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| Author | SHA1 | Date | |
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e749b17104 | ||
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add5b203c6 |
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@@ -731,6 +731,52 @@ fn damage_taken_award(amount: f32) -> Option<i32> {
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(amount < 3.402_823_5e37).then(|| horizon_core::jmath::round_f32(amount * 10.0))
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}
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/// Hits one mob's tick deals another, handled after the mob loop.
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impl Game<'_> {
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/// A melee hit on another mob, then `postAttack`; whether it landed.
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pub(super) fn mob_attacks_mob(
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&mut self,
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target: u32,
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amount: f32,
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source: horizon_client::mobs::Damage,
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) -> bool {
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let hurt = self.mob_hits_mob(target, amount, source);
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if hurt {
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self.mob_post_attack(
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target,
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source.attacker,
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None,
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Some(super::creatures::damage_type(source.kind, false)),
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);
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}
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hurt
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}
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/// Whether a hit from a mob's tick on `target`, handled after the mob
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/// loop, comes after a tick of the target that vanilla runs after the hit:
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/// `ServerLevel.tick` ticks entities in list order and the attacker deals
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/// the hit in its own tick, so a target later in the list counts its
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/// `HurtTime` and invulnerability down once more that tick. PARTIAL: the
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/// rest of that tick (its movement, its own goals) still ran before the hit.
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pub(super) fn catch_up_countdowns(
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&self,
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attacker: Option<horizon_client::mobs::Who>,
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target: u32,
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) -> bool {
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let Some(horizon_client::mobs::Who::Mob(attacker)) = attacker else {
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return false;
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};
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let ticked = &self.creatures.ticked;
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if !self.creatures.deferred_hits || !ticked.contains(&attacker) || !ticked.contains(&target)
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{
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return false;
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}
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// The mobs added during the tick come first in `self.mobs`; the
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// ticked ones keep their tick order after them.
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let at = |id: u32| self.mobs.iter().position(|m| m.id == id);
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matches!((at(attacker), at(target)), (Some(a), Some(t)) if a < t)
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}
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}
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#[cfg(test)]
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mod damage_taken_tests {
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use super::damage_taken_award;
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@@ -119,6 +119,8 @@ pub(super) struct Creatures {
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/// what the passes after the loop do for a mob's `aiStep`, goals or brain
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/// (pickups, item searches) is for these alone.
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pub ticked: horizon_client::fast_hash::FxHashSet<u32>,
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/// While the mob loop's own events are handled (`catch_up_countdowns`).
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pub deferred_hits: bool,
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/// The wandering trader spawner's clock.
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pub trader: super::wandering_trader::Spawner,
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/// When each player last put a parrot on a shoulder (`timeEntitySatOnShoulder`).
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@@ -1693,7 +1695,9 @@ impl Game<'_> {
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let bounds = m.bounds();
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self.effects_on_death(&names, bounds, false, Some(m.id), Some(&mut m.random));
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}
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self.creatures.deferred_hits = true;
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let event_result = self.handle_mob_events_reusable(&mut events);
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self.creatures.deferred_hits = false;
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self.creatures.event_buf = events;
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event_result?;
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self.lan_guest_mob_events(guest_events);
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@@ -2207,18 +2211,6 @@ impl Game<'_> {
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}
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}
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/// `Mob.doHurtTarget` and the other melee callers of post-attack effects.
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fn mob_attacks_mob(&mut self, target: u32, amount: f32, source: Damage) -> bool {
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let hurt = self.mob_hits_mob(target, amount, source);
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if hurt {
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self.mob_post_attack(
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target,
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source.attacker,
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None,
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Some(damage_type(source.kind, false)),
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);
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}
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hurt
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}
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/// Melee or ranged damage to another mob; whether the hit landed.
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pub(super) fn mob_hits_mob(&mut self, target: u32, amount: f32, mut source: Damage) -> bool {
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if source.attacker_species.is_none()
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@@ -2229,12 +2221,18 @@ impl Game<'_> {
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let mut killed = false;
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let mut hurt = false;
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let mut infested = Vec::new();
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let catch_up = self.catch_up_countdowns(source.attacker, target);
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let aim = self.attacker_aim(source.attacker);
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// So `living_knockback_v2` sees who hit and what they hold.
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let _attacker = self.knockback_scope_for(source.attacker);
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if let Some(t) = self.mobs.iter_mut().find(|m| m.id == target) {
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let hit = t.damage_aimed(amount, source, aim);
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hurt = hit;
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if hit && catch_up {
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// `LivingEntity.baseTick`'s countdowns, run after the hit in vanilla.
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t.hurt_time = (t.hurt_time - 1).max(0);
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t.invulnerable = (t.invulnerable - 1).max(0);
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}
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if hit {
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killed = !t.alive();
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// The hurt or death sound the mob raised.
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@@ -133,6 +133,31 @@ fn a_hoglin_keeps_attacking_its_attacker_beside_another_hit_hoglin() {
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);
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}
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fn hurt_time(game: &mut Game<'_>, uuid: &str) -> i32 {
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let id = mob_id(game, uuid);
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game.mobs.iter().find(|m| m.id == id).unwrap().hurt_time
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}
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/// Vanilla 26.3's hit pen: the hoglin enters the fight activity at the end of
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/// the tick after the hit (`HoglinAi.updateActivity` follows the brain), hits
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/// in the next one, and again 41 ticks later. The pig ticks after the hoglin,
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/// so it reads `HurtTime` 9 on the tick of each hit.
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#[test]
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#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
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fn a_hoglin_hits_from_its_second_fighting_tick_every_41_ticks() {
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let mut game = game();
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step(&mut game, 40);
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assert!(game.run_command(&format!("damage {HOGLIN} 1 minecraft:mob_attack by {PIG}")));
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let mut hits = Vec::new();
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for tick in 1..=90 {
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step(&mut game, 1);
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if hurt_time(&mut game, PIG) == 9 {
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hits.push(tick);
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}
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}
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assert_eq!(hits, [2, 43, 84]);
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}
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/// Added controls (after the frozen baseline above).
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fn mob_id(game: &mut Game<'_>, uuid: &str) -> u32 {
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match game.target_with_uuid(horizon_client::save::uuid_from_text(uuid).unwrap()) {
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@@ -1159,6 +1159,46 @@ impl<G: Goal + Clone + 'static> Goal for NotRetreating<G> {
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}
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}
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/// A goal of the fight activity: `HoglinAi.updateActivity` runs after the
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/// brain, so a hoglin given a target fights from the next tick on (here
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/// `brain_step` runs after the goals). The goal may start a tick early, as
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/// the goal selector picks new goals every other tick only and the brain
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/// every tick, but it acts only once the activity is fight.
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#[derive(Clone, Debug)]
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struct InFight<G>(G);
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impl<G: Goal + Clone + 'static> Goal for InFight<G> {
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goal_clone!();
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fn flags(&self) -> u8 {
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self.0.flags()
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}
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fn name(&self) -> &'static str {
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self.0.name()
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}
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fn can_use(&mut self, m: &mut Mob, cx: &mut Cx) -> bool {
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self.0.can_use(m, cx)
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}
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fn can_continue(&mut self, m: &mut Mob, cx: &mut Cx) -> bool {
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self.0.can_continue(m, cx)
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}
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fn interruptable(&self) -> bool {
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self.0.interruptable()
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}
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fn every_tick(&self) -> bool {
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self.0.every_tick()
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}
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fn start(&mut self, m: &mut Mob, cx: &mut Cx) {
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self.0.start(m, cx)
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}
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fn stop(&mut self, m: &mut Mob, cx: &mut Cx) {
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self.0.stop(m, cx)
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}
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fn tick(&mut self, m: &mut Mob, cx: &mut Cx) {
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if m.extra.piglin.activity == Activity::Fight {
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self.0.tick(m, cx)
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}
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}
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}
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/// A goal of the idle and avoid activities' movement: the ride activity has
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/// none of it (`PiglinAi.initRideHoglinActivity`), so it waits while the
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/// brain is in the ride activity.
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@@ -1457,8 +1497,10 @@ pub fn register_hoglin(m: &mut Mob) {
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g.add(0, Float);
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// `HoglinAi.initRetreatActivity`: `SetWalkTargetAwayFrom.entity(AVOID_TARGET, 1.3, 15, false)`.
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g.add(1, WalkAway::retreat(1.3, 15.0, false));
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// HoglinAi: MeleeAttack.create(40) for adults, 15 for babies.
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g.add(2, MeleeAttack::new(1.0, true).intervals(40, 15));
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// HoglinAi: MeleeAttack.create(40) for adults, 15 for babies, in the
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// fight activity. Its `ATTACK_COOLING_DOWN` lives 40 brain ticks and
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// `MemorySlot.tick` erases it on the 41st, so hits come 41 (16) apart.
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g.add(2, InFight(MeleeAttack::new(1.0, true).intervals(41, 16)));
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g.add(3, NotRetreating(super::goals::Breed::new(1.0)));
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g.add(3, HoglinAvoidRepellent);
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// `HoglinAi.initIdleActivity`: an adult keeps away from the nearest adult
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@@ -17,7 +17,7 @@ The accepted-hit fact is the pig's own: `HurtTime` is 10 on the tick after a hit
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read too, but each hit's amount is the hoglin's damage roll (`attack / 2 + nextInt(attack)`).
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Label classes, declared before any native run: `target-` rows are the hit pen's pig `HurtTime` every
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tick and the pig at the end; `rand-` rows are recorded and compared, but hold a random amount (the hit
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tick and the pig at the end; `rand-` rows are recorded and reported, not compared: they hold a random amount (the hit
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pen's and the near pen's pig Health); `diag-` rows are recorded diagnostics (positions, raw bodies, clock); every other row
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is a setup admission or a control (the still pen, the hits, the near pen's HurtTime and end).
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"""
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@@ -40,9 +40,17 @@ if __name__ == '__main__':
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for op, a, b in zip(recorded, expected, native):
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if op['admission'] and not full:
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assert a == b, ('actual actor/state/control admission', op, a, b)
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differences = [{'label': op['label'], 'expected': a, 'actual': b}
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for op, a, b in zip(recorded, expected, native) if a != b]
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report = {'records': len(native), 'passed': len(native) - len(differences),
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# `rand-` rows are reported, not compared: each hit is `attack / 2 +
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# level.getRandom().nextInt(attack)`, and `Level.random` is
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# `RandomSource.create()`, seeded from the clock. Two vanilla runs of
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# the same script disagree on them.
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random = [op['label'] for op, a, b in zip(recorded, expected, native)
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if op['label'].startswith('rand-') and a != b]
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compared = [(op, a, b) for op, a, b in zip(recorded, expected, native)
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if not op['label'].startswith('rand-')]
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differences = [{'label': op['label'], 'expected': a, 'actual': b} for op, a, b in compared if a != b]
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report = {'records': len(compared), 'passed': len(compared) - len(differences),
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'random_rows': len(native) - len(compared), 'random_rows_differing': random,
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'comparison': 'complete raw records, no masks/tolerances',
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'reference_sha256': hashlib.sha256(source.read_bytes()).hexdigest(),
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'fresh_java_sha256': hashlib.sha256((build / 'vanilla.jsonl').read_bytes()).hexdigest(),
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