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|---|---|---|---|
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@@ -1,76 +0,0 @@
|
||||
---
|
||||
name: vanilla-parity
|
||||
description: Fix a Horizon bug or gap so it behaves 1:1 like vanilla 26.3, starting from the port ledger (tools/port_ledger.py) instead of grepping. Use for any issue, Discord report or PR that makes Horizon match vanilla: "X doesn't work like in Java", a missing sound, particle, animation, mob behaviour, block rule, screen or packet.
|
||||
---
|
||||
|
||||
# Vanilla parity with the port ledger
|
||||
|
||||
The port ledger pairs every vanilla method with the Rust fn that ports it (or says it is missing, or needs
|
||||
no port) and lists where a port isn't wired like vanilla. Ask it first; grep only for what it can't answer.
|
||||
Full reference: `docs/port-ledger.md`.
|
||||
|
||||
## 0. Have a fresh ledger
|
||||
|
||||
```sh
|
||||
python3 tools/port_ledger.py build # ~20 s; again after pulling main
|
||||
```
|
||||
|
||||
It needs the vanilla jar (the launcher's `versions/26.3/26.3.jar`, or `--jar`) and/or the lab's decompiled
|
||||
sources (`python3 tools/lab.py decompile`, or `--sources DIR`). If `build` says it has no vanilla code, run
|
||||
the lab first; don't guess vanilla from memory.
|
||||
|
||||
## 1. From the report to the code
|
||||
|
||||
```sh
|
||||
python3 tools/port_ledger.py issue 3236 # a GitHub issue number
|
||||
python3 tools/port_ledger.py issue "mooshroom stays red after lightning" # or the report's text
|
||||
```
|
||||
|
||||
It ranks the vanilla classes the report names and lists, per class, its Rust home files, where each method is
|
||||
ported, and the known gaps (`missing` rows from the verdict map, seam/client/drift gaps). Often the cause is
|
||||
already written there ("Type is not saved"). Then drill in:
|
||||
|
||||
```sh
|
||||
python3 tools/port_ledger.py where MushroomCow.readAdditionalSaveData # ports, callers, callees, gaps
|
||||
python3 tools/port_ledger.py class MushroomCow # every method: where, or missing
|
||||
python3 tools/port_ledger.py what crates/horizon-client/src/mobs/farm.rs:120 # which vanilla method a fn ports
|
||||
```
|
||||
|
||||
A ledger answer is a lead, not a verdict: about 1 in 12 map rows is wrong. Read the vanilla method (path and
|
||||
line are in the output) and the Rust fn before changing anything.
|
||||
|
||||
## 2. Port it the vanilla way
|
||||
|
||||
- Translate the vanilla method, don't reinvent it: same order of operations, same constants, the same random
|
||||
draws in the same order (`horizon_core::random`), Java `Math` through `horizon_core::jmath`.
|
||||
- Open the fn's doc with the vanilla method it ports: `` /// `MushroomCow.readAdditionalSaveData`: ... ``.
|
||||
That one line is what makes the next agent find it.
|
||||
- Fix the path players run: single player is a client of the integrated server, so server logic lives in
|
||||
`game/lan*.rs` and `src/lan/`, and what only the client's copy shows (particles, local sounds, hand
|
||||
animation) must be reached from `game/remote*.rs`. A fix on the old in-frame path alone fixes nothing.
|
||||
- Look at the neighbours the ledger lists for the same class: a `client` or `seam` gap next to your fix is
|
||||
usually the same bug on the other path.
|
||||
|
||||
## 3. Before the PR
|
||||
|
||||
```sh
|
||||
python3 tools/port_ledger.py check --base origin/main
|
||||
```
|
||||
|
||||
It lists the ports your branch touches with their open gaps, citations to add, stale citations, and (against
|
||||
the base) the gaps the branch closes and opens. Close what belongs to your fix, cite what you ported, leave
|
||||
no new stale citation. If you ported a method the verdict map called `missing`, change its row in
|
||||
`tools/port_map/*.tsv` to `port` with the fn (`file.rs::Owner::fn`) and run
|
||||
`python3 tools/port_ledger.py map-check tools/port_map/<file>.tsv`.
|
||||
|
||||
Then the usual: the harness for the area (`docs/architecture.md`), `cargo check`/tests per `AGENTS.md`, and
|
||||
a small PR that says which vanilla method it now matches.
|
||||
|
||||
## Finding work
|
||||
|
||||
```sh
|
||||
python3 tools/port_ledger.py gaps --kind seam # ported on two paths, wired on one: the best leads
|
||||
python3 tools/port_ledger.py gaps --kind client # client-only effects the server path never reaches
|
||||
python3 tools/port_ledger.py gaps --kind drift # a port missing a sound, particle, item or constant
|
||||
rg -n "player:" tools/port_map/*.tsv # missing behaviour a player would see
|
||||
```
|
||||
@@ -1,21 +1,7 @@
|
||||
<!-- Opened by an AI agent? First line: "> 🤖 Opened by <your GitHub login>'s AI agent (<tool, model>), not by <your GitHub login> personally." Use your own login, not someone else's. -->
|
||||
|
||||
## What and why
|
||||
|
||||
<!-- What this changes, and why. Link the issue it fixes ("Fixes #123"). -->
|
||||
|
||||
## Kind
|
||||
|
||||
<!-- Tick one: it sets the pull request's label (CONTRIBUTING.md "Pull requests"). -->
|
||||
|
||||
- [ ] parity: Horizon now does what vanilla 26.3 does
|
||||
- [ ] bug: a crash or a breakage
|
||||
- [ ] perf: faster, or less memory
|
||||
- [ ] feature: something new for players (listed under New in the release notes)
|
||||
- [ ] extra: Horizon-only, off by default
|
||||
- [ ] tooling: tools, CI, tests, harnesses
|
||||
- [ ] docs
|
||||
|
||||
## Vanilla reference
|
||||
|
||||
<!-- The vanilla classes and methods this follows (tools/rea_vanilla.py), and the harness that checks it.
|
||||
|
||||
@@ -16,14 +16,12 @@ jobs:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
REPO: ${{ github.repository }}
|
||||
BRANCH: ${{ github.event.pull_request.head.ref }}
|
||||
HEAD_REPO: ${{ github.event.pull_request.head.repo.full_name }}
|
||||
SHA: ${{ github.event.pull_request.head.sha }}
|
||||
run: |
|
||||
# Every head the pull request had, not only its last: a run-parity label added on an older head left that
|
||||
# run queued after the merge (#3104, 2026-10-29). Its branch in its own repository names its runs (another
|
||||
# fork can have a branch of the same name).
|
||||
for status in queued in_progress waiting pending requested; do
|
||||
gh api -X GET "repos/$REPO/actions/runs" -f branch="$BRANCH" -f event=pull_request -f status="$status" \
|
||||
-f per_page=100 --jq ".workflow_runs[] | select(.head_repository.full_name == \"$HEAD_REPO\") | .id"
|
||||
gh run list -R "$REPO" --branch "$BRANCH" --status "$status" --limit 100 \
|
||||
--json databaseId,event,headSha \
|
||||
-q ".[] | select(.event == \"pull_request\" and .headSha == \"$SHA\") | .databaseId"
|
||||
done | sort -u | while read -r id; do
|
||||
gh run cancel -R "$REPO" "$id" || true
|
||||
done
|
||||
@@ -51,7 +51,7 @@ jobs:
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
rustup toolchain install stable --profile minimal --component rustfmt --component clippy
|
||||
rustup toolchain install stable --profile minimal --component rustfmt --component clippy --target wasm32-unknown-unknown
|
||||
# Dependencies and the workspace's own build, saved from main's runs (pull requests read main's cache).
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
@@ -62,7 +62,8 @@ jobs:
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
cargo +stable fmt --all -- --check
|
||||
cargo +stable clippy --workspace --all-targets -- -D warnings
|
||||
# With the game's code mods (on in every release build, off by default).
|
||||
cargo +stable clippy --workspace --all-targets --features horizon-client/mods -- -D warnings
|
||||
# The server build (released as horizon-engine): the game without sound or controllers.
|
||||
cargo +stable clippy -p horizon-client --all-targets --no-default-features -- -D warnings
|
||||
# Libraries, binaries and integration tests, then doc tests: not the ~275 examples, which clippy above already
|
||||
@@ -70,11 +71,11 @@ jobs:
|
||||
- name: Test Rust core and voxel kernel correctness
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
cargo +stable test --workspace --lib --bins --tests
|
||||
cargo +stable test --workspace --lib --bins --tests --features horizon-client/mods,horizon-mods/pack
|
||||
# The full content-root tests (#[ignore]d: minutes each on a laptop). The same build as above; they need the
|
||||
# prepared vanilla data, so without it they pass at once.
|
||||
cargo +stable test --workspace --lib mod_content::tests:: -- --ignored
|
||||
cargo +stable test --workspace --doc
|
||||
cargo +stable test --workspace --lib --features horizon-client/mods,horizon-mods/pack mod_content::tests:: -- --ignored
|
||||
cargo +stable test --workspace --doc --features horizon-client/mods,horizon-mods/pack
|
||||
# The launcher is its own workspace (launcher/Cargo.toml), so verify's cargo runs never build it. A pull request that
|
||||
# changes it or a crate it builds is checked here, and so is every push to main: two pull requests can each pass
|
||||
# alone and break it together (#2059 and the registry ratings did, 2026-10-26).
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
name: claim command
|
||||
# `/claim` and `/unclaim` comments: anyone takes an issue before working on it, and a daily run releases the claims
|
||||
# older than 5 days that no open pull request links (CONTRIBUTING.md "Claim before you start",
|
||||
# tools/ci/claim_command.py).
|
||||
#
|
||||
# Why no pull request's code runs here, though the token can write:
|
||||
# - `issue_comment` and `schedule` always run this file from main, whoever comments and wherever.
|
||||
# - It checks out main's script and list only, never a pull request; it reads threads through the API.
|
||||
# - The comment's text and author reach the script as env vars, never in a shell line. The token stays in the step
|
||||
# and can only write issues (assignees, comments, reactions).
|
||||
on:
|
||||
issue_comment:
|
||||
types: [created]
|
||||
schedule:
|
||||
- cron: "23 5 * * *"
|
||||
workflow_dispatch:
|
||||
permissions:
|
||||
contents: read
|
||||
jobs:
|
||||
command:
|
||||
# Every other comment skips here, before a runner starts. Pull requests are answered by the script.
|
||||
if: >-
|
||||
github.event_name == 'issue_comment' && github.event.comment.user.type != 'Bot' && (
|
||||
startsWith(github.event.comment.body, '/claim') ||
|
||||
startsWith(github.event.comment.body, '/unclaim') ||
|
||||
startsWith(github.event.comment.body, '🤖 Agent: /claim') ||
|
||||
startsWith(github.event.comment.body, '🤖 Agent: /unclaim'))
|
||||
# One command per issue at a time, so two `/claim`s can't both find it free. On the job, not the workflow:
|
||||
# the skipped runs of ordinary comments must not cancel a waiting one.
|
||||
concurrency:
|
||||
group: claim-${{ github.event.issue.number }}
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
permissions:
|
||||
contents: read
|
||||
issues: write
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: main
|
||||
persist-credentials: false
|
||||
sparse-checkout: |
|
||||
.github/trusted-reviewers.txt
|
||||
tools/ci/nightly_set.py
|
||||
tools/ci/claim_command.py
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Run the command
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
BODY: ${{ github.event.comment.body }}
|
||||
AUTHOR: ${{ github.event.comment.user.login }}
|
||||
ISSUE: ${{ github.event.issue.number }}
|
||||
COMMENT_ID: ${{ github.event.comment.id }}
|
||||
REPO: ${{ github.repository }}
|
||||
run: python3 tools/ci/claim_command.py command
|
||||
release:
|
||||
if: github.event_name != 'issue_comment' && github.repository == 'horizon-rust/horizon'
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
permissions:
|
||||
contents: read
|
||||
issues: write
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: main
|
||||
persist-credentials: false
|
||||
sparse-checkout: |
|
||||
tools/ci/nightly_set.py
|
||||
tools/ci/claim_command.py
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Release stale claims
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
REPO: ${{ github.repository }}
|
||||
run: python3 tools/ci/claim_command.py release
|
||||
@@ -37,10 +37,9 @@ permissions:
|
||||
jobs:
|
||||
exporters:
|
||||
# This runner holds the maintainer's own pinned Minecraft jars. Only our classes leave it. An untrusted build
|
||||
# goes to the Mac mini's nightly runner (macOS + horizon-nightly: ludovics-mac-mini-nightly, beside the one that
|
||||
# runs pull requests' parity jobs, so a nightly never waits behind their queue), never the release runner
|
||||
# (MAC_RUNNER: ludovics-mac-mini-release) nor parity-main's.
|
||||
runs-on: ${{ inputs.trusted && vars.MAC_RUNNER || fromJSON('["self-hosted", "macOS", "horizon-nightly"]') }}
|
||||
# goes to the Mac mini runner that already runs pull requests' parity jobs (macOS + horizon-game:
|
||||
# ludovics-mac-mini), never the release runner (MAC_RUNNER: ludovics-mac-mini-release) nor parity-main's.
|
||||
runs-on: ${{ inputs.trusted && vars.MAC_RUNNER || fromJSON('["self-hosted", "macOS", "horizon-game"]') }}
|
||||
# Three full preparations (two isolated, one batched) besides the compile.
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
@@ -104,7 +103,7 @@ jobs:
|
||||
mac: true
|
||||
dir: horizon-macos-arm64
|
||||
asset: horizon-macos-arm64.zip
|
||||
runs-on: ${{ matrix.mac && (inputs.trusted && vars.MAC_RUNNER || fromJSON('["self-hosted", "macOS", "horizon-nightly"]')) || matrix.os }}
|
||||
runs-on: ${{ matrix.mac && (inputs.trusted && vars.MAC_RUNNER || fromJSON('["self-hosted", "macOS", "horizon-game"]')) || matrix.os }}
|
||||
# Notarizing the zip can take a few minutes.
|
||||
timeout-minutes: ${{ matrix.mac && 60 || 40 }}
|
||||
env:
|
||||
@@ -138,7 +137,8 @@ jobs:
|
||||
if: runner.os == 'Linux'
|
||||
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
- name: Build the client, horizon-ctl, horizon-prepare and horizon-server
|
||||
run: cargo build --release --locked -p horizon-client --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
# `horizon-client/mods`: every released game runs code mods (the feature is off in dev builds).
|
||||
run: cargo build --release --locked --features horizon-client/mods -p horizon-client --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
- name: Every program the release folder takes was built
|
||||
run: |
|
||||
for binary in horizon-client horizon-ctl horizon-prepare horizon-server; do
|
||||
@@ -266,8 +266,9 @@ jobs:
|
||||
run: |
|
||||
set -euo pipefail
|
||||
# After the client is packaged: target/release/horizon-client is rebuilt without the audio and
|
||||
# controllers features, so it needs neither libasound nor libudev (minimal server images lack them).
|
||||
cargo build --release --locked -p horizon-client --no-default-features --bin horizon-client
|
||||
# controllers features, so it needs neither libasound nor libudev (minimal server images lack them),
|
||||
# and with code mods like the client.
|
||||
cargo build --release --locked -p horizon-client --no-default-features --features mods --bin horizon-client
|
||||
cargo run --locked -p xtask -- package-server target/release/horizon-client "dist/${{ matrix.server_dir }}"
|
||||
folder="dist/${{ matrix.server_dir }}"
|
||||
python3 tools/check_imports.py --server "$folder/horizon-engine" "$folder/horizon-server" "$folder/horizon-prepare"
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
name: overlap note
|
||||
# One comment on a pull request naming the other open pull requests that close the same issue or change the same
|
||||
# functions, edited on every push (tools/ci/overlap_note.py, issue #3859).
|
||||
#
|
||||
# Why no pull request's code runs here, though `pull_request_target` gives a token that can write:
|
||||
# - `pull_request_target` runs this file and the script from main, never the pull request's copy.
|
||||
# - The checkout is main's (`ref: main`), blobless, with the script alone on disk. The pull requests' heads are fetched
|
||||
# as git objects and only diffed, never checked out; git runs with hooks, fsmonitor, external diff and textconv off.
|
||||
# - The rest comes from the API. The token writes the comment only.
|
||||
on:
|
||||
pull_request_target:
|
||||
types: [opened, reopened, synchronize, ready_for_review]
|
||||
permissions:
|
||||
contents: read
|
||||
jobs:
|
||||
note:
|
||||
if: github.event.pull_request.base.ref == 'main'
|
||||
# A newer push replaces the note being computed.
|
||||
concurrency:
|
||||
group: overlap-note-${{ github.event.pull_request.number }}
|
||||
cancel-in-progress: true
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: main
|
||||
fetch-depth: 0
|
||||
filter: blob:none
|
||||
persist-credentials: false
|
||||
sparse-checkout: |
|
||||
tools/ci/overlap_note.py
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Note
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
REPO: ${{ github.repository }}
|
||||
run: python3 tools/ci/overlap_note.py event
|
||||
@@ -1,36 +0,0 @@
|
||||
name: pr labels
|
||||
# A pull request's kind label (the box ticked in the template) and area labels (the paths it changes):
|
||||
# tools/ci/pr_labels.py, CONTRIBUTING.md "Pull requests".
|
||||
#
|
||||
# Why no pull request's code runs here, though `pull_request_target` gives a token that can write to fork PRs:
|
||||
# - `pull_request_target` runs this file and the script from main, never the pull request's copy.
|
||||
# - It checks out main's script only (`ref: main`), never the pull request's head or merge commit.
|
||||
# - The script reads the event file (the description is data in JSON, never in a shell line) and the API's list of
|
||||
# changed file names; it runs, builds and imports nothing of theirs. The token writes labels only.
|
||||
on:
|
||||
pull_request_target:
|
||||
types: [opened, reopened, synchronize, edited, ready_for_review]
|
||||
permissions:
|
||||
contents: read
|
||||
jobs:
|
||||
label:
|
||||
# Title-only edits change nothing: skip them before a runner starts.
|
||||
if: github.event.action != 'edited' || github.event.changes.body != null
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: main
|
||||
persist-credentials: false
|
||||
sparse-checkout: |
|
||||
tools/ci/pr_labels.py
|
||||
sparse-checkout-cone-mode: false
|
||||
- name: Label
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
REPO: ${{ github.repository }}
|
||||
run: python3 tools/ci/pr_labels.py event
|
||||
@@ -5,15 +5,11 @@ name: run-parity
|
||||
# skipped `verify`, and GitHub counts a skipped required check as passed.
|
||||
on:
|
||||
pull_request:
|
||||
# A push starts a run only to cancel the old head's (see concurrency): the job runs on the label alone.
|
||||
types: [labeled, synchronize]
|
||||
types: [labeled]
|
||||
permissions:
|
||||
contents: read
|
||||
concurrency:
|
||||
# The run-parity label and pushes share one group per pull request, so the newest run cancels the one before: a
|
||||
# pushed pull request's run tested a head the merge would no longer land. Any other label gets a group of its own:
|
||||
# in the shared one, adding needs-proof cancelled the parity run queued seconds before (run 40766180150).
|
||||
group: run-parity-${{ github.event.pull_request.number }}${{ github.event.action == 'labeled' && github.event.label.name != 'run-parity' && format('-{0}', github.run_id) || '' }}
|
||||
group: run-parity-${{ github.event.pull_request.number }}
|
||||
cancel-in-progress: true
|
||||
env:
|
||||
# Test runs never reach the telemetry server: no live-count ping, no uploads (docs/telemetry.md).
|
||||
|
||||
@@ -13,15 +13,13 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
`XDG_CONFIG_HOME`, plus `HORIZON_LAUNCHER_NO_SELF_UPDATE=1` and `HORIZON_NO_AUDIO=1`, and, for the
|
||||
launcher, `HORIZON_LAUNCHER_TRASH`, `HORIZON_LAUNCHER_CLIPBOARD` and `HORIZON_LAUNCHER_DESKTOP` pointing into the scratch home. Never write to
|
||||
`~/.local/share/{applications,horizon,horizon-launcher}` or `~/.local/bin`.
|
||||
- **Mark what an agent posts.** A PR body starts with a line naming the person whose agent opened it and
|
||||
the tool: `> 🤖 Opened by <login>'s AI agent (<tool, model>), not by <login> personally.`, where `<login>`
|
||||
is the GitHub account the PR is opened from (`gh api user --jq .login`). Issues say "Filed by", reviews
|
||||
"Review by". Every comment starts with `🤖 Agent:`. Write only as the person you work for: the lines on
|
||||
this page that name Ludovic are for his own agents (account `ludovic111`), never for anyone else's.
|
||||
- **Mark what an agent posts.** A PR body starts with a line naming whose agent opened it and with what.
|
||||
Ludovic's agents write `> 🤖 Opened by Ludovic's AI agent (Claude), not by Ludovic himself.`, and a
|
||||
contributor's agent names its own person and tool (issues: "Filed by", reviews: "Review by"). Every
|
||||
comment starts with `🤖 Agent:`. Never write as Ludovic or as anyone else.
|
||||
- **Attribution.** Commits end with a `Co-Authored-By:` line for the agent that wrote them, and PR bodies
|
||||
with that agent's own "Generated with" line. Example, Ludovic's agents (Claude Code on `ludovic111`):
|
||||
first line `> 🤖 Opened by Ludovic's AI agent (Claude), not by Ludovic himself.`, commits
|
||||
`Co-Authored-By: Claude <model> <[email protected]>`, last line
|
||||
with that agent's own "Generated with" line. Ludovic's agents use
|
||||
`Co-Authored-By: Claude <model> <[email protected]>` and
|
||||
`🤖 Generated with [Claude Code](https://claude.com/claude-code)`.
|
||||
- Everything players run is Rust. Python/Java only for dev tools and harness drivers in `tools/`.
|
||||
- Horizon-only features follow [docs/design-system.md](docs/design-system.md) and are off by default where
|
||||
@@ -30,8 +28,6 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
change), none for a fix. Agents never add `release-now`: the maintainer decides it. Merges ship in batches of 5, or after
|
||||
6 hours ([docs/release-flow.md](docs/release-flow.md)).
|
||||
- Contributors first: `gh pr list --state open --search <area>` before you start; never duplicate theirs.
|
||||
- **Claim before you start**: comment `/claim` on the issue (no issue yet: open one, then claim it). An assigned
|
||||
issue is taken: pick another. `/unclaim` when you stop; a claim with no open PR linking it is released after 5 days.
|
||||
|
||||
## Crates
|
||||
|
||||
@@ -39,12 +35,11 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
|
||||
| Crate | Owns |
|
||||
|---|---|
|
||||
| `horizon-client` | The game: a lib (`src/lib.rs`, ~100 flat modules: gameplay, networking, title screens) and the bin (`src/main.rs` → `game.rs` + `game/`), plus `horizon-ctl` (`src/bin/horizon-ctl/`). Also the dedicated server (`--dedicated`) |
|
||||
| `horizon-client` | The game: a lib (`src/lib.rs`, ~170 flat modules) and the bin (`src/main.rs` → `game.rs` + `game/`), plus `horizon-ctl` (`src/bin/horizon-ctl/`). Also the dedicated server (`--dedicated`) |
|
||||
| `horizon-items` | Blocks and items below gameplay: `blocks.rs` (block facts), `items.rs`, `item_data.rs` (components), `enchant.rs`, `cooldowns.rs`, `bundle.rs`, `item_nbt.rs`. Re-exported as `horizon_client::items`... |
|
||||
| `horizon-command` | Command parsing (Brigadier): the vanilla tree, argument types, selectors, suggestions, the tree's network form. Re-exported as `horizon_client::command` |
|
||||
| `horizon-client-core` | The client lib's bottom layer: `text.rs`, `lang.rs`, `snbt.rs`, `nbt_path.rs`, `component.rs`, `scoreboard.rs`, `bossbar.rs`, `gamerules.rs`, `block_entity_nbt.rs`, registry/particle/sound tables. Re-exported under the old paths (`horizon_client::text`...) |
|
||||
| `horizon-client-input` | Key bindings and key names, toggle keys, mouse options, controller settings and glyphs, the clipboard, window options (`keybinds.rs`, `gamepad.rs`, `mouse.rs`, `window.rs`...). Re-exported under the old paths |
|
||||
| `horizon-client-render` | The client's world data, rendering and screens (chunks, meshing, light, streaming, `gfx`, HUD, menus, settings): ~80 modules that horizon-client re-exports under the same paths. Nothing in it reaches gameplay |
|
||||
| `horizon-world` | Vanilla world data with no gameplay loop: NBT, regions, chunks, `datafix/`, `worldgen/`, `level/` (server-side block behaviour, ticks, redstone), entity physics, items, effects, food, damage |
|
||||
| `horizon-core` | Simulation primitives: Java `Random`s, `jmath` (HotSpot-exact `Math`), positions, noise, density, paletted storage, `version.rs` (the pinned version) |
|
||||
| `horizon-protocol` | Network protocol 777: codecs, framing, encryption, `packets/{handshake,status,login,configuration,play}.rs`, `entity_data.rs` |
|
||||
@@ -53,7 +48,7 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
| `horizon-server` | `horizon-server`: `server.toml`, CLI, supervisor of the headless game ([docs/hosting.md](docs/hosting.md)) |
|
||||
| `horizon-server-files` | `server.properties`, eula, ops/whitelist/bans, usercache |
|
||||
| `horizon-friends`, `horizon-relay` | Play with Friends: invite codes, encrypted tunnel, the relay ([docs/play-with-friends.md](docs/play-with-friends.md)) |
|
||||
| `horizon-mods`, `cargo-horizon-mod` | Content mods (`.hmod`: manifest, content fence, no code), the registry index and `.hpack`, and `cargo horizon-mod` (`new`, `build`, `run`, `check`, `registry`) ([docs/mods.md](docs/mods.md)). Code mods are native, built by the launcher ([docs/native-mods.md](docs/native-mods.md)) |
|
||||
| `horizon-mods`, `horizon-mod-sdk`, `cargo-horizon-mod` | Sandboxed WebAssembly mods: runtime, SDK + WIT, `cargo horizon-mod` ([docs/mods.md](docs/mods.md)) |
|
||||
| `horizon-port-pack` | Porting Java modpacks ([docs/modpacks.md](docs/modpacks.md)) |
|
||||
| `horizon-shader-api` | Horizon's own WGSL shader packs ([docs/api/shaders.md](docs/api/shaders.md)): `horizon-shaders.toml`, the `.hshader` package; shared by the game, the launcher and the registry |
|
||||
| `horizon-shaders` | Shader packs (the `shaders/` folder format), rebuilt clean-room from a written spec of the format; no wgpu |
|
||||
@@ -73,12 +68,12 @@ reads `README.md`, `launcher/links.json`, `docs/api/`, `roadmap/roadmap.json` an
|
||||
python3 tools/pr_ready.py # the self-check: fmt, clippy -D warnings, touched crates' tests, harnesses; paste its block in the PR
|
||||
python3 tools/pr_ready.py --quick # same without harnesses
|
||||
cargo test -p horizon-client --lib --bins --tests # skips the 104 examples (pr_ready does this); `--doc` separately
|
||||
cargo test -p horizon-client --lib mod_content::tests:: -- --ignored # the 5 slow content-root tests, #[ignore]d; pr_ready runs them when mod content, assets, blocks or items change
|
||||
cargo test -p horizon-client --features horizon-client/mods --lib mod_content::tests:: -- --ignored # the 5 slow content-root tests, #[ignore]d; pr_ready runs them when mod content, assets, blocks or items change
|
||||
cargo build --profile fast -p horizon-client # optimized, quick to link: use it to play or run lan_e2e
|
||||
python3 tools/parity.py --changed origin/main # the harnesses your branch can affect (CI's parity job)
|
||||
python3 tools/parity.py --changed-files paths.txt --list # which harnesses cover these files, without running them
|
||||
python3 tools/parity.py mob_ai sculk # named harnesses
|
||||
python3 tools/lan_e2e.py --check chest # two real games over LAN (server-thread host)
|
||||
python3 tools/lan_e2e.py --check chest # two real games over LAN (server-thread host); --in-frame compares the fallback
|
||||
python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
```
|
||||
|
||||
@@ -93,6 +88,9 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
- What a change reruns (of 329 harnesses, measured 2026-10-23): a file of the game binary (`game.rs`, `game/`)
|
||||
~25, a file of the client lib ~103, of `horizon-world` ~103–109, of `horizon-core` ~119. Plan for it.
|
||||
- Rust integration tests: `crates/horizon-client/tests/` (`lan_bot.rs`, `generation_saves.rs`, `streaming_meshes.rs`).
|
||||
- **macOS:** `cargo build/test --workspace` may fail to link the two wasm guest cdylibs (undefined
|
||||
`horizon:mods/events` symbols) until #1446 lands: add `--exclude coords-hud --exclude predator-missile --exclude horizon-mods-test-guest --exclude horizon-mods-test-ui-guest`.
|
||||
Their real check is `cargo test -p horizon-mods` (builds them for `wasm32-unknown-unknown`).
|
||||
- Linux needs `libasound2-dev libudev-dev`; `--no-default-features` drops audio and controllers (the server build).
|
||||
- Run and drive the game (starts the `horizon-client` beside `horizon-ctl`; other arguments go to the game):
|
||||
`target/fast/horizon-ctl --socket $PWD/ctl.sock launch --world W --creative --offscreen --wait --resources $PWD/.local/horizon-client/26.3`,
|
||||
@@ -101,9 +99,6 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
|
||||
## Vanilla reference
|
||||
|
||||
- Start parity work from the port ledger, not grep: `python3 tools/port_ledger.py issue N` (or `where
|
||||
Class.method`, `what file:line`), and `check --base origin/main` before the PR. How:
|
||||
[.claude/skills/vanilla-parity/SKILL.md](.claude/skills/vanilla-parity/SKILL.md), [docs/port-ledger.md](docs/port-ledger.md).
|
||||
- Decompiled sources: `.local/minecraft/26.3/sources/{client,server}/` (`python3 tools/lab.py decompile`).
|
||||
- Bytecode queries (callers through lambdas, every overload):
|
||||
`python3 tools/rea_vanilla.py method net.minecraft.world.level.block.DispenserBlock dispenseFrom`
|
||||
@@ -115,8 +110,7 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
|
||||
## horizon-client: where things live
|
||||
|
||||
`L:` = lib (`crates/horizon-client/src/`, or `crates/horizon-client-render/src/` for the modules that crate holds, under
|
||||
the same `horizon_client::<module>` paths), `G:` = bin (`crates/horizon-client/src/game/`). The lib can't see
|
||||
`L:` = lib (`crates/horizon-client/src/`), `G:` = bin (`crates/horizon-client/src/game/`). The lib can't see
|
||||
`Game`; bin code reaches the lib as `horizon_client::<module>`.
|
||||
|
||||
| Subsystem | Files |
|
||||
@@ -168,18 +162,17 @@ the same `horizon_client::<module>` paths), `G:` = bin (`crates/horizon-client/s
|
||||
"Server thread" with one level per dimension; the window joins it as a client through memory (`remote`),
|
||||
exactly as a LAN guest or a dedicated server's player does. This is what players run. Open
|
||||
`[server-thread]` issues list the gaps left.
|
||||
2. **In-frame (`--in-frame`, `--no-server-thread` or `HORIZON_SERVER_THREAD=0`): DEPRECATED, never use it, it
|
||||
will be removed soon.** The window's `Game` ticks the world itself, one level that follows the player
|
||||
(`fn enter_dimension`). Compatibility does not matter: don't add features or fixes for it, don't write new
|
||||
tests against it, and move code off it when you touch it. The deterministic rule fixtures still run on it
|
||||
until they are ported.
|
||||
2. **In-frame (`--in-frame`, `--no-server-thread` or `HORIZON_SERVER_THREAD=0`):** the window's `Game` ticks
|
||||
the world itself, one level that follows the player (`fn enter_dimension`). Deterministic rule fixtures still use this path; player-facing integration uses the default server thread.
|
||||
|
||||
LAN guests and dedicated servers always use the server code, so a fix there serves both. Test the server
|
||||
thread when you touch player-facing gameplay:
|
||||
LAN guests and dedicated servers always use the server code, so a fix there serves both. Test both paths
|
||||
when you touch player-facing gameplay:
|
||||
|
||||
```sh
|
||||
cargo run --profile fast -p horizon-client -- --resources .local/horizon-client/26.3 --world T # server thread
|
||||
cargo run --profile fast -p horizon-client -- --resources .local/horizon-client/26.3 --world T --in-frame # in-frame
|
||||
python3 tools/lan_e2e.py --check <name> # host on its server thread, guest is a server client
|
||||
python3 tools/lan_e2e.py --in-frame --check <name> # comparison (portals, levels, distance, lava need server-thread mode)
|
||||
python3 tools/parity.py dedicated_server server_entities server_player_damage
|
||||
```
|
||||
|
||||
|
||||
+3
-20
@@ -74,19 +74,6 @@ including examples. The dependency scope includes optional, platform, build and
|
||||
Tests run library, binary, integration and doc tests without building unrelated example executables. Shared Cargo
|
||||
configuration and toolchain changes select the whole workspace; CI also keeps its workspace-wide checks.
|
||||
|
||||
## Claim before you start
|
||||
|
||||
Work is tracked in GitHub issues, and an issue that is assigned is taken (so is one with the `in progress` label:
|
||||
claimed on Discord with Kira's `/claim`): pick another, or ask its holder in the thread. Before you start, comment
|
||||
**`/claim`** on the issue; you are assigned at once, no role needed. No issue for your work yet? Open one (a line is
|
||||
enough), then claim it. `/unclaim` gives it back.
|
||||
|
||||
A claim with no open pull request linking the issue (`Fixes #123` in the description, or a draft) is released after
|
||||
5 days, with a comment: open a draft early. You can hold 5 open issues at a time. Agents claim the same way.
|
||||
|
||||
When your pull request changes the same functions as another open one, or closes the same issue, a bot comment names
|
||||
it (edited on every push, never repeated): talk to its author in the thread before you both finish the same work.
|
||||
|
||||
## Pull requests
|
||||
|
||||
- **Small.** One change per pull request, under about 500 lines of code where you can; split bigger work into
|
||||
@@ -95,12 +82,8 @@ it (edited on every push, never repeated): talk to its author in the thread befo
|
||||
can see.
|
||||
- **Tick "Allow edits by maintainers".** When something small is left (a lint, a rebase, a nit) we push the fixup
|
||||
ourselves instead of sending it back to you; only design questions come back.
|
||||
- **Tick its kind** in the template: `parity` (Horizon now does what vanilla does), `bug` (a crash or breakage),
|
||||
`perf`, `feature` (new for players), `extra` (Horizon-only, off by default), `tooling` or `docs`. A workflow sets
|
||||
that label, and area labels (`launcher`, `mobs`, `worldgen`, `rendering`...) from the paths you change.
|
||||
`label:parity` is the list of real progress toward vanilla.
|
||||
- **Release labels** (we set them if you can't): `feature` also puts it under "New" in the release notes,
|
||||
`skip-release` when players see no change (tooling, docs, tests), nothing for a fix.
|
||||
- **Labels** (we set them if you can't): `feature` when players get something new (it appears under "New" in the
|
||||
release notes), `skip-release` when players see no change (tooling, docs, tests), nothing for a fix.
|
||||
`release-now` is for crash fixes that shouldn't wait. pr_ready suggests one.
|
||||
|
||||
Who reviews and merges: the Horizon Team, on CI for ordinary pull requests; risky ones (saves, network, world
|
||||
@@ -119,4 +102,4 @@ new pushes, we add it again.
|
||||
## Talk to us
|
||||
|
||||
[Discord](https://discord.gg/HcTeMZxe5E) for questions and ideas, [issues](https://github.com/horizon-rust/horizon/issues)
|
||||
for bugs. To take something on, `/claim` its issue ([above](#claim-before-you-start)).
|
||||
for bugs. If you want to take something on, say so in its issue so nobody else starts the same work.
|
||||
Generated
+817
-51
File diff suppressed because it is too large.
Load diff
+13
-1
@@ -9,7 +9,6 @@ members = [
|
||||
"crates/horizon-client",
|
||||
"crates/horizon-client-core",
|
||||
"crates/horizon-client-input",
|
||||
"crates/horizon-client-render",
|
||||
"crates/horizon-command",
|
||||
"crates/horizon-items",
|
||||
"crates/horizon-server-files",
|
||||
@@ -23,13 +22,26 @@ members = [
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
"crates/horizon-mod-sdk",
|
||||
"crates/horizon-mods",
|
||||
"crates/horizon-mods/tests/guest",
|
||||
"crates/horizon-mods/tests/ui_guest",
|
||||
"crates/cargo-horizon-mod",
|
||||
"crates/horizon-port-pack",
|
||||
"crates/horizon-shaders",
|
||||
"crates/horizon-shader-api",
|
||||
"crates/horizon-release-sign",
|
||||
"crates/horizon-mod-sdk/examples/coords-hud",
|
||||
"crates/horizon-mod-sdk/examples/predator-missile",
|
||||
"crates/horizon-mod-sdk/examples/welcome",
|
||||
"crates/horizon-mod-sdk/examples/beacons",
|
||||
"mods/official/fps-overlay",
|
||||
"mods/official/keystrokes",
|
||||
"mods/official/far-view",
|
||||
"mods/official/minimap",
|
||||
"mods/official/zoom",
|
||||
"xtask",
|
||||
"mods/official/recipes",
|
||||
]
|
||||
resolver = "2"
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<p align="center">
|
||||
<img src="docs/media/banner.webp" alt="Horizon: Minecraft: Java Edition 26.3, rewritten in Rust and checked against vanilla by more than 300 differential harnesses" width="100%">
|
||||
<img src="docs/media/banner.webp" alt="Horizon: Minecraft: Java Edition 26.3, rewritten in Rust and checked against vanilla by 281 differential harnesses" width="100%">
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
@@ -7,7 +7,6 @@
|
||||
<img src="https://img.shields.io/badge/Minecraft-Java%2026.3-5D9C3F" alt="Minecraft Java 26.3">
|
||||
<img src="https://img.shields.io/badge/Rust-stable-B7410E?logo=rust&logoColor=white" alt="Rust">
|
||||
<img src="https://img.shields.io/badge/vanilla%20parity-100%25-F0795A" alt="Vanilla parity 100%">
|
||||
<a href="#project-status"><img src="https://img.shields.io/badge/player--visible%20gaps-833%20open-F0795A" alt="Player-visible gaps open"></a>
|
||||
<img src="https://img.shields.io/badge/platform-Linux%20%7C%20macOS%20%7C%20Windows-2A2470" alt="Linux, macOS and Windows">
|
||||
<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-3B2F7E" alt="MIT license"></a>
|
||||
</p>
|
||||
@@ -24,15 +23,15 @@
|
||||
|
||||
# Horizon
|
||||
|
||||
Horizon is Minecraft: Java Edition 26.3 rewritten in Rust: a native game that reads the same worlds, follows the same rules and generates the same terrain as the Java game, and is checked against it by more than 300 differential harnesses. You play it through a small launcher, on the files from your own copy of Minecraft. It is free, open source and unofficial.
|
||||
Horizon is Minecraft: Java Edition 26.3 rewritten in Rust: a native game that reads the same worlds, follows the same rules and generates the same terrain as the Java game, and is checked against it by 281 differential harnesses. You play it through a small launcher, on the files from your own copy of Minecraft. It is free, open source and unofficial.
|
||||
|
||||
> Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft. Horizon contains no Minecraft code, assets or data: you need your own legally obtained copy of Minecraft: Java Edition 26.3.
|
||||
|
||||
## Download
|
||||
|
||||
Horizon is installed through **the Horizon launcher**. Get it from [playhorizon.dev](https://playhorizon.dev) (the Download button picks your system) or from [the launcher releases](https://github.com/horizon-rust/horizon/releases?q=launcher-v&expanded=true), for Linux x86-64, macOS on Apple Silicon or Windows x64. The launcher installs the game and keeps it up to date with each new build (Horizon ships on one channel, the Nightly), prepares its files from your copy of Minecraft (your own install, or downloaded from Mojang for your account), and updates itself.
|
||||
Horizon is installed through **the Horizon launcher**. Get it from [playhorizon.dev](https://playhorizon.dev) (the Download button picks your system) or from [the launcher releases](https://github.com/horizon-rust/horizon/releases?q=launcher-v&expanded=true), for Linux x86-64, macOS on Apple Silicon or Windows x64. The launcher installs and updates the game, prepares its files from your copy of Minecraft (your own install, or downloaded from Mojang for your account), and updates itself.
|
||||
|
||||
**You need** a Microsoft account that owns Minecraft: Java Edition (the launcher signs in with it, as other launchers do; see [Microsoft account](docs/microsoft-account.md)) and a GPU with Vulkan or OpenGL 3.3 on Linux, Vulkan or DirectX 12 on Windows, or any Apple Silicon Mac. Nothing else: with no Minecraft on your computer, Play downloads 26.3 and the Java it needs from Mojang for your account, as the official launcher does, then prepares it once. An install you already have (the official launcher, Prism, MultiMC and other launchers all work) is used instead. Step by step, with macOS's first-open prompt and the first launch: [Install and first launch](https://playhorizon.dev/docs/install).
|
||||
**You need** a Microsoft account that owns Minecraft: Java Edition (the launcher signs in with it, as other launchers do; see [Microsoft account](docs/microsoft-account.md)) and a GPU with Vulkan on Linux and Windows, or any Apple Silicon Mac. Nothing else: with no Minecraft on your computer, Play downloads 26.3 and the Java it needs from Mojang for your account, as the official launcher does, then prepares it once. An install you already have (the official launcher, Prism, MultiMC and other launchers all work) is used instead. Step by step, with macOS's first-open prompt and the first launch: [Install and first launch](https://playhorizon.dev/docs/install).
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
@@ -47,9 +46,9 @@ The [documentation](https://playhorizon.dev/docs/) covers each of these.
|
||||
|
||||
- **The game:** singleplayer with vanilla's world generation, mobs, villagers, raids, redstone, every command, the HUD and the recipe book, on saves in vanilla's format. Worlds from 1.8 to 26.2 are upgraded as vanilla does. [Status table](#project-status).
|
||||
- **Horizon's own extras:** new menus (vanilla's are one setting away), graphics presets, distant terrain up to 1024 chunks, controller support, optional zoom, minimap and more, all off by default where they would change the vanilla look. See [Settings](https://playhorizon.dev/docs/settings).
|
||||
- **Resource packs and data packs:** resource packs work, and data packs load functions, predicates, item modifiers and world generation (vanilla's heights and biomes for now).
|
||||
- **Resource packs and data packs:** resource packs work, and data packs load functions, predicates and item modifiers.
|
||||
- **Playing with others:** invite friends from the pause menu's Friends button with a code, Open to LAN, and joining servers, online-mode ones with the Microsoft account the launcher signs in with. See [Multiplayer](https://playhorizon.dev/docs/multiplayer).
|
||||
- **Mods:** content mods add blocks, items and data, and native mods change the game's own Rust code, built by the launcher on your copy, with no Rust to install. Horizon's own (Zoom, FPS Counter, Keystrokes, Minimap, Recipes and Coordinates HUD) are native mods. Java mod jars do not run in Horizon. See [Mods and data packs](https://playhorizon.dev/docs/mods).
|
||||
- **Mods:** Horizon has its own mod system (Rust compiled to WebAssembly). Java mod jars do not run. See [Mods and data packs](https://playhorizon.dev/docs/mods).
|
||||
|
||||
Screenshots, captured in the Rust client itself with vanilla assets and no mods or shaders:
|
||||
|
||||
@@ -128,8 +127,6 @@ It runs rustfmt, clippy with warnings denied, the tests of the crates you touche
|
||||
|
||||
## Project status
|
||||
|
||||
**Player-visible gaps: 833 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Screens, HUD and client packets [197](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [129](https://github.com/horizon-rust/horizon/issues/3519); Animals [110](https://github.com/horizon-rust/horizon/issues/3512); Server and players on the server [106](https://github.com/horizon-rust/horizon/issues/3520); Blocks, redstone and fluids [86](https://github.com/horizon-rust/horizon/issues/3516); Entities, projectiles, vehicles and decorations [64](https://github.com/horizon-rust/horizon/issues/3514); Monsters and bosses [53](https://github.com/horizon-rust/horizon/issues/3513); Mob AI, villagers and raids [35](https://github.com/horizon-rust/horizon/issues/3521); World, world generation and saves [32](https://github.com/horizon-rust/horizon/issues/3517); Items, enchantments and inventories [21](https://github.com/horizon-rust/horizon/issues/3515). This number goes down as gaps close (`tools/parity_gaps.py`); the harness results below say that what is tested matches.
|
||||
|
||||
The table below is the project's own audit of each subsystem. Every subsystem now matches vanilla in every harness that compares it. 100% means 100% of what the harnesses compare, not proof that nothing else differs. The remaining known differences are listed below.
|
||||
|
||||
### Java parity: 100%
|
||||
@@ -142,11 +139,6 @@ average; `tests/test_parity.py` keeps it in sync with this table. Last audited
|
||||
rerun whenever one of its inputs changed, and the Mac mini now runs every one of
|
||||
them too (Rust uses Java's own float maths on each platform).
|
||||
|
||||
The harnesses measure behaviour. A second measure is method by method: the [port ledger](tools/port_ledger.py)
|
||||
lists every method of vanilla 26.3 next to the Rust functions that port it, with a verdict for each one
|
||||
(ported, folded into another function, missing, or needing no port), and the untested ports. Run
|
||||
`python3 tools/port_ledger.py build`, then `coverage`, with the vanilla data in `.local/`.
|
||||
|
||||
| Subsystem | Score | Main gaps |
|
||||
| --- | ---: | --- |
|
||||
| Window, input and game loop | 1 | None: the game loop, options, camera, auto-jump, toggle sprint/sneak, local input and the frame limiter match vanilla |
|
||||
|
||||
+435
-371
File diff suppressed because it is too large.
Load diff
@@ -1,773 +0,0 @@
|
||||
{
|
||||
"format": "horizon-benchmark-report",
|
||||
"version": 1,
|
||||
"kind": "game",
|
||||
"created": "2026-10-29T01:13:01Z",
|
||||
"app": {
|
||||
"name": "horizon-client",
|
||||
"version": "v0.2.97",
|
||||
"commit": null
|
||||
},
|
||||
"hardware": {
|
||||
"os": "windows",
|
||||
"arch": "x86_64",
|
||||
"cpu_threads": 16,
|
||||
"os_version": "Microsoft Windows [Version 10.0.26200.8037]",
|
||||
"cpu": "AMD Ryzen 7 9800X3D 8-Core Processor",
|
||||
"ram_mb": 95943,
|
||||
"gpu": {
|
||||
"name": "NVIDIA GeForce RTX 5080",
|
||||
"vendor": "nvidia",
|
||||
"driver": "NVIDIA 617.42",
|
||||
"backend": "vulkan",
|
||||
"kind": "discrete"
|
||||
}
|
||||
},
|
||||
"conditions": {
|
||||
"scenario": "perf_bench:village,forest,ocean,mountain",
|
||||
"seed": "1234",
|
||||
"render_distance": 16,
|
||||
"simulation_distance": 12,
|
||||
"vsync": false,
|
||||
"offscreen": false,
|
||||
"repeats": 3,
|
||||
"warmup_s": 2.0,
|
||||
"window": [
|
||||
1280,
|
||||
720
|
||||
]
|
||||
},
|
||||
"metrics": {
|
||||
"startup.title_ms": {
|
||||
"n": 3,
|
||||
"mean": 3158.208,
|
||||
"stdev": 215.77,
|
||||
"min": 3023.046,
|
||||
"max": 3407.049,
|
||||
"ci95": 536.046
|
||||
},
|
||||
"startup.world_ms": {
|
||||
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|
||||
"mean": 7170.164,
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
"mean": 593.407,
|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
"memory.village.gpu_mb": {
|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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"ci95": 100.399
|
||||
},
|
||||
"memory.forest.gpu_mb": {
|
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|
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|
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|
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|
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|
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|
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|
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"chunks.ocean.load_ms": {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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},
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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"label": "vanilla-win-9800x3d-5080"
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}
|
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@@ -1,106 +0,0 @@
|
||||
# Horizon v0.2.97 vs vanilla 26.3 on Windows 11: Ryzen 7 9800X3D + RTX 5080 (2026-10-29, RD 8 and 32 rerun 2026-10-30)
|
||||
|
||||
The first `tools/perf_bench.py` run on Windows ([docs/benchmark.md](../../docs/benchmark.md)): Horizon, vanilla 26.3 and
|
||||
vanilla with performance mods, render distances 8, 16 and 32, 1280x720, three games each, every game from a fresh
|
||||
world. The reports are the `*-win-9800x3d-5080-rd*.json` files next to this page.
|
||||
|
||||
```sh
|
||||
python tools/perf_bench.py --table horizon-win-9800x3d-5080 vanilla-win-9800x3d-5080 vanilla-mods-win-9800x3d-5080
|
||||
```
|
||||
|
||||
## Setup
|
||||
|
||||
- **Machine:** AMD Ryzen 7 9800X3D (8 cores, 16 threads), 94 GB RAM (DDR5, EXPO off), NVIDIA GeForce RTX 5080
|
||||
(driver 617.42), Windows 11 Pro 26200, Balanced power plan, desktop. One 1920x1080 120 Hz display. The game windows
|
||||
were on the desktop of an unlocked session.
|
||||
- **Horizon:** release v0.2.97 as the launcher installs it (`--build %APPDATA%\horizon-launcher\versions\v0.2.97`,
|
||||
`--resources` its `.local\horizon-client\26.3`), Vulkan.
|
||||
- **Vanilla:** the 26.3 client jar with Fabric Loader 0.19.5 and the driver mod, Java 25.0.5 (Temurin), `-Xmx2G`
|
||||
with the launcher's G1 flags and the manifest's `-XX:StackShadowPages=32`, OpenGL 3.3.
|
||||
- **Vanilla + mods:** the same with Sodium mc26.3-0.9.2, Lithium mc26.3-0.26.2, FerriteCore 9.0.0 and
|
||||
ImmediatelyFast 1.17.1 (`tools/benchmark-deps/mods.lock.json`).
|
||||
- **Commands:** `python tools/perf_bench.py --game <game> --label <game>-win-9800x3d-5080 --distances <d>
|
||||
--sizes 1280x720 --repeats 3` (plus `--build` and `--resources` for Horizon), with the games taking turns at
|
||||
each distance.
|
||||
- **Memory** is the working set on Windows (what Task Manager shows), sampled from outside the process. Horizon's
|
||||
GPU figure is its own Vulkan allocator total. `nvidia-smi` gives no per-process figure under WDDM, so vanilla has
|
||||
none.
|
||||
|
||||
## Load
|
||||
|
||||
Windows has no load average, so the reports have no `load_avg_1m`. Every game ran on an otherwise idle machine:
|
||||
|
||||
- **RD 8 and RD 32** (rerun on 2026-10-30, after the first pass had builds running alongside): a script started each
|
||||
game only once no `rustc`, `cargo`, `link` (or other compiler) process and no other game (`horizon-client`, `java`,
|
||||
`javaw`, Minecraft) was running, and the machine's CPU load had stayed under 15 % in every 5-second sample for
|
||||
30 seconds. During each game it sampled every 2 seconds the machine's CPU load and the CPU of everything outside the
|
||||
benchmark's own processes. A game during which a compiler or another game ran, or other processes used over 15 % of
|
||||
the machine for 10 seconds, was discarded and run again: two of the 20 games were (vanilla + mods at RD 32, a
|
||||
build started during one, background processes during the other).
|
||||
- **RD 16** (2026-10-29): no `rustc`, `cargo` or `link` process at any point, the load logged every 5 seconds.
|
||||
|
||||
| Game | RD | Mean / max CPU load (machine, the game included) | Other processes' CPU, mean / max | Compiler processes |
|
||||
|---|---|---|---|---|
|
||||
| Horizon | 8 | 18 % / 49 % | 6 % / 12 % | 0 |
|
||||
| Vanilla | 8 | 28 % / 75 % | 7 % / 20 % | 0 |
|
||||
| Vanilla + mods | 8 | 30 % / 81 % | 7 % / 20 % | 0 |
|
||||
| Horizon | 16 | 29 % / 80 % | – | 0 |
|
||||
| Vanilla | 16 | 41 % / 91 % | – | 0 |
|
||||
| Vanilla + mods | 16 | 51 % / 90 % | – | 0 |
|
||||
| Horizon | 32 | 36 % / 100 % | 5 % / 15 % | 0 |
|
||||
| Vanilla | 32 | 39 % / 73 % | 6 % / 18 % | 0 |
|
||||
| Vanilla + mods | 32 | 42 % / 88 % | 6 % / 21 % | 0 |
|
||||
|
||||
"Other processes" is the machine's load minus the benchmark's own processes (the game and `perf_bench.py`), in
|
||||
2-second samples. Most of it is the system's share of the game's own drawing (the graphics driver and the
|
||||
compositor), which no process of the benchmark is charged for; the desktop apps left open (a browser, chat apps)
|
||||
briefly reached 5 % at most. RD 16's load was logged from outside every 5 seconds, so it has no such split, and its mean includes the time between
|
||||
games. Compared with the first pass, the idle RD 8 runs give Horizon about 10 % higher averages and about 50 % higher
|
||||
1% lows, and vanilla up to 10 % higher averages.
|
||||
|
||||
## Results
|
||||
|
||||
Mean of 3 games ± 95% confidence interval. FPS over the 12-second flight at 16 blocks/s (average / 1% low /
|
||||
0.1% low):
|
||||
|
||||
| RD | scene | Horizon v0.2.97 | Vanilla 26.3 | Vanilla + mods |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 8 | forest | 3495 ±276 / 1295 ±397 / 859 ±298 | 2457 ±836 / 625 ±224 / 252 ±52 | 2425 ±65 / 733 ±30 / 250 ±22 |
|
||||
| 8 | mountain | 3376 ±67 / 1384 ±168 / 850 ±256 | 2605 ±811 / 700 ±218 / 264 ±71 | 2538 ±167 / 760 ±34 / 241 ±44 |
|
||||
| 8 | ocean | 3346 ±147 / 1358 ±237 / 912 ±235 | 2470 ±828 / 689 ±241 / 286 ±53 | 2432 ±82 / 764 ±37 / 262 ±37 |
|
||||
| 8 | village | 2942 ±197 / 1271 ±146 / 839 ±94 | 2217 ±112 / 545 ±37 / 215 ±14 | 2104 ±101 / 577 ±84 / 196 ±47 |
|
||||
| 16 | forest | 2424 ±138 / 709 ±165 / 401 ±100 | 1912 ±324 / 402 ±89 / 149 ±25 | 1746 ±32 / 461 ±27 / 179 ±9 |
|
||||
| 16 | mountain | 1961 ±99 / 537 ±96 / 297 ±75 | 1653 ±153 / 332 ±27 / 113 ±8 | 1500 ±55 / 408 ±40 / 140 ±10 |
|
||||
| 16 | ocean | 2201 ±183 / 554 ±251 / 325 ±326 | 1861 ±289 / 446 ±142 / 165 ±29 | 1815 ±119 / 514 ±142 / 192 ±58 |
|
||||
| 16 | village | 1712 ±192 / 593 ±80 / 358 ±69 | 1218 ±65 / 318 ±16 / 127 ±5 | 1282 ±162 / 343 ±25 / 132 ±12 |
|
||||
| 32 | forest | 1389 ±70 / 504 ±33 / 330 ±118 | 1203 ±51 / 228 ±13 / 108 ±12 | 929 ±8 / 313 ±41 / 129 ±32 |
|
||||
| 32 | mountain | 1086 ±34 / 258 ±78 / 108 ±37 | 815 ±61 / 55 ±13 / 8 ±3 | 645 ±10 / 166 ±12 / 86 ±21 |
|
||||
| 32 | ocean | 1189 ±27 / 155 ±9 / 68 ±8 | 1223 ±33 / 236 ±17 / 99 ±21 | 1017 ±14 / 325 ±38 / 117 ±28 |
|
||||
| 32 | village | 1164 ±9 / 416 ±39 / 216 ±86 | 882 ±48 / 184 ±12 / 83 ±17 | 926 ±17 / 250 ±5 / 93 ±11 |
|
||||
|
||||
Startup, loading and memory (means of 3 games):
|
||||
|
||||
| RD | | Horizon v0.2.97 | Vanilla 26.3 | Vanilla + mods |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 8 | start to title / in-world | 3.0 s / 6.1 s | 7.7 s / 13.9 s | 11.1 s / 17.6 s |
|
||||
| 8 | mean scene load | 1.3 s | 4.0 s | 3.6 s |
|
||||
| 8 | working set, steady / peak | 1082 / 1172 MB | 1913 / 2120 MB | 1904 / 2053 MB |
|
||||
| 16 | start to title / in-world | 3.2 s / 7.2 s | 7.7 s / 19.9 s | 10.8 s / 23.5 s |
|
||||
| 16 | mean scene load | 2.4 s | 9.2 s | 9.0 s |
|
||||
| 16 | working set, steady / peak | 1236 / 1459 MB | 2300 / 2540 MB | 2327 / 2496 MB |
|
||||
| 32 | start to title / in-world | 2.9 s / 10.5 s | 7.5 s / 35.4 s | 11.0 s / 39.2 s |
|
||||
| 32 | mean scene load | 5.7 s | 21.1 s | 19.9 s |
|
||||
| 32 | working set, steady / peak | 1730 / 2045 MB | 2799 / 2892 MB | 2895 / 2965 MB |
|
||||
|
||||
## What it shows
|
||||
|
||||
- At RD 8 and 16, Horizon's average FPS is 18–42 % above vanilla's in every scene. Its 1% lows are 1.2–2.3 times
|
||||
vanilla's and its 0.1% lows 2.0–3.9 times. On this CPU and GPU the performance mods leave vanilla's averages
|
||||
level or slightly lower, and raise its 1% lows by 6–23 %.
|
||||
- At RD 32, Horizon's average is 15–33 % above vanilla's over the forest, the mountain and the village, with 1% lows
|
||||
2.2–4.7 times vanilla's. Over the ocean its average is level with vanilla's, but its lows are lower than vanilla's
|
||||
and the modded client's (155 vs 236 and 325 FPS 1% low, 68 vs 99 and 117 FPS 0.1% low), on an idle machine too.
|
||||
That scene is worth a closer look.
|
||||
- Horizon reaches the title screen 2.4–2.6 times faster than vanilla (3.4–3.8 times faster than the modded client)
|
||||
and loads a scene's chunks 3–4 times faster. Its steady working set is 38–46 % smaller.
|
||||
- Each game uses its own graphics API: Horizon Vulkan, vanilla OpenGL. That difference is part of what's compared.
|
||||
@@ -4,10 +4,10 @@ version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.86"
|
||||
description = "cargo horizon-mod new/build/run/check: make Horizon content mods (docs/mods.md)"
|
||||
description = "cargo horizon-mod new/build/run/check: make Horizon mods in Rust (docs/mods.md)"
|
||||
|
||||
[dependencies]
|
||||
horizon-mods = { path = "../horizon-mods", default-features = false, features = ["index"] }
|
||||
horizon-mods = { path = "../horizon-mods", default-features = false, features = ["pack", "runtime", "index"] }
|
||||
serde_json = "1.0.151"
|
||||
|
||||
[lints]
|
||||
|
||||
@@ -1,19 +1,35 @@
|
||||
//! `cargo horizon-mod check <file>`: what the registry checks of a submission,
|
||||
//! run anywhere: its kind's own checks (docs/api/mod-index.md), its signature
|
||||
//! when given a key, and for a `.hmod` that it is content only.
|
||||
//! when given a key, and for a mod a trial run in the sandbox: it must start,
|
||||
//! survive ticks, frames, a chat line and each of its commands (a server mod:
|
||||
//! a player joining, chatting, typing them and leaving), and import no more
|
||||
//! than its capabilities.
|
||||
use horizon_mods::{
|
||||
Package,
|
||||
Clock, GameMode, Mods, Output, Package, Player, ServerPlayer, Snapshot, Status,
|
||||
index::{self, Facts, Kind},
|
||||
manifest::component_imports,
|
||||
};
|
||||
use serde_json::{Value, json};
|
||||
use std::path::Path;
|
||||
|
||||
/// How long the trial run plays: two seconds of game.
|
||||
const TICKS: u64 = 40;
|
||||
const FRAMES_PER_TICK: u64 = 3;
|
||||
|
||||
pub struct Report {
|
||||
pub kind: Kind,
|
||||
pub facts: Facts,
|
||||
pub sha256: String,
|
||||
pub size: u64,
|
||||
pub signed: bool,
|
||||
/// A mod has code to run (a content mod may have none).
|
||||
pub code: bool,
|
||||
/// A mod's component imports.
|
||||
pub imports: Vec<String>,
|
||||
/// A mod's commands, each run once.
|
||||
pub commands: Vec<String>,
|
||||
/// What the mod showed during the trial run.
|
||||
pub output: Vec<String>,
|
||||
}
|
||||
|
||||
impl Report {
|
||||
@@ -37,6 +53,10 @@ impl Report {
|
||||
"sha256": self.sha256,
|
||||
"size": self.size,
|
||||
"signed": self.signed,
|
||||
"code": self.code,
|
||||
"imports": self.imports,
|
||||
"commands": self.commands,
|
||||
"output": self.output,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -80,8 +100,18 @@ impl Report {
|
||||
if self.kind == Kind::NativeMod {
|
||||
out += " native source: unsandboxed; not executed by the registry check. Compile and test against the exact pinned Horizon and Mixins revisions before review.\n";
|
||||
}
|
||||
if self.kind == Kind::Mod {
|
||||
if self.kind == Kind::Mod && !self.code {
|
||||
out += " no code: content only, nothing to run\n";
|
||||
} else if self.kind == Kind::Mod {
|
||||
let commands = if self.commands.is_empty() {
|
||||
String::new()
|
||||
} else {
|
||||
format!(", /{}", self.commands.join(", /"))
|
||||
};
|
||||
out += &format!(
|
||||
" trial run: started, {TICKS} ticks, {} frames, a chat line{commands}: ok\n",
|
||||
TICKS * FRAMES_PER_TICK
|
||||
);
|
||||
}
|
||||
out
|
||||
}
|
||||
@@ -123,26 +153,145 @@ pub fn check(
|
||||
(None, None) => false,
|
||||
_ => return Err("--key and --signature go together".into()),
|
||||
};
|
||||
if kind == Kind::Mod {
|
||||
content_only(path)?;
|
||||
}
|
||||
Ok(Report {
|
||||
let mut report = Report {
|
||||
kind,
|
||||
facts,
|
||||
sha256: index::sha256_file(path)?,
|
||||
size,
|
||||
signed,
|
||||
})
|
||||
code: false,
|
||||
imports: Vec::new(),
|
||||
commands: Vec::new(),
|
||||
output: Vec::new(),
|
||||
};
|
||||
if report.kind == Kind::Mod {
|
||||
trial_run(path, &mut report)?;
|
||||
}
|
||||
Ok(report)
|
||||
}
|
||||
|
||||
/// A mod is content only: WebAssembly code mods don't run any more, code mods are native
|
||||
/// (`.hnmod`, docs/native-mods.md). `inspect` already read its content as the game does.
|
||||
fn content_only(path: &Path) -> Result<(), String> {
|
||||
match Package::read(path)?.wasm {
|
||||
Some(_) => Err(
|
||||
"it has WebAssembly code, which Horizon doesn't run any more: make it a native mod (docs/native-mods.md)"
|
||||
.into(),
|
||||
),
|
||||
/// Runs a mod in the sandbox, as the game does, from a scratch copy so its
|
||||
/// storage lands in a folder removed afterwards. A content mod has no code to
|
||||
/// run: `inspect` already read its content as the game does.
|
||||
fn trial_run(path: &Path, report: &mut Report) -> Result<(), String> {
|
||||
let package = Package::read(path)?;
|
||||
let Some(wasm) = package.wasm.as_deref() else {
|
||||
return Ok(());
|
||||
};
|
||||
report.code = true;
|
||||
report.imports = component_imports(wasm)?;
|
||||
package
|
||||
.manifest
|
||||
.check_imports(report.imports.iter().map(String::as_str))?;
|
||||
let dir = std::env::temp_dir().join(format!("horizon-mod-check-{}", std::process::id()));
|
||||
let _ = std::fs::remove_dir_all(&dir);
|
||||
std::fs::create_dir_all(&dir).map_err(|e| e.to_string())?;
|
||||
let copy = dir.join("mod.hmod");
|
||||
let result = std::fs::copy(path, ©)
|
||||
.map_err(|e| e.to_string())
|
||||
.and_then(|_| play(©, report));
|
||||
let _ = std::fs::remove_dir_all(&dir);
|
||||
result
|
||||
}
|
||||
|
||||
fn play(path: &Path, report: &mut Report) -> Result<(), String> {
|
||||
let mut mods = Mods::load(&[path.to_path_buf()], |_| true, |_| false);
|
||||
let failed = |mods: &Mods| match &mods.entries()[0].status {
|
||||
Status::Failed(reason) => Some(reason.clone()),
|
||||
_ => None,
|
||||
};
|
||||
if let Some(reason) = failed(&mods) {
|
||||
return Err(format!("it didn't start: {reason}"));
|
||||
}
|
||||
let client: Vec<String> = mods.commands().map(str::to_owned).collect();
|
||||
let server: Vec<String> = mods.server_commands().map(|c| c.name.clone()).collect();
|
||||
report.commands = [client.clone(), server.clone()].concat();
|
||||
// A server mod plays with one player on, who joins, chats and leaves.
|
||||
let steve = ServerPlayer {
|
||||
id: "00000000-0000-4000-8000-000000000001".into(),
|
||||
name: "Steve".into(),
|
||||
x: 0.5,
|
||||
y: 64.0,
|
||||
z: 0.5,
|
||||
dimension: "minecraft:overworld".into(),
|
||||
game_mode: GameMode::Survival,
|
||||
health: 20.0,
|
||||
};
|
||||
let snapshot = |t: u64| Snapshot {
|
||||
player: Some(Player {
|
||||
x: 0.5 + t as f64 * 0.1,
|
||||
y: 64.0,
|
||||
z: 0.5,
|
||||
yaw: 90.0,
|
||||
pitch: 0.0,
|
||||
health: 20.0,
|
||||
food: 20,
|
||||
dimension: "minecraft:overworld".into(),
|
||||
}),
|
||||
clock: Some(Clock {
|
||||
game_time: t,
|
||||
day_time: 1000 + t,
|
||||
}),
|
||||
players: vec![steve.clone()],
|
||||
// The GUI of a 1280 x 720 window at scale 3.
|
||||
gui_size: (427.0, 240.0),
|
||||
..Snapshot::default()
|
||||
};
|
||||
mods.set_snapshot(snapshot(0));
|
||||
mods.player_joined(&steve);
|
||||
for t in 0..TICKS {
|
||||
mods.set_snapshot(snapshot(t));
|
||||
mods.tick(t);
|
||||
mods.server_tick(t);
|
||||
for _ in 0..FRAMES_PER_TICK {
|
||||
mods.frame(1.0 / 60.0);
|
||||
}
|
||||
}
|
||||
mods.chat("<Steve> hello");
|
||||
mods.player_chat(&steve, "hello");
|
||||
for name in &client {
|
||||
mods.command(name);
|
||||
}
|
||||
for name in &server {
|
||||
mods.server_command(&steve, name);
|
||||
}
|
||||
mods.set_snapshot(Snapshot::default());
|
||||
mods.player_left(&steve);
|
||||
for out in mods.drain() {
|
||||
report.output.push(match out {
|
||||
Output::Chat { text, .. } => format!("chat: {text}"),
|
||||
Output::Tell { text, .. } => format!("tell: {text}"),
|
||||
Output::Broadcast { text, .. } => format!("broadcast: {text}"),
|
||||
Output::Feedback { text, error } | Output::Reply { text, error, .. } => {
|
||||
format!("{}: {text}", if error { "error" } else { "feedback" })
|
||||
}
|
||||
Output::Command { line } => format!("command: /{line}"),
|
||||
Output::QuietCommands { lines, .. } => {
|
||||
format!("{} quiet command(s)", lines.len())
|
||||
}
|
||||
Output::Stopped { reason, .. } => return Err(format!("it stopped: {reason}")),
|
||||
Output::SetBlocks {
|
||||
dimension, blocks, ..
|
||||
} => {
|
||||
format!("set {} block(s) in {dimension}", blocks.len())
|
||||
}
|
||||
Output::OpenScreen { .. } => "opened a screen".to_string(),
|
||||
Output::CloseScreen { .. } => "closed its screen".to_string(),
|
||||
Output::PlaceRecipe { book_id, all } => {
|
||||
format!("placed recipe {book_id}{}", if all { " (all)" } else { "" })
|
||||
}
|
||||
Output::Give { item, count, .. } => format!("gave {count} {item}"),
|
||||
Output::Shake { strength, seconds } => {
|
||||
format!("shook the camera: {strength:.2} for {seconds:.1} s")
|
||||
}
|
||||
});
|
||||
}
|
||||
let shapes = mods.hud_shapes().count();
|
||||
if shapes > 0 {
|
||||
report.output.push(format!("drew {shapes} HUD shape(s)"));
|
||||
}
|
||||
match failed(&mods) {
|
||||
Some(reason) => Err(format!("it stopped: {reason}")),
|
||||
None => Ok(()),
|
||||
}
|
||||
}
|
||||
@@ -167,7 +316,7 @@ mod tests {
|
||||
.text()
|
||||
.contains("cozy 1.0.0 (modpack, format 1, for 26.3)")
|
||||
);
|
||||
// A mod with WebAssembly code is refused: code mods are native.
|
||||
// The fixture mod's code is a stand-in: its manifest reads, its run fails.
|
||||
let hmod = fixture("coords_hud-0.1.0.hmod");
|
||||
let key = std::fs::read_to_string(fixture("test.pub")).unwrap();
|
||||
let sig = std::fs::read_to_string(fixture("coords_hud-0.1.0.hmod.minisig")).unwrap();
|
||||
@@ -175,7 +324,7 @@ mod tests {
|
||||
let e = check(&hmod, Kind::Mod, Some(key), Some(&sig))
|
||||
.err()
|
||||
.unwrap();
|
||||
assert!(e.contains("native mod"), "{e}");
|
||||
assert!(e.contains("didn't start"), "{e}");
|
||||
let e = check(
|
||||
&hmod,
|
||||
Kind::Mod,
|
||||
|
||||
@@ -1,23 +1,32 @@
|
||||
//! `cargo horizon-mod`: make Horizon content mods (`docs/modpacks.md`): blocks,
|
||||
//! items, data and assets, no code. Code mods are native (docs/native-mods.md).
|
||||
//! `cargo horizon-mod`: make Horizon mods in Rust (`docs/mods.md`).
|
||||
//!
|
||||
//! - `new <path> [--name "Name"]`: a content mod from the template.
|
||||
//! - `build`: the `.hmod` in `target/horizon-mod/`, with the mod's `assets/`
|
||||
//! and `data/`.
|
||||
//! - `new <path> [--template code|content] [--name "Name"] [--sdk-path <dir>]`:
|
||||
//! a mod from a template: a Rust crate, or a content mod (no code).
|
||||
//! - `build [--debug]`: the `.hmod` in `target/horizon-mod/`, with the mod's
|
||||
//! `assets/` and `data/`; a folder without `Cargo.toml` is content only.
|
||||
//! - `run [--game <horizon-client>] [-- <game args>]`: build, then play with
|
||||
//! the mod.
|
||||
//! the mod; run `build` again and the game reloads it.
|
||||
//! - `test [--debug] [--hmod <file>] [<name>]`: build, then run the mod's
|
||||
//! `tests/*.toml` scripts in the sandbox, with no game.
|
||||
//! - `check <file> [--json]`: what the registry checks of a submission
|
||||
//! (`.hmod`, `.hnmod`, `.hpack`, resource pack `.zip`, `.hshader`).
|
||||
//! (`.hmod`, `.hpack`, resource pack `.zip`), with a trial run for a mod.
|
||||
//! - `registry build|review|check|list`: the registry repository's CI.
|
||||
use horizon_mods::{Capability, Content, Manifest, Package, manifest::MANIFEST};
|
||||
use horizon_mods::{
|
||||
Capability, Content, Manifest, Package,
|
||||
manifest::{MANIFEST, component_imports, componentize},
|
||||
testing::{Script, TestGame},
|
||||
};
|
||||
mod check;
|
||||
mod registry;
|
||||
|
||||
use std::{
|
||||
path::{Path, PathBuf},
|
||||
process::{Command, ExitCode},
|
||||
process::{Command, ExitCode, Stdio},
|
||||
};
|
||||
|
||||
const TARGET: &str = "wasm32-unknown-unknown";
|
||||
const SDK_GIT: &str = "{ git = \"https://github.com/horizon-rust/horizon\" }";
|
||||
|
||||
fn main() -> ExitCode {
|
||||
// Cargo runs `cargo-horizon-mod horizon-mod <args>`.
|
||||
let mut args: Vec<String> = std::env::args().skip(1).collect();
|
||||
@@ -26,13 +35,14 @@ fn main() -> ExitCode {
|
||||
}
|
||||
let result = match args.first().map(String::as_str) {
|
||||
Some("new") => new(&args[1..]),
|
||||
Some("build") => build().map(|p| {
|
||||
Some("build") => build(!args.iter().any(|a| a == "--debug")).map(|p| {
|
||||
println!("Built {}", p.display());
|
||||
}),
|
||||
Some("run") => run(&args[1..]),
|
||||
Some("test") => test(&args[1..]),
|
||||
Some("check") => check(&args[1..]),
|
||||
Some("registry") => registry::main(&args[1..]),
|
||||
_ => Err("usage: cargo horizon-mod new <path> [--name \"Name\"] | build | run [--game <horizon-client>] [-- <game args>] | check <file> [--kind <kind>] [--key <public key> --signature <file.minisig>] [--json] | registry build|review|check|list".into()),
|
||||
_ => Err("usage: cargo horizon-mod new <path> [--template code|content] | build [--debug] | run [--game <horizon-client>] [-- <game args>] | test [--debug] [--hmod <file>] [<name>] | check <file> [--kind <kind>] [--key <public key> --signature <file.minisig>] [--json] | registry build|review|check|list".into()),
|
||||
};
|
||||
match result {
|
||||
Ok(()) => ExitCode::SUCCESS,
|
||||
@@ -73,9 +83,31 @@ fn new(args: &[String]) -> Result<(), String> {
|
||||
})
|
||||
.collect();
|
||||
let name = flag(args, "--name").map_or_else(|| base.replace(['-', '_'], " "), str::to_string);
|
||||
let fill = |t: &str| t.replace("{id}", &id).replace("{name}", &name);
|
||||
let sdk = match flag(args, "--sdk-path") {
|
||||
Some(p) => {
|
||||
let p = std::fs::canonicalize(p).map_err(|e| format!("--sdk-path {p}: {e}"))?;
|
||||
format!("{{ path = {:?} }}", p.display().to_string())
|
||||
}
|
||||
None => SDK_GIT.to_string(),
|
||||
};
|
||||
let fill = |t: &str| {
|
||||
t.replace("{crate}", &id.replace('_', "-"))
|
||||
.replace("{id}", &id)
|
||||
.replace("{name}", &name)
|
||||
.replace("{sdk}", &sdk)
|
||||
};
|
||||
let code = [
|
||||
("Cargo.toml", include_str!("../template/Cargo.toml.in")),
|
||||
(MANIFEST, include_str!("../template/horizon-mod.toml")),
|
||||
("src/lib.rs", include_str!("../template/src/lib.rs")),
|
||||
(".gitignore", include_str!("../template/gitignore")),
|
||||
(
|
||||
"tests/hello.toml",
|
||||
include_str!("../template/tests/hello.toml"),
|
||||
),
|
||||
];
|
||||
// A block copying a vanilla one, with its model, name, loot, recipe and tag.
|
||||
let files = [
|
||||
let content = [
|
||||
(
|
||||
MANIFEST,
|
||||
include_str!("../template/content/horizon-mod.toml"),
|
||||
@@ -114,12 +146,12 @@ fn new(args: &[String]) -> Result<(), String> {
|
||||
),
|
||||
(".gitignore", include_str!("../template/gitignore")),
|
||||
];
|
||||
if flag(args, "--template").is_some_and(|t| t != "content") {
|
||||
return Err(
|
||||
"only content mods are made here: code mods are native (docs/native-mods.md)".into(),
|
||||
);
|
||||
}
|
||||
for (file, text) in files {
|
||||
let files: &[(&str, &str)] = match flag(args, "--template").unwrap_or("code") {
|
||||
"code" => &code,
|
||||
"content" => &content,
|
||||
other => return Err(format!("no template {other}: code or content")),
|
||||
};
|
||||
for &(file, text) in files {
|
||||
let file = fill(file);
|
||||
let file = file.as_str();
|
||||
let to = dir.join(file);
|
||||
@@ -137,24 +169,29 @@ fn new(args: &[String]) -> Result<(), String> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Packs the content mod in the current folder into `target/horizon-mod/<id>.hmod`: the
|
||||
/// manifest and the files in `assets/` and `data/`.
|
||||
fn build() -> Result<PathBuf, String> {
|
||||
build_in(Path::new("."))
|
||||
/// Builds the mod in the current folder and packs `target/horizon-mod/<id>.hmod`:
|
||||
/// the manifest, the crate's component (none without a `Cargo.toml`: a
|
||||
/// content mod) and the files in `assets/` and `data/`.
|
||||
fn build(release: bool) -> Result<PathBuf, String> {
|
||||
build_in(Path::new("."), release)
|
||||
}
|
||||
|
||||
fn build_in(root: &Path) -> Result<PathBuf, String> {
|
||||
fn build_in(root: &Path, release: bool) -> Result<PathBuf, String> {
|
||||
let manifest_text = std::fs::read_to_string(root.join(MANIFEST))
|
||||
.map_err(|e| format!("{MANIFEST}: {e} (run this in a mod's folder)"))?;
|
||||
let manifest = Manifest::parse(&manifest_text)?;
|
||||
if root.join("Cargo.toml").exists() {
|
||||
return Err("a Cargo.toml: code mods are native now (docs/native-mods.md)".into());
|
||||
}
|
||||
if !manifest.capabilities.contains(&Capability::Registries) {
|
||||
let (wasm, target_dir) = if root.join("Cargo.toml").exists() {
|
||||
let (wasm, target) = compile(root, release)?;
|
||||
// The game refuses a component importing capabilities the manifest lacks.
|
||||
manifest.check_imports(component_imports(&wasm)?.iter().map(String::as_str))?;
|
||||
(Some(wasm), target)
|
||||
} else if manifest.capabilities.contains(&Capability::Registries) {
|
||||
(None, root.join("target"))
|
||||
} else {
|
||||
return Err(format!(
|
||||
"a content mod has capability registries in {MANIFEST}"
|
||||
"no Cargo.toml: only a content mod (capability registries in {MANIFEST}) has no code"
|
||||
));
|
||||
}
|
||||
};
|
||||
// The same checks as the game's, and the files in the order it lists them.
|
||||
let content = Content::read(root, &manifest)?;
|
||||
let mut reader = content.reader()?;
|
||||
@@ -163,17 +200,53 @@ fn build_in(root: &Path) -> Result<PathBuf, String> {
|
||||
files.push((name.as_str(), reader.read(name)?));
|
||||
}
|
||||
let files: Vec<(&str, &[u8])> = files.iter().map(|(n, b)| (*n, b.as_slice())).collect();
|
||||
let dir = root.join("target/horizon-mod");
|
||||
let dir = target_dir.join("horizon-mod");
|
||||
std::fs::create_dir_all(&dir).map_err(|e| e.to_string())?;
|
||||
let path = dir.join(format!("{}.hmod", manifest.id));
|
||||
// Write then rename, so a running game never reads half a file.
|
||||
let partial = path.with_extension("hmod.partial");
|
||||
let bytes = Package::write_files(&manifest_text, None, &files)?;
|
||||
let bytes = Package::write_files(&manifest_text, wasm.as_deref(), &files)?;
|
||||
std::fs::write(&partial, bytes).map_err(|e| e.to_string())?;
|
||||
std::fs::rename(&partial, &path).map_err(|e| e.to_string())?;
|
||||
Ok(path)
|
||||
}
|
||||
|
||||
/// Builds the crate for WebAssembly: its component, and Cargo's target folder.
|
||||
fn compile(root: &Path, release: bool) -> Result<(Vec<u8>, PathBuf), String> {
|
||||
let cargo = std::env::var("CARGO").unwrap_or_else(|_| "cargo".into());
|
||||
let mut cmd = Command::new(cargo);
|
||||
cmd.current_dir(root).args([
|
||||
"build",
|
||||
"--lib",
|
||||
"--target",
|
||||
TARGET,
|
||||
"--message-format=json-render-diagnostics",
|
||||
]);
|
||||
if release {
|
||||
cmd.arg("--release");
|
||||
}
|
||||
let out = cmd
|
||||
.stderr(Stdio::inherit())
|
||||
.output()
|
||||
.map_err(|e| e.to_string())?;
|
||||
if !out.status.success() {
|
||||
return Err(format!(
|
||||
"cargo build failed (is the target installed? rustup target add {TARGET})"
|
||||
));
|
||||
}
|
||||
let core = String::from_utf8_lossy(&out.stdout)
|
||||
.lines()
|
||||
.filter_map(|l| serde_json::from_str::<serde_json::Value>(l).ok())
|
||||
.filter(|m| m["reason"] == "compiler-artifact")
|
||||
.flat_map(|m| m["filenames"].as_array().cloned().unwrap_or_default())
|
||||
.filter_map(|f| f.as_str().map(PathBuf::from))
|
||||
.rfind(|f| f.extension().is_some_and(|e| e == "wasm"))
|
||||
.ok_or("the build made no .wasm: is the crate a cdylib?")?;
|
||||
let wasm = componentize(&std::fs::read(&core).map_err(|e| e.to_string())?)?;
|
||||
let target = core.ancestors().nth(3).ok_or("unexpected target folder")?;
|
||||
Ok((wasm, target.to_path_buf()))
|
||||
}
|
||||
|
||||
/// `check <file>`: the registry's checks of a submission, printed; fails
|
||||
/// when one does.
|
||||
fn check(args: &[String]) -> Result<(), String> {
|
||||
@@ -205,14 +278,74 @@ fn check(args: &[String]) -> Result<(), String> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// `test`: every `tests/*.toml` script (those whose name holds `<name>`)
|
||||
/// against the built mod, or the `.hmod` given with `--hmod`.
|
||||
fn test(args: &[String]) -> Result<(), String> {
|
||||
let hmod = match flag(args, "--hmod") {
|
||||
Some(p) => PathBuf::from(p),
|
||||
None => build(!args.iter().any(|a| a == "--debug"))?,
|
||||
};
|
||||
let filter = args
|
||||
.iter()
|
||||
.enumerate()
|
||||
.find(|(i, a)| !a.starts_with("--") && (*i == 0 || args[i - 1] != "--hmod"))
|
||||
.map(|(_, a)| a.as_str());
|
||||
let mut scripts: Vec<PathBuf> = std::fs::read_dir("tests")
|
||||
.map_err(|e| {
|
||||
format!(
|
||||
"tests/: {e} (a mod's tests are tests/<name>.toml: docs/mods.md, \"Testing a mod\")"
|
||||
)
|
||||
})?
|
||||
.filter_map(|e| Some(e.ok()?.path()))
|
||||
.filter(|p| p.extension().is_some_and(|e| e == "toml"))
|
||||
.filter(|p| filter.is_none_or(|f| p.to_string_lossy().contains(f)))
|
||||
.collect();
|
||||
scripts.sort();
|
||||
if scripts.is_empty() {
|
||||
return Err("no tests/*.toml to run".into());
|
||||
}
|
||||
println!(
|
||||
"running {} scripts against {}",
|
||||
scripts.len(),
|
||||
hmod.display()
|
||||
);
|
||||
let mut failed = 0;
|
||||
for path in &scripts {
|
||||
let result = std::fs::read_to_string(path)
|
||||
.map_err(|e| e.to_string())
|
||||
.and_then(|text| Script::parse(&text))
|
||||
.and_then(|script| {
|
||||
let mut game = TestGame::load(&hmod)?;
|
||||
script.run(&mut game)?;
|
||||
Ok(script.steps.len())
|
||||
});
|
||||
match result {
|
||||
Ok(steps) => println!("test {} ... ok ({steps} steps)", path.display()),
|
||||
Err(e) => {
|
||||
failed += 1;
|
||||
println!("test {} ... FAILED\n {e}", path.display());
|
||||
}
|
||||
}
|
||||
}
|
||||
let passed = scripts.len() - failed;
|
||||
if failed > 0 {
|
||||
return Err(format!("{failed} failed, {passed} passed"));
|
||||
}
|
||||
println!("test result: ok. {passed} passed");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn run(args: &[String]) -> Result<(), String> {
|
||||
let path = build()?;
|
||||
let path = build(true)?;
|
||||
let game = flag(args, "--game")
|
||||
.map(str::to_string)
|
||||
.or_else(|| std::env::var("HORIZON_CLIENT").ok())
|
||||
.unwrap_or_else(|| "horizon-client".into());
|
||||
let extra = args.iter().skip_while(|a| *a != "--").skip(1);
|
||||
println!("Starting {game} with {}", path.display());
|
||||
println!(
|
||||
"Starting {game} with {} (rebuild with `cargo horizon-mod build` to reload it)",
|
||||
path.display()
|
||||
);
|
||||
let status = Command::new(&game)
|
||||
.arg("--dev-mod")
|
||||
.arg(&path)
|
||||
@@ -231,6 +364,28 @@ fn run(args: &[String]) -> Result<(), String> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn the_template_is_a_valid_mod() {
|
||||
let dir = std::env::temp_dir().join(format!("horizon-mod-new-{}", std::process::id()));
|
||||
let path = dir.join("My-Mod");
|
||||
new(&[path.display().to_string(), "--name".into(), "My Mod".into()]).unwrap();
|
||||
let manifest =
|
||||
Manifest::parse(&std::fs::read_to_string(path.join(MANIFEST)).unwrap()).unwrap();
|
||||
assert_eq!(
|
||||
(manifest.id.as_str(), manifest.name.as_str()),
|
||||
("my_mod", "My Mod")
|
||||
);
|
||||
let cargo = std::fs::read_to_string(path.join("Cargo.toml")).unwrap();
|
||||
assert!(cargo.contains("name = \"my-mod\"") && cargo.contains(SDK_GIT));
|
||||
let script = std::fs::read_to_string(path.join("tests/hello.toml")).unwrap();
|
||||
assert_eq!(Script::parse(&script).unwrap().steps.len(), 3);
|
||||
assert!(
|
||||
new(&[path.display().to_string()]).is_err(),
|
||||
"never overwrites"
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_content_template_builds_and_checks_with_no_code() {
|
||||
let dir = std::env::temp_dir().join(format!("horizon-mod-content-{}", std::process::id()));
|
||||
@@ -242,7 +397,7 @@ mod tests {
|
||||
];
|
||||
new(&new_args).unwrap();
|
||||
assert!(!path.join("Cargo.toml").exists());
|
||||
let hmod = build_in(&path).unwrap();
|
||||
let hmod = build_in(&path, true).unwrap();
|
||||
assert_eq!(hmod, path.join("target/horizon-mod/gems.hmod"));
|
||||
let package = Package::read(&hmod).unwrap();
|
||||
assert!(package.wasm.is_none());
|
||||
@@ -254,14 +409,17 @@ mod tests {
|
||||
);
|
||||
assert_eq!(content.files.len(), 8, "{:?}", content.files);
|
||||
let report = check::check(&hmod, check::kind_of(&hmod).unwrap(), None, None).unwrap();
|
||||
assert!(!report.code);
|
||||
assert!(
|
||||
report.text().contains("no code: content only"),
|
||||
"{}",
|
||||
report.text()
|
||||
);
|
||||
// Code is native now.
|
||||
std::fs::write(path.join("Cargo.toml"), "").unwrap();
|
||||
assert!(build_in(&path).unwrap_err().contains("native"));
|
||||
// Without registries, a mod needs code.
|
||||
let manifest = std::fs::read_to_string(path.join(MANIFEST)).unwrap();
|
||||
let manifest = manifest.replace("[\"registries\"]", "[]");
|
||||
std::fs::write(path.join(MANIFEST), manifest).unwrap();
|
||||
assert!(build_in(&path, true).unwrap_err().contains("no Cargo.toml"));
|
||||
assert!(
|
||||
new(&[
|
||||
dir.join("x").display().to_string(),
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
[package]
|
||||
name = "{crate}"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib"]
|
||||
|
||||
[dependencies]
|
||||
horizon-mod-sdk = {sdk}
|
||||
|
||||
[profile.release]
|
||||
opt-level = "s"
|
||||
lto = true
|
||||
@@ -0,0 +1,12 @@
|
||||
id = "{id}"
|
||||
name = "{name}"
|
||||
version = "0.1.0"
|
||||
description = ""
|
||||
authors = []
|
||||
# The Horizon mod API the SDK targets.
|
||||
api = "0.1"
|
||||
# client: runs in the player's game.
|
||||
side = "client"
|
||||
# What the mod may do, shown to players before they turn it on:
|
||||
# game-read (position, health, time), chat (show messages), hud (draw text).
|
||||
capabilities = ["chat"]
|
||||
@@ -0,0 +1,19 @@
|
||||
use horizon_mod_sdk::{Mod, Registration, chat};
|
||||
|
||||
struct MyMod {
|
||||
greeted: u32,
|
||||
}
|
||||
|
||||
impl Mod for MyMod {
|
||||
fn init() -> Result<(Self, Registration), String> {
|
||||
Ok((MyMod { greeted: 0 }, Registration::new().command("hello")))
|
||||
}
|
||||
|
||||
fn command(&mut self, _name: &str, args: &str) -> Result<Option<String>, String> {
|
||||
self.greeted += 1;
|
||||
chat::show(&format!("Hello {args}! ({} so far)", self.greeted));
|
||||
Ok(None)
|
||||
}
|
||||
}
|
||||
|
||||
horizon_mod_sdk::export_mod!(MyMod);
|
||||
@@ -0,0 +1,14 @@
|
||||
# `cargo horizon-mod test` runs every tests/*.toml against the built mod, with no game:
|
||||
# steps happen in order, and `expect` checks what the mod showed during the step.
|
||||
# Every key: docs/mods.md, "Testing a mod".
|
||||
|
||||
[[step]]
|
||||
expect.commands = ["hello"]
|
||||
|
||||
[[step]]
|
||||
command = "hello world"
|
||||
expect.chat = ["Hello world! (1 so far)"]
|
||||
|
||||
[[step]]
|
||||
command = "hello again"
|
||||
expect.chat = ["Hello again! (2 so far)"]
|
||||
@@ -21,19 +21,18 @@ use horizon_protocol::{
|
||||
connection::{ConnWriter, Connection},
|
||||
crypto::offline_uuid,
|
||||
ids,
|
||||
item::Stack,
|
||||
packets::{
|
||||
Empty, configuration,
|
||||
handshake::{self, Intention},
|
||||
login::{self, ServerHello},
|
||||
play, recipes,
|
||||
play,
|
||||
},
|
||||
};
|
||||
use serde_json::json;
|
||||
use std::{
|
||||
collections::HashSet,
|
||||
sync::{
|
||||
Arc, LazyLock, Mutex,
|
||||
Arc, Mutex,
|
||||
atomic::{AtomicBool, AtomicU64, Ordering},
|
||||
},
|
||||
thread,
|
||||
@@ -45,22 +44,7 @@ horizon-bots: load-test bots for a Minecraft Java Edition 26.3 server (offline m
|
||||
|
||||
--server HOST:PORT default 127.0.0.1:25565
|
||||
--bots N default 10
|
||||
--behaviour B idle, walk, explore or mixed (60 % walk, 20 % explore, 20 % idle); default mixed.
|
||||
One abusive client, to test a server's limits (run it beside a normal crowd):
|
||||
flood-move (--flood moves a tick, each 64 to 256 blocks away, ignoring chunks),
|
||||
flood-acks (--flood chunk batch acks asking for 64 chunks a tick, while exploring),
|
||||
flood-packets (--flood rotations a tick),
|
||||
flood-chunks (one move a tick, 9.9 blocks straight ahead: as fast as the
|
||||
moved-too-quickly check allows, never waiting for chunks),
|
||||
and --flood a tick of packets that cost the server work:
|
||||
flood-use (place and break stone around itself), flood-click (inventory
|
||||
clicks with a stale state), flood-suggest (command suggestions, every
|
||||
other one 30 000 characters long), flood-book (100 pages of 1024 characters
|
||||
into a writable book), flood-sign (four 384-character lines on the block
|
||||
below), flood-recipe (recipe book placements)
|
||||
--flood N packets a tick for the flood behaviours; default 100
|
||||
--no-read stop reading from the server once spawned (a client that lets the
|
||||
server's replies pile up)
|
||||
--behaviour B idle, walk, explore or mixed (60 % walk, 20 % explore, 20 % idle); default mixed
|
||||
--join-every SECONDS default 1
|
||||
--seconds N how long to run after the first bot joins; default 60
|
||||
--view-distance N what the bots ask for; default 10
|
||||
@@ -75,16 +59,6 @@ enum Behaviour {
|
||||
Idle,
|
||||
Walk,
|
||||
Explore,
|
||||
FloodMove,
|
||||
FloodAcks,
|
||||
FloodPackets,
|
||||
FloodChunks,
|
||||
FloodUse,
|
||||
FloodClick,
|
||||
FloodSuggest,
|
||||
FloodBook,
|
||||
FloodSign,
|
||||
FloodRecipe,
|
||||
}
|
||||
|
||||
impl Behaviour {
|
||||
@@ -93,16 +67,6 @@ impl Behaviour {
|
||||
Self::Idle => "idle",
|
||||
Self::Walk => "walk",
|
||||
Self::Explore => "explore",
|
||||
Self::FloodMove => "flood-move",
|
||||
Self::FloodAcks => "flood-acks",
|
||||
Self::FloodPackets => "flood-packets",
|
||||
Self::FloodChunks => "flood-chunks",
|
||||
Self::FloodUse => "flood-use",
|
||||
Self::FloodClick => "flood-click",
|
||||
Self::FloodSuggest => "flood-suggest",
|
||||
Self::FloodBook => "flood-book",
|
||||
Self::FloodSign => "flood-sign",
|
||||
Self::FloodRecipe => "flood-recipe",
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -117,8 +81,6 @@ struct Options {
|
||||
view_distance: i8,
|
||||
seed: u64,
|
||||
explore_speed: f64,
|
||||
flood: usize,
|
||||
no_read: bool,
|
||||
name: String,
|
||||
report: Option<String>,
|
||||
}
|
||||
@@ -134,8 +96,6 @@ fn options() -> Result<Options, String> {
|
||||
view_distance: 10,
|
||||
seed: 12345,
|
||||
explore_speed: 22.0,
|
||||
flood: 100,
|
||||
no_read: false,
|
||||
name: "Bot".into(),
|
||||
report: None,
|
||||
};
|
||||
@@ -145,10 +105,6 @@ fn options() -> Result<Options, String> {
|
||||
print!("{HELP}");
|
||||
std::process::exit(0);
|
||||
}
|
||||
if arg == "--no-read" {
|
||||
o.no_read = true;
|
||||
continue;
|
||||
}
|
||||
let value = args.next().ok_or(format!("{arg} needs a value"))?;
|
||||
let number = |what: &str| format!("{arg} needs {what}, not {value:?}");
|
||||
match arg.as_str() {
|
||||
@@ -166,31 +122,14 @@ fn options() -> Result<Options, String> {
|
||||
"--explore-speed" => {
|
||||
o.explore_speed = value.parse().map_err(|_| number("blocks a second"))?;
|
||||
}
|
||||
"--flood" => o.flood = value.parse().map_err(|_| number("packets a tick"))?,
|
||||
"--name" => o.name = value,
|
||||
"--report" => o.report = Some(value),
|
||||
_ => return Err(format!("unknown option {arg}; --help lists them")),
|
||||
}
|
||||
}
|
||||
const BEHAVIOURS: [&str; 14] = [
|
||||
"idle",
|
||||
"walk",
|
||||
"explore",
|
||||
"mixed",
|
||||
"flood-move",
|
||||
"flood-acks",
|
||||
"flood-packets",
|
||||
"flood-chunks",
|
||||
"flood-use",
|
||||
"flood-click",
|
||||
"flood-suggest",
|
||||
"flood-book",
|
||||
"flood-sign",
|
||||
"flood-recipe",
|
||||
];
|
||||
if !BEHAVIOURS.contains(&o.behaviour.as_str()) {
|
||||
if !["idle", "walk", "explore", "mixed"].contains(&o.behaviour.as_str()) {
|
||||
return Err(format!(
|
||||
"--behaviour {}: use idle, walk, explore, mixed or a flood behaviour (--help lists them)",
|
||||
"--behaviour {}: use idle, walk, explore or mixed",
|
||||
o.behaviour
|
||||
));
|
||||
}
|
||||
@@ -217,8 +156,6 @@ struct Bot {
|
||||
teleport: Mutex<Option<[f64; 3]>>,
|
||||
error: Mutex<Option<String>>,
|
||||
joined_after_ms: AtomicU64,
|
||||
/// The bot stopped reading (--no-read).
|
||||
deaf: AtomicBool,
|
||||
}
|
||||
|
||||
/// A small deterministic generator (SplitMix64), so every run moves the bots the same way.
|
||||
@@ -248,89 +185,6 @@ fn raw(id: i32, write: impl FnOnce(&mut Writer)) -> Vec<u8> {
|
||||
w.data
|
||||
}
|
||||
|
||||
/// Item ids of the pinned version (26.3's item registry).
|
||||
const STONE: i32 = 1;
|
||||
const WRITABLE_BOOK: i32 = 1371;
|
||||
|
||||
/// The `i`th packet of a costly flood this tick, the bot at `pos`; none for other behaviours.
|
||||
fn costly(
|
||||
behaviour: Behaviour,
|
||||
i: usize,
|
||||
sequence: i32,
|
||||
pos: [f64; 3],
|
||||
random: &mut Random,
|
||||
) -> Option<Vec<u8>> {
|
||||
use ids::play::serverbound as sb;
|
||||
static LONG_COMMAND: LazyLock<String> =
|
||||
LazyLock::new(|| format!("/msg {}", "x".repeat(30_000)));
|
||||
static BOOK: LazyLock<Vec<u8>> = LazyLock::new(|| {
|
||||
play::Serverbound::EditBook(play::EditBook {
|
||||
slot: 0,
|
||||
pages: vec!["a".repeat(1024); 100],
|
||||
title: None,
|
||||
})
|
||||
.encode()
|
||||
});
|
||||
let block = pos.map(|v| v.floor() as i32);
|
||||
let packet = match behaviour {
|
||||
Behaviour::FloodUse => {
|
||||
// A block within reach: place stone there, or break what is there.
|
||||
let at = [0, 1, 2].map(|k| block[k] + (random.unit() * 7.0) as i32 - 3);
|
||||
if i % 2 == 0 {
|
||||
play::Serverbound::UseItemOn(play::UseItemOn {
|
||||
hand: 0,
|
||||
pos: at,
|
||||
face: 1,
|
||||
cursor: [0.5, 1.0, 0.5],
|
||||
inside: false,
|
||||
world_border: false,
|
||||
sequence,
|
||||
})
|
||||
} else {
|
||||
play::Serverbound::PlayerAction(play::PlayerAction {
|
||||
action: 0,
|
||||
pos: at,
|
||||
direction: 1,
|
||||
sequence,
|
||||
})
|
||||
}
|
||||
}
|
||||
Behaviour::FloodClick => play::Serverbound::ContainerClick(play::ContainerClick {
|
||||
container: 0,
|
||||
state: 0,
|
||||
slot: 36 + (i % 9) as i16,
|
||||
button: 0,
|
||||
input: 0,
|
||||
changed: Vec::new(),
|
||||
carried: None,
|
||||
}),
|
||||
Behaviour::FloodSuggest => {
|
||||
let text = if i % 2 == 0 {
|
||||
"/"
|
||||
} else {
|
||||
LONG_COMMAND.as_str()
|
||||
};
|
||||
return Some(raw(sb::COMMAND_SUGGESTION, |w| {
|
||||
w.varint(sequence);
|
||||
w.string(text);
|
||||
}));
|
||||
}
|
||||
Behaviour::FloodBook => return Some(BOOK.clone()),
|
||||
Behaviour::FloodSign => play::Serverbound::SignUpdate(play::SignUpdate {
|
||||
pos: [block[0], block[1] - 1, block[2]],
|
||||
lines: std::array::from_fn(|_| "a".repeat(384)),
|
||||
front: true,
|
||||
}),
|
||||
Behaviour::FloodRecipe => play::Serverbound::PlaceRecipe(recipes::PlaceRecipe {
|
||||
container: 0,
|
||||
recipe: (i % 2042) as i32,
|
||||
use_max: true,
|
||||
}),
|
||||
_ => return None,
|
||||
};
|
||||
Some(packet.encode())
|
||||
}
|
||||
|
||||
fn err(e: impl std::fmt::Display) -> String {
|
||||
e.to_string()
|
||||
}
|
||||
@@ -485,12 +339,6 @@ fn read(
|
||||
let mut batch = BatchSize::new();
|
||||
let mut teleports = 0u64;
|
||||
loop {
|
||||
if bot.deaf.load(Ordering::Relaxed) {
|
||||
while bot.online.load(Ordering::SeqCst) {
|
||||
thread::sleep(Duration::from_millis(100));
|
||||
}
|
||||
return;
|
||||
}
|
||||
let (id, body) = match reader.recv() {
|
||||
Ok(packet) => packet,
|
||||
Err(e) => {
|
||||
@@ -641,24 +489,6 @@ fn run_bot(
|
||||
.store(asked.elapsed().as_millis() as u64, Ordering::SeqCst);
|
||||
let send = |body: Vec<u8>| lock(&writer).send(&body).is_ok();
|
||||
send(raw(sb::PLAYER_LOADED, |_| {}));
|
||||
bot.deaf.store(o.no_read, Ordering::Relaxed);
|
||||
// What the costly floods need in hand (creative: the server takes the bot's word for it).
|
||||
let tool = match behaviour {
|
||||
Behaviour::FloodUse => Some(Stack::new(STONE, 64)),
|
||||
Behaviour::FloodBook => Some(Stack::new(WRITABLE_BOOK, 1)),
|
||||
_ => None,
|
||||
};
|
||||
if tool.is_some() {
|
||||
send(
|
||||
play::Serverbound::SetCreativeModeSlot(play::SetCreativeModeSlot {
|
||||
slot: 36,
|
||||
item: tool,
|
||||
})
|
||||
.encode(),
|
||||
);
|
||||
send(play::Serverbound::SetCarriedItem(play::SetCarriedItem { slot: 0 }).encode());
|
||||
}
|
||||
let mut sequence = 0;
|
||||
let mut random = Random(o.seed ^ (index as u64).wrapping_mul(0x2545_F491_4F6C_DD1D));
|
||||
let mut pos = spawn;
|
||||
let cruise = spawn[1] + 24.0;
|
||||
@@ -674,38 +504,7 @@ fn run_bot(
|
||||
pos = at;
|
||||
}
|
||||
let here = ((pos[0].floor() as i32) >> 4, (pos[2].floor() as i32) >> 4);
|
||||
// The abusive client doesn't wait for its chunk, as a real client must.
|
||||
if behaviour == Behaviour::FloodMove {
|
||||
// The last of these moves goes out below, with the tick's end.
|
||||
pos[1] = cruise;
|
||||
for _ in 1..o.flood.max(1) {
|
||||
let angle = random.unit() * std::f64::consts::TAU;
|
||||
let reach = 64.0 + random.unit() * 192.0;
|
||||
pos[0] += angle.cos() * reach;
|
||||
pos[2] += angle.sin() * reach;
|
||||
send(
|
||||
play::Serverbound::MovePlayerPos(play::MovePlayerPos {
|
||||
x: pos[0],
|
||||
y: pos[1],
|
||||
z: pos[2],
|
||||
flags: 0,
|
||||
})
|
||||
.encode(),
|
||||
);
|
||||
}
|
||||
let angle = random.unit() * std::f64::consts::TAU;
|
||||
pos[0] += angle.cos() * 128.0;
|
||||
pos[2] += angle.sin() * 128.0;
|
||||
} else if behaviour == Behaviour::FloodChunks {
|
||||
// Up to cruising height first, then just under the server's 10 blocks a tick:
|
||||
// every tick asks for new chunks.
|
||||
if pos[1] < cruise {
|
||||
pos[1] = (pos[1] + 0.5).min(cruise);
|
||||
} else {
|
||||
pos[0] += heading.cos() * 9.9;
|
||||
pos[2] += heading.sin() * 9.9;
|
||||
}
|
||||
} else if !lock(&bot.held).contains(&here) {
|
||||
if !lock(&bot.held).contains(&here) {
|
||||
bot.waited.fetch_add(1, Ordering::Relaxed);
|
||||
} else if pos[1] < cruise {
|
||||
pos[1] = (pos[1] + 0.5).min(cruise);
|
||||
@@ -730,37 +529,7 @@ fn run_bot(
|
||||
pos[2] += dz / distance * step;
|
||||
}
|
||||
}
|
||||
Behaviour::FloodMove
|
||||
| Behaviour::FloodChunks
|
||||
| Behaviour::FloodUse
|
||||
| Behaviour::FloodClick
|
||||
| Behaviour::FloodSuggest
|
||||
| Behaviour::FloodBook
|
||||
| Behaviour::FloodSign
|
||||
| Behaviour::FloodRecipe => {}
|
||||
Behaviour::FloodPackets => {
|
||||
for i in 0..o.flood {
|
||||
send(
|
||||
play::Serverbound::MovePlayerRot(play::MovePlayerRot {
|
||||
yaw: (i % 360) as f32,
|
||||
pitch: 0.0,
|
||||
flags: 0,
|
||||
})
|
||||
.encode(),
|
||||
);
|
||||
}
|
||||
}
|
||||
Behaviour::FloodAcks | Behaviour::Explore => {
|
||||
if behaviour == Behaviour::FloodAcks {
|
||||
for _ in 0..o.flood {
|
||||
send(
|
||||
play::Serverbound::ChunkBatchReceived(play::ChunkBatchReceived {
|
||||
chunks_per_tick: 64.0,
|
||||
})
|
||||
.encode(),
|
||||
);
|
||||
}
|
||||
}
|
||||
Behaviour::Explore => {
|
||||
// Flying in creative, by default about 22 blocks a second, which keeps new
|
||||
// chunks coming as fast as the server sends them.
|
||||
let step = o.explore_speed / 20.0;
|
||||
@@ -769,13 +538,6 @@ fn run_bot(
|
||||
}
|
||||
}
|
||||
}
|
||||
// The costly floods go out wherever the bot is, chunks or not (--no-read gets none).
|
||||
for i in 0..o.flood {
|
||||
sequence += 1;
|
||||
if let Some(body) = costly(behaviour, i, sequence, pos, &mut random) {
|
||||
send(body);
|
||||
}
|
||||
}
|
||||
let ok = send(
|
||||
play::Serverbound::MovePlayerPos(play::MovePlayerPos {
|
||||
x: pos[0],
|
||||
@@ -807,16 +569,6 @@ fn behaviour_of(mode: &str, index: usize) -> Behaviour {
|
||||
"idle" => Behaviour::Idle,
|
||||
"walk" => Behaviour::Walk,
|
||||
"explore" => Behaviour::Explore,
|
||||
"flood-move" => Behaviour::FloodMove,
|
||||
"flood-acks" => Behaviour::FloodAcks,
|
||||
"flood-packets" => Behaviour::FloodPackets,
|
||||
"flood-chunks" => Behaviour::FloodChunks,
|
||||
"flood-use" => Behaviour::FloodUse,
|
||||
"flood-click" => Behaviour::FloodClick,
|
||||
"flood-suggest" => Behaviour::FloodSuggest,
|
||||
"flood-book" => Behaviour::FloodBook,
|
||||
"flood-sign" => Behaviour::FloodSign,
|
||||
"flood-recipe" => Behaviour::FloodRecipe,
|
||||
// mixed: of every five bots, three walk, one explores, one stands.
|
||||
_ => match index % 5 {
|
||||
0 | 2 | 4 => Behaviour::Walk,
|
||||
|
||||
@@ -494,11 +494,7 @@ pub fn canonical(tag: &Tag) -> Option<Tag> {
|
||||
_ => string("minecraft:air"),
|
||||
},
|
||||
);
|
||||
// Direction.LEGACY_ID_CODEC: the 3D data value as a byte.
|
||||
f.put(
|
||||
"facing",
|
||||
Tag::Byte(int(tag.get("facing")).unwrap_or(0) as i8),
|
||||
);
|
||||
f.put("facing", Tag::Int(int(tag.get("facing")).unwrap_or(0)));
|
||||
f.float("progress", 0.0);
|
||||
f.flag("extending", false);
|
||||
f.flag("source", false);
|
||||
@@ -877,23 +873,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
/// `PistonMovingBlockEntity.saveAdditional`: `facing` through
|
||||
/// `Direction.LEGACY_ID_CODEC` (a byte), `progress` a float.
|
||||
#[test]
|
||||
fn moving_piston_fields_match_vanilla() {
|
||||
let out = canon(
|
||||
"{id:\"minecraft:piston\",x:1,y:2,z:3,blockState:{Name:\"minecraft:stone\"},\
|
||||
facing:5,progress:0.5f,extending:1b,source:0b}",
|
||||
);
|
||||
assert_eq!(out.get("facing"), Some(&Tag::Byte(5)));
|
||||
assert_eq!(out.get("progress"), Some(&f32_tag(0.5)));
|
||||
assert_eq!(out.get("extending"), Some(&Tag::Byte(1)));
|
||||
assert_eq!(out.get("source"), Some(&Tag::Byte(0)));
|
||||
let fresh = canon("{id:\"minecraft:piston\",x:1,y:2,z:3}");
|
||||
assert_eq!(fresh.get("facing"), Some(&Tag::Byte(0)));
|
||||
assert_eq!(fresh.get("blockState"), Some(&string("minecraft:air")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loot_table_replaces_items_and_zero_seed_is_omitted() {
|
||||
let out = canon(
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//! Text components from commands: `ComponentArgument` reads an SNBT (or JSON)
|
||||
//! value, `ComponentSerialization` turns it into styled text.
|
||||
use crate::text::{InlineObject, Style, Text, named_color};
|
||||
use crate::text::{Style, Text, named_color};
|
||||
use horizon_world::nbt::Tag;
|
||||
use serde_json::{Map, Value};
|
||||
|
||||
@@ -11,18 +11,13 @@ pub fn parse_snbt(input: &str) -> Result<(Value, usize), String> {
|
||||
let mut p = Parser {
|
||||
s: input.as_bytes(),
|
||||
i: 0,
|
||||
depth: 0,
|
||||
};
|
||||
let v = p.value()?;
|
||||
Ok((v, p.i))
|
||||
}
|
||||
/// Nesting deeper than NBT's own limit (`NbtAccounter`'s 512) is refused
|
||||
/// rather than overflowing the stack.
|
||||
const SNBT_MAX_DEPTH: usize = 512;
|
||||
struct Parser<'a> {
|
||||
s: &'a [u8],
|
||||
i: usize,
|
||||
depth: usize,
|
||||
}
|
||||
impl Parser<'_> {
|
||||
fn ws(&mut self) {
|
||||
@@ -46,22 +41,57 @@ impl Parser<'_> {
|
||||
self.ws();
|
||||
match self.peek() {
|
||||
Some(b'{') => {
|
||||
if self.depth >= SNBT_MAX_DEPTH {
|
||||
return Err(format!("tag nesting too deep at {}", self.i));
|
||||
self.i += 1;
|
||||
let mut map = Map::new();
|
||||
self.ws();
|
||||
if self.peek() == Some(b'}') {
|
||||
self.i += 1;
|
||||
return Ok(Value::Object(map));
|
||||
}
|
||||
loop {
|
||||
self.ws();
|
||||
let key = self.string()?;
|
||||
self.expect(b':')?;
|
||||
map.insert(key, self.value()?);
|
||||
self.ws();
|
||||
match self.peek() {
|
||||
Some(b',') => self.i += 1,
|
||||
Some(b'}') => {
|
||||
self.i += 1;
|
||||
return Ok(Value::Object(map));
|
||||
}
|
||||
_ => return Err("expected ',' or '}'".into()),
|
||||
}
|
||||
}
|
||||
self.depth += 1;
|
||||
let v = self.object();
|
||||
self.depth -= 1;
|
||||
v
|
||||
}
|
||||
Some(b'[') => {
|
||||
if self.depth >= SNBT_MAX_DEPTH {
|
||||
return Err(format!("tag nesting too deep at {}", self.i));
|
||||
self.i += 1;
|
||||
let mut list = Vec::new();
|
||||
self.ws();
|
||||
// Typed arrays [B;...], [I;...], [L;...].
|
||||
if matches!(
|
||||
self.s.get(self.i..self.i + 2),
|
||||
Some([b'B' | b'I' | b'L', b';'])
|
||||
) {
|
||||
self.i += 2;
|
||||
}
|
||||
self.ws();
|
||||
if self.peek() == Some(b']') {
|
||||
self.i += 1;
|
||||
return Ok(Value::Array(list));
|
||||
}
|
||||
loop {
|
||||
list.push(self.value()?);
|
||||
self.ws();
|
||||
match self.peek() {
|
||||
Some(b',') => self.i += 1,
|
||||
Some(b']') => {
|
||||
self.i += 1;
|
||||
return Ok(Value::Array(list));
|
||||
}
|
||||
_ => return Err("expected ',' or ']'".into()),
|
||||
}
|
||||
}
|
||||
self.depth += 1;
|
||||
let v = self.array();
|
||||
self.depth -= 1;
|
||||
v
|
||||
}
|
||||
Some(b'"' | b'\'') => Ok(Value::String(self.string()?)),
|
||||
Some(_) => {
|
||||
@@ -75,20 +105,10 @@ impl Parser<'_> {
|
||||
_ => {
|
||||
let digits = word
|
||||
.trim_end_matches(['b', 'B', 's', 'S', 'l', 'L', 'f', 'F', 'd', 'D']);
|
||||
// Only digits (and an exponent) make a number: `nan`
|
||||
// or `Infinity`, which Rust's parse would take, stays
|
||||
// a string.
|
||||
if digits
|
||||
.bytes()
|
||||
.any(|c| c.is_ascii_alphabetic() && c != b'e' && c != b'E')
|
||||
{
|
||||
Value::String(word)
|
||||
} else {
|
||||
match (digits.parse::<i64>(), digits.parse::<f64>()) {
|
||||
(Ok(n), _) if digits.len() + 1 >= word.len() => Value::from(n),
|
||||
(_, Ok(f)) if digits.len() + 1 >= word.len() => Value::from(f),
|
||||
_ => Value::String(word),
|
||||
}
|
||||
match (digits.parse::<i64>(), digits.parse::<f64>()) {
|
||||
(Ok(n), _) if digits.len() + 1 >= word.len() => Value::from(n),
|
||||
(_, Ok(f)) if digits.len() + 1 >= word.len() => Value::from(f),
|
||||
_ => Value::String(word),
|
||||
}
|
||||
}
|
||||
})
|
||||
@@ -96,59 +116,6 @@ impl Parser<'_> {
|
||||
None => Err("expected a value".into()),
|
||||
}
|
||||
}
|
||||
fn object(&mut self) -> Result<Value, String> {
|
||||
self.i += 1;
|
||||
let mut map = Map::new();
|
||||
self.ws();
|
||||
if self.peek() == Some(b'}') {
|
||||
self.i += 1;
|
||||
return Ok(Value::Object(map));
|
||||
}
|
||||
loop {
|
||||
self.ws();
|
||||
let key = self.string()?;
|
||||
self.expect(b':')?;
|
||||
map.insert(key, self.value()?);
|
||||
self.ws();
|
||||
match self.peek() {
|
||||
Some(b',') => self.i += 1,
|
||||
Some(b'}') => {
|
||||
self.i += 1;
|
||||
return Ok(Value::Object(map));
|
||||
}
|
||||
_ => return Err("expected ',' or '}'".into()),
|
||||
}
|
||||
}
|
||||
}
|
||||
fn array(&mut self) -> Result<Value, String> {
|
||||
self.i += 1;
|
||||
let mut list = Vec::new();
|
||||
self.ws();
|
||||
// Typed arrays [B;...], [I;...], [L;...].
|
||||
if matches!(
|
||||
self.s.get(self.i..self.i + 2),
|
||||
Some([b'B' | b'I' | b'L', b';'])
|
||||
) {
|
||||
self.i += 2;
|
||||
}
|
||||
self.ws();
|
||||
if self.peek() == Some(b']') {
|
||||
self.i += 1;
|
||||
return Ok(Value::Array(list));
|
||||
}
|
||||
loop {
|
||||
list.push(self.value()?);
|
||||
self.ws();
|
||||
match self.peek() {
|
||||
Some(b',') => self.i += 1,
|
||||
Some(b']') => {
|
||||
self.i += 1;
|
||||
return Ok(Value::Array(list));
|
||||
}
|
||||
_ => return Err("expected ',' or ']'".into()),
|
||||
}
|
||||
}
|
||||
}
|
||||
fn unquoted(&mut self) -> String {
|
||||
let start = self.i;
|
||||
while let Some(c) = self.peek() {
|
||||
@@ -195,7 +162,6 @@ fn object_style(o: &serde_json::Map<String, Value>) -> Style {
|
||||
.and_then(|h| u32::from_str_radix(h, 16).ok())
|
||||
});
|
||||
}
|
||||
style.shadow_color = o.get("shadow_color").and_then(shadow_color);
|
||||
let flag = |k: &str| o.get(k).and_then(Value::as_bool);
|
||||
style.bold = flag("bold");
|
||||
style.italic = flag("italic");
|
||||
@@ -257,28 +223,6 @@ fn object_style(o: &serde_json::Map<String, Value>) -> Style {
|
||||
.map(str::to_owned);
|
||||
style
|
||||
}
|
||||
|
||||
/// `Style.shadow_color`: a packed ARGB int or normalized RGBA array.
|
||||
pub(crate) fn shadow_color(value: &Value) -> Option<u32> {
|
||||
if let Some(packed) = value.as_i64() {
|
||||
return i32::try_from(packed).ok().map(|n| n as u32);
|
||||
}
|
||||
let rgba = value.as_array()?;
|
||||
if rgba.len() != 4 {
|
||||
return None;
|
||||
}
|
||||
let channels = rgba
|
||||
.iter()
|
||||
.map(|channel| {
|
||||
// ExtraCodecs.ARGB_COLOR_CODEC reads floats; ARGB.as8BitChannel
|
||||
// floors each normalized channel multiplied by 255.
|
||||
let value = channel.as_f64()? as f32;
|
||||
(value.is_finite() && (0.0..=1.0).contains(&value))
|
||||
.then_some((value * 255.0_f32).floor() as u32)
|
||||
})
|
||||
.collect::<Option<Vec<_>>>()?;
|
||||
Some(channels[3] << 24 | channels[0] << 16 | channels[1] << 8 | channels[2])
|
||||
}
|
||||
/// `ComponentSerialization.CODEC` decoding into text. `selector` components
|
||||
/// are resolved by `resolve` (ComponentUtils.updateForEntity).
|
||||
pub fn to_text(v: &Value, resolve: &mut dyn FnMut(&str) -> Text) -> Text {
|
||||
@@ -319,10 +263,6 @@ pub fn to_text_with(
|
||||
let style = object_style(o);
|
||||
let content = if let Some(t) = contents(o) {
|
||||
t
|
||||
} else if let Some(object) = inline_object(o, resolve, contents) {
|
||||
let mut text = Text::literal("\u{fffc}");
|
||||
text.spans[0].style.inline_object = Some(object);
|
||||
text
|
||||
} else if let Some(t) = o.get("text") {
|
||||
match t {
|
||||
Value::String(s) => Text::literal(s.clone()),
|
||||
@@ -359,74 +299,12 @@ pub fn to_text_with(
|
||||
{
|
||||
out.push(to_text_with(extra, resolve, contents).with_style(&style));
|
||||
}
|
||||
if o.contains_key("object") || o.contains_key("player") || o.contains_key("sprite") {
|
||||
out.with_component(Value::Object(o.clone()))
|
||||
} else {
|
||||
out
|
||||
}
|
||||
out
|
||||
}
|
||||
Value::Null => Text::empty(),
|
||||
}
|
||||
}
|
||||
|
||||
fn inline_object(
|
||||
object: &serde_json::Map<String, Value>,
|
||||
resolve: &mut dyn FnMut(&str) -> Text,
|
||||
contents: &mut dyn FnMut(&serde_json::Map<String, Value>) -> Option<Text>,
|
||||
) -> Option<InlineObject> {
|
||||
let kind = object.get("object").and_then(Value::as_str);
|
||||
let fallback = object
|
||||
.get("fallback")
|
||||
.map(|value| to_text_with(value, resolve, contents).plain());
|
||||
match kind {
|
||||
Some("player") | None if object.contains_key("player") => {
|
||||
let profile = object.get("player")?.clone();
|
||||
// PlayerSprite.defaultFallback.
|
||||
let fallback = fallback.unwrap_or_else(|| {
|
||||
match profile
|
||||
.as_str()
|
||||
.or_else(|| profile.get("name").and_then(Value::as_str))
|
||||
{
|
||||
Some(name) => format!("[{name} head]"),
|
||||
None => "[unknown player head]".to_owned(),
|
||||
}
|
||||
});
|
||||
Some(InlineObject::Player {
|
||||
profile,
|
||||
hat: object.get("hat").and_then(Value::as_bool).unwrap_or(true),
|
||||
fallback,
|
||||
})
|
||||
}
|
||||
Some("atlas") | None if object.contains_key("sprite") => {
|
||||
let atlas = object
|
||||
.get("atlas")
|
||||
.and_then(Value::as_str)
|
||||
.unwrap_or("minecraft:blocks")
|
||||
.to_owned();
|
||||
let sprite = object.get("sprite")?.as_str()?.to_owned();
|
||||
// AtlasSprite.defaultFallback: short names, the atlas unless blocks.
|
||||
let fallback = fallback.unwrap_or_else(|| {
|
||||
let short = |id: &str| match id.split_once(':') {
|
||||
Some(("minecraft", path)) => path.to_owned(),
|
||||
Some(_) => id.to_owned(),
|
||||
None => id.to_owned(),
|
||||
};
|
||||
if short(&atlas) == "blocks" {
|
||||
format!("[{}]", short(&sprite))
|
||||
} else {
|
||||
format!("[{}@{}]", short(&sprite), short(&atlas))
|
||||
}
|
||||
});
|
||||
Some(InlineObject::Atlas {
|
||||
atlas,
|
||||
sprite,
|
||||
fallback,
|
||||
})
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// `CustomName` as text: a string keeps its legacy formatting codes, anything
|
||||
/// else is a component (`ComponentSerialization`).
|
||||
pub fn name_text(tag: &Tag) -> Text {
|
||||
@@ -440,61 +318,6 @@ pub fn name_text(tag: &Tag) -> Text {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn shadow_color_accepts_packed_and_rgba_styles() {
|
||||
let packed = serde_json::json!({"text": "A", "shadow_color": -16711936});
|
||||
let text = to_text(&packed, &mut |_| Text::empty());
|
||||
assert_eq!(text.spans[0].style.shadow_color, Some(0xff00ff00));
|
||||
assert_eq!(text.component()["shadow_color"], -16711936);
|
||||
let rgba = serde_json::json!({"text": "A", "shadow_color": [1, 0, 0.5, 1]});
|
||||
let text = to_text(&rgba, &mut |_| Text::empty());
|
||||
assert_eq!(text.spans[0].style.shadow_color, Some(0xffff007f));
|
||||
let translucent = serde_json::json!({"text": "A", "shadow_color": [1, 0, 0.5, 0.5]});
|
||||
let text = to_text(&translucent, &mut |_| Text::empty());
|
||||
assert_eq!(text.spans[0].style.shadow_color, Some(0x7fff007f));
|
||||
let no_shadow = serde_json::json!({"text": "A", "shadow_color": 0});
|
||||
let text = to_text(&no_shadow, &mut |_| Text::empty());
|
||||
assert_eq!(text.spans[0].style.shadow_color, Some(0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_object_survives_text_parsing_and_keeps_its_siblings() {
|
||||
let component = serde_json::json!({
|
||||
"text": "<",
|
||||
"extra": [
|
||||
{"object": "player", "player": {"name": "elyapluggin"}, "hat": false,
|
||||
"fallback": "[head]"},
|
||||
{"text": " >", "color": "gold"}
|
||||
]
|
||||
});
|
||||
let text = to_text(&component, &mut |_| Text::empty());
|
||||
assert_eq!(text.plain(), "<[head] >");
|
||||
assert!(matches!(
|
||||
&text.spans[1].style.inline_object,
|
||||
Some(InlineObject::Player { hat: false, .. })
|
||||
));
|
||||
assert!(text.spans[2].style.inline_object.is_none());
|
||||
assert_eq!(text.component(), component);
|
||||
let sprite = serde_json::json!({"object": "atlas", "sprite": "minecraft:item/porkchop"});
|
||||
let text = to_text(&sprite, &mut |_| Text::empty());
|
||||
assert!(matches!(
|
||||
&text.spans[0].style.inline_object,
|
||||
Some(InlineObject::Atlas { sprite, .. }) if sprite == "minecraft:item/porkchop"
|
||||
));
|
||||
// ObjectContents.visit without a fallback: the sprite's defaultFallback.
|
||||
assert_eq!(text.plain(), "[item/porkchop]");
|
||||
let head = serde_json::json!({"object": "player", "player": {"name": "Steve"}});
|
||||
assert_eq!(
|
||||
to_text(&head, &mut |_| Text::empty()).plain(),
|
||||
"[Steve head]"
|
||||
);
|
||||
let gui = serde_json::json!({"atlas": "gui", "sprite": "hud/heart/full"});
|
||||
assert_eq!(
|
||||
to_text(&gui, &mut |_| Text::empty()).plain(),
|
||||
"[hud/heart/full@gui]"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn snbt_and_json_components() {
|
||||
let input = "{text:'Hi ',color:red,extra:[{text:\"there\",bold:1b}]} rest";
|
||||
@@ -528,22 +351,4 @@ mod tests {
|
||||
let t = to_text(&v, &mut |_| Text::empty());
|
||||
assert_eq!(t.spans[0].style.font, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn snbt_nesting_is_bounded() {
|
||||
let nest = |n: usize| format!("{}1{}", "[".repeat(n), "]".repeat(n));
|
||||
assert!(parse_snbt(&nest(512)).is_ok());
|
||||
assert!(parse_snbt(&nest(513)).is_err());
|
||||
assert!(parse_snbt(&nest(100_000)).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn bare_words_that_look_numeric_stay_strings() {
|
||||
let (v, _) = parse_snbt("{text:nan}").unwrap();
|
||||
assert_eq!(v["text"], Value::String("nan".into()));
|
||||
let (v, _) = parse_snbt("{text:Infinity}").unwrap();
|
||||
assert_eq!(v["text"], Value::String("Infinity".into()));
|
||||
let (v, _) = parse_snbt("{n:1.5}").unwrap();
|
||||
assert_eq!(v["n"], Value::from(1.5));
|
||||
}
|
||||
}
|
||||
@@ -40,10 +40,6 @@ static BIDIRECTIONAL: AtomicBool = AtomicBool::new(false);
|
||||
/// A source of resource files: the prepared root plus packs, highest priority last.
|
||||
pub trait ResourceSource {
|
||||
fn read(&self, path: &str) -> Option<Vec<u8>>;
|
||||
/// Whether `path` is there, without reading it where the source can tell.
|
||||
fn exists(&self, path: &str) -> bool {
|
||||
self.read(path).is_some()
|
||||
}
|
||||
/// The namespaces under `assets/` (resource packs may add their own).
|
||||
fn namespaces(&self) -> Vec<String> {
|
||||
vec!["minecraft".into()]
|
||||
@@ -60,12 +56,6 @@ impl ResourceSource for Bundled {
|
||||
"assets/horizon/lang/ru_ru.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ru_ru.json")
|
||||
}
|
||||
"assets/horizon/lang/pl_pl.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/pl_pl.json")
|
||||
}
|
||||
"assets/horizon/lang/uk_ua.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/uk_ua.json")
|
||||
}
|
||||
_ => return None,
|
||||
};
|
||||
Some(body.as_bytes().to_vec())
|
||||
@@ -78,9 +68,6 @@ impl ResourceSource for std::path::PathBuf {
|
||||
fn read(&self, path: &str) -> Option<Vec<u8>> {
|
||||
std::fs::read(self.join(path)).ok()
|
||||
}
|
||||
fn exists(&self, path: &str) -> bool {
|
||||
self.join(path).is_file()
|
||||
}
|
||||
fn namespaces(&self) -> Vec<String> {
|
||||
std::fs::read_dir(self.join("assets"))
|
||||
.into_iter()
|
||||
@@ -203,7 +190,7 @@ pub fn available(sources: &[&dyn ResourceSource]) -> Vec<LanguageInfo> {
|
||||
for (code, info) in value["language"].as_object().into_iter().flatten() {
|
||||
// Only languages whose file exists somewhere are selectable.
|
||||
let file = format!("assets/minecraft/lang/{code}.json");
|
||||
if code != DEFAULT && !sources.iter().any(|s| s.exists(&file)) {
|
||||
if code != DEFAULT && !sources.iter().any(|s| s.read(&file).is_some()) {
|
||||
continue;
|
||||
}
|
||||
found.insert(
|
||||
@@ -272,21 +259,6 @@ mod tests {
|
||||
assert_eq!(en.get("horizon.options.controller"), Some("Controller"));
|
||||
let ru = Language::load(&[&empty], "ru_ru");
|
||||
assert_eq!(ru.get("horizon.options.controller"), Some("Геймпад"));
|
||||
// Every bundled string carries both languages: a key added to one file
|
||||
// and forgotten in the other shows as a key name on screen.
|
||||
for key in en.map().keys() {
|
||||
assert!(ru.get(key).is_some(), "{key} has no ru_ru value");
|
||||
}
|
||||
assert_eq!(en.get("horizon.pages.mods"), Some("Mods"));
|
||||
assert_eq!(ru.get("horizon.pages.mods"), Some("Моды"));
|
||||
let pl = Language::load(&[&empty], "pl_pl");
|
||||
assert_eq!(pl.get("horizon.options.controller"), Some("Kontroler"));
|
||||
assert_eq!(pl.get("horizon.options.vibration"), Some("Wibracje"));
|
||||
let uk = Language::load(&[&empty], "uk_ua");
|
||||
assert_eq!(
|
||||
uk.get("horizon.options.on_screen_keyboard"),
|
||||
Some("Екранна клавіатура")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -312,26 +284,4 @@ mod tests {
|
||||
);
|
||||
assert_eq!(langs[1].label(), "Français (France)");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn languages_are_listed_without_reading_their_files() {
|
||||
struct NoLangReads;
|
||||
impl ResourceSource for NoLangReads {
|
||||
fn read(&self, path: &str) -> Option<Vec<u8>> {
|
||||
assert!(!path.contains("/lang/"), "read {path}");
|
||||
(path == "assets/pack.mcmeta").then(|| {
|
||||
br#"{"language":{"fr_fr":{"name":"French"},"de_de":{"name":"German"}}}"#
|
||||
.to_vec()
|
||||
})
|
||||
}
|
||||
fn exists(&self, path: &str) -> bool {
|
||||
path == "assets/minecraft/lang/fr_fr.json"
|
||||
}
|
||||
}
|
||||
let langs = available(&[&NoLangReads]);
|
||||
assert_eq!(
|
||||
langs.iter().map(|l| l.code.as_str()).collect::<Vec<_>>(),
|
||||
["en_us", "fr_fr"]
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -55,12 +55,6 @@ particle_types! {
|
||||
Rain = "rain",
|
||||
Bubble = "bubble",
|
||||
SulfurBubbles = "sulfur_bubbles",
|
||||
NoxiousGas = "noxious_gas",
|
||||
NoxiousGasCloud = "noxious_gas_cloud",
|
||||
Geyser = "geyser",
|
||||
GeyserBase = "geyser_base",
|
||||
GeyserPoof = "geyser_poof",
|
||||
GeyserPlume = "geyser_plume",
|
||||
BubblePop = "bubble_pop",
|
||||
BubbleColumnUp = "bubble_column_up",
|
||||
CurrentDown = "current_down",
|
||||
@@ -155,10 +149,6 @@ impl ParticleType {
|
||||
matches!(
|
||||
self,
|
||||
Self::BlockMarker
|
||||
| Self::Geyser
|
||||
| Self::GeyserBase
|
||||
| Self::GeyserPoof
|
||||
| Self::GeyserPlume
|
||||
| Self::DamageIndicator
|
||||
| Self::ExplosionEmitter
|
||||
| Self::Explosion
|
||||
@@ -201,8 +191,6 @@ impl ParticleType {
|
||||
// SpellParticle.
|
||||
| Self::Effect | Self::InstantEffect | Self::EntityEffect
|
||||
| Self::Witch | Self::Infested | Self::TrialOmen | Self::RaidOmen
|
||||
// NoxiousGasParticle.
|
||||
| Self::NoxiousGas
|
||||
// EmissiveRisingParticle.
|
||||
| Self::Soul | Self::SculkSoul
|
||||
// SculkChargeParticle, SculkChargePopParticle, ShriekParticle,
|
||||
|
||||
@@ -91,7 +91,6 @@ pub fn effect(id: &str) -> Option<&'static EffectDef> {
|
||||
/// Namespaced effect ids for mob effect storage.
|
||||
pub fn namespaced(id: &'static str) -> &'static str {
|
||||
static IDS: OnceLock<HashMap<&'static str, &'static str>> = OnceLock::new();
|
||||
let key = id.strip_prefix("minecraft:").unwrap_or(id);
|
||||
IDS.get_or_init(|| {
|
||||
EFFECTS
|
||||
.iter()
|
||||
@@ -103,7 +102,7 @@ pub fn namespaced(id: &'static str) -> &'static str {
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
.get(key)
|
||||
.get(id)
|
||||
.copied()
|
||||
.unwrap_or(id)
|
||||
}
|
||||
|
||||
@@ -54,12 +54,6 @@ pub struct Registries {
|
||||
pub function_tags: Vec<String>,
|
||||
/// The block the source is looking at (relevant coordinates).
|
||||
pub target_block: Option<[i32; 3]>,
|
||||
/// `ClientSuggestionProvider.getSelectedEntities`: the UUID of the
|
||||
/// entity under the crosshair (`Entity.getStringUUID`), if any.
|
||||
pub selected_entities: Vec<String>,
|
||||
/// `ClientSuggestionProvider.getAbsoluteCoordinates`: the exact point of
|
||||
/// that block hit, each coordinate as `%.2f` (`Locale.ROOT`).
|
||||
pub target_point: Option<[String; 3]>,
|
||||
/// Every registry's element and tag ids (`minecraft:item` -> ...), as
|
||||
/// the server's registry access and reloadable registries hold them.
|
||||
pub by_registry: BTreeMap<String, RegistryIds>,
|
||||
|
||||
@@ -112,7 +112,6 @@ pub fn style_from_json(v: &Value) -> Style {
|
||||
.and_then(|h| u32::from_str_radix(h, 16).ok())
|
||||
});
|
||||
}
|
||||
s.shadow_color = o.get("shadow_color").and_then(component::shadow_color);
|
||||
let flag = |k: &str| o.get(k).and_then(Value::as_bool);
|
||||
s.bold = flag("bold");
|
||||
s.italic = flag("italic");
|
||||
@@ -663,22 +662,10 @@ pub fn name_shown(own: Option<&Team>, viewer: Option<&Team>, v: NameView) -> boo
|
||||
}
|
||||
!v.hud_hidden && !v.is_camera && visible && !v.is_vehicle
|
||||
}
|
||||
/// `ServerPlayer.die`: whether `other` hears the death message of `dying`
|
||||
/// (`broadcastSystemMessage`, `broadcastSystemToTeam` or
|
||||
/// `broadcastSystemToAllExceptTeam`, by the team's death message visibility).
|
||||
pub fn death_message_reaches(board: &Scoreboard, dying: &str, other: &str) -> bool {
|
||||
let Some(team) = board.players_team(dying) else {
|
||||
return true;
|
||||
};
|
||||
let same_team = board
|
||||
.players_team(other)
|
||||
.is_some_and(|t| t.name == team.name);
|
||||
match team.death_message_visibility {
|
||||
Visibility::Always => true,
|
||||
Visibility::Never => false,
|
||||
Visibility::HideForOtherTeams => same_team && other != dying,
|
||||
Visibility::HideForOwnTeam => !same_team,
|
||||
}
|
||||
/// `ServerPlayer.die`: whether a player's death message reaches the player
|
||||
/// themselves (the team broadcasts leave out the dying player).
|
||||
pub fn own_death_message_shown(team: Option<&Team>) -> bool {
|
||||
team.is_none_or(|t| t.death_message_visibility == Visibility::Always)
|
||||
}
|
||||
|
||||
// ---- objectives and scores ---------------------------------------------
|
||||
@@ -1564,49 +1551,3 @@ mod tests {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// `DamageSource.getLocalizedDeathMessage`: the cause's item with a custom
|
||||
/// name gets the `<id>.item` message, with the item's name as a third
|
||||
/// argument.
|
||||
pub fn death_message_args(
|
||||
key: &str,
|
||||
victim: &Text,
|
||||
cause: &Text,
|
||||
item: Option<&Text>,
|
||||
) -> (String, Vec<Text>) {
|
||||
match item {
|
||||
Some(item) => (
|
||||
format!("{key}.item"),
|
||||
vec![victim.clone(), cause.clone(), item.clone()],
|
||||
),
|
||||
None => (key.to_owned(), vec![victim.clone(), cause.clone()]),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod death_message_tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn the_death_message_names_the_causes_item_when_it_has_a_custom_name() {
|
||||
let victim = Text::literal("Steve");
|
||||
let cause = Text::literal("Zombie");
|
||||
// DamageSource.getLocalizedDeathMessage: the item variant, with the
|
||||
// item's name as the third argument.
|
||||
let (key, args) = death_message_args(
|
||||
"death.attack.arrow",
|
||||
&victim,
|
||||
&cause,
|
||||
Some(&Text::literal("My Sword")),
|
||||
);
|
||||
assert_eq!(key, "death.attack.arrow.item");
|
||||
assert_eq!(args.len(), 3);
|
||||
assert_eq!(args[0].plain(), "Steve");
|
||||
assert_eq!(args[1].plain(), "Zombie");
|
||||
assert_eq!(args[2].plain(), "My Sword");
|
||||
// Without a custom name the message keeps its two arguments.
|
||||
let (key, args) = death_message_args("death.attack.arrow", &victim, &cause, None);
|
||||
assert_eq!(key, "death.attack.arrow");
|
||||
assert_eq!(args.len(), 2);
|
||||
}
|
||||
}
|
||||
@@ -58,34 +58,10 @@ pub enum ClickEvent {
|
||||
OpenFile(String),
|
||||
}
|
||||
|
||||
/// A non-character `minecraft:object` embedded in a text component.
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub enum InlineObject {
|
||||
Player {
|
||||
profile: Value,
|
||||
hat: bool,
|
||||
fallback: String,
|
||||
},
|
||||
Atlas {
|
||||
atlas: String,
|
||||
sprite: String,
|
||||
fallback: String,
|
||||
},
|
||||
}
|
||||
impl InlineObject {
|
||||
pub fn fallback(&self) -> &str {
|
||||
match self {
|
||||
Self::Player { fallback, .. } | Self::Atlas { fallback, .. } => fallback,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Text style; `None` fields inherit from the enclosing style.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
||||
pub struct Style {
|
||||
pub color: Option<u32>,
|
||||
/// Text component `shadow_color` as packed ARGB. Zero suppresses shadows.
|
||||
pub shadow_color: Option<u32>,
|
||||
pub bold: Option<bool>,
|
||||
pub italic: Option<bool>,
|
||||
pub underlined: Option<bool>,
|
||||
@@ -101,8 +77,6 @@ pub struct Style {
|
||||
/// The font (`FontDescription.Resource`), a full id like
|
||||
/// `minecraft:alt`; the default font when unset.
|
||||
pub font: Option<String>,
|
||||
/// Content metadata for a single U+FFFC object span; never inherited.
|
||||
pub inline_object: Option<InlineObject>,
|
||||
}
|
||||
/// A style's `font` field: an identifier (`alt` is `minecraft:alt`).
|
||||
pub fn font_id(v: &Value) -> Option<String> {
|
||||
@@ -118,7 +92,6 @@ impl Style {
|
||||
/// Fill unset fields from `base` (Style.applyTo).
|
||||
pub fn inherit(&mut self, base: &Style) {
|
||||
self.color = self.color.or(base.color);
|
||||
self.shadow_color = self.shadow_color.or(base.shadow_color);
|
||||
self.bold = self.bold.or(base.bold);
|
||||
self.italic = self.italic.or(base.italic);
|
||||
self.underlined = self.underlined.or(base.underlined);
|
||||
@@ -364,13 +337,7 @@ impl Text {
|
||||
}
|
||||
/// Component.getString: the plain characters.
|
||||
pub fn plain(&self) -> String {
|
||||
self.spans
|
||||
.iter()
|
||||
.map(|s| match &s.style.inline_object {
|
||||
Some(object) if s.text == "\u{fffc}" => object.fallback(),
|
||||
_ => s.text.as_str(),
|
||||
})
|
||||
.collect()
|
||||
self.spans.iter().map(|s| s.text.as_str()).collect()
|
||||
}
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.spans.iter().all(|s| s.text.is_empty())
|
||||
@@ -436,7 +403,31 @@ impl Text {
|
||||
continue;
|
||||
}
|
||||
let Some(code) = chars.next() else { break };
|
||||
let next = legacy_format(&style, code, &span.style);
|
||||
let code = code.to_ascii_lowercase();
|
||||
let next = if let Some(c) = COLORS.iter().find(|c| c.0 == code) {
|
||||
// Style.applyLegacyFormat: a colour clears the decorations.
|
||||
Style {
|
||||
color: Some(c.2),
|
||||
bold: Some(false),
|
||||
italic: Some(false),
|
||||
underlined: Some(false),
|
||||
strikethrough: Some(false),
|
||||
obfuscated: Some(false),
|
||||
..style.clone()
|
||||
}
|
||||
} else {
|
||||
let mut s = style.clone();
|
||||
match code {
|
||||
'k' => s.obfuscated = Some(true),
|
||||
'l' => s.bold = Some(true),
|
||||
'm' => s.strikethrough = Some(true),
|
||||
'n' => s.underlined = Some(true),
|
||||
'o' => s.italic = Some(true),
|
||||
'r' => s = span.style.clone(),
|
||||
_ => {}
|
||||
}
|
||||
s
|
||||
};
|
||||
if next != style {
|
||||
if !current.is_empty() {
|
||||
out.spans.push(Span {
|
||||
@@ -523,9 +514,8 @@ impl Text {
|
||||
}
|
||||
|
||||
/// The style fields of a component's JSON.
|
||||
const STYLE_KEYS: [&str; 11] = [
|
||||
const STYLE_KEYS: [&str; 10] = [
|
||||
"color",
|
||||
"shadow_color",
|
||||
"bold",
|
||||
"italic",
|
||||
"underlined",
|
||||
@@ -546,9 +536,6 @@ fn style_json(style: &Style) -> Vec<(String, Value)> {
|
||||
.map_or_else(|| format!("#{c:06X}"), |n| n.1.to_owned());
|
||||
out.push(("color".to_owned(), name.into()));
|
||||
}
|
||||
if let Some(shadow) = style.shadow_color {
|
||||
out.push(("shadow_color".to_owned(), Value::from(shadow as i32)));
|
||||
}
|
||||
for (key, flag) in [
|
||||
("bold", style.bold),
|
||||
("italic", style.italic),
|
||||
@@ -601,35 +588,6 @@ fn style_json(style: &Style) -> Vec<(String, Value)> {
|
||||
out
|
||||
}
|
||||
|
||||
/// `Style.applyLegacyFormat` for the code after a `§`, `§r` going back to
|
||||
/// `reset` (`StringDecomposer.iterateFormatted`); an unknown code changes nothing.
|
||||
pub fn legacy_format(style: &Style, code: char, reset: &Style) -> Style {
|
||||
let code = code.to_ascii_lowercase();
|
||||
if let Some(c) = COLORS.iter().find(|c| c.0 == code) {
|
||||
// A colour clears the decorations.
|
||||
return Style {
|
||||
color: Some(c.2),
|
||||
bold: Some(false),
|
||||
italic: Some(false),
|
||||
underlined: Some(false),
|
||||
strikethrough: Some(false),
|
||||
obfuscated: Some(false),
|
||||
..style.clone()
|
||||
};
|
||||
}
|
||||
let mut s = style.clone();
|
||||
match code {
|
||||
'k' => s.obfuscated = Some(true),
|
||||
'l' => s.bold = Some(true),
|
||||
'm' => s.strikethrough = Some(true),
|
||||
'n' => s.underlined = Some(true),
|
||||
'o' => s.italic = Some(true),
|
||||
'r' => s = reset.clone(),
|
||||
_ => {}
|
||||
}
|
||||
s
|
||||
}
|
||||
|
||||
/// TranslatableContents.decomposeTemplate: `%s` takes the next argument,
|
||||
/// `%n$s` a numbered one and `%%` is a percent sign. Malformed templates are
|
||||
/// shown verbatim.
|
||||
|
||||
@@ -60,19 +60,6 @@ pub fn edit_shortcut(
|
||||
})
|
||||
}
|
||||
|
||||
/// Windows reports AltGr as Ctrl plus Alt: the system presses a left Control
|
||||
/// in front of the right Alt.
|
||||
pub const ALTGR_IS_CTRL_ALT: bool = cfg!(windows);
|
||||
|
||||
/// Whether a key's text reaches the screen (`KeyboardHandler.textInput`, then
|
||||
/// `charTyped` per code point). The edit modifier's shortcuts type nothing,
|
||||
/// but `textInput` takes no modifiers: with AltGr held (Ctrl plus Alt where
|
||||
/// `altgr_is_ctrl_alt`) the layout's third-level characters are text, as `/`
|
||||
/// on ABNT2, `@`, `{` and `[` on German or the Polish letters.
|
||||
pub fn types_text(edit_modifier: bool, alt: bool, altgr_is_ctrl_alt: bool) -> bool {
|
||||
!edit_modifier || (altgr_is_ctrl_alt && alt)
|
||||
}
|
||||
|
||||
/// `StringUtil.isAllowedChatCharacter`.
|
||||
pub fn is_allowed_chat_character(c: char) -> bool {
|
||||
c != '§' && c >= ' ' && c != '\u{7f}'
|
||||
@@ -316,22 +303,6 @@ pub fn append_limited(value: &mut String, text: &str, max_chars: usize) -> bool
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn altgr_types_text_where_it_is_ctrl_alt() {
|
||||
// Plain keys and Shift type.
|
||||
assert!(types_text(false, false, true));
|
||||
assert!(types_text(false, false, false));
|
||||
// Ctrl (Cmd) shortcuts do not.
|
||||
assert!(!types_text(true, false, true));
|
||||
assert!(!types_text(true, false, false));
|
||||
// AltGr on Windows is Ctrl+Alt: ABNT2 `/`, German `@` type.
|
||||
assert!(types_text(true, true, true));
|
||||
// Where AltGr is its own modifier, Ctrl+Alt is a shortcut.
|
||||
assert!(!types_text(true, true, false));
|
||||
// Alt alone (macOS Option, Linux AltGr) types.
|
||||
assert!(types_text(false, true, false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shortcuts_need_the_edit_modifier_alone() {
|
||||
let c = Some('c');
|
||||
|
||||
@@ -13,12 +13,6 @@ pub enum Button {
|
||||
}
|
||||
|
||||
pub trait InteractionWorld {
|
||||
/// Minecraft.pick before handleKeybinds: the tick's `hitResult`, which
|
||||
/// every click of the tick reads, even after one of them changed the
|
||||
/// block it names (a creative break, then a use that replaces it).
|
||||
fn pick_hit_result(&mut self);
|
||||
/// The tick's clicks are done: later picks follow the crosshair again.
|
||||
fn release_hit_result(&mut self);
|
||||
fn using_item(&self) -> bool;
|
||||
fn release_using(&mut self);
|
||||
fn start_attack(&mut self) -> bool;
|
||||
@@ -54,7 +48,6 @@ impl InteractionInput {
|
||||
|
||||
pub fn tick(&mut self, world: &mut impl InteractionWorld, attack_down: bool, use_down: bool) {
|
||||
let [attack, use_item, pick] = std::mem::take(&mut self.clicks);
|
||||
world.pick_hit_result();
|
||||
let mut instant = false;
|
||||
if world.using_item() {
|
||||
if !use_down {
|
||||
@@ -77,7 +70,6 @@ impl InteractionInput {
|
||||
world.start_use();
|
||||
}
|
||||
world.continue_attack(!instant && attack_down);
|
||||
world.release_hit_result();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -94,8 +86,6 @@ mod tests {
|
||||
events: Vec<&'static str>,
|
||||
}
|
||||
impl InteractionWorld for World {
|
||||
fn pick_hit_result(&mut self) {}
|
||||
fn release_hit_result(&mut self) {}
|
||||
fn using_item(&self) -> bool {
|
||||
self.using
|
||||
}
|
||||
@@ -193,67 +183,4 @@ mod tests {
|
||||
input.tick(&mut world, false, false);
|
||||
assert_eq!(world.events, ["release", "continue"]);
|
||||
}
|
||||
|
||||
/// A floating block in front of the crosshair, nothing behind it, and a
|
||||
/// block item in the hand of a creative player.
|
||||
#[derive(Default)]
|
||||
struct Column {
|
||||
block: bool,
|
||||
hit: Option<Option<()>>,
|
||||
placed: bool,
|
||||
}
|
||||
impl Column {
|
||||
/// Minecraft.hitResult: the tick's pick, or a fresh one outside it.
|
||||
fn target(&self) -> Option<()> {
|
||||
self.hit.unwrap_or(self.block.then_some(()))
|
||||
}
|
||||
}
|
||||
impl InteractionWorld for Column {
|
||||
fn pick_hit_result(&mut self) {
|
||||
self.hit = Some(self.target());
|
||||
}
|
||||
fn release_hit_result(&mut self) {
|
||||
self.hit = None;
|
||||
}
|
||||
fn using_item(&self) -> bool {
|
||||
false
|
||||
}
|
||||
fn release_using(&mut self) {}
|
||||
fn start_attack(&mut self) -> bool {
|
||||
// MultiPlayerGameMode.startDestroyBlock in creative: the
|
||||
// predicted break leaves air.
|
||||
if self.target().is_some() {
|
||||
self.block = false;
|
||||
}
|
||||
!self.block
|
||||
}
|
||||
fn start_use(&mut self) {
|
||||
// BlockItem.place: the clicked block, now air, can be replaced.
|
||||
if self.target().is_some() && !self.block {
|
||||
self.block = true;
|
||||
self.placed = true;
|
||||
}
|
||||
}
|
||||
fn pick(&mut self) {}
|
||||
fn use_delay(&self) -> u32 {
|
||||
0
|
||||
}
|
||||
fn continue_attack(&mut self, _: bool) {}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn attack_and_use_in_one_tick_share_the_hit_result() {
|
||||
// #3006: both buttons at once replace the block the crosshair is on.
|
||||
let mut input = InteractionInput::default();
|
||||
let mut world = Column {
|
||||
block: true,
|
||||
..Default::default()
|
||||
};
|
||||
input.press(Button::Attack);
|
||||
input.press(Button::Use);
|
||||
input.tick(&mut world, false, false);
|
||||
assert!(world.placed, "the use acts on the block the attack broke");
|
||||
assert!(world.block);
|
||||
assert!(world.hit.is_none(), "the next pick follows the crosshair");
|
||||
}
|
||||
}
|
||||
@@ -300,8 +300,9 @@ impl Default for KeyBinds {
|
||||
}
|
||||
}
|
||||
/// Each default key once, in order: two mappings that share a default key
|
||||
/// (Pick Block and the spectator hotbar both on the middle button) are one
|
||||
/// press of it, not two.
|
||||
/// (Advancements and the debug profiler both on L) are one press of it, not
|
||||
/// two (the second would close the screen the first opened). Vanilla clicks
|
||||
/// both mappings, but the profiler one only acts with F3 held.
|
||||
fn distinct<T: PartialEq>(keys: Vec<T>) -> Vec<T> {
|
||||
let mut out = Vec::with_capacity(keys.len());
|
||||
for k in keys {
|
||||
@@ -367,25 +368,6 @@ impl KeyBinds {
|
||||
.map(|m| m.0)
|
||||
.filter(move |n| self.get(n) == key)
|
||||
}
|
||||
/// The mappings bound to `key` that [`KeyBinds::translate_all`] follows:
|
||||
/// all but the debug keys. Those act only with F3 held
|
||||
/// (`KeyboardHandler.handleDebugKeys`, `debug_keys.rs` reads the physical
|
||||
/// key and the binding itself); their defaults (A, S, D, T, L, 1 to 4...)
|
||||
/// would otherwise turn the key back into its old gameplay meaning.
|
||||
fn translated_mappings<'a>(&'a self, key: &'a str) -> impl Iterator<Item = &'static str> + 'a {
|
||||
MAPPINGS
|
||||
.iter()
|
||||
.filter(|m| m.2 != "debug")
|
||||
.map(|m| m.0)
|
||||
.filter(move |n| self.get(n) == key)
|
||||
}
|
||||
/// Whether a mapping (other than a debug key) whose default is `key` was
|
||||
/// bound elsewhere.
|
||||
fn default_moved(&self, key: &str) -> bool {
|
||||
MAPPINGS
|
||||
.iter()
|
||||
.any(|(n, d, c)| *d == key && *c != "debug" && !self.is_default(n))
|
||||
}
|
||||
/// Translate a physical key into the default key of the mapping it is
|
||||
/// bound to, so game code written against vanilla defaults follows the
|
||||
/// player's bindings. `None` means the key now does nothing; mouse
|
||||
@@ -402,7 +384,7 @@ impl KeyBinds {
|
||||
return vec![Ok(key)];
|
||||
};
|
||||
let bound: Vec<_> = self
|
||||
.translated_mappings(name)
|
||||
.mappings_for(name)
|
||||
.filter_map(|mapping| {
|
||||
let default = Self::default_of(mapping);
|
||||
match key_code(default) {
|
||||
@@ -415,7 +397,10 @@ impl KeyBinds {
|
||||
return distinct(bound);
|
||||
}
|
||||
// An unbound key whose default meaning was moved elsewhere is inert.
|
||||
if self.default_moved(name) {
|
||||
if MAPPINGS
|
||||
.iter()
|
||||
.any(|(n, d, _)| *d == name && !self.is_default(n))
|
||||
{
|
||||
return Vec::new();
|
||||
}
|
||||
vec![Ok(key)]
|
||||
@@ -428,7 +413,7 @@ impl KeyBinds {
|
||||
pub fn translate_mouse_all(&self, button: MouseButton) -> Vec<Result<KeyCode, MouseButton>> {
|
||||
let name = mouse_name(button);
|
||||
let bound: Vec<_> = self
|
||||
.translated_mappings(&name)
|
||||
.mappings_for(&name)
|
||||
.filter_map(|mapping| {
|
||||
let default = Self::default_of(mapping);
|
||||
match mouse_button(default) {
|
||||
@@ -440,7 +425,10 @@ impl KeyBinds {
|
||||
if !bound.is_empty() {
|
||||
return distinct(bound);
|
||||
}
|
||||
if self.default_moved(&name) {
|
||||
if MAPPINGS
|
||||
.iter()
|
||||
.any(|(n, d, _)| *d == name && !self.is_default(n))
|
||||
{
|
||||
return Vec::new();
|
||||
}
|
||||
vec![Err(button)]
|
||||
@@ -520,29 +508,6 @@ mod tests {
|
||||
assert_eq!(k.conflicts("key.forward"), ["key.jump"]);
|
||||
}
|
||||
#[test]
|
||||
fn a_moved_key_keeps_no_default_action() {
|
||||
// #3158: the debug keys (F3+A, F3+1...) share these keys' defaults,
|
||||
// and must not hand them back their gameplay meaning.
|
||||
let mut k = KeyBinds::default();
|
||||
k.set("key.hotbar.1", "key.keyboard.q");
|
||||
assert_eq!(k.translate_all(KeyCode::Digit1), []);
|
||||
assert_eq!(
|
||||
k.translate_all(KeyCode::KeyQ),
|
||||
[Ok(KeyCode::KeyQ), Ok(KeyCode::Digit1)]
|
||||
);
|
||||
k.set("key.inventory", "key.keyboard.a");
|
||||
k.set("key.left", "key.keyboard.e");
|
||||
assert_eq!(k.translate_all(KeyCode::KeyA), [Ok(KeyCode::KeyE)]);
|
||||
assert_eq!(k.translate_all(KeyCode::KeyE), [Ok(KeyCode::KeyA)]);
|
||||
k.set("key.back", "key.keyboard.down");
|
||||
assert_eq!(k.translate_all(KeyCode::KeyS), []);
|
||||
// Keys left alone still act, and a moved debug key changes nothing.
|
||||
k.set("key.debug.fpsCharts", "key.keyboard.9");
|
||||
assert_eq!(k.translate_all(KeyCode::Digit2), [Ok(KeyCode::Digit2)]);
|
||||
assert_eq!(k.translate_all(KeyCode::Digit9), [Ok(KeyCode::Digit9)]);
|
||||
assert_eq!(k.translate_all(KeyCode::F3), [Ok(KeyCode::F3)]);
|
||||
}
|
||||
#[test]
|
||||
fn display_names() {
|
||||
assert_eq!(display_name("key.keyboard.w").plain(), "W");
|
||||
assert_eq!(display_name("key.keyboard.slash").plain(), "/");
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
[package]
|
||||
name = "horizon-client-render"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.90"
|
||||
description = "The client's world data, rendering and screens: chunks, meshing, light, streaming, the renderer, the HUD, menus and settings; no gameplay"
|
||||
|
||||
[dependencies]
|
||||
horizon-assets = { path = "../horizon-assets" }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
horizon-client-input = { path = "../horizon-client-input" }
|
||||
horizon-command = { path = "../horizon-command" }
|
||||
horizon-core = { path = "../horizon-core" }
|
||||
horizon-hdr = { path = "../horizon-hdr" }
|
||||
horizon-items = { path = "../horizon-items" }
|
||||
horizon-protocol = { path = "../horizon-protocol" }
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false, features = ["live"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
ab_glyph = "0.2.32"
|
||||
bytemuck = { version = "1.24", features = ["derive"] }
|
||||
# Sound (ALSA on Linux); the `audio` feature.
|
||||
cpal = { version = "0.16", optional = true }
|
||||
chrono = { version = "0.4.42", default-features = false, features = ["clock", "std"] }
|
||||
flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs", "runtime_detection"] }
|
||||
glam = "0.30"
|
||||
log = "0.4"
|
||||
miniz_oxide = "0.8"
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out"] }
|
||||
png = "0.18"
|
||||
pollster = "0.4"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = { version = "1.0.151", features = ["raw_value"] }
|
||||
sha2 = "0.10.9"
|
||||
symphonia = { version = "0.5", default-features = false, features = ["ogg", "vorbis"] }
|
||||
unicode-bidi = "0.3.18"
|
||||
ureq = { version = "2", default-features = false, features = ["tls"] }
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["std", "parking_lot", "vulkan", "metal", "wgsl", "naga-ir"] }
|
||||
winit = "0.30.13"
|
||||
zip = { version = "2", default-features = false, features = ["deflate"] }
|
||||
|
||||
[target.'cfg(unix)'.dependencies]
|
||||
rustix = { version = "1", default-features = false, features = ["std", "time"] }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["dx12"] }
|
||||
|
||||
[target.'cfg(not(target_os = "macos"))'.dependencies]
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
|
||||
|
||||
[features]
|
||||
# Sound output: horizon-client's `audio` feature.
|
||||
audio = ["dep:cpal"]
|
||||
# Helpers horizon-client's tests build their fixtures with.
|
||||
test-support = []
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "msl-out", "spv-out"] }
|
||||
@@ -1,151 +0,0 @@
|
||||
//! Two offscreen frames presented in one window, without game resources or player data.
|
||||
//! `cargo run --profile fast -p horizon-client-render --example compositor -- --smoke`
|
||||
use horizon_client_render::gfx::compositor::Compositor;
|
||||
use std::sync::Arc;
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
struct Frames {
|
||||
window: Arc<Window>,
|
||||
compositor: Compositor,
|
||||
textures: [wgpu::Texture; 2],
|
||||
}
|
||||
|
||||
impl Frames {
|
||||
fn new(event_loop: &ActiveEventLoop) -> horizon_client_render::Result<Self> {
|
||||
let window = Arc::new(
|
||||
event_loop.create_window(
|
||||
Window::default_attributes()
|
||||
.with_title("Compositor: red and blue views")
|
||||
.with_inner_size(winit::dpi::PhysicalSize::new(640, 360)),
|
||||
)?,
|
||||
);
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_with_display_handle(
|
||||
Box::new(window.clone()),
|
||||
));
|
||||
let surface = instance.create_surface(window.clone())?;
|
||||
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
compatible_surface: Some(&surface),
|
||||
..Default::default()
|
||||
}))?;
|
||||
let (device, queue) = pollster::block_on(adapter.request_device(&Default::default()))?;
|
||||
let textures = [[0, 0, 255, 255], [255, 0, 0, 255]].map(|pixel| {
|
||||
let size = wgpu::Extent3d {
|
||||
width: 320,
|
||||
height: 360,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Offscreen view"),
|
||||
size,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
usage: wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
});
|
||||
queue.write_texture(
|
||||
texture.as_image_copy(),
|
||||
&pixel.repeat(320 * 360),
|
||||
wgpu::TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(320 * 4),
|
||||
rows_per_image: Some(360),
|
||||
},
|
||||
size,
|
||||
);
|
||||
texture
|
||||
});
|
||||
let compositor = Compositor::new(
|
||||
surface,
|
||||
&adapter,
|
||||
&device,
|
||||
&queue,
|
||||
window.inner_size().into(),
|
||||
)?;
|
||||
Ok(Self {
|
||||
window,
|
||||
compositor,
|
||||
textures,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct Demo {
|
||||
frames: Option<Frames>,
|
||||
error: Option<String>,
|
||||
presented: usize,
|
||||
smoke: bool,
|
||||
}
|
||||
|
||||
impl ApplicationHandler for Demo {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
if self.frames.is_none() {
|
||||
match Frames::new(event_loop) {
|
||||
Ok(frames) => self.frames = Some(frames),
|
||||
Err(error) => {
|
||||
self.error = Some(error.to_string());
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn window_event(&mut self, event_loop: &ActiveEventLoop, _: WindowId, event: WindowEvent) {
|
||||
let Some(f) = &mut self.frames else { return };
|
||||
match event {
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::Resized(size) => f.compositor.resize(size.width, size.height),
|
||||
// Uncovered pixels are black; resize smaller to exercise clipping.
|
||||
WindowEvent::RedrawRequested
|
||||
if f.compositor
|
||||
.present(&[(&f.textures[0], [0, 0]), (&f.textures[1], [320, 0])]) =>
|
||||
{
|
||||
self.presented += 1;
|
||||
if self.smoke && self.presented == 10 {
|
||||
f.compositor.set_vsync(false);
|
||||
f.compositor.resize(0, 0);
|
||||
assert!(!f.compositor.present(&[]));
|
||||
f.compositor.resize(u32::MAX, u32::MAX);
|
||||
assert!(!f.compositor.present(&[]));
|
||||
f.compositor.resize(400, 240);
|
||||
let _ = f
|
||||
.window
|
||||
.request_inner_size(winit::dpi::PhysicalSize::new(400, 240));
|
||||
}
|
||||
if self.smoke && self.presented == 20 {
|
||||
println!("compositor: 20 frames, resize, suspension and clipping passed");
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _: &ActiveEventLoop) {
|
||||
if let Some(f) = &self.frames {
|
||||
f.window.request_redraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> horizon_client_render::Result<()> {
|
||||
let mut demo = Demo {
|
||||
smoke: std::env::args().any(|a| a == "--smoke"),
|
||||
..Default::default()
|
||||
};
|
||||
EventLoop::new()?.run_app(&mut demo)?;
|
||||
if let Some(error) = demo.error {
|
||||
return Err(error.into());
|
||||
}
|
||||
if demo.smoke && demo.presented < 20 {
|
||||
return Err("smoke test closed early".into());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -1,214 +0,0 @@
|
||||
//! Splitscreen: several players' renderers draw offscreen on one device, and the
|
||||
//! compositor copies each frame into its place on a window's surface. A window holds views but
|
||||
//! never owns them, so a view can later move to another window (another monitor, detached).
|
||||
use super::Renderer;
|
||||
use crate::Result;
|
||||
use std::sync::Arc;
|
||||
use winit::window::Window;
|
||||
|
||||
pub struct Compositor {
|
||||
surface: wgpu::Surface<'static>,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
config: wgpu::SurfaceConfiguration,
|
||||
present_modes: Vec<wgpu::PresentMode>,
|
||||
suspended: bool,
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
/// A compositor for `window` on this renderer's device, presenting on the surface it gave up.
|
||||
pub fn compositor(&self, window: Arc<Window>) -> Result<Compositor> {
|
||||
// The surface this renderer set aside for its successor (`release_surface`), else a new
|
||||
// one: a window can't keep two.
|
||||
let spare = self
|
||||
.spare_surface
|
||||
.lock()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner)
|
||||
.take();
|
||||
let surface = match spare {
|
||||
Some(surface) => surface,
|
||||
None => self.instance.create_surface(window.clone())?,
|
||||
};
|
||||
Compositor::new(
|
||||
surface,
|
||||
&self.adapter,
|
||||
&self.device,
|
||||
&self.queue,
|
||||
window.inner_size().into(),
|
||||
)
|
||||
}
|
||||
|
||||
/// The last offscreen frame (`--offscreen`), for the compositor.
|
||||
pub fn offscreen_frame(&self) -> Option<&wgpu::Texture> {
|
||||
self.offscreen.as_ref()
|
||||
}
|
||||
|
||||
/// Splitscreen turned off: a compositor's surface, set aside for the renderer that draws on
|
||||
/// the window again (it takes it, as after `release_surface`).
|
||||
pub fn take_back(&self, compositor: Compositor) {
|
||||
*self
|
||||
.spare_surface
|
||||
.lock()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner) = Some(compositor.surface);
|
||||
}
|
||||
}
|
||||
|
||||
impl Compositor {
|
||||
/// Present offscreen BGRA frames on a compatible surface using their existing device.
|
||||
/// The surface must support COPY_DST and Bgra8Unorm; unsupported surfaces return an error.
|
||||
pub fn new(
|
||||
surface: wgpu::Surface<'static>,
|
||||
adapter: &wgpu::Adapter,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
size: [u32; 2],
|
||||
) -> Result<Self> {
|
||||
let caps = surface.get_capabilities(adapter);
|
||||
// ponytail: a plain texture copy needs the offscreen frames' format; a blit pass would
|
||||
// take any surface format (Rgba8Unorm on some Linux drivers).
|
||||
if !caps.usages.contains(wgpu::TextureUsages::COPY_DST) {
|
||||
return Err("surface does not support copying offscreen frames".into());
|
||||
}
|
||||
let format = wgpu::TextureFormat::Bgra8Unorm;
|
||||
if !caps.formats.contains(&format) {
|
||||
return Err(format!(
|
||||
"splitscreen needs a {format:?} surface; this one offers {:?}",
|
||||
caps.formats
|
||||
)
|
||||
.into());
|
||||
}
|
||||
let max = device.limits().max_texture_dimension_2d;
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
|
||||
format,
|
||||
width: size[0].clamp(1, max),
|
||||
height: size[1].clamp(1, max),
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
desired_maximum_frame_latency: 2,
|
||||
alpha_mode: wgpu::CompositeAlphaMode::Opaque,
|
||||
view_formats: vec![],
|
||||
color_space: wgpu::SurfaceColorSpace::default(),
|
||||
};
|
||||
surface.configure(device, &config);
|
||||
Ok(Compositor {
|
||||
surface,
|
||||
device: device.clone(),
|
||||
queue: queue.clone(),
|
||||
config,
|
||||
present_modes: caps.present_modes,
|
||||
suspended: !super::drawable_size(size[0], size[1], max),
|
||||
})
|
||||
}
|
||||
|
||||
/// Vsync on: presents wait for the display. Off: they don't (Mailbox, else Immediate).
|
||||
pub fn set_vsync(&mut self, vsync: bool) {
|
||||
let mode = [wgpu::PresentMode::Mailbox, wgpu::PresentMode::Immediate]
|
||||
.into_iter()
|
||||
.find(|m| !vsync && self.present_modes.contains(m))
|
||||
.unwrap_or(wgpu::PresentMode::Fifo);
|
||||
if mode != self.config.present_mode {
|
||||
self.config.present_mode = mode;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, width: u32, height: u32) {
|
||||
self.suspended =
|
||||
!super::drawable_size(width, height, self.device.limits().max_texture_dimension_2d);
|
||||
if !self.suspended {
|
||||
self.config.width = width;
|
||||
self.config.height = height;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
}
|
||||
}
|
||||
|
||||
/// Copy each view's frame to its top-left corner on the window and present. Frames that
|
||||
/// don't fit are clipped; parts of the window no view covers (a view before its first frame,
|
||||
/// one still at its old size after a resize) are black. Nothing when the window has no frame
|
||||
/// to give (occluded, resized, timed out). Returns true when a frame was submitted.
|
||||
pub fn present(&mut self, views: &[(&wgpu::Texture, [u32; 2])]) -> bool {
|
||||
if self.suspended {
|
||||
return false;
|
||||
}
|
||||
let frame = match self.surface.get_current_texture() {
|
||||
wgpu::CurrentSurfaceTexture::Success(f)
|
||||
| wgpu::CurrentSurfaceTexture::Suboptimal(f) => f,
|
||||
wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => {
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
return false;
|
||||
}
|
||||
_ => return false,
|
||||
};
|
||||
let mut encoder = self
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Splitscreen compositor"),
|
||||
});
|
||||
let target = frame.texture.create_view(&Default::default());
|
||||
drop(encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Splitscreen compositor clear"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &target,
|
||||
depth_slice: None,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
..Default::default()
|
||||
}));
|
||||
for &(texture, [x, y]) in views {
|
||||
let [width, height] = clipped_size(
|
||||
[texture.width(), texture.height()],
|
||||
[x, y],
|
||||
[self.config.width, self.config.height],
|
||||
);
|
||||
if width == 0 || height == 0 {
|
||||
continue;
|
||||
}
|
||||
encoder.copy_texture_to_texture(
|
||||
texture.as_image_copy(),
|
||||
wgpu::TexelCopyTextureInfo {
|
||||
origin: wgpu::Origin3d { x, y, z: 0 },
|
||||
..frame.texture.as_image_copy()
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
self.queue.submit([encoder.finish()]);
|
||||
self.queue.present(frame);
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies never reach past the surface, including while a resized view still has its old frame.
|
||||
fn clipped_size(view: [u32; 2], at: [u32; 2], surface: [u32; 2]) -> [u32; 2] {
|
||||
[
|
||||
view[0].min(surface[0].saturating_sub(at[0])),
|
||||
view[1].min(surface[1].saturating_sub(at[1])),
|
||||
]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn frames_are_clipped_to_the_window_during_resize() {
|
||||
assert_eq!(clipped_size([640, 480], [0, 0], [1280, 720]), [640, 480]);
|
||||
assert_eq!(
|
||||
clipped_size([640, 480], [1000, 600], [1280, 720]),
|
||||
[280, 120]
|
||||
);
|
||||
assert_eq!(clipped_size([640, 480], [1280, 720], [1280, 720]), [0, 0]);
|
||||
assert_eq!(
|
||||
clipped_size([640, 480], [u32::MAX, 0], [1280, 720]),
|
||||
[0, 480]
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,542 +0,0 @@
|
||||
//! HDR output (Horizon setting, off by default): the frame renders exactly as
|
||||
//! without it, into an 8-bit target in vanilla's gamma space, and one pass
|
||||
//! (`hdr.wgsl`) writes it to an HDR10 or scRGB swapchain at the player's paper
|
||||
//! white, expanding the world's highlights towards their peak brightness. The
|
||||
//! world is copied aside before the hand and HUD so only it is expanded.
|
||||
|
||||
/// The swapchain HDR output presents to.
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
pub enum Output {
|
||||
/// HDR10: 10-bit BT.2020 with the PQ curve, the display's own signal.
|
||||
Pq,
|
||||
/// scRGB: linear 16-bit float, BT.709 primaries, 1.0 = 80 nits.
|
||||
ScRgb,
|
||||
}
|
||||
|
||||
impl Output {
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Pq => "HDR10 (PQ)",
|
||||
Self::ScRgb => "scRGB",
|
||||
}
|
||||
}
|
||||
pub fn format(self) -> wgpu::TextureFormat {
|
||||
match self {
|
||||
Self::Pq => wgpu::TextureFormat::Rgb10a2Unorm,
|
||||
Self::ScRgb => wgpu::TextureFormat::Rgba16Float,
|
||||
}
|
||||
}
|
||||
pub fn color_space(self) -> wgpu::SurfaceColorSpace {
|
||||
match self {
|
||||
Self::Pq => wgpu::SurfaceColorSpace::Bt2100Pq,
|
||||
Self::ScRgb => wgpu::SurfaceColorSpace::ExtendedSrgbLinear,
|
||||
}
|
||||
}
|
||||
fn space(self) -> wgpu::SurfaceColorSpaces {
|
||||
match self {
|
||||
Self::Pq => wgpu::SurfaceColorSpaces::BT2100_PQ,
|
||||
Self::ScRgb => wgpu::SurfaceColorSpaces::EXTENDED_SRGB_LINEAR,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The HDR output `caps` can present: HDR10 where offered, else scRGB.
|
||||
/// `HORIZON_HDR_OUTPUT=pq` or `scrgb` allows only that one.
|
||||
pub fn output(caps: &wgpu::SurfaceCapabilities) -> Option<Output> {
|
||||
pick(caps, std::env::var("HORIZON_HDR_OUTPUT").ok().as_deref())
|
||||
}
|
||||
fn pick(caps: &wgpu::SurfaceCapabilities, only: Option<&str>) -> Option<Output> {
|
||||
[(Output::Pq, "pq"), (Output::ScRgb, "scrgb")]
|
||||
.into_iter()
|
||||
.filter(|(_, name)| only.is_none_or(|o| o == *name))
|
||||
.map(|(output, _)| output)
|
||||
.find(|o| caps.color_spaces(o.format()).contains(o.space()))
|
||||
}
|
||||
|
||||
struct Targets {
|
||||
size: [u32; 2],
|
||||
frame: wgpu::Texture,
|
||||
world: wgpu::Texture,
|
||||
group: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
/// How one tier of light sources (`mesher::hdr_tier`) shines: `share` of the headroom for
|
||||
/// its brightest pixels, lifted from brightness `start` (none) to `full` (all of it).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Tier {
|
||||
pub share: f32,
|
||||
pub start: f32,
|
||||
pub full: f32,
|
||||
}
|
||||
/// Low, incandescent, bright and very bright.
|
||||
pub const TIERS: [Tier; 4] = [
|
||||
Tier {
|
||||
share: 0.2,
|
||||
start: 0.08,
|
||||
full: 0.09,
|
||||
},
|
||||
Tier {
|
||||
share: 0.5,
|
||||
start: 0.14,
|
||||
full: 0.38,
|
||||
},
|
||||
Tier {
|
||||
share: 0.6,
|
||||
start: 0.14,
|
||||
full: 0.38,
|
||||
},
|
||||
Tier {
|
||||
share: 1.0,
|
||||
start: 0.14,
|
||||
full: 0.38,
|
||||
},
|
||||
];
|
||||
|
||||
pub struct Hdr {
|
||||
layout: wgpu::BindGroupLayout,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
/// Zeroes the frame's alpha once the world is kept (`keep_world`): what draws after,
|
||||
/// the hand, HUD and menus, raises it, so HDR output knows where they cover the world.
|
||||
clear_alpha: wgpu::RenderPipeline,
|
||||
/// Scales the frame's alpha down to 1/255 where the hand drew (`mark_hand`), so HDR
|
||||
/// output keeps the hand at the world's brightness.
|
||||
hand_mark: wgpu::RenderPipeline,
|
||||
params: wgpu::Buffer,
|
||||
/// The same pass drawing HDR10 for a screenshot (`capture`), with its own parameters,
|
||||
/// so it can differ from the swapchain's in one frame.
|
||||
capture_pipeline: wgpu::RenderPipeline,
|
||||
capture_params: wgpu::Buffer,
|
||||
pub output: Output,
|
||||
/// The frame's format: what every other pipeline draws in.
|
||||
format: wgpu::TextureFormat,
|
||||
targets: Option<Targets>,
|
||||
/// `HORIZON_HDR_DEBUG=1`: grey what isn't expanded, tint what is magenta.
|
||||
debug: bool,
|
||||
/// Paper white and peak brightness, in nits.
|
||||
pub paper_white: f32,
|
||||
pub peak: f32,
|
||||
/// The display's black level, in nits: shadows are lifted onto it (`hdr.wgsl`).
|
||||
pub black: f32,
|
||||
pub tiers: [Tier; 4],
|
||||
/// The HUD and menus' brightness, as a share of paper white (0.25..=1).
|
||||
pub ui: f32,
|
||||
}
|
||||
|
||||
impl Hdr {
|
||||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat, output: Output) -> Self {
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Horizon HDR"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("../hdr.wgsl").into()),
|
||||
});
|
||||
let texture = |binding| wgpu::BindGroupLayoutEntry {
|
||||
binding,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
};
|
||||
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("Horizon HDR bindings"),
|
||||
entries: &[
|
||||
texture(0),
|
||||
texture(1),
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Horizon HDR"),
|
||||
bind_group_layouts: &[Some(&layout)],
|
||||
..Default::default()
|
||||
});
|
||||
let pipeline_for = |format| {
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Horizon HDR"),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_hdr"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[],
|
||||
},
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_hdr"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
let alpha_pass = |label, blend| {
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some(label),
|
||||
layout: Some(&device.create_pipeline_layout(&Default::default())),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_hdr"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[],
|
||||
},
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_clear_alpha"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend,
|
||||
write_mask: wgpu::ColorWrites::ALPHA,
|
||||
})],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
let clear_alpha = alpha_pass("Horizon HDR UI mask", None);
|
||||
// Alpha times the blend constant (1/255): the hand's 1 becomes 1/255, the world's 0
|
||||
// stays 0.
|
||||
let scale_alpha = wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::Zero,
|
||||
dst_factor: wgpu::BlendFactor::Constant,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
};
|
||||
let hand_mark = alpha_pass(
|
||||
"Horizon HDR hand mark",
|
||||
Some(wgpu::BlendState {
|
||||
color: scale_alpha,
|
||||
alpha: scale_alpha,
|
||||
}),
|
||||
);
|
||||
let params = || {
|
||||
device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("Horizon HDR parameters"),
|
||||
size: 80,
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
})
|
||||
};
|
||||
Self {
|
||||
layout,
|
||||
pipeline: pipeline_for(output.format()),
|
||||
clear_alpha,
|
||||
hand_mark,
|
||||
params: params(),
|
||||
capture_pipeline: pipeline_for(Output::Pq.format()),
|
||||
capture_params: params(),
|
||||
output,
|
||||
format,
|
||||
targets: None,
|
||||
debug: std::env::var_os("HORIZON_HDR_DEBUG").is_some_and(|v| v == "1"),
|
||||
paper_white: 200.0,
|
||||
peak: 1000.0,
|
||||
black: 0.0,
|
||||
tiers: TIERS,
|
||||
ui: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// The 8-bit frame every pass draws into this frame, sized like the window.
|
||||
pub fn frame(&mut self, device: &wgpu::Device, size: [u32; 2]) -> wgpu::Texture {
|
||||
if self.targets.as_ref().is_none_or(|t| t.size != size) {
|
||||
let texture = |label, usage| {
|
||||
device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some(label),
|
||||
size: wgpu::Extent3d {
|
||||
width: size[0].max(1),
|
||||
height: size[1].max(1),
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: self.format,
|
||||
usage: usage | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[],
|
||||
})
|
||||
};
|
||||
let frame = texture(
|
||||
"Horizon HDR frame",
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
);
|
||||
let world = texture("Horizon HDR world", wgpu::TextureUsages::COPY_DST);
|
||||
let view = |t: &wgpu::Texture| t.create_view(&Default::default());
|
||||
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("Horizon HDR bindings"),
|
||||
layout: &self.layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&view(&frame)),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&view(&world)),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: self.params.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
self.targets = Some(Targets {
|
||||
size,
|
||||
frame,
|
||||
world,
|
||||
group,
|
||||
});
|
||||
}
|
||||
self.targets.as_ref().unwrap().frame.clone()
|
||||
}
|
||||
|
||||
/// Keeps the world as drawn so far, before the hand and HUD cover it, then zeroes the
|
||||
/// frame's alpha: the world's marks live on in the copy, and whatever draws from here
|
||||
/// on raises the alpha where it covers the world.
|
||||
pub fn keep_world(&self, encoder: &mut wgpu::CommandEncoder) {
|
||||
let Some(t) = &self.targets else {
|
||||
return;
|
||||
};
|
||||
encoder.copy_texture_to_texture(
|
||||
t.frame.as_image_copy(),
|
||||
t.world.as_image_copy(),
|
||||
t.frame.size(),
|
||||
);
|
||||
let view = t.frame.create_view(&Default::default());
|
||||
let attachments = [Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})];
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Horizon HDR UI mask"),
|
||||
color_attachments: &attachments,
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(&self.clear_alpha);
|
||||
pass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
/// After the hand: its pixels' alpha goes down to 1/255, below anything the HUD and
|
||||
/// menus leave, so HDR output tells the hand (the world's brightness, never lifted)
|
||||
/// from the UI (UI Brightness).
|
||||
pub fn mark_hand(&self, encoder: &mut wgpu::CommandEncoder) {
|
||||
let Some(t) = &self.targets else {
|
||||
return;
|
||||
};
|
||||
let view = t.frame.create_view(&Default::default());
|
||||
let attachments = [Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})];
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Horizon HDR hand mark"),
|
||||
color_attachments: &attachments,
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(&self.hand_mark);
|
||||
let a = 1.0 / 255.0;
|
||||
pass.set_blend_constant(wgpu::Color {
|
||||
r: a,
|
||||
g: a,
|
||||
b: a,
|
||||
a,
|
||||
});
|
||||
pass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
/// Writes the finished frame to the swapchain image `target`.
|
||||
pub fn present(
|
||||
&self,
|
||||
queue: &wgpu::Queue,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::Texture,
|
||||
world: bool,
|
||||
) {
|
||||
let Some(t) = &self.targets else {
|
||||
return;
|
||||
};
|
||||
queue.write_buffer(
|
||||
&self.params,
|
||||
0,
|
||||
bytemuck::cast_slice(&self.params(world, self.output == Output::Pq)),
|
||||
);
|
||||
Self::draw(encoder, &self.pipeline, &t.group, target);
|
||||
}
|
||||
|
||||
/// The frame `present` writes, as HDR10 (BT.2020, PQ, 10 bits a channel) whatever
|
||||
/// the swapchain is, in a texture of its own for a screenshot (`Rgb10a2Unorm`).
|
||||
pub fn capture(
|
||||
&self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
world: bool,
|
||||
) -> Option<wgpu::Texture> {
|
||||
let t = self.targets.as_ref()?;
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Horizon HDR screenshot"),
|
||||
size: t.frame.size(),
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: Output::Pq.format(),
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
let view = |t: &wgpu::Texture| t.create_view(&Default::default());
|
||||
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("Horizon HDR screenshot bindings"),
|
||||
layout: &self.layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&view(&t.frame)),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&view(&t.world)),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: self.capture_params.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
queue.write_buffer(
|
||||
&self.capture_params,
|
||||
0,
|
||||
bytemuck::cast_slice(&self.params(world, true)),
|
||||
);
|
||||
Self::draw(encoder, &self.capture_pipeline, &group, &texture);
|
||||
Some(texture)
|
||||
}
|
||||
|
||||
/// hdr.wgsl's `Params`.
|
||||
fn params(&self, world: bool, pq: bool) -> [f32; 20] {
|
||||
let paper = self.paper_white.max(1.0);
|
||||
let mut params = [0.0; 20];
|
||||
params[..5].copy_from_slice(&[
|
||||
paper / 80.0,
|
||||
(self.peak / paper).max(1.0),
|
||||
f32::from(u8::from(world)),
|
||||
f32::from(u8::from(self.debug)),
|
||||
f32::from(u8::from(pq)),
|
||||
]);
|
||||
params[5] = self.black.clamp(0.0, paper);
|
||||
params[6] = self.ui.clamp(0.25, 1.0);
|
||||
for (i, t) in self.tiers.iter().enumerate() {
|
||||
params[8 + i] = t.share;
|
||||
params[12 + i] = t.start;
|
||||
params[16 + i] = t.full;
|
||||
}
|
||||
params
|
||||
}
|
||||
|
||||
fn draw(
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
pipeline: &wgpu::RenderPipeline,
|
||||
group: &wgpu::BindGroup,
|
||||
target: &wgpu::Texture,
|
||||
) {
|
||||
let view = target.create_view(&Default::default());
|
||||
let attachments = [Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})];
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Horizon HDR"),
|
||||
color_attachments: &attachments,
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(pipeline);
|
||||
pass.set_bind_group(0, group, &[]);
|
||||
pass.draw(0..3, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{Output, pick};
|
||||
use wgpu::{SurfaceColorSpaces as S, TextureFormat as F};
|
||||
|
||||
#[test]
|
||||
fn hdr_shaders_validate() {
|
||||
let entity = crate::overlay::wgsl_constants() + include_str!("../entity.wgsl");
|
||||
for source in [
|
||||
include_str!("../hdr.wgsl"),
|
||||
include_str!("../terrain.wgsl"),
|
||||
&entity,
|
||||
] {
|
||||
let module = naga::front::wgsl::parse_str(source).unwrap();
|
||||
naga::valid::Validator::new(
|
||||
naga::valid::ValidationFlags::all(),
|
||||
naga::valid::Capabilities::all(),
|
||||
)
|
||||
.validate(&module)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
fn caps(offered: &[(F, S)]) -> wgpu::SurfaceCapabilities {
|
||||
wgpu::SurfaceCapabilities {
|
||||
format_capabilities: offered
|
||||
.iter()
|
||||
.map(|&(format, color_spaces)| wgpu::SurfaceFormatCapabilities {
|
||||
format,
|
||||
color_spaces,
|
||||
})
|
||||
.collect(),
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr10_first_then_scrgb() {
|
||||
let both = caps(&[
|
||||
(F::Bgra8UnormSrgb, S::SRGB),
|
||||
(F::Rgb10a2Unorm, S::BT2100_PQ | S::BT2100_HLG),
|
||||
(F::Rgba16Float, S::EXTENDED_SRGB_LINEAR),
|
||||
]);
|
||||
assert_eq!(pick(&both, None), Some(Output::Pq));
|
||||
assert_eq!(pick(&both, Some("scrgb")), Some(Output::ScRgb));
|
||||
let scrgb = caps(&[(F::Rgba16Float, S::EXTENDED_SRGB_LINEAR)]);
|
||||
assert_eq!(pick(&scrgb, None), Some(Output::ScRgb));
|
||||
assert_eq!(pick(&scrgb, Some("pq")), None);
|
||||
assert_eq!(pick(&caps(&[(F::Bgra8UnormSrgb, S::SRGB)]), None), None);
|
||||
}
|
||||
}
|
||||
@@ -1,213 +0,0 @@
|
||||
//! Screenshots of a swapchain that cannot be copied from. OpenGL's surfaces
|
||||
//! offer `RENDER_ATTACHMENT` only, so a frame whose pixels are read back
|
||||
//! (the screenshot key, a world's icon) is drawn into a texture that can be,
|
||||
//! then drawn onto the swapchain image as a fullscreen triangle.
|
||||
|
||||
/// The texture a frame to read back is drawn into, and the pass that puts it
|
||||
/// on the swapchain afterwards.
|
||||
#[derive(Default)]
|
||||
pub struct Readback {
|
||||
texture: Option<wgpu::Texture>,
|
||||
blitter: Option<(wgpu::TextureFormat, wgpu::util::TextureBlitter)>,
|
||||
/// A frame drew into `texture` and still has to reach the swapchain.
|
||||
drawn: bool,
|
||||
}
|
||||
|
||||
impl Readback {
|
||||
/// The texture this frame draws into instead of the swapchain image
|
||||
/// `surface`: `None` unless the frame is read back (`screenshot`) and the
|
||||
/// image cannot be copied from.
|
||||
pub fn target(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
surface: &wgpu::Texture,
|
||||
screenshot: bool,
|
||||
) -> Option<wgpu::Texture> {
|
||||
if !screenshot || surface.usage().contains(wgpu::TextureUsages::COPY_SRC) {
|
||||
return None;
|
||||
}
|
||||
let format = surface.format().remove_srgb_suffix();
|
||||
if self
|
||||
.texture
|
||||
.as_ref()
|
||||
.is_none_or(|t| t.size() != surface.size() || t.format() != format)
|
||||
{
|
||||
self.texture = Some(device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Horizon screenshot frame"),
|
||||
size: surface.size(),
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsages::COPY_SRC
|
||||
| wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[],
|
||||
}));
|
||||
}
|
||||
self.drawn = true;
|
||||
self.texture.clone()
|
||||
}
|
||||
|
||||
/// Draws the frame `target` gave onto the swapchain image `surface`; nothing
|
||||
/// when this frame drew straight into it.
|
||||
pub fn present(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
surface: &wgpu::Texture,
|
||||
) {
|
||||
if !std::mem::take(&mut self.drawn) {
|
||||
return;
|
||||
}
|
||||
let Some(texture) = &self.texture else {
|
||||
return;
|
||||
};
|
||||
// The frame's passes write the swapchain through its non-sRGB view
|
||||
// (`view_formats`), so the copy goes there unconverted too.
|
||||
let format = surface.format().remove_srgb_suffix();
|
||||
if self.blitter.as_ref().is_none_or(|b| b.0 != format) {
|
||||
self.blitter = Some((format, wgpu::util::TextureBlitter::new(device, format)));
|
||||
}
|
||||
let target = surface.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(format),
|
||||
..Default::default()
|
||||
});
|
||||
let source = texture.create_view(&Default::default());
|
||||
if let Some((_, blitter)) = &self.blitter {
|
||||
blitter.copy(device, encoder, &source, &target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn device() -> Option<(wgpu::Device, wgpu::Queue)> {
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
|
||||
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).ok()?;
|
||||
pollster::block_on(adapter.request_device(&Default::default())).ok()
|
||||
}
|
||||
|
||||
fn texture(device: &wgpu::Device, usage: wgpu::TextureUsages) -> wgpu::Texture {
|
||||
device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: 70,
|
||||
height: 3,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
usage,
|
||||
view_formats: &[],
|
||||
})
|
||||
}
|
||||
|
||||
fn clear(encoder: &mut wgpu::CommandEncoder, texture: &wgpu::Texture, color: wgpu::Color) {
|
||||
let view = texture.create_view(&Default::default());
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
|
||||
fn read(device: &wgpu::Device, buffer: &wgpu::Buffer) -> Vec<u8> {
|
||||
buffer.map_async(wgpu::MapMode::Read, .., |r| r.unwrap());
|
||||
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
|
||||
buffer.get_mapped_range(..).unwrap().to_vec()
|
||||
}
|
||||
|
||||
/// The last pixel of the last row of a 70x3 frame read back by `copy_frame`.
|
||||
fn last_pixel(device: &wgpu::Device, buffer: &wgpu::Buffer) -> Vec<u8> {
|
||||
let pixels = read(device, buffer);
|
||||
let row = 70usize * 4;
|
||||
let last = row.next_multiple_of(256) * 2 + row - 4;
|
||||
pixels[last..last + 4].to_vec()
|
||||
}
|
||||
|
||||
/// The renderer's screenshot path on a surface like OpenGL's (#3510): the
|
||||
/// frame is drawn into `target`, read back with `copy_frame` and drawn on
|
||||
/// the swapchain, with no validation error (the copy used to need the
|
||||
/// swapchain's missing `COPY_SRC`), and the swapchain shows the frame.
|
||||
#[test]
|
||||
fn screenshot_of_a_surface_without_copy_src() {
|
||||
let Some((device, queue)) = device() else {
|
||||
return;
|
||||
};
|
||||
// Sampled only so the test can look at what reached it.
|
||||
let surface = texture(
|
||||
&device,
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
);
|
||||
let check = texture(
|
||||
&device,
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
);
|
||||
let blitter = wgpu::util::TextureBlitter::new(&device, wgpu::TextureFormat::Bgra8Unorm);
|
||||
let mut readback = Readback::default();
|
||||
let colors = [
|
||||
(1.0, [0, 0, 255, 255]),
|
||||
// A second screenshot reuses the texture.
|
||||
(0.0, [255, 0, 0, 255]),
|
||||
];
|
||||
for (r, bgra) in colors {
|
||||
let color = wgpu::Color {
|
||||
r,
|
||||
g: 0.0,
|
||||
b: 1.0 - r,
|
||||
a: 1.0,
|
||||
};
|
||||
let scope = device.push_error_scope(wgpu::ErrorFilter::Validation);
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
let frame = readback
|
||||
.target(&device, &surface, true)
|
||||
.unwrap_or_else(|| surface.clone());
|
||||
clear(&mut encoder, &frame, color);
|
||||
let buffer = crate::gfx::copy_frame(&device, &mut encoder, &frame, [70, 3]);
|
||||
readback.present(&device, &mut encoder, &surface);
|
||||
queue.submit([encoder.finish()]);
|
||||
if let Some(error) = pollster::block_on(scope.pop()) {
|
||||
panic!("{error}");
|
||||
}
|
||||
assert_eq!(last_pixel(&device, &buffer), bgra);
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
let view = |t: &wgpu::Texture| t.create_view(&Default::default());
|
||||
blitter.copy(&device, &mut encoder, &view(&surface), &view(&check));
|
||||
let buffer = crate::gfx::copy_frame(&device, &mut encoder, &check, [70, 3]);
|
||||
queue.submit([encoder.finish()]);
|
||||
assert_eq!(last_pixel(&device, &buffer), bgra);
|
||||
}
|
||||
assert!(!readback.drawn);
|
||||
}
|
||||
|
||||
/// A surface that can be copied from, or a frame nobody reads back,
|
||||
/// draws straight into the swapchain image.
|
||||
#[test]
|
||||
fn frames_draw_straight_to_a_readable_surface() {
|
||||
let Some((device, _)) = device() else {
|
||||
return;
|
||||
};
|
||||
let mut readback = Readback::default();
|
||||
let readable = texture(
|
||||
&device,
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
);
|
||||
assert!(readback.target(&device, &readable, true).is_none());
|
||||
let surface = texture(&device, wgpu::TextureUsages::RENDER_ATTACHMENT);
|
||||
assert!(readback.target(&device, &surface, false).is_none());
|
||||
assert!(readback.texture.is_none() && !readback.drawn);
|
||||
}
|
||||
}
|
||||
@@ -1,131 +0,0 @@
|
||||
//! The sunrise/sunset fan (`SkyRenderer.renderSunriseAndSunset`) as the sky
|
||||
//! shader tests it. The fan's 16 triangles depend only on the sunrise alpha
|
||||
//! and the horizon the sun is on, so their vertices are built here once a
|
||||
//! frame instead of in every sky pixel (#3143: with the per-pixel build, four
|
||||
//! `sin`/`cos` per triangle, the sky pass took 10.2 ms at dawn at 1080p on an
|
||||
//! Intel UHD 730 against 0.6 ms by day; now 1.8 ms).
|
||||
//!
|
||||
//! Möller-Trumbore from the camera reduces to triple products: with apex A
|
||||
//! and rim vertices r0, r1, a ray d hits at barycentrics proportional to
|
||||
//! (`[d, r0, r1]`, `[A, d, r1]`, `[A, r0, d]`), each a dot of d with a
|
||||
//! constant normal, and their sum S is the negated determinant. A hit needs
|
||||
//! S on the side of `[A, r0, r1]`, so only the triangles whose rim normals'
|
||||
//! dots change sign there are tested in full.
|
||||
use glam::Vec3;
|
||||
|
||||
pub const TRIANGLES: usize = 16;
|
||||
|
||||
/// Per triangle: xyz `r0 × r1` (its dot with a ray is the apex's weight
|
||||
/// times S), w `[A, r0, r1]` (its sign is S's where the hit lies ahead).
|
||||
/// Then per rim vertex: xyz `r × A`.
|
||||
pub fn normals(alpha: f32, sun: Vec3) -> [[f32; 4]; 2 * TRIANGLES] {
|
||||
let (apex, rim) = vertices(alpha, sun);
|
||||
let mut out = [[0.0; 4]; 2 * TRIANGLES];
|
||||
for i in 0..TRIANGLES {
|
||||
let (r0, r1) = (rim[i], rim[(i + 1) % TRIANGLES]);
|
||||
out[i] = r0.cross(r1).extend(apex.dot(r0.cross(r1))).to_array();
|
||||
out[TRIANGLES + i] = r0.cross(apex).extend(0.0).to_array();
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// The fan's apex and rim in camera space, as vanilla builds them: the
|
||||
/// fan turned to the horizon the sun sets on (or rises from), its rim
|
||||
/// tilted by the alpha.
|
||||
fn vertices(alpha: f32, sun: Vec3) -> (Vec3, [Vec3; TRIANGLES]) {
|
||||
// sin(sunAngle) < 0 flips the fan to the other horizon; sun.z = -sin(sunAngle).
|
||||
let flip = if -sun.z < 0.0 { 180f32 } else { 0.0 };
|
||||
let (s, c) = (flip + 90.0).to_radians().sin_cos();
|
||||
let rotate_x90 = |v: Vec3| Vec3::new(v.x, -v.z, v.y);
|
||||
let apex = rotate_x90(Vec3::new(-100.0 * s, 100.0 * c, 0.0));
|
||||
let rim = std::array::from_fn(|i| {
|
||||
let a = i as f32 * std::f32::consts::TAU / TRIANGLES as f32;
|
||||
let l = Vec3::new(a.sin() * 120.0, a.cos() * 120.0, -a.cos() * 40.0 * alpha);
|
||||
rotate_x90(Vec3::new(l.x * c - l.y * s, l.x * s + l.y * c, l.z))
|
||||
});
|
||||
(apex, rim)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// terrain.wgsl's `sunrise_weight` over the normals.
|
||||
fn weight(normals: &[[f32; 4]; 2 * TRIANGLES], d: Vec3) -> f32 {
|
||||
let n = |i: usize| Vec3::from_slice(&normals[i][..3]);
|
||||
let mut best = 0.0f32;
|
||||
let mut k0 = d.dot(n(TRIANGLES));
|
||||
for i in 0..TRIANGLES {
|
||||
let k1 = d.dot(n(TRIANGLES + (i + 1) % TRIANGLES));
|
||||
let w = normals[i][3];
|
||||
if k0 * w <= 0.0 && k1 * w >= 0.0 {
|
||||
let apex = d.dot(n(i));
|
||||
let s = apex + k1 - k0;
|
||||
if s.abs() >= 1e-6
|
||||
&& s * w > 0.0
|
||||
&& apex * s >= 0.0
|
||||
&& k1 * s >= 0.0
|
||||
&& k0 * s <= 0.0
|
||||
{
|
||||
best = best.max(apex / s);
|
||||
}
|
||||
}
|
||||
k0 = k1;
|
||||
}
|
||||
best
|
||||
}
|
||||
|
||||
/// The shader's former per-pixel Möller-Trumbore over the same vertices.
|
||||
fn reference(alpha: f32, sun: Vec3, d: Vec3) -> f32 {
|
||||
let (apex, rim) = vertices(alpha, sun);
|
||||
let mut best = 0.0f32;
|
||||
for i in 0..TRIANGLES {
|
||||
let e1 = rim[i] - apex;
|
||||
let e2 = rim[(i + 1) % TRIANGLES] - apex;
|
||||
let pv = d.cross(e2);
|
||||
let det = e1.dot(pv);
|
||||
if det.abs() < 1e-6 {
|
||||
continue;
|
||||
}
|
||||
let tv = -apex;
|
||||
let u = tv.dot(pv) / det;
|
||||
let qv = tv.cross(e1);
|
||||
let v = d.dot(qv) / det;
|
||||
let t = e2.dot(qv) / det;
|
||||
if u >= 0.0 && v >= 0.0 && u + v <= 1.0 && t > 0.0 {
|
||||
best = best.max(1.0 - u - v);
|
||||
}
|
||||
}
|
||||
best
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn normals_weigh_every_ray_as_the_per_pixel_fan_did() {
|
||||
let mut hits = 0;
|
||||
for (alpha, sun_z) in [(1.0f32, -0.2f32), (0.6, 0.3), (0.05, -0.9), (0.9, 0.05)] {
|
||||
let sun = Vec3::new(0.0, (1.0 - sun_z * sun_z).sqrt(), sun_z);
|
||||
let normals = normals(alpha, sun);
|
||||
for yaw in 0..180 {
|
||||
for pitch in -45..=45 {
|
||||
let (yaw, pitch) = (
|
||||
(yaw as f32 * 2.0).to_radians(),
|
||||
(pitch as f32 * 2.0).to_radians(),
|
||||
);
|
||||
let d = Vec3::new(
|
||||
yaw.cos() * pitch.cos(),
|
||||
pitch.sin(),
|
||||
yaw.sin() * pitch.cos(),
|
||||
);
|
||||
let (got, want) = (weight(&normals, d), reference(alpha, sun, d));
|
||||
assert!(
|
||||
(got - want).abs() < 1e-4,
|
||||
"{alpha} {sun_z} {d}: {got} vs {want}"
|
||||
);
|
||||
hits += usize::from(want > 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
// The fan covers part of the sky, not none of it.
|
||||
assert!(hits > 1000, "{hits}");
|
||||
}
|
||||
}
|
||||
@@ -1,133 +0,0 @@
|
||||
//! The views a frame is drawn from. A flat screen has one; a headset has
|
||||
//! one per eye. Every view shares the frame's camera position, so the
|
||||
//! camera-relative world (section origins, entity offsets) is built once and
|
||||
//! only each view's rotation and lens differ.
|
||||
|
||||
use glam::Mat4;
|
||||
|
||||
/// The most views one frame draws.
|
||||
const MAX_VIEWS: usize = 2;
|
||||
|
||||
/// One eye's view of the camera-relative world.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct View {
|
||||
/// Camera-relative world to eye: a rotation, plus the eye's offset from
|
||||
/// the camera on a headset.
|
||||
pub view: Mat4,
|
||||
/// Reversed-Z perspective: the near plane at depth 1, far at 0.
|
||||
pub projection: Mat4,
|
||||
/// Width over height of the image this view fills.
|
||||
pub aspect: f32,
|
||||
/// `tan(fov_y / 2)`, for shaders rebuilding view rays from NDC.
|
||||
pub tan_half_fov: f32,
|
||||
}
|
||||
|
||||
impl View {
|
||||
/// The flat-screen view: vanilla's camera rotation and a symmetric
|
||||
/// vertical field of view.
|
||||
pub fn screen(yaw: f32, pitch: f32, fov_degrees: f32, aspect: f32, far: f32) -> Self {
|
||||
Self {
|
||||
view: crate::camera::view_matrix(yaw, pitch),
|
||||
projection: super::world_projection(fov_degrees, aspect, far),
|
||||
aspect,
|
||||
tan_half_fov: (fov_degrees.to_radians() / 2.0).tan(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Clip space from the camera-relative world, with `pose` (view bobbing,
|
||||
/// nausea spin) between the lens and the rotation.
|
||||
pub fn view_proj(&self, pose: Mat4) -> Mat4 {
|
||||
self.projection * pose * self.view
|
||||
}
|
||||
}
|
||||
|
||||
/// Every view of a frame, and the one geometry is culled with.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct ViewSet {
|
||||
views: [View; MAX_VIEWS],
|
||||
len: usize,
|
||||
cull: View,
|
||||
}
|
||||
|
||||
impl ViewSet {
|
||||
/// A frame drawn from `view` alone, culled with it.
|
||||
pub fn single(view: View) -> Self {
|
||||
Self {
|
||||
views: [view; MAX_VIEWS],
|
||||
len: 1,
|
||||
cull: view,
|
||||
}
|
||||
}
|
||||
|
||||
/// The view the HUD, hand and screen-space effects follow.
|
||||
pub fn primary(&self) -> &View {
|
||||
&self.views[0]
|
||||
}
|
||||
|
||||
pub fn views(&self) -> &[View] {
|
||||
&self.views[..self.len]
|
||||
}
|
||||
|
||||
/// The view whose frustum covers every other view's.
|
||||
pub fn cull(&self) -> &View {
|
||||
&self.cull
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// The formulas `Renderer` used before views existed, kept to pin the
|
||||
/// screen view to them bit for bit.
|
||||
fn legacy_view_proj(fov: f32, yaw: f32, pitch: f32, pose: Mat4, aspect: f32, far: f32) -> Mat4 {
|
||||
super::super::world_projection(fov, aspect, far)
|
||||
* pose
|
||||
* crate::camera::view_matrix(yaw, pitch)
|
||||
}
|
||||
|
||||
fn poses() -> [Mat4; 3] {
|
||||
[
|
||||
Mat4::IDENTITY,
|
||||
Mat4::from_translation(glam::Vec3::new(0.013, -0.027, 0.0))
|
||||
* Mat4::from_rotation_z(0.021),
|
||||
Mat4::from_rotation_y(0.4) * Mat4::from_scale(glam::Vec3::new(1.1, 0.9, 1.0)),
|
||||
]
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_screen_view_matches_the_legacy_projection_bit_for_bit() {
|
||||
for (fov, yaw, pitch, aspect, far) in [
|
||||
(70.0, 0.0, 0.0, 16.0 / 9.0, 512.0),
|
||||
(110.0, -137.25, 61.5, 21.0 / 9.0, 8192.0),
|
||||
(30.0, 359.9, -90.0, 4.0 / 3.0, 96.0),
|
||||
(82.333, 12.5, 7.75, 1.0, 1024.0),
|
||||
] {
|
||||
let view = View::screen(yaw, pitch, fov, aspect, far);
|
||||
for pose in poses() {
|
||||
let old = legacy_view_proj(fov, yaw, pitch, pose, aspect, far);
|
||||
let new = view.view_proj(pose);
|
||||
assert_eq!(
|
||||
old.to_cols_array().map(f32::to_bits),
|
||||
new.to_cols_array().map(f32::to_bits),
|
||||
"fov {fov} yaw {yaw} pitch {pitch}"
|
||||
);
|
||||
}
|
||||
assert_eq!(view.view, crate::camera::view_matrix(yaw, pitch));
|
||||
assert_eq!(
|
||||
view.tan_half_fov.to_bits(),
|
||||
(fov.to_radians() / 2.0).tan().to_bits()
|
||||
);
|
||||
assert_eq!(view.aspect.to_bits(), aspect.to_bits());
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_single_view_set_draws_and_culls_with_its_view() {
|
||||
let view = View::screen(45.0, 10.0, 70.0, 16.0 / 9.0, 512.0);
|
||||
let set = ViewSet::single(view);
|
||||
assert_eq!(set.views(), &[view]);
|
||||
assert_eq!(*set.primary(), view);
|
||||
assert_eq!(*set.cull(), view);
|
||||
}
|
||||
}
|
||||
@@ -1,564 +0,0 @@
|
||||
//! Resolution scale, FXAA and TAA (Horizon settings): the world renders into its
|
||||
//! own target at the scaled size, then one full-screen pass copies or
|
||||
//! anti-aliases it onto the screen, under the hand and HUD. With none on,
|
||||
//! the world renders straight to the screen.
|
||||
//!
|
||||
//! TAA jitters the world's projection by a sub-pixel offset each frame and blends
|
||||
//! the frame into a history reprojected through the depth buffer: its motion
|
||||
//! vectors are the camera's, so what moves on its own leans on the neighbourhood
|
||||
//! clamp alone.
|
||||
|
||||
use glam::{DMat4, DVec3, Mat4, Vec2};
|
||||
|
||||
/// The TAA history format: 8 bits would band as frames accumulate.
|
||||
const HISTORY_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba16Float;
|
||||
|
||||
struct WorldTarget {
|
||||
size: [u32; 2],
|
||||
color: wgpu::TextureView,
|
||||
depth: wgpu::TextureView,
|
||||
group: wgpu::BindGroup,
|
||||
taa: Option<History>,
|
||||
}
|
||||
|
||||
/// TAA's two history textures at the output size (the world's, times the upscale), written
|
||||
/// in turn: `resolve[i]` writes `history[i]` from the world and `history[1 - i]`; `show[i]`
|
||||
/// copies `history[i]` to the screen.
|
||||
struct History {
|
||||
size: [u32; 2],
|
||||
history: [wgpu::TextureView; 2],
|
||||
resolve: [wgpu::BindGroup; 2],
|
||||
show: [wgpu::BindGroup; 2],
|
||||
}
|
||||
|
||||
/// `world_post.wgsl`'s `Taa`.
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct TaaUniform {
|
||||
/// This frame's unjittered clip space to the previous frame's.
|
||||
reproject: [[f32; 4]; 4],
|
||||
/// xy: this frame's jitter in clip space; z: 1 when the history is unusable.
|
||||
jitter: [f32; 4],
|
||||
}
|
||||
|
||||
/// TAA's GPU resources, absent when the device cannot compile the shader
|
||||
/// (the OpenGL backend's naga GLSL emitter does not support `textureLoad`
|
||||
/// from depth textures).
|
||||
struct TaaResources {
|
||||
layout: wgpu::BindGroupLayout,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
uniform: wgpu::Buffer,
|
||||
}
|
||||
|
||||
pub struct Post {
|
||||
layout: wgpu::BindGroupLayout,
|
||||
sampler: wgpu::Sampler,
|
||||
copy: wgpu::RenderPipeline,
|
||||
fxaa: wgpu::RenderPipeline,
|
||||
format: wgpu::TextureFormat,
|
||||
/// World resolution relative to the window (0.5..=2.0).
|
||||
pub scale: f32,
|
||||
pub antialias: bool,
|
||||
pub taa: bool,
|
||||
/// Output pixels per rendered pixel while TAA is on (1: native): the world renders
|
||||
/// this much smaller and TAA rebuilds it at the resolution scale's size.
|
||||
pub upscale: f32,
|
||||
/// TAA runs this frame (`jitter`): not on the title screen or under a shader pack.
|
||||
taa_on: bool,
|
||||
target: Option<WorldTarget>,
|
||||
taa_resources: Option<TaaResources>,
|
||||
/// Frames jittered so far (the Halton index), and which history the next resolve writes.
|
||||
taa_frame: u32,
|
||||
/// The last TAA frame's unjittered `view_proj` and camera, `None` once a frame ran without it.
|
||||
taa_previous: Option<(DMat4, DVec3)>,
|
||||
taa_this_frame: TaaUniform,
|
||||
}
|
||||
|
||||
impl Post {
|
||||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Horizon post"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("../world_post.wgsl").into()),
|
||||
});
|
||||
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("Horizon post bindings"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
let texture = |binding, sample_type| wgpu::BindGroupLayoutEntry {
|
||||
binding,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
};
|
||||
let float = wgpu::TextureSampleType::Float { filterable: true };
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Horizon post"),
|
||||
bind_group_layouts: &[Some(&layout)],
|
||||
..Default::default()
|
||||
});
|
||||
let pipeline = |entry: &str, layout: &wgpu::PipelineLayout, format| {
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Horizon post"),
|
||||
layout: Some(layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_post"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[],
|
||||
},
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some(entry),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
// The OpenGL backend's GLSL translator does not support textureLoad
|
||||
// from depth textures: on devices running through OpenGL (such as older
|
||||
// Intel GPUs on Linux), TAA cannot compile its pipeline.
|
||||
let taa_resources = {
|
||||
let taa_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("Horizon TAA bindings"),
|
||||
entries: &[
|
||||
texture(0, float),
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
texture(2, float),
|
||||
texture(3, wgpu::TextureSampleType::Depth),
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 4,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
let taa_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Horizon TAA"),
|
||||
bind_group_layouts: &[Some(&taa_layout)],
|
||||
..Default::default()
|
||||
});
|
||||
let validation = device.push_error_scope(wgpu::ErrorFilter::Validation);
|
||||
let internal = device.push_error_scope(wgpu::ErrorFilter::Internal);
|
||||
let taa_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Horizon TAA"),
|
||||
layout: Some(&taa_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_post"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[],
|
||||
},
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_taa"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: HISTORY_FORMAT,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
});
|
||||
let internal = pollster::block_on(internal.pop());
|
||||
match internal.or(pollster::block_on(validation.pop())) {
|
||||
None => {
|
||||
let uniform = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("Horizon TAA"),
|
||||
size: std::mem::size_of::<TaaUniform>() as u64,
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
Some(TaaResources {
|
||||
layout: taa_layout,
|
||||
pipeline: taa_pipeline,
|
||||
uniform,
|
||||
})
|
||||
}
|
||||
Some(e) => {
|
||||
log::warn!("Horizon renderer: temporal anti-aliasing unavailable ({e})");
|
||||
None
|
||||
}
|
||||
}
|
||||
};
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
label: Some("Horizon post"),
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
..Default::default()
|
||||
});
|
||||
Self {
|
||||
copy: pipeline("fs_copy", &pipeline_layout, format),
|
||||
fxaa: pipeline("fs_fxaa", &pipeline_layout, format),
|
||||
layout,
|
||||
sampler,
|
||||
format,
|
||||
scale: 1.0,
|
||||
antialias: false,
|
||||
taa: false,
|
||||
upscale: 1.0,
|
||||
taa_on: false,
|
||||
target: None,
|
||||
taa_resources,
|
||||
taa_frame: 0,
|
||||
taa_previous: None,
|
||||
taa_this_frame: bytemuck::Zeroable::zeroed(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether TAA is supported on this GPU/backend.
|
||||
pub fn supports_taa(&self) -> bool {
|
||||
self.taa_resources.is_some()
|
||||
}
|
||||
|
||||
/// The world's rendered size and the size it is shown at (TAA's history).
|
||||
fn sizes(&self, window: [u32; 2]) -> ([u32; 2], [u32; 2]) {
|
||||
let output = window.map(|v| ((v as f32 * self.scale).round() as u32).clamp(1, 8192));
|
||||
let upscale = if self.taa_on { self.upscale } else { 1.0 };
|
||||
(
|
||||
output.map(|v| ((v as f32 / upscale).round() as u32).max(1)),
|
||||
output,
|
||||
)
|
||||
}
|
||||
|
||||
/// TAA's sub-pixel jitter this frame, as a clip-space matrix to multiply into the
|
||||
/// world's projection (identity while `on` is false); `view_proj` is the unjittered
|
||||
/// projection, relative to `camera`. Call it before `prepare`, once per frame.
|
||||
pub fn jitter(&mut self, window: [u32; 2], on: bool, view_proj: Mat4, camera: DVec3) -> Mat4 {
|
||||
self.taa_on = on && self.taa && self.taa_resources.is_some();
|
||||
if !self.taa_on {
|
||||
self.taa_previous = None;
|
||||
return Mat4::IDENTITY;
|
||||
}
|
||||
self.taa_frame = self.taa_frame.wrapping_add(1);
|
||||
let (size, _) = self.sizes(window);
|
||||
// Halton (2, 3) over 8 frames per output pixel (FSR's count), in rendered
|
||||
// pixels around the centre.
|
||||
let phases = (8.0 * self.upscale * self.upscale).ceil() as u32;
|
||||
let i = self.taa_frame % phases + 1;
|
||||
let offset = Vec2::new(halton(i, 2), halton(i, 3)) - 0.5;
|
||||
let jitter = offset * 2.0 / Vec2::new(size[0] as f32, size[1] as f32);
|
||||
let current = view_proj.as_dmat4();
|
||||
let (reproject, reset) = match self.taa_previous {
|
||||
Some((previous, previous_camera)) => (
|
||||
reprojection(previous, previous_camera, current, camera),
|
||||
0.0,
|
||||
),
|
||||
None => (DMat4::IDENTITY, 1.0),
|
||||
};
|
||||
self.taa_previous = Some((current, camera));
|
||||
self.taa_this_frame = TaaUniform {
|
||||
reproject: reproject.as_mat4().to_cols_array_2d(),
|
||||
jitter: [jitter.x, jitter.y, reset, 0.0],
|
||||
};
|
||||
Mat4::from_translation(jitter.extend(0.0))
|
||||
}
|
||||
|
||||
/// The world's colour and depth targets this frame, or `None` to draw
|
||||
/// it straight to the screen.
|
||||
/// `always`: a target even at scale 1 without anti-aliasing (a shader pack reads it).
|
||||
pub fn prepare(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
window: [u32; 2],
|
||||
always: bool,
|
||||
) -> Option<(wgpu::TextureView, wgpu::TextureView)> {
|
||||
if self.scale == 1.0 && !self.antialias && !self.taa_on && !always {
|
||||
self.target = None;
|
||||
return None;
|
||||
}
|
||||
let (size, output) = self.sizes(window);
|
||||
let history_size = self.taa_on.then_some(output);
|
||||
if self
|
||||
.target
|
||||
.as_ref()
|
||||
.is_none_or(|t| t.size != size || t.taa.as_ref().map(|h| h.size) != history_size)
|
||||
{
|
||||
let make_tex = |label, size: [u32; 2], format, usage| {
|
||||
device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some(label),
|
||||
size: wgpu::Extent3d {
|
||||
width: size[0],
|
||||
height: size[1],
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage,
|
||||
view_formats: &[],
|
||||
})
|
||||
};
|
||||
let sampled =
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING;
|
||||
let color = make_tex("Scaled world", size, self.format, sampled)
|
||||
.create_view(&Default::default());
|
||||
// TEXTURE_BINDING: occlusion culling and TAA read it.
|
||||
let depth = make_tex(
|
||||
"Scaled world depth",
|
||||
size,
|
||||
wgpu::TextureFormat::Depth32Float,
|
||||
sampled,
|
||||
)
|
||||
.create_view(&Default::default());
|
||||
let group = self.bind(device, &color);
|
||||
let taa = history_size.and_then(|output| {
|
||||
let res = self.taa_resources.as_ref()?;
|
||||
let history = [0, 1].map(|_| {
|
||||
make_tex("TAA history", output, HISTORY_FORMAT, sampled)
|
||||
.create_view(&Default::default())
|
||||
});
|
||||
let resolve = [0, 1].map(|i| {
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("Horizon TAA"),
|
||||
layout: &res.layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&color),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&self.sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::TextureView(&history[1 - i]),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 3,
|
||||
resource: wgpu::BindingResource::TextureView(&depth),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 4,
|
||||
resource: res.uniform.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
})
|
||||
});
|
||||
let show = [0, 1].map(|i| self.bind(device, &history[i]));
|
||||
Some(History {
|
||||
size: output,
|
||||
history,
|
||||
resolve,
|
||||
show,
|
||||
})
|
||||
});
|
||||
// New textures: no history yet.
|
||||
self.taa_this_frame.jitter[2] = 1.0;
|
||||
self.target = Some(WorldTarget {
|
||||
size,
|
||||
color,
|
||||
depth,
|
||||
group,
|
||||
taa,
|
||||
});
|
||||
}
|
||||
self.target
|
||||
.as_ref()
|
||||
.map(|t| (t.color.clone(), t.depth.clone()))
|
||||
}
|
||||
|
||||
/// The size of the world's own target, when it has one.
|
||||
pub fn size(&self) -> Option<[u32; 2]> {
|
||||
self.target.as_ref().map(|t| t.size)
|
||||
}
|
||||
|
||||
/// Bindings that copy (or anti-alias) `view` onto the screen in `finish_with`.
|
||||
pub fn bind(&self, device: &wgpu::Device, view: &wgpu::TextureView) -> wgpu::BindGroup {
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("Horizon post"),
|
||||
layout: &self.layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&self.sampler),
|
||||
},
|
||||
],
|
||||
})
|
||||
}
|
||||
|
||||
/// Draw the scaled world onto `screen`, through TAA when this frame's `jitter` had it on.
|
||||
pub fn finish(
|
||||
&self,
|
||||
queue: &wgpu::Queue,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
screen: &wgpu::TextureView,
|
||||
) {
|
||||
let Some(target) = &self.target else { return };
|
||||
let Some(taa) = target.taa.as_ref().filter(|_| self.taa_previous.is_some()) else {
|
||||
self.finish_with(encoder, screen, &target.group);
|
||||
return;
|
||||
};
|
||||
let Some(res) = &self.taa_resources else {
|
||||
self.finish_with(encoder, screen, &target.group);
|
||||
return;
|
||||
};
|
||||
let i = (self.taa_frame % 2) as usize;
|
||||
queue.write_buffer(&res.uniform, 0, bytemuck::bytes_of(&self.taa_this_frame));
|
||||
let attachments = [Some(wgpu::RenderPassColorAttachment {
|
||||
view: &taa.history[i],
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})];
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Horizon TAA"),
|
||||
color_attachments: &attachments,
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(&res.pipeline);
|
||||
pass.set_bind_group(0, &taa.resolve[i], &[]);
|
||||
pass.draw(0..3, 0..1);
|
||||
drop(pass);
|
||||
self.finish_with(encoder, screen, &taa.show[i]);
|
||||
}
|
||||
|
||||
/// Draw what `group` binds (`bind`) onto `screen`.
|
||||
pub fn finish_with(
|
||||
&self,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
screen: &wgpu::TextureView,
|
||||
group: &wgpu::BindGroup,
|
||||
) {
|
||||
let attachments = [Some(wgpu::RenderPassColorAttachment {
|
||||
view: screen,
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})];
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Horizon post"),
|
||||
color_attachments: &attachments,
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(if self.antialias {
|
||||
&self.fxaa
|
||||
} else {
|
||||
&self.copy
|
||||
});
|
||||
pass.set_bind_group(0, group, &[]);
|
||||
pass.draw(0..3, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
/// This frame's clip space to the previous frame's, for camera-relative projections:
|
||||
/// a point `camera - previous_camera` further from the previous camera than from this one.
|
||||
fn reprojection(previous: DMat4, previous_camera: DVec3, current: DMat4, camera: DVec3) -> DMat4 {
|
||||
previous * DMat4::from_translation(camera - previous_camera) * current.inverse()
|
||||
}
|
||||
|
||||
/// The radical inverse of `i` in `base`: a low-discrepancy sequence in 0..1.
|
||||
fn halton(mut i: u32, base: u32) -> f32 {
|
||||
let (mut f, mut r) = (1.0, 0.0);
|
||||
while i > 0 {
|
||||
f /= base as f32;
|
||||
r += f * (i % base) as f32;
|
||||
i /= base;
|
||||
}
|
||||
r
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn reprojection_finds_where_a_block_was_last_frame() {
|
||||
let projection = DMat4::perspective_rh(1.2, 16.0 / 9.0, 1024.0, 0.05);
|
||||
let previous = projection * DMat4::from_rotation_y(0.3);
|
||||
let current = projection * DMat4::from_rotation_y(0.35);
|
||||
let (previous_camera, camera) = (DVec3::new(10.0, 64.0, 5.0), DVec3::new(10.5, 64.2, 4.0));
|
||||
let block = DVec3::new(14.0, 66.0, -8.0);
|
||||
let clip = |m: DMat4, eye: DVec3| m * (block - eye).extend(1.0);
|
||||
let now = clip(current, camera);
|
||||
let then = reprojection(previous, previous_camera, current, camera) * (now / now.w);
|
||||
let expected = clip(previous, previous_camera);
|
||||
assert!((then.truncate() / then.w - expected.truncate() / expected.w).length() < 1e-9);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn jitter_stays_inside_the_pixel() {
|
||||
for i in 1..=8 {
|
||||
let (x, y) = (halton(i, 2), halton(i, 3));
|
||||
assert!((0.0..1.0).contains(&x) && (0.0..1.0).contains(&y));
|
||||
}
|
||||
assert_eq!(
|
||||
[halton(1, 2), halton(2, 2), halton(3, 2)],
|
||||
[0.5, 0.25, 0.75]
|
||||
);
|
||||
}
|
||||
|
||||
fn test_device() -> Option<(wgpu::Device, wgpu::Queue)> {
|
||||
let instance =
|
||||
wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle().with_env());
|
||||
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).ok()?;
|
||||
pollster::block_on(adapter.request_device(&Default::default())).ok()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn world_post_pipelines_compile_or_fall_back() {
|
||||
let Some((device, _)) = test_device() else {
|
||||
return;
|
||||
};
|
||||
let post = Post::new(&device, wgpu::TextureFormat::Rgba8Unorm);
|
||||
// Copy and FXAA pipelines always compile; TAA compiles if supported by backend.
|
||||
let _ = post.supports_taa();
|
||||
}
|
||||
}
|
||||
@@ -1,147 +0,0 @@
|
||||
// Horizon's HDR output pass: the frame, drawn as without HDR in vanilla's gamma
|
||||
// space, decoded to linear light at the paper white and written to the swapchain:
|
||||
// HDR10 (BT.2020, PQ) or scRGB (1.0 = 80 nits). Bright pixels of light sources that still show the
|
||||
// world as it was before the hand and HUD are expanded towards the peak.
|
||||
@group(0) @binding(0) var frame: texture_2d<f32>;
|
||||
@group(0) @binding(1) var world: texture_2d<f32>;
|
||||
|
||||
struct Params {
|
||||
// Paper white in scRGB units (nits / 80).
|
||||
paper: f32,
|
||||
// Peak brightness relative to paper white; 1 expands nothing.
|
||||
peak: f32,
|
||||
// 1 when this frame drew a world.
|
||||
world: f32,
|
||||
// 1 greys what isn't expanded and tints what is (HORIZON_HDR_DEBUG=1).
|
||||
debug: f32,
|
||||
// 1 for an HDR10 swapchain, 0 for scRGB.
|
||||
pq: f32,
|
||||
// The display's black level in nits; 0 leaves the picture as it is.
|
||||
black: f32,
|
||||
// The HUD and menus' brightness as a share of paper white.
|
||||
ui: f32,
|
||||
// Per tier, low to very bright (hdr.rs `Tier`): the share of the headroom
|
||||
// the brightest pixels get, and the brightness where the lift starts and
|
||||
// where it is full.
|
||||
share: vec4<f32>,
|
||||
start: vec4<f32>,
|
||||
full: vec4<f32>,
|
||||
};
|
||||
@group(0) @binding(2) var<uniform> params: Params;
|
||||
|
||||
// Light sources are lifted evenly rather than by a highlight curve: vanilla's
|
||||
// textures were drawn for SDR, so a curve on their brightest pixels blows out
|
||||
// near-white spots (glowstone) and leaves the rest (lava, a jack o'lantern's
|
||||
// face) nearly as it was. Each tier's pixels brighter than its `full` get its
|
||||
// `share` of the headroom, dimmer ones less down to none at its `start`
|
||||
// (lava's crust, a lantern's metal), and no channel goes past the peak.
|
||||
// Brightness is the mean of luminance and the brightest channel, so saturated
|
||||
// light counts as bright.
|
||||
|
||||
// Whether `c` still shows the world pixel `w`: the same, or darkened evenly
|
||||
// across its channels, as the vignette and other screen-wide tints darken it.
|
||||
// The hand, HUD and text replace pixels instead, so they never pass. The
|
||||
// channels are held to one factor, the ratio of their sums, so a channel at 0
|
||||
// stays 0; a step of 8-bit rounding is allowed on each.
|
||||
fn shows_world(c: vec3<f32>, w: vec3<f32>) -> bool {
|
||||
if all(c == w) {
|
||||
return true;
|
||||
}
|
||||
let f = (c.r + c.g + c.b) / max(w.r + w.g + w.b, 1.0 / 255.0);
|
||||
return f <= 1.01 && f > 0.5 && all(abs(c - f * w) <= 0.03 * w + 1.0 / 255.0);
|
||||
}
|
||||
|
||||
// Linear BT.709 to BT.2020 (ITU-R BT.2087), columns first.
|
||||
const BT709_TO_BT2020 = mat3x3<f32>(
|
||||
vec3(0.6274, 0.0691, 0.0164),
|
||||
vec3(0.3293, 0.9195, 0.0880),
|
||||
vec3(0.0433, 0.0114, 0.8956),
|
||||
);
|
||||
|
||||
// SMPTE ST 2084: nits (up to 10000) to the PQ signal.
|
||||
fn pq(nits: vec3<f32>) -> vec3<f32> {
|
||||
let y = pow(clamp(nits / 10000.0, vec3(0.0), vec3(1.0)), vec3(0.1593017578125));
|
||||
return pow((0.8359375 + 18.8515625 * y) / (1.0 + 18.6875 * y), vec3(78.84375));
|
||||
}
|
||||
|
||||
// ST 2084's inverse: the PQ signal to nits.
|
||||
fn pq_nits(e: vec3<f32>) -> vec3<f32> {
|
||||
let p = pow(clamp(e, vec3(0.0), vec3(1.0)), vec3(1.0 / 78.84375));
|
||||
let y = max(p - 0.8359375, vec3(0.0)) / (18.8515625 - 18.6875 * p);
|
||||
return 10000.0 * pow(y, vec3(1.0 / 0.1593017578125));
|
||||
}
|
||||
|
||||
// ITU-R BT.2390's black level lift (its EETF without the knee) on the PQ signal
|
||||
// `e`: black moves up to the display's black level, the peak stays, and the lift
|
||||
// fades out by the fourth power on the way up, so only the shadows move. A display
|
||||
// that can't go darker than its black level would crush everything below it.
|
||||
fn lift_black(e: vec3<f32>) -> vec3<f32> {
|
||||
let top = pq(vec3(params.peak * params.paper * 80.0)).x;
|
||||
let n = min(e / top, vec3(1.0));
|
||||
return e + pq(vec3(params.black)).x * pow(vec3(1.0) - n, vec3(4.0));
|
||||
}
|
||||
|
||||
@vertex fn vs_hdr(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
|
||||
let p = vec2<f32>(f32((i << 1u) & 2u), f32(i & 2u));
|
||||
return vec4(p * 2.0 - 1.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
// Hdr::keep_world: once the world is kept, the frame's alpha starts at 0 again.
|
||||
@fragment fn fs_clear_alpha() -> @location(0) vec4<f32> {
|
||||
return vec4(0.0);
|
||||
}
|
||||
|
||||
@fragment fn fs_hdr(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
|
||||
let at = vec2<i32>(pos.xy);
|
||||
let f = textureLoad(frame, at, 0);
|
||||
let c = f.rgb;
|
||||
// What covers the world here (Hdr::keep_world): nothing at 0, the hand at
|
||||
// 1/255 (Hdr::mark_hand: drawn at the world's brightness), else the HUD or a
|
||||
// menu, by how much.
|
||||
let covered = f.a > 0.0;
|
||||
let ui = select(f.a, 0.0, f.a < 1.5 / 255.0);
|
||||
// Gamma 2.2, as SDR displays and the compositors' SDR paths decode it.
|
||||
var light = pow(max(c, vec3(0.0)), vec3(2.2));
|
||||
let w = textureLoad(world, at, 0);
|
||||
// The world's alpha is below 0.75 on light sources, the sun and the moon
|
||||
// (terrain.wgsl, the celestial pipeline): only those shine, by the tier it
|
||||
// holds, the lower the brighter, and only where nothing was drawn over them
|
||||
// since: grey text over the white sun still looks like the sun darkened, but
|
||||
// it raised the frame's alpha.
|
||||
var lifted = false;
|
||||
if params.world > 0.5 && params.peak > 1.0 && w.a < 0.75 && !covered
|
||||
&& shows_world(c, w.rgb) {
|
||||
// Brightness of the world pixel, before the vignette darkens the frame
|
||||
// toward its edges: a light source shines the same anywhere on screen.
|
||||
let wl = pow(max(w.rgb, vec3(0.0)), vec3(2.2));
|
||||
let y = 0.5 * (dot(wl, vec3(0.2126, 0.7152, 0.0722)) + max(wl.r, max(wl.g, wl.b)));
|
||||
let tier = u32(clamp(round(4.0 - 4.0 * w.a / 0.7), 1.0, 4.0)) - 1u;
|
||||
let lift = smoothstep(params.start[tier], params.full[tier], y);
|
||||
if lift > 0.0 {
|
||||
let top = max(light.r, max(light.g, light.b));
|
||||
let gain = min(1.0 + (params.peak - 1.0) * params.share[tier] * lift, params.peak / max(top, 1e-4));
|
||||
light *= max(gain, 1.0);
|
||||
lifted = true;
|
||||
}
|
||||
}
|
||||
// HORIZON_HDR_DEBUG=1: what isn't lifted turns grey, what is keeps its
|
||||
// colour with a magenta tint, so a lift shows on any colour.
|
||||
if params.debug > 0.5 && params.world > 0.5 {
|
||||
if lifted {
|
||||
light *= vec3(1.0, 0.6, 1.0);
|
||||
} else {
|
||||
light = vec3(dot(light, vec3(0.2126, 0.7152, 0.0722)));
|
||||
}
|
||||
}
|
||||
// The HUD and menus at their own brightness, by how much they cover.
|
||||
light *= mix(1.0, params.ui, ui);
|
||||
let scrgb = light * params.paper;
|
||||
if params.pq > 0.5 {
|
||||
let e = pq(BT709_TO_BT2020 * scrgb * 80.0);
|
||||
return vec4(select(e, lift_black(e), params.black > 0.0), 1.0);
|
||||
}
|
||||
if params.black > 0.0 {
|
||||
return vec4(pq_nits(lift_black(pq(scrgb * 80.0))) / 80.0, 1.0);
|
||||
}
|
||||
return vec4(scrgb, 1.0);
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
//! The client's world data, rendering and screens: chunks, meshing, light, streaming, the renderer,
|
||||
//! the HUD, menus and settings. Gameplay (horizon-client) builds on it; nothing here reaches gameplay.
|
||||
#![forbid(unsafe_code)]
|
||||
pub mod assets;
|
||||
pub mod atlas_sources;
|
||||
pub mod audio;
|
||||
pub mod auth;
|
||||
pub mod bidi;
|
||||
pub mod biome;
|
||||
pub mod block_entities;
|
||||
pub mod block_entity_anim;
|
||||
pub mod block_entity_render;
|
||||
pub mod border_render;
|
||||
pub mod breaking;
|
||||
pub mod brewing;
|
||||
pub mod camera;
|
||||
pub mod chat;
|
||||
pub mod chunk;
|
||||
pub mod chunk_map;
|
||||
pub mod clouds;
|
||||
pub mod collisions;
|
||||
pub mod command_block;
|
||||
pub mod containers;
|
||||
pub mod crash;
|
||||
pub mod datapack;
|
||||
pub mod dynamic_light;
|
||||
pub mod effects;
|
||||
pub mod environment;
|
||||
pub mod extras;
|
||||
pub mod fast_hash;
|
||||
pub mod fog;
|
||||
pub mod font;
|
||||
pub mod gfx;
|
||||
pub mod graphics;
|
||||
pub mod graphics_style;
|
||||
pub mod graphics_ui;
|
||||
pub mod hud;
|
||||
pub mod hud_layout;
|
||||
pub mod hud_overlays;
|
||||
pub mod inventory_effects;
|
||||
pub mod java_text;
|
||||
pub mod level_loading;
|
||||
pub mod light;
|
||||
pub mod lod;
|
||||
pub mod logging;
|
||||
pub mod menu_blur;
|
||||
pub mod mesher;
|
||||
pub mod minimap;
|
||||
pub mod mipmap;
|
||||
pub mod mod_list;
|
||||
pub mod model_library;
|
||||
pub mod models;
|
||||
pub mod options_file;
|
||||
pub mod options_fixes;
|
||||
pub mod options_ui;
|
||||
pub mod overlay;
|
||||
pub mod pack_screen;
|
||||
pub mod packs;
|
||||
pub mod par;
|
||||
pub mod particles;
|
||||
pub mod poi_sections;
|
||||
pub mod potent_sulfur;
|
||||
pub mod providers;
|
||||
pub mod screen_draw;
|
||||
pub mod screen_effects;
|
||||
pub mod sculk;
|
||||
pub mod section_mask;
|
||||
pub mod settings;
|
||||
pub mod shader_pack_list;
|
||||
pub mod signs;
|
||||
pub mod skins;
|
||||
pub mod sound_engine;
|
||||
pub mod sound_events;
|
||||
pub mod spans;
|
||||
pub mod split_layout;
|
||||
mod sprite_cache;
|
||||
pub mod sprites;
|
||||
pub mod streaming;
|
||||
pub mod tab_list;
|
||||
pub mod telemetry;
|
||||
pub mod testgen;
|
||||
pub mod title_edition;
|
||||
pub mod trims;
|
||||
pub mod ui;
|
||||
pub mod vault;
|
||||
pub mod weather;
|
||||
pub mod widgets;
|
||||
pub mod world;
|
||||
pub mod worldborder;
|
||||
pub mod zip;
|
||||
pub use horizon_client_core::Result;
|
||||
pub use horizon_client_core::block_entity_nbt;
|
||||
pub use horizon_client_core::bossbar;
|
||||
pub use horizon_client_core::component;
|
||||
pub use horizon_client_core::fastutil_order;
|
||||
pub use horizon_client_core::gamerules;
|
||||
pub use horizon_client_core::lang;
|
||||
pub use horizon_client_core::nbt_path;
|
||||
pub use horizon_client_core::scoreboard;
|
||||
pub use horizon_client_core::snbt;
|
||||
pub use horizon_client_core::text;
|
||||
pub use horizon_client_input::clipboard;
|
||||
pub use horizon_client_input::gamepad;
|
||||
pub use horizon_client_input::input;
|
||||
pub use horizon_client_input::interaction_input;
|
||||
pub use horizon_client_input::key_names;
|
||||
pub use horizon_client_input::keybinds;
|
||||
pub use horizon_client_input::keymapping;
|
||||
pub use horizon_client_input::mouse;
|
||||
pub use horizon_client_input::window;
|
||||
pub use horizon_command as command;
|
||||
pub use horizon_items::blocks;
|
||||
pub use horizon_items::bundle;
|
||||
pub use horizon_items::cooldowns;
|
||||
pub use horizon_items::enchant;
|
||||
pub use horizon_items::item_data;
|
||||
pub use horizon_items::items;
|
||||
pub use horizon_items::random_sequences;
|
||||
@@ -1,119 +0,0 @@
|
||||
//! `PotentSulfurBlockEntity`'s reads of the level: where the noxious gas of a
|
||||
//! potent sulfur block comes out, how far a geyser throws, and whether the gas
|
||||
//! reaches a point. The client's particles and the server's nausea and
|
||||
//! launches read the level the same way, through a [`ParticleLevel`].
|
||||
use crate::{blocks::Fluid, collisions::SceneCollisions, particles::ParticleLevel};
|
||||
use horizon_core::{
|
||||
geometry::{Vec3, traverse_blocks},
|
||||
position::BlockPos,
|
||||
};
|
||||
|
||||
/// `PotentSulfurBlock.ALLOWED_WATER_BLOCKS_ABOVE`.
|
||||
const ALLOWED_WATER_BLOCKS_ABOVE: i32 = 4;
|
||||
|
||||
/// `PotentSulfurBlockEntity.isGeyserPassableBlock`: air, water, or a block
|
||||
/// with no collision shape.
|
||||
pub fn is_geyser_passable_block(level: &ParticleLevel, pos: [i32; 3]) -> bool {
|
||||
let state = level.world.block(pos[0], pos[1], pos[2]);
|
||||
if level.facts.is_air(state) || &*level.facts.get(state).name == "minecraft:water" {
|
||||
return true;
|
||||
}
|
||||
let mut scene = SceneCollisions {
|
||||
world: level.world,
|
||||
binding: level.collision,
|
||||
subject: None,
|
||||
};
|
||||
match level.collision.collision_shape(&mut scene, state, pos) {
|
||||
Ok(shape) => shape.is_empty(),
|
||||
Err(_) => !level.facts.get(state).full_collision,
|
||||
}
|
||||
}
|
||||
|
||||
/// `PotentSulfurBlockEntity.isWater`: the block at `pos` holds a water source
|
||||
/// (`FluidState.isSourceOfType`).
|
||||
fn is_water_source(level: &ParticleLevel, pos: [i32; 3]) -> bool {
|
||||
let (fluid, source) = level.fluid_source(pos);
|
||||
fluid == Fluid::Water && source
|
||||
}
|
||||
|
||||
/// `PotentSulfurBlockEntity.findNoxiousGasSourceBlock`: the first block above
|
||||
/// the sulfur, within the water column's reach, that is not water-filled and
|
||||
/// lets gas through; None when something solid or a deeper column stops it.
|
||||
pub fn find_noxious_gas_source_block(level: &ParticleLevel, origin: [i32; 3]) -> Option<[i32; 3]> {
|
||||
let max_y = origin[1] + ALLOWED_WATER_BLOCKS_ABOVE + 1;
|
||||
let mut pos = [origin[0], origin[1] + 1, origin[2]];
|
||||
while pos[1] <= max_y {
|
||||
let state = level.world.block(pos[0], pos[1], pos[2]);
|
||||
let is_water_block = &*level.facts.get(state).name == "minecraft:water";
|
||||
if !is_water_source(level, pos)
|
||||
|| (!is_water_block && !is_geyser_passable_block(level, pos))
|
||||
{
|
||||
if level.facts.is_air(state) || is_geyser_passable_block(level, pos) {
|
||||
return Some(pos);
|
||||
}
|
||||
break;
|
||||
}
|
||||
pos[1] += 1;
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// `PotentSulfurBlockEntity.getUnobstructedBlockCount`: how many blocks from
|
||||
/// `pos` up, at most six per water block, a geyser's push goes through.
|
||||
pub fn unobstructed_block_count(level: &ParticleLevel, pos: [i32; 3], water_blocks: i32) -> i32 {
|
||||
let geyser_force_height = 6 * water_blocks;
|
||||
for i in 0..geyser_force_height {
|
||||
if !is_geyser_passable_block(level, [pos[0], pos[1] + i, pos[2]]) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
geyser_force_height
|
||||
}
|
||||
|
||||
/// `PotentSulfurBlockEntity.canBeReachedByNoxiousGas`: `pos` is in a block gas
|
||||
/// can enter, within three blocks of the source block's centre, and above
|
||||
/// water the source's water can be seen from.
|
||||
pub fn can_be_reached_by_noxious_gas(
|
||||
level: &ParticleLevel,
|
||||
source_block: [i32; 3],
|
||||
pos: [f64; 3],
|
||||
) -> bool {
|
||||
let block = ParticleLevel::block_at(pos);
|
||||
if !is_geyser_passable_block(level, block) {
|
||||
return false;
|
||||
}
|
||||
let center = source_block.map(|c| f64::from(c) + 0.5);
|
||||
let distance_sqr =
|
||||
(center[0] - pos[0]).powi(2) + (center[1] - pos[1]).powi(2) + (center[2] - pos[2]).powi(2);
|
||||
if distance_sqr > 9.0 {
|
||||
return false;
|
||||
}
|
||||
let below_source = [center[0], f64::from(source_block[1] - 1) + 0.5, center[2]];
|
||||
let below_pos = [pos[0], pos[1] - 1.0, pos[2]];
|
||||
is_water_source(level, ParticleLevel::block_at(below_pos))
|
||||
&& have_line_of_sight(level, below_source, below_pos)
|
||||
}
|
||||
|
||||
/// `PotentSulfurBlockEntity.haveLineOfSight`: a clip over collider shapes and
|
||||
/// no fluids (as the mobs' line of sight does) finds no block between the
|
||||
/// points.
|
||||
fn have_line_of_sight(level: &ParticleLevel, a: [f64; 3], b: [f64; 3]) -> bool {
|
||||
let (from, to) = (Vec3::new(a[0], a[1], a[2]), Vec3::new(b[0], b[1], b[2]));
|
||||
let mut scene = SceneCollisions {
|
||||
world: level.world,
|
||||
binding: level.collision,
|
||||
subject: None,
|
||||
};
|
||||
let hit = traverse_blocks(from, to, 512, |p: BlockPos| {
|
||||
let state = level.world.block(p.x, p.y, p.z);
|
||||
if level.facts.is_air(state) {
|
||||
return None;
|
||||
}
|
||||
let shape = level
|
||||
.collision
|
||||
.collision_shape(&mut scene, state, [p.x, p.y, p.z])
|
||||
.ok()?;
|
||||
shape.clip(from, to, p).map(|_| ())
|
||||
});
|
||||
!matches!(hit, Ok(Some(())))
|
||||
}
|
||||
@@ -1,164 +0,0 @@
|
||||
//! Sets of section indexes in a chunk column, a bit per section.
|
||||
//!
|
||||
//! Vanilla's tallest level has 254 sections (`DimensionType.Y_SIZE / 16`), and
|
||||
//! light data adds a section below and above it: 256 bits hold every layout a
|
||||
//! dimension type allows.
|
||||
|
||||
/// Section indexes of one column, 0 being the lowest.
|
||||
#[derive(Clone, Copy, Default, PartialEq, Eq, Hash)]
|
||||
pub struct SectionMask([u64; 4]);
|
||||
|
||||
impl SectionMask {
|
||||
pub const CAPACITY: usize = 256;
|
||||
pub const EMPTY: Self = Self([0; 4]);
|
||||
pub const ALL: Self = Self([u64::MAX; 4]);
|
||||
|
||||
/// The indexes `0..n`.
|
||||
pub const fn below(n: usize) -> Self {
|
||||
let mut words = [0; 4];
|
||||
let mut w = 0;
|
||||
while w < 4 {
|
||||
let bits = n.saturating_sub(w * 64);
|
||||
words[w] = if bits >= 64 {
|
||||
u64::MAX
|
||||
} else {
|
||||
(1 << bits) - 1
|
||||
};
|
||||
w += 1;
|
||||
}
|
||||
Self(words)
|
||||
}
|
||||
pub fn single(i: usize) -> Self {
|
||||
let mut mask = Self::EMPTY;
|
||||
mask.insert(i);
|
||||
mask
|
||||
}
|
||||
#[inline]
|
||||
pub fn contains(&self, i: usize) -> bool {
|
||||
i < Self::CAPACITY && self.0[i >> 6] >> (i & 63) & 1 != 0
|
||||
}
|
||||
#[inline]
|
||||
pub fn insert(&mut self, i: usize) {
|
||||
self.0[i >> 6] |= 1 << (i & 63);
|
||||
}
|
||||
#[inline]
|
||||
pub fn remove(&mut self, i: usize) {
|
||||
self.0[i >> 6] &= !(1 << (i & 63));
|
||||
}
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.0 == [0; 4]
|
||||
}
|
||||
pub fn len(&self) -> usize {
|
||||
self.0.iter().map(|w| w.count_ones() as usize).sum()
|
||||
}
|
||||
/// The indexes from `i` up.
|
||||
pub fn from(self, i: usize) -> Self {
|
||||
self & !Self::below(i)
|
||||
}
|
||||
/// The indexes, lowest first.
|
||||
pub fn iter(self) -> Indexes {
|
||||
Indexes(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::BitOr for SectionMask {
|
||||
type Output = Self;
|
||||
fn bitor(self, other: Self) -> Self {
|
||||
Self(std::array::from_fn(|w| self.0[w] | other.0[w]))
|
||||
}
|
||||
}
|
||||
impl std::ops::BitOrAssign for SectionMask {
|
||||
fn bitor_assign(&mut self, other: Self) {
|
||||
*self = *self | other;
|
||||
}
|
||||
}
|
||||
impl std::ops::BitAnd for SectionMask {
|
||||
type Output = Self;
|
||||
fn bitand(self, other: Self) -> Self {
|
||||
Self(std::array::from_fn(|w| self.0[w] & other.0[w]))
|
||||
}
|
||||
}
|
||||
impl std::ops::Not for SectionMask {
|
||||
type Output = Self;
|
||||
fn not(self) -> Self {
|
||||
Self(self.0.map(|w| !w))
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for SectionMask {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_set().entries(self.iter()).finish()
|
||||
}
|
||||
}
|
||||
impl FromIterator<usize> for SectionMask {
|
||||
fn from_iter<I: IntoIterator<Item = usize>>(indexes: I) -> Self {
|
||||
let mut mask = Self::EMPTY;
|
||||
for i in indexes {
|
||||
mask.insert(i);
|
||||
}
|
||||
mask
|
||||
}
|
||||
}
|
||||
|
||||
/// `SectionMask::iter`: the set's indexes in ascending order.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Indexes(SectionMask);
|
||||
impl Iterator for Indexes {
|
||||
type Item = usize;
|
||||
#[inline]
|
||||
fn next(&mut self) -> Option<usize> {
|
||||
let words = &mut (self.0).0;
|
||||
let w = words.iter().position(|&w| w != 0)?;
|
||||
let bit = words[w].trailing_zeros() as usize;
|
||||
words[w] &= words[w] - 1;
|
||||
Some(w * 64 + bit)
|
||||
}
|
||||
fn size_hint(&self) -> (usize, Option<usize>) {
|
||||
let len = self.0.len();
|
||||
(len, Some(len))
|
||||
}
|
||||
}
|
||||
impl ExactSizeIterator for Indexes {}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn sets_across_words() {
|
||||
let mut mask = SectionMask::EMPTY;
|
||||
for i in [0, 23, 63, 64, 130, 255] {
|
||||
mask.insert(i);
|
||||
}
|
||||
assert_eq!(mask.iter().collect::<Vec<_>>(), [0, 23, 63, 64, 130, 255]);
|
||||
assert_eq!(mask.len(), 6);
|
||||
assert!(mask.contains(130) && !mask.contains(131) && !mask.contains(300));
|
||||
mask.remove(64);
|
||||
assert_eq!(mask.from(24).iter().collect::<Vec<_>>(), [63, 130, 255]);
|
||||
assert_eq!(mask.from(256), SectionMask::EMPTY);
|
||||
assert_eq!(mask.from(0), mask);
|
||||
assert!(SectionMask::EMPTY.is_empty() && !mask.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn below_counts_whole_and_partial_words() {
|
||||
for n in [0, 1, 24, 63, 64, 65, 131, 254, 256] {
|
||||
let mask = SectionMask::below(n);
|
||||
assert_eq!(mask.len(), n);
|
||||
assert_eq!(mask.iter().collect::<Vec<_>>(), (0..n).collect::<Vec<_>>());
|
||||
}
|
||||
assert_eq!(SectionMask::below(1000), SectionMask::ALL);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn operators() {
|
||||
let a: SectionMask = [1, 70, 200].into_iter().collect();
|
||||
let b: SectionMask = [70, 3].into_iter().collect();
|
||||
assert_eq!((a | b).iter().collect::<Vec<_>>(), [1, 3, 70, 200]);
|
||||
assert_eq!((a & b).iter().collect::<Vec<_>>(), [70]);
|
||||
assert_eq!(
|
||||
(!a & SectionMask::below(4)).iter().collect::<Vec<_>>(),
|
||||
[0, 2, 3]
|
||||
);
|
||||
assert_eq!(format!("{a:?}"), "{1, 70, 200}");
|
||||
}
|
||||
}
|
||||
@@ -1,272 +0,0 @@
|
||||
//! Splitscreen's layout, pure data tested without a window: where each player's view goes in
|
||||
//! its window (`place`).
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
||||
/// Players at most: P1 and fifteen more.
|
||||
pub const MAX_PLAYERS: usize = 16;
|
||||
|
||||
/// A player's view: its window (an index into the windows), its corner there and its size.
|
||||
pub type View = (usize, [u32; 2], PhysicalSize<u32>);
|
||||
|
||||
/// Rows of five to sixteen players sharing a window, widest first (columns on a tall window): every
|
||||
/// view stays near a screen's shape, where a full grid would leave a long thin one.
|
||||
const ROWS: [&[u32]; MAX_PLAYERS - 4] = [
|
||||
&[3, 2],
|
||||
&[3, 3],
|
||||
&[3, 2, 2],
|
||||
&[3, 3, 2],
|
||||
&[3, 3, 3],
|
||||
&[4, 3, 3],
|
||||
&[4, 4, 3],
|
||||
&[4, 4, 4],
|
||||
&[4, 3, 3, 3],
|
||||
&[4, 4, 3, 3],
|
||||
&[4, 4, 4, 3],
|
||||
&[4, 4, 4, 4],
|
||||
];
|
||||
|
||||
/// `order` made a whole order of `n` players: those it names (once, if there are), then the
|
||||
/// others, P1 first.
|
||||
pub fn ordered(order: &[usize], n: usize) -> Vec<usize> {
|
||||
let mut out: Vec<usize> = Vec::with_capacity(n);
|
||||
for &i in order {
|
||||
if i < n && !out.contains(&i) {
|
||||
out.push(i);
|
||||
}
|
||||
}
|
||||
out.extend((0..n).filter(|i| !order.contains(i)));
|
||||
out
|
||||
}
|
||||
|
||||
/// `place` with the players sharing a window in `order` (`ordered`): the first left or on top.
|
||||
/// The views are still by player.
|
||||
pub fn place_ordered(
|
||||
windows: &[usize],
|
||||
order: &[usize],
|
||||
sizes: &[PhysicalSize<u32>],
|
||||
two: u8,
|
||||
three: u8,
|
||||
) -> Vec<View> {
|
||||
let order = ordered(order, windows.len());
|
||||
let in_order: Vec<usize> = order.iter().map(|&i| windows[i]).collect();
|
||||
let placed = place(&in_order, sizes, two, three);
|
||||
let mut views = placed.clone();
|
||||
for (k, &i) in order.iter().enumerate() {
|
||||
views[i] = placed[k];
|
||||
}
|
||||
views
|
||||
}
|
||||
|
||||
/// Each player's view, given the window each is in and the windows' sizes. Players in one window
|
||||
/// share it in the order they come: two take halves (`two`: 0 side by side when wider than
|
||||
/// tall, 1 side by side, 2 top and bottom); three (`three`: 0 the first wide on top and two below,
|
||||
/// 1 the first tall on the left and two on the right, 2 three columns); four its quarters; five
|
||||
/// to sixteen in balanced rows (`ROWS`).
|
||||
pub fn place(windows: &[usize], sizes: &[PhysicalSize<u32>], two: u8, three: u8) -> Vec<View> {
|
||||
windows
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, &window)| {
|
||||
let here = windows.iter().filter(|&&w| w == window).count();
|
||||
let slot = windows[..i].iter().filter(|&&w| w == window).count() as u32;
|
||||
let size = sizes
|
||||
.get(window)
|
||||
.copied()
|
||||
.unwrap_or(PhysicalSize::new(1, 1));
|
||||
let (w, h) = (size.width, size.height);
|
||||
let side_by_side = match two {
|
||||
1 => true,
|
||||
2 => false,
|
||||
_ => w >= h,
|
||||
};
|
||||
// The view's cell as fractions of the window: (x0, x1, y0, y1) in halves or thirds.
|
||||
let cell = |x0: u32, x1: u32, y0: u32, y1: u32, of: u32| {
|
||||
[w * x0 / of, w * x1 / of, h * y0 / of, h * y1 / of]
|
||||
};
|
||||
let [x0, x1, y0, y1] = match (here, slot) {
|
||||
(1, _) => cell(0, 1, 0, 1, 1),
|
||||
(2, s) if side_by_side => cell(s, s + 1, 0, 2, 2),
|
||||
(2, s) => cell(0, 2, s, s + 1, 2),
|
||||
(3, s) => match (three, s) {
|
||||
(2, s) => cell(s, s + 1, 0, 3, 3),
|
||||
(1, 0) => cell(0, 1, 0, 2, 2),
|
||||
(1, s) => cell(1, 2, s - 1, s, 2),
|
||||
(_, 0) => cell(0, 2, 0, 1, 2),
|
||||
(_, s) => cell(s - 1, s, 1, 2, 2),
|
||||
},
|
||||
(4, s) => cell(s % 2, s % 2 + 1, s / 2, s / 2 + 1, 2),
|
||||
(n, s) => rows(n, s, w, h),
|
||||
};
|
||||
(
|
||||
window,
|
||||
[x0, y0],
|
||||
PhysicalSize::new((x1 - x0).max(1), (y1 - y0).max(1)),
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Five to sixteen players: `slot`'s cell `[x0, x1, y0, y1]` in balanced rows (`ROWS`), or
|
||||
/// in columns when the window is taller than wide.
|
||||
fn rows(n: usize, slot: u32, w: u32, h: u32) -> [u32; 4] {
|
||||
let counts = ROWS[n.clamp(5, MAX_PLAYERS) - 5];
|
||||
let bands = counts.len() as u32;
|
||||
let (mut band, mut k) = (0, slot);
|
||||
while band + 1 < bands && k >= counts[band as usize] {
|
||||
k -= counts[band as usize];
|
||||
band += 1;
|
||||
}
|
||||
let across = counts[band as usize];
|
||||
// Along: the long side, divided between a band's views; down: the bands.
|
||||
let (along, down) = if w >= h { (w, h) } else { (h, w) };
|
||||
let (a0, a1) = (along * k / across, along * (k + 1) / across);
|
||||
let (d0, d1) = (down * band / bands, down * (band + 1) / bands);
|
||||
if w >= h {
|
||||
[a0, a1, d0, d1]
|
||||
} else {
|
||||
[d0, d1, a0, a1]
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn size(w: u32, h: u32) -> PhysicalSize<u32> {
|
||||
PhysicalSize::new(w, h)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn players_on_one_screen_share_it() {
|
||||
let wide = [size(1920, 1080)];
|
||||
assert_eq!(
|
||||
place(&[0, 0], &wide, 0, 0)[1],
|
||||
(0, [960, 0], size(960, 1080))
|
||||
);
|
||||
assert_eq!(
|
||||
place(&[0, 0], &wide, 2, 0)[1],
|
||||
(0, [0, 540], size(1920, 540))
|
||||
);
|
||||
// Auto on a tall screen: top and bottom.
|
||||
assert_eq!(place(&[0, 0], &[size(1080, 1920)], 0, 0)[1].1, [0, 960]);
|
||||
assert_eq!(
|
||||
place(&[0; 4], &wide, 0, 0)[3],
|
||||
(0, [960, 540], size(960, 540))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn desk_and_couch() {
|
||||
// P1 alone at the desk; P2 and P3 share the TV.
|
||||
let screens = [size(3024, 1964), size(3840, 2160)];
|
||||
let views = place(&[0, 1, 1], &screens, 0, 0);
|
||||
assert_eq!(views[0], (0, [0, 0], size(3024, 1964)));
|
||||
assert_eq!(views[1], (1, [0, 0], size(1920, 2160)));
|
||||
assert_eq!(views[2], (1, [1920, 0], size(1920, 2160)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn three_on_a_screen() {
|
||||
let tv = [size(1920, 1080)];
|
||||
// One wide on top, two below.
|
||||
let top = place(&[0; 3], &tv, 0, 0);
|
||||
assert_eq!(top[0], (0, [0, 0], size(1920, 540)));
|
||||
assert_eq!(top[2], (0, [960, 540], size(960, 540)));
|
||||
// One tall on the left, two stacked on the right.
|
||||
let left = place(&[0; 3], &tv, 0, 1);
|
||||
assert_eq!(left[0], (0, [0, 0], size(960, 1080)));
|
||||
assert_eq!(left[2], (0, [960, 540], size(960, 540)));
|
||||
// Three columns.
|
||||
assert_eq!(
|
||||
place(&[0; 3], &tv, 0, 2)[2],
|
||||
(0, [1280, 0], size(640, 1080))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn two_windows_two_players_each() {
|
||||
// P1 and P2 at the desk, P3 and P4 on the TV: halves in each window.
|
||||
let screens = [size(3024, 1964), size(3840, 2160)];
|
||||
let views = place(&[0, 0, 1, 1], &screens, 0, 0);
|
||||
assert_eq!(views[1], (0, [1512, 0], size(1512, 1964)));
|
||||
assert_eq!(views[2], (1, [0, 0], size(1920, 2160)));
|
||||
assert_eq!(views[3], (1, [1920, 0], size(1920, 2160)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn five_to_eight_in_rows_of_three_and_two() {
|
||||
let tv = [size(1920, 1080)];
|
||||
let eight = place(&[0; 8], &tv, 0, 0);
|
||||
assert_eq!(eight[0], (0, [0, 0], size(640, 360)));
|
||||
assert_eq!(eight[5], (0, [1280, 360], size(640, 360)));
|
||||
assert_eq!(eight[7], (0, [960, 720], size(960, 360)));
|
||||
let seven = place(&[0; 7], &tv, 0, 0);
|
||||
assert_eq!(seven[3], (0, [0, 360], size(960, 360)));
|
||||
// Every count tiles the window exactly: no gap, no overlap.
|
||||
for n in 5..=MAX_PLAYERS {
|
||||
for screen in [size(1920, 1080), size(1080, 1920), size(1711, 997)] {
|
||||
let views = place(&vec![0; n], &[screen], 0, 0);
|
||||
for (i, (_, [x, y], size)) in views.iter().enumerate() {
|
||||
assert!(x + size.width <= screen.width && y + size.height <= screen.height);
|
||||
for (_, [ox, oy], other) in &views[..i] {
|
||||
assert!(
|
||||
x + size.width <= *ox
|
||||
|| ox + other.width <= *x
|
||||
|| y + size.height <= *oy
|
||||
|| oy + other.height <= *y,
|
||||
"overlapping views for {n} in {screen:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
let area: u64 = views
|
||||
.iter()
|
||||
.map(|v| u64::from(v.2.width) * u64::from(v.2.height))
|
||||
.sum();
|
||||
assert_eq!(
|
||||
area,
|
||||
u64::from(screen.width) * u64::from(screen.height),
|
||||
"{n} in {screen:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
// A tall window: columns.
|
||||
let tall = place(&[0; 5], &[size(1080, 1920)], 0, 0);
|
||||
assert_eq!(tall[0], (0, [0, 0], size(540, 640)));
|
||||
assert_eq!(tall[4], (0, [540, 960], size(540, 960)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sixteen_players_form_a_four_by_four_grid() {
|
||||
let views = place(&[0; 16], &[size(3840, 2160)], 0, 0);
|
||||
for (i, view) in views.iter().enumerate() {
|
||||
assert_eq!(
|
||||
*view,
|
||||
(
|
||||
0,
|
||||
[(i as u32 % 4) * 960, (i as u32 / 4) * 540],
|
||||
size(960, 540)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_order_names_each_player_once_and_the_others_come_last() {
|
||||
assert_eq!(ordered(&[], 3), [0, 1, 2]);
|
||||
assert_eq!(ordered(&[2, 0], 3), [2, 0, 1]);
|
||||
// Gone players and repeats are dropped.
|
||||
assert_eq!(ordered(&[5, 1, 1], 3), [1, 0, 2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn players_sharing_a_window_fill_it_in_their_order() {
|
||||
let wide = [size(2000, 1000)];
|
||||
// P2 first: P2 on the left, P1 on the right.
|
||||
let views = place_ordered(&[0, 0], &[1, 0], &wide, 0, 0);
|
||||
assert_eq!(views[1].1, [0, 0]);
|
||||
assert_eq!(views[0].1, [1000, 0]);
|
||||
// P3 first of three: the wide view on top is P3's.
|
||||
let views = place_ordered(&[0, 0, 0], &[2], &wide, 0, 0);
|
||||
assert_eq!(views[2].2, size(2000, 500));
|
||||
}
|
||||
}
|
||||
@@ -1,345 +0,0 @@
|
||||
//! Decoded block sprites kept on disk between launches (M-11): reading and
|
||||
//! decoding ~1300 small PNGs is most of `Sprites::load`. One file per resource
|
||||
//! root, valid only while the `textures` trees still have the same paths,
|
||||
//! sizes and modification times and the format version is the same; anything
|
||||
//! else (missing, corrupt, stale, unwritable) means the normal decoding path.
|
||||
use crate::mipmap::Strategy;
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
fs,
|
||||
hash::{DefaultHasher, Hash, Hasher},
|
||||
path::{Path, PathBuf},
|
||||
};
|
||||
|
||||
const MAGIC: &[u8; 4] = b"HSPR";
|
||||
/// Bump when `Decoded` or the decoding in `Sprites::decode` changes.
|
||||
const VERSION: u32 = 1;
|
||||
const FILE: &str = "horizon-sprites.cache";
|
||||
|
||||
/// What decoding one texture gives, before it takes a layer.
|
||||
#[derive(Clone)]
|
||||
pub(crate) struct Decoded {
|
||||
pub side: u32,
|
||||
pub frames: Vec<Vec<u8>>,
|
||||
/// The `.mcmeta` `animation` value, as text.
|
||||
pub animation: Option<String>,
|
||||
pub strategy: Strategy,
|
||||
pub alpha_cutoff_bias: f32,
|
||||
pub has_transparent: bool,
|
||||
pub opaque: bool,
|
||||
pub translucent: bool,
|
||||
}
|
||||
|
||||
pub(crate) struct SpriteCache {
|
||||
path: PathBuf,
|
||||
fingerprint: u64,
|
||||
entries: HashMap<String, Decoded>,
|
||||
dirty: bool,
|
||||
}
|
||||
|
||||
/// Paths, sizes and modification times of every file under `assets/*/textures`,
|
||||
/// summed so the directory order does not matter.
|
||||
fn fingerprint(root: &Path) -> Option<u64> {
|
||||
fn walk(dir: &Path, base: &Path, sum: &mut u64) -> Option<()> {
|
||||
for entry in fs::read_dir(dir).ok()? {
|
||||
let entry = entry.ok()?;
|
||||
let meta = entry.metadata().ok()?;
|
||||
if meta.is_dir() {
|
||||
walk(&entry.path(), base, sum)?;
|
||||
continue;
|
||||
}
|
||||
let mut hasher = DefaultHasher::new();
|
||||
entry.path().strip_prefix(base).ok()?.hash(&mut hasher);
|
||||
meta.len().hash(&mut hasher);
|
||||
meta.modified().ok()?.hash(&mut hasher);
|
||||
*sum = sum.wrapping_add(hasher.finish());
|
||||
}
|
||||
Some(())
|
||||
}
|
||||
let mut sum = 0;
|
||||
for namespace in fs::read_dir(root.join("assets")).ok()? {
|
||||
let textures = namespace.ok()?.path().join("textures");
|
||||
if textures.is_dir() {
|
||||
walk(&textures, root, &mut sum)?;
|
||||
}
|
||||
}
|
||||
Some(sum)
|
||||
}
|
||||
|
||||
impl SpriteCache {
|
||||
/// The cache of `root`: its stored entries when still valid, else empty.
|
||||
/// `None` when the textures cannot be fingerprinted (no caching then).
|
||||
pub fn open(root: &Path) -> Option<Self> {
|
||||
let fingerprint = fingerprint(root)?;
|
||||
let path = root.join(FILE);
|
||||
let entries = fs::read(&path)
|
||||
.ok()
|
||||
.and_then(|bytes| parse(&bytes, fingerprint))
|
||||
.unwrap_or_default();
|
||||
Some(Self {
|
||||
path,
|
||||
fingerprint,
|
||||
entries,
|
||||
dirty: false,
|
||||
})
|
||||
}
|
||||
pub fn get(&self, name: &str) -> Option<&Decoded> {
|
||||
self.entries.get(name)
|
||||
}
|
||||
pub fn insert(&mut self, name: &str, decoded: Decoded) {
|
||||
self.entries.insert(name.to_owned(), decoded);
|
||||
self.dirty = true;
|
||||
}
|
||||
/// Write new entries; a failure only costs the next launch the decoding.
|
||||
pub fn save(&mut self) {
|
||||
if !self.dirty {
|
||||
return;
|
||||
}
|
||||
self.dirty = false;
|
||||
let temporary = self
|
||||
.path
|
||||
.with_extension(format!("{}.tmp", std::process::id()));
|
||||
if fs::write(&temporary, serialize(self.fingerprint, &self.entries)).is_ok()
|
||||
&& fs::rename(&temporary, &self.path).is_err()
|
||||
{
|
||||
let _ = fs::remove_file(&temporary);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn serialize(fingerprint: u64, entries: &HashMap<String, Decoded>) -> Vec<u8> {
|
||||
let mut out = Vec::new();
|
||||
out.extend_from_slice(MAGIC);
|
||||
out.extend_from_slice(&VERSION.to_le_bytes());
|
||||
out.extend_from_slice(&fingerprint.to_le_bytes());
|
||||
out.extend_from_slice(&(entries.len() as u32).to_le_bytes());
|
||||
for (name, d) in entries {
|
||||
put_bytes(&mut out, name.as_bytes());
|
||||
out.extend_from_slice(&d.side.to_le_bytes());
|
||||
out.extend_from_slice(&(d.frames.len() as u32).to_le_bytes());
|
||||
for frame in &d.frames {
|
||||
put_bytes(&mut out, frame);
|
||||
}
|
||||
put_bytes(&mut out, d.animation.as_deref().unwrap_or("").as_bytes());
|
||||
out.push(u8::from(d.animation.is_some()));
|
||||
out.push(d.strategy as u8);
|
||||
out.extend_from_slice(&d.alpha_cutoff_bias.to_bits().to_le_bytes());
|
||||
out.push(
|
||||
u8::from(d.has_transparent) | u8::from(d.opaque) << 1 | u8::from(d.translucent) << 2,
|
||||
);
|
||||
}
|
||||
out
|
||||
}
|
||||
fn put_bytes(out: &mut Vec<u8>, bytes: &[u8]) {
|
||||
out.extend_from_slice(&(bytes.len() as u32).to_le_bytes());
|
||||
out.extend_from_slice(bytes);
|
||||
}
|
||||
|
||||
struct Reader<'a>(&'a [u8]);
|
||||
impl<'a> Reader<'a> {
|
||||
fn take(&mut self, n: usize) -> Option<&'a [u8]> {
|
||||
let (head, tail) = self.0.split_at_checked(n)?;
|
||||
self.0 = tail;
|
||||
Some(head)
|
||||
}
|
||||
fn u32(&mut self) -> Option<u32> {
|
||||
Some(u32::from_le_bytes(self.take(4)?.try_into().ok()?))
|
||||
}
|
||||
fn bytes(&mut self) -> Option<&'a [u8]> {
|
||||
let n = self.u32()? as usize;
|
||||
self.take(n)
|
||||
}
|
||||
}
|
||||
fn parse(bytes: &[u8], fingerprint: u64) -> Option<HashMap<String, Decoded>> {
|
||||
let mut r = Reader(bytes);
|
||||
if r.take(4)? != MAGIC || r.u32()? != VERSION {
|
||||
return None;
|
||||
}
|
||||
if u64::from_le_bytes(r.take(8)?.try_into().ok()?) != fingerprint {
|
||||
return None;
|
||||
}
|
||||
let count = r.u32()?;
|
||||
let mut entries = HashMap::new();
|
||||
for _ in 0..count {
|
||||
let name = String::from_utf8(r.bytes()?.to_vec()).ok()?;
|
||||
let side = r.u32()?;
|
||||
let frame_count = r.u32()?;
|
||||
let mut frames = Vec::new();
|
||||
for _ in 0..frame_count {
|
||||
frames.push(r.bytes()?.to_vec());
|
||||
}
|
||||
let animation = String::from_utf8(r.bytes()?.to_vec()).ok()?;
|
||||
let has_animation = r.take(1)?[0] != 0;
|
||||
let strategy = match r.take(1)?[0] {
|
||||
0 => Strategy::Auto,
|
||||
1 => Strategy::Mean,
|
||||
2 => Strategy::Cutout,
|
||||
3 => Strategy::StrictCutout,
|
||||
4 => Strategy::DarkCutout,
|
||||
_ => return None,
|
||||
};
|
||||
let alpha_cutoff_bias = f32::from_bits(r.u32()?);
|
||||
let flags = r.take(1)?[0];
|
||||
let frame_len = (side as usize).checked_mul(side as usize)?.checked_mul(4)?;
|
||||
if frames.is_empty() || frames.iter().any(|f| f.len() != frame_len) {
|
||||
return None;
|
||||
}
|
||||
entries.insert(
|
||||
name,
|
||||
Decoded {
|
||||
side,
|
||||
frames,
|
||||
animation: has_animation.then_some(animation),
|
||||
strategy,
|
||||
alpha_cutoff_bias,
|
||||
has_transparent: flags & 1 != 0,
|
||||
opaque: flags & 2 != 0,
|
||||
translucent: flags & 4 != 0,
|
||||
},
|
||||
);
|
||||
}
|
||||
r.0.is_empty().then_some(entries)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn sample(blue: u8, animation: Option<&str>) -> Decoded {
|
||||
Decoded {
|
||||
side: 2,
|
||||
frames: vec![vec![blue; 16], vec![blue + 1; 16]],
|
||||
animation: animation.map(str::to_owned),
|
||||
strategy: Strategy::Cutout,
|
||||
alpha_cutoff_bias: 0.25,
|
||||
has_transparent: true,
|
||||
opaque: false,
|
||||
translucent: true,
|
||||
}
|
||||
}
|
||||
fn scratch(tag: &str) -> PathBuf {
|
||||
let dir =
|
||||
std::env::temp_dir().join(format!("horizon-sprite-cache-{tag}-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&dir);
|
||||
fs::create_dir_all(dir.join("assets/minecraft/textures/block")).unwrap();
|
||||
dir
|
||||
}
|
||||
#[test]
|
||||
fn round_trips() {
|
||||
let mut entries = HashMap::new();
|
||||
entries.insert("a:b".to_owned(), sample(1, Some("{\"frametime\":2}")));
|
||||
entries.insert("a:c".to_owned(), sample(9, None));
|
||||
let back = parse(&serialize(7, &entries), 7).unwrap();
|
||||
for (name, d) in &entries {
|
||||
let e = &back[name];
|
||||
assert_eq!(
|
||||
(d.side, &d.frames, &d.animation),
|
||||
(e.side, &e.frames, &e.animation)
|
||||
);
|
||||
assert_eq!(d.alpha_cutoff_bias, e.alpha_cutoff_bias);
|
||||
assert_eq!(
|
||||
(d.has_transparent, d.opaque, d.translucent, d.strategy as u8),
|
||||
(e.has_transparent, e.opaque, e.translucent, e.strategy as u8)
|
||||
);
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn wrong_fingerprint_truncation_and_garbage_are_misses() {
|
||||
let mut entries = HashMap::new();
|
||||
entries.insert("a:b".to_owned(), sample(1, None));
|
||||
let bytes = serialize(7, &entries);
|
||||
assert!(parse(&bytes, 8).is_none());
|
||||
for cut in 0..bytes.len() {
|
||||
assert!(parse(&bytes[..cut], 7).is_none(), "cut {cut}");
|
||||
}
|
||||
assert!(parse(b"garbage", 7).is_none());
|
||||
let mut extra = bytes.clone();
|
||||
extra.push(0);
|
||||
assert!(parse(&extra, 7).is_none());
|
||||
}
|
||||
#[test]
|
||||
fn changed_texture_invalidates_and_corrupt_file_is_ignored() {
|
||||
let root = scratch("invalidate");
|
||||
let png = root.join("assets/minecraft/textures/block/x.png");
|
||||
fs::write(&png, b"one").unwrap();
|
||||
let mut cache = SpriteCache::open(&root).unwrap();
|
||||
cache.insert("minecraft:block/x", sample(1, None));
|
||||
cache.save();
|
||||
assert!(
|
||||
SpriteCache::open(&root)
|
||||
.unwrap()
|
||||
.get("minecraft:block/x")
|
||||
.is_some()
|
||||
);
|
||||
// Same length, new content and time: still stale.
|
||||
std::thread::sleep(std::time::Duration::from_millis(30));
|
||||
fs::write(&png, b"two").unwrap();
|
||||
assert!(
|
||||
SpriteCache::open(&root)
|
||||
.unwrap()
|
||||
.get("minecraft:block/x")
|
||||
.is_none()
|
||||
);
|
||||
// A new file also invalidates.
|
||||
let mut cache = SpriteCache::open(&root).unwrap();
|
||||
cache.insert("minecraft:block/x", sample(1, None));
|
||||
cache.save();
|
||||
fs::write(root.join("assets/minecraft/textures/block/y.png"), b"y").unwrap();
|
||||
assert!(
|
||||
SpriteCache::open(&root)
|
||||
.unwrap()
|
||||
.get("minecraft:block/x")
|
||||
.is_none()
|
||||
);
|
||||
// Corrupt cache file: empty, no error.
|
||||
fs::write(root.join(FILE), b"HSPR junk").unwrap();
|
||||
assert!(
|
||||
SpriteCache::open(&root)
|
||||
.unwrap()
|
||||
.get("minecraft:block/x")
|
||||
.is_none()
|
||||
);
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
}
|
||||
fn write_png(path: &Path, rgba: [u8; 4]) {
|
||||
let mut encoder = png::Encoder::new(fs::File::create(path).unwrap(), 16, 16);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
let pixels: Vec<u8> = rgba.iter().copied().cycle().take(16 * 16 * 4).collect();
|
||||
encoder
|
||||
.write_header()
|
||||
.unwrap()
|
||||
.write_image_data(&pixels)
|
||||
.unwrap();
|
||||
}
|
||||
fn sprite_pixels(root: &Path) -> Vec<u8> {
|
||||
let mut sprites = crate::sprites::Sprites::with_disk_cache(root);
|
||||
sprites.insert(root, "minecraft:block/x").unwrap();
|
||||
sprites.save_disk_cache();
|
||||
sprites.finish();
|
||||
sprites.pixels
|
||||
}
|
||||
#[test]
|
||||
fn altered_png_is_not_served_stale_and_cache_matches_decoding() {
|
||||
let root = scratch("stale");
|
||||
let png = root.join("assets/minecraft/textures/block/x.png");
|
||||
write_png(&png, [255, 0, 0, 255]);
|
||||
let decoded = sprite_pixels(&root);
|
||||
assert!(root.join(FILE).exists());
|
||||
assert_eq!(
|
||||
sprite_pixels(&root),
|
||||
decoded,
|
||||
"cache hit differs from decoding"
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_millis(30));
|
||||
write_png(&png, [0, 255, 0, 255]);
|
||||
let fresh = sprite_pixels(&root);
|
||||
assert_eq!(&fresh[..4], &[0, 255, 0, 255]);
|
||||
// Corrupt and deleted caches fall back to decoding.
|
||||
fs::write(root.join(FILE), b"HSPR\x01\0\0\0 junk").unwrap();
|
||||
assert_eq!(sprite_pixels(&root), fresh);
|
||||
fs::remove_file(root.join(FILE)).unwrap();
|
||||
assert_eq!(sprite_pixels(&root), fresh);
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
}
|
||||
}
|
||||
@@ -1,133 +0,0 @@
|
||||
// Horizon's world post pass: the world, rendered at the resolution scale,
|
||||
// copied (bilinear) or anti-aliased with FXAA onto the screen before the
|
||||
// hand and HUD. Only used when a non-vanilla setting asks for it.
|
||||
@group(0) @binding(0) var world: texture_2d<f32>;
|
||||
@group(0) @binding(1) var world_sampler: sampler;
|
||||
|
||||
struct PostOut {
|
||||
@builtin(position) clip: vec4<f32>,
|
||||
@location(0) uv: vec2<f32>,
|
||||
};
|
||||
|
||||
@vertex fn vs_post(@builtin(vertex_index) i: u32) -> PostOut {
|
||||
let p = vec2<f32>(f32((i << 1u) & 2u), f32(i & 2u));
|
||||
var out: PostOut;
|
||||
out.clip = vec4(p * 2.0 - 1.0, 0.0, 1.0);
|
||||
out.uv = vec2(p.x, 1.0 - p.y);
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment fn fs_copy(in: PostOut) -> @location(0) vec4<f32> {
|
||||
// The alpha carries the emissive mark through to HDR output (hdr.wgsl).
|
||||
return textureSampleLevel(world, world_sampler, in.uv, 0.0);
|
||||
}
|
||||
|
||||
fn luma(c: vec3<f32>) -> f32 {
|
||||
return dot(c, vec3(0.299, 0.587, 0.114));
|
||||
}
|
||||
|
||||
// FXAA 3.11 (console quality): blend along the local edge direction.
|
||||
@fragment fn fs_fxaa(in: PostOut) -> @location(0) vec4<f32> {
|
||||
let texel = 1.0 / vec2<f32>(textureDimensions(world));
|
||||
let centre = textureSampleLevel(world, world_sampler, in.uv, 0.0);
|
||||
let rgb_m = centre.rgb;
|
||||
let nw = luma(textureSampleLevel(world, world_sampler, in.uv + vec2(-0.5, -0.5) * texel, 0.0).rgb);
|
||||
let ne = luma(textureSampleLevel(world, world_sampler, in.uv + vec2(0.5, -0.5) * texel, 0.0).rgb);
|
||||
let sw = luma(textureSampleLevel(world, world_sampler, in.uv + vec2(-0.5, 0.5) * texel, 0.0).rgb);
|
||||
let se = luma(textureSampleLevel(world, world_sampler, in.uv + vec2(0.5, 0.5) * texel, 0.0).rgb);
|
||||
let m = luma(rgb_m);
|
||||
let lo = min(m, min(min(nw, ne), min(sw, se)));
|
||||
let hi = max(m, max(max(nw, ne), max(sw, se)));
|
||||
if hi - lo < max(0.0312, hi * 0.125) {
|
||||
return centre;
|
||||
}
|
||||
var dir = vec2(-((nw + ne) - (sw + se)), (nw + sw) - (ne + se));
|
||||
let reduce = max((nw + ne + sw + se) * 0.25 * 0.125, 1.0 / 128.0);
|
||||
let scale = 1.0 / (min(abs(dir.x), abs(dir.y)) + reduce);
|
||||
dir = clamp(dir * scale, vec2(-8.0), vec2(8.0)) * texel;
|
||||
let a = 0.5 * (textureSampleLevel(world, world_sampler, in.uv + dir * (1.0 / 3.0 - 0.5), 0.0).rgb
|
||||
+ textureSampleLevel(world, world_sampler, in.uv + dir * (2.0 / 3.0 - 0.5), 0.0).rgb);
|
||||
let b = a * 0.5 + 0.25 * (textureSampleLevel(world, world_sampler, in.uv - dir * 0.5, 0.0).rgb
|
||||
+ textureSampleLevel(world, world_sampler, in.uv + dir * 0.5, 0.0).rgb);
|
||||
let lb = luma(b);
|
||||
if lb < lo || lb > hi {
|
||||
return vec4(a, centre.a);
|
||||
}
|
||||
return vec4(b, centre.a);
|
||||
}
|
||||
|
||||
// TAA (`world_post.rs`): blend this frame into the history, reprojected from the
|
||||
// depth buffer through the camera's motion and clamped to this frame's 3x3
|
||||
// neighbourhood so that what moved or appeared does not ghost.
|
||||
struct Taa {
|
||||
reproject: mat4x4<f32>,
|
||||
// xy: this frame's jitter in clip space; z: 1 when the history is unusable.
|
||||
jitter: vec4<f32>,
|
||||
};
|
||||
@group(0) @binding(2) var history: texture_2d<f32>;
|
||||
@group(0) @binding(3) var depth: texture_depth_2d;
|
||||
@group(0) @binding(4) var<uniform> taa: Taa;
|
||||
|
||||
// Catmull-Rom over the history in 5 bilinear taps: sharper than one under motion.
|
||||
fn sample_history(uv: vec2<f32>) -> vec3<f32> {
|
||||
let size = vec2<f32>(textureDimensions(history));
|
||||
let pos = uv * size;
|
||||
let centre = floor(pos - 0.5) + 0.5;
|
||||
let f = pos - centre;
|
||||
let w0 = f * (-0.5 + f * (1.0 - 0.5 * f));
|
||||
let w1 = 1.0 + f * f * (-2.5 + 1.5 * f);
|
||||
let w2 = f * (0.5 + f * (2.0 - 1.5 * f));
|
||||
let w3 = f * f * (-0.5 + 0.5 * f);
|
||||
let w12 = w1 + w2;
|
||||
let t0 = (centre - 1.0) / size;
|
||||
let t3 = (centre + 2.0) / size;
|
||||
let t12 = (centre + w2 / w12) / size;
|
||||
let c = textureSampleLevel(history, world_sampler, vec2(t12.x, t0.y), 0.0).rgb * (w12.x * w0.y)
|
||||
+ textureSampleLevel(history, world_sampler, vec2(t0.x, t12.y), 0.0).rgb * (w0.x * w12.y)
|
||||
+ textureSampleLevel(history, world_sampler, t12, 0.0).rgb * (w12.x * w12.y)
|
||||
+ textureSampleLevel(history, world_sampler, vec2(t3.x, t12.y), 0.0).rgb * (w3.x * w12.y)
|
||||
+ textureSampleLevel(history, world_sampler, vec2(t12.x, t3.y), 0.0).rgb * (w12.x * w3.y);
|
||||
let weight = w12.x * w0.y + w0.x * w12.y + w12.x * w12.y + w3.x * w12.y + w12.x * w3.y;
|
||||
return max(c / weight, vec3(0.0));
|
||||
}
|
||||
|
||||
// It runs at the history's size, which upscaling makes larger than the world's.
|
||||
// The history is unjittered: each output pixel takes the world pixel whose
|
||||
// jittered sample lands nearest its centre, weighted by how near it lands.
|
||||
@fragment fn fs_taa(in: PostOut) -> @location(0) vec4<f32> {
|
||||
let size = vec2<f32>(textureDimensions(world));
|
||||
// The jitter moved the scene by `jitter` in clip space: where this pixel's
|
||||
// point was drawn, in world pixels.
|
||||
let drawn = (in.uv + taa.jitter.xy * vec2(0.5, -0.5)) * size;
|
||||
let last = vec2<i32>(size) - 1;
|
||||
let p = clamp(vec2<i32>(floor(drawn)), vec2(0), last);
|
||||
let centre = textureLoad(world, p, 0);
|
||||
var lo = centre.rgb;
|
||||
var hi = centre.rgb;
|
||||
// Reversed depth: the nearest of the 3x3 is the largest, and its motion keeps
|
||||
// the edges of what is in front from trailing.
|
||||
var near = 0.0;
|
||||
for (var y = -1; y <= 1; y++) {
|
||||
for (var x = -1; x <= 1; x++) {
|
||||
let q = clamp(p + vec2(x, y), vec2(0), last);
|
||||
let c = textureLoad(world, q, 0).rgb;
|
||||
lo = min(lo, c);
|
||||
hi = max(hi, c);
|
||||
near = max(near, textureLoad(depth, q, 0));
|
||||
}
|
||||
}
|
||||
let ndc = vec2(in.uv.x * 2.0 - 1.0, 1.0 - in.uv.y * 2.0);
|
||||
let previous = taa.reproject * vec4(ndc, near, 1.0);
|
||||
let uv = vec2(0.5, -0.5) * previous.xy / previous.w + 0.5;
|
||||
if taa.jitter.z > 0.0 || any(uv != clamp(uv, vec2(0.0), vec2(1.0))) {
|
||||
return vec4(centre.rgb, centre.a);
|
||||
}
|
||||
let past = clamp(sample_history(uv), lo, hi);
|
||||
// How far the sample landed from this pixel's centre, in output pixels: a
|
||||
// Gaussian of it scales the new frame's share, so that frames whose sample
|
||||
// fell far away (most of them when upscaling) barely move the pixel.
|
||||
let off = (drawn - (vec2<f32>(p) + 0.5)) * vec2<f32>(textureDimensions(history)) / size;
|
||||
let share = 0.1 * exp(-2.0 * dot(off, off));
|
||||
// The alpha carries the emissive mark through to HDR output (hdr.wgsl).
|
||||
return vec4(mix(past, centre.rgb, share), centre.a);
|
||||
}
|
||||
@@ -11,7 +11,6 @@ description = "Horizon native development client"
|
||||
horizon-assets = { path = "../horizon-assets" }
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
horizon-client-input = { path = "../horizon-client-input" }
|
||||
horizon-client-render = { path = "../horizon-client-render" }
|
||||
horizon-command = { path = "../horizon-command" }
|
||||
horizon-items = { path = "../horizon-items" }
|
||||
horizon-core = { path = "../horizon-core" }
|
||||
@@ -44,6 +43,9 @@ serde_json = { version = "1.0.151", features = ["raw_value"] }
|
||||
# hlsl-out: the gfx.rs tests translate every shader as wgpu's DirectX 12 backend does. A normal feature,
|
||||
# not a dev-dependency's, so builds, tests and examples share one build of naga, wgpu and this crate.
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out"] }
|
||||
# Sound (ALSA on Linux); the `audio` feature.
|
||||
cpal = { version = "0.16", optional = true }
|
||||
symphonia = { version = "0.5", default-features = false, features = ["ogg", "vorbis"] }
|
||||
miniz_oxide = "0.8"
|
||||
ab_glyph = "0.2.32"
|
||||
log = "0.4"
|
||||
@@ -88,9 +90,12 @@ winresource = "0.1"
|
||||
default = ["audio", "controllers"]
|
||||
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
|
||||
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
|
||||
audio = ["horizon-client-render/audio"]
|
||||
audio = ["dep:cpal"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
|
||||
# Runs code mods (wasmtime and cranelift: a quarter of a clean build). On in every release build
|
||||
# (release.yml); the tests and probes don't need it. Content mods load without it.
|
||||
mods = ["horizon-mods/runtime"]
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
|
||||
@@ -103,7 +108,6 @@ path = "examples/probe/main.rs"
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
horizon-client-render = { path = "../horizon-client-render", features = ["test-support"] }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "msl-out", "spv-out"] }
|
||||
@@ -11,57 +11,5 @@
|
||||
"horizon.options.look_deadzone": "Look Deadzone",
|
||||
"horizon.options.button_glyphs": "Button Glyphs",
|
||||
"horizon.options.menu_navigation": "Menu Navigation",
|
||||
"horizon.options.on_screen_keyboard": "On-Screen Keyboard",
|
||||
"horizon.options.chat_delay": "Chat Delay",
|
||||
"horizon.options.lightbar.health": "Health",
|
||||
"horizon.options.lightbar.dimension": "Dimension",
|
||||
"horizon.options.glyphs.auto": "Auto",
|
||||
"horizon.options.glyphs.xbox": "Xbox",
|
||||
"horizon.options.glyphs.playstation": "PlayStation",
|
||||
"horizon.options.glyphs.nintendo": "Nintendo",
|
||||
"horizon.options.menu_focus": "Focus",
|
||||
"horizon.options.menu_pointer": "Pointer",
|
||||
"horizon.options.keyboard.auto": "Auto",
|
||||
"horizon.options.keyboard.horizon": "Horizon",
|
||||
"horizon.options.keyboard.steam": "Steam",
|
||||
"horizon.options.unavailable": "This feature is not yet available in Horizon.",
|
||||
"horizon.options.search": "Search settings...",
|
||||
"horizon.pages.mods": "Mods",
|
||||
"horizon.pages.shader_packs": "Shader Packs",
|
||||
"horizon.pages.controller": "Controller Settings",
|
||||
"horizon.pages.controller_binds": "Controller Binds",
|
||||
"horizon.pages.extras": "Horizon Extras",
|
||||
"horizon.pages.settings": "Horizon Settings",
|
||||
"horizon.pages.agent": "AI Agent",
|
||||
"horizon.pages.settings.tooltip": "Horizon's own settings: graphics, controllers, extras and mods.",
|
||||
"horizon.pages.graphics.tooltip": "Graphics, simply: each setting says what it costs.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Every graphics setting, Horizon's included, with what each costs.",
|
||||
"horizon.pages.controller.tooltip": "Controllers: their buttons, sticks, vibration and menu navigation.",
|
||||
"horizon.pages.extras.tooltip": "Optional additions, all off by default: the game stays vanilla until you turn one on.",
|
||||
"horizon.pages.agent.tooltip": "Let your own AI agent play: horizon-ctl and MCP clients on this computer.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader packs from the shaderpacks folder: Horizon's own and those in the shaders/ format. One runs at a time.",
|
||||
"horizon.pages.mods.tooltip": "Mods made for Horizon, from the horizon-mods folder. Each runs in a sandbox and stays off until you turn it on.",
|
||||
"horizon.pages.open.graphics": "Graphics...",
|
||||
"horizon.pages.open.graphics_advanced": "Advanced Graphics...",
|
||||
"horizon.pages.open.shader_packs": "Shader Packs...",
|
||||
"horizon.pages.open.controller": "Controller Settings...",
|
||||
"horizon.pages.open.extras": "Extras...",
|
||||
"horizon.pages.open.mods": "Mods...",
|
||||
"horizon.pages.open.agent": "AI Agent...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Graphics...",
|
||||
"horizon.pages.open.controller_binds": "Controller Binds...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Settings...",
|
||||
"horizon.mods.empty": "No mods: put .hmod files in the horizon-mods folder",
|
||||
"horizon.mods.stopped": " (Stopped)",
|
||||
"horizon.mods.dev": " (Dev)",
|
||||
"horizon.mods.settings": "Settings",
|
||||
"horizon.mods.open_folder": "Open Mod Folder",
|
||||
"horizon.shader_packs.empty": "No shader packs: put them in the shaderpacks folder",
|
||||
"horizon.shader_packs.kind_horizon": " (Horizon)",
|
||||
"horizon.agent.copy_details": "Copy Connection Details",
|
||||
"horizon.multiplayer.join": "Join",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Cancel Reconnecting",
|
||||
"horizon.multiplayer.join_friend": "Join a Friend",
|
||||
"horizon.multiplayer.invite_code": "Invite Code",
|
||||
"horizon.multiplayer.relay": "Relay (optional)"
|
||||
"horizon.options.on_screen_keyboard": "On-Screen Keyboard"
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
{
|
||||
"horizon.options.controller": "Kontroler",
|
||||
"horizon.options.vibration": "Wibracje",
|
||||
"horizon.options.adaptive_triggers": "Adaptacyjne spusty",
|
||||
"horizon.options.lightbar": "Pasek świetlny",
|
||||
"horizon.options.look_sensitivity": "Czułość rozglądania",
|
||||
"horizon.options.invert_x": "Odwróć oś X rozglądania",
|
||||
"horizon.options.invert_y": "Odwróć oś Y rozglądania",
|
||||
"horizon.options.sneak_button": "Przycisk skradania",
|
||||
"horizon.options.move_deadzone": "Martwa strefa ruchu",
|
||||
"horizon.options.look_deadzone": "Martwa strefa rozglądania",
|
||||
"horizon.options.button_glyphs": "Symbole przycisków",
|
||||
"horizon.options.menu_navigation": "Nawigacja po menu",
|
||||
"horizon.options.on_screen_keyboard": "Klawiatura ekranowa"
|
||||
}
|
||||
@@ -11,57 +11,5 @@
|
||||
"horizon.options.look_deadzone": "Мёртвая зона обзора",
|
||||
"horizon.options.button_glyphs": "Символы кнопок",
|
||||
"horizon.options.menu_navigation": "Навигация по меню",
|
||||
"horizon.options.on_screen_keyboard": "Экранная клавиатура",
|
||||
"horizon.options.chat_delay": "Задержка чата",
|
||||
"horizon.options.lightbar.health": "Здоровье",
|
||||
"horizon.options.lightbar.dimension": "Измерение",
|
||||
"horizon.options.glyphs.auto": "Авто",
|
||||
"horizon.options.glyphs.xbox": "Xbox",
|
||||
"horizon.options.glyphs.playstation": "PlayStation",
|
||||
"horizon.options.glyphs.nintendo": "Nintendo",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Указатель",
|
||||
"horizon.options.keyboard.auto": "Авто",
|
||||
"horizon.options.keyboard.horizon": "Horizon",
|
||||
"horizon.options.keyboard.steam": "Steam",
|
||||
"horizon.options.unavailable": "Эта возможность в Horizon пока недоступна.",
|
||||
"horizon.options.search": "Поиск настроек...",
|
||||
"horizon.pages.mods": "Моды",
|
||||
"horizon.pages.shader_packs": "Шейдерпаки",
|
||||
"horizon.pages.controller": "Настройки контроллера",
|
||||
"horizon.pages.controller_binds": "Назначения кнопок контроллера",
|
||||
"horizon.pages.extras": "Дополнения Horizon",
|
||||
"horizon.pages.settings": "Настройки Horizon",
|
||||
"horizon.pages.agent": "ИИ-агент",
|
||||
"horizon.pages.settings.tooltip": "Собственные настройки Horizon: графика, контроллеры, дополнения и моды.",
|
||||
"horizon.pages.graphics.tooltip": "Графика без лишнего: у каждой настройки написано, чего она стоит.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Все графические настройки, включая собственные настройки Horizon, и их цена.",
|
||||
"horizon.pages.controller.tooltip": "Контроллеры: кнопки, стики, вибрация и навигация по меню.",
|
||||
"horizon.pages.extras.tooltip": "Дополнительные возможности, все выключены по умолчанию: игра остаётся ванильной, пока вы не включите что-то.",
|
||||
"horizon.pages.agent.tooltip": "Пусть играет ваш ИИ-агент: horizon-ctl и MCP-клиенты на этом компьютере.",
|
||||
"horizon.pages.shader_packs.tooltip": "Шейдерпаки из папки shaderpacks: собственные паки Horizon и паки в формате shaders/. Одновременно работает один.",
|
||||
"horizon.pages.mods.tooltip": "Моды для Horizon из папки horizon-mods. Каждый работает в песочнице и выключен, пока вы его не включите.",
|
||||
"horizon.pages.open.graphics": "Графика...",
|
||||
"horizon.pages.open.graphics_advanced": "Продвинутая графика...",
|
||||
"horizon.pages.open.shader_packs": "Шейдерпаки...",
|
||||
"horizon.pages.open.controller": "Настройки контроллера...",
|
||||
"horizon.pages.open.extras": "Дополнения...",
|
||||
"horizon.pages.open.mods": "Моды...",
|
||||
"horizon.pages.open.agent": "ИИ-агент...",
|
||||
"horizon.pages.open.horizon_graphics": "Графика Horizon...",
|
||||
"horizon.pages.open.controller_binds": "Назначения кнопок...",
|
||||
"horizon.pages.open.horizon_settings": "Настройки Horizon...",
|
||||
"horizon.mods.empty": "Модов нет: положите файлы .hmod в папку horizon-mods",
|
||||
"horizon.mods.stopped": " (остановлен)",
|
||||
"horizon.mods.dev": " (разработка)",
|
||||
"horizon.mods.settings": "Настройки",
|
||||
"horizon.mods.open_folder": "Открыть папку модов",
|
||||
"horizon.shader_packs.empty": "Шейдерпаков нет: положите их в папку shaderpacks",
|
||||
"horizon.shader_packs.kind_horizon": " (Horizon)",
|
||||
"horizon.agent.copy_details": "Скопировать данные подключения",
|
||||
"horizon.multiplayer.join": "Подключиться",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Отменить переподключение",
|
||||
"horizon.multiplayer.join_friend": "Играть с другом",
|
||||
"horizon.multiplayer.invite_code": "Код приглашения",
|
||||
"horizon.multiplayer.relay": "Ретранслятор (необязательно)"
|
||||
"horizon.options.on_screen_keyboard": "Экранная клавиатура"
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
{
|
||||
"horizon.options.controller": "Геймпад",
|
||||
"horizon.options.vibration": "Вібрація",
|
||||
"horizon.options.adaptive_triggers": "Адаптивні тригери",
|
||||
"horizon.options.lightbar": "Світлова панель",
|
||||
"horizon.options.look_sensitivity": "Чутливість огляду",
|
||||
"horizon.options.invert_x": "Інвертувати огляд по X",
|
||||
"horizon.options.invert_y": "Інвертувати огляд по Y",
|
||||
"horizon.options.sneak_button": "Кнопка присідання",
|
||||
"horizon.options.move_deadzone": "Мертва зона руху",
|
||||
"horizon.options.look_deadzone": "Мертва зона огляду",
|
||||
"horizon.options.button_glyphs": "Значки кнопок",
|
||||
"horizon.options.menu_navigation": "Навігація в меню",
|
||||
"horizon.options.on_screen_keyboard": "Екранна клавіатура"
|
||||
}
|
||||
@@ -18,7 +18,6 @@ use horizon_client::{
|
||||
};
|
||||
use horizon_core::{geometry::Axis, random::LegacyRandom};
|
||||
use horizon_world::chunk::BlockState;
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use serde_json::{Map, Value, json};
|
||||
use std::{collections::BTreeMap, fs, path::Path};
|
||||
|
||||
@@ -78,9 +77,9 @@ fn main() -> Result<()> {
|
||||
let assets = Assets::load(&root).map_err(step("assets"))?;
|
||||
let registry = assets.registry;
|
||||
let facts = BlockFacts::load(&root, registry).map_err(step("block facts"))?;
|
||||
let items = Items::load(&root, registry, &facts, &PackOverlay::NONE).map_err(step("items"))?;
|
||||
let recipes = Recipes::load(&root, &items, &PackOverlay::NONE).map_err(step("recipes"))?;
|
||||
let stations = StationRecipes::load(&root, &items, &PackOverlay::NONE);
|
||||
let items = Items::load(&root, registry, &facts).map_err(step("items"))?;
|
||||
let recipes = Recipes::load(&root, &items).map_err(step("recipes"))?;
|
||||
let stations = StationRecipes::load(&root, &items);
|
||||
let collisions =
|
||||
horizon_client::collisions::load(&root, registry).map_err(step("collisions"))?;
|
||||
let loaded = began.elapsed().as_secs_f64() - built;
|
||||
|
||||
@@ -7,7 +7,6 @@ use horizon_client::{
|
||||
chunk::{Chunk, MIN_Y, SECTIONS, Section},
|
||||
fast_hash::FxHashMap,
|
||||
portal_sections::PortalSections,
|
||||
section_mask::SectionMask,
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
@@ -84,14 +83,17 @@ fn may_hold_portal_cached(
|
||||
if count > 64 {
|
||||
return true;
|
||||
}
|
||||
let y_mask = SectionMask::below(y1 as usize + 1).from(y0 as usize);
|
||||
let mut y_mask = 0u32;
|
||||
for sy in y0..=y1 {
|
||||
y_mask |= 1 << sy;
|
||||
}
|
||||
(x0..=x1).any(|cx| {
|
||||
(z0..=z1).any(|cz| {
|
||||
world.get(&(cx, cz)).is_some_and(|chunk| {
|
||||
let portals = cache.get((cx, cz), chunk, |v| {
|
||||
cache.get((cx, cz), chunk, |v| {
|
||||
behaviours.portal_axis(BlockStateId(v)).is_some()
|
||||
});
|
||||
!(portals & y_mask).is_empty()
|
||||
}) & y_mask
|
||||
!= 0
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
@@ -16,7 +16,6 @@ use horizon_client::{
|
||||
items::Items,
|
||||
};
|
||||
use horizon_core::random::LegacyRandom;
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use horizon_world::registry::{BlockRegistry, BlockStateId};
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
@@ -128,7 +127,7 @@ pub fn main() -> Result<()> {
|
||||
let registry = assets.registry;
|
||||
let facts = BlockFacts::load(root, registry)?;
|
||||
let renderer = BlockEntityRenderer::load(root, registry)?;
|
||||
let tags = Items::tags_only(root, &PackOverlay::NONE)?;
|
||||
let tags = Items::tags_only(root)?;
|
||||
let frames = tags
|
||||
.block_tags
|
||||
.get("minecraft:conduit_effect_block")
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
//! Block-model tints without a level, including blank and invalid tint indices.
|
||||
use horizon_client::{
|
||||
assets::Assets, blocks::BlockFacts, item_render::ItemRenderer, mesher::MeshTables, models,
|
||||
};
|
||||
use horizon_world::registry::BlockStateId;
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
fs,
|
||||
io::{BufWriter, Write},
|
||||
path::Path,
|
||||
};
|
||||
|
||||
pub fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let args: Vec<_> = crate::args().collect();
|
||||
let input: Value = serde_json::from_slice(&fs::read(&args[1])?)?;
|
||||
let root = Path::new(input["resources"].as_str().unwrap());
|
||||
let assets = Assets::load(root)?;
|
||||
let render = assets.reload(root)?;
|
||||
let facts = BlockFacts::load(root, assets.registry)?;
|
||||
let tables = MeshTables::new(
|
||||
&assets,
|
||||
&render,
|
||||
&facts,
|
||||
models::load_visibility(root, assets.registry)?,
|
||||
)?;
|
||||
let grass = ItemRenderer::load(root)?.grass_color(0.5, 1.0) as u32;
|
||||
let mut output = BufWriter::new(fs::File::create(&args[2])?);
|
||||
for row in input["cases"].as_array().unwrap() {
|
||||
let state = row[0].as_u64().unwrap() as u32;
|
||||
let index = row[1].as_i64().unwrap() as i32;
|
||||
let color = tables
|
||||
.default_tint(BlockStateId(state), index, grass)
|
||||
.map_or(-1, |rgb| (0xFF00_0000 | rgb) as i32);
|
||||
writeln!(output, "{state} {index} {color}")?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -9,7 +9,6 @@ use horizon_client::{
|
||||
items::Items,
|
||||
};
|
||||
use horizon_world::chunk::BlockState;
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use std::{fs, path::Path};
|
||||
|
||||
fn parse(text: &str) -> BlockState {
|
||||
@@ -59,7 +58,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
.ok_or("usage: block_transform_fixture RESOURCES INPUT OUTPUT")?,
|
||||
);
|
||||
let input = fs::read_to_string(args.get(2).ok_or("missing INPUT")?)?;
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let items = Items::catalog(root)?;
|
||||
let assets = Assets::load(root)?;
|
||||
let transformers = Transformers::load(root, assets.registry)?;
|
||||
let mut out = String::new();
|
||||
|
||||
@@ -302,7 +302,7 @@ fn avatar(c: &Value, out: &mut impl Write) -> Result<()> {
|
||||
for op in c["ops"].as_array().unwrap() {
|
||||
let name = op[0].as_str().unwrap();
|
||||
match name {
|
||||
"tick" => state.tick([0.0; 3]),
|
||||
"tick" => state.tick(),
|
||||
"move" => state.add_walked(fl(&op[1]), fl(&op[2])),
|
||||
"bob" => state.update_bob(b(&op[1]) && !b(&op[2]) && !b(&op[3]), vec3(&op[4])),
|
||||
"reset" => state.reset_bob(),
|
||||
|
||||
@@ -10,7 +10,6 @@ use horizon_client::{
|
||||
menu::{Env, Kind, Menu},
|
||||
};
|
||||
use horizon_world::chunk::BlockState;
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use serde_json::Value;
|
||||
use std::{fs, path::Path};
|
||||
|
||||
@@ -78,9 +77,9 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
.ok_or("usage: cauldron_fixture RESOURCES INPUT OUTPUT")?,
|
||||
);
|
||||
let input = fs::read_to_string(args.get(2).ok_or("missing INPUT")?)?;
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let recipes = Recipes::load(root, &items, &PackOverlay::NONE)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items, &PackOverlay::NONE);
|
||||
let items = Items::catalog(root)?;
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items);
|
||||
// The inventory menu never reads banner patterns.
|
||||
let banners = horizon_client::banner::Banners::default();
|
||||
let station_recipes = horizon_client::stations::StationRecipes::default();
|
||||
|
||||
@@ -43,7 +43,6 @@ pub fn registries(r: &Value, permission: u8) -> Registries {
|
||||
reg.timelines = strings(&r["timelines"]);
|
||||
reg.dimensions = strings(&r["dimensions"]);
|
||||
reg.players = strings(&r["players"]);
|
||||
reg.selected_entities = strings(&r["selected_entities"]);
|
||||
reg.teams = strings(&r["teams"]);
|
||||
reg.objectives = strings(&r["objectives"]);
|
||||
reg.tracked = strings(&r["tracked"]);
|
||||
|
||||
@@ -1,74 +0,0 @@
|
||||
//! Double chests for tools/test_chest_pair_parity.py: reads one JSON case per
|
||||
//! line (see VanillaChestPairOracle), a chest's block state at the origin and
|
||||
//! another block state at the offset "at", and prints what
|
||||
//! `horizon_client::containers::ChestHalf` pairs them into, as the game's
|
||||
//! menus and hoppers do: "double" with the right half's x,z then the left
|
||||
//! half's, or "single".
|
||||
//!
|
||||
//! usage: chest_pair_fixture INPUT OUTPUT
|
||||
use horizon_client::containers::{ChestHalf, is_chest_block};
|
||||
use serde_json::Value;
|
||||
use std::collections::BTreeMap;
|
||||
use std::fs;
|
||||
|
||||
/// `minecraft:chest[facing=north,type=left]` as its name and properties.
|
||||
fn parse(state: &str) -> Option<(&str, BTreeMap<&str, &str>)> {
|
||||
let (name, props) = match state.split_once('[') {
|
||||
Some((name, rest)) => (name, rest.strip_suffix(']')?),
|
||||
None => (state, ""),
|
||||
};
|
||||
let props = props
|
||||
.split(',')
|
||||
.filter(|p| !p.is_empty())
|
||||
.map(|p| p.split_once('='))
|
||||
.collect::<Option<_>>()?;
|
||||
Some((name, props))
|
||||
}
|
||||
|
||||
fn half<'a>(name: &'a str, props: &BTreeMap<&str, &'a str>) -> Option<ChestHalf<'a>> {
|
||||
Some(ChestHalf {
|
||||
block: name,
|
||||
kind: props.get("type")?,
|
||||
facing: props.get("facing")?,
|
||||
})
|
||||
}
|
||||
|
||||
fn case(line: &str) -> Option<String> {
|
||||
let case: Value = serde_json::from_str(line).ok()?;
|
||||
let (name, props) = parse(case["state"].as_str()?)?;
|
||||
let (other_name, other_props) = parse(case["other"].as_str()?)?;
|
||||
let at = (
|
||||
i32::try_from(case["at"][0].as_i64()?).ok()?,
|
||||
i32::try_from(case["at"][1].as_i64()?).ok()?,
|
||||
);
|
||||
if !is_chest_block(name) {
|
||||
return None;
|
||||
}
|
||||
let own = half(name, &props)?;
|
||||
let paired = own.connected_step() == Some(at)
|
||||
&& half(other_name, &other_props).is_some_and(|other| own.pairs_with(&other));
|
||||
Some(if !paired {
|
||||
"single".to_owned()
|
||||
} else if own.kind == "right" {
|
||||
format!("double 0,0 {},{}", at.0, at.1)
|
||||
} else {
|
||||
format!("double {},{} 0,0", at.0, at.1)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn main() -> horizon_client::Result<()> {
|
||||
let args: Vec<String> = crate::args().collect();
|
||||
let input = fs::read_to_string(
|
||||
args.get(1)
|
||||
.ok_or("usage: chest_pair_fixture INPUT OUTPUT")?,
|
||||
)?;
|
||||
let lines: Vec<String> = input
|
||||
.lines()
|
||||
.map(|line| case(line).unwrap_or_else(|| "error".to_owned()))
|
||||
.collect();
|
||||
fs::write(
|
||||
args.get(2).ok_or("missing OUTPUT")?,
|
||||
lines.join("\n") + "\n",
|
||||
)?;
|
||||
Ok(())
|
||||
}
|
||||
@@ -178,7 +178,6 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
reg.timelines = strings(&r["timelines"]);
|
||||
reg.dimensions = strings(&r["dimensions"]);
|
||||
reg.players = strings(&r["players"]);
|
||||
reg.selected_entities = strings(&r["selected_entities"]);
|
||||
reg.teams = strings(&r["teams"]);
|
||||
reg.objectives = strings(&r["objectives"]);
|
||||
reg.tracked = strings(&r["tracked"]);
|
||||
|
||||
@@ -1,98 +0,0 @@
|
||||
//! Container menu titles for tools/test_container_title_parity.py: reads one
|
||||
//! JSON case per line (see VanillaContainerTitleOracle) and prints the title
|
||||
//! the server opens the container's menu with, as canonical NBT. A single
|
||||
//! block entity is placed as the game places it (`block_entity_item::place`,
|
||||
//! whose `CustomName` the game keeps in `World::block_names`), then named by
|
||||
//! `containers::display_name`; a double chest's halves by
|
||||
//! `containers::double_chest_name`.
|
||||
//!
|
||||
//! usage: container_title_fixture INPUT OUTPUT
|
||||
use horizon_client::block_entity_item::place;
|
||||
use horizon_client::block_entity_nbt::canonical;
|
||||
use horizon_client::containers::{default_name_key, display_name, double_chest_name};
|
||||
use horizon_client::save::text;
|
||||
use horizon_world::nbt::{Tag, parse_snbt};
|
||||
use serde_json::Value;
|
||||
use std::fs;
|
||||
|
||||
/// ParityData.canon of a text component: sorted keys.
|
||||
fn canon(tag: &Tag, out: &mut String) {
|
||||
match tag {
|
||||
Tag::Compound(map) => {
|
||||
let mut keys: Vec<_> = map.iter().map(|(k, v)| (k.to_string_lossy(), v)).collect();
|
||||
keys.sort_by(|a, b| a.0.cmp(&b.0));
|
||||
out.push('{');
|
||||
for (i, (k, v)) in keys.into_iter().enumerate() {
|
||||
if i > 0 {
|
||||
out.push(',');
|
||||
}
|
||||
out.push_str(&k);
|
||||
out.push(':');
|
||||
canon(v, out);
|
||||
}
|
||||
out.push('}');
|
||||
}
|
||||
Tag::List(items) => {
|
||||
out.push('[');
|
||||
for (i, item) in items.iter().enumerate() {
|
||||
if i > 0 {
|
||||
out.push(',');
|
||||
}
|
||||
canon(item, out);
|
||||
}
|
||||
out.push(']');
|
||||
}
|
||||
other => out.push_str(&horizon_client::item_data::canon_tag(other)),
|
||||
}
|
||||
}
|
||||
|
||||
fn snbt(value: &Value) -> Option<Tag> {
|
||||
parse_snbt(value.as_str()?).ok().map(|(tag, _)| tag)
|
||||
}
|
||||
|
||||
/// The custom name the game keeps for a block entity saved as `value`.
|
||||
fn custom_name(value: &Value) -> Option<Option<String>> {
|
||||
let saved = canonical(&snbt(value)?)?;
|
||||
Some(text(saved.get("CustomName")))
|
||||
}
|
||||
|
||||
fn case(line: &str) -> Option<String> {
|
||||
let case: Value = serde_json::from_str(line).ok()?;
|
||||
let title = if let Some(first) = case.get("first") {
|
||||
let first = custom_name(first)?;
|
||||
let second = custom_name(&case["second"])?;
|
||||
double_chest_name(first.as_deref(), second.as_deref())
|
||||
} else {
|
||||
let saved = canonical(&snbt(&case["nbt"])?)?;
|
||||
// BlockItem.updateBlockEntityComponents, as Game::apply_placed_item runs it.
|
||||
let placed = match case.get("patch") {
|
||||
Some(p) => match snbt(p)? {
|
||||
Tag::Compound(patch) => place(&saved, &patch, true),
|
||||
_ => return None,
|
||||
},
|
||||
None => saved,
|
||||
};
|
||||
let key = default_name_key(case["block"].as_str()?)?;
|
||||
display_name(text(placed.get("CustomName")).as_deref(), key)
|
||||
};
|
||||
let mut out = String::new();
|
||||
canon(&title, &mut out);
|
||||
Some(out)
|
||||
}
|
||||
|
||||
pub fn main() -> horizon_client::Result<()> {
|
||||
let args: Vec<String> = crate::args().collect();
|
||||
let input = fs::read_to_string(
|
||||
args.get(1)
|
||||
.ok_or("usage: container_title_fixture INPUT OUTPUT")?,
|
||||
)?;
|
||||
let lines: Vec<String> = input
|
||||
.lines()
|
||||
.map(|line| case(line).unwrap_or_else(|| "error".to_owned()))
|
||||
.collect();
|
||||
fs::write(
|
||||
args.get(2).ok_or("missing OUTPUT")?,
|
||||
lines.join("\n") + "\n",
|
||||
)?;
|
||||
Ok(())
|
||||
}
|
||||
@@ -3,7 +3,6 @@ use horizon_client::{
|
||||
item_data::StackData,
|
||||
items::{ItemStack, Items},
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use horizon_world::nbt::Tag;
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
@@ -15,7 +14,7 @@ use std::{
|
||||
pub fn main() -> Result<()> {
|
||||
let args: Vec<_> = crate::args().collect();
|
||||
let root = Path::new(env!("CARGO_MANIFEST_DIR")).join("../../.local/horizon-client/26.3");
|
||||
let items = Items::catalog(&root, &PackOverlay::NONE)?;
|
||||
let items = Items::catalog(&root)?;
|
||||
let mut out = BufWriter::new(File::create(&args[2])?);
|
||||
for line in BufReader::new(File::open(&args[1])?).lines() {
|
||||
let row: Value = serde_json::from_str(&line?)?;
|
||||
|
||||
@@ -8,7 +8,6 @@ use horizon_client::{
|
||||
items::{ItemStack, Items},
|
||||
stations,
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use std::{fmt::Write as _, fs, path::Path};
|
||||
|
||||
pub fn main() -> horizon_client::Result<()> {
|
||||
@@ -18,7 +17,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
.ok_or("usage: enchanting_fixture RESOURCES INPUT OUTPUT")?,
|
||||
);
|
||||
let input = fs::read_to_string(args.get(2).ok_or("missing INPUT")?)?;
|
||||
let items = Items::tags_only(root, &PackOverlay::NONE)?;
|
||||
let items = Items::tags_only(root)?;
|
||||
let e = Enchantments::load(root);
|
||||
let mut out = String::new();
|
||||
for line in input.lines() {
|
||||
|
||||
@@ -150,7 +150,7 @@ fn entity_state(mob: &mut Mob, species: Species, case: &Value) {
|
||||
mob.extra.crouching = flag("isCrouching");
|
||||
mob.extra.passenger = flag("isPassenger");
|
||||
if flag("isHoldingBow") {
|
||||
mob.extra.set_main_hand(Some("minecraft:bow".into()));
|
||||
mob.extra.main_hand = Some("minecraft:bow".into());
|
||||
}
|
||||
}
|
||||
Species::IronGolem => {
|
||||
@@ -298,7 +298,7 @@ fn entity_state(mob: &mut Mob, species: Species, case: &Value) {
|
||||
}
|
||||
}
|
||||
Species::Witch if flag("isHoldingItem") => {
|
||||
mob.extra.set_main_hand(Some("minecraft:potion".into()));
|
||||
mob.extra.main_hand = Some("minecraft:potion".into());
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
@@ -386,7 +386,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
.cloned()
|
||||
.unwrap_or_else(|| kind.model.clone());
|
||||
let mut mob = Mob::new(7, kind, Vec3::new(0.0, 64.0, 0.0), 0.0);
|
||||
mob.extra.set_main_hand(None);
|
||||
mob.extra.main_hand = None;
|
||||
let case = &v["case"];
|
||||
let f = |k: &str| case[k].as_f64().unwrap_or(0.0) as f32;
|
||||
if baby {
|
||||
@@ -593,7 +593,6 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
num("maxCrossbowChageDuration"),
|
||||
num("ticksUsingItem"),
|
||||
false,
|
||||
flag("isRiding"),
|
||||
);
|
||||
}
|
||||
Species::Evoker | Species::Illusioner | Species::Pillager | Species::Vindicator => {
|
||||
|
||||
@@ -8,7 +8,7 @@ use horizon_client::{
|
||||
random_sequences::RandomSequences,
|
||||
};
|
||||
use horizon_core::{geometry::Vec3, random::LegacyRandom};
|
||||
use horizon_world::loot::{LootDamage, LootData, LootEntity, LootStack, PackOverlay};
|
||||
use horizon_world::loot::{LootDamage, LootData, LootEntity, LootStack};
|
||||
use std::{collections::BTreeMap, fmt::Write as _, fs, path::Path, sync::Arc};
|
||||
|
||||
/// `id[;enchantment:level...]`.
|
||||
@@ -25,7 +25,6 @@ fn stack(spec: &str) -> LootStack {
|
||||
ominous_amplifier: None,
|
||||
stew_effects: Vec::new(),
|
||||
names: Vec::new(),
|
||||
components: Vec::new(),
|
||||
};
|
||||
for e in parts {
|
||||
let (name, level) = e.rsplit_once(':').unwrap_or((e, "1"));
|
||||
@@ -64,7 +63,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
);
|
||||
let input = fs::read_to_string(args.get(2).ok_or("missing INPUT")?)?;
|
||||
let types = MobTypes::load(root)?;
|
||||
let loot = LootData::load(root, &PackOverlay::NONE)?;
|
||||
let loot = LootData::load(root)?;
|
||||
let mut out = String::new();
|
||||
for raw in input.lines() {
|
||||
if raw.trim().is_empty() || raw.starts_with('#') {
|
||||
@@ -134,7 +133,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let item: Option<Arc<str>> = Some(Arc::from(s.item.as_str()));
|
||||
let index = match *slot {
|
||||
"mainhand" => {
|
||||
m.extra.set_main_hand(item);
|
||||
m.extra.main_hand = item;
|
||||
Some(gear::MAIN)
|
||||
}
|
||||
"offhand" => {
|
||||
|
||||
@@ -23,7 +23,6 @@ use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
random::{LegacyRandom, RandomSource},
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use std::{collections::HashMap, fmt::Write as _, fs, path::Path, sync::Arc};
|
||||
|
||||
struct Level<'a> {
|
||||
@@ -143,8 +142,8 @@ const GENES: [&str; 7] = [
|
||||
"aggressive",
|
||||
];
|
||||
const MEMORIES: [&str; 7] = [
|
||||
"long_jump_cooling_down",
|
||||
"ram_cooldown_ticks",
|
||||
"long_jump_cooldown",
|
||||
"ram_cooldown",
|
||||
"attack_target_cooldown",
|
||||
"hunted_recently",
|
||||
"dig_cooldown",
|
||||
@@ -400,7 +399,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let assets = Assets::load(root)?;
|
||||
let facts = BlockFacts::load(root, assets.registry)?;
|
||||
let mob_data = MobData::load(root, &facts);
|
||||
let items = Items::tags_only(root, &PackOverlay::NONE)?;
|
||||
let items = Items::tags_only(root)?;
|
||||
let enchantments = Enchantments::load(root);
|
||||
let types = MobTypes::load(root)?;
|
||||
let registries = SpawnRegistries::load(root);
|
||||
@@ -507,7 +506,6 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
difficulty,
|
||||
data: &data,
|
||||
created: Vec::new(),
|
||||
jockey_rider: None,
|
||||
};
|
||||
group = finalize::finalize(&mut cx, &mut mob, reason, group);
|
||||
let created = std::mem::take(&mut cx.created);
|
||||
|
||||
@@ -10,7 +10,6 @@ use horizon_client::{
|
||||
items::Items,
|
||||
recipe_book::{Book, BookType, GhostTarget, RecipeIndex},
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use serde_json::Value;
|
||||
use std::{fmt::Write as _, fs, path::Path};
|
||||
|
||||
@@ -19,9 +18,9 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let usage = "usage: ghost_recipe_fixture RESOURCES CASES OUTPUT";
|
||||
let root = Path::new(args.get(1).ok_or(usage)?);
|
||||
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let recipes = Recipes::load(root, &items, &PackOverlay::NONE)?;
|
||||
let index = RecipeIndex::load(root, &PackOverlay::NONE);
|
||||
let items = Items::catalog(root)?;
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let index = RecipeIndex::load(root);
|
||||
let mut book = Book::build(&recipes, &items);
|
||||
book.set_display_ids(&index);
|
||||
let mut out = String::new();
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
//!
|
||||
//! usage: hotbar_fixture RESOURCES CASES OUTPUT
|
||||
use horizon_client::{hotbar, item_data::canon_stack, items::Items};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use horizon_world::nbt::{Tag, parse_snbt};
|
||||
use serde_json::Value;
|
||||
use std::path::Path;
|
||||
@@ -14,10 +13,7 @@ use std::{fmt::Write as _, fs};
|
||||
pub fn main() -> horizon_client::Result<()> {
|
||||
let args: Vec<String> = crate::args().collect();
|
||||
let usage = "usage: hotbar_fixture RESOURCES CASES OUTPUT";
|
||||
let items = Items::catalog(
|
||||
Path::new(args.first().and(args.get(1)).ok_or(usage)?),
|
||||
&PackOverlay::NONE,
|
||||
)?;
|
||||
let items = Items::catalog(Path::new(args.first().and(args.get(1)).ok_or(usage)?))?;
|
||||
let known = |id: &str| items.get(id).is_some();
|
||||
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
|
||||
let mut out = String::new();
|
||||
|
||||
@@ -15,9 +15,6 @@ struct World {
|
||||
passing: bool,
|
||||
}
|
||||
impl InteractionWorld for World {
|
||||
// The fixture's targets don't change within a tick.
|
||||
fn pick_hit_result(&mut self) {}
|
||||
fn release_hit_result(&mut self) {}
|
||||
fn using_item(&self) -> bool {
|
||||
self.using
|
||||
}
|
||||
|
||||
@@ -19,17 +19,14 @@ mod block_entity_anim_fixture;
|
||||
mod block_entity_render_fixture;
|
||||
mod block_entity_tickers_fixture;
|
||||
mod block_particles_fixture;
|
||||
mod block_tint_probe;
|
||||
mod block_transform_fixture;
|
||||
mod breaking_fixture;
|
||||
mod camera_probe;
|
||||
mod cauldron_fixture;
|
||||
mod chat_screen_fixture;
|
||||
mod chest_pair_fixture;
|
||||
mod cloud_fixture;
|
||||
mod command_parse_fixture;
|
||||
mod container_screen_probe;
|
||||
mod container_title_fixture;
|
||||
mod creative_mining_probe;
|
||||
mod creative_search_fixture;
|
||||
mod cushion_placement_probe;
|
||||
@@ -89,12 +86,10 @@ mod sound_event_fixture;
|
||||
mod spawn_rules_fixture;
|
||||
mod sprint_probe;
|
||||
mod squid_client_probe;
|
||||
mod storage_menu_fixture;
|
||||
mod subtitle_fixture;
|
||||
mod tab_list_fixture;
|
||||
mod team_rules_fixture;
|
||||
mod text_display_fixture;
|
||||
mod text_display_render_fixture;
|
||||
mod toggle_keys_probe;
|
||||
mod tooltip_display_fixture;
|
||||
mod trading_fixture;
|
||||
@@ -114,18 +109,15 @@ probes! {
|
||||
block_particles_fixture,
|
||||
block_transform_fixture,
|
||||
breaking_fixture,
|
||||
block_tint_probe,
|
||||
camera_probe,
|
||||
squid_client_probe,
|
||||
creative_mining_probe,
|
||||
cushion_placement_probe,
|
||||
cauldron_fixture,
|
||||
chat_screen_fixture,
|
||||
chest_pair_fixture,
|
||||
cloud_fixture,
|
||||
command_parse_fixture,
|
||||
container_screen_probe,
|
||||
container_title_fixture,
|
||||
creative_search_fixture,
|
||||
emitter_particles_probe,
|
||||
enchanting_fixture,
|
||||
@@ -182,14 +174,12 @@ probes! {
|
||||
sound_event_fixture,
|
||||
spawn_rules_fixture,
|
||||
sprint_probe,
|
||||
storage_menu_fixture,
|
||||
subtitle_fixture,
|
||||
tab_list_fixture,
|
||||
team_rules_fixture,
|
||||
toggle_keys_probe,
|
||||
tooltip_display_fixture,
|
||||
text_display_fixture,
|
||||
text_display_render_fixture,
|
||||
trading_fixture,
|
||||
translucency_fixture,
|
||||
weather_fixture,
|
||||
|
||||
@@ -13,7 +13,6 @@ use horizon_client::{
|
||||
menu::{Env, Input, Kind, Menu},
|
||||
};
|
||||
use horizon_protocol::registry::Ids;
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
@@ -84,12 +83,11 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
.ok_or("usage: menu_fixture RESOURCES INPUT OUTPUT")?,
|
||||
);
|
||||
let input = fs::read_to_string(args.get(2).ok_or("missing INPUT")?)?;
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let recipes = Recipes::load(root, &items, &PackOverlay::NONE)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items, &PackOverlay::NONE);
|
||||
let items = Items::catalog(root)?;
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items);
|
||||
let banners = horizon_client::banner::Banners::load(root);
|
||||
let station_recipes =
|
||||
horizon_client::stations::StationRecipes::load(root, &items, &PackOverlay::NONE);
|
||||
let station_recipes = horizon_client::stations::StationRecipes::load(root, &items);
|
||||
let enchantments = horizon_client::enchant::Enchantments::load(root);
|
||||
let names = horizon_client::creative::Names::load(root);
|
||||
let case_maps = CaseMaps::default();
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
//! usage: mob_ai_probe RESOURCES SCENARIOS OUTPUT
|
||||
use horizon_client::{
|
||||
assets::Assets,
|
||||
beehive::{BeehiveExt, HiveHost},
|
||||
beehive::HiveHost,
|
||||
biome::Biomes,
|
||||
blocks::BlockFacts,
|
||||
chunk::{Chunk, HEIGHT, MIN_Y},
|
||||
@@ -27,7 +27,6 @@ use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
random::LegacyRandom,
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use horizon_world::{chunk::BlockState, registry::BlockRegistry, registry::BlockStateId};
|
||||
use std::{
|
||||
collections::{BTreeMap, HashMap},
|
||||
@@ -68,9 +67,8 @@ struct Scenario {
|
||||
/// The player hits a mob for 1 at the start of a tick: (tick, mob index).
|
||||
hurts: Vec<(i32, usize)>,
|
||||
/// The player feeds an animal at the start of a tick (Animal.mobInteract):
|
||||
/// (tick, mob index, None); the scenario only feeds each animal its food.
|
||||
/// `interact` uses another item on a horse: (tick, mob index, Some(item)).
|
||||
feeds: Vec<(i32, usize, Option<String>)>,
|
||||
/// (tick, mob index); the scenario only feeds each animal its food.
|
||||
feeds: Vec<(i32, usize)>,
|
||||
hand: Option<String>,
|
||||
mobs: Vec<MobSpec>,
|
||||
}
|
||||
@@ -110,14 +108,7 @@ fn parse(text: &str) -> Vec<Scenario> {
|
||||
}
|
||||
"heart" => s.hearts.push(f.iter().map(|x| (*x).to_owned()).collect()),
|
||||
"hurt" => s.hurts.push((f[1].parse().unwrap(), f[2].parse().unwrap())),
|
||||
"feed" => s
|
||||
.feeds
|
||||
.push((f[1].parse().unwrap(), f[2].parse().unwrap(), None)),
|
||||
"interact" => s.feeds.push((
|
||||
f[1].parse().unwrap(),
|
||||
f[2].parse().unwrap(),
|
||||
Some(f[3].to_owned()),
|
||||
)),
|
||||
"feed" => s.feeds.push((f[1].parse().unwrap(), f[2].parse().unwrap())),
|
||||
"player" => {
|
||||
s.player = Some([
|
||||
f[1].parse().unwrap(),
|
||||
@@ -197,21 +188,8 @@ fn who(w: Option<Who>) -> String {
|
||||
fn goal_name(m: &Mob, name: &str) -> String {
|
||||
let vanilla = match name {
|
||||
"Float" => "FloatGoal",
|
||||
"RandomFloatAround" => "RandomFloatAroundGoal",
|
||||
"GhastLook" => "GhastLookGoal",
|
||||
"GhastShoot" => "GhastShootFireballGoal",
|
||||
"Stroll" => "WaterAvoidingRandomStrollGoal",
|
||||
"ParrotWander" => "ParrotWanderGoal",
|
||||
"RandomStroll" => "RandomStrollGoal",
|
||||
// AbstractFish's private subclass of RandomSwimmingGoal.
|
||||
"RandomSwimming"
|
||||
if matches!(
|
||||
m.species(),
|
||||
Species::Cod | Species::Salmon | Species::TropicalFish | Species::Pufferfish
|
||||
) =>
|
||||
{
|
||||
"FishSwimGoal"
|
||||
}
|
||||
"RandomSwimming" => "RandomSwimmingGoal",
|
||||
"LookAtPlayer" => "LookAtPlayerGoal",
|
||||
"RandomLookAround" => "RandomLookAroundGoal",
|
||||
@@ -228,8 +206,6 @@ fn goal_name(m: &Mob, name: &str) -> String {
|
||||
"MoveThroughVillage" => "MoveThroughVillageGoal",
|
||||
"RestrictSun" => "RestrictSunGoal",
|
||||
"FleeSun" => "FleeSunGoal",
|
||||
// `Cat.CatAvoidEntityGoal`, `Fox.FoxAvoidEntityGoal`... name their subclass.
|
||||
"AvoidEntity" if m.species() == Species::Cat => "CatAvoidEntityGoal",
|
||||
"AvoidEntity" => "AvoidEntityGoal",
|
||||
"BowAttack" => "RangedBowAttackGoal",
|
||||
"Swell" => "SwellGoal",
|
||||
@@ -250,8 +226,6 @@ fn goal_name(m: &Mob, name: &str) -> String {
|
||||
"FreezeWhenLookedAt" => "EndermanFreezeWhenLookedAt",
|
||||
"LookForPlayer" => "EndermanLookForPlayerGoal",
|
||||
"HealRaiders" => "NearestHealableRaiderTargetGoal",
|
||||
"MountPanic" => "MountPanicGoal",
|
||||
"LlamaHurtBy" => "LlamaHurtByTargetGoal",
|
||||
other => return other.to_owned(),
|
||||
};
|
||||
vanilla.to_owned()
|
||||
@@ -751,15 +725,6 @@ fn print(out: &mut String, t: i32, i: usize, m: &Mob, player_down: bool, now: i6
|
||||
.map_or("-".into(), |p| format!("{},{},{}", p[0], p[1], p[2]));
|
||||
let _ = write!(out, "\tcg {} {held} {opened}", m.extra.variant3);
|
||||
}
|
||||
if m.species() == Species::Wolf {
|
||||
// NeutralMob anger left (the angry texture), -1 when calm.
|
||||
let anger = if m.extra.anger > 0 {
|
||||
i64::from(m.extra.anger)
|
||||
} else {
|
||||
-1
|
||||
};
|
||||
let _ = write!(out, "\twolf {anger}");
|
||||
}
|
||||
if let Some(b) = horizon_client::mobs::bee::get(m) {
|
||||
let anger = if b.anger_end > 0 {
|
||||
b.anger_end - now
|
||||
@@ -880,7 +845,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
.map(|(k, v)| (k.clone(), Arc::new(v.clone())))
|
||||
.collect();
|
||||
let biomes = Biomes::load(root)?;
|
||||
let items = Items::load(root, registry, &facts, &PackOverlay::NONE)?;
|
||||
let items = Items::load(root, registry, &facts)?;
|
||||
let tables = LightTables::load(root, registry, &facts)?;
|
||||
let collision = collisions::load(root, registry)?;
|
||||
let air = registry.default_state("minecraft:air").ok_or("no air")?;
|
||||
@@ -1147,7 +1112,6 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
others_grid: $grid,
|
||||
others_index: None,
|
||||
daylight: (world.day_time.rem_euclid(24000)) < 12000,
|
||||
monsters_burn: !(12542..23460).contains(&world.day_time.rem_euclid(24000)),
|
||||
game_time: world.game_time,
|
||||
day_time: world.day_time,
|
||||
raining: s.rain,
|
||||
@@ -1244,22 +1208,10 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
}
|
||||
events.append(&mut mobs[i].outbox);
|
||||
}
|
||||
for (tick, i, item) in &s.feeds {
|
||||
let (tick, i) = (*tick, *i);
|
||||
for &(tick, i) in &s.feeds {
|
||||
if tick != t || i >= mobs.len() || mobs[i].removed {
|
||||
continue;
|
||||
}
|
||||
// Horse.mobInteract's held-item branch (makeMad).
|
||||
if let Some(item) = item {
|
||||
horizon_client::mobs::equine::held_item(
|
||||
&mut mobs[i],
|
||||
item,
|
||||
false,
|
||||
item == "minecraft:golden_dandelion",
|
||||
&mut events,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
if let Some(Some((name, volume, pitch))) =
|
||||
horizon_client::mobs::ai::feed_animal(&mut mobs[i], &mut level_random)
|
||||
{
|
||||
|
||||
@@ -36,14 +36,11 @@ use horizon_client::{
|
||||
SpawnPlayer, SpawnRequest, SpawnState, Spawned, StructureAt, StructureSpawns,
|
||||
spawn_box,
|
||||
},
|
||||
spawner::{
|
||||
SpawnDataExt, Spawner, SpawnerAdded, SpawnerEvent, SpawnerExt, SpawnerLevel,
|
||||
SpawnerSpawn,
|
||||
},
|
||||
spawner::{Spawner, SpawnerAdded, SpawnerEvent, SpawnerLevel, SpawnerSpawn},
|
||||
species::{self, Baby},
|
||||
trial_spawner::{
|
||||
Omen, TRIAL_OMEN_TICKS_PER_LEVEL, TrialEvent, TrialPlayer, TrialSpawner,
|
||||
TrialSpawnerExt, TrialSpawnerLevel, TrialState,
|
||||
TrialSpawnerLevel, TrialState,
|
||||
},
|
||||
},
|
||||
vault::{Vault, VaultEvent, VaultLevel, VaultPlayer, VaultState},
|
||||
@@ -53,8 +50,7 @@ use horizon_core::{
|
||||
random::{LegacyRandom, RandomSource},
|
||||
};
|
||||
use horizon_world::{
|
||||
block_collision::BlockCollisionRegistry, chunk::BlockState, loot::PackOverlay, nbt::Tag,
|
||||
registry::BlockStateId,
|
||||
block_collision::BlockCollisionRegistry, chunk::BlockState, nbt::Tag, registry::BlockStateId,
|
||||
};
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
@@ -523,11 +519,11 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let registry = assets.registry;
|
||||
let facts = BlockFacts::load(root, registry)?;
|
||||
let data = MobData::load(root, &facts);
|
||||
let items = Items::tags_only(root, &PackOverlay::NONE)?;
|
||||
let items = Items::tags_only(root)?;
|
||||
// Trial spawner rewards: the loot tables and the configs.
|
||||
let loot = if input.contains("mode=trial") || input.contains("mode=vault") {
|
||||
horizon_client::mobs::trial_spawner::load_registry(root);
|
||||
horizon_client::structure_blocks::loot_data(root, &PackOverlay::NONE)
|
||||
horizon_client::structure_blocks::loot_data(root)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
@@ -796,7 +792,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
chunk,
|
||||
&mut gen_random,
|
||||
&mut rules,
|
||||
&mut |l, r, _| spawn(l, r).is_some(),
|
||||
&mut spawn,
|
||||
&mut |e| match e {
|
||||
GenEvent::Column(x, z) => log.push(format!("col {x} {z}")),
|
||||
GenEvent::Spawn(t, p, yaw) => spawns.push(format!(
|
||||
|
||||
@@ -126,7 +126,6 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
.collect();
|
||||
let mut screen = PackScreen::new(
|
||||
&m,
|
||||
Text::translate(c["title"].as_str().unwrap_or("resourcePack.title"), &[]),
|
||||
int(&c["width"]),
|
||||
int(&c["height"]),
|
||||
c["inWorld"] == true,
|
||||
|
||||
@@ -76,14 +76,6 @@ fn options(case: &Value) -> Option<ParticleOptions> {
|
||||
..ParticleOptions::simple(ty)
|
||||
},
|
||||
ParticleType::SculkCharge => ParticleOptions::sculk_charge(scale),
|
||||
ParticleType::Geyser | ParticleType::GeyserPlume => {
|
||||
ParticleOptions::geyser(ty, o["water_blocks"].as_i64()? as i32)
|
||||
}
|
||||
ParticleType::GeyserBase | ParticleType::GeyserPoof => ParticleOptions::geyser_base(
|
||||
ty,
|
||||
o["water_blocks"].as_i64()? as i32,
|
||||
o["burst_impulse_base"].as_f64()? as f32,
|
||||
),
|
||||
ParticleType::Shriek => ParticleOptions::shriek(scale as i32),
|
||||
ParticleType::Trail => {
|
||||
let t = &o["target"];
|
||||
|
||||
@@ -10,7 +10,6 @@ use horizon_client::{
|
||||
items::Items,
|
||||
menu::{Env, Kind, Menu, place::PostPlace},
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use serde_json::Value;
|
||||
use std::{fs, path::Path};
|
||||
|
||||
@@ -35,9 +34,9 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let root = Path::new(args.get(1).ok_or(usage)?);
|
||||
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
|
||||
let orders = fs::read_to_string(args.get(3).ok_or(usage)?)?;
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let recipes = Recipes::load(root, &items, &PackOverlay::NONE)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items, &PackOverlay::NONE);
|
||||
let items = Items::catalog(root)?;
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items);
|
||||
let banners = horizon_client::banner::Banners::default();
|
||||
let station_recipes = horizon_client::stations::StationRecipes::default();
|
||||
let enchantments = horizon_client::enchant::Enchantments::default();
|
||||
|
||||
@@ -19,7 +19,6 @@ use horizon_client::{
|
||||
raid::{self, Action, BarName, RaidLevel, RaidPlayer, RaiderInfo, Raids},
|
||||
};
|
||||
use horizon_core::random::{LegacyRandom, RandomSource};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use horizon_world::{chunk::BlockState, nbt::Tag, registry::BlockStateId};
|
||||
use std::{
|
||||
cell::RefCell,
|
||||
@@ -471,7 +470,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let registry = assets.registry;
|
||||
let facts = BlockFacts::load(root, registry)?;
|
||||
let data = MobData::load(root, &facts);
|
||||
let items = Items::tags_only(root, &PackOverlay::NONE)?;
|
||||
let items = Items::tags_only(root)?;
|
||||
let attributes = GameplayAttributes::load(root);
|
||||
let shared = Shared {
|
||||
facts: &facts,
|
||||
|
||||
@@ -9,7 +9,6 @@ use horizon_protocol::{
|
||||
buf::{Codec, Reader, Writer},
|
||||
packets::recipes::RecipeBookChangeSettings,
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use horizon_world::nbt::Tag;
|
||||
use serde_json::Value;
|
||||
use std::{collections::BTreeSet, fs, path::Path};
|
||||
@@ -67,7 +66,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let usage = "usage: recipe_book_fixture RESOURCES CASES OUTPUT";
|
||||
let root = Path::new(args.get(1).ok_or(usage)?);
|
||||
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
|
||||
let index = RecipeIndex::load(root, &PackOverlay::NONE);
|
||||
let index = RecipeIndex::load(root);
|
||||
let mut out = String::new();
|
||||
for line in cases.lines() {
|
||||
let case: Value = serde_json::from_str(line)?;
|
||||
|
||||
@@ -16,7 +16,6 @@ use horizon_client::{
|
||||
TabView, draw, overlay_cells, overlay_origin,
|
||||
},
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use serde_json::{Value, json};
|
||||
use std::{fmt::Write as _, fs, path::Path};
|
||||
|
||||
@@ -36,8 +35,8 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let usage = "usage: recipe_book_render_fixture RESOURCES CASES OUTPUT";
|
||||
let root = Path::new(args.get(1).ok_or(usage)?);
|
||||
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let recipes = Recipes::load(root, &items, &PackOverlay::NONE)?;
|
||||
let items = Items::catalog(root)?;
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let book = Book::build(&recipes, &items);
|
||||
let atlas = HudAtlas::build(root)?;
|
||||
let root_buf = root.to_path_buf();
|
||||
|
||||
@@ -12,7 +12,6 @@ use horizon_client::{
|
||||
menu::place::Stacked,
|
||||
recipe_book::{Book, BookType, ClientBook, Display, RecipeIndex, Tab},
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use serde_json::Value;
|
||||
use std::{fmt::Write as _, fs, path::Path};
|
||||
|
||||
@@ -21,9 +20,9 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let usage = "usage: recipe_book_view_fixture RESOURCES CASES OUTPUT";
|
||||
let root = Path::new(args.get(1).ok_or(usage)?);
|
||||
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let recipes = Recipes::load(root, &items, &PackOverlay::NONE)?;
|
||||
let index = RecipeIndex::load(root, &PackOverlay::NONE);
|
||||
let items = Items::catalog(root)?;
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let index = RecipeIndex::load(root);
|
||||
let mut book = Book::build(&recipes, &items);
|
||||
book.set_display_ids(&index);
|
||||
let max = |s: &horizon_client::items::ItemStack| items.get(&s.item).map_or(64, |i| i.max_stack);
|
||||
|
||||
@@ -10,7 +10,6 @@ use horizon_client::{
|
||||
items::Items,
|
||||
stations::StationRecipes,
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use std::{fs, path::Path};
|
||||
|
||||
pub fn main() -> horizon_client::Result<()> {
|
||||
@@ -20,9 +19,9 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
.ok_or("usage: recipe_fixture RESOURCES INPUT OUTPUT")?,
|
||||
);
|
||||
let input = fs::read_to_string(args.get(2).ok_or("missing INPUT")?)?;
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let recipes = Recipes::load(root, &items, &PackOverlay::NONE)?;
|
||||
let stations = StationRecipes::load(root, &items, &PackOverlay::NONE);
|
||||
let items = Items::catalog(root)?;
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let stations = StationRecipes::load(root, &items);
|
||||
let enchantments = Enchantments::load(root);
|
||||
let mut out = String::new();
|
||||
for line in input.lines() {
|
||||
|
||||
@@ -14,7 +14,6 @@ use horizon_client::{
|
||||
},
|
||||
};
|
||||
use horizon_core::random::{LegacyRandom, RandomSource};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use horizon_world::{chunk::BlockState, registry::BlockStateId};
|
||||
use std::{
|
||||
collections::{BTreeMap, HashMap, HashSet},
|
||||
@@ -148,7 +147,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let registry = assets.registry;
|
||||
let facts = BlockFacts::load(root, registry)?;
|
||||
let data = MobData::load(root, &facts);
|
||||
let items = Items::tags_only(root, &PackOverlay::NONE)?;
|
||||
let items = Items::tags_only(root)?;
|
||||
let types = MobTypes::load(root)?;
|
||||
let mut out = String::new();
|
||||
for raw in input.lines() {
|
||||
|
||||
@@ -36,7 +36,7 @@ pub fn main() -> Result<()> {
|
||||
aquatic::squid_cycle_event(&mut mob);
|
||||
}
|
||||
let velocity = mob.velocity;
|
||||
aquatic::squid_client_step(&mut mob, &mut Vec::new());
|
||||
aquatic::squid_client_step(&mut mob);
|
||||
assert_eq!(
|
||||
velocity, mob.velocity,
|
||||
"a remote animation must preserve packet velocity"
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
//! Storage block menus for tools/test_storage_menu_parity.py: reads one
|
||||
//! block id per line and prints the menu type the server opens it with
|
||||
//! (`horizon_client::containers::block_menu_type`, as `lan_open_container`
|
||||
//! sends it) and whether that menu's slots take a shulker box: the server
|
||||
//! refuses them in a `minecraft:shulker_box` menu (`ShulkerBoxSlot.mayPlace`,
|
||||
//! `lan::containers`).
|
||||
//!
|
||||
//! usage: storage_menu_fixture INPUT OUTPUT
|
||||
use horizon_client::containers::block_menu_type;
|
||||
use std::fs;
|
||||
|
||||
fn case(block: &str) -> Option<String> {
|
||||
let menu = block_menu_type(block.trim())?;
|
||||
let accepts = if menu == "minecraft:shulker_box" {
|
||||
"refuses"
|
||||
} else {
|
||||
"accepts"
|
||||
};
|
||||
Some(format!("{menu} {accepts} shulker_box"))
|
||||
}
|
||||
|
||||
pub fn main() -> horizon_client::Result<()> {
|
||||
let args: Vec<String> = crate::args().collect();
|
||||
let input = fs::read_to_string(
|
||||
args.get(1)
|
||||
.ok_or("usage: storage_menu_fixture INPUT OUTPUT")?,
|
||||
)?;
|
||||
let lines: Vec<String> = input
|
||||
.lines()
|
||||
.map(|line| case(line).unwrap_or_else(|| "error".to_owned()))
|
||||
.collect();
|
||||
fs::write(
|
||||
args.get(2).ok_or("missing OUTPUT")?,
|
||||
lines.join("\n") + "\n",
|
||||
)?;
|
||||
Ok(())
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
//! A text display's text for differential tests against vanilla's
|
||||
//! `TextDisplayRenderer.submitInner` (tools/test_text_display_render_parity.py):
|
||||
//! decodes each case's entity data from vanilla's wire bytes, lays the text out
|
||||
//! with `horizon_client::text_display` and prints the pose and every quad in
|
||||
//! text units [x, y, z, ARGB], as VanillaTextDisplayRenderOracle does.
|
||||
//!
|
||||
//! usage: text_display_render_fixture RESOURCES INPUTS OUTPUT
|
||||
use horizon_client::{
|
||||
hud::{HudAtlas, HudBatch},
|
||||
hud_layout::background_color,
|
||||
text_display::{self, Lines, TextDisplayData},
|
||||
};
|
||||
use horizon_protocol::{ids, packets::play::Clientbound};
|
||||
use serde_json::{Value, json};
|
||||
use std::{error::Error, io::Write};
|
||||
|
||||
pub fn main() -> Result<(), Box<dyn Error>> {
|
||||
let args: Vec<String> = crate::args().collect();
|
||||
let [_, resources, inputs, output] = args.as_slice() else {
|
||||
return Err("usage: text_display_render_fixture RESOURCES INPUTS OUTPUT".into());
|
||||
};
|
||||
let atlas = HudAtlas::build(std::path::Path::new(resources))?;
|
||||
let mut out = std::io::BufWriter::new(std::fs::File::create(output)?);
|
||||
for line in std::fs::read_to_string(inputs)?.lines() {
|
||||
let input: Value = serde_json::from_str(line)?;
|
||||
let hex = input["wire"].as_str().unwrap_or_default();
|
||||
let bytes: Vec<u8> = (0..hex.len())
|
||||
.step_by(2)
|
||||
.map(|i| u8::from_str_radix(&hex[i..i + 2], 16))
|
||||
.collect::<Result<_, _>>()?;
|
||||
let Clientbound::SetEntityData(packet) =
|
||||
Clientbound::decode(ids::play::clientbound::SET_ENTITY_DATA, &bytes)?
|
||||
else {
|
||||
return Err("not entity data".into());
|
||||
};
|
||||
let mut d = TextDisplayData::default();
|
||||
d.apply(&packet.values);
|
||||
let lines = Lines::split(&atlas.font, &d.text, d.line_width);
|
||||
let mut batch = HudBatch::new([1, 1]);
|
||||
let default_background = background_color(
|
||||
input["chat_only"].as_bool().unwrap_or(false),
|
||||
input["background_opacity"].as_f64().unwrap_or(0.0),
|
||||
0.25,
|
||||
);
|
||||
text_display::draw(&mut batch, &atlas, &d, &lines, default_background);
|
||||
let quads: Vec<Value> = batch
|
||||
.vertices
|
||||
.as_chunks::<6>()
|
||||
.0
|
||||
.iter()
|
||||
.map(|q| {
|
||||
let corners: Vec<Value> = [0, 1, 2, 5]
|
||||
.map(|i| {
|
||||
let v = q[i];
|
||||
let [r, g, b, a] = v.color.to_le_bytes().map(u32::from);
|
||||
let argb = (a << 24 | r << 16 | g << 8 | b) as i32;
|
||||
json!([v.pos[0], v.pos[1], v.depth, argb])
|
||||
})
|
||||
.into();
|
||||
corners.into()
|
||||
})
|
||||
.collect();
|
||||
writeln!(
|
||||
out,
|
||||
"{}",
|
||||
json!({"pose": lines.pose().to_cols_array(), "quads": quads})
|
||||
)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -7,36 +7,6 @@ pub fn main() -> Result<(), Box<dyn Error>> {
|
||||
let args: Vec<String> = crate::args().collect();
|
||||
let mut output = String::new();
|
||||
for line in std::fs::read_to_string(&args[1])?.lines() {
|
||||
if let Some(name) = line.strip_prefix("name\t") {
|
||||
let components = horizon_client::item_data::command_components(&format!(
|
||||
"[minecraft:custom_name={name}]"
|
||||
))?;
|
||||
let (_, extra) = horizon_client::item_data::decode_components(Some(&components));
|
||||
let stack = ItemStack {
|
||||
extra,
|
||||
..ItemStack::new("minecraft:stick", 1)
|
||||
};
|
||||
let text = horizon_client::item_tooltip::styled_name(&stack, || "unused".into());
|
||||
output.push_str("name\t");
|
||||
for span in text.spans {
|
||||
for c in span.text.chars() {
|
||||
let style = &span.style;
|
||||
write!(
|
||||
output,
|
||||
"{},{},{},{},{},{},{}|",
|
||||
c as u32,
|
||||
style.color.unwrap_or(horizon_client::text::WHITE),
|
||||
style.is_bold(),
|
||||
style.is_italic(),
|
||||
style.underlined == Some(true),
|
||||
style.strikethrough == Some(true),
|
||||
style.obfuscated == Some(true)
|
||||
)?;
|
||||
}
|
||||
}
|
||||
output.push('\n');
|
||||
continue;
|
||||
}
|
||||
let fields: Vec<&str> = line.split('\t').collect();
|
||||
let hide_tooltip: bool = fields[0].parse()?;
|
||||
let creative: bool = fields[1].parse()?;
|
||||
|
||||
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