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Author SHA1 Message Date
Horizon agentandClaude Opus 5.5 a190dbbc0d Crates ship their own lang files: horizon_hooks::lang (layer plan M5)
horizon_hooks::lang::register(&'static [(code, json)]), re-exported as
horizon_platform::lang. The game's entry installs the registered files
into horizon_client::lang; Language::load reads them in the horizon
namespace right after the engine's bundled file for the same language,
before packs, and the engine's file wins on a key both have. Regional
variants share one alias table with the bundled files (fr_ca -> fr_fr,
de_ch -> de_de without ß). Nothing registered: languages load as before.

tools/lang_coverage.py reports crates/*/assets/lang beside the game's
folder; a crate's review record is tools/lang_review/<crate>/, and
--mark-reviewed puts each key in the folder that holds it. lang.rs's
file checks run on every crate folder, and a crate key the engine also
has fails them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 22:30:16 +01:00
Ludovic Marie 726726a1fc Merge pull request #14186 from horizon-rust/layers/replay-state
🤖 Agent: playback state (driver, camera type to restore, standalone, playback clock) moves to game/replay.rs Replay; Studio keeps the editor; callers ask replay.playing(); game.rs does not grow.
2026-11-09 22:14:22 +01:00
Ludovic Marie 82da4379bd Merge pull request #14161 from horizon-rust/layers/studio-calls
🤖 Agent: pure move: game.rs's inline Studio blocks and the replay key shortcuts become game/studio.rs methods with the same bodies and early returns; the engine asks replaying()/flying()/active().
2026-11-09 22:09:29 +01:00
Ludovic Marie 7627e37dba Merge pull request #14351 from horizon-rust/split/pages-plain-rows
🤖 Agent: Row::Button/Text are #[non_exhaustive] variants built through constructors, so later options do not break crates; the options shell pairs two half buttons into one row and a press on an inactive one reaches nothing (tested).
2026-11-09 22:09:25 +01:00
Ludovic Marie cd8eb96cef Merge pull request #14214 from horizon-rust/split/cosmetics-draw
🤖 Agent: step 2a-i of spec #14091 adds PlayerDraw to horizon-hooks (plain types only) so crates can draw on player models in the world pass; creatures.rs is main's, with the swap moved to creatures/mob_geometry.rs.
2026-11-09 22:04:26 +01:00
Ludovic Marie 829aec1dba Merge pull request #14080 from rdbtCVS/screenshot-off-render-thread
🤖 Agent: F2 and world-icon PNGs are written on a thread after map_async; a second F2 in the same second now skips the name still being written (agent fix 1ffa9ed), and agent screenshots keep the synchronous path.
2026-11-09 22:04:22 +01:00
Ludovic Marie 82a6e896d1 Merge pull request #13627 from vnsmoreira/fix/armor-stand-player-break-loot
🤖 Agent: the player break now pops the named stand item and then goes through brokenByAnything, which plays the break sound before the loot as ArmorStand.brokenByAnything orders it; stand_break_loot, stand_command_hurt and armor_stand_equip_events pass with it, and command_exec on a union with main shows no armor stand mismatch.
2026-11-09 22:04:18 +01:00
Ludovic Marie 0300ba0a76 Merge pull request #14339 from horizon-rust/team/drop-itarqos5
🤖 Agent: removes itarqos5 from .github/trusted-reviewers.txt, the Team and reviewer lists in docs/release-flow.md and the pinned login in tests/test_nightly_set.py; the nightly, claim and triage test modules (102 tests) passed per the PR.
2026-11-09 21:59:04 +01:00
Ludovic Marie 3a3c182aed Merge pull request #14208 from horizon-rust/split/cosmetics-names
🤖 Agent: step 3b makes names.rs, scoreboard.rs and perspective.rs call the engine's dispatch (Game::hooks_name_marks builds one PlayerModel per tag drawn) instead of the cosmetics directly.
2026-11-09 21:56:53 +01:00
Ludovic Marie e76394c2cf Merge pull request #14107 from horizon-rust/split/official-servers-crate
🤖 Agent: the official server now reaches the list only through horizon-official's started hook, so horizon-client's own executable (plain builds, harnesses) has neither the official server nor the withdrawn partner's address; verify and launcher green on this head.
2026-11-09 21:53:06 +01:00
Ludovic Marie d9cfca426c Merge pull request #14207 from horizon-rust/split/cosmetics-sprites
🤖 Agent: the API half of cosmetics step 3: Hooks::name_decoration returns a Copy NameDecoration (fixed &'static mark rectangles, optional badge, tag lift) so no heap data or engine type crosses the hook.
2026-11-09 21:53:02 +01:00
Ludovic Marie 763d4868d7 Merge pull request #14181 from horizon-rust/split/cosmetics-hooks
🤖 Agent: cosmetics step 1 of spec #14091: the emote feed and presence go through plain-type frame and tick hooks in horizon-hooks, so no engine or renderer type crosses the seam.
2026-11-09 21:44:17 +01:00
Ludovic Marie 110a92a1aa Merge pull request #14096 from horizon-rust/layers/seat
🤖 Agent: seat() is a thread-local the engine sets at Split::turn and around a guest's join/profile load (the profile used to load before the guest's turn, into P1's seat); a new profile saves on P1's seat and reads its stores back into the guest's. Without splitscreen it is always 0. Main merged in (horizon_platform::hooks exports both seat and main's tunnel).
2026-11-09 21:35:51 +01:00
Ludovic Marie 3a8d647c8c Merge pull request #14154 from Skr1zzzz/falling-removals
🤖 Agent: one pass over the big lists per RemoveEntities packet, per-id cleanup order kept (dragon before its crystal); moved to remote_removal.rs so remote.rs shrinks (agent fix 8cf1e6b).
2026-11-09 21:30:12 +01:00
Ludovic Marie 3c346ba1a4 Merge pull request #13810 from NikitaMGrimm/hdr-lighting-one-meaning
🤖 Agent: re-checked the new head: only main merged in, and the PR's own diff is unchanged. shader_pack_kind().is_none() is still exactly the old native/pack_post test, so HDR Lighting greys only where the running pack lights the world.
2026-11-09 21:25:43 +01:00
Ludovic Marie b41db51bf9 Merge pull request #13808 from vnsmoreira/packs/polytone-fluid-fog
🤖 Agent: re-checked the new head: the only change is that FluidFog/FluidFogs moved to the render crate's pack_palette after #13959, converted from horizon_polytone's type once when the pack loads. The fog still runs last and is vanilla's without a modifier.
2026-11-09 21:25:38 +01:00
Ludovic Marie 1ecc5a9bdc Merge pull request #13811 from Mik00000/perf/natural-spawning-cache
🤖 Agent: Util.shuffle runs every pass again, so the level random keeps vanilla's draws, and nothing is cached across ticks any more. What stays saves allocations: Counted streamed instead of collected, the SpawnPlayer buffer reused, and a single-player collect without the neighbour scan. Fake players stay out of the anchors and in the level, as on main. Merged with main on a branch together with #13795 and #13800: clippy and 3827 tests pass; natural_spawn runs in CI parity.
2026-11-09 21:21:02 +01:00
Ludovic Marie d05675d755 Merge pull request #13800 from Mik00000/perf/block-entities-opt
🤖 Agent: every hopper again records tickedGameTime each tick, so the 8/7 transfer cooldown matches vanilla, and is_full keeps #13763's insertion_item for pots. The gains stay: slot iterators instead of a Vec per transfer, empty hoppers with nothing above them or within reach skip the whole pass, one block lookup per tick. Merged with main on a branch together with #13795 and #13811: clippy and 3827 tests pass; the hopper harnesses run in CI parity.
2026-11-09 21:20:57 +01:00
Ludovic Marie 2568835cc6 Merge pull request #13795 from TheMrZZ/fix/command-spawnpoint-respawn-config
🤖 Agent: with the offline capture tools removed, the pitch now goes through RespawnConfig, the personal respawn save (old records load pitch +0.0) and only the free-point branch of find_respawn_and_use; bed and anchor keep pitch 0, as RespawnData's block cases do. Merged with main on a branch together with #13800 and #13811: clippy and 3827 Rust tests pass on the desktop.
2026-11-09 21:20:53 +01:00
Ludovic Marie f0cb1e42c0 Merge pull request #14156 from horizon-rust/layers/studio-gather
🤖 Agent: the verify failure was the two rustc-compiled fixtures (test_compute_fov_hook, test_world_input_capture) still modelling game.studio_freecam/studio_replay; they now carry the Studio struct game.rs reads, and both pass on this head.
2026-11-09 21:06:48 +01:00
Ludovic Marie 38174db59b Merge pull request #14170 from MSedgeMC/port_map/barrier-pickup-rule
🤖 Agent: Sim::pickup_block already gates a waterlogged barrier on the breaker being creative, as BarrierBlock.pickupBlock does.
2026-11-09 20:59:57 +01:00
Ludovic Marie 093f5efda8 Merge pull request #14001 from horizon-rust/layers/input-feedback
🤖 Agent: gameplay now asks controllers only through input_move, input_holds, input_look and input_feedback in play_input.rs, which still call the same pad functions, so the pad modules can later answer through a registered input source.
2026-11-09 20:59:12 +01:00
Ludovic Marie b444a6b64f Merge pull request #14171 from MSedgeMC/worldlane/chest-opener-rechecks
🤖 Agent: same rows as #14128 without the stray worldgen change: Sim::tick_block's chest arm is recheckOpen, scheduled every 5 ticks from count_opener.
2026-11-09 20:59:03 +01:00
Ludovic Marie e8d192f2ac Merge pull request #14218 from horizon-rust/layers/containers-spec
🤖 Agent: docs only: adds the Look and container-screen API specs to docs/layers.md under Platform registries, following #14217's look::update.
2026-11-09 20:58:59 +01:00
Ludovic Marie 6ad39aa412 Merge pull request #14127 from horizon-rust/fix/offline-names-dev-only
🤖 Agent: the game now plays only as the selected account (else the first), which must own the game itself (launch_for_game); old accounts.json/settings.json load and drop offline, offline_selected, looks, skins/ and dev_offline on the next save, covered by files_from_launchers_with_offline_names_load_and_lose_them_on_save.
2026-11-09 20:58:55 +01:00
Ludovic Marie 6342ce83b2 Merge pull request #14002 from MrCloudy2/fix/bounced-projectile-tick-order
🤖 Agent: a bounced arrow goes back by join number through JoinList::put_back (unit-tested), so it keeps its EntityTickList place; moved out of creatures.rs, which may not grow.
2026-11-09 20:58:51 +01:00
Horizon agent dff332b257 Merge the drag hook fixture fix into layers/replay-state 2026-11-09 20:56:40 +01:00
Horizon agentandClaude Opus 5.5 c1dc47e41f Tests: the drag hook fixture cuts Studio's drag at studio_mouse_dragged
game.rs's CursorMoved arm now asks self.studio_mouse_dragged(b.width)
instead of the inline timeline drag; the fixture leaves that call out of
its slice as it left the inline block.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 20:56:39 +01:00
Horizon agentandClaude Opus 5.5 7311870047 Pages: inactive, half and footer buttons, text rows and space (spec #14167)
Generic row options a page drawn as its own screen needs (Play with Friends'
page, #14167 step 2a): Row::button(..).active(false)/.half()/.footer(),
Row::text(..).quiet()/.groups(), Row::Space. The options shell shows text as
notes, pairs half buttons and ignores space; Extras shows active buttons only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 20:55:32 +01:00
Ludovic Marie 595421d8ee Merge pull request #14018 from MSedgeMC/fix/stonecutter-result-components
🤖 Agent: a stonecutting result with a components patch goes through SmithingResult's template create, so a pack's custom-named result keeps its name; plain results stay on the cheap path.
2026-11-09 20:51:44 +01:00
Ludovic Marie 7169886142 Merge pull request #14122 from MSedgeMC/fix/anvil-selection-colour
🤖 Agent: AnvilScreen.init's setInvertHighlightedTextColor(false) on the rename box; moved apart from #14094's EditBox lines so both merge in either order.
2026-11-09 20:48:53 +01:00
Horizon agentandClaude Opus 5.5 a8bf4c1474 Team: itarqos5 leaves the Horizon Team
Drops the trusted-reviewers line, the Team lists in docs/release-flow.md and the pinned login in
test_nightly_set. GitHub team memberships (horizon-team, contributors) are already removed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 20:46:41 +01:00
Ludovic Marie cdcac3463e Merge pull request #14123 from Mik00000/perf/async-audio-raycasts
🤖 Agent: bee sounds no longer rescan every mob per bee each tick and the sound engine takes one lock per channel update; silent one-frame/empty sounds stop again (agent fix 23ca4a8).
2026-11-09 20:45:15 +01:00
Ludovic Marie e71c626484 Merge pull request #14097 from vnsmoreira/packs/polytone-expr-fast
🤖 Agent: the fast path only takes one-expression programs whose kind is known and is checked bit for bit against the interpreter; 468 lines after the timing test moved to #14185. Queue AFTER 14089.
2026-11-09 20:45:10 +01:00
Ludovic Marie 194ede9376 Merge pull request #14077 from DUzzL/fix/13935-iron-golem
🤖 Agent: OfferFlowerGoal's (6,2,6) box plus forNonCombat().range(6) with sight, isBrightOutside's fixed-time check, the golem's own random for the repair pitch; the defence sight test the body named is now in the diff (agent fix 4643ea9).
2026-11-09 20:45:06 +01:00
Ludovic Marie 12578352dc Merge pull request #14203 from Evan-lhm/rt/ray-query-opt-in
🤖 Agent: EXPERIMENTAL_RAY_QUERY is requested only with HORIZON_RAY_TRACING=1 in a horizon-extras build; without it the device request is main's.
2026-11-09 20:41:33 +01:00
Ludovic Marie 11ebc3f199 Merge pull request #13960 from horizon-rust/layers/packs-emissive
🤖 Agent: the emissive suffix is read once per pack load through PackFormats::emissive_suffix; atlas building only compares a stored string per sprite as before. layer plan M6 step 3.
2026-11-09 20:41:27 +01:00
Vinícius MoreiraandClaude Opus 5.5 29ac1e17b9 Polytone: fluid modifiers' fog
A fluid modifier's fog_colormap (a flat colour), fog_radius and fog_fade apply to the
water's or lava's fog after everything else: the colour replaces it, the radius scales the
fog, and a fade of 0 makes it a hard wall. Measured on the real mod (red fog at 0.3 of the
radius, within the scene's variance of the vanilla baseline). Colormap ids and expressions
aren't read yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:41:22 -03:00
Ludovic Marie bc08885276 Merge pull request #14142 from MSedgeMC/fix/shulker-face-bytes
🤖 Agent: AttachFace wraps through from3DDataValue and Peek/Color stay raw bytes; texture() reads the colour signed, so -1 draws white as DyeColor.byId's ZERO strategy does.
2026-11-09 20:37:15 +01:00
Ludovic Marie bc7b8889de Merge pull request #14126 from Joansitoh/fix/9965-warden-save
🤖 Agent: the LAN owner's warden tracker now goes into g.saved before playerdata::store rewrites player_extra from it, so warning level and cooldown survive a save; with_warden keeps lan.rs (over 3000 lines) from growing.
2026-11-09 20:37:11 +01:00
Ludovic Marie 7180a52bf2 Merge pull request #14014 from oloion/fix/elytra-wall-sound-repeat
🤖 Agent: handleFallFlyingCollisions now compares lastSpeed (before updateFallFlyingMovement) with the delta Entity.move leaves, collided axes zeroed, so a glider pressed on a wall stops replaying the crash sound.
2026-11-09 20:37:05 +01:00
Ludovic Marie 8e37c4a4b7 Merge pull request #14215 from DUzzL/fix/14176-lod-mesh-samples
🤖 Agent: bring_back now calls sync_sample for a returning kept tile, so check_mesh_samples sees it.
2026-11-09 20:32:42 +01:00
Ludovic Marie 94ba80f90d Merge pull request #14074 from DUzzL/fix/14034-glass-data-move
🤖 Agent: the glass About card now builds location_row (Move…, confirm, retry/default), and the row keeps the Open button beside Move (agent fix eb3157d; needs the launcher job green: no local launcher build).
2026-11-09 20:32:38 +01:00
Ludovic Marie 238fc99add Merge pull request #14129 from NikitaMGrimm/hdr-windows-calibrate
🤖 Agent: only os_reported (Windows) sets peak_guessed, so Wayland and macOS keep their labels; main merged, the docs paragraph re-applied on main's text, and main's ui_nits test given the field.
2026-11-09 20:32:33 +01:00
Ludovic Marie ac96d3fa35 Merge pull request #13959 from horizon-rust/layers/packs-colors
🤖 Agent: pack colours (OptiFine color.properties, Polytone colors) are now read through pack_hooks::PackFormats once per pack load; the engine keeps a plain PackColors table, so per-block tint lookups stay table reads. layer plan M6 step 2. Merging main moved its new Polytone damage-bar colours behind PackFormats::item_bars, test moved with them.
2026-11-09 20:26:44 +01:00
Horizon agent 115f5235b9 Merge remote-tracking branch 'origin/main' into split/official-servers-crate
# Conflicts:
#	crates/horizon-client-lib/Cargo.toml
#	crates/horizon-official/Cargo.toml
#	crates/horizon-official/src/lib.rs
#	crates/horizon-platform/src/lib.rs
2026-11-09 20:24:48 +01:00
Ludovic Marie ceff25fca1 Merge pull request #14188 from vnsmoreira/packs/polytone-post-depth
🤖 Agent: the world depth is kept whenever post effects run (use_depth_buffer reads it), only in that case; move_off_page moved out unchanged so gfx.rs doesn't grow.
2026-11-09 20:23:18 +01:00
Ludovic Marie 36d0695742 Merge pull request #14169 from MSedgeMC/port_map/trapdoor-and-dismount
🤖 Agent: both rows match main: Mob::on_climbable has the trapdoor-over-ladder rule and Game::mount_events posts entity_dismount.
2026-11-09 20:23:14 +01:00
Ludovic Marie 94484675a8 Merge pull request #14044 from Ragbie/refactor/minecarts-split
🤖 Agent: checked line by line: every removed line reappears in minecarts/nbt.rs or minecarts/index.rs (pure move, exempt from the 500-line count); the new head adds only main merges (same tree as the reviewed head merged with main).
2026-11-09 20:23:10 +01:00
Ludovic Marie 9097d2973d Merge pull request #13921 from MSedgeMC/port_map/bow-release-file
🤖 Agent: confirmed on main: the player's bow is Game::release_bow at game/use_hand.rs:599; game.rs no longer has it.
2026-11-09 20:23:06 +01:00
Ludovic Marie 00e573cf87 Merge pull request #13911 from Skr1zzzz/split-menu-clicks
🤖 Agent: pure move; reset_inventory_clicks and player_menu_sound have no caller outside game/, so pub(super) from menu_clicks.rs reaches them all.
2026-11-09 20:23:02 +01:00
Horizon agent e2afd13715 Merge branch 'split/cosmetics-names' into split/cosmetics-draw
# Conflicts:
#	crates/horizon-client/src/game/creatures.rs
#	crates/horizon-hooks/src/lib.rs
2026-11-09 20:19:51 +01:00
Horizon agent 00aba43d81 Merge branch 'split/cosmetics-sprites' into split/cosmetics-names 2026-11-09 20:19:06 +01:00
Horizon agentandClaude Opus 5.5 e893fd3eac Hooks doc: the frame rule is the player methods', not tunnel's
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 20:18:59 +01:00
Horizon agent ee986c3e62 Merge branch 'split/cosmetics-hooks' into split/cosmetics-sprites
# Conflicts:
#	crates/horizon-hooks/src/lib.rs
2026-11-09 20:18:48 +01:00
Horizon agent 19aabc08c2 Merge remote-tracking branch 'origin/layers/seat' into split/cosmetics-hooks
# Conflicts:
#	crates/horizon-hooks/src/lib.rs
#	crates/horizon-platform/src/lib.rs
2026-11-09 20:18:27 +01:00
Horizon agent ca3649534d Merge remote-tracking branch 'origin/main' into layers/seat
# Conflicts:
#	crates/horizon-platform/src/lib.rs
2026-11-09 20:15:33 +01:00
Ludovic Marie a3bf6531e0 Merge pull request #14019 from MSedgeMC/fix/enchant-update-presence
🤖 Agent: EnchantmentHelper.updateEnchantments returns EMPTY when the component is absent, so enchant is now a no-op on a stack whose enchantments (or a book's stored ones) were removed.
2026-11-09 20:14:49 +01:00
Ludovic Marie 0ddd7ec41d Merge pull request #14012 from TheMrZZ/fix/play-ping-response
🤖 Agent: a play PingRequest is answered with PongResponse on its own connection (handlePingRequest) and kept through the held/handover filter; it doesn't touch last_action_tick. 5/5 ping tests pass with resources.
2026-11-09 20:14:44 +01:00
Ludovic Marie cea1a54e31 Merge pull request #14184 from horizon-rust/agent/telemetry-sqlite-3.54
🤖 Agent: rusqlite 0.41 with fallible_uint keeps the u64/usize conversions the server stores; fmt, clippy -D warnings and its 59 tests pass inside the telemetry workspace (pr_ready skips it).
2026-11-09 20:14:40 +01:00
Ludovic Marie 23dd21e928 Merge pull request #13999 from Mik00000/perf/spatial-entity-collision
🤖 Agent: SeenGrid cells stay sorted (binary insert on update), so candidates merges 1-4 cells without sort_unstable and still returns snapshot order (the 2000-round randomized test holds); main merged (world.rs), bench seed's hex grouping fixed for clippy.
2026-11-09 20:09:00 +01:00
Ludovic Marie 6cf95bb4d7 Merge pull request #14198 from horizon-rust/docs/mod-prs-to-ari-fork
🤖 Agent: docs only, one CONTRIBUTING paragraph pointing mod-related pull requests to arismoko/horizon (the project decision of 11-09); mods.md and native-mods.md never said where to send them, so they stay.
2026-11-09 20:08:56 +01:00
Ludovic Marie cf09a6610a Merge pull request #14159 from horizon-rust/layers/extras-sections
🤖 Agent: adds horizon_hooks::pages::Place::Extras, a page with no entry of its own whose rows join the Extras page group named by their title (or get a group of their own after the page's groups); stacked on #14153 (layers/pages-pause).
2026-11-09 20:08:51 +01:00
Ludovic Marie 094bb83dff Merge pull request #14153 from horizon-rust/layers/pages-pause
🤖 Agent: with no page registered for the pause menu, pause_rows is the split row alone (or empty), so the grid, icon row and focus ids are exactly as before; registered pages take ids 40+index and open the options screen at Page::Added like the split row does.
2026-11-09 20:05:51 +01:00
Ludovic Marie dfc91826bd Merge pull request #14164 from horizon-rust/split/telemetry-display
🤖 Agent: horizon-ctl status's display object is built by window::display now, the same width/height/refresh/scale fields as before, so tools reading it see no change.
2026-11-09 20:03:00 +01:00
Ludovic Marie 2782c5e810 Merge pull request #14110 from horizon-rust/layers/pages-slider
🤖 Agent: a registered slider is a real Opt (Opt::Page(page,row)), so drag, arrow keys, narration, focus and search come from the existing slider code; its arms read the page's rows only for that variant, and options_ui.rs still shrinks (horizon_page_tooltip moves out).
2026-11-09 20:00:45 +01:00
Ludovic Marie 86f1749664 Merge pull request #14081 from horizon-rust/layers/hud-layers
🤖 Agent: per-frame cost with no layer registered is one sealed-slice load and is_empty in draw_extras (no canvas, no corner pass); a layer's place() uses native_corner_shown, so F3 hides the same corners for it as for mods' boxes.
2026-11-09 20:00:41 +01:00
Ludovic Marie d149cc1dca Merge pull request #14139 from Joansitoh/fix/14125-nautilus-feed
🤖 Agent: matches TamableAnimal.feed(…, 2.0F, 1.0F): 2 x nutrition, 1 without a food component; reads the item's food, not a patched stack's.
2026-11-09 20:00:32 +01:00
Horizon agentandClaude Opus 5.5 4881a0862f Container screens spec: container_key gets the hovered slot, as the other inputs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:59:40 +01:00
Horizon agentandClaude Opus 5.5 4c52129f7d Tests: capture fixture follows the Replay split
Replay playback moved out of Studio into game/replay.rs's Replay; the
pointer-capture fixture carries game.replay.driver and Game::studio_up.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:57:53 +01:00
Horizon agent 243d765452 Merge the studio fixture fix into layers/replay-state 2026-11-09 19:56:58 +01:00
Horizon agentandClaude Opus 5.5 ff52e244ae Tests: fixture Studio gets flying/replaying/active
fov.rs and the pointer-capture methods now ask self.studio.flying() and
replaying(); the fixtures mirror those three methods of game/studio.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:56:54 +01:00
Horizon agent bb712cca1a Merge the studio fixture fix into layers/studio-calls 2026-11-09 19:56:20 +01:00
Ludovic Marie ae963b0a98 Merge pull request #14057 from MSedgeMC/fix/book-sign-title
🤖 Agent: pushed one fix: the control socket's sign on a read-only book again answers 'not a book and quill' (the catch-all arm had turned it into a silent success).
2026-11-09 19:55:43 +01:00
Ludovic Marie c30911cddf Merge pull request #14023 from MSedgeMC/fix/attribute-modifiers-component
🤖 Agent: pushed one fix: the stack's modifier amount is read as a double (it went through float_value, so 0.1 became 0.10000000149), and the test now pins 0.1.
2026-11-09 19:55:37 +01:00
Ludovic Marie 38eac394be Merge pull request #14016 from horizon-rust/split/revert-render-pipeline-config
🤖 Agent: plain git revert -m 1 of #13968, which put the shaders/ pack-format config into an engine crate (horizon-render-pipeline); the layer rule puts that format in platform, and no layers.json allowed entry changes.
2026-11-09 19:55:32 +01:00
Ludovic Marie 5546650bd7 Merge pull request #14070 from horizon-rust/layers/pages-registry
🤖 Agent: with no page registered the options screen is unchanged (Horizon Settings gets no extra row, nothing is asked per frame); a registered page's rows are rebuilt only while it is open, and every act sends Event::Changed so the crate's settings store is saved.
2026-11-09 19:55:29 +01:00
Horizon agentandClaude Opus 5.5 1498fdecd3 Tests: fixtures read Studio's state from game.studio
test_compute_fov_hook and test_world_input_capture paste fov.rs and the
pointer-capture methods into a fixture Game; those now read
self.studio.{freecam,replay,rmb_down}, so the fixture carries a Studio.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:55:14 +01:00
Horizon agentandClaude Opus 5.5 8cf1e6b4d6 Move a packet's entity removal out of remote.rs
remote.rs is over 3000 lines and may not grow (verify's "Big files don't
grow" failed): remove_entity, remove_entities and their test move to
game/remote_removal.rs, a child module of remote, unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:55:05 +01:00
Ludovic Marie c277636360 Merge pull request #14003 from iseaprojects/fix/12633-recipe-book-dye-imbue
🤖 Agent: crafting_dye and crafting_imbue entries follow DyeRecipe.display and ImbueRecipe.display exactly (OnlyWithComponent dye, DyedSlotDemo; WithAnyPotion source and result), checked against the 26.3 bytecode.
2026-11-09 19:49:57 +01:00
Ludovic Marie 68a01ee7ca Merge pull request #14033 from horizon-rust/layers/moderation-durations
🤖 Agent: pure move of 82 lines that puts the moderation durations into horizon-server-files, the first step of the chat filter's engine hook (#13942 is stacked on it).
2026-11-09 19:49:53 +01:00
Ludovic Marie 15e83578ee Merge pull request #14119 from bvironn/relay/nameplate-unknown-budget
🤖 Agent: only unknown codes spend the nameplate bucket, so once a code exists an attacker's joins stop draining it and a friend waits at most one refill (12 s at 5/min).
2026-11-09 19:49:48 +01:00
Ludovic Marie 66e8c0d04d Merge pull request #14151 from horizon-rust/agent/mob-geometry-move
🤖 Agent: pure move; mob_geometry and mob_geometry_inner go from creatures.rs to creatures/mob_geometry.rs, only super:: paths one level deeper and two rustfmt reflows.
2026-11-09 19:49:44 +01:00
Horizon agentandClaude Opus 5.5 e859476293 test_world_input_capture: the move read is input_move now
tick_remote_level asks the input source (input_move) instead of pad_move, so
the order check (load completes, then the player moves) looks for that call
(verify run 42649031940).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:45:27 +01:00
Ludovic Marie 6bab737cae Merge pull request #14075 from Ragbie/refactor/spawn-egg-stack-config-module
🤖 Agent: verified pure move: every removed line reappears in creatures/spawn_eggs.rs once visibility and super::super:: are normalised; creatures.rs 8896 -> 8732 counted lines.
2026-11-09 19:43:40 +01:00
Ludovic Marie 7093c79eeb Merge pull request #14166 from horizon-rust/split/friends-join-official
🤖 Agent: joining a friend now works only in horizon-official (the shipped game); the friends harness was switched to that binary in the same PR, so CI's friends_integration run is the proof that release builds still join.
2026-11-09 19:43:36 +01:00
Ludovic Marie a4da356144 Merge pull request #14115 from horizon-rust/agent/particles-spawn-move
🤖 Agent: pure move; ParticleEngine::send_particles and create go unchanged from particles.rs to particles/spawn.rs, so particles.rs shrinks by 67 lines.
2026-11-09 19:39:40 +01:00
Horizon agentandClaude Opus 5.5 89235891ce Container screens spec: the API as implemented (&mut reads, spread, Equipment, every menu's slots)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:38:19 +01:00
Horizon agentandClaude Opus 5.5 2081a0dd95 Merge main into #14127; be.json is main's translation minus the offline-name keys
Main retranslated 252 Belarusian launcher strings; this PR removes the 28
offline-name keys. be.json is main's file with those 28 keys taken out (7 of
them were among the retranslated ones); every lang file parses and none keeps
a removed key.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:35:38 +01:00
Ludovic Marie 6c2c706959 Merge pull request #13997 from horizon-rust/split/friends-screen-glue
🤖 Agent: pure move of the Friends screen out of the engine library; the build without Friends keeps naming the pause icon "Play with Friends" from friends_off.rs, so the widget tree and controller focus are unchanged.
2026-11-09 19:33:42 +01:00
Ludovic Marie 6769422c88 Merge pull request #14101 from horizon-rust/docs/fork-microsoft-client-id
🤖 Agent: docs only: docs/forking.md now says forks register their own Azure app and may not ship or fetch Horizon's client ID; nothing found to change.
2026-11-09 19:30:29 +01:00
Ludovic Marie ebe7b4a4fd Merge pull request #14112 from voduff/baby-speed-attribute
🤖 Agent: speed_bonus now reads finalize::transient, the same minecraft:baby modifier /attribute reports, so modifier remove slows the baby and a baby piglin gets 1 + 0.2f, not 1.5.
2026-11-09 19:30:24 +01:00
Ludovic Marie 1cce1cbf31 Merge pull request #14006 from Ragbie/fix/mob-fall-clip
🤖 Agent: Mob::do_move now casts Entity.move's FALLDAMAGE_RESETTING/WATER ray only when fall_distance != 0 and the move is a block or more, so it costs nothing on an ordinary tick; boats share the same helper and now query the water on a tagged block too.
2026-11-09 19:30:20 +01:00
Ludovic Marie ed5da43953 Merge pull request #13993 from MrCloudy2/fix/9325-piston-arrow-release
🤖 Agent: release_after_block_move runs AbstractArrow.move's shouldFall check after every non-SELF move, including a push limitPistonMovement or the collisions cut to nothing; #10243's part is already on main, so the net change is piston_push.rs plus the new harness.
2026-11-09 19:30:16 +01:00
Ludovic Marie 3295c54097 Merge pull request #13986 from MSedgeMC/fix/loot-seed-numeric
🤖 Agent: TagValueInput.getLongOr takes any NumericTag (longValue), so an Int LootTableSeed now seeds the roll as in vanilla instead of falling back to the position seed.
2026-11-09 19:30:11 +01:00
Ludovic Marie d0da7ec157 Merge pull request #14113 from MrCloudy2/fix/piston-push-entity-colliders
🤖 Agent: the extra cost is one O(mobs + boats) scan per body a moving piston or shulker lid pushes, the same set item_entity_collisions gives items; the new harness pins the snowball stopping at the boat's side.
2026-11-09 19:27:05 +01:00
Ludovic Marie 042d2ce46a Merge pull request #13950 from horizon-rust/split/friends-tunnel-hook
🤖 Agent: the engine keeps only the friend: address form; a build without a resolver refuses such an address with the same invalid_address key the old cfg(not(feature = "friends")) path used, so reconnect still never retries it.
2026-11-09 19:27:02 +01:00
Ludovic Marie 8f756e8487 Merge pull request #14090 from horizon-rust/fix/git-slim-test-deterministic
🤖 Agent: git 2.5x runs a detached geometric auto-maintenance after each commit that gc.auto=0 does not stop; the test now runs git with no user/system config and maintenance.auto=false, so the 12 packs it counts stay 12 (desktop: 10/10 failures before, 10/10 OK after).
2026-11-09 19:26:58 +01:00
Evan-lhm 3f1a50ccb2 Merge remote-tracking branch 'origin/main' into rt/ray-query-opt-in
# Conflicts:
#	crates/horizon-client/Cargo.toml
2026-11-09 19:25:47 +01:00
Horizon agentandClaude Opus 5.5 8534f12db0 Look spec: update, each crate its own fields
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:25:12 +01:00
Horizon agentandClaude Opus 5.5 7e95a1f57f stations tests: keep the registration-order doc on its own test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:23:37 +01:00
Horizon agentandClaude Opus 5.5 e0e4c5e9db docs/layers.md: spec of the look and the container screen API (layer plan M5)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:22:25 +01:00
Horizon agent 0c77cd5898 Merge branch 'split/cosmetics-names' into split/cosmetics-draw 2026-11-09 19:22:00 +01:00
Horizon agent 4848a9eff5 Merge branch 'split/cosmetics-sprites' into split/cosmetics-names 2026-11-09 19:21:59 +01:00
Horizon agentandClaude Opus 5.5 95b0cb05e7 horizon-hooks test: call SpriteStore::has by its trait
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:21:58 +01:00
Horizon agent 3dcfd7276b Merge remote-tracking branch 'rv3n/14142' into rv3-fix-14142 2026-11-09 19:21:20 +01:00
Horizon agentandClaude Opus 5.5 bfbf06a439 Fall flying wall hit: compare the speed before updateFallFlyingMovement
LivingEntity.travelFallFlying takes lastSpeed before the glide update, as
move_h does; the post-update speed left move_h unused (verify failed).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:19:28 +01:00
Horizon-agent 723c4e7c2b Merge remote-tracking branch 'origin/main' into pr-13811 2026-11-09 19:18:44 +01:00
Horizon agentandClaude Opus 5.5 b7b137a829 docs/layers.md: the exception table names Hooks::tunnel
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:18:39 +01:00
Horizon-agent c32f43b4b0 Merge remote-tracking branch 'origin/main' into pr-13800 2026-11-09 19:18:37 +01:00
Evan-lhmandClaude Opus 5.5 75071c8b9b gfx.rs may not grow: ray_query is declared beside its one user
Its `mod` line moves from gfx.rs (over 3000 lines, docs/layers.md#file-size) into
surface_setup.rs, the device request that reads it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:18:37 +01:00
Horizon agentandClaude Opus 5.5 641a5859a2 horizon-platform re-exports the PlayerDraw types
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:18:34 +01:00
Horizon agent 725208d8de Merge branch 'split/friends-screen-glue' into split/friends-join-official
# Conflicts:
#	crates/horizon-hooks/Cargo.toml
#	crates/horizon-hooks/src/lib.rs
2026-11-09 19:18:32 +01:00
Horizon-agent b26a050b2b Merge remote-tracking branch 'origin/main' into pr-13795 2026-11-09 19:18:26 +01:00
Ludovic Marie 3516aa9641 Merge branch 'split/friends-tunnel-hook' into split/friends-screen-glue 2026-11-09 19:18:13 +01:00
DUzzL 971f341977 Keep lod.rs from growing 2026-11-09 19:17:51 +01:00
Horizon agent cd362fb354 Merge remote-tracking branch 'origin/main' into split/friends-tunnel-hook
# Conflicts:
#	crates/horizon-client-lib/Cargo.toml
2026-11-09 19:15:23 +01:00
Horizon agentandClaude Opus 5.5 7d17f516e5 Hooks: PlayerDraw, crates draw on player models in the world pass (spec #14091 step 2a-i)
horizon-hooks gains Hooks::player_layers with a plain PlayerDraw (bone
matrices, the frame's ticks, the body pose, sprites, draw of an Arc<Mesh>
with its parts posed) and the Mesh/Quad/Bone/Pass types. The engine
implements it on the GPU skin path (each mesh made a Part once, cached by
its address while a crate holds it) with the vertex path as fallback, and
dispatches it from creatures.rs's world pass one call for one call; the
cosmetics still draw there until 2a-ii.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:15:18 +01:00
Ludovic Marie 216eca2f51 Merge pull request #14030 from horizon-rust/layers/registries-spec
🤖 Agent: docs only (docs/layers.md): the Platform registries spec as built in #14036/#14070/#14081/#14096/#14110 (HUD place() returns None under F3, seat() for splitscreen), and the launcher/horizon-server exception rows removed after #13905.
2026-11-09 19:15:10 +01:00
Horizon agent 0f0ca381d4 Merge remote-tracking branch 'origin/main' into split/official-servers-crate
# Conflicts:
#	crates/horizon-platform/src/lib.rs
2026-11-09 19:14:23 +01:00
Ludovic Marie 7dccd1fa39 Merge pull request #13629 from MSedgeMC/fix/bee-anger-target
🤖 Agent: the earlier verify failure was main's options_ui.rs growth measured against this branch's old base; with main merged in it passes, and mob_ai passed with this change on union19b, so a stung player stays the bee's angry_at through the chunk save as Bee.addAdditionalSaveData writes it.
2026-11-09 19:13:23 +01:00
Ludovic Marie e84e5b2dd3 Merge pull request #8230 from voidsipp/fix/8001-preparer-lock
🤖 Agent: the prepare lock now unlocks explicitly on drop, so a child that inherited the descriptor between fork and exec no longer holds the flock past the preparation (#8001); the new test holds a dup'd descriptor to show it.
2026-11-09 19:13:19 +01:00
Ludovic Marie 7b9f3f8e83 Merge pull request #13910 from Skr1zzzz/split-visual-clocks
🤖 Agent: pure move; pub(super) from render_tick.rs is narrower than it was in game.rs, but the only mention outside game/ is a doc comment in clock.rs, so nothing loses access.
2026-11-09 19:13:15 +01:00
Ludovic Marie c9d73d5bea Merge pull request #13954 from horizon-rust/split/official-servers-module
🤖 Agent: the official and partner server entries now live in official_servers.rs behind a lib horizon-extras feature, and servers.dat's lock moved to horizon_protocol::servers::lock(); a plain build adds no server and carries no afri-network address.
2026-11-09 19:13:11 +01:00
Horizon agentandClaude Opus 5.5 56b703899c hub.rs: keep the chat module's doc comment on it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:09:30 +01:00
Ludovic Marie 7e6d2121b7 Merge pull request #14095 from vivescene/perf/client-mob-skips
🤖 Agent: both skips only move side-effect-free checks (box intersection, empty effect lists) ahead of the lookups; the set and order of mobs that push or swirl is unchanged.
2026-11-09 19:08:49 +01:00
Ludovic Marie a89865b1c5 Merge pull request #14094 from MSedgeMC/fix/book-title-centered
🤖 Agent: text_start_x is EditBox.updateTextPosition's centred textX ((width - text width) / 2 from getX), and position_at measures the click from the same start, as findClickedPositionInText does.
2026-11-09 19:08:44 +01:00
Evan-lhmandClaude Opus 5.5 63a6a92bef Ray tracing on request is a Horizon extra (#13780)
As ludovic111 asked on #13780: asking the device for ray queries, and the log line
saying why it is on or off, happen only in a `horizon-extras` build
(horizon-client's feature now enables horizon-client-render's). A plain build
requests the device it requested before, whatever HORIZON_RAY_TRACING says
(`only_an_extras_build_asks_for_ray_tracing`, run with and without the feature).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:07:35 +01:00
Horizon agentandClaude Opus 5.5 8902d94a19 Cosmetics: name tags, the tab mark and the camera pull through the hooks (spec #14091 step 3b)
names.rs, scoreboard.rs and perspective.rs call the engine dispatch
(name_decoration, player_mark, camera) instead of the cosmetics; the
cosmetics answer from their per-seat state: badges become sprites by id
put in the atlas from the frame hook, covered slots read PlayerModel's
gear, the camera pull comes from the emote that pulled it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:07:06 +01:00
Horizon agentandClaude Opus 5.5 ca6140d05e Hooks: name decoration, player-list mark, camera and sprites by id (spec #14091 step 3a)
horizon-hooks gains Hooks::name_decoration (a Copy NameDecoration: mark
rectangles, a badge cut from the crate's sprite, the lift over the body),
player_mark for the player list, camera (a share of the third-person
distance), and sprites by id: Sprites read while drawing, SpriteStore
filled in Hooks::frame (skin slots, hooks/<hex>). PlayerModel carries
gear and invisibility; Frame says whether the world is the window's own.
horizon-platform re-exports them. The engine fills the store; no crate
answers the new hooks yet (step 3b).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:05:10 +01:00
Evan-lhmandClaude Opus 5.5 cf93d0dd3a Renderer: ask for hardware ray queries only with HORIZON_RAY_TRACING=1 (#13780)
Step 1 of #13780 (carrying on the #1180 spike): the device requests wgpu's
EXPERIMENTAL_RAY_QUERY when the variable is set and the adapter has it, and
logs why it stays off otherwise. Nothing draws with it yet; without the
variable the device opens exactly as before. The unsafe opt-in lives in
horizon-hdr, which already holds the GPU calls the game crates can't make.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:03:49 +01:00
MSedgeMC c51a5eec3f Merge remote-tracking branch 'upstream/main' into fix/enchant-update-presence 2026-11-09 18:01:53 +00:00
MSedgeMC 2e9f807458 Merge remote-tracking branch 'upstream/main' into fix/stonecutter-result-components 2026-11-09 18:01:23 +00:00
DUzzL 21aabee4c0 Sync far-terrain mesh samples when kept tiles return 2026-11-09 19:00:58 +01:00
Horizon agentandClaude Opus 5.5 a7f07a08de rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:00:49 +01:00
MSedgeMC 7be13f1e9a Merge upstream/main 2026-11-09 18:00:20 +00:00
Horizon agentandClaude Opus 5.5 ff83eccf6a AttachFace: unsigned_abs on the remainder, as clippy asks, within the line
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:59:17 +01:00
Ludovic Marie c8e48f9cea Merge pull request #14089 from Mik00000/perf/particle-collision-cache
🤖 Agent: ParticleLevel::block is World::block with a one-chunk Cell in front (same air fallback), and the other edits (lava smoke, bubble removal, lifetime_alpha) keep their random draws and results. Queue BEFORE 14097 (its Ctx impl sits beside this PR's Ctx<'a, 'l>).
2026-11-09 18:59:04 +01:00
Ludovic Marie bdb6452da9 Merge pull request #14073 from alexcatdad/nix-packages
🤖 Agent: packaging only; Cargo.lock has no git sources, so buildRustPackage needs no outputHashes, and nothing the source filter drops (launcher/, nix/, docs pages) is read by the build.
2026-11-09 18:58:58 +01:00
Ludovic Marie 2ddd9705d9 Merge pull request #14059 from MSedgeMC/fix/port-tooltip
🤖 Agent: PORT_INFO_TEXT is drawn after every widget so it sits on top, and a remote world (no port box) gets none.
2026-11-09 18:58:53 +01:00
Ludovic Marie 868d3b76a5 Merge pull request #14058 from MSedgeMC/fix/social-tooltip-delay
🤖 Agent: the delay is per button identity (row id + kind) with vanilla's strict elapsed > 500 ms, and costs one Instant::now() per frame on the social screen only.
2026-11-09 18:58:47 +01:00
MSedgeMC f2718e086d Merge remote-tracking branch 'upstream/main' into fix/enchant-update-presence 2026-11-09 17:58:35 +00:00
Horizon agentandClaude Opus 5.5 0e528f7287 Cosmetics: name the per-seat state Seat (the tests' Service is a transport)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:58:25 +01:00
MSedgeMC 8d7ca30ea4 Merge remote-tracking branch 'upstream/main' into fix/stonecutter-result-components 2026-11-09 17:58:10 +00:00
Horizon agentandClaude Opus 5.5 e39ec11e59 Merge branch 'layers/packs-colors' into layers/packs-emissive
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:56:37 +01:00
Horizon agentandClaude Opus 5.5 dc382b898a CONTRIBUTING: mod-related pull requests go to arismoko/horizon
The project decided that mod-API work (native hooks, native, content and
wasm mods, mod builds and the registry) is reviewed and merged on Ari's
fork. Say so where contributors look first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:55:43 +01:00
Horizon agentandClaude Opus 5.5 b5f396461e Merge origin/main into layers/packs-colors
Main's Polytone item bar colours (#fb354374e3) move behind the new
PackFormats::item_bars hook (glue pack_formats/item_bars.rs, test moved with
them), and environment.horizon_height joins the engine's Environment.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:55:39 +01:00
Horizon agentandClaude Opus 5.5 e963d24058 Give main's new UI-nits test its peak_guessed field
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:54:18 +01:00
Horizon agentandClaude Opus 5.5 3eec96a8b1 Format the shulker load and its test; abs() keeps the line within entity_nbt.rs's size
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:54:15 +01:00
Horizon agentandClaude Opus 5.5 249e8db13c Keep lan.rs from growing: with_warden takes the tracker and gives the guest back
lan.rs is over 3000 lines and may not grow (tools/check_file_size.py): the
tracker now goes in on the line that picks the owner's guest, and the
comment moves to playerdata::with_warden.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:53:53 +01:00
Horizon agentandClaude Opus 5.5 6bb4c0eda9 Put a bounced projectile back through JoinList::put_back
creatures.rs is over 3000 lines and may not grow (verify's file-size check):
the join-order insertion moves to join_seq.rs, with a unit test.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:53:40 +01:00
Ludovic Marie b4f24319ac Merge pull request #14083 from horizon-rust/agent/remote-poll-move
🤖 Agent: pure move; poll_stationary_client, poll_remote and poll_remote_events go byte-identical from remote.rs to remote_poll.rs (a #[path] child of remote), only visibility and super::super::server_links change.
2026-11-09 18:53:19 +01:00
MSedgeMC 1d2dd56a06 Merge remote-tracking branch 'upstream/main' into fix/enchant-update-presence 2026-11-09 17:52:56 +00:00
Horizon agentandClaude Opus 5.5 2f06f532e5 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:52:52 +01:00
Horizon agentandClaude Opus 5.5 ac0a2f1275 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:52:51 +01:00
MSedgeMC 092dee299b Merge remote-tracking branch 'upstream/main' into fix/stonecutter-result-components 2026-11-09 17:52:13 +00:00
Horizon agentandClaude Opus 5.5 963782a17b Replay playback's state leaves Studio: game/replay.rs's Replay (layer plan M6)
Recording and playback are platform, Studio's editor is Horizon
(docs/layers.md, Replays): the driver, the camera type to restore,
standalone and the playback clock move to Replay; Studio keeps the free
camera, timeline and top bar. Callers ask self.replay.playing(); the own
player's tick fraction is Game::own_player_alpha(). No behaviour change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:52:07 +01:00
Horizon agentandClaude Opus 5.5 22f3da10c0 Telemetry server: bundle SQLite 3.54 through rusqlite 0.41
Its own workspace still resolved rusqlite 0.37 -> libsqlite3-sys 0.35,
which bundles a SQLite older than 3.54 (RUSTSEC-2026-0459). rusqlite 0.41
resolves libsqlite3-sys 0.39.1, as the root workspace already does.
rusqlite 0.38 moved the u64/usize conversions behind fallible_uint: turned
on, so the stored values convert as before (an error past i64::MAX).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:51:42 +01:00
Evrim Cicek c992f24496 Merge remote-tracking branch 'origin/refactor/minecarts-split' into refactor/minecarts-split 2026-11-09 20:49:53 +03:00
Horizon agent 7ca4fd68bd Merge remote-tracking branch 'origin/layers/seat' into split/cosmetics-hooks 2026-11-09 18:48:40 +01:00
Evrim Cicek 005249b984 Merge remote-tracking branch 'upstream/main' into refactor/minecarts-split
# Conflicts:
#	crates/horizon-client/src/game/minecarts.rs
2026-11-09 20:48:40 +03:00
Horizon agentandClaude Opus 5.5 63dae1216c SeenGrid: group the bench seed's hex digits (clippy), say when candidates scans all
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:48:39 +01:00
Horizon agentandClaude Opus 5.5 23ca4a855a audio: silent short sounds stop again; drop the unused camera_epoch
- A channel of one frame or none was skipped before the mixing loop, so it
  never stopped and kept its channel; the inaudible fast path also computed
  (frames - 1) in usize, which underflows for an empty sound. Both now stop
  it, as the loop does; a step of 0 no longer stops a sound the loop keeps.
- Mixer::camera_epoch was written and never read.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:46:45 +01:00
MSedgeMC 16172da6b7 port_map: the chest and ender chest recheckOpen rows are ports
`Sim::tick_block`'s chest arm is `ChestBlock.tick`/`EnderChestBlock.tick`:
it recounts the openers through `recheck_container_openers`
(`ContainerOpenersCounter.recheckOpeners`), broadcasts the lid event and
re-schedules the five-tick tick while anyone has the container open. The
rows still said only the copper golems' openers were rechecked.
2026-11-09 17:46:19 +00:00
Ludovic Marie 962f5949ac Merge pull request #13613 from vnsmoreira/fix/command-block-last-output
🤖 Agent: LastOutput is now saved as a component, keeping the red, click-to-suggest feedback of a failed command (BaseCommandBlock / ComponentSerialization.CODEC). The case keeps to failed commands, so no new score holder changes the later /scoreboard players list order. command_exec: 19063/19065; the 2 left are the zombie PersistenceRequired pair, which fails the same way on main 8321f11360.
2026-11-09 18:46:17 +01:00
Ludovic Marie 5e9024e0a1 Merge pull request #14063 from TheDanikReal/main
🤖 Agent: all 1266 entries keep their {placeholders}; translation file only, approved by a Team member who reads it.
2026-11-09 18:46:13 +01:00
Ludovic Marie 559c2d4e81 Merge pull request #14062 from MSedgeMC/fix/sign-messages-codec
🤖 Agent: a non-list messages now empties the side as SignText.CODEC does; still open: 26.3 also fails a side whose messages are missing or not exactly 4 (listOf(4, 4)), a follow-up.
2026-11-09 18:46:09 +01:00
Ludovic Marie ee449e0ef2 Merge pull request #13734 from RINNECODER/up10/campfire-smoke-limit
🤖 Agent: campfire smoke now goes through the particle limiter like vanilla's; marker_particles 2187/2187 pass on a union with main.
2026-11-09 18:46:05 +01:00
Ludovic Marie dc3d97ce25 Merge pull request #13728 from DUzzL/fix/13673-cured-villager-gear
🤖 Agent: cure drops and cursed gear go to the inventory as in vanilla; zombie_cure_sound 804/804 pass on a union with main.
2026-11-09 18:46:00 +01:00
Ludovic Marie cab5f23234 Merge pull request #13724 from DUzzL/fix/13672-cushion-lava
🤖 Agent: the cushion now takes lava damage at the check interval, as vanilla does; cushion_placement (2852 cases), fall_damage and living_fall pass on a union with main.
2026-11-09 18:45:56 +01:00
Ludovic Marie 2c5d1990ce Merge pull request #13957 from horizon-rust/layers/packs-sky
🤖 Agent: OptiFine custom sky now reaches the engine only through pack_hooks::PackFormats::custom_sky, resolved once per pack load (the per-frame draw keeps the same layer list and shader). layer plan M6 step 1. verify green on this head; no vanilla behaviour changed (parity.py selects 633 harnesses only because game.rs is touched; none observes pack skies).
2026-11-09 18:45:52 +01:00
Horizon agentandClaude Opus 5.5 5720b15eff ui: the highlight flag and its test sit apart from #14094's
#14094 adds EditBox::centered beside text_color and a test at the end of
ui.rs's tests; this PR's field, initialiser and test touched the same lines.
Moved further down so both merge in either order. No behaviour change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:45:49 +01:00
Horizon agentandClaude Opus 5.5 2e754b1297 Polytone: the ticker timing test moves to its own PR; field() last
Keeps this PR under the project's 500-line limit (519 -> 468): the ignored
custom_ticker_cost timing test follows in a separate PR. Ctx's field() moves
to the end of its Host impl, so this merges cleanly beside #14089, which
changes the impl's own line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:45:18 +01:00
MSedgeMC 70c8d7089d port_map: the barrier pickup row's creative rule is checked
`Sim::pickup_block` returns false for a waterlogged barrier unless the
breaker is creative, which is `BarrierBlock.pickupBlock`'s gate; the row
said the rule was not there.
2026-11-09 17:45:14 +00:00
Horizon agentandClaude Opus 5.5 eb3157d251 Launcher: the Data folder row keeps its Open button beside Move
The glass About card's row had Open; building location_row there dropped
it. location_row's action is now Open and Move side by side (only the
glass page builds it: the old settings page is unreachable).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:44:54 +01:00
Horizon agentandClaude Opus 5.5 1ffa9ed25f Screenshots: a second F2 in the same second takes the next name
The PNG is now written on its own thread, so the first press's file may not
exist yet when a second press picks its name: both took the same path and
two writers raced on one file. screenshot_name also skips the paths of the
screenshots still being written (UiState::screenshot_messages).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:44:35 +01:00
MSedgeMC d577d49a78 port_map: the trapdoor ladder and the dismount event rows are ports
`Mob::on_climbable` takes an open trapdoor over a matching ladder, as
`climbing::on_climbable` does for the player, and `Game::mount_events`
posts `entity_dismount` for players and mobs alike. Both rows still
described the old gaps.
2026-11-09 17:44:34 +00:00
Horizon agentandClaude Opus 5.5 4643ea9357 Iron golem: the defence goal sees the hating villager too
DefendVillageTargetGoal.canUse finds the villagers through attackTargeting
(forCombat().range(64)), which tests the golem's line of sight to each: a
villager behind a wall no longer sets the golem on the player. The PR body
named this change but the commit missed it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:44:12 +01:00
Horizon agent 8a9bd15a3d Merge remote-tracking branch 'origin/main' into rv3-fix-14129
# Conflicts:
#	docs/graphics.md
2026-11-09 18:43:16 +01:00
Horizon agentandClaude Opus 5.5 a40f3d82c1 A shulker with a negative colour byte draws white, as DyeColor.byId does
Shulker.getColor treats the byte as signed: 16 and above are undyed, and a
negative id reaches DyeColor.byId, whose OutOfBoundsStrategy.ZERO gives
white. Keeping the raw byte (255 for -1) sent it to the undyed texture.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:42:45 +01:00
Horizon agent 547b1d4959 Merge branch 'layers/hud-layers' into layers/seat 2026-11-09 18:40:43 +01:00
Horizon agent db8048a1b6 Merge branch 'layers/pages-registry' into layers/hud-layers 2026-11-09 18:40:42 +01:00
Horizon agent 7383ff1908 Merge branch 'layers/pages-slider' into layers/pages-pause 2026-11-09 18:40:40 +01:00
Horizon agent 4f4c87df64 Merge branch 'layers/pages-registry' into layers/pages-slider 2026-11-09 18:40:39 +01:00
Horizon agent 6676c3a9a9 Merge remote-tracking branch 'origin/main' into layers/pages-registry 2026-11-09 18:40:38 +01:00
Horizon agentandClaude Opus 5.5 e2918de5aa Seat: a splitscreen guest's profile loads into its own seat
Split::enter loaded a guest's profile before its turn began, so the
crates' settings stores read the guest's lines into P1's seat. The load
now runs on the guest's seat; a new profile is saved on P1's seat (the
stores write P1's values, as the rest of the profile copies P1's) and
its stores are read back into the guest's (Settings::load_stores).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:40:35 +01:00
Horizon agentandClaude Opus 5.5 e6b0a03270 Cosmetics: emote feed and presence behind frame/tick hooks (spec #14091 step 1)
horizon-hooks gains Hooks::frame and Hooks::tick with a plain player-model
view (PlayerModels, BodyPose moves here), re-exported by horizon-platform.
The cosmetics' client, emote feed, owner check and presence live in a
per-seat static behind those hooks; only a window's game calls them, so
the server thread no longer runs tick_emotes. net::Session gets a serial
that names the connection.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:40:24 +01:00
Ludovic Marie c2fb43b761 Merge pull request #13773 from TheMrZZ/fix/camel-jump-entity-action-2
🤖 Agent: the event is posted only after start_riding_jump accepted the jump, so a refused or unsaddled jump stays silent as in Camel.handleStartJump; the new harness now gates only on its non-diag rows (0b5a2c1). The functional change is ~20 lines, the rest is tests and the harness.
2026-11-09 18:39:52 +01:00
Ludovic Marie 6cfffc5daa Merge pull request #14067 from DUzzL/fix/13934-snow-golem-trail
🤖 Agent: isAir plus SnowLayerBlock.canSurvive's two tags (cannot_support first, then support_override, then the full top face), four tag lookups per snow golem tick.
2026-11-09 18:39:48 +01:00
Vinícius MoreiraandClaude Opus 5.5 af3c22b9f1 Post effects: a pack's post chain reads the world's depth
The world pass discarded its depth unless a shader pack, TAA, OIT or a
native mod read it, so a resource pack's post chain that samples
minecraft:main with use_depth_buffer read cleared depth (0, the sky)
everywhere. The freepack's sun glare tests the sky around the sun in
that depth, so it shone through hills and walls. The depth is now kept
whenever post effects run, as GameRenderer hands them the main target.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 14:39:31 -03:00
Vinícius MoreiraandClaude Opus 5.5 182eec2cb7 gfx: move_off_page moves to gfx/off_page.rs
A pure move that makes room for the next commit: `gfx.rs` is over 3000 lines and
may not grow (docs/layers.md "File size"). `move_off_page` leaves it unchanged, imported back
under the same path.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 14:39:30 -03:00
Horizon agentandClaude Opus 5.5 38865e907e Studio: game.rs asks it through a few calls (layer plan M6)
game.rs's inline Studio blocks (bars, camera path, timeline drag, mouse
buttons, free-camera flight) and play_keys.rs's replay shortcuts move into
game/studio.rs methods; the engine reads Studio through replaying(),
flying() and active(). Pure move, no behaviour change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:37:38 +01:00
Ludovic Marie b5e7227fba Merge pull request #14066 from vnsmoreira/packs/polytone-screen-time
🤖 Agent: screen_time advances in tick_particles (once per client tick, not per frame) and resets on a different Screen variant; two containers of the same variant share a count, a small gap next to the measured frames.
2026-11-09 18:36:04 +01:00
Ludovic Marie dbebf0f615 Merge pull request #14054 from Ragbie/refactor/entity-nbt-hanging
🤖 Agent: checked line by line: every removed line reappears in entity_nbt/hanging.rs; only mod hanging, the pub use, use super::* and the module doc are new.
2026-11-09 18:36:00 +01:00
Ludovic Marie 2377d42c58 Merge pull request #14049 from senjinthedragon/inactive-varyings
🤖 Agent: reads() is conservative (any token naming the varying keeps it), and hz_/horizon varyings always travel, so the only change is fewer locations; ~120 of the 539 lines are new, the rest moved verbatim into translate/varyings.rs.
2026-11-09 18:35:55 +01:00
Ludovic Marie 7607e92fea Merge pull request #14042 from NikitaMGrimm/fix/git-slim-test-portable
🤖 Agent: maintenance.auto=false is set only in the test's temporary repositories, and shutil.which("bash") finds the same bash on Linux and macOS, so CI is unchanged while Windows with git 2.54 stops failing.
2026-11-09 18:35:51 +01:00
Ludovic Marie fdc6ffdd39 Merge pull request #14025 from RLC248/fix/anger-end-time-roundtrip
🤖 Agent: anger_end_time is now the absolute value vanilla keeps (only startPersistentAngerTimer/stopBeingAngry move it), and around_tick costs two compares per NeutralMob tick; the h262 expectation 151→150 is the vanilla value for a NoAI wolf. Parity runs on this head before the merge.
2026-11-09 18:35:46 +01:00
Ludovic Marie efca8dab86 Merge pull request #13896 from k3yh/mod-fluid-mobs
🤖 Agent: with no content mod loaded, a swimming mob's tick no longer scans its box twice or reads each water cell's block again: the mod-fluid scan is gated on fluid::mod_fluids_loaded().
2026-11-09 18:35:41 +01:00
Ludovic Marie 39377abc12 Merge pull request #13888 from MSedgeMC/fix/slider-sprites
🤖 Agent: canChangeValue in 26.3 is set by setFocused (mouse or Tab) and flipped by Enter, not the drag; the sprites take can_change_value || dragging, so a drag no longer lights the track and a Tab-focused slider keeps vanilla's lit handle.
2026-11-09 18:35:36 +01:00
Horizon agentandClaude Opus 5.5 53d1afc5b1 Merge origin/main into #13999
world.rs: main's raycast cache and despawn view kept beside this PR's NearIter.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:35:35 +01:00
Nikita Maximilian Grimm b7615761ee Merge remote-tracking branch 'origin/main' into hdr-lighting-one-meaning
# Conflicts:
#	crates/horizon-client-render/src/gfx/output.rs
2026-11-09 18:34:44 +01:00
Horizon agentandClaude Opus 5.5 a94b5a1b2e Extras sections: group_named's lifetime, rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:34:21 +01:00
Ludovic Marie 3d00e7a360 Merge pull request #13897 from NikitaMGrimm/hdr-ui-nits
🤖 Agent: Auto keeps today's HUD at paper white, and an older hdrUiBrightness becomes that share of a hand-set Paper White in nits; main's output_apply test now asks for 150 nits under a reported 250 (0.6).
2026-11-09 18:32:10 +01:00
Ludovic Marie 04d5e418bf Merge pull request #13893 from NikitaMGrimm/hdr-page-no-shortcut
🤖 Agent: an old horizon-graphics.txt with hdrKey still loads (the parser skips unknown keys, pinned by the new test), and main's hdr_failed_start stays beside it after the merge.
2026-11-09 18:32:05 +01:00
Horizon agentandClaude Opus 5.5 b4c7f409d2 attribute_modifiers: read the amount as a double
AttributeModifier.amount is a double; going through float_value turned
0.1 into 0.10000000149. The test now uses 0.1 to pin it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:31:54 +01:00
Horizon agentandClaude Opus 5.5 3365fd6bc4 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:30:38 +01:00
Ludovic Marie 8f198d9cbd Merge origin/main into split/cosmetics-hooks 2026-11-09 18:30:32 +01:00
Horizon agentandClaude Opus 5.5 c0da1ac2e1 Control socket sign: a read-only book still answers "not a book and quill"
begin_signing does nothing for BookScreen::View, so the catch-all arm
turned that error into a silent success.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:30:28 +01:00
Horizon agentandClaude Opus 5.5 93e0536aca Studio: its state in one struct, game/studio.rs's Studio (layer plan M6)
Game's ten studio_* fields and last_replay_tick become one field, studio:
studio::Studio. Pure gather: every access is renamed, nothing else changes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:29:54 +01:00
Horizon agentandClaude Opus 5.5 45cefe3278 Pages: Place::Extras, a section of the Extras page (layer plan M5)
A crate above the engine adds rows to Horizon Settings' Extras page: they
join the page's group the section's title names, else a group of its own.
Auto-reconnect moves out on it next.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:29:17 +01:00
Skr1zzzzandClaude Opus 5.5 396353c6b1 Client: one pass over the big entity lists per RemoveEntities packet
Part of #13007. Each removed id ran its own retain over the mobs, orbs, dropped
items, falling blocks and primed TNT, and a scan of the passenger map, so a
packet of n ids made n passes over lists that hold thousands of falling blocks
while sand drops. RemoveEntities now removes its ids together: the per-id side
effects keep their order (the dragon's nearest crystal still follows the
crystals one id at a time), and those five lists and the passenger map are
filtered once against the packet's ids.

8,000 falling blocks, packets of 256 ids (debug test build): 26.1 ms -> 1.3 ms
per packet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 20:26:14 +03:00
Horizon agent 4c28a9b5b9 Merge remote-tracking branch 'origin/main' into pr-13795 2026-11-09 18:26:09 +01:00
Horizon agentandClaude Opus 5.5 032ae31f34 creatures.rs: mob_geometry moves to creatures/mob_geometry.rs (pure move)
mob_geometry and mob_geometry_inner, the per-frame drawing of mobs, players and
projectiles, move unchanged into a child module of creatures.rs, so a change
to them (#12276's client_entity_render) no longer grows creatures.rs, which is
over the 3000-line limit. Only the visibility (pub(in crate::game)), the
super:: paths one level deeper, and rustfmt's reflow of two lines follow the
new module.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:24:34 +01:00
Horizon agentandClaude Opus 5.5 47d55b5690 pack_post.rs: import BUFFERS instead of a local const
The revert re-added `const BUFFERS` and a blank line, so the file grew from
5859 to 5860 lines over the 3000-line limit (verify run 42650015942). The
import does the same in no extra line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:24:21 +01:00
rdbtCVSandClaude Sonnet 5.5 db4a145e6b cargo fmt
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 17:22:31 +00:00
MSedgeMC 59d958c09e port_map: the shulker's save reads wrap and narrow like vanilla
`tools/port_map/game2-002.tsv` said `Shulker.readAdditionalSaveData` reads
`AttachFace`, `Peek` and `Color`; the row now names the codec's wrapping and
the two raw bytes the port keeps.
2026-11-09 17:22:12 +00:00
MSedgeMC 1a2015e305 test: a shulker's saved face and lid bytes
`mob_from_nbt` is what `Game::load_mob` goes through. A shulker with
`AttachFace: 7b`, `Peek: -1b` and `Color: -1b` loads with `variant3 == 1`
(`abs(7 % 6)` is up), `counter == -1` and `color == 255`.

Without the coercion they load clamped: `left: 5`, `right: 1` for the face,
`left: 0`, `right: -1` for the peek and `left: 16`, `right: 255` for the
colour.
2026-11-09 17:22:12 +00:00
MSedgeMC 197172ef3c fix: a shulker reads its saved face and lid bytes as vanilla does
`Shulker.readAdditionalSaveData` reads three fields with different rules:

- `AttachFace` is `Direction.LEGACY_ID_CODEC`, whose `from3DDataValue` wraps
  the byte through `abs(id % 6)`;
- `Peek` is `getByteOr("Peek", 0)`, a raw byte put straight on the synched
  data;
- `Color` is `getByteOr("Color", 16)`, a raw byte too.

Horizon clamped all three to the setters' ranges (`0..=5`, `0..=100`,
`0..=16`): an `AttachFace` of 7 became east (5) instead of up (1), a negative
`Peek` became 0 instead of the byte vanilla stores, and a negative `Color`
became 0 instead of 255.

The load now wraps the face and narrows `Peek` and `Color` to bytes, exactly
as the codec and `getByteOr` do.
2026-11-09 17:22:12 +00:00
Horizon agentandClaude Opus 5.5 c3c0e2d868 Pages pause: test imports, rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:20:47 +01:00
JoansitohandClaude Sonnet 5.5 528d98bf36 Nautilus: feeding heals 2 x the food's nutrition
TamableAnimal.feed heals 2.0 * nutrition (1.0 without a food component),
not a flat 2 HP.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 18:20:34 +01:00
JoansitohandClaude Sonnet 5.5 9d6d292348 Keep the owner's warden spawn tracker through a save
store_owner wrote the tracker into level.player_extra, then playerdata::store
replaced that with the guest's loaded snapshot, losing the warning level and
cooldown. Put the tracker into the owner guest's saved compound first.

Part of #9965

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 18:18:08 +01:00
Horizon agentandClaude Opus 5.5 1e789800af launcher: remove offline names; play only as an account that owns the game
The project decided that Horizon plays only with a Microsoft account that
owns Minecraft: Java Edition. The launcher loses, in every build:

- the hidden Developer options section (seven clicks on the sidebar
  version) and Settings::dev_offline;
- offline names: adding, selecting and playing as one, the game's made-up
  name as a player, their skins and capes (skins.rs, skin_page.rs), the
  quick switch's and Settings > Account's offline entries, and the CLI's
  `account offline`, `account forget-offline` and `account skin`;
- the `--name` and HORIZON_OFFLINE_SKIN* it gave the game for them.

The game plays as the selected account (else the first), and
account::launch_for_game requires that account to own the game itself:
another account's ownership no longer lets it start under a name of its
own. With no network, its last answer still stands, as before.

Files from older launchers still load: accounts.json's `offline`,
`offline_selected` and `looks` and settings.json's `dev_offline` are
ignored on read and gone from the next save, which also deletes the old
names' skin and cape files.

The 28 strings only these used leave the 86 lang files and the
lang_review copies.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:18:05 +01:00
MSedgeMC 74e0245c47 port_map: EditBox.setInvertHighlightedTextColor 2026-11-09 17:17:21 +00:00
MSedgeMC e5eacec45c test: the anvil's selection keeps its colour
The box reports its own inversion off; a default box inverts; the selection
it would draw is the value.
2026-11-09 17:17:15 +00:00
Mik00000andClaude Opus 5.5 cf23e5001a perf(audio): optimize sound attenuation, spatial math, and batch channel updates
- Early-out for stationary listener in Audio::set_listener (bypasses mutex lock contention completely when camera does not move, ~5.25 ns vs ~36 ns)
- Eliminate redundant distance sqrt in stereo_gains: projections onto orthonormal basis preserve Euclidean distance, so reuse d.length()
- Replace asin in elevation with sqrt(1 - u^2) using identity cos(asin(u)) = sqrt(1 - u^2), avoiding inverse trig entirely
- Single-camera fast path in mix to avoid splitscreen camera search loop in normal single-player / multiplayer mode
- Distance squared early-out for linear attenuation (bypasses basis projections and stereo gains for inaudible sounds outside attenuation radius)
- Fast sample skipping for silent / zero-gain audio frames without decoding interpolation
- Batch channel parameter updates via Backend::update_channel, reducing 3 mutex lock acquisitions per ticking instance to 1
- Batch stopped query via Backend::filter_stopped, replacing N individual channel mutex locks per tick with a single query pass
- Avoid O(N*M) entity loop in Game::start_mob_sounds by collecting bee indices in initial filter pass

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:16:52 +02:00
MSedgeMC 0e9233b230 fix: the anvil's selected name keeps its colour
AnvilScreen sets setInvertHighlightedTextColor(false) on its rename box, so a
selection leaves the white text alone instead of painting it black on the
highlight. EditBox always inverted it.
2026-11-09 17:16:42 +00:00
Horizon agentandClaude Opus 5.5 7973f9935b Pages: Place::Pause, an entry in the pause menu
A page registered with Place::Pause gets a full-width button in the
pause menu, above Options and under Splitscreen's settings, labelled
with its title; it opens the options screen at the page. The split row
and the pages' rows share one list (pause_rows), so the grid, the icons
and controller focus place them alike. With nothing registered the
pause menu is unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:11:43 +01:00
Horizon agentandClaude Opus 5.5 d119d6da2d horizon-friends game: drop an unused import
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:10:50 +01:00
Horizon agentandClaude Opus 5.5 4bc93d9a5f particles.rs: send_particles and create move to particles/spawn.rs (pure move)
The two entry points that bring particles into the engine move unchanged into
a child module, so a change to them (#12277's client_particle hook) no longer
grows particles.rs, which is over the 3000-line limit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:10:42 +01:00
Horizon agentandClaude Opus 5.5 671af567f4 docs/layers.md registries: status with the PRs, Page::tooltip
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:09:15 +01:00
iseaprojectsandopencode 1f19e94d74 Send dye and imbue recipes to the recipe book
`ServerRecipeBook.addRecipes` sends one entry per display of a recipe.
`book_entries` had no writer for `crafting_dye` or `crafting_imbue`, so it
fell through to "no display": a learnt leather-dyeing or tipped-arrow
recipe never reached the player's book, though removing it sent the right
Remove packet.

- `crafting_dye` writes `DyeRecipe.display`: the target and the dyes kept
  to the DYE component, the `minecraft:dyed` demo of the two, then a
  crafting table; the placement is the target and the dye.
- `crafting_imbue` writes `ImbueRecipe.display`: the 3x3 shaped display of
  four materials, the `with_any_potion` source, four materials again, and
  the result wrapped in `with_any_potion`; the placement puts the source
  in the middle cell.

Both are single-display recipes, so they also get their ghost display now.
Covered by unit tests of the decoded entries and by the all-real-recipes
round trip, and the variants parity harness now grants and takes back
leather helmet dyeing and tipped arrows beside map cloning.

Co-Authored-By: opencode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-09 13:08:47 -04:00
voduffandClaude Opus 5.5 fcbeaefd37 Baby mobs move by their minecraft:baby modifier, not a fixed 1.5x (#11994)
ai::speed_bonus hard-coded 1.5 for baby zombies and piglins, so a baby
whose minecraft:baby modifier was removed with /attribute kept running
fast, and a baby piglin ran at 1.5x where Piglin.SPEED_MODIFIER_BABY is
+0.2. It now applies finalize::transient's MovementSpeed modifier
(ADD_MULTIPLIED_BASE), the one /attribute reads.

Part of #11994

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:08:16 +00:00
Horizon agentandClaude Opus 5.5 466201a864 Cargo.lock: horizon-official-servers after the merge
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:06:31 +01:00
Horizon agentandClaude Opus 5.5 8bf0614d9d Pages: slider test checks the position shown; rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:06:31 +01:00
Horizon agentandClaude Opus 5.5 83b3c9306f Docs: forks may not use Horizon's Microsoft client ID
Horizon's Azure app registration and Mojang's approval of it cover Horizon's
own builds only. Forks and derived launchers register their own app, seek
their own approval, and must not ship or fetch Horizon's client ID.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:03:45 +01:00
Horizon agent ddb4f9df58 Merge branch 'split/official-servers-module' into split/official-servers-crate
# Conflicts:
#	Cargo.lock
#	docs/forking.md
2026-11-09 18:02:48 +01:00
Horizon agent e6184afbe2 Merge remote-tracking branch 'origin/main' into split/official-servers-module
# Conflicts:
#	docs/forking.md
2026-11-09 18:01:41 +01:00
Horizon agentandClaude Opus 5.5 96c5616505 Pages: sliders and per-row tooltips
A registered page's Slider row is one of the options screen's own
sliders (Opt::Page(page, row)): dragging, the arrow keys, narration,
focus and search work as for the engine's options, and the page hears
Act::Slide. Page::tooltip (default none) gives a row's hover text, which
may follow its value.

The registered pages are read from horizon_hooks::pages directly (a
test sets its own per thread), and horizon_page_tooltip moves to
options_ui_pages.rs: options_ui.rs shrinks again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:00:36 +01:00
Bairon M. 7766619ecb Relay: cap unknown codes per nameplate
An invite code is eight Crockford symbols: four nameplate symbols the
relay routes by (20 bits) and four secret symbols the host checks (20
bits). The relay sees only the nameplate, so it can count joins whose
nameplate does not exist, not wrong secrets for one that does; the host
already retires a code after five of those.

This adds a budget for unknown codes for one nameplate (5 a minute,
burst 10), spent whichever address asked and checked before the lookup:
without it, one address set can take the whole global unknown budget
for a single short code. The check records nothing for a nameplate it
has not seen; only spending an unknown code creates the entry, so a
join refused by another budget leaves no state behind.

Verified: cargo test -p horizon-relay (31 tests) and clippy
--all-targets with -D warnings.
2026-11-09 13:58:12 -03:00
MSedgeMC ec3e4df6e3 port_map: EditBox.setCentered 2026-11-09 16:55:26 +00:00
MSedgeMC a0f02b61ea test: a centred edit box starts its text in the middle
The title box is set centred; the test pins the offset for an empty, a short
and an odd-width value, and that the sign screen's title box asks for it.
2026-11-09 16:55:26 +00:00
MSedgeMC 7f2e64b603 fix: the book signing title box centres its text
BookSignScreen sets its 15 character title box centred, so the title and the
caret sit in the middle of the 114 pixel box. EditBox had no centred mode: the
text (and a click on it) started at the box's left edge.
2026-11-09 16:55:26 +00:00
Horizon agentandClaude Opus 5.5 6e21ce9476 Joining a friend leaves the engine: horizon-friends offers the tunnel through Hooks::tunnel
The tunnel extension point moves to horizon-hooks (re-exported by horizon_platform::hooks),
offered by a hook instead of a startup registration. horizon-friends' new game feature holds the
resolver, and horizon-official registers it with the other Horizon parts. The friends harness
runs the official executable. Layer plan M5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:55:14 +01:00
valuttaandClaude Opus 5.5 861b9e7b16 Client tick: skip far mobs before the pushes' lookups and effectless ones before their size
remote_pushes looked up every mob's player entry and scoreboard team
before testing whether its box meets the player's; effect_swirls worked
out every mob's width and height before seeing it had no effects. Both
skips come first now, for the same pushes and particles. At 10,000 pigs
the client tick takes about a quarter less of the main thread.

Fixes #14053

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:53:00 +01:00
MrCloudy2andClaude Opus 5.5 365a44ff91 Harness: a body a piston pushes stops at a boat in its way
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:52:33 +01:00
rdbtCVSandClaude Sonnet 5.5 358456bb02 Merge main into refactor/minecarts-split
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 16:52:32 +00:00
Horizon agent 07068153c6 Merge branch 'split/friends-tunnel-hook' into split/friends-screen-glue
# Conflicts:
#	docs/forking.md
2026-11-09 17:52:02 +01:00
MSedgeMC b75193985b port_map: WorldOptionsScreen.init's port box tooltip 2026-11-09 16:51:28 +00:00
MSedgeMC 1a07a02990 port_map: the social row buttons' tooltip delay and the PlayerEntry row 2026-11-09 16:51:22 +00:00
MSedgeMC f5c6b7dfd1 port_map: BookSignScreen.init fills the title box with the kept title 2026-11-09 16:51:15 +00:00
Horizon agent 8d5dd89421 Merge remote-tracking branch 'origin/main' into split/friends-tunnel-hook
# Conflicts:
#	Cargo.lock
#	crates/horizon-client-lib/Cargo.toml
#	crates/horizon-client/Cargo.toml
#	crates/horizon-client/src/entry.rs
#	crates/horizon-client/src/game.rs
#	tools/layers.json
2026-11-09 17:51:01 +01:00
MrCloudy2andClaude Opus 5.5 6280d2630c A body a piston or a shulker lid pushes stops at a boat or a shulker
Entity.collide's getEntityCollisions: a pushed entity collides with the
entities it can collide with (canCollideWith: a boat, a living shulker, a
happy ghast held still), not only with blocks and the world border.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:50:23 +01:00
Mik00000 c221aa9ec9 perf(render): cache chunk lookups inside ParticleLevel
Maintainer feedback from PR #13906 requested keeping signatures identical and
placing the one-chunk lookup cache directly inside ParticleLevel via
Cell<Option<((i32, i32), Option<&'a Chunk>)>>, avoiding threading _cached twins
and preventing particles.rs from growing beyond base size.

- Store cached_chunk inside ParticleLevel and read through ParticleLevel::block.
- Decouple Ctx lifetime parameter in polytone.rs (Ctx<'a, 'l>) so ParticleLevel's
  invariant 'a does not constrain stack evaluation borrows.
- Keep particles.rs strictly under line size limits (5,195 non-test lines vs 5,197 base).
- Passes check_file_size.py, cargo fmt, clippy -D warnings, and particle unit tests.
2026-11-09 18:47:29 +02:00
Horizon agentandClaude Opus 5.5 0568b2beff tests: keep git's background maintenance out of test_git_slim
Since git 2.5x, `git commit` starts `git maintenance run --auto` detached
after every commit, and its default strategy repacks geometrically even
with gc.auto=0. The packs the tests build were folded while they were
counted: 12 built, 3-6 found on the desktop (git 2.54, every run), and
intermittently in CI verify (run 42647063573 on #13970).

The tests now run git with no user or system config, no inherited GIT_*
variables, and gc.auto=0, maintenance.auto=false, no detached gc. The
assertions are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:47:23 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 aa741b3570 HDR settings: on Windows, the HDR page asks to calibrate
On Windows, Auto takes the display's peak from DXGI's MaxLuminance, which is
mostly the display's EDID figure and often runs high. The HDR page still said
the display was already set up ("Calibrate Anyway..."), though calibration's
Peak step works there, since PQ passes through unchanged.

Now the Windows reading marks its peak as a guess (`Reported::peak_guessed`),
and the page's Calibrate row reads "Calibrate..." and says the reported peak is
often too high, while Peak Brightness and Paper White stay on Auto. Auto still
uses the reported values, which beat the 1000-nit default. Once the player has
calibrated or set either value, the row offers "Use Automatic Setup" as before.
There the Peak Brightness row no longer says it is set up for the display:
its Auto is the guess. Paper White, the player's own slider, still does.
Compositor reports (Wayland) and macOS, which reports no nits, are unchanged.

The setup decision moves next to `Reported` (`Graphics::hdr_setup`), out of
graphics_ui.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:47:16 +01:00
Horizon agentandClaude Opus 5.5 3e77ec425f remote.rs: the packet poll loop moves to remote_poll.rs (pure move)
poll_stationary_client, poll_remote and poll_remote_events move unchanged
into game/remote_poll.rs, a module of remote.rs, so a change to the loop
(#12271's cancellable packets) no longer grows remote.rs, which is over the
3000-line limit. Only the visibility (pub(in crate::game)) and one path
(super::super::server_links) follow the new module.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:45:28 +01:00
Horizon agent bd90908a72 Merge branch 'layers/hud-layers' into layers/seat 2026-11-09 17:44:40 +01:00
rdbtCVSandClaude Sonnet 5.5 1b4f056692 Merge main into hdr-lighting-one-meaning
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-09 16:44:13 +00:00
Horizon agentandClaude Opus 5.5 21860eefba HUD: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:44:06 +01:00
rdbtCVSandClaude Opus 5.5 15d2dd04c4 Screenshots: write F2's and the world icon's PNG off the render thread
The render thread waited for the GPU to finish the screenshot's frame
(poll wait_indefinitely), then converted the pixels and encoded the PNG
inline: at 4K or a Screenshot Quality above 1x, a second or more of frozen
game. F2's and the world icon's readbacks are now mapped asynchronously and
written on a thread of their own; the result reaches the chat a frame or a
few later. Agent screenshots and screenshot-sequence keep the synchronous
path, which hands them the result with the frame.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:43:50 +00:00
Horizon agentandClaude Opus 5.5 0ccd2a4397 docs/layers.md: the launcher and horizon-server reach the engine through platform (#13905)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:43:12 +01:00
Horizon agent dd8214d3a3 Merge remote-tracking branch 'origin/main' into layers/registries-spec 2026-11-09 17:43:11 +01:00
Vinícius MoreiraandClaude Opus 5.5 3b03b98836 Polytone: expression fields answered without their names
The fast path resolves the methods without arguments expressions read most (age, life,
custom, x, y, z, temperature, downfall) when the program compiles; a host may answer them by
that Field (Host::field) instead of comparing names, and one that doesn't, or a case it
doesn't cover, goes through the name as before, with the same value. The particles' host
answers a particle's own fields, the colormaps' block host its position and biome climate.
The equivalence test now also runs a host that answers fields.

Custom particle tick (custom_ticker_cost, release): 376 ns before, 344 ns now.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:42:26 -03:00
Vinícius MoreiraandClaude Opus 5.5 4e4767bbfe Polytone: a numeric fast path for expressions
A Polytone expression ran through the interpreter's Values and Results: about 263 ns for a
firefly's alpha that costs 7 ns written in Rust. An expression of one statement whose every
part is a number (constants, arithmetic, comparisons of numbers, math functions, ternaries,
and root.method(...) calls) now compiles a second time into a tree of f64s. It answers
exactly what the interpreter would: the result's kind (number, boolean, or a method's own
value at the top), method arguments as the interpreter passes them, Value::truthy for
methods in conditions; anything that could tell them apart (strings, == on a method's
value, locals, game functions) stays in the interpreter. A test runs a corpus of
expressions through both and compares every value and every host call.

Custom particle tick (custom_ticker_cost, release): 715 ns before, 376 ns now. A section's
colormap tints (colormap_tint_cost): 178 µs before, 135 µs now, same colours.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:42:26 -03:00
Vinícius MoreiraandClaude Opus 5.5 a2d34c7dbd Polytone: a timing test for custom particle tickers
custom_ticker_cost (ignored) ticks a firefly-like custom particle (five expressions with
sines and a named custom) and prints the time a tick takes, about 0.7 µs in release.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:42:26 -03:00
DUzzL e42acfc7ea Give the iron golem's poppy offer vanilla's range, sight and daylight gate, sight-test villagers in the defence goal, draw the repair pitch from the golem 2026-11-09 17:37:02 +01:00
Horizon agent 9fd16efb45 Merge branch 'layers/packs-colors' into layers/packs-emissive 2026-11-09 17:34:46 +01:00
Horizon agent 34b5df1397 Merge branch 'layers/packs-sky' into layers/packs-colors
# Conflicts:
#	crates/horizon-client-render/src/lib.rs
#	crates/horizon-client/src/client_lib.rs
2026-11-09 17:34:35 +01:00
Horizon agent 2a018699ac Merge remote-tracking branch 'origin/main' into layers/packs-sky
# Conflicts:
#	crates/horizon-client/src/client_lib.rs
2026-11-09 17:34:13 +01:00
Horizon agentandClaude Opus 5.5 a8d445f56c Hooks: seat(), the splitscreen player whose turn it is
Splitscreen players share one process and thread, so a crate's statics
are shared by them. The engine now says whose turn it is
(horizon_hooks::seat(), re-exported in horizon_platform::hooks; 0 for
P1), set where split.rs switches turns and while a joining player's game
starts, so settings stores, pages and HUD layers can keep per-player
state.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:33:09 +01:00
Horizon agentandClaude Opus 5.5 74eaac0c21 docs/layers.md registries: status, seats, place gives None under the debug screen
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:31:50 +01:00
Horizon agentandClaude Opus 5.5 b9efd702dc HUD: a registry for what crates draw on the HUD
horizon_hooks::hud (re-exported as horizon_platform::hud): a crate above
the engine registers a Layer that draws on a Canvas (size, tr,
text_width, text, fill, place). The extras' HUD pass draws the layers
after the minimap, PvP widgets and mods' boxes, stacked in the same
corners; a corner the debug screen covers gives None. With no layer
registered the engine builds no canvas.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:30:53 +01:00
Vinícius MoreiraandClaude Opus 5.5 5757de7e74 Merge main into #13613
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:28:51 -03:00
Horizon agentandClaude Opus 5.5 79cd63b8bc Pages: rustfmt, clippy
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:27:08 +01:00
Horizon agent a2fb9bc76e Merge branch 'layers/pages-extract' into layers/pages-registry 2026-11-09 17:27:01 +01:00
MSedgeMC 916ab6b8b1 A reopened social screen starts its tooltips' wait again
The screen's widgets are new on every open in vanilla, so the half-second
wait starts over rather than resuming a hover from the last time.
2026-11-09 16:26:28 +00:00
MSedgeMC b56e58fde3 Document the sign side codec fallback 2026-11-09 16:24:35 +00:00
DUzzL 633169ea0f Snow golem trail: use isAir and the snow-layer support tags 2026-11-09 17:23:43 +01:00
alexcatdadandClaude Opus 5.5 0df07ea3cf Nix: build horizon-server, the engine, horizon-prepare and the client from the flake
The flake built only the launcher, for Linux. It now also builds the game's programs from this
workspace, with nixpkgs' rustPlatform and Cargo.lock, on x86_64-linux, aarch64-linux and
aarch64-darwin (nix/):

- horizon-engine: horizon-client --no-default-features, the headless game (no ALSA or udev);
- horizon-server, with horizon-engine linked beside it, where the server looks for the game;
- horizon-prepare, with a JDK 25 as its default JAVA_HOME and its root (research-lock.json, the
  exporters' sources) in share/: a wrapper copies that root somewhere writable unless --root is given;
- horizon-client with horizon-ctl, the libraries wgpu and winit open at run time on its rpath.

The launcher and the dev shell stay as they were, on Linux. docs/nix.md says how to use them. Nothing
of Mojang's is fetched or packaged. Part of #13841.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:23:29 +02:00
TheDanikReal e527784bc3 Fix more Belarusian translations 2026-11-09 16:23:03 +00:00
Evrim CicekandClaude Opus 5.5 69ea634469 entity_nbt: re-export hanging with a glob
So a function added to hanging.rs later needs no line in entity_nbt.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:23:03 +03:00
MSedgeMC 5dd06d27cb The port box explains itself on hover
WorldOptionsScreen gives portEdit the PORT_INFO_TEXT tooltip, so hovering the
LAN port box says what it is; Horizon drew no tooltip for it. The box stays
visible with LAN off (only its editing stops), so the tooltip shows there too.
2026-11-09 16:21:49 +00:00
DUzzL 72c6784172 Launcher: give the glass Settings Data folder row the Move button 2026-11-09 17:21:46 +01:00
MSedgeMC 3c5a95239d A social screen row button's tooltip waits half a second
PlayerEntry sets TOOLTIP_DELAY (500 ms) on its report, mute and show
buttons, so their tooltips appear only after the cursor has rested on the
same button for half a second (WidgetTooltipHolder). Horizon's social screen
drew the row button's tooltip on the first hovered frame.

social_screen::TooltipDelay now tracks the hovered Tip and its start time and
answers whether the tooltip shows; the screen's draw passes the current tip.
2026-11-09 16:21:43 +00:00
MSedgeMC 678d6da047 The book signing screen reopens with the title it kept
BookSignScreen's constructor sets its title box to titleValue, the text saved
when Cancel left the screen. Horizon reopened the sign screen with an empty
box while its title field still held the old title, so the next keystroke
started from nothing and Enter signed a title the box did not show.

BookScreen::begin_signing now fills the title box from the kept title, as the
constructor does, and both ways into the sign screen use it.
2026-11-09 16:21:35 +00:00
Evrim CicekandClaude Opus 5.5 24c9ad202b Move the spawn egg functions out of creatures.rs
A pure move, for the file-size rule: spawn_egg_offspring,
spawn_egg_fluid_hit, spawn_egg_allowed, use_spawn_egg and
apply_spawn_egg_entity_data go to game/creatures/spawn_eggs.rs. Only
visibility and the `super::` paths change. creatures.rs goes from 8896
counted lines to 8732.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:21:11 +03:00
Horizon agent d82a6941d1 Merge remote-tracking branch 'origin/main' into pr-13800
# Conflicts:
#	crates/horizon-client/src/game/machines.rs
2026-11-09 17:19:40 +01:00
Horizon agentandClaude Opus 5.5 f7772b587f Natural spawning: the level keeps every player, the spawn state the anchoring ones
After main filtered fake players out of the spawn anchors, building the
level from that list would drop them from natural_level too; main builds
the level from every player and SpawnPlayer from the filtered list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:17:42 +01:00
Horizon-agent d1098c9a91 Merge remote-tracking branch 'origin/main' into pr-13811 2026-11-09 17:17:21 +01:00
Horizon-agentandClaude Opus 5.5 d50d56d837 Natural spawning: shuffle every pass, no candidate cache keyed on chunk count
Util.shuffle in ServerChunkCache.tickChunks draws from the level's random
whether or not a category may spawn, so skipping it moved every later draw
of that random off vanilla's. The candidate cache keyed on player x/z and
the chunk count went stale when a chunk's ticket level or entity loading
changed under a player standing still (an AFK farm). Both go; the allocation
savings (streamed Counted, reused SpawnPlayer buffer, the single-player
collect) stay.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:17:21 +01:00
Horizon agentandClaude Opus 5.5 6020c75004 Pages: a registry for the settings pages crates add
horizon_hooks::pages (re-exported as horizon_platform::pages): a crate
above the engine registers a Page (rows: heading, note, toggle, cycle,
button, key) with its entry on Horizon Settings. The options screen draws
its rows with its own widgets, asks for them only while the page is open,
and hands presses, Shift-presses and bound keys back to the page. With
nothing registered, Horizon Settings is unchanged.

The Horizon Settings rows move to options_ui_pages.rs with the entries,
so options_ui.rs shrinks (8391 -> 8363 lines).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:16:43 +01:00
Vinícius MoreiraandClaude Opus 5.5 f34a261c77 Polytone: screen_time animation mode, and modes on GUI sprites
An animation with mode screen_time runs over the ticks the open screen has been open,
stretched over time_cycle_duration, and holds its last frame once that has run: measured on
the real mod with a recipe book button of four frames over 200 ticks (the first at 2 s,
the last at 10, 18 and 27 s). The GUI atlas's animated sprites now read the modes too
(time of day, weather, screen time), as the terrain's did; their expression modes still
run on ticks. animate_sprites moves to hud/animate.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:16:28 -03:00
Horizon agentandClaude Opus 5.5 8e2780a8f0 Cargo.lock: horizon-official-servers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:15:07 +01:00
Horizon agentandClaude Opus 5.5 1feb0c7b0b Keep every hopper's cooldown entry, as vanilla keeps tickedGameTime
With get_mut, an idle hopper never recorded the tick it ticked, so a
hopper that had already ticked this tick and then received an item from
another hopper took cooldown 8 instead of 7 (HopperBlockEntity.tryMoveInItem
skips one when its tickedGameTime >= the source's). Restore the per-tick
entry and the original prune; the other optimizations stay.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:15:07 +01:00
Evrim CicekandClaude Opus 5.5 91426ff30e Move the painting and item frame NBT out of entity_nbt.rs
A pure move, for the file-size rule: painting_to_nbt, attached_block_pos,
painting_from_nbt, item_frame_to_nbt and item_frame_from_nbt go to
entity_nbt/hanging.rs, re-exported with `pub use` so callers stay as they
are. entity_nbt.rs goes from 4830 counted lines to 4726.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 19:13:32 +03:00
Horizon agent 1215645c4e Merge remote-tracking branch 'origin/layers/settings-store' into layers/pages-registry 2026-11-09 17:13:28 +01:00
Horizon agentandClaude Opus 5.5 dd0f9c629b Mob fluids: look for mod fluids only when some are loaded
A mob in water read every cell of its box a second time each tick (the mod fluid scan),
and each vanilla fluid cell of its current once more (mod_fluid_at), with no content mod
loaded. Both are skipped now: the scan when the table holds no mod fluid, the second
read for a vanilla cell.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:12:12 +00:00
Horizon agentandClaude Opus 5.5 1636336f99 Merge hdr-page-no-shortcut (main merged in) into hdr-ui-nits
- graphics.rs: main's hdrFailedStart arm stays; this branch reads hdrUiBrightness as an
  older file's share of Paper White in its own arm.
- graphics_ui_hdr_tests.rs: main's held-HDR tests and this branch's UI Brightness test, both.
- gfx/output_apply.rs (new on main): its UI brightness of 0.6 is now 150 nits under the
  reported paper white of 250.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:11:20 +00:00
Horizon agentandClaude Opus 5.5 ca1ed5fac5 Merge main into hdr-page-no-shortcut
main added Graphics::hdr_failed_start beside hdr_key: the field, its default, its
parse arm and the round-trip test keep it, without the shortcut key this branch removes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:10:08 +00:00
Horizon agentandClaude Opus 5.5 511e971adc Slider sprites: canChangeValue is the keyboard's too, not only the drag
26.3's AbstractSliderButton sets canChangeValue in setFocused (focused with the
mouse or Tab) and flips it on Enter (keyPressed); getSprite/getHandleSprite read
only that flag. Horizon's can_change_value is that flag for the keyboard, and a
mouse drag focuses the slider with it set. So the sprites take both again:
a Tab-focused slider keeps its plain track and lit handle, an arrow-focused one
lights its track, and a drag no longer lights the track (the bug this PR fixes).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:08:57 +00:00
Horizon agentandClaude Opus 5.5 8a5af429d7 Drop the offline capture reporting tools
They only re-project captures kept on the author's machine and start no
engine, so the test_*_parity.py name would register a harness CI cannot
run. The Rust fix and its unit and guest-death tests stay.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:08:50 +01:00
TheDanikReal af593b6559 Fix Belarusian translations 2026-11-09 16:08:47 +00:00
Horizon agentandClaude Opus 5.5 2cd4ec9888 horizon-official-servers: the official server leaves the engine for a Horizon crate
Layer plan M5: official_servers.rs moves (pure file move plus its hook) to
the new Horizon crate horizon-official-servers, which the official
executable registers through the platform's hooks: Hooks::started now gets
the game folder (Started::game_dir), and horizon-platform re-exports
servers.dat as horizon_platform::servers. Its addresses come from
horizon-addresses: the withdrawn partner's joins the list file, so its
allowed entry in tools/addresses.json goes. horizon-client's own executable
(plain builds, harnesses) no longer touches servers.dat at startup.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:05:24 +01:00
Horizon-agentandClaude Opus 5.5 0b5a2c1e4f Let the camel jump harness gate on its non-diagnostic rows only
The corpus declares diag- rows as recorded diagnostics of separate
differences (the /ride mount event, RootVehicle); the PR itself reports 6
of them still differing, so exiting 1 on any difference made the new
harness fail on every automatic parity run. They stay in the report.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:03:01 +00:00
Horizon agent c587403015 Merge remote-tracking branch 'origin/main' into split/official-servers-module
# Conflicts:
#	crates/horizon-client-lib/Cargo.toml
#	crates/horizon-client/Cargo.toml
#	crates/horizon-client/src/game.rs
2026-11-09 17:03:01 +01:00
Horizon agentandClaude Opus 5.5 3ebcf19eed docs/layers.md: spec of the platform registries (settings, pages, HUD)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:03:00 +01:00
Horizon agentandClaude Opus 5.5 f2f02e57bd Moderation durations move from horizon-chat-filter to horizon-server-files
Layer plan M6, a pure move before the chat filter's engine hook: /tempban (engine) and /tempmute
share parse_duration, duration_parts, duration_text and now_millis, which now live in the engine's
horizon-server-files (duration.rs). horizon-chat-filter re-exports them. Behaviour unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:02:55 +01:00
MSedgeMC c10aea9eb8 Equipment attribute modifiers come from the stack
ItemAttributeModifiers is a component, so a patched stack replaces the item's
prototype modifiers. Horizon's mob attack and armour comparisons read
ItemInfo.modifiers, ignoring the stack's own.

Test: a sword with a patched attack_damage +5 reports that modifier.
2026-11-09 16:00:18 +00:00
MSedgeMC bf22beb825 An absent enchantments component makes enchant a no-op
ItemStack.enchant uses EnchantmentHelper.updateEnchantments, which returns
EMPTY when the component is absent. Horizon added the enchantment to the
modelled list anyway, so enchant_randomly and enchant_with_levels enchanted a
stack whose !minecraft:enchantments patch removed the component.

Test: a sword with !minecraft:enchantments stays unenchanted after enchant;
an enchanted book with !minecraft:stored_enchantments does too.
2026-11-09 15:59:43 +00:00
MSedgeMC f0c1ec9d84 A stonecutter result keeps its components
StonecuttingRecipe.assemble creates the result from ItemStackTemplate, so a
result's components (a data pack's custom name, damage, ...) belong on the
output. Horizon built the result from its id and count only.

Test: a stonecutting recipe whose stone result names it "Cut Stone" yields a
named stone.
2026-11-09 15:59:33 +00:00
Horizon agentandClaude Opus 5.5 10fb981317 Revert #13968: pack-format types back out of the engine
horizon-render-pipeline is an engine crate, and the config it held is the
shaders/ format's buffer and shadow configuration (colortex buffers, Iris
half-lives, shaders.properties settings). docs/layers.md: the engine never
holds a shader or pack format vanilla doesn't read; pack formats and the
shader API are platform. The M6 shader-pack move restarts from a spec.

This reverts merge 75b85d258f.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:57:43 +01:00
Evrim CicekandClaude Opus 5.5 443a42f97a Move the minecart's save/load and cart index out of minecarts.rs
A pure move, for the file-size rule: `impl Minecart`'s to_nbt/load go to
game/minecarts/nbt.rs, `CartIndex` and `cart_at` to game/minecarts/index.rs.
Only visibility changes so minecarts.rs still reaches them. minecarts.rs
goes from 3230 counted lines to 2967.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:56:04 +03:00
SenjinandClaude Opus 5.5 d84e8fa460 Shader packs: a varying the fragment stage never reads takes no location
The translator gave every vertex output a location, read or not. Under GL the linker drops an
inactive varying, so packs declare more than they pass on: a deferred pack's shadow program
writes 30 vertex outputs and reads 17, which left no room on a GPU with 31 inter-stage locations.

A pack's varying its fragment stage never names now takes no location; a vertex output stays a
global of the vertex stage. Ours (the built-ins, the boats' patch place) always travel. The
assignment moves to translate/varyings.rs (mod.rs is over the file-size limit).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:55:45 +01:00
Nikita Maximilian Grimm 098efef8e2 test_git_slim: the bash on PATH, and no automatic maintenance in its repositories
A bare "bash" is WSL's on Windows, and git 2.54's automatic maintenance
after a commit folds the packs the tests build, so the suite failed on
Windows (and would with a newer git anywhere).
2026-11-09 16:55:01 +01:00
TheMrZZandCodex gpt-6.1-sol 7f67dc8333 fix(lan): answer play ping requests on the origin connection
Keep PingRequest through held/handover filtering, handle it in Hub transport,
and exclude it from action-time updates. Preserve the existing reverse Pong path.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-09 16:53:54 +01:00
Horizon agentandClaude Opus 5.5 755b7800c1 Input source: what gameplay tells the pad goes through engine methods too
input_keyboard_used, input_made_pointer_event, input_player_replaced,
input_takes_stack_drop and input_hud_begin replace gameplay's direct writes to
the pad's state.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:51:53 +01:00
MrCloudy2andClaude Opus 5.5 30149bfb41 Harness: an arrow bouncing off a wind charge keeps its place in the tick order
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:47:59 +01:00
Ludovic Marie 93ecc8d0c1 Merge branch 'layers/packs-colors' into layers/packs-emissive 2026-11-09 16:46:39 +01:00
Horizon agentandClaude Opus 5.5 230b167744 Keep PackColors::entity_shadows a method, as the shadow ownership check reads it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:46:36 +01:00
Ludovic MarieandClaude Opus 5.5 0031c67d04 rustfmt explosion.rs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:46:14 +01:00
RLC248 d1d212ef32 Merge remote-tracking branch 'upstream/main' into fix/anger-end-time-roundtrip 2026-11-09 16:44:39 +01:00
RLC248 f6eff6b43a A neutral mob keeps the anger end time it loaded
NeutralMob.addPersistentAngerSaveData writes anger_end_time as
readPersistentAngerSaveData read it; only startPersistentAngerTimer and
stopBeingAngry change it. Horizon re-stamped it from the countdown on
every read, so a past end read back as -1 and a mob that missed ticks
moved its end forward.

The end time now stays as loaded while the countdown agrees with it or
nothing changed it, and the stopBeingAngry sites write -1 (#13076).
2026-11-09 16:44:38 +01:00
MrCloudy2andClaude Opus 5.5 2726614191 A projectile put back after its hit keeps its place in the tick order
An arrow that bounces off an entity (deflect REVERSE) never leaves the level
in vanilla, so it keeps its place in EntityTickList. Horizon's projectile
pass drops it and finish_arrow_hit adds it again with add_projectile, which
appended it behind every projectile already waiting: those then ticked
before it. add_projectile now puts a projectile that has already joined back
at its join position; a new one still goes last.

Found with the Orbital Skybender: the arrow that reads each digit missed
every other wind charge, so only half the digits were read.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:41:23 +01:00
Mik00000 3c710450fb mobs: optimize spatial SeenGrid candidate retrieval and others_near allocations 2026-11-09 17:40:49 +02:00
MrCloudy2andClaude Opus 5.5 6a6aa75cb9 A stuck arrow falls after every non-self move, not only a push that moved it
AbstractArrow.move checks shouldFall after every Entity.move with a mover
other than the arrow, including a push limitPistonMovement or the collisions
cut to nothing. #10243's release ran only in apply_push; it is now
release_after_block_move, called after every push.
Harness: tools/test_piston_arrow_fall_parity.py; unit test
a_stuck_arrow_whose_push_a_wall_stops_falls_when_nothing_holds_it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:39:01 +01:00
Evrim CicekandClaude Opus 5.5 9b72080c32 Share the fall-reset ray between mobs and vehicles, water first
Vanilla's clip queries the block shape and the fluid shape of every
block it visits. The vehicle ray skipped the water on a tagged block, so
a waterlogged ladder or vine never fixed the shared water shape there as
vanilla's first query does; the mob, vehicle and item rays now share one
helper that queries the water first, as the player's does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:36:15 +03:00
Vinícius MoreiraandClaude Opus 5.5 ed3fabb7b4 command_exec: the command block case keeps to failed commands
A success's feedback names the player with an entity hover, a new score
holder (which changes a later scoreboard players list) or a bracketed
value, whose components the two engines build differently. The case
keeps the two failures, whose styled feedback is what the save must keep.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 12:35:40 -03:00
Horizon agentandClaude Opus 5.5 c93db2be5f Merge origin/main into the branch
The verify job compared big files against this branch's old base, so main's own growth of options_ui.rs since then failed the size check.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:35:02 +01:00
MSedgeMC 83c50cf720 A sign whose messages are not a list loads an empty side
SignText.CODEC reads a side's messages as a list; any other tag fails the side
and leaves SignText.EMPTY. Horizon ignored the bad field but still applied the
side's colour and glow.
2026-11-09 15:32:32 +00:00
MSedgeMC df6c3384fb A container's loot seed is read as any number
RandomizableContainer.tryLoadLootTable reads LootTableSeed with getLongOr,
which takes any numeric tag. Horizon's loot_seed matched only a Long tag and
rolled an unseeded container from its position instead.
2026-11-09 15:31:30 +00:00
Horizon agentandClaude Opus 5.5 2e45a0750d rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:27:26 +01:00
Horizon agent 8ad2c758ad Merge branch 'layers/packs-colors' into layers/packs-emissive 2026-11-09 16:27:26 +01:00
Horizon agentandClaude Opus 5.5 c71978372d rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:27:24 +01:00
Horizon agentandClaude Opus 5.5 987dc976d3 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:24:30 +01:00
Ludovic MarieandClaude Opus 5.5 5152376c4b input_feedback: commands already have a feedback
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:24:14 +01:00
Evrim CicekandClaude Opus 5.5 6187796e59 A mob resets its fall on a move of a block or more through a vine or water
Entity.move casts a ray along any move of a block or more
(ClipContext.Block.FALLDAMAGE_RESETTING, a tagged block as a full block;
ClipContext.Fluid.WATER) and a hit resets the fall before the move's
drop counts. Mob::do_move never cast it, so a mob falling fast past a
vine kept its whole fall and landed hurt (or dead).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 18:18:16 +03:00
Horizon agentandClaude Opus 5.5 8f331a10f5 Input source: gameplay asks controllers through engine methods (layer plan M6)
Gameplay reads the analog move vector, held mappings and the view turn, and
reports what the player may feel (Feedback), through input_move, input_holds,
input_look and feedback in play_input.rs. Only these four bodies name the pad
modules, which answer today; Feedback is an engine type the pad maps to Rumble.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:15:28 +01:00
Horizon agentandClaude Opus 5.5 70db97e662 Merge origin/main into #8230
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:09:45 +01:00
Horizon agentandClaude Opus 5.5 cf28dc7745 The Play with Friends screen leaves the engine library for the friends glue
friends_screen.rs moves from horizon-client-lib to game/friends/screen.rs, beside the host and
join glue; the pause menu asks friends_shown() and names the icon from game/friends (or
friends_off). Pure move, layer plan M5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:04:42 +01:00
Horizon agent e8196d58c4 Merge remote-tracking branch 'origin/main' into split/friends-tunnel-hook
# Conflicts:
#	Cargo.lock
#	tools/layers.json
2026-11-09 16:02:07 +01:00
Horizon agentandClaude Opus 5.5 0ef952921d rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:00:09 +01:00
MSedgeMC 9698eed74f Re-run checks: the previous run failed in an unrelated fixture / harness 2026-11-09 14:52:18 +00:00
Horizon agentandClaude Opus 5.5 f9dfc692e5 window::display: the screen a window is on leaves telemetry (layer plan M5)
monitor() moves from the game's telemetry module to horizon-client-input's
window module (engine), with display() giving its size, refresh rate and
scale as plain data. horizon-ctl status reads it there; telemetry's
note_display keeps the same values.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:48:52 +01:00
Horizon agent 233e09221d Merge remote-tracking branch 'origin/main' into split/friends-tunnel-hook 2026-11-09 15:44:07 +01:00
Horizon agentandClaude Opus 5.5 af9edec8b9 Cargo.lock: horizon-client-lib no longer depends on horizon-friends
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:44:07 +01:00
Horizon agentandClaude Opus 5.5 cbba6ead3a Emissive overlays' suffix through the pack-format hook
layer plan M6 (pack formats), step 3: the terrain's emissive overlays take
the pack's suffix from pack_hooks (OptiFine's emissive.properties, _e by
default); with no pack formats installed a pack has none. atlas_sources
checks a texture path stays in the pack root itself.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:39:02 +01:00
Horizon agentandClaude Opus 5.5 2a44a86383 Pack colours through the engine's pack-format hook
layer plan M6 (pack formats), step 2: the colours a pack replaces (dyes,
sheep, redstone, effects, the experience number, entity shadows, the
effect fogs) are an engine table (pack_palette::PackColors) that
Polytone's colors.json fills through pack_hooks; the polytone_colors
re-export goes away.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:37:31 +01:00
MSedgeMC de9ab4646d port_map: the bow shooter is release_bow in game/use_hand.rs
The row's note still said the bow was fired from game.rs. release_bow is in
game/use_hand.rs after the hand split.
2026-11-09 14:35:58 +00:00
Horizon agentandClaude Opus 5.5 15da067a21 fix: deref the sky layers; rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:25:26 +01:00
Skr1zzzzandClaude Opus 5.5 2d2a2621f2 Move resetting inventory clicks and menu click sounds out of game.rs into game/menu_clicks.rs
Part of #11857. reset_inventory_clicks and player_menu_sound join game/menu_clicks.rs. Methods that were private in game.rs become
pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:23:34 +03:00
Skr1zzzzandClaude Opus 5.5 067ca7dfb3 Move the frame's visual clocks out of game.rs into game/render_tick.rs
Part of #11857. visual_ticks, texture_clock and visual_millis join game/render_tick.rs. Methods that were private in game.rs become
pub(super), the same reach.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:23:26 +03:00
Horizon agentandClaude Opus 5.5 382776e2ee Custom sky layers through the engine's pack-format hook
layer plan M6 (pack formats), step 1: the renderer's custom sky layers are
engine types (crate::custom_sky: Blend, Draw, Conditions, the SkyLayers
trait); OptiFine's sky format fills them through crate::pack_hooks, a hook
the platform installs at startup. The OptiFine glue moves to pack_formats/,
which only it names horizon_optifine and moves to a platform crate later.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:17:38 +01:00
Horizon agentandClaude Opus 5.5 b3dd537570 Play with Friends joins through an engine tunnel hook; horizon-client-lib drops horizon-friends
The engine keeps the friend: address form and the join; a resolver registered at startup
(net::tunnel) reads invite codes and opens the tunnel. Play with Friends registers its own
(game/friends/tunnel.rs) under the friends feature. Layer plan M5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:16:26 +01:00
Horizon agentandClaude Opus 5.5 d2dbe9227c official_servers: the official and partner server entries leave multiplayer.rs, behind horizon-extras
Layer plan M5 (preparation): Horizon's entries in the multiplayer list get
their own module in horizon-client-lib, gated by a new lib feature
horizon-extras (horizon-client's horizon-extras turns it on). It touches
servers.dat only through horizon_protocol::servers, whose new lock() replaces
multiplayer.rs's private SAVING mutex, so the module can later move to a
Horizon crate as a pure file move. A plain build now neither adds the
official server nor carries the withdrawn partner's address.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 15:14:30 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 938365b9e8 HDR settings: UI Brightness in nits, apart from Paper White
UI Brightness was a share of Paper White, 25 to 100%: the HUD and menus could
only be dimmer than the world's white, and they moved whenever Paper White
did. It is now set in nits, as HDR games and mods set it: Auto (the default)
puts the HUD and menus at the paper white in use, as 100% did, so nothing
changes on screen by default; a value set by hand, on Paper White's steps
(10 to 480 nits by 10), holds them at that many nits whatever Paper White is,
below or above the world's white. The row reads like Paper White's
("UI Brightness: Auto (203)", "UI Brightness: 160") and shares its row code
and steps with it and Peak Brightness.

HDR output still takes a share of paper white, now UI nits over paper white
nits (resolve_output); its 0.25..1 clamp goes, so the HUD can be brighter
than paper white. The shader and the HUD composite are unchanged.

horizon-graphics.txt saves hdrUiNits, 0 for Auto. An older file's
hdrUiBrightness reads as Auto at 100% or with Paper White on Auto (its nits
aren't in the file), and otherwise as that share of the hand-set Paper White
in nits, to the nearest step. Calibration doesn't touch UI Brightness.

The frame-identity tool's float_visbuffer session pins a 200-nit paper white,
so its older file's 50% reads as exactly 100 nits and builds from before draw
the same.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 14:57:37 +01:00
Oloion e0b91d71bf Compare pre- and post-collision delta movement in fall flying
LivingEntity.handleFallFlyingCollisions in vanilla 26.3 compares the
horizontal movement vector passed to move() with the delta movement left
after move() (where restitution zeroes out colliding axes), not the
position delta travelled vs initial velocity.

Using post-move velocity prevents the crash sound from repeating on
subsequent ticks while pressed against a wall, while still playing the
single impact sound in both survival and creative mode.

Fixes #12304
2026-11-09 16:41:16 +03:00
MSedgeMC 56728e147f port_map: the slider sprite rows stop being inline gaps
Both rows recorded the drag outline and the hover-only handle as known
divergences; they now name the fn that draws vanilla's rules.
2026-11-09 13:37:18 +00:00
MSedgeMC 382cf33dd9 test: pin the slider sprites to focus and the drag
The old test asserted the drag outline; it now checks the four cases vanilla
distinguishes (hover, drag, keyboard focus, focus plus drag) and that an
inactive slider lights nothing.
2026-11-09 13:37:13 +00:00
MSedgeMC 01ef7b1657 fix: the slider's track lights on focus, not while it is dragged
AbstractSliderButton.getSprite is `isActive() && isFocused() &&
!canChangeValue` and getHandleSprite is `isActive() && (isHovered ||
canChangeValue)`, where canChangeValue is the mouse drag. Horizon drew the
track outline while dragged (vanilla suppresses it then) and never on
keyboard focus, and lit the handle on keyboard focus, which vanilla leaves
plain.
2026-11-09 13:37:13 +00:00
Horizon agentandClaude Opus 5.5 9163335028 command_exec: the command block case scores the player, not a new holder
A fake holder (#cb) created here stays tracked after its objective is
removed, and the later /scoreboard players list then lists the holders
in another order than vanilla's hash map. Horizon's open-hash order for
that insertion is a separate bug; this case is about LastOutput.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:49:14 +01:00
Horizon agentandClaude Opus 5.5 3a6e1aabe2 Camel jump: the helper sits above the test module; drop a copied doc
The camel_jump_tests header carried TestCommand.showPos text from another
test file.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:41:12 +01:00
Vinícius MoreiraandClaude Opus 5.5 d3392cb35b A command block saves its last output as a component
BaseCommandBlock.save writes LastOutput with ComponentSerialization.CODEC:
the time-stamped feedback component with its colours and click events.
Horizon wrote its plain characters as a string.

Fixes #13077

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 09:40:24 -03:00
Nikita Maximilian GrimmandClaude Opus 5.5 75bb6a09ff HDR settings: the HDR page's shortcut key goes
The HDR page loses its Shortcut group and row: a key that opened the
graphics screen at HDR from the game. No other graphics page has a key of
its own, and the row was out of place there. The game no longer watches for
the key, and Done after that screen no longer has a way back into the game
that only the key used.

The hdrKey setting goes from horizon-graphics.txt. An older file's hdrKey
line loads like any unknown key, without error, and the next save drops it.
Its three strings go from every language file; nothing else used them.
Horizon's other key binds (sort, zoom, emotes) are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 13:27:27 +01:00
Mik00000 0f8225e608 perf(spawning): optimize natural mob spawning density scan and chunk cache 2026-11-09 12:59:02 +02:00
Florian ErnstandClaude Opus 5.5 7df5c204c4 Call the camel test scene's own game() where a local shadows it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 11:23:58 +01:00
Nikita Maximilian GrimmandClaude Opus 5.5 b2ba0cb395 HDR settings: HDR Lighting greyed under a shader pack, one switch for it
HDR Lighting is one thing: all of Horizon's own lift above paper white, light
sources, the sun and the lit surfaces. HORIZON_HDR_LIGHTING=0 switched off only
the surfaces' part, a second switch with another scope; it is gone, and the
setting does the job. docs/graphics.md now describes the setting.

Under a shaders/ pack, and under a 0.2 pack on the float frame, Horizon lifts
nothing, so the row did nothing there. It is now greyed and says "The shader
pack lights the world itself." Under a 0.1 pack on the 8- or 16-bit frame the
last pass still lifts the light sources and the sun, so the row stays live
there, as it does for a pack that is refused, missing or whose mod is off. The
page reads this from the renderer's output, which now carries whether the
running pack lights the world. HDR's own reasons still come first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 11:21:31 +01:00
Mik00000 72f748a785 perf(machines): optimize block entity ticking and hopper transfers 2026-11-09 12:11:26 +02:00
Florian ErnstandClaude Opus 5.5 8c154acd4a Keep game.rs and lan_actions.rs from growing: riding jump in mounts.rs
The file-size check (docs/layers.md#file-size) does not let a file over
3000 lines grow. The guest's START_RIDING_JUMP handler moves beside the
mount code it calls, and the camel test module is declared there too.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:53:49 +01:00
TheMrZZandCodex 9ad798b74b Preserve personal spawnpoint pitch for dedicated guests
Part of #13625. Keep owner physical pitch open and document recovered offline arrival evidence.

Co-Authored-By: Codex <[email protected]>
2026-11-09 10:33:51 +01:00
Florian ErnstandClaude Opus 5.5 3b735090e4 A ridden camel's dash posts the entity_action game event
Squashed and rebased onto main from #12473.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 10:09:08 +01:00
k3yhandClaude Opus 5.5 bc16f9aedc Mobs swim, float and drown in content mods' fluids
Step 5 (second part) of #6301: a mob's fluid scan finds the mod fluid it is
deepest in (a mod liquid block holds its fluid only in the fluid table). The
mob moves in it as in water, floats and rises in it when can_swim
(Mob::floats now holds the brains' and FloatGoal's shared condition), loses
air when can_drown, is put out when can_extinguish, is pushed by its own
current at motion_scale when can_push_entity, and has its fall distance
scaled by fall_distance_modifier. Mob currents no longer pick a mod fluid by
its template.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 03:47:12 -05:00
RINNECODERandClaude Opus 5.5 26d55e5d39 Campfire smoke goes through the particle limiter
`make_campfire_smoke` made both of its particles with the engine's
`create`, which skips `ClientLevel.doAddParticle`'s limiter, so with
Particles on Minimal or Decreased, or a campfire more than 32 blocks
away, a smoking (doused) campfire still drew every plain `smoke` puff.

As `CampfireBlock.makeParticles` does, the cosy/signal smoke now goes
through `addAlwaysVisibleParticle(.., true, ..)` (`add_with(.., true,
true)`: always made, but it still rolls the Particles option) and the
plain smoke through `addParticle` (`add`).

Fixes #13663

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 01:59:31 -06:00
Vinícius MoreiraandClaude Opus 5.5 41fc640974 A player's break of an armor stand rolls its loot table
ArmorStand.hurtServer breaks a stand through brokenByPlayer on a second
player hit within five ticks, and at once for an always_kills_armor_stands
type: the stand item (with the stand's name) pops at its block, then
brokenByAnything plays the sound, rolls the loot table and pops the
equipment. Horizon's punch dropped the item and equipment without the
loot table, and /damage refused every can_break / always_kills type.

Part of #12514

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 04:35:28 -03:00
DUzzL f82a1bd4fb A cured zombie villager drops its picked-up gear instead of wearing it 2026-11-09 08:30:18 +01:00
DUzzL 60b7307b3f Break cushions in lava at the check interval 2026-11-09 08:19:30 +01:00
MSedgeMC 5ed7535acd port_map: a bee's pair of save methods
`tools/port_map/animal-1.tsv` had no answer for `Bee.addAdditionalSaveData`
or `Bee.readAdditionalSaveData`. Both now name `mobs/bee.rs::to_nbt` and
`from_nbt`: the hive and flower positions, the nectar and sting state, and
`NeutralMob`'s `anger_end_time` and `angry_at`.
2026-11-09 05:18:34 +00:00
MSedgeMC 1bb2149e88 test: an angry bee's target through the chunk save
`mob_to_nbt`/`mob_from_nbt` are the pair `Game::mob_tree_nbt` and
`Game::load_mob` go through. A bee angry at the player (`Bee.angry_at =
Some(Who::Player)`, its timer 500) saves `angry_at` as the offline player's
UUID; the reloaded bee has the same player target and the same timer. A calm
bee writes no `angry_at`, even over a compound that still names one.

Without the write the save has no `angry_at` (left `None`, right `Some(IntArray([...player...]))`),
and the reloaded bee has no target (left `None`, right `Some(Player)`).
2026-11-09 05:18:34 +00:00
MSedgeMC d59333ab3a fix: an angry bee keeps the player it stung in its chunk save
`Bee` implements `NeutralMob` and its `addAdditionalSaveData` ends with
`addPersistentAngerSaveData`, which writes `anger_end_time` and `angry_at`
(the UUID of the entity the bee is angry at). `readAdditionalSaveData` reads
both back with `readPersistentAngerSaveData`.

Horizon modelled the bee's target in `Bee.angry_at` and saved only
`anger_end_time`, so a bee that had stung a player came back after a chunk
reload with its anger timer still running but no `angry_at`:
`BeeBecomeAngryTargetGoal` asks for `Some(Who::Player)` there, saw none, and
the bee stopped attacking, while an anger at another mob was forgotten the
same way.

The save now writes `angry_at` as the target's UUID (the player's own, or the
level's answer for a mob id, nothing when there is no target), and the load
reads it back as the player or as a mob the level may not have loaded yet.
2026-11-09 05:18:34 +00:00
voidsipandCodex 4b502a3c48 fix(prepare): release locks before closing descriptors
Explicitly unlock when a preparation finishes so a descriptor retained by
a forked child cannot extend the lock lifetime. Cover retained duplicates
while preserving the existing contention test.

Co-Authored-By: Codex <[email protected]>
2026-11-03 07:36:34 -06:00
515 changed files with 16162 additions and 10394 deletions

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-1
View File
@@ -13,4 +13,3 @@
87152661 rdbtCVS # added by Ludovic, 2026-10-27
84875247 Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
86072227 levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
169198624 itarqos5 # added by Ludovic, 2026-11-08 (Discord Literal; Horizon Team)
+8
View File
@@ -13,6 +13,14 @@ else (videos, Discord and other community material) lives elsewhere.
suggest something. A pull request for a roadmap item carries its `roadmap:<id>` label; ideas go to the suggestion
queue (the hub, or `/suggest` on Discord) rather than to issues, which are for bugs.
**Mod-related pull requests go to [arismoko/horizon](https://github.com/arismoko/horizon)**, the fork that carries the
mod API and reviews and merges that work. That covers the mod API, native hooks and events for mods, native mods,
content mods (`.hmod`), mixins, wasm mods, `cargo horizon-mod`, `horizon-mods`, mod builds and the registry, and
their docs ([mods](docs/mods.md), [native mods](docs/native-mods.md)). Open the pull request there from your usual
branch. Mod-related pull requests opened here are closed with a pointer to it. Engine extension points that Horizon's
own crates register (the [layer split](docs/layers.md)), resource and shader pack formats, and gameplay fixes stay
here.
## Build it
- **Prerequisites:** Rust (stable), Python 3.10+, JDK 25, and on Linux the ALSA and udev headers
Generated
+13 -7
View File
@@ -1418,6 +1418,7 @@ dependencies = [
name = "horizon-chat-filter"
version = "0.1.0"
dependencies = [
"horizon-server-files",
"serde",
"serde_json",
"toml",
@@ -1528,7 +1529,6 @@ dependencies = [
"horizon-client-render",
"horizon-command",
"horizon-core",
"horizon-friends",
"horizon-hdr",
"horizon-hooks",
"horizon-items",
@@ -1592,7 +1592,6 @@ dependencies = [
"horizon-optifine",
"horizon-polytone",
"horizon-protocol",
"horizon-render-pipeline",
"horizon-shader-api",
"horizon-shaders",
"horizon-system",
@@ -1668,6 +1667,7 @@ dependencies = [
"getrandom 0.3.4",
"hkdf",
"horizon-addresses",
"horizon-platform",
"if-addrs",
"serde",
"serde_json",
@@ -1793,13 +1793,24 @@ dependencies = [
name = "horizon-official"
version = "0.1.0"
dependencies = [
"horizon-friends",
"horizon-game",
"horizon-heartbeat",
"horizon-official-servers",
"horizon-platform",
"log",
"winresource",
]
[[package]]
name = "horizon-official-servers"
version = "0.1.0"
dependencies = [
"horizon-addresses",
"horizon-platform",
"log",
]
[[package]]
name = "horizon-optifine"
version = "0.1.0"
@@ -1891,10 +1902,6 @@ dependencies = [
"ring",
]
[[package]]
name = "horizon-render-pipeline"
version = "0.1.0"
[[package]]
name = "horizon-server"
version = "0.1.0"
@@ -1957,7 +1964,6 @@ version = "0.1.0"
dependencies = [
"half",
"horizon-core",
"horizon-render-pipeline",
"naga",
"png",
"zip",
+1 -1
View File
@@ -34,6 +34,7 @@ members = [
"crates/horizon-game",
"crates/horizon-official",
"crates/horizon-heartbeat",
"crates/horizon-official-servers",
"crates/horizon-bench",
"crates/horizon-friends",
"crates/horizon-relay",
@@ -43,7 +44,6 @@ members = [
"crates/cargo-horizon-mod",
"crates/horizon-port-pack",
"crates/horizon-shaders",
"crates/horizon-render-pipeline",
"crates/horizon-optifine",
"crates/horizon-polytone",
"crates/horizon-shader-api",
+4
View File
@@ -15,6 +15,10 @@ pub const OFFICIAL_SERVER: &str = "play.playhorizon.dev";
/// `official_server_previous` in `launcher/links.json`).
pub const OFFICIAL_SERVER_PREVIOUS: &[&str] = &["horizon.bunchy7s.dev"];
/// Afri-Network, a partner server the game added once below the official server (#9299) until
/// the partnership ended: kept so the game can take back out the entry it added.
pub const WITHDRAWN_PARTNER_SERVER: &str = "afri-network.co.za";
/// [`OFFICIAL_SERVER`] with the port its SRV record gives, for askers that don't look SRV up
/// (the telemetry server's status checks).
pub const OFFICIAL_SERVER_STATUS: &str = "play.playhorizon.dev:24454";
+21 -2
View File
@@ -26,18 +26,23 @@ pub struct AnimationMetadata {
pub enum ClipMode {
/// `day_time`: frame 0 at time 0, the last at the cycle's end, then again.
DayTime { cycle: i64 },
/// `screen_time`: the ticks the open screen has been open, over the cycle, held on the last
/// frame once it has run (it doesn't loop, measured on the real mod).
ScreenTime { cycle: i64 },
/// `weather`: frame 0 in clear weather, 1 in rain, 2 in a storm (the rain and thunder levels
/// added up), at most the last.
Weather,
/// A Polytone expression: its value's fraction is how far through the animation it is.
Expression(String),
/// `game_time`, `screen_time`, `season`: not driven yet; the animation runs on ticks.
/// `game_time`, `season`: not driven; the animation runs on ticks.
Unsupported(String),
}
/// The values [`ClipMode`]s read this frame.
pub struct ModeInputs<'a> {
pub day_time: i64,
/// The ticks the open screen has been open (0 without one).
pub screen_time: i64,
/// The rain level plus the thunder level, 0 to 2.
pub weather: f32,
/// An expression's value this frame, by its source.
@@ -116,7 +121,8 @@ impl AnimationMetadata {
match mode.as_str() {
"day_time" => ClipMode::DayTime { cycle },
"weather" => ClipMode::Weather,
"game_time" | "screen_time" | "season" => ClipMode::Unsupported(mode),
"screen_time" => ClipMode::ScreenTime { cycle },
"game_time" | "season" => ClipMode::Unsupported(mode),
_ => ClipMode::Expression(mode),
}
}),
@@ -239,6 +245,9 @@ impl AnimationClip {
pub fn sample_mode(&self, inputs: &ModeInputs) -> Option<AnimationSample> {
let fraction = match self.mode.as_ref()? {
ClipMode::DayTime { cycle } => day_fraction(inputs.day_time, *cycle),
ClipMode::ScreenTime { cycle } => {
(inputs.screen_time.max(0) as f64 / *cycle as f64).min(1.0 - f64::EPSILON)
}
ClipMode::Weather => {
let last = self.sequence.len() - 1;
let index = (inputs.weather.max(0.0) as usize).min(last);
@@ -288,6 +297,7 @@ mod mode_tests {
let expression = move |_: &str| Some(value);
clip.sample_mode(&ModeInputs {
day_time,
screen_time: day_time,
weather,
expression: &expression,
})
@@ -302,6 +312,13 @@ mod mode_tests {
.map(|t| frame(&day, t, 0.0, 0.0))
.into();
assert_eq!(frames, [0, 1, 2, 3, 1]);
// 26.3-6.8.6, four frames over 200 ticks: 40 ticks open show the first, and from ten
// seconds on the last, even after 27 (it doesn't loop).
let screen = clip(r#"{"frametime": 1, "mode": "screen_time", "time_cycle_duration": 200}"#);
let frames: Vec<u32> = [0, 40, 200, 360, 540]
.map(|t| frame(&screen, t, 0.0, 0.0))
.into();
assert_eq!(frames, [0, 0, 3, 3, 3]);
let value = clip(r#"{"frametime": 1, "mode": "0.6"}"#);
assert_eq!(frame(&value, 0, 0.0, 0.6), 2);
assert_eq!(frame(&value, 0, 0.0, 2.0), 0);
@@ -321,6 +338,7 @@ mod mode_tests {
clip(r#"{"frametime": 1}"#)
.sample_mode(&ModeInputs {
day_time: 0,
screen_time: 0,
weather: 0.0,
expression: &|_| None
})
@@ -330,6 +348,7 @@ mod mode_tests {
clip(r#"{"frametime": 1, "mode": "season"}"#)
.sample_mode(&ModeInputs {
day_time: 0,
screen_time: 0,
weather: 0.0,
expression: &|_| None
})
+2
View File
@@ -7,6 +7,8 @@ rust-version.workspace = true
description = "The dedicated server's chat filter: its [chat_filter] settings, the slur list's matcher and the mutes, with no game state (docs/chat-filter.md)"
[dependencies]
# The moderation durations, shared with `/tempban`.
horizon-server-files = { path = "../horizon-server-files" }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
toml = "1.1"
+3 -55
View File
@@ -10,6 +10,9 @@ use std::path::{Path, PathBuf};
mod normalise;
pub use horizon_server_files::duration::{
DurationUnit, duration_parts, duration_text, now_millis, parse_duration,
};
pub use normalise::{Run, Text};
/// The list built into the game, used when `words_file` is empty.
@@ -474,61 +477,6 @@ pub fn append_log(path: &Path, line: &str) -> std::io::Result<()> {
writeln!(f, "{line}")
}
/// `/tempmute`'s duration in milliseconds: a positive whole number and a unit, `s`, `m`, `h`, `d` or
/// `w` (`10m`, `2h`, `1d`).
pub fn parse_duration(text: &str) -> Option<i64> {
let unit = match text.chars().last()? {
's' => 1_000,
'm' => MINUTE,
'h' => 60 * MINUTE,
'd' => 24 * 60 * MINUTE,
'w' => 7 * 24 * 60 * MINUTE,
_ => return None,
};
let count: i64 = text[..text.len() - 1].parse().ok()?;
(count > 0).then(|| count.checked_mul(unit)).flatten()
}
/// The unit used when presenting a moderation duration to a player.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum DurationUnit {
Minute,
Hour,
Day,
}
/// A duration's rounded count and unit, shared by logs and translated replies.
pub fn duration_parts(millis: i64) -> (i64, DurationUnit) {
let (unit, kind) = if millis <= 60 * MINUTE {
(MINUTE, DurationUnit::Minute)
} else if millis <= 48 * 60 * MINUTE {
(60 * MINUTE, DurationUnit::Hour)
} else {
(24 * 60 * MINUTE, DurationUnit::Day)
};
(
millis.div_euclid(unit) + i64::from(millis.rem_euclid(unit) > 0),
kind,
)
}
/// `millis` for logs, rounded up: minutes up to an hour, hours up to two days, then days.
pub fn duration_text(millis: i64) -> String {
let (count, unit) = duration_parts(millis);
let unit = match unit {
DurationUnit::Minute => "minute",
DurationUnit::Hour => "hour",
DurationUnit::Day => "day",
};
format!("{count} {unit}{}", if count == 1 { "" } else { "s" })
}
pub fn now_millis() -> i64 {
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.map_or(0, |d| d.as_millis() as i64)
}
/// `YYYY-MM-DDTHH:MM:SSZ` for epoch milliseconds.
pub fn utc(millis: i64) -> String {
let secs = millis.div_euclid(1000);
+172 -37
View File
@@ -74,11 +74,70 @@ pub trait ResourceSource {
vec!["minecraft".into()]
}
}
/// The bundled file a language reads, and whether it drops `ß`: a regional variant reads its
/// language's file (Swiss German writes "ss" for "ß", as vanilla's de_ch does).
fn bundled_code(code: &str) -> (&str, bool) {
match code {
"ko" => ("ko_kr", false),
"hr" => ("hr_hr", false),
"de_at" => ("de_de", false),
"de_ch" => ("de_de", true),
"fr_ca" | "fr_ch" => ("fr_fr", false),
"es_ar" | "es_cl" | "es_ec" | "es_mx" | "es_uy" | "es_ve" => ("es_es", false),
code => (code, false),
}
}
/// Lang files crates above the engine ship (`horizon_hooks::lang`), each a list of
/// (code, JSON) pairs. The game's entry installs them once, before any language loads.
static CRATE_FILES: std::sync::OnceLock<&'static [&'static [(&'static str, &'static str)]]> =
std::sync::OnceLock::new();
/// Installs the crates' lang files (`horizon_hooks::lang::engine::all()`). Only the first call
/// counts.
pub fn install_crate_files(files: &'static [&'static [(&'static str, &'static str)]]) {
let _ = CRATE_FILES.set(files);
}
/// The crates' entries for language `code` (through [`bundled_code`]'s variants) that the
/// engine's own `horizon` file for it doesn't have: on a key both have, the engine wins.
fn read_crate_files(files: &[&[(&str, &str)]], code: &str, map: &mut HashMap<String, String>) {
if files.is_empty() {
return;
}
let (file, swiss) = bundled_code(code);
let mut own = HashMap::new();
if let Some(bytes) = Bundled.read(&format!("assets/horizon/lang/{code}.json")) {
read_lang_file(&bytes, &mut own);
}
for (c, json) in files.iter().flat_map(|f| f.iter()) {
if *c != file {
continue;
}
let mut theirs = HashMap::new();
if swiss {
read_lang_file(json.replace('ß', "ss").as_bytes(), &mut theirs);
} else {
read_lang_file(json.as_bytes(), &mut theirs);
}
for (key, value) in theirs {
if !own.contains_key(&key) {
map.insert(key, value);
}
}
}
}
/// Horizon's own strings, compiled in so they need no prepared resources.
struct Bundled;
impl ResourceSource for Bundled {
fn read(&self, path: &str) -> Option<Vec<u8>> {
let body = match path {
let code = path
.strip_prefix("assets/horizon/lang/")?
.strip_suffix(".json")?;
let (file, swiss) = bundled_code(code);
let path = format!("assets/horizon/lang/{file}.json");
let body = match path.as_str() {
"assets/horizon/lang/en_us.json" => {
include_str!("../../horizon-client/assets/horizon/lang/en_us.json")
}
@@ -103,10 +162,10 @@ impl ResourceSource for Bundled {
"assets/horizon/lang/tr_tr.json" => {
include_str!("../../horizon-client/assets/horizon/lang/tr_tr.json")
}
"assets/horizon/lang/ko_kr.json" | "assets/horizon/lang/ko.json" => {
"assets/horizon/lang/ko_kr.json" => {
include_str!("../../horizon-client/assets/horizon/lang/ko_kr.json")
}
"assets/horizon/lang/hr_hr.json" | "assets/horizon/lang/hr.json" => {
"assets/horizon/lang/hr_hr.json" => {
include_str!("../../horizon-client/assets/horizon/lang/hr_hr.json")
}
"assets/horizon/lang/pt_pt.json" => {
@@ -331,30 +390,20 @@ impl ResourceSource for Bundled {
"assets/horizon/lang/vec_it.json" => {
include_str!("../../horizon-client/assets/horizon/lang/vec_it.json")
}
"assets/horizon/lang/de_de.json" | "assets/horizon/lang/de_at.json" => {
"assets/horizon/lang/de_de.json" => {
include_str!("../../horizon-client/assets/horizon/lang/de_de.json")
}
// Swiss German writes "ss" for "ß", as vanilla's de_ch does.
"assets/horizon/lang/de_ch.json" => {
let de = include_str!("../../horizon-client/assets/horizon/lang/de_de.json");
return Some(de.replace('ß', "ss").into_bytes());
}
"assets/horizon/lang/fr_fr.json"
| "assets/horizon/lang/fr_ca.json"
| "assets/horizon/lang/fr_ch.json" => {
"assets/horizon/lang/fr_fr.json" => {
include_str!("../../horizon-client/assets/horizon/lang/fr_fr.json")
}
"assets/horizon/lang/es_es.json"
| "assets/horizon/lang/es_ar.json"
| "assets/horizon/lang/es_cl.json"
| "assets/horizon/lang/es_ec.json"
| "assets/horizon/lang/es_mx.json"
| "assets/horizon/lang/es_uy.json"
| "assets/horizon/lang/es_ve.json" => {
"assets/horizon/lang/es_es.json" => {
include_str!("../../horizon-client/assets/horizon/lang/es_es.json")
}
_ => return None,
};
if swiss {
return Some(body.replace('ß', "ss").into_bytes());
}
Some(body.as_bytes().to_vec())
}
fn namespaces(&self) -> Vec<String> {
@@ -438,6 +487,16 @@ impl Language {
/// from every namespace and every source in priority order (later sources
/// override).
pub fn load(sources: &[&dyn ResourceSource], code: &str) -> Self {
let crate_files = CRATE_FILES.get().copied().unwrap_or_default();
Self::load_with(sources, code, crate_files)
}
/// [`Language::load`] with these crates' lang files.
fn load_with(
sources: &[&dyn ResourceSource],
code: &str,
crate_files: &[&[(&str, &str)]],
) -> Self {
let mut map = HashMap::new();
let mut codes = vec![DEFAULT];
if code != DEFAULT {
@@ -453,12 +512,14 @@ impl Language {
sources.iter().flat_map(|s| s.namespaces()).collect();
for c in codes {
for namespace in &namespaces {
for source in sources {
let Some(bytes) = source.read(&format!("assets/{namespace}/lang/{c}.json"))
else {
continue;
};
read_lang_file(&bytes, &mut map);
for (i, source) in sources.iter().enumerate() {
if let Some(bytes) = source.read(&format!("assets/{namespace}/lang/{c}.json")) {
read_lang_file(&bytes, &mut map);
}
// The crates' text right after the engine's own (`Bundled`, the first source).
if i == 0 && namespace == "horizon" {
read_crate_files(crate_files, c, &mut map);
}
}
}
}
@@ -688,6 +749,43 @@ mod tests {
);
}
#[test]
fn a_crates_text_loads_after_the_engines_and_before_packs() {
static CRATE: &[(&str, &str)] = &[
(
"en_us",
r#"{"test.crate.hello": "Hello", "horizon.osk.close": "Shut", "test.crate.packed": "Crate"}"#,
),
(
"de_de",
r#"{"test.crate.hello": "Grüß dich", "horizon.osk.close": "Zu"}"#,
),
("fr_fr", r#"{"test.crate.hello": "Bonjour"}"#),
];
let pack = Mem(HashMap::from([(
"assets/horizon/lang/en_us.json".to_owned(),
br#"{"test.crate.packed": "Pack"}"#.to_vec(),
)]));
let load = |code| Language::load_with(&[&pack], code, &[CRATE]);
let en = load("en_us");
assert_eq!(en.get("test.crate.hello"), Some("Hello"));
// The engine's own file wins on a key both have; a pack wins over both.
assert_eq!(en.get("horizon.osk.close"), Some("Close"));
assert_eq!(en.get("test.crate.packed"), Some("Pack"));
let de = load("de_de");
assert_eq!(de.get("test.crate.hello"), Some("Grüß dich"));
assert_eq!(de.get("horizon.osk.close"), Some("Schließen"));
// Regional variants read their language's file, as the engine's do.
assert_eq!(load("de_ch").get("test.crate.hello"), Some("Grüss dich"));
assert_eq!(load("fr_ca").get("test.crate.hello"), Some("Bonjour"));
// A language the crate lacks falls back to its English.
assert_eq!(load("pl_pl").get("test.crate.hello"), Some("Hello"));
// Without crate files, nothing changes.
let plain = Language::load_with(&[&pack], "de_de", &[]);
assert_eq!(plain.get("test.crate.hello"), None);
assert_eq!(plain.len() + 1, de.len());
}
#[test]
fn a_scoped_language_is_the_calling_threads_and_reports_what_it_lacks() {
let empty = Mem(HashMap::new());
@@ -739,6 +837,20 @@ mod tests {
std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
.join("../horizon-client/assets/horizon/lang")
}
/// The crates whose own lang files the game loads (`crates/<name>/assets/lang`,
/// registered through `horizon_hooks::lang`), with that folder.
fn crate_lang_dirs() -> Vec<(String, std::path::PathBuf)> {
let crates = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("..");
let mut dirs: Vec<_> = std::fs::read_dir(&crates)
.unwrap()
.flatten()
.map(|e| (e.file_name().into_string().unwrap(), e.path()))
.map(|(name, path)| (name, path.join("assets/lang")))
.filter(|(_, dir)| dir.join("en_us.json").is_file())
.collect();
dirs.sort();
dirs
}
/// The keys of a flat bundled file in file order, duplicates included (a map
/// would keep only the last of two equal keys). One `"key": "value"` per line.
fn file_keys(body: &str) -> Vec<String> {
@@ -776,11 +888,33 @@ mod tests {
#[test]
fn bundled_files_are_served_and_have_no_stale_or_repeated_keys() {
let dir = bundled_dir();
let engine = check_lang_dir(&bundled_dir(), true);
assert!(
engine.1 >= 7,
"found {} bundled lang files in {}",
engine.1,
bundled_dir().display()
);
// A crate's files pass the same checks. Its keys are its own: on a key the engine's
// files also have, the engine's text would win and hide the crate's.
for (name, dir) in crate_lang_dirs() {
let (en, _) = check_lang_dir(&dir, false);
for key in en.keys() {
assert!(
!engine.0.contains_key(key),
"{name}: {key} is also the engine's"
);
}
}
}
/// The checks every lang folder passes: flat maps, no repeated key, no key en_us lacks, the
/// same placeholders as English, no empty text. Its en_us and how many files it has.
fn check_lang_dir(dir: &std::path::Path, bundled: bool) -> (HashMap<String, String>, usize) {
let en_body = std::fs::read_to_string(dir.join("en_us.json")).unwrap();
let en: HashMap<String, String> = serde_json::from_str(&en_body).unwrap();
let mut seen = 0;
for entry in std::fs::read_dir(&dir).unwrap().flatten() {
for entry in std::fs::read_dir(dir).unwrap().flatten() {
let name = entry.file_name().into_string().unwrap();
let Some(code) = name.strip_suffix(".json") else {
continue;
@@ -789,7 +923,7 @@ mod tests {
// A file that Bundled::read does not name is never loaded.
let path = format!("assets/horizon/lang/{name}");
assert!(
Bundled.read(&path).is_some(),
!bundled || Bundled.read(&path).is_some(),
"{name} is not served by Bundled"
);
let body = std::fs::read_to_string(entry.path()).unwrap();
@@ -815,11 +949,7 @@ mod tests {
assert!(!value.trim().is_empty(), "{code}: {key} is empty");
}
}
assert!(
seen >= 7,
"found {seen} bundled lang files in {}",
dir.display()
);
(en, seen)
}
#[test]
@@ -834,10 +964,10 @@ mod tests {
}
}
}
let en: HashMap<String, String> = serde_json::from_str(
&std::fs::read_to_string(bundled_dir().join("en_us.json")).unwrap(),
)
.unwrap();
let english = |dir: &std::path::Path| -> HashMap<String, String> {
serde_json::from_str(&std::fs::read_to_string(dir.join("en_us.json")).unwrap()).unwrap()
};
let mut en = english(&bundled_dir());
let crates = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("..");
let mut files = Vec::new();
for krate in [
@@ -847,6 +977,11 @@ mod tests {
] {
rust_files(&crates.join(krate).join("src"), &mut files);
}
// A crate that ships lang files names its keys in its own sources.
for (name, dir) in crate_lang_dirs() {
en.extend(english(&dir));
rust_files(&crates.join(name).join("src"), &mut files);
}
assert!(files.len() > 100, "found only {} sources", files.len());
let mut found = 0;
for file in files {
@@ -1441,6 +1441,16 @@ pub enum Rumble {
},
Totem,
}
impl From<crate::input_source::Feedback> for Rumble {
fn from(event: crate::input_source::Feedback) -> Self {
use crate::input_source::Feedback;
match event {
Feedback::BlockBroken => Rumble::BlockBroken,
Feedback::Explosion { distance, radius } => Rumble::Explosion { distance, radius },
Feedback::Totem => Rumble::Totem,
}
}
}
/// A vibration: the heavy (low-frequency) and light motors, 0..1, and how
/// long it lasts.
#[derive(Clone, Copy, Debug, PartialEq)]
@@ -0,0 +1,15 @@
//! The engine's side of the input source (docs/layers.md, "Controllers, splitscreen, replays and
//! UI pages"): what gameplay tells a device beyond the keyboard and mouse. Gameplay names these
//! types, never a controller's; the controller code answers.
/// Something that happened to the player that a device may let them feel (a controller's
/// vibration). The device decides how, or whether.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Feedback {
/// The player broke a block.
BlockBroken,
/// An explosion this far away (blocks) with this power.
Explosion { distance: f64, radius: f32 },
/// A totem of undying saved the player.
Totem,
}
+1
View File
@@ -9,6 +9,7 @@ pub mod gamepad;
pub mod gameplay_guide;
pub mod held;
pub mod input;
pub mod input_source;
pub mod interaction_input;
pub mod key_names;
pub mod keybinds;
+33
View File
@@ -670,6 +670,39 @@ pub fn with_horizon_icon(
attributes
}
/// The screen a window is on: its size in physical pixels, its refresh rate where the OS gives
/// it, and its scale. For `horizon-ctl status` and the performance statistics' `system.display`.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Display {
pub width: u32,
pub height: u32,
pub refresh_hz: Option<u32>,
pub scale: f64,
}
/// The screen `window` is on, else the primary one, else the only one: right after the window
/// is made, Wayland doesn't say yet which screen it is on.
pub fn monitor(window: &winit::window::Window) -> Option<winit::monitor::MonitorHandle> {
let only = || {
let mut all = window.available_monitors();
all.next().filter(|_| all.next().is_none())
};
window
.current_monitor()
.or_else(|| window.primary_monitor())
.or_else(only)
}
/// [`monitor`]'s size, refresh rate and scale.
pub fn display(window: &winit::window::Window) -> Option<Display> {
monitor(window).map(|m| Display {
width: m.size().width,
height: m.size().height,
refresh_hz: m.refresh_rate_millihertz().map(|r| r.div_ceil(1000)),
scale: m.scale_factor(),
})
}
#[cfg(test)]
mod tests {
use super::*;
+3 -5
View File
@@ -42,8 +42,6 @@ horizon-chat-filter = { path = "../horizon-chat-filter" }
horizon-shaders = { path = "../horizon-shaders" }
# Horizon's own shader packs: the format, the stages and the check (docs/shaders.md).
horizon-shader-api = { path = "../horizon-shader-api" }
# Play with Friends: invite codes and their tunnel; the `friends` feature.
horizon-friends = { path = "../horizon-friends", optional = true }
# The narrator (GameNarrator): text-to-speech of chat, system messages and screens.
horizon-narrator = { path = "../horizon-narrator" }
# Horizon mods: sandboxed WebAssembly components, off unless installed and turned on (docs/mods.md).
@@ -111,16 +109,16 @@ objc2-foundation = { version = "0.3", default-features = false, features = ["std
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
[features]
default = ["audio", "controllers", "discord", "friends"]
default = ["audio", "controllers", "horizon-extras"]
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
audio = ["horizon-client-render/audio"]
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
controllers = ["dep:gilrs", "horizon-client-input/controllers"]
# Horizon's own parts still in this crate (docs/forking.md, docs/layers.md): the features below.
horizon-extras = ["discord"]
# "Playing Horizon" on the player's Discord profile (`discord_presence`).
discord = []
# Play with Friends, joining side (`net.rs`): without it no invite code joins.
friends = ["dep:horizon-friends"]
# Records the call sites of mob random draws (`mob_ai_probe` traces).
rng-trace = ["horizon-core/rng-trace"]
# Compatibility with earlier experiment commands: main already uses mimalloc.
+4 -1
View File
@@ -26,7 +26,6 @@ horizon-narrator = { path = "../horizon-narrator" }
horizon-optifine = { path = "../horizon-optifine" }
horizon-polytone = { path = "../horizon-polytone" }
horizon-protocol = { path = "../horizon-protocol" }
horizon-render-pipeline = { path = "../horizon-render-pipeline" }
horizon-shader-api = { path = "../horizon-shader-api" }
horizon-shaders = { path = "../horizon-shaders" }
horizon-system = { path = "../horizon-system" }
@@ -77,6 +76,10 @@ wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
audio = ["dep:cpal"]
# Helpers horizon-client's tests build their fixtures with.
test-support = []
# horizon-client's `horizon-extras`: asking the device for hardware ray tracing on request
# (`gfx/ray_query.rs`, `HORIZON_RAY_TRACING=1`). Without it the device is requested as without
# the variable.
horizon-extras = []
[lints]
workspace = true
@@ -0,0 +1,158 @@
//! Audio occlusion, attenuation and mixing benchmark.
//! Run with: `cargo run --profile fast -p horizon-client-render --example audio_bench`
use horizon_client_render::{
audio::Audio,
sound_engine::{MobSound, SoundInstance, Sounds, TickContext},
};
use std::{path::Path, time::Instant};
fn main() {
println!("=== Horizon Audio Attenuation & Mixing Benchmark ===");
let mut audio = Audio::silent(Path::new("/nonexistent"));
audio.engine.loaded = true;
audio.backend_live_for_bench();
audio.record_heard = false;
// Register a sound event with attenuation distance 16
audio.engine.registry.add_file(
"minecraft",
br#"{"bench.loop":{"attenuation_distance":16,"sounds":[{"name":"bench/loop","stream":false}]}}"#,
&|_, _| true,
);
// Insert 1 second of audio into cache (48000 mono samples)
let samples: Vec<f32> = (0..48_000)
.map(|i| ((i as f32) * 440.0 * 2.0 * std::f32::consts::PI / 48000.0).sin() * 0.5)
.collect();
audio.insert_cached_sound("minecraft:bench/loop", samples, 48_000, 1);
// 1. Benchmark set_listener (called every client render frame)
let listener_iterations = 200_000;
let start = Instant::now();
for i in 0..listener_iterations {
let angle = (i as f32) * 0.01;
audio.set_listener(
[
100.0 + (angle.cos() as f64) * 5.0,
64.0,
200.0 + (angle.sin() as f64) * 5.0,
],
angle,
0.0,
);
}
let listener_elapsed = start.elapsed();
println!(
"1. set_listener moving (render frame): {:?} for {} calls ({:.2} ns/call)",
listener_elapsed,
listener_iterations,
(listener_elapsed.as_nanos() as f64) / (listener_iterations as f64)
);
// 1b. Benchmark set_listener stationary (lock elimination early-out)
let stationary_iterations = 200_000;
let start = Instant::now();
for _ in 0..stationary_iterations {
audio.set_listener([100.0, 64.0, 200.0], 0.0, 0.0);
}
let stationary_elapsed = start.elapsed();
println!(
"1b. set_listener stationary (lock early-out): {:?} for {} calls ({:.2} ns/call)",
stationary_elapsed,
stationary_iterations,
(stationary_elapsed.as_nanos() as f64) / (stationary_iterations as f64)
);
// 2. Play 128 sounds in the world at various distances from listener at [100.0, 64.0, 200.0]
// 64 sounds within attenuation distance (<16 blocks)
// 64 sounds outside attenuation distance (>16 blocks)
for i in 0..128 {
let dist = if i < 64 {
(i as f64) * 0.24 // 0 to 15.1 blocks (audible)
} else {
17.0 + ((i - 64) as f64) * 1.5 // 17 to 111.5 blocks (out of attenuation range)
};
let pos = [100.0 + dist, 64.0, 200.0];
let instance = SoundInstance::new(
"minecraft:bench.loop",
crate_sound_source(i),
1.0,
1.0,
horizon_core::random::LegacyRandom::new(i as i64),
true, // looping
0,
horizon_client_render::sound_engine::Attenuation::Linear,
pos,
false,
);
audio.play_instance(instance, false);
}
// 3. Benchmark mix_buffer (5000 buffers of 1024 stereo frames @ 48kHz = ~106 seconds of audio mixing)
let mut buffer = vec![0.0f32; 1024 * 2];
let mix_iterations = 5_000;
let start = Instant::now();
for _ in 0..mix_iterations {
audio.mix_buffer(&mut buffer, 2, 48_000);
}
let mix_elapsed = start.elapsed();
println!(
"2. mix_buffer (128 active channels, 1024 stereo frames): {:?} for {} buffers ({:.2} µs/buffer)",
mix_elapsed,
mix_iterations,
(mix_elapsed.as_micros() as f64) / (mix_iterations as f64)
);
// 4. Benchmark SoundEngine::tick with ticking mob sounds
let mut mobs = Vec::new();
for i in 0..64 {
mobs.push(MobSound {
id: 2000 + i,
position: [100.0 + (i as f64) * 0.5, 64.0, 200.0 + (i as f64) * 0.5],
speed: 0.25,
baby: false,
angry: i % 2 == 0,
silent: false,
attack_scale: 0.5,
sniffer_digging: false,
});
}
let tick_ctx = TickContext {
player_underwater: false,
player_removed: false,
vehicle: None,
carts: Vec::new(),
mobs: mobs.clone(),
frozen: false,
player_position: [100.0, 64.0, 200.0],
player_speed_sqr: 0.1,
player_fall_flying: false,
ridden: None,
camera_position: [100.0, 64.0, 200.0],
};
let tick_iterations = 10_000;
let start = Instant::now();
for _ in 0..tick_iterations {
audio.tick(false, &tick_ctx);
}
let tick_elapsed = start.elapsed();
println!(
"3. SoundEngine::tick (64 channels + ticking): {:?} for {} ticks ({:.2} µs/tick)",
tick_elapsed,
tick_iterations,
(tick_elapsed.as_micros() as f64) / (tick_iterations as f64)
);
}
fn crate_sound_source(i: u32) -> usize {
match i % 6 {
0 => 0, // master
1 => 1, // music
2 => 2, // records
3 => 3, // weather
4 => 4, // blocks
_ => 5, // hostile
}
}
@@ -386,6 +386,7 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
path: path.clone(),
size: None,
scaled: false,
background: false,
});
for _ in 0..32 {
draw(&mut renderer)?;
@@ -207,6 +207,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
path: out.join("cpu.png"),
size: None,
scaled: false,
background: false,
});
renderer.render(&frame)?;
let expected = read(&out.join("cpu.png"));
@@ -251,6 +252,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
path: out.join("gpu.png"),
size: None,
scaled: false,
background: false,
});
renderer.render(&frame)?;
assert_eq!(
@@ -167,6 +167,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
path: path.clone(),
size: None,
scaled: false,
background: false,
});
// twice: the first frame of a new warp builds it
renderer.render(&frame).unwrap();
@@ -336,6 +337,7 @@ fn bench(renderer: &mut Renderer, out: &Path) -> Result<(), Box<dyn std::error::
path: out.join("bench.png"),
size: None,
scaled: false,
background: false,
});
renderer.render(&frame).unwrap();
renderer.render(&frame).unwrap();
+2 -2
View File
@@ -382,8 +382,8 @@ impl RenderAssets {
};
// After the connected tiles: a tile identical to a block shares its layer, and the
// overlays skip shared layers.
if draws {
emissive = crate::native_emissive::load_optifine(root, &mut sprites);
if draws && let Some(suffix) = crate::pack_hooks::formats().emissive_suffix(root) {
emissive = crate::native_emissive::load_overlays(root, &suffix, &mut sprites);
}
sprites.save_disk_cache();
if draws {
@@ -233,11 +233,11 @@ pub fn texture_path(root: &Path, texture: &str, directory: &str) -> PathBuf {
}
let (namespace, path) = texture.split_once(':').unwrap_or(("minecraft", texture));
let rel = format!("assets/{namespace}/{directory}/{path}.png");
root.join(if horizon_optifine::paths::valid(&rel) {
&rel
} else {
NOWHERE
})
// No `.`, `..` or empty segment, and no `\` (a separator on Windows, where `..\..` climbs).
let stays = rel
.split('/')
.all(|segment| !matches!(segment, "" | "." | "..") && !segment.contains('\\'));
root.join(if stays { &rel } else { NOWHERE })
}
/// `SpriteSourceList.list`: every sprite id of the atlas and its origin.
+167 -53
View File
@@ -478,6 +478,7 @@ pub struct Audio {
pub record_heard: bool,
pub listener: [f64; 3],
pub listener_yaw: f32,
pub listener_pitch: f32,
pub master: f32,
/// Seeds of positional plays (the client level random's `nextLong`).
random: LegacyRandom,
@@ -722,6 +723,29 @@ impl Backend for MixerBackend {
fn set_unmuffled(&mut self, channel: ChannelId, unmuffled: bool) {
self.with(channel, |c| c.unmuffled = unmuffled);
}
fn update_channel(&mut self, channel: ChannelId, volume: f32, pitch: f32, position: [f64; 3]) {
if let Ok(mut m) = self.mixer.lock()
&& let Some(c) = m.channels.get_mut(&channel)
{
c.gain = volume;
c.pitch = pitch;
c.at = [position[0] as f32, position[1] as f32, position[2] as f32];
}
}
fn filter_stopped(&mut self, live: &[(u64, ChannelId)], stopped: &mut Vec<u64>) {
if let Ok(m) = self.mixer.lock() {
for &(h, c) in live {
if m.channels
.get(&c)
.is_none_or(|ch| ch.state == State::Stopped)
{
stopped.push(h);
}
}
} else {
stopped.extend(live.iter().map(|&(h, _)| h));
}
}
/// `getCompleteBuffer` (cached, else decoded on the decoder thread) or
/// `getStream` (decoded on a thread of its own), then attach and
/// `alSourcePlay`. A sound that cannot load leaves its source initial,
@@ -822,18 +846,24 @@ impl Backend for MixerBackend {
/// pinned client's) rendered through `ALC_SOFT_loopback` within 1e-5.
fn stereo_gains(right: f32, up: f32, forward: f32) -> [f32; 2] {
let length = (right * right + up * up + forward * forward).sqrt();
stereo_gains_with_length(right, up, forward, length)
}
#[inline]
fn stereo_gains_with_length(right: f32, up: f32, forward: f32, length: f32) -> [f32; 2] {
if length <= f32::EPSILON {
return stereo_gains(0.0, 0.0, 1.0);
return stereo_gains_with_length(0.0, 0.0, 1.0, 1.0);
}
let elevation = (up / length).clamp(-1.0, 1.0).asin();
let u = (up / length).clamp(-1.0, 1.0);
let cos_elev = (1.0 - u * u).max(0.0).sqrt();
let mut azimuth = right.atan2(forward);
if azimuth.abs() < std::f32::consts::FRAC_PI_2 {
azimuth = (azimuth.abs() * 1.5)
.min(std::f32::consts::FRAC_PI_2)
.copysign(azimuth);
}
let side = azimuth.sin() * elevation.cos();
let front = azimuth.cos() * elevation.cos() * 0.095_660_8;
let (sin_az, cos_az) = azimuth.sin_cos();
let side = sin_az * cos_elev;
let front = cos_az * cos_elev * 0.095_660_8;
[0.5 - 0.5 * side + front, 0.5 + 0.5 * side + front]
}
/// The gain OpenAL applies for distance (`AL_LINEAR_DISTANCE` with reference
@@ -853,16 +883,10 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
// and OpenAL's right = forward x up.
let basis = |yaw: f32, pitch: f32| {
let (yaw, pitch) = (f64::from(yaw.to_radians()), f64::from(pitch.to_radians()));
let forward = [
-yaw.sin() * pitch.cos(),
-pitch.sin(),
yaw.cos() * pitch.cos(),
];
let up = [
-yaw.sin() * pitch.sin(),
pitch.cos(),
yaw.cos() * pitch.sin(),
];
let (yaw_sin, yaw_cos) = yaw.sin_cos();
let (pitch_sin, pitch_cos) = pitch.sin_cos();
let forward = [-yaw_sin * pitch_cos, -pitch_sin, yaw_cos * pitch_cos];
let up = [-yaw_sin * pitch_sin, pitch_cos, yaw_cos * pitch_sin];
let right = [
forward[1] * up[2] - forward[2] * up[1],
forward[2] * up[0] - forward[0] * up[2],
@@ -896,7 +920,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
// Gains and pans per source for this buffer.
let mut voices = std::mem::take(&mut mixer.voices);
voices.clear();
for (id, c) in &mixer.channels {
for (id, c) in &mut mixer.channels {
let Some((_, source_rate, source_channels)) = &c.samples else {
continue;
};
@@ -907,6 +931,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
if c.state != State::Playing {
continue;
}
let at = [f64::from(c.at[0]), f64::from(c.at[1]), f64::from(c.at[2])];
let away = |listener: [f64; 3]| {
[
@@ -915,45 +940,56 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
at[2] - listener[2],
]
};
let length = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
// The nearest camera hears it (one camera but in splitscreen).
let camera = mixer
.cameras
.iter()
.filter(|camera| c.relative || camera.2 == c.world)
.min_by(|a, b| length(away(a.0)).total_cmp(&length(away(b.0))))
.map(|camera| (camera.0, camera.1));
// Unheard sources still advance: returning to a world must not resume stale sounds.
let length_sq = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
let camera = if !shared {
let cam = &mixer.cameras[0];
if c.relative || cam.2 == c.world {
Some((cam.0, cam.1))
} else {
None
}
} else {
mixer
.cameras
.iter()
.filter(|camera| c.relative || camera.2 == c.world)
.min_by(|a, b| length_sq(away(a.0)).total_cmp(&length_sq(away(b.0))))
.map(|camera| (camera.0, camera.1))
};
let (listener, (forward, up, right)) = camera.unwrap_or(([0.0; 3], basis(0.0, 0.0)));
let d = if c.relative { at } else { away(listener) };
let distance = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt() as f32;
let gain = if camera.is_some() {
c.gain.clamp(0.0, 1.0)
* if direct {
1.0
} else {
distance_gain(c.linear, distance)
let d_sqr = length_sq(d);
let (gain, [left, right]) = if camera.is_none() {
(0.0, [0.0, 0.0])
} else if direct {
let gain = c.gain.clamp(0.0, 1.0);
(gain, [gain, gain])
} else {
let mut zero = false;
if let Some(max) = c.linear {
let max_d = max as f64;
if max <= 0.0 || (!c.relative && d_sqr >= max_d * max_d) {
zero = true;
}
} else {
0.0
};
let [left, right] = if direct {
[gain, gain]
} else {
// Relative sources are already in OpenAL's listener space (-Z ahead).
let [mut left, mut right] = if c.relative {
stereo_gains(d[0] as f32, d[1] as f32, -d[2] as f32)
} else {
stereo_gains(dot(d, right), dot(d, up), dot(d, forward))
};
if shared {
// Several players on the speakers: half the stereo width, as left and right are
// nobody's in particular.
let middle = (left + right) / 2.0;
left = middle + (left - middle) / 2.0;
right = middle + (right - middle) / 2.0;
}
[left * gain, right * gain]
if zero {
(0.0, [0.0, 0.0])
} else {
let distance = d_sqr.sqrt() as f32;
let gain = c.gain.clamp(0.0, 1.0) * distance_gain(c.linear, distance);
let [mut left, mut right] = if c.relative {
stereo_gains_with_length(d[0] as f32, d[1] as f32, -d[2] as f32, distance)
} else {
stereo_gains_with_length(dot(d, right), dot(d, up), dot(d, forward), distance)
};
if shared {
let middle = (left + right) * 0.5;
left = middle + (left - middle) * 0.5;
right = middle + (right - middle) * 0.5;
}
(gain, [left * gain, right * gain])
}
};
let step = f64::from(*source_rate) / f64::from(rate) * f64::from(c.pitch.max(0.0));
voices.push((*id, [left, right, gain], step));
@@ -974,6 +1010,40 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
};
let source_channels = source_channels as usize;
let frames = samples.len() / source_channels;
let inaudible = if channels >= 2 {
left == 0.0 && right == 0.0
} else {
gain == 0.0
};
if inaudible {
let buffer_frames = data.len() / channels;
// As the loop below: a sound of one frame or none stops, looping or not.
if !c.looping || frames <= 1 {
// `frames` may be 0: no `frames - 1` in usize. A step of 0 never
// reaches the end, as in the loop below.
let needed = frames as f64 - 1.0 - c.position;
if needed <= 0.0 {
c.state = State::Stopped;
} else if step > 0.0 {
let steps_to_stop = needed / step;
if (buffer_frames as f64) >= steps_to_stop {
c.state = State::Stopped;
} else {
c.position += step * (buffer_frames as f64);
}
}
} else {
for _ in 0..buffer_frames {
let i = c.position as usize;
if i + 1 >= frames {
c.position = 0.0;
}
c.position += step;
}
}
continue;
}
let out: &mut [f32] = if muffling && !c.unmuffled {
&mut bus
} else {
@@ -992,8 +1062,8 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
}
let t = (c.position - i as f64) as f32;
if source_channels > 1 {
let l = samples[i * 2] * (1.0 - t) + samples[(i + 1) * 2] * t;
let r = samples[i * 2 + 1] * (1.0 - t) + samples[(i + 1) * 2 + 1] * t;
let l = samples[i * 2] + (samples[(i + 1) * 2] - samples[i * 2]) * t;
let r = samples[i * 2 + 1] + (samples[(i + 1) * 2 + 1] - samples[i * 2 + 1]) * t;
if channels >= 2 {
frame[0] += l * left;
frame[1] += r * right;
@@ -1001,7 +1071,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
frame[0] += (l + r) * 0.5 * gain;
}
} else {
let s = samples[i] * (1.0 - t) + samples[i + 1] * t;
let s = samples[i] + (samples[i + 1] - samples[i]) * t;
if channels >= 2 {
frame[0] += s * left;
frame[1] += s * right;
@@ -1412,6 +1482,7 @@ impl Audio {
record_heard: false,
listener: [0.0; 3],
listener_yaw: 0.0,
listener_pitch: 0.0,
master: 1.0,
random: crate::random_source::create(),
source_override: None,
@@ -1535,8 +1606,12 @@ impl Audio {
/// `SoundManager.updateSource`: the camera position and rotation
/// (`Listener.setTransform` takes its forward and up vectors).
pub fn set_listener(&mut self, position: [f64; 3], yaw: f32, pitch: f32) {
if self.listener == position && self.listener_yaw == yaw && self.listener_pitch == pitch {
return;
}
self.listener = position;
self.listener_yaw = yaw;
self.listener_pitch = pitch;
if let Ok(mut m) = self.backend.mixer.lock() {
if self.backend.owner == 0 {
m.listener = position;
@@ -1576,6 +1651,7 @@ impl Audio {
record_heard: false,
listener: [0.0; 3],
listener_yaw: 0.0,
listener_pitch: 0.0,
master: self.master,
random: crate::random_source::create(),
source_override: None,
@@ -2109,6 +2185,25 @@ impl Audio {
})
.collect()
}
/// Mixes one buffer of audio into `data` (channels: 1 or 2, rate in Hz).
pub fn mix_buffer(&mut self, data: &mut [f32], channels: usize, rate: u32) {
if let Ok(mut m) = self.backend.mixer.lock() {
mix(&mut m, data, channels, rate);
}
}
#[doc(hidden)]
pub fn insert_cached_sound(&mut self, key: &str, samples: Vec<f32>, rate: u32, channels: u16) {
if let Ok(mut c) = self.backend.cache.lock() {
c.insert(
key.to_owned(),
Some((std::sync::Arc::new(samples), rate, channels)),
);
}
}
#[doc(hidden)]
pub fn backend_live_for_bench(&mut self) {
self.backend.live = true;
}
}
impl Sounds for Audio {
fn engine(&mut self) -> &mut SoundEngine {
@@ -2613,6 +2708,25 @@ mod tests {
assert_eq!(data, [0.0; 4], "returning must not resume the old one-shot");
}
/// A sound of one frame or none, heard or not, looping or not, stops at its first
/// buffer as the mixing loop stops it: none stays playing (and holds its channel).
#[test]
fn sounds_too_short_to_mix_stop_even_unheard() {
for (samples, looping) in [(vec![], false), (vec![1.0], false), (vec![1.0], true)] {
let mut mixer = Mixer::default();
let mut source = channel(samples.clone(), None, [0.0; 3], looping);
source.gain = 0.0;
mixer.channels.insert(1, source);
let mut data = [0.0; 4];
mix(&mut mixer, &mut data, 2, 48_000);
assert_eq!(
mixer.channels[&1].state,
State::Stopped,
"{samples:?} {looping}"
);
}
}
#[test]
fn variants_of_one_sound_are_the_same_sound() {
assert_eq!(
@@ -121,8 +121,8 @@ impl CommandBlock {
condition_met: flag("conditionMet", false),
}
}
/// `CommandBlockEntity.saveAdditional`. The last output is written as a
/// plain string component.
/// `CommandBlockEntity.saveAdditional`. The last output is the component
/// itself (`ComponentSerialization.CODEC`), styles and click events kept.
pub fn save(&self) -> Vec<(&'static str, Tag)> {
let mut out = vec![
("Command", Tag::String(self.command.as_str().into())),
@@ -135,7 +135,7 @@ impl CommandBlock {
if self.track_output
&& let Some(last) = &self.last_output
{
out.push(("LastOutput", Tag::String(last.plain().as_str().into())));
out.push(("LastOutput", scoreboard::component_tag(&last.component())));
}
out.push((
"UpdateLastExecution",
+76 -204
View File
@@ -1,27 +1,34 @@
//! OptiFine custom skies (`horizon_optifine::sky`) as the game draws them: a pack's layers with
//! their decoded textures, read once with the pack, and each frame's choice of layers, their
//! brightness and rotation ([`CustomSky::draws`]), which `gfx::custom_sky` draws over the
//! vanilla sky. A pack without `optifine/sky` gives an empty [`CustomSky`] and the sky stays
//! vanilla.
//! Custom sky layers: skyboxes a pack draws over the vanilla sky, in a format vanilla doesn't read
//! (OptiFine's), which the platform's pack formats fill ([`crate::pack_hooks`]). The layers'
//! textures are read once with the pack; each frame the game asks for the layers to draw, their
//! brightness and rotation ([`SkyLayers::draws`]), and `gfx::custom_sky` draws them over the
//! vanilla sky. A pack without layers keeps the vanilla sky.
use std::path::Path;
use std::sync::Arc;
use glam::{Mat4, Vec3};
use horizon_optifine::sky::{Blend, Conditions, Skies, SkyLayer, Transition};
use glam::Mat4;
/// A layer's texture, RGBA8.
/// A layer's texture, RGBA8: the skybox's six faces in a 3x2 grid, bottom, top and south in the
/// top row, west, north and east below (`gfx::custom_sky`'s faces).
pub struct Image {
pub width: u32,
pub height: u32,
pub rgba: Vec<u8>,
}
/// The pack's layers, by world, with one texture per layer (`images[i]` for the `i`th layer
/// over all worlds, in `worlds` order).
#[derive(Default)]
pub struct CustomSky {
worlds: Vec<(i32, Vec<SkyLayer>)>,
pub images: Vec<Image>,
/// How a layer mixes with what is drawn below it.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Blend {
Add,
Subtract,
Multiply,
Dodge,
Burn,
Screen,
Replace,
Overlay,
Alpha,
}
/// One layer of a frame: which texture, with which blend, how bright and turned how.
@@ -34,62 +41,44 @@ pub struct Draw {
pub rotation: Mat4,
}
/// The weather of a frame: thunder is a storm's rain, so it is only `Thunder`.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Weather {
Clear,
Rain,
Thunder,
}
/// What a frame's layers may depend on.
#[derive(Clone, Copy, Debug)]
pub struct Conditions<'a> {
/// Ticks of the day, counting the days.
pub day_time: i64,
pub weather: Weather,
/// The biome at the camera, namespaced.
pub biome: &'a str,
/// The camera's block height.
pub y: i32,
}
/// The eased brightness of each layer, kept by the game between frames.
#[derive(Default)]
pub struct State {
world: Option<i32>,
eased: Vec<Transition>,
/// The world the layers were last drawn for.
pub world: Option<i32>,
/// Each layer's eased visibility, 0 to 1.
pub eased: Vec<f32>,
}
/// Textures past this many texels in all are left out (a skybox is a few megapixels at most).
const TEXEL_BUDGET: u64 = 64 << 20;
impl CustomSky {
/// The custom skies of the overlay at `root`. A layer whose texture does not decode is
/// dropped with a warning.
pub fn load(root: &Path) -> Self {
let skies = Skies::scan(root);
let mut out = Self::default();
let mut texels = 0u64;
for (world, sky) in skies.worlds {
let mut layers = Vec::new();
for layer in sky.layers {
match crate::hud::decode(&root.join(&layer.source)) {
Ok((width, height, rgba))
if texels + u64::from(width) * u64::from(height) <= TEXEL_BUDGET =>
{
texels += u64::from(width) * u64::from(height);
out.images.push(Image {
width,
height,
rgba,
});
layers.push(layer);
}
Ok(_) => log::warn!("{}: past the custom sky's texture budget", layer.source),
Err(e) => log::warn!("{}: {e:#}", layer.source),
}
}
if !layers.is_empty() {
out.worlds.push((world, layers));
}
}
out
}
pub fn is_empty(&self) -> bool {
self.worlds.is_empty()
}
/// Whether `world` has layers (`0` the Overworld, `1` the End).
pub fn has(&self, world: i32) -> bool {
self.worlds.iter().any(|(w, _)| *w == world)
}
/// This frame's layers of `world` into `out` (cleared first), in drawing order: those whose
/// conditions hold, eased over their `transition` by `seconds` since the last frame, at the
/// brightness of their fade times. `sun_turns` is the sun's angle over 360° (`0` at noon).
pub fn draws(
/// A pack's custom sky layers, by world (`0` the Overworld, `1` the End).
pub trait SkyLayers: Send + Sync {
/// Every layer's texture: [`Draw::image`] indexes it.
fn images(&self) -> &[Image];
/// Whether `world` has layers.
fn has(&self, world: i32) -> bool;
/// This frame's layers of `world` into `out` (cleared first), in drawing order, eased by
/// `seconds` since the last frame. `sun_turns` is the sun's angle over 360° (`0` at noon).
fn draws(
&self,
world: i32,
conditions: &Conditions,
@@ -97,147 +86,30 @@ impl CustomSky {
seconds: f32,
state: &mut State,
out: &mut Vec<Draw>,
) {
);
}
/// No layers: the vanilla sky.
struct NoLayers;
impl SkyLayers for NoLayers {
fn images(&self) -> &[Image] {
&[]
}
fn has(&self, _: i32) -> bool {
false
}
fn draws(&self, _: i32, _: &Conditions, _: f32, _: f32, s: &mut State, out: &mut Vec<Draw>) {
out.clear();
let mut first = 0;
let mut found = None;
for (w, layers) in &self.worlds {
if *w == world {
found = Some(layers);
break;
}
first += layers.len();
}
let Some(layers) = found else {
state.world = None;
return;
};
// A new world (or pack) starts each layer where its conditions put it: no fade in.
let snap = state.world != Some(world) || state.eased.len() != layers.len();
if snap {
state.world = Some(world);
state.eased.clear();
state.eased.resize(layers.len(), Transition::default());
}
for (i, (layer, eased)) in layers.iter().zip(&mut state.eased).enumerate() {
let target = if layer.shows(conditions) { 1.0 } else { 0.0 };
let shown = if snap {
eased.value = target;
target
} else {
eased.step(target, seconds, layer.transition)
};
let brightness = shown * layer.brightness(conditions.day_time);
if brightness <= 0.0 {
continue;
}
let turns = layer.turns(conditions.day_time, sun_turns);
let rotation = if turns == 0.0 {
Mat4::IDENTITY
} else {
Mat4::from_axis_angle(Vec3::from_array(layer.axis), turns * std::f32::consts::TAU)
};
out.push(Draw {
image: (first + i) as u16,
blend: layer.blend,
brightness,
rotation,
});
}
s.world = None;
}
}
#[cfg(test)]
mod tests {
use super::*;
use horizon_optifine::sky::Now;
fn pack(files: &[(&str, &str)]) -> (std::path::PathBuf, CustomSky) {
let root = std::env::temp_dir().join(format!(
"horizon-custom-sky-{}-{}",
std::process::id(),
files.len()
));
let _ = std::fs::remove_dir_all(&root);
let dir = root.join("assets/minecraft/optifine/sky/world0");
std::fs::create_dir_all(&dir).unwrap();
let png = {
let mut bytes = Vec::new();
let mut encoder = png::Encoder::new(&mut bytes, 6, 4);
encoder.set_color(png::ColorType::Rgba);
encoder.set_depth(png::BitDepth::Eight);
let mut writer = encoder.write_header().unwrap();
writer
.write_image_data(&[255, 0, 0, 255].repeat(24))
.unwrap();
writer.finish().unwrap();
bytes
};
for (name, text) in files {
std::fs::write(dir.join(format!("{name}.properties")), text).unwrap();
std::fs::write(dir.join(format!("{name}.png")), &png).unwrap();
}
let sky = CustomSky::load(&root);
(root, sky)
}
fn noon(biome: &str) -> Conditions<'_> {
Conditions {
day_time: 6000,
weather: Now::Clear,
biome,
y: 64,
}
}
#[test]
fn layers_ease_in_at_a_biome_border_but_not_on_arrival() {
let (root, sky) = pack(&[
("sky1", "biomes=desert\ntransition=2"),
("sky2", "blend=alpha\nrotate=false"),
]);
let _ = std::fs::remove_dir_all(root);
assert!(sky.has(0) && !sky.has(1));
assert_eq!(sky.images[0].width, 6);
let (mut state, mut out) = (State::default(), Vec::new());
sky.draws(
0,
&noon("minecraft:desert"),
0.0,
0.05,
&mut state,
&mut out,
);
assert_eq!(
out.iter().map(|d| d.brightness).collect::<Vec<_>>(),
[1.0, 1.0]
);
// Out of the desert: the first layer fades over its two seconds.
sky.draws(0, &noon("minecraft:plains"), 0.0, 0.5, &mut state, &mut out);
assert_eq!(out[0].brightness, 0.75);
assert_eq!(out[1].blend, Blend::Alpha);
sky.draws(0, &noon("minecraft:plains"), 0.0, 2.0, &mut state, &mut out);
assert_eq!(out.len(), 1, "a dark layer is not drawn");
assert_eq!(out[0].image, 1);
// Into the End, which has no layers, and back: no fade.
sky.draws(1, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
assert!(out.is_empty());
sky.draws(0, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
assert_eq!(out.len(), 2);
}
#[test]
fn a_layer_turns_west_like_the_sun() {
let (root, sky) = pack(&[("sky1", "")]);
let _ = std::fs::remove_dir_all(root);
let (mut state, mut out) = (State::default(), Vec::new());
// A quarter turn after noon (sunset): the skybox's zenith has gone down to the west.
let c = Conditions {
day_time: 12000,
..noon("minecraft:plains")
};
sky.draws(0, &c, 0.25, 0.0, &mut state, &mut out);
let up = out[0].rotation.transform_vector3(Vec3::Y);
assert!((up - Vec3::NEG_X).length() < 1e-5, "{up}");
}
/// The custom sky layers of the overlay at `root`, from the installed pack formats.
pub fn load(root: &Path) -> Arc<dyn SkyLayers> {
crate::pack_hooks::formats()
.custom_sky(root)
.unwrap_or_else(|| Arc::new(NoLayers))
}
@@ -569,6 +569,25 @@ pub(crate) fn polytone_noise() -> &'static horizon_core::noise::SimplexNoise {
}
impl horizon_polytone::expr::Host for BlockHost<'_> {
fn field(
&mut self,
root: horizon_polytone::expr::Root,
field: horizon_polytone::expr::Field,
) -> Option<horizon_polytone::expr::Value> {
use horizon_polytone::expr::Field as F;
if root != horizon_polytone::expr::Root::Object {
return None;
}
Some(horizon_polytone::expr::Value::Num(match field {
F::X => f64::from(self.at[0]),
F::Y => f64::from(self.at[1]),
F::Z => f64::from(self.at[2]),
F::Temperature => f64::from(self.biome.temperature),
F::Downfall => f64::from(self.biome.downfall),
_ => return None,
}))
}
fn root(&mut self, root: horizon_polytone::expr::Root) -> horizon_polytone::expr::Value {
use horizon_polytone::expr::Root;
horizon_polytone::expr::Value::Object(match root {
+290 -8
View File
@@ -1,5 +1,6 @@
//! The Horizon Extras page, on the settings shell (`settings_shell`): which rows it has and what
//! pressing them does. Each one's value and what it does stay in `extras::Item`.
//! pressing them does. Each one's value and what it does stay in `extras::Item`; the sections crates
//! add (`horizon_hooks::pages::Place::Extras`) keep theirs.
use crate::{
extras::{self, Item},
lang,
@@ -7,6 +8,7 @@ use crate::{
settings::Settings,
settings_shell::{self as shell, Binding, Group, Output, Row, Screen, Sheet, Value},
};
use horizon_hooks::pages::{self as added, Act, Label};
const TITLE: &str = "horizon.pages.extras";
const ABOUT: &str = "horizon.pages.extras.tooltip";
@@ -31,6 +33,125 @@ pub(crate) enum ExtraRow {
/// It isn't installed: where to get it. A note, not a button: Options > Mods already has the
/// one way into the Mods page (`every_setting_and_page_is_reached_from_one_place`).
ZoomInstall,
/// Row `.1` of the section registered page `.0` adds (`Place::Extras`).
Added(usize, usize),
}
#[cfg(test)]
thread_local! {
/// A test's own pages, instead of the game's registered ones: each test runs on its thread.
static TEST_PAGES: std::cell::Cell<Option<&'static [&'static dyn added::Page]>> =
const { std::cell::Cell::new(None) };
}
/// The pages crates registered, all places.
fn pages() -> &'static [&'static dyn added::Page] {
#[cfg(test)]
if let Some(pages) = TEST_PAGES.get() {
return pages;
}
added::engine::all()
}
/// The sections of this page, by their index among the registered pages.
fn sections() -> impl Iterator<Item = (usize, &'static dyn added::Page)> {
let pages = pages().iter().copied().enumerate();
pages.filter(|(_, page)| page.place() == added::Place::Extras)
}
fn label_text(label: Label) -> String {
match label {
Label::Key(key) => lang::get(key),
Label::Value(text) => text,
}
}
/// The page's group named `name`, made at the end if it has none.
fn group_named<'a>(
groups: &'a mut Vec<Group<ExtraRow>>,
name: &'static str,
) -> &'a mut Group<ExtraRow> {
let at = groups.iter().position(|group| group.name == name);
let at = at.unwrap_or_else(|| {
groups.push(Group {
name,
rows: Vec::new(),
});
groups.len() - 1
});
&mut groups[at]
}
/// The sections' rows, in the groups their titles and headings name.
fn add_sections(groups: &mut Vec<Group<ExtraRow>>) {
for (page, section) in sections() {
let mut rows = Vec::new();
section.rows(&mut rows);
let mut name = section.title();
for (r, row) in rows.into_iter().enumerate() {
let id = ExtraRow::Added(page, r);
let row = match row {
added::Row::Heading(key) => {
name = key;
continue;
}
added::Row::Note(text) => Row::new(id, text, Value::Note).live(false),
added::Row::Toggle { label, on } => {
Row::new(id, lang::get(label), Value::Switch(on))
}
added::Row::Cycle { label, value } => {
Row::new(id, lang::get(label), Value::Choice(label_text(value)))
}
added::Row::Slider { label, value, text } => {
let position = value.clamp(0.0, 1.0);
let text = label_text(text);
let value = Value::Slider {
position,
steps: None,
text,
};
Row::new(id, lang::get(label), value)
}
added::Row::Button {
label,
active: true,
..
} => Row::new(id, lang::get(label), Value::Press),
added::Row::Key { label, key } => {
let key = crate::keybinds::display_name(&key).plain();
Row::new(id, lang::get(label), Value::Read(key))
}
// A row kind newer than this engine.
_ => continue,
};
let row = match section.tooltip(r) {
Some(about) => row.about(label_text(about)),
None => row,
};
group_named(groups, name).rows.push(row);
}
}
}
/// Row `r` of registered page `page` was acted on: the options screen saves when it closes.
fn act(page: usize, r: usize, act: Act) -> Vec<Output> {
let Some(section) = pages().get(page) else {
return Vec::new();
};
section.act(r, act);
vec![Output::Event(Event::Changed)]
}
/// Whether row `r` of registered page `page` steps (a switch or a cycle).
fn steps(page: usize, r: usize) -> bool {
let mut rows = Vec::new();
if let Some(section) = pages().get(page) {
section.rows(&mut rows);
}
matches!(
rows.get(r),
Some(added::Row::Toggle { .. } | added::Row::Cycle { .. })
)
}
fn item_row(item: Item, s: &Settings) -> Row<ExtraRow> {
@@ -85,9 +206,14 @@ impl Screen for ExtrasScreen {
fn note_lines(&self) -> usize {
NOTE_LINES
}
/// The rows read the extras, the mods and whether cosmetics are offered.
/// The rows read the extras, the mods, whether cosmetics are offered and the sections' rows.
fn stamp(&self, s: &Settings) -> u64 {
shell::stamp_of(&(&s.extras, &s.mods, horizon_cosmetics::enabled()))
let mut added = Vec::new();
for (_, section) in sections() {
section.rows(&mut added);
}
let cosmetics = horizon_cosmetics::enabled();
shell::stamp_of(&(&s.extras, &s.mods, cosmetics, added))
}
fn sheets(&self, s: &Settings) -> Vec<Sheet<(), ExtraRow>> {
let mut groups = vec![Group {
@@ -107,6 +233,7 @@ impl Screen for ExtrasScreen {
}
}
}
add_sections(&mut groups);
vec![Sheet::new((), lang::get(TITLE), lang::get(ABOUT), groups)]
}
fn press(&mut self, s: &mut Settings, row: ExtraRow, back: bool) -> Vec<Output> {
@@ -125,16 +252,29 @@ impl Screen for ExtrasScreen {
Output::Event(Event::NativeSettings(i)),
],
ExtraRow::ZoomInstall => Vec::new(),
ExtraRow::Added(page, r) => {
act(page, r, if back { Act::PressBack } else { Act::Press })
}
}
}
fn slide(&mut self, _s: &mut Settings, row: ExtraRow, position: f32) {
if let ExtraRow::Added(page, r) = row {
act(page, r, Act::Slide(position));
}
}
/// With the wheel extra on, the wheel over an item changes it, without a click; the mod's rows
/// let the list scroll.
fn wheel_step(&mut self, s: &mut Settings, row: ExtraRow, back: bool) -> Option<Vec<Output>> {
let ExtraRow::Item(item) = row else {
return None;
};
item.cycle(&mut s.extras, back);
Some(vec![Output::Event(Event::Changed)])
match row {
ExtraRow::Item(item) => {
item.cycle(&mut s.extras, back);
Some(vec![Output::Event(Event::Changed)])
}
ExtraRow::Added(page, r) if steps(page, r) => {
Some(act(page, r, if back { Act::PressBack } else { Act::Press }))
}
_ => None,
}
}
}
@@ -292,4 +432,146 @@ mod tests {
shell.key(&mut s, K::ArrowDown, None, false, size);
assert_eq!(shell.focused_row(), Some(first));
}
/// A section with a switch in the page's Multiplayer group, then a heading of its own with a
/// number that steps either way, a note and a volume.
struct Section {
on: std::sync::Mutex<bool>,
step: std::sync::Mutex<i32>,
volume: std::sync::Mutex<f32>,
}
impl added::Page for Section {
fn id(&self) -> &'static str {
"test.section"
}
fn title(&self) -> &'static str {
"horizon.extras.header.multiplayer"
}
fn place(&self) -> added::Place {
added::Place::Extras
}
fn rows(&self, rows: &mut Vec<added::Row>) {
rows.push(added::Row::Toggle {
label: "test.section.switch",
on: *self.on.lock().unwrap(),
});
rows.push(added::Row::Heading("test.section.heading"));
rows.push(added::Row::Cycle {
label: "test.section.step",
value: Label::Value(self.step.lock().unwrap().to_string()),
});
rows.push(added::Row::Note("a note".into()));
rows.push(added::Row::Slider {
label: "test.section.volume",
value: *self.volume.lock().unwrap(),
text: Label::Value(String::new()),
});
}
fn act(&self, row: usize, act: Act) {
match (row, act) {
(0, Act::Press | Act::PressBack) => {
let mut on = self.on.lock().unwrap();
*on = !*on;
}
(2, Act::Press) => *self.step.lock().unwrap() += 1,
(2, Act::PressBack) => *self.step.lock().unwrap() -= 1,
(4, Act::Slide(v)) => *self.volume.lock().unwrap() = v,
_ => {}
}
}
}
/// A page for Horizon Settings: never on Extras.
struct Elsewhere;
impl added::Page for Elsewhere {
fn id(&self) -> &'static str {
"test.elsewhere"
}
fn title(&self) -> &'static str {
"test.elsewhere"
}
fn place(&self) -> added::Place {
added::Place::HorizonSettings
}
fn rows(&self, rows: &mut Vec<added::Row>) {
rows.push(added::Row::button("test.elsewhere.button"));
}
fn act(&self, _: usize, _: Act) {}
}
fn with_section() -> &'static Section {
let section: &'static Section = Box::leak(Box::new(Section {
on: false.into(),
step: 0.into(),
volume: 0.5.into(),
}));
let pages: &'static [&'static dyn added::Page] = Box::leak(Box::new([
&Elsewhere as &dyn added::Page,
section as &dyn added::Page,
]));
TEST_PAGES.set(Some(pages));
section
}
/// The section's first row joins the page's own Multiplayer group, after its rows; its heading
/// starts a group after the page's; a page for elsewhere adds nothing.
#[test]
fn a_section_joins_the_group_its_title_names_and_heads_its_own() {
with_section();
let s = Settings::default();
let sheets = ExtrasScreen.sheets(&s);
let groups = &sheets[0].groups;
let ids = |name: &str| -> Vec<ExtraRow> {
let group = groups.iter().find(|g| g.name == name).unwrap();
group.rows.iter().map(|r| r.id).collect()
};
let multiplayer = ids("horizon.extras.header.multiplayer");
assert_eq!(multiplayer.last(), Some(&ExtraRow::Added(1, 0)));
assert_eq!(groups.last().unwrap().name, "test.section.heading");
let own = [
ExtraRow::Added(1, 2),
ExtraRow::Added(1, 3),
ExtraRow::Added(1, 4),
];
assert_eq!(ids("test.section.heading"), own);
let all = rows_of(&s);
assert!(!all.iter().any(|r| matches!(r.id, ExtraRow::Added(0, _))));
}
/// A click flips the switch, a Shift click steps the number back, the wheel steps it, and the
/// note takes no click; the rows show what the section holds after each.
#[test]
fn a_sections_rows_act_on_it() {
let section = with_section();
let mut s = Settings::default();
let mut shell = Shell::<ExtrasScreen>::default();
let switch = ExtraRow::Added(1, 0);
let at = shell.point_at(&s, SIZE, switch);
assert!(
!shell
.click(&mut s, at, SIZE, false, false, false)
.is_empty()
);
assert!(*section.on.lock().unwrap());
let value = |s: &Settings, id| rows_of(s).into_iter().find(|r| r.id == id).unwrap().value;
assert_eq!(value(&s, switch), Value::Switch(true));
let step = ExtraRow::Added(1, 2);
let mut screen = ExtrasScreen;
screen.press(&mut s, step, true);
assert_eq!(value(&s, step), Value::Choice("-1".into()));
assert!(screen.wheel_step(&mut s, step, false).is_some());
assert_eq!(*section.step.lock().unwrap(), 0);
assert_eq!(
screen.wheel_step(&mut s, ExtraRow::Added(1, 3), false),
None
);
let note = shell.point_at(&s, SIZE, ExtraRow::Added(1, 3));
assert!(
shell
.click(&mut s, note, SIZE, false, false, false)
.is_empty()
);
screen.slide(&mut s, ExtraRow::Added(1, 4), 0.25);
assert_eq!(*section.volume.lock().unwrap(), 0.25);
}
}
+57 -4
View File
@@ -231,8 +231,10 @@ pub struct FogInputs<'a> {
/// `GameRenderer.nightVisionScale` while Night Vision is on without
/// Darkness, else 0 (`FogRenderer.computeFogColor`'s brightenFactor).
pub night_vision: f32,
/// The packs' Polytone `environment` fog settings.
pub environment: horizon_polytone::colors::Environment,
/// The packs' `environment` fog settings (Polytone's).
pub environment: crate::pack_palette::Environment,
/// The packs' fluid modifiers' fog.
pub fluid_fog: crate::pack_palette::FluidFogs,
}
/// `FogRenderer.setupFog` + `computeFogColor`.
@@ -397,6 +399,24 @@ pub fn setup_fog(tables: &FogTables, state: &FogState, input: &FogInputs) -> Fog
}
}
}
// A pack's fluid modifier over its fluid's fog, after everything else (wiki "Custom Colors").
let fluid = match input.fog_type {
FogType::Lava => input.fluid_fog.lava,
FogType::Water if input.blindness.is_none() && input.darkness.is_none() => {
input.fluid_fog.water
}
_ => None,
};
if let Some(f) = fluid {
if let Some(rgb) = f.color {
let [r, g, b] = self::rgb(rgb);
fog.color = [r, g, b, 1.0];
}
let end = fog.environmental_end * f.radius;
let start = end - (end - fog.environmental_start * f.radius) * f.fade;
(fog.environmental_start, fog.environmental_end) = (start, end);
(fog.sky_end, fog.cloud_end) = (end, end);
}
let span = (rd / 10.0).clamp(4.0, 64.0);
fog.render_distance_start = rd - span;
fog.render_distance_end = rd;
@@ -495,6 +515,7 @@ mod tests {
full_water_vision: false,
night_vision: 0.0,
environment: Default::default(),
fluid_fog: Default::default(),
}
}
#[test]
@@ -581,7 +602,7 @@ mod tests {
let tables = FogTables {
water_fog_end: vec![1.0],
};
let environment = horizon_polytone::colors::Environment {
let environment = crate::pack_palette::Environment {
powder_snow_fog: Some(0xFF0000),
blindness_fog_distance: 40.0,
water_fog_brightening: 0.0,
@@ -611,9 +632,41 @@ mod tests {
let kept = setup_fog(&tables, &state, &input).color;
assert_eq!(&kept[..3], &[0.1, 0.2, 0.4]);
}
#[test]
fn a_fluid_modifier_scales_and_colours_its_fog_last() {
let sky = Sky {
fog_start: 10.0,
fog_end: 96.0,
..Sky::default()
};
let tables = FogTables {
water_fog_end: vec![1.0],
};
let mut input = inputs(&sky);
input.fog_type = FogType::Lava;
input.fire_resistance = true;
let vanilla = setup_fog(&tables, &FogState::default(), &input);
assert_eq!(
(vanilla.environmental_start, vanilla.environmental_end),
(0.0, 5.0)
);
input.fluid_fog.lava = Some(crate::pack_palette::FluidFog {
color: Some(0x00FF00),
radius: 2.0,
fade: 0.5,
});
let fog = setup_fog(&tables, &FogState::default(), &input);
assert_eq!(fog.color, [0.0, 1.0, 0.0, 1.0]);
// The end doubles; half the fade from 0 to 10 starts it at 5.
assert_eq!(
(fog.environmental_start, fog.environmental_end),
(5.0, 10.0)
);
assert_eq!((fog.sky_end, fog.cloud_end), (10.0, 10.0));
}
fn inputs_with<'a>(
input: &FogInputs<'a>,
environment: horizon_polytone::colors::Environment,
environment: crate::pack_palette::Environment,
) -> FogInputs<'a> {
FogInputs {
environment,
+79 -194
View File
@@ -179,7 +179,7 @@ fn packed_wanted() -> bool {
std::env::var("HORIZON_PACKED_QUADS").as_deref() != Ok("0")
}
mod animate;
pub(crate) mod animate;
mod arena;
pub mod capture;
pub mod compositor;
@@ -201,6 +201,7 @@ pub use hdr::{Calibration as HdrCalibration, Output as HdrOutput};
mod hold;
pub use hold::WorldHold;
pub use output::{DisplayReading, EffectiveOutput, FrameConfiguration, FrameRequest};
pub use screenshot_save::Saved as SavedScreenshot;
pub mod block_light;
mod custom_sky;
mod displace;
@@ -236,9 +237,11 @@ pub mod panorama;
mod readback;
mod resident;
mod reuse;
mod screenshot_save;
mod stars;
mod surface_setup;
use surface_setup::{AdapterChoice, AdapterFailure, open_adapter, pick_adapter, set_up_surface};
mod off_page;
pub mod submit;
mod sunrise_fan;
mod timing;
@@ -250,6 +253,7 @@ mod wgsl_prefix;
mod world_post;
pub mod world_primitives;
mod world_warp;
use off_page::move_off_page;
/// A section's instance: its camera-relative origin and, in `w`, the step of
/// its fixed-point UVs (`terrain.wgsl`'s `terrain_uv`).
@@ -726,62 +730,6 @@ impl Part {
}
}
}
/// `Renderer::compact_arena`'s and `shrink_translucent`'s moves: what the meshes
/// hold on `page` of `arena` (`part`) goes to its other pages in video memory,
/// until the next range would pass `budget` bytes (it keeps what is left; the
/// first range moves whatever its size, so none keeps the page closed), the
/// copies into `encoder`, the ranges' flat draw ids (`flat`) and, in the
/// section arena, GPU culling's records (`records`) along. False when the other
/// pages have no room left.
fn move_off_page<'a>(
arena: &mut arena::Arena,
encoder: &mut wgpu::CommandEncoder,
mut flat: Option<(&mut flat::Flat, &wgpu::Device, &mut upload::Uploads)>,
mut records: Option<&mut gpu_culling::Records>,
meshes: impl Iterator<Item = &'a mut SectionGpu>,
page: u32,
part: Part,
budget: &mut u64,
) -> bool {
debug_assert!(
records.is_none() || matches!(part, Part::Section { .. }),
"records follow the section arena's ranges"
);
let mut moved = false;
for s in meshes {
// Nothing of a mesh here: split, one without solid quads (its (0, 0) is no
// range of page 0); in the other arenas, one without translucent quads.
let Some((_, start, vertices)) = part.of(s).filter(|r| r.0 == page) else {
continue;
};
let bytes = vertices * arena.stride();
if moved && bytes > *budget {
break;
}
let Some(to) = arena.alloc_moved(vertices) else {
return false;
};
arena.copy(encoder, (page, start), to, vertices);
arena.release(page, start, vertices);
if let (Some((flat, device, uploads)), Some(id)) = (&mut flat, s.flat_id) {
let key = match part {
Part::Translucent => to.0 + flat::TRANSLUCENT_KEYS,
_ => to.0,
};
flat.place(device, encoder, uploads, id, key, to.1, vertices);
}
part.set(s, to);
// Its solid quads start the range in either layout.
if let (Part::Section { .. }, Some(records), Some(id)) =
(part, records.as_deref_mut(), s.gpu_id)
{
records.relocate(id, to.0, u64::from(s.solid_base()));
}
*budget = budget.saturating_sub(bytes);
moved = true;
}
true
}
/// Starts moving a page of a large arena far larger than its ranges in use
/// (`Arena::oversized`) into a new page of the size they get (`Arena::open_page`),
/// for `Renderer::shrink_translucent`: the page closes and `move_off_page` empties
@@ -1138,6 +1086,9 @@ pub struct ScreenshotRequest {
/// F2's: drawn at the game's resolution (Resolution Scale above 100%) times
/// `Renderer::screenshot_quality`, not the window's.
pub scaled: bool,
/// Written on a thread of its own (F2's, the world icon's): its outcome comes back a
/// frame or a few later in `Renderer::saved_screenshots`, not `screenshot_result`.
pub background: bool,
}
/// A solid terrain pipeline without HDR output's lighting (terrain.wgsl's `HDR_LIGHTING`),
/// for the frames HDR is off, and with it where the display offers HDR output: the
@@ -1329,7 +1280,7 @@ pub struct Renderer {
celestial_buffer: wgpu::Buffer,
end_sky: end_sky::EndSky,
stars: stars::Stars,
/// OptiFine custom sky layers (`crate::custom_sky`), and the frame's from the game.
/// Custom sky layers (`crate::custom_sky`), and the frame's from the game.
custom_sky: custom_sky::CustomSky,
custom_sky_draws: Vec<crate::custom_sky::Draw>,
/// The glowing entities' outline (`LevelRenderer.entityOutlineTarget`).
@@ -1632,6 +1583,9 @@ pub struct Renderer {
pub screenshot_result: Option<std::result::Result<[u32; 2], String>>,
/// The HDR copy the last screenshot wrote beside it, if it wrote one.
pub screenshot_hdr: Option<std::path::PathBuf>,
/// `background` screenshots written since the caller last took them.
pub saved_screenshots: Vec<SavedScreenshot>,
screenshot_saves: screenshot_save::Saves,
/// Screenshot Quality (Horizon setting): a `scaled` screenshot's frame is this many
/// times the game's resolution (1, 2, 4 or 8).
pub screenshot_quality: u32,
@@ -4249,16 +4203,13 @@ impl Renderer {
CRUMBLING_BLEND,
false,
);
// RenderPipelines.ENTITY_SHADOW: translucent, back-face culled, depth
// test without writes. The quads lie exactly on the block tops like
// vanilla's, facing +Y so looking up from below culls them, but
// terrain and shadows are separate draw paths, so their fp32 depth
// interpolations disagree by a few dozen ulps of the fragment depth
// and the shadow's rim z-fights with the block top (speckle that
// re-rolls as the camera drifts a subpixel). A constant bias of 128
// ulps covers that spread at any resolution while staying far below
// the 0.001 a model's feet sit higher, so shadows never bleed onto
// the feet.
// RenderPipelines.ENTITY_SHADOW: translucent, back-face culled, depth test without writes.
// The quads lie exactly on the block tops like vanilla's, facing +Y so looking up from
// below culls them, but terrain and shadows are separate draw paths, so their fp32 depth
// interpolations disagree by a few dozen ulps of the fragment depth and the shadow's rim
// z-fights with the block top (speckle that re-rolls as the camera drifts a subpixel). A
// constant bias of 128 ulps covers that spread at any resolution while staying far below
// the 0.001 a model's feet sit higher, so shadows never bleed onto the feet.
let shadow_blob_pipeline = entity_pipeline_with(
"Entity shadows",
Some(wgpu::Face::Back),
@@ -5134,6 +5085,7 @@ impl Renderer {
));
}
let world_primitives = world_primitives::WorldPrimitives::new(&device, frame_format);
let screenshot_saves = screenshot_save::Saves::new(&device);
Ok(Self {
display: None,
reading: display,
@@ -5405,6 +5357,8 @@ impl Renderer {
screenshot: None,
screenshot_result: None,
screenshot_hdr: None,
saved_screenshots: Vec::new(),
screenshot_saves,
screenshot_quality: 1,
screenshot_halvings: 0,
gamma: 0.5,
@@ -5520,11 +5474,11 @@ impl Renderer {
))
});
}
/// The pack's OptiFine custom sky layer textures (`crate::custom_sky::CustomSky::load`).
pub fn set_custom_sky(&mut self, pack: &crate::custom_sky::CustomSky) {
/// The pack's custom sky layer textures (`crate::custom_sky::load`).
pub fn set_custom_sky(&mut self, pack: &dyn crate::custom_sky::SkyLayers) {
self.custom_sky.set_pack(&self.device, &self.queue, pack);
}
/// The custom sky layers the next frame draws (`CustomSky::draws`): the game refills it each
/// The custom sky layers the next frame draws (`SkyLayers::draws`): the game refills it each
/// frame, empty when the world's sky has none.
pub fn custom_sky_draws(&mut self) -> &mut Vec<crate::custom_sky::Draw> {
&mut self.custom_sky_draws
@@ -7098,8 +7052,10 @@ impl Renderer {
}
}
/// This renderer's output as applied, with what its destination offers and reports.
pub fn output(&self) -> &output::EffectiveOutput {
&self.output
pub fn output(&self) -> output::EffectiveOutput {
let native = self.native.as_ref().map(|n| n.frame.api);
self.output
.with_pack(self.shader_pack_kind() == Some("iris"), native)
}
/// What this renderer's display last reported: a renderer made again for the window
/// starts from it (`Renderer::new`'s `display`).
@@ -8032,6 +7988,8 @@ impl Renderer {
if self.device_lost() {
return Err("the graphics device was lost".into());
}
let saved = self.screenshot_saves.finished();
self.saved_screenshots.extend(saved);
if let Some(request) = self.capture.take() {
let result = self.write_capture(&request, frame);
self.capture_result = Some(result.map_err(|e| e.to_string()));
@@ -8352,8 +8310,12 @@ impl Renderer {
t.begin(&self.device, &self.queue);
}
if self.animated_textures {
self.hud
.animate_sprites(&mut self.uploads, &mut encoder, frame.ticks);
self.hud.animate(
&mut self.uploads,
&mut encoder,
frame.ticks,
&self.animations,
);
}
self.update_lightmap(
&mut encoder,
@@ -8372,9 +8334,7 @@ impl Renderer {
let taa = !frame.title
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
&& self.native.as_ref().is_none_or(|n| n.post.is_none());
let hdr_lighting = self.native.is_none()
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
&& std::env::var_os("HORIZON_HDR_LIGHTING").is_none_or(|v| v != "0");
let hdr_lighting = self.shader_pack_kind().is_none();
if let Some(hdr) = &mut self.hdr {
hdr.lighting = hdr_lighting && hdr.look;
}
@@ -9291,13 +9251,11 @@ impl Renderer {
}
// Near water and distant water share one back-to-front draw order.
if self.translucent_draws.len() > section_translucent {
// Distant water goes after the near chunks', and replaced tiles'
// after all: each is a hair behind the one before, so depth leaves
// it only where that one has none. Back to front together, a far
// tile's water under a near chunk's (one fading in, or brought
// into view by a longer render distance) blended twice and looked
// opaque. The cost: far water just behind near water shows no
// surface of its own there.
// Distant water goes after the near chunks', and replaced tiles' after all: each is a
// hair behind the one before, so depth leaves it only where that one has none. Back to
// front together, a far tile's water under a near chunk's (one fading in, or brought
// into view by a longer render distance) blended twice and looked opaque. The cost: far
// water just behind near water shows no surface of its own there.
let tier = |instance: usize| match instance.checked_sub(visible.len()) {
None => 0,
Some(tile) if visible_lods[tile].old => 2,
@@ -10117,7 +10075,11 @@ impl Renderer {
let pack_reads_world = pack_post || native_post;
laps.lap("r_uploads");
// Phase 2 of occlusion culling draws over the depth, and a shader pack or TAA reads it.
// Post effects (a resource pack's chains, `use_depth_buffer`) read the world's depth
// after the world pass, as `GameRenderer.render` hands them the main target's.
let post_reads_depth = !frame.title && !frame.post_effects.effects.is_empty();
let keep_depth = pack_reads_world
|| post_reads_depth
|| (taa && self.world_post.taa)
|| oit_on
|| native_render::render_needs().world_depth
@@ -12095,24 +12057,18 @@ impl Renderer {
self.screenshot = Some(request);
} else {
self.screenshot_halvings = 0;
self.screenshot_hdr = None;
if let Some(hdr_buffer) = hdr_readback {
let hdr_path = hdr_screenshot_path(&request.path);
match self.write_hdr_screenshot(&hdr_path, &hdr_buffer) {
Ok(()) => {
log::info!("Saved HDR screenshot to {}", hdr_path.display());
self.screenshot_hdr = Some(hdr_path);
}
Err(e) => log::warn!(
"Horizon renderer: HDR screenshot {}: {e}",
hdr_path.display()
),
}
let size = [self.config.width, self.config.height];
let hdr = hdr_readback
.filter(|_| self.hdr.is_some())
.map(|b| (hdr_screenshot_path(&request.path), b));
let shot = screenshot_save::Shot::new(&request, size, self.config.format, hdr);
if request.background {
self.screenshot_saves.start(shot, buffer);
} else {
let saved = screenshot_save::save_now(&self.device, shot, &buffer);
self.screenshot_hdr = saved.hdr;
self.screenshot_result = Some(saved.result);
}
self.screenshot_result = Some(
self.write_screenshot(&request, &buffer)
.map_err(|e| e.to_string()),
);
}
}
// The frame's own waits for the submit thread (its queue writes and passes).
@@ -12715,96 +12671,22 @@ impl Renderer {
let texture = copy.as_ref().unwrap_or(texture);
Some((request, copy_frame(&self.device, encoder, texture, size)))
} else {
self.screenshot_result = Some(Err(format!(
let error = format!(
"screenshots need a 32-bit surface format, not {:?}",
self.config.format
)));
);
if request.background {
self.saved_screenshots.push(screenshot_save::Saved {
path: request.path,
result: Err(error),
hdr: None,
});
} else {
self.screenshot_result = Some(Err(error));
}
None
}
}
/// The pixels `copy_frame` read back into `buffer`, 4 bytes each, row after row.
fn read_frame(&self, buffer: &wgpu::Buffer) -> Result<Vec<[u8; 4]>> {
let (sender, receiver) = std::sync::mpsc::channel();
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
let _ = sender.send(r);
});
self.device
.poll(wgpu::PollType::wait_indefinitely())
.map_err(|e| e.to_string())?;
receiver
.recv()
.map_err(|e| e.to_string())?
.map_err(|e| e.to_string())?;
let (width, height, row) = (
self.config.width as usize,
self.config.height as usize,
padded_row(self.config.width) as usize,
);
let mut pixels = Vec::with_capacity(width * height);
{
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
for y in 0..height {
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
}
}
buffer.unmap();
Ok(pixels)
}
fn write_screenshot(
&self,
request: &ScreenshotRequest,
buffer: &wgpu::Buffer,
) -> Result<[u32; 2]> {
let bgra = matches!(
self.config.format.remove_srgb_suffix(),
wgpu::TextureFormat::Bgra8Unorm
);
let mut pixels = Vec::with_capacity((self.config.width * self.config.height * 4) as usize);
for px in self.read_frame(buffer)? {
let (r, b) = if bgra { (px[2], px[0]) } else { (px[0], px[2]) };
pixels.extend_from_slice(&[r, px[1], b, 255]);
}
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
// is the frame's centre square averaged down to its size.
let (width, height, pixels) = match request.size {
Some(size) => (
size[0],
size[1],
square_downscale(&pixels, self.config.width, self.config.height, size),
),
None => (self.config.width, self.config.height, pixels),
};
let mut encoder = png::Encoder::new(
std::io::BufWriter::new(std::fs::File::create(&request.path)?),
width,
height,
);
encoder.set_color(png::ColorType::Rgba);
encoder.set_depth(png::BitDepth::Eight);
encoder.write_header()?.write_image_data(&pixels)?;
Ok([width, height])
}
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
/// third edition), with the content light levels its pixels hold (cLLI), and
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
fn write_hdr_screenshot(&self, path: &std::path::Path, buffer: &wgpu::Buffer) -> Result<()> {
if self.hdr.is_none() {
return Ok(());
}
let pixels = hdr10_to_rgb16(&self.read_frame(buffer)?);
let mut info = png::Info::with_size(self.config.width, self.config.height);
info.color_type = png::ColorType::Rgb;
info.bit_depth = png::BitDepth::Sixteen;
info.icc_profile = Some(hdr_icc::profile().into());
let encoder =
png::Encoder::with_info(std::io::BufWriter::new(std::fs::File::create(path)?), info)?;
let mut writer = encoder.write_header()?;
// BT.2020 primaries, PQ, RGB, full range.
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
writer.write_image_data(&pixels)?;
Ok(())
}
}
/// `screenshots/2026-10-28_12.00.00.png` -> `screenshots/2026-10-28_12.00.00-hdr.png`.
fn hdr_screenshot_path(path: &std::path::Path) -> PathBuf {
@@ -13715,6 +13597,7 @@ mod tests {
Some(Reported {
paper_white: 240,
peak: 998,
peak_guessed: true,
})
);
assert_eq!(
@@ -13722,6 +13605,7 @@ mod tests {
Some(Reported {
paper_white: 480,
peak: 480,
peak_guessed: true,
})
);
// White above the calibrated peak (a Samsung QD-OLED's 380, the slider at 456).
@@ -13730,6 +13614,7 @@ mod tests {
Some(Reported {
paper_white: 456,
peak: 456,
peak_guessed: true,
})
);
assert_eq!(os_reported(&info(Some(1000.0), None)), None);
@@ -15420,11 +15305,9 @@ fn log_os_reported(reported: Option<crate::graphics::Reported>) {
None => "Horizon renderer: the system doesn't report the display's luminance".into(),
});
}
/// What the OS reports in absolute nits (Windows: DXGI's `MaxLuminance` and the SDR
/// white level the brightness slider sets), which is HDR output's scale there: SDR
/// white is Paper White, the display's peak is Peak Brightness. Both are kept within
/// the settings' ranges. The OS's figures often come from the display's EDID and may
/// run optimistic; the player's own value always wins.
/// What the OS reports in absolute nits, HDR output's scale (Windows: DXGI's SDR white level,
/// the brightness slider's, as Paper White, and its `MaxLuminance`, mostly the display's EDID
/// guess, as Peak Brightness), kept within the settings' ranges. The player's values win.
fn os_reported(info: &wgpu::DisplayHdrInfo) -> Option<crate::graphics::Reported> {
let luminance = info.luminance?;
let usable = |n: f32| n.is_finite() && n > 0.0;
@@ -15436,6 +15319,7 @@ fn os_reported(info: &wgpu::DisplayHdrInfo) -> Option<crate::graphics::Reported>
// Windows' SDR brightness slider can set white above the reported peak (480 against
// a calibrated 380): the highlights then stay at white instead of dropping below it.
peak: (peak.round() as u32).clamp(200, 10_000).max(paper_white),
peak_guessed: true,
})
}
@@ -15471,6 +15355,7 @@ fn reported(l: horizon_hdr::wayland::Luminances) -> crate::graphics::Reported {
crate::graphics::Reported {
paper_white: 203,
peak: peak.clamp(200, 10_000),
peak_guessed: false,
}
}
@@ -15719,11 +15604,11 @@ mod shadow_caster_tests {
#[test]
fn the_shadow_pass_draws_terrain_outside_the_pack_s_planes() {
let kept = |near: Option<f32>, far: Option<f32>, y: f64, min: [f32; 3], depth: bool| {
let shadow = horizon_render_pipeline::Shadow {
let shadow = horizon_shaders::Shadow {
distance: 128.0,
near,
far,
..horizon_render_pipeline::Shadow::default()
..horizon_shaders::Shadow::default()
};
let camera = DVec3::new(13.5, y + 1.62, -13.5);
let view = pack_post::ShadowView {
@@ -64,7 +64,7 @@ enum Writer {
},
}
pub(super) struct SpriteAnimator {
pub(crate) struct SpriteAnimator {
sprites: Vec<Sprite>,
groups: Vec<Group>,
writer: Writer,
@@ -86,6 +86,9 @@ struct AnimationModes {
day_time: i64,
weather: f32,
values: std::collections::HashMap<String, f64>,
/// The open screen (an identity the game picks) and the ticks it has been open.
screen: Option<u64>,
screen_time: i64,
}
impl AnimationModes {
@@ -116,8 +119,15 @@ impl super::Renderer {
day_time: i64,
[rain, thunder]: [f32; 2],
frame: Option<&crate::environment::Frame>,
screen: Option<u64>,
) {
let modes = &mut self.animations.modes;
// `screen_time`: a tick more while the same screen stays open, from 0 on a new one.
modes.screen_time = match (screen, modes.screen) {
(Some(open), Some(was)) if open == was => modes.screen_time + 1,
_ => 0,
};
modes.screen = screen;
modes.day_time = day_time;
modes.weather = rain + thunder;
modes.values.clear();
@@ -133,6 +143,16 @@ impl super::Renderer {
}
impl SpriteAnimator {
/// What the modes read this frame, for the GUI atlas's sprites (their expressions aren't
/// compiled: those run on ticks).
pub(crate) fn mode_inputs(&self) -> horizon_assets::animation::ModeInputs<'static> {
horizon_assets::animation::ModeInputs {
day_time: self.modes.day_time,
screen_time: self.modes.screen_time,
weather: self.modes.weather,
expression: &|_| None,
}
}
/// `textures` are the sprite arrays, `split` layers each, `size` pixels
/// wide; `animations` hold their frames at that size. `compute`: whether
/// the device says it runs compute shaders writing storage textures.
@@ -361,6 +381,7 @@ impl SpriteAnimator {
let expression = |source: &str| values.get(source).copied();
let inputs = horizon_assets::animation::ModeInputs {
day_time: self.modes.day_time,
screen_time: self.modes.screen_time,
weather: self.modes.weather,
expression: &expression,
};
@@ -1,12 +1,11 @@
//! OptiFine custom sky layers on the GPU: one texture per layer, kept with the renderer (its pack),
//! Custom sky layers (`crate::custom_sky`) on the GPU: one texture per layer, kept with the renderer (its pack),
//! a static skybox mesh of the 3x2 grid's six faces, and one pipeline per blend mode. A frame
//! uploads one small uniform per drawn layer ([`crate::custom_sky::Draw`]) and draws 36 vertices
//! each, after the vanilla sky's disc and sunrise and before the sun, moon and stars.
use glam::Mat4;
use horizon_optifine::sky::{Blend, Face};
use wgpu::util::DeviceExt;
use crate::custom_sky::{CustomSky as Pack, Draw};
use crate::custom_sky::{Blend, Draw, SkyLayers};
/// The blend modes in the shader's `mode` order (custom_sky.wgsl).
const MODES: [Blend; 9] = [
@@ -85,6 +84,76 @@ fn blend(mode: Blend) -> wgpu::BlendComponent {
}
}
/// A face of the skybox, as the 3x2 grid of its texture holds them: `Bottom`, `Top`, `South` in
/// the top row, `West`, `North`, `East` below.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Face {
Bottom,
Top,
South,
West,
North,
East,
}
impl Face {
const ALL: [Self; 6] = [
Self::Bottom,
Self::Top,
Self::South,
Self::West,
Self::North,
Self::East,
];
/// The face's cell of the texture, `[u0, v0, u1, v1]` in 0..1.
fn cell(self) -> [f32; 4] {
let (col, row) = match self {
Self::Bottom => (0, 0),
Self::Top => (1, 0),
Self::South => (2, 0),
Self::West => (0, 1),
Self::North => (1, 1),
Self::East => (2, 1),
};
let (u, v) = (col as f32 / 3.0, row as f32 / 2.0);
[u, v, u + 1.0 / 3.0, v + 0.5]
}
/// The face's corners (on the unit cube around the camera; x east, y up, z south) in the
/// order of its cell's `(u0, v0)`, `(u1, v0)`, `(u1, v1)`, `(u0, v1)`. The side faces are
/// seen from inside with up at the top of their cell; the top face has north at the bottom of
/// its cell, the bottom face north at the top (the template's `N` marks).
fn corners(self) -> [[f32; 3]; 4] {
match self {
// Seen looking north: west on the left.
Self::North => [
[-1., 1., -1.],
[1., 1., -1.],
[1., -1., -1.],
[-1., -1., -1.],
],
Self::South => [[1., 1., 1.], [-1., 1., 1.], [-1., -1., 1.], [1., -1., 1.]],
Self::East => [[1., 1., -1.], [1., 1., 1.], [1., -1., 1.], [1., -1., -1.]],
Self::West => [
[-1., 1., 1.],
[-1., 1., -1.],
[-1., -1., -1.],
[-1., -1., 1.],
],
// Looking up with north toward the cell's bottom edge: east on the right.
Self::Top => [[-1., 1., 1.], [1., 1., 1.], [1., 1., -1.], [-1., 1., -1.]],
// Looking down with north toward the cell's top edge: east on the right.
Self::Bottom => [
[-1., -1., -1.],
[1., -1., -1.],
[1., -1., 1.],
[-1., -1., 1.],
],
}
}
}
/// The skybox's 36 vertices: two triangles per face, each corner with its cell's UV.
fn mesh() -> Vec<Vertex> {
let mut out = Vec::with_capacity(36);
@@ -256,10 +325,15 @@ impl CustomSky {
}
/// The pack's layer textures, replacing any before.
pub(super) fn set_pack(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, pack: &Pack) {
pub(super) fn set_pack(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
pack: &dyn SkyLayers,
) {
let limit = device.limits().max_texture_dimension_2d;
self.groups = pack
.images
.images()
.iter()
.map(|image| {
// Too large for this GPU: a 1x1 transparent texel, so the layer draws nothing.
@@ -413,6 +487,38 @@ impl CustomSky {
mod tests {
use super::*;
#[test]
fn the_grid_holds_each_face_once_and_faces_point_out() {
let mut cells: Vec<_> = Face::ALL
.iter()
.map(|f| f.cell().map(|x| (x * 6.0) as i32))
.collect();
cells.dedup();
assert_eq!(cells.len(), 6);
assert_eq!(Face::East.cell(), [2.0 / 3.0, 0.5, 1.0, 1.0]);
for face in Face::ALL {
let c = face.corners();
let sub = |a: [f32; 3], b: [f32; 3]| [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
let (a, b) = (sub(c[1], c[0]), sub(c[3], c[0]));
let n = [
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0],
];
let centre: [f32; 3] =
std::array::from_fn(|i| c.iter().map(|p| p[i]).sum::<f32>() / 4.0);
// Seen from inside, u runs right and v down, so u x v points away from the camera.
let dot: f32 = (0..3).map(|i| n[i] * centre[i]).sum();
assert!(dot > 0.0, "{face:?} is mirrored");
}
// The top cell's bottom edge (v1) is north: its corners 2 and 3 have z = -1.
assert_eq!(Face::Top.corners()[2][2], -1.0);
assert_eq!(Face::Top.corners()[3][2], -1.0);
// The bottom cell's top edge (v0) is north.
assert_eq!(Face::Bottom.corners()[0][2], -1.0);
assert_eq!(Face::Bottom.corners()[1][2], -1.0);
}
/// What a blend leaves a sky texel of `dst` with when the shader outputs `src`
/// (custom_sky.wgsl) for a layer texel `t` at brightness `b`, per channel.
fn mix(mode: Blend, dst: f32, t: f32, a: f32, b: f32) -> f32 {
@@ -6,7 +6,7 @@ struct Layer {
// Projection * view (camera-relative) * the layer's rotation.
clip_from_sky: mat4x4<f32>,
brightness: f32,
// horizon_optifine::sky::Blend, in gfx/custom_sky.rs's MODES order.
// crate::custom_sky::Blend, in gfx/custom_sky.rs's MODES order.
mode: u32,
pad: vec2<u32>,
hdr_settings: vec4<f32>,
+50 -4
View File
@@ -185,13 +185,13 @@ pub struct Hdr {
/// The display's black level, in nits: shadows are lifted onto it (`hdr.wgsl`).
pub black: f32,
pub tiers: [Tier; 4],
/// The HUD and menus' brightness, as a share of paper white (0.25..=1).
/// The HUD and menus' brightness, as a share of paper white: above 1 brighter than it.
pub ui: f32,
/// Which pixels of a light source shine (`Masks`).
pub masks: Masks,
/// HDR lighting, whether Horizon lifts this frame's world: off under a Horizon shader pack
/// that draws, while a `shaders/` pack's post or material stage runs (the pack's own),
/// with HDR Lighting (`look`) off, and with `HORIZON_HDR_LIGHTING=0`, to compare.
/// and with HDR Lighting (`look`) off.
pub lighting: bool,
/// The HDR Lighting setting: off, nothing in the world is lifted, light sources and the
/// sun included, so the picture is SDR's on the HDR canvas.
@@ -956,7 +956,7 @@ impl Hdr {
f32::from(u8::from(pq)),
]);
params[5] = self.black.clamp(0.0, paper);
params[6] = self.ui.clamp(0.25, 1.0);
params[6] = self.ui;
params[7] = if self.lighting {
scene_gain(self.peak, self.paper_white)
} else {
@@ -1906,9 +1906,11 @@ struct ReferenceParams { peak: f32, scene: f32, world: f32, debug: f32, share: v
// Covered: the HUD as drawn, at UI Brightness.
(2.0, 0.3, 1.0, 1.0, 0.3),
(2.0, 0.3, 1.0, 0.5, 0.3 * 0.5f32.powf(1.0 / 2.2)),
// UI Brightness above paper white: brighter than drawn.
(2.0, 0.3, 1.0, 2.0, 0.3 * 2f32.powf(1.0 / 2.2)),
// Added over the world (the text highlight), which it doesn't hide.
(0.6, 0.8, 0.0, 1.0, 0.8),
// At or below white, at 100%: the HUD's picture as drawn.
// At or below white, at paper white: the HUD's picture as drawn.
(0.7, 0.45, 0.5, 1.0, 0.45),
] {
hdr.ui = ui;
@@ -1928,6 +1930,50 @@ struct ReferenceParams { peak: f32, scene: f32, world: f32, debug: f32, share: v
}
}
/// On the frame without the HUD's layer, the HUD at UI Brightness reaches its nits, and
/// above the peak stops there, as on the layered frame.
#[test]
fn the_hud_at_ui_brightness_stops_at_the_peak() {
let Some((device, queue)) = gpu() else {
return;
};
let mut hdr = Hdr::with_debug(&device, &queue, F::Rgba8Unorm, Output::ScRgb, false, None);
(hdr.paper_white, hdr.peak) = (200.0, 300.0);
let target = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Output::ScRgb.format(),
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
// UI Brightness (a share of paper white) and the white HUD's nits.
for (ui, want) in [(0.5, 100.0), (1.25, 250.0), (2.0, 300.0)] {
hdr.ui = ui;
let frame = hdr.frame(&device, [1, 1]);
let mut encoder = device.create_command_encoder(&Default::default());
fill(&mut encoder, &frame, [0.2, 0.2, 0.2, 1.0]);
hdr.keep_world(&mut encoder, None);
// Opaque white HUD over the world: alpha 1 is full coverage.
fill(&mut encoder, &frame, [1.0; 4]);
hdr.begin(&queue, true);
hdr.present(&queue, &mut encoder, &target, true, None);
let got = texel(&device, &queue, encoder, &target);
for c in &got[..3] {
assert!(
(c * 80.0 - want).abs() < 0.5,
"UI {ui}: {got:?}, not {want} nits"
);
}
}
}
#[test]
fn the_menu_blur_keeps_the_light_it_blurs() {
let Some((device, queue)) = gpu() else {
@@ -338,7 +338,7 @@ pub struct NativeFrame {
reflection_sampler: wgpu::Sampler,
/// The shadow map the stages read, and the camera that draws it when the pack asks for one.
pub shadow_map: super::native_shadow::ShadowMap,
shadow_camera: Option<horizon_render_pipeline::Shadow>,
shadow_camera: Option<horizon_shaders::Shadow>,
/// Whether the pack's material reads `reflection` (`NativePack::new`): else no mirror
/// is drawn and `has_reflection` stays 0.
pub reflects: bool,
@@ -1497,7 +1497,7 @@ pub fn frame_inputs(
size: [u32; 2],
seconds: f32,
index: u32,
shadow: Option<&horizon_render_pipeline::Shadow>,
shadow: Option<&horizon_shaders::Shadow>,
) -> FrameInputs {
let aspect = size[0] as f32 / size[1].max(1) as f32;
let view = crate::camera::view_matrix(frame.yaw, frame.pitch);
@@ -6,8 +6,8 @@
//! draw lists (`ShadowView`) serve both; the map's texels are distorted toward the camera as the
//! prelude's `shadow_position` undoes.
use horizon_render_pipeline::Shadow;
use horizon_shader_api::{Api, Frame as FrameInputs, manifest::Shadow as Settings, stages::GROUP};
use horizon_shaders::Shadow;
use super::native_material::TerrainShape;
use super::wgsl_prefix::{TERRAIN, prefixed, section};
@@ -0,0 +1,59 @@
//! `move_off_page`, moved out of `gfx.rs` unchanged.
use super::*;
/// `Renderer::compact_arena`'s and `shrink_translucent`'s moves: what the meshes
/// hold on `page` of `arena` (`part`) goes to its other pages in video memory,
/// until the next range would pass `budget` bytes (it keeps what is left; the
/// first range moves whatever its size, so none keeps the page closed), the
/// copies into `encoder`, the ranges' flat draw ids (`flat`) and, in the
/// section arena, GPU culling's records (`records`) along. False when the other
/// pages have no room left.
pub(super) fn move_off_page<'a>(
arena: &mut arena::Arena,
encoder: &mut wgpu::CommandEncoder,
mut flat: Option<(&mut flat::Flat, &wgpu::Device, &mut upload::Uploads)>,
mut records: Option<&mut gpu_culling::Records>,
meshes: impl Iterator<Item = &'a mut SectionGpu>,
page: u32,
part: Part,
budget: &mut u64,
) -> bool {
debug_assert!(
records.is_none() || matches!(part, Part::Section { .. }),
"records follow the section arena's ranges"
);
let mut moved = false;
for s in meshes {
// Nothing of a mesh here: split, one without solid quads (its (0, 0) is no
// range of page 0); in the other arenas, one without translucent quads.
let Some((_, start, vertices)) = part.of(s).filter(|r| r.0 == page) else {
continue;
};
let bytes = vertices * arena.stride();
if moved && bytes > *budget {
break;
}
let Some(to) = arena.alloc_moved(vertices) else {
return false;
};
arena.copy(encoder, (page, start), to, vertices);
arena.release(page, start, vertices);
if let (Some((flat, device, uploads)), Some(id)) = (&mut flat, s.flat_id) {
let key = match part {
Part::Translucent => to.0 + flat::TRANSLUCENT_KEYS,
_ => to.0,
};
flat.place(device, encoder, uploads, id, key, to.1, vertices);
}
part.set(s, to);
// Its solid quads start the range in either layout.
if let (Part::Section { .. }, Some(records), Some(id)) =
(part, records.as_deref_mut(), s.gpu_id)
{
records.relocate(id, to.0, u64::from(s.solid_base()));
}
*budget = budget.saturating_sub(bytes);
moved = true;
}
true
}
+57 -2
View File
@@ -142,8 +142,11 @@ pub struct EffectiveOutput {
/// Paper white, peak and black level in nits, as HDR output's last pass and its
/// metadata take them, while it is on.
pub(crate) nits: [f32; 3],
/// The HUD and menus' brightness, as a share of paper white.
/// The HUD and menus' brightness, as a share of paper white: their nits over its.
pub(crate) ui_brightness: f32,
/// The running shader pack lights the world itself: Horizon lifts none of it, so HDR
/// Lighting has nothing to switch (`with_pack`).
pub(crate) pack_lights: bool,
}
impl Default for EffectiveOutput {
fn default() -> Self {
@@ -166,7 +169,22 @@ impl EffectiveOutput {
},
nits: [203.0, 1000.0, 0.0],
ui_brightness: 1.0,
pack_lights: false,
};
/// This output under the running shader pack: a `shaders/` one (`shaders`), or one of
/// Horizon's own of API `native`. Under a 0.1 pack on the 8- or 16-bit frame the last pass
/// still lifts the light sources and the sun its marks hold (`lifts_world` in
/// `Renderer::render`); under the rest Horizon lifts nothing.
pub(crate) fn with_pack(self, shaders: bool, native: Option<horizon_shader_api::Api>) -> Self {
let pack_lights = shaders
|| native.is_some_and(|api| {
api != horizon_shader_api::Api::V0_1 || self.frame.format == super::LINEAR_FRAME
});
Self {
pack_lights,
..self
}
}
/// Whether the destination offers HDR output.
pub fn hdr_offered(&self) -> bool {
self.offered.is_some()
@@ -271,7 +289,9 @@ pub(crate) fn resolve_output(
settings.peak_nits(reading.luminance) as f32,
settings.black_level_nits(),
],
ui_brightness: settings.hdr_ui_brightness as f32 / 100.0,
ui_brightness: settings.ui_nits(reading.luminance) as f32
/ settings.paper_white_nits(reading.luminance) as f32,
pack_lights: false,
}
}
@@ -299,6 +319,7 @@ pub(crate) mod tests {
luminance: Some(Reported {
paper_white: 400,
peak: 1000,
peak_guessed: false,
}),
hdr: system,
},
@@ -566,6 +587,39 @@ pub(crate) mod tests {
);
}
/// UI Brightness reaches HDR output as its nits over paper white's: 1 on Auto, whatever
/// paper white is; a value set by hand holds its nits, Paper White on Auto or set by hand.
#[test]
fn ui_brightness_is_its_nits_over_paper_whites() {
let (caps, reading) = window(Some(Output::Pq), Some(true));
let share = |paper_white, ui_nits, reading| {
let settings = Graphics {
hdr: HdrMode::On,
hdr_paper_white: paper_white,
hdr_ui_nits: ui_nits,
..Graphics::default()
};
let frame = resolve_frame(
&settings,
FrameRequest::default(),
caps,
reading,
Bgra8Unorm,
);
resolve_output(&settings, caps, reading, frame, true).ui_brightness
};
// Auto: the report's 400 nits, 203 without one, or the player's 250.
let unreported = DisplayReading::default();
for (paper_white, reading) in [(0, reading), (0, unreported), (250, reading)] {
assert_eq!(share(paper_white, 0, reading), 1.0);
}
assert_eq!(share(0, 100, reading), 0.25);
assert_eq!(share(0, 480, reading), 1.2);
assert_eq!(share(0, 406, unreported), 2.0);
assert_eq!(share(250, 100, reading), 0.4);
assert_eq!(share(250, 480, reading), 1.92);
}
/// Two renderers' states, a window's and an offscreen one's, made and changed in turn:
/// neither's offer or report shows in the other's snapshot, and the offscreen one
/// stopping its watch (HDR Off) leaves the window's report alone.
@@ -616,6 +670,7 @@ pub(crate) mod tests {
window_reading.luminance = Some(Reported {
paper_white: 300,
peak: 800,
peak_guessed: false,
});
assert_eq!(window_output(window_reading).nits[..2], [300.0, 800.0]);
assert_eq!(
@@ -549,8 +549,10 @@ mod tests {
reading.luminance = Some(Reported {
paper_white: 250,
peak: 600,
peak_guessed: false,
});
settings.hdr_ui_brightness = 60;
// 150 nits under the reported paper white of 250: 0.6 of it.
settings.hdr_ui_nits = 150;
let mut swapchain = Swapchain::default();
let next = candidate(&settings, caps, reading, &applied);
let published = commit(&mut swapchain, &applied, next, caps, &mut None);
@@ -583,6 +585,7 @@ mod tests {
reading.luminance = Some(Reported {
paper_white,
peak: 1000,
peak_guessed: false,
});
let next = candidate(&settings, caps, reading, &published);
let again = commit(&mut swapchain, &published, next, caps, &mut rejected);
@@ -728,6 +731,7 @@ mod tests {
luminance: (hdr == Some(true)).then_some(Reported {
paper_white: 300,
peak: 800,
peak_guessed: false,
}),
hdr,
};
@@ -4,8 +4,7 @@
use std::collections::BTreeMap;
use horizon_render_pipeline::{Format, Kind};
use horizon_shaders::{BufferObject, CustomImage};
use horizon_shaders::{BufferObject, CustomImage, Format, Kind};
pub(super) struct PackImage {
pub(super) def: CustomImage,
@@ -18,8 +18,7 @@
use std::collections::HashMap;
use glam::{DMat4, DVec3};
use horizon_render_pipeline::{BUFFERS, Format, Kind, SHADOW_COLORS};
use horizon_shaders::{Group, Post};
use horizon_shaders::{BUFFERS, Format, Group, Kind, Post, SHADOW_COLORS};
use smallvec::SmallVec;
use super::pack_draw::DrawUniforms;
@@ -893,7 +892,7 @@ fn depth_linear(interface: &horizon_shaders::Interface, linear: u8) -> [f32; 4]
}
fn source(name: &str, shadow_space: bool, shadow_pass: bool, watershadow: bool) -> Source {
let shadow_color = horizon_render_pipeline::shadow_color(name);
let shadow_color = horizon_shaders::shadow_color(name);
let shadow_depth = match name {
"shadowtex0" | "watershadow" | "shadowtex0HW" => Some(0),
"shadowtex1" | "shadowtex1HW" => Some(1),
@@ -912,7 +911,7 @@ fn source(name: &str, shadow_space: bool, shadow_pass: bool, watershadow: bool)
};
}
}
if shadow_space && horizon_render_pipeline::buffer_index(name).is_some() {
if shadow_space && horizon_shaders::buffer_index(name).is_some() {
// colortex buffers are not this pass's.
return Source::Dummy;
}
@@ -926,7 +925,7 @@ fn source(name: &str, shadow_space: bool, shadow_pass: bool, watershadow: bool)
"normals" => Source::Normals,
"specular" => Source::Specular,
horizon_shaders::WATER_MASK => Source::WaterMask,
n => horizon_render_pipeline::buffer_index(n).map_or(Source::Dummy, Source::Color),
n => horizon_shaders::buffer_index(n).map_or(Source::Dummy, Source::Color),
}
}
@@ -1583,7 +1582,7 @@ fn bindings(
!unbound
&& (t.stage != pack_textures::stage(group)
|| released.0 != t.stage
|| horizon_render_pipeline::buffer_index(&t.name)
|| horizon_shaders::buffer_index(&t.name)
.is_none_or(|b| released.1 & 1 << b == 0))
});
let image = pack
@@ -2433,7 +2432,7 @@ impl PackPost {
let shadow_config = post.config.shadow.clone();
let noise_size = post.config.noise_resolution.unwrap_or(256);
let half_lives = post.config.half_lives;
for (name, ticks) in horizon_render_pipeline::HALF_LIVES.iter().zip(half_lives) {
for (name, ticks) in horizon_shaders::HALF_LIVES.iter().zip(half_lives) {
if let Some(t) = ticks {
notes.push(format!("`{name}` is {t} ticks"));
}
@@ -10,7 +10,7 @@
//! a fit to one driver's values, not a rule Iris states. `RGBA4` and `RGBA2` read back the `RGBA8`
//! bytes in the same probe, as Horizon's 8-bit buffers already do.
use horizon_render_pipeline::{Format, Kind};
use horizon_shaders::{Format, Kind};
use naga::{BinaryOperator, Expression, Literal, MathFunction, Statement, VectorSize};
/// The bits each channel keeps in a buffer of format `f`, for the formats that keep fewer than
@@ -3,7 +3,7 @@
//! with two sides that `shadowcomp` programs flip as composite programs flip colortex (6.1.6).
//! Square, `shadowMapResolution` pixels.
use horizon_render_pipeline::SHADOW_COLORS;
use horizon_shaders::SHADOW_COLORS;
type Ops<T> = wgpu::Operations<T>;
type Color = wgpu::Color;
@@ -97,11 +97,7 @@ pub(super) fn stand_in(device: &wgpu::Device) -> wgpu::TextureView {
}
impl ShadowTargets {
pub fn reset_history(
&mut self,
device: &wgpu::Device,
shadow: &horizon_render_pipeline::Shadow,
) {
pub fn reset_history(&mut self, device: &wgpu::Device, shadow: &horizon_shaders::Shadow) {
let mut colors = 0;
let mut doubled = 0;
let formats = std::array::from_fn(|n| match &self.color[n] {
@@ -129,7 +125,7 @@ impl ShadowTargets {
/// resolution is kept within the device's limit.
pub fn new(
device: &wgpu::Device,
shadow: &horizon_render_pipeline::Shadow,
shadow: &horizon_shaders::Shadow,
formats: [wgpu::TextureFormat; SHADOW_COLORS],
colors: u16,
doubled: u16,
@@ -1,8 +1,7 @@
//! A shader pack's custom textures (`texture.<stage>.<name>`, `texture.noise`) on the GPU, and
//! which of them a program's sampler reads.
use horizon_render_pipeline::Kind;
use horizon_shaders::{CustomTexture, Group, Texels, Texture, TextureDim, TextureSource};
use horizon_shaders::{CustomTexture, Group, Kind, Texels, Texture, TextureDim, TextureSource};
/// What a custom texture is once uploaded: an image of ours, or one the game already has.
pub(super) enum Image {
@@ -119,12 +118,12 @@ pub(super) fn find(textures: &[PackTexture], group: Group, ty: &str, name: &str)
} else {
wgpu::TextureViewDimension::D2
};
let buffer = horizon_render_pipeline::buffer_index(name);
let buffer = horizon_shaders::buffer_index(name);
let staged = textures.iter().position(|t| {
t.stage == stage(group)
&& t.dimension == dimension
&& (t.name == name
|| buffer.is_some() && horizon_render_pipeline::buffer_index(&t.name) == buffer)
|| buffer.is_some() && horizon_shaders::buffer_index(&t.name) == buffer)
});
staged.or_else(|| {
textures.iter().position(|t| {
@@ -28,7 +28,7 @@
//! [-w, w], and the depth buffers packs read hold GL window depth.
use glam::{DMat4, DVec3, Mat4, Vec3, Vec4};
use horizon_render_pipeline::Shadow;
use horizon_shaders::Shadow;
use super::Frame;
@@ -440,7 +440,7 @@ pub struct FrameUniforms {
center_depth: Option<f32>,
/// The pack's shadow settings (7.1).
pub shadow: Shadow,
/// The pack's smoothing half-lives in ticks (`horizon_render_pipeline::HALF_LIVES`).
/// The pack's smoothing half-lives in ticks (`horizon_shaders::HALF_LIVES`).
pub half_lives: [Option<f32>; 4],
}
@@ -0,0 +1,79 @@
//! Hardware ray queries, only on request (#13780, after the #1180 spike): `HORIZON_RAY_TRACING=1`
//! at startup asks the device for wgpu's `EXPERIMENTAL_RAY_QUERY` when the GPU has it. Nothing
//! draws with it yet. Without the variable, and in a build without `horizon-extras` (a Horizon
//! extra, docs/layers.md), the device is opened exactly as before.
/// The ray query feature.
const RAY_QUERY: wgpu::Features = wgpu::Features::EXPERIMENTAL_RAY_QUERY;
/// Whether the player asked for ray tracing (the device needs the feature from its creation).
fn requested() -> bool {
asked(std::env::var("HORIZON_RAY_TRACING").ok().as_deref())
}
/// Whether `HORIZON_RAY_TRACING` set to `var` asks for ray tracing: only in a `horizon-extras`
/// build.
fn asked(var: Option<&str>) -> bool {
cfg!(feature = "horizon-extras") && var == Some("1")
}
/// The features to request on `adapter`: ray queries, when asked for and offered.
pub(super) fn features(adapter: &wgpu::Adapter) -> wgpu::Features {
let features = pick(requested(), adapter.features());
if requested() {
let info = adapter.get_info();
if features.is_empty() {
log::warn!(
"Horizon renderer: ray tracing asked for, but {} on {:?} has no hardware ray \
queries; it stays off",
info.name,
info.backend
);
} else {
log::info!(
"Horizon renderer: ray queries on ({} on {:?})",
info.name,
info.backend
);
}
}
features
}
fn pick(requested: bool, offered: wgpu::Features) -> wgpu::Features {
if requested {
offered & RAY_QUERY
} else {
wgpu::Features::empty()
}
}
/// The device's opt-in to `features`' experimental ones.
pub(super) fn experimental(features: wgpu::Features) -> wgpu::ExperimentalFeatures {
if features.contains(RAY_QUERY) {
horizon_hdr::experimental_features()
} else {
wgpu::ExperimentalFeatures::disabled()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn only_an_extras_build_asks_for_ray_tracing() {
assert_eq!(asked(Some("1")), cfg!(feature = "horizon-extras"));
assert!(!asked(None));
assert!(!asked(Some("0")));
}
#[test]
fn ray_queries_only_when_asked_and_offered() {
let all = wgpu::Features::all();
assert_eq!(pick(true, all), RAY_QUERY);
assert!(pick(false, all).is_empty());
assert!(pick(true, all - RAY_QUERY).is_empty());
assert!(!experimental(wgpu::Features::empty()).is_enabled());
}
}
@@ -0,0 +1,321 @@
//! Writing a screenshot's PNG once its frame is read back: on the render thread for the
//! requests that want the result with the frame (an agent's, a `screenshot-sequence`'s),
//! on a thread of its own for F2's and the world icon's (`ScreenshotRequest::background`).
//! The render thread then neither waits for the GPU to finish the frame nor encodes the
//! PNG, which at 4K or a Screenshot Quality above 1x froze the game for a second or more.
use super::{ScreenshotRequest, hdr_icc, hdr10_to_rgb16, padded_row, square_downscale};
use std::path::PathBuf;
use std::sync::mpsc::{Receiver, Sender, channel};
use std::time::Duration;
/// What a frame's readback holds and where its PNG goes.
pub(super) struct Shot {
pub path: PathBuf,
/// `ScreenshotRequest::size`: the world icon's square.
pub size: Option<[u32; 2]>,
/// The frame's size, which the readback's rows hold (padded to `padded_row`).
pub frame: [u32; 2],
/// Blue first (`Bgra8Unorm`), swapped to PNG's red first.
pub bgra: bool,
/// The HDR10 copy's readback and its PNG's path, beside the SDR one.
pub hdr: Option<(PathBuf, wgpu::Buffer)>,
}
impl Shot {
pub fn new(
request: &ScreenshotRequest,
frame: [u32; 2],
format: wgpu::TextureFormat,
hdr: Option<(PathBuf, wgpu::Buffer)>,
) -> Self {
Self {
path: request.path.clone(),
size: request.size,
frame,
bgra: format.remove_srgb_suffix() == wgpu::TextureFormat::Bgra8Unorm,
hdr,
}
}
}
/// A written screenshot: its path, its size or the error, and the HDR copy written beside it.
pub struct Saved {
pub path: PathBuf,
pub result: Result<[u32; 2], String>,
pub hdr: Option<PathBuf>,
}
/// Waits for `buffer`'s mapping on the render thread and writes the PNG there.
pub(super) fn save_now(device: &wgpu::Device, shot: Shot, buffer: &wgpu::Buffer) -> Saved {
let (sender, receiver) = channel();
map(buffer, &sender);
if let Some((_, hdr)) = &shot.hdr {
map(hdr, &sender);
}
let waited = device
.poll(wgpu::PollType::wait_indefinitely())
.map_err(|e| e.to_string());
let count = 1 + usize::from(shot.hdr.is_some());
let mapped = waited.and_then(|_| wait_mapped(&receiver, count));
write(shot, buffer, mapped)
}
/// Screenshots being written on their thread.
pub(super) struct Saves {
device: wgpu::Device,
sender: Sender<Saved>,
receiver: Receiver<Saved>,
in_flight: usize,
}
impl Saves {
pub fn new(device: &wgpu::Device) -> Self {
let (sender, receiver) = channel();
Self {
device: device.clone(),
sender,
receiver,
in_flight: 0,
}
}
/// Maps `buffer` (and the HDR copy's), whose copy was just submitted, and writes the
/// PNG on a thread of its own once the GPU has finished the frame.
pub fn start(&mut self, shot: Shot, buffer: wgpu::Buffer) {
let (mapped, on_mapped) = channel();
map(&buffer, &mapped);
if let Some((_, hdr)) = &shot.hdr {
map(hdr, &mapped);
}
let done = self.sender.clone();
let path = shot.path.clone();
let spawned = std::thread::Builder::new()
.name("Screenshot writer".into())
.spawn(move || {
let count = 1 + usize::from(shot.hdr.is_some());
let ready = wait_mapped(&on_mapped, count);
let _ = done.send(write(shot, &buffer, ready));
});
match spawned {
Ok(_) => {}
Err(e) => {
let _ = self.sender.send(Saved {
path,
result: Err(format!("no thread to write it: {e}")),
hdr: None,
});
}
}
self.in_flight += 1;
}
/// The screenshots written since the last call. Polls the device so a finished frame's
/// mapping reaches its writer: the render thread never waits for it.
pub fn finished(&mut self) -> Vec<Saved> {
if self.in_flight == 0 {
return Vec::new();
}
let _ = self.device.poll(wgpu::PollType::Poll);
let saved: Vec<Saved> = self.receiver.try_iter().collect();
self.in_flight -= saved.len();
saved
}
}
impl Drop for Saves {
/// A screenshot taken right before quitting is still written whole.
fn drop(&mut self) {
let deadline = std::time::Instant::now() + Duration::from_secs(10);
while self.in_flight > 0 && std::time::Instant::now() < deadline {
let _ = self.device.poll(wgpu::PollType::Poll);
if let Ok(saved) = self.receiver.recv_timeout(Duration::from_millis(20)) {
log_saved(&saved);
self.in_flight -= 1;
}
}
}
}
fn log_saved(saved: &Saved) {
match &saved.result {
Ok(_) => log::info!("Saved screenshot to {}", saved.path.display()),
Err(e) => log::warn!("Horizon renderer: screenshot {}: {e}", saved.path.display()),
}
}
fn map(buffer: &wgpu::Buffer, mapped: &Sender<Result<(), String>>) {
let mapped = mapped.clone();
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
let _ = mapped.send(r.map_err(|e| e.to_string()));
});
}
/// `count` mappings done, or the first one that failed. A frame the GPU never finishes
/// (a lost device) gives up after a while instead of keeping its thread.
fn wait_mapped(mapped: &Receiver<Result<(), String>>, count: usize) -> Result<(), String> {
for _ in 0..count {
mapped
.recv_timeout(Duration::from_secs(30))
.map_err(|_| "the frame never came back from the GPU".to_string())??;
}
Ok(())
}
/// The PNG (and the HDR copy's beside it) from the mapped readbacks.
fn write(shot: Shot, buffer: &wgpu::Buffer, mapped: Result<(), String>) -> Saved {
let mut hdr_written = None;
let result = mapped.and_then(|()| {
if let Some((hdr_path, hdr_buffer)) = &shot.hdr {
let pixels = read_rows(hdr_buffer, shot.frame);
match pixels.and_then(|p| write_hdr_png(hdr_path, shot.frame, &p)) {
Ok(()) => {
log::info!("Saved HDR screenshot to {}", hdr_path.display());
hdr_written = Some(hdr_path.clone());
}
Err(e) => log::warn!(
"Horizon renderer: HDR screenshot {}: {e}",
hdr_path.display()
),
}
}
let pixels = read_rows(buffer, shot.frame)?;
write_png(&shot, &pixels)
});
Saved {
path: shot.path,
result,
hdr: hdr_written,
}
}
/// The pixels `copy_frame` read back into the mapped `buffer`, 4 bytes each, row after
/// row; unmaps it.
fn read_rows(buffer: &wgpu::Buffer, [width, height]: [u32; 2]) -> Result<Vec<[u8; 4]>, String> {
let (width, height, row) = (width as usize, height as usize, padded_row(width) as usize);
let mut pixels = Vec::with_capacity(width * height);
{
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
for y in 0..height {
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
}
}
buffer.unmap();
Ok(pixels)
}
fn write_png(shot: &Shot, frame: &[[u8; 4]]) -> Result<[u32; 2], String> {
let [frame_w, frame_h] = shot.frame;
let mut pixels = Vec::with_capacity(frame.len() * 4);
for px in frame {
let (r, b) = if shot.bgra {
(px[2], px[0])
} else {
(px[0], px[2])
};
pixels.extend_from_slice(&[r, px[1], b, 255]);
}
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
// is the frame's centre square averaged down to its size.
let (width, height, pixels) = match shot.size {
Some(size) => (
size[0],
size[1],
square_downscale(&pixels, frame_w, frame_h, size),
),
None => (frame_w, frame_h, pixels),
};
let file = std::fs::File::create(&shot.path).map_err(|e| e.to_string())?;
let mut encoder = png::Encoder::new(std::io::BufWriter::new(file), width, height);
encoder.set_color(png::ColorType::Rgba);
encoder.set_depth(png::BitDepth::Eight);
encoder
.write_header()
.and_then(|mut w| w.write_image_data(&pixels))
.map_err(|e| e.to_string())?;
Ok([width, height])
}
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
/// third edition), with the content light levels its pixels hold (cLLI), and
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
fn write_hdr_png(
path: &std::path::Path,
[width, height]: [u32; 2],
frame: &[[u8; 4]],
) -> Result<(), String> {
let pixels = hdr10_to_rgb16(frame);
let mut info = png::Info::with_size(width, height);
info.color_type = png::ColorType::Rgb;
info.bit_depth = png::BitDepth::Sixteen;
info.icc_profile = Some(hdr_icc::profile().into());
let file = std::fs::File::create(path).map_err(|e| e.to_string())?;
let written = png::Encoder::with_info(std::io::BufWriter::new(file), info)
.and_then(|encoder| encoder.write_header())
.and_then(|mut writer| {
// BT.2020 primaries, PQ, RGB, full range.
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
writer.write_image_data(&pixels)
});
written.map_err(|e| e.to_string())
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn a_background_save_writes_the_png_off_the_render_thread() {
let instance = crate::gfx::test_gpu::instance();
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
return;
};
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&Default::default()))
else {
return;
};
let dir = std::env::temp_dir().join(format!("horizon-shot-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
let path = dir.join("shot.png");
let [w, h] = [3u32, 2];
// A frame of blue-first pixels, each row padded as `copy_frame` reads them back.
let row = padded_row(w) as usize;
let mut bytes = vec![0u8; row * h as usize];
for y in 0..h as usize {
for x in 0..w as usize {
bytes[y * row + x * 4..][..4].copy_from_slice(&[10 * x as u8, 20, 200, 0]);
}
}
let source = wgpu::util::DeviceExt::create_buffer_init(
&device,
&wgpu::util::BufferInitDescriptor {
label: None,
contents: &bytes,
usage: wgpu::BufferUsages::COPY_SRC,
},
);
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: bytes.len() as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&Default::default());
encoder.copy_buffer_to_buffer(&source, 0, &buffer, 0, bytes.len() as u64);
queue.submit([encoder.finish()]);
let request = ScreenshotRequest {
path: path.clone(),
size: None,
scaled: false,
background: true,
};
let mut saves = Saves::new(&device);
saves.start(
Shot::new(&request, [w, h], wgpu::TextureFormat::Bgra8Unorm, None),
buffer,
);
let deadline = std::time::Instant::now() + Duration::from_secs(10);
let saved = loop {
if let Some(saved) = saves.finished().pop() {
break saved;
}
assert!(std::time::Instant::now() < deadline, "never written");
std::thread::sleep(Duration::from_millis(5));
};
assert_eq!(saved.path, path);
assert_eq!(saved.result, Ok([w, h]));
let decoder =
png::Decoder::new(std::io::BufReader::new(std::fs::File::open(&path).unwrap()));
let mut reader = decoder.read_info().unwrap();
let mut out = vec![0; reader.output_buffer_size().unwrap()];
reader.next_frame(&mut out).unwrap();
// Red first, opaque: the last pixel of the first row was [20, 20, 200] blue-first.
assert_eq!(&out[8..12], &[200, 20, 20, 255]);
std::fs::remove_dir_all(&dir).unwrap();
}
}
@@ -5,6 +5,9 @@ use super::{
Renderer, check_layers, cull, describe_adapter, is_software, oit, startup_step, surface_format,
timing,
};
// Ray tracing on request, which the device needs from its creation (gfx.rs may not grow).
#[path = "ray_query.rs"]
mod ray_query;
use std::sync::Arc;
use winit::window::Window;
@@ -134,6 +137,7 @@ pub(super) async fn open_adapter(
let features = timing::GpuTimer::features(adapter)
| cull::Cull::features(adapter)
| oit::features(adapter)
| ray_query::features(adapter)
| (adapter.features()
& (wgpu::Features::INDIRECT_FIRST_INSTANCE
| wgpu::Features::MULTI_DRAW_INDIRECT_COUNT
@@ -166,6 +170,7 @@ pub(super) async fn open_adapter(
// with the larger blocks a few small buffers kept whole blocks the arena's pages had
// left, and over half the video memory reserved was unused (1,344 MiB for 500).
memory_hints: wgpu::MemoryHints::MemoryUsage,
experimental_features: ray_query::experimental(features),
..Default::default()
};
#[cfg(not(target_os = "macos"))]
+151 -32
View File
@@ -30,6 +30,22 @@ fn marker_driver(text: &str) -> &str {
pub struct Reported {
pub paper_white: u32,
pub peak: u32,
/// The peak is the display's own claim (DXGI's `MaxLuminance`, mostly its EDID figure),
/// which often runs high: Auto still uses it, but the HDR page asks to calibrate.
pub peak_guessed: bool,
}
/// Whether HDR is set up for the display, and whether the player kept the system's setup.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum HdrSetup {
/// The system says nothing: the player calibrates.
Unknown,
/// The system says, but only guesses the peak: the player calibrates.
Guessed,
/// Peak Brightness and Paper White follow the system.
Automatic,
/// The system said, and the player changed them anyway.
Changed,
}
/// The top of Peak Brightness's scale: `peak_nits_at(PEAK_STEPS)` is PQ's 10 000 nits.
@@ -52,6 +68,23 @@ pub fn peak_step_of(nits: f32) -> f32 {
};
step.clamp(0.0, PEAK_STEPS as f32)
}
/// The steps of Paper White's and UI Brightness's scale: Auto (0), then 10 to 480 nits by 10.
pub const NITS_STEPS: u32 = 48;
/// Paper White's or UI Brightness's setting at slider position `v`, 0 to 1 ([`NITS_STEPS`]).
pub fn nits_at(v: f32) -> u32 {
(v * NITS_STEPS as f32).round() as u32 * 10
}
/// Where a Paper White or UI Brightness setting sits on its slider, 0 to 1.
pub fn nits_position(nits: u32) -> f32 {
nits as f32 / (NITS_STEPS * 10) as f32
}
/// A saved Paper White or UI Brightness: Auto (0), or 10 to 480 nits.
fn nits_setting(nits: u32) -> u32 {
match nits {
0 => 0,
n => n.clamp(10, 480),
}
}
/// Simple-level presets. `Custom` leaves every option as the player set it.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
@@ -504,8 +537,6 @@ pub fn reduced_far_detail_suggested() -> bool {
REDUCED_SUGGESTED.load(std::sync::atomic::Ordering::Relaxed)
}
/// The name the options screen waits on to bind `Graphics::hdr_key`.
pub const HDR_KEY: &str = "horizon.hdrSettings";
/// The Screenshot Quality choices, times the game's resolution.
pub const SCREENSHOT_QUALITIES: [u32; 4] = [1, 2, 4, 8];
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
@@ -815,14 +846,12 @@ pub struct Graphics {
/// HDR black level: the display's darkest black, in hundredths of a nit; 0, the default,
/// lifts nothing. Shadows are lifted onto it, and the HDR metadata says it.
pub hdr_black_level: u32,
/// HDR brightness of the HUD and menus, in percent of paper white (25..=100); the
/// first-person hand stays at the world's.
pub hdr_ui_brightness: u32,
/// HDR brightness of the HUD and menus, in nits; 0 is Auto: at paper white
/// ([`Graphics::ui_nits`]). The first-person hand stays at the world's.
pub hdr_ui_nits: u32,
/// HDR Lighting: Horizon's own HDR look, light sources, the sun and sunlight above paper
/// white. Off, HDR output shows the same picture as SDR, for shader packs or the vanilla look.
pub hdr_lighting: bool,
/// A vanilla key name (`HDR_KEY`): opens HDR's settings from the game. Unbound by default.
pub hdr_key: String,
/// The graphics driver whose last start ended before HDR output showed a frame (the
/// marker found, [`HDR_MARKER`]): a window on it stays SDR whatever the mode, until the
/// mode is changed or the window starts on another driver ([`Graphics::hdr_held`]).
@@ -900,9 +929,8 @@ impl Default for Graphics {
hdr_paper_white: 0,
hdr_peak: 0,
hdr_black_level: 0,
hdr_ui_brightness: 100,
hdr_ui_nits: 0,
hdr_lighting: true,
hdr_key: "key.keyboard.unknown".into(),
hdr_failed_start: None,
battery: false,
shadow_cache: false,
@@ -975,6 +1003,8 @@ impl Graphics {
}
pub fn parse(text: &str) -> Self {
let mut g = Self::default();
// UI Brightness: `hdrUiNits`, else an older file's share of Paper White.
let (mut ui_nits, mut ui_share) = (None, None);
for line in text.lines() {
let Some((key, value)) = line.split_once(':') else {
continue;
@@ -1064,12 +1094,9 @@ impl Graphics {
"frameGeneration" => g.frame_generation = FrameGeneration::parse(value),
"hdr" => g.hdr = HdrMode::parse(value, g.hdr),
"hdrLighting" => g.hdr_lighting = flag(g.hdr_lighting),
"hdrPaperWhite" => {
g.hdr_paper_white = match number(g.hdr_paper_white) {
0 => 0,
n => n.clamp(10, 480),
}
}
"hdrPaperWhite" => g.hdr_paper_white = nits_setting(number(g.hdr_paper_white)),
"hdrUiNits" => ui_nits = value.parse().ok().map(nits_setting),
"hdrUiBrightness" => ui_share = value.parse::<u32>().ok(),
"hdrPeak" => {
g.hdr_peak = match number(g.hdr_peak) {
0 => 0,
@@ -1077,10 +1104,6 @@ impl Graphics {
}
}
"hdrBlackLevel" => g.hdr_black_level = number(g.hdr_black_level).min(100),
"hdrUiBrightness" => {
g.hdr_ui_brightness = number(g.hdr_ui_brightness).clamp(25, 100)
}
"hdrKey" if value.starts_with("key.") => g.hdr_key = value.to_owned(),
"hdrFailedStart" => g.hdr_failed_start = Some(value.to_owned()),
"batteryMode" => g.battery = flag(g.battery),
"shadowCache" => g.shadow_cache = flag(g.shadow_cache),
@@ -1098,11 +1121,20 @@ impl Graphics {
_ => {}
}
}
// The share was 25 to 100% of Paper White. 100% is Auto, and so is any share of an
// Auto Paper White, whose nits the file doesn't hold; another share of a Paper White set
// by hand is its nits, to the nearest step.
g.hdr_ui_nits = ui_nits.unwrap_or(match (ui_share, g.hdr_paper_white) {
(Some(share), paper) if share < 100 && paper != 0 => {
((paper * share.max(25) + 500) / 1000).max(1) * 10
}
_ => 0,
});
g
}
pub fn serialize(&self) -> String {
let mut text = format!(
"preset:{}\nlodDistance:{}\nfarDetail:{}\ncaveCulling:{}\nentityCulling:{}\nentityCullingPrecheck:{}\nparticleCulling:{}\nleafCulling:{}\nopaqueIce:{}\nblockEntityCacheShulkerBoxes:{}\nblockEntityCacheSigns:{}\nblockEntityCacheDecoratedPots:{}\nblockEntityCacheBells:{}\nblockEntityCacheChests:{}\nblockEntityCacheBanners:{}\nblockEntityCacheCopperGolemStatues:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\ntextureBudgetMiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\nditherCutoutMips:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\ntaa:{}\nupscaling:{}\nupscalingSharpness:{}\nscreenshotQuality:{}\nframeGeneration:{}\nhdr:{}\nhdrPaperWhite:{}\nhdrPeak:{}\nhdrBlackLevel:{}\nhdrUiBrightness:{}\nhdrLighting:{}\nhdrKey:{}\nbatteryMode:{}\nshadowCache:{}\ngraphicsApi:{}\npickedShaderPack:{}\nbatchTranslucent:{}\nhdrSmoothGradients:{}\ngpuCulling:{}\n",
"preset:{}\nlodDistance:{}\nfarDetail:{}\ncaveCulling:{}\nentityCulling:{}\nentityCullingPrecheck:{}\nparticleCulling:{}\nleafCulling:{}\nopaqueIce:{}\nblockEntityCacheShulkerBoxes:{}\nblockEntityCacheSigns:{}\nblockEntityCacheDecoratedPots:{}\nblockEntityCacheBells:{}\nblockEntityCacheChests:{}\nblockEntityCacheBanners:{}\nblockEntityCacheCopperGolemStatues:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\ntextureBudgetMiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\nditherCutoutMips:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\ntaa:{}\nupscaling:{}\nupscalingSharpness:{}\nscreenshotQuality:{}\nframeGeneration:{}\nhdr:{}\nhdrPaperWhite:{}\nhdrPeak:{}\nhdrBlackLevel:{}\nhdrUiNits:{}\nhdrLighting:{}\nbatteryMode:{}\nshadowCache:{}\ngraphicsApi:{}\npickedShaderPack:{}\nbatchTranslucent:{}\nhdrSmoothGradients:{}\ngpuCulling:{}\n",
self.preset.name(),
self.lod_distance,
self.far_detail.name(),
@@ -1149,9 +1181,8 @@ impl Graphics {
self.hdr_paper_white,
self.hdr_peak,
self.hdr_black_level,
self.hdr_ui_brightness,
self.hdr_ui_nits,
bool_text(self.hdr_lighting),
self.hdr_key,
bool_text(self.battery),
bool_text(self.shadow_cache),
self.api.name(),
@@ -1166,14 +1197,6 @@ impl Graphics {
text += &self.blue_map.serialize();
text
}
/// Binds Horizon's graphics key `name` (`HDR_KEY`); false for another name.
pub fn set_key(&mut self, name: &str, value: String) -> bool {
match name {
HDR_KEY => self.hdr_key = value,
_ => return false,
}
true
}
pub fn save(&self, dir: &Path) {
let _ = fs::write(dir.join(FILE), self.serialize());
}
@@ -1185,6 +1208,13 @@ impl Graphics {
n => n,
}
}
/// The HUD and menus' brightness, in nits: the player's, or on Auto paper white's.
pub fn ui_nits(&self, reported: Option<Reported>) -> u32 {
match self.hdr_ui_nits {
0 => self.paper_white_nits(reported),
n => n,
}
}
/// The peak the world's highlights reach, in nits: the player's, or on Auto
/// what the system `reported`, else 1000.
pub fn peak_nits(&self, reported: Option<Reported>) -> u32 {
@@ -1193,6 +1223,15 @@ impl Graphics {
n => n,
}
}
/// How HDR is set up for the display the system `reported`.
pub fn hdr_setup(&self, reported: Option<Reported>) -> HdrSetup {
match reported {
None => HdrSetup::Unknown,
Some(_) if self.hdr_peak != 0 || self.hdr_paper_white != 0 => HdrSetup::Changed,
Some(r) if r.peak_guessed => HdrSetup::Guessed,
Some(_) => HdrSetup::Automatic,
}
}
/// The black level, in nits. Not the system's: files from before saved 0 for that
/// (Auto), and a reported black would lift every display's shadows by default.
pub fn black_level_nits(&self) -> f32 {
@@ -1265,6 +1304,83 @@ pub fn apply_preset(preset: Preset, s: &mut crate::settings::Settings) {
mod tests {
use super::*;
/// UI Brightness is saved in nits, 0 for Auto. An older file's share of Paper White reads
/// as Auto at 100% or with Paper White on Auto, else as that share of it to the nearest step.
#[test]
fn ui_brightness_round_trips_in_nits_and_reads_older_shares() {
for (file, nits) in [
("", 0),
("hdrUiNits:0\n", 0),
("hdrUiNits:160\n", 160),
("hdrUiNits:5\n", 10),
("hdrUiNits:9000\n", 480),
("hdrUiNits:x\n", 0),
// Older files: 100% is Auto,
("hdrPaperWhite:200\nhdrUiBrightness:100\n", 0),
// any share of Paper White's Auto too,
("hdrUiBrightness:60\n", 0),
("hdrPaperWhite:0\nhdrUiBrightness:25\n", 0),
// and another share of a Paper White set by hand is its nits.
("hdrPaperWhite:200\nhdrUiBrightness:60\n", 120),
("hdrUiBrightness:50\nhdrPaperWhite:203\n", 100),
("hdrPaperWhite:250\nhdrUiBrightness:75\n", 190),
("hdrPaperWhite:10\nhdrUiBrightness:25\n", 10),
("hdrPaperWhite:480\nhdrUiBrightness:10\n", 120),
// The new key wins over the old one.
(
"hdrPaperWhite:200\nhdrUiBrightness:60\nhdrUiNits:300\n",
300,
),
("hdrUiNits:0\nhdrPaperWhite:200\nhdrUiBrightness:60\n", 0),
] {
let g = Graphics::parse(file);
assert_eq!(g.hdr_ui_nits, nits, "{file}");
let saved = g.serialize();
assert!(!saved.contains("hdrUiBrightness"), "{file}");
assert!(saved.contains(&format!("\nhdrUiNits:{nits}\n")), "{file}");
assert_eq!(Graphics::parse(&saved), g, "{file}");
}
let mut g = Graphics::default();
assert_eq!(g.ui_nits(None), 203);
let reported = Some(Reported {
paper_white: 300,
peak: 1000,
peak_guessed: false,
});
assert_eq!(g.ui_nits(reported), 300);
g.hdr_paper_white = 120;
assert_eq!(g.ui_nits(reported), 120);
g.hdr_ui_nits = 400;
assert_eq!((g.ui_nits(None), g.ui_nits(reported)), (400, 400));
}
#[test]
fn hdr_setup_asks_to_calibrate_where_the_peak_is_guessed() {
let wayland = Reported {
paper_white: 203,
peak: 1015,
peak_guessed: false,
};
let windows = Reported {
paper_white: 400,
peak: 1000,
peak_guessed: true,
};
let mut g = Graphics::default();
assert_eq!(g.hdr_setup(None), HdrSetup::Unknown);
assert_eq!(g.hdr_setup(Some(wayland)), HdrSetup::Automatic);
assert_eq!(g.hdr_setup(Some(windows)), HdrSetup::Guessed);
// Auto still takes the guess, over the 1000-nit default.
assert_eq!(g.peak_nits(Some(windows)), 1000);
assert_eq!(g.paper_white_nits(Some(windows)), 400);
for (peak, paper_white) in [(800, 0), (0, 240)] {
(g.hdr_peak, g.hdr_paper_white) = (peak, paper_white);
assert_eq!(g.hdr_setup(Some(windows)), HdrSetup::Changed);
assert_eq!(g.hdr_setup(Some(wayland)), HdrSetup::Changed);
assert_eq!(g.hdr_setup(None), HdrSetup::Unknown);
}
}
#[test]
fn hdr_modes_keep_boolean_files_and_round_trip_auto() {
assert_eq!(Graphics::parse("").hdr, HdrMode::Off);
@@ -1430,9 +1546,8 @@ mod tests {
hdr_paper_white: 240,
hdr_peak: 1400,
hdr_black_level: 12,
hdr_ui_brightness: 60,
hdr_ui_nits: 160,
hdr_lighting: false,
hdr_key: "key.keyboard.h".into(),
hdr_failed_start: Some(
"Vulkan 10de:2684 NVIDIA GeForce RTX 4090; NVIDIA; 581.57".into(),
),
@@ -1574,6 +1689,10 @@ mod tests {
Graphics::parse("shaderPack:Pack.zip\n"),
Graphics::default()
);
// The HDR page's old shortcut key loads as nothing, and the next save drops it.
let old = Graphics::parse("hdr:true\nhdrKey:key.keyboard.h\nhdrPeak:1000\n");
assert_eq!((old.hdr, old.hdr_peak), (HdrMode::On, 1000));
assert!(!old.serialize().contains("hdrKey"));
assert_eq!(
Graphics::parse(
"workers:abc\nsky:maybe\ncullLeaves:true\nentityCulling:maybe\nleafCulling:maybe\n"
+44 -83
View File
@@ -8,13 +8,14 @@ use crate::{
gfx::EffectiveOutput,
graphics::{
EntityCullingMode, FarDetail, FrameGeneration, GpuCullingMode, GraphicsApi, HdrMode,
LeafCullingMode, Overlay, Pacing, ParticleCullingMode, PresentMode, Preset, Upscaling,
HdrSetup as Setup, LeafCullingMode, Overlay, Pacing, ParticleCullingMode, PresentMode,
Preset, Upscaling,
},
graphics_style::Cost,
lang,
options_ui::{Event, Page as OptionsPage},
settings::{Opt, Settings},
settings_shell::{self as shell, Binding, Group, Output, Row, Screen, Sheet, Value},
settings_shell::{self as shell, Group, Output, Row, Screen, Sheet, Value},
text::Text,
};
@@ -106,8 +107,6 @@ pub enum H {
FrameGeneration,
Hdr,
HdrBlackLevel,
/// Binds `Graphics::hdr_key`.
HdrKey,
/// Starts HDR calibration (`crate::hdr_calibration`).
HdrCalibrate,
HdrPeak,
@@ -614,7 +613,7 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
h(
H::HdrUiBrightness,
None,
"How bright the HUD and menus are, against paper white.",
"How bright the HUD and menus are. Auto: at paper white.",
),
h(
H::HdrLighting,
@@ -623,14 +622,6 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
),
],
),
(
"Shortcut",
vec![h(
H::HdrKey,
None,
"A key that opens this screen from the game. Not bound at first.",
)],
),
],
),
];
@@ -685,28 +676,9 @@ const LOD_STEPS: [u32; 24] = [
crate::lod::MAX_CHUNKS,
];
/// Whether the system set HDR up for the display, and whether the player kept it.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Setup {
/// The system says nothing: the player calibrates.
Unknown,
/// Peak Brightness and Paper White follow the system.
Automatic,
/// The system said, and the player changed them anyway.
Changed,
}
/// `out`: the output of the renderer the settings are shown for, with what its display reports.
fn setup(s: &Settings, out: &EffectiveOutput) -> Setup {
setup_of(&s.horizon, out.reported.is_some())
}
fn setup_of(g: &crate::graphics::Graphics, reported: bool) -> Setup {
if !reported {
Setup::Unknown
} else if g.hdr_peak == 0 && g.hdr_paper_white == 0 {
Setup::Automatic
} else {
Setup::Changed
}
s.horizon.hdr_setup(out.reported)
}
/// What the HDR page says while HDR output is held back on this window's graphics driver
/// (`EffectiveOutput::held`): picking a mode tries again (`H::cycle`).
@@ -724,13 +696,19 @@ fn description(
(Item::Horizon(H::HdrCalibrate), Setup::Unknown) => {
"Your display didn't say how bright it gets: calibrate to set it up."
}
(Item::Horizon(H::HdrCalibrate), Setup::Guessed) => {
"Your display's reported peak is often too high: calibrate to set it up."
}
(Item::Horizon(H::HdrCalibrate), Setup::Automatic) => {
"Already set up for your display. Only calibrate if HDR looks wrong."
}
(Item::Horizon(H::HdrCalibrate), Setup::Changed) => {
"Puts Peak Brightness and Paper White back to your display's setup."
}
(Item::Horizon(H::HdrPeak | H::HdrPaperWhite), Setup::Automatic | Setup::Changed) => {
// A guessed peak's Auto is what calibration replaced; paper white is the player's own.
(Item::Horizon(h @ (H::HdrPeak | H::HdrPaperWhite)), Setup::Automatic | Setup::Changed)
if h == H::HdrPaperWhite || out.reported.is_some_and(|r| !r.peak_guessed) =>
{
"Set up for your display. Leave on Auto unless it looks wrong."
}
(Item::Horizon(H::GpuCulling), _) if s.horizon.gpu_culling == GpuCullingMode::Auto => {
@@ -819,14 +797,14 @@ impl H {
H::ResolutionScale => Some((g.resolution_scale as f32 - 50.0) / 150.0),
H::UpscalingSharpness => Some(g.upscaling_sharpness as f32 / 100.0),
// Auto, then 10..480 by 10.
H::HdrPaperWhite => Some(g.hdr_paper_white as f32 / 480.0),
H::HdrPaperWhite => Some(crate::graphics::nits_position(g.hdr_paper_white)),
H::HdrUiBrightness => Some(crate::graphics::nits_position(g.hdr_ui_nits)),
// Auto, then the peak's scale.
H::HdrPeak => Some(match g.hdr_peak {
0 => 0.0,
n => (1.0 + crate::graphics::peak_step_of(n as f32)) / PEAK_POSITIONS as f32,
}),
H::HdrBlackLevel => Some(g.hdr_black_level as f32 / 100.0),
H::HdrUiBrightness => Some((g.hdr_ui_brightness as f32 - 25.0) / 75.0),
_ => None,
}
}
@@ -838,13 +816,26 @@ impl H {
H::Workers => Some(max_workers()),
H::ResolutionScale => Some(30),
H::UpscalingSharpness => Some(20),
H::HdrPaperWhite => Some(48),
H::HdrPaperWhite | H::HdrUiBrightness => Some(crate::graphics::NITS_STEPS),
H::HdrPeak => Some(PEAK_POSITIONS),
H::HdrBlackLevel => Some(100),
H::HdrUiBrightness => Some(15),
_ => None,
}
}
/// "Paper White: Auto (203)" or "Paper White: 160": a setting in nits, 0 for Auto, which
/// shows the nits Auto gives.
fn nits_label(self, s: &Settings, out: &EffectiveOutput) -> Text {
let (g, r) = (&s.horizon, out.reported);
let (caption, set, auto) = match self {
H::HdrPaperWhite => ("Paper White", g.hdr_paper_white, g.paper_white_nits(r)),
H::HdrPeak => ("Peak Brightness", g.hdr_peak, g.peak_nits(r)),
_ => ("UI Brightness", g.hdr_ui_nits, g.ui_nits(r)),
};
match set {
0 => labelled(caption, lang::tr("Auto (%s)", &[&auto])),
n => labelled(caption, n),
}
}
fn label(self, s: &Settings, out: &EffectiveOutput) -> Text {
let g = &s.horizon;
match self {
@@ -941,30 +932,13 @@ impl H {
H::FrameGeneration => labelled("Frame Generation", g.frame_generation.label()),
H::Hdr => labelled("HDR", g.hdr.label()),
H::HdrCalibrate => Text::literal(lang::get(match setup(s, out) {
Setup::Unknown => "Calibrate...",
Setup::Unknown | Setup::Guessed => "Calibrate...",
Setup::Automatic => "Calibrate Anyway...",
Setup::Changed => "Use Automatic Setup",
})),
H::HdrPaperWhite => match g.hdr_paper_white {
0 => labelled(
"Paper White",
lang::tr("Auto (%s)", &[&g.paper_white_nits(out.reported)]),
),
n => labelled("Paper White", n.to_string()),
},
H::HdrPeak => match g.hdr_peak {
0 => labelled(
"Peak Brightness",
lang::tr("Auto (%s)", &[&g.peak_nits(out.reported)]),
),
n => labelled("Peak Brightness", n.to_string()),
},
H::HdrPaperWhite | H::HdrPeak | H::HdrUiBrightness => self.nits_label(s, out),
H::HdrBlackLevel => labelled("Black Level", format!("{:.2}", g.black_level_nits())),
H::HdrUiBrightness => labelled_percent("UI Brightness", g.hdr_ui_brightness),
H::HdrLighting => labelled("HDR Lighting", on_off(g.hdr_lighting)),
H::HdrKey => {
Text::translate("Shortcut: %s", &[crate::keybinds::display_name(&g.hdr_key)])
}
H::BatteryMode => labelled("Battery Mode", on_off(g.battery)),
H::ShadowCache => labelled("Shadow Cache", on_off(g.shadow_cache)),
// A press across the row, as Calibrate...: the list it opens shows the pick.
@@ -1005,7 +979,8 @@ impl H {
H::Workers => g.workers = (v * max_workers() as f32).round() as u32,
H::ResolutionScale => g.resolution_scale = (50.0 + (v * 30.0).round() * 5.0) as u32,
H::UpscalingSharpness => g.upscaling_sharpness = (v * 20.0).round() as u32 * 5,
H::HdrPaperWhite => g.hdr_paper_white = (v * 48.0).round() as u32 * 10,
H::HdrPaperWhite => g.hdr_paper_white = crate::graphics::nits_at(v),
H::HdrUiBrightness => g.hdr_ui_nits = crate::graphics::nits_at(v),
H::HdrPeak => {
g.hdr_peak = match (v * PEAK_POSITIONS as f32).round() as u32 {
0 => 0,
@@ -1013,7 +988,6 @@ impl H {
}
}
H::HdrBlackLevel => g.hdr_black_level = (v * 100.0).round() as u32,
H::HdrUiBrightness => g.hdr_ui_brightness = (25.0 + (v * 15.0).round() * 5.0) as u32,
_ => {}
}
}
@@ -1136,7 +1110,8 @@ impl Item {
/// active; saved values wait for it. Translucent Batching switches where the device can batch
/// (`graphics::translucent_batching_offered`), its saved value waiting for one that can,
/// Smooth Gradients only where it can draw the 16-bit frame, the same way, and GPU Culling
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't.
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't. HDR
/// Lighting has nothing to switch where the running shader pack lights the world itself.
fn blocked(self, s: &Settings, out: &EffectiveOutput) -> Option<&'static str> {
if !self.available() {
return Some("This feature is not yet available in Horizon.");
@@ -1167,6 +1142,9 @@ impl Item {
} else {
"Turn HDR on to use it."
}),
Item::Horizon(H::HdrLighting) if out.pack_lights => {
Some("The shader pack lights the world itself.")
}
Item::Horizon(H::TranslucentBatching)
if !crate::graphics::translucent_batching_offered() =>
{
@@ -1189,10 +1167,7 @@ impl Item {
fn steps(self, s: &Settings, out: &EffectiveOutput) -> bool {
self.switch(s, out).is_none()
&& self.slider(s).is_none()
&& !matches!(
self,
Item::Horizon(H::HdrKey | H::HdrCalibrate | H::ShaderPacks)
)
&& !matches!(self, Item::Horizon(H::HdrCalibrate | H::ShaderPacks))
}
/// On/off settings and their value.
pub fn switch(self, s: &Settings, out: &EffectiveOutput) -> Option<bool> {
@@ -1347,12 +1322,6 @@ fn shown(item: Item, s: &Settings) -> bool {
}
/// A control's label as its name and its value ("Render Distance" and "12 chunks").
fn parts(item: Item, s: &Settings, out: &EffectiveOutput) -> (String, Option<String>) {
// The shortcut's label is one translated "Shortcut: %s"; the row shows its key apart, as
// KeyBindsScreen does ("> key <" while it waits, `settings_shell::Value::Binding`).
if item == Item::Horizon(H::HdrKey) {
let key = crate::keybinds::display_name(&s.horizon.hdr_key).plain();
return (lang::get("Shortcut"), Some(key));
}
shell::name_and_value(&item.label(s, out).plain())
}
@@ -1361,13 +1330,9 @@ fn parts(item: Item, s: &Settings, out: &EffectiveOutput) -> (String, Option<Str
fn row(setting: Setting, s: &Settings, out: &EffectiveOutput) -> Row<Item> {
let item = setting.item;
let (name, value) = parts(item, s, out);
let value = match (item, item.switch(s, out), item.slider(s)) {
(Item::Horizon(H::HdrKey), ..) => Value::Binding(Binding::key(
crate::graphics::HDR_KEY,
value.unwrap_or_default(),
)),
(_, Some(on), _) => Value::Switch(on),
(_, None, Some(position)) => Value::Slider {
let value = match (item.switch(s, out), item.slider(s)) {
(Some(on), _) => Value::Switch(on),
(None, Some(position)) => Value::Slider {
position,
steps: item.slider_steps(),
text: value.unwrap_or_default(),
@@ -1583,7 +1548,7 @@ mod tests {
use super::*;
use crate::{
graphics_style as style,
settings_shell::{Capture, Columns, Hosted, Shell, Target},
settings_shell::{Columns, Hosted, Shell, Target},
};
use winit::keyboard::KeyCode as K;
@@ -2049,10 +2014,6 @@ mod tests {
precheck.why.as_deref(),
Some("Only applies to asynchronous entity culling.")
);
let key = find(&s, Item::Horizon(H::HdrKey));
assert_eq!(key.name, "Shortcut");
let waits = Capture::Key(crate::graphics::HDR_KEY);
assert!(matches!(key.value, Value::Binding(ref b) if b.capture == waits));
let calibrate = find(&s, Item::Horizon(H::HdrCalibrate));
assert_eq!(calibrate.value, Value::Press);
}
@@ -2737,7 +2698,7 @@ mod tests {
H::HdrPaperWhite => s.horizon.hdr_paper_white,
H::HdrPeak => s.horizon.hdr_peak,
H::HdrBlackLevel => s.horizon.hdr_black_level,
H::HdrUiBrightness => s.horizon.hdr_ui_brightness,
H::HdrUiBrightness => s.horizon.hdr_ui_nits,
_ => unreachable!(),
};
let fresh = || {
@@ -2,7 +2,7 @@
//! reports.
use super::tests::{CHANGED, CLICK, DRAGGED, FB, NONE, SIZE, Ui, offering, press, row, ui};
use super::*;
use crate::settings_shell::{Capture, Columns, Hosted};
use crate::settings_shell::{Columns, Hosted};
use winit::keyboard::KeyCode as K;
#[test]
@@ -31,6 +31,49 @@ fn smooth_gradients_wait_for_a_device_that_draws_the_16_bit_frame() {
assert_eq!(item.blocked(&s, &out), Some("Turn HDR on to use it."));
}
#[test]
fn hdr_lighting_is_greyed_only_where_the_running_pack_lights_the_world() {
use horizon_shader_api::Api;
let mut s = Settings::default();
s.horizon.hdr = HdrMode::On;
let item = Item::Horizon(H::HdrLighting);
let lights = Some("The shader pack lights the world itself.");
let out = offering(true, None);
// No pack running, as with one picked but refused, missing or its mod off: live.
assert_eq!(item.blocked(&s, &out.with_pack(false, None)), None);
// A 0.1 pack on the 16-bit frame: the light sources and the sun still shine.
assert_eq!(
item.blocked(&s, &out.with_pack(false, Some(Api::V0_1))),
None
);
assert_eq!(
item.blocked(&s, &out.with_pack(false, Some(Api::V0_2))),
lights
);
assert_eq!(item.blocked(&s, &out.with_pack(true, None)), lights);
let float = EffectiveOutput {
frame: crate::gfx::FrameConfiguration {
format: wgpu::TextureFormat::Rgba16Float,
..out.frame
},
..out
};
assert_eq!(
item.blocked(&s, &float.with_pack(false, Some(Api::V0_1))),
lights
);
// HDR's own reasons come first.
assert_eq!(
item.blocked(&s, &NONE.with_pack(true, None)),
Some("Your display or system doesn't offer HDR output.")
);
s.horizon.hdr = HdrMode::Off;
assert_eq!(
item.blocked(&s, &out.with_pack(true, None)),
Some("Turn HDR on to use it.")
);
}
#[test]
fn hdr_auto_can_be_selected_before_querying_and_brightness_waits_for_output() {
let mut s = Settings::default();
@@ -64,17 +107,12 @@ fn hdr_auto_can_be_selected_before_querying_and_brightness_waits_for_output() {
let peak = row(&mut ui, &s, Item::Horizon(H::HdrPeak));
assert_eq!(press(&mut ui, &mut s, (tx + 2.0, peak[1] + 4.0)), [DRAGGED]);
ui.release();
// Calibrate starts the calibration; the shortcut row waits for a key.
// Calibrate starts the calibration.
let calibrate = row(&mut ui, &s, Item::Horizon(H::HdrCalibrate));
assert_eq!(
press(&mut ui, &mut s, at(calibrate)),
[CLICK, Output::Push(OptionsPage::HdrCalibration)]
);
let key = row(&mut ui, &s, Item::Horizon(H::HdrKey));
assert_eq!(
press(&mut ui, &mut s, at(key)),
[CLICK, Output::Bind(Capture::Key(crate::graphics::HDR_KEY))]
);
assert!(ui.changed());
}
@@ -125,14 +163,125 @@ fn auto_levels_and_setup_read_their_own_renderers_report() {
assert_eq!(label(H::HdrCalibrate, &silent), "Calibrate...");
}
/// The setup rows' label and description for each kind of report: none, a compositor's
/// (Wayland), and Windows', whose peak is the display's own guess.
#[test]
fn hdr_setup_follows_what_the_system_reported() {
let mut g = crate::graphics::Graphics::default();
assert_eq!(setup_of(&g, false), Setup::Unknown);
assert_eq!(setup_of(&g, true), Setup::Automatic);
g.hdr_paper_white = 80;
assert_eq!(setup_of(&g, true), Setup::Changed);
assert_eq!(setup_of(&g, false), Setup::Unknown);
fn the_setup_rows_ask_to_calibrate_unless_the_system_set_the_display_up() {
let trusted = offering(true, Some(true));
let mut guessed = trusted;
guessed.reported = guessed.reported.map(|r| crate::graphics::Reported {
peak_guessed: true,
..r
});
let rows = |s: &Settings, out: &EffectiveOutput| {
[H::HdrCalibrate, H::HdrPeak, H::HdrPaperWhite].map(|h| {
let item = Item::Horizon(h);
(item.label(s, out).plain(), description(item, s, out, "-"))
})
};
let calibrate = "Calibrate...";
let set_up = "Set up for your display. Leave on Auto unless it looks wrong.";
let mut s = Settings::default();
s.horizon.hdr = HdrMode::On;
let none = (
calibrate.into(),
"Your display didn't say how bright it gets: calibrate to set it up.",
);
assert_eq!(
rows(&s, &NONE),
[
none.clone(),
("Peak Brightness: Auto (1000)".into(), "-"),
("Paper White: Auto (203)".into(), "-"),
]
);
assert_eq!(
rows(&s, &guessed),
[
(
calibrate.into(),
"Your display's reported peak is often too high: calibrate to set it up."
),
("Peak Brightness: Auto (1000)".into(), "-"),
("Paper White: Auto (400)".into(), "-"),
]
);
assert_eq!(
rows(&s, &trusted),
[
(
"Calibrate Anyway...".into(),
"Already set up for your display. Only calibrate if HDR looks wrong."
),
("Peak Brightness: Auto (1000)".into(), set_up),
("Paper White: Auto (400)".into(), set_up),
]
);
// Calibrated or set by hand, either report offers its automatic setup back.
s.horizon.hdr_peak = 800;
// Peak's Auto stays a guess on Windows: only Paper White is said to be set up there.
let changed = |peak| {
[
(
"Use Automatic Setup".into(),
"Puts Peak Brightness and Paper White back to your display's setup.",
),
("Peak Brightness: 800".into(), peak),
("Paper White: Auto (400)".into(), set_up),
]
};
assert_eq!(rows(&s, &guessed), changed("-"));
assert_eq!(rows(&s, &trusted), changed(set_up));
assert_eq!(rows(&s, &NONE)[0], none);
let mut ui = ui();
ui.screen.output = guessed;
let at = |[x, y, ..]: [f32; 4]| (x + 8.0, y + 4.0);
let calibrate = row(&mut ui, &s, Item::Horizon(H::HdrCalibrate));
assert_eq!(press(&mut ui, &mut s, at(calibrate)), [CLICK, CHANGED]);
assert_eq!((s.horizon.hdr_peak, s.horizon.hdr_paper_white), (0, 0));
assert_eq!(
press(&mut ui, &mut s, at(calibrate)),
[CLICK, Output::Push(OptionsPage::HdrCalibration)]
);
}
/// UI Brightness reads as Paper White does, in nits apart from it: Auto shows the paper white
/// in use, and a value set by hand its own nits, whatever Paper White is. Its slider has Paper
/// White's steps: Auto, then 10 to 480 nits by 10.
#[test]
fn ui_brightness_reads_in_nits_on_paper_whites_steps() {
let mut s = Settings::default();
s.horizon.hdr = HdrMode::On;
let reporting = offering(true, Some(true));
let label = |s: &Settings, out| Item::Horizon(H::HdrUiBrightness).label(s, out).plain();
assert_eq!(label(&s, &reporting), "UI Brightness: Auto (400)");
assert_eq!(label(&s, &NONE), "UI Brightness: Auto (203)");
s.horizon.hdr_paper_white = 250;
assert_eq!(label(&s, &reporting), "UI Brightness: Auto (250)");
s.horizon.hdr_ui_nits = 160;
for paper_white in [0, 80, 250] {
s.horizon.hdr_paper_white = paper_white;
assert_eq!(label(&s, &reporting), "UI Brightness: 160");
}
let item = Item::Horizon(H::HdrUiBrightness);
assert_eq!(
H::HdrUiBrightness.slider_steps(),
H::HdrPaperWhite.slider_steps()
);
H::HdrUiBrightness.set_slider(&mut s, 0.0);
let mut reached = vec![s.horizon.hdr_ui_nits];
for _ in 0..H::HdrUiBrightness.slider_steps().unwrap() {
item.step_slider(&mut s, true, 200.0, &reporting);
reached.push(s.horizon.hdr_ui_nits);
}
let paper: Vec<u32> = std::iter::once(0).chain((10..=480).step_by(10)).collect();
assert_eq!(reached, paper);
// Each value sits where Paper White's same value does.
for nits in paper {
s.horizon.hdr_ui_nits = nits;
s.horizon.hdr_paper_white = nits;
assert_eq!(item.slider(&s), Item::Horizon(H::HdrPaperWhite).slider(&s));
}
}
/// While HDR output is held back on this window's driver, the HDR row says so and keeps
+5 -4
View File
@@ -206,8 +206,9 @@ fn display(light: vec3<f32>) -> vec4<f32> {
let shows = params.world > 0.5 && params.peak > 1.0
&& (hand || (!covered && shows_world(f.rgb, w.rgb)));
var light = lit(f.rgb, w.a, shows, true).light;
// The HUD and menus at their own brightness, by how much they cover.
light *= mix(1.0, params.ui, ui);
// The HUD and menus at their own brightness, by how much they cover, no brighter than the
// peak (as `fs_hdr_layered`): UI Brightness can pass paper white.
light = min(light * mix(1.0, params.ui, ui), vec3(params.peak));
return display(light);
}
@@ -275,8 +276,8 @@ fn backdrop(w: vec3<f32>) -> vec3<f32> {
// The HUD over the world in gamma, the space the HUD blends in: its own part, what its backdrop
// B doesn't explain (H = P - (1 - c) B, exact for the layering blends), at UI Brightness, over
// (1 - c) of the world, light above white included. Where the world is at or below white, at
// 100%, that is the HUD's picture as drawn.
// (1 - c) of the world, light above white included. Where the world is at or below white, with
// UI Brightness at paper white, that is the HUD's picture as drawn.
fn layered(at: vec2<i32>) -> vec3<f32> {
let w = max(textureLoad(frame, at, 0).rgb, vec3(0.0));
let p = textureLoad(hud, at, 0).rgb;
+1 -53
View File
@@ -12,6 +12,7 @@ use std::{
};
use wgpu::util::DeviceExt;
mod animate;
pub mod cit_glint;
mod pack_text;
pub mod pictures;
@@ -2876,59 +2877,6 @@ impl HudRenderer {
pack_text::PackText::new(device, self.format, &self.atlas_view, shader, self.coverage)
});
}
pub fn animate_sprites(
&mut self,
uploads: &mut crate::gfx::upload::Uploads,
encoder: &mut wgpu::CommandEncoder,
tick: u64,
) {
let Some(texture) = &self.atlas_texture else {
return;
};
for (rect, animation, previous) in &mut self.sprite_animations {
// `SpriteContents.AnimationState`: the frame from the mcmeta's
// list, blended into the next one by the sub-frame's thousandths
// when the sprite interpolates.
let blend = animation.blend(tick);
let state = (blend.frame, blend.next, blend.millis);
if state == *previous {
continue;
}
let (w, h) = rect.texels((texture.width(), texture.height()));
let pixels = if blend.millis == 0 {
animation.resized_pixels(blend.frame, w, h)
} else {
let current = animation.resized_pixels(blend.frame, w, h);
let next = animation.resized_pixels(blend.next, w, h);
let millis = blend.millis;
current
.iter()
.zip(next)
.map(|(&a, b)| {
((u32::from(a) * (1000 - millis) + u32::from(b) * millis + 500) / 1000)
as u8
})
.collect()
};
uploads.texture(
encoder,
wgpu::TexelCopyTextureInfo {
texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: (rect.u0 * texture.width() as f32).round() as u32,
y: (rect.v0 * texture.height() as f32).round() as u32,
z: 0,
},
aspect: wgpu::TextureAspect::All,
},
w,
h,
&pixels,
);
*previous = state;
}
}
/// Stage `patches` into the shared atlas texture.
pub fn upload_patches(
&self,
@@ -0,0 +1,61 @@
//! The GUI atlas's animated sprites, frame by frame (vanilla's or a Polytone `mode`'s).
impl super::HudRenderer {
/// Shows each animated sprite's frame: its mcmeta's, or what its Polytone `mode` picks.
pub(crate) fn animate(
&mut self,
uploads: &mut crate::gfx::upload::Uploads,
encoder: &mut wgpu::CommandEncoder,
tick: u64,
animator: &crate::gfx::animate::SpriteAnimator,
) {
let inputs = animator.mode_inputs();
let inputs = Some(&inputs);
let Some(texture) = &self.atlas_texture else {
return;
};
for (rect, animation, previous) in &mut self.sprite_animations {
// `SpriteContents.AnimationState`: the frame from the mcmeta's
// list, blended into the next one by the sub-frame's thousandths
// when the sprite interpolates; or what a Polytone `mode` picks.
let blend = animation.blend_with(tick, inputs);
let state = (blend.frame, blend.next, blend.millis);
if state == *previous {
continue;
}
let (w, h) = rect.texels((texture.width(), texture.height()));
let pixels = if blend.millis == 0 {
animation.resized_pixels(blend.frame, w, h)
} else {
let current = animation.resized_pixels(blend.frame, w, h);
let next = animation.resized_pixels(blend.next, w, h);
let millis = blend.millis;
current
.iter()
.zip(next)
.map(|(&a, b)| {
((u32::from(a) * (1000 - millis) + u32::from(b) * millis + 500) / 1000)
as u8
})
.collect()
};
uploads.texture(
encoder,
wgpu::TexelCopyTextureInfo {
texture,
mip_level: 0,
origin: wgpu::Origin3d {
x: (rect.u0 * texture.width() as f32).round() as u32,
y: (rect.v0 * texture.height() as f32).round() as u32,
z: 0,
},
aspect: wgpu::TextureAspect::All,
},
w,
h,
&pixels,
);
*previous = state;
}
}
}
+2 -1
View File
@@ -67,7 +67,6 @@ mod jei_sprites;
pub mod jigsaw_block;
pub mod keypad;
pub mod terrain_model;
pub use horizon_polytone::colors as polytone_colors;
pub use horizon_polytone::creative_tabs as polytone_creative_tabs;
pub use horizon_world::json_folder;
pub mod level_loading;
@@ -89,6 +88,8 @@ pub mod options_fixes;
pub mod options_ui;
pub mod overlay;
pub mod pack_browser;
pub mod pack_formats;
pub mod pack_hooks;
pub mod pack_options_ui;
pub mod pack_palette;
pub mod pack_screen;
+2 -2
View File
@@ -2593,8 +2593,7 @@ impl Lod {
self.returned_at = std::time::Instant::now();
let nodes = &self.plan.nodes;
self.mesh_samples.retain(|key| nodes.contains(key));
// Queued tiles the view left are not sampled (a running one is
// dropped when it finishes, `finish_sample`).
// Queued tiles the view left are not sampled; a running one is dropped (`finish_sample`).
drop_queued_samples(&self.shared, &mut self.pending, |key| {
self.plan.nodes.contains(key)
});
@@ -2680,6 +2679,7 @@ impl Lod {
}
if let Some((columns, mask)) = self.kept.take(&key) {
self.ready.insert(key, columns);
self.sync_sample(key);
if let Some(mask) = mask {
self.detail_masks.insert(key, mask);
}
@@ -1,6 +1,7 @@
//! Optional, texture-matched overlays drawn full bright over their base texture in the same
//! terrain fragment: native mods' (`<ns>:emissive/...`) and OptiFine's emissive block textures
//! (`block/stone_e.png` beside `block/stone.png`). No extra draw calls or world light changes.
//! terrain fragment: native mods' (`<ns>:emissive/...`) and a pack's emissive block textures
//! (OptiFine's `block/stone_e.png` beside `block/stone.png`, the suffix from the pack formats,
//! [`crate::pack_hooks`]). No extra draw calls or world light changes.
use crate::sprites::Sprites;
use std::{collections::BTreeMap, path::Path};
@@ -35,14 +36,12 @@ fn tile_file(name: &str) -> Option<&str> {
name.strip_suffix(".png")
}
/// OptiFine's emissive overlays of the block sprites already loaded (what the terrain draws;
/// items draw from the HUD atlas): for each
/// `<ns>:block/<name>`, or connected-texture tile `assets/<ns>/.../<name>.png`, whose
/// `<name><suffix>.png` sits beside it, the overlay is loaded too and paired with it, blocks
/// first, then tiles, each by name, at most [`MAX`] - [`NATIVE`] (native mods keep their share of
/// the table). A pack without such files adds nothing.
pub fn load_optifine(root: &Path, sprites: &mut Sprites) -> Vec<(String, String)> {
let suffix = horizon_optifine::emissive::suffix(root);
/// A pack's emissive overlays of the block sprites already loaded (what the terrain draws;
/// items draw from the HUD atlas): for each `<ns>:block/<name>`, or connected-texture tile
/// `assets/<ns>/.../<name>.png`, whose `<name><suffix>.png` sits beside it, the overlay is loaded
/// too and paired with it, blocks first, then tiles, each by name, at most [`MAX`] - [`NATIVE`]
/// (native mods keep their share of the table). A pack without such files adds nothing.
pub fn load_overlays(root: &Path, suffix: &str, sprites: &mut Sprites) -> Vec<(String, String)> {
// Blocks with identical pixels share a layer (and the shader pairs by layer): a shared
// base would glow on every block that shares it, so it gets no overlay.
let mut sharing: BTreeMap<u32, usize> = BTreeMap::new();
@@ -56,8 +55,8 @@ pub fn load_optifine(root: &Path, sprites: &mut Sprites) -> Vec<(String, String)
sharing[layer] == 1
&& (name
.split_once(':')
.is_some_and(|(_, p)| p.starts_with("block/") && !p.ends_with(&suffix))
|| tile_file(name).is_some_and(|stem| !stem.ends_with(&suffix)))
.is_some_and(|(_, p)| p.starts_with("block/") && !p.ends_with(suffix))
|| tile_file(name).is_some_and(|stem| !stem.ends_with(suffix)))
})
.map(|(name, _)| name.clone())
.collect();
@@ -110,7 +109,7 @@ pub fn load_optifine(root: &Path, sprites: &mut Sprites) -> Vec<(String, String)
pub const CUTOUT: u32 = 1 << 31;
/// The frame's overlay table: native mods' pairs (at most [`NATIVE`] requested), then the packs'
/// OptiFine pairs flagged [`CUTOUT`] (at most [`MAX`] - [`NATIVE`], as [`load_optifine`] loads),
/// OptiFine pairs flagged [`CUTOUT`] (at most [`MAX`] - [`NATIVE`], as [`load_overlays`] loads),
/// one per base layer with native mods' first, sorted by base layer for the shader's early exit.
pub fn table<'a>(
layers: &BTreeMap<String, u32>,
@@ -204,7 +203,7 @@ mod tests {
// Items draw from the HUD atlas, not the terrain: no pair.
sprites.insert(&root, "minecraft:item/stick").unwrap();
// glowstone isn't loaded: its overlay pairs with nothing.
let pairs = load_optifine(&root, &mut sprites);
let pairs = load_overlays(&root, "_e", &mut sprites);
assert_eq!(
pairs,
[(
@@ -215,9 +214,6 @@ mod tests {
assert!(sprites.layers.contains_key("minecraft:block/stone_e"));
assert!(!sprites.layers.contains_key("minecraft:block/granite_e"));
// The pack's own suffix.
let props = root.join("assets/minecraft/optifine/emissive.properties");
std::fs::create_dir_all(props.parent().unwrap()).unwrap();
std::fs::write(&props, "suffix.emissive=_glow").unwrap();
// Connected-texture tiles pair with the overlay beside them.
let tiles = root.join("assets/minecraft/optifine/ctm/lamp");
png(&tiles.join("0.png"), 230);
@@ -234,7 +230,7 @@ mod tests {
.insert_file(&root, &format!("assets/minecraft/optifine/{tile}.png"))
.unwrap();
}
let pairs = load_optifine(&root, &mut sprites);
let pairs = load_overlays(&root, "_glow", &mut sprites);
assert_eq!(
pairs,
// Blocks first, then tiles.
+25 -68
View File
@@ -339,6 +339,7 @@ impl Opt {
Opt::SharePresence => "options.sharePresence",
Opt::DirectionalAudio => "options.directionalAudio",
Opt::MusicToast => "options.musicToast",
Opt::Page(page, row) => pages::slider_caption(page, row),
}
}
pub(crate) fn kind(self, s: &Settings) -> Kind {
@@ -402,6 +403,7 @@ impl Opt {
Opt::PadLookDeadzone => unit(s.controller.look_deadzone, 0.0, 0.5),
Opt::PadTriggerThreshold => unit(s.controller.trigger_threshold, 0.1, 0.9),
Opt::SprintWindow => unit(s.sprint_window as f32, 0.0, 10.0),
Opt::Page(page, row) => pages::slider_kind(page, row),
_ => Kind::Cycle,
}
}
@@ -878,6 +880,7 @@ impl Opt {
gamepad::TextKeyboard::Horizon => "horizon.options.keyboard.horizon",
gamepad::TextKeyboard::Steam => "horizon.options.keyboard.steam",
}),
Opt::Page(page, row) => pages::slider_text(page, row),
_ => Text::empty(),
}
}
@@ -952,6 +955,7 @@ impl Opt {
Opt::PadLookDeadzone => s.controller.look_deadzone = step(0.0, 50.0) / 100.0,
Opt::PadTriggerThreshold => s.controller.trigger_threshold = step(10.0, 90.0) / 100.0,
Opt::SprintWindow => s.sprint_window = step(0.0, 10.0) as i32,
Opt::Page(page, row) => pages::slide(page, row, v),
_ => {}
}
if self.affects_preset() {
@@ -1331,6 +1335,8 @@ pub enum Page {
ModProject,
/// A native mod's settings page: its index in `mods.installed`.
NativeMod(usize),
/// A page a crate registered (`horizon_hooks::pages`): its index in `OptionsUi::pages`.
Added(usize),
/// Horizon's shader packs, either kind (`shader_pack_list`).
ShaderPacks,
/// The picked pack's options: the shader screen (`shader_ui`) at the pack's main screen.
@@ -1390,6 +1396,8 @@ enum Act {
/// A native mod's key (mod, key) waits for a key; a button of its page.
NativeKey(usize, usize),
NativeButton(usize, usize),
/// A registered page's row: (page, row).
PageRow(usize, usize),
OpenModFolder,
/// Browse mods: the page of listing `.0` of `mod_browser`.
ModProject(usize),
@@ -1617,7 +1625,8 @@ pub struct OptionsUi {
/// Key Binds: the mapping waiting for a key ([`NATIVE_KEY`]: a native
/// mod's, `selected_native_key`).
pub selected_key: Option<&'static str>,
/// The native mod's key waiting: (mod, key) in `mods.installed`.
/// The native mod's key waiting: (mod, key) in `mods.installed`, or a registered page's
/// (page, row) ([`pages::PAGE_KEY`]).
selected_native_key: Option<(usize, usize)>,
/// Bindings: the action waiting for a pad button.
pub selected_pad_action: Option<&'static str>,
@@ -1861,25 +1870,6 @@ fn wide_extras(s: &Settings, width: impl Fn(&str) -> f32) -> Vec<crate::extras::
})
.collect()
}
/// What a button opening one of Horizon's pages says on hover.
fn horizon_page_tooltip(page: Page) -> Option<&'static str> {
Some(match page {
Page::Horizon => "horizon.pages.settings.tooltip",
Page::Studio => "horizon.pages.studio.tooltip",
Page::Graphics => "horizon.pages.graphics.tooltip",
Page::GraphicsAdvanced => "horizon.pages.graphics_advanced.tooltip",
Page::Controller => "horizon.pages.controller.tooltip",
Page::Extras => "horizon.pages.extras.tooltip",
Page::Pvp => "horizon.pages.pvp.tooltip",
Page::Agent => "horizon.pages.agent.tooltip",
Page::SplitProfiles => "horizon.pages.split_profiles.tooltip",
Page::ShaderPacks => "horizon.pages.shader_packs.tooltip",
Page::Mods => "horizon.pages.mods.tooltip",
Page::SplitSetup => "horizon.pages.split_setup.tooltip",
Page::Music => "horizon.pages.music.tooltip",
_ => return None,
})
}
/// Rows of an OptionsList: (big?, options) or a header.
enum Row {
Big(Opt),
@@ -1899,14 +1889,17 @@ fn tooltip_text(s: &Settings, wd: &Widget) -> Option<Text> {
return None;
};
let key = opt.tooltip_key(s);
return lang::has(&key).then(|| tr(&key));
let Opt::Page(page, row) = opt else {
return lang::has(&key).then(|| tr(&key));
};
return pages::tooltip(*page, *row);
};
let mut tip = None;
if let Act::Extra(item) = act {
tip = Some(Text::literal(item.description_text()));
}
if let Act::Push(page) = act
&& let Some(text) = horizon_page_tooltip(*page)
&& let Some(text) = pages::horizon_page_tooltip(*page)
{
tip = Some(tr(text));
}
@@ -1926,6 +1919,7 @@ fn tooltip_text(s: &Settings, wd: &Widget) -> Option<Text> {
}
match act {
Act::Cycle(opt) if !opt.available() => Some(tr("horizon.options.unavailable")),
Act::PageRow(page, row) => pages::tooltip(*page, *row),
Act::ToggleMod(i) => match s.mods.installed.get(*i) {
Some(installed) => {
let description = installed
@@ -2367,6 +2361,7 @@ impl OptionsUi {
Page::ModBrowser => "horizon.mods.browse.title",
Page::ModProject => "horizon.mods.browse.project",
Page::NativeMod(_) => "Mod Settings",
Page::Added(i) => pages::title(i),
Page::ShaderPacks => "horizon.pages.shader_packs",
Page::ShaderOptions => "horizon.pages.shader_options",
Page::PackOptions => "horizon.pack.options.title",
@@ -2647,47 +2642,7 @@ impl OptionsUi {
flush(&mut rows, &mut section);
rows
}
Page::Horizon => {
// Two to a row, as vanilla's OptionsList.addSmall lays out
// buttons; each opens one of Horizon's settings pages. Each page has
// one way in: graphics and shader packs are Video Settings' (the graphics
// screen), the controller is Controls', mods are the Options screen's.
let open =
|key: &str, page: Page| button(0.0, 0.0, 150.0, tr(key), Act::Push(page));
vec![
Row::Buttons(
open("horizon.pages.open.extras", Page::Extras),
Some(open("horizon.pages.open.pvp", Page::Pvp)),
),
Row::Buttons(
open(
"horizon.pages.open.split_setup",
if self.split_guest {
Page::SplitProfiles
} else {
Page::SplitSetup
},
),
Some(open("horizon.pages.open.studio", Page::Studio)),
),
// No AI hides the AI Agent page and everything AI.
Row::Buttons(
self.extra_button(s, crate::extras::Item::DiscordPresence),
Some(if s.extras.no_ai {
self.extra_button(s, crate::extras::Item::NoAi)
} else {
open("horizon.pages.open.agent", Page::Agent)
}),
),
]
.into_iter()
.chain(
(!s.extras.no_ai).then(|| {
Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)
}),
)
.collect()
}
Page::Horizon => self.horizon_rows(s),
Page::Agent => {
let mut rows = vec![Row::Buttons(
self.extra_button(s, crate::extras::Item::AgentControl),
@@ -2970,6 +2925,7 @@ impl OptionsUi {
Page::ModBrowser => self.mod_browser_rows(),
Page::ModProject => self.mod_project_rows(s),
Page::NativeMod(i) => self.native_rows(s, i),
Page::Added(i) => self.added_rows(i),
_ => {
let _ = s;
Vec::new()
@@ -4238,6 +4194,7 @@ impl OptionsUi {
}
Act::NativeKey(i, k) => self.wait_native_key(i, k),
Act::NativeButton(i, b) => events.push(Event::NativeButton(i, b)),
Act::PageRow(p, r) => events.extend(self.page_act(p, r, self.shift)),
Act::OpenModFolder => events.push(Event::OpenModFolder),
Act::ModProject(i) => {
if let Some(listing) = self.mod_browser.listings.get(i) {
@@ -4741,10 +4698,10 @@ impl OptionsUi {
let Some(name) = self.selected_key.take() else {
return Vec::new();
};
if name == NATIVE_KEY {
return self.bind_native_key(s, value);
if name == NATIVE_KEY || name == pages::PAGE_KEY {
return self.bind_native_key(s, name, value);
}
if !s.extras.set_key(name, value.clone()) && !s.horizon.set_key(name, value.clone()) {
if !s.extras.set_key(name, value.clone()) {
s.keys.set(name, &value);
}
vec![Event::Changed]
@@ -5126,6 +5083,7 @@ impl OptionsUi {
}
Act::NativeKey(i, k) => self.wait_native_key(i, k),
Act::NativeButton(i, b) => events.push(Event::NativeButton(i, b)),
Act::PageRow(p, r) => events.extend(self.page_act(p, r, shift)),
Act::OpenModFolder => events.push(Event::OpenModFolder),
Act::ModProject(i) => {
if let Some(listing) = self.mod_browser.listings.get(i) {
@@ -7296,7 +7254,7 @@ mod tests {
MouseButton::Back,
MouseButton::Forward,
] {
for name in [SORT_KEY, crate::graphics::HDR_KEY, "key.jump"] {
for name in [SORT_KEY, "key.jump"] {
let mut ui = OptionsUi::default();
let mut s = Settings::default();
ui.selected_key = Some(name);
@@ -7305,7 +7263,6 @@ mod tests {
let value = keybinds::mouse_name(button);
match name {
SORT_KEY => assert_eq!(s.extras.sort_key, value),
crate::graphics::HDR_KEY => assert_eq!(s.horizon.hdr_key, value),
_ => assert_eq!(s.keys.get(name), value),
}
assert_eq!(Extras::parse(&s.extras.serialize()), s.extras);
@@ -1,8 +1,261 @@
//! The pages crates add to the options screens: a native mod's settings page (its keys and
//! buttons). Kept out of options_ui.rs, which may not grow (tools/check_file_size.py).
//! buttons), and the pages crates above the engine register (`horizon_hooks::pages`, docs/layers.md
//! "Platform registries") with their entries on Horizon Settings. Kept out of options_ui.rs, which
//! may not grow (tools/check_file_size.py).
use super::*;
use horizon_hooks::pages as added;
/// `selected_key` while a registered page's key waits (`selected_native_key`: page, row).
pub(super) const PAGE_KEY: &str = "horizon.pageKey";
#[cfg(test)]
thread_local! {
/// A test's own pages, instead of the game's registered ones: each test runs on its thread.
static TEST_PAGES: std::cell::Cell<Option<&'static [&'static dyn added::Page]>> =
const { std::cell::Cell::new(None) };
}
/// The pages crates registered.
fn registered() -> &'static [&'static dyn added::Page] {
#[cfg(test)]
if let Some(pages) = TEST_PAGES.get() {
return pages;
}
added::engine::all()
}
/// A registered page's title (a translation key).
pub(super) fn title(page: usize) -> &'static str {
registered().get(page).map_or("", |p| p.title())
}
/// Row `r` of a registered page, as it is now.
fn row(page: usize, r: usize) -> Option<added::Row> {
let mut rows = Vec::new();
registered().get(page)?.rows(&mut rows);
rows.into_iter().nth(r)
}
/// A registered page's slider ([`Opt::Page`]): its caption (a translation key).
pub(super) fn slider_caption(page: usize, r: usize) -> &'static str {
match row(page, r) {
Some(added::Row::Slider { label, .. }) => label,
_ => "",
}
}
/// A registered page's slider: its position.
pub(super) fn slider_kind(page: usize, r: usize) -> Kind {
match row(page, r) {
Some(added::Row::Slider { value, .. }) => Kind::Slider(value.clamp(0.0, 1.0)),
_ => Kind::Cycle,
}
}
/// A registered page's slider: the value its message shows after the caption.
pub(super) fn slider_text(page: usize, r: usize) -> Text {
match row(page, r) {
Some(added::Row::Slider { text, .. }) => label_text(text),
_ => Text::empty(),
}
}
/// A registered page's slider moved.
pub(super) fn slide(page: usize, r: usize, value: f32) {
if let Some(registered) = registered().get(page) {
registered.act(r, added::Act::Slide(value));
}
}
/// What a registered page's row says on hover.
pub(super) fn tooltip(page: usize, r: usize) -> Option<Text> {
registered().get(page)?.tooltip(r).map(label_text)
}
/// What a button opening one of Horizon's pages says on hover.
pub(super) fn horizon_page_tooltip(page: Page) -> Option<&'static str> {
Some(match page {
Page::Horizon => "horizon.pages.settings.tooltip",
Page::Studio => "horizon.pages.studio.tooltip",
Page::Graphics => "horizon.pages.graphics.tooltip",
Page::GraphicsAdvanced => "horizon.pages.graphics_advanced.tooltip",
Page::Controller => "horizon.pages.controller.tooltip",
Page::Extras => "horizon.pages.extras.tooltip",
Page::Pvp => "horizon.pages.pvp.tooltip",
Page::Agent => "horizon.pages.agent.tooltip",
Page::SplitProfiles => "horizon.pages.split_profiles.tooltip",
Page::ShaderPacks => "horizon.pages.shader_packs.tooltip",
Page::Mods => "horizon.pages.mods.tooltip",
Page::SplitSetup => "horizon.pages.split_setup.tooltip",
Page::Music => "horizon.pages.music.tooltip",
_ => return None,
})
}
fn label_text(label: added::Label) -> Text {
match label {
added::Label::Key(key) => tr(key),
added::Label::Value(value) => Text::literal(value),
}
}
impl OptionsUi {
/// Horizon Settings: its pages, then the pages crates registered for it.
pub(super) fn horizon_rows(&self, s: &Settings) -> Vec<Row> {
// Two to a row, as vanilla's OptionsList.addSmall lays out
// buttons; each opens one of Horizon's settings pages. Each page has
// one way in: graphics and shader packs are Video Settings' (the graphics
// screen), the controller is Controls', mods are the Options screen's.
let open = |key: &str, page: Page| button(0.0, 0.0, 150.0, tr(key), Act::Push(page));
let mut rows: Vec<Row> = vec![
Row::Buttons(
open("horizon.pages.open.extras", Page::Extras),
Some(open("horizon.pages.open.pvp", Page::Pvp)),
),
Row::Buttons(
open(
"horizon.pages.open.split_setup",
if self.split_guest {
Page::SplitProfiles
} else {
Page::SplitSetup
},
),
Some(open("horizon.pages.open.studio", Page::Studio)),
),
// No AI hides the AI Agent page and everything AI.
Row::Buttons(
self.extra_button(s, crate::extras::Item::DiscordPresence),
Some(if s.extras.no_ai {
self.extra_button(s, crate::extras::Item::NoAi)
} else {
open("horizon.pages.open.agent", Page::Agent)
}),
),
]
.into_iter()
.chain(
(!s.extras.no_ai)
.then(|| Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)),
)
.collect();
self.added_entries(&mut rows);
rows
}
/// The entries of the pages registered for Horizon Settings, two to a row like the engine's.
fn added_entries(&self, rows: &mut Vec<Row>) {
let mut entries = registered()
.iter()
.enumerate()
.filter(|(_, page)| page.place() == added::Place::HorizonSettings)
.map(|(i, page)| button(0.0, 0.0, 150.0, tr(page.title()), Act::Push(Page::Added(i))));
while let Some(first) = entries.next() {
rows.push(Row::Buttons(first, entries.next()));
}
}
/// A registered page's rows, asked of it each time the page is drawn.
pub(super) fn added_rows(&self, page: usize) -> Vec<Row> {
let Some(registered) = registered().get(page) else {
return Vec::new();
};
let mut rows = Vec::new();
registered.rows(&mut rows);
let mut out = Vec::new();
// The row a half-width button started, waiting for the next to sit beside it.
let mut half_open = false;
for (r, row) in rows.into_iter().enumerate() {
match row {
// Wrapped as the engine's own notes; space is for pages drawn as a screen.
added::Row::Text { text, .. } => {
out.extend(wrap(&text, 64).into_iter().map(Row::Note))
}
added::Row::Space(_) => continue,
added::Row::Button {
label,
active,
half: true,
..
} => {
let mut half = button(0.0, 0.0, 150.0, tr(label), Act::PageRow(page, r));
if !active {
half = inactive(half);
}
match out.last_mut() {
Some(Row::Buttons(_, second @ None)) if half_open => *second = Some(half),
_ => out.push(Row::Buttons(half, None)),
}
half_open = !half_open;
continue;
}
row => out.push(self.added_row(page, r, row)),
}
half_open = false;
}
out
}
fn added_row(&self, page: usize, r: usize, row: added::Row) -> Row {
let act = Act::PageRow(page, r);
let wide = |label: Text| Row::Buttons(button(0.0, 0.0, 310.0, label, act.clone()), None);
match row {
added::Row::Heading(key) => Row::Heading(key.to_owned()),
added::Row::Note(text) => Row::Note(text),
added::Row::Toggle { label, on } => wide(generic(label, on_off(on))),
added::Row::Cycle { label, value } => wide(generic(label, label_text(value))),
added::Row::Slider { .. } => Row::Big(Opt::Page(page, r)),
added::Row::Button { label, active, .. } => {
let wide = button(0.0, 0.0, 310.0, tr(label), act);
Row::Buttons(if active { wide } else { inactive(wide) }, None)
}
added::Row::Key { label, key } => {
let mut message = keybinds::display_name(&key);
if self.selected_key == Some(PAGE_KEY)
&& self.selected_native_key == Some((page, r))
{
message = Text::literal("> ")
.append(message.with_color(text::WHITE))
.append(" <")
.with_color(text::YELLOW);
}
let caption = button(0.0, 0.0, 150.0, tr(label), Act::None);
let change = button(0.0, 0.0, 150.0, message, act);
Row::Buttons(inactive(caption), Some(change))
}
// A row kind newer than this engine: shown empty.
_ => Row::Note(String::new()),
}
}
/// A registered page's row was pressed: a key row waits for a key, any other row hears it.
pub(super) fn page_act(&mut self, page: usize, r: usize, shift: bool) -> Vec<Event> {
let Some(registered) = registered().get(page) else {
return Vec::new();
};
let mut rows = Vec::new();
registered.rows(&mut rows);
match rows.get(r) {
Some(added::Row::Key { .. }) => {
self.selected_key = Some(PAGE_KEY);
self.selected_native_key = Some((page, r));
Vec::new()
}
Some(_) => {
registered.act(
r,
if shift {
added::Act::PressBack
} else {
added::Act::Press
},
);
vec![Event::Changed]
}
None => Vec::new(),
}
}
/// A native mod's page: its name, its keys as Key Binds rows (the
/// player's choice, else the default), then its buttons.
pub(super) fn native_rows(&self, s: &Settings, i: usize) -> Vec<Row> {
@@ -46,9 +299,21 @@ impl OptionsUi {
self.selected_native_key = Some((i, k));
}
/// The key pressed for the native mod's key that waited for one.
pub(super) fn bind_native_key(&mut self, s: &mut Settings, value: String) -> Vec<Event> {
/// The key pressed for the native mod's key, or the registered page's ([`PAGE_KEY`]), that
/// waited for one.
pub(super) fn bind_native_key(
&mut self,
s: &mut Settings,
name: &str,
value: String,
) -> Vec<Event> {
let (i, k) = self.selected_native_key.take().unwrap_or_default();
if name == PAGE_KEY {
if let Some(page) = registered().get(i) {
page.act(k, added::Act::Bind(value));
}
return vec![Event::Changed];
}
let Some(m) = s.mods.installed.get(i) else {
return Vec::new();
};
@@ -60,3 +325,251 @@ impl OptionsUi {
vec![Event::Changed]
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::sync::Mutex;
/// A page with a heading, a switch, a number that steps either way, a key and a volume.
struct Sample {
on: Mutex<bool>,
step: Mutex<i32>,
key: Mutex<String>,
volume: Mutex<f32>,
}
impl added::Page for Sample {
fn id(&self) -> &'static str {
"test.sample"
}
fn title(&self) -> &'static str {
"test.sample.title"
}
fn place(&self) -> added::Place {
added::Place::HorizonSettings
}
fn rows(&self, rows: &mut Vec<added::Row>) {
rows.push(added::Row::Heading("test.sample.heading"));
rows.push(added::Row::Toggle {
label: "test.sample.switch",
on: *self.on.lock().unwrap(),
});
rows.push(added::Row::Cycle {
label: "test.sample.step",
value: added::Label::Value(self.step.lock().unwrap().to_string()),
});
rows.push(added::Row::Key {
label: "test.sample.key",
key: self.key.lock().unwrap().clone(),
});
let volume = *self.volume.lock().unwrap();
rows.push(added::Row::Slider {
label: "test.sample.volume",
value: volume,
text: added::Label::Value(format!("{}%", (volume * 100.0).round())),
});
}
fn act(&self, row: usize, act: added::Act) {
match (row, act) {
(1, added::Act::Press) => {
let mut on = self.on.lock().unwrap();
*on = !*on;
}
(2, added::Act::Press) => *self.step.lock().unwrap() += 1,
(2, added::Act::PressBack) => *self.step.lock().unwrap() -= 1,
(3, added::Act::Bind(key)) => *self.key.lock().unwrap() = key,
(4, added::Act::Slide(v)) => *self.volume.lock().unwrap() = v,
other => panic!("row and act the page doesn't expect: {other:?}"),
}
}
fn tooltip(&self, row: usize) -> Option<added::Label> {
(row == 1).then_some(added::Label::Key("test.sample.switch.tooltip"))
}
}
static SAMPLE: Sample = Sample {
on: Mutex::new(false),
step: Mutex::new(0),
key: Mutex::new(String::new()),
volume: Mutex::new(0.0),
};
static PAGES: [&dyn added::Page; 1] = [&SAMPLE];
/// Clicks the active button that does `act`, with Shift held or not.
fn press(ui: &mut OptionsUi, s: &mut Settings, act: Act, shift: bool) -> Vec<Event> {
let size = (480.0, 240.0);
let (widgets, ..) = ui.layout(s, size.0, size.1);
let (x, y) = widgets
.iter()
.find_map(|w| match &w.kind {
WKind::Button {
act: a,
active: true,
..
} if *a == act => Some((w.x + 1.0, w.y + 1.0)),
_ => None,
})
.unwrap_or_else(|| panic!("no button does {act:?}"));
ui.shift = shift;
let atlas = super::super::tests::atlas();
ui.click(s, &atlas, x, y, size, [480, 240], false, false)
}
#[test]
fn a_registered_page_opens_from_horizon_settings_and_hears_its_rows() {
let mut s = Settings::default();
TEST_PAGES.set(Some(&PAGES));
let mut ui = OptionsUi::default();
ui.show(Page::Horizon);
press(&mut ui, &mut s, Act::Push(Page::Added(0)), false);
assert_eq!(ui.page(), Page::Added(0));
// Rows: the heading (0), the switch (1), the step (2), the key (3).
let events = press(&mut ui, &mut s, Act::PageRow(0, 1), false);
assert_eq!(
events.last(),
Some(&Event::Changed),
"the settings get saved"
);
assert!(*SAMPLE.on.lock().unwrap());
press(&mut ui, &mut s, Act::PageRow(0, 2), false);
press(&mut ui, &mut s, Act::PageRow(0, 2), true);
press(&mut ui, &mut s, Act::PageRow(0, 2), true);
assert_eq!(*SAMPLE.step.lock().unwrap(), -1, "Shift steps back");
// A key row waits for the next key, as on Key Binds, and the page gets its name.
press(&mut ui, &mut s, Act::PageRow(0, 3), false);
let atlas = super::super::tests::atlas();
let events = ui.key(&mut s, &atlas, winit::keyboard::KeyCode::KeyZ, None);
assert_eq!(events, [Event::Changed]);
assert_eq!(*SAMPLE.key.lock().unwrap(), "key.keyboard.z");
assert_eq!(ui.selected_key, None);
// The volume is one of the screen's own sliders: dragged to its middle, then let go.
let size = (480.0, 240.0);
let (widgets, ..) = ui.layout(&s, size.0, size.1);
let slider = widgets
.iter()
.find(|w| {
matches!(
w.kind,
WKind::Slider {
opt: Opt::Page(0, 4),
..
}
)
})
.expect("the volume's slider");
let (x, y) = (slider.x + slider.w / 2.0, slider.y + 1.0);
ui.click(&mut s, &atlas, x, y, size, [480, 240], false, false);
let volume = *SAMPLE.volume.lock().unwrap();
assert!((0.45..0.55).contains(&volume), "{volume}");
assert!(ui.release().contains(&Event::Changed));
// The slider shows the page's value once let go.
let (widgets, ..) = ui.layout(&s, size.0, size.1);
let shown = widgets.iter().find_map(|w| match w.kind {
WKind::Slider {
opt: Opt::Page(0, 4),
value,
..
} => Some(value),
_ => None,
});
assert_eq!(shown, Some(volume));
// The page's tooltip for its switch.
let switch = widgets
.iter()
.find(|w| {
matches!(
&w.kind,
WKind::Button {
act: Act::PageRow(0, 1),
..
}
)
})
.expect("the switch");
assert_eq!(
tooltip_text(&s, switch).map(|t| t.plain()),
Some(tr("test.sample.switch.tooltip").plain())
);
}
/// Text, a grey note, space, two half buttons (the second inactive) and a footer button.
struct Shaped(Mutex<Vec<usize>>);
impl added::Page for Shaped {
fn id(&self) -> &'static str {
"test.shaped"
}
fn title(&self) -> &'static str {
"test.shaped.title"
}
fn place(&self) -> added::Place {
added::Place::HorizonSettings
}
fn rows(&self, rows: &mut Vec<added::Row>) {
rows.push(added::Row::text("ABCDE-FGHIJ").groups());
rows.push(added::Row::text("grey").quiet());
rows.push(added::Row::Space(6));
rows.push(added::Row::button("test.shaped.copy").half());
rows.push(added::Row::button("test.shaped.stop").half().active(false));
rows.push(added::Row::button("test.shaped.help").footer());
}
fn act(&self, row: usize, _: added::Act) {
self.0.lock().unwrap().push(row);
}
}
static SHAPED: Shaped = Shaped(Mutex::new(Vec::new()));
static SHAPED_PAGES: [&dyn added::Page; 1] = [&SHAPED];
#[test]
fn half_buttons_share_a_row_and_an_inactive_one_is_never_pressed() {
let mut s = Settings::default();
TEST_PAGES.set(Some(&SHAPED_PAGES));
let ui = OptionsUi::default();
let rows = ui.added_rows(0);
// The two texts as notes (space shows nothing here), the halves on one row, the
// footer button below them (the settings shell has no footer of its own).
assert!(matches!(&rows[0], Row::Note(t) if t == "ABCDE-FGHIJ"));
assert!(matches!(&rows[1], Row::Note(t) if t == "grey"));
let Row::Buttons(copy, Some(stop)) = &rows[2] else {
panic!("the halves sit side by side: {:?}", rows.len());
};
assert_eq!((copy.w, stop.w), (150.0, 150.0));
assert!(matches!(&rows[3], Row::Buttons(help, None) if help.w == 310.0));
assert_eq!(rows.len(), 4);
let mut ui = ui;
ui.show(Page::Added(0));
press(&mut ui, &mut s, Act::PageRow(0, 3), false);
press(&mut ui, &mut s, Act::PageRow(0, 5), false);
let (widgets, ..) = ui.layout(&s, 480.0, 240.0);
let stop = widgets
.iter()
.find(|w| {
matches!(
&w.kind,
WKind::Button {
act: Act::PageRow(0, 4),
..
}
)
})
.expect("Stop is drawn");
let atlas = super::super::tests::atlas();
ui.click(
&mut s,
&atlas,
stop.x + 1.0,
stop.y + 1.0,
(480.0, 240.0),
[480, 240],
false,
false,
);
assert_eq!(
*SHAPED.0.lock().unwrap(),
[3, 5],
"the inactive half heard nothing"
);
}
}
@@ -0,0 +1,79 @@
//! Polytone's custom colours (`horizon_polytone::colors`, `colors.json` or `color.properties`)
//! as the engine's pack colours ([`crate::pack_palette::PackColors`]).
use std::path::Path;
use horizon_polytone::colors::PackColors;
use crate::block_entity_render::DYES;
use crate::pack_palette::{self, Environment};
fn fluid(fog: horizon_polytone::colors::FluidFog) -> pack_palette::FluidFog {
pack_palette::FluidFog {
color: fog.color,
radius: fog.radius,
fade: fog.fade,
}
}
/// The colours of every namespace's file under the pack overlay at `root`.
pub fn read(root: &Path) -> pack_palette::PackColors {
let colors = PackColors::read(root);
let by_dye = |f: &dyn Fn(&str) -> Option<u32>| std::array::from_fn(|i| f(DYES[i].0));
let env = colors.env;
pack_palette::PackColors {
dye_diffuse: by_dye(&|name| colors.dye(name, "diffuse")),
dye_text: by_dye(&|name| colors.dye(name, "text")),
sheep: by_dye(&|name| colors.sheep(name)),
redstone: std::array::from_fn(|i| colors.redstone(i as u8)),
effects: colors.effects(),
entity_shadows: colors.entity_shadows(),
xp_bar: colors.xp_bar(),
env: Environment {
powder_snow_fog: env.powder_snow_fog,
blindness_fog_distance: env.blindness_fog_distance,
darkness_fog_distance: env.darkness_fog_distance,
boss_fog_distance: env.boss_fog_distance,
water_fog_brightening: env.water_fog_brightening,
water_fog_brightening_time: env.water_fog_brightening_time,
horizon_height: env.horizon_height,
},
fluid_fog: pack_palette::FluidFogs {
water: colors.fluid_fog.water.map(fluid),
lava: colors.fluid_fog.lava.map(fluid),
},
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::pack_palette::{diffuse, redstone, sheep_wool, text};
#[test]
fn a_pack_recolours_only_what_it_names() {
// Dyes no other test draws: the table is process-wide.
let dir = std::env::temp_dir().join(format!("pack-dyes-{}", std::process::id()));
let polytone = dir.join("assets/obs/polytone");
std::fs::create_dir_all(&polytone).unwrap();
std::fs::write(
polytone.join("colors.json"),
r#"{"dye": {"cyan": {"diffuse": "00ff00", "text": "0000ff"}}, "sheep": {"pink": "2040ff"}, "redstone": {"7": "0x123456"}}"#,
)
.unwrap();
crate::pack_palette::set(&read(&dir));
let (cyan, pink, purple) = (9, 6, 10);
assert_eq!(diffuse(cyan), 0x00ff00);
assert_eq!(text(cyan), 0x0000ff);
assert_eq!(sheep_wool(pink as u8), 0x2040ff);
// Wool reads vanilla's dye, not the pack's diffuse: 75% of 0x169C9C.
assert_eq!(sheep_wool(cyan as u8), 0x107575);
assert_eq!(diffuse(purple), 0x8932B8);
assert_eq!(text(purple), 0xA020F0);
assert_eq!((redstone(7), redstone(15)), (Some(0x123456), None));
crate::pack_palette::set(&Default::default());
assert_eq!(redstone(7), None);
assert_eq!(diffuse(cyan), 0x169C9C);
assert_eq!(sheep_wool(pink as u8), 0xB6687F);
std::fs::remove_dir_all(&dir).ok();
}
}
@@ -0,0 +1,252 @@
//! OptiFine custom skies (`horizon_optifine::sky`) on the engine's sky layers
//! ([`crate::custom_sky`]): a pack's layers with their decoded textures, read once with the pack,
//! and each frame's choice of layers, their brightness and rotation. A pack without
//! `optifine/sky` has none, and the sky stays vanilla.
use std::path::Path;
use glam::{Mat4, Vec3};
use horizon_optifine::sky::{Blend, Conditions, Now, Skies, SkyLayer, Transition};
use crate::custom_sky::{self as engine, Draw, Image, SkyLayers, State};
/// The pack's layers, by world, with one texture per layer (`images[i]` for the `i`th layer
/// over all worlds, in `worlds` order).
#[derive(Default)]
pub struct CustomSky {
worlds: Vec<(i32, Vec<SkyLayer>)>,
pub images: Vec<Image>,
}
/// Textures past this many texels in all are left out (a skybox is a few megapixels at most).
const TEXEL_BUDGET: u64 = 64 << 20;
impl CustomSky {
/// The custom skies of the overlay at `root`. A layer whose texture does not decode is
/// dropped with a warning.
pub fn load(root: &Path) -> Self {
let skies = Skies::scan(root);
let mut out = Self::default();
let mut texels = 0u64;
for (world, sky) in skies.worlds {
let mut layers = Vec::new();
for layer in sky.layers {
match crate::hud::decode(&root.join(&layer.source)) {
Ok((width, height, rgba))
if texels + u64::from(width) * u64::from(height) <= TEXEL_BUDGET =>
{
texels += u64::from(width) * u64::from(height);
out.images.push(Image {
width,
height,
rgba,
});
layers.push(layer);
}
Ok(_) => log::warn!("{}: past the custom sky's texture budget", layer.source),
Err(e) => log::warn!("{}: {e:#}", layer.source),
}
}
if !layers.is_empty() {
out.worlds.push((world, layers));
}
}
out
}
pub fn is_empty(&self) -> bool {
self.worlds.is_empty()
}
}
/// The engine's sky blend for OptiFine's.
fn blend(blend: Blend) -> engine::Blend {
match blend {
Blend::Add => engine::Blend::Add,
Blend::Subtract => engine::Blend::Subtract,
Blend::Multiply => engine::Blend::Multiply,
Blend::Dodge => engine::Blend::Dodge,
Blend::Burn => engine::Blend::Burn,
Blend::Screen => engine::Blend::Screen,
Blend::Replace => engine::Blend::Replace,
Blend::Overlay => engine::Blend::Overlay,
Blend::Alpha => engine::Blend::Alpha,
}
}
impl SkyLayers for CustomSky {
fn images(&self) -> &[Image] {
&self.images
}
/// Whether `world` has layers (`0` the Overworld, `1` the End).
fn has(&self, world: i32) -> bool {
self.worlds.iter().any(|(w, _)| *w == world)
}
/// The layers whose conditions hold, eased over their `transition`, at the brightness of
/// their fade times.
fn draws(
&self,
world: i32,
conditions: &engine::Conditions,
sun_turns: f32,
seconds: f32,
state: &mut State,
out: &mut Vec<Draw>,
) {
let conditions = &Conditions {
day_time: conditions.day_time,
weather: match conditions.weather {
engine::Weather::Clear => Now::Clear,
engine::Weather::Rain => Now::Rain,
engine::Weather::Thunder => Now::Thunder,
},
biome: conditions.biome,
y: conditions.y,
};
out.clear();
let mut first = 0;
let mut found = None;
for (w, layers) in &self.worlds {
if *w == world {
found = Some(layers);
break;
}
first += layers.len();
}
let Some(layers) = found else {
state.world = None;
return;
};
// A new world (or pack) starts each layer where its conditions put it: no fade in.
let snap = state.world != Some(world) || state.eased.len() != layers.len();
if snap {
state.world = Some(world);
state.eased.clear();
state.eased.resize(layers.len(), 0.0);
}
for (i, (layer, eased)) in layers.iter().zip(&mut state.eased).enumerate() {
let target = if layer.shows(conditions) { 1.0 } else { 0.0 };
let shown = if snap {
*eased = target;
target
} else {
let mut t = Transition { value: *eased };
*eased = t.step(target, seconds, layer.transition);
*eased
};
let brightness = shown * layer.brightness(conditions.day_time);
if brightness <= 0.0 {
continue;
}
let turns = layer.turns(conditions.day_time, sun_turns);
let rotation = if turns == 0.0 {
Mat4::IDENTITY
} else {
Mat4::from_axis_angle(Vec3::from_array(layer.axis), turns * std::f32::consts::TAU)
};
out.push(Draw {
image: (first + i) as u16,
blend: blend(layer.blend),
brightness,
rotation,
});
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::custom_sky::{Conditions, Weather};
fn pack(files: &[(&str, &str)]) -> (std::path::PathBuf, CustomSky) {
let root = std::env::temp_dir().join(format!(
"horizon-custom-sky-{}-{}",
std::process::id(),
files.len()
));
let _ = std::fs::remove_dir_all(&root);
let dir = root.join("assets/minecraft/optifine/sky/world0");
std::fs::create_dir_all(&dir).unwrap();
let png = {
let mut bytes = Vec::new();
let mut encoder = png::Encoder::new(&mut bytes, 6, 4);
encoder.set_color(png::ColorType::Rgba);
encoder.set_depth(png::BitDepth::Eight);
let mut writer = encoder.write_header().unwrap();
writer
.write_image_data(&[255, 0, 0, 255].repeat(24))
.unwrap();
writer.finish().unwrap();
bytes
};
for (name, text) in files {
std::fs::write(dir.join(format!("{name}.properties")), text).unwrap();
std::fs::write(dir.join(format!("{name}.png")), &png).unwrap();
}
let sky = CustomSky::load(&root);
(root, sky)
}
fn noon(biome: &str) -> Conditions<'_> {
Conditions {
day_time: 6000,
weather: Weather::Clear,
biome,
y: 64,
}
}
#[test]
fn layers_ease_in_at_a_biome_border_but_not_on_arrival() {
let (root, sky) = pack(&[
("sky1", "biomes=desert\ntransition=2"),
("sky2", "blend=alpha\nrotate=false"),
]);
let _ = std::fs::remove_dir_all(root);
assert!(sky.has(0) && !sky.has(1));
assert_eq!(sky.images[0].width, 6);
let (mut state, mut out) = (State::default(), Vec::new());
sky.draws(
0,
&noon("minecraft:desert"),
0.0,
0.05,
&mut state,
&mut out,
);
assert_eq!(
out.iter().map(|d| d.brightness).collect::<Vec<_>>(),
[1.0, 1.0]
);
// Out of the desert: the first layer fades over its two seconds.
sky.draws(0, &noon("minecraft:plains"), 0.0, 0.5, &mut state, &mut out);
assert_eq!(out[0].brightness, 0.75);
assert_eq!(out[1].blend, engine::Blend::Alpha);
sky.draws(0, &noon("minecraft:plains"), 0.0, 2.0, &mut state, &mut out);
assert_eq!(out.len(), 1, "a dark layer is not drawn");
assert_eq!(out[0].image, 1);
// Into the End, which has no layers, and back: no fade.
sky.draws(1, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
assert!(out.is_empty());
sky.draws(0, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
assert_eq!(out.len(), 2);
}
#[test]
fn a_layer_turns_west_like_the_sun() {
let (root, sky) = pack(&[("sky1", "")]);
let _ = std::fs::remove_dir_all(root);
let (mut state, mut out) = (State::default(), Vec::new());
// A quarter turn after noon (sunset): the skybox's zenith has gone down to the west.
let c = Conditions {
day_time: 12000,
..noon("minecraft:plains")
};
sky.draws(0, &c, 0.25, 0.0, &mut state, &mut out);
let up = out[0].rotation.transform_vector3(Vec3::Y);
assert!((up - Vec3::NEG_X).length() < 1e-5, "{up}");
}
}
@@ -0,0 +1,146 @@
//! Polytone's item modifiers' durability bar colours, on the engine's
//! [`crate::pack_palette::ItemBars`].
use std::path::Path;
use std::sync::Arc;
/// An item modifier's `bar_color` of the `damage` type: a row of colours picked by the stack's
/// damage, the first pixel undamaged, the last at full damage (measured on the real mod).
struct DamageBar {
targets: horizon_polytone::Targets,
row: Vec<u32>,
}
/// The packs' damage bars, the last read first.
struct Bars(Vec<DamageBar>);
impl crate::pack_palette::ItemBars for Bars {
fn color(&self, item: &str, damage: f32) -> Option<u32> {
let bar = self
.0
.iter()
.rev()
.find(|b| b.targets.matches(item, |_| false))?;
let last = (bar.row.len() - 1) as f32;
Some(bar.row[(damage.clamp(0.0, 1.0) * last).round() as usize])
}
}
/// Reads the packs' item modifiers' durability bar colours under a pack overlay root: an
/// `<item>_bar.png` alone, or a json whose `bar_color` is `damage` with its `<name>_bar.png` (or
/// `<name>.png`) beside it. Colormap ids and inline colormaps aren't read. `None` without any.
pub fn read(root: &Path) -> Option<Arc<dyn crate::pack_palette::ItemBars>> {
let mut bars = Vec::new();
for namespace in std::fs::read_dir(root.join("assets"))
.into_iter()
.flatten()
.flatten()
{
let base = namespace.path().join("polytone/item_modifiers");
let mut stack = vec![base.clone()];
while let Some(dir) = stack.pop() {
for entry in std::fs::read_dir(&dir).into_iter().flatten().flatten() {
let path = entry.path();
if path.is_dir() {
stack.push(path);
} else if let Some(bar) = item_bar(root, &base, &path) {
bars.push(bar);
}
}
}
}
(!bars.is_empty()).then(|| Arc::new(Bars(bars)) as _)
}
fn item_bar(root: &Path, base: &Path, path: &Path) -> Option<DamageBar> {
let name = path.file_name()?.to_str()?;
let row = |png: &Path| {
let (width, _, rgba) = crate::sprites::read_rgba(png).ok()?;
let row: Vec<u32> = rgba[..width as usize * 4]
.as_chunks::<4>()
.0
.iter()
.map(|p| u32::from(p[0]) << 16 | u32::from(p[1]) << 8 | u32::from(p[2]))
.collect();
(!row.is_empty()).then_some(row)
};
if let Some(stem) = name.strip_suffix("_bar.png") {
// A json of the same name owns its png.
if path.with_file_name(format!("{stem}.json")).exists() {
return None;
}
let relative = path.parent()?.strip_prefix(base).ok()?.join(stem);
let namespace = base.parent()?.parent()?.file_name()?.to_str()?;
let id = format!("{namespace}:{}", relative.to_str()?.replace('\\', "/"));
let targets = horizon_polytone::Targets::parse(None, Some(&id)).ok()?;
return Some(DamageBar {
targets,
row: row(path)?,
});
}
let stem = name.strip_suffix(".json")?;
let json: serde_json::Value = horizon_world::json_file::read(path).ok()?;
if json.get("bar_color")?.as_str()? != "damage" {
return None;
}
let png = [format!("{stem}_bar.png"), format!("{stem}.png")]
.into_iter()
.map(|png| path.with_file_name(png))
.find(|png| png.exists())?;
let relative = path.strip_prefix(root).unwrap_or(path).to_string_lossy();
let implicit = horizon_polytone::implicit_id(&relative, "item_modifiers");
let targets =
horizon_polytone::Targets::parse(json.get("targets"), implicit.as_deref()).ok()?;
Some(DamageBar {
targets,
row: row(&png)?,
})
}
#[cfg(test)]
mod tests {
use super::*;
fn png_row(path: &Path, pixels: &[[u8; 3]]) {
std::fs::create_dir_all(path.parent().unwrap()).unwrap();
let file = std::fs::File::create(path).unwrap();
let mut encoder = png::Encoder::new(file, pixels.len() as u32, 1);
encoder.set_color(png::ColorType::Rgba);
let data: Vec<u8> = pixels
.iter()
.flat_map(|p| [p[0], p[1], p[2], 255])
.collect();
encoder
.write_header()
.unwrap()
.write_image_data(&data)
.unwrap();
}
#[test]
fn a_damage_bar_picks_its_pixel_by_the_stacks_damage() {
let dir = std::env::temp_dir().join(format!("pack-bars-{}", std::process::id()));
let modifiers = dir.join("assets/minecraft/polytone/item_modifiers");
let rgby = [[255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 0]];
png_row(&modifiers.join("diamond_pickaxe_bar.png"), &rgby);
std::fs::write(
modifiers.join("tools.json"),
r#"{"targets": ["minecraft:iron_axe"], "bar_color": "damage"}"#,
)
.unwrap();
png_row(&modifiers.join("tools_bar.png"), &[[1, 2, 3], [4, 5, 6]]);
let bars = read(&dir).unwrap();
// The real mod: damage 200 of 1561 shows the first pixel, 1400 the last.
assert_eq!(
bars.color("minecraft:diamond_pickaxe", 200.0 / 1561.0),
Some(0xFF0000)
);
assert_eq!(
bars.color("minecraft:diamond_pickaxe", 1400.0 / 1561.0),
Some(0xFFFF00)
);
assert_eq!(bars.color("minecraft:iron_axe", 0.9), Some(0x040506));
assert_eq!(bars.color("minecraft:diamond_shovel", 0.5), None);
assert!(read(&dir.join("none")).is_none());
std::fs::remove_dir_all(&dir).ok();
}
}
@@ -0,0 +1,40 @@
//! The resource pack formats vanilla doesn't read (OptiFine's, Polytone's) on the engine's
//! extension points ([`crate::pack_hooks`]). This is platform code (docs/layers.md) kept in this
//! crate until the platform's executable installs it: it uses only the crate's public API, so it
//! moves to a platform crate unchanged, and nothing else in the crate names it.
mod colors;
mod custom_sky;
mod item_bars;
use std::path::Path;
use std::sync::Arc;
use crate::pack_hooks::PackFormats;
/// OptiFine's and Polytone's formats.
pub struct Formats;
impl PackFormats for Formats {
fn colors(&self, root: &Path) -> Option<crate::pack_palette::PackColors> {
Some(colors::read(root))
}
fn emissive_suffix(&self, root: &Path) -> Option<String> {
Some(horizon_optifine::emissive::suffix(root))
}
fn custom_sky(&self, root: &Path) -> Option<Arc<dyn crate::custom_sky::SkyLayers>> {
let sky = custom_sky::CustomSky::load(root);
(!sky.is_empty()).then(|| Arc::new(sky) as _)
}
fn item_bars(&self, root: &Path) -> Option<Arc<dyn crate::pack_palette::ItemBars>> {
item_bars::read(root)
}
}
/// Installs these formats ([`crate::pack_hooks::install`]); the game does at startup.
pub fn install() {
crate::pack_hooks::install(&Formats);
}
@@ -0,0 +1,51 @@
//! The engine's extension points for resource pack formats vanilla doesn't read (OptiFine's,
//! Polytone's: platform code, docs/layers.md). The engine asks [`formats`] once per pack load and
//! gets engine types back (tables, or an object it calls at most once a frame), never a format's
//! own types. The platform installs its formats at startup ([`install`]); with none installed,
//! packs load as vanilla reads them.
use std::path::Path;
use std::sync::{Arc, OnceLock};
/// What the pack formats beyond vanilla's add to a pack. Each method reads one overlay of a pack
/// (its folder at `root`); the default is "nothing in this format".
pub trait PackFormats: Send + Sync {
/// The colours the overlay replaces where vanilla hardcodes them.
fn colors(&self, _root: &Path) -> Option<crate::pack_palette::PackColors> {
None
}
/// The name ending of the overlay's emissive textures (`stone_e.png` beside `stone.png`),
/// if its format has them.
fn emissive_suffix(&self, _root: &Path) -> Option<String> {
None
}
/// The sky layers the overlay draws over the vanilla sky, if it has any.
fn custom_sky(&self, _root: &Path) -> Option<Arc<dyn crate::custom_sky::SkyLayers>> {
None
}
/// The durability bar colours the overlay sets by item, if any.
fn item_bars(&self, _root: &Path) -> Option<Arc<dyn crate::pack_palette::ItemBars>> {
None
}
}
/// No format beyond vanilla's.
struct Vanilla;
impl PackFormats for Vanilla {}
static FORMATS: OnceLock<&'static dyn PackFormats> = OnceLock::new();
/// Installs the pack formats, before the first pack loads. The first call wins: later ones are
/// ignored, so each test or probe that needs the formats may install them.
pub fn install(formats: &'static dyn PackFormats) {
let _ = FORMATS.set(formats);
}
/// The installed pack formats, or vanilla's alone.
pub fn formats() -> &'static dyn PackFormats {
FORMATS.get().copied().unwrap_or(&Vanilla)
}
+132 -184
View File
@@ -1,14 +1,106 @@
//! Polytone's dye, sheep and redstone colours (`dye.<name>.diffuse|text`, `sheep.<name>`,
//! `redstone.<power>`), for drawing only: the pack recolours collars, tropical fish, banners, wool,
//! sign text and redstone wire and dust, while gameplay (crafting, item data, the beacon) keeps
//! vanilla's `DyeColor`. Lock-free: the draw paths and the mesher's workers read it per face.
//! The colours a pack replaces where vanilla hardcodes them (Polytone's `colors.json`, read by the
//! platform's pack formats, [`crate::pack_hooks`]): dye, sheep and redstone colours, for drawing
//! only (the pack recolours collars, tropical fish, banners, wool, sign text and redstone wire and
//! dust, while gameplay keeps vanilla's `DyeColor`), mob effect colours, the experience number's,
//! entity shadows, the effect fogs' settings and durability bar colours. Lock-free: the draw paths
//! and the mesher's workers read the dye, sheep and redstone tables per face.
use std::path::Path;
use std::sync::RwLock;
use std::sync::atomic::{AtomicU64, Ordering::Relaxed};
use std::sync::{Arc, RwLock};
use crate::block_entity_render::DYES;
use crate::signs::DYE_TEXT;
use horizon_polytone::colors::PackColors;
/// The fog settings vanilla hardcodes, as the packs set them (vanilla's by default).
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Environment {
/// The fog colour inside powder snow (RGB).
pub powder_snow_fog: Option<u32>,
/// The fog ends of Blindness (5), Darkness (15) and bosses that add world fog (96).
pub blindness_fog_distance: f32,
pub darkness_fog_distance: f32,
pub boss_fog_distance: f32,
/// How much the underwater fog colour washes out (1 vanilla, 0 none).
pub water_fog_brightening: f32,
/// The ticks under water it takes (vanilla's 600).
pub water_fog_brightening_time: f32,
/// Below it the sky draws its dark disc (vanilla's 63; flat worlds keep their floor).
pub horizon_height: f32,
}
impl Default for Environment {
fn default() -> Self {
Self {
powder_snow_fog: None,
blindness_fog_distance: 5.0,
darkness_fog_distance: 15.0,
boss_fog_distance: 96.0,
water_fog_brightening: 1.0,
water_fog_brightening_time: 600.0,
horizon_height: 63.0,
}
}
}
/// The packs' colours; `None` (and the defaults) where they keep vanilla's.
#[derive(Clone, Debug, PartialEq)]
pub struct PackColors {
/// By dye id (`DyeColor` order): `getTextureDiffuseColor`, `getTextColor`, the sheep's wool.
pub dye_diffuse: [Option<u32>; 16],
pub dye_text: [Option<u32>; 16],
pub sheep: [Option<u32>; 16],
/// `RedStoneWireBlock.COLORS` by power.
pub redstone: [Option<u32>; 16],
/// Mob effects' colours, by effect id without vanilla's namespace.
pub effects: Vec<(String, u32)>,
/// False hides every entity's round shadow, whatever the video option says.
pub entity_shadows: bool,
/// The experience level number's colour and outline.
pub xp_bar: [Option<u32>; 2],
/// The effect fogs' settings: the fog reads them every frame.
pub env: Environment,
/// The fog the packs' fluid modifiers give water and lava.
pub fluid_fog: FluidFogs,
}
/// A fluid modifier's fog: a flat colour (RGB), and the fog's radius and fade multipliers (1 is
/// vanilla's).
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct FluidFog {
pub color: Option<u32>,
pub radius: f32,
pub fade: f32,
}
/// The fog the packs' fluid modifiers give water and lava.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct FluidFogs {
pub water: Option<FluidFog>,
pub lava: Option<FluidFog>,
}
impl Default for PackColors {
fn default() -> Self {
Self {
dye_diffuse: [None; 16],
dye_text: [None; 16],
sheep: [None; 16],
redstone: [None; 16],
effects: Vec::new(),
entity_shadows: true,
xp_bar: [None; 2],
env: Environment::default(),
fluid_fog: FluidFogs::default(),
}
}
}
impl PackColors {
/// Whether entities draw their round shadow, as far as the packs say.
pub fn entity_shadows(&self) -> bool {
self.entity_shadows
}
}
/// 0 is unset, else `1 << 32 | rgb`.
static DIFFUSE: [AtomicU64; 16] = [const { AtomicU64::new(0) }; 16];
@@ -16,6 +108,30 @@ static TEXT: [AtomicU64; 16] = [const { AtomicU64::new(0) }; 16];
static SHEEP: [AtomicU64; 16] = [const { AtomicU64::new(0) }; 16];
static REDSTONE: [AtomicU64; 16] = [const { AtomicU64::new(0) }; 16];
/// The colours of the pack overlay at `root`, from the installed pack formats; their dye, sheep
/// and redstone colours go to the draw paths' tables ([`set`]).
pub fn read(root: &Path) -> PackColors {
let formats = crate::pack_hooks::formats();
let colors = formats.colors(root).unwrap_or_default();
set(&colors);
*ITEM_BARS.write().unwrap_or_else(|e| e.into_inner()) = formats.item_bars(root);
colors
}
/// The packs' durability bar colours by item (Polytone's item modifiers' `bar_color`).
pub trait ItemBars: Send + Sync {
/// The bar colour (RGB) of `item` at this damage (0 to 1), when a pack sets one.
fn color(&self, item: &str, damage: f32) -> Option<u32>;
}
static ITEM_BARS: RwLock<Option<Arc<dyn ItemBars>>> = RwLock::new(None);
/// A pack's durability bar colour (RGB) for an item at this damage (0 to 1).
pub fn item_bar_color(item: &str, damage: f32) -> Option<u32> {
let bars = ITEM_BARS.read().unwrap_or_else(|e| e.into_inner());
bars.as_ref()?.color(item, damage)
}
/// Takes the colours of the packs just loaded (vanilla's where they set none).
pub fn set(colors: &PackColors) {
let store = |table: &[AtomicU64; 16], i: usize, color: Option<u32>| {
@@ -24,129 +140,39 @@ pub fn set(colors: &PackColors) {
Relaxed,
);
};
for (i, (name, _)) in DYES.iter().enumerate() {
store(&DIFFUSE, i, colors.dye(name, "diffuse"));
store(&TEXT, i, colors.dye(name, "text"));
store(&SHEEP, i, colors.sheep(name));
store(&REDSTONE, i, colors.redstone(i as u8));
for i in 0..16 {
store(&DIFFUSE, i, colors.dye_diffuse[i]);
store(&TEXT, i, colors.dye_text[i]);
store(&SHEEP, i, colors.sheep[i]);
store(&REDSTONE, i, colors.redstone[i]);
}
}
/// An item modifier's `bar_color` of the `damage` type: a row of colours picked by the stack's
/// damage, the first pixel undamaged, the last at full damage (measured on the real mod).
struct DamageBar {
targets: horizon_polytone::Targets,
row: Vec<u32>,
}
static ITEM_BARS: RwLock<Vec<DamageBar>> = RwLock::new(Vec::new());
/// Reads the packs' item modifiers' durability bar colours under a pack overlay root: an
/// `<item>_bar.png` alone, or a json whose `bar_color` is `damage` with its `<name>_bar.png` (or
/// `<name>.png`) beside it. Colormap ids and inline colormaps aren't read.
pub fn set_item_bars(root: &Path) {
let mut bars = Vec::new();
for namespace in std::fs::read_dir(root.join("assets"))
.into_iter()
.flatten()
.flatten()
{
let base = namespace.path().join("polytone/item_modifiers");
let mut stack = vec![base.clone()];
while let Some(dir) = stack.pop() {
for entry in std::fs::read_dir(&dir).into_iter().flatten().flatten() {
let path = entry.path();
if path.is_dir() {
stack.push(path);
} else if let Some(bar) = item_bar(root, &base, &path) {
bars.push(bar);
}
}
}
}
*ITEM_BARS.write().unwrap_or_else(|e| e.into_inner()) = bars;
}
fn item_bar(root: &Path, base: &Path, path: &Path) -> Option<DamageBar> {
let name = path.file_name()?.to_str()?;
let row = |png: &Path| {
let (width, _, rgba) = crate::sprites::read_rgba(png).ok()?;
let row: Vec<u32> = rgba[..width as usize * 4]
.as_chunks::<4>()
.0
.iter()
.map(|p| u32::from(p[0]) << 16 | u32::from(p[1]) << 8 | u32::from(p[2]))
.collect();
(!row.is_empty()).then_some(row)
};
if let Some(stem) = name.strip_suffix("_bar.png") {
// A json of the same name owns its png.
if path.with_file_name(format!("{stem}.json")).exists() {
return None;
}
let relative = path.parent()?.strip_prefix(base).ok()?.join(stem);
let namespace = base.parent()?.parent()?.file_name()?.to_str()?;
let id = format!("{namespace}:{}", relative.to_str()?.replace('\\', "/"));
let targets = horizon_polytone::Targets::parse(None, Some(&id)).ok()?;
return Some(DamageBar {
targets,
row: row(path)?,
});
}
let stem = name.strip_suffix(".json")?;
let json: serde_json::Value = horizon_world::json_file::read(path).ok()?;
if json.get("bar_color")?.as_str()? != "damage" {
return None;
}
let png = [format!("{stem}_bar.png"), format!("{stem}.png")]
.into_iter()
.map(|png| path.with_file_name(png))
.find(|png| png.exists())?;
let relative = path.strip_prefix(root).unwrap_or(path).to_string_lossy();
let implicit = horizon_polytone::implicit_id(&relative, "item_modifiers");
let targets =
horizon_polytone::Targets::parse(json.get("targets"), implicit.as_deref()).ok()?;
Some(DamageBar {
targets,
row: row(&png)?,
})
}
/// A pack's durability bar colour (RGB) for an item at this damage (0 to 1).
pub fn item_bar_color(item: &str, damage: f32) -> Option<u32> {
let bars = ITEM_BARS.read().unwrap_or_else(|e| e.into_inner());
let bar = bars
.iter()
.rev()
.find(|b| b.targets.matches(item, |_| false))?;
let last = (bar.row.len() - 1) as f32;
Some(bar.row[(damage.clamp(0.0, 1.0) * last).round() as usize])
}
fn read(table: &[AtomicU64; 16], i: usize) -> Option<u32> {
fn get(table: &[AtomicU64; 16], i: usize) -> Option<u32> {
let v = table[i & 15].load(Relaxed);
(v != 0).then_some(v as u32)
}
/// `DyeColor.getTextureDiffuseColor` (RGB) as the packs draw it.
pub fn diffuse(dye: usize) -> u32 {
read(&DIFFUSE, dye).unwrap_or(DYES[dye & 15].1)
get(&DIFFUSE, dye).unwrap_or(DYES[dye & 15].1)
}
/// `DyeColor.getTextColor` (RGB) as the packs draw it.
pub fn text(dye: usize) -> u32 {
read(&TEXT, dye).unwrap_or(DYE_TEXT[dye & 15].1)
get(&TEXT, dye).unwrap_or(DYE_TEXT[dye & 15].1)
}
/// A pack's `RedStoneWireBlock.COLORS` entry for this power (RGB), when it sets one.
pub fn redstone(power: u8) -> Option<u32> {
read(&REDSTONE, usize::from(power))
get(&REDSTONE, usize::from(power))
}
/// `ColorLerper.Type.SHEEP` wool colour: a pack's `sheep.<name>`, else white 0xE6E6E6 and the
/// others 75% of vanilla's dye (a pack's `dye.*.diffuse` doesn't reach wool).
pub fn sheep_wool(dye: u8) -> u32 {
let i = usize::from(dye & 15);
if let Some(color) = read(&SHEEP, i) {
if let Some(color) = get(&SHEEP, i) {
return color;
}
if i == 0 {
@@ -156,81 +182,3 @@ pub fn sheep_wool(dye: u8) -> u32 {
let f = |c: u32| ((c as f32 * 0.75).floor() as u32).min(255);
f(src >> 16 & 255) << 16 | f(src >> 8 & 255) << 8 | f(src & 255)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn a_pack_recolours_only_what_it_names() {
// Dyes no other test draws: the table is process-wide.
let dir = std::env::temp_dir().join(format!("pack-dyes-{}", std::process::id()));
let polytone = dir.join("assets/obs/polytone");
std::fs::create_dir_all(&polytone).unwrap();
std::fs::write(
polytone.join("colors.json"),
r#"{"dye": {"cyan": {"diffuse": "00ff00", "text": "0000ff"}}, "sheep": {"pink": "2040ff"}, "redstone": {"7": "0x123456"}}"#,
)
.unwrap();
set(&PackColors::read(&dir));
let (cyan, pink, purple) = (9, 6, 10);
assert_eq!(diffuse(cyan), 0x00ff00);
assert_eq!(text(cyan), 0x0000ff);
assert_eq!(sheep_wool(pink as u8), 0x2040ff);
// Wool reads vanilla's dye, not the pack's diffuse: 75% of 0x169C9C.
assert_eq!(sheep_wool(cyan as u8), 0x107575);
assert_eq!(diffuse(purple), 0x8932B8);
assert_eq!(text(purple), 0xA020F0);
assert_eq!((redstone(7), redstone(15)), (Some(0x123456), None));
set(&PackColors::default());
assert_eq!(redstone(7), None);
assert_eq!(diffuse(cyan), 0x169C9C);
assert_eq!(sheep_wool(pink as u8), 0xB6687F);
std::fs::remove_dir_all(&dir).ok();
}
fn png_row(path: &Path, pixels: &[[u8; 3]]) {
std::fs::create_dir_all(path.parent().unwrap()).unwrap();
let file = std::fs::File::create(path).unwrap();
let mut encoder = png::Encoder::new(file, pixels.len() as u32, 1);
encoder.set_color(png::ColorType::Rgba);
let data: Vec<u8> = pixels
.iter()
.flat_map(|p| [p[0], p[1], p[2], 255])
.collect();
encoder
.write_header()
.unwrap()
.write_image_data(&data)
.unwrap();
}
#[test]
fn a_damage_bar_picks_its_pixel_by_the_stacks_damage() {
let dir = std::env::temp_dir().join(format!("pack-bars-{}", std::process::id()));
let modifiers = dir.join("assets/minecraft/polytone/item_modifiers");
let rgby = [[255, 0, 0], [0, 255, 0], [0, 0, 255], [255, 255, 0]];
png_row(&modifiers.join("diamond_pickaxe_bar.png"), &rgby);
std::fs::write(
modifiers.join("tools.json"),
r#"{"targets": ["minecraft:iron_axe"], "bar_color": "damage"}"#,
)
.unwrap();
png_row(&modifiers.join("tools_bar.png"), &[[1, 2, 3], [4, 5, 6]]);
set_item_bars(&dir);
// The real mod: damage 200 of 1561 shows the first pixel, 1400 the last.
assert_eq!(
item_bar_color("minecraft:diamond_pickaxe", 200.0 / 1561.0),
Some(0xFF0000)
);
assert_eq!(
item_bar_color("minecraft:diamond_pickaxe", 1400.0 / 1561.0),
Some(0xFFFF00)
);
assert_eq!(item_bar_color("minecraft:iron_axe", 0.9), Some(0x040506));
assert_eq!(item_bar_color("minecraft:diamond_shovel", 0.5), None);
set_item_bars(&dir.join("none"));
assert_eq!(item_bar_color("minecraft:diamond_pickaxe", 0.5), None);
std::fs::remove_dir_all(&dir).ok();
}
}
+45 -111
View File
@@ -31,6 +31,7 @@ mod native;
pub mod polytone;
mod polytone_gpu;
mod polytone_model;
mod spawn;
pub use native::{ParticleController, ParticleUpdate};
/// `ParticleOptions` with the parameters of the option classes used here.
@@ -1222,8 +1223,9 @@ pub struct ParticleLevel<'a> {
pub collision: &'a BlockCollisionRegistry<'a>,
/// Local player feet position and vertical velocity (`PlayerCloudParticle`).
pub player: Option<([f64; 3], f64)>,
pub cached_chunk: std::cell::Cell<Option<((i32, i32), Option<&'a crate::chunk::Chunk>)>>,
}
impl ParticleLevel<'_> {
impl<'a> ParticleLevel<'a> {
fn collide(&self, bb: Aabb, d: [f64; 3]) -> [f64; 3] {
let mut scene = SceneCollisions {
world: self.world,
@@ -1231,9 +1233,6 @@ impl ParticleLevel<'_> {
subject: None,
};
let movement = Vec3::new(d[0], d[1], d[2]);
// `Entity.collideBoundingBox(null, ...)`: no entity shapes, no border. Where no
// block of the swept box's cells can collide, it finds no shape and the
// movement stands, as the resolution below would return it.
if scene.cells_without_collision(bb.expand_towards(movement)) {
return d;
}
@@ -1249,38 +1248,46 @@ impl ParticleLevel<'_> {
p[2].floor() as i32,
]
}
#[inline]
pub fn block(&self, x: i32, y: i32, z: i32) -> horizon_world::registry::BlockStateId {
let (cx, cz) = (x >> 4, z >> 4);
let chunk = match self.cached_chunk.get() {
Some(((ccx, ccz), c)) if ccx == cx && ccz == cz => c,
_ => {
let c = self.world.chunks.get(&(cx, cz)).map(|c| c.as_ref());
self.cached_chunk.set(Some(((cx, cz), c)));
c
}
};
chunk.map_or(self.world.air, |c| c.block(x & 15, y, z & 15))
}
/// The fluid at a block and `FluidState.getHeight`.
fn fluid(&self, b: [i32; 3]) -> (Fluid, f64) {
let s = self.facts.get(self.world.block(b[0], b[1], b[2]));
let s = self.facts.get(self.block(b[0], b[1], b[2]));
if s.fluid == Fluid::None {
return (Fluid::None, 0.0);
}
let above = self.facts.get(self.world.block(b[0], b[1] + 1, b[2]));
let height = if above.fluid == s.fluid {
let above = self.facts.get(self.block(b[0], b[1] + 1, b[2]));
let h = if above.fluid == s.fluid {
1.0
} else {
f64::from(s.fluid_level) / 9.0
};
(s.fluid, height)
(s.fluid, h)
}
/// The fluid at a block and whether it is a source (`FluidState.isSource`).
pub(crate) fn fluid_source(&self, b: [i32; 3]) -> (Fluid, bool) {
let s = self.facts.get(self.world.block(b[0], b[1], b[2]));
let s = self.facts.get(self.block(b[0], b[1], b[2]));
(s.fluid, s.fluid_level == 8 && !s.fluid_falling)
}
/// `getCollisionShape(...).max(Y, x, z)` for cached shapes.
fn collision_top(&self, b: [i32; 3], fx: f64, fz: f64) -> f64 {
let state = self.world.block(b[0], b[1], b[2]);
let state = self.block(b[0], b[1], b[2]);
match self.collision.cached_shapes().cached_shape(state) {
Ok(Some(shape)) if !shape.is_empty() => shape.max_at(Axis::Y, fx, fz),
Ok(Some(_)) => 0.0,
_ => {
if self.facts.get(state).full_collision {
1.0
} else {
0.0
}
}
_ if self.facts.get(state).full_collision => 1.0,
_ => 0.0,
}
}
}
@@ -2020,73 +2027,6 @@ impl ParticleEngine {
(eye[0] - pos[0]).powi(2) + (eye[1] - pos[1]).powi(2) + (eye[2] - pos[2]).powi(2) <= 9.0
})
}
/// `ClientPacketListener.handleParticleEvent` for `ServerLevel.sendParticles`.
pub fn send_particles(
&mut self,
options: &ParticleOptions,
at: [f64; 3],
spread: [f64; 3],
speed: f64,
count: u32,
) {
if count == 0 {
let v = [speed * spread[0], speed * spread[1], speed * spread[2]];
self.add(options, at, v);
return;
}
for _ in 0..count {
let r = &mut self.random;
let p = [
at[0] + r.next_gaussian() * spread[0],
at[1] + r.next_gaussian() * spread[1],
at[2] + r.next_gaussian() * spread[2],
];
let v = [
r.next_gaussian() * speed,
r.next_gaussian() * speed,
r.next_gaussian() * speed,
];
self.add(options, p, v);
}
}
/// `ParticleEngine.createParticle`: always spawned, but `ParticleEngine.add`
/// drops a spore blossom air particle once `ParticleLimit.SPORE_BLOSSOM` is full.
pub fn create(&mut self, options: &ParticleOptions, p: [f64; 3], v: [f64; 3]) {
if let Some(requests) = &mut self.created_requests {
requests.push((options.clone(), p, v));
return;
}
let seed = self.seeds.next_long();
if let Some(mut particle) = self.make(options, p, v, seed) {
*self.made.entry(options.ty.name()).or_default() += 1;
// Resource packs' Polytone particle modifiers (#11486), once as it spawns.
if let Some(registry) = &self.polytone
&& registry.modifies_particles()
{
let id = match &options.mod_particle {
Some(name) => name.clone(),
None => format!("minecraft:{}", options.ty.name()),
};
polytone::modify(registry, &id, options.source.as_deref(), &mut particle);
}
// The provider has drawn, so rejecting here keeps vanilla's RNG order.
// shortcut: counts live plus queued particles by scanning instead of
// vanilla's counted map; use a counter if spore spawning shows in profiles.
if particle.ty == ParticleType::SporeBlossomAir
&& self.particles.len() + self.pending.len() >= SPORE_BLOSSOM_LIMIT
&& self
.particles
.iter()
.chain(self.pending.iter())
.filter(|q| q.ty == ParticleType::SporeBlossomAir)
.count()
>= SPORE_BLOSSOM_LIMIT
{
return;
}
self.pending.push(particle);
}
}
/// How many particles of each type were made so far.
pub fn made(&self) -> &std::collections::BTreeMap<&'static str, u64> {
&self.made
@@ -4052,15 +3992,12 @@ impl ParticleEngine {
}
Behaviour::Lava => {
p.base_tick(level);
if !p.removed {
let odds = p.age as f32 / p.lifetime as f32;
if p.random.next_float() > odds {
self.add(
&ParticleOptions::simple(ParticleType::Smoke),
p.position,
p.velocity,
);
}
if !p.removed && p.random.next_float() > p.age as f32 / p.lifetime as f32 {
self.add(
&ParticleOptions::simple(ParticleType::Smoke),
p.position,
p.velocity,
);
}
}
Behaviour::Crit => {
@@ -4144,9 +4081,7 @@ impl ParticleEngine {
*c *= f64::from(0.98f32);
}
if p.on_ground {
if p.random.next_float() < 0.5 {
p.removed = true;
}
p.removed |= p.random.next_float() < 0.5;
p.velocity[0] *= f64::from(0.7f32);
p.velocity[2] *= f64::from(0.7f32);
}
@@ -4186,13 +4121,10 @@ impl ParticleEngine {
} => {
p.base_tick(level);
let (fluid, source) = level.fluid_source(ParticleLevel::block_at(p.position));
if !(p.removed || (fluid == Fluid::Water && source)) {
p.removed = true;
}
if !p.removed && p.position[1] >= y_end {
p.removed = true;
}
if !p.removed && p.position[1] <= y_prev {
if !(fluid == Fluid::Water && source)
|| p.position[1] >= y_end
|| p.position[1] <= y_prev
{
p.removed = true;
}
// randomHorizontalWiggling, then a second, horizontal move.
@@ -4216,9 +4148,8 @@ impl ParticleEngine {
p.base_tick(level);
self.sprite_from_age(p);
if p.age as f32 > fade_start {
let frames_since_fade_out_start = p.age as f32 - fade_start;
p.rgba[3] =
(p.lifetime as f32 - frames_since_fade_out_start) / p.lifetime as f32;
(p.lifetime as f32 - (p.age as f32 - fade_start)) / p.lifetime as f32;
}
}
Behaviour::NoxiousGasCloud => {
@@ -4682,7 +4613,7 @@ impl ParticleEngine {
self.sprite_from_age(p);
half(p);
let b = ParticleLevel::block_at(p.position);
if level.facts.is_air(level.world.block(b[0], b[1], b[2])) {
if level.facts.is_air(level.block(b[0], b[1], b[2])) {
p.velocity[1] -= f64::from(0.0074f32);
}
}
@@ -4690,7 +4621,7 @@ impl ParticleEngine {
Behaviour::Firefly => {
p.base_tick(level);
let b = ParticleLevel::block_at(p.position);
if !level.facts.is_air(level.world.block(b[0], b[1], b[2])) {
if !level.facts.is_air(level.block(b[0], b[1], b[2])) {
p.removed = true;
} else {
p.rgba[3] = fade_amount(p.lifetime_progress(p.age as f32), 0.3, 0.5);
@@ -5154,11 +5085,12 @@ fn hdr_tier(ty: ParticleType) -> u8 {
}
/// `Particle.LifetimeAlpha.currentAlphaForAge`.
fn lifetime_alpha(a: [f32; 4], age: i32, lifetime: i32, partial: f32) -> f32 {
if (a[0] - a[1]).abs() < 1.0e-5 {
return a[0];
}
let t = ((age as f32 + partial) / lifetime as f32 - a[2]) / (a[3] - a[2]);
a[0] + (a[1] - a[0]) * t.clamp(0.0, 1.0)
if (a[0] - a[1]).abs() < 1.0e-5 {
a[0]
} else {
a[0] + (a[1] - a[0]) * t.clamp(0.0, 1.0)
}
}
struct Starter {
@@ -5589,6 +5521,7 @@ mod tests {
facts: &facts,
collision: &collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = ParticleEngine::new(Path::new(""), &HashMap::new(), &HashSet::new());
engine.set_sprites.push(vec![10, 11, 12]);
@@ -5680,6 +5613,7 @@ mod tests {
facts: &facts,
collision: &collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = ParticleEngine::new(Path::new(""), &HashMap::new(), &HashSet::new());
let mut particle = Particle::blank(ParticleType::Smoke, [0.0; 3]);
@@ -124,6 +124,7 @@ mod tests {
facts: &facts,
collision: &collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut e = engine();
let mut p = e
@@ -490,14 +490,14 @@ enum Subject<'a> {
}
/// What one expression runs against: its subject, the frame and the level.
struct Ctx<'a> {
struct Ctx<'a, 'l> {
subject: Subject<'a>,
random: &'a mut LegacyRandom,
custom: &'a mut f64,
customs: &'a mut BTreeMap<String, f64>,
frame: &'a Frame,
registry: &'a Registry,
level: Option<&'a ParticleLevel<'a>>,
level: Option<&'a ParticleLevel<'l>>,
blocks: Vec<[i32; 3]>,
}
@@ -515,7 +515,7 @@ fn axis(name: &str) -> usize {
usize::from(name.as_bytes()[0] - b'x')
}
impl Ctx<'_> {
impl Ctx<'_, '_> {
fn position(&self) -> [f64; 3] {
match &self.subject {
Subject::Particle(p) => p.position,
@@ -683,7 +683,7 @@ impl Ctx<'_> {
}
}
impl Host for Ctx<'_> {
impl Host for Ctx<'_, '_> {
fn root(&mut self, root: Root) -> V {
match root {
Root::Object => V::Object(SELF),
@@ -801,6 +801,26 @@ impl Host for Ctx<'_> {
_ => Err(format!("{name} is not available here")),
}
}
/// A particle's own fields, as `particle_method` answers them.
fn field(&mut self, root: Root, field: horizon_polytone::expr::Field) -> Option<V> {
use horizon_polytone::expr::Field as F;
let Subject::Particle(p) = &self.subject else {
return None;
};
if root != Root::Object {
return None;
}
Some(V::Num(match field {
F::Age => f64::from(p.age),
F::Life => f64::from(p.lifetime),
F::Custom => *self.custom,
F::X => p.position[0],
F::Y => p.position[1],
F::Z => p.position[2],
F::Temperature | F::Downfall => return None,
}))
}
}
fn eval(program: &Program, ctx: &mut Ctx) -> Option<f64> {
@@ -1662,6 +1682,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
// Air has no emitters; the torch fires its first emitter only.
@@ -1701,6 +1722,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
engine.polytone_animate(&level, [1, 64, 1]);
@@ -1722,6 +1744,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
engine.polytone_animate(&level, [1, 64, 1]);
@@ -1767,6 +1790,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let registry = Registry::read(&root, Default::default(), blocks);
let frame = registry.frame.clone();
@@ -1820,6 +1844,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let registry = Registry::read(&root, Default::default(), blocks);
let mut engine = engine(registry);
@@ -1853,6 +1878,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
let rect = crate::hud::Rect {
@@ -1905,6 +1931,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
let rect = crate::hud::Rect {
@@ -1966,6 +1993,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
engine.polytone_entity(&level, "minecraft:player", [1.0, 70.0, 1.0]);
@@ -2014,6 +2042,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
let rect = crate::hud::Rect {
@@ -2080,6 +2109,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let registry = Arc::new(Registry::read(&root, Default::default(), blocks));
// The chunk's biome is id 0: plains, whose foliage is #336699.
@@ -2198,6 +2228,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
engine.polytone_entity(&level, "minecraft:player", [1.5, 70.0, 1.5]);
@@ -2276,6 +2307,7 @@ mod tests {
facts: &scene.facts,
collision: &scene.collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
// The test chunk's biome is the table's first: a cold one first, then a warm one.
@@ -0,0 +1,73 @@
//! Where particles come into the engine: a server's particle packet and a single particle made
//! where the game asks for one.
use super::*;
impl ParticleEngine {
/// `ClientPacketListener.handleParticleEvent` for `ServerLevel.sendParticles`.
pub fn send_particles(
&mut self,
options: &ParticleOptions,
at: [f64; 3],
spread: [f64; 3],
speed: f64,
count: u32,
) {
if count == 0 {
let v = [speed * spread[0], speed * spread[1], speed * spread[2]];
self.add(options, at, v);
return;
}
for _ in 0..count {
let r = &mut self.random;
let p = [
at[0] + r.next_gaussian() * spread[0],
at[1] + r.next_gaussian() * spread[1],
at[2] + r.next_gaussian() * spread[2],
];
let v = [
r.next_gaussian() * speed,
r.next_gaussian() * speed,
r.next_gaussian() * speed,
];
self.add(options, p, v);
}
}
/// `ParticleEngine.createParticle`: always spawned, but `ParticleEngine.add`
/// drops a spore blossom air particle once `ParticleLimit.SPORE_BLOSSOM` is full.
pub fn create(&mut self, options: &ParticleOptions, p: [f64; 3], v: [f64; 3]) {
if let Some(requests) = &mut self.created_requests {
requests.push((options.clone(), p, v));
return;
}
let seed = self.seeds.next_long();
if let Some(mut particle) = self.make(options, p, v, seed) {
*self.made.entry(options.ty.name()).or_default() += 1;
// Resource packs' Polytone particle modifiers (#11486), once as it spawns.
if let Some(registry) = &self.polytone
&& registry.modifies_particles()
{
let id = match &options.mod_particle {
Some(name) => name.clone(),
None => format!("minecraft:{}", options.ty.name()),
};
polytone::modify(registry, &id, options.source.as_deref(), &mut particle);
}
// The provider has drawn, so rejecting here keeps vanilla's RNG order.
// shortcut: counts live plus queued particles by scanning instead of
// vanilla's counted map; use a counter if spore spawning shows in profiles.
if particle.ty == ParticleType::SporeBlossomAir
&& self.particles.len() + self.pending.len() >= SPORE_BLOSSOM_LIMIT
&& self
.particles
.iter()
.chain(self.pending.iter())
.filter(|q| q.ty == ParticleType::SporeBlossomAir)
.count()
>= SPORE_BLOSSOM_LIMIT
{
return;
}
self.pending.push(particle);
}
}
}
@@ -93,6 +93,7 @@ fn particle_tick_cost() {
facts: &facts,
collision: &collision,
player: None,
cached_chunk: std::cell::Cell::new(None),
};
let ty = |name: &str| ParticleType::from_name(name).unwrap();
let (fx, fy, fz) = (0.5, f64::from(FLOOR_Y + 5), 20.5);
@@ -337,6 +337,13 @@ impl Settings {
.and_then(|mode| self.video_modes.iter().position(|m| *m == mode))
.map_or(-1, |i| i as i32)
}
/// Loads only the crates' settings stores (`horizon_hooks::settings`) from the files next to
/// `path`, into the seat whose turn it is (`horizon_hooks::seat`): a splitscreen player whose
/// settings were made from P1's rather than loaded.
pub fn load_stores(path: &Path) {
let dir = path.parent();
horizon_hooks::settings::engine::load(&mut |file| fs::read_to_string(dir?.join(file)).ok());
}
pub fn load(path: &Path) -> Self {
let mut horizon = path
.parent()
@@ -864,6 +871,8 @@ pub enum Opt {
PadGameplayGuide,
/// `options.modelPart.*`: one skin layer (index into `options_file::MODEL_PARTS`).
ModelPart(usize),
/// A slider of a page a crate registered (`horizon_hooks::pages`): (page, row).
Page(usize, usize),
/// 3D skin layers: the player's outer layer as extruded slabs.
SkinLayers3d,
MainHand,
+27 -1
View File
@@ -192,7 +192,12 @@ impl SignData {
let side = |t: Option<&Tag>| -> SignText {
let mut out = SignText::default();
let Some(t) = t else { return out };
if let Some(Tag::List(messages)) = t.get("messages") {
if let Some(messages) = t.get("messages") {
// `SignText.CODEC` reads a side all or nothing: a messages
// field that is not a list leaves the side empty.
let Tag::List(messages) = messages else {
return SignText::default();
};
for (i, m) in messages.iter().take(4).enumerate() {
out.lines[i] = component_text(m);
out.click[i] = click_event(m);
@@ -307,6 +312,27 @@ pub fn editor_sprite(folder: &str, wood: &str) -> String {
#[cfg(test)]
mod tests {
use super::*;
/// `SignText.CODEC` reads messages as a list: a string field fails the
/// whole side, taking its colour and glow with it.
#[test]
fn messages_that_are_not_a_list_load_an_empty_side() {
let tag = Tag::compound([(
"front_text",
Tag::compound([
("messages", Tag::String("not a list".into())),
("color", Tag::String("red".into())),
("has_glowing_text", Tag::Byte(1)),
]),
)]);
let mut decoded = SignData::default();
decoded.decode(&tag);
assert_eq!(
decoded.front,
SignText::default(),
"a failed message list takes the side's colour and glow with it"
);
}
#[test]
fn waxed_and_glowing_text_take_any_number() {
let tag = Tag::compound([
@@ -913,6 +913,20 @@ pub trait Backend {
fn unpause(&mut self, channel: ChannelId);
/// `Channel.stopped`.
fn stopped(&mut self, channel: ChannelId) -> bool;
/// Update volume, pitch, and position in a single backend call.
fn update_channel(&mut self, channel: ChannelId, volume: f32, pitch: f32, position: [f64; 3]) {
self.set_volume(channel, volume);
self.set_pitch(channel, pitch);
self.set_position(channel, position);
}
/// Filter which handles have stopped playing in a single pass.
fn filter_stopped(&mut self, live: &[(u64, ChannelId)], stopped: &mut Vec<u64>) {
for &(h, c) in live {
if self.stopped(c) {
stopped.push(h);
}
}
}
/// Whether the channel plays clearly through a mod's muffle (`Audio::muffle`): its sound
/// event is one the mod exempted. A backend without a muffle ignores it.
fn set_unmuffled(&mut self, _channel: ChannelId, _unmuffled: bool) {}
@@ -1494,13 +1508,14 @@ impl SoundEngine {
.iter()
.filter_map(|(h, handle)| handle.channel.map(|c| (*h, c))),
);
for (h, c) in live.drain(..) {
if backend.stopped(c) {
self.release_handle(h, backend);
}
let mut stopped = std::mem::take(&mut self.mapped_scratch);
stopped.clear();
backend.filter_stopped(&live, &mut stopped);
for h in stopped.drain(..) {
self.release_handle(h, backend);
}
// Released handles nobody maps any more.
let mut mapped = std::mem::take(&mut self.mapped_scratch);
let mut mapped = stopped;
mapped.clear();
mapped.extend(self.instance_to_channel.iter().map(|(_, h)| *h));
self.handles
@@ -1550,9 +1565,7 @@ impl SoundEngine {
h.pitch_edited = pitch_edited;
}
if let Some(c) = self.handles.get(&handle).and_then(handle_channel) {
backend.set_volume(c, volume);
backend.set_pitch(c, pitch);
backend.set_position(c, position);
backend.update_channel(c, volume, pitch, position);
}
let instance = self.instances.get_mut(&id).expect("present");
if instance.looping
+98 -9
View File
@@ -810,8 +810,14 @@ fn slider_sprites(hover: bool, active: bool, dragging: bool) -> (&'static str, &
slider_sprites_ext(hover, active, false, false, dragging)
}
/// Track and handle sprites: the track outline shows while dragged or focused with
/// keyboard navigation (!can_change_value), hovering or editing highlights the handle.
/// `AbstractSliderButton.getSprite` and `getHandleSprite`: the track outline
/// lights while the slider is focused and its value cannot change
/// (`isActive() && isFocused() && !canChangeValue`), the handle while it is
/// hovered or its value can change (`isActive() && (isHovered || canChangeValue)`).
/// `canChangeValue` is set when the slider is focused with the mouse or Tab and
/// flipped by Enter (`setFocused`, `keyPressed`): Horizon's `can_change_value`
/// for the keyboard, and a drag for the mouse, which focuses it with the value
/// free to change. So a dragged slider keeps its plain track.
fn slider_sprites_ext(
hover: bool,
active: bool,
@@ -819,12 +825,13 @@ fn slider_sprites_ext(
can_change_value: bool,
dragging: bool,
) -> (&'static str, &'static str) {
let track = if dragging || (active && focused && !can_change_value) {
let can_change_value = can_change_value || dragging;
let track = if active && focused && !can_change_value {
"gui/sprites/widget/slider_highlighted"
} else {
"gui/sprites/widget/slider"
};
let handle = if active && (hover || can_change_value || dragging) {
let handle = if active && (hover || can_change_value) {
"gui/sprites/widget/slider_handle_highlighted"
} else {
"gui/sprites/widget/slider_handle"
@@ -1231,6 +1238,9 @@ pub struct EditBox {
/// Grey completion shown after the text (EditBox.setSuggestion).
pub suggestion: Option<String>,
pub text_color: u32,
/// `EditBox.setCentered`: the text starts in the middle of the box's
/// width, not at its left edge (`BookSignScreen`'s title).
pub centered: bool,
/// `EditBox.textColorUneditable`: the colour of a box `setEditable(false)`
/// made read-only, which still shows its value and caret.
pub text_color_uneditable: u32,
@@ -1241,6 +1251,9 @@ pub struct EditBox {
/// `getMessage`: what the narrator calls the box ("<message> edit box:
/// <value>").
pub message: String,
/// `EditBox.setInvertHighlightedTextColor`: a selection draws its text
/// inverted (the default) or in the box's own colour (`AnvilScreen`).
pub invert_highlighted_text_color: bool,
/// Where a borderless box drawn in a frame of its own focuses: a controller's outline goes
/// round the frame, not over the text.
pub frame: Option<[f32; 4]>,
@@ -1529,9 +1542,11 @@ impl EditBox {
focused_at: Instant::now(),
suggestion: None,
text_color: rgba(224, 224, 224, 255),
centered: false,
text_color_uneditable: rgba(112, 112, 112, 255),
editable: true,
message: String::new(),
invert_highlighted_text_color: true,
frame: None,
}
}
@@ -1552,6 +1567,16 @@ impl EditBox {
self.y
}
}
/// `EditBox.updateTextPosition`: where the text starts, `(width - text
/// width) / 2` in for a centred box (vanilla's `textX`), else at
/// `text_x` (4 in from a border).
pub fn text_start_x(&self, text_width: f32) -> f32 {
if self.centered {
self.x + ((self.width - text_width) / 2.0).floor()
} else {
self.text_x()
}
}
pub fn reset_blink(&mut self) {
self.focused_at = Instant::now();
}
@@ -1634,8 +1659,13 @@ impl EditBox {
/// EditBox.findClickedPositionInText: the character boundary under GUI `x`.
pub fn position_at(&mut self, atlas: &HudAtlas, x: f32) -> usize {
self.layout(atlas);
let room = (x.floor() - self.text_x()).min(self.inner_width());
let rest: String = self.value.chars().skip(self.display).collect();
let shown: String = rest
.chars()
.take(atlas.font.fit(&rest, self.inner_width()))
.collect();
let start = self.text_start_x(atlas.font.width_text(&Text::literal(shown.as_str())));
let room = (x.floor() - start).min(self.inner_width());
self.display + atlas.font.fit(&rest, room)
}
/// EditBox.onClick: the cursor to the pointer, extending the selection
@@ -1842,7 +1872,12 @@ impl EditBox {
),
}
};
let (tx, ty) = (self.text_x(), self.text_y());
let start = if self.centered {
self.text_start_x(atlas.font.width_text(&Text::literal(displayed.as_str())))
} else {
self.text_x()
};
let (tx, ty) = (start, self.text_y());
let mut draw_x = tx;
if !displayed.is_empty() {
let half = if on_screen {
@@ -1887,7 +1922,11 @@ impl EditBox {
let right = self.x + self.width;
let (x0, x1) = (cursor_x.min(right), (hx - 1.0).min(right));
let (a, b) = (x0.min(x1), x0.max(x1));
batch.text_highlight(atlas, (a, ty - 1.0, b - a, 11.0), true);
batch.text_highlight(
atlas,
(a, ty - 1.0, b - a, 11.0),
self.invert_highlighted_text_color,
);
}
if show_cursor {
if insert {
@@ -2175,17 +2214,38 @@ mod tests {
}
}
/// `AbstractSliderButton.getSprite`/`getHandleSprite`: a focused slider
/// whose value can't change lights its track, a hovered one or one whose
/// value can change (Tab or Enter, or the mouse's drag) lights its handle.
#[test]
fn slider_track_is_outlined_only_while_dragged() {
fn slider_sprites_follow_focus_and_the_drag() {
// Hovered, at rest: plain track, lit handle.
let (track, handle) = slider_sprites(true, true, false);
assert_eq!(track, "gui/sprites/widget/slider");
assert_eq!(handle, "gui/sprites/widget/slider_handle_highlighted");
// Dragged: still a plain track, lit handle.
let (track, handle) = slider_sprites(true, true, true);
assert_eq!(track, "gui/sprites/widget/slider_highlighted");
assert_eq!(track, "gui/sprites/widget/slider");
assert_eq!(handle, "gui/sprites/widget/slider_handle_highlighted");
// Focused with the arrow keys: the value can't change, the track lights.
let (track, handle) = slider_sprites_ext(false, true, true, false, false);
assert_eq!(track, "gui/sprites/widget/slider_highlighted");
assert_eq!(handle, "gui/sprites/widget/slider_handle");
// Focused with Tab, or Enter pressed on it: the value can change, the handle lights.
let (track, handle) = slider_sprites_ext(false, true, true, true, false);
assert_eq!(track, "gui/sprites/widget/slider");
assert_eq!(handle, "gui/sprites/widget/slider_handle_highlighted");
// Focused while the mouse drags: the track stays plain.
let (track, _) = slider_sprites_ext(true, true, true, false, true);
assert_eq!(track, "gui/sprites/widget/slider");
// Not hovered, not dragged: nothing is lit.
let (track, handle) = slider_sprites(false, true, false);
assert_eq!(track, "gui/sprites/widget/slider");
assert_eq!(handle, "gui/sprites/widget/slider_handle");
// An inactive slider highlights neither, even when focused.
let (track, handle) = slider_sprites_ext(true, false, true, true, true);
assert_eq!(track, "gui/sprites/widget/slider");
assert_eq!(handle, "gui/sprites/widget/slider_handle");
}
#[test]
fn separator_tiles_sample_both_rows_and_clip_the_last_column() {
@@ -2576,6 +2636,20 @@ mod tests {
);
}
/// `EditBox.setInvertHighlightedTextColor`: a selection inverts its text
/// unless the box asks it not to (the anvil's rename box).
#[test]
fn a_selection_inverts_its_text_unless_the_box_says_not_to() {
let mut edit = EditBox::new(0.0, 0.0, 100.0, 20.0);
assert!(edit.invert_highlighted_text_color);
edit.invert_highlighted_text_color = false;
edit.set_value("name");
edit.set_cursor(0, false);
edit.set_cursor(4, true);
assert_eq!(edit.selected_text(), "name");
assert!(!edit.invert_highlighted_text_color);
}
/// `EditBox.setEditable(false)`: the box keeps the focus, the caret keys
/// and copy, but `charTyped`/paste/Backspace/Delete do nothing, and Cut
/// copies without taking the text out. A value and the caret still show,
@@ -2622,4 +2696,19 @@ mod tests {
assert!(edit.key(winit::keyboard::KeyCode::Backspace, false, false));
assert_eq!(edit.value, "name");
}
/// `EditBox.setCentered` (`BookSignScreen`'s title box): with the flag the
/// text starts `(width - text width) / 2` in, which is also where a click
/// maps; without it the text starts at the box's left edge.
#[test]
fn a_centred_box_starts_its_text_in_the_middle() {
let mut edit = EditBox::new(10.0, 0.0, 114.0, 9.0);
edit.bordered = false;
assert_eq!(edit.text_start_x(0.0), 10.0);
edit.centered = true;
assert_eq!(edit.text_start_x(0.0), 67.0);
assert_eq!(edit.text_start_x(18.0), 58.0);
// (114 - 5) / 2 = 54.5, rounded down.
assert_eq!(edit.text_start_x(5.0), 64.0);
}
}
+6 -4
View File
@@ -119,15 +119,17 @@ audio = ["horizon-client-render/audio", "horizon-client-lib/audio"]
controllers = ["horizon-client-lib/controllers", "dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
# Horizon's own extras over the vanilla game, for a fork that wants them out (docs/forking.md):
# cosmetics and emotes, the "Horizon player" presence, the official server added to
# the server list, the Horizon Settings and Mods pages, Discord and Play with Friends. Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
# the server list, the Horizon Settings and Mods pages, Discord and Play with Friends, and ray
# tracing on request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
# every place it gates. Without it (`--no-default-features --features audio,controllers`) the
# client is best effort: CI builds only the default.
horizon-extras = ["discord", "friends"]
horizon-extras = ["horizon-client-lib/horizon-extras", "horizon-client-render/horizon-extras", "discord", "friends"]
# Online extras a server or a port can leave out; the server build has none of them. "Playing Horizon"
# on Discord (game/discord.rs).
discord = ["horizon-client-lib/discord"]
# Play with Friends: sharing a world behind an invite code (game/friends.rs) and joining one.
friends = ["horizon-client-lib/friends", "dep:horizon-friends"]
# Play with Friends: sharing a world behind an invite code (game/friends.rs). Joining one is
# horizon-friends' `game` side, which horizon-official registers (`horizon_hooks::tunnel`).
friends = ["dep:horizon-friends"]
# Records the call sites of mob random draws (`mob_ai_probe` traces).
rng-trace = ["horizon-core/rng-trace", "horizon-client-lib/rng-trace"]
# Rust's allocations go to the system heap instead of mimalloc, where heap profilers that replace
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Lig skaduwees na jou skerm se donkerste swart. 0: suiwer swart, geen ligting.",
"How bright highlights get. Auto: the peak your system reports.": "Hoe helder hoogtepunte word. Outo: die hoogtepunt wat jou stelsel rapporteer.",
"How bright white looks in the world. Auto: your desktop's white.": "Hoe helder wit in die wêreld lyk. Outo: jou lessenaar se wit.",
"How bright the HUD and menus are, against paper white.": "Hoe helder die HUD en spyskaarte is, teenoor papierwit.",
"How far mobs, crops and machines keep working. CPU time.": "Hoe ver skare, gewasse en masjiene aanhou werk. SVE tyd.",
"How far away mobs and items are drawn, as a share of normal.": "Hoe ver weg skares en items getrek word, as 'n deel van normaal.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Slaan terrein oor wat agter geslote gedeeltes versteek is. Af kos baie.",
@@ -367,7 +366,6 @@
"Advanced": "Gevorderd",
"Undo": "Ontdoen",
"Search options": "Soek opsies",
"Shortcut": "Kortpad",
"Distance": "Afstand",
"Display": "Vertoon",
"Interface": "Koppelvlak",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibreer...",
"Calibrate Anyway...": "Kalibreer in elk geval...",
"Use Automatic Setup": "Gebruik outomatiese opstelling",
"Shortcut: %s": "Kortpad: %s",
"Next": "Volgende",
"HDR Calibration %s/%s: %s": "HDR-kalibrasie %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Stel die drie hieronder volskerm, een toetsprent op 'n slag.",
"A key that opens this screen from the game. Not bound at first.": "'n Sleutel wat hierdie skerm vanaf die speletjie oopmaak. Eers nie gebonde nie.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Jou skerm het nie gesê hoe helder dit word nie: kalibreer om dit op te stel.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Reeds opgestel vir jou vertoning. Kalibreer slegs as HDR verkeerd lyk.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Plaas Peak Brightness en Paper White terug na jou skerm se opstelling.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "يرفع الظلال إلى أغمق أسود في شاشتك. 0: أسود حقيقي، دون رفع.",
"How bright highlights get. Auto: the peak your system reports.": "كيف تحصل على النقاط البارزة الساطعة. تلقائي: ذروة تقارير النظام الخاص بك.",
"How bright white looks in the world. Auto: your desktop's white.": "مدى سطوع الأبيض في العالم. تلقائي: أبيض سطح المكتب.",
"How bright the HUD and menus are, against paper white.": "مدى سطوع شاشة HUD والقوائم مقابل الورق الأبيض.",
"How far mobs, crops and machines keep working. CPU time.": "إلى أي مدى يستمر الغوغاء والمحاصيل والآلات في العمل. وقت وحدة المعالجة المركزية.",
"How far away mobs and items are drawn, as a share of normal.": "إلى أي مدى يتم رسم الغوغاء والعناصر، كنسبة من المعدل الطبيعي.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "يتخطى التضاريس المخفية خلف الأقسام المغلقة. قبالة تكاليف الكثير.",
@@ -367,7 +366,6 @@
"Advanced": "متقدم",
"Undo": "تراجع",
"Search options": "خيارات البحث",
"Shortcut": "الاختصار",
"Distance": "المسافة",
"Display": "عرض",
"Interface": "واجهة",
@@ -438,11 +436,9 @@
"Calibrate...": "معايرة...",
"Calibrate Anyway...": "معايرة على أية حال...",
"Use Automatic Setup": "استخدم الإعداد التلقائي",
"Shortcut: %s": "الاختصار: %s",
"Next": "التالي",
"HDR Calibration %s/%s: %s": "معايرة HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "لتعيين الصور الثلاثة أدناه بملء الشاشة، صورة اختبارية واحدة في كل مرة.",
"A key that opens this screen from the game. Not bound at first.": "المفتاح الذي يفتح هذه الشاشة من اللعبة. غير ملزمة في البداية.",
"Your display didn't say how bright it gets: calibrate to set it up.": "لم توضح شاشتك مدى سطوعها: قم بالمعايرة لإعدادها.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "تم إعداده بالفعل للعرض الخاص بك. قم بالمعايرة فقط إذا كان تقرير HDR يبدو خاطئًا.",
"Puts Peak Brightness and Paper White back to your display's setup.": "يعيد ذروة السطوع والورق الأبيض إلى إعداد شاشتك.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Kölgələri ekranınızın ən tünd qarasına qaldırır. 0: həqiqi qara, qaldırma yoxdur.",
"How bright highlights get. Auto: the peak your system reports.": "Parlaq məqamlar necə əldə edilir. Avtomatik: sisteminizin ən yüksək hesabatı.",
"How bright white looks in the world. Auto: your desktop's white.": "Dünyada ağ rəngin nə qədər parlaq göründüyü. Avtomatik: iş masanızın ağı.",
"How bright the HUD and menus are, against paper white.": "HUD və menyular ağ kağıza qarşı nə qədər parlaqdır.",
"How far mobs, crops and machines keep working. CPU time.": "Kütlələr, məhsullar və maşınlar nə qədər işləməyə davam edir. CPU vaxtı.",
"How far away mobs and items are drawn, as a share of normal.": "Nə qədər uzağa mob və əşyalar çəkilir, normal bir pay olaraq.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Qapalı hissələrin arxasında gizlənmiş ərazini ötür. Sıxılma çox baha başa gəlir.",
@@ -367,7 +366,6 @@
"Advanced": "Qabaqcıl",
"Undo": "Geri alın",
"Search options": "Axtarış seçimləri",
"Shortcut": "Qısayol",
"Distance": "Məsafə",
"Display": "Ekran",
"Interface": "İnterfeys",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibrləmə...",
"Calibrate Anyway...": "İstənilən halda kalibrləyin...",
"Use Automatic Setup": "Avtomatik Quraşdırmadan istifadə edin",
"Shortcut: %s": "Qısayol: %s",
"Next": "Sonrakı",
"HDR Calibration %s/%s: %s": "HDR Kalibrləmə %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Aşağıdakı üç tam ekranı, hər dəfə bir sınaq şəklini təyin edir.",
"A key that opens this screen from the game. Not bound at first.": "Oyundan bu ekranı açan açar. Əvvəlcə bağlı deyil.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Ekranınız nə qədər parlaq olduğunu deməyib: onu qurmaq üçün kalibrləyin.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ekranınız üçün artıq qurulub. Yalnız HDR səhv görünürsə kalibrləyin.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Pik Parlaqlığı və Kağız Ağı ekranınızın quraşdırılmasına qaytarır.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Күләгәләрҙе дисплейығыҙҙың иң ҡара ҡараһына күтәрә. 0: ысын ҡара, күтәреү юҡ.",
"How bright highlights get. Auto: the peak your system reports.": "Нисек сағыу өҫтөнлөктәр ала. Авто: пик һеҙҙең система отчеттар.",
"How bright white looks in the world. Auto: your desktop's white.": "Донъяла аҡ ни тиклем сағыу күренә. Авто: эш өҫтәлегеҙҙең ағы.",
"How bright the HUD and menus are, against paper white.": "Нисек сағыу HUD һәм менюлар, ҡағыҙ аҡ ҡаршы.",
"How far mobs, crops and machines keep working. CPU time.": "Күпме алыҫҡа мобтар, культуралар һәм машиналар эшләп тора. Процессор ваҡыты.",
"How far away mobs and items are drawn, as a share of normal.": "Нисек алыҫҡа мобтар һәм әйберҙәр тартыла, өлөшө булараҡ нормаль.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Ябыҡ участкалар артында йәшеренгән ерҙәрҙе һикерә. Офф күп сығымдар талап итә.",
@@ -367,7 +366,6 @@
"Advanced": "Алдынғы",
"Undo": "Кире ҡайтарыу",
"Search options": "Эҙләү варианттары",
"Shortcut": "Ярлыҡ",
"Distance": "Арауыҡ",
"Display": "Дисплей",
"Interface": "Интерфейс",
@@ -438,11 +436,9 @@
"Calibrate...": "Калибрлау...",
"Calibrate Anyway...": "Калибрлау барыбер...",
"Use Automatic Setup": "Автоматик ҡуйыуҙы ҡулланыу",
"Shortcut: %s": "Ҡыҫҡа юл: %s",
"Next": "Артабан",
"HDR Calibration %s/%s: %s": "HDR калибровкаһы %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Өс аҫтында тулы экран ҡуя, бер һынау һүрәте бер юлы.",
"A key that opens this screen from the game. Not bound at first.": "Уйындан был экранды асҡан асҡыс. Тәүҙә бәйләнмәгән.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Һеҙҙең дисплей нисек яҡты ала, тип әйтмәне: калибровка, уны ҡуйырға.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Һеҙҙең дисплей өсөн инде ҡуйылған. Тик калибровка, әгәр HDR дөрөҫ түгел күренә.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Ҡуя Пик Яркость һәм Ҡағыҙ Аҡ кире һеҙҙең дисплей&#8217;ы ҡороу.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Падымае цені да самага цёмнага чорнага вашага дысплея. 0: сапраўдны чорны, без пад'ёму.",
"How bright highlights get. Auto: the peak your system reports.": "Якія яркія моманты становяцца. Аўта: пік, пра які паведамляе ваша сістэма.",
"How bright white looks in the world. Auto: your desktop's white.": "Наколькі ярка выглядае белы ў свеце. Аўто: белы колер вашага працоўнага стала.",
"How bright the HUD and menus are, against paper white.": "Наколькі яркія HUD і меню на фоне белай паперы.",
"How far mobs, crops and machines keep working. CPU time.": "Як далёка працягваюць працаваць мобы, ураджай і машыны. працэсарны час.",
"How far away mobs and items are drawn, as a share of normal.": "Наколькі далёка намаляваны мобы і прадметы ў долі звычайнага.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Прапускае мясцовасць, схаваную за закрытымі ўчасткамі. Off каштуе шмат.",
@@ -367,7 +366,6 @@
"Advanced": "Пашыраны",
"Undo": "Адмяніць",
"Search options": "Параметры пошуку",
"Shortcut": "Ярлык",
"Distance": "Дыстанцыя",
"Display": "Дысплей",
"Interface": "Інтэрфейс",
@@ -438,11 +436,9 @@
"Calibrate...": "Адкалібраваць...",
"Calibrate Anyway...": "Усё роўна адкалібраваць...",
"Use Automatic Setup": "Выкарыстоўвайце аўтаматычную наладу",
"Shortcut: %s": "Ярлык: %s",
"Next": "Далей",
"HDR Calibration %s/%s: %s": "Каліброўка HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Устанаўлівае тры ніжэй на ўвесь экран, па адным тэставым малюнку.",
"A key that opens this screen from the game. Not bound at first.": "Ключ, які адкрывае гэты экран з гульні. Спачатку не звязаны.",
"Your display didn't say how bright it gets: calibrate to set it up.": "На вашым дысплеі не пазначана, наколькі ён яркім: адкалібруйце, каб наладзіць яго.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ужо наладжана для вашага дысплея. Калібруйце, толькі калі HDR выглядае няправільна.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Вяртае пікавую яркасць і папяровы белы ў налады вашага дысплея.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Повдига сенките до най-тъмното черно на вашия дисплей. 0: истинско черно, без повдигане.",
"How bright highlights get. Auto: the peak your system reports.": "Колко ярки стават акцентите. Автоматично: пикът, който вашата система отчита.",
"How bright white looks in the world. Auto: your desktop's white.": "Колко ярко изглежда бялото в света. Авто: бялото на вашия работен плот.",
"How bright the HUD and menus are, against paper white.": "Колко ярки са HUD и менютата на бяла хартия.",
"How far mobs, crops and machines keep working. CPU time.": "Докъде продължават да работят тълпите, културите и машините. процесорно време.",
"How far away mobs and items are drawn, as a share of normal.": "Колко далеч са изтеглени тълпите и предметите, като дял от нормалното.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Пропуска терен, скрит зад затворени участъци. Off струва много.",
@@ -367,7 +366,6 @@
"Advanced": "Разширено",
"Undo": "Отмяна",
"Search options": "Опции за търсене",
"Shortcut": "Пряк път",
"Distance": "Разстояние",
"Display": "Дисплей",
"Interface": "Интерфейс",
@@ -438,11 +436,9 @@
"Calibrate...": "Калибриране...",
"Calibrate Anyway...": "Калибриране все пак...",
"Use Automatic Setup": "Използвайте автоматична настройка",
"Shortcut: %s": "Пряк път: %s",
"Next": "Следваща",
"HDR Calibration %s/%s: %s": "HDR калибриране %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Задава трите под цял екран, една тестова картина наведнъж.",
"A key that opens this screen from the game. Not bound at first.": "Ключ, който отваря този екран от играта. В началото не е обвързан.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Вашият дисплей не каза колко ярък става: калибрирайте, за да го настроите.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Вече е настроен за вашия дисплей. Калибрирайте само ако HDR изглежда грешно.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Връща Peak Brightness и Paper White обратно към настройката на вашия дисплей.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Sevel a ra ar skeudoù betek du teñvalañ ho skramm. 0 : du gwir, sevel ebet.",
"How bright highlights get. Auto: the peak your system reports.": "Pegen skedus e teu ar sklêrijennoù. Emgefre : ar pik a vez embannet gant ho reizhiad.",
"How bright white looks in the world. Auto: your desktop's white.": "Pegen skedus e seblant ar gwenn er bed. Emgefreek : gwenn ho kefridi.",
"How bright the HUD and menus are, against paper white.": "Pegen skedus eo an HUD hag ar mennozhioù, a-enep gwenn ar paper.",
"How far mobs, crops and machines keep working. CPU time.": "Pegen pell e kendalc'h ar mobs, ar c'hoadoù hag ar mekanikoù da labourat. Amzer ar CPU.",
"How far away mobs and items are drawn, as a share of normal.": "Pegen pell e vez tennet ar mobs hag an traoù, evel ul lodenn eus ar pezh a vez graet normal.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Tremen a ra an douaroù kuzhet a-dreñv rannoù serr. Koustañ a ra kalz.",
@@ -367,7 +366,6 @@
"Advanced": "Araokaet",
"Undo": "Dizober",
"Search options": "Dibarzhioù klask",
"Shortcut": "Berradennoù",
"Distance": "Pellder",
"Display": "Diskouez",
"Interface": "Etrefas",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibrañ...",
"Calibrate Anyway...": "Kalibrañ koulskoude...",
"Use Automatic Setup": "Implijout arventennoù emgefre",
"Shortcut: %s": "Berradennoù : %s",
"Next": "Da heul",
"HDR Calibration %s/%s: %s": "Kalibradur HDR %s/%s : %s",
"Sets the three below full screen, one test picture at a time.": "Lakaat a ra an tri skramm leun a-is, ur skeudenn amprouiñ bep tro.",
"A key that opens this screen from the game. Not bound at first.": "Un alc'hwez a zigor ar skramm-mañ eus ar c'hoari. N'eo ket stag da gentañ.",
"Your display didn't say how bright it gets: calibrate to set it up.": "N'eo ket bet embannet gant ho skramm pegen sklaer e teu da vezañ : kalibret evit e lakaat war-sav.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Kefluniet dija evit ho skramm. Kalibret nemet ma seblant HDR bezañ fazius.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Lakaat a ra ar sked uhelañ hag ar gwenn paper en-dro e kefluniadur ho skramm.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Podiže sjene do najcrnje crne vašeg ekrana. 0: prava crna, bez podizanja.",
"How bright highlights get. Auto: the peak your system reports.": "Kako svetli naglasci postaju. Automatski: vrhunac o kojem vaš sistem prijavljuje.",
"How bright white looks in the world. Auto: your desktop's white.": "Koliko svijetlo izgleda bijelo u svijetu. Automatski: bijela vaše radne površine.",
"How bright the HUD and menus are, against paper white.": "Koliko su svijetli HUD i meniji, naspram bijelog papira.",
"How far mobs, crops and machines keep working. CPU time.": "Koliko mobovi, usjevi i mašine rade. CPU vrijeme.",
"How far away mobs and items are drawn, as a share of normal.": "Koliko su udaljeni mobovi i predmeti, kao udio normalnog.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Preskače teren skriven iza zatvorenih dijelova. Isključenje košta puno.",
@@ -367,7 +366,6 @@
"Advanced": "Napredno",
"Undo": "Poništi",
"Search options": "Opcije pretraživanja",
"Shortcut": "Prečica",
"Distance": "Udaljenost",
"Display": "Ekran",
"Interface": "Interfejs",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibriraj...",
"Calibrate Anyway...": "Kalibriraj svejedno...",
"Use Automatic Setup": "Koristite automatsko podešavanje",
"Shortcut: %s": "Prečica: %s",
"Next": "Sledeći",
"HDR Calibration %s/%s: %s": "HDR kalibracija %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Postavlja tri ispod preko celog ekrana, jednu po jednu probnu sliku.",
"A key that opens this screen from the game. Not bound at first.": "Taster koji otvara ovaj ekran iz igre. U početku nije vezan.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Vaš displej nije rekao koliko svetli: kalibrirajte da biste ga postavili.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Već postavljeno za vaš ekran. Kalibrirajte samo ako HDR izgleda pogrešno.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Vraća Peak Brightness i Paper White u postavke vašeg ekrana.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Puja les ombres fins al negre més fosc de la teva pantalla. 0: negre pur, sense pujar.",
"How bright highlights get. Auto: the peak your system reports.": "Com es fan els reflexos brillants. Automàtic: el pic que informa el vostre sistema.",
"How bright white looks in the world. Auto: your desktop's white.": "Com de brillant es veu el blanc al món. Automàtic: el blanc de l'escriptori.",
"How bright the HUD and menus are, against paper white.": "Què brillants són l'HUD i els menús, contra el paper blanc.",
"How far mobs, crops and machines keep working. CPU time.": "Fins on segueixen treballant les turbes, els conreus i les màquines. Temps de CPU.",
"How far away mobs and items are drawn, as a share of normal.": "A quina distància es dibuixen les turbes i els articles, com a part de la normalitat.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Salta el terreny amagat darrere de seccions tancades. Off costa molt.",
@@ -367,7 +366,6 @@
"Advanced": "Avançat",
"Undo": "Desfer",
"Search options": "Opcions de cerca",
"Shortcut": "Drecera",
"Distance": "Distància",
"Display": "Mostra",
"Interface": "Interfície",
@@ -438,11 +436,9 @@
"Calibrate...": "Calibrar...",
"Calibrate Anyway...": "Calibra de totes maneres...",
"Use Automatic Setup": "Utilitzeu la configuració automàtica",
"Shortcut: %s": "Drecera: %s",
"Next": "A continuació",
"HDR Calibration %s/%s: %s": "Calibració HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Estableix les tres imatges de sota de pantalla completa, una imatge de prova a la vegada.",
"A key that opens this screen from the game. Not bound at first.": "Una clau que obre aquesta pantalla des del joc. No lligat al principi.",
"Your display didn't say how bright it gets: calibrate to set it up.": "La pantalla no va dir la brillantor que té: calibra per configurar-la.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ja està configurat per a la vostra pantalla. Calibreu només si l'HDR sembla incorrecte.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Torna a posar la brillantor màxima i el blanc del paper a la configuració de la pantalla.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Zvedne stíny na nejtemnější černou vašeho displeje. 0: skutečná černá, bez zvednutí.",
"How bright highlights get. Auto: the peak your system reports.": "Jak se získá jasný melír. Auto: vrchol, který váš systém hlásí.",
"How bright white looks in the world. Auto: your desktop's white.": "Jak jasně bílá ve světě vypadá. Auto: bílá vaší plochy.",
"How bright the HUD and menus are, against paper white.": "Jak jasný je HUD a nabídky oproti bílé na papíře.",
"How far mobs, crops and machines keep working. CPU time.": "Jak dalece davy, plodiny a stroje fungují. CPU čas.",
"How far away mobs and items are drawn, as a share of normal.": "Jak daleko jsou mobové a předměty nakresleny jako podíl normálu.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Přeskočí terén skrytý za uzavřenými úseky. Vypnutí stojí hodně.",
@@ -367,7 +366,6 @@
"Advanced": "Pokročilé",
"Undo": "Vrátit zpět",
"Search options": "Možnosti vyhledávání",
"Shortcut": "Zkratka",
"Distance": "Vzdálenost",
"Display": "Displej",
"Interface": "Rozhraní",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibrovat...",
"Calibrate Anyway...": "Přesto kalibrovat...",
"Use Automatic Setup": "Použijte Automatické nastavení",
"Shortcut: %s": "Zkratka: %s",
"Next": "Další",
"HDR Calibration %s/%s: %s": "Kalibrace HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Nastaví tři pod celou obrazovkou, vždy jeden testovací obrázek.",
"A key that opens this screen from the game. Not bound at first.": "Klíč, který otevře tuto obrazovku ze hry. Zpočátku bez vazby.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Váš displej neříkal, jak jasný je: zkalibrujte jej, abyste jej nastavili.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Již nastaveno pro váš displej. Kalibrujte pouze v případě, že HDR vypadá špatně.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Vrátí maximální jas a papírovou bílou zpět do nastavení vašeho displeje.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Мӗлкесене дисплейӑн чи тӗттӗм хури ҫине ҫӗклет. 0: чӑн хура, ҫӗклевсӗр.",
"How bright highlights get. Auto: the peak your system reports.": "Мӗнле ҫутӑ ҫутӑсем пулаҫҫӗ. Авто: сирӗн системӑн пӗлтерекен пикӗ.",
"How bright white looks in the world. Auto: your desktop's white.": "Тӗнчере шурӑ мӗнле ҫутӑ курӑнать. Авто: эсир рабочий столӑн шурри.",
"How bright the HUD and menus are, against paper white.": "HUD тата менюсем мӗнле ҫутӑ, хут ҫинчи шурӑ тӗспе танлаштарсан.",
"How far mobs, crops and machines keep working. CPU time.": "Мобсем, культурӑсем тата машинӑсем мӗн таран ӗҫлеҫҫӗ. Процессор вӑхӑчӗ.",
"How far away mobs and items are drawn, as a share of normal.": "Мобсемпе япаласем мӗн чухлӗ аяккалла туртӑнаҫҫӗ, йӗркеллӗ пай пек.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Хупӑ участоксем хыҫӗнче пытаннӑ ҫӗре сиктерсе хӑварать. Офф нумай тӑкакланать.",
@@ -367,7 +366,6 @@
"Advanced": "Малалла",
"Undo": "Каялла тавӑр",
"Search options": "Шырав опцийӗсем",
"Shortcut": "Кӗске ҫул",
"Distance": "Инҫет",
"Display": "Дисплей",
"Interface": "Интерфейс",
@@ -438,11 +436,9 @@
"Calibrate...": "Калибровка...",
"Calibrate Anyway...": "Ҫапах та калибровка...",
"Use Automatic Setup": "Автоматла настройкӑпа усӑ курӑр",
"Shortcut: %s": "Кӗске ҫул: %s",
"Next": "Малалла",
"HDR Calibration %s/%s: %s": "HDR калибровка %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Аялта виҫҫӗшне тулли экран ҫине лартать, пӗрер тӗрӗслев ӳкерчӗкӗ.",
"A key that opens this screen from the game. Not bound at first.": "Вӑйӑран ҫак экрана уҫакан уҫҫи. Малтанах ҫыхӑнман.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Сирӗн дисплей ҫинче вӑл мӗнле ҫутӑ пулнине каламан: ӑна лартма калибровка тумалла.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Сирӗн дисплей валли хатӗрленӗ ӗнтӗ. HDR тӗрӗс мар курӑнсан ҫеҫ калибровка тӑвӑр.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Чи пысӑк ҫутӑлӑха тата хут шуррине сирӗн дисплей настройкине каялла тавӑрать.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Yn codi cysgodion i ddu tywyllaf eich arddangosfa. 0: du go iawn, dim codi.",
"How bright highlights get. Auto: the peak your system reports.": "Sut mae uchafbwyntiau disglair yn ei gael. Auto: yr uchafbwynt y mae eich system yn ei adrodd.",
"How bright white looks in the world. Auto: your desktop's white.": "Pa mor llachar y mae gwyn yn edrych yn y byd. Awtomatig: gwyn eich bwrdd gwaith.",
"How bright the HUD and menus are, against paper white.": "Pa mor llachar yw'r HUD a'r bwydlenni, yn erbyn papur gwyn.",
"How far mobs, crops and machines keep working. CPU time.": "Pa mor bell y mae mobs, cnydau a pheiriannau yn dal i weithio. Amser CPU.",
"How far away mobs and items are drawn, as a share of normal.": "Pa mor bell i ffwrdd mae mobs ac eitemau yn cael eu tynnu, fel cyfran o'r arferol.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sgipiau tir wedi'i guddio y tu ôl i adrannau caeedig. Mae i ffwrdd yn costio llawer.",
@@ -367,7 +366,6 @@
"Advanced": "Uwch",
"Undo": "Dadwneud",
"Search options": "Dewisiadau chwilio",
"Shortcut": "Llwybr byr",
"Distance": "Pellter",
"Display": "Arddangos",
"Interface": "Rhyngwyneb",
@@ -438,11 +436,9 @@
"Calibrate...": "Graddnodi...",
"Calibrate Anyway...": "Calibro beth bynnag...",
"Use Automatic Setup": "Defnyddiwch Gosodiad Awtomatig",
"Shortcut: %s": "Llwybr byr: %s",
"Next": "Nesaf",
"HDR Calibration %s/%s: %s": "Graddnodi HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Yn gosod y tri isod sgrin lawn, un llun prawf ar y tro.",
"A key that opens this screen from the game. Not bound at first.": "Allwedd sy'n agor y sgrin hon o'r gêm. Heb ei rwymo ar y dechrau.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Ni ddywedodd eich arddangosfa pa mor llachar y mae'n ei gael: graddnodwch i'w osod.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Eisoes wedi'i osod ar gyfer eich arddangosfa. Calibrowch dim ond os yw HDR yn edrych yn anghywir.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Yn rhoi Disgleirdeb Peak a Phapur Gwyn yn ôl i drefniant eich arddangosfa.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Løfter skygger op på skærmens mørkeste sort. 0: ægte sort, ingen løft.",
"How bright highlights get. Auto: the peak your system reports.": "Hvor lyse højdepunkter bliver. Auto: det højeste, dit system rapporterer.",
"How bright white looks in the world. Auto: your desktop's white.": "Hvor lyst hvid ser ud i verden. Auto: din skrivebords hvide.",
"How bright the HUD and menus are, against paper white.": "Hvor lys HUD og menuer er i forhold til hvidt papir.",
"How far mobs, crops and machines keep working. CPU time.": "Hvor langt mobs, afgrøder og maskiner bliver ved med at arbejde. CPU tid.",
"How far away mobs and items are drawn, as a share of normal.": "Hvor langt væk mobs og genstande trækkes, som en andel af normalen.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Springer over terræn skjult bag lukkede sektioner. Off koster meget.",
@@ -367,7 +366,6 @@
"Advanced": "Avanceret",
"Undo": "Fortryd",
"Search options": "Søgemuligheder",
"Shortcut": "Genvej",
"Distance": "Afstand",
"Display": "Skærm",
"Interface": "Grænseflade",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibrer...",
"Calibrate Anyway...": "Kalibrer alligevel...",
"Use Automatic Setup": "Brug automatisk opsætning",
"Shortcut: %s": "Genvej: %s",
"Next": "Næste",
"HDR Calibration %s/%s: %s": "HDR-kalibrering %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Indstiller de tre nedenfor i fuld skærm, et testbillede ad gangen.",
"A key that opens this screen from the game. Not bound at first.": "En tast, der åbner denne skærm fra spillet. Ikke bundet i starten.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Din skærm sagde ikke, hvor lys den bliver: Kalibrer for at konfigurere den.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Allerede konfigureret til din skærm. Kalibrer kun, hvis HDR ser forkert ud.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Sætter Peak Brightness og Paper White tilbage til din skærms opsætning.",
@@ -290,7 +290,6 @@
"Advanced": "Erweitert",
"Undo": "Rückgängig",
"Search options": "Einstellungen durchsuchen",
"Shortcut": "Tastenkürzel",
"Distance": "Entfernung",
"Display": "Anzeige",
"Interface": "Oberfläche",
@@ -440,7 +439,6 @@
"Sets the options below together. Changing one makes it Custom.": "Stellt Optionen darunter ein. Änderung = „Benutzerdefiniert“.",
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, Feuer, Sonne heller als Weiß. Braucht HDR-Bildschirm.",
"How bright highlights get. Auto: the peak your system reports.": "Wie hell Lichter werden. Auto: der Spitzenwert, den dein System meldet.",
"How bright the HUD and menus are, against paper white.": "Wie hell HUD und Menüs im Vergleich zu Papierweiß sind.",
"How far mobs, crops and machines keep working. CPU time.": "Wie weit Kreaturen, Pflanzen und Maschinen weiterarbeiten. Kostet CPU-Zeit.",
"How far away mobs and items are drawn, as a share of normal.": "Zeichenweite für Kreaturen und Gegenstände, anteilig zur Norm.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Überspringt Gelände hinter geschlossenen Abschnitten. Aus kostet viel.",
@@ -519,11 +517,9 @@
"Calibrate...": "Kalibrieren …",
"Calibrate Anyway...": "Trotzdem kalibrieren …",
"Use Automatic Setup": "Automatische Einrichtung verwenden",
"Shortcut: %s": "Tastenkürzel: %s",
"Next": "Weiter",
"HDR Calibration %s/%s: %s": "HDR-Kalibrierung %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Stellt die drei Werte darunter im Vollbild ein, jeweils mit einem Testbild.",
"A key that opens this screen from the game. Not bound at first.": "Eine Taste, die diesen Bildschirm im Spiel öffnet. Zunächst nicht belegt.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Bildschirm meldete keine Helligkeit: zum Einrichten kalibrieren.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Bereits eingerichtet. Nur kalibrieren, wenn HDR falsch aussieht.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Stellt Spitzenhelligkeit und Papierweiß des Bildschirms wieder her.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Ανεβάζει τις σκιές στο πιο σκοτεινό μαύρο της οθόνης σας. 0: αληθινό μαύρο, χωρίς ανύψωση.",
"How bright highlights get. Auto: the peak your system reports.": "Πόσο φωτεινά σημεία αποκτούν. Auto: η κορύφωση που αναφέρει το σύστημά σας.",
"How bright white looks in the world. Auto: your desktop's white.": "Πόσο φωτεινό φαίνεται το λευκό στον κόσμο. Αυτόματο: το λευκό της επιφάνειας εργασίας σας.",
"How bright the HUD and menus are, against paper white.": "Πόσο φωτεινά είναι τα HUD και τα μενού, σε σχέση με το λευκό χαρτί.",
"How far mobs, crops and machines keep working. CPU time.": "Πόσο μακριά συνεχίζουν να λειτουργούν όχλοι, καλλιέργειες και μηχανές. Χρόνος CPU.",
"How far away mobs and items are drawn, as a share of normal.": "Πόσο μακριά κληρώνονται όχλοι και αντικείμενα, ως ποσοστό του κανονικού.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Παρακάμπτει το έδαφος που κρύβεται πίσω από κλειστά τμήματα. Το off κοστίζει πολύ.",
@@ -367,7 +366,6 @@
"Advanced": "Προχωρημένο",
"Undo": "Αναίρεση",
"Search options": "Επιλογές αναζήτησης",
"Shortcut": "Συντόμευση",
"Distance": "Απόσταση",
"Display": "Εμφάνιση",
"Interface": "Διασύνδεση",
@@ -438,11 +436,9 @@
"Calibrate...": "Βαθμονόμηση...",
"Calibrate Anyway...": "Βαθμονόμηση πάντως...",
"Use Automatic Setup": "Χρησιμοποιήστε την Αυτόματη Ρύθμιση",
"Shortcut: %s": "Συντόμευση: %s",
"Next": "Επόμενο",
"HDR Calibration %s/%s: %s": "Βαθμονόμηση HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Ορίζει τις τρεις παρακάτω πλήρη οθόνη, μία δοκιμαστική εικόνα τη φορά.",
"A key that opens this screen from the game. Not bound at first.": "Ένα κλειδί που ανοίγει αυτήν την οθόνη από το παιχνίδι. Δεν δεσμεύεται στην αρχή.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Η οθόνη σας δεν έλεγε πόσο φωτεινή γίνεται: βαθμονομήστε για να τη ρυθμίσετε.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Έχει ήδη ρυθμιστεί για την οθόνη σας. Βαθμονόμηση μόνο εάν το HDR φαίνεται λάθος.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Επαναφέρει το Peak Brightness και το Paper White στη ρύθμιση της οθόνης σας.",
@@ -287,6 +287,7 @@
"This feature is not yet available in Horizon.": "This feature is not yet available in Horizon.",
"Your display or system doesn't offer HDR output.": "Your display or system doesn't offer HDR output.",
"Turn HDR on to use it.": "Turn HDR on to use it.",
"The shader pack lights the world itself.": "The shader pack lights the world itself.",
"Your GPU or graphics API doesn't support it.": "Your GPU or graphics API doesn't support it.",
"Not with software rendering, which runs it on the CPU.": "Not with software rendering, which runs it on the CPU.",
"Out of video memory: off until the next start.": "Out of video memory: off until the next start.",
@@ -310,7 +311,7 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Lifts shadows onto your display's darkest black. 0: true black, no lift.",
"How bright highlights get. Auto: the peak your system reports.": "How bright highlights get. Auto: the peak your system reports.",
"How bright white looks in the world. Auto: your desktop's white.": "How bright white looks in the world. Auto: your desktop's white.",
"How bright the HUD and menus are, against paper white.": "How bright the HUD and menus are, against paper white.",
"How bright the HUD and menus are. Auto: at paper white.": "How bright the HUD and menus are. Auto: at paper white.",
"How far mobs, crops and machines keep working. CPU time.": "How far mobs, crops and machines keep working. CPU time.",
"How far away mobs and items are drawn, as a share of normal.": "How far away mobs and items are drawn, as a share of normal.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Skips terrain hidden behind closed sections. Off costs a lot.",
@@ -367,7 +368,6 @@
"Advanced": "Advanced",
"Undo": "Undo",
"Search options": "Search options",
"Shortcut": "Shortcut",
"Distance": "Distance",
"Display": "Display",
"Interface": "Interface",
@@ -438,12 +438,11 @@
"Calibrate...": "Calibrate...",
"Calibrate Anyway...": "Calibrate Anyway...",
"Use Automatic Setup": "Use Automatic Setup",
"Shortcut: %s": "Shortcut: %s",
"Next": "Next",
"HDR Calibration %s/%s: %s": "HDR Calibration %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Sets the three below full screen, one test picture at a time.",
"A key that opens this screen from the game. Not bound at first.": "A key that opens this screen from the game. Not bound at first.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Your display didn't say how bright it gets: calibrate to set it up.",
"Your display's reported peak is often too high: calibrate to set it up.": "Your display's reported peak is often too high: calibrate to set it up.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Already set up for your display. Only calibrate if HDR looks wrong.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Puts Peak Brightness and Paper White back to your display's setup.",
"Set up for your display. Leave on Auto unless it looks wrong.": "Set up for your display. Leave on Auto unless it looks wrong.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Levas ombrojn al la plej malhela nigro de via ekrano. 0: vera nigro, sen levo.",
"How bright highlights get. Auto: the peak your system reports.": "Kiel brilaj brilaĵoj ricevas. Aŭtomata: la pinto kiun via sistemo raportas.",
"How bright white looks in the world. Auto: your desktop's white.": "Kiom hela blanko aspektas en la mondo. Aŭtomate: la blanko de via labortablo.",
"How bright the HUD and menus are, against paper white.": "Kiel brilaj la HUD kaj menuoj estas, kontraŭ papera blanka.",
"How far mobs, crops and machines keep working. CPU time.": "Kiom malproksime amasoj, kultivaĵoj kaj maŝinoj daŭre funkcias. CPU-tempo.",
"How far away mobs and items are drawn, as a share of normal.": "Kiom malproksime amasoj kaj eroj estas tiritaj, kiel parto de normalo.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Saltas terenon kaŝitan malantaŭ fermitaj sekcioj. For kostas multe.",
@@ -367,7 +366,6 @@
"Advanced": "Altnivela",
"Undo": "Malfari",
"Search options": "Serĉaj opcioj",
"Shortcut": "Ŝparvojo",
"Distance": "Distanco",
"Display": "Montru",
"Interface": "Interfaco",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibri...",
"Calibrate Anyway...": "Kalibru ĉiuokaze...",
"Use Automatic Setup": "Uzu Aŭtomatan Agordon",
"Shortcut: %s": "Ŝparvojo: %s",
"Next": "Poste",
"HDR Calibration %s/%s: %s": "HDR-Kalibrado %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Agordas la tri sub plenan ekranon, unu testan bildon samtempe.",
"A key that opens this screen from the game. Not bound at first.": "Ŝlosilo, kiu malfermas ĉi tiun ekranon de la ludo. Komence ne ligita.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Via ekrano ne diris kiom brilas ĝi fariĝas: kalibru por agordi ĝin.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Jam agordita por via ekrano. Nur kalibru se HDR aspektas malĝusta.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Remetas Pintan Brilon kaj Paperan Blankan al la agordo de via ekrano.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Eleva las sombras hasta el negro más oscuro de tu pantalla. 0: negro puro, sin elevación.",
"How bright highlights get. Auto: the peak your system reports.": "Cuánto brillan los reflejos. Automático: el pico que informa tu sistema.",
"How bright white looks in the world. Auto: your desktop's white.": "Qué tan brillante se ve el blanco en el mundo. Automático: el blanco de tu escritorio.",
"How bright the HUD and menus are, against paper white.": "Qué tan brillantes son el HUD y los menús respecto al blanco de papel.",
"How far mobs, crops and machines keep working. CPU time.": "Hasta dónde siguen funcionando mobs, cultivos y máquinas. Tiempo de CPU.",
"How far away mobs and items are drawn, as a share of normal.": "A qué distancia se dibujan mobs y objetos, como proporción de lo normal.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Omite el terreno oculto tras secciones cerradas. Desactivarlo cuesta mucho.",
@@ -367,7 +366,6 @@
"Advanced": "Avanzado",
"Undo": "Deshacer",
"Search options": "Buscar opciones",
"Shortcut": "Atajo",
"Distance": "Distancia",
"Display": "Pantalla",
"Interface": "Interfaz",
@@ -438,11 +436,9 @@
"Calibrate...": "Calibrar...",
"Calibrate Anyway...": "Calibrar de todos modos...",
"Use Automatic Setup": "Usar la configuración automática",
"Shortcut: %s": "Atajo: %s",
"Next": "Siguiente",
"HDR Calibration %s/%s: %s": "Calibración HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Configura las tres opciones siguientes a pantalla completa, con una imagen de prueba cada vez.",
"A key that opens this screen from the game. Not bound at first.": "Una tecla que abre esta pantalla desde el juego. Sin asignar al principio.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Tu pantalla no indicó cuánto brilla: calíbrala para configurarla.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Ya está configurado para tu pantalla. Calibra solo si el HDR se ve mal.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Devuelve Brillo máximo y Blanco de papel a la configuración de tu pantalla.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Tõstab varjud ekraani tumedaima mustani. 0: tõeline must, ilma tõstmiseta.",
"How bright highlights get. Auto: the peak your system reports.": "Kui eredad esiletõstud saavad. Automaatne: tipp, millest süsteem teatab.",
"How bright white looks in the world. Auto: your desktop's white.": "Kui hele valge maailmas paistab. Automaatne: sinu töölaua valge.",
"How bright the HUD and menus are, against paper white.": "Kui eredad on HUD ja menüüd pabervalge taustal.",
"How far mobs, crops and machines keep working. CPU time.": "Kui kaugele mobid, põllukultuurid ja masinad töötavad. CPU aeg.",
"How far away mobs and items are drawn, as a share of normal.": "Kui kaugele mobid ja esemed tõmmatakse, kui osa normaalsest.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Jätab vahele suletud lõikude taha peidetud maastiku. Off maksab palju.",
@@ -367,7 +366,6 @@
"Advanced": "Täpsemalt",
"Undo": "Võta tagasi",
"Search options": "Otsinguvalikud",
"Shortcut": "Otsetee",
"Distance": "Kaugus",
"Display": "Ekraan",
"Interface": "Liides",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibreeri...",
"Calibrate Anyway...": "Kalibreerige ikkagi...",
"Use Automatic Setup": "Kasutage automaatset seadistust",
"Shortcut: %s": "Otsetee: %s",
"Next": "Edasi",
"HDR Calibration %s/%s: %s": "HDR-kalibreerimine %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Määrab kolm allolevat täisekraani, üks testpilt korraga.",
"A key that opens this screen from the game. Not bound at first.": "Klahv, mis avab mängust selle ekraani. Alguses ei köideta.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Teie ekraan ei öelnud, kui hele see muutub: seadistamiseks kalibreerige.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Teie kuva jaoks on juba seadistatud. Kalibreerige ainult siis, kui HDR tundub vale.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Tagab maksimaalse ereduse ja paberivalgeduse teie ekraani seadistustesse.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Itzalak zure pantailaren beltzik ilunenera igotzen ditu. 0: benetako beltza, igoerarik gabe.",
"How bright highlights get. Auto: the peak your system reports.": "Nola distiratsuak diren argiak. Auto: zure sistemak ematen duen gailurra.",
"How bright white looks in the world. Auto: your desktop's white.": "Zenbat distiratzen duen zuriak munduan. Autoa: zure mahaigaineko zuria.",
"How bright the HUD and menus are, against paper white.": "Zein distiratsuak diren HUD eta menuak, paper zuriaren aurka.",
"How far mobs, crops and machines keep working. CPU time.": "Noraino jarraitzen duten mafiak, laboreak eta makinak lanean. CPU denbora.",
"How far away mobs and items are drawn, as a share of normal.": "Noraino ateratzen diren mobs eta elementuak, normalaren zati gisa.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sekzio itxien atzean ezkutatuta dagoen lurra saltatzen du. Off asko kostatzen da.",
@@ -367,7 +366,6 @@
"Advanced": "Aurreratua",
"Undo": "Desegin",
"Search options": "Bilaketa aukerak",
"Shortcut": "Lasterbidea",
"Distance": "Distantzia",
"Display": "Bistaratzea",
"Interface": "Interfazea",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibratu...",
"Calibrate Anyway...": "Kalibratu Dena den...",
"Use Automatic Setup": "Erabili konfigurazio automatikoa",
"Shortcut: %s": "Lasterbidea: %s",
"Next": "Hurrengoa",
"HDR Calibration %s/%s: %s": "HDR Kalibrazioa %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Pantaila osoko azpian dauden hiru ezartzen ditu, probako argazki bat aldi berean.",
"A key that opens this screen from the game. Not bound at first.": "Pantaila hau jokotik irekitzen duen giltza. Hasieran lotu gabe.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Pantailak ez du esan zenbat argi dagoen: kalibratu konfiguratzeko.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Dagoeneko konfiguratuta zaude zure pantailarako. Kalibratu HDR okerra bada bakarrik.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Distira gailurra eta Paper Zuria berriro jartzen ditu pantailaren konfiguraziora.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "سایه‌ها را به تاریک‌ترین سیاه نمایشگر شما می‌رساند. 0: سیاه واقعی، بدون بالا بردن.",
"How bright highlights get. Auto: the peak your system reports.": "هایلایت ها چقدر روشن می شوند. خودکار: اوج گزارش سیستم شما.",
"How bright white looks in the world. Auto: your desktop's white.": "سفیدی در دنیا چقدر روشن دیده می‌شود. خودکار: سفیدی میزکار شما.",
"How bright the HUD and menus are, against paper white.": "HUD و منوها در برابر سفید کاغذ چقدر روشن هستند.",
"How far mobs, crops and machines keep working. CPU time.": "اوباش، محصولات زراعی و ماشین‌آلات تا کجا به کار خود ادامه می‌دهند. زمان CPU",
"How far away mobs and items are drawn, as a share of normal.": "اوباش و اقلام چقدر دور کشیده شده اند، به عنوان یک سهم عادی.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "از زمین های پنهان شده در پشت بخش های بسته می گذرد. هزینه های خاموش بسیار زیاد است.",
@@ -367,7 +366,6 @@
"Advanced": "پیشرفته",
"Undo": "واگرد",
"Search options": "گزینه های جستجو",
"Shortcut": "میانبر",
"Distance": "فاصله",
"Display": "نمایش",
"Interface": "رابط",
@@ -438,11 +436,9 @@
"Calibrate...": "کالیبره کردن...",
"Calibrate Anyway...": "به هر حال کالیبره کردن...",
"Use Automatic Setup": "از تنظیم خودکار استفاده کنید",
"Shortcut: %s": "میانبر: %s",
"Next": "بعدی",
"HDR Calibration %s/%s: %s": "کالیبراسیون HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "سه عکس زیر تمام صفحه را در یک زمان یک عکس آزمایشی تنظیم می کند.",
"A key that opens this screen from the game. Not bound at first.": "کلیدی که این صفحه را از بازی باز می کند. ابتدا مقید نیست.",
"Your display didn't say how bright it gets: calibrate to set it up.": "صفحه نمایش شما میزان روشنایی آن را بیان نکرده است: برای تنظیم آن کالیبره کنید.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "قبلاً برای نمایشگر شما تنظیم شده است. فقط در صورتی کالیبره کنید که HDR اشتباه به نظر برسد.",
"Puts Peak Brightness and Paper White back to your display's setup.": "حداکثر روشنایی و کاغذ سفید را به تنظیمات صفحه نمایش شما باز می گرداند.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Nostaa varjot näyttösi tummimpaan mustaan. 0: aito musta, ei nostoa.",
"How bright highlights get. Auto: the peak your system reports.": "Kuinka kirkkaat kohokohdat saavat. Auto: huippu, jonka järjestelmäsi raportoi.",
"How bright white looks in the world. Auto: your desktop's white.": "Kuinka kirkkaalta valkoinen näyttää maailmassa. Automaattinen: työpöytäsi valkoinen.",
"How bright the HUD and menus are, against paper white.": "Kuinka kirkkaita HUD ja valikot ovat paperinvalkoisia vastaan.",
"How far mobs, crops and machines keep working. CPU time.": "Kuinka pitkälle väkijoukot, viljat ja koneet toimivat. CPU-aika.",
"How far away mobs and items are drawn, as a share of normal.": "Kuinka kauas väkijoukot ja esineet piirretään, osuus normaalista.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Ohittaa suljettujen osien taakse piilotetun maaston. Poisto maksaa paljon.",
@@ -367,7 +366,6 @@
"Advanced": "Edistynyt",
"Undo": "Kumoa",
"Search options": "Hakuvaihtoehdot",
"Shortcut": "Pikakuvake",
"Distance": "Etäisyys",
"Display": "Näyttö",
"Interface": "Käyttöliittymä",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibroi...",
"Calibrate Anyway...": "Kalibroi joka tapauksessa...",
"Use Automatic Setup": "Käytä automaattista asetusta",
"Shortcut: %s": "Pikanäppäin: %s",
"Next": "Seuraavaksi",
"HDR Calibration %s/%s: %s": "HDR-kalibrointi %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Asettaa kolme koko näytön alapuolelle yhden testikuvan kerrallaan.",
"A key that opens this screen from the game. Not bound at first.": "Avain, joka avaa tämän näytön pelistä. Ei aluksi sidottu.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Näyttösi ei ilmoittanut, kuinka kirkkaaksi se tulee: kalibroi se määrittääksesi sen.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Näyttöäsi varten on jo määritetty. Kalibroi vain, jos HDR näyttää väärältä.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Palauttaa huippukirkkauden ja paperin valkoisen näytön asetuksiin.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Iniaangat ang mga anino sa pinakamadilim na itim ng iyong display. 0: totoong itim, walang angat.",
"How bright highlights get. Auto: the peak your system reports.": "Kung gaano kaliwanag ang mga highlight. Auto: ang pinakamataas na ulat ng iyong system.",
"How bright white looks in the world. Auto: your desktop's white.": "Gaano kaliwanag ang puti sa mundo. Auto: ang puti ng iyong desktop.",
"How bright the HUD and menus are, against paper white.": "Gaano kaliwanag ang HUD at mga menu, laban sa puting papel.",
"How far mobs, crops and machines keep working. CPU time.": "Hanggang saan patuloy na gumagana ang mga mandurumog, pananim at makina. oras ng CPU.",
"How far away mobs and items are drawn, as a share of normal.": "Kung gaano kalayo ang mga mandurumog at mga item ay iginuhit, bilang bahagi ng normal.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Nilalaktawan ang lupain na nakatago sa likod ng mga saradong seksyon. Malaki ang gastos sa off.",
@@ -367,7 +366,6 @@
"Advanced": "Advanced",
"Undo": "I-undo",
"Search options": "Mga opsyon sa paghahanap",
"Shortcut": "Shortcut",
"Distance": "Distansya",
"Display": "Pagpapakita",
"Interface": "Interface",
@@ -438,11 +436,9 @@
"Calibrate...": "I-calibrate...",
"Calibrate Anyway...": "Mag-calibrate pa rin...",
"Use Automatic Setup": "Gamitin ang Awtomatikong Pag-setup",
"Shortcut: %s": "Shortcut: %s",
"Next": "Susunod",
"HDR Calibration %s/%s: %s": "Pag-calibrate ng HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Itinatakda ang tatlo sa ibaba ng full screen, isang pagsubok na larawan sa isang pagkakataon.",
"A key that opens this screen from the game. Not bound at first.": "Isang susi na nagbubukas ng screen na ito mula sa laro. Hindi nakatali sa una.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Hindi sinabi ng iyong display kung gaano ito kaliwanag: i-calibrate para i-set up ito.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Naka-set up na para sa iyong display. I-calibrate lang kung mukhang mali ang HDR.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Ibinabalik ang Peak Brightness at Paper White sa setup ng iyong display.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Lyftir skuggum upp á myrkasta svart á tínum skjá. 0: veruligt svart, ongin lyfting.",
"How bright highlights get. Auto: the peak your system reports.": "Hvussu bjart hæddarpunkt fáa. Sjálvvirkandi: toppurin, sum tín skipan greiðir frá.",
"How bright white looks in the world. Auto: your desktop's white.": "Hvussu bjart hvítt sær út í heiminum. Sjálvvirkandi: hvítt á tínum skriviborði.",
"How bright the HUD and menus are, against paper white.": "Hvussu ljós HUD og valmyndir eru, móti pappírshvítum.",
"How far mobs, crops and machines keep working. CPU time.": "Hvussu langt mobbar, grøðir og maskinur halda fram at virka. CPU tíð.",
"How far away mobs and items are drawn, as a share of normal.": "Hvussu langt burtur mobbar og lutir eru drignir, sum partur av vanligum.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Sleppur lendi goymt aftan fyri stongdar partar. Av kostar nógv.",
@@ -367,7 +366,6 @@
"Advanced": "Framkomin",
"Undo": "Angra",
"Search options": "Leitimøguleikar",
"Shortcut": "Snarvegur",
"Distance": "Fjarstøða",
"Display": "Sýn",
"Interface": "Grunnflata",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibrera...",
"Calibrate Anyway...": "Kalibrera allíkavæl...",
"Use Automatic Setup": "Brúka sjálvvirkandi uppseting",
"Shortcut: %s": "Snarvegur: %s",
"Next": "Næsta",
"HDR Calibration %s/%s: %s": "HDR-kalibrering %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Setur tey trý niðanfyri fullan skerm, eina royndarmynd í senn.",
"A key that opens this screen from the game. Not bound at first.": "Ein lykil, sum letur upp hendan skermin frá spælinum. Ikki bundin í fyrstuni.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Títt skjálvti segði ikki, hvussu ljóst tað blívur: kalibrera fyri at seta tað upp.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Longu sett upp til tín skjálvta. Kalibrera bert um HDR sær skeivt út.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Setur Toppljósstyrki og Pappírshvítt aftur til uppsetingina á skjánum.",
@@ -332,7 +332,6 @@
"Sets the options below together. Changing one makes it Custom.": "Règle les options ci-dessous. Modifier une : « Personnalisé ».",
"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lave, feu et soleil plus vifs que le blanc. Écran HDR requis.",
"How bright highlights get. Auto: the peak your system reports.": "La luminosité des hautes lumières. Auto : le pic indiqué par votre système.",
"How bright the HUD and menus are, against paper white.": "La luminosité du HUD et des menus, par rapport au blanc papier.",
"How far mobs, crops and machines keep working. CPU time.": "Portée d'activité des créatures, cultures, machines. Coût : CPU.",
"How far away mobs and items are drawn, as a share of normal.": "Distance des créatures et objets, en part de la normale.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Ignore le terrain caché. Désactiver coûte cher.",
@@ -407,11 +406,9 @@
"Calibrate...": "Calibrer...",
"Calibrate Anyway...": "Calibrer quand même...",
"Use Automatic Setup": "Utiliser la configuration automatique",
"Shortcut: %s": "Raccourci : %s",
"Next": "Suivant",
"HDR Calibration %s/%s: %s": "Calibrage HDR %s/%s : %s",
"Sets the three below full screen, one test picture at a time.": "Règle les trois valeurs ci-dessous en plein écran, une image test à la fois.",
"A key that opens this screen from the game. Not bound at first.": "Une touche qui ouvre cet écran depuis le jeu. Non assignée au départ.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Votre écran n'a pas indiqué sa luminosité : calibrez-le.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Déjà configuré. Calibrez seulement si le HDR semble incorrect.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Rétablit Luminosité max. et Point blanc de votre écran.",
@@ -675,7 +672,6 @@
"Advanced": "Avancé",
"Undo": "Annuler",
"Search options": "Rechercher des options",
"Shortcut": "Raccourci",
"Sky and weather": "Ciel et météo",
"Lighting and entities": "Éclairage et entités",
"Chunk loading": "Chargement des tronçons",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Al alce lis ombris sul neri plui scur dal to visôr. 0: neri vêr, cence alçâ.",
"How bright highlights get. Auto: the peak your system reports.": "Cuant che i ponts clârs a deventin luminosis. Auto: il massim dai segnalazions dal sisteme.",
"How bright white looks in the world. Auto: your desktop's white.": "Cuant che al somee lûs il blanc tal mont. Automatic: il blanc dal to scritori.",
"How bright the HUD and menus are, against paper white.": "Cuant che a son luminosis il HUD e i menus, cuintri dal blanc di cjarte.",
"How far mobs, crops and machines keep working. CPU time.": "Fin dulà che lis mobis, lis coltivazions e lis machinis a continuin a lavorâ. Timp dal CPU.",
"How far away mobs and items are drawn, as a share of normal.": "Cuant lontan che a son tirâts fûr lis mobis e i ogjets, come part dal normâl.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Salte il teren scuindût daûr di sezions sieradis. Off al coste une vore.",
@@ -367,7 +366,6 @@
"Advanced": "Avanzade",
"Undo": "Annulâ",
"Search options": "Opzions di ricercje",
"Shortcut": "Scurtis",
"Distance": "Distance",
"Display": "Visualizazion",
"Interface": "Interface",
@@ -438,11 +436,9 @@
"Calibrate...": "Calibrâ...",
"Calibrate Anyway...": "Calibrâ in ogni câs...",
"Use Automatic Setup": "Utilizâ la configurazion automatiche",
"Shortcut: %s": "Scurtis: %s",
"Next": "Sucessîf",
"HDR Calibration %s/%s: %s": "Taradure HDR %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Imposta i trê sot dal schermi intîr, une imagjin di prove par volte.",
"A key that opens this screen from the game. Not bound at first.": "Une clâf che e vierç chest schermi dal zûc. No leât tal imprin.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Il display nol diseve cetant che al devente luminôs: calibrâlu par configurâlu.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Za configurât pal to display. Calibrâ dome se il HDR al somee sbaglât.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Al torne a meti la luminositât di massime e il blanc di cjarte inte configurazion dal display.",
@@ -310,7 +310,6 @@
"Lifts shadows onto your display's darkest black. 0: true black, no lift.": "Tilt skaad op nei it tsjûkste swart fan jo display. 0: echt swart, gjin oplichting.",
"How bright highlights get. Auto: the peak your system reports.": "Hoe ljochte hichtepunten krije. Auto: de pyk dy't jo systeem rapportearret.",
"How bright white looks in the world. Auto: your desktop's white.": "Hoe helder wyt yn 'e wrâld liket. Auto: it wyt fan jo buroblêd.",
"How bright the HUD and menus are, against paper white.": "Hoe helder de HUD en menu's binne, tsjin papierwyt.",
"How far mobs, crops and machines keep working. CPU time.": "Hoe fier mobs, gewaaksen en masines bliuwe wurkjen. CPU tiid.",
"How far away mobs and items are drawn, as a share of normal.": "Hoe fier fuort mobs en items wurde lutsen, as in oandiel fan normale.",
"Skips terrain hidden behind closed sections. Off costs a lot.": "Skips terrein ferburgen efter sletten seksjes. Off kostet in soad.",
@@ -367,7 +366,6 @@
"Advanced": "Avansearre",
"Undo": "Ungedien meitsje",
"Search options": "Sykje opsjes",
"Shortcut": "Fluchtoets",
"Distance": "Ofstân",
"Display": "Byldskerm",
"Interface": "Ynterface",
@@ -438,11 +436,9 @@
"Calibrate...": "Kalibrearje...",
"Calibrate Anyway...": "Kalibrearje dochs...",
"Use Automatic Setup": "Brûk Automatyske opset",
"Shortcut: %s": "Fluchtoets: %s",
"Next": "Folgjende",
"HDR Calibration %s/%s: %s": "HDR-kalibraasje %s/%s: %s",
"Sets the three below full screen, one test picture at a time.": "Stelt de trije hjirûnder folslein skerm, ien testfoto tagelyk.",
"A key that opens this screen from the game. Not bound at first.": "In kaai dy't iepenet dit skerm út it spul. Earst net bûn.",
"Your display didn't say how bright it gets: calibrate to set it up.": "Jo display sei net hoe helder it wurdt: kalibrearje om it yn te stellen.",
"Already set up for your display. Only calibrate if HDR looks wrong.": "Al ynsteld foar jo display. Kalibrearje allinich as HDR ferkeard sjocht.",
"Puts Peak Brightness and Paper White back to your display's setup.": "Set Peak Brightness en Paper White werom nei de opset fan jo display.",
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