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No files matched your search
+12
-12
@@ -1,16 +1,16 @@
|
||||
# Changes to these files wait for a council member's review (council poll P35, 2026-11-10) once branch protection requires code owners' reviews
|
||||
# Changes to these files wait for Ludovic's review once branch protection requires code owners' reviews
|
||||
# (tools/ci/protect_pipeline.sh, docs/security.md). They are what builds, signs and ships releases, the code that
|
||||
# checks downloads before installing them (backend.rs downloads, installs and updates the launcher itself; links.json
|
||||
# says where from; the Cargo.toml files pick the crates that do it), and this file. Everything else merges as soon as
|
||||
# `verify` passes.
|
||||
/.github/ @horizon-rust/council
|
||||
/tools/ci/ @horizon-rust/council
|
||||
/tools/release_train.py @horizon-rust/council
|
||||
/crates/horizon-release-sign/ @horizon-rust/council
|
||||
/crates/horizon-server/src/update.rs @horizon-rust/council
|
||||
/crates/horizon-server/Cargo.toml @horizon-rust/council
|
||||
/launcher/src/signed.rs @horizon-rust/council
|
||||
/launcher/src/backend.rs @horizon-rust/council
|
||||
/launcher/links.json @horizon-rust/council
|
||||
/launcher/Cargo.toml @horizon-rust/council
|
||||
/packaging/ @horizon-rust/council
|
||||
/.github/ @ludovic111
|
||||
/tools/ci/ @ludovic111
|
||||
/tools/release_train.py @ludovic111
|
||||
/crates/horizon-release-sign/ @ludovic111
|
||||
/crates/horizon-server/src/update.rs @ludovic111
|
||||
/crates/horizon-server/Cargo.toml @ludovic111
|
||||
/launcher/src/signed.rs @ludovic111
|
||||
/launcher/src/backend.rs @ludovic111
|
||||
/launcher/links.json @ludovic111
|
||||
/launcher/Cargo.toml @ludovic111
|
||||
/packaging/ @ludovic111
|
||||
@@ -32,6 +32,13 @@
|
||||
<!-- The vanilla classes and methods this follows (tools/rea_vanilla.py), and the harness that checks it.
|
||||
"Horizon-only" for a feature vanilla doesn't have; "none" for tooling or docs. -->
|
||||
|
||||
## Other projects' code
|
||||
|
||||
<!-- "none", or for each project you read or copied from: its link at the commit, its license (only MIT,
|
||||
BSD-2-Clause, BSD-3-Clause, Apache-2.0, ISC, zlib, 0BSD, MIT-0, Unlicense or CC0-1.0), and what you took.
|
||||
CONTRIBUTING.md "Only original code". Shader packs: also the sections of docs/cleanroom/shader-packs-spec.md,
|
||||
the documentation pages and the packs you used. -->
|
||||
|
||||
## Self-check
|
||||
|
||||
<!-- Paste the block `python3 tools/pr_ready.py` prints (`--base upstream/main` from a fork). -->
|
||||
|
||||
@@ -13,3 +13,4 @@
|
||||
87152661 rdbtCVS # added by Ludovic, 2026-10-27
|
||||
84875247 Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
|
||||
86072227 levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
|
||||
169198624 itarqos5 # added by Ludovic, 2026-11-08 (Discord Literal; Horizon Team)
|
||||
+360
-10
@@ -40,7 +40,7 @@ jobs:
|
||||
${{ vars.SELF_HOSTED_CI != 'off' && vars.SELF_HOSTED_CI != 'light' && (vars.SELF_HOSTED_CI == 'all' ||
|
||||
github.event_name == 'pull_request' && (endsWith(format('{0}', github.event.pull_request.number), '0') ||
|
||||
endsWith(format('{0}', github.event.pull_request.number), '1'))) &&
|
||||
fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-24.04' }}
|
||||
fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-latest' }}
|
||||
timeout-minutes: 45
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
@@ -119,22 +119,22 @@ jobs:
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
cargo +stable fmt --all -- --check
|
||||
cargo +stable clippy --workspace --all-targets --locked -- -D warnings
|
||||
cargo +stable clippy --workspace --all-targets -- -D warnings
|
||||
# The server build (released as horizon-engine): the game without sound or controllers.
|
||||
cargo +stable clippy -p horizon-client --all-targets --locked --no-default-features -- -D warnings
|
||||
cargo +stable clippy -p horizon-client --all-targets --no-default-features -- -D warnings
|
||||
# Libraries, binaries and integration tests, then doc tests: not the ~275 examples, which clippy above already
|
||||
# type-checks and the parity job builds and runs (they were most of this step's build and link time).
|
||||
# cargo test --locked, not nextest: nextest's process per test reloads each binary's shared tables for every test, and on
|
||||
# cargo test, not nextest: nextest's process per test reloads each binary's shared tables for every test, and on
|
||||
# these 4-core runners it was no faster (#4978).
|
||||
- name: Test Rust core and voxel kernel correctness
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
cargo +stable test --locked --workspace --lib --bins --tests
|
||||
cargo +stable test --workspace --lib --bins --tests
|
||||
# The full content-root tests (#[ignore]d: minutes each on a laptop). The same build as above; they need the
|
||||
# prepared vanilla data, so without it they pass at once. Keep the target selection identical to avoid
|
||||
# recompiling the workspace with a different dependency graph.
|
||||
cargo +stable test --locked --workspace --lib --bins --tests mod_content::tests:: -- --ignored
|
||||
cargo +stable test --locked --workspace --doc
|
||||
cargo +stable test --workspace --lib --bins --tests mod_content::tests:: -- --ignored
|
||||
cargo +stable test --workspace --doc
|
||||
# The launcher is its own workspace (launcher/Cargo.toml), so verify's cargo runs never build it. A pull request that
|
||||
# changes it or a crate it builds is checked here, and so is every push to main: two pull requests can each pass
|
||||
# alone and break it together (#2059 and the registry ratings did, 2026-10-26).
|
||||
@@ -143,7 +143,7 @@ jobs:
|
||||
${{ vars.SELF_HOSTED_CI != 'off' && vars.SELF_HOSTED_CI != 'light' && (vars.SELF_HOSTED_CI == 'all' ||
|
||||
github.event_name == 'pull_request' && (endsWith(format('{0}', github.event.pull_request.number), '0') ||
|
||||
endsWith(format('{0}', github.event.pull_request.number), '1'))) &&
|
||||
fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-24.04' }}
|
||||
fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-latest' }}
|
||||
timeout-minutes: 45
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
@@ -313,8 +313,358 @@ jobs:
|
||||
head: ${{ github.event.pull_request.head.sha }}
|
||||
full: ${{ contains(github.event.pull_request.labels.*.name, 'full-parity') }}
|
||||
frame_identity: ${{ contains(github.event.pull_request.labels.*.name, 'frame-identity') }}
|
||||
# JFR analysis uses JDK-generated fixture recordings on the self-hosted Linux runner.
|
||||
# Start a manual checks dispatch with: gh workflow run checks --ref <branch>.
|
||||
# Horizon never downloads the game. These jobs need a self-hosted Linux runner
|
||||
# (label horizon-game) holding the maintainer's own copy: the official launcher's
|
||||
# game directory in HORIZON_MINECRAFT_DIR and the pinned server jar in
|
||||
# HORIZON_SERVER_JAR. Start them by hand: gh workflow run checks --ref <branch>.
|
||||
vanilla-parity:
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
runs-on: [self-hosted, linux, horizon-game]
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/setup-python@v7
|
||||
with:
|
||||
python-version: '3.12'
|
||||
- name: Install Rust toolchain
|
||||
run: rustup toolchain install stable --profile minimal
|
||||
- uses: actions/setup-java@v6
|
||||
with:
|
||||
distribution: temurin
|
||||
java-version: '25'
|
||||
- name: Compare Rust foundations with pinned vanilla client and server bytecode
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_rust_parity.py --prepare
|
||||
- name: Check Rust world-data interoperability with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_world_parity.py
|
||||
- name: Compare scheduled ticks and saved tick data with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_tick_parity.py
|
||||
- name: Compare simulation geometry and cached block collision shapes
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: |
|
||||
python tools/test_geometry_parity.py
|
||||
python tools/test_collision_parity.py
|
||||
- name: Compare noise samplers and density kernels with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_noise_parity.py
|
||||
- name: Compare compiled density samplers with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_density_parity.py
|
||||
- name: Compare world-generation JSON codecs with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_worldgen_parity.py
|
||||
- name: Compare heightmap predicates and chunk mutations with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_heightmap_parity.py
|
||||
- name: Compare pre-light chunk status transitions and block writes
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_chunk_stage_parity.py
|
||||
- name: Compare feature placement into resident neighboring chunks
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_feature_region_parity.py
|
||||
- name: Compare nested feature selectors and sequences
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_feature_graph_parity.py
|
||||
- name: Compare named feature holders and placed-feature tags
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_feature_catalog_parity.py
|
||||
- name: Compare configured fill-layer block placement
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_fill_layer_parity.py
|
||||
- name: Compare replacement-rule codecs and evaluation
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_rule_test_parity.py
|
||||
- name: Compare simple-block placement and feature composition
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_simple_block_parity.py
|
||||
- name: Compare block-column sampling and obstruction
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_block_column_parity.py
|
||||
- name: Compare vertical pillars and cap feature placement
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_pillar_parity.py
|
||||
- name: Compare exactly-one-neighbor feature spreading
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_neighbor_spread_parity.py
|
||||
- name: Compare block-pile support and placement
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_block_pile_parity.py
|
||||
- name: Compare disk replacement and postprocessing
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_disk_parity.py
|
||||
- name: Compare block-blob support search and geometry
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_block_blob_parity.py
|
||||
- name: Compare spring placement and fluid tick scheduling
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_spring_parity.py
|
||||
- name: Compare vine attachment priority and placement
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_vines_parity.py
|
||||
- name: Compare underwater magma floor scans and occlusion
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_underwater_magma_parity.py
|
||||
- name: Compare blue-ice seeding and growth attempts
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_blue_ice_parity.py
|
||||
- name: Compare spike geometry and discontinuous roots
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_spike_parity.py
|
||||
- name: Compare End podium construction and destruction requests
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_end_podium_parity.py
|
||||
- name: Rust End gateway parity
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_end_gateway_parity.py
|
||||
- name: Compare bonus chest placement and conditional loot seeding
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_bonus_chest_parity.py
|
||||
- name: Compare recursive chorus generation and connection refreshes
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_chorus_plant_parity.py
|
||||
- name: Compare small speleothem patches and waterlogged points
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_speleothem_parity.py
|
||||
- name: Compare replacement blob search and Manhattan shells
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_replace_blobs_parity.py
|
||||
- name: Compare bamboo stalks, podzol patches and leafy caps
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_bamboo_parity.py
|
||||
- name: Compare Nether delta rims and shifted contents
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_delta_parity.py
|
||||
- name: Compare biome freezing and snow eligibility
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_biome_weather_parity.py
|
||||
- name: Compare frozen top layers and snowy ground updates
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_snow_freeze_parity.py
|
||||
- name: Compare generation-stage tick storage and routing
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_generation_tick_parity.py
|
||||
- name: Compare below-zero upgrade metadata codecs
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_retrogen_data_parity.py
|
||||
- name: Compare below-zero upgrade lifecycle and block transformations
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_retrogen_chunk_parity.py
|
||||
- name: Compare chunk-status metadata, ordering and codecs
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_chunk_status_parity.py
|
||||
- name: Compare proto-chunk block-entity storage and coordinates
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_block_entity_storage_parity.py
|
||||
- name: Compare ordered single-block replacement features
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_replace_block_parity.py
|
||||
- name: Compare scattered ore placement and air-exposure checks
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_scattered_ore_parity.py
|
||||
- name: Compare resident bulk-section access and raw writes
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_bulk_section_parity.py
|
||||
- name: Compare biome feature ordering and cycle detection
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_feature_sort_parity.py
|
||||
- name: Compare world-generation random wrappers and seeding
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_worldgen_random_parity.py
|
||||
- name: Compare biome filtering and top-level feature context
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_biome_placement_parity.py
|
||||
- name: Compare biome decoration feature scheduling and seeding
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_decoration_parity.py
|
||||
- name: Compare decoration against resident biome and terrain sections
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_decoration_region_parity.py
|
||||
- name: Compare block-state provider choices and rotation
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_state_provider_parity.py
|
||||
- name: Compare contained fluids and height queries with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_fluid_parity.py
|
||||
- name: Compare entity obstruction with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_entity_obstruction_parity.py
|
||||
- name: Compare block solidity and replaceability with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_block_properties_parity.py
|
||||
- name: Compare face slicing and block support with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_face_support_parity.py
|
||||
- name: Compare cached block support with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_block_support_parity.py
|
||||
- name: Compare dynamic block support with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_dynamic_support_parity.py
|
||||
- name: Compare moving-piston collision and interpolation with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_piston_shape_parity.py
|
||||
- name: Compare supported block survival rules with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_block_survival_parity.py
|
||||
- name: Compare noise-stage chunk filling with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_terrain_parity.py
|
||||
- name: Compare structure terrain-adaptation density with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_structure_density_parity.py
|
||||
- name: Compare seeded material bands and surface queries with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_material_surface_parity.py
|
||||
- name: Compare material condition codecs and rule evaluation with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_material_condition_parity.py
|
||||
- name: Compare biome temperatures and cache behavior with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_biome_temperature_parity.py
|
||||
- name: Compare badlands and frozen-ocean extensions with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_material_extension_parity.py
|
||||
- name: Compare bundled material-rule libraries with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_material_rule_library_parity.py
|
||||
- name: Compare fixed, checkerboard and End biome sources with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_biome_source_parity.py
|
||||
- name: Compare seeded cave paths and failure state with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_cave_carver_parity.py
|
||||
- name: Compare seeded canyon paths and width factors with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_canyon_carver_parity.py
|
||||
- name: Compare initial block-writing feature algorithms with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_basic_feature_parity.py
|
||||
- name: Compare feature placement chains with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_feature_placement_parity.py
|
||||
- name: Compare feature placement primitives with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_placement_parity.py
|
||||
- name: Compare anchored height providers with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_height_provider_parity.py
|
||||
- name: Compare scalar value providers with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_value_provider_parity.py
|
||||
- name: Compare cave and canyon geometric primitives with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_carving_geometry_parity.py
|
||||
- name: Compare carving-mask traversal and callback mutations with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_carving_mask_parity.py
|
||||
- name: Compare registry-bound biome-source codecs with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_biome_source_codec_parity.py
|
||||
- name: Compare all four biome-source kinds in chunk generation with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_biome_generation_parity.py
|
||||
- name: Compare chunk biome filling and failure state with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_biome_chunk_parity.py
|
||||
- name: Compare biome zoom and seed obfuscation with pinned vanilla
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_biome_zoom_parity.py
|
||||
- name: Compare surface-stage chunks with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_material_stage_parity.py
|
||||
- name: Compare block-state JSON codecs with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_block_state_codec_parity.py
|
||||
- name: Compare vertical anchors with pinned vanilla client and server
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_anchor_parity.py
|
||||
- name: Compare float logarithms at domain and rounding boundaries
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_float_log_parity.py
|
||||
jfr-analysis:
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
runs-on: [self-hosted, linux, horizon-game]
|
||||
|
||||
@@ -58,18 +58,6 @@ jobs:
|
||||
echo "Merges since ${BASE_SHA}:"
|
||||
git log --first-parent --format=' %h %s' "$BASE_SHA..HEAD"
|
||||
python3 tools/parity.py --changed "$BASE_SHA" --timeout 2400
|
||||
- name: Preserve the initial failure logs
|
||||
if: steps.harnesses.outcome == 'failure'
|
||||
run: |
|
||||
rm -rf .local/parity-main-logs && cp -R .local/parity-runner/logs .local/parity-main-logs 2>/dev/null || true
|
||||
- name: Upload the initial failure logs
|
||||
if: steps.harnesses.outcome == 'failure'
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: parity-main-logs
|
||||
path: .local/parity-main-logs/
|
||||
if-no-files-found: warn
|
||||
retention-days: 7
|
||||
- name: A flake, or the merge that broke them
|
||||
if: steps.harnesses.outcome == 'failure'
|
||||
env:
|
||||
@@ -77,4 +65,13 @@ jobs:
|
||||
PARITY_HOSTS: ''
|
||||
BASE_SHA: ${{ steps.base.outputs.sha }}
|
||||
run: |
|
||||
rm -rf .local/parity-main-logs && cp -R .local/parity-runner/logs .local/parity-main-logs 2>/dev/null || true
|
||||
python3 tools/parity_main.py bisect "$BASE_SHA" --comment
|
||||
- name: Logs of the failed harnesses
|
||||
if: steps.harnesses.outcome == 'failure'
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: parity-main-logs
|
||||
path: .local/parity-main-logs/
|
||||
if-no-files-found: ignore
|
||||
retention-days: 7
|
||||
@@ -1,34 +0,0 @@
|
||||
name: runner watch
|
||||
# Every 30 minutes: one issue when jobs wait over 2 hours for a self-hosted runner nobody runs (the maintainer's
|
||||
# machines are off), closed again once nothing waits (tools/ci/runner_watch.py, docs/operations.md). It runs on
|
||||
# GitHub's runners, never ours: it must work when every self-hosted runner is gone.
|
||||
# gh workflow run "runner watch" -f dry_run=true
|
||||
on:
|
||||
schedule:
|
||||
- cron: '11,41 * * * *'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
dry_run:
|
||||
description: Only print what it would do with the issue
|
||||
type: boolean
|
||||
default: false
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
issues: write
|
||||
concurrency:
|
||||
group: runner-watch
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
watch:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
- name: Jobs waiting for a self-hosted runner
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: python3 tools/ci/runner_watch.py ${{ inputs.dry_run && '--dry-run' || '' }}
|
||||
@@ -1,9 +1,7 @@
|
||||
# Horizon: a map for agents
|
||||
|
||||
Minecraft: Java Edition 26.3 rewritten in Rust (wgpu). Vanilla is the specification wherever it has the
|
||||
feature; performance work may differ inside as long as it stays compatible with vanilla
|
||||
([CONTRIBUTING.md](CONTRIBUTING.md#when-it-doesnt-have-to-be-11)). Read [CONTRIBUTING.md](CONTRIBUTING.md) once;
|
||||
this page tells you where things are.
|
||||
feature. Read [CONTRIBUTING.md](CONTRIBUTING.md) once; this page tells you where things are.
|
||||
Feature → files → harness for the most-changed areas: [docs/architecture.md](docs/architecture.md).
|
||||
|
||||
## Rules that bite
|
||||
@@ -22,13 +20,6 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
is the GitHub account the PR is opened from (`gh api user --jq .login`). Issues say "Filed by", reviews
|
||||
"Review by". Every comment starts with `🤖 Agent:`. Write only as the person you work for: the lines on
|
||||
this page that name Ludovic are for his own agents (account `ludovic111`), never for anyone else's.
|
||||
- **Review only when asked, and decide.** Review a pull request only when its author or a maintainer asks.
|
||||
Asked by a maintainer to review open pull requests in general, take them one at a time, oldest first, skipping
|
||||
drafts, your person's own and those they already reviewed. Check that the change does what it says (bugs, edge
|
||||
cases), what it could break, whether tests cover it, and whether its scope and description hold up. Report only
|
||||
what you can point to with a `file:line`, each point marked Blocker (fix before merge), Important, Nit,
|
||||
Suggestion, Question or Praise. Submit a decision, never a plain comment: `gh pr review --approve` when nothing
|
||||
blocks, `--request-changes` when something does.
|
||||
- **Attribution.** Commits end with a `Co-Authored-By:` line for the agent that wrote them, and PR bodies
|
||||
with that agent's own "Generated with" line. Example, Ludovic's agents (Claude Code on `ludovic111`):
|
||||
first line `> 🤖 Opened by Ludovic's AI agent (Claude), not by Ludovic himself.`, commits
|
||||
@@ -44,6 +35,7 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
- Small PRs (< ~500 lines). Labels: `feature` (players get something new), `skip-release` (they see no
|
||||
change), none for a fix. Agents never add `release-now`: the maintainer decides it. Merges ship in batches of 5, or after
|
||||
6 hours ([docs/release-flow.md](docs/release-flow.md)).
|
||||
- Contributors first: `gh pr list --state open --search <area>` before you start; never duplicate theirs.
|
||||
- **No hardcoded user-facing strings.** Keep UI translation-ready from the start. In the launcher (`launcher/`), wrap visible text with `tr("...")` or `trf("... {arg} ...", &[("arg", &val)])` from `crate::i18n` instead of raw string literals or `format!`. In the game, use translation keys (`Text::tr`, `lang::get`), never hardcoded English strings.
|
||||
- **Claim before you start**: comment `/claim` on the issue (no issue yet: open one, then claim it). An assigned
|
||||
issue is taken, and so is one labelled `in progress` (claimed on Discord): pick another. `/unclaim` when you stop;
|
||||
@@ -55,29 +47,6 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
- **Render passes keep HDR's light.** A pass that reads, filters or redraws the world's picture (upscaling,
|
||||
anti-aliasing, sharpening, frame generation, post effects, captures) follows [docs/hdr-passes.md](docs/hdr-passes.md).
|
||||
|
||||
## Don't lose time
|
||||
|
||||
Where agent time went, measured on sessions and CI in November 2026: reading code, compiling `horizon-client`,
|
||||
waiting in loops, and work someone else had already done. Tests were a small part.
|
||||
|
||||
- **Check nobody else is on it.** One in three pull requests closed unmerged was a duplicate. Before you write
|
||||
code, look at the issue's linked pull requests and run
|
||||
`gh pr list --state open --search "<issue number, function or file name>"`; then `/claim`.
|
||||
- **Find code with the map, not by reading.** Start from the tables below and
|
||||
`python3 tools/port_ledger.py where Class.method`. Read the function you change and its callers, not whole
|
||||
files.
|
||||
- **Compile cheaply while you work.** `cargo check -p <crate>` after an edit. Clippy, fmt and tests run once, at
|
||||
the end, through `pr_ready.py`. `cargo clippy -p horizon-client` and `cargo build -p horizon-client` are the
|
||||
slowest commands here: never after every edit, and build the game only when you need to run it.
|
||||
- **Don't wait in loops.** Start a long command in the background and carry on, or wait for it once. No
|
||||
`sleep` or `until grep` polling of builds, harnesses or CI.
|
||||
- **One test per changed behaviour.** None for a refactor or a file move, none that reads source text, and no
|
||||
harness where vanilla has nothing to compare (Horizon's own features, performance work).
|
||||
- **A red check isn't always yours.** When `verify` fails in a test your change can't reach, say so in the pull
|
||||
request and move on; don't hunt it.
|
||||
- **Unsure about a rule? Finish the work.** Take the reading that lets you finish, and say in the pull request
|
||||
which one you took. Don't stop, and don't change direction halfway.
|
||||
|
||||
## Crates
|
||||
|
||||
Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-server` are separate workspaces.
|
||||
@@ -127,7 +96,6 @@ reads `README.md`, `launcher/links.json`, `docs/api/`, `roadmap/roadmap.json` an
|
||||
- Use independent expected values or a vanilla oracle; do not derive the answer from the code under test.
|
||||
- Test outcomes, not only calls to stubs. Use mocks to isolate behavior, not as the behavior itself.
|
||||
- Skip tests of trivial constants, derives and getters, or behavior already covered by another test.
|
||||
- One test per changed behaviour is enough. A refactor or a move that changes no behaviour gets no new test.
|
||||
- Avoid pinning implementation details; a harmless refactor should not break a behavior test.
|
||||
- Make slow tests faster without removing cases or weakening their coverage.
|
||||
- Never delete parity harnesses or tests that pin vanilla behaviour: they are the spec.
|
||||
@@ -184,8 +152,7 @@ python3 tools/lang_coverage.py --summary # the keys each language still misses
|
||||
- A harness runs the oracle against the real 26.3 jars and the Rust probe on the same inputs, then compares
|
||||
their JSON. Oracle runs are cached by `tools/parity_shim.py`; `--fresh` reruns them.
|
||||
- Mirror vanilla's `Math` calls with `horizon_core::jmath`, and vanilla's RNG with `horizon_core::random`:
|
||||
random draws must happen in vanilla's order. Performance work may break that order where no player can rely
|
||||
on it; the pull request says so ([CONTRIBUTING.md](CONTRIBUTING.md#when-it-doesnt-have-to-be-11)).
|
||||
random draws must happen in vanilla's order.
|
||||
|
||||
## horizon-client: where things live
|
||||
|
||||
@@ -248,8 +215,7 @@ player does (#1514). A window's `Game` never ticks a world itself: the old in-fr
|
||||
Open `[server-thread]` issues list the gaps left.
|
||||
|
||||
Single player, LAN guests and dedicated servers all run the server code, so a fix there serves all three.
|
||||
When you change how the server and its clients talk (packets, tracking, guests, the server thread itself), check
|
||||
it there. Other gameplay fixes are covered by their own harness and CI's parity job:
|
||||
Test the server thread when you touch player-facing gameplay:
|
||||
|
||||
```sh
|
||||
cargo run --profile fast -p horizon-client -- --resources .local/horizon-client/26.3 --world T # server thread
|
||||
|
||||
+34
-28
@@ -1,8 +1,7 @@
|
||||
# Contributing to Horizon
|
||||
|
||||
Thanks for helping. Horizon is Minecraft: Java Edition 26.3 rewritten in Rust, and the one rule that shapes
|
||||
everything is that **it plays like vanilla**: first exactly like it, then better where players gain from it
|
||||
([vanilla first, then better](#vanilla-first-then-better)). This page is the short version of how we work; questions are
|
||||
everything is that **it plays exactly like vanilla**. This page is the short version of how we work; questions are
|
||||
welcome on [Discord](https://discord.gg/playhorizon).
|
||||
|
||||
This repository holds the game and the launcher, plus the tools, tests and docs that build, check and release them.
|
||||
@@ -24,7 +23,7 @@ here.
|
||||
|
||||
## Build it
|
||||
|
||||
- **Prerequisites:** Rust (stable), Python 3.11+, JDK 25, git 2.38 or newer, and on Linux the ALSA and udev headers
|
||||
- **Prerequisites:** Rust (stable), Python 3.10+, JDK 25, and on Linux the ALSA and udev headers
|
||||
(`libasound2-dev libudev-dev`).
|
||||
- **Resources:** Horizon never downloads the game; it prepares its resources from your own copy of Minecraft 26.3, as
|
||||
described in [Build from source](README.md#build-from-source).
|
||||
@@ -37,10 +36,7 @@ here.
|
||||
|
||||
- **Launcher:** its own Cargo workspace in `launcher/` (`cd launcher && cargo run`; on NixOS, `nix-shell` first).
|
||||
|
||||
## Vanilla first, then better
|
||||
|
||||
Horizon gets there in two stages. First it plays exactly like vanilla; that is what parity work is for. Then it
|
||||
improves on vanilla where players gain from it, mostly speed: FPS, TPS, loading, memory.
|
||||
## Vanilla first
|
||||
|
||||
Wherever vanilla has a feature, vanilla is the specification, down to the order of random calls. "Parity" here means
|
||||
Horizon gives the same results as the pinned 26.3 client and server for the same inputs, checked by a **harness**: a
|
||||
@@ -53,10 +49,8 @@ and compares their outputs.
|
||||
- **One version: 26.3.** Parity work targets 26.3 until its parity is good, redstone first. Don't open pull requests
|
||||
that move Horizon to a newer Minecraft version for now; to join servers on a newer version, put a Via proxy
|
||||
(ViaVersion, ViaProxy) in front of them.
|
||||
- **Ports of vanilla behaviour come with a harness**, new or extended, so the next change can't silently break
|
||||
them. [The parity workflow](docs/parity-workflow.md) shows how harnesses run; copy a nearby one. Where vanilla
|
||||
has nothing to compare (Horizon's own features, performance work, refactors), no harness is needed: one Rust
|
||||
test of the changed behaviour, or the numbers before and after.
|
||||
- **Gameplay changes come with a harness**, new or extended, so the next change can't silently break them.
|
||||
[The parity workflow](docs/parity-workflow.md) shows how harnesses run; copy a nearby one.
|
||||
- **Horizon's own features** (the launcher, the new menus) follow [the design system](docs/design-system.md) and are
|
||||
off by default wherever they would change the vanilla look.
|
||||
- **Three layers: engine, platform, Horizon.**
|
||||
@@ -73,26 +67,40 @@ and compares their outputs.
|
||||
The pre-push hook checks the full history reachable from the branches and tags being pushed. Run
|
||||
`python3 tools/check_public_tree.py --history` to audit the history of all local refs.
|
||||
|
||||
### When it doesn't have to be 1:1
|
||||
## Only original code, or code whose license allows it
|
||||
|
||||
Parity is about what players and the vanilla game see, not about copying vanilla's internals. Performance work (a
|
||||
multithreaded server tick, rendering, chunk loading, memory) doesn't have to keep vanilla's internal order or its
|
||||
exact random calls. It has to work together with normal Minecraft:
|
||||
Horizon is MIT. Its code is written from Minecraft 26.3 itself and from public documentation. Since 30 October 2026
|
||||
another project's source may also be read and used, **only when that project's license allows it**:
|
||||
|
||||
- **Vanilla clients and servers still work with it.** A vanilla 26.3 client plays on a Horizon server, Horizon joins
|
||||
vanilla servers, and saves and worlds open in both, as before.
|
||||
- **The game still plays the same.** Farms, redstone, mobs and drops work the way players know from vanilla. A
|
||||
difference may only show where no player can rely on it, such as which of two mobs ticks first or exactly which
|
||||
random number a mob gets.
|
||||
- **Vanilla's slow paths aren't copied.** When vanilla spends a lot of FPS or TPS on something that can reach the
|
||||
same result faster, Horizon does it faster. Copying a performance problem isn't parity.
|
||||
- **Say what changes.** The pull request names the vanilla behaviour it no longer reproduces exactly, why players
|
||||
won't notice it or why it's worth it, and how it was checked: numbers before and after, and the harnesses that
|
||||
still pass. A change players could notice, such as a different tick order on a busy server, goes behind a setting.
|
||||
- **Allowed:** MIT, MIT-0, BSD-2-Clause, BSD-3-Clause, 0BSD, ISC, zlib, Apache-2.0, Unlicense, and the CC0-1.0
|
||||
public-domain dedication. That code may be read, copied or adapted.
|
||||
- **Off limits, even to read:** GPL, LGPL (Iris), AGPL, MPL, EPL, Polyform (Sodium), the Creative Commons licenses
|
||||
(CC BY, CC BY-SA, CC BY-NC and the others; CC0 is a public-domain dedication, not one of them), custom or
|
||||
"source available" licenses, all rights reserved (OptiFine), and any project with no license or an unclear one.
|
||||
Don't read, copy, translate or paraphrase their source, and don't send code an AI tool wrote from it. Being able
|
||||
to download a mod or a pack does not give you the right to read its files.
|
||||
- **Java's own library is GPL too.** OpenJDK's source (`java.lang.Math`, `StrictMath`, `FdLibm`, `HashMap`, the
|
||||
sorts, `Double.toString`, HotSpot's intrinsics...) is GPL-2.0, so it is off limits like the rest. Reproduce Java's
|
||||
behaviour from its API documentation (the Javadoc) and from what a JVM returns, or from a permissive original such
|
||||
as Sun's fdlibm C sources (see [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md)); see #6741.
|
||||
- **Check the license yourself.** Read the LICENSE file at the commit you use and the header of each file you take:
|
||||
some repositories mix licenses, and a file under another license is off limits. A license that changed: the one at
|
||||
your commit counts. In doubt, don't: ask in #contributors first.
|
||||
- **Say it in the pull request:** the project, a link to the commit, its license, and what you read or copied. A
|
||||
pull request that used another project's source without saying so is closed.
|
||||
- **Copied or adapted code** keeps its copyright line and license notice at the top of the file, and gets an entry
|
||||
in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md). Apache-2.0 code also keeps its NOTICE text and says what
|
||||
was changed.
|
||||
|
||||
User documentation and file formats are fine to read, and packs and mods are fine to run and observe, whatever their
|
||||
license. Shader packs are a clean-room rewrite of the pack format, produced from a written description of it (see
|
||||
#1561): the [specification and its provenance log](docs/cleanroom/README.md) are public. They carry no foreign
|
||||
source, and the rules above still apply to anything you read while working on them. A shader-pack pull request
|
||||
names its sources: the sections of that specification, the documentation pages and the packs it ran.
|
||||
|
||||
## Vendor libraries and Java mods
|
||||
|
||||
- **Upscalers and latency tools.** AMD FSR (MIT) may go in the repository.
|
||||
- **Upscalers and latency tools.** AMD FSR (MIT) may go in the repository, like any code under an allowed license.
|
||||
NVIDIA's DLSS, Reflex and any other library under an NVIDIA license may not: they ship only as an optional native mod
|
||||
that downloads NVIDIA's files itself, on the player's machine. No NVIDIA binaries, headers or SDK files in the
|
||||
repository.
|
||||
@@ -190,5 +198,3 @@ new pushes, we add it again.
|
||||
|
||||
[Discord](https://discord.gg/playhorizon) for questions and ideas, [issues](https://github.com/horizon-rust/horizon/issues)
|
||||
for bugs. To take something on, `/claim` its issue ([above](#claim-before-you-start)).
|
||||
|
||||
How Horizon is run, and how people join the Team or lead a group: [GOVERNANCE.md](GOVERNANCE.md).
|
||||
Generated
-22
@@ -1449,7 +1449,6 @@ dependencies = [
|
||||
"horizon-core",
|
||||
"horizon-cosmetics",
|
||||
"horizon-dualsense",
|
||||
"horizon-friends",
|
||||
"horizon-hdr",
|
||||
"horizon-hooks",
|
||||
"horizon-items",
|
||||
@@ -1650,15 +1649,6 @@ dependencies = [
|
||||
"ureq",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-discord"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-dualsense"
|
||||
version = "0.1.0"
|
||||
@@ -1802,25 +1792,14 @@ dependencies = [
|
||||
name = "horizon-official"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-discord",
|
||||
"horizon-friends",
|
||||
"horizon-game",
|
||||
"horizon-heartbeat",
|
||||
"horizon-official-servers",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"winresource",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-official-servers"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-addresses",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-optifine"
|
||||
version = "0.1.0"
|
||||
@@ -1947,7 +1926,6 @@ name = "horizon-server-files"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"base64 0.22.1",
|
||||
"getrandom 0.3.4",
|
||||
"horizon-core",
|
||||
"horizon-protocol",
|
||||
"horizon-world",
|
||||
|
||||
@@ -34,8 +34,6 @@ members = [
|
||||
"crates/horizon-game",
|
||||
"crates/horizon-official",
|
||||
"crates/horizon-heartbeat",
|
||||
"crates/horizon-discord",
|
||||
"crates/horizon-official-servers",
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
|
||||
-583
@@ -1,583 +0,0 @@
|
||||
# Horizon governance
|
||||
|
||||
> Adopted 2026-11-09 by the founder as his last decision as head of the project. It takes effect when he
|
||||
> announces that he is stepping down. From then on only the council changes it, by a 2/3 poll (section 15).
|
||||
>
|
||||
> Amended 2026-11-10 by the founder (three kinds of action, elections by tier, who may do what, and council poll P41:
|
||||
> the mods decide moderation matters). The council can overturn this amendment by poll.
|
||||
|
||||
Horizon has no boss. A **council of equals** decides by polls. **Theme groups** do the work in their areas, each
|
||||
with a **lead**. The **Horizon Team** reviews and merges code. **Moderators** keep the Discord server and the
|
||||
official server safe. Every role of trust is earned with work the project can measure, and it ends when that work
|
||||
stops.
|
||||
|
||||
## Contents
|
||||
|
||||
1. [Principles](#1-principles)
|
||||
2. [The levels at a glance](#2-the-levels-at-a-glance)
|
||||
3. [Each level in detail](#3-each-level-in-detail)
|
||||
4. [The council and its polls](#4-the-council-and-its-polls)
|
||||
5. [The selection filter](#5-the-selection-filter)
|
||||
6. [Theme groups](#6-theme-groups)
|
||||
7. [Moderation and appeals](#7-moderation-and-appeals)
|
||||
8. [Conflicts and hard cases](#8-conflicts-and-hard-cases)
|
||||
9. [The age rule (18+)](#9-the-age-rule-18)
|
||||
10. [The agents](#10-the-agents)
|
||||
11. [Accounts and the handover path](#11-accounts-and-the-handover-path)
|
||||
12. [Money](#12-money)
|
||||
13. [Transparency](#13-transparency)
|
||||
14. [Rules that are never voted on](#14-rules-that-are-never-voted-on)
|
||||
15. [Changing this document](#15-changing-this-document)
|
||||
|
||||
## 1. Principles
|
||||
|
||||
- **Equals.** Every council member has one vote. Nobody, the founder included, stands above the others.
|
||||
- **The founder.** Ludovic keeps the title of **Founder**: his role stays at the top of the member list and he is
|
||||
credited as Horizon's founder everywhere. The title is symbolic. It carries no extra vote or power: on the council
|
||||
he counts exactly like every other member.
|
||||
- **Evidence, not popularity.** You get a role by doing the work first. Kira measures that work: merged pull
|
||||
requests, reviews, triage, support answers and days active. A vote then confirms it.
|
||||
- **Small, clear powers.** Each role can do a short, written list of things. Anything else goes to the council.
|
||||
- **Roles are on loan.** Every role has a 30-day probation and an inactivity rule. Stepping down for inactivity is
|
||||
not a sanction, and you can come back.
|
||||
- **Public by default.** Polls, results and rules are public. Only matters about a person stay private, and even then
|
||||
the result is published.
|
||||
- **18+ for roles of trust** (section 9).
|
||||
- **Mojang's and Microsoft's rules come first.** They are never put to a vote (section 14).
|
||||
|
||||
## 2. The levels at a glance
|
||||
|
||||
From the most open level to the most trusted. A person can hold several levels at once: a group lead can also be on
|
||||
the Horizon Team, for example.
|
||||
|
||||
| Level | What it can do | How you get in | How you leave | 18+ |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| **Member** | Play, chat, report bugs, suggest ideas, open issues and pull requests, pick group roles | Join the Discord server or the GitHub repo | Leave, or get banned | No |
|
||||
| **Contributor** (⛏️ Iron, 🥇 Gold, 💎 Diamond, 🟪 Netherite ranks) | Write in #contributors; `/claim` issues; vote in their group's elections (if active in that group) | One merged pull request in a public horizon-rust repo, linked with `/link-github` and `/verify-github`. Ranks come from merged pull requests: 10, 40, 100 and 200 | Contributor status and ranks stay | No |
|
||||
| **Group member** | Read and write in the group's channel; get the group's pings; vote in the group's elections and votes when active | Pick the group's role in Channels & Roles, or with `/groups` | Remove the role | No |
|
||||
| **🤝 Support** | Answer and close posts in #horizon-support | Given by any moderator (a free action, section 2.1) | Resign, 30 days inactive, or removed by a moderator, the Chief of Mods or the council | No |
|
||||
| **🛡️ Moderator** | Time out, delete messages, manage threads, quarantine. No bans | Elected by the mods (section 5.3); council veto within 24 h | Resign, 30 days inactive, suspended by the Chief of Mods, recalled by the mods, removed by a council poll (simple majority) | **Yes** |
|
||||
| **🛡️ Chief of Mods** | A moderator's powers, plus bans; leads the mods; suspends a mod at once pending the council | Elected by the mods, from the mods with at least 30 days (section 5.3); council veto within 24 h | Resign, 30 days inactive, recalled by the mods, council poll (simple majority) | **Yes** |
|
||||
| **🧭 Group lead** | Decides inside the group's topic (section 6); manages the group's channel; triage on the group's GitHub issues | Elected by the group's active members and the Team (section 5.3); council veto within 24 h; 30 days probation | Resign, 30 days inactive (automatic), recalled by the same electorate, council poll (simple majority); confirmed again every 6 months | **Yes** |
|
||||
| **🌌 Horizon Team** | Review and merge pull requests (GitHub `horizon-team`, write access); `/nightly` and triage commands (trusted reviewers); #horizon-team | Elected by the Team, 2/3 (section 5.3); council veto within 24 h; 30 days probation | Resign, 60 days without a merge or review (automatic), recalled by the Team (2/3), council poll (2/3, without the person) | **Yes** |
|
||||
| **🏛️ Council** | Decides everything else by poll (section 4); bans; emergency actions by any 2 members | Nominated by a council member, the filter, a 24 h public discussion, then a council poll (2/3); 30 days probation | Resign, inactivity (section 5.5), council poll (2/3, without the person) | **Yes** |
|
||||
|
||||
**The account holder** isn't a level. The founder (Ludovic) still holds the project's accounts (GitHub organisation
|
||||
owner, Discord server owner, the Microsoft app approved by Mojang, the domains, Railway, money). He carries out the
|
||||
council's decisions on them and hands them over step by step (section 11). As a council member he has one vote,
|
||||
like everyone else.
|
||||
|
||||
### 2.1 Three kinds of action
|
||||
|
||||
Most things need no vote at all. A vote is for power over other people, and for decisions that bind a whole body.
|
||||
|
||||
| Kind | What | How |
|
||||
| --- | --- | --- |
|
||||
| **Free** | Everyday actions inside your own role (the list below, and anything of the same weight) | Just do it. Kira logs the ones she sees in #staff-log. The tier above can reverse it; if people disagree, the tier above votes. A pattern of abuse is a recall |
|
||||
| **Body vote** | Giving or taking a role that carries power (an election), or a decision that belongs to one body: the mods, the Team, a group | `/elect` or `/vote body:` in Kira (section 5.3). Any council member can call a veto within 24 hours |
|
||||
| **Council poll** | Rules, money, accounts and ownership, the council's own members, vetoes, anything that spans several bodies | `/poll` (section 4) |
|
||||
|
||||
Free actions, for example:
|
||||
|
||||
- a lead gives or removes their group's helper role (🧩 Horizon Modding Team), through Kira;
|
||||
- a moderator gives or removes 🤝 Support, through Kira;
|
||||
- a moderator times out, deletes, quarantines, or changes a channel's slowmode or topic; the Chief of Mods bans and
|
||||
unbans;
|
||||
- the Team merges and labels;
|
||||
- a server operator restarts the official server, or prunes backups and chunks by the written rule;
|
||||
- a lead pins, renames or creates threads in their group's channels;
|
||||
- Kira's automatic actions.
|
||||
|
||||
**The 24-hour rule.** Every vote lasts 24 hours at most, and closes earlier once its result can't change. Only council
|
||||
polls on this document, the licence, money and the GitHub organisation's ownership last 48 hours. A veto is called
|
||||
within 24 hours of a result.
|
||||
|
||||
### 2.2 Who may do what
|
||||
|
||||
What each post decides, and what it holds on Discord, on the official server and on GitHub. Anything not listed is a
|
||||
council matter.
|
||||
|
||||
| Post | Decides | Discord | Official server | GitHub |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| **Member** | — | Chat, threads, picks group roles | Play | Issues, pull requests, `/claim` |
|
||||
| **Group helper** (🧩 Horizon Modding Team) | — | Writes in the group's team channel | — | — |
|
||||
| **🤝 Support** | Closes support posts | Manages threads in #horizon-support | — | — |
|
||||
| **🛡️ Moderator** | Moderation matters, by the mods' vote (section 7) | Time out, delete messages, manage threads and nicknames, audit log, voice mute and move; quarantine through Kira; the staff channels | In-game op if also elected operator | — |
|
||||
| **🛡️ Chief of Mods** | A moderator's, plus bans and unbans; suspends a mod at once; breaks ties in the mods' votes | Plus Ban | As a moderator | — |
|
||||
| **Server operator** | In-game moderation by the server rules | — | Op (the server's ops list); no panel, no `server.toml` | — |
|
||||
| **🧭 Server & SMP lead** | The server's settings, by the written rules (backup first, warning in game) | As every lead | A panel sub-user once a council accounts poll gives one | As every lead |
|
||||
| **🧭 Group lead** | The group's free actions; gives and removes its helper role | In the group's channels: delete messages, manage and pin threads, ping the group; the helper role through Kira | — | Triage on the group's labels through Kira (no repository role) |
|
||||
| **🌌 Horizon Team** | Merges; elects Team members | #horizon-team and the staff channels. The role still carries timeout and delete; whether it keeps them is a mod matter | — | `horizon-team`: write on horizon, horizon-mods, horizon-mixins, horizon-native-mod-template and horizon-server; also kira and horizon-site if P37 passes |
|
||||
| **🔧 Server Manager** | — | Manage Channels and Manage Roles (the server's layout); given by council poll | — | — |
|
||||
| **🏛️ Council** | Council polls, vetoes, emergencies (any 2) | A moderator's permissions plus Ban, mention @everyone and pin; #council | Panel sub-users for two members if P38 passes | The `council` team: code-owner reviews and the release tools' owner powers if P35 passes, security managers if P36 passes; a second organisation owner if P28 passes |
|
||||
| **Account holder** (the founder) | Carries out decisions on his accounts (section 11) | Server owner | The panel's owner account | Organisation owner |
|
||||
|
||||
Kira applies a passed election everywhere she can: Discord roles herself, GitHub team membership when the council has
|
||||
given her a token for it. Whatever she can't do (a panel sub-user, the ops list, a GitHub team without a token) she
|
||||
posts as a list of clicks for a named person.
|
||||
|
||||
## 3. Each level in detail
|
||||
|
||||
### Member
|
||||
|
||||
Anyone in the Discord server or on GitHub. Members follow the server rules and Horizon's
|
||||
[contributing guide](CONTRIBUTING.md). They can propose anything: an idea in #horizon-ideas, a bug in #horizon-bugs,
|
||||
an issue or a pull request on GitHub, or a request for a council poll (any council member can pick it up).
|
||||
|
||||
### Contributor
|
||||
|
||||
- **Discord:** the 🛠️ Contributor role writes in #contributors and in the threads of #polls-and-decisions. A rank
|
||||
role (⛏️ Iron at 10 merged pull requests, 🥇 Gold at 40, 💎 Diamond at 100, 🟪 Netherite at 200, counted over every
|
||||
public horizon-rust repo) shows how much has been merged. Ranks only go up.
|
||||
- **GitHub:** no repository role. Anyone can `/claim` and `/unclaim` their own issues.
|
||||
- **Alone:** their own work.
|
||||
|
||||
### Group member
|
||||
|
||||
Each theme group (section 6) has a role that anyone can pick and drop. It opens the group's channel and receives the
|
||||
group's pings. Picking a role grants no power. A group member counts as **active in the group** when Kira has seen at
|
||||
least one counted action in the group's area (section 5.1) in the last 60 days. Active group members vote in the
|
||||
group's elections and decisions (section 5.3).
|
||||
|
||||
### 🤝 Support
|
||||
|
||||
Unchanged: Support members help players in #horizon-support. They answer every post there and mark posts solved.
|
||||
The role carries no permission, so it has no age rule. A moderator gives it, and takes it back, through Kira.
|
||||
|
||||
### 🛡️ Moderators and the Chief of Mods
|
||||
|
||||
- **Discord:** time out members, delete messages, manage threads and nicknames, read the audit log, quarantine
|
||||
through Kira, and see the staff channels. **Moderators don't ban.** Bans are done by council members and the Chief of
|
||||
Mods. Kira's automatic actions (the honeypot, clear scams, illegal images) stay as they are.
|
||||
- **Official server:** server operators (ops) are moderators in game. They need the 18+ rule and are confirmed the
|
||||
same way (section 6, Server and SMP).
|
||||
- **Alone:** a timeout, a deleted message, a quarantine, with a reason in the mod case.
|
||||
- **The Chief of Mods** is the first contact for moderation questions. They organise the mods, can ban, and can take a
|
||||
moderator's role away at once when there is a problem. The council confirms or reverses that within 72 hours.
|
||||
|
||||
### 🧭 Group leads
|
||||
|
||||
Section 6 says what a lead decides alone and what goes to the council.
|
||||
|
||||
- **Discord:** in their group's channel only, delete messages, manage and pin threads, and ping the group role. The
|
||||
🧭 lead role carries no server-wide permission.
|
||||
- **GitHub:** triage on the issues and pull requests that carry their group's label (`/label`, `/unlabel`, `/close`,
|
||||
`/reopen`, `/unclaim`), from a list of group leads that grants no repository role. Leads merge only if they are on
|
||||
the Horizon Team too.
|
||||
|
||||
### 🌌 Horizon Team
|
||||
|
||||
The Horizon Team **merges pull requests**. Its rules are in [the release flow](docs/release-flow.md): read the whole
|
||||
diff, never merge your own pull request, and use `needs-proof` for anything risky.
|
||||
|
||||
- **GitHub:** member of the `horizon-team` team (write access to the Horizon repos), on the trusted reviewers list
|
||||
(`/nightly` and triage commands).
|
||||
- **Discord:** the 🌌 Horizon Team role, #horizon-team, and writing in #contributors and the read-only channels.
|
||||
Moderation permissions belong to the moderators and the council: a Team member moderates only if they also hold
|
||||
one of those roles.
|
||||
- **During the 30-day probation:** they merge only ordinary pull requests. They don't merge `needs-proof` pull
|
||||
requests, don't approve files that CODEOWNERS guards, and don't use `/nightly`.
|
||||
|
||||
### 🏛️ Council
|
||||
|
||||
- **Discord:** the 🏛️ Council role: the moderators' permissions plus ban and mention @everyone; #council (private);
|
||||
starting polls in #polls-and-decisions.
|
||||
- **GitHub:** the `council` team. Over time it takes over the founder's CODEOWNERS review and his owner powers in the
|
||||
release tools (section 11).
|
||||
- **Alone (any one member):** start a poll; pick up a member's request for a poll; do anything their other roles
|
||||
allow.
|
||||
- **Any two members together:** an emergency action (section 4.6).
|
||||
- **Everything else** is decided by poll.
|
||||
|
||||
## 4. The council and its polls
|
||||
|
||||
### 4.1 Founding council
|
||||
|
||||
kacpherek, levzzz5154, rdbtCVS, Online5277, dezer-x and Ludovic: six members, one vote each. The founding members
|
||||
don't go through the filter or a probation. They do make the 18+ declaration (section 9). The council has at most
|
||||
**9** members. It adds a seat only when a 2/3 poll says it needs one.
|
||||
|
||||
### 4.2 How a poll works
|
||||
|
||||
| Rule | Value |
|
||||
| --- | --- |
|
||||
| Who starts one | Any council member, with `/poll` (Kira). Anyone else asks a council member to start it |
|
||||
| Where | #polls-and-decisions, in public. Polls about a person (removal, appeals, the age rule) run in #council, and only their result is public |
|
||||
| How long | 24 hours; 48 hours for this document, the licence, money and the GitHub organisation's ownership. It closes early only if every council member has voted |
|
||||
| Ballot | Yes, No or Abstain. You can change it until the poll closes |
|
||||
| Quorum | At least half of the council votes (Abstain counts). With 6 members, 3 votes |
|
||||
| Simple majority | More Yes than No |
|
||||
| Two-thirds | Yes is at least 2/3 of the Yes and No votes, **and at least 3 Yes votes** |
|
||||
| Tie | Nothing changes |
|
||||
| No quorum | Nothing changes. Kira reminds the members who haven't voted 12 hours and 2 hours before the end |
|
||||
| About yourself | You don't vote, and you don't count in the council's size for that poll |
|
||||
| Asking again | A poll that failed can't be asked again for 7 days, unless two members agree that new facts justify it |
|
||||
|
||||
### 4.3 Which threshold applies
|
||||
|
||||
| Simple majority | Two-thirds |
|
||||
| --- | --- |
|
||||
| Day-to-day project decisions: direction, priorities, settling disputes between groups, a public statement | Adding council members |
|
||||
| Vetoing a body's vote or election (section 5.3) | Removing a council member or a Team member (without the person concerned) |
|
||||
| Removing a group lead, a moderator, the Chief of Mods or Support (their bodies can also recall them) | Rules: this document, the server rules, the contributing policy, the licence |
|
||||
| Ending a probation early | Money (section 12) |
|
||||
| Confirming an emergency action | Account handover steps (section 11) |
|
||||
| Deciding for a body that has fewer than 3 voters | Waiving part of the selection filter (section 5.4) |
|
||||
| Bringing back someone who stepped down for inactivity, within 6 months | Changing the council's size |
|
||||
|
||||
**When in doubt, two-thirds.** Any council member can say a poll needs 2/3, and Kira then counts it at 2/3.
|
||||
|
||||
### 4.4 Discussion
|
||||
|
||||
Polls that add someone to the council start with a **24-hour public discussion**. Other polls, and elections, are
|
||||
discussed in their own thread while they run. A member who wants more time votes No and says
|
||||
why. A failed poll can come back after 7 days.
|
||||
|
||||
### 4.5 Conflicts of interest
|
||||
|
||||
A member doesn't vote on a poll about themselves: their own role, their own removal, an appeal of their own
|
||||
moderation action, or money paid to them. They say so in the poll's thread and Kira leaves them out of the count.
|
||||
|
||||
### 4.6 Emergencies
|
||||
|
||||
For **security** (a leaked secret, a malicious pull request or mod, a hijacked account), **Mojang or Microsoft** (a
|
||||
request from them, a risk to the approved sign-in) or **legal** matters (a takedown, the law), **any two council
|
||||
members act at once**. They may:
|
||||
|
||||
- pause releases and the Nightly;
|
||||
- take a mod down from the registry;
|
||||
- remove someone's roles or access for now;
|
||||
- lock or hide channels and content;
|
||||
- ask the account holder to rotate a secret or a key.
|
||||
|
||||
They record it with `/emergency` in Kira, and both of them confirm it there. Kira opens a council poll at once
|
||||
(simple majority) to confirm it. If the poll doesn't pass, the action is undone where it can be. An emergency never
|
||||
adds members, changes rules or spends money.
|
||||
|
||||
### 4.7 Removing a council member
|
||||
|
||||
A 2/3 poll of the other members, in #council. The person concerned doesn't vote and doesn't count in the quorum.
|
||||
Only the result is published, never the reasons. Other ways to leave: resigning, inactivity (section 5.5), or a
|
||||
false age declaration (section 9).
|
||||
|
||||
### 4.8 When the council drops below a quorum
|
||||
|
||||
- **Fewer than 5 members:** Kira opens nominations for the council at once. The council fills seats within 30 days.
|
||||
- **Fewer than 3 members, or fewer than 3 who voted in the last 30 days:** an **interim council** forms. It counts the
|
||||
remaining council members, the Horizon Team and the group leads past probation. Its only task is adding council
|
||||
members, by its own 2/3 poll with a quorum of half. Any two of its members can take emergency actions. All other
|
||||
decisions wait. The Team keeps merging and the leads keep leading.
|
||||
- **Nobody left:** the Team and the group leads form the interim council in the same way.
|
||||
|
||||
## 5. The selection filter
|
||||
|
||||
Nobody becomes a lead, a Team member or a council member just because they are well liked or talk a lot. Kira
|
||||
measures the work, and only people above a floor can be nominated. Their body then elects them (section 5.3).
|
||||
|
||||
### 5.1 What Kira measures
|
||||
|
||||
| Signal | What counts | Source |
|
||||
| --- | --- | --- |
|
||||
| **Merged pull requests** | Pull requests merged in a public horizon-rust repo. For Modding, also in the mod API's fork (arismoko/horizon). Counted overall, and per group by label or by files touched | GitHub search, as the ranks are counted today |
|
||||
| **Reviews** | Others' pull requests you reviewed: approved, asked for changes, or left a review with comments. One per pull request | GitHub search `reviewed-by:` and Kira's GitHub webhook |
|
||||
| **Triage** | Triage commands run (`/label`, `/close`, duplicates), issues labelled or closed, bug posts routed on Discord | The triage workflow's comments and Kira's webhook |
|
||||
| **Support answers** | #horizon-support posts you answered that ended solved | Kira's support feature |
|
||||
| **Active days** | Distinct days with any of the above, or with messages in #contributors or a group's channel. Chat elsewhere doesn't count | Kira |
|
||||
| **Tenure** | Days since your first counted contribution (since you joined the server, for moderators) | GitHub, Discord |
|
||||
| **Clean record** | No timeout, quarantine or ban in the last 90 days | Kira's mod cases |
|
||||
| **Verified GitHub** | `/verify-github` done | Kira |
|
||||
| **18+ declaration** | Made (section 9) | Kira |
|
||||
|
||||
Kira turns these into an **evidence card**: the person's numbers, overall and in the group's area, for the last 60
|
||||
days and in total. Anyone can see their own card with `/evidence`. A nomination shows the card publicly.
|
||||
|
||||
### 5.2 The floors
|
||||
|
||||
A nomination is refused below these floors.
|
||||
|
||||
| Role | Floor |
|
||||
| --- | --- |
|
||||
| **Group lead** | Verified GitHub; tenure of 30 days or more; **in the group's area: 8 or more merged pull requests, or 20 or more reviews** (Translations: 5 or more merged translation pull requests; Server and SMP: 8 pull requests, or 30 days as an official server operator with activity); 15 or more active days in the last 60; clean record; 18+ |
|
||||
| **Moderator** | In the server for 30 days or more; Kira level 10 or more; 15 or more active days in the last 60; clean record; 18+ |
|
||||
| **Chief of Mods** | Moderator for 30 days or more, past probation; 18+ |
|
||||
| **Horizon Team** | 🥇 Gold rank (40 merged pull requests); 20 or more reviews of others' pull requests; tenure of 30 days or more; 20 or more active days in the last 60; clean record; verified GitHub; 18+ |
|
||||
| **Council** | Horizon Team member, group lead or Chief of Mods for 60 days or more, past probation; 20 or more active days in the last 60; clean record; 18+ |
|
||||
|
||||
The numbers are checked again once a year (section 15). They should stay reachable for people who really work on
|
||||
Horizon and out of reach for people who don't.
|
||||
|
||||
### 5.3 Elections
|
||||
|
||||
The body that works with a person elects them. Kira runs it: `/elect post: member: [group:]`, and `action: remove`
|
||||
for a recall.
|
||||
|
||||
| Post | Who votes | Passes with | Who can start it |
|
||||
| --- | --- | --- | --- |
|
||||
| **🛡️ Moderator** | The mods (🛡️ Mod and 🛡️ Chief of Mods) | Simple majority; the Chief of Mods breaks a tie | Any mod, a council member |
|
||||
| **🛡️ Chief of Mods** | The mods; candidates are mods for 30 days or more | Simple majority | Any mod, a council member |
|
||||
| **Server operator** | The mods and the 🧭 Server lead | Simple majority | The Server lead, the Chief of Mods, a council member |
|
||||
| **🧭 Group lead** (a co-lead once the group has 8 active members) | The group's active members, and the Team | Simple majority | The current lead, a Team member, a council member |
|
||||
| **🌌 Horizon Team** | The Team | Two thirds, and at least 3 Yes | A Team member, a council member |
|
||||
| **🏛️ Council** | The council, by poll after a 24-hour discussion (section 4) | Two thirds, and at least 3 Yes | A council member |
|
||||
| 🤝 Support, a group's helper role | Nobody: a free action (section 2.1) | — | A moderator; the group's lead |
|
||||
|
||||
An **active group member** has held the group's role for 14 days or more (Kira counts from when she first saw it)
|
||||
and has at least one merged pull request or review with the group's label in the last 60 days.
|
||||
|
||||
1. **Start.** Kira checks the floor (5.2) and the 18+ declaration. If the candidate falls short, the person starting
|
||||
gets a private "not now", and the candidate a private message saying what is missing. Nothing is posted and no
|
||||
reason is ever shown to anyone else. Kira checks what she can measure (verified GitHub, merged pull requests and
|
||||
reviews, overall and by the group's label, rank, days in the server, Kira level, clean record, the declaration);
|
||||
the voters judge the rest.
|
||||
2. **Vote, 24 hours,** in the body's channel, discussed in the vote's thread. Yes, No or Abstain, changeable while it
|
||||
runs. Kira shows how many voted, never who. It closes early once the result can't change.
|
||||
3. **Result,** applied at once. Kira gives or takes the Discord role and, with a token, the GitHub team; she lists the
|
||||
rest as clicks for a named person. Only the result is published, never the ballots.
|
||||
4. **Veto, 24 hours.** Any council member can call it with the button under the result. A council poll (simple
|
||||
majority, without the people involved) decides; if it passes, Kira undoes the result.
|
||||
5. **Probation, 30 days,** for leads and Team members. It ends by itself unless someone who can vote starts a recall.
|
||||
|
||||
The council can always remove someone by its own poll. **Body votes** work the same way for a body's own decisions:
|
||||
`/vote body:mods`, `body:team` or `body:group`, simple majority, 24 hours, the same veto.
|
||||
|
||||
#### Hard cases
|
||||
|
||||
| Case | What happens |
|
||||
| --- | --- |
|
||||
| Fewer than 3 can vote | The council decides by poll |
|
||||
| Quorum | A third of the electorate, and at least 3 ballots (Abstain counts). Without it, nothing changes |
|
||||
| Tie | Fails, and nothing changes. In the mods' votes, the Chief of Mods' ballot breaks it |
|
||||
| The candidate | Doesn't vote on themselves, and can decline (the election ends). The person who started it votes normally |
|
||||
| Conflicts | Whoever the vote is about, or who gave or received the moderation action in question, doesn't vote |
|
||||
| Several candidates for one seat | Nominations within the first 12 hours join one approval ballot. The seat goes to the most approvals if that is at least half of the voters; otherwise a 24-hour run-off between the top two |
|
||||
| A seat that is held | Changes only by a recall or by the 6-month confirmation |
|
||||
| The council is already voting on it | No election starts for the same person and post |
|
||||
| Cooldown | A failed or vetoed election can't be started again for the same person and post for 30 days. At most 3 elections run at once in a body |
|
||||
| Vacancy | When a lead or the Chief of Mods leaves, Kira opens the seat's election herself: 24 hours of nominations, then the vote with everyone nominated. Nobody nominated: the seat stays open, and the tier above acts meanwhile. Kira never picks a candidate |
|
||||
| Abuse of a free action | The tier above reverses it; a disagreement goes to its vote. A pattern is a recall |
|
||||
| Emergency | Section 4.6. The Chief of Mods can still suspend a mod at once |
|
||||
| Kira is down | The body may run the same vote as a Discord poll in its channel for 24 hours; Kira records the result when she is back |
|
||||
|
||||
#### Reminders, not nominations
|
||||
|
||||
Once a month in a group's channel, Kira says how to propose someone, only when the group has no lead or someone in it
|
||||
meets a post's floor. When a seat opens, she posts once in the electorate's channel. Once a month in #council, she
|
||||
lists privately the people who meet a floor. These are suggestions: only people start elections.
|
||||
|
||||
### 5.4 Exceptions
|
||||
|
||||
Some valuable people don't show up in the numbers, such as a designer for the website. The council can **waive the
|
||||
tenure or the area floors** by a 2/3 poll that says why. The age rule and the clean record are never waived.
|
||||
|
||||
### 5.5 Inactivity
|
||||
|
||||
Kira checks every day. It warns the person in a DM and in #council, then posts the step-down in
|
||||
#polls-and-decisions with neutral wording ("stepped down: inactive"), and removes the Discord role. The account
|
||||
holder or an org owner removes GitHub access when the Team role ends.
|
||||
|
||||
| Role | What counts as activity | Warning | Steps down |
|
||||
| --- | --- | --- | --- |
|
||||
| Group lead | A counted action in the group's area, or messages in the group's channel | Day 21 | Day 30 |
|
||||
| Horizon Team | A merge or a review | Day 45 | Day 60 |
|
||||
| Moderator, Chief of Mods | A moderation action, or messages in the staff channels | Day 21 | Day 30 |
|
||||
| Support | An answer in #horizon-support | Day 21 | Day 30 |
|
||||
| Council | A vote in a poll. At 30 days with no vote, while at least 2 polls were held | Day 23 | Day 30, or 45 days with no counted activity at all |
|
||||
|
||||
- **Away.** Anyone can announce an absence with `/away` for up to 45 days, once every 6 months. Away days don't
|
||||
count. A lead names someone from the group to cover for them.
|
||||
- **Coming back.** Within 6 months: a simple-majority poll, with no new probation. After 6 months: the normal path.
|
||||
|
||||
### 5.6 Terms
|
||||
|
||||
- **Group leads** are confirmed every 6 months by an election in their group. If someone else in the group passes the
|
||||
floor and is nominated within its first 12 hours, both go on the same ballot.
|
||||
- **Council and Team** have no fixed term. They stay as long as they are active and keep the council's trust. Removal
|
||||
is always possible (section 4.7).
|
||||
|
||||
## 6. Theme groups
|
||||
|
||||
### 6.1 The groups
|
||||
|
||||
| Group | Covers | GitHub | Discord |
|
||||
| --- | --- | --- | --- |
|
||||
| **Modding** | The mod API, native and content mods, mixins, the mod registry, `cargo horizon-mod` | The mod API lives in Ari's fork **arismoko/horizon**. Its owner runs that repo by their own rules; the council governs only what is Horizon's: horizon-rust/horizon-mods, horizon-mixins, horizon-native-mod-template, the registry. Label `mods` | The 🧩 MODDING category (#modding, #horizon-modding-team); roles 🧩 Modder (picked) and 🧩 Horizon Modding Team (the lead gives it) |
|
||||
| **Shaders and rendering** | The renderer, shaders, shader packs, OptiFine and Polytone pack formats | Label `rendering`; `crates/horizon-client-render` (gfx), `*.wgsl`, `horizon-shaders`, `horizon-shader-api`, `horizon-optifine`, `horizon-polytone` | #shaders-rendering |
|
||||
| **Performance** | Frame rate, memory, server tick, benchmarks | Label `perf`; `horizon-bench`, the benchmark tools | #performance |
|
||||
| **Launcher** | The launcher: installs, updates, instances, its pages | Label `launcher`; `launcher/` | #launcher |
|
||||
| **Server and SMP** | Dedicated server, hosting, the anticheat, multiplayer, and the official SMP | Labels `server`, `multiplayer`; `horizon-server*`, `horizon-anticheat`, `lan/`, `dedicated*`; horizon-rust/horizon-server | #server-smp (plus #join-server, #server-chat) |
|
||||
| **Translations** | The game's and the launcher's languages | Label `roadmap:languages`; `launcher/lang/`, `crates/horizon-client/assets/horizon/lang/` | #translations and the 🌍 language channels |
|
||||
| **Website** | playhorizon.dev | horizon-rust/horizon-site; label `website`. The site's design stays as it is unless the council decides otherwise | #website |
|
||||
| **Vanilla accuracy** | Parity with vanilla 26.3: harnesses, oracles, the port ledger | Labels `parity`, `parity-regression`, `full-parity`; `tools/test_*_parity.py`, the Java oracles | #vanilla-accuracy |
|
||||
| **UI** | The game's menus, HUD, settings, controller navigation, the design system | Labels `ui`, `accessibility`; `title/`, `settings_shell.rs`, `hud*`, `ui.rs`, `docs/design-system.md`, `horizon-theme`. The launcher's look is shared with Launcher | #ui |
|
||||
|
||||
A pull request can belong to two groups. Both leads can comment, and the Team merges as usual. If the leads disagree,
|
||||
the council decides.
|
||||
|
||||
### 6.2 Leads per group
|
||||
|
||||
- **One lead per group.** A group with 8 or more active members may also have **one co-lead**, chosen the same way.
|
||||
- A person leads **at most two groups**. Council members may lead a group, though a lead from outside the council is
|
||||
preferred: it spreads the work.
|
||||
|
||||
### 6.3 What a lead decides alone
|
||||
|
||||
Inside their group's topic, and within this document, the contributing guide, the vanilla-first rule, the layers and
|
||||
the design system:
|
||||
|
||||
- the group's priorities and the order of its roadmap items;
|
||||
- which issues are `good first issue`, and triage of the group's issues;
|
||||
- technical and design direction inside the area, when vanilla behaviour and the default look don't change;
|
||||
- accepting or declining an idea or a proposal in the area. Any two active group members or one council member can
|
||||
take that decision to the council;
|
||||
- giving and removing the group's helper role, through Kira (a free action);
|
||||
- how the group organises itself (threads, meetings, the channel's rules on top of the server's);
|
||||
- asking the Team for reviews, adding `needs-proof`, and starting elections in the group.
|
||||
|
||||
### 6.4 What goes to the council
|
||||
|
||||
- the rules, money, accounts and secrets;
|
||||
- who is on the council, the Team or the mods;
|
||||
- anything that changes vanilla behaviour or turns a Horizon-only feature on by default;
|
||||
- breaking a public promise: the mod API, server compatibility, save and file formats;
|
||||
- disputes between groups;
|
||||
- anything involving Mojang, Microsoft or the law;
|
||||
- speaking for the whole project outside the group's topic.
|
||||
|
||||
### 6.5 A group without a lead
|
||||
|
||||
The work goes on. The Team reviews and merges, and Kira still routes the group's issues and questions to its
|
||||
channel. Until a lead is chosen, any council member may take a lead's decision for that group and says so in the
|
||||
channel. Kira posts once that the seat is open and how to start its election (section 5.3). **No lead is better than a lead who doesn't do the work:**
|
||||
nobody is appointed just to fill the seat.
|
||||
|
||||
## 7. Moderation and appeals
|
||||
|
||||
- **The mods decide moderation matters** (council poll P41, imposed by the founder on 2026-11-10): who joins or
|
||||
leaves the mod team, the mods' permissions and the staff channels, bans and unbans, and channel settings for
|
||||
moderation. Everyday actions are free (section 2.1). Anything bigger is a mods' vote (`/vote body:mods`, simple
|
||||
majority, 24 hours), and the Chief of Mods breaks ties. **The council keeps a veto:** within 24 hours of a mods'
|
||||
decision, any council member can call a council poll, and a simple majority overturns it.
|
||||
- **The server rules** are in #rules. Moderators enforce them, the Chief of Mods leads the mods, and the council can
|
||||
change the rules (2/3).
|
||||
- **Every action has a mod case**: who acted, what they did, and why. Kira keeps the cases.
|
||||
- **First appeal:** within 14 days, through #appeal (for a quarantine) or mod mail. A moderator who wasn't involved,
|
||||
or the Chief of Mods, answers within 72 hours.
|
||||
- **Second appeal:** for bans, timeouts over 24 hours and quarantines, a mods' vote in #mod-chat. Mods who were
|
||||
involved don't vote, and the council's veto applies. The answer is final for 90 days.
|
||||
- **Not appealable here:** actions that Discord's rules or the law require. Those are reported where the law says.
|
||||
- **Removing a moderator:** the Chief of Mods can suspend a moderator at once, and the mods decide within 72 hours by
|
||||
a recall vote. The mods recall the Chief of Mods the same way. The council can also remove either by poll.
|
||||
- **Council members keep the ban permission** for emergencies and when no moderator is around. They log the ban like
|
||||
any other, and the mods can reverse it by vote.
|
||||
- **Staff are moderated like everyone.** When a council member is involved, the council decides without them.
|
||||
|
||||
## 8. Conflicts and hard cases
|
||||
|
||||
| Case | What happens |
|
||||
| --- | --- |
|
||||
| Two groups disagree | The leads talk first. If they still disagree, the council decides (simple majority) |
|
||||
| A lead's decision is contested | Any two active group members or one council member can bring it to the council |
|
||||
| A Team member merges against the rules | Any council member can revert the merge. The council can remove the member (2/3) |
|
||||
| A council member breaks the rules | The council decides without them. Removal takes 2/3 (section 4.7) |
|
||||
| Someone holds a role and is under 18 | Section 9 |
|
||||
| The council can't reach quorum | Section 4.8 |
|
||||
| The founder and the council disagree about one of his own accounts | Until a step of section 11 hands it over, the account stays his. He carries out the council's decisions on project matters, or he says publicly that he won't |
|
||||
|
||||
## 9. The age rule (18+)
|
||||
|
||||
**Who must be 18 or older:** members of the council and the Horizon Team, trusted reviewers, group leads and
|
||||
co-leads, the Chief of Mods and the moderators, official server operators, and anyone with admin rights anywhere in
|
||||
the project: Discord (Administrator, Manage Roles, Manage Channels, ban), GitHub (write, admin, organisation),
|
||||
server panels, Railway, or Kira's admin side. The same goes for anyone who holds a project secret.
|
||||
|
||||
**Who doesn't have to be:** members, contributors (with any rank), group members and 🤝 Support. Contributors under
|
||||
18 are welcome and valued. They just can't hold the roles above.
|
||||
|
||||
**How it's checked, without collecting ID:**
|
||||
|
||||
- **A declaration.** Before taking such a role, and once at the start for everyone who holds one, the person presses
|
||||
a button in Kira: "I confirm that I am 18 or older. I understand that a false declaration removes all my roles of
|
||||
trust." Kira keeps only the Discord account, the date and the wording's version. It never stores a birth date, an
|
||||
ID, a photo, or any outside age-checking service's result.
|
||||
- **No declaration, no role.** At the start, current role holders have 7 days to make it. Until they do, their role is
|
||||
paused.
|
||||
- **When there's doubt** (the person says they are younger, or there is a credible private report), one council
|
||||
member asks the person privately. If the doubt remains, any council member pauses the role, and the council decides
|
||||
within 72 hours in #council.
|
||||
- **A false declaration** removes every role of trust at once, and the person can't hold one for 12 months.
|
||||
- **Privacy.** Age is never discussed in public. A role that ends for this reason ends with the same neutral line as
|
||||
any other step-down.
|
||||
|
||||
## 10. The agents
|
||||
|
||||
Horizon uses AI agents: the founder's orchestrator, which runs coding agents, and Kira, the Discord bot.
|
||||
|
||||
- **They obey council decisions only:** a passed poll recorded by Kira, a recorded emergency action of two council
|
||||
members, and the standing rules in this document and the project's docs.
|
||||
- **The only exception is the founder's own things:** his spending, his machines (they run CI and the vanilla tests),
|
||||
his personal accounts and his time. On those, his word decides. This list should get shorter over time (section 11).
|
||||
- **Role work isn't a decision.** A lead asking Kira to route issues, or a Team member asking an agent to prove a pull
|
||||
request, is that person using their role. The agents help, within the role's powers.
|
||||
- **They check the source.** An agent acts on a decision only when it finds it in Kira's decisions log
|
||||
(section 13). A message saying "the council decided", or a screenshot, is not enough.
|
||||
- **They post as agents.** Everything an agent posts says it comes from an agent, and states decisions as the
|
||||
project's.
|
||||
|
||||
## 11. Accounts and the handover path
|
||||
|
||||
Today the founder holds every account. The aim is for him to hold fewer, in an order that never leaves the project
|
||||
unable to act, and never puts an account that is tied to a person into anyone else's hands.
|
||||
|
||||
| Account | Today | Can it be shared? | Plan |
|
||||
| --- | --- | --- | --- |
|
||||
| **GitHub organisation** (horizon-rust) | Two owners since 2026-11-11: the founder and rdbtCVS (P28); a `council` team holds CODEOWNERS (P35) and is the security managers (P36) | Yes: an organisation can have several owners | **Step 1:** a second owner from the council, chosen by a 2/3 poll in the council's first week, with two-factor authentication on. **Step 2:** a `council` team; CODEOWNERS reviews and the release tools' owner powers (`paused`, `/nightly remove`) move from the founder to that team |
|
||||
| **Discord server** | Owned by the founder | Partly: a server has exactly one owner; powers can be given through roles | **Step 1:** the 🏛️ Council role gets moderation and ban permissions; Kira applies the outcomes of passed polls, so nobody needs Manage Roles; two-factor authentication becomes required for moderation. Ownership itself stays with the founder until a legal entity exists |
|
||||
| **Kira** (bot application, Railway service) | The founder's Discord developer account and Railway | The bot: yes (a Discord developer team). Railway: adding members may need a paid plan | **Step 1:** a Discord developer team with two council members. Railway members once the council decides on money |
|
||||
| **Official server** (hosting panel) | The founder's account | Yes: panel sub-users | **Step 1:** sub-users for the Server and SMP lead and for one council member |
|
||||
| **Domains** (playhorizon.dev and the others) | The founder's registrar account | Not without moving it | Auto-renewal on, registered for several years ahead. They move only to a legal entity, if one is created |
|
||||
| **The Microsoft app approved by Mojang** (sign-in) | The founder's Azure app registration; Mojang approved it after his application | **No.** The approval was given on his application. Moving the app or adding owners would change who Mojang deals with, and we have found no documented way to transfer an approval | **Never moves** without Mojang's written agreement. The only change considered: a legal entity, if one is created, and only if Mojang agrees |
|
||||
| **Signing** (Apple developer certificate, release signing keys) | The founder's | The Apple certificate is in his legal name: no | The Apple certificate never moves. Release keys stay in GitHub's protected environments, and the council team approves their use from step 2 |
|
||||
| **Money** (sponsorship, donations) | Personal accounts of the founder | Through a fiscal host | Section 12 |
|
||||
| **The founder's machines, AI accounts and password vault** | His | No | His own things: they never move. The project should depend on them less over time |
|
||||
|
||||
**Order:** first the safety nets that remove a single point of failure (a second organisation owner, the bot's
|
||||
developer team, panel sub-users). Then the day-to-day powers (CODEOWNERS and release tools to the council team). Last,
|
||||
whatever needs a legal entity: domains, money, and with Mojang's agreement the sign-in app. Each step is a 2/3 poll,
|
||||
and the founder carries it out.
|
||||
|
||||
## 12. Money
|
||||
|
||||
*Placeholder: the options (Open Collective and others) are being researched.*
|
||||
|
||||
- The council approves every expense by a **2/3 poll**.
|
||||
- **Every income and every expense is public.**
|
||||
- Nobody votes on money paid to themselves.
|
||||
|
||||
## 13. Transparency
|
||||
|
||||
- **#polls-and-decisions:** every poll and every result, posted by Kira, and the 24-hour discussions of nominations.
|
||||
For polls that aren't about a person, each member's vote is shown once the poll closes. The results of elections
|
||||
and body votes are posted there too; for elections, only the result.
|
||||
- **#staff-log:** the free actions Kira sees (roles given or taken, bans, unbans), so the tier above can check them.
|
||||
- **The decisions log:** Kira keeps an append-only record of every poll, emergency action, appointment and
|
||||
step-down, with its date and result. It is public and machine-readable, so the agents can check a decision there.
|
||||
- **This document** lives in horizon-rust/horizon as `GOVERNANCE.md`. A short summary is pinned in #rules and in
|
||||
#polls-and-decisions.
|
||||
- **Who holds which role:** the people page of playhorizon.dev's hub shows the council, the Team, the group leads,
|
||||
the Chief of Mods, the moderators and Support.
|
||||
- **#council** is private for discussion and for polls about people. Everything the council decides is published.
|
||||
|
||||
## 14. Rules that are never voted on
|
||||
|
||||
These are Horizon's conditions for existing, not choices. No poll can change them:
|
||||
|
||||
- Playing needs a **Microsoft account that owns Minecraft: Java Edition**. There is no play without one.
|
||||
- **No Mojang files** in Horizon's repos or downloads. Players' own copies stay on their own machines.
|
||||
- **No gambling**, in any form, including with in-game currency.
|
||||
- **Mojang's and Microsoft's terms and Usage Guidelines** apply to everything Horizon does.
|
||||
- **The law**, and the terms of service of Discord and GitHub.
|
||||
|
||||
## 15. Changing this document
|
||||
|
||||
A 2/3 council poll, then a pull request that a Team member merges. The council reviews the floors' numbers
|
||||
(section 5.2) once a year, or sooner if they turn out wrong.
|
||||
@@ -109,7 +109,7 @@ horizon-ctl break -1 65 -3 # mines it; replies with
|
||||
|
||||
## Build from source
|
||||
|
||||
Needs Rust 1.90+, Python 3.11+, JDK 25, and on Linux `libasound2-dev libudev-dev`. `horizon-prepare` builds the game's resources from **your own copy** of Java Edition 26.3 (checked against `research-lock.json`) and never downloads it:
|
||||
Needs Rust 1.90+, Python 3.10+, JDK 25, and on Linux `libasound2-dev libudev-dev`. `horizon-prepare` builds the game's resources from **your own copy** of Java Edition 26.3 (checked against `research-lock.json`) and never downloads it:
|
||||
|
||||
1. **Client:** play 26.3 once in the official launcher. Horizon reads `~/.minecraft` (or `--minecraft-dir` / `HORIZON_MINECRAFT_DIR`).
|
||||
2. **Server jar:** the 26.3 server jar (`downloads.server.url` in `versions/26.3/26.3.json`), passed once with `--server-jar` or `HORIZON_SERVER_JAR`.
|
||||
@@ -135,8 +135,6 @@ python3 tools/pr_ready.py
|
||||
|
||||
It runs rustfmt, clippy, the touched crates' tests, the Python tests, the public-tree check and the vanilla harnesses your change affects. Never commit game files, decompiled source or prepared resources.
|
||||
|
||||
How Horizon is run (the council, theme groups and their leads, the Horizon Team, moderation): [GOVERNANCE.md](GOVERNANCE.md).
|
||||
|
||||
## Project status
|
||||
|
||||
**Player-visible gaps: 0 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Animals [0](https://github.com/horizon-rust/horizon/issues/3512); Monsters and bosses [0](https://github.com/horizon-rust/horizon/issues/3513); Entities, projectiles, vehicles and decorations [0](https://github.com/horizon-rust/horizon/issues/3514); Items, enchantments and inventories [0](https://github.com/horizon-rust/horizon/issues/3515); Blocks, redstone and fluids [0](https://github.com/horizon-rust/horizon/issues/3516); World, world generation and saves [0](https://github.com/horizon-rust/horizon/issues/3517); Screens, HUD and client packets [0](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [0](https://github.com/horizon-rust/horizon/issues/3519); Server and players on the server [0](https://github.com/horizon-rust/horizon/issues/3520); Mob AI, villagers and raids [0](https://github.com/horizon-rust/horizon/issues/3521). This number goes down as gaps close (`tools/parity_gaps.py`); the table below says what the harnesses compare.
|
||||
|
||||
@@ -358,29 +358,3 @@ state of Starling's `crates/horizon-client-render/src/touch.rs` at the same comm
|
||||
|
||||
`crates/horizon-client-render/src/android_runtime.rs` and `android_runtime/tests/` are adapted from the
|
||||
input part of Starling's `crates/horizon-client-render/src/android_runtime.rs` at the same commit.
|
||||
|
||||
## PCG3D hash
|
||||
|
||||
`hash3` in `crates/horizon-client-render/src/hdr.wgsl`, the noise HDR10 output's dither is made from, is the
|
||||
`pcg3d` hash of Mark Jarzynski and Marc Olano ("Hash Functions for GPU Rendering", Journal of Computer Graphics
|
||||
Techniques 9(3), 2020), from <https://github.com/markjarzynski/PCG3D>. Copyright 2020 Mark Jarzynski & Marc Olano,
|
||||
licensed under MIT:
|
||||
|
||||
```
|
||||
Copyright 2020 Mark Jarzynski & Marc Olano
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
|
||||
associated documentation files (the "Software"), to deal in the Software without restriction,
|
||||
including without limitation the rights to use, copy, modify, merge, publish, distribute,
|
||||
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial
|
||||
portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
|
||||
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
|
||||
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
```
|
||||
@@ -15,18 +15,10 @@ pub const OFFICIAL_SERVER: &str = "play.playhorizon.dev";
|
||||
/// `official_server_previous` in `launcher/links.json`).
|
||||
pub const OFFICIAL_SERVER_PREVIOUS: &[&str] = &["horizon.bunchy7s.dev"];
|
||||
|
||||
/// Afri-Network, a partner server the game added once below the official server (#9299) until
|
||||
/// the partnership ended: kept so the game can take back out the entry it added.
|
||||
pub const WITHDRAWN_PARTNER_SERVER: &str = "afri-network.co.za";
|
||||
|
||||
/// [`OFFICIAL_SERVER`] with the port its SRV record gives, for askers that don't look SRV up
|
||||
/// (the telemetry server's status checks).
|
||||
pub const OFFICIAL_SERVER_STATUS: &str = "play.playhorizon.dev:24454";
|
||||
|
||||
/// Horizon's website, where the launcher is downloaded: the game started without its prepared
|
||||
/// files sends the player there.
|
||||
pub const WEBSITE: &str = "https://playhorizon.dev";
|
||||
|
||||
/// The cosmetics service: cosmetics, emotes, "Show me as a Horizon player"
|
||||
/// (`HORIZON_COSMETICS_API` overrides it).
|
||||
pub const COSMETICS_API: &str = "https://cosmetics.playhorizon.dev";
|
||||
|
||||
@@ -21,6 +21,7 @@ use std::collections::BTreeMap;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod combat;
|
||||
pub mod prediction;
|
||||
pub mod timer;
|
||||
|
||||
/// What one check's violation level leads to.
|
||||
@@ -161,8 +162,8 @@ checks! {
|
||||
|
||||
/// Prediction: each move played again from the client's own inputs with vanilla's movement code,
|
||||
/// and compared (speed, step, fly, jesus...). Each player's client ticks are recorded
|
||||
/// (horizon-client's `lan::prediction::record`), with a ping a tick to place what the server changes,
|
||||
/// and played again (`lan::prediction`). A move that lands farther than `tolerance` from the
|
||||
/// (`prediction::Record`), with a ping a tick to place what the server changes, and played again
|
||||
/// (horizon-client's `lan::prediction`). A move that lands farther than `tolerance` from the
|
||||
/// replay flags, by how far it lands (one `tolerance` off weighs 1, at most 5 a tick), and the
|
||||
/// setback puts the player back where its moves last agreed. A tick near what the replay can't
|
||||
/// play yet (another entity, a block change or abilities the client hadn't seen, a moving piston,
|
||||
@@ -278,6 +279,15 @@ pub struct Player {
|
||||
pub timer: timer::Balance,
|
||||
/// The server tick and height where the ground last held the player.
|
||||
pub ground: Option<(u64, f64)>,
|
||||
/// The client ticks the prediction plays again (only while it runs).
|
||||
pub record: Option<Box<prediction::Record>>,
|
||||
/// Sprinting as the client's own commands left it (ServerboundPlayerCommandPacket's
|
||||
/// START_SPRINTING and STOP_SPRINTING: LocalPlayer.wasSprinting), which the record's ticks take.
|
||||
/// Not the server's player: a hit with extra knockback stops its sprint
|
||||
/// (Player.causeExtraKnockback), the client's own `Player.attack` doesn't (a mob's `hurtClient`
|
||||
/// is false), and once the server's flag reaches it LocalPlayer.aiStep starts the sprint again
|
||||
/// while the sprint key is held, with nothing to say: wasSprinting never changed.
|
||||
pub sprinting: bool,
|
||||
/// The attacks of the client tick being heard.
|
||||
pub attacks: combat::Attacks,
|
||||
}
|
||||
|
||||
File renamed without changes.
@@ -70,8 +70,6 @@ horizon-bots: load-test bots for a Minecraft Java Edition 26.3 server (offline m
|
||||
other one 30 000 characters long), flood-book (100 pages of 1024 characters
|
||||
into a writable book), flood-sign (four 384-character lines on the block
|
||||
below), flood-recipe (recipe book placements)
|
||||
--ack-mode MODE chunk batch feedback: vanilla (default) or 64 (fixed chunks per tick);
|
||||
one ACK per completed batch; use explore for a controlled pacing test
|
||||
--flood N packets a tick for the flood behaviours; default 100
|
||||
--attack NAME attack the player NAME twice a second, from wherever the bot is (a reach test),
|
||||
swinging after each attack as vanilla's client does. NAME,NAME...: each of them
|
||||
@@ -173,8 +171,6 @@ struct Options {
|
||||
/// --crits: fight bots alternate jumped critical hits and sweeps at a sword's cooldown.
|
||||
crits: bool,
|
||||
flood: usize,
|
||||
/// None uses vanilla estimation; --ack-mode 64 requests a fixed rate.
|
||||
ack_rate: Option<f32>,
|
||||
no_read: bool,
|
||||
no_loaded: bool,
|
||||
height: f64,
|
||||
@@ -213,7 +209,6 @@ fn options() -> Result<Options, String> {
|
||||
no_swing: false,
|
||||
crits: false,
|
||||
flood: 100,
|
||||
ack_rate: None,
|
||||
no_read: false,
|
||||
no_loaded: false,
|
||||
height: 24.0,
|
||||
@@ -271,13 +266,6 @@ fn options() -> Result<Options, String> {
|
||||
o.explore_speed = value.parse().map_err(|_| number("blocks a second"))?;
|
||||
}
|
||||
"--pvp" => o.pvp = value.parse().map_err(|_| number("true or false"))?,
|
||||
"--ack-mode" => {
|
||||
o.ack_rate = match value.as_str() {
|
||||
"vanilla" => None,
|
||||
"64" => Some(64.0),
|
||||
_ => return Err(format!("--ack-mode {value}: use vanilla or 64")),
|
||||
};
|
||||
}
|
||||
"--flood" => o.flood = value.parse().map_err(|_| number("packets a tick"))?,
|
||||
"--attack" => o.attack = Some(value),
|
||||
"--attack-after" => o.attack_after = value.parse().map_err(|_| number("seconds"))?,
|
||||
@@ -962,7 +950,6 @@ fn read(
|
||||
writer: Arc<Mutex<ConnWriter>>,
|
||||
bot: Arc<Bot>,
|
||||
track: bool,
|
||||
ack_rate: Option<f32>,
|
||||
mut capture: Option<Capture>,
|
||||
) {
|
||||
use ids::play::clientbound as cb;
|
||||
@@ -1048,8 +1035,7 @@ fn read(
|
||||
batch.finished(r.varint().unwrap_or(0));
|
||||
send(
|
||||
play::Serverbound::ChunkBatchReceived(play::ChunkBatchReceived {
|
||||
chunks_per_tick: ack_rate
|
||||
.unwrap_or_else(|| batch.desired_chunks_per_tick()),
|
||||
chunks_per_tick: batch.desired_chunks_per_tick(),
|
||||
})
|
||||
.encode(),
|
||||
)
|
||||
@@ -1153,8 +1139,7 @@ fn run_bot(
|
||||
let capture = (index == 0)
|
||||
.then(|| o.capture.as_deref().and_then(Capture::create))
|
||||
.flatten();
|
||||
let ack_rate = o.ack_rate;
|
||||
thread::spawn(move || read(reader, writer, bot, track, ack_rate, capture));
|
||||
thread::spawn(move || read(reader, writer, bot, track, capture));
|
||||
}
|
||||
use ids::play::serverbound as sb;
|
||||
// Wait for the spawn position.
|
||||
@@ -1534,7 +1519,6 @@ fn main() {
|
||||
"behaviour": o.behaviour,
|
||||
"seed": o.seed,
|
||||
"explore_speed": o.explore_speed,
|
||||
"ack_mode": o.ack_rate.map_or("vanilla", |_| "64"),
|
||||
"pvp": o.pvp,
|
||||
"view_distance": o.view_distance,
|
||||
"seconds": o.seconds,
|
||||
@@ -1600,83 +1584,6 @@ mod tests {
|
||||
AddEntity, Clientbound, MoveEntity, MoveEntityPos, RemoveEntities, SetEntityData, VecDelta,
|
||||
};
|
||||
|
||||
/// Exercise the production reader over framed connections. Pings are barriers
|
||||
/// so extra ACKs are observable without sleeps or timing guesses.
|
||||
fn check_chunk_acks(ack_rate: Option<f32>) {
|
||||
use horizon_protocol::connection::Pipe;
|
||||
let (client, server) = Pipe::pair();
|
||||
let (reader, writer) = Connection::local(client).split();
|
||||
let mut server = Connection::local(server);
|
||||
server
|
||||
.reader
|
||||
.set_read_timeout(Some(Duration::from_secs(2)))
|
||||
.unwrap();
|
||||
let bot = Arc::new(Bot::default());
|
||||
bot.online.store(true, Ordering::SeqCst);
|
||||
let handle = thread::spawn(move || {
|
||||
read(
|
||||
reader,
|
||||
Arc::new(Mutex::new(writer)),
|
||||
bot,
|
||||
false,
|
||||
ack_rate,
|
||||
None,
|
||||
)
|
||||
});
|
||||
for (nonce, size) in [0, 1, 5].into_iter().enumerate() {
|
||||
server
|
||||
.send(&raw(ids::play::clientbound::CHUNK_BATCH_START, |_| {}))
|
||||
.unwrap();
|
||||
server
|
||||
.send(&raw(ids::play::clientbound::PING, |w| w.i32(nonce as i32)))
|
||||
.unwrap();
|
||||
let (id, body) = server.recv().unwrap();
|
||||
assert_eq!(
|
||||
id,
|
||||
ids::play::serverbound::PONG,
|
||||
"batch start must not send an ACK"
|
||||
);
|
||||
assert_eq!(Reader::new(&body).i32().unwrap(), nonce as i32);
|
||||
server
|
||||
.send(&raw(ids::play::clientbound::CHUNK_BATCH_FINISHED, |w| {
|
||||
w.varint(size)
|
||||
}))
|
||||
.unwrap();
|
||||
server
|
||||
.send(&raw(ids::play::clientbound::PING, |w| w.i32(nonce as i32)))
|
||||
.unwrap();
|
||||
let (id, body) = server.recv().unwrap();
|
||||
assert_eq!(id, ids::play::serverbound::CHUNK_BATCH_RECEIVED);
|
||||
let rate = Reader::new(&body).f32().unwrap();
|
||||
if let Some(fixed) = ack_rate {
|
||||
assert_eq!(rate, fixed);
|
||||
} else if size == 0 {
|
||||
assert_eq!(rate, 3.5, "vanilla initial rate must remain the default");
|
||||
} else {
|
||||
assert!(rate.is_finite() && rate > 0.0);
|
||||
}
|
||||
let (id, body) = server.recv().unwrap();
|
||||
assert_eq!(
|
||||
id,
|
||||
ids::play::serverbound::PONG,
|
||||
"exactly one ACK per finished batch"
|
||||
);
|
||||
assert_eq!(Reader::new(&body).i32().unwrap(), nonce as i32);
|
||||
}
|
||||
server.writer.shutdown();
|
||||
handle.join().unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fixed_64_ack_is_sent_once_per_finished_batch() {
|
||||
check_chunk_acks(Some(64.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vanilla_acks_remain_once_per_finished_batch() {
|
||||
check_chunk_acks(None);
|
||||
}
|
||||
|
||||
fn feed(entities: &mut Entities, packet: &Clientbound) {
|
||||
let bytes = packet.encode();
|
||||
let mut r = Reader::new(&bytes);
|
||||
|
||||
@@ -514,34 +514,6 @@ pub fn name_text(tag: &Tag) -> Text {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn nested_fallback_references_stay_bounded() {
|
||||
// 300 references to the argument, nested three deep: 27 million copies of "A" from a
|
||||
// 4 KB component, which ran a client out of memory.
|
||||
let bomb = |depth: usize, text: &str| {
|
||||
let pattern = "%1$s".repeat(300);
|
||||
let mut v = serde_json::json!({ "text": text });
|
||||
for _ in 0..depth {
|
||||
v = serde_json::json!({"translate": "x.unknown", "fallback": pattern, "with": [v]});
|
||||
}
|
||||
v
|
||||
};
|
||||
let started = std::time::Instant::now();
|
||||
let text = to_text(&bomb(3, "A"), &mut |s| Text::literal(s));
|
||||
assert!(text.spans.len() < 1 << 15, "{} spans", text.spans.len());
|
||||
// One long argument referenced many times multiplies bytes, not spans.
|
||||
let long = "B".repeat(64 << 10);
|
||||
let text = to_text(&bomb(1, &long), &mut |s| Text::literal(s));
|
||||
let bytes: usize = text.spans.iter().map(|s| s.text.len()).sum();
|
||||
assert!(bytes <= 4 << 20, "{bytes} bytes");
|
||||
assert!(started.elapsed() < std::time::Duration::from_secs(5));
|
||||
// A real fallback still formats.
|
||||
let ok = serde_json::json!({
|
||||
"translate": "x.unknown", "fallback": "%1$s and %1$s", "with": [{"text": "A"}]
|
||||
});
|
||||
assert_eq!(to_text(&ok, &mut |s| Text::literal(s)).plain(), "A and A");
|
||||
}
|
||||
use crate::lang::{self, Language, ResourceSource};
|
||||
|
||||
struct Mem(std::collections::HashMap<String, Vec<u8>>);
|
||||
|
||||
@@ -529,13 +529,10 @@ impl Team {
|
||||
None => t,
|
||||
}
|
||||
}
|
||||
/// `PlayerTeam.getFormattedDisplayName`: the display name in the team's
|
||||
/// `displayNameStyle`, which its constructor makes the team's name on hover
|
||||
/// (`ShowText`) and as insertion.
|
||||
/// `PlayerTeam.getFormattedDisplayName`.
|
||||
pub fn formatted_display_name(&self) -> Text {
|
||||
let inner = hover_name(comp_text(&self.display_name), &self.name).with_style(&Style {
|
||||
click: None,
|
||||
insertion: Some(self.name.clone()),
|
||||
..Style::default()
|
||||
});
|
||||
self.apply_color(bracketed(inner))
|
||||
@@ -1414,21 +1411,6 @@ fn finish(node: &mut serde_json::Map<String, Value>, extra: Vec<Comp>) -> Comp {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
/// #14279: `PlayerTeam`'s `displayNameStyle` puts the team's name on hover
|
||||
/// and as insertion; `getFormattedDisplayName` brackets the name in it.
|
||||
#[test]
|
||||
fn a_teams_formatted_name_inserts_the_team_name() {
|
||||
let team = Team::new("reds");
|
||||
let c = team.formatted_display_name().component();
|
||||
assert_eq!(c["translate"], "chat.square_brackets");
|
||||
let inner = &c["with"][0];
|
||||
assert_eq!(inner["text"], "reds");
|
||||
assert_eq!(inner["insertion"], "reds");
|
||||
assert_eq!(inner["hover_event"]["action"], "show_text");
|
||||
// `{"text":"reds"}` or its short form `"reds"`: the same component.
|
||||
let value = &inner["hover_event"]["value"];
|
||||
assert!(value == "reds" || value["text"] == "reds", "{value}");
|
||||
}
|
||||
|
||||
fn board() -> Scoreboard {
|
||||
let mut sb = Scoreboard::default();
|
||||
|
||||
@@ -320,12 +320,7 @@ pub fn java_hash_order(
|
||||
"FallFlying",
|
||||
"sleeping_pos",
|
||||
"Brain",
|
||||
"last_hurt_by_player",
|
||||
"last_hurt_by_player_memory_time",
|
||||
"last_hurt_by_mob",
|
||||
"ticks_since_last_hurt_by_mob",
|
||||
"equipment",
|
||||
"locator_bar_icon",
|
||||
// ArmorStand.
|
||||
"Invisible",
|
||||
"Small",
|
||||
@@ -342,12 +337,6 @@ pub fn java_hash_order(
|
||||
"immovable",
|
||||
"description",
|
||||
"hide_description",
|
||||
// Interaction.addAdditionalSaveData.
|
||||
"width",
|
||||
"height",
|
||||
"attack",
|
||||
"interaction",
|
||||
"response",
|
||||
];
|
||||
// BlockEntity.saveMetadata writes the position after the entity's data.
|
||||
const AFTER: &[&str] = &["x", "y", "z"];
|
||||
@@ -447,20 +436,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn interaction_compound_orders_width_before_interaction_in_shared_bucket() {
|
||||
// `width` and `interaction` share a bucket at every table size;
|
||||
// `Interaction.addAdditionalSaveData` writes `width` first.
|
||||
let tag = parse_snbt(
|
||||
r#"{Air:300s,Fire:0s,Invulnerable:0b,Motion:[0.0d,0.0d,0.0d],OnGround:0b,PortalCooldown:0,Pos:[4.5d,100.0d,4.5d],Rotation:[0.0f,0.0f],UUID:[I;66,0,0,1],fall_distance:0.0d,height:1.25f,interaction:{player:[I;1,2,3,4],timestamp:9L},response:0b,width:1.0f}"#,
|
||||
)
|
||||
.unwrap()
|
||||
.0;
|
||||
assert_eq!(
|
||||
pretty(&tag).plain(),
|
||||
"{Motion: [0.0d, 0.0d, 0.0d], Invulnerable: 0b, fall_distance: 0.0d, Air: 300s, OnGround: 0b, PortalCooldown: 0, Rotation: [0.0f, 0.0f], Pos: [4.5d, 100.0d, 4.5d], response: 0b, Fire: 0s, width: 1.0f, interaction: {player: [I; 1, 2, 3, 4], timestamp: 9L}, UUID: [I; 66, 0, 0, 1], height: 1.25f}",
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn compact_form_matches_vanilla() {
|
||||
assert_eq!(
|
||||
rt("{b:1b,a:\"x\",c:[1,2],d:1.5f,e:2d,f:3L,g:4s}"),
|
||||
|
||||
@@ -282,20 +282,17 @@ impl Text {
|
||||
pub fn push(&mut self, other: impl Into<Text>) {
|
||||
let other = other.into();
|
||||
let sibling = other.component();
|
||||
// The tree is appended to in place: cloning all of it on every append made a component
|
||||
// with N siblings (a server's chat or MOTD "extra") cost N^2.
|
||||
let root = match self.source.take() {
|
||||
None if self.spans.is_empty() => std::sync::Arc::new(json!({ "text": "" })),
|
||||
None => std::sync::Arc::new(self.component()),
|
||||
Some(c) => c,
|
||||
};
|
||||
let mut root = if STYLE_KEYS.iter().any(|k| root.get(*k).is_some()) {
|
||||
let c = std::sync::Arc::try_unwrap(root).unwrap_or_else(|c| (*c).clone());
|
||||
std::sync::Arc::new(json!({ "text": "", "extra": [c] }))
|
||||
let mut root = if self.spans.is_empty() && self.source.is_none() {
|
||||
json!({ "text": "" })
|
||||
} else {
|
||||
root
|
||||
let c = self.component();
|
||||
if STYLE_KEYS.iter().any(|k| c.get(*k).is_some()) {
|
||||
json!({ "text": "", "extra": [c] })
|
||||
} else {
|
||||
c
|
||||
}
|
||||
};
|
||||
if let Value::Object(o) = std::sync::Arc::make_mut(&mut root) {
|
||||
if let Value::Object(o) = &mut root {
|
||||
match o.get_mut("extra") {
|
||||
Some(Value::Array(a)) => a.push(sibling),
|
||||
_ => {
|
||||
@@ -303,7 +300,7 @@ impl Text {
|
||||
}
|
||||
}
|
||||
}
|
||||
self.source = Some(root);
|
||||
self.source = Some(root.into());
|
||||
self.spans.extend(other.spans);
|
||||
}
|
||||
/// Apply `style` underneath every span (MutableComponent.withStyle on a parent).
|
||||
@@ -674,22 +671,11 @@ pub fn legacy_format(style: &Style, code: char, reset: &Style) -> Style {
|
||||
s
|
||||
}
|
||||
|
||||
/// The most spans one translation expands to. Vanilla's `TranslatableContents.decompose` keeps
|
||||
/// references to its arguments, so its cost stays linear in the input; copying them here makes
|
||||
/// nested `%1$s` templates multiply (`k` references nested `D` deep: `k^D` copies), and a server's
|
||||
/// `fallback` template is any text it likes.
|
||||
const MAX_TRANSLATION_SPANS: usize = 1 << 15;
|
||||
/// The most text one translation expands to: one long argument referenced many times multiplies
|
||||
/// bytes, not spans.
|
||||
const MAX_TRANSLATION_BYTES: usize = 1 << 22;
|
||||
|
||||
/// TranslatableContents.decomposeTemplate: `%s` takes the next argument,
|
||||
/// `%n$s` a numbered one and `%%` is a percent sign. Malformed templates are
|
||||
/// shown verbatim, and so is one that would expand past [`MAX_TRANSLATION_SPANS`] or
|
||||
/// [`MAX_TRANSLATION_BYTES`].
|
||||
/// shown verbatim.
|
||||
pub fn format_translation(template: &str, args: &[Text]) -> Text {
|
||||
let mut out = Text::default();
|
||||
let mut bytes = 0usize;
|
||||
let mut literal = String::new();
|
||||
let mut next = 0usize;
|
||||
let chars: Vec<char> = template.chars().collect();
|
||||
@@ -739,14 +725,6 @@ pub fn format_translation(template: &str, args: &[Text]) -> Text {
|
||||
let Some(arg) = args.get(index) else {
|
||||
return Text::literal(template);
|
||||
};
|
||||
bytes = bytes
|
||||
.saturating_add(literal.len())
|
||||
.saturating_add(arg.spans.iter().map(|s| s.text.len()).sum());
|
||||
if out.spans.len().saturating_add(arg.spans.len()) >= MAX_TRANSLATION_SPANS
|
||||
|| bytes > MAX_TRANSLATION_BYTES
|
||||
{
|
||||
return Text::literal(template);
|
||||
}
|
||||
if !literal.is_empty() {
|
||||
out.spans.push(Span {
|
||||
text: std::mem::take(&mut literal),
|
||||
@@ -772,42 +750,6 @@ pub fn format_translation(template: &str, args: &[Text]) -> Text {
|
||||
mod tests {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn appending_builds_the_same_tree_in_linear_time() {
|
||||
// A styled text is wrapped once, so its style doesn't reach what follows; a plain one
|
||||
// takes the siblings itself; a copy taken before an append keeps its own tree.
|
||||
let mut styled = Text::literal("a").with_style(&Style {
|
||||
bold: Some(true),
|
||||
..Style::default()
|
||||
});
|
||||
styled.push(Text::literal("b"));
|
||||
let before = styled.clone();
|
||||
styled.push(Text::literal("c"));
|
||||
assert_eq!(
|
||||
styled.component(),
|
||||
json!({"text": "", "extra": [{"text": "a", "bold": true}, {"text": "b"}, {"text": "c"}]})
|
||||
);
|
||||
assert_eq!(
|
||||
before.component(),
|
||||
json!({"text": "", "extra": [{"text": "a", "bold": true}, {"text": "b"}]})
|
||||
);
|
||||
let mut plain = Text::default();
|
||||
plain.push(Text::literal("x"));
|
||||
plain.push(Text::literal("y"));
|
||||
assert_eq!(
|
||||
plain.component(),
|
||||
json!({"text": "", "extra": [{"text": "x"}, {"text": "y"}]})
|
||||
);
|
||||
// 20 000 siblings, as a server's chat may carry: 76 s before, as each append cloned the
|
||||
// whole tree.
|
||||
let started = std::time::Instant::now();
|
||||
let mut long = Text::default();
|
||||
for _ in 0..20_000 {
|
||||
long.push(Text::literal("a"));
|
||||
}
|
||||
assert_eq!(long.spans.len(), 20_000);
|
||||
assert!(started.elapsed() < std::time::Duration::from_secs(5));
|
||||
}
|
||||
#[test]
|
||||
fn click_events_serialize_and_inherit_as_one_style_field() {
|
||||
for (event, json) in [
|
||||
(
|
||||
|
||||
@@ -9,13 +9,11 @@ description = "The client's input layer: key bindings and their names, mouse, co
|
||||
[dependencies]
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
winit = "0.30.13"
|
||||
# The window icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
png = "0.18"
|
||||
arboard = { version = "3.6.1", default-features = false, features = ["wayland-data-control"] }
|
||||
|
||||
[dev-dependencies]
|
||||
# The window icon test decodes Horizon's icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
|
||||
[features]
|
||||
controllers = []
|
||||
|
||||
|
||||
@@ -98,7 +98,6 @@ actions! {
|
||||
Emote, "key.emote", Some(KeyCode::KeyB);
|
||||
HotbarPrevious, "pad.hotbarPrevious", None;
|
||||
HotbarNext, "pad.hotbarNext", None;
|
||||
Radial, "pad.radial", None;
|
||||
}
|
||||
|
||||
impl Action {
|
||||
|
||||
@@ -253,17 +253,6 @@ impl Activity {
|
||||
/// Horizon's pad-only actions (no vanilla key mapping).
|
||||
pub const HOTBAR_PREVIOUS: &str = "pad.hotbarPrevious";
|
||||
pub const HOTBAR_NEXT: &str = "pad.hotbarNext";
|
||||
/// Held, opens the radial menu (`radial.rs`).
|
||||
pub const RADIAL: &str = "pad.radial";
|
||||
|
||||
mod radial_file;
|
||||
pub use radial_file::{RadialMode, RadialStick, opener_refused};
|
||||
|
||||
/// The `bindLayout` the settings file is written in. 1: the defaults of the binds list as they
|
||||
/// are; 2: the radial menu's opener resolved against the player's own buttons.
|
||||
const BIND_LAYOUT: u32 = 2;
|
||||
/// The layout from which the file, not the default, says where the opener is.
|
||||
const OPENER_LAYOUT: u32 = 2;
|
||||
|
||||
/// Bindable actions and their default buttons: vanilla key mappings (the
|
||||
/// game acts as their default key) and Horizon's pad-only actions. Start is
|
||||
@@ -282,7 +271,6 @@ pub const ACTIONS: &[(&str, Option<Button>)] = &[
|
||||
("key.togglePerspective", Some(Button::Select)),
|
||||
("key.pickItem", Some(Button::DPadLeft)),
|
||||
("key.chat", Some(Button::DPadUp)),
|
||||
(RADIAL, Some(Button::DPadRight)),
|
||||
("key.advancements", None),
|
||||
("key.playerlist", None),
|
||||
("key.command", None),
|
||||
@@ -315,14 +303,11 @@ pub enum Route {
|
||||
HotbarStep {
|
||||
next: bool,
|
||||
},
|
||||
Radial,
|
||||
/// Held, or flipped when the pad's toggle sneak is on.
|
||||
Sneak,
|
||||
Screenshot,
|
||||
SmoothCamera,
|
||||
Fullscreen,
|
||||
/// F3's debug screen, shown or hidden as F3 alone does.
|
||||
DebugOverlay,
|
||||
/// Does nothing by itself: what reads it asks whether the button is held
|
||||
/// (`Minecraft.handleKeybinds`' toolbar keys, held with a hotbar key).
|
||||
Held,
|
||||
@@ -335,12 +320,10 @@ pub fn route(action: &str) -> Option<Route> {
|
||||
match action {
|
||||
HOTBAR_PREVIOUS => Some(Route::HotbarStep { next: false }),
|
||||
HOTBAR_NEXT => Some(Route::HotbarStep { next: true }),
|
||||
RADIAL => Some(Route::Radial),
|
||||
"key.sneak" => Some(Route::Sneak),
|
||||
"key.screenshot" => Some(Route::Screenshot),
|
||||
"key.smoothCamera" => Some(Route::SmoothCamera),
|
||||
"key.fullscreen" => Some(Route::Fullscreen),
|
||||
"key.debug.overlay" => Some(Route::DebugOverlay),
|
||||
"key.saveToolbarActivator" | "key.loadToolbarActivator" => Some(Route::Held),
|
||||
_ => {
|
||||
let default = crate::keybinds::KeyBinds::default_of(action);
|
||||
@@ -351,16 +334,12 @@ pub fn route(action: &str) -> Option<Route> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The radial menu's opener, as the binds list and the gameplay guide name it.
|
||||
pub const RADIAL_CAPTION: &str = "horizon.pad.action.radial";
|
||||
|
||||
/// An action's name in the binds list: vanilla's translation key, or
|
||||
/// Horizon's own English for the pad-only actions.
|
||||
pub fn action_caption(action: &str) -> &str {
|
||||
match action {
|
||||
HOTBAR_PREVIOUS => "Hotbar: Previous Slot",
|
||||
HOTBAR_NEXT => "Hotbar: Next Slot",
|
||||
RADIAL => RADIAL_CAPTION,
|
||||
other => other,
|
||||
}
|
||||
}
|
||||
@@ -675,21 +654,6 @@ pub struct PadSettings {
|
||||
pub repeat_interval: f32,
|
||||
/// Action name -> button, `None` for unbound; missing means the default.
|
||||
bindings: BTreeMap<&'static str, Option<Button>>,
|
||||
/// The radial menu's pages.
|
||||
pub radial: crate::radial::Pages,
|
||||
/// Whether the radial menu's opener is held or pressed once.
|
||||
pub radial_mode: RadialMode,
|
||||
/// The stick that selects in it.
|
||||
pub radial_stick: RadialStick,
|
||||
/// Lines this game doesn't read (a newer Horizon's settings, an action it doesn't have, a
|
||||
/// button it doesn't know), kept as they were so a save here loses nothing.
|
||||
extra: Vec<(String, String)>,
|
||||
/// The newest `bindLayout` the file has been written in: this game's, or a newer Horizon's,
|
||||
/// kept so that one doesn't resolve its file again as older than it is.
|
||||
bind_layout: u32,
|
||||
/// The opener last used with each stick (`RadialStick::ALL` order), so stepping the Selects
|
||||
/// With row and back gives each stick's own opener again.
|
||||
openers: radial_file::StickOpeners,
|
||||
}
|
||||
impl Default for PadSettings {
|
||||
fn default() -> Self {
|
||||
@@ -716,12 +680,6 @@ impl Default for PadSettings {
|
||||
repeat_delay: 0.35,
|
||||
repeat_interval: 0.09,
|
||||
bindings: BTreeMap::new(),
|
||||
radial: Default::default(),
|
||||
radial_mode: RadialMode::Hold,
|
||||
radial_stick: RadialStick::Right,
|
||||
extra: Vec::new(),
|
||||
bind_layout: BIND_LAYOUT,
|
||||
openers: radial_file::StickOpeners::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -748,7 +706,6 @@ impl PadSettings {
|
||||
}
|
||||
pub fn parse(text: &str) -> Self {
|
||||
let mut s = Self::default();
|
||||
let mut saved_opener = None;
|
||||
for line in text.lines() {
|
||||
let Some((key, value)) = line.split_once(':') else {
|
||||
continue;
|
||||
@@ -797,85 +754,22 @@ impl PadSettings {
|
||||
"scrollSpeed" => s.scroll_speed = bounded(s.scroll_speed, 1.0, 36.0),
|
||||
"repeatDelay" => s.repeat_delay = bounded(s.repeat_delay, 0.1, 1.0),
|
||||
"repeatInterval" => s.repeat_interval = bounded(s.repeat_interval, 0.03, 0.3),
|
||||
"radialMode" => s.radial_mode = RadialMode::parse(value),
|
||||
"radialStick" => s.radial_stick = RadialStick::parse(value),
|
||||
// Read after the loop, from the whole text.
|
||||
"bindLayout" => {}
|
||||
// The radial menu's pages (`radial::Pages::parse`).
|
||||
other if other.starts_with("radial_") || other == crate::radial::LAYOUT_KEY => {}
|
||||
other => {
|
||||
let known = other
|
||||
.strip_prefix("bind_")
|
||||
.filter(|action| ACTIONS.iter().any(|a| a.0 == *action));
|
||||
let button = if value == "none" {
|
||||
Some(None)
|
||||
} else {
|
||||
Button::parse(value).map(Some)
|
||||
};
|
||||
match (known, button) {
|
||||
// The opener once the selecting stick is known.
|
||||
(Some(RADIAL), Some(button)) => saved_opener = Some(button),
|
||||
(Some(action), Some(button)) => s.bind(action, button),
|
||||
_ => s.extra.push((other.to_owned(), value.to_owned())),
|
||||
if let Some(action) = other.strip_prefix("bind_") {
|
||||
let button = if value == "none" {
|
||||
Some(None)
|
||||
} else {
|
||||
Button::parse(value).map(Some)
|
||||
};
|
||||
if let Some(button) = button {
|
||||
s.bind(action, button);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// An opener on a button it can't be with this stick reads as never saved.
|
||||
let refused_opener = match saved_opener {
|
||||
Some(Some(b)) if opener_refused(s.radial_stick, b) => true,
|
||||
Some(button) => {
|
||||
s.bind(RADIAL, button);
|
||||
false
|
||||
}
|
||||
None => false,
|
||||
};
|
||||
if let Some(pages) = crate::radial::Pages::parse(
|
||||
text.lines()
|
||||
.filter_map(|line| line.split_once(':'))
|
||||
.map(|(key, value)| (key.trim(), value.trim())),
|
||||
) {
|
||||
s.radial = pages;
|
||||
}
|
||||
let lines = || text.lines().map(str::trim);
|
||||
let saved = |action: &str| {
|
||||
let prefix = format!("bind_{action}:");
|
||||
lines().any(|line| line.starts_with(&prefix))
|
||||
};
|
||||
// The layout the file was written in; none in a file from before these defaults.
|
||||
let layout = lines()
|
||||
.find_map(|line| line.strip_prefix("bindLayout:"))
|
||||
.map(|value| value.trim().parse::<u32>().unwrap_or(0));
|
||||
s.bind_layout = layout.map_or(BIND_LAYOUT, |layout| layout.max(BIND_LAYOUT));
|
||||
// Once, for a file from before the radial menu's opener, or one with the opener on a
|
||||
// button it can no longer be: a button the player bound by hand stays theirs, and the
|
||||
// opener's default doesn't take it. From then on the file says where the opener is, and
|
||||
// a conflict made since stays shown in the binds list.
|
||||
let before_opener = layout.is_none_or(|layout| layout < OPENER_LAYOUT);
|
||||
if !text.is_empty() && (refused_opener || (before_opener && !saved(RADIAL))) {
|
||||
let default_opener = ACTIONS
|
||||
.iter()
|
||||
.find(|(action, _)| *action == RADIAL)
|
||||
.and_then(|(_, button)| *button);
|
||||
let taken = s.bindings.iter().any(|(action, button)| {
|
||||
*action != RADIAL && button.is_some() && *button == default_opener
|
||||
});
|
||||
if taken {
|
||||
s.bindings.insert(RADIAL, None);
|
||||
}
|
||||
}
|
||||
// The default too can be under the selecting thumb (D-pad Right, the left stick
|
||||
// selecting): no button opens the menu until the player picks one.
|
||||
if s.binding(RADIAL)
|
||||
.is_some_and(|b| opener_refused(s.radial_stick, b))
|
||||
{
|
||||
s.bindings.insert(RADIAL, None);
|
||||
}
|
||||
// A file from before these defaults: its player's buttons stay where they were, and
|
||||
// nothing they saved shares a button with the radial menu's opener. They can bind one
|
||||
// in the binds list.
|
||||
if !text.is_empty() && layout.is_none() {
|
||||
s.bindings.entry(RADIAL).or_insert(None);
|
||||
// A file from before these defaults: its player's buttons stay where they were.
|
||||
if !text.is_empty() && !text.lines().any(|line| line.starts_with("bindLayout:")) {
|
||||
for (action, button) in [
|
||||
("key.drop", Button::East),
|
||||
("key.togglePerspective", Button::DPadUp),
|
||||
@@ -884,7 +778,10 @@ impl PadSettings {
|
||||
("key.advancements", Button::DPadDown),
|
||||
] {
|
||||
// A button saved by hand stays, even one that's now this action's default.
|
||||
if !saved(action) {
|
||||
if !text
|
||||
.lines()
|
||||
.any(|line| line.starts_with(&format!("bind_{action}:")))
|
||||
{
|
||||
s.bindings.entry(action).or_insert(Some(button));
|
||||
}
|
||||
}
|
||||
@@ -925,25 +822,7 @@ impl PadSettings {
|
||||
"playInBackground:{}\n",
|
||||
bool_text(self.play_in_background)
|
||||
));
|
||||
text.push_str(&format!(
|
||||
"radialMode:{}\nradialStick:{}\n",
|
||||
self.radial_mode.name(),
|
||||
self.radial_stick.name()
|
||||
));
|
||||
text.push_str(&format!("bindLayout:{}\n", self.bind_layout));
|
||||
for (key, value) in &self.extra {
|
||||
// A button this game didn't know, for an action the player has bound here since.
|
||||
let rebound = key
|
||||
.strip_prefix("bind_")
|
||||
.is_some_and(|action| self.bindings.contains_key(action));
|
||||
if !rebound {
|
||||
text.push_str(&format!("{key}:{value}\n"));
|
||||
}
|
||||
}
|
||||
// The default pages aren't written: they can improve for a player who never changed them.
|
||||
if self.radial != crate::radial::Pages::default() {
|
||||
text.push_str(&self.radial.serialize());
|
||||
}
|
||||
text.push_str("bindLayout:1\n");
|
||||
text
|
||||
}
|
||||
pub fn default_of(action: &str) -> Option<Button> {
|
||||
@@ -956,15 +835,11 @@ impl PadSettings {
|
||||
None => Self::default_of(action),
|
||||
}
|
||||
}
|
||||
/// Put `action` on `button`, or unbind it. An unknown action, or a button it can't take
|
||||
/// (`can_bind`), changes nothing.
|
||||
/// Bind an action (`None` unbinds); unknown actions are ignored.
|
||||
pub fn bind(&mut self, action: &str, button: Option<Button>) {
|
||||
let Some((name, default)) = ACTIONS.iter().find(|a| a.0 == action) else {
|
||||
return;
|
||||
};
|
||||
if button.is_some_and(|b| !self.can_bind(action, b)) {
|
||||
return;
|
||||
}
|
||||
if button == *default {
|
||||
self.bindings.remove(name);
|
||||
} else {
|
||||
@@ -1565,24 +1440,6 @@ pub enum Rumble {
|
||||
radius: f32,
|
||||
},
|
||||
Totem,
|
||||
/// The radial menu's stick reached a slot that would run: a tick.
|
||||
RadialSlot,
|
||||
/// The radial menu's page turned: a shorter tick.
|
||||
RadialPage,
|
||||
/// The page turn went round an end: a second tick after the first.
|
||||
RadialWrap,
|
||||
/// A release ran nothing after something had been selected: a soft buzz.
|
||||
RadialNothing,
|
||||
}
|
||||
impl From<crate::input_source::Feedback> for Rumble {
|
||||
fn from(event: crate::input_source::Feedback) -> Self {
|
||||
use crate::input_source::Feedback;
|
||||
match event {
|
||||
Feedback::BlockBroken => Rumble::BlockBroken,
|
||||
Feedback::Explosion { distance, radius } => Rumble::Explosion { distance, radius },
|
||||
Feedback::Totem => Rumble::Totem,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A vibration: the heavy (low-frequency) and light motors, 0..1, and how
|
||||
/// long it lasts.
|
||||
@@ -1592,7 +1449,6 @@ pub struct Pulse {
|
||||
pub weak: f32,
|
||||
pub millis: u32,
|
||||
}
|
||||
use crate::radial::{RADIAL_NOTHING, RADIAL_PAGE_TICK, RADIAL_TICK};
|
||||
impl Rumble {
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
@@ -1600,10 +1456,6 @@ impl Rumble {
|
||||
Rumble::BlockBroken => "block",
|
||||
Rumble::Explosion { .. } => "explosion",
|
||||
Rumble::Totem => "totem",
|
||||
Rumble::RadialSlot => "radial",
|
||||
Rumble::RadialPage => "radial_page",
|
||||
Rumble::RadialWrap => "radial_wrap",
|
||||
Rumble::RadialNothing => "radial_nothing",
|
||||
}
|
||||
}
|
||||
/// The pulse, or `None` when it is too faint to feel.
|
||||
@@ -1630,9 +1482,6 @@ impl Rumble {
|
||||
millis: 350,
|
||||
})
|
||||
}
|
||||
Rumble::RadialSlot => Some(RADIAL_TICK),
|
||||
Rumble::RadialPage | Rumble::RadialWrap => Some(RADIAL_PAGE_TICK),
|
||||
Rumble::RadialNothing => Some(RADIAL_NOTHING),
|
||||
Rumble::Totem => Some(Pulse {
|
||||
strong: 0.7,
|
||||
weak: 0.7,
|
||||
@@ -1654,10 +1503,6 @@ impl Rumble {
|
||||
};
|
||||
match self {
|
||||
Rumble::BlockBroken => vec![Pulse { millis: 35, ..p }],
|
||||
Rumble::RadialSlot
|
||||
| Rumble::RadialPage
|
||||
| Rumble::RadialWrap
|
||||
| Rumble::RadialNothing => vec![p],
|
||||
Rumble::Hurt(_) => {
|
||||
let tail = p.millis.saturating_sub(50) / 2;
|
||||
vec![step(1.0, 50), step(0.55, tail), step(0.25, tail)]
|
||||
@@ -2018,55 +1863,7 @@ bind_key.hotbar.2:north
|
||||
let odd = PadSettings::parse(
|
||||
"lookSensitivity:NaN\nbind_key.nope:south\nbind_key.jump:x9\nbindLayout:1\n",
|
||||
);
|
||||
assert_eq!(
|
||||
odd.look_sensitivity,
|
||||
PadSettings::default().look_sensitivity
|
||||
);
|
||||
assert_eq!(odd.binding("key.jump"), Some(Button::South));
|
||||
assert_eq!(odd.actions_of(Button::South), ["key.jump"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lines_this_game_doesnt_read_survive_a_save() {
|
||||
// A newer Horizon's setting, an action this game doesn't have, a button it doesn't know.
|
||||
let text =
|
||||
"bindLayout:2\nhapticStrength:0.4\nbind_horizon:dash:south\nbind_key.jump:paddle1\n";
|
||||
let s = PadSettings::parse(text);
|
||||
assert_eq!(
|
||||
s.binding("key.jump"),
|
||||
Some(Button::South),
|
||||
"the default meanwhile"
|
||||
);
|
||||
let saved = s.serialize();
|
||||
for line in [
|
||||
"hapticStrength:0.4\n",
|
||||
"bind_horizon:dash:south\n",
|
||||
"bind_key.jump:paddle1\n",
|
||||
] {
|
||||
assert!(saved.contains(line), "{line} lost from\n{saved}");
|
||||
}
|
||||
assert_eq!(PadSettings::parse(&saved), s);
|
||||
// Bound here since, the action's own line is the one written.
|
||||
let mut s = s;
|
||||
s.bind("key.jump", Some(Button::West));
|
||||
let saved = s.serialize();
|
||||
assert!(!saved.contains("paddle1"), "{saved}");
|
||||
assert_eq!(
|
||||
PadSettings::parse(&saved).binding("key.jump"),
|
||||
Some(Button::West)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_newer_bind_layout_is_kept() {
|
||||
let newer = BIND_LAYOUT + 1;
|
||||
let s = PadSettings::parse(&format!("bindLayout:{newer}\nvibration:false\n"));
|
||||
assert!(s.serialize().contains(&format!("bindLayout:{newer}\n")));
|
||||
let s = PadSettings::parse("bindLayout:1\nvibration:false\n");
|
||||
assert!(
|
||||
s.serialize()
|
||||
.contains(&format!("bindLayout:{BIND_LAYOUT}\n"))
|
||||
);
|
||||
assert_eq!(odd, PadSettings::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -1,354 +0,0 @@
|
||||
//! The radial menu's settings in the controller file (`horizon-controller.txt`): how its opener
|
||||
//! holds it open, the stick that selects, which buttons the opener may be with that stick, and the
|
||||
//! opener each stick had this session. `PadSettings::parse` and `serialize` read and write their
|
||||
//! lines (`radialMode`, `radialStick`, `bind_pad.radial`).
|
||||
use super::{Button, PadSettings, RADIAL};
|
||||
|
||||
/// The buttons under the right thumb, which steers the right stick.
|
||||
const RIGHT_THUMB: [Button; 4] = [
|
||||
Button::South,
|
||||
Button::West,
|
||||
Button::North,
|
||||
Button::RightStick,
|
||||
];
|
||||
/// The buttons under the left thumb, which steers the left stick.
|
||||
const LEFT_THUMB: [Button; 5] = [
|
||||
Button::DPadUp,
|
||||
Button::DPadDown,
|
||||
Button::DPadLeft,
|
||||
Button::DPadRight,
|
||||
Button::LeftStick,
|
||||
];
|
||||
|
||||
/// Whether the radial menu's opener can't be `button` while `stick` selects. One rule: the opener
|
||||
/// is never under a thumb that selects (holding it and steering are two jobs for one thumb), nor
|
||||
/// B, which cancels the open menu. So with the right stick the face buttons and R3 go, with the
|
||||
/// left the D-pad and L3, with either both; a bumper, a trigger and View are always free, and
|
||||
/// with a bumper for the opener the other bumper turns the pages.
|
||||
pub fn opener_refused(stick: RadialStick, button: Button) -> bool {
|
||||
button == Button::East
|
||||
|| (stick != RadialStick::Left && RIGHT_THUMB.contains(&button))
|
||||
|| (stick != RadialStick::Right && LEFT_THUMB.contains(&button))
|
||||
}
|
||||
|
||||
/// How the radial menu's opener holds it open.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub enum RadialMode {
|
||||
/// Held: letting go runs what is selected.
|
||||
#[default]
|
||||
Hold,
|
||||
/// A press opens it; A or the opener again runs what is selected, B closes it.
|
||||
Toggle,
|
||||
}
|
||||
impl RadialMode {
|
||||
pub const ALL: [Self; 2] = [Self::Hold, Self::Toggle];
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Hold => "hold",
|
||||
Self::Toggle => "toggle",
|
||||
}
|
||||
}
|
||||
pub fn parse(value: &str) -> Self {
|
||||
Self::ALL
|
||||
.into_iter()
|
||||
.find(|mode| mode.name() == value)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
}
|
||||
|
||||
/// The stick that selects in the radial menu.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub enum RadialStick {
|
||||
#[default]
|
||||
Right,
|
||||
Left,
|
||||
/// The last stick to lean past the select tilt.
|
||||
Either,
|
||||
}
|
||||
impl RadialStick {
|
||||
pub const ALL: [Self; 3] = [Self::Right, Self::Left, Self::Either];
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Right => "right",
|
||||
Self::Left => "left",
|
||||
Self::Either => "either",
|
||||
}
|
||||
}
|
||||
pub fn parse(value: &str) -> Self {
|
||||
Self::ALL
|
||||
.into_iter()
|
||||
.find(|stick| stick.name() == value)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
}
|
||||
|
||||
/// The opener each stick had, for this session: what the player stepped through, not a setting,
|
||||
/// so it is neither saved nor compared.
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub(super) struct StickOpeners([Option<Button>; 3]);
|
||||
impl PartialEq for StickOpeners {
|
||||
fn eq(&self, _: &Self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
impl StickOpeners {
|
||||
fn slot(&mut self, stick: RadialStick) -> &mut Option<Button> {
|
||||
let at = RadialStick::ALL
|
||||
.iter()
|
||||
.position(|s| *s == stick)
|
||||
.unwrap_or(0);
|
||||
&mut self.0[at]
|
||||
}
|
||||
}
|
||||
|
||||
impl PadSettings {
|
||||
/// Whether `button` can be bound to `action`: anything but the radial menu's opener under
|
||||
/// a thumb that selects, or on B (`opener_refused`).
|
||||
pub fn can_bind(&self, action: &str, button: Button) -> bool {
|
||||
action != RADIAL || !opener_refused(self.radial_stick, button)
|
||||
}
|
||||
/// The stick the radial menu selects with. An opener under the thumb that now selects is
|
||||
/// unbound, and its row in the radial page says so. An unbound opener then takes the one this
|
||||
/// stick had before in this session, or else its default where nothing else has it (D-pad
|
||||
/// Right, back on the right stick).
|
||||
pub fn set_radial_stick(&mut self, stick: RadialStick) {
|
||||
let was = self.radial_stick;
|
||||
*self.openers.slot(was) = self.binding(RADIAL);
|
||||
self.radial_stick = stick;
|
||||
if self
|
||||
.binding(RADIAL)
|
||||
.is_some_and(|b| opener_refused(stick, b))
|
||||
{
|
||||
self.bindings.insert(RADIAL, None);
|
||||
}
|
||||
if self.binding(RADIAL).is_some() {
|
||||
return;
|
||||
}
|
||||
// The player's own, shared or not: they put it there.
|
||||
if let Some(own) = self
|
||||
.openers
|
||||
.slot(stick)
|
||||
.filter(|b| !opener_refused(stick, *b))
|
||||
{
|
||||
self.bind(RADIAL, Some(own));
|
||||
return;
|
||||
}
|
||||
let default = Self::default_of(RADIAL);
|
||||
let free =
|
||||
default.is_some_and(|d| !opener_refused(stick, d) && self.actions_of(d).is_empty());
|
||||
if free {
|
||||
self.bindings.remove(RADIAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::super::Rumble;
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_new_player_holds_d_pad_right_for_the_radial_menu() {
|
||||
for s in [PadSettings::default(), PadSettings::parse("")] {
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
assert!(!s.conflicts(RADIAL));
|
||||
}
|
||||
let s = PadSettings::parse(&PadSettings::default().serialize());
|
||||
assert_eq!(s, PadSettings::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_button_bound_by_hand_stays_with_it_over_the_openers_default() {
|
||||
let s = PadSettings::parse("bindLayout:1\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding("key.playerlist"), Some(Button::DPadRight));
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
assert!(!s.conflicts("key.playerlist"));
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_saved_opener_stays_where_it_was_saved() {
|
||||
let s =
|
||||
PadSettings::parse("bindLayout:1\nbind_pad.radial:right\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_conflict_made_since_the_migration_stays_after_a_restart() {
|
||||
// Bound in the binds list onto the opener's button: both stay, and the list marks it.
|
||||
let mut s = PadSettings::default();
|
||||
s.bind("key.playerlist", Some(Button::DPadRight));
|
||||
let text = s.serialize();
|
||||
assert!(text.contains("bindLayout:2"));
|
||||
let read = PadSettings::parse(&text);
|
||||
assert_eq!(read.binding(RADIAL), Some(Button::DPadRight));
|
||||
assert!(read.conflicts(RADIAL));
|
||||
assert_eq!(read, s);
|
||||
// The same, hand-written with spaces around the lines.
|
||||
let read = PadSettings::parse(" bindLayout:2\n bind_key.playerlist:right\n");
|
||||
assert_eq!(read.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_layout_one_file_resolves_the_opener_once() {
|
||||
let s = PadSettings::parse("bind_key.chat:up\n bindLayout:1\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), None, "the player's own button wins");
|
||||
assert_eq!(s.binding("key.playerlist"), Some(Button::DPadRight));
|
||||
assert_eq!(s.binding("key.chat"), Some(Button::DPadUp));
|
||||
let text = s.serialize();
|
||||
assert!(text.contains("bindLayout:2\n") && text.contains("bind_pad.radial:none\n"));
|
||||
assert_eq!(PadSettings::parse(&text), s);
|
||||
// Without a conflict the opener keeps its default.
|
||||
let s = PadSettings::parse("bindLayout:1\nvibration:false\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// A line with leading spaces is still a saved opener.
|
||||
let s =
|
||||
PadSettings::parse("bindLayout:1\n bind_pad.radial:right\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_opener_never_goes_under_the_selecting_thumb_nor_on_b() {
|
||||
use Button as B;
|
||||
let face = [B::South, B::West, B::North, B::RightStick];
|
||||
let dpad = [
|
||||
B::DPadUp,
|
||||
B::DPadDown,
|
||||
B::DPadLeft,
|
||||
B::DPadRight,
|
||||
B::LeftStick,
|
||||
];
|
||||
for stick in RadialStick::ALL {
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(stick);
|
||||
for button in Button::ALL {
|
||||
let refused = button == B::East
|
||||
|| (stick != RadialStick::Left && face.contains(&button))
|
||||
|| (stick != RadialStick::Right && dpad.contains(&button));
|
||||
assert_eq!(!s.can_bind(RADIAL, button), refused, "{stick:?} {button:?}");
|
||||
// Other actions still take any of them.
|
||||
assert!(s.can_bind("key.chat", button));
|
||||
}
|
||||
// A bumper is always free, and stays one through the file.
|
||||
s.bind(RADIAL, Some(B::LeftBumper));
|
||||
assert_eq!(s.binding(RADIAL), Some(B::LeftBumper), "{stick:?}");
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s, "{stick:?}");
|
||||
}
|
||||
// A file with a refused opener reads as never saved: the default, unless taken.
|
||||
for button in [B::South, B::East, B::West, B::North, B::RightStick] {
|
||||
let text = format!("bindLayout:2\nbind_pad.radial:{}\n", button.name());
|
||||
let read = PadSettings::parse(&text);
|
||||
assert_eq!(read.binding(RADIAL), Some(B::DPadRight), "{button:?}");
|
||||
let taken = format!("{text}bind_key.playerlist:right\n");
|
||||
assert_eq!(
|
||||
PadSettings::parse(&taken).binding(RADIAL),
|
||||
None,
|
||||
"{button:?}"
|
||||
);
|
||||
}
|
||||
// Read with the stick it was saved for, wherever the stick's line is.
|
||||
let left = PadSettings::parse("bind_pad.radial:north\nbindLayout:2\nradialStick:left\n");
|
||||
assert_eq!(left.binding(RADIAL), Some(B::North));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_stick_that_takes_the_openers_thumb_unbinds_it_and_the_right_gives_it_back() {
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(
|
||||
s.binding(RADIAL),
|
||||
None,
|
||||
"D-pad Right is under the left thumb"
|
||||
);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()).binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// An opener the player picked that both sticks allow stays.
|
||||
s.bind(RADIAL, Some(Button::RightBumper));
|
||||
s.set_radial_stick(RadialStick::Either);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::RightBumper));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stepping_the_stick_and_back_gives_each_stick_its_own_opener() {
|
||||
// Left with Y, back to the right stick: Y is under the right thumb, D-pad Right opens.
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
s.bind(RADIAL, Some(Button::North));
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// And Left again has its Y back, shared with Inventory as the player left it.
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::North));
|
||||
// Right with D-pad Left: the left stick refuses it, and the right gets it back.
|
||||
let mut s = PadSettings::default();
|
||||
s.bind(RADIAL, Some(Button::DPadLeft));
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Either);
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadLeft));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_file_from_before_the_radial_menu_binds_no_opener() {
|
||||
let s = PadSettings::parse("vibration:false\nbind_key.chat:up\n");
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_radial_menus_ticks_are_felt_and_tell_apart() {
|
||||
let tick = Rumble::RadialSlot.pulse().unwrap();
|
||||
assert!((40..=50).contains(&tick.millis), "{tick:?}");
|
||||
assert!((0.25..=0.35).contains(&tick.weak), "{tick:?}");
|
||||
let page = Rumble::RadialPage.pulse().unwrap();
|
||||
assert!(page.millis < tick.millis, "a page turn is the shorter tick");
|
||||
assert_eq!(Rumble::RadialWrap.pulse(), Some(page));
|
||||
let nothing = Rumble::RadialNothing.pulse().unwrap();
|
||||
assert!(
|
||||
nothing.strong > 0.0 && nothing.millis > tick.millis,
|
||||
"{nothing:?}"
|
||||
);
|
||||
assert!(
|
||||
nothing.strong.max(nothing.weak) < 0.3,
|
||||
"a soft buzz: {nothing:?}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_radial_menus_mode_and_stick_survive_the_settings_file() {
|
||||
let s = PadSettings::default();
|
||||
assert_eq!(
|
||||
(s.radial_mode, s.radial_stick),
|
||||
(RadialMode::Hold, RadialStick::Right)
|
||||
);
|
||||
for mode in RadialMode::ALL {
|
||||
for stick in RadialStick::ALL {
|
||||
let mut s = PadSettings {
|
||||
radial_mode: mode,
|
||||
..PadSettings::default()
|
||||
};
|
||||
s.set_radial_stick(stick);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
}
|
||||
let read = PadSettings::parse("radialMode:sideways\nradialStick:up\n");
|
||||
assert_eq!(
|
||||
(read.radial_mode, read.radial_stick),
|
||||
(RadialMode::Hold, RadialStick::Right)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radial_pages_survive_the_settings_file() {
|
||||
let mut s = PadSettings::default();
|
||||
let pages = "radial_0_label:Mine\nradial_0_slots:key.chat,,,,,,,\n";
|
||||
s.radial =
|
||||
crate::radial::Pages::parse(pages.lines().filter_map(|l| l.split_once(':'))).unwrap();
|
||||
let read = PadSettings::parse(&s.serialize());
|
||||
assert_eq!(read.radial, s.radial);
|
||||
assert_ne!(read.radial, crate::radial::Pages::default());
|
||||
}
|
||||
}
|
||||
@@ -141,13 +141,8 @@ impl Guide {
|
||||
pub fn at_detail(self, detail: GuideDetail) -> Self {
|
||||
match detail {
|
||||
GuideDetail::Full => self,
|
||||
// Nothing else in play names the radial menu.
|
||||
GuideDetail::Basic => Guide {
|
||||
left: self
|
||||
.left
|
||||
.into_iter()
|
||||
.filter(|row| row.caption == crate::gamepad::RADIAL_CAPTION)
|
||||
.collect(),
|
||||
left: Vec::new(),
|
||||
right: self.right,
|
||||
},
|
||||
GuideDetail::Off => Guide {
|
||||
@@ -183,8 +178,6 @@ pub fn resolve(facts: &Facts, settings: &PadSettings) -> Guide {
|
||||
"key.swapOffhand",
|
||||
(player && any_item).then_some("horizon.controller.guide.swap"),
|
||||
),
|
||||
// Nothing else in play says the menu is there; it opens for a spectator too.
|
||||
row(crate::gamepad::RADIAL, Some(crate::gamepad::RADIAL_CAPTION)),
|
||||
]
|
||||
.into_iter()
|
||||
.flatten()
|
||||
@@ -573,7 +566,6 @@ mod tests {
|
||||
(Button::North, "key.inventory"),
|
||||
(Button::DPadDown, "horizon.controller.guide.drop"),
|
||||
(Button::West, "horizon.controller.guide.swap"),
|
||||
(Button::DPadRight, crate::gamepad::RADIAL_CAPTION),
|
||||
]
|
||||
);
|
||||
}
|
||||
@@ -744,12 +736,12 @@ mod tests {
|
||||
gliding: true,
|
||||
..Facts::default()
|
||||
}),
|
||||
["key.inventory", crate::gamepad::RADIAL_CAPTION]
|
||||
["key.inventory"]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_spectator_only_flies_opens_spectates_and_has_its_menus() {
|
||||
fn a_spectator_only_flies_opens_spectates_and_has_its_menu() {
|
||||
let facts = Facts {
|
||||
spectator: true,
|
||||
flying: true,
|
||||
@@ -773,8 +765,7 @@ mod tests {
|
||||
captions(&guide.left),
|
||||
[
|
||||
"horizon.controller.guide.fly_up",
|
||||
"horizon.controller.guide.fly_down",
|
||||
crate::gamepad::RADIAL_CAPTION
|
||||
"horizon.controller.guide.fly_down"
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
//! The engine's side of the input source (docs/layers.md, "Controllers, splitscreen, replays and
|
||||
//! UI pages"): what gameplay tells a device beyond the keyboard and mouse. Gameplay names these
|
||||
//! types, never a controller's; the controller code answers.
|
||||
|
||||
/// Something that happened to the player that a device may let them feel (a controller's
|
||||
/// vibration). The device decides how, or whether.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum Feedback {
|
||||
/// The player broke a block.
|
||||
BlockBroken,
|
||||
/// An explosion this far away (blocks) with this power.
|
||||
Explosion { distance: f64, radius: f32 },
|
||||
/// A totem of undying saved the player.
|
||||
Totem,
|
||||
}
|
||||
@@ -9,13 +9,11 @@ pub mod gamepad;
|
||||
pub mod gameplay_guide;
|
||||
pub mod held;
|
||||
pub mod input;
|
||||
pub mod input_source;
|
||||
pub mod interaction_input;
|
||||
pub mod key_names;
|
||||
pub mod keybinds;
|
||||
pub mod keymapping;
|
||||
pub mod modifiers;
|
||||
pub mod mouse;
|
||||
pub mod radial;
|
||||
pub mod snap;
|
||||
pub mod window;
|
||||
File diff suppressed because it is too large.
Load diff
@@ -638,30 +638,10 @@ pub fn fullscreen_request(
|
||||
}
|
||||
}
|
||||
|
||||
/// The PNG the windows show as their icon, given once at startup by the layer that brands the
|
||||
/// game (the engine has none of its own).
|
||||
static ICON_PNG: std::sync::OnceLock<&'static [u8]> = std::sync::OnceLock::new();
|
||||
|
||||
/// Give the windows their icon, a PNG: call it before the first window opens. A second call
|
||||
/// keeps the first icon.
|
||||
pub fn set_icon_png(png: &'static [u8]) {
|
||||
let _ = ICON_PNG.set(png);
|
||||
}
|
||||
|
||||
/// The icon given to [`set_icon_png`], if any.
|
||||
pub fn icon_png() -> Option<&'static [u8]> {
|
||||
ICON_PNG.get().copied()
|
||||
}
|
||||
|
||||
/// The icon for the window's title bar and the task bar (X11 and Windows; Wayland takes it from
|
||||
/// the `.desktop` entry, macOS from the app bundle). `None` with no icon given, or one that
|
||||
/// can't be read.
|
||||
/// Horizon's icon for the window's title bar and the task bar (X11 and Windows; Wayland takes
|
||||
/// it from the `horizon.desktop` entry, macOS from the app bundle). `None` if it can't be read.
|
||||
pub fn icon() -> Option<winit::window::Icon> {
|
||||
decode_icon(icon_png()?)
|
||||
}
|
||||
|
||||
fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(png));
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_theme::ICON_PNG));
|
||||
decoder.ignore_checksums(true);
|
||||
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
|
||||
let mut reader = decoder.read_info().ok()?;
|
||||
@@ -674,15 +654,14 @@ fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
winit::window::Icon::from_rgba(bytes, info.width, info.height).ok()
|
||||
}
|
||||
|
||||
/// Apply the icon given to [`set_icon_png`] to a window. Windows has a separate taskbar icon slot
|
||||
/// from the small window icon; requiring a given icon to decode there prevents a generic taskbar
|
||||
/// icon from appearing.
|
||||
pub fn with_icon(attributes: winit::window::WindowAttributes) -> winit::window::WindowAttributes {
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
/// Apply Horizon's icon to every window. Windows has a separate taskbar icon slot from the small
|
||||
/// window icon; requiring the decoded icon there prevents a generic taskbar icon from appearing.
|
||||
pub fn with_horizon_icon(
|
||||
attributes: winit::window::WindowAttributes,
|
||||
) -> winit::window::WindowAttributes {
|
||||
let icon = icon();
|
||||
#[cfg(target_os = "windows")]
|
||||
let icon =
|
||||
icon_png().map(|png| decode_icon(png).expect("the window icon must decode on Windows"));
|
||||
let icon = Some(icon.expect("Horizon's icon must be available on Windows"));
|
||||
|
||||
let attributes = attributes.with_window_icon(icon.clone());
|
||||
#[cfg(target_os = "windows")]
|
||||
@@ -760,8 +739,7 @@ mod tests {
|
||||
}
|
||||
#[test]
|
||||
fn the_window_icon_decodes() {
|
||||
assert!(decode_icon(horizon_theme::ICON_PNG).is_some());
|
||||
assert!(decode_icon(b"not a png").is_none());
|
||||
assert!(icon().is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -70,6 +70,7 @@ flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs",
|
||||
mio = { version = "1.2.4", features = ["os-poll", "net"] }
|
||||
# Shared chunk frames are found by one keyed 128-bit hash of their body (lan/conn.rs SharedFrames).
|
||||
xxhash-rust = { version = "0.8.19", features = ["xxh3"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
@@ -108,12 +109,17 @@ objc2-foundation = { version = "0.3", default-features = false, features = ["std
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
|
||||
|
||||
[features]
|
||||
default = ["audio", "controllers"]
|
||||
default = ["audio", "controllers", "horizon-extras"]
|
||||
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
|
||||
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
|
||||
audio = ["horizon-client-render/audio"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "horizon-client-input/controllers"]
|
||||
# Horizon's own parts (docs/forking.md, docs/layers.md): the features below, and the official
|
||||
# server in the list (`official_servers`).
|
||||
horizon-extras = ["discord"]
|
||||
# "Playing Horizon" on the player's Discord profile (`discord_presence`).
|
||||
discord = []
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
# Compatibility with earlier experiment commands: main already uses mimalloc.
|
||||
@@ -125,8 +131,6 @@ windows-segment-heap = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# ui_theme's unit tests draw text in the design system's fonts.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-client-render = { path = "../horizon-client-render", features = ["test-support"] }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
|
||||
@@ -29,6 +29,7 @@ horizon-protocol = { path = "../horizon-protocol" }
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
horizon-system = { path = "../horizon-system" }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
ab_glyph = "0.2.32"
|
||||
@@ -84,7 +85,5 @@ horizon-extras = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# Tests: a TrueType font to load, and the design system the menus' motion curves match.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "glsl-out", "msl-out", "spv-out"] }
|
||||
@@ -1,158 +0,0 @@
|
||||
//! Audio occlusion, attenuation and mixing benchmark.
|
||||
//! Run with: `cargo run --profile fast -p horizon-client-render --example audio_bench`
|
||||
use horizon_client_render::{
|
||||
audio::Audio,
|
||||
sound_engine::{MobSound, SoundInstance, Sounds, TickContext},
|
||||
};
|
||||
use std::{path::Path, time::Instant};
|
||||
|
||||
fn main() {
|
||||
println!("=== Horizon Audio Attenuation & Mixing Benchmark ===");
|
||||
|
||||
let mut audio = Audio::silent(Path::new("/nonexistent"));
|
||||
audio.engine.loaded = true;
|
||||
audio.backend_live_for_bench();
|
||||
audio.record_heard = false;
|
||||
|
||||
// Register a sound event with attenuation distance 16
|
||||
audio.engine.registry.add_file(
|
||||
"minecraft",
|
||||
br#"{"bench.loop":{"attenuation_distance":16,"sounds":[{"name":"bench/loop","stream":false}]}}"#,
|
||||
&|_, _| true,
|
||||
);
|
||||
// Insert 1 second of audio into cache (48000 mono samples)
|
||||
let samples: Vec<f32> = (0..48_000)
|
||||
.map(|i| ((i as f32) * 440.0 * 2.0 * std::f32::consts::PI / 48000.0).sin() * 0.5)
|
||||
.collect();
|
||||
audio.insert_cached_sound("minecraft:bench/loop", samples, 48_000, 1);
|
||||
|
||||
// 1. Benchmark set_listener (called every client render frame)
|
||||
let listener_iterations = 200_000;
|
||||
let start = Instant::now();
|
||||
for i in 0..listener_iterations {
|
||||
let angle = (i as f32) * 0.01;
|
||||
audio.set_listener(
|
||||
[
|
||||
100.0 + (angle.cos() as f64) * 5.0,
|
||||
64.0,
|
||||
200.0 + (angle.sin() as f64) * 5.0,
|
||||
],
|
||||
angle,
|
||||
0.0,
|
||||
);
|
||||
}
|
||||
let listener_elapsed = start.elapsed();
|
||||
println!(
|
||||
"1. set_listener moving (render frame): {:?} for {} calls ({:.2} ns/call)",
|
||||
listener_elapsed,
|
||||
listener_iterations,
|
||||
(listener_elapsed.as_nanos() as f64) / (listener_iterations as f64)
|
||||
);
|
||||
|
||||
// 1b. Benchmark set_listener stationary (lock elimination early-out)
|
||||
let stationary_iterations = 200_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..stationary_iterations {
|
||||
audio.set_listener([100.0, 64.0, 200.0], 0.0, 0.0);
|
||||
}
|
||||
let stationary_elapsed = start.elapsed();
|
||||
println!(
|
||||
"1b. set_listener stationary (lock early-out): {:?} for {} calls ({:.2} ns/call)",
|
||||
stationary_elapsed,
|
||||
stationary_iterations,
|
||||
(stationary_elapsed.as_nanos() as f64) / (stationary_iterations as f64)
|
||||
);
|
||||
|
||||
// 2. Play 128 sounds in the world at various distances from listener at [100.0, 64.0, 200.0]
|
||||
// 64 sounds within attenuation distance (<16 blocks)
|
||||
// 64 sounds outside attenuation distance (>16 blocks)
|
||||
for i in 0..128 {
|
||||
let dist = if i < 64 {
|
||||
(i as f64) * 0.24 // 0 to 15.1 blocks (audible)
|
||||
} else {
|
||||
17.0 + ((i - 64) as f64) * 1.5 // 17 to 111.5 blocks (out of attenuation range)
|
||||
};
|
||||
let pos = [100.0 + dist, 64.0, 200.0];
|
||||
let instance = SoundInstance::new(
|
||||
"minecraft:bench.loop",
|
||||
crate_sound_source(i),
|
||||
1.0,
|
||||
1.0,
|
||||
horizon_core::random::LegacyRandom::new(i as i64),
|
||||
true, // looping
|
||||
0,
|
||||
horizon_client_render::sound_engine::Attenuation::Linear,
|
||||
pos,
|
||||
false,
|
||||
);
|
||||
audio.play_instance(instance, false);
|
||||
}
|
||||
|
||||
// 3. Benchmark mix_buffer (5000 buffers of 1024 stereo frames @ 48kHz = ~106 seconds of audio mixing)
|
||||
let mut buffer = vec![0.0f32; 1024 * 2];
|
||||
let mix_iterations = 5_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..mix_iterations {
|
||||
audio.mix_buffer(&mut buffer, 2, 48_000);
|
||||
}
|
||||
let mix_elapsed = start.elapsed();
|
||||
println!(
|
||||
"2. mix_buffer (128 active channels, 1024 stereo frames): {:?} for {} buffers ({:.2} µs/buffer)",
|
||||
mix_elapsed,
|
||||
mix_iterations,
|
||||
(mix_elapsed.as_micros() as f64) / (mix_iterations as f64)
|
||||
);
|
||||
|
||||
// 4. Benchmark SoundEngine::tick with ticking mob sounds
|
||||
let mut mobs = Vec::new();
|
||||
for i in 0..64 {
|
||||
mobs.push(MobSound {
|
||||
id: 2000 + i,
|
||||
position: [100.0 + (i as f64) * 0.5, 64.0, 200.0 + (i as f64) * 0.5],
|
||||
speed: 0.25,
|
||||
baby: false,
|
||||
angry: i % 2 == 0,
|
||||
silent: false,
|
||||
attack_scale: 0.5,
|
||||
sniffer_digging: false,
|
||||
});
|
||||
}
|
||||
|
||||
let tick_ctx = TickContext {
|
||||
player_underwater: false,
|
||||
player_removed: false,
|
||||
vehicle: None,
|
||||
carts: Vec::new(),
|
||||
mobs: mobs.clone(),
|
||||
frozen: false,
|
||||
player_position: [100.0, 64.0, 200.0],
|
||||
player_speed_sqr: 0.1,
|
||||
player_fall_flying: false,
|
||||
ridden: None,
|
||||
camera_position: [100.0, 64.0, 200.0],
|
||||
};
|
||||
|
||||
let tick_iterations = 10_000;
|
||||
let start = Instant::now();
|
||||
for _ in 0..tick_iterations {
|
||||
audio.tick(false, &tick_ctx);
|
||||
}
|
||||
let tick_elapsed = start.elapsed();
|
||||
println!(
|
||||
"3. SoundEngine::tick (64 channels + ticking): {:?} for {} ticks ({:.2} µs/tick)",
|
||||
tick_elapsed,
|
||||
tick_iterations,
|
||||
(tick_elapsed.as_micros() as f64) / (tick_iterations as f64)
|
||||
);
|
||||
}
|
||||
|
||||
fn crate_sound_source(i: u32) -> usize {
|
||||
match i % 6 {
|
||||
0 => 0, // master
|
||||
1 => 1, // music
|
||||
2 => 2, // records
|
||||
3 => 3, // weather
|
||||
4 => 4, // blocks
|
||||
_ => 5, // hostile
|
||||
}
|
||||
}
|
||||
@@ -386,7 +386,6 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
for _ in 0..32 {
|
||||
draw(&mut renderer)?;
|
||||
|
||||
@@ -207,7 +207,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("cpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
let expected = read(&out.join("cpu.png"));
|
||||
@@ -252,7 +251,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("gpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
assert_eq!(
|
||||
|
||||
@@ -167,7 +167,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
// twice: the first frame of a new warp builds it
|
||||
renderer.render(&frame).unwrap();
|
||||
@@ -337,7 +336,6 @@ fn bench(renderer: &mut Renderer, out: &Path) -> Result<(), Box<dyn std::error::
|
||||
path: out.join("bench.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame).unwrap();
|
||||
renderer.render(&frame).unwrap();
|
||||
|
||||
@@ -6,12 +6,7 @@ use horizon_world::{
|
||||
worldgen::{tags::TagDefinitions, terrain::TerrainBlockStates},
|
||||
};
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
collections::BTreeSet,
|
||||
io,
|
||||
path::Path,
|
||||
sync::{Arc, Mutex},
|
||||
};
|
||||
use std::{collections::BTreeSet, io, path::Path, sync::Arc};
|
||||
|
||||
pub const MATERIALS: [&str; 6] = ["bedrock", "dirt", "stone", "sand", "oak_planks", "bricks"];
|
||||
#[derive(Clone, Copy)]
|
||||
@@ -187,23 +182,6 @@ static GENERATION: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::
|
||||
fn invalid(message: &str) -> io::Error {
|
||||
io::Error::new(io::ErrorKind::InvalidData, message)
|
||||
}
|
||||
/// Every block registry [`Assets::load`] has handed out, one per distinct
|
||||
/// content. Callers keep `&'static` references, so a registry is never freed;
|
||||
/// loading equal data again (tests load the same root once per fixture)
|
||||
/// returns the one already leaked instead of leaking another (about 11 MB for
|
||||
/// vanilla).
|
||||
static REGISTRIES: Mutex<Vec<&'static BlockRegistry>> = Mutex::new(Vec::new());
|
||||
|
||||
/// `registry` leaked, or the equal one leaked before it.
|
||||
fn intern_registry(registry: BlockRegistry) -> &'static BlockRegistry {
|
||||
let mut leaked = REGISTRIES.lock().unwrap_or_else(|e| e.into_inner());
|
||||
if let Some(&same) = leaked.iter().find(|&&known| *known == registry) {
|
||||
return same;
|
||||
}
|
||||
let registry: &'static BlockRegistry = Box::leak(Box::new(registry));
|
||||
leaked.push(registry);
|
||||
registry
|
||||
}
|
||||
impl Assets {
|
||||
pub fn load(root: &Path) -> Result<Self> {
|
||||
let manifest: Value = horizon_world::json_file::read(&root.join("horizon-resources.json"))?;
|
||||
@@ -278,7 +256,7 @@ impl Assets {
|
||||
// Chunks hold every state of this registry: content mods can take it
|
||||
// past vanilla's 16-bit global palette.
|
||||
crate::chunk::set_block_states(registry.len());
|
||||
let registry = intern_registry(registry);
|
||||
let registry: &'static BlockRegistry = Box::leak(Box::new(registry));
|
||||
Ok(Self {
|
||||
registry,
|
||||
properties,
|
||||
@@ -342,16 +320,6 @@ impl RenderAssets {
|
||||
}
|
||||
None => crate::model_library::ParsedModels::default(),
|
||||
};
|
||||
// Connected-texture rules find their faces by sprite layer: what they match by name keeps a
|
||||
// layer of its own, decided before the models insert their textures.
|
||||
let ctm_rules = if draws {
|
||||
horizon_optifine::ctm::load(root)
|
||||
} else {
|
||||
Vec::new()
|
||||
};
|
||||
sprites.keep_apart(crate::connected::ConnectedTextures::matched_sprites(
|
||||
&ctm_rules,
|
||||
));
|
||||
let mut models = if draws {
|
||||
let _step = crate::spans::startup::step("core.models_bake");
|
||||
crate::models::prepare_with_models(root, registry, &mut sprites, &parsed)?
|
||||
@@ -391,7 +359,6 @@ impl RenderAssets {
|
||||
let mut found = Vec::new();
|
||||
crate::connected::ConnectedTextures::load(
|
||||
root,
|
||||
ctm_rules,
|
||||
registry,
|
||||
&mut sprites,
|
||||
|state, face| {
|
||||
@@ -529,29 +496,6 @@ mod tests {
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn equal_registries_are_leaked_once() {
|
||||
use horizon_world::registry::BlockRegistry;
|
||||
let registry = |extra: &str| {
|
||||
let facts = format!(
|
||||
r#"{{"defaults":{{"minecraft:air":0,"fixture:{extra}":1}},"states":[
|
||||
["air",true,false,"","minecraft:air"],
|
||||
["{extra}",false,false,"","fixture:{extra}"]
|
||||
]}}"#
|
||||
);
|
||||
BlockRegistry::from_facts_json(facts.as_bytes()).unwrap()
|
||||
};
|
||||
let first = super::intern_registry(registry("interned_once"));
|
||||
let again = super::intern_registry(registry("interned_once"));
|
||||
let other = super::intern_registry(registry("interned_other"));
|
||||
assert!(std::ptr::eq(first, again), "equal content leaked twice");
|
||||
assert!(!std::ptr::eq(first, other), "different content shared");
|
||||
assert_eq!(
|
||||
other.default_state("fixture:interned_other"),
|
||||
Some(horizon_world::registry::BlockStateId(1))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sprite_pixels_come_back_the_same_once_packed() {
|
||||
// Two layers of 16x16 RGBA with some structure, as sprites have.
|
||||
|
||||
@@ -478,7 +478,6 @@ pub struct Audio {
|
||||
pub record_heard: bool,
|
||||
pub listener: [f64; 3],
|
||||
pub listener_yaw: f32,
|
||||
pub listener_pitch: f32,
|
||||
pub master: f32,
|
||||
/// Seeds of positional plays (the client level random's `nextLong`).
|
||||
random: LegacyRandom,
|
||||
@@ -723,29 +722,6 @@ impl Backend for MixerBackend {
|
||||
fn set_unmuffled(&mut self, channel: ChannelId, unmuffled: bool) {
|
||||
self.with(channel, |c| c.unmuffled = unmuffled);
|
||||
}
|
||||
fn update_channel(&mut self, channel: ChannelId, volume: f32, pitch: f32, position: [f64; 3]) {
|
||||
if let Ok(mut m) = self.mixer.lock()
|
||||
&& let Some(c) = m.channels.get_mut(&channel)
|
||||
{
|
||||
c.gain = volume;
|
||||
c.pitch = pitch;
|
||||
c.at = [position[0] as f32, position[1] as f32, position[2] as f32];
|
||||
}
|
||||
}
|
||||
fn filter_stopped(&mut self, live: &[(u64, ChannelId)], stopped: &mut Vec<u64>) {
|
||||
if let Ok(m) = self.mixer.lock() {
|
||||
for &(h, c) in live {
|
||||
if m.channels
|
||||
.get(&c)
|
||||
.is_none_or(|ch| ch.state == State::Stopped)
|
||||
{
|
||||
stopped.push(h);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
stopped.extend(live.iter().map(|&(h, _)| h));
|
||||
}
|
||||
}
|
||||
/// `getCompleteBuffer` (cached, else decoded on the decoder thread) or
|
||||
/// `getStream` (decoded on a thread of its own), then attach and
|
||||
/// `alSourcePlay`. A sound that cannot load leaves its source initial,
|
||||
@@ -846,24 +822,18 @@ impl Backend for MixerBackend {
|
||||
/// pinned client's) rendered through `ALC_SOFT_loopback` within 1e-5.
|
||||
fn stereo_gains(right: f32, up: f32, forward: f32) -> [f32; 2] {
|
||||
let length = (right * right + up * up + forward * forward).sqrt();
|
||||
stereo_gains_with_length(right, up, forward, length)
|
||||
}
|
||||
#[inline]
|
||||
fn stereo_gains_with_length(right: f32, up: f32, forward: f32, length: f32) -> [f32; 2] {
|
||||
if length <= f32::EPSILON {
|
||||
return stereo_gains_with_length(0.0, 0.0, 1.0, 1.0);
|
||||
return stereo_gains(0.0, 0.0, 1.0);
|
||||
}
|
||||
let u = (up / length).clamp(-1.0, 1.0);
|
||||
let cos_elev = (1.0 - u * u).max(0.0).sqrt();
|
||||
let elevation = (up / length).clamp(-1.0, 1.0).asin();
|
||||
let mut azimuth = right.atan2(forward);
|
||||
if azimuth.abs() < std::f32::consts::FRAC_PI_2 {
|
||||
azimuth = (azimuth.abs() * 1.5)
|
||||
.min(std::f32::consts::FRAC_PI_2)
|
||||
.copysign(azimuth);
|
||||
}
|
||||
let (sin_az, cos_az) = azimuth.sin_cos();
|
||||
let side = sin_az * cos_elev;
|
||||
let front = cos_az * cos_elev * 0.095_660_8;
|
||||
let side = azimuth.sin() * elevation.cos();
|
||||
let front = azimuth.cos() * elevation.cos() * 0.095_660_8;
|
||||
[0.5 - 0.5 * side + front, 0.5 + 0.5 * side + front]
|
||||
}
|
||||
/// The gain OpenAL applies for distance (`AL_LINEAR_DISTANCE` with reference
|
||||
@@ -883,10 +853,16 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
// and OpenAL's right = forward x up.
|
||||
let basis = |yaw: f32, pitch: f32| {
|
||||
let (yaw, pitch) = (f64::from(yaw.to_radians()), f64::from(pitch.to_radians()));
|
||||
let (yaw_sin, yaw_cos) = yaw.sin_cos();
|
||||
let (pitch_sin, pitch_cos) = pitch.sin_cos();
|
||||
let forward = [-yaw_sin * pitch_cos, -pitch_sin, yaw_cos * pitch_cos];
|
||||
let up = [-yaw_sin * pitch_sin, pitch_cos, yaw_cos * pitch_sin];
|
||||
let forward = [
|
||||
-yaw.sin() * pitch.cos(),
|
||||
-pitch.sin(),
|
||||
yaw.cos() * pitch.cos(),
|
||||
];
|
||||
let up = [
|
||||
-yaw.sin() * pitch.sin(),
|
||||
pitch.cos(),
|
||||
yaw.cos() * pitch.sin(),
|
||||
];
|
||||
let right = [
|
||||
forward[1] * up[2] - forward[2] * up[1],
|
||||
forward[2] * up[0] - forward[0] * up[2],
|
||||
@@ -920,7 +896,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
// Gains and pans per source for this buffer.
|
||||
let mut voices = std::mem::take(&mut mixer.voices);
|
||||
voices.clear();
|
||||
for (id, c) in &mut mixer.channels {
|
||||
for (id, c) in &mixer.channels {
|
||||
let Some((_, source_rate, source_channels)) = &c.samples else {
|
||||
continue;
|
||||
};
|
||||
@@ -931,7 +907,6 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
if c.state != State::Playing {
|
||||
continue;
|
||||
}
|
||||
|
||||
let at = [f64::from(c.at[0]), f64::from(c.at[1]), f64::from(c.at[2])];
|
||||
let away = |listener: [f64; 3]| {
|
||||
[
|
||||
@@ -940,56 +915,45 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
at[2] - listener[2],
|
||||
]
|
||||
};
|
||||
let length_sq = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
|
||||
let camera = if !shared {
|
||||
let cam = &mixer.cameras[0];
|
||||
if c.relative || cam.2 == c.world {
|
||||
Some((cam.0, cam.1))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
mixer
|
||||
.cameras
|
||||
.iter()
|
||||
.filter(|camera| c.relative || camera.2 == c.world)
|
||||
.min_by(|a, b| length_sq(away(a.0)).total_cmp(&length_sq(away(b.0))))
|
||||
.map(|camera| (camera.0, camera.1))
|
||||
};
|
||||
let length = |d: [f64; 3]| d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
|
||||
// The nearest camera hears it (one camera but in splitscreen).
|
||||
let camera = mixer
|
||||
.cameras
|
||||
.iter()
|
||||
.filter(|camera| c.relative || camera.2 == c.world)
|
||||
.min_by(|a, b| length(away(a.0)).total_cmp(&length(away(b.0))))
|
||||
.map(|camera| (camera.0, camera.1));
|
||||
// Unheard sources still advance: returning to a world must not resume stale sounds.
|
||||
let (listener, (forward, up, right)) = camera.unwrap_or(([0.0; 3], basis(0.0, 0.0)));
|
||||
let d = if c.relative { at } else { away(listener) };
|
||||
let d_sqr = length_sq(d);
|
||||
|
||||
let (gain, [left, right]) = if camera.is_none() {
|
||||
(0.0, [0.0, 0.0])
|
||||
} else if direct {
|
||||
let gain = c.gain.clamp(0.0, 1.0);
|
||||
(gain, [gain, gain])
|
||||
} else {
|
||||
let mut zero = false;
|
||||
if let Some(max) = c.linear {
|
||||
let max_d = max as f64;
|
||||
if max <= 0.0 || (!c.relative && d_sqr >= max_d * max_d) {
|
||||
zero = true;
|
||||
}
|
||||
}
|
||||
if zero {
|
||||
(0.0, [0.0, 0.0])
|
||||
} else {
|
||||
let distance = d_sqr.sqrt() as f32;
|
||||
let gain = c.gain.clamp(0.0, 1.0) * distance_gain(c.linear, distance);
|
||||
let [mut left, mut right] = if c.relative {
|
||||
stereo_gains_with_length(d[0] as f32, d[1] as f32, -d[2] as f32, distance)
|
||||
let distance = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt() as f32;
|
||||
let gain = if camera.is_some() {
|
||||
c.gain.clamp(0.0, 1.0)
|
||||
* if direct {
|
||||
1.0
|
||||
} else {
|
||||
stereo_gains_with_length(dot(d, right), dot(d, up), dot(d, forward), distance)
|
||||
};
|
||||
if shared {
|
||||
let middle = (left + right) * 0.5;
|
||||
left = middle + (left - middle) * 0.5;
|
||||
right = middle + (right - middle) * 0.5;
|
||||
distance_gain(c.linear, distance)
|
||||
}
|
||||
(gain, [left * gain, right * gain])
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
let [left, right] = if direct {
|
||||
[gain, gain]
|
||||
} else {
|
||||
// Relative sources are already in OpenAL's listener space (-Z ahead).
|
||||
let [mut left, mut right] = if c.relative {
|
||||
stereo_gains(d[0] as f32, d[1] as f32, -d[2] as f32)
|
||||
} else {
|
||||
stereo_gains(dot(d, right), dot(d, up), dot(d, forward))
|
||||
};
|
||||
if shared {
|
||||
// Several players on the speakers: half the stereo width, as left and right are
|
||||
// nobody's in particular.
|
||||
let middle = (left + right) / 2.0;
|
||||
left = middle + (left - middle) / 2.0;
|
||||
right = middle + (right - middle) / 2.0;
|
||||
}
|
||||
[left * gain, right * gain]
|
||||
};
|
||||
let step = f64::from(*source_rate) / f64::from(rate) * f64::from(c.pitch.max(0.0));
|
||||
voices.push((*id, [left, right, gain], step));
|
||||
@@ -1010,40 +974,6 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
};
|
||||
let source_channels = source_channels as usize;
|
||||
let frames = samples.len() / source_channels;
|
||||
let inaudible = if channels >= 2 {
|
||||
left == 0.0 && right == 0.0
|
||||
} else {
|
||||
gain == 0.0
|
||||
};
|
||||
if inaudible {
|
||||
let buffer_frames = data.len() / channels;
|
||||
// As the loop below: a sound of one frame or none stops, looping or not.
|
||||
if !c.looping || frames <= 1 {
|
||||
// `frames` may be 0: no `frames - 1` in usize. A step of 0 never
|
||||
// reaches the end, as in the loop below.
|
||||
let needed = frames as f64 - 1.0 - c.position;
|
||||
if needed <= 0.0 {
|
||||
c.state = State::Stopped;
|
||||
} else if step > 0.0 {
|
||||
let steps_to_stop = needed / step;
|
||||
if (buffer_frames as f64) >= steps_to_stop {
|
||||
c.state = State::Stopped;
|
||||
} else {
|
||||
c.position += step * (buffer_frames as f64);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for _ in 0..buffer_frames {
|
||||
let i = c.position as usize;
|
||||
if i + 1 >= frames {
|
||||
c.position = 0.0;
|
||||
}
|
||||
c.position += step;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
let out: &mut [f32] = if muffling && !c.unmuffled {
|
||||
&mut bus
|
||||
} else {
|
||||
@@ -1062,8 +992,8 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
}
|
||||
let t = (c.position - i as f64) as f32;
|
||||
if source_channels > 1 {
|
||||
let l = samples[i * 2] + (samples[(i + 1) * 2] - samples[i * 2]) * t;
|
||||
let r = samples[i * 2 + 1] + (samples[(i + 1) * 2 + 1] - samples[i * 2 + 1]) * t;
|
||||
let l = samples[i * 2] * (1.0 - t) + samples[(i + 1) * 2] * t;
|
||||
let r = samples[i * 2 + 1] * (1.0 - t) + samples[(i + 1) * 2 + 1] * t;
|
||||
if channels >= 2 {
|
||||
frame[0] += l * left;
|
||||
frame[1] += r * right;
|
||||
@@ -1071,7 +1001,7 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
|
||||
frame[0] += (l + r) * 0.5 * gain;
|
||||
}
|
||||
} else {
|
||||
let s = samples[i] + (samples[i + 1] - samples[i]) * t;
|
||||
let s = samples[i] * (1.0 - t) + samples[i + 1] * t;
|
||||
if channels >= 2 {
|
||||
frame[0] += s * left;
|
||||
frame[1] += s * right;
|
||||
@@ -1482,7 +1412,6 @@ impl Audio {
|
||||
record_heard: false,
|
||||
listener: [0.0; 3],
|
||||
listener_yaw: 0.0,
|
||||
listener_pitch: 0.0,
|
||||
master: 1.0,
|
||||
random: crate::random_source::create(),
|
||||
source_override: None,
|
||||
@@ -1606,12 +1535,8 @@ impl Audio {
|
||||
/// `SoundManager.updateSource`: the camera position and rotation
|
||||
/// (`Listener.setTransform` takes its forward and up vectors).
|
||||
pub fn set_listener(&mut self, position: [f64; 3], yaw: f32, pitch: f32) {
|
||||
if self.listener == position && self.listener_yaw == yaw && self.listener_pitch == pitch {
|
||||
return;
|
||||
}
|
||||
self.listener = position;
|
||||
self.listener_yaw = yaw;
|
||||
self.listener_pitch = pitch;
|
||||
if let Ok(mut m) = self.backend.mixer.lock() {
|
||||
if self.backend.owner == 0 {
|
||||
m.listener = position;
|
||||
@@ -1651,7 +1576,6 @@ impl Audio {
|
||||
record_heard: false,
|
||||
listener: [0.0; 3],
|
||||
listener_yaw: 0.0,
|
||||
listener_pitch: 0.0,
|
||||
master: self.master,
|
||||
random: crate::random_source::create(),
|
||||
source_override: None,
|
||||
@@ -2185,25 +2109,6 @@ impl Audio {
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// Mixes one buffer of audio into `data` (channels: 1 or 2, rate in Hz).
|
||||
pub fn mix_buffer(&mut self, data: &mut [f32], channels: usize, rate: u32) {
|
||||
if let Ok(mut m) = self.backend.mixer.lock() {
|
||||
mix(&mut m, data, channels, rate);
|
||||
}
|
||||
}
|
||||
#[doc(hidden)]
|
||||
pub fn insert_cached_sound(&mut self, key: &str, samples: Vec<f32>, rate: u32, channels: u16) {
|
||||
if let Ok(mut c) = self.backend.cache.lock() {
|
||||
c.insert(
|
||||
key.to_owned(),
|
||||
Some((std::sync::Arc::new(samples), rate, channels)),
|
||||
);
|
||||
}
|
||||
}
|
||||
#[doc(hidden)]
|
||||
pub fn backend_live_for_bench(&mut self) {
|
||||
self.backend.live = true;
|
||||
}
|
||||
}
|
||||
impl Sounds for Audio {
|
||||
fn engine(&mut self) -> &mut SoundEngine {
|
||||
@@ -2708,25 +2613,6 @@ mod tests {
|
||||
assert_eq!(data, [0.0; 4], "returning must not resume the old one-shot");
|
||||
}
|
||||
|
||||
/// A sound of one frame or none, heard or not, looping or not, stops at its first
|
||||
/// buffer as the mixing loop stops it: none stays playing (and holds its channel).
|
||||
#[test]
|
||||
fn sounds_too_short_to_mix_stop_even_unheard() {
|
||||
for (samples, looping) in [(vec![], false), (vec![1.0], false), (vec![1.0], true)] {
|
||||
let mut mixer = Mixer::default();
|
||||
let mut source = channel(samples.clone(), None, [0.0; 3], looping);
|
||||
source.gain = 0.0;
|
||||
mixer.channels.insert(1, source);
|
||||
let mut data = [0.0; 4];
|
||||
mix(&mut mixer, &mut data, 2, 48_000);
|
||||
assert_eq!(
|
||||
mixer.channels[&1].state,
|
||||
State::Stopped,
|
||||
"{samples:?} {looping}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn variants_of_one_sound_are_the_same_sound() {
|
||||
assert_eq!(
|
||||
|
||||
@@ -7,7 +7,7 @@ use serde_json::Value;
|
||||
use std::{
|
||||
collections::{BTreeMap, HashMap},
|
||||
path::Path,
|
||||
sync::{Arc, OnceLock},
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -398,37 +398,7 @@ impl Biomes {
|
||||
pub fn contains(&self, name: &str) -> bool {
|
||||
self.index.contains_key(name)
|
||||
}
|
||||
/// The biome at `id`, clamped to the last entry when `id` is past the
|
||||
/// table (a stale column from an older registry keeps its id).
|
||||
///
|
||||
/// When the table is empty (a resource pack with no biome files), returns
|
||||
/// a shared default plains biome instead of panicking on `list.len() - 1`.
|
||||
pub fn get(&self, id: u16) -> &BiomeInfo {
|
||||
if self.list.is_empty() {
|
||||
static DEFAULT: OnceLock<BiomeInfo> = OnceLock::new();
|
||||
return DEFAULT.get_or_init(|| BiomeInfo {
|
||||
spawns: HashMap::new(),
|
||||
spawn_costs: HashMap::new(),
|
||||
creature_probability: 0.0,
|
||||
increased_fire_burnout: false,
|
||||
name: "minecraft:plains".to_owned(),
|
||||
temperature: 0.8,
|
||||
frozen: false,
|
||||
downfall: 0.4,
|
||||
precipitation: false,
|
||||
grass: 0x7f_c0_55,
|
||||
modifier: GrassModifier::None,
|
||||
foliage: 0x6a_ab_37,
|
||||
dry_foliage: 0x79_75_54,
|
||||
water: 0x3f_76_e4,
|
||||
sky: None,
|
||||
fog: None,
|
||||
water_fog: 0x3f_76_e4,
|
||||
ambient_particles: Vec::new(),
|
||||
features: Vec::new(),
|
||||
attributes: Default::default(),
|
||||
});
|
||||
}
|
||||
&self.list[usize::from(id).min(self.list.len() - 1)]
|
||||
}
|
||||
/// The name of biome `id`, plains (as for an unknown name) when the id is
|
||||
@@ -825,34 +795,4 @@ mod blend_tests {
|
||||
}
|
||||
assert!(at(-2.0) > 0.0 && at(-2.0) < 0.5);
|
||||
}
|
||||
|
||||
/// An empty biome table (a resource pack with no biome files) must not
|
||||
/// panic on `get`: before the fix, `list.len() - 1` underflowed.
|
||||
#[test]
|
||||
fn get_on_empty_biome_table_returns_default_instead_of_panicking() {
|
||||
use std::sync::Arc;
|
||||
|
||||
let empty = Biomes {
|
||||
builtin: Arc::new(Vec::new()),
|
||||
index: HashMap::new(),
|
||||
list: Vec::new(),
|
||||
info_noise: SimplexNoise::with_skipped_offsets(&mut LegacyRandom::new(2345), true),
|
||||
colormaps: Arc::new(Colormaps {
|
||||
grass: Vec::new(),
|
||||
foliage: Vec::new(),
|
||||
dry: Vec::new(),
|
||||
}),
|
||||
packs: BTreeMap::new(),
|
||||
};
|
||||
// Any id returns the shared default plains biome, no panic.
|
||||
let b = empty.get(0);
|
||||
assert_eq!(b.name, "minecraft:plains");
|
||||
let b = empty.get(65535);
|
||||
assert_eq!(b.name, "minecraft:plains");
|
||||
// Colours and temperature come from the default.
|
||||
assert_eq!(b.temperature, 0.8);
|
||||
assert_eq!(b.grass, 0x7f_c0_55);
|
||||
assert_eq!(b.foliage, 0x6a_ab_37);
|
||||
assert_eq!(b.water, 0x3f_76_e4);
|
||||
}
|
||||
}
|
||||
@@ -84,71 +84,6 @@ pub fn contents_effects(stack: &ItemStack) -> Vec<(&'static str, i32, i32)> {
|
||||
)
|
||||
.collect()
|
||||
}
|
||||
/// `PotionContents.getAllEffects`, retaining each custom instance's flags.
|
||||
pub fn contents_instances(stack: &ItemStack) -> Vec<crate::effects::EffectInstance> {
|
||||
use horizon_client_core::nbt_value::{number, text};
|
||||
use horizon_world::nbt::Tag;
|
||||
let mut effects: Vec<_> = stack
|
||||
.potion()
|
||||
.and_then(potion)
|
||||
.map_or(&[][..], |p| p.effects)
|
||||
.iter()
|
||||
.map(|(id, duration, amp)| crate::effects::EffectInstance::new(id, *duration, *amp))
|
||||
.collect();
|
||||
if let Some((_, Tag::List(custom))) = stack
|
||||
.data()
|
||||
.and_then(|d| d.potion_extra.iter().find(|(k, _)| k == "custom_effects"))
|
||||
{
|
||||
for e in custom {
|
||||
let Some(def) = text(e.get("id")).and_then(|id| effect(&id)) else {
|
||||
continue;
|
||||
};
|
||||
let mut instance = crate::effects::EffectInstance::new(
|
||||
def.id,
|
||||
number(e.get("duration")).unwrap_or(0) as i32,
|
||||
number(e.get("amplifier")).unwrap_or(0).clamp(0, 255) as i32,
|
||||
);
|
||||
instance.ambient = number(e.get("ambient")).unwrap_or(0) != 0;
|
||||
instance.visible = number(e.get("show_particles")) != Some(0);
|
||||
effects.push(instance);
|
||||
}
|
||||
}
|
||||
effects
|
||||
}
|
||||
/// `PotionContents.getColor`: an explicit colour wins; otherwise mix only
|
||||
/// visible base and custom effects, with their amplifier weights.
|
||||
pub fn contents_color(stack: &ItemStack) -> u32 {
|
||||
use horizon_client_core::nbt_value::number;
|
||||
if let Some(color) = stack
|
||||
.data()
|
||||
.and_then(|d| d.potion_extra.iter().find(|(k, _)| k == "custom_color"))
|
||||
.and_then(|(_, v)| number(Some(v)))
|
||||
{
|
||||
return color as u32;
|
||||
}
|
||||
0xFF00_0000
|
||||
| horizon_client_core::potions::effects_color(
|
||||
contents_instances(stack)
|
||||
.iter()
|
||||
.filter(|e| e.visible)
|
||||
.map(|e| (e.id, e.amplifier)),
|
||||
)
|
||||
}
|
||||
/// `PotionContents.equals(EMPTY)`: colour and custom name also make contents
|
||||
/// nonempty, even when there is no registered potion or custom effect.
|
||||
pub fn contents_empty(stack: &ItemStack) -> bool {
|
||||
use horizon_world::nbt::Tag;
|
||||
stack.potion().is_none()
|
||||
&& stack.data().is_none_or(|d| {
|
||||
d.potion_extra
|
||||
.iter()
|
||||
.all(|(key, value)| match key.as_str() {
|
||||
"custom_effects" => matches!(value, Tag::List(list) if list.is_empty()),
|
||||
"custom_color" | "custom_name" => false,
|
||||
_ => true,
|
||||
})
|
||||
})
|
||||
}
|
||||
/// Roman amplifier suffix (`potion.potency.N`) and duration lines of a potion.
|
||||
pub fn tooltip(
|
||||
potion: Option<&str>,
|
||||
@@ -771,39 +706,4 @@ mod tests {
|
||||
let lines = effect_lines([("minecraft:resistance", 15, 0)], 1.0, &translate);
|
||||
assert_eq!(lines[0].0, "resistance");
|
||||
}
|
||||
#[test]
|
||||
fn custom_contents_color_and_empty_semantics() {
|
||||
use horizon_world::nbt::Tag;
|
||||
let mut stack = ItemStack::new("minecraft:tipped_arrow", 1);
|
||||
assert!(contents_empty(&stack));
|
||||
stack
|
||||
.data_mut()
|
||||
.potion_extra
|
||||
.push(("custom_effects".into(), Tag::List(Vec::new())));
|
||||
assert!(contents_empty(&stack));
|
||||
stack.data_mut().potion_extra = vec![(
|
||||
"custom_effects".into(),
|
||||
Tag::List(vec![
|
||||
Tag::compound([
|
||||
("id", Tag::String("minecraft:glowing".into())),
|
||||
("amplifier", Tag::Int(1)),
|
||||
]),
|
||||
Tag::compound([
|
||||
("id", Tag::String("minecraft:poison".into())),
|
||||
("show_particles", Tag::Byte(0)),
|
||||
]),
|
||||
]),
|
||||
)];
|
||||
assert!(!contents_empty(&stack));
|
||||
// Glowing's colour; hidden poison contributes no weight.
|
||||
assert_eq!(contents_color(&stack), 0xFF94_A061);
|
||||
stack
|
||||
.data_mut()
|
||||
.potion_extra
|
||||
.push(("custom_color".into(), Tag::Int(123456)));
|
||||
assert_eq!(contents_color(&stack), 123456);
|
||||
stack.data_mut().potion_extra = vec![("custom_name".into(), Tag::String("test".into()))];
|
||||
assert!(!contents_empty(&stack));
|
||||
assert_eq!(contents_color(&stack), 0xFF38_5DC6);
|
||||
}
|
||||
}
|
||||
@@ -1974,11 +1974,7 @@ impl ChatScreen {
|
||||
return false;
|
||||
}
|
||||
let max = l.list.len().saturating_sub(self.layout.line_limit) as i32;
|
||||
// Round instead of truncating: touchpad/PixelDelta produces fractional
|
||||
// amounts and truncation drops movement in one direction (#14338).
|
||||
l.offset = (l.offset as f64 - amount.clamp(-1.0, 1.0))
|
||||
.round()
|
||||
.clamp(0.0, max as f64) as usize;
|
||||
l.offset = ((l.offset as f64 - amount.clamp(-1.0, 1.0)) as i32).clamp(0, max) as usize;
|
||||
true
|
||||
}
|
||||
/// `CommandSuggestions.formatText`: argument colours over the input. The
|
||||
@@ -2090,11 +2086,6 @@ impl ChatScreen {
|
||||
) {
|
||||
let limit = l.list.len().min(self.layout.line_limit);
|
||||
let [rx, ry, rw, rh] = l.rect;
|
||||
// SuggestionsList.extractRenderState: the whole list asks for the
|
||||
// pointing hand while the pointer is inside its rectangle.
|
||||
if mouse.0 >= rx && mouse.0 < rx + rw && mouse.1 >= ry && mouse.1 < ry + rh {
|
||||
crate::widgets::request_cursor(crate::widgets::Cursor::PointingHand);
|
||||
}
|
||||
let has_prev = l.offset > 0;
|
||||
let has_next = l.list.len() > l.offset + limit;
|
||||
let moved = l.last_mouse != mouse;
|
||||
|
||||
@@ -1066,32 +1066,3 @@ fn a_server_filter_mask_hides_or_masks_the_message() {
|
||||
.all(|s| s.style.color.is_none())
|
||||
);
|
||||
}
|
||||
|
||||
/// `SuggestionsList.extractRenderState`: the list's rectangle asks for the
|
||||
/// pointing hand; outside it the cursor stays the arrow.
|
||||
#[test]
|
||||
fn the_suggestion_list_asks_for_the_pointing_hand() {
|
||||
let font = font();
|
||||
let m = Measure(&font);
|
||||
let registries = Registries::default();
|
||||
let c = Commands {
|
||||
dispatcher: crate::command::vanilla::game_dispatcher(),
|
||||
registries: ®istries,
|
||||
};
|
||||
let mut screen = ChatScreen::new(&m, &c, "", false, 0, 640, 360, full());
|
||||
screen.type_text(&m, &c, "/");
|
||||
let rect = screen
|
||||
.suggestions
|
||||
.as_ref()
|
||||
.expect("the root commands are a suggestion list")
|
||||
.rect;
|
||||
let _ = crate::widgets::take_cursor();
|
||||
screen.draw(&m, (rect[0] + 2, rect[1] + 2), 0, 0);
|
||||
assert_eq!(
|
||||
crate::widgets::take_cursor(),
|
||||
crate::widgets::Cursor::PointingHand
|
||||
);
|
||||
let _ = crate::widgets::take_cursor();
|
||||
screen.draw(&m, (rect[0] - 1, rect[1] + 2), 0, 0);
|
||||
assert_eq!(crate::widgets::take_cursor(), crate::widgets::Cursor::Arrow);
|
||||
}
|
||||
@@ -539,7 +539,6 @@ pub struct Data {
|
||||
pub current: Option<Info>,
|
||||
pub travel: i32,
|
||||
pub selector: Selector,
|
||||
pub reload_particle: bool,
|
||||
}
|
||||
/// Which sculk block entity this is.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
|
||||
@@ -124,25 +124,15 @@ fn sprite_name(resource: &str) -> String {
|
||||
}
|
||||
|
||||
impl ConnectedTextures {
|
||||
/// The sprites `rules` match by name (`matchTiles`, `connectTiles`), for
|
||||
/// [`Sprites::keep_apart`]: before the models insert theirs.
|
||||
pub fn matched_sprites(rules: &[Rule]) -> Vec<String> {
|
||||
(rules.iter())
|
||||
.flat_map(|r| r.match_tiles.iter().chain(&r.connect_tiles))
|
||||
.map(|t| sprite_name(t))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// `rules` (`ctm::load` under `root`), with their tiles inserted into `sprites` (before it
|
||||
/// finishes). `face_layer` answers a block state's sprite on a side, for rules that connect
|
||||
/// by tile.
|
||||
/// The rules under `root`, with their tiles inserted into `sprites` (before it finishes).
|
||||
/// `face_layer` answers a block state's sprite on a side, for rules that connect by tile.
|
||||
pub fn load(
|
||||
root: &Path,
|
||||
mut rules: Vec<Rule>,
|
||||
registry: &BlockRegistry,
|
||||
sprites: &mut Sprites,
|
||||
mut face_layer: impl FnMut(BlockStateId, Face) -> Option<u32>,
|
||||
) -> Self {
|
||||
let mut rules = ctm::load(root);
|
||||
// Rules with a custom name load no tiles: section meshes see no block entity.
|
||||
rules.retain(|r| r.name.is_none());
|
||||
// Rule indices are `u16`.
|
||||
@@ -1280,41 +1270,6 @@ mod tests {
|
||||
assert!(!ctm.stacked_pane_hides(3, 3, post));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rules_name_the_sprites_they_match() {
|
||||
// `matchTiles` among the textures and beside the file (a chain onto another rule's
|
||||
// tile), and `connectTiles`: each as the sprite name the textures and tiles are inserted
|
||||
// under.
|
||||
let dir = "assets/minecraft/optifine/ctm/pack/crops";
|
||||
let rule = |file: &str, text: &str| {
|
||||
Rule::parse(
|
||||
&format!("{dir}/{file}"),
|
||||
&horizon_optifine::properties::Properties::parse(text),
|
||||
)
|
||||
.unwrap()
|
||||
.unwrap()
|
||||
};
|
||||
let rules = [
|
||||
rule(
|
||||
"1.properties",
|
||||
"matchTiles=./19.png\nmethod=random\ntiles=5-6",
|
||||
),
|
||||
rule(
|
||||
"2.properties",
|
||||
"matchTiles=textures/block/extra/placeholder.png\nmethod=overlay\n\
|
||||
connectTiles=textures/block/stone.png\ntiles=0-16",
|
||||
),
|
||||
];
|
||||
assert_eq!(
|
||||
ConnectedTextures::matched_sprites(&rules),
|
||||
[
|
||||
format!("{dir}/19.png"),
|
||||
"minecraft:block/extra/placeholder".to_owned(),
|
||||
"minecraft:block/stone".to_owned(),
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sprite_names() {
|
||||
assert_eq!(
|
||||
|
||||
@@ -57,8 +57,6 @@ pub enum Item {
|
||||
/// Wait for a button to bind to this action.
|
||||
Bind(&'static str),
|
||||
ResetBinds,
|
||||
/// Opens the radial menu's pages (`radial_editor`).
|
||||
Radial,
|
||||
Info(Info),
|
||||
}
|
||||
|
||||
@@ -108,15 +106,6 @@ fn choice_description(opt: Opt, pad: &PadSettings) -> Option<&'static str> {
|
||||
}
|
||||
gamepad::Lightbar::Off => "A DualSense keeps its own light.",
|
||||
},
|
||||
Opt::PadRadialMode => match pad.radial_mode {
|
||||
gamepad::RadialMode::Hold => "horizon.options.radial_mode.hold.about",
|
||||
gamepad::RadialMode::Toggle => "horizon.options.radial_mode.toggle.about",
|
||||
},
|
||||
Opt::PadRadialStick => match pad.radial_stick {
|
||||
gamepad::RadialStick::Right => "horizon.options.radial_stick.right.about",
|
||||
gamepad::RadialStick::Left => "horizon.options.radial_stick.left.about",
|
||||
gamepad::RadialStick::Either => "horizon.options.radial_stick.either.about",
|
||||
},
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
@@ -134,11 +123,6 @@ fn info(info: Info, text: &'static str) -> Setting {
|
||||
}
|
||||
}
|
||||
|
||||
/// The radial menu's group, on General (how it opens and selects) and Bindings (its pages).
|
||||
const RADIAL_GROUP: &str = "Radial Menu";
|
||||
/// The row that opens the radial menu's pages.
|
||||
const RADIAL_PAGES: &str = "horizon.pages.open.controller_radial";
|
||||
|
||||
/// Shown on a binding's row until it is focused, and in the search.
|
||||
const BIND_TEXT: &str = "Press this row, then the button that should do it.";
|
||||
|
||||
@@ -217,13 +201,6 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
),
|
||||
],
|
||||
),
|
||||
(
|
||||
RADIAL_GROUP,
|
||||
vec![
|
||||
option(Opt::PadRadialMode, "horizon.options.radial_mode.about"),
|
||||
option(Opt::PadRadialStick, "horizon.options.radial_stick.about"),
|
||||
],
|
||||
),
|
||||
(
|
||||
"Menus",
|
||||
vec![
|
||||
@@ -254,13 +231,6 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
(
|
||||
Page::Bindings,
|
||||
vec![
|
||||
(
|
||||
RADIAL_GROUP,
|
||||
vec![Setting {
|
||||
item: Item::Radial,
|
||||
text: "Named pages of eight actions, held open with a button.",
|
||||
}],
|
||||
),
|
||||
("Actions", binds),
|
||||
(
|
||||
"Reset",
|
||||
@@ -467,7 +437,6 @@ fn row(setting: Setting, s: &Settings, context: &Context) -> Row<Item> {
|
||||
Row::new(item, name, value).about(about)
|
||||
}
|
||||
Item::ResetBinds => Row::new(item, lang::get(RESET_ALL), Value::Press).about(about),
|
||||
Item::Radial => Row::new(item, lang::get(RADIAL_PAGES), Value::Press).about(about),
|
||||
Item::Info(which) => {
|
||||
let (name, value) = context.read(which);
|
||||
Row::new(item, lang::get(name), Value::Read(value)).about(about)
|
||||
@@ -527,7 +496,6 @@ impl Screen for ControllerScreen {
|
||||
s.controller.reset_bindings();
|
||||
vec![Output::Event(Event::Changed)]
|
||||
}
|
||||
Item::Radial => vec![Output::Push(crate::options_ui::Page::ControllerRadial)],
|
||||
Item::Bind(_) | Item::Info(_) => Vec::new(),
|
||||
}
|
||||
}
|
||||
@@ -565,21 +533,15 @@ impl Screen for ControllerScreen {
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
/// This player's controller settings, bindings included, as the screen found them. The
|
||||
/// radial menu's pages stay as they are: their own screen has its own Undo.
|
||||
/// This player's controller settings, bindings included, as the screen found them.
|
||||
fn undo(&mut self, s: &mut Settings, before: &Settings) -> Vec<Output> {
|
||||
let radial = std::mem::take(&mut s.controller.radial);
|
||||
s.controller = before.controller.clone();
|
||||
s.controller.radial = radial;
|
||||
Vec::new()
|
||||
}
|
||||
/// Undo is there exactly while the controller settings differ from what the screen opened
|
||||
/// with: a binding the game made while the row waited counts, a value stepped back doesn't,
|
||||
/// and nor do the radial menu's pages, which this Undo keeps.
|
||||
/// with: a binding the game made while the row waited counts, a value stepped back doesn't.
|
||||
fn differs(&self, s: &Settings, before: &Settings) -> Option<bool> {
|
||||
let mut now = s.controller.clone();
|
||||
now.radial = before.controller.radial.clone();
|
||||
Some(now != before.controller)
|
||||
Some(s.controller != before.controller)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -831,48 +793,6 @@ mod tests {
|
||||
assert_eq!(arts(&batch, row), 0);
|
||||
}
|
||||
|
||||
/// The radial menu's pages have their own screen and Undo: editing them shows no Undo here,
|
||||
/// and another change's Undo keeps them as edited.
|
||||
#[test]
|
||||
fn radial_pages_edited_on_their_own_screen_leave_undo_alone() {
|
||||
let mut s = Settings::default();
|
||||
let mut ui = ui(Page::General);
|
||||
draw(&mut ui, &s, None);
|
||||
s.controller.radial.remove(1);
|
||||
draw(&mut ui, &s, None);
|
||||
assert!(
|
||||
!ui.changed(),
|
||||
"Undo here keeps the pages: it has nothing to do"
|
||||
);
|
||||
s.controller.invert_y = !s.controller.invert_y;
|
||||
draw(&mut ui, &s, None);
|
||||
assert!(ui.changed());
|
||||
let reached = (0..100).any(|_| {
|
||||
key(&mut ui, &mut s, K::Tab);
|
||||
ui.focused() == Some(Target::Undo)
|
||||
});
|
||||
assert!(reached);
|
||||
key(&mut ui, &mut s, K::Enter);
|
||||
assert_eq!(s.controller.radial.len(), 1);
|
||||
assert_eq!(s.controller.invert_y, PadSettings::default().invert_y);
|
||||
}
|
||||
|
||||
/// The Bindings page's radial row opens the radial menu's pages.
|
||||
#[test]
|
||||
fn the_radial_row_opens_the_radial_pages() {
|
||||
let mut s = Settings::default();
|
||||
let mut ui = ui(Page::Bindings);
|
||||
let at = ui.point_at(&s, SIZE, Item::Radial);
|
||||
let outputs = ui.click(&mut s, at, SIZE, false, false, false);
|
||||
assert_eq!(
|
||||
outputs,
|
||||
[
|
||||
CLICK,
|
||||
Output::Push(crate::options_ui::Page::ControllerRadial)
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_search_finds_rows_across_pages_and_drops_empty_pages() {
|
||||
let s = Settings::default();
|
||||
@@ -896,8 +816,8 @@ mod tests {
|
||||
let mut s = Settings::default();
|
||||
s.controller.bind(JUMP, Some(Button::North));
|
||||
let mut ui = ui(Page::Bindings);
|
||||
// Search, the three pages, the radial menu's row, then the first action.
|
||||
for _ in 0..Page::ALL.len() + 3 {
|
||||
// Search, the three pages, then the first action.
|
||||
for _ in 0..Page::ALL.len() + 2 {
|
||||
key(&mut ui, &mut s, K::Tab);
|
||||
}
|
||||
assert_eq!(ui.focused(), Some(Target::Row(Item::Bind(JUMP))));
|
||||
@@ -1019,8 +939,6 @@ mod tests {
|
||||
(Opt::PadNintendoButtons, 2),
|
||||
(Opt::PadKeyboard, 3),
|
||||
(Opt::PadLightbar, 3),
|
||||
(Opt::PadRadialMode, 2),
|
||||
(Opt::PadRadialStick, 3),
|
||||
] {
|
||||
let setting = option(opt, "the fixed sentence");
|
||||
let mut seen = Vec::new();
|
||||
@@ -1054,8 +972,6 @@ mod tests {
|
||||
Opt::PadNintendoButtons,
|
||||
Opt::PadKeyboard,
|
||||
Opt::PadLightbar,
|
||||
Opt::PadRadialMode,
|
||||
Opt::PadRadialStick,
|
||||
] {
|
||||
for _ in 0..4 {
|
||||
lang::get(choice_description(opt, &settings.controller).unwrap());
|
||||
@@ -1074,7 +990,6 @@ mod tests {
|
||||
}
|
||||
ControllerScreen::default().side();
|
||||
lang::get(TITLE);
|
||||
lang::get(RADIAL_PAGES);
|
||||
for text in [
|
||||
"Press the button for this. %s cancels.",
|
||||
"This button also does: %s",
|
||||
|
||||
@@ -439,33 +439,20 @@ fn deliver(home: &Path, report: Report) -> Option<PathBuf> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The report for a hung server tick, written by the watchdog thread (`ServerWatchdog`): the
|
||||
/// stack is the server thread's, read from the watchdog (`horizon_threads::stack_dump`), as
|
||||
/// vanilla's report carries the server thread's stack; without it, the details say why.
|
||||
pub fn report_watchdog(
|
||||
home: &Path,
|
||||
side: &'static str,
|
||||
message: String,
|
||||
server_stack: Result<String, horizon_threads::stack_dump::NoStack>,
|
||||
) -> Option<PathBuf> {
|
||||
let mut details = system_details(side);
|
||||
let stack = match server_stack {
|
||||
Ok(stack) => stack_lines(&stack, false),
|
||||
Err(why) => {
|
||||
details.push(("Server thread stack".into(), why.to_string()));
|
||||
String::new()
|
||||
}
|
||||
};
|
||||
/// The report for a hung server tick, written by the watchdog thread
|
||||
/// (`ServerWatchdog`): the stuck thread's stack is not available to Rust, so
|
||||
/// the report carries none.
|
||||
pub fn report_watchdog(home: &Path, side: &'static str, message: String) -> Option<PathBuf> {
|
||||
deliver(
|
||||
home,
|
||||
Report {
|
||||
time: Local::now(),
|
||||
description: "Watching Server".into(),
|
||||
error: format!("{message} (Watching Server)"),
|
||||
stack,
|
||||
stack: String::new(),
|
||||
thread: thread_name(side),
|
||||
side,
|
||||
details,
|
||||
details: system_details(side),
|
||||
log: crate::logging::recent_lines(),
|
||||
},
|
||||
)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
//! Data packs (`<world>/datapacks`: folders and zips with `pack.mcmeta`) and
|
||||
//! the parts of them commands use: `.mcfunction` functions (with macros and
|
||||
//! line continuation), function tags and predicates.
|
||||
mod slot_sources;
|
||||
use crate::zip::Zip;
|
||||
use horizon_world::{
|
||||
nbt::Tag,
|
||||
@@ -664,8 +663,6 @@ pub struct DataStore {
|
||||
pub item_modifiers: BTreeMap<String, serde_json::Value>,
|
||||
/// `slot_source` definitions, evaluated against a command's live accessor.
|
||||
pub slot_sources: BTreeMap<String, serde_json::Value>,
|
||||
/// Slot-source tags belong to the same loaded snapshot as their definitions.
|
||||
pub slot_source_tags: BTreeMap<String, Vec<(String, bool)>>,
|
||||
/// The content tables' raw files from the packs after the built-in one:
|
||||
/// `recipe/`, `recipe_filter/`, `loot_table/`, `advancement/`, `dialog/`, `damage_type/`, `data_maps/`, `enchantment/` and `tags/…/` files, by
|
||||
/// `<kind-dir>/<ns>:<path>`, each id's files in pack order. The tables
|
||||
@@ -762,16 +759,6 @@ impl DataStore {
|
||||
&& let Ok(v) = serde_json::from_slice(&bytes)
|
||||
{
|
||||
s.item_modifiers.insert(id, v);
|
||||
} else if let Some(id) = resource_id(&f, "tags/slot_source", ".json")
|
||||
&& let Some(bytes) = pack.read(&f)
|
||||
&& let Ok(v) = serde_json::from_slice::<serde_json::Value>(&bytes)
|
||||
{
|
||||
let entries = tag_entries(&v);
|
||||
let slot = s.slot_source_tags.entry(id).or_default();
|
||||
if v["replace"].as_bool() == Some(true) {
|
||||
slot.clear();
|
||||
}
|
||||
slot.extend(entries);
|
||||
} else if let Some(id) = resource_id(&f, "slot_source", ".json")
|
||||
&& let Some(bytes) = pack.read(&f)
|
||||
&& let Ok(v) = serde_json::from_slice(&bytes)
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
//! Slot-source holder-set tags share DataStore's pack ordering and snapshot.
|
||||
use super::DataStore;
|
||||
use std::collections::BTreeSet;
|
||||
impl DataStore {
|
||||
/// TagLoader's required-member validation and first-seen membership order.
|
||||
pub fn slot_source_tag(&self, id: &str) -> Result<Vec<String>, String> {
|
||||
fn visit(
|
||||
store: &DataStore,
|
||||
id: &str,
|
||||
active: &mut BTreeSet<String>,
|
||||
) -> Result<Vec<String>, String> {
|
||||
if !active.insert(id.to_owned()) {
|
||||
return Err(format!("Recursive slot-source tag #{id}"));
|
||||
}
|
||||
let result = (|| {
|
||||
let entries = store
|
||||
.slot_source_tags
|
||||
.get(id)
|
||||
.ok_or_else(|| format!("Unknown slot-source tag #{id}"))?;
|
||||
let mut out = Vec::new();
|
||||
for (entry, required) in entries {
|
||||
let values = if let Some(tag) = entry.strip_prefix('#') {
|
||||
visit(store, tag, active)
|
||||
} else if store.slot_sources.contains_key(entry) {
|
||||
Ok(vec![entry.clone()])
|
||||
} else {
|
||||
Err(format!("Unknown slot source {entry}"))
|
||||
};
|
||||
match values {
|
||||
Ok(values) => {
|
||||
for value in values {
|
||||
if !out.contains(&value) {
|
||||
out.push(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(error) if *required => return Err(error),
|
||||
Err(_) => {}
|
||||
}
|
||||
}
|
||||
Ok(out)
|
||||
})();
|
||||
active.remove(id);
|
||||
result
|
||||
}
|
||||
visit(self, id, &mut BTreeSet::new())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn holder_set_tags_keep_order_required_members_and_snapshot_authority() {
|
||||
let mut store = DataStore::default();
|
||||
for name in ["t:a", "t:b"] {
|
||||
store.slot_sources.insert(
|
||||
name.into(),
|
||||
serde_json::json!({"type":"slot_range","slots":"container.0"}),
|
||||
);
|
||||
}
|
||||
store.slot_source_tags.insert(
|
||||
"t:child".into(),
|
||||
vec![("t:b".into(), true), ("t:a".into(), true)],
|
||||
);
|
||||
store.slot_source_tags.insert(
|
||||
"t:all".into(),
|
||||
vec![
|
||||
("t:a".into(), true),
|
||||
("#t:child".into(), true),
|
||||
("t:absent".into(), false),
|
||||
],
|
||||
);
|
||||
assert_eq!(store.slot_source_tag("t:all").unwrap(), ["t:a", "t:b"]);
|
||||
store
|
||||
.slot_source_tags
|
||||
.get_mut("t:all")
|
||||
.unwrap()
|
||||
.push(("t:absent".into(), true));
|
||||
assert!(store.slot_source_tag("t:all").is_err());
|
||||
store
|
||||
.slot_source_tags
|
||||
.insert("t:cycle".into(), vec![("#t:cycle".into(), true)]);
|
||||
assert!(store.slot_source_tag("t:cycle").is_err());
|
||||
}
|
||||
}
|
||||
@@ -12,8 +12,6 @@ use std::collections::HashMap;
|
||||
use std::path::Path;
|
||||
use std::sync::{Arc, RwLock};
|
||||
|
||||
mod noise;
|
||||
|
||||
pub struct Environment {
|
||||
system: System,
|
||||
/// What the packs' expressions read; the frame sets it before sampling.
|
||||
@@ -561,31 +559,16 @@ impl<'a> BlockHost<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The noise `r.noise(x, y)` reads, the same for blocks and particles.
|
||||
pub(crate) fn polytone_noise() -> &'static noise::PerlinSimplex {
|
||||
noise::builtin()
|
||||
/// The simplex noise `r.noise(x, y)` reads, the same for blocks and particles.
|
||||
pub(crate) fn polytone_noise() -> &'static horizon_core::noise::SimplexNoise {
|
||||
static NOISE: std::sync::OnceLock<horizon_core::noise::SimplexNoise> =
|
||||
std::sync::OnceLock::new();
|
||||
NOISE.get_or_init(|| {
|
||||
horizon_core::noise::SimplexNoise::new(&mut horizon_core::random::LegacyRandom::new(0))
|
||||
})
|
||||
}
|
||||
|
||||
impl horizon_polytone::expr::Host for BlockHost<'_> {
|
||||
fn field(
|
||||
&mut self,
|
||||
root: horizon_polytone::expr::Root,
|
||||
field: horizon_polytone::expr::Field,
|
||||
) -> Option<horizon_polytone::expr::Value> {
|
||||
use horizon_polytone::expr::Field as F;
|
||||
if root != horizon_polytone::expr::Root::Object {
|
||||
return None;
|
||||
}
|
||||
Some(horizon_polytone::expr::Value::Num(match field {
|
||||
F::X => f64::from(self.at[0]),
|
||||
F::Y => f64::from(self.at[1]),
|
||||
F::Z => f64::from(self.at[2]),
|
||||
F::Temperature => f64::from(self.biome.temperature),
|
||||
F::Downfall => f64::from(self.biome.downfall),
|
||||
_ => return None,
|
||||
}))
|
||||
}
|
||||
|
||||
fn root(&mut self, root: horizon_polytone::expr::Root) -> horizon_polytone::expr::Value {
|
||||
use horizon_polytone::expr::Root;
|
||||
horizon_polytone::expr::Value::Object(match root {
|
||||
@@ -613,7 +596,7 @@ impl horizon_polytone::expr::Host for BlockHost<'_> {
|
||||
(V::Object(2), "noise") => {
|
||||
let mut coords = args.iter().filter(|v| !matches!(v, V::Str(_))).map(V::num);
|
||||
let (x, y) = (coords.next().unwrap_or(0.0), coords.next().unwrap_or(0.0));
|
||||
num(polytone_noise().get(x, y))
|
||||
num(f64::from(polytone_noise().get2(x, y)))
|
||||
}
|
||||
_ => Err(format!("{name} is not available to block colormaps")),
|
||||
}
|
||||
|
||||
@@ -1,116 +0,0 @@
|
||||
//! Polytone's `r.noise(x, y)`: 1.18-1.21's `PerlinSimplexNoise` over simplex noises, which 26.3 no
|
||||
//! longer has. Measured on the real mod (Polytone 26.3-6.8.6) with a pack whose grass colormap encodes
|
||||
//! the noise: the built-in noise is seed 0 with octaves `{1}`, read with the noise offsets
|
||||
//! (`getValue(x, y, true)`), and a `polytone/noises` definition with seed 0 or 1 and octaves `{0}`,
|
||||
//! `{1}` or `{0, 1}` matches this construction too.
|
||||
|
||||
use horizon_core::noise::SimplexNoise;
|
||||
use horizon_core::random::{LegacyRandom, RandomSource};
|
||||
|
||||
/// `PerlinSimplexNoise(random, octaves)`: one simplex noise per octave, the highest octave first.
|
||||
pub(crate) struct PerlinSimplex {
|
||||
levels: Vec<Option<SimplexNoise>>,
|
||||
input_factor: f64,
|
||||
value_factor: f64,
|
||||
}
|
||||
|
||||
impl PerlinSimplex {
|
||||
/// The construction of `PerlinSimplexNoise(new LegacyRandomSource(seed), octaves)`: octave 0 takes
|
||||
/// the first noise of `seed`'s random; the positive octaves come from a random seeded by that
|
||||
/// noise's value at its own offsets, the negative ones from `seed`'s random after it.
|
||||
pub(crate) fn new(seed: i64, octaves: &[i32]) -> Self {
|
||||
let mut random = LegacyRandom::new(seed);
|
||||
let lowest = octaves.iter().copied().min().unwrap_or(0);
|
||||
let highest = octaves.iter().copied().max().unwrap_or(0);
|
||||
let count = (highest - lowest + 1) as usize;
|
||||
let first = SimplexNoise::new(&mut random);
|
||||
let top = highest;
|
||||
let wanted = |index: i32| octaves.contains(&(top - index));
|
||||
let mut levels: Vec<Option<SimplexNoise>> = (0..count).map(|_| None).collect();
|
||||
for index in top + 1..count as i32 {
|
||||
if index >= 0 && wanted(index) {
|
||||
levels[index as usize] = Some(SimplexNoise::new(&mut random));
|
||||
} else {
|
||||
random.consume_count(262);
|
||||
}
|
||||
}
|
||||
if highest > 0 {
|
||||
// `(long)(getValue(xo, yo, zo) * 9.223372E18F)`: the noise at its own offsets, which
|
||||
// 26.3's get3 reads at (0, 0, 0). The float constant is 2^63.
|
||||
let value = first.get3_f64(0.0, 0.0, 0.0) * 9.223_372e18_f32 as f64;
|
||||
let mut upper = LegacyRandom::new(value as i64);
|
||||
for index in (0..top).rev() {
|
||||
if (index as usize) < count && wanted(index) {
|
||||
levels[index as usize] = Some(SimplexNoise::new(&mut upper));
|
||||
} else {
|
||||
upper.consume_count(262);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (0..count as i32).contains(&top) && octaves.contains(&0) {
|
||||
levels[top as usize] = Some(first);
|
||||
}
|
||||
Self {
|
||||
levels,
|
||||
input_factor: 2f64.powi(highest),
|
||||
value_factor: 1.0 / (2f64.powi(count as i32) - 1.0),
|
||||
}
|
||||
}
|
||||
|
||||
/// `getValue(x, y, true)`: each octave read with its offsets, which 26.3's simplex adds itself.
|
||||
pub(crate) fn get(&self, x: f64, y: f64) -> f64 {
|
||||
let (mut input, mut value, mut sum) = (self.input_factor, self.value_factor, 0.0);
|
||||
for level in &self.levels {
|
||||
if let Some(noise) = level {
|
||||
sum += noise.get2_f64(x * input, y * input) * value;
|
||||
}
|
||||
input /= 2.0;
|
||||
value *= 2.0;
|
||||
}
|
||||
sum
|
||||
}
|
||||
}
|
||||
|
||||
/// The built-in `r.noise(x, y)`: seed 0, octaves `{1}`.
|
||||
pub(crate) fn builtin() -> &'static PerlinSimplex {
|
||||
static NOISE: std::sync::OnceLock<PerlinSimplex> = std::sync::OnceLock::new();
|
||||
NOISE.get_or_init(|| PerlinSimplex::new(0, &[1]))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// `r.noise(x/8, z/8)` read on the real mod (Polytone 26.3-6.8.6): a grass colormap whose pixel
|
||||
/// encodes the value, decoded to about 0.01 (polytone-work/rnoise in the measurement notes).
|
||||
#[test]
|
||||
fn the_builtin_noise_reads_what_the_mod_draws() {
|
||||
for (x, z, mod_value) in [
|
||||
(0, 10, -0.28373),
|
||||
(3, 10, -0.14683),
|
||||
(10, 0, 0.31833),
|
||||
(24, 14, -0.55941),
|
||||
(40, 25, -0.48358),
|
||||
(7, 3, -0.68202),
|
||||
] {
|
||||
let value = builtin().get(f64::from(x) / 8.0, f64::from(z) / 8.0);
|
||||
assert!(
|
||||
(value - mod_value).abs() < 0.02,
|
||||
"({x}, {z}): {value} against {mod_value}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// The octaves add as `PerlinSimplexNoise`'s do: `{0, 1}` is a third of `{1}` and two thirds of
|
||||
/// `{0}` (measured: 0.067 = 0.33 x -0.284 + 0.67 x 0.247 at (0, 10) / 8).
|
||||
#[test]
|
||||
fn two_octaves_weigh_a_third_and_two_thirds() {
|
||||
let both = PerlinSimplex::new(0, &[0, 1]);
|
||||
let (low, high) = (PerlinSimplex::new(0, &[0]), PerlinSimplex::new(0, &[1]));
|
||||
for (x, y) in [(0.0, 1.25), (2.5, -3.0), (17.1, 4.4)] {
|
||||
let mixed = high.get(x, y) / 3.0 + low.get(x, y) * 2.0 / 3.0;
|
||||
assert!((both.get(x, y) - mixed).abs() < 1e-12);
|
||||
}
|
||||
assert!((both.get(0.0, 1.25) - 0.067).abs() < 0.02);
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
//! settings, kept in `horizon-extras.txt` next to `options.txt` so that file
|
||||
//! stays exactly vanilla's, and the logic behind them. Every extra is off by
|
||||
//! default; see `docs/extras.md`. Horizon's own switches outside the Extras page
|
||||
//! (No AI, Agent Control) are kept here too.
|
||||
//! (No AI, Agent Control, Discord Rich Presence) are kept here too.
|
||||
use std::{collections::VecDeque, fs, path::Path};
|
||||
|
||||
pub const FILE: &str = "horizon-extras.txt";
|
||||
@@ -145,6 +145,8 @@ pub struct Extras {
|
||||
/// F3+R and F3+E start/stop a repro recording and write its bundle (off by
|
||||
/// default: a recording copies the world).
|
||||
pub repro_keys: bool,
|
||||
/// "Playing Horizon" on the player's Discord profile (`discord_presence`; on by default).
|
||||
pub discord_presence: bool,
|
||||
/// Another controller can join P1's world (`splitscreen`, off by default).
|
||||
pub splitscreen: bool,
|
||||
/// Two players in one window: 0 auto (side by side when wider than tall), 1 side by side,
|
||||
@@ -231,6 +233,7 @@ impl Default for Extras {
|
||||
no_ai: false,
|
||||
agent_control: false,
|
||||
repro_keys: false,
|
||||
discord_presence: true,
|
||||
splitscreen: false,
|
||||
splitscreen_two: 0,
|
||||
splitscreen_three: 0,
|
||||
@@ -335,6 +338,7 @@ impl Extras {
|
||||
horizon_core::no_ai::KEY => e.no_ai = flag(e.no_ai),
|
||||
"agentControl" => e.agent_control = flag(e.agent_control),
|
||||
"reproKeys" => e.repro_keys = flag(e.repro_keys),
|
||||
"discordPresence" => e.discord_presence = flag(e.discord_presence),
|
||||
"splitscreen" => e.splitscreen = flag(e.splitscreen),
|
||||
"splitscreenTwo" => e.splitscreen_two = value.parse().unwrap_or(0).min(2),
|
||||
"splitscreenThree" => e.splitscreen_three = value.parse().unwrap_or(0).min(2),
|
||||
@@ -372,7 +376,7 @@ impl Extras {
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
let mut text = format!(
|
||||
"packBrowser:{}\npregen:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesListSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\n{}cosmeticsHideFx:{}\ncosmeticsSolo:{}\n{}:{}\n{}:{}\n{}:{}\n",
|
||||
"packBrowser:{}\npregen:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\ndiscordPresence:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesListSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\n{}cosmeticsHideFx:{}\ncosmeticsSolo:{}\n{}:{}\n{}:{}\n{}:{}\n",
|
||||
bool_text(self.pack_browser),
|
||||
bool_text(self.pregen),
|
||||
bool_text(self.fullbright),
|
||||
@@ -414,6 +418,7 @@ impl Extras {
|
||||
bool_text(self.no_ai),
|
||||
bool_text(self.agent_control),
|
||||
bool_text(self.repro_keys),
|
||||
bool_text(self.discord_presence),
|
||||
bool_text(self.splitscreen),
|
||||
self.splitscreen_two,
|
||||
self.splitscreen_three,
|
||||
@@ -608,6 +613,8 @@ pub enum Item {
|
||||
/// Not on the Extras page: Horizon Settings shows No AI, its AI Agent page Agent Control.
|
||||
NoAi,
|
||||
AgentControl,
|
||||
/// On the Horizon Settings page.
|
||||
DiscordPresence,
|
||||
/// On the AI Agent page, next to Agent Control: the F3 recording shortcuts.
|
||||
ReproKeys,
|
||||
/// On the Splitscreen settings page.
|
||||
@@ -684,6 +691,7 @@ impl Item {
|
||||
Item::NoAi => "horizon.extras.no_ai",
|
||||
Item::AgentControl => "horizon.extras.agent_control",
|
||||
Item::ReproKeys => "horizon.extras.repro_keys",
|
||||
Item::DiscordPresence => "horizon.extras.discord_presence",
|
||||
Item::Splitscreen => "horizon.extras.splitscreen",
|
||||
Item::ChatAnimation => "horizon.extras.chat_animation",
|
||||
Item::ChatIndicator => "horizon.extras.chat_indicator",
|
||||
@@ -716,6 +724,7 @@ impl Item {
|
||||
Item::NoAi => "horizon.extras.no_ai.tooltip",
|
||||
Item::AgentControl => "horizon.extras.agent_control.tooltip",
|
||||
Item::ReproKeys => "horizon.extras.repro_keys.tooltip",
|
||||
Item::DiscordPresence => "horizon.extras.discord_presence.tooltip",
|
||||
Item::Splitscreen => "horizon.extras.splitscreen.tooltip",
|
||||
Item::ChatAnimation => "horizon.extras.chat_animation.tooltip",
|
||||
Item::ChatIndicator => "horizon.extras.chat_indicator.tooltip",
|
||||
@@ -759,6 +768,7 @@ impl Item {
|
||||
Item::NoAi => "No AI",
|
||||
Item::AgentControl => "Agent Control",
|
||||
Item::ReproKeys => "Recording shortcuts",
|
||||
Item::DiscordPresence => "Discord Rich Presence",
|
||||
Item::Splitscreen => "Splitscreen",
|
||||
Item::WheelCyclesSettings => "Scroll wheel changes settings",
|
||||
Item::PackBrowser => "Resource pack browser",
|
||||
@@ -782,9 +792,10 @@ impl Item {
|
||||
ChatIndicator => ChatAnimation,
|
||||
Pvp(o) => return o.parent().map(Pvp),
|
||||
Fullbright | DynamicLights | OwnNameTag | HideBlockParticles | MouseTweaks | Sort
|
||||
| AutoReconnect | NoAi | AgentControl | ReproKeys | Splitscreen | ChatAnimation
|
||||
| WheelCyclesSettings | MusicPage | PackBrowser | CosmeticsMine | CosmeticsOthers
|
||||
| CosmeticsHideFx | CosmeticsSolo | HorizonMarks | HorizonMe | Pregen => {
|
||||
| AutoReconnect | NoAi | AgentControl | ReproKeys | DiscordPresence | Splitscreen
|
||||
| ChatAnimation | WheelCyclesSettings | MusicPage | PackBrowser | CosmeticsMine
|
||||
| CosmeticsOthers | CosmeticsHideFx | CosmeticsSolo | HorizonMarks | HorizonMe
|
||||
| Pregen => {
|
||||
return None;
|
||||
}
|
||||
})
|
||||
@@ -833,6 +844,9 @@ impl Item {
|
||||
Item::NoAi => {
|
||||
"Hides and turns off every AI feature: agent control, horizon-ctl and the MCP servers. The launcher's switch too."
|
||||
}
|
||||
Item::DiscordPresence => {
|
||||
"Shows Playing Horizon on your Discord profile while Discord runs: menus, single player or multiplayer, the dimension and the time played. Never a world's name or a server's address."
|
||||
}
|
||||
Item::Splitscreen => {
|
||||
"In a world, another controller can join as a new player: press A when it asks, then pick a profile and where to play."
|
||||
}
|
||||
@@ -913,6 +927,7 @@ impl Item {
|
||||
Item::NoAi => e.no_ai,
|
||||
Item::AgentControl => e.agent_control,
|
||||
Item::ReproKeys => e.repro_keys,
|
||||
Item::DiscordPresence => e.discord_presence,
|
||||
Item::Splitscreen => e.splitscreen,
|
||||
Item::WheelCyclesSettings => e.wheel_cycles_settings,
|
||||
Item::PackBrowser => e.pack_browser,
|
||||
@@ -971,6 +986,7 @@ impl Item {
|
||||
Item::NoAi => e.no_ai = !e.no_ai,
|
||||
Item::AgentControl => e.agent_control = !e.agent_control,
|
||||
Item::ReproKeys => e.repro_keys = !e.repro_keys,
|
||||
Item::DiscordPresence => e.discord_presence = !e.discord_presence,
|
||||
Item::Splitscreen => e.splitscreen = !e.splitscreen,
|
||||
Item::WheelCyclesSettings => e.wheel_cycles_settings = !e.wheel_cycles_settings,
|
||||
Item::PackBrowser => e.pack_browser = !e.pack_browser,
|
||||
@@ -1088,7 +1104,7 @@ mod tests {
|
||||
assert!(!d.mouse_tweaks && !d.sort && !d.own_name_tag && !d.ui_sound_reserve);
|
||||
assert!(!d.hide_block_particles && !d.pregen);
|
||||
assert!(!d.music_page && d.music_off.is_empty());
|
||||
assert!(!d.wheel_cycles_settings);
|
||||
assert!(d.discord_presence && !d.wheel_cycles_settings);
|
||||
assert_eq!(Extras::parse(""), d);
|
||||
assert_eq!(Extras::parse(&d.serialize()), d);
|
||||
let mut e = d.clone();
|
||||
@@ -1127,6 +1143,7 @@ mod tests {
|
||||
e.sort_key = "key.keyboard.r".into();
|
||||
e.chat_animation = true;
|
||||
e.chat_indicator = false;
|
||||
e.discord_presence = false;
|
||||
assert!(!e.splitscreen);
|
||||
Item::Splitscreen.cycle(&mut e, false);
|
||||
assert_eq!(Item::Splitscreen.switch(&e), Some(true));
|
||||
|
||||
@@ -233,8 +233,6 @@ pub struct FogInputs<'a> {
|
||||
pub night_vision: f32,
|
||||
/// The packs' `environment` fog settings (Polytone's).
|
||||
pub environment: crate::pack_palette::Environment,
|
||||
/// The packs' fluid modifiers' fog.
|
||||
pub fluid_fog: crate::pack_palette::FluidFogs,
|
||||
}
|
||||
|
||||
/// `FogRenderer.setupFog` + `computeFogColor`.
|
||||
@@ -399,24 +397,6 @@ pub fn setup_fog(tables: &FogTables, state: &FogState, input: &FogInputs) -> Fog
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pack's fluid modifier over its fluid's fog, after everything else (wiki "Custom Colors").
|
||||
let fluid = match input.fog_type {
|
||||
FogType::Lava => input.fluid_fog.lava,
|
||||
FogType::Water if input.blindness.is_none() && input.darkness.is_none() => {
|
||||
input.fluid_fog.water
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
if let Some(f) = fluid {
|
||||
if let Some(rgb) = f.color {
|
||||
let [r, g, b] = self::rgb(rgb);
|
||||
fog.color = [r, g, b, 1.0];
|
||||
}
|
||||
let end = fog.environmental_end * f.radius;
|
||||
let start = end - (end - fog.environmental_start * f.radius) * f.fade;
|
||||
(fog.environmental_start, fog.environmental_end) = (start, end);
|
||||
(fog.sky_end, fog.cloud_end) = (end, end);
|
||||
}
|
||||
let span = (rd / 10.0).clamp(4.0, 64.0);
|
||||
fog.render_distance_start = rd - span;
|
||||
fog.render_distance_end = rd;
|
||||
@@ -515,7 +495,6 @@ mod tests {
|
||||
full_water_vision: false,
|
||||
night_vision: 0.0,
|
||||
environment: Default::default(),
|
||||
fluid_fog: Default::default(),
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
@@ -632,38 +611,6 @@ mod tests {
|
||||
let kept = setup_fog(&tables, &state, &input).color;
|
||||
assert_eq!(&kept[..3], &[0.1, 0.2, 0.4]);
|
||||
}
|
||||
#[test]
|
||||
fn a_fluid_modifier_scales_and_colours_its_fog_last() {
|
||||
let sky = Sky {
|
||||
fog_start: 10.0,
|
||||
fog_end: 96.0,
|
||||
..Sky::default()
|
||||
};
|
||||
let tables = FogTables {
|
||||
water_fog_end: vec![1.0],
|
||||
};
|
||||
let mut input = inputs(&sky);
|
||||
input.fog_type = FogType::Lava;
|
||||
input.fire_resistance = true;
|
||||
let vanilla = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(
|
||||
(vanilla.environmental_start, vanilla.environmental_end),
|
||||
(0.0, 5.0)
|
||||
);
|
||||
input.fluid_fog.lava = Some(crate::pack_palette::FluidFog {
|
||||
color: Some(0x00FF00),
|
||||
radius: 2.0,
|
||||
fade: 0.5,
|
||||
});
|
||||
let fog = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(fog.color, [0.0, 1.0, 0.0, 1.0]);
|
||||
// The end doubles; half the fade from 0 to 10 starts it at 5.
|
||||
assert_eq!(
|
||||
(fog.environmental_start, fog.environmental_end),
|
||||
(5.0, 10.0)
|
||||
);
|
||||
assert_eq!((fog.sky_end, fog.cloud_end), (10.0, 10.0));
|
||||
}
|
||||
fn inputs_with<'a>(
|
||||
input: &FogInputs<'a>,
|
||||
environment: crate::pack_palette::Environment,
|
||||
|
||||
@@ -60,7 +60,6 @@ mod entity_outline;
|
||||
mod fluid;
|
||||
#[cfg(test)]
|
||||
mod inter_stage_tests;
|
||||
mod section_fade;
|
||||
mod terrain_model;
|
||||
#[cfg(test)]
|
||||
pub(crate) mod test_gpu;
|
||||
@@ -75,10 +74,6 @@ pub use entity_batch::{
|
||||
WATER_MASK_OVERLAY, WORLD_TEXT_OVERLAY, WORLD_TEXT_POLYGON_OFFSET_OVERLAY, is_native_terrain,
|
||||
mark_oit,
|
||||
};
|
||||
use section_fade::{
|
||||
CHUNK_VISIBILITY_THRESHOLD, FadeInputs, chunk_visibility, fade_millis, section_instance,
|
||||
section_visibility,
|
||||
};
|
||||
pub use view::{View, ViewSet};
|
||||
|
||||
/// Window.getAppropriateLineWidth, in framebuffer pixels.
|
||||
@@ -206,7 +201,6 @@ pub use hdr::{Calibration as HdrCalibration, Output as HdrOutput};
|
||||
mod hold;
|
||||
pub use hold::WorldHold;
|
||||
pub use output::{DisplayReading, EffectiveOutput, FrameConfiguration, FrameRequest};
|
||||
pub use screenshot_save::Saved as SavedScreenshot;
|
||||
pub mod block_light;
|
||||
mod custom_sky;
|
||||
mod displace;
|
||||
@@ -242,7 +236,6 @@ pub mod panorama;
|
||||
mod readback;
|
||||
mod resident;
|
||||
mod reuse;
|
||||
mod screenshot_save;
|
||||
mod stars;
|
||||
mod surface_setup;
|
||||
use surface_setup::{AdapterChoice, AdapterFailure, open_adapter, pick_adapter, set_up_surface};
|
||||
@@ -370,6 +363,62 @@ fn pack_terrain_camera(camera: DVec3) -> DVec3 {
|
||||
let whole = camera.floor();
|
||||
whole + ((camera - whole) * 65536.0).round() / 65536.0
|
||||
}
|
||||
/// A section's instance: its camera-relative origin and its UV step, negated
|
||||
/// past its fade code while it fades in over far terrain (`lod::instance`).
|
||||
fn section_instance(origin: [f32; 3], fade: u32, visibility: f32) -> [f32; 4] {
|
||||
let step = 1.0 / crate::mesher::UV_STEPS;
|
||||
[
|
||||
origin[0],
|
||||
origin[1],
|
||||
origin[2],
|
||||
if fade == 0 {
|
||||
// The step is a power of two, so its mantissa is free: it holds the vanilla
|
||||
// chunk fade-in's `1 - visibility` in 23 bits (terrain.wgsl's `instance_step` and
|
||||
// `instance_visibility` read it back). A whole section is the bare step.
|
||||
let faded = ((1.0 - visibility) * 8_388_608.0)
|
||||
.round()
|
||||
.clamp(0.0, 8_388_607.0) as u32;
|
||||
f32::from_bits(step.to_bits() | faded)
|
||||
} else {
|
||||
-(fade as f32 + step)
|
||||
},
|
||||
]
|
||||
}
|
||||
/// `SectionRenderDispatcher.RenderSection.getVisibility`: how far through its fade-in a section
|
||||
/// uploaded `elapsed_ms` ago is.
|
||||
fn chunk_visibility(elapsed_ms: u64, fade_ms: u64) -> f32 {
|
||||
if elapsed_ms >= fade_ms {
|
||||
1.0
|
||||
} else {
|
||||
elapsed_ms as f32 / fade_ms as f32
|
||||
}
|
||||
}
|
||||
/// `Util.toMillis`: `Mth.floor(seconds * 1000.0)`.
|
||||
fn fade_millis(seconds: f32) -> u64 {
|
||||
(f64::from(seconds) * 1000.0).floor().max(0.0) as u64
|
||||
}
|
||||
/// `chunk_visibility` at `now` of a section first uploaded at `uploaded`
|
||||
/// (`Renderer::section_uploaded`; none: one that fades in over far terrain, or
|
||||
/// whose column left), with the chunk fade-in `fade_ms`.
|
||||
fn section_visibility(uploaded: Option<&Instant>, fade_ms: u64, now: Instant) -> f32 {
|
||||
uploaded.map_or(1.0, |&t| {
|
||||
let elapsed = now.saturating_duration_since(t).as_millis() as u64;
|
||||
chunk_visibility(elapsed, fade_ms)
|
||||
})
|
||||
}
|
||||
/// What a section's fade depends on besides the section itself
|
||||
/// (`SectionGpu::drawn_faded`): the time, the chunk fade-in time, the sections'
|
||||
/// first uploads (`Renderer::section_uploaded`) and those held while far
|
||||
/// terrain comes in (`Renderer::lod_retiring`).
|
||||
#[derive(Clone, Copy)]
|
||||
struct FadeInputs<'a> {
|
||||
now: Instant,
|
||||
fade_ms: u64,
|
||||
uploaded: &'a FxHashMap<SectionKey, Instant>,
|
||||
retiring: &'a crate::fast_hash::FxHashSet<SectionKey>,
|
||||
}
|
||||
/// `LevelRenderer.CHUNK_VISIBILITY_THRESHOLD`: a section's block entities wait for it.
|
||||
const CHUNK_VISIBILITY_THRESHOLD: f32 = 0.3;
|
||||
/// A new value for `Renderer::block_entity_revision`.
|
||||
fn next_block_entity_revision() -> u64 {
|
||||
static NEXT: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
|
||||
@@ -1035,9 +1084,6 @@ pub struct ScreenshotRequest {
|
||||
/// F2's: drawn at the game's resolution (Resolution Scale above 100%) times
|
||||
/// `Renderer::screenshot_quality`, not the window's.
|
||||
pub scaled: bool,
|
||||
/// Written on a thread of its own (F2's, the world icon's): its outcome comes back a
|
||||
/// frame or a few later in `Renderer::saved_screenshots`, not `screenshot_result`.
|
||||
pub background: bool,
|
||||
}
|
||||
/// A solid terrain pipeline without HDR output's lighting (terrain.wgsl's `HDR_LIGHTING`),
|
||||
/// for the frames HDR is off, and with it where the display offers HDR output: the
|
||||
@@ -1125,8 +1171,6 @@ pub struct Renderer {
|
||||
/// Sections upload their solid quads in the compact layout (`mesher::packed`): the solid
|
||||
/// passes read the arena themselves (`flat`) and no shader pack reads it as vertices.
|
||||
packed_quads: bool,
|
||||
/// The compact layout is allowed (`HORIZON_PACKED_QUADS`, `set_packed_layout`).
|
||||
packed_on: bool,
|
||||
/// The visibility buffer for flat frames' solid terrain (`visbuffer`,
|
||||
/// `HORIZON_VISBUFFER=1`).
|
||||
visbuf: Option<visbuffer::Visbuffer>,
|
||||
@@ -1496,7 +1540,7 @@ pub struct Renderer {
|
||||
shadow_seen_scratch: crate::fast_hash::FxHashSet<SectionKey>,
|
||||
/// Shadow translucent section draws, retained between frames.
|
||||
shadow_translucent_scratch: Vec<(u64, [u32; 5], (u32, Option<u32>))>,
|
||||
/// Lava's sprite layers, which a pack's solid terrain draws (`pack_atlas::game_terrain`).
|
||||
/// Lava's sprite layers, which a pack's solid terrain draws (`pack_atlas::terrain_parts`).
|
||||
pack_lava_layers: Vec<u16>,
|
||||
pub hud: HudRenderer,
|
||||
/// Vanilla's menu background blur, made on first use.
|
||||
@@ -1534,9 +1578,6 @@ pub struct Renderer {
|
||||
pub screenshot_result: Option<std::result::Result<[u32; 2], String>>,
|
||||
/// The HDR copy the last screenshot wrote beside it, if it wrote one.
|
||||
pub screenshot_hdr: Option<std::path::PathBuf>,
|
||||
/// `background` screenshots written since the caller last took them.
|
||||
pub saved_screenshots: Vec<SavedScreenshot>,
|
||||
screenshot_saves: screenshot_save::Saves,
|
||||
/// Screenshot Quality (Horizon setting): a `scaled` screenshot's frame is this many
|
||||
/// times the game's resolution (1, 2, 4 or 8).
|
||||
pub screenshot_quality: u32,
|
||||
@@ -4904,8 +4945,8 @@ impl Renderer {
|
||||
}
|
||||
None => (solid, solid_opaque, solid_cutout, solid_mirror),
|
||||
};
|
||||
// The solid quads in the compact layout where every pass reads it; the first world
|
||||
// frames settle it for the picked pack (`follow_packed_layout`).
|
||||
// The solid quads in the compact layout, while no shader pack reads the arena
|
||||
// (`follow_packed_layout`).
|
||||
let packed_quads = flat.is_some() && !shader_pack && packed_wanted();
|
||||
packed::pack_quads(packed_quads);
|
||||
// A native mod's world warp builds its pipelines with these layouts once it is given one.
|
||||
@@ -5036,7 +5077,6 @@ impl Renderer {
|
||||
));
|
||||
}
|
||||
let world_primitives = world_primitives::WorldPrimitives::new(&device, frame_format);
|
||||
let screenshot_saves = screenshot_save::Saves::new(&device);
|
||||
Ok(Self {
|
||||
display: None,
|
||||
reading: display,
|
||||
@@ -5073,7 +5113,6 @@ impl Renderer {
|
||||
world_warps,
|
||||
flat_on: flat.is_some(),
|
||||
packed_quads,
|
||||
packed_on: packed_wanted(),
|
||||
cull_on: cull.is_some(),
|
||||
sides_on: true,
|
||||
gpu_culling: None,
|
||||
@@ -5309,8 +5348,6 @@ impl Renderer {
|
||||
screenshot: None,
|
||||
screenshot_result: None,
|
||||
screenshot_hdr: None,
|
||||
saved_screenshots: Vec::new(),
|
||||
screenshot_saves,
|
||||
screenshot_quality: 1,
|
||||
screenshot_halvings: 0,
|
||||
gamma: 0.5,
|
||||
@@ -6710,17 +6747,13 @@ impl Renderer {
|
||||
flat.set_translucent_page_vertices(arena.page_vertices());
|
||||
}
|
||||
}
|
||||
/// Uploads solid quads in the compact layout (`packed_quads`) unless a pack reads the
|
||||
/// arena's vertices as `TerrainVertex`es: Horizon's own packs' stages, and a `shaders/`
|
||||
/// pack's terrain and shadow programs outside flat draws (flat ones unpack the records,
|
||||
/// `pack_atlas::PULL_FLAT`). Leaving it drops every section and far tile for the game to
|
||||
/// mesh again, as `follow_translucent_layout` does.
|
||||
/// Uploads solid quads in the compact layout (`packed_quads`) while no shader pack runs:
|
||||
/// a pack's terrain and shadow programs, and Horizon's own packs' stages, read the
|
||||
/// arena's vertices as `TerrainVertex`es. Leaving it drops every section and far tile
|
||||
/// for the game to mesh again, as `follow_translucent_layout` does.
|
||||
fn follow_packed_layout(&mut self) {
|
||||
let pack = self.pack_post.as_ref().and_then(|p| p.1.as_ref()).is_some();
|
||||
let want = self.flat.is_some()
|
||||
&& (!pack || self.pack_terrain_flat)
|
||||
&& self.native.is_none()
|
||||
&& self.packed_on;
|
||||
let want = self.flat.is_some() && !pack && self.native.is_none() && packed_wanted();
|
||||
if want == self.packed_quads {
|
||||
return;
|
||||
}
|
||||
@@ -6731,10 +6764,6 @@ impl Renderer {
|
||||
let waiting = self.hold.take_all();
|
||||
self.place_held(waiting);
|
||||
}
|
||||
log::info!(
|
||||
"Horizon: compact solid terrain {}",
|
||||
if want { "on" } else { "off" }
|
||||
);
|
||||
self.packed_quads = want;
|
||||
packed::pack_quads(want);
|
||||
let laid_out = self.sections.values().any(|s| s.packed)
|
||||
@@ -6744,17 +6773,6 @@ impl Renderer {
|
||||
self.clear_sections(self.layout);
|
||||
}
|
||||
}
|
||||
/// Allows the compact layout of solid quads or not, for A/B checks: every section and far
|
||||
/// tile is meshed again in the layout that follows. Replies whether sections now use it.
|
||||
pub fn set_packed_layout(&mut self, on: bool) -> bool {
|
||||
if on != self.packed_on {
|
||||
self.packed_on = on;
|
||||
self.follow_packed_layout();
|
||||
self.sections_dropped = true;
|
||||
self.clear_sections(self.layout);
|
||||
}
|
||||
self.packed_quads
|
||||
}
|
||||
/// Whether every section and far tile was dropped since the last call, to be
|
||||
/// laid out again (`follow_translucent_layout`): the game meshes them again,
|
||||
/// as for a new renderer.
|
||||
@@ -7023,10 +7041,8 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
/// This renderer's output as applied, with what its destination offers and reports.
|
||||
pub fn output(&self) -> output::EffectiveOutput {
|
||||
let native = self.native.as_ref().map(|n| n.frame.api);
|
||||
self.output
|
||||
.with_pack(self.shader_pack_kind() == Some("iris"), native)
|
||||
pub fn output(&self) -> &output::EffectiveOutput {
|
||||
&self.output
|
||||
}
|
||||
/// What this renderer's display last reported: a renderer made again for the window
|
||||
/// starts from it (`Renderer::new`'s `display`).
|
||||
@@ -7197,8 +7213,7 @@ impl Renderer {
|
||||
.as_ref()
|
||||
.map_or([1, 1], |t| [t.width(), t.height()]),
|
||||
terrain: self.pack_atlas.as_ref().map(|_| pack_post::Geometry {
|
||||
// Flat terrain programs pull their vertices (`pack_atlas::PULL_FLAT`).
|
||||
buffers: if flat { &[] } else { &buffers },
|
||||
buffers: if flat { &buffers[..1] } else { &buffers },
|
||||
table: self.flat.as_ref().filter(|_| flat).map(|f| &f.draw_layout),
|
||||
depth_write: true,
|
||||
atlas: None,
|
||||
@@ -7368,8 +7383,7 @@ impl Renderer {
|
||||
lightmap,
|
||||
gui_size,
|
||||
terrain: terrain.then(|| pack_post::Geometry {
|
||||
// Flat terrain programs pull their vertices (`pack_atlas::PULL_FLAT`).
|
||||
buffers: if flat { &[] } else { &buffers },
|
||||
buffers: if flat { &buffers[..1] } else { &buffers },
|
||||
table: table.as_ref(),
|
||||
depth_write: true,
|
||||
atlas: None,
|
||||
@@ -7534,12 +7548,15 @@ impl Renderer {
|
||||
);
|
||||
horizon_shaders::GeometryInputs {
|
||||
inputs,
|
||||
// Flat terrain inputs pull their own vertex (`PULL_FLAT`, `gl_VertexIndex` → `hz_vertex_index`).
|
||||
pull: String::new(),
|
||||
pull: pack_atlas::PULL.to_owned(),
|
||||
index: "hz_indices[@]".to_owned(),
|
||||
}
|
||||
});
|
||||
horizon_shaders::GameInputs {
|
||||
terrain_parts: terrain
|
||||
.as_ref()
|
||||
.map(|t| pack_atlas::terrain_parts(t, &self.pack_lava_layers)),
|
||||
terrain,
|
||||
terrain_geometry,
|
||||
entity_geometry: Some(pack_entities::geometry_inputs()),
|
||||
sky: Some(pack_sky::inputs()),
|
||||
@@ -7549,7 +7566,6 @@ impl Renderer {
|
||||
weather: Some(pack_weather::inputs()),
|
||||
lines: Some(pack_lines::inputs()),
|
||||
hand: Some(pack_hand::inputs()),
|
||||
..pack_atlas::game_terrain(terrain, &self.pack_lava_layers)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7959,8 +7975,6 @@ impl Renderer {
|
||||
if self.device_lost() {
|
||||
return Err("the graphics device was lost".into());
|
||||
}
|
||||
let saved = self.screenshot_saves.finished();
|
||||
self.saved_screenshots.extend(saved);
|
||||
if let Some(request) = self.capture.take() {
|
||||
let result = self.write_capture(&request, frame);
|
||||
self.capture_result = Some(result.map_err(|e| e.to_string()));
|
||||
@@ -8305,7 +8319,9 @@ impl Renderer {
|
||||
let taa = !frame.title
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& self.native.as_ref().is_none_or(|n| n.post.is_none());
|
||||
let hdr_lighting = self.shader_pack_kind().is_none();
|
||||
let hdr_lighting = self.native.is_none()
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& std::env::var_os("HORIZON_HDR_LIGHTING").is_none_or(|v| v != "0");
|
||||
if let Some(hdr) = &mut self.hdr {
|
||||
hdr.lighting = hdr_lighting && hdr.look;
|
||||
}
|
||||
@@ -12028,18 +12044,24 @@ impl Renderer {
|
||||
self.screenshot = Some(request);
|
||||
} else {
|
||||
self.screenshot_halvings = 0;
|
||||
let size = [self.config.width, self.config.height];
|
||||
let hdr = hdr_readback
|
||||
.filter(|_| self.hdr.is_some())
|
||||
.map(|b| (hdr_screenshot_path(&request.path), b));
|
||||
let shot = screenshot_save::Shot::new(&request, size, self.config.format, hdr);
|
||||
if request.background {
|
||||
self.screenshot_saves.start(shot, buffer);
|
||||
} else {
|
||||
let saved = screenshot_save::save_now(&self.device, shot, &buffer);
|
||||
self.screenshot_hdr = saved.hdr;
|
||||
self.screenshot_result = Some(saved.result);
|
||||
self.screenshot_hdr = None;
|
||||
if let Some(hdr_buffer) = hdr_readback {
|
||||
let hdr_path = hdr_screenshot_path(&request.path);
|
||||
match self.write_hdr_screenshot(&hdr_path, &hdr_buffer) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
self.screenshot_hdr = Some(hdr_path);
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
self.screenshot_result = Some(
|
||||
self.write_screenshot(&request, &buffer)
|
||||
.map_err(|e| e.to_string()),
|
||||
);
|
||||
}
|
||||
}
|
||||
// The frame's own waits for the submit thread (its queue writes and passes).
|
||||
@@ -12642,22 +12664,96 @@ impl Renderer {
|
||||
let texture = copy.as_ref().unwrap_or(texture);
|
||||
Some((request, copy_frame(&self.device, encoder, texture, size)))
|
||||
} else {
|
||||
let error = format!(
|
||||
self.screenshot_result = Some(Err(format!(
|
||||
"screenshots need a 32-bit surface format, not {:?}",
|
||||
self.config.format
|
||||
);
|
||||
if request.background {
|
||||
self.saved_screenshots.push(screenshot_save::Saved {
|
||||
path: request.path,
|
||||
result: Err(error),
|
||||
hdr: None,
|
||||
});
|
||||
} else {
|
||||
self.screenshot_result = Some(Err(error));
|
||||
}
|
||||
)));
|
||||
None
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into `buffer`, 4 bytes each, row after row.
|
||||
fn read_frame(&self, buffer: &wgpu::Buffer) -> Result<Vec<[u8; 4]>> {
|
||||
let (sender, receiver) = std::sync::mpsc::channel();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = sender.send(r);
|
||||
});
|
||||
self.device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string())?;
|
||||
receiver
|
||||
.recv()
|
||||
.map_err(|e| e.to_string())?
|
||||
.map_err(|e| e.to_string())?;
|
||||
let (width, height, row) = (
|
||||
self.config.width as usize,
|
||||
self.config.height as usize,
|
||||
padded_row(self.config.width) as usize,
|
||||
);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_screenshot(
|
||||
&self,
|
||||
request: &ScreenshotRequest,
|
||||
buffer: &wgpu::Buffer,
|
||||
) -> Result<[u32; 2]> {
|
||||
let bgra = matches!(
|
||||
self.config.format.remove_srgb_suffix(),
|
||||
wgpu::TextureFormat::Bgra8Unorm
|
||||
);
|
||||
let mut pixels = Vec::with_capacity((self.config.width * self.config.height * 4) as usize);
|
||||
for px in self.read_frame(buffer)? {
|
||||
let (r, b) = if bgra { (px[2], px[0]) } else { (px[0], px[2]) };
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match request.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, self.config.width, self.config.height, size),
|
||||
),
|
||||
None => (self.config.width, self.config.height, pixels),
|
||||
};
|
||||
let mut encoder = png::Encoder::new(
|
||||
std::io::BufWriter::new(std::fs::File::create(&request.path)?),
|
||||
width,
|
||||
height,
|
||||
);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder.write_header()?.write_image_data(&pixels)?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_screenshot(&self, path: &std::path::Path, buffer: &wgpu::Buffer) -> Result<()> {
|
||||
if self.hdr.is_none() {
|
||||
return Ok(());
|
||||
}
|
||||
let pixels = hdr10_to_rgb16(&self.read_frame(buffer)?);
|
||||
let mut info = png::Info::with_size(self.config.width, self.config.height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let encoder =
|
||||
png::Encoder::with_info(std::io::BufWriter::new(std::fs::File::create(path)?), info)?;
|
||||
let mut writer = encoder.write_header()?;
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
/// `screenshots/2026-10-28_12.00.00.png` -> `screenshots/2026-10-28_12.00.00-hdr.png`.
|
||||
fn hdr_screenshot_path(path: &std::path::Path) -> PathBuf {
|
||||
@@ -15277,8 +15373,8 @@ fn log_os_reported(reported: Option<crate::graphics::Reported>) {
|
||||
});
|
||||
}
|
||||
/// What the OS reports in absolute nits, HDR output's scale (Windows: DXGI's SDR white level,
|
||||
/// the brightness slider's, as Paper White, and its `MaxLuminance`, the display's or a calibration
|
||||
/// profile's, as Peak Brightness), kept within the settings' ranges. The player's values win.
|
||||
/// the brightness slider's, as Paper White, and its `MaxLuminance`, mostly the display's EDID
|
||||
/// guess, as Peak Brightness), kept within the settings' ranges. The player's values win.
|
||||
fn os_reported(info: &wgpu::DisplayHdrInfo) -> Option<crate::graphics::Reported> {
|
||||
let luminance = info.luminance?;
|
||||
let usable = |n: f32| n.is_finite() && n > 0.0;
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
//! A bind group's validity depends on the identity of its buffers and the
|
||||
//! bound slice, not on the bytes written into those buffers.
|
||||
|
||||
pub(super) struct BindingKey<B, const N: usize> {
|
||||
pub first: u64,
|
||||
pub count: u64,
|
||||
pub buffers: [B; N],
|
||||
}
|
||||
|
||||
impl<B: PartialEq, const N: usize> BindingKey<B, N> {
|
||||
pub fn matches(&self, first: u64, count: u64, buffers: [&B; N]) -> bool {
|
||||
self.first == first
|
||||
&& self.count == count
|
||||
&& self
|
||||
.buffers
|
||||
.iter()
|
||||
.zip(buffers)
|
||||
.all(|(old, new)| old == new)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn changes_to_any_resource_or_range_invalidate_the_binding() {
|
||||
let key = BindingKey {
|
||||
first: 16,
|
||||
count: 8,
|
||||
buffers: [1u64, 2, 3, 4],
|
||||
};
|
||||
assert!(key.matches(16, 8, [&1, &2, &3, &4]));
|
||||
assert!(!key.matches(0, 8, [&1, &2, &3, &4]));
|
||||
assert!(!key.matches(16, 9, [&1, &2, &3, &4]));
|
||||
for i in 0..4 {
|
||||
let mut resources = [1u64, 2, 3, 4];
|
||||
resources[i] += 100;
|
||||
assert!(!key.matches(16, 8, resources.each_ref()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,10 +19,7 @@
|
||||
//! start, and the run is drawn indirectly with the count the copy reached.
|
||||
use super::SolidPipeline;
|
||||
use super::arena::GRAIN;
|
||||
|
||||
#[path = "binding_cache.rs"]
|
||||
mod binding_cache;
|
||||
use binding_cache::BindingKey;
|
||||
use smallvec::SmallVec;
|
||||
|
||||
/// One section draw for `flatten.wgsl`: index count, first sorted index (or
|
||||
/// `QUADS` for a solid draw; phase 2: its entry in phase 2's draws), base
|
||||
@@ -88,11 +85,6 @@ pub struct Call {
|
||||
pub count: u32,
|
||||
}
|
||||
|
||||
struct CachedGroup<const N: usize> {
|
||||
key: BindingKey<wgpu::Buffer, N>,
|
||||
group: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
pub struct Flat {
|
||||
/// The solid draws in one pass (`fs_solid`), where the GPU doesn't hide pixels
|
||||
/// by tiles (`split_solid` in `Renderer::draw_frame`: elsewhere than Metal).
|
||||
@@ -117,9 +109,8 @@ pub struct Flat {
|
||||
phase2_call_data: Vec<[u32; 5]>,
|
||||
/// GPU culling's phase 2 uses indirect draws; flat draws without culling do not.
|
||||
indirect_execution: bool,
|
||||
/// Bindings reused while the range and all GPU buffers are unchanged.
|
||||
phase2_group: Option<CachedGroup<4>>,
|
||||
groups: Vec<CachedGroup<3>>,
|
||||
/// The copy of phase 2's draws, and its ranges.
|
||||
phase2_group: Option<(wgpu::BindGroup, u32)>,
|
||||
/// The layout of a page's bind group 1 (shader packs' terrain pipelines share it).
|
||||
pub(super) draw_layout: wgpu::BindGroupLayout,
|
||||
blocks_per_page: u64,
|
||||
@@ -524,7 +515,6 @@ impl Flat {
|
||||
phase2_call_data: Vec::new(),
|
||||
indirect_execution,
|
||||
phase2_group: None,
|
||||
groups: Vec::new(),
|
||||
draw_layout,
|
||||
blocks_per_page: page_vertices.div_ceil(GRAIN),
|
||||
translucent_blocks_per_page: page_vertices.div_ceil(GRAIN),
|
||||
@@ -636,8 +626,6 @@ impl Flat {
|
||||
}
|
||||
pub fn clear(&mut self) {
|
||||
self.pages.clear();
|
||||
self.groups.clear();
|
||||
self.phase2_group = None;
|
||||
self.free_ids.clear();
|
||||
self.next_id = 0;
|
||||
}
|
||||
@@ -677,6 +665,7 @@ impl Flat {
|
||||
sorted_page: impl Fn(u32) -> wgpu::Buffer,
|
||||
timing: Option<&mut super::pack_timing::PassTiming>,
|
||||
) -> bool {
|
||||
self.phase2_group = None;
|
||||
let phase2 = phase2.filter(|_| self.indirect_execution);
|
||||
let phase1_draws = if phase2.is_some() {
|
||||
phase1_draws
|
||||
@@ -740,9 +729,6 @@ impl Flat {
|
||||
self.shadow_calls = shadow_calls;
|
||||
self.pass_calls = pass_calls;
|
||||
if total == 0 || total * 4 > device.limits().max_storage_buffer_binding_size {
|
||||
// Do not retain bindings for a frame that cannot use flat draws.
|
||||
self.phase2_group = None;
|
||||
self.groups.clear();
|
||||
self.calls.clear();
|
||||
self.phase1_calls = 0;
|
||||
self.solid_calls = 0;
|
||||
@@ -816,63 +802,39 @@ impl Flat {
|
||||
phase2,
|
||||
self.segments.iter().find(|(s, ..)| *s == Source::Seen),
|
||||
) {
|
||||
let buffers = [&self.ranges, &self.indices, phase2, &self.phase2_calls];
|
||||
if !self
|
||||
.phase2_group
|
||||
.as_ref()
|
||||
.is_some_and(|cached| cached.key.matches(first, count, buffers))
|
||||
{
|
||||
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("Flatten phase 2 section draws"),
|
||||
layout: &self.seen_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: ranges_at(first, count),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: self.indices.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 3,
|
||||
resource: phase2.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 4,
|
||||
resource: self.phase2_calls.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
self.phase2_group = Some(CachedGroup {
|
||||
key: BindingKey {
|
||||
first,
|
||||
count,
|
||||
buffers: buffers.map(|b| b.clone()),
|
||||
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("Flatten phase 2 section draws"),
|
||||
layout: &self.seen_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: ranges_at(first, count),
|
||||
},
|
||||
group,
|
||||
});
|
||||
}
|
||||
} else {
|
||||
self.phase2_group = None;
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: self.indices.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 3,
|
||||
resource: phase2.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 4,
|
||||
resource: self.phase2_calls.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
self.phase2_group = Some((group, count as u32));
|
||||
}
|
||||
let mut groups = 0;
|
||||
for &(source, first, count) in &self.segments {
|
||||
let sorted = match source {
|
||||
Source::Quads => None,
|
||||
Source::Seen => continue,
|
||||
Source::Sorted(page) => Some(sorted_page(page)),
|
||||
};
|
||||
let buffers = [
|
||||
&self.ranges,
|
||||
sorted.as_ref().unwrap_or(&self.empty),
|
||||
&self.indices,
|
||||
];
|
||||
if self
|
||||
.groups
|
||||
.get(groups)
|
||||
.is_none_or(|cached| !cached.key.matches(first, count, buffers))
|
||||
{
|
||||
let groups: SmallVec<[(wgpu::BindGroup, u32); 8]> = self
|
||||
.segments
|
||||
.iter()
|
||||
.filter_map(|&(source, first, count)| {
|
||||
let sorted = match source {
|
||||
Source::Quads => None,
|
||||
Source::Seen => return None,
|
||||
Source::Sorted(page) => Some(sorted_page(page)),
|
||||
};
|
||||
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("Flatten section draws"),
|
||||
layout: &self.compute_layout,
|
||||
@@ -883,7 +845,7 @@ impl Flat {
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: buffers[1].as_entire_binding(),
|
||||
resource: sorted.as_ref().unwrap_or(&self.empty).as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
@@ -891,32 +853,17 @@ impl Flat {
|
||||
},
|
||||
],
|
||||
});
|
||||
let cached = CachedGroup {
|
||||
key: BindingKey {
|
||||
first,
|
||||
count,
|
||||
buffers: buffers.map(|b| b.clone()),
|
||||
},
|
||||
group,
|
||||
};
|
||||
if groups < self.groups.len() {
|
||||
self.groups[groups] = cached;
|
||||
} else {
|
||||
self.groups.push(cached);
|
||||
}
|
||||
}
|
||||
groups += 1;
|
||||
}
|
||||
self.groups.truncate(groups);
|
||||
Some((group, count as u32))
|
||||
})
|
||||
.collect();
|
||||
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
|
||||
label: Some("Flatten section draws"),
|
||||
timestamp_writes: timing.and_then(|t| t.compute_writes("Flatten")),
|
||||
});
|
||||
pass.set_pipeline(&self.flatten);
|
||||
for cached in &self.groups {
|
||||
let count = cached.key.count as u32;
|
||||
pass.set_bind_group(0, &cached.group, &[]);
|
||||
pass.dispatch_workgroups(count.min(GROUP_LIMIT), count.div_ceil(GROUP_LIMIT), 1);
|
||||
for (group, count) in &groups {
|
||||
pass.set_bind_group(0, group, &[]);
|
||||
pass.dispatch_workgroups((*count).min(GROUP_LIMIT), count.div_ceil(GROUP_LIMIT), 1);
|
||||
}
|
||||
drop(pass);
|
||||
true
|
||||
@@ -972,17 +919,16 @@ impl Flat {
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
timing: Option<&mut super::pack_timing::PassTiming>,
|
||||
) {
|
||||
let Some(cached) = &self.phase2_group else {
|
||||
let Some((group, count)) = &self.phase2_group else {
|
||||
return;
|
||||
};
|
||||
let count = cached.key.count as u32;
|
||||
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
|
||||
label: Some("Flatten phase 2 section draws"),
|
||||
timestamp_writes: timing.and_then(|t| t.compute_writes("Flatten phase 2")),
|
||||
});
|
||||
pass.set_pipeline(&self.flatten_seen);
|
||||
pass.set_bind_group(0, &cached.group, &[]);
|
||||
pass.dispatch_workgroups(count.min(GROUP_LIMIT), count.div_ceil(GROUP_LIMIT), 1);
|
||||
pass.set_bind_group(0, group, &[]);
|
||||
pass.dispatch_workgroups((*count).min(GROUP_LIMIT), count.div_ceil(GROUP_LIMIT), 1);
|
||||
}
|
||||
|
||||
/// The camera's translucent calls.
|
||||
|
||||
@@ -169,8 +169,7 @@ pub struct Hdr {
|
||||
hand_mark: wgpu::RenderPipeline,
|
||||
params: wgpu::Buffer,
|
||||
/// The same pass drawing HDR10 for a screenshot (`capture`), with its own parameters,
|
||||
/// so it can differ from the swapchain's in one frame, and without the swapchain's dither:
|
||||
/// a screenshot keeps the exact codes.
|
||||
/// so it can differ from the swapchain's in one frame.
|
||||
capture_pipeline: wgpu::RenderPipeline,
|
||||
capture_params: wgpu::Buffer,
|
||||
pub output: Output,
|
||||
@@ -192,7 +191,7 @@ pub struct Hdr {
|
||||
pub masks: Masks,
|
||||
/// HDR lighting, whether Horizon lifts this frame's world: off under a Horizon shader pack
|
||||
/// that draws, while a `shaders/` pack's post or material stage runs (the pack's own),
|
||||
/// and with HDR Lighting (`look`) off.
|
||||
/// with HDR Lighting (`look`) off, and with `HORIZON_HDR_LIGHTING=0`, to compare.
|
||||
pub lighting: bool,
|
||||
/// The HDR Lighting setting: off, nothing in the world is lifted, light sources and the
|
||||
/// sun included, so the picture is SDR's on the HDR canvas.
|
||||
@@ -287,9 +286,8 @@ impl Hdr {
|
||||
entries: &entries,
|
||||
})
|
||||
};
|
||||
// One full-screen pass of hdr.wgsl's `entry` into `format`, reading `layout`; `dither`
|
||||
// for the last pass into the HDR10 swapchain (`pq_dither`).
|
||||
let pass = |label, layout: &wgpu::BindGroupLayout, entry, format, dither: bool| {
|
||||
// One full-screen pass of hdr.wgsl's `entry` into `format`, reading `layout`.
|
||||
let pass = |label, layout: &wgpu::BindGroupLayout, entry, format| {
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some(label),
|
||||
bind_group_layouts: &[Some(layout)],
|
||||
@@ -310,10 +308,7 @@ impl Hdr {
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some(entry),
|
||||
compilation_options: wgpu::PipelineCompilationOptions {
|
||||
constants: &[("pq_dither", f64::from(u8::from(dither)))],
|
||||
..Default::default()
|
||||
},
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: None,
|
||||
@@ -326,8 +321,7 @@ impl Hdr {
|
||||
};
|
||||
let layout_bindings: &[u32] = if coverage { &[0, 3, 4, 5] } else { &[0, 1, 3] };
|
||||
let display = layout("Horizon HDR bindings", layout_bindings, true);
|
||||
let pipeline_for =
|
||||
|format, dither| pass("Horizon HDR", &display, entry_point, format, dither);
|
||||
let pipeline_for = |format| pass("Horizon HDR", &display, entry_point, format);
|
||||
let params = || {
|
||||
device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("Horizon HDR parameters"),
|
||||
@@ -339,7 +333,7 @@ impl Hdr {
|
||||
let layered = coverage.then(|| {
|
||||
let with = |label, textures: &[u32], params, entry, format| {
|
||||
let layout = layout(label, textures, params);
|
||||
let pipeline = pass(label, &layout, entry, format, false);
|
||||
let pipeline = pass(label, &layout, entry, format);
|
||||
(layout, pipeline)
|
||||
};
|
||||
let hud = super::hud_coverage::HUD_FORMAT;
|
||||
@@ -401,8 +395,8 @@ impl Hdr {
|
||||
);
|
||||
Self {
|
||||
logo: logo_mask(device, queue),
|
||||
pipeline: pipeline_for(output.format(), output == Output::Pq),
|
||||
capture_pipeline: pipeline_for(Output::Pq.format(), false),
|
||||
pipeline: pipeline_for(output.format()),
|
||||
capture_pipeline: pipeline_for(Output::Pq.format()),
|
||||
layout: display,
|
||||
clear_alpha,
|
||||
hand_mark,
|
||||
@@ -1007,14 +1001,12 @@ impl Hdr {
|
||||
}
|
||||
}
|
||||
|
||||
/// The windows' icon (`window::set_icon_png`: Horizon's in the official game) as a 1-bit mask:
|
||||
/// its white strokes, one colour with hard edges, are the logo; everything else is not. No icon
|
||||
/// given: an empty mask.
|
||||
/// Horizon's icon (horizon-theme) as a 1-bit mask: its white strokes, one colour with hard
|
||||
/// edges, are the logo; everything else is not.
|
||||
fn logo_mask(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
|
||||
use wgpu::util::DeviceExt;
|
||||
let (w, h, rgba) = horizon_client_input::window::icon_png()
|
||||
.and_then(|png| crate::hud::decode_bytes(png).ok())
|
||||
.unwrap_or((1, 1, vec![0; 4]));
|
||||
let (w, h, rgba) =
|
||||
crate::hud::decode_bytes(horizon_theme::ICON_PNG).unwrap_or((1, 1, vec![0; 4]));
|
||||
let mask: Vec<u8> = rgba
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
@@ -1715,32 +1707,19 @@ struct ReferenceParams { peak: f32, scene: f32, world: f32, debug: f32, share: v
|
||||
super::super::hud_coverage::clear(&mut encoder, &hdr.coverage_view().unwrap());
|
||||
hdr.begin(&queue, true);
|
||||
hdr.present(&queue, &mut encoder, &target, true, None);
|
||||
// HDR10's exact codes are a screenshot's copy: the swapchain's own get a
|
||||
// code of dither either way.
|
||||
let exact = (output == Output::Pq)
|
||||
.then(|| hdr.capture(&device, &queue, &mut encoder, true).unwrap());
|
||||
let presented = texel(&device, &queue, encoder, &target);
|
||||
let exact = exact.map(|copy| {
|
||||
let encoder = device.create_command_encoder(&Default::default());
|
||||
texel(&device, &queue, encoder, ©)
|
||||
});
|
||||
for (got, codes) in [(Some(presented), 2.0), (exact, 1.0)] {
|
||||
let Some(got) = got else {
|
||||
continue;
|
||||
let got = texel(&device, &queue, encoder, &target);
|
||||
for c in &got[..3] {
|
||||
let c = f64::from(*c);
|
||||
let ok = match output {
|
||||
// 10-bit codes, a step either way for rounding.
|
||||
Output::Pq => (c - 1023.0 * pq(want)).abs() <= 1.0,
|
||||
// 80 nits a unit, in half floats.
|
||||
Output::ScRgb => (c * 80.0 - want).abs() <= 2e-3 * want + 1e-4,
|
||||
};
|
||||
for c in &got[..3] {
|
||||
let c = f64::from(*c);
|
||||
let ok = match output {
|
||||
// 10-bit codes, a step either way for rounding.
|
||||
Output::Pq => (c - 1023.0 * pq(want)).abs() <= codes,
|
||||
// 80 nits a unit, in half floats.
|
||||
Output::ScRgb => (c * 80.0 - want).abs() <= 2e-3 * want + 1e-4,
|
||||
};
|
||||
assert!(
|
||||
ok,
|
||||
"{output:?} black {black}, light {light}: {got:?}, not {want} nits"
|
||||
);
|
||||
}
|
||||
assert!(
|
||||
ok,
|
||||
"{output:?} black {black}, light {light}: {got:?}, not {want} nits"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2097,7 +2076,3 @@ mod lighting_tests {
|
||||
#[cfg(test)]
|
||||
#[path = "hdr_written_tests.rs"]
|
||||
mod written_tests;
|
||||
|
||||
#[cfg(test)]
|
||||
#[path = "hdr_dither_tests.rs"]
|
||||
mod dither_tests;
|
||||
@@ -1,313 +0,0 @@
|
||||
//! HDR10's dither (`hdr.wgsl`, `dithered`): the last pass into the 10-bit swapchain, and what
|
||||
//! must stay without it.
|
||||
use super::{
|
||||
Hdr, Output,
|
||||
tests::{fill, gpu},
|
||||
};
|
||||
use wgpu::TextureFormat as F;
|
||||
|
||||
const SIZE: [u32; 2] = [64, 1024];
|
||||
/// The ramp: grey rising by one half-float step every `ROWS` rows from `FIRST / 2048`. That is
|
||||
/// three PQ codes down the picture around 91 nits: as slow as a clear sky, and as fine as the
|
||||
/// float frame holds.
|
||||
const FIRST: u32 = 1434;
|
||||
const ROWS: u32 = 52;
|
||||
|
||||
/// SMPTE ST 2084: nits as a 10-bit PQ code, before rounding.
|
||||
fn code(nits: f64) -> f64 {
|
||||
let y = (nits / 10_000.0).powf(0.1593017578125);
|
||||
1023.0 * ((0.8359375 + 18.8515625 * y) / (1.0 + 18.6875 * y)).powf(78.84375)
|
||||
}
|
||||
|
||||
/// The ramp's row `y` as a PQ code, at the 200-nit paper white `Hdr` starts with.
|
||||
fn ramp_code(y: u32) -> f64 {
|
||||
code(200.0 * (f64::from(FIRST + y / ROWS) / 2048.0).powf(2.2))
|
||||
}
|
||||
|
||||
fn ramp(device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, frame: &wgpu::Texture) {
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
format!(
|
||||
r#"
|
||||
@vertex fn vs(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {{
|
||||
return vec4(vec2(f32((i << 1u) & 2u), f32(i & 2u)) * 2.0 - 1.0, 0.0, 1.0);
|
||||
}}
|
||||
@fragment fn fs(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {{
|
||||
return vec4(vec3(f32({FIRST}u + u32(pos.y) / {ROWS}u) / 2048.0), 1.0);
|
||||
}}
|
||||
"#
|
||||
)
|
||||
.into(),
|
||||
),
|
||||
});
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: None,
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[],
|
||||
},
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(frame.format().into())],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
});
|
||||
let view = frame.create_view(&Default::default());
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[Some(super::super::hud_coverage::attachment(&view))],
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(&pipeline);
|
||||
pass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
/// What `hdr` writes for the float frame `paint` fills, with no HUD over it: its last pass into
|
||||
/// a swapchain image of its output (`Hdr::present`), or a screenshot's HDR10 copy
|
||||
/// (`Hdr::capture`). Every pixel's bytes, row by row.
|
||||
fn shown(
|
||||
(device, queue): &(wgpu::Device, wgpu::Queue),
|
||||
hdr: &mut Hdr,
|
||||
screenshot: bool,
|
||||
paint: impl Fn(&mut wgpu::CommandEncoder, &wgpu::Texture),
|
||||
) -> Vec<u8> {
|
||||
let frame = hdr.frame(device, SIZE);
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
paint(&mut encoder, &frame);
|
||||
hdr.keep_world(&mut encoder, None);
|
||||
super::super::hud_coverage::clear(&mut encoder, &hdr.coverage_view().unwrap());
|
||||
let image = if screenshot {
|
||||
hdr.capture(device, queue, &mut encoder, true).unwrap()
|
||||
} else {
|
||||
let image = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: frame.size(),
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: hdr.output.format(),
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
hdr.present(queue, &mut encoder, &image, true, None);
|
||||
image
|
||||
};
|
||||
let row = SIZE[0] * image.format().block_copy_size(None).unwrap();
|
||||
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: u64::from(row * SIZE[1]),
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
encoder.copy_texture_to_buffer(
|
||||
image.as_image_copy(),
|
||||
wgpu::TexelCopyBufferInfo {
|
||||
buffer: &buffer,
|
||||
layout: wgpu::TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(row),
|
||||
rows_per_image: None,
|
||||
},
|
||||
},
|
||||
image.size(),
|
||||
);
|
||||
queue.submit([encoder.finish()]);
|
||||
buffer.map_async(wgpu::MapMode::Read, .., |r| r.unwrap());
|
||||
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
|
||||
buffer.get_mapped_range(..).unwrap().to_vec()
|
||||
}
|
||||
|
||||
fn float_hdr((device, queue): &(wgpu::Device, wgpu::Queue), output: Output) -> Hdr {
|
||||
Hdr::with_debug(device, queue, F::Rgba16Float, output, true, None)
|
||||
}
|
||||
|
||||
/// An HDR10 picture's 10-bit codes, red, green and blue.
|
||||
fn codes(bytes: &[u8]) -> Vec<[u32; 3]> {
|
||||
let pixels = bytes.as_chunks::<4>().0.iter();
|
||||
pixels
|
||||
.map(|p| [0, 10, 20].map(|shift| (u32::from_le_bytes(*p) >> shift) & 0x3ff))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Down every column of a channel: the longest run of rows with one code, and the runs' mean
|
||||
/// length.
|
||||
fn runs(codes: &[[u32; 3]], channel: usize) -> (u32, f64) {
|
||||
let (mut longest, mut count) = (0, 0);
|
||||
for x in 0..SIZE[0] {
|
||||
let mut run = 0;
|
||||
for y in 0..SIZE[1] {
|
||||
let at = |y: u32| codes[(y * SIZE[0] + x) as usize][channel];
|
||||
if y > 0 && at(y) != at(y - 1) {
|
||||
(longest, count, run) = (longest.max(run), count + 1, 0);
|
||||
}
|
||||
run += 1;
|
||||
}
|
||||
(longest, count) = (longest.max(run), count + 1);
|
||||
}
|
||||
(longest, f64::from(SIZE[0] * SIZE[1]) / f64::from(count))
|
||||
}
|
||||
|
||||
/// Whether every row of a picture is one value from side to side: no noise in it.
|
||||
fn rows_are_flat(bytes: &[u8]) -> bool {
|
||||
let pixel = bytes.len() / (SIZE[0] * SIZE[1]) as usize;
|
||||
bytes
|
||||
.chunks(pixel * SIZE[0] as usize)
|
||||
.all(|row| row.chunks(pixel).all(|p| p == &row[..pixel]))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_slow_gradient_gets_grain_instead_of_bands_on_hdr10() {
|
||||
let Some(gpu) = gpu() else {
|
||||
return;
|
||||
};
|
||||
let ramp = |encoder: &mut wgpu::CommandEncoder, frame: &wgpu::Texture| {
|
||||
ramp(&gpu.0, encoder, frame);
|
||||
};
|
||||
let mut hdr = float_hdr(&gpu, Output::Pq);
|
||||
// The ramp is what the test says: three codes, top to bottom.
|
||||
let span = ramp_code(SIZE[1] - 1) - ramp_code(0);
|
||||
assert!((2.9..3.2).contains(&span), "{span}");
|
||||
// Without dither, as a screenshot's copy stays: each row its nearest code, in bands hundreds
|
||||
// of rows tall. A GPU need not round at exactly half a code: an NVIDIA one rounds up from
|
||||
// 0.55 here, which shows as 0.05 of a code less, so the bounds below leave a quarter code.
|
||||
let plain = codes(&shown(&gpu, &mut hdr, true, ramp));
|
||||
let dithered = codes(&shown(&gpu, &mut hdr, false, ramp));
|
||||
let want = |i: usize| ramp_code(i as u32 / SIZE[0]);
|
||||
for channel in 0..3 {
|
||||
for (i, p) in plain.iter().enumerate() {
|
||||
let off = (f64::from(p[channel]) - want(i)).abs();
|
||||
assert!(
|
||||
off <= 0.75,
|
||||
"plain {channel} at {i}: {p:?}, not {}",
|
||||
want(i)
|
||||
);
|
||||
}
|
||||
let (longest, _) = runs(&plain, channel);
|
||||
assert!(longest >= 250, "plain {channel}: bands of {longest} rows");
|
||||
// With it: each pixel within the noise's one code of its light (and half a code of
|
||||
// rounding), no column holds a code for long, and a run is a few rows on average.
|
||||
for (i, d) in dithered.iter().enumerate() {
|
||||
let off = (f64::from(d[channel]) - want(i)).abs();
|
||||
assert!(
|
||||
off <= 1.75,
|
||||
"dithered {channel} at {i}: {d:?}, not {}",
|
||||
want(i)
|
||||
);
|
||||
}
|
||||
let (longest, mean) = runs(&dithered, channel);
|
||||
eprintln!(
|
||||
"HDR10 dither GPU, channel {channel}: longest run {longest} rows, mean {mean:.2}"
|
||||
);
|
||||
assert!(longest <= 64, "dithered {channel}: a run of {longest} rows");
|
||||
assert!(mean < 4.0, "dithered {channel}: runs of {mean} rows");
|
||||
// The mean of each 64-row block is the light meant.
|
||||
let mut worst = 0.0_f64;
|
||||
for block in 0..SIZE[1] / 64 {
|
||||
let rows = (block * 64 * SIZE[0]) as usize..((block + 1) * 64 * SIZE[0]) as usize;
|
||||
let n = rows.len() as f64;
|
||||
let got = dithered[rows.clone()]
|
||||
.iter()
|
||||
.map(|d| f64::from(d[channel]))
|
||||
.sum::<f64>()
|
||||
/ n;
|
||||
let meant = rows.map(want).sum::<f64>() / n;
|
||||
worst = worst.max((got - meant).abs());
|
||||
assert!(
|
||||
(got - meant).abs() < 0.25,
|
||||
"block {block} of {channel}: {got}, not {meant}"
|
||||
);
|
||||
}
|
||||
eprintln!("HDR10 dither GPU, channel {channel}: block means within {worst:.3} of a code");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr10s_dither_keeps_both_ends_exact_and_leans_to_them_in_their_last_code() {
|
||||
let Some(gpu) = gpu() else {
|
||||
return;
|
||||
};
|
||||
let mut hdr = float_hdr(&gpu, Output::Pq);
|
||||
let grey = |g: f64| {
|
||||
move |encoder: &mut wgpu::CommandEncoder, frame: &wgpu::Texture| {
|
||||
fill(encoder, frame, [g, g, g, 1.0]);
|
||||
}
|
||||
};
|
||||
// How far the picture's mean code is from `end`.
|
||||
let mean_from = |picture: &[[u32; 3]], end: f64| {
|
||||
let sum: f64 = picture.iter().flatten().map(|c| f64::from(*c)).sum();
|
||||
(sum / (picture.len() * 3) as f64 - end).abs()
|
||||
};
|
||||
// Within a code of an end the noise shrinks to the distance to it. A third of a code from
|
||||
// the end, the signal plus that noise passes half a code only where the noise is over half
|
||||
// its range, an eighth of a triangle: so the picture's mean is an eighth of a code from the
|
||||
// end, not a third. That lean to the end, in the last code alone, is the price of keeping
|
||||
// the end itself exact. Bound: a GPU that rounds a tenth of a code off the half (as above)
|
||||
// shows between 0.02 and 0.32 of a code, always short of the third.
|
||||
let leans = |mean: f64| (0.015..0.325).contains(&mean);
|
||||
|
||||
// Black gets no noise: every pixel stays off.
|
||||
let black = codes(&shown(&gpu, &mut hdr, false, grey(0.0)));
|
||||
assert!(black.iter().all(|p| *p == [0; 3]));
|
||||
// A third of a code above black (this grey is a half float): 0 or 1, never lifted past it.
|
||||
let dim = 0.00038433074951171875;
|
||||
let meant = code(200.0 * f64::powf(dim, 2.2));
|
||||
assert!((meant - 1.0 / 3.0).abs() < 0.001, "{meant}");
|
||||
let near_black = codes(&shown(&gpu, &mut hdr, false, grey(dim)));
|
||||
assert!(near_black.iter().flatten().all(|c| *c <= 1));
|
||||
let mean = mean_from(&near_black, 0.0);
|
||||
eprintln!("HDR10 dither GPU: a third of a code above black shows as {mean:.3}");
|
||||
assert!(leans(mean), "{mean} above black");
|
||||
|
||||
// The top of the range, PQ's 10 000 nits, stays the top: nothing wraps or dims. Light past
|
||||
// the peak is held at it, so the Peak setting is the signal here.
|
||||
hdr.peak = 10_000.0;
|
||||
let top = codes(&shown(&gpu, &mut hdr, false, grey(20.0)));
|
||||
assert!(top.iter().all(|p| *p == [1023; 3]));
|
||||
// A third of a code under the top, mirrored: 1022 or 1023.
|
||||
let (mut under, mut over) = (9000.0, 10_000.0);
|
||||
for _ in 0..60 {
|
||||
let middle = (under + over) / 2.0;
|
||||
if code(middle) < 1023.0 - 1.0 / 3.0 {
|
||||
under = middle;
|
||||
} else {
|
||||
over = middle;
|
||||
}
|
||||
}
|
||||
hdr.peak = under as f32;
|
||||
let meant = code(f64::from(hdr.peak));
|
||||
assert!((1023.0 - meant - 1.0 / 3.0).abs() < 0.001, "{meant}");
|
||||
let near_top = codes(&shown(&gpu, &mut hdr, false, grey(20.0)));
|
||||
assert!(near_top.iter().flatten().all(|c| *c >= 1022));
|
||||
let mean = mean_from(&near_top, 1023.0);
|
||||
eprintln!("HDR10 dither GPU: a third of a code under the top shows as {mean:.3} under");
|
||||
assert!(leans(mean), "{mean} under the top");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn scrgb_and_screenshots_get_no_dither() {
|
||||
let Some(gpu) = gpu() else {
|
||||
return;
|
||||
};
|
||||
let ramp = |encoder: &mut wgpu::CommandEncoder, frame: &wgpu::Texture| {
|
||||
ramp(&gpu.0, encoder, frame);
|
||||
};
|
||||
let (mut hdr10, mut scrgb) = (float_hdr(&gpu, Output::Pq), float_hdr(&gpu, Output::ScRgb));
|
||||
// scRGB's swapchain is float: every row is one value from side to side.
|
||||
assert!(rows_are_flat(&shown(&gpu, &mut scrgb, false, ramp)));
|
||||
// A screenshot's HDR10 copy is the same bytes whichever swapchain is presented, the
|
||||
// dithered one included, and has no noise in it.
|
||||
let screenshot = shown(&gpu, &mut hdr10, true, ramp);
|
||||
assert!(rows_are_flat(&screenshot));
|
||||
assert_eq!(screenshot, shown(&gpu, &mut scrgb, true, ramp));
|
||||
// The swapchain's own picture differs from it: the dither is on there.
|
||||
assert_ne!(screenshot, shown(&gpu, &mut hdr10, false, ramp));
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
use glam::{Mat4, Vec3};
|
||||
use horizon_shader_api::{
|
||||
Api, Frame as FrameInputs, Primaries, StageKind, check::CheckedStage, stages::GROUP,
|
||||
Api, Frame as FrameInputs, StageKind, check::CheckedStage, stages::GROUP,
|
||||
};
|
||||
|
||||
use super::Frame;
|
||||
@@ -1596,11 +1596,7 @@ pub fn frame_inputs(
|
||||
paper_white: 80.0,
|
||||
peak: 80.0,
|
||||
black_level: 0.0,
|
||||
// No pack is served another space yet (`[frame] primaries`).
|
||||
primaries: Primaries::Bt709 as u32,
|
||||
luminance_gap: [0; 2],
|
||||
luminance: Primaries::Bt709.luminance(),
|
||||
padding: 0,
|
||||
padding: [0; 3],
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -144,9 +144,6 @@ pub struct EffectiveOutput {
|
||||
pub(crate) nits: [f32; 3],
|
||||
/// The HUD and menus' brightness, as a share of paper white: their nits over its.
|
||||
pub(crate) ui_brightness: f32,
|
||||
/// The running shader pack lights the world itself: Horizon lifts none of it, so HDR
|
||||
/// Lighting has nothing to switch (`with_pack`).
|
||||
pub(crate) pack_lights: bool,
|
||||
}
|
||||
impl Default for EffectiveOutput {
|
||||
fn default() -> Self {
|
||||
@@ -169,22 +166,7 @@ impl EffectiveOutput {
|
||||
},
|
||||
nits: [203.0, 1000.0, 0.0],
|
||||
ui_brightness: 1.0,
|
||||
pack_lights: false,
|
||||
};
|
||||
/// This output under the running shader pack: a `shaders/` one (`shaders`), or one of
|
||||
/// Horizon's own of API `native`. Under a 0.1 pack on the 8- or 16-bit frame the last pass
|
||||
/// still lifts the light sources and the sun its marks hold (`lifts_world` in
|
||||
/// `Renderer::render`); under the rest Horizon lifts nothing.
|
||||
pub(crate) fn with_pack(self, shaders: bool, native: Option<horizon_shader_api::Api>) -> Self {
|
||||
let pack_lights = shaders
|
||||
|| native.is_some_and(|api| {
|
||||
api != horizon_shader_api::Api::V0_1 || self.frame.format == super::LINEAR_FRAME
|
||||
});
|
||||
Self {
|
||||
pack_lights,
|
||||
..self
|
||||
}
|
||||
}
|
||||
/// Whether the destination offers HDR output.
|
||||
pub fn hdr_offered(&self) -> bool {
|
||||
self.offered.is_some()
|
||||
@@ -291,7 +273,6 @@ pub(crate) fn resolve_output(
|
||||
],
|
||||
ui_brightness: settings.ui_nits(reading.luminance) as f32
|
||||
/ settings.paper_white_nits(reading.luminance) as f32,
|
||||
pack_lights: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -548,107 +548,27 @@ impl PackAtlas {
|
||||
}
|
||||
}
|
||||
|
||||
/// GLSL: terrain.wgsl's `section_corner` over the arena page (`hz_vertices`), by quad: a
|
||||
/// vertex's words as `TerrainVertex` holds them (position, then UV, layer with light, colour),
|
||||
/// from vertices below `PACKED_BASE` or a compact record (`mesher/packed.rs`) past it. Records
|
||||
/// give back their quad's vertices bit for bit, so packs read either layout alike.
|
||||
/// `hz_arena_corner`: a vertex's position and UV words; `hz_record_corner`: corner `k`'s of the
|
||||
/// record `lo`, `hi`; `hz_record_rest`: its layer-with-light and colour words.
|
||||
const CORNER_FN: &str = "void hz_arena_corner(uint hz_av, out uvec3 hz_p, out uint hz_uv) {\n \
|
||||
uint hz_w = hz_av * 6u;\n \
|
||||
hz_p = uvec3(hz_vertices[hz_w], hz_vertices[hz_w + 1u], hz_vertices[hz_w + 2u]);\n \
|
||||
hz_uv = hz_vertices[hz_w + 3u];\n\
|
||||
}\n\
|
||||
uint hz_corner_offset(uint hz_rel, uint hz_side, uint hz_du, uint hz_dw) {\n \
|
||||
return hz_rel == 0u ? hz_side : (hz_rel == 1u ? hz_du : hz_dw);\n\
|
||||
}\n\
|
||||
void hz_record_corner(uvec3 hz_lo, uvec3 hz_hi, uint hz_k, out uvec3 hz_p, out uint hz_uv) {\n \
|
||||
uint hz_o = (hz_hi.z >> 12u) & 0x3ffffu;\n \
|
||||
uvec3 hz_block = uvec3(hz_o & 15u, (hz_o >> 4u) & 15u, (hz_o >> 8u) & 15u);\n \
|
||||
uint hz_axis = (hz_o >> 12u) & 3u;\n \
|
||||
uint hz_side = (hz_o >> 14u) & 1u;\n \
|
||||
uint hz_step = (((hz_o >> 15u) & 3u) + (((hz_o >> 17u) & 1u) == 1u ? 4u - hz_k : hz_k)) & 3u;\n \
|
||||
uint hz_du = (hz_step == 1u || hz_step == 2u) ? 1u : 0u;\n \
|
||||
uint hz_dw = hz_step >= 2u ? 1u : 0u;\n \
|
||||
uvec3 hz_pos = hz_block + uvec3(hz_corner_offset((3u - hz_axis) % 3u, hz_side, hz_du, hz_dw),\n \
|
||||
hz_corner_offset((4u - hz_axis) % 3u, hz_side, hz_du, hz_dw),\n \
|
||||
hz_corner_offset((5u - hz_axis) % 3u, hz_side, hz_du, hz_dw));\n \
|
||||
uint hz_sel = hz_lo.z >> 24u;\n \
|
||||
uint hz_u = (hz_lo.z >> (6u * ((hz_sel >> (2u * hz_k)) & 1u))) & 63u;\n \
|
||||
uint hz_v = (hz_lo.z >> (12u + 6u * ((hz_sel >> (2u * hz_k + 1u)) & 1u))) & 63u;\n \
|
||||
hz_p = floatBitsToUint(vec3(hz_pos));\n \
|
||||
hz_uv = (hz_u << 10u) | (hz_v << 26u);\n\
|
||||
}\n\
|
||||
uvec2 hz_record_rest(uvec3 hz_lo, uvec3 hz_hi, uint hz_k) {\n \
|
||||
uint hz_l = hz_k == 0u ? hz_hi.x >> 16u : (hz_k == 1u ? hz_hi.y : (hz_k == 2u ? hz_hi.y >> 12u : hz_hi.z));\n \
|
||||
hz_l &= 0xfffu;\n \
|
||||
uint hz_pl = ((hz_l & 63u) << 2u) | (((hz_l >> 6u) & 63u) << 10u);\n \
|
||||
uint hz_g = (hz_lo.y >> (8u * hz_k)) & 255u;\n \
|
||||
uint hz_t = hz_lo.x;\n \
|
||||
uint hz_code = hz_k == 1u ? (hz_hi.x >> 28u) & 7u : (hz_k == 2u ? (hz_hi.y >> 24u) & 7u\n \
|
||||
: (hz_k == 3u ? (hz_hi.y >> 27u) & 7u : 0u));\n \
|
||||
uint hz_alpha = hz_code == 0u ? hz_t & 0xff000000u : (hz_code * 51u) << 24u;\n \
|
||||
uint hz_c = (hz_g * ((hz_t >> 16u) & 255u) / 255u) | ((hz_g * ((hz_t >> 8u) & 255u) / 255u) << 8u)\n \
|
||||
| ((hz_g * (hz_t & 255u) / 255u) << 16u) | hz_alpha;\n \
|
||||
return uvec2((hz_hi.x & 0xffffu) | (hz_pl << 16u), hz_c);\n\
|
||||
}\n";
|
||||
|
||||
/// GLSL: a flat-drawn vertex's inputs, and its quad's four corners' positions (`hz_cp0`..) and
|
||||
/// UV words (`hz_uv0`..), pulled from the arena page as terrain.wgsl's `vs_section_flat` pulls
|
||||
/// them (`CORNER_FN`): a record is read once for all four, and only the vertex's own light and
|
||||
/// colour are worked out. `hz_slot`: the slot its block is found by (`hz_block_slots`, 256 a
|
||||
/// block). The colour as the vertex fetch converts a Unorm8x4 (terrain.wgsl's `unorm8x4`).
|
||||
const PULL_FLAT: &str = " uint hz_qv = uint(gl_VertexIndex);\n \
|
||||
uint hz_own = hz_qv & 3u;\n \
|
||||
uint hz_av = hz_qv & ~3u;\n \
|
||||
uint hz_slot = hz_qv;\n \
|
||||
bool hz_rec = false;\n \
|
||||
uvec3 hz_lo = uvec3(0u);\n \
|
||||
uvec3 hz_hi = uvec3(0u);\n \
|
||||
if (hz_av >= 0x10000000u) {\n \
|
||||
hz_slot = (hz_av - 0x10000000u) >> 2u;\n \
|
||||
uint hz_rw = hz_slot * 6u;\n \
|
||||
hz_lo = uvec3(hz_vertices[hz_rw], hz_vertices[hz_rw + 1u], hz_vertices[hz_rw + 2u]);\n \
|
||||
hz_hi = uvec3(hz_vertices[hz_rw + 3u], hz_vertices[hz_rw + 4u], hz_vertices[hz_rw + 5u]);\n \
|
||||
hz_rec = (hz_hi.z & 0x80000000u) == 0u;\n \
|
||||
hz_av = hz_slot + hz_lo.x;\n \
|
||||
}\n \
|
||||
uvec3 hz_cp0; uvec3 hz_cp1; uvec3 hz_cp2; uvec3 hz_cp3;\n \
|
||||
uint hz_uv0; uint hz_uv1; uint hz_uv2; uint hz_uv3;\n \
|
||||
uvec2 hz_rest;\n \
|
||||
if (hz_rec) {\n \
|
||||
hz_record_corner(hz_lo, hz_hi, 0u, hz_cp0, hz_uv0);\n \
|
||||
hz_record_corner(hz_lo, hz_hi, 1u, hz_cp1, hz_uv1);\n \
|
||||
hz_record_corner(hz_lo, hz_hi, 2u, hz_cp2, hz_uv2);\n \
|
||||
hz_record_corner(hz_lo, hz_hi, 3u, hz_cp3, hz_uv3);\n \
|
||||
hz_rest = hz_record_rest(hz_lo, hz_hi, hz_own);\n \
|
||||
} else {\n \
|
||||
hz_arena_corner(hz_av, hz_cp0, hz_uv0);\n \
|
||||
hz_arena_corner(hz_av + 1u, hz_cp1, hz_uv1);\n \
|
||||
hz_arena_corner(hz_av + 2u, hz_cp2, hz_uv2);\n \
|
||||
hz_arena_corner(hz_av + 3u, hz_cp3, hz_uv3);\n \
|
||||
uint hz_ow = (hz_av + hz_own) * 6u;\n \
|
||||
hz_rest = uvec2(hz_vertices[hz_ow + 4u], hz_vertices[hz_ow + 5u]);\n \
|
||||
}\n \
|
||||
uvec3 hz_vp = hz_own == 0u ? hz_cp0 : (hz_own == 1u ? hz_cp1 : (hz_own == 2u ? hz_cp2 : hz_cp3));\n \
|
||||
uvec3 hz_vr = uvec3(hz_own == 0u ? hz_uv0 : (hz_own == 1u ? hz_uv1 : (hz_own == 2u ? hz_uv2 : hz_uv3)), hz_rest);\n \
|
||||
hz_v_pos = uintBitsToFloat(hz_vp);\n \
|
||||
hz_v_uv = uvec2(hz_vr.x & 65535u, hz_vr.x >> 16u);\n \
|
||||
hz_v_layer = hz_vr.y & 65535u;\n \
|
||||
hz_v_light = uvec2((hz_vr.y >> 16u) & 255u, hz_vr.y >> 24u);\n \
|
||||
hz_v_color = vec4(float(hz_vr.z & 255u), float((hz_vr.z >> 8u) & 255u), float((hz_vr.z >> 16u) & 255u),\n \
|
||||
float(hz_vr.z >> 24u)) * (1.0 / 255.0);\n";
|
||||
/// A `TerrainVertex` of flat draws' arena page (`hz_vertices`, six words each) into the vertex
|
||||
/// inputs, for vertex `hz_vertex_index`.
|
||||
pub const PULL: &str = " uint hz_pw = hz_vertex_index * 6u;\n \
|
||||
hz_v_pos = uintBitsToFloat(uvec3(hz_vertices[hz_pw], hz_vertices[hz_pw + 1u], hz_vertices[hz_pw + 2u]));\n \
|
||||
hz_v_uv = uvec2(hz_vertices[hz_pw + 3u] & 65535u, hz_vertices[hz_pw + 3u] >> 16u);\n \
|
||||
hz_v_layer = hz_vertices[hz_pw + 4u] & 65535u;\n \
|
||||
uint hz_pl = hz_vertices[hz_pw + 4u] >> 16u;\n \
|
||||
hz_v_light = uvec2(hz_pl & 255u, hz_pl >> 8u);\n \
|
||||
hz_v_color = unpackUnorm4x8(hz_vertices[hz_pw + 5u]);\n";
|
||||
|
||||
/// GLSL: the face normal and tangent of a flat-drawn vertex, from its quad's first three corners
|
||||
/// (`PULL_FLAT`'s corners: four consecutive vertex indices, in either layout).
|
||||
const FACE: &str = " vec3 hz_p0 = uintBitsToFloat(hz_cp0);\n \
|
||||
vec3 hz_p1 = uintBitsToFloat(hz_cp1);\n \
|
||||
vec3 hz_p2 = uintBitsToFloat(hz_cp2);\n \
|
||||
uvec3 hz_w = uvec3(hz_uv0, hz_uv1, hz_uv2);\n \
|
||||
/// (quads are four consecutive vertices of the page; position words 0-2, UV word 3).
|
||||
const FACE: &str = " uint hz_q = (uint(gl_VertexIndex) & ~3u) * 6u;\n \
|
||||
vec3 hz_p0 = uintBitsToFloat(uvec3(hz_vertices[hz_q], hz_vertices[hz_q + 1u], hz_vertices[hz_q + 2u]));\n \
|
||||
vec3 hz_p1 = uintBitsToFloat(uvec3(hz_vertices[hz_q + 6u], hz_vertices[hz_q + 7u], hz_vertices[hz_q + 8u]));\n \
|
||||
vec3 hz_p2 = uintBitsToFloat(uvec3(hz_vertices[hz_q + 12u], hz_vertices[hz_q + 13u], hz_vertices[hz_q + 14u]));\n \
|
||||
uvec3 hz_w = uvec3(hz_vertices[hz_q + 3u], hz_vertices[hz_q + 9u], hz_vertices[hz_q + 15u]);\n \
|
||||
vec2 hz_t0 = vec2(hz_w.x & 65535u, hz_w.x >> 16u);\n \
|
||||
vec2 hz_d1 = vec2(hz_w.y & 65535u, hz_w.y >> 16u) - hz_t0;\n \
|
||||
vec2 hz_d2 = vec2(hz_w.z & 65535u, hz_w.z >> 16u) - hz_t0;\n \
|
||||
uint hz_w3 = hz_uv3;\n \
|
||||
uint hz_w3 = hz_vertices[hz_q + 21u];\n \
|
||||
vec2 hz_t3 = vec2(hz_w3 & 65535u, hz_w3 >> 16u);\n \
|
||||
hz_mid = (clamp(hz_t0 * hz_uv_scale, 0.0, 1.0) + clamp((hz_t0 + hz_d1) * hz_uv_scale, 0.0, 1.0)\n \
|
||||
+ clamp((hz_t0 + hz_d2) * hz_uv_scale, 0.0, 1.0) + clamp(hz_t3 * hz_uv_scale, 0.0, 1.0)) * 0.25;\n \
|
||||
@@ -666,71 +586,45 @@ const FACE: &str = " vec3 hz_p0 = uintBitsToFloat(hz_cp0);\n \
|
||||
}\n \
|
||||
}\n";
|
||||
|
||||
/// GLSL: whether a terrain vertex's quad is solid terrain rather than cutout. Solid: the quads
|
||||
/// over opaque texels and opaque leaves (`mesher::OPAQUE_LAYER`), as vanilla picks
|
||||
/// `ChunkSectionLayer.SOLID` per quad (`FaceBakery.computeMaterialTransparency`,
|
||||
/// `SectionCompiler.compile`), and lava's faces (sprite layers `lava`, its still and flowing
|
||||
/// sprites), which Iris 1.11.7 drew with `gbuffers_terrain_solid` in our probes, with and
|
||||
/// without `separateAo`.
|
||||
/// `terrain` (`PackAtlas::terrain_inputs`) drawing only solid terrain, then only cutout terrain:
|
||||
/// each leaves the other part's quads outside the clip volume. Solid: the quads over opaque
|
||||
/// texels and opaque leaves (`mesher::OPAQUE_LAYER`), as vanilla picks `ChunkSectionLayer.SOLID`
|
||||
/// per quad (`FaceBakery.computeMaterialTransparency`, `SectionCompiler.compile`), and lava's
|
||||
/// faces (sprite layers `lava`, its still and flowing sprites), which Iris 1.11.7 drew with
|
||||
/// `gbuffers_terrain_solid` in our probes, with and without `separateAo`.
|
||||
///
|
||||
/// The test reads only the vertex's sprite layer, which all four vertices of a quad share: a
|
||||
/// quad lands whole in one part. The colour's alpha can't decide it, as with `separateAo` it
|
||||
/// holds each vertex's own ambient occlusion.
|
||||
fn solid(lava: &[u16]) -> String {
|
||||
pub fn terrain_parts(
|
||||
terrain: &horizon_shaders::GbuffersInputs,
|
||||
lava: &[u16],
|
||||
) -> [horizon_shaders::GbuffersInputs; 2] {
|
||||
let opaque = crate::mesher::OPAQUE_LAYER;
|
||||
let lava: String = lava
|
||||
.iter()
|
||||
.map(|l| format!(" || hz_v_layer == {l}u"))
|
||||
.collect();
|
||||
format!("(hz_v_layer & {opaque}u) != 0u{lava}")
|
||||
}
|
||||
|
||||
/// The game's `terrain` inputs (`PackAtlas::terrain_inputs`) for a pack: whole; drawing only
|
||||
/// solid terrain, then only cutout terrain (`solid`), each leaving the other part's quads outside
|
||||
/// the clip volume; and drawing both in one pass, each quad with its part's alpha test.
|
||||
pub fn game_terrain(
|
||||
terrain: Option<horizon_shaders::GbuffersInputs>,
|
||||
lava: &[u16],
|
||||
) -> horizon_shaders::GameInputs {
|
||||
let solid = solid(lava);
|
||||
let part = |terrain: &horizon_shaders::GbuffersInputs, part: bool| {
|
||||
let part = |solid: bool| {
|
||||
let mut inputs = terrain.clone();
|
||||
inputs.after.push_str(&format!(
|
||||
" if (({solid}) != {part}) gl_Position = vec4(2.0, 2.0, 2.0, 1.0);\n"
|
||||
" bool hz_solid = (hz_v_layer & {opaque}u) != 0u{lava};\n \
|
||||
if (hz_solid != {solid}) gl_Position = vec4(2.0, 2.0, 2.0, 1.0);\n"
|
||||
));
|
||||
inputs
|
||||
};
|
||||
horizon_shaders::GameInputs {
|
||||
terrain_parts: terrain.as_ref().map(|t| [part(t, true), part(t, false)]),
|
||||
terrain_one_pass: terrain.as_ref().map(|t| horizon_shaders::GbuffersInputs {
|
||||
parts: Some(horizon_shaders::Parts {
|
||||
solid: solid.clone(),
|
||||
cutout_alpha_test: None,
|
||||
}),
|
||||
..t.clone()
|
||||
}),
|
||||
terrain,
|
||||
..Default::default()
|
||||
}
|
||||
[part(true), part(false)]
|
||||
}
|
||||
|
||||
impl PackAtlas {
|
||||
/// The vertex inputs of a gbuffers program drawing terrain (`TerrainVertex`, terrain.wgsl's
|
||||
/// `vs_terrain` or, for `flat` draws, `vs_terrain_flat`), in atlas coordinates.
|
||||
pub fn terrain_inputs(&self, flat: bool) -> horizon_shaders::GbuffersInputs {
|
||||
// Flat draws pull their vertices from the arena page (`PULL_FLAT`), which may hold
|
||||
// solid quads in the compact layout; others read them as vertex attributes.
|
||||
let mut declarations = if flat {
|
||||
String::from(
|
||||
"vec3 hz_v_pos; uvec2 hz_v_uv; uint hz_v_layer; vec4 hz_v_color; uvec2 hz_v_light;\n",
|
||||
)
|
||||
} else {
|
||||
String::from(
|
||||
"layout(location = 0) in vec3 hz_v_pos;\nlayout(location = 1) in uvec2 hz_v_uv;\n\
|
||||
layout(location = 2) in uint hz_v_layer;\nlayout(location = 3) in vec4 hz_v_color;\n\
|
||||
layout(location = 4) in uvec2 hz_v_light;\n",
|
||||
)
|
||||
};
|
||||
let mut declarations = String::from(
|
||||
"layout(location = 0) in vec3 hz_v_pos;\nlayout(location = 1) in uvec2 hz_v_uv;\n\
|
||||
layout(location = 2) in uint hz_v_layer;\nlayout(location = 3) in vec4 hz_v_color;\n\
|
||||
layout(location = 4) in uvec2 hz_v_light;\n",
|
||||
);
|
||||
let origin = if flat {
|
||||
declarations.push_str(
|
||||
"layout(set = 1, binding = 0) readonly buffer HzBlockSlots { uint hz_block_slots[]; };\n\
|
||||
@@ -743,8 +637,7 @@ impl PackAtlas {
|
||||
layout(set = 3, binding = 1) readonly buffer HzVertices { uint hz_vertices[]; };\n\
|
||||
layout(set = 3, binding = 2) readonly buffer HzTerrainTables { int hz_tables[]; };\n",
|
||||
);
|
||||
declarations.push_str(CORNER_FN);
|
||||
"hz_slot_origins[hz_block_slots[hz_slot >> 8u]]"
|
||||
"hz_slot_origins[hz_block_slots[uint(gl_VertexIndex) >> 8u]]"
|
||||
} else {
|
||||
declarations.push_str("layout(location = 5) in vec4 hz_v_origin;\n");
|
||||
"hz_v_origin"
|
||||
@@ -807,7 +700,6 @@ impl PackAtlas {
|
||||
);
|
||||
let mut body = body;
|
||||
if flat {
|
||||
body.insert_str(0, PULL_FLAT);
|
||||
body.push_str(FACE);
|
||||
body.push_str(
|
||||
" uint hz_quad = uint(gl_VertexIndex) / 4u;\n \
|
||||
@@ -870,7 +762,6 @@ impl PackAtlas {
|
||||
.collect(),
|
||||
after: String::new(),
|
||||
alpha_test: None,
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
paged_maps: false,
|
||||
|
||||
@@ -125,7 +125,7 @@ fn terrain_fade_reaches_pack_pixels_through_real_instances() {
|
||||
terrain: Some(atlas.terrain_inputs(flat)),
|
||||
terrain_geometry: geometry.then(|| horizon_shaders::GeometryInputs {
|
||||
inputs: atlas.terrain_inputs(true),
|
||||
pull: String::new(),
|
||||
pull: super::PULL.to_owned(),
|
||||
index: "@".to_owned(),
|
||||
}),
|
||||
..Default::default()
|
||||
|
||||
@@ -245,135 +245,6 @@ fn terrain_vertices_go_down_to_the_32768th_below_them() {
|
||||
assert!(failures.is_empty(), "{}", failures.join("\n"));
|
||||
}
|
||||
|
||||
/// A shader pack's flat terrain inputs read a compact record (`mesher::packed`) as the four
|
||||
/// vertices it holds: a whole tinted face with its own ambient occlusion per corner
|
||||
/// (`separateAo`), two more, and a slab's top kept as its vertices (`packed::FULL`).
|
||||
#[test]
|
||||
fn compact_records_feed_a_pack_the_vertices_they_hold() {
|
||||
use crate::mesher::packed;
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let (device, queue) = pollster::block_on(adapter.request_device(&Default::default())).unwrap();
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: 16,
|
||||
height: 16,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
let mut atlas = PackAtlas::new(&device, &mut encoder, &[texture], 1, 1, 16).unwrap();
|
||||
queue.submit([encoder.finish()]);
|
||||
atlas.separate_ao = true;
|
||||
let tint = 0x7F_B238u32;
|
||||
let ao = [255u32, 153, 102, 204];
|
||||
let face = |x: f32, y: f32| {
|
||||
let pos = [
|
||||
[x, y, 5.0],
|
||||
[x, y, 6.0],
|
||||
[x + 1.0, y, 6.0],
|
||||
[x + 1.0, y, 5.0],
|
||||
];
|
||||
let uv = [[0, 0], [16 << 10, 0], [16 << 10, 16 << 10], [0, 16 << 10]];
|
||||
(0..4).map(move |i| {
|
||||
let [r, g, b] = [16, 8, 0].map(|s| 200 * (tint >> s & 255) / 255);
|
||||
TerrainVertex {
|
||||
pos: pos[i],
|
||||
uv: uv[i],
|
||||
layer: 0x8000,
|
||||
light: 0xF0 | 0x40 << 8,
|
||||
color: r | g << 8 | b << 16 | ao[i] << 24,
|
||||
}
|
||||
})
|
||||
};
|
||||
let solid: Vec<_> = [(3.0, 16.0), (5.0, 16.0), (7.0, 16.0), (3.0, 8.5)]
|
||||
.into_iter()
|
||||
.flat_map(|(x, y)| face(x, y))
|
||||
.collect();
|
||||
let records = packed::layout(&solid, &[tint; 4]);
|
||||
assert_eq!(
|
||||
packed::packed_quads(&records, 4),
|
||||
3,
|
||||
"whole faces pack, the slab doesn't"
|
||||
);
|
||||
let page = bytemuck::cast_slice(&records);
|
||||
let packed_range = packed::PACKED_BASE..packed::PACKED_BASE + 16;
|
||||
let origin = f32::from_bits((1. / UV_STEPS).to_bits());
|
||||
let mut failures = Vec::new();
|
||||
for expression in [
|
||||
"gl_Vertex",
|
||||
"gl_Color",
|
||||
"vec4(gl_MultiTexCoord0.xy, gl_MultiTexCoord1.xy)",
|
||||
"vec4(gl_Normal, 0.0)",
|
||||
"at_tangent",
|
||||
"at_midBlock",
|
||||
"vec4(mc_midTexCoord, mc_Entity.xy)",
|
||||
] {
|
||||
for shadow in [false, true] {
|
||||
let flags = [true, shadow];
|
||||
let wide = sample_probe(&device, &queue, &atlas, &solid, origin, flags, expression);
|
||||
let compact = sample_page(
|
||||
&device,
|
||||
&queue,
|
||||
&atlas,
|
||||
page,
|
||||
packed_range.clone(),
|
||||
origin,
|
||||
flags,
|
||||
expression,
|
||||
);
|
||||
let bits = |v: &[[f32; 4]]| v.iter().flatten().map(|f| f.to_bits()).collect::<Vec<_>>();
|
||||
if bits(&wide) != bits(&compact) {
|
||||
failures.push(format!(
|
||||
"{expression} shadow={shadow}: {wide:?} != {compact:?}"
|
||||
));
|
||||
}
|
||||
if expression == "gl_Color" {
|
||||
for (corner, want) in ao.iter().enumerate() {
|
||||
let got = compact[corner][3];
|
||||
if (got - *want as f32 / 255.0).abs() > 1e-6 {
|
||||
failures.push(format!("corner {corner}'s alpha {got} != {want}/255"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pack's frames keep the translucent quads in the section arena after the solid range: three
|
||||
// records and no `FULL` quad, then a water quad, whose corners must read as its own.
|
||||
let mut page: Vec<[u32; 6]> = packed::layout(&solid[..12], &[tint; 3]);
|
||||
let water: Vec<_> = face(9.0, 15.0).collect();
|
||||
let at = page.len() as u32;
|
||||
page.extend(water.iter().map(|v| bytemuck::cast::<_, [u32; 6]>(*v)));
|
||||
for expression in ["vec4(gl_Normal, 0.0)", "at_tangent", "at_midBlock"] {
|
||||
let flags = [true, false];
|
||||
let wide = sample_probe(&device, &queue, &atlas, &water, origin, flags, expression);
|
||||
let page = bytemuck::cast_slice(&page);
|
||||
let after = sample_page(
|
||||
&device,
|
||||
&queue,
|
||||
&atlas,
|
||||
page,
|
||||
at..at + 4,
|
||||
origin,
|
||||
flags,
|
||||
expression,
|
||||
);
|
||||
if wide != after {
|
||||
failures.push(format!("water {expression}: {wide:?} != {after:?}"));
|
||||
}
|
||||
}
|
||||
assert!(failures.is_empty(), "{}", failures.join("\n"));
|
||||
}
|
||||
|
||||
fn sample(
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
@@ -400,38 +271,18 @@ fn sample_probe(
|
||||
atlas: &PackAtlas,
|
||||
vertices: &[TerrainVertex],
|
||||
scale: f32,
|
||||
flags: [bool; 2],
|
||||
expression: &str,
|
||||
) -> Vec<[f32; 4]> {
|
||||
let page = bytemuck::cast_slice(vertices);
|
||||
let drawn = 0..vertices.len() as u32;
|
||||
sample_page(device, queue, atlas, page, drawn, scale, flags, expression)
|
||||
}
|
||||
|
||||
/// `sample_probe` of the vertex indices `drawn` of an arena page holding `page`.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn sample_page(
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
atlas: &PackAtlas,
|
||||
page: &[u8],
|
||||
drawn: std::ops::Range<u32>,
|
||||
scale: f32,
|
||||
[flat, shadow]: [bool; 2],
|
||||
expression: &str,
|
||||
) -> Vec<[f32; 4]> {
|
||||
let count = drawn.len() as u32;
|
||||
let pp = |code| horizon_shaders::Preprocessed {
|
||||
code,
|
||||
..Default::default()
|
||||
};
|
||||
let vertex = pp(format!(
|
||||
"attribute vec2 mc_midTexCoord;\nattribute vec4 at_tangent;\n\
|
||||
attribute vec4 at_midBlock;\nattribute vec4 mc_Entity;\nvarying vec4 probe;\nvoid main() {{\n\
|
||||
"attribute vec2 mc_midTexCoord;\nvarying vec4 probe;\nvoid main() {{\n\
|
||||
probe = {expression};\n\
|
||||
gl_Position = vec4((float(gl_VertexID - {}) + 0.5) * {} - 1.0, 0.0, 0.0, 1.0);\n}}",
|
||||
drawn.start,
|
||||
2. / count as f32,
|
||||
gl_Position = vec4((float(gl_VertexID) + 0.5) * {} - 1.0, 0.0, 0.0, 1.0);\n}}",
|
||||
2. / vertices.len() as f32,
|
||||
));
|
||||
// Integer attachments retain the float bits without requiring float-render-target
|
||||
// capabilities on the adapter that the test runner picks.
|
||||
@@ -518,8 +369,7 @@ fn sample_page(
|
||||
module: &vs,
|
||||
entry_point: Some("main"),
|
||||
compilation_options: Default::default(),
|
||||
// Flat draws pull their vertices from the page (`PULL_FLAT`), as in the game.
|
||||
buffers: if flat { &[] } else { &vertex_layouts[..] },
|
||||
buffers: &vertex_layouts[..if flat { 1 } else { 2 }],
|
||||
},
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::PointList,
|
||||
@@ -558,7 +408,7 @@ fn sample_page(
|
||||
);
|
||||
let ids = buffer(bytemuck::bytes_of(&[0u32; 2]), wgpu::BufferUsages::STORAGE);
|
||||
let data = buffer(
|
||||
page,
|
||||
bytemuck::cast_slice(vertices),
|
||||
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::VERTEX,
|
||||
);
|
||||
let rects = buffer(
|
||||
@@ -594,7 +444,7 @@ fn sample_page(
|
||||
let output = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: count,
|
||||
width: vertices.len() as u32,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
@@ -607,7 +457,7 @@ fn sample_page(
|
||||
});
|
||||
let read = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: u64::from(count) * 16,
|
||||
size: vertices.len() as u64 * 16,
|
||||
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
@@ -631,11 +481,11 @@ fn sample_page(
|
||||
for (k, group) in groups.iter().enumerate() {
|
||||
pass.set_bind_group(k as u32, group, &[]);
|
||||
}
|
||||
pass.set_vertex_buffer(0, data.slice(..));
|
||||
if !flat {
|
||||
pass.set_vertex_buffer(0, data.slice(..));
|
||||
pass.set_vertex_buffer(1, origin.slice(..));
|
||||
}
|
||||
pass.draw(drawn, 0..1);
|
||||
pass.draw(0..vertices.len() as u32, 0..1);
|
||||
}
|
||||
encoder.copy_texture_to_buffer(
|
||||
output.as_image_copy(),
|
||||
|
||||
@@ -125,7 +125,6 @@ pub fn inputs() -> horizon_shaders::GbuffersInputs {
|
||||
op: ">",
|
||||
reference: 0.1,
|
||||
}),
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
// Entities, items and block entities read the shared atlas: its own maps (paged_maps.rs).
|
||||
@@ -193,7 +192,6 @@ pub fn cloud_inputs() -> horizon_shaders::GbuffersInputs {
|
||||
.collect(),
|
||||
after: String::new(),
|
||||
alpha_test: None,
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
paged_maps: false,
|
||||
|
||||
@@ -50,7 +50,6 @@ pub fn inputs() -> horizon_shaders::GbuffersInputs {
|
||||
.collect(),
|
||||
after,
|
||||
alpha_test: None,
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
paged_maps: false,
|
||||
|
||||
@@ -2964,13 +2964,17 @@ impl PackPost {
|
||||
p.name
|
||||
));
|
||||
}
|
||||
match (&terrain, &terrain_cutout) {
|
||||
match (&terrain, &mut terrain_cutout) {
|
||||
(Some(t), None) => notes.push(format!("terrain draws with {}", t.name)),
|
||||
(t, Some(c)) => {
|
||||
if let Some(t) = t {
|
||||
notes.push(format!("solid terrain draws with {}", t.name));
|
||||
}
|
||||
notes.push(format!("cutout terrain draws with {}", c.name));
|
||||
// Timed (and labelled) apart from the solid part when it runs the same program.
|
||||
if t.as_ref().is_some_and(|t| t.name == c.name) {
|
||||
c.name.push_str(" (cutout)");
|
||||
}
|
||||
}
|
||||
(None, None) => {}
|
||||
}
|
||||
@@ -3907,8 +3911,8 @@ impl PackPost {
|
||||
}
|
||||
|
||||
/// Terrain (or, `translucent`, translucent terrain) with the pack's program; `draw` issues
|
||||
/// the game's draws. Solid terrain in two parts (a pack's `gbuffers_terrain_solid` and
|
||||
/// `_cutout`) has its cutout part drawn second, from the same draws.
|
||||
/// the game's draws. Solid terrain in two parts has its cutout part drawn second, from the
|
||||
/// same draws.
|
||||
fn draw_terrain(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
|
||||
@@ -322,7 +322,7 @@ fn check(sampler: &str, stage: Stage, scene: Scene, expected: [u8; 4]) {
|
||||
let hand = matches!(scene, Scene::Terrain { hand: true, .. });
|
||||
let water = matches!(scene, Scene::Terrain { water: true, .. } | Scene::WaterOnly);
|
||||
let inputs=horizon_shaders::GameInputs {
|
||||
terrain:terrain.then(|| horizon_shaders::GbuffersInputs { declarations:"layout(location=0)in vec3 fixture_position;\n".into(),body:"hz_Vertex=vec4(fixture_position,1.0);hz_Color=vec4(1.0);hz_MultiTexCoord0=vec4(0.0);hz_MultiTexCoord1=vec4(240.0);hz_MultiTexCoord2=vec4(240.0);hz_Normal=vec3(0.0,0.0,1.0);\n".into(),attributes:vec![],after:String::new(),alpha_test:None,parts:None,item_id_declared:false,far_depth:false,paged_maps:false,water_mask:false,water_patches:false }),
|
||||
terrain:terrain.then(|| horizon_shaders::GbuffersInputs { declarations:"layout(location=0)in vec3 fixture_position;\n".into(),body:"hz_Vertex=vec4(fixture_position,1.0);hz_Color=vec4(1.0);hz_MultiTexCoord0=vec4(0.0);hz_MultiTexCoord1=vec4(240.0);hz_MultiTexCoord2=vec4(240.0);hz_Normal=vec3(0.0,0.0,1.0);\n".into(),attributes:vec![],after:String::new(),alpha_test:None,item_id_declared:false,far_depth:false,paged_maps:false,water_mask:false,water_patches:false }),
|
||||
hand:hand.then(crate::gfx::pack_hand::inputs),..Default::default()
|
||||
};
|
||||
let mut post = gpu.load(
|
||||
@@ -717,7 +717,6 @@ fn shadow_depth_map_reads(
|
||||
attributes: vec![],
|
||||
after: String::new(),
|
||||
alpha_test: None,
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
paged_maps: false,
|
||||
|
||||
@@ -48,7 +48,6 @@ fn pack(outputs: u32) -> Post {
|
||||
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
|
||||
let inputs = horizon_shaders::GameInputs {
|
||||
terrain: Some(horizon_shaders::GbuffersInputs {
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
paged_maps: false,
|
||||
|
||||
@@ -44,7 +44,6 @@ fn pack() -> Post {
|
||||
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
|
||||
let inputs = horizon_shaders::GameInputs {
|
||||
terrain: Some(horizon_shaders::GbuffersInputs {
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
paged_maps: false,
|
||||
|
||||
@@ -89,7 +89,14 @@ fn strips_of(
|
||||
.into(),
|
||||
..Default::default()
|
||||
};
|
||||
let inputs = super::super::pack_atlas::game_terrain(Some(terrain), &[LAVA, LAVA + 1]);
|
||||
let inputs = horizon_shaders::GameInputs {
|
||||
terrain_parts: Some(super::super::pack_atlas::terrain_parts(
|
||||
&terrain,
|
||||
&[LAVA, LAVA + 1],
|
||||
)),
|
||||
terrain: Some(terrain),
|
||||
..Default::default()
|
||||
};
|
||||
const ATTRS: [wgpu::VertexAttribute; 3] =
|
||||
wgpu::vertex_attr_array![0=>Float32x3,2=>Uint32,3=>Unorm8x4];
|
||||
let layouts = [Some(wgpu::VertexBufferLayout {
|
||||
@@ -339,64 +346,3 @@ fn alpha_test_ref_is_0_for_solid_terrain_and_0_5_for_cutout() {
|
||||
assert_eq!(got, [Some(RED), Some(YELLOW), Some(RED)], "{names:?}");
|
||||
}
|
||||
}
|
||||
|
||||
/// `alphaTest.gbuffers_terrain` replaces both parts' tests when one program draws them, as it
|
||||
/// did when they drew in two passes: over `GREATER 0.25`, alpha 0.3 keeps cutout terrain too
|
||||
/// and 0.2 loses solid terrain too, and `alphaTestRef` reads 0.25 in both.
|
||||
#[test]
|
||||
fn a_packs_terrain_alpha_test_applies_to_both_parts() {
|
||||
let properties = || {
|
||||
(
|
||||
"shaders.properties".to_owned(),
|
||||
"alphaTest.gbuffers_terrain=GREATER 0.25\n".to_owned(),
|
||||
)
|
||||
};
|
||||
for (alpha, kept) in [(0.3, true), (0.2, false)] {
|
||||
let mut files = program("gbuffers_terrain", RED, alpha).to_vec();
|
||||
files.push(properties());
|
||||
let Some((got, _)) = strips_of(files, [255; 4]) else {
|
||||
return;
|
||||
};
|
||||
assert_eq!(got, [kept.then_some(RED); 3], "alpha {alpha}");
|
||||
}
|
||||
let files = vec![
|
||||
(
|
||||
"gbuffers_terrain.vsh".to_owned(),
|
||||
"#version 120\nvoid main(){gl_Position=vec4(gl_Vertex.xy,0.0,1.0);}".to_owned(),
|
||||
),
|
||||
(
|
||||
"gbuffers_terrain.fsh".to_owned(),
|
||||
"#version 120\nuniform float alphaTestRef;\n/* DRAWBUFFERS:0 */\n\
|
||||
void main(){gl_FragData[0]=vec4(1.0,alphaTestRef*4.0,0.0,1.0);}"
|
||||
.to_owned(),
|
||||
),
|
||||
properties(),
|
||||
];
|
||||
let Some((got, _)) = strips_of(files, [255; 4]) else {
|
||||
return;
|
||||
};
|
||||
assert_eq!(got, [Some([255, 255, 0]); 3]);
|
||||
}
|
||||
|
||||
/// The vertex stage reads its own quad's `alphaTestRef` too: 0 for solid, 0.5 for cutout.
|
||||
#[test]
|
||||
fn the_vertex_stage_reads_its_parts_alpha_test_ref() {
|
||||
let files = vec![
|
||||
(
|
||||
"gbuffers_terrain.vsh".to_owned(),
|
||||
"#version 120\nuniform float alphaTestRef;\nvarying float ref;\n\
|
||||
void main(){ref=alphaTestRef;gl_Position=vec4(gl_Vertex.xy,0.0,1.0);}"
|
||||
.to_owned(),
|
||||
),
|
||||
(
|
||||
"gbuffers_terrain.fsh".to_owned(),
|
||||
"#version 120\nvarying float ref;\n/* DRAWBUFFERS:0 */\n\
|
||||
void main(){gl_FragData[0]=vec4(1.0,ref*2.0,0.0,1.0);}"
|
||||
.to_owned(),
|
||||
),
|
||||
];
|
||||
let Some((got, _)) = strips_of(files, [255; 4]) else {
|
||||
return;
|
||||
};
|
||||
assert_eq!(got, [Some(RED), Some([255, 255, 0]), Some(RED)]);
|
||||
}
|
||||
@@ -102,7 +102,6 @@ pub fn inputs() -> horizon_shaders::GbuffersInputs {
|
||||
// depth. Its fragments read their own depth, as in Iris.
|
||||
after: String::new(),
|
||||
alpha_test: None,
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: true,
|
||||
paged_maps: false,
|
||||
@@ -133,7 +132,6 @@ pub fn celestial_inputs() -> horizon_shaders::GbuffersInputs {
|
||||
],
|
||||
after: String::new(),
|
||||
alpha_test: None,
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: true,
|
||||
paged_maps: false,
|
||||
|
||||
@@ -1137,10 +1137,6 @@ fn components(name: &str) -> usize {
|
||||
| "endFlashPosition" => 3,
|
||||
"eyeBrightness" | "eyeBrightnessSmooth" | "atlasSize" => 2,
|
||||
"entityColor" => 4,
|
||||
// Horizon's own vec4s, a dynamic light and half a boat's water patch box; their counts
|
||||
// are ints.
|
||||
n if n.starts_with("horizonDynamicLight") && n != "horizonDynamicLightCount" => 4,
|
||||
n if n.starts_with("horizonWaterPatch") && n != "horizonWaterPatchCount" => 4,
|
||||
n if n.starts_with("gbuffer") || n.starts_with("shadow") && n != "shadowAngle" => 16,
|
||||
_ => 1,
|
||||
}
|
||||
@@ -1212,28 +1208,6 @@ mod tests {
|
||||
(&matrix, "gbufferModelView", "mat4", true),
|
||||
(&matrix, "gbufferModelView", "mat3", false),
|
||||
(&Value::i(&[1]), GBUFFERS_FOG_MODE, "int", true),
|
||||
// Horizon's own: a dynamic light and a water patch box half are vec4s, their counts
|
||||
// ints.
|
||||
(
|
||||
&Value::f(&[1.0, 64.0, 2.0, 14.0]),
|
||||
"horizonDynamicLight0",
|
||||
"vec4",
|
||||
true,
|
||||
),
|
||||
(
|
||||
&Value::f(&[1.0, 64.0, 2.0, 14.0]),
|
||||
"horizonDynamicLight0",
|
||||
"float",
|
||||
false,
|
||||
),
|
||||
(
|
||||
&Value::f(&[0.5, -1.0, 62.0, 62.5]),
|
||||
"horizonWaterPatch0",
|
||||
"vec4",
|
||||
true,
|
||||
),
|
||||
(&Value::i(&[3]), "horizonDynamicLightCount", "int", true),
|
||||
(&Value::i(&[1]), "horizonWaterPatchCount", "int", true),
|
||||
] {
|
||||
assert_eq!(value.read_as(name, ty), kept, "{ty} {name}");
|
||||
}
|
||||
|
||||
@@ -44,7 +44,6 @@ pub fn inputs() -> horizon_shaders::GbuffersInputs {
|
||||
op: ">",
|
||||
reference: 0.1,
|
||||
}),
|
||||
parts: None,
|
||||
item_id_declared: false,
|
||||
far_depth: false,
|
||||
paged_maps: false,
|
||||
|
||||
@@ -1,321 +0,0 @@
|
||||
//! Writing a screenshot's PNG once its frame is read back: on the render thread for the
|
||||
//! requests that want the result with the frame (an agent's, a `screenshot-sequence`'s),
|
||||
//! on a thread of its own for F2's and the world icon's (`ScreenshotRequest::background`).
|
||||
//! The render thread then neither waits for the GPU to finish the frame nor encodes the
|
||||
//! PNG, which at 4K or a Screenshot Quality above 1x froze the game for a second or more.
|
||||
use super::{ScreenshotRequest, hdr_icc, hdr10_to_rgb16, padded_row, square_downscale};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::mpsc::{Receiver, Sender, channel};
|
||||
use std::time::Duration;
|
||||
|
||||
/// What a frame's readback holds and where its PNG goes.
|
||||
pub(super) struct Shot {
|
||||
pub path: PathBuf,
|
||||
/// `ScreenshotRequest::size`: the world icon's square.
|
||||
pub size: Option<[u32; 2]>,
|
||||
/// The frame's size, which the readback's rows hold (padded to `padded_row`).
|
||||
pub frame: [u32; 2],
|
||||
/// Blue first (`Bgra8Unorm`), swapped to PNG's red first.
|
||||
pub bgra: bool,
|
||||
/// The HDR10 copy's readback and its PNG's path, beside the SDR one.
|
||||
pub hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
}
|
||||
impl Shot {
|
||||
pub fn new(
|
||||
request: &ScreenshotRequest,
|
||||
frame: [u32; 2],
|
||||
format: wgpu::TextureFormat,
|
||||
hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
) -> Self {
|
||||
Self {
|
||||
path: request.path.clone(),
|
||||
size: request.size,
|
||||
frame,
|
||||
bgra: format.remove_srgb_suffix() == wgpu::TextureFormat::Bgra8Unorm,
|
||||
hdr,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A written screenshot: its path, its size or the error, and the HDR copy written beside it.
|
||||
pub struct Saved {
|
||||
pub path: PathBuf,
|
||||
pub result: Result<[u32; 2], String>,
|
||||
pub hdr: Option<PathBuf>,
|
||||
}
|
||||
/// Waits for `buffer`'s mapping on the render thread and writes the PNG there.
|
||||
pub(super) fn save_now(device: &wgpu::Device, shot: Shot, buffer: &wgpu::Buffer) -> Saved {
|
||||
let (sender, receiver) = channel();
|
||||
map(buffer, &sender);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &sender);
|
||||
}
|
||||
let waited = device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string());
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let mapped = waited.and_then(|_| wait_mapped(&receiver, count));
|
||||
write(shot, buffer, mapped)
|
||||
}
|
||||
/// Screenshots being written on their thread.
|
||||
pub(super) struct Saves {
|
||||
device: wgpu::Device,
|
||||
sender: Sender<Saved>,
|
||||
receiver: Receiver<Saved>,
|
||||
in_flight: usize,
|
||||
}
|
||||
impl Saves {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let (sender, receiver) = channel();
|
||||
Self {
|
||||
device: device.clone(),
|
||||
sender,
|
||||
receiver,
|
||||
in_flight: 0,
|
||||
}
|
||||
}
|
||||
/// Maps `buffer` (and the HDR copy's), whose copy was just submitted, and writes the
|
||||
/// PNG on a thread of its own once the GPU has finished the frame.
|
||||
pub fn start(&mut self, shot: Shot, buffer: wgpu::Buffer) {
|
||||
let (mapped, on_mapped) = channel();
|
||||
map(&buffer, &mapped);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &mapped);
|
||||
}
|
||||
let done = self.sender.clone();
|
||||
let path = shot.path.clone();
|
||||
let spawned = std::thread::Builder::new()
|
||||
.name("Screenshot writer".into())
|
||||
.spawn(move || {
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let ready = wait_mapped(&on_mapped, count);
|
||||
let _ = done.send(write(shot, &buffer, ready));
|
||||
});
|
||||
match spawned {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
let _ = self.sender.send(Saved {
|
||||
path,
|
||||
result: Err(format!("no thread to write it: {e}")),
|
||||
hdr: None,
|
||||
});
|
||||
}
|
||||
}
|
||||
self.in_flight += 1;
|
||||
}
|
||||
/// The screenshots written since the last call. Polls the device so a finished frame's
|
||||
/// mapping reaches its writer: the render thread never waits for it.
|
||||
pub fn finished(&mut self) -> Vec<Saved> {
|
||||
if self.in_flight == 0 {
|
||||
return Vec::new();
|
||||
}
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
let saved: Vec<Saved> = self.receiver.try_iter().collect();
|
||||
self.in_flight -= saved.len();
|
||||
saved
|
||||
}
|
||||
}
|
||||
impl Drop for Saves {
|
||||
/// A screenshot taken right before quitting is still written whole.
|
||||
fn drop(&mut self) {
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
while self.in_flight > 0 && std::time::Instant::now() < deadline {
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
if let Ok(saved) = self.receiver.recv_timeout(Duration::from_millis(20)) {
|
||||
log_saved(&saved);
|
||||
self.in_flight -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn log_saved(saved: &Saved) {
|
||||
match &saved.result {
|
||||
Ok(_) => log::info!("Saved screenshot to {}", saved.path.display()),
|
||||
Err(e) => log::warn!("Horizon renderer: screenshot {}: {e}", saved.path.display()),
|
||||
}
|
||||
}
|
||||
fn map(buffer: &wgpu::Buffer, mapped: &Sender<Result<(), String>>) {
|
||||
let mapped = mapped.clone();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = mapped.send(r.map_err(|e| e.to_string()));
|
||||
});
|
||||
}
|
||||
/// `count` mappings done, or the first one that failed. A frame the GPU never finishes
|
||||
/// (a lost device) gives up after a while instead of keeping its thread.
|
||||
fn wait_mapped(mapped: &Receiver<Result<(), String>>, count: usize) -> Result<(), String> {
|
||||
for _ in 0..count {
|
||||
mapped
|
||||
.recv_timeout(Duration::from_secs(30))
|
||||
.map_err(|_| "the frame never came back from the GPU".to_string())??;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// The PNG (and the HDR copy's beside it) from the mapped readbacks.
|
||||
fn write(shot: Shot, buffer: &wgpu::Buffer, mapped: Result<(), String>) -> Saved {
|
||||
let mut hdr_written = None;
|
||||
let result = mapped.and_then(|()| {
|
||||
if let Some((hdr_path, hdr_buffer)) = &shot.hdr {
|
||||
let pixels = read_rows(hdr_buffer, shot.frame);
|
||||
match pixels.and_then(|p| write_hdr_png(hdr_path, shot.frame, &p)) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
hdr_written = Some(hdr_path.clone());
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
let pixels = read_rows(buffer, shot.frame)?;
|
||||
write_png(&shot, &pixels)
|
||||
});
|
||||
Saved {
|
||||
path: shot.path,
|
||||
result,
|
||||
hdr: hdr_written,
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into the mapped `buffer`, 4 bytes each, row after
|
||||
/// row; unmaps it.
|
||||
fn read_rows(buffer: &wgpu::Buffer, [width, height]: [u32; 2]) -> Result<Vec<[u8; 4]>, String> {
|
||||
let (width, height, row) = (width as usize, height as usize, padded_row(width) as usize);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_png(shot: &Shot, frame: &[[u8; 4]]) -> Result<[u32; 2], String> {
|
||||
let [frame_w, frame_h] = shot.frame;
|
||||
let mut pixels = Vec::with_capacity(frame.len() * 4);
|
||||
for px in frame {
|
||||
let (r, b) = if shot.bgra {
|
||||
(px[2], px[0])
|
||||
} else {
|
||||
(px[0], px[2])
|
||||
};
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match shot.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, frame_w, frame_h, size),
|
||||
),
|
||||
None => (frame_w, frame_h, pixels),
|
||||
};
|
||||
let file = std::fs::File::create(&shot.path).map_err(|e| e.to_string())?;
|
||||
let mut encoder = png::Encoder::new(std::io::BufWriter::new(file), width, height);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder
|
||||
.write_header()
|
||||
.and_then(|mut w| w.write_image_data(&pixels))
|
||||
.map_err(|e| e.to_string())?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_png(
|
||||
path: &std::path::Path,
|
||||
[width, height]: [u32; 2],
|
||||
frame: &[[u8; 4]],
|
||||
) -> Result<(), String> {
|
||||
let pixels = hdr10_to_rgb16(frame);
|
||||
let mut info = png::Info::with_size(width, height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let file = std::fs::File::create(path).map_err(|e| e.to_string())?;
|
||||
let written = png::Encoder::with_info(std::io::BufWriter::new(file), info)
|
||||
.and_then(|encoder| encoder.write_header())
|
||||
.and_then(|mut writer| {
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)
|
||||
});
|
||||
written.map_err(|e| e.to_string())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_background_save_writes_the_png_off_the_render_thread() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&Default::default()))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let dir = std::env::temp_dir().join(format!("horizon-shot-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let path = dir.join("shot.png");
|
||||
let [w, h] = [3u32, 2];
|
||||
// A frame of blue-first pixels, each row padded as `copy_frame` reads them back.
|
||||
let row = padded_row(w) as usize;
|
||||
let mut bytes = vec![0u8; row * h as usize];
|
||||
for y in 0..h as usize {
|
||||
for x in 0..w as usize {
|
||||
bytes[y * row + x * 4..][..4].copy_from_slice(&[10 * x as u8, 20, 200, 0]);
|
||||
}
|
||||
}
|
||||
let source = wgpu::util::DeviceExt::create_buffer_init(
|
||||
&device,
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: &bytes,
|
||||
usage: wgpu::BufferUsages::COPY_SRC,
|
||||
},
|
||||
);
|
||||
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: bytes.len() as u64,
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
encoder.copy_buffer_to_buffer(&source, 0, &buffer, 0, bytes.len() as u64);
|
||||
queue.submit([encoder.finish()]);
|
||||
let request = ScreenshotRequest {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: true,
|
||||
};
|
||||
let mut saves = Saves::new(&device);
|
||||
saves.start(
|
||||
Shot::new(&request, [w, h], wgpu::TextureFormat::Bgra8Unorm, None),
|
||||
buffer,
|
||||
);
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
let saved = loop {
|
||||
if let Some(saved) = saves.finished().pop() {
|
||||
break saved;
|
||||
}
|
||||
assert!(std::time::Instant::now() < deadline, "never written");
|
||||
std::thread::sleep(Duration::from_millis(5));
|
||||
};
|
||||
assert_eq!(saved.path, path);
|
||||
assert_eq!(saved.result, Ok([w, h]));
|
||||
let decoder =
|
||||
png::Decoder::new(std::io::BufReader::new(std::fs::File::open(&path).unwrap()));
|
||||
let mut reader = decoder.read_info().unwrap();
|
||||
let mut out = vec![0; reader.output_buffer_size().unwrap()];
|
||||
reader.next_frame(&mut out).unwrap();
|
||||
// Red first, opaque: the last pixel of the first row was [20, 20, 200] blue-first.
|
||||
assert_eq!(&out[8..12], &[200, 20, 20, 255]);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
//! How far through vanilla's chunk fade-in a section is, and the instance that carries it to `terrain.wgsl`.
|
||||
use crate::fast_hash::FxHashMap;
|
||||
use std::time::Instant;
|
||||
|
||||
/// A section's instance: its camera-relative origin and its UV step, negated
|
||||
/// past its fade code while it fades in over far terrain (`lod::instance`).
|
||||
pub(super) fn section_instance(origin: [f32; 3], fade: u32, visibility: f32) -> [f32; 4] {
|
||||
let step = 1.0 / crate::mesher::UV_STEPS;
|
||||
[
|
||||
origin[0],
|
||||
origin[1],
|
||||
origin[2],
|
||||
if fade == 0 {
|
||||
// The step is a power of two, so its mantissa is free: it holds the vanilla
|
||||
// chunk fade-in's `1 - visibility` in 23 bits (terrain.wgsl's `instance_step` and
|
||||
// `instance_visibility` read it back). A whole section is the bare step.
|
||||
let faded = ((1.0 - visibility) * 8_388_608.0)
|
||||
.round()
|
||||
.clamp(0.0, 8_388_607.0) as u32;
|
||||
f32::from_bits(step.to_bits() | faded)
|
||||
} else {
|
||||
-(fade as f32 + step)
|
||||
},
|
||||
]
|
||||
}
|
||||
/// `SectionRenderDispatcher.RenderSection.getVisibility`: how far through its fade-in a section
|
||||
/// uploaded `elapsed_ms` ago is.
|
||||
pub(super) fn chunk_visibility(elapsed_ms: u64, fade_ms: u64) -> f32 {
|
||||
if elapsed_ms >= fade_ms {
|
||||
1.0
|
||||
} else {
|
||||
elapsed_ms as f32 / fade_ms as f32
|
||||
}
|
||||
}
|
||||
/// `Util.toMillis`: `Mth.floor(seconds * 1000.0)`.
|
||||
pub(super) fn fade_millis(seconds: f32) -> u64 {
|
||||
(f64::from(seconds) * 1000.0).floor().max(0.0) as u64
|
||||
}
|
||||
/// `chunk_visibility` at `now` of a section first uploaded at `uploaded`
|
||||
/// (`Renderer::section_uploaded`; none: one that fades in over far terrain, or
|
||||
/// whose column left), with the chunk fade-in `fade_ms`.
|
||||
pub(super) fn section_visibility(uploaded: Option<&Instant>, fade_ms: u64, now: Instant) -> f32 {
|
||||
uploaded.map_or(1.0, |&t| {
|
||||
let elapsed = now.saturating_duration_since(t).as_millis() as u64;
|
||||
chunk_visibility(elapsed, fade_ms)
|
||||
})
|
||||
}
|
||||
/// What a section's fade depends on besides the section itself
|
||||
/// (`SectionGpu::drawn_faded`): the time, the chunk fade-in time, the sections'
|
||||
/// first uploads (`Renderer::section_uploaded`) and those held while far
|
||||
/// terrain comes in (`Renderer::lod_retiring`).
|
||||
#[derive(Clone, Copy)]
|
||||
pub(super) struct FadeInputs<'a> {
|
||||
pub(super) now: Instant,
|
||||
pub(super) fade_ms: u64,
|
||||
pub(super) uploaded: &'a FxHashMap<super::SectionKey, Instant>,
|
||||
pub(super) retiring: &'a crate::fast_hash::FxHashSet<super::SectionKey>,
|
||||
}
|
||||
/// `LevelRenderer.CHUNK_VISIBILITY_THRESHOLD`: a section's block entities wait for it.
|
||||
pub(super) const CHUNK_VISIBILITY_THRESHOLD: f32 = 0.3;
|
||||
@@ -30,9 +30,8 @@ fn marker_driver(text: &str) -> &str {
|
||||
pub struct Reported {
|
||||
pub paper_white: u32,
|
||||
pub peak: u32,
|
||||
/// The peak is the system's own figure (DXGI's `MaxLuminance`): the display's, or a
|
||||
/// calibration profile's (Windows HDR Calibration), which Horizon can't tell apart. Auto
|
||||
/// uses it, and the HDR page offers calibration.
|
||||
/// The peak is the display's own claim (DXGI's `MaxLuminance`, mostly its EDID figure),
|
||||
/// which often runs high: Auto still uses it, but the HDR page asks to calibrate.
|
||||
pub peak_guessed: bool,
|
||||
}
|
||||
|
||||
@@ -41,7 +40,7 @@ pub struct Reported {
|
||||
pub enum HdrSetup {
|
||||
/// The system says nothing: the player calibrates.
|
||||
Unknown,
|
||||
/// The system says, but not where its peak comes from: the page offers calibration.
|
||||
/// The system says, but only guesses the peak: the player calibrates.
|
||||
Guessed,
|
||||
/// Peak Brightness and Paper White follow the system.
|
||||
Automatic,
|
||||
@@ -1356,7 +1355,7 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_setup_offers_calibration_where_the_peaks_source_is_unknown() {
|
||||
fn hdr_setup_asks_to_calibrate_where_the_peak_is_guessed() {
|
||||
let wayland = Reported {
|
||||
paper_white: 203,
|
||||
peak: 1015,
|
||||
@@ -1371,7 +1370,7 @@ mod tests {
|
||||
assert_eq!(g.hdr_setup(None), HdrSetup::Unknown);
|
||||
assert_eq!(g.hdr_setup(Some(wayland)), HdrSetup::Automatic);
|
||||
assert_eq!(g.hdr_setup(Some(windows)), HdrSetup::Guessed);
|
||||
// Auto still takes the reported peak, over the 1000-nit default.
|
||||
// Auto still takes the guess, over the 1000-nit default.
|
||||
assert_eq!(g.peak_nits(Some(windows)), 1000);
|
||||
assert_eq!(g.paper_white_nits(Some(windows)), 400);
|
||||
for (peak, paper_white) in [(800, 0), (0, 240)] {
|
||||
@@ -1897,12 +1896,10 @@ mod tests {
|
||||
let g = Graphics::default();
|
||||
assert_eq!(g.workers, 0);
|
||||
let cores = horizon_threads::worker_count();
|
||||
// Vanilla's bound: one core is always left for the render and server threads.
|
||||
assert!((1..=cores.saturating_sub(1).max(1)).contains(&g.worker_threads()));
|
||||
// The count itself is `horizon_threads::default_workers`, which is one less than
|
||||
// the *smaller* of the machine's cores and its performance cores (a Linux hybrid
|
||||
// CPU reports fewer of the latter), so it is not always `cores - 1`.
|
||||
assert_eq!(g.worker_threads(), horizon_threads::default_workers());
|
||||
if !cfg!(target_vendor = "apple") {
|
||||
assert_eq!(g.worker_threads(), cores.saturating_sub(1).max(1));
|
||||
}
|
||||
// A manual count is the player's own choice, kept as asked.
|
||||
let manual = Graphics { workers: 3, ..g };
|
||||
assert_eq!(manual.worker_threads(), 3);
|
||||
|
||||
@@ -2,21 +2,16 @@
|
||||
//! colours and the controls it draws with. The screen (`graphics_ui`) only
|
||||
//! lays out rows and handles input; a menu theme replaces this module.
|
||||
//!
|
||||
//! Its colours come from `menu_style`, given at startup (in the official game the design
|
||||
//! system's Blocks palette, `docs/design-system.md`), in a lighter form: square panels of
|
||||
//! dark glass with a thin edge, so the world shows through, flat controls, and the face on
|
||||
//! the one main button, in vanilla's font.
|
||||
use crate::menu_style::{self, SettingsColours};
|
||||
//! It takes the design system's Blocks palette (`horizon_theme::BLOCKS_DARK`,
|
||||
//! `docs/design-system.md`) in a lighter form: square panels of dark glass
|
||||
//! with a thin edge, so the world shows through, flat controls, and the violet
|
||||
//! face on the one main button, in vanilla's font.
|
||||
use crate::{
|
||||
hud::{HudAtlas, HudBatch},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
|
||||
/// The settings pages' colours (`menu_style`, given at startup).
|
||||
fn b() -> &'static SettingsColours {
|
||||
&menu_style::get().settings
|
||||
}
|
||||
use horizon_theme::BLOCKS_DARK as B;
|
||||
|
||||
/// What a setting costs in frame time, shown with its description.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -41,91 +36,54 @@ impl Cost {
|
||||
/// `0xRRGGBB`: the palette's success, warn and danger.
|
||||
pub fn rgb(self) -> u32 {
|
||||
match self {
|
||||
Cost::None => b().ink_soft,
|
||||
Cost::Low | Cost::Saves => b().success,
|
||||
Cost::Medium => b().warn,
|
||||
Cost::High => b().danger,
|
||||
Cost::None => B.ink_soft,
|
||||
Cost::Low | Cost::Saves => B.success,
|
||||
Cost::Medium => B.warn,
|
||||
Cost::High => B.danger,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
use menu_style::hud_colour as hex;
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding.
|
||||
const fn hex(c: u32, a: u8) -> u32 {
|
||||
(a as u32) << 24 | (c & 0xff) << 16 | (c >> 8 & 0xff) << 8 | (c >> 16 & 0xff)
|
||||
}
|
||||
/// The plate and the strip: the page's dark, see-through, so the world shows behind them.
|
||||
fn glass() -> u32 {
|
||||
hex(b().page, 118)
|
||||
}
|
||||
const GLASS: u32 = hex(B.page, 118);
|
||||
/// Their 1 px edge.
|
||||
pub fn edge() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
const EDGE: u32 = hex(B.ink, 26);
|
||||
/// A group's panel, a little lighter than the plate it sits on.
|
||||
fn group_fill() -> u32 {
|
||||
hex(b().ink, 11)
|
||||
}
|
||||
const GROUP: u32 = hex(B.ink, 11);
|
||||
/// A hovered or focused row, lit on its group's panel.
|
||||
pub fn hover() -> u32 {
|
||||
hex(b().ink, 18)
|
||||
}
|
||||
pub const HOVER: u32 = hex(B.ink, 18);
|
||||
/// The open page in the page list.
|
||||
pub fn open() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
pub const OPEN: u32 = hex(B.ink, 26);
|
||||
/// The rule under the plate's heading, and between two rows of a group.
|
||||
pub fn head_rule() -> u32 {
|
||||
hex(b().ink, 31)
|
||||
}
|
||||
pub fn row_rule() -> u32 {
|
||||
hex(b().ink, 15)
|
||||
}
|
||||
pub const HEAD_RULE: u32 = hex(B.ink, 31);
|
||||
pub const ROW_RULE: u32 = hex(B.ink, 15);
|
||||
/// Fields, boxes and the value stepper: sunk, see-through.
|
||||
fn well_fill() -> u32 {
|
||||
hex(b().outline, 102)
|
||||
}
|
||||
const WELL: u32 = hex(B.outline, 102);
|
||||
/// A button, a slider's track, the scroller's thumb.
|
||||
fn button_fill() -> u32 {
|
||||
hex(b().ink, 20)
|
||||
}
|
||||
fn button_hover() -> u32 {
|
||||
hex(b().ink, 41)
|
||||
}
|
||||
fn track_fill() -> u32 {
|
||||
hex(b().ink, 64)
|
||||
}
|
||||
fn handle_fill() -> u32 {
|
||||
hex(b().ink, 255)
|
||||
}
|
||||
const BUTTON: u32 = hex(B.ink, 20);
|
||||
const BUTTON_HOVER: u32 = hex(B.ink, 41);
|
||||
const TRACK: u32 = hex(B.ink, 64);
|
||||
const HANDLE: u32 = hex(B.ink, 255);
|
||||
/// The one main button.
|
||||
pub fn face() -> u32 {
|
||||
hex(b().face, 255)
|
||||
}
|
||||
fn face_hover() -> u32 {
|
||||
hex(b().face_hover, 255)
|
||||
}
|
||||
const FACE: u32 = hex(B.face, 255);
|
||||
const FACE_HOVER: u32 = hex(0x6a50e6, 255);
|
||||
/// A tick box's edge when off.
|
||||
fn box_edge() -> u32 {
|
||||
hex(b().ink_soft, 89)
|
||||
}
|
||||
fn outline() -> u32 {
|
||||
hex(b().outline, 255)
|
||||
}
|
||||
pub fn accent() -> u32 {
|
||||
hex(b().accent, 255)
|
||||
}
|
||||
const BOX_EDGE: u32 = hex(B.ink_soft, 89);
|
||||
const OUTLINE: u32 = hex(B.outline, 255);
|
||||
pub const ACCENT: u32 = hex(B.accent, 255);
|
||||
/// Vanilla's white text, and its grey for what can't be used now.
|
||||
pub const WHITE: u32 = u32::MAX;
|
||||
pub fn muted() -> u32 {
|
||||
hex(b().muted, 255)
|
||||
}
|
||||
pub const MUTED: u32 = hex(B.muted, 255);
|
||||
/// A page that isn't open, a value at rest.
|
||||
pub fn soft() -> u32 {
|
||||
hex(b().ink_soft, 255)
|
||||
}
|
||||
pub const SOFT: u32 = hex(B.ink_soft, 255);
|
||||
/// Vanilla's grey for a tooltip's lines under its first (`ChatFormatting.GRAY`).
|
||||
pub const GREY: u32 = hex(0xaaaaaa, 255);
|
||||
/// A light veil over the backdrop, under the panels.
|
||||
pub fn veil() -> u32 {
|
||||
hex(b().page, 77)
|
||||
}
|
||||
pub const VEIL: u32 = hex(B.page, 77);
|
||||
|
||||
/// Sizes in GUI pixels.
|
||||
/// Shorter screens than this (a 720p window at scale 3) keep a narrower margin on top.
|
||||
@@ -162,21 +120,21 @@ pub fn ring(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, h]: [f32; 4], colo
|
||||
}
|
||||
/// The screen's plate, and the strip under it: dark glass with a thin edge.
|
||||
pub fn panel(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, glass());
|
||||
ring(batch, atlas, rect, edge());
|
||||
fill(batch, atlas, rect, GLASS);
|
||||
ring(batch, atlas, rect, EDGE);
|
||||
}
|
||||
/// A group's panel on the plate, its rows on it.
|
||||
pub fn group(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, group_fill());
|
||||
fill(batch, atlas, rect, GROUP);
|
||||
}
|
||||
/// A sunk well: the search field, the value stepper.
|
||||
pub fn well(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
fill(batch, atlas, rect, WELL);
|
||||
}
|
||||
/// The scroller: a faint track and its thumb.
|
||||
pub fn scroller(batch: &mut HudBatch, atlas: &HudAtlas, track: [f32; 4], thumb: [f32; 4]) {
|
||||
fill(batch, atlas, track, row_rule());
|
||||
fill(batch, atlas, thumb, track_fill());
|
||||
fill(batch, atlas, track, ROW_RULE);
|
||||
fill(batch, atlas, thumb, TRACK);
|
||||
}
|
||||
/// `text` cut to `width` with an ellipsis, as a long name gives way to its control: the HUD
|
||||
/// kit's `fit::ellipsize`.
|
||||
@@ -184,11 +142,11 @@ pub use crate::hud_kit::fit::ellipsize as fit;
|
||||
/// A 12 px tick box ending at `right`, centred in the row at `y`: its edge in the accent when on.
|
||||
pub fn checkbox(batch: &mut HudBatch, atlas: &HudAtlas, right: f32, y: f32, on: bool, live: bool) {
|
||||
let rect = [right - 12.0, y + 4.0, 12.0, 12.0];
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
fill(batch, atlas, rect, WELL);
|
||||
let edge = match (on, live) {
|
||||
(true, true) => accent(),
|
||||
(true, false) => muted(),
|
||||
(false, _) => box_edge(),
|
||||
(true, true) => ACCENT,
|
||||
(true, false) => MUTED,
|
||||
(false, _) => BOX_EDGE,
|
||||
};
|
||||
ring(batch, atlas, rect, edge);
|
||||
if on {
|
||||
@@ -211,7 +169,7 @@ fn tick(batch: &mut HudBatch, atlas: &HudAtlas, x: f32, y: f32, color: u32) {
|
||||
for (i, c) in row.chars().enumerate() {
|
||||
if c == '#' {
|
||||
let (px, py) = (x + i as f32, y + j as f32);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], outline());
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], OUTLINE);
|
||||
fill(batch, atlas, [px, py, 1.0, 1.0], color);
|
||||
}
|
||||
}
|
||||
@@ -240,17 +198,17 @@ pub fn button_with_room(
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let face = match (live, primary, hover) {
|
||||
(false, _, _) => well_fill(),
|
||||
(true, true, false) => face(),
|
||||
(true, true, true) => face_hover(),
|
||||
(true, false, false) => button_fill(),
|
||||
(true, false, true) => button_hover(),
|
||||
(false, _, _) => WELL,
|
||||
(true, true, false) => FACE,
|
||||
(true, true, true) => FACE_HOVER,
|
||||
(true, false, false) => BUTTON,
|
||||
(true, false, true) => BUTTON_HOVER,
|
||||
};
|
||||
fill(batch, atlas, rect, face);
|
||||
if hover && live {
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let left = x + 2.0 + room;
|
||||
scrolling_label(
|
||||
@@ -294,7 +252,7 @@ pub fn slider(
|
||||
(hover, live): (bool, bool),
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
scrolling_label(
|
||||
batch,
|
||||
atlas,
|
||||
@@ -305,22 +263,17 @@ pub fn slider(
|
||||
);
|
||||
let line = y + h - 3.0;
|
||||
let at = x + (position.clamp(0.0, 1.0) * (w - 4.0)).round();
|
||||
fill(batch, atlas, [x, line, w, 2.0], track_fill());
|
||||
fill(batch, atlas, [x, line, w, 2.0], TRACK);
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
[x, line, at - x, 2.0],
|
||||
if live { accent() } else { muted() },
|
||||
if live { ACCENT } else { MUTED },
|
||||
);
|
||||
let handle = [at, line - 3.0, 4.0, 8.0];
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
handle,
|
||||
if live { handle_fill() } else { muted() },
|
||||
);
|
||||
fill(batch, atlas, handle, if live { HANDLE } else { MUTED });
|
||||
if hover && live {
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], accent());
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], ACCENT);
|
||||
}
|
||||
}
|
||||
/// A value that a press steps through: in a well, between the arrows that say so.
|
||||
@@ -337,13 +290,13 @@ pub fn cycler(
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let arrows = if hover && live { WHITE } else { muted() };
|
||||
let arrows = if hover && live { WHITE } else { MUTED };
|
||||
batch.text_styled(atlas, &Text::literal("<"), x + 3.0, ty, arrows, true);
|
||||
batch.text_styled(atlas, &Text::literal(">"), x + w - 8.0, ty, arrows, true);
|
||||
let color = match (live, hover) {
|
||||
(false, _) => muted(),
|
||||
(false, _) => MUTED,
|
||||
(true, true) => WHITE,
|
||||
(true, false) => soft(),
|
||||
(true, false) => SOFT,
|
||||
};
|
||||
scrolling_label(batch, atlas, value, [x + 9.0, ty, w - 18.0], (y, h), color);
|
||||
}
|
||||
|
||||
@@ -697,7 +697,7 @@ fn description(
|
||||
"Your display didn't say how bright it gets: calibrate to set it up."
|
||||
}
|
||||
(Item::Horizon(H::HdrCalibrate), Setup::Guessed) => {
|
||||
"Auto uses the peak Windows reports. Calibrate if highlights look clipped."
|
||||
"Your display's reported peak is often too high: calibrate to set it up."
|
||||
}
|
||||
(Item::Horizon(H::HdrCalibrate), Setup::Automatic) => {
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong."
|
||||
@@ -705,7 +705,7 @@ fn description(
|
||||
(Item::Horizon(H::HdrCalibrate), Setup::Changed) => {
|
||||
"Puts Peak Brightness and Paper White back to your display's setup."
|
||||
}
|
||||
// A peak of unknown source isn't said to be set up; paper white is the player's own.
|
||||
// A guessed peak's Auto is what calibration replaced; paper white is the player's own.
|
||||
(Item::Horizon(h @ (H::HdrPeak | H::HdrPaperWhite)), Setup::Automatic | Setup::Changed)
|
||||
if h == H::HdrPaperWhite || out.reported.is_some_and(|r| !r.peak_guessed) =>
|
||||
{
|
||||
@@ -1110,8 +1110,7 @@ impl Item {
|
||||
/// active; saved values wait for it. Translucent Batching switches where the device can batch
|
||||
/// (`graphics::translucent_batching_offered`), its saved value waiting for one that can,
|
||||
/// Smooth Gradients only where it can draw the 16-bit frame, the same way, and GPU Culling
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't. HDR
|
||||
/// Lighting has nothing to switch where the running shader pack lights the world itself.
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't.
|
||||
fn blocked(self, s: &Settings, out: &EffectiveOutput) -> Option<&'static str> {
|
||||
if !self.available() {
|
||||
return Some("This feature is not yet available in Horizon.");
|
||||
@@ -1142,9 +1141,6 @@ impl Item {
|
||||
} else {
|
||||
"Turn HDR on to use it."
|
||||
}),
|
||||
Item::Horizon(H::HdrLighting) if out.pack_lights => {
|
||||
Some("The shader pack lights the world itself.")
|
||||
}
|
||||
Item::Horizon(H::TranslucentBatching)
|
||||
if !crate::graphics::translucent_batching_offered() =>
|
||||
{
|
||||
@@ -1219,13 +1215,10 @@ impl Item {
|
||||
}
|
||||
pub fn label(self, s: &Settings, out: &EffectiveOutput) -> Text {
|
||||
match self {
|
||||
// Far terrain renames the row; its value stays vanilla's `options.chunks`.
|
||||
Item::Vanilla(Opt::RenderDistance) if s.horizon.lod_distance > 0 => {
|
||||
Text::option_name_value(
|
||||
Text::literal(lang::get("Full Detail Distance")),
|
||||
Text::tr("options.chunks", &[&s.render_distance]),
|
||||
)
|
||||
}
|
||||
Item::Vanilla(Opt::RenderDistance) if s.horizon.lod_distance > 0 => labelled(
|
||||
"Full Detail Distance",
|
||||
lang::tr("%s chunks", &[&s.render_distance]),
|
||||
),
|
||||
Item::Vanilla(o) => o.label(s),
|
||||
Item::Horizon(h) => h.label(s, out),
|
||||
Item::Extra(e) => Text::option_name_value(
|
||||
@@ -1321,11 +1314,7 @@ impl Item {
|
||||
|
||||
/// Whether a setting is on the screen now: Upscaling only while TAA is, which does it.
|
||||
fn shown(item: Item, s: &Settings) -> bool {
|
||||
match item {
|
||||
Item::Horizon(H::Upscaling) => s.horizon.taa,
|
||||
Item::Extra(crate::extras::Item::Fullbright) => !s.fullbright_held,
|
||||
_ => true,
|
||||
}
|
||||
item != Item::Horizon(H::Upscaling) || s.horizon.taa
|
||||
}
|
||||
/// A control's label as its name and its value ("Render Distance" and "12 chunks").
|
||||
fn parts(item: Item, s: &Settings, out: &EffectiveOutput) -> (String, Option<String>) {
|
||||
@@ -1437,7 +1426,7 @@ impl Screen for GraphicsScreen {
|
||||
g::gpu_culling_offer(),
|
||||
g::reduced_far_detail_suggested(),
|
||||
);
|
||||
shell::stamp_of(&(read(s), s.fullbright_held, offers))
|
||||
shell::stamp_of(&(read(s), offers))
|
||||
}
|
||||
fn sheets(&self, s: &Settings) -> Vec<Sheet<Page, Item>> {
|
||||
let sheet = |(page, groups): (Page, Vec<(&'static str, Vec<Setting>)>)| Sheet {
|
||||
@@ -1997,31 +1986,6 @@ mod tests {
|
||||
assert_eq!(key(&mut ui, &mut s, K::Escape), [Output::Done]);
|
||||
}
|
||||
|
||||
/// On another's server Fullbright's row is gone and the screen draws again; its choice is
|
||||
/// kept for the next world that allows it (#3823).
|
||||
#[test]
|
||||
fn fullbright_row_is_hidden_while_held_and_keeps_its_choice() {
|
||||
let mut s = Settings::default();
|
||||
s.extras.fullbright = true;
|
||||
let screen = GraphicsScreen::default();
|
||||
let listed = |s: &Settings, item| {
|
||||
let sheets = screen.sheets(s);
|
||||
let groups = sheets.into_iter().flat_map(|sheet| sheet.groups);
|
||||
groups.flat_map(|group| group.rows).any(|r| r.id == item)
|
||||
};
|
||||
let fullbright = Item::Extra(crate::extras::Item::Fullbright);
|
||||
let lights = Item::Extra(crate::extras::Item::DynamicLights);
|
||||
assert!(listed(&s, fullbright));
|
||||
let free = screen.stamp(&s);
|
||||
s.fullbright_held = true;
|
||||
assert!(!listed(&s, fullbright));
|
||||
assert!(listed(&s, lights));
|
||||
assert_ne!(screen.stamp(&s), free);
|
||||
assert!(s.extras.fullbright);
|
||||
s.fullbright_held = false;
|
||||
assert!(listed(&s, fullbright));
|
||||
}
|
||||
|
||||
/// The strip says what a row does, what its chosen value does where that differs, and why a
|
||||
/// greyed row can't be used; the search finds a row by what it does.
|
||||
#[test]
|
||||
@@ -2142,36 +2106,10 @@ mod tests {
|
||||
assert_eq!(item.slider(&s), Some(13.0 / 23.0));
|
||||
s.horizon.lod_distance = 12;
|
||||
assert_eq!(item.slider(&s), Some(1.0 / 23.0));
|
||||
}
|
||||
|
||||
/// With far terrain on, Render Distance reads "Full Detail Distance" but keeps vanilla's
|
||||
/// `options.chunks` value: it was Horizon's "%s chunks", so "12 Chunks" became "12 chunks"
|
||||
/// (#14880).
|
||||
#[test]
|
||||
fn full_detail_distance_keeps_the_vanilla_chunk_count() {
|
||||
struct Vanilla;
|
||||
impl lang::ResourceSource for Vanilla {
|
||||
fn read(&self, path: &str) -> Option<Vec<u8>> {
|
||||
(path == "assets/minecraft/lang/en_us.json").then(|| {
|
||||
serde_json::to_vec(&serde_json::json!({
|
||||
"options.renderDistance": "Render Distance",
|
||||
"options.chunks": "%s Chunks",
|
||||
"options.generic_value": "%s: %s"
|
||||
}))
|
||||
.unwrap()
|
||||
})
|
||||
}
|
||||
}
|
||||
let mut s = Settings::default();
|
||||
let near = s.render_distance;
|
||||
let render = Item::Vanilla(Opt::RenderDistance);
|
||||
let ((off, on), _) = lang::scoped(lang::Language::load(&[&Vanilla], "en_us"), || {
|
||||
let off = render.label(&s, &NONE).plain();
|
||||
s.horizon.lod_distance = 256;
|
||||
(off, render.label(&s, &NONE).plain())
|
||||
});
|
||||
assert_eq!(off, format!("Render Distance: {near} Chunks"));
|
||||
assert_eq!(on, format!("Full Detail Distance: {near} Chunks"));
|
||||
assert_eq!(
|
||||
Item::Vanilla(Opt::RenderDistance).label(&s, &NONE).plain(),
|
||||
format!("Full Detail Distance: {near} chunks")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -31,49 +31,6 @@ fn smooth_gradients_wait_for_a_device_that_draws_the_16_bit_frame() {
|
||||
assert_eq!(item.blocked(&s, &out), Some("Turn HDR on to use it."));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_lighting_is_greyed_only_where_the_running_pack_lights_the_world() {
|
||||
use horizon_shader_api::Api;
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = HdrMode::On;
|
||||
let item = Item::Horizon(H::HdrLighting);
|
||||
let lights = Some("The shader pack lights the world itself.");
|
||||
let out = offering(true, None);
|
||||
// No pack running, as with one picked but refused, missing or its mod off: live.
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(false, None)), None);
|
||||
// A 0.1 pack on the 16-bit frame: the light sources and the sun still shine.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_1))),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_2))),
|
||||
lights
|
||||
);
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(true, None)), lights);
|
||||
let float = EffectiveOutput {
|
||||
frame: crate::gfx::FrameConfiguration {
|
||||
format: wgpu::TextureFormat::Rgba16Float,
|
||||
..out.frame
|
||||
},
|
||||
..out
|
||||
};
|
||||
assert_eq!(
|
||||
item.blocked(&s, &float.with_pack(false, Some(Api::V0_1))),
|
||||
lights
|
||||
);
|
||||
// HDR's own reasons come first.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &NONE.with_pack(true, None)),
|
||||
Some("Your display or system doesn't offer HDR output.")
|
||||
);
|
||||
s.horizon.hdr = HdrMode::Off;
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(true, None)),
|
||||
Some("Turn HDR on to use it.")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_auto_can_be_selected_before_querying_and_brightness_waits_for_output() {
|
||||
let mut s = Settings::default();
|
||||
@@ -164,7 +121,7 @@ fn auto_levels_and_setup_read_their_own_renderers_report() {
|
||||
}
|
||||
|
||||
/// The setup rows' label and description for each kind of report: none, a compositor's
|
||||
/// (Wayland), and Windows', whose peak may be the display's or a calibration profile's.
|
||||
/// (Wayland), and Windows', whose peak is the display's own guess.
|
||||
#[test]
|
||||
fn the_setup_rows_ask_to_calibrate_unless_the_system_set_the_display_up() {
|
||||
let trusted = offering(true, Some(true));
|
||||
@@ -200,7 +157,7 @@ fn the_setup_rows_ask_to_calibrate_unless_the_system_set_the_display_up() {
|
||||
[
|
||||
(
|
||||
calibrate.into(),
|
||||
"Auto uses the peak Windows reports. Calibrate if highlights look clipped."
|
||||
"Your display's reported peak is often too high: calibrate to set it up."
|
||||
),
|
||||
("Peak Brightness: Auto (1000)".into(), "-"),
|
||||
("Paper White: Auto (400)".into(), "-"),
|
||||
@@ -219,7 +176,7 @@ fn the_setup_rows_ask_to_calibrate_unless_the_system_set_the_display_up() {
|
||||
);
|
||||
// Calibrated or set by hand, either report offers its automatic setup back.
|
||||
s.horizon.hdr_peak = 800;
|
||||
// Peak's Auto has no known source on Windows: only Paper White is said to be set up there.
|
||||
// Peak's Auto stays a guess on Windows: only Paper White is said to be set up there.
|
||||
let changed = |peak| {
|
||||
[
|
||||
(
|
||||
@@ -348,30 +305,3 @@ fn undo_never_restores_a_held_hdr_start() {
|
||||
screen.undo(&mut s, &opened);
|
||||
assert_eq!(s.horizon, opened.horizon);
|
||||
}
|
||||
|
||||
/// The Calibrate row's descriptions fit the strip's two lines at vanilla's 427-wide GUI (a
|
||||
/// 1080p window at scale 4 is wider): a longer one would end in "…".
|
||||
#[test]
|
||||
fn the_calibrate_descriptions_fit_the_strip() {
|
||||
let atlas = crate::hud::HudAtlas::build(std::path::Path::new("/nonexistent")).unwrap();
|
||||
let mut guessed = offering(true, Some(true));
|
||||
guessed.reported = guessed.reported.map(|r| crate::graphics::Reported {
|
||||
peak_guessed: true,
|
||||
..r
|
||||
});
|
||||
let mut changed = Settings::default();
|
||||
changed.horizon.hdr_peak = 800;
|
||||
let item = Item::Horizon(H::HdrCalibrate);
|
||||
let width = Columns::of(427.0, 240.0).dock[2] - 24.0;
|
||||
for (s, out) in [
|
||||
(Settings::default(), NONE),
|
||||
(Settings::default(), guessed),
|
||||
(Settings::default(), offering(true, Some(true))),
|
||||
(changed, guessed),
|
||||
] {
|
||||
let text = description(item, &s, &out, "-");
|
||||
assert_ne!(text, "-");
|
||||
let lines = atlas.font.split(&Text::literal(text.to_owned()), width);
|
||||
assert!(lines.len() <= 2, "{text}");
|
||||
}
|
||||
}
|
||||
@@ -173,52 +173,13 @@ fn calibration_picture(pos: vec4<f32>) -> vec4<f32> {
|
||||
return vec4(nits / 80.0, 1.0);
|
||||
}
|
||||
|
||||
// On for the HDR10 swapchain alone (Hdr::new): its 10 bits get dither. A screenshot's HDR10 copy
|
||||
// (Hdr::capture) keeps the exact codes, and scRGB's floats need none.
|
||||
override pq_dither: bool = false;
|
||||
|
||||
// Three even random values in [0, 1) for `at`: PCG's 3D hash (Jarzynski and Olano, "Hash Functions
|
||||
// for GPU Rendering", JCGT 2020). Integers only, so it is the same on every GPU and at every
|
||||
// resolution, where hashes built on `fract(sin())` repeat or streak at 4K's coordinates.
|
||||
// Copyright 2020 Mark Jarzynski & Marc Olano, MIT (github.com/markjarzynski/PCG3D; the license is in
|
||||
// THIRD_PARTY_NOTICES.md).
|
||||
fn hash3(at: vec3<u32>) -> vec3<f32> {
|
||||
var v = at * 1664525u + 1013904223u;
|
||||
v.x += v.y * v.z;
|
||||
v.y += v.z * v.x;
|
||||
v.z += v.x * v.y;
|
||||
v ^= v >> vec3(16u);
|
||||
v.x += v.y * v.z;
|
||||
v.y += v.z * v.x;
|
||||
v.z += v.x * v.y;
|
||||
return vec3<f32>(v >> vec3(8u)) / 16777216.0;
|
||||
}
|
||||
|
||||
// The PQ signal `e` with dither for its 10 bits: triangular noise of one code either way, each
|
||||
// channel's own, so a slow gradient (a clear sky is a few codes tall) shows as grain a code deep
|
||||
// instead of bands, and its mean is the light meant. The noise is the pixel's alone: no frame
|
||||
// counter, so a still picture stays still. Within a code of black or of the top it shrinks to
|
||||
// what fits: the signal never leaves 0..1, and black stays exactly black (an OLED's pixel off).
|
||||
// The price is in that last code alone: the smaller noise keeps the signal's mean but not the
|
||||
// rounded one, which leans to the end (a third of a code from it shows as an eighth). Under
|
||||
// 0.00004 nits at black, that is the accepted cost of a true 0.
|
||||
fn dithered(e: vec3<f32>, pixel: vec2<f32>) -> vec3<f32> {
|
||||
let at = vec2<u32>(pixel);
|
||||
let noise = hash3(vec3(at, 0u)) + hash3(vec3(at, 1u)) - 1.0;
|
||||
return e + noise * min(min(e, 1.0 - e), vec3(1.0 / 1023.0));
|
||||
}
|
||||
|
||||
// Light in units of paper white at the pixel `pos`, as the swapchain takes it: HDR10 or scRGB,
|
||||
// the black level lifted.
|
||||
fn display(light: vec3<f32>, pos: vec4<f32>) -> vec4<f32> {
|
||||
// Light in units of paper white, as the swapchain takes it: HDR10 or scRGB, the black level
|
||||
// lifted.
|
||||
fn display(light: vec3<f32>) -> vec4<f32> {
|
||||
let scrgb = light * params.paper;
|
||||
if params.pq > 0.5 {
|
||||
let e = pq(BT709_TO_BT2020 * scrgb * 80.0);
|
||||
let lifted = select(e, lift_black(e), params.black > 0.0);
|
||||
if pq_dither {
|
||||
return vec4(dithered(lifted, pos.xy), 1.0);
|
||||
}
|
||||
return vec4(lifted, 1.0);
|
||||
return vec4(select(e, lift_black(e), params.black > 0.0), 1.0);
|
||||
}
|
||||
if params.black > 0.0 {
|
||||
return vec4(pq_nits(lift_black(pq(scrgb * 80.0))) / 80.0, 1.0);
|
||||
@@ -248,7 +209,7 @@ fn display(light: vec3<f32>, pos: vec4<f32>) -> vec4<f32> {
|
||||
// The HUD and menus at their own brightness, by how much they cover, no brighter than the
|
||||
// peak (as `fs_hdr_layered`): UI Brightness can pass paper white.
|
||||
light = min(light * mix(1.0, params.ui, ui), vec3(params.peak));
|
||||
return display(light, pos);
|
||||
return display(light);
|
||||
}
|
||||
|
||||
// The tone curve's knee: up to it light stays as it is. Where HDR lighting eased into the peak
|
||||
@@ -367,5 +328,5 @@ override screenshot_shoulder: bool = true;
|
||||
if calibrating(pos) {
|
||||
return calibration_picture(pos);
|
||||
}
|
||||
return display(min(pow(layered(vec2<i32>(pos.xy)), vec3(2.2)), vec3(params.peak)), pos);
|
||||
return display(min(pow(layered(vec2<i32>(pos.xy)), vec3(2.2)), vec3(params.peak)));
|
||||
}
|
||||
@@ -52,7 +52,7 @@ pub struct TextureFlags {
|
||||
impl TextureFlags {
|
||||
/// The `texture` section of a `.png.mcmeta` file, if it sets either flag.
|
||||
pub fn from_mcmeta(json: &str) -> Option<Self> {
|
||||
let meta = crate::packs::first_json(json.as_bytes())?;
|
||||
let meta: serde_json::Value = serde_json::from_str(json).ok()?;
|
||||
let section = meta.get("texture")?;
|
||||
let flag = |key| section.get(key).and_then(serde_json::Value::as_bool) == Some(true);
|
||||
let flags = Self {
|
||||
@@ -387,7 +387,7 @@ fn strip_frame(pixels: &[u8], stride: u32, x: u32, y: u32, w: u32, h: u32) -> Ve
|
||||
}
|
||||
/// The `animation` section of a texture's `.mcmeta`.
|
||||
fn animation_of(mcmeta: Option<&str>) -> Option<AnimationMetadata> {
|
||||
let meta = crate::packs::first_json(mcmeta?.as_bytes())?;
|
||||
let meta: serde_json::Value = serde_json::from_str(mcmeta?).ok()?;
|
||||
AnimationMetadata::from_json(&meta.get("animation")?.to_string()).ok()
|
||||
}
|
||||
/// An animated strip's first frame: the region the mcmeta's frame size picks
|
||||
@@ -3110,18 +3110,6 @@ mod coverage_tests;
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn animated_texture_metadata_ignores_trailing_pack_signature() {
|
||||
let meta = r#"{"animation":{"frametime":2,"width":2,"height":2}}
|
||||
// High Contrast pack signature"#;
|
||||
let animation = animation_of(Some(meta)).expect("the first JSON value is metadata");
|
||||
assert_eq!(animation.frame_size(8, 4), [2, 2]);
|
||||
let pixels = (0..8 * 4).flat_map(|i| [i as u8, 0, 0, 255]).collect();
|
||||
let (_, height, first) = first_frame((8, 4, pixels), Some(&animation));
|
||||
assert_eq!(height, 2);
|
||||
assert_eq!(first.len(), 2 * 2 * 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn object_skin_revision_tracks_changes_and_capacity_clear() {
|
||||
let mut atlas = HudAtlas::boot();
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
//! where a tween is at the frame's [`Clock`]; nothing here holds state or runs on its own, and
|
||||
//! no motion ever decides what input does.
|
||||
//!
|
||||
//! A [`Tween`] takes a duration and a CSS `cubic-bezier` curve: Horizon's overlays use the design
|
||||
//! system's (`horizon_theme::QUICK`, `MOVE`), at the theme's duration or a shorter one of their
|
||||
//! own.
|
||||
//! The curves are the design system's (`horizon_theme::QUICK`, `MOVE`): a [`Tween`] takes one
|
||||
//! of them, at the theme's duration or a shorter one of its own.
|
||||
//!
|
||||
//! The game builds the clock once a frame (`Clock::new(now, still)`). A still clock (the game is
|
||||
//! paused, frame-stepped by `HORIZON_STILL` or a screenshot sequence, or a repro recording or
|
||||
@@ -17,7 +16,7 @@
|
||||
//! use std::time::{Duration, Instant};
|
||||
//!
|
||||
//! let opened = Instant::now();
|
||||
//! let open = Tween::new(Duration::from_millis(90), [0.4, 0.0, 0.2, 1.0]);
|
||||
//! let open = Tween::new(Duration::from_millis(90), horizon_theme::QUICK);
|
||||
//! // Half way through: partly faded in, partly grown from 94%.
|
||||
//! let clock = Clock::new(opened + Duration::from_millis(45), false);
|
||||
//! let alpha = motion::fade(open, clock, opened);
|
||||
@@ -27,6 +26,7 @@
|
||||
//! let still = Clock::new(opened, true);
|
||||
//! assert_eq!(motion::fade(open, still, opened), 1.0);
|
||||
//! ```
|
||||
use horizon_theme::Motion;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// The time a frame shows, built once a frame by the game.
|
||||
@@ -50,20 +50,28 @@ impl Clock {
|
||||
}
|
||||
}
|
||||
|
||||
/// A duration and an easing curve.
|
||||
/// A duration and one of the design system's easing curves.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Tween {
|
||||
/// How long it runs.
|
||||
pub duration: Duration,
|
||||
/// The CSS `cubic-bezier` control points of its curve.
|
||||
/// The CSS `cubic-bezier` control points of its curve (a `horizon_theme::Motion`'s).
|
||||
pub curve: [f32; 4],
|
||||
}
|
||||
|
||||
impl Tween {
|
||||
/// `curve` over `duration`: the dial's motions are shorter than the launcher's, on the same
|
||||
/// curves.
|
||||
pub const fn new(duration: Duration, curve: [f32; 4]) -> Self {
|
||||
Self { duration, curve }
|
||||
/// `motion`'s curve over `duration`: the dial's motions are shorter than the launcher's, on
|
||||
/// the same curves.
|
||||
pub const fn new(duration: Duration, motion: Motion) -> Self {
|
||||
Self {
|
||||
duration,
|
||||
curve: motion.curve,
|
||||
}
|
||||
}
|
||||
|
||||
/// A theme motion as it is: its own duration and curve.
|
||||
pub const fn of(motion: Motion) -> Self {
|
||||
Self::new(motion.duration(), motion)
|
||||
}
|
||||
|
||||
/// The linear progress, 0 to 1, `since` a start at this clock; 1 on a still clock.
|
||||
@@ -76,7 +84,7 @@ impl Tween {
|
||||
|
||||
/// The eased progress, 0 to 1, on the tween's curve.
|
||||
pub fn progress(self, clock: Clock, since: Instant) -> f32 {
|
||||
bezier(self.curve, self.linear(clock, since))
|
||||
horizon_theme::bezier(self.curve, self.linear(clock, since))
|
||||
}
|
||||
|
||||
/// Whether it has finished (always, on a still clock).
|
||||
@@ -90,29 +98,6 @@ impl Tween {
|
||||
}
|
||||
}
|
||||
|
||||
/// A CSS `cubic-bezier(x1, y1, x2, y2)` at `t` in 0..1: solves x for the curve parameter,
|
||||
/// returns y.
|
||||
pub fn bezier([x1, y1, x2, y2]: [f32; 4], t: f32) -> f32 {
|
||||
let t = t.clamp(0.0, 1.0);
|
||||
if t == 0.0 || t == 1.0 {
|
||||
return t;
|
||||
}
|
||||
let at = |a: f32, b: f32, s: f32| {
|
||||
let u = 1.0 - s;
|
||||
3.0 * u * u * s * a + 3.0 * u * s * s * b + s * s * s
|
||||
};
|
||||
let (mut lo, mut hi) = (0f32, 1f32);
|
||||
for _ in 0..24 {
|
||||
let mid = (lo + hi) / 2.0;
|
||||
if at(x1, x2, mid) < t {
|
||||
lo = mid;
|
||||
} else {
|
||||
hi = mid;
|
||||
}
|
||||
}
|
||||
at(y1, y2, (lo + hi) / 2.0)
|
||||
}
|
||||
|
||||
/// An alpha from 0 to 1 as something fades in.
|
||||
pub fn fade(tween: Tween, clock: Clock, since: Instant) -> f32 {
|
||||
tween.progress(clock, since)
|
||||
@@ -160,7 +145,7 @@ mod tests {
|
||||
#[test]
|
||||
fn a_tween_runs_from_its_start_to_its_end_and_holds() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
assert_eq!(tween.progress(at(t0, 0), t0), 0.0);
|
||||
assert_eq!(tween.progress(at(t0, 80), t0), 1.0);
|
||||
assert_eq!(tween.progress(at(t0, 500), t0), 1.0);
|
||||
@@ -175,7 +160,8 @@ mod tests {
|
||||
fn a_still_clock_shows_every_motion_settled() {
|
||||
let t0 = Instant::now();
|
||||
let still = Clock::new(t0, true);
|
||||
let tween = Tween::new(horizon_theme::QUICK.duration(), horizon_theme::QUICK.curve);
|
||||
let tween = Tween::of(horizon_theme::QUICK);
|
||||
assert_eq!(tween.duration, horizon_theme::QUICK.duration());
|
||||
assert_eq!(fade(tween, still, t0), 1.0);
|
||||
assert_eq!(fade_out(tween, still, t0), 0.0);
|
||||
assert_eq!(scale_in(tween, still, t0, 0.94), 1.0);
|
||||
@@ -187,7 +173,7 @@ mod tests {
|
||||
#[test]
|
||||
fn the_helpers_start_where_they_say() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK.curve);
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK);
|
||||
let c = at(t0, 0);
|
||||
assert_eq!(fade(tween, c, t0), 0.0);
|
||||
assert_eq!(fade_out(tween, c, t0), 1.0);
|
||||
@@ -198,25 +184,10 @@ mod tests {
|
||||
assert!((flash(tween, at(t0, 25), t0) - 0.75).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_curve_is_the_design_systems() {
|
||||
for motion in horizon_theme::MOTION {
|
||||
for i in 0..=20 {
|
||||
let t = i as f32 / 20.0;
|
||||
assert_eq!(
|
||||
bezier(motion.curve, t),
|
||||
motion.ease(t),
|
||||
"{} at {t}",
|
||||
motion.name
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_turn_takes_the_short_way_round() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
// From up-left (7/8 of a turn) to up-right: through up, not round the bottom.
|
||||
let from = 7.0 * FRAC_PI_4;
|
||||
let half = turn(tween, at(t0, 1), t0, from, FRAC_PI_4);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
//! Room: what of a view Horizon's own HUD overlays may use. Vanilla's HUD elements are
|
||||
//! keep-outs; an overlay asks the room where it fits instead of assuming a fixed spot, so it
|
||||
//! doesn't cover them. The keep-outs: the boss bars at the top centre, and the status rows above
|
||||
//! the hotbar at the bottom centre.
|
||||
//! doesn't cover them. Today the only keep-out is the boss bars at the top centre.
|
||||
//!
|
||||
//! The room is built once a frame from what the HUD shows (`Game::hud_room` in gameplay). With
|
||||
//! nothing showing it is empty, and every overlay stays exactly where it always was.
|
||||
@@ -35,16 +34,6 @@ pub const GAP: f32 = 2.0;
|
||||
pub enum Keep {
|
||||
/// The boss bars and their names at the top centre (`hud_overlays::boss_bars_bottom`).
|
||||
BossBars,
|
||||
/// The survival rows above the hotbar at the bottom centre: health with its absorption rows,
|
||||
/// armour, food or the mount's hearts, and air; from the highest row's top to the view's
|
||||
/// bottom.
|
||||
StatusRows,
|
||||
}
|
||||
impl Keep {
|
||||
/// It sits at the top of the view, not the bottom.
|
||||
fn at_top(self) -> bool {
|
||||
matches!(self, Self::BossBars)
|
||||
}
|
||||
}
|
||||
|
||||
/// A view and the keep-outs its HUD shows this frame.
|
||||
@@ -101,20 +90,10 @@ impl Room {
|
||||
/// bars' bottom, or 0 with none.
|
||||
pub fn top(&self) -> f32 {
|
||||
self.keeps()
|
||||
.filter(|(keep, _)| keep.at_top())
|
||||
.map(|(_, [_, y, _, h])| y + h)
|
||||
.map(|(Keep::BossBars, [_, y, _, h])| y + h)
|
||||
.fold(0.0, f32::max)
|
||||
}
|
||||
|
||||
/// How far, in GUI px from the view's top, the keep-outs at the bottom reach up: the status
|
||||
/// rows' top, or the view's height with none.
|
||||
pub fn bottom(&self) -> f32 {
|
||||
self.keeps()
|
||||
.filter(|(keep, _)| !keep.at_top())
|
||||
.map(|(_, [_, y, _, _])| y)
|
||||
.fold(self.height, f32::min)
|
||||
}
|
||||
|
||||
/// Where a centred overlay that wants its top at `wanted` (GUI px) goes: at `wanted` unless
|
||||
/// a keep-out reaches past it (`top() > wanted`, a real overlap; touching isn't one), else
|
||||
/// `GAP` below that keep-out.
|
||||
@@ -155,15 +134,4 @@ mod tests {
|
||||
assert_eq!(bars(36.0).below_top(18.0), 38.0);
|
||||
assert_eq!(bars(36.0).usable(), [0.0, 38.0, 500.0, 262.0]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_status_rows_are_kept_at_the_bottom_and_leave_the_top_alone() {
|
||||
let room = Room::new(427.0, 240.0);
|
||||
assert_eq!(room.bottom(), 240.0);
|
||||
// Hearts and armour from y 191 down.
|
||||
let rows = room.with(Keep::StatusRows, [122.0, 191.0, 182.0, 49.0]);
|
||||
assert_eq!(rows.bottom(), 191.0);
|
||||
assert_eq!(rows.top(), 0.0);
|
||||
assert_eq!(rows.below_top(18.0), 18.0);
|
||||
}
|
||||
}
|
||||
@@ -38,12 +38,6 @@
|
||||
//! ```
|
||||
use crate::hud::{HudAtlas, HudBatch};
|
||||
use crate::hud_kit::{colour, fit};
|
||||
use crate::menu_style::{self, OverlayColours};
|
||||
|
||||
/// The overlays' colours (`menu_style`, given at startup).
|
||||
fn overlay() -> &'static OverlayColours {
|
||||
&menu_style::get().overlay
|
||||
}
|
||||
|
||||
/// A pip under the strip: its size and the step from one to the next, in GUI px.
|
||||
pub const PIP: [f32; 2] = [3.0, 2.0];
|
||||
@@ -51,12 +45,8 @@ pub const PIP_STEP: f32 = 5.0;
|
||||
/// How far, in GUI px, the arrows sit from the name.
|
||||
pub const ARROW_GAP: f32 = 4.0;
|
||||
/// An arrow with a page that way, and one at an end, with none.
|
||||
pub fn arrow_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub fn arrow_off_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 77)
|
||||
}
|
||||
pub const ARROW: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub const ARROW_OFF: u32 = colour(horizon_theme::BACKDROP_MUTED, 77);
|
||||
/// The pips (the selected one is white).
|
||||
pub const PIP_OFF: u32 = colour(0xFFFFFF, 89);
|
||||
pub const PIP_ON: u32 = colour(0xFFFFFF, 255);
|
||||
@@ -75,15 +65,9 @@ pub const EDGE_FADE: f32 = 12.0;
|
||||
pub const FADE: [f32; 5] = [1.0, 0.7, 0.35, 0.15, 0.1];
|
||||
/// The selected tab's fill and text, and the others'.
|
||||
pub const SELECTED_FILL: u32 = colour(0xFFFFFF, 242);
|
||||
pub fn selected_text() -> u32 {
|
||||
colour(overlay().page, 255)
|
||||
}
|
||||
pub fn tab_fill() -> u32 {
|
||||
colour(overlay().page, 191)
|
||||
}
|
||||
pub fn tab_text() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub const SELECTED_TEXT: u32 = colour(horizon_theme::DARK.page, 255);
|
||||
pub const TAB_FILL: u32 = colour(horizon_theme::DARK.page, 191);
|
||||
pub const TAB_TEXT: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
/// The line of text's height in GUI px (vanilla's font, without its shadow).
|
||||
const LINE: f32 = 8.0;
|
||||
|
||||
@@ -160,11 +144,7 @@ pub fn draw(batch: &mut HudBatch, atlas: &HudAtlas, strip: &Strip) {
|
||||
arrow,
|
||||
ax,
|
||||
ay,
|
||||
if on {
|
||||
arrow_colour()
|
||||
} else {
|
||||
arrow_off_colour()
|
||||
},
|
||||
if on { ARROW } else { ARROW_OFF },
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -302,9 +282,9 @@ pub fn draw_tabs(batch: &mut HudBatch, atlas: &HudAtlas, strip: &TabStrip, alpha
|
||||
for tab in &row.tabs {
|
||||
let [tx, ty, tw, th] = tab.area;
|
||||
let (fill, text) = if tab.selected {
|
||||
(SELECTED_FILL, selected_text())
|
||||
(SELECTED_FILL, SELECTED_TEXT)
|
||||
} else {
|
||||
(tab_fill(), tab_text())
|
||||
(TAB_FILL, TAB_TEXT)
|
||||
};
|
||||
let tab_start = batch.vertices.len();
|
||||
// Cut where the edges' fades start, so each fade runs over its own piece.
|
||||
@@ -400,16 +380,15 @@ mod tests {
|
||||
let [ax, _] = strip.arrows[i];
|
||||
(batch.vertices.iter())
|
||||
.filter(|v| {
|
||||
(v.pos[0] - ax).abs() < 4.0
|
||||
&& v.color & 0x00FF_FFFF == arrow_colour() & 0x00FF_FFFF
|
||||
(v.pos[0] - ax).abs() < 4.0 && v.color & 0x00FF_FFFF == ARROW & 0x00FF_FFFF
|
||||
})
|
||||
.map(|v| v.color >> 24)
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
};
|
||||
let first = collapsed(&atlas, &pages, 0, AREA);
|
||||
assert_eq!(alpha(&first, 0), arrow_off_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 1), arrow_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 0), ARROW_OFF >> 24);
|
||||
assert_eq!(alpha(&first, 1), ARROW >> 24);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -131,23 +131,6 @@ pub enum GuiDraw {
|
||||
|
||||
pub const WHITE: u32 = 0xFFFF_FFFF;
|
||||
|
||||
/// The highest top, in GUI px, of the draws that sit on the view (`None` for none): where a row
|
||||
/// of the HUD begins.
|
||||
pub fn draws_top(draws: &[GuiDraw]) -> Option<i32> {
|
||||
draws
|
||||
.iter()
|
||||
.filter_map(|d| match *d {
|
||||
GuiDraw::Sprite { y, .. }
|
||||
| GuiDraw::AtlasSprite { y, .. }
|
||||
| GuiDraw::Blit { y, .. }
|
||||
| GuiDraw::Text { y, .. }
|
||||
| GuiDraw::Item { y, .. } => Some(y),
|
||||
GuiDraw::Fill { y0, .. } => Some(y0),
|
||||
GuiDraw::Push(_) | GuiDraw::Pop => None,
|
||||
})
|
||||
.min()
|
||||
}
|
||||
|
||||
fn sprite(sprite: &'static str, x: i32, y: i32, w: i32, h: i32) -> GuiDraw {
|
||||
GuiDraw::Sprite {
|
||||
sprite: Cow::Borrowed(sprite),
|
||||
|
||||
@@ -583,9 +583,6 @@ pub const BOSS_BAR_STEP: i32 = 10 + 9;
|
||||
pub const BOSS_BAR_HEIGHT: i32 = 5;
|
||||
/// A boss bar's sprite width, in GUI px; it is centred on the view.
|
||||
pub const BOSS_BAR_WIDTH: i32 = 182;
|
||||
/// Half the hotbar's width, in GUI px (`Hud`'s `screenWidth / 2 - 91`): the status rows above it
|
||||
/// span the same.
|
||||
pub const HOTBAR_HALF_WIDTH: i32 = 91;
|
||||
|
||||
/// How many of `n` boss bars `BossHealthOverlay.extractRenderState` draws on a view `h` GUI px
|
||||
/// tall: it stops once the next bar's top reaches a third of the height (integer division,
|
||||
|
||||
@@ -74,7 +74,6 @@ pub mod light;
|
||||
pub mod lod;
|
||||
pub mod logging;
|
||||
pub mod menu_blur;
|
||||
pub mod menu_style;
|
||||
pub mod mesher;
|
||||
pub mod minimap;
|
||||
pub mod mipmap;
|
||||
@@ -110,8 +109,6 @@ pub mod preedit;
|
||||
pub mod providers;
|
||||
pub mod pvp;
|
||||
pub mod pvp_hud;
|
||||
pub mod radial_editor;
|
||||
pub mod radial_overlay;
|
||||
pub mod random_source;
|
||||
pub mod screen_draw;
|
||||
pub mod screen_effects;
|
||||
@@ -172,7 +169,6 @@ pub use horizon_client_input::key_names;
|
||||
pub use horizon_client_input::keybinds;
|
||||
pub use horizon_client_input::keymapping;
|
||||
pub use horizon_client_input::mouse;
|
||||
pub use horizon_client_input::radial;
|
||||
pub use horizon_client_input::window;
|
||||
pub use horizon_command as command;
|
||||
pub use horizon_items::blocks;
|
||||
|
||||
@@ -22,7 +22,6 @@ use crate::{
|
||||
use horizon_core::geometry::{Direction, ShapeOp, VoxelShape};
|
||||
use horizon_world::registry::{BlockRegistry, BlockStateId};
|
||||
use std::{
|
||||
cell::RefCell,
|
||||
collections::{HashMap, VecDeque},
|
||||
path::Path,
|
||||
sync::Arc,
|
||||
@@ -366,48 +365,6 @@ fn give_scratch(scratch: LightScratch) {
|
||||
}
|
||||
}
|
||||
|
||||
thread_local! {
|
||||
static RELIGHT_SCRATCH: RefCell<RelightScratch> = RefCell::new(RelightScratch::new());
|
||||
}
|
||||
|
||||
struct RelightScratch {
|
||||
decrease: VecDeque<(Pos, u8)>,
|
||||
cleared: Vec<Pos>,
|
||||
increase: VecDeque<Pos>,
|
||||
sources: FxHashMap<(i32, i32), i32>,
|
||||
}
|
||||
|
||||
impl RelightScratch {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
decrease: VecDeque::new(),
|
||||
cleared: Vec::new(),
|
||||
increase: VecDeque::new(),
|
||||
sources: FxHashMap::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn clear(&mut self) {
|
||||
const MAX_CAPACITY: usize = 16_384;
|
||||
self.decrease.clear();
|
||||
if self.decrease.capacity() > MAX_CAPACITY {
|
||||
self.decrease.shrink_to(MAX_CAPACITY);
|
||||
}
|
||||
self.cleared.clear();
|
||||
if self.cleared.capacity() > MAX_CAPACITY {
|
||||
self.cleared.shrink_to(MAX_CAPACITY);
|
||||
}
|
||||
self.increase.clear();
|
||||
if self.increase.capacity() > MAX_CAPACITY {
|
||||
self.increase.shrink_to(MAX_CAPACITY);
|
||||
}
|
||||
self.sources.clear();
|
||||
if self.sources.capacity() > MAX_CAPACITY {
|
||||
self.sources.shrink_to(MAX_CAPACITY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Where a section sits in the 48-wide region.
|
||||
#[derive(Clone, Copy)]
|
||||
struct At {
|
||||
@@ -923,12 +880,12 @@ impl<'w> Region<'w> {
|
||||
Self {
|
||||
layout: world.layout(),
|
||||
world,
|
||||
slots: Vec::with_capacity(16),
|
||||
slots: Vec::new(),
|
||||
index: FxHashMap::default(),
|
||||
last: ((i32::MIN, 0, 0), NONE),
|
||||
}
|
||||
}
|
||||
#[inline(always)]
|
||||
#[inline]
|
||||
fn slot(&mut self, x: i32, y: i32, z: i32) -> Option<usize> {
|
||||
let s = self.layout.section_index(y)?;
|
||||
let key = (x >> 4, s as i32, z >> 4);
|
||||
@@ -1185,25 +1142,10 @@ pub fn relight(
|
||||
force: bool,
|
||||
changed: &mut LightChanges,
|
||||
) {
|
||||
changed.keyed(world.layout());
|
||||
if positions.is_empty() {
|
||||
return;
|
||||
}
|
||||
RELIGHT_SCRATCH.with_borrow_mut(|scratch| {
|
||||
scratch.clear();
|
||||
let mut region = Region::new(world);
|
||||
relight_region(
|
||||
&mut region,
|
||||
tables,
|
||||
sky_light,
|
||||
positions,
|
||||
force,
|
||||
scratch,
|
||||
changed,
|
||||
);
|
||||
region.finish();
|
||||
scratch.clear();
|
||||
});
|
||||
let mut region = Region::new(world);
|
||||
changed.keyed(region.layout);
|
||||
relight_region(&mut region, tables, sky_light, positions, force, changed);
|
||||
region.finish();
|
||||
}
|
||||
/// The columns `changed` touched that border a loaded column not lit yet
|
||||
/// (`unlit`). `relight` reads and writes only lit columns, so an edit's
|
||||
@@ -1228,11 +1170,10 @@ fn relight_region(
|
||||
sky_light: bool,
|
||||
positions: &[Pos],
|
||||
force: bool,
|
||||
scratch: &mut RelightScratch,
|
||||
changed: &mut LightChanges,
|
||||
) {
|
||||
crate::spans::time("lt_block", || {
|
||||
relight_layer(world, tables, false, positions, force, scratch, changed)
|
||||
relight_layer(world, tables, false, positions.to_vec(), force, changed)
|
||||
});
|
||||
if sky_light {
|
||||
let (min_y, max_y) = (world.layout.min_y(), world.layout.max_y());
|
||||
@@ -1260,7 +1201,7 @@ fn relight_region(
|
||||
}
|
||||
});
|
||||
crate::spans::time("lt_sky", || {
|
||||
relight_layer(world, tables, true, &seeds, force, scratch, changed)
|
||||
relight_layer(world, tables, true, seeds, force, changed)
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1268,30 +1209,14 @@ fn relight_layer(
|
||||
world: &mut Region,
|
||||
tables: &LightTables,
|
||||
sky: bool,
|
||||
seeds: &[Pos],
|
||||
seeds: Vec<Pos>,
|
||||
force: bool,
|
||||
scratch: &mut RelightScratch,
|
||||
changed: &mut LightChanges,
|
||||
) {
|
||||
scratch.decrease.clear();
|
||||
scratch.cleared.clear();
|
||||
scratch.increase.clear();
|
||||
scratch.sources.clear();
|
||||
|
||||
if seeds.len() > scratch.decrease.capacity() {
|
||||
scratch.decrease.reserve(seeds.len());
|
||||
}
|
||||
if seeds.len() > scratch.cleared.capacity() {
|
||||
scratch.cleared.reserve(seeds.len());
|
||||
}
|
||||
if seeds.len() > scratch.increase.capacity() {
|
||||
scratch.increase.reserve(seeds.len());
|
||||
}
|
||||
|
||||
let decrease = &mut scratch.decrease;
|
||||
let cleared = &mut scratch.cleared;
|
||||
let increase = &mut scratch.increase;
|
||||
for &p in seeds {
|
||||
let mut decrease: VecDeque<(Pos, u8)> = VecDeque::new();
|
||||
let mut cleared: Vec<Pos> = Vec::new();
|
||||
let mut increase: VecDeque<Pos> = VecDeque::new();
|
||||
for p in seeds {
|
||||
let Some(old) = level(world, sky, p) else {
|
||||
continue;
|
||||
};
|
||||
@@ -1342,22 +1267,13 @@ fn relight_layer(
|
||||
}
|
||||
}
|
||||
// Sources inside the cleared area light up again.
|
||||
let sources = &mut scratch.sources;
|
||||
let mut last_xz = (i32::MIN, i32::MIN);
|
||||
let mut last_lowest = 0;
|
||||
let mut sources: FxHashMap<(i32, i32), i32> = FxHashMap::default();
|
||||
crate::spans::time("lt_sources", || {
|
||||
for &p in cleared.iter() {
|
||||
for p in cleared {
|
||||
let seed = if sky {
|
||||
let lowest = if (p.0, p.2) == last_xz {
|
||||
last_lowest
|
||||
} else {
|
||||
let lowest = *sources
|
||||
.entry((p.0, p.2))
|
||||
.or_insert_with(|| lowest_sky_source(world, tables, p.0, p.2));
|
||||
last_xz = (p.0, p.2);
|
||||
last_lowest = lowest;
|
||||
lowest
|
||||
};
|
||||
let lowest = *sources
|
||||
.entry((p.0, p.2))
|
||||
.or_insert_with(|| lowest_sky_source(world, tables, p.0, p.2));
|
||||
if p.1 >= lowest { 15 } else { 0 }
|
||||
} else {
|
||||
world
|
||||
@@ -2203,39 +2119,9 @@ pub(crate) mod tests {
|
||||
relight(&mut w, &t, true, &positions, false, &mut changed);
|
||||
}
|
||||
println!(
|
||||
"relight_bench (large batch: 400 rounds x 32 blocks): {:?}",
|
||||
start.elapsed()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn relight_single_block_bench() {
|
||||
let mut w: FxHashMap<_, _> = world(|_| {}).into_iter().collect();
|
||||
let t = tables();
|
||||
let mut rng = 0x2545_f491_u32;
|
||||
let mut next = |n: i32| {
|
||||
rng ^= rng << 13;
|
||||
rng ^= rng >> 17;
|
||||
rng ^= rng << 5;
|
||||
(rng % n as u32) as i32
|
||||
};
|
||||
let start = std::time::Instant::now();
|
||||
let mut changed = LightChanges::default();
|
||||
for round in 0..2000 {
|
||||
let state = [TORCH, SLAB, AIR][round % 3];
|
||||
let pos = (next(32) - 8, next(12), next(32) - 8);
|
||||
Arc::make_mut(w.get_mut(&(pos.0 >> 4, pos.2 >> 4)).unwrap()).set(
|
||||
pos.0 & 15,
|
||||
pos.1,
|
||||
pos.2 & 15,
|
||||
state,
|
||||
);
|
||||
relight(&mut w, &t, true, &[pos], false, &mut changed);
|
||||
}
|
||||
println!(
|
||||
"relight_single_block_bench (single block: 2000 rounds): {:?}",
|
||||
start.elapsed()
|
||||
"relight_bench: {:?}, {} sections",
|
||||
start.elapsed(),
|
||||
changed.sections().count()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,150 +0,0 @@
|
||||
//! The look of the screens vanilla doesn't have that the engine still draws: the settings pages
|
||||
//! (`graphics_style`), the HUD kit's tab strip, and the overlays drawn with `ui_theme` (the
|
||||
//! on-screen keyboard, the boot screen, the missing-resources window). Vanilla's screens never
|
||||
//! read it.
|
||||
//!
|
||||
//! The layer above gives it once at startup ([`install`]), before the first frame; the
|
||||
//! official game gives Horizon's design system (`docs/design-system.md`). With none given, the
|
||||
//! screens draw in [`NEUTRAL`]: vanilla's greys and chat colours, and no text where they would
|
||||
//! use their own fonts. A read is one atomic load, and only those screens make it.
|
||||
use std::sync::OnceLock;
|
||||
|
||||
/// Colours as `0xRRGGBB`, sizes in dp (the launcher's logical pixels).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct MenuStyle {
|
||||
pub settings: SettingsColours,
|
||||
pub overlay: OverlayColours,
|
||||
pub sizes: Sizes,
|
||||
/// The overlays' TrueType faces; none: they draw no text.
|
||||
pub fonts: Option<Fonts>,
|
||||
}
|
||||
|
||||
/// The settings pages: square panels of dark glass over the world, flat controls, one face.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct SettingsColours {
|
||||
/// The plate behind everything, drawn see-through.
|
||||
pub page: u32,
|
||||
/// Text, and the light the panels, rules, hovers and controls are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// Labels, descriptions, what can't be used.
|
||||
pub muted: u32,
|
||||
/// Wells and the dark edge of small marks.
|
||||
pub outline: u32,
|
||||
/// Focus, a checked box, a slider's fill.
|
||||
pub accent: u32,
|
||||
/// The one main button, and while hovered.
|
||||
pub face: u32,
|
||||
pub face_hover: u32,
|
||||
pub success: u32,
|
||||
pub warn: u32,
|
||||
pub danger: u32,
|
||||
}
|
||||
|
||||
/// Overlays drawn over the game (the HUD kit's tab strip, `ui_theme`'s overlays).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct OverlayColours {
|
||||
/// The dark page under text and tabs.
|
||||
pub page: u32,
|
||||
/// Muted text over a veiled backdrop.
|
||||
pub backdrop_muted: u32,
|
||||
/// Text and the light hover and pressed plates are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// One-pixel rules between rows.
|
||||
pub rule: u32,
|
||||
/// The main action, and its text.
|
||||
pub accent: u32,
|
||||
pub on_accent: u32,
|
||||
/// A lit choice and its bright edge (the controller dial's sector).
|
||||
pub lit: u32,
|
||||
pub lit_edge: u32,
|
||||
}
|
||||
|
||||
/// `ui_theme`'s type scale and shapes, in dp.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Sizes {
|
||||
pub caption: f32,
|
||||
pub label: f32,
|
||||
pub ui: f32,
|
||||
pub body: f32,
|
||||
pub title: f32,
|
||||
/// The boot screen's wordmark at its smallest, and its console lines.
|
||||
pub display: f32,
|
||||
pub micro: f32,
|
||||
/// Fields; plates (hover rows, selection); a large control's height.
|
||||
pub radius: f32,
|
||||
pub radius_plate: f32,
|
||||
pub control_large: f32,
|
||||
}
|
||||
|
||||
/// TrueType faces (`ui_theme::Face`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Fonts {
|
||||
pub regular: &'static [u8],
|
||||
pub medium: &'static [u8],
|
||||
pub semibold: &'static [u8],
|
||||
pub mono: &'static [u8],
|
||||
}
|
||||
|
||||
/// The look with nothing given: vanilla's greys and chat colours.
|
||||
pub const NEUTRAL: MenuStyle = MenuStyle {
|
||||
settings: SettingsColours {
|
||||
page: 0x101010,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
muted: 0xa0a0a0,
|
||||
outline: 0x000000,
|
||||
accent: 0xffffff,
|
||||
face: 0x555555,
|
||||
face_hover: 0x6f6f6f,
|
||||
success: 0x55ff55,
|
||||
warn: 0xffff55,
|
||||
danger: 0xff5555,
|
||||
},
|
||||
overlay: OverlayColours {
|
||||
page: 0x101010,
|
||||
backdrop_muted: 0xa0a0a0,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
rule: 0x303030,
|
||||
accent: 0xffffff,
|
||||
on_accent: 0x000000,
|
||||
lit: 0xffffff,
|
||||
lit_edge: 0xffffff,
|
||||
},
|
||||
sizes: Sizes {
|
||||
caption: 12.0,
|
||||
label: 13.0,
|
||||
ui: 14.0,
|
||||
body: 15.0,
|
||||
title: 28.0,
|
||||
display: 44.0,
|
||||
micro: 11.0,
|
||||
radius: 0.0,
|
||||
radius_plate: 0.0,
|
||||
control_large: 40.0,
|
||||
},
|
||||
fonts: None,
|
||||
};
|
||||
|
||||
static STYLE: OnceLock<MenuStyle> = OnceLock::new();
|
||||
|
||||
/// Give the menus their look: call it once at startup. A second call keeps the first look and
|
||||
/// returns false.
|
||||
pub fn install(style: MenuStyle) -> bool {
|
||||
STYLE.set(style).is_ok()
|
||||
}
|
||||
|
||||
/// The look given to [`install`], or [`NEUTRAL`].
|
||||
#[inline]
|
||||
pub fn get() -> &'static MenuStyle {
|
||||
STYLE.get().unwrap_or(&NEUTRAL)
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding (`0xAABBGGRR`).
|
||||
pub const fn hud_colour(rgb: u32, alpha: u8) -> u32 {
|
||||
(alpha as u32) << 24 | (rgb & 0xff) << 16 | (rgb >> 8 & 0xff) << 8 | (rgb >> 16 & 0xff)
|
||||
}
|
||||
@@ -13,9 +13,8 @@
|
||||
//! - word 1: each corner's grey level before the tint;
|
||||
//! - word 2: the UV rectangle in 1/32 of the sprite (u0, u1, v0, v1, 6 bits each) and, per
|
||||
//! corner, which edge of it its u and v take;
|
||||
//! - word 3: the layer, corner 0's light (sky and block light over 4, 6 bits each), and
|
||||
//! corner 1's alpha code (`ALPHA_STEP` times it; 0: word 0's alpha);
|
||||
//! - word 4: corners 1 and 2's light, and corners 2 and 3's alpha codes;
|
||||
//! - word 3: the layer, and corner 0's light (sky and block light over 4, 6 bits each);
|
||||
//! - word 4: corners 1 and 2's light;
|
||||
//! - word 5: corner 3's light, the face (block x, y, z, the axis it faces along, which side
|
||||
//! of the block, and where and which way its corners go round), and `FULL` clear.
|
||||
use super::TerrainVertex;
|
||||
@@ -28,8 +27,6 @@ pub const WHITE: u32 = 0xFF_FFFF;
|
||||
/// Word 5's bit of a quad kept as four vertices; word 0 is then the slots from the record
|
||||
/// to its first vertex.
|
||||
pub const FULL: u32 = 1 << 31;
|
||||
/// The step of a corner's own alpha (words 3 and 4's codes): 255 / 5.
|
||||
pub const ALPHA_STEP: u32 = 51;
|
||||
/// The draws' base vertex of a compact mesh: `PACKED_BASE + 4 * slot + corner` is a corner of
|
||||
/// the quad whose record is at `slot`; below it, vertex indices name vertices.
|
||||
pub const PACKED_BASE: u32 = 1 << 28;
|
||||
@@ -136,24 +133,12 @@ pub fn pack_quad(quad: &[TerrainVertex; 4], tint: u32) -> Option<[u32; 6]> {
|
||||
for (i, v) in quad.iter().enumerate() {
|
||||
grays |= gray_of(v.color, tint)? << (8 * i);
|
||||
}
|
||||
// Corners 1 to 3's alpha (a shader pack's `separateAo`: each corner's ambient occlusion,
|
||||
// multiples of 51 on a whole face): `ALPHA_STEP` times the code, 0 for corner 0's.
|
||||
let mut codes = [0u32; 3];
|
||||
for (code, v) in codes.iter_mut().zip(&quad[1..]) {
|
||||
let a = v.color >> 24;
|
||||
if v.color & 0xFF00_0000 != alpha {
|
||||
if a == 0 || a % ALPHA_STEP != 0 {
|
||||
return None;
|
||||
}
|
||||
*code = a / ALPHA_STEP;
|
||||
}
|
||||
}
|
||||
let words = [
|
||||
tint | alpha,
|
||||
grays,
|
||||
rect | select << 24,
|
||||
u32::from(quad[0].layer) | light[0] << 16 | codes[0] << 28,
|
||||
light[1] | light[2] << 12 | codes[1] << 24 | codes[2] << 27,
|
||||
u32::from(quad[0].layer) | light[0] << 16,
|
||||
light[1] | light[2] << 12,
|
||||
light[3] | orient << 12,
|
||||
];
|
||||
let exact = (0..4).all(|c| {
|
||||
@@ -205,18 +190,12 @@ pub fn packed_vertex(words: &[u32; 6], corner: usize) -> TerrainVertex {
|
||||
let light = ((light & 63) << 2 | (light >> 6 & 63) << 10) as u16;
|
||||
let g = w1 >> (8 * i) & 255;
|
||||
let [r, gr, b] = channels(w0).map(|t| g * t / 255);
|
||||
let code = [0, w3 >> 28 & 7, w4 >> 24 & 7, w4 >> 27 & 7][corner];
|
||||
let alpha = if code == 0 {
|
||||
w0 & 0xFF00_0000
|
||||
} else {
|
||||
(code * ALPHA_STEP) << 24
|
||||
};
|
||||
TerrainVertex {
|
||||
pos: pos.map(|c| c as f32),
|
||||
uv,
|
||||
layer: (w3 & 0xFFFF) as u16,
|
||||
light,
|
||||
color: r | gr << 8 | b << 16 | alpha,
|
||||
color: r | gr << 8 | b << 16 | (w0 & 0xFF00_0000),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -268,10 +247,11 @@ pub fn place_into(
|
||||
let n = quads.len();
|
||||
let packed = records.iter().filter(|r| r.is_some()).count();
|
||||
let full = n - packed;
|
||||
// Whole quads of slots: what follows (a quad's own vertices, the translucent ones after
|
||||
// the solid range) then starts a quad, as a shader pack's vertex stage reads its quad's
|
||||
// corners from the vertex index (`pack_atlas::PULL_FLAT`).
|
||||
let pad = n.next_multiple_of(4) - n;
|
||||
let pad = if full > 0 {
|
||||
n.next_multiple_of(4) - n
|
||||
} else {
|
||||
0
|
||||
};
|
||||
if n + pad + 4 * full >= 4 * n {
|
||||
return;
|
||||
}
|
||||
@@ -354,22 +334,6 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn each_corners_ambient_occlusion_alpha_packs_on_its_steps() {
|
||||
// A shader pack's `separateAo`: the alpha byte is each corner's occlusion.
|
||||
let mut quad = top([0, 1, 2, 3]);
|
||||
for (v, a) in quad.iter_mut().zip([153u32, 255, 51, 204]) {
|
||||
v.color = v.color & 0x00FF_FFFF | a << 24;
|
||||
}
|
||||
let words = pack_quad(&quad, TINT).expect("occlusion on the 51 steps packs");
|
||||
for (corner, v) in quad.iter().enumerate() {
|
||||
assert!(same(&packed_vertex(&words, corner), v), "corner {corner}");
|
||||
}
|
||||
// A partial face's blended occlusion falls between the steps.
|
||||
quad[2].color = quad[2].color & 0x00FF_FFFF | 140 << 24;
|
||||
assert!(pack_quad(&quad, TINT).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn quads_off_the_grid_or_the_steps_keep_their_vertices() {
|
||||
// Half a block up: a slab's top.
|
||||
@@ -411,13 +375,4 @@ mod tests {
|
||||
// Nothing smaller to gain: no layout at all.
|
||||
assert!(layout(&odd, &[TINT]).is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_records_end_on_a_whole_quad_of_slots() {
|
||||
// Five whole faces, every one a record: the translucent vertices after them start a quad.
|
||||
let solid: Vec<TerrainVertex> = (0..5).flat_map(|_| top([0, 1, 2, 3])).collect();
|
||||
let out = layout(&solid, &[TINT; 5]);
|
||||
assert_eq!(packed_quads(&out, 5), 5);
|
||||
assert_eq!(out.len(), 8);
|
||||
}
|
||||
}
|
||||
@@ -18,12 +18,6 @@ use crate::{
|
||||
ui,
|
||||
};
|
||||
|
||||
mod shell_pages;
|
||||
|
||||
#[path = "options_ui_wheel.rs"]
|
||||
mod wheel;
|
||||
pub(crate) use wheel::slider_unsnapped;
|
||||
|
||||
fn tr(key: &str) -> Text {
|
||||
Text::translate(key, &[])
|
||||
}
|
||||
@@ -328,8 +322,6 @@ impl Opt {
|
||||
Opt::PadNintendoButtons => "horizon.options.nintendo_buttons",
|
||||
Opt::PadKeyboard => "horizon.options.on_screen_keyboard",
|
||||
Opt::PadGameplayGuide => "horizon.options.gameplay_guide",
|
||||
Opt::PadRadialMode => "horizon.options.radial_mode",
|
||||
Opt::PadRadialStick => "horizon.options.radial_stick",
|
||||
Opt::ModelPart(i) => [
|
||||
"options.modelPart.cape",
|
||||
"options.modelPart.jacket",
|
||||
@@ -369,7 +361,7 @@ impl Opt {
|
||||
),
|
||||
Opt::SimulationDistance => unit(s.simulation_distance as f32, 5.0, 32.0),
|
||||
Opt::Sensitivity => Kind::Slider(s.sensitivity),
|
||||
Opt::WheelSensitivity => wheel::kind(s.mouse_wheel_sensitivity),
|
||||
Opt::WheelSensitivity => unit(s.mouse_wheel_sensitivity, 0.01, 10.0),
|
||||
Opt::Volume(i) => Kind::Slider(if i == 0 {
|
||||
s.master_volume
|
||||
} else {
|
||||
@@ -888,7 +880,6 @@ impl Opt {
|
||||
gamepad::TextKeyboard::Horizon => "horizon.options.keyboard.horizon",
|
||||
gamepad::TextKeyboard::Steam => "horizon.options.keyboard.steam",
|
||||
}),
|
||||
Opt::PadRadialMode | Opt::PadRadialStick => self.radial_text(s),
|
||||
Opt::Page(page, row) => pages::slider_text(page, row),
|
||||
_ => Text::empty(),
|
||||
}
|
||||
@@ -920,7 +911,7 @@ impl Opt {
|
||||
}
|
||||
Opt::SimulationDistance => s.simulation_distance = step(5.0, 32.0) as i32,
|
||||
Opt::Sensitivity => s.sensitivity = v,
|
||||
Opt::WheelSensitivity => s.mouse_wheel_sensitivity = wheel::from_slider(v),
|
||||
Opt::WheelSensitivity => s.mouse_wheel_sensitivity = 0.01 + v * 9.99,
|
||||
Opt::Volume(0) => s.master_volume = v,
|
||||
Opt::Volume(i) => s.volumes[i] = v,
|
||||
Opt::Gamma => s.gamma = v,
|
||||
@@ -1210,7 +1201,6 @@ impl Opt {
|
||||
.unwrap_or(0) as u8;
|
||||
s.controller.keyboard = all[usize::from(next(i, 3))];
|
||||
}
|
||||
Opt::PadRadialMode | Opt::PadRadialStick => self.radial_step(s, back),
|
||||
_ => {}
|
||||
}
|
||||
if self.affects_preset() {
|
||||
@@ -1362,11 +1352,6 @@ pub enum Page {
|
||||
/// Horizon's controller settings and button binds.
|
||||
Controller,
|
||||
PadBinds,
|
||||
/// The radial menu's pages (`radial_editor`), on the settings shell, and a page's name.
|
||||
ControllerRadial,
|
||||
ControllerRadialName,
|
||||
/// The list of every action for one of its slots.
|
||||
ControllerRadialPick,
|
||||
Extras,
|
||||
/// PvP & HUD (`pvp`): the extras a PvP player sets, on their own page.
|
||||
Pvp,
|
||||
@@ -1608,6 +1593,23 @@ pub struct MusicGroup {
|
||||
/// The rows, in `sounds.json` order.
|
||||
pub tracks: Vec<MusicTrack>,
|
||||
}
|
||||
/// `SliderableValueSet.applyValueImmediately`: these apply 600 ms after
|
||||
/// the last change (`OptionInstanceSliderButton.delayedApplyAt`).
|
||||
fn delays_apply(opt: Opt) -> bool {
|
||||
matches!(
|
||||
opt,
|
||||
Opt::RenderDistance | Opt::SimulationDistance | Opt::BiomeBlend | Opt::WheelSensitivity
|
||||
)
|
||||
}
|
||||
/// Whether a slider still shows its own position: while held, or for a
|
||||
/// delayed one until its value applies (both then `resetValue`).
|
||||
fn slider_unsnapped(opt: Opt, held: bool, moved: Instant) -> bool {
|
||||
if delays_apply(opt) {
|
||||
moved.elapsed().as_millis() < 600
|
||||
} else {
|
||||
held
|
||||
}
|
||||
}
|
||||
pub struct OptionsUi {
|
||||
pub stack: Vec<Page>,
|
||||
scroll: f32,
|
||||
@@ -1681,10 +1683,6 @@ pub struct OptionsUi {
|
||||
controller: shell::Shell<crate::controller_ui::ControllerScreen>,
|
||||
/// Horizon Extras, on the settings shell.
|
||||
extras: shell::Shell<crate::extras_ui::ExtrasScreen>,
|
||||
/// The radial menu's pages, on the settings shell.
|
||||
radial: shell::Shell<crate::radial_editor::RadialScreen>,
|
||||
/// The list of actions for one of the radial menu's slots.
|
||||
radial_pick: shell::Shell<crate::radial_editor::PickScreen>,
|
||||
/// Shaders: the shader packs and the picked one's options, on the settings shell.
|
||||
shader: shell::Shell<crate::shader_ui::ShaderScreen>,
|
||||
/// The Pack Options page, and the packs' Polytone config entries by pack id (the game
|
||||
@@ -1769,8 +1767,6 @@ impl Default for OptionsUi {
|
||||
graphics: Default::default(),
|
||||
controller: Default::default(),
|
||||
extras: Default::default(),
|
||||
radial: Default::default(),
|
||||
radial_pick: Default::default(),
|
||||
shader: Default::default(),
|
||||
pack_options: Default::default(),
|
||||
pack_configs: Default::default(),
|
||||
@@ -2116,7 +2112,6 @@ impl OptionsUi {
|
||||
.pack_screen
|
||||
.as_ref()
|
||||
.is_some_and(|p| p.search_focused()),
|
||||
Page::ControllerRadialName => self.radial_name_typing(),
|
||||
_ => match self.shell() {
|
||||
Some(shell) => shell.typing(),
|
||||
None => self.settings_search_active(),
|
||||
@@ -2249,16 +2244,95 @@ impl OptionsUi {
|
||||
self.studio.refresh();
|
||||
}
|
||||
}
|
||||
/// The open page's screen on the settings shell. This, with `shell_mut`, is all a screen
|
||||
/// needs here: drawing, clicks, the wheel, a stick's scrolling, keys and typing all go
|
||||
/// through them, so no input path can miss one.
|
||||
fn shell(&self) -> Option<&dyn shell::Hosted> {
|
||||
match self.page() {
|
||||
Page::Extras => Some(&self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&self.graphics),
|
||||
page if Self::controller_page(page).is_some() => Some(&self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
fn shell_mut(&mut self) -> Option<&mut dyn shell::Hosted> {
|
||||
self.graphics.screen.output = self.output;
|
||||
match self.page() {
|
||||
Page::Extras => Some(&mut self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&mut self.graphics),
|
||||
page if Self::controller_page(page).is_some() => Some(&mut self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&mut self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// A controller's or the keyboard's focus landed on `rect`: a row of a shell screen's list
|
||||
/// that is partly hidden scrolls all into view. How far it moved down, when it moved.
|
||||
pub fn reveal(&mut self, s: &Settings, size: (f32, f32), rect: [f32; 4]) -> Option<f32> {
|
||||
self.shell_mut()?.reveal(s, size, rect)
|
||||
}
|
||||
/// The window's size, for the graphics and controller screens' rows that step an option
|
||||
/// (`Opt::cycle`, which a fullscreen resolution needs): before each input that can press one.
|
||||
fn shell_framebuffers(&mut self) {
|
||||
self.graphics.screen.framebuffer = self.framebuffer;
|
||||
self.controller.screen.framebuffer = self.framebuffer;
|
||||
}
|
||||
/// Who and what Controller Settings is about: the game sets it before each draw.
|
||||
pub fn set_controller_context(&mut self, context: crate::controller_ui::Context) {
|
||||
self.controller.screen.context = context;
|
||||
}
|
||||
/// The binding the screen waits on: a controller button's, else a key's.
|
||||
fn waiting(&self) -> Option<shell::Capture> {
|
||||
let pad = self.selected_pad_action.map(shell::Capture::Pad);
|
||||
pad.or(self.selected_key.map(shell::Capture::Key))
|
||||
}
|
||||
/// What a shell screen's outputs do to these options.
|
||||
fn shell_events(&mut self, s: &mut Settings, outputs: Vec<shell::Output>) -> Vec<Event> {
|
||||
let mut events = Vec::new();
|
||||
for output in outputs {
|
||||
match output {
|
||||
shell::Output::Event(event) => events.push(event),
|
||||
shell::Output::Bind(shell::Capture::Key(name)) => self.selected_key = Some(name),
|
||||
shell::Output::Bind(shell::Capture::Pad(action)) => {
|
||||
self.selected_pad_action = Some(action)
|
||||
}
|
||||
shell::Output::Push(page) => {
|
||||
if page == Page::HdrCalibration {
|
||||
self.calibration =
|
||||
Some(crate::hdr_calibration::Calibration::new(s, &self.output));
|
||||
}
|
||||
self.push(page);
|
||||
}
|
||||
shell::Output::Done => events.extend(self.back(s)),
|
||||
}
|
||||
}
|
||||
events
|
||||
}
|
||||
/// Where the shader screen opens for `page`, if it is one of its pages.
|
||||
fn shader_page(page: Page) -> Option<crate::shader_ui::Tab> {
|
||||
match page {
|
||||
Page::ShaderPacks => Some(crate::shader_ui::Tab::Packs),
|
||||
Page::ShaderOptions => Some(crate::shader_ui::Tab::Screen(0)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the controller screen opens for `page`, if it is one of its pages.
|
||||
fn controller_page(page: Page) -> Option<crate::controller_ui::Page> {
|
||||
match page {
|
||||
Page::Controller => Some(crate::controller_ui::Page::General),
|
||||
Page::PadBinds => Some(crate::controller_ui::Page::Bindings),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Whether a video settings screen is open, Horizon's or vanilla's: the fullscreen mode
|
||||
/// waits for it to close, and Ctrl with the wheel steps the GUI scale.
|
||||
pub fn video_open(&self) -> bool {
|
||||
self.page() == Page::Video || Self::graphics_page(self.page()).is_some()
|
||||
}
|
||||
/// Whether the controller screen is open: a controller button pressed now may bind.
|
||||
pub fn controller_open(&self) -> bool {
|
||||
Self::controller_page(self.page()).is_some()
|
||||
}
|
||||
/// Where the graphics screen opens for `page`, if it is one of its pages.
|
||||
fn graphics_page(page: Page) -> Option<crate::graphics_ui::Page> {
|
||||
match page {
|
||||
@@ -2295,9 +2369,6 @@ impl OptionsUi {
|
||||
"options.videoTitle"
|
||||
}
|
||||
Page::Controller | Page::PadBinds => "horizon.pages.controller",
|
||||
Page::ControllerRadial => "horizon.pages.controller_radial",
|
||||
Page::ControllerRadialName => "horizon.radial.name_title",
|
||||
Page::ControllerRadialPick => "horizon.radial.pick_title",
|
||||
Page::Extras => "horizon.pages.extras",
|
||||
Page::Pvp => "horizon.pages.pvp",
|
||||
Page::Credits => "credits_and_attribution.screen.title",
|
||||
@@ -3531,9 +3602,6 @@ impl OptionsUi {
|
||||
}
|
||||
let waiting = self.waiting();
|
||||
let in_world = self.in_world;
|
||||
if self.draw_radial_name(batch, atlas, cursor, in_world) {
|
||||
return;
|
||||
}
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.draw(s, batch, atlas, cursor, in_world, waiting);
|
||||
// The keys lay the screen out at the size it was drawn at.
|
||||
@@ -3885,9 +3953,6 @@ impl OptionsUi {
|
||||
let outcome = c.click(&atlas.font, (x, y), size, drag);
|
||||
return self.calibration_outcome(s, outcome);
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.click_radial_name(s, atlas, (x, y), size, drag || right);
|
||||
}
|
||||
if self.shell().is_some() {
|
||||
// Waiting on a controller button: a click cancels the wait.
|
||||
if !drag && self.selected_pad_action.take().is_some() {
|
||||
@@ -4583,8 +4648,6 @@ impl OptionsUi {
|
||||
self.scroll = 0.0;
|
||||
} else if self.page() == Page::SplitProfiles {
|
||||
self.split_profiles.type_text(text);
|
||||
} else if self.page() == Page::ControllerRadialName {
|
||||
self.type_radial_name(text);
|
||||
} else if let Some(shell) = self.shell_mut() {
|
||||
if shell.typing() {
|
||||
shell.type_text(text);
|
||||
@@ -4620,9 +4683,6 @@ impl OptionsUi {
|
||||
if self.page() == Page::SplitProfiles {
|
||||
return self.split_profiles.shortcut(shortcut, clipboard);
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.radial_name_shortcut(shortcut, clipboard);
|
||||
}
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
return shell.shortcut(shortcut, clipboard);
|
||||
}
|
||||
@@ -4726,9 +4786,6 @@ impl OptionsUi {
|
||||
if self.page() == Page::SplitProfiles && self.split_profiles.key(key, text) {
|
||||
return Vec::new();
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.radial_name_key(s, key, text);
|
||||
}
|
||||
|
||||
// The size it was drawn at; before the first draw, one its keys can lay out at.
|
||||
let gui = if self.size.0 > 0.0 && self.size.1 > 0.0 {
|
||||
|
||||
@@ -1,302 +0,0 @@
|
||||
//! The pages Options shows on the settings shell (`settings_shell`): which shell each page
|
||||
//! opens, what a shell's outputs do here, and the radial menu's pages (`radial_editor`), whose
|
||||
//! name entry is drawn here in place of a shell, and whose rows of Controller Settings step here.
|
||||
use super::{Event, OptionsUi, Page, tr};
|
||||
use crate::{
|
||||
gamepad,
|
||||
hud::{HudAtlas, HudBatch},
|
||||
radial_editor::Named,
|
||||
settings::{Opt, Settings},
|
||||
settings_shell as shell,
|
||||
text::Text,
|
||||
};
|
||||
|
||||
impl OptionsUi {
|
||||
/// The open page's screen on the settings shell. This, with `shell_mut`, is all a screen
|
||||
/// needs here: drawing, clicks, the wheel, a stick's scrolling, keys and typing all go
|
||||
/// through them, so no input path can miss one.
|
||||
pub(super) fn shell(&self) -> Option<&dyn shell::Hosted> {
|
||||
match self.page() {
|
||||
Page::Extras => Some(&self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&self.graphics),
|
||||
Page::ControllerRadial => Some(&self.radial),
|
||||
Page::ControllerRadialPick => Some(&self.radial_pick),
|
||||
page if Self::controller_page(page).is_some() => Some(&self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
pub(super) fn shell_mut(&mut self) -> Option<&mut dyn shell::Hosted> {
|
||||
self.graphics.screen.output = self.output;
|
||||
match self.page() {
|
||||
Page::Extras => Some(&mut self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&mut self.graphics),
|
||||
Page::ControllerRadial => Some(&mut self.radial),
|
||||
Page::ControllerRadialPick => Some(&mut self.radial_pick),
|
||||
page if Self::controller_page(page).is_some() => Some(&mut self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&mut self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the open shell screen asked the focus to open (a radial slot's list, on the slot's
|
||||
/// action), for a controller's focus to land there.
|
||||
pub fn shell_opened_focus(&self) -> Option<[f32; 4]> {
|
||||
self.shell()?.opened_focus()
|
||||
}
|
||||
/// The clicks until it is set back are a controller's Left or Right on a row: a choice of a
|
||||
/// settings shell steps, rather than opens.
|
||||
pub fn pad_clicks_step(&mut self, on: bool) {
|
||||
if on {
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.clicks_step(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Every shell: the click may have changed the page.
|
||||
let shells: [&mut dyn shell::Hosted; 6] = [
|
||||
&mut self.extras,
|
||||
&mut self.graphics,
|
||||
&mut self.controller,
|
||||
&mut self.radial,
|
||||
&mut self.radial_pick,
|
||||
&mut self.shader,
|
||||
];
|
||||
for shell in shells {
|
||||
shell.clicks_step(false);
|
||||
}
|
||||
}
|
||||
/// The controller's focus landed there.
|
||||
pub fn clear_shell_opened_focus(&mut self) {
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.clear_opened_focus();
|
||||
}
|
||||
}
|
||||
/// The window's size, for the graphics and controller screens' rows that step an option
|
||||
/// (`Opt::cycle`, which a fullscreen resolution needs): before each input that can press one.
|
||||
pub(super) fn shell_framebuffers(&mut self) {
|
||||
self.graphics.screen.framebuffer = self.framebuffer;
|
||||
self.controller.screen.framebuffer = self.framebuffer;
|
||||
}
|
||||
/// Who and what Controller Settings is about: the game sets it before each draw.
|
||||
pub fn set_controller_context(&mut self, context: crate::controller_ui::Context) {
|
||||
self.controller.screen.context = context;
|
||||
}
|
||||
/// The binding the screen waits on: a controller button's, else a key's.
|
||||
pub(super) fn waiting(&self) -> Option<shell::Capture> {
|
||||
let pad = self.selected_pad_action.map(shell::Capture::Pad);
|
||||
pad.or(self.selected_key.map(shell::Capture::Key))
|
||||
}
|
||||
/// What a shell screen's outputs do to these options.
|
||||
pub(super) fn shell_events(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
outputs: Vec<shell::Output>,
|
||||
) -> Vec<Event> {
|
||||
let mut events = Vec::new();
|
||||
for output in outputs {
|
||||
match output {
|
||||
shell::Output::Event(event) => events.push(event),
|
||||
shell::Output::Bind(shell::Capture::Key(name)) => self.selected_key = Some(name),
|
||||
shell::Output::Bind(shell::Capture::Pad(action)) => {
|
||||
self.selected_pad_action = Some(action)
|
||||
}
|
||||
shell::Output::Push(page) => {
|
||||
if page == Page::HdrCalibration {
|
||||
self.calibration =
|
||||
Some(crate::hdr_calibration::Calibration::new(s, &self.output));
|
||||
}
|
||||
self.push(page);
|
||||
// A slot's list, for the slot, opening on what it holds.
|
||||
if page == Page::ControllerRadialPick
|
||||
&& let Some(at) = self.radial.screen.picking.take()
|
||||
{
|
||||
let row = self.radial_pick.screen.open_on(at, &s.controller.radial);
|
||||
self.radial_pick.focus_soon(row);
|
||||
}
|
||||
}
|
||||
shell::Output::Done => {
|
||||
// Back from a slot's list, the focus is on the slot.
|
||||
let slot = (self.page() == Page::ControllerRadialPick)
|
||||
.then(|| self.radial_pick.screen.at());
|
||||
events.extend(self.back(s));
|
||||
if let Some((page, slot)) = slot {
|
||||
self.radial
|
||||
.focus_soon(crate::radial_editor::RadialRow::Slot(page, slot));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pick on a slot's list is a change of the radial page's, which its Undo takes back.
|
||||
if self.radial_pick.screen.take_picked() {
|
||||
self.radial.changed_elsewhere();
|
||||
}
|
||||
// A radial page added or deleted: the one to show now.
|
||||
if let Some(page) = self.radial.screen.take_shown() {
|
||||
self.radial.show(page);
|
||||
}
|
||||
events
|
||||
}
|
||||
/// What a press on a radial page's name does here.
|
||||
pub(super) fn name_events(
|
||||
&mut self,
|
||||
named: crate::radial_editor::Named,
|
||||
s: &mut Settings,
|
||||
) -> Vec<Event> {
|
||||
use crate::radial_editor::Named;
|
||||
let mut events = vec![Event::ButtonClick];
|
||||
match named {
|
||||
Named::Nothing => return Vec::new(),
|
||||
Named::Done => {
|
||||
let entry = self.radial.screen.naming.take();
|
||||
if entry.is_some_and(|entry| entry.apply(&mut s.controller.radial)) {
|
||||
self.radial.changed_elsewhere();
|
||||
}
|
||||
events.push(Event::Changed);
|
||||
events.extend(self.back(s));
|
||||
}
|
||||
Named::Back => events.extend(self.back(s)),
|
||||
}
|
||||
events
|
||||
}
|
||||
/// Where the shader screen opens for `page`, if it is one of its pages.
|
||||
pub(super) fn shader_page(page: Page) -> Option<crate::shader_ui::Tab> {
|
||||
match page {
|
||||
Page::ShaderPacks => Some(crate::shader_ui::Tab::Packs),
|
||||
Page::ShaderOptions => Some(crate::shader_ui::Tab::Screen(0)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the controller screen opens for `page`, if it is one of its pages.
|
||||
pub(super) fn controller_page(page: Page) -> Option<crate::controller_ui::Page> {
|
||||
match page {
|
||||
Page::Controller => Some(crate::controller_ui::Page::General),
|
||||
Page::PadBinds => Some(crate::controller_ui::Page::Bindings),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Whether the controller screen is open: a controller button pressed now may bind.
|
||||
pub fn controller_open(&self) -> bool {
|
||||
Self::controller_page(self.page()).is_some()
|
||||
}
|
||||
/// The radial screens' glyphs this frame, and the name of a radial page being typed, drawn
|
||||
/// in place of a shell: whether it was.
|
||||
pub(super) fn draw_radial_name(
|
||||
&mut self,
|
||||
batch: &mut HudBatch,
|
||||
atlas: &HudAtlas,
|
||||
cursor: (f32, f32),
|
||||
in_world: bool,
|
||||
) -> bool {
|
||||
self.radial.screen.glyphs = self.pad_glyphs;
|
||||
if self.page() == Page::ControllerRadialName
|
||||
&& let Some(entry) = &mut self.radial.screen.naming
|
||||
{
|
||||
entry.draw(batch, atlas, cursor, in_world);
|
||||
return true;
|
||||
}
|
||||
false
|
||||
}
|
||||
/// A click on a radial page's name entry (`ignored`: a drag or a right click).
|
||||
pub(super) fn click_radial_name(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
atlas: &HudAtlas,
|
||||
at: (f32, f32),
|
||||
size: (f32, f32),
|
||||
ignored: bool,
|
||||
) -> Vec<Event> {
|
||||
let entry = self.radial.screen.naming.as_mut();
|
||||
let named = match entry.filter(|_| !ignored) {
|
||||
Some(entry) => entry.click(atlas, at, size),
|
||||
None => Named::Nothing,
|
||||
};
|
||||
self.name_events(named, s)
|
||||
}
|
||||
/// Whether a radial page's name is being typed.
|
||||
pub(super) fn radial_name_typing(&self) -> bool {
|
||||
self.radial
|
||||
.screen
|
||||
.naming
|
||||
.as_ref()
|
||||
.is_some_and(|n| n.typing())
|
||||
}
|
||||
/// Text typed into a radial page's name.
|
||||
pub(super) fn type_radial_name(&mut self, text: &str) {
|
||||
if let Some(entry) = &mut self.radial.screen.naming {
|
||||
entry.type_text(text);
|
||||
}
|
||||
}
|
||||
/// An edit shortcut in a radial page's name: whether it did something.
|
||||
pub(super) fn radial_name_shortcut(
|
||||
&mut self,
|
||||
shortcut: crate::clipboard::EditShortcut,
|
||||
clipboard: &mut dyn crate::clipboard::Clipboard,
|
||||
) -> bool {
|
||||
let entry = self.radial.screen.naming.as_mut();
|
||||
entry.is_some_and(|entry| entry.shortcut(shortcut, clipboard))
|
||||
}
|
||||
/// A key on a radial page's name entry.
|
||||
pub(super) fn radial_name_key(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
key: winit::keyboard::KeyCode,
|
||||
text: Option<&str>,
|
||||
) -> Vec<Event> {
|
||||
let named = match &mut self.radial.screen.naming {
|
||||
Some(entry) => entry.key(key, text),
|
||||
// Nothing to name: Escape still leaves.
|
||||
None if key == winit::keyboard::KeyCode::Escape => Named::Back,
|
||||
None => Named::Nothing,
|
||||
};
|
||||
self.name_events(named, s)
|
||||
}
|
||||
}
|
||||
|
||||
impl Opt {
|
||||
/// The radial menu's rows of Controller Settings: their value.
|
||||
pub(super) fn radial_text(self, s: &Settings) -> Text {
|
||||
match self {
|
||||
Opt::PadRadialMode => tr(match s.controller.radial_mode {
|
||||
gamepad::RadialMode::Hold => "options.key.hold",
|
||||
gamepad::RadialMode::Toggle => "options.key.toggle",
|
||||
}),
|
||||
Opt::PadRadialStick => tr(match s.controller.radial_stick {
|
||||
gamepad::RadialStick::Right => "horizon.options.radial_stick.right",
|
||||
gamepad::RadialStick::Left => "horizon.options.radial_stick.left",
|
||||
gamepad::RadialStick::Either => "horizon.options.radial_stick.either",
|
||||
}),
|
||||
_ => Text::empty(),
|
||||
}
|
||||
}
|
||||
/// The radial menu's rows of Controller Settings: a step, back or on.
|
||||
pub(super) fn radial_step(self, s: &mut Settings, back: bool) {
|
||||
let next = |n: u8, count: u8| {
|
||||
if back {
|
||||
(n + count - 1) % count
|
||||
} else {
|
||||
(n + 1) % count
|
||||
}
|
||||
};
|
||||
match self {
|
||||
Opt::PadRadialMode => {
|
||||
let all = gamepad::RadialMode::ALL;
|
||||
let i = all
|
||||
.iter()
|
||||
.position(|m| *m == s.controller.radial_mode)
|
||||
.unwrap_or(0) as u8;
|
||||
s.controller.radial_mode = all[usize::from(next(i, all.len() as u8))];
|
||||
}
|
||||
Opt::PadRadialStick => {
|
||||
let all = gamepad::RadialStick::ALL;
|
||||
let i = all
|
||||
.iter()
|
||||
.position(|k| *k == s.controller.radial_stick)
|
||||
.unwrap_or(0) as u8;
|
||||
// An opener under the thumb that now selects goes unbound.
|
||||
s.controller
|
||||
.set_radial_stick(all[usize::from(next(i, all.len() as u8))]);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -124,15 +124,21 @@ impl OptionsUi {
|
||||
Some(open("horizon.pages.open.studio", Page::Studio)),
|
||||
),
|
||||
// No AI hides the AI Agent page and everything AI.
|
||||
if s.extras.no_ai {
|
||||
Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)
|
||||
} else {
|
||||
Row::Buttons(
|
||||
open("horizon.pages.open.agent", Page::Agent),
|
||||
Some(self.extra_button(s, crate::extras::Item::NoAi)),
|
||||
)
|
||||
},
|
||||
];
|
||||
Row::Buttons(
|
||||
self.extra_button(s, crate::extras::Item::DiscordPresence),
|
||||
Some(if s.extras.no_ai {
|
||||
self.extra_button(s, crate::extras::Item::NoAi)
|
||||
} else {
|
||||
open("horizon.pages.open.agent", Page::Agent)
|
||||
}),
|
||||
),
|
||||
]
|
||||
.into_iter()
|
||||
.chain(
|
||||
(!s.extras.no_ai)
|
||||
.then(|| Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)),
|
||||
)
|
||||
.collect();
|
||||
self.added_entries(&mut rows);
|
||||
rows
|
||||
}
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
//! `Options.mouseWheelSensitivity`'s logarithmic slider (`logMouse`/`unlogMouse`)
|
||||
//! and the delayed-apply test the slider buttons share.
|
||||
use super::*;
|
||||
use std::time::Instant;
|
||||
|
||||
/// `SliderableValueSet.applyValueImmediately`: these apply 600 ms after
|
||||
/// the last change (`OptionInstanceSliderButton.delayedApplyAt`).
|
||||
fn delays_apply(opt: Opt) -> bool {
|
||||
matches!(
|
||||
opt,
|
||||
Opt::RenderDistance | Opt::SimulationDistance | Opt::BiomeBlend | Opt::WheelSensitivity
|
||||
)
|
||||
}
|
||||
/// Whether a slider still shows its own position: while held, or for a
|
||||
/// delayed one until its value applies (both then `resetValue`).
|
||||
pub(crate) fn slider_unsnapped(opt: Opt, held: bool, moved: Instant) -> bool {
|
||||
if delays_apply(opt) {
|
||||
moved.elapsed().as_millis() < 600
|
||||
} else {
|
||||
held
|
||||
}
|
||||
}
|
||||
/// `Options.unlogMouse`: the stored sensitivity as its hundredth-log step,
|
||||
/// -200..=100, which the `IntRange(-200, 100)` slider runs over (0.01 to 10.0).
|
||||
pub(crate) fn step(value: f32) -> f32 {
|
||||
(value.max(1.0e-6).log10() * 100.0)
|
||||
.floor()
|
||||
.clamp(-200.0, 100.0)
|
||||
}
|
||||
/// `IntRange(-200, 100).toSliderValue`: the step over the slider's span.
|
||||
pub(crate) fn kind(value: f32) -> Kind {
|
||||
Kind::Slider(((step(value) + 200.0) / 300.0).clamp(0.0, 1.0))
|
||||
}
|
||||
/// `IntRange(-200, 100).fromSliderValue` then `Options.logMouse`:
|
||||
/// floor(map(v, 0, 1, -200, 101)), the last step clamped, as 10^(i/100).
|
||||
pub(crate) fn from_slider(v: f32) -> f32 {
|
||||
let i = (v.clamp(0.0, 1.0) * 301.0).floor() - 200.0;
|
||||
10.0_f32.powf(i.clamp(-200.0, 100.0) / 100.0)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// The slider position `Opt::WheelSensitivity`'s kind() gives a value.
|
||||
fn wheel_pos(value: f32) -> f32 {
|
||||
match kind(value) {
|
||||
Kind::Slider(p) => p,
|
||||
_ => panic!("the wheel sensitivity is a slider"),
|
||||
}
|
||||
}
|
||||
/// `Options.mouseWheelSensitivity` runs over `IntRange(-200, 100)` through
|
||||
/// `logMouse`/`unlogMouse`: 10^(i/100), 0.01 to 10.0, not a straight line.
|
||||
#[test]
|
||||
fn the_mouse_wheel_sensitivity_slider_is_logarithmic() {
|
||||
// 1.0 is step 0: 200 of the 300 slider steps in, not at 0.099.
|
||||
assert!((wheel_pos(1.0) - 2.0 / 3.0).abs() < 1e-6);
|
||||
assert!((wheel_pos(0.01) - 0.0).abs() < 1e-6);
|
||||
assert!((wheel_pos(10.0) - 1.0).abs() < 1e-6);
|
||||
assert!((from_slider(2.0 / 3.0) - 1.0).abs() < 1e-5);
|
||||
assert!((from_slider(0.0) - 0.01).abs() < 1e-6);
|
||||
assert!((from_slider(1.0) - 10.0).abs() < 1e-4);
|
||||
assert!((from_slider(1.0 / 3.0) - 0.1).abs() < 1e-5);
|
||||
// The value setter goes through the same mapping.
|
||||
let mut s = Settings::default();
|
||||
set_slider(Opt::WheelSensitivity, &mut s, 2.0 / 3.0);
|
||||
assert!((s.mouse_wheel_sensitivity - 1.0).abs() < 1e-5);
|
||||
set_slider(Opt::WheelSensitivity, &mut s, 0.0);
|
||||
assert!((s.mouse_wheel_sensitivity - 0.01).abs() < 1e-6);
|
||||
}
|
||||
}
|
||||
@@ -7,14 +7,6 @@ use horizon_polytone::colors::PackColors;
|
||||
use crate::block_entity_render::DYES;
|
||||
use crate::pack_palette::{self, Environment};
|
||||
|
||||
fn fluid(fog: horizon_polytone::colors::FluidFog) -> pack_palette::FluidFog {
|
||||
pack_palette::FluidFog {
|
||||
color: fog.color,
|
||||
radius: fog.radius,
|
||||
fade: fog.fade,
|
||||
}
|
||||
}
|
||||
|
||||
/// The colours of every namespace's file under the pack overlay at `root`.
|
||||
pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
let colors = PackColors::read(root);
|
||||
@@ -37,10 +29,6 @@ pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
water_fog_brightening_time: env.water_fog_brightening_time,
|
||||
horizon_height: env.horizon_height,
|
||||
},
|
||||
fluid_fog: pack_palette::FluidFogs {
|
||||
water: colors.fluid_fog.water.map(fluid),
|
||||
lava: colors.fluid_fog.lava.map(fluid),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,24 +59,6 @@ pub struct PackColors {
|
||||
pub xp_bar: [Option<u32>; 2],
|
||||
/// The effect fogs' settings: the fog reads them every frame.
|
||||
pub env: Environment,
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
pub fluid_fog: FluidFogs,
|
||||
}
|
||||
|
||||
/// A fluid modifier's fog: a flat colour (RGB), and the fog's radius and fade multipliers (1 is
|
||||
/// vanilla's).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct FluidFog {
|
||||
pub color: Option<u32>,
|
||||
pub radius: f32,
|
||||
pub fade: f32,
|
||||
}
|
||||
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub struct FluidFogs {
|
||||
pub water: Option<FluidFog>,
|
||||
pub lava: Option<FluidFog>,
|
||||
}
|
||||
|
||||
impl Default for PackColors {
|
||||
@@ -90,7 +72,6 @@ impl Default for PackColors {
|
||||
entity_shadows: true,
|
||||
xp_bar: [None; 2],
|
||||
env: Environment::default(),
|
||||
fluid_fog: FluidFogs::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,57 +368,6 @@ pub struct PackScreen {
|
||||
browser_search: TextField,
|
||||
/// The browser's search box has the keyboard.
|
||||
browser_focus: bool,
|
||||
/// Which atlas slot holds which icon, kept from one frame to the next
|
||||
/// ([`PackScreen::bind_icons`]).
|
||||
icon_slots: std::cell::RefCell<IconSlots>,
|
||||
}
|
||||
|
||||
/// The atlas's pack icon slots and the icon each holds. The atlas keeps what is
|
||||
/// written into a slot, so an icon is sent once, when it takes a slot, and not
|
||||
/// again every frame it is drawn.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
struct IconSlots {
|
||||
/// The atlas the pixels went into ([`HudAtlas::revision`]); a new atlas holds none of them.
|
||||
revision: u64,
|
||||
/// Frames bound so far: an icon drawn in this one keeps its slot.
|
||||
frame: u64,
|
||||
/// Least recently drawn first: the icon's texture key, its slot, its pixels, and the
|
||||
/// frame it was last drawn in.
|
||||
held: Vec<(String, usize, Arc<[u8]>, u64)>,
|
||||
}
|
||||
|
||||
impl IconSlots {
|
||||
/// Starts a frame on `atlas`; an atlas that is not the one the slots were filled in empties them.
|
||||
fn begin(&mut self, atlas: &HudAtlas) {
|
||||
if self.revision != atlas.revision {
|
||||
self.held.clear();
|
||||
self.revision = atlas.revision;
|
||||
}
|
||||
self.frame += 1;
|
||||
}
|
||||
|
||||
/// The slot for the icon drawn under `texture`, and whether its pixels have to be sent. A new
|
||||
/// icon takes a free slot, else the slot of the icon drawn longest ago; none when every slot
|
||||
/// holds an icon drawn in this frame, and that icon keeps `unknown_pack`.
|
||||
fn slot_for(&mut self, texture: &str, icon: &Arc<[u8]>) -> Option<(usize, bool)> {
|
||||
if let Some(at) = self.held.iter().position(|h| h.0 == texture) {
|
||||
let mut kept = self.held.remove(at);
|
||||
let same = Arc::ptr_eq(&kept.2, icon);
|
||||
kept.2 = icon.clone();
|
||||
kept.3 = self.frame;
|
||||
let slot = kept.1;
|
||||
self.held.push(kept);
|
||||
return Some((slot, !same));
|
||||
}
|
||||
let slot = match (0..PACK_ICON_SLOTS).find(|i| !self.held.iter().any(|h| h.1 == *i)) {
|
||||
Some(free) => free,
|
||||
None if self.held.first().is_some_and(|h| h.3 < self.frame) => self.held.remove(0).1,
|
||||
None => return None,
|
||||
};
|
||||
self.held
|
||||
.push((texture.to_owned(), slot, icon.clone(), self.frame));
|
||||
Some((slot, true))
|
||||
}
|
||||
}
|
||||
|
||||
fn tr(key: &str) -> Text {
|
||||
@@ -510,7 +459,6 @@ impl PackScreen {
|
||||
field
|
||||
},
|
||||
browser_focus: false,
|
||||
icon_slots: Default::default(),
|
||||
changed: false,
|
||||
};
|
||||
s.reposition(m);
|
||||
@@ -983,13 +931,10 @@ impl PackScreen {
|
||||
self.model.commit()
|
||||
}
|
||||
/// Points the icon blits of `draws` at the atlas's pack icon slots and
|
||||
/// writes the icons into them (vanilla registers a texture per pack). An
|
||||
/// icon keeps its slot from one frame to the next and is sent when it takes
|
||||
/// the slot, not every frame; the slot of the icon drawn longest ago is
|
||||
/// taken first. Icons past the last slot in one frame keep `unknown_pack`.
|
||||
/// writes the icons into them, one slot per icon drawn (vanilla registers a
|
||||
/// texture per pack). Icons past the last slot keep `unknown_pack`.
|
||||
pub fn bind_icons(&self, draws: &mut [Draw], atlas: &HudAtlas, patches: &mut Vec<Patch>) {
|
||||
let mut slots = self.icon_slots.borrow_mut();
|
||||
slots.begin(atlas);
|
||||
let mut slots = 0..PACK_ICON_SLOTS;
|
||||
for draw in draws {
|
||||
let Draw::Blit { texture, .. } = draw else {
|
||||
continue;
|
||||
@@ -997,23 +942,20 @@ impl PackScreen {
|
||||
let Some(icon) = self.icons.get(texture.as_str()) else {
|
||||
continue;
|
||||
};
|
||||
let Some((slot, send)) = slots.slot_for(texture, icon) else {
|
||||
continue;
|
||||
let Some(slot) = slots.next() else {
|
||||
return;
|
||||
};
|
||||
let sprite = format!("horizon/pack-icon{slot}");
|
||||
let Some(rect) = atlas.sprites.get(&sprite) else {
|
||||
slots.held.pop();
|
||||
return;
|
||||
};
|
||||
if send {
|
||||
patches.push(Patch {
|
||||
x: (rect.u0 * atlas.width as f32).round() as u32,
|
||||
y: (rect.v0 * atlas.height as f32).round() as u32,
|
||||
width: PACK_ICON_SIZE,
|
||||
height: PACK_ICON_SIZE,
|
||||
rgba: icon.to_vec(),
|
||||
});
|
||||
}
|
||||
patches.push(Patch {
|
||||
x: (rect.u0 * atlas.width as f32).round() as u32,
|
||||
y: (rect.v0 * atlas.height as f32).round() as u32,
|
||||
width: PACK_ICON_SIZE,
|
||||
height: PACK_ICON_SIZE,
|
||||
rgba: icon.to_vec(),
|
||||
});
|
||||
*texture = sprite;
|
||||
}
|
||||
}
|
||||
@@ -1676,12 +1618,6 @@ impl PackScreen {
|
||||
let hover = hovered == Some(i)
|
||||
&& d::inside(mouse, bx, by, OPTIONS_SIZE, OPTIONS_SIZE);
|
||||
Self::draw_options_button(out, bx, by, hover);
|
||||
// A control for a pad's crosshair to glide onto and its D-pad to hop to,
|
||||
// while the list shows it whole.
|
||||
let mark = crate::widgets::targets_mark();
|
||||
let size = OPTIONS_SIZE as f32;
|
||||
crate::widgets::target([bx as f32, by as f32, size, size]);
|
||||
crate::widgets::clip_targets(mark, l.y as f32, l.bottom() as f32);
|
||||
if hover {
|
||||
tooltip = Some(tr("horizon.pack.optionsInfo"));
|
||||
}
|
||||
@@ -1809,14 +1745,9 @@ mod icon_tests {
|
||||
.unwrap();
|
||||
assert_eq!(id, "file/Configurable");
|
||||
let (cx, cy) = (bx + OPTIONS_SIZE / 2, by + OPTIONS_SIZE / 2);
|
||||
// Hovered, it explains itself; a pad's crosshair reaches it as a control.
|
||||
// Hovered, it explains itself.
|
||||
let draws = screen.draw(&m, (cx, cy), 0, 0);
|
||||
assert!(draws.iter().any(|d| matches!(d, Draw::Tooltip { .. })));
|
||||
crate::widgets::end_frame(crate::widgets::generation() + 1);
|
||||
let size = OPTIONS_SIZE as f32;
|
||||
let button = [bx as f32, by as f32, size, size];
|
||||
let targets = crate::widgets::last_targets();
|
||||
assert!(targets.iter().any(|t| t.rect == button), "{targets:?}");
|
||||
assert_eq!(
|
||||
screen.click(&m, cx as f64, cy as f64),
|
||||
Action::Options("file/Configurable".into())
|
||||
@@ -2139,177 +2070,3 @@ mod footer_label_tests {
|
||||
assert_eq!(lang::code(), before, "the global language was left alone");
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod icon_slot_tests {
|
||||
use super::*;
|
||||
|
||||
fn atlas() -> HudAtlas {
|
||||
HudAtlas::build(std::path::Path::new("/nonexistent/horizon-test-assets")).unwrap()
|
||||
}
|
||||
|
||||
/// `count` packs with an icon each, the pixels of icon `i` all `i`.
|
||||
fn packs(count: usize) -> Vec<PackInfo> {
|
||||
let side = PACK_ICON_SIZE as usize;
|
||||
(0..count)
|
||||
.map(|i| PackInfo {
|
||||
id: format!("file/pack{i:03}"),
|
||||
title: Text::literal(format!("pack{i:03}")),
|
||||
description: Text::literal(""),
|
||||
description_style: Style::default(),
|
||||
source: Source::BuiltIn,
|
||||
compat: Compat::Compatible,
|
||||
icon: Some(vec![i as u8; side * side * 4].into()),
|
||||
required: false,
|
||||
position: Position::Top,
|
||||
fixed: false,
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// One frame as `options_ui` draws it: the calls, then the icons bound. The icons drawn
|
||||
/// (their texture keys before binding), the textures after, and the patches sent.
|
||||
fn frame(screen: &PackScreen, atlas: &HudAtlas) -> (Vec<String>, Vec<String>, Vec<Patch>) {
|
||||
let m = Measure(&atlas.font);
|
||||
let mut draws = screen.draw(&m, (0, 0), 0, 0);
|
||||
let drawn: Vec<String> = draws
|
||||
.iter()
|
||||
.filter_map(|d| match d {
|
||||
Draw::Blit { texture, .. } if screen.icons.contains_key(texture) => {
|
||||
Some(texture.clone())
|
||||
}
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
let mut patches = Vec::new();
|
||||
screen.bind_icons(&mut draws, atlas, &mut patches);
|
||||
let bound = draws
|
||||
.iter()
|
||||
.filter_map(|d| match d {
|
||||
Draw::Blit { texture, .. } if texture.contains("pack-icon") => {
|
||||
Some(texture.clone())
|
||||
}
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
(drawn, bound, patches)
|
||||
}
|
||||
|
||||
/// Only the available list has packs: one row of 36 for each of `count` icons fits in a
|
||||
/// window `height` high.
|
||||
fn screen(m: &Measure, count: usize, height: i32) -> PackScreen {
|
||||
PackScreen::new(
|
||||
m,
|
||||
tr("resourcePack.title"),
|
||||
480,
|
||||
height,
|
||||
false,
|
||||
packs(count),
|
||||
&[],
|
||||
)
|
||||
}
|
||||
|
||||
/// Every frame sent every drawn icon again (a 128 by 128 RGBA copy each) into the same
|
||||
/// atlas, which keeps what it is given: an icon is sent when it takes a slot, once.
|
||||
#[test]
|
||||
fn an_icon_is_sent_once_and_not_every_frame() {
|
||||
let atlas = atlas();
|
||||
let screen = screen(&Measure(&atlas.font), 5, 400);
|
||||
let (drawn, bound, patches) = frame(&screen, &atlas);
|
||||
assert_eq!((drawn.len(), bound.len(), patches.len()), (5, 5, 5));
|
||||
for again in 0..3 {
|
||||
let (_, rebound, resent) = frame(&screen, &atlas);
|
||||
assert_eq!(rebound, bound, "frame {again}");
|
||||
assert_eq!(resent.len(), 0, "frame {again}");
|
||||
}
|
||||
}
|
||||
|
||||
/// More icons drawn in one frame than there are slots: the first 64 get one, the rest keep
|
||||
/// `unknown_pack`, and the next frame does not move them or send anything.
|
||||
#[test]
|
||||
fn past_the_slots_in_one_frame_the_rest_keep_unknown_pack() {
|
||||
let atlas = atlas();
|
||||
let screen = screen(&Measure(&atlas.font), PACK_ICON_SLOTS + 6, 4000);
|
||||
let (drawn, bound, patches) = frame(&screen, &atlas);
|
||||
assert_eq!(
|
||||
drawn.len(),
|
||||
PACK_ICON_SLOTS + 6,
|
||||
"the window shows every row"
|
||||
);
|
||||
assert_eq!(
|
||||
(bound.len(), patches.len()),
|
||||
(PACK_ICON_SLOTS, PACK_ICON_SLOTS)
|
||||
);
|
||||
let (_, rebound, resent) = frame(&screen, &atlas);
|
||||
assert_eq!((rebound, resent.len()), (bound, 0));
|
||||
}
|
||||
|
||||
/// Scrolling through more packs than slots: every icon drawn gets a slot, each one is sent
|
||||
/// once on the way down, and a frame that draws what the last one drew sends nothing.
|
||||
#[test]
|
||||
fn scrolling_sends_only_the_icons_that_come_into_view() {
|
||||
let atlas = atlas();
|
||||
let m = Measure(&atlas.font);
|
||||
let mut screen = screen(&m, 70, 330);
|
||||
let mut seen = std::collections::HashSet::new();
|
||||
let mut sent = 0;
|
||||
// 150 wheel steps of 18 are more than the 2520 high list.
|
||||
for step in 0..150 {
|
||||
let (drawn, bound, patches) = frame(&screen, &atlas);
|
||||
assert_eq!(bound.len(), drawn.len(), "step {step}: none falls back");
|
||||
let new = drawn.iter().filter(|t| seen.insert((*t).clone())).count();
|
||||
assert_eq!(patches.len(), new, "step {step}");
|
||||
sent += patches.len();
|
||||
assert_eq!(frame(&screen, &atlas).2.len(), 0, "step {step}: same view");
|
||||
screen.scroll(100.0, 200.0, -1.0);
|
||||
}
|
||||
assert_eq!((seen.len(), sent), (70, 70));
|
||||
}
|
||||
|
||||
/// The slot of the icon drawn longest ago is the one taken, and the icon that left it is
|
||||
/// sent again when it comes back.
|
||||
#[test]
|
||||
fn the_icon_drawn_longest_ago_gives_up_its_slot() {
|
||||
let icons: Vec<Arc<[u8]>> = packs(PACK_ICON_SLOTS + 1)
|
||||
.into_iter()
|
||||
.map(|p| p.icon.unwrap())
|
||||
.collect();
|
||||
let mut slots = IconSlots::default();
|
||||
let key = |i: usize| format!("k{i}");
|
||||
slots.begin(&atlas());
|
||||
for i in 0..PACK_ICON_SLOTS {
|
||||
assert_eq!(slots.slot_for(&key(i), &icons[i]), Some((i, true)));
|
||||
}
|
||||
// The next frame draws icon 0 first, then a new one: slot 1, the oldest left, is taken.
|
||||
slots.frame += 1;
|
||||
assert_eq!(slots.slot_for(&key(0), &icons[0]), Some((0, false)));
|
||||
assert_eq!(
|
||||
slots.slot_for("new", &icons[PACK_ICON_SLOTS]),
|
||||
Some((1, true))
|
||||
);
|
||||
// Icon 1 comes back: it is sent again, into the slot of the next oldest.
|
||||
assert_eq!(slots.slot_for(&key(1), &icons[1]), Some((2, true)));
|
||||
}
|
||||
|
||||
/// New pixels under the same key take the same slot and are sent; a new atlas holds none
|
||||
/// of the icons, so all are sent again.
|
||||
#[test]
|
||||
fn changed_pixels_and_a_new_atlas_send_again() {
|
||||
let atlas = atlas();
|
||||
let mut screen = screen(&Measure(&atlas.font), 3, 400);
|
||||
let (_, bound, patches) = frame(&screen, &atlas);
|
||||
assert_eq!(patches.len(), 3);
|
||||
let key = icon_texture("file/pack001");
|
||||
screen
|
||||
.icons
|
||||
.insert(key, vec![200; patches[1].rgba.len()].into());
|
||||
let (_, rebound, resent) = frame(&screen, &atlas);
|
||||
assert_eq!(rebound, bound);
|
||||
assert_eq!(resent.len(), 1);
|
||||
assert_eq!((resent[0].x, resent[0].y), (patches[1].x, patches[1].y));
|
||||
assert_eq!(resent[0].rgba[0], 200);
|
||||
let other = self::atlas();
|
||||
assert_ne!(other.revision, atlas.revision);
|
||||
assert_eq!(frame(&screen, &other).2.len(), 3);
|
||||
}
|
||||
}
|
||||
@@ -466,13 +466,6 @@ fn read_meta(source: &Source) -> Option<serde_json::Value> {
|
||||
/// file with a comment after the closing brace. Gson reads past a UTF-8 byte order mark;
|
||||
/// serde_json rejects it.
|
||||
pub(crate) fn parse_meta(bytes: &[u8]) -> Option<serde_json::Value> {
|
||||
first_json(bytes)
|
||||
}
|
||||
|
||||
/// Reads the first JSON value from resource metadata, matching Gson's
|
||||
/// `JsonReader` (which ignores a trailing signature or comment). Resource
|
||||
/// packs commonly append such text to texture metadata as well as pack.mcmeta.
|
||||
pub(crate) fn first_json(bytes: &[u8]) -> Option<serde_json::Value> {
|
||||
serde_json::Deserializer::from_slice(bytes.strip_prefix(b"\xEF\xBB\xBF").unwrap_or(bytes))
|
||||
.into_iter()
|
||||
.next()?
|
||||
|
||||
@@ -31,10 +31,8 @@ mod native;
|
||||
pub mod polytone;
|
||||
mod polytone_gpu;
|
||||
mod polytone_model;
|
||||
mod simple;
|
||||
mod spawn;
|
||||
pub use native::{ParticleController, ParticleUpdate};
|
||||
use simple::{PARALLEL_MIN, parallel_threads, sprite_from_age_in, tick_simple};
|
||||
|
||||
/// `ParticleOptions` with the parameters of the option classes used here.
|
||||
#[derive(Clone, Debug)]
|
||||
@@ -526,8 +524,6 @@ pub struct Particle {
|
||||
no_render: bool,
|
||||
/// Ticked once when created (`CritParticle` constructor).
|
||||
pre_tick: bool,
|
||||
/// A Polytone particle with physics, which joins only where its box is clear of blocks.
|
||||
spawn_check: bool,
|
||||
/// `Particle.random`: the particle's own generator (`RandomSource.create()`).
|
||||
random: LegacyRandom,
|
||||
controller: Option<Box<dyn native::Controller>>,
|
||||
@@ -897,7 +893,6 @@ impl Particle {
|
||||
behaviour: Behaviour::Base,
|
||||
no_render: false,
|
||||
pre_tick: false,
|
||||
spawn_check: false,
|
||||
frame_ticks: 0,
|
||||
random: LegacyRandom::new(0),
|
||||
controller: None,
|
||||
@@ -1330,9 +1325,6 @@ pub struct ParticleEngine {
|
||||
/// A native mod's sprite sets, by namespaced particle name.
|
||||
mod_sets: HashMap<String, (u32, Option<ModBehaviour>)>,
|
||||
set_sprites: Vec<Vec<u32>>,
|
||||
/// How many live particles it takes to tick them on several threads (`tick_all`), and how many threads.
|
||||
parallel_min: usize,
|
||||
parallel_threads: usize,
|
||||
/// Resource packs' Polytone custom particle types (#11486).
|
||||
polytone: Option<std::sync::Arc<polytone::Registry>>,
|
||||
/// Vanilla particle types a pack replaces with a custom one of the same id
|
||||
@@ -1535,8 +1527,6 @@ impl ParticleEngine {
|
||||
sets: HashMap::new(),
|
||||
mod_sets: HashMap::new(),
|
||||
set_sprites: Vec::new(),
|
||||
parallel_min: PARALLEL_MIN,
|
||||
parallel_threads: parallel_threads(),
|
||||
polytone: None,
|
||||
polytone_overrides: HashMap::new(),
|
||||
polytone_gpu: Vec::new(),
|
||||
@@ -1762,6 +1752,28 @@ impl ParticleEngine {
|
||||
particle.controller = Some(Box::new(controller));
|
||||
Some(particle)
|
||||
}
|
||||
/// Sets (or clears) the resource packs' Polytone custom particle types.
|
||||
pub fn set_polytone(&mut self, registry: Option<std::sync::Arc<polytone::Registry>>) {
|
||||
let registry = registry.filter(|r| !r.is_empty());
|
||||
let same = match (&self.polytone, ®istry) {
|
||||
(Some(a), Some(b)) => std::sync::Arc::ptr_eq(a, b),
|
||||
(None, None) => true,
|
||||
_ => false,
|
||||
};
|
||||
if !same {
|
||||
self.polytone_gpu.clear();
|
||||
self.polytone_overrides = registry
|
||||
.iter()
|
||||
.flat_map(|r| {
|
||||
ParticleType::ALL.iter().filter_map(|&ty| {
|
||||
let id = format!("minecraft:{}", ty.name());
|
||||
r.get(&id).is_some().then_some((ty, id))
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
}
|
||||
self.polytone = registry;
|
||||
}
|
||||
/// The quads the last render blends additively (`RenderPipelines` additive, src alpha and
|
||||
/// one), for the frame's additive pass.
|
||||
pub fn take_additive(&self) -> Vec<Vertex> {
|
||||
@@ -2109,7 +2121,23 @@ impl ParticleEngine {
|
||||
}
|
||||
/// `SingleQuadParticle.setSpriteFromAge`.
|
||||
fn sprite_from_age(&self, p: &mut Particle) {
|
||||
sprite_from_age_in(&self.set_sprites, p);
|
||||
if p.removed {
|
||||
return;
|
||||
}
|
||||
if let Some(set) = p.set {
|
||||
// A sprite set's index can outlive the reload that rebuilt them.
|
||||
let Some(sprites) = self.set_sprites.get(set as usize) else {
|
||||
return;
|
||||
};
|
||||
let lifetime = p.lifetime.max(1);
|
||||
let index = if p.frame_ticks > 0 {
|
||||
(p.age.max(0) as i64 / i64::from(p.frame_ticks)) % sprites.len() as i64
|
||||
} else {
|
||||
(p.age.max(0) as i64 * (sprites.len() as i64 - 1) / i64::from(lifetime))
|
||||
.clamp(0, sprites.len() as i64 - 1)
|
||||
};
|
||||
p.sprite = Sprite::Index(sprites[index as usize]);
|
||||
}
|
||||
}
|
||||
#[allow(clippy::too_many_lines)]
|
||||
/// `ParticleProvider.createParticle`: provider draws use the engine's
|
||||
@@ -3602,14 +3630,13 @@ impl ParticleEngine {
|
||||
self.sprite_from_age(&mut q);
|
||||
q
|
||||
}
|
||||
/// ClientLevel.createFireworks: a Starter (or poofs without explosions) with `playSound`.
|
||||
/// ClientLevel.createFireworks: a Starter (or poofs without explosions).
|
||||
pub fn fireworks(
|
||||
&mut self,
|
||||
at: [f64; 3],
|
||||
v: [f64; 3],
|
||||
explosions: Vec<FireworkExplosion>,
|
||||
camera: [f64; 3],
|
||||
play_sound: bool,
|
||||
) {
|
||||
if explosions.is_empty() {
|
||||
for _ in 0..self.random.next_int_bound(3).unwrap_or(0) + 2 {
|
||||
@@ -3633,17 +3660,17 @@ impl ParticleEngine {
|
||||
life: 0,
|
||||
lifetime,
|
||||
twinkle_delay: twinkle,
|
||||
sound: play_sound.then_some(far),
|
||||
far,
|
||||
});
|
||||
}
|
||||
fn tick_starters(&mut self) {
|
||||
for mut s in std::mem::take(&mut self.starters) {
|
||||
if s.life == 0 && s.sound.is_some() {
|
||||
if s.life == 0 {
|
||||
let large = s.explosions.len() >= 3
|
||||
|| s.explosions
|
||||
.iter()
|
||||
.any(|e| e.shape == FireworkShape::LargeBall);
|
||||
let sound = match (large, s.sound == Some(true)) {
|
||||
let sound = match (large, s.far) {
|
||||
(true, true) => "minecraft:entity.firework_rocket.large_blast_far",
|
||||
(true, false) => "minecraft:entity.firework_rocket.large_blast",
|
||||
(false, true) => "minecraft:entity.firework_rocket.blast_far",
|
||||
@@ -3686,13 +3713,16 @@ impl ParticleEngine {
|
||||
(c & 255) as f32 / 255.0,
|
||||
((c >> 24) & 255) as f32 / 255.0,
|
||||
];
|
||||
let flash = ParticleOptions::colored(ParticleType::Flash, rgba);
|
||||
self.create(&flash, s.at, [0.0; 3]);
|
||||
self.create(
|
||||
&ParticleOptions::colored(ParticleType::Flash, rgba),
|
||||
s.at,
|
||||
[0.0; 3],
|
||||
);
|
||||
}
|
||||
s.life += 1;
|
||||
if s.life > s.lifetime {
|
||||
if s.twinkle_delay && s.sound.is_some() {
|
||||
let sound = if s.sound == Some(true) {
|
||||
if s.twinkle_delay {
|
||||
let sound = if s.far {
|
||||
"minecraft:entity.firework_rocket.twinkle_far"
|
||||
} else {
|
||||
"minecraft:entity.firework_rocket.twinkle"
|
||||
@@ -3817,7 +3847,9 @@ impl ParticleEngine {
|
||||
self.emitters = emitters;
|
||||
let mut particles = std::mem::take(&mut self.particles);
|
||||
self.spawned_in_tick = Some(Vec::new());
|
||||
self.tick_all(&mut particles, level);
|
||||
for p in &mut particles {
|
||||
self.tick_particle(p, level);
|
||||
}
|
||||
particles.retain(|p| !p.removed);
|
||||
self.particles = particles;
|
||||
for (options, pos, velocity) in self.spawned_in_tick.take().unwrap_or_default() {
|
||||
@@ -3825,9 +3857,6 @@ impl ParticleEngine {
|
||||
}
|
||||
let pending = std::mem::take(&mut self.pending);
|
||||
for mut p in pending {
|
||||
if p.spawn_check && !polytone::unobstructed(level, p.bb) {
|
||||
continue;
|
||||
}
|
||||
if p.pre_tick {
|
||||
p.pre_tick = false;
|
||||
self.tick_particle(&mut p, level);
|
||||
@@ -3925,15 +3954,7 @@ impl ParticleEngine {
|
||||
#[allow(clippy::too_many_lines)]
|
||||
fn tick_particle(&mut self, p: &mut Particle, level: &ParticleLevel) {
|
||||
match p.behaviour {
|
||||
Behaviour::Base
|
||||
| Behaviour::Mod { .. }
|
||||
| Behaviour::Animated
|
||||
| Behaviour::Snowflake
|
||||
| Behaviour::Crit
|
||||
| Behaviour::Spark { .. } => {
|
||||
let simple = tick_simple(&self.set_sprites, p, level);
|
||||
self.finish_simple(p, simple);
|
||||
}
|
||||
Behaviour::Base => p.base_tick(level),
|
||||
Behaviour::Controlled { .. } => {
|
||||
if let Some(mut controller) = p.controller.take() {
|
||||
let update = controller.tick(p, level);
|
||||
@@ -3952,6 +3973,23 @@ impl ParticleEngine {
|
||||
p.remove();
|
||||
}
|
||||
}
|
||||
Behaviour::Mod { size, alpha } => {
|
||||
p.base_tick(level);
|
||||
p.size = mod_curve(size, p.age, p.lifetime);
|
||||
p.rgba[3] = mod_curve(alpha, p.age, p.lifetime);
|
||||
self.sprite_from_age(p);
|
||||
}
|
||||
Behaviour::Animated => {
|
||||
p.base_tick(level);
|
||||
self.sprite_from_age(p);
|
||||
}
|
||||
Behaviour::Snowflake => {
|
||||
p.base_tick(level);
|
||||
self.sprite_from_age(p);
|
||||
p.velocity[0] *= f64::from(0.95f32);
|
||||
p.velocity[1] *= f64::from(0.9f32);
|
||||
p.velocity[2] *= f64::from(0.95f32);
|
||||
}
|
||||
Behaviour::Lava => {
|
||||
p.base_tick(level);
|
||||
if !p.removed && p.random.next_float() > p.age as f32 / p.lifetime as f32 {
|
||||
@@ -3962,6 +4000,11 @@ impl ParticleEngine {
|
||||
);
|
||||
}
|
||||
}
|
||||
Behaviour::Crit => {
|
||||
p.base_tick(level);
|
||||
p.rgba[1] *= 0.96;
|
||||
p.rgba[2] *= 0.9;
|
||||
}
|
||||
Behaviour::Drip {
|
||||
fluid,
|
||||
stage,
|
||||
@@ -4432,6 +4475,27 @@ impl ParticleEngine {
|
||||
}
|
||||
}
|
||||
}
|
||||
Behaviour::Spark {
|
||||
fade,
|
||||
trail,
|
||||
twinkle,
|
||||
} => {
|
||||
p.base_tick(level);
|
||||
self.sprite_from_age(p);
|
||||
if p.age > p.lifetime / 2 {
|
||||
p.rgba[3] = 1.0 - (p.age as f32 - (p.lifetime / 2) as f32) / p.lifetime as f32;
|
||||
if let Some(f) = fade {
|
||||
for i in 0..3 {
|
||||
p.rgba[i] += (f[i] - p.rgba[i]) * 0.2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if trail && p.age < p.lifetime / 2 && (p.age + p.lifetime) % 2 == 0 {
|
||||
let mut child = self.spark(p.position, [0.0; 3], p.rgba, fade, false, twinkle);
|
||||
child.age = child.lifetime / 2;
|
||||
self.pending.push(child);
|
||||
}
|
||||
}
|
||||
Behaviour::Spell { original_alpha } => {
|
||||
p.base_tick(level);
|
||||
self.sprite_from_age(p);
|
||||
@@ -5036,9 +5100,7 @@ struct Starter {
|
||||
life: i32,
|
||||
lifetime: i32,
|
||||
twinkle_delay: bool,
|
||||
/// `FireworkParticles.Starter.playSound`, with `isFarAwayFromCamera` when
|
||||
/// it plays: `None` for a silent rocket.
|
||||
sound: Option<bool>,
|
||||
far: bool,
|
||||
}
|
||||
const STAR: [[f64; 2]; 6] = [
|
||||
[0.0, 1.0],
|
||||
|
||||
@@ -774,7 +774,7 @@ impl Host for Ctx<'_, '_> {
|
||||
// `r.noise(x, y)`: one simplex noise (named noises aren't read yet).
|
||||
let mut coords = args.iter().filter(|v| !matches!(v, V::Str(_))).map(V::num);
|
||||
let (x, y) = (coords.next().unwrap_or(0.0), coords.next().unwrap_or(0.0));
|
||||
num(crate::environment::polytone_noise().get(x, y))
|
||||
num(f64::from(crate::environment::polytone_noise().get2(x, y)))
|
||||
}
|
||||
(id, _) if id >= BLOCKS => {
|
||||
let at = *self
|
||||
@@ -801,26 +801,6 @@ impl Host for Ctx<'_, '_> {
|
||||
_ => Err(format!("{name} is not available here")),
|
||||
}
|
||||
}
|
||||
|
||||
/// A particle's own fields, as `particle_method` answers them.
|
||||
fn field(&mut self, root: Root, field: horizon_polytone::expr::Field) -> Option<V> {
|
||||
use horizon_polytone::expr::Field as F;
|
||||
let Subject::Particle(p) = &self.subject else {
|
||||
return None;
|
||||
};
|
||||
if root != Root::Object {
|
||||
return None;
|
||||
}
|
||||
Some(V::Num(match field {
|
||||
F::Age => f64::from(p.age),
|
||||
F::Life => f64::from(p.lifetime),
|
||||
F::Custom => *self.custom,
|
||||
F::X => p.position[0],
|
||||
F::Y => p.position[1],
|
||||
F::Z => p.position[2],
|
||||
F::Temperature | F::Downfall => return None,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
fn eval(program: &Program, ctx: &mut Ctx) -> Option<f64> {
|
||||
@@ -1090,16 +1070,6 @@ const INITIALIZED: [&str; 13] = [
|
||||
"dz",
|
||||
];
|
||||
|
||||
/// Whether no block's collision shape overlaps `bb` (where the query fails, nothing does).
|
||||
pub(super) fn unobstructed(level: &ParticleLevel<'_>, bb: horizon_core::geometry::Aabb) -> bool {
|
||||
let mut scene = crate::collisions::SceneCollisions {
|
||||
world: level.world,
|
||||
binding: level.collision,
|
||||
subject: None,
|
||||
};
|
||||
scene.cells_without_collision(bb) || scene.unobstructed(bb).unwrap_or(true)
|
||||
}
|
||||
|
||||
impl super::ParticleController for Controller {
|
||||
fn tick(&mut self, p: &mut Particle, level: &ParticleLevel<'_>) -> ParticleUpdate {
|
||||
let mut update = ParticleUpdate::default();
|
||||
@@ -1330,10 +1300,6 @@ pub(super) fn make(
|
||||
particle.polytone_type =
|
||||
(def.limit.is_some() || def.exclusion_radius > 0.0).then(|| Arc::from(name));
|
||||
particle.bb = super::aabb_at(position, particle.bb_width, particle.bb_height);
|
||||
// A particle with physics whose box starts inside a block's collision never joins the world:
|
||||
// it is not drawn and none of its emitters run (measured on the mod: one spawned just under a
|
||||
// block, where falling leaves start, never shows; one 0.01 clear of it does).
|
||||
particle.spawn_check = def.has_physics;
|
||||
particle.controller = Some(Box::new(Controller {
|
||||
def: def.clone(),
|
||||
registry: registry.clone(),
|
||||
@@ -1545,31 +1511,6 @@ impl ParticleEngine {
|
||||
}
|
||||
}
|
||||
|
||||
impl ParticleEngine {
|
||||
/// Sets (or clears) the resource packs' Polytone custom particle types.
|
||||
pub fn set_polytone(&mut self, registry: Option<Arc<Registry>>) {
|
||||
let registry = registry.filter(|r| !r.is_empty());
|
||||
let same = match (&self.polytone, ®istry) {
|
||||
(Some(a), Some(b)) => Arc::ptr_eq(a, b),
|
||||
(None, None) => true,
|
||||
_ => false,
|
||||
};
|
||||
if !same {
|
||||
self.polytone_gpu.clear();
|
||||
self.polytone_overrides = registry
|
||||
.iter()
|
||||
.flat_map(|r| {
|
||||
ParticleType::ALL.iter().filter_map(|&ty| {
|
||||
let id = format!("minecraft:{}", ty.name());
|
||||
r.get(&id).is_some().then_some((ty, id))
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
}
|
||||
self.polytone = registry;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -2283,144 +2224,6 @@ mod tests {
|
||||
std::fs::remove_dir_all(root).unwrap();
|
||||
}
|
||||
|
||||
/// `scene`, with the torch a full block of collision: something a particle's box can start in.
|
||||
fn solid_scene(blocks: &'static BlockRegistry) -> Scene {
|
||||
use horizon_core::geometry::{Axis, VoxelShape};
|
||||
let tag = |shape: VoxelShape| {
|
||||
let sizes = shape.sizes();
|
||||
let occupied = (0..sizes[2])
|
||||
.flat_map(|z| {
|
||||
(0..sizes[1]).flat_map(move |y| (0..sizes[0]).map(move |x| (x, y, z)))
|
||||
})
|
||||
.map(|(x, y, z)| u8::from(shape.is_full(x as i32, y as i32, z as i32)))
|
||||
.collect();
|
||||
let (min, max) = shape.discrete_bounds();
|
||||
let axes = shape
|
||||
.cube_coordinate_axes()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.fold(0, |mask, (i, on)| mask | (i8::from(*on) << i));
|
||||
let mut fields = vec![
|
||||
("occupied", Tag::ByteArray(occupied)),
|
||||
("cube", Tag::Byte(i8::from(shape.is_cube()))),
|
||||
("cube_axes", Tag::Byte(axes)),
|
||||
("discrete_min", Tag::IntArray(min.to_vec())),
|
||||
("discrete_max", Tag::IntArray(max.to_vec())),
|
||||
];
|
||||
for (axis, name) in [(Axis::X, "x"), (Axis::Y, "y"), (Axis::Z, "z")] {
|
||||
let bits = shape.coordinates(axis).iter().map(|v| v.to_bits() as i64);
|
||||
fields.push((name, Tag::LongArray(bits.collect())));
|
||||
}
|
||||
Tag::compound(fields)
|
||||
};
|
||||
let names = || Tag::List(STATES.iter().map(|s| Tag::String((*s).into())).collect());
|
||||
let cached = CachedCollisionRegistry::from_nbt(
|
||||
&Tag::compound([
|
||||
("DataVersion", Tag::Int(DATA_VERSION)),
|
||||
("states", names()),
|
||||
(
|
||||
"shapes",
|
||||
Tag::List(vec![tag(VoxelShape::empty()), tag(VoxelShape::block())]),
|
||||
),
|
||||
("cached_shapes", Tag::IntArray(vec![0, 1])),
|
||||
]),
|
||||
blocks,
|
||||
)
|
||||
.unwrap();
|
||||
Scene {
|
||||
collision: BlockCollisionRegistry::new(Arc::new(cached)).unwrap(),
|
||||
..scene(blocks)
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_particle_with_physics_born_inside_a_block_never_joins() {
|
||||
let blocks = blocks();
|
||||
let leaf = |physics| {
|
||||
serde_json::json!({"has_physics": physics, "render_type": "invisible",
|
||||
"initializer": {"lifetime": "20", "hitbox_size": "0.08"},
|
||||
"particle_emitters": [{"particle": "test:mark", "chance": "1"}]})
|
||||
};
|
||||
let root = pack(&[
|
||||
(
|
||||
"assets/test/polytone/custom_particles/leaf.json",
|
||||
leaf(true),
|
||||
),
|
||||
(
|
||||
"assets/test/polytone/custom_particles/ghost.json",
|
||||
leaf(false),
|
||||
),
|
||||
(
|
||||
"assets/test/polytone/custom_particles/mark.json",
|
||||
serde_json::json!({"render_type": "invisible", "has_physics": false}),
|
||||
),
|
||||
(
|
||||
"assets/minecraft/polytone/entity_modifiers/player.json",
|
||||
serde_json::json!({"emitters": [{"particle": "test:leaf", "chance": "1"}]}),
|
||||
),
|
||||
(
|
||||
"assets/test/polytone/custom_particles/wide.json",
|
||||
serde_json::json!({"has_physics": true, "render_type": "invisible",
|
||||
"initializer": {"lifetime": "20", "hitbox_size": 10},
|
||||
"particle_emitters": [{"particle": "test:mark", "chance": "1"}]}),
|
||||
),
|
||||
(
|
||||
"assets/test/polytone/custom_particles/parent.json",
|
||||
serde_json::json!({"has_physics": true, "render_type": "invisible",
|
||||
"initializer": {"lifetime": "20", "hitbox_size": "0.08"},
|
||||
"particle_emitters": [{"particle": "test:wide", "chance": "1", "y": "-0.05"}]}),
|
||||
),
|
||||
(
|
||||
"assets/minecraft/polytone/entity_modifiers/skeleton.json",
|
||||
serde_json::json!({"emitters": [{"particle": "test:parent", "chance": "1", "x": "-4.5"}]}),
|
||||
),
|
||||
(
|
||||
"assets/minecraft/polytone/entity_modifiers/creeper.json",
|
||||
serde_json::json!({"emitters": [{"particle": "test:wide", "chance": "1", "x": "-4.5"}]}),
|
||||
),
|
||||
(
|
||||
"assets/minecraft/polytone/entity_modifiers/zombie.json",
|
||||
serde_json::json!({"emitters": [{"particle": "test:ghost", "chance": "1"}]}),
|
||||
),
|
||||
]);
|
||||
let scene = solid_scene(blocks);
|
||||
let level = ParticleLevel {
|
||||
world: &scene.world,
|
||||
facts: &scene.facts,
|
||||
collision: &scene.collision,
|
||||
player: None,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
};
|
||||
let mut engine = engine(Registry::read(&root, Default::default(), blocks));
|
||||
// The solid block is at (1, 64, 1): its bottom face is y 64.
|
||||
// Spawns one particle, lets the engine take it in and tick it: whether it joined, and
|
||||
// how many particles it emitted.
|
||||
let mut spawn = |entity: &str, y: f64| {
|
||||
engine.particles.clear();
|
||||
engine.pending.clear();
|
||||
engine.polytone_entity(&level, entity, [1.5, y, 1.5]);
|
||||
engine.tick(&level);
|
||||
let joined = engine.particles.len();
|
||||
engine.tick(&level);
|
||||
(
|
||||
joined,
|
||||
engine.particles.len() + engine.pending.len() - joined,
|
||||
)
|
||||
};
|
||||
// The solid block is at (1, 64, 1): its bottom face is y 64.
|
||||
// 0.05 under the block, a 0.08 box reaches into it: it never joins, nothing emitted.
|
||||
assert_eq!(spawn("minecraft:player", 63.95), (0, 0));
|
||||
// 0.01 clear of it, it joins and emits.
|
||||
assert_eq!(spawn("minecraft:player", 63.91), (1, 1));
|
||||
// Without physics nothing collides.
|
||||
assert_eq!(spawn("minecraft:zombie", 63.95), (1, 1));
|
||||
// A wide box reaching a block from five blocks away does not join either.
|
||||
assert_eq!(spawn("minecraft:creeper", 60.0), (0, 0));
|
||||
// Nor does one a clear particle emits there: the small one joins, its wide copy never.
|
||||
assert_eq!(spawn("minecraft:skeleton", 60.0), (1, 0));
|
||||
std::fs::remove_dir_all(root).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_pack_custom_particle_replaces_the_vanilla_type_of_its_id() {
|
||||
let root = pack(&[(
|
||||
|
||||
@@ -1,161 +0,0 @@
|
||||
//! The particles that tick on their own (`tick_simple`): the behaviours that read and write only
|
||||
//! their own particle, the world and the sprite sets, which `ParticleEngine::tick_all` runs on several
|
||||
//! threads in a busy scene.
|
||||
use super::{Behaviour, Particle, ParticleEngine, ParticleLevel, Sprite, mod_curve};
|
||||
|
||||
/// The live particles it takes before `tick_all` uses more than one thread: a scoped thread costs
|
||||
/// tens of microseconds to start and join, and a simple particle about a tenth of one.
|
||||
pub(super) const PARALLEL_MIN: usize = 2048;
|
||||
/// Threads for ticking particles: half the machine's workers, at most four (the chunk workers and
|
||||
/// the render thread need cores too); `HORIZON_WORKER_THREADS` caps them as it does every pool.
|
||||
pub(super) fn parallel_threads() -> usize {
|
||||
(horizon_threads::worker_count() / 2).clamp(1, 4)
|
||||
}
|
||||
pub(super) fn sprite_from_age_in(set_sprites: &[Vec<u32>], p: &mut Particle) {
|
||||
if p.removed {
|
||||
return;
|
||||
}
|
||||
if let Some(set) = p.set {
|
||||
// A sprite set's index can outlive the reload that rebuilt them.
|
||||
let Some(sprites) = set_sprites.get(set as usize) else {
|
||||
return;
|
||||
};
|
||||
let lifetime = p.lifetime.max(1);
|
||||
let index = if p.frame_ticks > 0 {
|
||||
(p.age.max(0) as i64 / i64::from(p.frame_ticks)) % sprites.len() as i64
|
||||
} else {
|
||||
(p.age.max(0) as i64 * (sprites.len() as i64 - 1) / i64::from(lifetime))
|
||||
.clamp(0, sprites.len() as i64 - 1)
|
||||
};
|
||||
p.sprite = Sprite::Index(sprites[index as usize]);
|
||||
}
|
||||
}
|
||||
/// The tick of the behaviours that read and write only their own particle, the world and the engine's
|
||||
/// sprite sets: no particle spawned, no sound, nothing drawn from the engine's random. Those are the
|
||||
/// bulk of a busy scene (flames, smoke, poofs, dust, crits), and `ParticleEngine::tick` runs them on
|
||||
/// several threads. Any other behaviour is left alone, for `ParticleEngine::tick_particle`.
|
||||
pub(super) fn tick_simple(
|
||||
set_sprites: &[Vec<u32>],
|
||||
p: &mut Particle,
|
||||
level: &ParticleLevel,
|
||||
) -> Simple {
|
||||
match p.behaviour {
|
||||
Behaviour::Base => p.base_tick(level),
|
||||
Behaviour::Mod { size, alpha } => {
|
||||
p.base_tick(level);
|
||||
p.size = mod_curve(size, p.age, p.lifetime);
|
||||
p.rgba[3] = mod_curve(alpha, p.age, p.lifetime);
|
||||
sprite_from_age_in(set_sprites, p);
|
||||
}
|
||||
Behaviour::Animated => {
|
||||
p.base_tick(level);
|
||||
sprite_from_age_in(set_sprites, p);
|
||||
}
|
||||
Behaviour::Snowflake => {
|
||||
p.base_tick(level);
|
||||
sprite_from_age_in(set_sprites, p);
|
||||
p.velocity[0] *= f64::from(0.95f32);
|
||||
p.velocity[1] *= f64::from(0.9f32);
|
||||
p.velocity[2] *= f64::from(0.95f32);
|
||||
}
|
||||
Behaviour::Crit => {
|
||||
p.base_tick(level);
|
||||
p.rgba[1] *= 0.96;
|
||||
p.rgba[2] *= 0.9;
|
||||
}
|
||||
Behaviour::Spark { fade, trail, .. } => {
|
||||
p.base_tick(level);
|
||||
sprite_from_age_in(set_sprites, p);
|
||||
if p.age > p.lifetime / 2 {
|
||||
p.rgba[3] = 1.0 - (p.age as f32 - (p.lifetime / 2) as f32) / p.lifetime as f32;
|
||||
if let Some(f) = fade {
|
||||
for i in 0..3 {
|
||||
p.rgba[i] += (f[i] - p.rgba[i]) * 0.2;
|
||||
}
|
||||
}
|
||||
}
|
||||
if trail && p.age < p.lifetime / 2 && (p.age + p.lifetime) % 2 == 0 {
|
||||
return Simple::SparkTrail;
|
||||
}
|
||||
}
|
||||
_ => return Simple::No,
|
||||
}
|
||||
Simple::Done
|
||||
}
|
||||
/// The same world with a one-chunk lookup cache of its own, for a worker thread.
|
||||
///
|
||||
/// `ParticleLevel::cached_chunk` is a `Cell`, which a level shared between threads may not hold:
|
||||
/// each thread gets a view with an empty cache, built here on the engine thread and moved in. A
|
||||
/// cache they shared could not hold "the last chunk looked up" for any one of them in any case.
|
||||
fn thread_view<'a>(level: &ParticleLevel<'a>) -> ParticleLevel<'a> {
|
||||
ParticleLevel {
|
||||
world: level.world,
|
||||
facts: level.facts,
|
||||
collision: level.collision,
|
||||
player: level.player,
|
||||
cached_chunk: std::cell::Cell::new(None),
|
||||
}
|
||||
}
|
||||
/// What `tick_simple` did with a particle.
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
pub(super) enum Simple {
|
||||
/// Not one of its behaviours: the engine ticks it.
|
||||
No,
|
||||
/// Ticked completely.
|
||||
Done,
|
||||
/// Ticked, except that a firework spark's trail wants a child. Only the engine can make one:
|
||||
/// it takes the next seed, so the children come in the order the sparks have.
|
||||
SparkTrail,
|
||||
}
|
||||
impl ParticleEngine {
|
||||
/// What `tick_simple` leaves to the engine: a spark's trail child.
|
||||
pub(super) fn finish_simple(&mut self, p: &Particle, simple: Simple) {
|
||||
if simple != Simple::SparkTrail {
|
||||
return;
|
||||
}
|
||||
if let Behaviour::Spark { fade, twinkle, .. } = p.behaviour {
|
||||
let mut child = self.spark(p.position, [0.0; 3], p.rgba, fade, false, twinkle);
|
||||
child.age = child.lifetime / 2;
|
||||
self.pending.push(child);
|
||||
}
|
||||
}
|
||||
/// One tick of every live particle. The ones `tick_simple` covers are independent of each
|
||||
/// other and of the engine, so with enough of them they tick on several threads; every other
|
||||
/// one then ticks here, in the order it had, so the particles, the engine's random and what
|
||||
/// is spawned come out as when all of them ticked one after another.
|
||||
pub(super) fn tick_all(&mut self, particles: &mut [Particle], level: &ParticleLevel) {
|
||||
if particles.is_empty() || particles.len() < self.parallel_min || self.parallel_threads < 2
|
||||
{
|
||||
for p in particles {
|
||||
self.tick_particle(p, level);
|
||||
}
|
||||
return;
|
||||
}
|
||||
let sets = &self.set_sprites;
|
||||
let per = particles.len().div_ceil(self.parallel_threads);
|
||||
let mut handled = vec![Simple::No; particles.len()];
|
||||
std::thread::scope(|scope| {
|
||||
let run = |part: &mut [Particle], done: &mut [Simple], level: &ParticleLevel| {
|
||||
for (p, done) in part.iter_mut().zip(done) {
|
||||
*done = tick_simple(sets, p, level);
|
||||
}
|
||||
};
|
||||
let mut parts = particles.chunks_mut(per).zip(handled.chunks_mut(per));
|
||||
let own = parts.next();
|
||||
for (part, done) in parts {
|
||||
let view = thread_view(level);
|
||||
scope.spawn(move || run(part, done, &view));
|
||||
}
|
||||
// This thread takes the first share, instead of waiting for the others.
|
||||
if let Some((part, done)) = own {
|
||||
run(part, done, level);
|
||||
}
|
||||
});
|
||||
for (p, done) in particles.iter_mut().zip(handled) {
|
||||
match done {
|
||||
Simple::No => self.tick_particle(p, level),
|
||||
simple => self.finish_simple(p, simple),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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