mirror of
https://github.com/horizon-rust/horizon.git
synced 2026-11-07 11:06:11 -10:00
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No files matched your search
@@ -0,0 +1 @@
|
||||
0.2
|
||||
@@ -18,6 +18,10 @@ concurrency:
|
||||
# A new push to a pull request replaces its running checks; main's runs all finish (releases follow them).
|
||||
group: checks-${{ github.event.pull_request.number || github.sha }}
|
||||
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
|
||||
env:
|
||||
# Test runs never reach the telemetry server: no live-count ping, no uploads (docs/telemetry.md).
|
||||
HORIZON_TELEMETRY_URL: "off"
|
||||
|
||||
jobs:
|
||||
verify:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
@@ -49,6 +49,10 @@ concurrency:
|
||||
group: launcher-${{ github.ref == 'refs/heads/main' && 'release' || github.ref }}
|
||||
cancel-in-progress: false
|
||||
|
||||
env:
|
||||
# Test runs never reach the telemetry server: no live-count ping, no uploads (docs/telemetry.md).
|
||||
HORIZON_TELEMETRY_URL: "off"
|
||||
|
||||
jobs:
|
||||
decide:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -188,9 +192,6 @@ jobs:
|
||||
retry "$launcher" install latest
|
||||
"$launcher" versions --installed
|
||||
"$launcher" links --json
|
||||
"$launcher" menu-style classic
|
||||
grep -qx 'menuStyle:classic' "$HORIZON_HOME/horizon.txt"
|
||||
"$launcher" menu-style horizon
|
||||
clients=("$HORIZON_LAUNCHER_HOME"/versions/v*/horizon-client*)
|
||||
client="${clients[0]}"
|
||||
echo "installed client: $client"
|
||||
|
||||
@@ -23,6 +23,10 @@ permissions:
|
||||
concurrency:
|
||||
group: nightly-audit
|
||||
cancel-in-progress: false
|
||||
env:
|
||||
# Test runs never reach the telemetry server: no live-count ping, no uploads (docs/telemetry.md).
|
||||
HORIZON_TELEMETRY_URL: "off"
|
||||
|
||||
jobs:
|
||||
audit:
|
||||
runs-on: [self-hosted, horizon-game]
|
||||
|
||||
@@ -15,6 +15,10 @@ on:
|
||||
required: true
|
||||
permissions:
|
||||
contents: read
|
||||
env:
|
||||
# Test runs never reach the telemetry server: no live-count ping, no uploads (docs/telemetry.md).
|
||||
HORIZON_TELEMETRY_URL: "off"
|
||||
|
||||
jobs:
|
||||
parity:
|
||||
runs-on: [self-hosted, horizon-game]
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
name: promote
|
||||
# Beta game releases become stable (docs/release-flow.md, "Channels"): every 30 minutes tools/release_channels.py
|
||||
# promotes the newest beta that has been out 6 hours, passed its release smoke test and isn't covered by an issue
|
||||
# labelled release-blocker. By hand, from GitHub's app too (Actions > promote > Run workflow):
|
||||
# gh workflow run promote -f tag=v2026.10.19.03 # that beta now, without the wait
|
||||
# gh workflow run promote -f tag=v2026.10.19.03 -f force=true # even blocked or without its smoke test
|
||||
# gh workflow run promote -f dry_run=true # say what would be promoted
|
||||
# Beta game releases become stable once a day (docs/release-flow.md, "Channels"): at 20:00 UTC (21:00 in Paris in
|
||||
# winter time, 22:00 in summer) tools/release_channels.py promotes the newest beta that had been out 6 hours by then,
|
||||
# passed its release smoke test and isn't covered by an issue labelled release-blocker. Launchers on the Alpha
|
||||
# channel install every beta when it is published; Stable gets the day's promotion. The later runs of the evening are
|
||||
# retries for a run GitHub starts late or skips: they promote the same beta, so stable still moves once.
|
||||
# By hand, from GitHub's app too (Actions > promote > Run workflow):
|
||||
# gh workflow run promote -f tag=v0.2.3 # that beta now, without waiting for 20:00
|
||||
# gh workflow run promote -f tag=v0.2.3 -f force=true # even blocked or without its smoke test
|
||||
# gh workflow run promote -f dry_run=true # say what would be promoted
|
||||
# Holding betas back: label an issue release-blocker. While it is open it holds every beta; closed as completed it
|
||||
# still holds the betas published before it closed. The issue's text is never read (its author could edit it).
|
||||
# When the oldest waiting beta is 24 hours old, an issue "Promotion to stable has stalled" says so; it closes itself
|
||||
# after the next promotion.
|
||||
# When the oldest waiting beta is 30 hours old (it missed a promotion it was due for), an issue "Promotion to stable
|
||||
# has stalled" says so; it closes itself after the next promotion.
|
||||
on:
|
||||
schedule:
|
||||
- cron: '13,43 * * * *'
|
||||
- cron: '7,37 20-21 * * *'
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag:
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
name: release
|
||||
# Automatic game releases (docs/release-flow.md). After every green `checks` run on main, every 10 minutes (so a
|
||||
# release waiting for merges to settle goes out without another merge) and by hand, tools/release_train.py decides:
|
||||
# a release when pull requests merged since the last one changed what players run and the newest merged 15 minutes
|
||||
# ago (the oldest an hour ago, if merges never pause), or at once for a pull request labelled release-now.
|
||||
# a release when pull requests merged since the last one changed what players run and the newest merged 5 minutes
|
||||
# ago (the oldest 20 minutes ago, if merges never pause), or at once for a pull request labelled release-now.
|
||||
# RELEASES_PAUSED=1 (repository variable) stops them.
|
||||
# Builds Linux (an older Ubuntu, so the binary runs on any recent distribution and on NixOS through nix-ld) and
|
||||
# Windows on GitHub, macOS on the Mac mini's runner (MAC_RUNNER=macos-latest sends it to GitHub), then
|
||||
# publishes vX.Y.Z on the release line in .github/release-line.txt (docs/versioning.md; without it, the dated
|
||||
# vYYYY.MM.DD[.N] from before 0.2) with notes from the merged pull requests, as a beta (a pre-release) that promote.yml makes
|
||||
# stable after 6 hours. macOS: with the repository variable MACOS_SIGN_IDENTITY set, the programs are signed with
|
||||
# stable in its daily promotion. macOS: with the repository variable MACOS_SIGN_IDENTITY set, the programs are signed with
|
||||
# Developer ID and the hardened runtime and the zip is notarized, from the runner's signing keychain
|
||||
# (packaging/macos/README.md); unset (forks), ad hoc.
|
||||
# gh workflow run release --ref <branch> # dry run: builds and notes, publishes nothing
|
||||
@@ -349,7 +349,8 @@ jobs:
|
||||
run: |
|
||||
signature=(); [[ -f dist/SHA256SUMS.sig ]] && signature=(dist/SHA256SUMS.sig)
|
||||
smoke=(); [[ -f dist/smoke-test.json ]] && smoke=(dist/smoke-test.json)
|
||||
# A beta (pre-release): promote.yml makes it stable and latest after 6 hours (docs/release-flow.md).
|
||||
# A beta (pre-release), the Alpha channel's: promote.yml makes it stable and latest in its daily promotion
|
||||
# (docs/release-flow.md).
|
||||
gh release create "$TAG" --target "${{ needs.decide.outputs.head }}" --title "$(cat notes/title.txt)" \
|
||||
--notes-file notes/body.md --prerelease --latest=false dist/horizon-linux-x86_64.tar.gz \
|
||||
dist/horizon-windows-x64.zip dist/horizon-macos-arm64.zip dist/horizon-server-linux-x86_64.tar.gz \
|
||||
|
||||
@@ -11,6 +11,10 @@ permissions:
|
||||
concurrency:
|
||||
group: run-parity-${{ github.event.pull_request.number }}
|
||||
cancel-in-progress: true
|
||||
env:
|
||||
# Test runs never reach the telemetry server: no live-count ping, no uploads (docs/telemetry.md).
|
||||
HORIZON_TELEMETRY_URL: "off"
|
||||
|
||||
jobs:
|
||||
parity:
|
||||
if: github.event.label.name == 'run-parity'
|
||||
|
||||
Generated
+1
@@ -1395,6 +1395,7 @@ dependencies = [
|
||||
name = "horizon-bench"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-telemetry",
|
||||
"serde",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
+5
-2
@@ -19,8 +19,11 @@ large_enum_variant = "allow"
|
||||
# wgpu-hal 30.0.1 with gfx-rs/wgpu#10124: wgpu 30 creates a Vulkan descriptor
|
||||
# pool with no pool sizes while it creates the device, which Vulkan allows only
|
||||
# since 1.3.215, and Intel's Windows driver for 6th-10th gen iGPUs (HD 520/530,
|
||||
# UHD 620/630) crashes on it with an access violation (#746). Drop this and the
|
||||
# folder once a wgpu release has the fix.
|
||||
# UHD 620/630) crashes on it with an access violation (#746). Also, on macOS
|
||||
# with display sync off, acquiring times out instead of waiting while the last
|
||||
# drawable presented is not on screen yet, so a window with VSync off is not
|
||||
# held to the display's refresh rate (#1333; gfx.rs draws that frame
|
||||
# offscreen). Drop this and the folder once wgpu has both.
|
||||
[patch.crates-io]
|
||||
wgpu-hal = { path = "third_party/wgpu-hal" }
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ The [documentation](https://playhorizon.dev/docs/) covers each of these.
|
||||
- **The game:** singleplayer with vanilla's world generation, mobs, villagers, raids, redstone, every command, the HUD and the recipe book, on saves in vanilla's format. Worlds from 1.8 to 26.2 are upgraded as vanilla does. [Status table](#project-status).
|
||||
- **Horizon's own extras:** new menus (vanilla's are one setting away), graphics presets, distant terrain up to 1024 chunks, controller support, optional zoom, minimap and more, all off by default where they would change the vanilla look. See [Settings](https://playhorizon.dev/docs/settings).
|
||||
- **Resource packs, shader packs and data packs:** resource packs work, Java shader packs run their full-screen effects (experimental), and data packs load functions, predicates and item modifiers.
|
||||
- **Playing with others:** invite friends from the pause menu with a code, Open to LAN, and joining offline-mode servers. Horizon cannot sign in to a Microsoft account yet, so it cannot join servers that check accounts. See [Multiplayer](https://playhorizon.dev/docs/multiplayer).
|
||||
- **Playing with others:** invite friends from the pause menu's Friends button with a code, Open to LAN, and joining offline-mode servers. Horizon cannot sign in to a Microsoft account yet, so it cannot join servers that check accounts. See [Multiplayer](https://playhorizon.dev/docs/multiplayer).
|
||||
- **Mods:** Horizon has its own mod system (Rust compiled to WebAssembly). Java mod jars do not run. See [Mods and data packs](https://playhorizon.dev/docs/mods).
|
||||
|
||||
Screenshots, captured in the Rust client itself with vanilla assets and no mods or shaders:
|
||||
@@ -56,8 +56,8 @@ Screenshots, captured in the Rust client itself with vanilla assets and no mods
|
||||
<td colspan="2"><img src="docs/media/sunset.webp" alt="Sunset over a savanna river valley and a plains village"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="50%"><img src="docs/media/menu-title.webp" alt="Horizon's title screen over a veiled snowy landscape"></td>
|
||||
<td width="50%"><img src="docs/media/settings.webp" alt="The Video settings in their Simple view: a preset, render distance, field of view, framerate, VSync and GUI scale, each with what it costs"></td>
|
||||
<td width="50%"><img src="docs/media/survival.webp" alt="Survival at dusk: a zombie walks up, with the hotbar, health, hunger and experience"></td>
|
||||
<td width="50%"><img src="docs/media/settings.webp" alt="Vanilla's Video Settings screen with Horizon's own buttons at the top: Horizon Graphics, Advanced Graphics and Shader Packs"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="50%"><img src="docs/media/village.webp" alt="A plains village among savanna hills, with farms, villagers and an iron golem"></td>
|
||||
|
||||
@@ -36,3 +36,15 @@ SOFTWARE.
|
||||
developers, with one upstream fix applied
|
||||
([gfx-rs/wgpu#10124](https://github.com/gfx-rs/wgpu/pull/10124)). It is licensed under MIT or
|
||||
Apache-2.0; both licenses are in that folder (`LICENSE.MIT`, `LICENSE.APACHE`).
|
||||
|
||||
## Pixelify Sans
|
||||
|
||||
`crates/horizon-theme/fonts/PixelifySans-*.ttf` is [Pixelify Sans](https://github.com/eifetx/Pixelify-Sans)
|
||||
by The Pixelify Sans Project Authors, licensed under the SIL Open Font License 1.1
|
||||
(`crates/horizon-theme/fonts/OFL-PixelifySans.txt`).
|
||||
|
||||
## Pixelarticons
|
||||
|
||||
`crates/horizon-theme/icons/pixel/*.svg` are icons from
|
||||
[Pixelarticons](https://github.com/halfmage/pixelarticons) by Gerrit Halfmann, under the MIT
|
||||
license (`crates/horizon-theme/icons/pixel/LICENSE-pixelarticons.txt`).
|
||||
@@ -8,3 +8,5 @@ description = "The benchmark report format (docs/benchmark-report.md), shared by
|
||||
[dependencies]
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
# The hardware probes shared with telemetry (cores, clocks, drive, VRAM, power, form).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
@@ -16,8 +16,22 @@ pub struct Hardware {
|
||||
pub cpu: Option<String>,
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub cpu_threads: Option<usize>,
|
||||
/// Physical cores.
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub cpu_cores: Option<u16>,
|
||||
/// Base and top boost clock, where the OS gives them.
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub cpu_base_mhz: Option<u32>,
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub cpu_boost_mhz: Option<u32>,
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub ram_mb: Option<u64>,
|
||||
/// The drive under the game folder: `nvme`, `ssd` or `hdd`.
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub storage: Option<String>,
|
||||
/// `laptop` or `desktop`.
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub form: Option<String>,
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub gpu: Option<Gpu>,
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
@@ -33,6 +47,9 @@ pub struct Gpu {
|
||||
pub backend: String,
|
||||
/// `integrated`, `discrete`, `virtual`, `cpu`, `other`.
|
||||
pub kind: String,
|
||||
/// Its own memory in MiB (rounded to 256), for a discrete GPU whose driver says.
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub vram_mb: Option<u32>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
|
||||
@@ -47,17 +64,50 @@ pub struct Display {
|
||||
|
||||
impl Hardware {
|
||||
pub fn detect() -> Hardware {
|
||||
let probes = probes();
|
||||
Hardware {
|
||||
os: std::env::consts::OS.to_owned(),
|
||||
os_version: os_version(),
|
||||
arch: std::env::consts::ARCH.to_owned(),
|
||||
cpu: cpu(),
|
||||
cpu_threads: std::thread::available_parallelism().ok().map(|n| n.get()),
|
||||
cpu_cores: probes.cores,
|
||||
cpu_base_mhz: probes.base,
|
||||
cpu_boost_mhz: probes.boost,
|
||||
ram_mb: ram_bytes().map(|b| b >> 20),
|
||||
storage: None,
|
||||
form: probes.form,
|
||||
gpu: None,
|
||||
display: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// [`Hardware::detect`] with the kind of drive `game_dir` is on.
|
||||
pub fn detect_in(game_dir: &std::path::Path) -> Hardware {
|
||||
Hardware {
|
||||
storage: horizon_telemetry::system::storage(game_dir).map(str::to_owned),
|
||||
..Hardware::detect()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// What the telemetry probes read (`horizon_telemetry::system`).
|
||||
struct Probes {
|
||||
cores: Option<u16>,
|
||||
base: Option<u32>,
|
||||
boost: Option<u32>,
|
||||
form: Option<String>,
|
||||
}
|
||||
|
||||
fn probes() -> Probes {
|
||||
let s = horizon_telemetry::payload::System::detect();
|
||||
let some = |n: u32| (n > 0).then_some(n);
|
||||
Probes {
|
||||
cores: (s.cores > 0).then_some(s.cores),
|
||||
base: some(s.cpu_base_mhz),
|
||||
boost: some(s.cpu_boost_mhz),
|
||||
form: (!s.form.is_empty()).then_some(s.form),
|
||||
}
|
||||
}
|
||||
|
||||
/// The one-minute load average: above about the number of threads the machine was busy.
|
||||
@@ -82,25 +132,7 @@ pub fn load_average() -> Option<f64> {
|
||||
|
||||
/// `ac` or `battery`; `None` where it can't be read (and on machines without a battery on Linux).
|
||||
pub fn power_source() -> Option<&'static str> {
|
||||
if cfg!(target_os = "macos") {
|
||||
let batt = output("pmset", &["-g", "batt"])?;
|
||||
return Some(if batt.contains("'Battery Power'") {
|
||||
"battery"
|
||||
} else {
|
||||
"ac"
|
||||
});
|
||||
}
|
||||
let mut on_battery = None;
|
||||
for entry in std::fs::read_dir("/sys/class/power_supply").ok()?.flatten() {
|
||||
let read =
|
||||
|name: &str| std::fs::read_to_string(entry.path().join(name)).unwrap_or_default();
|
||||
match read("type").trim() {
|
||||
"Mains" if read("online").trim() == "1" => return Some("ac"),
|
||||
"Battery" => on_battery = Some("battery"),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
on_battery
|
||||
horizon_telemetry::system::power()
|
||||
}
|
||||
|
||||
/// Resident memory of a process, in bytes (macOS, Linux).
|
||||
|
||||
@@ -42,8 +42,9 @@ log = "0.4"
|
||||
chrono = { version = "0.4.42", default-features = false, features = ["clock", "std"] }
|
||||
flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs", "runtime_detection"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md); `live` is
|
||||
# the anonymous "I'm playing" ping the game sends itself (`heartbeat.rs`).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false, features = ["live"] }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
arboard = { version = "3.6.1", default-features = false, features = ["wayland-data-control"] }
|
||||
zip = { version = "2", default-features = false, features = ["deflate"] }
|
||||
|
||||
@@ -82,12 +82,19 @@ fn main() -> horizon_client::Result<()> {
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items);
|
||||
// The inventory menu never reads banner patterns.
|
||||
let banners = horizon_client::banner::Banners::default();
|
||||
let station_recipes = horizon_client::stations::StationRecipes::default();
|
||||
let enchantments = horizon_client::enchant::Enchantments::default();
|
||||
let names = horizon_client::creative::Names::default();
|
||||
let env = Env {
|
||||
items: &items,
|
||||
recipes: &recipes,
|
||||
brewing: &brewing,
|
||||
banners: &banners,
|
||||
station_recipes: &station_recipes,
|
||||
enchantments: &enchantments,
|
||||
names: &names,
|
||||
trade: None,
|
||||
maps: None,
|
||||
};
|
||||
let mut out = String::new();
|
||||
for line in input.lines() {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//! Firework tooltip companion for tools/test_firework_tooltip_parity.py: the
|
||||
//! lines `item_tooltip::firework_lines` gives each stack (SNBT, one per line;
|
||||
//! the `#resources` line names the prepared resources for en_us).
|
||||
use horizon_client::{item_data::parse_stack, item_tooltip::firework_lines, lang::Language};
|
||||
use horizon_client::{enchant::Enchantments, item_data::parse_stack, item_tooltip::firework_lines};
|
||||
use std::{error::Error, fmt::Write, path::PathBuf};
|
||||
|
||||
fn main() -> Result<(), Box<dyn Error>> {
|
||||
@@ -12,8 +12,9 @@ fn main() -> Result<(), Box<dyn Error>> {
|
||||
.find_map(|l| l.strip_prefix("#resources "))
|
||||
.map(PathBuf::from)
|
||||
.ok_or("no #resources line")?;
|
||||
let language = Language::load(&[&root], "en_us");
|
||||
let translate = |key: &str| language.get(key).map(str::to_owned);
|
||||
// Use the inventory's filtered translations so missing tooltip keys are caught.
|
||||
let enchantments = Enchantments::load(&root);
|
||||
let translate = |key: &str| enchantments.translate(key).map(str::to_owned);
|
||||
let mut output = String::new();
|
||||
for line in input.lines().filter(|l| !l.starts_with('#')) {
|
||||
let stack = parse_stack(line)?.ok_or("empty stack")?;
|
||||
|
||||
@@ -14,13 +14,22 @@ fn main() {
|
||||
for count in [0, 1, 4, 64] {
|
||||
let mut slot = Some(ItemStack::new("minecraft:stone", count));
|
||||
let mut dropped = 0;
|
||||
let mut swings = 0;
|
||||
let mut packets = 0;
|
||||
for _ in 0..2 {
|
||||
if let Some(stack) =
|
||||
take_held_drop(&mut slot, all, mode == GameMode::Spectator)
|
||||
{
|
||||
dropped += stack.count;
|
||||
swings += 1;
|
||||
}
|
||||
println!("{} {}", slot.as_ref().map_or(0, |s| s.count), dropped);
|
||||
if mode != GameMode::Spectator {
|
||||
packets += 1;
|
||||
}
|
||||
println!(
|
||||
"{} {dropped} {swings} {packets}",
|
||||
slot.as_ref().map_or(0, |s| s.count),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,153 @@
|
||||
//! Read-only saved chunk benchmark. All timings exclude resource/corpus setup.
|
||||
//!
|
||||
//! load_bench RESOURCES DIMENSION_DIR [--rounds N] [--limit N] [--checksum]
|
||||
//! Add --profile-worker when a sampling collector cannot sample the main thread.
|
||||
//! Reports warm filesystem SaveDir::load (read, inflate, NBT, decode and light),
|
||||
//! plus isolated inflate/NBT and native decode. No files in the save are changed.
|
||||
use horizon_client::{
|
||||
assets::Assets,
|
||||
biome::Biomes,
|
||||
blocks::BlockFacts,
|
||||
save::{SaveDir, SaveTables, decode_with},
|
||||
};
|
||||
use horizon_world::{nbt::Limits, region::RegionFile};
|
||||
use sha2::{Digest, Sha256};
|
||||
use std::{hint::black_box, path::PathBuf, sync::Arc, time::Instant};
|
||||
|
||||
type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
|
||||
|
||||
fn main() -> Result<()> {
|
||||
if std::env::args().any(|a| a == "--profile-worker") {
|
||||
std::thread::spawn(|| run().map_err(|e| e.to_string()))
|
||||
.join()
|
||||
.expect("benchmark worker")
|
||||
.map_err(Into::into)
|
||||
} else {
|
||||
run()
|
||||
}
|
||||
}
|
||||
|
||||
fn run() -> Result<()> {
|
||||
let args: Vec<String> = std::env::args().skip(1).collect();
|
||||
let usage = "load_bench RESOURCES DIMENSION_DIR [--rounds N] [--limit N] [--checksum]";
|
||||
let root = PathBuf::from(args.first().ok_or(usage)?);
|
||||
let dimension = PathBuf::from(args.get(1).ok_or(usage)?);
|
||||
let flag = |name: &str, default: usize| -> Result<usize> {
|
||||
Ok(match args.iter().position(|a| a == name) {
|
||||
Some(i) => args.get(i + 1).ok_or(usage)?.parse()?,
|
||||
None => default,
|
||||
})
|
||||
};
|
||||
let rounds = flag("--rounds", 5)?;
|
||||
let limit = flag("--limit", 256)?;
|
||||
if rounds == 0 || limit == 0 {
|
||||
return Err("rounds and limit must be positive".into());
|
||||
}
|
||||
let assets = Assets::load(&root)?;
|
||||
let facts = BlockFacts::load(&root, assets.registry)?;
|
||||
let biomes = Biomes::load(&root)?;
|
||||
let tables = Arc::new(SaveTables::new(&assets).with_block_entities(&facts));
|
||||
let source = SaveDir::new(dimension.clone());
|
||||
let _ = source.tables.set(tables.clone());
|
||||
let mut paths: Vec<_> = std::fs::read_dir(dimension.join("region"))?
|
||||
.map(|e| e.map(|e| e.path()))
|
||||
.collect::<std::io::Result<_>>()?;
|
||||
paths.retain(|p| p.extension().is_some_and(|e| e == "mca"));
|
||||
paths.sort();
|
||||
let mut corpus = Vec::new();
|
||||
'regions: for path in paths {
|
||||
let mut region = RegionFile::open(path)?;
|
||||
let mut positions: Vec<_> = region.chunks().map(|(pos, _)| pos).collect();
|
||||
positions.sort_by_key(|p| (p.x, p.z));
|
||||
for pos in positions {
|
||||
let record = region.read(pos)?.ok_or("missing record")?;
|
||||
let tag = record.nbt(Limits::default())?;
|
||||
if decode_with(&tag, assets.registry, &biomes, Some(&tables)).is_none() {
|
||||
continue;
|
||||
}
|
||||
corpus.push((pos, record, tag));
|
||||
if corpus.len() == limit {
|
||||
break 'regions;
|
||||
}
|
||||
}
|
||||
}
|
||||
if corpus.is_empty() {
|
||||
return Err("no full chunks in corpus".into());
|
||||
}
|
||||
let mut records_hash = Sha256::new();
|
||||
for (pos, record, _) in &corpus {
|
||||
records_hash.update(pos.x.to_le_bytes());
|
||||
records_hash.update(pos.z.to_le_bytes());
|
||||
records_hash.update((record.compressed.len() as u64).to_le_bytes());
|
||||
records_hash.update(&record.compressed);
|
||||
}
|
||||
println!(
|
||||
"{}",
|
||||
serde_json::json!({"corpus": dimension, "chunks": corpus.len(), "rounds": rounds,
|
||||
"compressed_records_sha256": format!("{:x}", records_hash.finalize()),
|
||||
"compressed_bytes": corpus.iter().map(|(_, r, _)| r.compressed.len()).sum::<usize>()})
|
||||
);
|
||||
// Prime SaveDir's region handles and the filesystem cache before measurement.
|
||||
for (pos, _, _) in &corpus {
|
||||
black_box(
|
||||
source
|
||||
.load(pos.x, pos.z, assets.registry, &biomes)
|
||||
.ok_or("load failed")?,
|
||||
);
|
||||
}
|
||||
for round in 0..rounds {
|
||||
let started = Instant::now();
|
||||
for (pos, _, _) in &corpus {
|
||||
black_box(
|
||||
source
|
||||
.load(pos.x, pos.z, assets.registry, &biomes)
|
||||
.ok_or("load failed")?,
|
||||
);
|
||||
}
|
||||
let load_s = started.elapsed().as_secs_f64();
|
||||
let started = Instant::now();
|
||||
for (_, record, _) in &corpus {
|
||||
black_box(record.nbt(Limits::default())?);
|
||||
}
|
||||
let nbt_s = started.elapsed().as_secs_f64();
|
||||
let started = Instant::now();
|
||||
for (_, _, tag) in &corpus {
|
||||
black_box(
|
||||
decode_with(tag, assets.registry, &biomes, Some(&tables)).ok_or("decode failed")?,
|
||||
);
|
||||
}
|
||||
let decode_s = started.elapsed().as_secs_f64();
|
||||
println!(
|
||||
"{}",
|
||||
serde_json::json!({"round": round, "load_s": load_s,
|
||||
"inflate_nbt_s": nbt_s, "decode_s": decode_s})
|
||||
);
|
||||
}
|
||||
if args.iter().any(|a| a == "--checksum") {
|
||||
let mut hash = Sha256::new();
|
||||
let mut light_loaded = 0;
|
||||
for (pos, _, _) in &corpus {
|
||||
let chunk = source
|
||||
.load(pos.x, pos.z, assets.registry, &biomes)
|
||||
.ok_or("load failed")?;
|
||||
hash.update(pos.x.to_le_bytes());
|
||||
hash.update(pos.z.to_le_bytes());
|
||||
light_loaded += usize::from(chunk.light_loaded);
|
||||
for section in &chunk.sections {
|
||||
for i in 0..4096 {
|
||||
hash.update(section.get(i).to_le_bytes());
|
||||
hash.update([section.light(i)]);
|
||||
}
|
||||
for i in 0..64 {
|
||||
hash.update(section.biomes.get(i).to_le_bytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
println!(
|
||||
"{}",
|
||||
serde_json::json!({"blocks_biomes_light_sha256": format!("{:x}", hash.finalize()),
|
||||
"light_loaded": light_loaded})
|
||||
);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -11,8 +11,41 @@ use horizon_client::{
|
||||
items::Items,
|
||||
menu::{Env, Input, Kind, Menu},
|
||||
};
|
||||
use horizon_protocol::registry::Ids;
|
||||
use serde_json::Value;
|
||||
use std::{fs, path::Path};
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
collections::HashMap,
|
||||
fs,
|
||||
path::Path,
|
||||
};
|
||||
|
||||
/// The case's maps: (locked, scale) by id, and the next free id.
|
||||
#[derive(Default)]
|
||||
struct CaseMaps {
|
||||
maps: RefCell<HashMap<i32, (bool, u8)>>,
|
||||
next: Cell<i32>,
|
||||
}
|
||||
|
||||
impl horizon_client::menu::Maps for CaseMaps {
|
||||
fn state(&self, id: i32) -> Option<(bool, u8)> {
|
||||
self.maps.borrow().get(&id).copied()
|
||||
}
|
||||
|
||||
/// `MapItemSavedData.scaled` (unlocked, one scale up) or `locked`.
|
||||
fn derive(&self, id: i32, scale: bool) -> Option<i32> {
|
||||
let (_, s) = self.state(id)?;
|
||||
let new = self.next.get();
|
||||
self.next.set(new + 1);
|
||||
let made = if scale {
|
||||
(false, (s + 1).min(4))
|
||||
} else {
|
||||
(true, s)
|
||||
};
|
||||
self.maps.borrow_mut().insert(new, made);
|
||||
Some(new)
|
||||
}
|
||||
}
|
||||
|
||||
fn state(menu: &Menu) -> String {
|
||||
let slots: Vec<String> = (0..menu.slot_count())
|
||||
@@ -24,13 +57,21 @@ fn state(menu: &Menu) -> String {
|
||||
.iter()
|
||||
.map(|(slot, stack)| format!("{slot}:{}", canon_stack(stack.as_ref())))
|
||||
.collect();
|
||||
format!(
|
||||
let line = format!(
|
||||
"{} | {} |{data} | {} | {}",
|
||||
slots.join(" "),
|
||||
canon_stack(menu.carried.as_ref()),
|
||||
menu.drops.join(";"),
|
||||
equipped.join(";")
|
||||
)
|
||||
);
|
||||
if menu.kind() != Kind::Lectern {
|
||||
return line;
|
||||
}
|
||||
// No inventory slots: the inventory Take Book fills.
|
||||
let items: String = (0..36)
|
||||
.map(|i| format!(" {}", canon_stack(menu.player_item(i))))
|
||||
.collect();
|
||||
format!("{line} | inv{items}")
|
||||
}
|
||||
|
||||
fn main() -> horizon_client::Result<()> {
|
||||
@@ -44,13 +85,28 @@ fn main() -> horizon_client::Result<()> {
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items);
|
||||
let banners = horizon_client::banner::Banners::load(root);
|
||||
let station_recipes = horizon_client::stations::StationRecipes::load(root, &items);
|
||||
let enchantments = horizon_client::enchant::Enchantments::load(root);
|
||||
let names = horizon_client::creative::Names::load(root);
|
||||
let case_maps = CaseMaps::default();
|
||||
let env = Env {
|
||||
items: &items,
|
||||
recipes: &recipes,
|
||||
brewing: &brewing,
|
||||
banners: &banners,
|
||||
station_recipes: &station_recipes,
|
||||
enchantments: &enchantments,
|
||||
names: &names,
|
||||
trade: None,
|
||||
maps: Some(&case_maps),
|
||||
};
|
||||
// The mob effects' network ids (BeaconMenu.encodeEffect).
|
||||
let builtin = horizon_protocol::registry::Builtin::find(root)
|
||||
.and_then(|p| horizon_protocol::registry::Builtin::load(&p).ok());
|
||||
let effects = builtin
|
||||
.as_ref()
|
||||
.and_then(|b| b.get("minecraft:mob_effect"))
|
||||
.cloned();
|
||||
let mut out = String::new();
|
||||
for line in input.lines() {
|
||||
let case: Value = serde_json::from_str(line)?;
|
||||
@@ -68,15 +124,41 @@ fn main() -> horizon_client::Result<()> {
|
||||
.unwrap_or(name),
|
||||
)
|
||||
.ok_or("menu kind")?;
|
||||
// [id, scale, locked] each; the level's new maps from 1000.
|
||||
case_maps.next.set(1000);
|
||||
*case_maps.maps.borrow_mut() = case["maps"]
|
||||
.as_array()
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.map(|m| {
|
||||
let id = m[0].as_i64().unwrap_or(0) as i32;
|
||||
(
|
||||
id,
|
||||
(
|
||||
m[2].as_bool().unwrap_or(false),
|
||||
m[1].as_u64().unwrap_or(0) as u8,
|
||||
),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
let mut menu = Menu::new(kind);
|
||||
menu.creative = case["creative"].as_bool().unwrap_or(false);
|
||||
menu.levels = case["levels"].as_i64().unwrap_or(0) as i32;
|
||||
for (i, slot) in case["slots"].as_array().ok_or("slots")?.iter().enumerate() {
|
||||
menu.set_slot(&env, i, parse_stack(slot.as_str().unwrap_or("-"))?);
|
||||
}
|
||||
menu.carried = parse_stack(case["carried"].as_str().unwrap_or("-"))?;
|
||||
for (i, item) in case["inventory"]
|
||||
.as_array()
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.enumerate()
|
||||
{
|
||||
menu.set_player_item(i, parse_stack(item.as_str().unwrap_or("-"))?);
|
||||
}
|
||||
menu.settle(&env);
|
||||
for (i, v) in case["data"].as_array().ok_or("data")?.iter().enumerate() {
|
||||
menu.data[i] = v.as_i64().unwrap_or(0) as i32;
|
||||
menu.set_data(i, v.as_i64().unwrap_or(0) as i32);
|
||||
}
|
||||
let mut furnace = furnace_kind.map(|kind| Furnace {
|
||||
kind,
|
||||
@@ -100,6 +182,26 @@ fn main() -> horizon_client::Result<()> {
|
||||
out += &format!("{}\n", state(&menu));
|
||||
continue;
|
||||
}
|
||||
// ServerboundRenameItemPacket: AnvilMenu.setItemName.
|
||||
"RENAME" => {
|
||||
menu.rename(&env, op[3].as_str().unwrap_or_default());
|
||||
out += &format!("{}\n", state(&menu));
|
||||
continue;
|
||||
}
|
||||
// ServerboundSetBeaconPacket: BeaconMenu.updateEffects.
|
||||
"SET_BEACON" => {
|
||||
fn power<'a>(ids: Option<&Ids>, v: &'a Value) -> Option<(i32, &'a str)> {
|
||||
let name = v.as_str()?;
|
||||
Some((ids?.id(name)?, name))
|
||||
}
|
||||
let (primary, secondary) = (
|
||||
power(effects.as_ref(), &op[3]),
|
||||
power(effects.as_ref(), &op[4]),
|
||||
);
|
||||
menu.beacon_update(&env, primary, secondary);
|
||||
out += &format!("{}\n", state(&menu));
|
||||
continue;
|
||||
}
|
||||
// ServerboundContainerSlotStateChangedPacket.
|
||||
"SLOT_STATE" => {
|
||||
if (0..9).contains(&slot) {
|
||||
|
||||
@@ -1027,6 +1027,7 @@ fn main() -> horizon_client::Result<()> {
|
||||
nearest_player: player.as_ref().filter(|p| !p.spectator).map(|p| p.position),
|
||||
others: $snapshot,
|
||||
others_grid: $grid,
|
||||
others_index: None,
|
||||
daylight: (world.day_time.rem_euclid(24000)) < 12000,
|
||||
game_time: world.game_time,
|
||||
day_time: world.day_time,
|
||||
@@ -1132,7 +1133,7 @@ fn main() -> horizon_client::Result<()> {
|
||||
}
|
||||
#[allow(unused_mut)] // filled only with the rng-trace feature
|
||||
let mut traces: Vec<String> = Vec::new();
|
||||
let mut pushes = Vec::new();
|
||||
let mut pushes = horizon_client::mobs::PendingPushes::default();
|
||||
let mut born = Vec::new();
|
||||
for i in 0..mobs.len() {
|
||||
if mobs[i].removed {
|
||||
|
||||
@@ -111,6 +111,8 @@ struct World<'a> {
|
||||
slime: f32,
|
||||
starts: Vec<Start>,
|
||||
players: Vec<([f64; 3], String)>,
|
||||
/// Where the non-spectators among them are.
|
||||
nearest: Vec<[f64; 3]>,
|
||||
respawn: Option<[i32; 3]>,
|
||||
unloaded: HashSet<(i32, i32)>,
|
||||
spawn_mobs: bool,
|
||||
@@ -302,19 +304,8 @@ impl NaturalLevel for World<'_> {
|
||||
fn structure_spawns(&self) -> &StructureSpawns {
|
||||
self.s.structures
|
||||
}
|
||||
fn nearest_player_distance_sqr(&self, x: f64, y: f64, z: f64) -> Option<f64> {
|
||||
let mut best: Option<f64> = None;
|
||||
for (p, mode) in &self.players {
|
||||
if mode == "spectator" {
|
||||
continue;
|
||||
}
|
||||
let d = [p[0] - x, p[1] - y, p[2] - z];
|
||||
let d = d[0] * d[0] + d[1] * d[1] + d[2] * d[2];
|
||||
if best.is_none_or(|b| d < b) {
|
||||
best = Some(d);
|
||||
}
|
||||
}
|
||||
best
|
||||
fn nearest_player_positions(&self) -> &[[f64; 3]] {
|
||||
&self.nearest
|
||||
}
|
||||
fn respawn(&self) -> Option<[i32; 3]> {
|
||||
self.respawn
|
||||
@@ -730,6 +721,11 @@ fn main() -> horizon_client::Result<()> {
|
||||
dimension_id: dimension_id.clone(),
|
||||
slime: get("slime", "0.0").parse()?,
|
||||
starts,
|
||||
nearest: players
|
||||
.iter()
|
||||
.filter(|(_, mode)| mode != "spectator")
|
||||
.map(|(p, _)| *p)
|
||||
.collect(),
|
||||
players,
|
||||
respawn,
|
||||
unloaded,
|
||||
|
||||
@@ -38,12 +38,19 @@ fn main() -> horizon_client::Result<()> {
|
||||
let recipes = Recipes::load(root, &items)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items);
|
||||
let banners = horizon_client::banner::Banners::default();
|
||||
let station_recipes = horizon_client::stations::StationRecipes::default();
|
||||
let enchantments = horizon_client::enchant::Enchantments::default();
|
||||
let names = horizon_client::creative::Names::default();
|
||||
let env = Env {
|
||||
items: &items,
|
||||
recipes: &recipes,
|
||||
brewing: &brewing,
|
||||
banners: &banners,
|
||||
station_recipes: &station_recipes,
|
||||
enchantments: &enchantments,
|
||||
names: &names,
|
||||
trade: None,
|
||||
maps: None,
|
||||
};
|
||||
let mut out = String::new();
|
||||
for (line, order) in cases.lines().zip(orders.lines()) {
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
//! Random-tick sections companion for tools/test_random_tick_sections_parity.py:
|
||||
//! the game's `RandomTickSections` choosing the sections of a chunk that
|
||||
//! `Behaviours::tick_chunk_random` ticks, after the case's edits (see
|
||||
//! VanillaRandomTickSectionsOracle for the format; the `#resources` line names
|
||||
//! the prepared resources). The level the ticks run against reads as air
|
||||
//! everywhere, so nothing ticks for real: its reads are the drawn positions.
|
||||
use horizon_client::{
|
||||
blocks::BlockFacts,
|
||||
chunk::{Chunk, MIN_Y, Section},
|
||||
random_tick_sections::RandomTickSections,
|
||||
};
|
||||
use horizon_core::{
|
||||
position::{BlockPos, ChunkPos},
|
||||
random::LegacyRandom,
|
||||
};
|
||||
use horizon_world::{
|
||||
fluid::FluidKind,
|
||||
level::{GameRules, LevelAccess, LevelEvent, Ticks, data},
|
||||
registry::BlockStateId,
|
||||
};
|
||||
use std::{cell::RefCell, error::Error, fmt::Write, path::PathBuf, sync::Arc};
|
||||
|
||||
struct Air {
|
||||
reads: RefCell<Vec<BlockPos>>,
|
||||
random: LegacyRandom,
|
||||
speed: i32,
|
||||
}
|
||||
impl LevelAccess for Air {
|
||||
fn block_state(&self, pos: BlockPos) -> BlockStateId {
|
||||
self.reads.borrow_mut().push(pos);
|
||||
BlockStateId(0)
|
||||
}
|
||||
fn set_raw(&mut self, _: BlockPos, _: BlockStateId) -> Option<BlockStateId> {
|
||||
None
|
||||
}
|
||||
fn is_loaded(&self, _: BlockPos) -> bool {
|
||||
true
|
||||
}
|
||||
fn random(&mut self) -> &mut LegacyRandom {
|
||||
&mut self.random
|
||||
}
|
||||
fn game_time(&self) -> i64 {
|
||||
0
|
||||
}
|
||||
fn game_rules(&self) -> GameRules {
|
||||
GameRules {
|
||||
random_tick_speed: self.speed,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
fn emit(&mut self, _: LevelEvent) {}
|
||||
}
|
||||
|
||||
fn main() -> Result<(), Box<dyn Error>> {
|
||||
let args: Vec<String> = std::env::args().collect();
|
||||
let input = std::fs::read_to_string(&args[1])?;
|
||||
let root = input
|
||||
.lines()
|
||||
.find_map(|l| l.strip_prefix("#resources "))
|
||||
.map(PathBuf::from)
|
||||
.ok_or("no #resources line")?;
|
||||
let registry = data::load_registry(&root)?;
|
||||
let (facts, behaviours) = BlockFacts::load_pair(&root, ®istry)?;
|
||||
let mut output = String::new();
|
||||
for line in input.lines().filter(|l| !l.starts_with('#')) {
|
||||
let mut words = line.split(' ');
|
||||
let mut ticks = Ticks::new(0);
|
||||
ticks.random_tick_value = words.next().ok_or("no randValue")?.parse()?;
|
||||
let mut level = Air {
|
||||
reads: RefCell::default(),
|
||||
random: LegacyRandom::new(0),
|
||||
speed: words.next().ok_or("no speed")?.parse()?,
|
||||
};
|
||||
let mut chunk = Arc::new(Chunk::empty(0, 0));
|
||||
let mut cache = RandomTickSections::default();
|
||||
for word in words {
|
||||
let op: Vec<&str> = word.split(':').collect();
|
||||
let int = |i: usize| -> Result<i32, Box<dyn Error>> { Ok(op[i].parse()?) };
|
||||
match op[0] {
|
||||
"s" => {
|
||||
let (section, index) = (int(1)?, int(2)?);
|
||||
Arc::make_mut(&mut chunk).set(
|
||||
index & 15,
|
||||
MIN_Y + section * 16 + (index >> 8),
|
||||
index >> 4 & 15,
|
||||
int(3)? as u32,
|
||||
);
|
||||
}
|
||||
"f" => {
|
||||
let (a, b, m) = (int(2)? as u32, int(3)? as u32, int(4)? as usize);
|
||||
let values = std::array::from_fn(|i| if i % m == m - 1 { b } else { a });
|
||||
Arc::make_mut(&mut Arc::make_mut(&mut chunk).sections[int(1)? as usize])
|
||||
.blocks = Section::from_blocks(&values);
|
||||
}
|
||||
"t" => {
|
||||
output.push('|');
|
||||
level.reads.borrow_mut().clear();
|
||||
behaviours.tick_chunk_random(
|
||||
&mut level,
|
||||
&mut ticks,
|
||||
ChunkPos::new(0, 0),
|
||||
|_, from| cache.get((0, 0), &chunk, &facts).from(from),
|
||||
);
|
||||
for pos in level.reads.borrow().iter() {
|
||||
let state = chunk.block(pos.x, pos.y, pos.z);
|
||||
let fluid = matches!(
|
||||
behaviours.fluid(state).kind(),
|
||||
FluidKind::Lava | FluidKind::FlowingLava
|
||||
);
|
||||
write!(
|
||||
output,
|
||||
" {},{},{},{}{}",
|
||||
pos.x,
|
||||
pos.y,
|
||||
pos.z,
|
||||
if behaviours.is_randomly_ticking(state) {
|
||||
'B'
|
||||
} else {
|
||||
'-'
|
||||
},
|
||||
if fluid { 'F' } else { '-' },
|
||||
)?;
|
||||
}
|
||||
}
|
||||
other => return Err(format!("unknown op {other}").into()),
|
||||
}
|
||||
}
|
||||
writeln!(output, " | {}", ticks.random_tick_value)?;
|
||||
}
|
||||
std::fs::write(&args[2], output)?;
|
||||
Ok(())
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
//! what the render thread pays for it in `Streaming::update`.
|
||||
//!
|
||||
//! streaming_bench RESOURCES [--threads N] [--radius R] [--seed S] [--fly CHUNKS_PER_S] [--seconds T] [--hz F]
|
||||
//! [--dimension overworld|the_nether|the_end] [--center-x X] [--center-z Z]
|
||||
//!
|
||||
//! First the area around (0, 0) fills; then, with `--fly`, the centre moves along +x
|
||||
//! at that speed for T seconds while frames run at F per second. Each phase reports
|
||||
@@ -72,14 +73,33 @@ static ALLOCATOR: CountingAllocator = CountingAllocator;
|
||||
|
||||
type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
|
||||
|
||||
fn cpu_seconds() -> f64 {
|
||||
std::fs::read_to_string("/proc/self/stat")
|
||||
.ok()
|
||||
.and_then(|stat| {
|
||||
let fields = stat
|
||||
.rsplit_once(')')?
|
||||
.1
|
||||
.split_whitespace()
|
||||
.collect::<Vec<_>>();
|
||||
Some((fields[11].parse::<f64>().ok()? + fields[12].parse::<f64>().ok()?) / 100.0)
|
||||
})
|
||||
.unwrap_or(0.0)
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct Phase {
|
||||
updates: Vec<f64>,
|
||||
local: (u64, u64),
|
||||
uploads: usize,
|
||||
stage_samples: [u64; 7],
|
||||
cpu_start: f64,
|
||||
}
|
||||
impl Phase {
|
||||
fn update(&mut self, streaming: &mut Streaming, world: &mut World) {
|
||||
if self.updates.is_empty() {
|
||||
self.cpu_start = cpu_seconds();
|
||||
}
|
||||
let before = LOCAL.with(Cell::get);
|
||||
let started = Instant::now();
|
||||
let (uploads, _) = streaming.update(world);
|
||||
@@ -89,6 +109,9 @@ impl Phase {
|
||||
self.local.1 += after.1 - before.1;
|
||||
self.uploads += uploads.len();
|
||||
drop(uploads);
|
||||
for (sum, (_, count)) in self.stage_samples.iter_mut().zip(streaming.stages()) {
|
||||
*sum += count as u64;
|
||||
}
|
||||
}
|
||||
fn report(&self, name: &str, wall: Duration, streaming: &Streaming, generated: u64) {
|
||||
let mut sorted = self.updates.clone();
|
||||
@@ -106,6 +129,16 @@ impl Phase {
|
||||
at(0.99),
|
||||
sorted.last().copied().unwrap_or(0.0),
|
||||
);
|
||||
println!(
|
||||
"BENCH {}",
|
||||
serde_json::json!({
|
||||
"phase": name, "wall_s": wall.as_secs_f64(),
|
||||
"cpu_s": cpu_seconds() - self.cpu_start,
|
||||
"chunks": streaming.generated_total - generated, "sections": self.uploads,
|
||||
"updates": self.updates.len(), "update_ms": total,
|
||||
"mean_stages": self.stage_samples.map(|n| n as f64 / self.updates.len() as f64),
|
||||
})
|
||||
);
|
||||
if TRACK {
|
||||
println!(
|
||||
" update allocations: {} ({:.1} MiB)",
|
||||
@@ -142,6 +175,22 @@ fn main() -> Result<()> {
|
||||
let fly = flag("--fly", 0.0);
|
||||
let seconds = flag("--seconds", 10.0);
|
||||
let hz = flag("--hz", 240.0);
|
||||
let dimension = args
|
||||
.iter()
|
||||
.position(|a| a == "--dimension")
|
||||
.and_then(|i| args.get(i + 1))
|
||||
.map(|d| {
|
||||
if d.contains(':') {
|
||||
d.clone()
|
||||
} else {
|
||||
format!("minecraft:{d}")
|
||||
}
|
||||
})
|
||||
.unwrap_or_else(|| "minecraft:overworld".into());
|
||||
let center = (
|
||||
flag("--center-x", 0.0) as i32,
|
||||
flag("--center-z", 0.0) as i32,
|
||||
);
|
||||
|
||||
let assets = Arc::new(Assets::load(&root)?);
|
||||
let render = Arc::new(assets.reload(&root)?);
|
||||
@@ -154,11 +203,12 @@ fn main() -> Result<()> {
|
||||
models::load_visibility(&root, assets.registry)?,
|
||||
)?);
|
||||
let light = Arc::new(LightTables::load(&root, assets.registry, &facts)?);
|
||||
let terrain = Arc::new(VanillaTerrain::new(
|
||||
let terrain = Arc::new(VanillaTerrain::for_dimension(
|
||||
&root.join("worldgen"),
|
||||
assets.registry,
|
||||
&biomes,
|
||||
seed,
|
||||
&dimension,
|
||||
)?);
|
||||
let context = Arc::new(WorkerContext {
|
||||
assets,
|
||||
@@ -170,8 +220,12 @@ fn main() -> Result<()> {
|
||||
let mut world = World::new(facts.air, seed);
|
||||
let mut streaming = Streaming::new(terrain, context, threads);
|
||||
streaming.radius = radius;
|
||||
streaming.center = (0, 0);
|
||||
println!("{threads} workers, radius {radius}, seed {seed}");
|
||||
streaming.center = center;
|
||||
streaming.nether_shading = dimension == "minecraft:the_nether";
|
||||
streaming.sky_light = dimension != "minecraft:the_nether";
|
||||
println!(
|
||||
"{threads} workers, radius {radius}, seed {seed}, dimension {dimension}, center {center:?}"
|
||||
);
|
||||
let (allocations, bytes) = (ALLOCATIONS.load(Relaxed), BYTES.load(Relaxed));
|
||||
|
||||
// Fill: update as often as the game would uncapped, until settled.
|
||||
@@ -198,12 +252,12 @@ fn main() -> Result<()> {
|
||||
let mut behind = Vec::new();
|
||||
while started.elapsed().as_secs_f64() < seconds {
|
||||
let next = Instant::now() + frame;
|
||||
let x = (started.elapsed().as_secs_f64() * fly) as i32;
|
||||
streaming.center = (x, 0);
|
||||
let x = center.0 + (started.elapsed().as_secs_f64() * fly) as i32;
|
||||
streaming.center = (x, center.1);
|
||||
phase.update(&mut streaming, &mut world);
|
||||
// Columns within 2 chunks of the player still missing their meshes.
|
||||
let near = (-2..=2)
|
||||
.flat_map(|dz| (-2..=2).map(move |dx| (x + dx, dz)))
|
||||
.flat_map(|dz| (-2..=2).map(move |dx| (x + dx, center.1 + dz)))
|
||||
.filter(|&(cx, cz)| !streaming.is_lit(cx, cz))
|
||||
.count();
|
||||
behind.push(near);
|
||||
|
||||
@@ -239,10 +239,12 @@ fn main() -> horizon_client::Result<()> {
|
||||
let vanilla = fs::read_to_string(args.get(3).ok_or(usage)?)?;
|
||||
let items = Items::catalog(root)?;
|
||||
let enchantments = Enchantments::load(root);
|
||||
let names = horizon_client::creative::Names::default();
|
||||
let trades = Trades::load(root);
|
||||
let recipes = horizon_client::crafting::Recipes::load(root, &items)?;
|
||||
let brewing = horizon_client::brewing::Brewing::load(root, &items);
|
||||
let banners = horizon_client::banner::Banners::load(root);
|
||||
let station_recipes = horizon_client::stations::StationRecipes::default();
|
||||
let types: HashMap<_, _> = horizon_client::mobs::MobTypes::load(root)?
|
||||
.types
|
||||
.into_iter()
|
||||
@@ -378,7 +380,11 @@ fn main() -> horizon_client::Result<()> {
|
||||
recipes: &recipes,
|
||||
brewing: &brewing,
|
||||
banners: &banners,
|
||||
station_recipes: &station_recipes,
|
||||
enchantments: &enchantments,
|
||||
names: &names,
|
||||
trade: Some(&env_trade),
|
||||
maps: None,
|
||||
};
|
||||
trade(&mut out, name, &kv, &mut world, &env, origin)?;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ fn bits(value: f32) -> String {
|
||||
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let args: Vec<_> = std::env::args().collect();
|
||||
let mut output = String::new();
|
||||
let mut parameters = weather::ParameterCache::default();
|
||||
for (case, line) in fs::read_to_string(&args[1])?.lines().enumerate() {
|
||||
let p: Vec<&str> = line.split_whitespace().collect();
|
||||
let int = |i: usize| p[i].parse::<i32>().unwrap();
|
||||
@@ -38,6 +39,13 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
bits(column.v_offset),
|
||||
column.light_coords
|
||||
)?;
|
||||
assert_eq!(
|
||||
parameters
|
||||
.get(x, z)
|
||||
.column(kind != 0, ticks, x, bottom, top, z, light, partial),
|
||||
column,
|
||||
"cached parameters differ from original random source at case {case}"
|
||||
);
|
||||
let max_alpha = if kind == 0 { 1.0 } else { 0.8 };
|
||||
for v in weather::column_quad(&column, camera, max_alpha, radius, intensity) {
|
||||
write!(
|
||||
|
||||
@@ -140,7 +140,22 @@ fn run(control: &Control, setup: Setup) -> Result<PathBuf, String> {
|
||||
driver: text(&renderer["driver"]),
|
||||
backend: text(&renderer["backend"]).to_lowercase(),
|
||||
kind: text(&renderer["device_type"]),
|
||||
vram_mb: None,
|
||||
});
|
||||
if let Some(gpu) = report.hardware.gpu.as_mut() {
|
||||
let vendor = horizon_telemetry::system::gpu_vendor(&gpu.name, 0);
|
||||
let vendor = if gpu.vendor.is_empty() {
|
||||
vendor
|
||||
} else {
|
||||
gpu.vendor.as_str()
|
||||
}
|
||||
.to_owned();
|
||||
if gpu.kind.contains("iscrete") {
|
||||
gpu.vram_mb = horizon_telemetry::system::vram_mb(&vendor);
|
||||
}
|
||||
}
|
||||
report.hardware.storage =
|
||||
horizon_telemetry::system::storage(&setup.game_dir).map(str::to_owned);
|
||||
report.hardware.display = serde_json::from_value(title["display"].clone()).ok();
|
||||
|
||||
replace_world(&setup.game_dir)?;
|
||||
@@ -224,6 +239,10 @@ fn run(control: &Control, setup: Setup) -> Result<PathBuf, String> {
|
||||
|
||||
let status = control.status();
|
||||
let renderer = &status["renderer"];
|
||||
// On Wayland the window is on a screen only once it has been shown: ask again.
|
||||
if report.hardware.display.is_none() {
|
||||
report.hardware.display = serde_json::from_value(status["display"].clone()).ok();
|
||||
}
|
||||
let c = &mut report.conditions;
|
||||
c.scenario = Some(setup.scenario.clone());
|
||||
c.seed = Some(SEED.to_string());
|
||||
|
||||
@@ -32,16 +32,18 @@ pub enum Group {
|
||||
Move,
|
||||
Act,
|
||||
Screens,
|
||||
Multiplayer,
|
||||
World,
|
||||
Scripting,
|
||||
}
|
||||
impl Group {
|
||||
pub const ALL: [Group; 7] = [
|
||||
pub const ALL: [Group; 8] = [
|
||||
Group::Session,
|
||||
Group::Observe,
|
||||
Group::Move,
|
||||
Group::Act,
|
||||
Group::Screens,
|
||||
Group::Multiplayer,
|
||||
Group::World,
|
||||
Group::Scripting,
|
||||
];
|
||||
@@ -52,6 +54,7 @@ impl Group {
|
||||
Group::Move => "Move and look",
|
||||
Group::Act => "Act on the world",
|
||||
Group::Screens => "Screens, menus and chat",
|
||||
Group::Multiplayer => "Multiplayer, LAN and friends",
|
||||
Group::World => "World and cheats",
|
||||
Group::Scripting => "Scripting and benchmarks",
|
||||
}
|
||||
@@ -117,6 +120,50 @@ const OVER: Param = flag(
|
||||
"turn with mouse motion spread over this many seconds (eased), as a player would",
|
||||
);
|
||||
const FACE: Ty = Ty::Enum(&["down", "up", "north", "south", "west", "east"]);
|
||||
const BOX: [Param; 6] = [
|
||||
p("x1", Ty::Int, "corner X"),
|
||||
p("y1", Ty::Int, "corner Y"),
|
||||
p("z1", Ty::Int, "corner Z"),
|
||||
p("x2", Ty::Int, "opposite X"),
|
||||
p("y2", Ty::Int, "opposite Y"),
|
||||
p("z2", Ty::Int, "opposite Z"),
|
||||
];
|
||||
const PAGES: Ty = Ty::Enum(&[
|
||||
"main",
|
||||
"video",
|
||||
"sound",
|
||||
"controls",
|
||||
"keybinds",
|
||||
"controller",
|
||||
"controller-binds",
|
||||
"mouse",
|
||||
"chat",
|
||||
"accessibility",
|
||||
"language",
|
||||
"font",
|
||||
"packs",
|
||||
"mods",
|
||||
"graphics",
|
||||
"graphics-advanced",
|
||||
"extras",
|
||||
"horizon",
|
||||
"shader-packs",
|
||||
"agent",
|
||||
]);
|
||||
|
||||
/// `--confirm`, required by destructive commands: the player agreed.
|
||||
const CONFIRM: Param = Param {
|
||||
name: "confirm",
|
||||
ty: Ty::Bool,
|
||||
required: true,
|
||||
flag: true,
|
||||
help: "true once the player agreed: it cannot be undone",
|
||||
};
|
||||
|
||||
/// MCP tools that delete or overwrite the player's things (`destructiveHint`).
|
||||
pub const DESTRUCTIVE: &[&str] = &["world-delete", "fill", "setblock"];
|
||||
/// MCP tools that reach other players or the network (`openWorldHint`): only when the player asks.
|
||||
pub const OPEN_WORLD: &[&str] = &["connect", "lan", "friends", "chat", "command"];
|
||||
|
||||
macro_rules! cmd {
|
||||
($name:expr, $group:ident, $usage:expr, $summary:expr, $details:expr, [$($ex:expr),* $(,)?], $params:expr, mcp: $mcp:expr, local: $local:expr $(, wire: $wire:expr)?) => {
|
||||
@@ -164,7 +211,19 @@ pub const COMMANDS: &[Cmd] = &[
|
||||
&[flag("lines", Ty::Int, "how many lines of latest.log (default 100)"), flag("crash", Ty::Bool, "the newest crash report instead")],
|
||||
mcp: true, local: true),
|
||||
cmd!("status", Session, "status", "game, renderer and streaming state (the scripting socket's original summary)",
|
||||
"", ["horizon-ctl status"], &[], mcp: false, local: false),
|
||||
"Also what F3 shows: the overlay flags, the renderer, chunk streaming and memory.", ["horizon-ctl status"], &[], mcp: true, local: false),
|
||||
cmd!("worlds", Session, "worlds", "the saved worlds, newest first: folder, name, mode, last played, version",
|
||||
"folder is what open, world-rename, world-backup and world-delete take.", ["horizon-ctl worlds"], &[], mcp: true, local: false),
|
||||
cmd!("world-rename", Session, "world-rename FOLDER NAME", "rename a world, as Edit World does (its folder stays)",
|
||||
"Needs the title screen (no world open).", ["horizon-ctl world-rename Test \"My Base\""],
|
||||
&[p("folder", Ty::Str, "world folder from worlds"), p("name", Ty::Rest, "the new name")], mcp: true, local: false),
|
||||
cmd!("world-backup", Session, "world-backup FOLDER", "zip a world into backups/, as Edit World's Make Backup does",
|
||||
"Needs the title screen. Replies once the zip is written, with its size.", ["horizon-ctl world-backup Test"],
|
||||
&[p("folder", Ty::Str, "world folder from worlds")], mcp: true, local: false),
|
||||
cmd!("world-delete", Session, "world-delete FOLDER --confirm", "delete a world for good, as Select World's Delete does",
|
||||
"Needs the title screen and --confirm: ask the player first, it cannot be undone (world-backup keeps a copy).",
|
||||
["horizon-ctl world-delete Test --confirm"],
|
||||
&[p("folder", Ty::Str, "world folder from worlds"), CONFIRM], mcp: true, local: false),
|
||||
cmd!("open", Session, "open WORLD [SEED] [creative]", "open or create a world from the title screen",
|
||||
"Opens saves/WORLD, creating it with SEED (and creative mode) when it doesn't exist.",
|
||||
["horizon-ctl open Test 12345", "horizon-ctl open Build 0 creative"],
|
||||
@@ -190,10 +249,10 @@ pub const COMMANDS: &[Cmd] = &[
|
||||
cmd!("light", Observe, "light X1 Y1 Z1 X2 Y2 Z2", "the stored sky and block light of a box",
|
||||
"At most 32768 blocks per request. One hex digit per block in `sky` and `block`, x fastest, then z, then y; `.` where no chunk is loaded.",
|
||||
["horizon-ctl light 0 64 0 15 70 15"],
|
||||
&[p("x1", Ty::Int, "corner X"), p("y1", Ty::Int, "corner Y"), p("z1", Ty::Int, "corner Z"), p("x2", Ty::Int, "opposite X"), p("y2", Ty::Int, "opposite Y"), p("z2", Ty::Int, "opposite Z")], mcp: true, local: false),
|
||||
&BOX, mcp: true, local: false),
|
||||
cmd!("blocks", Observe, "blocks X1 Y1 Z1 X2 Y2 Z2", "the non-air blocks of a box, with counts per block",
|
||||
"At most 32768 blocks per request.", ["horizon-ctl blocks 0 60 0 15 70 15"],
|
||||
&[p("x1", Ty::Int, "corner X"), p("y1", Ty::Int, "corner Y"), p("z1", Ty::Int, "corner Z"), p("x2", Ty::Int, "opposite X"), p("y2", Ty::Int, "opposite Y"), p("z2", Ty::Int, "opposite Z")], mcp: true, local: false),
|
||||
&BOX, mcp: true, local: false),
|
||||
cmd!("find-block", Observe, "find-block BLOCK [RADIUS]", "the nearest loaded blocks of a kind",
|
||||
"Searches a cube of RADIUS (default 32, at most 64) around the player; returns the count and the 16 nearest.",
|
||||
["horizon-ctl find-block oak_log", "horizon-ctl find-block diamond_ore 48"],
|
||||
@@ -264,12 +323,15 @@ pub const COMMANDS: &[Cmd] = &[
|
||||
"down holds the key until key ... up, release or stop; wait does not release it. move, goto, jump, break and the other actions release the movement keys when they end.",
|
||||
["horizon-ctl key space tap"], &[p("key", Ty::Str, "key name"), p("action", Ty::Enum(&["down", "up", "tap", "repeat"]), "what to do")], mcp: true, local: false),
|
||||
cmd!("mouse", Act, "mouse left|right|middle down|up|click", "press or release a mouse button in the world", "",
|
||||
["horizon-ctl mouse right click"], &[p("button", Ty::Enum(&["left", "right", "middle"]), "button"), p("action", Ty::Enum(&["down", "up", "click"]), "what to do")], mcp: false, local: false),
|
||||
["horizon-ctl mouse right click"], &[p("button", Ty::Enum(&["left", "right", "middle"]), "button"), p("action", Ty::Enum(&["down", "up", "click"]), "what to do")], mcp: true, local: false),
|
||||
cmd!("interact-entity", Act, "interact-entity ID", "right-click an entity: trade with a villager, mount a horse, ride a boat, shear a sheep",
|
||||
"Faces the entity (from entities), right-clicks it with the held item, waits two ticks and replies with the screen.",
|
||||
["horizon-ctl interact-entity 42"], &[p("id", Ty::Int, "entity id from entities")], mcp: true, local: true),
|
||||
cmd!("pad", Act, "pad BUTTON down|up|tap | pad stick left|right X Y | pad trigger left|right V | pad release | pad status", "a virtual controller: buttons, sticks and triggers as a real pad would send them",
|
||||
"Buttons by position: south east west north lb rb lt rt select start ls rs up down left right (south is Xbox A / PlayStation cross). Sticks run -1..1 with up positive and stay tilted until centred; triggers 0..1. Merged with any real controller; status lists the connected ones and what is held.",
|
||||
["horizon-ctl pad south tap", "horizon-ctl pad stick left 0 1", "horizon-ctl pad trigger right 1", "horizon-ctl pad status"],
|
||||
&[p("what", Ty::Str, "a button name, stick, trigger, release or status"), opt("a", Ty::Str, "down|up|tap, or left|right"), opt("b", Ty::Num, "stick X or trigger value"), opt("c", Ty::Num, "stick Y")], mcp: false, local: false),
|
||||
cmd!("release", Act, "release", "release every key and mouse button", "", ["horizon-ctl release"], &[], mcp: false, local: false),
|
||||
&[p("what", Ty::Str, "a button name, stick, trigger, release or status"), opt("a", Ty::Str, "down|up|tap, or left|right"), opt("b", Ty::Num, "stick X or trigger value"), opt("c", Ty::Num, "stick Y")], mcp: true, local: false),
|
||||
cmd!("release", Act, "release", "release every key and mouse button", "", ["horizon-ctl release"], &[], mcp: true, local: false),
|
||||
cmd!("stop", Act, "stop", "cancel the running action (goto, break...) and release every key", "", ["horizon-ctl stop"], &[], mcp: true, local: false),
|
||||
// Screens
|
||||
cmd!("open-inventory", Screens, "open-inventory", "open the inventory screen (crafting grid 100-103, result 200)", "",
|
||||
@@ -317,7 +379,31 @@ pub const COMMANDS: &[Cmd] = &[
|
||||
cmd!("respawn", Screens, "respawn", "respawn from the death screen", "", ["horizon-ctl respawn"], &[], mcp: true, local: false),
|
||||
cmd!("pause", Screens, "pause", "open the pause menu", "", ["horizon-ctl pause"], &[], mcp: true, local: false),
|
||||
cmd!("resume", Screens, "resume", "leave the pause menu", "", ["horizon-ctl resume"], &[], mcp: true, local: false),
|
||||
cmd!("options", Screens, "options [PAGE]", "open the options screen, or one of its pages (Horizon's too)",
|
||||
"Then ui lists its widgets and click, set and type change them, as with the mouse. options-set changes an options.txt value without the screen.",
|
||||
["horizon-ctl options video", "horizon-ctl options horizon"], &[opt("page", PAGES, "the page (default: the main options)")], mcp: true, local: false),
|
||||
cmd!("book", Screens, "book [next|back|take|done]", "the open book or lectern: its page text, or press one of its buttons",
|
||||
"", ["horizon-ctl book", "horizon-ctl book next"], &[opt("action", Ty::Enum(&["next", "back", "take", "done"]), "a button to press")], mcp: true, local: false),
|
||||
cmd!("signedit", Screens, "signedit X Y Z [front|back]", "open the sign editor of the sign at X Y Z (then type and close)",
|
||||
"", ["horizon-ctl signedit 3 64 1"], &[BLOCK_XYZ[0], BLOCK_XYZ[1], BLOCK_XYZ[2], opt("side", Ty::Enum(&["front", "back"]), "which side")], mcp: true, local: false),
|
||||
cmd!("mount-menu", Screens, "mount-menu", "open the inventory of the horse, donkey, mule or llama being ridden",
|
||||
"As the inventory key does while riding; also opens the nearest one's.", ["horizon-ctl mount-menu"], &[], mcp: true, local: false),
|
||||
cmd!("chat-log", Screens, "chat-log [N]", "the newest N chat messages", "", ["horizon-ctl chat-log 5"], &[], mcp: false, local: false),
|
||||
// Multiplayer
|
||||
cmd!("connect", Multiplayer, "connect ADDRESS [NAME]", "join a multiplayer server, or a friend's world by its invite code, from the title screen",
|
||||
"ADDRESS is HOST[:PORT], or friend:CODE for an invite code. Only when the player asks: it reaches the network.",
|
||||
["horizon-ctl connect play.example.net", "horizon-ctl connect localhost:25565", "horizon-ctl connect friend:0B33K-Q405Q-..."],
|
||||
&[p("address", Ty::Str, "HOST[:PORT] or friend:CODE"), opt("name", Ty::Str, "player name when offline")], mcp: true, local: false),
|
||||
cmd!("disconnect", Multiplayer, "disconnect", "leave the server, back to the server list", "", ["horizon-ctl disconnect"], &[], mcp: true, local: false),
|
||||
cmd!("servers", Multiplayer, "servers", "the Multiplayer screen's server list: name and address",
|
||||
"Add, edit and remove them on the Multiplayer screen (click-button Multiplayer, then ui).", ["horizon-ctl servers"], &[], mcp: true, local: false),
|
||||
cmd!("lan", Multiplayer, "lan open [PORT] [commands] [force] | lan close | lan status", "open the world to LAN (Open to LAN), stop, or see the guests",
|
||||
"PORT 0 or none picks one; commands lets guests use cheats; force forces the game mode. Only when the player asks.",
|
||||
["horizon-ctl lan open", "horizon-ctl lan status", "horizon-ctl lan close"],
|
||||
&[p("action", Ty::Enum(&["open", "close", "status"]), "what to do"), opt("port", Ty::Int, "port for open"), opt("commands", Ty::Bool, "allow cheats"), opt("force", Ty::Bool, "force the game mode")], mcp: true, local: false),
|
||||
cmd!("friends", Multiplayer, "friends host|stop|status", "Play with Friends: share the open world behind an invite code, stop, or see who joined",
|
||||
"status gives the code: share it only when the player asks. Friends join with connect friend:CODE.",
|
||||
["horizon-ctl friends host", "horizon-ctl friends status"], &[p("action", Ty::Enum(&["host", "stop", "status"]), "what to do")], mcp: true, local: false),
|
||||
// World
|
||||
cmd!("give", World, "give ITEM [COUNT]", "add items to the inventory", "", ["horizon-ctl give oak_log 16"],
|
||||
&[p("item", Ty::Str, "item id"), opt("count", Ty::Int, "how many (default 1)")], mcp: true, local: false),
|
||||
@@ -325,8 +411,20 @@ pub const COMMANDS: &[Cmd] = &[
|
||||
&[p("ticks", Ty::Int, "day time")], mcp: true, local: false),
|
||||
cmd!("setblock", World, "setblock X Y Z BLOCK[props]", "set a block (with neighbour updates)", "", ["horizon-ctl setblock 0 64 0 stone"],
|
||||
&[BLOCK_XYZ[0], BLOCK_XYZ[1], BLOCK_XYZ[2], p("block", Ty::Str, "block state such as oak_stairs[facing=east]")], mcp: true, local: false),
|
||||
cmd!("summon", World, "summon KIND [X Y Z] [baby]", "spawn a mob", "", ["horizon-ctl summon cow"], &[p("kind", Ty::Str, "mob type")], mcp: true, local: false),
|
||||
cmd!("effect", World, "effect ID SECONDS [AMPLIFIER] | effect clear", "give a status effect", "", ["horizon-ctl effect speed 30 1"], &[], mcp: false, local: false),
|
||||
cmd!("summon", World, "summon KIND [X Y Z] [baby]", "spawn a mob (in front of the player without a position)", "Replies with its id.", ["horizon-ctl summon cow", "horizon-ctl summon pig 10 64 3 baby"],
|
||||
&[p("kind", Ty::Str, "mob type"), opt("x", Ty::Num, "X"), opt("y", Ty::Num, "Y"), opt("z", Ty::Num, "Z"), opt("baby", Ty::Bool, "a baby")], mcp: true, local: false),
|
||||
cmd!("effect", World, "effect ID SECONDS [AMPLIFIER] | effect clear", "give a status effect, or clear them all", "", ["horizon-ctl effect speed 30 1", "horizon-ctl effect clear"],
|
||||
&[p("id", Ty::Str, "effect id such as speed, or clear"), opt("seconds", Ty::Num, "duration"), opt("amplifier", Ty::Int, "level - 1 (default 0)")], mcp: true, local: false),
|
||||
cmd!("effects", World, "effects", "the player's active status effects", "", ["horizon-ctl effects"], &[], mcp: true, local: false),
|
||||
cmd!("xp", World, "xp LEVELS", "add experience levels (negative removes)", "", ["horizon-ctl xp 30"], &[p("levels", Ty::Int, "levels to add")], mcp: true, local: false),
|
||||
cmd!("enchant", World, "enchant ID LEVEL", "enchant the held item (a book stores it)", "", ["horizon-ctl enchant sharpness 5"],
|
||||
&[p("id", Ty::Str, "enchantment id"), p("level", Ty::Int, "level")], mcp: true, local: false),
|
||||
cmd!("potion", World, "potion ITEM POTION", "give a potion item", "", ["horizon-ctl potion splash_potion healing"],
|
||||
&[p("item", Ty::Enum(&["potion", "splash_potion", "lingering_potion", "tipped_arrow"]), "which item"), p("potion", Ty::Str, "potion id")], mcp: true, local: false),
|
||||
cmd!("fill", World, "fill X1 Y1 Z1 X2 Y2 Z2 BLOCK", "set a box of loaded blocks", "", ["horizon-ctl fill 0 64 0 4 64 4 glass"],
|
||||
&[BOX[0], BOX[1], BOX[2], BOX[3], BOX[4], BOX[5], p("block", Ty::Str, "block state")], mcp: true, local: false),
|
||||
cmd!("container", World, "container X Y Z [ITEM COUNT]", "list a container's items, or add items to it", "", ["horizon-ctl container 3 64 1", "horizon-ctl container 3 64 1 diamond 3"],
|
||||
&[BLOCK_XYZ[0], BLOCK_XYZ[1], BLOCK_XYZ[2], opt("item", Ty::Str, "item to add"), opt("count", Ty::Int, "how many")], mcp: true, local: false),
|
||||
cmd!("render-distance", World, "render-distance N", "chunks, 2..64", "", ["horizon-ctl render-distance 8"], &[p("chunks", Ty::Int, "render distance")], mcp: false, local: false),
|
||||
cmd!("wait", World, "wait TICKS", "wait until TICKS game ticks have passed (20 per second)",
|
||||
"Keys and mouse buttons held with key ... down or mouse ... down stay held while it waits. Release them with key ... up, release or stop.",
|
||||
@@ -340,8 +438,8 @@ pub const COMMANDS: &[Cmd] = &[
|
||||
cmd!("mcp", Scripting, "mcp", "serve the Model Context Protocol on stdin/stdout, one tool per command",
|
||||
"Add it to an MCP client as a stdio server: command horizon-ctl, args [\"mcp\"] (with --socket PATH first if needed). The screenshot tool returns the image.",
|
||||
["horizon-ctl mcp"], &[], mcp: false, local: true),
|
||||
cmd!("bench", Scripting, "bench SECONDS", "reset frame stats, wait, reply with the summary", "", ["horizon-ctl bench 10"], &[], mcp: false, local: false),
|
||||
cmd!("stats", Scripting, "stats [reset]", "frame-time summary since the last reset", "", ["horizon-ctl stats"], &[], mcp: false, local: false),
|
||||
cmd!("bench", Scripting, "bench SECONDS", "reset frame stats, wait, reply with the summary", "", ["horizon-ctl bench 10"], &[p("seconds", Ty::Num, "how long to measure")], mcp: true, local: false),
|
||||
cmd!("stats", Scripting, "stats [reset]", "frame-time summary since the last reset", "", ["horizon-ctl stats"], &[opt("reset", Ty::Bool, "start counting again")], mcp: true, local: false),
|
||||
cmd!("fly", Scripting, "fly X1 Y1 Z1 X2 Y2 Z2 SECONDS [PITCH [raw]]", "fly the camera along a line, then reply with the frame summary",
|
||||
"The reply's tick_ms and tick_ms_max are the world's smoothed tick time over the flight (the server thread's when single player runs on one). With raw, the reply also lists every frame time in milliseconds (frame_ms).",
|
||||
["horizon-ctl fly 0 100 0 500 100 0 20"], &[], mcp: false, local: false),
|
||||
@@ -366,8 +464,9 @@ pub fn overview() -> String {
|
||||
}
|
||||
out.push_str(
|
||||
"\nEvery reply is one JSON line. Errors are {\"error\": \"...\"}; the exit status is 0 on\n\
|
||||
success, 1 when the game replied with an error, 2 for a usage error and 3 when the\n\
|
||||
game cannot be reached or started. Actions (goto, break, place...) block until done.\n\
|
||||
success, 1 when the game replied with an error, 2 for a usage error, 3 when the\n\
|
||||
game cannot be reached or started and 4 while No AI is on (the launcher's settings).\n\
|
||||
Actions (goto, break, place...) block until done.\n\
|
||||
horizon-ctl help --game lists the running game's own commands, test hooks included.\n\
|
||||
The socket is $HORIZON_CONTROL, else $XDG_RUNTIME_DIR/horizon-control.sock (on Windows\n\
|
||||
%TEMP%\\horizon-control.json, a localhost TCP port with a token; any path ending in .json\n\
|
||||
@@ -402,6 +501,73 @@ pub fn detail(c: &Cmd) -> String {
|
||||
out
|
||||
}
|
||||
|
||||
/// The generated reference, docs/horizon-ctl-commands.md (`horizon-ctl help --markdown`).
|
||||
pub fn markdown() -> String {
|
||||
let cell = |s: &str| s.replace('|', "\\|");
|
||||
let mut out = String::from(
|
||||
"<!-- Generated by `horizon-ctl help --markdown` from the command table in \
|
||||
crates/horizon-client/src/bin/horizon-ctl/commands.rs: edit the table, then regenerate. -->\n\
|
||||
# horizon-ctl commands\n\n\
|
||||
Every command `horizon-ctl` takes, its MCP tool in `horizon-ctl mcp` (the launcher's \
|
||||
`horizon-launcher mcp` offers the same tools as `game_<tool>`, all but `launch`) and its \
|
||||
arguments. Positional arguments come first, in order; `--flags` after them. \
|
||||
`horizon-ctl help --game` lists the game's own commands, test hooks included. \
|
||||
Design rules and the full inventory: [agent-control.md](agent-control.md).\n",
|
||||
);
|
||||
for group in Group::ALL {
|
||||
out.push_str(&format!(
|
||||
"\n## {}\n\n| Command | MCP tool | What it does | Arguments |\n| --- | --- | --- | --- |\n",
|
||||
group.title()
|
||||
));
|
||||
for c in COMMANDS.iter().filter(|c| c.group == group) {
|
||||
let tool = if c.mcp {
|
||||
let mut t = format!("`{}`", tool_name(c));
|
||||
if DESTRUCTIVE.contains(&c.name) {
|
||||
t.push_str(" (destructive)");
|
||||
} else if OPEN_WORLD.contains(&c.name) {
|
||||
t.push_str(" (network)");
|
||||
}
|
||||
t
|
||||
} else {
|
||||
"CLI only".to_owned()
|
||||
};
|
||||
let args: Vec<String> = c
|
||||
.params
|
||||
.iter()
|
||||
.map(|p| {
|
||||
let ty = match p.ty {
|
||||
Ty::Int => "integer".to_owned(),
|
||||
Ty::Num => "number".to_owned(),
|
||||
Ty::Str => "string".to_owned(),
|
||||
Ty::Rest => "text".to_owned(),
|
||||
Ty::Bool => "boolean".to_owned(),
|
||||
Ty::Enum(v) => v.join(", "),
|
||||
};
|
||||
let name = if p.flag {
|
||||
format!("--{}", p.name)
|
||||
} else {
|
||||
p.name.to_owned()
|
||||
};
|
||||
let need = if p.required { ", required" } else { "" };
|
||||
format!("`{name}` ({ty}{need}): {}", cell(p.help))
|
||||
})
|
||||
.collect();
|
||||
out.push_str(&format!(
|
||||
"| `{}` | {} | {} | {} |\n",
|
||||
cell(c.usage),
|
||||
tool,
|
||||
cell(&capitalize(c.summary)),
|
||||
if args.is_empty() {
|
||||
"none".to_owned()
|
||||
} else {
|
||||
args.join("<br>")
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn capitalize(s: &str) -> String {
|
||||
let mut chars = s.chars();
|
||||
chars
|
||||
@@ -640,6 +806,43 @@ mod tests {
|
||||
assert_eq!(tool_name(find("look-at-entity").unwrap()), "look_at_entity");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_generated_reference_is_up_to_date() {
|
||||
let path = concat!(
|
||||
env!("CARGO_MANIFEST_DIR"),
|
||||
"/../../docs/horizon-ctl-commands.md"
|
||||
);
|
||||
let on_disk = std::fs::read_to_string(path).unwrap_or_default();
|
||||
assert!(
|
||||
on_disk == markdown(),
|
||||
"docs/horizon-ctl-commands.md is out of date: run `horizon-ctl help --markdown > docs/horizon-ctl-commands.md`"
|
||||
);
|
||||
for c in COMMANDS {
|
||||
assert!(
|
||||
on_disk.contains(&format!("`{}", c.usage.replace('|', "\\|"))),
|
||||
"{} undocumented",
|
||||
c.name
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn destructive_and_network_tools_exist() {
|
||||
for name in DESTRUCTIVE.iter().chain(OPEN_WORLD) {
|
||||
assert!(find(name).is_some_and(|c| c.mcp), "{name}");
|
||||
}
|
||||
let delete = find("world-delete").unwrap();
|
||||
assert_eq!(
|
||||
line_for(delete, &json!({ "folder": "A", "confirm": true })).unwrap(),
|
||||
["world-delete", "A", "--confirm"]
|
||||
);
|
||||
let lan = find("lan").unwrap();
|
||||
assert_eq!(
|
||||
line_for(lan, &json!({ "action": "open", "commands": true })).unwrap(),
|
||||
["lan", "open", "commands"]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn help_mentions_every_command() {
|
||||
let text = overview();
|
||||
|
||||
@@ -20,6 +20,8 @@ use serde_json::{Value, json};
|
||||
const GAME_ERROR: u8 = 1;
|
||||
const USAGE: u8 = 2;
|
||||
const UNREACHABLE: u8 = 3;
|
||||
/// No AI is on (`horizon_core::no_ai`): agent control is off.
|
||||
const DENIED: u8 = 4;
|
||||
|
||||
/// A failure, with the exit status it maps to.
|
||||
#[derive(Debug)]
|
||||
@@ -34,6 +36,13 @@ impl Failure {
|
||||
status: USAGE,
|
||||
}
|
||||
}
|
||||
/// No AI is on in the game's home.
|
||||
fn denied() -> Self {
|
||||
Self {
|
||||
reply: json!({ "error": horizon_core::no_ai::REFUSAL, "kind": "denied" }),
|
||||
status: DENIED,
|
||||
}
|
||||
}
|
||||
fn unreachable(message: impl Into<String>) -> Self {
|
||||
Self {
|
||||
reply: json!({ "error": message.into(), "kind": "connection" }),
|
||||
@@ -98,6 +107,8 @@ impl Client {
|
||||
pub struct Session {
|
||||
pub socket: PathBuf,
|
||||
pub timeout: Option<Duration>,
|
||||
/// The game's home, where No AI is read (`horizon_core::no_ai`).
|
||||
pub home: PathBuf,
|
||||
client: Option<Client>,
|
||||
}
|
||||
|
||||
@@ -106,9 +117,14 @@ impl Session {
|
||||
Self {
|
||||
socket,
|
||||
timeout,
|
||||
home: horizon_client::logging::game_home(),
|
||||
client: None,
|
||||
}
|
||||
}
|
||||
/// A failure while No AI is on: every command refuses (help aside).
|
||||
pub fn allowed(&self) -> Result<(), Failure> {
|
||||
horizon_core::no_ai::check(&self.home).map_err(|_| Failure::denied())
|
||||
}
|
||||
fn client(&mut self) -> Result<&mut Client, Failure> {
|
||||
if self.client.is_none() {
|
||||
self.client = Some(Client::connect(&self.socket, self.timeout)?);
|
||||
@@ -137,6 +153,7 @@ impl Session {
|
||||
let Some(name) = words.first().map(String::as_str) else {
|
||||
return Err(Failure::usage("no command; try horizon-ctl help"));
|
||||
};
|
||||
self.allowed()?;
|
||||
if words.iter().skip(1).any(|w| w == "--help" || w == "-h") {
|
||||
return Err(Failure::usage(
|
||||
"use horizon-ctl COMMAND --help outside scripts",
|
||||
@@ -174,6 +191,18 @@ impl Session {
|
||||
ready["launch"] = reply;
|
||||
Ok(ready)
|
||||
}
|
||||
"interact-entity" => {
|
||||
let id = match words {
|
||||
[_, id] if id.parse::<i64>().is_ok() => id,
|
||||
_ => return Err(Failure::usage(format!("usage: {}", usage(name)))),
|
||||
};
|
||||
self.game(&format!("look-at entity {id}"))?;
|
||||
self.game("mouse right click")?;
|
||||
self.game("wait 2")?;
|
||||
let mut screen = self.game("screen")?;
|
||||
screen["ok"] = json!(true);
|
||||
Ok(screen)
|
||||
}
|
||||
"hold" => {
|
||||
let (key, seconds) = match words {
|
||||
[_, key, _] => (key.clone(), number(2, "SECONDS")?),
|
||||
@@ -183,7 +212,7 @@ impl Session {
|
||||
thread::sleep(Duration::from_secs_f64(seconds.max(0.0)));
|
||||
self.game(&format!("key {key} up"))
|
||||
}
|
||||
"logs" => logs(&horizon_client::logging::game_home(), &words[1..]),
|
||||
"logs" => logs(&self.home, &words[1..]),
|
||||
"wait-ready" => {
|
||||
let limit = if words.len() > 1 {
|
||||
number(1, "SECONDS")?
|
||||
@@ -417,6 +446,10 @@ fn main() -> ExitCode {
|
||||
print!("{}", commands::overview());
|
||||
0
|
||||
}
|
||||
Some("help") if args.get(1).is_some_and(|a| a == "--markdown") => {
|
||||
print!("{}", commands::markdown());
|
||||
0
|
||||
}
|
||||
Some("help") if args.get(1).is_none_or(|a| a != "--game") => match args.get(1) {
|
||||
None => {
|
||||
print!("{}", commands::overview());
|
||||
@@ -451,6 +484,10 @@ fn main() -> ExitCode {
|
||||
}
|
||||
}
|
||||
}
|
||||
Some("mcp") if session.allowed().is_err() => {
|
||||
eprintln!("horizon-ctl mcp: {}", horizon_core::no_ai::REFUSAL);
|
||||
DENIED
|
||||
}
|
||||
Some("mcp") => match mcp::serve(&mut session) {
|
||||
Ok(()) => 0,
|
||||
Err(e) => {
|
||||
@@ -581,6 +618,27 @@ mod tests {
|
||||
assert_eq!(f.status, USAGE);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn no_ai_refuses_every_command() {
|
||||
let home = std::env::temp_dir().join(format!("horizon-ctl-no-ai-{}", std::process::id()));
|
||||
let _ = std::fs::remove_dir_all(&home);
|
||||
let mut s = Session::new(std::env::temp_dir().join("horizon-ctl-nobody.sock"), None);
|
||||
s.home = home.clone();
|
||||
assert_eq!(
|
||||
s.run(&["state".to_owned()]).unwrap_err().status,
|
||||
UNREACHABLE
|
||||
);
|
||||
horizon_core::no_ai::set(&home, true).unwrap();
|
||||
for words in [vec!["state"], vec!["logs"], vec!["launch", "--world", "A"]] {
|
||||
let words: Vec<String> = words.into_iter().map(str::to_owned).collect();
|
||||
let f = s.run(&words).unwrap_err();
|
||||
assert_eq!(f.status, DENIED, "{words:?}");
|
||||
assert_eq!(f.reply["kind"], "denied");
|
||||
assert_eq!(f.reply["error"], horizon_core::no_ai::REFUSAL);
|
||||
}
|
||||
let _ = std::fs::remove_dir_all(&home);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn screenshot_paths_become_absolute() {
|
||||
let mut words = vec!["screenshot".to_owned(), "a.png".to_owned()];
|
||||
|
||||
@@ -23,7 +23,13 @@ fn tools() -> Vec<Value> {
|
||||
schema = json!({ "type": "object", "properties": {} });
|
||||
description = "Capture the game window and return it as a PNG image.".into();
|
||||
}
|
||||
json!({ "name": commands::tool_name(c), "description": description, "inputSchema": schema })
|
||||
let mut tool = json!({ "name": commands::tool_name(c), "description": description, "inputSchema": schema });
|
||||
if commands::DESTRUCTIVE.contains(&c.name) {
|
||||
tool["annotations"] = json!({ "destructiveHint": true });
|
||||
} else if commands::OPEN_WORLD.contains(&c.name) {
|
||||
tool["annotations"] = json!({ "openWorldHint": true });
|
||||
}
|
||||
tool
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
@@ -167,6 +167,7 @@ fn object_style(o: &serde_json::Map<String, Value>) -> Style {
|
||||
style.underlined = flag("underlined");
|
||||
style.strikethrough = flag("strikethrough");
|
||||
style.obfuscated = flag("obfuscated");
|
||||
style.font = o.get("font").and_then(crate::text::font_id);
|
||||
style
|
||||
}
|
||||
/// `ComponentSerialization.CODEC` decoding into text. `selector` components
|
||||
@@ -266,4 +267,26 @@ mod tests {
|
||||
let (v, _) = parse_snbt("[\"a\",{\"text\":\"b\"}]").unwrap();
|
||||
assert_eq!(to_text(&v, &mut |_| Text::empty()).plain(), "ab");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_font_is_inherited_and_kept() {
|
||||
let (v, _) =
|
||||
parse_snbt(r#"{text:"a",font:"alt",extra:["b",{text:"c",font:"minecraft:uniform"}]}"#)
|
||||
.unwrap();
|
||||
let t = to_text(&v, &mut |_| Text::empty());
|
||||
let fonts: Vec<_> = t.chars().map(|(_, s)| s.font.clone()).collect();
|
||||
let (alt, uniform) = (
|
||||
Some("minecraft:alt".into()),
|
||||
Some("minecraft:uniform".into()),
|
||||
);
|
||||
assert_eq!(fonts, [alt.clone(), alt, uniform]);
|
||||
// Back to JSON with the field, which a re-read keeps.
|
||||
let again = to_text(&t.component(), &mut |_| Text::empty());
|
||||
let kept: Vec<_> = again.chars().map(|(_, s)| s.font.clone()).collect();
|
||||
assert_eq!(kept, fonts);
|
||||
// Not an identifier: no font.
|
||||
let (v, _) = parse_snbt(r#"{text:"a",font:"Bad Font"}"#).unwrap();
|
||||
let t = to_text(&v, &mut |_| Text::empty());
|
||||
assert_eq!(t.spans[0].style.font, None);
|
||||
}
|
||||
}
|
||||
@@ -528,7 +528,7 @@ impl Furnace {
|
||||
let has_fuel = self.items[1].is_some();
|
||||
if lit || has_fuel && has_ingredient {
|
||||
if let Some(ingredient) = self.items[0].clone() {
|
||||
if let Some(recipe) = recipes.cook(self.kind.recipe_type(), &ingredient).cloned() {
|
||||
if let Some(recipe) = recipes.cook(self.kind.recipe_type(), &ingredient) {
|
||||
if self.cooking_timer == 0 {
|
||||
self.cooking_total = total_time(recipe.time, self.speed);
|
||||
}
|
||||
|
||||
@@ -13,7 +13,11 @@ use std::{
|
||||
io::{self, BufRead, BufReader, Read, Write},
|
||||
net::{Ipv4Addr, TcpListener, TcpStream},
|
||||
path::{Path, PathBuf},
|
||||
sync::mpsc,
|
||||
sync::{
|
||||
Arc,
|
||||
atomic::{AtomicBool, AtomicUsize, Ordering},
|
||||
mpsc,
|
||||
},
|
||||
thread,
|
||||
};
|
||||
|
||||
@@ -151,6 +155,12 @@ pub struct Server {
|
||||
path: PathBuf,
|
||||
requests: mpsc::Receiver<Request>,
|
||||
sender: mpsc::Sender<Request>,
|
||||
/// Clients connected now (an MCP server keeps one open; horizon-ctl one per command).
|
||||
clients: Arc<AtomicUsize>,
|
||||
/// Set when the server is dropped: the listener stops accepting and exits.
|
||||
closed: Arc<AtomicBool>,
|
||||
/// The TCP port, to wake the listener when closing.
|
||||
port: Option<u16>,
|
||||
}
|
||||
|
||||
/// `$HORIZON_CONTROL`, else `horizon-control.sock` in the user's runtime
|
||||
@@ -174,10 +184,15 @@ impl Server {
|
||||
}
|
||||
let (sender, requests) = mpsc::channel();
|
||||
let local = sender.clone();
|
||||
let clients = Arc::new(AtomicUsize::new(0));
|
||||
let counted = clients.clone();
|
||||
let closed = Arc::new(AtomicBool::new(false));
|
||||
let mut tcp_port = None;
|
||||
if uses_tcp(path) {
|
||||
let listener = TcpListener::bind((Ipv4Addr::LOCALHOST, 0))?;
|
||||
let token = random_token();
|
||||
let port = listener.local_addr()?.port();
|
||||
tcp_port = Some(port);
|
||||
write_private(
|
||||
path,
|
||||
&serde_json::json!({ "transport": "tcp", "port": port, "token": token })
|
||||
@@ -186,6 +201,8 @@ impl Server {
|
||||
spawn_listener(
|
||||
move || listener.accept().map(|(s, _)| s),
|
||||
sender,
|
||||
counted,
|
||||
closed.clone(),
|
||||
move |stream: TcpStream| {
|
||||
let _ = stream.set_nodelay(true);
|
||||
let mut stream = Stream::Tcp(stream);
|
||||
@@ -199,6 +216,8 @@ impl Server {
|
||||
spawn_listener(
|
||||
move || listener.accept().map(|(s, _)| s),
|
||||
sender,
|
||||
counted,
|
||||
closed.clone(),
|
||||
|s| Some(Stream::Unix(s)),
|
||||
)?;
|
||||
}
|
||||
@@ -207,6 +226,9 @@ impl Server {
|
||||
path: path.to_owned(),
|
||||
requests,
|
||||
sender: local,
|
||||
clients,
|
||||
closed,
|
||||
port: tcp_port,
|
||||
})
|
||||
}
|
||||
/// Commands from inside the process only (`--benchmark` without `--control`).
|
||||
@@ -216,8 +238,15 @@ impl Server {
|
||||
path: PathBuf::new(),
|
||||
requests,
|
||||
sender,
|
||||
clients: Arc::default(),
|
||||
closed: Arc::default(),
|
||||
port: None,
|
||||
}
|
||||
}
|
||||
/// How many clients are connected.
|
||||
pub fn clients(&self) -> usize {
|
||||
self.clients.load(Ordering::Relaxed)
|
||||
}
|
||||
/// Sends commands as a socket client would, from another thread.
|
||||
pub fn sender(&self) -> mpsc::Sender<Request> {
|
||||
self.sender.clone()
|
||||
@@ -234,6 +263,8 @@ impl Server {
|
||||
fn spawn_listener<S: Send + 'static>(
|
||||
mut accept_next: impl FnMut() -> io::Result<S> + Send + 'static,
|
||||
sender: mpsc::Sender<Request>,
|
||||
clients: Arc<AtomicUsize>,
|
||||
closed: Arc<AtomicBool>,
|
||||
accept: impl Fn(S) -> Option<Stream> + Send + Sync + 'static,
|
||||
) -> io::Result<()> {
|
||||
let accept = std::sync::Arc::new(accept);
|
||||
@@ -241,17 +272,24 @@ fn spawn_listener<S: Send + 'static>(
|
||||
.name("horizon-control".into())
|
||||
.spawn(move || {
|
||||
loop {
|
||||
let Ok(stream) = accept_next() else {
|
||||
let next = accept_next();
|
||||
if closed.load(Ordering::Relaxed) {
|
||||
return;
|
||||
}
|
||||
let Ok(stream) = next else {
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
continue;
|
||||
};
|
||||
let sender = sender.clone();
|
||||
let accept = accept.clone();
|
||||
let clients = clients.clone();
|
||||
let _ = thread::Builder::new()
|
||||
.name("horizon-control-client".into())
|
||||
.spawn(move || {
|
||||
if let Some(stream) = accept(stream) {
|
||||
clients.fetch_add(1, Ordering::Relaxed);
|
||||
serve(stream, &sender);
|
||||
clients.fetch_sub(1, Ordering::Relaxed);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -287,6 +325,18 @@ fn authenticate(stream: &mut Stream, token: &str) -> bool {
|
||||
|
||||
impl Drop for Server {
|
||||
fn drop(&mut self) {
|
||||
if self.path.as_os_str().is_empty() {
|
||||
return;
|
||||
}
|
||||
// Wake the listener so it sees `closed` and exits (agent control turned off in-game).
|
||||
self.closed.store(true, Ordering::Relaxed);
|
||||
match self.port {
|
||||
Some(port) => drop(TcpStream::connect((Ipv4Addr::LOCALHOST, port))),
|
||||
#[cfg(unix)]
|
||||
None => drop(UnixStream::connect(&self.path)),
|
||||
#[cfg(not(unix))]
|
||||
None => {}
|
||||
}
|
||||
let _ = std::fs::remove_file(&self.path);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1102,7 +1102,11 @@ pub struct Recipes {
|
||||
facts: HashMap<Arc<str>, Facts>,
|
||||
/// The `#minecraft:curse` enchantments.
|
||||
curses: HashSet<String>,
|
||||
/// The first cooking recipe of each kind taking each item, built at the
|
||||
/// first lookup (furnaces look theirs up every tick).
|
||||
cook_index: std::sync::OnceLock<CookIndex>,
|
||||
}
|
||||
type CookIndex = HashMap<String, crate::fast_hash::FxHashMap<String, usize>>;
|
||||
/// `MinMaxBounds.Ints` as (min, max) with the given defaults.
|
||||
fn bounds(v: Option<&Value>, default: (i64, i64), open: (i64, i64)) -> (i64, i64) {
|
||||
match v {
|
||||
@@ -1421,6 +1425,7 @@ impl Recipes {
|
||||
meta,
|
||||
facts,
|
||||
curses,
|
||||
cook_index: Default::default(),
|
||||
})
|
||||
}
|
||||
/// Match a `size`x`size` grid (row-major) against the crafting recipes.
|
||||
@@ -1606,6 +1611,22 @@ impl Recipes {
|
||||
out
|
||||
}
|
||||
pub fn cook(&self, kind: &str, input: &ItemStack) -> Option<&Cooking> {
|
||||
let index = self.cook_index.get_or_init(|| {
|
||||
let mut index = CookIndex::new();
|
||||
for (i, c) in self.cooking.iter().enumerate() {
|
||||
let of_kind = index.entry(c.kind.clone()).or_default();
|
||||
for item in &c.ingredient.0 {
|
||||
of_kind.entry(item.clone()).or_insert(i);
|
||||
}
|
||||
}
|
||||
index
|
||||
});
|
||||
let i = *index.get(kind)?.get(&*input.item)?;
|
||||
self.cooking.get(i)
|
||||
}
|
||||
/// `cook` by scanning every recipe, as it was before the index.
|
||||
#[cfg(test)]
|
||||
fn cook_scan(&self, kind: &str, input: &ItemStack) -> Option<&Cooking> {
|
||||
self.cooking
|
||||
.iter()
|
||||
.find(|c| c.kind == kind && c.ingredient.test(input))
|
||||
@@ -1625,6 +1646,80 @@ mod tests {
|
||||
s.data_mut().banner_patterns = vec![BannerLayer::new("minecraft:cross", "red")];
|
||||
s
|
||||
}
|
||||
/// About vanilla's count of cooking recipes: four kinds, ingredients of
|
||||
/// one to twelve items, overlapping (several recipes take some items).
|
||||
fn cooking_book() -> Recipes {
|
||||
let kinds = ["smelting", "blasting", "smoking", "campfire_cooking"];
|
||||
let cooking = (0..320usize)
|
||||
.map(|i| Cooking {
|
||||
id: format!("r{i}"),
|
||||
category: "misc".into(),
|
||||
group: String::new(),
|
||||
kind: kinds[i % 4].into(),
|
||||
ingredient: ingredient(
|
||||
&(0..1 + i % 12)
|
||||
.map(|k| format!("minecraft:item_{}", (i * 7 + k * 13) % 400))
|
||||
.collect::<Vec<_>>()
|
||||
.iter()
|
||||
.map(String::as_str)
|
||||
.collect::<Vec<_>>(),
|
||||
),
|
||||
result: ItemStack::new("minecraft:stone", 1),
|
||||
experience: 0.1,
|
||||
time: 200,
|
||||
})
|
||||
.collect();
|
||||
Recipes {
|
||||
crafting: Vec::new(),
|
||||
cooking,
|
||||
meta: HashMap::new(),
|
||||
facts: HashMap::new(),
|
||||
curses: HashSet::new(),
|
||||
cook_index: Default::default(),
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn cook_finds_the_first_recipe_the_scan_finds() {
|
||||
let recipes = cooking_book();
|
||||
for kind in [
|
||||
"smelting",
|
||||
"blasting",
|
||||
"smoking",
|
||||
"campfire_cooking",
|
||||
"other",
|
||||
] {
|
||||
for n in 0..420 {
|
||||
let stack = ItemStack::new(&format!("minecraft:item_{n}"), 1);
|
||||
let a = recipes.cook(kind, &stack).map(|c| &c.id);
|
||||
let b = recipes.cook_scan(kind, &stack).map(|c| &c.id);
|
||||
assert_eq!(a, b, "{kind} item_{n}");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A furnace's recipe lookup, once per lit furnace per tick.
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn cook_cost() {
|
||||
let recipes = cooking_book();
|
||||
let stacks: Vec<ItemStack> = (0..1000)
|
||||
.map(|n| ItemStack::new(&format!("minecraft:item_{}", n % 400), 1))
|
||||
.collect();
|
||||
let t = std::time::Instant::now();
|
||||
let a = stacks
|
||||
.iter()
|
||||
.filter(|s| recipes.cook_scan("smelting", s).cloned().is_some())
|
||||
.count();
|
||||
let before = t.elapsed().as_secs_f64() * 1e3;
|
||||
recipes.cook("smelting", &stacks[0]);
|
||||
let t = std::time::Instant::now();
|
||||
let b = stacks
|
||||
.iter()
|
||||
.filter(|s| recipes.cook("smelting", s).is_some())
|
||||
.count();
|
||||
let after = t.elapsed().as_secs_f64() * 1e3;
|
||||
assert_eq!(a, b);
|
||||
println!("1000 furnace lookups (scan and clone -> index): {before:.3} ms -> {after:.3} ms");
|
||||
}
|
||||
fn run(special: &Special, cells: &[ItemStack]) -> Option<ItemStack> {
|
||||
let recipes = Recipes {
|
||||
crafting: Vec::new(),
|
||||
@@ -1632,6 +1727,7 @@ mod tests {
|
||||
meta: HashMap::new(),
|
||||
facts: HashMap::new(),
|
||||
curses: HashSet::new(),
|
||||
cook_index: Default::default(),
|
||||
};
|
||||
let ctx = Context {
|
||||
recipes: &recipes,
|
||||
|
||||
@@ -44,6 +44,7 @@ pub struct Creative {
|
||||
search_index: Vec<SearchEntry>,
|
||||
}
|
||||
/// Display names from the pinned en_us language file.
|
||||
#[derive(Default)]
|
||||
pub struct Names {
|
||||
map: HashMap<String, String>,
|
||||
}
|
||||
|
||||
@@ -60,6 +60,7 @@ pub struct ItemProps {
|
||||
/// `minecraft:brewing_fuel` present.
|
||||
pub brewing_fuel: bool,
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct Enchantments {
|
||||
pub list: Vec<Enchantment>,
|
||||
index: HashMap<Arc<str>, usize>,
|
||||
@@ -192,6 +193,8 @@ impl Enchantments {
|
||||
|| k.starts_with("item.minecraft.splash_potion")
|
||||
|| k.starts_with("item.minecraft.lingering_potion")
|
||||
|| k.starts_with("item.minecraft.tipped_arrow")
|
||||
|| k.starts_with("item.minecraft.firework_rocket.")
|
||||
|| k.starts_with("item.minecraft.firework_star.")
|
||||
|| k.starts_with("trim_")
|
||||
|| k.starts_with("potion.")
|
||||
|| k.starts_with("container.")
|
||||
|
||||
@@ -583,6 +583,10 @@ pub struct ArmorStand {
|
||||
pub no_base_plate: bool,
|
||||
pub invisible: bool,
|
||||
pub marker: bool,
|
||||
/// `CustomName`: the text of a hologram.
|
||||
pub custom_name: Option<crate::text::Text>,
|
||||
/// `CustomNameVisible`.
|
||||
pub name_visible: bool,
|
||||
/// Game time of the last hit (the wobble and the second-hit window).
|
||||
pub last_hit: i64,
|
||||
}
|
||||
@@ -603,6 +607,8 @@ impl ArmorStand {
|
||||
no_base_plate: false,
|
||||
invisible: false,
|
||||
marker: false,
|
||||
custom_name: None,
|
||||
name_visible: false,
|
||||
last_hit: i64::MIN / 2,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@ struct Out {
|
||||
@location(8) back_color: vec4<f32>,
|
||||
// entity.vsh's lightMapColor, multiplied in after the overlay.
|
||||
@location(9) light_color: vec4<f32>,
|
||||
@location(10) @interpolate(flat) weather_rect: vec4<f32>,
|
||||
}
|
||||
// Shipped light.glsl; normals are already transformed and RGBA8_SNORM packed.
|
||||
fn entity_light(normal: vec3<f32>, nether: bool) -> f32 {
|
||||
@@ -109,6 +110,13 @@ fn entity_vertex(position: vec3<f32>, uv: vec2<f32>,
|
||||
@location(2) overlay: u32, @location(3) color: vec4<f32>, @location(4) light: vec4<u32>, @location(5) normal: vec4<f32>) -> Out {
|
||||
return entity_vertex(position, uv, overlay, color, light, normal);
|
||||
}
|
||||
// Retained bolt-local geometry, translated using the same f64 camera
|
||||
// subtraction as the former CPU path before adding each local f32 position.
|
||||
@vertex fn vs_lightning(@location(0) position: vec3<f32>, @location(1) uv: vec2<f32>,
|
||||
@location(2) overlay: u32, @location(3) color: vec4<f32>, @location(4) light: vec4<u32>, @location(5) normal: vec4<f32>,
|
||||
@location(6) offset: vec3<f32>) -> Out {
|
||||
return entity_vertex(offset + position, uv, overlay, color, light, normal);
|
||||
}
|
||||
struct CloudInfo {
|
||||
offset: vec4<f32>,
|
||||
colors: array<vec4<f32>, 4>,
|
||||
@@ -209,3 +217,135 @@ fn linear_fog(d: f32, start: f32, end: f32) -> f32 {
|
||||
@fragment fn fs_water_mask() -> @location(0) vec4<f32> {
|
||||
return vec4(0.0);
|
||||
}
|
||||
|
||||
// WEATHER_MATH_BEGIN
|
||||
// Unsigned 64-bit helpers (low word first). Snow adds a random double to a
|
||||
// float drift before casting to float. Retaining the 53-bit base avoids early
|
||||
// rounding, including ties, without requiring optional GPU float64 support.
|
||||
fn weather_shr_jam(v: vec2<u32>, n: u32) -> vec2<u32> {
|
||||
if n == 0u { return v; }
|
||||
if n < 32u {
|
||||
return vec2((v.x >> n) | (v.y << (32u - n)) | select(0u, 1u, (v.x << (32u - n)) != 0u), v.y >> n);
|
||||
}
|
||||
if n == 32u { return vec2(v.y | select(0u, 1u, v.x != 0u), 0u); }
|
||||
if n < 64u {
|
||||
return vec2((v.y >> (n - 32u)) | select(0u, 1u, v.x != 0u || (v.y << (64u - n)) != 0u), 0u);
|
||||
}
|
||||
return vec2(select(0u, 1u, any(v != vec2(0u))), 0u);
|
||||
}
|
||||
fn weather_add64(a: vec2<u32>, b: vec2<u32>) -> vec2<u32> {
|
||||
let lo = a.x + b.x;
|
||||
return vec2(lo, a.y + b.y + select(0u, 1u, lo < a.x));
|
||||
}
|
||||
fn weather_sub64(a: vec2<u32>, b: vec2<u32>) -> vec2<u32> {
|
||||
return vec2(a.x - b.x, a.y - b.y - select(0u, 1u, a.x < b.x));
|
||||
}
|
||||
fn weather_double_plus_float(base: vec2<u32>, delta: f32) -> f32 {
|
||||
// The random base is nonnegative and either zero or >= 2^-53.
|
||||
if all(base == vec2(0u)) { return select(delta, 0.0, delta == 0.0); }
|
||||
let db = bitcast<u32>(delta);
|
||||
let mag = db & 0x7fffffffu;
|
||||
let be = i32((base.y >> 20u) & 2047u) - 1023;
|
||||
var de = i32(mag >> 23u) - 127;
|
||||
var dm = (mag & 0x7fffffu) | 0x800000u;
|
||||
if mag < 0x800000u {
|
||||
dm = mag;
|
||||
if dm == 0u { de = -200; }
|
||||
else {
|
||||
let shift = countLeadingZeros(dm) - 8u;
|
||||
dm <<= shift;
|
||||
de = -126 - i32(shift);
|
||||
}
|
||||
}
|
||||
let e = max(be, de);
|
||||
// Leading significand bit at 61, with room for addition and guard bits.
|
||||
var a = vec2(base.x << 9u, ((base.y & 0xfffffu) | 0x100000u) << 9u | (base.x >> 23u));
|
||||
var b = vec2(0u, dm << 6u);
|
||||
a = weather_shr_jam(a, u32(e - be));
|
||||
b = weather_shr_jam(b, u32(e - de));
|
||||
var sign = 0u;
|
||||
var value: vec2<u32>;
|
||||
if (db >> 31u) == 0u { value = weather_add64(a, b); }
|
||||
else if a.y > b.y || (a.y == b.y && a.x >= b.x) { value = weather_sub64(a, b); }
|
||||
else { value = weather_sub64(b, a); sign = 0x80000000u; }
|
||||
if all(value == vec2(0u)) { return 0.0; }
|
||||
let leading = select(31u - countLeadingZeros(value.x), 63u - countLeadingZeros(value.y), value.y != 0u);
|
||||
var exponent = e + i32(leading) - 61;
|
||||
// Normalize the leading bit to 62. After jamming, bit 38 is the guard
|
||||
// bit and bits 0..37 distinguish a tie from a value above the midpoint.
|
||||
let shift = 62u - leading;
|
||||
if shift >= 32u { value = vec2(0u, value.x << (shift - 32u)); }
|
||||
else if shift != 0u { value = vec2(value.x << shift, (value.y << shift) | (value.x >> (32u - shift))); }
|
||||
// Vanilla first rounds the addition to double, then casts to float.
|
||||
// Round at bit 10 (53 retained bits) before the 24-bit rounding below;
|
||||
// otherwise a double-rounding midpoint can select the wrong float.
|
||||
let double_guard = (value.x & 512u) != 0u;
|
||||
let double_sticky = (value.x & 511u) != 0u;
|
||||
let double_odd = (value.x & 1024u) != 0u;
|
||||
value.x &= 0xfffffc00u;
|
||||
if double_guard && (double_sticky || double_odd) {
|
||||
value = weather_add64(value, vec2(1024u, 0u));
|
||||
}
|
||||
if (value.y & 0x80000000u) != 0u {
|
||||
value = weather_shr_jam(value, 1u);
|
||||
exponent += 1;
|
||||
}
|
||||
var mantissa = value.y >> 7u;
|
||||
let guard = (value.y & 64u) != 0u;
|
||||
let sticky = (value.y & 63u) != 0u || value.x != 0u;
|
||||
if guard && (sticky || (mantissa & 1u) != 0u) { mantissa += 1u; }
|
||||
if mantissa >= 0x1000000u { mantissa >>= 1u; exponent += 1; }
|
||||
return bitcast<f32>(sign | (u32(exponent + 127) << 23u) | (mantissa & 0x7fffffu));
|
||||
}
|
||||
fn weather_phase(animation: vec4<f32>, bases: vec4<u32>, snow: u32, time: vec4<f32>) -> vec2<f32> {
|
||||
if snow == 0u {
|
||||
let ticks = time.x + animation.y;
|
||||
let t = ticks + time.z;
|
||||
let step = -t / 32.0;
|
||||
let offset = step * animation.x;
|
||||
return vec2(0.0, offset % 32.0);
|
||||
}
|
||||
let t = time.x + time.z;
|
||||
let u_time = t * 0.01;
|
||||
let du = u_time * animation.z;
|
||||
let v_time = t * animation.w;
|
||||
let dv = v_time * 0.001;
|
||||
let u = weather_double_plus_float(bases.xy, du);
|
||||
let v = weather_double_plus_float(bases.zw, dv);
|
||||
let fall_time = time.y + time.z;
|
||||
let fall = -fall_time / 512.0;
|
||||
return vec2(u, fall + v);
|
||||
}
|
||||
// Atlas sampler is nearest with no mipmaps. Clamp the integer texel inside
|
||||
// the sprite even when a fractional coordinate rounds up at its far edge.
|
||||
fn weather_texel(uv: vec2<f32>, rect: vec4<f32>, dimensions: vec2<u32>) -> vec2<i32> {
|
||||
let size = vec2<f32>(dimensions);
|
||||
let origin = vec2<i32>(round(rect.xy * size));
|
||||
let extent = max(vec2<i32>(round(rect.zw * size)), vec2(1));
|
||||
let local = min(vec2<i32>(floor(fract(uv) * vec2<f32>(extent))), extent - vec2(1));
|
||||
return origin + local;
|
||||
}
|
||||
// WEATHER_MATH_END
|
||||
|
||||
struct WeatherTime { values: vec4<f32> }
|
||||
@group(1) @binding(1) var<uniform> weather_time: WeatherTime;
|
||||
@vertex fn vs_weather(@location(0) position: vec3<f32>, @location(1) uv: vec2<f32>,
|
||||
@location(2) rect: vec4<f32>, @location(3) animation: vec4<f32>,
|
||||
@location(4) bases: vec4<u32>, @location(5) color: vec4<f32>,
|
||||
@location(6) light: vec4<u32>, @location(7) snow: u32) -> Out {
|
||||
let phase = weather_phase(animation, bases, snow, weather_time.values);
|
||||
var out = entity_vertex(position, uv + phase, 0u, color, light, vec4(0.0));
|
||||
out.weather_rect = rect;
|
||||
return out;
|
||||
}
|
||||
@fragment fn fs_weather(in: Out) -> @location(0) vec4<f32> {
|
||||
// Repeat within this sprite, never across the atlas. The atlas uses nearest
|
||||
// filtering and no mipmaps, so fractional UVs have no seam derivatives.
|
||||
let texel = weather_texel(in.uv, in.weather_rect, textureDimensions(atlas));
|
||||
var color = textureLoad(atlas, texel, 0) * in.color;
|
||||
if color.a < 0.1 { discard; }
|
||||
color *= in.light_color;
|
||||
let f = max(linear_fog(in.spherical, globals.fog.x, globals.fog.y),
|
||||
linear_fog(in.cylindrical, globals.fog.z, globals.fog.w));
|
||||
return vec4(mix(color.rgb, globals.fog_color.rgb, f * globals.fog_color.a), color.a);
|
||||
}
|
||||
@@ -13,6 +13,7 @@ use crate::{
|
||||
doubles, float, floats, item_from_nbt, item_to_nbt, number, put, read_doubles, text,
|
||||
uuid_from_tag,
|
||||
},
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::geometry::Vec3;
|
||||
use horizon_world::nbt::{Compound, Tag};
|
||||
@@ -555,6 +556,14 @@ fn custom_name(tag: &Tag) -> Option<String> {
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// `CustomName` as text: a string keeps its legacy formatting codes, anything
|
||||
/// else is a component (`ComponentSerialization`).
|
||||
pub fn name_text(tag: &Tag) -> Text {
|
||||
match tag {
|
||||
Tag::String(s) => Text::legacy(&s.to_string_lossy()),
|
||||
t => crate::scoreboard::comp_text(&crate::scoreboard::tag_to_json(t)),
|
||||
}
|
||||
}
|
||||
pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -> Option<Mob> {
|
||||
let kind = types.get(&self::kind(tag)?)?.clone();
|
||||
let position = position(tag)?;
|
||||
@@ -606,6 +615,7 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
m.persistent = flag(tag, "PersistenceRequired");
|
||||
m.extra.pick_up_loot = flag(tag, "CanPickUpLoot");
|
||||
m.custom_name = custom_name(tag);
|
||||
m.custom_name_text = tag.get("CustomName").map(name_text);
|
||||
if m.kind.category == "creature" {
|
||||
m.extra.age = number(tag.get("Age")).unwrap_or(0) as i32;
|
||||
m.extra.forced_age = number(tag.get("ForcedAge")).unwrap_or(0) as i32;
|
||||
@@ -1266,6 +1276,21 @@ pub fn armor_stand_to_nbt(a: &ArmorStand, uuid: [i32; 4], raw: Option<&Tag>) ->
|
||||
} else if let Tag::Compound(map) = &mut tag {
|
||||
map.remove(&"Marker".into());
|
||||
}
|
||||
if a.name_visible {
|
||||
put(&mut tag, "CustomNameVisible", Tag::Byte(1));
|
||||
} else if let Tag::Compound(map) = &mut tag {
|
||||
map.remove(&"CustomNameVisible".into());
|
||||
}
|
||||
// A name from the save keeps its own shape unless it changed.
|
||||
if let Some(name) = &a.custom_name
|
||||
&& !tag.get("CustomName").is_some_and(|t| name_text(t) == *name)
|
||||
{
|
||||
put(
|
||||
&mut tag,
|
||||
"CustomName",
|
||||
crate::scoreboard::json_to_tag(&name.component()),
|
||||
);
|
||||
}
|
||||
put(&mut tag, "Health", Tag::Float(a.health.to_bits()));
|
||||
put(&mut tag, "Fire", Tag::Short(a.fire_ticks as i16));
|
||||
// LivingEntity.addAdditionalSaveData and ArmorStand's own fields.
|
||||
@@ -1294,6 +1319,8 @@ pub fn armor_stand_from_nbt(tag: &Tag, id: u32) -> Option<ArmorStand> {
|
||||
a.velocity = motion(tag);
|
||||
a.health = float(tag.get("Health")).unwrap_or(20.0) as f32;
|
||||
a.fire_ticks = number(tag.get("Fire")).unwrap_or(0) as i32;
|
||||
a.custom_name = tag.get("CustomName").map(name_text);
|
||||
a.name_visible = flag(tag, "CustomNameVisible");
|
||||
if let Some(eq) = tag.get("equipment") {
|
||||
for (i, slot) in ArmorStand::SLOTS.iter().enumerate() {
|
||||
a.equipment[i] = eq.get(slot).and_then(item_from_nbt);
|
||||
@@ -1574,6 +1601,31 @@ mod tests {
|
||||
assert!(ominous_item_spawner_from_nbt(&raw).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn armor_stand_names_keep_their_formatting_across_a_save() {
|
||||
let tag = Tag::compound([
|
||||
(
|
||||
"Pos",
|
||||
Tag::List(vec![
|
||||
Tag::Double(0.0f64.to_bits()),
|
||||
Tag::Double(64.0f64.to_bits()),
|
||||
Tag::Double(0.0f64.to_bits()),
|
||||
]),
|
||||
),
|
||||
("CustomName", string("§6Hello")),
|
||||
("CustomNameVisible", Tag::Byte(1)),
|
||||
]);
|
||||
let a = armor_stand_from_nbt(&tag, 7).unwrap();
|
||||
let name = a.custom_name.as_ref().unwrap();
|
||||
assert_eq!(name.plain(), "Hello");
|
||||
assert!(name.spans[0].style.color.is_some());
|
||||
assert!(a.name_visible);
|
||||
let saved = armor_stand_to_nbt(&a, [0; 4], Some(&tag));
|
||||
let restored = armor_stand_from_nbt(&saved, 7).unwrap();
|
||||
assert_eq!(restored.custom_name, a.custom_name);
|
||||
assert!(restored.name_visible);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn falling_block_round_trip_keeps_impact_distance_and_settings() {
|
||||
let state = Tag::compound([("Name", string("minecraft:damaged_anvil"))]);
|
||||
|
||||
@@ -107,6 +107,11 @@ pub struct Extras {
|
||||
pub sort: bool,
|
||||
/// A vanilla key name: sorts the part under the cursor.
|
||||
pub sort_key: String,
|
||||
/// No AI: every AI feature hidden and off (`horizon_core::no_ai`; the launcher writes it too).
|
||||
pub no_ai: bool,
|
||||
/// Agents may control the game the player starts: it opens its control socket for
|
||||
/// horizon-ctl and MCP clients (off by default; an agent's own launch always opens it).
|
||||
pub agent_control: bool,
|
||||
}
|
||||
impl Default for Extras {
|
||||
fn default() -> Self {
|
||||
@@ -135,6 +140,8 @@ impl Default for Extras {
|
||||
mouse_tweaks_wheel: true,
|
||||
sort: false,
|
||||
sort_key: "key.keyboard.unknown".into(),
|
||||
no_ai: false,
|
||||
agent_control: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -198,6 +205,8 @@ impl Extras {
|
||||
"mouseTweaksWheel" => e.mouse_tweaks_wheel = flag(e.mouse_tweaks_wheel),
|
||||
"sort" => e.sort = flag(e.sort),
|
||||
"sortKey" if value.starts_with("key.") => e.sort_key = value.to_owned(),
|
||||
horizon_core::no_ai::KEY => e.no_ai = flag(e.no_ai),
|
||||
"agentControl" => e.agent_control = flag(e.agent_control),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -205,7 +214,7 @@ impl Extras {
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
format!(
|
||||
"fullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\n",
|
||||
"fullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\n{}:{}\nagentControl:{}\n",
|
||||
bool_text(self.fullbright),
|
||||
bool_text(self.dynamic_lights),
|
||||
bool_text(self.zoom),
|
||||
@@ -234,6 +243,9 @@ impl Extras {
|
||||
bool_text(self.mouse_tweaks_wheel),
|
||||
bool_text(self.sort),
|
||||
self.sort_key,
|
||||
horizon_core::no_ai::KEY,
|
||||
bool_text(self.no_ai),
|
||||
bool_text(self.agent_control),
|
||||
)
|
||||
}
|
||||
/// Binds the extra key `name` (`ZOOM_KEY`, `SORT_KEY`); false for
|
||||
@@ -451,6 +463,9 @@ pub enum Item {
|
||||
MouseTweaksWheel,
|
||||
Sort,
|
||||
SortKey,
|
||||
/// Not on the Extras page: Horizon Settings shows No AI, its AI Agent page Agent Control.
|
||||
NoAi,
|
||||
AgentControl,
|
||||
}
|
||||
/// The Extras page: headers and items.
|
||||
pub fn rows() -> Vec<Result<Item, &'static str>> {
|
||||
@@ -529,6 +544,8 @@ impl Item {
|
||||
Item::FpsLows => "Minimum and 1% low",
|
||||
Item::Keystrokes => "Keystrokes",
|
||||
Item::KeystrokesCps => "Clicks per second",
|
||||
Item::NoAi => "No AI",
|
||||
Item::AgentControl => "Agent Control",
|
||||
}
|
||||
}
|
||||
/// The switch this setting belongs to: it does nothing while that is off.
|
||||
@@ -542,7 +559,7 @@ impl Item {
|
||||
MouseTweaksWheel => MouseTweaks,
|
||||
SortKey => Sort,
|
||||
Fullbright | DynamicLights | Zoom | Minimap | Fps | Keystrokes | MouseTweaks | Sort
|
||||
| AutoReconnect => {
|
||||
| AutoReconnect | NoAi | AgentControl => {
|
||||
return None;
|
||||
}
|
||||
})
|
||||
@@ -586,6 +603,12 @@ impl Item {
|
||||
}
|
||||
Item::Keystrokes => "Movement keys, jump and mouse buttons as you press them.",
|
||||
Item::KeystrokesCps => "Clicks in the last second under each mouse button.",
|
||||
Item::NoAi => {
|
||||
"Hides and turns off every AI feature: agent control, horizon-ctl and the MCP servers. The launcher's switch too."
|
||||
}
|
||||
Item::AgentControl => {
|
||||
"Your own AI agent can play this game through horizon-ctl or an MCP client, on this computer only."
|
||||
}
|
||||
}
|
||||
}
|
||||
/// The frame-time cost the main switch of an extra shows.
|
||||
@@ -616,6 +639,8 @@ impl Item {
|
||||
Item::MouseTweaks => e.mouse_tweaks,
|
||||
Item::MouseTweaksWheel => e.mouse_tweaks_wheel,
|
||||
Item::Sort => e.sort,
|
||||
Item::NoAi => e.no_ai,
|
||||
Item::AgentControl => e.agent_control,
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
@@ -671,6 +696,8 @@ impl Item {
|
||||
}
|
||||
Item::MinimapShape => e.minimap_round = !e.minimap_round,
|
||||
Item::MinimapZoom => e.minimap_zoom = next(&MINIMAP_ZOOMS, e.minimap_zoom, back),
|
||||
Item::NoAi => e.no_ai = !e.no_ai,
|
||||
Item::AgentControl => e.agent_control = !e.agent_control,
|
||||
Item::ZoomKey | Item::SortKey => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,8 @@ pub enum ItemPose {
|
||||
Trident {
|
||||
ticks_used: f32,
|
||||
},
|
||||
/// Riptide's spin (`isAutoSpinAttack`): the item held up like a fork.
|
||||
SpinAttack,
|
||||
Bow {
|
||||
ticks_used: f32,
|
||||
},
|
||||
@@ -67,6 +69,12 @@ pub fn item_pose(left: bool, inverse_height: f32, attack: f32, pose: ItemPose) -
|
||||
if matches!(pose, ItemPose::Using) {
|
||||
return m;
|
||||
}
|
||||
if matches!(pose, ItemPose::SpinAttack) {
|
||||
return m
|
||||
* Mat4::from_translation(Vec3::new(invert * -0.4, 0.8, 0.3))
|
||||
* Mat4::from_rotation_y((invert * 65.0f32).to_radians())
|
||||
* Mat4::from_rotation_z((invert * -85.0f32).to_radians());
|
||||
}
|
||||
let charging = match pose {
|
||||
ItemPose::Bow { ticks_used } => {
|
||||
let power = ticks_used / 20.0;
|
||||
|
||||
+821
-225
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,303 @@
|
||||
//! Play with Friends: Horizon's own sharing of the open world behind an
|
||||
//! invite code (`game/friends.rs`). The pause menu's Friends button, the icon
|
||||
//! vanilla's PauseScreen already has, opens it. It is drawn the way a mod adds
|
||||
//! a screen to vanilla: the menu background, a centred title and text,
|
||||
//! vanilla's buttons and Done in the footer.
|
||||
use crate::{
|
||||
hud::{HudAtlas, HudBatch, rgba},
|
||||
multiplayer::wrap,
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
|
||||
pub const TITLE: &str = "Play with Friends";
|
||||
/// What the screen shows (game/friends.rs fills it).
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct FriendsView {
|
||||
/// A singleplayer world (not a server): sharing is offered.
|
||||
pub shown: bool,
|
||||
pub sharing: bool,
|
||||
pub code: Option<String>,
|
||||
/// Who can join and what to do when friends on the internet can't (or,
|
||||
/// before the code, what the game is doing).
|
||||
pub status: String,
|
||||
/// Friends on the internet can reach the host.
|
||||
pub reachable: bool,
|
||||
/// Where the troubleshooting is, when they can't.
|
||||
pub help: Option<String>,
|
||||
/// The players in the world besides the host.
|
||||
pub guests: Vec<String>,
|
||||
pub notice: Option<String>,
|
||||
/// The code was just copied.
|
||||
pub copied: bool,
|
||||
}
|
||||
|
||||
/// A button's action.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Action {
|
||||
Share,
|
||||
Copy,
|
||||
Stop,
|
||||
/// Open the troubleshooting page.
|
||||
Help,
|
||||
Done,
|
||||
}
|
||||
|
||||
fn grey() -> u32 {
|
||||
rgba(160, 160, 160, 255)
|
||||
}
|
||||
const WHITE: u32 = u32::MAX;
|
||||
const HINT: &str = "Friends paste the code after the title screen's Friends button, in Direct Connection, or on the launcher's Play page.";
|
||||
|
||||
struct Button {
|
||||
x: f32,
|
||||
y: f32,
|
||||
w: f32,
|
||||
label: &'static str,
|
||||
action: Action,
|
||||
active: bool,
|
||||
}
|
||||
|
||||
/// The centred lines (text, colour, y) and the buttons.
|
||||
fn layout(
|
||||
atlas: &HudAtlas,
|
||||
(w, h): (f32, f32),
|
||||
view: &FriendsView,
|
||||
) -> (Vec<(String, u32, f32)>, Vec<Button>) {
|
||||
let width = (w - 40.0).min(310.0);
|
||||
let cx = (w / 2.0).floor();
|
||||
let mut lines = Vec::new();
|
||||
let mut y = 40.0;
|
||||
let add = |lines: &mut Vec<(String, u32, f32)>, text: &str, color: u32, y: &mut f32| {
|
||||
for line in wrap(text, width, atlas) {
|
||||
lines.push((line, color, *y));
|
||||
*y += 10.0;
|
||||
}
|
||||
};
|
||||
let mut buttons = Vec::new();
|
||||
if view.sharing {
|
||||
lines.push(("Invite Code".to_owned(), grey(), y));
|
||||
y += 12.0;
|
||||
match &view.code {
|
||||
Some(code) => {
|
||||
for line in code_lines(atlas, code, width) {
|
||||
lines.push((line, WHITE, y));
|
||||
y += 10.0;
|
||||
}
|
||||
}
|
||||
None => add(&mut lines, &view.status, WHITE, &mut y),
|
||||
}
|
||||
y += 6.0;
|
||||
buttons.push(Button {
|
||||
x: cx - 154.0,
|
||||
y,
|
||||
w: 150.0,
|
||||
label: if view.copied { "Copied" } else { "Copy Code" },
|
||||
action: Action::Copy,
|
||||
active: view.code.is_some(),
|
||||
});
|
||||
buttons.push(Button {
|
||||
x: cx + 4.0,
|
||||
y,
|
||||
w: 150.0,
|
||||
label: "Stop Sharing",
|
||||
action: Action::Stop,
|
||||
active: true,
|
||||
});
|
||||
y += 30.0;
|
||||
if view.code.is_some() {
|
||||
// Who can join: grey when friends anywhere can, white (it asks
|
||||
// for something) when only the LAN and VPNs can.
|
||||
let tint = if view.reachable { grey() } else { WHITE };
|
||||
add(&mut lines, &view.status, tint, &mut y);
|
||||
y += 4.0;
|
||||
}
|
||||
let here = if view.guests.is_empty() {
|
||||
"No friends here yet.".to_owned()
|
||||
} else {
|
||||
format!("Here now: {}", view.guests.join(", "))
|
||||
};
|
||||
add(&mut lines, &here, grey(), &mut y);
|
||||
if let Some(notice) = &view.notice {
|
||||
add(&mut lines, notice, WHITE, &mut y);
|
||||
}
|
||||
// Where friends paste the code, while it fits above the footer.
|
||||
if y + 10.0 * wrap(HINT, width, atlas).len() as f32 <= h - 33.0 {
|
||||
add(&mut lines, HINT, grey(), &mut y);
|
||||
}
|
||||
} else {
|
||||
add(
|
||||
&mut lines,
|
||||
"Share this world behind an invite code: it opens to LAN, and friends on the internet join with the code. No server of ours is involved.",
|
||||
WHITE,
|
||||
&mut y,
|
||||
);
|
||||
y += 4.0;
|
||||
add(&mut lines, HINT, grey(), &mut y);
|
||||
buttons.push(Button {
|
||||
x: cx - 100.0,
|
||||
y: y + 8.0,
|
||||
w: 200.0,
|
||||
label: "Start Sharing",
|
||||
action: Action::Share,
|
||||
active: view.shown,
|
||||
});
|
||||
}
|
||||
// HeaderAndFooterLayout's footer: Done, beside Troubleshooting when
|
||||
// friends on the internet can't reach the host.
|
||||
if view.sharing && view.help.is_some() {
|
||||
buttons.push(Button {
|
||||
x: cx - 154.0,
|
||||
y: h - 27.0,
|
||||
w: 150.0,
|
||||
label: "Troubleshooting...",
|
||||
action: Action::Help,
|
||||
active: true,
|
||||
});
|
||||
buttons.push(Button {
|
||||
x: cx + 4.0,
|
||||
y: h - 27.0,
|
||||
w: 150.0,
|
||||
label: "gui.done",
|
||||
action: Action::Done,
|
||||
active: true,
|
||||
});
|
||||
} else {
|
||||
buttons.push(Button {
|
||||
x: cx - 100.0,
|
||||
y: h - 27.0,
|
||||
w: 200.0,
|
||||
label: "gui.done",
|
||||
action: Action::Done,
|
||||
active: true,
|
||||
});
|
||||
}
|
||||
(lines, buttons)
|
||||
}
|
||||
/// The code's groups packed into lines of at most `width`.
|
||||
fn code_lines(atlas: &HudAtlas, code: &str, width: f32) -> Vec<String> {
|
||||
let mut lines: Vec<String> = Vec::new();
|
||||
for group in code.split('-') {
|
||||
match lines.last_mut() {
|
||||
Some(l) if HudBatch::text_width(atlas, &format!("{l}-{group}")) <= width => {
|
||||
l.push('-');
|
||||
l.push_str(group);
|
||||
}
|
||||
_ => lines.push(group.to_owned()),
|
||||
}
|
||||
}
|
||||
lines
|
||||
}
|
||||
fn label(key: &str) -> Text {
|
||||
if key.starts_with("gui.") {
|
||||
Text::translate(key, &[])
|
||||
} else {
|
||||
Text::literal(key)
|
||||
}
|
||||
}
|
||||
pub fn draw(
|
||||
batch: &mut HudBatch,
|
||||
atlas: &HudAtlas,
|
||||
cursor: (f32, f32),
|
||||
view: &FriendsView,
|
||||
in_world: bool,
|
||||
) {
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, in_world);
|
||||
let title = Text::literal(TITLE);
|
||||
let tw = atlas.font.width_text(&title);
|
||||
batch.text_styled(atlas, &title, ((w - tw) / 2.0).floor(), 15.0, WHITE, true);
|
||||
let (lines, buttons) = layout(atlas, (w, h), view);
|
||||
for (line, color, y) in lines {
|
||||
let lw = HudBatch::text_width(atlas, &line);
|
||||
batch.text(atlas, &line, ((w - lw) / 2.0).floor(), y, color, true);
|
||||
}
|
||||
for b in buttons {
|
||||
let hover = b.active && ui::hovered(cursor, b.x, b.y, b.w, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
b.x,
|
||||
b.y,
|
||||
b.w,
|
||||
20.0,
|
||||
&label(b.label),
|
||||
b.active,
|
||||
hover,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// The button under a click, if it is active.
|
||||
pub fn click(
|
||||
atlas: &HudAtlas,
|
||||
size: (f32, f32),
|
||||
cursor: (f32, f32),
|
||||
view: &FriendsView,
|
||||
) -> Option<Action> {
|
||||
layout(atlas, size, view)
|
||||
.1
|
||||
.into_iter()
|
||||
.find(|b| b.active && ui::hovered(cursor, b.x, b.y, b.w, 20.0))
|
||||
.map(|b| b.action)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn atlas() -> HudAtlas {
|
||||
HudAtlas::build(std::path::Path::new("/nonexistent/horizon-test-assets")).unwrap()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn share_then_copy_and_stop() {
|
||||
let atlas = atlas();
|
||||
let size = (427.0, 240.0);
|
||||
let idle = FriendsView {
|
||||
shown: true,
|
||||
..FriendsView::default()
|
||||
};
|
||||
let (_, buttons) = layout(&atlas, size, &idle);
|
||||
let share = buttons.iter().find(|b| b.action == Action::Share).unwrap();
|
||||
assert_eq!(
|
||||
click(&atlas, size, (share.x + 1.0, share.y + 1.0), &idle),
|
||||
Some(Action::Share)
|
||||
);
|
||||
let sharing = FriendsView {
|
||||
shown: true,
|
||||
sharing: true,
|
||||
status: "Finding how friends can reach you…".into(),
|
||||
..FriendsView::default()
|
||||
};
|
||||
let (_, buttons) = layout(&atlas, size, &sharing);
|
||||
let copy = buttons.iter().find(|b| b.action == Action::Copy).unwrap();
|
||||
assert!(!copy.active, "nothing to copy before the code");
|
||||
let with_code = FriendsView {
|
||||
code: Some("0B33K-Q405Q-1Z5CV-X6NHY-R12N0-VK8T1-60N00-RA134-952PE-1HA08-910P0-K5M01-ST1NB-JDTB6-K4W1P-0".into()),
|
||||
status: "Friends on your network or VPN can join. For friends on the internet: turn on UPnP on your router, or forward TCP port 25580 to 10.0.0.2, or use a relay, or a VPN such as Tailscale or ZeroTier (the code already holds your VPN address).".into(),
|
||||
help: Some("https://example.invalid/help".into()),
|
||||
..sharing
|
||||
};
|
||||
let (lines, buttons) = layout(&atlas, size, &with_code);
|
||||
assert!(
|
||||
lines.iter().all(|(_, _, y)| y + 9.0 <= size.1 - 27.0),
|
||||
"the text stays above the footer"
|
||||
);
|
||||
for action in [Action::Copy, Action::Stop, Action::Help, Action::Done] {
|
||||
let b = buttons.iter().find(|b| b.action == action).unwrap();
|
||||
assert_eq!(
|
||||
click(&atlas, size, (b.x + 1.0, b.y + 1.0), &with_code),
|
||||
Some(action)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_server_offers_no_sharing() {
|
||||
let atlas = atlas();
|
||||
let view = FriendsView::default();
|
||||
let (_, buttons) = layout(&atlas, (427.0, 240.0), &view);
|
||||
let share = buttons.iter().find(|b| b.action == Action::Share).unwrap();
|
||||
assert!(!share.active);
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
+520
-256
File diff suppressed because it is too large.
Load diff
@@ -403,7 +403,9 @@ impl Game<'_> {
|
||||
Screen::Stats => "stats",
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world-options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::CommandBlock => "command-block",
|
||||
Screen::Win => "win",
|
||||
}
|
||||
}
|
||||
pub(super) fn inventory_counts(&self) -> BTreeMap<String, i64> {
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
//! Agent control as a setting (Horizon Settings > AI Agent): when the control socket is open, who
|
||||
//! is connected, and the details an agent needs. The socket opens when the game was started for
|
||||
//! an agent (`--control`, `--control-socket`: horizon-ctl launch, the launcher's MCP `play`) or
|
||||
//! when the player turned Agent Control on, and never under No AI (`horizon_core::no_ai`).
|
||||
//! Turning either switch in the game opens or closes it at once.
|
||||
use super::Game;
|
||||
use horizon_client::{Result, control};
|
||||
use std::path::PathBuf;
|
||||
|
||||
impl Game<'_> {
|
||||
/// The endpoint: the one the command line gave, else the default horizon-ctl looks for.
|
||||
fn agent_socket_path(&self) -> PathBuf {
|
||||
self.options
|
||||
.control
|
||||
.clone()
|
||||
.unwrap_or_else(control::default_path)
|
||||
}
|
||||
|
||||
/// At startup: open the socket if the game was started for an agent or Agent Control is on.
|
||||
pub(super) fn start_agent_control(&mut self) -> Result<()> {
|
||||
self.agent_control_on = self.settings.extras.agent_control;
|
||||
if self.options.benchmark.is_some() && self.options.control.is_none() {
|
||||
return Ok(());
|
||||
}
|
||||
if self.settings.extras.no_ai {
|
||||
if self.options.control.is_some() {
|
||||
log::warn!(
|
||||
"Horizon: control socket not opened: {}",
|
||||
horizon_core::no_ai::REFUSAL
|
||||
);
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
if let Some(path) = &self.options.control {
|
||||
// Asked for on the command line: failing to listen is an error.
|
||||
let server = control::Server::start(path)
|
||||
.map_err(|e| format!("control socket {}: {e}", path.display()))?;
|
||||
log::info!("Horizon: control socket {}", server.path().display());
|
||||
self.control = Some(server);
|
||||
} else if self.agent_control_on {
|
||||
self.open_agent_socket();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// The setting's socket: a failure (another game holds the default endpoint) is logged and
|
||||
/// shown on the AI Agent page, not fatal.
|
||||
fn open_agent_socket(&mut self) {
|
||||
let path = self.agent_socket_path();
|
||||
match control::Server::start(&path) {
|
||||
Ok(server) => {
|
||||
log::info!("Horizon: control socket {}", server.path().display());
|
||||
self.control = Some(server);
|
||||
}
|
||||
Err(e) => log::warn!("Horizon: control socket {}: {e}", path.display()),
|
||||
}
|
||||
}
|
||||
|
||||
/// After a settings change: No AI closes the socket; Agent Control turned on or off opens or
|
||||
/// closes it.
|
||||
pub(super) fn sync_agent_control(&mut self) {
|
||||
let wanted = self.settings.extras.agent_control;
|
||||
let changed = wanted != self.agent_control_on;
|
||||
self.agent_control_on = wanted;
|
||||
let open = self
|
||||
.control
|
||||
.as_ref()
|
||||
.is_some_and(|c| !c.path().as_os_str().is_empty());
|
||||
if self.settings.extras.no_ai || (changed && !wanted) {
|
||||
if open {
|
||||
log::info!("Horizon: control socket closed");
|
||||
self.control = None;
|
||||
}
|
||||
} else if changed && wanted && self.control.is_none() {
|
||||
self.open_agent_socket();
|
||||
}
|
||||
}
|
||||
|
||||
/// An agent's command arrived.
|
||||
pub(super) fn agent_command_seen(&mut self) {
|
||||
self.agent_last = Some(std::time::Instant::now());
|
||||
}
|
||||
|
||||
/// The AI Agent page's lines: the state, then where agents connect.
|
||||
pub(super) fn agent_status_lines(&self) -> Vec<String> {
|
||||
let server = self
|
||||
.control
|
||||
.as_ref()
|
||||
.filter(|c| !c.path().as_os_str().is_empty());
|
||||
let mut lines = vec![match server {
|
||||
Some(s) if s.clients() > 0 => {
|
||||
let ago = self
|
||||
.agent_last
|
||||
.map(|t| format!(", last command {} s ago", t.elapsed().as_secs()))
|
||||
.unwrap_or_default();
|
||||
format!(
|
||||
"Connected: {} agent connection{}{ago}",
|
||||
s.clients(),
|
||||
if s.clients() == 1 { "" } else { "s" }
|
||||
)
|
||||
}
|
||||
Some(_) => "Waiting for an agent.".into(),
|
||||
None => "Off: agents can't reach this game.".into(),
|
||||
}];
|
||||
if let Some(s) = server {
|
||||
if self.options.control.is_some() && !self.agent_control_on {
|
||||
lines.push("Opened for this session by the program that started the game.".into());
|
||||
}
|
||||
// The full path is too wide for the page: Copy Connection Details has it.
|
||||
let name = s.path().file_name().unwrap_or_default().to_string_lossy();
|
||||
lines.push(format!(
|
||||
"Socket: {name} (copy the details for its full path)"
|
||||
));
|
||||
}
|
||||
lines.push("Local only: agents on this computer, never the network.".into());
|
||||
lines
|
||||
}
|
||||
|
||||
/// What Copy Connection Details puts on the clipboard: the socket, a horizon-ctl line to try,
|
||||
/// and an MCP client's config for this game.
|
||||
pub(super) fn agent_details(&self) -> String {
|
||||
let socket = self.agent_socket_path();
|
||||
let ctl = std::env::current_exe()
|
||||
.unwrap_or_default()
|
||||
.with_file_name(if cfg!(windows) {
|
||||
"horizon-ctl.exe"
|
||||
} else {
|
||||
"horizon-ctl"
|
||||
});
|
||||
let config = serde_json::json!({ "mcpServers": { "horizon-game": {
|
||||
"command": ctl, "args": ["--socket", socket, "mcp"] } } });
|
||||
format!(
|
||||
"Horizon agent control (this computer only)\nSocket: {}\nTry it: \"{}\" --socket \"{}\" state\nMCP config:\n{}\n",
|
||||
socket.display(),
|
||||
ctl.display(),
|
||||
socket.display(),
|
||||
serde_json::to_string_pretty(&config).unwrap_or_default()
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -9,18 +9,28 @@ impl Game<'_> {
|
||||
pub(super) fn tick_allays(&mut self) {
|
||||
let griefing = self.ui.rules.bool("mob_griefing");
|
||||
let player = self.player.as_ref().map(|p| p.position);
|
||||
// The playing jukeboxes, found at the first allay: no allay starts
|
||||
// or stops one, and the block entities run into the thousands.
|
||||
let mut jukeboxes: Option<Vec<(i32, i32, i32)>> = None;
|
||||
for i in 0..self.mobs.len() {
|
||||
if self.mobs[i].species() != Species::Allay || !self.mobs[i].alive() {
|
||||
continue;
|
||||
}
|
||||
let pos = self.mobs[i].position;
|
||||
// Dancing: a playing jukebox within 10 blocks.
|
||||
let dancing = self.world.block_entities.iter().any(|(k, e)| {
|
||||
matches!(e, BlockEntity::Jukebox(j) if j.playing)
|
||||
&& (f64::from(k.0) + 0.5 - pos.x).powi(2)
|
||||
+ (f64::from(k.1) + 0.5 - pos.y).powi(2)
|
||||
+ (f64::from(k.2) + 0.5 - pos.z).powi(2)
|
||||
<= 100.0
|
||||
let jukeboxes = jukeboxes.get_or_insert_with(|| {
|
||||
self.world
|
||||
.block_entities
|
||||
.iter()
|
||||
.filter(|(_, e)| matches!(e, BlockEntity::Jukebox(j) if j.playing))
|
||||
.map(|(k, _)| *k)
|
||||
.collect()
|
||||
});
|
||||
let dancing = jukeboxes.iter().any(|k| {
|
||||
(f64::from(k.0) + 0.5 - pos.x).powi(2)
|
||||
+ (f64::from(k.1) + 0.5 - pos.y).powi(2)
|
||||
+ (f64::from(k.2) + 0.5 - pos.z).powi(2)
|
||||
<= 100.0
|
||||
});
|
||||
self.mobs[i].extra.flag =
|
||||
dancing && !horizon_client::mobs::goals::should_panic(&self.mobs[i]);
|
||||
|
||||
@@ -8,12 +8,13 @@ use horizon_client::{
|
||||
items::ItemStack,
|
||||
mesher::Vertex,
|
||||
mobs::{Mob, Part, anim::Poses},
|
||||
trims::{TrimOverride, TrimRegistry, TrimTexture},
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
random::RandomSource,
|
||||
};
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
use std::{collections::HashMap, path::PathBuf, sync::Arc};
|
||||
|
||||
/// Armor stand models and the humanoid layers of every equipment asset.
|
||||
pub(super) struct ArmorStandAssets {
|
||||
@@ -25,6 +26,11 @@ pub(super) struct ArmorStandAssets {
|
||||
pub player: HashMap<&'static str, Part>,
|
||||
/// asset id -> layer kind (humanoid / humanoid_leggings) -> (texture, undyed colour).
|
||||
pub equipment: HashMap<String, HashMap<String, (String, Option<u32>)>>,
|
||||
/// asset id -> `trim_overrides`.
|
||||
pub trim_overrides: HashMap<String, Vec<TrimOverride>>,
|
||||
pub trims: TrimRegistry,
|
||||
/// The resources the trim textures are made from.
|
||||
pub root: PathBuf,
|
||||
}
|
||||
impl ArmorStandAssets {
|
||||
pub fn load(
|
||||
@@ -48,6 +54,7 @@ impl ArmorStandAssets {
|
||||
player.insert("elytra", part);
|
||||
}
|
||||
let mut equipment = HashMap::new();
|
||||
let mut trim_overrides = HashMap::new();
|
||||
if let Ok(entries) = std::fs::read_dir(root.join("assets/minecraft/equipment")) {
|
||||
for e in entries.flatten() {
|
||||
let path = e.path();
|
||||
@@ -76,6 +83,7 @@ impl ArmorStandAssets {
|
||||
);
|
||||
}
|
||||
}
|
||||
trim_overrides.insert(format!("minecraft:{name}"), TrimOverride::list(&v));
|
||||
equipment.insert(format!("minecraft:{name}"), kinds);
|
||||
}
|
||||
}
|
||||
@@ -85,30 +93,67 @@ impl ArmorStandAssets {
|
||||
layers,
|
||||
player,
|
||||
equipment,
|
||||
trim_overrides,
|
||||
trims: TrimRegistry::load(root),
|
||||
root: root.to_owned(),
|
||||
}
|
||||
}
|
||||
/// Trim data of reloaded resources (the models stay).
|
||||
pub fn reload_trims(&mut self, root: &std::path::Path) {
|
||||
let fresh = Self::load(root, None);
|
||||
self.trim_overrides = fresh.trim_overrides;
|
||||
self.trims = fresh.trims;
|
||||
self.root = fresh.root;
|
||||
}
|
||||
/// `TrimTextureKey`: the trim texture of `stack` on its humanoid
|
||||
/// layer (`humanoid` or `humanoid_leggings`), if it has a trim.
|
||||
fn trim_texture(&self, asset: &str, kind: &str, stack: &ItemStack) -> Option<TrimTexture> {
|
||||
let (material, pattern) = stack.extra.as_ref()?.trim.as_ref()?;
|
||||
let overrides = self
|
||||
.trim_overrides
|
||||
.get(asset)
|
||||
.map_or(&[][..], Vec::as_slice);
|
||||
TrimTexture::resolve(&self.trims, overrides, material, pattern, kind)
|
||||
}
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// `HumanoidArmorLayer` for the player: (model, texture rect, colour) of
|
||||
/// each worn piece, head to feet.
|
||||
pub(super) fn player_armor_layers(&self) -> Vec<(&Part, [f32; 4], u32)> {
|
||||
self.armor_layers(self.armor.each_ref().map(|s| s.as_ref().map(|s| &*s.item)))
|
||||
self.stack_armor_layers(&self.armor)
|
||||
}
|
||||
/// `HumanoidArmorLayer` for worn stacks (head to feet), trims included.
|
||||
pub(super) fn stack_armor_layers(
|
||||
&self,
|
||||
armor: &[Option<ItemStack>; 4],
|
||||
) -> Vec<(&Part, [f32; 4], u32)> {
|
||||
self.armor_layers(
|
||||
armor
|
||||
.each_ref()
|
||||
.map(|s| s.as_ref().map(|s| (&*s.item, Some(s)))),
|
||||
)
|
||||
}
|
||||
/// `HumanoidArmorLayer` for another player's model: the armour it wears
|
||||
/// (`extra.head` .. `extra.feet`).
|
||||
pub(super) fn worn_armor_layers(&self, m: &Mob) -> Vec<(&Part, [f32; 4], u32)> {
|
||||
let e = &m.extra;
|
||||
self.armor_layers([&e.head, &e.chest, &e.legs, &e.feet].map(|s| s.as_deref()))
|
||||
self.armor_layers(
|
||||
[&e.head, &e.chest, &e.legs, &e.feet].map(|s| s.as_deref().map(|i| (i, None))),
|
||||
)
|
||||
}
|
||||
/// The layers of the armour items `worn`, head to feet.
|
||||
fn armor_layers(&self, worn: [Option<&str>; 4]) -> Vec<(&Part, [f32; 4], u32)> {
|
||||
/// The layers of the armour items `worn` (with their stacks when known,
|
||||
/// for trims), head to feet.
|
||||
fn armor_layers(
|
||||
&self,
|
||||
worn: [Option<(&str, Option<&ItemStack>)>; 4],
|
||||
) -> Vec<(&Part, [f32; 4], u32)> {
|
||||
let assets = &self.armor_stand_assets;
|
||||
let mut out = Vec::new();
|
||||
for (item, layer) in worn
|
||||
.into_iter()
|
||||
.zip(["helmet", "chestplate", "leggings", "boots"])
|
||||
{
|
||||
let Some(item) = item else {
|
||||
let Some((item, stack)) = item else {
|
||||
continue;
|
||||
};
|
||||
let Some(asset) = self
|
||||
@@ -138,9 +183,117 @@ impl Game<'_> {
|
||||
0xFF00_0000 | (c & 0xFF) << 16 | (c & 0xFF00) | (c >> 16) & 0xFF
|
||||
});
|
||||
out.push((part, [r.u0, r.v0, r.u1, r.v1], color));
|
||||
// EquipmentLayerRenderer: the trim layer over the armour.
|
||||
if let Some(r) = stack
|
||||
.and_then(|s| assets.trim_texture(&asset, kind, s))
|
||||
.and_then(|t| self.gui.atlas.sprites.get(&t.sprite()))
|
||||
{
|
||||
out.push((part, [r.u0, r.v0, r.u1, r.v1], 0xFFFF_FFFF));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
/// `PalettedTextureManager.getOrPrepare` for the trims drawn this frame
|
||||
/// (the player's armour and the armour stands'): each generated texture
|
||||
/// goes into an atlas trim slot, a free one, else the least recently
|
||||
/// drawn.
|
||||
pub(super) fn prepare_trims(&mut self) {
|
||||
use horizon_client::hud::TRIM_SLOTS;
|
||||
let assets = &self.armor_stand_assets;
|
||||
let items = self.res.items();
|
||||
let mut wanted: Vec<TrimTexture> = Vec::new();
|
||||
let guests = self.lan.iter().flat_map(|host| host.hub.guests.iter());
|
||||
let stacks = self
|
||||
.armor
|
||||
.iter()
|
||||
.chain(guests.flat_map(|g| g.armor.iter()))
|
||||
.zip(
|
||||
["helmet", "chestplate", "leggings", "boots"]
|
||||
.into_iter()
|
||||
.cycle(),
|
||||
)
|
||||
.chain(self.armor_stands.iter().flat_map(|a| {
|
||||
[5usize, 4, 3, 2]
|
||||
.map(|slot| &a.equipment[slot])
|
||||
.into_iter()
|
||||
.zip(["helmet", "chestplate", "leggings", "boots"])
|
||||
}));
|
||||
for (stack, layer) in stacks {
|
||||
let Some(stack) = stack.as_ref().filter(|s| s.extra.is_some()) else {
|
||||
continue;
|
||||
};
|
||||
let Some(asset) = items
|
||||
.get(&stack.item)
|
||||
.and_then(|i| i.equip_asset.as_deref())
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let kind = if layer == "leggings" {
|
||||
"humanoid_leggings"
|
||||
} else {
|
||||
"humanoid"
|
||||
};
|
||||
if let Some(t) = assets.trim_texture(asset, kind, stack)
|
||||
&& !wanted.contains(&t)
|
||||
{
|
||||
wanted.push(t);
|
||||
}
|
||||
}
|
||||
for t in wanted {
|
||||
let name = t.sprite();
|
||||
// Entries the atlas no longer has (rebuilt by a resource reload) are free.
|
||||
let sprites = &self.gui.atlas.sprites;
|
||||
self.trim_slots.retain(|(n, _)| sprites.contains_key(n));
|
||||
if let Some(i) = self.trim_slots.iter().position(|e| e.0 == name) {
|
||||
let e = self.trim_slots.remove(i);
|
||||
self.trim_slots.push(e);
|
||||
continue;
|
||||
}
|
||||
let Some((w, h, rgba)) = t.generate(&self.armor_stand_assets.root) else {
|
||||
continue;
|
||||
};
|
||||
let used: Vec<usize> = self.trim_slots.iter().map(|e| e.1).collect();
|
||||
let slot = match (0..TRIM_SLOTS).find(|i| !used.contains(i)) {
|
||||
Some(free) => free,
|
||||
None => {
|
||||
let (old, slot) = self.trim_slots.remove(0);
|
||||
self.gui.atlas.sprites.remove(&old);
|
||||
slot
|
||||
}
|
||||
};
|
||||
let Some(area) = self
|
||||
.gui
|
||||
.atlas
|
||||
.sprites
|
||||
.get(&format!("horizon/trim{slot}"))
|
||||
.copied()
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
if w > area.w || h > area.h {
|
||||
continue;
|
||||
}
|
||||
let (aw, ah) = (self.gui.atlas.width as f32, self.gui.atlas.height as f32);
|
||||
let (x, y) = ((area.u0 * aw).round(), (area.v0 * ah).round());
|
||||
self.map_patches.push(horizon_client::font::Patch {
|
||||
x: x as u32,
|
||||
y: y as u32,
|
||||
width: w,
|
||||
height: h,
|
||||
rgba,
|
||||
});
|
||||
let rect = horizon_client::hud::Rect {
|
||||
u0: area.u0,
|
||||
v0: area.v0,
|
||||
u1: (x + w as f32) / aw,
|
||||
v1: (y + h as f32) / ah,
|
||||
w,
|
||||
h,
|
||||
};
|
||||
self.gui.atlas.sprites.insert(name.clone(), rect);
|
||||
self.trim_slots.push((name, slot));
|
||||
}
|
||||
}
|
||||
/// `ArmorStandItem.useOn`.
|
||||
pub(super) fn place_armor_stand(&mut self, hit: &super::Hit, stack: &ItemStack) -> bool {
|
||||
if &*stack.item != "minecraft:armor_stand" || hit.face == [0, -1, 0] {
|
||||
@@ -432,6 +585,10 @@ impl Game<'_> {
|
||||
(false, false) => (0.5, 1.975),
|
||||
};
|
||||
let edge = (width + height + width) / 3.0 * 4.0;
|
||||
// 26.3 compares the size with RenderSystem.DEFAULT_DEPTH_CLEAR_VALUE,
|
||||
// which is 0.0 (reverse Z; the bytecode is `dconst_0`): an empty
|
||||
// marker box falls back to 4, so a visible marker stand draws.
|
||||
// Holograms stay hidden through the invisible flag instead.
|
||||
let range = if edge == 0.0 { 4.0 } else { edge } * 64.0;
|
||||
let dragon = a.equipment[5]
|
||||
.as_ref()
|
||||
@@ -560,6 +717,22 @@ impl Game<'_> {
|
||||
0,
|
||||
out,
|
||||
);
|
||||
// EquipmentLayerRenderer: the trim layer over the armour.
|
||||
if let Some(trim) = assets
|
||||
.trim_texture(&asset, kind, stack)
|
||||
.and_then(|t| uv_of(&t.sprite()))
|
||||
{
|
||||
horizon_client::mobs::render::draw(
|
||||
part,
|
||||
base,
|
||||
&layer_poses,
|
||||
trim,
|
||||
0xFFFF_FFFF,
|
||||
packed,
|
||||
0,
|
||||
out,
|
||||
);
|
||||
}
|
||||
}
|
||||
self.cull_entity_vertices(out, entity_start);
|
||||
}
|
||||
@@ -700,9 +873,15 @@ impl Game<'_> {
|
||||
self.dim == super::Dim::Nether,
|
||||
)),
|
||||
};
|
||||
let profile = stack
|
||||
.extra
|
||||
.as_deref()
|
||||
.and_then(|d| d.other.iter().find(|(k, _)| k == "minecraft:profile"))
|
||||
.map(|(_, t)| horizon_client::scoreboard::tag_to_json(t))
|
||||
.unwrap_or(serde_json::Value::Null);
|
||||
self.pack.item_renderer.submit_special(
|
||||
&special,
|
||||
&serde_json::Value::Null,
|
||||
&profile,
|
||||
false,
|
||||
pose,
|
||||
&self.gui.atlas.sprites,
|
||||
|
||||
@@ -1,303 +0,0 @@
|
||||
//! The live title backdrop (Menu style: Horizon): a frozen landscape that
|
||||
//! Horizon generates and renders itself behind the title screens, seen
|
||||
//! through a slow orbiting camera, falling snow, an overcast sky and the cold
|
||||
//! blur and grade of `gfx::PostGrade`. Nothing is bundled: the chunks come
|
||||
//! from the vanilla generator for a fixed seed and are cached in
|
||||
//! `saves/.horizon-title/backdrop` (no level.dat, so no world list entry).
|
||||
//! The ice-spikes spot is found once with `/locate biome`'s search and kept
|
||||
//! in `spot.txt` there. The generator is built and the spot found on a
|
||||
//! worker, so the title keeps drawing its panorama until both are ready.
|
||||
use super::Game;
|
||||
use horizon_client::{
|
||||
Result,
|
||||
save::{Persistent, SaveDir},
|
||||
streaming::Streaming,
|
||||
vanillagen::VanillaTerrain,
|
||||
world::{Weather, World},
|
||||
};
|
||||
use horizon_core::biome::{BiomeZoom, obfuscate_seed};
|
||||
use std::{
|
||||
sync::{Arc, Mutex},
|
||||
time::Instant,
|
||||
};
|
||||
|
||||
/// The world the backdrop is cut from (HORIZON_BACKDROP_SEED overrides it).
|
||||
const SEED: i64 = 2_026_031_337;
|
||||
/// The biome the camera looks for.
|
||||
const BIOME: &str = "minecraft:ice_spikes";
|
||||
/// Late morning: the snow reads clearly; the grade (`PostGrade::FROST`) makes it cold.
|
||||
const DAY_TIME: i64 = 4_000;
|
||||
|
||||
/// The worker's result: the generator for [`SEED`], or why it failed.
|
||||
type Built = std::result::Result<Arc<VanillaTerrain>, String>;
|
||||
|
||||
#[derive(Default)]
|
||||
pub(super) struct Backdrop {
|
||||
pub active: bool,
|
||||
/// The generator, once the worker has built it; taken when it is installed.
|
||||
terrain: Arc<Mutex<Option<Built>>>,
|
||||
/// The generator streams the backdrop's chunks.
|
||||
installed: bool,
|
||||
/// The search for the spot, then the spot (block x, z).
|
||||
spot: Arc<Mutex<Option<Option<(i32, i32)>>>>,
|
||||
centred: bool,
|
||||
/// Camera position once the ground under it has loaded.
|
||||
pub camera: Option<glam::DVec3>,
|
||||
pub ready: Option<Instant>,
|
||||
pub started: Option<Instant>,
|
||||
}
|
||||
fn seed() -> i64 {
|
||||
std::env::var("HORIZON_BACKDROP_SEED")
|
||||
.ok()
|
||||
.and_then(|s| s.parse().ok())
|
||||
.unwrap_or(SEED)
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// How visible the live backdrop is (0 until its first chunks are drawn).
|
||||
pub(super) fn backdrop_fade(&self) -> f32 {
|
||||
let Some(at) = self.backdrop.ready else {
|
||||
return 0.0;
|
||||
};
|
||||
let x = (at.elapsed().as_secs_f32() / 1.6).clamp(0.0, 1.0);
|
||||
x * x * (3.0 - 2.0 * x)
|
||||
}
|
||||
/// Whether the frame should draw the backdrop world instead of the panorama.
|
||||
pub(super) fn backdrop_live(&self) -> bool {
|
||||
self.title.is_some() && self.backdrop.active && self.backdrop.camera.is_some()
|
||||
}
|
||||
/// The orbiting camera: position, yaw and pitch.
|
||||
pub(super) fn backdrop_view(&self) -> Option<(glam::DVec3, f32, f32)> {
|
||||
let c = self.backdrop.camera?;
|
||||
let t = self
|
||||
.backdrop
|
||||
.started
|
||||
.map_or(0.0, |s| s.elapsed().as_secs_f32());
|
||||
// A full turn in about six minutes.
|
||||
let yaw = (200.0 + t * 1.0) % 360.0;
|
||||
let pitch = 6.0 + (t * 0.05).sin() * 2.0;
|
||||
Some((c, yaw, pitch))
|
||||
}
|
||||
/// Called every frame while the title is up.
|
||||
pub(super) fn update_backdrop(&mut self) -> Result<()> {
|
||||
let wanted = self.pending_entry.is_none()
|
||||
&& self.title.is_some()
|
||||
&& horizon_client::ui_theme::horizon()
|
||||
&& self.world_renderer_ready
|
||||
&& self.renderer.is_some()
|
||||
&& self.options.frames.is_none();
|
||||
if !wanted {
|
||||
if self.backdrop.active && self.title.is_some() {
|
||||
self.stop_backdrop();
|
||||
}
|
||||
if self.title.is_none() && self.backdrop.active {
|
||||
// open_world / connect_server replaced the world and streaming.
|
||||
self.backdrop = Backdrop::default();
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
if !self.backdrop.active {
|
||||
self.start_backdrop()?;
|
||||
}
|
||||
if !self.backdrop.installed {
|
||||
let built = self
|
||||
.backdrop
|
||||
.terrain
|
||||
.lock()
|
||||
.unwrap_or_else(|e| e.into_inner())
|
||||
.take();
|
||||
match built {
|
||||
// Still building: the panorama stays up.
|
||||
None => return Ok(()),
|
||||
Some(Ok(terrain)) => self.install_backdrop(terrain)?,
|
||||
Some(Err(e)) => {
|
||||
// The panorama stays up for good.
|
||||
log::warn!("Horizon: title backdrop: {e}");
|
||||
self.backdrop.installed = true;
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
}
|
||||
let found = *self.backdrop.spot.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let Some(Some((x, z))) = found else {
|
||||
return Ok(());
|
||||
};
|
||||
if !self.backdrop.centred {
|
||||
self.backdrop.centred = true;
|
||||
self.streaming.center = (x >> 4, z >> 4);
|
||||
self.streaming.paused = false;
|
||||
}
|
||||
self.update_world();
|
||||
if self.backdrop.camera.is_none()
|
||||
&& (-2..=2)
|
||||
.all(|dz| (-2..=2).all(|dx| self.streaming.is_lit((x >> 4) + dx, (z >> 4) + dz)))
|
||||
{
|
||||
// Above the tallest block nearby, so no spike pokes through the lens.
|
||||
let mut top = 64;
|
||||
for dz in (-12..=12).step_by(3) {
|
||||
for dx in (-12..=12).step_by(3) {
|
||||
if let Some(y) = self.surface_y(x + dx, z + dz) {
|
||||
top = top.max(y);
|
||||
}
|
||||
}
|
||||
}
|
||||
let ground = self.surface_y(x, z).unwrap_or(top);
|
||||
let y = (ground + 22).max(top + 4);
|
||||
self.backdrop.camera = Some(glam::DVec3::new(
|
||||
f64::from(x) + 0.5,
|
||||
f64::from(y),
|
||||
f64::from(z) + 0.5,
|
||||
));
|
||||
}
|
||||
if self.backdrop.camera.is_some()
|
||||
&& self.backdrop.ready.is_none()
|
||||
&& self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.is_some_and(|r| r.section_count() > 40)
|
||||
{
|
||||
self.backdrop.ready = Some(Instant::now());
|
||||
log::info!(
|
||||
"Horizon: title backdrop ready; world rest ready: {}",
|
||||
self.res.rest.get().is_some()
|
||||
);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// The world tick of the backdrop: time passes for clouds and snow only.
|
||||
pub(super) fn tick_backdrop(&mut self) {
|
||||
if self.backdrop.active {
|
||||
self.world.game_time += 1;
|
||||
// The snow's fall follows the client tick counter.
|
||||
self.ticks += 1;
|
||||
}
|
||||
}
|
||||
fn surface_y(&self, x: i32, z: i32) -> Option<i32> {
|
||||
let air = self.res.facts().air;
|
||||
(-60..320).rev().find(|&y| self.world.block(x, y, z) != air)
|
||||
}
|
||||
/// Start building the generator and finding the spot on a worker
|
||||
/// (`VanillaTerrain::new` takes seconds on a cold cache).
|
||||
fn start_backdrop(&mut self) -> Result<()> {
|
||||
log::info!(
|
||||
"Horizon: starting title backdrop after {} ms",
|
||||
self.started.elapsed().as_millis()
|
||||
);
|
||||
let seed = seed();
|
||||
let dir = self.backdrop_root()?.join(format!("{seed}"));
|
||||
std::fs::create_dir_all(&dir)?;
|
||||
// The streaming is replaced once the generator is built.
|
||||
self.streaming.paused = true;
|
||||
let mut world = World::new(self.res.facts().air, seed);
|
||||
world.day_time = DAY_TIME;
|
||||
world.game_time = 6000;
|
||||
// Light snow: the weather renders as snow in frozen biomes.
|
||||
world.weather = Weather {
|
||||
clear_time: 0,
|
||||
rain_time: i32::MAX / 2,
|
||||
thunder_time: i32::MAX / 2,
|
||||
raining: true,
|
||||
thundering: false,
|
||||
rain_level: (0.35, 0.35),
|
||||
thunder_level: (0.0, 0.0),
|
||||
};
|
||||
self.world = world;
|
||||
self.dim = super::Dim::Overworld;
|
||||
if let Some(r) = self.renderer.as_mut() {
|
||||
r.clear_sections();
|
||||
}
|
||||
self.backdrop = Backdrop {
|
||||
active: true,
|
||||
started: Some(Instant::now()),
|
||||
..Default::default()
|
||||
};
|
||||
let (terrain, spot) = (self.backdrop.terrain.clone(), self.backdrop.spot.clone());
|
||||
let worldgen = self.options.resources.join("worldgen");
|
||||
let registry = self.pack.assets.registry;
|
||||
let biomes = self.res.biomes().clone();
|
||||
let cache = dir.join("spot.txt");
|
||||
std::thread::Builder::new()
|
||||
.name("horizon-backdrop".into())
|
||||
.spawn(move || {
|
||||
let built = Instant::now();
|
||||
let inner = match VanillaTerrain::new(&worldgen, registry, &biomes, seed) {
|
||||
Ok(t) => Arc::new(t),
|
||||
Err(e) => {
|
||||
*terrain.lock().unwrap_or_else(|e| e.into_inner()) =
|
||||
Some(Err(e.to_string()));
|
||||
return;
|
||||
}
|
||||
};
|
||||
log::info!(
|
||||
"Horizon: title backdrop generator built in {} ms",
|
||||
built.elapsed().as_millis()
|
||||
);
|
||||
*terrain.lock().unwrap_or_else(|e| e.into_inner()) = Some(Ok(inner.clone()));
|
||||
// Find (or recall) the spot.
|
||||
let known = std::fs::read_to_string(&cache).ok().and_then(|t| {
|
||||
let mut it = t.split_whitespace().map(|v| v.parse::<i32>().ok());
|
||||
Some((it.next()??, it.next()??))
|
||||
});
|
||||
let found = known.or_else(|| {
|
||||
let allowed = |name: &str| name == BIOME;
|
||||
let search = horizon_world::worldgen::generator::BiomeSearch {
|
||||
allowed: &allowed,
|
||||
origin: [0, 64, 0],
|
||||
radius: 6400,
|
||||
horizontal: 32,
|
||||
vertical: 64,
|
||||
min_y: -64,
|
||||
max_y: 320,
|
||||
};
|
||||
let found = inner.find_closest_biome(&search);
|
||||
log::info!("Horizon: title backdrop: {BIOME} at {found:?}");
|
||||
let (_, p) = found?;
|
||||
let _ = std::fs::write(&cache, format!("{} {}\n", p[0], p[2]));
|
||||
Some((p[0], p[2]))
|
||||
});
|
||||
*spot.lock().unwrap_or_else(|e| e.into_inner()) =
|
||||
Some(Some(found.unwrap_or((0, 0))));
|
||||
})?;
|
||||
Ok(())
|
||||
}
|
||||
fn backdrop_root(&self) -> Result<std::path::PathBuf> {
|
||||
Ok(std::env::current_dir()?
|
||||
.join("saves")
|
||||
.join(".horizon-title")
|
||||
.join("backdrop"))
|
||||
}
|
||||
/// The built generator streams the backdrop's chunks.
|
||||
fn install_backdrop(&mut self, inner: Arc<VanillaTerrain>) -> Result<()> {
|
||||
let seed = seed();
|
||||
let save = Arc::new(SaveDir::new(self.backdrop_root()?.join(format!("{seed}"))));
|
||||
let (res, pack) = (&*self.res, &self.pack);
|
||||
let mut streaming = Streaming::new(
|
||||
Arc::new(Persistent {
|
||||
inner,
|
||||
save: save.clone(),
|
||||
registry: pack.assets.clone(),
|
||||
biomes: res.biomes().clone(),
|
||||
}),
|
||||
pack.context.clone(),
|
||||
res.threads().min(6),
|
||||
);
|
||||
streaming.radius = self.settings.render_distance.clamp(4, 10);
|
||||
streaming.biome_blend = self.settings.biome_blend;
|
||||
streaming.smooth_lighting = self.settings.smooth_lighting;
|
||||
streaming.cutout_leaves = self.settings.cutout_leaves;
|
||||
streaming.cull_leaves = self.settings.horizon.cull_leaves;
|
||||
streaming.biome_zoom = BiomeZoom::new(obfuscate_seed(seed));
|
||||
streaming.paused = true;
|
||||
self.streaming = streaming;
|
||||
self.save = save;
|
||||
self.backdrop.installed = true;
|
||||
Ok(())
|
||||
}
|
||||
fn stop_backdrop(&mut self) {
|
||||
self.streaming.paused = true;
|
||||
self.world = World::new(self.res.facts().air, 0);
|
||||
if let Some(r) = self.renderer.as_mut() {
|
||||
r.clear_sections();
|
||||
}
|
||||
self.backdrop = Backdrop::default();
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,7 @@ use horizon_client::{
|
||||
mesher::Vertex,
|
||||
mobs::render::{DYE, DYE_NAMES},
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Serverbound as S};
|
||||
|
||||
/// The beacon screen is 54 px wider than the 176-px menus it shares an origin with.
|
||||
pub(super) const SHIFT: f32 = -27.0;
|
||||
@@ -35,9 +36,6 @@ const PAYMENT: [&str; 5] = [
|
||||
"minecraft:diamond",
|
||||
"minecraft:netherite_ingot",
|
||||
];
|
||||
pub(super) fn is_payment(item: &str) -> bool {
|
||||
PAYMENT.contains(&item)
|
||||
}
|
||||
/// `BeaconMenu.PaymentSlot` and the player inventory, relative to the 176 origin.
|
||||
pub(super) fn slot_position(i: usize) -> Option<(f32, f32)> {
|
||||
Some(match i {
|
||||
@@ -171,7 +169,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
fn beacon_sound(&mut self, p: [i32; 3], sound: &str) {
|
||||
pub(super) fn beacon_sound(&mut self, p: [i32; 3], sound: &str) {
|
||||
let at = [
|
||||
f64::from(p[0]) + 0.5,
|
||||
f64::from(p[1]) + 0.5,
|
||||
@@ -255,9 +253,13 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
fn beacon_levels(&self) -> i32 {
|
||||
let Some(pos) = self.station.as_ref().map(|s| s.pos) else {
|
||||
let Some(s) = self.station.as_ref() else {
|
||||
return 0;
|
||||
};
|
||||
if let Some(levels) = s.beacon_levels {
|
||||
return levels;
|
||||
}
|
||||
let pos = s.pos;
|
||||
match self.world.block_entities.get(&(pos[0], pos[1], pos[2])) {
|
||||
Some(BlockEntity::Beacon(b)) => b.levels,
|
||||
_ => 0,
|
||||
@@ -346,8 +348,16 @@ impl Game<'_> {
|
||||
self.screen = super::Screen::Playing;
|
||||
self.capture(true);
|
||||
}
|
||||
/// `BeaconMenu.updateEffects`: spend the payment and set the powers.
|
||||
/// `BeaconMenu.updateEffects`: spend the payment and set the powers. On
|
||||
/// a server, `BeaconScreen`'s confirm button sends them
|
||||
/// (`ServerboundSetBeaconPacket`) and the server's menu does it.
|
||||
fn confirm_beacon(&mut self, sel: [Option<usize>; 2]) {
|
||||
if self.remote.is_some() {
|
||||
let id = |e: Option<usize>| e.and_then(|e| self.remote_effect_network_id(EFFECTS[e].0));
|
||||
let (primary, secondary) = (id(sel[0]), id(sel[1]));
|
||||
self.send(S::SetBeacon(play::SetBeacon { primary, secondary }));
|
||||
return;
|
||||
}
|
||||
let Some(s) = self.station.as_mut() else {
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -24,6 +24,7 @@ impl Game<'_> {
|
||||
let ticking = self.block_ticking_area();
|
||||
let mut spawners = Vec::new();
|
||||
let mut trial_spawners = Vec::new();
|
||||
self.item_columns = Some(Default::default());
|
||||
for slot in self.world.block_entity_tickers() {
|
||||
let pos = slot.0;
|
||||
// Ticks before this one can remove it (`TickingBlockEntity.isRemoved`).
|
||||
@@ -56,6 +57,8 @@ impl Game<'_> {
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
// Items move between passes: the columns hold for this one only.
|
||||
self.item_columns = None;
|
||||
self.update_song_volumes();
|
||||
self.scan_for_hearts();
|
||||
// The client ticks (particles, sounds, the turning mob) are for a
|
||||
|
||||
@@ -57,7 +57,7 @@ pub(super) const CHEST_SLOTS: usize = 27;
|
||||
const WIDTH: f64 = 1.375;
|
||||
const HEIGHT: f64 = 0.5625;
|
||||
/// Player.DEFAULT_VEHICLE_ATTACHMENT minus the boat's passenger attachment.
|
||||
const SEAT: f64 = 0.1875 - 0.6;
|
||||
pub(super) const SEAT: f64 = 0.1875 - 0.6;
|
||||
impl Boat {
|
||||
pub fn new(id: u32, wood: Arc<str>, position: Vec3, yaw: f32) -> Self {
|
||||
Self {
|
||||
@@ -295,7 +295,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// `AbstractBoat.tick` for one boat (`controlled` when the player rides it).
|
||||
fn tick_boat(&mut self, mut b: Boat, controlled: bool) -> Boat {
|
||||
pub(super) fn tick_boat(&mut self, mut b: Boat, controlled: bool) -> Boat {
|
||||
b.previous = b.position;
|
||||
b.previous_yaw = b.yaw;
|
||||
b.old_status = b.status;
|
||||
@@ -448,9 +448,12 @@ impl Game<'_> {
|
||||
pub(super) fn tick_boats(&mut self) {
|
||||
// ServerLevel.tick: only entities in entity-ticking chunks tick.
|
||||
let ticking = self.entity_ticking_area();
|
||||
// A server player's boat is driven by its client (lan_vehicles.rs).
|
||||
let driven = self.guest_vehicles();
|
||||
for i in 0..self.boats.len() {
|
||||
let p = self.boats[i].position;
|
||||
if Some(self.boats[i].id) == self.riding
|
||||
|| driven.contains(&self.boats[i].id)
|
||||
|| !ticking(p.x.floor() as i32, p.z.floor() as i32)
|
||||
{
|
||||
continue;
|
||||
@@ -659,7 +662,11 @@ impl Game<'_> {
|
||||
self.right = false;
|
||||
return true;
|
||||
}
|
||||
if sneaking || self.boats[i].out_of_control >= 60.0 || self.riding.is_some() {
|
||||
if sneaking
|
||||
|| self.boats[i].out_of_control >= 60.0
|
||||
|| self.riding.is_some()
|
||||
|| self.ridden_by_guest(self.boats[i].id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
self.riding = Some(self.boats[i].id);
|
||||
|
||||
@@ -9,6 +9,7 @@ use horizon_client::{
|
||||
hud::{HudBatch, rgba},
|
||||
item_data::WrittenBook,
|
||||
items::ItemStack,
|
||||
menu::{Kind, Menu},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
@@ -89,6 +90,17 @@ impl Game<'_> {
|
||||
self.capture(false);
|
||||
}
|
||||
pub(super) fn close_book(&mut self) {
|
||||
// A server's lectern: LecternScreen's menu closes (closeContainer).
|
||||
if matches!(
|
||||
self.book,
|
||||
Some(BookScreen::View {
|
||||
lectern: Some(_),
|
||||
..
|
||||
})
|
||||
) && self.remote.is_some()
|
||||
{
|
||||
self.remote_close_container();
|
||||
}
|
||||
self.book = None;
|
||||
self.capture(true);
|
||||
}
|
||||
@@ -319,38 +331,25 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Some(BookScreen::View {
|
||||
pages,
|
||||
page,
|
||||
lectern,
|
||||
}) => {
|
||||
let before = *page;
|
||||
lectern: Some(key), ..
|
||||
}) => lectern_page = Some(*key),
|
||||
Some(BookScreen::View { pages, page, .. }) => {
|
||||
if forward && *page + 1 < pages.len() {
|
||||
*page += 1;
|
||||
} else if !forward && *page > 0 {
|
||||
*page -= 1;
|
||||
}
|
||||
if *page != before
|
||||
&& let Some(pos) = *lectern
|
||||
{
|
||||
lectern_page = Some((pos, *page));
|
||||
}
|
||||
}
|
||||
None => return,
|
||||
}
|
||||
// LecternScreen's page buttons click the menu's (1 back, 2 forward);
|
||||
// the page turns with the server's data slot and level event 1043.
|
||||
if let Some(key) = lectern_page {
|
||||
self.lectern_button(key, if forward { 2 } else { 1 });
|
||||
return;
|
||||
}
|
||||
self.audio
|
||||
.play("minecraft:item.book.page_turn", None, 1.0, 1.0);
|
||||
if let Some((pos, page)) = lectern_page {
|
||||
self.set_lectern_page(pos, page as i32);
|
||||
}
|
||||
}
|
||||
/// `LecternBlockEntity.setPage` and `LecternBlock.signalPageChange`.
|
||||
fn set_lectern_page(&mut self, key: (i32, i32, i32), page: i32) {
|
||||
if let Some(BlockEntity::Lectern(l)) = self.world.block_entities.get_mut(&key) {
|
||||
l.page = page;
|
||||
}
|
||||
self.set_lectern_powered(key, true);
|
||||
self.lectern_pulses.push((key, 2));
|
||||
self.container_changed(key);
|
||||
}
|
||||
fn set_lectern_powered(&mut self, key: (i32, i32, i32), powered: bool) {
|
||||
self.set_lectern_property(key, "powered", powered);
|
||||
@@ -380,6 +379,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// The 2-tick pulses of turned lecterns.
|
||||
pub(super) fn tick_lecterns(&mut self) {
|
||||
self.follow_lectern();
|
||||
let mut done = Vec::new();
|
||||
for (key, left) in &mut self.lectern_pulses {
|
||||
*left -= 1;
|
||||
@@ -452,6 +452,7 @@ impl Game<'_> {
|
||||
.or_else(|| data.map(|d| d.writable_pages.clone()))
|
||||
.unwrap_or_default();
|
||||
let page = (l.page.max(0) as usize).min(pages.len().saturating_sub(1));
|
||||
self.stats.custom("interact_with_lectern", 1);
|
||||
self.open_book(BookScreen::View {
|
||||
pages,
|
||||
page,
|
||||
@@ -459,24 +460,189 @@ impl Game<'_> {
|
||||
});
|
||||
true
|
||||
}
|
||||
/// `LecternMenu` "Take Book".
|
||||
fn take_lectern_book(&mut self, key: (i32, i32, i32)) {
|
||||
let book = match self.world.block_entities.get_mut(&key) {
|
||||
Some(BlockEntity::Lectern(l)) => {
|
||||
l.page = 0;
|
||||
l.book.take()
|
||||
/// A `LecternMenu` button of the open lectern screen: on a server it is
|
||||
/// sent (`handleInventoryButtonClick`); here the lectern's menu takes it
|
||||
/// with the player's inventory, and the screen follows the block entity.
|
||||
fn lectern_button(&mut self, key: (i32, i32, i32), id: i32) {
|
||||
if self.remote.is_some() {
|
||||
if let Some((container, _)) = self.remote.as_ref().and_then(|r| r.menu.as_ref()) {
|
||||
self.send(
|
||||
horizon_protocol::packets::play::Serverbound::ContainerButtonClick(
|
||||
horizon_protocol::packets::play::ContainerButtonClick {
|
||||
container: *container,
|
||||
button: id,
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
_ => None,
|
||||
return;
|
||||
}
|
||||
let Some(mut menu) = self.lectern_menu(key) else {
|
||||
return;
|
||||
};
|
||||
if let Some(book) = book
|
||||
&& let Some(rest) = self.give(book)
|
||||
&& let Some(eye) = self.eye_position()
|
||||
for i in 0..36 {
|
||||
menu.set_player_item(i, self.inventory[i].clone());
|
||||
}
|
||||
menu.set_player_item(40, self.offhand.clone());
|
||||
menu.creative = self.creative;
|
||||
menu.selected = self.selected;
|
||||
menu.may_build = self.may_build();
|
||||
if !menu.button(&self.menu_env(), id) {
|
||||
return;
|
||||
}
|
||||
for i in 0..36 {
|
||||
self.inventory[i] = menu.player_item(i).cloned();
|
||||
}
|
||||
self.offhand = menu.player_item(40).cloned();
|
||||
for stack in std::mem::take(&mut menu.dropped) {
|
||||
self.player_drop(stack);
|
||||
}
|
||||
self.lectern_menu_done(key, &menu);
|
||||
self.follow_lectern();
|
||||
}
|
||||
/// The `book` control command: a button of the open book or lectern
|
||||
/// screen (the page arrows, Take Book, Done), then its page.
|
||||
pub(super) fn book_control(
|
||||
&mut self,
|
||||
action: Option<&str>,
|
||||
) -> horizon_client::Result<serde_json::Value> {
|
||||
let lectern = match &self.book {
|
||||
Some(BookScreen::View { lectern, .. }) => *lectern,
|
||||
Some(BookScreen::Edit { .. }) => None,
|
||||
None => return Err("no book is open".into()),
|
||||
};
|
||||
match action {
|
||||
None => {}
|
||||
Some("next") => self.turn_page(true),
|
||||
Some("back") => self.turn_page(false),
|
||||
Some("take") => match lectern {
|
||||
Some(key) => self.lectern_button(key, 3),
|
||||
None => return Err("not a lectern".into()),
|
||||
},
|
||||
Some("done") => self.close_book(),
|
||||
Some(other) => return Err(format!("unknown book button {other}").into()),
|
||||
}
|
||||
Ok(match &self.book {
|
||||
Some(BookScreen::View {
|
||||
pages,
|
||||
page,
|
||||
lectern,
|
||||
}) => serde_json::json!({
|
||||
"page": page, "pages": pages.len(), "lectern": lectern.map(|k| [k.0, k.1, k.2]),
|
||||
}),
|
||||
Some(BookScreen::Edit { pages, page, .. }) => {
|
||||
serde_json::json!({ "page": page, "pages": pages.len(), "lectern": null })
|
||||
}
|
||||
None => serde_json::json!({ "closed": true }),
|
||||
})
|
||||
}
|
||||
/// A server's `minecraft:lectern` menu: LecternScreen, its book and
|
||||
/// page to come (`remote_lectern_book`, `remote_lectern_page`).
|
||||
pub(super) fn remote_open_lectern(&mut self, key: (i32, i32, i32)) {
|
||||
self.open_book(BookScreen::View {
|
||||
pages: Vec::new(),
|
||||
page: 0,
|
||||
lectern: Some(key),
|
||||
});
|
||||
}
|
||||
/// `LecternScreen.bookChanged`: the menu's book slot.
|
||||
pub(super) fn remote_lectern_book(&mut self, book: Option<ItemStack>) {
|
||||
if let Some(BookScreen::View {
|
||||
lectern: Some(_),
|
||||
pages,
|
||||
page,
|
||||
}) = self.book.as_mut()
|
||||
{
|
||||
let data = book.as_ref().and_then(ItemStack::data);
|
||||
*pages = data
|
||||
.and_then(|d| d.written.as_ref().map(|w| w.pages.clone()))
|
||||
.or_else(|| data.map(|d| d.writable_pages.clone()))
|
||||
.unwrap_or_default();
|
||||
*page = (*page).min(pages.len().saturating_sub(1));
|
||||
}
|
||||
}
|
||||
/// `LecternScreen.pageChanged`: the menu's page data slot.
|
||||
pub(super) fn remote_lectern_page(&mut self, value: i32) {
|
||||
if let Some(BookScreen::View {
|
||||
lectern: Some(_),
|
||||
pages,
|
||||
page,
|
||||
}) = self.book.as_mut()
|
||||
{
|
||||
self.spawn_item(rest, [eye[0], eye[1] - 0.3, eye[2]], [0.0, 0.1, 0.0], 40);
|
||||
*page = (value.max(0) as usize).min(pages.len().saturating_sub(1));
|
||||
}
|
||||
}
|
||||
/// The server closed its lectern menu; false when none is open.
|
||||
pub(super) fn remote_lectern_closed(&mut self) -> bool {
|
||||
if !matches!(
|
||||
self.book,
|
||||
Some(BookScreen::View {
|
||||
lectern: Some(_),
|
||||
..
|
||||
})
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.menu = None;
|
||||
r.menu_title = None;
|
||||
}
|
||||
self.book = None;
|
||||
self.capture(true);
|
||||
true
|
||||
}
|
||||
/// `LecternMenu` over the lectern at `key` (the menu engine, for the
|
||||
/// local player and LAN guests alike): its book and page.
|
||||
pub(super) fn lectern_menu(&self, key: (i32, i32, i32)) -> Option<Menu> {
|
||||
let Some(BlockEntity::Lectern(l)) = self.world.block_entities.get(&key) else {
|
||||
return None;
|
||||
};
|
||||
let mut menu = Menu::new(Kind::Lectern);
|
||||
menu.set_slot(&self.menu_env(), 0, l.book.clone());
|
||||
menu.data[0] = l.page;
|
||||
Some(menu)
|
||||
}
|
||||
/// The lectern menu's book and page back in the block entity: a new page
|
||||
/// is `LecternBlock.signalPageChange` (the 2-tick pulse, level event
|
||||
/// 1043), a book gone `onBookItemRemove` (`resetBookState`).
|
||||
pub(super) fn lectern_menu_done(&mut self, key: (i32, i32, i32), menu: &Menu) {
|
||||
let Some(BlockEntity::Lectern(l)) = self.world.block_entities.get_mut(&key) else {
|
||||
return;
|
||||
};
|
||||
let (had, before) = (l.book.is_some(), l.page);
|
||||
l.book = menu.slot(0).cloned();
|
||||
l.page = menu.data[0];
|
||||
if had && l.book.is_none() {
|
||||
self.set_lectern_powered(key, false);
|
||||
self.set_lectern_property(key, "has_book", false);
|
||||
self.container_changed(key);
|
||||
} else if menu.data[0] != before {
|
||||
self.set_lectern_powered(key, true);
|
||||
self.lectern_pulses.push((key, 2));
|
||||
self.level_event_at(1043, [key.0, key.1, key.2], 0);
|
||||
self.container_changed(key);
|
||||
}
|
||||
}
|
||||
/// The open lectern screen follows its block entity (`LecternScreen`'s
|
||||
/// menu listener): the page, and closing once the book is gone.
|
||||
pub(super) fn follow_lectern(&mut self) {
|
||||
let Some(BookScreen::View {
|
||||
lectern: Some(key),
|
||||
page,
|
||||
pages,
|
||||
}) = self.book.as_mut()
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if self.remote.is_some() {
|
||||
return;
|
||||
}
|
||||
match self.world.block_entities.get(key) {
|
||||
Some(BlockEntity::Lectern(l)) if l.book.is_some() => {
|
||||
*page = (l.page.max(0) as usize).min(pages.len().saturating_sub(1));
|
||||
}
|
||||
_ => self.close_book(),
|
||||
}
|
||||
self.set_lectern_property(key, "has_book", false);
|
||||
self.container_changed(key);
|
||||
self.close_book();
|
||||
}
|
||||
pub(super) fn book_click(&mut self, size: [u32; 2]) {
|
||||
let b = HudBatch::new(size);
|
||||
@@ -537,7 +703,8 @@ impl Game<'_> {
|
||||
self.close_book();
|
||||
} else if inside(w / 2.0 + 2.0, 196.0, 98.0, 20.0) {
|
||||
click(self);
|
||||
self.take_lectern_book(key);
|
||||
// LecternScreen's Take Book: the menu's button 3.
|
||||
self.lectern_button(key, 3);
|
||||
}
|
||||
} else if inside((w - 200.0) / 2.0, 196.0, 200.0, 20.0) {
|
||||
click(self);
|
||||
|
||||
@@ -1,70 +1,80 @@
|
||||
//! The cartography table (`CartographyTableMenu`, `CartographyTableScreen`):
|
||||
//! zooming a map out with paper, cloning it with an empty map, locking it
|
||||
//! with a glass pane, the post-processing on take (`MapItem.scaleMap`,
|
||||
//! `lockMap`) and the preview with its error and lock sprites.
|
||||
//! The cartography table (`CartographyTableMenu` on the menu engine,
|
||||
//! `CartographyTableScreen`): zooming a map out with paper, cloning it with
|
||||
//! an empty map, locking it with a glass pane. The engine reads the level's
|
||||
//! maps through `LevelMaps`; the scaled and locked copies a take makes
|
||||
//! (`MapItem.scaleMap`, `lockMap`) are registered after the click. The
|
||||
//! screen draws the preview with its error and lock sprites.
|
||||
use super::{
|
||||
Game,
|
||||
maps::{MapData, map_id},
|
||||
stations::Station,
|
||||
};
|
||||
use horizon_client::{hud::HudBatch, items::ItemStack};
|
||||
use horizon_client::{hud::HudBatch, items::ItemStack, menu::Maps};
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
collections::HashMap,
|
||||
};
|
||||
|
||||
/// The level's maps as a menu sees them (`ContainerLevelAccess`): the
|
||||
/// states of the maps the click can reach, and the copies it makes.
|
||||
pub(super) struct LevelMaps {
|
||||
states: RefCell<HashMap<i32, (bool, u8)>>,
|
||||
next_id: Cell<i32>,
|
||||
/// (new id, source id, scaled) for each copy made.
|
||||
made: RefCell<Vec<(i32, i32, bool)>>,
|
||||
}
|
||||
|
||||
impl Maps for LevelMaps {
|
||||
fn state(&self, id: i32) -> Option<(bool, u8)> {
|
||||
self.states.borrow().get(&id).copied()
|
||||
}
|
||||
|
||||
fn derive(&self, id: i32, scale: bool) -> Option<i32> {
|
||||
let (_, s) = self.state(id)?;
|
||||
let new = self.next_id.get();
|
||||
self.next_id.set(new + 1);
|
||||
let made = if scale {
|
||||
(false, (s + 1).min(4))
|
||||
} else {
|
||||
(true, s)
|
||||
};
|
||||
self.states.borrow_mut().insert(new, made);
|
||||
self.made.borrow_mut().push((new, id, scale));
|
||||
Some(new)
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `setupResultSlot`.
|
||||
pub(super) fn cartography_result(&self, s: &Station) -> Option<ItemStack> {
|
||||
let (map, extra) = (s.inputs[0].as_ref()?, s.inputs[1].as_ref()?);
|
||||
let data = self.maps.data.get(&map_id(map)?)?;
|
||||
match &*extra.item {
|
||||
"minecraft:paper" if !data.locked && data.scale < 4 => Some(ItemStack {
|
||||
count: 1,
|
||||
..map.clone()
|
||||
}),
|
||||
"minecraft:glass_pane" if !data.locked => Some(ItemStack {
|
||||
count: 1,
|
||||
..map.clone()
|
||||
}),
|
||||
"minecraft:map" => Some(ItemStack {
|
||||
count: 2,
|
||||
..map.clone()
|
||||
}),
|
||||
_ => None,
|
||||
/// The maps of `stacks` (loaded as needed) for a menu over this level.
|
||||
pub(super) fn level_maps<'s>(
|
||||
&mut self,
|
||||
stacks: impl IntoIterator<Item = &'s ItemStack>,
|
||||
) -> LevelMaps {
|
||||
let ids: Vec<i32> = stacks.into_iter().filter_map(map_id).collect();
|
||||
let mut states = HashMap::new();
|
||||
for id in ids {
|
||||
if let Some(m) = self.map(id) {
|
||||
states.insert(id, (m.locked, m.scale));
|
||||
}
|
||||
}
|
||||
LevelMaps {
|
||||
states: RefCell::new(states),
|
||||
next_id: Cell::new(self.peek_map_id()),
|
||||
made: RefCell::new(Vec::new()),
|
||||
}
|
||||
}
|
||||
/// `onCraftedPostProcess` for the taken result: a scaled or locked copy
|
||||
/// under a new map id. Also spends the inputs' extra item kind check.
|
||||
pub(super) fn cartography_post(&mut self, mut result: ItemStack) -> ItemStack {
|
||||
let extra = self
|
||||
.station
|
||||
.as_ref()
|
||||
.and_then(|s| s.inputs[1].as_ref())
|
||||
.map(|e| e.item.clone());
|
||||
let Some(id) = map_id(&result) else {
|
||||
return result;
|
||||
};
|
||||
let new = match extra.as_deref() {
|
||||
Some("minecraft:paper") => self.map(id).map(|m| m.scaled()),
|
||||
Some("minecraft:glass_pane") => self.map(id).map(|m| m.locked_copy()),
|
||||
_ => None,
|
||||
};
|
||||
if let Some(data) = new {
|
||||
let new_id = self.new_map_id(data);
|
||||
result.data_mut().map_id = Some(new_id);
|
||||
|
||||
/// The scaled and locked copies a menu made (`level.setMapData`).
|
||||
pub(super) fn register_made_maps(&mut self, maps: LevelMaps) {
|
||||
for (id, source, scale) in maps.made.into_inner() {
|
||||
let Some(data) = self
|
||||
.map(source)
|
||||
.map(|m| if scale { m.scaled() } else { m.locked_copy() })
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let new = self.new_map_id(data);
|
||||
debug_assert_eq!(new, id, "map ids follow peek_map_id");
|
||||
}
|
||||
result
|
||||
}
|
||||
/// The take sound (once per tick).
|
||||
pub(super) fn cartography_taken(&mut self, pos: [i32; 3]) {
|
||||
let at = [
|
||||
f64::from(pos[0]) + 0.5,
|
||||
f64::from(pos[1]) + 0.5,
|
||||
f64::from(pos[2]) + 0.5,
|
||||
];
|
||||
self.audio.play(
|
||||
"minecraft:ui.cartography_table.take_result",
|
||||
Some(at),
|
||||
1.0,
|
||||
1.0,
|
||||
);
|
||||
}
|
||||
/// `CartographyTableScreen.extractBackground` after the background.
|
||||
pub(super) fn draw_cartography(&mut self, batch: &mut HudBatch, ox: f32, oy: f32) {
|
||||
|
||||
@@ -294,6 +294,18 @@ impl Game<'_> {
|
||||
}
|
||||
// ---- entities -------------------------------------------------------
|
||||
|
||||
/// The level `t` is in (`Entity.level`): a server's players have their
|
||||
/// own, which need not be the one in place; everything else is in the
|
||||
/// level in place.
|
||||
pub(super) fn target_level(&self, t: Target) -> Dim {
|
||||
let conn = match t {
|
||||
Target::Player => self.lan_acting,
|
||||
Target::Guest(conn) => Some(conn),
|
||||
_ => None,
|
||||
};
|
||||
conn.and_then(|c| self.command_guest(c))
|
||||
.map_or(self.dim, |g| Dim::from_id(&g.dimension))
|
||||
}
|
||||
pub(super) fn target_position(&self, t: Target) -> Option<[f64; 3]> {
|
||||
match t {
|
||||
Target::Player => self
|
||||
@@ -1191,15 +1203,12 @@ impl Game<'_> {
|
||||
pos: [f64; 3],
|
||||
rotation: Option<[f32; 2]>,
|
||||
) -> bool {
|
||||
let (conn, at) = match t {
|
||||
Target::Player => (self.lan_acting, self.dim),
|
||||
Target::Guest(conn) => (
|
||||
Some(conn),
|
||||
self.command_guest(conn)
|
||||
.map_or(self.dim, |g| super::Dim::from_id(&g.dimension)),
|
||||
),
|
||||
_ => (None, self.dim),
|
||||
let conn = match t {
|
||||
Target::Player => self.lan_acting,
|
||||
Target::Guest(conn) => Some(conn),
|
||||
_ => None,
|
||||
};
|
||||
let at = self.target_level(t);
|
||||
let Some(conn) = conn.filter(|_| at != level && self.options.dedicated.is_some()) else {
|
||||
return false;
|
||||
};
|
||||
@@ -1222,12 +1231,7 @@ impl Game<'_> {
|
||||
let dest = self.entities(ctx, "destination", false)?[0];
|
||||
let pos = self.target_position(dest).unwrap_or(self.source_position());
|
||||
// Into the destination's level.
|
||||
let level = match dest {
|
||||
Target::Guest(conn) => self
|
||||
.command_guest(conn)
|
||||
.map_or(self.dim, |g| super::Dim::from_id(&g.dimension)),
|
||||
_ => self.dim,
|
||||
};
|
||||
let level = self.target_level(dest);
|
||||
// TeleportCommand.teleportToEntity: the destination's rotation too.
|
||||
let rotation = Some(self.target_rotation(dest));
|
||||
for &t in &targets {
|
||||
@@ -2281,12 +2285,23 @@ impl Game<'_> {
|
||||
};
|
||||
let yaw = ((rot[0] + 180.0).rem_euclid(360.0)) - 180.0;
|
||||
let pitch = rot[1].clamp(-90.0, 90.0);
|
||||
self.spawn = Some(Vec3::new(
|
||||
f64::from(pos[0]) + 0.5,
|
||||
f64::from(pos[1]),
|
||||
f64::from(pos[2]) + 0.5,
|
||||
));
|
||||
self.respawn_config = None;
|
||||
// SetSpawnCommand: a forced point in the source's level.
|
||||
if self.dim == Dim::Overworld {
|
||||
self.spawn = Some(Vec3::new(
|
||||
f64::from(pos[0]) + 0.5,
|
||||
f64::from(pos[1]),
|
||||
f64::from(pos[2]) + 0.5,
|
||||
));
|
||||
self.respawn_config = None;
|
||||
} else {
|
||||
self.spawn = None;
|
||||
self.respawn_config = Some(super::respawn_anchor::RespawnConfig {
|
||||
dim: self.dim,
|
||||
pos,
|
||||
yaw,
|
||||
forced: true,
|
||||
});
|
||||
}
|
||||
let dim = Text::literal(self.dim.id());
|
||||
let p = pos.map(|v| Text::literal(v.to_string()));
|
||||
let mut args = vec![
|
||||
|
||||
@@ -155,14 +155,20 @@ impl Game<'_> {
|
||||
_ => s.pos,
|
||||
}
|
||||
}
|
||||
/// Evaluate `f` with `source` as the command source.
|
||||
/// Evaluate `f` with `source` as the command source, in the source's
|
||||
/// level (`CommandSourceStack.getLevel`): a server puts that level in
|
||||
/// place for it.
|
||||
pub(in crate::game) fn with_source<T>(
|
||||
&mut self,
|
||||
source: Source,
|
||||
f: impl FnOnce(&mut Self) -> T,
|
||||
) -> T {
|
||||
let previous = self.command_source.replace(source);
|
||||
let back = self.enter_command_level(source.dimension);
|
||||
let out = f(self);
|
||||
if let Some(back) = back {
|
||||
self.enter_command_level(back);
|
||||
}
|
||||
self.command_source = previous;
|
||||
out
|
||||
}
|
||||
@@ -447,11 +453,13 @@ impl Game<'_> {
|
||||
"at" => targets(self)?
|
||||
.into_iter()
|
||||
.filter_map(|t| {
|
||||
// CommandSourceStack.withLevel(entity.level()).
|
||||
let level = self.target_level(t);
|
||||
Some(Source {
|
||||
pos: self.target_position(t)?,
|
||||
rot: self.target_rotation(t),
|
||||
dimension: self.dim,
|
||||
level: None,
|
||||
dimension: level,
|
||||
level: (level != self.dim).then_some(level),
|
||||
..s
|
||||
})
|
||||
})
|
||||
|
||||
@@ -42,6 +42,7 @@ const HELP: &[&str] = &[
|
||||
"chat MESSAGE send chat or a /command to the server",
|
||||
"disconnect leave the server for the server list",
|
||||
"respawn respawn after death on a server",
|
||||
"credits [poem] [SCROLL] roll the credits (with the end poem), or hold them SCROLL pixels in",
|
||||
"quit save and exit",
|
||||
];
|
||||
|
||||
@@ -117,6 +118,7 @@ impl Game<'_> {
|
||||
self.answer(request, event_loop);
|
||||
}
|
||||
while let Some(request) = self.control.as_ref().and_then(|c| c.try_recv()) {
|
||||
self.agent_command_seen();
|
||||
self.answer(request, event_loop);
|
||||
if self.pending_save.is_some() {
|
||||
break;
|
||||
@@ -125,6 +127,11 @@ impl Game<'_> {
|
||||
if self.control.is_some() {
|
||||
self.watch_events();
|
||||
}
|
||||
if self.screen == Screen::Options
|
||||
&& self.ui.options.page() == horizon_client::options_ui::Page::Agent
|
||||
{
|
||||
self.ui.options.agent_status = self.agent_status_lines();
|
||||
}
|
||||
}
|
||||
|
||||
fn answer(&mut self, request: horizon_client::control::Request, event_loop: &ActiveEventLoop) {
|
||||
@@ -165,6 +172,9 @@ impl Game<'_> {
|
||||
if let Some(value) = self.events_command(&words, reply)? {
|
||||
return Ok(value);
|
||||
}
|
||||
if let Some(value) = self.saves_control(&words, line, reply)? {
|
||||
return Ok(value);
|
||||
}
|
||||
if let Some(value) = self.options_control(&words, line)? {
|
||||
return Ok(Some(value));
|
||||
}
|
||||
@@ -192,6 +202,7 @@ impl Game<'_> {
|
||||
.chain(super::ui_control::HELP)
|
||||
.chain(super::options::CONTROL_HELP)
|
||||
.chain(super::events::HELP)
|
||||
.chain(super::saves_control::HELP)
|
||||
.chain(super::pad::HELP)
|
||||
.collect::<Vec<_>>() }))),
|
||||
"setblock" | "fill" | "particle" | "signedit" => self.render_command(&words),
|
||||
@@ -523,13 +534,22 @@ impl Game<'_> {
|
||||
Screen::Inventory if self.recipe_search_focused() => {
|
||||
self.recipe_text(Some(text), false)
|
||||
}
|
||||
// The anvil's rename box.
|
||||
Screen::Inventory
|
||||
if self
|
||||
.station
|
||||
.as_ref()
|
||||
.is_some_and(|s| s.kind == super::stations::Kind::Anvil) =>
|
||||
{
|
||||
self.station_text(Some(text), false)
|
||||
}
|
||||
Screen::Creative if self.creative_screen.tab().search => {
|
||||
// As typed: replaces a selected query, keeps the length limit.
|
||||
self.creative_search_edit(Some(text), false)
|
||||
}
|
||||
_ => {
|
||||
return Err(
|
||||
"type needs the chat screen (key t tap), the language search, the creative search or World Options".into(),
|
||||
"type needs the chat screen (key t tap), the language search, the creative search, the anvil or World Options".into(),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -555,6 +575,10 @@ impl Game<'_> {
|
||||
"graphics" => Page::Graphics,
|
||||
"graphics-advanced" => Page::GraphicsAdvanced,
|
||||
"extras" => Page::Extras,
|
||||
"credits" => Page::Credits,
|
||||
"horizon" => Page::Horizon,
|
||||
"agent" => Page::Agent,
|
||||
"shader-packs" => Page::ShaderPacks,
|
||||
other => return Err(format!("unknown options page {other}").into()),
|
||||
};
|
||||
if self.screen == Screen::Playing && self.title.is_none() {
|
||||
@@ -630,6 +654,25 @@ impl Game<'_> {
|
||||
self.connect_server(arg(1)?, &name)?;
|
||||
ok()
|
||||
}
|
||||
"credits" => {
|
||||
let poem = words.get(1) == Some(&"poem");
|
||||
let hold = words
|
||||
.get(1 + usize::from(poem))
|
||||
.map(|s| s.parse::<f32>())
|
||||
.transpose()?;
|
||||
if self.screen != Screen::Win {
|
||||
let finish = if self.screen == Screen::Options {
|
||||
super::win::Finish::Options
|
||||
} else {
|
||||
super::win::Finish::Closed
|
||||
};
|
||||
self.open_win_screen(poem, finish);
|
||||
}
|
||||
if let Some(scroll) = hold {
|
||||
self.hold_win_screen(scroll);
|
||||
}
|
||||
ok()
|
||||
}
|
||||
"respawn" => {
|
||||
if self.remote.is_none() || self.screen != Screen::Dead {
|
||||
return Err("respawn needs the death screen on a server".into());
|
||||
@@ -712,6 +755,9 @@ impl Game<'_> {
|
||||
}
|
||||
|
||||
fn screen_name(&self) -> &'static str {
|
||||
if self.screen == Screen::Win {
|
||||
return "win";
|
||||
}
|
||||
if self.title.is_some() {
|
||||
return "title";
|
||||
}
|
||||
@@ -727,7 +773,9 @@ impl Game<'_> {
|
||||
Screen::Stats => "stats",
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world-options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::CommandBlock => "command-block",
|
||||
Screen::Win => "win",
|
||||
}
|
||||
}
|
||||
|
||||
@@ -838,6 +886,8 @@ impl Game<'_> {
|
||||
"source_attempted": self.lod_source_attempted,
|
||||
"active_tiles": self.lod.as_ref().map_or(0, |lod| lod.stats().0),
|
||||
"cached_tiles": self.lod.as_ref().map_or(0, |lod| lod.stats().1),
|
||||
"far_detail": self.settings.horizon.far_detail.name(),
|
||||
"resident_quads": self.renderer.as_ref().map_or(0, |r| r.lod_quads()),
|
||||
"pending_observations": self.lod_observe.len(),
|
||||
"refined_samples": self.lod.as_ref().map_or(0, |lod| lod.refined_samples()),
|
||||
});
|
||||
@@ -888,13 +938,13 @@ impl Game<'_> {
|
||||
"chunks": self.world.chunks.len(),
|
||||
"mobs": self.mobs.len(),
|
||||
"block_entities": self.world.block_entities.len(),
|
||||
"pending_chunks": self.streaming.pending() + self.pending_uploads.len(),
|
||||
"pending_chunks": self.streaming.pending() + self.pending_uploads.len() + self.remote_backlog(),
|
||||
"generated_chunks": self.streaming.generated_total,
|
||||
"meshed_sections": self.streaming.meshed_total,
|
||||
"streaming": self.streaming.stages().into_iter().map(|(k, v)| (k.to_string(), v.into())).collect::<serde_json::Map<_, _>>(),
|
||||
"dirty_light": self.world.dirty_light.len(),
|
||||
"renderer": renderer,
|
||||
"display": self.window.as_ref().and_then(|w| w.current_monitor()).map(|m| json!({
|
||||
"display": self.window.as_deref().and_then(horizon_client::telemetry::monitor).map(|m| json!({
|
||||
"width": m.size().width,
|
||||
"height": m.size().height,
|
||||
"scale": m.scale_factor(),
|
||||
@@ -917,6 +967,8 @@ impl Game<'_> {
|
||||
status["heard"] = json!(self.audio.heard);
|
||||
// Boats, minecarts, armor stands, item frames and paintings.
|
||||
status["objects"] = json!(self.objects_status());
|
||||
status["lightning"] = json!({"bolts": self.bolts.len(), "struck": self.lightning_seen[0],
|
||||
"flashes": self.lightning_seen[1], "flash": self.flash});
|
||||
// Primed TNT, falling blocks, projectiles, tridents and end crystals.
|
||||
status["projectiles"] = json!(self.projectiles_status());
|
||||
status
|
||||
|
||||
@@ -330,6 +330,10 @@ impl Game<'_> {
|
||||
"held": m.extra.main_hand.as_deref(),
|
||||
"mount": m.extra.mount,
|
||||
"rider": m.extra.rider,
|
||||
// A player's input this tick, and whether it steers.
|
||||
"ridden": m.rider.map(|r| r.steer),
|
||||
"controlled": horizon_client::mobs::equine::controlled(m),
|
||||
"saddled": m.extra.saddled,
|
||||
"enchants": horizon_client::mobs::gear::gear(m).map(|g| g.slots.iter().map(|s| s.iter().map(|(e, l)| format!("{e}:{l}")).collect::<Vec<_>>()).collect::<Vec<_>>()),
|
||||
"ints": m.extra.ints,
|
||||
"pois": [m.extra.home, m.extra.bed, m.extra.meeting],
|
||||
@@ -390,6 +394,7 @@ impl Game<'_> {
|
||||
player,
|
||||
others,
|
||||
others_grid: None,
|
||||
others_index: None,
|
||||
daylight: self.dim != Dim::Nether && self.sky_darken() < 4,
|
||||
game_time: self.world.game_time,
|
||||
day_time: self.world.day_time,
|
||||
@@ -402,7 +407,7 @@ impl Game<'_> {
|
||||
end: self.dim == Dim::End,
|
||||
world_seed: self.level.seed,
|
||||
sea_level: if self.dim == Dim::Nether { 32 } else { 63 },
|
||||
teams: self.mob_teams(),
|
||||
teams: std::sync::Arc::new(self.mob_teams()),
|
||||
items: Some(self.res.items()),
|
||||
difficulty: self.local_difficulty(
|
||||
self.player
|
||||
@@ -499,13 +504,26 @@ impl Game<'_> {
|
||||
// The level random, lent to the mobs (brain behaviours draw from
|
||||
// it) and taken back after their ticks.
|
||||
let mut scratch = self.world.random.clone();
|
||||
let mut pushes = Vec::new();
|
||||
let mut pushes = horizon_client::mobs::PendingPushes::default();
|
||||
let mut keep = Vec::with_capacity(mobs.len());
|
||||
let mut grid =
|
||||
horizon_client::mobs::seen_grid::SeenGrid::new(snapshot.iter().map(|s| s.bounds));
|
||||
// All but the snapshot is the same for every mob of the tick, so
|
||||
// build it once: the player view and the teams scan every UUID.
|
||||
let base = self.mob_world_base(&[]);
|
||||
// Each mob keeps its snapshot slot all tick; the first slot of an
|
||||
// id answers, as a scan would.
|
||||
let mut index = horizon_client::fast_hash::FxHashMap::<u32, u32>::default();
|
||||
for (i, s) in snapshot.iter().enumerate() {
|
||||
index.entry(s.id).or_insert(i as u32);
|
||||
}
|
||||
for i in 0..mobs.len() {
|
||||
let mut w = self.mob_world_base(&snapshot);
|
||||
w.others_grid = Some(&grid);
|
||||
let mut w = MobWorld {
|
||||
others: &snapshot,
|
||||
others_grid: Some(&grid),
|
||||
others_index: Some(&index),
|
||||
..base.clone()
|
||||
};
|
||||
let m = &mut mobs[i];
|
||||
w.nearest_player = super::natural_spawning::nearest_player(
|
||||
&players,
|
||||
@@ -589,7 +607,11 @@ impl Game<'_> {
|
||||
if let Some(host) = self.lan.as_mut()
|
||||
&& !guests.is_empty()
|
||||
{
|
||||
bindings.retain(|id, _| mobs.iter().any(|m| m.id == *id));
|
||||
// A set: a scan of every mob for each binding is quadratic, and a
|
||||
// server's loaded mobs run into the thousands.
|
||||
let live: horizon_client::fast_hash::FxHashSet<u32> =
|
||||
mobs.iter().map(|m| m.id).collect();
|
||||
bindings.retain(|id, _| live.contains(id));
|
||||
host.mob_players = bindings;
|
||||
}
|
||||
self.mobs.append(&mut mobs);
|
||||
@@ -2107,15 +2129,22 @@ impl Game<'_> {
|
||||
let from = pl.position;
|
||||
self.spawn_mob("minecraft:endermite", [from.x, from.y, from.z], false);
|
||||
}
|
||||
// To where the pearl started its last tick (oldPosition).
|
||||
let to = p.previous;
|
||||
if let Some(pl) = self.player.as_mut() {
|
||||
pl.position = at;
|
||||
pl.position = to;
|
||||
pl.velocity = Vec3::ZERO;
|
||||
pl.fall_distance = 0.0;
|
||||
pl.teleported = true;
|
||||
}
|
||||
self.previous_position = at;
|
||||
self.previous_position = to;
|
||||
self.hurt_player_by("minecraft:ender_pearl", 5.0);
|
||||
self.audio
|
||||
.play("minecraft:entity.player.teleport", Some(atp), 1.0, 1.0);
|
||||
self.audio.play(
|
||||
"minecraft:entity.player.teleport",
|
||||
Some([to.x, to.y, to.z]),
|
||||
1.0,
|
||||
1.0,
|
||||
);
|
||||
}
|
||||
}
|
||||
(ProjectileKind::SmallFireball, hit) => match hit {
|
||||
@@ -2922,6 +2951,10 @@ impl Game<'_> {
|
||||
let scale = f64::from(self.settings.entity_distance);
|
||||
for mob in &self.mobs {
|
||||
let entity_start = out.len();
|
||||
// Entity.DATA_SHARED_FLAGS_ID invisible: only the name tag draws.
|
||||
if mob.invisible {
|
||||
continue;
|
||||
}
|
||||
let d = glam::DVec3::new(mob.position.x, mob.position.y, mob.position.z) - camera;
|
||||
// Entity.shouldRenderAtSqrDistance: 64 times the bounding box's
|
||||
// mean edge, scaled by the entity distance option.
|
||||
|
||||
@@ -753,7 +753,7 @@ impl Game<'_> {
|
||||
let lerp = |a: f64, b: f64| a + f64::from(alpha) * (b - a);
|
||||
let lerpf = |a: f32, b: f32| a + alpha * (b - a);
|
||||
for m in &self.mobs {
|
||||
if m.removed || m.has_effect("minecraft:invisibility") {
|
||||
if m.removed || m.invisible || m.has_effect("minecraft:invisibility") {
|
||||
continue;
|
||||
}
|
||||
let pos = [
|
||||
|
||||
@@ -1736,7 +1736,9 @@ impl Game<'_> {
|
||||
mob.head_pitch = old.head_pitch;
|
||||
mob.persistent = old.persistent;
|
||||
mob.custom_name = old.custom_name.clone();
|
||||
mob.custom_name_text = old.custom_name_text.clone();
|
||||
mob.name_visible = old.name_visible;
|
||||
mob.invisible = old.invisible;
|
||||
mob.no_ai = old.no_ai;
|
||||
mob.silent = old.silent;
|
||||
mob.no_gravity = old.no_gravity;
|
||||
|
||||
@@ -23,7 +23,7 @@ const GATEWAY_FILE: &str = "horizon-end-gateways.json";
|
||||
|
||||
/// A gateway teleport waiting for its destination chunks.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
enum GatewayJob {
|
||||
pub(super) enum GatewayJob {
|
||||
/// TheEndGatewayBlockEntity.findOrCreateValidTeleportPos from this gateway.
|
||||
Find { gateway: [i32; 3] },
|
||||
/// A known exit (exact, or findExitPosition around it).
|
||||
@@ -138,47 +138,12 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// SkyRenderer.buildEndSky: six faces of end_sky.png tiled 16 times,
|
||||
/// tinted 0x282828. The atlas does not wrap, so each face is 16×16 quads.
|
||||
pub(super) fn end_sky_geometry(&self) -> Vec<Vertex> {
|
||||
let mut out = Vec::with_capacity(6 * 256 * 4);
|
||||
let Some(r) = self.gui.atlas.sprites.get("environment/end_sky").copied() else {
|
||||
/// SkyRenderer.renderEndFlash, drawn after the renderer's resident sky mesh.
|
||||
pub(super) fn end_flash_geometry(&self) -> Vec<Vertex> {
|
||||
let mut out = Vec::new();
|
||||
// The old combined sky/flash draw also skipped the flash without a sky sprite.
|
||||
if !self.gui.atlas.sprites.contains_key("environment/end_sky") {
|
||||
return out;
|
||||
};
|
||||
use std::f32::consts::FRAC_PI_2;
|
||||
let faces = [
|
||||
glam::Mat4::IDENTITY,
|
||||
glam::Mat4::from_rotation_x(FRAC_PI_2),
|
||||
glam::Mat4::from_rotation_x(-FRAC_PI_2),
|
||||
glam::Mat4::from_rotation_x(std::f32::consts::PI),
|
||||
glam::Mat4::from_rotation_z(FRAC_PI_2),
|
||||
glam::Mat4::from_rotation_z(-FRAC_PI_2),
|
||||
];
|
||||
let step = 200.0 / 16.0;
|
||||
for pose in faces {
|
||||
for a in 0..16 {
|
||||
for b in 0..16 {
|
||||
let (x0, z0) = (-100.0 + step * a as f32, -100.0 + step * b as f32);
|
||||
let (x1, z1) = (x0 + step, z0 + step);
|
||||
let corners = [
|
||||
(x0, z0, [r.u0, r.v0]),
|
||||
(x0, z1, [r.u0, r.v1]),
|
||||
(x1, z1, [r.u1, r.v1]),
|
||||
(x1, z0, [r.u1, r.v0]),
|
||||
];
|
||||
for (x, z, uv) in corners {
|
||||
let p = pose.transform_point3(glam::Vec3::new(x, -100.0, z));
|
||||
out.push(Vertex {
|
||||
normal: [0; 4],
|
||||
pos: p.to_array(),
|
||||
uv,
|
||||
layer: 2,
|
||||
color: 0xFF28_2828,
|
||||
light: 0,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// SkyRenderer.renderEndFlash: the end_flash sprite at height 100, scale 60.
|
||||
let intensity = self.end.flash.intensity(self.clock.fraction() as f32);
|
||||
@@ -377,7 +342,10 @@ impl Game<'_> {
|
||||
f64::from(p.dimensions.width),
|
||||
f64::from(p.dimensions.height),
|
||||
);
|
||||
if portal {
|
||||
if portal && self.dim == Dim::End && !self.level.seen_credits {
|
||||
// EndPortalBlock.entityInside: the first exit shows the credits.
|
||||
self.show_end_credits()?;
|
||||
} else if portal {
|
||||
if self.portals.player.cooldown == 0 {
|
||||
let target = if self.dim == Dim::End {
|
||||
Dim::Overworld
|
||||
@@ -735,6 +703,20 @@ impl Game<'_> {
|
||||
fn enter_gateway(&mut self, gateway: [i32; 3]) -> Result<()> {
|
||||
// TheEndGatewayBlockEntity.triggerCooldown: 40 ticks.
|
||||
self.end.gateway_cooldown = 40;
|
||||
let (job, destination) = self.gateway_job(gateway);
|
||||
let Some(player) = self.player.take() else {
|
||||
return Ok(());
|
||||
};
|
||||
self.end.job = Some(job);
|
||||
self.end_travel = true;
|
||||
self.travelling = Some((player, destination));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Where `gateway` leads (TheEndGatewayBlockEntity.getPortalPosition):
|
||||
/// its exit, or the search for one, and the spot to load before either
|
||||
/// is resolved ([`Game::resolve_gateway`]).
|
||||
pub(super) fn gateway_job(&mut self, gateway: [i32; 3]) -> (GatewayJob, Vec3) {
|
||||
let known = self.gateway_exits().get(&gateway).copied();
|
||||
let job = match known {
|
||||
Some((exit, exact)) => GatewayJob::Known { exit, exact },
|
||||
@@ -760,13 +742,7 @@ impl Game<'_> {
|
||||
Vec3::new(d.x, 75.0, d.y)
|
||||
}
|
||||
};
|
||||
let Some(player) = self.player.take() else {
|
||||
return Ok(());
|
||||
};
|
||||
self.end.job = Some(job);
|
||||
self.end_travel = true;
|
||||
self.travelling = Some((player, destination));
|
||||
Ok(())
|
||||
(job, destination)
|
||||
}
|
||||
|
||||
fn chunk_empty(&self, x: f64, z: f64) -> Option<bool> {
|
||||
@@ -803,7 +779,7 @@ impl Game<'_> {
|
||||
|
||||
/// The teleport position of a gateway job, creating the exit gateway (and
|
||||
/// an island when the chunk has no landing spot) for new destinations.
|
||||
fn resolve_gateway(&mut self, job: GatewayJob, target: Vec3) -> Result<Vec3> {
|
||||
pub(super) fn resolve_gateway(&mut self, job: GatewayJob, target: Vec3) -> Result<Vec3> {
|
||||
let bottom_center = |p: [i32; 3]| {
|
||||
Vec3::new(
|
||||
f64::from(p[0]) + 0.5,
|
||||
|
||||
@@ -224,7 +224,7 @@ impl Game<'_> {
|
||||
}
|
||||
set.entries().map(|(k, _)| k.0).collect()
|
||||
}
|
||||
/// `ServerExplosion.hurtEntities` (player, mobs, items, primed TNT);
|
||||
/// `ServerExplosion.hurtEntities` (player, mobs, items, primed TNT, minecarts);
|
||||
/// the player takes `damage_type`.
|
||||
/// `ServerExplosion.hurtEntities` for the player: damage scaled by
|
||||
/// distance and exposure, through a raised shield (`hurtServer` blocks
|
||||
@@ -460,6 +460,34 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
self.tnts = tnts;
|
||||
// Minecarts: VehicleEntity.hurtServer (explosions ignite TNT carts),
|
||||
// then the push from their eyes (0.85 of their height).
|
||||
let ids: Vec<u32> = self.carts.iter().map(|c| c.id).collect();
|
||||
for id in ids {
|
||||
let Some(i) = self.carts.iter().position(|c| c.id == id) else {
|
||||
continue;
|
||||
};
|
||||
let bounds = self.carts[i].bounds();
|
||||
let feet = self.carts[i].position;
|
||||
let dist = distance([feet.x, feet.y, feet.z]) / diameter;
|
||||
if dist > 1.0 {
|
||||
continue;
|
||||
}
|
||||
let (lo, hi) = (bounds.min_position(), bounds.max_position());
|
||||
let exposure = self.seen_percent(center, [lo.x, lo.y, lo.z], [hi.x, hi.y, hi.z]);
|
||||
self.hurt_cart(i, damage(dist, exposure), false, true);
|
||||
let Some(c) = self.carts.iter_mut().find(|c| c.id == id) else {
|
||||
continue;
|
||||
};
|
||||
let eye_height = f64::from((hi.y - lo.y) as f32 * 0.85f32);
|
||||
let dir = direction([feet.x, feet.y + eye_height, feet.z]);
|
||||
let power = (1.0 - dist) * f64::from(exposure);
|
||||
c.velocity = Vec3::new(
|
||||
c.velocity.x + dir[0] * power,
|
||||
c.velocity.y + dir[1] * power,
|
||||
c.velocity.z + dir[2] * power,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// `Level.explode` on the server: positions, entities, blocks, fire; then
|
||||
/// the client's explosion sound.
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
//! Play with friends, host side: "Invite friends" opens the world to LAN if
|
||||
//! Play with friends, host side: "Start Sharing" on the Play with Friends
|
||||
//! screen (`friends_screen`, the pause menu's Friends button) opens the world to LAN if
|
||||
//! it isn't (with Open to LAN's defaults) and shares that port behind an
|
||||
//! invite code (horizon-friends). The code holds this computer's addresses
|
||||
//! and the key, so friends join with no server of ours; a relay the player
|
||||
@@ -6,7 +7,12 @@
|
||||
//! LAN one, unchanged: tunnelled guests are LAN guests that connect from the
|
||||
//! loopback address.
|
||||
use super::{Game, lan::LanSettings};
|
||||
use horizon_client::{Result, front::FriendsView, text::Text};
|
||||
use horizon_client::{
|
||||
Result,
|
||||
friends_screen::{self, Action, FriendsView},
|
||||
hud::HudBatch,
|
||||
text::Text,
|
||||
};
|
||||
use horizon_friends::{Host, HostConfig, HostEvent, PathMode, host::DEFAULT_PORT, reach, stun};
|
||||
use horizon_protocol::{GAME_VERSION, PROTOCOL_VERSION};
|
||||
use std::time::{Duration, Instant};
|
||||
@@ -52,10 +58,12 @@ impl Game<'_> {
|
||||
if self.friends.is_some() {
|
||||
return Ok(());
|
||||
}
|
||||
if self.remote.is_some() || self.title.is_some() {
|
||||
// Single player on its server thread shares that server, as Open to
|
||||
// LAN publishes it; another server can't be shared.
|
||||
if self.title.is_some() || (self.remote.is_some() && self.integrated.is_none()) {
|
||||
return Err("open a singleplayer world first".into());
|
||||
}
|
||||
let opened_lan = self.lan.is_none();
|
||||
let opened_lan = self.lan_port().is_none();
|
||||
if opened_lan {
|
||||
// ShareToLanScreen's defaults, as the world options screen offers them.
|
||||
self.lan_open(LanSettings {
|
||||
@@ -153,7 +161,7 @@ impl Game<'_> {
|
||||
}
|
||||
if announce {
|
||||
self.system_message(Text::literal(
|
||||
"Your invite code is ready in the pause menu: copy it and send it to your friends.",
|
||||
"Your invite code is ready: Game Menu, Play with Friends. Copy it and send it to your friends.",
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -169,16 +177,55 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// What the pause menu shows.
|
||||
/// Play with Friends. The world is paused under it in singleplayer, so
|
||||
/// new codes and sessions are read while it is drawn.
|
||||
pub(super) fn draw_friends_screen(&mut self, batch: &mut HudBatch) {
|
||||
self.tick_friends();
|
||||
let view = self.friends_view();
|
||||
friends_screen::draw(batch, &self.gui.atlas, self.cursor, &view, true);
|
||||
}
|
||||
pub(super) fn friends_screen_click(&mut self) {
|
||||
let view = self.friends_view();
|
||||
let Some(action) =
|
||||
friends_screen::click(&self.gui.atlas, self.gui_size(), self.cursor, &view)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
self.audio.play_button_click();
|
||||
match action {
|
||||
Action::Share => {
|
||||
if let Err(e) = self.friends_start() {
|
||||
self.system_message(Text::literal(format!("Couldn't share the world: {e}")));
|
||||
}
|
||||
}
|
||||
Action::Copy => self.friends_copy(),
|
||||
Action::Stop => self.friends_stop(),
|
||||
// The system browser, as the Shader Packs page opens its folder.
|
||||
Action::Help => {
|
||||
if let Some(url) = &view.help {
|
||||
super::packs::open_folder(std::path::Path::new(url));
|
||||
}
|
||||
}
|
||||
Action::Done => self.screen = super::Screen::Paused,
|
||||
}
|
||||
}
|
||||
|
||||
/// What Play with Friends shows.
|
||||
pub(super) fn friends_view(&self) -> FriendsView {
|
||||
let guests = self
|
||||
.lan
|
||||
.as_ref()
|
||||
.map(|h| h.hub.guests.iter().map(|g| g.name.clone()).collect())
|
||||
.unwrap_or_default();
|
||||
let guests = match &self.lan {
|
||||
Some(h) => h.hub.guests.iter().map(|g| g.name.clone()).collect(),
|
||||
// On the server thread: the other players the server lists.
|
||||
None if self.integrated.is_some() => {
|
||||
let me = self.options.player_name();
|
||||
let mut names = self.remote_online_names().unwrap_or_default();
|
||||
names.retain(|n| *n != me);
|
||||
names
|
||||
}
|
||||
None => Vec::new(),
|
||||
};
|
||||
let Some(s) = &self.friends else {
|
||||
return FriendsView {
|
||||
shown: self.remote.is_none(),
|
||||
shown: self.remote.is_none() || self.integrated.is_some(),
|
||||
..FriendsView::default()
|
||||
};
|
||||
};
|
||||
|
||||
@@ -9,12 +9,13 @@ use horizon_assets::item_model::{
|
||||
};
|
||||
use horizon_client::{
|
||||
block_entity_render::{diffuse_lights, vertex_light},
|
||||
hud::HudBatch,
|
||||
hud::{HudBatch, Rect},
|
||||
item_render::{self, ItemRenderState, SpecialHost, WorldSink},
|
||||
items::ItemStack,
|
||||
mesher::Vertex,
|
||||
};
|
||||
use serde_json::Value;
|
||||
use std::{cell::RefCell, collections::HashMap};
|
||||
|
||||
/// The game's answers to what the resolver cannot read from the stack.
|
||||
pub(super) struct Env<'a, 'g> {
|
||||
@@ -126,6 +127,8 @@ pub(super) fn local_time(pattern: &str) -> String {
|
||||
/// Banner and shield pattern textures from the banner pattern registry.
|
||||
pub(super) struct Host<'a> {
|
||||
banners: &'a horizon_client::banner::Banners,
|
||||
sprites: &'a HashMap<String, Rect>,
|
||||
skins: &'a RefCell<horizon_client::skins::Downloader>,
|
||||
}
|
||||
impl SpecialHost for Host<'_> {
|
||||
fn banner_texture(&self, pattern: &str) -> Option<String> {
|
||||
@@ -138,6 +141,18 @@ impl SpecialHost for Host<'_> {
|
||||
.pattern(pattern)
|
||||
.map(|_| self.banners.shield_texture(pattern))
|
||||
}
|
||||
fn player_skin(&self, profile: &Value) -> Option<String> {
|
||||
// SkullBlockRenderer.getPlayerSkin: SkinManager.getInsecureSkinInformation
|
||||
// accepts a texture property without a signature, unlike the tab list.
|
||||
let url = horizon_client::skins::profile_skin_url(profile)?;
|
||||
let location =
|
||||
horizon_client::skins::skin_location(&horizon_client::skins::texture_hash(&url)?);
|
||||
let _ = self
|
||||
.skins
|
||||
.borrow_mut()
|
||||
.state(horizon_client::skins::Kind::Skin, &url);
|
||||
self.sprites.contains_key(&location).then_some(location)
|
||||
}
|
||||
}
|
||||
|
||||
/// `ItemOwner` of an entity holding or showing an item.
|
||||
@@ -177,6 +192,8 @@ impl Game<'_> {
|
||||
pub(super) fn item_host(&self) -> Host<'_> {
|
||||
Host {
|
||||
banners: &self.res.stations().banners,
|
||||
sprites: &self.gui.atlas.sprites,
|
||||
skins: &self.skin_downloads,
|
||||
}
|
||||
}
|
||||
/// The client level as item models read it.
|
||||
|
||||
@@ -10,7 +10,7 @@ use horizon_client::{
|
||||
self, Lan, MAX_PLAYERS, NetConfig,
|
||||
chunks::ChunkEncoder,
|
||||
data::SyncData,
|
||||
entity::EntityState,
|
||||
entity::{EntityState, States},
|
||||
hub::{HostEvent, HostState, Hub, HubConfig, TickCtx},
|
||||
playerdata,
|
||||
},
|
||||
@@ -69,6 +69,9 @@ pub(super) struct LanHost {
|
||||
/// Guests' commands waiting for the hub to be back in `self.lan`, where
|
||||
/// a command can reach every player (game/lan_actions.rs).
|
||||
pub commands: Vec<super::lan_actions::GuestCommand>,
|
||||
/// The entities the guests track, described again every tick
|
||||
/// (`lan_entities`) over last tick's states.
|
||||
states: lan::entity::States,
|
||||
}
|
||||
|
||||
/// The player who owns an integrated server's world: a guest whose state is
|
||||
@@ -136,8 +139,7 @@ fn baby_index(kind: &str) -> Option<u8> {
|
||||
/// A mob's synched data as ServerEntity sends it (only the values that differ
|
||||
/// from the defaults the client constructs), with vanilla's entry indices:
|
||||
/// Entity 0..=7, LivingEntity 8..=14, Mob 15, then the subclasses.
|
||||
fn mob_meta(m: &Mob, hub: &Hub) -> Vec<(u8, i32, Value)> {
|
||||
let mut meta = Vec::new();
|
||||
fn mob_meta(m: &Mob, hub: &Hub, meta: &mut Vec<(u8, i32, Value)>) {
|
||||
let kind = m.kind.id.as_str();
|
||||
if m.fire_ticks > 0 {
|
||||
meta.push((0, serializer::BYTE, Value::Byte(1)));
|
||||
@@ -280,14 +282,16 @@ fn mob_meta(m: &Mob, hub: &Hub) -> Vec<(u8, i32, Value)> {
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
meta
|
||||
}
|
||||
|
||||
/// The equipment a mob shows (ClientboundSetEquipmentPacket slots: main hand,
|
||||
/// off hand, feet, legs, chest, head, body, saddle).
|
||||
fn mob_equipment(m: &Mob, hub: &mut Hub) -> Vec<(u8, Option<horizon_protocol::item::Stack>)> {
|
||||
fn mob_equipment(
|
||||
m: &Mob,
|
||||
hub: &mut Hub,
|
||||
out: &mut Vec<(u8, Option<horizon_protocol::item::Stack>)>,
|
||||
) {
|
||||
let e = &m.extra;
|
||||
let mut out = Vec::new();
|
||||
let slots = [
|
||||
(0u8, &e.main_hand),
|
||||
(1, &e.off_hand),
|
||||
@@ -316,7 +320,6 @@ fn mob_equipment(m: &Mob, hub: &mut Hub) -> Vec<(u8, Option<horizon_protocol::it
|
||||
});
|
||||
out.push((7, hub.stack(&Some(stack))));
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
pub const HELP: &[&str] = &[
|
||||
@@ -537,6 +540,7 @@ impl Game<'_> {
|
||||
waypoints: Default::default(),
|
||||
waypoint_dead: Default::default(),
|
||||
commands: Vec::new(),
|
||||
states: Default::default(),
|
||||
});
|
||||
self.audio.capture = Some(Vec::new());
|
||||
Ok(())
|
||||
@@ -740,77 +744,44 @@ impl Game<'_> {
|
||||
equipment,
|
||||
health: p.health.health(),
|
||||
attributes: horizon_client::lan::attributes::syncable(&p.attributes),
|
||||
living_flags: living_flags(self.using),
|
||||
// Bit 4: Riptide's spin (LivingEntity.isAutoSpinAttack).
|
||||
living_flags: living_flags(self.using)
|
||||
| if p.auto_spin_attack_ticks > 0 { 4 } else { 0 },
|
||||
bed: self.sleeping,
|
||||
})
|
||||
}
|
||||
|
||||
/// The entities guests track: mobs, items and the rest (game/lan_entities.rs).
|
||||
fn lan_entities(&self, host_entity: Option<i32>, hub: &mut Hub) -> Vec<EntityState> {
|
||||
let mut out = Vec::with_capacity(self.mobs.len() + self.dropped.len() + self.orbs.len());
|
||||
fn lan_entities(&self, host_entity: Option<i32>, hub: &mut Hub, out: &mut States) {
|
||||
out.clear();
|
||||
for m in self.mobs.iter().filter(|m| !m.removed) {
|
||||
let kind = m.kind.id.as_str();
|
||||
let meta = mob_meta(m, hub);
|
||||
let equipment = mob_equipment(m, hub);
|
||||
let attributes = self.mob_attributes(m);
|
||||
let (yaw, pitch) = (m.yaw, m.head_pitch);
|
||||
out.push(EntityState {
|
||||
id: m.id as i32,
|
||||
uuid: entity_uuid(m.id),
|
||||
kind: kind.to_owned(),
|
||||
position: [m.position.x, m.position.y, m.position.z],
|
||||
yaw,
|
||||
pitch,
|
||||
head_yaw: m.head_yaw,
|
||||
on_ground: m.on_ground,
|
||||
velocity: [m.velocity.x, m.velocity.y, m.velocity.z],
|
||||
data: 0,
|
||||
meta,
|
||||
equipment,
|
||||
attributes,
|
||||
precise: false,
|
||||
});
|
||||
let e = out.add(m.id as i32, entity_uuid(m.id), m.kind.id.as_str());
|
||||
e.position = [m.position.x, m.position.y, m.position.z];
|
||||
(e.yaw, e.pitch, e.head_yaw) = (m.yaw, m.head_pitch, m.head_yaw);
|
||||
e.on_ground = m.on_ground;
|
||||
e.velocity = [m.velocity.x, m.velocity.y, m.velocity.z];
|
||||
mob_meta(m, hub, &mut e.meta);
|
||||
mob_equipment(m, hub, &mut e.equipment);
|
||||
self.mob_attributes(m, &mut e.attributes);
|
||||
}
|
||||
for d in &self.dropped {
|
||||
let stack = hub.stack(&Some(d.stack.clone()));
|
||||
out.push(EntityState {
|
||||
id: d.id as i32,
|
||||
uuid: entity_uuid(d.id),
|
||||
kind: "minecraft:item".to_owned(),
|
||||
position: [d.position.x, d.position.y, d.position.z],
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
head_yaw: 0.0,
|
||||
on_ground: d.on_ground,
|
||||
velocity: [d.velocity.x, d.velocity.y, d.velocity.z],
|
||||
data: 0,
|
||||
meta: vec![(8, serializer::ITEM_STACK, Value::Item(stack))],
|
||||
equipment: Vec::new(),
|
||||
attributes: Vec::new(),
|
||||
precise: false,
|
||||
});
|
||||
let e = out.add(d.id as i32, entity_uuid(d.id), "minecraft:item");
|
||||
e.position = [d.position.x, d.position.y, d.position.z];
|
||||
e.on_ground = d.on_ground;
|
||||
e.velocity = [d.velocity.x, d.velocity.y, d.velocity.z];
|
||||
e.meta.push((8, serializer::ITEM_STACK, Value::Item(stack)));
|
||||
}
|
||||
for o in &self.orbs {
|
||||
out.push(EntityState {
|
||||
id: o.id as i32,
|
||||
uuid: entity_uuid(o.id),
|
||||
kind: "minecraft:experience_orb".to_owned(),
|
||||
position: [o.position.x, o.position.y, o.position.z],
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
head_yaw: 0.0,
|
||||
on_ground: o.on_ground,
|
||||
velocity: [o.velocity.x, o.velocity.y, o.velocity.z],
|
||||
data: 0,
|
||||
// ExperienceOrb.DATA_VALUE.
|
||||
meta: vec![(8, serializer::INT, Value::Int(o.value as i32))],
|
||||
equipment: Vec::new(),
|
||||
attributes: Vec::new(),
|
||||
precise: false,
|
||||
});
|
||||
let e = out.add(o.id as i32, entity_uuid(o.id), "minecraft:experience_orb");
|
||||
e.position = [o.position.x, o.position.y, o.position.z];
|
||||
e.on_ground = o.on_ground;
|
||||
e.velocity = [o.velocity.x, o.velocity.y, o.velocity.z];
|
||||
// ExperienceOrb.DATA_VALUE.
|
||||
e.meta
|
||||
.push((8, serializer::INT, Value::Int(o.value as i32)));
|
||||
}
|
||||
self.lan_object_states(host_entity, hub, &mut out);
|
||||
out
|
||||
self.lan_object_states(host_entity, hub, out);
|
||||
}
|
||||
|
||||
/// Run the hub for this tick and apply what the guests did.
|
||||
@@ -829,24 +800,42 @@ impl Game<'_> {
|
||||
self.send_admin_feedback(&mut host, None);
|
||||
}
|
||||
let state = self.lan_host_state(&host);
|
||||
// An animal whose rider left the game (or the level) stops taking
|
||||
// its input.
|
||||
for m in &mut self.mobs {
|
||||
if m.rider.is_some()
|
||||
&& self.riding != Some(m.id)
|
||||
&& !host.hub.guests.iter().any(|g| g.vehicle == Some(m.id))
|
||||
{
|
||||
m.rider = None;
|
||||
}
|
||||
}
|
||||
// A dedicated server runs the hub without a host player.
|
||||
if state.is_some() || host.hub.config.dedicated {
|
||||
let has_guests = !host.hub.guests.is_empty();
|
||||
let entities = if has_guests {
|
||||
let mut states = std::mem::take(&mut host.states);
|
||||
if has_guests {
|
||||
let host_entity = state.as_ref().map(|s| s.entity_id);
|
||||
self.lan_assign_ids();
|
||||
self.lan_riding(host_entity, &mut host.hub.riding);
|
||||
self.lan_entities(host_entity, &mut host.hub)
|
||||
let guests: Vec<(u32, i32)> = host
|
||||
.hub
|
||||
.guests
|
||||
.iter()
|
||||
.filter_map(|g| Some((g.vehicle?, g.entity_id)))
|
||||
.collect();
|
||||
self.lan_riding(host_entity, &guests, &mut host.hub.riding);
|
||||
self.lan_entities(host_entity, &mut host.hub, &mut states);
|
||||
} else {
|
||||
Vec::new()
|
||||
};
|
||||
states.clear();
|
||||
}
|
||||
let entities = states.as_slice();
|
||||
let spawn = self.spawn.map_or([0.5, 80.0, 0.5], |s| [s.x, s.y, s.z]);
|
||||
let events = {
|
||||
let clock_rate = self.network_clock_rate();
|
||||
let mut ctx = TickCtx {
|
||||
world: &mut self.world,
|
||||
host: state.as_ref(),
|
||||
entities: &entities,
|
||||
entities,
|
||||
next_entity: &mut self.next_entity,
|
||||
spawn,
|
||||
difficulty: i32::from(self.ui.difficulty),
|
||||
@@ -887,7 +876,7 @@ impl Game<'_> {
|
||||
self.lan_log_event(event);
|
||||
}
|
||||
HostEvent::Joined(conn) => {
|
||||
self.lan_guest_joined(&mut host, conn, state.as_ref(), &entities, spawn);
|
||||
self.lan_guest_joined(&mut host, conn, state.as_ref(), entities, spawn);
|
||||
if self.options.dedicated.is_some()
|
||||
&& let Some(g) = host.hub.guest(conn)
|
||||
{
|
||||
@@ -952,6 +941,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
host.states = states;
|
||||
}
|
||||
self.lan_flush_effects(&mut host);
|
||||
self.tick_guests(&mut host);
|
||||
@@ -1011,15 +1001,15 @@ impl Game<'_> {
|
||||
g.dimension = in_place;
|
||||
}
|
||||
self.load_guest_records(host, conn);
|
||||
let theirs;
|
||||
let mut theirs = States::default();
|
||||
let entities = if elsewhere {
|
||||
if let Err(e) = self.enter_level(Some(host), level) {
|
||||
log::error!("could not open {}: {e}", level.id());
|
||||
return;
|
||||
}
|
||||
// A dedicated server has no host player.
|
||||
theirs = self.lan_entities(None, &mut host.hub);
|
||||
&theirs[..]
|
||||
self.lan_entities(None, &mut host.hub, &mut theirs);
|
||||
theirs.as_slice()
|
||||
} else {
|
||||
entities
|
||||
};
|
||||
@@ -1253,7 +1243,7 @@ impl Game<'_> {
|
||||
};
|
||||
let atlas = &self.gui.atlas;
|
||||
let lookup = |name: &str| atlas.sprites.get(name).map(|r| [r.u0, r.v0, r.u1, r.v1]);
|
||||
for m in host.models.values() {
|
||||
for (conn, m) in &host.models {
|
||||
let entity_start = out.len();
|
||||
let light = self.world.light(
|
||||
m.position.x.floor() as i32,
|
||||
@@ -1268,7 +1258,10 @@ impl Game<'_> {
|
||||
&lookup,
|
||||
packed,
|
||||
self.res.mob_data(),
|
||||
&self.worn_armor_layers(m),
|
||||
&host.hub.guest(*conn).map_or_else(
|
||||
|| self.worn_armor_layers(m),
|
||||
|g| self.stack_armor_layers(&g.armor),
|
||||
),
|
||||
out,
|
||||
);
|
||||
self.held_item_geometry(m, camera, alpha, packed, true, out);
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
//! blocks, attacking and the commands all behave exactly as they do for the
|
||||
//! host, and every world change they cause reaches all players through the
|
||||
//! block log, the level events and the entity tracker.
|
||||
use super::{Game, GuestUse, Hit, Mining, Screen, lan::LanHost};
|
||||
use super::{Game, GuestUse, Hit, Mining, Screen, lan::LanHost, respawn_anchor::RespawnConfig};
|
||||
use horizon_client::{
|
||||
command::vanilla,
|
||||
containers::BlockEntity,
|
||||
@@ -49,10 +49,18 @@ pub(super) struct GuestPlay {
|
||||
/// Swings the guest's actions started this tick, for the players around
|
||||
/// (`LivingEntity.swing` sends ClientboundSwingAnimationPacket).
|
||||
swings: u32,
|
||||
/// The guest's riding jump charge (`LocalPlayer.jumpRidingTicks`).
|
||||
mount: super::mounts::MountState,
|
||||
/// The trading screen the guest has open.
|
||||
pub(super) merchant: Option<super::lan_trading::GuestMerchant>,
|
||||
/// The inventory menu and the crafting table the guest crafts in.
|
||||
pub(super) crafting: super::lan_crafting::GuestCrafting,
|
||||
/// The workstation menu the guest has open (game/lan_stations.rs).
|
||||
pub(super) station: Option<super::lan_stations::GuestStation>,
|
||||
/// The mount inventory the guest has open (game/lan_mount_menu.rs).
|
||||
pub(super) mount_window: Option<super::lan_mount_menu::GuestMount>,
|
||||
/// The lectern the guest reads (game/lan_stations.rs).
|
||||
pub(super) lectern: Option<super::lan_stations::GuestLectern>,
|
||||
/// What the guest's body was given for its effects and enchantments.
|
||||
potions: super::potions::BodyPotions,
|
||||
/// `ServerPlayer.getStats` and the inventory `inventory_changed` last saw.
|
||||
@@ -285,10 +293,12 @@ impl Game<'_> {
|
||||
let attack_ticks = std::mem::replace(&mut self.attack_ticks, play.attack_ticks);
|
||||
let attack_item = std::mem::replace(&mut self.attack_item, play.attack_item.take());
|
||||
let swing = std::mem::replace(&mut self.swing, play.swing);
|
||||
std::mem::swap(&mut self.mount, &mut play.mount);
|
||||
let (left, right) = (self.left, self.right);
|
||||
self.left = play.digging.is_some();
|
||||
self.right = play.using.is_some() || self.using.is_some();
|
||||
let riding = self.riding.take();
|
||||
// The guest's vehicle (Entity.vehicle) for its turn.
|
||||
let riding = std::mem::replace(&mut self.riding, g.vehicle);
|
||||
let host_station = self.station.take();
|
||||
// The guest's bed, sleep counter and respawn point; the host's
|
||||
// respawn point, anchor and action bar stay theirs.
|
||||
@@ -299,6 +309,7 @@ impl Game<'_> {
|
||||
g.spawn.map(|s| Vec3::new(s[0], s[1], s[2])),
|
||||
);
|
||||
let respawn = (self.respawn_config.take(), self.level.spawn);
|
||||
self.respawn_config = g.respawn_elsewhere.as_ref().map(RespawnConfig::from_saved);
|
||||
let message = self.message.take();
|
||||
// The guest's own ender inventory; one the host has open goes back
|
||||
// into the host's while the guest acts.
|
||||
@@ -460,10 +471,11 @@ impl Game<'_> {
|
||||
let bed = std::mem::replace(&mut self.sleeping, sleeping);
|
||||
let guest_sleep_timer = std::mem::replace(&mut self.sleep_timer, sleep_timer);
|
||||
let guest_spawn = std::mem::replace(&mut self.spawn, spawn).map(|s| [s.x, s.y, s.z]);
|
||||
(self.respawn_config, self.level.spawn) = respawn;
|
||||
let guest_respawn = std::mem::replace(&mut self.respawn_config, respawn.0);
|
||||
self.level.spawn = respawn.1;
|
||||
// ServerPlayer.displayClientMessage(_, true): the guest's action bar.
|
||||
let guest_message = std::mem::replace(&mut self.message, message);
|
||||
self.riding = riding;
|
||||
let guest_vehicle = std::mem::replace(&mut self.riding, riding);
|
||||
self.left = left;
|
||||
self.right = right;
|
||||
play.mining = std::mem::replace(&mut self.mining, mining);
|
||||
@@ -473,16 +485,31 @@ impl Game<'_> {
|
||||
play.attack_ticks = std::mem::replace(&mut self.attack_ticks, attack_ticks);
|
||||
play.attack_item = std::mem::replace(&mut self.attack_item, attack_item);
|
||||
play.swing = std::mem::replace(&mut self.swing, swing);
|
||||
std::mem::swap(&mut self.mount, &mut play.mount);
|
||||
self.container = container;
|
||||
self.screen = screen;
|
||||
self.sign_edit = host_sign;
|
||||
self.book = host_book;
|
||||
// A lectern the guest's use opened (LecternBlock.openScreen).
|
||||
let guest_lectern = match std::mem::replace(&mut self.book, host_book) {
|
||||
Some(super::books::BookScreen::View {
|
||||
lectern: Some(key), ..
|
||||
}) => Some(key),
|
||||
_ => None,
|
||||
};
|
||||
self.command_block_screen = host_command_block;
|
||||
self.mount_menu = host_mount_menu;
|
||||
// A mount inventory the guest's action opened (shift + use, or the
|
||||
// inventory key while riding).
|
||||
let guest_mount = std::mem::replace(&mut self.mount_menu, host_mount_menu).opened_mob();
|
||||
self.keys = host_keys;
|
||||
let g = &mut host.hub.guests[i];
|
||||
let left_vehicle = g.vehicle.filter(|_| guest_vehicle.is_none());
|
||||
if guest_vehicle.is_none() {
|
||||
g.vehicle_good = None;
|
||||
}
|
||||
g.vehicle = guest_vehicle;
|
||||
let fell_asleep = bed.is_some() && g.bed.is_none();
|
||||
(g.bed, g.sleep_timer, g.spawn) = (bed, guest_sleep_timer, guest_spawn);
|
||||
g.respawn_elsewhere = guest_respawn.map(|c| c.saved());
|
||||
g.sleeping = g.bed.is_some();
|
||||
if let Some((text, _)) = guest_message {
|
||||
g.send(&C::SystemChat(play::SystemChat {
|
||||
@@ -532,12 +559,31 @@ impl Game<'_> {
|
||||
g.health = m.health.health();
|
||||
g.food = m.health.food.food;
|
||||
g.saturation = m.health.food.saturation;
|
||||
// A teleport (commands) moves the guest.
|
||||
// A teleport (commands, a pearl) moves the guest; a pearl's is
|
||||
// sent even to where they stand (ServerPlayer.teleport).
|
||||
let at = [m.position.x, m.position.y, m.position.z];
|
||||
m.sprinting = false;
|
||||
let teleported = std::mem::take(&mut m.teleported);
|
||||
let moved: f64 = (0..3).map(|k| (at[k] - g.position[k]).powi(2)).sum();
|
||||
g.motion = Some(Box::new(m));
|
||||
if moved > 0.0001 || turned {
|
||||
// Entity.teleportTo takes a rider out of its vehicle.
|
||||
let left_vehicle = match g.vehicle.filter(|_| teleported) {
|
||||
Some(v) => {
|
||||
(g.vehicle, g.vehicle_good) = (None, None);
|
||||
Some(v)
|
||||
}
|
||||
None => left_vehicle,
|
||||
};
|
||||
// ServerPlayer.dismountTo: the client hears it is out of the
|
||||
// vehicle before the teleport beside it. A rider sits where its
|
||||
// vehicle puts it (lan_vehicles.rs), with no teleport.
|
||||
if let Some(vehicle) = left_vehicle {
|
||||
g.send(&C::SetPassengers(play::SetPassengers {
|
||||
vehicle: vehicle as i32,
|
||||
passengers: Vec::new(),
|
||||
}));
|
||||
}
|
||||
if g.vehicle.is_none() && (moved > 0.0001 || turned || teleported) {
|
||||
host.hub.teleport(i, Some(at));
|
||||
}
|
||||
}
|
||||
@@ -571,9 +617,15 @@ impl Game<'_> {
|
||||
if let Some(station) = opened_station {
|
||||
self.lan_station_opened(host, conn, station);
|
||||
}
|
||||
if let Some(key) = guest_lectern {
|
||||
self.lan_open_lectern(host, conn, key);
|
||||
}
|
||||
if opened_table {
|
||||
self.lan_open_crafting(host, conn);
|
||||
}
|
||||
if let Some(mob) = guest_mount {
|
||||
self.lan_open_mount(host, conn, mob);
|
||||
}
|
||||
}
|
||||
|
||||
/// `ServerLevel.players()` in turn: the host's own player, then each
|
||||
@@ -637,6 +689,13 @@ impl Game<'_> {
|
||||
_ => ("minecraft:furnace", "container.furnace"),
|
||||
};
|
||||
(menu, title, Slots::Block(pos))
|
||||
} else if let Some(BlockEntity::Crafter(_)) = self.world.block_entities.get(&pos) {
|
||||
// CrafterBlock.useWithoutItem: CrafterMenu over the block entity.
|
||||
(
|
||||
"minecraft:crafter_3x3",
|
||||
"container.crafter",
|
||||
Slots::Block(pos),
|
||||
)
|
||||
} else if let Some(BlockEntity::Brewing(_)) = self.world.block_entities.get(&pos) {
|
||||
// BrewingStandBlock.useWithoutItem: BrewingStandMenu.
|
||||
(
|
||||
@@ -679,6 +738,7 @@ impl Game<'_> {
|
||||
};
|
||||
// ServerPlayer.openMenu closes the menu that was open.
|
||||
self.guest_container_closed(host, conn);
|
||||
self.lan_station_closed(host, conn, None);
|
||||
host.hub.open_container(
|
||||
conn,
|
||||
menu,
|
||||
@@ -877,16 +937,22 @@ impl Game<'_> {
|
||||
}
|
||||
S::Attack(p) => self.guest_attack(host, conn, p.id),
|
||||
S::Interact(p) => {
|
||||
if let Some((position, eye)) = self.look_at_entity(host, gi, p.id) {
|
||||
let _ = (position, eye);
|
||||
let before = host.hub.guests[gi].vehicle;
|
||||
if self
|
||||
.look_at_entity(host, gi, p.id, Some(p.location))
|
||||
.is_some()
|
||||
{
|
||||
let swung = self.as_guest(host, conn, |g| {
|
||||
let swings = g.swings_started;
|
||||
let _ = g.use_item();
|
||||
g.swings_started != swings
|
||||
});
|
||||
self.lan_swing_back(host, conn, swung);
|
||||
self.guest_boarded(host, conn, before);
|
||||
}
|
||||
}
|
||||
S::MoveVehicle(p) => self.guest_move_vehicle(host, conn, &p),
|
||||
S::PaddleBoat(p) => self.guest_paddle_boat(host, conn, [p.left, p.right]),
|
||||
S::SetCreativeModeSlot(p) => {
|
||||
let g = &mut host.hub.guests[gi];
|
||||
if !g.creative() || !(0..46).contains(&p.slot) {
|
||||
@@ -913,6 +979,24 @@ impl Game<'_> {
|
||||
S::ContainerClick(p) if self.lan_inventory_click(host, conn, &p) => {}
|
||||
S::ContainerClick(p) if self.lan_crafting_click(host, conn, &p) => {}
|
||||
S::ContainerClick(p) if self.lan_machine_click(host, conn, &p) => {}
|
||||
S::ContainerClick(p) if self.lan_station_click(host, conn, &p) => {}
|
||||
S::ContainerClick(p) if self.lan_lectern_click(host, conn, &p) => {}
|
||||
S::ContainerClick(p) if self.lan_mount_click(host, conn, &p) => {}
|
||||
// ServerboundPlayerCommandPacket OPEN_INVENTORY: the ridden
|
||||
// mount's inventory (`HasCustomInventoryScreen`).
|
||||
S::PlayerCommand(p) if p.action == 5 => {
|
||||
self.as_guest(host, conn, |g| {
|
||||
g.open_ridden_mount_menu();
|
||||
});
|
||||
}
|
||||
S::ContainerButtonClick(p) => {
|
||||
self.lan_station_button(host, conn, p.container, p.button);
|
||||
}
|
||||
S::RenameItem(p) => self.lan_station_rename(host, conn, &p.name),
|
||||
S::ContainerSlotStateChanged(p) => {
|
||||
self.lan_crafter_slot_state(host, conn, p.container, p.slot, p.enabled);
|
||||
}
|
||||
S::SetBeacon(p) => self.lan_station_beacon(host, conn, p.primary, p.secondary),
|
||||
S::SelectTrade(p) => self.lan_select_trade(host, conn, p.item),
|
||||
S::ContainerClose(p) if self.lan_merchant_closed(host, conn, Some(p.container)) => {
|
||||
let g = &mut host.hub.guests[gi];
|
||||
@@ -920,7 +1004,11 @@ impl Game<'_> {
|
||||
self.drop_guest_items(host, gi, vec![c]);
|
||||
}
|
||||
}
|
||||
S::ContainerClose(p) if self.lan_crafting_closed(host, conn, Some(p.container)) => {
|
||||
S::ContainerClose(p)
|
||||
if self.lan_crafting_closed(host, conn, Some(p.container))
|
||||
|| self.lan_station_closed(host, conn, Some(p.container))
|
||||
|| self.lan_mount_closed(host, conn, Some(p.container)) =>
|
||||
{
|
||||
let g = &mut host.hub.guests[gi];
|
||||
if let Some(c) = g.carried.take() {
|
||||
self.drop_guest_items(host, gi, vec![c]);
|
||||
@@ -1111,19 +1199,39 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Aim the swapped-in player at an entity; returns its centre and the eye.
|
||||
/// Aim the swapped-in player at an entity; returns where it aims and the
|
||||
/// eye. A boat, minecart, armor stand, item frame or painting is aimed at
|
||||
/// the point the client hit (the interact packet's location) when that
|
||||
/// is on it, else at its centre.
|
||||
fn look_at_entity(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
gi: usize,
|
||||
id: i32,
|
||||
location: Option<[f64; 3]>,
|
||||
) -> Option<([f64; 3], [f64; 3])> {
|
||||
let object = || {
|
||||
let (lo, hi, origin) = self.object_target(id)?;
|
||||
let middle = [0, 1, 2].map(|k| (lo[k] + hi[k]) / 2.0);
|
||||
let Some(l) = location else {
|
||||
return Some(middle);
|
||||
};
|
||||
let point = [0, 1, 2].map(|k| origin[k] + l[k]);
|
||||
// A little inside the box, so the ray from the eye meets it.
|
||||
let inside = [0, 1, 2].map(|k| {
|
||||
let margin = ((hi[k] - lo[k]) / 2.0).min(0.01);
|
||||
point[k].clamp(lo[k] + margin, hi[k] - margin)
|
||||
});
|
||||
let on = (0..3).all(|k| (point[k] - inside[k]).abs() < 0.1);
|
||||
Some(if on { inside } else { middle })
|
||||
};
|
||||
let centre = match self.mobs.iter().find(|m| m.id as i32 == id) {
|
||||
Some(m) => [
|
||||
m.position.x,
|
||||
m.position.y + m.kind.height * 0.5,
|
||||
m.position.z,
|
||||
],
|
||||
None if self.object_target(id).is_some() => object()?,
|
||||
// A dragon part or an end crystal (game/dragon.rs).
|
||||
None => {
|
||||
let b = self.tracked_special_box(id)?;
|
||||
@@ -1174,7 +1282,7 @@ impl Game<'_> {
|
||||
return;
|
||||
}
|
||||
let (old_yaw, old_pitch) = (host.hub.guests[gi].yaw, host.hub.guests[gi].pitch);
|
||||
if self.look_at_entity(host, gi, id).is_none() {
|
||||
if self.look_at_entity(host, gi, id, None).is_none() {
|
||||
return;
|
||||
}
|
||||
self.as_guest(host, conn, |g| {
|
||||
@@ -1381,17 +1489,32 @@ impl Game<'_> {
|
||||
if !host.hub.guests[i].dead {
|
||||
return;
|
||||
}
|
||||
// PlayerList.respawn: a server's player comes back in the Overworld,
|
||||
// where the world spawn is (respawn anchors and beds aside).
|
||||
// PlayerList.respawn: a server's player comes back in its respawn
|
||||
// point's level: the Overworld, where the world spawn and beds are,
|
||||
// or another one's anchor or forced point, which its block resolves
|
||||
// once the level has loaded around it.
|
||||
let server = self.options.dedicated.is_some();
|
||||
let elsewhere = host.hub.guests[i]
|
||||
.respawn_elsewhere
|
||||
.as_ref()
|
||||
.filter(|_| server)
|
||||
.map(RespawnConfig::from_saved);
|
||||
let level = elsewhere.map_or(super::Dim::Overworld, |c| c.dim);
|
||||
let spawn = elsewhere.map_or(spawn, |c| {
|
||||
[
|
||||
f64::from(c.pos[0]) + 0.5,
|
||||
f64::from(c.pos[1]),
|
||||
f64::from(c.pos[2]) + 0.5,
|
||||
]
|
||||
});
|
||||
let back = self.dim;
|
||||
let away = self.options.dedicated.is_some()
|
||||
&& host.hub.guests[i].dimension != super::Dim::Overworld.id();
|
||||
if away {
|
||||
let away = server && host.hub.guests[i].dimension != level.id();
|
||||
if server {
|
||||
self.server_trips.retain(|t| !t.is(conn));
|
||||
if let Err(e) = self.enter_level(Some(host), super::Dim::Overworld) {
|
||||
log::error!("could not open the Overworld: {e}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if away && let Err(e) = self.enter_level(Some(host), level) {
|
||||
log::error!("could not open {}: {e}", level.id());
|
||||
return;
|
||||
}
|
||||
let g = &mut host.hub.guests[i];
|
||||
g.dead = false;
|
||||
@@ -1430,6 +1553,9 @@ impl Game<'_> {
|
||||
collision: Some(self.collision),
|
||||
};
|
||||
host.hub.respawn(i, spawn, &ctx);
|
||||
if let Some(config) = elsewhere {
|
||||
self.respawn_trip(conn, config);
|
||||
}
|
||||
if away && let Err(e) = self.enter_level(Some(host), back) {
|
||||
log::error!("could not reopen {}: {e}", back.id());
|
||||
}
|
||||
@@ -1438,6 +1564,8 @@ impl Game<'_> {
|
||||
/// Per tick, for every guest: dig, use items, pick up drops, die.
|
||||
pub(super) fn tick_guests(&mut self, host: &mut LanHost) {
|
||||
self.lan_merchant_tick(host);
|
||||
self.lan_stations_tick(host);
|
||||
self.tick_lan_mount_menus(host);
|
||||
self.announce_guest_advancements(host);
|
||||
let conns: Vec<u32> = host
|
||||
.hub
|
||||
@@ -1639,6 +1767,7 @@ impl Game<'_> {
|
||||
/// regeneration and the food tick (ServerPlayer.doTick). Their hurt
|
||||
/// sounds are heard at the guest.
|
||||
fn guest_server_tick(&mut self, host: &mut LanHost, conn: u32) {
|
||||
self.guest_vehicle_tick(host, conn);
|
||||
let Some(g) = host.hub.guest_mut(conn) else {
|
||||
return;
|
||||
};
|
||||
@@ -1693,6 +1822,13 @@ impl Game<'_> {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// A ServerPlayer travels on the server too
|
||||
// (MoveSimulationType.AUTHORITATIVE_SIDE_AND_SERVER), so every tick
|
||||
// on a ladder or vine LivingEntity.handleOnClimbable resets its fall
|
||||
// distance: climbing down doesn't hurt where it lands (#1255).
|
||||
if w.climbable().unwrap_or(false) {
|
||||
w.player.fall_distance = 0.0;
|
||||
}
|
||||
let _ = w.tick_environment_damage();
|
||||
let _ = w.apply_fire_contact();
|
||||
let _ = w.server_hazards_tick(in_wall);
|
||||
|
||||
@@ -83,17 +83,16 @@ impl Game<'_> {
|
||||
/// `LivingEntity.removeFrost`), what finalizeSpawn set, the baby speed
|
||||
/// modifier, its effects' modifiers, its equipment's, and what
|
||||
/// `/attribute` changed.
|
||||
pub(super) fn mob_attributes(&self, m: &Mob) -> Vec<AttributeSnapshot> {
|
||||
pub(super) fn mob_attributes(&self, m: &Mob, out: &mut Vec<AttributeSnapshot>) {
|
||||
let kind = m.kind.id.as_str();
|
||||
let mut out = Vec::new();
|
||||
if let Some(a) = self.synced_attribute(kind, "minecraft:movement_speed") {
|
||||
instance(&mut out, a, finalize::base_value(m, Attr::MovementSpeed));
|
||||
instance(out, a, finalize::base_value(m, Attr::MovementSpeed));
|
||||
}
|
||||
if let Some(s) = m.extra.attributes.as_deref() {
|
||||
for (attr, v) in &s.bases {
|
||||
if let Some(a) = self.synced_attribute(kind, &format!("minecraft:{}", attr.name()))
|
||||
{
|
||||
instance(&mut out, a, *v).base = *v;
|
||||
instance(out, a, *v).base = *v;
|
||||
}
|
||||
}
|
||||
for x in &s.modifiers {
|
||||
@@ -101,7 +100,7 @@ impl Game<'_> {
|
||||
self.synced_attribute(kind, &format!("minecraft:{}", x.attr.name()))
|
||||
{
|
||||
add_modifier(
|
||||
&mut out,
|
||||
out,
|
||||
a,
|
||||
finalize::base_value(m, x.attr),
|
||||
AttributeModifier {
|
||||
@@ -122,7 +121,7 @@ impl Game<'_> {
|
||||
finalize::transient(m, Attr::MovementSpeed),
|
||||
) {
|
||||
add_modifier(
|
||||
&mut out,
|
||||
out,
|
||||
a,
|
||||
finalize::base_value(m, Attr::MovementSpeed),
|
||||
AttributeModifier {
|
||||
@@ -150,7 +149,7 @@ impl Game<'_> {
|
||||
};
|
||||
let start = base(attribute).unwrap_or_else(|| self.attribute_default(kind, attribute));
|
||||
add_modifier(
|
||||
&mut out,
|
||||
out,
|
||||
a,
|
||||
start,
|
||||
AttributeModifier {
|
||||
@@ -172,10 +171,9 @@ impl Game<'_> {
|
||||
("chest", e.chest.as_ref()),
|
||||
("head", e.head.as_ref()),
|
||||
],
|
||||
&mut out,
|
||||
out,
|
||||
);
|
||||
self.generic_attributes_of(Target::Mob(m.id), &mut out);
|
||||
out
|
||||
self.generic_attributes_of(Target::Mob(m.id), out);
|
||||
}
|
||||
|
||||
/// An armor stand's synced instances: movement speed (its first
|
||||
|
||||
@@ -55,6 +55,7 @@ fn load_player(menu: &mut Menu, g: &Guest) {
|
||||
menu.set_player_item(OFFHAND, g.offhand.clone());
|
||||
menu.selected = g.selected;
|
||||
menu.creative = g.creative();
|
||||
menu.levels = g.xp_level;
|
||||
menu.carried = g.carried.clone();
|
||||
}
|
||||
|
||||
@@ -83,27 +84,47 @@ fn place_back(menu: &mut Menu, env: &Env, stacks: Vec<ItemStack>) {
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
fn menu_env(&self) -> Env<'_> {
|
||||
pub(super) fn menu_env(&self) -> Env<'_> {
|
||||
Env {
|
||||
items: self.res.items(),
|
||||
recipes: self.res.recipes(),
|
||||
brewing: &self.res.stations().brewing,
|
||||
banners: &self.res.stations().banners,
|
||||
station_recipes: &self.res.stations().recipes,
|
||||
enchantments: &self.res.stations().enchantments,
|
||||
names: &self.pack.names,
|
||||
trade: None,
|
||||
maps: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Runs `op` on the guest's menu with their inventory copied in and back.
|
||||
fn guest_menu_op<R>(
|
||||
pub(super) fn guest_menu_op<R>(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
gi: usize,
|
||||
menu: &mut Menu,
|
||||
op: impl FnOnce(&mut Menu, &Env) -> R,
|
||||
) -> R {
|
||||
let env = self.menu_env();
|
||||
// The cartography table reads and makes the host level's maps.
|
||||
let maps = (menu.kind() == Kind::Cartography).then(|| {
|
||||
let g = &host.hub.guests[gi];
|
||||
let held: Vec<ItemStack> = (0..menu.slot_count())
|
||||
.filter_map(|s| menu.slot(s).cloned())
|
||||
.chain(g.inventory.iter().flatten().cloned())
|
||||
.chain(g.carried.clone())
|
||||
.collect();
|
||||
self.level_maps(&held)
|
||||
});
|
||||
let env = Env {
|
||||
maps: maps.as_ref().map(|m| m as &dyn horizon_client::menu::Maps),
|
||||
..self.menu_env()
|
||||
};
|
||||
load_player(menu, &host.hub.guests[gi]);
|
||||
let result = op(menu, &env);
|
||||
if let Some(maps) = maps {
|
||||
self.register_made_maps(maps);
|
||||
}
|
||||
let dropped = std::mem::take(&mut menu.dropped);
|
||||
let equipped = std::mem::take(&mut menu.equipped);
|
||||
menu.drops.clear();
|
||||
@@ -201,8 +222,14 @@ impl Game<'_> {
|
||||
(Kind::Furnace(recipe), f.items.to_vec())
|
||||
}
|
||||
Some(BlockEntity::Brewing(b)) => (Kind::Brewing, b.items.to_vec()),
|
||||
Some(BlockEntity::Crafter(c)) => (Kind::CrafterBlock, c.items.to_vec()),
|
||||
_ => return false,
|
||||
};
|
||||
// CrafterBlockEntity.containerData: the disabled slots, then triggered.
|
||||
let crafter_data = match self.world.block_entities.get(&pos) {
|
||||
Some(BlockEntity::Crafter(c)) => Some((c.disabled, c.triggered)),
|
||||
_ => None,
|
||||
};
|
||||
if host.hub.guests[gi].spectator() {
|
||||
return true;
|
||||
}
|
||||
@@ -219,6 +246,13 @@ impl Game<'_> {
|
||||
for (k, s) in items.iter().enumerate() {
|
||||
menu.set_slot(env, k, s.clone());
|
||||
}
|
||||
// After the slots: setting a disabled slot (CrafterBlockEntity.setItem) enables it.
|
||||
if let Some((disabled, triggered)) = crafter_data {
|
||||
for (k, d) in disabled.iter().enumerate() {
|
||||
menu.data[k] = i32::from(*d);
|
||||
}
|
||||
menu.data[9] = i32::from(triggered);
|
||||
}
|
||||
let before: Vec<_> = (0..menu.slot_count())
|
||||
.map(|s| menu.slot(s).cloned())
|
||||
.collect();
|
||||
@@ -241,6 +275,13 @@ impl Game<'_> {
|
||||
b.items[k] = menu.slot(k).cloned();
|
||||
}
|
||||
}
|
||||
// CrafterBlockEntity.setItem: filling a disabled slot enables it.
|
||||
Some(BlockEntity::Crafter(c)) => {
|
||||
for k in 0..9 {
|
||||
c.items[k] = menu.slot(k).cloned();
|
||||
c.disabled[k] = menu.data[k] == 1;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
host.play.entry(conn).or_default().crafting.machine = Some((p.container, menu));
|
||||
@@ -248,6 +289,39 @@ impl Game<'_> {
|
||||
true
|
||||
}
|
||||
|
||||
/// `ServerGamePacketListenerImpl.handleContainerSlotStateChanged`: a
|
||||
/// guest's crafter slot toggle (`CrafterBlockEntity.setSlotState`) in
|
||||
/// their open crafter window.
|
||||
pub(super) fn lan_crafter_slot_state(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
window: i32,
|
||||
slot: i32,
|
||||
enabled: bool,
|
||||
) {
|
||||
let Some(pos) = host
|
||||
.hub
|
||||
.guest(conn)
|
||||
.filter(|g| !g.spectator())
|
||||
.and_then(|g| g.menu.as_ref())
|
||||
.filter(|m| window != 0 && m.window == window)
|
||||
.and_then(|m| match m.slots {
|
||||
Slots::Block(pos) => Some(pos),
|
||||
_ => None,
|
||||
})
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if let (Some(BlockEntity::Crafter(c)), Ok(slot)) = (
|
||||
self.world.block_entities.get_mut(&pos),
|
||||
usize::try_from(slot),
|
||||
) {
|
||||
c.set_slot_state(slot, enabled);
|
||||
self.world.modified.insert((pos.0 >> 4, pos.2 >> 4));
|
||||
}
|
||||
}
|
||||
|
||||
/// ServerGamePacketListenerImpl.handlePlaceRecipe: the guest's recipe
|
||||
/// book places a known recipe in their inventory grid or crafting table
|
||||
/// (`ServerPlaceRecipe`), and answers with a ghost recipe when the items
|
||||
@@ -331,6 +405,7 @@ impl Game<'_> {
|
||||
/// The guest opened a crafting table (`CraftingTableBlock.getMenuProvider`).
|
||||
pub(super) fn lan_open_crafting(&mut self, host: &mut LanHost, conn: u32) {
|
||||
self.lan_crafting_closed(host, conn, None);
|
||||
self.lan_station_closed(host, conn, None);
|
||||
// The container it replaces loses its opener.
|
||||
self.guest_container_closed(host, conn);
|
||||
let title = horizon_protocol::text::translatable("container.crafting", &[]);
|
||||
@@ -430,22 +505,35 @@ impl Game<'_> {
|
||||
None => return false,
|
||||
}
|
||||
};
|
||||
if grid.is_empty() {
|
||||
return true;
|
||||
if !grid.is_empty() {
|
||||
self.lan_place_back(host, gi, grid);
|
||||
}
|
||||
let mut menu = Menu::new(Kind::Inventory);
|
||||
self.guest_menu_op(host, gi, &mut menu, |menu, env| place_back(menu, env, grid));
|
||||
true
|
||||
}
|
||||
|
||||
/// A guest left: what their crafting grids held goes back into their
|
||||
/// `Inventory.placeItemBackInInventory` of `stacks` for guest `gi`, what
|
||||
/// doesn't fit dropped (`clearContainer`).
|
||||
pub(super) fn lan_place_back(&mut self, host: &mut LanHost, gi: usize, stacks: Vec<ItemStack>) {
|
||||
let mut menu = Menu::new(Kind::Inventory);
|
||||
self.guest_menu_op(host, gi, &mut menu, |menu, env| {
|
||||
place_back(menu, env, stacks)
|
||||
});
|
||||
}
|
||||
|
||||
/// A guest left: what their crafting grids and workstation held goes back into their
|
||||
/// inventory before it is saved (dropped where they stood if full).
|
||||
pub(super) fn lan_crafting_left(&mut self, host: &mut LanHost, g: &mut Guest) {
|
||||
let table = host.play.remove(&g.conn).and_then(|p| p.crafting.table);
|
||||
let play = host.play.remove(&g.conn);
|
||||
let mut grid: Vec<ItemStack> = g.craft_grid.iter_mut().filter_map(Option::take).collect();
|
||||
g.craft_result = None;
|
||||
if let Some((_, _, menu)) = table {
|
||||
grid.extend((1..10).filter_map(|s| menu.slot(s).cloned()));
|
||||
if let Some(play) = play {
|
||||
if let Some((_, _, menu)) = play.crafting.table {
|
||||
grid.extend((1..10).filter_map(|s| menu.slot(s).cloned()));
|
||||
}
|
||||
// A workstation's inputs too.
|
||||
if let Some(station) = &play.station {
|
||||
grid.extend(super::lan_stations::station_inputs(station));
|
||||
}
|
||||
}
|
||||
if grid.is_empty() {
|
||||
return;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
//! synched data that differs from the defaults), and who rides what.
|
||||
use super::Game;
|
||||
use horizon_client::lan::{
|
||||
entity::{EntityState, Riding},
|
||||
entity::{EntityState, Riding, States},
|
||||
hub::Hub,
|
||||
};
|
||||
use horizon_protocol::entity_data::{Value, serializer};
|
||||
@@ -89,8 +89,17 @@ fn stand_poses(raw: Option<&Tag>) -> Vec<(u8, i32, Value)> {
|
||||
impl Game<'_> {
|
||||
/// Who rides what (`Entity.getPassengers`): mobs on mobs, and the
|
||||
/// host in its boat or minecart.
|
||||
pub(super) fn lan_riding(&self, host_entity: Option<i32>, riding: &mut Riding) {
|
||||
pub(super) fn lan_riding(
|
||||
&self,
|
||||
host_entity: Option<i32>,
|
||||
guests: &[(u32, i32)],
|
||||
riding: &mut Riding,
|
||||
) {
|
||||
riding.clear();
|
||||
// The server's players in their boats and minecarts.
|
||||
for &(vehicle, guest) in guests {
|
||||
riding.add(vehicle as i32, guest);
|
||||
}
|
||||
for m in self.mobs.iter().filter(|m| !m.removed) {
|
||||
if let Some(vehicle) = m.extra.mount {
|
||||
riding.add(vehicle as i32, m.id as i32);
|
||||
@@ -107,7 +116,7 @@ impl Game<'_> {
|
||||
&self,
|
||||
host_entity: Option<i32>,
|
||||
hub: &mut Hub,
|
||||
out: &mut Vec<EntityState>,
|
||||
out: &mut States,
|
||||
) {
|
||||
for b in &self.boats {
|
||||
let p = b.position;
|
||||
@@ -264,22 +273,22 @@ impl Game<'_> {
|
||||
self.tridents.iter_mut().for_each(|t| give(&mut t.id));
|
||||
self.rockets.iter_mut().for_each(|r| give(&mut r.id));
|
||||
self.crystals.iter_mut().for_each(|c| give(&mut c.id));
|
||||
self.bolts.iter_mut().for_each(|b| give(&mut b.id));
|
||||
}
|
||||
|
||||
/// Primed TNT, falling blocks, projectiles, tridents, firework rockets and
|
||||
/// end crystals, as guests track them.
|
||||
fn lan_projectile_states(
|
||||
&self,
|
||||
host_entity: Option<i32>,
|
||||
hub: &mut Hub,
|
||||
out: &mut Vec<EntityState>,
|
||||
) {
|
||||
fn lan_projectile_states(&self, host_entity: Option<i32>, hub: &mut Hub, out: &mut States) {
|
||||
let owner = |who: Option<horizon_client::mobs::Who>| match who {
|
||||
Some(horizon_client::mobs::Who::Mob(id)) => id as i32,
|
||||
Some(horizon_client::mobs::Who::Player) => host_entity.unwrap_or(0),
|
||||
None => 0,
|
||||
};
|
||||
let at = |p: horizon_core::geometry::Vec3| [p.x, p.y, p.z];
|
||||
// LightningBolt: each client draws and flashes its own.
|
||||
for b in self.bolts.iter().filter(|b| b.id != 0) {
|
||||
out.push(state(b.id, "minecraft:lightning_bolt", b.at, 0.0, false));
|
||||
}
|
||||
for t in self.tnts.iter().filter(|t| t.id != 0) {
|
||||
let mut e = state(t.id, "minecraft:tnt", at(t.position), 0.0, t.on_ground);
|
||||
e.velocity = at(t.velocity);
|
||||
|
||||
@@ -0,0 +1,222 @@
|
||||
//! The horse inventory for a server's players (`ServerPlayer.openHorseInventory`):
|
||||
//! shift + use on a tamed horse, donkey, mule, camel or llama, or the
|
||||
//! inventory key while riding one (`ServerboundPlayerCommandPacket`
|
||||
//! OPEN_INVENTORY), opens `HorseInventoryMenu` over the mount with
|
||||
//! `ClientboundMountScreenOpenPacket`. Clicks run on the menu engine
|
||||
//! (`Kind::Mount`) with the mount's saddle, body item and chest copied in and
|
||||
//! written back, and the slots go to the client after each change, as
|
||||
//! `broadcastChanges` does.
|
||||
use super::{Game, lan::LanHost, lan_crafting::input};
|
||||
use horizon_client::{
|
||||
items::ItemStack,
|
||||
menu::{Kind, Menu},
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Clientbound as C};
|
||||
|
||||
/// A guest's open mount menu.
|
||||
pub(super) struct GuestMount {
|
||||
window: i32,
|
||||
mob: u32,
|
||||
columns: usize,
|
||||
state: i32,
|
||||
/// The menu's slots and the carried stack the client was last sent.
|
||||
sent: Option<(Vec<Option<ItemStack>>, Option<ItemStack>)>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `ServerPlayer.openHorseInventory` for mount `mob`: the open menu
|
||||
/// closes, the client gets the mount screen and the menu's slots.
|
||||
pub(super) fn lan_open_mount(&mut self, host: &mut LanHost, conn: u32, mob: u32) {
|
||||
let Some(index) = self.mobs.iter().position(|m| m.id == mob) else {
|
||||
return;
|
||||
};
|
||||
let columns = super::mount_menu::mount_columns(&self.mobs[index]);
|
||||
self.lan_mount_closed(host, conn, None);
|
||||
self.lan_station_closed(host, conn, None);
|
||||
self.lan_crafting_closed(host, conn, None);
|
||||
self.guest_container_closed(host, conn);
|
||||
let Some(window) = host.hub.open_mount_window(conn, columns as i32, mob as i32) else {
|
||||
return;
|
||||
};
|
||||
host.play.entry(conn).or_default().mount_window = Some(GuestMount {
|
||||
window,
|
||||
mob,
|
||||
columns,
|
||||
state: 0,
|
||||
sent: None,
|
||||
});
|
||||
self.lan_send_mount(host, conn);
|
||||
}
|
||||
|
||||
/// `HorseInventoryMenu` over mount `index`, with the player's inventory
|
||||
/// loaded by the caller.
|
||||
fn mount_engine_menu(&self, index: usize, columns: usize) -> Menu {
|
||||
let env = self.menu_env();
|
||||
let mut menu = Menu::new(Kind::Mount(columns));
|
||||
menu.mount = Some(self.mobs[index].kind.id.to_string());
|
||||
let (saddle, body, items) = self.mount_contents(index);
|
||||
menu.set_slot(&env, 0, saddle);
|
||||
menu.set_slot(&env, 1, body.flatten());
|
||||
for (k, item) in items.into_iter().take(columns * 3).enumerate() {
|
||||
menu.set_slot(&env, 2 + k, item);
|
||||
}
|
||||
menu
|
||||
}
|
||||
|
||||
/// The menu's slots (the mount's, then the inventory and the hotbar)
|
||||
/// and the carried stack, sent when they changed since the last time.
|
||||
fn lan_send_mount(&mut self, host: &mut LanHost, conn: u32) {
|
||||
let Some(gm) = host.play.get(&conn).and_then(|p| p.mount_window.as_ref()) else {
|
||||
return;
|
||||
};
|
||||
let (mob, columns) = (gm.mob, gm.columns);
|
||||
let Some(index) = self.mobs.iter().position(|m| m.id == mob) else {
|
||||
return;
|
||||
};
|
||||
let Some(g) = host.hub.guests.iter().find(|g| g.conn == conn) else {
|
||||
return;
|
||||
};
|
||||
let (saddle, body, items) = self.mount_contents(index);
|
||||
let mut slots = vec![saddle, body.flatten()];
|
||||
slots.extend(items.into_iter().take(columns * 3));
|
||||
slots.extend((9..36).chain(0..9).map(|i| g.inventory[i].clone()));
|
||||
let carried = g.carried.clone();
|
||||
let now = Some((slots, carried));
|
||||
let Some(gm) = host
|
||||
.play
|
||||
.get_mut(&conn)
|
||||
.and_then(|p| p.mount_window.as_mut())
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if gm.sent == now {
|
||||
return;
|
||||
}
|
||||
gm.state = (gm.state + 1) & 0x7FFF;
|
||||
let (window, state) = (gm.window, gm.state);
|
||||
let (slots, carried) = now.clone().unwrap_or_default();
|
||||
gm.sent = now;
|
||||
let content = C::ContainerSetContent(play::ContainerSetContent {
|
||||
container: window,
|
||||
state,
|
||||
items: slots.iter().map(|s| host.hub.stack(s)).collect(),
|
||||
carried: host.hub.stack(&carried),
|
||||
});
|
||||
host.hub.send_to(conn, &content);
|
||||
}
|
||||
|
||||
/// A click on the guest's mount window; false for other windows.
|
||||
pub(super) fn lan_mount_click(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
p: &play::ContainerClick,
|
||||
) -> bool {
|
||||
let Some((mob, columns)) = host
|
||||
.play
|
||||
.get(&conn)
|
||||
.and_then(|pl| pl.mount_window.as_ref())
|
||||
.filter(|m| m.window == p.container)
|
||||
.map(|m| (m.mob, m.columns))
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
if let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn)
|
||||
&& !host.hub.guests[gi].spectator()
|
||||
&& let Some(index) = self.mobs.iter().position(|m| m.id == mob)
|
||||
{
|
||||
let mut menu = self.mount_engine_menu(index, columns);
|
||||
self.guest_menu_op(host, gi, &mut menu, |menu, env| {
|
||||
let _ = menu.click(env, i32::from(p.slot), i32::from(p.button), input(p.input));
|
||||
});
|
||||
self.lan_mount_store(index, columns, &menu);
|
||||
}
|
||||
// The client is told what the server has, whatever it predicted.
|
||||
if let Some(gm) = host
|
||||
.play
|
||||
.get_mut(&conn)
|
||||
.and_then(|pl| pl.mount_window.as_mut())
|
||||
{
|
||||
gm.sent = None;
|
||||
}
|
||||
self.lan_send_mount(host, conn);
|
||||
true
|
||||
}
|
||||
|
||||
/// The engine menu's mount slots back on mount `index`.
|
||||
fn lan_store_slots(menu: &Menu, columns: usize) -> Vec<Option<ItemStack>> {
|
||||
(0..columns * 3)
|
||||
.map(|k| menu.slot(2 + k).cloned())
|
||||
.collect()
|
||||
}
|
||||
fn lan_mount_store(&mut self, index: usize, columns: usize, menu: &Menu) {
|
||||
let (_, body, _) = self.mount_contents(index);
|
||||
let body = body.map(|_| menu.slot(1).cloned());
|
||||
let items = Self::lan_store_slots(menu, columns);
|
||||
self.mount_store(index, menu.slot(0).cloned(), body, items);
|
||||
}
|
||||
|
||||
/// `AbstractContainerMenu.removed` of the guest's mount menu (`window`;
|
||||
/// None closes it whichever it is): the carried stack goes back to the
|
||||
/// inventory. False when no such window is open.
|
||||
pub(super) fn lan_mount_closed(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
window: Option<i32>,
|
||||
) -> bool {
|
||||
let closed = host
|
||||
.play
|
||||
.get_mut(&conn)
|
||||
.and_then(|p| {
|
||||
p.mount_window
|
||||
.take_if(|m| window.is_none_or(|w| m.window == w))
|
||||
})
|
||||
.is_some();
|
||||
if closed
|
||||
&& let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn)
|
||||
&& let Some(carried) = host.hub.guests[gi].carried.take()
|
||||
{
|
||||
self.lan_place_back(host, gi, vec![carried]);
|
||||
}
|
||||
closed
|
||||
}
|
||||
|
||||
/// Each tick: a mount menu whose mount died or is out of reach closes
|
||||
/// (`AbstractMountInventoryMenu.stillValid`: alive, within the entity
|
||||
/// interaction range plus 4 of the eyes), and the others follow the
|
||||
/// mount's and the inventory's slots.
|
||||
pub(super) fn tick_lan_mount_menus(&mut self, host: &mut LanHost) {
|
||||
let open: Vec<(u32, u32, i32)> = host
|
||||
.play
|
||||
.iter()
|
||||
.filter_map(|(c, p)| p.mount_window.as_ref().map(|m| (*c, m.mob, m.window)))
|
||||
.collect();
|
||||
for (conn, mob, window) in open {
|
||||
let Some(g) = host.hub.guests.iter().find(|g| g.conn == conn) else {
|
||||
continue;
|
||||
};
|
||||
let eye = [g.position[0], g.position[1] + g.eye_height(), g.position[2]];
|
||||
let valid = self.mobs.iter().find(|m| m.id == mob).is_some_and(|m| {
|
||||
let (w, h) = (f64::from(m.width()) / 2.0, f64::from(m.height()));
|
||||
let p = [m.position.x, m.position.y, m.position.z];
|
||||
let lo = [p[0] - w, p[1], p[2] - w];
|
||||
let hi = [p[0] + w, p[1] + h, p[2] + w];
|
||||
let d: f64 = (0..3)
|
||||
.map(|k| (eye[k] - eye[k].clamp(lo[k], hi[k])).powi(2))
|
||||
.sum();
|
||||
// Player.ENTITY_INTERACTION_RANGE 3, plus 4.
|
||||
m.alive() && d < 7.0 * 7.0
|
||||
});
|
||||
if valid {
|
||||
self.lan_send_mount(host, conn);
|
||||
} else {
|
||||
self.lan_mount_closed(host, conn, Some(window));
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::ContainerClose(play::ContainerClose { container: window }),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,672 @@
|
||||
//! Workstation menus for LAN guests: the screen a guest's use opens runs on
|
||||
//! the host's menu engine (`horizon_client::menu`), the one single player
|
||||
//! uses, with vanilla's packets: OpenScreen with the station's `MenuType`,
|
||||
//! container clicks, `ServerboundContainerButtonClickPacket`, the content and
|
||||
//! data slot sync after each (`broadcastChanges`), and the inputs back into
|
||||
//! the inventory when the menu closes (`AbstractContainerMenu.clearContainer`).
|
||||
use super::{
|
||||
Game,
|
||||
lan::LanHost,
|
||||
lan_crafting::input,
|
||||
stations::{Kind as StationKind, Station},
|
||||
};
|
||||
use horizon_client::{
|
||||
containers::BlockEntity,
|
||||
items::ItemStack,
|
||||
menu::{Kind, Menu},
|
||||
};
|
||||
use horizon_core::random::RandomSource;
|
||||
use horizon_protocol::packets::play::{self, Clientbound as C};
|
||||
|
||||
/// A guest's open workstation menu.
|
||||
pub(super) struct GuestStation {
|
||||
window: i32,
|
||||
state: i32,
|
||||
kind: StationKind,
|
||||
pos: [i32; 3],
|
||||
menu: Box<Menu>,
|
||||
/// The data slots the client was last sent.
|
||||
sent_data: Vec<i32>,
|
||||
/// The game time of the menu's last sound (`lastSoundTime`).
|
||||
last_sound: u64,
|
||||
}
|
||||
|
||||
/// A guest's open lectern: `LecternMenu` over the block entity, made on the
|
||||
/// menu engine for each click (`Game::lectern_menu`).
|
||||
pub(super) struct GuestLectern {
|
||||
window: i32,
|
||||
state: i32,
|
||||
key: (i32, i32, i32),
|
||||
/// The book and page the client was last sent (`broadcastChanges`).
|
||||
sent: Option<(Option<ItemStack>, i32)>,
|
||||
}
|
||||
|
||||
/// The `MenuType`, the engine's menu and the input slots
|
||||
/// (`clearContainer`'s container) of a station a guest can use.
|
||||
fn menu_of(kind: StationKind) -> Option<(&'static str, Kind, std::ops::Range<usize>)> {
|
||||
Some(match kind {
|
||||
StationKind::Loom => ("minecraft:loom", Kind::Loom, 0..3),
|
||||
StationKind::Stonecutter => ("minecraft:stonecutter", Kind::Stonecutter, 0..1),
|
||||
StationKind::Grindstone => ("minecraft:grindstone", Kind::Grindstone, 0..2),
|
||||
StationKind::Anvil => ("minecraft:anvil", Kind::Anvil, 0..2),
|
||||
StationKind::Smithing => ("minecraft:smithing", Kind::Smithing, 0..3),
|
||||
StationKind::Enchanting => ("minecraft:enchantment", Kind::Enchanting, 0..2),
|
||||
StationKind::Beacon => ("minecraft:beacon", Kind::Beacon, 0..1),
|
||||
StationKind::Cartography => ("minecraft:cartography_table", Kind::Cartography, 0..2),
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// A workstation a guest's use opened (`ServerPlayer.openMenu`); false
|
||||
/// when guests can't use that one yet.
|
||||
pub(super) fn lan_open_station(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
station: &Station,
|
||||
) -> bool {
|
||||
let Some((menu_type, kind, _)) = menu_of(station.kind) else {
|
||||
return false;
|
||||
};
|
||||
self.lan_station_closed(host, conn, None);
|
||||
self.lan_crafting_closed(host, conn, None);
|
||||
// The container it replaces loses its opener.
|
||||
self.guest_container_closed(host, conn);
|
||||
let title = horizon_protocol::text::translatable(station.kind.title_key(), &[]);
|
||||
let Some(window) = host.hub.open_window(conn, menu_type, title) else {
|
||||
return true;
|
||||
};
|
||||
let mut menu = Box::new(Menu::new(kind));
|
||||
if let Some(g) = host.hub.guests.iter_mut().find(|g| g.conn == conn)
|
||||
&& kind == Kind::Enchanting
|
||||
{
|
||||
// Player.enchantmentSeed, made when first needed.
|
||||
if g.xp_seed == 0 {
|
||||
g.xp_seed = self.world.random.next_int();
|
||||
}
|
||||
menu.data[3] = g.xp_seed;
|
||||
}
|
||||
if kind == Kind::Beacon {
|
||||
menu.data = self.beacon_data(host, station.pos).to_vec();
|
||||
}
|
||||
host.play.entry(conn).or_default().station = Some(GuestStation {
|
||||
window,
|
||||
state: 0,
|
||||
kind: station.kind,
|
||||
pos: station.pos,
|
||||
menu,
|
||||
sent_data: Vec::new(),
|
||||
last_sound: 0,
|
||||
});
|
||||
self.lan_send_station(host, conn);
|
||||
true
|
||||
}
|
||||
|
||||
/// Runs `op` on the guest's open station (window `window`, any when
|
||||
/// None) with their inventory in it, then sends what changed. False when
|
||||
/// no such window is open.
|
||||
fn lan_station_op(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
window: Option<i32>,
|
||||
op: impl FnOnce(&mut Menu, &horizon_client::menu::Env),
|
||||
) -> bool {
|
||||
let Some(mut gs) = host
|
||||
.play
|
||||
.get_mut(&conn)
|
||||
.and_then(|p| p.station.take_if(|s| window.is_none_or(|w| s.window == w)))
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
if let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn)
|
||||
&& !host.hub.guests[gi].spectator()
|
||||
{
|
||||
self.guest_menu_op(host, gi, &mut gs.menu, op);
|
||||
self.lan_station_sounds(&mut gs);
|
||||
if let Some(amount) = gs.menu.ground.take() {
|
||||
self.grindstone_taken(gs.pos, amount);
|
||||
}
|
||||
self.lan_station_combined(host, conn, &mut gs);
|
||||
if let Some(button) = gs.menu.enchant_button.take() {
|
||||
self.lan_enchant(host, gi, &mut gs, button);
|
||||
}
|
||||
if std::mem::take(&mut gs.menu.enchant_changed) {
|
||||
self.lan_enchant_offers(host, gi, &mut gs);
|
||||
}
|
||||
}
|
||||
host.play.entry(conn).or_default().station = Some(gs);
|
||||
self.lan_send_station(host, conn);
|
||||
true
|
||||
}
|
||||
|
||||
/// `LecternBlock.openScreen` for a guest: `minecraft:lectern` over the
|
||||
/// block entity, with its book and page.
|
||||
pub(super) fn lan_open_lectern(&mut self, host: &mut LanHost, conn: u32, key: (i32, i32, i32)) {
|
||||
self.lan_station_closed(host, conn, None);
|
||||
self.lan_crafting_closed(host, conn, None);
|
||||
self.guest_container_closed(host, conn);
|
||||
let title = horizon_protocol::text::translatable("container.lectern", &[]);
|
||||
let Some(window) = host.hub.open_window(conn, "minecraft:lectern", title) else {
|
||||
return;
|
||||
};
|
||||
host.play.entry(conn).or_default().lectern = Some(GuestLectern {
|
||||
window,
|
||||
state: 0,
|
||||
key,
|
||||
sent: None,
|
||||
});
|
||||
self.lan_send_lectern(host, conn, true);
|
||||
}
|
||||
|
||||
/// The lectern's book and page for the client: everything (`all`), or
|
||||
/// what changed since it was last sent.
|
||||
fn lan_send_lectern(&mut self, host: &mut LanHost, conn: u32, all: bool) {
|
||||
let Some(gl) = host.play.get_mut(&conn).and_then(|p| p.lectern.as_mut()) else {
|
||||
return;
|
||||
};
|
||||
let (book, page) = match self.world.block_entities.get(&gl.key) {
|
||||
Some(BlockEntity::Lectern(l)) => (l.book.clone(), l.page),
|
||||
_ => (None, 0),
|
||||
};
|
||||
let now = Some((book.clone(), page));
|
||||
if !all && gl.sent == now {
|
||||
return;
|
||||
}
|
||||
let page_changed = gl.sent.as_ref().is_none_or(|(_, p)| *p != page);
|
||||
gl.sent = now;
|
||||
gl.state = (gl.state + 1) & 0x7FFF;
|
||||
let (window, state) = (gl.window, gl.state);
|
||||
let carried = host
|
||||
.hub
|
||||
.guests
|
||||
.iter()
|
||||
.find(|g| g.conn == conn)
|
||||
.and_then(|g| g.carried.clone());
|
||||
let content = C::ContainerSetContent(play::ContainerSetContent {
|
||||
container: window,
|
||||
state,
|
||||
items: vec![host.hub.stack(&book)],
|
||||
carried: host.hub.stack(&carried),
|
||||
});
|
||||
host.hub.send_to(conn, &content);
|
||||
if all || page_changed {
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::ContainerSetData(play::ContainerSetData {
|
||||
container: window,
|
||||
id: 0,
|
||||
value: page as i16,
|
||||
}),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Runs `op` on the guest's lectern menu (window `window`) with their
|
||||
/// inventory, the block entity takes the book and page back, and the
|
||||
/// client gets what changed. False when no such window is open.
|
||||
fn lan_lectern_op(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
window: i32,
|
||||
op: impl FnOnce(&mut Menu, &horizon_client::menu::Env),
|
||||
) -> bool {
|
||||
let Some(key) = host
|
||||
.play
|
||||
.get(&conn)
|
||||
.and_then(|p| p.lectern.as_ref())
|
||||
.filter(|l| l.window == window)
|
||||
.map(|l| l.key)
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
if let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn)
|
||||
&& !host.hub.guests[gi].spectator()
|
||||
&& let Some(mut menu) = self.lectern_menu(key)
|
||||
{
|
||||
// Player.mayBuild: survival and creative.
|
||||
let may_build = matches!(host.hub.guests[gi].game_mode, 0 | 1);
|
||||
self.guest_menu_op(host, gi, &mut menu, |menu, env| {
|
||||
menu.may_build = may_build;
|
||||
op(menu, env);
|
||||
});
|
||||
self.lectern_menu_done(key, &menu);
|
||||
}
|
||||
self.lan_send_lectern(host, conn, true);
|
||||
true
|
||||
}
|
||||
|
||||
/// A click on the guest's lectern window; false for other windows.
|
||||
pub(super) fn lan_lectern_click(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
p: &play::ContainerClick,
|
||||
) -> bool {
|
||||
self.lan_lectern_op(host, conn, p.container, |menu, env| {
|
||||
let _ = menu.click(env, i32::from(p.slot), i32::from(p.button), input(p.input));
|
||||
})
|
||||
}
|
||||
|
||||
/// The rest of a taken anvil or smithing result's `onTake`: the guest
|
||||
/// pays the levels, the anvil wears (level event 1030 or 1029), the
|
||||
/// smithing table sounds (1044).
|
||||
fn lan_station_combined(&mut self, host: &mut LanHost, conn: u32, gs: &mut GuestStation) {
|
||||
let change = std::mem::take(&mut gs.menu.level_change);
|
||||
if change != 0 {
|
||||
self.as_guest(host, conn, |g| g.give_levels(change));
|
||||
}
|
||||
if !std::mem::take(&mut gs.menu.combined) {
|
||||
return;
|
||||
}
|
||||
if gs.kind == StationKind::Smithing {
|
||||
self.level_event_at(1044, gs.pos, 0);
|
||||
} else {
|
||||
let creative = gs.menu.creative;
|
||||
// A broken anvil closes the menu on the next stillValid check.
|
||||
self.anvil_used(gs.pos, creative);
|
||||
}
|
||||
}
|
||||
|
||||
/// `EnchantmentMenu.slotsChanged` with a level: the costs and clues for
|
||||
/// the guest's seed and the bookshelves around the table.
|
||||
fn lan_enchant_offers(&mut self, host: &LanHost, gi: usize, gs: &mut GuestStation) {
|
||||
let seed = host.hub.guests[gi].xp_seed;
|
||||
let bookcases = self.count_bookshelves(gs.pos);
|
||||
let offers = horizon_client::stations::enchant_offers(
|
||||
&self.res.stations().enchantments,
|
||||
self.res.items(),
|
||||
seed,
|
||||
bookcases,
|
||||
gs.menu.slot(0),
|
||||
);
|
||||
for i in 0..3 {
|
||||
gs.menu.data[i] = offers.costs[i];
|
||||
let clue = offers.clues[i].as_ref();
|
||||
gs.menu.data[4 + i] = clue
|
||||
.and_then(|(e, _)| host.hub.registry_id("minecraft:enchantment", e))
|
||||
.unwrap_or(-1);
|
||||
gs.menu.data[7 + i] = clue.map_or(-1, |(_, l)| *l as i32);
|
||||
}
|
||||
gs.menu.data[3] = seed;
|
||||
}
|
||||
|
||||
/// `EnchantmentMenu.clickMenuButton`'s `access.execute`: the item gets
|
||||
/// the offer's enchantments, the guest pays its levels and lapis and
|
||||
/// gets a new seed, the table sounds, and the offers are made again.
|
||||
fn lan_enchant(&mut self, host: &mut LanHost, gi: usize, gs: &mut GuestStation, button: usize) {
|
||||
let Some(item) = gs.menu.slot(0).cloned() else {
|
||||
return;
|
||||
};
|
||||
let g = &host.hub.guests[gi];
|
||||
let (seed, creative, conn) = (g.xp_seed, g.creative(), g.conn);
|
||||
let Some(enchanted) = horizon_client::stations::apply_enchantment(
|
||||
&self.res.stations().enchantments,
|
||||
self.res.items(),
|
||||
seed,
|
||||
button,
|
||||
gs.menu.data[button],
|
||||
&item,
|
||||
) else {
|
||||
return;
|
||||
};
|
||||
let need = button as i32 + 1;
|
||||
// Player.onEnchantmentPerformed, and EnchantmentMenu's awardStat(ENCHANT_ITEM).
|
||||
self.as_guest(host, conn, |game| {
|
||||
game.give_levels(-need);
|
||||
game.stats.custom("enchant_item", 1);
|
||||
});
|
||||
host.hub.guests[gi].xp_seed = self.world.random.next_int();
|
||||
let env = self.menu_env();
|
||||
let lapis = gs.menu.slot(1).cloned().filter(|_| !creative).map(|mut l| {
|
||||
l.count = l.count.saturating_sub(need as u32);
|
||||
l
|
||||
});
|
||||
gs.menu.set_slot(&env, 0, Some(enchanted));
|
||||
if !creative {
|
||||
gs.menu.set_slot(&env, 1, lapis.filter(|l| l.count > 0));
|
||||
}
|
||||
gs.menu.enchant_changed = false;
|
||||
self.lan_enchant_offers(host, gi, gs);
|
||||
let pitch = self.world.random.next_float() * 0.1 + 0.9;
|
||||
let at = gs.pos.map(|v| f64::from(v) + 0.5);
|
||||
self.audio.play(
|
||||
"minecraft:block.enchantment_table.use",
|
||||
Some(at),
|
||||
1.0,
|
||||
pitch,
|
||||
);
|
||||
}
|
||||
|
||||
/// `ServerGamePacketListenerImpl.handleRenameItem`: the guest's anvil
|
||||
/// takes the name (`AnvilMenu.setItemName`).
|
||||
pub(super) fn lan_station_rename(&mut self, host: &mut LanHost, conn: u32, name: &str) {
|
||||
let anvil = host
|
||||
.play
|
||||
.get(&conn)
|
||||
.and_then(|p| p.station.as_ref())
|
||||
.is_some_and(|s| s.kind == StationKind::Anvil);
|
||||
if anvil {
|
||||
self.lan_station_op(host, conn, None, |menu, env| {
|
||||
menu.rename(env, name);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// The sounds the menu played, at the station (heard by everyone around,
|
||||
/// as `level.playSound(null, pos, ...)`), once per tick.
|
||||
fn lan_station_sounds(&mut self, gs: &mut GuestStation) {
|
||||
let sounds = std::mem::take(&mut gs.menu.sounds);
|
||||
if sounds.is_empty() || gs.last_sound == self.ticks {
|
||||
return;
|
||||
}
|
||||
gs.last_sound = self.ticks;
|
||||
let at = gs.pos.map(|v| f64::from(v) + 0.5);
|
||||
for sound in sounds {
|
||||
self.audio.play(sound, Some(at), 1.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// A click on the guest's station window; false for other windows.
|
||||
pub(super) fn lan_station_click(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
p: &play::ContainerClick,
|
||||
) -> bool {
|
||||
self.lan_station_op(host, conn, Some(p.container), |menu, env| {
|
||||
let _ = menu.click(env, i32::from(p.slot), i32::from(p.button), input(p.input));
|
||||
})
|
||||
}
|
||||
|
||||
/// `ServerGamePacketListenerImpl.handleContainerButtonClick`:
|
||||
/// `clickMenuButton`, then `broadcastChanges` when the menu took it.
|
||||
pub(super) fn lan_station_button(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
window: i32,
|
||||
id: i32,
|
||||
) {
|
||||
// LecternMenu's page buttons and Take Book.
|
||||
if self.lan_lectern_op(host, conn, window, |menu, env| {
|
||||
menu.button(env, id);
|
||||
}) {
|
||||
return;
|
||||
}
|
||||
self.lan_station_op(host, conn, Some(window), |menu, env| {
|
||||
menu.button(env, id);
|
||||
});
|
||||
}
|
||||
|
||||
/// The whole station menu and its changed data slots for the client
|
||||
/// (`sendAllDataToRemote` / `broadcastChanges`).
|
||||
fn lan_send_station(&mut self, host: &mut LanHost, conn: u32) {
|
||||
let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn) else {
|
||||
return;
|
||||
};
|
||||
let Some(gs) = host.play.get_mut(&conn).and_then(|p| p.station.as_mut()) else {
|
||||
return;
|
||||
};
|
||||
gs.state = (gs.state + 1) & 0x7FFF;
|
||||
let own = gs.menu.slot_count() - 36;
|
||||
let mut items: Vec<Option<ItemStack>> =
|
||||
(0..own).map(|s| gs.menu.slot(s).cloned()).collect();
|
||||
let g = &host.hub.guests[gi];
|
||||
items.extend((9..36).chain(0..9).map(|i| g.inventory[i].clone()));
|
||||
let carried = g.carried.clone();
|
||||
let packet = C::ContainerSetContent(play::ContainerSetContent {
|
||||
container: gs.window,
|
||||
state: gs.state,
|
||||
items: items.iter().map(|s| host.hub.stack(s)).collect(),
|
||||
carried: host.hub.stack(&carried),
|
||||
});
|
||||
gs.sent_data.resize(gs.menu.data.len(), i32::MIN);
|
||||
let mut data = Vec::new();
|
||||
for (k, &v) in gs.menu.data.iter().enumerate() {
|
||||
if gs.sent_data[k] != v {
|
||||
gs.sent_data[k] = v;
|
||||
data.push(C::ContainerSetData(play::ContainerSetData {
|
||||
container: gs.window,
|
||||
id: k as i16,
|
||||
value: v as i16,
|
||||
}));
|
||||
}
|
||||
}
|
||||
host.hub.send_to(conn, &packet);
|
||||
for packet in data {
|
||||
host.hub.send_to(conn, &packet);
|
||||
}
|
||||
}
|
||||
|
||||
/// `AbstractContainerMenu.removed` of the guest's station (`window`;
|
||||
/// None closes it whichever it is): the carried stack and the inputs go
|
||||
/// back to the inventory, what doesn't fit is dropped. False when no such
|
||||
/// window is open.
|
||||
pub(super) fn lan_station_closed(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
window: Option<i32>,
|
||||
) -> bool {
|
||||
// A lectern's menu keeps nothing of its own (the book is the block entity's).
|
||||
let lectern = host
|
||||
.play
|
||||
.get_mut(&conn)
|
||||
.and_then(|p| p.lectern.take_if(|l| window.is_none_or(|w| l.window == w)));
|
||||
if lectern.is_some() {
|
||||
// AbstractContainerMenu.removed: the carried stack goes back.
|
||||
if let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn)
|
||||
&& let Some(carried) = host.hub.guests[gi].carried.take()
|
||||
{
|
||||
self.lan_place_back(host, gi, vec![carried]);
|
||||
}
|
||||
if window.is_some() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
let Some(gs) = host
|
||||
.play
|
||||
.get_mut(&conn)
|
||||
.and_then(|p| p.station.take_if(|s| window.is_none_or(|w| s.window == w)))
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn) else {
|
||||
return true;
|
||||
};
|
||||
// AbstractContainerMenu.removed: the carried stack first, then the inputs.
|
||||
let mut back: Vec<ItemStack> = host.hub.guests[gi].carried.take().into_iter().collect();
|
||||
let inputs = station_inputs(&gs);
|
||||
if gs.kind == StationKind::Beacon {
|
||||
// BeaconMenu.removed drops the payment (player.drop).
|
||||
if !back.is_empty() {
|
||||
self.lan_place_back(host, gi, std::mem::take(&mut back));
|
||||
}
|
||||
self.drop_guest_items(host, gi, inputs);
|
||||
} else {
|
||||
back.extend(inputs);
|
||||
}
|
||||
if !back.is_empty() {
|
||||
self.lan_place_back(host, gi, back);
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// `BeaconBlockEntity.dataAccess`: the pyramid's levels and the powers
|
||||
/// (`BeaconMenu.encodeEffect`: the `mob_effect` id + 1, 0 for none).
|
||||
fn beacon_data(&self, host: &LanHost, pos: [i32; 3]) -> [i32; 3] {
|
||||
let Some(BlockEntity::Beacon(b)) = self.world.block_entities.get(&(pos[0], pos[1], pos[2]))
|
||||
else {
|
||||
return [0; 3];
|
||||
};
|
||||
let encode = |e: &Option<String>| {
|
||||
e.as_deref()
|
||||
.and_then(|n| host.hub.registry_id("minecraft:mob_effect", n))
|
||||
.map_or(0, |id| id + 1)
|
||||
};
|
||||
[b.levels, encode(&b.primary), encode(&b.secondary)]
|
||||
}
|
||||
|
||||
/// `ServerGamePacketListenerImpl.handleSetBeaconPacket`: the guest's
|
||||
/// beacon menu takes the powers (`BeaconMenu.updateEffects`), and they
|
||||
/// become the block entity's (`dataAccess.set`: the power_select sound
|
||||
/// while the beam is up).
|
||||
pub(super) fn lan_station_beacon(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
primary: Option<i32>,
|
||||
secondary: Option<i32>,
|
||||
) {
|
||||
let Some(pos) = host
|
||||
.play
|
||||
.get(&conn)
|
||||
.and_then(|p| p.station.as_ref())
|
||||
.filter(|s| s.kind == StationKind::Beacon)
|
||||
.map(|s| s.pos)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
// An id the registry doesn't have fails the packet's codec.
|
||||
let mut powers: [Option<(i32, String)>; 2] = [None, None];
|
||||
for (k, id) in [primary, secondary].into_iter().enumerate() {
|
||||
if let Some(id) = id {
|
||||
let Some(name) = host.hub.registry_name("minecraft:mob_effect", id) else {
|
||||
return;
|
||||
};
|
||||
powers[k] = Some((id, name.to_owned()));
|
||||
}
|
||||
}
|
||||
let data = self.beacon_data(host, pos);
|
||||
let mut updated = false;
|
||||
self.lan_station_op(host, conn, None, |menu, env| {
|
||||
menu.data.copy_from_slice(&data);
|
||||
let power = |k: usize| powers[k].as_ref().map(|(id, n)| (*id, n.as_str()));
|
||||
updated = menu.beacon_update(env, power(0), power(1));
|
||||
});
|
||||
if !updated {
|
||||
return;
|
||||
}
|
||||
let [primary, secondary] = powers.map(|p| p.map(|(_, n)| n));
|
||||
let mut select_sound = false;
|
||||
if let Some(BlockEntity::Beacon(b)) =
|
||||
self.world.block_entities.get_mut(&(pos[0], pos[1], pos[2]))
|
||||
{
|
||||
b.primary = primary;
|
||||
b.secondary = secondary;
|
||||
select_sound = !b.sections.is_empty();
|
||||
}
|
||||
if select_sound {
|
||||
self.beacon_sound(pos, "minecraft:block.beacon.power_select");
|
||||
}
|
||||
self.world.modified.insert((pos[0] >> 4, pos[2] >> 4));
|
||||
}
|
||||
|
||||
/// `ServerPlayer.doTick`'s `stillValid`: a guest's station closes once its
|
||||
/// block is gone or the guest is out of reach (`isWithinBlockInteractionRange(pos, 4)`).
|
||||
pub(super) fn lan_stations_tick(&mut self, host: &mut LanHost) {
|
||||
self.lan_lecterns_tick(host);
|
||||
let conns: Vec<u32> = host
|
||||
.play
|
||||
.iter()
|
||||
.filter(|(_, p)| p.station.is_some())
|
||||
.map(|(c, _)| *c)
|
||||
.collect();
|
||||
for conn in conns {
|
||||
let Some(g) = host.hub.guests.iter().find(|g| g.conn == conn) else {
|
||||
continue;
|
||||
};
|
||||
if !host.hub.here(g) {
|
||||
continue;
|
||||
}
|
||||
let Some(gs) = host.play.get(&conn).and_then(|p| p.station.as_ref()) else {
|
||||
continue;
|
||||
};
|
||||
let [x, y, z] = gs.pos;
|
||||
let name = &self.res.facts().get(self.world.block(x, y, z)).name;
|
||||
let block = StationKind::from_block(name) == Some(gs.kind);
|
||||
let eye = [g.position[0], g.position[1] + g.eye_height(), g.position[2]];
|
||||
// The block interaction range (4.5, creative 5) and the buffer.
|
||||
let reach = if g.creative() { 5.0 } else { 4.5 } + 4.0;
|
||||
let near = (0..3)
|
||||
.map(|k| {
|
||||
let lo = f64::from(gs.pos[k]);
|
||||
(lo - eye[k]).max(eye[k] - lo - 1.0).max(0.0).powi(2)
|
||||
})
|
||||
.sum::<f64>()
|
||||
< reach * reach;
|
||||
if !(block && near) {
|
||||
let window = gs.window;
|
||||
self.lan_station_closed(host, conn, Some(window));
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::ContainerClose(play::ContainerClose { container: window }),
|
||||
);
|
||||
} else if gs.kind == StationKind::Beacon {
|
||||
// The beacon's data slots follow its block entity.
|
||||
let data = self.beacon_data(host, gs.pos);
|
||||
if let Some(gs) = host.play.get_mut(&conn).and_then(|p| p.station.as_mut())
|
||||
&& gs.menu.data[..] != data[..]
|
||||
{
|
||||
gs.menu.data.copy_from_slice(&data);
|
||||
self.lan_send_station(host, conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The guests' lecterns each tick: `stillValid` (the block entity, its
|
||||
/// book, the reach) closes them, and `broadcastChanges` sends a book or
|
||||
/// page another player changed.
|
||||
fn lan_lecterns_tick(&mut self, host: &mut LanHost) {
|
||||
let open: Vec<(u32, i32, (i32, i32, i32))> = host
|
||||
.play
|
||||
.iter()
|
||||
.filter_map(|(c, p)| p.lectern.as_ref().map(|l| (*c, l.window, l.key)))
|
||||
.collect();
|
||||
for (conn, window, key) in open {
|
||||
let Some(g) = host.hub.guests.iter().find(|g| g.conn == conn) else {
|
||||
continue;
|
||||
};
|
||||
if !host.hub.here(g) {
|
||||
continue;
|
||||
}
|
||||
let has_book = matches!(
|
||||
self.world.block_entities.get(&key),
|
||||
Some(BlockEntity::Lectern(l)) if l.book.is_some()
|
||||
);
|
||||
// Container.stillValidBlockEntity: the interaction range and its buffer.
|
||||
let eye = [g.position[0], g.position[1] + g.eye_height(), g.position[2]];
|
||||
let reach = if g.creative() { 5.0 } else { 4.5 } + 4.0;
|
||||
let pos = [key.0, key.1, key.2];
|
||||
let near = (0..3)
|
||||
.map(|k| {
|
||||
let lo = f64::from(pos[k]);
|
||||
(lo - eye[k]).max(eye[k] - lo - 1.0).max(0.0).powi(2)
|
||||
})
|
||||
.sum::<f64>()
|
||||
< reach * reach;
|
||||
if has_book && near {
|
||||
self.lan_send_lectern(host, conn, false);
|
||||
} else {
|
||||
self.lan_station_closed(host, conn, Some(window));
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::ContainerClose(play::ContainerClose { container: window }),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// What `clearContainer` gives back from a station's menu.
|
||||
pub(super) fn station_inputs(gs: &GuestStation) -> Vec<ItemStack> {
|
||||
menu_of(gs.kind)
|
||||
.map(|(_, _, inputs)| inputs.filter_map(|s| gs.menu.slot(s).cloned()).collect())
|
||||
.unwrap_or_default()
|
||||
}
|
||||
@@ -55,8 +55,9 @@ impl Game<'_> {
|
||||
state.session.update_special_prices();
|
||||
}
|
||||
let title = self.merchant_display_name(&state);
|
||||
// The container the trading screen replaces loses its opener.
|
||||
// The container or workstation the trading screen replaces is closed.
|
||||
self.guest_container_closed(host, conn);
|
||||
self.lan_station_closed(host, conn, None);
|
||||
let Some(window) = host.hub.open_merchant_window(conn, title) else {
|
||||
self.merchant_closed(&mut state);
|
||||
return;
|
||||
@@ -254,7 +255,11 @@ impl Game<'_> {
|
||||
recipes: self.res.recipes(),
|
||||
brewing: &self.res.stations().brewing,
|
||||
banners: &self.res.stations().banners,
|
||||
station_recipes: &self.res.stations().recipes,
|
||||
enchantments: &self.res.stations().enchantments,
|
||||
names: &self.pack.names,
|
||||
trade: Some(&trade_env),
|
||||
maps: None,
|
||||
};
|
||||
let mut menu = Menu::new(Kind::Merchant);
|
||||
{
|
||||
@@ -393,8 +398,8 @@ impl Game<'_> {
|
||||
});
|
||||
}
|
||||
}
|
||||
/// Takes a station a guest's action opened: a trading screen goes to the
|
||||
/// guest; other stations are not shown to guests yet.
|
||||
/// Takes a station a guest's action opened: a trading screen or a
|
||||
/// workstation menu goes to the guest (game/lan_stations.rs).
|
||||
pub(super) fn lan_station_opened(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
@@ -406,6 +411,8 @@ impl Game<'_> {
|
||||
&& let Some(m) = station.merchant.take()
|
||||
{
|
||||
self.lan_open_merchant(host, conn, *m);
|
||||
return;
|
||||
}
|
||||
self.lan_open_station(host, conn, &station);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,308 @@
|
||||
//! Boats and minecarts for a server's players: LAN guests, players on a
|
||||
//! dedicated server, and single player's window on its server thread.
|
||||
//!
|
||||
//! A player aims at a vehicle, item frame, armor stand or painting as at a
|
||||
//! mob (`ServerGamePacketListenerImpl.handleInteract`), and the game's own
|
||||
//! code for it runs as that player (`AbstractBoat.interact` seats it,
|
||||
//! `VehicleEntity.hurtServer` breaks the vehicle). A boat is driven by its
|
||||
//! rider's client (`handleMoveVehicle`, `handlePaddleBoat`); a minecart moves
|
||||
//! here with the rider's input (`ServerPlayer.getLastClientMoveIntent`).
|
||||
//! Sneaking gets out (`Player.rideTick`: `wantsToStopRiding`), and the client
|
||||
//! is teleported where the player lands (`ServerPlayer.dismountTo`).
|
||||
use super::{Game, Keys, boats::SEAT, lan::LanHost};
|
||||
use horizon_client::collisions::SceneCollisions;
|
||||
use horizon_core::geometry::{Aabb, Vec3};
|
||||
use horizon_protocol::{
|
||||
packets::play::{self, Clientbound as C},
|
||||
text::translatable,
|
||||
};
|
||||
|
||||
/// `PlayerInput` flags, as the server player's client last sent them.
|
||||
pub(super) fn input_keys(flags: u8) -> Keys {
|
||||
Keys {
|
||||
forward: flags & 1 != 0,
|
||||
backward: flags & 2 != 0,
|
||||
left: flags & 4 != 0,
|
||||
right: flags & 8 != 0,
|
||||
jump: flags & 16 != 0,
|
||||
shift: flags & 32 != 0,
|
||||
sprint: flags & 64 != 0,
|
||||
..Keys::default()
|
||||
}
|
||||
}
|
||||
|
||||
fn corners(b: Aabb) -> ([f64; 3], [f64; 3]) {
|
||||
let (lo, hi) = (b.min_position(), b.max_position());
|
||||
([lo.x, lo.y, lo.z], [hi.x, hi.y, hi.z])
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The box of a boat, minecart, armor stand, item frame or painting, and
|
||||
/// the point an interact packet's location is measured from (the
|
||||
/// client's `remote_object_hit` uses the same points).
|
||||
pub(super) fn object_target(&self, id: i32) -> Option<([f64; 3], [f64; 3], [f64; 3])> {
|
||||
let id = u32::try_from(id).ok()?;
|
||||
let at = |v: Vec3| [v.x, v.y, v.z];
|
||||
let centre = |p: [i32; 3]| p.map(|v| f64::from(v) + 0.5);
|
||||
if let Some(b) = self.boats.iter().find(|b| b.id == id) {
|
||||
let (lo, hi) = corners(b.bounds());
|
||||
return Some((lo, hi, at(b.position)));
|
||||
}
|
||||
if let Some(c) = self.carts.iter().find(|c| c.id == id) {
|
||||
let (lo, hi) = corners(c.bounds());
|
||||
return Some((lo, hi, at(c.position)));
|
||||
}
|
||||
if let Some(a) = self.armor_stands.iter().find(|a| a.id == id) {
|
||||
let (lo, hi) = corners(a.bounds());
|
||||
return Some((lo, hi, at(a.position)));
|
||||
}
|
||||
if let Some(f) = self.item_frames.iter().find(|f| f.id == id) {
|
||||
let (lo, hi) = f.bounds();
|
||||
return Some((lo, hi, centre(f.pos)));
|
||||
}
|
||||
let p = self.paintings.iter().find(|p| p.id == id)?;
|
||||
let (lo, hi) = p.bounds();
|
||||
Some((lo, hi, centre(p.pos)))
|
||||
}
|
||||
|
||||
/// The vehicles the server's players ride: they move with their riders,
|
||||
/// not in `tick_boats` and `tick_carts`.
|
||||
pub(super) fn guest_vehicles(&self) -> Vec<u32> {
|
||||
self.lan.as_ref().map_or_else(Vec::new, |h| {
|
||||
h.hub.guests.iter().filter_map(|g| g.vehicle).collect()
|
||||
})
|
||||
}
|
||||
|
||||
/// Whether a server player other than the one acting rides `vehicle`
|
||||
/// (`Entity.canAddPassenger`: a boat or minecart seats one player here).
|
||||
pub(super) fn ridden_by_guest(&self, vehicle: u32) -> bool {
|
||||
self.lan.as_ref().is_some_and(|h| {
|
||||
h.hub
|
||||
.guests
|
||||
.iter()
|
||||
.any(|g| Some(g.conn) != self.lan_acting && g.vehicle == Some(vehicle))
|
||||
})
|
||||
}
|
||||
|
||||
/// `Player.rideTick` for a server player, before its moves this tick:
|
||||
/// it stays in its seat, steers its minecart, or gets out.
|
||||
pub(super) fn guest_vehicle_tick(&mut self, host: &mut LanHost, conn: u32) {
|
||||
let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn) else {
|
||||
return;
|
||||
};
|
||||
let g = &host.hub.guests[gi];
|
||||
let Some(vehicle) = g.vehicle else {
|
||||
return;
|
||||
};
|
||||
let (keys, dead) = (input_keys(g.input), g.dead || g.health <= 0.0);
|
||||
let boat = self.boats.iter().position(|b| b.id == vehicle);
|
||||
let cart = self.carts.iter().any(|c| c.id == vehicle);
|
||||
let mount = self.mobs.iter().any(|m| m.id == vehicle);
|
||||
// The vehicle is gone (broken, in another level) or the rider died:
|
||||
// its client drops it with the entity or the death screen.
|
||||
if dead || (boat.is_none() && !cart && !mount) {
|
||||
let g = &mut host.hub.guests[gi];
|
||||
(g.vehicle, g.vehicle_good) = (None, None);
|
||||
return;
|
||||
}
|
||||
if let Some(i) = boat {
|
||||
// AbstractBoat.tick on the server for a boat its rider drives:
|
||||
// only the hurt animation and the damage wear off here.
|
||||
let b = &mut self.boats[i];
|
||||
b.hurt_time = (b.hurt_time - 1).max(0);
|
||||
b.damage = (b.damage - 1.0).max(0.0);
|
||||
}
|
||||
// Getting out goes through leave_guest, which tells the client and
|
||||
// teleports it (ServerPlayer.dismountTo).
|
||||
let seat = self.as_guest(host, conn, |game| {
|
||||
if let Some(i) = game.boats.iter().position(|b| Some(b.id) == game.riding) {
|
||||
if keys.shift {
|
||||
game.dismount(i);
|
||||
return None;
|
||||
}
|
||||
let p = game.boats[i].position;
|
||||
return Some([p.x, p.y + SEAT, p.z]);
|
||||
}
|
||||
// The minecart moves with the rider's input, and lets it out when
|
||||
// it sneaks or the cart breaks. An animal takes the rider's input
|
||||
// for its own tick (`travelRidden`), or lets it off.
|
||||
if !game.tick_cart_riding(keys) && game.tick_mount_riding(keys) {
|
||||
game.riding?;
|
||||
game.position_rider();
|
||||
}
|
||||
game.riding?;
|
||||
let p = game.player.as_ref()?.position;
|
||||
Some([p.x, p.y, p.z])
|
||||
});
|
||||
if let Some(Some(at)) = seat {
|
||||
let g = &mut host.hub.guests[gi];
|
||||
g.previous_position = g.position;
|
||||
g.position = at;
|
||||
}
|
||||
}
|
||||
|
||||
/// After an interaction: a player that got into a vehicle sits in it,
|
||||
/// and its last good vehicle position is where the vehicle is.
|
||||
pub(super) fn guest_boarded(&mut self, host: &mut LanHost, conn: u32, before: Option<u32>) {
|
||||
let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn) else {
|
||||
return;
|
||||
};
|
||||
let Some(vehicle) = host.hub.guests[gi].vehicle else {
|
||||
return;
|
||||
};
|
||||
if before == Some(vehicle) {
|
||||
return;
|
||||
}
|
||||
// The host in the window rides it already.
|
||||
if self.riding == Some(vehicle) {
|
||||
host.hub.guests[gi].vehicle = before;
|
||||
return;
|
||||
}
|
||||
let at = self
|
||||
.boats
|
||||
.iter()
|
||||
.find(|b| b.id == vehicle)
|
||||
.map(|b| b.position)
|
||||
.or_else(|| {
|
||||
self.carts
|
||||
.iter()
|
||||
.find(|c| c.id == vehicle)
|
||||
.map(|c| c.position)
|
||||
});
|
||||
if let Some(p) = at {
|
||||
let g = &mut host.hub.guests[gi];
|
||||
g.vehicle_good = Some([p.x, p.y, p.z]);
|
||||
g.previous_position = g.position;
|
||||
g.position = [p.x, p.y + SEAT, p.z];
|
||||
g.on_ground = false;
|
||||
return;
|
||||
}
|
||||
// An animal: the rider sits where `positionRider` puts it.
|
||||
let seat = self.as_guest(host, conn, |game| {
|
||||
game.position_rider();
|
||||
game.player
|
||||
.as_ref()
|
||||
.map(|p| [p.position.x, p.position.y, p.position.z])
|
||||
});
|
||||
if let Some(Some(at)) = seat {
|
||||
let g = &mut host.hub.guests[gi];
|
||||
g.previous_position = g.position;
|
||||
g.position = at;
|
||||
g.on_ground = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// `ServerGamePacketListenerImpl.handleMoveVehicle`: the boat its rider
|
||||
/// drives goes where the client says, unless it moved too quickly or
|
||||
/// wrongly; then it stays, and the client is told where it is.
|
||||
pub(super) fn guest_move_vehicle(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
p: &play::MoveVehicleRequest,
|
||||
) {
|
||||
let Some(gi) = host.hub.guests.iter().position(|g| g.conn == conn) else {
|
||||
return;
|
||||
};
|
||||
let [x, y, z] = p.position;
|
||||
if !(x.is_finite() && y.is_finite() && z.is_finite())
|
||||
|| !p.yaw.is_finite()
|
||||
|| !p.pitch.is_finite()
|
||||
{
|
||||
host.hub.kick(
|
||||
conn,
|
||||
translatable("multiplayer.disconnect.invalid_vehicle_movement", &[]),
|
||||
);
|
||||
return;
|
||||
}
|
||||
let g = &host.hub.guests[gi];
|
||||
if g.awaiting_teleport.is_some() || !g.loaded {
|
||||
return;
|
||||
}
|
||||
let owner = host.hub.singleplayer_owner == Some(g.uuid);
|
||||
let (vehicle, good) = (g.vehicle, g.vehicle_good);
|
||||
let back = |host: &mut LanHost, position: Vec3, yaw: f32| {
|
||||
let packet = play::MoveVehicle {
|
||||
position: [position.x, position.y, position.z],
|
||||
yaw,
|
||||
pitch: 0.0,
|
||||
};
|
||||
host.hub.send_to(conn, &C::MoveVehicle(packet));
|
||||
};
|
||||
// Only a boat is driven by its rider (getControllingPassenger); a
|
||||
// minecart that is elsewhere on the client is put back.
|
||||
let Some(i) = vehicle.and_then(|v| self.boats.iter().position(|b| b.id == v)) else {
|
||||
if let Some(c) = vehicle.and_then(|v| self.carts.iter().find(|c| c.id == v))
|
||||
&& c.position.distance_squared(Vec3::new(x, y, z)) > 1.0
|
||||
{
|
||||
back(host, c.position, c.yaw);
|
||||
}
|
||||
return;
|
||||
};
|
||||
let b = &self.boats[i];
|
||||
let old = b.position;
|
||||
let good = good.map_or(old, |g| Vec3::new(g[0], g[1], g[2]));
|
||||
let target = Vec3::new(
|
||||
x.clamp(-3.0E7, 3.0E7),
|
||||
y.clamp(-2.0E7, 2.0E7),
|
||||
z.clamp(-3.0E7, 3.0E7),
|
||||
);
|
||||
// Moved too quickly: more than 10 blocks past its own motion.
|
||||
let moved = target.distance_squared(old) - b.velocity.length_squared();
|
||||
if moved > 100.0 && !owner {
|
||||
log::warn!("boat {} moved too quickly! {moved}", b.id);
|
||||
back(host, old, b.yaw);
|
||||
return;
|
||||
}
|
||||
// vehicle.move(PLAYER, target - lastGood) with the boat's collisions:
|
||||
// where it can't follow the client (a quarter block off, the height
|
||||
// aside), it moved wrongly.
|
||||
let bounds = b.bounds();
|
||||
let mut scene = SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision,
|
||||
subject: None,
|
||||
};
|
||||
let wanted = target.subtract(good);
|
||||
let resolved = scene
|
||||
.resolve(bounds, wanted, 0.0, b.on_ground)
|
||||
.unwrap_or(wanted);
|
||||
let reached = old.add_vector(resolved);
|
||||
let wrongly = (target.x - reached.x).powi(2) + (target.z - reached.z).powi(2) > 0.0625;
|
||||
let free_before = scene.unobstructed(bounds).unwrap_or(true);
|
||||
// isEntityCollidingWithAnythingNew: a box that was free is not there.
|
||||
let moved_box = bounds.move_by(target.subtract(old));
|
||||
let free_after = scene
|
||||
.unobstructed(moved_box.deflate(Vec3::new(1.0E-5, 1.0E-5, 1.0E-5)))
|
||||
.unwrap_or(true);
|
||||
if free_before && (wrongly || !free_after) {
|
||||
log::warn!("boat {} moved wrongly", b.id);
|
||||
back(host, old, b.yaw);
|
||||
return;
|
||||
}
|
||||
let b = &mut self.boats[i];
|
||||
b.previous = old;
|
||||
b.velocity = target.subtract(old);
|
||||
b.position = target;
|
||||
b.previous_yaw = b.yaw;
|
||||
b.yaw = p.yaw;
|
||||
b.on_ground = p.on_ground;
|
||||
let g = &mut host.hub.guests[gi];
|
||||
g.vehicle_good = Some([target.x, target.y, target.z]);
|
||||
g.previous_position = g.position;
|
||||
g.position = [target.x, target.y + SEAT, target.z];
|
||||
}
|
||||
|
||||
/// `handlePaddleBoat`: the paddles of the boat the player drives.
|
||||
pub(super) fn guest_paddle_boat(&mut self, host: &LanHost, conn: u32, paddles: [bool; 2]) {
|
||||
let vehicle = host
|
||||
.hub
|
||||
.guests
|
||||
.iter()
|
||||
.find(|g| g.conn == conn)
|
||||
.and_then(|g| g.vehicle);
|
||||
if let Some(b) = self.boats.iter_mut().find(|b| Some(b.id) == vehicle) {
|
||||
b.paddling = paddles;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,10 @@ use horizon_client::{
|
||||
},
|
||||
};
|
||||
|
||||
/// The host player's connection id in the waypoint managers: its packets
|
||||
/// go to this client's locator bar rather than to a guest.
|
||||
const HOST_CONN: u32 = u32::MAX;
|
||||
|
||||
/// `waypoint_transmit_range`: hidden by crouching, invisibility or a head worn.
|
||||
fn transmit_range(crouching: bool, invisible: bool, head: Option<&ItemStack>) -> f64 {
|
||||
let hiding_head = head.is_some_and(|s| HIDING_HEADS.contains(&&*s.item));
|
||||
@@ -47,7 +51,7 @@ impl Game<'_> {
|
||||
self.dim.id(),
|
||||
waypoints::Player {
|
||||
uuid: h.uuid,
|
||||
conn: None,
|
||||
conn: Some(HOST_CONN),
|
||||
position: h.position,
|
||||
spectator: self.spectator(),
|
||||
transmit_range: transmit_range(
|
||||
@@ -123,7 +127,12 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
for (conn, packet) in out {
|
||||
if let Some(g) = host.hub.guest(conn) {
|
||||
if conn == HOST_CONN {
|
||||
// The host's own connection: its locator bar.
|
||||
if let horizon_protocol::packets::play::Clientbound::TrackedWaypoint(w) = &packet {
|
||||
self.handle_waypoint(w);
|
||||
}
|
||||
} else if let Some(g) = host.hub.guest(conn) {
|
||||
g.send(&packet);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,6 +253,24 @@ impl Game<'_> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Put `dim`'s level in place for a command whose source is there
|
||||
/// (`execute in`, `execute at` a player in another level), opening it if
|
||||
/// nobody is in it; returns the level to put back afterwards. Only a
|
||||
/// server holds other levels.
|
||||
pub(super) fn enter_command_level(&mut self, dim: Dim) -> Option<Dim> {
|
||||
if self.options.dedicated.is_none() || dim == self.dim {
|
||||
return None;
|
||||
}
|
||||
let back = self.dim;
|
||||
match self.enter_level(None, dim) {
|
||||
Ok(()) => Some(back),
|
||||
Err(e) => {
|
||||
log::error!("could not open {}: {e}", dim.id());
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// One server tick (`MinecraftServer.tickServer`): each level with
|
||||
/// players in turn (`tickChildren`), its chunks streamed and loaded and
|
||||
/// its world ticked. The first pass reads the network and runs the
|
||||
@@ -312,15 +330,10 @@ impl Game<'_> {
|
||||
.map_or_else(String::new, |(end, start)| {
|
||||
format!(", cpu {:.1} ms", (end - start).as_secs_f32() * 1000.0)
|
||||
});
|
||||
let list: Vec<String> = spans
|
||||
.iter()
|
||||
.filter(|(_, ms)| *ms >= 0.5)
|
||||
.map(|(n, ms)| format!("{n} {ms:.1}"))
|
||||
.collect();
|
||||
log::info!(
|
||||
"Horizon: slow tick {wall:.1} ms{cpu} ({} mobs): {}",
|
||||
self.mobs.len(),
|
||||
list.join(", ")
|
||||
horizon_client::spans::describe(&spans)
|
||||
);
|
||||
}
|
||||
result
|
||||
|
||||
@@ -5,17 +5,13 @@
|
||||
//! witches, mooshroom colours, turtles, burnt items), lightning rods, the sky
|
||||
//! flash, the sounds and the branching additive bolt.
|
||||
use super::Game;
|
||||
use horizon_client::{
|
||||
mesher::Vertex,
|
||||
mobs::{Damage, DamageKind, MobEvent, SpawnSetup, Species},
|
||||
};
|
||||
use horizon_core::{
|
||||
position::BlockPos,
|
||||
random::{LegacyRandom, RandomSource},
|
||||
};
|
||||
use horizon_client::mobs::{Damage, DamageKind, MobEvent, SpawnSetup, Species};
|
||||
use horizon_core::{position::BlockPos, random::RandomSource};
|
||||
|
||||
pub(super) struct Bolt {
|
||||
at: [f64; 3],
|
||||
/// The entity id a server's players know it by (0 until it has one).
|
||||
pub id: u32,
|
||||
pub at: [f64; 3],
|
||||
life: i32,
|
||||
flashes: i32,
|
||||
seed: i64,
|
||||
@@ -137,7 +133,9 @@ impl Game<'_> {
|
||||
let r = &mut self.world.random;
|
||||
let seed = r.next_long();
|
||||
let flashes = r.next_int_bound(3).unwrap_or(0) + 1;
|
||||
self.lightning_seen[0] += 1;
|
||||
self.bolts.push(Bolt {
|
||||
id: 0,
|
||||
at,
|
||||
life: 2,
|
||||
flashes,
|
||||
@@ -146,6 +144,24 @@ impl Game<'_> {
|
||||
converted: Vec::new(),
|
||||
});
|
||||
}
|
||||
/// `ClientLevel.addEntity` for a server's lightning bolt: on a client it
|
||||
/// only flashes, sounds and draws (`LightningBolt.tick` off the server).
|
||||
pub(super) fn spawn_remote_bolt(&mut self, id: u32, at: [f64; 3]) {
|
||||
self.bolts.retain(|b| b.id != id);
|
||||
let r = &mut self.world.random;
|
||||
let seed = r.next_long();
|
||||
let flashes = r.next_int_bound(3).unwrap_or(0) + 1;
|
||||
self.lightning_seen[0] += 1;
|
||||
self.bolts.push(Bolt {
|
||||
id,
|
||||
at,
|
||||
life: 2,
|
||||
flashes,
|
||||
seed,
|
||||
visual_only: true,
|
||||
converted: Vec::new(),
|
||||
});
|
||||
}
|
||||
/// `spawnFire`: fire at the strike point and `extra` random neighbours.
|
||||
fn bolt_fire(&mut self, at: [f64; 3], extra: i32) {
|
||||
if self.ui.difficulty < 2 {
|
||||
@@ -222,6 +238,9 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
if b.life >= 0 {
|
||||
if self.flash == 0 {
|
||||
self.lightning_seen[1] += 1;
|
||||
}
|
||||
self.flash = 2;
|
||||
if !b.visual_only {
|
||||
self.thunder_hit(b);
|
||||
@@ -349,71 +368,14 @@ impl Game<'_> {
|
||||
|| e.stack.item.contains("netherite")
|
||||
});
|
||||
}
|
||||
/// `LightningBoltRenderer`: 4 layers of a trunk and two branches, 8
|
||||
/// segments of 16 blocks, from the bolt's seed.
|
||||
pub(super) fn bolt_geometry(&self, camera: glam::DVec3, out: &mut Vec<Vertex>) {
|
||||
let white = self.gui.atlas.font.white();
|
||||
let uv = [white.u0, white.v0];
|
||||
// ARGB 0.45, 0.45, 0.5 at 0.3 alpha, packed RGBA.
|
||||
let color = (76u32 << 24) | (127 << 16) | (114 << 8) | 114;
|
||||
for b in &self.bolts {
|
||||
let o = (glam::DVec3::from_array(b.at) - camera).as_vec3();
|
||||
let mut random = LegacyRandom::new(b.seed);
|
||||
let (mut xs, mut zs) = ([0f32; 8], [0f32; 8]);
|
||||
let (mut x_off, mut z_off) = (0f32, 0f32);
|
||||
for i in (0..8).rev() {
|
||||
xs[i] = x_off;
|
||||
zs[i] = z_off;
|
||||
x_off += (random.next_int_bound(11).unwrap_or(5) - 5) as f32;
|
||||
z_off += (random.next_int_bound(11).unwrap_or(5) - 5) as f32;
|
||||
}
|
||||
for layer in 0..4 {
|
||||
let mut random = LegacyRandom::new(b.seed);
|
||||
for branch in 0..3 {
|
||||
let trunk = branch == 0;
|
||||
let start = 7 - branch;
|
||||
let end = if trunk { 0 } else { start - 3 + 1 };
|
||||
let mut sx = xs[start] - x_off;
|
||||
let mut sz = zs[start] - z_off;
|
||||
for segment in (end..=start).rev() {
|
||||
let (ex, ez) = (sx, sz);
|
||||
let spread = if trunk { 11 } else { 31 };
|
||||
sx += (random.next_int_bound(spread).unwrap_or(0) - spread / 2) as f32;
|
||||
sz += (random.next_int_bound(spread).unwrap_or(0) - spread / 2) as f32;
|
||||
let mut top = 0.1 + layer as f32 * 0.2;
|
||||
let mut bottom = top;
|
||||
if trunk {
|
||||
top *= segment as f32 * 0.1 + 1.0;
|
||||
bottom *= (segment as f32 - 1.0) * 0.1 + 1.0;
|
||||
}
|
||||
for (rx, rz, lx, lz) in [
|
||||
(false, false, true, false),
|
||||
(true, false, true, true),
|
||||
(true, true, false, true),
|
||||
(false, true, false, false),
|
||||
] {
|
||||
let s = |p: bool, r: f32| if p { r } else { -r };
|
||||
let y0 = segment as f32 * 16.0;
|
||||
let corners = [
|
||||
[sx + s(rx, bottom), y0, sz + s(rz, bottom)],
|
||||
[ex + s(rx, top), y0 + 16.0, ez + s(rz, top)],
|
||||
[ex + s(lx, top), y0 + 16.0, ez + s(lz, top)],
|
||||
[sx + s(lx, bottom), y0, sz + s(lz, bottom)],
|
||||
];
|
||||
for c in corners {
|
||||
out.push(Vertex {
|
||||
normal: [0; 4],
|
||||
pos: (o + glam::Vec3::from_array(c)).to_array(),
|
||||
uv,
|
||||
layer: 2,
|
||||
color,
|
||||
light: 240 | 240 << 8,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Simulation-order render inputs; seeded geometry lives in the renderer.
|
||||
pub(super) fn bolt_instances(&self) -> Vec<horizon_client::gfx::lightning::Bolt> {
|
||||
self.bolts
|
||||
.iter()
|
||||
.map(|b| horizon_client::gfx::lightning::Bolt {
|
||||
at: b.at,
|
||||
seed: b.seed,
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
@@ -93,7 +93,8 @@ impl Game<'_> {
|
||||
return false;
|
||||
}
|
||||
if tamed && sneaking {
|
||||
// The horse inventory screen is not available yet.
|
||||
// AbstractHorse.openCustomInventoryScreen.
|
||||
self.open_mount_menu(index);
|
||||
return true;
|
||||
}
|
||||
let m = &self.mobs[index];
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
//! The locator bar on this client (horizon_client::locator_bar): the
|
||||
//! waypoints a server tracks for the player (`handleWaypoint`; on a served
|
||||
//! world the host's own connection in lan/waypoints.rs), the experience
|
||||
//! bar's priority after a change, and the dots drawn from the last frame's
|
||||
//! camera.
|
||||
use super::Game;
|
||||
use horizon_client::{
|
||||
hud_layout::GuiDraw,
|
||||
locator_bar::{ClientWaypoints, View},
|
||||
};
|
||||
use horizon_protocol::packets::play::TrackedWaypoint;
|
||||
|
||||
/// `Player.getEyeHeight` while standing.
|
||||
const PLAYER_EYES: f64 = 1.62;
|
||||
|
||||
fn uuid(ints: [i32; 4]) -> u128 {
|
||||
ints.iter()
|
||||
.fold(0u128, |acc, &i| acc << 32 | u128::from(i as u32))
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `ClientPacketListener.handleWaypoint`.
|
||||
pub(super) fn handle_waypoint(&mut self, packet: &TrackedWaypoint) {
|
||||
self.waypoints.apply(packet);
|
||||
}
|
||||
/// A new connection or world starts with no waypoints.
|
||||
pub(super) fn clear_waypoints(&mut self) {
|
||||
self.waypoints = ClientWaypoints::default();
|
||||
}
|
||||
/// `LocalPlayer.setExperienceValues`: a change of progress shows the
|
||||
/// experience bar for 100 ticks, except the first one
|
||||
/// (`experienceDisplayStartTick` starts at `Integer.MIN_VALUE`).
|
||||
pub(super) fn track_experience_display(&mut self) {
|
||||
let progress = self.experience.progress;
|
||||
let (last, seen, _) = &mut self.experience_display;
|
||||
if progress != *last {
|
||||
*last = progress;
|
||||
if *seen {
|
||||
self.experience_display.2 = self.ticks;
|
||||
} else {
|
||||
*seen = true;
|
||||
}
|
||||
}
|
||||
// EnchantmentScreen and AnvilScreen.containerTick keep it up.
|
||||
if self.station.as_ref().is_some_and(|s| {
|
||||
matches!(
|
||||
s.kind,
|
||||
super::stations::Kind::Enchanting | super::stations::Kind::Anvil
|
||||
)
|
||||
}) {
|
||||
self.experience_display.2 = self.ticks;
|
||||
}
|
||||
}
|
||||
/// `Hud.willPrioritizeExperienceInfo`.
|
||||
pub(super) fn experience_recent(&self) -> bool {
|
||||
let (_, _, start) = self.experience_display;
|
||||
start != 0 && start + 100 > self.ticks
|
||||
}
|
||||
/// The local player's UUID, as servers know it.
|
||||
fn own_uuid(&self) -> u128 {
|
||||
match &self.remote {
|
||||
Some(r) => r.profile(),
|
||||
None => self.level.player_uuid.map_or(0, uuid),
|
||||
}
|
||||
}
|
||||
/// An entity's block position and (interpolated) eyes, by UUID.
|
||||
fn waypoint_entity(&self, id: u128, alpha: f64) -> Option<([i32; 3], [f64; 3])> {
|
||||
let at = |p: [f64; 3], q: [f64; 3], eyes: f64| {
|
||||
let pos: [f64; 3] = std::array::from_fn(|i| q[i] + (p[i] - q[i]) * alpha);
|
||||
(p.map(|c| c.floor() as i32), [pos[0], pos[1] + eyes, pos[2]])
|
||||
};
|
||||
if let Some(r) = &self.remote {
|
||||
let entity = r.player_entity(id)?;
|
||||
let m = self.mobs.iter().find(|m| m.id == entity)?;
|
||||
let v = |v: horizon_core::geometry::Vec3| [v.x, v.y, v.z];
|
||||
return Some(at(v(m.position), v(m.previous), m.eye_height()));
|
||||
}
|
||||
let host = self.lan.as_ref()?;
|
||||
let g = host.hub.guests.iter().find(|g| g.uuid == id && g.placed)?;
|
||||
Some(at(g.position, g.previous_position, PLAYER_EYES))
|
||||
}
|
||||
/// `LocatorBar.extractRenderState` from the last frame's camera.
|
||||
pub(super) fn locator_bar_draws(&self, gui_width: i32, gui_height: i32) -> Vec<GuiDraw> {
|
||||
let (Some((camera_pos, yaw, pitch, fov)), Some(p)) = (self.locator_camera, &self.player)
|
||||
else {
|
||||
return Vec::new();
|
||||
};
|
||||
let alpha = self.clock.camera_fraction();
|
||||
// Camera.getViewRotationProjectionMatrix, through view space: the
|
||||
// depth along the look direction and the height on screen.
|
||||
let (sy, cy) = (
|
||||
f64::from(yaw.to_radians()).sin(),
|
||||
f64::from(yaw.to_radians()).cos(),
|
||||
);
|
||||
let (sp, cp) = (
|
||||
f64::from(pitch.to_radians()).sin(),
|
||||
f64::from(pitch.to_radians()).cos(),
|
||||
);
|
||||
let forward = [-sy * cp, -sp, cy * cp];
|
||||
let up = [-sy * sp, cp, cy * sp];
|
||||
let focal = 1.0 / f64::from((fov / 2.0).to_radians()).tan();
|
||||
let project = |o: [f64; 3]| {
|
||||
let dot = |a: [f64; 3]| a[0] * o[0] + a[1] * o[1] + a[2] * o[2];
|
||||
let depth = dot(forward);
|
||||
let y = dot(up) * focal / depth;
|
||||
// Points behind the camera land past the far plane (z > 1).
|
||||
[0.0, y, if depth < 0.0 { 2.0 } else { 0.5 }]
|
||||
};
|
||||
let entity = |id: u128| self.waypoint_entity(id, alpha);
|
||||
let view = View {
|
||||
gui_width,
|
||||
gui_height,
|
||||
camera_uuid: self.own_uuid(),
|
||||
camera_entity_pos: [p.position.x, p.position.y, p.position.z],
|
||||
camera_pos,
|
||||
yaw,
|
||||
pitch,
|
||||
fov,
|
||||
project: &project,
|
||||
entity: &entity,
|
||||
styles: &self.waypoint_styles,
|
||||
tick: self.ticks,
|
||||
};
|
||||
self.waypoints.draw(&view)
|
||||
}
|
||||
}
|
||||
@@ -68,8 +68,9 @@ impl Game<'_> {
|
||||
}
|
||||
l.last_inputs = inputs;
|
||||
}
|
||||
/// A sound the loom menu played: the result's once per tick.
|
||||
pub(super) fn loom_sound(&mut self, sound: &str) {
|
||||
/// A sound the loom or stonecutter menu played: the result's once per
|
||||
/// tick (`lastSoundTime`).
|
||||
pub(super) fn station_sound(&mut self, sound: &str) {
|
||||
let ticks = self.ticks;
|
||||
let Some(s) = self.station.as_mut() else {
|
||||
return;
|
||||
@@ -98,6 +99,7 @@ impl Game<'_> {
|
||||
if taken {
|
||||
self.audio
|
||||
.play("minecraft:ui.loom.select_pattern", None, 1.0, 1.0);
|
||||
self.remote_station_button(index as i32);
|
||||
}
|
||||
taken
|
||||
}
|
||||
|
||||
@@ -327,6 +327,46 @@ impl Containers<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The block columns any item entity's box reaches, so that a hopper with
|
||||
/// no item over it skips the scan of every item. Kept for one block-entity
|
||||
/// pass, in which items do not move: removing one leaves a superset, still
|
||||
/// right, and adding one (always pushed at the end, under a new id) or
|
||||
/// removing the last rebuilds the columns.
|
||||
#[derive(Default)]
|
||||
pub(super) struct ItemColumns {
|
||||
/// The item count and last item id when last asked, if built.
|
||||
seen: Option<(usize, Option<u32>)>,
|
||||
cells: horizon_client::fast_hash::FxHashSet<(i32, i32)>,
|
||||
}
|
||||
impl ItemColumns {
|
||||
/// Whether an item's box may reach into column (x, z).
|
||||
fn may_reach(
|
||||
&mut self,
|
||||
items: &[horizon_client::entities::ItemEntity],
|
||||
x: i32,
|
||||
z: i32,
|
||||
) -> bool {
|
||||
let (len, last) = (items.len(), items.last().map(|i| i.id));
|
||||
let stale = self
|
||||
.seen
|
||||
.is_none_or(|(seen_len, seen_last)| len > seen_len || last != seen_last);
|
||||
self.seen = Some((len, last));
|
||||
if stale {
|
||||
self.cells.clear();
|
||||
for item in items {
|
||||
let b = item.bounds();
|
||||
let (lo, hi) = (b.min_position(), b.max_position());
|
||||
for cx in lo.x.floor() as i32..=hi.x.floor() as i32 {
|
||||
for cz in lo.z.floor() as i32..=hi.z.floor() as i32 {
|
||||
self.cells.insert((cx, cz));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.cells.contains(&(x, z))
|
||||
}
|
||||
}
|
||||
|
||||
fn bone_meal() -> ItemStack {
|
||||
ItemStack {
|
||||
item: "minecraft:bone_meal".into(),
|
||||
@@ -648,6 +688,11 @@ impl Game<'_> {
|
||||
f64::from(pos.2) + 1.0,
|
||||
],
|
||||
);
|
||||
if let Some(columns) = self.item_columns.as_mut()
|
||||
&& !columns.may_reach(&self.dropped, pos.0, pos.2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let mut i = 0;
|
||||
while i < self.dropped.len() {
|
||||
let b = self.dropped[i].bounds();
|
||||
@@ -880,3 +925,122 @@ impl Game<'_> {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod item_column_tests {
|
||||
use super::ItemColumns;
|
||||
use horizon_client::{entities::ItemEntity, items::ItemStack};
|
||||
use horizon_core::geometry::Vec3;
|
||||
|
||||
fn item(id: u32, x: f64, y: f64, z: f64) -> ItemEntity {
|
||||
let at = Vec3::new(x, y, z);
|
||||
ItemEntity {
|
||||
health: 5,
|
||||
fire_ticks: 0,
|
||||
id,
|
||||
stack: ItemStack::new("minecraft:stone", 1),
|
||||
thrower: None,
|
||||
position: at,
|
||||
previous: at,
|
||||
velocity: Vec3::ZERO,
|
||||
on_ground: true,
|
||||
age: 0,
|
||||
pickup_delay: 0,
|
||||
bob_offset: 0.0,
|
||||
ticks: 0,
|
||||
}
|
||||
}
|
||||
/// `hopper_suck`'s test: some item box meets the hopper's SUCK_AABB.
|
||||
fn scan(items: &[ItemEntity], (x, y, z): (i32, i32, i32)) -> bool {
|
||||
let (min, max) = (
|
||||
Vec3::new(f64::from(x), f64::from(y) + 11.0 / 16.0, f64::from(z)),
|
||||
Vec3::new(f64::from(x) + 1.0, f64::from(y) + 2.0, f64::from(z) + 1.0),
|
||||
);
|
||||
items.iter().any(|i| {
|
||||
let b = i.bounds();
|
||||
let (lo, hi) = (b.min_position(), b.max_position());
|
||||
lo.x < max.x
|
||||
&& hi.x > min.x
|
||||
&& lo.y < max.y
|
||||
&& hi.y > min.y
|
||||
&& lo.z < max.z
|
||||
&& hi.z > min.z
|
||||
})
|
||||
}
|
||||
|
||||
/// One tick of empty hoppers looking for items: each scans every item
|
||||
/// (before) or asks the columns first (after, build included).
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn hopper_suck_cost() {
|
||||
for (hoppers, count) in [(500i32, 200u32), (2000, 500), (2000, 2000)] {
|
||||
let mut seed = 99u64;
|
||||
let mut next = |range: f64| {
|
||||
seed = seed.wrapping_mul(6_364_136_223_846_793_005).wrapping_add(1);
|
||||
(seed >> 11) as f64 / (1u64 << 53) as f64 * range
|
||||
};
|
||||
let items: Vec<ItemEntity> = (0..count)
|
||||
.map(|id| item(id, next(160.0), 64.0, next(160.0)))
|
||||
.collect();
|
||||
let at: Vec<(i32, i32, i32)> = (0..hoppers)
|
||||
.map(|_| (next(160.0) as i32, 63, next(160.0) as i32))
|
||||
.collect();
|
||||
let t = std::time::Instant::now();
|
||||
let a: Vec<bool> = at.iter().map(|&h| scan(&items, h)).collect();
|
||||
let before = t.elapsed().as_secs_f64() * 1e3;
|
||||
let t = std::time::Instant::now();
|
||||
let mut columns = ItemColumns::default();
|
||||
let b: Vec<bool> = at
|
||||
.iter()
|
||||
.map(|&h| columns.may_reach(&items, h.0, h.2) && scan(&items, h))
|
||||
.collect();
|
||||
let after = t.elapsed().as_secs_f64() * 1e3;
|
||||
assert_eq!(a, b);
|
||||
println!("{hoppers} hoppers, {count} items: {before:.3} ms -> {after:.3} ms");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn no_hopper_with_an_item_over_it_is_skipped() {
|
||||
let mut seed = 0x1234_5678_9abc_def1u64;
|
||||
let mut next = |range: f64| {
|
||||
seed = seed.wrapping_mul(6_364_136_223_846_793_005).wrapping_add(1);
|
||||
(seed >> 11) as f64 / (1u64 << 53) as f64 * range
|
||||
};
|
||||
let mut items: Vec<ItemEntity> = Vec::new();
|
||||
let mut columns = ItemColumns::default();
|
||||
let mut next_id = 0;
|
||||
let mut skipped = 0;
|
||||
for round in 0..3000 {
|
||||
// Items come and go as hoppers take them and crafters drop them.
|
||||
match round % 5 {
|
||||
0 | 1 => {
|
||||
next_id += 1;
|
||||
// On edges too: a quarter of them sit on a block line.
|
||||
let snap = |v: f64, edge: bool| if edge { v.floor() + 0.125 } else { v };
|
||||
let edge = round % 4 == 0;
|
||||
items.push(item(
|
||||
next_id,
|
||||
snap(next(24.0) - 12.0, edge),
|
||||
64.0,
|
||||
snap(next(24.0) - 12.0, edge),
|
||||
));
|
||||
}
|
||||
2 if !items.is_empty() => {
|
||||
let i = next(items.len() as f64) as usize;
|
||||
items.remove(i);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
let hopper = (next(26.0) as i32 - 13, 63, next(26.0) as i32 - 13);
|
||||
let reach = columns.may_reach(&items, hopper.0, hopper.2);
|
||||
let found = scan(&items, hopper);
|
||||
assert!(
|
||||
reach || !found,
|
||||
"round {round}: skipped a hopper with an item over it"
|
||||
);
|
||||
skipped += usize::from(!reach);
|
||||
}
|
||||
assert!(skipped > 1000, "skipped only {skipped}");
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ use horizon_client::{
|
||||
containers::Crafter,
|
||||
hud::{HudBatch, rgba},
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Serverbound as S};
|
||||
use serde_json::Value;
|
||||
|
||||
/// `CrafterBlock`'s crafting animation length.
|
||||
@@ -323,6 +324,15 @@ impl Game<'_> {
|
||||
menu.set_slot_state(i, enabled);
|
||||
Some(true)
|
||||
});
|
||||
if let Some((container, _)) = self.remote.as_ref().and_then(|r| r.menu.clone()) {
|
||||
self.send(S::ContainerSlotStateChanged(
|
||||
play::ContainerSlotStateChanged {
|
||||
slot: i as i32,
|
||||
container,
|
||||
enabled,
|
||||
},
|
||||
));
|
||||
}
|
||||
let pitch = if enabled { 1.0 } else { 0.75 };
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, 0.4, pitch);
|
||||
|
||||
@@ -275,6 +275,37 @@ impl Game<'_> {
|
||||
}
|
||||
self.maps.data.get_mut(&id)
|
||||
}
|
||||
/// `ClientboundMapItemDataPacket.handle`: the server's colours for a map
|
||||
/// this client does not own (lobby map art, a framed map on a wall).
|
||||
pub(super) fn remote_map_item_data(
|
||||
&mut self,
|
||||
p: &horizon_protocol::packets::play::MapItemData,
|
||||
) {
|
||||
let dimension = self.dimension_id();
|
||||
let map = self
|
||||
.maps
|
||||
.data
|
||||
.entry(p.map_id)
|
||||
.or_insert_with(|| MapData::fresh(0.0, 0.0, p.scale.max(0) as u8, dimension));
|
||||
map.locked = p.locked;
|
||||
let Some(patch) = &p.patch else {
|
||||
map.dirty = false;
|
||||
return;
|
||||
};
|
||||
for x in 0..patch.width {
|
||||
for y in 0..patch.height {
|
||||
let Some(&color) = patch.colors.get((x + y * patch.width) as usize) else {
|
||||
continue;
|
||||
};
|
||||
let (px, py) = (patch.start_x + x, patch.start_y + y);
|
||||
if (0..128).contains(&px) && (0..128).contains(&py) {
|
||||
map.update_color(px, py, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
// The server owns a remote map: only the texture has to change.
|
||||
map.dirty = false;
|
||||
}
|
||||
fn next_map_id(&mut self) -> i32 {
|
||||
let last = *self.maps.last_id.get_or_insert_with(|| {
|
||||
horizon_client::save::read_dat(&self.world_root.join("data/minecraft/maps/last_id.dat"))
|
||||
|
||||
@@ -16,7 +16,7 @@ use horizon_client::{
|
||||
sound_engine::{CartSound, SoundEngine, SoundInstance, Sounds},
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
geometry::{Aabb, Vec3, trig},
|
||||
random::RandomSource,
|
||||
};
|
||||
use horizon_world::registry::BlockStateId;
|
||||
@@ -637,6 +637,9 @@ impl Game<'_> {
|
||||
let r = self.world.random.next_double();
|
||||
let power = (4.0 + r * 1.5 * speed) as f32;
|
||||
let at = [c.position.x, c.position.y, c.position.z];
|
||||
// The cart is the explosion's source: it is gone before the blast
|
||||
// looks for entities, so it can't hit itself.
|
||||
self.carts.retain(|x| x.id != c.id);
|
||||
let _ = self.server_explode(at, power, BlockInteraction::Destroy, false);
|
||||
}
|
||||
/// `MinecartHopper.suckInItems`: items above, into the five slots.
|
||||
@@ -683,8 +686,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `AbstractMinecart.push(player)` when the player walks into a cart,
|
||||
/// and carts pushing each other (`pushOtherMinecart`).
|
||||
/// `AbstractMinecart.push(player)` when the player walks into a cart.
|
||||
fn push_carts(&mut self) {
|
||||
let player = self.player.as_ref().map(|p| p.position);
|
||||
let riding = self.riding;
|
||||
@@ -719,55 +721,71 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
for j in i + 1..self.carts.len() {
|
||||
let (a, b) = (&self.carts[i], &self.carts[j]);
|
||||
if !a
|
||||
.bounds()
|
||||
.inflate(Vec3::new(0.2, 0.0, 0.2))
|
||||
.intersects(b.bounds())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let (mut xa, mut za) = (b.position.x - a.position.x, b.position.z - a.position.z);
|
||||
let dd = xa * xa + za * za;
|
||||
if dd < 1.0e-4 {
|
||||
continue;
|
||||
}
|
||||
let d = dd.sqrt();
|
||||
let pow = (1.0 / d).min(1.0);
|
||||
xa = xa / d * pow * f64::from(0.1f32) * 0.5;
|
||||
za = za / d * pow * f64::from(0.1f32) * 0.5;
|
||||
let dir =
|
||||
glam::DVec2::new(b.position.x - a.position.x, b.position.z - a.position.z)
|
||||
.normalize_or_zero();
|
||||
let r = a.yaw.to_radians();
|
||||
let facing =
|
||||
glam::DVec2::new(f64::from(r.cos()), f64::from(r.sin())).normalize_or_zero();
|
||||
if dir.dot(facing).abs() < f64::from(0.8f32) {
|
||||
continue;
|
||||
}
|
||||
let (ma, mb) = (a.velocity, b.velocity);
|
||||
let (fa, fb) = (a.kind == CartKind::Furnace, b.kind == CartKind::Furnace);
|
||||
let (na, nb) = if fb && !fa {
|
||||
(
|
||||
Vec3::new(ma.x * 0.2 + mb.x - xa, ma.y, ma.z * 0.2 + mb.z - za),
|
||||
Vec3::new(mb.x * 0.95, mb.y, mb.z * 0.95),
|
||||
)
|
||||
} else if fa && !fb {
|
||||
(
|
||||
Vec3::new(ma.x * 0.95, ma.y, ma.z * 0.95),
|
||||
Vec3::new(mb.x * 0.2 + ma.x + xa, mb.y, mb.z * 0.2 + ma.z + za),
|
||||
)
|
||||
} else {
|
||||
let (xdd, zdd) = ((mb.x + ma.x) / 2.0, (mb.z + ma.z) / 2.0);
|
||||
(
|
||||
Vec3::new(ma.x * 0.2 + xdd - xa, ma.y, ma.z * 0.2 + zdd - za),
|
||||
Vec3::new(mb.x * 0.2 + xdd + xa, mb.y, mb.z * 0.2 + zdd + za),
|
||||
)
|
||||
};
|
||||
self.carts[i].velocity = na;
|
||||
self.carts[j].velocity = nb;
|
||||
}
|
||||
}
|
||||
/// `OldMinecartBehavior.pushAndPickupEntities` for carts, at the end of
|
||||
/// cart `i`'s own tick: each other cart in its box (0.2 wider on each
|
||||
/// side) gets `push(cart i)`. Running it per cart, after that cart moved
|
||||
/// and before the next one does, is what splits stacked carts apart.
|
||||
fn push_from_cart(&mut self, i: usize) {
|
||||
let reach = f64::from(0.2f32);
|
||||
let hitbox = self.carts[i].bounds().inflate(Vec3::new(reach, 0.0, reach));
|
||||
for j in 0..self.carts.len() {
|
||||
if j == i || !hitbox.intersects(self.carts[j].bounds()) {
|
||||
continue;
|
||||
}
|
||||
// AbstractMinecart.push(entity): `this` is cart j, `entity` cart i.
|
||||
let (this, other) = (&self.carts[j], &self.carts[i]);
|
||||
let (mut xa, mut za) = (
|
||||
other.position.x - this.position.x,
|
||||
other.position.z - this.position.z,
|
||||
);
|
||||
let dd = xa * xa + za * za;
|
||||
if dd < f64::from(1.0e-4f32) {
|
||||
continue;
|
||||
}
|
||||
let d = dd.sqrt();
|
||||
xa /= d;
|
||||
za /= d;
|
||||
let pow = (1.0 / d).min(1.0);
|
||||
xa = xa * pow * f64::from(0.1f32) * 0.5;
|
||||
za = za * pow * f64::from(0.1f32) * 0.5;
|
||||
// pushOtherMinecart (old movement): only along this cart's facing.
|
||||
let dir = glam::DVec2::new(
|
||||
other.position.x - this.position.x,
|
||||
other.position.z - this.position.z,
|
||||
)
|
||||
.normalize_or_zero();
|
||||
let r = f64::from(this.yaw * 0.017453292f32);
|
||||
let facing = glam::DVec2::new(f64::from(trig::cos(r)), f64::from(trig::sin(r)))
|
||||
.normalize_or_zero();
|
||||
if dir.dot(facing).abs() < f64::from(0.8f32) {
|
||||
continue;
|
||||
}
|
||||
let (mt, mo) = (this.velocity, other.velocity);
|
||||
let (ft, fo) = (
|
||||
this.kind == CartKind::Furnace,
|
||||
other.kind == CartKind::Furnace,
|
||||
);
|
||||
let (nt, no) = if fo && !ft {
|
||||
(
|
||||
Vec3::new(mt.x * 0.2 + (mo.x - xa), mt.y, mt.z * 0.2 + (mo.z - za)),
|
||||
Vec3::new(mo.x * 0.95, mo.y, mo.z * 0.95),
|
||||
)
|
||||
} else if !fo && ft {
|
||||
(
|
||||
Vec3::new(mt.x * 0.95, mt.y, mt.z * 0.95),
|
||||
Vec3::new(mo.x * 0.2 + (mt.x + xa), mo.y, mo.z * 0.2 + (mt.z + za)),
|
||||
)
|
||||
} else {
|
||||
let (xdd, zdd) = ((mo.x + mt.x) / 2.0, (mo.z + mt.z) / 2.0);
|
||||
(
|
||||
Vec3::new(mt.x * 0.2 + (xdd - xa), mt.y, mt.z * 0.2 + (zdd - za)),
|
||||
Vec3::new(mo.x * 0.2 + (xdd + xa), mo.y, mo.z * 0.2 + (zdd + za)),
|
||||
)
|
||||
};
|
||||
self.carts[j].velocity = nt;
|
||||
self.carts[i].velocity = no;
|
||||
}
|
||||
}
|
||||
/// Every cart but the ridden one (which ticks with its rider).
|
||||
@@ -775,13 +793,19 @@ impl Game<'_> {
|
||||
self.push_carts();
|
||||
// ServerLevel.tick: only entities in entity-ticking chunks tick.
|
||||
let ticking = self.entity_ticking_area();
|
||||
let mut i = 0;
|
||||
while i < self.carts.len() {
|
||||
// A server player's minecart moves with its rider (lan_vehicles.rs).
|
||||
let ridden = self.guest_vehicles();
|
||||
// By id: an exploding cart can destroy or prime others mid-loop.
|
||||
let ids: Vec<u32> = self.carts.iter().map(|c| c.id).collect();
|
||||
for id in ids {
|
||||
let Some(i) = self.carts.iter().position(|c| c.id == id) else {
|
||||
continue;
|
||||
};
|
||||
let p = self.carts[i].position;
|
||||
if Some(self.carts[i].id) == self.riding
|
||||
if Some(id) == self.riding
|
||||
|| ridden.contains(&id)
|
||||
|| !ticking(p.x.floor() as i32, p.z.floor() as i32)
|
||||
{
|
||||
i += 1;
|
||||
continue;
|
||||
}
|
||||
let mut c = self.carts[i].clone();
|
||||
@@ -789,9 +813,12 @@ impl Game<'_> {
|
||||
if c.kind == CartKind::Hopper {
|
||||
self.hopper_cart_pickup(&mut c);
|
||||
}
|
||||
let Some(i) = self.carts.iter().position(|c| c.id == id) else {
|
||||
continue;
|
||||
};
|
||||
if alive {
|
||||
self.carts[i] = c;
|
||||
i += 1;
|
||||
self.push_from_cart(i);
|
||||
} else {
|
||||
self.carts.remove(i);
|
||||
}
|
||||
@@ -862,8 +889,13 @@ impl Game<'_> {
|
||||
p.velocity = Vec3::ZERO;
|
||||
p.fall_distance = 0.0;
|
||||
}
|
||||
let Some(i) = self.carts.iter().position(|x| x.id == c.id) else {
|
||||
self.riding = None;
|
||||
return true;
|
||||
};
|
||||
if alive {
|
||||
self.carts[i] = c;
|
||||
self.push_from_cart(i);
|
||||
} else {
|
||||
self.carts.remove(i);
|
||||
self.riding = None;
|
||||
@@ -986,7 +1018,7 @@ impl Game<'_> {
|
||||
let held = self.held().cloned();
|
||||
match self.carts[i].kind {
|
||||
CartKind::Rideable => {
|
||||
if sneaking || self.riding.is_some() {
|
||||
if sneaking || self.riding.is_some() || self.ridden_by_guest(self.carts[i].id) {
|
||||
return false;
|
||||
}
|
||||
self.riding = Some(self.carts[i].id);
|
||||
@@ -1118,8 +1150,8 @@ impl Game<'_> {
|
||||
}
|
||||
/// `VehicleEntity.hurtServer`: shake, add the damage, break past 40 (at
|
||||
/// once for creative players); TNT minecarts prime instead when moving
|
||||
/// or hurt by fire.
|
||||
fn hurt_cart(&mut self, i: usize, damage: f32, creative: bool, fire: bool) {
|
||||
/// or hurt by fire or an explosion (`damageSourceIgnitesTnt`).
|
||||
pub(super) fn hurt_cart(&mut self, i: usize, damage: f32, creative: bool, fire: bool) {
|
||||
let c = &mut self.carts[i];
|
||||
c.hurt_dir = -c.hurt_dir;
|
||||
c.hurt_time = 10;
|
||||
@@ -1128,7 +1160,7 @@ impl Game<'_> {
|
||||
if destroyed {
|
||||
let mut c = self.carts.remove(i);
|
||||
let speed = c.velocity.x * c.velocity.x + c.velocity.z * c.velocity.z;
|
||||
if c.kind == CartKind::Tnt && (fire || speed >= 0.01) {
|
||||
if c.kind == CartKind::Tnt && (fire || speed >= f64::from(0.01f32)) {
|
||||
// MinecartTNT.destroy: prime instead of breaking.
|
||||
if c.fuse < 0 {
|
||||
self.prime_cart(&mut c);
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
//! The horse inventory (`HorseInventoryMenu`, `HorseInventoryScreen`): the
|
||||
//! saddle and body armour slots, the 3x5 chest of donkeys and mules and the
|
||||
//! mount drawn following the cursor. It opens with E while riding a tamed
|
||||
//! mount or with shift + use on a tamed one.
|
||||
//! saddle and body armour slots (a llama's carpet), the chest of donkeys,
|
||||
//! mules and llamas and the mount drawn following the cursor. It opens with
|
||||
//! E while riding a tamed mount or with shift + use on a tamed one. On a
|
||||
//! server the screen shows the server's menu (`ClientboundMountScreenOpenPacket`)
|
||||
//! and its clicks go out as container clicks; a server's players get theirs
|
||||
//! from game/lan_mount_menu.rs.
|
||||
use super::{Game, Screen};
|
||||
use horizon_client::{
|
||||
hud::{HudBatch, rgba},
|
||||
items::ItemStack,
|
||||
mobs::{Mob, Species, equine},
|
||||
mobs::{Mob, Species, equine, llama},
|
||||
};
|
||||
|
||||
/// Menu slot ids: the saddle, the body armour and the chest from 710.
|
||||
@@ -17,11 +20,43 @@ pub(super) const CHEST: usize = 710;
|
||||
const CHEST_SIZE: usize = 15;
|
||||
const COLUMNS: usize = 5;
|
||||
|
||||
/// `AbstractHorse.getInventoryColumns`: five for a donkey's or mule's chest,
|
||||
/// a llama's strength for its chest, else none.
|
||||
pub(super) fn mount_columns(m: &Mob) -> usize {
|
||||
let species = m.species();
|
||||
if llama::is_llama(species) {
|
||||
llama::inventory_columns(m).clamp(0, 5) as usize
|
||||
} else if m.extra.chested && matches!(species, Species::Donkey | Species::Mule) {
|
||||
COLUMNS
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
/// Whether the mount has a horse inventory (`AbstractHorse`).
|
||||
pub(super) fn has_mount_menu(species: Species) -> bool {
|
||||
equine::is_equine(species) || llama::is_llama(species)
|
||||
}
|
||||
/// The saddle slot is active (`canUseSlot(SADDLE)` and `CAN_EQUIP_SADDLE`):
|
||||
/// not on llamas.
|
||||
fn shows_saddle(species: Species) -> bool {
|
||||
!llama::is_llama(species)
|
||||
}
|
||||
/// The body slot is active: horse armour, or a llama's carpet.
|
||||
fn shows_body(species: Species) -> bool {
|
||||
can_wear_horse_armor(species) || llama::is_llama(species)
|
||||
}
|
||||
|
||||
/// The open mount menu: copies of the mount's slots, written back on every change.
|
||||
#[derive(Default)]
|
||||
pub(super) struct MountMenu {
|
||||
open: Option<Open>,
|
||||
}
|
||||
impl MountMenu {
|
||||
/// The mount whose menu is open.
|
||||
pub(super) fn opened_mob(&self) -> Option<u32> {
|
||||
self.open.as_ref().map(|o| o.mob)
|
||||
}
|
||||
}
|
||||
struct Open {
|
||||
mob: u32,
|
||||
species: Species,
|
||||
@@ -40,6 +75,9 @@ fn can_wear_horse_armor(species: Species) -> bool {
|
||||
}
|
||||
/// Whether `item` fits the body slot of the species (`isEquippableInSlot`).
|
||||
fn body_armor_fits(species: Species, item: &str) -> bool {
|
||||
if llama::is_llama(species) {
|
||||
return item.ends_with("_carpet");
|
||||
}
|
||||
can_wear_horse_armor(species) && item.ends_with("_horse_armor")
|
||||
}
|
||||
|
||||
@@ -55,18 +93,16 @@ impl Game<'_> {
|
||||
pub(super) fn open_mount_menu(&mut self, index: usize) {
|
||||
let m = &self.mobs[index];
|
||||
let species = m.species();
|
||||
if !equine::is_equine(species) {
|
||||
if !has_mount_menu(species) {
|
||||
return;
|
||||
}
|
||||
let chested = m.extra.chested && matches!(species, Species::Donkey | Species::Mule);
|
||||
let columns = if chested { COLUMNS } else { 0 };
|
||||
let mut items = m.extra.items.clone();
|
||||
items.resize(CHEST_SIZE, None);
|
||||
let show_armor = can_wear_horse_armor(species);
|
||||
let show_armor = shows_body(species);
|
||||
self.mount_menu.open = Some(Open {
|
||||
mob: m.id,
|
||||
species,
|
||||
columns,
|
||||
columns: mount_columns(m),
|
||||
saddle: m.saddle_item(),
|
||||
armor: m
|
||||
.extra
|
||||
@@ -75,10 +111,40 @@ impl Game<'_> {
|
||||
.filter(|_| show_armor)
|
||||
.map(|i| ItemStack::new(i, 1)),
|
||||
items,
|
||||
show_saddle: true,
|
||||
show_saddle: shows_saddle(species),
|
||||
show_armor,
|
||||
});
|
||||
self.carried = None;
|
||||
self.show_mount_menu();
|
||||
}
|
||||
/// `ClientPacketListener.handleMountScreenOpen`: a server's horse
|
||||
/// inventory over mount `entity`, its slots to come in the menu's content.
|
||||
pub(super) fn open_remote_mount_menu(&mut self, entity: u32, columns: usize) -> bool {
|
||||
let Some(species) = self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == entity)
|
||||
.map(Mob::species)
|
||||
.filter(|s| has_mount_menu(*s))
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
self.mount_menu.open = Some(Open {
|
||||
mob: entity,
|
||||
species,
|
||||
columns: columns.min(COLUMNS),
|
||||
saddle: None,
|
||||
armor: None,
|
||||
items: vec![None; CHEST_SIZE],
|
||||
show_saddle: shows_saddle(species),
|
||||
show_armor: shows_body(species),
|
||||
});
|
||||
self.show_mount_menu();
|
||||
true
|
||||
}
|
||||
fn show_mount_menu(&mut self) {
|
||||
if self.remote.is_none() && self.lan_acting.is_none() {
|
||||
self.carried = None;
|
||||
}
|
||||
self.station = None;
|
||||
self.container = None;
|
||||
self.craft_size = 2;
|
||||
@@ -94,15 +160,39 @@ impl Game<'_> {
|
||||
return false;
|
||||
};
|
||||
let m = &self.mobs[index];
|
||||
if !equine::is_equine(m.species()) || !m.extra.tame || !m.alive() {
|
||||
if !has_mount_menu(m.species()) || !m.extra.tame || !m.alive() {
|
||||
return false;
|
||||
}
|
||||
self.open_mount_menu(index);
|
||||
true
|
||||
}
|
||||
/// Riding a mount that has a horse inventory (`HasCustomInventoryScreen`).
|
||||
pub(super) fn riding_mount_with_menu(&self) -> bool {
|
||||
self.riding
|
||||
.and_then(|id| self.mount_mob_index(id))
|
||||
.is_some_and(|i| has_mount_menu(self.mobs[i].species()))
|
||||
}
|
||||
/// A server closed its window: the screen's copy goes.
|
||||
pub(super) fn mount_menu_reset(&mut self) {
|
||||
self.mount_menu.open = None;
|
||||
}
|
||||
/// The entity type of the open mount menu's mount (`minecraft:horse`).
|
||||
pub(super) fn mount_menu_entity(&self) -> Option<String> {
|
||||
let open = self.mount_menu.open.as_ref()?;
|
||||
let m = self.mobs.iter().find(|m| m.id == open.mob)?;
|
||||
Some(m.kind.id.to_string())
|
||||
}
|
||||
/// The chest columns of the open mount menu (the server's window's).
|
||||
pub(super) fn mount_menu_columns(&self) -> Option<usize> {
|
||||
self.mount_menu.open.as_ref().map(|o| o.columns)
|
||||
}
|
||||
/// The menu ends when the mount dies or is more than 4 blocks away
|
||||
/// (`AbstractMountInventoryMenu.stillValid`).
|
||||
pub(super) fn tick_mount_menu(&mut self) {
|
||||
// A server's menu ends when the server closes it.
|
||||
if self.remote.is_some() {
|
||||
return;
|
||||
}
|
||||
let Some(open) = self.mount_menu.open.as_ref() else {
|
||||
return;
|
||||
};
|
||||
@@ -126,8 +216,12 @@ impl Game<'_> {
|
||||
self.mount_sync();
|
||||
self.mount_menu.open = None;
|
||||
}
|
||||
/// Writes the menu slots to the mount, with the equip sounds.
|
||||
/// Writes the menu slots to the mount, with the equip sounds. A
|
||||
/// server's menu is the server's to write.
|
||||
fn mount_sync(&mut self) {
|
||||
if self.remote.is_some() {
|
||||
return;
|
||||
}
|
||||
let Some(open) = self.mount_menu.open.as_ref() else {
|
||||
return;
|
||||
};
|
||||
@@ -135,25 +229,66 @@ impl Game<'_> {
|
||||
return;
|
||||
};
|
||||
let (saddle, armor) = (open.saddle.clone(), open.armor.clone());
|
||||
let body = open.show_armor.then_some(armor);
|
||||
let items = open.items.clone();
|
||||
let m = &mut self.mobs[index];
|
||||
self.mount_store(index, saddle, body, items);
|
||||
}
|
||||
/// The slots of mount `index` as its menu shows them: the saddle, the
|
||||
/// body item (None when the slot isn't active), the chest.
|
||||
pub(super) fn mount_contents(
|
||||
&self,
|
||||
index: usize,
|
||||
) -> (
|
||||
Option<ItemStack>,
|
||||
Option<Option<ItemStack>>,
|
||||
Vec<Option<ItemStack>>,
|
||||
) {
|
||||
let m = &self.mobs[index];
|
||||
let species = m.species();
|
||||
let body =
|
||||
shows_body(species).then(|| m.extra.head.as_deref().map(|i| ItemStack::new(i, 1)));
|
||||
let mut items = m.extra.items.clone();
|
||||
items.resize(mount_columns(m) * 3, None);
|
||||
(m.saddle_item(), body, items)
|
||||
}
|
||||
/// The menu's slots back on mount `index` (`body` None: not its slot),
|
||||
/// with the equip sound of what was put on (`Equippable.equipSound`).
|
||||
pub(super) fn mount_store(
|
||||
&mut self,
|
||||
index: usize,
|
||||
saddle: Option<ItemStack>,
|
||||
body: Option<Option<ItemStack>>,
|
||||
items: Vec<Option<ItemStack>>,
|
||||
) {
|
||||
let m = &self.mobs[index];
|
||||
let at = m.center();
|
||||
let sound = if saddle.is_some() && !m.extra.saddled {
|
||||
Some("minecraft:entity.horse.saddle")
|
||||
} else if armor.is_some() && m.extra.head.is_none() {
|
||||
Some("minecraft:entity.horse.armor")
|
||||
let put_on = if saddle.is_some() && !m.extra.saddled {
|
||||
saddle.as_ref()
|
||||
} else {
|
||||
None
|
||||
body.as_ref()
|
||||
.and_then(Option::as_ref)
|
||||
.filter(|_| m.extra.head.is_none())
|
||||
};
|
||||
let sound = put_on.map(|s| {
|
||||
self.res
|
||||
.items()
|
||||
.get(&s.item)
|
||||
.and_then(|i| i.equip_sound.clone())
|
||||
.unwrap_or_else(|| "minecraft:item.armor.equip_generic".into())
|
||||
});
|
||||
let m = &mut self.mobs[index];
|
||||
m.set_saddle(saddle);
|
||||
if open.show_armor {
|
||||
m.extra.head = armor.map(|a| a.item);
|
||||
if let Some(body) = body {
|
||||
m.extra.head = body.map(|a| a.item);
|
||||
}
|
||||
let mut items = items;
|
||||
let keep = m.extra.items.len().max(CHEST_SIZE);
|
||||
items.resize(keep, None);
|
||||
m.extra.items = items;
|
||||
let (x, z) = (at[0].floor() as i32 >> 4, at[2].floor() as i32 >> 4);
|
||||
self.world.modified.insert((x, z));
|
||||
if let Some(sound) = sound {
|
||||
self.audio.play(sound, Some(at), 0.5, 1.0);
|
||||
self.audio.play(&sound, Some(at), 0.5, 1.0);
|
||||
}
|
||||
}
|
||||
pub(super) fn mount_slots(&self) -> Option<Vec<usize>> {
|
||||
@@ -214,7 +349,8 @@ impl Game<'_> {
|
||||
}
|
||||
/// A click in the mount menu before the generic handling.
|
||||
pub(super) fn mount_click(&mut self, right: bool) -> bool {
|
||||
if !self.mount_active() {
|
||||
// A server's menu: the click goes out like any container click.
|
||||
if !self.mount_active() || self.remote.is_some() {
|
||||
return false;
|
||||
}
|
||||
let Some(r) = self.renderer.as_ref() else {
|
||||
@@ -314,12 +450,12 @@ impl Game<'_> {
|
||||
if open.show_armor {
|
||||
batch.sprite(atlas, "gui/sprites/container/slot", ox + 7.0, oy + 35.0);
|
||||
if open.armor.is_none() {
|
||||
batch.sprite(
|
||||
atlas,
|
||||
"gui/sprites/container/slot/horse_armor",
|
||||
ox + 8.0,
|
||||
oy + 36.0,
|
||||
);
|
||||
let sprite = if llama::is_llama(open.species) {
|
||||
"gui/sprites/container/slot/llama_armor"
|
||||
} else {
|
||||
"gui/sprites/container/slot/horse_armor"
|
||||
};
|
||||
batch.sprite(atlas, sprite, ox + 8.0, oy + 36.0);
|
||||
}
|
||||
}
|
||||
let grey = rgba(64, 64, 64, 255);
|
||||
@@ -448,4 +584,16 @@ mod tests {
|
||||
"minecraft:iron_chestplate"
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn llamas_wear_carpets_and_no_saddle() {
|
||||
assert!(body_armor_fits(Species::Llama, "minecraft:red_carpet"));
|
||||
assert!(!body_armor_fits(
|
||||
Species::Llama,
|
||||
"minecraft:iron_horse_armor"
|
||||
));
|
||||
assert!(shows_body(Species::TraderLlama));
|
||||
assert!(!shows_saddle(Species::Llama));
|
||||
assert!(shows_saddle(Species::Donkey) && !shows_body(Species::Donkey));
|
||||
}
|
||||
}
|
||||
@@ -107,6 +107,10 @@ impl Game<'_> {
|
||||
let held = self.inventory[self.selected].clone();
|
||||
let m = &self.mobs[index];
|
||||
let species = m.species();
|
||||
// A server player rides it already (`isVehicle`: no seat, no feeding).
|
||||
if self.ridden_by_guest(m.id) {
|
||||
return false;
|
||||
}
|
||||
if matches!(species, Species::Pig | Species::Strider) {
|
||||
return self.interact_steerable(index, item);
|
||||
}
|
||||
@@ -246,24 +250,9 @@ impl Game<'_> {
|
||||
self.consume_held();
|
||||
true
|
||||
}
|
||||
/// The rider's input for this tick; returns false when not on a mount.
|
||||
pub(super) fn tick_mount_riding(&mut self, keys: Keys) -> bool {
|
||||
let Some(i) = self.mount_index() else {
|
||||
return false;
|
||||
};
|
||||
if keys.shift || !self.mobs[i].alive() {
|
||||
self.dismount_mount();
|
||||
return true;
|
||||
}
|
||||
let strafe = f32::from(u8::from(keys.left)) - f32::from(u8::from(keys.right));
|
||||
let forward = f32::from(u8::from(keys.forward)) - f32::from(u8::from(keys.backward));
|
||||
// LocalPlayer.aiStep: the riding jump charges while space is held.
|
||||
let held = self.held().map(|s| s.item.clone());
|
||||
let steer = match self.mobs[i].species() {
|
||||
Species::Pig => held.as_deref() == Some("minecraft:carrot_on_a_stick"),
|
||||
Species::Strider => held.as_deref() == Some("minecraft:warped_fungus_on_a_stick"),
|
||||
_ => false,
|
||||
};
|
||||
/// `LocalPlayer.aiStep`'s riding jump: the bar charges while jump is
|
||||
/// held; on release, the jump's strength (0 when there is none).
|
||||
pub(super) fn charge_mount_jump(&mut self, i: usize, keys: Keys) -> f32 {
|
||||
// PlayerRideableJumping: horses, camels and nautili (the dash).
|
||||
let saddled = self.mobs[i].extra.saddled
|
||||
&& (equine::is_equine(self.mobs[i].species())
|
||||
@@ -299,6 +288,27 @@ impl Game<'_> {
|
||||
}
|
||||
st.was_jumping = keys.jump;
|
||||
}
|
||||
jump
|
||||
}
|
||||
/// The rider's input for this tick; returns false when not on a mount.
|
||||
pub(super) fn tick_mount_riding(&mut self, keys: Keys) -> bool {
|
||||
let Some(i) = self.mount_index() else {
|
||||
return false;
|
||||
};
|
||||
if keys.shift || !self.mobs[i].alive() {
|
||||
self.dismount_mount();
|
||||
return true;
|
||||
}
|
||||
let strafe = f32::from(u8::from(keys.left)) - f32::from(u8::from(keys.right));
|
||||
let forward = f32::from(u8::from(keys.forward)) - f32::from(u8::from(keys.backward));
|
||||
// LocalPlayer.aiStep: the riding jump charges while space is held.
|
||||
let held = self.held().map(|s| s.item.clone());
|
||||
let steer = match self.mobs[i].species() {
|
||||
Species::Pig => held.as_deref() == Some("minecraft:carrot_on_a_stick"),
|
||||
Species::Strider => held.as_deref() == Some("minecraft:warped_fungus_on_a_stick"),
|
||||
_ => false,
|
||||
};
|
||||
let jump = self.charge_mount_jump(i, keys);
|
||||
let m = &mut self.mobs[i];
|
||||
if jump > 0.0 {
|
||||
// onPlayerJump: rear while jumping (horses).
|
||||
@@ -324,7 +334,7 @@ impl Game<'_> {
|
||||
pitch: self.pitch,
|
||||
jump: if jump > 0.0 { jump } else { pending },
|
||||
steer,
|
||||
sprint: self.keys.contains(&winit::keyboard::KeyCode::ControlLeft),
|
||||
sprint: keys.sprint || self.keys.contains(&winit::keyboard::KeyCode::ControlLeft),
|
||||
jumping: keys.jump,
|
||||
});
|
||||
true
|
||||
@@ -453,25 +463,40 @@ impl Game<'_> {
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
/// `Hud.extractVehicleHealth` and the jump bar that replaces the
|
||||
/// experience bar on a saddled jumper. Returns the mount's heart count
|
||||
/// (`getVehicleMaxHearts`) and whether the jump bar shows.
|
||||
pub(super) fn draw_mount_hud(&self, batch: &mut HudBatch, w: i32, h: i32) -> (i32, bool) {
|
||||
/// `Player.jumpableVehicle`: a saddled mount that jumps.
|
||||
pub(super) fn jumpable_mount(&self) -> bool {
|
||||
self.mount_index()
|
||||
.is_some_and(|i| self.mobs[i].extra.saddled)
|
||||
}
|
||||
/// `willPrioritizeJumpInfo`: charging a jump or recharging.
|
||||
pub(super) fn mount_jumping(&self) -> bool {
|
||||
self.mount.jump_scale > 0.0 || self.mount.jump_ticks < 0
|
||||
}
|
||||
/// `Hud.extractVehicleHealth`, and the jump bar when it is the
|
||||
/// contextual bar (`jump_bar`). Returns the mount's heart count
|
||||
/// (`getVehicleMaxHearts`).
|
||||
pub(super) fn draw_mount_hud(
|
||||
&self,
|
||||
batch: &mut HudBatch,
|
||||
w: i32,
|
||||
h: i32,
|
||||
jump_bar: bool,
|
||||
) -> i32 {
|
||||
let Some(i) = self.mount_index() else {
|
||||
return (0, false);
|
||||
return 0;
|
||||
};
|
||||
let m = &self.mobs[i];
|
||||
let atlas = &self.gui.atlas;
|
||||
let hearts = horizon_client::hud_layout::vehicle_max_hearts(m.attrs.max_health);
|
||||
let draws = horizon_client::hud_layout::vehicle_health(w, h, hearts, m.health);
|
||||
horizon_client::hud_layout::paint(batch, atlas, &draws);
|
||||
if m.extra.saddled {
|
||||
if jump_bar {
|
||||
// JumpableVehicleBar: the cooldown shows while the jump recharges.
|
||||
let cooldown = i32::from(self.mount.jump_ticks < 0);
|
||||
let draws =
|
||||
horizon_client::hud_overlays::jump_bar(w, h, cooldown, self.mount.jump_scale);
|
||||
horizon_client::hud_layout::paint(batch, atlas, &draws);
|
||||
}
|
||||
(hearts, m.extra.saddled)
|
||||
hearts
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ impl Game<'_> {
|
||||
pub(super) fn tick_music(&mut self) {
|
||||
let (music, volume) = self.situational_music();
|
||||
// LevelLoadingScreen: no new track before the player is in the world.
|
||||
let loading = self.title.is_none() && self.player.is_none();
|
||||
let loading = self.title.is_none() && self.player.is_none() && self.win.is_none();
|
||||
self.music
|
||||
.tick(music.as_ref(), volume, loading, &mut self.audio);
|
||||
}
|
||||
@@ -59,7 +59,11 @@ impl Game<'_> {
|
||||
None => (empty, 1.0),
|
||||
};
|
||||
let situation = Situation {
|
||||
screen_music: None,
|
||||
// WinScreen.getBackgroundMusic.
|
||||
screen_music: self
|
||||
.win
|
||||
.is_some()
|
||||
.then(horizon_client::music::Music::credits),
|
||||
in_world: eye.is_some(),
|
||||
in_end: self.dim == super::Dim::End,
|
||||
boss_music: self.boss_music(),
|
||||
|
||||
@@ -124,7 +124,7 @@ impl Game<'_> {
|
||||
team,
|
||||
viewer,
|
||||
self.spectator(),
|
||||
m.has_effect("minecraft:invisibility"),
|
||||
m.invisible || m.has_effect("minecraft:invisibility"),
|
||||
);
|
||||
// Entity.isDiscrete: a crouching player.
|
||||
let discrete = player && m.extra.crouching;
|
||||
@@ -144,9 +144,16 @@ impl Game<'_> {
|
||||
continue;
|
||||
}
|
||||
// getDisplayName: the name in the team's prefix, suffix and colour.
|
||||
let member = if player {
|
||||
Text::literal(&name)
|
||||
} else {
|
||||
m.custom_name_text
|
||||
.clone()
|
||||
.unwrap_or_else(|| Text::literal(&name))
|
||||
};
|
||||
let shown = match team {
|
||||
Some(t) => t.formatted_name(Text::literal(&name)),
|
||||
None => Text::literal(&name),
|
||||
Some(t) => t.formatted_name(member),
|
||||
None => member,
|
||||
};
|
||||
let mut lines = Vec::new();
|
||||
// EntityRenderer.extractNameTags: the score shows within the
|
||||
@@ -171,6 +178,64 @@ impl Game<'_> {
|
||||
discrete,
|
||||
});
|
||||
}
|
||||
// Armor stands name themselves: an invisible one with a visible name
|
||||
// is a hologram (its model is skipped, its name tag is not).
|
||||
for a in &self.armor_stands {
|
||||
let Some(name) = &a.custom_name else {
|
||||
continue;
|
||||
};
|
||||
if !a.name_visible {
|
||||
continue;
|
||||
}
|
||||
let height = match (a.marker, a.small) {
|
||||
(true, _) => 0.0,
|
||||
(false, true) => 0.9875,
|
||||
(false, false) => 1.975,
|
||||
};
|
||||
let distance_sqr =
|
||||
glam::DVec3::new(a.position.x, a.position.y, a.position.z).distance_squared(camera);
|
||||
if distance_sqr >= 64.0 * 64.0 {
|
||||
continue;
|
||||
}
|
||||
let team = self.mob_team(a.id);
|
||||
let invisible = sb::invisible_to(team, viewer, self.spectator(), false);
|
||||
let view = sb::NameView {
|
||||
discrete: false,
|
||||
distance_sqr,
|
||||
invisible_to_viewer: invisible,
|
||||
hud_hidden: self.ui.hide_gui,
|
||||
is_camera: false,
|
||||
is_vehicle: false,
|
||||
};
|
||||
if !sb::name_shown(team, viewer, view) {
|
||||
continue;
|
||||
}
|
||||
let shown = match team {
|
||||
Some(t) => t.formatted_name(name.clone()),
|
||||
None => name.clone(),
|
||||
};
|
||||
let mut lines = Vec::new();
|
||||
let mut lift = 0.0;
|
||||
let holder = self.persist.uuids.get(&a.id).map(|u| uuid_text(*u));
|
||||
if distance_sqr < 10.0 * 10.0
|
||||
&& let Some(score) = holder.and_then(|h| self.below_name_text(&h))
|
||||
{
|
||||
lines.push((score, 0.0));
|
||||
lift = f64::from(9.0f32 * 1.15 * 0.025);
|
||||
}
|
||||
lines.push((shown, lift));
|
||||
let l = self.world.light(
|
||||
a.position.x.floor() as i32,
|
||||
(a.position.y + height).floor() as i32,
|
||||
a.position.z.floor() as i32,
|
||||
);
|
||||
tags.push(NameTag {
|
||||
at: glam::DVec3::new(a.position.x, a.position.y + height + 0.5, a.position.z),
|
||||
lines,
|
||||
light: l,
|
||||
discrete: false,
|
||||
});
|
||||
}
|
||||
tags
|
||||
}
|
||||
/// `SubmitNodeCollection.submitNameTag`: a discrete name is drawn once,
|
||||
|
||||
@@ -9,6 +9,7 @@ use horizon_client::{
|
||||
mobs::{
|
||||
Mob, MobWorld, Species,
|
||||
data::{self, MobData},
|
||||
seen_grid::SeenGrid,
|
||||
spawn_rules::{Dimension, SpawnLevel},
|
||||
spawn_selection::{
|
||||
self, Category, Counted, Heightmap, NaturalLevel, SpawnCost, SpawnPlayer, SpawnRequest,
|
||||
@@ -71,12 +72,78 @@ pub(super) struct GameLevel<'g, 'a> {
|
||||
pub(super) w: MobWorld<'g>,
|
||||
/// Every player in the level ([`Game::level_players`]).
|
||||
pub(super) players: Vec<LevelPlayer>,
|
||||
/// Where the non-spectators among them are (`getNearestPlayer`).
|
||||
pub(super) nearest: Vec<[f64; 3]>,
|
||||
/// Boxes of the mobs this pass created, not yet in the game's list.
|
||||
pub(super) pending: std::cell::RefCell<Vec<Aabb>>,
|
||||
/// The types and boxes of what a spawner created this tick.
|
||||
pub(super) pending_ids: std::cell::RefCell<Vec<(String, Aabb)>>,
|
||||
/// The game's mobs by box, built once a pass has asked more than
|
||||
/// [`SCANNED_QUERIES`] box queries (the mobs do not change while it
|
||||
/// holds the game); the first ones scan, as the build costs a few scans.
|
||||
pub(super) boxes: std::cell::OnceCell<MobBoxes>,
|
||||
pub(super) box_queries: std::cell::Cell<u32>,
|
||||
}
|
||||
const SCANNED_QUERIES: u32 = 8;
|
||||
/// A mob not removed: its index in `Game::mobs`, box, alive, and whether
|
||||
/// it is a living shulker.
|
||||
type MobBox = (usize, Aabb, bool, bool);
|
||||
fn mob_box(i: usize, m: &Mob) -> MobBox {
|
||||
let alive = m.alive();
|
||||
(
|
||||
i,
|
||||
m.bounds(),
|
||||
alive,
|
||||
alive && m.species() == Species::Shulker,
|
||||
)
|
||||
}
|
||||
/// The boxes of the game's mobs not removed, and a grid over them.
|
||||
pub(super) struct MobBoxes {
|
||||
entries: Vec<MobBox>,
|
||||
grid: SeenGrid,
|
||||
}
|
||||
impl MobBoxes {
|
||||
fn new(mobs: &[Mob]) -> Self {
|
||||
let entries: Vec<_> = mobs
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, m)| !m.removed)
|
||||
.map(|(i, m)| mob_box(i, m))
|
||||
.collect();
|
||||
let grid = SeenGrid::new(entries.iter().map(|e| e.1));
|
||||
Self { entries, grid }
|
||||
}
|
||||
/// The entries whose boxes meet `area` (and possibly a few more).
|
||||
fn near(&self, area: Aabb) -> impl Iterator<Item = MobBox> + '_ {
|
||||
let mut near = Vec::new();
|
||||
let indexed = self.grid.candidates(area, &mut near);
|
||||
let all = (!indexed).then(|| self.entries.iter());
|
||||
near.into_iter()
|
||||
.map(|i| self.entries[i as usize])
|
||||
.chain(all.into_iter().flatten().copied())
|
||||
}
|
||||
}
|
||||
impl GameLevel<'_, '_> {
|
||||
/// The mobs not removed whose boxes may meet `area` (callers test them).
|
||||
fn mobs_near(&self, area: Aabb) -> Box<dyn Iterator<Item = MobBox> + '_> {
|
||||
let asked = self.box_queries.get() + 1;
|
||||
self.box_queries.set(asked);
|
||||
if asked <= SCANNED_QUERIES && self.boxes.get().is_none() {
|
||||
return Box::new(
|
||||
self.game
|
||||
.mobs
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, m)| !m.removed)
|
||||
.map(|(i, m)| mob_box(i, m)),
|
||||
);
|
||||
}
|
||||
Box::new(
|
||||
self.boxes
|
||||
.get_or_init(|| MobBoxes::new(&self.game.mobs))
|
||||
.near(area),
|
||||
)
|
||||
}
|
||||
fn biome(&self, x: i32, y: i32, z: i32) -> Option<&BiomeInfo> {
|
||||
let chunk = self.game.world.chunks.get(&(x >> 4, z >> 4))?;
|
||||
Some(self.game.res.biomes().get(chunk.biome(x, y, z)))
|
||||
@@ -190,8 +257,8 @@ impl NaturalLevel for GameLevel<'_, '_> {
|
||||
fn structure_spawns(&self) -> &StructureSpawns {
|
||||
StructureSpawns::shared(&self.game.options.resources)
|
||||
}
|
||||
fn nearest_player_distance_sqr(&self, x: f64, y: f64, z: f64) -> Option<f64> {
|
||||
nearest_player(&self.players, x, y, z).map(|p| p.distance_sqr(x, y, z))
|
||||
fn nearest_player_positions(&self) -> &[[f64; 3]] {
|
||||
&self.nearest
|
||||
}
|
||||
fn respawn(&self) -> Option<[i32; 3]> {
|
||||
// The world spawn point lives in the overworld.
|
||||
@@ -218,12 +285,9 @@ impl NaturalLevel for GameLevel<'_, '_> {
|
||||
// getEntityCollisions(null, box): living shulkers are solid.
|
||||
let grown = bounds.inflate(Vec3::new(1e-7, 1e-7, 1e-7));
|
||||
no_collision_empty(&mut scene, bounds)
|
||||
&& !self.game.mobs.iter().any(|m| {
|
||||
m.species() == Species::Shulker
|
||||
&& m.alive()
|
||||
&& !m.removed
|
||||
&& m.bounds().intersects(grown)
|
||||
})
|
||||
&& !self
|
||||
.mobs_near(grown)
|
||||
.any(|(_, b, _, shulker)| shulker && b.intersects(grown))
|
||||
&& !self
|
||||
.pending_ids
|
||||
.borrow()
|
||||
@@ -238,10 +302,8 @@ impl NaturalLevel for GameLevel<'_, '_> {
|
||||
!player
|
||||
&& !self.pending.borrow().iter().any(|b| b.intersects(bounds))
|
||||
&& !self
|
||||
.game
|
||||
.mobs
|
||||
.iter()
|
||||
.any(|m| m.alive() && !m.removed && m.bounds().intersects(bounds))
|
||||
.mobs_near(bounds)
|
||||
.any(|(_, b, alive, _)| alive && b.intersects(bounds))
|
||||
}
|
||||
fn spawn_mobs(&self) -> bool {
|
||||
self.game.ui.rules.bool("spawn_mobs")
|
||||
@@ -283,10 +345,8 @@ impl horizon_client::mobs::spawner::SpawnerLevel for GameLevel<'_, '_> {
|
||||
}
|
||||
fn count_entities(&self, id: &str, bounds: Aabb) -> usize {
|
||||
let mobs = self
|
||||
.game
|
||||
.mobs
|
||||
.iter()
|
||||
.filter(|m| !m.removed && m.kind.id == id && m.bounds().intersects(bounds))
|
||||
.mobs_near(bounds)
|
||||
.filter(|&(i, b, ..)| self.game.mobs[i].kind.id == id && b.intersects(bounds))
|
||||
.count();
|
||||
let pending = self
|
||||
.pending_ids
|
||||
@@ -299,12 +359,21 @@ impl horizon_client::mobs::spawner::SpawnerLevel for GameLevel<'_, '_> {
|
||||
}
|
||||
impl<'a> Game<'a> {
|
||||
pub(super) fn natural_level(&self) -> GameLevel<'_, 'a> {
|
||||
let players = self.level_players();
|
||||
let nearest = players
|
||||
.iter()
|
||||
.filter(|p| !p.spectator)
|
||||
.map(|p| [p.position.x, p.position.y, p.position.z])
|
||||
.collect();
|
||||
GameLevel {
|
||||
game: self,
|
||||
w: self.mob_world_base(&[]),
|
||||
players: self.level_players(),
|
||||
players,
|
||||
nearest,
|
||||
pending: Default::default(),
|
||||
pending_ids: Default::default(),
|
||||
boxes: Default::default(),
|
||||
box_queries: Default::default(),
|
||||
}
|
||||
}
|
||||
/// Creates a mob the spawner accepted, finalized the game's way; the
|
||||
|
||||
@@ -200,6 +200,13 @@ impl Game<'_> {
|
||||
self.settings.save(&Self::options_path());
|
||||
self.apply_settings();
|
||||
self.sync_mods();
|
||||
self.sync_agent_control();
|
||||
self.ui.options.agent_status = self.agent_status_lines();
|
||||
}
|
||||
Event::CopyAgentDetails => {
|
||||
use horizon_client::clipboard::Clipboard;
|
||||
let text = self.agent_details();
|
||||
self.clipboard.set(&text);
|
||||
}
|
||||
Event::Close if self.ui.options.resource_error.is_some() => {}
|
||||
Event::Close => {
|
||||
@@ -235,6 +242,7 @@ impl Game<'_> {
|
||||
let _ = std::fs::create_dir_all(&dir);
|
||||
super::packs::open_folder(&dir);
|
||||
}
|
||||
Event::Credits => self.open_win_screen(false, super::win::Finish::Options),
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
|
||||
@@ -171,6 +171,8 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
// Everything loaded: switch over.
|
||||
self.waypoint_styles = horizon_client::locator_bar::WaypointStyles::load(root);
|
||||
self.armor_stand_assets.reload_trims(root);
|
||||
self.random_tick_sections.clear();
|
||||
self.portals.sections.clear();
|
||||
self.options.resources = root.to_path_buf();
|
||||
|
||||
@@ -113,7 +113,7 @@ impl Game<'_> {
|
||||
}
|
||||
|
||||
/// Where focus can land: buttons drawn last frame, every registered
|
||||
/// target (sliders, fields, rows, Horizon-style widgets), and the slots
|
||||
/// target (sliders, fields, rows, keyboard keys), and the slots
|
||||
/// and tabs of inventories (GUI pixels), on screen.
|
||||
fn pad_targets(&self) -> Vec<Target> {
|
||||
let mut targets = self.pad_all_targets();
|
||||
@@ -137,7 +137,7 @@ impl Game<'_> {
|
||||
})
|
||||
.collect();
|
||||
for t in widgets::last_targets() {
|
||||
// A Horizon button is both a labelled button and a target.
|
||||
// A button can be both a labelled button and a target.
|
||||
if let Some(same) = targets.iter_mut().find(|o| o.rect == t.rect) {
|
||||
same.kind = t.kind;
|
||||
} else {
|
||||
@@ -1026,45 +1026,13 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The focus highlight. Classic screens look as vanilla's keyboard focus
|
||||
/// does: buttons, sliders and slots already draw their highlighted
|
||||
/// sprite under the (hidden) pointer, and list rows and fields get
|
||||
/// vanilla's white one-pixel outline (`AbstractSelectionList`'s focused
|
||||
/// selection, `EditBox`'s highlighted border). Horizon-style screens get
|
||||
/// the design system's focus colour: a two-dp accent ring.
|
||||
/// The focus highlight, as vanilla's keyboard focus looks: buttons,
|
||||
/// sliders and slots already draw their highlighted sprite under the
|
||||
/// (hidden) pointer, and list rows and fields get vanilla's white
|
||||
/// one-pixel outline (`AbstractSelectionList`'s focused selection,
|
||||
/// `EditBox`'s highlighted border).
|
||||
fn draw_pad_focus(&self, batch: &mut HudBatch, focus: Target) {
|
||||
let [x, y, w, h] = focus.rect;
|
||||
// The options' sub-pages keep the classic layout under either style.
|
||||
let horizon = horizon_client::ui_theme::horizon()
|
||||
&& if self.screen == Screen::Options {
|
||||
self.ui.options.page() == Page::Main
|
||||
} else {
|
||||
self.title.is_some() || self.screen == Screen::Paused
|
||||
};
|
||||
if horizon {
|
||||
use horizon_client::ui_theme::{self as theme, Ui, color};
|
||||
let mut ui = Ui::new(&self.gui.atlas, batch, self.cursor);
|
||||
let k = ui.batch.scale / ui.density;
|
||||
let (x, y, w, h) = (x * k, y * k, w * k, h * k);
|
||||
let radius = match focus.kind {
|
||||
Kind::Button | Kind::Tab(_) | Kind::Slider { .. } => (h + 6.0) / 2.0,
|
||||
Kind::Field => theme::RADIUS + 3.0,
|
||||
_ => theme::RADIUS_PLATE + 3.0,
|
||||
};
|
||||
for inset in [0.0, 1.0] {
|
||||
let o = 3.0 - inset;
|
||||
ui.border(
|
||||
x - o,
|
||||
y - o,
|
||||
w + 2.0 * o,
|
||||
h + 2.0 * o,
|
||||
radius - inset,
|
||||
color::ACCENT,
|
||||
);
|
||||
}
|
||||
ui.finish();
|
||||
return;
|
||||
}
|
||||
if matches!(focus.kind, Kind::Row | Kind::Field) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let white = rgba(255, 255, 255, 255);
|
||||
|
||||
@@ -312,6 +312,7 @@ impl Game<'_> {
|
||||
let crouching = p.pose == Pose::Crouching;
|
||||
let (position, flying) = (p.position, p.flying || p.fall_flying);
|
||||
let (fall_flying, fly_ticks, velocity) = (p.fall_flying, p.fall_fly_ticks, p.velocity);
|
||||
let spinning = p.auto_spin_attack_ticks > 0;
|
||||
let using = self.using.map(|(_, ticks)| ticks as i32 + 1).unwrap_or(0);
|
||||
let using_off_hand = self
|
||||
.using
|
||||
@@ -397,6 +398,7 @@ impl Game<'_> {
|
||||
m.velocity = velocity;
|
||||
m.extra.fall_flying = fall_flying;
|
||||
m.extra.fall_fly_ticks = fly_ticks;
|
||||
m.extra.auto_spin_attack = spinning;
|
||||
m.extra.main_hand_left = self.settings.main_hand_left;
|
||||
m.extra.using_item = using;
|
||||
m.extra.using_off_hand = using_off_hand;
|
||||
@@ -451,6 +453,7 @@ impl Game<'_> {
|
||||
out,
|
||||
);
|
||||
self.player_elytra_geometry(m, camera, alpha as f32, packed, out);
|
||||
self.spin_attack_geometry(m, camera, alpha as f32, packed, out);
|
||||
self.held_item_geometry(m, camera, alpha, packed, true, out);
|
||||
}
|
||||
/// `extractEntityInInventoryFollowsMouse`: the player in the box
|
||||
@@ -592,6 +595,47 @@ impl Game<'_> {
|
||||
out,
|
||||
);
|
||||
}
|
||||
/// `SpinAttackEffectLayer`: Riptide's two boxes turning around a spinning
|
||||
/// player (`SpinAttackEffectModel.setupAnim`).
|
||||
fn spin_attack_geometry(
|
||||
&self,
|
||||
m: &Mob,
|
||||
camera: glam::DVec3,
|
||||
partial: f32,
|
||||
light: u32,
|
||||
out: &mut Vec<horizon_client::mesher::Vertex>,
|
||||
) {
|
||||
if !m.extra.auto_spin_attack {
|
||||
return;
|
||||
}
|
||||
let (Some(model), Some(rect)) = (
|
||||
self.res.spin_attack().as_ref(),
|
||||
self.gui.atlas.sprites.get("entity/trident/trident_riptide"),
|
||||
) else {
|
||||
return;
|
||||
};
|
||||
let age = m.age as f32 + partial;
|
||||
horizon_client::mobs::render_model(
|
||||
model,
|
||||
horizon_client::mobs::render::base_transform(m, partial, camera),
|
||||
&|part| {
|
||||
let mut p = part.pose;
|
||||
if let Some(i) = part
|
||||
.name
|
||||
.strip_prefix("box")
|
||||
.and_then(|i| i.parse::<u8>().ok())
|
||||
{
|
||||
let angle = age * -(45.0 + f32::from(i + 1) * 5.0);
|
||||
p[4] = wrap(angle).to_radians();
|
||||
}
|
||||
p
|
||||
},
|
||||
[rect.u0, rect.v0, rect.u1, rect.v1],
|
||||
light,
|
||||
0,
|
||||
out,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn player_preview_quads(
|
||||
|
||||
@@ -34,6 +34,9 @@ impl Game<'_> {
|
||||
if !self.ui.rules.bool("mob_griefing") {
|
||||
return;
|
||||
}
|
||||
// Whether each item is piglin-loved, kept until an item is added or
|
||||
// removed (added ones are pushed at the end under a new id).
|
||||
let mut loved: (Option<(usize, Option<u32>)>, Vec<bool>) = (None, Vec::new());
|
||||
for i in 0..self.mobs.len() {
|
||||
let m = &self.mobs[i];
|
||||
if m.species() != Species::Piglin
|
||||
@@ -46,11 +49,20 @@ impl Game<'_> {
|
||||
continue;
|
||||
}
|
||||
let pos = m.position;
|
||||
let key = (self.dropped.len(), self.dropped.last().map(|e| e.id));
|
||||
if loved.0 != Some(key) {
|
||||
loved.0 = Some(key);
|
||||
loved.1 = self
|
||||
.dropped
|
||||
.iter()
|
||||
.map(|e| self.piglin_loved(&e.stack.item))
|
||||
.collect();
|
||||
}
|
||||
let best = self
|
||||
.dropped
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, e)| self.piglin_loved(&e.stack.item))
|
||||
.filter(|&(j, _)| loved.1[j])
|
||||
.map(|(j, e)| (j, e.position.distance_squared(pos)))
|
||||
.filter(|(_, d)| *d <= 81.0)
|
||||
.min_by(|a, b| a.1.total_cmp(&b.1));
|
||||
|
||||
@@ -279,7 +279,11 @@ impl Game<'_> {
|
||||
recipes: self.res.recipes(),
|
||||
brewing: &self.res.stations().brewing,
|
||||
banners: &self.res.stations().banners,
|
||||
station_recipes: &self.res.stations().recipes,
|
||||
enchantments: &self.res.stations().enchantments,
|
||||
names: &self.pack.names,
|
||||
trade: None,
|
||||
maps: None,
|
||||
};
|
||||
for i in 0..36 {
|
||||
menu.set_player_item(i, self.inventory[i].clone());
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -52,6 +52,8 @@ impl Game<'_> {
|
||||
invisible: false,
|
||||
check_interval: 0,
|
||||
});
|
||||
} else if kind == "minecraft:lightning_bolt" {
|
||||
self.spawn_remote_bolt(id, position);
|
||||
} else if kind == "minecraft:painting" {
|
||||
// The variant comes with the entity data; until then the
|
||||
// registry's first one (VariantUtils.getAny).
|
||||
@@ -123,6 +125,14 @@ impl Game<'_> {
|
||||
} else if let Some(a) = self.armor_stands.iter_mut().find(|a| a.id == id) {
|
||||
match (index, value) {
|
||||
(0, Value::Byte(flags)) => a.invisible = flags & 0x20 != 0,
|
||||
// Entity.DATA_CUSTOM_NAME and DATA_CUSTOM_NAME_VISIBLE.
|
||||
(2, Value::OptText(name)) => {
|
||||
a.custom_name = name.as_ref().map(horizon_client::entity_nbt::name_text);
|
||||
}
|
||||
(2, Value::Text(name)) => {
|
||||
a.custom_name = Some(horizon_client::entity_nbt::name_text(name));
|
||||
}
|
||||
(3, Value::Bool(visible)) => a.name_visible = *visible,
|
||||
(9, Value::Float(health)) => a.health = *health,
|
||||
// ArmorStand.DATA_CLIENT_FLAGS.
|
||||
(15, Value::Byte(flags)) => {
|
||||
@@ -180,7 +190,12 @@ impl Game<'_> {
|
||||
/// A move's rotation and ground state for an object.
|
||||
pub(super) fn turn_remote_object(&mut self, id: i32, yaw: Option<f32>, on_ground: bool) {
|
||||
let id = id as u32;
|
||||
// The boat the player drives turns here (isLocalInstanceAuthoritative).
|
||||
let driven = self.riding;
|
||||
if let Some(b) = self.boats.iter_mut().find(|b| b.id == id) {
|
||||
if Some(id) == driven {
|
||||
return;
|
||||
}
|
||||
if let Some(yaw) = yaw {
|
||||
b.yaw = yaw;
|
||||
}
|
||||
@@ -205,7 +220,12 @@ impl Game<'_> {
|
||||
c.previous_yaw = c.yaw;
|
||||
c.position = step(c.id, c.position);
|
||||
}
|
||||
// The boat the player drives moves here, not where the server says.
|
||||
let driven = self.riding;
|
||||
for b in &mut self.boats {
|
||||
if Some(b.id) == driven {
|
||||
continue;
|
||||
}
|
||||
b.previous = b.position;
|
||||
b.previous_yaw = b.yaw;
|
||||
b.position = step(b.id, b.position);
|
||||
@@ -266,5 +286,6 @@ impl Game<'_> {
|
||||
self.armor_stands.retain(|a| a.id != id);
|
||||
self.item_frames.retain(|f| f.id != id);
|
||||
self.paintings.retain(|p| p.id != id);
|
||||
self.bolts.retain(|b| b.id != id);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
//! A server's workstation menus on this client: the server opens the menu
|
||||
//! (`ClientboundOpenScreenPacket` with the station's `MenuType`), the
|
||||
//! station screen draws it, and its clicks and buttons are predicted on the
|
||||
//! menu engine (`Game::menu_session`) and sent, as
|
||||
//! `MultiPlayerGameMode.handleContainerInput` and `handleInventoryButtonClick`
|
||||
//! do. The menu's client-side `slotsChanged` follows the server's slots, and
|
||||
//! its data slots come in `ClientboundContainerSetDataPacket`.
|
||||
use super::{
|
||||
Game, Screen,
|
||||
stations::{Kind, Station},
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Serverbound as S};
|
||||
|
||||
impl Game<'_> {
|
||||
/// The server opened workstation menu `menu` in window `container`.
|
||||
pub(super) fn remote_open_station(
|
||||
&mut self,
|
||||
container: i32,
|
||||
menu: String,
|
||||
kind: Kind,
|
||||
title: String,
|
||||
pos: [i32; 3],
|
||||
) {
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.menu = Some((container, menu));
|
||||
r.menu_title = Some(title);
|
||||
}
|
||||
self.craft_size = 2;
|
||||
self.container = None;
|
||||
self.station = Some(Station::new_kind(kind, pos));
|
||||
self.screen = Screen::Inventory;
|
||||
self.capture(false);
|
||||
}
|
||||
|
||||
/// Window `container` is the server's workstation menu, open here.
|
||||
pub(super) fn remote_station_open(&self, container: i32) -> bool {
|
||||
self.station.is_some()
|
||||
&& self
|
||||
.remote
|
||||
.as_ref()
|
||||
.and_then(|r| r.menu.as_ref())
|
||||
.is_some_and(|(id, name)| {
|
||||
*id == container && Self::remote_station_kind(name).is_some()
|
||||
})
|
||||
}
|
||||
|
||||
/// The server set station slot `internal`: the client menu's
|
||||
/// `Slot.set` runs its container's `setChanged`, so the loom lists the
|
||||
/// patterns its inputs allow and the stonecutter the recipes of its input.
|
||||
pub(super) fn remote_station_slot_changed(&mut self, internal: usize) {
|
||||
if !self.station.as_ref().is_some_and(|s| {
|
||||
matches!(
|
||||
s.kind,
|
||||
Kind::Loom
|
||||
| Kind::Stonecutter
|
||||
| Kind::Grindstone
|
||||
| Kind::Anvil
|
||||
| Kind::Smithing
|
||||
| Kind::Cartography
|
||||
)
|
||||
}) {
|
||||
return;
|
||||
}
|
||||
self.menu_session(|menu, env, to_menu| {
|
||||
let i = to_menu(internal)?;
|
||||
let stack = menu.slot(i).cloned();
|
||||
menu.set_slot(env, i, stack);
|
||||
Some(true)
|
||||
});
|
||||
// AnvilScreen.slotChanged: the box shows the new input's name, which
|
||||
// its responder sends.
|
||||
self.remote_anvil_rename();
|
||||
}
|
||||
|
||||
/// `AbstractContainerMenu.setData` from the server.
|
||||
pub(super) fn remote_station_data(&mut self, id: usize, value: i16) {
|
||||
let Some(s) = self.station.as_mut() else {
|
||||
return;
|
||||
};
|
||||
match (s.kind, id) {
|
||||
// LoomMenu.selectedBannerPatternIndex.
|
||||
(Kind::Loom, 0) => s.loom.selected = usize::try_from(value).ok(),
|
||||
// StonecutterMenu.selectedRecipeIndex.
|
||||
(Kind::Stonecutter, 0) => s.selected = usize::try_from(value).ok(),
|
||||
// AnvilMenu.cost.
|
||||
(Kind::Anvil, 0) => s.anvil.cost = i32::from(value),
|
||||
// EnchantmentMenu: costs, the seed (the screen's glyph names),
|
||||
// the clues' enchantments and levels.
|
||||
(Kind::Enchanting, 0..3) => s.offers.costs[id] = i32::from(value),
|
||||
(Kind::Enchanting, 3) => self.level.xp_seed = i32::from(value),
|
||||
(Kind::Enchanting, 4..7) => {
|
||||
let name = self.remote.as_ref().and_then(|r| {
|
||||
r.registries
|
||||
.name("minecraft:enchantment", i32::from(value))
|
||||
.map(std::sync::Arc::<str>::from)
|
||||
});
|
||||
let level = s.offers.clues[id - 4].as_ref().map_or(1, |(_, l)| *l);
|
||||
s.offers.clues[id - 4] = name.map(|n| (n, level));
|
||||
}
|
||||
(Kind::Enchanting, 7..10) => {
|
||||
if let Some((_, level)) = s.offers.clues[id - 7].as_mut() {
|
||||
*level = value.max(0) as u32;
|
||||
}
|
||||
}
|
||||
// BeaconMenu: the levels, then the powers (BeaconScreen's
|
||||
// dataChanged shows the menu's).
|
||||
(Kind::Beacon, 0) => s.beacon_levels = Some(i32::from(value)),
|
||||
(Kind::Beacon, 1 | 2) => {
|
||||
let effect = self.remote_effect_id(i32::from(value) - 1);
|
||||
let index =
|
||||
effect.and_then(|e| super::beacon::EFFECTS.iter().position(|(n, _)| *n == e));
|
||||
if let Some(s) = self.station.as_mut() {
|
||||
s.beacon[id - 1] = index;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// `AnvilScreen.onNameChanged` on a server: the rename box's text (blank
|
||||
/// when it is the input's own name) goes to the server when the menu's
|
||||
/// `setItemName` takes it.
|
||||
pub(super) fn remote_anvil_rename(&mut self) {
|
||||
if self.remote.is_none() {
|
||||
return;
|
||||
}
|
||||
let Some(s) = self
|
||||
.station
|
||||
.as_ref()
|
||||
.filter(|s| s.kind == Kind::Anvil && s.inputs[0].is_some())
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let name = self.anvil_item_name(s);
|
||||
if s.anvil_sent.as_deref() == Some(&name) {
|
||||
return;
|
||||
}
|
||||
if let Some(s) = self.station.as_mut() {
|
||||
s.anvil_sent = Some(name.clone());
|
||||
}
|
||||
self.send(S::RenameItem(play::RenameItem { name }));
|
||||
}
|
||||
|
||||
/// `MultiPlayerGameMode.handleInventoryButtonClick`: the screen already
|
||||
/// ran `clickMenuButton` on its own menu.
|
||||
pub(super) fn remote_station_button(&self, button: i32) {
|
||||
if let Some((container, _)) = self.remote.as_ref().and_then(|r| r.menu.as_ref())
|
||||
&& self.remote_station_open(*container)
|
||||
{
|
||||
self.send(S::ContainerButtonClick(play::ContainerButtonClick {
|
||||
container: *container,
|
||||
button,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
//! Boats, minecarts, item frames, armor stands and paintings for a server's
|
||||
//! client: single player on its server thread, a LAN guest, a player on a
|
||||
//! dedicated server.
|
||||
//!
|
||||
//! The client aims at them like at mobs (`Minecraft.hitResult`, then
|
||||
//! `ServerboundInteractPacket`), and rides the vehicle the server seats it in
|
||||
//! (`ClientPacketListener.handleSetEntityPassengersPacket`). A boat is
|
||||
//! controlled by its rider's client: it ticks here and its moves go to the
|
||||
//! server (`LocalPlayer.tick`: `ServerboundMoveVehiclePacket`,
|
||||
//! `AbstractBoat.tick`: `ServerboundPaddleBoatPacket`). A minecart moves on
|
||||
//! the server with the rider's input, and the rider sits in it.
|
||||
use super::{Game, Keys, view_vector};
|
||||
use horizon_core::geometry::Vec3;
|
||||
use horizon_protocol::packets::play::{self, Serverbound as S};
|
||||
|
||||
/// An object under the crosshair: its entity id, how far along the view it
|
||||
/// was hit, and where (`EntityHitResult.getLocation` minus the entity's
|
||||
/// position, the interact packet's location).
|
||||
pub(super) struct ObjectHit {
|
||||
pub id: i32,
|
||||
pub distance: f64,
|
||||
pub location: [f64; 3],
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The nearest boat, minecart, item frame, armor stand or painting the
|
||||
/// view hits within reach.
|
||||
pub(super) fn remote_object_hit(&self) -> Option<ObjectHit> {
|
||||
let eye = self.eye_position()?;
|
||||
let dir = view_vector(self.yaw, self.pitch);
|
||||
let at = |d: f64| {
|
||||
[
|
||||
eye[0] + dir[0] * d,
|
||||
eye[1] + dir[1] * d,
|
||||
eye[2] + dir[2] * d,
|
||||
]
|
||||
};
|
||||
let block_centre = |p: [i32; 3]| {
|
||||
[
|
||||
f64::from(p[0]) + 0.5,
|
||||
f64::from(p[1]) + 0.5,
|
||||
f64::from(p[2]) + 0.5,
|
||||
]
|
||||
};
|
||||
let mut hits: Vec<(i32, f64, [f64; 3])> = Vec::new();
|
||||
if let Some((i, d)) = self.painting_hit() {
|
||||
let p = &self.paintings[i];
|
||||
hits.push((p.id as i32, d, block_centre(p.pos)));
|
||||
}
|
||||
if let Some((i, d)) = self.frame_hit() {
|
||||
let f = &self.item_frames[i];
|
||||
hits.push((f.id as i32, d, block_centre(f.pos)));
|
||||
}
|
||||
if let Some((i, d, _)) = self.armor_stand_hit() {
|
||||
let a = &self.armor_stands[i];
|
||||
let p = a.position;
|
||||
hits.push((a.id as i32, d, [p.x, p.y, p.z]));
|
||||
}
|
||||
if let Some((i, d)) = self.boat_hit() {
|
||||
let p = self.boats[i].position;
|
||||
hits.push((self.boats[i].id as i32, d, [p.x, p.y, p.z]));
|
||||
}
|
||||
if let Some((i, d)) = self.cart_hit() {
|
||||
let p = self.carts[i].position;
|
||||
hits.push((self.carts[i].id as i32, d, [p.x, p.y, p.z]));
|
||||
}
|
||||
let (id, distance, origin) = hits.into_iter().min_by(|a, b| a.1.total_cmp(&b.1))?;
|
||||
let point = at(distance);
|
||||
Some(ObjectHit {
|
||||
id,
|
||||
distance,
|
||||
location: [
|
||||
point[0] - origin[0],
|
||||
point[1] - origin[1],
|
||||
point[2] - origin[2],
|
||||
],
|
||||
})
|
||||
}
|
||||
|
||||
/// `ClientPacketListener.handleSetEntityPassengersPacket`: who rides
|
||||
/// `vehicle` now. The local player gets in or out; mobs and other
|
||||
/// players sit where the server keeps them.
|
||||
pub(super) fn remote_set_passengers(&mut self, vehicle: i32, passengers: &[i32]) {
|
||||
let Some(me) = self.remote.as_ref().map(|r| r.entity_id) else {
|
||||
return;
|
||||
};
|
||||
let vehicle_id = vehicle as u32;
|
||||
for m in &mut self.mobs {
|
||||
if m.extra.mount == Some(vehicle_id) && !passengers.contains(&(m.id as i32)) {
|
||||
m.extra.mount = None;
|
||||
} else if passengers.contains(&(m.id as i32)) {
|
||||
m.extra.mount = Some(vehicle_id);
|
||||
}
|
||||
}
|
||||
if passengers.contains(&me) {
|
||||
if self.riding != Some(vehicle_id) {
|
||||
self.riding = Some(vehicle_id);
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.velocity = Vec3::ZERO;
|
||||
p.fall_distance = 0.0;
|
||||
}
|
||||
}
|
||||
} else if self.riding == Some(vehicle_id) {
|
||||
// The server takes the player out, then teleports it.
|
||||
self.riding = None;
|
||||
}
|
||||
}
|
||||
|
||||
/// The local player's tick in its vehicle, in place of its own movement:
|
||||
/// false when it rides nothing.
|
||||
pub(super) fn remote_ride(&mut self, keys: Keys) -> bool {
|
||||
let Some(id) = self.riding else {
|
||||
return false;
|
||||
};
|
||||
if let Some(i) = self.mobs.iter().position(|m| m.id == id) {
|
||||
// An animal moves on the server with the rider's input
|
||||
// (PlayerInput); here the jump bar charges for the HUD and the
|
||||
// rider sits where `positionRider` puts it.
|
||||
self.charge_mount_jump(i, keys);
|
||||
self.position_rider();
|
||||
return true;
|
||||
}
|
||||
let seat = if let Some(i) = self.boats.iter().position(|b| b.id == id) {
|
||||
// AbstractBoat.tick on the controlling client: steer and move.
|
||||
let mut b = self.boats[i].clone();
|
||||
b.input = [keys.left, keys.right, keys.forward, keys.backward];
|
||||
let b = self.tick_boat(b, true);
|
||||
// positionRider: the seat turns with the boat; clampRotation.
|
||||
self.yaw += b.delta_rotation;
|
||||
let delta = (self.yaw - b.yaw + 180.0).rem_euclid(360.0) - 180.0;
|
||||
self.yaw += delta.clamp(-105.0, 105.0) - delta;
|
||||
let seat = b.position;
|
||||
self.boats[i] = b;
|
||||
Some(seat)
|
||||
} else {
|
||||
// A minecart: the server moves it, the rider sits in it.
|
||||
self.carts.iter().find(|c| c.id == id).map(|c| c.position)
|
||||
};
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
self.previous_position = p.position;
|
||||
if let Some(v) = seat {
|
||||
p.position = Vec3::new(v.x, v.y + super::boats::SEAT, v.z);
|
||||
}
|
||||
p.velocity = Vec3::ZERO;
|
||||
p.fall_distance = 0.0;
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// `LocalPlayer.tick` for a passenger: the boat it controls goes to the
|
||||
/// server every tick with its paddles (the rider's own position does not).
|
||||
pub(super) fn remote_vehicle_packets(&self) -> Vec<S> {
|
||||
let Some(b) = self
|
||||
.riding
|
||||
.and_then(|id| self.boats.iter().find(|b| b.id == id))
|
||||
else {
|
||||
return Vec::new();
|
||||
};
|
||||
vec![
|
||||
S::MoveVehicle(play::MoveVehicleRequest {
|
||||
position: [b.position.x, b.position.y, b.position.z],
|
||||
yaw: b.yaw,
|
||||
pitch: 0.0,
|
||||
on_ground: b.on_ground,
|
||||
}),
|
||||
S::PaddleBoat(play::PaddleBoat {
|
||||
left: b.paddling[0],
|
||||
right: b.paddling[1],
|
||||
}),
|
||||
]
|
||||
}
|
||||
|
||||
/// `ClientPacketListener.handleMoveVehicle`: the server put the boat the
|
||||
/// player drives back.
|
||||
pub(super) fn remote_move_vehicle(&mut self, position: [f64; 3], yaw: f32) {
|
||||
let Some(b) = self
|
||||
.riding
|
||||
.and_then(|id| self.boats.iter_mut().find(|b| b.id == id))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let at = Vec3::new(position[0], position[1], position[2]);
|
||||
b.previous = at;
|
||||
b.position = at;
|
||||
b.yaw = yaw;
|
||||
b.previous_yaw = yaw;
|
||||
b.velocity = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
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