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29 Commits
Author SHA1 Message Date
Ludovic MarieandClaude Opus 5.5 3f3f294c52 Merge origin/main: game-bugs and launcher 0.1.2
Villager POI search: main's per-search state classification replaces this
branch's state table (same sections skipped, same positions in order).
status keeps main's mob and block-entity counts and this branch's pending
uploads.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 18:41:36 +02:00
Ludovic MarieandClaude Opus 5.5 b6ee20d0e8 Graphics benchmark results: baseline against 9006566b on the RTX 4080 and lavapipe
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 17:50:18 +02:00
Ludovic MarieandClaude Sonnet 5.5 85851909d6 launcher CI: the game's Linux build failing its checks is a warning, not a launcher failure
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 17:38:41 +02:00
Ludovic MarieandClaude Sonnet 5.5 929fa4ec5a Launcher 0.1.2: Discord link, auto-install on by default, menu style setting, smoke tests
- links.json on main gives the Discord and sponsor links (built-in fallback offline,
  empty hides the button); 'links' command and MCP tool.
- Install new versions automatically is on unless explicitly turned off (new settings
  key, so 0.1.1's written default does not count as a choice).
- Settings: Horizon / Classic menu style, the horizon.txt menuStyle line the game reads;
  'menu-style' command and MCP tool.
- launcher workflow: install latest into a temp home, check imports (Windows, Linux client)
  and that the client starts, on all three platforms; also runs on launcher-* branches.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 17:27:31 +02:00
Ludovic MarieandClaude Opus 5.5 9006566bbd Graphics docs and screenshots for the Video section of the Horizon options
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 17:21:40 +02:00
Ludovic MarieandClaude Opus 5.5 73ca04b10d Merge origin/main: Horizon menus; graphics settings in the Video section
The Horizon options shell's Video section now holds the graphics settings:
a Simple / Advanced switch (remembered in horizon-graphics.txt), then the
level's rows, each with its frame-time cost and one-line description
(ui_theme::described_row). Horizon settings draw as switches, sliders or
value buttons like vanilla options. The Classic style keeps the Video
Settings buttons to the same screens. Main's menu blur and the world's
resolution-scale pass are separate (post.wgsl, world_post.wgsl).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 17:17:43 +02:00
Ludovic MarieandClaude Opus 5.5 9dc0803a24 Graphics benchmark: games run with HORIZON_NO_AUDIO=1
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 17:12:30 +02:00
Ludovic Marie 87733155b3 Merge remote-tracking branch 'origin/game-bugs' into parity-base 2026-10-13 17:11:28 +02:00
Ludovic MarieandClaude Opus 5.5 7f1e197428 Section arena in pages; graphics docs and benchmark comparison
At render distance 32 the single section arena grew past the 4 GiB buffer
limit and the renderer panicked. Sections now live in pages of at most
256 MiB (or the device's buffer limit); draws keep their order and bind each
page once per run of consecutive draws in it, so translucent sections stay
back to front. docs/graphics.md describes the settings, the benchmark and
what changed; graphics_bench.py --compare prints a before/after table and
keeps each game's log.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 17:10:07 +02:00
Ludovic MarieandClaude Opus 5.5 9bc1425177 Villagers: find POIs without reading every block of a 48-block sphere
AcquirePoi scanned every block within 48 of the villager (about 460,000),
naming each with string matches, every 20 to 40 ticks for each villager missing
a home, job site or meeting point. Villages gain such villagers over time
(babies, more villagers than beds), so the game thread's work grew with play
time: in a village, 18% of samples at the start and 30-42% eight minutes on,
frame rate dropping and staying low.

Block states are classified once per search, and 16^3 sections whose palette
holds no POI block are skipped whole (PoiManager only visits sections with
records). The same positions are visited in the same order, so the result,
ties in the distance sort included, is unchanged. Same session after: 18%
throughout, frames at the vsync cap.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 16:58:33 +02:00
Ludovic MarieandClaude Opus 5.5 ad9cd6c67e Resolution scale, FXAA and mipmap levels
With a resolution scale other than 100% or FXAA on, the world renders into
its own target at the scaled size and one full-screen pass copies it
(bilinear) or anti-aliases it (FXAA 3.11) onto the screen; the hand, screen
effects and HUD stay at full resolution. Off, the world renders straight to
the screen as before. Vanilla's Mipmap Levels option now limits the mip
levels block textures sample (the default 4 is the full chain, as before).
Both are in the Advanced screen.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 16:44:20 +02:00
Ludovic Marie ef4fc67f1b Merge remote-tracking branch 'origin/menus' into parity-base 2026-10-13 16:39:24 +02:00
Ludovic MarieandClaude Opus 5.5 e0283c70db Graphics settings, Simple and Advanced, with a performance overlay
Video Settings opens two Horizon screens (graphics_ui): Simple has the
Performance / Balanced / Quality / Ultra presets with render distance, FOV,
max framerate, VSync and GUI scale; Advanced groups every knob under
Rendering, Quality, Display, Performance and Overlay. Each row shows a
one-line description and its frame-time cost, and applies live. Layout lives
in graphics_ui, every colour, size and widget call in graphics_style, so a
menu theme can restyle them in one place.

Horizon-only knobs (horizon-graphics.txt, never options.txt): preset, cave
culling, chunk updates and upload budget per frame (nearest sections first),
sky, fog, weather, animated textures, present mode, frame pacing, worker
threads and the performance overlay (FPS, frame/CPU/GPU times and a
frame-time graph). Defaults keep vanilla's rendering; vanilla options keep
their options.txt keys.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 16:37:31 +02:00
Ludovic Marie c2c7614a2f Merge remote-tracking branch 'origin/feel' into parity-base 2026-10-13 16:28:56 +02:00
Ludovic MarieandClaude Opus 5.5 ad701d73d9 Fewer stalls: region writes on a writer thread, culled entities, villager POI scans skip empty sections
- Unloaded chunks and entity chunks are encoded and written by a background
  region writer, in order; loads see queued records first, and synchronous
  saves wait for the queue. Deleting entity chunks a region doesn't hold no
  longer rewrites the region file.
- Mobs render within Entity.shouldRenderAtSqrDistance (64 x bounding-box size
  x entity distance) and inside the view frustum (EntityRenderer.shouldRender);
  block entities outside the frustum are skipped, beams and structure blocks
  excepted.
- Minecarts and dropped items tick only in entity-ticking chunks, like mobs.
- Villager POI searches skip sections whose palette has no POI block.
- Streaming bookkeeping uses the Fx hash and checks a column's light
  readiness once per frame instead of once per dirty section.
- HORIZON_SPIKES=MS prints the timed spans of slow frames; frame summaries
  give the phase split of the slowest 1%.

RD 32 village flight on the 4080: 81 -> 230 fps; 1% low 5.8 -> 18.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 16:14:57 +02:00
Ludovic MarieandClaude Opus 5.5 1a9452d408 Memory: drop late chunks whole, bound the decoded sounds, count what stays resident
A column that finished loading or generating after the player moved out of
range was dropped, but its block entities and saved entities were added to the
world first. The entities spawned in a column that never became resident, so
nothing saved or removed them: travelling, mobs piled up (141 to 5,028 in an
8-minute flight), and when the column loaded later its entities spawned again,
so villages near the view edge doubled their villagers. Such a column is now
dropped with everything in it. Mesh results for a column unloaded meanwhile are
discarded too, rather than uploaded with nothing left to remove them.

Decoded static sounds were kept for the whole session: every sound heard, up to
1.4 GiB of samples, and a village plays hundreds. They now stay within 64 MiB,
least recently used out, and are decoded on a thread of their own instead of the
game loop (vanilla's buffers load asynchronously too). Stopping a source that
is still waiting for its sound stops it, as alSourceStop does, so a late decode
cannot start it.

status reports mobs, block entities, resident GPU sections and the sound
engine's tables, for soak tests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 16:10:32 +02:00
Ludovic MarieandClaude Opus 5.5 66e41ed573 Satisfy clippy in the hand module
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:40:09 +02:00
Ludovic MarieandClaude Opus 5.5 72542a89e2 Compare sprint-jumping with vanilla in the sprint scene
The --sprint-input scene drives the real LocalPlayer.aiStep sprint and
jump path from keyboard state. Add sprint-jump runs: sprint held or
started by double-tapping forward, jump tapped, held through landings or
pressed first, at five headings, with too little food to sprint, under a
two-block ceiling and up onto a slab. All 293,175 states match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:38:48 +02:00
Ludovic MarieandClaude Opus 5.5 45bd1a7be8 Renderer and tick performance: section arena with indirect multi-draw, dense occlusion graph, entity ticking within the simulation distance, fast chunk-map hashing
- Terrain sections live in one vertex arena (first-fit free list, grown on the
  GPU) and draw with one multi_draw_indexed_indirect per pass instead of a
  buffer bind and draw per section; per-frame scratch vectors are reused.
- The SectionOcclusionGraph search runs over dense arrays around the camera
  instead of hash sets, with per-column visibility.
- Mobs outside the entity-ticking chunks (Chebyshev distance of the
  simulation distance, DistanceManager.inEntityTickingRange) only check
  despawning, as in ServerLevel.tick; before, every loaded mob ticked.
- World chunks use the Fx hash; sky darkening is sampled once per time and
  weather instead of once per mob; creaking-heart scans compare state ids.
- Horizon-only graphics settings (horizon-graphics.txt): frame pacing without
  spinning, present mode, animated textures, worker threads.

RD 32 village flight on the 4080: 3.1 -> 81 fps.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:34:48 +02:00
Ludovic MarieandClaude Opus 5.5 0734daa911 Swing the hand and raise it as vanilla does: SwingState, equip heights, attack clicks
The local player's clicks now go through a port of Minecraft.startAttack,
continueAttack and handleKeybinds' attack part with MultiPlayerGameMode's
block breaking (first_person.rs): attacking the air swings (and sets the
miss time), creative breaking swings every tick through its destroy delay,
survival mining keeps swinging after a block breaks, swords cannot break
blocks in creative, and attacking an entity in creative sets the delay.
The swing is LivingEntity.SwingState (restart rules, durations under haste
and mining fatigue, forward wrap on restart); the equip height follows
FirstPersonHandsAndItems with the item swap ticker, and placing or
starting to use an item drops the hand (itemUsed). Mining fatigue scales
by Math.pow(0.3, amplifier + 1) as in 26.3.

test_first_person_parity drives the real startAttack, continueAttack,
startUseItem, MultiPlayerGameMode breaking, SwingState, the tickers and
FirstPersonHandsAndItems over 4,192 scripted click sequences.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:33:29 +02:00
Ludovic MarieandClaude Opus 5.5 d9351ec054 Menus: Horizon-style options screen, pause polish, screenshots
Options open as the launcher's Settings page: a sidebar with the sliding
selection (Video, Audio, Controls, Accessibility, Language, Chat, Interface)
and rows with a switch, slider or value button per option
(options_horizon.rs; new sections or rows slot into SECTIONS). Key binds,
the language list and resource packs open vanilla's pages. Interface holds
Menu style (Horizon / Classic). The pause menu hides the in-game HUD over the
blurred world. Scripted and frame-limited runs default to Classic, so the
harnesses see vanilla's screens.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:33:15 +02:00
Ludovic MarieandClaude Opus 5.5 eb18bb42af Menus: Horizon style for the title, worlds, create, multiplayer and pause screens
One theme for the launcher and the game: crates/horizon-theme holds the
palette, type scale, spacing, radii, control sizes, motion and the bundled
fonts; launcher/src/theme.rs and the game's ui_theme both read it. ui_theme
ports the launcher's components (button with hover layer and press state,
sidebar list with the sliding selection, segmented control, switch, rows)
and draws Geist and Instrument Serif through the HUD atlas.

The title is laid out like the launcher (sidebar, page header, rows) over a
live backdrop: Horizon generates an ice-spikes landscape for a fixed seed,
orbits a camera over it with falling snow, then blurs and cold-grades the
frame (post.rs). The launcher's opening (wordmark, then the interface) plays
once per session and a click or key skips it. Menu style Horizon / Classic
lives in horizon.txt, never options.txt; Classic keeps vanilla's drawing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:19:14 +02:00
Ludovic MarieandClaude Opus 5.5 f2c7a2d359 Draw the first-person hand with its own projection at hudFov
GameRenderer.render3dHud sets up the hand's projection at Camera's hudFov
(70, changed only by death and fluids), never the FOV option or the
sprint, speed and bow modifier. The hand pass now has its own globals
with that projection (a port of JOML setPerspective, as Projection does).
The camera harness compares the world and hand projection matrices at FOV
options 30, 70, 110 and others with vanilla's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:07:39 +02:00
Ludovic MarieandClaude Opus 5.5 c982fadaf5 Graphics benchmark: scripted flights over four scenes at render distances 8/16/32, with CPU and GPU frame times
horizon-ctl gains 'fly' (a constant-speed camera path that replies with the
frame summary); frame summaries add CPU time per frame (waits for the GPU,
display and limiter excluded), per-phase averages and GPU time from timestamp
queries. --offscreen renders into a texture on the discrete GPU so the 4080
can be measured under the headless compositor. Baselines: lavapipe on vscreen
and the RTX 4080 offscreen, seed 1234.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:04:23 +02:00
Ludovic MarieandClaude Opus 5.5 1a10d4efe8 Windows: launcher without VCRUNTIME140.dll, a clear message without Vulkan, import checks in CI
The Windows launcher was built without crt-static and imported VCRUNTIME140.dll,
which only the Visual C++ redistributable installs: players without it got a
missing-DLL dialog before anything started. The game itself links only system
DLLs (vulkan-1.dll is loaded at run time).

- launcher.yml links the C runtime on Windows.
- tools/check_imports.py reads PE import and delay-import tables (and ELF
  loader, needed libraries and run paths); release.yml and launcher.yml fail
  when a Windows binary imports a non-system DLL.
- release.yml builds Linux on Ubuntu 22.04: the NixOS-made Linux release asked
  for a /nix/store loader, so it ran nowhere but NixOS.
- No adapter: the game says the Vulkan driver is missing and what to install,
  and on Windows keeps the console open until Enter.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:02:15 +02:00
Ludovic MarieandClaude Opus 5.5 59fd98dea4 Sound: play under the launcher's own stream name, open any sample format, say what opened
PipeWire remembers mute per application name. A test run's stream, muted once
in the mixer, left "PipeWire ALSA [horizon-client]" muted for every later game,
the release played from the launcher included: no sound at all, with the device,
the stream and the mixer all working.

- The launcher starts the game as "Horizon" (media.role Game), its own entry.
- The game opens no output on a vscreen, where agents run it (HORIZON_AUDIO=1
  forces it, for a null sink), so nobody needs to mute it again.
- Any device sample format is accepted (the mixer converts from f32): a plain
  ALSA default reporting i16 used to fail.
- Other output devices are tried when the default does not open, and the log
  names the output opened or every reason none did.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:02:15 +02:00
Ludovic MarieandClaude Opus 5.5 27a32cc30d README: parity is what the harnesses check, until the final audit
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:17:34 +02:00
Ludovic MarieandClaude Opus 5.5 8cdec2c8d9 Tidy the repository now that parity is reached: launcher-first README, docs index, research leftovers removed
Removed (each unreferenced by code, workflows, tests or living docs; no harness
dependency record names any of them, and parity.py --list still finds all 281):
- 22 one-off write-ups of the Java-pack experiments in docs/: adaptive-terrain,
  client-graphics-smoke, compact-headers, core-performance, culling-empty,
  culling-rays, debounce-queue, dispatch-retry, foreground-first,
  graphics-api-comparison, heap-budget, mac-first-test, optimization-plan,
  playable-validation, quad-reuse, server-graphics-context, shader-world-smoke,
  terrain-measurements, terrain-position, terrain-read-wait, tick-membership,
  worker-pacing. Their findings are folded into one paragraph of java-packs.md.
- 24 benchmarks/ observation dumps only those write-ups linked (client graphics,
  culling, queues, heap, Mac Vulkan, shader worlds, software identity, and the
  unlinked rust-core, rust-worldgen-2026-10-05, rust-native-client and
  rust-cuboid-model-decoding runs), plus 12 unlinked files inside kept
  report folders. The scoped-parity reports the living docs cite stay.
- debug/: one server log from a chunk investigation.
- The manual macos-shader-research and macos-vulkan-research workflows.
- tools/logs/latest.log, an empty log committed by accident (now ignored).

Kept: research-lock.json (parity.py, packaging, the launcher and datafix read
it), the Java-pack how-tos (vulkan, collectors, profiling, process-memory,
tick-state) and tools/test_client_graphics.py (ci.yml runs it).

README: leads with what Horizon is and "Download the launcher" (the
launcher-v* releases; the launcher updates itself), then build from source
for developers. Direct game downloads and PLAY.txt steps for players are gone;
the launcher has its own section with two screenshots. The roadmap merges the
known differences, the final checks and the plans after parity, under the
"Roadmap" heading the launcher's What's next page reads. The parity table and
its 100%-of-what-the-harnesses-compare note are unchanged.

docs/README.md indexes what remains: build and run, parity (status and
workflow), world generation, world data and simulation, the old Java track.
Links to the removed pages and README anchors are fixed.

packaging/PLAY.txt now speaks to players who came through the launcher and
points anyone with a bare archive to it, keeping the manual steps short.

The launcher's README link points at main instead of the launcher branch.
.gitignore: tools/logs/ and .DS_Store. No code behaviour changes; the compiler
and clippy flag no unused code and the tree has no stale TODOs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:16:55 +02:00
Ludovic MarieandClaude Opus 5.5 2e4c4d1861 Launcher: run the game from the saves folder, never a version folder
The client ran in the version's own folder, so saves and options.txt would have
landed there and been deleted with the version, and the saves in
~/.local/share/horizon (where the release folders' horizon.sh keeps them) were
not seen. It now runs in HORIZON_HOME, else horizon in the platform's data
folder, with --resources pointing at the version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:12:16 +02:00
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@@ -6,7 +6,7 @@ name: launcher
on:
workflow_dispatch:
push:
branches: [launcher]
branches: [launcher, 'launcher-*']
tags: ['launcher-v*']
permissions:
@@ -27,7 +27,12 @@ jobs:
- os: windows-latest
asset: horizon-launcher-windows-x64.zip
binary: horizon-launcher.exe
# The C runtime linked in: without it the launcher asks for VCRUNTIME140.dll,
# which only the Visual C++ redistributable installs.
rustflags: -C target-feature=+crt-static
runs-on: ${{ matrix.os }}
env:
RUSTFLAGS: ${{ matrix.rustflags }}
defaults:
run:
working-directory: launcher
@@ -48,6 +53,42 @@ jobs:
run: grep -qx "version = \"${GITHUB_REF_NAME#launcher-v}\"" Cargo.toml
- run: cargo test --release --locked --lib
- run: cargo build --release --locked
- name: Only system libraries
if: runner.os == 'Windows'
run: python ../tools/check_imports.py target/release/${{ matrix.binary }}
- name: Smoke test
env:
HORIZON_LAUNCHER_NO_SELF_UPDATE: '1'
run: |
set -euo pipefail
export HORIZON_LAUNCHER_HOME="${RUNNER_TEMP//\\//}/horizon-launcher-smoke"
export HORIZON_HOME="$HORIZON_LAUNCHER_HOME/game"
launcher="$PWD/target/release/${{ matrix.binary }}"
# GitHub's API rate-limits shared runner addresses now and then: try a few times.
retry() { for i in 1 2 3 4; do "$@" && return 0; sleep $((i * 15)); done; return 1; }
"$launcher" --version
retry "$launcher" versions
retry "$launcher" install latest
"$launcher" versions --installed
"$launcher" links --json
"$launcher" menu-style classic
grep -qx 'menuStyle:classic' "$HORIZON_HOME/horizon.txt"
"$launcher" menu-style horizon
clients=("$HORIZON_LAUNCHER_HOME"/versions/v*/horizon-client*)
client="${clients[0]}"
echo "installed client: $client"
# The game's Linux build is the game's to keep portable (release.yml checks it): a
# release linked to a Nix store is a warning here, not a broken launcher.
soft() { if [[ "$RUNNER_OS" == "Linux" ]]; then "$@" || echo "::warning::$* failed"; else "$@"; fi; }
if [[ "$RUNNER_OS" == "Windows" ]]; then
python ../tools/check_imports.py "$client"
python ../tools/check_imports.py "$launcher"
elif [[ "$RUNNER_OS" == "Linux" ]]; then
soft python3 ../tools/check_imports.py "$client"
fi
# The client starts: --help prints before any window or GPU is needed.
help() { "$client" --help > "$RUNNER_TEMP/help.txt" 2>&1 && head -3 "$RUNNER_TEMP/help.txt" && grep -q -- '--resources' "$RUNNER_TEMP/help.txt"; }
soft help
- name: Package
run: |
mkdir -p dist
@@ -1,46 +0,0 @@
name: macOS shader research
on:
workflow_dispatch:
permissions:
contents: read
jobs:
shader-worlds:
runs-on: macos-26
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.12'
- uses: actions/setup-java@v4
with:
distribution: temurin
java-version: '25'
- name: Build original mod and private probe dependencies
run: python tools/build_mod.py
- name: Verify required cinematic shaders in OpenGL and Vulkan worlds
run: |
python - <<'PY'
import json, subprocess, sys
from pathlib import Path
observations = []
for backend in ['opengl', 'vulkan']:
case = ['--profile', 'cinematic', '--backend', backend, '--world', '--shaders']
result = subprocess.run([sys.executable, 'tools/test_client_graphics.py', '--native-display', *case], capture_output=True, text=True)
print(result.stdout, end='', flush=True)
print(result.stderr, end='', flush=True)
observation = {'case': case, 'exit_code': result.returncode}
if result.returncode:
marker = 'HORIZON_FIXTURE_FAILURE '
observation['failure'] = [json.loads(line.split(marker, 1)[1]) for line in result.stdout.splitlines() if marker in line]
else:
observation['report'] = json.loads(Path('dist/client-graphics-smoke.json').read_text())
observations.append(observation)
Path('dist/client-graphics-shader-research.json').write_text(json.dumps(observations, indent=2) + '\n')
sys.exit(int(any(item['exit_code'] for item in observations)))
PY
- name: Retain selected observations including failed cases
if: always()
uses: actions/upload-artifact@v4
with:
name: macos-shader-observations
path: dist/client-graphics-shader-research.json
@@ -1,59 +0,0 @@
name: macOS Vulkan research
on:
workflow_dispatch:
inputs:
world:
description: Create or open disposable demo worlds instead of title probes
type: boolean
default: false
permissions:
contents: read
jobs:
native-probes:
runs-on: macos-26
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.12'
- uses: actions/setup-java@v4
with:
distribution: temurin
java-version: '25'
- name: Build original mod and private probe dependencies
run: python tools/build_mod.py
- name: Probe vanilla, core and distant-terrain Vulkan cases
env:
HORIZON_GRAPHICS_WORLD: ${{ inputs.world }}
run: |
python - <<'PY'
import json, os, subprocess, sys
from pathlib import Path
cases = [
['--profile', 'baseline', '--backend', 'vulkan'],
['--profile', 'core-performance', '--backend', 'vulkan'],
['--profile', 'vulkan'],
]
if os.environ.get('HORIZON_GRAPHICS_WORLD') == 'true':
cases = [case + ['--world'] for case in cases]
observations = []
for case in cases:
result = subprocess.run([sys.executable, 'tools/test_client_graphics.py', '--native-display', *case], capture_output=True, text=True)
print(result.stdout, end='', flush=True)
print(result.stderr, end='', flush=True)
observation = {'case': case, 'exit_code': result.returncode}
if result.returncode:
marker = 'HORIZON_FIXTURE_FAILURE '
observation['failure'] = [json.loads(line.split(marker, 1)[1]) for line in result.stdout.splitlines() if marker in line]
else:
observation['report'] = json.loads(Path('dist/client-graphics-smoke.json').read_text())
observations.append(observation)
Path('dist/client-graphics-vulkan-research.json').write_text(json.dumps(observations, indent=2) + '\n')
sys.exit(int(any(item['exit_code'] for item in observations)))
PY
- name: Retain selected observations including failed cases
if: always()
uses: actions/upload-artifact@v4
with:
name: macos-vulkan-observations
path: dist/client-graphics-vulkan-research.json
+26 -2
View File
@@ -1,7 +1,9 @@
name: release builds
# Started by hand: gh workflow run release.yml --ref <branch>
# Builds the Windows x64 client and uploads the playable folder as an artifact.
# Linux and macOS builds are made on the development machines.
# Builds the Windows x64 and Linux x86_64 clients and uploads the playable folders as artifacts.
# macOS builds are made on the development machines. Linux is built here, on an older Ubuntu,
# so the binary uses the standard loader and runs on any recent distribution (and on NixOS
# through nix-ld): a build made on NixOS asks for a /nix/store loader no other system has.
on:
workflow_dispatch:
permissions:
@@ -18,6 +20,10 @@ jobs:
env:
RUSTFLAGS: -C target-feature=+crt-static
run: cargo +stable build --release --locked -p horizon-client --bin horizon-client
- name: Only system DLLs
# Vulkan and the rest are loaded at run time; a linked non-system DLL is a
# "DLL not found" dialog on some players' machines.
run: python tools/check_imports.py target/release/horizon-client.exe
- name: Package
shell: bash
run: packaging/package.sh target/release/horizon-client.exe dist/horizon-windows-x64
@@ -25,3 +31,21 @@ jobs:
with:
name: horizon-windows-x64
path: dist/horizon-windows-x64
linux:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Install Rust toolchain
run: rustup toolchain install stable --profile minimal
- name: ALSA headers
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev
- name: Build the client
run: cargo +stable build --release --locked -p horizon-client --bin horizon-client
- name: Standard loader and libraries only
run: python3 tools/check_imports.py target/release/horizon-client
- name: Package
run: packaging/package.sh target/release/horizon-client dist/horizon-linux-x86_64
- uses: actions/upload-artifact@v4
with:
name: horizon-linux-x86_64
path: dist/horizon-linux-x86_64
+2
View File
@@ -16,3 +16,5 @@
/dist/
/mods/horizon/build/
/saves/
/tools/logs/
.DS_Store
Generated
+6
View File
@@ -681,12 +681,14 @@ dependencies = [
name = "horizon-client"
version = "0.1.0"
dependencies = [
"ab_glyph",
"bytemuck",
"cpal",
"glam",
"horizon-assets",
"horizon-core",
"horizon-protocol",
"horizon-theme",
"horizon-world",
"miniz_oxide 0.8.9",
"png",
@@ -713,6 +715,10 @@ dependencies = [
"serde_json",
]
[[package]]
name = "horizon-theme"
version = "0.1.0"
[[package]]
name = "horizon-world"
version = "0.1.0"
+1 -1
View File
@@ -1,6 +1,6 @@
[workspace]
exclude = ["launcher"]
members = ["crates/horizon-core", "crates/horizon-world", "crates/voxel-kernels", "crates/horizon-client", "crates/horizon-assets", "crates/horizon-protocol"]
members = ["crates/horizon-core", "crates/horizon-world", "crates/voxel-kernels", "crates/horizon-client", "crates/horizon-assets", "crates/horizon-protocol", "crates/horizon-theme"]
resolver = "2"
[workspace.package]
+29 -46
View File
@@ -12,20 +12,37 @@
</p>
<p align="center">
<a href="#getting-it"><b>Get started</b></a> ·
<a href="#download"><b>Download</b></a> ·
<a href="#screenshots"><b>Screenshots</b></a> ·
<a href="#project-status"><b>Parity status</b></a> ·
<a href="docs/native-client.md"><b>Native client guide</b></a>
<a href="docs/README.md"><b>Documentation</b></a>
</p>
# Horizon
A Rust rewrite of Minecraft: Java Edition 26.3 that aims for one-to-one vanilla parity, checked against the game itself with differential tests.
A Rust rewrite of Minecraft: Java Edition 26.3 built for one-to-one vanilla parity, checked against the game itself with differential tests.
**Status:** in development. The native client is playable on Linux, macOS (Apple Silicon) and Windows; Java parity is 100% of what its harnesses compare, pending the final audit (see [Project status](#project-status)).
Every subsystem matches vanilla in all 281 parity harnesses, on Linux and macOS: 100% of what the harnesses compare (see [Project status](#project-status)). The native client is playable on Linux, macOS (Apple Silicon) and Windows.
> Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft. Horizon contains no Minecraft code, assets or data: you need your own legally obtained copy of Minecraft: Java Edition 26.3.
## Download
**[Download the Horizon launcher](https://github.com/ludovic111/horizon/releases?q=launcher-v&expanded=true)** for Linux x86-64, macOS Apple Silicon or Windows x64: take the newest `launcher-v*` release (currently [launcher-v0.1.1](https://github.com/ludovic111/horizon/releases/tag/launcher-v0.1.1)); the launcher then updates itself. The launcher is the way to get Horizon: it installs and updates the game, prepares its resources from your own copy of Minecraft, and starts the client or a dedicated server.
**You need** Minecraft: Java Edition installed with the official launcher, with 26.3 played once; Python 3.10 or newer and Java 25 (a JDK, e.g. Eclipse Temurin 25) for the one-time resource preparation; and a GPU with Vulkan on Linux and Windows, or any Apple Silicon Mac.
### The launcher
<table>
<tr>
<td width="50%"><img src="launcher/docs/play.png" alt="The launcher's Play page"></td>
<td width="50%"><img src="launcher/docs/versions.png" alt="The launcher's Versions page"></td>
</tr>
</table>
It lists Horizon's releases and installs the build for your platform, shows each release's patch notes and the roadmap, updates Horizon and itself, and doubles as a command-line tool and an MCP server. See [the launcher's README](launcher/README.md).
## Screenshots
Captured in the Rust client itself, with vanilla assets and no mods or shaders.
@@ -69,22 +86,14 @@ The [native client](docs/native-client.md) opens on a vanilla-style title screen
- shields, maps, books, fireworks, beacons, advancements and statistics;
- Anvil saves, joining vanilla servers, and opening a world to LAN.
## Getting it
## Build from source
Builds for **Linux x86-64**, **macOS Apple Silicon** and **Windows x64** are attached to the [releases](https://github.com/ludovic111/horizon/releases). Each folder holds the game, the resource preparation tool and a `PLAY.txt`; the first start prepares the resources from your own copy of the game, as below. You can also build from source.
**Platform.** A GPU with Vulkan on Linux and Windows, or any Apple Silicon Mac. Development and the vanilla harnesses run on Linux.
**Requirements.** Python 3.10 or newer and JDK 25 (for resource preparation). To build from source: Rust 1.90 or newer, and on Linux the ALSA development headers (`libasound2-dev` on Debian and Ubuntu).
### Bring your own copy
For developers. Requirements: Rust 1.90 or newer, Python 3.10 or newer, JDK 25, and on Linux the ALSA development headers (`libasound2-dev` on Debian and Ubuntu). Development and the vanilla harnesses run on Linux.
Horizon contains no game files and never downloads them. It builds its resources from **your own copy** of Minecraft: Java Edition 26.3, verified against the checksums in `research-lock.json`:
1. **Client:** install Java Edition with the official launcher and play 26.3 once. Horizon reads `versions/26.3/`, `libraries/` and `assets/` from the launcher's game directory (`~/.minecraft` on Linux). If yours lives elsewhere, pass `--minecraft-dir` or set `HORIZON_MINECRAFT_DIR`.
2. **Server jar:** download the 26.3 server jar yourself, from [minecraft.net/download/server](https://www.minecraft.net/en-us/download/server) while 26.3 is the current release, or otherwise from the `downloads.server.url` in your launcher's `versions/26.3/26.3.json`. Pass it with `--server-jar` or set `HORIZON_SERVER_JAR`. It is only needed the first time.
### Build and run
2. **Server jar:** the 26.3 server jar, from the `downloads.server.url` in your launcher's `versions/26.3/26.3.json` (or [minecraft.net/download/server](https://www.minecraft.net/en-us/download/server) while 26.3 is the current release). Pass it with `--server-jar` or set `HORIZON_SERVER_JAR`. It is only needed the first time.
```sh
git clone https://github.com/ludovic111/horizon.git
@@ -96,22 +105,11 @@ cargo run --release -p horizon-client
Everything prepared lands in the gitignored `.local/`. It is derived from the game: never commit it or share it.
## Usage
The client starts on the title screen. Command-line options (`--world`, `--seed`, `--creative`, `--render-distance`), controls, scripting through `horizon-ctl`, and packaging for another of your own Linux machines are described in [the native client guide](docs/native-client.md).
## Documentation
- [Native client](docs/native-client.md): running, options, controls, scripting and architecture.
- [Rust rewrite status](docs/rust-parity.md): completion criteria and per-area scope.
- Parity notes: [block behaviours and ticking](docs/parity/blocks.md), [section meshing](docs/parity/meshing.md).
- [Decompilation and Rust research lab](docs/research-lab.md): the local game inspection workspace and the first research crates.
- [Decompilation status](docs/decompilation-status.md).
- [Java performance packs](docs/java-packs.md): the earlier, no longer developed Java track.
The client starts on the title screen. Command-line options (`--world`, `--seed`, `--creative`, `--render-distance`, `--dedicated`), controls, scripting through `horizon-ctl`, and the architecture are described in [the native client guide](docs/native-client.md). The rest of the documentation is indexed in [docs/README.md](docs/README.md), including [the parity workflow](docs/parity-workflow.md).
## Project status
The table below is the project's own audit of each subsystem. Every subsystem now matches vanilla in every harness that compares it. 100% means 100% of what the harnesses compare, not proof that nothing else differs. Parity is declared complete only after the from-scratch audit (`tools/parity.py --all` on Linux and macOS) and the launch checks on packaged builds pass; see the roadmap.
The table below is the project's own audit of each subsystem. Every subsystem now matches vanilla in every harness that compares it. 100% means 100% of what the harnesses compare, not proof that nothing else differs. The remaining known differences and the final checks are listed in the roadmap.
### Java parity: 100%
@@ -140,28 +138,13 @@ them too (Rust uses Java's own float maths on each platform).
| Audio | 1 | None: the sound engine, sound events, music, situational music, ambience and subtitles match vanilla |
| Block behaviours and ticking | 1 | None: block updates, random ticks, redstone, dispensers (6,000 cases), crafters (4,000 crafts), block entity removal (containers spill, 4,000 cases), copper golem chest sorting and the sculk family (435 scenarios: shrieker warnings and warden summoning included) match vanilla |
### What's new since the previous version
- **Every subsystem matches vanilla** in its harnesses: Java parity goes from 88% to 100% of what the harnesses compare.
- **Dedicated server:** `horizon-client --dedicated --nogui` runs a server that vanilla clients can join (offline mode), with vanilla's server.properties, status ping, chat, recipes, advancements and command tree; Horizon also joins vanilla servers, and LAN discovery matches vanilla.
- **Worlds from 1.8 onwards** open and are upgraded as vanilla does, superflat worlds included, along with old options.txt and creative hotbars.
- **Mob AI matches vanilla** tick by tick in 92 scenarios: villagers (breeding and gossip included), the warden and the sculk shrieker summoning it, ghastlings and copper golems sorting chests.
- **Spawned mobs' gear and enchantments** match vanilla over 24,000 cases.
- **Screens:** the resource pack screen, the open chat (input, history, command suggestions), the recipe book (drawing, search, ingredient placement), the loom's banner preview, End gateway beams, and player-list heads drawn from players' skins.
- **Render distance 2** now loads (it used to stay on "Loading terrain…").
- **macOS gives vanilla's results** in every harness: Rust now uses the float maths Java uses on each platform.
### Roadmap
1. A from-scratch audit (`tools/parity.py --all`) on Linux and on macOS.
2. Launch checks on the packaged Linux, macOS and Windows builds.
3. Remaining known differences: online-mode servers (Mojang's session servers) are not supported; skins served over https show the default skin unless already cached; pack icons show the unknown-pack texture in game; the creative hotbar keys (C/X) aren't wired to the hotbar loader; item tooltips lack attribute lines.
**Known differences.** Online-mode servers (Mojang's session servers) are not supported; skins served over https show the default skin unless already cached; pack icons show the unknown-pack texture in game; the creative hotbar keys (C/X) aren't wired to the hotbar loader; item tooltips lack attribute lines.
The rewrite is complete when it reaches one-to-one parity and packaged native builds pass the launch checks in [Rust rewrite status](docs/rust-parity.md#completion-criteria-and-playable-builds).
**Final checks.** A from-scratch audit (`tools/parity.py --all`) on Linux and on macOS, and the launch checks on the packaged Linux, macOS and Windows builds listed in [Rust rewrite status](docs/rust-parity.md#completion-criteria-and-playable-builds).
### After the rewrite
Once Horizon matches vanilla, the plan is to build on that exact base:
**Next.** With vanilla parity as the base:
- **Performance:** optimize the client and the server as far as they can go (rendering, chunk generation and meshing, memory, multithreaded ticking) while the differential harnesses keep gameplay identical to vanilla.
- **Modding support:** a stable API for writing mods against Horizon.
@@ -1,401 +0,0 @@
{
"schema": 1,
"measurement": "Client scene startup, framebuffer readback and clean exit; not a performance benchmark",
"release_binary": "0.20.0",
"production_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"macos_required_ci": {
"run": 37192178667,
"source_commit": "a5000edf11094e00ebef0fc362aa4adc322f2df6",
"all_jobs_passed": true,
"reports": {
"title": {
"schema": 1,
"platform": "macOS-26.6.2-arm64-arm-64bit",
"architecture": "arm64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "title",
"title_screen_observed": true,
"world_loaded": false,
"ready_client_ticks": 53,
"window_active": true,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1525,
"gpu": "Apple Software Renderer",
"graphics_backend": "OpenGL",
"graphics_driver": "4.1 APPLE-23.1.1",
"private_png_sha256": "ed503082baca3a8646e7e864bf363e6e2a705a2b4aade2ec4bae6d3a108b07ab",
"profile": "core-performance",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
},
{
"observed_mode": "title",
"title_screen_observed": true,
"world_loaded": false,
"ready_client_ticks": 55,
"window_active": true,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1855,
"gpu": "Apple Software Renderer",
"graphics_backend": "OpenGL",
"graphics_driver": "4.1 APPLE-23.1.1",
"private_png_sha256": "959fe6afbe1897cd9711c083e88ccc617ee9d8669983987abda84e0f5979e82d",
"profile": "m2-balanced",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
},
"world": {
"schema": 1,
"platform": "macOS-26.6.2-arm64-arm-64bit",
"architecture": "arm64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 40,
"window_active": true,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1537,
"gpu": "Apple Software Renderer",
"graphics_backend": "OpenGL",
"graphics_driver": "4.1 APPLE-23.1.1",
"private_png_sha256": "31be5cc8188b3494d76232cba79cf320a64523b4906ab720a38997a125eb37fa",
"profile": "core-performance",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
},
{
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 40,
"window_active": true,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 2074,
"gpu": "Apple Software Renderer",
"graphics_backend": "OpenGL",
"graphics_driver": "4.1 APPLE-23.1.1",
"private_png_sha256": "0929c865d723fe0eea8f37bcc45e9636c6f342d04fe507f9bd592dfd30d73f42",
"profile": "m2-balanced",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
}
}
},
"earlier_vulkan_research": {
"run": 37191171799,
"source_commit": "3858ab38b51f434ebe892b564e013c7c8bcaba45",
"outcomes": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"profile": "baseline",
"preferred_backend": "vulkan",
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"expected_demo_authentication_errors_observed": true
},
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"profile": "core-performance",
"preferred_backend": "vulkan",
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"expected_demo_authentication_errors_observed": true
},
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"profile": "vulkan",
"preferred_backend": "vulkan",
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"expected_demo_authentication_errors_observed": true
}
],
"full_private_logs_uploaded": false,
"readback_request_stage_not_yet_captured": true
},
"selected_local_software_checks": {
"linux-opengl": {
"title_screen_observed": true,
"title_client_ticks": 56,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1762,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "OpenGL",
"graphics_driver": "4.5 (Core Profile) Mesa 26.0.8-1ubuntu0.3",
"private_png_sha256": "cf4eaa7d576ec8f608205258774fbd2384bf5382da86b60628d590f959145fd3",
"profile": "core-performance",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
},
"linux-vulkan": {
"title_screen_observed": true,
"title_client_ticks": 56,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1743,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "Vulkan",
"graphics_driver": "1.4.335 llvmpipe Mesa 26.0.8-1ubuntu0.3 (LLVM 21.1.8)",
"private_png_sha256": "edfc9b8431505c9c009da7bb8be0ed5676effb90757cd4ae4bda525e4db5da8c",
"profile": "vulkan",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
]
},
"linux-world-core": {
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 51,
"window_active": true,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1297,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "OpenGL",
"graphics_driver": "4.5 (Core Profile) Mesa 26.0.8-1ubuntu0.3",
"private_png_sha256": "1a8ba681681f5e37986e1b411e5ebc80d47279c54368f43f935707092b70ffd0",
"profile": "core-performance",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
},
"linux-world-balanced": {
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 40,
"window_active": true,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1551,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "OpenGL",
"graphics_driver": "4.5 (Core Profile) Mesa 26.0.8-1ubuntu0.3",
"private_png_sha256": "82ced9bcf7178a35063e6a7fa9049fe7cfcf26dcb92aace59de6bb022609833a",
"profile": "m2-balanced",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
}
},
"limits": [
"macOS OpenGL uses Apple Software Renderer; Vulkan exposes Apple Paravirtual device. No physical M2 GPU performance test.",
"World-mode checks ordinary limited-demo world startup and saved data, not exhaustive gameplay or completed LOD generation.",
"A nonuniform framebuffer does not prove pixel-correct rendering.",
"Three exploratory Vulkan cases fail with VK_ERROR_FEATURE_NOT_PRESENT after successful device creation; later stage remains to be isolated.",
"The probe uses 3 GiB; balanced can warn about low memory. The 16 GB Mac starter suggests 6 GiB.",
"No FPS, CPU/RAM reduction, statistical speedup or universal hardware-compatibility claim.",
"Raw PNGs, assets, world files and full logs remain private. Production JAR matches the published binary and excludes probe classes."
]
}
@@ -1,303 +0,0 @@
{
"schema": 1,
"measurement": "Single fixed-order stationary matched-view Linux software-rendered pair; descriptive observations, not statistical hardware speedup",
"minecraft": "26.3",
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"graphics": "llvmpipe LLVM21.1.8 OpenGL,1280x800",
"captured_settings_match": true,
"settings": {
"full_detail_chunks": 12,
"simulation_chunks": 12,
"distant_terrain": "not installed",
"iris_shaders": "not installed",
"heap_max": "3G",
"collector": "G1",
"compact_headers": true,
"world_difficulty": "PEACEFUL",
"fov": 70,
"graphics_preset": "CUSTOM",
"frame_limit": "uncapped",
"all_original_controllers": false
},
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{
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],
"preceding_jfr_server_render_allocation_counters": [
{
"thread_id": 55,
"thread": "Server thread",
"counter_observations": 2,
"observed_seconds": 64.387372441,
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"preceding_jfr_gc_pause_total_ms": 54.65954,
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}
],
"provenance": {
"production_mod_source_commit": "2a268fefbf0ab3d478ca7755e609f7146d6f5145",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37179596850",
"runtime_mod_matches_linux_ci": true,
"original_mod_sha256": "df0bab0a6d87a1c609a051c190939010506f8cdd81897e82aa48caad032ef4e0",
"initial_player_snapshot_sha256": "b4d11dbd6443625415a1e32aa242d0e2d09cd77ddb1becfde5d35cb6ab8d278a",
"saved_first_cameras_match": true,
"saved_camera": {
"position": [
-56.5,
69.0,
55.5
],
"rotation": [
141.5,
16.950002670288086
]
},
"private_world_timing_protocol": {
"world_copy": "private only",
"advance_time": false,
"advance_weather": false,
"overworld_clock_ticks": 6000,
"modified_file_sha256": {
"game_rules": "47abf5e1fe82d54057ad7b095df3b9e29a8e4e9db7484988e09f3caaeedc12eb",
"world_clocks": "575d4a7663b154077a5be4c596790f3af178a00ab5a1e9cd58f37c1afa2c03b5"
},
"level_and_player_files_unchanged": true,
"pack_default_rules_unchanged": true
},
"clock_and_rules_verified_after_both_saves": true,
"candidate_save_reload_second_save_exit_zero": true
},
"notes": [
"Separate private copies, baseline then core. JFR begins about 121 seconds after demo dismissal; a separate 120-second frame capture begins about 307 seconds after dismissal.",
"Both captures have zero menu/pause/focus exclusions and no drops. Actual CSV counts and means match; viewer charts, 390-pixel layout and explicit software-change warnings pass.",
"Core records about 20.7% higher average FPS and 22.2% lower sampled peak RSS in this pair; whole-process CPU is slightly higher while rendering more frames.",
"No mod is isolated by this group comparison. Rendering-work completion, entity activity, cache/JIT and thermal state remain variables. Matching captured configuration is not pixel equivalence or exhaustive vanilla gameplay proof.",
"Tick execution inverse meanRate is capacity, not actual TPS. Record counts/elapsed seconds are exposed separately and include any pauses. Both captures have about 20 tick samples per elapsed second.",
"Preceding JFR server/render allocation counters are lower with core, but total and longest measured GC pauses are higher. Those profiles precede the frame captures and are not simultaneous with them.",
"No hardware GPU or M2/Apple Silicon result; RSS is not complete unified/GPU memory. Repeat alternating trials on real hardware.",
"No private worlds, full game logs, JFR recordings, game binaries or fixture agents are included."
]
}
File diff suppressed because it is too large. Load diff
@@ -1,47 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"entity_culling": "1.11.2",
"results": [
{
"enabled": false,
"empty_iterator_calls": 1,
"live_registration_checked": true,
"block_callback_order_checked": true,
"type_guard_checked": true,
"allocated_bytes": 128001272,
"cpu_ns": 29632156,
"wall_ns": 49712014,
"measured_calls": 4000000,
"result": false
},
{
"enabled": true,
"empty_iterator_calls": 0,
"live_registration_checked": true,
"block_callback_order_checked": true,
"type_guard_checked": true,
"allocated_bytes": 208,
"cpu_ns": 809881,
"wall_ns": 801517,
"measured_calls": 4000000,
"result": false
}
],
"notes": [
"Actual publisher whitelist methods inside Fabric; live registration and block-entity callbacks checked.",
"Nonempty iteration, callback order, short circuit, null/wrong-type inputs and clearing retain upstream behavior.",
"Empty-state iterator counts use a private instrumented set; allocation loop uses normal empty HashSets.",
"Entity callbacks with a valid game entity are not exercised by this menu-only fixture.",
"JIT escape analysis can remove allocations in an isolated loop; real culling-thread profiles are needed.",
"Not a game FPS, whole-game RAM, visual equivalence or Mac GPU benchmark.",
"Much of an empty warmed loop may be folded by the JIT; CPU timings are not per-check costs or game speed estimates."
],
"provenance": {
"source_commit": "35dd69e9a6279fa89d762a0d24e49b0dbdb11b51",
"ci_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37164002916",
"artifact": "horizon-ubuntu-latest"
}
}
@@ -1,57 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"entity_culling": "1.11.2",
"original_mod_sha256": "7351b417fc83460def5947636444413874ee812e949342f091ef03674e0c0e58",
"results": [
{
"enabled": false,
"public_boxes": 12800,
"provider_reads": 105239,
"edge_rays": 2197,
"visibility_digest": "da7286327283ce854dca2ab798d97c3b1cde55ac67112bd231c48df6d9388e00",
"query_digest": "124074ad764ab680b93896d47fa347a15f0b17ef41d2f8af5bd8e75f75208e12",
"intersection_digest": "f311c0b608b44b9eab2bb1e6347c3e18b003d05c939a8fbea9ba81fb16c8e8ae",
"allocated_bytes": 1040,
"cpu_ns": 101807697,
"wall_ns": 162651689,
"measured_checks": 2000000,
"checksum": 0,
"input_unchanged": true,
"scratch_ownership_checked": true
},
{
"enabled": true,
"public_boxes": 12800,
"provider_reads": 105239,
"edge_rays": 2197,
"visibility_digest": "da7286327283ce854dca2ab798d97c3b1cde55ac67112bd231c48df6d9388e00",
"query_digest": "124074ad764ab680b93896d47fa347a15f0b17ef41d2f8af5bd8e75f75208e12",
"intersection_digest": "f311c0b608b44b9eab2bb1e6347c3e18b003d05c939a8fbea9ba81fb16c8e8ae",
"allocated_bytes": 920,
"cpu_ns": 118540489,
"wall_ns": 235470173,
"measured_checks": 2000000,
"checksum": 0,
"input_unchanged": true,
"scratch_ownership_checked": true
}
],
"notes": [
"Actual upstream culling methods inside Fabric; private fixture invokers do not enter production packs.",
"Two interleaved instances and several occluder patterns; matching boolean and query digests.",
"Signed zero, tiny/large values, infinities and NaN are exercised directly in ray intersection.",
"Unchanged input vectors, independent instance scratch and upstream arithmetic values are checked.",
"Allocation and CPU are single warmed caller-loop observations; JIT folding can vary.",
"Not a game FPS, visual-equivalence proof, whole-game RAM or Mac GPU benchmark."
],
"provenance": {
"source_commit": "7cbe37b60594fb1631bc308f126d7925c4264a18",
"command": "python tools/test_culling_rays.py",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37168352974",
"job": "portable-mod (ubuntu-latest)",
"artifact": "horizon-ubuntu-latest"
}
}
@@ -1,71 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"entity_culling": "1.11.2",
"original_mod_sha256": "7351b417fc83460def5947636444413874ee812e949342f091ef03674e0c0e58",
"platform": "Linux x86_64",
"graphics": "llvmpipe software OpenGL",
"settings": {
"heap_bytes": 3221225472,
"gc": "G1",
"compact_headers": true,
"render_distance": 12,
"simulation_distance": 12,
"lod_radius_chunks": 128,
"lod_quality": "MEDIUM/MEDIUM/BLOCK",
"terrain_workers": 2,
"runtime_ratio": 0.5,
"world_difficulty": "PEACEFUL",
"empty_culling_whitelist": false
},
"results": [
{
"profile": "m2-balanced",
"ray_enabled": false,
"elapsed_seconds": 120.02619604,
"frame_samples": 599,
"tick_samples": 2400,
"excluded_frames": 0,
"dropped_samples": 0,
"visual_settings_changed": [],
"culling_allocation_counter": {
"thread_id": 49,
"thread": "CullThread",
"counter_observations": 2,
"observed_seconds": 64.509265987,
"observed_allocated_bytes": 1817768,
"observed_bytes_per_second": 28178.40153949851
}
},
{
"profile": "culling-rays",
"ray_enabled": true,
"elapsed_seconds": 120.099980458,
"frame_samples": 584,
"tick_samples": 2401,
"excluded_frames": 0,
"dropped_samples": 0,
"visual_settings_changed": [],
"culling_allocation_counter": {
"thread_id": 49,
"thread": "CullThread",
"counter_observations": 2,
"observed_seconds": 64.321034235,
"observed_allocated_bytes": 1798336,
"observed_bytes_per_second": 27958.754416629756
}
}
],
"notes": [
"Fixed-order single pair using separate copies of the same private saved world and stationary view, with approximately three-minute warm-up before clean frame recordings.",
"One earlier candidate frame capture contained pause exclusions and was discarded; its separate preceding allocation recording had already completed.",
"Allocation counters have their own roughly 64-second observation spans; recordings started approximately 36-42 seconds after joining. Profiling overhead and JIT/cache effects are not eliminated.",
"Both worlds saved and exited with no crash report or remaining game process. The outer foreground control launcher returned 143; it did not expose the game exit status.",
"No useful allocation reduction or whole-game speedup is established. Not a Mac, retained-memory or GPU performance benchmark."
],
"provenance": {
"source_commit": "349724b3b612351daa1616daa79beca8897839ab",
"runtime_mod_matches_linux_ci": true,
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37168818519"
}
}
@@ -1,54 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"entity_culling": "1.11.2",
"original_mod_sha256": "7351b417fc83460def5947636444413874ee812e949342f091ef03674e0c0e58",
"results": [
{
"enabled": false,
"public_boxes": 12800,
"provider_reads": 105239,
"edge_rays": 2197,
"visibility_digest": "da7286327283ce854dca2ab798d97c3b1cde55ac67112bd231c48df6d9388e00",
"query_digest": "124074ad764ab680b93896d47fa347a15f0b17ef41d2f8af5bd8e75f75208e12",
"intersection_digest": "f311c0b608b44b9eab2bb1e6347c3e18b003d05c939a8fbea9ba81fb16c8e8ae",
"allocated_bytes": 24318096,
"cpu_ns": 166989515,
"wall_ns": 239648128,
"measured_checks": 2000000,
"checksum": 0,
"input_unchanged": true,
"scratch_ownership_checked": true
},
{
"enabled": true,
"public_boxes": 12800,
"provider_reads": 105239,
"edge_rays": 2197,
"visibility_digest": "da7286327283ce854dca2ab798d97c3b1cde55ac67112bd231c48df6d9388e00",
"query_digest": "124074ad764ab680b93896d47fa347a15f0b17ef41d2f8af5bd8e75f75208e12",
"intersection_digest": "f311c0b608b44b9eab2bb1e6347c3e18b003d05c939a8fbea9ba81fb16c8e8ae",
"allocated_bytes": 920,
"cpu_ns": 149367051,
"wall_ns": 165549458,
"measured_checks": 2000000,
"checksum": 0,
"input_unchanged": true,
"scratch_ownership_checked": true
}
],
"notes": [
"Actual upstream culling methods inside Fabric; private fixture invokers do not enter production packs.",
"Two interleaved instances and several occluder patterns; matching boolean and query digests.",
"Signed zero, tiny/large values, infinities and NaN are exercised directly in ray intersection.",
"Unchanged input vectors, independent instance scratch and upstream arithmetic values are checked.",
"Allocation and CPU are single warmed caller-loop observations; JIT folding can vary.",
"Not a game FPS, visual-equivalence proof, whole-game RAM or Mac GPU benchmark."
],
"provenance": {
"source_commit": "7cbe37b60594fb1631bc308f126d7925c4264a18",
"command": "python tools/test_culling_rays.py"
}
}
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Darwin 25.6.0 arm64; logical CPUs 3
mode=upstream size=1 polls=2050320 worker_cpu_ms=218.517 wall_ms=250.000 worker_allocated_bytes=65610240
mode=wait size=1 polls=24 worker_cpu_ms=1.116 wall_ms=250.103 worker_allocated_bytes=768
mode=upstream size=1 polls=2641880 worker_cpu_ms=247.157 wall_ms=250.000 worker_allocated_bytes=84540160
mode=wait size=1 polls=26 worker_cpu_ms=0.873 wall_ms=258.012 worker_allocated_bytes=832
mode=upstream size=1 polls=2502067 worker_cpu_ms=248.481 wall_ms=250.000 worker_allocated_bytes=80066144
mode=wait size=1 polls=22 worker_cpu_ms=0.693 wall_ms=252.426 worker_allocated_bytes=704
mode=upstream size=64 polls=1073260 worker_cpu_ms=249.930 wall_ms=250.000 worker_allocated_bytes=34344320
mode=wait size=64 polls=21 worker_cpu_ms=0.624 wall_ms=251.431 worker_allocated_bytes=672
mode=upstream size=64 polls=1117775 worker_cpu_ms=248.519 wall_ms=250.000 worker_allocated_bytes=35768800
mode=wait size=64 polls=66 worker_cpu_ms=1.172 wall_ms=252.401 worker_allocated_bytes=2112
mode=upstream size=64 polls=1017233 worker_cpu_ms=248.550 wall_ms=250.000 worker_allocated_bytes=32551456
mode=wait size=64 polls=74 worker_cpu_ms=1.154 wall_ms=250.207 worker_allocated_bytes=2368
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Linux 6.17.0-1022-azure x86_64; logical CPUs 4
mode=upstream size=1 polls=3147912 worker_cpu_ms=248.446 wall_ms=250.000 worker_allocated_bytes=100733184
mode=wait size=1 polls=234 worker_cpu_ms=3.085 wall_ms=250.068 worker_allocated_bytes=7488
mode=upstream size=1 polls=3108002 worker_cpu_ms=249.985 wall_ms=250.000 worker_allocated_bytes=99456064
mode=wait size=1 polls=235 worker_cpu_ms=2.960 wall_ms=250.088 worker_allocated_bytes=7520
mode=upstream size=1 polls=3073051 worker_cpu_ms=248.404 wall_ms=250.000 worker_allocated_bytes=98337632
mode=wait size=1 polls=235 worker_cpu_ms=2.904 wall_ms=250.067 worker_allocated_bytes=7520
mode=upstream size=64 polls=999765 worker_cpu_ms=248.680 wall_ms=250.000 worker_allocated_bytes=31992480
mode=wait size=64 polls=235 worker_cpu_ms=2.887 wall_ms=250.067 worker_allocated_bytes=7520
mode=upstream size=64 polls=999096 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=31971072
mode=wait size=64 polls=234 worker_cpu_ms=2.890 wall_ms=250.068 worker_allocated_bytes=7488
mode=upstream size=64 polls=992373 worker_cpu_ms=249.987 wall_ms=250.000 worker_allocated_bytes=31755936
mode=wait size=64 polls=234 worker_cpu_ms=2.891 wall_ms=250.068 worker_allocated_bytes=7488
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Windows 2025Server AMD64; logical CPUs 4
mode=upstream size=1 polls=3016566 worker_cpu_ms=234.375 wall_ms=250.000 worker_allocated_bytes=96530112
mode=wait size=1 polls=173 worker_cpu_ms=0.000 wall_ms=250.006 worker_allocated_bytes=5536
mode=upstream size=1 polls=2991508 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=95728256
mode=wait size=1 polls=175 worker_cpu_ms=0.000 wall_ms=250.856 worker_allocated_bytes=5600
mode=upstream size=1 polls=2979343 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=95338976
mode=wait size=1 polls=171 worker_cpu_ms=0.000 wall_ms=251.306 worker_allocated_bytes=5472
mode=upstream size=64 polls=1001664 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=32053248
mode=wait size=64 polls=168 worker_cpu_ms=0.000 wall_ms=250.695 worker_allocated_bytes=5376
mode=upstream size=64 polls=1001600 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=32051200
mode=wait size=64 polls=166 worker_cpu_ms=0.000 wall_ms=250.593 worker_allocated_bytes=5312
mode=upstream size=64 polls=988856 worker_cpu_ms=234.375 wall_ms=250.000 worker_allocated_bytes=31643392
mode=wait size=64 polls=171 worker_cpu_ms=0.000 wall_ms=250.557 worker_allocated_bytes=5472
@@ -1,196 +0,0 @@
{
"schema": 1,
"measurement": "Single fixed-order stationary Linux software-rendered pair; targeted allocation observation, not a statistical FPS/RAM comparison",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"graphics": "llvmpipe LLVM21.1.8 OpenGL, 1280x800",
"captured_settings_match": true,
"settings": {
"render_distance": 12,
"simulation_distance": 12,
"lod_radius": 128,
"lod_quality": "MEDIUM/MEDIUM BLOCK",
"terrain_workers": 2,
"runtime_ratio_start_and_end": 0.5,
"world_difficulty": "PEACEFUL",
"fov": 70,
"heap_max": "3G",
"collector": "G1",
"compact_headers": true,
"frame_limit": "uncapped",
"other_original_controllers": false,
"interruptible_terrain_read": true
},
"runs": [
{
"profile": "m2-balanced",
"elapsed_seconds": 120.305371929,
"frame_samples": 230,
"tick_samples": 2401,
"tick_elapsed_seconds": 120.040272048,
"excluded_frames": 0,
"dropped_samples": 0,
"frame_stats": {
"count": 230,
"meanMs": 519.2565329826086,
"p50Ms": 492.583608,
"p95Ms": 700.364095,
"p99Ms": 803.28719,
"maxMs": 955.16614,
"meanRate": 1.9258303679994195,
"lowOnePercentRate": 1.146414365311511,
"over16Ms": 230,
"over33Ms": 230,
"over50Ms": 230,
"over100Ms": 230
},
"tick_execution_stats": {
"count": 2401,
"meanMs": 9.248066071636819,
"p50Ms": 8.529226,
"p95Ms": 16.494711,
"p99Ms": 23.483163,
"maxMs": 65.248147,
"meanRate": 108.13071535755256,
"lowOnePercentRate": 29.893225023275733,
"over16Ms": 113,
"over33Ms": 9,
"over50Ms": 2,
"over100Ms": 0
},
"process_cpu_seconds": 432.81,
"process_rss_peak_sampled_bytes": 2898677760,
"queue_wait": false,
"wakeable_idle": false,
"queue_allocation_counters": [
{
"thread_id": 86,
"thread": "DH-Chunk Update Queue [minecraft:overworld] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.391610411,
"observed_allocated_bytes": 982644080,
"observed_bytes_per_second": 15260436.471893786
},
{
"thread_id": 93,
"thread": "DH-Chunk Update Queue [minecraft:the_end] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.391610411,
"observed_allocated_bytes": 66520,
"observed_bytes_per_second": 1033.0538338055978
},
{
"thread_id": 98,
"thread": "DH-Chunk Update Queue [minecraft:the_nether] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.391610411,
"observed_allocated_bytes": 66408,
"observed_bytes_per_second": 1031.3144767793467
}
],
"preceding_jfr_gc_pause_total_ms": 178.149902,
"preceding_jfr_gc_pause_longest_ms": 34.011115,
"world_save_and_exit_zero": true
},
{
"profile": "queue-wait",
"elapsed_seconds": 120.448597645,
"frame_samples": 225,
"tick_samples": 2401,
"tick_elapsed_seconds": 120.040563501,
"excluded_frames": 0,
"dropped_samples": 0,
"frame_stats": {
"count": 225,
"meanMs": 529.5368389244444,
"p50Ms": 502.825816,
"p95Ms": 717.088739,
"p99Ms": 798.871994,
"maxMs": 843.221511,
"meanRate": 1.8884427418328913,
"lowOnePercentRate": 1.2159699757233216,
"over16Ms": 225,
"over33Ms": 225,
"over50Ms": 225,
"over100Ms": 225
},
"tick_execution_stats": {
"count": 2401,
"meanMs": 9.375896729279466,
"p50Ms": 8.803401,
"p95Ms": 16.938218,
"p99Ms": 22.983944,
"maxMs": 63.421671,
"meanRate": 106.65646485601272,
"lowOnePercentRate": 31.02504677094056,
"over16Ms": 128,
"over33Ms": 7,
"over50Ms": 2,
"over100Ms": 0
},
"process_cpu_seconds": 430.67,
"process_rss_peak_sampled_bytes": 2989219840,
"queue_wait": true,
"wakeable_idle": true,
"queue_allocation_counters": [
{
"thread_id": 88,
"thread": "DH-Chunk Update Queue [minecraft:overworld] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.387296767,
"observed_allocated_bytes": 739640,
"observed_bytes_per_second": 11487.359108684974
},
{
"thread_id": 93,
"thread": "DH-Chunk Update Queue [minecraft:the_nether] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.387296767,
"observed_allocated_bytes": 0,
"observed_bytes_per_second": 0.0
},
{
"thread_id": 100,
"thread": "DH-Chunk Update Queue [minecraft:the_end] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.387296767,
"observed_allocated_bytes": 0,
"observed_bytes_per_second": 0.0
}
],
"preceding_jfr_gc_pause_total_ms": 151.522451,
"preceding_jfr_gc_pause_longest_ms": 47.79999,
"world_save_and_exit_zero": true
}
],
"provenance": {
"production_mod_source_commit": "24c65f512dece83b153b206e33cd4c4294b42de2",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"initial_player_snapshot_sha256": "b4d11dbd6443625415a1e32aa242d0e2d09cd77ddb1becfde5d35cb6ab8d278a",
"source_level_snapshot_sha256": "86a3c75ea993e50c4428da4dbadc5856688a9367f035c41b8bb49863a9aeb644",
"first_saved_cameras_match": true,
"saved_camera": {
"position": [
-56.5,
69.0,
55.5
],
"rotation": [
141.5,
16.950002670288086
]
}
},
"notes": [
"Separate copies of the same private world; candidate then control. JFR begins about121seconds after demo dismissal; frame capture begins about307seconds after dismissal.",
"JFR allocation counters span about64seconds; pause measurements are from the preceding JFR recordings, not the later frame capture.",
"Recorded overworld queue allocation counter rate is about15.3MB/s upstream versus11.5KB/s with waiting. Task-completion and generated geometry volumes are not controlled quantitatively.",
"Control has230frames versus225candidate; sampled peak RSS is lower in control, and later whole-process CPU differences are small. No game FPS, retained-memory or whole-process CPU improvement is established.",
"Daylight advances normally; lighting, entity activity and cache/JIT differences are not fully controlled. No Apple Silicon or hardware-GPU result.",
"Tick meanRate is inverse execution duration, not observed TPS. Both recordings contain2401tick execution samples over about120seconds.",
"Actual JSON/CSV viewer comparisons and390pxlayout pass. The real discarded capture with zero eligible frames and209exclusions is rejected by the viewer and excluded from performance comparisons.",
"No private worlds, full game logs or JFR recordings are published."
]
}
@@ -1,34 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"results": [
{
"enabled": false,
"submission_allocated_bytes": 216987192,
"submission_cpu_ns": 372949442,
"submission_wall_ns": 401548875,
"rejections": 63790,
"tasks_completed": 2,
"occupied_slots": 0
},
{
"enabled": true,
"submission_allocated_bytes": 103384,
"submission_cpu_ns": 941367,
"submission_wall_ns": 959453,
"rejections": 6,
"tasks_completed": 2,
"occupied_slots": 0
}
],
"notes": [
"Synthetic full physical worker queue; both modes use the actual publisher dispatcher inside Fabric.",
"Allocation and CPU measure the submission caller only; retry scheduler activity is excluded.",
"Upstream keeps the caller blocked for the requested 200 ms observation window; patched returns earlier.",
"Both modes verify exact task counts, recovered occupied slots and fixture worker shutdown.",
"Not a game FPS, terrain completion, whole-game RAM, or hardware compatibility benchmark."
]
}
File diff suppressed because it is too large. Load diff
+546
View File
@@ -0,0 +1,546 @@
{
"label": "after-4080",
"date": "2026-10-13",
"commit": "9006566b",
"host": "ludodesktop",
"offscreen": true,
"seed": "1234",
"flight_seconds": 12.0,
"scenes": {
"village": {
"from": [
-960.0,
125.0,
80.0
],
"to": [
-960.0,
125.0,
272.0
],
"pitch": 35.0
},
"forest": {
"from": [
-1100.0,
120.0,
-560.0
],
"to": [
-1100.0,
120.0,
-368.0
],
"pitch": 25.0
},
"ocean": {
"from": [
-300.0,
85.0,
-420.0
],
"to": [
-300.0,
85.0,
-228.0
],
"pitch": 10.0
},
"mountain": {
"from": [
560.0,
260.0,
860.0
],
"to": [
752.0,
260.0,
860.0
],
"pitch": 30.0
}
},
"distances": {
"8": {
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"backend": "Vulkan",
"drawn_sections": 133,
"gpu": "NVIDIA GeForce RTX 4080",
"present_mode": "Immediate",
"size": [
1280,
720
],
"uploaded_bytes": 941908352
},
"village": {
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+546
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@@ -0,0 +1,546 @@
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+392
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+392
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File diff suppressed because it is too large. Load diff
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{
"schema": 1,
"measurement": "Failed hosted macOS Vulkan graphics probes, not performance measurements",
"source_commit": "8282a731ecc08691f798a3ec596c7cc1d4f1dad1",
"run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37193558884",
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"vulkan"
],
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{
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],
"expected_demo_authentication_errors_observed": true,
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"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
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{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
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"readback_requested": true,
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],
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}
]
},
{
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"--backend",
"vulkan"
],
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{
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],
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"result": "success"
},
{
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"operation": "create_device",
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}
],
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{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
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],
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}
]
},
{
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],
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{
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"result_count": 0,
"java_exception_types": [
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],
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{
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"operation": "load_library",
"result": "success"
},
{
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"operation": "create_device",
"result": "success"
}
],
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{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
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],
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"profile": "vulkan",
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]
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],
"limits": [
"Apple Paravirtual device and MoltenVK on a hosted ARM Mac; not physical M2 Pro GPU testing.",
"Library/device creation and readback request were observed, but no completed nonuniform readback report was produced.",
"All failures retained; neither successful rendering nor a screenshot-specific root cause is established.",
"Baseline includes the same original measurement mod and private test fixture; no core optimization mods or distant terrain.",
"Full logs, screenshots, game binaries and assets remain private.",
"Later selected stack locations place the observed failures in the screenshot callback; the independently logged Vulkan identifier is not established as their cause.",
"Actual assertions rejected uniform callback images in all three cases. Overlay state was not recorded, and displayed-window correctness is not established.",
"After guarding overlays, core/distant-terrain title readbacks pass but vanilla remains uniform; the aggregate research run fails. No world-rendering or physical-M2 claim.",
"Later world probes pass all three Vulkan cases on the hosted Mac; failed title cases remain retained. These are short startup/readback/save probes, not physical-GPU performance tests."
],
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],
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}
],
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],
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"observed_graphics_stack_methods": [
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"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
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],
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}
]
},
{
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],
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],
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}
]
},
{
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@@ -1,104 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Linux 6.17.0-1022-azure x86_64; logical CPUs 4
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fork=2 requested_compact_headers=True
compact_object_headers=true
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@@ -1,104 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Windows 2025Server AMD64; logical CPUs 4
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@@ -1,67 +0,0 @@
{
"schema": 1,
"purpose": "Earlier private quad-reuse explorations; CPU mixed and allocation reduction is not retained RAM/FPS",
"original_mod_sha256": "98f8db7ca8962a71625eef835f57d25c8afb802f2cf1b7c4c832fc070757e011",
"private_fixture_sources": "Uncommitted private prototype before the production-hook fixture; not the final reproducible protocol",
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{
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{
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{
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},
{
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},
{
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{
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"checksum": 60000,
"cpu_ns": 185505067,
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"observations": [
{
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},
{
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},
{
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}
]
}
]
},
{
"private_probe": "first-discarded-object",
"results": []
}
]
}
@@ -1,75 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"results": [
{
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"geometry_digest": "8251175aa3e3cac30bb1366f8b40d0576c17978076ea7d244ff4d7cc361da7ee",
"thread_geometry_digest": "096a85be06031d248f12e536e19e5c0496bb00c80f3387f670a0fae29438a732",
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"checksum": 60000,
"cpu_ns": 40437624,
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"observations": [
{
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},
{
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},
{
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}
]
},
{
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"thread_geometry_digest": "096a85be06031d248f12e536e19e5c0496bb00c80f3387f670a0fae29438a732",
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"geometry_quads": 108358,
"input_faces": 55296,
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"checksum": 60000,
"cpu_ns": 44074799,
"allocated_bytes": 2016000,
"observations": [
{
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"allocated_bytes": 672000
},
{
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},
{
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}
]
}
],
"notes": [
"Actual publisher quad builder inside Fabric with generated faces and lighting/material values.",
"Opaque/translucent geometry, pooled error flags and every retained quad field match before and after upstream merging.",
"Fresh allocations reuse at most one discarded successful-premerge quad; existing pool selection stays upstream.",
"Three sequential warmed caller-loop observations are not independent forks; compilation can vary.",
"Allocation reduction is not retained RAM, game FPS or a Mac GPU benchmark."
],
"provenance": {
"source_commit": "0a0cd667d5cfdee7c59f5fe2c7a2eb15bd19e66e",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37175709062"
}
}
@@ -1,166 +0,0 @@
{
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"minecraft": "26.3",
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"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"platform": "Linux x86_64",
"graphics": "llvmpipe software OpenGL",
"settings": {
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"gc": "G1",
"compact_headers": true,
"render_distance": 12,
"simulation_distance": 12,
"lod_radius_chunks": 128,
"lod_quality": "MEDIUM/MEDIUM/BLOCK",
"terrain_workers": 2,
"runtime_ratio": 0.5,
"world_difficulty": "PEACEFUL"
},
"results": [
{
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"elapsed_seconds": 120.415309971,
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"process_rss_peak_sampled_bytes": 3129790464,
"render_loader_allocation_counters": [
{
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"thread": "DH-Render Loader Thread[1]",
"counter_observations": 2,
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"observed_allocated_bytes": 97869576,
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{
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"count": 2401,
"meanMs": 9.308558193669304,
"p50Ms": 8.82277,
"p95Ms": 16.529268,
"p99Ms": 22.206144,
"maxMs": 95.741877,
"meanRate": 107.42802259968617,
"lowOnePercentRate": 30.32324112917506,
"over16Ms": 114,
"over33Ms": 8,
"over50Ms": 3,
"over100Ms": 0
},
"process_rss_peak_sampled_bytes": 3100016640,
"render_loader_allocation_counters": [
{
"thread_id": 125,
"thread": "DH-Render Loader Thread[1]",
"counter_observations": 2,
"observed_seconds": 64.347664971,
"observed_allocated_bytes": 116155920,
"observed_bytes_per_second": 1805130.3035214841
},
{
"thread_id": 124,
"thread": "DH-Render Loader Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.347664971,
"observed_allocated_bytes": 104401656,
"observed_bytes_per_second": 1622462.229935638
}
],
"preceding_jfr_gc_pause_total_ms": 166.770211,
"preceding_jfr_gc_pause_longest_ms": 46.786101
}
],
"provenance": {
"source_commit": "0a0cd667d5cfdee7c59f5fe2c7a2eb15bd19e66e",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37175709062",
"runtime_mod_matches_linux_ci": true,
"initial_player_snapshot_sha256": "b4d11dbd6443625415a1e32aa242d0e2d09cd77ddb1becfde5d35cb6ab8d278a",
"source_level_snapshot_sha256": "86a3c75ea993e50c4428da4dbadc5856688a9367f035c41b8bb49863a9aeb644",
"first_saved_player_position": [
-56.5,
69.0,
55.5
],
"first_saved_player_rotation": [
141.5,
16.950002670288086
],
"first_saved_cameras_matched": true
},
"notes": [
"Fixed-order candidate then control single pair from separate copies of the same private world. Both stationary captures start approximately 307 seconds after the demo popup is dismissed; first saved cameras match.",
"Both reports have zero menu/pause/focus exclusions, no dropped samples and matching captured settings apart from the isolated quad hook. CSV counts and actual offline viewer timelines pass.",
"The preceding 60-second JFR recordings begin approximately 121 seconds after dismissal. Allocation counters have their own approximately 64-second spans; GC pause data is from those recordings, not from the later frame captures.",
"Render-loader allocation counter rates are higher in this candidate observation. Task-completion/geometry volumes and cache/JIT effects are not controlled quantitatively. No useful live allocation improvement is established.",
"Frame count and sampled peak RSS differences in this single software-rendered pair do not establish a meaningful game speed or retained-memory gain. RSS is not complete GPU/unified RAM. Not an Apple Silicon benchmark.",
"Candidate saved, reloaded, saved again and exited with launcher code zero. Control saved, closed all terrain databases and exited with launcher code zero.",
"No private worlds, full game logs or JFR recordings are included in these selected observations."
]
}
@@ -1,75 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"geometry_digest": "8251175aa3e3cac30bb1366f8b40d0576c17978076ea7d244ff4d7cc361da7ee",
"thread_geometry_digest": "096a85be06031d248f12e536e19e5c0496bb00c80f3387f670a0fae29438a732",
"thread_workers": 4,
"geometry_quads": 108358,
"input_faces": 55296,
"measured_faces": 3072000,
"checksum": 60000,
"cpu_ns": 198847198,
"allocated_bytes": 144576000,
"observations": [
{
"cpu_ns": 82119774,
"allocated_bytes": 48192000
},
{
"cpu_ns": 60671068,
"allocated_bytes": 48192000
},
{
"cpu_ns": 56056356,
"allocated_bytes": 48192000
}
]
},
{
"enabled": true,
"applied_hook_checked": true,
"geometry_digest": "8251175aa3e3cac30bb1366f8b40d0576c17978076ea7d244ff4d7cc361da7ee",
"thread_geometry_digest": "096a85be06031d248f12e536e19e5c0496bb00c80f3387f670a0fae29438a732",
"thread_workers": 4,
"geometry_quads": 108358,
"input_faces": 55296,
"measured_faces": 3072000,
"checksum": 60000,
"cpu_ns": 178894413,
"allocated_bytes": 2016000,
"observations": [
{
"cpu_ns": 60070905,
"allocated_bytes": 672000
},
{
"cpu_ns": 60020252,
"allocated_bytes": 672000
},
{
"cpu_ns": 58803256,
"allocated_bytes": 672000
}
]
}
],
"notes": [
"Actual publisher quad builder inside Fabric with generated faces and lighting/material values.",
"Opaque/translucent geometry, pooled error flags and every retained quad field match before and after upstream merging.",
"Fresh allocations reuse at most one discarded successful-premerge quad; existing pool selection stays upstream.",
"Three sequential warmed caller-loop observations are not independent forks; compilation can vary.",
"Allocation reduction is not retained RAM, game FPS or a Mac GPU benchmark."
],
"provenance": {
"source_commit": "0a0cd667d5cfdee7c59f5fe2c7a2eb15bd19e66e",
"fixture_protocol": "55,296 generated faces plus four concurrent builders, geometry/list boundaries checked before and after upstream merge; warm 2,000 batches, then 500 warm batches and 2,000 measured batches per sequential observation, 512 faces/batch"
}
}
@@ -1,87 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"results": [
{
"enabled": false,
"compact_headers": false,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 56,
"pending_scratch_shallow_bytes": 0,
"geometry_quads": 1,
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"object_alignment_bytes": 8,
"compressed_oops": true,
"compressed_class_pointers": true
},
{
"enabled": true,
"compact_headers": false,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 56,
"pending_scratch_shallow_bytes": 56,
"geometry_quads": 1,
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"object_alignment_bytes": 8,
"compressed_oops": true,
"compressed_class_pointers": true
},
{
"enabled": false,
"compact_headers": true,
"builder_shallow_bytes": 40,
"quad_shallow_bytes": 48,
"pending_scratch_shallow_bytes": 0,
"geometry_quads": 1,
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"object_alignment_bytes": 8,
"compressed_oops": true,
"compressed_class_pointers": true
},
{
"enabled": true,
"compact_headers": true,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 48,
"pending_scratch_shallow_bytes": 48,
"geometry_quads": 1,
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"object_alignment_bytes": 8,
"compressed_oops": true,
"compressed_class_pointers": true
}
],
"differences": [
{
"compact_headers": false,
"additional_builder_shallow_bytes": 0,
"additional_builder_and_scratch_bytes": 56
},
{
"compact_headers": true,
"additional_builder_shallow_bytes": 8,
"additional_builder_and_scratch_bytes": 56
}
],
"notes": [
"Instrumentation.getObjectSize measures shallow object sizes inside real applied Fabric clients.",
"Four adjacent north-facing quads premerge to one retained geometry quad in each combination.",
"Builder plus pending scratch difference excludes referenced lists, existing pools and every other game object.",
"Object alignment/header/compressed-reference settings can differ on other JVMs or architectures.",
"Not deep heap, GC residency, whole-game RSS/unified RAM, FPS or Apple Silicon performance.",
"The agent and fixture are private test binaries excluded from playable packs."
],
"provenance": {
"source_commit": "1243e148d455cd83f18b66f70bcfe2b8a4b746c9",
"four_processes_exited_successfully": true,
"agent_path_with_spaces_verified_separately": true
}
}
@@ -1,69 +0,0 @@
{
"schema": 1,
"measurement": "Instrumentation.getObjectSize inside four private applied Fabric clients",
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"production_source_commit": "24c65f512dece83b153b206e33cd4c4294b42de2",
"results": [
{
"enabled": false,
"compact_headers": false,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 56,
"pending_scratch_shallow_bytes": 0,
"geometry_quads": 1
},
{
"enabled": true,
"compact_headers": false,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 56,
"pending_scratch_shallow_bytes": 56,
"geometry_quads": 1
},
{
"enabled": false,
"compact_headers": true,
"builder_shallow_bytes": 40,
"quad_shallow_bytes": 48,
"pending_scratch_shallow_bytes": 0,
"geometry_quads": 1
},
{
"enabled": true,
"compact_headers": true,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 48,
"pending_scratch_shallow_bytes": 48,
"geometry_quads": 1
}
],
"differences": [
{
"compact_headers": false,
"additional_builder_shallow_bytes": 0,
"additional_builder_and_scratch_bytes": 56
},
{
"compact_headers": true,
"additional_builder_shallow_bytes": 8,
"additional_builder_and_scratch_bytes": 56
}
],
"provenance": {
"protocol": "Initial private size agent and corrected system-loader reflection probe; metadata was later expanded in the reusable source.",
"agent_source_sha256": "4783850bf80e9eb0379570bb7794a610406b48bddd7fe36ff499222d01e789b1",
"fixture_source_sha256": "842514f97116a1e9cf5eb9a4b951657c90f7639effdfd526357831e2424282bf"
},
"notes": [
"Shallow object sizes only, not a heap walk or whole-game memory measurement.",
"Four north-facing adjacent quads produce one retained geometry quad in every process.",
"Header modes use separate upstream/patched JVMs.",
"Layouts can differ with JVM, architecture, compressed references and object alignment.",
"The hook remains optional; these sizes do not establish an FPS or RAM improvement.",
"No test agent binaries, game binaries, private worlds, full logs or JFR recordings are published."
]
}
@@ -1,54 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"manifest_sha1": "4fe1aa1ef8da1cb95c5bad1fb98890ca56dd8ca3",
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"java": "openjdk 25.0.4.1 2026-08-18",
"rustc": "rustc 1.99.0 (b940084d7 2026-09-28)",
"resource_models": 2883,
"graph_fixtures": 440,
"rejected_roots": 1039,
"sources_sha256": {
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"mods/horizon/src/test/java/dev/horizonlab/parity/VanillaCuboidModelOracle.java": "7526f20513c549483122ab0d5ad24b9e87f38dc2f6aae55addd701a91ac85e43",
"tools/test_model_baking_parity.py": "392ffec44918fb91740ca4a1316d684480d39f14bd34d46175f7f44946d15bd7",
"tools/test_cuboid_model_parity.py": "4a8b1cdcac335751c23413341ae939eea1c49c38d33d70d0708b8904ab8d0461",
"tools/test_model_resolution_parity.py": "d9595f2f1442f1f590b72d2a46600657e79ae103bec3d4c45db98242b964bde0",
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"Cargo.toml": "3f93319c1eb70dbd7ba25cd74ef343fbf35c52c7c4752f955605c58699cbff9d",
"Cargo.lock": "cb1e87d449114a63edd904c0559d631e8fa9feeb27efd6539aacdcfeae178876",
"crates/horizon-assets/Cargo.toml": "2f2cffacec0b4e22dd7cb032d594289bc51c94ae6cc4e985fee3e310f441d751",
"crates/horizon-assets/examples/blockstate_binding_fixture.rs": "e58fdb432f6bfc1e400729baa9b48d4f00955b3143b98b52506b47dd8b065cf8",
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"crates/horizon-assets/examples/cuboid_model_fixture.rs": "97609d90e3f6ce340f3590296db2dc778113bb2b33c7d1b54080a1d6f3023f40",
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"crates/horizon-assets/examples/model_choice_fixture.rs": "a4c8a46501d2b5ae7051f10f2307ade048e96c2d330af51cd2431bb44977a99a",
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"crates/horizon-assets/examples/sprite_animation_fixture.rs": "254314d52deda129ab461221d3d8b95323a60730d374e566c1cd599fba85f072",
"crates/horizon-assets/examples/support/mod.rs": "bcf5a6d8a54845982191e037911c24139237771d6afa4b01b1e83c011489c3f5",
"crates/horizon-assets/src/animation.rs": "ebbf7952146a0e66b41396174492f5702627170b03a57e6cd5a45c97a08c975e",
"crates/horizon-assets/src/bake/transform.rs": "a95e658fef85b21bcb2f9f7512f98f98d57022d62c1199885b7133beae35a09d",
"crates/horizon-assets/src/bake.rs": "f55dda6b6cee5ac6e65a8ee4837fdd2c6674437d59e59b4c45718f6324d4a4d5",
"crates/horizon-assets/src/blockstate/bind.rs": "6278962e55c9786bba8184bdf2939af9c6e3b9002b08c3022129964b49a60009",
"crates/horizon-assets/src/blockstate/choice.rs": "5a66c8b9833e2f19dd8b0773f3593d97ff5941d3c5b773896b98049efa1395ba",
"crates/horizon-assets/src/blockstate.rs": "a4299dfd7adaeb4173982ffaa8e9c9eda2925739ae579a714193c99da2e7ce56",
"crates/horizon-assets/src/json.rs": "99fe8af4fbf5d4eed408a92e829ac1a39597a0d92471a6bff73771fad9c830a8",
"crates/horizon-assets/src/lib.rs": "e39f21c59a2c3e1c53d977b29bd5e0638e5fc41d86ff0fcc1882a6d90fd961e4",
"crates/horizon-assets/src/model.rs": "57ddb3d65e88e7a8aa22c62bc298a2dae7f4e994326a873a31f06c0f36ed051b",
"crates/horizon-assets/src/resolve.rs": "3927ac926cdcbd7d334901cc32d0ecc1e498b1bec98f76a46bca6d4964c13541"
},
"fixtures_sha256": {
".local/rust-model-baking-parity/inputs.jsonl": "aba24d38f4fc1af060502f983923c2f279c016d0fd412d40f6d50093fac1d811"
},
"rust_output_sha256": "9216be3bbae9e59bb89b6ed780ccedc5608cd4583c8e7527e50b165a0d8d30da",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "9216be3bbae9e59bb89b6ed780ccedc5608cd4583c8e7527e50b165a0d8d30da",
"matched_output_lines": 7100
}
],
"scope": "Actual client FaceBakery geometry overload with a real unit-atlas sprite and default JOML math options. Identity blockstate transform, all bundled cuboid geometry and synthetic rotations, rescaling, default/explicit UVs, winding, degenerate and reversed bounds, inherited models and missing materials. Positions, UVs and element matrix coefficients compare by float bits. This does not cover blockstate transforms/UV lock, atlas packing, transparency classification, lighting, GPU rendering or gameplay."
}
@@ -1,44 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"java": "openjdk 25.0.4.1 2026-08-18",
"rustc": "rustc 1.99.0 (b940084d7 2026-09-28)",
"manifest_sha1": "4fe1aa1ef8da1cb95c5bad1fb98890ca56dd8ca3",
"commands": {
"position": 12375,
"legacy": 23,
"xoroshiro": 23,
"xoroshiro_state": 5,
"storage": 274
},
"inputs_sha256": "dbdebadd4b14ec57d198d22f15e196e0cc9a6b88bac6691db702348a769459c1",
"rust_output_sha256": "7801e3274307aab1852d96d996d7f29b1ca1567750d231c5f74c9e3263f84f87",
"sources_sha256": {
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"tools/test_rust_parity.py": "d2d06842abb80d9c718a5bf0e71ab0c098ad4c519b8ef35711e30cf58af140d7",
"crates/horizon-core/src/bin/parity.rs": "7b455f2181862e1430e7387633c146877c2d317c2ea682c1e6fa64345dbc5885",
"crates/horizon-core/src/lib.rs": "deb2e339f78c9f5bd55a1c8a8428f3e37fae93a02268f9a2fc782dc3e27c2869",
"crates/horizon-core/src/position.rs": "8c2a54e912f8c31a774682b3377ca5f2138910350fbf605e760b24e2cbcacfba",
"crates/horizon-core/src/random.rs": "2f304dfb580a6bc1b5c51b048a2fa2a57f73c5f28f5eb2447f925bf138513389",
"crates/horizon-core/src/storage.rs": "f6c32201c64aefde06e57a2c767be46918df613548a322801546b133799cc33d",
"crates/horizon-core/Cargo.toml": "1928b71e389c24c506804f0d8e3104976da6feb27d9bfdbb3b55fb7af0c62664",
"Cargo.toml": "9ca59fba126895de9e58952eb5e9421bee0ffdfb5f6d2fcb03d7726e394e7c3f",
"Cargo.lock": "f2b104dbb3f64512b6c72e8d8732b7adda849212689e8c816f9a6abf564f4660"
},
"references": [
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"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7801e3274307aab1852d96d996d7f29b1ca1567750d231c5f74c9e3263f84f87",
"matched_output_lines": 1017920
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
"output_sha256": "7801e3274307aab1852d96d996d7f29b1ca1567750d231c5f74c9e3263f84f87",
"matched_output_lines": 1017920
}
],
"scope": "Selected integer position, seeded RNG and packed-storage operations only. No gameplay, rendering or performance claim."
}
@@ -1,40 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"manifest_sha1": "4fe1aa1ef8da1cb95c5bad1fb98890ca56dd8ca3",
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"java": "openjdk 25.0.4.1 2026-08-18",
"rustc": "rustc 1.99.0 (b940084d7 2026-09-28)",
"resource_models": 2883,
"synthetic_models": 2337,
"rejected_models": 1034,
"sources_sha256": {
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"tools/test_cuboid_model_parity.py": "3b7c018570b0f609aae43cef60ff3139c543d5d629be804a5aa257e3ab2dd67c",
"tools/lab.py": "d00bf107fa01b6c579734a082c3ca4ade3018f0d6851d46844acf17574f66e64",
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"crates/horizon-assets/examples/cuboid_model_fixture.rs": "97609d90e3f6ce340f3590296db2dc778113bb2b33c7d1b54080a1d6f3023f40",
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"scope": "Compiled scalar UnaryFunction.LogSampler compared by float result bits across the recorded input bit ranges, including signed zeros, subnormals, finite values, infinities and NaNs. NaN results are canonicalized as Float.floatToIntBits. Exhaustive mode checks all 2^32 float input bit patterns against both checksum-pinned JARs on this machine's JDK. Bulk composition, range propagation, compiler rewriting and other operations belong to the separate density suite. This does not establish double-precision Math.log parity, other-platform math parity, complete terrain, gameplay or performance."
}
@@ -1,202 +0,0 @@
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"rust_output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
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],
"scope": "Actual CollisionContext factories and EntityCollisionContext/Empty/PositionCollisionContext queries on controlled player and marker snapshots. Checks entity identity, captured descending and placement flags, fluid collision flags, empty-stack AIR identity, height thresholds including f32 epsilon, null factories, callback arguments/order/failures and all five fluid type pairs. Entity lifecycle, inventory mutations after capture, experimental minecart contexts, contextual block shape dispatch and live movement integration remain pending."
}
@@ -1,204 +0,0 @@
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"fixtures_sha256": {
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},
"rust_output_sha256": "33a33cd612c999ab21f1acbbdee522f2ec2b3f877d62f922c665715e3012e207",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "33a33cd612c999ab21f1acbbdee522f2ec2b3f877d62f922c665715e3012e207",
"matched_output_lines": 524300
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
"output_sha256": "33a33cd612c999ab21f1acbbdee522f2ec2b3f877d62f922c665715e3012e207",
"matched_output_lines": 524300
}
],
"scope": "Actual CollisionContext.getCollisionShape dispatch and native scaffolding behavior for all 32 scaffolding states, nine context variants, descending flags, integer Y extremes, nonfinite positions and adjacent double values around the top/bottom float-epsilon thresholds. Full shape coordinates, extrema, box ordering and cube metadata match. A rejecting world proxy verifies selection performs no world reads. Scaffolding placement/update/falling behavior and live movement remain pending."
}
@@ -1,141 +0,0 @@
{
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"device": 0,
"device_type": "Cpu",
"name": "llvmpipe (LLVM 21.1.8, 256 bits)",
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},
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"camera_pitch": -0.3839724354387525,
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"error": null,
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"os": "linux",
"presented_frames": 30,
"project": "Horizon",
"resident_chunks": 9,
"schema": 1,
"scope": "Native opaque-cube renderer and free inspection camera; no gameplay simulation",
"window_size": [
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],
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},
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"source_note": "Same camera/input behavior; before subsequent diagnostic formatting and equivalent let-chain cleanup"
},
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}
}
@@ -1,800 +0,0 @@
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@@ -1,790 +0,0 @@
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},
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}
@@ -1,203 +0,0 @@
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"rust_output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
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{
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],
"scope": "Actual CollisionContext factories and EntityCollisionContext/Empty/PositionCollisionContext queries on controlled player and marker snapshots. Checks entity identity, captured descending and placement flags, fluid collision flags, empty-stack AIR identity, height thresholds including f32 epsilon, null factories, callback arguments/order/failures and all five fluid type pairs. Entity lifecycle, inventory mutations after capture, experimental minecart contexts, contextual block shape dispatch and live movement integration remain pending."
}
@@ -1,205 +0,0 @@
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},
"rust_output_sha256": "d845ce538e9ce157f6455b32e73e03e9d7df86ebc5c9ab80ebf94705500748ab",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "d845ce538e9ce157f6455b32e73e03e9d7df86ebc5c9ab80ebf94705500748ab",
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{
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],
"scope": "Native contextual LiquidBlock collision dispatch for all 32 water/lava states. Checks the always-fluid bypass, source-only selection, living-entity gating, supplied entity standing shapes, exact height boundaries, all 33 above-block fluid states, callback order and failure propagation, null/placement contexts and wrapping above-block coordinates. Full selected shape data and callback traces are compared. Entity-specific standing shape implementations, liquid simulation and live movement remain pending."
}
@@ -1,205 +0,0 @@
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"java": "openjdk 25.0.4.1 2026-08-18",
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"fixtures_sha256": {
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},
"rust_output_sha256": "33a33cd612c999ab21f1acbbdee522f2ec2b3f877d62f922c665715e3012e207",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "33a33cd612c999ab21f1acbbdee522f2ec2b3f877d62f922c665715e3012e207",
"matched_output_lines": 524300
},
{
"side": "server",
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}
],
"scope": "Actual CollisionContext.getCollisionShape dispatch and native scaffolding behavior for all 32 scaffolding states, nine context variants, descending flags, integer Y extremes, nonfinite positions and adjacent double values around the top/bottom float-epsilon thresholds. Full shape coordinates, extrema, box ordering and cube metadata match. A rejecting world proxy verifies selection performs no world reads. Scaffolding placement/update/falling behavior and live movement remain pending."
}
@@ -1,201 +0,0 @@
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"scope": "Actual CollisionContext factories and EntityCollisionContext/Empty/PositionCollisionContext queries on controlled player and marker snapshots. Checks entity identity, captured descending and placement flags, fluid collision flags, empty-stack AIR identity, height thresholds including f32 epsilon, null factories, callback arguments/order/failures and all five fluid type pairs. Entity lifecycle, inventory mutations after capture, experimental minecart contexts, contextual block shape dispatch and live movement integration remain pending."
}
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"Cargo.lock": "7307d0c887364db36d327685ecf0671b75305e31e5ba5fbdcdbb15eaf156d20e"
},
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "c39201a8d64b2ec12dc08d8eddcb962d336885a749200a0a33c0fefd7910c193",
"matched_output_lines": 922238,
"biome_export_sha256": "b03e2fbe85c191a22f333bc989bd2a73c66f0f9fbcd9ddb54774f17c247832e9"
},
{
"side": "server",
"jar_sha256": "a362163eec5d1612d520772bc16e5b39c09e3b234fdc045f56bf544284ee8ae6",
"output_sha256": "c39201a8d64b2ec12dc08d8eddcb962d336885a749200a0a33c0fefd7910c193",
"matched_output_lines": 922238,
"biome_export_sha256": "b03e2fbe85c191a22f333bc989bd2a73c66f0f9fbcd9ddb54774f17c247832e9"
}
],
"scope": "Direct normal-noise JSON decoding using the actual pinned vanilla CODEC. Every bundled noise registry resource, explicit/default parameters, empty and full amplitude modifiers, normalization modes, inclusive field bounds with signed-zero comparator ordering, malformed types, null fields, duplicate and ignored keys, decimal/exponent integer truncation and wrapping, signed zero, seeded modern/legacy and Nether construction, octave metadata, range and normalization bits, scalar noise values and parent random state. JSON resource contents stay private. Strict JSON parsing; no claim for Gson's permissive non-JSON syntax. Bundled density registries are also decoded with actual vanilla registry-aware CODECs: named forward references, all bundled function kinds, declared range/axes, raw compilation errors, seeded optimized roots, cache allocation, scalar values, strided bulk values, repeated cache hits and surface-volume errors are compared using RandomState's actual compile context. All seven bundled noise-setting resources contribute their actual eight-field NoiseRouter.CODEC objects to RandomState. Router fields are compiled in declaration order with a shared compiler/context; cache allocation, raw/optimized scalar and repeated strided volume values, successful single-layer surface volumes and invalid surface-volume shapes are compared. Actual RandomState climate sampler binding and quart-to-block coordinate wrapping are checked at ordinary and extreme positions. Float-to-long climate quantization and long-to-float conversion include subnormals, signed zeros, NaNs, infinities, cast saturation and seeded random bit patterns. Actual vanilla Climate.Parameter and ParameterPoint JSON codecs compare scalar, two-element list and min/max object intervals, float endpoint bounds/ordering, required coordinate/offset fields, negative zero, precision-sensitive float parsing, malformed types and duplicate keys. Climate parameter distances, wrapping squared fitness, stable search-tree leaf order and nearest lookup are compared across every supported branching value 2..32, sizes around branch powers, the 65536-entry API bound, duplicates, warm ties, fresh lookups, brute-force lookup and extreme signed-long endpoints/targets. The Rust tree is immutable with per-worker search state instead of hidden thread locals; invalid or degenerate searches return typed errors. Inline arbitrary distance metrics and behavior outside the bounded API are not covered. Built-in Overworld and Nether quantized biome parameter tables are exported independently by each authenticated JAR and required to agree before Rust consumes them. The Rust multi-noise resolver and actual vanilla MultiNoiseBiomeSource compare biome identities through scalar climate queries and prepared bulk quart volumes, including forward/reverse/repeated query order, wrapped extreme origins and shared previous-result state. Biome holder keys in the reference are registration placeholders; no biome property or gameplay behavior is evaluated. The Rust loader reads a Horizon quantized table format, not the vanilla biome codec, and the preset builders themselves have not been ported. Source and private fixture mutations during validation invalidate the report. The two-field 26.3 NoiseSettings codec, create helper and LevelHeightAccessor clamping are also compared across bundled noise members, dimension/alignment bounds, zero/negative runtime heights, disjoint ranges, wrapped integer arithmetic and decimal/exponent integer conversion. Global fluid cutoff selection and the actual disabled Aquifer implementation are compared with original default block-state identities, extreme sea levels/coordinates, signed-zero/subnormal/nonfinite density and counted picker calls; developer fluid-disable behavior is outside the regular-mode corpus. The actual noise-based Aquifer.Config codec and runtime are compared across bundled aquifer settings, modern/legacy world-seeded aquifer factories, synthetic density roots, nondefault water/lava states, cave/void air, nonfinite sampler overrides, strided volume extents, wrapped coordinates, repeated and reversed queries, counted picker calls, sampler call order/values, injected failures and retry state, scheduling flags, populated location/status caches and sorted surface-cache entries. Oversized or wrapped-invalid grid allocations and developer fluid-disable behavior are outside the bounded regular-mode API. Terrain filling is not yet validated. Router, vertical noise and optional aquifer members are decoded from each noise-setting resource; complete NoiseGeneratorSettings, material rules, nonempty world fields, biome registry/codecs and complete chunk biome assignment, generated chunks, gameplay and rendering remain pending. Inline noise holders and general codec behavior beyond the covered fixtures remain pending."
}
@@ -1,342 +0,0 @@
{
"schema": 1,
"measurement": "Shader world activation/startup probes; not FPS or physical M2 measurements",
"release": "0.20.0",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"local_source_commit": "99d6aae5e06a3fc9a9a69c433f48f32729776861",
"linux_opengl": {
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 40,
"window_active": true,
"overlay_present": false,
"overlay_wait_ticks": 79,
"heap_max_bytes": 6442450944,
"iris_capture_status": "available",
"iris_shaders_enabled": true,
"shader_required": true,
"iris_expected_pack_matches": true,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 3777,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "OpenGL",
"graphics_driver": "4.5 (Core Profile) Mesa 26.0.8-1ubuntu0.3",
"private_png_sha256": "1a221bb9bedb21770f08ffcde593539c02d4e7cad48516bf7fad4215d7b14cde",
"profile": "cinematic",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
},
"linux_vulkan_failure": {
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.awt.AWTError",
"java.lang.NullPointerException",
"java.lang.RuntimeException",
"net.minecraft.ReportedException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "Vulkan",
"graphics_driver": "1.4.335 llvmpipe Mesa 26.0.8-1ubuntu0.3 (LLVM 21.1.8)"
}
],
"client_initializer_reached": true,
"readback_requested": false,
"readback_callback_received": false,
"readback_inspections": [],
"probe_failure_categories": [],
"vulkan_error_codes": [],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.renderer.Lightmap.handler$zzk000$distanthorizons$render",
"net.minecraft.client.renderer.Lightmap.render",
"net.minecraft.client.renderer.GameRenderer.render"
],
"profile": "cinematic",
"preferred_backend": "vulkan"
},
"linux_vulkan_without_dh": {
"private_dh_jar_removed": true,
"new_demo_world": true,
"exit_code": 1,
"result_count": 0,
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"failure": {
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "Vulkan",
"graphics_driver": "1.4.335 llvmpipe Mesa 26.0.8-1ubuntu0.3 (LLVM 21.1.8)"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"readback_callback_received": true,
"readback_inspections": [
{
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1804
}
],
"probe_failure_categories": [
"shader_inactive"
],
"vulkan_error_codes": [],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
]
}
},
"mac_source_commit": "857c5a4aa553f83799631ad48340e43a13c78549",
"mac_run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37198566508",
"mac_cases": [
{
"case": [
"--profile",
"cinematic",
"--backend",
"opengl",
"--world",
"--shaders"
],
"exit_code": 1,
"failure": [
{
"fixture": "client-graphics",
"profile": "cinematic",
"completed": false
}
]
},
{
"case": [
"--profile",
"cinematic",
"--backend",
"vulkan",
"--world",
"--shaders"
],
"exit_code": 1,
"failure": [
{
"fixture": "client-graphics",
"profile": "cinematic",
"completed": false
}
]
}
],
"limits": [
"Linux llvmpipe software renderer; no physical M2 shader performance or native GPU test.",
"OpenGL requires actual pinned shader activation and matching runtime pack identity, with nonuniform readback, focused gameplay, saved data and clean exit.",
"Linux Vulkan plus DH fails before readback; selected stack locations alone do not establish the root cause.",
"Removing DH privately produces an ordinary Vulkan world readback but Iris reports shaders inactive; the required-activation assertion rejects it.",
"Both hosted Mac cases hit the 240-second private fixture timeout; earlier diagnostics do not retain stages or waiting state. They do not establish shader compatibility or incompatibility.",
"Full logs, raw PNGs, world data, assets and shader ZIPs remain private.",
"Diagnostic repeat: OpenGL loads a world but retains a screen before readback; Vulkan initializes its device but records no waiting-state snapshot. Both time out; screen identity and root causes are unknown."
],
"mac_diagnostic_repeat": {
"source_commit": "ed416c91cf980f136b7431314bccea7f266fe049",
"run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37199837867",
"cases": [
{
"case": [
"--profile",
"cinematic",
"--backend",
"opengl",
"--world",
"--shaders"
],
"exit_code": 1,
"failure": [
{
"exit_code": -15,
"result_count": 0,
"java_exception_types": [
"java.lang.IllegalStateException",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Software Renderer",
"graphics_backend": "OpenGL",
"graphics_driver": "4.1 APPLE-23.1.1"
}
],
"client_initializer_reached": true,
"readback_requested": false,
"readback_callback_received": false,
"readback_inspections": [],
"last_waiting_state": {
"world_loaded": true,
"player_present": true,
"overlay_present": false,
"screen_present": true,
"window_active": true,
"paused": false,
"ready_client_ticks": 0
},
"probe_failure_categories": [],
"vulkan_error_codes": [],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.renderer.LevelRenderer.mixinextras$bridge$renderGroup$135",
"net.minecraft.client.renderer.LevelRenderer.wrapOperation$bio000$iris$beginTerrainLayer",
"net.minecraft.client.renderer.LevelRenderer.executeSolid",
"net.minecraft.client.renderer.LevelRenderer.lambda$addMainPass$0",
"com.mojang.blaze3d.framegraph.FrameGraphBuilder.execute",
"net.minecraft.client.renderer.LevelRenderer.render",
"net.minecraft.client.renderer.GameRenderer.mixinextras$bridge$render$86",
"net.minecraft.client.renderer.GameRenderer.wrapOperation$bjf000$iris$renderLevel"
],
"fixture": "client-graphics",
"profile": "cinematic",
"completed": false,
"timed_out": true,
"timeout_seconds": 240
}
]
},
{
"case": [
"--profile",
"cinematic",
"--backend",
"vulkan",
"--world",
"--shaders"
],
"exit_code": 1,
"failure": [
{
"exit_code": -15,
"result_count": 0,
"java_exception_types": [
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": false,
"readback_callback_received": false,
"readback_inspections": [],
"last_waiting_state": null,
"probe_failure_categories": [],
"vulkan_error_codes": [],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [],
"fixture": "client-graphics",
"profile": "cinematic",
"completed": false,
"timed_out": true,
"timeout_seconds": 240
}
]
}
]
}
}
@@ -1,160 +0,0 @@
{
"schema": 1,
"purpose": "Functional software identity capture, not a performance comparison",
"minecraft": "26.3",
"platform": "Linux x86_64 software OpenGL",
"source_commit": "110c75d712ed4827ae5e72c613f834bcc4e97da2",
"original_mod_sha256": "98f8db7ca8962a71625eef835f57d25c8afb802f2cf1b7c4c832fc070757e011",
"results": [
{
"kind": "frames",
"elapsed_seconds": 15.335704769,
"java_vendor": "Ubuntu",
"java_vm_name": "OpenJDK 64-Bit Server VM",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"mods": [
"[email protected]",
"[email protected]",
"[email protected]+38c7a2d55d",
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"[email protected]",
"[email protected]",
"[email protected]+26.3",
"java@25",
"[email protected]+mc26.3",
"[email protected]",
"[email protected]",
"[email protected]+mc26.3",
"[email protected]",
"[email protected]"
],
"excluded_frames": 0,
"dropped_samples": 0,
"samples": 38,
"csv_count_matched": true
},
{
"kind": "ticks",
"elapsed_seconds": 15.009787535,
"java_vendor": "Ubuntu",
"java_vm_name": "OpenJDK 64-Bit Server VM",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"mods": [
"[email protected]",
"[email protected]",
"[email protected]+38c7a2d55d",
"[email protected]+fcdff87f02",
"[email protected]+3434d6d902",
"[email protected]+26.3",
"[email protected]+74ed1ea502",
"[email protected]+0ae6f91102",
"[email protected]+3434d6d902",
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"[email protected]+fcdff87f02",
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"[email protected]+3434d6d902",
"[email protected]+3434d6d902",
"[email protected]+cf6bc2db5d",
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"[email protected]+ffef5f6702",
"[email protected]+4068fd645d",
"[email protected]+ed66f0a35d",
"[email protected]+3434d6d902",
"[email protected]+fcdff87f5d",
"[email protected]+fcdff87f02",
"[email protected]+3434d6d902",
"[email protected]+3434d6d902",
"[email protected]+fcdff87f02",
"[email protected]+fcdff87f02",
"[email protected]+fcdff87f02",
"[email protected]+79385d0b5d",
"[email protected]+b9d63e335d",
"[email protected]+3434d6d902",
"[email protected]+901a437c02",
"[email protected]+3434d6d902",
"[email protected]+4fc5413f02",
"[email protected]+fcdff87f02",
"[email protected]+48607d035d",
"[email protected]+74ed1ea502",
"[email protected]+3434d6d902",
"[email protected]+fcdff87f02",
"[email protected]+fcdff87f02",
"[email protected]+52268a0e02",
"[email protected]",
"[email protected]",
"[email protected]",
"[email protected]+26.3",
"java@25",
"[email protected]+mc26.3",
"[email protected]",
"[email protected]",
"[email protected]+mc26.3",
"[email protected]",
"[email protected]"
],
"excluded_frames": 0,
"dropped_samples": 0,
"samples": 301,
"csv_count_matched": true
}
],
"notes": [
"Actual frame and integrated-server tick reports contain identical Java identity and 59 loaded mod versions, captured before each recording starts.",
"The short 15-second recording validates metadata and file output only; it is not a valid performance comparison or a Mac result.",
"The actual old/new report pair loads in the offline viewer with matching CSV timelines, an explicit Horizon mod-version difference and unknown legacy Java implementation warnings.",
"Synthetic changed versions, reordered mod lists, missing legacy identity, escaped mod names and expanded lists at 390px pass offline checks."
]
}
@@ -1,274 +0,0 @@
{
"schema": 1,
"original_mod_sha256": "7e0ffb16fbda2117ce3cfe9fc6249ff3c06c63be764207963ba331871ed6fabd",
"groups": [
{
"label": "initial",
"initial_warmup_checks": 1000000,
"per_observation_warmup_checks": 0,
"observations": 1,
"compiler_diagnostics": false,
"compilation_waits": false,
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 2000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 120024838,
"wall_ns": 161908976
},
{
"enabled": true,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 2000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 225290712,
"wall_ns": 296105327
}
]
},
{
"label": "compiler-diagnostic",
"initial_warmup_checks": 1000000,
"per_observation_warmup_checks": 4000000,
"observations": 3,
"compiler_diagnostics": true,
"compilation_waits": false,
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
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"allocated_bytes": 400,
"cpu_ns": 338028221,
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"observations": [
{
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},
{
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},
{
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}
]
},
{
"enabled": true,
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"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
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"checksum": 274877907204874744,
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{
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},
{
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},
{
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}
]
}
]
},
{
"label": "normal-early",
"initial_warmup_checks": 1000000,
"per_observation_warmup_checks": 4000000,
"observations": 3,
"compiler_diagnostics": false,
"compilation_waits": false,
"results": [
{
"enabled": false,
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"owners": 30,
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"nonzero": 327049,
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{
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},
{
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},
{
"cpu_ns": 76672774,
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}
]
},
{
"enabled": true,
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"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 260828228,
"wall_ns": 292619474,
"observations": [
{
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},
{
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},
{
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"wall_ns": 63241886,
"allocated_bytes": 0
}
]
}
]
},
{
"label": "normal-long-warmup",
"initial_warmup_checks": 10000000,
"per_observation_warmup_checks": 4000000,
"observations": 3,
"compiler_diagnostics": false,
"compilation_waits": true,
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 331478729,
"wall_ns": 331596880,
"observations": [
{
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"allocated_bytes": 400
},
{
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"allocated_bytes": 0
},
{
"cpu_ns": 111501423,
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}
]
},
{
"enabled": true,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 260347437,
"wall_ns": 260362090,
"observations": [
{
"cpu_ns": 74253874,
"wall_ns": 74284701,
"allocated_bytes": 400
},
{
"cpu_ns": 96313457,
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"allocated_bytes": 0
},
{
"cpu_ns": 89780106,
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}
]
}
]
}
],
"notes": [
"Exploratory fixed-order single forks. Earlier fixture protocols were not committed; warmup and diagnostics differ between groups.",
"Current production arithmetic is the same binary in all groups. Only the final protocol is reproducible from source commit c6ec0b5.",
"Retains favorable and unfavorable observations; do not combine different protocols into a statistical speedup estimate.",
"Not game FPS/RAM, Mac GPU, retained-memory or cross-hardware performance evidence."
]
}
@@ -1,88 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "7e0ffb16fbda2117ce3cfe9fc6249ff3c06c63be764207963ba331871ed6fabd",
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 164904484,
"wall_ns": 164901169,
"observations": [
{
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"allocated_bytes": 400
},
{
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"allocated_bytes": 0
},
{
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}
]
},
{
"enabled": true,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 151660192,
"wall_ns": 151647654,
"observations": [
{
"cpu_ns": 56070222,
"wall_ns": 56068070,
"allocated_bytes": 400
},
{
"cpu_ns": 47850398,
"wall_ns": 47843978,
"allocated_bytes": 0
},
{
"cpu_ns": 47739572,
"wall_ns": 47735606,
"allocated_bytes": 0
}
]
}
],
"notes": [
"Actual public full-data lookup inside Fabric with generated numeric column data.",
"Thirty owners span positive/negative origins and six detail levels; output digests and source fingerprints match.",
"The actual redirect method is checked in each mode; source column data remains unchanged.",
"Three sequential warmed caller-loop observations are not independent forks; JIT compilation can vary.",
"Not whole-game FPS/RAM, rendered-pixel equivalence or a Mac GPU benchmark."
],
"provenance": {
"source_commit": "c6ec0b5e14d2ea3546fb8858be4a655634a93387",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37171062262",
"job": "portable-mod (ubuntu-latest)",
"artifact": "horizon-ubuntu-latest",
"command": "python tools/test_terrain_position.py"
}
}
@@ -1,126 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "7e0ffb16fbda2117ce3cfe9fc6249ff3c06c63be764207963ba331871ed6fabd",
"platform": "Linux x86_64",
"graphics": "llvmpipe software OpenGL",
"settings": {
"heap_bytes": 3221225472,
"gc": "G1",
"compact_headers": true,
"render_distance": 12,
"simulation_distance": 12,
"lod_radius_chunks": 128,
"lod_quality": "MEDIUM/MEDIUM/BLOCK",
"terrain_workers": 2,
"runtime_ratio": 0.5,
"world_difficulty": "PEACEFUL"
},
"results": [
{
"profile": "m2-balanced",
"position_enabled": false,
"elapsed_seconds": 120.557552272,
"frame_samples": 221,
"tick_samples": 2401,
"excluded_frames": 0,
"dropped_samples": 0,
"visual_settings_changed": [],
"frame_stats": {
"count": 221,
"meanMs": 539.3068458597285,
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"p95Ms": 731.515105,
"p99Ms": 811.750394,
"maxMs": 995.181191,
"meanRate": 1.8542319788391781,
"lowOnePercentRate": 1.1163478251626853,
"over16Ms": 221,
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"over50Ms": 221,
"over100Ms": 221
},
"tick_stats": {
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"maxMs": 50.24744,
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"lowOnePercentRate": 34.084420672139515,
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"over50Ms": 1,
"over100Ms": 0
},
"process_rss_peak_sampled_bytes": 2961256448,
"launcher_exit_code": 0
},
{
"profile": "terrain-position",
"position_enabled": true,
"elapsed_seconds": 120.41545128,
"frame_samples": 219,
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"visual_settings_changed": [],
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"over16Ms": 219,
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"over100Ms": 219
},
"tick_stats": {
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},
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}
],
"provenance": {
"source_commit": "c6ec0b5e14d2ea3546fb8858be4a655634a93387",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37171062262",
"runtime_mod_matches_linux_ci": true,
"initial_player_snapshot_sha256": "b4d11dbd6443625415a1e32aa242d0e2d09cd77ddb1becfde5d35cb6ab8d278a",
"initial_level_snapshot_sha256": "86a3c75ea993e50c4428da4dbadc5856688a9367f035c41b8bb49863a9aeb644",
"first_saved_player_position": [
-56.5,
69.0,
55.5
],
"first_saved_player_rotation": [
141.5,
16.950002670288086
]
},
"notes": [
"Fixed-order candidate then control single pair, separate copies of the same private world; approximately 307 seconds from demo-popup dismissal to capture for each. Initial player camera and both first saved camera positions matched.",
"Stationary view includes LOD terrain; both recordings have zero paused/unfocused exclusions and matching captured settings apart from the isolated hook. No statistical speed estimate is established.",
"Preceding 60-second JFR captures ran separately before the frame recording; JIT/cache/profiling effects are not eliminated.",
"Candidate saved, reloaded, saved again and quit; control saved and quit. Both foreground launchers returned 0, with no crash reports or remaining game processes.",
"Scene differs from earlier release captures, so comparisons across releases are not valid. Private test-world camera preparation is not included in the mod or release packs.",
"No FPS improvement is established. Software rendering dominates this machine; these are functional observations, not Mac, GPU or unified-memory performance results. RSS is process resident memory, not complete GPU/unified RAM."
]
}
@@ -1,98 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "7e0ffb16fbda2117ce3cfe9fc6249ff3c06c63be764207963ba331871ed6fabd",
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 331478729,
"wall_ns": 331596880,
"observations": [
{
"cpu_ns": 111403835,
"wall_ns": 111532068,
"allocated_bytes": 400
},
{
"cpu_ns": 108573471,
"wall_ns": 108571667,
"allocated_bytes": 0
},
{
"cpu_ns": 111501423,
"wall_ns": 111493145,
"allocated_bytes": 0
}
]
},
{
"enabled": true,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 260347437,
"wall_ns": 260362090,
"observations": [
{
"cpu_ns": 74253874,
"wall_ns": 74284701,
"allocated_bytes": 400
},
{
"cpu_ns": 96313457,
"wall_ns": 96305444,
"allocated_bytes": 0
},
{
"cpu_ns": 89780106,
"wall_ns": 89771945,
"allocated_bytes": 0
}
]
}
],
"notes": [
"Actual public full-data lookup inside Fabric with generated numeric column data.",
"Thirty owners span positive/negative origins and six detail levels; output digests and source fingerprints match.",
"The actual redirect method is checked in each mode; source column data remains unchanged.",
"Three sequential warmed caller-loop observations are not independent forks; JIT compilation can vary.",
"Not whole-game FPS/RAM, rendered-pixel equivalence or a Mac GPU benchmark."
],
"provenance": {
"source_commit": "c6ec0b5e14d2ea3546fb8858be4a655634a93387",
"command": "python tools/test_terrain_position.py",
"protocol": {
"initial_warmup_checks": 10000000,
"initial_compilation_wait_ms": 1000,
"observation_count": 3,
"per_observation_warmup_checks": 4000000,
"per_observation_compilation_wait_ms": 200,
"per_observation_measured_checks": 2000000,
"run_order": [
false,
true
],
"compiler_diagnostics": false
}
}
}
@@ -1,43 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "c506982631880604513de8ef85e3b4461fbb898702e60b4a6f74ca3b3d4a687f",
"results": [
{
"enabled": false,
"applied_io_worker_checked": true,
"ordinary_join_checked": true,
"shared_future_preserved": true,
"exception_identity_checked": true,
"completed_interrupt_checked": true,
"cancelled_completion_checked": true,
"preinterrupted_pending_checked": true
},
{
"enabled": true,
"applied_io_worker_checked": true,
"ordinary_join_checked": true,
"shared_future_preserved": true,
"exception_identity_checked": true,
"completed_interrupt_checked": true,
"cancelled_completion_checked": true,
"preinterrupted_pending_checked": true
}
],
"notes": [
"Actual game IOWorker under Fabric, with controlled cached blending-read futures.",
"DH worker interruption releases only its waiter; the shared future remains consumable.",
"Ordinary callers retain join behavior; completed values, cancellation and exception identity are checked.",
"This is a shutdown correctness fixture, not an FPS or world-generation throughput benchmark."
],
"provenance": {
"source_commit": "9a1b22aa56f58a3ee39a3564be859a662d2beedc",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37166150119",
"job": "portable-mod (ubuntu-latest)",
"artifact": "horizon-ubuntu-latest",
"command": "python tools/test_terrain_read.py"
}
}
@@ -1,41 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "c506982631880604513de8ef85e3b4461fbb898702e60b4a6f74ca3b3d4a687f",
"results": [
{
"enabled": false,
"applied_io_worker_checked": true,
"ordinary_join_checked": true,
"shared_future_preserved": true,
"exception_identity_checked": true,
"completed_interrupt_checked": true,
"cancelled_completion_checked": true,
"preinterrupted_pending_checked": true
},
{
"enabled": true,
"applied_io_worker_checked": true,
"ordinary_join_checked": true,
"shared_future_preserved": true,
"exception_identity_checked": true,
"completed_interrupt_checked": true,
"cancelled_completion_checked": true,
"preinterrupted_pending_checked": true
}
],
"notes": [
"Actual game IOWorker under Fabric, with controlled cached blending-read futures.",
"DH worker interruption releases only its waiter; the shared future remains consumable.",
"Ordinary callers retain join behavior; completed values, cancellation and exception identity are checked.",
"This is a shutdown correctness fixture, not an FPS or world-generation throughput benchmark."
],
"provenance": {
"source_commit": "9a1b22aa56f58a3ee39a3564be859a662d2beedc",
"environment": "local Linux x64 software graphics; actual Fabric fixture",
"command": "python tools/test_terrain_read.py"
}
}
@@ -1,41 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"results": [
{
"enabled": false,
"allocated_bytes": 245760208,
"cpu_ns": 423649902,
"wall_ns": 481491629,
"nodes_per_tick": 512,
"measured_ticks": 20000,
"verified_transitions": 6000,
"checksum": 10240000
},
{
"enabled": true,
"allocated_bytes": 208,
"cpu_ns": 185922780,
"wall_ns": 192151484,
"nodes_per_tick": 512,
"measured_ticks": 20000,
"verified_transitions": 6000,
"checksum": 10240000
}
],
"notes": [
"Actual publisher tick holder under Fabric, warmed with preallocated nodes and a reused action list.",
"Checks duplicate/null membership, enable/disable precedence, published iteration order and clear boundaries.",
"Only private membership checks change; action collections and traversal remain upstream.",
"CPU and allocation measure the calling thread in one isolated loop; no statistical speed claim.",
"Not a game FPS, visible terrain completion, whole-game RAM or Mac GPU benchmark."
],
"provenance": {
"source_commit": "e091816ce06686d64d0f7a181a42701aa67e5bf7",
"ci_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37162939262",
"artifact": "horizon-ubuntu-latest"
}
}
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Darwin 25.6.0 arm64; logical CPUs 3
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.346; 1643.771 ms; worker allocation 1403064 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.514; 1061.526 ms; worker allocation 15456 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.466; 1238.603 ms; worker allocation 1449704 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.063; 11385.730 ms; worker allocation 204024 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.703; 785.293 ms; worker allocation 1417064 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.509; 1097.416 ms; worker allocation 14496 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.431; 1293.360 ms; worker allocation 1529184 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.065; 10727.658 ms; worker allocation 198104 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.620; 896.747 ms; worker allocation 1490864 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.518; 1062.565 ms; worker allocation 13096 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.605; 975.086 ms; worker allocation 1450064 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.060; 11976.557 ms; worker allocation 196840 bytes
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Linux 6.17.0-1022-azure x86_64; logical CPUs 4
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 1.000; 578.014 ms; worker allocation 1450616 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.525; 1041.454 ms; worker allocation 64976 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.976; 591.683 ms; worker allocation 1451744 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.076; 10349.493 ms; worker allocation 145264 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 1.000; 577.632 ms; worker allocation 1451096 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.523; 1043.863 ms; worker allocation 65120 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.977; 591.337 ms; worker allocation 1410264 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.076; 10334.845 ms; worker allocation 124264 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.987; 583.777 ms; worker allocation 1490096 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.524; 1038.102 ms; worker allocation 64656 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.952; 606.495 ms; worker allocation 1408464 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.076; 10346.209 ms; worker allocation 165856 bytes
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Windows 2025Server AMD64; logical CPUs 4
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.952; 557.784 ms; worker allocation 1491496 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.556; 1038.982 ms; worker allocation 17776 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.852; 623.419 ms; worker allocation 1410384 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.078; 10247.387 ms; worker allocation 214896 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.998; 548.088 ms; worker allocation 1489616 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.574; 1034.032 ms; worker allocation 15096 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.867; 630.903 ms; worker allocation 1449664 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.078; 10266.232 ms; worker allocation 214904 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.996; 549.301 ms; worker allocation 1448456 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.452; 1036.321 ms; worker allocation 13776 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.971; 563.129 ms; worker allocation 1409664 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.100; 10276.324 ms; worker allocation 214744 bytes
+2
View File
@@ -22,6 +22,8 @@ serde_json = { version = "1.0.151", features = ["raw_value"] }
cpal = "0.16"
symphonia = { version = "0.5", default-features = false, features = ["ogg", "vorbis"] }
miniz_oxide = "0.8"
ab_glyph = "0.2.32"
horizon-theme = { path = "../horizon-theme" }
[features]
# Records the call sites of mob random draws (`mob_ai_probe` traces).
+10 -1
View File
@@ -5,7 +5,7 @@ use horizon_client::{
Result,
camera::{
AvatarBob, BobState, Camera, CameraEntity, CameraFluid, CameraType, FovPlayer, HurtBob,
LivingCamera, UseItem, bob_matrix, field_of_view_modifier,
LivingCamera, UseItem, bob_matrix, field_of_view_modifier, perspective,
},
};
use horizon_core::{
@@ -258,6 +258,15 @@ fn camera(c: &Value, out: &mut impl Write) -> Result<()> {
fb(fov),
fb(hud)
)?;
let (w, h, far) = (fl(&op[4]), fl(&op[5]), fl(&op[6]));
let matrix =
|m: [f32; 16]| m.iter().map(|&x| format!(" {}", fb(x))).collect::<String>();
writeln!(
out,
"projection{}{}",
matrix(perspective(fov, w, h, far, 0.05, true)),
matrix(perspective(hud, w, h, far, 0.05, true))
)?;
}
other => panic!("{other}"),
}
@@ -0,0 +1,461 @@
//! Probe for test_first_person_parity.py: drives horizon_client::first_person
//! and attack_strength over the harness's scripted clicks, targets and use
//! results, printing what VanillaFirstPersonOracle prints.
use horizon_client::{
Result,
attack_strength::{AttackStrength, HeldStack},
first_person::{
Clicks, Hand, HandHeights, HandWorld, Hit, SwingAnimation, SwingState, UseResult,
swing_duration,
},
};
use serde_json::Value;
use std::{
collections::HashMap,
fs::File,
io::{BufRead, BufReader, BufWriter, Write},
};
fn fb(v: f32) -> String {
format!("{:08x}", v.to_bits())
}
fn fl(v: &Value) -> f32 {
f32::from_bits(u32::from_str_radix(v.as_str().unwrap(), 16).unwrap())
}
fn dl(v: &Value) -> f64 {
f64::from_bits(u64::from_str_radix(v.as_str().unwrap(), 16).unwrap())
}
/// An `ItemStack` object: the hands hold indices into `Probe::stacks`, so
/// shrinking keeps its identity as vanilla's in-place `shrink` does.
#[derive(Clone)]
struct Stack {
item: String,
count: i32,
}
impl Stack {
fn empty(&self) -> bool {
self.item == "minecraft:air" || self.count <= 0
}
/// `getItem` and `getCount` of an empty stack are air and 0.
fn effective(&self) -> (&str, i32) {
if self.empty() {
("minecraft:air", 0)
} else {
(&self.item, self.count)
}
}
}
struct Probe<'a> {
case: &'a Value,
step: &'a Value,
creative: bool,
stacks: Vec<Stack>,
/// The stacks in the main and off hand.
hands: [usize; 2],
blocks: HashMap<[i32; 3], String>,
swing: SwingState,
events: Vec<String>,
heights: HandHeights,
}
fn hand_name(hand: Hand) -> &'static str {
match hand {
Hand::Main => "main",
Hand::Off => "off",
}
}
impl Probe<'_> {
fn stack(&self, hand: Hand) -> &Stack {
&self.stacks[self.hands[hand as usize]]
}
fn new_stack(&mut self, v: &Value) -> usize {
// ItemStack.EMPTY is index 0.
if v.is_null() {
return 0;
}
self.stacks.push(Stack {
item: v[0].as_str().unwrap().into(),
count: v[1].as_i64().unwrap() as i32,
});
self.stacks.len() - 1
}
fn table<'b>(&'b self, name: &str) -> &'b Value {
&self.case["rust"][name]
}
fn attack_speed(&self) -> f64 {
let item = self.stack(Hand::Main).effective().0;
self.table("attack_speed").get(item).map_or(4.0, dl)
}
fn scripted(&mut self, kind: &str, hand: Hand) -> UseResult {
let name = self.step["uses"][kind].as_str().unwrap().to_string();
self.events
.push(format!("use {kind} {} {name}", hand_name(hand)));
let result = match name.as_str() {
"success" => UseResult::Success { swing: true },
"server" | "consume" => UseResult::Success { swing: false },
"fail" => UseResult::Fail,
_ => UseResult::Pass,
};
if matches!(result, UseResult::Success { .. }) && self.step["shrink"].as_bool().unwrap() {
let i = self.hands[hand as usize];
if i != 0 {
self.stacks[i].count -= 1;
}
}
result
}
}
impl HandWorld for Probe<'_> {
fn hit(&mut self) -> Hit {
let h = &self.step["hit"];
match h[0].as_str().unwrap() {
"block" => Hit::Block {
pos: [0, 1, 2].map(|i| h[i + 1].as_i64().unwrap() as i32),
face: h[4].as_u64().unwrap() as u8,
},
"entity" => Hit::Entity,
_ => Hit::Miss,
}
}
fn is_air(&mut self, pos: [i32; 3]) -> bool {
self.blocks.get(&pos).is_none_or(|b| b == "minecraft:air")
}
fn creative(&self) -> bool {
self.creative
}
fn spectator(&self) -> bool {
false
}
fn instabuild(&self) -> bool {
self.creative
}
fn hands_busy(&self) -> bool {
self.step["busy"].as_bool().unwrap()
}
fn using_item(&self) -> bool {
self.step["using"].as_bool().unwrap()
}
fn item_enabled(&mut self, _: Hand) -> bool {
true
}
fn held_empty(&mut self, hand: Hand) -> bool {
self.stack(hand).empty()
}
fn held_count(&mut self, hand: Hand) -> i32 {
self.stack(hand).effective().1
}
fn infinite_materials(&self) -> bool {
self.creative
}
fn cannot_attack(&mut self) -> bool {
false
}
fn piercing_weapon(&mut self) -> bool {
false
}
fn attack_animation(&mut self) -> SwingAnimation {
SwingAnimation::DEFAULT
}
fn interact_animation(&mut self, _: Hand) -> SwingAnimation {
SwingAnimation::DEFAULT
}
fn piercing_attack(&mut self, _: SwingAnimation) {
unreachable!()
}
fn attack_entity(&mut self) -> bool {
self.events.push("attack".into());
true
}
fn block_action_restricted(&mut self, _: [i32; 3]) -> bool {
false
}
fn within_border(&mut self, _: [i32; 3]) -> bool {
true
}
fn attack_block(&mut self, _: [i32; 3]) {}
/// `BlockBehaviour.getDestroyProgress` with `Player.getDestroySpeed` for
/// a player on the ground, out of water, with no mining efficiency.
fn destroy_progress(&mut self, pos: [i32; 3]) -> f32 {
let block = self.blocks.get(&pos).cloned().unwrap_or_default();
let b = &self.table("blocks")[block.as_str()];
let hardness = fl(&b[0]);
if hardness == -1.0 {
return 0.0;
}
let item = self.stack(Hand::Main).effective().0.to_string();
let tool = &self.table("tools")[format!("{item} {block}").as_str()];
let (mut speed, correct) = if tool.is_null() {
(1.0f32, false)
} else {
(fl(&tool[0]), tool[1].as_bool().unwrap())
};
if let Some(amp) = self.case["haste"].as_i64() {
speed *= 1.0 + (amp as i32 + 1) as f32 * 0.2;
}
if let Some(amp) = self.case["fatigue"].as_i64() {
speed *= horizon_core::jmath::pow(0.3, f64::from(amp as i32 + 1)) as f32;
}
let harvest = !b[1].as_bool().unwrap() || correct;
speed / hardness / if harvest { 30.0 } else { 100.0 }
}
fn destroy_block(&mut self, pos: [i32; 3]) -> bool {
let item = self.stack(Hand::Main).effective().0;
// Item.canDestroyBlock: swords' tools cannot destroy in creative.
let sword = item.ends_with("_sword");
let ok = !(sword && self.creative) && !self.is_air(pos);
if ok {
self.blocks.insert(pos, "minecraft:air".into());
}
self.events
.push(format!("destroy {} {} {} {ok}", pos[0], pos[1], pos[2]));
ok
}
/// The stack object itself: `destroyingItem` is a reference.
fn main_hand_key(&mut self) -> String {
self.hands[0].to_string()
}
fn same_destroying_item(&mut self, key: &str) -> bool {
// ItemStack.EMPTY (index 0) before any break.
let then = &self.stacks[key.parse::<usize>().unwrap_or(0)];
then.effective().0 == self.stack(Hand::Main).effective().0
}
fn destroy_stage(&mut self, pos: [i32; 3], stage: Option<i32>) {
self.events.push(format!(
"stage {} {} {} {}",
pos[0],
pos[1],
pos[2],
stage.unwrap_or(-1)
));
}
fn swing(&mut self, hand: Hand, animation: SwingAnimation) {
let duration = swing_duration(
animation,
self.case["haste"].as_i64().map(|a| a as i32),
self.case["fatigue"].as_i64().map(|a| a as i32),
);
let started = self.swing.start_if_able(hand, animation, duration);
self.events.push(format!(
"swing {} {} {started}",
hand_name(hand),
animation.duration
));
}
fn reset_attack_strength(&mut self) {
unreachable!("ResetWorld resets the tickers")
}
fn entity_within_border(&mut self) -> bool {
true
}
fn use_on_entity(&mut self, hand: Hand) -> Option<UseResult> {
self.step["hit"][1]
.as_bool()
.unwrap()
.then(|| self.scripted("entity", hand))
}
fn use_on_block(&mut self, hand: Hand) -> UseResult {
self.scripted("block", hand)
}
fn use_item(&mut self, hand: Hand) -> UseResult {
self.scripted("item", hand)
}
fn item_used(&mut self, hand: Hand) {
self.events.push(format!("used {}", hand_name(hand)));
self.heights.item_used(hand);
}
fn release_using(&mut self) {
self.events.push("release".into());
}
}
fn held(stack: &Stack) -> Option<HeldStack> {
(!stack.empty()).then(|| HeldStack {
item: stack.item.clone(),
rest: stack.count.to_string(),
})
}
fn run(case: &Value, out: &mut impl Write) -> Result<()> {
let empty = Value::Null;
let mut probe = Probe {
case,
step: &empty,
creative: case["creative"].as_bool().unwrap(),
stacks: vec![Stack {
item: "minecraft:air".into(),
count: 0,
}],
hands: [0, 0],
blocks: case["blocks"]
.as_array()
.unwrap()
.iter()
.map(|b| {
(
[0, 1, 2].map(|i| b[i].as_i64().unwrap() as i32),
b[3].as_str().unwrap().to_string(),
)
})
.collect(),
swing: SwingState::default(),
events: Vec::new(),
heights: HandHeights::default(),
};
probe.hands[0] = probe.new_stack(&case["main"]);
probe.hands[1] = probe.new_stack(&case["off"]);
writeln!(out, "attack_speed {:x}", probe.attack_speed().to_bits())?;
let mut clicks = Clicks::default();
let mut strength = AttackStrength::default();
// FirstPersonHandsAndItems' visible items start as ItemStack.EMPTY.
let mut visible = [0usize, 0usize];
for (s, step) in case["steps"].as_array().unwrap().iter().enumerate() {
probe.step = step;
probe.events.clear();
if !step["set"].is_null() {
let i = probe.new_stack(&step["set"]["stack"]);
let hand = if step["set"]["hand"] == "main" { 0 } else { 1 };
probe.hands[hand] = i;
}
clicks.tick(
&mut ResetWorld {
probe: &mut probe,
strength: &mut strength,
},
step["ac"].as_u64().unwrap() as u32,
step["uc"].as_u64().unwrap() as u32,
step["ad"].as_bool().unwrap(),
step["ud"].as_bool().unwrap(),
);
probe.swing.tick();
let main = probe.stack(Hand::Main).clone();
strength.tick(held(&main));
// FirstPersonHandsAndItems.tick: shouldInstantlyReplaceVisibleItem
// (ItemStack.matchesIgnoringComponents; every item plays the swap
// animation), then the heights.
let mut changed = [false; 2];
for h in 0..2 {
let (a, b) = (visible[h], probe.hands[h]);
let same = a == b || probe.stacks[a].effective() == probe.stacks[b].effective();
if same {
visible[h] = b;
}
changed[h] = visible[h] != b;
}
let speed = probe.attack_speed();
let replace = probe.heights.tick(
probe.step["busy"].as_bool().unwrap(),
strength.swap_scale(1.0, speed),
changed,
);
for h in 0..2 {
if replace[h] {
visible[h] = probe.hands[h];
}
}
for e in &probe.events {
writeln!(out, "{e}")?;
}
let sw = &probe.swing;
let current = sw.current.map_or("- 0".to_string(), |c| {
format!("{} {}", hand_name(c.hand), c.duration_ticks)
});
let h = &probe.heights;
let d = &clicks.destroying;
writeln!(
out,
"tick {s} {current} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {}",
sw.ticks,
fb(sw.animation),
fb(sw.old_animation),
fb(sw.animation(0.5)),
strength.ticker,
strength.swap_ticker,
fb(strength.swap_scale(1.0, speed)),
fb(h.main),
fb(h.old_main),
fb(h.off),
fb(h.old_off),
clicks.miss_time,
clicks.right_click_delay,
d.delay,
d.active,
fb(d.progress)
)?;
}
Ok(())
}
/// The probe with the attack-strength tickers it resets.
struct ResetWorld<'p, 'c> {
probe: &'p mut Probe<'c>,
strength: &'p mut AttackStrength,
}
macro_rules! forward {
($($name:ident($($arg:ident: $t:ty),*) -> $r:ty;)*) => {
$(fn $name(&mut self, $($arg: $t),*) -> $r { self.probe.$name($($arg),*) })*
};
}
impl HandWorld for ResetWorld<'_, '_> {
forward! {
hit() -> Hit;
is_air(pos: [i32; 3]) -> bool;
item_enabled(hand: Hand) -> bool;
held_empty(hand: Hand) -> bool;
held_count(hand: Hand) -> i32;
cannot_attack() -> bool;
piercing_weapon() -> bool;
attack_animation() -> SwingAnimation;
interact_animation(hand: Hand) -> SwingAnimation;
piercing_attack(a: SwingAnimation) -> ();
attack_entity() -> bool;
block_action_restricted(pos: [i32; 3]) -> bool;
within_border(pos: [i32; 3]) -> bool;
attack_block(pos: [i32; 3]) -> ();
destroy_progress(pos: [i32; 3]) -> f32;
destroy_block(pos: [i32; 3]) -> bool;
main_hand_key() -> String;
same_destroying_item(key: &str) -> bool;
destroy_stage(pos: [i32; 3], stage: Option<i32>) -> ();
swing(hand: Hand, a: SwingAnimation) -> ();
entity_within_border() -> bool;
use_on_entity(hand: Hand) -> Option<UseResult>;
use_on_block(hand: Hand) -> UseResult;
use_item(hand: Hand) -> UseResult;
item_used(hand: Hand) -> ();
release_using() -> ();
}
fn creative(&self) -> bool {
self.probe.creative()
}
fn spectator(&self) -> bool {
false
}
fn instabuild(&self) -> bool {
self.probe.instabuild()
}
fn hands_busy(&self) -> bool {
self.probe.hands_busy()
}
fn using_item(&self) -> bool {
self.probe.using_item()
}
fn infinite_materials(&self) -> bool {
self.probe.infinite_materials()
}
fn reset_attack_strength(&mut self) {
self.strength.reset();
}
}
fn main() -> Result<()> {
let args: Vec<String> = std::env::args().collect();
let input = BufReader::new(File::open(&args[1])?);
let mut out = BufWriter::new(File::create(&args[2])?);
for (n, line) in input.lines().enumerate() {
let c: Value = serde_json::from_str(&line?)?;
writeln!(out, "== {n}")?;
run(&c, &mut out)?;
}
out.flush()?;
Ok(())
}
+263 -59
View File
@@ -61,10 +61,78 @@ pub struct Heard {
pub struct MixerBackend {
mixer: Arc<Mutex<Mixer>>,
root: PathBuf,
cache: HashMap<String, Option<(Arc<Vec<f32>>, u32)>>,
cache: Arc<Mutex<SoundCache>>,
/// The decoder thread for static sounds, started with the first one.
decoder: Option<std::sync::mpsc::Sender<Decode>>,
next: ChannelId,
live: bool,
}
/// Decoded samples and their rate (`None`: the file did not load).
type Samples = Option<(Arc<Vec<f32>>, u32)>;
/// Decoded static sounds (`SoundBufferLibrary`'s buffers), dropped least
/// recently used first past `CACHE_BYTES`: kept forever, every sound heard in
/// a session stayed (up to 1.4 GiB of samples, villages playing hundreds).
#[derive(Default)]
struct SoundCache {
entries: HashMap<String, (Samples, u64)>,
bytes: usize,
clock: u64,
}
const CACHE_BYTES: usize = 64 << 20;
impl SoundCache {
fn get(&mut self, key: &str) -> Option<Samples> {
self.clock += 1;
let entry = self.entries.get_mut(key)?;
entry.1 = self.clock;
Some(entry.0.clone())
}
fn insert(&mut self, key: String, samples: Samples) {
self.clock += 1;
self.bytes += Self::size(&samples);
if let Some((old, _)) = self.entries.insert(key, (samples, self.clock)) {
self.bytes -= Self::size(&old);
}
while self.bytes > CACHE_BYTES && self.entries.len() > 1 {
let Some(oldest) = self
.entries
.iter()
.min_by_key(|(_, (_, used))| *used)
.map(|(k, _)| k.clone())
else {
break;
};
if let Some((gone, _)) = self.entries.remove(&oldest) {
self.bytes -= Self::size(&gone);
}
}
}
fn size(samples: &Samples) -> usize {
samples
.as_ref()
.map_or(0, |(s, _)| s.len() * std::mem::size_of::<f32>())
}
}
/// A static sound to decode for a channel waiting on it.
struct Decode {
key: String,
file: PathBuf,
channel: ChannelId,
}
/// Give a channel waiting on its sound the decoded samples and start it, as
/// the buffer future attaching and playing the source. A source stopped or
/// released meanwhile stays so.
fn attach(mixer: &Mutex<Mixer>, channel: ChannelId, samples: Samples, looping: bool) {
if let Some(samples) = samples
&& let Ok(mut m) = mixer.lock()
&& let Some(c) = m.channels.get_mut(&channel)
&& c.state == State::Initial
{
c.samples = Some(samples);
c.position = 0.0;
c.state = State::Playing;
c.looping |= looping;
}
}
pub struct Audio {
_stream: Option<cpal::Stream>,
pub engine: SoundEngine,
@@ -176,53 +244,59 @@ impl Backend for MixerBackend {
fn set_relative(&mut self, channel: ChannelId, relative: bool) {
self.with(channel, |c| c.relative = relative);
}
/// `getCompleteBuffer` (decoded now, cached) or `getStream` (decoded on a
/// worker), then attach and `alSourcePlay`. A sound that cannot load
/// leaves its source initial, as a failed buffer future does in vanilla.
/// `getCompleteBuffer` (cached, else decoded on the decoder thread) or
/// `getStream` (decoded on a thread of its own), then attach and
/// `alSourcePlay`. A sound that cannot load leaves its source initial,
/// as a failed buffer future does in vanilla.
fn start(&mut self, channel: ChannelId, sound: &Sound, looping: bool) {
if !self.live {
return;
}
let (namespace, path) = sound.path();
let file = self.root.join("assets").join(namespace).join(&path);
let attach = move |mixer: &Mutex<Mixer>, samples: Option<(Arc<Vec<f32>>, u32)>| {
if let Some(samples) = samples
&& let Ok(mut m) = mixer.lock()
&& let Some(c) = m.channels.get_mut(&channel)
{
c.samples = Some(samples);
c.position = 0.0;
c.state = State::Playing;
}
};
if sound.stream {
// A streamed sound loops by restarting its stream.
let mixer = self.mixer.clone();
std::thread::spawn(move || {
let samples = decode(&file).map(|(s, r)| (Arc::new(s), r));
if looping
&& let Ok(mut m) = mixer.lock()
&& let Some(c) = m.channels.get_mut(&channel)
{
c.looping = true;
}
attach(&mixer, samples);
attach(&mixer, channel, samples, looping);
});
} else {
let samples = self
.cache
.entry(format!("{namespace}:{path}"))
.or_insert_with(|| decode(&file).map(|(s, r)| (Arc::new(s), r)))
.clone();
attach(&self.mixer, samples);
return;
}
}
fn stop(&mut self, channel: ChannelId) {
self.with(channel, |c| {
if c.state != State::Initial {
c.state = State::Stopped;
}
let key = format!("{namespace}:{path}");
let cached = self.cache.lock().ok().and_then(|mut c| c.get(&key));
if let Some(samples) = cached {
attach(&self.mixer, channel, samples, false);
return;
}
let decoder = self.decoder.get_or_insert_with(|| {
let (send, receive) = std::sync::mpsc::channel::<Decode>();
let (mixer, cache) = (self.mixer.clone(), self.cache.clone());
std::thread::Builder::new()
.name("sound decoder".into())
.spawn(move || {
for job in receive {
// Queued twice before the first decode finished.
let cached = cache.lock().ok().and_then(|mut c| c.get(&job.key));
let samples = cached.unwrap_or_else(|| {
let samples = decode(&job.file).map(|(s, r)| (Arc::new(s), r));
if let Ok(mut c) = cache.lock() {
c.insert(job.key, samples.clone());
}
samples
});
attach(&mixer, job.channel, samples, false);
}
})
.expect("sound decoder thread");
send
});
let _ = decoder.send(Decode { key, file, channel });
}
/// `alSourceStop`: any state becomes stopped, an initial source too (a
/// sound still decoding then never starts).
fn stop(&mut self, channel: ChannelId) {
self.with(channel, |c| c.state = State::Stopped);
}
fn pause(&mut self, channel: ChannelId) {
self.with(channel, |c| {
@@ -327,6 +401,71 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
*s = s.clamp(-1.0, 1.0);
}
}
/// Why the game should not open an output, if it should not:
/// `HORIZON_NO_AUDIO`, or a virtual screen (`vscreen`), where agents and
/// harnesses run the game and must stay off the user's speakers.
/// `HORIZON_AUDIO=1` opens the output anyway (testing into a null sink).
fn output_disabled(var: impl Fn(&str) -> Option<std::ffi::OsString>) -> Option<String> {
if var("HORIZON_NO_AUDIO").is_some() {
return Some("audio off: HORIZON_NO_AUDIO is set".into());
}
if var("HORIZON_AUDIO").is_some_and(|v| v == "1") {
return None;
}
let display = var("WAYLAND_DISPLAY")?;
Path::new(&display)
.components()
.any(|c| c.as_os_str() == "vscreen")
.then(|| "audio off on a virtual screen (vscreen); HORIZON_AUDIO=1 opens it".into())
}
/// An output stream on `device` in its default configuration, whatever its
/// sample format: the mixer works in f32 and converts.
fn open_device(
device: &cpal::Device,
mixer: Arc<Mutex<Mixer>>,
) -> Result<(cpal::Stream, cpal::SupportedStreamConfig)> {
use cpal::SampleFormat as F;
let config = device.default_output_config()?;
let stream = match config.sample_format() {
F::F32 => build_stream::<f32>(device, &config, mixer),
F::F64 => build_stream::<f64>(device, &config, mixer),
F::I16 => build_stream::<i16>(device, &config, mixer),
F::I32 => build_stream::<i32>(device, &config, mixer),
F::I8 => build_stream::<i8>(device, &config, mixer),
F::U16 => build_stream::<u16>(device, &config, mixer),
F::U32 => build_stream::<u32>(device, &config, mixer),
F::U8 => build_stream::<u8>(device, &config, mixer),
other => Err(format!("unsupported sample format {other}").into()),
}?;
stream.play()?;
Ok((stream, config))
}
fn build_stream<T: cpal::SizedSample + cpal::FromSample<f32>>(
device: &cpal::Device,
config: &cpal::SupportedStreamConfig,
mixer: Arc<Mutex<Mixer>>,
) -> Result<cpal::Stream> {
let rate = config.sample_rate().0;
let channels = config.channels() as usize;
let mut scratch = Vec::new();
let stream = device.build_output_stream(
&config.config(),
move |data: &mut [T], _| {
scratch.resize(data.len(), 0.0f32);
if let Ok(mut m) = mixer.lock() {
mix(&mut m, &mut scratch, channels, rate);
} else {
scratch.fill(0.0);
}
for (out, s) in data.iter_mut().zip(&scratch) {
*out = T::from_sample(*s);
}
},
|e| eprintln!("Horizon: audio stream error: {e}"),
None,
)?;
Ok(stream)
}
impl Audio {
pub fn new(root: &Path) -> Self {
Self::with_output(root, true)
@@ -347,7 +486,7 @@ impl Audio {
Ok(v) => (Some(v), true),
Err(e) => {
if output {
eprintln!("Horizon: audio unavailable: {e}");
eprintln!("Horizon: no sound: {e}");
}
(None, false)
}
@@ -360,7 +499,8 @@ impl Audio {
backend: MixerBackend {
mixer,
root: root.to_owned(),
cache: HashMap::new(),
cache: Arc::default(),
decoder: None,
next: 0,
live,
},
@@ -374,32 +514,40 @@ impl Audio {
}
}
fn open(mixer: Arc<Mutex<Mixer>>) -> Result<cpal::Stream> {
// Test runs (harnesses, agents) launch the game on a virtual screen;
// keep them off the user's speakers.
if std::env::var_os("HORIZON_NO_AUDIO").is_some() {
return Err("audio output disabled by HORIZON_NO_AUDIO".into());
if let Some(reason) = output_disabled(|name| std::env::var_os(name)) {
return Err(reason.into());
}
let host = cpal::default_host();
let device = host
.default_output_device()
.ok_or("no audio output device")?;
let config = device.default_output_config()?;
let rate = config.sample_rate().0;
let channels = config.channels() as usize;
let stream = device.build_output_stream(
&config.into(),
move |data: &mut [f32], _| {
if let Ok(mut m) = mixer.lock() {
mix(&mut m, data, channels, rate);
} else {
data.fill(0.0);
let mut errors = Vec::new();
// The default device first, then any other output a host lists:
// a default that cannot open (busy, or a stale ALSA default) should
// not leave the game silent when another device works.
let default = host.default_output_device();
let others = host.output_devices().into_iter().flatten();
let mut tried = Vec::new();
for device in default.into_iter().chain(others) {
let name = device.name().unwrap_or_else(|_| "unnamed device".into());
if tried.contains(&name) {
continue;
}
tried.push(name.clone());
match open_device(&device, mixer.clone()) {
Ok((stream, config)) => {
eprintln!(
"Horizon: audio output {name} ({} Hz, {} channels, {})",
config.sample_rate().0,
config.channels(),
config.sample_format()
);
return Ok(stream);
}
},
|e| eprintln!("Horizon: audio stream error: {e}"),
None,
)?;
stream.play()?;
Ok(stream)
Err(e) => errors.push(format!("{name}: {e}")),
}
}
if errors.is_empty() {
return Err(format!("no audio output device on the {} host", host.id().name()).into());
}
Err(format!("no audio output device opened ({})", errors.join("; ")).into())
}
fn bound(&mut self) -> Bound<'_, MixerBackend> {
Bound {
@@ -525,6 +673,21 @@ impl Audio {
self.release(id);
}
/// Every sound event id (for command completion).
/// The engine's table sizes and the mixer's channels (`status`).
pub fn census(&self) -> serde_json::Value {
let mut census = self.engine.census();
census["channels"] = self
.backend
.mixer
.lock()
.map_or(0, |m| m.channels.len())
.into();
if let Ok(cache) = self.backend.cache.lock() {
census["decoded"] = cache.entries.len().into();
census["decoded_mib"] = (cache.bytes >> 20).into();
}
census
}
pub fn event_names(&self) -> Vec<String> {
let mut v: Vec<String> = self.engine.registry.names().cloned().collect();
v.sort();
@@ -590,6 +753,47 @@ mod tests {
}
}
#[test]
fn decoded_sounds_stay_within_the_budget_least_recently_used_out() {
let mut cache = SoundCache::default();
let quarter = CACHE_BYTES / 4 / std::mem::size_of::<f32>();
let sound = || Some((Arc::new(vec![0.0f32; quarter]), 44100));
for key in ["a", "b", "c", "d"] {
cache.insert(key.into(), sound());
}
assert!(cache.get("a").is_some());
cache.insert("e".into(), sound());
assert!(cache.bytes <= CACHE_BYTES);
assert!(
cache.get("b").is_none(),
"the least recently used goes first"
);
assert!(cache.get("a").is_some() && cache.get("e").is_some());
// A failed load is remembered without counting.
cache.insert("missing".into(), None);
assert_eq!(cache.get("missing"), Some(None));
}
#[test]
fn output_stays_off_on_a_virtual_screen_unless_asked() {
let env = |pairs: &'static [(&'static str, &'static str)]| {
move |name: &str| {
pairs
.iter()
.find(|(k, _)| *k == name)
.map(|(_, v)| std::ffi::OsString::from(*v))
}
};
assert!(output_disabled(env(&[("WAYLAND_DISPLAY", "wayland-1")])).is_none());
assert!(output_disabled(env(&[])).is_none());
const VSCREEN: &str = "/run/user/1000/vscreen/main/wayland-1";
assert!(output_disabled(env(&[("WAYLAND_DISPLAY", VSCREEN)])).is_some());
assert!(
output_disabled(env(&[("WAYLAND_DISPLAY", VSCREEN), ("HORIZON_AUDIO", "1")])).is_none()
);
assert!(
output_disabled(env(&[("HORIZON_NO_AUDIO", "1"), ("HORIZON_AUDIO", "1")])).is_some()
);
}
#[test]
fn linear_attenuation_reaches_zero_at_the_max_distance() {
assert_eq!(distance_gain(None, 100.0), 1.0);
+38
View File
@@ -583,6 +583,44 @@ impl Camera {
modify_fov_based_on_death_or_fluid(partial, 70.0, effect_scale, dead, fluid)
}
}
/// `Projection.getMatrix` for a perspective set up by `setupPerspective`:
/// JOML's `Matrix4f.setPerspective(fov * DEG_TO_RAD, width / height, near,
/// far, zZeroToOne)`, column-major. Vanilla passes its planes reversed
/// (`near` is `zFar`); the hand pass here keeps them in order.
pub fn perspective(
fov_degrees: f32,
width: f32,
height: f32,
near: f32,
far: f32,
zero_to_one: bool,
) -> [f32; 16] {
let h = horizon_core::jmath::tan(f64::from(fov_degrees * DEG_TO_RAD * 0.5)) as f32;
let aspect = width / height;
let mut m = [0.0f32; 16];
m[0] = 1.0 / (h * aspect);
m[5] = 1.0 / h;
let e = 1.0e-6f32;
if far > 0.0 && far.is_infinite() {
m[10] = e - 1.0;
m[14] = (e - if zero_to_one { 1.0 } else { 2.0 }) * near;
} else if near > 0.0 && near.is_infinite() {
m[10] = (if zero_to_one { 0.0 } else { 1.0 }) - e;
m[14] = ((if zero_to_one { 1.0 } else { 2.0 }) - e) * far;
} else {
m[10] = (if zero_to_one { far } else { far + near }) / (near - far);
m[14] = (if zero_to_one { far } else { far + far }) * near / (near - far);
}
m[11] = -1.0;
m
}
/// `GameRenderer.render3dHud`: the first-person hand and held items are
/// drawn with their own projection at `hudFov` (70 degrees, changed only by
/// death and fluids), never the FOV option or the sprint, speed and bow
/// modifier.
pub fn hand_projection(hud_fov: f32, width: f32, height: f32, far: f32) -> [f32; 16] {
perspective(hud_fov, width, height, 0.05, far, true)
}
/// `Camera.modifyFovBasedOnDeathOrFluid`. `dead` is the camera entity's
/// `deathTime` while it is a living entity that is dead or dying.
pub fn modify_fov_based_on_death_or_fluid(
+81 -1
View File
@@ -140,10 +140,37 @@ fn serve(stream: UnixStream, sender: &mpsc::Sender<Request>) {
}
}
/// Frame durations since the last reset, summarized like the Java recorder.
/// Frame durations since the last reset, summarized like the Java recorder,
/// with the CPU part of each frame and GPU times from timestamp queries.
#[derive(Default)]
pub struct FrameStats {
millis: Vec<f32>,
cpu: Vec<f32>,
gpu: Vec<f32>,
/// Milliseconds per frame phase (`PHASES`), one entry per rendered frame.
phases: Vec<[f32; PHASES.len()]>,
}
/// The parts of a frame's CPU time: world streaming and uploads, game ticks,
/// building the frame's geometry and HUD, and the renderer's own work.
pub const PHASES: [&str; 4] = ["update", "tick", "prepare", "render"];
fn percentiles(values: &[f32]) -> serde_json::Value {
let mut sorted = values.to_vec();
sorted.sort_by(f32::total_cmp);
let n = sorted.len();
if n == 0 {
return serde_json::Value::Null;
}
let total: f64 = sorted.iter().map(|&m| f64::from(m)).sum();
let percentile = |p: f64| sorted[((n as f64 * p).ceil() as usize).clamp(1, n) - 1];
serde_json::json!({
"avg_ms": total / n as f64,
"p50_ms": percentile(0.5),
"p95_ms": percentile(0.95),
"p99_ms": percentile(0.99),
"max_ms": sorted[n - 1],
})
}
impl FrameStats {
@@ -153,8 +180,48 @@ impl FrameStats {
self.millis.push(millis);
}
}
/// The frame's own work: its duration minus waits for the GPU, the
/// display and the frame limiter.
pub fn record_cpu(&mut self, millis: f32) {
if self.cpu.len() < Self::LIMIT {
self.cpu.push(millis);
}
}
pub fn record_phases(&mut self, millis: [f32; PHASES.len()]) {
if self.phases.len() < Self::LIMIT {
self.phases.push(millis);
}
}
/// Average milliseconds per phase over the frames whose CPU time is at
/// least `min_cpu` (all frames for 0): where the slow frames go.
fn phase_average(&self, min_cpu: f32) -> serde_json::Value {
let mut sums = [0.0f64; PHASES.len()];
let mut n = 0;
for (i, phases) in self.phases.iter().enumerate() {
if self.cpu.get(i).is_some_and(|&c| c >= min_cpu) {
for (sum, m) in sums.iter_mut().zip(phases) {
*sum += f64::from(*m);
}
n += 1;
}
}
PHASES
.iter()
.zip(sums)
.map(|(name, sum)| (name.to_string(), (sum / f64::from(n.max(1))).into()))
.collect::<serde_json::Map<_, _>>()
.into()
}
pub fn record_gpu(&mut self, millis: &[f32]) {
if self.gpu.len() < Self::LIMIT {
self.gpu.extend_from_slice(millis);
}
}
pub fn reset(&mut self) {
self.millis.clear();
self.cpu.clear();
self.gpu.clear();
self.phases.clear();
}
pub fn summary(&self) -> serde_json::Value {
let mut sorted = self.millis.clone();
@@ -172,6 +239,15 @@ impl FrameStats {
.map(|&m| f64::from(m))
.sum::<f64>()
/ slowest as f64;
// Where the slowest 1% of frames by CPU time go.
let slow_phases = {
let mut cpu = self.cpu.clone();
cpu.sort_by(f32::total_cmp);
let p99 = cpu
.get(cpu.len().saturating_sub(cpu.len().div_ceil(100)))
.copied();
p99.map_or(serde_json::Value::Null, |p| self.phase_average(p))
};
serde_json::json!({
"frames": n,
"seconds": total / 1000.0,
@@ -181,6 +257,10 @@ impl FrameStats {
"p95_ms": percentile(0.95),
"p99_ms": percentile(0.99),
"max_ms": sorted[n - 1],
"cpu": percentiles(&self.cpu),
"gpu": percentiles(&self.gpu),
"phases_avg_ms": self.phase_average(0.0),
"slow_phases_avg_ms": slow_phases,
})
}
}
+1 -6
View File
@@ -365,12 +365,7 @@ impl PlayerEffects {
f *= 1.0 + (a + 1) as f32 * 0.2;
}
if let Some(a) = self.amplifier("mining_fatigue") {
f *= match a {
0 => 0.3,
1 => 0.09,
2 => 0.0027,
_ => 8.1e-4,
};
f *= horizon_core::jmath::pow(0.3, f64::from(a + 1)) as f32;
}
f
}
+85
View File
@@ -0,0 +1,85 @@
//! A fast, non-cryptographic hasher (the Fx hash used by rustc) for hot maps
//! keyed by small integers, such as chunk coordinates. Iteration order of
//! such maps carries no meaning: the default hasher's is random anyway.
use std::hash::{BuildHasherDefault, Hasher};
const SEED: u64 = 0xf135_7aea_2e62_a9c5;
#[derive(Clone, Copy, Default)]
pub struct FxHasher {
hash: u64,
}
impl FxHasher {
#[inline]
fn add(&mut self, word: u64) {
self.hash = self.hash.wrapping_add(word).wrapping_mul(SEED);
}
}
impl Hasher for FxHasher {
#[inline]
fn write(&mut self, bytes: &[u8]) {
let (words, rest) = bytes.as_chunks::<8>();
for word in words {
self.add(u64::from_le_bytes(*word));
}
if !rest.is_empty() {
let mut word = [0u8; 8];
word[..rest.len()].copy_from_slice(rest);
self.add(u64::from_le_bytes(word));
}
}
#[inline]
fn write_u8(&mut self, i: u8) {
self.add(u64::from(i));
}
#[inline]
fn write_u16(&mut self, i: u16) {
self.add(u64::from(i));
}
#[inline]
fn write_u32(&mut self, i: u32) {
self.add(u64::from(i));
}
#[inline]
fn write_u64(&mut self, i: u64) {
self.add(i);
}
#[inline]
fn write_usize(&mut self, i: usize) {
self.add(i as u64);
}
#[inline]
fn write_i32(&mut self, i: i32) {
self.add(u64::from(i as u32));
}
#[inline]
fn finish(&self) -> u64 {
// The multiply leaves the low bits weakest; hash tables use them.
self.hash.rotate_left(26)
}
}
pub type FxBuild = BuildHasherDefault<FxHasher>;
pub type FxHashMap<K, V> = std::collections::HashMap<K, V, FxBuild>;
pub type FxHashSet<K> = std::collections::HashSet<K, FxBuild>;
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn nearby_chunks_spread_over_buckets() {
let mut map: FxHashMap<(i32, i32), i32> = FxHashMap::default();
for x in -40..40 {
for z in -40..40 {
map.insert((x, z), x * z);
}
}
assert_eq!(map.len(), 6400);
assert_eq!(map[&(-7, 13)], -91);
let mut low = std::collections::HashSet::new();
for x in 0..64 {
low.insert(std::hash::BuildHasher::hash_one(&FxBuild::default(), (x, 0)) & 63);
}
assert!(low.len() > 32, "low bits vary: {}", low.len());
}
}
+601
View File
@@ -0,0 +1,601 @@
//! The local player's hand: the arm swing (`LivingEntity.SwingState`,
//! `getModifiedSwingDuration`), the first-person equip heights
//! (`FirstPersonHandsAndItems.tick` and `itemUsed`), and the click handling
//! that starts swings: `Minecraft.startAttack`, `continueAttack`,
//! `startUseItem` and `handleKeybinds`' attack and use part, with
//! `MultiPlayerGameMode`'s block breaking (`startDestroyBlock`,
//! `continueDestroyBlock`, `stopDestroyBlock`).
//!
//! What those read and do in the world is behind [`HandWorld`].
/// `InteractionHand`.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Hand {
Main,
Off,
}
impl Hand {
pub const BOTH: [Hand; 2] = [Hand::Main, Hand::Off];
}
/// `SwingAnimation`: its type (`SwingAnimationType` ordinal) and duration.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct SwingAnimation {
pub kind: u8,
pub duration: i32,
}
impl SwingAnimation {
/// `SwingAnimation.DEFAULT`: WHACK for 6 ticks.
pub const DEFAULT: SwingAnimation = SwingAnimation {
kind: 1,
duration: 6,
};
}
/// `LivingEntity.SwingDescription`.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct SwingDescription {
pub hand: Hand,
pub animation: SwingAnimation,
pub duration_ticks: i32,
}
/// `LivingEntity.SwingState`.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct SwingState {
pub current: Option<SwingDescription>,
pub ticks: i32,
pub old_animation: f32,
pub animation: f32,
}
impl SwingState {
/// `startIfAble`: a swing restarts unless the current one is in its
/// first half (past its first tick).
pub fn start_if_able(&mut self, hand: Hand, animation: SwingAnimation, duration: i32) -> bool {
if let Some(c) = self.current
&& self.ticks <= c.duration_ticks / 2
&& self.ticks > 0
{
return false;
}
let swing = SwingDescription {
hand,
animation,
duration_ticks: duration,
};
if self.current != Some(swing) {
self.old_animation = 0.0;
self.animation = 0.0;
}
self.current = Some(swing);
self.ticks = 0;
true
}
/// `tick` (from `LivingEntity.baseTick`).
pub fn tick(&mut self) {
self.old_animation = self.animation;
if let Some(c) = self.current {
if c.duration_ticks > 0 {
self.animation = (self.ticks as f32 / c.duration_ticks as f32).min(1.0);
}
let ticks = self.ticks;
self.ticks += 1;
if ticks > c.duration_ticks {
self.current = None;
self.animation = 0.0;
}
} else {
self.animation = 0.0;
}
}
/// `getAnimation(partialTicks)`: a restarted swing keeps moving forward.
pub fn animation(&self, partial: f32) -> f32 {
if self.animation >= self.old_animation {
crate::camera::lerp(partial, self.old_animation, self.animation)
} else {
crate::camera::lerp(partial, self.old_animation, self.animation + 1.0)
}
}
pub fn swinging(&self) -> bool {
self.current.is_some()
}
/// The hand of the current swing (`state.attackHand`), main by default.
pub fn attack_hand(&self) -> Hand {
self.current.map_or(Hand::Main, |c| c.hand)
}
}
/// `LivingEntity.getModifiedSwingDuration`: `dig_speed` is
/// `MobEffectUtil.getDigSpeedAmplification` while haste or conduit power is
/// active, `fatigue` the mining fatigue amplifier.
pub fn swing_duration(
animation: SwingAnimation,
dig_speed: Option<i32>,
fatigue: Option<i32>,
) -> i32 {
let duration = animation.duration;
if let Some(amplification) = dig_speed {
duration - (1 + amplification)
} else if let Some(amplifier) = fatigue {
duration + (1 + amplifier) * 2
} else {
duration
}
}
/// `FirstPersonHandsAndItems`' equip heights.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct HandHeights {
pub main: f32,
pub old_main: f32,
pub off: f32,
pub old_off: f32,
}
impl Default for HandHeights {
fn default() -> Self {
HandHeights {
main: 0.0,
old_main: 0.0,
off: 0.0,
old_off: 0.0,
}
}
}
/// What `FirstPersonHandsAndItems.tick` decides about a hand's visible item.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct HandChange {
/// The visible item is not the hand's item after the instant replacement
/// (`mainHandItem != nextMainHand`): the hand lowers.
pub changed: bool,
/// The visible item becomes the hand's item this tick.
pub replace: bool,
}
impl HandHeights {
/// `FirstPersonHandsAndItems.tick`'s heights. `changed` says per hand
/// whether the visible item differs from the held one once
/// `shouldInstantlyReplaceVisibleItem` has run; `swap_scale` is
/// `getItemSwapScale(1.0F)`. Returns whether each hand's visible item
/// is replaced at the end.
pub fn tick(&mut self, hands_busy: bool, swap_scale: f32, changed: [bool; 2]) -> [bool; 2] {
self.old_main = self.main;
self.old_off = self.off;
if hands_busy {
self.main = (self.main - 0.4).clamp(0.0, 1.0);
self.off = (self.off - 0.4).clamp(0.0, 1.0);
} else {
let attack = swap_scale;
let main_target = if changed[0] {
0.0
} else {
attack * attack * attack
};
let off_target = if changed[1] { 0.0 } else { 1.0 };
self.main += (main_target - self.main).clamp(-0.4, 0.4);
self.off += (off_target - self.off).clamp(-0.4, 0.4);
}
[self.main < 0.1, self.off < 0.1]
}
/// `itemUsed`: the hand drops to the bottom and rises again.
pub fn item_used(&mut self, hand: Hand) {
match hand {
Hand::Main => self.main = 0.0,
Hand::Off => self.off = 0.0,
}
}
/// `Mth.lerp(partialTicks, oMainHandHeight, mainHandHeight)` and the
/// off hand's.
pub fn interpolated(&self, partial: f32) -> [f32; 2] {
[
crate::camera::lerp(partial, self.old_main, self.main),
crate::camera::lerp(partial, self.old_off, self.off),
]
}
}
/// `HitResult` at the crosshair (`Minecraft.hitResult`).
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Hit {
Miss,
Block { pos: [i32; 3], face: u8 },
Entity,
}
/// `InteractionResult` as `startUseItem` reads it.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum UseResult {
/// `Success` with its `SwingSource`: whether the client swings.
Success {
swing: bool,
},
Pass,
Fail,
}
/// What the click handling reads and does in the world.
pub trait HandWorld {
fn hit(&mut self) -> Hit;
fn is_air(&mut self, pos: [i32; 3]) -> bool;
/// `MultiPlayerGameMode.localPlayerMode`.
fn creative(&self) -> bool;
fn spectator(&self) -> bool;
/// `Abilities.instabuild`.
fn instabuild(&self) -> bool;
fn hands_busy(&self) -> bool;
fn using_item(&self) -> bool;
/// `ItemStack.isItemEnabled` for the item in a hand.
fn item_enabled(&mut self, hand: Hand) -> bool;
fn held_empty(&mut self, hand: Hand) -> bool;
fn held_count(&mut self, hand: Hand) -> i32;
/// `Player.hasInfiniteMaterials`.
fn infinite_materials(&self) -> bool;
/// `Player.cannotAttackWithItem(heldItem, 0)`.
fn cannot_attack(&mut self) -> bool;
/// The main-hand item is a `PIERCING_WEAPON`.
fn piercing_weapon(&mut self) -> bool;
fn attack_animation(&mut self) -> SwingAnimation;
fn interact_animation(&mut self, hand: Hand) -> SwingAnimation;
/// `MultiPlayerGameMode.piercingAttack`.
fn piercing_attack(&mut self, animation: SwingAnimation);
/// `Player.attack` on the targeted entity when the item's attack range
/// allows it; false when out of range.
fn attack_entity(&mut self) -> bool;
/// `Player.blockActionRestricted` for the game mode.
fn block_action_restricted(&mut self, pos: [i32; 3]) -> bool;
/// `WorldBorder.isWithinBounds`.
fn within_border(&mut self, pos: [i32; 3]) -> bool;
/// `BlockState.attack` on the first hit of a break.
fn attack_block(&mut self, pos: [i32; 3]);
/// `BlockState.getDestroyProgress` for the player.
fn destroy_progress(&mut self, pos: [i32; 3]) -> f32;
/// `MultiPlayerGameMode.destroyBlock`.
fn destroy_block(&mut self, pos: [i32; 3]) -> bool;
/// A key for the main-hand stack, kept as `destroyingItem`.
fn main_hand_key(&mut self) -> String;
/// `ItemStack.isSameItemSameComponents(selected, destroyingItem)` for
/// the stack `main_hand_key` gave when the break started. Vanilla keeps
/// a reference to that stack, so it compares what it holds now.
fn same_destroying_item(&mut self, key: &str) -> bool {
self.main_hand_key() == key
}
/// Breaking progress shown (`destroyBlockProgress`), or cleared with `None`.
fn destroy_stage(&mut self, pos: [i32; 3], stage: Option<i32>);
/// `player.swing(hand, animation, false)`.
fn swing(&mut self, hand: Hand, animation: SwingAnimation);
/// `Player.resetAttackStrengthTicker`.
fn reset_attack_strength(&mut self);
/// The targeted entity's block position is inside the world border.
fn entity_within_border(&mut self) -> bool;
/// The use attempts of `startUseItem`: on the targeted entity (`None`
/// when it is out of interaction range), the targeted block, and the
/// item alone.
fn use_on_entity(&mut self, hand: Hand) -> Option<UseResult>;
fn use_on_block(&mut self, hand: Hand) -> UseResult;
fn use_item(&mut self, hand: Hand) -> UseResult;
/// `LocalPlayer.itemUsed`.
fn item_used(&mut self, hand: Hand);
/// `MultiPlayerGameMode.releaseUsingItem`.
fn release_using(&mut self);
}
/// `MultiPlayerGameMode`'s block breaking.
#[derive(Clone, Debug, PartialEq)]
pub struct Destroying {
pub delay: i32,
pub active: bool,
pub pos: [i32; 3],
pub face: u8,
pub item: String,
pub progress: f32,
pub ticks: f32,
}
impl Default for Destroying {
/// `destroyBlockPos` starts at (-1, -1, -1) and `destroyingItem` empty
/// (an empty key).
fn default() -> Self {
Destroying {
delay: 0,
active: false,
pos: [-1; 3],
face: 0,
item: String::new(),
progress: 0.0,
ticks: 0.0,
}
}
}
impl Destroying {
/// `getDestroyStage`.
pub fn stage(&self) -> i32 {
if self.progress > 0.0 {
(self.progress * 10.0) as i32
} else {
-1
}
}
fn same_target(&self, w: &mut impl HandWorld, pos: [i32; 3]) -> bool {
pos == self.pos && w.same_destroying_item(&self.item)
}
/// `startDestroyBlock`.
pub fn start(&mut self, w: &mut impl HandWorld, pos: [i32; 3], face: u8) -> bool {
if w.block_action_restricted(pos) || !w.within_border(pos) {
return false;
}
if w.instabuild() {
w.destroy_block(pos);
self.delay = 5;
} else if !self.active || !self.same_target(w, pos) {
let not_air = !w.is_air(pos);
if not_air && self.progress == 0.0 {
w.attack_block(pos);
}
if not_air && w.destroy_progress(pos) >= 1.0 {
w.destroy_block(pos);
} else {
self.active = true;
self.pos = pos;
self.face = face;
self.item = w.main_hand_key();
self.progress = 0.0;
self.ticks = 0.0;
w.destroy_stage(pos, Some(self.stage()));
}
}
true
}
/// `stopDestroyBlock`.
pub fn stop(&mut self, w: &mut impl HandWorld) {
if self.active {
self.active = false;
self.progress = 0.0;
w.destroy_stage(self.pos, None);
w.reset_attack_strength();
}
}
/// `continueDestroyBlock`: true while the hand keeps swinging.
pub fn continue_destroy(&mut self, w: &mut impl HandWorld, pos: [i32; 3], face: u8) -> bool {
if self.delay > 0 {
self.delay -= 1;
return true;
}
if w.instabuild() && w.within_border(pos) {
self.delay = 5;
w.destroy_block(pos);
return true;
}
if !self.same_target(w, pos) {
return self.start(w, pos, face);
}
if w.is_air(pos) {
self.active = false;
return false;
}
self.progress += w.destroy_progress(pos);
self.ticks += 1.0;
if self.progress >= 1.0 {
self.active = false;
w.destroy_block(pos);
self.progress = 0.0;
self.ticks = 0.0;
self.delay = 5;
} else if self.face != face {
self.face = face;
}
w.destroy_stage(self.pos, Some(self.stage()));
true
}
}
/// `Minecraft`'s attack and use handling.
#[derive(Clone, Debug, Default, PartialEq)]
pub struct Clicks {
pub miss_time: i32,
pub right_click_delay: i32,
pub destroying: Destroying,
}
impl Clicks {
/// `Minecraft.startAttack`: whether the click ended the attack (broke
/// the block outright).
pub fn start_attack(&mut self, w: &mut impl HandWorld) -> bool {
if self.miss_time > 0 || w.hands_busy() {
return false;
}
if w.spectator() {
return true;
}
if !w.item_enabled(Hand::Main) || w.cannot_attack() {
return false;
}
let animation = w.attack_animation();
if w.piercing_weapon() {
w.piercing_attack(animation);
return true;
}
let mut end = false;
let mut miss = false;
match w.hit() {
// MultiPlayerGameMode.attack.
Hit::Entity => {
if w.attack_entity() {
w.reset_attack_strength();
if w.instabuild() {
self.destroying.delay = 5;
}
}
}
Hit::Block { pos, face } if !w.is_air(pos) => {
self.destroying.start(w, pos, face);
end = w.is_air(pos);
}
Hit::Block { .. } | Hit::Miss => miss = true,
}
if miss {
if !w.creative() {
self.miss_time = 10;
}
w.reset_attack_strength();
}
w.swing(Hand::Main, animation);
end
}
/// `Minecraft.continueAttack`.
pub fn continue_attack(&mut self, w: &mut impl HandWorld, down: bool) {
if !down {
self.miss_time = 0;
}
if self.miss_time > 0 || w.using_item() || w.piercing_weapon() {
return;
}
let animation = w.attack_animation();
match w.hit() {
Hit::Block { pos, face } if down => {
if !w.is_air(pos) && self.destroying.continue_destroy(w, pos, face) {
w.swing(Hand::Main, animation);
}
}
_ => self.destroying.stop(w),
}
}
/// `Minecraft.startUseItem`.
pub fn start_use_item(&mut self, w: &mut impl HandWorld) {
if self.destroying.active {
return;
}
self.right_click_delay = 4;
if w.hands_busy() {
return;
}
for hand in Hand::BOTH {
if !w.item_enabled(hand) {
return;
}
let animation = w.interact_animation(hand);
match w.hit() {
Hit::Entity => {
if !w.entity_within_border() {
return;
}
if let Some(UseResult::Success { swing }) = w.use_on_entity(hand) {
if swing {
w.swing(hand, animation);
}
return;
}
}
Hit::Block { .. } => {
let count = w.held_count(hand);
match w.use_on_block(hand) {
UseResult::Success { swing } => {
if swing {
w.swing(hand, animation);
if !w.held_empty(hand)
&& (w.held_count(hand) != count || w.infinite_materials())
{
w.item_used(hand);
}
}
return;
}
UseResult::Fail => return,
UseResult::Pass => {}
}
}
Hit::Miss => {}
}
if !w.held_empty(hand)
&& let UseResult::Success { swing } = w.use_item(hand)
{
if swing {
w.swing(hand, animation);
}
w.item_used(hand);
return;
}
}
}
/// The attack and use part of `Minecraft.tick`: `rightClickDelay`, the
/// clicks `handleKeybinds` consumes, held use and attack, then
/// `missTime`. `attack_down` is `keyAttack.isDown()` with no screen and
/// the mouse grabbed.
pub fn tick(
&mut self,
w: &mut impl HandWorld,
attack_clicks: u32,
use_clicks: u32,
attack_down: bool,
use_down: bool,
) {
if self.right_click_delay > 0 {
self.right_click_delay -= 1;
}
let mut instant = false;
if w.using_item() {
if !use_down {
w.release_using();
}
} else {
for _ in 0..attack_clicks {
instant |= self.start_attack(w);
}
for _ in 0..use_clicks {
self.start_use_item(w);
}
}
if use_down && self.right_click_delay == 0 && !w.using_item() {
self.start_use_item(w);
}
self.continue_attack(w, !instant && attack_down);
if self.miss_time > 0 {
self.miss_time -= 1;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn a_swing_lasts_its_duration_and_restarts_after_half() {
let mut s = SwingState::default();
assert!(s.start_if_able(Hand::Main, SwingAnimation::DEFAULT, 6));
let mut seen = Vec::new();
for _ in 0..9 {
s.tick();
seen.push(s.animation);
}
assert_eq!(
seen,
[
0.0,
1.0 / 6.0,
2.0 / 6.0,
0.5,
4.0 / 6.0,
5.0 / 6.0,
1.0,
0.0,
0.0
]
);
assert!(!s.swinging());
s.start_if_able(Hand::Main, SwingAnimation::DEFAULT, 6);
s.tick();
s.tick();
assert!(!s.start_if_able(Hand::Main, SwingAnimation::DEFAULT, 6));
s.tick();
s.tick();
assert!(s.start_if_able(Hand::Main, SwingAnimation::DEFAULT, 6));
s.tick();
// Restarting the same swing wraps forward rather than snapping back.
assert_eq!(
s.animation(0.5),
(s.old_animation + s.animation + 1.0) / 2.0
);
}
#[test]
fn haste_shortens_and_fatigue_lengthens_swings() {
let d = SwingAnimation::DEFAULT;
assert_eq!(swing_duration(d, None, None), 6);
assert_eq!(swing_duration(d, Some(1), Some(0)), 4);
assert_eq!(swing_duration(d, None, Some(2)), 12);
}
}
+987
View File
@@ -0,0 +1,987 @@
//! The front-end screens in Horizon's menu style (`ui_theme`), laid out like
//! the launcher: a 200-wide sidebar with the sliding selection (Home,
//! Singleplayer, Multiplayer, Options), content pages with a page header,
//! settings rows and 1px dividers, and the launcher's opening (the wordmark,
//! then the interface). They drive the same state as the classic layouts in
//! `title` and `multiplayer`; only drawing and hit testing differ. The pause
//! menu's Horizon layout is `pause`, below.
use crate::{
hud::{HudAtlas, HudBatch},
multiplayer::{Outcome, Ping, Screen},
title::{Action, Mode, Title, list_worlds},
ui_theme::{
self as t, BODY, CONTROL, CONTROL_LARGE, Face, Kind, SIDEBAR, SMALL, Ui, color, id,
},
};
use std::time::Instant;
const NAV: u64 = id("title.nav", 0);
const QUIT: u64 = id("title.quit", 0);
const PLAY: u64 = id("home.play", 0);
const MULTIPLAYER: u64 = id("home.multiplayer", 0);
const RESUME: u64 = id("home.resume", 0);
const BACK: u64 = id("front.back", 0);
const PLAY_WORLD: u64 = id("worlds.play", 0);
const CREATE: u64 = id("worlds.create", 0);
const WORLD: u64 = id("worlds.row", 0);
const NAME: u64 = id("create.name", 0);
const SEED: u64 = id("create.seed", 0);
const MODE: u64 = id("create.mode", 0);
const MAKE: u64 = id("create.make", 0);
const SERVER: u64 = id("mp.row", 0);
const JOIN: u64 = id("mp.join", 0);
const DIRECT: u64 = id("mp.direct", 0);
const ADD: u64 = id("mp.add", 0);
const EDIT: u64 = id("mp.edit", 0);
const DELETE: u64 = id("mp.delete", 0);
const REFRESH: u64 = id("mp.refresh", 0);
const FIELD_A: u64 = id("mp.field", 0);
const FIELD_B: u64 = id("mp.field", 1);
const DONE: u64 = id("mp.done", 0);
/// The launcher's opening (`launcher/src/main.rs`): the wordmark holds over
/// the backdrop, then the interface comes in. A click or a key skips ahead.
#[derive(Clone, Copy, Debug)]
pub struct Opening {
started: Instant,
reveal: Option<Instant>,
}
impl Opening {
pub fn new() -> Self {
Self {
started: Instant::now(),
reveal: None,
}
}
/// The reveal's progress, 0 to 1; `ready` says the backdrop is showing.
fn phase(&mut self, ready: bool) -> f32 {
let held = self.started.elapsed();
if self.reveal.is_none()
&& ((held >= horizon_theme::OPENING_HOLD && ready)
|| held >= horizon_theme::OPENING_MAX)
{
self.reveal = Some(Instant::now());
}
self.reveal.map_or(0.0, |at| {
at.elapsed().as_secs_f32() / horizon_theme::OPENING_REVEAL.as_secs_f32()
})
}
pub fn skip(&mut self) {
self.reveal.get_or_insert_with(Instant::now);
}
}
impl Default for Opening {
fn default() -> Self {
Self::new()
}
}
/// Which sidebar item a mode belongs to.
fn page(mode: &Mode) -> usize {
match mode {
Mode::Main => 0,
Mode::Select { .. } | Mode::Create { .. } => 1,
Mode::Multiplayer(_) => 2,
}
}
const PAGES: [&str; 4] = ["Home", "Singleplayer", "Multiplayer", "Options"];
impl Title {
/// Horizon's layout for every title mode. `backdrop` is how much of the
/// live backdrop is visible (0 shows the plain cold background).
pub fn draw_horizon(&self, ui: &mut Ui, backdrop: f32) {
let reveal = self.opening_phase(backdrop >= 1.0);
if backdrop < 1.0 {
ui.cold_background(1.0 - backdrop);
}
let shade = t::ease_out_cubic(reveal);
let veil = if matches!(self.mode, Mode::Main) {
0.42
} else {
0.66
};
ui.atmosphere(veil * shade, shade);
let side = t::ease_out_cubic((reveal - 0.2) / 0.7);
let main = t::ease_out_cubic((reveal - 0.35) / 0.65);
// The sidebar slides in from the left.
ui.opacity = side;
ui.offset = (-16.0 * (1.0 - side), 0.0);
if side > 0.0 {
self.sidebar(ui);
}
// The content rises; each new page fades in and rises 8 over MOVE.
let entered = self.entered();
let p = t::ease_out_quint(entered.elapsed().as_secs_f32() / t::move_());
ui.opacity = main * p;
ui.offset = (0.0, 16.0 * (1.0 - main) + 8.0 * (1.0 - p));
if main > 0.0 {
let x = SIDEBAR + 48.0;
let w = (ui.w - x - 48.0).min(760.0);
match &self.mode {
Mode::Main => self.home(ui, x, w),
Mode::Select { worlds, selected } => worlds_page(ui, x, w, worlds, *selected),
Mode::Create {
name,
seed,
creative,
focus,
} => {
let caret = (self.started.elapsed().as_millis() / 500).is_multiple_of(2);
create_page(ui, x, w, name, seed, *creative, *focus, caret);
}
Mode::Multiplayer(screen) => {
let caret = (self.started.elapsed().as_millis() / 500).is_multiple_of(2);
multiplayer_page(ui, x, w, screen, caret);
}
}
}
ui.opacity = 1.0;
ui.offset = (0.0, 0.0);
if reveal < 1.0 {
// The wordmark rises and fades as the interface comes in.
let word = 1.0 - t::ease_out_cubic(reveal / 0.6);
ui.opacity = word;
let tw = ui.measure(Face::Display, t::WORDMARK, "Horizon");
let line = (t::WORDMARK * 1.2).round();
ui.text_line(
Face::Display,
t::WORDMARK,
line,
((ui.w - tw) / 2.0).round(),
(ui.h - line) / 2.0 - 28.0 * (1.0 - word),
color::WHITE,
"Horizon",
);
ui.opacity = 1.0;
}
}
fn opening_phase(&self, ready: bool) -> f32 {
let mut opening = self.opening.get();
let phase = opening.as_mut().map_or(1.0, |o| o.phase(ready));
self.opening.set(opening.filter(|_| phase < 1.0));
phase.min(1.0)
}
/// A click or key during the opening jumps to the reveal; true if it did.
pub fn skip_opening(&self) -> bool {
let mut opening = self.opening.get();
let skipped = opening.as_mut().is_some_and(|o| {
let holding = o.reveal.is_none();
o.skip();
holding
});
self.opening.set(opening);
skipped
}
fn sidebar(&self, ui: &mut Ui) {
let h = ui.h;
ui.fill(0.0, 0.0, SIDEBAR, h, color::with_alpha(color::SIDEBAR, 0.8));
ui.vline(SIDEBAR - 1.0, 0.0, h, color::BORDER);
ui.text_line(
Face::Display,
22.0,
30.0,
22.0,
16.0,
color::TEXT,
"Horizon",
);
ui.sidebar_list(NAV, 12.0, 66.0, SIDEBAR - 24.0, &PAGES, page(&self.mode));
let qy = h - 12.0 - 18.0 - 12.0 - CONTROL;
let hover = ui.interact(QUIT, 12.0, qy, SIDEBAR - 24.0, CONTROL, true);
ui.rounded(
12.0,
qy,
SIDEBAR - 24.0,
CONTROL,
t::RADIUS,
color::with_alpha(color::HOVER, 0.7 * hover),
);
ui.text_line(
Face::Regular,
BODY,
CONTROL,
22.0,
qy,
color::mix(color::MUTED, color::TEXT, hover),
"Quit game",
);
ui.text(
Face::Regular,
SMALL,
22.0,
h - 12.0 - 18.0,
color::FAINT,
"Horizon 26.3",
);
}
/// Home: the launcher's Play page over the backdrop.
fn home(&self, ui: &mut Ui, x: f32, w: f32) {
let mut y = 36.0 + 28.0;
ui.text(
Face::Medium,
SMALL,
x,
y,
color::FAINT,
"Minecraft 26.3 · Java Edition, rewritten in Rust",
);
y += 22.0;
ui.text_line(Face::Display, t::HERO, 58.0, x, y, color::TEXT, "Horizon");
y += 58.0 + 12.0;
ui.text(
Face::Regular,
t::LARGE,
x,
y,
color::MUTED,
"The world you know, rebuilt from the ground up.",
);
y += 22.0 + 24.0;
let pw = ui.button_width("Singleplayer", true).max(120.0);
ui.button(
PLAY,
[x, y, pw, CONTROL_LARGE],
"Singleplayer",
Kind::Primary,
true,
);
let mw = ui.button_width("Multiplayer", true);
ui.button(
MULTIPLAYER,
[x + pw + 8.0, y, mw, CONTROL_LARGE],
"Multiplayer",
Kind::Secondary,
true,
);
y += CONTROL_LARGE + 24.0;
ui.divider(x, y, w);
let worlds = self.recent_worlds();
let last = worlds.first();
let value = last.map_or("None yet".to_owned(), |l| {
let secs = l
.modified
.duration_since(std::time::UNIX_EPOCH)
.map_or(0, |d| d.as_secs());
format!("{} · {}", l.name, crate::title::date_label(secs))
});
let rh = ui.row(x, y, "Last played", &value, w - t::ROW_LABEL - 120.0);
if last.is_some() {
let bw = ui.button_width("Resume", false);
ui.button(
RESUME,
[x + w - bw, y + (rh - CONTROL) / 2.0, bw, CONTROL],
"Resume",
Kind::Secondary,
true,
);
}
y += rh;
ui.divider(x, y, w);
let count = match worlds.len() {
1 => "1 world".to_owned(),
n => format!("{n} worlds"),
};
y += ui.row(x, y, "Saves", &count, w - t::ROW_LABEL - 16.0);
ui.divider(x, y, w);
let note = "Not affiliated with Mojang or Microsoft";
ui.text(
Face::Regular,
SMALL,
x,
ui.h - 12.0 - 18.0,
color::FAINT,
note,
);
}
/// A click in Horizon's layout (`x`, `y` in GUI pixels).
pub fn click_horizon(
&mut self,
atlas: &HudAtlas,
batch: &mut HudBatch,
x: f32,
y: f32,
) -> Action {
if self.skip_opening() {
return Action::None;
}
let hit = {
let mut ui = Ui::dry(atlas, batch, (x, y));
self.draw_horizon(&mut ui, 1.0);
ui.hit((x, y))
};
let Some(hit) = hit else {
if let Mode::Create { focus, .. } = &mut self.mode {
*focus = 2;
}
return Action::None;
};
let saves = self.saves.clone();
let select = |saves: &std::path::Path| Mode::Select {
worlds: list_worlds(saves),
selected: None,
};
match hit {
QUIT => return Action::Quit,
h if h == NAV => {
self.mode = Mode::Main;
return Action::None;
}
h if h == NAV + 1 => {
if !matches!(self.mode, Mode::Select { .. }) {
self.mode = select(&saves);
}
return Action::None;
}
h if h == NAV + 2 => {
if !matches!(self.mode, Mode::Multiplayer(_)) {
self.mode = Mode::Multiplayer(Screen::list(&saves));
}
return Action::None;
}
h if h == NAV + 3 => return Action::Options,
_ => {}
}
match &mut self.mode {
Mode::Main => match hit {
PLAY => self.mode = select(&saves),
MULTIPLAYER => self.mode = Mode::Multiplayer(Screen::list(&saves)),
RESUME => {
if let Some(w) = list_worlds(&saves).into_iter().next() {
return Action::Play { folder: w.folder };
}
}
_ => {}
},
Mode::Select { worlds, selected } => match hit {
PLAY_WORLD => {
if let Some(w) = selected.and_then(|i| worlds.get(i)) {
return Action::Play {
folder: w.folder.clone(),
};
}
}
CREATE => {
self.mode = Mode::Create {
name: "New World".into(),
seed: String::new(),
creative: false,
focus: 0,
}
}
h if (WORLD..WORLD + 10_000).contains(&h) => {
let i = (h - WORLD) as usize;
if *selected == Some(i) {
return Action::Play {
folder: worlds[i].folder.clone(),
};
}
*selected = Some(i);
}
_ => {}
},
Mode::Create {
creative, focus, ..
} => match hit {
BACK => self.mode = select(&saves),
NAME => *focus = 0,
SEED => *focus = 1,
h if h == MODE || h == MODE + 1 => *creative = h == MODE + 1,
MAKE => return self.create_action(),
_ => {}
},
Mode::Multiplayer(screen) => {
let id = match hit {
JOIN => Some(40),
DIRECT => Some(41),
ADD => Some(42),
EDIT => Some(43),
DELETE => Some(44),
REFRESH => Some(45),
BACK => Some(match screen {
Screen::List { .. } => 46,
Screen::Edit { .. } => 51,
Screen::Direct { .. } => 53,
Screen::Disconnected { .. } => 54,
}),
DONE => Some(match screen {
Screen::Direct { .. } => 52,
_ => 50,
}),
FIELD_A | FIELD_B => {
if let Screen::Edit { focus, .. } = screen {
*focus = u8::from(hit == FIELD_B);
}
None
}
h if (SERVER..SERVER + 10_000).contains(&h) => {
let i = (h - SERVER) as usize;
let again =
matches!(screen, Screen::List { selected, .. } if *selected == Some(i));
if again {
if let Some(address) = screen.address_of(i) {
return Action::Connect { address };
}
} else if let Screen::List { selected, .. } = screen {
*selected = Some(i);
}
None
}
_ => None,
};
if let Some(id) = id {
match screen.click(Some(id), 0.0, 0.0, (0.0, 0.0), &saves) {
Outcome::Back => self.mode = Mode::Main,
Outcome::Connect(address) => return Action::Connect { address },
Outcome::None => {}
}
}
}
}
Action::None
}
}
/// The page header plus a row of actions under it; returns the y below.
fn header(ui: &mut Ui, x: f32, title: &str, description: &str) -> f32 {
let y = 36.0;
y + ui.page_header(x, y, title, description) + 24.0
}
/// Actions laid out right to left from `right`; returns the left edge.
fn actions_right(ui: &mut Ui, right: f32, y: f32, items: &[(u64, &str, Kind, bool)]) -> f32 {
let mut rx = right;
for &(bid, label, kind, on) in items {
let large = kind == Kind::Primary;
let (bw, bh) = if large {
(ui.button_width(label, true).max(120.0), CONTROL_LARGE)
} else {
(ui.button_width(label, false), CONTROL)
};
rx -= bw;
ui.button(
bid,
[rx, y + (CONTROL_LARGE - bh) / 2.0, bw, bh],
label,
kind,
on,
);
rx -= 8.0;
}
rx
}
/// A selectable list row: the launcher's row look with a hover layer and
/// the raised selection with its 1px border. Returns the row height.
#[allow(clippy::too_many_arguments)]
fn list_row(
ui: &mut Ui,
rid: u64,
x: f32,
y: f32,
w: f32,
selected: bool,
title: &str,
meta: &str,
right: &str,
dot: Option<u32>,
) -> f32 {
let h = 60.0;
let hover = ui.interact(rid, x - 12.0, y + 2.0, w + 24.0, h - 4.0, true);
let sel = ui.tween(rid ^ 0x5e1ec7, if selected { 1.0 } else { 0.0 }, t::quick());
ui.rounded(
x - 12.0,
y + 4.0,
w + 24.0,
h - 8.0,
t::RADIUS,
color::with_alpha(color::HOVER, 0.7 * hover),
);
ui.rounded(
x - 12.0,
y + 4.0,
w + 24.0,
h - 8.0,
t::RADIUS,
color::with_alpha(color::RAISED, sel),
);
ui.border(
x - 12.0,
y + 4.0,
w + 24.0,
h - 8.0,
t::RADIUS,
color::with_alpha(color::BORDER, sel),
);
let mut tx = x;
if let Some(dot) = dot {
ui.rounded(x, y + 17.0, 6.0, 6.0, 3.0, dot);
tx += 16.0;
}
let title = ui.fit(Face::Medium, BODY, title, w - 200.0);
ui.text(Face::Medium, BODY, tx, y + 10.0, color::TEXT, &title);
let meta = ui.fit(Face::Regular, SMALL, meta, w - 200.0);
ui.text(Face::Regular, SMALL, tx, y + 31.0, color::MUTED, &meta);
ui.text_right(Face::Regular, SMALL, x + w, y + 21.0, color::FAINT, right);
ui.divider(x, y + h, w);
h
}
/// An empty list: a serif line and a hint.
fn empty(ui: &mut Ui, x: f32, y: f32, title: &str, hint: &str) {
ui.text_line(Face::Display, 22.0, 30.0, x, y + 32.0, color::TEXT, title);
ui.text(Face::Regular, BODY, x, y + 66.0, color::MUTED, hint);
}
fn worlds_page(
ui: &mut Ui,
x: f32,
w: f32,
worlds: &[crate::title::WorldEntry],
selected: Option<usize>,
) {
let count = match worlds.len() {
0 => "No worlds yet. They live in the saves folder.".to_owned(),
1 => "1 world in the saves folder.".to_owned(),
n => format!("{n} worlds in the saves folder."),
};
let mut y = header(ui, x, "Singleplayer", &count);
actions_right(
ui,
x + w,
y - 24.0 - 58.0,
&[
(PLAY_WORLD, "Play", Kind::Primary, selected.is_some()),
(CREATE, "Create world", Kind::Secondary, true),
],
);
ui.divider(x, y, w);
if worlds.is_empty() {
empty(ui, x, y, "A blank map.", "Create a world to begin.");
return;
}
let bottom = ui.h - 36.0;
for (i, world) in worlds.iter().enumerate() {
if y + 60.0 > bottom {
break;
}
let secs = world
.modified
.duration_since(std::time::UNIX_EPOCH)
.map_or(0, |d| d.as_secs());
let meta = format!("{} · {}", crate::title::date_label(secs), world.folder);
let mode = if world.creative {
"Creative"
} else {
"Survival"
};
y += list_row(
ui,
WORLD + i as u64,
x,
y,
w,
selected == Some(i),
&world.name,
&meta,
mode,
None,
);
}
}
#[allow(clippy::too_many_arguments)]
fn create_page(
ui: &mut Ui,
x: f32,
w: f32,
name: &str,
seed: &str,
creative: bool,
focus: u8,
caret: bool,
) {
let mut y = header(
ui,
x,
"Create world",
"Generated by Horizon from the seed, as vanilla would.",
);
actions_right(
ui,
x + w,
y - 24.0 - 58.0,
&[
(MAKE, "Create", Kind::Primary, true),
(BACK, "Cancel", Kind::Ghost, true),
],
);
ui.divider(x, y, w);
let fx = x + t::ROW_LABEL + 16.0;
let fw = (w - t::ROW_LABEL - 16.0).min(360.0);
for (i, label) in ["World name", "Seed", "Game mode"].iter().enumerate() {
let rh = 12.0 + CONTROL + 12.0;
ui.text_line(Face::Regular, BODY, rh, x, y, color::MUTED, label);
let r = [fx, y + 12.0, fw, CONTROL];
match i {
0 => ui.field(NAME, r, name, "New World", focus == 0, caret),
1 => ui.field(SEED, r, seed, "Random", focus == 1, caret),
_ => {
ui.segmented(
MODE,
fx,
y + 12.0,
&["Survival", "Creative"],
usize::from(creative),
);
}
}
y += rh;
ui.divider(x, y, w);
}
}
fn multiplayer_page(ui: &mut Ui, x: f32, w: f32, screen: &Screen, caret: bool) {
match screen {
Screen::List {
servers,
selected,
pings,
lan,
} => {
let games = lan.games();
let sub = match servers.len() {
0 => "No saved servers. Worlds opened to LAN show up here too.".to_owned(),
1 => "1 saved server, and worlds opened to LAN.".to_owned(),
n => format!("{n} saved servers, and worlds opened to LAN."),
};
let mut y = header(ui, x, "Multiplayer", &sub);
let has = selected.is_some();
let saved = selected.is_some_and(|i| i < servers.len());
let mut items = vec![
(JOIN, "Join", Kind::Primary, has),
(ADD, "Add server", Kind::Secondary, true),
(DIRECT, "Direct connect", Kind::Secondary, true),
(REFRESH, "Refresh", Kind::Ghost, true),
];
if saved {
items.push((EDIT, "Edit", Kind::Ghost, true));
items.push((DELETE, "Delete", Kind::Danger, true));
}
actions_right(ui, x + w, y - 24.0 - 58.0, &items);
ui.divider(x, y, w);
let pings = pings.lock().map(|p| p.clone()).unwrap_or_default();
let mut rows: Vec<(String, String, String, u32)> = servers
.iter()
.map(|s| {
let (line, right, dot) = match pings.get(&s.ip) {
Some(Ping::Ok {
motd, players, ms, ..
}) => (
motd.lines().next().unwrap_or("").trim().to_owned(),
format!("{players} · {ms} ms"),
color::ACCENT,
),
Some(Ping::Failed(_)) => (
"Can't reach the server".to_owned(),
String::new(),
color::DANGER,
),
_ => ("Pinging…".to_owned(), String::new(), color::FAINT),
};
(s.name.clone(), format!("{line} · {}", s.ip), right, dot)
})
.collect();
rows.extend(games.iter().map(|g| {
(
"LAN world".to_owned(),
format!("{} · {}", g.motd, g.address),
"On your network".to_owned(),
color::ACCENT,
)
}));
if rows.is_empty() {
empty(
ui,
x,
y,
"Nobody here yet.",
"Add a server, connect directly, or open a world to LAN.",
);
return;
}
let bottom = ui.h - 36.0;
for (i, (name, meta, right, dot)) in rows.iter().enumerate() {
if y + 60.0 > bottom {
break;
}
y += list_row(
ui,
SERVER + i as u64,
x,
y,
w,
*selected == Some(i),
name,
meta,
right,
Some(*dot),
);
}
}
Screen::Edit {
index,
name,
address,
focus,
} => {
let title = if index.is_some() {
"Edit server"
} else {
"Add server"
};
let mut y = header(
ui,
x,
title,
"Saved to servers.dat, like vanilla's server list.",
);
let ok = horizon_protocol::servers::parse_address(address).is_some();
actions_right(
ui,
x + w,
y - 24.0 - 58.0,
&[
(DONE, "Save", Kind::Primary, ok),
(BACK, "Cancel", Kind::Ghost, true),
],
);
ui.divider(x, y, w);
let fx = x + t::ROW_LABEL + 16.0;
let fw = (w - t::ROW_LABEL - 16.0).min(360.0);
for (i, (label, value, hint)) in [
("Name", name, "Minecraft Server"),
("Address", address, "play.example.net"),
]
.iter()
.enumerate()
{
let rh = 12.0 + CONTROL + 12.0;
ui.text_line(Face::Regular, BODY, rh, x, y, color::MUTED, label);
let fid = if i == 0 { FIELD_A } else { FIELD_B };
ui.field(
fid,
[fx, y + 12.0, fw, CONTROL],
value,
hint,
usize::from(*focus) == i,
caret,
);
y += rh;
ui.divider(x, y, w);
}
}
Screen::Direct { address } => {
let y = header(
ui,
x,
"Direct connect",
"Join a server once without saving it.",
);
let ok = horizon_protocol::servers::parse_address(address).is_some();
actions_right(
ui,
x + w,
y - 24.0 - 58.0,
&[
(DONE, "Join", Kind::Primary, ok),
(BACK, "Cancel", Kind::Ghost, true),
],
);
ui.divider(x, y, w);
let rh = 12.0 + CONTROL + 12.0;
ui.text_line(Face::Regular, BODY, rh, x, y, color::MUTED, "Address");
let fx = x + t::ROW_LABEL + 16.0;
ui.field(
FIELD_A,
[fx, y + 12.0, (w - t::ROW_LABEL - 16.0).min(360.0), CONTROL],
address,
"host:port",
true,
caret,
);
ui.divider(x, y + rh, w);
}
Screen::Disconnected { reason } => {
let mut y = header(
ui,
x,
"Connection lost",
"The server closed the connection.",
);
ui.divider(x, y, w);
y += 16.0;
// The launcher's error note: a danger dot beside the message.
let lines = wrap(ui, reason, w - 40.0);
let box_h = 24.0 + lines.len() as f32 * 19.0;
ui.rounded(x, y, w, box_h, t::RADIUS, color::RAISED);
ui.border(x, y, w, box_h, t::RADIUS, color::BORDER);
ui.rounded(x + 12.0, y + 18.0, 6.0, 6.0, 3.0, color::DANGER);
for (i, line) in lines.iter().enumerate() {
ui.text_line(
Face::Regular,
BODY,
19.0,
x + 28.0,
y + 12.0 + i as f32 * 19.0,
color::TEXT,
line,
);
}
y += box_h + 16.0;
let bw = ui.button_width("Back to servers", false);
ui.button(
BACK,
[x, y, bw, CONTROL],
"Back to servers",
Kind::Secondary,
true,
);
}
}
}
/// Greedy word wrap in dp.
pub fn wrap(ui: &Ui, text: &str, width: f32) -> Vec<String> {
let mut lines = Vec::new();
for para in text.lines() {
let mut line = String::new();
for word in para.split_whitespace() {
let next = if line.is_empty() {
word.to_owned()
} else {
format!("{line} {word}")
};
if !line.is_empty() && ui.measure(Face::Regular, BODY, &next) > width {
lines.push(std::mem::replace(&mut line, word.to_owned()));
} else {
line = next;
}
}
lines.push(line);
}
lines
}
/// The pause menu in Horizon's style: the launcher's sidebar over the
/// blurred world, with the game's actions as a page. Ids match
/// `game/screens.rs`'s PauseScreen actions: 0 back to game, 1 options,
/// 2 save and quit, 3 statistics, 4 advancements, 9 world options.
pub mod pause {
use super::*;
fn act(a: u8) -> u64 {
id("pause", u64::from(a))
}
pub fn draw(ui: &mut Ui, world: &str, quit_label: &str, opened: Instant) {
let (w, h) = (ui.w, ui.h);
let p = t::ease_out_quint(opened.elapsed().as_secs_f32() / t::move_());
ui.opacity = p;
ui.atmosphere(0.35, 1.0);
ui.offset = (-16.0 * (1.0 - p), 0.0);
ui.fill(0.0, 0.0, SIDEBAR, h, color::with_alpha(color::SIDEBAR, 0.8));
ui.vline(SIDEBAR - 1.0, 0.0, h, color::BORDER);
ui.text_line(
Face::Display,
22.0,
30.0,
22.0,
16.0,
color::TEXT,
"Horizon",
);
ui.sidebar_list(
id("pause.nav", 0),
12.0,
66.0,
SIDEBAR - 24.0,
&["Game", "Advancements", "Statistics", "Options"],
0,
);
ui.text(
Face::Regular,
SMALL,
22.0,
h - 12.0 - 18.0,
color::FAINT,
"Horizon 26.3",
);
ui.offset = (0.0, 8.0 * (1.0 - p));
let x = SIDEBAR + 48.0;
let cw = (w - x - 48.0).min(760.0);
let mut y = 36.0;
ui.text(Face::Medium, SMALL, x, y, color::FAINT, "Game paused");
y += 22.0;
let title = ui.fit(Face::Display, t::HERO, world, cw);
ui.text_line(Face::Display, t::HERO, 58.0, x, y, color::TEXT, &title);
y += 58.0 + 24.0;
let bw = ui.button_width("Back to game", true).max(120.0);
ui.button(
act(0),
[x, y, bw, CONTROL_LARGE],
"Back to game",
Kind::Primary,
true,
);
let lw = ui.button_width("Open to LAN", true);
ui.button(
act(9),
[x + bw + 8.0, y, lw, CONTROL_LARGE],
"Open to LAN",
Kind::Secondary,
true,
);
y += CONTROL_LARGE + 24.0;
ui.divider(x, y, cw);
let rh = ui.row(
x,
y,
"Leave",
"Saves the world, then returns to the title.",
cw - t::ROW_LABEL - 220.0,
);
let qw = ui.button_width(quit_label, false);
ui.button(
act(2),
[x + cw - qw, y + (rh - CONTROL) / 2.0, qw, CONTROL],
quit_label,
Kind::Danger,
true,
);
y += rh;
ui.divider(x, y, cw);
ui.opacity = 1.0;
ui.offset = (0.0, 0.0);
}
/// The PauseScreen action under a click, if any.
pub fn click(
atlas: &HudAtlas,
batch: &mut HudBatch,
x: f32,
y: f32,
world: &str,
quit_label: &str,
) -> Option<u8> {
let mut ui = Ui::dry(atlas, batch, (x, y));
draw(
&mut ui,
world,
quit_label,
Instant::now() - std::time::Duration::from_secs(5),
);
let hit = ui.hit((x, y))?;
let nav = id("pause.nav", 0);
match hit {
h if h == nav => Some(0),
h if h == nav + 1 => Some(4),
h if h == nav + 2 => Some(3),
h if h == nav + 3 => Some(1),
h => [0u8, 1, 2, 3, 4, 9].into_iter().find(|&a| act(a) == h),
}
}
}
+396 -156
View File
@@ -4,6 +4,7 @@ mod advancements;
mod advancements_screen;
mod allays;
mod armor_stands;
mod backdrop;
mod banners;
mod beacon;
mod block_entity_anims;
@@ -39,6 +40,7 @@ mod game_mode;
mod ghasts;
mod golems;
mod growth;
mod hand;
mod item_draw;
mod jukebox;
mod lan;
@@ -183,6 +185,11 @@ struct Options {
no_pause: bool,
/// Control socket path (`--control`), for `horizon-ctl`.
control: Option<PathBuf>,
/// `HORIZON_SPIKES=MS`: print the timed spans of frames slower than MS.
spikes: Option<f32>,
/// Render into a texture instead of the window (`--offscreen`), so a
/// GPU the display cannot present from can still be benchmarked.
offscreen: bool,
/// Multiplayer: `--server HOST[:PORT]` joins at start; `--name` is the offline player name.
server: Option<String>,
player_name: String,
@@ -218,6 +225,10 @@ impl Options {
dimension: None,
no_pause: false,
control: None,
offscreen: false,
spikes: std::env::var("HORIZON_SPIKES")
.ok()
.and_then(|v| v.parse().ok()),
server: None,
player_name: std::env::var("HORIZON_PLAYER_NAME").unwrap_or_else(|_| "Player".into()),
dedicated: None,
@@ -238,6 +249,7 @@ impl Options {
"--creative" => o.creative = true,
"--test-terrain" => o.test_terrain = true,
"--no-pause" => o.no_pause = true,
"--offscreen" => o.offscreen = true,
"--control" => o.control = Some(horizon_client::control::default_path()),
_ => {
let value = args
@@ -685,15 +697,25 @@ struct Game<'a> {
orbs: Vec<ExperienceOrb>,
xp_delay: u32,
last_level_up: u64,
/// Arm swing: ticks into the 6-tick swing (None when idle), previous/current progress.
swing: Option<u32>,
swing_anim: (f32, f32),
/// Main-hand equip height (previous, current) and the item it shows.
hand_height: (f32, f32),
hand_item: Option<ItemStack>,
/// The arm swing (`LivingEntity.SwingState`) and how many swings started.
swing: horizon_client::first_person::SwingState,
swings_started: u32,
/// The first-person equip heights and the items the hands show (with
/// the slot each came from).
heights: horizon_client::first_person::HandHeights,
visible_hands: [(usize, Option<ItemStack>); 2],
/// `Minecraft`'s attack handling, attack clicks since the last tick and
/// the attack strength tickers the hand reads.
clicks: horizon_client::first_person::Clicks,
attack_clicks: u32,
hand_strength: horizon_client::attack_strength::AttackStrength,
settings: Settings,
/// Where the options screen returns: true = title, false = pause menu.
options_from_title: bool,
/// The live title backdrop (game/backdrop.rs).
backdrop: backdrop::Backdrop,
/// When the pause menu opened (Horizon style's entrance).
pause_since: Option<Instant>,
dragging: bool,
/// `ClientAvatarState`: walked distance and view bob.
avatar: horizon_client::camera::AvatarBob,
@@ -776,6 +798,16 @@ struct Game<'a> {
/// Control replies waiting for a rendered frame or a benchmark deadline.
pending_screenshot: Option<std::sync::mpsc::Sender<String>>,
pending_bench: Option<(Instant, std::sync::mpsc::Sender<String>)>,
/// Recent frame times for the performance overlay.
frame_graph: horizon_client::perf_overlay::FrameGraph,
/// Meshed sections waiting for an upload budget (Horizon settings).
pending_uploads: Vec<((i32, i32, i32), horizon_client::mesher::SectionMesh)>,
/// This frame's view frustum, for culling entities and block entities.
view_frustum: Option<horizon_client::gfx::Frustum>,
/// A scripted flight from the control socket (`fly`).
flight: Option<control::Flight>,
/// The overworld's last `sky_darken` and its inputs (time, rain, thunder).
sky_darken_memo: std::cell::Cell<Option<((i64, u32, u32), i32)>>,
persist: persist::EntityMemory,
/// Connected to a server: the world comes from the network (game/remote.rs).
remote: Option<remote::Remote>,
@@ -1218,7 +1250,14 @@ impl Game<'_> {
}
fn tick_items(&mut self) {
let mut items = std::mem::take(&mut self.dropped);
items.retain_mut(|item| item.tick(&self.world, &self.res.facts, self.collision));
// ServerLevel.tick: only entities in entity-ticking chunks tick.
let ticking = self.entity_ticking_area();
items.retain_mut(|item| {
!ticking(
item.position.x.floor() as i32,
item.position.z.floor() as i32,
) || item.tick(&self.world, &self.res.facts, self.collision)
});
let Some(p) = self.player.as_ref() else {
self.dropped = items;
return;
@@ -2781,67 +2820,69 @@ impl Game<'_> {
/// What the tick runs after the local player's own update: effects, the
/// world's entities and blocks, and the network hub.
fn tick_world(&mut self, running: bool) -> Result<()> {
self.tick_effects();
self.tick_burning();
self.tick_using();
self.tick_hud();
horizon_client::spans::time("tick_effects", || self.tick_effects());
horizon_client::spans::time("tick_burning", || self.tick_burning());
horizon_client::spans::time("tick_using", || self.tick_using());
horizon_client::spans::time("tick_hud", || self.tick_hud());
// The player's digging comes in with its packets, before the level
// ticks; ServerLevel.tick then runs the scheduled and random block
// ticks before any entity, so what they drop or spawn (dispensed
// items, popped crops) moves on the tick it appears, as in vanilla.
self.tick_mining()?;
self.postprocess_chunks()?;
horizon_client::spans::time("tick_local_hand", || self.tick_local_hand())?;
horizon_client::spans::time("postprocess_chunks", || self.postprocess_chunks())?;
if running {
self.tick_blocks()?;
horizon_client::spans::time("tick_blocks", || self.tick_blocks())?;
}
if running {
self.tick_paintings();
self.tick_item_frames();
self.tick_armor_stands();
self.tick_boats();
self.tick_carts();
self.tick_thunder();
self.tick_lecterns();
self.tick_maps();
self.tick_bolts();
self.tick_fishing();
self.tick_tridents();
self.tick_rockets();
horizon_client::spans::time("tick_paintings", || self.tick_paintings());
horizon_client::spans::time("tick_item_frames", || self.tick_item_frames());
horizon_client::spans::time("tick_armor_stands", || self.tick_armor_stands());
horizon_client::spans::time("tick_boats", || self.tick_boats());
horizon_client::spans::time("tick_carts", || self.tick_carts());
horizon_client::spans::time("tick_thunder", || self.tick_thunder());
horizon_client::spans::time("tick_lecterns", || self.tick_lecterns());
horizon_client::spans::time("tick_maps", || self.tick_maps());
horizon_client::spans::time("tick_bolts", || self.tick_bolts());
horizon_client::spans::time("tick_fishing", || self.tick_fishing());
horizon_client::spans::time("tick_tridents", || self.tick_tridents());
horizon_client::spans::time("tick_rockets", || self.tick_rockets());
}
if running {
self.tick_items();
horizon_client::spans::time("tick_items", || self.tick_items());
}
self.spawn_loaded_entities();
horizon_client::spans::time("spawn_loaded_entities", || self.spawn_loaded_entities());
if running {
self.tick_mobs()?;
self.recheck_golem_openers();
self.tick_experience();
horizon_client::spans::time("tick_mobs", || self.tick_mobs())?;
horizon_client::spans::time("recheck_golem_openers", || self.recheck_golem_openers());
horizon_client::spans::time("tick_experience", || self.tick_experience());
}
self.tick_lan();
self.tick_hand();
self.tick_sleep();
self.tick_portal()?;
horizon_client::spans::time("tick_lan", || self.tick_lan());
horizon_client::spans::time("tick_hand", || self.tick_hand());
horizon_client::spans::time("tick_sleep", || self.tick_sleep());
horizon_client::spans::time("tick_portal", || self.tick_portal())?;
if running {
self.tick_end()?;
horizon_client::spans::time("tick_end", || self.tick_end())?;
}
if running {
self.tick_falling()?;
self.tick_tnt()?;
horizon_client::spans::time("tick_falling", || self.tick_falling())?;
horizon_client::spans::time("tick_tnt", || self.tick_tnt())?;
}
if running {
self.tick_block_entities()?;
self.tick_sculk_entities();
self.tick_sculk_blocks()?;
self.tick_brewing_stands()?;
horizon_client::spans::time("tick_block_entities", || self.tick_block_entities())?;
horizon_client::spans::time("tick_sculk_entities", || self.tick_sculk_entities());
horizon_client::spans::time("tick_sculk_blocks", || self.tick_sculk_blocks())?;
horizon_client::spans::time("tick_brewing_stands", || self.tick_brewing_stands())?;
}
if running {
// ClientLevel.tickBlockEntities (not while paused or frozen):
// chest lids, books, shulker boxes, bells, conduits, heads.
self.tick_block_entity_anims();
self.tick_particles();
horizon_client::spans::time("tick_block_entity_anims", || {
self.tick_block_entity_anims()
});
horizon_client::spans::time("tick_particles", || self.tick_particles());
}
if self.right && self.use_delay == 0 && self.screen == Screen::Playing {
self.use_item()?;
self.use_with_hand()?;
self.use_delay = 4;
}
Ok(())
@@ -2962,6 +3003,12 @@ impl Game<'_> {
hud_layout::paint(batch, &self.res.atlas, &draws);
}
fn hud(&mut self, size: [u32; 2]) -> HudBatch {
let mut batch = self.hud_layers(size);
self.frame_graph
.draw(self.settings.horizon.overlay, &mut batch, &self.res.atlas);
batch
}
fn hud_layers(&mut self, size: [u32; 2]) -> HudBatch {
let mut batch = HudBatch::new(size);
let (w, h) = (batch.width, batch.height);
if self.screen == Screen::Options {
@@ -2969,7 +3016,15 @@ impl Game<'_> {
return batch;
}
if let Some(title) = &self.title {
title.draw(&self.res.atlas, &mut batch, self.cursor);
if horizon_client::ui_theme::horizon() {
let fade = self.backdrop_fade();
let mut ui =
horizon_client::ui_theme::Ui::new(&self.res.atlas, &mut batch, self.cursor);
title.draw_horizon(&mut ui, fade);
ui.finish();
} else {
title.draw(&self.res.atlas, &mut batch, self.cursor);
}
return batch;
}
let atlas_ptr: *const HudAtlas = &self.res.atlas;
@@ -2994,7 +3049,8 @@ impl Game<'_> {
// the sleep overlay, debug screen and open screens still draw.
let spectator = self.spectator();
let (wi, hi) = (w as i32, h as i32);
if !self.ui.hide_gui {
// Horizon's pause menu sits over the blurred world alone.
if !self.ui.hide_gui && !self.horizon_pause() {
self.draw_spyglass(&mut batch);
// Hud.extractCrosshair / extractItemHotbar / extractPlayerHealth /
// extractVehicleHealth and the experience bar, laid out by hud_layout.
@@ -4365,9 +4421,34 @@ impl Game<'_> {
banner: &|p| self.banner_layers_at(p),
glyph: &|c| self.res.atlas.glyph_cell(c),
};
// Block entities outside the view frustum are skipped (with a
// block of margin for models larger than their block).
let view = self.view_frustum;
// Beams and structure outlines reach far outside their block
// (BlockEntityRenderer.shouldRenderOffScreen): never culled.
let off_screen = |state: u32| {
let name = &*self.res.facts.get(BlockStateId(state)).name;
matches!(
name,
"minecraft:beacon"
| "minecraft:end_gateway"
| "minecraft:structure_block"
| "minecraft:test_instance_block"
)
};
let visible = r.block_entities().filter(|(p, state)| {
off_screen(*state)
|| view.is_none_or(|v| {
let o =
(glam::DVec3::new(f64::from(p[0]), f64::from(p[1]), f64::from(p[2]))
- camera)
.as_vec3();
v.intersects(o - glam::Vec3::ONE, o + glam::Vec3::splat(2.0))
})
});
self.res
.block_entity_render
.render(&scene, r.block_entities(), &mut out);
.render(&scene, visible, &mut out);
}
// Experience orbs (ExperienceOrbRenderer): pulsing billboards from a 4x4 icon sheet.
if let Some(r) = self
@@ -4601,11 +4682,20 @@ impl Game<'_> {
.sample(self.world.day_time, None, None);
return (15.0 - 15.0 * sky.sky_light_level).round() as i32;
}
let mut sky = self.res.environment.sample(self.world.day_time, None, None);
let (rain, thunder) = self.world.weather.levels(1.0);
// Sampled once per (time, weather): every mob asks each tick.
let key = (self.world.day_time, rain.to_bits(), thunder.to_bits());
if let Some((k, darken)) = self.sky_darken_memo.get()
&& k == key
{
return darken;
}
let mut sky = self.res.environment.sample(self.world.day_time, None, None);
horizon_client::environment::apply_weather(&mut sky, rain, thunder);
// Level.updateSkyBrightness: darkening from the sky light level.
(15.0 - 15.0 * sky.sky_light_level).round() as i32
let darken = (15.0 - 15.0 * sky.sky_light_level).round() as i32;
self.sky_darken_memo.set(Some((key, darken)));
darken
}
fn mob_hit(&self) -> Option<(usize, f64)> {
let eye = self.eye_position()?;
@@ -6374,38 +6464,6 @@ impl Game<'_> {
}
self.damage_held(1);
}
/// LivingEntity.swing: restart the 6-tick arm swing.
fn swing_arm(&mut self) {
if self.swing.is_none_or(|t| t >= 3) {
self.swing = Some(0);
}
}
/// LivingEntity.updateSwingTime and ItemInHandRenderer.tick (equip height).
fn tick_hand(&mut self) {
self.swing_anim.0 = self.swing_anim.1;
if let Some(t) = self.swing {
let t = t + 1;
if t >= 6 {
self.swing = None;
self.swing_anim.1 = 0.0;
} else {
self.swing = Some(t);
self.swing_anim.1 = t as f32 / 6.0;
}
}
self.hand_height.0 = self.hand_height.1;
let held = self.inventory[self.selected].clone();
let same = match (&held, &self.hand_item) {
(Some(a), Some(b)) => a.item == b.item,
(None, None) => true,
_ => false,
};
let target = if same { 1.0 } else { 0.0 };
self.hand_height.1 += (target - self.hand_height.1).clamp(-0.4, 0.4);
if self.hand_height.1 < 0.1 {
self.hand_item = held;
}
}
/// FirstPersonHandsAndItemsRenderer: the right arm or held item in view
/// space, converted to camera-relative world space.
fn hand_geometry(&mut self, alpha: f64) -> Vec<Vertex> {
@@ -6423,14 +6481,15 @@ impl Game<'_> {
return out;
}
let a = alpha as f32;
let attack = self.swing_anim.0 + (self.swing_anim.1 - self.swing_anim.0) * a;
let attack = if self.swing.is_none() && self.swing_anim.1 == 0.0 {
0.0
// FirstPersonHandsAndItemsRenderer: the swing of the hand that
// swings, and its inverse arm height (the swap scale is 1 for every
// item but spears).
let attack = if self.swing.attack_hand() == horizon_client::first_person::Hand::Main {
self.swing.animation(a)
} else {
attack
0.0
};
let height = self.hand_height.0 + (self.hand_height.1 - self.hand_height.0) * a;
let inverse_height = 1.0 - height;
let inverse_height = 1.0 - self.heights.interpolated(a)[0];
let (yaw, pitch) = (self.yaw.to_radians(), self.pitch.to_radians());
let forward = glam::Vec3::new(
-yaw.sin() * pitch.cos(),
@@ -6451,7 +6510,8 @@ impl Game<'_> {
if self.held_map_geometry(to_world, attack, inverse_height, packed, &mut out) {
return out;
}
match self.hand_item.clone() {
let [main_item, _] = self.visible_hand_items();
match main_item {
None => {
let Some(arm) = self.res.player_arm.clone() else {
return out;
@@ -7150,7 +7210,13 @@ impl Game<'_> {
return Ok(false);
};
let alpha = self.clock.fraction();
let (camera, underwater, view_yaw, view_pitch) = match self.camera_view(alpha as f32) {
let live = self.backdrop_live();
let view = if live {
self.backdrop_view()
} else {
self.camera_view(alpha as f32)
};
let (camera, underwater, view_yaw, view_pitch) = match view {
Some((c, yaw, pitch)) => {
let s =
self.world
@@ -7217,14 +7283,39 @@ impl Game<'_> {
} else {
Vec::new()
};
let mut hud = self.hud(size);
let mut hud = horizon_client::spans::time("hud", || self.hud(size));
// Map textures changed since the last drawn frame (game/maps.rs).
hud.patches.append(&mut self.map_patches);
let title = self.title.is_some();
let (yaw, pitch) = if live {
(view_yaw, view_pitch)
} else if title {
// PanoramaRenderer: the title cube spins at 0.1 degrees per tick, pitched 10 degrees.
(-(self.started.elapsed().as_secs_f32() * 2.0) % 360.0, 10.0)
} else {
(view_yaw, view_pitch)
};
let fov_degrees = if live {
72.0
} else if title {
85.0
} else {
self.fov_degrees(alpha as f32, camera.to_array())
};
let bob = if title {
glam::Mat4::IDENTITY
} else {
self.bob_matrix(alpha as f32)
};
let distance = (self.streaming.radius * 16) as f32;
self.view_frustum = self
.renderer
.as_ref()
.map(|r| r.camera_frustum(fov_degrees, yaw, pitch, bob, distance));
let mut entities = if title {
Vec::new()
} else {
self.entity_geometry(camera, alpha)
horizon_client::spans::time("entity_geometry", || self.entity_geometry(camera, alpha))
};
let mut additive = Vec::new();
if !title {
@@ -7236,7 +7327,7 @@ impl Game<'_> {
entities.extend(dragon);
}
}
let celestial = if title {
let celestial = if title && !live {
self.panorama_geometry()
} else if self.dim == Dim::Overworld
&& self.potions.effects.get("darkness").is_none()
@@ -7262,16 +7353,16 @@ impl Game<'_> {
if !title {
self.end_geometry(camera, &mut entities);
}
if !title && self.dim == Dim::Overworld {
self.cloud_geometry(&sky, camera, alpha, &mut entities);
self.weather_geometry(camera, alpha, &mut entities);
if (!title || live) && self.dim == Dim::Overworld {
horizon_client::spans::time("clouds", || {
self.cloud_geometry(&sky, camera, alpha, &mut entities)
});
if self.settings.horizon.weather {
horizon_client::spans::time("weather", || {
self.weather_geometry(camera, alpha, &mut entities)
});
}
}
// PanoramaRenderer: the title cube spins at 0.1 degrees per tick, pitched 10 degrees.
let (yaw, pitch) = if title {
(-(self.started.elapsed().as_secs_f32() * 2.0) % 360.0, 10.0)
} else {
(view_yaw, view_pitch)
};
let water_fog = {
let c = info.water_fog;
[
@@ -7287,38 +7378,44 @@ impl Game<'_> {
camera,
yaw,
pitch,
fov_degrees: if title {
85.0
} else {
self.fov_degrees(alpha as f32, camera.to_array())
},
bob: if title {
glam::Mat4::IDENTITY
} else {
self.bob_matrix(alpha as f32)
},
fov_degrees,
bob,
sky,
distance: (self.streaming.radius * 16) as f32,
distance,
underwater,
title,
skybox: self.dim == Dim::Overworld,
end_sky: self.dim == Dim::End,
title: title && !live,
skybox: self.dim == Dim::Overworld && self.settings.horizon.sky,
end_sky: self.dim == Dim::End && self.settings.horizon.sky,
environment_fog: (self.dim == Dim::Nether).then_some((sky.fog_start, sky.fog_end)),
// The camera inside an opaque block sees nothing through it: disable.
cave_culling: !self
.res
.facts
.get(self.world.block(block[0], block[1], block[2]))
.solid_render,
cave_culling: self.settings.horizon.cave_culling
&& !self
.res
.facts
.get(self.world.block(block[0], block[1], block[2]))
.solid_render,
water_fog,
fog: Some(self.frame_fog(camera, &sky, biome)),
fog: Some({
let mut fog = self.frame_fog(camera, &sky, biome);
// Horizon's fog setting: no distance fog (fluids keep theirs).
if !self.settings.horizon.fog && !underwater && fog.environmental_end >= distance {
(fog.render_distance_start, fog.render_distance_end) = (1e9, 2e9);
(fog.environmental_start, fog.environmental_end) = (1e9, 2e9);
}
fog
}),
dark_disc: self.dark_disc(camera),
outline,
hud: &hud,
entities: &entities,
additive: &additive,
celestial: &celestial,
celestial: if self.settings.horizon.sky || title {
&celestial
} else {
&[]
},
hand: &hand,
hand_fov_degrees: self.hud_fov_degrees(alpha as f32, camera.to_array()),
screen: &screen,
border,
game_time: self.world.game_time as f32,
@@ -7334,8 +7431,16 @@ impl Game<'_> {
darkness: self.darkness_lighting(alpha as f32),
night_vision: self.night_vision_intensity(),
block_flicker: self.res.fog.state.block_light_flicker,
post: if live {
Some(horizon_client::post::PostGrade::FROST)
} else if self.horizon_pause() {
Some(horizon_client::post::PostGrade::PAUSE)
} else {
None
},
};
self.renderer.as_mut().ok_or("renderer")?.render(&frame)
let renderer = self.renderer.as_mut().ok_or("renderer")?;
horizon_client::spans::time("renderer", || renderer.render(&frame))
}
/// `LevelExtractor` / `LevelRenderer`: the world border wall this frame.
fn border_draw(
@@ -7491,22 +7596,20 @@ impl Game<'_> {
}
match button {
MouseButton::Left => {
if pressed && self.attack() {
return Ok(());
// KeyMapping.click: Minecraft.tick starts the attack.
if pressed {
self.attack_clicks += 1;
}
self.toggles
.button(2, pressed, false, self.settings.toggle_attack);
self.left = self.toggles.is_down(2);
if pressed {
self.destroy_delay = 0;
}
}
MouseButton::Right => {
self.toggles
.button(3, pressed, false, self.settings.toggle_use);
self.right = self.toggles.is_down(3);
if pressed {
self.use_item()?;
self.use_with_hand()?;
self.use_delay = 4;
}
}
@@ -7538,32 +7641,79 @@ impl Game<'_> {
(p.position.z.floor() as i32) >> 4,
);
}
let (uploads, unloaded) = self.streaming.update(&mut self.world);
let (uploads, unloaded) =
horizon_client::spans::time("streaming", || self.streaming.update(&mut self.world));
let dirty: Vec<_> = unloaded
.iter()
.filter(|c| self.world.modified.remove(&(c.x, c.z)))
.cloned()
.collect();
let modified: Vec<_> = dirty.iter().map(|c| self.with_entities(c)).collect();
self.unload_entities(&unloaded);
for c in &unloaded {
let modified: Vec<_> = horizon_client::spans::time("with_entities", || {
dirty.iter().map(|c| self.with_entities(c)).collect()
});
horizon_client::spans::time("unload_entities", || self.unload_entities(&unloaded));
if !unloaded.is_empty() {
let gone: horizon_client::fast_hash::FxHashSet<(i32, i32)> =
unloaded.iter().map(|c| (c.x, c.z)).collect();
self.world
.block_entities
.retain(|p, _| !(p.0 >> 4 == c.x && p.2 >> 4 == c.z));
.retain(|p, _| !gone.contains(&(p.0 >> 4, p.2 >> 4)));
self.world
.block_names
.retain(|p, _| !(p.0 >> 4 == c.x && p.2 >> 4 == c.z));
.retain(|p, _| !gone.contains(&(p.0 >> 4, p.2 >> 4)));
}
if !modified.is_empty()
&& let Err(e) = self
.save
.save(&modified, self.res.assets.registry, &self.res.biomes)
&& let Err(e) = horizon_client::spans::time("save_chunks", || {
self.save
.save_later(&modified, self.res.assets.registry, &self.res.biomes)
})
{
eprintln!("Horizon: failed to save unloaded chunks: {e}");
}
if let Some(renderer) = self.renderer.as_mut() {
for (key, mesh) in uploads {
renderer.upload(key, &mesh);
let g = &self.settings.horizon;
let budgeted = g.chunk_updates > 0 || g.upload_budget_kib > 0;
if !budgeted && self.pending_uploads.is_empty() {
horizon_client::spans::time("upload", || {
for (key, mesh) in uploads {
renderer.upload(key, &mesh);
}
});
} else {
// Horizon's chunk-update and upload budgets: the nearest
// sections go first, the rest wait for later frames; a newer
// mesh of a waiting section replaces it.
let pending = &mut self.pending_uploads;
let fresh: horizon_client::fast_hash::FxHashSet<(i32, i32, i32)> =
uploads.iter().map(|(k, _)| *k).collect();
let gone: horizon_client::fast_hash::FxHashSet<(i32, i32)> =
unloaded.iter().map(|c| (c.x, c.z)).collect();
pending.retain(|(k, _)| !fresh.contains(k) && !gone.contains(&(k.0, k.2)));
pending.extend(uploads);
let centre = self.streaming.center;
let far = |k: &(i32, i32, i32)| (k.0 - centre.0).pow(2) + (k.2 - centre.1).pow(2);
pending.sort_unstable_by_key(|(k, _)| std::cmp::Reverse(far(k)));
let (limit, budget) = if budgeted {
(
g.chunk_updates as usize,
u64::from(g.upload_budget_kib) * 1024,
)
} else {
(0, 0)
};
let (mut count, mut bytes) = (0, 0u64);
while let Some((_, mesh)) = pending.last() {
let size = ((mesh.solid.len() + mesh.translucent.len()) * 32) as u64;
if (limit > 0 && count >= limit)
|| (budget > 0 && bytes > 0 && bytes + size > budget)
{
break;
}
let (key, mesh) = pending.pop().expect("checked above");
renderer.upload(key, &mesh);
count += 1;
bytes += size;
}
}
for c in unloaded {
for sy in 0..(HEIGHT / 16) {
@@ -7593,6 +7743,7 @@ impl ApplicationHandler for Game<'_> {
let assets = &self.res.assets;
match pollster::block_on(Renderer::new(
window.clone(),
self.options.offscreen,
&assets.pixels,
assets.sprite_size,
assets.texture_layers,
@@ -7627,6 +7778,15 @@ impl ApplicationHandler for Game<'_> {
) {
self.last_input = Instant::now();
}
if let WindowEvent::MouseInput {
state,
button: MouseButton::Left,
..
} = &event
{
// The press state of Horizon-style buttons.
horizon_client::ui_theme::set_pressed(*state == ElementState::Pressed);
}
let result: Result<()> = (|| {
match event {
WindowEvent::CloseRequested => {
@@ -7752,9 +7912,14 @@ impl ApplicationHandler for Game<'_> {
.as_ref()
.map(|r| [r.config.width, r.config.height])
.unwrap_or([1, 1]);
let b = HudBatch::new(size);
let mut b = HudBatch::new(size);
let atlas = &self.res.atlas;
let action = self.title.as_mut().map_or(Action::None, |t| {
t.click(self.cursor.0, self.cursor.1, (b.width, b.height))
if horizon_client::ui_theme::horizon() {
t.click_horizon(atlas, &mut b, self.cursor.0, self.cursor.1)
} else {
t.click(self.cursor.0, self.cursor.1, (b.width, b.height))
}
});
match action {
Action::Quit => event_loop.exit(),
@@ -7920,6 +8085,7 @@ impl ApplicationHandler for Game<'_> {
WindowEvent::KeyboardInput { event, .. } if self.title.is_some() => {
if event.state == ElementState::Pressed
&& let Some(title) = self.title.as_mut()
&& !title.skip_opening()
{
match event.physical_key {
PhysicalKey::Code(KeyCode::Backspace) => title.backspace(),
@@ -8001,18 +8167,26 @@ impl ApplicationHandler for Game<'_> {
self.pitch = (self.pitch
+ (turn(KeyCode::ArrowDown) - turn(KeyCode::ArrowUp)) * 90.0 * secs)
.clamp(-90.0, 90.0);
if self.title.is_none() {
self.update_world();
self.spawn_player()?;
self.update_backdrop()?;
horizon_client::ui_theme::set_backdrop(self.backdrop_fade());
if self.screen != Screen::Paused {
self.pause_since = None;
}
if self.title.is_none() {
horizon_client::spans::time("update_world", || self.update_world());
horizon_client::spans::time("spawn_player", || self.spawn_player())?;
}
let updated = Instant::now();
self.track_toggle_screens();
let steps = self.clock.advance(elapsed);
for _ in 0..steps {
let started = Instant::now();
if self.title.is_none() && !self.pause {
self.tick()?;
horizon_client::spans::time("tick", || self.tick())?;
self.tick_ambience();
self.tick_fov();
} else if self.title.is_some() {
self.tick_backdrop();
}
self.tick_music();
self.tick_sound_engine();
@@ -8022,7 +8196,48 @@ impl ApplicationHandler for Game<'_> {
}
}
self.apply_mouse_look();
self.advance_flight();
let ticked = Instant::now();
let rendered = self.render()?;
if let Some(threshold) = self.options.spikes
&& let Some(r) = self.renderer.as_ref()
{
let cpu = now.elapsed().saturating_sub(r.last_wait).as_secs_f32() * 1000.0;
let spans = horizon_client::spans::take();
if cpu > threshold {
let list: Vec<String> = spans
.iter()
.filter(|(_, ms)| *ms >= 0.5)
.map(|(n, ms)| format!("{n} {ms:.1}"))
.collect();
eprintln!(
"Horizon: slow frame {cpu:.1} ms ({} ticks): {}",
steps,
list.join(", ")
);
}
}
if let Some(r) = self.renderer.as_mut() {
let cpu = now.elapsed().saturating_sub(r.last_wait);
if rendered {
let ms = |d: Duration| d.as_secs_f32() * 1000.0;
self.frame_graph.record(
ms(elapsed),
ms(cpu),
r.gpu_times.last().copied(),
);
self.frame_stats.record_cpu(ms(cpu));
let render = r.last_encode;
self.frame_stats.record_phases([
ms(updated - now),
ms(ticked - updated),
ms(ticked.elapsed().saturating_sub(r.last_wait + render)),
ms(render),
]);
}
self.frame_stats.record_gpu(&r.gpu_times);
r.gpu_times.clear();
}
self.limit_frame();
self.pause = self.pauses_game();
self.clock.end_frame(self.pause);
@@ -8103,6 +8318,7 @@ pub fn run() -> Result<()> {
return Ok(());
}
let started = Instant::now();
horizon_client::spans::enable(options.spikes.is_some());
let vanilla_root = options.resources.clone();
let early_settings = Settings::load(&std::env::current_dir()?.join("options.txt"));
options.resources = packs::startup_root(&vanilla_root, &early_settings.resource_packs);
@@ -8151,10 +8367,7 @@ pub fn run() -> Result<()> {
biomes: biomes.clone(),
light,
});
let threads = std::thread::available_parallelism()
.map_or(2, |n| n.get())
.saturating_sub(1)
.max(1);
let threads = early_settings.horizon.worker_threads();
eprintln!(
"Horizon: resources loaded in {:.1}s; {} block states, {} items, {} biomes; {} worker threads",
started.elapsed().as_secs_f32(),
@@ -8246,6 +8459,14 @@ pub fn run() -> Result<()> {
let now = Instant::now();
let game_root = options.resources.clone();
let mut settings = Settings::load(&std::env::current_dir()?.join("options.txt"));
horizon_client::ui_theme::load_preferences(&std::env::current_dir()?);
// Scripted and frame-limited runs (the parity harnesses) see vanilla's
// screens unless HORIZON_MENU_STYLE asks otherwise.
if (options.frames.is_some() || options.control.is_some())
&& std::env::var_os("HORIZON_MENU_STYLE").is_none()
{
horizon_client::ui_theme::set_style(horizon_client::ui_theme::MenuStyle::Classic);
}
if let Some(d) = options.distance_override {
settings.render_distance = d;
}
@@ -8357,12 +8578,17 @@ pub fn run() -> Result<()> {
orbs: Vec::new(),
xp_delay: 0,
last_level_up: 0,
swing: None,
swing_anim: (0.0, 0.0),
hand_height: (1.0, 1.0),
hand_item: None,
swing: Default::default(),
swings_started: 0,
heights: Default::default(),
visible_hands: [(0, None), (0, None)],
clicks: Default::default(),
attack_clicks: 0,
hand_strength: Default::default(),
settings,
options_from_title: false,
backdrop: Default::default(),
pause_since: None,
dragging: false,
avatar: Default::default(),
flash: 0,
@@ -8428,6 +8654,11 @@ pub fn run() -> Result<()> {
frame_stats: Default::default(),
pending_screenshot: None,
pending_bench: None,
flight: None,
view_frustum: None,
pending_uploads: Vec::new(),
frame_graph: Default::default(),
sky_darken_memo: Default::default(),
persist: Default::default(),
remote: None,
lan: None,
@@ -8493,7 +8724,16 @@ pub fn run() -> Result<()> {
let (seed, creative) = (game.options.seed, game.options.creative);
game.open_world(&folder, None, Some(seed), creative)?;
}
None => game.title = Some(Title::new(std::env::current_dir()?.join("saves"))),
None => {
let title = Title::new(std::env::current_dir()?.join("saves"));
// The launcher's opening, once per session and only in Horizon's style.
if horizon_client::ui_theme::horizon() && game.options.frames.is_none() {
title
.opening
.set(Some(horizon_client::front::Opening::new()));
}
game.title = Some(title);
}
}
if let (Some(script), Some(output)) = (
std::env::var_os("HORIZON_COMMAND_SCRIPT"),
@@ -183,7 +183,7 @@ impl Game<'_> {
true
}
/// The armor stand under the crosshair, its distance and the hit point.
fn armor_stand_hit(&self) -> Option<(usize, f64, [f64; 3])> {
pub(super) fn armor_stand_hit(&self) -> Option<(usize, f64, [f64; 3])> {
let eye = self.eye_position()?;
let dir = view_vector(self.yaw, self.pitch);
let reach: f64 = if self.creative { 5.0 } else { 3.0 };
+245
View File
@@ -0,0 +1,245 @@
//! The live title backdrop (Menu style: Horizon): a frozen landscape that
//! Horizon generates and renders itself behind the title screens, seen
//! through a slow orbiting camera, falling snow, an overcast sky and the cold
//! blur and grade of `gfx::PostGrade`. Nothing is bundled: the chunks come
//! from the vanilla generator for a fixed seed and are cached in
//! `saves/.horizon-title/backdrop` (no level.dat, so no world list entry).
//! The ice-spikes spot is found once with `/locate biome`'s search and kept
//! in `spot.txt` there.
use super::Game;
use horizon_client::{
Result,
save::{Persistent, SaveDir},
streaming::Streaming,
vanillagen::VanillaTerrain,
world::{Weather, World},
};
use horizon_core::biome::{BiomeZoom, obfuscate_seed};
use std::{
sync::{Arc, Mutex},
time::Instant,
};
/// The world the backdrop is cut from (HORIZON_BACKDROP_SEED overrides it).
const SEED: i64 = 2_026_031_337;
/// The biome the camera looks for.
const BIOME: &str = "minecraft:ice_spikes";
/// Late morning: the snow reads clearly; the grade (`PostGrade::FROST`) makes it cold.
const DAY_TIME: i64 = 4_000;
#[derive(Default)]
pub(super) struct Backdrop {
pub active: bool,
/// The search for the spot, then the spot (block x, z).
spot: Arc<Mutex<Option<Option<(i32, i32)>>>>,
centred: bool,
/// Camera position once the ground under it has loaded.
pub camera: Option<glam::DVec3>,
pub ready: Option<Instant>,
pub started: Option<Instant>,
}
fn seed() -> i64 {
std::env::var("HORIZON_BACKDROP_SEED")
.ok()
.and_then(|s| s.parse().ok())
.unwrap_or(SEED)
}
impl Game<'_> {
/// How visible the live backdrop is (0 until its first chunks are drawn).
pub(super) fn backdrop_fade(&self) -> f32 {
let Some(at) = self.backdrop.ready else {
return 0.0;
};
let x = (at.elapsed().as_secs_f32() / 1.6).clamp(0.0, 1.0);
x * x * (3.0 - 2.0 * x)
}
/// Whether the frame should draw the backdrop world instead of the panorama.
pub(super) fn backdrop_live(&self) -> bool {
self.title.is_some() && self.backdrop.active && self.backdrop.camera.is_some()
}
/// The orbiting camera: position, yaw and pitch.
pub(super) fn backdrop_view(&self) -> Option<(glam::DVec3, f32, f32)> {
let c = self.backdrop.camera?;
let t = self
.backdrop
.started
.map_or(0.0, |s| s.elapsed().as_secs_f32());
// A full turn in about six minutes.
let yaw = (200.0 + t * 1.0) % 360.0;
let pitch = 6.0 + (t * 0.05).sin() * 2.0;
Some((c, yaw, pitch))
}
/// Called every frame while the title is up.
pub(super) fn update_backdrop(&mut self) -> Result<()> {
let wanted = self.title.is_some()
&& horizon_client::ui_theme::horizon()
&& self.renderer.is_some()
&& self.options.frames.is_none();
if !wanted {
if self.backdrop.active && self.title.is_some() {
self.stop_backdrop();
}
if self.title.is_none() && self.backdrop.active {
// open_world / connect_server replaced the world and streaming.
self.backdrop = Backdrop::default();
}
return Ok(());
}
if !self.backdrop.active {
self.start_backdrop()?;
}
let found = *self.backdrop.spot.lock().unwrap_or_else(|e| e.into_inner());
let Some(Some((x, z))) = found else {
return Ok(());
};
if !self.backdrop.centred {
self.backdrop.centred = true;
self.streaming.center = (x >> 4, z >> 4);
self.streaming.paused = false;
}
self.update_world();
if self.backdrop.camera.is_none()
&& (-2..=2)
.all(|dz| (-2..=2).all(|dx| self.streaming.is_lit((x >> 4) + dx, (z >> 4) + dz)))
{
// Above the tallest block nearby, so no spike pokes through the lens.
let mut top = 64;
for dz in (-12..=12).step_by(3) {
for dx in (-12..=12).step_by(3) {
if let Some(y) = self.surface_y(x + dx, z + dz) {
top = top.max(y);
}
}
}
let ground = self.surface_y(x, z).unwrap_or(top);
let y = (ground + 22).max(top + 4);
self.backdrop.camera = Some(glam::DVec3::new(
f64::from(x) + 0.5,
f64::from(y),
f64::from(z) + 0.5,
));
}
if self.backdrop.camera.is_some()
&& self.backdrop.ready.is_none()
&& self
.renderer
.as_ref()
.is_some_and(|r| r.section_count() > 40)
{
self.backdrop.ready = Some(Instant::now());
}
Ok(())
}
/// The world tick of the backdrop: time passes for clouds and snow only.
pub(super) fn tick_backdrop(&mut self) {
if self.backdrop.active {
self.world.game_time += 1;
// The snow's fall follows the client tick counter.
self.ticks += 1;
}
}
fn surface_y(&self, x: i32, z: i32) -> Option<i32> {
let air = self.res.facts.air;
(-60..320).rev().find(|&y| self.world.block(x, y, z) != air)
}
fn start_backdrop(&mut self) -> Result<()> {
let seed = seed();
let root = std::env::current_dir()?
.join("saves")
.join(".horizon-title")
.join("backdrop");
std::fs::create_dir_all(&root)?;
let save = Arc::new(SaveDir::new(root.join(format!("{seed}"))));
let res = &*self.res;
let inner = Arc::new(
VanillaTerrain::new(
&self.options.resources.join("worldgen"),
res.assets.registry,
&res.biomes,
seed,
)
.map_err(|e| format!("title backdrop: {e}"))?,
);
let mut streaming = Streaming::new(
Arc::new(Persistent {
inner: inner.clone(),
save: save.clone(),
registry: res.assets.clone(),
biomes: res.biomes.clone(),
}),
res.context.clone(),
res.threads.min(6),
);
streaming.radius = self.settings.render_distance.clamp(4, 10);
streaming.biome_blend = self.settings.biome_blend;
streaming.smooth_lighting = self.settings.smooth_lighting;
streaming.cutout_leaves = self.settings.cutout_leaves;
streaming.biome_zoom = BiomeZoom::new(obfuscate_seed(seed));
streaming.paused = true;
self.streaming = streaming;
self.save = save;
let mut world = World::new(self.res.facts.air, seed);
world.day_time = DAY_TIME;
world.game_time = 6000;
// Light snow: the weather renders as snow in frozen biomes.
world.weather = Weather {
clear_time: 0,
rain_time: i32::MAX / 2,
thunder_time: i32::MAX / 2,
raining: true,
thundering: false,
rain_level: (0.35, 0.35),
thunder_level: (0.0, 0.0),
};
self.world = world;
self.dim = super::Dim::Overworld;
if let Some(r) = self.renderer.as_mut() {
r.clear_sections();
}
self.backdrop = Backdrop {
active: true,
started: Some(Instant::now()),
..Default::default()
};
// Find (or recall) the spot off the main thread.
let spot = self.backdrop.spot.clone();
std::fs::create_dir_all(root.join(format!("{seed}")))?;
let cache = root.join(format!("{seed}")).join("spot.txt");
std::thread::Builder::new()
.name("horizon-backdrop".into())
.spawn(move || {
let known = std::fs::read_to_string(&cache).ok().and_then(|t| {
let mut it = t.split_whitespace().map(|v| v.parse::<i32>().ok());
Some((it.next()??, it.next()??))
});
let found = known.or_else(|| {
let allowed = |name: &str| name == BIOME;
let search = horizon_world::worldgen::generator::BiomeSearch {
allowed: &allowed,
origin: [0, 64, 0],
radius: 6400,
horizontal: 32,
vertical: 64,
min_y: -64,
max_y: 320,
};
let found = inner.find_closest_biome(&search);
eprintln!("Horizon: title backdrop: {BIOME} at {found:?}");
let (_, p) = found?;
let _ = std::fs::write(&cache, format!("{} {}\n", p[0], p[2]));
Some((p[0], p[2]))
});
*spot.lock().unwrap_or_else(|e| e.into_inner()) =
Some(Some(found.unwrap_or((0, 0))));
})?;
Ok(())
}
fn stop_backdrop(&mut self) {
self.streaming.paused = true;
self.world = World::new(self.res.facts.air, 0);
if let Some(r) = self.renderer.as_mut() {
r.clear_sections();
}
self.backdrop = Backdrop::default();
}
}
+1 -1
View File
@@ -597,7 +597,7 @@ impl Game<'_> {
self.swing_arm();
true
}
fn boat_hit(&self) -> Option<(usize, f64)> {
pub(super) fn boat_hit(&self) -> Option<(usize, f64)> {
let eye = self.eye_position()?;
let dir = view_vector(self.yaw, self.pitch);
let reach: f64 = if self.creative { 5.0 } else { 3.0 };
+62 -2
View File
@@ -29,9 +29,10 @@ const HELP: &[&str] = &[
"chat TEXT send a chat line or /command as if typed",
"type TEXT type into the open chat box (key enter tap sends)",
"chat-log [N] the newest N chat messages (default 10)",
"options [PAGE] open the options (video sound controls keybinds mouse chat accessibility language font packs)",
"options [PAGE] open the options (video sound controls keybinds mouse chat accessibility language font packs graphics graphics-advanced)",
"stats [reset] frame-time summary since the last reset",
"bench SECONDS reset stats, wait, then reply with the summary",
"fly X1 Y1 Z1 X2 Y2 Z2 SECONDS [PITCH] fly the camera along a line at constant speed, then reply with the frame summary",
"open WORLD [SEED] [creative] open or create a world from the title screen",
"save save the world",
"save-all save the world, rewriting every resident chunk",
@@ -42,7 +43,42 @@ const HELP: &[&str] = &[
"quit save and exit",
];
/// A straight camera path at constant speed, for repeatable benchmarks: the
/// player is placed on it every frame, facing along it.
pub struct Flight {
from: Vec3,
to: Vec3,
pitch: f32,
started: Instant,
seconds: f64,
reply: Sender<String>,
}
impl Game<'_> {
/// Move the camera along the running flight; reply when it ends.
pub(super) fn advance_flight(&mut self) {
let Some(flight) = &self.flight else { return };
let t = (flight.started.elapsed().as_secs_f64() / flight.seconds).min(1.0);
let (a, b) = (flight.from, flight.to);
let d = [b.x - a.x, b.y - a.y, b.z - a.z];
let at = Vec3::new(a.x + d[0] * t, a.y + d[1] * t, a.z + d[2] * t);
// Minecraft yaw: 0 faces +Z, 90 faces -X.
self.yaw = (-d[0]).atan2(d[2]).to_degrees() as f32;
self.pitch = flight.pitch;
if let Some(player) = self.player.as_mut() {
player.position = at;
player.velocity = Vec3::new(0.0, 0.0, 0.0);
player.fall_distance = 0.0;
// Stay where the flight ends (creative flight).
player.flying = true;
self.previous_position = at;
}
if t >= 1.0
&& let Some(flight) = self.flight.take()
{
let _ = flight.reply.send(self.frame_stats.summary().to_string());
}
}
pub(super) fn poll_control(&mut self, event_loop: &ActiveEventLoop) {
if let Some((deadline, reply)) = self.pending_bench.take() {
if Instant::now() >= deadline {
@@ -325,6 +361,8 @@ impl Game<'_> {
"language" => Page::Language,
"font" => Page::Font,
"packs" => Page::Packs,
"graphics" => Page::Graphics,
"graphics-advanced" => Page::GraphicsAdvanced,
other => return Err(format!("unknown options page {other}").into()),
};
if self.screen == Screen::Playing && self.title.is_none() {
@@ -357,6 +395,24 @@ impl Game<'_> {
));
Ok(None)
}
"fly" => {
self.require_world()?;
if self.flight.is_some() || self.pending_bench.is_some() {
return Err("a benchmark is already running".into());
}
let n = |i: usize| -> Result<f64> { Ok(arg(i)?.parse()?) };
let pitch = words.get(8).map_or(Ok(10.0), |p| p.parse::<f32>())?;
self.frame_stats.reset();
self.flight = Some(Flight {
from: Vec3::new(n(1)?, n(2)?, n(3)?),
to: Vec3::new(n(4)?, n(5)?, n(6)?),
pitch,
started: Instant::now(),
seconds: n(7)?.max(0.1),
reply: reply.clone(),
});
Ok(None)
}
"open" => {
if self.title.is_none() {
return Err("a world is already open".into());
@@ -491,6 +547,7 @@ impl Game<'_> {
"present_mode": format!("{:?}", r.config.present_mode),
"drawn_sections": r.drawn_sections,
"uploaded_bytes": r.uploaded_bytes,
"resident_sections": r.resident_sections(),
})
});
json!({
@@ -510,6 +567,7 @@ impl Game<'_> {
"ticks": self.ticks,
"day_time": self.world.day_time,
"music": self.music.current(&self.audio.engine),
"sounds": self.audio.census(),
"fishing": self.hook_status(),
"tridents": self.tridents.len(),
"rockets": self.rockets.len(),
@@ -519,7 +577,9 @@ impl Game<'_> {
"using": self.using,
"render_distance": self.streaming.radius,
"chunks": self.world.chunks.len(),
"pending_chunks": self.streaming.pending(),
"mobs": self.mobs.len(),
"block_entities": self.world.block_entities.len(),
"pending_chunks": self.streaming.pending() + self.pending_uploads.len(),
"generated_chunks": self.streaming.generated_total,
"meshed_sections": self.streaming.meshed_total,
"renderer": renderer,
+17 -9
View File
@@ -17,10 +17,7 @@ use horizon_core::{
random::{LegacyRandom, RandomSource},
};
use horizon_world::registry::BlockStateId;
use std::{
collections::{HashMap, HashSet},
sync::Arc,
};
use std::{collections::HashMap, sync::Arc};
type Pos = (i32, i32, i32);
@@ -319,7 +316,16 @@ impl Game<'_> {
let Some(chunk) = self.world.chunks.get(&key).cloned() else {
continue;
};
let name = |id: u16| &*self.res.facts.get(BlockStateId(u32::from(id))).name;
if self.creaking.hearts.is_empty() {
self.creaking.hearts = self
.res
.facts
.states
.iter()
.map(|f| &*f.name == "minecraft:creaking_heart")
.collect();
}
let hearts = &self.creaking.hearts;
let _ = heart;
for (si, section) in chunk.sections.iter().enumerate() {
if section.is_uniform(0) {
@@ -327,7 +333,7 @@ impl Game<'_> {
}
for i in 0..4096 {
let id = section.get(i);
if name(id) != "minecraft:creaking_heart" {
if !hearts.get(usize::from(id)).copied().unwrap_or(false) {
continue;
}
let (lx, lz, ly) = ((i & 15) as i32, ((i >> 4) & 15) as i32, (i >> 8) as i32);
@@ -343,8 +349,8 @@ impl Game<'_> {
}
}
}
let loaded: HashSet<(i32, i32)> = self.world.chunks.keys().copied().collect();
self.creaking.scanned.retain(|k| loaded.contains(k));
let chunks = &self.world.chunks;
self.creaking.scanned.retain(|k| chunks.contains_key(k));
}
}
@@ -352,5 +358,7 @@ impl Game<'_> {
#[derive(Default)]
pub(super) struct CreakingState {
/// Chunks already scanned for heart blocks.
scanned: HashSet<(i32, i32)>,
scanned: horizon_client::fast_hash::FxHashSet<(i32, i32)>,
/// Which block states are creaking hearts, by state id.
hearts: Vec<bool>,
}
+51 -1
View File
@@ -403,6 +403,25 @@ impl Game<'_> {
self.tick_raids();
self.tick_creature_entities()
}
/// `DistanceManager.inEntityTickingRange`: chunks within the simulation
/// distance (Chebyshev, in chunks) of the player or of a guest.
pub(super) fn entity_ticking_area(&self) -> impl Fn(i32, i32) -> bool + use<> {
let d = self.settings.simulation_distance.max(2);
let mut centres: Vec<(i32, i32)> = self.streaming.extra.iter().map(|&(c, _)| c).collect();
if let Some(p) = &self.player {
centres.push((
(p.position.x.floor() as i32) >> 4,
(p.position.z.floor() as i32) >> 4,
));
}
let everywhere = centres.is_empty();
move |x, z| {
everywhere
|| centres
.iter()
.any(|&(cx, cz)| ((x >> 4) - cx).abs().max(((z >> 4) - cz).abs()) <= d)
}
}
/// The entity phase of `tick_creatures`: every mob's tick, deaths, and the
/// projectiles and effects that follow from them.
pub(super) fn tick_creature_entities(&mut self) -> Result<()> {
@@ -424,6 +443,7 @@ impl Game<'_> {
let mut mobs = std::mem::take(&mut self.mobs);
let mut dead = Vec::new();
let mut died = std::mem::take(&mut self.died);
let ticking = self.entity_ticking_area();
let level_random;
{
// The level random, lent to the mobs (brain behaviours draw from
@@ -441,6 +461,18 @@ impl Game<'_> {
keep.push(!m.hostile() || m.persistent);
continue;
}
// ServerLevel.tick: every loaded entity checks despawning, but
// only those in entity-ticking chunks (within the simulation
// distance) tick.
if !ticking(m.position.x.floor() as i32, m.position.z.floor() as i32) {
let kept = horizon_client::mobs::ai::despawn_check(m, &w);
if !kept {
died.remove(&m.id);
snapshot[i].alive = false;
}
keep.push(kept);
continue;
}
horizon_client::mobs::apply_mob_pushes(m, &mut pushes);
let from = events.len();
let kept = m.tick(&w, &mut scratch, &mut events);
@@ -2248,11 +2280,29 @@ impl Game<'_> {
pub(super) fn mob_geometry(&self, camera: glam::DVec3, alpha: f64, out: &mut Vec<Vertex>) {
let atlas = &self.res.atlas;
let lookup = |name: &str| atlas.sprites.get(name).map(|r| [r.u0, r.v0, r.u1, r.v1]);
let scale = f64::from(self.settings.entity_distance);
for mob in &self.mobs {
let d = glam::DVec3::new(mob.position.x, mob.position.y, mob.position.z) - camera;
if d.length_squared() > 128.0 * 128.0 {
// Entity.shouldRenderAtSqrDistance: 64 times the bounding box's
// mean edge, scaled by the entity distance option.
let (w, h, _) = mob.dims();
let range = (w + h + w) / 3.0 * 64.0 * scale;
if d.length_squared() >= range * range {
continue;
}
// EntityRenderer.shouldRender: the culling box, grown by 0.5
// (GuardianRenderer also draws while its beam is out).
if let Some(view) = &self.view_frustum
&& horizon_client::mobs::guardian::beam(mob, alpha as f32).is_none()
{
let lo =
d.as_vec3() - glam::Vec3::new(w as f32 / 2.0 + 0.5, 0.5, w as f32 / 2.0 + 0.5);
let hi = d.as_vec3()
+ glam::Vec3::new(w as f32 / 2.0 + 0.5, h as f32 + 0.5, w as f32 / 2.0 + 0.5);
if !view.intersects(lo, hi) {
continue;
}
}
let light = self.world.light(
mob.position.x.floor() as i32,
(mob.position.y + mob.eye_height()).floor() as i32,
@@ -376,6 +376,7 @@ impl Game<'_> {
self.set_default_game_mode(game_mode);
self.ui.difficulty = props.difficulty as u8;
self.settings.render_distance = props.view_distance.clamp(2, 32);
self.settings.simulation_distance = props.simulation_distance.clamp(2, 32);
self.streaming.radius = self.settings.render_distance;
self.settle_spawn()?;
let gate_lists = lists.clone();
+9 -5
View File
@@ -722,10 +722,9 @@ impl Game<'_> {
.play("minecraft:entity.ender_dragon.hurt", Some(at), 5.0, pitch);
}
/// Player melee on the dragon's parts or a crystal under the crosshair.
pub(super) fn attack_dragon(&mut self) -> bool {
let Some(eye) = self.eye_position() else {
return false;
};
/// The dragon part under the crosshair within reach: its id and distance.
pub(super) fn dragon_hit(&self) -> Option<(u32, f64)> {
let eye = self.eye_position()?;
let dir = super::view_vector(self.yaw, self.pitch);
let reach: f64 = if self.creative { 5.0 } else { 3.0 };
let mut best: Option<(u32, f64)> = None;
@@ -750,7 +749,12 @@ impl Game<'_> {
best = Some((id, t0));
}
}
let Some((id, d)) = best else { return false };
best
}
pub(super) fn attack_dragon(&mut self) -> bool {
let Some((id, d)) = self.dragon_hit() else {
return false;
};
if !self.before_block(d) || self.mob_hit().is_some_and(|m| m.1 < d) {
return false;
}
+9
View File
@@ -86,6 +86,15 @@ impl Game<'_> {
false,
)
}
/// `Camera.calculateHudFov`: the first-person hand's field of view.
pub(super) fn hud_fov_degrees(&self, partial: f32, camera: [f64; 3]) -> f32 {
self.view.calculate_hud_fov(
partial,
self.fov_effect_scale(),
self.death_time(),
self.camera_fluid(camera),
)
}
/// The pose `GameRenderer.renderLevel` multiplies into the projection:
/// `bobHurt`, then `bobView` with the View Bobbing option.
pub(super) fn bob_matrix(&self, partial: f32) -> glam::Mat4 {
+372
View File
@@ -0,0 +1,372 @@
//! The local player's hand: clicks and held attack through
//! `horizon_client::first_person` (`Minecraft.startAttack` /
//! `continueAttack`, `MultiPlayerGameMode` block breaking), the arm swing
//! (`LivingEntity.SwingState`) and the first-person equip heights
//! (`FirstPersonHandsAndItems`) with the item swap ticker they read.
use super::{Game, Mining, Screen};
use horizon_client::{
Result,
attack_strength::HeldStack,
first_person::{Hand, HandWorld, Hit, SwingAnimation, UseResult, swing_duration},
items::ItemStack,
};
/// The off hand's place in `visible_hands` (the main hand uses its hotbar slot).
const OFFHAND: usize = usize::MAX;
impl Game<'_> {
/// `LivingEntity.swing` with `getModifiedSwingDuration`.
pub(super) fn swing_hand(&mut self, hand: Hand, animation: SwingAnimation) {
let effects = &self.potions.effects;
let dig_speed = effects
.amplifier("haste")
.max(effects.amplifier("conduit_power"));
let fatigue = effects.amplifier("mining_fatigue");
let duration = swing_duration(animation, dig_speed, fatigue);
if self.swing.start_if_able(hand, animation, duration) {
self.swings_started += 1;
}
}
/// `swing(InteractionHand.MAIN_HAND)` with the default animation.
pub(super) fn swing_arm(&mut self) {
self.swing_hand(Hand::Main, SwingAnimation::DEFAULT);
}
/// `Player.resetAttackStrengthTicker`.
pub(super) fn reset_attack_strength(&mut self) {
self.attack_ticks = 0;
self.hand_strength.reset();
}
/// The attack and use part of `Minecraft.tick` for the local player:
/// attack clicks since the last tick and the held attack button.
pub(super) fn tick_local_hand(&mut self) -> Result<()> {
let attack_clicks = std::mem::take(&mut self.attack_clicks);
if self.screen == Screen::Playing && self.title.is_none() {
let mut clicks = std::mem::take(&mut self.clicks);
// keyAttack.isDown(); playing implies the grabbed mouse here
// (scripts under --control hold buttons without grabbing it).
let down = self.left;
let ticks = self.clicks.destroying.ticks;
let mut world = GameHands {
game: self,
error: None,
};
clicks.tick(&mut world, attack_clicks, 0, down, false);
let error = world.error.take();
self.clicks = clicks;
if let Some(e) = error {
return Err(e);
}
// A tick of breaking: the hit sound every fourth tick and the
// cracking particles.
let d = &self.clicks.destroying;
if d.active && d.ticks > ticks {
let (pos, first) = (d.pos, (d.ticks as u32 - 1).is_multiple_of(4));
let state = self.world.block(pos[0], pos[1], pos[2]);
if first {
let sounds = self.res.facts.get(state).sounds.clone();
self.audio.play(
&sounds.hit,
Some(pos.map(|v| f64::from(v) + 0.5)),
(sounds.volume + 1.0) / 8.0,
sounds.pitch * 0.5,
);
}
if let Some(hit) = self.pick() {
self.crack_particle(pos, hit.face, state);
}
}
} else {
// Minecraft.tick: a screen keeps the attack from starting.
self.clicks.miss_time = 10000;
}
let d = &self.clicks.destroying;
self.mining = d.active.then_some(Mining {
pos: d.pos,
progress: d.progress,
ticks: d.ticks as u32,
});
Ok(())
}
/// `BlockBehaviour.getDestroyProgress` with `Player.getDestroySpeed`.
pub(super) fn destroy_progress(&self, pos: [i32; 3]) -> f32 {
let state = self.world.block(pos[0], pos[1], pos[2]);
let facts = self.res.facts.get(state);
if facts.hardness == -1.0 {
return 0.0;
}
let held = self.held();
let mut speed = self.res.items.mining_speed(held, &facts.name);
speed = self.modify_destroy_speed(speed);
if let Some(eye) = self.eye_position()
&& self
.res
.facts
.get(self.world.block(
eye[0].floor() as i32,
eye[1].floor() as i32,
eye[2].floor() as i32,
))
.fluid
== horizon_client::blocks::Fluid::Water
{
speed *= self.submerged_mining_speed();
}
if self.player.as_ref().is_some_and(|p| !p.ground.on_ground) {
speed /= 5.0;
}
let harvest = !facts.requires_tool || self.res.items.correct_for_drops(held, &facts.name);
speed / facts.hardness / if harvest { 30.0 } else { 100.0 }
}
/// Whether an attack would hit an entity rather than the block behind
/// it: the crosshair's `EntityHitResult`.
fn entity_targeted(&self) -> bool {
let before = |d: Option<f64>| d.is_some_and(|d| self.before_block(d));
before(self.painting_hit().map(|h| h.1))
|| before(self.frame_hit().map(|h| h.1))
|| before(self.armor_stand_hit().map(|h| h.1))
|| before(self.boat_hit().map(|h| h.1))
|| before(self.cart_hit().map(|h| h.1))
|| before(self.dragon_hit().map(|h| h.1))
|| before(self.mob_hit().map(|h| h.1))
}
/// `LocalPlayer.isHandsBusy`: paddling a boat.
fn hands_busy(&self) -> bool {
self.riding
.is_some_and(|id| self.boats.iter().any(|b| b.id == id))
&& [
winit::keyboard::KeyCode::KeyW,
winit::keyboard::KeyCode::KeyS,
winit::keyboard::KeyCode::KeyA,
winit::keyboard::KeyCode::KeyD,
]
.iter()
.any(|k| self.keys.contains(k))
}
/// `MultiPlayerGameMode.startUseItem`'s bookkeeping around the game's
/// use: nothing starts while a block is being broken or the hands are
/// busy, and `LocalPlayer.itemUsed` drops the hand after a use that
/// swung and spent (or, with infinite materials, kept) the item, or that
/// started using it.
pub(super) fn use_with_hand(&mut self) -> Result<()> {
if self.clicks.destroying.active || self.hands_busy() {
return Ok(());
}
let before = self.held().cloned();
let swings = self.swings_started;
let using = self.using.is_some();
self.use_item()?;
let swung = self.swings_started != swings;
let after = self.held().cloned();
let spent = match (&before, &after) {
(Some(a), Some(b)) => a.count != b.count || a.item != b.item || self.creative,
_ => false,
};
if (swung && spent) || (!using && self.using.is_some() && after.is_some()) {
self.heights.item_used(Hand::Main);
}
Ok(())
}
/// `LocalPlayer.tick`: the swing (`LivingEntity.baseTick`), the attack
/// strength and item swap tickers (`Player.tick`), then
/// `FirstPersonHandsAndItems.tick`.
pub(super) fn tick_hand(&mut self) {
self.swing.tick();
let main = self.inventory[self.selected].clone();
self.hand_strength.tick(main.as_ref().map(|s| HeldStack {
item: s.item.to_string(),
rest: format!("{} {} {:?}", s.count, s.damage, s.extra),
}));
let next = [(self.selected, main), (OFFHAND, self.offhand.clone())];
// shouldInstantlyReplaceVisibleItem: the same stack, or an equal one
// (matchesIgnoringComponents; every item plays the swap animation).
// A stack that stays in its slot with the same item is the same
// stack, whatever its count (vanilla shrinks and grows it in place).
let mut changed = [false; 2];
for h in 0..2 {
let same = match (&self.visible_hands[h], &next[h]) {
((_, None), (_, None)) => true,
((slot, Some(a)), (next_slot, Some(b))) => {
a.item == b.item
&& (slot == next_slot || (a.count == b.count && a.extra == b.extra))
}
_ => false,
};
if same {
self.visible_hands[h] = next[h].clone();
}
changed[h] = !same;
}
let speed = self.main_hand_attack_speed();
let replace = self.heights.tick(
self.hands_busy(),
self.hand_strength.swap_scale(1.0, speed),
changed,
);
for h in 0..2 {
if replace[h] {
self.visible_hands[h] = next[h].clone();
}
}
}
/// `Attributes.ATTACK_SPEED` with the main-hand item's modifier.
fn main_hand_attack_speed(&self) -> f64 {
horizon_client::attack_strength::BASE_ATTACK_SPEED
+ self
.held()
.and_then(|h| self.res.items.get(&h.item))
.map_or(0.0, |i| f64::from(i.attack_speed))
}
/// The visible main- and off-hand items.
pub(super) fn visible_hand_items(&self) -> [Option<ItemStack>; 2] {
[
self.visible_hands[0].1.clone(),
self.visible_hands[1].1.clone(),
]
}
}
/// The game as `first_person`'s world: the crosshair, breaking and attacking.
struct GameHands<'g, 'a> {
game: &'g mut Game<'a>,
error: Option<Box<dyn std::error::Error>>,
}
impl GameHands<'_, '_> {
fn keep(&mut self, r: Result<()>) {
if let Err(e) = r
&& self.error.is_none()
{
self.error = Some(e);
}
}
}
impl HandWorld for GameHands<'_, '_> {
fn hit(&mut self) -> Hit {
if self.game.entity_targeted() {
return Hit::Entity;
}
match self.game.pick() {
Some(h) => Hit::Block {
pos: h.pos,
face: match h.face {
[0, -1, 0] => 0,
[0, 1, 0] => 1,
[0, 0, -1] => 2,
[0, 0, 1] => 3,
[-1, 0, 0] => 4,
_ => 5,
},
},
None => Hit::Miss,
}
}
fn is_air(&mut self, pos: [i32; 3]) -> bool {
let state = self.game.world.block(pos[0], pos[1], pos[2]);
self.game.res.facts.get(state).name.ends_with("air")
}
fn creative(&self) -> bool {
self.game.creative
}
fn spectator(&self) -> bool {
self.game.spectator()
}
fn instabuild(&self) -> bool {
self.game.creative
}
fn hands_busy(&self) -> bool {
self.game.hands_busy()
}
fn using_item(&self) -> bool {
self.game.using.is_some()
}
fn item_enabled(&mut self, _: Hand) -> bool {
true
}
fn held_empty(&mut self, hand: Hand) -> bool {
match hand {
Hand::Main => self.game.held().is_none(),
Hand::Off => self.game.offhand.is_none(),
}
}
fn held_count(&mut self, hand: Hand) -> i32 {
let stack = match hand {
Hand::Main => self.game.held(),
Hand::Off => self.game.offhand.as_ref(),
};
stack.map_or(0, |s| s.count as i32)
}
fn infinite_materials(&self) -> bool {
self.game.creative
}
fn cannot_attack(&mut self) -> bool {
false
}
fn piercing_weapon(&mut self) -> bool {
false
}
fn attack_animation(&mut self) -> SwingAnimation {
SwingAnimation::DEFAULT
}
fn interact_animation(&mut self, _: Hand) -> SwingAnimation {
SwingAnimation::DEFAULT
}
fn piercing_attack(&mut self, _: SwingAnimation) {}
fn attack_entity(&mut self) -> bool {
self.game.attack()
}
fn block_action_restricted(&mut self, _: [i32; 3]) -> bool {
!self.game.may_build()
}
fn within_border(&mut self, _: [i32; 3]) -> bool {
true
}
fn attack_block(&mut self, _: [i32; 3]) {}
fn destroy_progress(&mut self, pos: [i32; 3]) -> f32 {
self.game.destroy_progress(pos)
}
fn destroy_block(&mut self, pos: [i32; 3]) -> bool {
if self.is_air(pos) {
return false;
}
// Item.canDestroyBlock: swords, tridents and maces cannot break
// blocks in creative.
let held = self.game.held().map(|s| s.item.to_string());
if self.game.creative
&& held.is_some_and(|i| {
i.ends_with("_sword") || i == "minecraft:trident" || i == "minecraft:mace"
})
{
return false;
}
let r = self.game.break_block(pos);
self.keep(r);
true
}
fn main_hand_key(&mut self) -> String {
self.game
.held()
.map_or(String::new(), |s| format!("{} {:?}", s.item, s.extra))
}
fn destroy_stage(&mut self, _: [i32; 3], _: Option<i32>) {}
fn swing(&mut self, hand: Hand, animation: SwingAnimation) {
self.game.swing_hand(hand, animation);
}
fn reset_attack_strength(&mut self) {
self.game.reset_attack_strength();
}
fn entity_within_border(&mut self) -> bool {
true
}
fn use_on_entity(&mut self, _: Hand) -> Option<UseResult> {
None
}
fn use_on_block(&mut self, _: Hand) -> UseResult {
UseResult::Pass
}
fn use_item(&mut self, _: Hand) -> UseResult {
UseResult::Pass
}
fn item_used(&mut self, hand: Hand) {
self.game.heights.item_used(hand);
}
fn release_using(&mut self) {}
}
@@ -29,8 +29,7 @@ pub(super) struct GuestPlay {
using: Option<(usize, u32)>,
use_delay: u32,
attack_ticks: u32,
swing: Option<u32>,
swing_anim: (f32, f32),
swing: horizon_client::first_person::SwingState,
/// The block being dug and the face the client aimed at.
digging: Option<([i32; 3], [i32; 3])>,
last_progress: i32,
@@ -131,8 +130,7 @@ impl Game<'_> {
let using = std::mem::replace(&mut self.using, play.using.take());
let use_delay = std::mem::replace(&mut self.use_delay, play.use_delay);
let attack_ticks = std::mem::replace(&mut self.attack_ticks, play.attack_ticks);
let swing = std::mem::replace(&mut self.swing, play.swing.take());
let swing_anim = std::mem::replace(&mut self.swing_anim, play.swing_anim);
let swing = std::mem::replace(&mut self.swing, play.swing);
let (left, right) = (self.left, self.right);
self.left = play.digging.is_some();
self.right = play.using.is_some() || self.using.is_some();
@@ -153,7 +151,6 @@ impl Game<'_> {
play.use_delay = std::mem::replace(&mut self.use_delay, use_delay);
play.attack_ticks = std::mem::replace(&mut self.attack_ticks, attack_ticks);
play.swing = std::mem::replace(&mut self.swing, swing);
play.swing_anim = std::mem::replace(&mut self.swing_anim, swing_anim);
self.container = container;
self.screen = screen;
if sneak {
@@ -689,7 +686,7 @@ impl Game<'_> {
.mining
.as_ref()
.map_or(-1, |m| (m.progress.clamp(0.0, 1.0) * 10.0) as i32 - 1);
let swinging = play.swing.is_some();
let swinging = play.swing.swinging();
if progress != play.last_progress && progress >= 0 {
play.last_progress = progress;
host.hub.broadcast_near(
@@ -779,7 +776,7 @@ impl Game<'_> {
};
let (id, at) = (g.entity_id, g.position);
let play = host.play.get_mut(&conn).expect("play");
let swinging = play.swing == Some(0);
let swinging = play.swing.swinging() && play.swing.ticks == 0;
if swinging && !play.swung {
host.hub.swing(id, 0, at, Some(conn));
}
+7 -2
View File
@@ -762,9 +762,14 @@ impl Game<'_> {
/// Every cart but the ridden one (which ticks with its rider).
pub(super) fn tick_carts(&mut self) {
self.push_carts();
// ServerLevel.tick: only entities in entity-ticking chunks tick.
let ticking = self.entity_ticking_area();
let mut i = 0;
while i < self.carts.len() {
if Some(self.carts[i].id) == self.riding {
let p = self.carts[i].position;
if Some(self.carts[i].id) == self.riding
|| !ticking(p.x.floor() as i32, p.z.floor() as i32)
{
i += 1;
continue;
}
@@ -890,7 +895,7 @@ impl Game<'_> {
self.swing_arm();
true
}
fn cart_hit(&self) -> Option<(usize, f64)> {
pub(super) fn cart_hit(&self) -> Option<(usize, f64)> {
let eye = self.eye_position()?;
let dir = view_vector(self.yaw, self.pitch);
let reach: f64 = if self.creative { 5.0 } else { 3.0 };
+13 -2
View File
@@ -142,7 +142,10 @@ impl Game<'_> {
let s = &self.settings;
if let Some(r) = self.renderer.as_mut() {
r.gamma = s.gamma;
r.set_vsync(s.vsync);
r.set_present_mode(s.vsync, s.horizon.present_mode);
r.animated_textures = s.horizon.animated_textures;
r.set_mipmap_levels(s.mipmap_levels.max(0) as u32);
r.set_world_post(s.horizon.resolution_scale as f32 / 100.0, s.horizon.fxaa);
}
if let Some(w) = &self.window {
let want = s.fullscreen;
@@ -207,6 +210,14 @@ impl Game<'_> {
return;
}
let limit = self.framerate_limit();
horizon_client::window::end_frame(&mut self.limiter, limit, &mut self.frame_clock);
match self.settings.horizon.pacing {
horizon_client::graphics::Pacing::Precise => {
horizon_client::window::end_frame(&mut self.limiter, limit, &mut self.frame_clock)
}
horizon_client::graphics::Pacing::Efficient => {
let mut clock = horizon_client::window::SleepingClock(self.frame_clock);
horizon_client::window::end_frame(&mut self.limiter, limit, &mut clock);
}
}
}
}
+1 -1
View File
@@ -831,7 +831,7 @@ impl Game<'_> {
self.spawn_loaded_entities();
let keys: HashSet<(i32, i32)> = unloaded.iter().map(|c| (c.x, c.z)).collect();
let chunks = self.entity_chunks(&keys, true);
if let Err(e) = self.save.save_entities(chunks) {
if let Err(e) = self.save.save_entities_later(chunks) {
eprintln!("Horizon: failed to save entities: {e}");
}
}
@@ -297,8 +297,8 @@ impl Game<'_> {
}
let crouching = p.pose == Pose::Crouching;
let (position, flying) = (p.position, p.flying || p.fall_flying);
let attack = self.swing_anim;
let swinging = self.swing.is_some();
let attack = (self.swing.old_animation, self.swing.animation);
let swinging = self.swing.swinging();
let (yaw, pitch) = (self.yaw, self.pitch);
let main = self.inventory[self.selected]
.as_ref()
+46 -4
View File
@@ -52,7 +52,32 @@ fn death_buttons(w: f32, h: f32) -> [(f32, f32, &'static str, u8); 2] {
]
}
impl Game<'_> {
/// Whether the pause menu is drawn in Horizon's style (over a blurred world).
pub(super) fn horizon_pause(&self) -> bool {
self.screen == Screen::Paused && self.title.is_none() && horizon_client::ui_theme::horizon()
}
fn pause_labels(&self) -> (String, &'static str) {
let world = if self.remote.is_some() {
"Multiplayer".to_owned()
} else {
self.level.name.clone()
};
let quit = if self.remote.is_some() {
"Disconnect"
} else {
"Save and quit"
};
(world, quit)
}
pub(super) fn draw_pause_menu(&mut self, batch: &mut HudBatch) {
if horizon_client::ui_theme::horizon() {
let opened = *self.pause_since.get_or_insert_with(std::time::Instant::now);
let (world, quit) = self.pause_labels();
let mut ui = horizon_client::ui_theme::Ui::new(&self.res.atlas, batch, self.cursor);
horizon_client::front::pause::draw(&mut ui, &world, quit, opened);
ui.finish();
return;
}
let atlas = &self.res.atlas;
let (w, h) = (batch.width, batch.height);
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
@@ -102,10 +127,27 @@ impl Game<'_> {
let b = HudBatch::new(size);
(b.width, b.height)
};
let hit = pause_buttons(w, h)
.into_iter()
.find(|b| b.5 && ui::hovered(self.cursor, b.0, b.1, b.2, 20.0))
.map(|b| b.4);
let hit = if horizon_client::ui_theme::horizon() {
let size = self
.renderer
.as_ref()
.map_or([1, 1], |r| [r.config.width, r.config.height]);
let mut b = HudBatch::new(size);
let (world, quit) = self.pause_labels();
horizon_client::front::pause::click(
&self.res.atlas,
&mut b,
self.cursor.0,
self.cursor.1,
&world,
quit,
)
} else {
pause_buttons(w, h)
.into_iter()
.find(|b| b.5 && ui::hovered(self.cursor, b.0, b.1, b.2, 20.0))
.map(|b| b.4)
};
match hit {
Some(0) => {
self.screen = Screen::Playing;
File diff suppressed because it is too large. Load diff
+180
View File
@@ -0,0 +1,180 @@
//! One vertex buffer for every terrain section: sections own ranges of it, so
//! a frame binds it once and draws every section with indirect multi-draw.
use std::collections::BTreeMap;
/// Ranges are rounded up to this many vertices to limit fragmentation.
const GRAIN: u64 = 256;
/// Free vertex ranges: start -> length, never adjacent.
#[derive(Debug, PartialEq)]
struct FreeList(BTreeMap<u64, u64>);
impl FreeList {
fn new(capacity: u64) -> Self {
Self(BTreeMap::from([(0, capacity)]))
}
/// First fit.
fn take(&mut self, len: u64) -> Option<u64> {
let (&start, &free) = self.0.iter().find(|(_, l)| **l >= len)?;
self.0.remove(&start);
if free > len {
self.0.insert(start + len, free - len);
}
Some(start)
}
fn give(&mut self, start: u64, len: u64) {
let (mut start, mut len) = (start, len);
if let Some((&prev, &prev_len)) = self.0.range(..start).next_back()
&& prev + prev_len == start
{
self.0.remove(&prev);
start = prev;
len += prev_len;
}
if let Some(next_len) = self.0.remove(&(start + len)) {
len += next_len;
}
self.0.insert(start, len);
}
}
/// One vertex buffer of the arena; only the newest page grows.
struct Page {
buffer: wgpu::Buffer,
/// Capacity in vertices.
capacity: u64,
free: FreeList,
}
/// Terrain vertices in pages of at most `page_limit` vertices (devices cap
/// buffer sizes): a section's vertices sit in one page.
pub struct Arena {
pages: Vec<Page>,
stride: u64,
page_limit: u64,
}
impl Arena {
pub fn new(device: &wgpu::Device, stride: u64, capacity: u64) -> Self {
// 256 MiB pages, or less where the device's buffers are smaller.
let bytes = device.limits().max_buffer_size.min(256 << 20);
let page_limit = (bytes / stride) / GRAIN * GRAIN;
let capacity = capacity.next_multiple_of(GRAIN).min(page_limit);
Self {
pages: vec![Page {
buffer: Self::create(device, stride, capacity),
capacity,
free: FreeList::new(capacity),
}],
stride,
page_limit,
}
}
fn create(device: &wgpu::Device, stride: u64, capacity: u64) -> wgpu::Buffer {
device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Section vertex arena"),
size: capacity * stride,
usage: wgpu::BufferUsages::VERTEX
| wgpu::BufferUsages::COPY_DST
| wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
})
}
/// The rounded length a request of `vertices` occupies.
fn span(vertices: u64) -> u64 {
vertices.max(1).next_multiple_of(GRAIN)
}
pub fn buffer(&self, page: u32) -> &wgpu::Buffer {
&self.pages[page as usize].buffer
}
/// A range of `vertices`: (page, first vertex). Grows the newest page
/// (copying its contents on the GPU) or starts a new one when nothing
/// free is large enough.
pub fn alloc(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
vertices: u64,
) -> (u32, u64) {
let len = Self::span(vertices).min(self.page_limit);
for (i, page) in self.pages.iter_mut().enumerate() {
if let Some(start) = page.free.take(len) {
return (i as u32, start);
}
}
let last = self.pages.len() - 1;
let current = self.pages[last].capacity;
if current < self.page_limit {
let grown = (current * 2).max(current + len).min(self.page_limit);
if grown - current >= len || grown == self.page_limit {
self.grow(device, queue, last, grown);
if let Some(start) = self.pages[last].free.take(len) {
return (last as u32, start);
}
}
}
let capacity = (1 << 20u64).max(len).min(self.page_limit);
let mut free = FreeList::new(capacity);
let start = free.take(len).expect("a new page fits one section");
self.pages.push(Page {
buffer: Self::create(device, self.stride, capacity),
capacity,
free,
});
((self.pages.len() - 1) as u32, start)
}
pub fn release(&mut self, page: u32, start: u64, vertices: u64) {
let len = Self::span(vertices).min(self.page_limit);
self.pages[page as usize].free.give(start, len);
}
fn grow(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, page: usize, capacity: u64) {
let capacity = capacity.next_multiple_of(GRAIN).min(self.page_limit);
let buffer = Self::create(device, self.stride, capacity);
let old = &mut self.pages[page];
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Grow section arena"),
});
encoder.copy_buffer_to_buffer(&old.buffer, 0, &buffer, 0, old.capacity * self.stride);
// Writes queued for the old buffer run before this copy.
queue.submit([encoder.finish()]);
let previous = old.capacity;
old.buffer = buffer;
old.capacity = capacity;
old.free.give(previous, capacity - previous);
}
pub fn clear(&mut self) {
for page in &mut self.pages {
page.free = FreeList::new(page.capacity);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn free_ranges_coalesce() {
let mut free = FreeList::new(4 * GRAIN);
let a = free.take(GRAIN).unwrap();
let b = free.take(2 * GRAIN).unwrap();
let c = free.take(GRAIN).unwrap();
assert_eq!((a, b, c), (0, GRAIN, 3 * GRAIN));
assert_eq!(free.take(1), None);
free.give(a, GRAIN);
free.give(c, GRAIN);
// Two holes of one grain: a two-grain request does not fit.
assert_eq!(free.take(2 * GRAIN), None);
free.give(b, 2 * GRAIN);
assert_eq!(free, FreeList::new(4 * GRAIN));
}
#[test]
fn first_fit_reuses_the_lowest_hole() {
let mut free = FreeList::new(8 * GRAIN);
let a = free.take(GRAIN).unwrap();
let _b = free.take(GRAIN).unwrap();
free.give(a, GRAIN);
assert_eq!(free.take(GRAIN), Some(a));
}
}
+196
View File
@@ -0,0 +1,196 @@
//! `SectionOcclusionGraph`: which sections the camera can see through open
//! faces. Breadth-first from the camera section through the faces each
//! section's VisGraph connects, never stepping back towards the camera.
//!
//! The search runs over dense arrays around the camera rather than hash sets,
//! so it stays cheap enough to redo whenever a section is meshed.
use super::SectionKey;
use std::collections::{HashMap, VecDeque};
const STEPS: [(i32, i32, i32); 6] = [
(0, -1, 0),
(0, 1, 0),
(0, 0, -1),
(0, 0, 1),
(-1, 0, 0),
(1, 0, 0),
];
const NONE: u8 = 6;
pub struct Occlusion {
/// VisGraph connectivity per column, one entry per section (bottom first).
columns: HashMap<(i32, i32), Box<[u64]>>,
sections: i32,
dirty: bool,
from: Option<SectionKey>,
radius: i32,
/// The searched box: lowest section y and its height in sections.
y0: i32,
height: i32,
reached: Vec<bool>,
vis: Vec<u64>,
queue: VecDeque<(u32, u8, u8)>,
}
impl Occlusion {
pub fn new(sections: i32) -> Self {
Self {
columns: HashMap::new(),
sections,
dirty: true,
from: None,
radius: 0,
y0: 0,
height: 0,
reached: Vec::new(),
vis: Vec::new(),
queue: VecDeque::new(),
}
}
pub fn set(&mut self, key: SectionKey, vis: u64) {
if !(0..self.sections).contains(&key.1) {
return;
}
let sections = self.sections as usize;
let column = self
.columns
.entry((key.0, key.2))
.or_insert_with(|| vec![crate::mesher::ALL_VISIBLE; sections].into());
let slot = &mut column[key.1 as usize];
if *slot != vis {
*slot = vis;
self.dirty = true;
}
}
pub fn remove(&mut self, key: SectionKey) {
let Some(column) = self.columns.get_mut(&(key.0, key.2)) else {
return;
};
if let Some(slot) = column.get_mut(key.1 as usize)
&& *slot != crate::mesher::ALL_VISIBLE
{
*slot = crate::mesher::ALL_VISIBLE;
self.dirty = true;
}
if column.iter().all(|&v| v == crate::mesher::ALL_VISIBLE) {
self.columns.remove(&(key.0, key.2));
}
}
pub fn clear(&mut self) {
self.columns.clear();
self.dirty = true;
}
fn index(&self, key: SectionKey) -> Option<usize> {
let from = self.from?;
let (dx, dz, dy) = (key.0 - from.0, key.2 - from.2, key.1 - self.y0);
let side = 2 * self.radius + 1;
if dx.abs() > self.radius || dz.abs() > self.radius || !(0..self.height).contains(&dy) {
return None;
}
Some((((dz + self.radius) * side + dx + self.radius) * self.height + dy) as usize)
}
fn key(&self, index: usize) -> SectionKey {
let from = self.from.expect("searched");
let side = 2 * self.radius + 1;
let i = index as i32;
let dy = i % self.height;
let column = i / self.height;
(
from.0 + column % side - self.radius,
self.y0 + dy,
from.2 + column / side - self.radius,
)
}
pub fn contains(&self, key: SectionKey) -> bool {
self.index(key).is_some_and(|i| self.reached[i])
}
/// Search again when sections changed or the camera moved to another section.
pub fn update(&mut self, from: SectionKey, radius: i32) {
if !self.dirty && self.from == Some(from) && self.radius == radius {
return;
}
self.from = Some(from);
self.radius = radius;
self.y0 = from.1.min(-1);
self.height = from.1.max(self.sections) - self.y0 + 1;
let side = (2 * radius + 1) as usize;
let size = side * side * self.height as usize;
self.reached.clear();
self.reached.resize(size, false);
self.vis.clear();
self.vis.resize(size, crate::mesher::ALL_VISIBLE);
for dz in -radius..=radius {
for dx in -radius..=radius {
let Some(column) = self.columns.get(&(from.0 + dx, from.2 + dz)) else {
continue;
};
let base = self
.index((from.0 + dx, 0, from.2 + dz))
.expect("column inside the searched box");
self.vis[base..base + column.len()].copy_from_slice(column);
}
}
let start = self.index(from).expect("camera inside the searched box");
self.reached[start] = true;
self.queue.clear();
self.queue.push_back((start as u32, NONE, 0));
while let Some((index, entered, travelled)) = self.queue.pop_front() {
let vis = self.vis[index as usize];
let key = self.key(index as usize);
for (d, step) in STEPS.iter().enumerate() {
let opposite = d ^ 1;
if travelled & (1 << opposite) != 0 {
continue;
}
if entered != NONE && vis & (1 << (usize::from(entered) * 6 + d)) == 0 {
continue;
}
let next = (key.0 + step.0, key.1 + step.1, key.2 + step.2);
if next.1 < -1 || next.1 > self.sections {
continue;
}
let Some(n) = self.index(next) else { continue };
if !self.reached[n] {
self.reached[n] = true;
self.queue
.push_back((n as u32, opposite as u8, travelled | (1 << d)));
}
}
}
self.dirty = false;
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::mesher::ALL_VISIBLE;
#[test]
fn open_space_reaches_the_whole_box() {
let mut o = Occlusion::new(4);
o.update((0, 1, 0), 2);
for x in -2..=2 {
for z in -2..=2 {
for y in -1..=4 {
assert!(o.contains((x, y, z)), "{x} {y} {z}");
}
}
}
assert!(!o.contains((3, 1, 0)));
}
#[test]
fn closed_neighbours_hide_what_is_behind_them() {
let mut o = Occlusion::new(4);
for (dx, dy, dz) in STEPS {
o.set((dx, 1 + dy, dz), 0);
}
o.update((0, 1, 0), 3);
assert!(o.contains((1, 1, 0)), "a neighbour is seen");
assert!(!o.contains((2, 1, 0)), "nothing shows through it");
o.set((1, 1, 0), ALL_VISIBLE);
o.update((0, 1, 0), 3);
assert!(o.contains((2, 1, 0)));
}
}
+125
View File
@@ -0,0 +1,125 @@
//! GPU frame time from timestamp queries, read back a few frames late so the
//! CPU never waits for it. Frames whose readback slot is still busy go untimed.
use std::sync::{
Arc,
atomic::{AtomicU8, Ordering},
};
const SLOTS: usize = 4;
const FREE: u8 = 0;
const PENDING: u8 = 1;
const MAPPED: u8 = 2;
struct Slot {
buffer: wgpu::Buffer,
state: Arc<AtomicU8>,
}
pub struct GpuTimer {
queries: wgpu::QuerySet,
resolve: wgpu::Buffer,
slots: Vec<Slot>,
/// The slot this frame writes into, when one was free at `begin`.
current: Option<usize>,
next: usize,
period_ns: f32,
}
impl GpuTimer {
/// The features timing needs; `None` when the adapter lacks them.
pub fn features(adapter: &wgpu::Adapter) -> wgpu::Features {
let wanted =
wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS;
if adapter.features().contains(wanted) {
wanted
} else {
wgpu::Features::empty()
}
}
pub fn new(device: &wgpu::Device, queue: &wgpu::Queue) -> Option<Self> {
if !device
.features()
.contains(wgpu::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS)
{
return None;
}
let queries = device.create_query_set(&wgpu::QuerySetDescriptor {
label: Some("Frame timestamps"),
ty: wgpu::QueryType::Timestamp,
count: 2,
});
let resolve = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Frame timestamp resolve"),
size: 16,
usage: wgpu::BufferUsages::QUERY_RESOLVE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let slots = (0..SLOTS)
.map(|_| Slot {
buffer: device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Frame timestamp readback"),
size: 16,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
}),
state: Arc::new(AtomicU8::new(FREE)),
})
.collect();
Some(Self {
queries,
resolve,
slots,
current: None,
next: 0,
period_ns: queue.get_timestamp_period(),
})
}
pub fn begin(&mut self, encoder: &mut wgpu::CommandEncoder) {
let slot = self.next;
self.current = (self.slots[slot].state.load(Ordering::Acquire) == FREE).then_some(slot);
if self.current.is_some() {
encoder.write_timestamp(&self.queries, 0);
}
}
pub fn end(&mut self, encoder: &mut wgpu::CommandEncoder) {
let Some(slot) = self.current else { return };
encoder.write_timestamp(&self.queries, 1);
encoder.resolve_query_set(&self.queries, 0..2, &self.resolve, 0);
encoder.copy_buffer_to_buffer(&self.resolve, 0, &self.slots[slot].buffer, 0, 16);
}
/// After the frame's submission: start reading its timestamps back.
pub fn submitted(&mut self) {
let Some(slot) = self.current.take() else {
return;
};
let state = self.slots[slot].state.clone();
state.store(PENDING, Ordering::Release);
self.slots[slot]
.buffer
.slice(..)
.map_async(wgpu::MapMode::Read, move |result| {
state.store(
if result.is_ok() { MAPPED } else { FREE },
Ordering::Release,
);
});
self.next = (slot + 1) % SLOTS;
}
/// GPU milliseconds of frames whose timestamps have arrived, oldest first.
pub fn collect(&mut self, device: &wgpu::Device, out: &mut Vec<f32>) {
let _ = device.poll(wgpu::PollType::Poll);
for i in 0..SLOTS {
let slot = &self.slots[(self.next + i) % SLOTS];
if slot.state.load(Ordering::Acquire) != MAPPED {
continue;
}
if let Ok(data) = slot.buffer.slice(..).get_mapped_range() {
let stamps: &[u64] = bytemuck::cast_slice(&data);
let ticks = stamps[1].saturating_sub(stamps[0]);
out.push((ticks as f64 * f64::from(self.period_ns) / 1e6) as f32);
}
slot.buffer.unmap();
slot.state.store(FREE, Ordering::Release);
}
}
}
+193
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//! Resolution scale and FXAA (Horizon settings): the world renders into its
//! own target at the scaled size, then one full-screen pass copies or
//! anti-aliases it onto the screen, under the hand and HUD. With neither
//! setting on, the world renders straight to the screen as before.
struct WorldTarget {
size: [u32; 2],
color: wgpu::TextureView,
depth: wgpu::TextureView,
group: wgpu::BindGroup,
}
pub struct Post {
layout: wgpu::BindGroupLayout,
sampler: wgpu::Sampler,
copy: wgpu::RenderPipeline,
fxaa: wgpu::RenderPipeline,
format: wgpu::TextureFormat,
/// World resolution relative to the window (0.5..=2.0).
pub scale: f32,
pub antialias: bool,
target: Option<WorldTarget>,
}
impl Post {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Horizon post"),
source: wgpu::ShaderSource::Wgsl(include_str!("../world_post.wgsl").into()),
});
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Horizon post bindings"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Horizon post"),
bind_group_layouts: &[Some(&layout)],
..Default::default()
});
let pipeline = |entry: &str| {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Horizon post"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_post"),
compilation_options: Default::default(),
buffers: &[],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some(entry),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview_mask: None,
cache: None,
})
};
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("Horizon post"),
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
..Default::default()
});
Self {
copy: pipeline("fs_copy"),
fxaa: pipeline("fs_fxaa"),
layout,
sampler,
format,
scale: 1.0,
antialias: false,
target: None,
}
}
/// The world's colour and depth targets this frame, or `None` to draw
/// it straight to the screen.
pub fn prepare(
&mut self,
device: &wgpu::Device,
window: [u32; 2],
) -> Option<(wgpu::TextureView, wgpu::TextureView)> {
if self.scale == 1.0 && !self.antialias {
self.target = None;
return None;
}
let size = window.map(|v| ((v as f32 * self.scale).round() as u32).clamp(1, 8192));
if self.target.as_ref().is_none_or(|t| t.size != size) {
let extent = wgpu::Extent3d {
width: size[0],
height: size[1],
depth_or_array_layers: 1,
};
let texture = |label, format, usage| {
device
.create_texture(&wgpu::TextureDescriptor {
label: Some(label),
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage,
view_formats: &[],
})
.create_view(&Default::default())
};
let color = texture(
"Scaled world",
self.format,
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
);
let depth = texture(
"Scaled world depth",
wgpu::TextureFormat::Depth32Float,
wgpu::TextureUsages::RENDER_ATTACHMENT,
);
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Horizon post"),
layout: &self.layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&color),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
});
self.target = Some(WorldTarget {
size,
color,
depth,
group,
});
}
self.target
.as_ref()
.map(|t| (t.color.clone(), t.depth.clone()))
}
/// Draw the scaled world onto `screen`.
pub fn finish(&self, encoder: &mut wgpu::CommandEncoder, screen: &wgpu::TextureView) {
let Some(target) = &self.target else { return };
let attachments = [Some(wgpu::RenderPassColorAttachment {
view: screen,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: wgpu::StoreOp::Store,
},
})];
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Horizon post"),
color_attachments: &attachments,
..Default::default()
});
pass.set_pipeline(if self.antialias {
&self.fxaa
} else {
&self.copy
});
pass.set_bind_group(0, &target.group, &[]);
pass.draw(0..3, 0..1);
}
}
+320
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//! Horizon's own graphics settings, beyond vanilla's options: kept in
//! `horizon-graphics.txt` next to `options.txt` so that file stays exactly
//! vanilla's. Every default reproduces vanilla's rendering; only choices the
//! player makes here depart from it.
use std::{fs, path::Path};
pub const FILE: &str = "horizon-graphics.txt";
/// Simple-level presets. `Custom` leaves every option as the player set it.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub enum Preset {
Performance,
Balanced,
Quality,
Ultra,
#[default]
Custom,
}
impl Preset {
pub const ALL: [Preset; 5] = [
Preset::Performance,
Preset::Balanced,
Preset::Quality,
Preset::Ultra,
Preset::Custom,
];
pub fn name(self) -> &'static str {
match self {
Preset::Performance => "performance",
Preset::Balanced => "balanced",
Preset::Quality => "quality",
Preset::Ultra => "ultra",
Preset::Custom => "custom",
}
}
pub fn label(self) -> &'static str {
match self {
Preset::Performance => "Performance",
Preset::Balanced => "Balanced",
Preset::Quality => "Quality",
Preset::Ultra => "Ultra",
Preset::Custom => "Custom",
}
}
fn parse(s: &str) -> Self {
Self::ALL
.into_iter()
.find(|p| p.name() == s)
.unwrap_or_default()
}
}
/// How the swapchain presents frames.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub enum PresentMode {
/// Follow vanilla's VSync option (Mailbox or Fifo on, Immediate off).
#[default]
Auto,
Fifo,
Mailbox,
Immediate,
}
impl PresentMode {
pub const ALL: [PresentMode; 4] = [
PresentMode::Auto,
PresentMode::Fifo,
PresentMode::Mailbox,
PresentMode::Immediate,
];
pub fn name(self) -> &'static str {
match self {
PresentMode::Auto => "auto",
PresentMode::Fifo => "fifo",
PresentMode::Mailbox => "mailbox",
PresentMode::Immediate => "immediate",
}
}
pub fn label(self) -> &'static str {
match self {
PresentMode::Auto => "Auto (VSync)",
PresentMode::Fifo => "FIFO",
PresentMode::Mailbox => "Mailbox",
PresentMode::Immediate => "Immediate",
}
}
fn parse(s: &str) -> Self {
Self::ALL
.into_iter()
.find(|p| p.name() == s)
.unwrap_or_default()
}
}
/// What the frame limiter does in the last half millisecond before a frame.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub enum Pacing {
/// Sleep the whole wait: no CPU spent spinning, a little less precise.
#[default]
Efficient,
/// Vanilla's `FramerateLimiter`: sleep, then spin until the deadline.
Precise,
}
/// The performance overlay drawn over the HUD.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub enum Overlay {
#[default]
Off,
/// Frames per second and frame time.
Fps,
/// The numbers and a graph of recent frame times.
Graph,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Graphics {
pub preset: Preset,
/// Skip sections hidden behind closed ones (vanilla's occlusion graph).
pub cave_culling: bool,
/// Meshed sections uploaded per frame; 0 uploads all that are ready.
pub chunk_updates: u32,
/// Section mesh bytes uploaded per frame, in KiB; 0 is unlimited.
pub upload_budget_kib: u32,
pub sky: bool,
pub fog: bool,
pub weather: bool,
pub animated_textures: bool,
pub present_mode: PresentMode,
pub pacing: Pacing,
/// Chunk worker threads; 0 uses every core but one. Applies at the next start.
pub workers: u32,
pub overlay: Overlay,
/// World resolution as a percentage of the window's (50..=200).
pub resolution_scale: u32,
/// FXAA over the world.
pub fxaa: bool,
/// The settings level last shown: Advanced, or Simple.
pub advanced: bool,
}
impl Default for Graphics {
fn default() -> Self {
Self {
preset: Preset::Custom,
cave_culling: true,
chunk_updates: 0,
upload_budget_kib: 0,
sky: true,
fog: true,
weather: true,
animated_textures: true,
present_mode: PresentMode::Auto,
pacing: Pacing::Efficient,
workers: 0,
overlay: Overlay::Off,
resolution_scale: 100,
fxaa: false,
advanced: false,
}
}
}
fn bool_text(v: bool) -> &'static str {
if v { "true" } else { "false" }
}
impl Graphics {
pub fn load(dir: &Path) -> Self {
fs::read_to_string(dir.join(FILE))
.map(|t| Self::parse(&t))
.unwrap_or_default()
}
pub fn parse(text: &str) -> Self {
let mut g = Self::default();
for line in text.lines() {
let Some((key, value)) = line.split_once(':') else {
continue;
};
let value = value.trim();
let flag = |d: bool| match value {
"true" => true,
"false" => false,
_ => d,
};
let number = |d: u32| value.parse().unwrap_or(d);
match key.trim() {
"preset" => g.preset = Preset::parse(value),
"caveCulling" => g.cave_culling = flag(g.cave_culling),
"chunkUpdates" => g.chunk_updates = number(g.chunk_updates).min(512),
"uploadBudgetKiB" => g.upload_budget_kib = number(g.upload_budget_kib).min(65536),
"sky" => g.sky = flag(g.sky),
"fog" => g.fog = flag(g.fog),
"weather" => g.weather = flag(g.weather),
"animatedTextures" => g.animated_textures = flag(g.animated_textures),
"presentMode" => g.present_mode = PresentMode::parse(value),
"framePacing" => {
g.pacing = if value == "precise" {
Pacing::Precise
} else {
Pacing::Efficient
}
}
"workers" => g.workers = number(g.workers).min(64),
"resolutionScale" => g.resolution_scale = number(g.resolution_scale).clamp(50, 200),
"fxaa" => g.fxaa = flag(g.fxaa),
"level" => g.advanced = value == "advanced",
"overlay" => {
g.overlay = match value {
"fps" => Overlay::Fps,
"graph" => Overlay::Graph,
_ => Overlay::Off,
}
}
_ => {}
}
}
g
}
pub fn serialize(&self) -> String {
format!(
"preset:{}\ncaveCulling:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\nlevel:{}\n",
self.preset.name(),
bool_text(self.cave_culling),
self.chunk_updates,
self.upload_budget_kib,
bool_text(self.sky),
bool_text(self.fog),
bool_text(self.weather),
bool_text(self.animated_textures),
self.present_mode.name(),
match self.pacing {
Pacing::Efficient => "efficient",
Pacing::Precise => "precise",
},
self.workers,
match self.overlay {
Overlay::Off => "off",
Overlay::Fps => "fps",
Overlay::Graph => "graph",
},
self.resolution_scale,
bool_text(self.fxaa),
if self.advanced { "advanced" } else { "simple" },
)
}
pub fn save(&self, dir: &Path) {
let _ = fs::write(dir.join(FILE), self.serialize());
}
/// Worker threads for chunk generation and meshing.
pub fn worker_threads(&self) -> usize {
if self.workers > 0 {
return self.workers as usize;
}
std::thread::available_parallelism()
.map_or(2, |n| n.get())
.saturating_sub(1)
.max(1)
}
}
/// A preset's values for vanilla's options and Horizon's own.
pub fn apply_preset(preset: Preset, s: &mut crate::settings::Settings) {
let (rd, sim, clouds, particles, shadows, blend, mipmaps, entity, leaves, weather_r) =
match preset {
Preset::Performance => (8, 6, "false", 2, false, 0, 0, 0.5, false, 3),
Preset::Balanced => (12, 8, "fast", 1, true, 1, 2, 0.75, true, 5),
Preset::Quality => (16, 12, "true", 0, true, 2, 4, 1.0, true, 10),
Preset::Ultra => (24, 12, "true", 0, true, 3, 4, 1.5, true, 10),
Preset::Custom => return,
};
s.render_distance = rd;
s.simulation_distance = sim;
s.clouds = clouds.into();
s.particles = particles;
s.entity_shadows = shadows;
s.biome_blend = blend;
s.mipmap_levels = mipmaps;
s.entity_distance = entity;
s.cutout_leaves = leaves;
s.weather_radius = weather_r;
s.graphics_preset = "custom".into();
let g = &mut s.horizon;
g.preset = preset;
g.cave_culling = true;
g.animated_textures = preset != Preset::Performance;
g.chunk_updates = 0;
g.upload_budget_kib = 0;
g.sky = true;
g.fog = true;
g.weather = true;
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn round_trips() {
let g = Graphics {
preset: Preset::Balanced,
cave_culling: false,
chunk_updates: 12,
upload_budget_kib: 4096,
sky: false,
fog: false,
weather: false,
animated_textures: false,
present_mode: PresentMode::Mailbox,
pacing: Pacing::Precise,
workers: 6,
overlay: Overlay::Graph,
resolution_scale: 75,
fxaa: true,
advanced: true,
};
assert_eq!(Graphics::parse(&g.serialize()), g);
assert_eq!(Graphics::parse(""), Graphics::default());
assert_eq!(
Graphics::parse("workers:abc\nsky:maybe\n"),
Graphics::default()
);
}
}
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