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No files matched your search
@@ -10,7 +10,8 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
`tools/check_public_tree.py` rejects them; `git config core.hooksPath .githooks` runs it on commit.
|
||||
- **Keep your runs away from real player data.** Any game or launcher you start gets fresh `mktemp -d`
|
||||
folders in `HORIZON_HOME` (the game's data), `HORIZON_LAUNCHER_HOME`, `XDG_DATA_HOME` and
|
||||
`XDG_CONFIG_HOME`, plus `HORIZON_LAUNCHER_NO_SELF_UPDATE=1` and `HORIZON_NO_AUDIO=1`. Never write to
|
||||
`XDG_CONFIG_HOME`, plus `HORIZON_LAUNCHER_NO_SELF_UPDATE=1` and `HORIZON_NO_AUDIO=1`, and, for the
|
||||
launcher, `HORIZON_LAUNCHER_TRASH`, `HORIZON_LAUNCHER_CLIPBOARD` and `HORIZON_LAUNCHER_DESKTOP` pointing into the scratch home. Never write to
|
||||
`~/.local/share/{applications,horizon,horizon-launcher}` or `~/.local/bin`.
|
||||
- **Mark what an agent posts.** A PR body starts with a line naming whose agent opened it and with what.
|
||||
Ludovic's agents write `> 🤖 Opened by Ludovic's AI agent (Claude), not by Ludovic himself.`, and a
|
||||
|
||||
@@ -61,6 +61,16 @@ fn f32_tag(v: f32) -> Tag {
|
||||
Tag::Float(v.to_bits())
|
||||
}
|
||||
|
||||
/// `TheEndGatewayBlockEntity.loadAdditional`: BlockPos.CODEC and Level.isInSpawnableBounds.
|
||||
pub fn gateway_exit(tag: &Tag) -> Option<[i32; 3]> {
|
||||
let Tag::IntArray(v) = tag else { return None };
|
||||
let p: [i32; 3] = v.as_slice().try_into().ok()?;
|
||||
((-30_000_000..30_000_000).contains(&p[0])
|
||||
&& (-20_000_000..20_000_000).contains(&p[1])
|
||||
&& (-30_000_000..30_000_000).contains(&p[2]))
|
||||
.then_some(p)
|
||||
}
|
||||
|
||||
/// What a block entity reads and writes, in `saveAdditional` order.
|
||||
struct Fields<'a> {
|
||||
input: &'a Tag,
|
||||
@@ -424,10 +434,7 @@ pub fn canonical(tag: &Tag) -> Option<Tag> {
|
||||
}
|
||||
"minecraft:end_gateway" => {
|
||||
f.long("Age", 0);
|
||||
f.keep("exit_portal", |t| {
|
||||
is_pos(t)
|
||||
&& matches!(t, Tag::IntArray(v) if v[1].abs() <= 30_000_000 && v[0].abs() <= 30_000_000 && v[2].abs() <= 30_000_000)
|
||||
});
|
||||
f.keep("exit_portal", |t| gateway_exit(t).is_some());
|
||||
if flag(tag.get("ExactTeleport")) == Some(true) {
|
||||
f.put("ExactTeleport", boolean(true));
|
||||
}
|
||||
|
||||
@@ -242,6 +242,13 @@ mod tests {
|
||||
assert_eq!(en.get("horizon.options.controller"), Some("Controller"));
|
||||
let ru = Language::load(&[&empty], "ru_ru");
|
||||
assert_eq!(ru.get("horizon.options.controller"), Some("Геймпад"));
|
||||
// Every bundled string carries both languages: a key added to one file
|
||||
// and forgotten in the other shows as a key name on screen.
|
||||
for key in en.map().keys() {
|
||||
assert!(ru.get(key).is_some(), "{key} has no ru_ru value");
|
||||
}
|
||||
assert_eq!(en.get("horizon.pages.mods"), Some("Mods"));
|
||||
assert_eq!(ru.get("horizon.pages.mods"), Some("Моды"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -11,5 +11,57 @@
|
||||
"horizon.options.look_deadzone": "Look Deadzone",
|
||||
"horizon.options.button_glyphs": "Button Glyphs",
|
||||
"horizon.options.menu_navigation": "Menu Navigation",
|
||||
"horizon.options.on_screen_keyboard": "On-Screen Keyboard"
|
||||
"horizon.options.on_screen_keyboard": "On-Screen Keyboard",
|
||||
"horizon.options.chat_delay": "Chat Delay",
|
||||
"horizon.options.lightbar.health": "Health",
|
||||
"horizon.options.lightbar.dimension": "Dimension",
|
||||
"horizon.options.glyphs.auto": "Auto",
|
||||
"horizon.options.glyphs.xbox": "Xbox",
|
||||
"horizon.options.glyphs.playstation": "PlayStation",
|
||||
"horizon.options.glyphs.nintendo": "Nintendo",
|
||||
"horizon.options.menu_focus": "Focus",
|
||||
"horizon.options.menu_pointer": "Pointer",
|
||||
"horizon.options.keyboard.auto": "Auto",
|
||||
"horizon.options.keyboard.horizon": "Horizon",
|
||||
"horizon.options.keyboard.steam": "Steam",
|
||||
"horizon.options.unavailable": "This feature is not yet available in Horizon.",
|
||||
"horizon.options.search": "Search settings...",
|
||||
"horizon.pages.mods": "Mods",
|
||||
"horizon.pages.shader_packs": "Shader Packs",
|
||||
"horizon.pages.controller": "Controller Settings",
|
||||
"horizon.pages.controller_binds": "Controller Binds",
|
||||
"horizon.pages.extras": "Horizon Extras",
|
||||
"horizon.pages.settings": "Horizon Settings",
|
||||
"horizon.pages.agent": "AI Agent",
|
||||
"horizon.pages.settings.tooltip": "Horizon's own settings: graphics, controllers, extras and mods.",
|
||||
"horizon.pages.graphics.tooltip": "Graphics, simply: each setting says what it costs.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Every graphics setting, Horizon's included, with what each costs.",
|
||||
"horizon.pages.controller.tooltip": "Controllers: their buttons, sticks, vibration and menu navigation.",
|
||||
"horizon.pages.extras.tooltip": "Optional additions, all off by default: the game stays vanilla until you turn one on.",
|
||||
"horizon.pages.agent.tooltip": "Let your own AI agent play: horizon-ctl and MCP clients on this computer.",
|
||||
"horizon.pages.shader_packs.tooltip": "Shader packs from the shaderpacks folder: Horizon's own and those in the shaders/ format. One runs at a time.",
|
||||
"horizon.pages.mods.tooltip": "Mods made for Horizon, from the horizon-mods folder. Each runs in a sandbox and stays off until you turn it on.",
|
||||
"horizon.pages.open.graphics": "Graphics...",
|
||||
"horizon.pages.open.graphics_advanced": "Advanced Graphics...",
|
||||
"horizon.pages.open.shader_packs": "Shader Packs...",
|
||||
"horizon.pages.open.controller": "Controller Settings...",
|
||||
"horizon.pages.open.extras": "Extras...",
|
||||
"horizon.pages.open.mods": "Mods...",
|
||||
"horizon.pages.open.agent": "AI Agent...",
|
||||
"horizon.pages.open.horizon_graphics": "Horizon Graphics...",
|
||||
"horizon.pages.open.controller_binds": "Controller Binds...",
|
||||
"horizon.pages.open.horizon_settings": "Horizon Settings...",
|
||||
"horizon.mods.empty": "No mods: put .hmod files in the horizon-mods folder",
|
||||
"horizon.mods.stopped": " (Stopped)",
|
||||
"horizon.mods.dev": " (Dev)",
|
||||
"horizon.mods.settings": "Settings",
|
||||
"horizon.mods.open_folder": "Open Mod Folder",
|
||||
"horizon.shader_packs.empty": "No shader packs: put them in the shaderpacks folder",
|
||||
"horizon.shader_packs.kind_horizon": " (Horizon)",
|
||||
"horizon.agent.copy_details": "Copy Connection Details",
|
||||
"horizon.multiplayer.join": "Join",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Cancel Reconnecting",
|
||||
"horizon.multiplayer.join_friend": "Join a Friend",
|
||||
"horizon.multiplayer.invite_code": "Invite Code",
|
||||
"horizon.multiplayer.relay": "Relay (optional)"
|
||||
}
|
||||
@@ -11,5 +11,57 @@
|
||||
"horizon.options.look_deadzone": "Мёртвая зона обзора",
|
||||
"horizon.options.button_glyphs": "Символы кнопок",
|
||||
"horizon.options.menu_navigation": "Навигация по меню",
|
||||
"horizon.options.on_screen_keyboard": "Экранная клавиатура"
|
||||
"horizon.options.on_screen_keyboard": "Экранная клавиатура",
|
||||
"horizon.options.chat_delay": "Задержка чата",
|
||||
"horizon.options.lightbar.health": "Здоровье",
|
||||
"horizon.options.lightbar.dimension": "Измерение",
|
||||
"horizon.options.glyphs.auto": "Авто",
|
||||
"horizon.options.glyphs.xbox": "Xbox",
|
||||
"horizon.options.glyphs.playstation": "PlayStation",
|
||||
"horizon.options.glyphs.nintendo": "Nintendo",
|
||||
"horizon.options.menu_focus": "Фокус",
|
||||
"horizon.options.menu_pointer": "Указатель",
|
||||
"horizon.options.keyboard.auto": "Авто",
|
||||
"horizon.options.keyboard.horizon": "Horizon",
|
||||
"horizon.options.keyboard.steam": "Steam",
|
||||
"horizon.options.unavailable": "Эта возможность в Horizon пока недоступна.",
|
||||
"horizon.options.search": "Поиск настроек...",
|
||||
"horizon.pages.mods": "Моды",
|
||||
"horizon.pages.shader_packs": "Шейдерпаки",
|
||||
"horizon.pages.controller": "Настройки контроллера",
|
||||
"horizon.pages.controller_binds": "Назначения кнопок контроллера",
|
||||
"horizon.pages.extras": "Дополнения Horizon",
|
||||
"horizon.pages.settings": "Настройки Horizon",
|
||||
"horizon.pages.agent": "ИИ-агент",
|
||||
"horizon.pages.settings.tooltip": "Собственные настройки Horizon: графика, контроллеры, дополнения и моды.",
|
||||
"horizon.pages.graphics.tooltip": "Графика без лишнего: у каждой настройки написано, чего она стоит.",
|
||||
"horizon.pages.graphics_advanced.tooltip": "Все графические настройки, включая собственные настройки Horizon, и их цена.",
|
||||
"horizon.pages.controller.tooltip": "Контроллеры: кнопки, стики, вибрация и навигация по меню.",
|
||||
"horizon.pages.extras.tooltip": "Дополнительные возможности, все выключены по умолчанию: игра остаётся ванильной, пока вы не включите что-то.",
|
||||
"horizon.pages.agent.tooltip": "Пусть играет ваш ИИ-агент: horizon-ctl и MCP-клиенты на этом компьютере.",
|
||||
"horizon.pages.shader_packs.tooltip": "Шейдерпаки из папки shaderpacks: собственные паки Horizon и паки в формате shaders/. Одновременно работает один.",
|
||||
"horizon.pages.mods.tooltip": "Моды для Horizon из папки horizon-mods. Каждый работает в песочнице и выключен, пока вы его не включите.",
|
||||
"horizon.pages.open.graphics": "Графика...",
|
||||
"horizon.pages.open.graphics_advanced": "Продвинутая графика...",
|
||||
"horizon.pages.open.shader_packs": "Шейдерпаки...",
|
||||
"horizon.pages.open.controller": "Настройки контроллера...",
|
||||
"horizon.pages.open.extras": "Дополнения...",
|
||||
"horizon.pages.open.mods": "Моды...",
|
||||
"horizon.pages.open.agent": "ИИ-агент...",
|
||||
"horizon.pages.open.horizon_graphics": "Графика Horizon...",
|
||||
"horizon.pages.open.controller_binds": "Назначения кнопок...",
|
||||
"horizon.pages.open.horizon_settings": "Настройки Horizon...",
|
||||
"horizon.mods.empty": "Модов нет: положите файлы .hmod в папку horizon-mods",
|
||||
"horizon.mods.stopped": " (остановлен)",
|
||||
"horizon.mods.dev": " (разработка)",
|
||||
"horizon.mods.settings": "Настройки",
|
||||
"horizon.mods.open_folder": "Открыть папку модов",
|
||||
"horizon.shader_packs.empty": "Шейдерпаков нет: положите их в папку shaderpacks",
|
||||
"horizon.shader_packs.kind_horizon": " (Horizon)",
|
||||
"horizon.agent.copy_details": "Скопировать данные подключения",
|
||||
"horizon.multiplayer.join": "Подключиться",
|
||||
"horizon.multiplayer.cancel_reconnecting": "Отменить переподключение",
|
||||
"horizon.multiplayer.join_friend": "Играть с другом",
|
||||
"horizon.multiplayer.invite_code": "Код приглашения",
|
||||
"horizon.multiplayer.relay": "Ретранслятор (необязательно)"
|
||||
}
|
||||
@@ -163,6 +163,8 @@ pub fn main() -> Result<()> {
|
||||
ArrowSound::HitGround => "hit",
|
||||
ArrowSound::Splash => "splash",
|
||||
ArrowSound::Extinguish => "extinguish",
|
||||
ArrowSound::TridentHitGround => "trident_hit_ground",
|
||||
ArrowSound::TridentHit => "trident_hit",
|
||||
},
|
||||
volume.to_bits(),
|
||||
pitch.to_bits()
|
||||
|
||||
@@ -142,8 +142,8 @@ const GENES: [&str; 7] = [
|
||||
"aggressive",
|
||||
];
|
||||
const MEMORIES: [&str; 7] = [
|
||||
"long_jump_cooldown",
|
||||
"ram_cooldown",
|
||||
"long_jump_cooling_down",
|
||||
"ram_cooldown_ticks",
|
||||
"attack_target_cooldown",
|
||||
"hunted_recently",
|
||||
"dig_cooldown",
|
||||
@@ -154,11 +154,11 @@ const MEMORIES: [&str; 7] = [
|
||||
fn variant(m: &Mob, regs: &SpawnRegistries, v: &mut Vec<String>) {
|
||||
use Species as S;
|
||||
let s = m.species();
|
||||
let named = |reg: &finalize::VariantRegistry, i: u8| {
|
||||
format!(
|
||||
"minecraft:{}",
|
||||
let named = |reg: &finalize::VariantRegistry, i: Option<u8>| {
|
||||
let name = i.map_or("classic", |i| {
|
||||
reg.names.get(i as usize).map_or("?", |n| n.as_str())
|
||||
)
|
||||
});
|
||||
format!("minecraft:{name}")
|
||||
};
|
||||
let var = format!("minecraft:{}", finalize::variant_name(s, m.extra.variant));
|
||||
match s {
|
||||
@@ -506,6 +506,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
difficulty,
|
||||
data: &data,
|
||||
created: Vec::new(),
|
||||
jockey_rider: None,
|
||||
};
|
||||
group = finalize::finalize(&mut cx, &mut mob, reason, group);
|
||||
let created = std::mem::take(&mut cx.created);
|
||||
|
||||
@@ -792,7 +792,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
chunk,
|
||||
&mut gen_random,
|
||||
&mut rules,
|
||||
&mut spawn,
|
||||
&mut |l, r, _| spawn(l, r).is_some(),
|
||||
&mut |e| match e {
|
||||
GenEvent::Column(x, z) => log.push(format!("col {x} {z}")),
|
||||
GenEvent::Spawn(t, p, yaw) => spawns.push(format!(
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
//!
|
||||
//! usage: recipe_book_fixture RESOURCES CASES OUTPUT
|
||||
use horizon_client::recipe_book::{BookType, RecipeIndex, Settings};
|
||||
use horizon_protocol::{
|
||||
buf::{Codec, Reader, Writer},
|
||||
packets::recipes::RecipeBookChangeSettings,
|
||||
};
|
||||
use horizon_world::nbt::Tag;
|
||||
use serde_json::Value;
|
||||
use std::{collections::BTreeSet, fs, path::Path};
|
||||
@@ -93,8 +97,23 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
_ => BookType::Smoker,
|
||||
}
|
||||
.index();
|
||||
book.open[i] = op["open"].as_bool().unwrap_or(false);
|
||||
book.filtering[i] = op["filtering"].as_bool().unwrap_or(false);
|
||||
let packet = RecipeBookChangeSettings {
|
||||
book_type: i as i32,
|
||||
open: op["open"].as_bool().unwrap_or(false),
|
||||
filtering: op["filtering"].as_bool().unwrap_or(false),
|
||||
};
|
||||
let mut wire = Writer::new();
|
||||
RecipeBookChangeSettings::write(&packet, &mut wire);
|
||||
extra = format!(
|
||||
" packet={}",
|
||||
wire.data
|
||||
.iter()
|
||||
.map(|b| format!("{b:02x}"))
|
||||
.collect::<String>()
|
||||
);
|
||||
let decoded = RecipeBookChangeSettings::read(&mut Reader::new(&wire.data))?;
|
||||
book.open[decoded.book_type as usize] = decoded.open;
|
||||
book.filtering[decoded.book_type as usize] = decoded.filtering;
|
||||
}
|
||||
"save" => {
|
||||
let tag = book.write();
|
||||
|
||||
@@ -35,8 +35,9 @@ enum Animate {
|
||||
Campfire {
|
||||
spawn_particles: bool,
|
||||
},
|
||||
/// Leaves: optional falling-leaf particle and chance, tinted by foliage.
|
||||
Leaves(Option<(T, f32)>),
|
||||
/// Leaves: optional falling-leaf particle and chance; a tinted leaf takes
|
||||
/// the biome foliage colour unless a fixed colour is given (azalea).
|
||||
Leaves(Option<(T, f32)>, Option<u32>),
|
||||
NetherPortal,
|
||||
EnchantingTable,
|
||||
EndRod([i32; 3]),
|
||||
@@ -49,6 +50,8 @@ enum Animate {
|
||||
EnderChest,
|
||||
/// FallingBlock with its dust colour.
|
||||
Falling(u32),
|
||||
/// A beehive or bee nest full of honey (`BeehiveBlock.animateTick`).
|
||||
Beehive,
|
||||
RedstoneOre,
|
||||
RedstoneWire {
|
||||
power: u8,
|
||||
@@ -104,10 +107,17 @@ fn classify(name: &str, prop: &dyn Fn(&str) -> Option<String>) -> Animate {
|
||||
spawn_particles: false,
|
||||
},
|
||||
"oak_leaves" | "birch_leaves" | "jungle_leaves" | "acacia_leaves" | "dark_oak_leaves"
|
||||
| "mangrove_leaves" => Animate::Leaves(Some((T::TintedLeaves, 0.01))),
|
||||
"cherry_leaves" => Animate::Leaves(Some((T::CherryLeaves, 0.1))),
|
||||
"pale_oak_leaves" => Animate::Leaves(Some((T::PaleOakLeaves, 0.02))),
|
||||
"spruce_leaves" | "azalea_leaves" | "flowering_azalea_leaves" => Animate::Leaves(None),
|
||||
| "mangrove_leaves" => Animate::Leaves(Some((T::TintedLeaves, 0.01)), None),
|
||||
"cherry_leaves" => Animate::Leaves(Some((T::CherryLeaves, 0.1)), None),
|
||||
"pale_oak_leaves" => Animate::Leaves(Some((T::PaleOakLeaves, 0.02)), None),
|
||||
"red_poplar_leaves" => Animate::Leaves(Some((T::RedPoplarLeaves, 0.01)), None),
|
||||
"orange_poplar_leaves" => Animate::Leaves(Some((T::OrangePoplarLeaves, 0.01)), None),
|
||||
"yellow_poplar_leaves" => Animate::Leaves(Some((T::YellowPoplarLeaves, 0.01)), None),
|
||||
// The azalea blocks drop tinted leaves of the fixed colour -9399763.
|
||||
"azalea_leaves" | "flowering_azalea_leaves" => {
|
||||
Animate::Leaves(Some((T::TintedLeaves, 0.01)), Some(0x0070_922D))
|
||||
}
|
||||
"spruce_leaves" => Animate::Leaves(None, None),
|
||||
"nether_portal" => Animate::NetherPortal,
|
||||
"enchanting_table" => Animate::EnchantingTable,
|
||||
"end_rod" => Animate::EndRod(facing()),
|
||||
@@ -119,6 +129,14 @@ fn classify(name: &str, prop: &dyn Fn(&str) -> Option<String>) -> Animate {
|
||||
"sand" => Animate::Falling(0xDBD3A0),
|
||||
"red_sand" => Animate::Falling(0xA95821),
|
||||
"gravel" => Animate::Falling(0x807C7B),
|
||||
// AnvilBlock/ConcretePowderBlock.getDustColor is the map colour;
|
||||
// DragonEggBlock's is black.
|
||||
"anvil" | "chipped_anvil" | "damaged_anvil" => Animate::Falling(0xA7A7A7),
|
||||
"dragon_egg" => Animate::Falling(0x000000),
|
||||
_ if name.ends_with("_concrete_powder") => Animate::Falling(concrete_powder_color(
|
||||
name.trim_end_matches("_concrete_powder"),
|
||||
)),
|
||||
"beehive" | "bee_nest" if prop("honey_level").as_deref() == Some("5") => Animate::Beehive,
|
||||
"redstone_ore" | "deepslate_redstone_ore" if lit => Animate::RedstoneOre,
|
||||
"redstone_wire" => {
|
||||
let power = prop("power").and_then(|p| p.parse().ok()).unwrap_or(0);
|
||||
@@ -161,6 +179,27 @@ fn classify(name: &str, prop: &dyn Fn(&str) -> Option<String>) -> Animate {
|
||||
_ => Animate::None,
|
||||
}
|
||||
}
|
||||
/// `DyeColor.getMapColor` of a concrete powder colour.
|
||||
fn concrete_powder_color(dye: &str) -> u32 {
|
||||
match dye {
|
||||
"white" => 0xFFFFFF,
|
||||
"orange" => 0xD87F33,
|
||||
"magenta" => 0xB24CD8,
|
||||
"light_blue" => 0x6699D8,
|
||||
"yellow" => 0xE5E533,
|
||||
"lime" => 0x7FCC19,
|
||||
"pink" => 0xF27FA5,
|
||||
"gray" => 0x4C4C4C,
|
||||
"light_gray" => 0x999999,
|
||||
"cyan" => 0x4C7F99,
|
||||
"purple" => 0x7F3FB2,
|
||||
"blue" => 0x334CB2,
|
||||
"brown" => 0x664C33,
|
||||
"green" => 0x667F33,
|
||||
"red" => 0x993333,
|
||||
_ => 0x191919,
|
||||
}
|
||||
}
|
||||
/// `RedstoneWireBlock.COLORS`.
|
||||
fn redstone_color(power: u8) -> [f32; 3] {
|
||||
let f = f32::from(power) / 15.0;
|
||||
@@ -504,6 +543,53 @@ fn try_spawn_drip(
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `BeehiveBlock.trySpawnDripParticles`.
|
||||
fn beehive_drip(
|
||||
tables: &AnimateTables,
|
||||
engine: &mut ParticleEngine,
|
||||
ctx: &AnimateContext,
|
||||
state: BlockStateId,
|
||||
pos: [i32; 3],
|
||||
) {
|
||||
if ctx.facts.get(state).fluid != Fluid::None || engine.random().next_float() < 0.3 {
|
||||
return;
|
||||
}
|
||||
let Some((bottom, top, bounds)) = ctx.shape_y(pos) else {
|
||||
return;
|
||||
};
|
||||
if top < 1.0
|
||||
|| tables
|
||||
.impermeable
|
||||
.get(state.0 as usize)
|
||||
.copied()
|
||||
.unwrap_or(false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
let y = if bottom > 0.0 {
|
||||
f64::from(pos[1]) + bottom - 0.05
|
||||
} else {
|
||||
let below = [pos[0], pos[1] - 1, pos[2]];
|
||||
let below_top = ctx.shape_y(below).map_or(1.0, |s| s.1);
|
||||
// `belowTop < 1 || !isCollisionShapeFullBlock` and no fluid below.
|
||||
if (below_top < 1.0 || !ctx.sturdy(below))
|
||||
&& ctx.facts.get(ctx.state(below)).fluid == Fluid::None
|
||||
{
|
||||
f64::from(pos[1]) - 0.05
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
};
|
||||
let r = engine.random();
|
||||
let (a, b) = (r.next_double(), r.next_double());
|
||||
let (fx, fz) = (f64::from(pos[0]), f64::from(pos[2]));
|
||||
let p = [
|
||||
fx + bounds[0] + (bounds[1] - bounds[0]) * a,
|
||||
y,
|
||||
fz + bounds[2] + (bounds[3] - bounds[2]) * b,
|
||||
];
|
||||
add(engine, T::DrippingHoney, p, [0.0; 3]);
|
||||
}
|
||||
/// `WaterFluid.animateTick` / `LavaFluid.animateTick`.
|
||||
fn fluid_animate_tick(
|
||||
engine: &mut ParticleEngine,
|
||||
@@ -685,7 +771,7 @@ fn block_animate_tick(
|
||||
}
|
||||
}
|
||||
}
|
||||
Animate::Leaves(falling) => {
|
||||
Animate::Leaves(falling, fixed_tint) => {
|
||||
let below = [pos[0], pos[1] - 1, pos[2]];
|
||||
// LeavesBlock.makeDrippingWaterParticles.
|
||||
if (ctx.raining_at)([pos[0], pos[1] + 1, pos[2]]) && next_int(engine.random(), 15) == 1
|
||||
@@ -705,7 +791,7 @@ fn block_animate_tick(
|
||||
let r = engine.random();
|
||||
let p = [fx + r.next_double(), fy - 0.05, fz + r.next_double()];
|
||||
let options = if ty == T::TintedLeaves {
|
||||
let c = ctx.foliage(pos);
|
||||
let c = fixed_tint.unwrap_or_else(|| ctx.foliage(pos));
|
||||
let f = |s: u32| ((c >> s) & 255) as f32 / 255.0;
|
||||
ParticleOptions::colored(ty, [f(16), f(8), f(0), 1.0])
|
||||
} else {
|
||||
@@ -977,6 +1063,13 @@ fn block_animate_tick(
|
||||
}
|
||||
}
|
||||
}
|
||||
Animate::Beehive => {
|
||||
// BeehiveBlock.animateTick: nextInt(1) + 1 attempts.
|
||||
let attempts = next_int(engine.random(), 1) + 1;
|
||||
for _ in 0..attempts {
|
||||
beehive_drip(tables, engine, ctx, state, pos);
|
||||
}
|
||||
}
|
||||
Animate::RedstoneOre => {
|
||||
for d in [
|
||||
[0, -1, 0],
|
||||
@@ -1209,21 +1302,32 @@ fn candle(engine: &mut ParticleEngine, p: [f64; 3]) {
|
||||
}
|
||||
add(engine, T::SmallFlame, p, [0.0; 3]);
|
||||
}
|
||||
/// `CampfireBlockEntity.particleTick` for every lit campfire (no cooking items).
|
||||
/// `CampfireBlockEntity.particleTick` for every lit campfire; `cooking` says
|
||||
/// which of a campfire's four slots hold an item.
|
||||
pub fn campfire_particles<'a>(
|
||||
tables: &AnimateTables,
|
||||
engine: &mut ParticleEngine,
|
||||
ctx: &AnimateContext,
|
||||
blocks: impl Iterator<Item = &'a ([i32; 3], u32)>,
|
||||
cooking: &dyn Fn([i32; 3]) -> [bool; 4],
|
||||
) {
|
||||
for &(pos, state) in blocks {
|
||||
if !tables.is_lit_campfire(state) {
|
||||
continue;
|
||||
}
|
||||
let signal = ctx
|
||||
let properties = ctx
|
||||
.registry
|
||||
.state(BlockStateId(state))
|
||||
.is_some_and(|s| s.properties.get("signal_fire").map(String::as_str) == Some("true"));
|
||||
.map(|s| &s.properties);
|
||||
let prop = |k: &str| properties.and_then(|p| p.get(k)).map(String::as_str);
|
||||
let signal = prop("signal_fire") == Some("true");
|
||||
// Direction.get2DDataValue: south, west, north, east.
|
||||
let rotation = match prop("facing") {
|
||||
Some("west") => 1,
|
||||
Some("north") => 2,
|
||||
Some("east") => 3,
|
||||
_ => 0,
|
||||
};
|
||||
let r = engine.random();
|
||||
if r.next_float() < 0.11 {
|
||||
let count = next_int(r, 2) + 2;
|
||||
@@ -1231,6 +1335,28 @@ pub fn campfire_particles<'a>(
|
||||
make_campfire_smoke(engine, pos, signal, false);
|
||||
}
|
||||
}
|
||||
// The smoke over each cooking item, at the slot's corner of the fire.
|
||||
let occupied = cooking(pos);
|
||||
for (slot, _) in occupied.iter().enumerate().filter(|(_, held)| **held) {
|
||||
if engine.random().next_float() >= 0.2 {
|
||||
continue;
|
||||
}
|
||||
// Direction.from2DDataValue((slot + rotation) % 4) and its clockwise side.
|
||||
let (step, clockwise) = match (slot + rotation) % 4 {
|
||||
0 => ([0.0, 1.0], [-1.0, 0.0]),
|
||||
1 => ([-1.0, 0.0], [0.0, -1.0]),
|
||||
2 => ([0.0, -1.0], [1.0, 0.0]),
|
||||
_ => ([1.0, 0.0], [0.0, 1.0]),
|
||||
};
|
||||
let at = [
|
||||
f64::from(pos[0]) + 0.5 - step[0] * 0.3125 + clockwise[0] * 0.3125,
|
||||
f64::from(pos[1]) + 0.5,
|
||||
f64::from(pos[2]) + 0.5 - step[1] * 0.3125 + clockwise[1] * 0.3125,
|
||||
];
|
||||
for _ in 0..4 {
|
||||
add(engine, T::Smoke, at, [0.0, 5.0e-4, 0.0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `CampfireBlock.makeParticles` (always visible, overriding the limiter);
|
||||
|
||||
@@ -9,7 +9,7 @@ use crate::{
|
||||
collisions::SceneCollisions,
|
||||
mobs::Who,
|
||||
motion::{FluidResources, LAVA, WATER},
|
||||
projectiles::{Hit, Projectile},
|
||||
projectiles::{Hit, Projectile, ProjectileKind},
|
||||
world::World,
|
||||
};
|
||||
use horizon_core::{
|
||||
@@ -132,6 +132,10 @@ pub enum ArrowSound {
|
||||
HitGround,
|
||||
/// `entity.generic.extinguish_fire`.
|
||||
Extinguish,
|
||||
/// A thrown trident's `getDefaultHitGroundSoundEvent` (`item.trident.hit_ground`).
|
||||
TridentHitGround,
|
||||
/// `ThrownTrident.onHitEntity`'s `item.trident.hit`.
|
||||
TridentHit,
|
||||
}
|
||||
/// What a burning arrow does to the block it hits (`onProjectileHit`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -169,6 +173,9 @@ pub struct ArrowState {
|
||||
pub was_eye_in_water: bool,
|
||||
pub first_tick: bool,
|
||||
pub has_been_shot: bool,
|
||||
/// `ThrownTrident.dealtDamage`: it has hit an entity (or sat in a block
|
||||
/// for over 4 ticks) and hits no more.
|
||||
pub dealt_damage: bool,
|
||||
pub removed: bool,
|
||||
/// The arrow's own random (`Entity.random`).
|
||||
pub random: LegacyRandom,
|
||||
@@ -211,6 +218,7 @@ impl ArrowState {
|
||||
was_eye_in_water: false,
|
||||
first_tick: true,
|
||||
has_been_shot: false,
|
||||
dealt_damage: false,
|
||||
removed: false,
|
||||
random,
|
||||
events: Vec::new(),
|
||||
@@ -451,12 +459,14 @@ pub fn finish_entity_hit(p: &mut Projectile, scene: &ArrowScene, outcome: Entity
|
||||
let Some(mut st) = p.arrow.take() else {
|
||||
return false;
|
||||
};
|
||||
let trident = matches!(p.kind, ProjectileKind::Trident);
|
||||
let mut ticker = Ticker {
|
||||
p,
|
||||
st: &mut st,
|
||||
scene,
|
||||
};
|
||||
match outcome {
|
||||
EntityHit::Hurt | EntityHit::Refused if trident => ticker.trident_bounce(),
|
||||
EntityHit::Hurt => {
|
||||
ticker.hit_sound();
|
||||
// A piercing arrow flies on (`getPierceLevel() <= 0` discards).
|
||||
@@ -501,7 +511,16 @@ impl Ticker<'_, '_, '_, '_> {
|
||||
p.z,
|
||||
))
|
||||
}
|
||||
/// Whether this is a `ThrownTrident` (`AbstractArrow` with its own water
|
||||
/// inertia, sounds and hit).
|
||||
fn trident(&self) -> bool {
|
||||
matches!(self.p.kind, ProjectileKind::Trident)
|
||||
}
|
||||
fn tick(&mut self, targets: &[(Who, Aabb)]) -> Hit {
|
||||
// ThrownTrident.tick.
|
||||
if self.trident() && self.st.in_ground_time > 4 {
|
||||
self.st.dealt_damage = true;
|
||||
}
|
||||
let physics = !self.st.no_physics;
|
||||
let movement = self.p.velocity;
|
||||
let block_pos = self.block_position();
|
||||
@@ -549,8 +568,9 @@ impl Ticker<'_, '_, '_, '_> {
|
||||
self.st.in_ground_time = 0;
|
||||
let original = self.position();
|
||||
if self.st.was_touching_water {
|
||||
// getWaterInertia, then the bubbles behind it.
|
||||
self.p.velocity = self.p.velocity.scale(f64::from(0.6f32));
|
||||
// getWaterInertia (0.99 for a trident), then the bubbles behind it.
|
||||
let inertia = if self.trident() { 0.99f32 } else { 0.6f32 };
|
||||
self.p.velocity = self.p.velocity.scale(f64::from(inertia));
|
||||
let v = self.p.velocity;
|
||||
for _ in 0..4 {
|
||||
self.st.events.push(ArrowEvent::Particle {
|
||||
@@ -687,6 +707,8 @@ impl Ticker<'_, '_, '_, '_> {
|
||||
.expand_towards(self.p.velocity)
|
||||
.inflate(Vec3::new(1.0, 1.0, 1.0));
|
||||
let mut best: Option<(Who, Vec3, f64)> = None;
|
||||
// ThrownTrident.findHitEntity: none once it has dealt damage.
|
||||
let targets = if self.st.dealt_damage { &[] } else { targets };
|
||||
for (who, b) in targets {
|
||||
if Some(*who) == self.p.owner && !self.p.left_owner || !b.intersects(area) {
|
||||
continue;
|
||||
@@ -757,12 +779,33 @@ impl Ticker<'_, '_, '_, '_> {
|
||||
/// `playSound(soundEvent, 1, 1.2 / (random * 0.2 + 0.9))`.
|
||||
fn hit_sound(&mut self) {
|
||||
let pitch = 1.2 / (self.st.random.next_float() * 0.2 + 0.9);
|
||||
let sound = if self.trident() {
|
||||
ArrowSound::TridentHitGround
|
||||
} else {
|
||||
ArrowSound::HitGround
|
||||
};
|
||||
self.st.events.push(ArrowEvent::Sound {
|
||||
sound: ArrowSound::HitGround,
|
||||
sound,
|
||||
volume: 1.0,
|
||||
pitch,
|
||||
});
|
||||
}
|
||||
/// `ThrownTrident.onHitEntity` after the hurt, whether it landed or not:
|
||||
/// the hit sound, then `deflect(REVERSE, ..., (0.02, 0.2, 0.02))`. The
|
||||
/// trident keeps flying (it has dealt its damage) and falls.
|
||||
fn trident_bounce(&mut self) {
|
||||
self.st.dealt_damage = true;
|
||||
self.st.events.push(ArrowEvent::Sound {
|
||||
sound: ArrowSound::TridentHit,
|
||||
volume: 1.0,
|
||||
pitch: 1.0,
|
||||
});
|
||||
// ProjectileDeflection.REVERSE.
|
||||
let rotation = 170.0 + self.st.random.next_float() * 20.0;
|
||||
let v = self.p.velocity;
|
||||
self.p.velocity = Vec3::new(v.x * (-0.02 * 0.5), v.y * (-0.2 * 0.5), v.z * (-0.02 * 0.5));
|
||||
self.p.yaw += rotation;
|
||||
}
|
||||
/// `onHitEntity` when the entity took no damage: `deflect(REVERSE, 0.2)`,
|
||||
/// a half turn give or take ten degrees at a tenth of the speed; one
|
||||
/// left almost still drops its pickup (ALLOWED) and is discarded.
|
||||
|
||||
@@ -179,7 +179,7 @@ fn agent() -> ureq::Agent {
|
||||
}
|
||||
|
||||
/// The discovery document, fetched once per game (a failure is retried next time).
|
||||
fn discovery() -> Result<Arc<serde_json::Value>, JoinError> {
|
||||
pub(crate) fn discovery() -> Result<Arc<serde_json::Value>, JoinError> {
|
||||
static CACHE: Mutex<Option<Arc<serde_json::Value>>> = Mutex::new(None);
|
||||
if let Some(d) = CACHE.lock().unwrap().clone() {
|
||||
return Ok(d);
|
||||
|
||||
@@ -450,6 +450,54 @@ mod tests {
|
||||
assert_eq!(view_chunks(32), 2573);
|
||||
assert_eq!(view_chunks(0), 0);
|
||||
}
|
||||
/// The status a fake control answers with: the player is where it should
|
||||
/// be, nothing is queued, and the world holds `chunks` resident chunks.
|
||||
fn status(chunks: u64) -> String {
|
||||
serde_json::json!({
|
||||
"player": {"position": [0.0, 64.0, 0.0]},
|
||||
"pending_chunks": 0,
|
||||
"screen": "playing",
|
||||
"render_distance": 12,
|
||||
"chunks": chunks,
|
||||
"generated_chunks": chunks,
|
||||
"meshed_sections": 0,
|
||||
"streaming": {},
|
||||
})
|
||||
.to_string()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_load_waits_for_the_chunks_a_teleport_starts() {
|
||||
// Right after a teleport the game reports steady counts and nothing
|
||||
// queued for over a second, before the integrated server has sent the
|
||||
// first chunk: the quiet rule alone would call that loaded, and the
|
||||
// scene would be measured over an empty view (#1749).
|
||||
const LATE: usize = 30;
|
||||
let (tx, rx) = mpsc::channel::<Request>();
|
||||
let polls = std::sync::Arc::new(std::sync::atomic::AtomicUsize::new(0));
|
||||
let counted = std::sync::Arc::clone(&polls);
|
||||
let server = thread::spawn(move || {
|
||||
let mut seen = 0;
|
||||
while let Ok(request) = rx.recv() {
|
||||
if request.line == "status" {
|
||||
let chunks = if seen < LATE { 0 } else { 400 };
|
||||
seen += 1;
|
||||
counted.store(seen, std::sync::atomic::Ordering::SeqCst);
|
||||
let _ = request.reply.send(status(chunks));
|
||||
} else {
|
||||
let _ = request.reply.send("{}".to_owned());
|
||||
}
|
||||
}
|
||||
});
|
||||
let control = Control(tx);
|
||||
wait_loaded(&control, |_| true).expect("the scene loads");
|
||||
assert!(
|
||||
polls.load(std::sync::atomic::Ordering::SeqCst) > LATE,
|
||||
"the load finished before the chunks arrived"
|
||||
);
|
||||
drop(control);
|
||||
let _ = server.join();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn yaw_matches_vanilla() {
|
||||
|
||||
@@ -5,7 +5,11 @@
|
||||
//! (`entity-models.json`); transforms, animation and textures follow each
|
||||
//! vanilla renderer. Faces are lit like the `entity` shader: the lightmap at
|
||||
//! the block plus `minecraft_mix_light` with the level's two diffuse lights.
|
||||
use crate::{hud::Rect, mesher::Vertex, world::World};
|
||||
use crate::{
|
||||
hud::Rect,
|
||||
mesher::{CULL_BACK, Vertex},
|
||||
world::World,
|
||||
};
|
||||
use glam::{DVec3, Mat4, Quat, Vec3};
|
||||
use horizon_core::geometry::{
|
||||
Direction,
|
||||
@@ -149,6 +153,8 @@ pub fn draw_part(
|
||||
layer: 0,
|
||||
color,
|
||||
light,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -648,6 +654,8 @@ fn draw_text(scene: &Scene, call: &TextCall, out: &mut Vec<Vertex>) {
|
||||
layer: 0,
|
||||
color: c,
|
||||
light: call.light,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -734,7 +742,7 @@ pub struct Scene<'a> {
|
||||
/// The skin sprite a `player_head` shows at a position (`SkullBlockRenderer`
|
||||
/// profile → skin): a downloaded `skins/<sha1>` slot or the profile's
|
||||
/// `DefaultPlayerSkin` fallback; None keeps `SKIN_BY_TYPE` (`DefaultPlayerSkin.getDefaultTexture`, slim steve).
|
||||
pub skull: &'a dyn Fn([i32; 3]) -> Option<&'a str>,
|
||||
pub skull: &'a dyn Fn([i32; 3]) -> Option<String>,
|
||||
/// Font glyph cell (none for blank glyphs such as the space) and advance.
|
||||
pub glyph: &'a dyn Fn(char) -> (Option<Rect>, f32),
|
||||
}
|
||||
@@ -1286,11 +1294,12 @@ impl BlockEntityRenderer {
|
||||
};
|
||||
// SkullBlockRenderer.getRenderType: the profile's skin when it
|
||||
// resolves, `SKIN_BY_TYPE` (steve) otherwise.
|
||||
let texture = if *kind == SkullType::Player {
|
||||
(scene.skull)(pos).unwrap_or(texture)
|
||||
let skin = if *kind == SkullType::Player {
|
||||
(scene.skull)(pos)
|
||||
} else {
|
||||
texture
|
||||
None
|
||||
};
|
||||
let texture = skin.as_deref().unwrap_or(texture);
|
||||
let (Some(model), Some(paint)) =
|
||||
(self.models.get(model), paint(texture, 0xFFFFFF, packed))
|
||||
else {
|
||||
@@ -1385,6 +1394,7 @@ impl BlockEntityRenderer {
|
||||
m *= around(Mat4::from_rotation_y(turn * decay), pivot);
|
||||
}
|
||||
}
|
||||
let first = out.len();
|
||||
if let Some(paint) =
|
||||
paint("entity/decorated_pot/decorated_pot_base", 0xFFFFFF, packed)
|
||||
{
|
||||
@@ -1402,6 +1412,11 @@ impl BlockEntityRenderer {
|
||||
draw_part(part, side, m, &none, paint, out);
|
||||
}
|
||||
}
|
||||
// `DecoratedPotRenderer` submits every part with `entitySolid`, which culls
|
||||
// back faces: the flat `top` and `bottom` planes show one side each.
|
||||
for vertex in &mut out[first..] {
|
||||
vertex.normal = CULL_BACK;
|
||||
}
|
||||
}
|
||||
Kind::EndPortal => {
|
||||
// TheEndPortalRenderer.TRANSFORMATION: y from 6/16 to 12/16; only the
|
||||
@@ -1714,6 +1729,8 @@ impl BeamPart {
|
||||
layer: 6,
|
||||
color,
|
||||
light: self.wrap,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1784,6 +1801,7 @@ fn portal_cube(m: Mat4, faces: &[Direction], layer: u32, out: &mut Vec<Vertex>)
|
||||
layer,
|
||||
color: 0,
|
||||
light: 0,
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -2108,4 +2126,70 @@ mod tests {
|
||||
assert_eq!(first_line("\u{6771}", 3.0, &advance), "\u{6771}");
|
||||
assert_eq!(first_line("ab\ncd", 100.0, &advance), "ab");
|
||||
}
|
||||
/// `DecoratedPotRenderer` submits every part with `RenderTypes.entitySolid`,
|
||||
/// whose pipeline culls back faces. The pot's `top` and `bottom` are flat
|
||||
/// boxes, so without that cull both sides of each plane are drawn and they
|
||||
/// z-fight: the pot renders wrong.
|
||||
#[test]
|
||||
fn the_decorated_pot_culls_its_back_faces() {
|
||||
let root = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../../.local/horizon-client")
|
||||
.join(horizon_core::VANILLA_VERSION);
|
||||
if !root.join("entity-models.json").exists() {
|
||||
return;
|
||||
}
|
||||
let assets = crate::assets::Assets::load(&root).unwrap();
|
||||
let registry = assets.registry;
|
||||
let renderer = BlockEntityRenderer::load(&root, registry).unwrap();
|
||||
let state = registry.default_state("minecraft:decorated_pot").unwrap();
|
||||
let sprites: HashMap<String, Rect> = [
|
||||
"entity/decorated_pot/decorated_pot_base",
|
||||
"entity/decorated_pot/decorated_pot_side",
|
||||
]
|
||||
.into_iter()
|
||||
.map(|name| {
|
||||
(
|
||||
name.to_owned(),
|
||||
Rect {
|
||||
u0: 0.25,
|
||||
v0: 0.125,
|
||||
u1: 0.375,
|
||||
v1: 0.25,
|
||||
w: 16,
|
||||
h: 16,
|
||||
},
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
let world = World::new(BlockStateId(0), 1);
|
||||
let scene = Scene {
|
||||
camera: DVec3::ZERO,
|
||||
orientation: Quat::IDENTITY,
|
||||
anim: &|_| BlockAnim::default(),
|
||||
texts: None,
|
||||
partial: 0.5,
|
||||
game_time: 0,
|
||||
max_y: 320,
|
||||
world: &world,
|
||||
sprites: &sprites,
|
||||
nether: false,
|
||||
lid: &|_| 0.0,
|
||||
sign: &|_| None,
|
||||
banner: &|_| Vec::new(),
|
||||
skull: &|_| None,
|
||||
glyph: &|_| (None, 0.0),
|
||||
};
|
||||
let mut verts = Vec::new();
|
||||
renderer.render_block(&scene, [0; 3], state.0, Mat4::IDENTITY, 0xff, &mut verts);
|
||||
// Vanilla submits 28 quads for a plain pot, and the cull keeps them all.
|
||||
assert_eq!(
|
||||
verts.len() / 4,
|
||||
28,
|
||||
"the pot submits all of vanilla's quads"
|
||||
);
|
||||
assert!(
|
||||
verts.iter().all(|v| v.normal == CULL_BACK),
|
||||
"entitySolid culls the pot's back faces"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -90,7 +90,7 @@ pub const MAP_COLORS: [u32; 62] = [
|
||||
14200723, 8365974,
|
||||
];
|
||||
/// The 12 edges of the unit cube (outline data predating the export).
|
||||
fn cube_edges() -> Vec<[f64; 6]> {
|
||||
pub fn cube_edges() -> Vec<[f64; 6]> {
|
||||
let mut edges = Vec::new();
|
||||
for a in 0..3 {
|
||||
for (u, v) in [(0., 0.), (1., 0.), (0., 1.), (1., 1.)] {
|
||||
|
||||
@@ -49,6 +49,8 @@ pub fn geometry(
|
||||
color: 0xffff_ffff,
|
||||
light: stage_light(stage),
|
||||
normal: [0; 4],
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//! `BundleContents.Mutable`: what a bundle takes in and gives back, by
|
||||
//! weight. The menus (`menu`, `lan::menu`) run `BundleItem`'s click
|
||||
//! overrides on it.
|
||||
use crate::item_data::BundleSelected;
|
||||
use crate::items::{ItemStack, Items};
|
||||
use horizon_world::nbt::Tag;
|
||||
|
||||
@@ -97,6 +98,8 @@ pub fn can_be_in_bundle(stack: &ItemStack) -> bool {
|
||||
pub struct Contents {
|
||||
items: Vec<ItemStack>,
|
||||
weight: Weight,
|
||||
/// `selectedItem`: an index into `items`, -1 for none.
|
||||
selected: i32,
|
||||
}
|
||||
|
||||
impl Contents {
|
||||
@@ -104,9 +107,11 @@ impl Contents {
|
||||
pub fn of(items: &Items, stack: &ItemStack) -> Option<Self> {
|
||||
let inside = contents_of(items, stack)?.to_vec();
|
||||
let weight = contents_weight(items, &inside);
|
||||
let selected = stack.data().map_or(-1, |d| d.bundle_selected.0);
|
||||
Some(Self {
|
||||
items: inside,
|
||||
weight,
|
||||
selected,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -154,18 +159,26 @@ impl Contents {
|
||||
amount
|
||||
}
|
||||
|
||||
/// `removeOne`: the first stack (Horizon keeps no selected item).
|
||||
/// `removeOne`: the selected stack, else the first; nothing is selected after.
|
||||
pub fn remove_one(&mut self, items: &Items) -> Option<ItemStack> {
|
||||
if self.items.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let stack = self.items.remove(0);
|
||||
let at =
|
||||
usize::try_from(self.selected).map_or(0, |i| if i < self.items.len() { i } else { 0 });
|
||||
let stack = self.items.remove(at);
|
||||
self.weight = self
|
||||
.weight
|
||||
.sub(item_weight(items, &stack).times(stack.count));
|
||||
self.selected = -1;
|
||||
Some(stack)
|
||||
}
|
||||
|
||||
/// `getSelectedItemIndex`.
|
||||
pub fn selected(&self) -> i32 {
|
||||
self.selected
|
||||
}
|
||||
|
||||
/// The stacks inside, in display order (the first is the next out).
|
||||
pub fn items(&self) -> &[ItemStack] {
|
||||
&self.items
|
||||
@@ -200,11 +213,28 @@ impl Contents {
|
||||
|
||||
/// `toImmutable`, written back into the bundle's component.
|
||||
pub fn store(self, bundle: &mut ItemStack) {
|
||||
bundle.data_mut().bundle_contents = self.items;
|
||||
let data = bundle.data_mut();
|
||||
data.bundle_contents = self.items;
|
||||
data.bundle_selected = BundleSelected(self.selected);
|
||||
bundle.tidy();
|
||||
}
|
||||
}
|
||||
|
||||
/// `BundleItem.toggleSelectedItem`: select `index`, or nothing when it is the
|
||||
/// selected one already or outside the contents.
|
||||
pub fn toggle_selected(bundle: &mut ItemStack, index: i32) {
|
||||
let Some(data) = bundle.extra.as_deref_mut() else {
|
||||
return;
|
||||
};
|
||||
let inside = (0..data.bundle_contents.len() as i32).contains(&index);
|
||||
let selected = if data.bundle_selected.0 != index && inside {
|
||||
index
|
||||
} else {
|
||||
-1
|
||||
};
|
||||
data.bundle_selected = BundleSelected(selected);
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::Weight;
|
||||
@@ -232,8 +262,10 @@ pub struct TooltipLayout {
|
||||
/// The component's own width (96) and height, the text's excluded.
|
||||
pub width: f32,
|
||||
pub height: f32,
|
||||
/// Each slot's top-left and the stack in it, in reading order.
|
||||
/// Each slot's top-left and the stack in it, in drawing order.
|
||||
pub slots: Vec<([f32; 2], ItemStack)>,
|
||||
/// The position in `slots` of the selected item, which is drawn highlighted.
|
||||
pub selected: Option<usize>,
|
||||
/// The `+N` of the items past the grid: its top-left and the count.
|
||||
pub overflow: Option<([f32; 2], u32)>,
|
||||
/// The progress bar's top-left, its fill's width out of 94, and whether
|
||||
@@ -266,6 +298,7 @@ pub fn tooltip_layout(
|
||||
width: 96.0,
|
||||
height: description_height + 13.0 + 8.0,
|
||||
slots: Vec::new(),
|
||||
selected: None,
|
||||
overflow: None,
|
||||
bar: [x + offset, y + description_height + 4.0],
|
||||
fill: 0.0,
|
||||
@@ -282,6 +315,7 @@ pub fn tooltip_layout(
|
||||
let x_start = x + offset + 96.0;
|
||||
let y_start = y + grid_height;
|
||||
let mut slots = Vec::with_capacity(shown.len());
|
||||
let mut selected = None;
|
||||
let mut overflow = None;
|
||||
// Rows fill bottom-up and columns right-to-left, as vanilla draws them.
|
||||
let mut slot = 0;
|
||||
@@ -290,8 +324,13 @@ pub fn tooltip_layout(
|
||||
let at = [x_start - column as f32 * 24.0, y_start - row as f32 * 24.0];
|
||||
if hidden > 0 && row == 1 && column == 1 {
|
||||
overflow = Some((at, hidden));
|
||||
} else if let Some(stack) = shown.get(slot) {
|
||||
slots.push((at, stack.clone()));
|
||||
} else if slot < shown.len() {
|
||||
// `extractSlot`: the cell of slot number n holds item `size - n`.
|
||||
let index = shown.len() - 1 - slot;
|
||||
if usize::try_from(contents.selected()) == Ok(index) {
|
||||
selected = Some(slots.len());
|
||||
}
|
||||
slots.push((at, shown[index].clone()));
|
||||
slot += 1;
|
||||
}
|
||||
}
|
||||
@@ -301,6 +340,7 @@ pub fn tooltip_layout(
|
||||
width: 96.0,
|
||||
height: grid_height + 13.0 + 8.0,
|
||||
slots,
|
||||
selected,
|
||||
overflow,
|
||||
bar: [x + offset, y + grid_height + 4.0],
|
||||
// `Mth.mulAndTruncate(weight, 94)`, kept within the bar.
|
||||
@@ -349,8 +389,8 @@ mod tooltip_tests {
|
||||
assert_eq!(layout.slots.len(), 12);
|
||||
assert_eq!(layout.overflow, None);
|
||||
assert_eq!(layout.height, 3.0 * 24.0 + 13.0 + 8.0);
|
||||
// Rows fill bottom-up and columns right-to-left: the first item is in
|
||||
// the bottom-right cell, the twelfth in the top-left.
|
||||
// Rows fill bottom-up and columns right-to-left: the twelfth item is in
|
||||
// the bottom-right cell, the first in the top-left.
|
||||
assert_eq!(layout.slots[0].0, [96.0 - 24.0, 3.0 * 24.0 - 24.0]);
|
||||
assert_eq!(&*layout.slots[0].1.item, "minecraft:stone");
|
||||
assert_eq!(layout.slots[11].0, [0.0, 0.0]);
|
||||
|
||||
@@ -76,14 +76,11 @@ impl<'a> IntoIterator for &'a ChunkMap {
|
||||
}
|
||||
}
|
||||
impl crate::light::LightWorld for ChunkMap {
|
||||
fn state(&self, x: i32, y: i32, z: i32) -> Option<u32> {
|
||||
self.columns.state(x, y, z)
|
||||
fn section(&self, cx: i32, s: usize, cz: i32) -> Option<&Arc<crate::chunk::Section>> {
|
||||
self.columns.section(cx, s, cz)
|
||||
}
|
||||
fn light(&self, x: i32, y: i32, z: i32) -> Option<u8> {
|
||||
self.columns.light(x, y, z)
|
||||
}
|
||||
fn set_light(&mut self, x: i32, y: i32, z: i32, packed: u8) {
|
||||
self.columns.set_light(x, y, z, packed);
|
||||
fn set_section_light(&mut self, cx: i32, s: usize, cz: i32, light: crate::chunk::Light) {
|
||||
self.columns.set_section_light(cx, s, cz, light);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,7 +103,13 @@ mod tests {
|
||||
for column in map.values_mut() {
|
||||
Arc::make_mut(column).light_loaded = true;
|
||||
}
|
||||
crate::light::LightWorld::set_light(&mut map, 0, 0, 0, 0);
|
||||
crate::light::LightWorld::set_section_light(
|
||||
&mut map,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
crate::chunk::Light::Uniform(0),
|
||||
);
|
||||
assert_eq!(inserted, map.membership_revision());
|
||||
map.remove(&(0, 0));
|
||||
map.insert((1, 0), chunk);
|
||||
|
||||
@@ -179,6 +179,8 @@ impl Mesh {
|
||||
layer: 4,
|
||||
color: u32::MAX,
|
||||
light: shade,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
@@ -54,6 +54,27 @@ fn strider_liquid_shape() -> VoxelShape {
|
||||
VoxelShape::from_cube([1, 2, 1], &[true, false]).expect("a valid half-block column")
|
||||
}
|
||||
|
||||
// Vanilla scopes this direction to Entity.move while a piston pushes it.
|
||||
thread_local! {
|
||||
static PISTON_NOCLIP: std::cell::Cell<Option<horizon_core::geometry::Direction>> = const { std::cell::Cell::new(None) };
|
||||
}
|
||||
|
||||
/// Suppress the moving part of pistons moving in this direction during a push.
|
||||
pub fn with_piston_noclip<T>(
|
||||
direction: horizon_core::geometry::Direction,
|
||||
f: impl FnOnce() -> T,
|
||||
) -> T {
|
||||
struct Reset(Option<horizon_core::geometry::Direction>);
|
||||
impl Drop for Reset {
|
||||
fn drop(&mut self) {
|
||||
PISTON_NOCLIP.with(|value| value.set(self.0));
|
||||
}
|
||||
}
|
||||
let previous = PISTON_NOCLIP.with(|value| value.replace(Some(direction)));
|
||||
let _reset = Reset(previous);
|
||||
f()
|
||||
}
|
||||
|
||||
pub struct SceneCollisions<'w, 'r> {
|
||||
pub world: &'w World,
|
||||
pub binding: &'w BlockCollisionRegistry<'r>,
|
||||
@@ -140,8 +161,21 @@ impl<W: EntityMovementWorld<Error = io::Error>> EntityMovementWorld for EntityCo
|
||||
border.collision_shape().map(Some).map_err(io::Error::other)
|
||||
}
|
||||
}
|
||||
impl EntityCollisions<'_, SceneCollisions<'_, '_>> {
|
||||
/// `SceneCollisions::resolve` that also stops at the entity boxes.
|
||||
impl<'a, W> EntityCollisions<'a, W>
|
||||
where
|
||||
W: BlockCollisionWorld<Error = io::Error> + EntityMovementWorld<Error = io::Error>,
|
||||
{
|
||||
/// `EntityCollisions` for a body the world border also stops: the border
|
||||
/// and the body's own x and z (`WorldBorder.isInsideCloseToBorder`).
|
||||
pub fn with_border(blocks: W, border: &'a BorderGeometry, at: [f64; 2]) -> Self {
|
||||
Self {
|
||||
blocks,
|
||||
entities: &[],
|
||||
border: Some((border, at)),
|
||||
}
|
||||
}
|
||||
/// `SceneCollisions::resolve` that also stops at the entity boxes and,
|
||||
/// with a border, at the world border's walls.
|
||||
pub fn resolve(
|
||||
&mut self,
|
||||
bounds: Aabb,
|
||||
@@ -149,12 +183,11 @@ impl EntityCollisions<'_, SceneCollisions<'_, '_>> {
|
||||
max_step: f32,
|
||||
on_ground: bool,
|
||||
) -> Result<Vec3> {
|
||||
let context = self.blocks.context(bounds);
|
||||
Ok(resolve_world_movement(
|
||||
self,
|
||||
MovementRequest {
|
||||
entity: EntityIdentity(0),
|
||||
context,
|
||||
context: CollisionContext::position(bounds.min_position().y),
|
||||
bounds,
|
||||
movement,
|
||||
max_step,
|
||||
@@ -324,7 +357,7 @@ impl DynamicSupportWorld for SceneCollisions<'_, '_> {
|
||||
return Ok(None);
|
||||
};
|
||||
pistons
|
||||
.collision_shape(self, p, piston, None)
|
||||
.collision_shape(self, p, piston, PISTON_NOCLIP.with(|value| value.get()))
|
||||
.map(Some)
|
||||
.map_err(io::Error::other)
|
||||
}
|
||||
@@ -388,6 +421,42 @@ impl PowderSnowWorld for SceneCollisions<'_, '_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// A collision world without blocks: no chunk is resident, so only the
|
||||
/// world border stops a body.
|
||||
pub struct EmptyCollisions;
|
||||
|
||||
impl BlockCollisionWorld for EmptyCollisions {
|
||||
type Error = io::Error;
|
||||
type Chunk = ChunkPos;
|
||||
fn collision_chunk(&mut self, _: ChunkPos) -> io::Result<Option<ChunkPos>> {
|
||||
Ok(None)
|
||||
}
|
||||
fn collision_block(&mut self, _: ChunkPos, _: BlockPos) -> io::Result<CollisionBlock> {
|
||||
Err(io::Error::other("no chunk is resident"))
|
||||
}
|
||||
fn is_suffocating(&mut self, _: ChunkPos, _: CollisionBlock, _: BlockPos) -> io::Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn context_shape(
|
||||
&mut self,
|
||||
_: CollisionBlock,
|
||||
_: BlockPos,
|
||||
_: &CollisionContext<'_>,
|
||||
) -> io::Result<VoxelShape> {
|
||||
Ok(VoxelShape::empty())
|
||||
}
|
||||
}
|
||||
|
||||
impl EntityMovementWorld for EmptyCollisions {
|
||||
type Error = io::Error;
|
||||
fn entity_collisions(&mut self, _: EntityIdentity, _: Aabb) -> io::Result<Vec<VoxelShape>> {
|
||||
Ok(Vec::new())
|
||||
}
|
||||
fn movement_border(&mut self, _: EntityIdentity, _: Aabb) -> io::Result<Option<VoxelShape>> {
|
||||
Ok(None)
|
||||
}
|
||||
}
|
||||
|
||||
/// Collision queries over any block lookup (test worlds without chunks):
|
||||
/// every chunk is present, nothing is suffocating, no entities collide.
|
||||
pub struct LookupCollisions<'w, 'r> {
|
||||
@@ -475,3 +544,70 @@ impl PowderSnowWorld for LookupCollisions<'_, '_> {
|
||||
Ok(false)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod piston_noclip_tests {
|
||||
use super::*;
|
||||
use horizon_core::geometry::Direction;
|
||||
|
||||
#[test]
|
||||
fn piston_noclip_is_scoped_and_restored_after_unwind() {
|
||||
assert_eq!(PISTON_NOCLIP.with(|value| value.get()), None);
|
||||
with_piston_noclip(Direction::East, || {
|
||||
assert_eq!(
|
||||
PISTON_NOCLIP.with(|value| value.get()),
|
||||
Some(Direction::East)
|
||||
);
|
||||
let _ =
|
||||
std::panic::catch_unwind(|| with_piston_noclip(Direction::West, || panic!("test")));
|
||||
assert_eq!(
|
||||
PISTON_NOCLIP.with(|value| value.get()),
|
||||
Some(Direction::East)
|
||||
);
|
||||
});
|
||||
assert_eq!(PISTON_NOCLIP.with(|value| value.get()), None);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod border_movement_tests {
|
||||
use super::*;
|
||||
|
||||
/// A border 10 wide around the origin: its wall's inner face is at x = 5.
|
||||
fn border() -> BorderGeometry {
|
||||
BorderGeometry::new([0.0, 0.0], 10.0, 29_999_984).expect("a border")
|
||||
}
|
||||
|
||||
/// `WorldBorder.isInsideCloseToBorder` and `WorldBorder.getCollisionShape`:
|
||||
/// a body inside close to the border collides with the border's walls.
|
||||
#[test]
|
||||
fn a_body_next_to_the_border_stops_at_its_wall() {
|
||||
// A body 0.6 wide, 0.4 blocks short of the wall, moved east into it.
|
||||
let bounds = Aabb::new(Vec3::new(4.0, 0.0, 0.0), Vec3::new(4.6, 1.8, 0.6));
|
||||
let border = border();
|
||||
let mut collisions = EntityCollisions::with_border(EmptyCollisions, &border, [4.3, 0.3]);
|
||||
let moved = collisions
|
||||
.resolve(bounds, Vec3::new(0.51, 0.0, 0.0), 0.0, false)
|
||||
.expect("the movement resolves");
|
||||
// The wall stops the body 0.4 blocks short of the whole move.
|
||||
assert!(
|
||||
(moved.x - 0.4).abs() < 1.0e-9,
|
||||
"the body was not stopped by the border: {moved:?}"
|
||||
);
|
||||
}
|
||||
|
||||
/// Away from the border, the same body moves the whole way.
|
||||
#[test]
|
||||
fn a_body_away_from_the_border_moves_whole() {
|
||||
let bounds = Aabb::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.6, 1.8, 0.6));
|
||||
let border = border();
|
||||
let mut collisions = EntityCollisions::with_border(EmptyCollisions, &border, [0.3, 0.3]);
|
||||
let moved = collisions
|
||||
.resolve(bounds, Vec3::new(0.51, 0.0, 0.0), 0.0, false)
|
||||
.expect("the movement resolves");
|
||||
assert!(
|
||||
(moved.x - 0.51).abs() < 1.0e-9,
|
||||
"the body did not move the whole way: {moved:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -124,6 +124,18 @@ impl Clicks {
|
||||
self.skip_next_release = true;
|
||||
}
|
||||
|
||||
/// The screen that takes the pointer over starts with its own state:
|
||||
/// `AbstractContainerScreen` holds `isQuickCrafting` and the drag it
|
||||
/// belongs to on the screen, so a screen that opens (or closes) drops
|
||||
/// them. A press whose release never arrived -- the pointer left the
|
||||
/// window -- would otherwise keep the drag running, and `press` answers
|
||||
/// `None` for every later press, so the quick move and the clicks go
|
||||
/// dead on every screen after it.
|
||||
pub fn cancel_drag(&mut self) {
|
||||
self.quick_crafting = None;
|
||||
self.skip_next_release = false;
|
||||
}
|
||||
|
||||
/// `mouseClicked` (no double click): the `slotClicked` input it sends on
|
||||
/// `target`, if any. A press holding a stack starts a quick craft drag
|
||||
/// instead. `cloning` is `keyPickItem` with infinite materials.
|
||||
@@ -301,4 +313,35 @@ mod tests {
|
||||
Some(Input::Pickup)
|
||||
);
|
||||
}
|
||||
|
||||
/// #1737: a press whose release never arrives (the pointer left the
|
||||
/// window) leaves `isQuickCrafting` set, and `press` answers `None` for
|
||||
/// every later press, so the Shift quick move and the clicks on the
|
||||
/// inventory go dead. The drag belongs to the screen that has it
|
||||
/// (`AbstractContainerScreen` holds `isQuickCrafting`), so the screen
|
||||
/// that takes the pointer over drops it and the quick move works again.
|
||||
#[test]
|
||||
fn a_lost_release_does_not_wedge_the_quick_move() {
|
||||
let mut clicks = Clicks::default();
|
||||
let slot = Target::<usize>::Slot(3);
|
||||
// Pressed with a stack carried: a quick craft drag starts, and its
|
||||
// release never arrives.
|
||||
assert_eq!(clicks.press(&slot, Button::Left, false, false, false), None);
|
||||
assert!(clicks.quick_crafting().is_some());
|
||||
// The stuck drag swallows the next press: the Shift quick move stops
|
||||
// working and the inventory stops answering.
|
||||
assert_eq!(clicks.press(&slot, Button::Right, true, true, false), None);
|
||||
// The screen that takes the pointer over starts with its own state.
|
||||
clicks.cancel_drag();
|
||||
assert!(clicks.quick_crafting().is_none());
|
||||
// The quick move works again.
|
||||
assert_eq!(
|
||||
clicks.press(&slot, Button::Right, true, true, false),
|
||||
Some(Input::QuickMove)
|
||||
);
|
||||
assert_eq!(
|
||||
clicks.press(&slot, Button::Left, true, false, false),
|
||||
Some(Input::Pickup)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -98,10 +98,19 @@ pub enum BlockEntity {
|
||||
Campfire(Box<Campfire>),
|
||||
/// `SkullBlockEntity` of every skull and head block.
|
||||
Skull(Skull),
|
||||
/// `TheEndGatewayBlockEntity`: its age and configured destination.
|
||||
EndGateway(EndGateway),
|
||||
/// `DaylightDetectorBlockEntity`: no data, only the ticker
|
||||
/// (`DaylightDetectorBlock.tickEntity`).
|
||||
DaylightDetector,
|
||||
}
|
||||
/// `TheEndGatewayBlockEntity`.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
||||
pub struct EndGateway {
|
||||
pub age: i64,
|
||||
pub exit_portal: Option<[i32; 3]>,
|
||||
pub exact_teleport: bool,
|
||||
}
|
||||
/// `CampfireBlockEntity`: four cooking slots, each with its
|
||||
/// `cookingProgress` and `cookingTime` (the recipe's).
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
@@ -190,6 +199,9 @@ impl Skull {
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct SkullSkin {
|
||||
pub download: Option<(String, String)>,
|
||||
/// `ResolvableProfile.nameOrId` when the profile is `Dynamic` (a name or
|
||||
/// an id only): the key `skins::Resolver` resolves it by.
|
||||
pub dynamic: Option<crate::skins::NameOrId>,
|
||||
pub fallback: &'static str,
|
||||
}
|
||||
impl SkullSkin {
|
||||
@@ -198,10 +210,21 @@ impl SkullSkin {
|
||||
let location = crate::skins::skin_location(&crate::skins::texture_hash(&url)?);
|
||||
Some((url, location))
|
||||
});
|
||||
// A `Dynamic` profile (a name or id only) resolves through the
|
||||
// services when the skull is drawn.
|
||||
let dynamic = crate::skins::dynamic_nbt(profile);
|
||||
// DefaultPlayerSkin.get(id), or getDefaultSkin (slim steve) without an id.
|
||||
let fallback = crate::skins::profile_uuid_nbt(profile)
|
||||
.or_else(|| {
|
||||
crate::skins::nbt_text(profile.get("name"))
|
||||
.map(|name| horizon_protocol::crypto::offline_uuid(&name))
|
||||
})
|
||||
.map_or("entity/player/slim/steve", crate::tab_list::default_skin);
|
||||
Self { download, fallback }
|
||||
Self {
|
||||
download,
|
||||
dynamic,
|
||||
fallback,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// The skull and head blocks (`SkullBlock`, `WallSkullBlock`): every
|
||||
@@ -366,6 +389,9 @@ impl BlockEntity {
|
||||
if is_skull(name) {
|
||||
return Some(Self::Skull(Skull::default()));
|
||||
}
|
||||
if name == "minecraft:end_gateway" {
|
||||
return Some(Self::EndGateway(EndGateway::default()));
|
||||
}
|
||||
if name == "minecraft:daylight_detector" {
|
||||
return Some(Self::DaylightDetector);
|
||||
}
|
||||
@@ -418,6 +444,7 @@ impl BlockEntity {
|
||||
Self::Beehive(_) => "minecraft:beehive",
|
||||
Self::CommandBlock(_) => "minecraft:command_block",
|
||||
Self::Skull(_) => "minecraft:skull",
|
||||
Self::EndGateway(_) => "minecraft:end_gateway",
|
||||
Self::DaylightDetector => "minecraft:daylight_detector",
|
||||
Self::Campfire(_) => "minecraft:campfire",
|
||||
}
|
||||
@@ -436,6 +463,7 @@ impl BlockEntity {
|
||||
| Self::Vault(_)
|
||||
| Self::Beehive(_)
|
||||
| Self::CommandBlock(_)
|
||||
| Self::EndGateway(_)
|
||||
| Self::Skull(_)
|
||||
| Self::DaylightDetector => Vec::new(),
|
||||
Self::Lectern(l) => l.book.iter().cloned().collect(),
|
||||
@@ -456,6 +484,7 @@ impl BlockEntity {
|
||||
| Self::Lectern(_)
|
||||
| Self::Sculk(_)
|
||||
| Self::Banner(_)
|
||||
| Self::EndGateway(_)
|
||||
| Self::Skull(_)
|
||||
| Self::DaylightDetector => &[],
|
||||
Self::Crafter(c) => &c.items,
|
||||
@@ -480,6 +509,7 @@ impl BlockEntity {
|
||||
| Self::Lectern(_)
|
||||
| Self::Sculk(_)
|
||||
| Self::Banner(_)
|
||||
| Self::EndGateway(_)
|
||||
| Self::Skull(_)
|
||||
| Self::DaylightDetector => &mut [],
|
||||
Self::Crafter(c) => &mut c.items,
|
||||
|
||||
@@ -545,6 +545,32 @@ impl Enchantments {
|
||||
}
|
||||
out
|
||||
}
|
||||
/// `EnchantmentHelper.forEachModifier` as an item's tooltip lists them: the
|
||||
/// `minecraft:attributes` effects of `stack`'s enchantments as rows of
|
||||
/// (attribute, id, amount, operation, slot group), one per slot group the
|
||||
/// enchantment lists.
|
||||
pub fn modifier_rows(&self, stack: &ItemStack) -> Vec<(String, String, f64, String, String)> {
|
||||
let mut rows = Vec::new();
|
||||
for (id, level) in stack.enchantments() {
|
||||
let Some(e) = self.get(id) else { continue };
|
||||
for a in e.effects["minecraft:attributes"]
|
||||
.as_array()
|
||||
.into_iter()
|
||||
.flatten()
|
||||
{
|
||||
for slot in &e.slots {
|
||||
rows.push((
|
||||
a["attribute"].as_str().unwrap_or("").to_owned(),
|
||||
a["id"].as_str().unwrap_or("").to_owned(),
|
||||
f64::from(level_value(&a["amount"], *level)),
|
||||
a["operation"].as_str().unwrap_or("add_value").to_owned(),
|
||||
slot.clone(),
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
rows
|
||||
}
|
||||
/// Sum of `add_value` amounts of one attribute from enchantments on `stack`.
|
||||
pub fn attribute_add(&self, stack: Option<&ItemStack>, attribute: &str) -> f64 {
|
||||
stack.map_or(0.0, |s| {
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
//! End gateway travel for the entities that step into one:
|
||||
//! `EndGatewayBlock.entityInside` (the gateway takes the entity in and starts
|
||||
//! its 40 tick cooldown), `Entity.setAsInsidePortal` and `Entity.handlePortal`
|
||||
//! (the entity goes through on the next tick), and
|
||||
//! `TheEndGatewayBlockEntity.getPortalPosition` (where it lands).
|
||||
use crate::nether_portal::{ENTITY_DELAY, PortalState};
|
||||
use horizon_core::{geometry::Vec3, position::BlockPos};
|
||||
|
||||
/// The End gateway travel of one entity.
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct Traveller {
|
||||
/// The entity's portal process and cooldown (`Entity.portalProcess`).
|
||||
state: PortalState,
|
||||
}
|
||||
|
||||
impl Traveller {
|
||||
/// `Entity.setAsInsidePortal`: the entity is in the gateway and goes
|
||||
/// through it on the next tick.
|
||||
pub fn enter(&mut self, gateway: BlockPos) {
|
||||
self.state.set_inside(gateway, ENTITY_DELAY);
|
||||
}
|
||||
|
||||
/// `Entity.handlePortal`: the entity goes through the gateway it entered
|
||||
/// (the End gateway has no transition time), or stays where it is.
|
||||
pub fn travel(&mut self, allowed: bool) -> Option<BlockPos> {
|
||||
self.state.handle(allowed, 0, ENTITY_DELAY)
|
||||
}
|
||||
|
||||
/// Whether the entity's travel is over: it has no portal process left and
|
||||
/// its portal cooldown has run out.
|
||||
pub fn is_done(&self) -> bool {
|
||||
self.state.cooldown == 0 && self.state.process.is_none()
|
||||
}
|
||||
|
||||
/// The entity's portal cooldown, the ticks it stays out of a portal.
|
||||
pub fn cooldown(&self) -> i32 {
|
||||
self.state.cooldown
|
||||
}
|
||||
}
|
||||
|
||||
/// The End gateway block an entity's box swept through
|
||||
/// (`Entity.checkInsideBlocks`, which calls `EndGatewayBlock.entityInside`).
|
||||
pub fn swept_gateway(
|
||||
from: Vec3,
|
||||
to: Vec3,
|
||||
width: f32,
|
||||
height: f32,
|
||||
mut is_gateway: impl FnMut(BlockPos) -> bool,
|
||||
) -> Option<BlockPos> {
|
||||
let half = f64::from(width) / 2.0;
|
||||
let bounds = horizon_core::geometry::Aabb::new(
|
||||
Vec3::new(to.x - half, to.y, to.z - half),
|
||||
Vec3::new(to.x + half, to.y + f64::from(height), to.z + half),
|
||||
)
|
||||
.deflate(Vec3::new(1.0e-5, 1.0e-5, 1.0e-5));
|
||||
let mut found = None;
|
||||
let _ =
|
||||
horizon_core::geometry::sweep_intersected_blocks(from, to, bounds, 1_000_000, |p, _| {
|
||||
if is_gateway(p) {
|
||||
found = Some(p);
|
||||
return false;
|
||||
}
|
||||
true
|
||||
});
|
||||
found
|
||||
}
|
||||
|
||||
/// The bottom centre of a block (`Vec3.atBottomCenterOf`): where a traveller
|
||||
/// lands at a gateway's exit.
|
||||
pub fn bottom_center(p: [i32; 3]) -> Vec3 {
|
||||
Vec3::new(
|
||||
f64::from(p[0]) + 0.5,
|
||||
f64::from(p[1]),
|
||||
f64::from(p[2]) + 0.5,
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// The gateway of the issue: a block at [702, 100, 0] in the End.
|
||||
const GATEWAY: [i32; 3] = [702, 100, 0];
|
||||
|
||||
fn at(x: f64, y: f64, z: f64) -> Vec3 {
|
||||
Vec3::new(x, y, z)
|
||||
}
|
||||
|
||||
fn is_gateway(p: BlockPos) -> bool {
|
||||
[p.x, p.y, p.z] == GATEWAY
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_item_and_a_mob_in_a_gateway_are_found_in_it() {
|
||||
// A dropped item, 0.25 wide, standing in the gateway block.
|
||||
let item = at(702.5, 100.5, 0.5);
|
||||
assert_eq!(
|
||||
swept_gateway(item, item, 0.25, 0.25, is_gateway),
|
||||
Some(BlockPos::new(702, 100, 0))
|
||||
);
|
||||
// A cow, 0.9 wide and 1.4 tall, in the same block.
|
||||
let cow = at(702.5, 100.0, 0.5);
|
||||
assert_eq!(
|
||||
swept_gateway(cow, cow, 0.9, 1.4, is_gateway),
|
||||
Some(BlockPos::new(702, 100, 0))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_entity_out_of_the_gateway_is_not_in_it() {
|
||||
// Two blocks above the gateway: nothing to travel through.
|
||||
let above = at(702.5, 102.5, 0.5);
|
||||
assert_eq!(swept_gateway(above, above, 0.25, 0.25, is_gateway), None);
|
||||
// Beside the gateway, outside its block.
|
||||
let beside = at(704.5, 100.5, 0.5);
|
||||
assert_eq!(swept_gateway(beside, beside, 0.9, 1.4, is_gateway), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_entity_falling_through_the_gateway_goes_through_it() {
|
||||
// A cow falling past the gateway block passes through it
|
||||
// (Entity.checkInsideBlocks visits the blocks along the way).
|
||||
let from = at(702.5, 103.0, 0.5);
|
||||
let to = at(702.5, 99.0, 0.5);
|
||||
assert_eq!(
|
||||
swept_gateway(from, to, 0.9, 1.4, is_gateway),
|
||||
Some(BlockPos::new(702, 100, 0))
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn an_entity_goes_through_the_gateway_on_the_tick_after_it_entered() {
|
||||
let gateway = BlockPos::new(702, 100, 0);
|
||||
let mut traveller = Traveller::default();
|
||||
// Nothing happens while the entity is outside the gateway.
|
||||
assert_eq!(traveller.travel(true), None);
|
||||
// It enters the gateway, and goes through on the next tick.
|
||||
traveller.enter(gateway);
|
||||
assert_eq!(traveller.travel(true), Some(gateway));
|
||||
// Its portal cooldown keeps it from going back at once.
|
||||
assert_eq!(traveller.cooldown(), ENTITY_DELAY);
|
||||
assert!(!traveller.is_done());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_entity_that_may_not_use_portals_stays_in_the_gateway() {
|
||||
let gateway = BlockPos::new(702, 100, 0);
|
||||
let mut traveller = Traveller::default();
|
||||
traveller.enter(gateway);
|
||||
// A mob that cannot use a portal does not go through.
|
||||
assert_eq!(traveller.travel(false), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_traveller_lands_at_the_bottom_centre_of_the_exit() {
|
||||
// TheEndGatewayBlockEntity.getPortalPosition: the exit's bottom
|
||||
// centre, the same spot the player arrives at.
|
||||
assert_eq!(bottom_center([8, 100, 0]), at(8.5, 100.0, 0.5));
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,8 @@ struct Globals {
|
||||
// Atlas rects (u0, v0, width, height) of end_sky.png and end_portal.png.
|
||||
end_portal_sprites: array<vec4<f32>, 2>,
|
||||
// x: vanilla's GameTime ((game time % 24000 + partial tick) / 24000)
|
||||
// y: Nether cardinal lighting, z: how many dynamic_lights are set.
|
||||
// y: Nether cardinal lighting, z: how many dynamic_lights are set,
|
||||
// w: the glint scroll clock (`Glint::scroll_ticks`).
|
||||
time: vec4<f32>,
|
||||
crumbling_sprite: vec4<f32>,
|
||||
// Selection outline parameters (read by terrain.wgsl).
|
||||
@@ -27,6 +28,12 @@ struct Globals {
|
||||
@group(0) @binding(2) var atlas_sampler: sampler;
|
||||
@group(0) @binding(3) var lightmap: texture_2d<f32>;
|
||||
@group(0) @binding(4) var lightmap_sampler: sampler;
|
||||
// enchanted_glint_item on its own repeating texture (vanilla's GlintSampler).
|
||||
@group(0) @binding(5) var glint_tex: texture_2d<f32>;
|
||||
@group(0) @binding(6) var glint_sampler: sampler;
|
||||
// The armour layers' GlintSampler: vanilla samples enchanted_glint_armor with
|
||||
// the same repeating, linearly filtered sampler as the item glint.
|
||||
@group(0) @binding(7) var glint_armor_tex: texture_2d<f32>;
|
||||
struct Out {
|
||||
@builtin(position) clip: vec4<f32>,
|
||||
@location(0) uv: vec2<f32>,
|
||||
@@ -44,6 +51,11 @@ struct Out {
|
||||
// entity.vsh's lightMapColor, multiplied in after the overlay.
|
||||
@location(9) light_color: vec4<f32>,
|
||||
@location(10) @interpolate(flat) weather_rect: vec4<f32>,
|
||||
// The `GLINT_TEXTURING` sample for overlay 7 (item foil), or the model UV
|
||||
// `ARMOR_ENTITY_GLINT_TEXTURING` scrolls for overlay 13 (armour).
|
||||
@location(11) glint_uv: vec2<f32>,
|
||||
// 1 drops the quad's back-facing pixels (Vertex::normal w = 1), like a culling render type.
|
||||
@location(12) @interpolate(flat) cull: u32,
|
||||
}
|
||||
// Shipped light.glsl; normals are already transformed and RGBA8_SNORM packed.
|
||||
fn entity_light(normal: vec3<f32>, nether: bool) -> f32 {
|
||||
@@ -92,7 +104,10 @@ fn entity_vertex(position: vec3<f32>, uv: vec2<f32>,
|
||||
// minecraft_mix_light: the vertex colour times the cardinal light only.
|
||||
var c = color;
|
||||
var back = c;
|
||||
if normal.w != 0.0 {
|
||||
// Normal w: 0 keeps the baked colour, +-127 shades by the normal, and a small positive 1
|
||||
// keeps the baked colour but culls back faces (entitySolid models such as the decorated pot).
|
||||
out.cull = select(0u, 1u, normal.w > 0.0 && normal.w < 0.5);
|
||||
if abs(normal.w) >= 0.5 {
|
||||
c = vec4(c.rgb * entity_light(normal.xyz, globals.time.y != 0.0), c.a);
|
||||
back = select(c, vec4(back.rgb * entity_light(-normal.xyz, globals.time.y != 0.0), back.a), normal.w < 0.0);
|
||||
}
|
||||
@@ -103,18 +118,23 @@ fn entity_vertex(position: vec3<f32>, uv: vec2<f32>,
|
||||
out.spherical = select(length(position), 0.0, overlay >= 2u && overlay <= 4u);
|
||||
out.cylindrical = select(max(length(position.xz), abs(position.y)), 0.0, overlay >= 2u && overlay <= 4u);
|
||||
out.overlay = overlay;
|
||||
out.glint_uv = vec2(0.0);
|
||||
if overlay == 4u { out.spherical = length(position); }
|
||||
return out;
|
||||
}
|
||||
@vertex fn vs_entity(@location(0) position: vec3<f32>, @location(1) uv: vec2<f32>,
|
||||
@location(2) overlay: u32, @location(3) color: vec4<f32>, @location(4) light: vec4<u32>, @location(5) normal: vec4<f32>) -> Out {
|
||||
return entity_vertex(position, uv, overlay, color, light, normal);
|
||||
@location(2) overlay: u32, @location(3) color: vec4<f32>, @location(4) light: vec4<u32>,
|
||||
@location(5) normal: vec4<f32>, @location(6) glint_uv: vec2<f32>) -> Out {
|
||||
var out = entity_vertex(position, uv, overlay, color, light, normal);
|
||||
out.glint_uv = glint_uv;
|
||||
return out;
|
||||
}
|
||||
// Retained bolt-local geometry, translated using the same f64 camera
|
||||
// subtraction as the former CPU path before adding each local f32 position.
|
||||
// The bolt offset is instance attribute 7: 6 is the entity vertex's glint UV.
|
||||
@vertex fn vs_lightning(@location(0) position: vec3<f32>, @location(1) uv: vec2<f32>,
|
||||
@location(2) overlay: u32, @location(3) color: vec4<f32>, @location(4) light: vec4<u32>, @location(5) normal: vec4<f32>,
|
||||
@location(6) offset: vec3<f32>) -> Out {
|
||||
@location(7) offset: vec3<f32>) -> Out {
|
||||
return entity_vertex(offset + position, uv, overlay, color, light, normal);
|
||||
}
|
||||
struct CloudInfo {
|
||||
@@ -166,6 +186,27 @@ fn linear_fog(d: f32, start: f32, end: f32) -> f32 {
|
||||
if d >= end { return 1.0; }
|
||||
return (d - start) / (end - start);
|
||||
}
|
||||
// TextureTransform.setupGlintTexturing(0.16), ARMOR_ENTITY_GLINT_TEXTURING.
|
||||
// globals.time.w is (Util.getMillis() * glintSpeed * 8) modulo 330000, the
|
||||
// common period of both offsets.
|
||||
fn armor_glint_uv(model: vec2<f32>) -> vec2<f32> {
|
||||
let ticks = globals.time.w;
|
||||
let offset0 = (ticks % 110000.0) / 110000.0;
|
||||
let offset1 = (ticks % 30000.0) / 30000.0;
|
||||
let angle = 0.17453292;
|
||||
let c = cos(angle);
|
||||
let s = sin(angle);
|
||||
let scaled = model * 0.16;
|
||||
return vec2(scaled.x * c - scaled.y * s - offset0,
|
||||
scaled.x * s + scaled.y * c + offset1);
|
||||
}
|
||||
// RenderPipelines.GLINT: the source colour is scaled by itself, so `GlintAlpha`
|
||||
// is squared along with the sample.
|
||||
fn glint_over(color: vec4<f32>, glint: vec4<f32>) -> vec4<f32> {
|
||||
let alpha = globals.fog_ends.w;
|
||||
let g = alpha * glint;
|
||||
return vec4(color.rgb + g.rgb * g.rgb, max(color.a, alpha));
|
||||
}
|
||||
// CRUMBLING_UV_BEGIN
|
||||
fn crumbling_uv(uv: vec2<f32>, packed_origin: vec2<f32>, sprite_size: vec2<f32>, dimensions: vec2<u32>) -> vec2<f32> {
|
||||
let size = vec2<f32>(dimensions);
|
||||
@@ -198,30 +239,43 @@ fn crumbling_uv(uv: vec2<f32>, packed_origin: vec2<f32>, sprite_size: vec2<f32>,
|
||||
// clouds.fsh: alpha fades out towards the cloud fog end.
|
||||
return vec4(color.rgb, color.a * (1.0 - linear_fog(in.spherical, 0.0, globals.fog_ends.y)));
|
||||
}
|
||||
if color.a < 0.1 { discard; }
|
||||
if color.a < 0.1 || (in.cull != 0u && !front) { discard; }
|
||||
// entity.fsh calculateFinalColor: the overlay (hurt red, TNT white) over the
|
||||
// lit texture, then the lightmap, then the glint and fog.
|
||||
color = vec4(mix(in.overlay_color.rgb, color.rgb, in.overlay_color.a), color.a);
|
||||
color *= in.light_color;
|
||||
if in.overlay == 7u || in.overlay == 8u {
|
||||
// Enchantment glint (overlay 7, 8 with the hurt tint): the purple
|
||||
// enchanted_glint sheen drifting diagonally over the item's shape.
|
||||
let px = in.uv * vec2<f32>(textureDimensions(atlas));
|
||||
let t = globals.misc.y * 0.05;
|
||||
let band = sin((px.x + px.y) * 0.9 - t * 6.0) * 0.5 + 0.5;
|
||||
let band2 = sin((px.x - px.y) * 0.6 + t * 4.0) * 0.5 + 0.5;
|
||||
let shimmer = pow(band * 0.6 + band2 * 0.4, 2.0);
|
||||
let glint = vec3(0.50, 0.25, 0.80) * (0.25 + 0.75 * shimmer);
|
||||
color = vec4(min(color.rgb + glint * 0.6, vec3(1.0)), color.a);
|
||||
// Enchantment glint: item.fsh's GLINT path, sampled from
|
||||
// enchanted_glint_item at the `GLINT_TEXTURING` UV.
|
||||
color = glint_over(color, textureSample(glint_tex, glint_sampler, in.glint_uv));
|
||||
} else if in.overlay == 13u {
|
||||
// Enchanted armour: enchanted_glint_armor at the scrolling model UV.
|
||||
color = glint_over(
|
||||
color,
|
||||
textureSample(glint_armor_tex, glint_sampler, armor_glint_uv(in.glint_uv)),
|
||||
);
|
||||
}
|
||||
let f = max(linear_fog(in.spherical, globals.fog.x, globals.fog.y),
|
||||
linear_fog(in.cylindrical, globals.fog.z, globals.fog.w));
|
||||
return vec4(mix(color.rgb, globals.fog_color.rgb, f * globals.fog_color.a), color.a);
|
||||
}
|
||||
|
||||
fn celestial_color(in: Out) -> vec4<f32> {
|
||||
return textureSample(atlas, atlas_sampler, in.uv) * in.color * in.light_color;
|
||||
}
|
||||
@fragment fn fs_celestial(in: Out) -> @location(0) vec4<f32> {
|
||||
let color = textureSample(atlas, atlas_sampler, in.uv) * in.color * in.light_color;
|
||||
return color;
|
||||
return celestial_color(in);
|
||||
}
|
||||
|
||||
// The sky's celestial pass (sun, moon, the End sky): fs_celestial's light,
|
||||
// premultiplied for an additive (one, one) blend, and as alpha how much of it
|
||||
// the texel adds, which the blend takes off the frame's alpha. HDR output
|
||||
// (hdr.wgsl) lifts only where that left it low: the sun's and moon's discs, not
|
||||
// the dark rest of their quads or the dim End sky.
|
||||
@fragment fn fs_sky_celestial(in: Out) -> @location(0) vec4<f32> {
|
||||
let color = celestial_color(in);
|
||||
let added = color.rgb * color.a;
|
||||
return vec4(added, smoothstep(0.1, 0.3, max(added.r, max(added.g, added.b))));
|
||||
}
|
||||
|
||||
// RenderPipelines.WATER_MASK: depth only (the pipeline masks the colour off).
|
||||
|
||||
@@ -186,6 +186,8 @@ mod tests {
|
||||
color: u32::MAX,
|
||||
light: 0,
|
||||
normal: [0; 4],
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
};
|
||||
let prior = vertex([0.0; 3]);
|
||||
let body = [vertex([8.0, -1.0, -1.0]), vertex([10.0, 1.0, 1.0])];
|
||||
|
||||
@@ -88,6 +88,11 @@ impl Base<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The mobs that save `Age` and `AgeLocked`.
|
||||
fn saves_age(s: crate::mobs::Species) -> bool {
|
||||
use crate::mobs::{Species, drops::can_be_baby, finalize::ageable};
|
||||
s == Species::Tadpole || (ageable(s) && can_be_baby(s))
|
||||
}
|
||||
/// `LivingEntity` + `Mob` (+ `AgeableMob`, creeper and skeleton specifics).
|
||||
/// The mobs whose class extends vanilla's `Animal` (and so save `InLove`):
|
||||
/// not allays, villagers, golems, dolphins or fish.
|
||||
@@ -225,26 +230,65 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
map.entry(key.into()).or_insert(value);
|
||||
}
|
||||
let id = m.kind.id.as_str();
|
||||
// Only breedable animals have an age; a loaded creature that was saved without
|
||||
// one (a frog) stays without.
|
||||
let aged = raw.is_none_or(|r| r.get("Age").is_some());
|
||||
if (m.kind.category == "creature" || m.species() == crate::mobs::Species::Hoglin) && aged {
|
||||
// AgeableMob.addAdditionalSaveData, only if canBeABaby (not a frog or a
|
||||
// parrot); a tadpole saves its own age.
|
||||
let species = m.species();
|
||||
if saves_age(species) {
|
||||
map.insert("Age".into(), Tag::Int(m.extra.age));
|
||||
map.insert("AgeLocked".into(), Tag::Byte(i8::from(m.extra.age_locked)));
|
||||
map.insert("ForcedAge".into(), Tag::Int(m.extra.forced_age));
|
||||
for (key, value) in [
|
||||
("Age", Tag::Int(0)),
|
||||
("ForcedAge", Tag::Int(0)),
|
||||
("AgeLocked", Tag::Byte(0)),
|
||||
] {
|
||||
map.entry(key.into()).or_insert(value);
|
||||
if species != crate::mobs::Species::Tadpole {
|
||||
map.insert("ForcedAge".into(), Tag::Int(m.extra.forced_age));
|
||||
}
|
||||
}
|
||||
// Animal.addAdditionalSaveData: the love ticks left, whatever the save had.
|
||||
if is_animal(id) {
|
||||
map.insert("InLove".into(), Tag::Int(m.extra.in_love.max(0)));
|
||||
}
|
||||
let species = m.species();
|
||||
if let Some((_, variant)) =
|
||||
crate::mobs::finalize::species_variant_component(species, m.extra.variant)
|
||||
{
|
||||
map.insert("variant".into(), string(&variant));
|
||||
}
|
||||
if species == crate::mobs::Species::Chicken {
|
||||
map.insert("EggLayTime".into(), Tag::Int(m.extra.egg_time));
|
||||
}
|
||||
let sounds = crate::mobs::finalize::sound_variants(species);
|
||||
if !sounds.is_empty() {
|
||||
let sound = m.extra.sound_variant.and_then(|i| sounds.get(i as usize));
|
||||
let sound = sound.copied().unwrap_or("classic");
|
||||
map.insert(
|
||||
"sound_variant".into(),
|
||||
string(&format!("minecraft:{sound}")),
|
||||
);
|
||||
}
|
||||
match id {
|
||||
// Fox.addAdditionalSaveData; Horizon models only the type.
|
||||
"minecraft:fox" => {
|
||||
let kind = if m.extra.variant == 1 { "snow" } else { "red" };
|
||||
map.insert("Type".into(), string(kind));
|
||||
for (key, value) in [
|
||||
("Trusted", Tag::List(Vec::new())),
|
||||
("Sleeping", Tag::Byte(0)),
|
||||
("Sitting", Tag::Byte(0)),
|
||||
("Crouching", Tag::Byte(0)),
|
||||
] {
|
||||
map.entry(key.into()).or_insert(value);
|
||||
}
|
||||
}
|
||||
"minecraft:rabbit" => {
|
||||
map.insert("RabbitType".into(), Tag::Int(i32::from(m.extra.variant)));
|
||||
map.entry("MoreCarrotTicks".into()).or_insert(Tag::Int(0));
|
||||
}
|
||||
"minecraft:goat" => {
|
||||
map.insert(
|
||||
"IsScreamingGoat".into(),
|
||||
Tag::Byte(i8::from(m.extra.screaming)),
|
||||
);
|
||||
let [left, right] = m.extra.lost_horns;
|
||||
map.insert("HasLeftHorn".into(), Tag::Byte(i8::from(!left)));
|
||||
map.insert("HasRightHorn".into(), Tag::Byte(i8::from(!right)));
|
||||
}
|
||||
"minecraft:creeper" => {
|
||||
for (key, value) in [("Fuse", Tag::Short(30)), ("ExplosionRadius", Tag::Byte(3))] {
|
||||
map.entry(key.into()).or_insert(value);
|
||||
@@ -260,10 +304,6 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
}
|
||||
map.insert("Sitting".into(), Tag::Byte(i8::from(m.extra.sitting)));
|
||||
map.insert("CollarColor".into(), Tag::Byte(m.extra.color as i8));
|
||||
let variant = crate::mobs::tame::CAT_VARIANTS[(m.extra.variant as usize).min(10)];
|
||||
map.insert("variant".into(), string(&format!("minecraft:{variant}")));
|
||||
map.entry("sound_variant".into())
|
||||
.or_insert_with(|| string("minecraft:classic"));
|
||||
}
|
||||
"minecraft:wolf" => {
|
||||
if let Some(owner) = m.extra.owner {
|
||||
@@ -273,10 +313,6 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
}
|
||||
map.insert("Sitting".into(), Tag::Byte(i8::from(m.extra.sitting)));
|
||||
map.insert("CollarColor".into(), Tag::Byte(m.extra.color as i8));
|
||||
let variant = crate::mobs::tame::WOLF_VARIANTS[(m.extra.variant as usize).min(8)].0;
|
||||
map.insert("variant".into(), string(&format!("minecraft:{variant}")));
|
||||
map.entry("sound_variant".into())
|
||||
.or_insert_with(|| string("minecraft:classic"));
|
||||
}
|
||||
"minecraft:piglin" | "minecraft:piglin_brute" | "minecraft:hoglin" => {
|
||||
// Only Piglin.addAdditionalSaveData writes CannotHunt.
|
||||
@@ -311,6 +347,10 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
| "minecraft:trader_llama" => {
|
||||
map.insert("Tame".into(), Tag::Byte(i8::from(m.extra.tame)));
|
||||
map.insert("Temper".into(), Tag::Int(i32::from(m.extra.variant3)));
|
||||
// AbstractHorse.addAdditionalSaveData; Horizon models neither.
|
||||
for key in ["EatingHaystack", "Bred"] {
|
||||
map.entry(key.into()).or_insert(Tag::Byte(0));
|
||||
}
|
||||
if let Some(owner) = m.extra.owner {
|
||||
map.insert("Owner".into(), Tag::IntArray(owner.to_vec()));
|
||||
}
|
||||
@@ -417,6 +457,8 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
}
|
||||
"minecraft:villager" => {
|
||||
map.insert("VillagerData".into(), villager_data(m));
|
||||
// A loaded villager with VillagerData is finalized.
|
||||
map.insert("VillagerDataFinalized".into(), Tag::Byte(1));
|
||||
let t = m.extra.trade.as_deref().cloned().unwrap_or_default();
|
||||
map.insert("Xp".into(), Tag::Int(t.xp));
|
||||
map.insert("LastRestock".into(), Tag::Long(t.last_restock));
|
||||
@@ -566,9 +608,64 @@ pub fn mob_to_nbt(m: &Mob, uuid: [i32; 4], raw: Option<&Tag>) -> Tag {
|
||||
) {
|
||||
map.insert("IsBaby".into(), Tag::Byte(i8::from(m.is_baby())));
|
||||
}
|
||||
// NeutralMob.addPersistentAngerSaveData; the bee saves its own.
|
||||
if matches!(
|
||||
id,
|
||||
"minecraft:iron_golem"
|
||||
| "minecraft:wolf"
|
||||
| "minecraft:polar_bear"
|
||||
| "minecraft:zombified_piglin"
|
||||
| "minecraft:enderman"
|
||||
) {
|
||||
map.entry("anger_end_time".into()).or_insert(Tag::Long(-1));
|
||||
}
|
||||
if let Some(a) = m.extra.attributes.as_deref() {
|
||||
put_attributes(map, m, a);
|
||||
}
|
||||
// The attribute their load makes, which AttributeMap.pack then saves:
|
||||
// Zombie and Piglin.setBaby (even for an adult) the speed, Rabbit.setVariant
|
||||
// the attack damage.
|
||||
use crate::mobs::finalize::Attr;
|
||||
let made = if crate::mobs::doors::is_zombie(species) || species == crate::mobs::Species::Piglin
|
||||
{
|
||||
Some(Attr::MovementSpeed)
|
||||
} else if species == crate::mobs::Species::Rabbit {
|
||||
Some(Attr::AttackDamage)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(attr) = made {
|
||||
let base = crate::mobs::finalize::base_value(m, attr);
|
||||
let mut list = match map.get(&"attributes".into()) {
|
||||
Some(Tag::List(l)) => l.clone(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
let attr_id = format!("minecraft:{}", attr.name());
|
||||
if !list
|
||||
.iter()
|
||||
.any(|t| text(t.get("id")).as_deref() == Some(attr_id.as_str()))
|
||||
{
|
||||
list.push(Tag::compound([
|
||||
("id", string(&attr_id)),
|
||||
("base", Tag::Double(base.to_bits())),
|
||||
]));
|
||||
map.insert("attributes".into(), Tag::List(list));
|
||||
}
|
||||
}
|
||||
// Mob.addAdditionalSaveData: the chances that are not the default.
|
||||
if let Some(chances) = &m.extra.drop_chances {
|
||||
let set: Vec<(&str, Tag)> = crate::mobs::drops::SLOTS
|
||||
.iter()
|
||||
.zip(chances.iter())
|
||||
.filter(|(_, c)| **c != crate::mobs::drops::DEFAULT_DROP_CHANCE)
|
||||
.map(|(slot, c)| (*slot, Tag::Float(c.to_bits())))
|
||||
.collect();
|
||||
if set.is_empty() {
|
||||
map.remove(&"drop_chances".into());
|
||||
} else {
|
||||
map.insert("drop_chances".into(), Tag::compound(set));
|
||||
}
|
||||
}
|
||||
crate::mobs::raider::write_nbt(m, map);
|
||||
crate::mobs::riders::write_nbt(m, map);
|
||||
// LivingEntity equipment: what the mob holds now.
|
||||
@@ -800,6 +897,12 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
add_modifier(&mut m, Attr::FollowRange, id, bonus, Op::AddMultipliedBase);
|
||||
}
|
||||
m.health = float(tag.get("Health")).map_or(m.attrs.max_health, |h| h as f32);
|
||||
// LivingEntity.setHealth clamps to the max health: a horse or llama is made
|
||||
// with the type's and saved before it drops to the one it rolled. (Only
|
||||
// the base is read here, so the clamp would cut a leader zombie's bonus.)
|
||||
if crate::mobs::equine::is_equine(m.species()) {
|
||||
m.health = m.health.min(m.attrs.max_health);
|
||||
}
|
||||
m.hurt_time = number(tag.get("HurtTime")).unwrap_or(0) as i32;
|
||||
// What it holds (equipment.mainhand / offhand), when saved.
|
||||
if let Some(eq) = tag.get("equipment") {
|
||||
@@ -841,7 +944,16 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
m.custom_name = custom_name(tag);
|
||||
m.custom_name_text = tag.get("CustomName").map(name_text);
|
||||
m.extra.left_handed = flag(tag, "LeftHanded");
|
||||
if m.kind.category == "creature" || m.species() == crate::mobs::Species::Hoglin {
|
||||
if let Some(Tag::Compound(c)) = tag.get("drop_chances") {
|
||||
let mut chances = [crate::mobs::drops::DEFAULT_DROP_CHANCE; 8];
|
||||
for (chance, slot) in chances.iter_mut().zip(crate::mobs::drops::SLOTS) {
|
||||
if let Some(Tag::Float(v)) = c.get(&slot.into()) {
|
||||
*chance = f32::from_bits(*v);
|
||||
}
|
||||
}
|
||||
m.extra.drop_chances = Some(Box::new(chances));
|
||||
}
|
||||
if saves_age(m.species()) {
|
||||
m.extra.age = number(tag.get("Age")).unwrap_or(0) as i32;
|
||||
m.extra.forced_age = number(tag.get("ForcedAge")).unwrap_or(0) as i32;
|
||||
m.extra.age_locked = flag(tag, "AgeLocked");
|
||||
@@ -935,20 +1047,45 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
m.extra.vector[0] = 0.7;
|
||||
}
|
||||
}
|
||||
if crate::mobs::finalize::species_variant_component(m.species(), 0).is_some()
|
||||
&& let Some(v) = text(tag.get("variant"))
|
||||
{
|
||||
m.extra.variant = crate::mobs::finalize::variant_index(m.species(), &v);
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Chicken
|
||||
&& let Some(t) = number(tag.get("EggLayTime"))
|
||||
{
|
||||
m.extra.egg_time = t as i32;
|
||||
}
|
||||
if let Some(v) = text(tag.get("sound_variant")) {
|
||||
let v = v.trim_start_matches("minecraft:");
|
||||
let sounds = crate::mobs::finalize::sound_variants(m.species());
|
||||
m.extra.sound_variant = sounds.iter().position(|n| *n == v).map(|i| i as u8);
|
||||
}
|
||||
match m.species() {
|
||||
crate::mobs::Species::Fox => {
|
||||
m.extra.variant = u8::from(text(tag.get("Type")).as_deref() == Some("snow"));
|
||||
}
|
||||
crate::mobs::Species::Rabbit => {
|
||||
// Rabbit.Variant.byId: an unknown id is brown.
|
||||
m.extra.variant = match number(tag.get("RabbitType")).unwrap_or(0) {
|
||||
v @ (0..=5 | 99) => v as u8,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
crate::mobs::Species::Goat => {
|
||||
m.extra.screaming = flag(tag, "IsScreamingGoat");
|
||||
let horn = |key| number(tag.get(key)).is_some_and(|v| v == 0);
|
||||
m.extra.lost_horns = [horn("HasLeftHorn"), horn("HasRightHorn")];
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Cat {
|
||||
m.extra.owner = crate::save::uuid_from_tag(tag.get("Owner"));
|
||||
m.extra.tame = m.extra.owner.is_some();
|
||||
m.extra.sitting = flag(tag, "Sitting");
|
||||
m.extra.color =
|
||||
number(tag.get("CollarColor")).map_or(crate::mobs::tame::RED, |c| (c as u8) & 15);
|
||||
if let Some(Tag::String(v)) = tag.get("variant") {
|
||||
let v = v.to_string().unwrap_or_default();
|
||||
let v = v.trim_start_matches("minecraft:");
|
||||
m.extra.variant = crate::mobs::tame::CAT_VARIANTS
|
||||
.iter()
|
||||
.position(|n| *n == v)
|
||||
.unwrap_or(0) as u8;
|
||||
}
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Wolf {
|
||||
let health = m.health;
|
||||
@@ -959,14 +1096,6 @@ pub fn mob_from_nbt(tag: &Tag, types: &HashMap<String, Arc<MobType>>, id: u32) -
|
||||
m.extra.sitting = flag(tag, "Sitting");
|
||||
m.extra.color =
|
||||
number(tag.get("CollarColor")).map_or(crate::mobs::tame::RED, |c| (c as u8) & 15);
|
||||
if let Some(Tag::String(v)) = tag.get("variant") {
|
||||
let v = v.to_string().unwrap_or_default();
|
||||
let v = v.trim_start_matches("minecraft:");
|
||||
m.extra.variant = crate::mobs::tame::WOLF_VARIANTS
|
||||
.iter()
|
||||
.position(|(n, _)| *n == v)
|
||||
.unwrap_or(0) as u8;
|
||||
}
|
||||
}
|
||||
if matches!(
|
||||
m.species(),
|
||||
@@ -2567,6 +2696,150 @@ mod sheep_nbt_tests {
|
||||
let back = mob_from_nbt(&tag, &types, 2).unwrap();
|
||||
assert_eq!((back.extra.color, back.extra.sheared), (14, true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn farm_animals_keep_their_variant_and_sound_variant() {
|
||||
let root = std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../../.local/horizon-client")
|
||||
.join(horizon_core::VANILLA_VERSION);
|
||||
if !root.join("items.json").exists() {
|
||||
return;
|
||||
}
|
||||
let data = crate::mobs::MobTypes::load(&root).unwrap();
|
||||
let types: HashMap<String, Arc<MobType>> = data
|
||||
.types
|
||||
.iter()
|
||||
.map(|(k, v)| (k.clone(), Arc::new(v.clone())))
|
||||
.collect();
|
||||
let mut m = Mob::new(
|
||||
1,
|
||||
types["minecraft:pig"].clone(),
|
||||
Vec3::new(0.0, 4.0, 0.0),
|
||||
0.0,
|
||||
);
|
||||
let tag = mob_to_nbt(&m, [1, 2, 3, 4], None);
|
||||
assert_eq!(
|
||||
text(tag.get("variant")).as_deref(),
|
||||
Some("minecraft:temperate")
|
||||
);
|
||||
assert_eq!(
|
||||
text(tag.get("sound_variant")).as_deref(),
|
||||
Some("minecraft:classic")
|
||||
);
|
||||
// Spawned in a warm biome with the mini sounds.
|
||||
(m.extra.variant, m.extra.sound_variant) = (1, Some(2));
|
||||
let tag = mob_to_nbt(&m, [1, 2, 3, 4], None);
|
||||
assert_eq!(text(tag.get("variant")).as_deref(), Some("minecraft:warm"));
|
||||
assert_eq!(
|
||||
text(tag.get("sound_variant")).as_deref(),
|
||||
Some("minecraft:mini")
|
||||
);
|
||||
let back = mob_from_nbt(&tag, &types, 2).unwrap();
|
||||
assert_eq!((back.extra.variant, back.extra.sound_variant), (1, Some(2)));
|
||||
let mut hen = Mob::new(
|
||||
3,
|
||||
types["minecraft:chicken"].clone(),
|
||||
Vec3::new(0.0, 4.0, 0.0),
|
||||
0.0,
|
||||
);
|
||||
(hen.extra.variant, hen.extra.egg_time) = (2, 7795);
|
||||
let tag = mob_to_nbt(&hen, [1, 2, 3, 4], None);
|
||||
assert_eq!(text(tag.get("variant")).as_deref(), Some("minecraft:cold"));
|
||||
let back = mob_from_nbt(&tag, &types, 4).unwrap();
|
||||
assert_eq!((back.extra.variant, back.extra.egg_time), (2, 7795));
|
||||
// The sound variants are indices into the registries finalizeSpawn draws from.
|
||||
use crate::mobs::{Species, finalize};
|
||||
let registries = finalize::SpawnRegistries::load(&root);
|
||||
for (species, registry) in [
|
||||
(Species::Pig, ®istries.pig_sound),
|
||||
(Species::Cow, ®istries.cow_sound),
|
||||
(Species::Chicken, ®istries.chicken_sound),
|
||||
(Species::Cat, ®istries.cat_sound),
|
||||
(Species::Wolf, ®istries.wolf_sound),
|
||||
] {
|
||||
assert_eq!(
|
||||
finalize::sound_variants(species),
|
||||
registry.names,
|
||||
"{species:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_baby_villager_keeps_its_age() {
|
||||
let root = std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../../.local/horizon-client")
|
||||
.join(horizon_core::VANILLA_VERSION);
|
||||
if !root.join("items.json").exists() {
|
||||
return;
|
||||
}
|
||||
let data = crate::mobs::MobTypes::load(&root).unwrap();
|
||||
let types: HashMap<String, Arc<MobType>> = data
|
||||
.types
|
||||
.iter()
|
||||
.map(|(k, v)| (k.clone(), Arc::new(v.clone())))
|
||||
.collect();
|
||||
let saved = Tag::compound([
|
||||
("id", string("minecraft:villager")),
|
||||
("Pos", doubles(&[0.5, 64.0, 0.5])),
|
||||
("Age", Tag::Int(-21359)),
|
||||
]);
|
||||
let m = mob_from_nbt(&saved, &types, 1).unwrap();
|
||||
assert_eq!(m.extra.age, -21359);
|
||||
let tag = mob_to_nbt(&m, [1, 2, 3, 4], None);
|
||||
assert_eq!(number(tag.get("Age")), Some(-21359));
|
||||
assert_eq!(number(tag.get("AgeLocked")), Some(0));
|
||||
assert_eq!(number(tag.get("VillagerDataFinalized")), Some(1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn foxes_rabbits_and_goats_keep_their_kind() {
|
||||
let root = std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../../.local/horizon-client")
|
||||
.join(horizon_core::VANILLA_VERSION);
|
||||
if !root.join("items.json").exists() {
|
||||
return;
|
||||
}
|
||||
let data = crate::mobs::MobTypes::load(&root).unwrap();
|
||||
let types: HashMap<String, Arc<MobType>> = data
|
||||
.types
|
||||
.iter()
|
||||
.map(|(k, v)| (k.clone(), Arc::new(v.clone())))
|
||||
.collect();
|
||||
let new = |kind: &str| Mob::new(1, types[kind].clone(), Vec3::new(0.0, 4.0, 0.0), 0.0);
|
||||
let round_trip = |m: &Mob| {
|
||||
let tag = mob_to_nbt(m, [1, 2, 3, 4], None);
|
||||
(mob_from_nbt(&tag, &types, 2).unwrap(), tag)
|
||||
};
|
||||
let mut fox = new("minecraft:fox");
|
||||
fox.extra.variant = 1;
|
||||
let (back, tag) = round_trip(&fox);
|
||||
assert_eq!(text(tag.get("Type")).as_deref(), Some("snow"));
|
||||
assert_eq!(number(tag.get("Sleeping")), Some(0));
|
||||
assert_eq!(back.extra.variant, 1);
|
||||
let mut rabbit = new("minecraft:rabbit");
|
||||
rabbit.extra.variant = 4;
|
||||
let (back, tag) = round_trip(&rabbit);
|
||||
assert_eq!(number(tag.get("RabbitType")), Some(4));
|
||||
assert_eq!(back.extra.variant, 4);
|
||||
let mut goat = new("minecraft:goat");
|
||||
(goat.extra.screaming, goat.extra.lost_horns) = (true, [false, true]);
|
||||
let (back, tag) = round_trip(&goat);
|
||||
assert_eq!(number(tag.get("HasRightHorn")), Some(0));
|
||||
assert_eq!(
|
||||
(back.extra.screaming, back.extra.lost_horns),
|
||||
(true, [false, true])
|
||||
);
|
||||
// A goat saved without horn flags has both, as vanilla reads it.
|
||||
let bare = Tag::compound([
|
||||
("id", string("minecraft:goat")),
|
||||
("Pos", doubles(&[0.5, 64.0, 0.5])),
|
||||
]);
|
||||
assert_eq!(
|
||||
mob_from_nbt(&bare, &types, 3).unwrap().extra.lost_horns,
|
||||
[false; 2]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
@@ -48,6 +48,8 @@ pub fn flames(
|
||||
color: 0xffff_ffff,
|
||||
light: 0xf000 | (u32::from(scene_light >> 4) * 16),
|
||||
normal: [0; 4],
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
remaining -= 0.45;
|
||||
|
||||
@@ -18,6 +18,7 @@ mod boats;
|
||||
mod books;
|
||||
mod bossbars;
|
||||
mod breezes;
|
||||
mod bundles;
|
||||
mod campfire;
|
||||
mod campfire_douse;
|
||||
mod cartography;
|
||||
@@ -132,6 +133,7 @@ mod persist;
|
||||
mod perspective;
|
||||
mod pickups;
|
||||
mod piglins;
|
||||
mod piston_push;
|
||||
mod player_equip;
|
||||
mod postprocess;
|
||||
mod potions;
|
||||
@@ -156,6 +158,7 @@ mod scoreboard;
|
||||
mod screens;
|
||||
mod sculk;
|
||||
mod sculk_fixture;
|
||||
mod server_links;
|
||||
mod server_mods;
|
||||
mod server_packs;
|
||||
mod server_travel;
|
||||
@@ -507,6 +510,12 @@ enum Screen {
|
||||
Friends,
|
||||
/// CommandBlockEditScreen (game/command_blocks.rs).
|
||||
CommandBlock,
|
||||
/// ServerLinksDialogScreen: a server's links (game/server_links.rs).
|
||||
ServerLinks,
|
||||
/// ConfirmLinkScreen for a server link (game/server_links.rs).
|
||||
ConfirmLink,
|
||||
/// DialogScreen.WarningScreen: the note about custom screens.
|
||||
DialogWarning,
|
||||
/// WinScreen: the end poem and the credits (game/win.rs).
|
||||
Win,
|
||||
/// A `ui` mod's own screen, or its settings page from Options > Mods
|
||||
@@ -1275,6 +1284,8 @@ struct Game<'a> {
|
||||
inv_clicks: horizon_client::container_screen::Clicks,
|
||||
/// The Mouse Tweaks extra's drag and wheel (`tweaks`).
|
||||
tweaks: tweaks::Tweaks,
|
||||
/// The wheel and hovered slot of `BundleMouseActions`.
|
||||
bundle_mouse: bundles::BundleMouse,
|
||||
/// The last inventory click, for the double click that gathers a stack.
|
||||
last_inv_click: Option<(std::time::Instant, usize, bool)>,
|
||||
/// `lastQuickMoved`: what the last Shift click moved, which a Shift
|
||||
@@ -1442,6 +1453,10 @@ struct Game<'a> {
|
||||
titles: titles::Titles,
|
||||
/// `Hud.toolHighlightTimer`: the selected item name.
|
||||
tool_highlight: horizon_client::hud_overlays::ToolHighlight,
|
||||
/// `Hud.autosaveIndicatorValue`.
|
||||
saving_indicator: horizon_client::hud_overlays::SavingIndicator,
|
||||
/// This game's world is autosaving this tick (`MinecraftServer.isSaving`).
|
||||
autosaving: bool,
|
||||
applied_modifiers: Vec<(String, String)>,
|
||||
experience: Experience,
|
||||
orbs: Vec<ExperienceOrb>,
|
||||
@@ -1555,6 +1570,9 @@ struct Game<'a> {
|
||||
/// Player skin downloads, and which skin each atlas skin slot holds
|
||||
/// (least recently shown first).
|
||||
skin_downloads: RefCell<horizon_client::skins::Downloader>,
|
||||
/// `ProfileResolver.Cached`: `Dynamic` profiles (name- or id-only heads
|
||||
/// and mannequins) resolve through the services in the background.
|
||||
skin_profiles: RefCell<horizon_client::skins::Resolver>,
|
||||
skin_slots: Vec<(String, usize)>,
|
||||
/// Atlas trim slots in use: (sprite name, slot), least recently drawn first.
|
||||
trim_slots: Vec<(String, usize)>,
|
||||
@@ -1668,12 +1686,13 @@ struct Game<'a> {
|
||||
guest_use: Option<GuestUse>,
|
||||
/// Level events of this tick for the guests, and the guest acting now.
|
||||
lan_events: Vec<(i32, [i32; 3], i32, Option<u32>)>,
|
||||
lan_cushion_breaks: Vec<(horizon_world::registry::BlockStateId, [f64; 3])>,
|
||||
/// Block events (position, b0, b1, state) and entity events (id, event,
|
||||
/// position) for the guests.
|
||||
lan_block_events: Vec<([i32; 3], i32, i32, u32)>,
|
||||
lan_entity_events: Vec<(i32, i8, [f64; 3])>,
|
||||
/// Successful crits (attacking guest, hit entity), queued while the hub is taken.
|
||||
lan_critical_hits: Vec<(Option<u32>, i32)>,
|
||||
lan_critical_hits: Vec<(Option<u32>, i32, bool)>,
|
||||
/// Global level events for every guest (`ServerLevel.globalLevelEvent`).
|
||||
lan_global_events: Vec<(i32, [i32; 3], i32)>,
|
||||
/// `ContainerOpenersCounter`: how many players (the host and the guests)
|
||||
@@ -1691,6 +1710,9 @@ struct Game<'a> {
|
||||
/// The acting guest's cooldowns, as (item, ticks): their packet needs the
|
||||
/// hub's item registry, which the guest's turn does not hold.
|
||||
guest_cooldowns: Vec<(Arc<str>, i32)>,
|
||||
/// The acting guest's own entity events (`ServerPlayer.connection.send`),
|
||||
/// sent with their entity id, which the guest's turn does not hold.
|
||||
guest_entity_events: Vec<i8>,
|
||||
/// `broadcastToAdmins` lines a guest's command queued, sent once it
|
||||
/// returns: the line, whether operators get it and whether the console
|
||||
/// logs it.
|
||||
@@ -1725,6 +1747,8 @@ struct Game<'a> {
|
||||
restore_player_state: bool,
|
||||
stats_ui: stats_screen::StatsUi,
|
||||
adv_ui: advancements_screen::AdvUi,
|
||||
/// The Server Links screens' state (game/server_links.rs).
|
||||
links_ui: server_links::LinksUi,
|
||||
camera_type: perspective::CameraType,
|
||||
fangs: fangs::FangState,
|
||||
/// The local player as a model (third person, the inventory).
|
||||
@@ -1821,9 +1845,46 @@ impl Game<'_> {
|
||||
fn reach(&self) -> f64 {
|
||||
if self.creative { 5.0 } else { 4.5 }
|
||||
}
|
||||
/// Outline shapes that depend on more than the block state, as one box
|
||||
/// in block space: `LightBlock` and `ScaffoldingBlock.getShape` are a full
|
||||
/// block while the main hand holds the block's own item
|
||||
/// (`CollisionContext.isHoldingItem`), and `ShulkerBoxBlock.getShape`
|
||||
/// grows with the lid (`ShulkerBoxBlockEntity.getBoundingBox`).
|
||||
fn context_outline(&self, pos: [i32; 3], state: BlockStateId) -> Option<[f64; 6]> {
|
||||
let name = &self.res.facts().get(state).name;
|
||||
if matches!(&**name, "minecraft:light" | "minecraft:scaffolding") {
|
||||
return self
|
||||
.held()
|
||||
.is_some_and(|s| *s.item == **name)
|
||||
.then_some([0.0, 0.0, 0.0, 1.0, 1.0, 1.0]);
|
||||
}
|
||||
if !name.ends_with("shulker_box") {
|
||||
return None;
|
||||
}
|
||||
let progress = self.be_anims.shulkers.get(&pos).map_or(0.0, |s| s.progress);
|
||||
let facing = self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.state(state)
|
||||
.and_then(|s| s.properties.get("facing").cloned());
|
||||
let d = facing_offset(facing.as_deref().unwrap_or("up"));
|
||||
let mut b = [0.0, 0.0, 0.0, 1.0, 1.0, 1.0];
|
||||
for a in 0..3 {
|
||||
match d[a] {
|
||||
1 => b[a + 3] += 0.5 * f64::from(progress),
|
||||
-1 => b[a] -= 0.5 * f64::from(progress),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
Some(b)
|
||||
}
|
||||
/// A block's outline boxes in world space (`getShape` plus the random offset).
|
||||
fn outline_boxes(&self, pos: [i32; 3]) -> Vec<[f64; 6]> {
|
||||
let state = self.world.block(pos[0], pos[1], pos[2]);
|
||||
if let Some(b) = self.context_outline(pos, state) {
|
||||
return vec![std::array::from_fn(|i| f64::from(pos[i % 3]) + b[i])];
|
||||
}
|
||||
let f = self.res.facts().get(state);
|
||||
let o = if f.outline_offset {
|
||||
self.pack
|
||||
@@ -2118,6 +2179,33 @@ impl Game<'_> {
|
||||
}
|
||||
/// `TerrainParticle` at `pos`: the model's particle sprite and tint source
|
||||
/// 0's `colorAsTerrainParticle` (white when the block has none).
|
||||
/// `HoneyBlock.showSlideParticles` (entity event 53): five honey block
|
||||
/// particles at the entity.
|
||||
fn honey_slide_particles(&mut self, at: [f64; 3]) {
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
let Some(honey) = self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:honey_block")
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let block = [
|
||||
at[0].floor() as i32,
|
||||
at[1].floor() as i32,
|
||||
at[2].floor() as i32,
|
||||
];
|
||||
if let Some((sprite, tint)) = self.particle_sprite(honey, block) {
|
||||
for _ in 0..5 {
|
||||
self.particles.add(
|
||||
&ParticleOptions::block(ParticleType::Block, sprite.clone(), tint),
|
||||
at,
|
||||
[0.0; 3],
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn particle_sprite(&self, state: BlockStateId, pos: [i32; 3]) -> Option<(String, u32)> {
|
||||
let sprite = Self::block_particle_sprite(&self.pack, state)?;
|
||||
let chunks = &self.world.chunks;
|
||||
@@ -2335,11 +2423,18 @@ impl Game<'_> {
|
||||
yaw.cos() * pitch.cos() * 0.3 + spread.sin() * strength,
|
||||
];
|
||||
self.spawn_item(thrown, [eye[0], eye[1] - 0.3, eye[2]], v, 40);
|
||||
if thrown_from_hand && self.lan_acting.is_none() {
|
||||
let uuid = self.level.ensure_player_uuid();
|
||||
if thrown_from_hand {
|
||||
let uuid = self.acting_player_uuid();
|
||||
self.dropped.last_mut().unwrap().thrower = Some(uuid);
|
||||
}
|
||||
}
|
||||
/// The UUID of the player acting: the guest whose turn it is, else the host.
|
||||
pub(super) fn acting_player_uuid(&mut self) -> [i32; 4] {
|
||||
match self.lan_acting_uuid {
|
||||
Some(guest) => horizon_client::lan::playerdata::uuid_ints(guest),
|
||||
None => self.level.ensure_player_uuid(),
|
||||
}
|
||||
}
|
||||
fn tick_items(&mut self) {
|
||||
let mut items = std::mem::take(&mut self.dropped);
|
||||
// ServerLevel.tick: only entities in entity-ticking chunks tick.
|
||||
@@ -2836,20 +2931,29 @@ impl Game<'_> {
|
||||
b.run_block_events(level, ticks);
|
||||
b.tick_block_entities(level, ticks);
|
||||
});
|
||||
// `PistonMovingBlockEntity.tick` pushes what its block just ran into,
|
||||
// with the progress it is about to take.
|
||||
let pushes = std::mem::take(&mut self.block_ticks.piston_pushes);
|
||||
self.push_piston_entities(pushes);
|
||||
self.process_level_events()?;
|
||||
self.sync_moving_pistons();
|
||||
self.process_level_events()
|
||||
Ok(())
|
||||
}
|
||||
/// Copies the moving-piston block entities into the world, where the
|
||||
/// collision queries and the renderer read them.
|
||||
fn sync_moving_pistons(&mut self) {
|
||||
let pistons = &mut self.world.moving_pistons;
|
||||
pistons.clear();
|
||||
pistons.extend(
|
||||
self.block_ticks
|
||||
.moving_pistons
|
||||
.iter()
|
||||
.map(|(p, piston)| ([p.x, p.y, p.z], piston.shape_state())),
|
||||
);
|
||||
let previous = std::mem::take(&mut self.world.moving_pistons);
|
||||
let current: Vec<_> = self
|
||||
.block_ticks
|
||||
.moving_pistons
|
||||
.iter()
|
||||
.map(|(p, piston)| ([p.x, p.y, p.z], piston.shape_state()))
|
||||
.collect();
|
||||
self.world.moving_piston_fallback = previous
|
||||
.into_iter()
|
||||
.filter(|(pos, _)| !current.iter().any(|(next, _)| next == pos))
|
||||
.collect();
|
||||
self.world.moving_pistons = current;
|
||||
}
|
||||
/// `ServerLevel.tick`'s scheduled block then fluid ticks, one at a time:
|
||||
/// the side effects of each (a shrieker summoning a warden, drops, game
|
||||
@@ -2912,6 +3016,16 @@ impl Game<'_> {
|
||||
data,
|
||||
} => self.sculk_charge_event(pos, data),
|
||||
LevelEvent::LevelEvent { id: 3007, pos, .. } => self.shriek_event(pos),
|
||||
// LevelEventHandler 2019 and 2020: the crack on a face of the
|
||||
// block being mined, with its hit sound for 2020.
|
||||
LevelEvent::LevelEvent {
|
||||
id: id @ (2019 | 2020),
|
||||
pos,
|
||||
data,
|
||||
} => {
|
||||
let face = horizon_core::geometry::Direction::ALL[data.clamp(0, 5) as usize];
|
||||
self.breaking_block_effects([pos.x, pos.y, pos.z], face.normal(), id == 2020);
|
||||
}
|
||||
LevelEvent::LevelEvent { id: 2004, pos, .. } => {
|
||||
self.spawner_burst([pos.x, pos.y, pos.z])
|
||||
}
|
||||
@@ -2931,6 +3045,11 @@ impl Game<'_> {
|
||||
pos,
|
||||
data,
|
||||
} => self.dragon_egg_particles([pos.x, pos.y, pos.z], data),
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2016,
|
||||
pos,
|
||||
data,
|
||||
} => self.shulker_teleport_particles([pos.x, pos.y, pos.z], data),
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2017,
|
||||
pos,
|
||||
@@ -2944,6 +3063,17 @@ impl Game<'_> {
|
||||
pos,
|
||||
data,
|
||||
} => self.smash_dust(pos, data),
|
||||
// LevelEventHandler 2002 and 2007: a potion's splash.
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2002,
|
||||
pos,
|
||||
data,
|
||||
} => self.potion_splash_particles(pos, data, false),
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2007,
|
||||
pos,
|
||||
data,
|
||||
} => self.potion_splash_particles(pos, data, true),
|
||||
LevelEvent::LevelEvent {
|
||||
id: id @ 3002..=3005,
|
||||
pos,
|
||||
@@ -2979,6 +3109,8 @@ impl Game<'_> {
|
||||
1044 => Some(("minecraft:block.smithing_table.use", 1.0)),
|
||||
// LevelEvent.SOUND_PAGE_TURN (a lectern's page).
|
||||
1043 => Some(("minecraft:item.book.page_turn", 1.0)),
|
||||
// LevelEvent.SOUND_SPLASH_POTION and its instant twin.
|
||||
1053 | 1054 => Some(("minecraft:entity.splash_potion.break", 1.0)),
|
||||
_ => None,
|
||||
};
|
||||
if let Some((name, volume)) = sound {
|
||||
@@ -2988,7 +3120,7 @@ impl Game<'_> {
|
||||
- self.world.random.next_float())
|
||||
* 0.8
|
||||
}
|
||||
1029 | 1030 | 1042 | 1043 | 1044 => {
|
||||
1029 | 1030 | 1042 | 1043 | 1044 | 1053 | 1054 => {
|
||||
self.world.random.next_float() * 0.1 + 0.9
|
||||
}
|
||||
1019 | 1021 => {
|
||||
@@ -2998,7 +3130,7 @@ impl Game<'_> {
|
||||
}
|
||||
_ => 1.0,
|
||||
};
|
||||
if matches!(id, 1019 | 1021 | 1029 | 1030) {
|
||||
if matches!(id, 1019 | 1021 | 1029 | 1030 | 1053 | 1054) {
|
||||
// Clients play the anvil sound from its level event;
|
||||
// capturing it also sends a duplicate sound packet.
|
||||
self.audio.play_unshared(name, c, volume, pitch);
|
||||
@@ -3152,6 +3284,31 @@ impl Game<'_> {
|
||||
LevelEvent::BlockEntityEvent { pos, a, b, .. } => {
|
||||
self.block_entity_event([pos.x, pos.y, pos.z], a, b)
|
||||
}
|
||||
// NoteBlock.triggerEvent: a NOTE particle above, coloured by
|
||||
// the note (`note / 24.0` in the x speed).
|
||||
LevelEvent::BlockEvent {
|
||||
pos,
|
||||
state,
|
||||
kind: "note_particle",
|
||||
} => {
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
let note = self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.state(state)
|
||||
.and_then(|s| s.properties.get("note")?.parse::<f64>().ok())
|
||||
.unwrap_or(0.0);
|
||||
self.particles.add(
|
||||
&ParticleOptions::simple(ParticleType::Note),
|
||||
[
|
||||
f64::from(pos.x) + 0.5,
|
||||
f64::from(pos.y) + 1.2,
|
||||
f64::from(pos.z) + 0.5,
|
||||
],
|
||||
[note / 24.0, 0.0, 0.0],
|
||||
);
|
||||
}
|
||||
LevelEvent::GrowTree { .. }
|
||||
| LevelEvent::PlaceFeature { .. }
|
||||
| LevelEvent::BlockEvent { .. } => {}
|
||||
@@ -3527,7 +3684,7 @@ impl Game<'_> {
|
||||
} else if let Some(tag) = spill::saved_entity(&self.world, pos) {
|
||||
self.pending.record_saved(pos, &tag);
|
||||
}
|
||||
self.creaking_heart_broken(pos);
|
||||
self.creaking_heart_broken(pos, true);
|
||||
let hive = match self.world.block_entities.get(&key) {
|
||||
Some(BlockEntity::Beehive(h)) => self.hive_state(pos).map(|s| ((**h).clone(), s)),
|
||||
_ => None,
|
||||
@@ -4086,6 +4243,7 @@ impl Game<'_> {
|
||||
if &*stack.item == "minecraft:spyglass" {
|
||||
// SpyglassItem.USE_DURATION, then finishUsingItem.
|
||||
if ticks + 1 >= 1200 {
|
||||
self.send_use_item_complete();
|
||||
self.stop_spyglass();
|
||||
self.using = None;
|
||||
} else {
|
||||
@@ -4107,6 +4265,7 @@ impl Game<'_> {
|
||||
}
|
||||
if ticks >= duration {
|
||||
self.using = None;
|
||||
self.send_use_item_complete();
|
||||
// ItemStack.finishUsingItem's applyAfterUseComponentSideEffects.
|
||||
self.apply_use_cooldown(&stack);
|
||||
self.finish_consuming(&info, consumable, &stack);
|
||||
@@ -4125,6 +4284,17 @@ impl Game<'_> {
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
/// `ServerPlayerGameMode.tick` while a player digs: level event 2020 every
|
||||
/// fourth tick since the START (the hit sound), else 2019 (the crack only),
|
||||
/// for everyone around, the digger included (`levelEvent(null, ...)`).
|
||||
fn destroy_progress_event(&mut self, pos: [i32; 3], face: [i32; 3], ticks: u32) {
|
||||
let id = if ticks.is_multiple_of(4) { 2020 } else { 2019 };
|
||||
let direction = horizon_core::geometry::Direction::ALL
|
||||
.iter()
|
||||
.position(|d| d.normal() == face)
|
||||
.unwrap_or(1);
|
||||
self.level_event_at(id, pos, direction as i32);
|
||||
}
|
||||
fn tick_mining(&mut self) -> Result<()> {
|
||||
if self.destroy_delay > 0 {
|
||||
self.destroy_delay -= 1;
|
||||
@@ -4168,6 +4338,11 @@ impl Game<'_> {
|
||||
let state = self.world.block(hit.pos[0], hit.pos[1], hit.pos[2]);
|
||||
let facts = self.res.facts().get(state);
|
||||
if facts.hardness < 0.0 {
|
||||
// The server still counts its destroy ticks on an unbreakable block.
|
||||
let m = self.mining.as_mut().ok_or("mining")?;
|
||||
m.ticks += 1;
|
||||
let (pos, ticks) = (m.pos, m.ticks);
|
||||
self.destroy_progress_event(pos, hit.face, ticks);
|
||||
return Ok(());
|
||||
}
|
||||
// Player.getDestroySpeed / BlockBehaviour.getDestroyProgress.
|
||||
@@ -4198,26 +4373,15 @@ impl Game<'_> {
|
||||
} else {
|
||||
speed / facts.hardness / if harvest { 30.0 } else { 100.0 }
|
||||
};
|
||||
let hit_sound = facts.sounds.clone();
|
||||
self.swing_arm();
|
||||
let m = self.mining.as_mut().ok_or("mining")?;
|
||||
m.progress += progress;
|
||||
m.ticks += 1;
|
||||
let crack = (m.pos, hit.face);
|
||||
if m.ticks % 4 == 1 {
|
||||
let c = [
|
||||
f64::from(m.pos[0]) + 0.5,
|
||||
f64::from(m.pos[1]) + 0.5,
|
||||
f64::from(m.pos[2]) + 0.5,
|
||||
];
|
||||
self.audio.play(
|
||||
&hit_sound.hit,
|
||||
Some(c),
|
||||
(hit_sound.volume + 1.0) / 8.0,
|
||||
hit_sound.pitch * 0.5,
|
||||
);
|
||||
// An instant break at START sends no destroy events.
|
||||
if m.progress < 1.0 || m.ticks > 1 {
|
||||
let (pos, ticks) = (m.pos, m.ticks);
|
||||
self.destroy_progress_event(pos, hit.face, ticks);
|
||||
}
|
||||
self.crack_particle(crack.0, crack.1, state);
|
||||
let m = self.mining.as_mut().ok_or("mining")?;
|
||||
// ServerPlayerGameMode breaks a player's block at once only when it is instant (START's
|
||||
// insta-mine); otherwise it waits for the client's STOP_DESTROY_BLOCK
|
||||
@@ -4319,6 +4483,12 @@ impl Game<'_> {
|
||||
// The world's spawn from the start, not only once saved: a bed set
|
||||
// before the first save must not become it.
|
||||
self.level.world_spawn.get_or_insert([x, y, z]);
|
||||
// The "Bonus Chest" create-world option, placed once with the spawn.
|
||||
if horizon_client::save::WorldGen::read(&self.world_root)
|
||||
.is_some_and(|g| g.bonus_chest)
|
||||
{
|
||||
self.place_bonus_chest([x, y, z])?;
|
||||
}
|
||||
}
|
||||
let s = self
|
||||
.level
|
||||
@@ -4422,7 +4592,11 @@ impl Game<'_> {
|
||||
self.world.weather.tick_levels();
|
||||
self.tick_weather_effects();
|
||||
}
|
||||
if self.ticks.is_multiple_of(6000) {
|
||||
self.autosaving = self.ticks.is_multiple_of(6000);
|
||||
if let Some(serving) = &self.serving {
|
||||
serving.set_saving(self.autosaving);
|
||||
}
|
||||
if self.autosaving {
|
||||
self.save_game_with(false)?;
|
||||
}
|
||||
if running {
|
||||
@@ -4633,9 +4807,32 @@ impl Game<'_> {
|
||||
};
|
||||
self.audio.play(name, Some(feet), volume, pitch);
|
||||
}
|
||||
// LivingEntity.checkFallDamage: the block's crumbs where the fall landed.
|
||||
MotionEvent::Fall(horizon_client::landing::FallEvent::Particles {
|
||||
state,
|
||||
position,
|
||||
count,
|
||||
speed,
|
||||
}) => self.landing_dust(None, state, position, count, speed),
|
||||
MotionEvent::Fall(event) => self.landing_block_updates(&event),
|
||||
MotionEvent::Snowflake { position, velocity } => self.snowflake(position, velocity),
|
||||
MotionEvent::EnterBlock { state } => self.trigger_enter_block(state),
|
||||
MotionEvent::HoneySlide {
|
||||
sound, particles, ..
|
||||
} => {
|
||||
if sound {
|
||||
self.audio
|
||||
.play("minecraft:block.honey_block.slide", Some(feet), 1.0, 1.0);
|
||||
}
|
||||
if particles {
|
||||
self.honey_slide_particles(feet);
|
||||
// The server's event 53 reaches the guests too.
|
||||
let id = self.lan.as_ref().map(|h| h.host_entity);
|
||||
if let Some(id) = id {
|
||||
self.lan_entity_event(id, 53, feet);
|
||||
}
|
||||
}
|
||||
}
|
||||
MotionEvent::InsidePortal { pos } => self.player_inside_nether_portal(pos),
|
||||
MotionEvent::CauldronExtinguish { pos } => self.cauldron_extinguish(pos),
|
||||
MotionEvent::InsideWitherRose => self.wither_rose_contact(),
|
||||
@@ -4746,6 +4943,7 @@ impl Game<'_> {
|
||||
self.shield_cooldown = self.shield_cooldown.saturating_sub(1);
|
||||
self.cooldowns.tick();
|
||||
horizon_client::spans::time("tick_using", || self.tick_using());
|
||||
self.tick_bundle_hover();
|
||||
horizon_client::spans::time("tick_hud", || self.tick_hud());
|
||||
// The player's digging comes in with its packets, before the level
|
||||
// ticks; ServerLevel.tick then runs the scheduled and random block
|
||||
@@ -4775,8 +4973,10 @@ impl Game<'_> {
|
||||
});
|
||||
}
|
||||
if running {
|
||||
horizon_client::spans::time("entity_portals", || self.handle_entity_portals());
|
||||
horizon_client::spans::time("tick_items", || self.tick_items());
|
||||
horizon_client::spans::time("entity_portals", || {
|
||||
self.handle_entity_portals();
|
||||
self.handle_end_gateway_portals();
|
||||
});
|
||||
horizon_client::spans::time("touch_arrows", || self.touch_arrows());
|
||||
}
|
||||
horizon_client::spans::time("spawn_loaded_entities", || self.spawn_loaded_entities());
|
||||
@@ -4796,6 +4996,11 @@ impl Game<'_> {
|
||||
horizon_client::spans::time("tick_portal", || self.tick_nether_portal())?;
|
||||
if running {
|
||||
horizon_client::spans::time("tick_end", || self.tick_end())?;
|
||||
horizon_client::spans::time("end_gateways", || {
|
||||
self.find_end_gateway_portals();
|
||||
self.resolve_end_gateway_arrivals()
|
||||
})?;
|
||||
self.keep_gateway_destinations();
|
||||
}
|
||||
if running {
|
||||
horizon_client::spans::time("tick_falling", || self.tick_falling())?;
|
||||
@@ -4948,6 +5153,9 @@ impl Game<'_> {
|
||||
| Screen::Advancements
|
||||
| Screen::WorldOptions
|
||||
| Screen::Friends
|
||||
| Screen::ServerLinks
|
||||
| Screen::ConfirmLink
|
||||
| Screen::DialogWarning
|
||||
| Screen::CommandBlock
|
||||
) || self.book.is_some()
|
||||
|| self.win_screen_pauses())
|
||||
@@ -4969,10 +5177,13 @@ impl Game<'_> {
|
||||
if capture && !self.focused {
|
||||
return;
|
||||
}
|
||||
if capture {
|
||||
// The inventory's screens are behind us: no drag survives them.
|
||||
self.reset_inventory_clicks();
|
||||
} else {
|
||||
// The container screen's press state belongs to the screen: a screen
|
||||
// that takes the pointer over starts with its own state, as
|
||||
// `AbstractContainerScreen` does, so a press whose release never
|
||||
// arrived (the pointer left the window) cannot wedge the next
|
||||
// screen's quick move and clicks.
|
||||
self.reset_inventory_clicks();
|
||||
if !capture {
|
||||
self.stop_mining();
|
||||
}
|
||||
// The real pointer takes over from an agent's.
|
||||
@@ -5431,6 +5642,9 @@ impl Game<'_> {
|
||||
Screen::Advancements => self.draw_advancements(&mut batch),
|
||||
Screen::WorldOptions => self.draw_world_options(&mut batch),
|
||||
Screen::Friends => self.draw_friends_screen(&mut batch),
|
||||
Screen::ServerLinks => self.draw_server_links(&mut batch),
|
||||
Screen::ConfirmLink => self.draw_confirm_link(&mut batch),
|
||||
Screen::DialogWarning => self.draw_dialog_warning(&mut batch),
|
||||
Screen::CommandBlock => self.draw_command_block(&mut batch),
|
||||
Screen::Inventory => {
|
||||
self.draw_inventory(&mut batch);
|
||||
@@ -5443,6 +5657,7 @@ impl Game<'_> {
|
||||
Screen::Mod => self.draw_mod_screen(&mut batch),
|
||||
Screen::Playing | Screen::Options | Screen::Win => {}
|
||||
}
|
||||
self.draw_saving_indicator(&mut batch);
|
||||
self.draw_toasts(&mut batch);
|
||||
self.draw_pack_toasts(&mut batch);
|
||||
self.remote_hud(&mut batch);
|
||||
@@ -5499,6 +5714,7 @@ impl Game<'_> {
|
||||
| BlockEntity::Vault(_)
|
||||
| BlockEntity::Beehive(_)
|
||||
| BlockEntity::CommandBlock(_)
|
||||
| BlockEntity::EndGateway(_)
|
||||
| BlockEntity::Skull(_)
|
||||
| BlockEntity::DaylightDetector
|
||||
| BlockEntity::Campfire(_),
|
||||
@@ -5771,6 +5987,7 @@ impl Game<'_> {
|
||||
| BlockEntity::Vault(_)
|
||||
| BlockEntity::Beehive(_)
|
||||
| BlockEntity::CommandBlock(_)
|
||||
| BlockEntity::EndGateway(_)
|
||||
| BlockEntity::Skull(_)
|
||||
| BlockEntity::DaylightDetector
|
||||
| BlockEntity::Campfire(_),
|
||||
@@ -5817,12 +6034,14 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// `AbstractContainerScreen` keeps `isQuickCrafting` and the drag it
|
||||
/// belongs to on the screen; Horizon keeps them on the game, so they are
|
||||
/// dropped when a screen closes. A press whose release never reaches the
|
||||
/// screen (the pointer left the window, or the screen closed first) would
|
||||
/// belongs to on the screen. Horizon keeps both on `Game` (`inv_clicks`,
|
||||
/// `inv_drag`, `last_inv_click`), so they are dropped when the pointer
|
||||
/// changes hands: a screen that opens or closes starts with its own
|
||||
/// state, and a press whose release never reached the screen -- the
|
||||
/// pointer left the window, or the screen closed first -- would
|
||||
/// otherwise leave every later press on every later screen swallowed.
|
||||
pub(super) fn reset_inventory_clicks(&mut self) {
|
||||
self.inv_clicks = Default::default();
|
||||
self.inv_clicks.cancel_drag();
|
||||
self.inv_drag = None;
|
||||
self.last_inv_click = None;
|
||||
}
|
||||
@@ -5943,6 +6162,12 @@ impl Game<'_> {
|
||||
/// Several clicks on one menu instance (a quick craft drag is three).
|
||||
fn menu_ops(&mut self, ops: &[(Option<usize>, i32, horizon_client::menu::Input)]) -> bool {
|
||||
use horizon_client::menu::Input;
|
||||
// BundleMouseActions.onSlotClicked: a Shift click or a swap clears the bundle's selection.
|
||||
for &(slot, _, input) in ops {
|
||||
if let (Some(slot), Input::QuickMove | Input::Swap) = (slot, input) {
|
||||
self.unselect_bundle(slot);
|
||||
}
|
||||
}
|
||||
if self.remote.is_some() && self.screen == Screen::Inventory {
|
||||
// On a server the clicks are the server's: predicted and sent.
|
||||
return self.remote_menu_ops(ops);
|
||||
@@ -7268,7 +7493,12 @@ impl Game<'_> {
|
||||
self.see_through_vertices = see_through;
|
||||
// Entity shadows (EntityRenderer.extractShadow).
|
||||
self.mark_translucent_entity(out.len(), "minecraft:entity_shadow");
|
||||
if let Some(sprite) = self.gui.atlas.sprites.get("misc/shadow").copied() {
|
||||
let shadow_sprite = self
|
||||
.settings
|
||||
.entity_shadows
|
||||
.then(|| self.gui.atlas.sprites.get("misc/shadow").copied())
|
||||
.flatten();
|
||||
if let Some(sprite) = shadow_sprite {
|
||||
let ambient = if self.dim == Dim::Nether { 0.1 } else { 0.0 };
|
||||
let darken = self.sky_darken();
|
||||
let a = alpha;
|
||||
@@ -7446,6 +7676,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color,
|
||||
light: packed,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -7667,7 +7899,7 @@ impl Game<'_> {
|
||||
/// strength and whether it is a critical hit): the weapon and effects
|
||||
/// scaled by the attack strength, a mace's smash, the critical hit, then
|
||||
/// enchantments.
|
||||
pub(super) fn melee_damage(&mut self, target_kind: &str) -> (f32, f32, bool) {
|
||||
pub(super) fn melee_damage(&mut self, target_kind: &str) -> (f32, f32, bool, bool) {
|
||||
let hand_damage = 1.0 + self.attack_item_info().map_or(0.0, |i| i.attack_damage);
|
||||
// Riptide's spin replaces the attack damage attribute.
|
||||
let spin = self.player.as_ref().map_or(0.0, |p| p.auto_spin_attack_dmg);
|
||||
@@ -7695,8 +7927,9 @@ impl Game<'_> {
|
||||
amount *= 1.5;
|
||||
}
|
||||
// Enchantment damage (sharpness, smite, bane) scaled by the attack strength.
|
||||
amount += self.enchant_damage_bonus(target_kind) * scale;
|
||||
(amount, scale, crit)
|
||||
let magic_boost = self.enchant_damage_bonus(target_kind) * scale;
|
||||
amount += magic_boost;
|
||||
(amount, scale, crit, magic_boost > 0.0)
|
||||
}
|
||||
/// `Player.getAttackStrengthScale(0.5)`.
|
||||
fn attack_strength_scale(&self) -> f32 {
|
||||
@@ -7883,7 +8116,7 @@ impl Game<'_> {
|
||||
pub(super) fn attack_mob(&mut self, index: usize) {
|
||||
let target_kind = self.mobs[index].kind.id.clone();
|
||||
let target_kind = format!("minecraft:{}", target_kind.trim_start_matches("minecraft:"));
|
||||
let (amount, scale, crit) = self.melee_damage(&target_kind);
|
||||
let (amount, scale, crit, magic) = self.melee_damage(&target_kind);
|
||||
let sweep = self.sweep_attack_position(scale, crit);
|
||||
let (knockback, knockback_attack) = self.extra_knockback(&target_kind, scale);
|
||||
self.attack_ticks = 0;
|
||||
@@ -7946,6 +8179,18 @@ impl Game<'_> {
|
||||
feet,
|
||||
width,
|
||||
height,
|
||||
false,
|
||||
);
|
||||
}
|
||||
// Player.attackVisualEffects: magicCrit when the enchantments added damage.
|
||||
if magic {
|
||||
self.critical_hit(
|
||||
self.lan_acting,
|
||||
self.mobs[index].id as i32,
|
||||
feet,
|
||||
width,
|
||||
height,
|
||||
true,
|
||||
);
|
||||
}
|
||||
if actual > 2.0 {
|
||||
@@ -8068,6 +8313,8 @@ impl Game<'_> {
|
||||
layer: 2,
|
||||
color,
|
||||
light: 0,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
};
|
||||
@@ -9609,7 +9856,7 @@ impl Game<'_> {
|
||||
velocity,
|
||||
on_ground,
|
||||
);
|
||||
self.creatures.projectiles.push(arrow);
|
||||
self.add_projectile(arrow);
|
||||
self.player_projectile_shot();
|
||||
let pitch = 1.0 / (self.world.random.next_float() * 0.4 + 1.2) + power * 0.5;
|
||||
self.audio
|
||||
@@ -10653,6 +10900,21 @@ impl Game<'_> {
|
||||
}
|
||||
return Ok(false);
|
||||
}
|
||||
// A server pack's reload covers the frame with its progress
|
||||
// (`LoadingOverlay`) until `tick_server_packs` applies it.
|
||||
if let Some(reload) = &self.server_packs.reload {
|
||||
if let Some(renderer) = &mut self.renderer {
|
||||
let mut hud = HudBatch::new([renderer.config.width, renderer.config.height]);
|
||||
horizon_client::level_loading::draw_progress(
|
||||
&mut hud,
|
||||
&self.gui.atlas,
|
||||
reload.progress.line(),
|
||||
reload.progress.fraction(),
|
||||
);
|
||||
return renderer.render(&loading_frame(&hud));
|
||||
}
|
||||
return Ok(false);
|
||||
}
|
||||
let Some(size) = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
@@ -10798,6 +11060,17 @@ impl Game<'_> {
|
||||
[0.0; 3]
|
||||
};
|
||||
let p = h.pos.map(f64::from);
|
||||
if let Some(b) = self.context_outline(h.pos, state) {
|
||||
return horizon_client::blocks::cube_edges()
|
||||
.iter()
|
||||
.map(|e| {
|
||||
std::array::from_fn(|i| {
|
||||
let k = i % 3;
|
||||
p[k] + b[k] + e[i] * (b[k + 3] - b[k])
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
}
|
||||
f.outline_edges
|
||||
.iter()
|
||||
.map(|e| std::array::from_fn(|i| p[i % 3] + o[i % 3] + e[i]))
|
||||
@@ -10962,6 +11235,8 @@ impl Game<'_> {
|
||||
debug_lines_on_top: &debug_lines_on_top,
|
||||
debug_crosshair: &debug_crosshair,
|
||||
hud: &hud,
|
||||
glint_alpha: self.settings.file.double("glintStrength") as f32,
|
||||
glint_ticks: self.glint_ticks(),
|
||||
clouds: (!title
|
||||
&& self.dim == Dim::Overworld
|
||||
&& horizon_client::clouds::visible(&self.settings.clouds, sky.cloud_color[3]))
|
||||
@@ -11189,6 +11464,10 @@ impl Game<'_> {
|
||||
Screen::GameModeSwitcher => self.close_gamemode_switcher(false),
|
||||
Screen::Dead => {}
|
||||
Screen::Stats | Screen::Friends => self.screen = Screen::Paused,
|
||||
Screen::ServerLinks => self.screen = Screen::Paused,
|
||||
// ConfirmScreen.keyPressed: Escape answers no; both return to
|
||||
// the Server Links screen they came from.
|
||||
Screen::ConfirmLink | Screen::DialogWarning => self.screen = Screen::ServerLinks,
|
||||
Screen::Advancements => self.close_advancements(),
|
||||
Screen::WorldOptions => self.world_options_escape(),
|
||||
Screen::CommandBlock => self.close_command_block(),
|
||||
@@ -11257,8 +11536,10 @@ impl Game<'_> {
|
||||
// key.swapOffhand: on a server, ServerboundPlayerActionPacket SWAP_ITEM_WITH_OFFHAND
|
||||
// (the server swaps the hands and sends both slots back; spectators can't).
|
||||
KeyCode::KeyF if self.screen == Screen::Playing && self.remote.is_some() => {
|
||||
if !self.spectator() {
|
||||
self.remote_swap_hands();
|
||||
if !self.spectator()
|
||||
&& let Some(r) = self.remote.as_mut()
|
||||
{
|
||||
r.pending_keys.push(key);
|
||||
}
|
||||
}
|
||||
KeyCode::KeyF if self.screen == Screen::Playing => {
|
||||
@@ -11429,6 +11710,7 @@ impl Game<'_> {
|
||||
self.tick_pregen();
|
||||
let (uploads, unloaded) =
|
||||
horizon_client::spans::time("streaming", || self.streaming.update(&mut self.world));
|
||||
self.spawn_fresh_chunks();
|
||||
if let Some(lod) = &mut self.lod {
|
||||
self.lod_observe
|
||||
.extend(uploads.iter().map(|(key, _)| (key.0, key.2)));
|
||||
@@ -11702,6 +11984,19 @@ impl ApplicationHandler for Game<'_> {
|
||||
{
|
||||
return;
|
||||
}
|
||||
// The pack reload's progress overlay takes no input
|
||||
// (`LoadingOverlay`): `start_pack_reload` released what was held.
|
||||
if self.server_packs.reload.is_some()
|
||||
&& !matches!(
|
||||
&event,
|
||||
WindowEvent::CloseRequested
|
||||
| WindowEvent::Focused(_)
|
||||
| WindowEvent::Resized(_)
|
||||
| WindowEvent::RedrawRequested
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if self.pending_save.is_some() {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
@@ -11858,6 +12153,7 @@ impl ApplicationHandler for Game<'_> {
|
||||
}
|
||||
if self.screen == Screen::Inventory
|
||||
&& d != 0.0
|
||||
&& !self.bundle_scroll(scaled(raw_x), scaled(raw_y))
|
||||
&& !self.tweak_scroll(d, self.inventory_target().0)
|
||||
{
|
||||
self.station_scroll(d);
|
||||
@@ -11868,6 +12164,9 @@ impl ApplicationHandler for Game<'_> {
|
||||
if self.screen == Screen::WorldOptions && d != 0.0 {
|
||||
self.world_options_scroll(d);
|
||||
}
|
||||
if self.screen == Screen::ServerLinks && d != 0.0 {
|
||||
self.server_links_scroll(d);
|
||||
}
|
||||
if self.screen == Screen::Advancements {
|
||||
self.advancements_scroll(scaled(raw_x) as f32, d);
|
||||
}
|
||||
@@ -12059,6 +12358,15 @@ impl ApplicationHandler for Game<'_> {
|
||||
Screen::WorldOptions if pressed && button == MouseButton::Left => {
|
||||
self.world_options_click()
|
||||
}
|
||||
Screen::ServerLinks if pressed && button == MouseButton::Left => {
|
||||
self.server_links_click()?
|
||||
}
|
||||
Screen::ConfirmLink if pressed && button == MouseButton::Left => {
|
||||
self.confirm_link_click()
|
||||
}
|
||||
Screen::DialogWarning if pressed && button == MouseButton::Left => {
|
||||
self.dialog_warning_click()?
|
||||
}
|
||||
Screen::WorldOptions if button == MouseButton::Left => {
|
||||
self.world_options_release()
|
||||
}
|
||||
@@ -12647,6 +12955,7 @@ impl<'a> Game<'a> {
|
||||
craft_table: None,
|
||||
inv_drag: None,
|
||||
tweaks: Default::default(),
|
||||
bundle_mouse: Default::default(),
|
||||
inv_clicks: Default::default(),
|
||||
last_inv_click: None,
|
||||
last_quick_moved: None,
|
||||
@@ -12759,6 +13068,8 @@ impl<'a> Game<'a> {
|
||||
command_source: None,
|
||||
titles: Default::default(),
|
||||
tool_highlight: Default::default(),
|
||||
saving_indicator: Default::default(),
|
||||
autosaving: false,
|
||||
applied_modifiers: Vec::new(),
|
||||
experience: Experience::default(),
|
||||
orbs: Vec::new(),
|
||||
@@ -12837,6 +13148,7 @@ impl<'a> Game<'a> {
|
||||
.unwrap_or_default()
|
||||
.join("assets/skins"),
|
||||
)),
|
||||
skin_profiles: RefCell::new(horizon_client::skins::Resolver::new()),
|
||||
skin_slots: Vec::new(),
|
||||
trim_slots: Vec::new(),
|
||||
cart_models: prepared.cart_models,
|
||||
@@ -12903,6 +13215,7 @@ impl<'a> Game<'a> {
|
||||
forced_hit: None,
|
||||
guest_use: None,
|
||||
lan_events: Vec::new(),
|
||||
lan_cushion_breaks: Vec::new(),
|
||||
lan_block_events: Vec::new(),
|
||||
lan_entity_events: Vec::new(),
|
||||
lan_critical_hits: Vec::new(),
|
||||
@@ -12911,6 +13224,7 @@ impl<'a> Game<'a> {
|
||||
lan_acting: None,
|
||||
guest_packets: Vec::new(),
|
||||
guest_cooldowns: Vec::new(),
|
||||
guest_entity_events: Vec::new(),
|
||||
lan_acting_name: None,
|
||||
lan_acting_uuid: None,
|
||||
chat_capture: None,
|
||||
@@ -12937,6 +13251,7 @@ impl<'a> Game<'a> {
|
||||
restore_player_state: true,
|
||||
stats_ui: Default::default(),
|
||||
adv_ui: Default::default(),
|
||||
links_ui: Default::default(),
|
||||
camera_type: Default::default(),
|
||||
fangs: Default::default(),
|
||||
player_model: None,
|
||||
@@ -13179,7 +13494,6 @@ const NUMERIC_KEYS: [KeyCode; 11] = [
|
||||
KeyCode::Numpad9,
|
||||
];
|
||||
|
||||
const STAGES: u32 = 10;
|
||||
const STAGE_LINES: [&str; 10] = [
|
||||
"Loading menu",
|
||||
"Loading assets",
|
||||
@@ -13195,19 +13509,28 @@ const STAGE_LINES: [&str; 10] = [
|
||||
|
||||
/// The background loader's checkpoint, read by the loading screen each frame.
|
||||
#[derive(Clone)]
|
||||
struct Progress(Arc<AtomicU32>);
|
||||
struct Progress {
|
||||
value: Arc<AtomicU32>,
|
||||
lines: &'static [&'static str],
|
||||
}
|
||||
impl Progress {
|
||||
fn new() -> Self {
|
||||
Self(Arc::new(AtomicU32::new(0)))
|
||||
Self::with(&STAGE_LINES)
|
||||
}
|
||||
fn with(lines: &'static [&'static str]) -> Self {
|
||||
Self {
|
||||
value: Arc::new(AtomicU32::new(0)),
|
||||
lines,
|
||||
}
|
||||
}
|
||||
fn set(&self, stage: u32) {
|
||||
self.0.store(stage, Ordering::Relaxed);
|
||||
self.value.store(stage, Ordering::Relaxed);
|
||||
}
|
||||
fn fraction(&self) -> f32 {
|
||||
self.0.load(Ordering::Relaxed) as f32 / (STAGES - 1) as f32
|
||||
self.value.load(Ordering::Relaxed) as f32 / (self.lines.len() - 1) as f32
|
||||
}
|
||||
fn line(&self) -> &'static str {
|
||||
STAGE_LINES[(self.0.load(Ordering::Relaxed) as usize).min(STAGE_LINES.len() - 1)]
|
||||
self.lines[(self.value.load(Ordering::Relaxed) as usize).min(self.lines.len() - 1)]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13567,16 +13890,22 @@ fn build_renderer(
|
||||
&assets.sprite_mips,
|
||||
&assets.animations,
|
||||
(&atlas.pixels, atlas.width, atlas.height),
|
||||
(&atlas.glint.0, atlas.glint.1, atlas.glint.2),
|
||||
(
|
||||
&atlas.glint_armor.0,
|
||||
atlas.glint_armor.1,
|
||||
atlas.glint_armor.2,
|
||||
),
|
||||
(&pack.forcefield.2, pack.forcefield.0),
|
||||
&gui.panorama,
|
||||
prepared,
|
||||
previous,
|
||||
api,
|
||||
))?;
|
||||
renderer.hud.fire_animations = atlas
|
||||
.fire_animations
|
||||
renderer.hud.sprite_animations = atlas
|
||||
.sprite_animations
|
||||
.iter()
|
||||
.map(|(rect, animation)| (*rect, animation.clone(), usize::MAX))
|
||||
.map(|(rect, animation)| (*rect, animation.clone(), (usize::MAX, 0, 0)))
|
||||
.collect();
|
||||
Ok(renderer)
|
||||
}
|
||||
@@ -13593,6 +13922,7 @@ fn loading_renderer(
|
||||
) -> Result<Renderer> {
|
||||
static FORCEFIELD: [u8; 4] = [0; 4];
|
||||
static EMPTY_HUD: [u8; 4] = [0, 0, 0, 255];
|
||||
static EMPTY_GLINT: [u8; 4] = [0; 4];
|
||||
let empty_panorama = horizon_client::gfx::panorama::Faces {
|
||||
size: 1,
|
||||
pixels: [0u8; 4].repeat(6),
|
||||
@@ -13603,6 +13933,10 @@ fn loading_renderer(
|
||||
Some(atlas) => (atlas.pixels.as_slice(), atlas.width, atlas.height),
|
||||
None => (EMPTY_HUD.as_slice(), 1, 1),
|
||||
};
|
||||
let (glint_pixels, glint_width, glint_height) = match atlas {
|
||||
Some(atlas) => (atlas.glint.0.as_slice(), atlas.glint.1, atlas.glint.2),
|
||||
None => (EMPTY_GLINT.as_slice(), 1, 1),
|
||||
};
|
||||
// A glyph rasterized into an earlier texture is not in these pixels; the
|
||||
// new texture gets it again when the character is drawn (see
|
||||
// `build_renderer`).
|
||||
@@ -13619,6 +13953,8 @@ fn loading_renderer(
|
||||
&[],
|
||||
&[],
|
||||
(pixels, width, height),
|
||||
(glint_pixels, glint_width, glint_height),
|
||||
(glint_pixels, glint_width, glint_height),
|
||||
(&FORCEFIELD[..], 1),
|
||||
panorama,
|
||||
None,
|
||||
@@ -13626,10 +13962,10 @@ fn loading_renderer(
|
||||
api,
|
||||
))?;
|
||||
if let Some(atlas) = atlas {
|
||||
renderer.hud.fire_animations = atlas
|
||||
.fire_animations
|
||||
renderer.hud.sprite_animations = atlas
|
||||
.sprite_animations
|
||||
.iter()
|
||||
.map(|(rect, animation)| (*rect, animation.clone(), usize::MAX))
|
||||
.map(|(rect, animation)| (*rect, animation.clone(), (usize::MAX, 0, 0)))
|
||||
.collect();
|
||||
}
|
||||
Ok(renderer)
|
||||
@@ -13665,6 +14001,8 @@ fn loading_frame(hud: &HudBatch) -> Frame<'_> {
|
||||
debug_lines_on_top: &[],
|
||||
debug_crosshair: &[],
|
||||
hud,
|
||||
glint_alpha: 0.75,
|
||||
glint_ticks: 0.0,
|
||||
nether_lighting: false,
|
||||
entities: &[],
|
||||
entity_spans: &[],
|
||||
|
||||
@@ -419,6 +419,9 @@ impl Game<'_> {
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world-options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::ServerLinks => "server-links",
|
||||
Screen::ConfirmLink => "confirm-link",
|
||||
Screen::DialogWarning => "dialog-warning",
|
||||
Screen::CommandBlock => "command-block",
|
||||
Screen::Win => "win",
|
||||
Screen::Mod => "mod",
|
||||
@@ -561,10 +564,26 @@ impl Game<'_> {
|
||||
"hardcore": options.hardcore,
|
||||
"difficulty": horizon_client::title::DIFFICULTIES[options.difficulty()],
|
||||
"allow_commands": options.commands(*creative),
|
||||
"superflat": options.flat,
|
||||
"world_type": options.world_type.id(),
|
||||
"generate_structures": options.structures,
|
||||
"bonus_chest": options.bonus_chest(),
|
||||
}),
|
||||
Mode::CreateFlat {
|
||||
name,
|
||||
seed,
|
||||
options,
|
||||
flat,
|
||||
..
|
||||
} => json!({
|
||||
"mode": "customize-flat",
|
||||
"fields": { "name": name, "seed": seed },
|
||||
"superflat": options.world_type == horizon_client::save::WorldPreset::Flat,
|
||||
"biome": flat.settings().biome,
|
||||
"layers": flat.settings().layers.iter().map(|layer| json!({
|
||||
"block": layer.block,
|
||||
"height": layer.height,
|
||||
})).collect::<Vec<_>>(),
|
||||
}),
|
||||
Mode::Edit {
|
||||
world,
|
||||
name,
|
||||
@@ -707,9 +726,12 @@ impl Game<'_> {
|
||||
// the recipe buttons of the page, page arrows, filter and tabs.
|
||||
let book = self.recipe_book_targets();
|
||||
if !book.is_empty() {
|
||||
let (open, filtering) = self.recipe_book_flags().unwrap_or_default();
|
||||
v["recipe_book"] = json!({
|
||||
"targets": book.iter().map(|t| t.rect).collect::<Vec<_>>(),
|
||||
"known": self.recipe_book_known(),
|
||||
"open": open,
|
||||
"filtering": filtering,
|
||||
});
|
||||
}
|
||||
v["slot_ids"] = json!(
|
||||
|
||||
@@ -711,6 +711,20 @@ impl Game<'_> {
|
||||
let color = undyed.map_or(0xFFFF_FFFF, |c| {
|
||||
0xFF00_0000 | (c & 0xFF) << 16 | (c & 0xFF00) | (c >> 16) & 0xFF
|
||||
});
|
||||
// ArmorStandRenderer's HumanoidArmorLayer: the armour glint
|
||||
// when `stack.hasFoil()`, as on a living entity.
|
||||
let item_glint = self
|
||||
.res
|
||||
.items()
|
||||
.enchantments
|
||||
.props
|
||||
.get(&stack.item)
|
||||
.is_some_and(|p| p.glint);
|
||||
let overlay = if stack.has_foil(item_glint) {
|
||||
horizon_client::mobs::render::ARMOR_GLINT
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let layer_poses = Poses::new(part);
|
||||
horizon_client::mobs::render::draw(
|
||||
part,
|
||||
@@ -719,7 +733,7 @@ impl Game<'_> {
|
||||
uv,
|
||||
color,
|
||||
packed,
|
||||
0,
|
||||
overlay,
|
||||
out,
|
||||
);
|
||||
// EquipmentLayerRenderer: the trim layer over the armour.
|
||||
@@ -734,7 +748,7 @@ impl Game<'_> {
|
||||
trim,
|
||||
0xFFFF_FFFF,
|
||||
packed,
|
||||
0,
|
||||
overlay,
|
||||
out,
|
||||
);
|
||||
}
|
||||
@@ -877,6 +891,7 @@ impl Game<'_> {
|
||||
lights: Some(horizon_client::block_entity_render::diffuse_lights(
|
||||
self.dim == super::Dim::Nether,
|
||||
)),
|
||||
glint: self.glint(),
|
||||
};
|
||||
let profile = stack
|
||||
.extra
|
||||
|
||||
@@ -725,21 +725,38 @@ impl Game<'_> {
|
||||
/// the player head at `pos`. The skin download is started here; while it
|
||||
/// is in flight (or when it cannot be got) the profile's default skin
|
||||
/// stands in. A head with no profile answers None: `SKIN_BY_TYPE`.
|
||||
pub(super) fn skull_skin_at(&self, pos: [i32; 3]) -> Option<&str> {
|
||||
pub(super) fn skull_skin_at(&self, pos: [i32; 3]) -> Option<String> {
|
||||
let Some(BlockEntity::Skull(skull)) =
|
||||
self.world.block_entities.get(&(pos[0], pos[1], pos[2]))
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
let skin = skull.skin.as_ref()?;
|
||||
if let Some((url, location)) = &skin.download {
|
||||
self.skin_downloads
|
||||
.borrow_mut()
|
||||
.state(skins::Kind::Skin, url);
|
||||
if self.gui.atlas.sprites.contains_key(location) {
|
||||
// The texture a packed or resolved `textures` property fetches: the
|
||||
// download of a static profile, or the one the services answer for a
|
||||
// `Dynamic` (name- or id-only) profile.
|
||||
let download = skin.download.clone().or_else(|| {
|
||||
let key = skin.dynamic.as_ref()?;
|
||||
let skins::Resolve::Done(Some(profile)) = self.skin_profiles.borrow_mut().state(key)
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
let (value, signature) = profile.textures()?;
|
||||
let url = skins::unpack(&value, signature, &skins::TEXTURE_URIS).skin?;
|
||||
let location = skins::skin_location(&skins::texture_hash(&url)?);
|
||||
Some((url, location))
|
||||
});
|
||||
if let Some((url, location)) = download {
|
||||
let mut downloads = self.skin_downloads.borrow_mut();
|
||||
if self.gui.atlas.sprites.contains_key(&location) {
|
||||
let _ = downloads.state(skins::Kind::Skin, &url);
|
||||
return Some(location);
|
||||
}
|
||||
// Its slot was evicted: offer the image again.
|
||||
if downloads.state(skins::Kind::Skin, &url) == skins::Download::Ready {
|
||||
downloads.again(&location);
|
||||
}
|
||||
}
|
||||
Some(skin.fallback)
|
||||
Some(skin.fallback.to_owned())
|
||||
}
|
||||
}
|
||||
@@ -862,7 +862,7 @@ impl Game<'_> {
|
||||
let a = alpha as f32;
|
||||
let range = super::entity_culling::default_range(
|
||||
glam::DVec3::new(WIDTH, HEIGHT, WIDTH),
|
||||
self.settings.entity_distance,
|
||||
self.view_scale(),
|
||||
);
|
||||
for b in &self.boats {
|
||||
let entity_start = out.len();
|
||||
|
||||
@@ -1009,9 +1009,12 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
let indicator = |batch: &mut HudBatch, page: usize, count: usize| {
|
||||
let text = tr("book.pageIndicator", "Page %s of %s")
|
||||
.replacen("%s", &(page + 1).to_string(), 1)
|
||||
.replacen("%s", &count.max(1).to_string(), 1);
|
||||
// BookViewScreen.getPageNumberMessage: 26.3's en_us template is
|
||||
// positional ("Page %1$s of %2$s").
|
||||
let text = horizon_protocol::text::format_java(
|
||||
&tr("book.pageIndicator", "Page %1$s of %2$s"),
|
||||
&[(page + 1).to_string(), count.max(1).to_string()],
|
||||
);
|
||||
let tw = HudBatch::text_width(atlas, &text);
|
||||
batch.text(atlas, &text, left + 148.0 - tw, top + 16.0, BLACK, false);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
//! `BundleMouseActions`: the wheel over a bundle in a container screen selects
|
||||
//! one of the items it shows, which a click that takes one out of it then takes
|
||||
//! (`BundleContents.Mutable.removeOne`). Moving off the bundle clears the
|
||||
//! selection. On a server the selection is sent to it (`ServerboundSelectBundleItemPacket`).
|
||||
use super::{Game, Screen};
|
||||
use horizon_client::{
|
||||
bundle::{Contents, toggle_selected},
|
||||
mouse::ScrollWheelHandler,
|
||||
};
|
||||
use horizon_protocol::packets::play::{self, Serverbound as S};
|
||||
|
||||
#[derive(Default)]
|
||||
pub(super) struct BundleMouse {
|
||||
wheel: ScrollWheelHandler,
|
||||
/// The slot under the cursor at the last tick (`AbstractContainerScreen.hoveredSlot`).
|
||||
hovered: Option<usize>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// A slot a bundle can be selected in: the player's inventory, the off hand and a
|
||||
/// container's own slots. A server only knows these in the inventory and chest-like menus.
|
||||
fn bundle_slot(&mut self, slot: usize) -> bool {
|
||||
(slot < 36 || slot == 504 || (300..500).contains(&slot))
|
||||
&& (self.remote.is_none() || self.remote_storage_open())
|
||||
&& (slot < 36 || slot == 504 || self.slots().contains(&slot))
|
||||
}
|
||||
|
||||
/// `BundleMouseActions.onMouseScrolled`: the wheel over a bundle moves the selection
|
||||
/// through the items its tooltip shows. True when the bundle took the wheel.
|
||||
pub(super) fn bundle_scroll(&mut self, x: f64, y: f64) -> bool {
|
||||
let Some(slot) = self.inventory_target().0 else {
|
||||
return false;
|
||||
};
|
||||
if !self.bundle_slot(slot) {
|
||||
return false;
|
||||
}
|
||||
let stack = self.slot_mut(slot).clone();
|
||||
let items = self.res.items();
|
||||
let Some(bundle) = stack.filter(|s| items.get(&s.item).is_some_and(|i| i.bundle)) else {
|
||||
return false;
|
||||
};
|
||||
let shown = Contents::of(items, &bundle).map_or(0, |c| c.shown_count());
|
||||
if shown == 0 {
|
||||
return false;
|
||||
}
|
||||
let (wheel_x, wheel_y) = self.bundle_mouse.wheel.on_mouse_scroll(x, y);
|
||||
let wheel = if wheel_y == 0 { -wheel_x } else { wheel_y };
|
||||
if wheel != 0 {
|
||||
let selected = bundle.data().map_or(-1, |d| d.bundle_selected.0);
|
||||
let next = ScrollWheelHandler::next_selection(f64::from(wheel), selected, shown as i32);
|
||||
if next != selected {
|
||||
self.select_bundle(slot, next);
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
/// `BundleMouseActions.toggleSelectedBundleItem`: the stack here and, on a server, there.
|
||||
fn select_bundle(&mut self, slot: usize, index: i32) {
|
||||
if let Some(stack) = self.slot_mut(slot) {
|
||||
toggle_selected(stack, index);
|
||||
}
|
||||
if self.remote.is_some() {
|
||||
let (_, menu) = self.remote_menu();
|
||||
if let Some(menu_slot) = Self::menu_slot_index(&menu, slot) {
|
||||
self.send(S::SelectBundleItem(play::SelectBundleItem {
|
||||
slot: menu_slot as i32,
|
||||
index,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `BundleMouseActions.unselectedBundleItem` for the bundle in `slot`, if it has a selection.
|
||||
pub(super) fn unselect_bundle(&mut self, slot: usize) {
|
||||
if !self.bundle_slot(slot) {
|
||||
return;
|
||||
}
|
||||
let selected = self
|
||||
.slot_mut(slot)
|
||||
.as_ref()
|
||||
.and_then(|s| s.data())
|
||||
.is_some_and(|d| d.bundle_selected.0 >= 0);
|
||||
if selected {
|
||||
self.select_bundle(slot, -1);
|
||||
}
|
||||
}
|
||||
|
||||
/// `AbstractContainerScreen.onStopHovering` (and `onClose`): leaving a slot, or the
|
||||
/// screen, clears the bundle's selection.
|
||||
pub(super) fn tick_bundle_hover(&mut self) {
|
||||
let now = if self.screen == Screen::Inventory {
|
||||
self.inventory_target().0
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(left) = std::mem::replace(&mut self.bundle_mouse.hovered, now)
|
||||
&& Some(left) != now
|
||||
{
|
||||
self.unselect_bundle(left);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,12 @@
|
||||
//! on the game that has the window, in-frame or following a server, never on
|
||||
//! a server: nothing of them goes over the network.
|
||||
use super::Game;
|
||||
use horizon_client::blocks::RenderShape;
|
||||
use horizon_client::mobs::{MobEvent, ambient};
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
use horizon_client::motion::{LAVA, WATER};
|
||||
use horizon_client::particles::{ParticleEngine, ParticleOptions, ParticleType};
|
||||
use horizon_client::pose::Pose;
|
||||
use horizon_core::{geometry::Vec3, random::RandomSource};
|
||||
|
||||
impl Game<'_> {
|
||||
pub(super) fn tick_client_ambient(&mut self) {
|
||||
@@ -33,5 +37,209 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
self.eye_particles();
|
||||
self.sprint_dust();
|
||||
self.effect_swirls();
|
||||
}
|
||||
|
||||
/// `Entity.baseTick`'s `spawnSprintParticle` on a client: dust of the
|
||||
/// block under a sprinting player's feet streams back from them every
|
||||
/// tick, for the window's own player and for the other players it sees.
|
||||
fn sprint_dust(&mut self) {
|
||||
// Each runner's feet, movement and supporting block.
|
||||
let mut runners: Vec<(Vec3, Vec3, Option<[i32; 3]>)> = Vec::new();
|
||||
// Entity.canSpawnSprintParticle.
|
||||
if let Some(p) = self.player.as_ref()
|
||||
&& p.sprinting
|
||||
&& !p.spectator
|
||||
&& p.pose != Pose::Crouching
|
||||
&& !p.health.dead_or_dying()
|
||||
&& !p.fluids.was_touching_water
|
||||
&& !p.is_in_lava()
|
||||
&& p.fluid_height(WATER) <= 0.0
|
||||
&& p.fluid_height(LAVA) <= 0.0
|
||||
{
|
||||
let support = p.ground.supporting_block.map(|b| [b.x, b.y, b.z]);
|
||||
runners.push((p.position, p.velocity, support));
|
||||
}
|
||||
let guests = self.lan.iter().flat_map(|host| host.models.values());
|
||||
for m in self.mobs.iter().chain(guests) {
|
||||
// Another player's fluids aren't known here: none where they stand.
|
||||
let feet = [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
];
|
||||
if m.extra.sprinting
|
||||
&& !m.extra.crouching
|
||||
&& m.alive()
|
||||
&& &*m.kind.id == "minecraft:player"
|
||||
&& self
|
||||
.res
|
||||
.facts()
|
||||
.get(self.world.block(feet[0], feet[1], feet[2]))
|
||||
.fluid_level
|
||||
== 0
|
||||
{
|
||||
runners.push((m.position, m.position.subtract(m.previous), None));
|
||||
}
|
||||
}
|
||||
for (position, movement, support) in runners {
|
||||
// Entity.getOnPosLegacy: getOnPos(0.2).
|
||||
let below = (position.y - f64::from(0.2f32)).floor() as i32;
|
||||
let tall = |game: &Self, s: [i32; 3]| {
|
||||
let name = game.block_name(s);
|
||||
[
|
||||
"minecraft:fences",
|
||||
"minecraft:walls",
|
||||
"minecraft:fence_gates",
|
||||
]
|
||||
.iter()
|
||||
.any(|tag| game.block_in_tag(tag, &name))
|
||||
};
|
||||
let at = match support {
|
||||
Some(s) if tall(self, s) => s,
|
||||
Some(s) => [s[0], below, s[2]],
|
||||
None => [position.x.floor() as i32, below, position.z.floor() as i32],
|
||||
};
|
||||
let state = self.world.block(at[0], at[1], at[2]);
|
||||
if self.res.facts().get(state).render_shape == RenderShape::Invisible {
|
||||
continue;
|
||||
}
|
||||
let Some((sprite, tint)) = self.particle_sprite(state, at) else {
|
||||
continue;
|
||||
};
|
||||
let width = f64::from(0.6f32);
|
||||
let r = self.particles.random();
|
||||
let mut x = position.x + (r.next_double() - 0.5) * width;
|
||||
let mut z = position.z + (r.next_double() - 0.5) * width;
|
||||
// Clamped into the block when the feet are in another column.
|
||||
if position.x.floor() as i32 != at[0] {
|
||||
x = x.clamp(f64::from(at[0]), f64::from(at[0]) + 1.0);
|
||||
}
|
||||
if position.z.floor() as i32 != at[2] {
|
||||
z = z.clamp(f64::from(at[2]), f64::from(at[2]) + 1.0);
|
||||
}
|
||||
self.particles.add(
|
||||
&ParticleOptions::block(ParticleType::Block, sprite, tint),
|
||||
[x, position.y + 0.1, z],
|
||||
[movement.x * -4.0, 1.5, movement.z * -4.0],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// `LivingEntity.tickEffects` on a client: the swirls around an entity
|
||||
/// with visible effects, from the particles its synched data lists. The
|
||||
/// window's player has its own effects, a server's mobs and players the
|
||||
/// list the server sent, and the mobs and guests of a game in the frame
|
||||
/// theirs.
|
||||
fn effect_swirls(&mut self) {
|
||||
if let Some(p) = self.player.as_ref() {
|
||||
let effects = &self.potions.effects.list;
|
||||
let list: Vec<_> = effects
|
||||
.iter()
|
||||
.filter(|e| e.visible)
|
||||
.filter_map(|e| effect_particle(e.id, e.ambient))
|
||||
.collect();
|
||||
let ambient = effects.iter().filter(|e| e.visible).all(|e| e.ambient);
|
||||
let invisible = effects.iter().any(|e| e.id == "invisibility");
|
||||
let size = (
|
||||
f64::from(p.dimensions.width),
|
||||
f64::from(p.dimensions.height),
|
||||
);
|
||||
swirl(
|
||||
&mut self.particles,
|
||||
p.position,
|
||||
size,
|
||||
&list,
|
||||
ambient,
|
||||
invisible,
|
||||
);
|
||||
}
|
||||
let guests = self.lan.iter().flat_map(|host| host.models.values());
|
||||
for m in self.mobs.iter().chain(guests) {
|
||||
if !m.alive() {
|
||||
continue;
|
||||
}
|
||||
let size = (f64::from(m.width()), f64::from(m.height()));
|
||||
let invisible = m.invisible || m.has_effect("minecraft:invisibility");
|
||||
if m.extra.effect_particles.is_empty() {
|
||||
// A mob of this game: its own effects, visible and not ambient.
|
||||
if m.extra.effects.is_empty() {
|
||||
continue;
|
||||
}
|
||||
let list: Vec<_> = m
|
||||
.extra
|
||||
.effects
|
||||
.iter()
|
||||
.filter(|e| !m.extra.hidden_effects.contains(&e.0))
|
||||
.filter_map(|e| effect_particle(e.0, false))
|
||||
.collect();
|
||||
swirl(
|
||||
&mut self.particles,
|
||||
m.position,
|
||||
size,
|
||||
&list,
|
||||
false,
|
||||
invisible,
|
||||
);
|
||||
} else {
|
||||
let list = &m.extra.effect_particles;
|
||||
let ambient = m.extra.effect_ambient;
|
||||
swirl(
|
||||
&mut self.particles,
|
||||
m.position,
|
||||
size,
|
||||
list,
|
||||
ambient,
|
||||
invisible,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `MobEffect.particleFactory`: the omens have particles of their own, any
|
||||
/// other effect an entity effect in its colour, faint when ambient.
|
||||
pub(super) fn effect_particle(effect: &str, ambient: bool) -> Option<ParticleOptions> {
|
||||
Some(match effect.trim_start_matches("minecraft:") {
|
||||
"trial_omen" => ParticleOptions::simple(ParticleType::TrialOmen),
|
||||
"raid_omen" => ParticleOptions::simple(ParticleType::RaidOmen),
|
||||
other => {
|
||||
let color = horizon_client::brewing::effect(other)?.color;
|
||||
let channel = |shift: u32| ((color >> shift) & 255) as f32 / 255.0;
|
||||
// MobEffect.AMBIENT_ALPHA is 38 of 255.
|
||||
let alpha = if ambient { 38.0 / 255.0 } else { 1.0 };
|
||||
ParticleOptions::colored(
|
||||
ParticleType::EntityEffect,
|
||||
[channel(16), channel(8), channel(0), alpha],
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// One tick of `LivingEntity.tickEffects`' client branch: a one in four
|
||||
/// chance (one in fifteen while invisible, a fifth of either when all the
|
||||
/// effects are ambient) of one of the particles at a random spot of the box.
|
||||
fn swirl(
|
||||
particles: &mut ParticleEngine,
|
||||
feet: Vec3,
|
||||
size: (f64, f64),
|
||||
list: &[ParticleOptions],
|
||||
ambient: bool,
|
||||
invisible: bool,
|
||||
) {
|
||||
if list.is_empty() {
|
||||
return;
|
||||
}
|
||||
let bound = if invisible { 15 } else { 4 } * if ambient { 5 } else { 1 };
|
||||
let r = particles.random();
|
||||
let Ok(0) = r.next_int_bound(bound) else {
|
||||
return;
|
||||
};
|
||||
// Util.getRandom, then getRandomX(0.5), getRandomY and getRandomZ.
|
||||
let pick = r.next_int_bound(list.len() as i32).unwrap_or_default() as usize;
|
||||
let x = feet.x + size.0 * (2.0 * r.next_double() - 1.0) * 0.5;
|
||||
let y = feet.y + size.1 * r.next_double();
|
||||
let z = feet.z + size.0 * (2.0 * r.next_double() - 1.0) * 0.5;
|
||||
particles.add(&list[pick], [x, y, z], [1.0; 3]);
|
||||
}
|
||||
@@ -10,6 +10,9 @@ struct Entry {
|
||||
fall_distance: f32,
|
||||
/// The causing entity: its id (for comparisons) and display name.
|
||||
attacker: Option<(u32, Text)>,
|
||||
/// The direct entity's display name when no entity caused the damage
|
||||
/// (`DamageSource.directEntity`: a potion with no thrower, a cloud).
|
||||
direct: Option<Text>,
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub(super) struct CombatTracker {
|
||||
@@ -19,6 +22,8 @@ pub(super) struct CombatTracker {
|
||||
/// Attackers of damage dealt this tick, claimed by the matching
|
||||
/// `RecordedDamage` event.
|
||||
pending: Vec<(String, (u32, Text))>,
|
||||
/// `pending` for a direct entity with no causing entity: only its name.
|
||||
pending_direct: Vec<(String, Text)>,
|
||||
/// `LivingEntity.lastHurtByMob` and its timestamp (the kill credit).
|
||||
last_hurt_by: Option<((u32, Text), i64)>,
|
||||
/// The mob the player last hurt (`getLastHurtMob`) and when.
|
||||
@@ -66,6 +71,14 @@ impl Game<'_> {
|
||||
.pending
|
||||
.push((damage_type.to_owned(), (id, name)));
|
||||
}
|
||||
/// The `DamageSource.directEntity` of the next `damage_type` damage when
|
||||
/// nothing caused it (a splash potion nobody threw): the death message
|
||||
/// names it instead (`getLocalizedDeathMessage`). It is no kill credit.
|
||||
pub(super) fn note_direct_entity(&mut self, damage_type: &str, name: Text) {
|
||||
self.combat
|
||||
.pending_direct
|
||||
.push((damage_type.to_owned(), name));
|
||||
}
|
||||
/// `LivingEntity.handleDamageEvent` for the player: the hurt sound of the
|
||||
/// source's `DamageEffects` (`Player.getHurtSound`).
|
||||
pub(super) fn player_hurt_sound(&mut self, sound: &str, at: [f64; 3]) {
|
||||
@@ -94,6 +107,15 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.position(|(t, _)| *t == name)
|
||||
.map(|i| self.combat.pending.remove(i).1);
|
||||
let direct = match attacker {
|
||||
Some(_) => None,
|
||||
None => self
|
||||
.combat
|
||||
.pending_direct
|
||||
.iter()
|
||||
.position(|(t, _)| *t == name)
|
||||
.map(|i| self.combat.pending_direct.remove(i).1),
|
||||
};
|
||||
let (fall_location, fall_distance) = self.fall_location();
|
||||
let now = self.world.game_time;
|
||||
if let Some(a) = &attacker {
|
||||
@@ -111,10 +133,12 @@ impl Game<'_> {
|
||||
fall_location,
|
||||
fall_distance,
|
||||
attacker,
|
||||
direct,
|
||||
});
|
||||
self.combat.last_damage = now;
|
||||
}
|
||||
self.combat.pending.clear();
|
||||
self.combat.pending_direct.clear();
|
||||
self.combat.fall_before = self.player.as_ref().map_or(0.0, |p| p.fall_distance);
|
||||
}
|
||||
/// `FallLocation.getCurrentFallLocation` and the fall distance so far.
|
||||
@@ -224,6 +248,7 @@ impl Game<'_> {
|
||||
let entries = std::mem::take(&mut self.combat.entries);
|
||||
let killing = entries.last().expect("checked above");
|
||||
let killer = killing.attacker.clone();
|
||||
let direct = killing.direct.clone();
|
||||
if def.1 == "fall_variants"
|
||||
&& let Some(knock) = knock.and_then(|i| entries.get(i))
|
||||
{
|
||||
@@ -248,15 +273,22 @@ impl Game<'_> {
|
||||
.append(Text::literal("]"));
|
||||
return Text::translate(&format!("{key}.message"), &[me, link]);
|
||||
}
|
||||
// `getLocalizedDeathMessage`: the causing entity's name, or the
|
||||
// direct entity's when nothing caused the damage.
|
||||
if let Some((_, name)) = killer {
|
||||
return Text::translate(&key, &[me, name]);
|
||||
}
|
||||
if let Some(name) = direct {
|
||||
return Text::translate(&key, &[me, name]);
|
||||
}
|
||||
// getKillCredit: the last mob that hurt the player in the past 100 ticks.
|
||||
if let Some(((_, name), at)) = &self.combat.last_hurt_by
|
||||
&& self.world.game_time - at <= 100
|
||||
{
|
||||
return Text::translate(&format!("{key}.player"), &[me, name.clone()]);
|
||||
}
|
||||
// No entity at all: the one-argument message, as vanilla sends it (a
|
||||
// template that names a killer then shows as written).
|
||||
Text::translate(&key, &[me])
|
||||
}
|
||||
}
|
||||
@@ -42,9 +42,10 @@ pub(super) enum Target {
|
||||
Guest(u32),
|
||||
Mob(u32),
|
||||
Item(u32),
|
||||
Orb(usize),
|
||||
/// By index in `creatures.projectiles`.
|
||||
Projectile(usize),
|
||||
/// An experience orb, by its entity id.
|
||||
Orb(u32),
|
||||
/// A projectile, by its entity id.
|
||||
Projectile(u32),
|
||||
Stand(u32),
|
||||
Frame(u32),
|
||||
Painting(u32),
|
||||
@@ -53,6 +54,10 @@ pub(super) enum Target {
|
||||
/// An entity of a type Horizon does not simulate (markers, displays,
|
||||
/// interactions...): kept as its saved data at a position.
|
||||
Other(u32),
|
||||
/// An End crystal, by its entity id (`minecraft:end_crystal`).
|
||||
Crystal(u32),
|
||||
/// The Ender Dragon, by its entity id (`minecraft:ender_dragon`).
|
||||
Dragon(u32),
|
||||
}
|
||||
/// An entity of a type Horizon does not simulate: its compound lives in the
|
||||
/// entity memory (`persist.raw`), its position and rotation here.
|
||||
@@ -340,14 +345,16 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.find(|i| i.id == id)
|
||||
.map(|i| [i.position.x, i.position.y, i.position.z]),
|
||||
Target::Orb(i) => self
|
||||
Target::Orb(id) => self
|
||||
.orbs
|
||||
.get(i)
|
||||
.iter()
|
||||
.find(|o| o.id == id)
|
||||
.map(|o| [o.position.x, o.position.y, o.position.z]),
|
||||
Target::Projectile(i) => self
|
||||
Target::Projectile(id) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get(i)
|
||||
.iter()
|
||||
.find(|a| a.id == id)
|
||||
.map(|a| [a.position.x, a.position.y, a.position.z]),
|
||||
Target::Stand(id) => self
|
||||
.armor_stands
|
||||
@@ -385,6 +392,16 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.find(|o| o.id == id)
|
||||
.map(|o| [o.position.x, o.position.y, o.position.z]),
|
||||
Target::Crystal(id) => self
|
||||
.crystals
|
||||
.iter()
|
||||
.find(|c| c.id == id)
|
||||
.map(|c| [c.position.x, c.position.y, c.position.z]),
|
||||
Target::Dragon(id) => self
|
||||
.dragon
|
||||
.as_ref()
|
||||
.filter(|d| d.id == id)
|
||||
.map(|d| [d.position.x, d.position.y, d.position.z]),
|
||||
}
|
||||
}
|
||||
pub(super) fn target_type(&self, t: Target) -> String {
|
||||
@@ -399,10 +416,11 @@ impl Game<'_> {
|
||||
}),
|
||||
Target::Item(_) => "minecraft:item".into(),
|
||||
Target::Orb(_) => "minecraft:experience_orb".into(),
|
||||
Target::Projectile(i) => self
|
||||
Target::Projectile(id) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get(i)
|
||||
.iter()
|
||||
.find(|p| p.id == id)
|
||||
.map_or_else(String::new, |p| p.kind.id().into()),
|
||||
Target::Stand(_) => "minecraft:armor_stand".into(),
|
||||
Target::Frame(id) => {
|
||||
@@ -428,6 +446,8 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.find(|o| o.id == id)
|
||||
.map_or_else(String::new, |o| o.kind.clone()),
|
||||
Target::Crystal(_) => "minecraft:end_crystal".into(),
|
||||
Target::Dragon(_) => "minecraft:ender_dragon".into(),
|
||||
}
|
||||
}
|
||||
/// The name of the player the game acts for: a guest's own while their
|
||||
@@ -512,51 +532,72 @@ impl Game<'_> {
|
||||
s.pos[2].unwrap_or(p[2]),
|
||||
]
|
||||
};
|
||||
let mut candidates: Vec<Target> = Vec::new();
|
||||
let mut source_candidates: Vec<Target> = Vec::new();
|
||||
match (s.kind, self.command_source) {
|
||||
// @s: the executing entity (none for a server source).
|
||||
('s', Some(source)) => candidates.extend(source.entity),
|
||||
('s', None) => candidates.extend(self.source_entity()),
|
||||
('s', Some(source)) => source_candidates.extend(source.entity),
|
||||
('s', None) => source_candidates.extend(self.source_entity()),
|
||||
// A guest in place is among the players, in join order.
|
||||
_ if self.player.is_some() && self.lan_acting.is_none() => {
|
||||
candidates.push(Target::Player);
|
||||
source_candidates.push(Target::Player);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
if s.kind != 's' {
|
||||
use horizon_client::projectiles::ProjectileKind as K;
|
||||
candidates.extend(self.player_candidates(s));
|
||||
candidates.extend(
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.death_time == 0)
|
||||
.map(|m| Target::Mob(m.id)),
|
||||
);
|
||||
candidates.extend(self.dropped.iter().map(|i| Target::Item(i.id)));
|
||||
candidates.extend((0..self.orbs.len()).map(Target::Orb));
|
||||
candidates.extend(
|
||||
self.creatures
|
||||
.projectiles
|
||||
.iter()
|
||||
.enumerate()
|
||||
// The kinds /data can write (entity_nbt).
|
||||
.filter(|(_, p)| {
|
||||
p.arrow.is_some()
|
||||
|| matches!(p.kind, K::LargeFireball { .. } | K::SmallFireball)
|
||||
})
|
||||
.map(|(i, _)| Target::Projectile(i)),
|
||||
);
|
||||
candidates.extend(self.armor_stands.iter().map(|a| Target::Stand(a.id)));
|
||||
candidates.extend(self.item_frames.iter().map(|f| Target::Frame(f.id)));
|
||||
candidates.extend(self.paintings.iter().map(|p| Target::Painting(p.id)));
|
||||
candidates.extend(self.boats.iter().map(|b| Target::Boat(b.id)));
|
||||
candidates.extend(self.carts.iter().map(|c| Target::Cart(c.id)));
|
||||
candidates.extend(self.others.iter().map(|o| Target::Other(o.id)));
|
||||
source_candidates.extend(self.player_candidates(s));
|
||||
}
|
||||
let source_dim = self.dim;
|
||||
// A selector with a spatial constraint reaches the level the command
|
||||
// runs in only; an unbounded one reaches every loaded level
|
||||
// (EntitySelector.findEntities).
|
||||
let dims = if s.world_limited() {
|
||||
vec![source_dim]
|
||||
} else {
|
||||
self.loaded_dims()
|
||||
};
|
||||
let mut out: Vec<(Target, f64)> = Vec::new();
|
||||
for dim in dims {
|
||||
let back = self.enter_command_level(dim);
|
||||
let mut candidates = Vec::new();
|
||||
if dim == source_dim {
|
||||
candidates.append(&mut source_candidates);
|
||||
}
|
||||
if s.kind != 's' {
|
||||
candidates.extend(self.level_candidates());
|
||||
}
|
||||
out.extend(self.select_in_level(candidates, s, origin));
|
||||
if let Some(back) = back {
|
||||
self.enter_command_level(back);
|
||||
}
|
||||
}
|
||||
match s.sort {
|
||||
Sort::Nearest => out.sort_by(|a, b| a.1.total_cmp(&b.1)),
|
||||
Sort::Furthest => out.sort_by(|a, b| b.1.total_cmp(&a.1)),
|
||||
Sort::Random => {
|
||||
for i in (1..out.len()).rev() {
|
||||
let j = self.world.random.next_int_bound(i as i32 + 1).unwrap_or(0) as usize;
|
||||
out.swap(i, j);
|
||||
}
|
||||
}
|
||||
Sort::Arbitrary => {}
|
||||
}
|
||||
out.into_iter()
|
||||
.take(s.limit.max(1))
|
||||
.map(|(t, _)| t)
|
||||
.collect()
|
||||
}
|
||||
/// The candidates of the level in place that pass the selector
|
||||
/// (EntitySelector.getPredicate).
|
||||
fn select_in_level(
|
||||
&mut self,
|
||||
candidates: Vec<Target>,
|
||||
s: &Selector,
|
||||
origin: [f64; 3],
|
||||
) -> Vec<(Target, f64)> {
|
||||
let level = self.experience.level;
|
||||
let creative = self.creative;
|
||||
let passing = self.selector_extra_filter(&candidates, s);
|
||||
let mut out: Vec<(Target, f64)> = candidates
|
||||
candidates
|
||||
.into_iter()
|
||||
.filter_map(|t| {
|
||||
let p = self.target_position(t)?;
|
||||
@@ -628,23 +669,102 @@ impl Game<'_> {
|
||||
}
|
||||
Some((t, d2))
|
||||
})
|
||||
.collect();
|
||||
match s.sort {
|
||||
Sort::Nearest => out.sort_by(|a, b| a.1.total_cmp(&b.1)),
|
||||
Sort::Furthest => out.sort_by(|a, b| b.1.total_cmp(&a.1)),
|
||||
Sort::Random => {
|
||||
for i in (1..out.len()).rev() {
|
||||
let j = self.world.random.next_int_bound(i as i32 + 1).unwrap_or(0) as usize;
|
||||
out.swap(i, j);
|
||||
}
|
||||
}
|
||||
Sort::Arbitrary => {}
|
||||
}
|
||||
out.into_iter()
|
||||
.take(s.limit.max(1))
|
||||
.map(|(t, _)| t)
|
||||
.collect()
|
||||
}
|
||||
/// The entities of the level in place a selector can find.
|
||||
fn level_candidates(&self) -> Vec<Target> {
|
||||
use horizon_client::projectiles::ProjectileKind as K;
|
||||
let mut candidates = Vec::new();
|
||||
candidates.extend(
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.death_time == 0)
|
||||
.map(|m| Target::Mob(m.id)),
|
||||
);
|
||||
candidates.extend(self.dropped.iter().map(|i| Target::Item(i.id)));
|
||||
candidates.extend(self.orbs.iter().map(|o| Target::Orb(o.id)));
|
||||
candidates.extend(
|
||||
self.creatures
|
||||
.projectiles
|
||||
.iter()
|
||||
// The kinds /data can write (entity_nbt).
|
||||
.filter(|p| {
|
||||
p.is_arrow() || matches!(p.kind, K::LargeFireball { .. } | K::SmallFireball)
|
||||
})
|
||||
.map(|p| Target::Projectile(p.id)),
|
||||
);
|
||||
candidates.extend(self.armor_stands.iter().map(|a| Target::Stand(a.id)));
|
||||
candidates.extend(self.item_frames.iter().map(|f| Target::Frame(f.id)));
|
||||
candidates.extend(self.paintings.iter().map(|p| Target::Painting(p.id)));
|
||||
candidates.extend(self.boats.iter().map(|b| Target::Boat(b.id)));
|
||||
candidates.extend(self.carts.iter().map(|c| Target::Cart(c.id)));
|
||||
candidates.extend(self.others.iter().map(|o| Target::Other(o.id)));
|
||||
// The End crystals and the dragon (EndCrystal and EnderDragon
|
||||
// are entities of their own).
|
||||
candidates.extend(self.crystals.iter().map(|c| Target::Crystal(c.id)));
|
||||
if let Some(d) = &self.dragon {
|
||||
candidates.push(Target::Dragon(d.id));
|
||||
}
|
||||
candidates
|
||||
}
|
||||
/// The loaded levels, in the order the server holds them: the
|
||||
/// overworld, the nether, the end (MinecraftServer.getAllLevels).
|
||||
fn loaded_dims(&self) -> Vec<Dim> {
|
||||
let mut dims = vec![self.dim];
|
||||
dims.extend(self.levels.parked_dims());
|
||||
dims.sort_by_key(|d| match d {
|
||||
Dim::Overworld => 0,
|
||||
Dim::Nether => 1,
|
||||
Dim::End => 2,
|
||||
});
|
||||
dims
|
||||
}
|
||||
/// Whether the level in place holds the entity a target names.
|
||||
fn level_holds(&self, t: Target) -> bool {
|
||||
match t {
|
||||
// A player is in no level of its own.
|
||||
Target::Player | Target::Guest(_) => true,
|
||||
Target::Mob(id) => self.mobs.iter().any(|m| m.id == id),
|
||||
Target::Item(id) => self.dropped.iter().any(|i| i.id == id),
|
||||
Target::Orb(id) => self.orbs.iter().any(|o| o.id == id),
|
||||
Target::Projectile(id) => self.creatures.projectiles.iter().any(|p| p.id == id),
|
||||
Target::Stand(id) => self.armor_stands.iter().any(|a| a.id == id),
|
||||
Target::Frame(id) => self.item_frames.iter().any(|f| f.id == id),
|
||||
Target::Painting(id) => self.paintings.iter().any(|p| p.id == id),
|
||||
Target::Boat(id) => self.boats.iter().any(|b| b.id == id),
|
||||
Target::Cart(id) => self.carts.iter().any(|c| c.id == id),
|
||||
Target::Other(id) => self.others.iter().any(|o| o.id == id),
|
||||
Target::Crystal(id) => self.crystals.iter().any(|c| c.id == id),
|
||||
Target::Dragon(id) => self.dragon.as_ref().is_some_and(|d| d.id == id),
|
||||
}
|
||||
}
|
||||
/// Run `f` with the level that holds the entity a target names in place
|
||||
/// (the entity ids are unique across the loaded levels) and put the
|
||||
/// level back afterwards. `f` does not run when no level holds the
|
||||
/// entity.
|
||||
pub(in crate::game) fn in_target_level<R>(
|
||||
&mut self,
|
||||
t: Target,
|
||||
f: impl FnOnce(&mut Self) -> R,
|
||||
) -> Option<R> {
|
||||
if self.level_holds(t) {
|
||||
return Some(f(self));
|
||||
}
|
||||
for dim in self.levels.parked_dims() {
|
||||
let back = self.enter_command_level(dim);
|
||||
if self.level_holds(t) {
|
||||
let r = f(self);
|
||||
if let Some(back) = back {
|
||||
self.enter_command_level(back);
|
||||
}
|
||||
return Some(r);
|
||||
}
|
||||
if let Some(back) = back {
|
||||
self.enter_command_level(back);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
fn entity_tag_matches(&self, tag: &str, ty: &str) -> bool {
|
||||
let path = self.options.resources.join(format!(
|
||||
"data/minecraft/tags/entity_type/{}.json",
|
||||
@@ -1104,6 +1224,10 @@ impl Game<'_> {
|
||||
Ok(targets.len() as i32)
|
||||
}
|
||||
fn teleport_to(&mut self, t: Target, pos: [f64; 3], rotation: Option<[f32; 2]>) {
|
||||
// An entity in another level is teleported in the level that holds it.
|
||||
let _ = self.in_target_level(t, |g| g.teleport_to_in_level(t, pos, rotation));
|
||||
}
|
||||
fn teleport_to_in_level(&mut self, t: Target, pos: [f64; 3], rotation: Option<[f32; 2]>) {
|
||||
let v = Vec3::new(pos[0], pos[1], pos[2]);
|
||||
match t {
|
||||
Target::Guest(_) => {
|
||||
@@ -1152,14 +1276,14 @@ impl Game<'_> {
|
||||
i.previous = v;
|
||||
}
|
||||
}
|
||||
Target::Orb(i) => {
|
||||
if let Some(o) = self.orbs.get_mut(i) {
|
||||
Target::Orb(id) => {
|
||||
if let Some(o) = self.orbs.iter_mut().find(|o| o.id == id) {
|
||||
o.position = v;
|
||||
o.previous = v;
|
||||
}
|
||||
}
|
||||
Target::Projectile(i) => {
|
||||
if let Some(a) = self.creatures.projectiles.get_mut(i) {
|
||||
Target::Projectile(id) => {
|
||||
if let Some(a) = self.creatures.projectiles.iter_mut().find(|a| a.id == id) {
|
||||
a.position = v;
|
||||
a.previous = v;
|
||||
}
|
||||
@@ -1199,6 +1323,17 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
Target::Crystal(id) => {
|
||||
if let Some(c) = self.crystals.iter_mut().find(|c| c.id == id) {
|
||||
c.position = v;
|
||||
}
|
||||
}
|
||||
Target::Dragon(id) => {
|
||||
if let Some(d) = self.dragon.as_mut().filter(|d| d.id == id) {
|
||||
d.position = v;
|
||||
d.previous = v;
|
||||
}
|
||||
}
|
||||
// Wall-mounted entities do not move.
|
||||
Target::Frame(_) | Target::Painting(_) => {}
|
||||
}
|
||||
@@ -1558,6 +1693,10 @@ impl Game<'_> {
|
||||
Ok(duration.unwrap_or(-1))
|
||||
}
|
||||
fn kill_target(&mut self, t: Target) {
|
||||
// An entity in another level is killed in the level that holds it.
|
||||
let _ = self.in_target_level(t, |g| g.kill_target_in_level(t));
|
||||
}
|
||||
fn kill_target_in_level(&mut self, t: Target) {
|
||||
match t {
|
||||
Target::Guest(_) => {
|
||||
self.for_player(t, |g| g.kill_target(Target::Player));
|
||||
@@ -1577,16 +1716,13 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
Target::Item(id) => self.dropped.retain(|i| i.id != id),
|
||||
Target::Orb(i) => {
|
||||
if i < self.orbs.len() {
|
||||
self.orbs[i].age = u32::MAX / 2;
|
||||
Target::Orb(id) => {
|
||||
if let Some(o) = self.orbs.iter_mut().find(|o| o.id == id) {
|
||||
o.age = u32::MAX / 2;
|
||||
}
|
||||
}
|
||||
// cmd_kill goes from the highest index down.
|
||||
Target::Projectile(i) => {
|
||||
if i < self.creatures.projectiles.len() {
|
||||
self.creatures.projectiles.remove(i);
|
||||
}
|
||||
Target::Projectile(id) => {
|
||||
self.creatures.projectiles.retain(|p| p.id != id);
|
||||
}
|
||||
Target::Stand(id) => self.armor_stands.retain(|a| a.id != id),
|
||||
Target::Frame(id) => self.item_frames.retain(|f| f.id != id),
|
||||
@@ -1594,7 +1730,11 @@ impl Game<'_> {
|
||||
Target::Boat(id) => self.boats.retain(|b| b.id != id),
|
||||
Target::Cart(id) => self.carts.retain(|c| c.id != id),
|
||||
Target::Other(id) => self.others.retain(|o| o.id != id),
|
||||
Target::Crystal(id) => self.kill_crystal(id),
|
||||
Target::Dragon(id) => self.kill_dragon(id),
|
||||
}
|
||||
// The orbs marked for removal are gone (Entity.kill removes them).
|
||||
self.orbs.retain(|o| o.age < u32::MAX / 2);
|
||||
}
|
||||
fn cmd_kill(&mut self, ctx: &Context) -> R<i32> {
|
||||
let targets = if ctx.get("targets").is_some() {
|
||||
@@ -1602,19 +1742,18 @@ impl Game<'_> {
|
||||
} else {
|
||||
vec![self.implied_player()]
|
||||
};
|
||||
let names: Vec<Text> = targets.iter().map(|&t| self.target_name(t)).collect();
|
||||
// Remove indexed entities from the back so earlier indices stay valid.
|
||||
let mut ordered = targets.clone();
|
||||
ordered.sort_by_key(|t| {
|
||||
std::cmp::Reverse(match t {
|
||||
Target::Orb(i) | Target::Projectile(i) => *i,
|
||||
_ => 0,
|
||||
})
|
||||
});
|
||||
for t in ordered {
|
||||
let mut names: Vec<Text> = Vec::new();
|
||||
for &t in &targets {
|
||||
// The name of an entity in another level is read there.
|
||||
let name = match self.in_target_level(t, |g| g.target_name(t)) {
|
||||
Some(name) => name,
|
||||
None => self.target_name(t),
|
||||
};
|
||||
names.push(name);
|
||||
}
|
||||
for &t in &targets {
|
||||
self.kill_target(t);
|
||||
}
|
||||
self.orbs.retain(|o| o.age < u32::MAX / 2);
|
||||
let message = if targets.len() == 1 {
|
||||
Text::translate("commands.kill.success.single", &[names[0].clone()])
|
||||
} else {
|
||||
@@ -1706,6 +1845,20 @@ impl Game<'_> {
|
||||
self.spawn_bolt(pos, false);
|
||||
name = Text::translate("entity.minecraft.lightning_bolt", &[]);
|
||||
}
|
||||
"end_crystal" => {
|
||||
// EndCrystal's constructor takes an id from the entity
|
||||
// counter, and the crystal is shown with its base.
|
||||
self.next_entity += 1;
|
||||
self.crystals.push(super::dragon::Crystal {
|
||||
id: self.next_entity,
|
||||
position: Vec3::new(pos[0], pos[1], pos[2]),
|
||||
show_bottom: true,
|
||||
time: self.world.random.next_int_bound(100_000).unwrap_or(0),
|
||||
beam: None,
|
||||
invulnerable: false,
|
||||
});
|
||||
name = Text::translate("entity.minecraft.end_crystal", &[]);
|
||||
}
|
||||
k if super::minecarts::CartKind::from_id(&kind).is_some() => {
|
||||
let cart_kind = super::minecarts::CartKind::from_id(&kind)
|
||||
.unwrap_or(super::minecarts::CartKind::Rideable);
|
||||
@@ -1896,8 +2049,7 @@ impl Game<'_> {
|
||||
return false;
|
||||
}
|
||||
self.world.block_entities.insert(key, new);
|
||||
let state = self.world.block(pos[0], pos[1], pos[2]);
|
||||
let _ = self.world.set(pos[0], pos[1], pos[2], state);
|
||||
self.world.modified.insert((pos[0] >> 4, pos[2] >> 4));
|
||||
true
|
||||
}
|
||||
/// RandomizableContainer.tryLoadLootTable for a tag a command gives a
|
||||
|
||||
@@ -31,8 +31,13 @@ fn set_key(tag: &mut Tag, key: &str, value: Tag) {
|
||||
impl Game<'_> {
|
||||
// ---- entity data ---------------------------------------------------
|
||||
|
||||
/// `NbtPredicate.getEntityTagToCompare`: the entity as saved.
|
||||
/// `NbtPredicate.getEntityTagToCompare`: the entity as saved. An entity
|
||||
/// in another level is read in the level that holds it.
|
||||
pub(in crate::game) fn entity_nbt(&mut self, t: Target) -> Option<Tag> {
|
||||
self.in_target_level(t, |g| g.entity_nbt_in_level(t))
|
||||
.flatten()
|
||||
}
|
||||
fn entity_nbt_in_level(&mut self, t: Target) -> Option<Tag> {
|
||||
let player_uuid = self.level.player_uuid;
|
||||
Some(match t {
|
||||
Target::Guest(_) => {
|
||||
@@ -113,9 +118,11 @@ impl Game<'_> {
|
||||
let o = self.others.iter().find(|o| o.id == id)?.clone();
|
||||
self.other_to_nbt(&o, uuid)
|
||||
}
|
||||
Target::Orb(i) => entity_nbt::orb_to_nbt(self.orbs.get(i)?, random_uuid()),
|
||||
Target::Projectile(i) => {
|
||||
let p = self.creatures.projectiles.get(i)?;
|
||||
Target::Orb(id) => {
|
||||
entity_nbt::orb_to_nbt(self.orbs.iter().find(|o| o.id == id)?, random_uuid())
|
||||
}
|
||||
Target::Projectile(id) => {
|
||||
let p = self.creatures.projectiles.iter().find(|p| p.id == id)?;
|
||||
let owner = if p.owner == Some(horizon_client::mobs::Who::Player) {
|
||||
player_uuid
|
||||
} else {
|
||||
@@ -129,6 +136,16 @@ impl Game<'_> {
|
||||
entity_nbt::arrow_to_nbt(p, random_uuid(), owner, in_block, None)
|
||||
.or_else(|| entity_nbt::fireball_to_nbt(p, random_uuid(), owner, None))?
|
||||
}
|
||||
Target::Crystal(id) => {
|
||||
let c = self.crystals.iter().find(|c| c.id == id)?;
|
||||
let (uuid, raw) = self.persist_anon("minecraft:end_crystal", c.position);
|
||||
c.to_nbt(uuid.unwrap_or_else(random_uuid), raw)
|
||||
}
|
||||
Target::Dragon(id) => {
|
||||
let d = self.dragon.as_ref().filter(|d| d.id == id)?;
|
||||
let (uuid, raw) = self.persist_anon("minecraft:ender_dragon", d.position);
|
||||
d.to_nbt(uuid.unwrap_or_else(random_uuid), raw)
|
||||
}
|
||||
})
|
||||
}
|
||||
/// `Entity.load` of new data (`EntityDataAccessor.setData`): the entity is
|
||||
@@ -397,6 +414,19 @@ impl Game<'_> {
|
||||
}
|
||||
pub(super) fn cmd_data(&mut self, id: &str, ctx: &Context) -> R<i32> {
|
||||
let target = self.data_ref(ctx, 0)?;
|
||||
// An entity in another level is read and written in the level that
|
||||
// holds it.
|
||||
if let DataRef::Entity(t) = &target {
|
||||
let t = *t;
|
||||
let target = target.clone();
|
||||
return match self.in_target_level(t, |g| g.cmd_data_in(id, ctx, target)) {
|
||||
Some(r) => r,
|
||||
None => Err(err("argument.entity.notfound.entity", &[])),
|
||||
};
|
||||
}
|
||||
self.cmd_data_in(id, ctx, target)
|
||||
}
|
||||
fn cmd_data_in(&mut self, id: &str, ctx: &Context, target: DataRef) -> R<i32> {
|
||||
match id {
|
||||
"data.merge" => {
|
||||
let Some(Arg::Str(nbt)) = ctx.get("nbt") else {
|
||||
|
||||
@@ -91,7 +91,12 @@ impl Game<'_> {
|
||||
}
|
||||
Target::Mob(id) => match self.mobs.iter_mut().find(|m| m.id == id) {
|
||||
Some(m) => {
|
||||
m.add_effect(namespaced(effect.id), duration, amplifier);
|
||||
let name = namespaced(effect.id);
|
||||
m.add_effect(name, duration, amplifier);
|
||||
m.extra.hidden_effects.retain(|h| *h != name);
|
||||
if !particles {
|
||||
m.extra.hidden_effects.push(name);
|
||||
}
|
||||
true
|
||||
}
|
||||
None => false,
|
||||
@@ -154,6 +159,10 @@ impl Game<'_> {
|
||||
m.extra
|
||||
.effects
|
||||
.retain(|x| e.is_some_and(|e| x.0 != namespaced(e.id)));
|
||||
let left = &m.extra.effects;
|
||||
m.extra
|
||||
.hidden_effects
|
||||
.retain(|h| left.iter().any(|x| x.0 == *h));
|
||||
m.extra.effects.len() != before
|
||||
}
|
||||
None => false,
|
||||
|
||||
@@ -640,6 +640,73 @@ impl Game<'_> {
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
// Leashable.getLeashHolder: a fence knot is not an entity here.
|
||||
Some("leasher") => match entity {
|
||||
Target::Mob(id) => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == id)
|
||||
.and_then(|m| m.extra.leash.map(|holder| (holder, m.extra.leash_player)))
|
||||
.and_then(|(holder, player)| match holder {
|
||||
// The player who tied it (the host's when unrecorded).
|
||||
horizon_client::mobs::leash::Holder::Player => {
|
||||
let uuid = player.or(self.level.player_uuid)?;
|
||||
self.target_by_uuid(horizon_client::lan::playerdata::ints_uuid(uuid))
|
||||
}
|
||||
horizon_client::mobs::leash::Holder::Mob(i) => Some(Target::Mob(i)),
|
||||
horizon_client::mobs::leash::Holder::Knot(_) => None,
|
||||
})
|
||||
.into_iter()
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
// TraceableEntity.getOwner: who shot a projectile, who threw an
|
||||
// item, who summoned a vex.
|
||||
Some("origin") => match entity {
|
||||
Target::Projectile(id) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.iter()
|
||||
.find(|p| p.id == id)
|
||||
.and_then(|p| match (p.owner?, p.guest) {
|
||||
// A guest's shot: `Who::Player` is them.
|
||||
(horizon_client::mobs::Who::Player, Some(conn))
|
||||
if self.lan_acting == Some(conn) =>
|
||||
{
|
||||
Some(Target::Player)
|
||||
}
|
||||
(horizon_client::mobs::Who::Player, Some(conn)) => {
|
||||
Some(Target::Guest(conn))
|
||||
}
|
||||
(horizon_client::mobs::Who::Player, None) => Some(Target::Player),
|
||||
(horizon_client::mobs::Who::Mob(id), _) => Some(Target::Mob(id)),
|
||||
})
|
||||
.into_iter()
|
||||
.collect(),
|
||||
Target::Item(id) => self
|
||||
.dropped
|
||||
.iter()
|
||||
.find(|d| d.id == id)
|
||||
.and_then(|d| d.thrower)
|
||||
.and_then(|words| {
|
||||
let uuid = words
|
||||
.iter()
|
||||
.fold(0u128, |all, w| all << 32 | u128::from(*w as u32));
|
||||
self.target_by_uuid(uuid)
|
||||
})
|
||||
.into_iter()
|
||||
.collect(),
|
||||
Target::Mob(id) => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == id && m.kind.id == "minecraft:vex")
|
||||
.map(|m| m.extra.counter2 as u32)
|
||||
.filter(|owner| *owner != 0)
|
||||
.map(Target::Mob)
|
||||
.into_iter()
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
Some("vehicle") => self.ride_vehicle(entity).into_iter().collect(),
|
||||
Some("controller") | Some("passengers") => match entity {
|
||||
Target::Mob(id) if self.mobs.iter().any(|m| m.id == id && m.rider.is_some()) => {
|
||||
@@ -841,10 +908,12 @@ impl Game<'_> {
|
||||
.coords(c, "pos")
|
||||
.map(|co| co.block(self.source_position(), self.source_rotation()));
|
||||
let dimension = self.command_source.map_or(self.dim, |s| s.dimension);
|
||||
return Ok(flag(
|
||||
dimension == self.dim
|
||||
&& p.is_some_and(|p| self.world.chunks.contains_key(&(p[0] >> 4, p[2] >> 4))),
|
||||
));
|
||||
// ExecuteCommand.isChunkLoaded: ENTITY_TICKING, which is past lit.
|
||||
let loaded = |p: [i32; 3]| {
|
||||
let key = (p[0] >> 4, p[2] >> 4);
|
||||
self.world.chunks.contains_key(&key) && self.streaming.is_lit(key.0, key.1)
|
||||
};
|
||||
return Ok(flag(dimension == self.dim && p.is_some_and(loaded)));
|
||||
}
|
||||
if c.has("dimension") {
|
||||
let dimension = self.command_source.map_or(self.dim, |s| s.dimension);
|
||||
|
||||
@@ -14,10 +14,11 @@ impl Game<'_> {
|
||||
serde_json::from_str(json).map_err(|e| err("argument.component.invalid", &[&e]))?;
|
||||
// NbtContents.resolve: the path's values in the entity, block or
|
||||
// storage data, rich-styled (or plain, or interpreted), ", "-joined.
|
||||
// ScoreContents.resolve: the holder's score in the objective.
|
||||
let nbt_values = std::cell::RefCell::new(Vec::new());
|
||||
{
|
||||
let mut collect = |o: &serde_json::Map<String, serde_json::Value>| {
|
||||
if o.contains_key("nbt") {
|
||||
if o.contains_key("nbt") || o.contains_key("score") {
|
||||
nbt_values.borrow_mut().push(o.clone());
|
||||
}
|
||||
};
|
||||
@@ -40,7 +41,11 @@ impl Game<'_> {
|
||||
}
|
||||
let mut resolved: Vec<(serde_json::Map<String, serde_json::Value>, Text)> = Vec::new();
|
||||
for o in nbt_values.into_inner() {
|
||||
let t = self.resolve_nbt_component(&o);
|
||||
let t = if o.contains_key("score") {
|
||||
self.resolve_score_component(&o)?
|
||||
} else {
|
||||
self.resolve_nbt_component(&o)
|
||||
};
|
||||
resolved.push((o, t));
|
||||
}
|
||||
let mut resolve = |raw: &str| -> Text {
|
||||
@@ -73,6 +78,54 @@ impl Game<'_> {
|
||||
},
|
||||
))
|
||||
}
|
||||
/// The text of a `score` component (ScoreContents.resolve): the named
|
||||
/// holder's score, `*` being the player the command runs for.
|
||||
fn resolve_score_component(
|
||||
&mut self,
|
||||
o: &serde_json::Map<String, serde_json::Value>,
|
||||
) -> R<Text> {
|
||||
let score = o.get("score");
|
||||
let field = |k: &str| score.and_then(|s| s.get(k)).and_then(|v| v.as_str());
|
||||
let (name, objective) = (
|
||||
field("name").unwrap_or(""),
|
||||
field("objective").unwrap_or(""),
|
||||
);
|
||||
// findTargetName: a selector that matches one entity is that entity,
|
||||
// one that matches none is just the name.
|
||||
let mut reader = horizon_client::command::Reader::new(name);
|
||||
let ty = horizon_client::command::args::ArgType::Entity {
|
||||
single: false,
|
||||
players: false,
|
||||
};
|
||||
let mut holder = name.to_owned();
|
||||
if let Ok(Arg::Entity(sel)) = ty.parse(&mut reader, &self.ui.registries)
|
||||
&& !reader.can_read()
|
||||
{
|
||||
let found = self.select(&sel);
|
||||
if found.len() > 1 {
|
||||
return Err(err("argument.entity.toomany", &[]));
|
||||
}
|
||||
if let Some(t) = found.first().and_then(|t| self.holder_name(*t)) {
|
||||
holder = t;
|
||||
}
|
||||
}
|
||||
if holder == "*" {
|
||||
holder = self.acting_player_name().to_owned();
|
||||
}
|
||||
let board = &self.score.board;
|
||||
let (Some(objective), Some(score)) =
|
||||
(board.objective(objective), board.score(&holder, objective))
|
||||
else {
|
||||
return Ok(Text::empty());
|
||||
};
|
||||
// numberFormatOrDefault(StyledFormat.NO_STYLE).
|
||||
let format = (score.number_format.clone())
|
||||
.or_else(|| objective.number_format.clone())
|
||||
.unwrap_or(horizon_client::scoreboard::NumberFormat::Styled(
|
||||
serde_json::json!({}),
|
||||
));
|
||||
Ok(format.format(score.value))
|
||||
}
|
||||
/// The text of an `nbt` component.
|
||||
fn resolve_nbt_component(&mut self, o: &serde_json::Map<String, serde_json::Value>) -> Text {
|
||||
use horizon_world::nbt::Tag;
|
||||
@@ -136,28 +189,40 @@ impl Game<'_> {
|
||||
}
|
||||
out
|
||||
}
|
||||
fn player_targets(&mut self, ctx: &Context) -> R<usize> {
|
||||
// Only the local player can receive messages and titles.
|
||||
/// The players the command reaches: the window's own and the LAN guests.
|
||||
fn player_targets(&mut self, ctx: &Context) -> R<Vec<Target>> {
|
||||
let targets = self.entities(ctx, "targets", true)?;
|
||||
Ok(targets.iter().filter(|t| **t == Target::Player).count())
|
||||
Ok(targets
|
||||
.into_iter()
|
||||
.filter(|t| matches!(t, Target::Player | Target::Guest(_)))
|
||||
.collect())
|
||||
}
|
||||
pub(super) fn cmd_tellraw(&mut self, ctx: &Context) -> R<i32> {
|
||||
let n = self.player_targets(ctx)?;
|
||||
let players = self.player_targets(ctx)?;
|
||||
let message = self.component_arg(ctx, "message")?;
|
||||
if n > 0 {
|
||||
self.system_message(message);
|
||||
// Each player's chat (a guest's through the connection).
|
||||
for &t in &players {
|
||||
self.for_player(t, |g| g.system_message(message.clone()));
|
||||
}
|
||||
Ok(n as i32)
|
||||
Ok(players.len() as i32)
|
||||
}
|
||||
pub(super) fn cmd_title(&mut self, ctx: &Context) -> R<i32> {
|
||||
let n = self.player_targets(ctx)?;
|
||||
let name = self.target_name(Target::Player);
|
||||
let players = self.player_targets(ctx)?;
|
||||
let n = players.len();
|
||||
let name = players
|
||||
.first()
|
||||
.map_or_else(Text::empty, |t| self.target_name(*t));
|
||||
let single = n == 1;
|
||||
let key = if ctx.has("clear") {
|
||||
self.titles_or_packet(Titles::clear, C::ClearTitles(play::Bool1 { value: false }));
|
||||
self.titles_or_packet(
|
||||
&players,
|
||||
Titles::clear,
|
||||
C::ClearTitles(play::Bool1 { value: false }),
|
||||
);
|
||||
"cleared"
|
||||
} else if ctx.has("reset") {
|
||||
self.titles_or_packet(
|
||||
&players,
|
||||
|t| {
|
||||
t.clear();
|
||||
t.reset_times();
|
||||
@@ -172,6 +237,7 @@ impl Game<'_> {
|
||||
};
|
||||
let (fade_in, stay, fade_out) = (get("fadeIn"), get("stay"), get("fadeOut"));
|
||||
self.titles_or_packet(
|
||||
&players,
|
||||
|t| t.set_times(fade_in, stay, fade_out),
|
||||
C::SetTitlesAnimation(play::TitlesAnimation {
|
||||
fade_in,
|
||||
@@ -186,13 +252,17 @@ impl Game<'_> {
|
||||
text: component_nbt(&text.component()),
|
||||
};
|
||||
if ctx.has("subtitle") {
|
||||
self.titles_or_packet(|t| t.set_subtitle(text), C::SetSubtitleText(sent));
|
||||
self.titles_or_packet(&players, |t| t.set_subtitle(text), C::SetSubtitleText(sent));
|
||||
"show.subtitle"
|
||||
} else if ctx.has("actionbar") {
|
||||
self.titles_or_packet(|t| t.set_overlay(text, false), C::SetActionBarText(sent));
|
||||
self.titles_or_packet(
|
||||
&players,
|
||||
|t| t.set_overlay(text, false),
|
||||
C::SetActionBarText(sent),
|
||||
);
|
||||
"show.actionbar"
|
||||
} else {
|
||||
self.titles_or_packet(|t| t.set_title(text), C::SetTitleText(sent));
|
||||
self.titles_or_packet(&players, |t| t.set_title(text), C::SetTitleText(sent));
|
||||
"show.title"
|
||||
}
|
||||
};
|
||||
@@ -207,13 +277,27 @@ impl Game<'_> {
|
||||
self.feedback(message);
|
||||
Ok(n as i32)
|
||||
}
|
||||
/// The player the title is for: the guest acting now is sent the packet
|
||||
/// (TitleCommand's `connection.send`), the window's own player shows it.
|
||||
fn titles_or_packet(&mut self, local: impl FnOnce(&mut Titles), packet: C) {
|
||||
if self.lan_acting.is_some() {
|
||||
self.guest_packets.push(packet);
|
||||
} else {
|
||||
local(&mut self.titles);
|
||||
/// TitleCommand's `connection.send` for each player: a guest is sent the
|
||||
/// packet, the window's own player shows it.
|
||||
fn titles_or_packet(&mut self, players: &[Target], local: impl FnOnce(&mut Titles), packet: C) {
|
||||
let mut local = Some(local);
|
||||
for &t in players {
|
||||
match t {
|
||||
Target::Player if self.lan_acting.is_some() => {
|
||||
self.guest_packets.push(packet.clone());
|
||||
}
|
||||
Target::Player => {
|
||||
if let Some(local) = local.take() {
|
||||
local(&mut self.titles);
|
||||
}
|
||||
}
|
||||
Target::Guest(conn) => {
|
||||
if let Some(host) = self.lan.as_ref() {
|
||||
host.hub.send_to(conn, &packet);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -141,27 +141,37 @@ impl Game<'_> {
|
||||
Some(Arg::Entity(_)) => self.entities(ctx, "entity", false)?.first().copied(),
|
||||
_ => None,
|
||||
};
|
||||
let cause = match ctx.get("cause") {
|
||||
Some(Arg::Entity(_)) => self.entities(ctx, "cause", false)?.first().copied(),
|
||||
_ => None,
|
||||
};
|
||||
let from = match ctx.get("location") {
|
||||
Some(Arg::Coords(_)) => self.position_arg(ctx, "location"),
|
||||
_ => by.and_then(|t| self.target_position(t)),
|
||||
};
|
||||
let hurt = match target {
|
||||
// The causing mob is the one the hit is credited to and thorns
|
||||
// answer; the source position gives the knockback its direction.
|
||||
Target::Player => {
|
||||
if self.creative || self.spectator() {
|
||||
// `DamageSource(type, cause, by)`: the death message names the
|
||||
// causing entity, else the direct one. A mob is noted by
|
||||
// `hurt_player_from`, a player here.
|
||||
if let Some(t @ (Target::Player | Target::Guest(_))) = cause.or(by) {
|
||||
let name = self.target_name(t);
|
||||
self.note_direct_entity(&ty, name);
|
||||
}
|
||||
if self.spectator() {
|
||||
false
|
||||
} else if let Some(player) = self.player.as_mut() {
|
||||
match self.motion.health.damage.id(&ty) {
|
||||
Some(id) => player
|
||||
.hurt(&self.motion.health, self.world.health_rules, id, amount)
|
||||
.unwrap_or(false),
|
||||
None => false,
|
||||
}
|
||||
} else {
|
||||
false
|
||||
let attacker = match cause.or(by) {
|
||||
Some(Target::Mob(i)) => Some(Some(i)),
|
||||
_ => Some(None),
|
||||
};
|
||||
self.hurt_player_from(amount, from, &ty, attacker)
|
||||
}
|
||||
}
|
||||
Target::Mob(id) => {
|
||||
let attacker = by.and_then(|t| match t {
|
||||
let attacker = cause.or(by).and_then(|t| match t {
|
||||
Target::Player => Some(Who::Player),
|
||||
Target::Mob(i) => Some(Who::Mob(i)),
|
||||
_ => None,
|
||||
@@ -302,9 +312,18 @@ impl Game<'_> {
|
||||
float("minVolume", 0.0),
|
||||
);
|
||||
let range = if volume > 1.0 { 16.0 * volume } else { 16.0 };
|
||||
// PlaySoundCommand: one seed for every player.
|
||||
let seed = self.world.random.next_long();
|
||||
let here = self.dim.id();
|
||||
let mut tracker = Tracker::default();
|
||||
for t in targets {
|
||||
if t != Target::Player {
|
||||
if !matches!(t, Target::Player | Target::Guest(_)) {
|
||||
continue;
|
||||
}
|
||||
// Only players in the source's level hear it.
|
||||
if let Target::Guest(conn) = t
|
||||
&& self.command_guest(conn).is_none_or(|g| g.dimension != here)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let Some(p) = self.target_position(t) else {
|
||||
@@ -328,8 +347,26 @@ impl Game<'_> {
|
||||
} else {
|
||||
(pos, volume)
|
||||
};
|
||||
self.audio.play_on(source, &sound, Some(at), v, pitch);
|
||||
tracker.mark(&holder(Text::literal(self.acting_player_name())));
|
||||
// The connection is sent the sound; the window's own player
|
||||
// plays it.
|
||||
let guest = match t {
|
||||
Target::Guest(conn) => Some(conn),
|
||||
_ => self.lan_acting,
|
||||
};
|
||||
match guest.and_then(|conn| Some((conn, self.lan.as_ref()?))) {
|
||||
Some((conn, host)) => {
|
||||
let packet = host
|
||||
.hub
|
||||
.sound_packet(&sound, at, v, pitch, source as i32, seed);
|
||||
if t == Target::Player {
|
||||
self.guest_packets.push(packet);
|
||||
} else {
|
||||
host.hub.send_to(conn, &packet);
|
||||
}
|
||||
}
|
||||
None => self.audio.play_on(source, &sound, Some(at), v, pitch),
|
||||
}
|
||||
tracker.mark(&holder(self.target_name(t)));
|
||||
}
|
||||
let name = Text::literal(sound.clone());
|
||||
let (message, total) = tracker.message(
|
||||
@@ -606,8 +643,10 @@ impl Game<'_> {
|
||||
let reached = reached.len() as i32;
|
||||
if !local {
|
||||
} else if count <= 0 {
|
||||
// No count: one particle with the delta as velocity.
|
||||
self.particles.create(&options, pos, delta);
|
||||
// handleParticleEvent, count 0: one particle, the speed times
|
||||
// the delta as velocity (both sent as floats, multiplied as floats).
|
||||
self.particles
|
||||
.create(&options, pos, delta.map(|d| f64::from(speed * d as f32)));
|
||||
} else {
|
||||
for _ in 0..count {
|
||||
let r = self.particles.random();
|
||||
|
||||
@@ -19,7 +19,17 @@ use std::convert::Infallible;
|
||||
|
||||
type ItemConsumable = Consumable<String, ConsumeEffect>;
|
||||
|
||||
/// `EntityEvent.USE_ITEM_COMPLETE`: the server finished the player's use.
|
||||
pub(super) const USE_ITEM_COMPLETE_EVENT: i8 = 9;
|
||||
|
||||
impl Game<'_> {
|
||||
/// `ServerPlayer.completeUsingItem`: the player's own client is told
|
||||
/// first, and completes the use itself (eating the food there too).
|
||||
pub(super) fn send_use_item_complete(&mut self) {
|
||||
if self.lan_acting.is_some() {
|
||||
self.guest_entity_events.push(USE_ITEM_COMPLETE_EVENT);
|
||||
}
|
||||
}
|
||||
/// `Consumable.emitParticlesAndSounds(user.getRandom(), user, stack, count)`.
|
||||
pub(super) fn emit_consume(
|
||||
&mut self,
|
||||
|
||||
@@ -878,6 +878,9 @@ impl Game<'_> {
|
||||
Screen::Advancements => "advancements",
|
||||
Screen::WorldOptions => "world-options",
|
||||
Screen::Friends => "friends",
|
||||
Screen::ServerLinks => "server-links",
|
||||
Screen::ConfirmLink => "confirm-link",
|
||||
Screen::DialogWarning => "dialog-warning",
|
||||
Screen::CommandBlock => "command-block",
|
||||
Screen::Win => "win",
|
||||
Screen::Mod => "mod",
|
||||
|
||||
@@ -218,8 +218,9 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
/// `CreakingHeartBlock.playerWillDestroy`: the heart's creaking twitches to
|
||||
/// death and a natural heart drops experience.
|
||||
pub(super) fn creaking_heart_broken(&mut self, pos: [i32; 3]) {
|
||||
/// death and a natural heart drops experience. `onExplosionHit` does the
|
||||
/// same for the creaking (`by_player` false), without the experience.
|
||||
pub(super) fn creaking_heart_broken(&mut self, pos: [i32; 3], by_player: bool) {
|
||||
let key = (pos[0], pos[1], pos[2]);
|
||||
if !matches!(
|
||||
self.world.block_entities.get(&key),
|
||||
@@ -242,7 +243,7 @@ impl Game<'_> {
|
||||
.state(state)
|
||||
.and_then(|s| s.properties.get("natural").cloned())
|
||||
.is_some_and(|v| v == "true");
|
||||
if natural && !self.creative && !self.spectator() {
|
||||
if by_player && natural && !self.creative && !self.spectator() {
|
||||
let xp = 20 + self.world.random.next_int_bound(5).unwrap_or(0) as u32;
|
||||
self.spawn_orbs(
|
||||
[
|
||||
|
||||
@@ -18,6 +18,7 @@ use horizon_client::{
|
||||
spawning::{self, BiomeFacts},
|
||||
},
|
||||
projectiles::{Hit, Projectile, ProjectileKind, ProjectileWorld},
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3, traverse_blocks},
|
||||
@@ -145,6 +146,8 @@ fn flame_geometry(
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: packed,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
h -= 0.45;
|
||||
@@ -457,9 +460,9 @@ impl Game<'_> {
|
||||
};
|
||||
spawning::LocalDifficulty::new(base, self.world.day_time, inhabited, moon)
|
||||
}
|
||||
/// Advance every mob one tick, then apply their events.
|
||||
pub(super) fn tick_creatures(&mut self) -> Result<()> {
|
||||
self.attack_ticks = self.attack_ticks.saturating_add(1);
|
||||
/// Generation's animals for the chunks generated since, once lit: chunk
|
||||
/// generation places them whether the level ticks or not.
|
||||
pub(super) fn spawn_fresh_chunks(&mut self) {
|
||||
let fresh: Vec<(i32, i32)> = self
|
||||
.world
|
||||
.chunks
|
||||
@@ -473,6 +476,10 @@ impl Game<'_> {
|
||||
}
|
||||
self.spawn_generation_creatures(key.0, key.1);
|
||||
}
|
||||
}
|
||||
/// Advance every mob one tick, then apply their events.
|
||||
pub(super) fn tick_creatures(&mut self) -> Result<()> {
|
||||
self.attack_ticks = self.attack_ticks.saturating_add(1);
|
||||
self.tick_leads();
|
||||
self.spawn_natural();
|
||||
// ServerChunkCache.tickChunks: the custom spawners tick only with spawn_mobs.
|
||||
@@ -532,6 +539,8 @@ impl Game<'_> {
|
||||
_ => Vec::new(),
|
||||
};
|
||||
let mut guest_events = Vec::new();
|
||||
// The mobs whose bodies go this tick: (id, feet, width, height).
|
||||
let mut gone = Vec::new();
|
||||
let level_random;
|
||||
{
|
||||
// The level random, lent to the mobs (brain behaviours draw from
|
||||
@@ -604,6 +613,11 @@ impl Game<'_> {
|
||||
let from = events.len();
|
||||
let kept = m.tick(&w, &mut scratch, &mut events);
|
||||
horizon_client::mobs::take_mob_pushes(&mut events, from, &mut pushes);
|
||||
// LivingEntity.tickDeath: after twenty ticks the body is removed.
|
||||
if !kept && !m.removed && !m.alive() && m.death_time >= 20 {
|
||||
let (width, height) = (f64::from(m.width()), f64::from(m.height()));
|
||||
gone.push((m.id, m.position, width, height));
|
||||
}
|
||||
if let Some(conn) = seen_guest {
|
||||
// ShulkerBullet.finalTarget is the guest's entity: the
|
||||
// bullet homes on it while the projectiles tick, where
|
||||
@@ -662,6 +676,12 @@ impl Game<'_> {
|
||||
}
|
||||
self.mobs.append(&mut mobs);
|
||||
self.died = died;
|
||||
// ... and entity event 60 goes out as it is: the poof.
|
||||
for (id, at, width, height) in gone {
|
||||
let at = [at.x, at.y, at.z];
|
||||
self.lan_entity_event(id as i32, 60, at);
|
||||
self.death_poof(at, width, height);
|
||||
}
|
||||
self.sync_riders();
|
||||
self.tick_skeleton_traps();
|
||||
self.tick_apparition();
|
||||
@@ -688,6 +708,22 @@ impl Game<'_> {
|
||||
self.handle_mob_events(queued)?;
|
||||
Ok(())
|
||||
}
|
||||
/// `LivingEntity.makePoofParticles` (entity event 60) about a mob's box.
|
||||
pub(super) fn death_poof(&mut self, at: [f64; 3], width: f64, height: f64) {
|
||||
let options = horizon_client::particles::ParticleOptions::simple(
|
||||
horizon_client::particles::ParticleType::Poof,
|
||||
);
|
||||
for _ in 0..20 {
|
||||
let r = self.particles.level_random();
|
||||
let xa = r.next_gaussian() * 0.02;
|
||||
let ya = r.next_gaussian() * 0.02;
|
||||
let za = r.next_gaussian() * 0.02;
|
||||
let x = at[0] + width * (2.0 * r.next_double() - 1.0) - xa * 10.0;
|
||||
let y = at[1] + height * r.next_double() - ya * 10.0;
|
||||
let z = at[2] + width * (2.0 * r.next_double() - 1.0) - za * 10.0;
|
||||
self.particles.add(&options, [x, y, z], [xa, ya, za]);
|
||||
}
|
||||
}
|
||||
/// LivingEntity.die / dropAllDeathLoot.
|
||||
fn mob_died(&mut self, m: &Mob) {
|
||||
let killer = self.last_hurt_by_player.remove(&m.id);
|
||||
@@ -898,6 +934,15 @@ impl Game<'_> {
|
||||
self.spawn_item(d, at, [0.0, 0.2, 0.0], 10);
|
||||
}
|
||||
}
|
||||
/// Adds a projectile, giving it an id from the entity counter
|
||||
/// (`Entity.id`, the same counter as the rest) when it has none.
|
||||
pub(super) fn add_projectile(&mut self, mut p: horizon_client::projectiles::Projectile) {
|
||||
if p.id == 0 {
|
||||
self.next_entity += 1;
|
||||
p.id = self.next_entity;
|
||||
}
|
||||
self.creatures.projectiles.push(p);
|
||||
}
|
||||
pub(super) fn handle_mob_events(&mut self, events: Vec<MobEvent>) -> Result<()> {
|
||||
for e in events {
|
||||
match e {
|
||||
@@ -950,6 +995,21 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
MobEvent::Shift { target, delta } => {
|
||||
let d = Vec3::new(delta[0], delta[1], delta[2]);
|
||||
match target {
|
||||
Who::Player => {
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.position = p.position.add_vector(d);
|
||||
}
|
||||
}
|
||||
Who::Mob(id) => {
|
||||
if let Some(m) = self.mobs.iter_mut().find(|m| m.id == id) {
|
||||
m.position = m.position.add_vector(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
MobEvent::Wololo { mob } => {
|
||||
if let Some(m) = self.mobs.iter_mut().find(|m| m.id == mob) {
|
||||
// DyeColor.RED.
|
||||
@@ -1084,7 +1144,12 @@ impl Game<'_> {
|
||||
self.next_entity += 1;
|
||||
p.id = self.next_entity;
|
||||
let (owner, at) = (p.owner, [p.position.x, p.position.y, p.position.z]);
|
||||
self.creatures.projectiles.push(p);
|
||||
// LlamaSpit.recreateFromPacket: the spit's burst on the client.
|
||||
if p.kind == ProjectileKind::LlamaSpit {
|
||||
let v = p.velocity;
|
||||
self.particles.llama_spit_burst(at, [v.x, v.y, v.z]);
|
||||
}
|
||||
self.add_projectile(p);
|
||||
self.projectile_event("minecraft:projectile_shoot", owner, at);
|
||||
}
|
||||
MobEvent::Spawn(mut m) => {
|
||||
@@ -1646,11 +1711,34 @@ impl Game<'_> {
|
||||
pub(super) fn mob_hits_player_kind(&mut self, amount: f32, from: [f64; 3], kind: &str) {
|
||||
self.mob_hits_player(amount, from, kind);
|
||||
}
|
||||
/// Damage whose causing mob is known (`cause`, or none): not guessed
|
||||
/// from the mob nearest to `from`.
|
||||
pub(super) fn mob_hits_player_caused(
|
||||
&mut self,
|
||||
amount: f32,
|
||||
from: [f64; 3],
|
||||
kind: &str,
|
||||
cause: Option<u32>,
|
||||
) {
|
||||
self.hurt_player_from(amount, Some(from), kind, Some(cause));
|
||||
}
|
||||
pub(super) fn mob_hits_player(
|
||||
&mut self,
|
||||
amount: f32,
|
||||
from: [f64; 3],
|
||||
damage_type: &str,
|
||||
) -> bool {
|
||||
self.hurt_player_from(amount, Some(from), damage_type, None)
|
||||
}
|
||||
/// `hurtServer` on the player. `from` is the source's position (none: no
|
||||
/// direction), `known`: the causing mob when it is given (`/damage`),
|
||||
/// else the melee attacker is the mob nearest to `from`.
|
||||
pub(super) fn hurt_player_from(
|
||||
&mut self,
|
||||
amount: f32,
|
||||
from: Option<[f64; 3]>,
|
||||
damage_type: &str,
|
||||
known: Option<Option<u32>>,
|
||||
) -> bool {
|
||||
// ServerPlayer.canHarmPlayer refused another player's projectile.
|
||||
if self.creative || self.combat.refuse_player_hit {
|
||||
@@ -1663,23 +1751,26 @@ impl Game<'_> {
|
||||
.damage_tags
|
||||
.get("minecraft:is_projectile")
|
||||
.is_some_and(|t| t.contains(damage_type));
|
||||
let blocking = self.player_blocking(Some(from), damage_type, false);
|
||||
let blocking = self.player_blocking(from, damage_type, false);
|
||||
let raised = blocking.is_some();
|
||||
// Melee: the attacker stands at `from` (another player's hit has no mob behind it).
|
||||
let attacker = (!projectile && damage_type != "minecraft:player_attack")
|
||||
.then(|| {
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.alive())
|
||||
.min_by(|a, b| {
|
||||
let d = |m: &horizon_client::mobs::Mob| {
|
||||
(m.position.x - from[0]).powi(2) + (m.position.z - from[2]).powi(2)
|
||||
};
|
||||
d(a).total_cmp(&d(b))
|
||||
})
|
||||
.map(|m| m.id)
|
||||
})
|
||||
.flatten();
|
||||
let attacker = match known {
|
||||
Some(known) => known,
|
||||
None => from
|
||||
.filter(|_| !projectile && damage_type != "minecraft:player_attack")
|
||||
.and_then(|from| {
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.alive())
|
||||
.min_by(|a, b| {
|
||||
let d = |m: &horizon_client::mobs::Mob| {
|
||||
(m.position.x - from[0]).powi(2) + (m.position.z - from[2]).powi(2)
|
||||
};
|
||||
d(a).total_cmp(&d(b))
|
||||
})
|
||||
.map(|m| m.id)
|
||||
}),
|
||||
};
|
||||
// The causing entity for the death message.
|
||||
let owner = self.combat.projectile_owner.take();
|
||||
if let Some(a) = attacker.or(owner) {
|
||||
@@ -1707,7 +1798,10 @@ impl Game<'_> {
|
||||
// LivingEntity.hurtServer's dealDefaultKnockback: not inside the
|
||||
// hurt cooldown (a stronger hit there only adds its difference).
|
||||
if o.knockback {
|
||||
let (xd, zd) = (from[0] - player.position.x, from[2] - player.position.z);
|
||||
// No source position: a random direction.
|
||||
let (xd, zd) = from.map_or((0.0, 0.0), |from| {
|
||||
(from[0] - player.position.x, from[2] - player.position.z)
|
||||
});
|
||||
self.knock_back_player(f64::from(0.4_f32), xd, zd);
|
||||
if let Some(p) = self.player.as_mut()
|
||||
&& let Some(r) = p.hurt_log.last_mut()
|
||||
@@ -2045,6 +2139,33 @@ impl Game<'_> {
|
||||
None => self.projectile_hit(p, hit),
|
||||
}
|
||||
}
|
||||
/// What an arrow or a thrown trident hits an entity of type `victim`
|
||||
/// for (`AbstractArrow.onHitEntity`, `ThrownTrident.onHitEntity`): a
|
||||
/// trident's 8 through `EnchantmentHelper.modifyDamage` of the trident
|
||||
/// (Impaling's `minecraft:damage` on `#sensitive_to_impaling`).
|
||||
fn shot_damage(&mut self, shot: &mut Projectile, victim: Option<&str>) -> f32 {
|
||||
if !matches!(shot.kind, ProjectileKind::Trident) {
|
||||
return arrow_damage(shot, &mut self.world.random) + shot.bonus.damage;
|
||||
}
|
||||
let Some(trident) = shot.arrow.as_ref().map(|a| a.pickup_item.clone()) else {
|
||||
return 8.0;
|
||||
};
|
||||
let ctx = horizon_client::enchant::EffectContext {
|
||||
this: victim,
|
||||
attacker: (shot.owner == Some(Who::Player)).then_some("minecraft:player"),
|
||||
direct_attacker: Some("minecraft:trident"),
|
||||
damage_type: Some("minecraft:trident"),
|
||||
items: Some(self.res.items()),
|
||||
..Default::default()
|
||||
};
|
||||
self.res.stations().enchantments.modify_value(
|
||||
Some(&trident),
|
||||
"minecraft:damage",
|
||||
&ctx,
|
||||
&mut self.world.random,
|
||||
8.0,
|
||||
)
|
||||
}
|
||||
/// What an arrow's tick asked for: its particles and sounds.
|
||||
fn arrow_event(&mut self, at: Vec3, event: horizon_client::arrows::ArrowEvent) {
|
||||
use horizon_client::arrows::{ArrowEvent, ArrowParticle, ArrowSound, BlockReaction};
|
||||
@@ -2073,6 +2194,8 @@ impl Game<'_> {
|
||||
ArrowSound::Splash => "minecraft:entity.generic.splash",
|
||||
ArrowSound::HitGround => "minecraft:entity.arrow.hit",
|
||||
ArrowSound::Extinguish => "minecraft:entity.generic.extinguish_fire",
|
||||
ArrowSound::TridentHitGround => "minecraft:item.trident.hit_ground",
|
||||
ArrowSound::TridentHit => "minecraft:item.trident.hit",
|
||||
};
|
||||
self.audio
|
||||
.play(name, Some([at.x, at.y, at.z]), volume, pitch);
|
||||
@@ -2166,7 +2289,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
if keep {
|
||||
self.creatures.projectiles.push(arrow);
|
||||
self.add_projectile(arrow);
|
||||
}
|
||||
}
|
||||
/// `TargetBlock.onProjectileHit`: a target block takes its power from
|
||||
@@ -2222,11 +2345,11 @@ impl Game<'_> {
|
||||
&& id >= super::dragon::SPECIAL
|
||||
{
|
||||
let by_player = p.owner == Some(Who::Player);
|
||||
if let ProjectileKind::Arrow { .. } = p.kind {
|
||||
if p.arrow.is_some() {
|
||||
// AbstractArrow.onHitEntity: spent if the part or crystal took
|
||||
// it, else turned back (a perched dragon sets it alight first).
|
||||
let mut arrow = p.clone();
|
||||
let amount = arrow_damage(&mut arrow, &mut self.world.random) + p.bonus.damage;
|
||||
let amount = self.shot_damage(&mut arrow, None);
|
||||
let outcome = match self.hit_special(id, amount, by_player, true) {
|
||||
super::dragon::Hurt::Landed { .. } => EntityHit::Hurt,
|
||||
super::dragon::Hurt::Refused => EntityHit::Refused,
|
||||
@@ -2247,17 +2370,15 @@ impl Game<'_> {
|
||||
self.hit_special(id, amount, by_player, false);
|
||||
return Ok(());
|
||||
}
|
||||
if let (
|
||||
ProjectileKind::Arrow { .. },
|
||||
Hit::Entity {
|
||||
if p.arrow.is_some()
|
||||
&& let Hit::Entity {
|
||||
who: Who::Mob(id), ..
|
||||
},
|
||||
) = (&p.kind, hit)
|
||||
} = hit
|
||||
&& let Some(i) = self.carts.iter().position(|c| c.id == id)
|
||||
{
|
||||
// AbstractArrow.onHitEntity on a minecart.
|
||||
let mut arrow = p.clone();
|
||||
let amount = arrow_damage(&mut arrow, &mut self.world.random) + p.bonus.damage;
|
||||
let amount = self.shot_damage(&mut arrow, None);
|
||||
let burning = p.arrow.as_ref().is_some_and(|a| a.on_fire());
|
||||
let creative = p.owner == Some(Who::Player) && self.creative;
|
||||
self.arrow_hits_cart(i, amount, p.velocity, burning, creative);
|
||||
@@ -2268,7 +2389,7 @@ impl Game<'_> {
|
||||
// Projectile.onHit: the landing is heard.
|
||||
self.projectile_event("minecraft:projectile_land", p.owner, atp);
|
||||
let source_kind = match p.kind {
|
||||
ProjectileKind::Arrow { .. } => DamageKind::Arrow,
|
||||
ProjectileKind::Arrow { .. } | ProjectileKind::Trident => DamageKind::Arrow,
|
||||
ProjectileKind::SmallFireball | ProjectileKind::LargeFireball { .. } => {
|
||||
DamageKind::Fireball
|
||||
}
|
||||
@@ -2280,6 +2401,40 @@ impl Game<'_> {
|
||||
from: Some([p.previous.x, p.previous.y, p.previous.z]),
|
||||
};
|
||||
match (&p.kind, hit) {
|
||||
// ThrownTrident.onHitEntity: 8 damage (Impaling on aquatic mobs),
|
||||
// dealt whether or not the hurt lands, then it bounces off.
|
||||
(ProjectileKind::Trident, Hit::Entity { who, .. }) => {
|
||||
let mut trident = p.clone();
|
||||
let victim = match who {
|
||||
Who::Mob(id) => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == id)
|
||||
.map(|m| m.kind.id.clone()),
|
||||
Who::Player => Some("minecraft:player".to_owned()),
|
||||
};
|
||||
let amount = self.shot_damage(&mut trident, victim.as_deref());
|
||||
let hurt = match who {
|
||||
Who::Player => self.mob_hits_player(
|
||||
amount,
|
||||
[p.previous.x, p.previous.y, p.previous.z],
|
||||
"minecraft:trident",
|
||||
),
|
||||
Who::Mob(id) => self
|
||||
.mobs
|
||||
.iter_mut()
|
||||
.find(|m| m.id == id)
|
||||
.is_some_and(|m| m.damage(amount, source)),
|
||||
};
|
||||
let outcome = if hurt {
|
||||
EntityHit::Hurt
|
||||
} else {
|
||||
EntityHit::Refused
|
||||
};
|
||||
self.finish_arrow_hit(trident, outcome);
|
||||
}
|
||||
// AbstractArrow.onHitBlock plays its sound itself (ArrowEvent).
|
||||
(ProjectileKind::Trident, Hit::Block { .. }) => {}
|
||||
(ProjectileKind::Arrow { effect, .. }, Hit::Entity { who, .. }) => {
|
||||
let mut arrow = p.clone();
|
||||
let amount = arrow_damage(&mut arrow, &mut self.world.random) + p.bonus.damage;
|
||||
@@ -2501,14 +2656,30 @@ impl Game<'_> {
|
||||
if d2 < 16.0 && !self.creative {
|
||||
let scale = 1.0 - d2.sqrt() / 4.0;
|
||||
let t = (f64::from(*ticks) * scale + 0.5) as i32;
|
||||
if let Some(owner) = self.combat.projectile_owner {
|
||||
self.note_attacker("minecraft:indirect_magic", owner);
|
||||
}
|
||||
match *effect {
|
||||
"minecraft:instant_damage" => self.hurt_player_by(
|
||||
"minecraft:indirect_magic",
|
||||
6.0 * (1 << *amplifier) as f32 * scale as f32,
|
||||
),
|
||||
"minecraft:instant_damage" => {
|
||||
// indirectMagic(potion, owner), built where the
|
||||
// hurt happens: the thrower, or the potion
|
||||
// itself when it has none. A status effect
|
||||
// deals no damage, so it records no source.
|
||||
let owner = self
|
||||
.combat
|
||||
.projectile_owner
|
||||
.filter(|id| self.mob_display_name(*id).is_some());
|
||||
match owner {
|
||||
Some(owner) => {
|
||||
self.note_attacker("minecraft:indirect_magic", owner)
|
||||
}
|
||||
None => self.note_direct_entity(
|
||||
"minecraft:indirect_magic",
|
||||
Text::translate("entity.minecraft.splash_potion", &[]),
|
||||
),
|
||||
}
|
||||
self.hurt_player_by(
|
||||
"minecraft:indirect_magic",
|
||||
6.0 * (1 << *amplifier) as f32 * scale as f32,
|
||||
)
|
||||
}
|
||||
e if t > 20 => self.give_player_effect(e, t, *amplifier),
|
||||
_ => {}
|
||||
}
|
||||
@@ -3168,7 +3339,7 @@ impl Game<'_> {
|
||||
velocity,
|
||||
on_ground,
|
||||
);
|
||||
self.creatures.projectiles.push(proj);
|
||||
self.add_projectile(proj);
|
||||
self.player_projectile_shot();
|
||||
// ItemStack.use's applyAfterUseComponentSideEffects: the pearl's
|
||||
// second is the `use_cooldown` component, as for any thrown item.
|
||||
@@ -3265,7 +3436,7 @@ impl Game<'_> {
|
||||
pub(super) fn mob_geometry(&self, camera: glam::DVec3, alpha: f64, out: &mut Vec<Vertex>) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let lookup = |name: &str| atlas.sprites.get(name).map(|r| [r.u0, r.v0, r.u1, r.v1]);
|
||||
let scale = f64::from(self.settings.entity_distance);
|
||||
let scale = self.view_scale();
|
||||
for mob in &self.mobs {
|
||||
let entity_start = out.len();
|
||||
// Entity.DATA_SHARED_FLAGS_ID invisible: only the name tag draws.
|
||||
@@ -3274,9 +3445,16 @@ impl Game<'_> {
|
||||
}
|
||||
let d = glam::DVec3::new(mob.position.x, mob.position.y, mob.position.z) - camera;
|
||||
// Entity.shouldRenderAtSqrDistance: 64 times the bounding box's
|
||||
// mean edge, scaled by the entity distance option.
|
||||
// mean edge, scaled by the view scale. RemotePlayer's box counts
|
||||
// ten times.
|
||||
let (w, h, _) = mob.dims();
|
||||
let range = (w + h + w) / 3.0 * 64.0 * scale;
|
||||
let edge = (w + h + w) / 3.0
|
||||
* if &*mob.kind.id == "minecraft:player" {
|
||||
10.0
|
||||
} else {
|
||||
1.0
|
||||
};
|
||||
let range = edge * 64.0 * scale;
|
||||
if d.length_squared() >= range * range {
|
||||
continue;
|
||||
}
|
||||
@@ -3417,6 +3595,30 @@ impl Game<'_> {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
// ThrownTridentRenderer.
|
||||
if matches!(a.kind, ProjectileKind::Trident) {
|
||||
let Some(model) = self.trident_model.as_ref() else {
|
||||
continue;
|
||||
};
|
||||
let Some(r) = atlas.sprites.get("entity/trident/trident").copied() else {
|
||||
continue;
|
||||
};
|
||||
let m = glam::Mat4::from_translation(c)
|
||||
* glam::Mat4::from_rotation_y((a.yaw - 90.0).to_radians())
|
||||
* glam::Mat4::from_rotation_z((a.pitch + 90.0).to_radians());
|
||||
let poses = horizon_client::mobs::anim::Poses::new(model);
|
||||
horizon_client::mobs::render::draw(
|
||||
model,
|
||||
m,
|
||||
&poses,
|
||||
[r.u0, r.v0, r.u1, r.v1],
|
||||
0xFFFF_FFFF,
|
||||
packed,
|
||||
0,
|
||||
out,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
// WindChargeRenderer.
|
||||
if matches!(
|
||||
a.kind,
|
||||
@@ -3486,6 +3688,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: packed,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -222,7 +222,7 @@ impl Game<'_> {
|
||||
a.pierce = pierce;
|
||||
}
|
||||
arrow.shoot(&mut self.world.random, dir.to_array(), power, 1.0);
|
||||
self.creatures.projectiles.push(arrow);
|
||||
self.add_projectile(arrow);
|
||||
}
|
||||
self.player_projectile_shot();
|
||||
let pitch = if index == 0 {
|
||||
|
||||
@@ -348,11 +348,15 @@ impl Game<'_> {
|
||||
let Some(state) = self.pack.assets.registry.default_state(&name) else {
|
||||
return;
|
||||
};
|
||||
let at = [
|
||||
c.position.x.floor() as i32,
|
||||
c.position.y.floor() as i32,
|
||||
c.position.z.floor() as i32,
|
||||
];
|
||||
let p = c.position;
|
||||
// Entity.getY(2/3) is relative to the cushion's quarter-block height.
|
||||
let particle_at = [p.x, p.y + 0.25 * (2.0 / 3.0), p.z];
|
||||
// Guest actions temporarily take self.lan; flush once the hub is back.
|
||||
// Queue before resolving a sprite: a dedicated server has no renderer.
|
||||
if self.audio.capture.is_some() {
|
||||
self.lan_cushion_breaks.push((state, particle_at));
|
||||
}
|
||||
let at = [p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32];
|
||||
let Some((sprite, tint)) = self.particle_sprite(state, at) else {
|
||||
return;
|
||||
};
|
||||
@@ -361,14 +365,8 @@ impl Game<'_> {
|
||||
sprite,
|
||||
tint,
|
||||
);
|
||||
let p = c.position;
|
||||
self.particles.send_particles(
|
||||
&options,
|
||||
[p.x, p.y + 0.666_666_7, p.z],
|
||||
[0.25, 0.0625, 0.25],
|
||||
0.05,
|
||||
10,
|
||||
);
|
||||
self.particles
|
||||
.send_particles(&options, particle_at, [0.25, 0.0625, 0.25], 0.05, 10);
|
||||
}
|
||||
|
||||
/// `BlockAttachedEntity.tick`: survive and burn checks after the post-increment reaches 100.
|
||||
@@ -455,8 +453,7 @@ impl Game<'_> {
|
||||
glam::DVec3::new(lo.x, lo.y, lo.z),
|
||||
glam::DVec3::new(hi.x, hi.y, hi.z),
|
||||
);
|
||||
let range =
|
||||
super::entity_culling::default_range(hi - lo, self.settings.entity_distance);
|
||||
let range = super::entity_culling::default_range(hi - lo, self.view_scale());
|
||||
if !self.entity_in_view(camera, (lo + hi) / 2.0, range, lo, hi) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ use horizon_client::{
|
||||
use horizon_protocol::text::translatable;
|
||||
use horizon_world::nbt::{JavaString, Tag};
|
||||
use std::{
|
||||
io::Write,
|
||||
path::PathBuf,
|
||||
sync::{Arc, Mutex, OnceLock, mpsc},
|
||||
time::{Duration, Instant},
|
||||
@@ -89,7 +90,9 @@ fn log_from(thread: &str, level: &str, message: &str) {
|
||||
}
|
||||
});
|
||||
// Log4j's %d{HH:mm:ss}: the local time, as in logs/latest.log.
|
||||
println!(
|
||||
// The launcher can close its stdout pipe while the server keeps running.
|
||||
let _ = writeln!(
|
||||
std::io::stdout().lock(),
|
||||
"[{}] [{thread}/{level}]: {message}",
|
||||
chrono::Local::now().format("%H:%M:%S")
|
||||
);
|
||||
@@ -295,14 +298,14 @@ impl Lists {
|
||||
}
|
||||
}
|
||||
|
||||
/// The world presets of 26.3's `worldgen/world_preset`.
|
||||
const WORLD_PRESETS: [&str; 6] = [
|
||||
"minecraft:normal",
|
||||
"minecraft:flat",
|
||||
"minecraft:large_biomes",
|
||||
"minecraft:amplified",
|
||||
"minecraft:single_biome_surface",
|
||||
"minecraft:debug_all_block_states",
|
||||
/// DedicatedServerProperties.LEGACY_PRESET_NAMES: the old `level-type`
|
||||
/// names, before the presets had their own ids.
|
||||
const LEGACY_PRESET_NAMES: [(&str, horizon_client::save::WorldPreset); 2] = [
|
||||
("default", horizon_client::save::WorldPreset::Normal),
|
||||
(
|
||||
"largebiomes",
|
||||
horizon_client::save::WorldPreset::LargeBiomes,
|
||||
),
|
||||
];
|
||||
|
||||
/// Identifier.tryParse: `namespace:path`, or a path in `minecraft`.
|
||||
@@ -319,11 +322,18 @@ impl Game<'_> {
|
||||
/// DedicatedServerProperties.createDimensions for a world that doesn't
|
||||
/// exist yet: `level-type`'s preset, a flat world's `generator-settings`
|
||||
/// and `generate-structures`, written before the world opens so that
|
||||
/// streaming reads them. Horizon generates the normal and flat presets.
|
||||
/// streaming reads them.
|
||||
fn write_world_gen(&self, dir: &std::path::Path, props: &ServerProperties) -> Result<()> {
|
||||
let level_type = &props.level_type;
|
||||
let preset = parse_identifier(level_type)
|
||||
.filter(|id| WORLD_PRESETS.contains(&id.as_str()))
|
||||
.as_deref()
|
||||
.and_then(horizon_client::save::WorldPreset::of_id)
|
||||
.or_else(|| {
|
||||
LEGACY_PRESET_NAMES
|
||||
.iter()
|
||||
.find(|(name, _)| *name == level_type)
|
||||
.map(|(_, preset)| *preset)
|
||||
})
|
||||
.unwrap_or_else(|| {
|
||||
log_from(
|
||||
"Worker-Main-1",
|
||||
@@ -332,18 +342,9 @@ impl Game<'_> {
|
||||
"Failed to parse level-type {level_type}, defaulting to minecraft:normal"
|
||||
),
|
||||
);
|
||||
"minecraft:normal".to_owned()
|
||||
horizon_client::save::WorldPreset::Normal
|
||||
});
|
||||
let flat = preset == "minecraft:flat";
|
||||
if !flat && preset != "minecraft:normal" {
|
||||
log_from(
|
||||
"Worker-Main-1",
|
||||
"WARN",
|
||||
&format!(
|
||||
"Horizon doesn't generate the {preset} world preset yet: using minecraft:normal"
|
||||
),
|
||||
);
|
||||
}
|
||||
let flat = preset == horizon_client::save::WorldPreset::Flat;
|
||||
let settings = if flat {
|
||||
let biomes = self.res.biomes();
|
||||
let (settings, errors) = horizon_client::flatgen::settings_from_json(
|
||||
@@ -359,7 +360,7 @@ impl Game<'_> {
|
||||
None
|
||||
};
|
||||
let options = horizon_client::save::WorldGen {
|
||||
flat,
|
||||
preset,
|
||||
structures: props.generate_structures,
|
||||
bonus_chest: false,
|
||||
};
|
||||
@@ -618,6 +619,22 @@ impl Game<'_> {
|
||||
log_ips: props.log_ips,
|
||||
}),
|
||||
resource_pack: props.resource_pack.clone(),
|
||||
// DedicatedServer.serverLinks: `bug-report-link` as the only link
|
||||
// (ServerLinks.KnownLinkType.BUG_REPORT is id 0).
|
||||
server_links: if props.bug_report_link.is_empty() {
|
||||
Vec::new()
|
||||
} else if super::server_links::valid_untrusted_uri(&props.bug_report_link) {
|
||||
vec![horizon_protocol::packets::configuration::ServerLink {
|
||||
kind: horizon_protocol::packets::configuration::ServerLinkKind::Known(0),
|
||||
link: props.bug_report_link.clone(),
|
||||
}]
|
||||
} else {
|
||||
log(
|
||||
"WARN",
|
||||
&format!("Failed to parse bug link {}", props.bug_report_link),
|
||||
);
|
||||
Vec::new()
|
||||
},
|
||||
};
|
||||
let config = HubConfig {
|
||||
default_game_mode: game_mode,
|
||||
@@ -654,6 +671,9 @@ impl Game<'_> {
|
||||
// DedicatedServer.initServer ends with saveEverything(false, true, true).
|
||||
self.save_game()?;
|
||||
self.log_saved_levels();
|
||||
if let Some(host) = self.lan.as_mut() {
|
||||
host.hub.entity_range_percent = props.entity_broadcast_range_percentage;
|
||||
}
|
||||
let mut state = ServerState {
|
||||
lists,
|
||||
console,
|
||||
@@ -1308,3 +1328,110 @@ fn png_size(bytes: &[u8]) -> Option<(u32, u32)> {
|
||||
let h = u32::from_be_bytes(bytes[20..24].try_into().ok()?);
|
||||
Some((w, h))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{capture_log, log, log_from};
|
||||
use std::{
|
||||
fs,
|
||||
io::{self, BufRead, BufReader, Read, Write},
|
||||
process::{Command, Stdio},
|
||||
time::{SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
const LOGIN: &str = "Player[/127.0.0.1:0] logged in with entity id 2 at (0.5, 115.0, 0.5)";
|
||||
const WARNING: &str = "Authentication warning";
|
||||
const READY: &str = "horizon-console-log-ready\n";
|
||||
const CHILD_HOME: &str = "HORIZON_TEST_CONSOLE_LOG_HOME";
|
||||
|
||||
fn assert_log_lines(text: &str) {
|
||||
let expected = [
|
||||
format!("] [Server thread/INFO]: {LOGIN}"),
|
||||
format!("] [User Authenticator #1/WARN]: {WARNING}"),
|
||||
];
|
||||
assert_eq!(text.lines().count(), expected.len());
|
||||
for (line, suffix) in text.lines().zip(expected) {
|
||||
assert!(line.starts_with('['));
|
||||
assert!(chrono::NaiveTime::parse_from_str(&line[1..9], "%H:%M:%S").is_ok());
|
||||
assert_eq!(&line[9..], suffix);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn console_logging_survives_closed_stdout() {
|
||||
if let Some(home) = std::env::var_os(CHILD_HOME) {
|
||||
horizon_client::logging::init(std::path::Path::new(&home), "Server thread");
|
||||
// Let the parent close the real stdout pipe only after libtest's startup output.
|
||||
io::stdout().write_all(READY.as_bytes()).unwrap();
|
||||
io::stdout().flush().unwrap();
|
||||
io::stdin().read_exact(&mut [0]).unwrap();
|
||||
std::thread::Builder::new()
|
||||
.name("Server thread".into())
|
||||
.spawn(|| {
|
||||
let captured = capture_log(|| {
|
||||
log("INFO", LOGIN);
|
||||
log_from("User Authenticator #1", "WARN", WARNING);
|
||||
});
|
||||
assert_eq!(captured, [LOGIN, WARNING]);
|
||||
horizon_client::logging::flush();
|
||||
})
|
||||
.unwrap()
|
||||
.join()
|
||||
.unwrap();
|
||||
// Libtest's final status also writes to stdout; only the game logger is under test.
|
||||
std::process::exit(0);
|
||||
}
|
||||
|
||||
for closed_stdout in [false, true] {
|
||||
let unique = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_nanos();
|
||||
let home = std::env::temp_dir().join(format!(
|
||||
"horizon-console-log-test-{}-{unique}",
|
||||
std::process::id()
|
||||
));
|
||||
fs::create_dir(&home).unwrap();
|
||||
let mut child = Command::new(std::env::current_exe().unwrap())
|
||||
.args([
|
||||
"--exact",
|
||||
"game::dedicated::tests::console_logging_survives_closed_stdout",
|
||||
"--nocapture",
|
||||
])
|
||||
.env(CHILD_HOME, &home)
|
||||
.stdin(Stdio::piped())
|
||||
.stdout(Stdio::piped())
|
||||
.stderr(Stdio::piped())
|
||||
.spawn()
|
||||
.unwrap();
|
||||
let mut stdout = BufReader::new(child.stdout.take().unwrap());
|
||||
loop {
|
||||
let mut line = String::new();
|
||||
assert!(
|
||||
stdout.read_line(&mut line).unwrap() > 0,
|
||||
"child was not ready"
|
||||
);
|
||||
if line.ends_with(READY) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if closed_stdout {
|
||||
drop(stdout); // No reader remains: the next console write gets EPIPE.
|
||||
} else {
|
||||
child.stdout = Some(stdout.into_inner());
|
||||
}
|
||||
child.stdin.take().unwrap().write_all(&[1]).unwrap();
|
||||
let output = child.wait_with_output().unwrap();
|
||||
assert!(
|
||||
output.status.success(),
|
||||
"closed_stdout={closed_stdout}: {}",
|
||||
String::from_utf8_lossy(&output.stderr)
|
||||
);
|
||||
if !closed_stdout {
|
||||
assert_log_lines(std::str::from_utf8(&output.stdout).unwrap());
|
||||
}
|
||||
assert_log_lines(&fs::read_to_string(home.join("logs/latest.log")).unwrap());
|
||||
fs::remove_dir_all(home).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -982,7 +982,7 @@ impl Game<'_> {
|
||||
| "minecraft:lingering_potion" => {
|
||||
let mut shot = Projectile::new(ProjectileKind::Snowball, at, None);
|
||||
shot.shoot(&mut own, dir, power, uncertainty);
|
||||
self.launch_thrown(one, at, shot.velocity);
|
||||
self.launch_thrown(one, at, shot.velocity, None);
|
||||
}
|
||||
"minecraft:firework_rocket" => {
|
||||
let mut shot = Projectile::new(ProjectileKind::Snowball, at, None);
|
||||
@@ -1034,7 +1034,7 @@ impl Game<'_> {
|
||||
a.pickup = horizon_client::arrows::Pickup::Allowed;
|
||||
}
|
||||
shot.shoot(&mut own, dir, power, uncertainty);
|
||||
self.creatures.projectiles.push(shot);
|
||||
self.add_projectile(shot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -828,8 +828,10 @@ impl Game<'_> {
|
||||
continue;
|
||||
}
|
||||
let time = self.world.random.next_int_bound(100_000).unwrap_or(0);
|
||||
// EndCrystal's constructor takes an id from the entity counter.
|
||||
self.next_entity += 1;
|
||||
self.crystals.push(Crystal {
|
||||
id: 0,
|
||||
id: self.next_entity,
|
||||
position: at,
|
||||
show_bottom: true,
|
||||
time,
|
||||
@@ -2157,11 +2159,14 @@ impl Game<'_> {
|
||||
}
|
||||
/// Damage from the dragon, which is its causing entity
|
||||
/// (`DamageSources.mobAttack(dragon)`, `indirectMagic(cloud, dragon)`): the
|
||||
/// death message names it.
|
||||
/// death message names it, or the cloud once the dragon is gone.
|
||||
fn dragon_hurts_player(&mut self, damage_type: &str, amount: f32) {
|
||||
if let Some(id) = self.dragon.as_ref().map(|d| d.id) {
|
||||
let name = Text::translate("entity.minecraft.ender_dragon", &[]);
|
||||
self.note_named_attacker(damage_type, id, name);
|
||||
} else if damage_type == "minecraft:indirect_magic" {
|
||||
let name = Text::translate("entity.minecraft.area_effect_cloud", &[]);
|
||||
self.note_direct_entity(damage_type, name);
|
||||
}
|
||||
self.hurt_player_by(damage_type, amount);
|
||||
}
|
||||
@@ -2482,6 +2487,8 @@ impl Game<'_> {
|
||||
layer: 2,
|
||||
color: c,
|
||||
light: 0,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -2547,6 +2554,8 @@ impl Game<'_> {
|
||||
layer: 6,
|
||||
color: c,
|
||||
light: wrap_light,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
(last_sin, last_cos, last_u) = (sin, cos, uu);
|
||||
@@ -2592,6 +2601,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: 240 | 240 << 8,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -2832,8 +2843,11 @@ impl Game<'_> {
|
||||
return false;
|
||||
}
|
||||
let time = self.world.random.next_int_bound(100_000).unwrap_or(0);
|
||||
// EndCrystal's constructor takes an id from the entity counter, so
|
||||
// the crystal is an entity a command can name (`@e[type=end_crystal]`).
|
||||
self.next_entity += 1;
|
||||
self.crystals.push(Crystal {
|
||||
id: 0,
|
||||
id: self.next_entity,
|
||||
position: Vec3::new(x + 0.5, y, z + 0.5),
|
||||
show_bottom: false,
|
||||
time,
|
||||
@@ -2850,6 +2864,21 @@ impl Game<'_> {
|
||||
self.swing_arm();
|
||||
true
|
||||
}
|
||||
/// `EndCrystal.kill` (`/kill`): the crystal is removed, without a blast
|
||||
/// (`Entity.kill` does not hurt it).
|
||||
pub(super) fn kill_crystal(&mut self, id: u32) {
|
||||
if let Some(i) = self.crystals.iter().position(|c| c.id == id) {
|
||||
self.destroy_crystal(i, None, CrystalDamage::Explosion);
|
||||
}
|
||||
}
|
||||
/// `EnderDragon.kill` (`/kill`): `Entity.kill` removes the entity, it
|
||||
/// does not hurt it (the dragon flies its death flight when its health
|
||||
/// runs out).
|
||||
pub(super) fn kill_dragon(&mut self, id: u32) {
|
||||
if self.dragon.as_ref().is_some_and(|d| d.id == id) {
|
||||
self.dragon = None;
|
||||
}
|
||||
}
|
||||
/// Any entity touching `room` (`Level.getEntities(null, box)`).
|
||||
fn entity_in(&self, room: Aabb) -> bool {
|
||||
let touches = |lo: Vec3, hi: Vec3| {
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
//! sky. The dragon fight itself lives in game/dragon.rs: the podium is
|
||||
//! inactive until the dragon dies.
|
||||
use super::{Dim, Game};
|
||||
use horizon_client::nether_portal::ENTITY_DELAY;
|
||||
use horizon_client::{
|
||||
Result,
|
||||
containers::{BlockEntity, EndGateway},
|
||||
environment::Environment,
|
||||
items::ItemStack,
|
||||
mesher::Vertex,
|
||||
@@ -14,12 +16,20 @@ use horizon_client::{
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::Vec3,
|
||||
position::BlockPos,
|
||||
random::{LegacyRandom, RandomSource},
|
||||
};
|
||||
use horizon_world::nbt::Tag;
|
||||
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
/// A list of doubles, as an NBT list of them.
|
||||
fn doubles(values: [f64; 3]) -> Tag {
|
||||
Tag::List(values.iter().map(|v| Tag::Double(v.to_bits())).collect())
|
||||
}
|
||||
|
||||
/// ServerLevel.END_SPAWN_POINT.
|
||||
const END_SPAWN: [i32; 3] = [100, 50, 0];
|
||||
pub(super) const END_SPAWN: [i32; 3] = [100, 50, 0];
|
||||
/// EnderDragonFight gateway ring radius and height.
|
||||
const GATEWAY_RADIUS: f64 = 96.0;
|
||||
const GATEWAY_Y: i32 = 75;
|
||||
@@ -27,14 +37,76 @@ const GATEWAY_Y: i32 = 75;
|
||||
const GATEWAY_FILE: &str = "horizon-end-gateways.json";
|
||||
|
||||
/// A gateway teleport waiting for its destination chunks.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(super) enum GatewayJob {
|
||||
/// TheEndGatewayBlockEntity.findOrCreateValidTeleportPos from this gateway.
|
||||
Find { gateway: [i32; 3] },
|
||||
/// `exact` is the gateway's own `ExactTeleport`, read while its chunk is loaded.
|
||||
Find { gateway: [i32; 3], exact: bool },
|
||||
/// A known exit (exact, or findExitPosition around it).
|
||||
Known { exit: [i32; 3], exact: bool },
|
||||
}
|
||||
|
||||
/// An entity travelling through an End gateway: its saved compound and the
|
||||
/// job that finds where it lands (`TheEndGatewayBlockEntity.getPortalPosition`).
|
||||
#[derive(Clone, Debug)]
|
||||
struct GatewayArrival {
|
||||
/// The entity's compound, as it waits for the exit's chunks.
|
||||
tag: Tag,
|
||||
/// The gateway's exit, or the search for one.
|
||||
job: GatewayJob,
|
||||
/// The spot to load before the job is resolved.
|
||||
target: Vec3,
|
||||
}
|
||||
|
||||
impl GatewayJob {
|
||||
/// TheEndGatewayBlockEntity.getPortalPosition, with legacy save fallbacks.
|
||||
fn for_gateway(
|
||||
gateway: [i32; 3],
|
||||
entity: Option<&BlockEntity>,
|
||||
legacy: Option<([i32; 3], bool)>,
|
||||
) -> Self {
|
||||
let configured = match entity {
|
||||
Some(BlockEntity::EndGateway(g)) => g.exit_portal.map(|exit| (exit, g.exact_teleport)),
|
||||
_ => None,
|
||||
};
|
||||
match configured.or(legacy) {
|
||||
Some((exit, exact)) => Self::Known { exit, exact },
|
||||
// Worldgen return gateways (end_gateway_return) lead exactly to the End spawn.
|
||||
None if f64::from(gateway[0]).hypot(f64::from(gateway[2])) > 512.0 => Self::Known {
|
||||
exit: END_SPAWN,
|
||||
exact: true,
|
||||
},
|
||||
None => Self::Find {
|
||||
gateway,
|
||||
exact: exact_teleport(entity),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `TheEndGatewayBlockEntity.exactTeleport` of the block entity at a gateway
|
||||
/// (false without one).
|
||||
fn exact_teleport(entity: Option<&BlockEntity>) -> bool {
|
||||
matches!(entity, Some(BlockEntity::EndGateway(g)) if g.exact_teleport)
|
||||
}
|
||||
|
||||
/// Moves an exit that only the side file knew into the gateway's block entity, unless the block
|
||||
/// entity has its own; true when it took the saved one.
|
||||
fn adopt_saved_exit(entity: &mut EndGateway, (exit, exact): ([i32; 3], bool)) -> bool {
|
||||
if entity.exit_portal.is_some() {
|
||||
return false;
|
||||
}
|
||||
entity.exit_portal = Some(exit);
|
||||
entity.exact_teleport = exact;
|
||||
true
|
||||
}
|
||||
|
||||
/// The end of `getPortalPosition`: the exit itself when the teleport is exact,
|
||||
/// else the spot [`Game::resolve_gateway`] finds around it (`findExitPosition`).
|
||||
fn exit_target(exit: [i32; 3], exact: bool, find: impl FnOnce([i32; 3]) -> [i32; 3]) -> [i32; 3] {
|
||||
if exact { exit } else { find(exit) }
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub(super) struct EndState {
|
||||
/// Gateway position -> (exit, exact teleport); loaded lazily from the save.
|
||||
@@ -42,6 +114,11 @@ pub(super) struct EndState {
|
||||
job: Option<GatewayJob>,
|
||||
/// Ticks until the player can use a gateway again (TheEndGatewayBlockEntity cooldown).
|
||||
gateway_cooldown: u32,
|
||||
gateways: HashMap<u32, horizon_client::end_gateway::Traveller>,
|
||||
/// The entities that went through a gateway, waiting for its exit.
|
||||
arrivals: Vec<GatewayArrival>,
|
||||
/// The chunks kept loaded for those arrivals.
|
||||
areas: Vec<(i32, i32)>,
|
||||
/// The Overworld generator, for stronghold positions (ServerLevel.findNearestMapStructure).
|
||||
locator: std::sync::Mutex<Option<Arc<VanillaTerrain>>>,
|
||||
/// Thrown eyes of ender in flight.
|
||||
@@ -247,6 +324,8 @@ impl Game<'_> {
|
||||
layer: 2,
|
||||
color,
|
||||
light: 0,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -754,6 +833,11 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
self.world
|
||||
.block_entities
|
||||
.get_or_insert_with((origin[0], origin[1], origin[2]), || {
|
||||
BlockEntity::EndGateway(Default::default())
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -775,8 +859,7 @@ impl Game<'_> {
|
||||
self.end.exits.as_mut().expect("loaded exits")
|
||||
}
|
||||
|
||||
fn set_gateway_exit(&mut self, gateway: [i32; 3], exit: [i32; 3], exact: bool) -> Result<()> {
|
||||
self.gateway_exits().insert(gateway, (exit, exact));
|
||||
fn save_gateway_exits(&mut self) -> Result<()> {
|
||||
let list: Vec<_> = self
|
||||
.gateway_exits()
|
||||
.iter()
|
||||
@@ -788,6 +871,35 @@ impl Game<'_> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Drops a gateway's entry from the side file: its block entity is the source of truth.
|
||||
fn forget_gateway_exit(&mut self, gateway: [i32; 3]) -> Result<()> {
|
||||
if self.gateway_exits().remove(&gateway).is_some() {
|
||||
self.save_gateway_exits()?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn set_gateway_exit(&mut self, gateway: [i32; 3], exit: [i32; 3], exact: bool) -> Result<()> {
|
||||
// TheEndGatewayBlockEntity.setExitPosition (also EndGatewayFeature.knownExit).
|
||||
let key = (gateway[0], gateway[1], gateway[2]);
|
||||
let chunk = (gateway[0] >> 4, gateway[2] >> 4);
|
||||
// The gateway's chunk can be unloaded by now (travel waits for the destination): the
|
||||
// exit then waits in the side file until the gateway is used again (`gateway_job`).
|
||||
if self.world.chunks.contains_key(&chunk)
|
||||
&& let BlockEntity::EndGateway(g) = self
|
||||
.world
|
||||
.block_entities
|
||||
.get_or_insert_with(key, || BlockEntity::EndGateway(Default::default()))
|
||||
{
|
||||
g.exit_portal = Some(exit);
|
||||
g.exact_teleport = exact;
|
||||
self.world.modified.insert(chunk);
|
||||
return self.forget_gateway_exit(gateway);
|
||||
}
|
||||
self.gateway_exits().insert(gateway, (exit, exact));
|
||||
self.save_gateway_exits()
|
||||
}
|
||||
|
||||
/// EndGatewayBlock.entityInside and TheEndGatewayBlockEntity.getPortalPosition:
|
||||
/// travel within the End, waiting for the destination chunks to load.
|
||||
fn enter_gateway(&mut self, gateway: [i32; 3]) -> Result<()> {
|
||||
@@ -807,25 +919,39 @@ impl Game<'_> {
|
||||
/// its exit, or the search for one, and the spot to load before either
|
||||
/// is resolved ([`Game::resolve_gateway`]).
|
||||
pub(super) fn gateway_job(&mut self, gateway: [i32; 3]) -> (GatewayJob, Vec3) {
|
||||
let known = self.gateway_exits().get(&gateway).copied();
|
||||
let job = match known {
|
||||
Some((exit, exact)) => GatewayJob::Known { exit, exact },
|
||||
// Worldgen return gateways (end_gateway_return) lead exactly to the End spawn.
|
||||
None if f64::from(gateway[0]).hypot(f64::from(gateway[2])) > 512.0 => {
|
||||
GatewayJob::Known {
|
||||
exit: END_SPAWN,
|
||||
exact: true,
|
||||
}
|
||||
let mut known = self.gateway_exits().get(&gateway).copied();
|
||||
// Once the gateway's chunk is loaded its block entity is the source of truth: an exit the
|
||||
// side file kept for it moves there, and the entry is dropped, so removing or replacing
|
||||
// the exit (`/data remove block`) is not undone by an old entry.
|
||||
let key = (gateway[0], gateway[1], gateway[2]);
|
||||
let chunk = (gateway[0] >> 4, gateway[2] >> 4);
|
||||
if let Some(saved) = known
|
||||
&& self.world.chunks.contains_key(&chunk)
|
||||
&& let BlockEntity::EndGateway(g) = self
|
||||
.world
|
||||
.block_entities
|
||||
.get_or_insert_with(key, || BlockEntity::EndGateway(Default::default()))
|
||||
{
|
||||
if adopt_saved_exit(g, saved) {
|
||||
self.world.modified.insert(chunk);
|
||||
}
|
||||
None => GatewayJob::Find { gateway },
|
||||
};
|
||||
known = None;
|
||||
let _ = self.forget_gateway_exit(gateway);
|
||||
}
|
||||
let job = GatewayJob::for_gateway(
|
||||
gateway,
|
||||
self.world
|
||||
.block_entities
|
||||
.get(&(gateway[0], gateway[1], gateway[2])),
|
||||
known,
|
||||
);
|
||||
let destination = match job {
|
||||
GatewayJob::Known { exit, .. } => Vec3::new(
|
||||
f64::from(exit[0]) + 0.5,
|
||||
f64::from(exit[1]),
|
||||
f64::from(exit[2]) + 0.5,
|
||||
),
|
||||
GatewayJob::Find { gateway } => {
|
||||
GatewayJob::Find { gateway, .. } => {
|
||||
let d = glam::DVec2::new(f64::from(gateway[0]), f64::from(gateway[2]))
|
||||
.normalize_or_zero()
|
||||
* 1024.0;
|
||||
@@ -870,24 +996,33 @@ impl Game<'_> {
|
||||
/// The teleport position of a gateway job, creating the exit gateway (and
|
||||
/// an island when the chunk has no landing spot) for new destinations.
|
||||
pub(super) fn resolve_gateway(&mut self, job: GatewayJob, target: Vec3) -> Result<Vec3> {
|
||||
let bottom_center = |p: [i32; 3]| {
|
||||
Vec3::new(
|
||||
f64::from(p[0]) + 0.5,
|
||||
f64::from(p[1]),
|
||||
f64::from(p[2]) + 0.5,
|
||||
)
|
||||
};
|
||||
let bottom_center = horizon_client::end_gateway::bottom_center;
|
||||
let find_exit = |game: &Self, exit: [i32; 3]| {
|
||||
let p = game.tallest_block([exit[0], exit[1] + 2, exit[2]], 5, false);
|
||||
[p[0], p[1] + 1, p[2]]
|
||||
};
|
||||
match job {
|
||||
GatewayJob::Known { exit, exact } => Ok(bottom_center(if exact {
|
||||
exit
|
||||
} else {
|
||||
find_exit(self, exit)
|
||||
})),
|
||||
GatewayJob::Find { gateway } => {
|
||||
GatewayJob::Known { exit, exact } => Ok(bottom_center(exit_target(exit, exact, |e| {
|
||||
find_exit(self, e)
|
||||
}))),
|
||||
GatewayJob::Find { gateway, exact } => {
|
||||
// The player and the entities may resolve the same gateway:
|
||||
// the first one to arrive finds the exit, the others use it
|
||||
// (its block entity, or the side file while its chunk is
|
||||
// unloaded).
|
||||
let key = (gateway[0], gateway[1], gateway[2]);
|
||||
let found = match self.world.block_entities.get(&key) {
|
||||
Some(BlockEntity::EndGateway(g)) => {
|
||||
g.exit_portal.map(|e| (e, g.exact_teleport))
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
.or_else(|| self.gateway_exits().get(&gateway).copied());
|
||||
if let Some((exit, exact)) = found {
|
||||
return Ok(bottom_center(exit_target(exit, exact, |e| {
|
||||
find_exit(self, e)
|
||||
})));
|
||||
}
|
||||
// findExitPortalXZPosTentative over the loaded chunks.
|
||||
let dir = glam::DVec2::new(f64::from(gateway[0]), f64::from(gateway[2]))
|
||||
.normalize_or_zero();
|
||||
@@ -947,8 +1082,11 @@ impl Game<'_> {
|
||||
let exit = [tallest[0], tallest[1] + 10, tallest[2]];
|
||||
self.place_gateway(exit)?;
|
||||
self.set_gateway_exit(exit, gateway, false)?;
|
||||
self.set_gateway_exit(gateway, exit, false)?;
|
||||
Ok(bottom_center(find_exit(self, exit)))
|
||||
// setExitPosition keeps the gateway's own exactTeleport.
|
||||
self.set_gateway_exit(gateway, exit, exact)?;
|
||||
Ok(bottom_center(exit_target(exit, exact, |e| {
|
||||
find_exit(self, e)
|
||||
})))
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1240,8 +1378,282 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: full,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---- End gateway travel for the entities ----
|
||||
|
||||
/// `EndGatewayBlock.entityInside` for the items and mobs in the End: the
|
||||
/// gateway blocks their box swept through. A gateway that is cooling down
|
||||
/// (`TheEndGatewayBlockEntity.triggerCooldown`) takes nobody in.
|
||||
pub(super) fn find_end_gateway_portals(&mut self) {
|
||||
if self.remote.is_some() || self.dim != Dim::End {
|
||||
return;
|
||||
}
|
||||
let items: Vec<(u32, Vec3, f32, f32)> = self
|
||||
.dropped
|
||||
.iter()
|
||||
.map(|e| (e.id, e.position, 0.25, 0.25))
|
||||
.collect();
|
||||
let mobs: Vec<(u32, Vec3, f32, f32)> = self
|
||||
.mobs
|
||||
.iter()
|
||||
.filter(|m| self.mob_can_use_portal(m))
|
||||
.map(|m| (m.id, m.position, m.width(), m.height()))
|
||||
.collect();
|
||||
let mut inside: Vec<(u32, BlockPos)> = Vec::new();
|
||||
for (id, to, width, height) in items.into_iter().chain(mobs) {
|
||||
let from = self.portals.before.get(&id).copied().unwrap_or(to);
|
||||
let found = horizon_client::end_gateway::swept_gateway(from, to, width, height, |p| {
|
||||
&*self.res.facts().get(self.world.block(p.x, p.y, p.z)).name
|
||||
== "minecraft:end_gateway"
|
||||
});
|
||||
if let Some(pos) = found {
|
||||
inside.push((id, pos));
|
||||
}
|
||||
}
|
||||
for (id, pos) in inside {
|
||||
// One entity at a time: the gateway cools down for 40 ticks.
|
||||
if !self.gateway_enter([pos.x, pos.y, pos.z]) {
|
||||
continue;
|
||||
}
|
||||
self.end.gateways.entry(id).or_default().enter(pos);
|
||||
}
|
||||
}
|
||||
|
||||
/// `Entity.handlePortal` for the entities in an End gateway: they go
|
||||
/// through to the gateway's exit, where they wait for its chunks.
|
||||
pub(super) fn handle_end_gateway_portals(&mut self) {
|
||||
if self.remote.is_some() || self.dim != Dim::End {
|
||||
return;
|
||||
}
|
||||
let ids: Vec<(u32, bool)> = self
|
||||
.dropped
|
||||
.iter()
|
||||
.map(|e| (e.id, true))
|
||||
.chain(self.mobs.iter().map(|m| (m.id, self.mob_can_use_portal(m))))
|
||||
.collect();
|
||||
let present: std::collections::HashSet<u32> = ids.iter().map(|(id, _)| *id).collect();
|
||||
self.end.gateways.retain(|id, _| present.contains(id));
|
||||
let mut leaving: Vec<(u32, BlockPos)> = Vec::new();
|
||||
for (id, allowed) in ids {
|
||||
let Some(state) = self.end.gateways.get_mut(&id) else {
|
||||
continue;
|
||||
};
|
||||
// The End gateway has no transition time (Portal.getPortalTransitionTime).
|
||||
if let Some(entry) = state.travel(allowed) {
|
||||
leaving.push((id, entry));
|
||||
}
|
||||
if state.is_done() {
|
||||
self.end.gateways.remove(&id);
|
||||
}
|
||||
}
|
||||
for (id, entry) in leaving {
|
||||
self.send_through_gateway(id, entry);
|
||||
}
|
||||
}
|
||||
|
||||
/// `Entity.teleportToPortalDestination` for an entity that goes through an
|
||||
/// End gateway: it is saved and waits for the exit's chunks.
|
||||
fn send_through_gateway(&mut self, id: u32, gateway: BlockPos) {
|
||||
let tag = if let Some(i) = self.dropped.iter().position(|e| e.id == id) {
|
||||
let uuid = self.uuid_for(id);
|
||||
let tag = horizon_client::entity_nbt::item_entity_to_nbt(
|
||||
&self.dropped[i],
|
||||
uuid,
|
||||
self.persist_raw(id),
|
||||
);
|
||||
self.dropped.remove(i);
|
||||
self.forget_entity(id);
|
||||
tag
|
||||
} else if let Some(i) = self.mobs.iter().position(|m| m.id == id) {
|
||||
let mut tag = self.mob_tree_nbt(i);
|
||||
// Entity.removeAfterChangingDimensions drops the leash.
|
||||
if let Tag::Compound(c) = &mut tag {
|
||||
c.remove(&"leash".into());
|
||||
}
|
||||
// The mobs riding it travel with it (their tags are in its compound).
|
||||
let mut gone = vec![id];
|
||||
let mut k = 0;
|
||||
while k < gone.len() {
|
||||
let v = gone[k];
|
||||
gone.extend(
|
||||
self.mobs
|
||||
.iter()
|
||||
.filter(|m| m.extra.mount == Some(v))
|
||||
.map(|m| m.id),
|
||||
);
|
||||
k += 1;
|
||||
}
|
||||
self.mobs.retain(|m| !gone.contains(&m.id));
|
||||
for g in gone {
|
||||
self.forget_entity(g);
|
||||
}
|
||||
tag
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
let (job, target) = self.gateway_job([gateway.x, gateway.y, gateway.z]);
|
||||
self.end.arrivals.push(GatewayArrival { tag, job, target });
|
||||
}
|
||||
|
||||
/// The entities that reached a gateway's exit: they land where the
|
||||
/// gateway leads, once its chunks have loaded.
|
||||
pub(super) fn resolve_end_gateway_arrivals(&mut self) -> Result<()> {
|
||||
if self.remote.is_some() || self.dim != Dim::End {
|
||||
return Ok(());
|
||||
}
|
||||
let mut i = 0;
|
||||
while i < self.end.arrivals.len() {
|
||||
let (cx, cz) = (
|
||||
(self.end.arrivals[i].target.x.floor() as i32) >> 4,
|
||||
(self.end.arrivals[i].target.z.floor() as i32) >> 4,
|
||||
);
|
||||
if !self.world.chunks.contains_key(&(cx, cz)) {
|
||||
i += 1;
|
||||
continue;
|
||||
}
|
||||
let GatewayArrival {
|
||||
job,
|
||||
target,
|
||||
mut tag,
|
||||
} = self.end.arrivals.remove(i);
|
||||
let at = self.resolve_gateway(job, target)?;
|
||||
if let Tag::Compound(c) = &mut tag {
|
||||
c.insert("Pos".into(), doubles([at.x, at.y, at.z]));
|
||||
c.insert("Motion".into(), doubles([0.0, 0.0, 0.0]));
|
||||
// setPortalCooldown before the teleport.
|
||||
c.insert("PortalCooldown".into(), Tag::Int(ENTITY_DELAY));
|
||||
}
|
||||
let key = ((at.x.floor() as i32) >> 4, (at.z.floor() as i32) >> 4);
|
||||
match self
|
||||
.world
|
||||
.loaded_entities
|
||||
.iter_mut()
|
||||
.find(|(k, _)| *k == key)
|
||||
{
|
||||
Some((_, tags)) => tags.push(tag),
|
||||
None => self.world.loaded_entities.push((key, vec![tag])),
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// The chunks the entities waiting to arrive need, kept loaded like the
|
||||
/// areas a server keeps around its players.
|
||||
pub(super) fn keep_gateway_destinations(&mut self) {
|
||||
let areas = &self.end.areas;
|
||||
self.streaming
|
||||
.extra
|
||||
.retain(|&(c, r)| !(r == 1 && areas.contains(&c)));
|
||||
let mut areas = Vec::new();
|
||||
for a in &self.end.arrivals {
|
||||
let c = (
|
||||
(a.target.x.floor() as i32) >> 4,
|
||||
(a.target.z.floor() as i32) >> 4,
|
||||
);
|
||||
if !areas.contains(&c) {
|
||||
areas.push(c);
|
||||
self.streaming.extra.push((c, 1));
|
||||
}
|
||||
}
|
||||
self.end.areas = areas;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_client::containers::EndGateway;
|
||||
|
||||
#[test]
|
||||
fn a_saved_exit_moves_into_a_gateway_without_one() {
|
||||
let saved = ([8, 100, 0], true);
|
||||
let mut bare = EndGateway::default();
|
||||
assert!(adopt_saved_exit(&mut bare, saved));
|
||||
assert_eq!(bare.exit_portal, Some([8, 100, 0]));
|
||||
assert!(bare.exact_teleport);
|
||||
// The block entity's own exit wins over a stale entry.
|
||||
let mut own = EndGateway {
|
||||
exit_portal: Some([1, 2, 3]),
|
||||
..Default::default()
|
||||
};
|
||||
assert!(!adopt_saved_exit(&mut own, saved));
|
||||
assert_eq!(own.exit_portal, Some([1, 2, 3]));
|
||||
assert!(!own.exact_teleport);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_new_exit_keeps_the_gateways_exact_teleport() {
|
||||
let exact = BlockEntity::EndGateway(EndGateway {
|
||||
exact_teleport: true,
|
||||
..Default::default()
|
||||
});
|
||||
let plain = BlockEntity::EndGateway(EndGateway::default());
|
||||
assert!(exact_teleport(Some(&exact)));
|
||||
assert!(!exact_teleport(Some(&plain)));
|
||||
assert!(!exact_teleport(None));
|
||||
assert!(!exact_teleport(Some(&BlockEntity::DaylightDetector)));
|
||||
let exit = [8, 100, 0];
|
||||
// Exact: the exit itself, nothing is searched for.
|
||||
assert_eq!(exit_target(exit, true, |_| panic!("searched")), exit);
|
||||
assert_eq!(
|
||||
exit_target(exit, false, |e| [e[0], e[1] + 11, e[2]]),
|
||||
[8, 111, 0]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn end_gateway_job_prefers_block_entity_then_legacy_then_heuristic() {
|
||||
let gateway = [702, 100, 0];
|
||||
let exit = [8, 100, 0];
|
||||
for exact in [true, false] {
|
||||
let entity = BlockEntity::EndGateway(EndGateway {
|
||||
exit_portal: Some(exit),
|
||||
exact_teleport: exact,
|
||||
..Default::default()
|
||||
});
|
||||
assert_eq!(
|
||||
GatewayJob::for_gateway(gateway, Some(&entity), Some((END_SPAWN, !exact))),
|
||||
GatewayJob::Known { exit, exact },
|
||||
);
|
||||
}
|
||||
let empty = BlockEntity::EndGateway(EndGateway::default());
|
||||
for entity in [None, Some(&empty)] {
|
||||
assert_eq!(
|
||||
GatewayJob::for_gateway(gateway, entity, Some((exit, false))),
|
||||
GatewayJob::Known { exit, exact: false }
|
||||
);
|
||||
assert_eq!(
|
||||
GatewayJob::for_gateway(gateway, entity, None),
|
||||
GatewayJob::Known {
|
||||
exit: END_SPAWN,
|
||||
exact: true
|
||||
}
|
||||
);
|
||||
let nearby = [96, 75, 0];
|
||||
let exact = BlockEntity::EndGateway(EndGateway {
|
||||
exact_teleport: true,
|
||||
..Default::default()
|
||||
});
|
||||
assert_eq!(
|
||||
GatewayJob::for_gateway(nearby, Some(&exact), None),
|
||||
GatewayJob::Find {
|
||||
gateway: nearby,
|
||||
exact: true
|
||||
}
|
||||
);
|
||||
assert_eq!(
|
||||
GatewayJob::for_gateway(nearby, entity, None),
|
||||
GatewayJob::Find {
|
||||
gateway: nearby,
|
||||
exact: false
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -60,12 +60,27 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Entity.setViewScale (LevelExtractor.extractVisibleEntities): the entity
|
||||
/// distance option times the render distance's boost — 1 at 8 chunks, 2.5
|
||||
/// at 20 or more. The render distance is the client setting, capped by
|
||||
/// the server's view distance when connected
|
||||
/// (Options.getEffectiveRenderDistance).
|
||||
pub(super) fn view_scale(&self) -> f64 {
|
||||
let distance = match &self.remote {
|
||||
Some(r) => self.settings.render_distance.min(r.view_distance),
|
||||
None => self.settings.render_distance,
|
||||
};
|
||||
(f64::from(distance) / 8.0).clamp(1.0, 2.5) * f64::from(self.settings.entity_distance)
|
||||
}
|
||||
}
|
||||
|
||||
/// Entity.shouldRenderAtSqrDistance's default range: 64 times the bounding
|
||||
/// box's mean edge, scaled by the entity distance option.
|
||||
pub(super) fn default_range(size: glam::DVec3, view_scale: f32) -> f64 {
|
||||
/// box's mean edge, scaled by the view scale.
|
||||
pub(super) fn default_range(size: glam::DVec3, view_scale: f64) -> f64 {
|
||||
let edge = (size.x + size.y + size.z) / 3.0;
|
||||
let edge = if edge.is_nan() { 1.0 } else { edge };
|
||||
edge * 64.0 * f64::from(view_scale)
|
||||
edge * 64.0 * view_scale
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
|
||||
@@ -572,16 +572,16 @@ impl Game<'_> {
|
||||
let pitch = (1.0 + (client_float() - client_float()) * 0.2) * 0.7;
|
||||
self.audio
|
||||
.play("minecraft:entity.generic.explode", Some(center), 4.0, pitch);
|
||||
let block_count = if interaction == BlockInteraction::Keep {
|
||||
0
|
||||
} else {
|
||||
targets.len()
|
||||
};
|
||||
// ServerLevel.explode sends toBlow.size() whatever the interaction, and
|
||||
// `ServerExplosion.isSmall` also covers an explosion that keeps blocks.
|
||||
let block_count = targets.len();
|
||||
let small = radius < 2.0 || interaction == BlockInteraction::Keep;
|
||||
let (world, facts) = (&self.world, self.res.facts());
|
||||
self.particles.explosion(center, radius, block_count, &|b| {
|
||||
facts.is_air(world.block(b[0], b[1], b[2]))
|
||||
});
|
||||
self.lan_explode(center, radius, block_count);
|
||||
self.particles
|
||||
.explosion(center, small, block_count, radius, &|b| {
|
||||
facts.is_air(world.block(b[0], b[1], b[2]))
|
||||
});
|
||||
self.lan_explode(center, small, radius, block_count);
|
||||
Ok(())
|
||||
}
|
||||
/// `BlockBehaviour.onExplosionHit` (TNT: `wasExploded` primes a short fuse).
|
||||
@@ -598,6 +598,11 @@ impl Game<'_> {
|
||||
}
|
||||
let name = self.res.facts().get(state).name.clone();
|
||||
let is_tnt = &*name == "minecraft:tnt";
|
||||
// CreakingHeartBlock.onExplosionHit: its creaking dies (no
|
||||
// experience, as Horizon does not track a TNT's owner).
|
||||
if &*name == "minecraft:creaking_heart" {
|
||||
self.creaking_heart_broken(pos, false);
|
||||
}
|
||||
// Block.onExplosionHit: the drops copy from the block entity, which
|
||||
// then spills its contents as the block turns to air.
|
||||
let key = (pos[0], pos[1], pos[2]);
|
||||
|
||||
@@ -103,12 +103,23 @@ impl Game<'_> {
|
||||
let b = horizon_core::geometry::Aabb::new(lo, hi);
|
||||
// Every player in the box, the server's players too.
|
||||
let pos = f.pos;
|
||||
// `EvokerFangs.dealDamageTo`: indirectMagic(fangs, owner) while the
|
||||
// owner lives, plain magic (nobody to name) once it is gone.
|
||||
let owner = self
|
||||
.mobs
|
||||
.iter()
|
||||
.any(|m| m.id == f.owner && m.alive())
|
||||
.then_some(f.owner);
|
||||
let bite = move |g: &mut Self| {
|
||||
if let Some(p) = g.player_view()
|
||||
&& p.alive
|
||||
&& p.bounds.intersects(b)
|
||||
{
|
||||
g.mob_hits_player_kind(6.0, pos, "minecraft:indirect_magic");
|
||||
let kind = match owner {
|
||||
Some(_) => "minecraft:indirect_magic",
|
||||
None => "minecraft:magic",
|
||||
};
|
||||
g.mob_hits_player_caused(6.0, pos, kind, owner);
|
||||
}
|
||||
};
|
||||
bite(self);
|
||||
|
||||
@@ -643,6 +643,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: packed,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,8 +311,9 @@ impl Game<'_> {
|
||||
let sprites = &self.gui.atlas.sprites;
|
||||
let mut maps: Vec<(i32, glam::Mat4, u32)> = Vec::new();
|
||||
let mut items: Vec<(ItemStack, u32, glam::Mat4, u8)> = Vec::new();
|
||||
// ItemFrame.shouldRenderAtSqrDistance: 1024 blocks at 100%.
|
||||
let range = 16.0 * 64.0 * f64::from(self.settings.entity_distance);
|
||||
// ItemFrame.shouldRenderAtSqrDistance: 1024 blocks at a view scale
|
||||
// of 1.
|
||||
let range = 16.0 * 64.0 * self.view_scale();
|
||||
for f in &self.item_frames {
|
||||
let entity_start = out.len();
|
||||
let map = f.item.as_ref().and_then(super::maps::map_id);
|
||||
@@ -377,6 +378,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
@@ -20,7 +20,8 @@ use horizon_core::{
|
||||
};
|
||||
use horizon_world::{
|
||||
block_collision::BlockCollisionRegistry, collision_context::CollisionContext,
|
||||
heightmap::HeightmapType, worldgen::terrain::TerrainBlockStates,
|
||||
heightmap::HeightmapType, level::flags::UPDATE_CLIENTS, registry::BlockStateId,
|
||||
worldgen::terrain::TerrainBlockStates,
|
||||
};
|
||||
|
||||
/// The loaded world as the spawn searches query it.
|
||||
@@ -121,6 +122,96 @@ impl Game<'_> {
|
||||
}
|
||||
Ok(Some([ox * 16 + 8, height, oz * 16 + 8]))
|
||||
}
|
||||
/// MinecraftServer.setInitialSpawn's bonus chest: BonusChestFeature.place
|
||||
/// in the spawn chunk, a chest with the spawn bonus loot and a torch on
|
||||
/// each side that can hold one, on the first free column of a shuffled
|
||||
/// walk over the chunk. Skipped while the chunk is not loaded.
|
||||
pub(super) fn place_bonus_chest(&mut self, origin: [i32; 3]) -> Result<()> {
|
||||
use horizon_client::containers::BlockEntity;
|
||||
let (cx, cz) = (origin[0] >> 4, origin[2] >> 4);
|
||||
let registry = &self.pack.assets.registry;
|
||||
let (Some(chest), Some(torch)) = (
|
||||
registry.default_state("minecraft:chest"),
|
||||
registry.default_state("minecraft:torch"),
|
||||
) else {
|
||||
return Ok(());
|
||||
};
|
||||
if !self.streaming.is_lit(cx, cz) {
|
||||
return Ok(());
|
||||
}
|
||||
// `level.getRandom()`. Util.toShuffledList of the chunk's x and z.
|
||||
let random = &mut self.world.random;
|
||||
let mut shuffled = |min: i32| -> [i32; 16] {
|
||||
let mut values: [i32; 16] = std::array::from_fn(|i| min + i as i32);
|
||||
for end in (2..=16usize).rev() {
|
||||
let other = random.next_int_bound(end as i32).unwrap_or(0) as usize;
|
||||
values.swap(end - 1, other);
|
||||
}
|
||||
values
|
||||
};
|
||||
let (xs, zs) = (shuffled(cx * 16), shuffled(cz * 16));
|
||||
for x in xs {
|
||||
for z in zs {
|
||||
let y = self
|
||||
.spawn_columns()
|
||||
.height(HeightmapType::MotionBlockingNoLeaves, x, z);
|
||||
if self.world.block(x, y, z) != self.world.air && !self.collision_empty([x, y, z]) {
|
||||
continue;
|
||||
}
|
||||
self.set_block_clients([x, y, z], chest)?;
|
||||
let seed = self.world.random.next_long();
|
||||
self.world
|
||||
.block_entities
|
||||
.insert((x, y, z), BlockEntity::Chest(Vec::new()));
|
||||
self.load_block_entity_nbt(
|
||||
[x, y, z],
|
||||
&format!(
|
||||
"{{LootTable:\"minecraft:chests/spawn_bonus_chest\",LootTableSeed:{seed}L}}"
|
||||
),
|
||||
);
|
||||
for [dx, dz] in [[0, -1], [1, 0], [0, 1], [-1, 0]] {
|
||||
let at = [x + dx, y, z + dz];
|
||||
let survives = self.with_level(|b, level, ticks| {
|
||||
b.can_survive(level, ticks, BlockPos::new(at[0], at[1], at[2]), torch)
|
||||
});
|
||||
if survives {
|
||||
self.set_block_clients(at, torch)?;
|
||||
}
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// `Level.setBlock(pos, state, UPDATE_CLIENTS)`: no neighbour updates.
|
||||
fn set_block_clients(&mut self, pos: [i32; 3], state: BlockStateId) -> Result<()> {
|
||||
self.with_level(|b, level, ticks| {
|
||||
b.set_block(
|
||||
level,
|
||||
ticks,
|
||||
BlockPos::new(pos[0], pos[1], pos[2]),
|
||||
state,
|
||||
UPDATE_CLIENTS,
|
||||
);
|
||||
});
|
||||
self.process_level_events()
|
||||
}
|
||||
/// The block at `pos` has no collision shape.
|
||||
fn collision_empty(&self, pos: [i32; 3]) -> bool {
|
||||
let mut scene = SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision,
|
||||
subject: None,
|
||||
};
|
||||
self.collision
|
||||
.collision_shape_with_context(
|
||||
&mut scene,
|
||||
self.world.block(pos[0], pos[1], pos[2]),
|
||||
BlockPos::new(pos[0], pos[1], pos[2]),
|
||||
&CollisionContext::empty(false),
|
||||
)
|
||||
.is_ok_and(|shape| shape.is_empty())
|
||||
}
|
||||
/// PlayerSpawnFinder.findSpawn around the world spawn: the feet of a
|
||||
/// player who has no position yet. None while a candidate's chunk loads.
|
||||
pub(super) fn find_player_spawn(&mut self, suggestion: [i32; 3]) -> Result<Option<Vec3>> {
|
||||
|
||||
@@ -52,6 +52,8 @@ struct Flags {
|
||||
/// server follows while it runs (IntegratedServer.tickServer).
|
||||
render_distance: AtomicI32,
|
||||
simulation_distance: AtomicI32,
|
||||
/// `MinecraftServer.isCurrentlySaving`: the server is autosaving.
|
||||
saving: AtomicBool,
|
||||
}
|
||||
|
||||
/// Work the window hands its server thread (`MinecraftServer.execute`).
|
||||
@@ -69,6 +71,10 @@ impl Integrated {
|
||||
pub fn smoothed_tick_ms(&self) -> f32 {
|
||||
f32::from_bits(self.flags.smoothed_tick_ms.load(Ordering::Relaxed))
|
||||
}
|
||||
/// `MinecraftServer.isCurrentlySaving`.
|
||||
pub fn is_saving(&self) -> bool {
|
||||
self.flags.saving.load(Ordering::Relaxed)
|
||||
}
|
||||
/// `IntegratedServer.tickServer` skips the world while the game is paused.
|
||||
pub fn set_paused(&self, paused: bool) {
|
||||
self.flags.paused.store(paused, Ordering::Relaxed);
|
||||
@@ -148,6 +154,12 @@ pub(super) struct Serving {
|
||||
/// is out of its place: applied after the tick.
|
||||
pending: Option<Publish>,
|
||||
}
|
||||
impl Serving {
|
||||
/// The window reads this as `MinecraftServer.isCurrentlySaving`.
|
||||
pub(super) fn set_saving(&self, saving: bool) {
|
||||
self.flags.saving.store(saving, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
enum Publish {
|
||||
Open(TcpListener, LanSettings),
|
||||
Close,
|
||||
@@ -408,6 +420,8 @@ impl Game<'_> {
|
||||
s.flags.published.store(0, Ordering::Relaxed);
|
||||
}
|
||||
if let Some(mut host) = self.lan.take() {
|
||||
// PlayerList.removeAll: the owner and every guest leave the game.
|
||||
host.award_leave_game_to_all();
|
||||
for g in &host.hub.guests {
|
||||
self.save_guest(&host, g);
|
||||
}
|
||||
|
||||
@@ -129,6 +129,7 @@ pub(super) struct Host<'a> {
|
||||
banners: &'a horizon_client::banner::Banners,
|
||||
sprites: &'a HashMap<String, Rect>,
|
||||
skins: &'a RefCell<horizon_client::skins::Downloader>,
|
||||
profiles: &'a RefCell<horizon_client::skins::Resolver>,
|
||||
}
|
||||
impl SpecialHost for Host<'_> {
|
||||
fn banner_texture(&self, pattern: &str) -> Option<String> {
|
||||
@@ -144,14 +145,14 @@ impl SpecialHost for Host<'_> {
|
||||
fn player_skin(&self, profile: &Value) -> Option<String> {
|
||||
// SkullBlockRenderer.getPlayerSkin: SkinManager.getInsecureSkinInformation
|
||||
// accepts a texture property without a signature, unlike the tab list.
|
||||
let url = horizon_client::skins::profile_skin_url(profile)?;
|
||||
let location =
|
||||
horizon_client::skins::skin_location(&horizon_client::skins::texture_hash(&url)?);
|
||||
let _ = self
|
||||
.skins
|
||||
.borrow_mut()
|
||||
.state(horizon_client::skins::Kind::Skin, &url);
|
||||
self.sprites.contains_key(&location).then_some(location)
|
||||
// A `Dynamic` profile (a name or id only) resolves through the
|
||||
// services (`PlayerSkinRenderCache.getOrDefault`).
|
||||
Some(horizon_client::skins::head_skin(
|
||||
profile,
|
||||
&mut self.profiles.borrow_mut(),
|
||||
&mut self.skins.borrow_mut(),
|
||||
|location| self.sprites.contains_key(location),
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,6 +195,7 @@ impl Game<'_> {
|
||||
banners: &self.res.stations().banners,
|
||||
sprites: &self.gui.atlas.sprites,
|
||||
skins: &self.skin_downloads,
|
||||
profiles: &self.skin_profiles,
|
||||
}
|
||||
}
|
||||
/// The client level as item models read it: worked out once a frame (a
|
||||
@@ -296,8 +298,32 @@ impl Game<'_> {
|
||||
x,
|
||||
y,
|
||||
self.started.elapsed().as_secs_f32(),
|
||||
self.settings.file.double("glintSpeed") as f32,
|
||||
self.settings.file.double("glintStrength") as f32,
|
||||
);
|
||||
}
|
||||
/// The `GLINT_TEXTURING` inputs the atlas and options provide.
|
||||
pub(super) fn glint(&self) -> Option<item_render::Glint> {
|
||||
self.gui
|
||||
.atlas
|
||||
.sprites
|
||||
.get("misc/enchanted_glint_item")
|
||||
.copied()
|
||||
.map(|_| item_render::Glint {
|
||||
speed: self.settings.file.double("glintSpeed") as f32,
|
||||
alpha: self.settings.file.double("glintStrength") as f32,
|
||||
millis: self.started.elapsed().as_secs_f32() * 1000.0,
|
||||
scale: 0.5,
|
||||
})
|
||||
}
|
||||
/// The glint scroll phase shared by world items and armour
|
||||
/// (`item_render::Glint::scroll_ticks`).
|
||||
pub(super) fn glint_ticks(&self) -> f32 {
|
||||
item_render::Glint::scroll_ticks(
|
||||
self.started.elapsed().as_secs_f32() * 1000.0,
|
||||
self.settings.file.double("glintSpeed") as f32,
|
||||
)
|
||||
}
|
||||
/// Submit a resolved item under `pose` (camera-relative) at `light`
|
||||
/// (packed lightmap coordinates).
|
||||
pub(super) fn submit_item_world(
|
||||
@@ -311,6 +337,7 @@ impl Game<'_> {
|
||||
out,
|
||||
light,
|
||||
lights: Some(diffuse_lights(self.dim == Dim::Nether)),
|
||||
glint: self.glint(),
|
||||
};
|
||||
state.submit(
|
||||
&self.pack.item_renderer,
|
||||
@@ -332,6 +359,7 @@ impl Game<'_> {
|
||||
out,
|
||||
light,
|
||||
lights: None,
|
||||
glint: self.glint(),
|
||||
};
|
||||
state.submit(
|
||||
&self.pack.item_renderer,
|
||||
|
||||
@@ -11,7 +11,7 @@ use horizon_client::{
|
||||
chunks::ChunkEncoder,
|
||||
data::SyncData,
|
||||
entity::{EntityState, States},
|
||||
hub::{HostEvent, HostState, Hub, HubConfig, TickCtx},
|
||||
hub::{BodyFlags, HostEvent, HostState, Hub, HubConfig, TickCtx},
|
||||
playerdata,
|
||||
},
|
||||
mobs::{Mob, Who, leash::Holder},
|
||||
@@ -21,6 +21,7 @@ use horizon_core::geometry::Vec3;
|
||||
use horizon_protocol::{
|
||||
crypto::offline_uuid,
|
||||
entity_data::{Value, serializer},
|
||||
packets::play::{self, Clientbound as C},
|
||||
};
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
@@ -91,6 +92,33 @@ pub(super) struct LanHost {
|
||||
states: lan::entity::States,
|
||||
}
|
||||
|
||||
impl LanHost {
|
||||
/// `PlayerList.remove`: `player.awardStat(Stats.LEAVE_GAME)` before the
|
||||
/// player is saved. Once per guest, however often they are saved.
|
||||
pub(super) fn award_leave_game(&mut self, conn: u32) {
|
||||
if let Some(play) = self.play.get_mut(&conn)
|
||||
&& !play.left_game
|
||||
{
|
||||
play.left_game = true;
|
||||
play.stats.custom("leave_game", 1);
|
||||
}
|
||||
}
|
||||
|
||||
/// `PlayerList.removeAll`: every player who joined leaves with the world.
|
||||
pub(super) fn award_leave_game_to_all(&mut self) {
|
||||
let conns: Vec<u32> = self
|
||||
.hub
|
||||
.guests
|
||||
.iter()
|
||||
.filter(|g| g.placed)
|
||||
.map(|g| g.conn)
|
||||
.collect();
|
||||
for conn in conns {
|
||||
self.award_leave_game(conn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The player who owns an integrated server's world: a guest whose state is
|
||||
/// the world's own player (`players/data/<singleplayer_uuid>.dat`), as in
|
||||
/// single player.
|
||||
@@ -191,6 +219,17 @@ fn mob_meta(
|
||||
meta.push((9, serializer::FLOAT, Value::Float(health)));
|
||||
}
|
||||
defaults.push((9, serializer::FLOAT, Value::Float(1.0)));
|
||||
// LivingEntity.DATA_EFFECT_PARTICLES and DATA_EFFECT_AMBIENCE_ID: the
|
||||
// swirls of its effects (the ones a mob has are visible, not ambient).
|
||||
meta.extend(
|
||||
hub.effect_meta(
|
||||
(m.extra.effects.iter())
|
||||
.filter(|e| !m.extra.hidden_effects.contains(&e.0))
|
||||
.map(|e| (e.0, false)),
|
||||
),
|
||||
);
|
||||
defaults.push((10, serializer::PARTICLES, Value::Particles(Vec::new())));
|
||||
defaults.push((11, serializer::BOOLEAN, Value::Bool(false)));
|
||||
// Mob.DATA_MOB_FLAGS_ID: no AI 1, left-handed 2, aggressive 4 (what
|
||||
// draws a vindicator's axe, a skeleton's drawn bow, a piglin's raised
|
||||
// weapon).
|
||||
@@ -236,6 +275,27 @@ fn mob_meta(
|
||||
}
|
||||
defaults.push((16, serializer::BYTE, Value::Byte(0)));
|
||||
}
|
||||
// SnowGolem.DATA_PUMPKIN_ID: 16 while the pumpkin is on (the default).
|
||||
"minecraft:snow_golem" => {
|
||||
if e.sheared {
|
||||
meta.push((16, serializer::BYTE, Value::Byte(0)));
|
||||
}
|
||||
defaults.push((16, serializer::BYTE, Value::Byte(16)));
|
||||
}
|
||||
// MushroomCow.DATA_TYPE: 0 red, 1 brown.
|
||||
"minecraft:mooshroom" => {
|
||||
if e.variant == 1 {
|
||||
meta.push((17, serializer::INT, Value::Int(1)));
|
||||
}
|
||||
defaults.push((17, serializer::INT, Value::Int(0)));
|
||||
}
|
||||
// Piglin.DATA_IS_DANCING (after the baby flag and the crossbow charge).
|
||||
"minecraft:piglin" => {
|
||||
if e.scratch[0] > 0 {
|
||||
meta.push((19, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
defaults.push((19, serializer::BOOLEAN, Value::Bool(false)));
|
||||
}
|
||||
// Sheep.DATA_WOOL_ID: the colour in the low nibble, 16 when sheared.
|
||||
"minecraft:sheep" => {
|
||||
let value = (e.color & 15) | if e.sheared { 16 } else { 0 };
|
||||
@@ -350,6 +410,14 @@ fn mob_meta(
|
||||
}
|
||||
defaults.push((17, serializer::BOOLEAN, Value::Bool(false)));
|
||||
}
|
||||
// PolarBear.DATA_STANDING_ID (after AgeableMob's two): the bear
|
||||
// rears up; the client animates it.
|
||||
"minecraft:polar_bear" => {
|
||||
if e.flag {
|
||||
meta.push((18, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
defaults.push((18, serializer::BOOLEAN, Value::Bool(false)));
|
||||
}
|
||||
// SpellcasterIllager.DATA_SPELL_CASTING_ID: the casting pose.
|
||||
"minecraft:evoker" | "minecraft:illusioner" => {
|
||||
if e.variant2 != 0 {
|
||||
@@ -664,6 +732,7 @@ impl Game<'_> {
|
||||
let Some(mut host) = self.lan.take() else {
|
||||
return;
|
||||
};
|
||||
host.award_leave_game_to_all();
|
||||
for g in &host.hub.guests {
|
||||
self.save_guest(&host, g);
|
||||
}
|
||||
@@ -675,6 +744,7 @@ impl Game<'_> {
|
||||
self.audio.capture = None;
|
||||
self.lan_events.clear();
|
||||
self.lan_critical_hits.clear();
|
||||
self.lan_cushion_breaks.clear();
|
||||
self.streaming.extra.clear();
|
||||
if announce {
|
||||
self.system_message(Text::translate(
|
||||
@@ -845,6 +915,16 @@ impl Game<'_> {
|
||||
living_flags: living_flags(self.using)
|
||||
| if p.auto_spin_attack_ticks > 0 { 4 } else { 0 },
|
||||
bed: self.sleeping,
|
||||
body: BodyFlags {
|
||||
gliding: p.fall_flying,
|
||||
swimming: p.swimming,
|
||||
crawling: p.pose == horizon_client::pose::Pose::Swimming && !p.swimming,
|
||||
crouching: p.pose == horizon_client::pose::Pose::Crouching,
|
||||
spin_attack: p.auto_spin_attack_ticks > 0,
|
||||
on_fire: p.fire_ticks > 0,
|
||||
invisible: self.potions.effects.get("invisibility").is_some(),
|
||||
glowing: self.potions.effects.get("glowing").is_some(),
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
@@ -962,6 +1042,16 @@ impl Game<'_> {
|
||||
host.hub.block_event(pos, b0, b1, state);
|
||||
}
|
||||
let entities = states.as_slice();
|
||||
// An entity that left the level since the last tick (a snowball
|
||||
// that hit) is dropped by the tracker below: its event goes out
|
||||
// first, as `Level.broadcastEntityEvent` precedes the discard.
|
||||
let (gone, later): (Vec<_>, Vec<_>) = std::mem::take(&mut self.lan_entity_events)
|
||||
.into_iter()
|
||||
.partition(|(id, ..)| !entities.iter().any(|e| e.id == *id));
|
||||
self.lan_entity_events = later;
|
||||
for (id, event, at) in gone {
|
||||
host.hub.entity_event(id, event, at);
|
||||
}
|
||||
let spawn = self.spawn.map_or([0.5, 80.0, 0.5], |s| [s.x, s.y, s.z]);
|
||||
let events = {
|
||||
let clock_rate = self.network_clock_rate();
|
||||
@@ -1054,6 +1144,9 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
self.lan_crafting_left(&mut host, &mut guest);
|
||||
if guest.placed {
|
||||
host.award_leave_game(guest.conn);
|
||||
}
|
||||
self.save_guest(&host, &guest);
|
||||
host.models.remove(&guest.conn);
|
||||
host.play.remove(&guest.conn);
|
||||
@@ -1207,8 +1300,9 @@ impl Game<'_> {
|
||||
horizon_world::level::LevelEvent::LevelEvent { id, pos, data } => {
|
||||
// The acting guest does not predict the egg's teleport
|
||||
// particles, bone meal's growth, or anvil result sounds
|
||||
// (these levelEvent calls name no excluded player).
|
||||
let except = if matches!(*id, 2015 | 1505 | 1029 | 1030) {
|
||||
// (these levelEvent calls name no excluded player), nor
|
||||
// the digger's own crack and hit sound (2019, 2020).
|
||||
let except = if matches!(*id, 2015 | 1505 | 1029 | 1030 | 2019 | 2020) {
|
||||
None
|
||||
} else {
|
||||
self.lan_acting
|
||||
@@ -1243,8 +1337,9 @@ impl Game<'_> {
|
||||
self.lan_entity_events.push((id, event, at));
|
||||
}
|
||||
}
|
||||
/// `ServerPlayer.crit`: this window's emitter, and an animation for the
|
||||
/// attacker's client and observers once the hub is back in place.
|
||||
/// `ServerPlayer.crit` (or `magicCrit` when `magic`): this window's
|
||||
/// emitter, and an animation for the attacker's client and observers once
|
||||
/// the hub is back in place.
|
||||
pub(super) fn critical_hit(
|
||||
&mut self,
|
||||
attacker: Option<u32>,
|
||||
@@ -1252,21 +1347,50 @@ impl Game<'_> {
|
||||
feet: [f64; 3],
|
||||
width: f64,
|
||||
height: f64,
|
||||
magic: bool,
|
||||
) {
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
self.particles.tracking_emitter(
|
||||
ParticleOptions::simple(ParticleType::Crit),
|
||||
feet,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
let particle = if magic {
|
||||
ParticleType::EnchantedHit
|
||||
} else {
|
||||
ParticleType::Crit
|
||||
};
|
||||
self.particles
|
||||
.tracking_emitter(ParticleOptions::simple(particle), feet, width, height);
|
||||
if self.audio.capture.is_some() {
|
||||
self.lan_critical_hits.push((attacker, id));
|
||||
self.lan_critical_hits.push((attacker, id, magic));
|
||||
}
|
||||
}
|
||||
/// Send the tick's level events, sounds and mob animations.
|
||||
fn lan_flush_effects(&mut self, host: &mut LanHost) {
|
||||
let critical_hits = std::mem::take(&mut self.lan_critical_hits);
|
||||
for (state, at) in std::mem::take(&mut self.lan_cushion_breaks) {
|
||||
if let Some(id) = host
|
||||
.hub
|
||||
.registry_id("minecraft:particle_type", "minecraft:block")
|
||||
{
|
||||
host.hub.broadcast_near(
|
||||
at,
|
||||
32.0,
|
||||
&C::LevelParticles(play::LevelParticles {
|
||||
particle: horizon_protocol::entity_data::Particle {
|
||||
id,
|
||||
data: Some(horizon_protocol::entity_data::ParticleData::State(
|
||||
state.0 as i32,
|
||||
)),
|
||||
},
|
||||
override_limiter: false,
|
||||
always_show: false,
|
||||
pos: at,
|
||||
dist: [0.25, 0.0625, 0.25],
|
||||
max_speed: [0.05; 3],
|
||||
count: 10,
|
||||
randomization: 0,
|
||||
}),
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
for (kind, pos, data, acting) in std::mem::take(&mut self.lan_events) {
|
||||
if kind == 2001 {
|
||||
host.broken
|
||||
@@ -1339,13 +1463,13 @@ impl Game<'_> {
|
||||
seen.insert(m.id, (m.hurt_time, dead, swing));
|
||||
}
|
||||
host.mob_state.insert(self.dim, seen);
|
||||
for (attacker, target) in critical_hits {
|
||||
for (attacker, target, magic) in critical_hits {
|
||||
let Some(attacker) = attacker.map_or(Some(host.host_entity), |conn| {
|
||||
host.hub.guest(conn).map(|g| g.entity_id)
|
||||
}) else {
|
||||
continue;
|
||||
};
|
||||
host.hub.critical_hit(attacker, target);
|
||||
host.hub.critical_hit(attacker, target, magic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1428,6 +1552,13 @@ impl Game<'_> {
|
||||
.each_ref()
|
||||
.map(|s| s.as_ref().map(|s| s.item.clone()));
|
||||
m.extra.crouching = g.sneaking;
|
||||
m.extra.sprinting = g.sprinting;
|
||||
// LivingEntity.DATA_EFFECT_PARTICLES: the swirls of its visible effects.
|
||||
let visible = || g.effects.list.iter().filter(|e| e.visible);
|
||||
m.extra.effect_particles = visible()
|
||||
.filter_map(|e| super::client_ambient::effect_particle(e.id, e.ambient))
|
||||
.collect();
|
||||
m.extra.effect_ambient = visible().all(|e| e.ambient);
|
||||
// Lying in its bed (LivingEntity.getBedOrientation).
|
||||
m.extra.ints[1] = g.bed.map_or(0, |b| self.bed_facing(b));
|
||||
// LivingEntity.updateSwingTime: the arm swing lan_swings started.
|
||||
|
||||
@@ -74,6 +74,9 @@ pub(super) struct GuestPlay {
|
||||
potions: super::potions::BodyPotions,
|
||||
/// `ServerPlayer.getStats` and the inventory `inventory_changed` last saw.
|
||||
pub(super) stats: super::stats::Stats,
|
||||
/// `Stats.LEAVE_GAME` is counted: a guest is saved more than once on the
|
||||
/// way out, the statistic is awarded once (`LanHost::award_leave_game`).
|
||||
pub(super) left_game: bool,
|
||||
last_inventory: u64,
|
||||
/// `Entity.portalProcess` and `portalCooldown` (game/server_travel.rs).
|
||||
pub(super) portal: horizon_client::nether_portal::PortalState,
|
||||
@@ -165,6 +168,8 @@ pub(super) struct GuestSwap {
|
||||
acting: (Option<u32>, Option<String>, Option<u128>),
|
||||
/// The packets queued for that guest.
|
||||
packets: Vec<play::Clientbound>,
|
||||
/// The entity events queued for that guest.
|
||||
entity_events: Vec<i8>,
|
||||
/// The host's count of swings started, kept while the guest acts.
|
||||
swings: u32,
|
||||
/// How many projectiles there were: those added since are the guest's.
|
||||
@@ -389,6 +394,7 @@ impl Game<'_> {
|
||||
self.lan_acting_uuid.replace(g.uuid),
|
||||
);
|
||||
let packets = std::mem::take(&mut self.guest_packets);
|
||||
let entity_events = std::mem::take(&mut self.guest_entity_events);
|
||||
let swings = self.swings_started;
|
||||
let projectiles = self.creatures.projectiles.len();
|
||||
let modifiers = std::mem::replace(
|
||||
@@ -449,6 +455,7 @@ impl Game<'_> {
|
||||
death_cause,
|
||||
acting,
|
||||
packets,
|
||||
entity_events,
|
||||
swings,
|
||||
projectiles,
|
||||
modifiers,
|
||||
@@ -508,6 +515,7 @@ impl Game<'_> {
|
||||
combat,
|
||||
acting,
|
||||
packets,
|
||||
entity_events,
|
||||
swings,
|
||||
projectiles,
|
||||
modifiers,
|
||||
@@ -529,6 +537,17 @@ impl Game<'_> {
|
||||
for packet in std::mem::replace(&mut self.guest_packets, packets) {
|
||||
host.hub.send_to(conn, &packet);
|
||||
}
|
||||
// ServerPlayer.connection.send: the guest's own entity events.
|
||||
let entity_id = host.hub.guests[i].entity_id;
|
||||
for event in std::mem::replace(&mut self.guest_entity_events, entity_events) {
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::EntityEvent(play::EntityEvent {
|
||||
id: entity_id,
|
||||
event,
|
||||
}),
|
||||
);
|
||||
}
|
||||
// ServerItemCooldowns.onCooldownStarted: the guest's own cooldown.
|
||||
for (group, duration) in std::mem::take(&mut self.guest_cooldowns) {
|
||||
host.hub.send_to(
|
||||
@@ -1216,6 +1235,12 @@ impl Game<'_> {
|
||||
{
|
||||
self.guest_carried_back(host, gi);
|
||||
}
|
||||
S::SelectBundleItem(p) => {
|
||||
if !spectator && let Ok(slot) = usize::try_from(p.slot) {
|
||||
host.hub
|
||||
.select_bundle_item(conn, slot, p.index, &mut self.world);
|
||||
}
|
||||
}
|
||||
S::ContainerClick(p) => {
|
||||
let rules = ItemRules(self.res.items());
|
||||
let slots = host.hub.guests[gi]
|
||||
@@ -1910,21 +1935,8 @@ impl Game<'_> {
|
||||
continue;
|
||||
}
|
||||
let play = host.play.entry(conn).or_default();
|
||||
// Player.tick's ItemCooldowns.tick, once a tick for each player
|
||||
// (the shield an axe disabled, a thrown pearl).
|
||||
play.shield_cooldown = play.shield_cooldown.saturating_sub(1);
|
||||
// ServerGamePacketListenerImpl.tick's dropSpamThrottler.
|
||||
play.creative_drops = play.creative_drops.saturating_sub(1);
|
||||
// ServerItemCooldowns.onCooldownEnded: a finished entry is told to
|
||||
// the guest (a duration of 0 removes it).
|
||||
for group in play.cooldowns.tick() {
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::Cooldown(play::Cooldown {
|
||||
group: group.to_string(),
|
||||
duration: 0,
|
||||
}),
|
||||
);
|
||||
}
|
||||
let digging = play.digging;
|
||||
let using = play.using.is_some();
|
||||
let delayed = play.destroy_delay > 0 || play.use_delay > 0 || play.attack_ticks < 100;
|
||||
@@ -1961,6 +1973,24 @@ impl Game<'_> {
|
||||
play.digging = None;
|
||||
}
|
||||
}
|
||||
// Player.tick's ItemCooldowns.tick, once a tick for each player
|
||||
// (the shield an axe disabled, a thrown pearl), after
|
||||
// LivingEntity.tick's use: an entry a finished use starts has 20
|
||||
// ticks left when the next tick's packets are handled, as the
|
||||
// guest's own client counts.
|
||||
let play = host.play.entry(conn).or_default();
|
||||
play.shield_cooldown = play.shield_cooldown.saturating_sub(1);
|
||||
// ServerItemCooldowns.onCooldownEnded: a finished entry is told to
|
||||
// the guest (a duration of 0 removes it).
|
||||
for group in play.cooldowns.tick() {
|
||||
host.hub.send_to(
|
||||
conn,
|
||||
&C::Cooldown(play::Cooldown {
|
||||
group: group.to_string(),
|
||||
duration: 0,
|
||||
}),
|
||||
);
|
||||
}
|
||||
// Player.tick: a different main-hand item resets the attack
|
||||
// strength, and detectEquipmentUpdates gives the guest its modifiers.
|
||||
let g = &host.hub.guests[gi];
|
||||
@@ -2319,7 +2349,35 @@ impl Game<'_> {
|
||||
for event in events {
|
||||
match event {
|
||||
MotionEvent::HurtSound(sound) => self.player_hurt_sound(sound, at),
|
||||
// LivingEntity.checkFallDamage: the crumbs reach every player.
|
||||
MotionEvent::Fall(horizon_client::landing::FallEvent::Particles {
|
||||
state,
|
||||
position,
|
||||
count,
|
||||
speed,
|
||||
}) => self.landing_dust(Some(host), state, position, count, speed),
|
||||
MotionEvent::Fall(event) => self.landing_block_updates(&event),
|
||||
// HoneyBlock.maybeDoSlideEffects: the sound reaches the
|
||||
// others (Player.playSound excludes the player, whose client
|
||||
// plays it), the entity event 53 everyone around.
|
||||
MotionEvent::HoneySlide {
|
||||
sound, particles, ..
|
||||
} => {
|
||||
let Some((id, at)) = host.hub.guest(conn).map(|g| (g.entity_id, g.position))
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
if sound {
|
||||
let name = "minecraft:block.honey_block.slide";
|
||||
let source = horizon_client::settings::sound_source(name) as i32;
|
||||
self.audio.play_unshared(name, Some(at), 1.0, 1.0);
|
||||
host.hub.sound(name, at, 1.0, 1.0, source, Some(conn));
|
||||
}
|
||||
if particles {
|
||||
self.honey_slide_particles(at);
|
||||
host.hub.entity_event(id, 53, at);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -576,16 +576,18 @@ impl Game<'_> {
|
||||
/// A guest left: what their crafting grids and workstation held goes back into their
|
||||
/// inventory before it is saved (dropped where they stood if full).
|
||||
pub(super) fn lan_crafting_left(&mut self, host: &mut LanHost, g: &mut Guest) {
|
||||
let play = host.play.remove(&g.conn);
|
||||
// The guest's play state stays: their statistics are awarded and saved
|
||||
// after this (`HostEvent::Left`), which removes it.
|
||||
let play = host.play.get_mut(&g.conn);
|
||||
let mut grid: Vec<ItemStack> = g.craft_grid.iter_mut().filter_map(Option::take).collect();
|
||||
g.craft_result = None;
|
||||
if let Some(play) = play {
|
||||
if let Some((_, _, menu, _)) = play.crafting.table {
|
||||
if let Some((_, _, menu, _)) = play.crafting.table.take() {
|
||||
grid.extend((1..10).filter_map(|s| menu.slot(s).cloned()));
|
||||
}
|
||||
// A workstation's inputs too.
|
||||
if let Some(station) = &play.station {
|
||||
grid.extend(super::lan_stations::station_inputs(station));
|
||||
if let Some(station) = play.station.take() {
|
||||
grid.extend(super::lan_stations::station_inputs(&station));
|
||||
}
|
||||
}
|
||||
if grid.is_empty() {
|
||||
|
||||
@@ -357,6 +357,20 @@ impl Game<'_> {
|
||||
a.is_some_and(|a| a.in_ground) || p.stuck,
|
||||
));
|
||||
}
|
||||
// ThrownTrident.ID_LOYALTY (none for a mob's) and ID_FOIL, on
|
||||
// AbstractArrow's flags.
|
||||
K::Trident => {
|
||||
let a = p.arrow.as_deref();
|
||||
e.meta.extend(arrow_meta(
|
||||
false,
|
||||
a.is_some_and(|a| a.no_physics),
|
||||
0,
|
||||
a.is_some_and(|a| a.in_ground) || p.stuck,
|
||||
));
|
||||
if a.is_some_and(|a| a.pickup_item.has_any_enchantments()) {
|
||||
e.meta.push((12, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
}
|
||||
// WitherSkull.DATA_DANGEROUS.
|
||||
K::WitherSkull { dangerous: true } => {
|
||||
e.meta.push((8, serializer::BOOLEAN, Value::Bool(true)));
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
//! Particles a server sends its players and its clients draw:
|
||||
//! `ClientboundLevelParticlesPacket` (`ServerLevel.sendParticles`, which
|
||||
//! `/particle` uses) and `ClientboundExplodePacket` (`ServerLevel.explode`).
|
||||
use super::Game;
|
||||
use super::{Game, lan::LanHost};
|
||||
use horizon_client::lan::hub::Hub;
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
use horizon_core::{geometry::Vec3, random::RandomSource};
|
||||
use horizon_protocol::{
|
||||
@@ -81,6 +82,66 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// `LivingEntity.checkFallDamage`'s `ServerLevel.sendParticles` of the
|
||||
/// landing block's crumbs: drawn in this window, when it has one, and
|
||||
/// sent to each player within 32 blocks. `host` is the hub of a guest's
|
||||
/// turn, which is out of `self.lan` meanwhile.
|
||||
pub(super) fn landing_dust(
|
||||
&mut self,
|
||||
host: Option<&LanHost>,
|
||||
state: BlockStateId,
|
||||
at: Vec3,
|
||||
count: i32,
|
||||
speed: f64,
|
||||
) {
|
||||
let at = [at.x, at.y, at.z];
|
||||
if self.serving.is_none() && self.options.dedicated.is_none() {
|
||||
let block = [
|
||||
at[0].floor() as i32,
|
||||
(at[1] - 0.2).floor() as i32,
|
||||
at[2].floor() as i32,
|
||||
];
|
||||
if let Some((sprite, tint)) = self.particle_sprite(state, block) {
|
||||
self.particles.send_particles(
|
||||
&ParticleOptions::block(ParticleType::Block, sprite, tint),
|
||||
at,
|
||||
[0.0; 3],
|
||||
speed,
|
||||
count as u32,
|
||||
);
|
||||
}
|
||||
}
|
||||
let Some(hub) = host.or(self.lan.as_ref()).map(|h| &h.hub) else {
|
||||
return;
|
||||
};
|
||||
let Some(particle) = Self::hub_particle(
|
||||
hub,
|
||||
&ParticleOptions::simple(ParticleType::Block),
|
||||
Some(state),
|
||||
) else {
|
||||
return;
|
||||
};
|
||||
let packet = C::LevelParticles(play::LevelParticles {
|
||||
particle,
|
||||
override_limiter: false,
|
||||
always_show: false,
|
||||
pos: at,
|
||||
dist: [0.0; 3],
|
||||
max_speed: [speed as f32; 3],
|
||||
count,
|
||||
randomization: 0,
|
||||
});
|
||||
for g in hub.guests.iter().filter(|g| hub.here(g)) {
|
||||
// ServerLevel compares the player's block centre, strictly within 32.
|
||||
let distance: f64 = (0..3)
|
||||
.map(|k| (g.position[k].floor() + 0.5 - at[k]).powi(2))
|
||||
.sum();
|
||||
if distance < 32.0 * 32.0 {
|
||||
g.send(&packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `ParticleTypes.STREAM_CODEC`'s value for `options`: the type's
|
||||
/// network id and the data it carries (`state` for the block particles).
|
||||
/// None while not serving, or for a particle whose data isn't sent from
|
||||
@@ -89,13 +150,19 @@ impl Game<'_> {
|
||||
&self,
|
||||
options: &ParticleOptions,
|
||||
state: Option<BlockStateId>,
|
||||
) -> Option<Particle> {
|
||||
Self::hub_particle(&self.lan.as_ref()?.hub, options, state)
|
||||
}
|
||||
|
||||
/// `network_particle` for a hub that is out of `self.lan` meanwhile (a
|
||||
/// guest's turn).
|
||||
fn hub_particle(
|
||||
hub: &Hub,
|
||||
options: &ParticleOptions,
|
||||
state: Option<BlockStateId>,
|
||||
) -> Option<Particle> {
|
||||
let name = format!("minecraft:{}", options.ty.name());
|
||||
let id = self
|
||||
.lan
|
||||
.as_ref()?
|
||||
.hub
|
||||
.registry_id("minecraft:particle_type", &name)?;
|
||||
let id = hub.registry_id("minecraft:particle_type", &name)?;
|
||||
use ParticleType as T;
|
||||
let c = options.color;
|
||||
let data = match options.ty {
|
||||
@@ -254,8 +321,14 @@ impl Game<'_> {
|
||||
/// `ServerLevel.explode`'s packet to each player within 64 blocks. The
|
||||
/// sound and the push reach them on their own (the level's sounds, the
|
||||
/// motion a hurt player is sent), so the packet carries neither.
|
||||
pub(super) fn lan_explode(&self, center: [f64; 3], radius: f32, block_count: usize) {
|
||||
let emitter = if radius < 2.0 {
|
||||
pub(super) fn lan_explode(
|
||||
&self,
|
||||
center: [f64; 3],
|
||||
small: bool,
|
||||
radius: f32,
|
||||
block_count: usize,
|
||||
) {
|
||||
let emitter = if small {
|
||||
"minecraft:explosion"
|
||||
} else {
|
||||
"minecraft:explosion_emitter"
|
||||
|
||||
@@ -37,6 +37,8 @@ pub(super) struct Strike {
|
||||
amount: f32,
|
||||
scale: f32,
|
||||
crit: bool,
|
||||
/// `Player.attack`'s `magicBoost > 0`: the enchantments added damage.
|
||||
magic: bool,
|
||||
from: [f64; 3],
|
||||
sweep: Option<[f64; 3]>,
|
||||
/// `causeExtraKnockback`: its strength and direction (the attacker's
|
||||
@@ -109,7 +111,7 @@ impl Game<'_> {
|
||||
pub(super) fn pvp_strike(&mut self) -> Option<Strike> {
|
||||
let p = self.player.as_ref()?;
|
||||
let from = [p.position.x, p.position.y, p.position.z];
|
||||
let (amount, scale, crit) = self.melee_damage("minecraft:player");
|
||||
let (amount, scale, crit, magic) = self.melee_damage("minecraft:player");
|
||||
let sweep = self.sweep_attack_position(scale, crit);
|
||||
let (strength, knockback_attack) = self.extra_knockback("minecraft:player", scale);
|
||||
let (xd, zd) = self.extra_knockback_direction();
|
||||
@@ -125,6 +127,7 @@ impl Game<'_> {
|
||||
amount,
|
||||
scale,
|
||||
crit,
|
||||
magic,
|
||||
from,
|
||||
sweep,
|
||||
knockback: (strength, xd, zd),
|
||||
@@ -257,7 +260,7 @@ impl Game<'_> {
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
if hurt && s.crit {
|
||||
if hurt && (s.crit || s.magic) {
|
||||
let target = match victim {
|
||||
Victim::Host => self.player.as_ref().map(|p| (host.host_entity, p)),
|
||||
Victim::Guest(conn) => host
|
||||
@@ -267,13 +270,17 @@ impl Game<'_> {
|
||||
};
|
||||
if let Some((id, p)) = target {
|
||||
let d = p.dimensions;
|
||||
self.critical_hit(
|
||||
s.attacker,
|
||||
id,
|
||||
let (feet, width, height) = (
|
||||
[p.position.x, p.position.y, p.position.z],
|
||||
f64::from(d.width),
|
||||
f64::from(d.height),
|
||||
);
|
||||
if s.crit {
|
||||
self.critical_hit(s.attacker, id, feet, width, height, false);
|
||||
}
|
||||
if s.magic {
|
||||
self.critical_hit(s.attacker, id, feet, width, height, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
// `Enchantment.doPostAttack`: thorns hurt the attacking player.
|
||||
|
||||
@@ -104,6 +104,9 @@ impl Game<'_> {
|
||||
};
|
||||
let m = &mut self.mobs[i];
|
||||
if let Some(h) = holder {
|
||||
if h == Holder::Player {
|
||||
m.extra.leash_player = Some(player_uuid);
|
||||
}
|
||||
m.extra.leash = Some(h);
|
||||
m.extra.leash_pending = None;
|
||||
} else if m.age > 100 {
|
||||
@@ -201,7 +204,9 @@ impl Game<'_> {
|
||||
if self.mobs[index].extra.leash.is_some() {
|
||||
self.break_leash(id, true, false);
|
||||
}
|
||||
let holder = self.acting_player_uuid();
|
||||
self.mobs[index].extra.leash = Some(Holder::Player);
|
||||
self.mobs[index].extra.leash_player = Some(holder);
|
||||
self.lead_sound("tied", at);
|
||||
// The lead is always used up.
|
||||
if let Some(stack) = self.held_mut().as_mut() {
|
||||
@@ -381,6 +386,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color,
|
||||
light: packed,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
//! consumable's teleport (2017), electric sparks (3002), waxing (3003), wax
|
||||
//! off (3004) and scraping (3005).
|
||||
use super::Game;
|
||||
use horizon_client::items::ItemStack;
|
||||
use horizon_client::particles::{self, ParticleOptions, ParticleType};
|
||||
use horizon_core::{position::BlockPos, random::RandomSource};
|
||||
use horizon_world::level::LevelEvent;
|
||||
@@ -12,6 +13,12 @@ impl Game<'_> {
|
||||
self.particles
|
||||
.block_teleportation(pos, data, [16, 8, 16], self.settings.particles);
|
||||
}
|
||||
/// Event 2016: `Shulker.teleportSomewhere`'s particles between the
|
||||
/// shell's old and new cells.
|
||||
pub(super) fn shulker_teleport_particles(&mut self, pos: [i32; 3], data: i32) {
|
||||
self.particles
|
||||
.block_teleportation(pos, data, [8, 8, 8], self.settings.particles);
|
||||
}
|
||||
/// Event 2017: `TeleportRandomlyConsumeEffect`'s directional particles.
|
||||
pub(super) fn consume_teleport_particles(&mut self, pos: [i32; 3], data: i32) {
|
||||
self.particles
|
||||
@@ -134,6 +141,92 @@ impl Game<'_> {
|
||||
// Each guest plays it from the global packet.
|
||||
self.audio.play_unshared(sound, at, volume, 1.0);
|
||||
}
|
||||
/// `ClientLevel.addBreakingBlockEffects`: the block's hit sound (only for
|
||||
/// `play_sound`) and one crumb on the face being mined; nothing for air.
|
||||
pub(super) fn breaking_block_effects(
|
||||
&mut self,
|
||||
pos: [i32; 3],
|
||||
face: [i32; 3],
|
||||
play_sound: bool,
|
||||
) {
|
||||
let state = self.world.block(pos[0], pos[1], pos[2]);
|
||||
if self.res.facts().is_air(state) {
|
||||
return;
|
||||
}
|
||||
if play_sound {
|
||||
let sounds = self.res.facts().get(state).sounds.clone();
|
||||
// Each guest plays it from the level event itself.
|
||||
self.audio.play_unshared(
|
||||
&sounds.hit,
|
||||
Some(pos.map(|v| f64::from(v) + 0.5)),
|
||||
(sounds.volume + 1.0) / 8.0,
|
||||
sounds.pitch * 0.5,
|
||||
);
|
||||
}
|
||||
self.crack_particle(pos, face, state);
|
||||
}
|
||||
/// `LevelEventHandler.potionSplashParticles` (2002 with `Effect`, 2007
|
||||
/// with `InstantEffect`): eight splash potion crumbs, and a hundred
|
||||
/// spell particles in the potion's colour `data`, flung out in a disc.
|
||||
pub(super) fn potion_splash_particles(&mut self, pos: BlockPos, data: i32, instant: bool) {
|
||||
let ty = if instant {
|
||||
ParticleType::InstantEffect
|
||||
} else {
|
||||
ParticleType::Effect
|
||||
};
|
||||
// Vec3.atBottomCenterOf.
|
||||
let at = [
|
||||
f64::from(pos.x) + 0.5,
|
||||
f64::from(pos.y),
|
||||
f64::from(pos.z) + 0.5,
|
||||
];
|
||||
let crumb = self.item_particle(&ItemStack::new("minecraft:splash_potion", 1));
|
||||
let r = self.particles.level_random();
|
||||
let crumbs: Vec<[f64; 3]> = (0..8)
|
||||
.map(|_| {
|
||||
[
|
||||
r.next_gaussian() * 0.15,
|
||||
r.next_double() * 0.2,
|
||||
r.next_gaussian() * 0.15,
|
||||
]
|
||||
})
|
||||
.collect();
|
||||
for v in crumbs {
|
||||
self.particles.add(&crumb, at, v);
|
||||
}
|
||||
let channel = |shift: i32| ((data >> shift) & 0xFF) as f32 / 255.0;
|
||||
let color = [channel(16), channel(8), channel(0)];
|
||||
for _ in 0..100 {
|
||||
let r = self.particles.level_random();
|
||||
let dist = r.next_double() * 4.0;
|
||||
let angle = r.next_double() * std::f64::consts::PI * 2.0;
|
||||
let velocity = [
|
||||
angle.cos() * dist,
|
||||
0.01 + r.next_double() * 0.5,
|
||||
angle.sin() * dist,
|
||||
];
|
||||
let brightness = 0.75 + r.next_float() * 0.25;
|
||||
let options = ParticleOptions {
|
||||
color: [
|
||||
color[0] * brightness,
|
||||
color[1] * brightness,
|
||||
color[2] * brightness,
|
||||
1.0,
|
||||
],
|
||||
scale: dist as f32,
|
||||
..ParticleOptions::simple(ty)
|
||||
};
|
||||
self.particles.add(
|
||||
&options,
|
||||
[
|
||||
at[0] + velocity[0] * 0.1,
|
||||
at[1] + 0.3,
|
||||
at[2] + velocity[2] * 0.1,
|
||||
],
|
||||
velocity,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// Queue and play level event `id` at `pos` (`Level.levelEvent`).
|
||||
pub(super) fn level_event_at(&mut self, id: i32, pos: [i32; 3], data: i32) {
|
||||
self.level_events.push(LevelEvent::LevelEvent {
|
||||
|
||||
@@ -75,7 +75,7 @@ pub(super) struct Parked {
|
||||
lan_events: Vec<(i32, [i32; 3], i32, Option<u32>)>,
|
||||
lan_block_events: Vec<([i32; 3], i32, i32, u32)>,
|
||||
lan_entity_events: Vec<(i32, i8, [f64; 3])>,
|
||||
lan_critical_hits: Vec<(Option<u32>, i32)>,
|
||||
lan_critical_hits: Vec<(Option<u32>, i32, bool)>,
|
||||
/// Only the per-level parts of these are used (`swap_level`).
|
||||
anims: BlockEntityAnims,
|
||||
raiding: Raiding,
|
||||
@@ -120,6 +120,10 @@ impl Levels {
|
||||
.iter_mut()
|
||||
.map(|(d, p)| (*d, &mut p.world.chunks))
|
||||
}
|
||||
/// The levels that are not in place, by dimension.
|
||||
pub(super) fn parked_dims(&self) -> Vec<Dim> {
|
||||
self.parked.keys().copied().collect()
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
|
||||
@@ -1133,6 +1133,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
};
|
||||
@@ -1180,6 +1182,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
};
|
||||
@@ -1251,6 +1255,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ pub(super) struct Minecart {
|
||||
pub yaw: f32,
|
||||
pub previous_yaw: f32,
|
||||
pub flipped: bool,
|
||||
on_ground: bool,
|
||||
pub(super) on_ground: bool,
|
||||
horizontal_collision: bool,
|
||||
fall_distance: f64,
|
||||
pub hurt_time: i32,
|
||||
@@ -90,6 +90,8 @@ pub(super) struct Minecart {
|
||||
/// Chest minecarts: the loot table rolled into `items` on load, saved
|
||||
/// again while the items are still that roll.
|
||||
pub loot: Option<horizon_client::save::RolledLoot>,
|
||||
/// `Entity.firstTick`: not ticked yet (saved as `HasTicked`).
|
||||
pub first_tick: bool,
|
||||
}
|
||||
pub(super) const WIDTH: f64 = 0.98;
|
||||
pub(super) const HEIGHT: f64 = 0.7;
|
||||
@@ -186,6 +188,7 @@ impl Minecart {
|
||||
fuse: -1,
|
||||
enabled: true,
|
||||
loot: None,
|
||||
first_tick: true,
|
||||
}
|
||||
}
|
||||
pub fn bounds(&self) -> Aabb {
|
||||
@@ -536,6 +539,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// `AbstractMinecart.tick` for one cart; returns false once it is gone.
|
||||
fn tick_cart(&mut self, c: &mut Minecart, intent: [f64; 2]) -> bool {
|
||||
c.first_tick = false;
|
||||
c.previous = c.position;
|
||||
c.previous_yaw = c.yaw;
|
||||
c.hurt_time = (c.hurt_time - 1).max(0);
|
||||
@@ -1297,6 +1301,7 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color,
|
||||
light,
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1340,9 +1345,8 @@ impl Game<'_> {
|
||||
return;
|
||||
};
|
||||
// Entity.shouldRenderAtSqrDistance: 64 times the bounding box's mean
|
||||
// edge, scaled by the entity distance option.
|
||||
let range =
|
||||
(WIDTH + HEIGHT + WIDTH) / 3.0 * 64.0 * f64::from(self.settings.entity_distance);
|
||||
// edge, scaled by the view scale.
|
||||
let range = (WIDTH + HEIGHT + WIDTH) / 3.0 * 64.0 * self.view_scale();
|
||||
for c in &self.carts {
|
||||
let entity_start = out.len();
|
||||
let Some(model) = self.cart_models.models.get(&c.kind) else {
|
||||
@@ -1509,6 +1513,10 @@ impl Minecart {
|
||||
map.insert(JavaString::from(k), v);
|
||||
};
|
||||
put("FlippedRotation", Tag::Byte(i8::from(self.flipped)));
|
||||
// AbstractMinecart saves firstTick as HasTicked. A cart never burns:
|
||||
// Entity.move sets -getFireImmuneTicks(), 0 for all but players.
|
||||
put("HasTicked", Tag::Byte(i8::from(self.first_tick)));
|
||||
put("Fire", Tag::Short(0));
|
||||
match self.kind {
|
||||
CartKind::Chest | CartKind::Hopper => {
|
||||
put("Items", horizon_client::save::encode_items(&self.items));
|
||||
@@ -1558,6 +1566,7 @@ impl Minecart {
|
||||
_ => 0.0,
|
||||
};
|
||||
c.flipped = int("FlippedRotation").unwrap_or(0) != 0;
|
||||
c.first_tick = int("HasTicked").unwrap_or(0) != 0;
|
||||
if kind.slots() > 0 {
|
||||
c.items = horizon_client::save::decode_items(tag.get("Items"), kind.slots());
|
||||
}
|
||||
@@ -1582,4 +1591,30 @@ mod tests {
|
||||
assert_eq!(display_offset(CartKind::CommandBlock), 6.0);
|
||||
assert_eq!(display_offset(CartKind::Rideable), 6.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_cart_saves_as_never_ticked_until_it_ticks() {
|
||||
use horizon_world::nbt::Tag;
|
||||
let generated = Tag::compound([
|
||||
("id", Tag::String("minecraft:chest_minecart".into())),
|
||||
(
|
||||
"Pos",
|
||||
Tag::List(
|
||||
[0.5f64, 40.5, 0.5]
|
||||
.map(|v| Tag::Double(v.to_bits()))
|
||||
.to_vec(),
|
||||
),
|
||||
),
|
||||
("HasTicked", Tag::Byte(1)),
|
||||
("Fire", Tag::Short(0)),
|
||||
]);
|
||||
let mut cart = Minecart::from_nbt(&generated, 1, CartKind::Chest).unwrap();
|
||||
let saved = cart.to_nbt([0; 4], Some(&generated));
|
||||
assert_eq!(saved.get("HasTicked"), Some(&Tag::Byte(1)));
|
||||
assert_eq!(saved.get("Fire"), Some(&Tag::Short(0)));
|
||||
cart.first_tick = false;
|
||||
let saved = cart.to_nbt([0; 4], Some(&generated));
|
||||
assert_eq!(saved.get("HasTicked"), Some(&Tag::Byte(0)));
|
||||
assert_eq!(saved.get("Fire"), Some(&Tag::Short(0)));
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
//! Blocks mobs carry: block items in a hand (`ItemInHandLayer`) and the
|
||||
//! block an enderman holds (`CarriedBlockLayer`), drawn as shaded cubes like
|
||||
//! dropped block items.
|
||||
//! dropped block items. Also the block models mobs wear (`SnowGolemHeadLayer`,
|
||||
//! `MushroomCowMushroomLayer`).
|
||||
use super::Game;
|
||||
use horizon_client::{
|
||||
items::ItemStack,
|
||||
@@ -203,6 +204,8 @@ impl Game<'_> {
|
||||
layer: overlay,
|
||||
color,
|
||||
light,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -218,6 +221,7 @@ impl Game<'_> {
|
||||
) {
|
||||
self.captain_banner_geometry(mob, camera, alpha, light, out);
|
||||
self.held_item_geometry(mob, camera, alpha, light, true, out);
|
||||
self.worn_block_geometry(mob, camera, alpha, light, out);
|
||||
if mob.species() == Species::Enderman
|
||||
&& let Some(state) = mob.extra.carried
|
||||
&& let Some((sprite, tint)) = self.block_face_sprite(state)
|
||||
@@ -244,6 +248,76 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
}
|
||||
/// `SnowGolemHeadLayer` and `MushroomCowMushroomLayer`: the carved pumpkin
|
||||
/// on a snow golem's head, and the mushrooms on an adult mooshroom's back
|
||||
/// and head, as baked block models.
|
||||
fn worn_block_geometry(
|
||||
&self,
|
||||
mob: &Mob,
|
||||
camera: glam::DVec3,
|
||||
alpha: f64,
|
||||
light: u32,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
use glam::{Mat4, Vec3};
|
||||
let species = mob.species();
|
||||
let on_head = match species {
|
||||
Species::SnowGolem => !mob.extra.sheared,
|
||||
Species::Mooshroom => !mob.is_baby(),
|
||||
_ => false,
|
||||
};
|
||||
// The layers draw nothing on an invisible mob (the glow outline is not drawn).
|
||||
if !on_head || horizon_client::mobs::trader::is_invisible(mob) {
|
||||
return;
|
||||
}
|
||||
let registry = &self.pack.assets.registry;
|
||||
let block = match species {
|
||||
Species::SnowGolem => "minecraft:carved_pumpkin",
|
||||
_ if mob.extra.variant == 1 => "minecraft:brown_mushroom",
|
||||
_ => "minecraft:red_mushroom",
|
||||
};
|
||||
let Some(state) = registry.default_state(block) else {
|
||||
return;
|
||||
};
|
||||
let alpha = alpha as f32;
|
||||
let Some(head) = render::part_transform(mob, alpha, camera, self.res.mob_data(), "head")
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let unit = Mat4::from_translation(Vec3::splat(-0.5));
|
||||
let flip = Mat4::from_scale(Vec3::new(-1.0, -1.0, 1.0));
|
||||
let at = |x: f32, y: f32, z: f32| Mat4::from_translation(Vec3::new(x, y, z));
|
||||
let spin = |degrees: f32| Mat4::from_rotation_y(degrees.to_radians());
|
||||
let transforms = if species == Species::SnowGolem {
|
||||
vec![
|
||||
head * at(0.0, -0.34375, 0.0)
|
||||
* spin(180.0)
|
||||
* Mat4::from_scale(Vec3::new(0.625, -0.625, -0.625))
|
||||
* unit,
|
||||
]
|
||||
} else {
|
||||
let base = render::base_transform(mob, alpha, camera);
|
||||
vec![
|
||||
base * at(0.2, -0.35, 0.5) * spin(-48.0) * flip * unit,
|
||||
base * at(0.2, -0.35, 0.5)
|
||||
* spin(42.0)
|
||||
* at(0.1, 0.0, -0.6)
|
||||
* spin(-48.0)
|
||||
* flip
|
||||
* unit,
|
||||
head * at(0.0, -0.7, -0.2) * spin(-78.0) * flip * unit,
|
||||
]
|
||||
};
|
||||
// The hurt tint reaches these blocks as it does the body.
|
||||
let overlay = horizon_client::overlay::living(0.0, mob.hurt_time > 0 || mob.death_time > 0);
|
||||
for t in transforms {
|
||||
let start = out.len();
|
||||
self.block_model_vertices(state, 0, t, light, true, out);
|
||||
for vertex in &mut out[start..] {
|
||||
vertex.layer = overlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `ItemInHandLayer`: both hands through the item model pipeline; `lit`
|
||||
/// applies the level's diffuse lighting (off for GUI previews, which
|
||||
/// light the projected quads themselves).
|
||||
|
||||
@@ -126,6 +126,19 @@ impl Game<'_> {
|
||||
if !equine::is_equine(species) || !m.alive() || Some(m.id) == self.riding {
|
||||
return false;
|
||||
}
|
||||
// AbstractHorse.mobInteract: a horse a mob rides (`isVehicle`) has no
|
||||
// seat, inventory or feeding to give. Camels seat two and check their
|
||||
// passengers themselves.
|
||||
let id = m.id;
|
||||
if !matches!(species, Species::Camel | Species::CamelHusk)
|
||||
&& self
|
||||
.mobs
|
||||
.iter()
|
||||
.any(|p| p.extra.mount == Some(id) && !p.removed && p.alive())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let m = &self.mobs[index];
|
||||
// AbstractHorse.mobInteract: shift + use opens a tamed adult's inventory.
|
||||
if !m.is_baby()
|
||||
&& m.extra.tame
|
||||
|
||||
@@ -14,7 +14,9 @@ impl Game<'_> {
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
let partial = alpha as f32;
|
||||
for &(p, piston) in &self.world.moving_pistons {
|
||||
let mut states = self.world.moving_pistons.clone();
|
||||
states.extend(self.world.moving_piston_fallback.iter().copied());
|
||||
for (p, piston) in states {
|
||||
let Some((block, base)) = self.moving_piston_blocks(piston, partial) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
@@ -377,6 +377,7 @@ impl Game<'_> {
|
||||
layer,
|
||||
color,
|
||||
light,
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
//! it reads, the spawning chunks and caps of `ServerChunkCache.tickChunks`,
|
||||
//! and the mobs it adds (finalized with the game's `finalizeSpawn`).
|
||||
use super::{Dim, Game};
|
||||
use horizon_client::vanillagen::VanillaTerrain;
|
||||
use horizon_client::{
|
||||
biome::{BiomeInfo, SpawnEntry},
|
||||
blocks::BlockFacts,
|
||||
@@ -19,9 +20,12 @@ use horizon_client::{
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
random::{LegacyRandom, RandomSource, WorldgenRandom},
|
||||
random::{LegacyRandom, RandomSource, WorldgenRandom, XoroshiroRandom},
|
||||
};
|
||||
use horizon_world::{
|
||||
nbt::{Compound, Tag},
|
||||
registry::BlockStateId,
|
||||
};
|
||||
use horizon_world::registry::BlockStateId;
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// A player in the level in place, as spawning and despawning see it.
|
||||
@@ -148,6 +152,16 @@ impl GameLevel<'_, '_> {
|
||||
let chunk = self.game.world.chunks.get(&(x >> 4, z >> 4))?;
|
||||
Some(self.game.res.biomes().get(chunk.biome(x, y, z)))
|
||||
}
|
||||
/// The block whose noise cell `BiomeManager.getBiome` reads.
|
||||
fn zoomed(&self, x: i32, y: i32, z: i32) -> [i32; 3] {
|
||||
let zoom = self.game.streaming.biome_zoom;
|
||||
let [qx, qy, qz] = zoom.quart_at_block(horizon_core::position::BlockPos::new(x, y, z));
|
||||
[qx << 2, qy << 2, qz << 2]
|
||||
}
|
||||
fn zoomed_biome(&self, x: i32, y: i32, z: i32) -> Option<&BiomeInfo> {
|
||||
let [x, y, z] = self.zoomed(x, y, z);
|
||||
self.biome(x, y, z)
|
||||
}
|
||||
}
|
||||
impl SpawnLevel for GameLevel<'_, '_> {
|
||||
fn state(&self, x: i32, y: i32, z: i32) -> BlockStateId {
|
||||
@@ -162,7 +176,9 @@ impl SpawnLevel for GameLevel<'_, '_> {
|
||||
fn block_tag(&self, tag: &str, block: &str) -> bool {
|
||||
self.w.block_tag(tag, block)
|
||||
}
|
||||
// Level.getBiome: the zoomed biome.
|
||||
fn biome_tag(&self, tag: &str, x: i32, y: i32, z: i32) -> bool {
|
||||
let [x, y, z] = self.zoomed(x, y, z);
|
||||
self.w.biome_tag(tag, x, y, z)
|
||||
}
|
||||
fn sky_light(&self, x: i32, y: i32, z: i32) -> i32 {
|
||||
@@ -228,11 +244,13 @@ impl NaturalLevel for GameLevel<'_, '_> {
|
||||
Category::from_name(&t.category),
|
||||
))
|
||||
}
|
||||
// The `natural_mob_spawns` attribute reads the zoomed biome
|
||||
// (fullResolutionBiomes), the spawn probability the noise cell.
|
||||
fn biome_spawns(&self, x: i32, y: i32, z: i32) -> Option<&HashMap<String, Vec<SpawnEntry>>> {
|
||||
self.biome(x, y, z).map(|b| &b.spawns)
|
||||
self.zoomed_biome(x, y, z).map(|b| &b.spawns)
|
||||
}
|
||||
fn spawn_cost(&self, entity: &str, x: i32, y: i32, z: i32) -> Option<SpawnCost> {
|
||||
self.biome(x, y, z)?.spawn_costs.get(entity).copied()
|
||||
self.zoomed_biome(x, y, z)?.spawn_costs.get(entity).copied()
|
||||
}
|
||||
fn creature_probability(&self, x: i32, y: i32, z: i32) -> f32 {
|
||||
self.biome(x, y, z).map_or(0.1, |b| b.creature_probability)
|
||||
@@ -553,37 +571,68 @@ impl<'a> Game<'a> {
|
||||
}
|
||||
/// `NoiseBasedChunkGenerator.spawnOriginalMobs`: creature packs for a
|
||||
/// freshly generated chunk, from the biome at its corner column's top,
|
||||
/// with the chunk's decoration-seeded random (mobs are not generated in
|
||||
/// with the chunk's decoration-seeded random, finalized with the
|
||||
/// region's random as generation adds them (mobs are not generated in
|
||||
/// the End).
|
||||
pub(super) fn spawn_generation_creatures(&mut self, cx: i32, cz: i32) {
|
||||
if !self.world.chunks.contains_key(&(cx, cz)) || self.dim == Dim::End {
|
||||
return;
|
||||
}
|
||||
let Some(terrain) = self.end.locator() else {
|
||||
return;
|
||||
};
|
||||
let mut region = terrain.region_random(cx, cz);
|
||||
let any = region.as_any();
|
||||
let added = if let Some(r) = any.downcast_mut::<LegacyRandom>() {
|
||||
self.generation_creatures(cx, cz, &terrain, r)
|
||||
} else if let Some(r) = any.downcast_mut::<XoroshiroRandom>() {
|
||||
self.generation_creatures(cx, cz, &terrain, r)
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
for nbt in added {
|
||||
self.load_mob(Tag::Compound(nbt), None);
|
||||
}
|
||||
}
|
||||
fn generation_creatures<Q: RandomSource + 'static>(
|
||||
&self,
|
||||
cx: i32,
|
||||
cz: i32,
|
||||
terrain: &VanillaTerrain,
|
||||
region: &mut Q,
|
||||
) -> Vec<Compound> {
|
||||
let mut random = WorldgenRandom::new(LegacyRandom::new(0));
|
||||
random.set_decoration_seed(self.level.seed, cx * 16, cz * 16);
|
||||
// The region's own random: no creature's spawn predicate draws from it.
|
||||
let mut rules = LegacyRandom::new(self.level.seed ^ (i64::from(cx) << 32 | i64::from(cz)));
|
||||
let mut pending = Vec::new();
|
||||
{
|
||||
let level = self.natural_level();
|
||||
let source = [cx * 16, level.max_y(), cz * 16];
|
||||
let mut spawn = |l: &GameLevel, r: &SpawnRequest| {
|
||||
let spawned = l.game.finalize_spawned(r, &mut pending);
|
||||
if let Some(s) = &spawned {
|
||||
l.pending.borrow_mut().push(s.bounds);
|
||||
let mut added = Vec::new();
|
||||
let mut group = None;
|
||||
let level = self.natural_level();
|
||||
let source = [cx * 16, level.max_y(), cz * 16];
|
||||
let mut spawn = |l: &GameLevel, r: &SpawnRequest, region: &mut Q| {
|
||||
// Each pack starts without group data.
|
||||
if r.group_index == 0 {
|
||||
group = None;
|
||||
}
|
||||
let [x, y, z] = r.position;
|
||||
let (bx, by, bz) = (x.floor() as i32, y.floor() as i32, z.floor() as i32);
|
||||
let biome = l.zoomed_biome(bx, by, bz).map_or("", |b| b.name.as_str());
|
||||
let at = Vec3::new(x, y, z);
|
||||
match terrain.spawn_generated(r.entity, at, r.yaw, biome, region, &mut group) {
|
||||
Some(nbt) => {
|
||||
added.push(nbt);
|
||||
true
|
||||
}
|
||||
spawned
|
||||
};
|
||||
spawn_selection::spawn_mobs_for_chunk_generation(
|
||||
&level,
|
||||
source,
|
||||
(cx, cz),
|
||||
&mut random,
|
||||
&mut rules,
|
||||
&mut spawn,
|
||||
&mut |_| {},
|
||||
);
|
||||
}
|
||||
self.add_spawned(pending, true);
|
||||
None => false,
|
||||
}
|
||||
};
|
||||
spawn_selection::spawn_mobs_for_chunk_generation(
|
||||
&level,
|
||||
source,
|
||||
(cx, cz),
|
||||
&mut random,
|
||||
region,
|
||||
&mut spawn,
|
||||
&mut |_| {},
|
||||
);
|
||||
added
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,9 @@
|
||||
//! `Entity.setAsInsidePortal` / `handlePortal` with `PortalProcessor`,
|
||||
//! `NetherPortalBlock.getPortalTransitionTime` and `getPortalDestination`
|
||||
//! (`PortalForcer` through `horizon_world::level::portal_travel`), and
|
||||
//! `LocalPlayer.handlePortalTransitionEffect`.
|
||||
//! `LocalPlayer.handlePortalTransitionEffect`. Items and mobs also go through
|
||||
//! End portals here (`EndPortalBlock.entityInside` / `getPortalDestination`);
|
||||
//! the player's End portals are game/end.rs's.
|
||||
//!
|
||||
//! Only one dimension is loaded at a time. The player's destination is found
|
||||
//! once the other dimension has loaded around it. An item or mob that goes
|
||||
@@ -10,9 +12,9 @@
|
||||
//! portal) until the player is in that dimension and its exit is loaded.
|
||||
use super::{Dim, Game, Screen};
|
||||
use horizon_client::Result;
|
||||
use horizon_client::nether_portal::PortalState;
|
||||
use horizon_client::nether_portal::{ENTITY_DELAY, PortalState};
|
||||
use horizon_core::{
|
||||
geometry::{Axis, Vec3},
|
||||
geometry::{Aabb, Axis, Vec3},
|
||||
position::BlockPos,
|
||||
random::RandomSource,
|
||||
};
|
||||
@@ -27,8 +29,6 @@ use std::collections::HashMap;
|
||||
|
||||
/// `Player.getDimensionChangingDelay`.
|
||||
pub(super) const PLAYER_DELAY: i32 = 10;
|
||||
/// `Entity.getDimensionChangingDelay`.
|
||||
const ENTITY_DELAY: i32 = 300;
|
||||
|
||||
/// Where in its portal a traveller stood, and where its exit is to be found.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
@@ -40,6 +40,32 @@ pub(super) struct Plan {
|
||||
offset: Vec3,
|
||||
width: f32,
|
||||
height: f32,
|
||||
/// Through an End portal: `approximate` is the End's spawn point, or the
|
||||
/// Overworld's shared spawn.
|
||||
end: bool,
|
||||
}
|
||||
|
||||
impl Plan {
|
||||
/// `EndPortalBlock.getPortalDestination` for an entity other than a
|
||||
/// player in `from`: the End's spawn point, or out of the End the
|
||||
/// Overworld's shared spawn `world_spawn`.
|
||||
fn end_portal(from: Dim, world_spawn: BlockPos, width: f32, height: f32) -> Self {
|
||||
let (dim, approximate) = if from == Dim::End {
|
||||
(Dim::Overworld, world_spawn)
|
||||
} else {
|
||||
let [x, y, z] = super::end::END_SPAWN;
|
||||
(Dim::End, BlockPos::new(x, y, z))
|
||||
};
|
||||
Self {
|
||||
dim,
|
||||
approximate,
|
||||
entry_x_axis: true,
|
||||
offset: Vec3::ZERO,
|
||||
width,
|
||||
height,
|
||||
end: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An entity on its way to a dimension that isn't loaded.
|
||||
@@ -61,7 +87,7 @@ pub(super) struct Portals {
|
||||
/// Items and mobs, by entity id.
|
||||
entities: HashMap<u32, PortalState>,
|
||||
/// Positions before this tick's moves, by entity id.
|
||||
before: HashMap<u32, Vec3>,
|
||||
pub(super) before: HashMap<u32, Vec3>,
|
||||
arrivals: Vec<Arrival>,
|
||||
loaded: bool,
|
||||
dirty: bool,
|
||||
@@ -81,6 +107,89 @@ fn rotate_y(v: Vec3, degrees: f32) -> Vec3 {
|
||||
fn doubles(values: [f64; 3]) -> Tag {
|
||||
Tag::List(values.iter().map(|v| Tag::Double(v.to_bits())).collect())
|
||||
}
|
||||
/// Whether a `width` by `height` box moving from `from` to `to` meets the End
|
||||
/// portal at `pos`: `Entity.collidedWithShapeMovingFrom` against its
|
||||
/// entity-inside shape, y 6/16..12/16 of the block.
|
||||
fn touches_end_portal(from: Vec3, to: Vec3, width: f32, height: f32, pos: BlockPos) -> bool {
|
||||
let half = f64::from(width) / 2.0;
|
||||
let start = Aabb::new(
|
||||
Vec3::new(from.x - half, from.y, from.z - half),
|
||||
Vec3::new(from.x + half, from.y + f64::from(height), from.z + half),
|
||||
);
|
||||
let (x, y, z) = (f64::from(pos.x), f64::from(pos.y), f64::from(pos.z));
|
||||
let shape = Aabb::new(
|
||||
Vec3::new(x, y + 0.375, z),
|
||||
Vec3::new(x + 1.0, y + 0.75, z + 1.0),
|
||||
);
|
||||
start.collided_along_vector(to.subtract(from), &[shape])
|
||||
}
|
||||
/// `PositionMoveRotation.calculateAbsolute` for an End portal's transition
|
||||
/// of an entity facing `[yaw, pitch]`: into the End it faces west and keeps
|
||||
/// its pitch (`Relative.X_ROT`); out of it both turn by the world spawn's
|
||||
/// angles (`Relative.ROTATION`). The pitch stays within ±90.
|
||||
fn end_portal_rotation(into_end: bool, [yaw, pitch]: [f32; 2], spawn: [f32; 2]) -> [f32; 2] {
|
||||
let (yaw, pitch) = if into_end {
|
||||
// Direction.WEST.toYRot().
|
||||
(90.0, pitch)
|
||||
} else {
|
||||
(yaw + spawn[0], pitch + spawn[1])
|
||||
};
|
||||
[yaw, pitch.clamp(-90.0, 90.0)]
|
||||
}
|
||||
/// A waiting entity as `horizon_portal_arrivals.dat` keeps it.
|
||||
fn arrival_tag(a: &Arrival) -> Tag {
|
||||
let p = &a.plan;
|
||||
Tag::compound([
|
||||
("dimension", Tag::String(p.dim.id().into())),
|
||||
("x", Tag::Int(p.approximate.x)),
|
||||
("y", Tag::Int(p.approximate.y)),
|
||||
("z", Tag::Int(p.approximate.z)),
|
||||
("x_axis", Tag::Int(i32::from(p.entry_x_axis))),
|
||||
("right", Tag::Double(p.offset.x.to_bits())),
|
||||
("up", Tag::Double(p.offset.y.to_bits())),
|
||||
("forward", Tag::Double(p.offset.z.to_bits())),
|
||||
("width", Tag::Float(p.width.to_bits())),
|
||||
("height", Tag::Float(p.height.to_bits())),
|
||||
("end", Tag::Int(i32::from(p.end))),
|
||||
("entity", a.tag.clone()),
|
||||
])
|
||||
}
|
||||
/// The waiting entity `arrival_tag` wrote.
|
||||
fn arrival_from_tag(a: &Tag) -> Option<Arrival> {
|
||||
let int = |k: &str| match a.get(k) {
|
||||
Some(Tag::Int(v)) => Some(*v),
|
||||
_ => None,
|
||||
};
|
||||
let float = |k: &str| match a.get(k) {
|
||||
Some(Tag::Float(v)) => Some(f32::from_bits(*v)),
|
||||
_ => None,
|
||||
};
|
||||
let double = |k: &str| match a.get(k) {
|
||||
Some(Tag::Double(v)) => Some(f64::from_bits(*v)),
|
||||
_ => None,
|
||||
};
|
||||
let dim = Dim::from_id(&horizon_client::save::text(a.get("dimension"))?);
|
||||
let (Some(x), Some(y), Some(z), Some(tag)) = (int("x"), int("y"), int("z"), a.get("entity"))
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
Some(Arrival {
|
||||
plan: Plan {
|
||||
dim,
|
||||
approximate: BlockPos::new(x, y, z),
|
||||
entry_x_axis: int("x_axis").unwrap_or(1) != 0,
|
||||
offset: Vec3::new(
|
||||
double("right").unwrap_or(0.5),
|
||||
double("up").unwrap_or(0.0),
|
||||
double("forward").unwrap_or(0.0),
|
||||
),
|
||||
width: float("width").unwrap_or(0.25),
|
||||
height: float("height").unwrap_or(0.25),
|
||||
end: int("end").unwrap_or(0) != 0,
|
||||
},
|
||||
tag: tag.clone(),
|
||||
})
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The world border's extent.
|
||||
@@ -146,8 +255,54 @@ impl Game<'_> {
|
||||
offset,
|
||||
width,
|
||||
height,
|
||||
end: false,
|
||||
}
|
||||
}
|
||||
/// The plan of an item or mob going through the portal block at `entry`:
|
||||
/// an End portal's fixed destination, else the Nether portal's.
|
||||
fn entity_plan(
|
||||
&self,
|
||||
entry: BlockPos,
|
||||
at: Vec3,
|
||||
width: f32,
|
||||
height: f32,
|
||||
reset_forward: bool,
|
||||
) -> Plan {
|
||||
if !self.is_end_portal(self.world.block(entry.x, entry.y, entry.z)) {
|
||||
return self.portal_plan(entry, at, width, height, reset_forward);
|
||||
}
|
||||
let spawn = self.level.world_spawn.unwrap_or_else(|| {
|
||||
self.spawn.map_or([0, 64, 0], |s| {
|
||||
[s.x.floor() as i32, s.y.floor() as i32, s.z.floor() as i32]
|
||||
})
|
||||
});
|
||||
Plan::end_portal(
|
||||
self.dim,
|
||||
BlockPos::new(spawn[0], spawn[1], spawn[2]),
|
||||
width,
|
||||
height,
|
||||
)
|
||||
}
|
||||
fn is_end_portal(&self, state: horizon_world::registry::BlockStateId) -> bool {
|
||||
&*self.res.facts().get(state).name == "minecraft:end_portal"
|
||||
}
|
||||
/// Where an item or mob through an End portal lands once `plan`'s level
|
||||
/// has loaded around it: the bottom centre of the End's spawn point,
|
||||
/// above the platform built below it (`EndPlatformFeature.createEndPlatform`);
|
||||
/// out of the End, the top of the shared spawn's column
|
||||
/// (`Entity.adjustSpawnLocation`).
|
||||
fn end_portal_exit(&mut self, plan: &Plan) -> Vec3 {
|
||||
let p = plan.approximate;
|
||||
let centre = Vec3::new(f64::from(p.x) + 0.5, f64::from(p.y), f64::from(p.z) + 0.5);
|
||||
if plan.dim == Dim::End {
|
||||
if let Err(e) = self.end_arrival(centre) {
|
||||
log::error!("End platform: {e}");
|
||||
}
|
||||
return centre;
|
||||
}
|
||||
let y = self.motion_top(p.x, p.z);
|
||||
Vec3::new(centre.x, f64::from(y), centre.z)
|
||||
}
|
||||
/// The nether portal blocks of the chunks within `radius` of `center`
|
||||
/// (the points of interest `PortalForcer` searches): loaded chunks as
|
||||
/// they are, the others as saved; chunks never generated have none.
|
||||
@@ -507,7 +662,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// `canUsePortal(false)` of a mob: alive, riding nothing, not asleep,
|
||||
/// not carrying the player, and not a boss that never travels.
|
||||
fn mob_can_use_portal(&self, m: &horizon_client::mobs::Mob) -> bool {
|
||||
pub(super) fn mob_can_use_portal(&self, m: &horizon_client::mobs::Mob) -> bool {
|
||||
use horizon_client::mobs::Species;
|
||||
m.alive()
|
||||
&& m.extra.mount.is_none()
|
||||
@@ -520,9 +675,10 @@ impl Game<'_> {
|
||||
|| self.ridden_by_guest(id)
|
||||
|| self.mobs.iter().any(|m| m.extra.mount == Some(id))
|
||||
}
|
||||
/// `NetherPortalBlock.entityInside` for the items, mobs and empty boats
|
||||
/// and minecarts that moved this tick: the portal blocks their box swept
|
||||
/// through.
|
||||
/// `NetherPortalBlock.entityInside` and `EndPortalBlock.entityInside`
|
||||
/// for the items, mobs and empty boats and minecarts that moved this
|
||||
/// tick: the portal blocks their box swept through (an End portal's
|
||||
/// transition time is 0 too).
|
||||
pub(super) fn find_entity_portals(&mut self) {
|
||||
if self.remote.is_some() {
|
||||
return;
|
||||
@@ -570,7 +726,7 @@ impl Game<'_> {
|
||||
.set_inside(pos, ENTITY_DELAY);
|
||||
}
|
||||
}
|
||||
/// The first nether portal block an entity box swept through
|
||||
/// The first nether or End portal block an entity box swept through
|
||||
/// (`Entity.checkInsideBlocks`, whose first portal sets the entry).
|
||||
fn swept_portal(
|
||||
&self,
|
||||
@@ -604,11 +760,9 @@ impl Game<'_> {
|
||||
bounds,
|
||||
1_000_000,
|
||||
|p, _| {
|
||||
if self
|
||||
.res
|
||||
.behaviours()
|
||||
.portal_axis(self.world.block(p.x, p.y, p.z))
|
||||
.is_some()
|
||||
let state = self.world.block(p.x, p.y, p.z);
|
||||
if self.res.behaviours().portal_axis(state).is_some()
|
||||
|| (self.is_end_portal(state) && touches_end_portal(from, to, width, height, p))
|
||||
{
|
||||
found = Some(p);
|
||||
return false;
|
||||
@@ -618,8 +772,8 @@ impl Game<'_> {
|
||||
);
|
||||
found
|
||||
}
|
||||
/// Whether a section `reach` touches has a nether portal state in its
|
||||
/// palette: without one, no block there is a portal. Palette answers are
|
||||
/// Whether a section `reach` touches has a nether or End portal state in
|
||||
/// its palette: without one, no block there is a portal. Palette answers are
|
||||
/// kept per chunk across ticks (`portal_sections`); a box over many
|
||||
/// sections is not checked.
|
||||
fn may_hold_portal(
|
||||
@@ -656,9 +810,8 @@ impl Game<'_> {
|
||||
(z0..=z1).any(|cz| {
|
||||
chunks.get(&(cx, cz)).is_some_and(|chunk| {
|
||||
sections.get((cx, cz), chunk, |v| {
|
||||
behaviours
|
||||
.portal_axis(horizon_world::registry::BlockStateId(v))
|
||||
.is_some()
|
||||
let state = horizon_world::registry::BlockStateId(v);
|
||||
behaviours.portal_axis(state).is_some() || self.is_end_portal(state)
|
||||
}) & y_mask
|
||||
!= 0
|
||||
})
|
||||
@@ -670,7 +823,7 @@ impl Game<'_> {
|
||||
fn send_through_portal(&mut self, id: u32, entry: BlockPos) {
|
||||
if let Some(i) = self.dropped.iter().position(|e| e.id == id) {
|
||||
let e = &self.dropped[i];
|
||||
let plan = self.portal_plan(entry, e.position, 0.25, 0.25, false);
|
||||
let plan = self.entity_plan(entry, e.position, 0.25, 0.25, false);
|
||||
if !self.may_enter(plan.dim) {
|
||||
return;
|
||||
}
|
||||
@@ -686,7 +839,7 @@ impl Game<'_> {
|
||||
self.portals.dirty = true;
|
||||
} else if let Some(i) = self.mobs.iter().position(|m| m.id == id) {
|
||||
let m = &self.mobs[i];
|
||||
let plan = self.portal_plan(entry, m.position, m.width(), m.height(), true);
|
||||
let plan = self.entity_plan(entry, m.position, m.width(), m.height(), true);
|
||||
if !self.may_enter(plan.dim) {
|
||||
return;
|
||||
}
|
||||
@@ -716,7 +869,7 @@ impl Game<'_> {
|
||||
} else if let Some(i) = self.boats.iter().position(|b| b.id == id) {
|
||||
let b = &self.boats[i];
|
||||
let (width, height) = (super::boats::WIDTH as f32, super::boats::HEIGHT as f32);
|
||||
let plan = self.portal_plan(entry, b.position, width, height, false);
|
||||
let plan = self.entity_plan(entry, b.position, width, height, false);
|
||||
if !self.may_enter(plan.dim) {
|
||||
return;
|
||||
}
|
||||
@@ -741,7 +894,7 @@ impl Game<'_> {
|
||||
super::minecarts::WIDTH as f32,
|
||||
super::minecarts::HEIGHT as f32,
|
||||
);
|
||||
let plan = self.portal_plan(entry, c.position, width, height, false);
|
||||
let plan = self.entity_plan(entry, c.position, width, height, false);
|
||||
if !self.may_enter(plan.dim) {
|
||||
return;
|
||||
}
|
||||
@@ -754,8 +907,8 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// Entities waiting for the loaded dimension whose exit area is loaded:
|
||||
/// their exit portal (found or built), position, turned yaw and motion,
|
||||
/// and portal cooldown; they join the world with the chunk entities.
|
||||
/// their exit portal (found or built) or End destination, position,
|
||||
/// turned yaw and motion, and portal cooldown; they join the world with the chunk entities.
|
||||
pub(super) fn resolve_arrivals(&mut self) {
|
||||
if self.remote.is_some() {
|
||||
return;
|
||||
@@ -772,21 +925,28 @@ impl Game<'_> {
|
||||
}
|
||||
let Arrival { plan, mut tag } = self.portals.arrivals.remove(i);
|
||||
self.portals.dirty = true;
|
||||
let Some(exit) = self.nether_exit_portal(&plan) else {
|
||||
continue;
|
||||
};
|
||||
let (at, rotation) = self.arrival(&plan, exit);
|
||||
let motion = rotate_y(horizon_client::entity_nbt::motion(&tag), -rotation);
|
||||
let motion = horizon_client::entity_nbt::motion(&tag);
|
||||
let [yaw, pitch] = horizon_client::entity_nbt::rotation(&tag);
|
||||
let (at, motion, [yaw, pitch]) = if plan.end {
|
||||
// Relative.DELTA: the motion is kept.
|
||||
let at = self.end_portal_exit(&plan);
|
||||
let into_end = plan.dim == Dim::End;
|
||||
let turn =
|
||||
end_portal_rotation(into_end, [yaw, pitch], self.level.world_spawn_angle);
|
||||
(at, motion, turn)
|
||||
} else {
|
||||
let Some(exit) = self.nether_exit_portal(&plan) else {
|
||||
continue;
|
||||
};
|
||||
let (at, rotation) = self.arrival(&plan, exit);
|
||||
(at, rotate_y(motion, -rotation), [yaw + rotation, pitch])
|
||||
};
|
||||
if let Tag::Compound(c) = &mut tag {
|
||||
c.insert("Pos".into(), doubles([at.x, at.y, at.z]));
|
||||
c.insert("Motion".into(), doubles([motion.x, motion.y, motion.z]));
|
||||
c.insert(
|
||||
"Rotation".into(),
|
||||
Tag::List(vec![
|
||||
Tag::Float((yaw + rotation).to_bits()),
|
||||
Tag::Float(pitch.to_bits()),
|
||||
]),
|
||||
Tag::List(vec![Tag::Float(yaw.to_bits()), Tag::Float(pitch.to_bits())]),
|
||||
);
|
||||
// setPortalCooldown before the teleport, copied by restoreFrom.
|
||||
c.insert("PortalCooldown".into(), Tag::Int(ENTITY_DELAY));
|
||||
@@ -823,75 +983,117 @@ impl Game<'_> {
|
||||
let Some(Tag::List(list)) = root.get("arrivals") else {
|
||||
return;
|
||||
};
|
||||
for a in list {
|
||||
let int = |k: &str| match a.get(k) {
|
||||
Some(Tag::Int(v)) => Some(*v),
|
||||
_ => None,
|
||||
};
|
||||
let float = |k: &str| match a.get(k) {
|
||||
Some(Tag::Float(v)) => Some(f32::from_bits(*v)),
|
||||
_ => None,
|
||||
};
|
||||
let double = |k: &str| match a.get(k) {
|
||||
Some(Tag::Double(v)) => Some(f64::from_bits(*v)),
|
||||
_ => None,
|
||||
};
|
||||
let dim = match horizon_client::save::text(a.get("dimension")).as_deref() {
|
||||
Some("minecraft:the_nether") => Dim::Nether,
|
||||
Some(_) => Dim::Overworld,
|
||||
None => continue,
|
||||
};
|
||||
let (Some(x), Some(y), Some(z), Some(tag)) =
|
||||
(int("x"), int("y"), int("z"), a.get("entity"))
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
self.portals.arrivals.push(Arrival {
|
||||
plan: Plan {
|
||||
dim,
|
||||
approximate: BlockPos::new(x, y, z),
|
||||
entry_x_axis: int("x_axis").unwrap_or(1) != 0,
|
||||
offset: Vec3::new(
|
||||
double("right").unwrap_or(0.5),
|
||||
double("up").unwrap_or(0.0),
|
||||
double("forward").unwrap_or(0.0),
|
||||
),
|
||||
width: float("width").unwrap_or(0.25),
|
||||
height: float("height").unwrap_or(0.25),
|
||||
},
|
||||
tag: tag.clone(),
|
||||
});
|
||||
}
|
||||
self.portals
|
||||
.arrivals
|
||||
.extend(list.iter().filter_map(arrival_from_tag));
|
||||
}
|
||||
/// Write the waiting entities when they changed.
|
||||
pub(super) fn save_portal_arrivals(&mut self) {
|
||||
if !self.portals.dirty || self.remote.is_some() {
|
||||
return;
|
||||
}
|
||||
let list = self
|
||||
.portals
|
||||
.arrivals
|
||||
.iter()
|
||||
.map(|a| {
|
||||
let p = &a.plan;
|
||||
Tag::compound([
|
||||
("dimension", Tag::String(p.dim.id().into())),
|
||||
("x", Tag::Int(p.approximate.x)),
|
||||
("y", Tag::Int(p.approximate.y)),
|
||||
("z", Tag::Int(p.approximate.z)),
|
||||
("x_axis", Tag::Int(i32::from(p.entry_x_axis))),
|
||||
("right", Tag::Double(p.offset.x.to_bits())),
|
||||
("up", Tag::Double(p.offset.y.to_bits())),
|
||||
("forward", Tag::Double(p.offset.z.to_bits())),
|
||||
("width", Tag::Float(p.width.to_bits())),
|
||||
("height", Tag::Float(p.height.to_bits())),
|
||||
("entity", a.tag.clone()),
|
||||
])
|
||||
})
|
||||
.collect();
|
||||
let list = self.portals.arrivals.iter().map(arrival_tag).collect();
|
||||
let root = Tag::compound([("arrivals", Tag::List(list))]);
|
||||
if horizon_client::save::write_dat(&self.arrivals_path(), root).is_ok() {
|
||||
self.portals.dirty = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn end_portals_lead_to_the_end_spawn_and_back_to_the_world_spawn() {
|
||||
let spawn = BlockPos::new(-7, 70, 12);
|
||||
for from in [Dim::Overworld, Dim::Nether] {
|
||||
let plan = Plan::end_portal(from, spawn, 0.9, 1.4);
|
||||
assert_eq!(plan.dim, Dim::End);
|
||||
assert_eq!(plan.approximate, BlockPos::new(100, 50, 0));
|
||||
assert!(plan.end);
|
||||
}
|
||||
let plan = Plan::end_portal(Dim::End, spawn, 0.25, 0.25);
|
||||
assert_eq!(plan.dim, Dim::Overworld);
|
||||
assert_eq!(plan.approximate, spawn);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_end_portal_shape_takes_falling_items_and_standing_mobs() {
|
||||
let portal = BlockPos::new(0, 100, 3);
|
||||
let at = |y| Vec3::new(0.5, y, 3.5);
|
||||
// A dropped item falling through the slab, or in it.
|
||||
assert!(touches_end_portal(
|
||||
at(100.6),
|
||||
at(100.56),
|
||||
0.25,
|
||||
0.25,
|
||||
portal
|
||||
));
|
||||
// One tick's fall across the whole slab, in it at neither end.
|
||||
assert!(touches_end_portal(at(101.0), at(99.9), 0.25, 0.25, portal));
|
||||
// Resting below the slab (on the floor) or above it.
|
||||
assert!(!touches_end_portal(
|
||||
at(100.0),
|
||||
at(100.0),
|
||||
0.25,
|
||||
0.25,
|
||||
portal
|
||||
));
|
||||
assert!(!touches_end_portal(
|
||||
at(100.8),
|
||||
at(100.8),
|
||||
0.25,
|
||||
0.25,
|
||||
portal
|
||||
));
|
||||
// A cow standing in the portal block.
|
||||
assert!(touches_end_portal(at(100.0), at(100.0), 0.9, 1.4, portal));
|
||||
// Beside it.
|
||||
let beside = Vec3::new(2.0, 100.0, 3.5);
|
||||
assert!(!touches_end_portal(beside, beside, 0.9, 1.4, portal));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn end_portals_turn_entities_like_their_teleport_transition() {
|
||||
// Into the End: facing west, pitch kept.
|
||||
assert_eq!(
|
||||
end_portal_rotation(true, [-30.0, 20.0], [45.0, 10.0]),
|
||||
[90.0, 20.0]
|
||||
);
|
||||
// Out of it: turned by the world spawn's yaw and pitch, pitch clamped.
|
||||
assert_eq!(
|
||||
end_portal_rotation(false, [-30.0, 20.0], [45.0, 10.0]),
|
||||
[15.0, 30.0]
|
||||
);
|
||||
assert_eq!(
|
||||
end_portal_rotation(false, [0.0, 80.0], [0.0, 30.0]),
|
||||
[0.0, 90.0]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn waiting_arrivals_keep_their_end_destination_when_saved() {
|
||||
let tag = Tag::compound([("id", Tag::String("minecraft:cow".into()))]);
|
||||
for (from, dim) in [(Dim::Overworld, Dim::End), (Dim::End, Dim::Overworld)] {
|
||||
let arrival = Arrival {
|
||||
plan: Plan::end_portal(from, BlockPos::new(3, 64, -5), 0.9, 1.4),
|
||||
tag: tag.clone(),
|
||||
};
|
||||
let back = arrival_from_tag(&arrival_tag(&arrival)).unwrap();
|
||||
assert_eq!(back.plan.dim, dim);
|
||||
assert_eq!(back.plan.approximate, arrival.plan.approximate);
|
||||
assert!(back.plan.end);
|
||||
assert_eq!(back.tag, tag);
|
||||
}
|
||||
// Arrivals saved before End portals were Nether portal plans.
|
||||
let mut old = arrival_tag(&Arrival {
|
||||
plan: Plan::end_portal(Dim::End, BlockPos::new(0, 64, 0), 0.25, 0.25),
|
||||
tag,
|
||||
});
|
||||
if let Tag::Compound(c) = &mut old {
|
||||
c.remove(&"end".into());
|
||||
}
|
||||
assert!(!arrival_from_tag(&old).unwrap().plan.end);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,23 @@
|
||||
//! Resource pack selection bound to the game: the pack screen lists, and a
|
||||
//! full resource reload after a change, while playing.
|
||||
use super::Game;
|
||||
use super::{
|
||||
Game, PackResources, Resources, UiResources, build_renderer, prepare_renderer_textures,
|
||||
};
|
||||
use horizon_client::{
|
||||
assets::Assets,
|
||||
gfx::PreparedTextures,
|
||||
hud::HudAtlas,
|
||||
lang,
|
||||
pack_screen::{self, Compat, PackInfo, Source as PackSource},
|
||||
packs::{self, Pack, Position},
|
||||
streaming::WorkerContext,
|
||||
text::{Style, Text},
|
||||
};
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::{
|
||||
collections::BTreeSet,
|
||||
path::{Path, PathBuf},
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
/// Where overlay roots are built (beside options.txt).
|
||||
pub fn cache_dir() -> PathBuf {
|
||||
@@ -34,6 +43,10 @@ pub fn open_folder(dir: &Path) {
|
||||
log::warn!("Horizon: could not open {}: {e}", dir.display());
|
||||
}
|
||||
}
|
||||
/// `Util.getPlatform().openUri`: the system browser on the link.
|
||||
pub fn open_uri(uri: &str) {
|
||||
open_folder(Path::new(uri));
|
||||
}
|
||||
/// The resource root to load from, given the vanilla root, the selection and
|
||||
/// a server's packs, which go on top (`Pack.Position.TOP`, fixed).
|
||||
pub fn startup_root(
|
||||
@@ -94,7 +107,7 @@ pub(super) fn pack_infos(vanilla: &Path) -> Vec<PackInfo> {
|
||||
infos
|
||||
}
|
||||
impl Game<'_> {
|
||||
fn vanilla_root(&self) -> PathBuf {
|
||||
pub(super) fn vanilla_root(&self) -> PathBuf {
|
||||
if self.ui.vanilla_root.as_os_str().is_empty() {
|
||||
self.options.resources.clone()
|
||||
} else {
|
||||
@@ -134,35 +147,36 @@ impl Game<'_> {
|
||||
self.ui.options.resource_error = Some(e.to_string());
|
||||
}
|
||||
}
|
||||
/// Reload from the selected packs and the server's.
|
||||
pub(super) fn reload_selected_packs(&mut self) -> horizon_client::Result<()> {
|
||||
/// The CPU half of the reload, safe on a worker (`PackReload` runs it):
|
||||
/// `apply_staged_pack` finishes the GPU half and the swap.
|
||||
pub(super) fn stage_selected_packs(&mut self) -> horizon_client::Result<StagedPack> {
|
||||
let vanilla = self.vanilla_root();
|
||||
if self.ui.vanilla_root.as_os_str().is_empty() {
|
||||
self.ui.vanilla_root = vanilla.clone();
|
||||
}
|
||||
let server = &self.server_packs.active;
|
||||
let root = startup_root(&vanilla, &self.settings.resource_packs, server)?;
|
||||
let root =
|
||||
super::mods::content_root(&root, &self.settings.mods.enabled, &self.options.dev_mods);
|
||||
self.reload_resources(&root)
|
||||
stage_pack(
|
||||
&vanilla,
|
||||
&self.settings.resource_packs,
|
||||
&self.server_packs.active,
|
||||
&self.settings.mods.enabled,
|
||||
&self.options.dev_mods,
|
||||
&self.pack.assets,
|
||||
&self.res,
|
||||
&self.pack.context,
|
||||
self.settings.force_unicode,
|
||||
self.settings.japanese_glyphs,
|
||||
&super::Progress::new(),
|
||||
)
|
||||
}
|
||||
fn reload_resources(&mut self, root: &Path) -> horizon_client::Result<()> {
|
||||
let render = std::sync::Arc::new(self.pack.assets.reload(root)?);
|
||||
let mut atlas = HudAtlas::build_over(root, &self.vanilla_root())?;
|
||||
atlas.font.uniform = self.settings.force_unicode;
|
||||
atlas.font.japanese = self.settings.japanese_glyphs;
|
||||
let gui = super::UiResources {
|
||||
atlas,
|
||||
panorama: std::sync::Arc::new(horizon_client::gfx::panorama::Faces::load(root)),
|
||||
};
|
||||
let pack = super::PackResources::load(
|
||||
/// The render-thread half: the renderer on the new pack's textures, then
|
||||
/// the swap (`ReloadInstance`'s application listeners).
|
||||
pub(super) fn apply_staged_pack(&mut self, staged: StagedPack) -> horizon_client::Result<()> {
|
||||
let StagedPack {
|
||||
root,
|
||||
self.pack.assets.clone(),
|
||||
render,
|
||||
self.res.facts(),
|
||||
self.pack.context.biomes.clone(),
|
||||
self.pack.context.light.clone(),
|
||||
)?;
|
||||
gui,
|
||||
pack,
|
||||
textures,
|
||||
} = staged;
|
||||
// Keep the working GPU resources, and hand its window surface over.
|
||||
if let Some(renderer) = &mut self.renderer {
|
||||
renderer.release_surface();
|
||||
@@ -170,7 +184,17 @@ impl Game<'_> {
|
||||
let renderer = match self
|
||||
.window
|
||||
.clone()
|
||||
.map(|window| self.renderer_for(window, &pack, &gui))
|
||||
.map(|window| {
|
||||
build_renderer(
|
||||
window,
|
||||
self.options.offscreen,
|
||||
&pack,
|
||||
&gui,
|
||||
self.renderer.as_ref(),
|
||||
Some(textures),
|
||||
self.settings.horizon.api,
|
||||
)
|
||||
})
|
||||
.transpose()
|
||||
{
|
||||
Ok(renderer) => renderer,
|
||||
@@ -186,18 +210,18 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
// Everything loaded: switch over.
|
||||
self.waypoint_styles = horizon_client::locator_bar::WaypointStyles::load(root);
|
||||
self.armor_stand_assets.reload_trims(root);
|
||||
self.waypoint_styles = horizon_client::locator_bar::WaypointStyles::load(&root);
|
||||
self.armor_stand_assets.reload_trims(&root);
|
||||
self.random_tick_sections.clear();
|
||||
self.portals.sections.clear();
|
||||
self.options.resources = root.to_path_buf();
|
||||
self.options.resources = root.clone();
|
||||
let context = pack.context.clone();
|
||||
self.pack = pack;
|
||||
self.gui = gui;
|
||||
// The atlas's sprites moved: the particle engine re-reads every rect
|
||||
// and the packs' sprite sets, or every particle draws a stale region.
|
||||
self.particles
|
||||
.reload(root, &self.gui.atlas.sprites, &self.gui.atlas.translucent);
|
||||
.reload(&root, &self.gui.atlas.sprites, &self.gui.atlas.translucent);
|
||||
horizon_client::ui_theme::reset_atlas();
|
||||
// Villager hats come from the pack's texture metadata (shared data, swapped in place).
|
||||
*self
|
||||
@@ -206,11 +230,11 @@ impl Game<'_> {
|
||||
.villager_hats
|
||||
.write()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner) =
|
||||
horizon_client::mobs::villager_hats::VillagerHats::load(root);
|
||||
horizon_client::ui::load_metadata(root);
|
||||
lang::set(lang::Language::load(&[&root.to_path_buf()], &lang::code()));
|
||||
horizon_client::mobs::villager_hats::VillagerHats::load(&root);
|
||||
horizon_client::ui::load_metadata(&root);
|
||||
lang::set(lang::Language::load(&[&root], &lang::code()));
|
||||
self.refresh_remote_language();
|
||||
self.audio.reload(root);
|
||||
self.audio.reload(&root);
|
||||
self.clear_lod();
|
||||
self.streaming.reload_resources(&mut self.world, context);
|
||||
self.pending_uploads.clear();
|
||||
@@ -225,4 +249,66 @@ impl Game<'_> {
|
||||
self.creative_screen.forget_items();
|
||||
Ok(())
|
||||
}
|
||||
/// `Minecraft.reloadResourcePacks`: the reload staged on the spot, then
|
||||
/// applied (`PackReload` runs the same two phases across frames).
|
||||
pub(super) fn reload_selected_packs(&mut self) -> horizon_client::Result<()> {
|
||||
let staged = self.stage_selected_packs()?;
|
||||
self.apply_staged_pack(staged)
|
||||
}
|
||||
}
|
||||
|
||||
/// The CPU half of `reload_selected_packs` (`PackReload` runs it on a
|
||||
/// worker; `apply_staged_pack` does the GPU half and the swap): the overlay
|
||||
/// root, the models and sprites, the menu bundle, the pack's tables and its
|
||||
/// CPU mip chains.
|
||||
pub(super) fn stage_pack(
|
||||
vanilla_root: &Path,
|
||||
selected: &[String],
|
||||
server: &[Pack],
|
||||
mods_enabled: &BTreeSet<String>,
|
||||
dev_mods: &[PathBuf],
|
||||
assets: &Arc<Assets>,
|
||||
res: &Resources,
|
||||
context: &WorkerContext,
|
||||
force_unicode: bool,
|
||||
japanese: bool,
|
||||
progress: &super::Progress,
|
||||
) -> horizon_client::Result<StagedPack> {
|
||||
let root = startup_root(vanilla_root, selected, server)?;
|
||||
let root = super::mods::content_root(&root, mods_enabled, dev_mods);
|
||||
progress.set(1);
|
||||
let render = Arc::new(assets.reload(&root)?);
|
||||
let mut atlas = HudAtlas::build_over(&root, vanilla_root)?;
|
||||
atlas.font.uniform = force_unicode;
|
||||
atlas.font.japanese = japanese;
|
||||
let gui = UiResources {
|
||||
atlas,
|
||||
panorama: Arc::new(horizon_client::gfx::panorama::Faces::load(&root)),
|
||||
};
|
||||
progress.set(2);
|
||||
let pack = PackResources::load(
|
||||
&root,
|
||||
assets.clone(),
|
||||
render,
|
||||
res.facts(),
|
||||
context.biomes.clone(),
|
||||
context.light.clone(),
|
||||
)?;
|
||||
let textures = prepare_renderer_textures(&pack);
|
||||
progress.set(3);
|
||||
Ok(StagedPack {
|
||||
root,
|
||||
gui,
|
||||
pack,
|
||||
textures,
|
||||
})
|
||||
}
|
||||
|
||||
/// Everything a pack reload builds on the CPU (`apply_staged_pack` finishes
|
||||
/// it on the render thread).
|
||||
pub(super) struct StagedPack {
|
||||
pub root: PathBuf,
|
||||
pub gui: UiResources,
|
||||
pub pack: PackResources,
|
||||
pub textures: PreparedTextures,
|
||||
}
|
||||
@@ -267,8 +267,7 @@ impl Game<'_> {
|
||||
// measured from the box's centre (HangingEntity's position).
|
||||
let (lo, hi) = p.bounds();
|
||||
let (lo, hi) = (glam::DVec3::from(lo), glam::DVec3::from(hi));
|
||||
let range =
|
||||
super::entity_culling::default_range(hi - lo, self.settings.entity_distance);
|
||||
let range = super::entity_culling::default_range(hi - lo, self.view_scale());
|
||||
if !self.entity_in_view(camera, (lo + hi) / 2.0, range, lo, hi) {
|
||||
continue;
|
||||
}
|
||||
@@ -308,6 +307,8 @@ impl Game<'_> {
|
||||
layer: 0,
|
||||
color,
|
||||
light: packed,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
@@ -193,12 +193,12 @@ impl Game<'_> {
|
||||
if let Some(a) = p.arrow.as_mut() {
|
||||
a.last_state = in_block.and_then(|t| self.state_from_nbt(&t));
|
||||
}
|
||||
self.creatures.projectiles.push(p);
|
||||
self.add_projectile(p);
|
||||
}
|
||||
}
|
||||
"minecraft:fireball" | "minecraft:small_fireball" => {
|
||||
if let Some(p) = entity_nbt::fireball_from_nbt(&tag, player_uuid) {
|
||||
self.creatures.projectiles.push(p);
|
||||
self.add_projectile(p);
|
||||
}
|
||||
}
|
||||
"minecraft:falling_block" => {
|
||||
@@ -290,14 +290,22 @@ impl Game<'_> {
|
||||
"minecraft:ender_dragon" => {
|
||||
let seed = self.world.random.next_long();
|
||||
if self.dragon.is_none()
|
||||
&& let Some(d) = super::dragon::Dragon::from_nbt(&tag, seed)
|
||||
&& let Some(mut d) = super::dragon::Dragon::from_nbt(&tag, seed)
|
||||
{
|
||||
// EnderDragon's constructor takes its id and its
|
||||
// parts' from the entity counter.
|
||||
d.id = self.next_entity + 1;
|
||||
self.next_entity += 9;
|
||||
self.dragon = Some(d);
|
||||
}
|
||||
}
|
||||
"minecraft:end_crystal" => {
|
||||
let time = self.world.random.next_int_bound(100_000).unwrap_or(0);
|
||||
if let Some(c) = super::dragon::Crystal::from_nbt(&tag, time) {
|
||||
if let Some(mut c) = super::dragon::Crystal::from_nbt(&tag, time) {
|
||||
// EndCrystal's constructor takes an id from the
|
||||
// entity counter.
|
||||
self.next_entity += 1;
|
||||
c.id = self.next_entity;
|
||||
self.crystals.push(c);
|
||||
}
|
||||
}
|
||||
@@ -533,6 +541,14 @@ impl Game<'_> {
|
||||
self.persist.uuids.remove(&id);
|
||||
self.persist.raw.remove(&id);
|
||||
}
|
||||
/// The compound an entity without a Horizon entity ID was loaded with
|
||||
/// (the crystals and the dragon), found again by type and position.
|
||||
pub(super) fn persist_anon(&self, kind: &str, p: Vec3) -> (Option<[i32; 4]>, Option<&Tag>) {
|
||||
self.persist
|
||||
.anon
|
||||
.get(&anon_key(kind, p))
|
||||
.map_or((None, None), |(_, uuid, raw)| (*uuid, Some(raw)))
|
||||
}
|
||||
/// The compound an entity was loaded with (and commands have edited).
|
||||
pub(super) fn persist_raw(&self, id: u32) -> Option<&Tag> {
|
||||
self.persist.raw.get(&id)
|
||||
|
||||
@@ -710,6 +710,8 @@ mod preview_tests {
|
||||
color: u32::MAX,
|
||||
light: 0,
|
||||
normal: [0; 4],
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
})
|
||||
};
|
||||
// A shield and arm can intersect: neither average depth orders both ends.
|
||||
|
||||
@@ -0,0 +1,573 @@
|
||||
//! `PistonMovingBlockEntity.moveCollidedEntities` and `moveStuckEntities` for
|
||||
//! the entities the game moves itself: the players and the mobs.
|
||||
//!
|
||||
//! The geometry is in [`horizon_world::piston_push`]; this file supplies the
|
||||
//! bodies and applies the movement the way `Entity.move(MoverType.PISTON, …)`
|
||||
//! does: limited to 0.51 blocks per tick per axis (`Entity.limitPistonMovement`),
|
||||
//! then run through the block collision scan, so a pushed entity stops at a
|
||||
//! wall instead of passing through it.
|
||||
//!
|
||||
use super::Game;
|
||||
use horizon_client::collisions::{EntityCollisions, SceneCollisions, with_piston_noclip};
|
||||
use horizon_core::geometry::{Aabb, Direction, Vec3, border::BorderGeometry};
|
||||
use horizon_core::position::BlockPos;
|
||||
use horizon_world::{
|
||||
block_collision_scan::BlockCollisionWorld, level::pistons::MovingPiston,
|
||||
piston_movement::PistonMovement, piston_push, world_movement::EntityMovementWorld,
|
||||
};
|
||||
|
||||
/// What one piston asks for this tick: where it is, its state, and the progress
|
||||
/// `moveCollidedEntities` runs at (before the tick stores it).
|
||||
pub(super) type Push = (BlockPos, MovingPiston, f32);
|
||||
|
||||
/// Which entity was pushed, so its storage can be reached after the world
|
||||
/// borrow ends.
|
||||
#[derive(Clone, Copy, Hash, PartialEq, Eq)]
|
||||
enum Target {
|
||||
Player,
|
||||
Guest(u32),
|
||||
Mob(usize),
|
||||
Item(usize),
|
||||
Boat(usize),
|
||||
Cart(usize),
|
||||
ArmorStand(usize),
|
||||
}
|
||||
|
||||
/// `Entity.getStepHeight` of each body, read before the push.
|
||||
struct StepHeights {
|
||||
player: f32,
|
||||
guests: std::collections::HashMap<u32, f32>,
|
||||
}
|
||||
|
||||
/// What the push needs from one entity.
|
||||
#[derive(Clone, Copy)]
|
||||
struct Body {
|
||||
bounds: Aabb,
|
||||
position: Vec3,
|
||||
on_ground: bool,
|
||||
step_height: f32,
|
||||
/// Standing on the piston's own block (`Entity.isSupportedBy`).
|
||||
supported: bool,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Push whatever this tick's moving pistons ran into, in the order the
|
||||
/// pistons ticked: vanilla pushes from each block entity's own tick.
|
||||
pub(super) fn push_piston_entities(&mut self, pushes: Vec<Push>) {
|
||||
let mut accumulators = std::collections::HashMap::new();
|
||||
for push in pushes {
|
||||
self.push_for_piston(push, &mut accumulators);
|
||||
}
|
||||
}
|
||||
|
||||
fn push_for_piston(
|
||||
&mut self,
|
||||
(pos, piston, new_progress): Push,
|
||||
accumulators: &mut std::collections::HashMap<Target, PistonMovement>,
|
||||
) {
|
||||
let delta_progress = f64::from(new_progress - piston.progress);
|
||||
if delta_progress <= 0.0 {
|
||||
return;
|
||||
}
|
||||
let Some(bindings) = self.collision.pistons() else {
|
||||
return;
|
||||
};
|
||||
let Ok(state) = bindings.collision_related_state(piston.shape_state()) else {
|
||||
return;
|
||||
};
|
||||
let mut scene = SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision,
|
||||
subject: None,
|
||||
};
|
||||
let Ok(shape) = self
|
||||
.collision
|
||||
.collision_shape(&mut scene, state, [pos.x, pos.y, pos.z])
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if shape.is_empty() {
|
||||
return;
|
||||
}
|
||||
let movement = piston.movement_direction();
|
||||
let boxes: Vec<Aabb> = shape.boxes().to_vec();
|
||||
let facts = self.res.facts();
|
||||
let slime = &*facts.get(piston.moved_state).name == "minecraft:slime_block";
|
||||
let honey = &*facts.get(piston.moved_state).name == "minecraft:honey_block";
|
||||
// `moveStuckEntities` asks the moved state's own top for its box.
|
||||
let sticky_top = if honey {
|
||||
let mut scene = SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision,
|
||||
subject: None,
|
||||
};
|
||||
self.collision
|
||||
.collision_shape(&mut scene, piston.moved_state, [pos.x, pos.y, pos.z])
|
||||
.ok()
|
||||
.and_then(|s| s.bounds())
|
||||
.map_or(0.0, |b| b.max_position().y)
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
let steps = self.push_step_heights();
|
||||
let search = shape.bounds().map(|bounds| {
|
||||
piston_push::movement_search_area(
|
||||
piston_push::move_by_position_and_progress(pos, bounds, piston.shape_state()),
|
||||
movement,
|
||||
delta_progress,
|
||||
)
|
||||
});
|
||||
let targets = self.push_targets();
|
||||
for &target in &targets {
|
||||
let Some(body) = self.push_body(target, pos, &steps) else {
|
||||
continue;
|
||||
};
|
||||
let amount = piston_push::collided_amount(
|
||||
&boxes,
|
||||
pos,
|
||||
piston.shape_state(),
|
||||
new_progress,
|
||||
movement,
|
||||
body.bounds,
|
||||
);
|
||||
if slime && search.is_some_and(|area| area.intersects(body.bounds)) {
|
||||
self.bounce(target, movement);
|
||||
}
|
||||
if amount > 0.0 {
|
||||
let step = piston_push::step_vector(movement);
|
||||
let before = body.bounds;
|
||||
self.move_pushed(
|
||||
target,
|
||||
before,
|
||||
[body.position.x, body.position.z],
|
||||
body.step_height,
|
||||
body.on_ground,
|
||||
step.scale(amount),
|
||||
movement,
|
||||
accumulators,
|
||||
);
|
||||
// `fixEntityWithinPistonBase`: a retracting source piston drags
|
||||
// an entity that is still inside its own block.
|
||||
if !piston.extending
|
||||
&& piston.source
|
||||
&& let Some(after) = self.push_body(target, pos, &steps)
|
||||
&& let Some(fix) = piston_push::fix_within_piston_base(
|
||||
pos,
|
||||
after.bounds,
|
||||
movement,
|
||||
delta_progress,
|
||||
)
|
||||
{
|
||||
let back = piston_push::step_vector(movement.opposite());
|
||||
self.move_pushed(
|
||||
target,
|
||||
after.bounds,
|
||||
[after.position.x, after.position.z],
|
||||
after.step_height,
|
||||
after.on_ground,
|
||||
back.scale(fix),
|
||||
movement,
|
||||
accumulators,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Vanilla selects honey passengers after all collided entities have moved.
|
||||
if honey && movement.normal()[1] == 0 {
|
||||
let area = piston_push::sticky_area(pos, piston.shape_state(), sticky_top);
|
||||
for target in targets {
|
||||
let Some(body) = self.push_body(target, pos, &steps) else {
|
||||
continue;
|
||||
};
|
||||
if piston_push::sticky_entity_selected(
|
||||
area,
|
||||
body.bounds,
|
||||
horizon_world::level::data::PushReaction::PushPull,
|
||||
body.on_ground,
|
||||
body.supported,
|
||||
body.position,
|
||||
) {
|
||||
self.move_pushed(
|
||||
target,
|
||||
body.bounds,
|
||||
[body.position.x, body.position.z],
|
||||
body.step_height,
|
||||
body.on_ground,
|
||||
piston_push::step_vector(movement).scale(delta_progress),
|
||||
movement,
|
||||
accumulators,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `Entity.getStepHeight` for each body, read once: the attribute lookup
|
||||
/// needs the mutable body, and the push only needs the number.
|
||||
fn push_step_heights(&mut self) -> StepHeights {
|
||||
let player = self
|
||||
.player
|
||||
.as_mut()
|
||||
.and_then(|p| p.attribute("minecraft:step_height").ok())
|
||||
.map_or(0.6, |v| v as f32);
|
||||
let mut guests = std::collections::HashMap::new();
|
||||
if let Some(host) = self.lan.as_mut() {
|
||||
for g in &mut host.hub.guests {
|
||||
let step = g
|
||||
.motion
|
||||
.as_mut()
|
||||
.and_then(|m| m.attribute("minecraft:step_height").ok())
|
||||
.map_or(0.6, |v| v as f32);
|
||||
guests.insert(g.conn, step);
|
||||
}
|
||||
}
|
||||
StepHeights { player, guests }
|
||||
}
|
||||
|
||||
/// The entities a moving block can run into: the window's player, the LAN
|
||||
/// guests in the level, then the mobs.
|
||||
fn push_targets(&self) -> Vec<Target> {
|
||||
let mut targets = Vec::new();
|
||||
if self.player.is_some() {
|
||||
targets.push(Target::Player);
|
||||
}
|
||||
if let Some(host) = self.lan.as_ref() {
|
||||
targets.extend(
|
||||
host.hub
|
||||
.guests
|
||||
.iter()
|
||||
.filter(|g| host.hub.here(g) && g.loaded && !g.dead)
|
||||
.map(|g| Target::Guest(g.conn)),
|
||||
);
|
||||
}
|
||||
targets.extend((0..self.mobs.len()).map(Target::Mob));
|
||||
targets.extend((0..self.dropped.len()).map(Target::Item));
|
||||
targets.extend((0..self.boats.len()).map(Target::Boat));
|
||||
targets.extend((0..self.carts.len()).map(Target::Cart));
|
||||
targets.extend((0..self.armor_stands.len()).map(Target::ArmorStand));
|
||||
targets
|
||||
}
|
||||
|
||||
/// What the push needs from one entity, or `None` when it is not pushed:
|
||||
/// removed, dead, a spectator, or an armor-stand marker.
|
||||
fn push_body(&self, target: Target, pos: BlockPos, steps: &StepHeights) -> Option<Body> {
|
||||
let at = [pos.x, pos.y, pos.z];
|
||||
match target {
|
||||
Target::Player => {
|
||||
let p = self.player.as_ref()?;
|
||||
if p.spectator {
|
||||
return None;
|
||||
}
|
||||
Some(Body {
|
||||
bounds: p.bounds(),
|
||||
position: p.position,
|
||||
on_ground: p.ground.on_ground,
|
||||
step_height: steps.player,
|
||||
supported: p.ground.supporting_block == Some(pos),
|
||||
})
|
||||
}
|
||||
Target::Guest(conn) => {
|
||||
let host = self.lan.as_ref()?;
|
||||
let g = host.hub.guests.iter().find(|g| g.conn == conn)?;
|
||||
if g.dead || g.game_mode == 3 {
|
||||
return None;
|
||||
}
|
||||
let p = g.position;
|
||||
Some(Body {
|
||||
bounds: Aabb::new(
|
||||
Vec3::new(p[0] - 0.3, p[1], p[2] - 0.3),
|
||||
Vec3::new(p[0] + 0.3, p[1] + 1.8, p[2] + 0.3),
|
||||
),
|
||||
position: Vec3::new(p[0], p[1], p[2]),
|
||||
on_ground: g.on_ground,
|
||||
step_height: steps.guests.get(&conn).copied().unwrap_or(0.6),
|
||||
supported: g
|
||||
.motion
|
||||
.as_ref()
|
||||
.is_some_and(|m| m.ground.supporting_block == Some(pos)),
|
||||
})
|
||||
}
|
||||
Target::Mob(i) => {
|
||||
let m = &self.mobs[i];
|
||||
if m.removed || !m.alive() {
|
||||
return None;
|
||||
}
|
||||
Some(Body {
|
||||
bounds: m.bounds(),
|
||||
position: m.position,
|
||||
on_ground: m.on_ground,
|
||||
step_height: m.kind.step_height as f32,
|
||||
supported: m.supporting == Some(at),
|
||||
})
|
||||
}
|
||||
Target::Item(i) => {
|
||||
let entity = &self.dropped[i];
|
||||
Some(Body {
|
||||
bounds: entity.bounds(),
|
||||
position: entity.position,
|
||||
on_ground: entity.on_ground,
|
||||
step_height: 0.0,
|
||||
supported: false,
|
||||
})
|
||||
}
|
||||
Target::Boat(i) => {
|
||||
let entity = &self.boats[i];
|
||||
Some(Body {
|
||||
bounds: entity.bounds(),
|
||||
position: entity.position,
|
||||
on_ground: entity.on_ground,
|
||||
step_height: 0.0,
|
||||
supported: false,
|
||||
})
|
||||
}
|
||||
Target::Cart(i) => {
|
||||
let entity = &self.carts[i];
|
||||
Some(Body {
|
||||
bounds: entity.bounds(),
|
||||
position: entity.position,
|
||||
on_ground: entity.on_ground,
|
||||
step_height: 0.0,
|
||||
supported: false,
|
||||
})
|
||||
}
|
||||
Target::ArmorStand(i) => {
|
||||
let entity = &self.armor_stands[i];
|
||||
if entity.marker {
|
||||
return None;
|
||||
}
|
||||
Some(Body {
|
||||
bounds: entity.bounds(),
|
||||
position: entity.position,
|
||||
on_ground: entity.on_ground,
|
||||
step_height: 0.0,
|
||||
supported: false,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `Entity.move(MoverType.PISTON, movement)` for one pushed entity: the
|
||||
/// per-tick piston limit, then the block and world border collision scan.
|
||||
fn move_pushed(
|
||||
&mut self,
|
||||
target: Target,
|
||||
before: Aabb,
|
||||
at: [f64; 2],
|
||||
step_height: f32,
|
||||
on_ground: bool,
|
||||
movement: Vec3,
|
||||
piston_direction: Direction,
|
||||
accumulators: &mut std::collections::HashMap<Target, PistonMovement>,
|
||||
) {
|
||||
let Some(limited) = self.limit_piston(target, movement, accumulators) else {
|
||||
return;
|
||||
};
|
||||
// `limitPistonMovement` returns zero once the tick's budget is spent.
|
||||
if limited == Vec3::ZERO {
|
||||
return;
|
||||
}
|
||||
let resolved = with_piston_noclip(piston_direction, || {
|
||||
pushed_movement(
|
||||
SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision,
|
||||
subject: None,
|
||||
},
|
||||
self.border.geometry(),
|
||||
at,
|
||||
before,
|
||||
limited,
|
||||
step_height,
|
||||
on_ground,
|
||||
)
|
||||
.unwrap_or(Vec3::ZERO)
|
||||
});
|
||||
if resolved.length_squared() <= 1.0e-7
|
||||
&& limited.length_squared() - resolved.length_squared() >= 1.0e-7
|
||||
{
|
||||
return;
|
||||
}
|
||||
self.apply_push(target, resolved);
|
||||
}
|
||||
|
||||
/// `Entity.limitPistonMovement`: each axis may travel at most 0.51 blocks
|
||||
/// per game tick, and a move touches only its first non-zero axis.
|
||||
fn limit_piston(
|
||||
&mut self,
|
||||
target: Target,
|
||||
movement: Vec3,
|
||||
accumulators: &mut std::collections::HashMap<Target, PistonMovement>,
|
||||
) -> Option<Vec3> {
|
||||
let time = self.world.game_time;
|
||||
let limit = |state: &mut PistonMovement| state.limit(movement, || Ok::<i64, ()>(time)).ok();
|
||||
match target {
|
||||
Target::Player => {
|
||||
let p = self.player.as_mut()?;
|
||||
limit(&mut p.piston)
|
||||
}
|
||||
Target::Guest(conn) => {
|
||||
let host = self.lan.as_mut()?;
|
||||
let g = host.hub.guests.iter_mut().find(|g| g.conn == conn)?;
|
||||
limit(&mut g.motion.as_deref_mut()?.piston)
|
||||
}
|
||||
Target::Mob(i) => limit(&mut self.mobs[i].piston),
|
||||
_ => limit(accumulators.entry(target).or_default()),
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_push(&mut self, target: Target, movement: Vec3) {
|
||||
match target {
|
||||
Target::Player => {
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.position = p.position.add_vector(movement);
|
||||
}
|
||||
}
|
||||
Target::Guest(conn) => {
|
||||
if let Some(host) = self.lan.as_mut()
|
||||
&& let Some(g) = host.hub.guests.iter_mut().find(|g| g.conn == conn)
|
||||
{
|
||||
// The body and the hub's copy of its position move together:
|
||||
// `leave_guest` writes the body back over the hub's.
|
||||
for (slot, delta) in g.position.iter_mut().zip(movement.components()) {
|
||||
*slot += delta;
|
||||
}
|
||||
if let Some(m) = g.motion.as_deref_mut() {
|
||||
m.position = m.position.add_vector(movement);
|
||||
}
|
||||
}
|
||||
}
|
||||
Target::Mob(i) => {
|
||||
let m = &mut self.mobs[i];
|
||||
m.position = m.position.add_vector(movement);
|
||||
}
|
||||
Target::Item(i) => {
|
||||
self.dropped[i].position = self.dropped[i].position.add_vector(movement)
|
||||
}
|
||||
Target::Boat(i) => self.boats[i].position = self.boats[i].position.add_vector(movement),
|
||||
Target::Cart(i) => self.carts[i].position = self.carts[i].position.add_vector(movement),
|
||||
Target::ArmorStand(i) => {
|
||||
self.armor_stands[i].position = self.armor_stands[i].position.add_vector(movement)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `causeBounce`: a slime block sets the velocity along the movement axis.
|
||||
fn bounce(&mut self, target: Target, movement: Direction) {
|
||||
match target {
|
||||
Target::Player => {
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.velocity = piston_push::bounce_velocity(movement, p.velocity);
|
||||
}
|
||||
}
|
||||
Target::Mob(i) => {
|
||||
let m = &mut self.mobs[i];
|
||||
m.velocity = piston_push::bounce_velocity(movement, m.velocity);
|
||||
}
|
||||
Target::Guest(conn) => {
|
||||
if let Some(host) = self.lan.as_mut()
|
||||
&& let Some(guest) = host.hub.guests.iter_mut().find(|g| g.conn == conn)
|
||||
&& let Some(motion) = guest.motion.as_deref_mut()
|
||||
{
|
||||
motion.velocity = piston_push::bounce_velocity(movement, motion.velocity);
|
||||
}
|
||||
}
|
||||
Target::Item(i) => {
|
||||
self.dropped[i].velocity =
|
||||
piston_push::bounce_velocity(movement, self.dropped[i].velocity)
|
||||
}
|
||||
Target::Boat(i) => {
|
||||
self.boats[i].velocity =
|
||||
piston_push::bounce_velocity(movement, self.boats[i].velocity)
|
||||
}
|
||||
Target::Cart(i) => {
|
||||
self.carts[i].velocity =
|
||||
piston_push::bounce_velocity(movement, self.carts[i].velocity)
|
||||
}
|
||||
Target::ArmorStand(i) => {
|
||||
self.armor_stands[i].velocity =
|
||||
piston_push::bounce_velocity(movement, self.armor_stands[i].velocity)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `Entity.move(MoverType.PISTON, movement)` for a pushed body: the movement
|
||||
/// it makes. The world's blocks stop it, and so does the world border:
|
||||
/// `Entity.collectCollidersIgnoringWorldBorder` adds the border's walls when
|
||||
/// the body is inside close to the border, as ordinary movement does.
|
||||
fn pushed_movement<W>(
|
||||
blocks: W,
|
||||
border: &BorderGeometry,
|
||||
at: [f64; 2],
|
||||
before: Aabb,
|
||||
movement: Vec3,
|
||||
step_height: f32,
|
||||
on_ground: bool,
|
||||
) -> horizon_client::Result<Vec3>
|
||||
where
|
||||
W: BlockCollisionWorld<Error = std::io::Error> + EntityMovementWorld<Error = std::io::Error>,
|
||||
{
|
||||
EntityCollisions::with_border(blocks, border, at).resolve(
|
||||
before,
|
||||
movement,
|
||||
step_height,
|
||||
on_ground,
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_client::collisions::EmptyCollisions;
|
||||
|
||||
/// A border 10 wide around the origin: its wall's inner face is at x = 5.
|
||||
fn border() -> BorderGeometry {
|
||||
BorderGeometry::new([0.0, 0.0], 10.0, 29_999_984).expect("a border")
|
||||
}
|
||||
|
||||
/// `Entity.collectCollidersIgnoringWorldBorder`: the border's walls stop a
|
||||
/// pushed body that is inside close to the border.
|
||||
#[test]
|
||||
fn a_pushed_body_stops_at_the_world_border() {
|
||||
// A body 0.6 wide, 0.4 blocks short of the wall, pushed east into it.
|
||||
let before = Aabb::new(Vec3::new(4.0, 0.0, 0.0), Vec3::new(4.6, 1.8, 0.6));
|
||||
let border = border();
|
||||
let moved = pushed_movement(
|
||||
EmptyCollisions,
|
||||
&border,
|
||||
[4.3, 0.3],
|
||||
before,
|
||||
Vec3::new(0.51, 0.0, 0.0),
|
||||
0.0,
|
||||
false,
|
||||
)
|
||||
.expect("the push resolves");
|
||||
// The wall stops the body 0.4 blocks short of the whole push.
|
||||
assert!(
|
||||
(moved.x - 0.4).abs() < 1.0e-9,
|
||||
"the body was not stopped by the border: {moved:?}"
|
||||
);
|
||||
}
|
||||
|
||||
/// Away from the border, the same push moves the whole way.
|
||||
#[test]
|
||||
fn a_pushed_body_moves_whole_away_from_the_border() {
|
||||
let before = Aabb::new(Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.6, 1.8, 0.6));
|
||||
let border = border();
|
||||
let moved = pushed_movement(
|
||||
EmptyCollisions,
|
||||
&border,
|
||||
[0.3, 0.3],
|
||||
before,
|
||||
Vec3::new(0.51, 0.0, 0.0),
|
||||
0.0,
|
||||
false,
|
||||
)
|
||||
.expect("the push resolves");
|
||||
assert!(
|
||||
(moved.x - 0.51).abs() < 1.0e-9,
|
||||
"the body did not move the whole push: {moved:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@ use horizon_client::{
|
||||
hud_layout, hud_overlays, inventory_effects,
|
||||
items::ItemStack,
|
||||
mesher::Vertex,
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::{geometry::Vec3, random::RandomSource};
|
||||
|
||||
@@ -26,6 +27,9 @@ pub(super) struct ThrownPotion {
|
||||
position: Vec3,
|
||||
velocity: Vec3,
|
||||
age: u32,
|
||||
/// `Projectile.getOwner`'s display name: the player who threw it (none
|
||||
/// for a dispenser's).
|
||||
owner: Option<Text>,
|
||||
}
|
||||
/// A mob's effect ids carry the `minecraft:` namespace.
|
||||
fn mob_effect_id(id: &str) -> Option<&'static str> {
|
||||
@@ -47,7 +51,13 @@ fn mob_effect_id(id: &str) -> Option<&'static str> {
|
||||
impl Game<'_> {
|
||||
/// A splash potion, lingering potion or experience bottle in flight (the
|
||||
/// player's throws and dispensers both end up here).
|
||||
pub(super) fn launch_thrown(&mut self, stack: ItemStack, position: Vec3, velocity: Vec3) {
|
||||
pub(super) fn launch_thrown(
|
||||
&mut self,
|
||||
stack: ItemStack,
|
||||
position: Vec3,
|
||||
velocity: Vec3,
|
||||
owner: Option<Text>,
|
||||
) {
|
||||
self.potions.thrown.push(ThrownPotion {
|
||||
id: 0,
|
||||
stack,
|
||||
@@ -55,6 +65,7 @@ impl Game<'_> {
|
||||
position,
|
||||
velocity,
|
||||
age: 0,
|
||||
owner,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -135,6 +146,7 @@ impl PotionState {
|
||||
position: at,
|
||||
velocity,
|
||||
age: 0,
|
||||
owner: None,
|
||||
});
|
||||
}
|
||||
/// ThrowableItemProjectile.DATA_ITEM_STACK: the potion it shows.
|
||||
@@ -237,6 +249,7 @@ impl Game<'_> {
|
||||
},
|
||||
Vec3::new(eye[0], eye[1] - 0.1, eye[2]),
|
||||
v,
|
||||
Some(self.player_display_text()),
|
||||
);
|
||||
self.swing_arm();
|
||||
self.consume_held();
|
||||
@@ -300,6 +313,7 @@ impl Game<'_> {
|
||||
return true;
|
||||
}
|
||||
self.using = None;
|
||||
self.send_use_item_complete();
|
||||
self.post_entity_event("minecraft:drink", horizon_client::mobs::Who::Player);
|
||||
if ominous {
|
||||
self.drink_ominous_bottle(slot, stack);
|
||||
@@ -548,15 +562,15 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
if let Some(p) = hit {
|
||||
landed.push((t.stack.clone(), p));
|
||||
landed.push((t.stack.clone(), p, t.owner.clone()));
|
||||
return false;
|
||||
}
|
||||
t.position = next;
|
||||
t.age < 1200 && t.position.y > -128.0
|
||||
});
|
||||
self.potions.thrown = thrown;
|
||||
for (stack, at) in landed {
|
||||
self.splash(&stack, at);
|
||||
for (stack, at, owner) in landed {
|
||||
self.splash(&stack, at, owner);
|
||||
}
|
||||
}
|
||||
/// `ThrowableProjectile.tick`'s `applyGravity` and `applyInertia`, which
|
||||
@@ -664,6 +678,7 @@ impl Game<'_> {
|
||||
effects: &'static [(&'static str, i32, i32)],
|
||||
at: Vec3,
|
||||
scale: f64,
|
||||
source: &Text,
|
||||
) {
|
||||
if let Some(p) = self.player.as_ref() {
|
||||
let center = Vec3::new(
|
||||
@@ -679,6 +694,18 @@ impl Game<'_> {
|
||||
let instant = brewing::effect(id).is_some_and(|e| e.instant);
|
||||
if instant {
|
||||
if let Some(a) = horizon_client::effects::instant(id, *amp, intensity) {
|
||||
// HealOrHarmMobEffect.applyInstantaneousEffect with
|
||||
// a source: indirectMagic, not plain magic.
|
||||
let a = match a {
|
||||
EffectAction::Hurt("minecraft:magic", amount) => {
|
||||
self.note_direct_entity(
|
||||
"minecraft:indirect_magic",
|
||||
source.clone(),
|
||||
);
|
||||
EffectAction::Hurt("minecraft:indirect_magic", amount)
|
||||
}
|
||||
a => a,
|
||||
};
|
||||
self.apply_effect_action(a);
|
||||
}
|
||||
} else {
|
||||
@@ -694,68 +721,47 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// `ThrownSplashPotion.onHitAsPotion` (lingering clouds apply as a weaker splash).
|
||||
fn splash(&mut self, stack: &ItemStack, at: Vec3) {
|
||||
fn splash(&mut self, stack: &ItemStack, at: Vec3, owner: Option<Text>) {
|
||||
let block = [at.x, at.y, at.z].map(|v| v.floor() as i32);
|
||||
if &*stack.item == "minecraft:experience_bottle" {
|
||||
// ThrownExperienceBottle.onHit: the water-coloured splash (level
|
||||
// event 2002) and 3 to 11 experience.
|
||||
let pitch = self.world.random.next_float() * 0.1 + 0.9;
|
||||
self.audio.play(
|
||||
"minecraft:entity.splash_potion.break",
|
||||
Some([at.x, at.y, at.z]),
|
||||
1.0,
|
||||
pitch,
|
||||
);
|
||||
for _ in 0..8 {
|
||||
let v = [
|
||||
f64::from(self.world.random.next_float() - 0.5) * 0.3,
|
||||
0.2,
|
||||
f64::from(self.world.random.next_float() - 0.5) * 0.3,
|
||||
];
|
||||
let p = horizon_client::particles::Particle::terrain(
|
||||
&mut self.world.random,
|
||||
[at.x, at.y, at.z],
|
||||
v,
|
||||
"item/splash_potion".into(),
|
||||
0x38_5DC6,
|
||||
);
|
||||
self.particles.push(p);
|
||||
}
|
||||
// event 2002, its sound 1053) and 3 to 11 experience.
|
||||
self.level_event_at(2002, block, 0xFF38_5DC6u32 as i32);
|
||||
self.level_event_at(1053, block, 0);
|
||||
let r = &mut self.world.random;
|
||||
let value = 3 + r.next_int_bound(5).unwrap_or(0) + r.next_int_bound(5).unwrap_or(0);
|
||||
self.spawn_orbs([at.x, at.y, at.z], value as u32);
|
||||
return;
|
||||
}
|
||||
let lingering = &*stack.item == "minecraft:lingering_potion";
|
||||
let event = if lingering {
|
||||
"minecraft:entity.lingering_potion.break"
|
||||
} else {
|
||||
"minecraft:entity.splash_potion.break"
|
||||
};
|
||||
let pitch = self.world.random.next_float() * 0.1 + 0.9;
|
||||
self.audio.play(event, Some([at.x, at.y, at.z]), 1.0, pitch);
|
||||
// AbstractThrownPotion.onHit: level event 2007 and sound 1054 for a
|
||||
// potion with instant effects, 2002 and 1053 otherwise.
|
||||
let potion = stack.potion().and_then(brewing::potion);
|
||||
let instant = potion.is_some_and(|d| {
|
||||
d.effects
|
||||
.iter()
|
||||
.any(|(id, ..)| brewing::effect(id).is_some_and(|e| e.instant))
|
||||
});
|
||||
let color = brewing::potion_color(stack.potion());
|
||||
for _ in 0..8 {
|
||||
let v = [
|
||||
f64::from(self.world.random.next_float() - 0.5) * 0.3,
|
||||
0.2,
|
||||
f64::from(self.world.random.next_float() - 0.5) * 0.3,
|
||||
];
|
||||
let p = horizon_client::particles::Particle::terrain(
|
||||
&mut self.world.random,
|
||||
[at.x, at.y, at.z],
|
||||
v,
|
||||
"item/splash_potion".into(),
|
||||
color,
|
||||
);
|
||||
self.particles.push(p);
|
||||
}
|
||||
self.level_event_at(if instant { 2007 } else { 2002 }, block, color as i32);
|
||||
self.level_event_at(if instant { 1054 } else { 1053 }, block, 0);
|
||||
let scale = if lingering { 0.25 } else { 1.0 };
|
||||
let Some(def) = stack.potion().and_then(brewing::potion) else {
|
||||
let Some(def) = potion else {
|
||||
return;
|
||||
};
|
||||
// Every player in range (`ThrownSplashPotion.applySplash` over
|
||||
// `LivingEntity`s, the players among them).
|
||||
self.for_each_player(|g| g.splash_on_player(def.effects, at, scale));
|
||||
// Instant damage is indirectMagic(potion or cloud, owner), which the
|
||||
// death message names by the owner, else by the potion or cloud.
|
||||
let source = owner.unwrap_or_else(|| {
|
||||
let entity = if lingering {
|
||||
"entity.minecraft.area_effect_cloud"
|
||||
} else {
|
||||
"entity.minecraft.splash_potion"
|
||||
};
|
||||
Text::translate(entity, &[])
|
||||
});
|
||||
self.for_each_player(|g| g.splash_on_player(def.effects, at, scale, &source));
|
||||
// Mobs take the instant effects (undead invert healing and harming).
|
||||
let undead = &self.res.stations().enchantments.entity_tags;
|
||||
let mut hits = Vec::new();
|
||||
|
||||
@@ -609,6 +609,7 @@ impl Game<'_> {
|
||||
if inside(cursor, bx, by, 20.0, 18.0) {
|
||||
let open = !self.book_open(book_type);
|
||||
self.level.recipe_book.open[book_type.index()] = open;
|
||||
self.send_book_settings(book_type);
|
||||
if !open {
|
||||
self.recipe_ui.overlay = None;
|
||||
}
|
||||
@@ -694,6 +695,7 @@ impl Game<'_> {
|
||||
if inside(cursor, xo + 110.0, yo + 12.0, 26.0, 16.0) {
|
||||
let filtering = !self.book_filtering(book_type);
|
||||
self.level.recipe_book.filtering[book_type.index()] = filtering;
|
||||
self.send_book_settings(book_type);
|
||||
self.recipe_ui.page = 0;
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, 0.25, 1.0);
|
||||
@@ -714,6 +716,22 @@ impl Game<'_> {
|
||||
}
|
||||
false
|
||||
}
|
||||
/// `RecipeBookComponent.sendUpdateSettings`: the server owns the saved book.
|
||||
fn send_book_settings(&self, book_type: BookType) {
|
||||
self.send(
|
||||
horizon_protocol::packets::play::Serverbound::RecipeBookChangeSettings(
|
||||
horizon_protocol::packets::recipes::RecipeBookChangeSettings {
|
||||
book_type: book_type.index() as i32,
|
||||
open: self.book_open(book_type),
|
||||
filtering: self.book_filtering(book_type),
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
pub(super) fn recipe_book_flags(&self) -> Option<(bool, bool)> {
|
||||
let book = self.active_book()?;
|
||||
Some((self.book_open(book), self.book_filtering(book)))
|
||||
}
|
||||
/// How many displays the client's book holds.
|
||||
pub(super) fn recipe_book_known(&self) -> usize {
|
||||
self.recipe_ui.client.displays().len()
|
||||
|
||||
@@ -117,13 +117,17 @@ pub(super) struct Remote {
|
||||
joined: bool,
|
||||
status: String,
|
||||
pub(super) entity_id: i32,
|
||||
/// The item the player's use began with (`LivingEntity.useItem`).
|
||||
pub(super) use_item: Option<Arc<str>>,
|
||||
dimension: DimensionType,
|
||||
/// What chunk packets decode with (the dimension's height and sky, the
|
||||
/// biome registry); replaced whenever one of them changes.
|
||||
pub(super) chunk_format: Arc<ChunkFormat>,
|
||||
/// Decodes chunk packets as they arrive, off the frame.
|
||||
decoder: ChunkDecoder,
|
||||
view_distance: i32,
|
||||
/// Options.serverRenderDistance: the server's view distance from the
|
||||
/// login or the last chunk-cache-radius packet.
|
||||
pub(super) view_distance: i32,
|
||||
sequence: i32,
|
||||
position_sender: horizon_client::player_sync::PositionSender,
|
||||
last_input: u8,
|
||||
@@ -189,6 +193,10 @@ pub(super) struct Remote {
|
||||
destroying: Option<([i32; 3], u8, f32)>,
|
||||
destroy_delay: u32,
|
||||
input: horizon_client::interaction_input::InteractionInput,
|
||||
/// Keys whose presses send a packet (swap hands, drop, a mount's
|
||||
/// inventory): like the click queue, they wait for the tick's
|
||||
/// `handleKeybinds` phase rather than going out between window events.
|
||||
pub(super) pending_keys: Vec<KeyCode>,
|
||||
stop_mining: bool,
|
||||
placing: Option<([i32; 3], u64)>,
|
||||
death_message: Option<String>,
|
||||
@@ -212,6 +220,9 @@ pub(super) struct Remote {
|
||||
/// `ClientboundTransferPacket`'s target: when the connection ends the
|
||||
/// game connects here, the stored cookies carried over (`TransferState`).
|
||||
transfer: Option<String>,
|
||||
/// `ClientCommonPacketListenerImpl.serverLinks`: the links "Server
|
||||
/// Links..." in the pause menu lists (only `http`/`https` URIs kept).
|
||||
pub(super) server_links: Vec<horizon_protocol::packets::configuration::ServerLink>,
|
||||
}
|
||||
|
||||
/// The time a frame spends on chunk packets before it leaves the rest of
|
||||
@@ -394,6 +405,9 @@ impl Game<'_> {
|
||||
self.carried = None;
|
||||
self.using = None;
|
||||
self.clicks.miss_time = 0;
|
||||
// A new LocalPlayer has no effects: the server sends what it has
|
||||
// (ClientboundUpdateMobEffectPacket on placement).
|
||||
self.potions = Default::default();
|
||||
self.set_mode_id(0);
|
||||
self.experience = Experience {
|
||||
level: 0,
|
||||
@@ -428,6 +442,7 @@ impl Game<'_> {
|
||||
joined: false,
|
||||
status: "Connecting to the server...".into(),
|
||||
entity_id: 0,
|
||||
use_item: None,
|
||||
dimension: DimensionType::vanilla("minecraft:overworld"),
|
||||
chunk_format: Arc::new(ChunkFormat::new(
|
||||
&DimensionType::vanilla("minecraft:overworld"),
|
||||
@@ -473,6 +488,7 @@ impl Game<'_> {
|
||||
destroying: None,
|
||||
destroy_delay: 0,
|
||||
input: Default::default(),
|
||||
pending_keys: Vec::new(),
|
||||
stop_mining: false,
|
||||
placing: None,
|
||||
death_message: None,
|
||||
@@ -486,6 +502,7 @@ impl Game<'_> {
|
||||
chunk_center: (0, 0),
|
||||
backlog: VecDeque::new(),
|
||||
backlog_since: None,
|
||||
server_links: Vec::new(),
|
||||
transfer: None,
|
||||
});
|
||||
// The level's TickRateManager follows the server's ticking packets.
|
||||
@@ -862,6 +879,11 @@ impl Game<'_> {
|
||||
}
|
||||
Event::PackPush(p) => self.handle_pack_push(p),
|
||||
Event::PackPop(id) => self.handle_pack_pop(id),
|
||||
Event::ServerLinks(links) => {
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.server_links = super::server_links::trusted(links);
|
||||
}
|
||||
}
|
||||
Event::ShowDialog(dialog) => self.show_dialog(&dialog),
|
||||
Event::ClearDialog => self.clear_dialog(),
|
||||
Event::DecodeError(e) => {
|
||||
@@ -1560,7 +1582,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// Find a game slot in the menu's complete, contiguous slot mapping.
|
||||
fn menu_slot_index(menu: &str, internal: usize) -> Option<usize> {
|
||||
pub(super) fn menu_slot_index(menu: &str, internal: usize) -> Option<usize> {
|
||||
(0..)
|
||||
.map_while(|slot| Self::menu_slot(menu, slot))
|
||||
.position(|slot| slot == internal)
|
||||
@@ -1621,7 +1643,11 @@ impl Game<'_> {
|
||||
}
|
||||
C::Login(p) => {
|
||||
self.level.hardcore = p.hardcore;
|
||||
// handleLogin makes a new MultiPlayerGameMode (carried index 0) and a
|
||||
// new LocalPlayer (slot 0).
|
||||
self.selected = 0;
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.carried = Some(0);
|
||||
r.online_mode = p.online_mode;
|
||||
r.entity_id = p.player_id;
|
||||
r.view_distance = p.chunk_radius;
|
||||
@@ -1639,8 +1665,10 @@ impl Game<'_> {
|
||||
self.send(S::ClientInformation(info));
|
||||
}
|
||||
C::Respawn(p) => {
|
||||
// A new player, without effects: the server sends them again.
|
||||
// A new player, without effects (the server sends them
|
||||
// again) and with no item in use.
|
||||
self.potions.effects.clear();
|
||||
self.using = None;
|
||||
self.enter_remote_dimension(&p.spawn, true);
|
||||
self.screen = Screen::Playing;
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
@@ -1741,7 +1769,17 @@ impl Game<'_> {
|
||||
f64::from(p.y) / 8.0,
|
||||
f64::from(p.z) / 8.0,
|
||||
];
|
||||
self.audio.play(&name, Some(at), p.volume, p.pitch);
|
||||
// ClientPacketListener.handleSoundEvent plays with packet.getSource().
|
||||
match usize::try_from(p.source)
|
||||
.ok()
|
||||
.filter(|s| *s < horizon_client::settings::SOUND_SOURCES.len())
|
||||
{
|
||||
Some(source) => {
|
||||
self.audio
|
||||
.play_on(source, &name, Some(at), p.volume, p.pitch)
|
||||
}
|
||||
None => self.audio.play(&name, Some(at), p.volume, p.pitch),
|
||||
}
|
||||
}
|
||||
}
|
||||
C::StopSound(p) => self
|
||||
@@ -1975,9 +2013,9 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
// Entity.DATA_SHARED_FLAGS_ID's crouching bit: another
|
||||
// player's or a mannequin's crouch (their model and
|
||||
// Entity.isDiscrete's name tag).
|
||||
// Entity.DATA_SHARED_FLAGS_ID's crouching and sprinting bits:
|
||||
// another player's or a mannequin's crouch (their model and
|
||||
// Entity.isDiscrete's name tag), and the dust a runner raises.
|
||||
if (mannequin
|
||||
|| self
|
||||
.remote
|
||||
@@ -1988,6 +2026,7 @@ impl Game<'_> {
|
||||
for (index, _, value) in &p.values {
|
||||
if let (0, Value::Byte(flags)) = (index, value) {
|
||||
m.extra.crouching = flags & 2 != 0;
|
||||
m.extra.sprinting = flags & 8 != 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2136,9 +2175,38 @@ impl Game<'_> {
|
||||
{
|
||||
m.health = 0.0;
|
||||
}
|
||||
// LivingEntity.handleEntityEvent 60: the poof as the dead body goes.
|
||||
if p.event == 60
|
||||
&& let Some(m) = self.mobs.iter().find(|m| m.id == p.id as u32)
|
||||
{
|
||||
let (at, w, h) = (m.position, f64::from(m.width()), f64::from(m.height()));
|
||||
self.death_poof([at.x, at.y, at.z], w, h);
|
||||
}
|
||||
if p.event == super::totem::TOTEM_EVENT {
|
||||
self.remote_totem(p.id);
|
||||
}
|
||||
// Entity event 53: the honey slide particles of a player
|
||||
// sliding down a honey block (HoneyBlock.showSlideParticles).
|
||||
if p.event == 53 {
|
||||
let at = if self.remote.as_ref().is_some_and(|r| r.entity_id == p.id) {
|
||||
self.player
|
||||
.as_ref()
|
||||
.map(|q| [q.position.x, q.position.y, q.position.z])
|
||||
} else {
|
||||
self.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == p.id as u32)
|
||||
.map(|m| [m.position.x, m.position.y, m.position.z])
|
||||
};
|
||||
if let Some(at) = at {
|
||||
self.honey_slide_particles(at);
|
||||
}
|
||||
}
|
||||
if p.event == super::consume::USE_ITEM_COMPLETE_EVENT
|
||||
&& self.remote.as_ref().is_some_and(|r| r.entity_id == p.id)
|
||||
{
|
||||
self.remote_complete_using();
|
||||
}
|
||||
}
|
||||
C::Animate(p) => self.remote_animate(p.id, p.action),
|
||||
// ClientPacketListener.handleSwingAnimation: the entity swings
|
||||
@@ -2301,10 +2369,11 @@ impl Game<'_> {
|
||||
}
|
||||
self.apply_remote_abilities();
|
||||
}
|
||||
// ClientPacketListener.handleSetHeldSlot: a hotbar slot only, and the
|
||||
// carried index stays, so the next tick answers with SetCarriedItem.
|
||||
C::SetHeldSlot(p) => {
|
||||
self.selected = p.slot.clamp(0, 8) as usize;
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.carried = Some(self.selected);
|
||||
if (0..9).contains(&p.slot) {
|
||||
self.selected = p.slot as usize;
|
||||
}
|
||||
}
|
||||
C::ContainerSetContent(p) => {
|
||||
@@ -2800,7 +2869,7 @@ impl Game<'_> {
|
||||
resolved.push((uuid, skin));
|
||||
}
|
||||
}
|
||||
resolved.retain(|(_, skin)| !skin.starts_with("skins/") || self.show_skin(skin));
|
||||
resolved.retain(|(_, skin)| !skin.starts_with("skins/") || self.again_skin(skin));
|
||||
let Some((level, skins, own)) = self.remote.as_mut().map(|r| {
|
||||
r.skins = resolved.into_iter().collect();
|
||||
(
|
||||
@@ -2839,11 +2908,9 @@ impl Game<'_> {
|
||||
.iter()
|
||||
.filter(|m| &*m.kind.id == "minecraft:mannequin" && m.profile.is_some())
|
||||
.map(|m| {
|
||||
let t = m
|
||||
.profile
|
||||
.as_ref()
|
||||
.and_then(|p| p.properties.iter().find(|p| p.name == "textures"));
|
||||
let textures = t.map_or_else(Default::default, |t| {
|
||||
let profile = m.profile.as_ref();
|
||||
let t = profile.and_then(|p| p.properties.iter().find(|p| p.name == "textures"));
|
||||
let textures = if let Some(t) = t {
|
||||
let signature = if t.signature.is_some() {
|
||||
horizon_client::skins::Signature::Signed
|
||||
} else {
|
||||
@@ -2854,7 +2921,30 @@ impl Game<'_> {
|
||||
signature,
|
||||
&horizon_client::skins::TEXTURE_URIS,
|
||||
)
|
||||
});
|
||||
} else {
|
||||
// `ResolvableProfile.resolveProfile`: no `textures` and
|
||||
// only a name or an id resolves through the services.
|
||||
let key = profile.and_then(|p| match (&p.name, p.uuid) {
|
||||
(Some(name), None) => {
|
||||
Some(horizon_client::skins::NameOrId::Name(name.clone()))
|
||||
}
|
||||
(None, Some(id)) => Some(horizon_client::skins::NameOrId::Id(id)),
|
||||
_ => None,
|
||||
});
|
||||
key.and_then(|key| match self.skin_profiles.borrow_mut().state(&key) {
|
||||
horizon_client::skins::Resolve::Done(Some(profile)) => {
|
||||
profile.textures().map(|(value, signature)| {
|
||||
horizon_client::skins::unpack(
|
||||
&value,
|
||||
signature,
|
||||
&horizon_client::skins::TEXTURE_URIS,
|
||||
)
|
||||
})
|
||||
}
|
||||
_ => None,
|
||||
})
|
||||
.unwrap_or_default()
|
||||
};
|
||||
(m.id, textures)
|
||||
})
|
||||
.collect();
|
||||
@@ -2869,7 +2959,7 @@ impl Game<'_> {
|
||||
resolved.push((id, skin));
|
||||
}
|
||||
for (id, skin) in resolved {
|
||||
let skin = skin.filter(|s| !s.starts_with("skins/") || self.show_skin(s));
|
||||
let skin = skin.filter(|s| !s.starts_with("skins/") || self.again_skin(s));
|
||||
if let Some(mob) = self
|
||||
.mobs
|
||||
.iter_mut()
|
||||
@@ -2919,6 +3009,10 @@ impl Game<'_> {
|
||||
self.skin_slots.push(e);
|
||||
true
|
||||
}
|
||||
/// `show_skin`, or — its slot evicted — the image queued for upload again.
|
||||
fn again_skin(&mut self, location: &str) -> bool {
|
||||
self.show_skin(location) || self.skin_downloads.borrow_mut().again(location)
|
||||
}
|
||||
/// ChatType decoration: `chat.translation_key` with sender/content parameters.
|
||||
/// ChatType.Bound.decorate: the chat type's translation, with the
|
||||
/// sender, the target and the message as its parameters, in its style.
|
||||
@@ -3135,13 +3229,18 @@ impl Game<'_> {
|
||||
|
||||
fn tick_remote_level(&mut self) -> Result<()> {
|
||||
self.ticks += 1;
|
||||
// AbstractSignEditScreen.tick: the editor closes once its sign is removed.
|
||||
if let Some(edit) = &self.sign_edit
|
||||
&& !matches!(
|
||||
self.world.block_entities.get(&edit.pos),
|
||||
Some(BlockEntity::Sign(_))
|
||||
)
|
||||
{
|
||||
self.close_sign_editor();
|
||||
}
|
||||
self.track_experience_display();
|
||||
// Player.tick's ItemCooldowns.tick: this path replaces `tick_world`'s
|
||||
// for a server's client (multiplayer and the default single player),
|
||||
// so the entries advance here or the slot stays shaded until the
|
||||
// server says the entry ended. `onCooldownEnded` is the plain
|
||||
// ItemCooldowns' no-op on a client.
|
||||
self.cooldowns.tick();
|
||||
// Leaving a slot clears its bundle's selection here and on the server.
|
||||
self.tick_bundle_hover();
|
||||
// Options.broadcastOptions: a changed render distance or Chat option
|
||||
// is sent again.
|
||||
let view = client_view_distance(self.settings.render_distance);
|
||||
@@ -3175,6 +3274,14 @@ impl Game<'_> {
|
||||
// Window callbacks only queue clicks, so an interaction cannot leak
|
||||
// between CLIENT_TICK_END and a later pong.
|
||||
self.remote_handle_input();
|
||||
// Player.tick's ItemCooldowns.tick, in ClientLevel.tickEntities after
|
||||
// handleKeybinds: this path replaces `tick_world`'s for a server's
|
||||
// client (multiplayer and the default single player), so the entries
|
||||
// advance here or the slot stays shaded until the server says the
|
||||
// entry ended. `onCooldownEnded` is the plain ItemCooldowns' no-op on
|
||||
// a client. Ticking it after the keybinds keeps a held use from
|
||||
// trying again a tick before the server's entry ends.
|
||||
self.cooldowns.tick();
|
||||
// ClientLevel.tick: the border's size change.
|
||||
self.border.tick();
|
||||
self.player_border();
|
||||
@@ -3186,6 +3293,8 @@ impl Game<'_> {
|
||||
self.with_level(|b, level, ticks| {
|
||||
b.client_tick_block_entities(level, ticks);
|
||||
});
|
||||
let pushes = std::mem::take(&mut self.block_ticks.piston_pushes);
|
||||
self.push_piston_entities(pushes);
|
||||
self.sync_moving_pistons();
|
||||
self.tick_hand();
|
||||
self.tick_particles();
|
||||
@@ -3296,6 +3405,11 @@ impl Game<'_> {
|
||||
resources: self.motion,
|
||||
}
|
||||
.controlled_simulation_tick(keys)?;
|
||||
} else {
|
||||
// LivingEntity.baseTick counts hurtTime down for a dead or riding
|
||||
// player too (controlled_simulation_tick does it otherwise): left
|
||||
// at 10, the hurt tilt restarted every frame and shook the camera.
|
||||
player.health.advance_clock();
|
||||
}
|
||||
// LocalPlayer.onUpdateAbilities: flight turned on or off (a double
|
||||
// jump, a spectator, landing) is sent to the server.
|
||||
@@ -3332,6 +3446,13 @@ impl Game<'_> {
|
||||
horizon_client::motion::MotionEvent::InsidePortal { .. } => {
|
||||
self.client_inside_nether_portal();
|
||||
}
|
||||
// HoneyBlock.maybeDoSlideEffects on the client's own level:
|
||||
// the slide sound, heard here (LocalPlayer.playSound); the
|
||||
// particles come from the server's event 53.
|
||||
horizon_client::motion::MotionEvent::HoneySlide { sound: true, .. } => {
|
||||
self.audio
|
||||
.play("minecraft:block.honey_block.slide", Some(feet), 1.0, 1.0);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -3508,6 +3629,16 @@ impl Game<'_> {
|
||||
if m.species() == horizon_client::mobs::Species::Rabbit {
|
||||
horizon_client::mobs::rabbit::base_tick(m);
|
||||
}
|
||||
if matches!(
|
||||
m.species(),
|
||||
horizon_client::mobs::Species::Horse
|
||||
| horizon_client::mobs::Species::Donkey
|
||||
| horizon_client::mobs::Species::Mule
|
||||
| horizon_client::mobs::Species::SkeletonHorse
|
||||
| horizon_client::mobs::Species::ZombieHorse
|
||||
) {
|
||||
horizon_client::mobs::equine::tail_tick(m);
|
||||
}
|
||||
if m.species() == horizon_client::mobs::Species::Creeper {
|
||||
horizon_client::mobs::hostile::creeper_client_tick(m);
|
||||
}
|
||||
@@ -3518,6 +3649,10 @@ impl Game<'_> {
|
||||
) {
|
||||
horizon_client::mobs::guardian::client_tick(m);
|
||||
}
|
||||
// PolarBear.tick: the stand animation follows the synched flag.
|
||||
if m.species() == horizon_client::mobs::Species::PolarBear {
|
||||
horizon_client::mobs::polar_bear::client_tick(m);
|
||||
}
|
||||
if m.hurt_time > 0 {
|
||||
m.hurt_time -= 1;
|
||||
}
|
||||
@@ -3872,6 +4007,9 @@ impl Game<'_> {
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.destroying = Some((hit.pos, face, 0.0));
|
||||
}
|
||||
// startDestroyBlock plays the first hit and crack itself; the
|
||||
// server's level events 2019 and 2020 do the rest.
|
||||
self.breaking_block_effects(hit.pos, hit.face, true);
|
||||
self.mining = Some(Mining {
|
||||
pos: hit.pos,
|
||||
progress: 0.0,
|
||||
@@ -3884,20 +4022,6 @@ impl Game<'_> {
|
||||
};
|
||||
let done = done + progress;
|
||||
let ticks = self.mining.as_ref().map_or(0, |m| m.ticks) + 1;
|
||||
if ticks % 4 == 1 {
|
||||
let c = [
|
||||
f64::from(pos[0]) + 0.5,
|
||||
f64::from(pos[1]) + 0.5,
|
||||
f64::from(pos[2]) + 0.5,
|
||||
];
|
||||
self.audio.play(
|
||||
&facts.sounds.hit,
|
||||
Some(c),
|
||||
(facts.sounds.volume + 1.0) / 8.0,
|
||||
facts.sounds.pitch * 0.5,
|
||||
);
|
||||
}
|
||||
self.crack_particle(pos, hit.face, state);
|
||||
if done >= 1.0 {
|
||||
let seq = self.next_sequence();
|
||||
self.predict_break(pos, state, seq);
|
||||
@@ -4296,13 +4420,27 @@ impl Game<'_> {
|
||||
let Some(info) = self.res.items().get(&held.item).cloned() else {
|
||||
return false;
|
||||
};
|
||||
// MultiPlayerGameMode.useItem runs the use here too (inside
|
||||
// startPrediction): the `use_cooldown` component starts its entry, and
|
||||
// the server's ClientboundCooldownPacket confirms it.
|
||||
self.apply_use_cooldown(&held);
|
||||
// Food starts being eaten (Consumable.startConsuming), a book and
|
||||
// quill opens.
|
||||
self.with_hand(hand, |g| g.start_eating(&info));
|
||||
// MultiPlayerGameMode.useItem's prediction: an item cooling down
|
||||
// passes (its packet still goes).
|
||||
let group = horizon_client::cooldowns::group(&held, info.use_cooldown.as_ref());
|
||||
if self.cooldowns.is_on_cooldown(&group) {
|
||||
return false;
|
||||
}
|
||||
// Food starts being eaten (Consumable.startConsuming). A food that
|
||||
// can't be eaten (full and not always-edible) fails the use
|
||||
// (InteractionResult.FAIL): startUseItem tries the other hand, and
|
||||
// no cooldown or use animation starts.
|
||||
let eating = self.with_hand(hand, |g| g.start_eating(&info));
|
||||
if info.food.is_some() && !eating {
|
||||
return false;
|
||||
}
|
||||
// It runs the use here too: ItemStack.use starts the `use_cooldown`
|
||||
// of an item with no use time, and the server's
|
||||
// ClientboundCooldownPacket confirms it; one held in use starts it at
|
||||
// finishUsingItem (remote_complete_using).
|
||||
if !info.consumable.as_ref().is_some_and(|c| c.ticks() > 0) {
|
||||
self.apply_use_cooldown(&held);
|
||||
}
|
||||
if self.with_hand(hand, |g| g.remote_use_book(&held)) {
|
||||
return true;
|
||||
}
|
||||
@@ -4374,14 +4512,25 @@ impl Game<'_> {
|
||||
self.remote_use_item(Hand::Off);
|
||||
}
|
||||
/// `LivingEntity.updatingUsingItem` on a server client: an item held in
|
||||
/// use (`held_until_released`), and a
|
||||
/// consumable's eating animation and its crumbs. The server eats it and
|
||||
/// sends the stack, the hunger and the sounds.
|
||||
/// use (`held_until_released`), and a consumable's eating animation and
|
||||
/// its crumbs until the server's USE_ITEM_COMPLETE. The server sends the
|
||||
/// stack, its hunger and the sounds.
|
||||
fn remote_tick_using(&mut self) {
|
||||
let Some((slot, ticks)) = self.using else {
|
||||
return;
|
||||
};
|
||||
let stack = self.stack_in(slot).cloned();
|
||||
// The use stops when the hand no longer holds the item it began with
|
||||
// (ItemStack.isSameItem).
|
||||
let item = stack.as_ref().map(|s| Arc::clone(&s.item));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
if ticks == 0 {
|
||||
r.use_item = item;
|
||||
} else if r.use_item != item {
|
||||
self.using = None;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// Another hotbar slot picked: LivingEntity.updatingUsingItem sees a
|
||||
// different stack in the hand. The off hand keeps its item.
|
||||
let in_hand = slot == self.selected || slot == super::shield::OFFHAND_SLOT;
|
||||
@@ -4406,20 +4555,51 @@ impl Game<'_> {
|
||||
self.using = None;
|
||||
return;
|
||||
}
|
||||
// Consumable.shouldEmitParticlesAndSounds, as in tick_used_item.
|
||||
let duration = consumable.ticks().max(0) as u32;
|
||||
let remaining = duration - ticks.min(duration);
|
||||
if consumable.particles && consumable.should_emit(remaining as i32) {
|
||||
// Consumable.startConsuming eats one with no use time at once, without
|
||||
// a use (nor a USE_ITEM_COMPLETE).
|
||||
if consumable.ticks() <= 0 {
|
||||
self.using = None;
|
||||
return;
|
||||
}
|
||||
// Consumable.shouldEmitParticlesAndSounds, as in tick_used_item. The
|
||||
// countdown goes on past zero (LivingEntity.updateUsingItem completes
|
||||
// only on the server) until the server's USE_ITEM_COMPLETE.
|
||||
let remaining = consumable.ticks() - ticks as i32;
|
||||
if consumable.particles && consumable.should_emit(remaining) {
|
||||
self.eat_particles(&stack, 5);
|
||||
}
|
||||
if ticks + 1 >= duration {
|
||||
self.using = None;
|
||||
if consumable.particles {
|
||||
self.eat_particles(&stack, 16);
|
||||
}
|
||||
} else {
|
||||
self.using = Some((slot, ticks + 1));
|
||||
self.using = Some((slot, ticks + 1));
|
||||
}
|
||||
/// `Player.handleEntityEvent(9)`: `completeUsingItem` on the client. A consumable's last crumbs, and FoodProperties.onConsume,
|
||||
/// which runs on the client too (Consumable.onConsume calls its
|
||||
/// ConsumableListeners on both sides): the client's FoodData eats at once,
|
||||
/// so a held right click finds `Player.canEat` false instead of starting
|
||||
/// another bite before the server's ClientboundSetHealth arrives.
|
||||
fn remote_complete_using(&mut self) {
|
||||
let Some((slot, _)) = self.using.take() else {
|
||||
return;
|
||||
};
|
||||
let Some(stack) = self.stack_in(slot).cloned() else {
|
||||
return;
|
||||
};
|
||||
let Some(info) = self.res.items().get(&stack.item).cloned() else {
|
||||
return;
|
||||
};
|
||||
if info.consumable.as_ref().is_some_and(|c| c.particles) {
|
||||
self.eat_particles(&stack, 16);
|
||||
}
|
||||
if let Some((nutrition, saturation)) = info.food
|
||||
&& let Some(r) = self.remote.as_mut()
|
||||
{
|
||||
// FoodData.eat(nutrition, saturation), as finish_consuming does;
|
||||
// the next ClientboundSetHealth replaces it.
|
||||
let (_, food, sat) = &mut r.health;
|
||||
*food = (*food + nutrition as i32).clamp(0, 20);
|
||||
*sat = (*sat + saturation).clamp(0.0, *food as f32);
|
||||
self.apply_remote_health();
|
||||
}
|
||||
// ItemStack.finishUsingItem's applyAfterUseComponentSideEffects.
|
||||
self.apply_use_cooldown(&stack);
|
||||
}
|
||||
/// MouseHandler updates KeyMapping; handleKeybinds sends packets on a tick.
|
||||
pub(super) fn remote_mouse(&mut self, button: MouseButton, pressed: bool) -> Result<()> {
|
||||
@@ -4484,6 +4664,31 @@ impl Game<'_> {
|
||||
}
|
||||
let (attack, use_item) = (self.left, self.right);
|
||||
input.tick(&mut RemoteInputWorld(self), attack, use_item);
|
||||
// handleKeybinds' keybind polls: the queued presses act now, in tick
|
||||
// order, so no packet goes out between CLIENT_TICK_END and a pong.
|
||||
let pending = self
|
||||
.remote
|
||||
.as_mut()
|
||||
.map(|r| std::mem::take(&mut r.pending_keys))
|
||||
.unwrap_or_default();
|
||||
for key in pending {
|
||||
match key {
|
||||
KeyCode::KeyF if !self.spectator() => self.remote_swap_hands(),
|
||||
KeyCode::KeyQ if !self.spectator() => {
|
||||
let all = self.keys.contains(&KeyCode::ControlLeft);
|
||||
self.remote_drop(all);
|
||||
}
|
||||
KeyCode::KeyE if self.riding_mount_with_menu() => {
|
||||
let id = self.remote.as_ref().map_or(0, |r| r.entity_id);
|
||||
self.send(S::PlayerCommand(play::PlayerCommand {
|
||||
id,
|
||||
action: 5,
|
||||
data: 0,
|
||||
}));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if self.clicks.miss_time > 0 {
|
||||
self.clicks.miss_time -= 1;
|
||||
}
|
||||
@@ -4595,22 +4800,8 @@ impl Game<'_> {
|
||||
if self.spectator() {
|
||||
return Ok(true);
|
||||
}
|
||||
let all = self.keys.contains(&KeyCode::ControlLeft);
|
||||
// MultiPlayerGameMode.dropItem: predict removal before sending
|
||||
// the action, then swing only if a nonempty stack was removed.
|
||||
let dropped = horizon_client::items::take_held_drop(
|
||||
&mut self.inventory[self.selected],
|
||||
all,
|
||||
false,
|
||||
);
|
||||
self.send(S::PlayerAction(play::PlayerAction {
|
||||
action: if all { 4 } else { 5 },
|
||||
pos: [0; 3],
|
||||
direction: 0,
|
||||
sequence: 0,
|
||||
}));
|
||||
if dropped.is_some() {
|
||||
self.swing_hand(Hand::Main, SwingAnimation::DEFAULT);
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.pending_keys.push(key);
|
||||
}
|
||||
Ok(true)
|
||||
}
|
||||
@@ -4618,12 +4809,9 @@ impl Game<'_> {
|
||||
// horse or llama, the server opens its inventory
|
||||
// (ServerboundPlayerCommandPacket OPEN_INVENTORY).
|
||||
KeyCode::KeyE if self.riding_mount_with_menu() => {
|
||||
let id = self.remote.as_ref().map_or(0, |r| r.entity_id);
|
||||
self.send(S::PlayerCommand(play::PlayerCommand {
|
||||
id,
|
||||
action: 5,
|
||||
data: 0,
|
||||
}));
|
||||
if let Some(r) = self.remote.as_mut() {
|
||||
r.pending_keys.push(key);
|
||||
}
|
||||
Ok(true)
|
||||
}
|
||||
KeyCode::KeyE => {
|
||||
@@ -4670,6 +4858,21 @@ impl Game<'_> {
|
||||
}));
|
||||
}
|
||||
}
|
||||
/// MultiPlayerGameMode.dropItem (key.drop): predict the removal, then send
|
||||
/// the action; swing only if a nonempty stack was removed.
|
||||
fn remote_drop(&mut self, all: bool) {
|
||||
let dropped =
|
||||
horizon_client::items::take_held_drop(&mut self.inventory[self.selected], all, false);
|
||||
self.send(S::PlayerAction(play::PlayerAction {
|
||||
action: if all { 4 } else { 5 },
|
||||
pos: [0; 3],
|
||||
direction: 0,
|
||||
sequence: 0,
|
||||
}));
|
||||
if dropped.is_some() {
|
||||
self.swing_hand(Hand::Main, SwingAnimation::DEFAULT);
|
||||
}
|
||||
}
|
||||
/// Minecraft.handleKeybinds, key.swapOffhand: the server swaps the hands
|
||||
/// (ServerboundPlayerActionPacket SWAP_ITEM_WITH_OFFHAND at BlockPos.ZERO, facing down) and
|
||||
/// sends both slots back; nothing is predicted.
|
||||
@@ -4703,7 +4906,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// The server's open menu: its window id and menu type (0, "inventory"
|
||||
/// when none is open).
|
||||
fn remote_menu(&self) -> (i32, String) {
|
||||
pub(super) fn remote_menu(&self) -> (i32, String) {
|
||||
match self.remote.as_ref().and_then(|r| r.menu.clone()) {
|
||||
Some((id, name)) => (id, name),
|
||||
None => (0, "inventory".to_owned()),
|
||||
@@ -4793,26 +4996,6 @@ impl Game<'_> {
|
||||
}));
|
||||
}
|
||||
}
|
||||
/// A `ContainerClick` on game slot `internal` of the server's open menu
|
||||
/// (`input` is the ContainerInput ordinal). False when the menu has no
|
||||
/// such slot.
|
||||
pub(super) fn remote_slot_click(&mut self, internal: usize, button: i8, input: i32) -> bool {
|
||||
let (container, menu) = self.remote_menu();
|
||||
let slot = Self::menu_slot_index(&menu, internal);
|
||||
let Some(slot) = slot else { return false };
|
||||
let carried = self.to_network(&self.carried).map(|s| Hashed::of(&s));
|
||||
let state = self.remote.as_ref().map_or(0, |r| r.state_id);
|
||||
self.send(S::ContainerClick(play::ContainerClick {
|
||||
container,
|
||||
state,
|
||||
slot: slot as i16,
|
||||
button,
|
||||
input,
|
||||
changed: Vec::new(),
|
||||
carried,
|
||||
}));
|
||||
true
|
||||
}
|
||||
/// The server's open menu is the inventory or a chest-like container
|
||||
/// (chests, barrels, ender chests: `generic_9xN`; shulker boxes).
|
||||
pub(super) fn remote_storage_open(&self) -> bool {
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
use super::Game;
|
||||
use horizon_client::mobs::render::{PROFESSIONS, VILLAGER_TYPES};
|
||||
use horizon_client::mobs::{Mob, Species, Who, bat, tame};
|
||||
use horizon_protocol::entity_data::Value;
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
use horizon_protocol::entity_data::{Particle, ParticleData, Value};
|
||||
use horizon_protocol::registry::Builtin;
|
||||
|
||||
/// The values `apply` takes from one SetEntityData packet, by vanilla's entry
|
||||
@@ -34,6 +35,10 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
// LivingEntity.DATA_HEALTH_ID: the boss bars and the death
|
||||
// animation follow it.
|
||||
(9, Value::Float(health)) => m.health = *health,
|
||||
// LivingEntity.DATA_EFFECT_PARTICLES and DATA_EFFECT_AMBIENCE_ID:
|
||||
// the swirls of its effects (`tickEffects` draws them).
|
||||
(10, Value::Particles(list)) => m.extra.effect_particles = swirls(list, builtin),
|
||||
(11, Value::Bool(ambient)) => m.extra.effect_ambient = *ambient,
|
||||
// Mob.DATA_MOB_FLAGS_ID: no AI 1, left-handed 2, aggressive 4.
|
||||
// Mob.isAggressive draws the illagers' and skeletons' attack
|
||||
// poses and the vindicator's axe.
|
||||
@@ -59,6 +64,8 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
Who::Mob(*target as u32)
|
||||
});
|
||||
}
|
||||
// PolarBear.DATA_STANDING_ID: the client animates the rearing.
|
||||
(Species::PolarBear, 18, Value::Bool(standing)) => m.extra.flag = *standing,
|
||||
// Bat.DATA_ID_FLAGS: resting in bit 0.
|
||||
(Species::Bat, 16, Value::Byte(flags)) => bat::set_resting(m, flags & 1 != 0),
|
||||
// Sheep.DATA_WOOL_ID: the colour in the low nibble, 16 sheared.
|
||||
@@ -66,6 +73,14 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
m.extra.color = (*wool & 15) as u8;
|
||||
m.extra.sheared = wool & 16 != 0;
|
||||
}
|
||||
// SnowGolem.DATA_PUMPKIN_ID: 16 while the pumpkin is on.
|
||||
(Species::SnowGolem, 16, Value::Byte(flags)) => m.extra.sheared = flags & 16 == 0,
|
||||
// MushroomCow.DATA_TYPE: 0 red, 1 brown.
|
||||
(Species::Mooshroom, 17, Value::Int(variant)) => {
|
||||
m.extra.variant = (*variant == 1) as u8
|
||||
}
|
||||
// Piglin.DATA_IS_DANCING: the dance pose.
|
||||
(Species::Piglin, 19, Value::Bool(dancing)) => m.extra.scratch[0] = i32::from(*dancing),
|
||||
// TamableAnimal.DATA_FLAGS_ID: sitting 1, tame 4.
|
||||
(Species::Wolf | Species::Cat | Species::Parrot, 18, Value::Byte(flags)) => {
|
||||
m.extra.sitting = flags & 1 != 0;
|
||||
@@ -100,6 +115,30 @@ fn apply(m: &mut Mob, values: &[(u8, i32, Value)], builtin: &Builtin, local_enti
|
||||
}
|
||||
}
|
||||
|
||||
/// The options of a synched particle list: an entity effect carries its ARGB
|
||||
/// colour, the omens none.
|
||||
fn swirls(list: &[Particle], builtin: &Builtin) -> Vec<ParticleOptions> {
|
||||
let channel = |argb: i32, shift: u32| ((argb >> shift) & 255) as f32 / 255.0;
|
||||
list.iter()
|
||||
.filter_map(|p| {
|
||||
let name = builtin.get("minecraft:particle_type")?.name(p.id)?;
|
||||
let ty = ParticleType::from_name(name)?;
|
||||
Some(match p.data {
|
||||
Some(ParticleData::Color(argb)) => ParticleOptions::colored(
|
||||
ty,
|
||||
[
|
||||
channel(argb, 16),
|
||||
channel(argb, 8),
|
||||
channel(argb, 0),
|
||||
channel(argb, 24),
|
||||
],
|
||||
),
|
||||
_ => ParticleOptions::simple(ty),
|
||||
})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// VillagerData as the network sends it: the type and the profession by
|
||||
/// their built-in registry ids, then the level.
|
||||
fn villager_data(m: &mut Mob, data: &[i32], builtin: &Builtin) {
|
||||
|
||||
@@ -77,6 +77,14 @@ fn remote_arrow_tick(p: &mut Projectile, w: &impl ProjectileWorld) {
|
||||
}
|
||||
p.velocity.y -= 0.05;
|
||||
}
|
||||
/// A server's client ticks a projectile itself: it flies on between the
|
||||
/// tracker's updates (10 to 20 ticks apart) with its own gravity and drag,
|
||||
/// and a block stops it there; only the server decides what it hits.
|
||||
pub(super) fn remote_projectile_tick(p: &mut Projectile, w: &impl ProjectileWorld) {
|
||||
if !matches!(p.tick(w).1, Hit::None) {
|
||||
p.velocity = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `handleAddEntity` for these types; false when `kind` isn't one.
|
||||
@@ -162,12 +170,16 @@ impl Game<'_> {
|
||||
let Some(k) = projectile_kind(kind) else {
|
||||
return false;
|
||||
};
|
||||
if k == ProjectileKind::LlamaSpit {
|
||||
self.particles
|
||||
.llama_spit_burst(position, [velocity.x, velocity.y, velocity.z]);
|
||||
}
|
||||
let mut p = Projectile::new(k, at, None);
|
||||
p.id = id;
|
||||
p.velocity = velocity;
|
||||
p.yaw = yaw;
|
||||
p.pitch = pitch;
|
||||
self.creatures.projectiles.push(p);
|
||||
self.add_projectile(p);
|
||||
}
|
||||
}
|
||||
true
|
||||
@@ -343,11 +355,7 @@ impl Game<'_> {
|
||||
p.age += 1;
|
||||
p.position = p.position.add_vector(p.velocity);
|
||||
}
|
||||
_ => {
|
||||
if !matches!(p.tick(&world).1, Hit::None) {
|
||||
p.velocity = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
_ => remote_projectile_tick(p, &world),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -529,3 +537,68 @@ impl Game<'_> {
|
||||
out
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_client::mobs::Who;
|
||||
use horizon_core::geometry::Aabb;
|
||||
|
||||
/// A world with nothing in it: the client tick of a projectile only
|
||||
/// needs the blocks around it.
|
||||
struct Empty;
|
||||
impl ProjectileWorld for Empty {
|
||||
fn clip(&self, _: Vec3, _: Vec3) -> Option<(Vec3, [i32; 3], [i32; 3])> {
|
||||
None
|
||||
}
|
||||
fn in_water(&self, _: Vec3) -> bool {
|
||||
false
|
||||
}
|
||||
fn targets(&self) -> &[(Who, Aabb)] {
|
||||
&[]
|
||||
}
|
||||
}
|
||||
|
||||
/// A thrown item, as a server's client tracks it: the spawn position and
|
||||
/// the motion the server gave it.
|
||||
fn thrown(kind: ProjectileKind) -> Projectile {
|
||||
let mut p = Projectile::new(kind, Vec3::new(0.0, 100.0, 0.0), None);
|
||||
p.velocity = Vec3::new(1.5, 0.0, 0.0);
|
||||
p
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_thrown_item_flies_on_between_the_server_updates() {
|
||||
// A thrown egg, an ender pearl and a wind charge (#1762): the server
|
||||
// sends their position every 10 ticks, and the client ticks them
|
||||
// itself in between, as vanilla's no-op interpolation handler does.
|
||||
for kind in [
|
||||
ProjectileKind::Egg,
|
||||
ProjectileKind::EnderPearl,
|
||||
ProjectileKind::WindCharge,
|
||||
] {
|
||||
let mut p = thrown(kind);
|
||||
remote_projectile_tick(&mut p, &Empty);
|
||||
assert!(p.position.x > 1.0, "the projectile did not fly on: {p:?}");
|
||||
// A second tick moves it further: it keeps flying, not a hop.
|
||||
let first = p.position.x;
|
||||
remote_projectile_tick(&mut p, &Empty);
|
||||
assert!(p.position.x > first, "the projectile stopped: {p:?}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_thrown_item_falls_and_drags_like_a_throwable_projectile() {
|
||||
// ThrowableProjectile.tick: gravity 0.03, then the air drag 0.99.
|
||||
let mut p = thrown(ProjectileKind::Egg);
|
||||
remote_projectile_tick(&mut p, &Empty);
|
||||
assert!((p.velocity.x - 1.5 * 0.99).abs() < 1e-9, "{p:?}");
|
||||
assert!((p.velocity.y - (-0.03 * 0.99)).abs() < 1e-9, "{p:?}");
|
||||
// A wind charge keeps its speed: no gravity and no drag
|
||||
// (AbstractWindCharge: acceleration 0, inertia 1).
|
||||
let mut p = thrown(ProjectileKind::WindCharge);
|
||||
remote_projectile_tick(&mut p, &Empty);
|
||||
assert!((p.velocity.x - 1.5).abs() < 1e-9, "{p:?}");
|
||||
assert!((p.velocity.y - 0.0).abs() < 1e-9, "{p:?}");
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@ use horizon_client::{
|
||||
biome::Biomes,
|
||||
blocks::{BlockFacts, Fluid},
|
||||
chunk::{HEIGHT, MIN_Y},
|
||||
containers::BlockEntity,
|
||||
particles::{ParticleLevel, ParticleOptions, ParticleType},
|
||||
world::World,
|
||||
};
|
||||
@@ -344,6 +345,10 @@ impl Game<'_> {
|
||||
&mut self.particles,
|
||||
&ctx,
|
||||
r.block_entities(),
|
||||
&|pos| match self.world.block_entities.get(&(pos[0], pos[1], pos[2])) {
|
||||
Some(BlockEntity::Campfire(c)) => c.items.each_ref().map(Option::is_some),
|
||||
_ => [false; 4],
|
||||
},
|
||||
);
|
||||
}
|
||||
let level = ParticleLevel {
|
||||
|
||||
@@ -132,8 +132,18 @@ impl Game<'_> {
|
||||
match t {
|
||||
Target::Player => Some(self.acting_player_name().to_owned()),
|
||||
Target::Guest(conn) => self.command_guest(conn).map(|g| g.name.clone()),
|
||||
Target::Mob(id) | Target::Item(id) => Some(uuid_text(self.uuid_for(id))),
|
||||
_ => None,
|
||||
Target::Mob(id)
|
||||
| Target::Item(id)
|
||||
| Target::Stand(id)
|
||||
| Target::Frame(id)
|
||||
| Target::Painting(id)
|
||||
| Target::Boat(id)
|
||||
| Target::Cart(id)
|
||||
| Target::Crystal(id)
|
||||
| Target::Dragon(id)
|
||||
| Target::Other(id) => Some(uuid_text(self.uuid_for(id))),
|
||||
// Orbs and projectiles have no UUID here.
|
||||
Target::Orb(_) | Target::Projectile(_) => None,
|
||||
}
|
||||
}
|
||||
fn holder_for(&mut self, t: Target) -> Option<Holder> {
|
||||
@@ -180,7 +190,11 @@ impl Game<'_> {
|
||||
| Target::Cart(id)
|
||||
| Target::Other(id) => self.persist.raw.get(&id),
|
||||
Target::Player => self.level.player_extra.as_ref(),
|
||||
Target::Guest(_) | Target::Orb(_) | Target::Projectile(_) => None,
|
||||
Target::Guest(_)
|
||||
| Target::Orb(_)
|
||||
| Target::Projectile(_)
|
||||
| Target::Crystal(_)
|
||||
| Target::Dragon(_) => None,
|
||||
};
|
||||
match raw.and_then(|r| r.get("Tags")) {
|
||||
Some(Tag::List(l)) => l
|
||||
|
||||
@@ -19,6 +19,9 @@ impl Screen {
|
||||
| Self::Advancements
|
||||
| Self::WorldOptions
|
||||
| Self::Friends
|
||||
| Self::ServerLinks
|
||||
| Self::ConfirmLink
|
||||
| Self::DialogWarning
|
||||
| Self::Mod => true,
|
||||
Self::Playing
|
||||
| Self::GameModeSwitcher
|
||||
@@ -35,20 +38,35 @@ impl Screen {
|
||||
}
|
||||
|
||||
/// PauseScreen buttons: (x, y, width, label key, action id, active).
|
||||
/// `links`: the `minecraft:server_links` dialog's button, which the
|
||||
/// `pause_screen_additions` tag (empty in vanilla) falls back to when the
|
||||
/// server sent links — a full-width row that pushes the last two rows down.
|
||||
/// https://mcsrc.dev/2/26.3/net/minecraft/client/gui/screens/PauseScreen
|
||||
fn pause_buttons(w: f32, h: f32, remote: bool) -> Vec<(f32, f32, f32, &'static str, u8, bool)> {
|
||||
fn pause_buttons(
|
||||
w: f32,
|
||||
h: f32,
|
||||
remote: bool,
|
||||
links: bool,
|
||||
) -> Vec<(f32, f32, f32, &'static str, u8, bool)> {
|
||||
// GridLayout of two 98px columns (padding 4), aligned at (0.5, 0.25).
|
||||
let (grid_w, grid_h) = (212.0, 166.0);
|
||||
let (grid_w, grid_h) = (212.0, 166.0 + if links { 24.0 } else { 0.0 });
|
||||
let x0 = ((w - grid_w) * 0.5).floor();
|
||||
let y0 = ((h - grid_h) * 0.25).floor();
|
||||
vec![
|
||||
let down = if links { 24.0 } else { 0.0 };
|
||||
let mut v = vec![
|
||||
(x0 + 4.0, y0 + 50.0, 204.0, "menu.returnToGame", 0, true),
|
||||
(x0 + 4.0, y0 + 74.0, 98.0, "gui.advancements", 4, true),
|
||||
(x0 + 110.0, y0 + 74.0, 98.0, "gui.stats", 3, true),
|
||||
(x0 + 4.0, y0 + 122.0, 98.0, "menu.options", 1, true),
|
||||
];
|
||||
if links {
|
||||
// CommonDialogData.computeExternalTitle of Dialogs.SERVER_LINKS.
|
||||
v.push((x0 + 4.0, y0 + 122.0, 204.0, "menu.server_links", 11, true));
|
||||
}
|
||||
v.extend([
|
||||
(x0 + 4.0, y0 + 122.0 + down, 98.0, "menu.options", 1, true),
|
||||
(
|
||||
x0 + 110.0,
|
||||
y0 + 122.0,
|
||||
y0 + 122.0 + down,
|
||||
98.0,
|
||||
"options.worldOptions.button",
|
||||
9,
|
||||
@@ -56,7 +74,7 @@ fn pause_buttons(w: f32, h: f32, remote: bool) -> Vec<(f32, f32, f32, &'static s
|
||||
),
|
||||
(
|
||||
x0 + 4.0,
|
||||
y0 + 146.0,
|
||||
y0 + 146.0 + down,
|
||||
204.0,
|
||||
if remote {
|
||||
"menu.disconnect"
|
||||
@@ -66,16 +84,17 @@ fn pause_buttons(w: f32, h: f32, remote: bool) -> Vec<(f32, f32, f32, &'static s
|
||||
2,
|
||||
true,
|
||||
),
|
||||
]
|
||||
]);
|
||||
v
|
||||
}
|
||||
|
||||
/// The icon row: report bugs, feedback, friends, player reporting.
|
||||
/// `FRIENDS_ICON` (vanilla's `CommonButtons.friends`) opens Horizon's
|
||||
/// Play with Friends; the others stay inactive.
|
||||
const FRIENDS_ICON: usize = 2;
|
||||
fn pause_icons(w: f32, h: f32) -> [(f32, f32, &'static str); 4] {
|
||||
fn pause_icons(w: f32, h: f32, links: bool) -> [(f32, f32, &'static str); 4] {
|
||||
let x0 = ((w - 212.0) * 0.5).floor() + 60.0;
|
||||
let y = ((h - 166.0) * 0.25).floor() + 98.0;
|
||||
let y = ((h - 166.0 - if links { 24.0 } else { 0.0 }) * 0.25).floor() + 98.0;
|
||||
[
|
||||
(x0, y, "gui/sprites/pause_menu/bug"),
|
||||
(x0 + 24.0, y, "gui/sprites/pause_menu/social_interactions"),
|
||||
@@ -120,7 +139,9 @@ impl Game<'_> {
|
||||
u32::MAX,
|
||||
true,
|
||||
);
|
||||
for (x, y, bw, key, _, active) in pause_buttons(w, h, self.external_server()) {
|
||||
let links = !self.server_links().is_empty();
|
||||
let mut tooltip = None;
|
||||
for (x, y, bw, key, id, active) in pause_buttons(w, h, self.external_server(), links) {
|
||||
let hover = active && ui::hovered(self.cursor, x, y, bw, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
@@ -133,9 +154,12 @@ impl Game<'_> {
|
||||
active,
|
||||
hover,
|
||||
);
|
||||
// PauseScreen's customAdditions button: CUSTOM_OPTIONS_TOOLTIP.
|
||||
if id == 11 && hover {
|
||||
tooltip = Some(Text::translate("menu.custom_options.tooltip", &[]));
|
||||
}
|
||||
}
|
||||
let mut tooltip = None;
|
||||
for (i, (x, y, sprite)) in pause_icons(w, h).into_iter().enumerate() {
|
||||
for (i, (x, y, sprite)) in pause_icons(w, h, links).into_iter().enumerate() {
|
||||
let active = i == FRIENDS_ICON && friends;
|
||||
let hover = ui::hovered(self.cursor, x, y, 20.0, 20.0);
|
||||
// The icon has no label: name it for controller focus and the
|
||||
@@ -168,7 +192,13 @@ impl Game<'_> {
|
||||
}
|
||||
// SpriteIconButton.withTootip: the label as a tooltip.
|
||||
if let Some(tip) = tooltip {
|
||||
ui::tooltip(batch, atlas, &[tip], self.cursor);
|
||||
let lines: Vec<Text> = atlas
|
||||
.font
|
||||
.split_lines(&tip, batch.width)
|
||||
.into_iter()
|
||||
.map(|(line, _)| line)
|
||||
.collect();
|
||||
ui::tooltip(batch, atlas, &lines, self.cursor);
|
||||
}
|
||||
}
|
||||
pub(super) fn pause_click(&mut self) -> Result<()> {
|
||||
@@ -180,8 +210,9 @@ impl Game<'_> {
|
||||
let b = HudBatch::new(size);
|
||||
(b.width, b.height)
|
||||
};
|
||||
let friends = pause_icons(w, h)[FRIENDS_ICON];
|
||||
let hit = pause_buttons(w, h, self.external_server())
|
||||
let links = !self.server_links().is_empty();
|
||||
let friends = pause_icons(w, h, links)[FRIENDS_ICON];
|
||||
let hit = pause_buttons(w, h, self.external_server(), links)
|
||||
.into_iter()
|
||||
.find(|b| b.5 && ui::hovered(self.cursor, b.0, b.1, b.2, 20.0))
|
||||
.map(|b| b.4)
|
||||
@@ -200,6 +231,11 @@ impl Game<'_> {
|
||||
Some(4) => self.open_advancements(true),
|
||||
Some(9) => self.open_world_options(),
|
||||
Some(10) => self.screen = Screen::Friends,
|
||||
// DialogConnectionAccess.openDialog(Dialogs.SERVER_LINKS).
|
||||
Some(11) => {
|
||||
self.links_ui.scroll = 0.0;
|
||||
self.screen = Screen::ServerLinks;
|
||||
}
|
||||
Some(2) => self.close_world()?,
|
||||
_ => {}
|
||||
}
|
||||
@@ -357,7 +393,7 @@ impl Game<'_> {
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{Screen, pause_buttons};
|
||||
use super::{Screen, pause_buttons, pause_icons};
|
||||
|
||||
#[test]
|
||||
fn menu_blur_matches_vanilla_screen_backgrounds() {
|
||||
@@ -390,11 +426,32 @@ mod tests {
|
||||
#[test]
|
||||
fn pause_menu_uses_disconnect_for_servers_and_keeps_world_options() {
|
||||
for (remote, label) in [(false, "menu.returnToMenu"), (true, "menu.disconnect")] {
|
||||
let buttons = pause_buttons(427.0, 240.0, remote);
|
||||
let buttons = pause_buttons(427.0, 240.0, remote, false);
|
||||
let quit = buttons.iter().find(|b| b.4 == 2).unwrap();
|
||||
assert_eq!(quit.3, label);
|
||||
assert!(quit.5);
|
||||
assert!(buttons.iter().any(|b| b.4 == 9 && b.5));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn server_links_adds_a_full_width_row_above_options() {
|
||||
let with = pause_buttons(427.0, 240.0, true, true);
|
||||
let without = pause_buttons(427.0, 240.0, true, false);
|
||||
let links = with.iter().find(|b| b.4 == 11).unwrap();
|
||||
assert_eq!(links.2, 204.0);
|
||||
assert_eq!(links.3, "menu.server_links");
|
||||
assert!(links.5);
|
||||
// The icon row sits above it; Options and Disconnect move down 24.
|
||||
let icons = pause_icons(427.0, 240.0, true);
|
||||
let y0_icons = ((240.0f32 - 190.0) * 0.25).floor() + 98.0;
|
||||
assert_eq!(icons[0].1, y0_icons);
|
||||
assert!(links.1 > icons[0].1);
|
||||
for b in &with {
|
||||
if b.4 == 1 || b.4 == 9 || b.4 == 2 {
|
||||
let same = without.iter().find(|o| o.4 == b.4).unwrap();
|
||||
assert_eq!(b.1, same.1 + 24.0 - 6.0, "{}", b.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,487 @@
|
||||
//! `ServerLinksDialogScreen`: the pause menu's "Server Links..." button opens
|
||||
//! the `minecraft:server_links` dialog (the `pause_screen_additions` tag's
|
||||
//! fallback when a server sent ClientboundServerLinksPacket): a scrollable
|
||||
//! list of the server's links, each opened through `ConfirmLinkScreen`
|
||||
//! (Screen.clickUrlAction), and the `dialog/warning_button`'s
|
||||
//! DialogScreen.WarningScreen ("Note about custom screens").
|
||||
//! https://mcsrc.dev/2/26.3/net/minecraft/client/gui/screens/dialog/ServerLinksDialogScreen
|
||||
use super::{Game, Screen, packs::open_uri};
|
||||
use horizon_client::{Result, clipboard::Clipboard, hud::HudBatch, text::Text, ui};
|
||||
use horizon_protocol::packets::configuration::{ServerLink, ServerLinkKind};
|
||||
|
||||
/// HeaderAndFooterLayout's header and footer heights; the content wants to
|
||||
/// start 30 pixels under the header (its `CONTENTS_MARGIN_TOP`).
|
||||
const HEADER: f32 = 33.0;
|
||||
const FOOTER: f32 = 33.0;
|
||||
const CONTENT_TOP: f32 = HEADER + 30.0;
|
||||
/// `server_links.json`: `columns` 1, `button_width` 310, `exit_action`'s 200.
|
||||
const LINK_WIDTH: f32 = 310.0;
|
||||
/// packControlsIntoColumns: rowSpacing 2 under the 20-pixel buttons.
|
||||
const ROW: f32 = 22.0;
|
||||
/// ScrollableLayout's BOTH reserve (scrollbarSpacing 4 + SCROLLBAR_WIDTH 6).
|
||||
const SCROLL_RESERVE: f32 = 10.0;
|
||||
/// DialogScreen's `dialog/warning_button` ImageButton.
|
||||
const WARNING_BUTTON: f32 = 20.0;
|
||||
|
||||
/// The ServerLinks screen's state: ScrollableLayout's scroll and the link
|
||||
/// ConfirmLinkScreen is asking about (`Screen::ConfirmLink`).
|
||||
#[derive(Default)]
|
||||
pub(super) struct LinksUi {
|
||||
pub scroll: f32,
|
||||
pub confirm: Option<String>,
|
||||
}
|
||||
|
||||
/// `Util.parseAndValidateUntrustedUri`: an absolute `http`/`https` URI
|
||||
/// (java.net.URI's scheme then the allowlist; whitespace-free).
|
||||
pub(super) fn valid_untrusted_uri(uri: &str) -> bool {
|
||||
let Some(colon) = uri.find(':') else {
|
||||
return false;
|
||||
};
|
||||
let scheme = &uri[..colon];
|
||||
let mut chars = scheme.chars();
|
||||
if !chars.next().is_some_and(|c| c.is_ascii_alphabetic())
|
||||
|| !chars.all(|c| c.is_ascii_alphanumeric() || matches!(c, '+' | '-' | '.'))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if !matches!(scheme.to_ascii_lowercase().as_str(), "http" | "https") {
|
||||
return false;
|
||||
}
|
||||
!uri.chars().any(|c| c.is_control() || c == ' ')
|
||||
}
|
||||
/// `ClientCommonPacketListenerImpl.handleServerLinks`: keep only the links
|
||||
/// that validate, warning about the dropped ones.
|
||||
pub(super) fn trusted(links: Vec<ServerLink>) -> Vec<ServerLink> {
|
||||
links
|
||||
.into_iter()
|
||||
.filter(|l| {
|
||||
let ok = valid_untrusted_uri(&l.link);
|
||||
if !ok {
|
||||
log::warn!("Horizon: server sent an invalid link: {}", l.link);
|
||||
}
|
||||
ok
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// `ServerLinks.Entry.displayName`: `known_server_link.<name>` for a known
|
||||
/// type (ByIdMap.ZERO reads unknown ids as `report_bug`), the component else.
|
||||
fn link_label(link: &ServerLink) -> Text {
|
||||
const KNOWN: [&str; 10] = [
|
||||
"report_bug",
|
||||
"community_guidelines",
|
||||
"support",
|
||||
"status",
|
||||
"feedback",
|
||||
"community",
|
||||
"website",
|
||||
"forums",
|
||||
"news",
|
||||
"announcements",
|
||||
];
|
||||
match &link.kind {
|
||||
ServerLinkKind::Known(id) => Text::translate(
|
||||
&format!(
|
||||
"known_server_link.{}",
|
||||
KNOWN.get(*id as usize).copied().unwrap_or(KNOWN[0])
|
||||
),
|
||||
&[],
|
||||
),
|
||||
ServerLinkKind::Custom(tag) => {
|
||||
horizon_client::scoreboard::comp_text(&horizon_client::scoreboard::tag_to_json(tag))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The scrolled column of link buttons: content height and, for a list that
|
||||
/// fits, the `HeaderAndFooterLayout` contents frame's top.
|
||||
fn list_height(n: usize) -> f32 {
|
||||
n as f32 * ROW - 2.0
|
||||
}
|
||||
fn list_top(h: f32, n: usize) -> f32 {
|
||||
CONTENT_TOP.min(h - FOOTER - list_height(n).min(h - HEADER - FOOTER))
|
||||
}
|
||||
fn scroll_limit(h: f32, n: usize) -> f32 {
|
||||
(list_height(n) - (h - HEADER - FOOTER)).max(0.0)
|
||||
}
|
||||
|
||||
/// `ServerLinksScreen`'s buttons as (x, y) over the scrolled content, and the
|
||||
/// footer `Back` button's corner. `top` includes the scroll.
|
||||
fn link_buttons(w: f32, top: f32, n: usize) -> Vec<(f32, f32)> {
|
||||
let x = ((w - LINK_WIDTH - 2.0 * SCROLL_RESERVE) / 2.0 + SCROLL_RESERVE).floor();
|
||||
(0..n).map(|i| (x, top + i as f32 * ROW)).collect()
|
||||
}
|
||||
/// The warning button beside the title (DialogScreen's title row: 10 pixels
|
||||
/// apart), clamped onto the screen (makeSureWarningButtonIsInBounds).
|
||||
fn warning_button(w: f32, h: f32, title_width: f32) -> (f32, f32) {
|
||||
let x = ((w - title_width - 30.0) / 2.0).floor() + title_width + 10.0;
|
||||
let y = ((HEADER - WARNING_BUTTON) / 2.0).floor();
|
||||
if x < 0.0 || y < 0.0 || x > w - WARNING_BUTTON || y > h - WARNING_BUTTON {
|
||||
(0.0f32.max(w - 40.0), 5.0f32.min(h))
|
||||
} else {
|
||||
(x, y)
|
||||
}
|
||||
}
|
||||
fn back_button(w: f32, h: f32) -> (f32, f32) {
|
||||
(
|
||||
((w - 200.0) / 2.0).floor(),
|
||||
h - FOOTER + ((FOOTER - 20.0) / 2.0).floor(),
|
||||
)
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `connection.serverLinks()`: the links the open server sent (empty for
|
||||
/// a world without a connection or one that sent none).
|
||||
pub(super) fn server_links(&self) -> &[ServerLink] {
|
||||
self.remote
|
||||
.as_ref()
|
||||
.map_or(&[], |r| r.server_links.as_slice())
|
||||
}
|
||||
/// DialogScreen over the pause menu: `menu.server_links.title`, the
|
||||
/// scrollable link buttons and `gui.back` in the footer.
|
||||
pub(super) fn draw_server_links(&mut self, batch: &mut HudBatch) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
let links = self.server_links().to_vec();
|
||||
self.links_ui.scroll = self
|
||||
.links_ui
|
||||
.scroll
|
||||
.clamp(0.0, scroll_limit(h, links.len()));
|
||||
let top = list_top(h, links.len()) - self.links_ui.scroll.trunc();
|
||||
// The title row: the title, then 10 pixels on the warning button.
|
||||
let title = Text::translate("menu.server_links.title", &[]);
|
||||
let tw = atlas.font.width_text(&title);
|
||||
let tx = ((w - tw - 30.0) / 2.0).floor();
|
||||
batch.text_styled(atlas, &title, tx, 12.0, u32::MAX, true);
|
||||
let (wx, wy) = warning_button(w, h, tw);
|
||||
let wh = ui::hovered(self.cursor, wx, wy, WARNING_BUTTON, WARNING_BUTTON);
|
||||
horizon_client::widgets::record(
|
||||
"menu.custom_screen_info.tooltip",
|
||||
[wx, wy, WARNING_BUTTON, WARNING_BUTTON],
|
||||
true,
|
||||
);
|
||||
batch.sprite_scaled(
|
||||
atlas,
|
||||
if wh {
|
||||
"gui/sprites/dialog/warning_button_highlighted"
|
||||
} else {
|
||||
"gui/sprites/dialog/warning_button"
|
||||
},
|
||||
wx,
|
||||
wy,
|
||||
WARNING_BUTTON,
|
||||
WARNING_BUTTON,
|
||||
u32::MAX,
|
||||
);
|
||||
let first = batch.vertices.len();
|
||||
let inside = self.cursor.1 >= HEADER && self.cursor.1 < h - FOOTER;
|
||||
for (link, (x, y)) in links.iter().zip(link_buttons(w, top, links.len())) {
|
||||
let hover = inside && ui::hovered(self.cursor, x, y, LINK_WIDTH, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
x,
|
||||
y,
|
||||
LINK_WIDTH,
|
||||
20.0,
|
||||
&link_label(link),
|
||||
true,
|
||||
hover,
|
||||
);
|
||||
}
|
||||
batch.clip_since(first, 0.0, HEADER, w, h - FOOTER);
|
||||
ui::scrollbar(
|
||||
batch,
|
||||
atlas,
|
||||
(w / 2.0).floor() + 155.0 + 4.0,
|
||||
HEADER,
|
||||
h - FOOTER,
|
||||
list_height(links.len()),
|
||||
self.links_ui.scroll.trunc(),
|
||||
);
|
||||
let (bx, by) = back_button(w, h);
|
||||
let hover = ui::hovered(self.cursor, bx, by, 200.0, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
bx,
|
||||
by,
|
||||
200.0,
|
||||
20.0,
|
||||
&Text::translate("gui.back", &[]),
|
||||
true,
|
||||
hover,
|
||||
);
|
||||
if wh {
|
||||
ui::tooltip(
|
||||
batch,
|
||||
atlas,
|
||||
&[Text::translate("menu.custom_screen_info.tooltip", &[])],
|
||||
self.cursor,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// A click on `Screen::ServerLinks`: a link, the warning button or Back.
|
||||
pub(super) fn server_links_click(&mut self) -> Result<()> {
|
||||
let (w, h) = self.gui_size();
|
||||
let links = self.server_links().to_vec();
|
||||
let top = list_top(h, links.len()) - self.links_ui.scroll.trunc();
|
||||
let inside = self.cursor.1 >= HEADER && self.cursor.1 < h - FOOTER;
|
||||
if inside
|
||||
&& let Some(i) = link_buttons(w, top, links.len())
|
||||
.iter()
|
||||
.position(|(x, y)| ui::hovered(self.cursor, *x, *y, LINK_WIDTH, 20.0))
|
||||
{
|
||||
self.audio.play_button_click();
|
||||
self.click_link(&links[i].link);
|
||||
return Ok(());
|
||||
}
|
||||
let title = Text::translate("menu.server_links.title", &[]);
|
||||
let tw = self.gui.atlas.font.width_text(&title);
|
||||
let (wx, wy) = warning_button(w, h, tw);
|
||||
if ui::hovered(self.cursor, wx, wy, WARNING_BUTTON, WARNING_BUTTON) {
|
||||
self.audio.play_button_click();
|
||||
self.screen = Screen::DialogWarning;
|
||||
return Ok(());
|
||||
}
|
||||
let (bx, by) = back_button(w, h);
|
||||
if ui::hovered(self.cursor, bx, by, 200.0, 20.0) {
|
||||
self.audio.play_button_click();
|
||||
self.screen = Screen::Paused;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// `Screen.clickUrlAction`: "Web Links" off ignores the click; "Prompt on
|
||||
/// Links" asks with ConfirmLinkScreen, else the browser opens directly.
|
||||
fn click_link(&mut self, url: &str) {
|
||||
if !self.settings.chat_links {
|
||||
return;
|
||||
}
|
||||
if self.settings.chat_links_prompt {
|
||||
self.links_ui.confirm = Some(url.to_owned());
|
||||
self.screen = Screen::ConfirmLink;
|
||||
} else {
|
||||
open_uri(url);
|
||||
}
|
||||
}
|
||||
/// `ScrollableLayout`'s mouse wheel over the links.
|
||||
pub(super) fn server_links_scroll(&mut self, delta: f32) {
|
||||
let (_, h) = self.gui_size();
|
||||
self.links_ui.scroll = (self.links_ui.scroll - delta * 10.0)
|
||||
.clamp(0.0, scroll_limit(h, self.server_links().len()));
|
||||
}
|
||||
/// `ConfirmLinkScreen` (untrusted): "Are you sure you want to open the
|
||||
/// following website?", the link, the red warning, and Yes / Copy Link to
|
||||
/// Clipboard / No.
|
||||
pub(super) fn draw_confirm_link(&mut self, batch: &mut HudBatch) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
let url = self.links_ui.confirm.clone().unwrap_or_default();
|
||||
let layout = confirm_link_layout(atlas, (w, h), &url);
|
||||
for (line, x, y) in &layout.lines {
|
||||
batch.text_styled(atlas, line, *x, *y, u32::MAX, true);
|
||||
}
|
||||
let labels = ["gui.yes", "gui.copy_link_to_clipboard", "gui.no"];
|
||||
for ((x, y), key) in layout.buttons.iter().zip(labels) {
|
||||
let hover = ui::hovered(self.cursor, *x, *y, 100.0, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
*x,
|
||||
*y,
|
||||
100.0,
|
||||
20.0,
|
||||
&Text::translate(key, &[]),
|
||||
true,
|
||||
hover,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// ConfirmLinkScreen's answer: yes opens the browser, the middle button
|
||||
/// copies the link, no closes; all return to Server Links.
|
||||
pub(super) fn confirm_link_click(&mut self) {
|
||||
let (w, h) = self.gui_size();
|
||||
let url = self.links_ui.confirm.clone().unwrap_or_default();
|
||||
let layout = confirm_link_layout(&self.gui.atlas, (w, h), &url);
|
||||
for (i, (x, y)) in layout.buttons.iter().enumerate() {
|
||||
if !ui::hovered(self.cursor, *x, *y, 100.0, 20.0) {
|
||||
continue;
|
||||
}
|
||||
self.audio.play_button_click();
|
||||
match i {
|
||||
0 => open_uri(&url),
|
||||
1 => {
|
||||
self.clipboard.set(&url);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
self.screen = Screen::ServerLinks;
|
||||
return;
|
||||
}
|
||||
}
|
||||
/// `DialogScreen.WarningScreen`: the custom-screens note, a disconnect
|
||||
/// button ("Custom screen rejected" is the shown reason) and Back.
|
||||
pub(super) fn draw_dialog_warning(&mut self, batch: &mut HudBatch) {
|
||||
let atlas = &self.gui.atlas;
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
let layout = dialog_warning_layout(atlas, (w, h));
|
||||
for (line, x, y) in &layout.lines {
|
||||
batch.text_styled(atlas, line, *x, *y, u32::MAX, true);
|
||||
}
|
||||
let quit = if self.external_server() {
|
||||
"menu.disconnect"
|
||||
} else {
|
||||
"menu.returnToMenu"
|
||||
};
|
||||
for ((x, y), key) in layout.buttons.into_iter().zip([quit, "gui.back"]) {
|
||||
let hover = ui::hovered(self.cursor, x, y, 150.0, 20.0);
|
||||
ui::button(
|
||||
batch,
|
||||
atlas,
|
||||
x,
|
||||
y,
|
||||
150.0,
|
||||
20.0,
|
||||
&Text::translate(key, &[]),
|
||||
true,
|
||||
hover,
|
||||
);
|
||||
}
|
||||
}
|
||||
/// WarningScreen's answer: disconnect, or back to Server Links.
|
||||
pub(super) fn dialog_warning_click(&mut self) -> Result<()> {
|
||||
let (w, h) = self.gui_size();
|
||||
let layout = dialog_warning_layout(&self.gui.atlas, (w, h));
|
||||
for (i, (x, y)) in layout.buttons.iter().enumerate() {
|
||||
if !ui::hovered(self.cursor, *x, *y, 150.0, 20.0) {
|
||||
continue;
|
||||
}
|
||||
self.audio.play_button_click();
|
||||
if i == 0 {
|
||||
// DialogConnectionAccess.disconnect: leave with the custom
|
||||
// screens' reason.
|
||||
let reason = self.translate(
|
||||
"menu.custom_screen_info.disconnect",
|
||||
"Custom screen rejected",
|
||||
);
|
||||
self.leave_server(Some(reason))?;
|
||||
} else {
|
||||
self.screen = Screen::ServerLinks;
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// A confirm screen's laid-out text (title, message, extra warning lines) and
|
||||
/// button corners; the whole column centred (ConfirmScreen.init).
|
||||
struct ConfirmLayout {
|
||||
lines: Vec<(Text, f32, f32)>,
|
||||
buttons: Vec<(f32, f32)>,
|
||||
}
|
||||
/// `ConfirmScreen.init`: title, message wrapped to `width - 50` (15 rows at
|
||||
/// most), the extra lines, then a button row `spacing` 4 with `paddingTop` 16.
|
||||
fn confirm_layout(
|
||||
font: &horizon_client::font::Font,
|
||||
(w, h): (f32, f32),
|
||||
title: &Text,
|
||||
message: &Text,
|
||||
extra: &[Text],
|
||||
button_widths: &[f32],
|
||||
) -> ConfirmLayout {
|
||||
let message: Vec<Text> = font
|
||||
.split_lines(message, w - 50.0)
|
||||
.into_iter()
|
||||
.take(15)
|
||||
.map(|(line, _)| line)
|
||||
.collect();
|
||||
// LinearLayout vertical spacing 8; the button row's children pad 16 on top.
|
||||
let extra_h = 17.0 * extra.len() as f32;
|
||||
let mh = 9.0 * message.len() as f32;
|
||||
let total = 9.0 + 8.0 + mh + extra_h + 8.0 + 16.0 + 20.0;
|
||||
let mut y = ((h - total) / 2.0).trunc();
|
||||
let mut lines = Vec::new();
|
||||
let mut push = |line: &Text, at: f32| {
|
||||
let lw = font.width_text(line);
|
||||
lines.push((line.clone(), ((w - lw) / 2.0).trunc(), at));
|
||||
};
|
||||
push(title, y);
|
||||
y += 17.0;
|
||||
for line in &message {
|
||||
push(line, y);
|
||||
y += 9.0;
|
||||
}
|
||||
for line in extra {
|
||||
y += 8.0;
|
||||
push(line, y);
|
||||
y += 9.0;
|
||||
}
|
||||
let row_w: f32 = button_widths.iter().sum::<f32>() + 4.0 * (button_widths.len() - 1) as f32;
|
||||
let by = y + 8.0 + 16.0;
|
||||
let mut bx = ((w - row_w) / 2.0).trunc();
|
||||
let buttons = button_widths
|
||||
.iter()
|
||||
.map(|bw| {
|
||||
let p = (bx, by);
|
||||
bx += bw + 4.0;
|
||||
p
|
||||
})
|
||||
.collect();
|
||||
ConfirmLayout { lines, buttons }
|
||||
}
|
||||
fn confirm_link_layout(
|
||||
atlas: &horizon_client::hud::HudAtlas,
|
||||
size: (f32, f32),
|
||||
url: &str,
|
||||
) -> ConfirmLayout {
|
||||
// ConfirmLinkScreen (untrusted): `chat.link.confirm`, the link as the
|
||||
// message, `chat.link.warning` in its red (0xFFCCCC).
|
||||
confirm_layout(
|
||||
&atlas.font,
|
||||
size,
|
||||
&Text::translate("chat.link.confirm", &[]),
|
||||
&Text::literal(url.to_owned()),
|
||||
&[Text::translate("chat.link.warning", &[]).with_color(0xFFCCCC)],
|
||||
&[100.0; 3],
|
||||
)
|
||||
}
|
||||
fn dialog_warning_layout(atlas: &horizon_client::hud::HudAtlas, size: (f32, f32)) -> ConfirmLayout {
|
||||
confirm_layout(
|
||||
&atlas.font,
|
||||
size,
|
||||
&Text::translate("menu.custom_screen_info.title", &[]),
|
||||
&Text::translate("menu.custom_screen_info.contents", &[]),
|
||||
&[],
|
||||
&[150.0; 2],
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn untrusted_uris_are_http_or_https_with_a_scheme() {
|
||||
for ok in [
|
||||
"https://example.net/x",
|
||||
"http://example.net",
|
||||
"HTTPS://EXAMPLE.NET",
|
||||
] {
|
||||
assert!(valid_untrusted_uri(ok), "{ok}");
|
||||
}
|
||||
for bad in [
|
||||
"example.net/no-scheme",
|
||||
"ftp://example.net",
|
||||
"file:///etc/passwd",
|
||||
"javascript:alert(1)",
|
||||
"https://exa mple.net",
|
||||
"://example.net",
|
||||
"",
|
||||
] {
|
||||
assert!(!valid_untrusted_uri(bad), "{bad}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
//! and `DownloadedPackSource` as `Minecraft` drives it): the prompt, the
|
||||
//! server list's setting, downloads into `downloads/`, and a resource reload
|
||||
//! with the server's packs on top of the player's own.
|
||||
use super::Game;
|
||||
use super::{Game, Progress};
|
||||
use horizon_client::{
|
||||
Result,
|
||||
confirm_screen::Confirm,
|
||||
@@ -82,6 +82,9 @@ pub(super) struct ServerPackState {
|
||||
pub(super) active: Vec<packs::Pack>,
|
||||
/// The download batches' notifiers, oldest first.
|
||||
notifiers: Vec<PackNotifier>,
|
||||
/// A `tick`-asked reload staged on a worker (`LoadingOverlay`): the
|
||||
/// frame draws its progress until `tick_server_packs` applies it.
|
||||
pub(super) reload: Option<PackReload>,
|
||||
}
|
||||
/// `DownloadedPackSource.createDownloadNotifier`: one batch's progress in its
|
||||
/// own `SystemToast`.
|
||||
@@ -191,6 +194,21 @@ fn saves() -> PathBuf {
|
||||
std::env::current_dir().unwrap_or_default().join("saves")
|
||||
}
|
||||
|
||||
/// `LoadingOverlay`'s stage lines for a pack reload, indexed by `progress`.
|
||||
const RELOAD_LINES: [&str; 4] = [
|
||||
"Preparing resources",
|
||||
"Loading assets",
|
||||
"Loading pack tables",
|
||||
"Applying resources",
|
||||
];
|
||||
/// A pack reload `ServerPacks::tick` asked for: the CPU half runs on a
|
||||
/// worker while `progress` feeds the loading screen, then the apply lands
|
||||
/// on the render thread.
|
||||
pub(super) struct PackReload {
|
||||
pub(super) progress: Progress,
|
||||
handle: std::thread::JoinHandle<std::result::Result<super::packs::StagedPack, String>>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `ConnectScreen`: the server's setting decides what its packs do
|
||||
/// (`configureForServerControl`); single player's own server takes them
|
||||
@@ -314,6 +332,7 @@ impl Game<'_> {
|
||||
if self.rest_loader.is_some() || self.world_loader.is_some() {
|
||||
return;
|
||||
}
|
||||
self.drive_pack_reload();
|
||||
let finished = self
|
||||
.server_packs
|
||||
.queue
|
||||
@@ -328,13 +347,8 @@ impl Game<'_> {
|
||||
if !tick.download.is_empty() {
|
||||
self.start_pack_downloads(tick.download);
|
||||
}
|
||||
if let Some(mut load) = tick.reload {
|
||||
while let Some(recovery) = {
|
||||
let ok = self.reload_server_packs(&load);
|
||||
self.server_packs.packs.reloaded(ok)
|
||||
} {
|
||||
load = recovery;
|
||||
}
|
||||
if let Some(load) = tick.reload {
|
||||
self.start_pack_reload(&load);
|
||||
}
|
||||
}
|
||||
for (id, status) in self.server_packs.packs.take_replies() {
|
||||
@@ -379,24 +393,90 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
/// `DownloadedPackSource.startReload`: the packs on top of the player's
|
||||
/// own, then `Minecraft.reloadResourcePacks`. False when a pack has no
|
||||
/// readable `pack.mcmeta` or the reload failed.
|
||||
fn reload_server_packs(&mut self, load: &[(u128, PathBuf)]) -> bool {
|
||||
let packs: Option<Vec<_>> = load
|
||||
/// own, staged on a worker (`Minecraft.reloadResourcePacks` under a
|
||||
/// `LoadingOverlay`); `drive_pack_reload` applies it. A pack with no
|
||||
/// readable `pack.mcmeta` fails the reload at once, as `onFailure`.
|
||||
fn start_pack_reload(&mut self, load: &[(u128, PathBuf)]) {
|
||||
let server: Option<Vec<_>> = load
|
||||
.iter()
|
||||
.map(|(id, path)| packs::server_pack(*id, path))
|
||||
.collect();
|
||||
let Some(packs) = packs else {
|
||||
let Some(server) = server else {
|
||||
log::warn!("Horizon: invalid pack metadata in a server pack, ignoring all");
|
||||
return false;
|
||||
self.finish_pack_reload(false);
|
||||
return;
|
||||
};
|
||||
self.server_packs.active = packs;
|
||||
match self.reload_selected_packs() {
|
||||
self.server_packs.active = server.clone();
|
||||
// The overlay swallows input until the apply (`LoadingOverlay`):
|
||||
// release what is held so nothing keeps acting while it covers the
|
||||
// frame (`KeyMapping.releaseAll` when a screen opens).
|
||||
self.keys.clear();
|
||||
self.physical_keys.clear();
|
||||
self.left = false;
|
||||
self.right = false;
|
||||
let vanilla = self.vanilla_root();
|
||||
if self.ui.vanilla_root.as_os_str().is_empty() {
|
||||
self.ui.vanilla_root = vanilla.clone();
|
||||
}
|
||||
let (selected, mods, dev_mods) = (
|
||||
self.settings.resource_packs.clone(),
|
||||
self.settings.mods.enabled.clone(),
|
||||
self.options.dev_mods.clone(),
|
||||
);
|
||||
let (assets, res, context) = (
|
||||
self.pack.assets.clone(),
|
||||
self.res.clone(),
|
||||
self.pack.context.clone(),
|
||||
);
|
||||
let (unicode, japanese) = (self.settings.force_unicode, self.settings.japanese_glyphs);
|
||||
let progress = Progress::with(&RELOAD_LINES);
|
||||
let worker = progress.clone();
|
||||
let handle = std::thread::Builder::new()
|
||||
.name("server-pack-reload".into())
|
||||
.spawn(move || {
|
||||
super::packs::stage_pack(
|
||||
&vanilla, &selected, &server, &mods, &dev_mods, &assets, &res, &context,
|
||||
unicode, japanese, &worker,
|
||||
)
|
||||
.map_err(|e| e.to_string())
|
||||
});
|
||||
match handle {
|
||||
Ok(handle) => self.server_packs.reload = Some(PackReload { progress, handle }),
|
||||
Err(e) => {
|
||||
log::error!("Horizon: could not start the pack reload worker: {e}");
|
||||
self.finish_pack_reload(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `PackReloadConfig.Callbacks`: applies the staged reload once its
|
||||
/// worker is done; on failure the packs active before reload again.
|
||||
fn drive_pack_reload(&mut self) {
|
||||
let Some(reload) = &self.server_packs.reload else {
|
||||
return;
|
||||
};
|
||||
if !reload.handle.is_finished() {
|
||||
return;
|
||||
}
|
||||
let reload = self.server_packs.reload.take().unwrap();
|
||||
let staged = reload
|
||||
.handle
|
||||
.join()
|
||||
.unwrap_or_else(|_| Err("the pack reload worker panicked".into()));
|
||||
let ok = match staged
|
||||
.and_then(|staged| self.apply_staged_pack(staged).map_err(|e| e.to_string()))
|
||||
{
|
||||
Ok(()) => true,
|
||||
Err(e) => {
|
||||
log::warn!("Horizon: server resource pack reload failed: {e}");
|
||||
false
|
||||
}
|
||||
};
|
||||
self.finish_pack_reload(ok);
|
||||
}
|
||||
/// `ServerPacks::reloaded` and the recovery reload it can ask for.
|
||||
fn finish_pack_reload(&mut self, ok: bool) {
|
||||
if let Some(recovery) = self.server_packs.packs.reloaded(ok) {
|
||||
self.start_pack_reload(&recovery);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +20,9 @@ pub(super) struct SignEditor {
|
||||
pub line: usize,
|
||||
/// The line being edited (`AbstractSignEditScreen`'s text field).
|
||||
edit: EditBox,
|
||||
/// `AbstractSignEditScreen.messages`: the side's lines as edited, sent
|
||||
/// when the editor closes, even if the sign is gone by then.
|
||||
lines: [String; 4],
|
||||
}
|
||||
|
||||
fn sign_box() -> EditBox {
|
||||
@@ -33,11 +36,19 @@ fn sign_box() -> EditBox {
|
||||
impl Game<'_> {
|
||||
/// `SignBlock.openTextEdit` for the front side after placement.
|
||||
pub(super) fn open_sign_editor(&mut self, pos: (i32, i32, i32), front: bool) {
|
||||
// Minecraft.setScreen: the editor already open is removed first.
|
||||
self.close_sign_editor();
|
||||
let lines = match self.world.block_entities.get(&pos) {
|
||||
Some(BlockEntity::Sign(sign)) if front => sign.front.lines.clone(),
|
||||
Some(BlockEntity::Sign(sign)) => sign.back.lines.clone(),
|
||||
_ => Default::default(),
|
||||
};
|
||||
self.sign_edit = Some(SignEditor {
|
||||
pos,
|
||||
front,
|
||||
line: 0,
|
||||
edit: sign_box(),
|
||||
lines,
|
||||
});
|
||||
self.sign_load();
|
||||
self.keys.clear();
|
||||
@@ -50,14 +61,11 @@ impl Game<'_> {
|
||||
pub(super) fn close_sign_editor(&mut self) {
|
||||
if let Some(edit) = self.sign_edit.take() {
|
||||
if self.remote.is_some() {
|
||||
if let Some(BlockEntity::Sign(sign)) = self.world.block_entities.get(&edit.pos) {
|
||||
let side = if edit.front { &sign.front } else { &sign.back };
|
||||
self.send(S::SignUpdate(play::SignUpdate {
|
||||
pos: [edit.pos.0, edit.pos.1, edit.pos.2],
|
||||
lines: side.lines.clone(),
|
||||
front: edit.front,
|
||||
}));
|
||||
}
|
||||
self.send(S::SignUpdate(play::SignUpdate {
|
||||
pos: [edit.pos.0, edit.pos.1, edit.pos.2],
|
||||
lines: edit.lines,
|
||||
front: edit.front,
|
||||
}));
|
||||
} else {
|
||||
self.mark_block_entity_updated(edit.pos);
|
||||
}
|
||||
@@ -206,7 +214,8 @@ impl Game<'_> {
|
||||
edit.edit.set_value(&text);
|
||||
}
|
||||
}
|
||||
/// The box's text onto the sign, when it still fits the line.
|
||||
/// The box's text onto the editor's lines and the sign
|
||||
/// (`AbstractSignEditScreen.setMessage`), when it still fits the line.
|
||||
fn sign_write(&mut self) {
|
||||
let Some(edit) = self.sign_edit.as_ref() else {
|
||||
return;
|
||||
@@ -215,6 +224,9 @@ impl Game<'_> {
|
||||
if !self.sign_fits(&value) {
|
||||
return;
|
||||
}
|
||||
if let Some(edit) = self.sign_edit.as_mut() {
|
||||
edit.lines[line].clone_from(&value);
|
||||
}
|
||||
let Some(BlockEntity::Sign(sign)) = self.world.block_entities.get_mut(&pos) else {
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -277,6 +277,10 @@ fn argb(c: i32) -> u32 {
|
||||
)
|
||||
}
|
||||
|
||||
/// A text style's `0xRRGGBB` colour from a HUD colour (`rgba`).
|
||||
fn rgb_of(rgba: u32) -> u32 {
|
||||
(rgba & 0xFF) << 16 | (rgba >> 8 & 0xFF) << 8 | (rgba >> 16 & 0xFF)
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// `Component.translatable`: the selected language (which `lang` layers
|
||||
/// over `en_us`), the caller's English text last.
|
||||
@@ -1690,20 +1694,34 @@ impl Game<'_> {
|
||||
&self,
|
||||
stack: &ItemStack,
|
||||
) -> Vec<(horizon_client::text::Text, u32)> {
|
||||
let e: &Enchantments = &self.res.stations().enchantments;
|
||||
let props = e.props(&stack.item);
|
||||
self.stack_tooltip_lines(stack, false)
|
||||
}
|
||||
/// `ItemStack.getRarity`'s colour for the name line and a `[name]` link.
|
||||
fn rarity_color(&self, stack: &ItemStack) -> u32 {
|
||||
let props = self.res.stations().enchantments.props(&stack.item);
|
||||
let rarity = horizon_client::item_tooltip::rarity(
|
||||
stack,
|
||||
props.map_or("common", |p| p.rarity.as_str()),
|
||||
);
|
||||
let color = match rarity {
|
||||
match rarity {
|
||||
"uncommon" => rgba(255, 255, 85, 255),
|
||||
"rare" => rgba(85, 255, 255, 255),
|
||||
"epic" => rgba(255, 85, 255, 255),
|
||||
_ => u32::MAX,
|
||||
};
|
||||
let name = if let Some(n) = stack.custom_name() {
|
||||
}
|
||||
}
|
||||
/// `ItemStack.getHoverName`: the custom name, a written book's title, the
|
||||
/// item name component, else the item's or potion's name.
|
||||
fn stack_hover_name(&self, stack: &ItemStack) -> String {
|
||||
if let Some(n) = stack.custom_name() {
|
||||
n.to_owned()
|
||||
} else if let Some(title) = stack
|
||||
.data()
|
||||
.and_then(|d| d.written.as_ref())
|
||||
.map(|w| w.title.as_str())
|
||||
.filter(|t| !t.trim().is_empty())
|
||||
{
|
||||
title.to_owned()
|
||||
} else if let Some(n) = stack.item_name() {
|
||||
n
|
||||
} else if stack.data().is_some_and(|d| d.ominous_banner) {
|
||||
@@ -1719,16 +1737,47 @@ impl Game<'_> {
|
||||
.unwrap_or_else(|| self.pack.names.display_item(&stack.item))
|
||||
} else {
|
||||
self.pack.names.display_item(&stack.item)
|
||||
};
|
||||
}
|
||||
}
|
||||
/// `ItemStack.getTooltipLines`. A `nested` stack is a crossbow's
|
||||
/// projectile: `ChargedProjectiles.addProjectileTooltip` takes its details
|
||||
/// without the name, the player and the advanced flag.
|
||||
fn stack_tooltip_lines(
|
||||
&self,
|
||||
stack: &ItemStack,
|
||||
nested: bool,
|
||||
) -> Vec<(horizon_client::text::Text, u32)> {
|
||||
let e: &Enchantments = &self.res.stations().enchantments;
|
||||
let color = self.rarity_color(stack);
|
||||
let advanced = !nested && self.options_advanced_tooltips();
|
||||
let display = horizon_client::item_tooltip::TooltipDisplay::for_stack(stack);
|
||||
let mut lines = Vec::new();
|
||||
if display.name_visible(self.screen == Screen::Creative) {
|
||||
lines.push((horizon_client::text::Text::legacy(&name), color));
|
||||
if !nested && display.name_visible(self.screen == Screen::Creative) {
|
||||
// `getStyledHoverName`: a custom name is italic.
|
||||
let name = self.stack_hover_name(stack);
|
||||
let name = if stack.custom_name().is_some() {
|
||||
horizon_client::text::Text::literal(name).italic()
|
||||
} else {
|
||||
horizon_client::text::Text::legacy(&name)
|
||||
};
|
||||
lines.push((name, color));
|
||||
}
|
||||
let translate = |k: &str| self.pack.names.display_get(k);
|
||||
let push = |lines: &mut Vec<(horizon_client::text::Text, u32)>, s: String, c: u32| {
|
||||
lines.push((horizon_client::text::Text::legacy(&s), c));
|
||||
};
|
||||
let gray = rgba(170, 170, 170, 255);
|
||||
let item_info = self.res.items().get(&stack.item);
|
||||
// InstrumentComponent.addToTooltip.
|
||||
if let Some(text) =
|
||||
horizon_client::item_tooltip::instrument_line(stack, &display, &translate)
|
||||
{
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
// Bees.addToTooltip.
|
||||
if let Some(text) = horizon_client::item_tooltip::bees_line(stack, &display, &translate) {
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
// ItemContainerContents.addToTooltip.
|
||||
let hover_name = |s: &ItemStack| {
|
||||
s.custom_name()
|
||||
@@ -1743,6 +1792,70 @@ impl Game<'_> {
|
||||
push(&mut lines, text, u32::MAX);
|
||||
}
|
||||
}
|
||||
// BannerPatternLayers.addToTooltip: up to six layer names.
|
||||
if display.shows("minecraft:banner_patterns") {
|
||||
for layer in horizon_client::banner::tooltip_layers(stack).iter().take(6) {
|
||||
let key = self.res.stations().banners.layer_key(layer);
|
||||
push(
|
||||
&mut lines,
|
||||
self.translate(&key, &key),
|
||||
rgba(170, 170, 170, 255),
|
||||
);
|
||||
}
|
||||
}
|
||||
// WrittenBookContent.addToTooltip.
|
||||
for text in horizon_client::item_tooltip::written_book_lines(stack, &display, &translate) {
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
// ChargedProjectiles.addToTooltip: each run of equal projectiles, then
|
||||
// the projectile's own details indented under it.
|
||||
if display.shows("minecraft:charged_projectiles") {
|
||||
let charged = stack.data().map_or(&[][..], |d| &d.charged[..]);
|
||||
for run in charged.chunk_by(|a, b| a.same_item_same_components(b)) {
|
||||
let projectile = &run[0];
|
||||
let name = self.stack_hover_name(projectile);
|
||||
let line = if run.len() == 1 {
|
||||
// `getDisplayName`: `[name]` in the rarity colour.
|
||||
let mut shown = horizon_client::text::Text::literal(format!("[{name}]"))
|
||||
.with_color(rgb_of(self.rarity_color(projectile)));
|
||||
if projectile.custom_name().is_some() {
|
||||
shown = shown.italic();
|
||||
}
|
||||
horizon_client::text::format_translation(
|
||||
&self.translate(
|
||||
"item.minecraft.crossbow.projectile.single",
|
||||
"Projectile: %s",
|
||||
),
|
||||
&[shown],
|
||||
)
|
||||
} else {
|
||||
horizon_client::text::format_translation(
|
||||
&self.translate(
|
||||
"item.minecraft.crossbow.projectile.multiple",
|
||||
"Projectile: %s x %s",
|
||||
),
|
||||
&[
|
||||
horizon_client::text::Text::literal(run.len().to_string()),
|
||||
horizon_client::text::Text::literal(name),
|
||||
],
|
||||
)
|
||||
};
|
||||
lines.push((line, u32::MAX));
|
||||
for (text, c) in self.stack_tooltip_lines(projectile, true) {
|
||||
// `literal(" ").append(line).withStyle(GRAY)`: the line's
|
||||
// own colours win over the gray.
|
||||
let rgb = if c == u32::MAX {
|
||||
horizon_client::text::GRAY
|
||||
} else {
|
||||
rgb_of(c)
|
||||
};
|
||||
let indented = horizon_client::text::Text::literal(" ")
|
||||
.append(text)
|
||||
.with_color(rgb);
|
||||
lines.push((indented, u32::MAX));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Fireworks / FireworkExplosion.addToTooltip.
|
||||
for text in horizon_client::item_tooltip::firework_lines(stack, &translate) {
|
||||
push(&mut lines, text, rgba(170, 170, 170, 255));
|
||||
@@ -1765,6 +1878,17 @@ impl Game<'_> {
|
||||
};
|
||||
push(&mut lines, text, c);
|
||||
}
|
||||
// The attribute modifiers of the effects (`When Applied:`).
|
||||
for (text, c) in horizon_client::item_tooltip::potion_modifier_lines(stack, &translate)
|
||||
{
|
||||
push(&mut lines, text, c);
|
||||
}
|
||||
}
|
||||
// JukeboxPlayable.addToTooltip.
|
||||
if let Some(text) =
|
||||
horizon_client::item_tooltip::jukebox_line(stack, item_info, &display, &translate)
|
||||
{
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
if display.shows("minecraft:trim")
|
||||
&& let Some((material, pattern)) = stack.data().and_then(|d| d.trim.clone())
|
||||
@@ -1812,16 +1936,12 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
}
|
||||
// BannerPatternLayers.addToTooltip: up to six layer names.
|
||||
if display.shows("minecraft:banner_patterns") {
|
||||
for layer in horizon_client::banner::tooltip_layers(stack).iter().take(6) {
|
||||
let key = self.res.stations().banners.layer_key(layer);
|
||||
push(
|
||||
&mut lines,
|
||||
self.translate(&key, &key),
|
||||
rgba(170, 170, 170, 255),
|
||||
);
|
||||
}
|
||||
// DyedItemColor.addToTooltip.
|
||||
if let Some((text, italic)) =
|
||||
horizon_client::item_tooltip::dyed_line(stack, &display, advanced, &translate)
|
||||
{
|
||||
let text = horizon_client::text::Text::legacy(&text);
|
||||
lines.push((if italic { text.italic() } else { text }, gray));
|
||||
}
|
||||
// ItemLore.addToTooltip: after the enchantments, before the attributes
|
||||
// (ItemStack.addDetailsToTooltip).
|
||||
@@ -1830,6 +1950,50 @@ impl Game<'_> {
|
||||
lines.push((text, u32::MAX));
|
||||
}
|
||||
}
|
||||
if display.shows("minecraft:attribute_modifiers") {
|
||||
// The item's own modifiers, then its enchantments' for each slot
|
||||
// group (`ItemStack.forEachModifier`).
|
||||
let mut modifiers = item_info.map(|i| i.modifiers.clone()).unwrap_or_default();
|
||||
modifiers.extend(e.modifier_rows(stack));
|
||||
let base = |name: &str, default| {
|
||||
self.player
|
||||
.as_ref()
|
||||
.and_then(|player| {
|
||||
let key = player.attributes.key(name)?;
|
||||
let handle = player.attributes.lookup(Some(&key))?;
|
||||
player
|
||||
.attributes
|
||||
.instance(&handle)
|
||||
.ok()
|
||||
.map(|value| value.base_value())
|
||||
})
|
||||
.unwrap_or(default)
|
||||
};
|
||||
let player_base = (!nested).then(|| {
|
||||
[
|
||||
base("minecraft:attack_damage", 1.0),
|
||||
base(
|
||||
"minecraft:attack_speed",
|
||||
horizon_client::attack_strength::BASE_ATTACK_SPEED,
|
||||
),
|
||||
]
|
||||
});
|
||||
for (text, c) in
|
||||
horizon_client::item_tooltip::attribute_lines(&modifiers, player_base, &translate)
|
||||
{
|
||||
push(&mut lines, text, c);
|
||||
}
|
||||
}
|
||||
// ItemStack.UNBREAKABLE_TOOLTIP.
|
||||
if let Some(text) =
|
||||
horizon_client::item_tooltip::unbreakable_line(stack, &display, &translate)
|
||||
{
|
||||
push(&mut lines, text, rgba(85, 85, 255, 255));
|
||||
}
|
||||
// BlockItemStateProperties.addToTooltip.
|
||||
if let Some(text) = horizon_client::item_tooltip::honey_line(stack, &display, &translate) {
|
||||
push(&mut lines, text, gray);
|
||||
}
|
||||
// Spawner.appendHoverText: what a spawner or trial spawner item spawns.
|
||||
if display.shows("minecraft:block_entity_data")
|
||||
&& matches!(
|
||||
@@ -1853,43 +2017,11 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
if display.shows("minecraft:attribute_modifiers")
|
||||
&& let Some(info) = self.res.items().get(&stack.item)
|
||||
{
|
||||
let base = |name: &str, default| {
|
||||
self.player
|
||||
.as_ref()
|
||||
.and_then(|player| {
|
||||
let key = player.attributes.key(name)?;
|
||||
let handle = player.attributes.lookup(Some(&key))?;
|
||||
player
|
||||
.attributes
|
||||
.instance(&handle)
|
||||
.ok()
|
||||
.map(|value| value.base_value())
|
||||
})
|
||||
.unwrap_or(default)
|
||||
};
|
||||
let player_base = [
|
||||
base("minecraft:attack_damage", 1.0),
|
||||
base(
|
||||
"minecraft:attack_speed",
|
||||
horizon_client::attack_strength::BASE_ATTACK_SPEED,
|
||||
),
|
||||
];
|
||||
for (text, c) in horizon_client::item_tooltip::attribute_lines(
|
||||
&info.modifiers,
|
||||
Some(player_base),
|
||||
&translate,
|
||||
) {
|
||||
push(&mut lines, text, c);
|
||||
}
|
||||
}
|
||||
if display.shows("minecraft:damage")
|
||||
&& let Some(info) = self.res.items().get(&stack.item)
|
||||
&& let Some(info) = item_info
|
||||
&& info.max_damage > 0
|
||||
&& stack.damage > 0
|
||||
&& self.options_advanced_tooltips()
|
||||
&& advanced
|
||||
{
|
||||
push(
|
||||
&mut lines,
|
||||
@@ -1901,8 +2033,23 @@ impl Game<'_> {
|
||||
u32::MAX,
|
||||
);
|
||||
}
|
||||
// ItemStack.addDetailsToTooltipTail: with advanced tooltips the item id
|
||||
// and how many components the stack has.
|
||||
if advanced {
|
||||
let dark_gray = rgba(85, 85, 85, 255);
|
||||
push(&mut lines, stack.item.to_string(), dark_gray);
|
||||
let count = horizon_client::item_tooltip::component_count(stack, item_info);
|
||||
if count > 0 {
|
||||
let text = self.translate("item.components", "%s component(s)");
|
||||
push(
|
||||
&mut lines,
|
||||
text.replacen("%s", &count.to_string(), 1),
|
||||
dark_gray,
|
||||
);
|
||||
}
|
||||
}
|
||||
// ItemStack.OP_NBT_WARNING, for a player with game master permission.
|
||||
if self.ui.registries.permission >= 2 && block_entity_item::op_warning(stack) {
|
||||
if !nested && self.ui.registries.permission >= 2 && block_entity_item::op_warning(stack) {
|
||||
for (key, fallback) in [
|
||||
("item.op_warning.line1", "Warning:"),
|
||||
(
|
||||
@@ -2105,12 +2252,18 @@ impl Game<'_> {
|
||||
batch: &mut HudBatch,
|
||||
layout: &horizon_client::bundle::TooltipLayout,
|
||||
) {
|
||||
for (at, stack) in &layout.slots {
|
||||
for (i, (at, stack)) in layout.slots.iter().enumerate() {
|
||||
let selected = layout.selected == Some(i);
|
||||
let sprite = |name: &str| format!("gui/sprites/container/bundle/{name}");
|
||||
// Each draw takes the atlas on its own: the item's needs `&mut self`.
|
||||
horizon_client::ui::nine_slice(
|
||||
batch,
|
||||
&self.gui.atlas,
|
||||
"gui/sprites/container/bundle/slot_background",
|
||||
&sprite(if selected {
|
||||
"slot_highlight_back"
|
||||
} else {
|
||||
"slot_background"
|
||||
}),
|
||||
at[0],
|
||||
at[1],
|
||||
24.0,
|
||||
@@ -2120,6 +2273,18 @@ impl Game<'_> {
|
||||
let stack = stack.clone();
|
||||
let [x, y] = *at;
|
||||
self.draw_item(batch, &stack, x + 4.0, y + 4.0);
|
||||
if selected {
|
||||
horizon_client::ui::nine_slice(
|
||||
batch,
|
||||
&self.gui.atlas,
|
||||
&sprite("slot_highlight_front"),
|
||||
x,
|
||||
y,
|
||||
24.0,
|
||||
24.0,
|
||||
u32::MAX,
|
||||
);
|
||||
}
|
||||
}
|
||||
let atlas = &self.gui.atlas;
|
||||
if let Some((at, hidden)) = layout.overflow {
|
||||
|
||||
@@ -164,11 +164,12 @@ impl Game<'_> {
|
||||
} else {
|
||||
[self.yaw, self.pitch]
|
||||
};
|
||||
let scale = self.view_scale();
|
||||
for display in self.text_displays.values_mut() {
|
||||
display.last_progress = display.progress(partial as f32);
|
||||
let d = display.shown.blend(&display.from, display.last_progress);
|
||||
let position = display.previous.lerp(display.position, partial);
|
||||
let range = f64::from(d.view_range) * 64.0 * f64::from(self.settings.entity_distance);
|
||||
let range = f64::from(d.view_range) * 64.0 * scale;
|
||||
if position.distance_squared(camera) >= range * range || d.text.is_empty() {
|
||||
continue;
|
||||
}
|
||||
@@ -268,6 +269,8 @@ impl Game<'_> {
|
||||
light,
|
||||
layer: if through { 2 } else { 0 },
|
||||
normal: [0; 4],
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,22 @@ impl Game<'_> {
|
||||
draws.extend(self.titles.title(w, h, partial, font, background));
|
||||
hud_layout::paint(batch, &self.gui.atlas, &draws);
|
||||
}
|
||||
/// `Hud.extractSavingIndicator`, under the screens: the option, then the
|
||||
/// fading "Saving world" text.
|
||||
pub(super) fn draw_saving_indicator(&self, batch: &mut HudBatch) {
|
||||
if !self.settings.autosave_indicator {
|
||||
return;
|
||||
}
|
||||
let draws = self.saving_indicator.draw(
|
||||
batch.width as i32,
|
||||
batch.height as i32,
|
||||
self.clock.fraction() as f32,
|
||||
&self.gui.atlas.font,
|
||||
Text::literal(self.translate("menu.savingLevel", "Saving world")),
|
||||
self.settings.text_background(0.0),
|
||||
);
|
||||
hud_layout::paint(batch, &self.gui.atlas, &draws);
|
||||
}
|
||||
/// The selected stack as `Hud.tick` compares it for the name highlight.
|
||||
fn held_name(&self) -> Option<HeldName> {
|
||||
let stack = self.inventory.get(self.selected)?.as_ref()?;
|
||||
@@ -44,6 +60,12 @@ impl Game<'_> {
|
||||
/// The title, action bar and selected-item parts of `Hud.tick`.
|
||||
pub(super) fn tick_hud(&mut self) {
|
||||
self.titles.tick();
|
||||
// `MinecraftServer.isCurrentlySaving` of single player's server.
|
||||
let saving = self
|
||||
.integrated
|
||||
.as_ref()
|
||||
.map_or(self.autosaving, |server| server.is_saving());
|
||||
self.saving_indicator.tick(saving);
|
||||
let held = self.held_name();
|
||||
self.tool_highlight
|
||||
.tick(held, f64::from(self.settings.notification_display_time));
|
||||
|
||||
@@ -252,7 +252,7 @@ impl Game<'_> {
|
||||
}
|
||||
let range = super::entity_culling::default_range(
|
||||
glam::DVec3::splat(PrimedTnt::SIZE),
|
||||
self.settings.entity_distance,
|
||||
self.view_scale(),
|
||||
);
|
||||
for t in &self.tnts {
|
||||
// EntityRenderer.shouldRender.
|
||||
@@ -332,6 +332,8 @@ impl Game<'_> {
|
||||
layer: if lit { 5 } else { 0 },
|
||||
color,
|
||||
light: packed,
|
||||
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -495,7 +495,7 @@ impl Game<'_> {
|
||||
let range = 10.0
|
||||
* super::entity_culling::default_range(
|
||||
glam::DVec3::splat(2.0 * HALF),
|
||||
self.settings.entity_distance,
|
||||
self.view_scale(),
|
||||
);
|
||||
for t in &self.tridents {
|
||||
// EntityRenderer.shouldRender; ThrownTridentRenderer grows the box by 1.5.
|
||||
|
||||
@@ -70,8 +70,7 @@ impl Game<'_> {
|
||||
/// One ordinary click on a game slot. False when nothing took it.
|
||||
pub(super) fn tweak_click(&mut self, slot: usize, button: i32, input: Input) -> bool {
|
||||
if self.remote.is_some() {
|
||||
let ordinal = super::remote::input_ordinal(input);
|
||||
return self.remote_slot_click(slot, button as i8, ordinal);
|
||||
return self.remote_menu_ops(&[(Some(slot), button, input)]);
|
||||
}
|
||||
if !self.menu_click(Some(slot), button, input) {
|
||||
return false;
|
||||
|
||||
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Reference in new issue
Block a user