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No files matched your search
@@ -3,3 +3,4 @@
|
||||
docs/launcher-commands.md text eol=lf
|
||||
docs/horizon-ctl-commands.md text eol=lf
|
||||
website/src/tokens.css text eol=lf
|
||||
docs/api/*-reference.md text eol=lf
|
||||
+1
-1
@@ -1,2 +1,2 @@
|
||||
#!/bin/sh
|
||||
exec python3 tools/check_public_tree.py --history
|
||||
exec python3 tools/check_public_tree.py --pre-push
|
||||
@@ -61,7 +61,8 @@ jobs:
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
cargo +stable fmt --all -- --check
|
||||
cargo +stable clippy --workspace --all-targets -- -D warnings
|
||||
# With the game's code mods (on in every release build, off by default).
|
||||
cargo +stable clippy --workspace --all-targets --features horizon-client/mods -- -D warnings
|
||||
# The server build (released as horizon-engine): the game without sound or controllers.
|
||||
cargo +stable clippy -p horizon-client --all-targets --no-default-features -- -D warnings
|
||||
# Libraries, binaries and integration tests, then doc tests: not the ~275 examples, which clippy above already
|
||||
@@ -69,8 +70,8 @@ jobs:
|
||||
- name: Test Rust core and voxel kernel correctness
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
cargo +stable test --workspace --lib --bins --tests
|
||||
cargo +stable test --workspace --doc
|
||||
cargo +stable test --workspace --lib --bins --tests --features horizon-client/mods,horizon-mods/pack
|
||||
cargo +stable test --workspace --doc --features horizon-client/mods,horizon-mods/pack
|
||||
parity:
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
uses: ./.github/workflows/parity.yml
|
||||
@@ -429,7 +430,7 @@ jobs:
|
||||
env:
|
||||
RUSTUP_TOOLCHAIN: stable
|
||||
run: python tools/test_float_log_parity.py
|
||||
portable-mod:
|
||||
jfr-analysis:
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
runs-on: [self-hosted, linux, horizon-game]
|
||||
steps:
|
||||
@@ -441,101 +442,7 @@ jobs:
|
||||
with:
|
||||
distribution: temurin
|
||||
java-version: '25'
|
||||
- name: Compile original mod and test metrics
|
||||
run: python tools/build_mod.py
|
||||
- name: Verify streaming JFR analysis against the JDK exporter
|
||||
run: python tools/test_jfr.py
|
||||
- name: Verify ZGC pause and allocation event interpretation
|
||||
run: python tools/test_jfr.py --gc zgc
|
||||
- name: Build pinned portable packs
|
||||
run: python tools/build_pack.py
|
||||
- name: Measure isolated worker pacing on this platform
|
||||
run: python -c "from tools.build_mod import benchmark_workers; benchmark_workers()"
|
||||
- name: Measure isolated debounce queue polling
|
||||
run: python -c "from tools.build_mod import benchmark_debounce; benchmark_debounce()"
|
||||
- name: Measure wakeable idle queue latency
|
||||
run: python -c "from tools.build_mod import benchmark_idle; benchmark_idle()"
|
||||
- name: Measure object allocations with compact headers off and on
|
||||
run: python -c "from tools.build_mod import benchmark_headers; benchmark_headers()"
|
||||
- name: Test pack integrity and comparisons
|
||||
run: python -m unittest discover -s tests -v
|
||||
- name: Start recommended OpenGL macOS clients and verify framebuffer readback
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
python tools/test_client_graphics.py --native-display
|
||||
cp dist/client-graphics-smoke.json dist/client-graphics-macos-title.json
|
||||
python tools/test_client_graphics.py --native-display --world
|
||||
cp dist/client-graphics-smoke.json dist/client-graphics-macos-world.json
|
||||
- name: Compile the private dispatch fixture
|
||||
run: python -c "from tools.build_mod import build_dispatch_fixture; build_dispatch_fixture()"
|
||||
- name: Compile the private integrated-server graphics fixture
|
||||
run: python -c "from tools.build_mod import build_integration_fixture; build_integration_fixture('server-graphics', 'dev.horizonlab.metrics.ServerGraphicsIntegration', fixture_dependencies={})"
|
||||
- name: Compile the private tick-manager state fixture
|
||||
run: python -c "from tools.build_mod import build_integration_fixture; build_integration_fixture('tick-state', 'dev.horizonlab.metrics.TickStateIntegration')"
|
||||
- name: Compile the private terrain tick membership fixture
|
||||
run: python -c "from tools.build_mod import build_tick_dedup_fixture; build_tick_dedup_fixture()"
|
||||
- name: Compile the private culling whitelist fixture
|
||||
run: python -c "from tools.build_mod import build_culling_empty_fixture; build_culling_empty_fixture()"
|
||||
- name: Compile the private culling ray geometry fixture
|
||||
run: python -c "from tools.build_mod import build_integration_fixture; build_integration_fixture('culling-rays', 'dev.horizonlab.dispatch.CullingRayIntegration', ['entityculling'], ['CullingRayAccess'])"
|
||||
- name: Compile the private terrain position lookup fixture
|
||||
run: python -c "from tools.build_mod import build_integration_fixture; build_integration_fixture('terrain-position', 'dev.horizonlab.dispatch.PositionIntegration')"
|
||||
- name: Compile the private terrain quad reuse fixture
|
||||
run: python -c "from tools.build_mod import build_integration_fixture; build_integration_fixture('quad-reuse', 'dev.horizonlab.dispatch.QuadReuseIntegration')"
|
||||
- name: Compile the private object-size agent and terrain quad fixture
|
||||
run: python -c "from tools.test_quad_sizes import build_agent; from tools.build_mod import build_integration_fixture; build_agent(); build_integration_fixture('quad-size', 'dev.horizonlab.dispatch.QuadSizeIntegration')"
|
||||
- name: Compile the private terrain read shutdown fixture
|
||||
run: python -c "from tools.build_mod import build_integration_fixture; build_integration_fixture('terrain-read', 'dev.horizonlab.dispatch.TerrainReadIntegration')"
|
||||
- name: Install headless graphics libraries for applied-hook checks
|
||||
if: runner.os == 'Linux'
|
||||
run: sudo apt-get update && sudo apt-get install -y xvfb libgl1 libegl1 libvulkan1 mesa-vulkan-drivers libasound2t64 libxkbcommon0
|
||||
- name: Verify integrated-server graphics report against the actual device
|
||||
run: python tools/test_server_graphics.py ${{ runner.os == 'macOS' && '--native-display' || '' }}
|
||||
- name: Exercise the applied dispatcher hooks and upstream rejection path
|
||||
if: runner.os == 'Linux'
|
||||
run: python tools/test_dispatch.py
|
||||
- name: Verify applied tick membership transitions and allocation
|
||||
if: runner.os == 'Linux'
|
||||
run: python tools/test_tick_dedup.py
|
||||
- name: Verify live culling whitelist registration and empty iteration
|
||||
if: runner.os == 'Linux'
|
||||
run: python tools/test_culling_empty.py
|
||||
- name: Compare applied culling ray geometry and provider queries
|
||||
if: runner.os == 'Linux'
|
||||
run: python tools/test_culling_rays.py
|
||||
- name: Verify actual full-data position lookup equivalence
|
||||
if: runner.os == 'Linux'
|
||||
run: python tools/test_terrain_position.py
|
||||
- name: Verify actual terrain quad geometry and allocation
|
||||
if: runner.os == 'Linux'
|
||||
run: python tools/test_quad_reuse.py
|
||||
- name: Measure actual builder and quad shallow sizes in both header modes
|
||||
if: runner.os == 'Linux'
|
||||
run: python tools/test_quad_sizes.py
|
||||
- name: Verify interrupted DH reads and preserved shared futures
|
||||
if: runner.os == 'Linux'
|
||||
run: python tools/test_terrain_read.py
|
||||
- name: Upload original mod and pack manifests only
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: horizon-linux
|
||||
path: |
|
||||
dist/*.mrpack
|
||||
dist/horizon-*.jar
|
||||
dist/worker-pacing-benchmark.txt
|
||||
dist/debounce-queue-benchmark.txt
|
||||
dist/idle-queue-benchmark.txt
|
||||
dist/object-header-benchmark.txt
|
||||
dist/dispatch-integration.json
|
||||
dist/tick-dedup-integration.json
|
||||
dist/culling-empty-integration.json
|
||||
dist/terrain-read-integration.json
|
||||
dist/culling-rays-integration.json
|
||||
dist/terrain-position-integration.json
|
||||
dist/quad-reuse-integration.json
|
||||
dist/quad-size-integration.json
|
||||
dist/server-graphics-smoke.json
|
||||
dist/client-graphics-smoke.json
|
||||
dist/client-graphics-macos-title.json
|
||||
dist/client-graphics-macos-world.json
|
||||
retention-days: 3
|
||||
@@ -0,0 +1,34 @@
|
||||
name: mod-registry
|
||||
# The submission service is its own workspace (crates/horizon-mod-registry), so the checks job doesn't build
|
||||
# it: this one does, when it or horizon-mods (the checks it shares with the launcher and the game) changes.
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
paths:
|
||||
- 'crates/horizon-mods/**'
|
||||
- 'crates/horizon-mod-registry/**'
|
||||
- '.github/workflows/mod-registry.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- 'crates/horizon-mods/**'
|
||||
- 'crates/horizon-mod-registry/**'
|
||||
- '.github/workflows/mod-registry.yml'
|
||||
permissions:
|
||||
contents: read
|
||||
jobs:
|
||||
check:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 20
|
||||
defaults:
|
||||
run:
|
||||
working-directory: crates/horizon-mod-registry
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- run: rustup toolchain install stable --profile minimal --component rustfmt --component clippy
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: crates/horizon-mod-registry
|
||||
save-if: ${{ github.ref == 'refs/heads/main' }}
|
||||
- run: cargo +stable fmt --check
|
||||
- run: cargo +stable clippy --all-targets --locked -- -D warnings
|
||||
- run: cargo +stable test --locked
|
||||
@@ -1,8 +1,8 @@
|
||||
name: release
|
||||
# Automatic game releases (docs/release-flow.md). After every green `checks` run on main, every 10 minutes (so a
|
||||
# release waiting for merges to settle goes out without another merge) and by hand, tools/release_train.py decides:
|
||||
# a release when pull requests merged since the last one changed what players run and the newest merged 5 minutes
|
||||
# ago (the oldest 20 minutes ago, if merges never pause), or at once for a pull request labelled release-now.
|
||||
# a release when 5 pull requests merged since the last one changed what players run and the newest merged 5 minutes
|
||||
# ago, or when the oldest has waited 6 hours, or at once for a pull request labelled release-now.
|
||||
# RELEASES_PAUSED=1 (repository variable) stops them; so does an open issue labelled release-blocker, forced runs too.
|
||||
# Builds Linux (an older Ubuntu, so the binary runs on any recent distribution and on NixOS through nix-ld) and
|
||||
# Windows on GitHub, macOS on the Mac mini's runner (MAC_RUNNER=macos-latest sends it to GitHub), then
|
||||
@@ -133,7 +133,8 @@ jobs:
|
||||
if: runner.os == 'Linux'
|
||||
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
- name: Build the client, horizon-ctl, horizon-prepare and horizon-server
|
||||
run: cargo build --release --locked -p horizon-client --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
# `horizon-client/mods`: every released game runs code mods (the feature is off in dev builds).
|
||||
run: cargo build --release --locked --features horizon-client/mods -p horizon-client --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
- name: Every program the release folder takes was built
|
||||
run: |
|
||||
for binary in horizon-client horizon-ctl horizon-prepare horizon-server; do
|
||||
@@ -255,8 +256,9 @@ jobs:
|
||||
run: |
|
||||
set -euo pipefail
|
||||
# After the client is packaged: target/release/horizon-client is rebuilt without the audio and
|
||||
# controllers features, so it needs neither libasound nor libudev (minimal server images lack them).
|
||||
cargo build --release --locked -p horizon-client --no-default-features --bin horizon-client
|
||||
# controllers features, so it needs neither libasound nor libudev (minimal server images lack them),
|
||||
# and with code mods like the client.
|
||||
cargo build --release --locked -p horizon-client --no-default-features --features mods --bin horizon-client
|
||||
cargo run --locked -p xtask -- package-server target/release/horizon-client "dist/${{ matrix.server_dir }}"
|
||||
folder="dist/${{ matrix.server_dir }}"
|
||||
python3 tools/check_imports.py --server "$folder/horizon-engine" "$folder/horizon-server" "$folder/horizon-prepare"
|
||||
@@ -365,10 +367,15 @@ jobs:
|
||||
TAG: ${{ needs.decide.outputs.tag }}
|
||||
run: |
|
||||
signature=(); [[ -f dist/SHA256SUMS.sig ]] && signature=(dist/SHA256SUMS.sig)
|
||||
# The release and the latest at once: there is one channel (docs/release-flow.md).
|
||||
# The release and the latest at once: there is one channel (docs/release-flow.md). Each archive gets a
|
||||
# label (file#label), which GitHub's page shows instead of the file name, so nobody takes the game's
|
||||
# files for the download (#1647). Launchers, servers and install.sh match the name, which stays.
|
||||
gh release create "$TAG" --target "${{ needs.decide.outputs.head }}" --title "$(cat notes/title.txt)" \
|
||||
--notes-file notes/body.md --latest dist/horizon-linux-x86_64.tar.gz \
|
||||
dist/horizon-windows-x64.zip dist/horizon-macos-arm64.zip dist/horizon-server-linux-x86_64.tar.gz \
|
||||
--notes-file notes/body.md --latest \
|
||||
"dist/horizon-linux-x86_64.tar.gz#Game files the launcher installs: Linux (horizon-linux-x86_64.tar.gz)" \
|
||||
"dist/horizon-windows-x64.zip#Game files the launcher installs: Windows (horizon-windows-x64.zip)" \
|
||||
"dist/horizon-macos-arm64.zip#Game files the launcher installs: macOS (horizon-macos-arm64.zip)" \
|
||||
"dist/horizon-server-linux-x86_64.tar.gz#Dedicated server for Linux (horizon-server-linux-x86_64.tar.gz)" \
|
||||
dist/SHA256SUMS "${signature[@]}" dist/smoke-test.json
|
||||
- name: Dry run, the release that would be published
|
||||
if: needs.decide.outputs.dry_run == 'true'
|
||||
|
||||
@@ -12,17 +12,20 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
folders in `HORIZON_HOME` (the game's data), `HORIZON_LAUNCHER_HOME`, `XDG_DATA_HOME` and
|
||||
`XDG_CONFIG_HOME`, plus `HORIZON_LAUNCHER_NO_SELF_UPDATE=1` and `HORIZON_NO_AUDIO=1`. Never write to
|
||||
`~/.local/share/{applications,horizon,horizon-launcher}` or `~/.local/bin`.
|
||||
- **Mark what an agent posts.** A PR body starts with
|
||||
`> 🤖 Opened by Ludovic's AI agent (Claude), not by Ludovic himself.` (issues: "Filed by", reviews:
|
||||
"Review by"); every comment starts with `🤖 Agent:`. Never write as Ludovic.
|
||||
- **Attribution.** Commits end with `Co-Authored-By: Claude <model> <[email protected]>`; PR bodies end
|
||||
with `🤖 Generated with [Claude Code](https://claude.com/claude-code)`.
|
||||
- **Mark what an agent posts.** A PR body starts with a line naming whose agent opened it and with what.
|
||||
Ludovic's agents write `> 🤖 Opened by Ludovic's AI agent (Claude), not by Ludovic himself.`, and a
|
||||
contributor's agent names its own person and tool (issues: "Filed by", reviews: "Review by"). Every
|
||||
comment starts with `🤖 Agent:`. Never write as Ludovic or as anyone else.
|
||||
- **Attribution.** Commits end with a `Co-Authored-By:` line for the agent that wrote them, and PR bodies
|
||||
with that agent's own "Generated with" line. Ludovic's agents use
|
||||
`Co-Authored-By: Claude <model> <[email protected]>` and
|
||||
`🤖 Generated with [Claude Code](https://claude.com/claude-code)`.
|
||||
- Everything players run is Rust. Python/Java only for dev tools and harness drivers in `tools/`.
|
||||
- Horizon-only features follow [docs/design-system.md](docs/design-system.md) and are off by default where
|
||||
they would change the vanilla look.
|
||||
- Small PRs (< ~500 lines). Labels: `feature` (players get something new), `skip-release` (they see no
|
||||
change), none for a fix. Agents never add `release-now`: the maintainer decides it. Every merge to main ships
|
||||
([docs/release-flow.md](docs/release-flow.md)).
|
||||
change), none for a fix. Agents never add `release-now`: the maintainer decides it. Merges ship in batches of 5, or after
|
||||
6 hours ([docs/release-flow.md](docs/release-flow.md)).
|
||||
- Contributors first: `gh pr list --state open --search <area>` before you start; never duplicate theirs.
|
||||
|
||||
## Crates
|
||||
@@ -40,12 +43,13 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
| `horizon-server` | `horizon-server`: `server.toml`, CLI, supervisor of the headless game ([docs/hosting.md](docs/hosting.md)) |
|
||||
| `horizon-server-files` | `server.properties`, eula, ops/whitelist/bans, usercache |
|
||||
| `horizon-friends`, `horizon-relay` | Play with Friends: invite codes, encrypted tunnel, the relay ([docs/play-with-friends.md](docs/play-with-friends.md)) |
|
||||
| `horizon-shaderpack` | OptiFine/Iris packs: preprocessor, GLSL → WGSL ([docs/shader-packs.md](docs/shader-packs.md)) |
|
||||
| `horizon-mods`, `horizon-mod-sdk`, `cargo-horizon-mod` | Sandboxed WebAssembly mods: runtime, SDK + WIT, `cargo horizon-mod` ([docs/mods.md](docs/mods.md)) |
|
||||
| `horizon-port-pack` | Porting Java modpacks ([docs/modpacks.md](docs/modpacks.md)) |
|
||||
| `horizon-shader-api` | Horizon's own WGSL shader packs ([docs/api/shaders.md](docs/api/shaders.md)): `horizon-shaders.toml`, the `.hshader` package; shared by the game, the launcher and the registry |
|
||||
| `horizon-shaders` | Shader packs (the `shaders/` folder format), rebuilt clean-room from a written spec of the format; no wgpu |
|
||||
| `horizon-theme` | Design tokens and fonts for the launcher, the game's own menus and the website |
|
||||
| `horizon-telemetry`, `horizon-telemetry-server`, `horizon-bench` | Opt-in data collection, its ingest server, the benchmark report format |
|
||||
| `horizon-dualsense`, `horizon-threads`, `horizon-release-sign`, `horizon-bots`, `voxel-kernels`, `xtask` | DualSense output, thread priorities, signed release checksums, load-test bots, occupancy kernels, repo tasks |
|
||||
| `horizon-dualsense`, `horizon-threads`, `horizon-release-sign`, `horizon-bots`, `xtask` | DualSense output, thread priorities, signed release checksums, load-test bots, repo tasks |
|
||||
| `launcher/` | GPUI launcher: `main.rs` (UI), `backend.rs` (installs, updates), `cli.rs`, `mcp.rs`, `*_page.rs` |
|
||||
|
||||
Other top-level folders: `tools/` (harnesses and dev scripts), `tests/` (Python unit tests: `python3 -m
|
||||
@@ -123,7 +127,6 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
| Input | game.rs `fn window_event`, `fn key_pressed`, `fn play_mouse`; L: `keybinds.rs`, `keymapping.rs`, `key_names.rs`, `mouse.rs`, `input.rs`, `interaction_input.rs`, `gamepad.rs`, `osk.rs`, `clipboard.rs`; G: `pad.rs`, `pad_menu.rs` |
|
||||
| Audio | L: `audio.rs` (mixer), `sound_engine.rs`, `sound_events.rs`, `music.rs`, `ambience.rs`; G: `music.rs`, `subtitle_hud.rs` |
|
||||
| Resource packs | L: `packs.rs` + `packs/`, `pack_screen.rs`, `atlas_sources.rs`, `sprites.rs`, `mipmap.rs`, `model_library.rs`, `font.rs`, `lang.rs`; crate `horizon-assets`; G: `packs.rs` |
|
||||
| Shader packs | L: `shader_pack.rs` (Horizon WGSL packs), `java_pack.rs` + crate `horizon-shaderpack` (Iris/OptiFine), `gfx/pack_stages.rs`, `gfx/java_stages.rs`; G: `shader_packs.rs` |
|
||||
| Agent control | L: `control.rs` (socket), `bin/horizon-ctl/`; G: `control.rs`, `agent.rs`, `events.rs`, `ui_control.rs` ([docs/agent-control.md](docs/agent-control.md)) |
|
||||
| Mods | crate `horizon-mods`; G: `mods.rs`; L: `mod_content.rs`, `mod_list.rs` |
|
||||
| Horizon extras, settings | L: `extras.rs`, `graphics.rs`, `settings.rs`, `minimap.rs`; G: `extras.rs`, `tweaks.rs`, `options.rs` |
|
||||
@@ -148,19 +151,19 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
|
||||
## The two single-player paths
|
||||
|
||||
1. **In-frame (default since #1428):** the window's `Game` ticks the world itself, one level that follows
|
||||
the player (`fn enter_dimension`). This is what Stable players run and what harnesses test.
|
||||
2. **Server thread (`--server-thread` or `HORIZON_SERVER_THREAD=1`):** `game/integrated.rs` runs a second
|
||||
`Game` (`serving`) on a "Server thread" with one level per dimension; the window joins it as a client
|
||||
through memory (`remote`), exactly as a LAN guest or a dedicated server's player does. Not at parity yet:
|
||||
open `[server-thread]` issues list the gaps.
|
||||
1. **Server thread (default since #1514):** `game/integrated.rs` runs a second `Game` (`serving`) on a
|
||||
"Server thread" with one level per dimension; the window joins it as a client through memory (`remote`),
|
||||
exactly as a LAN guest or a dedicated server's player does. This is what players run. Open
|
||||
`[server-thread]` issues list the gaps left.
|
||||
2. **In-frame (`--in-frame`, `--no-server-thread` or `HORIZON_SERVER_THREAD=0`):** the window's `Game` ticks
|
||||
the world itself, one level that follows the player (`fn enter_dimension`). Most harnesses test this path.
|
||||
|
||||
LAN guests and dedicated servers always use the server code, so a fix there serves both. Test both paths
|
||||
when you touch player-facing gameplay:
|
||||
|
||||
```sh
|
||||
cargo run --profile fast -p horizon-client -- --resources .local/horizon-client/26.3 --world T # in-frame
|
||||
cargo run --profile fast -p horizon-client -- --resources .local/horizon-client/26.3 --world T --server-thread # server thread
|
||||
cargo run --profile fast -p horizon-client -- --resources .local/horizon-client/26.3 --world T # server thread
|
||||
cargo run --profile fast -p horizon-client -- --resources .local/horizon-client/26.3 --world T --in-frame # in-frame
|
||||
python3 tools/lan_e2e.py --check <name> # host in-frame, guest is a server client
|
||||
python3 tools/lan_e2e.py --server-thread --check <name> # host on its server thread (portals, levels, distance, lava need it)
|
||||
python3 tools/parity.py dedicated_server server_entities server_player_damage
|
||||
|
||||
@@ -7,6 +7,11 @@ welcome on [Discord](https://discord.gg/HcTeMZxe5E).
|
||||
This repository holds the game, the launcher and the website, plus the tools, tests and docs that build, check and
|
||||
release them. Anything else (videos, Discord and other community material) lives elsewhere.
|
||||
|
||||
**Where to start: [playhorizon.dev/hub](https://playhorizon.dev/hub).** It shows what is being done now and next
|
||||
([ROADMAP.md](ROADMAP.md) in the repository), the work board, good first tasks, and the forms to report a bug or
|
||||
suggest something. A pull request for a roadmap item carries its `roadmap:<id>` label; ideas go to the suggestion
|
||||
queue (the hub, or `/suggest` on Discord) rather than to issues, which are for bugs.
|
||||
|
||||
## Build it
|
||||
|
||||
You need Rust (stable), Python 3.10+, JDK 25, and on Linux the ALSA and udev headers (`libasound2-dev libudev-dev`).
|
||||
@@ -39,6 +44,17 @@ probe against Horizon, and compares their outputs. There are about 290 of them.
|
||||
|
||||
Never commit game files, decompiled source or prepared resources (`.local/`): `tools/check_public_tree.py` rejects
|
||||
them (`git config core.hooksPath .githooks` runs it before every commit).
|
||||
The pre-push hook checks the full history reachable from the branches and tags being pushed. Run
|
||||
`python3 tools/check_public_tree.py --history` to audit the history of all local refs.
|
||||
|
||||
## Only original code
|
||||
|
||||
Horizon's code is written from Minecraft 26.3 itself and from public documentation, never from another mod, loader
|
||||
or renderer. Don't read, copy, translate or paraphrase the source of Iris, OptiFine, Sodium or any other project,
|
||||
and don't send code an AI tool wrote from it. Their user documentation and file formats are fine to read, and their
|
||||
packs and mods are fine to run and observe. Shader packs were removed on 24 October 2026 (#1561) because their code
|
||||
had been written from another project's source; they come back only as a clean-room rewrite from a written
|
||||
description of the pack format.
|
||||
|
||||
## Before asking for review
|
||||
|
||||
|
||||
Generated
+78
-388
@@ -155,7 +155,7 @@ dependencies = [
|
||||
"objc2-foundation 0.3.2",
|
||||
"parking_lot",
|
||||
"percent-encoding",
|
||||
"windows-sys 0.59.0",
|
||||
"windows-sys 0.60.2",
|
||||
"wl-clipboard-rs",
|
||||
"x11rb",
|
||||
]
|
||||
@@ -178,15 +178,6 @@ version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "175571dd1d178ced59193a6fc02dde1b972eb0bc56c892cde9beeceac5bf0f6b"
|
||||
|
||||
[[package]]
|
||||
name = "ascii-canvas"
|
||||
version = "4.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ef1e3e699d84ab1b0911a1010c5c106aa34ae89aeac103be5ce0c3859db1e891"
|
||||
dependencies = [
|
||||
"term",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ash"
|
||||
version = "0.38.0+1.3.281"
|
||||
@@ -214,30 +205,15 @@ version = "0.22.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "72b3254f16251a8381aa12e40e3c4d2f0199f8c6508fbecb9d91f575e0fbb8c6"
|
||||
|
||||
[[package]]
|
||||
name = "bit-set"
|
||||
version = "0.8.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "08807e080ed7f9d5433fa9b275196cfc35414f66a0c79d864dc51a0d825231a3"
|
||||
dependencies = [
|
||||
"bit-vec 0.8.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bit-set"
|
||||
version = "0.10.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "09ec2f926cc3060f09db9ebc5b52823d85268d24bb917e472c0c4bea35780a7d"
|
||||
dependencies = [
|
||||
"bit-vec 0.9.1",
|
||||
"bit-vec",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bit-vec"
|
||||
version = "0.8.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5e764a1d40d510daf35e07be9eb06e75770908c27d411ee6c92109c9840eaaf7"
|
||||
|
||||
[[package]]
|
||||
name = "bit-vec"
|
||||
version = "0.9.1"
|
||||
@@ -283,16 +259,6 @@ dependencies = [
|
||||
"objc2 0.6.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "borsh"
|
||||
version = "1.8.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "553c5d846a6ba5150c65e3b1b8ec073bcf1abc20f9b7220de384a4443ea4e20a"
|
||||
dependencies = [
|
||||
"bytes",
|
||||
"cfg_aliases",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bumpalo"
|
||||
version = "3.20.3"
|
||||
@@ -462,6 +428,8 @@ version = "0.13.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "af491d569909a7e4dee0ad7db7f5341fef5c614d5b8ec8cf765732aba3cff681"
|
||||
dependencies = [
|
||||
"serde",
|
||||
"termcolor",
|
||||
"unicode-width",
|
||||
]
|
||||
|
||||
@@ -484,15 +452,6 @@ dependencies = [
|
||||
"crossbeam-utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "convert_case"
|
||||
version = "0.10.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "633458d4ef8c78b72454de2d54fd6ab2e60f9e02be22f3c6104cdc8a4e0fceb9"
|
||||
dependencies = [
|
||||
"unicode-segmentation",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "coords-hud"
|
||||
version = "0.1.0"
|
||||
@@ -797,41 +756,6 @@ dependencies = [
|
||||
"syn 2.0.119",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "darling"
|
||||
version = "0.20.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fc7f46116c46ff9ab3eb1597a45688b6715c6e628b5c133e288e709a29bcb4ee"
|
||||
dependencies = [
|
||||
"darling_core",
|
||||
"darling_macro",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "darling_core"
|
||||
version = "0.20.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0d00b9596d185e565c2207a0b01f8bd1a135483d02d9b7b0a54b11da8d53412e"
|
||||
dependencies = [
|
||||
"fnv",
|
||||
"ident_case",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"strsim",
|
||||
"syn 2.0.119",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "darling_macro"
|
||||
version = "0.20.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fc34b93ccb385b40dc71c6fceac4b2ad23662c7eeb248cf10d529b7e055b6ead"
|
||||
dependencies = [
|
||||
"darling_core",
|
||||
"quote",
|
||||
"syn 2.0.119",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "dasp_sample"
|
||||
version = "0.11.0"
|
||||
@@ -849,29 +773,6 @@ dependencies = [
|
||||
"syn 3.0.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "derive_more"
|
||||
version = "2.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d751e9e49156b02b44f9c1815bcb94b984cdcc4396ecc32521c739452808b134"
|
||||
dependencies = [
|
||||
"derive_more-impl",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "derive_more-impl"
|
||||
version = "2.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "799a97264921d8623a957f6c3b9011f3b5492f557bbb7a5a19b7fa6d06ba8dcb"
|
||||
dependencies = [
|
||||
"convert_case",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"rustc_version",
|
||||
"syn 2.0.119",
|
||||
"unicode-xid",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "digest"
|
||||
version = "0.10.7"
|
||||
@@ -958,15 +859,6 @@ version = "0.6.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "edd0f118536f44f5ccd48bcb8b111bdc3de888b58c74639dfb034a357d0f206d"
|
||||
|
||||
[[package]]
|
||||
name = "ena"
|
||||
version = "0.14.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "eabffdaee24bd1bf95c5ef7cec31260444317e72ea56c4c91750e8b7ee58d5f1"
|
||||
dependencies = [
|
||||
"log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "encoding_rs"
|
||||
version = "0.8.42"
|
||||
@@ -1230,58 +1122,6 @@ version = "0.30.10"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "19fc433e8437a212d1b6f1e68c7824af3aed907da60afa994e7f542d18d12aa9"
|
||||
|
||||
[[package]]
|
||||
name = "glsl-lang"
|
||||
version = "0.8.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "983a18d0c2ecad18ac9ff3c94b069d6bd03b47405a200836d9d8d63def8e34de"
|
||||
dependencies = [
|
||||
"glsl-lang-lexer",
|
||||
"glsl-lang-types",
|
||||
"lalrpop",
|
||||
"lalrpop-util",
|
||||
"lang-util",
|
||||
"once_cell",
|
||||
"thiserror 2.0.21",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "glsl-lang-lexer"
|
||||
version = "0.8.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "abdbc0bdfbc81d557f4865e695457eb23d68031bfb061fda3444f56511b26eee"
|
||||
dependencies = [
|
||||
"glsl-lang-pp",
|
||||
"glsl-lang-types",
|
||||
"lalrpop-util",
|
||||
"lang-util",
|
||||
"thiserror 2.0.21",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "glsl-lang-pp"
|
||||
version = "0.8.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "88677876fb27f116015d0ecebda6d77bdf65f3a6fa3f5dfeed10b8c8f04cb2c5"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"derive_more",
|
||||
"lang-util",
|
||||
"string_cache",
|
||||
"string_cache_codegen",
|
||||
"thiserror 2.0.21",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "glsl-lang-types"
|
||||
version = "0.8.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bd8b1532b424d40df634cf2dc2be56d59f994b9ac07fa7c1e3183fd33db9cb07"
|
||||
dependencies = [
|
||||
"lang-util",
|
||||
"thiserror 2.0.21",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "gpu-allocator"
|
||||
version = "0.28.0"
|
||||
@@ -1428,7 +1268,7 @@ dependencies = [
|
||||
"horizon-mods",
|
||||
"horizon-protocol",
|
||||
"horizon-server-files",
|
||||
"horizon-shaderpack",
|
||||
"horizon-shaders",
|
||||
"horizon-telemetry",
|
||||
"horizon-theme",
|
||||
"horizon-threads",
|
||||
@@ -1441,9 +1281,9 @@ dependencies = [
|
||||
"rustix 1.1.5",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sha1",
|
||||
"sha2",
|
||||
"symphonia",
|
||||
"toml",
|
||||
"ureq",
|
||||
"wgpu",
|
||||
"winit",
|
||||
@@ -1478,7 +1318,7 @@ dependencies = [
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sha2",
|
||||
"socket2",
|
||||
"socket2 0.5.10",
|
||||
"spake2",
|
||||
]
|
||||
|
||||
@@ -1493,10 +1333,11 @@ dependencies = [
|
||||
name = "horizon-mods"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-mods",
|
||||
"log",
|
||||
"minisign-verify",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sha2",
|
||||
"toml",
|
||||
"wasmtime",
|
||||
"wit-component 0.239.0",
|
||||
@@ -1542,6 +1383,7 @@ dependencies = [
|
||||
"getrandom 0.3.4",
|
||||
"horizon-core",
|
||||
"horizon-world",
|
||||
"ipconfig",
|
||||
"serde_json",
|
||||
"sha1",
|
||||
"sha2",
|
||||
@@ -1596,12 +1438,24 @@ dependencies = [
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-shaderpack"
|
||||
name = "horizon-shader-api"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"glsl-lang",
|
||||
"bytemuck",
|
||||
"naga",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sha2",
|
||||
"toml",
|
||||
"zip",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-shaders"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-core",
|
||||
"naga",
|
||||
"pp-rs",
|
||||
"zip",
|
||||
]
|
||||
|
||||
@@ -1756,12 +1610,6 @@ version = "2.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3d3067d79b975e8844ca9eb072e16b31c3c1c36928edf9c6789548c524d0d954"
|
||||
|
||||
[[package]]
|
||||
name = "ident_case"
|
||||
version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
|
||||
|
||||
[[package]]
|
||||
name = "idna"
|
||||
version = "1.1.0"
|
||||
@@ -1834,6 +1682,19 @@ dependencies = [
|
||||
"generic-array",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ipconfig"
|
||||
version = "0.3.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4d40460c0ce33d6ce4b0630ad68ff63d6661961c48b6dba35e5a4d81cfb48222"
|
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|
||||
members = ["crates/horizon-core", "crates/horizon-dualsense", "crates/horizon-threads", "crates/horizon-world", "crates/voxel-kernels", "crates/horizon-client", "crates/horizon-server-files", "crates/horizon-server", "crates/horizon-bots", "crates/horizon-assets", "crates/horizon-protocol", "crates/horizon-theme", "crates/horizon-shaderpack", "crates/horizon-prepare", "crates/horizon-telemetry", "crates/horizon-bench", "crates/horizon-friends", "crates/horizon-relay", "crates/horizon-mod-sdk", "crates/horizon-mods", "crates/horizon-mods/tests/guest", "crates/cargo-horizon-mod", "crates/horizon-port-pack", "crates/horizon-release-sign", "crates/horizon-mod-sdk/examples/coords-hud", "xtask"]
|
||||
exclude = ["launcher", "crates/horizon-telemetry-server", "crates/horizon-mod-registry", "third_party/wgpu-hal"]
|
||||
members = ["crates/horizon-core", "crates/horizon-dualsense", "crates/horizon-threads", "crates/horizon-world", "crates/horizon-client", "crates/horizon-server-files", "crates/horizon-server", "crates/horizon-bots", "crates/horizon-assets", "crates/horizon-protocol", "crates/horizon-theme", "crates/horizon-prepare", "crates/horizon-telemetry", "crates/horizon-bench", "crates/horizon-friends", "crates/horizon-relay", "crates/horizon-mod-sdk", "crates/horizon-mods", "crates/horizon-mods/tests/guest", "crates/cargo-horizon-mod", "crates/horizon-port-pack", "crates/horizon-shaders", "crates/horizon-shader-api", "crates/horizon-release-sign", "crates/horizon-mod-sdk/examples/coords-hud", "xtask"]
|
||||
resolver = "2"
|
||||
|
||||
[workspace.package]
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
<a href="#download"><b>Download</b></a> ·
|
||||
<a href="https://playhorizon.dev/docs/"><b>Documentation</b></a> ·
|
||||
<a href="https://github.com/ludovic111/horizon/releases"><b>Release notes</b></a> ·
|
||||
<a href="ROADMAP.md"><b>Roadmap</b></a> ·
|
||||
<a href="#project-status"><b>Project status</b></a> ·
|
||||
<a href="#contributing"><b>Contributing</b></a>
|
||||
</p>
|
||||
@@ -45,7 +46,7 @@ The [documentation](https://playhorizon.dev/docs/) covers each of these.
|
||||
|
||||
- **The game:** singleplayer with vanilla's world generation, mobs, villagers, raids, redstone, every command, the HUD and the recipe book, on saves in vanilla's format. Worlds from 1.8 to 26.2 are upgraded as vanilla does. [Status table](#project-status).
|
||||
- **Horizon's own extras:** new menus (vanilla's are one setting away), graphics presets, distant terrain up to 1024 chunks, controller support, optional zoom, minimap and more, all off by default where they would change the vanilla look. See [Settings](https://playhorizon.dev/docs/settings).
|
||||
- **Resource packs, shader packs and data packs:** resource packs work, Java shader packs run their full-screen effects (experimental), and data packs load functions, predicates and item modifiers.
|
||||
- **Resource packs and data packs:** resource packs work, and data packs load functions, predicates and item modifiers.
|
||||
- **Playing with others:** invite friends from the pause menu's Friends button with a code, Open to LAN, and joining offline-mode servers. Horizon cannot sign in to a Microsoft account yet, so it cannot join servers that check accounts. See [Multiplayer](https://playhorizon.dev/docs/multiplayer).
|
||||
- **Mods:** Horizon has its own mod system (Rust compiled to WebAssembly). Java mod jars do not run. See [Mods and data packs](https://playhorizon.dev/docs/mods).
|
||||
|
||||
@@ -57,7 +58,7 @@ Screenshots, captured in the Rust client itself with vanilla assets and no mods
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="50%"><img src="docs/media/survival.webp" alt="Survival at dusk: a zombie walks up, with the hotbar, health, hunger and experience"></td>
|
||||
<td width="50%"><img src="docs/media/settings.webp" alt="Vanilla's Video Settings screen with Horizon's own buttons at the top: Horizon Graphics, Advanced Graphics and Shader Packs"></td>
|
||||
<td width="50%"><img src="docs/media/settings.webp" alt="Vanilla's Video Settings screen with Horizon's own buttons at the top: Horizon Graphics and Advanced Graphics"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="50%"><img src="docs/media/village.webp" alt="A plains village among savanna hills, with farms, villagers and an iron golem"></td>
|
||||
@@ -109,6 +110,10 @@ Everything prepared lands in the gitignored `.local/`. It is derived from the ga
|
||||
|
||||
The client starts on the title screen. Command-line options (`--world`, `--seed`, `--creative`, `--render-distance`, `--dedicated`), controls, scripting through `horizon-ctl` and the architecture are described in [the native client guide](docs/native-client.md). The rest of the developer documentation is indexed in [docs/README.md](docs/README.md), including [the parity workflow](docs/parity-workflow.md).
|
||||
|
||||
## Roadmap
|
||||
|
||||
What is being done now, what comes next and where you can help, in plain words and in technical detail: [ROADMAP.md](ROADMAP.md). [playhorizon.dev/hub](https://playhorizon.dev/hub) shows it with the work board, the journal of what shipped and how to help.
|
||||
|
||||
## Contributing
|
||||
|
||||
Issues and pull requests are welcome: see [CONTRIBUTING.md](CONTRIBUTING.md) for how we work (vanilla first, small pull requests, labels), or [the contributing guide](https://playhorizon.dev/docs/contributing) on the site. Questions and ideas: [Discord](https://discord.gg/HcTeMZxe5E). Before opening a pull request, run the self-check and paste the block it prints:
|
||||
|
||||
+341
@@ -0,0 +1,341 @@
|
||||
# Horizon roadmap
|
||||
|
||||
<!-- Generated by tools/roadmap.py from roadmap/roadmap.toml: edit that file, then run `python3 tools/roadmap.py build`. -->
|
||||
|
||||
What is being done on Horizon, what comes next and where you can help. There are no dates: things are Now, Next or Later. Each item is said in plain words, with the technical picture folded under it. The same roadmap, with a Simple / Technical switch, the board, the journal and how to help, is on [playhorizon.dev/hub](https://playhorizon.dev/hub). Pull requests carry the `roadmap:<id>` label of their item.
|
||||
|
||||
## At a glance
|
||||
|
||||
Horizon is Minecraft: Java Edition 26.3 rewritten from scratch in Rust, so it runs faster on the same computer. Single player, LAN, servers, resource packs and Horizon's own mods work today, on your own copy of the game.
|
||||
|
||||
**Being done now**
|
||||
|
||||
- **Steady frames at long render distances**: Making Horizon faster than vanilla on every computer, with smooth camera movement even at 32 chunks, by spreading the work better over the processor's cores.
|
||||
- **Modpacks' world generation, natively**: Making the world-generation mods of popular modpacks (new structures, YUNG's dungeons and mineshafts, packs built on Lithostitched) generate their worlds in Horizon, natively and fast.
|
||||
- **Playing on servers: everything shows as it should**: When you play on a server, other players, mobs, items and menus look and behave as in vanilla: skins, poses, item names, inventories and server networks.
|
||||
- **Single player as a server: the last differences**: Single player now runs a small server in the background, as vanilla does. We are fixing what still behaves differently there; every fix also works for LAN and server players.
|
||||
- **Horizon's mod registry**: One place for mods, modpacks and resource packs made for Horizon: browse them on the website and install them from the launcher in one click.
|
||||
|
||||
**Next**: Microsoft sign-in (coming soon); CurseForge in the mod browser (coming soon); Fresh benchmarks against vanilla; Pistons push players and mobs; Horizon on Intel Macs.
|
||||
|
||||
**How to help**: Play it and tell us what differs from vanilla (Discord or GitHub), run the benchmark on your computer, vote for what you want next, or pick one of the Help wanted items.
|
||||
|
||||
**Developers**: Read CONTRIBUTING.md, pick a Help wanted item or a To do card, check vanilla's code for the behaviour, and paste the block `python3 tools/pr_ready.py` prints in your pull request.
|
||||
|
||||
## Now
|
||||
|
||||
### Performance
|
||||
|
||||
#### Steady frames at long render distances
|
||||
|
||||
Making Horizon faster than vanilla on every computer, with smooth camera movement even at 32 chunks, by spreading the work better over the processor's cores.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Frame pacing at render distance 32 ([#678](https://github.com/ludovic111/horizon/issues/678)): long frames come from work competing with the render thread. In review: world generation workers build free structure starts instead of queueing them ([#1760](https://github.com/ludovic111/horizon/issues/1760)), the worker pool leaves one core as vanilla does ([#1778](https://github.com/ludovic111/horizon/issues/1778)), and the terrain vertex arena is read as storage where flat draws run ([#1742](https://github.com/ludovic111/horizon/issues/1742)). Still open: far terrain at 48 to 64 chunks ([#718](https://github.com/ludovic111/horizon/issues/718)) and CPU-bound fields of block entities ([#717](https://github.com/ludovic111/horizon/issues/717)). Every change shows before and after numbers from `tools/perf_bench.py` against vanilla 26.3 ([docs/benchmark.md](docs/benchmark.md)).
|
||||
|
||||
</details>
|
||||
|
||||
#### Faster block lookups
|
||||
|
||||
Speeding up the code that reads and writes the blocks of the world, which almost everything in the game goes through: generation, lighting, meshing and ticking.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
`PalettedContainer` and `PackedStorage` find an entry's word by multiply and shift instead of an integer division ([#1790](https://github.com/ludovic111/horizon/issues/1790), [#1794](https://github.com/ludovic111/horizon/issues/1794)); meshing looks up baked models by index, not by name ([#1747](https://github.com/ludovic111/horizon/issues/1747)). Each change keeps the paletted storage harnesses identical and shows its microbenchmark ([docs/performance/paletted-container-access-results.md](docs/performance/paletted-container-access-results.md)).
|
||||
|
||||
</details>
|
||||
|
||||
### Modpacks
|
||||
|
||||
#### Modpacks' world generation, natively
|
||||
|
||||
Making the world-generation mods of popular modpacks (new structures, YUNG's dungeons and mineshafts, packs built on Lithostitched) generate their worlds in Horizon, natively and fast.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
`horizon-port-pack` carries a pack's data-driven content over; structure mods that need code get a native port: YUNG's worldgen as written ([#1746](https://github.com/ludovic111/horizon/issues/1746)), Lithostitched's limited and guaranteed elements with pool and processor modifiers ([#1777](https://github.com/ludovic111/horizon/issues/1777)), its processors as the game's own types ([#1765](https://github.com/ludovic111/horizon/issues/1765)). Proved by the structure blocks and layout harnesses ([#1753](https://github.com/ludovic111/horizon/issues/1753), [#1757](https://github.com/ludovic111/horizon/issues/1757)). Mods whose Java code does more than world generation don't run ([docs/modpacks.md](docs/modpacks.md)).
|
||||
|
||||
</details>
|
||||
|
||||
### Servers and multiplayer
|
||||
|
||||
#### Playing on servers: everything shows as it should
|
||||
|
||||
When you play on a server, other players, mobs, items and menus look and behave as in vanilla: skins, poses, item names, inventories and server networks.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Client-of-a-server fixes in `game/remote*.rs` and `horizon-protocol`: mobs' aggressive and item-use flags ([#1802](https://github.com/ludovic111/horizon/issues/1802), [#1798](https://github.com/ludovic111/horizon/issues/1798)), ghost items after a remote menu ([#1795](https://github.com/ludovic111/horizon/issues/1795)), skins ([#1652](https://github.com/ludovic111/horizon/issues/1652)), cookies and transfer packets for proxy networks ([#1650](https://github.com/ludovic111/horizon/issues/1650)), firework boosts ([#1671](https://github.com/ludovic111/horizon/issues/1671)), living-entity attributes and simulation distance ([#1731](https://github.com/ludovic111/horizon/issues/1731)), styled item names ([#1702](https://github.com/ludovic111/horizon/issues/1702)), primed TNT between updates ([#1710](https://github.com/ludovic111/horizon/issues/1710)).
|
||||
|
||||
</details>
|
||||
|
||||
#### Server dialogs and login screens
|
||||
|
||||
Servers that show dialogs, such as the register and login screens of AuthMe, will work in Horizon.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
26.3's dialog packets and model ([#1720](https://github.com/ludovic111/horizon/issues/1720)), the dialog screen with its buttons and actions ([#1734](https://github.com/ludovic111/horizon/issues/1734)), then text and boolean inputs ([#1735](https://github.com/ludovic111/horizon/issues/1735)).
|
||||
|
||||
</details>
|
||||
|
||||
### Mods and API
|
||||
|
||||
#### Horizon's mod registry
|
||||
|
||||
One place for mods, modpacks and resource packs made for Horizon: browse them on the website and install them from the launcher in one click.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Merged: the registry index (schema 1, `.hpack`, checks before install, [#1634](https://github.com/ludovic111/horizon/issues/1634)), `cargo horizon-mod check` ([#1642](https://github.com/ludovic111/horizon/issues/1642)) and the submission service (`crates/horizon-mod-registry`, [#1659](https://github.com/ludovic111/horizon/issues/1659)). In review: the website's /mods ([#1596](https://github.com/ludovic111/horizon/issues/1596)) and /mods/submit ([#1635](https://github.com/ludovic111/horizon/issues/1635)), and in the launcher the registry as a source ([#1636](https://github.com/ludovic111/horizon/issues/1636)), install, enable and takedowns ([#1637](https://github.com/ludovic111/horizon/issues/1637)), the Mods page ([#1638](https://github.com/ludovic111/horizon/issues/1638)) and modpacks as their own profiles ([#1640](https://github.com/ludovic111/horizon/issues/1640)).
|
||||
|
||||
More: [docs/mods.md](docs/mods.md)
|
||||
|
||||
</details>
|
||||
|
||||
### Gameplay parity
|
||||
|
||||
#### Single player as a server: the last differences
|
||||
|
||||
Single player now runs a small server in the background, as vanilla does. We are fixing what still behaves differently there; every fix also works for LAN and server players.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Since [#1514](https://github.com/ludovic111/horizon/issues/1514) single player runs on the server thread (`game/integrated.rs`) and the window joins it as a client; `--in-frame` keeps the old path. The open `[server-thread]` issues list the gaps. In review: a tool that changes a block ends the click ([#1797](https://github.com/ludovic111/horizon/issues/1797)), potions keep their potion over the connection ([#1796](https://github.com/ludovic111/horizon/issues/1796)), mobs' aggression and arm swings ([#1802](https://github.com/ludovic111/horizon/issues/1802)). [docs/server-levels.md](docs/server-levels.md).
|
||||
|
||||
</details>
|
||||
|
||||
#### Play in your language
|
||||
|
||||
Item names, container titles and server messages follow the language you pick, as in vanilla. Today parts of the game stay in English.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Translatable components resolved through the selected language for items, containers and server text ([#1806](https://github.com/ludovic111/horizon/issues/1806)), on top of the bundled languages the prepared resources carry ([#1594](https://github.com/ludovic111/horizon/issues/1594)). Left: the client's own screens ([#1672](https://github.com/ludovic111/horizon/issues/1672)) and the main menu with zh_cn ([#1774](https://github.com/ludovic111/horizon/issues/1774)).
|
||||
|
||||
</details>
|
||||
|
||||
### Rendering
|
||||
|
||||
#### Shader packs, written again from scratch
|
||||
|
||||
Shader packs were removed and are being rebuilt from scratch. They come back, off by default, once the best-known packs draw properly.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
A clean-room rewrite in `horizon-shaderpack`, from the packs' public format documentation only: reading packs, the preprocessor and `.properties` files are merged ([#1584](https://github.com/ludovic111/horizon/issues/1584), [#1585](https://github.com/ludovic111/horizon/issues/1585), [#1586](https://github.com/ludovic111/horizon/issues/1586)); translating programs to WGSL through naga, buffers, uniforms and the terrain, entity, sky, weather and hand stages are in review ([#1698](https://github.com/ludovic111/horizon/issues/1698) to [#1801](https://github.com/ludovic111/horizon/issues/1801)).
|
||||
|
||||
More: [#1561](https://github.com/ludovic111/horizon/issues/1561) · [#1771](https://github.com/ludovic111/horizon/issues/1771) · [#1786](https://github.com/ludovic111/horizon/issues/1786)
|
||||
|
||||
</details>
|
||||
|
||||
### Horizon extras
|
||||
|
||||
#### Discord Rich Presence
|
||||
|
||||
Your Discord profile can show that you are playing Horizon, with a switch to turn it off.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
A Discord IPC client on its own thread ([#1787](https://github.com/ludovic111/horizon/issues/1787)) and the presence with its setting ([#1788](https://github.com/ludovic111/horizon/issues/1788)). Merged: it ships with the next release.
|
||||
|
||||
</details>
|
||||
|
||||
### Code and tools
|
||||
|
||||
#### A leaner codebase that builds faster
|
||||
|
||||
Cleaning up Horizon's code: removing what nothing uses and making it quicker to build, so fixes and new features land faster.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
A review of the whole tree: dead code and stubs removed ([#1432](https://github.com/ludovic111/horizon/issues/1432), [#1658](https://github.com/ludovic111/horizon/issues/1658)), one probe binary per crate ([#1453](https://github.com/ludovic111/horizon/issues/1453), [#1454](https://github.com/ludovic111/horizon/issues/1454)), shared harness helpers ([#1448](https://github.com/ludovic111/horizon/issues/1448)), clippy clean on the whole tree ([#1707](https://github.com/ludovic111/horizon/issues/1707)). [docs/architecture.md](docs/architecture.md) maps each feature to its files and harnesses.
|
||||
|
||||
</details>
|
||||
|
||||
## Next
|
||||
|
||||
### Performance
|
||||
|
||||
#### Fresh benchmarks against vanilla
|
||||
|
||||
New public numbers comparing Horizon with vanilla on many kinds of computers, measured the same way every time, on the website's Benchmarks page.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Redo the comparison after the current performance work ([#1073](https://github.com/ludovic111/horizon/issues/1073)); reliability, coverage and presentation ([#1346](https://github.com/ludovic111/horizon/issues/1346)); a scene must count as loaded only once its first chunk arrives ([#1749](https://github.com/ludovic111/horizon/issues/1749)). Players' reports come in through `--benchmark` and `horizon-launcher data benchmark` ([docs/benchmark.md](docs/benchmark.md)).
|
||||
|
||||
</details>
|
||||
|
||||
### Modpacks
|
||||
|
||||
#### CurseForge in the mod browser (coming soon)
|
||||
|
||||
Coming soon: search and download CurseForge mods and modpacks from the launcher, as you can with Modrinth today.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
The mod browser lists CurseForge as coming soon ([docs/mod-browser.md](docs/mod-browser.md)): it needs CurseForge API access. Meanwhile packs import from a CurseForge zip or instance folder, and jars only CurseForge hosts come from the player's own instance ([docs/modpacks.md](docs/modpacks.md)).
|
||||
|
||||
</details>
|
||||
|
||||
### Gameplay parity
|
||||
|
||||
#### Pistons push players and mobs
|
||||
|
||||
Pistons and slime blocks will push players, mobs and items as in vanilla. Today moving blocks pass through them.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Port `PistonMovingBlockEntity.moveCollidedEntities` and `moveStuckEntities` (honey), the slime bounce and `Entity.limitPistonMovement` for `MoverType.PISTON`, in single player and for a server's players. Issues [#1496](https://github.com/ludovic111/horizon/issues/1496), [#1609](https://github.com/ludovic111/horizon/issues/1609), [#1608](https://github.com/ludovic111/horizon/issues/1608), [#1704](https://github.com/ludovic111/horizon/issues/1704), [#1758](https://github.com/ludovic111/horizon/issues/1758).
|
||||
|
||||
</details>
|
||||
|
||||
### Launcher
|
||||
|
||||
#### Microsoft sign-in (coming soon)
|
||||
|
||||
Coming soon: sign in with your Microsoft account to play on online-mode servers. The code is ready; it waits for Microsoft's approval.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Device-code sign-in in the launcher and online-mode login in the client ([docs/microsoft-account.md](docs/microsoft-account.md)). It is turned on by setting the app's client id once Minecraft API access is approved; until then the launcher shows "Coming soon".
|
||||
|
||||
More: [#1270](https://github.com/ludovic111/horizon/issues/1270)
|
||||
|
||||
</details>
|
||||
|
||||
#### Horizon on Intel Macs
|
||||
|
||||
Builds of the game and the launcher for Macs with an Intel processor.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
x86_64 game and launcher builds, picked per processor ([#1171](https://github.com/ludovic111/horizon/issues/1171)). Before it ships it needs a run on a real Intel Mac: Rosetta on Apple Silicon only proves the CPU code. Requests: [#1161](https://github.com/ludovic111/horizon/issues/1161), [#1792](https://github.com/ludovic111/horizon/issues/1792).
|
||||
|
||||
</details>
|
||||
|
||||
## Later
|
||||
|
||||
### Gameplay parity
|
||||
|
||||
#### Following new Minecraft versions
|
||||
|
||||
When Mojang releases a new version of the game, Horizon follows it, and every system is checked against the new version again.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
The port pipeline detects a release, diffs its classes against 26.3 and writes a port report ([docs/version-ports.md](docs/version-ports.md)); the harnesses then run against the new version.
|
||||
|
||||
</details>
|
||||
|
||||
### Horizon extras
|
||||
|
||||
#### An optional AI teammate
|
||||
|
||||
An AI teammate that plays beside you and that you can talk to. It is off unless you turn it on, and the No AI switch hides it completely.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Draft pull requests: the companion ([#1068](https://github.com/ludovic111/horizon/issues/1068)), its safety modes and their evaluation ([#1069](https://github.com/ludovic111/horizon/issues/1069)), and a route that finishes the game ([#1070](https://github.com/ludovic111/horizon/issues/1070)). Local models first; it ships only once the safety evaluation passes.
|
||||
|
||||
</details>
|
||||
|
||||
## Help wanted
|
||||
|
||||
### Performance
|
||||
|
||||
#### Benchmark your computer
|
||||
|
||||
Run Horizon's built-in benchmark and share the report: every new computer makes the performance work more accurate. No coding needed.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
`horizon-launcher play --arg=--benchmark --arg=standard` writes a JSON report; `horizon-launcher data benchmark <report>` shows what would be sent and uploads it ([website/docs/performance.md](website/docs/performance.md)). Results from three installs with the same hardware appear on the Benchmarks page. Example: [#1711](https://github.com/ludovic111/horizon/issues/1711).
|
||||
|
||||
</details>
|
||||
|
||||
### Gameplay parity
|
||||
|
||||
#### End city banners keep their pattern
|
||||
|
||||
Banners in End cities show as plain magenta instead of with their pattern.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Compare the banner block entities the End city templates place with vanilla's (`EndCityPieces`, the templates' block entity NBT, `BannerBlockEntity`'s patterns), in `crates/horizon-world/src/worldgen/structure/`. Issue [#1438](https://github.com/ludovic111/horizon/issues/1438); possibly related: [#526](https://github.com/ludovic111/horizon/issues/526).
|
||||
|
||||
</details>
|
||||
|
||||
#### Enchanted loot in End cities
|
||||
|
||||
Armour and tools in End city chests should come enchanted, as in vanilla.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
`loot.rs` implements `enchant_with_levels`: find why the End city chest table's rolls come out bare, and compare them with vanilla's for a few seeds. Issues [#1437](https://github.com/ludovic111/horizon/issues/1437), [#1660](https://github.com/ludovic111/horizon/issues/1660).
|
||||
|
||||
</details>
|
||||
|
||||
#### Cooldowns drawn on items
|
||||
|
||||
After you throw an ender pearl, its slot should show the cooldown sweeping away, as in vanilla.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Vanilla draws `ItemCooldowns`' percent as a white overlay over the slot (`GuiGraphicsExtractor.itemDecorations` and `itemCooldown`) in the hotbar and in inventories. Issue [#1763](https://github.com/ludovic111/horizon/issues/1763).
|
||||
|
||||
</details>
|
||||
|
||||
#### Chat settings and team prefixes
|
||||
|
||||
The Hidden and Commands Only chat settings should hide chat, and team prefixes should appear before names in chat.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Vanilla checks `ChatVisiblity` before it delivers chat and system messages ([#1376](https://github.com/ludovic111/horizon/issues/1376)), and chat uses the team-formatted display name ([#1378](https://github.com/ludovic111/horizon/issues/1378)). Both issues have exact steps to reproduce.
|
||||
|
||||
</details>
|
||||
|
||||
#### A pointing hand over buttons
|
||||
|
||||
The mouse pointer should turn into a pointing hand over menu buttons, as in vanilla 26.3.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
26.3's `AbstractWidget` asks for a cursor from `CursorTypes` when it is hovered; winit's `CursorIcon::Pointer` gives the same shape. Issue [#1347](https://github.com/ludovic111/horizon/issues/1347).
|
||||
|
||||
</details>
|
||||
|
||||
#### Ctrl+Backspace and scroll bars in menus
|
||||
|
||||
Ctrl+Backspace should delete a whole word in the creative search, and every list's scroll bar should be draggable.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
`EditBox` deletes by word with Ctrl ([#1764](https://github.com/ludovic111/horizon/issues/1764)); the Game Rules and Statistics lists' scroll bars can't be dragged ([#1782](https://github.com/ludovic111/horizon/issues/1782), after [#978](https://github.com/ludovic111/horizon/issues/978)).
|
||||
|
||||
</details>
|
||||
|
||||
#### Chickens flap while they fall
|
||||
|
||||
Chickens should flap their wings while they fall, not stand still in the air.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Vanilla's `Chicken.aiStep` updates `flap` and `flapSpeed` when the chicken isn't on the ground, and the model's wings follow them. Issue [#1706](https://github.com/ludovic111/horizon/issues/1706).
|
||||
|
||||
</details>
|
||||
|
||||
## Recently shipped
|
||||
|
||||
- **Server resource packs** (v0.2.48): Servers can send you their resource pack: Horizon asks, downloads it and applies it, like vanilla. [#1562](https://github.com/ludovic111/horizon/issues/1562) · [#1569](https://github.com/ludovic111/horizon/issues/1569) · [#1570](https://github.com/ludovic111/horizon/issues/1570)
|
||||
- **Single player on its own server thread** (v0.2.39): Single player runs on a server thread, as vanilla does, so the world keeps ticking smoothly while the window draws. [#1514](https://github.com/ludovic111/horizon/issues/1514) · [docs/server-levels.md](docs/server-levels.md)
|
||||
- **GPU occlusion culling on Macs** (v0.2.17): On Macs the GPU now skips terrain hidden behind hills and caves: 8 to 48% more frames per second at 32 chunks on an M4 Pro. [#1434](https://github.com/ludovic111/horizon/issues/1434)
|
||||
- **Animated textures on the GPU** (v0.2.5): Water, lava and other animated blocks are now animated by the graphics card: 1.7 to 2.4 times better 1% lows on Intel graphics. [#1239](https://github.com/ludovic111/horizon/issues/1239)
|
||||
- **Far Detail for integrated graphics** (v0.2.5): An optional Reduced setting for far terrain, suggested on integrated graphics, that saves 2 to 4 ms of GPU time per frame. [#1199](https://github.com/ludovic111/horizon/issues/1199) · [#1029](https://github.com/ludovic111/horizon/issues/1029)
|
||||
- **The launcher's mod browser** (launcher@0.2.0): Search Modrinth for mods, modpacks and resource packs from the launcher; it says before installing what works in Horizon. [#1154](https://github.com/ludovic111/horizon/issues/1154) · [#1242](https://github.com/ludovic111/horizon/issues/1242) · [#1243](https://github.com/ludovic111/horizon/issues/1243) · [#1246](https://github.com/ludovic111/horizon/issues/1246) · [docs/mod-browser.md](docs/mod-browser.md)
|
||||
- **A blocky, Minecraft-like launcher** (launcher@0.2.0): The launcher got a new blocky look in Horizon's purple, in dark and light. [#1269](https://github.com/ludovic111/horizon/issues/1269) · [docs/design-system.md](docs/design-system.md)
|
||||
- **Dynamic lights** (v2026.10.22): An optional extra: torches you hold, drop or set on fire light up what is around them. [#1162](https://github.com/ludovic111/horizon/issues/1162)
|
||||
- **Host a server from the launcher** (launcher-v0.15.0): The launcher's Servers page creates, starts, backs up and updates a Horizon server with buttons, and invites friends. [#1026](https://github.com/ludovic111/horizon/issues/1026) · [docs/hosting.md](docs/hosting.md)
|
||||
@@ -1,35 +1,5 @@
|
||||
# Third-party notices
|
||||
|
||||
## CullLeaves
|
||||
|
||||
The optional leaf and mangrove-root face-culling behavior is adapted from
|
||||
[CullLeaves](https://github.com/TeamMidnightDust/CullLeaves) by MidnightDust.
|
||||
Its MIT license is reproduced below.
|
||||
|
||||
```text
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 MidnightDust
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
|
||||
## wgpu-hal
|
||||
|
||||
`third_party/wgpu-hal` is [wgpu-hal](https://github.com/gfx-rs/wgpu) 30.0.1 by the gfx-rs
|
||||
|
||||
@@ -131,8 +131,8 @@ average) and reached the ThinkPad over the tailnet.
|
||||
It ran with Paper's defaults except `connection-throttle: -1` in `bukkit.yml`. Every bot connects from one
|
||||
address, and the default throttle (4 s) refused all but the first. Paperclip patched the pinned server jar
|
||||
from its cache. Same Java and heap.
|
||||
- Fabric + Lithium: the pinned server jar on Fabric loader 0.19.5 (`packs/fabric.lock.json`) with Lithium
|
||||
`mc26.3-0.26.2-fabric` (`packs/mods.lock.json`, checked against its SHA-512). Lithium needs no Fabric API.
|
||||
- Fabric + Lithium: the pinned server jar on Fabric loader 0.19.5 (`tools/benchmark-deps/fabric.lock.json`) with Lithium
|
||||
`mc26.3-0.26.2-fabric` (`tools/benchmark-deps/mods.lock.json`, checked against its SHA-512). Lithium needs no Fabric API.
|
||||
Same Java and heap.
|
||||
|
||||
The Paper and Fabric jars are dev-only downloads into `.local/server-bench/jars` and are never committed or
|
||||
|
||||
@@ -4,10 +4,10 @@ version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.86"
|
||||
description = "cargo horizon-mod new/build/run: make Horizon mods in Rust (docs/mods.md)"
|
||||
description = "cargo horizon-mod new/build/run/check: make Horizon mods in Rust (docs/mods.md)"
|
||||
|
||||
[dependencies]
|
||||
horizon-mods = { path = "../horizon-mods", default-features = false, features = ["pack"] }
|
||||
horizon-mods = { path = "../horizon-mods", default-features = false, features = ["pack", "runtime", "index"] }
|
||||
serde_json = "1.0.151"
|
||||
|
||||
[lints]
|
||||
|
||||
@@ -0,0 +1,278 @@
|
||||
//! `cargo horizon-mod check <file>`: what the registry checks of a submission,
|
||||
//! run anywhere: its kind's own checks (docs/api/mod-index.md), its signature
|
||||
//! when given a key, and for a mod a trial run in the sandbox: it must start,
|
||||
//! survive ticks, frames, a chat line and each of its commands, and import
|
||||
//! no more than its capabilities.
|
||||
use horizon_mods::{
|
||||
Clock, Mods, Output, Package, Player, Snapshot, Status,
|
||||
index::{self, Facts, Kind},
|
||||
manifest::component_imports,
|
||||
};
|
||||
use serde_json::{Value, json};
|
||||
use std::path::Path;
|
||||
|
||||
/// How long the trial run plays: two seconds of game.
|
||||
const TICKS: u64 = 40;
|
||||
const FRAMES_PER_TICK: u64 = 3;
|
||||
|
||||
pub struct Report {
|
||||
pub kind: Kind,
|
||||
pub facts: Facts,
|
||||
pub sha256: String,
|
||||
pub size: u64,
|
||||
pub signed: bool,
|
||||
/// A mod has code to run (a content mod may have none).
|
||||
pub code: bool,
|
||||
/// A mod's component imports.
|
||||
pub imports: Vec<String>,
|
||||
/// A mod's commands, each run once.
|
||||
pub commands: Vec<String>,
|
||||
/// What the mod showed during the trial run.
|
||||
pub output: Vec<String>,
|
||||
}
|
||||
|
||||
impl Report {
|
||||
pub fn json(&self) -> Value {
|
||||
let requires: Vec<Value> = self
|
||||
.facts
|
||||
.requires
|
||||
.iter()
|
||||
.map(|r| json!({"id": r.id, "version": r.version, "sha256": r.sha256}))
|
||||
.collect();
|
||||
json!({
|
||||
"kind": self.kind.name(),
|
||||
"id": self.facts.id,
|
||||
"version": self.facts.version,
|
||||
"api": self.facts.api,
|
||||
"side": self.facts.side,
|
||||
"capabilities": self.facts.capabilities,
|
||||
"game": self.facts.game,
|
||||
"requires": requires,
|
||||
"sha256": self.sha256,
|
||||
"size": self.size,
|
||||
"signed": self.signed,
|
||||
"code": self.code,
|
||||
"imports": self.imports,
|
||||
"commands": self.commands,
|
||||
"output": self.output,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn text(&self) -> String {
|
||||
let f = &self.facts;
|
||||
let mut out = format!(
|
||||
"{} {} ({}",
|
||||
f.id.as_deref().unwrap_or("resource pack"),
|
||||
f.version.as_deref().unwrap_or(""),
|
||||
self.kind.name()
|
||||
);
|
||||
if let Some(side) = f.side {
|
||||
let side = serde_json::to_value(side).unwrap_or_default();
|
||||
out += &format!(", API {}, {}", f.api, side.as_str().unwrap_or("?"));
|
||||
} else if !f.api.is_empty() {
|
||||
out += &format!(", format {}", f.api);
|
||||
}
|
||||
if let Some(game) = &f.game {
|
||||
out += &format!(", for {game}");
|
||||
}
|
||||
let signed = if self.signed {
|
||||
"signature verified"
|
||||
} else {
|
||||
"unsigned"
|
||||
};
|
||||
out += &format!(
|
||||
")\n {} bytes, SHA-256 {}, {signed}\n",
|
||||
self.size, self.sha256
|
||||
);
|
||||
for c in &f.capabilities {
|
||||
out += &format!(" may {}\n", c.describe());
|
||||
}
|
||||
for r in &f.requires {
|
||||
out += &format!(" needs {} {} ({})\n", r.id, r.version, &r.sha256[..12]);
|
||||
}
|
||||
if self.kind == Kind::Mod && !self.code {
|
||||
out += " no code: content only, nothing to run\n";
|
||||
} else if self.kind == Kind::Mod {
|
||||
let commands = if self.commands.is_empty() {
|
||||
String::new()
|
||||
} else {
|
||||
format!(", /{}", self.commands.join(", /"))
|
||||
};
|
||||
out += &format!(
|
||||
" trial run: started, {TICKS} ticks, {} frames, a chat line{commands}: ok\n",
|
||||
TICKS * FRAMES_PER_TICK
|
||||
);
|
||||
}
|
||||
out
|
||||
}
|
||||
}
|
||||
|
||||
/// The kind a file's extension says.
|
||||
pub fn kind_of(path: &Path) -> Option<Kind> {
|
||||
match path.extension()?.to_str()? {
|
||||
"hmod" => Some(Kind::Mod),
|
||||
"hpack" => Some(Kind::Modpack),
|
||||
"zip" => Some(Kind::ResourcePack),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks the file at `path` as `kind`; `key` and `signature` (the
|
||||
/// `.minisig` text) check its signature.
|
||||
pub fn check(
|
||||
path: &Path,
|
||||
kind: Kind,
|
||||
key: Option<&str>,
|
||||
signature: Option<&str>,
|
||||
) -> Result<Report, String> {
|
||||
let size = std::fs::metadata(path)
|
||||
.map_err(|e| format!("{}: {e}", path.display()))?
|
||||
.len();
|
||||
if size > index::MAX_FILE {
|
||||
return Err(format!("over {} MiB", index::MAX_FILE >> 20));
|
||||
}
|
||||
index::open(&kind)?;
|
||||
let facts = index::inspect(&kind, path)?;
|
||||
let signed = match (key, signature) {
|
||||
(Some(key), Some(sig)) => {
|
||||
index::verify_signature(key, sig, path)?;
|
||||
true
|
||||
}
|
||||
(None, None) => false,
|
||||
_ => return Err("--key and --signature go together".into()),
|
||||
};
|
||||
let mut report = Report {
|
||||
kind,
|
||||
facts,
|
||||
sha256: index::sha256_file(path)?,
|
||||
size,
|
||||
signed,
|
||||
code: false,
|
||||
imports: Vec::new(),
|
||||
commands: Vec::new(),
|
||||
output: Vec::new(),
|
||||
};
|
||||
if report.kind == Kind::Mod {
|
||||
trial_run(path, &mut report)?;
|
||||
}
|
||||
Ok(report)
|
||||
}
|
||||
|
||||
/// Runs a mod in the sandbox, as the game does, from a scratch copy so its
|
||||
/// storage lands in a folder removed afterwards. A content mod has no code to
|
||||
/// run: `inspect` already read its content as the game does.
|
||||
fn trial_run(path: &Path, report: &mut Report) -> Result<(), String> {
|
||||
let package = Package::read(path)?;
|
||||
let Some(wasm) = package.wasm.as_deref() else {
|
||||
return Ok(());
|
||||
};
|
||||
report.code = true;
|
||||
report.imports = component_imports(wasm)?;
|
||||
package
|
||||
.manifest
|
||||
.check_imports(report.imports.iter().map(String::as_str))?;
|
||||
let dir = std::env::temp_dir().join(format!("horizon-mod-check-{}", std::process::id()));
|
||||
let _ = std::fs::remove_dir_all(&dir);
|
||||
std::fs::create_dir_all(&dir).map_err(|e| e.to_string())?;
|
||||
let copy = dir.join("mod.hmod");
|
||||
let result = std::fs::copy(path, ©)
|
||||
.map_err(|e| e.to_string())
|
||||
.and_then(|_| play(©, report));
|
||||
let _ = std::fs::remove_dir_all(&dir);
|
||||
result
|
||||
}
|
||||
|
||||
fn play(path: &Path, report: &mut Report) -> Result<(), String> {
|
||||
let mut mods = Mods::load(&[path.to_path_buf()], |_| true, |_| false);
|
||||
let failed = |mods: &Mods| match &mods.entries()[0].status {
|
||||
Status::Failed(reason) => Some(reason.clone()),
|
||||
_ => None,
|
||||
};
|
||||
if let Some(reason) = failed(&mods) {
|
||||
return Err(format!("it didn't start: {reason}"));
|
||||
}
|
||||
report.commands = mods.commands().map(str::to_owned).collect();
|
||||
for t in 0..TICKS {
|
||||
mods.set_snapshot(Snapshot {
|
||||
player: Some(Player {
|
||||
x: 0.5 + t as f64 * 0.1,
|
||||
y: 64.0,
|
||||
z: 0.5,
|
||||
yaw: 90.0,
|
||||
pitch: 0.0,
|
||||
health: 20.0,
|
||||
food: 20,
|
||||
dimension: "minecraft:overworld".into(),
|
||||
}),
|
||||
clock: Some(Clock {
|
||||
game_time: t,
|
||||
day_time: 1000 + t,
|
||||
}),
|
||||
});
|
||||
mods.tick(t);
|
||||
for _ in 0..FRAMES_PER_TICK {
|
||||
mods.frame(1.0 / 60.0);
|
||||
}
|
||||
}
|
||||
mods.chat("<Steve> hello");
|
||||
for name in report.commands.clone() {
|
||||
mods.command(&name);
|
||||
}
|
||||
for out in mods.drain() {
|
||||
report.output.push(match out {
|
||||
Output::Chat { text, .. } => format!("chat: {text}"),
|
||||
Output::Feedback { text, error } => {
|
||||
format!("{}: {text}", if error { "error" } else { "feedback" })
|
||||
}
|
||||
Output::Stopped { reason, .. } => return Err(format!("it stopped: {reason}")),
|
||||
});
|
||||
}
|
||||
match failed(&mods) {
|
||||
Some(reason) => Err(format!("it stopped: {reason}")),
|
||||
None => Ok(()),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn fixture(name: &str) -> std::path::PathBuf {
|
||||
Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../horizon-mods/tests/index")
|
||||
.join(name)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn checks_each_kind_its_own_way() {
|
||||
let pack = fixture("cozy-1.0.0.hpack");
|
||||
let report = check(&pack, kind_of(&pack).unwrap(), None, None).unwrap();
|
||||
assert_eq!(report.facts.requires[0].id, "coords_hud");
|
||||
assert!(
|
||||
report
|
||||
.text()
|
||||
.contains("cozy 1.0.0 (modpack, format 1, for 26.3)")
|
||||
);
|
||||
// The fixture mod's code is a stand-in: its manifest reads, its run fails.
|
||||
let hmod = fixture("coords_hud-0.1.0.hmod");
|
||||
let key = std::fs::read_to_string(fixture("test.pub")).unwrap();
|
||||
let sig = std::fs::read_to_string(fixture("coords_hud-0.1.0.hmod.minisig")).unwrap();
|
||||
let key = key.lines().last().unwrap();
|
||||
let e = check(&hmod, Kind::Mod, Some(key), Some(&sig))
|
||||
.err()
|
||||
.unwrap();
|
||||
assert!(e.contains("didn't start"), "{e}");
|
||||
let e = check(
|
||||
&hmod,
|
||||
Kind::Mod,
|
||||
Some(key),
|
||||
Some("untrusted comment: x\nRUQ=\n"),
|
||||
)
|
||||
.err()
|
||||
.unwrap();
|
||||
assert!(e.contains("signature"), "{e}");
|
||||
let e = check(&pack, Kind::Shader, None, None).err().unwrap();
|
||||
assert!(e.contains("shader packs open"), "{e}");
|
||||
assert!(check(&pack, Kind::Mod, None, None).is_err());
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,21 @@
|
||||
//! `cargo horizon-mod`: make Horizon mods in Rust (`docs/mods.md`).
|
||||
//!
|
||||
//! - `new <path> [--name "Name"] [--sdk-path <dir>]`: a mod crate from the template.
|
||||
//! - `build [--debug]`: the `.hmod` in `target/horizon-mod/`.
|
||||
//! - `new <path> [--template code|content] [--name "Name"] [--sdk-path <dir>]`:
|
||||
//! a mod from a template: a Rust crate, or a content mod (no code).
|
||||
//! - `build [--debug]`: the `.hmod` in `target/horizon-mod/`, with the mod's
|
||||
//! `assets/` and `data/`; a folder without `Cargo.toml` is content only.
|
||||
//! - `run [--game <horizon-client>] [-- <game args>]`: build, then play with
|
||||
//! the mod; run `build` again and the game reloads it.
|
||||
//! - `check <file> [--json]`: what the registry checks of a submission
|
||||
//! (`.hmod`, `.hpack`, resource pack `.zip`), with a trial run for a mod.
|
||||
//! - `registry build|review|check|list`: the registry repository's CI.
|
||||
use horizon_mods::{
|
||||
Manifest, Package,
|
||||
Capability, Content, Manifest, Package,
|
||||
manifest::{MANIFEST, component_imports, componentize},
|
||||
};
|
||||
mod check;
|
||||
mod registry;
|
||||
|
||||
use std::{
|
||||
path::{Path, PathBuf},
|
||||
process::{Command, ExitCode, Stdio},
|
||||
@@ -28,7 +36,9 @@ fn main() -> ExitCode {
|
||||
println!("Built {}", p.display());
|
||||
}),
|
||||
Some("run") => run(&args[1..]),
|
||||
_ => Err("usage: cargo horizon-mod new <path> | build [--debug] | run [--game <horizon-client>] [-- <game args>]".into()),
|
||||
Some("check") => check(&args[1..]),
|
||||
Some("registry") => registry::main(&args[1..]),
|
||||
_ => Err("usage: cargo horizon-mod new <path> [--template code|content] | build [--debug] | run [--game <horizon-client>] [-- <game args>] | check <file> [--kind <kind>] [--key <public key> --signature <file.minisig>] [--json] | registry build|review|check|list".into()),
|
||||
};
|
||||
match result {
|
||||
Ok(()) => ExitCode::SUCCESS,
|
||||
@@ -82,19 +92,68 @@ fn new(args: &[String]) -> Result<(), String> {
|
||||
.replace("{name}", &name)
|
||||
.replace("{sdk}", &sdk)
|
||||
};
|
||||
let files = [
|
||||
let code = [
|
||||
("Cargo.toml", include_str!("../template/Cargo.toml.in")),
|
||||
(MANIFEST, include_str!("../template/horizon-mod.toml")),
|
||||
("src/lib.rs", include_str!("../template/src/lib.rs")),
|
||||
(".gitignore", include_str!("../template/gitignore")),
|
||||
];
|
||||
for (file, text) in files {
|
||||
// A block copying a vanilla one, with its model, name, loot, recipe and tag.
|
||||
let content = [
|
||||
(
|
||||
MANIFEST,
|
||||
include_str!("../template/content/horizon-mod.toml"),
|
||||
),
|
||||
(
|
||||
"data/{id}/horizon/block/glowing_amethyst.json",
|
||||
include_str!("../template/content/block.json"),
|
||||
),
|
||||
(
|
||||
"assets/{id}/blockstates/glowing_amethyst.json",
|
||||
include_str!("../template/content/blockstate.json"),
|
||||
),
|
||||
(
|
||||
"assets/{id}/models/block/glowing_amethyst.json",
|
||||
include_str!("../template/content/model.json"),
|
||||
),
|
||||
(
|
||||
"assets/{id}/items/glowing_amethyst.json",
|
||||
include_str!("../template/content/item.json"),
|
||||
),
|
||||
(
|
||||
"assets/{id}/lang/en_us.json",
|
||||
include_str!("../template/content/lang.json"),
|
||||
),
|
||||
(
|
||||
"data/{id}/loot_table/blocks/glowing_amethyst.json",
|
||||
include_str!("../template/content/loot.json"),
|
||||
),
|
||||
(
|
||||
"data/{id}/recipe/glowing_amethyst.json",
|
||||
include_str!("../template/content/recipe.json"),
|
||||
),
|
||||
(
|
||||
"data/minecraft/tags/block/mineable/pickaxe.json",
|
||||
include_str!("../template/content/pickaxe.json"),
|
||||
),
|
||||
(".gitignore", include_str!("../template/gitignore")),
|
||||
];
|
||||
let files: &[(&str, &str)] = match flag(args, "--template").unwrap_or("code") {
|
||||
"code" => &code,
|
||||
"content" => &content,
|
||||
other => return Err(format!("no template {other}: code or content")),
|
||||
};
|
||||
for &(file, text) in files {
|
||||
let file = fill(file);
|
||||
let file = file.as_str();
|
||||
let to = dir.join(file);
|
||||
std::fs::create_dir_all(to.parent().expect("a file in the mod"))
|
||||
.map_err(|e| e.to_string())?;
|
||||
std::fs::write(&to, fill(text)).map_err(|e| format!("{}: {e}", to.display()))?;
|
||||
}
|
||||
Manifest::parse(&std::fs::read_to_string(dir.join(MANIFEST)).map_err(|e| e.to_string())?)?;
|
||||
let manifest =
|
||||
Manifest::parse(&std::fs::read_to_string(dir.join(MANIFEST)).map_err(|e| e.to_string())?)?;
|
||||
Content::read(dir, &manifest)?;
|
||||
println!(
|
||||
"Created {} (mod id {id}). Next: cd {path} && cargo horizon-mod run",
|
||||
dir.display()
|
||||
@@ -102,14 +161,53 @@ fn new(args: &[String]) -> Result<(), String> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Builds the crate in the current folder and packs `target/horizon-mod/<id>.hmod`.
|
||||
/// Builds the mod in the current folder and packs `target/horizon-mod/<id>.hmod`:
|
||||
/// the manifest, the crate's component (none without a `Cargo.toml`: a
|
||||
/// content mod) and the files in `assets/` and `data/`.
|
||||
fn build(release: bool) -> Result<PathBuf, String> {
|
||||
let manifest_text = std::fs::read_to_string(MANIFEST)
|
||||
build_in(Path::new("."), release)
|
||||
}
|
||||
|
||||
fn build_in(root: &Path, release: bool) -> Result<PathBuf, String> {
|
||||
let manifest_text = std::fs::read_to_string(root.join(MANIFEST))
|
||||
.map_err(|e| format!("{MANIFEST}: {e} (run this in a mod's folder)"))?;
|
||||
let manifest = Manifest::parse(&manifest_text)?;
|
||||
let (wasm, target_dir) = if root.join("Cargo.toml").exists() {
|
||||
let (wasm, target) = compile(root, release)?;
|
||||
// The game refuses a component importing capabilities the manifest lacks.
|
||||
manifest.check_imports(component_imports(&wasm)?.iter().map(String::as_str))?;
|
||||
(Some(wasm), target)
|
||||
} else if manifest.capabilities.contains(&Capability::Registries) {
|
||||
(None, root.join("target"))
|
||||
} else {
|
||||
return Err(format!(
|
||||
"no Cargo.toml: only a content mod (capability registries in {MANIFEST}) has no code"
|
||||
));
|
||||
};
|
||||
// The same checks as the game's, and the files in the order it lists them.
|
||||
let content = Content::read(root, &manifest)?;
|
||||
let mut reader = content.reader()?;
|
||||
let mut files = Vec::with_capacity(content.files.len());
|
||||
for name in &content.files {
|
||||
files.push((name.as_str(), reader.read(name)?));
|
||||
}
|
||||
let files: Vec<(&str, &[u8])> = files.iter().map(|(n, b)| (*n, b.as_slice())).collect();
|
||||
let dir = target_dir.join("horizon-mod");
|
||||
std::fs::create_dir_all(&dir).map_err(|e| e.to_string())?;
|
||||
let path = dir.join(format!("{}.hmod", manifest.id));
|
||||
// Write then rename, so a running game never reads half a file.
|
||||
let partial = path.with_extension("hmod.partial");
|
||||
let bytes = Package::write_files(&manifest_text, wasm.as_deref(), &files)?;
|
||||
std::fs::write(&partial, bytes).map_err(|e| e.to_string())?;
|
||||
std::fs::rename(&partial, &path).map_err(|e| e.to_string())?;
|
||||
Ok(path)
|
||||
}
|
||||
|
||||
/// Builds the crate for WebAssembly: its component, and Cargo's target folder.
|
||||
fn compile(root: &Path, release: bool) -> Result<(Vec<u8>, PathBuf), String> {
|
||||
let cargo = std::env::var("CARGO").unwrap_or_else(|_| "cargo".into());
|
||||
let mut cmd = Command::new(cargo);
|
||||
cmd.args([
|
||||
cmd.current_dir(root).args([
|
||||
"build",
|
||||
"--lib",
|
||||
"--target",
|
||||
@@ -137,17 +235,39 @@ fn build(release: bool) -> Result<PathBuf, String> {
|
||||
.rfind(|f| f.extension().is_some_and(|e| e == "wasm"))
|
||||
.ok_or("the build made no .wasm: is the crate a cdylib?")?;
|
||||
let wasm = componentize(&std::fs::read(&core).map_err(|e| e.to_string())?)?;
|
||||
// The game refuses a component importing capabilities the manifest lacks.
|
||||
manifest.check_imports(component_imports(&wasm)?.iter().map(String::as_str))?;
|
||||
let target_dir = core.ancestors().nth(3).ok_or("unexpected target folder")?;
|
||||
let dir = target_dir.join("horizon-mod");
|
||||
std::fs::create_dir_all(&dir).map_err(|e| e.to_string())?;
|
||||
let path = dir.join(format!("{}.hmod", manifest.id));
|
||||
// Write then rename, so a running game never reads half a file.
|
||||
let partial = path.with_extension("hmod.partial");
|
||||
std::fs::write(&partial, Package::write(&manifest_text, &wasm)?).map_err(|e| e.to_string())?;
|
||||
std::fs::rename(&partial, &path).map_err(|e| e.to_string())?;
|
||||
Ok(path)
|
||||
let target = core.ancestors().nth(3).ok_or("unexpected target folder")?;
|
||||
Ok((wasm, target.to_path_buf()))
|
||||
}
|
||||
|
||||
/// `check <file>`: the registry's checks of a submission, printed; fails
|
||||
/// when one does.
|
||||
fn check(args: &[String]) -> Result<(), String> {
|
||||
let file = args
|
||||
.first()
|
||||
.filter(|a| !a.starts_with("--"))
|
||||
.ok_or("cargo horizon-mod check <file>")?;
|
||||
let path = Path::new(file);
|
||||
let kind = match flag(args, "--kind") {
|
||||
Some(k) => horizon_mods::index::Kind::from(k.to_string()),
|
||||
None => check::kind_of(path)
|
||||
.ok_or("pass --kind mod|modpack|resourcepack: the extension doesn't say")?,
|
||||
};
|
||||
let signature = flag(args, "--signature")
|
||||
.map(|p| std::fs::read_to_string(p).map_err(|e| format!("{p}: {e}")))
|
||||
.transpose()?;
|
||||
let report = check::check(path, kind, flag(args, "--key"), signature.as_deref());
|
||||
if args.iter().any(|a| a == "--json") {
|
||||
let json = match &report {
|
||||
Ok(r) => serde_json::json!({"ok": true, "report": r.json()}),
|
||||
Err(e) => serde_json::json!({"ok": false, "error": e}),
|
||||
};
|
||||
println!("{json}");
|
||||
}
|
||||
let report = report?;
|
||||
if !args.iter().any(|a| a == "--json") {
|
||||
print!("{}", report.text());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn run(args: &[String]) -> Result<(), String> {
|
||||
@@ -198,4 +318,49 @@ mod tests {
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_content_template_builds_and_checks_with_no_code() {
|
||||
let dir = std::env::temp_dir().join(format!("horizon-mod-content-{}", std::process::id()));
|
||||
let path = dir.join("gems");
|
||||
let new_args = [
|
||||
path.display().to_string(),
|
||||
"--template".into(),
|
||||
"content".into(),
|
||||
];
|
||||
new(&new_args).unwrap();
|
||||
assert!(!path.join("Cargo.toml").exists());
|
||||
let hmod = build_in(&path, true).unwrap();
|
||||
assert_eq!(hmod, path.join("target/horizon-mod/gems.hmod"));
|
||||
let package = Package::read(&hmod).unwrap();
|
||||
assert!(package.wasm.is_none());
|
||||
let content = Content::read(&hmod, &package.manifest).unwrap();
|
||||
assert!(
|
||||
content
|
||||
.files
|
||||
.contains(&"data/gems/horizon/block/glowing_amethyst.json".into())
|
||||
);
|
||||
assert_eq!(content.files.len(), 8, "{:?}", content.files);
|
||||
let report = check::check(&hmod, check::kind_of(&hmod).unwrap(), None, None).unwrap();
|
||||
assert!(!report.code);
|
||||
assert!(
|
||||
report.text().contains("no code: content only"),
|
||||
"{}",
|
||||
report.text()
|
||||
);
|
||||
// Without registries, a mod needs code.
|
||||
let manifest = std::fs::read_to_string(path.join(MANIFEST)).unwrap();
|
||||
let manifest = manifest.replace("[\"registries\"]", "[]");
|
||||
std::fs::write(path.join(MANIFEST), manifest).unwrap();
|
||||
assert!(build_in(&path, true).unwrap_err().contains("no Cargo.toml"));
|
||||
assert!(
|
||||
new(&[
|
||||
dir.join("x").display().to_string(),
|
||||
"--template".into(),
|
||||
"lua".into()
|
||||
])
|
||||
.is_err()
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
//! `cargo horizon-mod registry build|review|check|list`: the registry repository's CI
|
||||
//! (`ludovic111/horizon-mods`, docs/api/mod-index.md). Network-free: the
|
||||
//! workflow downloads the files and publishes what this writes.
|
||||
use horizon_mods::index::{
|
||||
FILE_HOST,
|
||||
registry::{self, Sources},
|
||||
};
|
||||
use std::path::Path;
|
||||
|
||||
/// Where the registry's site is published (its icons).
|
||||
const SITE: &str = "https://ludovic111.github.io/horizon-mods/";
|
||||
|
||||
const USAGE: &str = "usage: cargo horizon-mod registry build <checkout> --files <dir> --out <index.json> [--release <url>] [--site <url>] [--generated <time>]
|
||||
cargo horizon-mod registry review <base checkout> <head checkout> --author <login> [--json]
|
||||
cargo horizon-mod registry check <base checkout> <head checkout> --files <dir>
|
||||
cargo horizon-mod registry list <checkout>";
|
||||
|
||||
fn flag<'a>(args: &'a [String], name: &str) -> Option<&'a str> {
|
||||
super::flag(args, name)
|
||||
}
|
||||
|
||||
fn positional(args: &[String]) -> Vec<&str> {
|
||||
let mut out = Vec::new();
|
||||
let mut skip = false;
|
||||
for a in args {
|
||||
if skip {
|
||||
skip = false;
|
||||
} else if a == "--json" {
|
||||
} else if a.starts_with("--") {
|
||||
skip = true;
|
||||
} else {
|
||||
out.push(a.as_str());
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn lines(errors: Vec<String>) -> String {
|
||||
format!("{} problem(s):\n {}", errors.len(), errors.join("\n "))
|
||||
}
|
||||
|
||||
pub fn main(args: &[String]) -> Result<(), String> {
|
||||
let rest = args.get(1..).unwrap_or_default();
|
||||
let pos = positional(rest);
|
||||
match args.first().map(String::as_str) {
|
||||
Some("build") => {
|
||||
let [checkout] = pos[..] else {
|
||||
return Err(USAGE.into());
|
||||
};
|
||||
let (files, out) = (flag(rest, "--files"), flag(rest, "--out"));
|
||||
let (Some(files), Some(out)) = (files, out) else {
|
||||
return Err(USAGE.into());
|
||||
};
|
||||
let generated = flag(rest, "--generated")
|
||||
.map(str::to_owned)
|
||||
.or_else(|| std::env::var("REGISTRY_GENERATED").ok())
|
||||
.unwrap_or_default();
|
||||
let index = registry::build(&Sources {
|
||||
registry: Path::new(checkout),
|
||||
files: Path::new(files),
|
||||
release: flag(rest, "--release").unwrap_or(FILE_HOST),
|
||||
site: flag(rest, "--site").unwrap_or(SITE),
|
||||
generated,
|
||||
})
|
||||
.map_err(lines)?;
|
||||
let text = serde_json::to_string_pretty(&index).map_err(|e| e.to_string())?;
|
||||
std::fs::write(out, text + "\n").map_err(|e| format!("{out}: {e}"))?;
|
||||
println!(
|
||||
"Wrote {out}: {} project(s), {} taken down",
|
||||
index.projects.len(),
|
||||
index.revoked.len()
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
Some("review") => {
|
||||
let [base, head] = pos[..] else {
|
||||
return Err(USAGE.into());
|
||||
};
|
||||
let author = flag(rest, "--author").ok_or(USAGE)?;
|
||||
let (base, _) = registry::load(Path::new(base)).map_err(lines)?;
|
||||
let (head, _) = registry::load(Path::new(head)).map_err(lines)?;
|
||||
let review = registry::review(&base, &head, author);
|
||||
if rest.iter().any(|a| a == "--json") {
|
||||
let json = serde_json::json!({"errors": review.errors, "notes": review.notes});
|
||||
println!("{json}");
|
||||
} else {
|
||||
for n in &review.notes {
|
||||
println!("note: {n}");
|
||||
}
|
||||
for e in &review.errors {
|
||||
println!("error: {e}");
|
||||
}
|
||||
}
|
||||
if review.errors.is_empty() {
|
||||
Ok(())
|
||||
} else {
|
||||
Err(format!(
|
||||
"{} change(s) the registry refuses",
|
||||
review.errors.len()
|
||||
))
|
||||
}
|
||||
}
|
||||
// `check` (and its trial run) on each file `head` lists and `base`
|
||||
// doesn't: a pull request's new files.
|
||||
Some("check") => {
|
||||
let [base, head] = pos[..] else {
|
||||
return Err(USAGE.into());
|
||||
};
|
||||
let files = Path::new(flag(rest, "--files").ok_or(USAGE)?);
|
||||
let old: Vec<String> = match registry::load(Path::new(base)) {
|
||||
Ok((entries, _)) => entries
|
||||
.iter()
|
||||
.flat_map(|e| e.versions.iter().map(|v| v.sha256.clone()))
|
||||
.collect(),
|
||||
// The first pull request has no entries to compare with.
|
||||
Err(_) => Vec::new(),
|
||||
};
|
||||
let (entries, _) = registry::load(Path::new(head)).map_err(lines)?;
|
||||
let mut failed = 0;
|
||||
for e in &entries {
|
||||
for v in e.versions.iter().filter(|v| !old.contains(&v.sha256)) {
|
||||
println!("{} {} ({}):", e.id, v.version, v.file);
|
||||
let report = crate::check::check(
|
||||
&files.join(&v.sha256),
|
||||
e.kind.clone(),
|
||||
e.key.as_deref(),
|
||||
v.signature.as_deref(),
|
||||
);
|
||||
match report {
|
||||
Ok(r) => print!("{}", r.text()),
|
||||
Err(err) => {
|
||||
failed += 1;
|
||||
println!(" error: {err}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if failed == 0 {
|
||||
Ok(())
|
||||
} else {
|
||||
Err(format!("{failed} file(s) failed their check"))
|
||||
}
|
||||
}
|
||||
// The files CI must download for `build`: `<sha256> <id> <version> <file>`.
|
||||
Some("list") => {
|
||||
let [checkout] = pos[..] else {
|
||||
return Err(USAGE.into());
|
||||
};
|
||||
let (entries, _) = registry::load(Path::new(checkout)).map_err(lines)?;
|
||||
for e in &entries {
|
||||
for v in &e.versions {
|
||||
println!("{} {} {} {}", v.sha256, e.id, v.version, v.file);
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
_ => Err(USAGE.into()),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"template": "minecraft:amethyst_block",
|
||||
"properties": { "hardness": 2.0, "light": 7 }
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"variants": {
|
||||
"": { "model": "{id}:block/glowing_amethyst" }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
id = "{id}"
|
||||
name = "{name}"
|
||||
version = "0.1.0"
|
||||
description = ""
|
||||
authors = []
|
||||
# A content mod: blocks and items from data/ and assets/, no code (API 0.2).
|
||||
api = "0.2"
|
||||
side = "both"
|
||||
# registries: "May add blocks and items to your worlds".
|
||||
capabilities = ["registries"]
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"model": { "type": "minecraft:model", "model": "{id}:block/glowing_amethyst" }
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"block.{id}.glowing_amethyst": "Glowing Amethyst"
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"type": "minecraft:block",
|
||||
"pools": [
|
||||
{
|
||||
"condition": { "type": "minecraft:survives_explosion" },
|
||||
"entries": [{ "type": "minecraft:item", "name": "{id}:glowing_amethyst" }],
|
||||
"rolls": 1
|
||||
}
|
||||
],
|
||||
"random_sequence": "{id}:blocks/glowing_amethyst"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"parent": "minecraft:block/cube_all",
|
||||
"textures": { "all": "minecraft:block/amethyst_block" }
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"values": ["{id}:glowing_amethyst"]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"category": "building",
|
||||
"ingredients": ["minecraft:amethyst_block", "minecraft:glowstone_dust"],
|
||||
"result": { "id": "{id}:glowing_amethyst" }
|
||||
}
|
||||
@@ -4,15 +4,15 @@ use crate::json::{Result, error};
|
||||
use horizon_core::random::RandomSource;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
enum Choice {
|
||||
Single(Variant),
|
||||
enum Choice<T> {
|
||||
Single(T),
|
||||
Weighted {
|
||||
variants: Vec<Variant>,
|
||||
variants: Vec<T>,
|
||||
ends: Vec<i32>,
|
||||
total: i32,
|
||||
},
|
||||
}
|
||||
impl Choice {
|
||||
impl Choice<Variant> {
|
||||
fn new(value: &VariantSet) -> Result<Self> {
|
||||
match value {
|
||||
VariantSet::Single(value) => Ok(Self::Single(value.clone())),
|
||||
@@ -41,7 +41,23 @@ impl Choice {
|
||||
}
|
||||
}
|
||||
}
|
||||
fn select(&self, random: &mut impl RandomSource) -> &Variant {
|
||||
}
|
||||
impl<T> Choice<T> {
|
||||
fn map<U>(&self, f: &mut impl FnMut(&T) -> U) -> Choice<U> {
|
||||
match self {
|
||||
Self::Single(value) => Choice::Single(f(value)),
|
||||
Self::Weighted {
|
||||
variants,
|
||||
ends,
|
||||
total,
|
||||
} => Choice::Weighted {
|
||||
variants: variants.iter().map(&mut *f).collect(),
|
||||
ends: ends.clone(),
|
||||
total: *total,
|
||||
},
|
||||
}
|
||||
}
|
||||
fn select(&self, random: &mut impl RandomSource) -> &T {
|
||||
match self {
|
||||
Self::Single(value) => value,
|
||||
Self::Weighted {
|
||||
@@ -60,10 +76,11 @@ impl Choice {
|
||||
}
|
||||
/// Compile once per definition and share across its bound block states. Prefix
|
||||
/// sums avoid rebuilding weight totals or scanning all entries during selection.
|
||||
/// `map` swaps each variant for what it stands for (its baked model).
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct CompiledChoices {
|
||||
variants: Vec<Choice>,
|
||||
multipart: Vec<Choice>,
|
||||
pub struct CompiledChoices<T = Variant> {
|
||||
variants: Vec<Choice<T>>,
|
||||
multipart: Vec<Choice<T>>,
|
||||
}
|
||||
impl CompiledChoices {
|
||||
pub fn new(definition: &BlockStateDefinition) -> Result<Self> {
|
||||
@@ -82,10 +99,19 @@ impl CompiledChoices {
|
||||
.collect::<Result<_>>()?,
|
||||
})
|
||||
}
|
||||
}
|
||||
impl<T> CompiledChoices<T> {
|
||||
/// The same choices, with `f` of each variant in its place.
|
||||
pub fn map<U>(&self, mut f: impl FnMut(&T) -> U) -> CompiledChoices<U> {
|
||||
CompiledChoices {
|
||||
variants: self.variants.iter().map(|c| c.map(&mut f)).collect(),
|
||||
multipart: self.multipart.iter().map(|c| c.map(&mut f)).collect(),
|
||||
}
|
||||
}
|
||||
/// The variant `particleMaterial` comes from: the first entry of a weighted
|
||||
/// list (`WeightedVariants`) and, for a multipart root, of its first
|
||||
/// selector whether or not that selector applies (`MultiPartModel`).
|
||||
pub fn particle_variant(&self, selected: &SelectedModels) -> Option<&Variant> {
|
||||
pub fn particle_variant(&self, selected: &SelectedModels) -> Option<&T> {
|
||||
let choice = match selected {
|
||||
SelectedModels::Variant(index) => self.variants.get(*index)?,
|
||||
SelectedModels::Multipart(_) => self.multipart.first()?,
|
||||
@@ -95,14 +121,23 @@ impl CompiledChoices {
|
||||
Choice::Weighted { variants, .. } => variants.first()?,
|
||||
})
|
||||
}
|
||||
/// Append selected variants without allocating intermediate part lists. A
|
||||
/// multipart root consumes nextLong even for an empty selected subset, then
|
||||
/// resets the same random source to that seed before each selected part.
|
||||
/// Append selected variants without allocating intermediate part lists.
|
||||
pub fn collect<'a>(
|
||||
&'a self,
|
||||
selected: &SelectedModels,
|
||||
random: &mut impl RandomSource,
|
||||
output: &mut Vec<&'a Variant>,
|
||||
output: &mut Vec<&'a T>,
|
||||
) -> Result<()> {
|
||||
self.for_each(selected, random, |v| output.push(v))
|
||||
}
|
||||
/// Each selected variant, in order. A multipart root consumes nextLong
|
||||
/// even for an empty selected subset, then resets the same random source
|
||||
/// to that seed before each selected part.
|
||||
pub fn for_each<'a>(
|
||||
&'a self,
|
||||
selected: &SelectedModels,
|
||||
random: &mut impl RandomSource,
|
||||
mut f: impl FnMut(&'a T),
|
||||
) -> Result<()> {
|
||||
match selected {
|
||||
SelectedModels::Variant(index) => {
|
||||
@@ -110,7 +145,7 @@ impl CompiledChoices {
|
||||
.variants
|
||||
.get(*index)
|
||||
.ok_or_else(|| error("invalid variant selection"))?;
|
||||
output.push(choice.select(random));
|
||||
f(choice.select(random));
|
||||
}
|
||||
SelectedModels::Multipart(indices) => {
|
||||
if indices.iter().any(|index| *index >= self.multipart.len()) {
|
||||
@@ -119,7 +154,7 @@ impl CompiledChoices {
|
||||
let seed = random.next_long();
|
||||
for index in indices {
|
||||
random.set_seed(seed);
|
||||
output.push(self.multipart[*index].select(random));
|
||||
f(self.multipart[*index].select(random));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
//! The machine a report was measured on. CPU, RAM and OS are detected here; the GPU and the display
|
||||
//! come from the program that rendered (the game knows its adapter, the launcher its window).
|
||||
|
||||
use std::process::Command;
|
||||
|
||||
use horizon_telemetry::system::command_output as output;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
|
||||
@@ -173,12 +172,6 @@ pub fn cpu_seconds(pid: u32) -> Option<f64> {
|
||||
Some(ticks / 100.0)
|
||||
}
|
||||
|
||||
fn output(program: &str, args: &[&str]) -> Option<String> {
|
||||
let out = Command::new(program).args(args).output().ok()?;
|
||||
let text = String::from_utf8(out.stdout).ok()?.trim().to_owned();
|
||||
(out.status.success() && !text.is_empty()).then_some(text)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
fn os_version() -> Option<String> {
|
||||
output("sw_vers", &["-productVersion"])
|
||||
|
||||
@@ -245,13 +245,19 @@ pub struct Report {
|
||||
impl Report {
|
||||
/// An empty report for this machine, created now.
|
||||
pub fn new(kind: Kind, app: App) -> Report {
|
||||
Self::with_hardware(kind, app, Hardware::detect())
|
||||
}
|
||||
|
||||
/// Starts a report using supplied hardware, without running system probes.
|
||||
/// Interactive apps can collect the remaining machine details after their first frame.
|
||||
pub fn with_hardware(kind: Kind, app: App, hardware: Hardware) -> Report {
|
||||
Report {
|
||||
format: FORMAT.to_owned(),
|
||||
version: VERSION,
|
||||
kind,
|
||||
created: utc_now(),
|
||||
app,
|
||||
hardware: Hardware::detect(),
|
||||
hardware,
|
||||
conditions: Conditions::default(),
|
||||
metrics: BTreeMap::new(),
|
||||
frames: Vec::new(),
|
||||
|
||||
@@ -173,6 +173,11 @@ impl Random {
|
||||
}
|
||||
}
|
||||
|
||||
/// One bot thread that panics poisons the locks it held; the others and the report go on.
|
||||
fn lock<T>(m: &Mutex<T>) -> std::sync::MutexGuard<'_, T> {
|
||||
m.lock().unwrap_or_else(std::sync::PoisonError::into_inner)
|
||||
}
|
||||
|
||||
fn raw(id: i32, write: impl FnOnce(&mut Writer)) -> Vec<u8> {
|
||||
let mut w = Writer::new();
|
||||
w.varint(id);
|
||||
@@ -329,7 +334,7 @@ fn read(
|
||||
) {
|
||||
use ids::play::clientbound as cb;
|
||||
use ids::play::serverbound as sb;
|
||||
let send = |body: Vec<u8>| writer.lock().unwrap().send(&body);
|
||||
let send = |body: Vec<u8>| lock(&writer).send(&body);
|
||||
let mut seen = HashSet::new();
|
||||
let mut batch = BatchSize::new();
|
||||
let mut teleports = 0u64;
|
||||
@@ -338,7 +343,7 @@ fn read(
|
||||
Ok(packet) => packet,
|
||||
Err(e) => {
|
||||
if bot.online.swap(false, Ordering::SeqCst) {
|
||||
*bot.error.lock().unwrap() = Some(e.to_string());
|
||||
*lock(&bot.error) = Some(e.to_string());
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -356,7 +361,7 @@ fn read(
|
||||
cb::LEVEL_CHUNK_WITH_LIGHT => {
|
||||
bot.chunks.fetch_add(1, Ordering::Relaxed);
|
||||
if let (Ok(x), Ok(z)) = (r.i32(), r.i32()) {
|
||||
if !bot.held.lock().unwrap().insert((x, z)) {
|
||||
if !lock(&bot.held).insert((x, z)) {
|
||||
bot.resent.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
if seen.insert((x, z)) {
|
||||
@@ -368,7 +373,7 @@ fn read(
|
||||
cb::FORGET_LEVEL_CHUNK => {
|
||||
if let Ok(play::Clientbound::ForgetLevelChunk(p)) =
|
||||
play::Clientbound::decode(id, &body)
|
||||
&& bot.held.lock().unwrap().remove(&(p.pos[0], p.pos[1]))
|
||||
&& lock(&bot.held).remove(&(p.pos[0], p.pos[1]))
|
||||
{
|
||||
bot.forgotten.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
@@ -389,7 +394,7 @@ fn read(
|
||||
}
|
||||
cb::PLAYER_POSITION => match play::Clientbound::decode(id, &body) {
|
||||
Ok(play::Clientbound::PlayerPosition(p)) => {
|
||||
let mut at = bot.teleport.lock().unwrap();
|
||||
let mut at = lock(&bot.teleport);
|
||||
let previous = at.unwrap_or([0.0; 3]);
|
||||
// Relative flags: X 1, Y 2, Z 4.
|
||||
let pos: [f64; 3] = std::array::from_fn(|i| {
|
||||
@@ -420,7 +425,7 @@ fn read(
|
||||
},
|
||||
cb::DISCONNECT | cb::START_CONFIGURATION => {
|
||||
bot.online.store(false, Ordering::SeqCst);
|
||||
*bot.error.lock().unwrap() = Some(if id == cb::DISCONNECT {
|
||||
*lock(&bot.error) = Some(if id == cb::DISCONNECT {
|
||||
format!(
|
||||
"disconnected: {}",
|
||||
String::from_utf8_lossy(&body)
|
||||
@@ -455,7 +460,7 @@ fn run_bot(
|
||||
let connection = match join(&o, &name) {
|
||||
Ok(c) => c,
|
||||
Err(e) => {
|
||||
*bot.error.lock().unwrap() = Some(e);
|
||||
*lock(&bot.error) = Some(e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
@@ -469,12 +474,12 @@ fn run_bot(
|
||||
use ids::play::serverbound as sb;
|
||||
// Wait for the spawn position.
|
||||
let spawn = loop {
|
||||
if let Some(at) = *bot.teleport.lock().unwrap() {
|
||||
if let Some(at) = *lock(&bot.teleport) {
|
||||
break at;
|
||||
}
|
||||
if !bot.online.load(Ordering::SeqCst) || asked.elapsed() > Duration::from_secs(60) {
|
||||
if bot.error.lock().unwrap().is_none() {
|
||||
*bot.error.lock().unwrap() = Some("no spawn position within 60 s".into());
|
||||
if lock(&bot.error).is_none() {
|
||||
*lock(&bot.error) = Some("no spawn position within 60 s".into());
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -482,7 +487,7 @@ fn run_bot(
|
||||
};
|
||||
bot.joined_after_ms
|
||||
.store(asked.elapsed().as_millis() as u64, Ordering::SeqCst);
|
||||
let send = |body: Vec<u8>| writer.lock().unwrap().send(&body).is_ok();
|
||||
let send = |body: Vec<u8>| lock(&writer).send(&body).is_ok();
|
||||
send(raw(sb::PLAYER_LOADED, |_| {}));
|
||||
let mut random = Random(o.seed ^ (index as u64).wrapping_mul(0x2545_F491_4F6C_DD1D));
|
||||
let mut pos = spawn;
|
||||
@@ -491,17 +496,15 @@ fn run_bot(
|
||||
let mut target = pos;
|
||||
let mut next = Instant::now();
|
||||
loop {
|
||||
if until.lock().unwrap().is_some_and(|u| Instant::now() >= u)
|
||||
|| !bot.online.load(Ordering::SeqCst)
|
||||
{
|
||||
if lock(&until).is_some_and(|u| Instant::now() >= u) || !bot.online.load(Ordering::SeqCst) {
|
||||
break;
|
||||
}
|
||||
// A teleport from the server wins over where the bot thought it was.
|
||||
if let Some(at) = bot.teleport.lock().unwrap().take() {
|
||||
if let Some(at) = lock(&bot.teleport).take() {
|
||||
pos = at;
|
||||
}
|
||||
let here = ((pos[0].floor() as i32) >> 4, (pos[2].floor() as i32) >> 4);
|
||||
if !bot.held.lock().unwrap().contains(&here) {
|
||||
if !lock(&bot.held).contains(&here) {
|
||||
bot.waited.fetch_add(1, Ordering::Relaxed);
|
||||
} else if pos[1] < cruise {
|
||||
pos[1] = (pos[1] + 0.5).min(cruise);
|
||||
@@ -558,7 +561,7 @@ fn run_bot(
|
||||
}
|
||||
// Offline first, so the reader doesn't count the closed connection as a failure.
|
||||
bot.online.store(false, Ordering::SeqCst);
|
||||
writer.lock().unwrap().shutdown();
|
||||
lock(&writer).shutdown();
|
||||
}
|
||||
|
||||
fn behaviour_of(mode: &str, index: usize) -> Behaviour {
|
||||
@@ -612,13 +615,10 @@ fn main() {
|
||||
let total = |f: fn(&Bot) -> &AtomicU64| -> u64 {
|
||||
bots.iter().map(|b| f(b).load(Ordering::Relaxed)).sum()
|
||||
};
|
||||
let failed = bots
|
||||
.iter()
|
||||
.filter(|b| b.error.lock().unwrap().is_some())
|
||||
.count();
|
||||
let failed = bots.iter().filter(|b| lock(&b.error).is_some()).count();
|
||||
if first.is_none() && online > 0 {
|
||||
first = Some(Instant::now());
|
||||
*until.lock().unwrap() = Some(Instant::now() + Duration::from_secs(o.seconds));
|
||||
*lock(&until) = Some(Instant::now() + Duration::from_secs(o.seconds));
|
||||
}
|
||||
println!(
|
||||
"{}",
|
||||
@@ -636,10 +636,10 @@ fn main() {
|
||||
})
|
||||
);
|
||||
previous_chunks = chunks;
|
||||
let over = until.lock().unwrap().is_some_and(|u| Instant::now() >= u);
|
||||
let over = lock(&until).is_some_and(|u| Instant::now() >= u);
|
||||
let all_failed = failed == o.bots;
|
||||
if over || all_failed || (first.is_none() && start.elapsed() > Duration::from_secs(120)) {
|
||||
*until.lock().unwrap() = Some(Instant::now());
|
||||
*lock(&until) = Some(Instant::now());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -669,7 +669,7 @@ fn main() {
|
||||
"forgotten": b.forgotten.load(Ordering::Relaxed),
|
||||
"pulled_back": b.pulled_back.load(Ordering::Relaxed),
|
||||
"waited_ticks": b.waited.load(Ordering::Relaxed),
|
||||
"error": *b.error.lock().unwrap(),
|
||||
"error": *lock(&b.error),
|
||||
})).collect::<Vec<_>>(),
|
||||
});
|
||||
if o.report.as_deref() == Some("-") {
|
||||
|
||||
@@ -16,25 +16,26 @@ horizon-world = { path = "../horizon-world" }
|
||||
horizon-protocol = { path = "../horizon-protocol" }
|
||||
# server.properties, eula.txt and the user lists, shared with horizon-server.
|
||||
horizon-server-files = { path = "../horizon-server-files" }
|
||||
# Shader packs: reading them and turning their GLSL into naga modules.
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
horizon-friends = { path = "../horizon-friends" }
|
||||
# Horizon mods: sandboxed WebAssembly components, off unless installed and turned on (docs/mods.md).
|
||||
horizon-mods = { path = "../horizon-mods" }
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["std", "parking_lot", "vulkan", "metal", "wgsl"] }
|
||||
# Their runtime is the `mods` feature.
|
||||
horizon-mods = { path = "../horizon-mods", default-features = false }
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["std", "parking_lot", "vulkan", "metal", "wgsl", "naga-ir"] }
|
||||
winit = "0.30.13"
|
||||
pollster = "0.4"
|
||||
bytemuck = { version = "1.24", features = ["derive"] }
|
||||
glam = "0.30"
|
||||
png = "0.18"
|
||||
sha2 = "0.10.9"
|
||||
# Server resource packs are checked and cached by their SHA-1, as vanilla does.
|
||||
sha1 = "0.10"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = { version = "1.0.151", features = ["raw_value"] }
|
||||
# Shader packs: pack.toml, and WGSL checked before it reaches wgpu.
|
||||
toml = "1.1"
|
||||
# hlsl-out: the gfx.rs tests translate every shader as wgpu's DirectX 12 backend does. A normal feature,
|
||||
# not a dev-dependency's, so builds, tests and examples share one build of naga, wgpu and this crate.
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out"] }
|
||||
# Java (OptiFine/Iris) shader packs, translated to WGSL.
|
||||
horizon-shaderpack = { path = "../horizon-shaderpack" }
|
||||
# Sound (ALSA on Linux); the `audio` feature.
|
||||
cpal = { version = "0.16", optional = true }
|
||||
symphonia = { version = "0.5", default-features = false, features = ["ogg", "vorbis"] }
|
||||
@@ -78,8 +79,20 @@ default = ["audio", "controllers"]
|
||||
audio = ["dep:cpal"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "dep:horizon-dualsense"]
|
||||
# Runs code mods (wasmtime and cranelift: a quarter of a clean build). On in every release build
|
||||
# (release.yml); the tests and probes don't need it. Content mods load without it.
|
||||
mods = ["horizon-mods/runtime"]
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
|
||||
# Its own name, not `probe`: Cargo copies every crate's examples into one target/<profile>/examples.
|
||||
[[example]]
|
||||
name = "client_probe"
|
||||
path = "examples/probe/main.rs"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "msl-out", "spv-out"] }
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"horizon.options.controller": "Controller",
|
||||
"horizon.options.vibration": "Vibration",
|
||||
"horizon.options.adaptive_triggers": "Adaptive Triggers",
|
||||
"horizon.options.lightbar": "Lightbar",
|
||||
"horizon.options.look_sensitivity": "Look Sensitivity",
|
||||
"horizon.options.invert_x": "Invert Look X",
|
||||
"horizon.options.invert_y": "Invert Look Y",
|
||||
"horizon.options.sneak_button": "Sneak Button",
|
||||
"horizon.options.move_deadzone": "Move Deadzone",
|
||||
"horizon.options.look_deadzone": "Look Deadzone",
|
||||
"horizon.options.button_glyphs": "Button Glyphs",
|
||||
"horizon.options.menu_navigation": "Menu Navigation",
|
||||
"horizon.options.on_screen_keyboard": "On-Screen Keyboard"
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"horizon.options.controller": "Геймпад",
|
||||
"horizon.options.vibration": "Вибрация",
|
||||
"horizon.options.adaptive_triggers": "Адаптивные триггеры",
|
||||
"horizon.options.lightbar": "Подсветка",
|
||||
"horizon.options.look_sensitivity": "Чувствительность обзора",
|
||||
"horizon.options.invert_x": "Инверсия обзора по X",
|
||||
"horizon.options.invert_y": "Инверсия обзора по Y",
|
||||
"horizon.options.sneak_button": "Кнопка приседания",
|
||||
"horizon.options.move_deadzone": "Мёртвая зона движения",
|
||||
"horizon.options.look_deadzone": "Мёртвая зона обзора",
|
||||
"horizon.options.button_glyphs": "Символы кнопок",
|
||||
"horizon.options.menu_navigation": "Навигация по меню",
|
||||
"horizon.options.on_screen_keyboard": "Экранная клавиатура"
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
//! What a column costs to load, on real terrain: generates and lights the
|
||||
//! columns around a point with the vanilla generator, as a world being explored
|
||||
//! does, then meshes every section of the inner columns on this one thread, so a
|
||||
//! change to generation or meshing shows as time per column and per section.
|
||||
//!
|
||||
//! cargo run --release -p horizon-client --example chunk_load_bench -- \
|
||||
//! .local/horizon-client/26.3 [--seed 1234] [--center CX CZ] [--radius 8]
|
||||
//! [--threads N] [--rounds 3]
|
||||
//!
|
||||
//! The default centre is the village of `tools/perf_bench.py`. The generation
|
||||
//! figure is wall time with N workers (the game's own pool); the mesh figure is
|
||||
//! this thread's CPU time in `Mesher::mesh`, the best of `--rounds`, so other
|
||||
//! work on the machine changes it less. The checksum of the meshes shows that an
|
||||
//! A/B pair of builds made the same ones.
|
||||
use horizon_client::{
|
||||
assets::Assets,
|
||||
biome::Biomes,
|
||||
blocks::BlockFacts,
|
||||
chunk::HEIGHT,
|
||||
light::LightTables,
|
||||
mesher::{MeshTables, Mesher, Region, borrow},
|
||||
models,
|
||||
spans::thread_cpu,
|
||||
streaming::{Streaming, WorkerContext},
|
||||
vanillagen::VanillaTerrain,
|
||||
world::World,
|
||||
};
|
||||
use horizon_core::biome::{BiomeZoom, obfuscate_seed};
|
||||
use horizon_world::registry::BlockStateId;
|
||||
use std::{
|
||||
hash::{DefaultHasher, Hash, Hasher},
|
||||
path::PathBuf,
|
||||
sync::Arc,
|
||||
thread,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
|
||||
fn flag<T: std::str::FromStr>(args: &[String], name: &str, default: T) -> T {
|
||||
args.iter()
|
||||
.position(|a| a == name)
|
||||
.and_then(|i| args.get(i + 1)?.parse().ok())
|
||||
.unwrap_or(default)
|
||||
}
|
||||
|
||||
fn main() -> Result<(), Error> {
|
||||
let args: Vec<String> = std::env::args().collect();
|
||||
let root = PathBuf::from(args.get(1).ok_or("usage: chunk_load_bench <resources>")?);
|
||||
let seed: i64 = flag(&args, "--seed", 1234);
|
||||
let radius: i32 = flag(&args, "--radius", 8);
|
||||
let rounds: usize = flag(&args, "--rounds", 3);
|
||||
let threads: usize = flag(
|
||||
&args,
|
||||
"--threads",
|
||||
thread::available_parallelism().map_or(2, |n| n.get()),
|
||||
);
|
||||
let center = args
|
||||
.iter()
|
||||
.position(|a| a == "--center")
|
||||
.map(|i| -> Result<(i32, i32), Error> {
|
||||
Ok((
|
||||
args.get(i + 1).ok_or("--center CX CZ")?.parse()?,
|
||||
args.get(i + 2).ok_or("--center CX CZ")?.parse()?,
|
||||
))
|
||||
})
|
||||
.transpose()?
|
||||
.unwrap_or((-60, 10));
|
||||
|
||||
let assets = Arc::new(Assets::load(&root)?);
|
||||
let render = Arc::new(assets.reload(&root)?);
|
||||
let facts = BlockFacts::load(&root, assets.registry)?;
|
||||
let visibility = models::load_visibility(&root, assets.registry)?;
|
||||
let biomes = Arc::new(Biomes::load(&root)?);
|
||||
let context = Arc::new(WorkerContext {
|
||||
tables: Arc::new(MeshTables::new(&assets, &render, &facts, visibility)?),
|
||||
light: Arc::new(LightTables::load(&root, assets.registry, &facts)?),
|
||||
biomes: biomes.clone(),
|
||||
assets: assets.clone(),
|
||||
render,
|
||||
});
|
||||
let terrain = VanillaTerrain::new(&root.join("worldgen"), assets.registry, &biomes, seed)?;
|
||||
|
||||
// Generation and light, on the game's worker pool. Meshing is left out
|
||||
// here and measured on its own below.
|
||||
let mut streaming = Streaming::new(Arc::new(terrain), context.clone(), threads);
|
||||
streaming.mesh = false;
|
||||
streaming.center = center;
|
||||
streaming.radius = radius;
|
||||
let mut world = World::new(BlockStateId(0), 0);
|
||||
let started = Instant::now();
|
||||
let mut quiet = 0;
|
||||
while quiet < 100 {
|
||||
let before = world.chunks.len();
|
||||
let _ = streaming.update(&mut world);
|
||||
thread::sleep(Duration::from_millis(2));
|
||||
quiet = if streaming.pending() == 0 && before == world.chunks.len() {
|
||||
quiet + 1
|
||||
} else {
|
||||
0
|
||||
};
|
||||
}
|
||||
let generated = started.elapsed() - Duration::from_millis(2 * 100);
|
||||
let columns = world.chunks.len();
|
||||
println!(
|
||||
"generated and lit {columns} columns in {:.0} ms with {threads} workers ({:.2} ms per column)",
|
||||
generated.as_secs_f64() * 1e3,
|
||||
generated.as_secs_f64() * 1e3 / columns.max(1) as f64
|
||||
);
|
||||
|
||||
// Meshing every section of the columns whose neighbours are all loaded.
|
||||
let inner = radius - 1;
|
||||
let regions: Vec<(Region, i32)> = (center.0 - inner..=center.0 + inner)
|
||||
.flat_map(|x| (center.1 - inner..=center.1 + inner).map(move |z| (x, z)))
|
||||
.filter_map(|(x, z)| {
|
||||
let region: Region = std::array::from_fn(|dz| {
|
||||
std::array::from_fn(|dx| {
|
||||
world
|
||||
.chunks
|
||||
.get(&(x + dx as i32 - 1, z + dz as i32 - 1))
|
||||
.cloned()
|
||||
})
|
||||
});
|
||||
region
|
||||
.iter()
|
||||
.flatten()
|
||||
.all(Option::is_some)
|
||||
.then_some(region)
|
||||
})
|
||||
.flat_map(|region| (0..HEIGHT / 16).map(move |sy| (region.clone(), sy)))
|
||||
.collect();
|
||||
let mut best = Duration::MAX;
|
||||
let (mut vertices, mut checksum) = (0, 0);
|
||||
for _ in 0..rounds.max(1) {
|
||||
let mut mesher = Mesher {
|
||||
nether_shading: false,
|
||||
zoom: BiomeZoom::new(obfuscate_seed(seed)),
|
||||
blend_radius: 2,
|
||||
smooth_lighting: true,
|
||||
cutout_leaves: true,
|
||||
assets: &context.assets,
|
||||
render: &context.render,
|
||||
tables: &context.tables,
|
||||
biomes: &context.biomes,
|
||||
visibility: context.tables.visibility.clone(),
|
||||
};
|
||||
vertices = 0;
|
||||
let mut hash = DefaultHasher::new();
|
||||
let mut spent = Duration::ZERO;
|
||||
for (region, sy) in ®ions {
|
||||
let started = thread_cpu().ok_or("no thread CPU clock here")?;
|
||||
let mesh = mesher.mesh(&borrow(region), *sy);
|
||||
spent += thread_cpu().ok_or("no thread CPU clock here")? - started;
|
||||
vertices += mesh.solid.len() + mesh.translucent.len();
|
||||
bytemuck::cast_slice::<_, u8>(&mesh.solid).hash(&mut hash);
|
||||
bytemuck::cast_slice::<_, u8>(&mesh.translucent).hash(&mut hash);
|
||||
}
|
||||
checksum = hash.finish();
|
||||
best = best.min(spent);
|
||||
}
|
||||
println!(
|
||||
"meshed {} sections ({vertices} vertices, checksum {checksum:016x}) in {:.1} ms of CPU ({:.1} us per section)",
|
||||
regions.len(),
|
||||
best.as_secs_f64() * 1e3,
|
||||
best.as_secs_f64() * 1e6 / regions.len().max(1) as f64
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
@@ -41,7 +41,7 @@ pub fn main(names: &[&str], run: fn(&str) -> Option<ExitCode>) -> ExitCode {
|
||||
let name = std::env::args().nth(1).unwrap_or_default();
|
||||
run(&name).unwrap_or_else(|| {
|
||||
eprintln!(
|
||||
"usage: probe <name> [arguments...]\nprobes: {}",
|
||||
"usage: client_probe <name> [arguments...]\nprobes: {}",
|
||||
names.join(" ")
|
||||
);
|
||||
ExitCode::from(2)
|
||||
|
||||
@@ -306,6 +306,7 @@ fn chat(c: &Value, h: i32, atlas: &HudAtlas) -> Vec<GuiDraw> {
|
||||
height_focused: option("chatHeightFocused"),
|
||||
height_unfocused: option("chatHeightUnfocused"),
|
||||
line_spacing: option("chatLineSpacing"),
|
||||
colors: c["chatColors"].as_bool().unwrap_or(true),
|
||||
};
|
||||
for m in c["messages"].as_array().into_iter().flatten() {
|
||||
// GuiMessageTag indicator colours: systemSinglePlayer and chatError.
|
||||
|
||||
@@ -85,6 +85,7 @@ mod sprint_probe;
|
||||
mod subtitle_fixture;
|
||||
mod tab_list_fixture;
|
||||
mod team_rules_fixture;
|
||||
mod text_display_fixture;
|
||||
mod toggle_keys_probe;
|
||||
mod tooltip_display_fixture;
|
||||
mod trading_fixture;
|
||||
@@ -170,6 +171,7 @@ probes! {
|
||||
team_rules_fixture,
|
||||
toggle_keys_probe,
|
||||
tooltip_display_fixture,
|
||||
text_display_fixture,
|
||||
trading_fixture,
|
||||
translucency_fixture,
|
||||
weather_fixture,
|
||||
|
||||
@@ -293,6 +293,47 @@ fn spawn_seed(index: usize) -> i64 {
|
||||
1000 + 7919 * index as i64
|
||||
}
|
||||
|
||||
/// `Villager.spawnGolemIfNeeded` for villager `a`, the game's way: the golem
|
||||
/// draws from the level's random and joins the scenario's mobs next tick,
|
||||
/// seeded as the oracle seeds what a tick spawned.
|
||||
fn summon_golem(
|
||||
mobs: &mut [Mob],
|
||||
a: usize,
|
||||
needed: usize,
|
||||
w: &MobWorld,
|
||||
types: &MobTypes,
|
||||
born: &mut Vec<Mob>,
|
||||
level_random: &mut LegacyRandom,
|
||||
) {
|
||||
use horizon_client::mobs::{villager, villager_brain};
|
||||
let Some(near) = villager::golem_summoners(mobs, a, w.game_time, needed) else {
|
||||
return;
|
||||
};
|
||||
let kind = Arc::new(
|
||||
types
|
||||
.types
|
||||
.get("minecraft:iron_golem")
|
||||
.expect("iron golem")
|
||||
.clone(),
|
||||
);
|
||||
let index = mobs.len() + born.len();
|
||||
let p = mobs[a].position;
|
||||
let start = [p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32];
|
||||
let golem = villager::summon_golem(w, start, level_random, |random, at, yaw| {
|
||||
let mut m = Mob::new(100_000 + index as u32, kind.clone(), at, yaw);
|
||||
villager::finalize_summoned_golem(&mut m, random);
|
||||
m
|
||||
});
|
||||
let Some(mut golem) = golem else {
|
||||
return;
|
||||
};
|
||||
golem.random = LegacyRandom::new(spawn_seed(index));
|
||||
born.push(golem);
|
||||
for j in near {
|
||||
villager_brain::golem_detected(&mut mobs[j], w.game_time);
|
||||
}
|
||||
}
|
||||
|
||||
/// Villager events that act at once in vanilla (`TradeWithVillager` and
|
||||
/// `VillagerMakeLove` write the other villager directly).
|
||||
fn villager_events(
|
||||
@@ -304,6 +345,7 @@ fn villager_events(
|
||||
items: &Items,
|
||||
born: &mut Vec<Mob>,
|
||||
day_time: i64,
|
||||
level_random: &mut LegacyRandom,
|
||||
) {
|
||||
use horizon_client::mobs::villager;
|
||||
let index = |mobs: &[Mob], id: u32| {
|
||||
@@ -314,6 +356,7 @@ fn villager_events(
|
||||
while i < events.len() {
|
||||
match events[i] {
|
||||
MobEvent::VillagerMeet { mob, other } => {
|
||||
events.remove(i);
|
||||
if let (Some(a), Some(b)) = (index(mobs, mob), index(mobs, other)) {
|
||||
let meeting = villager::meet(mobs, a, b, w.game_time, |item| {
|
||||
items.get(item).map_or(64, |i| i.max_stack)
|
||||
@@ -322,8 +365,16 @@ fn villager_events(
|
||||
meeting.thrown.is_empty(),
|
||||
"villagers toss items: not modelled here"
|
||||
);
|
||||
if meeting.gossiped {
|
||||
summon_golem(mobs, a, 5, w, types, born, level_random);
|
||||
}
|
||||
}
|
||||
}
|
||||
MobEvent::GolemCheck { mob, needed } => {
|
||||
events.remove(i);
|
||||
if let Some(a) = index(mobs, mob) {
|
||||
summon_golem(mobs, a, needed, w, types, born, level_random);
|
||||
}
|
||||
}
|
||||
MobEvent::VillagerBirth {
|
||||
parent,
|
||||
@@ -1167,6 +1218,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
&items,
|
||||
&mut born,
|
||||
s.time,
|
||||
&mut scratch,
|
||||
);
|
||||
horizon_client::mobs::warden::hear_mob_events(&mut mobs, &events, from, &w);
|
||||
// Melee hits on other mobs land during the attacker's tick
|
||||
@@ -1323,6 +1375,31 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
world.set(at[0], at[1], at[2], registry.resolve(&st)?)?;
|
||||
}
|
||||
}
|
||||
// Doors villagers opened or closed (DoorBlock.setOpen), both halves.
|
||||
let doors: Vec<([i32; 3], bool)> = events
|
||||
.iter()
|
||||
.filter_map(|e| match e {
|
||||
MobEvent::SetDoorOpen { pos, open } => Some((*pos, *open)),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
for (at, open) in doors {
|
||||
let Some(half) = registry
|
||||
.state(world.block(at[0], at[1], at[2]))
|
||||
.and_then(|s| s.properties.get("half").cloned())
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let other = if half == "lower" { 1 } else { -1 };
|
||||
for y in [at[1], at[1] + other] {
|
||||
if let Some(mut st) = registry.state(world.block(at[0], y, at[2])).cloned()
|
||||
&& st.properties.contains_key("open")
|
||||
{
|
||||
st.properties.insert("open".to_owned(), open.to_string());
|
||||
world.set(at[0], y, at[2], registry.resolve(&st)?)?;
|
||||
}
|
||||
}
|
||||
}
|
||||
mobs.append(&mut born);
|
||||
mobs.append(&mut added);
|
||||
for e in &heart_events {
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
//!
|
||||
//! usage: pack_screen_fixture RESOURCES CASES OUTPUT
|
||||
use horizon_client::{
|
||||
hud::HudAtlas,
|
||||
hud::{HudAtlas, PACK_ICON_SIZE},
|
||||
lang,
|
||||
pack_screen::{Compat, PackInfo, PackScreen, Source},
|
||||
packs::{self, Position},
|
||||
@@ -13,7 +13,7 @@ use horizon_client::{
|
||||
text::Text,
|
||||
};
|
||||
use serde_json::{Value, json};
|
||||
use std::{fmt::Write as _, fs, path::PathBuf};
|
||||
use std::{fmt::Write as _, fs, path::PathBuf, sync::Arc};
|
||||
|
||||
/// Styled runs: [text, rgb or null, bold, italic, underlined, strikethrough, obfuscated].
|
||||
pub fn runs(t: &Text) -> Value {
|
||||
@@ -105,7 +105,9 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
Some("unknown") => Compat::Unknown,
|
||||
_ => Compat::Compatible,
|
||||
},
|
||||
icon: p["icon"].as_bool().unwrap_or(false),
|
||||
icon: p["icon"].as_bool().unwrap_or(false).then(|| {
|
||||
Arc::from(vec![0; (PACK_ICON_SIZE * PACK_ICON_SIZE * 4) as usize])
|
||||
}),
|
||||
required: p["required"].as_bool().unwrap_or(false),
|
||||
position: if p["position"] == "top" {
|
||||
Position::Top
|
||||
|
||||
@@ -83,7 +83,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
let mut extra = String::new();
|
||||
match kind {
|
||||
"give" => count = book.add_recipes(&index, &list()).0,
|
||||
"take" => count = book.remove_recipes(&index, &list()),
|
||||
"take" => count = book.remove_recipes(&index, &list()).len(),
|
||||
"seen" => book.remove_highlight(op["id"].as_str().unwrap_or_default()),
|
||||
"set" => {
|
||||
let i = match op["type"].as_str().unwrap_or_default() {
|
||||
|
||||
@@ -136,7 +136,6 @@ fn scene(
|
||||
blend_radius,
|
||||
smooth_lighting,
|
||||
cutout_leaves,
|
||||
cull_leaves: false,
|
||||
};
|
||||
let section_y = int(&row["section_y"])?;
|
||||
let started = Instant::now();
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
use horizon_client::text_display::TextDisplayData;
|
||||
use horizon_protocol::{ids, packets::play::Clientbound};
|
||||
use std::{error::Error, io::Write};
|
||||
|
||||
pub fn main() -> Result<(), Box<dyn Error>> {
|
||||
let args: Vec<String> = crate::args().collect();
|
||||
let mut out = std::fs::File::create(&args[2])?;
|
||||
for line in std::fs::read_to_string(&args[1])?.lines() {
|
||||
let input: serde_json::Value = serde_json::from_str(line)?;
|
||||
let hex = input["wire"].as_str().unwrap();
|
||||
let bytes: Vec<u8> = (0..hex.len())
|
||||
.step_by(2)
|
||||
.map(|i| u8::from_str_radix(&hex[i..i + 2], 16))
|
||||
.collect::<Result<_, _>>()?;
|
||||
let Clientbound::SetEntityData(packet) =
|
||||
Clientbound::decode(ids::play::clientbound::SET_ENTITY_DATA, &bytes)?
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
let mut display = TextDisplayData::default();
|
||||
display.apply(&packet.values);
|
||||
if let Some(angles) = input["angles"].as_array() {
|
||||
let a: Vec<_> = angles.iter().map(|v| v.as_f64().unwrap() as f32).collect();
|
||||
writeln!(
|
||||
out,
|
||||
"{}",
|
||||
serde_json::to_string(&display.matrix([a[0], a[1]], [a[2], a[3]]).to_cols_array())?
|
||||
)?;
|
||||
continue;
|
||||
}
|
||||
let mut state = serde_json::to_value(&display)?;
|
||||
state["text"] = display.text.plain().into();
|
||||
state["alignment"] = format!("{:?}", display.align()).to_uppercase().into();
|
||||
writeln!(out, "{}", state)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -161,6 +161,9 @@ pub struct Audio {
|
||||
/// How many times each positional sound played (the control socket's `status`),
|
||||
/// with or without an audio device.
|
||||
pub heard: std::collections::BTreeMap<String, u32>,
|
||||
/// How many times each selection was stopped ("record *", "* minecraft:…", `*` for
|
||||
/// any), with or without an audio device, as `heard`.
|
||||
pub stopped: std::collections::BTreeMap<String, u32>,
|
||||
}
|
||||
fn decode(path: &Path) -> Option<(Vec<f32>, u32)> {
|
||||
use symphonia::core::{
|
||||
@@ -595,6 +598,7 @@ impl Audio {
|
||||
source_override: None,
|
||||
capture: None,
|
||||
heard: Default::default(),
|
||||
stopped: Default::default(),
|
||||
}
|
||||
}
|
||||
#[cfg(not(feature = "audio"))]
|
||||
@@ -825,6 +829,14 @@ impl Audio {
|
||||
/// and/or a source.
|
||||
pub fn stop_sounds(&mut self, event: Option<&str>, source: Option<usize>) {
|
||||
let event = event.map(crate::sound_events::normalize);
|
||||
let selection = format!(
|
||||
"{} {}",
|
||||
source
|
||||
.and_then(|s| crate::settings::SOUND_SOURCES.get(s))
|
||||
.map_or("*", |s| s),
|
||||
event.as_deref().unwrap_or("*")
|
||||
);
|
||||
*self.stopped.entry(selection).or_default() += 1;
|
||||
self.engine
|
||||
.stop_matching(event.as_deref(), source, &mut self.backend);
|
||||
}
|
||||
|
||||
@@ -147,7 +147,6 @@ const PAGES: Ty = Ty::Enum(&[
|
||||
"graphics-advanced",
|
||||
"extras",
|
||||
"horizon",
|
||||
"shader-packs",
|
||||
"agent",
|
||||
]);
|
||||
|
||||
|
||||
@@ -0,0 +1,243 @@
|
||||
//! `BossHealthOverlay` and `LerpingBossEvent`: the boss bars a client is
|
||||
//! showing, in the order their add packets arrived.
|
||||
use crate::{
|
||||
hud_overlays::BossBar,
|
||||
scoreboard::{comp_text, tag_to_json},
|
||||
text::Text,
|
||||
};
|
||||
use horizon_protocol::packets::play::{BossAction, BossEvent};
|
||||
|
||||
/// `LerpingBossEvent.LERP_MILLISECONDS`.
|
||||
const LERP_MS: u128 = 100;
|
||||
|
||||
/// `Util.getMillis`.
|
||||
pub fn now_millis() -> u128 {
|
||||
std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.map(|d| d.as_millis())
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
/// One `LerpingBossEvent`.
|
||||
#[derive(Clone, Debug)]
|
||||
struct Event {
|
||||
id: u128,
|
||||
name: Text,
|
||||
/// The progress the lerp started from (`progress`).
|
||||
progress: f32,
|
||||
/// `targetPercent`.
|
||||
target: f32,
|
||||
/// `setTime`.
|
||||
set_at: u128,
|
||||
color: u8,
|
||||
overlay: u8,
|
||||
darken: bool,
|
||||
music: bool,
|
||||
fog: bool,
|
||||
}
|
||||
impl Event {
|
||||
/// `LerpingBossEvent.getProgress`.
|
||||
fn displayed(&self, now: u128) -> f32 {
|
||||
let t = ((now.saturating_sub(self.set_at)) as f32 / LERP_MS as f32).clamp(0.0, 1.0);
|
||||
self.progress + (self.target - self.progress) * t
|
||||
}
|
||||
/// `LerpingBossEvent.setProgress`: the bar starts the next lerp from
|
||||
/// whatever it is showing now.
|
||||
fn set_progress(&mut self, progress: f32, now: u128) {
|
||||
self.progress = self.displayed(now);
|
||||
self.target = progress;
|
||||
self.set_at = now;
|
||||
}
|
||||
}
|
||||
|
||||
/// `BossHealthOverlay`: the events, plus `GameRenderer`'s world darkening.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct BossOverlay {
|
||||
events: Vec<Event>,
|
||||
/// `bossOverlayWorldDarkening` and the previous tick's value.
|
||||
darken: f32,
|
||||
darken_o: f32,
|
||||
}
|
||||
impl BossOverlay {
|
||||
pub fn reset(&mut self) {
|
||||
*self = Self::default();
|
||||
}
|
||||
/// `ClientboundBossEventPacket.dispatch` into `BossHealthOverlay`'s
|
||||
/// handler. An id already shown keeps its place when added again.
|
||||
pub fn apply(&mut self, packet: &BossEvent, now: u128) {
|
||||
// An ordinal past the enum shows as its last value.
|
||||
let color = |c: i32| c.clamp(0, 6) as u8;
|
||||
let overlay = |o: i32| o.clamp(0, 4) as u8;
|
||||
let id = packet.id;
|
||||
if let BossAction::Add {
|
||||
name,
|
||||
progress,
|
||||
color: c,
|
||||
overlay: o,
|
||||
darken,
|
||||
music,
|
||||
fog,
|
||||
} = &packet.action
|
||||
{
|
||||
let event = Event {
|
||||
id,
|
||||
name: comp_text(&tag_to_json(name)),
|
||||
progress: *progress,
|
||||
target: *progress,
|
||||
set_at: now,
|
||||
color: color(*c),
|
||||
overlay: overlay(*o),
|
||||
darken: *darken,
|
||||
music: *music,
|
||||
fog: *fog,
|
||||
};
|
||||
match self.events.iter_mut().find(|e| e.id == id) {
|
||||
Some(slot) => *slot = event,
|
||||
None => self.events.push(event),
|
||||
}
|
||||
return;
|
||||
}
|
||||
if let BossAction::Remove = packet.action {
|
||||
self.events.retain(|e| e.id != id);
|
||||
return;
|
||||
}
|
||||
let Some(e) = self.events.iter_mut().find(|e| e.id == id) else {
|
||||
return;
|
||||
};
|
||||
match &packet.action {
|
||||
BossAction::UpdateProgress { progress } => e.set_progress(*progress, now),
|
||||
BossAction::UpdateName { name } => e.name = comp_text(&tag_to_json(name)),
|
||||
BossAction::UpdateStyle {
|
||||
color: c,
|
||||
overlay: o,
|
||||
} => {
|
||||
e.color = color(*c);
|
||||
e.overlay = overlay(*o);
|
||||
}
|
||||
BossAction::UpdateProperties { darken, music, fog } => {
|
||||
(e.darken, e.music, e.fog) = (*darken, *music, *fog);
|
||||
}
|
||||
BossAction::Add { .. } | BossAction::Remove => {}
|
||||
}
|
||||
}
|
||||
/// `GameRenderer.tick` while the level runs.
|
||||
pub fn tick_darken(&mut self, running: bool) {
|
||||
if !running {
|
||||
return;
|
||||
}
|
||||
self.darken_o = self.darken;
|
||||
if self.should_darken() {
|
||||
self.darken = (self.darken + 0.05).min(1.0);
|
||||
} else if self.darken > 0.0 {
|
||||
self.darken = (self.darken - 0.0125).max(0.0);
|
||||
}
|
||||
}
|
||||
/// `GameRenderer.bossOverlayWorldDarkening`.
|
||||
pub fn darken_amount(&self, partial: f32) -> f32 {
|
||||
let t = partial.clamp(0.0, 1.0);
|
||||
self.darken_o + (self.darken - self.darken_o) * t
|
||||
}
|
||||
pub fn should_darken(&self) -> bool {
|
||||
self.events.iter().any(|e| e.darken)
|
||||
}
|
||||
pub fn should_play_music(&self) -> bool {
|
||||
self.events.iter().any(|e| e.music)
|
||||
}
|
||||
pub fn should_create_world_fog(&self) -> bool {
|
||||
self.events.iter().any(|e| e.fog)
|
||||
}
|
||||
/// The bars `extractRenderState` walks, with the lerped progress.
|
||||
pub fn bars(&self, now: u128) -> Vec<BossBar> {
|
||||
self.events
|
||||
.iter()
|
||||
.map(|e| BossBar {
|
||||
name: e.name.clone(),
|
||||
progress: e.displayed(now),
|
||||
color: e.color as usize,
|
||||
overlay: e.overlay as usize,
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_world::nbt::Tag;
|
||||
|
||||
fn add(id: u128, name: &str, progress: f32, darken: bool, fog: bool) -> BossEvent {
|
||||
BossEvent {
|
||||
id,
|
||||
action: BossAction::Add {
|
||||
name: Tag::String(name.into()),
|
||||
progress,
|
||||
color: 5,
|
||||
overlay: 0,
|
||||
darken,
|
||||
music: false,
|
||||
fog,
|
||||
},
|
||||
}
|
||||
}
|
||||
fn progress(id: u128, progress: f32) -> BossEvent {
|
||||
BossEvent {
|
||||
id,
|
||||
action: BossAction::UpdateProgress { progress },
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn progress_lerps_over_a_tenth_of_a_second() {
|
||||
let mut overlay = BossOverlay::default();
|
||||
overlay.apply(&add(1, "W", 0.0, true, false), 0);
|
||||
overlay.apply(&progress(1, 1.0), 0);
|
||||
assert!((overlay.bars(50)[0].progress - 0.5).abs() < 1.0e-5);
|
||||
assert!((overlay.bars(100)[0].progress - 1.0).abs() < 1.0e-5);
|
||||
// A new target starts from the value on screen.
|
||||
overlay.apply(&progress(1, 0.0), 50);
|
||||
assert!((overlay.bars(150)[0].progress - 0.0).abs() < 1.0e-5);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn darken_ramps_and_fades() {
|
||||
let mut overlay = BossOverlay::default();
|
||||
overlay.apply(&add(1, "W", 1.0, true, false), 0);
|
||||
overlay.tick_darken(true);
|
||||
assert!((overlay.darken_amount(1.0) - 0.05).abs() < 1.0e-5);
|
||||
overlay.apply(
|
||||
&BossEvent {
|
||||
id: 1,
|
||||
action: BossAction::Remove,
|
||||
},
|
||||
0,
|
||||
);
|
||||
overlay.tick_darken(true);
|
||||
assert!((overlay.darken - 0.0375).abs() < 1.0e-5);
|
||||
assert!(!overlay.should_play_music());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn bars_keep_arrival_order() {
|
||||
let mut overlay = BossOverlay::default();
|
||||
overlay.apply(&add(2, "b", 1.0, false, true), 0);
|
||||
overlay.apply(&add(1, "a", 1.0, false, false), 0);
|
||||
overlay.apply(&add(2, "c", 0.5, false, true), 0);
|
||||
// An update for a bar this client never got is ignored.
|
||||
overlay.apply(&progress(9, 0.5), 0);
|
||||
let names: Vec<_> = overlay
|
||||
.bars(0)
|
||||
.into_iter()
|
||||
.map(|b| b.name.plain())
|
||||
.collect();
|
||||
assert_eq!(names, ["c", "a"]);
|
||||
assert!(overlay.should_create_world_fog());
|
||||
overlay.apply(
|
||||
&BossEvent {
|
||||
id: 2,
|
||||
action: BossAction::Remove,
|
||||
},
|
||||
0,
|
||||
);
|
||||
assert!(!overlay.should_create_world_fog());
|
||||
}
|
||||
}
|
||||
@@ -14,40 +14,64 @@ pub const STYLES: [&str; 5] = [
|
||||
"notched_12",
|
||||
"notched_20",
|
||||
];
|
||||
/// `BossBarColor.getFormatting`.
|
||||
/// `BossBarColor.getFormatting`. Purple is dark blue in 26.3.
|
||||
pub fn color_rgb(color: &str) -> u32 {
|
||||
let name = match color {
|
||||
"pink" => "red",
|
||||
"red" => "dark_red",
|
||||
"purple" => "dark_purple",
|
||||
"purple" => "dark_blue",
|
||||
other => other,
|
||||
};
|
||||
text::named_color(name).unwrap_or(text::WHITE)
|
||||
}
|
||||
|
||||
/// A version-4 shaped id from a resource id. Saved boss events do not keep
|
||||
/// their UUID (`CustomBossEvents` mints a new one on load).
|
||||
pub fn stable_uuid(id: &str) -> u128 {
|
||||
let mut h = 0xcbf29ce484222325u64;
|
||||
for b in id.as_bytes() {
|
||||
h ^= u64::from(*b);
|
||||
h = h.wrapping_mul(0x100000001b3);
|
||||
}
|
||||
let most = (h as i64) & -61441 | 16384;
|
||||
let least = (h.rotate_left(17) as i64) & 4_611_686_018_427_387_903 | i64::MIN;
|
||||
((most as u64 as u128) << 64) | (least as u64 as u128)
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct BossBar {
|
||||
pub id: String,
|
||||
/// The `ServerBossEvent` UUID. Not saved.
|
||||
pub uuid: u128,
|
||||
pub name: Comp,
|
||||
pub color: String,
|
||||
pub style: String,
|
||||
pub value: i32,
|
||||
pub max: i32,
|
||||
/// `ServerBossEvent.visible`. A new bar is visible; nobody sees it until
|
||||
/// a player is added.
|
||||
pub visible: bool,
|
||||
/// Whether the (single) local player is in the bar's player set.
|
||||
pub player: bool,
|
||||
pub darken: bool,
|
||||
pub music: bool,
|
||||
pub fog: bool,
|
||||
/// `CustomBossEvent.players`, the UUIDs told about the bar.
|
||||
pub players: Vec<[i32; 4]>,
|
||||
}
|
||||
impl BossBar {
|
||||
pub fn new(id: &str, name: Comp) -> Self {
|
||||
Self {
|
||||
id: id.to_owned(),
|
||||
uuid: stable_uuid(id),
|
||||
name,
|
||||
color: "white".into(),
|
||||
style: "progress".into(),
|
||||
value: 0,
|
||||
max: 100,
|
||||
visible: true,
|
||||
player: false,
|
||||
darken: false,
|
||||
music: false,
|
||||
fog: false,
|
||||
players: Vec::new(),
|
||||
}
|
||||
}
|
||||
/// `CustomBossEvent.getDisplayName`.
|
||||
@@ -91,31 +115,34 @@ impl BossBars {
|
||||
pub fn ids(&self) -> Vec<String> {
|
||||
self.bars.iter().map(|b| b.id.clone()).collect()
|
||||
}
|
||||
/// The saved compound; the player's UUID stands for "the local player".
|
||||
pub fn pack(&self, player: Option<[i32; 4]>) -> Tag {
|
||||
/// The saved compound (`CustomBossEvent.Packed`).
|
||||
pub fn pack(&self) -> Tag {
|
||||
let mut c = Compound::new();
|
||||
for b in &self.bars {
|
||||
let mut e = vec![
|
||||
("Name", json_to_tag(&b.name)),
|
||||
("Visible", Tag::Byte(i8::from(b.visible))),
|
||||
("Value", Tag::Int(b.value)),
|
||||
("Max", Tag::Int(b.max)),
|
||||
("Color", Tag::String(b.color.as_str().into())),
|
||||
("Overlay", Tag::String(b.style.as_str().into())),
|
||||
("DarkenScreen", Tag::Byte(0)),
|
||||
("PlayBossMusic", Tag::Byte(0)),
|
||||
("CreateWorldFog", Tag::Byte(0)),
|
||||
];
|
||||
let players = match (b.player, player) {
|
||||
(true, Some(u)) => vec![Tag::IntArray(u.to_vec())],
|
||||
_ => Vec::new(),
|
||||
};
|
||||
e.push(("Players", Tag::List(players)));
|
||||
c.insert(b.id.as_str().into(), Tag::compound(e));
|
||||
let players = b
|
||||
.players
|
||||
.iter()
|
||||
.map(|u| Tag::IntArray(u.to_vec()))
|
||||
.collect();
|
||||
c.insert(
|
||||
b.id.as_str().into(),
|
||||
Tag::compound([
|
||||
("Name", json_to_tag(&b.name)),
|
||||
("Visible", Tag::Byte(i8::from(b.visible))),
|
||||
("Value", Tag::Int(b.value)),
|
||||
("Max", Tag::Int(b.max)),
|
||||
("Color", Tag::String(b.color.as_str().into())),
|
||||
("Overlay", Tag::String(b.style.as_str().into())),
|
||||
("DarkenScreen", Tag::Byte(i8::from(b.darken))),
|
||||
("PlayBossMusic", Tag::Byte(i8::from(b.music))),
|
||||
("CreateWorldFog", Tag::Byte(i8::from(b.fog))),
|
||||
("Players", Tag::List(players)),
|
||||
]),
|
||||
);
|
||||
}
|
||||
Tag::Compound(c)
|
||||
}
|
||||
pub fn unpack(data: &Tag, player: Option<[i32; 4]>) -> Self {
|
||||
pub fn unpack(data: &Tag) -> Self {
|
||||
let mut bars = Vec::new();
|
||||
if let Tag::Compound(c) = data {
|
||||
for (id, e) in c {
|
||||
@@ -130,21 +157,30 @@ impl BossBars {
|
||||
Some(Tag::Byte(v)) => i32::from(*v),
|
||||
_ => d,
|
||||
};
|
||||
let in_players = match (get("Players"), player) {
|
||||
(Some(Tag::List(l)), Some(u)) => l
|
||||
let players = match get("Players") {
|
||||
Some(Tag::List(l)) => l
|
||||
.iter()
|
||||
.any(|t| matches!(t, Tag::IntArray(a) if a.as_slice() == u)),
|
||||
_ => false,
|
||||
.filter_map(|t| match t {
|
||||
Tag::IntArray(a) if a.len() == 4 => Some([a[0], a[1], a[2], a[3]]),
|
||||
_ => None,
|
||||
})
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
let id = id.to_string_lossy();
|
||||
bars.push(BossBar {
|
||||
id: id.to_string_lossy(),
|
||||
uuid: stable_uuid(&id),
|
||||
id,
|
||||
name: get("Name").map_or_else(|| literal(""), tag_to_json),
|
||||
color: text("Color", "white"),
|
||||
style: text("Overlay", "progress"),
|
||||
value: num("Value", 0),
|
||||
max: num("Max", 100),
|
||||
visible: num("Visible", 0) != 0,
|
||||
player: in_players,
|
||||
darken: num("DarkenScreen", 0) != 0,
|
||||
music: num("PlayBossMusic", 0) != 0,
|
||||
fog: num("CreateWorldFog", 0) != 0,
|
||||
players,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -167,17 +203,15 @@ mod tests {
|
||||
bar.value = 25;
|
||||
bar.max = 50;
|
||||
bar.visible = true;
|
||||
bar.player = true;
|
||||
let uuid = Some([1, 2, 3, 4]);
|
||||
let back = BossBars::unpack(&b.pack(uuid), uuid);
|
||||
bar.darken = true;
|
||||
bar.players = vec![[1, 2, 3, 4]];
|
||||
let back = BossBars::unpack(&b.pack());
|
||||
assert_eq!(back, b);
|
||||
// Another player's UUID does not include the local player.
|
||||
assert!(!BossBars::unpack(&b.pack(uuid), Some([9, 9, 9, 9])).bars[0].player);
|
||||
let bar = b.get("test:x").unwrap();
|
||||
assert_eq!(bar.progress(), 0.5);
|
||||
assert_eq!(bar.display_name().plain(), "chat.square_brackets");
|
||||
assert_eq!(color_rgb("pink"), text::RED);
|
||||
assert_eq!(color_rgb("purple"), 0xAA00AA);
|
||||
assert_eq!(color_rgb("purple"), text::named_color("dark_blue").unwrap());
|
||||
b.remove("test:x");
|
||||
assert!(b.bars.is_empty());
|
||||
}
|
||||
|
||||
@@ -29,10 +29,14 @@ pub struct ChatOptions {
|
||||
pub height_focused: f64,
|
||||
pub height_unfocused: f64,
|
||||
pub line_spacing: f64,
|
||||
/// Chat Colors (`chatColors`): legacy `§` codes format the text, or are
|
||||
/// left out.
|
||||
pub colors: bool,
|
||||
}
|
||||
impl Default for ChatOptions {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
colors: true,
|
||||
opacity: 1.0,
|
||||
background_opacity: 0.5,
|
||||
scale: 1.0,
|
||||
@@ -136,7 +140,8 @@ impl Chat {
|
||||
}
|
||||
fn add_lines(&mut self, atlas: &HudAtlas, message: &Message, focused: bool) {
|
||||
let width = self.max_width();
|
||||
for line in atlas.font.wrap_components(&message.content, width) {
|
||||
let content = self.displayed(&message.content);
|
||||
for line in atlas.font.wrap_components(&content, width) {
|
||||
if focused && self.scroll > 0 {
|
||||
self.new_since_scroll = true;
|
||||
self.scroll_by(1, focused);
|
||||
@@ -152,6 +157,16 @@ impl Chat {
|
||||
}
|
||||
self.lines.truncate(100);
|
||||
}
|
||||
/// What a message's lines wrap (ComponentRenderUtils.wrapComponents):
|
||||
/// without Chat Colors its `§` codes are stripped (stripColor); with
|
||||
/// them the font draws them as formatting.
|
||||
fn displayed(&self, content: &Text) -> Text {
|
||||
if self.options.colors {
|
||||
content.resolve_legacy()
|
||||
} else {
|
||||
content.strip_legacy()
|
||||
}
|
||||
}
|
||||
/// Re-wrap after a width or scale change (ChatComponent.rescaleChat).
|
||||
pub fn rescale(&mut self, atlas: &HudAtlas) {
|
||||
self.scroll = 0;
|
||||
@@ -308,6 +323,21 @@ impl Chat {
|
||||
x: f64,
|
||||
y: f64,
|
||||
) -> Option<ClickEvent> {
|
||||
self.style_at(font, height, x, y)?.click
|
||||
}
|
||||
/// The hover text under a GUI-space cursor while chat is focused
|
||||
/// (ChatScreen.render's `renderComponentHoverEffect`).
|
||||
pub fn hover_at(&self, font: &crate::font::Font, height: i32, x: f64, y: f64) -> Option<Text> {
|
||||
self.style_at(font, height, x, y)?.hover.map(|h| *h)
|
||||
}
|
||||
/// ChatComponent.getClickedComponentStyleAt.
|
||||
fn style_at(
|
||||
&self,
|
||||
font: &crate::font::Font,
|
||||
height: i32,
|
||||
x: f64,
|
||||
y: f64,
|
||||
) -> Option<crate::text::Style> {
|
||||
let scale = self.options.scale as f32;
|
||||
let mut x = x / f64::from(scale) - 4.0;
|
||||
let bottom = hud_layout::floor((height - 40) as f32 / scale);
|
||||
@@ -324,7 +354,7 @@ impl Chat {
|
||||
for (c, style) in content.chars() {
|
||||
x -= f64::from(font.advance(c, style));
|
||||
if x < 0.0 {
|
||||
return style.click.clone();
|
||||
return Some(style.clone());
|
||||
}
|
||||
}
|
||||
None
|
||||
@@ -337,6 +367,14 @@ impl Chat {
|
||||
.map(|m| m.content.plain())
|
||||
.collect()
|
||||
}
|
||||
/// The newest messages as components, styles included (control socket).
|
||||
pub fn recent_components(&self, n: usize) -> Vec<serde_json::Value> {
|
||||
self.messages
|
||||
.iter()
|
||||
.take(n)
|
||||
.map(|m| m.content.component())
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
/// `CommandSuggestions.SuggestionsList`.
|
||||
|
||||
@@ -285,3 +285,45 @@ fn ask_server_nodes_wait_for_the_servers_completions() {
|
||||
screen.type_text(&m, &c, "/bossbar get pt");
|
||||
assert_eq!(screen.take_request(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn legacy_codes_colour_the_line_or_vanish_without_chat_colours() {
|
||||
let mut chat = Chat::default();
|
||||
let red = Text::literal("\u{a7}cRED");
|
||||
let shown = chat.displayed(&red);
|
||||
assert_eq!(shown.plain(), "RED");
|
||||
assert!(shown.chars().all(|(_, s)| s.color == Some(0xFF5555)));
|
||||
chat.options.colors = false;
|
||||
let shown = chat.displayed(&red);
|
||||
assert_eq!(shown.plain(), "RED");
|
||||
assert!(shown.chars().all(|(_, s)| s.color.is_none()));
|
||||
// A lone section sign or an unknown code stays as written.
|
||||
assert_eq!(
|
||||
chat.displayed(&Text::literal("a\u{a7}zb")).plain(),
|
||||
"a\u{a7}zb"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_server_component_keeps_its_click_and_hover_events() {
|
||||
let font = font();
|
||||
let json = serde_json::json!({
|
||||
"text": "CLICK", "color": "green", "bold": true,
|
||||
"click_event": {"action": "suggest_command", "command": "/say clicked"},
|
||||
"hover_event": {"action": "show_text", "value": {"text": "Tip", "color": "aqua"}},
|
||||
});
|
||||
let line = crate::component::to_text(&json, &mut |s| Text::literal(s));
|
||||
let mut chat = Chat::default();
|
||||
add(&mut chat, &font, line);
|
||||
let x = 4.0 + f64::from(font.width("CL"));
|
||||
let Some(ClickEvent::SuggestCommand(command)) = chat.click_at(&font, 360, x, 315.0) else {
|
||||
panic!("the line must suggest its command");
|
||||
};
|
||||
assert_eq!(command, "/say clicked");
|
||||
let hover = chat.hover_at(&font, 360, x, 315.0).expect("a hover text");
|
||||
assert_eq!(hover.plain(), "Tip");
|
||||
assert_eq!(hover.spans[0].style.color, Some(text::AQUA));
|
||||
// Past the (bold, so wider) text, nothing.
|
||||
let past = 4.0 + f64::from(font.width("CLICK")) + 20.0;
|
||||
assert!(chat.hover_at(&font, 360, past, 315.0).is_none());
|
||||
}
|
||||
@@ -133,6 +133,30 @@ impl<W: EntityMovementWorld<Error = io::Error>> EntityMovementWorld for EntityCo
|
||||
border.collision_shape().map(Some).map_err(io::Error::other)
|
||||
}
|
||||
}
|
||||
impl EntityCollisions<'_, SceneCollisions<'_, '_>> {
|
||||
/// `SceneCollisions::resolve` that also stops at the entity boxes.
|
||||
pub fn resolve(
|
||||
&mut self,
|
||||
bounds: Aabb,
|
||||
movement: Vec3,
|
||||
max_step: f32,
|
||||
on_ground: bool,
|
||||
) -> Result<Vec3> {
|
||||
let context = self.blocks.context(bounds);
|
||||
Ok(resolve_world_movement(
|
||||
self,
|
||||
MovementRequest {
|
||||
entity: EntityIdentity(0),
|
||||
context,
|
||||
bounds,
|
||||
movement,
|
||||
max_step,
|
||||
on_ground,
|
||||
candidate_budget: 1_000_000,
|
||||
},
|
||||
)?)
|
||||
}
|
||||
}
|
||||
impl SceneCollisions<'_, '_> {
|
||||
/// Position contexts permit geometric movement probes without inventing a
|
||||
/// player, inventory, effects or fluid-standing behavior; a lava walker
|
||||
|
||||
@@ -55,7 +55,7 @@ impl CommandStorage {
|
||||
.iter()
|
||||
.map(|(k, v)| (k.as_str().into(), v.clone()))
|
||||
.collect();
|
||||
let _ = save::write_dat(
|
||||
if let Err(e) = save::write_dat(
|
||||
&file(root, namespace),
|
||||
Tag::compound([
|
||||
(
|
||||
@@ -64,7 +64,9 @@ impl CommandStorage {
|
||||
),
|
||||
("DataVersion", Tag::Int(horizon_world::DATA_VERSION)),
|
||||
]),
|
||||
);
|
||||
) {
|
||||
log::warn!("command storage {namespace} was not written: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `get`: an empty compound when unset.
|
||||
|
||||
@@ -168,6 +168,25 @@ fn object_style(o: &serde_json::Map<String, Value>) -> Style {
|
||||
style.strikethrough = flag("strikethrough");
|
||||
style.obfuscated = flag("obfuscated");
|
||||
style.font = o.get("font").and_then(crate::text::font_id);
|
||||
// ClickEvent.CODEC: the actions a chat line acts on here. A component
|
||||
// from a server never opens a file.
|
||||
if let Some(e) = o.get("click_event").and_then(Value::as_object) {
|
||||
let text = |k: &str| e.get(k).and_then(Value::as_str).map(str::to_owned);
|
||||
style.click = match e.get("action").and_then(Value::as_str) {
|
||||
Some("suggest_command") => text("command").map(crate::text::ClickEvent::SuggestCommand),
|
||||
Some("copy_to_clipboard") => {
|
||||
text("value").map(crate::text::ClickEvent::CopyToClipboard)
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
}
|
||||
// HoverEvent.ShowText.
|
||||
if let Some(e) = o.get("hover_event").and_then(Value::as_object)
|
||||
&& e.get("action").and_then(Value::as_str) == Some("show_text")
|
||||
&& let Some(value) = e.get("value")
|
||||
{
|
||||
style.hover = Some(Box::new(to_text(value, &mut |s| Text::literal(s))));
|
||||
}
|
||||
style
|
||||
}
|
||||
/// `ComponentSerialization.CODEC` decoding into text. `selector` components
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
//! `ConfirmScreen`: a title, a message wrapped to `width - 50` (15 lines at
|
||||
//! most) and two 150-wide buttons 4 apart and 16 below it, the whole column
|
||||
//! centred; Escape answers no.
|
||||
use crate::{
|
||||
font::Font,
|
||||
hud::{HudAtlas, HudBatch},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
|
||||
pub struct Confirm {
|
||||
/// Each line and where it is drawn.
|
||||
pub lines: Vec<(Text, f32, f32)>,
|
||||
/// The yes and no buttons' corners.
|
||||
pub buttons: [(f32, f32); 2],
|
||||
}
|
||||
impl Confirm {
|
||||
pub fn new(font: &Font, (w, h): (f32, f32), title: &Text, message: &Text) -> Self {
|
||||
let message: Vec<Text> = font
|
||||
.split_lines(message, w - 50.0)
|
||||
.into_iter()
|
||||
.map(|(line, _)| line)
|
||||
.take(15)
|
||||
.collect();
|
||||
let tw = font.width_text(title);
|
||||
let mw = message
|
||||
.iter()
|
||||
.map(|l| font.width_text(l))
|
||||
.fold(0.0, f32::max);
|
||||
let mh = 9.0 * message.len() as f32;
|
||||
let col = tw.max(mw).max(304.0);
|
||||
let total = 9.0 + 8.0 + mh + 8.0 + 36.0;
|
||||
let (lx, ly) = (((w - col) / 2.0).trunc(), ((h - total) / 2.0).trunc());
|
||||
let cell = |cw: f32| lx + ((col - cw) / 2.0).trunc();
|
||||
let mid = cell(mw) + (mw / 2.0).trunc();
|
||||
let mut lines = vec![(title.clone(), cell(tw), ly)];
|
||||
for (i, line) in message.into_iter().enumerate() {
|
||||
let x = mid - (font.width_text(&line) / 2.0).trunc();
|
||||
lines.push((line, x, ly + 17.0 + 9.0 * i as f32));
|
||||
}
|
||||
let (bx, by) = (cell(304.0), ly + 9.0 + 8.0 + mh + 8.0 + 16.0);
|
||||
Self {
|
||||
lines,
|
||||
buttons: [(bx, by), (bx + 154.0, by)],
|
||||
}
|
||||
}
|
||||
/// The answer a click at `cursor` gives: true for yes, false for no.
|
||||
pub fn answer_at(&self, cursor: (f32, f32)) -> Option<bool> {
|
||||
let [yes, no] = self.buttons;
|
||||
let on = |(x, y): (f32, f32)| ui::hovered(cursor, x, y, 150.0, 20.0);
|
||||
if on(yes) {
|
||||
Some(true)
|
||||
} else if on(no) {
|
||||
Some(false)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
/// The lines and the buttons (yes first), over whatever is behind.
|
||||
pub fn draw(
|
||||
&self,
|
||||
batch: &mut HudBatch,
|
||||
atlas: &HudAtlas,
|
||||
cursor: (f32, f32),
|
||||
labels: [&Text; 2],
|
||||
) {
|
||||
for (line, x, y) in &self.lines {
|
||||
batch.text_styled(atlas, line, *x, *y, u32::MAX, true);
|
||||
}
|
||||
for ((bx, by), label) in self.buttons.into_iter().zip(labels) {
|
||||
let hover = ui::hovered(cursor, bx, by, 150.0, 20.0);
|
||||
ui::button(batch, atlas, bx, by, 150.0, 20.0, label, true, hover);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -382,7 +382,7 @@ impl Providers {
|
||||
);
|
||||
Self { ints, floats }
|
||||
}
|
||||
fn eval(&self, v: &Value, fast: bool, table: &HashMap<String, Value>, depth: u32) -> f64 {
|
||||
fn eval(v: &Value, fast: bool, table: &HashMap<String, Value>, depth: u32) -> f64 {
|
||||
if depth > 16 {
|
||||
return 0.0;
|
||||
}
|
||||
@@ -390,10 +390,10 @@ impl Providers {
|
||||
Value::Number(n) => n.as_f64().unwrap_or(0.0),
|
||||
Value::String(name) => table
|
||||
.get(name)
|
||||
.map_or(0.0, |v| self.eval(v, fast, table, depth + 1)),
|
||||
.map_or(0.0, |v| Self::eval(v, fast, table, depth + 1)),
|
||||
Value::Object(o) => {
|
||||
let f =
|
||||
|k: &str| self.eval(o.get(k).unwrap_or(&Value::Null), fast, table, depth + 1);
|
||||
|k: &str| Self::eval(o.get(k).unwrap_or(&Value::Null), fast, table, depth + 1);
|
||||
match o.get("type").and_then(Value::as_str).unwrap_or("") {
|
||||
"minecraft:div" => {
|
||||
let r = f("right");
|
||||
@@ -425,14 +425,14 @@ impl Providers {
|
||||
}
|
||||
/// A plain `context_int_provider` value or reference (no context conditions).
|
||||
pub fn int_value(&self, v: &Value) -> i32 {
|
||||
self.eval(v, false, &self.ints, 0) as i32
|
||||
Self::eval(v, false, &self.ints, 0) as i32
|
||||
}
|
||||
/// A plain `context_float_provider` value or reference; `default` when absent.
|
||||
pub fn float_value(&self, v: &Value, default: f32) -> f32 {
|
||||
if v.is_null() {
|
||||
default
|
||||
} else {
|
||||
self.eval(v, false, &self.floats, 0) as f32
|
||||
Self::eval(v, false, &self.floats, 0) as f32
|
||||
}
|
||||
}
|
||||
#[cfg(test)]
|
||||
@@ -446,14 +446,14 @@ impl Providers {
|
||||
items
|
||||
.get(&stack.item)
|
||||
.and_then(|i| i.fuel.as_ref())
|
||||
.map_or(0, |(time, _)| self.eval(time, fast, &self.ints, 0) as i32)
|
||||
.map_or(0, |(time, _)| Self::eval(time, fast, &self.ints, 0) as i32)
|
||||
}
|
||||
pub fn speed(&self, items: &Items, stack: &ItemStack, fast: bool) -> f32 {
|
||||
items
|
||||
.get(&stack.item)
|
||||
.and_then(|i| i.fuel.as_ref())
|
||||
.map_or(1.0, |(_, speed)| {
|
||||
self.eval(speed, fast, &self.floats, 0) as f32
|
||||
Self::eval(speed, fast, &self.floats, 0) as f32
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -425,6 +425,29 @@ fn split_id(id: &str) -> (String, String) {
|
||||
None => ("minecraft".to_owned(), id.to_owned()),
|
||||
}
|
||||
}
|
||||
/// The slot under the cursor, for the search tab's keys.
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
pub enum Hover {
|
||||
Nothing,
|
||||
/// A display slot (`isCreativeSlot`), showing an item or past the end.
|
||||
Display {
|
||||
filled: bool,
|
||||
},
|
||||
/// Any other slot: the hotbar row, or the inventory tab's slots.
|
||||
Slot,
|
||||
}
|
||||
|
||||
/// `CreativeModeInventoryScreen.keyPressed` on the search tab: whether a
|
||||
/// key is a hotbar swap on the hovered slot instead of text for the search
|
||||
/// box. `numeric` is `getNumericKeyValue().isPresent()` (the digit and keypad
|
||||
/// keys); `hotbar_key` is a `keyHotbarSlots` key. Over an empty display slot
|
||||
/// the key types (`doQuickSwap` is false), and `checkHotbarKeyPressed` needs
|
||||
/// a hovered slot and an empty cursor.
|
||||
pub fn search_key_swaps(numeric: bool, hotbar_key: bool, hover: Hover, carrying: bool) -> bool {
|
||||
let quick_swap = hover != Hover::Display { filled: false };
|
||||
quick_swap && numeric && hotbar_key && !carrying && hover != Hover::Nothing
|
||||
}
|
||||
|
||||
/// What a click on an item tab's display slot does besides changing the
|
||||
/// carried stack.
|
||||
#[derive(Clone, PartialEq, Debug)]
|
||||
@@ -529,6 +552,22 @@ mod tests {
|
||||
(carried, effect)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn search_tab_number_keys_swap_over_a_slot_before_typing() {
|
||||
let filled = Hover::Display { filled: true };
|
||||
let empty = Hover::Display { filled: false };
|
||||
// Over an item, the hotbar row or another slot: the hotbar swap.
|
||||
assert!(search_key_swaps(true, true, filled, false));
|
||||
assert!(search_key_swaps(true, true, Hover::Slot, false));
|
||||
// Over an empty display slot, nothing or with a carried stack: text.
|
||||
assert!(!search_key_swaps(true, true, empty, false));
|
||||
assert!(!search_key_swaps(true, true, Hover::Nothing, false));
|
||||
assert!(!search_key_swaps(true, true, filled, true));
|
||||
// Letters always type; so do the digits no hotbar key is bound to.
|
||||
assert!(!search_key_swaps(false, false, filled, false));
|
||||
assert!(!search_key_swaps(true, false, filled, false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn display_slot_clicks_follow_slot_clicked() {
|
||||
use crate::menu::Input::*;
|
||||
|
||||
@@ -0,0 +1,623 @@
|
||||
//! Discord Rich Presence: "Playing Horizon" on the player's Discord profile, with what they are
|
||||
//! doing (docs/native-client.md). A thread of its own talks to the Discord app on this computer
|
||||
//! through its local IPC socket (Discord's RPC docs: `discord-ipc-N`, frames of opcode u32 LE +
|
||||
//! length u32 LE + JSON). The game only calls [`set`] each frame: a change wakes the thread,
|
||||
//! which connects when Discord runs, retries every 15 s when it doesn't, keeps under Discord's
|
||||
//! update limit and clears the activity on quit. Nothing is sent with the setting off,
|
||||
//! or with `HORIZON_NO_DISCORD=1`.
|
||||
use std::collections::VecDeque;
|
||||
use std::io::{self, Read, Write};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::{Condvar, Mutex, OnceLock};
|
||||
use std::thread::Thread;
|
||||
use std::time::{Duration, Instant, SystemTime, UNIX_EPOCH};
|
||||
|
||||
use serde_json::{Value, json};
|
||||
|
||||
use crate::command::args::GameMode;
|
||||
|
||||
/// The "Horizon" application on Discord's developer portal (public: it names the game). Its
|
||||
/// Rich Presence assets: `horizon`, the logo.
|
||||
pub const DISCORD_APP_ID: &str = "1563857609738690560";
|
||||
/// Whether the application has the game-mode images (`survival`, `creative`, `adventure`,
|
||||
/// `spectator`) beside the logo; it doesn't yet.
|
||||
const MODE_IMAGES: bool = false;
|
||||
/// Points the game at a test's fake Discord (a folder holding `discord-ipc-0`).
|
||||
const IPC_DIR_ENV: &str = "HORIZON_DISCORD_IPC_DIR";
|
||||
|
||||
/// Discord drops activity updates beyond 5 in 20 seconds.
|
||||
const BURST: usize = 5;
|
||||
const WINDOW: Duration = Duration::from_secs(20);
|
||||
/// Between two tries to reach Discord while it isn't running.
|
||||
const RETRY: Duration = Duration::from_secs(15);
|
||||
/// The activity is sent again this often, so a Discord restarted meanwhile gets it back.
|
||||
const REFRESH: Duration = Duration::from_secs(60);
|
||||
|
||||
const HANDSHAKE: u32 = 0;
|
||||
const FRAME: u32 = 1;
|
||||
const CLOSE: u32 = 2;
|
||||
const PING: u32 = 3;
|
||||
const PONG: u32 = 4;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Dimension {
|
||||
Overworld,
|
||||
Nether,
|
||||
End,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Play {
|
||||
Singleplayer,
|
||||
/// A server or someone else's LAN world. Its address and name are never shown.
|
||||
Multiplayer,
|
||||
/// This world is open to LAN or friends; `players` counts the host.
|
||||
Hosting {
|
||||
players: usize,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Status {
|
||||
/// The player turned Rich Presence off: the activity is cleared.
|
||||
Off,
|
||||
Menus,
|
||||
World {
|
||||
play: Play,
|
||||
dimension: Dimension,
|
||||
mode: GameMode,
|
||||
},
|
||||
}
|
||||
|
||||
/// What the game wants shown, and since when it has been in a world.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
struct Wanted {
|
||||
status: Status,
|
||||
/// Unix seconds: when the player entered the world (dimension changes keep it).
|
||||
since: Option<u64>,
|
||||
}
|
||||
impl Wanted {
|
||||
/// A new status at `now`; false if it is the one already wanted.
|
||||
fn update(&mut self, status: Status, now: u64) -> bool {
|
||||
if self.status == status {
|
||||
return false;
|
||||
}
|
||||
let in_world = |s: Status| matches!(s, Status::World { .. });
|
||||
if !in_world(status) {
|
||||
self.since = None;
|
||||
} else if !in_world(self.status) {
|
||||
self.since = Some(now);
|
||||
}
|
||||
self.status = status;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
struct Shared {
|
||||
wanted: Wanted,
|
||||
stop: bool,
|
||||
stopped: bool,
|
||||
}
|
||||
static SHARED: Mutex<Shared> = Mutex::new(Shared {
|
||||
wanted: Wanted {
|
||||
status: Status::Menus,
|
||||
since: None,
|
||||
},
|
||||
stop: false,
|
||||
stopped: false,
|
||||
});
|
||||
static STOPPED: Condvar = Condvar::new();
|
||||
static THREAD: OnceLock<Thread> = OnceLock::new();
|
||||
|
||||
/// Starts the presence thread, once: when the game starts, never for a dedicated server.
|
||||
/// `automated` runs (offscreen, benchmarks) only talk to a test's fake Discord.
|
||||
pub fn start(enabled: bool, automated: bool) {
|
||||
let fake_discord = std::env::var_os(IPC_DIR_ENV).is_some();
|
||||
if THREAD.get().is_some()
|
||||
|| std::env::var_os("HORIZON_NO_DISCORD").is_some_and(|v| v != "0")
|
||||
|| (automated && !fake_discord)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if !enabled {
|
||||
lock().wanted.status = Status::Off;
|
||||
}
|
||||
match std::thread::Builder::new()
|
||||
.name("Discord presence".into())
|
||||
.spawn(run)
|
||||
{
|
||||
Ok(handle) => {
|
||||
let _ = THREAD.set(handle.thread().clone());
|
||||
}
|
||||
Err(e) => log::warn!("Horizon: no Discord presence: {e}"),
|
||||
}
|
||||
}
|
||||
|
||||
/// What the player does now; only a change wakes the thread. Free without [`start`].
|
||||
pub fn set(status: Status) {
|
||||
let Some(thread) = THREAD.get() else {
|
||||
return;
|
||||
};
|
||||
if lock().wanted.update(status, unix_now()) {
|
||||
thread.unpark();
|
||||
}
|
||||
}
|
||||
|
||||
/// On quit: clears the activity, waiting at most a moment for Discord.
|
||||
pub fn stop() {
|
||||
let Some(thread) = THREAD.get() else {
|
||||
return;
|
||||
};
|
||||
let mut shared = lock();
|
||||
shared.stop = true;
|
||||
thread.unpark();
|
||||
let _ = STOPPED.wait_timeout_while(shared, Duration::from_millis(300), |s| !s.stopped);
|
||||
}
|
||||
|
||||
fn lock() -> std::sync::MutexGuard<'static, Shared> {
|
||||
SHARED.lock().unwrap_or_else(|e| e.into_inner())
|
||||
}
|
||||
|
||||
fn unix_now() -> u64 {
|
||||
SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.map_or(0, |d| d.as_secs())
|
||||
}
|
||||
|
||||
fn run() {
|
||||
let mut client: Option<Client> = None;
|
||||
let mut sent: Option<(Wanted, Instant)> = None;
|
||||
let mut last_try: Option<Instant> = None;
|
||||
let mut limit = RateLimit::default();
|
||||
loop {
|
||||
let (wanted, stop) = {
|
||||
let s = lock();
|
||||
(s.wanted, s.stop)
|
||||
};
|
||||
if stop || wanted.status == Status::Off {
|
||||
if let Some(mut c) = client.take() {
|
||||
let _ = c.set_activity(None);
|
||||
c.close();
|
||||
}
|
||||
sent = None;
|
||||
if stop {
|
||||
lock().stopped = true;
|
||||
STOPPED.notify_all();
|
||||
return;
|
||||
}
|
||||
std::thread::park();
|
||||
continue;
|
||||
}
|
||||
let now = Instant::now();
|
||||
if client.is_none() {
|
||||
if let Some(wait) = last_try.and_then(|t| RETRY.checked_sub(now - t)) {
|
||||
std::thread::park_timeout(wait);
|
||||
continue;
|
||||
}
|
||||
last_try = Some(now);
|
||||
client = Client::connect();
|
||||
if client.is_none() {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
let due = sent.is_none_or(|(w, at)| w != wanted || now - at >= REFRESH);
|
||||
if !due {
|
||||
let (_, at) = sent.expect("sent");
|
||||
std::thread::park_timeout(REFRESH - (now - at));
|
||||
continue;
|
||||
}
|
||||
let wait = limit.wait(now);
|
||||
if !wait.is_zero() {
|
||||
std::thread::park_timeout(wait);
|
||||
continue;
|
||||
}
|
||||
limit.record(now);
|
||||
let c = client.as_mut().expect("connected");
|
||||
match c.set_activity(activity(wanted.status, wanted.since)) {
|
||||
Ok(()) => sent = Some((wanted, now)),
|
||||
Err(e) => {
|
||||
log::info!("Horizon: Discord presence disconnected ({e})");
|
||||
client = None;
|
||||
sent = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The activity Discord shows for `status`; `None` clears it.
|
||||
fn activity(status: Status, since: Option<u64>) -> Option<Value> {
|
||||
let mut assets = json!({"large_image": "horizon", "large_text": "Horizon"});
|
||||
let (details, state, party) = match status {
|
||||
Status::Off => return None,
|
||||
Status::Menus => ("In the menus", None, None),
|
||||
Status::World {
|
||||
play,
|
||||
dimension,
|
||||
mode,
|
||||
} => {
|
||||
if MODE_IMAGES {
|
||||
let (key, text) = match mode {
|
||||
GameMode::Survival => ("survival", "Survival"),
|
||||
GameMode::Creative => ("creative", "Creative"),
|
||||
GameMode::Adventure => ("adventure", "Adventure"),
|
||||
GameMode::Spectator => ("spectator", "Spectator"),
|
||||
};
|
||||
assets["small_image"] = key.into();
|
||||
assets["small_text"] = text.into();
|
||||
}
|
||||
let place = match dimension {
|
||||
Dimension::Overworld => "In the Overworld",
|
||||
Dimension::Nether => "In the Nether",
|
||||
Dimension::End => "In the End",
|
||||
};
|
||||
let (details, party) = match play {
|
||||
Play::Singleplayer => ("Singleplayer", None),
|
||||
Play::Multiplayer => ("Multiplayer", None),
|
||||
Play::Hosting { players } => ("Hosting a world", Some(players)),
|
||||
};
|
||||
(details, Some(place), party)
|
||||
}
|
||||
};
|
||||
let mut a = json!({"details": details, "assets": assets});
|
||||
if let Some(state) = state {
|
||||
a["state"] = state.into();
|
||||
}
|
||||
if let Some(start) = since {
|
||||
a["timestamps"] = json!({"start": start});
|
||||
}
|
||||
if let Some(players) = party {
|
||||
let max = crate::lan::MAX_PLAYERS;
|
||||
a["party"] = json!({
|
||||
"id": format!("horizon-{}", std::process::id()),
|
||||
"size": [players.clamp(1, max), max],
|
||||
});
|
||||
}
|
||||
Some(a)
|
||||
}
|
||||
|
||||
/// At most [`BURST`] updates in any [`WINDOW`].
|
||||
#[derive(Default)]
|
||||
struct RateLimit {
|
||||
sent: VecDeque<Instant>,
|
||||
}
|
||||
impl RateLimit {
|
||||
/// How long until the next update may go.
|
||||
fn wait(&self, now: Instant) -> Duration {
|
||||
if self.sent.len() < BURST {
|
||||
return Duration::ZERO;
|
||||
}
|
||||
(self.sent[0] + WINDOW).saturating_duration_since(now)
|
||||
}
|
||||
fn record(&mut self, now: Instant) {
|
||||
if self.sent.len() == BURST {
|
||||
self.sent.pop_front();
|
||||
}
|
||||
self.sent.push_back(now);
|
||||
}
|
||||
}
|
||||
|
||||
fn encode(op: u32, payload: &Value) -> Vec<u8> {
|
||||
let body = payload.to_string();
|
||||
let mut frame = Vec::with_capacity(8 + body.len());
|
||||
frame.extend_from_slice(&op.to_le_bytes());
|
||||
frame.extend_from_slice(&(body.len() as u32).to_le_bytes());
|
||||
frame.extend_from_slice(body.as_bytes());
|
||||
frame
|
||||
}
|
||||
|
||||
fn read_frame(r: &mut impl Read) -> io::Result<(u32, Value)> {
|
||||
let mut header = [0; 8];
|
||||
r.read_exact(&mut header)?;
|
||||
let op = u32::from_le_bytes(header[..4].try_into().expect("4 bytes"));
|
||||
let len = u32::from_le_bytes(header[4..].try_into().expect("4 bytes")) as usize;
|
||||
if len > 1 << 20 {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::InvalidData,
|
||||
"frame too large",
|
||||
));
|
||||
}
|
||||
let mut body = vec![0; len];
|
||||
r.read_exact(&mut body)?;
|
||||
Ok((op, serde_json::from_slice(&body)?))
|
||||
}
|
||||
|
||||
trait Pipe: Read + Write + Send {}
|
||||
impl<T: Read + Write + Send> Pipe for T {}
|
||||
|
||||
struct Client {
|
||||
pipe: Box<dyn Pipe>,
|
||||
nonce: u64,
|
||||
}
|
||||
impl Client {
|
||||
/// The first Discord socket that answers the handshake with READY.
|
||||
fn connect() -> Option<Self> {
|
||||
sockets().into_iter().find_map(|path| {
|
||||
let mut client = Client {
|
||||
pipe: open(&path).ok()?,
|
||||
nonce: 0,
|
||||
};
|
||||
match client.handshake() {
|
||||
Ok(()) => {
|
||||
log::info!("Horizon: connected to Discord for Rich Presence");
|
||||
Some(client)
|
||||
}
|
||||
Err(e) => {
|
||||
log::debug!("Horizon: Discord at {} refused: {e}", path.display());
|
||||
None
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
fn handshake(&mut self) -> io::Result<()> {
|
||||
let hello = json!({"v": 1, "client_id": DISCORD_APP_ID});
|
||||
self.pipe.write_all(&encode(HANDSHAKE, &hello))?;
|
||||
self.reply(|frame| frame["evt"] == "READY")
|
||||
}
|
||||
fn set_activity(&mut self, activity: Option<Value>) -> io::Result<()> {
|
||||
self.nonce += 1;
|
||||
let nonce = self.nonce.to_string();
|
||||
let command = json!({
|
||||
"cmd": "SET_ACTIVITY",
|
||||
"args": {"pid": std::process::id(), "activity": activity},
|
||||
"nonce": nonce,
|
||||
});
|
||||
self.pipe.write_all(&encode(FRAME, &command))?;
|
||||
self.reply(|frame| frame["nonce"] == nonce.as_str())
|
||||
}
|
||||
/// Reads until the frame `ours` picks, answering pings; an ERROR is logged, not fatal.
|
||||
fn reply(&mut self, ours: impl Fn(&Value) -> bool) -> io::Result<()> {
|
||||
loop {
|
||||
match read_frame(&mut self.pipe)? {
|
||||
(FRAME, frame) if ours(&frame) => {
|
||||
if frame["evt"] == "ERROR" {
|
||||
log::info!("Horizon: Discord presence: {}", frame["data"]["message"]);
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
(PING, frame) => self.pipe.write_all(&encode(PONG, &frame))?,
|
||||
(CLOSE, frame) => {
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::ConnectionAborted,
|
||||
frame["message"].as_str().unwrap_or("closed").to_owned(),
|
||||
));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn close(mut self) {
|
||||
let _ = self.pipe.write_all(&encode(CLOSE, &json!({})));
|
||||
}
|
||||
}
|
||||
|
||||
/// Where Discord listens: `discord-ipc-0..9` in the temporary folders (and Flatpak's and
|
||||
/// Snap's subfolders) on Linux and macOS, named pipes on Windows.
|
||||
fn sockets() -> Vec<PathBuf> {
|
||||
sockets_with(|key| std::env::var_os(key), cfg!(windows))
|
||||
}
|
||||
|
||||
fn sockets_with(var: impl Fn(&str) -> Option<std::ffi::OsString>, windows: bool) -> Vec<PathBuf> {
|
||||
let names = (0..10).map(|n| format!("discord-ipc-{n}"));
|
||||
if let Some(dir) = var(IPC_DIR_ENV) {
|
||||
return names.map(|n| PathBuf::from(&dir).join(n)).collect();
|
||||
}
|
||||
if windows {
|
||||
return names.map(|n| PathBuf::from(r"\\?\pipe\").join(n)).collect();
|
||||
}
|
||||
let mut dirs: Vec<PathBuf> = ["XDG_RUNTIME_DIR", "TMPDIR", "TMP", "TEMP"]
|
||||
.into_iter()
|
||||
.filter_map(&var)
|
||||
.map(PathBuf::from)
|
||||
.collect();
|
||||
dirs.push("/tmp".into());
|
||||
dirs.dedup();
|
||||
let mut paths = Vec::new();
|
||||
for dir in dirs {
|
||||
for sub in ["", "app/com.discordapp.Discord", "snap.discord"] {
|
||||
paths.extend(names.clone().map(|n| dir.join(sub).join(n)));
|
||||
}
|
||||
}
|
||||
paths
|
||||
}
|
||||
|
||||
#[cfg(unix)]
|
||||
fn open(path: &std::path::Path) -> io::Result<Box<dyn Pipe>> {
|
||||
let stream = std::os::unix::net::UnixStream::connect(path)?;
|
||||
// A Discord that stops answering costs this thread a few seconds, never the game.
|
||||
stream.set_read_timeout(Some(Duration::from_secs(5)))?;
|
||||
Ok(Box::new(stream))
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
fn open(path: &std::path::Path) -> io::Result<Box<dyn Pipe>> {
|
||||
let pipe = std::fs::OpenOptions::new()
|
||||
.read(true)
|
||||
.write(true)
|
||||
.open(path)?;
|
||||
Ok(Box::new(pipe))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn world(play: Play, dimension: Dimension) -> Status {
|
||||
Status::World {
|
||||
play,
|
||||
dimension,
|
||||
mode: GameMode::Survival,
|
||||
}
|
||||
}
|
||||
|
||||
/// The folders a real Discord listens in: `$TMPDIR` on macOS, `$XDG_RUNTIME_DIR` on Linux (and its
|
||||
/// Flatpak and Snap subfolders), named pipes on Windows.
|
||||
#[test]
|
||||
fn sockets_cover_where_discord_listens() {
|
||||
let env = |pairs: &'static [(&'static str, &'static str)]| {
|
||||
move |key: &str| {
|
||||
pairs
|
||||
.iter()
|
||||
.find(|(k, _)| *k == key)
|
||||
.map(|(_, v)| std::ffi::OsString::from(v))
|
||||
}
|
||||
};
|
||||
let macos = sockets_with(env(&[("TMPDIR", "/var/folders/xy/abc/T/")]), false);
|
||||
assert_eq!(
|
||||
macos[0],
|
||||
PathBuf::from("/var/folders/xy/abc/T/discord-ipc-0")
|
||||
);
|
||||
assert!(macos.contains(&PathBuf::from("/var/folders/xy/abc/T/discord-ipc-9")));
|
||||
assert!(macos.contains(&PathBuf::from("/tmp/discord-ipc-0")));
|
||||
|
||||
let linux = sockets_with(
|
||||
env(&[("XDG_RUNTIME_DIR", "/run/user/1000"), ("TMPDIR", "/tmp")]),
|
||||
false,
|
||||
);
|
||||
assert_eq!(linux[0], PathBuf::from("/run/user/1000/discord-ipc-0"));
|
||||
for path in [
|
||||
"/run/user/1000/app/com.discordapp.Discord/discord-ipc-0",
|
||||
"/run/user/1000/snap.discord/discord-ipc-0",
|
||||
"/tmp/discord-ipc-0",
|
||||
] {
|
||||
assert!(linux.contains(&PathBuf::from(path)), "{path}");
|
||||
}
|
||||
assert_eq!(linux.len(), 2 * 3 * 10, "/tmp is listed once");
|
||||
|
||||
let bare = sockets_with(env(&[]), false);
|
||||
assert_eq!(bare[0], PathBuf::from("/tmp/discord-ipc-0"));
|
||||
|
||||
let windows = sockets_with(env(&[("TEMP", r"C:\Temp")]), true);
|
||||
assert_eq!(windows.len(), 10);
|
||||
// `Path::join` only uses `\` as the separator on Windows itself.
|
||||
#[cfg(windows)]
|
||||
assert_eq!(windows[0], PathBuf::from(r"\\?\pipe\discord-ipc-0"));
|
||||
|
||||
let fake = sockets_with(
|
||||
env(&[("HORIZON_DISCORD_IPC_DIR", "/tmp/hz"), ("TMPDIR", "/x")]),
|
||||
false,
|
||||
);
|
||||
assert_eq!(fake.len(), 10);
|
||||
assert_eq!(fake[0], PathBuf::from("/tmp/hz/discord-ipc-0"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn frames_round_trip() {
|
||||
let frame = encode(FRAME, &json!({"cmd": "SET_ACTIVITY"}));
|
||||
assert_eq!(&frame[..4], &[1, 0, 0, 0]);
|
||||
assert_eq!(frame[4..8], (frame.len() as u32 - 8).to_le_bytes());
|
||||
let (op, value) = read_frame(&mut frame.as_slice()).unwrap();
|
||||
assert_eq!((op, value), (FRAME, json!({"cmd": "SET_ACTIVITY"})));
|
||||
assert!(read_frame(&mut &frame[..6]).is_err());
|
||||
let huge = [1, 0, 0, 0, 0, 0, 0, 2];
|
||||
assert!(read_frame(&mut huge.as_slice()).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn activities_say_what_the_player_does_and_nothing_private() {
|
||||
assert_eq!(activity(Status::Off, None), None);
|
||||
let menus = activity(Status::Menus, None).unwrap();
|
||||
assert_eq!(menus["details"], "In the menus");
|
||||
assert!(menus.get("state").is_none() && menus.get("timestamps").is_none());
|
||||
assert_eq!(menus["assets"]["large_image"], "horizon");
|
||||
|
||||
let single = activity(world(Play::Singleplayer, Dimension::Nether), Some(1000)).unwrap();
|
||||
assert_eq!(single["details"], "Singleplayer");
|
||||
assert_eq!(single["state"], "In the Nether");
|
||||
assert_eq!(single["timestamps"]["start"], 1000);
|
||||
assert!(single.get("party").is_none());
|
||||
assert!(single["assets"].get("small_image").is_none());
|
||||
|
||||
let multi = activity(world(Play::Multiplayer, Dimension::End), Some(5)).unwrap();
|
||||
assert_eq!(multi["details"], "Multiplayer");
|
||||
assert_eq!(multi["state"], "In the End");
|
||||
|
||||
let host = world(Play::Hosting { players: 3 }, Dimension::Overworld);
|
||||
let host = activity(host, Some(5)).unwrap();
|
||||
assert_eq!(host["details"], "Hosting a world");
|
||||
assert_eq!(host["state"], "In the Overworld");
|
||||
assert_eq!(host["party"]["size"], json!([3, 8]));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn time_counts_from_entering_the_world() {
|
||||
let mut w = Wanted {
|
||||
status: Status::Menus,
|
||||
since: None,
|
||||
};
|
||||
assert!(!w.update(Status::Menus, 10));
|
||||
assert!(w.update(world(Play::Singleplayer, Dimension::Overworld), 20));
|
||||
assert_eq!(w.since, Some(20));
|
||||
// Another dimension, opening to LAN: the same visit.
|
||||
assert!(w.update(world(Play::Singleplayer, Dimension::Nether), 30));
|
||||
assert!(w.update(world(Play::Hosting { players: 1 }, Dimension::Nether), 40));
|
||||
assert_eq!(w.since, Some(20));
|
||||
assert!(w.update(Status::Menus, 50));
|
||||
assert_eq!(w.since, None);
|
||||
assert!(w.update(world(Play::Multiplayer, Dimension::Overworld), 60));
|
||||
assert_eq!(w.since, Some(60));
|
||||
assert!(w.update(Status::Off, 70));
|
||||
assert_eq!(w.since, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn at_most_five_updates_in_twenty_seconds() {
|
||||
let t = Instant::now();
|
||||
let mut limit = RateLimit::default();
|
||||
for i in 0..5 {
|
||||
let now = t + Duration::from_secs(i);
|
||||
assert_eq!(limit.wait(now), Duration::ZERO);
|
||||
limit.record(now);
|
||||
}
|
||||
assert_eq!(
|
||||
limit.wait(t + Duration::from_secs(5)),
|
||||
Duration::from_secs(15)
|
||||
);
|
||||
assert_eq!(limit.wait(t + WINDOW), Duration::ZERO);
|
||||
limit.record(t + WINDOW);
|
||||
assert_eq!(limit.wait(t + WINDOW), Duration::from_secs(1));
|
||||
}
|
||||
|
||||
/// A fake Discord: answers the handshake with READY, each command with its nonce, after a ping.
|
||||
#[cfg(unix)]
|
||||
#[test]
|
||||
fn talks_to_discord_over_its_socket() {
|
||||
let dir = std::env::temp_dir().join(format!("horizon-discord-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let path = dir.join("discord-ipc-0");
|
||||
let _ = std::fs::remove_file(&path);
|
||||
let listener = std::os::unix::net::UnixListener::bind(&path).unwrap();
|
||||
let server = std::thread::spawn(move || {
|
||||
let (mut s, _) = listener.accept().unwrap();
|
||||
let (op, hello) = read_frame(&mut s).unwrap();
|
||||
assert_eq!((op, &hello["v"]), (HANDSHAKE, &json!(1)));
|
||||
let ready = json!({"cmd": "DISPATCH", "evt": "READY", "data": {"v": 1}});
|
||||
s.write_all(&encode(FRAME, &ready)).unwrap();
|
||||
let mut got = Vec::new();
|
||||
for _ in 0..2 {
|
||||
let (op, cmd) = read_frame(&mut s).unwrap();
|
||||
assert_eq!(op, FRAME);
|
||||
s.write_all(&encode(PING, &json!({"n": 1}))).unwrap();
|
||||
assert_eq!(read_frame(&mut s).unwrap(), (PONG, json!({"n": 1})));
|
||||
let reply = json!({"cmd": "SET_ACTIVITY", "nonce": cmd["nonce"], "data": null});
|
||||
s.write_all(&encode(FRAME, &reply)).unwrap();
|
||||
got.push(cmd);
|
||||
}
|
||||
got
|
||||
});
|
||||
let mut client = Client {
|
||||
pipe: open(&path).unwrap(),
|
||||
nonce: 0,
|
||||
};
|
||||
client.handshake().unwrap();
|
||||
let shown = activity(world(Play::Singleplayer, Dimension::End), Some(7));
|
||||
client.set_activity(shown.clone()).unwrap();
|
||||
client.set_activity(None).unwrap();
|
||||
let got = server.join().unwrap();
|
||||
assert_eq!(got[0]["cmd"], "SET_ACTIVITY");
|
||||
assert_eq!(got[0]["args"]["pid"], std::process::id());
|
||||
assert_eq!(got[0]["args"]["activity"], shown.unwrap());
|
||||
assert_eq!(got[1]["args"]["activity"], Value::Null);
|
||||
assert_ne!(got[0]["nonce"], got[1]["nonce"]);
|
||||
let _ = std::fs::remove_dir_all(dir);
|
||||
}
|
||||
}
|
||||
@@ -1155,6 +1155,72 @@ pub fn arrow_from_nbt(
|
||||
Some((p, tag.get("inBlockState").cloned()))
|
||||
}
|
||||
|
||||
/// `LargeFireball` and `SmallFireball`: `AbstractHurtingProjectile`'s
|
||||
/// `acceleration_power`, `Projectile`'s owner and flags, `ExplosionPower`.
|
||||
pub fn fireball_to_nbt(
|
||||
p: &Projectile,
|
||||
uuid: [i32; 4],
|
||||
owner: Option<[i32; 4]>,
|
||||
raw: Option<&Tag>,
|
||||
) -> Option<Tag> {
|
||||
let power = match p.kind {
|
||||
ProjectileKind::LargeFireball { power } => Some(power),
|
||||
ProjectileKind::SmallFireball => None,
|
||||
_ => return None,
|
||||
};
|
||||
let base = Base {
|
||||
id: p.kind.id(),
|
||||
uuid,
|
||||
position: p.position,
|
||||
motion: p.velocity,
|
||||
rotation: [p.yaw, p.pitch],
|
||||
on_ground: false,
|
||||
fall_distance: 0.0,
|
||||
};
|
||||
let mut tag = base.tag(raw);
|
||||
put(
|
||||
&mut tag,
|
||||
"acceleration_power",
|
||||
Tag::Double(p.acceleration.to_bits()),
|
||||
);
|
||||
// Projectile: LeftOwner only when set; HasBeenShot once it has ticked
|
||||
// (a fireball saved before its first tick keeps what it was loaded with).
|
||||
if let Tag::Compound(map) = &mut tag {
|
||||
map.remove(&"LeftOwner".into());
|
||||
}
|
||||
if p.left_owner {
|
||||
put(&mut tag, "LeftOwner", Tag::Byte(1));
|
||||
}
|
||||
if p.age > 0 || tag.get("HasBeenShot").is_none() {
|
||||
put(&mut tag, "HasBeenShot", Tag::Byte(i8::from(p.age > 0)));
|
||||
}
|
||||
if let Some(power) = power {
|
||||
put(&mut tag, "ExplosionPower", Tag::Byte(power as i8));
|
||||
}
|
||||
if let Some(owner) = owner {
|
||||
put(&mut tag, "Owner", Tag::IntArray(owner.to_vec()));
|
||||
}
|
||||
Some(tag)
|
||||
}
|
||||
|
||||
pub fn fireball_from_nbt(tag: &Tag, player: Option<[i32; 4]>) -> Option<Projectile> {
|
||||
let kind = match kind(tag)?.as_str() {
|
||||
"minecraft:fireball" => ProjectileKind::LargeFireball {
|
||||
power: number(tag.get("ExplosionPower")).unwrap_or(1) as i32,
|
||||
},
|
||||
"minecraft:small_fireball" => ProjectileKind::SmallFireball,
|
||||
_ => return None,
|
||||
};
|
||||
let owner = uuid_from_tag(tag.get("Owner"));
|
||||
let from_player = player.is_some() && owner == player;
|
||||
let mut p = Projectile::new(kind, position(tag)?, from_player.then_some(Who::Player));
|
||||
p.velocity = motion(tag);
|
||||
[p.yaw, p.pitch] = rotation(tag);
|
||||
p.left_owner = flag(tag, "LeftOwner");
|
||||
p.acceleration = float(tag.get("acceleration_power")).unwrap_or(0.1);
|
||||
Some(p)
|
||||
}
|
||||
|
||||
/// `FallingBlockEntity`: BlockState, Time, DropItem, HurtEntities.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn falling_block_to_nbt(
|
||||
@@ -2139,3 +2205,41 @@ mod sheep_nbt_tests {
|
||||
assert_eq!((back.extra.color, back.extra.sheared), (14, true));
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod fireball_nbt_tests {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn a_fireball_round_trips_its_flight() {
|
||||
let raw = Tag::compound([
|
||||
("id", Tag::String("minecraft:fireball".into())),
|
||||
("Pos", doubles(&[1.0, 70.0, -2.5])),
|
||||
("Motion", doubles(&[0.0, -0.5, 1.0])),
|
||||
("ExplosionPower", Tag::Byte(4)),
|
||||
("acceleration_power", Tag::Double(0.0f64.to_bits())),
|
||||
]);
|
||||
let p = fireball_from_nbt(&raw, None).unwrap();
|
||||
assert_eq!(p.kind, ProjectileKind::LargeFireball { power: 4 });
|
||||
assert_eq!((p.velocity.z, p.acceleration), (1.0, 0.0));
|
||||
let back = fireball_to_nbt(&p, [1, 2, 3, 4], None, None).unwrap();
|
||||
assert_eq!(number(back.get("ExplosionPower")), Some(4));
|
||||
assert_eq!(float(back.get("acceleration_power")), Some(0.0));
|
||||
// Projectile.addAdditionalSaveData: no LeftOwner unless set, HasBeenShot always.
|
||||
assert!(back.get("LeftOwner").is_none());
|
||||
assert_eq!(number(back.get("HasBeenShot")), Some(0));
|
||||
assert_eq!(
|
||||
read_doubles::<3>(back.get("Motion")),
|
||||
Some([0.0, -0.5, 1.0])
|
||||
);
|
||||
// A default fireball keeps vanilla's power and acceleration.
|
||||
let plain = Tag::compound([
|
||||
("id", Tag::String("minecraft:fireball".into())),
|
||||
("Pos", doubles(&[0.0, 0.0, 0.0])),
|
||||
]);
|
||||
let p = fireball_from_nbt(&plain, None).unwrap();
|
||||
assert_eq!(
|
||||
(p.kind, p.acceleration),
|
||||
(ProjectileKind::LargeFireball { power: 1 }, 0.1)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
//! Horizon's optional extras (zoom, FPS counter, keystroke overlay): their
|
||||
//! settings, kept in `horizon-extras.txt` next to `options.txt` so that file
|
||||
//! stays exactly vanilla's, and the logic behind them. Every extra is off by
|
||||
//! default; see `docs/extras.md`.
|
||||
//! default; see `docs/extras.md`. Horizon's own switches outside the Extras page
|
||||
//! (No AI, Agent Control, Discord Rich Presence) are kept here too.
|
||||
use std::{collections::VecDeque, fs, path::Path};
|
||||
|
||||
pub const FILE: &str = "horizon-extras.txt";
|
||||
@@ -112,6 +113,8 @@ pub struct Extras {
|
||||
/// Agents may control the game the player starts: it opens its control socket for
|
||||
/// horizon-ctl and MCP clients (off by default; an agent's own launch always opens it).
|
||||
pub agent_control: bool,
|
||||
/// "Playing Horizon" on the player's Discord profile (`discord_presence`; on by default).
|
||||
pub discord_presence: bool,
|
||||
}
|
||||
impl Default for Extras {
|
||||
fn default() -> Self {
|
||||
@@ -142,6 +145,7 @@ impl Default for Extras {
|
||||
sort_key: "key.keyboard.unknown".into(),
|
||||
no_ai: false,
|
||||
agent_control: false,
|
||||
discord_presence: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -207,6 +211,7 @@ impl Extras {
|
||||
"sortKey" if value.starts_with("key.") => e.sort_key = value.to_owned(),
|
||||
horizon_core::no_ai::KEY => e.no_ai = flag(e.no_ai),
|
||||
"agentControl" => e.agent_control = flag(e.agent_control),
|
||||
"discordPresence" => e.discord_presence = flag(e.discord_presence),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -214,7 +219,7 @@ impl Extras {
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
format!(
|
||||
"fullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\n{}:{}\nagentControl:{}\n",
|
||||
"fullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\n{}:{}\nagentControl:{}\ndiscordPresence:{}\n",
|
||||
bool_text(self.fullbright),
|
||||
bool_text(self.dynamic_lights),
|
||||
bool_text(self.zoom),
|
||||
@@ -246,6 +251,7 @@ impl Extras {
|
||||
horizon_core::no_ai::KEY,
|
||||
bool_text(self.no_ai),
|
||||
bool_text(self.agent_control),
|
||||
bool_text(self.discord_presence),
|
||||
)
|
||||
}
|
||||
/// Binds the extra key `name` (`ZOOM_KEY`, `SORT_KEY`); false for
|
||||
@@ -466,6 +472,8 @@ pub enum Item {
|
||||
/// Not on the Extras page: Horizon Settings shows No AI, its AI Agent page Agent Control.
|
||||
NoAi,
|
||||
AgentControl,
|
||||
/// On the Horizon Settings page.
|
||||
DiscordPresence,
|
||||
}
|
||||
/// The Extras page: headers and items.
|
||||
pub fn rows() -> Vec<Result<Item, &'static str>> {
|
||||
@@ -546,6 +554,7 @@ impl Item {
|
||||
Item::KeystrokesCps => "Clicks per second",
|
||||
Item::NoAi => "No AI",
|
||||
Item::AgentControl => "Agent Control",
|
||||
Item::DiscordPresence => "Discord Rich Presence",
|
||||
}
|
||||
}
|
||||
/// The switch this setting belongs to: it does nothing while that is off.
|
||||
@@ -559,7 +568,7 @@ impl Item {
|
||||
MouseTweaksWheel => MouseTweaks,
|
||||
SortKey => Sort,
|
||||
Fullbright | DynamicLights | Zoom | Minimap | Fps | Keystrokes | MouseTweaks | Sort
|
||||
| AutoReconnect | NoAi | AgentControl => {
|
||||
| AutoReconnect | NoAi | AgentControl | DiscordPresence => {
|
||||
return None;
|
||||
}
|
||||
})
|
||||
@@ -606,6 +615,9 @@ impl Item {
|
||||
Item::NoAi => {
|
||||
"Hides and turns off every AI feature: agent control, horizon-ctl and the MCP servers. The launcher's switch too."
|
||||
}
|
||||
Item::DiscordPresence => {
|
||||
"Shows Playing Horizon on your Discord profile while Discord runs: menus, single player or multiplayer, the dimension and the time played. Never a world's name or a server's address."
|
||||
}
|
||||
Item::AgentControl => {
|
||||
"Your own AI agent can play this game through horizon-ctl or an MCP client, on this computer only."
|
||||
}
|
||||
@@ -641,6 +653,7 @@ impl Item {
|
||||
Item::Sort => e.sort,
|
||||
Item::NoAi => e.no_ai,
|
||||
Item::AgentControl => e.agent_control,
|
||||
Item::DiscordPresence => e.discord_presence,
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
@@ -698,6 +711,7 @@ impl Item {
|
||||
Item::MinimapZoom => e.minimap_zoom = next(&MINIMAP_ZOOMS, e.minimap_zoom, back),
|
||||
Item::NoAi => e.no_ai = !e.no_ai,
|
||||
Item::AgentControl => e.agent_control = !e.agent_control,
|
||||
Item::DiscordPresence => e.discord_presence = !e.discord_presence,
|
||||
Item::ZoomKey | Item::SortKey => {}
|
||||
}
|
||||
}
|
||||
@@ -721,6 +735,7 @@ mod tests {
|
||||
assert!(!d.fullbright && !d.dynamic_lights);
|
||||
assert!(!d.zoom && !d.fps && !d.keystrokes && !d.minimap && !d.auto_reconnect);
|
||||
assert!(!d.mouse_tweaks && !d.sort);
|
||||
assert!(d.discord_presence);
|
||||
assert_eq!(Extras::parse(""), d);
|
||||
assert_eq!(Extras::parse(&d.serialize()), d);
|
||||
let mut e = d.clone();
|
||||
@@ -746,6 +761,7 @@ mod tests {
|
||||
e.mouse_tweaks_wheel = false;
|
||||
e.sort = true;
|
||||
e.sort_key = "key.keyboard.r".into();
|
||||
e.discord_presence = false;
|
||||
assert_eq!(Extras::parse(&e.serialize()), e);
|
||||
}
|
||||
|
||||
|
||||
@@ -137,6 +137,48 @@ pub fn item_pose(left: bool, inverse_height: f32, attack: f32, pose: ItemPose) -
|
||||
m
|
||||
}
|
||||
|
||||
/// How `submitArmWithItem` holds a stack with a `minecraft:map_id`: in both
|
||||
/// hands when it is the main hand's and the off hand is empty
|
||||
/// (`renderTwoHandedMap`), else in its own hand (`renderOneHandedMap`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum MapHold {
|
||||
TwoHanded,
|
||||
OneHanded,
|
||||
}
|
||||
impl MapHold {
|
||||
pub fn of(hand: Hand, off_hand_empty: bool) -> Self {
|
||||
if hand == Hand::Main && off_hand_empty {
|
||||
Self::TwoHanded
|
||||
} else {
|
||||
Self::OneHanded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `renderOneHandedMap` up to `renderMap`: the pose of a map in the hand on
|
||||
/// the `left` or right arm (the arm under it is not drawn).
|
||||
pub fn one_handed_map_pose(left: bool, inverse_height: f32, attack: f32) -> glam::Mat4 {
|
||||
use glam::{Mat4, Vec3};
|
||||
use horizon_core::geometry::trig::Mth;
|
||||
let invert = if left { -1.0 } else { 1.0 };
|
||||
let pi = std::f32::consts::PI;
|
||||
let root = attack.sqrt();
|
||||
let x_swing = (root * pi).msin();
|
||||
Mat4::from_translation(Vec3::new(invert * 0.125, -0.125, 0.0))
|
||||
* Mat4::from_translation(Vec3::new(
|
||||
invert * 0.51,
|
||||
-0.08 + inverse_height * -1.2,
|
||||
-0.75,
|
||||
))
|
||||
* Mat4::from_translation(Vec3::new(
|
||||
invert * -0.5 * x_swing,
|
||||
0.4 * (root * std::f32::consts::TAU).msin() - 0.3 * x_swing,
|
||||
-0.3 * (attack * pi).msin(),
|
||||
))
|
||||
* Mat4::from_rotation_x((x_swing * -45.0).to_radians())
|
||||
* Mat4::from_rotation_y((invert * x_swing * -30.0).to_radians())
|
||||
}
|
||||
|
||||
/// `FirstPersonHandsAndItems.evaluateWhichHandsToRender`: whether the main
|
||||
/// and the off hand show, from what each holds (item and whether it is a
|
||||
/// charged crossbow) and the item in use with its hand. A bow or crossbow
|
||||
@@ -819,6 +861,84 @@ mod tests {
|
||||
mod item_pose_tests {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn a_map_is_two_handed_only_in_the_main_hand_with_an_empty_off_hand() {
|
||||
assert_eq!(MapHold::of(Hand::Main, true), MapHold::TwoHanded);
|
||||
assert_eq!(MapHold::of(Hand::Main, false), MapHold::OneHanded);
|
||||
assert_eq!(MapHold::of(Hand::Off, true), MapHold::OneHanded);
|
||||
assert_eq!(MapHold::of(Hand::Off, false), MapHold::OneHanded);
|
||||
}
|
||||
#[test]
|
||||
fn one_handed_maps_follow_render_one_handed_map() {
|
||||
// PoseStack.last().pose() from vanilla's renderOneHandedMap
|
||||
// transforms (column-major), for (left, inverse height, attack).
|
||||
let cases: [(bool, f32, f32, [f32; 16]); 3] = [
|
||||
(
|
||||
false,
|
||||
0.0,
|
||||
0.0,
|
||||
[
|
||||
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, -0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.635, -0.205,
|
||||
-0.75, 1.0,
|
||||
],
|
||||
),
|
||||
(
|
||||
true,
|
||||
0.25,
|
||||
0.3,
|
||||
[
|
||||
0.86894435,
|
||||
-0.34686038,
|
||||
-0.35302067,
|
||||
0.0,
|
||||
0.0,
|
||||
0.713303,
|
||||
-0.70085573,
|
||||
0.0,
|
||||
0.4949098,
|
||||
0.6090046,
|
||||
0.61982065,
|
||||
0.0,
|
||||
-0.1406033,
|
||||
-0.9197687,
|
||||
-0.9926984,
|
||||
1.0,
|
||||
],
|
||||
),
|
||||
(
|
||||
false,
|
||||
0.6,
|
||||
0.85,
|
||||
[
|
||||
0.9919303,
|
||||
0.024030307,
|
||||
0.12448644,
|
||||
0.0,
|
||||
0.0,
|
||||
0.9818737,
|
||||
-0.18953651,
|
||||
0.0,
|
||||
-0.12678458,
|
||||
0.18800701,
|
||||
0.97395027,
|
||||
0.0,
|
||||
0.5136029,
|
||||
-1.1862278,
|
||||
-0.88621765,
|
||||
1.0,
|
||||
],
|
||||
),
|
||||
];
|
||||
for (left, inverse_height, attack, want) in cases {
|
||||
let got = one_handed_map_pose(left, inverse_height, attack).to_cols_array();
|
||||
for (g, w) in got.iter().zip(want) {
|
||||
assert!(
|
||||
(g - w).abs() < 1e-5,
|
||||
"{left} {inverse_height} {attack}: {got:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn ranged_draw_uses_native_charge_curves_and_caps() {
|
||||
for (ticks, stretch) in [
|
||||
(0.0, 1.0),
|
||||
|
||||
@@ -198,6 +198,8 @@ pub struct FogInputs<'a> {
|
||||
pub blindness: Option<(i32, bool)>,
|
||||
/// The darkness effect's blend factor, while the effect is on.
|
||||
pub darkness: Option<f32>,
|
||||
/// `GameRenderer.bossOverlayWorldDarkening`: a wither's bar dims the fog.
|
||||
pub darken_world: f32,
|
||||
/// `BossHealthOverlay.shouldCreateWorldFog`: a boss bar with
|
||||
/// `createWorldFog` is shown (the Ender Dragon's).
|
||||
pub boss_world_fog: bool,
|
||||
@@ -263,6 +265,13 @@ pub fn setup_fog(tables: &FogTables, state: &FogState, input: &FogInputs) -> Fog
|
||||
let brightness = (1.0 - darkness) * (1.0 - darkness);
|
||||
color = color.map(|c| c * brightness);
|
||||
}
|
||||
// FogRenderer.computeFogColor: a boss bar's world darkening.
|
||||
if input.darken_world > 0.0 {
|
||||
let t = input.darken_world;
|
||||
color[0] += (color[0] * 0.7 - color[0]) * t;
|
||||
color[1] += (color[1] * 0.6 - color[1]) * t;
|
||||
color[2] += (color[2] * 0.6 - color[2]) * t;
|
||||
}
|
||||
let brighten = if eye_in_water { water_vision } else { 0.0 };
|
||||
if color.iter().all(|&c| c != 0.0) {
|
||||
let scale = 1.0 / color[0].max(color[1]).max(color[2]);
|
||||
@@ -394,6 +403,7 @@ mod tests {
|
||||
skybox: true,
|
||||
blindness: None,
|
||||
darkness: None,
|
||||
darken_world: 0.0,
|
||||
boss_world_fog: false,
|
||||
}
|
||||
}
|
||||
@@ -422,6 +432,25 @@ mod tests {
|
||||
assert_eq!(water.environmental_start, -8.0);
|
||||
}
|
||||
#[test]
|
||||
fn boss_darkening_dims_fog_color() {
|
||||
// FogRenderer.computeFogColor: lerp toward 70/60/60% of each channel.
|
||||
let sky = Sky {
|
||||
fog_color: [1.0, 1.0, 1.0],
|
||||
sky_color: [1.0, 1.0, 1.0],
|
||||
..Sky::default()
|
||||
};
|
||||
let tables = FogTables {
|
||||
water_fog_end: vec![1.0],
|
||||
};
|
||||
let mut input = inputs(&sky);
|
||||
input.skybox = false;
|
||||
input.darken_world = 1.0;
|
||||
let fog = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert!((fog.color[0] - 0.7).abs() < 1.0e-5);
|
||||
assert!((fog.color[1] - 0.6).abs() < 1.0e-5);
|
||||
assert!((fog.color[2] - 0.6).abs() < 1.0e-5);
|
||||
}
|
||||
#[test]
|
||||
fn void_darkness_starts_32_above_the_floor() {
|
||||
let sky = Sky {
|
||||
fog_end: 1024.0,
|
||||
|
||||
@@ -102,7 +102,8 @@ enum Provider {
|
||||
/// One font (`FontSet`): its providers and the glyphs resolved so far.
|
||||
struct FontSet {
|
||||
providers: Vec<Provider>,
|
||||
glyphs: HashMap<char, Glyph>,
|
||||
/// Every char drawn looks up here, so the hasher is Fx, not SipHash.
|
||||
glyphs: crate::fast_hash::FxHashMap<char, Glyph>,
|
||||
/// `glyphsByWidth` for obfuscated text (built on first use).
|
||||
by_width: Option<HashMap<u32, Vec<char>>>,
|
||||
}
|
||||
@@ -647,7 +648,7 @@ impl Font {
|
||||
.collect();
|
||||
FontSet {
|
||||
providers,
|
||||
glyphs: HashMap::new(),
|
||||
glyphs: Default::default(),
|
||||
by_width: None,
|
||||
}
|
||||
}
|
||||
|
||||
+361
-225
File diff suppressed because it is too large.
Load diff
@@ -881,30 +881,40 @@ pub(super) fn adv_name(a: &adv::Advancement) -> Text {
|
||||
let Some(d) = &a.display else {
|
||||
return Text::literal(a.id.clone());
|
||||
};
|
||||
let color = match d.frame {
|
||||
Frame::Challenge => text::DARK_PURPLE,
|
||||
_ => text::GREEN,
|
||||
};
|
||||
// Advancement.decorateName: the title in the frame's colour (styles
|
||||
// merged into it), a new line and the description.
|
||||
let coloured = text_of(&d.title).with_color(color);
|
||||
let mut component = coloured.component();
|
||||
if let Some(o) = component.as_object_mut() {
|
||||
o.insert(
|
||||
"extra".into(),
|
||||
serde_json::json!(["\n", text_of(&d.description).component()]),
|
||||
);
|
||||
}
|
||||
let tooltip = coloured
|
||||
.append("\n")
|
||||
.append(text_of(&d.description))
|
||||
.with_component(component);
|
||||
let color = frame_color(d.frame);
|
||||
let title = text_of(&d.title).with_style(&Style {
|
||||
hover: Some(Box::new(tooltip)),
|
||||
hover: Some(Box::new(decorate_name(d))),
|
||||
..Style::default()
|
||||
});
|
||||
Text::translate("chat.square_brackets", &[title]).with_color(color)
|
||||
}
|
||||
fn frame_color(frame: Frame) -> u32 {
|
||||
match frame {
|
||||
Frame::Challenge => text::DARK_PURPLE,
|
||||
_ => text::GREEN,
|
||||
}
|
||||
}
|
||||
/// `Advancement.decorateName`: a copy of the title with the frame's colour
|
||||
/// under its own style (mergeStyles), then a new line and the description
|
||||
/// after the title's own siblings, so both inherit the title's root style.
|
||||
/// Built on the title's JSON (a list as its first element with the rest as
|
||||
/// siblings): a parsed Text moves a styled root's style down a level once it
|
||||
/// has siblings.
|
||||
fn decorate_name(d: &adv::Display) -> Text {
|
||||
let mut component = match horizon_client::scoreboard::canonical_component(&d.title) {
|
||||
Value::String(s) => serde_json::json!({ "text": s }),
|
||||
c => c,
|
||||
};
|
||||
if let Some(o) = component.as_object_mut() {
|
||||
let frame = Text::empty().with_color(frame_color(d.frame)).component();
|
||||
o.entry("color").or_insert_with(|| frame["color"].clone());
|
||||
let extra = o.entry("extra").or_insert_with(|| serde_json::json!([]));
|
||||
if let Some(extra) = extra.as_array_mut() {
|
||||
extra.extend(["\n".into(), d.description.clone()]);
|
||||
}
|
||||
}
|
||||
text_of(&component).with_component(component)
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// `AdvancementCommands.Action.GRANT` on one advancement (or one of
|
||||
/// its criteria): false when nothing changed.
|
||||
@@ -1051,17 +1061,10 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A text component from advancement JSON (`translate` or `text`).
|
||||
/// An advancement's title or description: a whole component (ComponentSerialization.CODEC),
|
||||
/// with its siblings and styles, as a plugin's `{"text":"","extra":[...]}` needs.
|
||||
pub(super) fn text_of(v: &Value) -> Text {
|
||||
if let Some(key) = v["translate"].as_str() {
|
||||
Text::translate(key, &[])
|
||||
} else if let Some(s) = v["text"].as_str() {
|
||||
Text::literal(s)
|
||||
} else if let Some(s) = v.as_str() {
|
||||
Text::literal(s)
|
||||
} else {
|
||||
Text::empty()
|
||||
}
|
||||
horizon_client::scoreboard::comp_text(v)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -1095,6 +1098,105 @@ mod tests {
|
||||
(seen, None)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn titles_keep_their_siblings_and_styles() {
|
||||
let title = text_of(&serde_json::json!({
|
||||
"text": "",
|
||||
"extra": [{"text": "Quest ", "color": "gold"}, "Board"],
|
||||
}));
|
||||
assert_eq!(title.plain(), "Quest Board");
|
||||
assert_eq!(title.spans[0].style.color, Some(text::GOLD));
|
||||
assert_eq!(title.spans[1].style.color, None);
|
||||
let vanilla = text_of(&serde_json::json!({"translate": "advancements.story.root.title"}));
|
||||
assert_eq!(
|
||||
vanilla,
|
||||
Text::translate("advancements.story.root.title", &[])
|
||||
);
|
||||
assert_eq!(
|
||||
vanilla.translation_key(),
|
||||
Some("advancements.story.root.title")
|
||||
);
|
||||
}
|
||||
|
||||
fn announced(title: Value, description: Value) -> adv::Advancement {
|
||||
adv::Advancement {
|
||||
id: "quests:board".into(),
|
||||
parent: None,
|
||||
display: Some(adv::Display {
|
||||
icon: "minecraft:book".into(),
|
||||
title,
|
||||
description,
|
||||
frame: Frame::Task,
|
||||
background: None,
|
||||
show_toast: true,
|
||||
announce: true,
|
||||
hidden: false,
|
||||
}),
|
||||
criteria: Vec::new(),
|
||||
requirements: Vec::new(),
|
||||
rewards: adv::Rewards::default(),
|
||||
}
|
||||
}
|
||||
/// The chat hover: the JSON a client receives, and the spans drawn here.
|
||||
fn hover(a: &adv::Advancement) -> (Value, Text) {
|
||||
let local = decorate_name(a.display.as_ref().unwrap());
|
||||
let sent = adv_name(a).component()["with"][0]["hover_event"]["value"].clone();
|
||||
(sent, local)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chat_hover_keeps_the_titles_siblings_before_the_description() {
|
||||
let a = announced(
|
||||
serde_json::json!({"text": "", "extra": [{"text": "Quest ", "color": "gold"}, "Board"]}),
|
||||
serde_json::json!("Open the board"),
|
||||
);
|
||||
let (sent, local) = hover(&a);
|
||||
let sent = horizon_client::scoreboard::comp_text(&sent);
|
||||
assert_eq!(sent.plain(), "Quest Board\nOpen the board");
|
||||
let colors = |t: &Text| t.spans.iter().map(|s| s.style.color).collect::<Vec<_>>();
|
||||
let (gold, green) = (Some(text::GOLD), Some(text::GREEN));
|
||||
assert_eq!(colors(&sent), [gold, green, green, green]);
|
||||
// The spans drawn here come from the same JSON a client receives.
|
||||
assert_eq!(colors(&local), colors(&sent));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chat_hover_description_takes_a_styled_titles_own_style() {
|
||||
// mergeStyles keeps the title's gold; the description inherits it.
|
||||
let object = announced(
|
||||
serde_json::json!({"text": "Quest", "color": "gold", "bold": true, "extra": [" Board"]}),
|
||||
serde_json::json!("Open the board"),
|
||||
);
|
||||
let list = announced(
|
||||
serde_json::json!([{"text": "Quest", "color": "gold", "bold": true}, " Board"]),
|
||||
serde_json::json!("Open the board"),
|
||||
);
|
||||
for a in [object, list] {
|
||||
let (sent, local) = hover(&a);
|
||||
let sent = horizon_client::scoreboard::comp_text(&sent);
|
||||
assert_eq!(sent.plain(), "Quest Board\nOpen the board");
|
||||
let last = &sent.spans.last().unwrap().style;
|
||||
assert_eq!((last.color, last.bold), (Some(text::GOLD), Some(true)));
|
||||
assert_eq!(local.spans.last().unwrap().style, *last);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chat_hover_of_a_vanilla_advancement() {
|
||||
let a = announced(
|
||||
serde_json::json!({"translate": "advancements.story.root.title"}),
|
||||
serde_json::json!({"translate": "advancements.story.root.description"}),
|
||||
);
|
||||
assert_eq!(
|
||||
hover(&a).0,
|
||||
serde_json::json!({
|
||||
"translate": "advancements.story.root.title",
|
||||
"color": "green",
|
||||
"extra": ["\n", {"translate": "advancements.story.root.description"}],
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn toasts_slide_in_squared_and_out_after_five_seconds() {
|
||||
let mut toast = recipes(1);
|
||||
|
||||
@@ -9,6 +9,10 @@ use horizon_client::{
|
||||
block_entity_anim::Ticker,
|
||||
chunk::{MIN_Y, SECTIONS},
|
||||
items::ItemStack,
|
||||
mobs::{
|
||||
Species,
|
||||
render::{PROFESSIONS, VILLAGER_TYPES},
|
||||
},
|
||||
widgets,
|
||||
};
|
||||
use horizon_core::geometry::Vec3;
|
||||
@@ -335,6 +339,12 @@ impl Game<'_> {
|
||||
Some(Ticker::Shulker { .. }) => v["lid"] = json!(self.block_anim(pos, 1.0).shulker.0),
|
||||
_ => {}
|
||||
}
|
||||
// The lines of a sign, as this client has them.
|
||||
if let Some(horizon_client::containers::BlockEntity::Sign(sign)) =
|
||||
self.world.block_entities.get(&(pos[0], pos[1], pos[2]))
|
||||
{
|
||||
v["sign"] = json!({ "front": sign.front.lines, "back": sign.back.lines });
|
||||
}
|
||||
v
|
||||
}
|
||||
pub(super) fn stack_value(&self, s: &ItemStack) -> Value {
|
||||
@@ -457,10 +467,14 @@ impl Game<'_> {
|
||||
"velocity": [p.velocity.x, p.velocity.y, p.velocity.z],
|
||||
"on_ground": p.ground.on_ground,
|
||||
"flying": p.flying,
|
||||
"fall_flying": p.fall_flying,
|
||||
"sneaking": self.keys.contains(&KeyCode::ShiftLeft),
|
||||
"sprinting": self.keys.contains(&KeyCode::ControlLeft),
|
||||
"sprinting": p.sprinting,
|
||||
"fov_modifier": self.view.fov_modifier,
|
||||
"health": p.health.health(),
|
||||
"absorption": p.health.absorption(),
|
||||
// The hurt animation's ticks left (the camera's hurt tilt).
|
||||
"hurt_time": p.health.hurt_animation_time,
|
||||
"air": p.air,
|
||||
"food": p.health.food.food,
|
||||
"saturation": p.health.food.saturation,
|
||||
@@ -585,10 +599,20 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
for m in self.mobs.iter().filter(|m| m.alive()) {
|
||||
let mut v = json!({ "id": m.id, "kind": "mob", "health": m.health, "baby": m.is_baby(), "hurt_time": m.hurt_time });
|
||||
// VillagerData as this game knows it: on a client, what the
|
||||
// server's synched data says.
|
||||
if matches!(m.species(), Species::Villager | Species::ZombieVillager) {
|
||||
v["villager"] = json!({
|
||||
"type": VILLAGER_TYPES[m.extra.variant as usize % VILLAGER_TYPES.len()],
|
||||
"profession": PROFESSIONS[m.extra.variant2 as usize % PROFESSIONS.len()],
|
||||
"level": m.extra.variant3,
|
||||
});
|
||||
}
|
||||
push(
|
||||
[m.position.x, m.position.y, m.position.z],
|
||||
m.kind.id.as_ref(),
|
||||
json!({ "id": m.id, "kind": "mob", "health": m.health, "baby": m.is_baby(), "hurt_time": m.hurt_time }),
|
||||
v,
|
||||
);
|
||||
}
|
||||
for item in &self.dropped {
|
||||
@@ -678,6 +702,8 @@ impl Game<'_> {
|
||||
json!({
|
||||
"chat": self.remote_chat(n).unwrap_or_else(|| self.ui.chat.recent_lines(n)),
|
||||
"order": "newest first",
|
||||
// The chat lines as drawn: colours, click and hover events.
|
||||
"styled": self.ui.chat.recent_components(n),
|
||||
"title": (titles.time > 0).then(|| titles.title.as_ref().map(|t| t.plain())).flatten(),
|
||||
"subtitle": (titles.time > 0).then(|| titles.subtitle.as_ref().map(|t| t.plain())).flatten(),
|
||||
"actionbar": (titles.overlay_time > 0).then(|| titles.overlay.as_ref().map(|t| t.plain())).flatten(),
|
||||
|
||||
@@ -59,6 +59,30 @@ impl Game<'_> {
|
||||
}
|
||||
/// Block commands; None when `words[0]` is not one of them.
|
||||
pub(super) fn block_command(&mut self, words: &[&str]) -> Result<Option<Value>> {
|
||||
let ours = matches!(
|
||||
words.first(),
|
||||
Some(&("setblock" | "fill" | "getblock" | "container"))
|
||||
);
|
||||
// Single player on its server thread: the world is the server's, so
|
||||
// the command runs there, in the owner's level, and the client hears
|
||||
// of it like any change.
|
||||
if ours && let Some(server) = &self.integrated {
|
||||
let owned: Vec<String> = words.iter().map(|w| (*w).to_owned()).collect();
|
||||
return server
|
||||
.call(move |g| {
|
||||
let words: Vec<&str> = owned.iter().map(String::as_str).collect();
|
||||
g.in_owner_level(|g| g.block_command(&words).map_err(|e| e.to_string()))
|
||||
})
|
||||
.ok_or("the integrated server stopped")?
|
||||
.map_err(Into::into);
|
||||
}
|
||||
// Another server's world changes only through its own commands, which
|
||||
// it checks as the player's; `getblock` and `container` read what this
|
||||
// client has of it.
|
||||
if self.remote.is_some() && matches!(words.first(), Some(&("setblock" | "fill"))) {
|
||||
self.send_chat(&format!("/{}", words.join(" ")));
|
||||
return Ok(Some(json!({ "ok": true, "sent": true })));
|
||||
}
|
||||
let int = |i: usize| -> Result<i32> {
|
||||
Ok(words
|
||||
.get(i)
|
||||
|
||||
@@ -0,0 +1,453 @@
|
||||
//! Boats and the entities around them: what a boat runs into
|
||||
//! (`AbstractBoat.canVehicleCollide`), the pushes between a boat and what
|
||||
//! touches it (`AbstractBoat.push`, `LivingEntity.pushEntities`), the mobs
|
||||
//! it picks up (the end of `AbstractBoat.tick`), where they sit
|
||||
//! (`positionRider`, `clampRotation`) and how they get out.
|
||||
//! Saving them under the boat's `Passengers` lives in `persist.rs`.
|
||||
use super::{Game, boats::Boat, lan_mobs::guest_bounds};
|
||||
use horizon_client::{
|
||||
camera::wrap_degrees,
|
||||
mobs::{Mob, Species, Who, drops::is_animal, equine, riders},
|
||||
scoreboard::pushable_by,
|
||||
};
|
||||
use horizon_core::geometry::{Aabb, Vec3};
|
||||
|
||||
/// `Entity.boardingCooldown` once a mob leaves its boat.
|
||||
const BOARDING_COOLDOWN: i32 = 60;
|
||||
/// `Player.DEFAULT_VEHICLE_ATTACHMENT`: how far below the seat a player's
|
||||
/// feet are.
|
||||
const PLAYER_RIDING_OFFSET: f64 = 0.6;
|
||||
|
||||
/// `Entity.isVehicle`: a player or a mob rides it.
|
||||
fn carries(m: &Mob) -> bool {
|
||||
m.rider.is_some() || m.extra.rider.is_some()
|
||||
}
|
||||
/// `isPushable`, as `pushableBy` and `canVehicleCollide` ask it:
|
||||
/// `Mob::pushable` plus the shulkers it leaves out (they take no push, but
|
||||
/// count), less a ridden horse (`AbstractHorse.isPushable`).
|
||||
fn pushable(m: &Mob) -> bool {
|
||||
!m.removed
|
||||
&& (m.pushable() || m.species() == Species::Shulker && m.alive())
|
||||
&& !(equine::is_equine(m.species()) && carries(m))
|
||||
}
|
||||
/// Whether `Entity.push` moves the mob: it is pushable and carries no one.
|
||||
fn moved_by_push(m: &Mob) -> bool {
|
||||
!m.removed && m.pushable() && !carries(m)
|
||||
}
|
||||
/// `Entity.push(Entity)`: the push `other` gets from `this` (which takes the
|
||||
/// opposite one), or None when they stand on nearly the same spot.
|
||||
pub(super) fn push_impulse(this: Vec3, other: Vec3) -> Option<Vec3> {
|
||||
let (mut xa, mut za) = (other.x - this.x, other.z - this.z);
|
||||
let mut dd = xa.abs().max(za.abs());
|
||||
if dd < f64::from(0.01_f32) {
|
||||
return None;
|
||||
}
|
||||
dd = dd.sqrt();
|
||||
xa /= dd;
|
||||
za /= dd;
|
||||
let pow = (1.0 / dd).min(1.0);
|
||||
let k = f64::from(0.05_f32);
|
||||
Some(Vec3::new(xa * pow * k, 0.0, za * pow * k))
|
||||
}
|
||||
/// `AbstractBoat.push`: another boat is pushed while it is lower than this
|
||||
/// boat's top, anything else while its feet are no higher than the boat's.
|
||||
pub(super) fn boat_pushes(boat: Aabb, other: Aabb, other_is_boat: bool) -> bool {
|
||||
if other_is_boat {
|
||||
other.min_position().y < boat.max_position().y
|
||||
} else {
|
||||
other.min_position().y <= boat.min_position().y
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The players in boat `id`: the window's player (or the server player
|
||||
/// acting as it) and the server's other players.
|
||||
pub(super) fn boat_players(&self, id: u32) -> usize {
|
||||
let guests = self.lan.as_ref().map_or(0, |h| {
|
||||
h.hub
|
||||
.guests
|
||||
.iter()
|
||||
.filter(|g| Some(g.conn) != self.lan_acting && g.vehicle == Some(id))
|
||||
.count()
|
||||
});
|
||||
usize::from(self.riding == Some(id)) + guests
|
||||
}
|
||||
/// The mobs in boat `id`, in their seat order after the players
|
||||
/// (`Entity.addPassenger` puts a player first).
|
||||
pub(super) fn boat_mobs(&self, id: u32) -> Vec<usize> {
|
||||
(0..self.mobs.len())
|
||||
.filter(|&j| {
|
||||
let m = &self.mobs[j];
|
||||
m.extra.mount == Some(id) && !m.removed && m.alive()
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// `getPassengers().size()` of boat `id`.
|
||||
pub(super) fn boat_passengers(&self, id: u32) -> usize {
|
||||
self.boat_players(id) + self.boat_mobs(id).len()
|
||||
}
|
||||
/// `AbstractBoat.canAddPassenger`: a seat is free and the boat is not
|
||||
/// under water.
|
||||
pub(super) fn boat_has_room(&self, i: usize) -> bool {
|
||||
let b = &self.boats[i];
|
||||
self.boat_passengers(b.id) < b.max_passengers() && !b.under_water()
|
||||
}
|
||||
/// Where the player in boat `i` sits: in the middle alone, in front of a
|
||||
/// mob.
|
||||
pub(super) fn player_boat_seat(&self, i: usize) -> Vec3 {
|
||||
let b = &self.boats[i];
|
||||
let count = self.boat_players(b.id).max(1) + self.boat_mobs(b.id).len();
|
||||
b.seat(0, count, false, PLAYER_RIDING_OFFSET, false)
|
||||
}
|
||||
/// `getRootVehicle` of mob `j`: the mob or boat at the bottom of what it
|
||||
/// rides, None when it rides nothing.
|
||||
fn mob_root_vehicle(&self, mut j: usize) -> Option<u32> {
|
||||
let mut root = None;
|
||||
for _ in 0..8 {
|
||||
let Some(v) = self.mobs[j].extra.mount else {
|
||||
break;
|
||||
};
|
||||
root = Some(v);
|
||||
match self.mobs.iter().position(|m| m.id == v) {
|
||||
Some(k) => j = k,
|
||||
None => break,
|
||||
}
|
||||
}
|
||||
root
|
||||
}
|
||||
/// The players outside boat `id` that push and block it (living, not
|
||||
/// spectators), with the window player's team.
|
||||
fn players_outside(&self, id: u32) -> Vec<(Aabb, bool)> {
|
||||
let mut out = Vec::new();
|
||||
if let Some(p) = self.player.as_ref()
|
||||
&& self.riding != Some(id)
|
||||
&& !self.spectator()
|
||||
&& !p.health.dead_or_dying()
|
||||
{
|
||||
out.push((p.bounds(), true));
|
||||
}
|
||||
if let Some(host) = self.lan.as_ref() {
|
||||
for g in host.hub.guests.iter().filter(|g| {
|
||||
Some(g.conn) != self.lan_acting
|
||||
&& host.hub.here(g)
|
||||
&& g.loaded
|
||||
&& !g.dead
|
||||
&& !g.spectator()
|
||||
&& g.vehicle != Some(id)
|
||||
}) {
|
||||
out.push((guest_bounds(g), false));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
/// `getEntityCollisions` of boat `id` within `area`, with
|
||||
/// `AbstractBoat.canVehicleCollide`: the other boats, minecarts,
|
||||
/// shulkers and pushable mobs and players, but not its own passengers.
|
||||
pub(super) fn boat_obstacles(&self, id: u32, area: Aabb) -> Vec<Aabb> {
|
||||
let mut out: Vec<Aabb> = (0..self.mobs.len())
|
||||
.filter(|&j| {
|
||||
let m = &self.mobs[j];
|
||||
pushable(m)
|
||||
&& m.bounds().intersects(area)
|
||||
&& (m.extra.mount.is_none() || self.mob_root_vehicle(j) != Some(id))
|
||||
})
|
||||
.map(|j| self.mobs[j].bounds())
|
||||
.collect();
|
||||
out.extend(
|
||||
self.boats
|
||||
.iter()
|
||||
.filter(|b| b.id != id)
|
||||
.map(Boat::bounds)
|
||||
.chain(self.carts.iter().map(|c| c.bounds()))
|
||||
.chain(self.players_outside(id).into_iter().map(|(bb, _)| bb))
|
||||
.filter(|bb| bb.intersects(area)),
|
||||
);
|
||||
out
|
||||
}
|
||||
/// What boat `b` may run into this tick.
|
||||
pub(super) fn boat_move_obstacles(&self, b: &Boat) -> Vec<Aabb> {
|
||||
let reach = b.velocity.length() + 1.0;
|
||||
self.boat_obstacles(b.id, b.bounds().inflate(Vec3::new(reach, reach, reach)))
|
||||
}
|
||||
/// `noEntityCollision(boat, box)` for a new boat (`BoatItem.use`).
|
||||
pub(super) fn boat_entity_collision(&self, bb: Aabb) -> bool {
|
||||
// EntityGetter.getEntityCollisions: the box grown by 1e-7.
|
||||
let area = bb.inflate(Vec3::new(1.0e-7, 1.0e-7, 1.0e-7));
|
||||
!self.boat_obstacles(u32::MAX, area).is_empty()
|
||||
}
|
||||
|
||||
/// The end of `AbstractBoat.tick` on the server for boat `i`: each
|
||||
/// entity it touches gets in (a mob, while no player steers) or is
|
||||
/// pushed apart from it, and `LivingEntity.pushEntities` of each mob and
|
||||
/// player touching it pushes the two apart once more. Only the window's
|
||||
/// own player is moved here: a server's players are pushed by their
|
||||
/// clients, which tick the boats near them (`remote_pushes`).
|
||||
pub(super) fn boat_contacts(&mut self, i: usize) {
|
||||
let (id, bb, max) = {
|
||||
let b = &self.boats[i];
|
||||
(b.id, b.bounds(), b.max_passengers())
|
||||
};
|
||||
let area = bb.inflate(Vec3::new(
|
||||
f64::from(0.2_f32),
|
||||
f64::from(-0.01_f32),
|
||||
f64::from(0.2_f32),
|
||||
));
|
||||
let mut count = self.boat_passengers(id);
|
||||
// getControllingPassenger is a player: one rides it (players sit first).
|
||||
let pick_up = self.boat_players(id) == 0;
|
||||
// canAddPassenger, which startRiding asks after the checks below.
|
||||
let room = !self.boats[i].under_water();
|
||||
// (mob, touched by the boat's sweep, its own pushEntities reaches the boat)
|
||||
let teams = self.mob_teams();
|
||||
let mobs: Vec<(usize, bool, bool)> = (0..self.mobs.len())
|
||||
.filter_map(|j| {
|
||||
let m = &self.mobs[j];
|
||||
if !pushable(m) || m.extra.mount.is_some() && self.mob_root_vehicle(j) == Some(id) {
|
||||
return None;
|
||||
}
|
||||
let mb = m.bounds();
|
||||
let team = teams.of(Who::Mob(m.id));
|
||||
let touched = mb.intersects(area) && pushable_by(None, team, true);
|
||||
// Bats push nothing (Bat.pushEntities).
|
||||
let pushes = m.species() != Species::Bat
|
||||
&& mb.intersects(bb)
|
||||
&& pushable_by(team, None, true);
|
||||
(touched || pushes).then_some((j, touched, pushes))
|
||||
})
|
||||
.collect();
|
||||
let player_team = teams.of(Who::Player);
|
||||
let players: Vec<(Aabb, bool, bool, bool)> = self
|
||||
.players_outside(id)
|
||||
.into_iter()
|
||||
.map(|(pb, own)| {
|
||||
let team = if own { player_team } else { None };
|
||||
(
|
||||
pb,
|
||||
own,
|
||||
pb.intersects(area) && pushable_by(None, team, true),
|
||||
pb.intersects(bb) && pushable_by(team, None, true),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
drop(teams);
|
||||
for (j, touched, pushes) in mobs {
|
||||
if touched {
|
||||
let m = &self.mobs[j];
|
||||
let boards = pick_up
|
||||
&& count < max
|
||||
&& m.extra.mount.is_none()
|
||||
&& m.width() < super::boats::WIDTH as f32
|
||||
&& !self
|
||||
.res
|
||||
.mob_data()
|
||||
.entity_has("minecraft:cannot_be_pushed_onto_boats", &m.kind.id);
|
||||
if boards {
|
||||
// startRiding fails quietly (no push) while the mob's
|
||||
// boarding cooldown runs (Entity.canRide) or the boat
|
||||
// is under water.
|
||||
if room && m.extra.boarding_cooldown <= 0 {
|
||||
let m = &mut self.mobs[j];
|
||||
m.extra.mount = Some(id);
|
||||
m.extra.passenger = true;
|
||||
m.ai.nav.stop();
|
||||
let mob = m.id;
|
||||
count += 1;
|
||||
// Mob.startRiding drops its lead.
|
||||
self.break_leash(mob, true, false);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
self.boat_push_mob(i, j, count);
|
||||
}
|
||||
if pushes {
|
||||
self.boat_push_mob(i, j, count);
|
||||
}
|
||||
}
|
||||
for (pb, own, touched, pushes) in players {
|
||||
let Some(v) = push_impulse(self.boats[i].position, pb.center())
|
||||
.filter(|_| boat_pushes(bb, pb, false))
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
for _ in 0..usize::from(touched) + usize::from(pushes) {
|
||||
if count == 0 {
|
||||
let b = &mut self.boats[i];
|
||||
b.velocity = b.velocity.subtract(v);
|
||||
}
|
||||
if own && let Some(p) = self.player.as_mut() {
|
||||
p.velocity = p.velocity.add_vector(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
for k in 0..self.boats.len() {
|
||||
let ob = self.boats[k].bounds();
|
||||
if k == i || !ob.intersects(area) || !boat_pushes(bb, ob, true) {
|
||||
continue;
|
||||
}
|
||||
let Some(v) = push_impulse(self.boats[i].position, self.boats[k].position) else {
|
||||
continue;
|
||||
};
|
||||
if count == 0 {
|
||||
self.boats[i].velocity = self.boats[i].velocity.subtract(v);
|
||||
}
|
||||
if self.boat_passengers(self.boats[k].id) == 0 {
|
||||
self.boats[k].velocity = self.boats[k].velocity.add_vector(v);
|
||||
}
|
||||
}
|
||||
let guest_carts = self.guest_vehicles();
|
||||
for c in 0..self.carts.len() {
|
||||
let cb = self.carts[c].bounds();
|
||||
if !cb.intersects(area) || !boat_pushes(bb, cb, false) {
|
||||
continue;
|
||||
}
|
||||
let Some(v) = push_impulse(self.boats[i].position, self.carts[c].position) else {
|
||||
continue;
|
||||
};
|
||||
if count == 0 {
|
||||
self.boats[i].velocity = self.boats[i].velocity.subtract(v);
|
||||
}
|
||||
let cid = self.carts[c].id;
|
||||
let ridden = self.riding == Some(cid)
|
||||
|| guest_carts.contains(&cid)
|
||||
|| self.mobs.iter().any(|m| m.extra.mount == Some(cid));
|
||||
if !ridden {
|
||||
self.carts[c].velocity = self.carts[c].velocity.add_vector(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `AbstractBoat.push(mob)` from boat `i`, which has `count` passengers.
|
||||
fn boat_push_mob(&mut self, i: usize, j: usize, count: usize) {
|
||||
let (b, m) = (&self.boats[i], &self.mobs[j]);
|
||||
if !boat_pushes(b.bounds(), m.bounds(), false) {
|
||||
return;
|
||||
}
|
||||
let Some(v) = push_impulse(b.position, m.position) else {
|
||||
return;
|
||||
};
|
||||
if count == 0 {
|
||||
let b = &mut self.boats[i];
|
||||
b.velocity = b.velocity.subtract(v);
|
||||
}
|
||||
let m = &mut self.mobs[j];
|
||||
if moved_by_push(m) {
|
||||
m.velocity = m.velocity.add_vector(v);
|
||||
m.needs_sync = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// `positionRider` and `clampRotation` for the mobs in boats: each sits
|
||||
/// in its seat facing the way the boat does, an animal in a full boat
|
||||
/// sideways, its head kept within its reach of its body.
|
||||
pub(super) fn seat_boat_mobs(&mut self) {
|
||||
for i in 0..self.boats.len() {
|
||||
let id = self.boats[i].id;
|
||||
let mobs = self.boat_mobs(id);
|
||||
if mobs.is_empty() {
|
||||
continue;
|
||||
}
|
||||
let players = self.boat_players(id);
|
||||
let count = players + mobs.len();
|
||||
let b = &self.boats[i];
|
||||
let full = count == b.max_passengers();
|
||||
let delta = b.delta_rotation;
|
||||
let seats: Vec<_> = mobs
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(n, &j)| {
|
||||
let m = &self.mobs[j];
|
||||
let animal = is_animal(m.species());
|
||||
// Another player, on a server's client.
|
||||
let offset = if &*m.kind.id == "minecraft:player" {
|
||||
PLAYER_RIDING_OFFSET
|
||||
} else {
|
||||
riders::vehicle_attachment(m)
|
||||
};
|
||||
let index = players + n;
|
||||
// calculatePassengerBodyYRot.
|
||||
let turn = match (animal && full, m.id.is_multiple_of(2)) {
|
||||
(false, _) => 0.0,
|
||||
(true, true) => 90.0,
|
||||
(true, false) => 270.0,
|
||||
};
|
||||
let turns = !self
|
||||
.res
|
||||
.mob_data()
|
||||
.entity_has("minecraft:can_turn_in_boats", &m.kind.id);
|
||||
(
|
||||
j,
|
||||
b.seat(index, count, animal, offset, false),
|
||||
b.seat(index, count, animal, offset, true),
|
||||
turns.then_some((b.yaw + turn, b.previous_yaw + turn)),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
for (j, at, previous, facing) in seats {
|
||||
let m = &mut self.mobs[j];
|
||||
m.position = at;
|
||||
m.previous = previous;
|
||||
m.velocity = Vec3::ZERO;
|
||||
m.fall_distance = 0.0;
|
||||
m.on_ground = false;
|
||||
m.extra.passenger = true;
|
||||
m.ai.nav.stop();
|
||||
let Some((body, previous_body)) = facing else {
|
||||
continue;
|
||||
};
|
||||
m.head_yaw += delta;
|
||||
m.body_yaw = body;
|
||||
m.previous_body_yaw = previous_body;
|
||||
m.yaw = body;
|
||||
m.previous_yaw = previous_body;
|
||||
// Mob.clampHeadRotationToBody.
|
||||
let limit = m.kind.max_head_y_rot;
|
||||
let d = wrap_degrees(body - m.head_yaw);
|
||||
m.head_yaw += d - d.clamp(-limit, limit);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `ejectPassengers` for the mobs in boat `i`: each gets out where
|
||||
/// `getDismountLocationForPassenger` puts it (beside the boat when it
|
||||
/// broke: `LivingEntity.dismountVehicle`) and can't board for a while.
|
||||
pub(super) fn eject_boat_mobs(&mut self, i: usize, broken: bool) {
|
||||
let b = &self.boats[i];
|
||||
let (id, y) = (b.id, b.position.y);
|
||||
for j in self.boat_mobs(id) {
|
||||
let m = &self.mobs[j];
|
||||
let at = if broken {
|
||||
Vec3::new(m.position.x, m.position.y.max(y), m.position.z)
|
||||
} else {
|
||||
self.boat_dismount_target(i, f64::from(m.width()), m.yaw)
|
||||
};
|
||||
let m = &mut self.mobs[j];
|
||||
m.extra.mount = None;
|
||||
m.extra.passenger = false;
|
||||
m.extra.boarding_cooldown = BOARDING_COOLDOWN;
|
||||
m.position = at;
|
||||
m.previous = at;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn push_is_capped_and_scaled() {
|
||||
// One block apart on x: the full 0.05 along x.
|
||||
let v = push_impulse(Vec3::ZERO, Vec3::new(1.0, 0.0, 0.0)).unwrap();
|
||||
assert!((v.x - f64::from(0.05_f32)).abs() < 1e-12 && v.z == 0.0);
|
||||
// Almost on the same spot: no push.
|
||||
assert!(push_impulse(Vec3::ZERO, Vec3::new(0.005, 0.0, 0.0)).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn boats_push_by_height() {
|
||||
let boat = Aabb::new(Vec3::new(0.0, 64.0, 0.0), Vec3::new(1.0, 64.5625, 1.0));
|
||||
let at = |y: f64| Aabb::new(Vec3::new(0.0, y, 0.0), Vec3::new(1.0, y + 1.0, 1.0));
|
||||
assert!(boat_pushes(boat, at(64.0), false));
|
||||
assert!(!boat_pushes(boat, at(64.1), false));
|
||||
assert!(boat_pushes(boat, at(64.5), true));
|
||||
assert!(!boat_pushes(boat, at(64.5625), true));
|
||||
}
|
||||
}
|
||||
@@ -5,10 +5,10 @@
|
||||
use super::{Game, Keys, entity_culling::at, view_vector};
|
||||
use horizon_client::{
|
||||
blocks::Fluid,
|
||||
collisions::SceneCollisions,
|
||||
collisions::{EntityCollisions, SceneCollisions},
|
||||
items::ItemStack,
|
||||
mesher::Vertex,
|
||||
mobs::{Part, anim::Poses},
|
||||
mobs::{Part, anim::Poses, riders},
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
@@ -54,10 +54,8 @@ pub(super) struct Boat {
|
||||
}
|
||||
/// `ChestBoat.CONTAINER_SIZE`.
|
||||
pub(super) const CHEST_SLOTS: usize = 27;
|
||||
const WIDTH: f64 = 1.375;
|
||||
pub(super) const WIDTH: f64 = 1.375;
|
||||
const HEIGHT: f64 = 0.5625;
|
||||
/// Player.DEFAULT_VEHICLE_ATTACHMENT minus the boat's passenger attachment.
|
||||
pub(super) const SEAT: f64 = 0.1875 - 0.6;
|
||||
impl Boat {
|
||||
pub fn new(id: u32, wood: Arc<str>, position: Vec3, yaw: f32) -> Self {
|
||||
Self {
|
||||
@@ -98,6 +96,54 @@ impl Boat {
|
||||
Vec3::new(p.x + w, p.y + HEIGHT, p.z + w),
|
||||
)
|
||||
}
|
||||
/// `isUnderWater`; it stands in for `canAddPassenger`'s
|
||||
/// `isEyeInFluid(WATER)` too.
|
||||
pub fn under_water(&self) -> bool {
|
||||
matches!(self.status, Status::UnderWater | Status::UnderFlowingWater)
|
||||
}
|
||||
/// `getMaxPassengers`: two, one beside a chest.
|
||||
pub fn max_passengers(&self) -> usize {
|
||||
if self.chest { 1 } else { 2 }
|
||||
}
|
||||
/// `rideHeight`: a third of a boat's height, 8/9 of a raft's.
|
||||
fn ride_height(&self) -> f64 {
|
||||
let height = HEIGHT as f32;
|
||||
f64::from(if &*self.wood == "bamboo" {
|
||||
height * 0.888_888_9
|
||||
} else {
|
||||
height / 3.0
|
||||
})
|
||||
}
|
||||
/// Where the passenger at `index` of `count` stands, at the boat's current
|
||||
/// (or, with `previous`, last) place: `getPassengerAttachmentPoint`
|
||||
/// turned with the boat, less the passenger's `rider_offset`.
|
||||
pub fn seat(
|
||||
&self,
|
||||
index: usize,
|
||||
count: usize,
|
||||
animal: bool,
|
||||
rider_offset: f64,
|
||||
previous: bool,
|
||||
) -> Vec3 {
|
||||
let mut z = if self.chest { 0.15f32 } else { 0.0 };
|
||||
if count > 1 {
|
||||
z = if index == 0 { 0.2 } else { -0.6 };
|
||||
if animal {
|
||||
z += 0.2;
|
||||
}
|
||||
}
|
||||
let (at, yaw) = if previous {
|
||||
(self.previous, self.previous_yaw)
|
||||
} else {
|
||||
(self.position, self.yaw)
|
||||
};
|
||||
riders::seat(
|
||||
[0.0, self.ride_height(), f64::from(z)],
|
||||
rider_offset,
|
||||
at,
|
||||
yaw,
|
||||
)
|
||||
}
|
||||
/// `getRowingTime`.
|
||||
pub fn rowing_time(&self, side: usize, a: f32) -> f32 {
|
||||
if self.paddling[side] {
|
||||
@@ -183,13 +229,18 @@ impl BoatModels {
|
||||
}
|
||||
impl Game<'_> {
|
||||
fn fluid_height(&self, x: i32, y: i32, z: i32) -> Option<(f32, bool)> {
|
||||
self.fluid_height_of(x, y, z, Some(Fluid::Water))
|
||||
}
|
||||
/// `FluidState.getHeight` and whether it is a source, for `fluid` or,
|
||||
/// with `None`, any fluid (`ClipContext.Fluid.ANY`).
|
||||
fn fluid_height_of(&self, x: i32, y: i32, z: i32, fluid: Option<Fluid>) -> Option<(f32, bool)> {
|
||||
let f = self.res.facts().get(self.world.block(x, y, z));
|
||||
if f.fluid != Fluid::Water {
|
||||
if f.fluid == Fluid::None || fluid.is_some_and(|want| f.fluid != want) {
|
||||
return None;
|
||||
}
|
||||
let above = self.res.facts().get(self.world.block(x, y + 1, z));
|
||||
// FluidState.getHeight: 1 under the same fluid, else amount / 9.
|
||||
let height = if above.fluid == Fluid::Water {
|
||||
let height = if above.fluid == f.fluid {
|
||||
1.0
|
||||
} else {
|
||||
f32::from(f.fluid_level) / 9.0
|
||||
@@ -315,6 +366,7 @@ impl Game<'_> {
|
||||
let mut vspeed = -0.04;
|
||||
let mut buoyancy = 0.0;
|
||||
let inv_friction: f32;
|
||||
let obstacles = self.boat_move_obstacles(&b);
|
||||
let mut scene = SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision,
|
||||
@@ -396,6 +448,11 @@ impl Game<'_> {
|
||||
b.paddling = [right && !left || up, left && !right || up];
|
||||
}
|
||||
// Entity.move: collisions zero the blocked components.
|
||||
let mut scene = EntityCollisions {
|
||||
blocks: scene,
|
||||
entities: &obstacles,
|
||||
border: None,
|
||||
};
|
||||
if let Ok(moved) = scene.resolve(b.bounds(), b.velocity, 0.0, b.on_ground) {
|
||||
b.position = Vec3::new(
|
||||
b.position.x + moved.x,
|
||||
@@ -461,6 +518,72 @@ impl Game<'_> {
|
||||
let b = self.boats[i].clone();
|
||||
self.boats[i] = self.tick_boat(b, false);
|
||||
}
|
||||
// AbstractBoat.tick's applyEffectsFromBlocks, on the server for every
|
||||
// boat, the client-driven ones too.
|
||||
let mut i = 0;
|
||||
while i < self.boats.len() {
|
||||
let p = self.boats[i].position;
|
||||
let skip = Some(self.boats[i].id) == self.riding
|
||||
|| !ticking(p.x.floor() as i32, p.z.floor() as i32);
|
||||
if skip || !self.boat_lava_tick(i) {
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
// The rest of AbstractBoat.tick on the server, for every boat: the
|
||||
// passengers of one under water too long get out, and it picks up or
|
||||
// pushes what it touches.
|
||||
for i in 0..self.boats.len() {
|
||||
let p = self.boats[i].position;
|
||||
if !ticking(p.x.floor() as i32, p.z.floor() as i32) {
|
||||
continue;
|
||||
}
|
||||
if self.boats[i].out_of_control >= 60.0 {
|
||||
self.eject_boat_mobs(i, false);
|
||||
}
|
||||
self.boat_contacts(i);
|
||||
}
|
||||
}
|
||||
/// `LavaFluid.entityInside` (`lavaHurt`) from the two
|
||||
/// `applyEffectsFromBlocks` calls in `AbstractBoat.tick`: twice 40
|
||||
/// damage, so lava breaks a boat on its first tick inside, and the fire
|
||||
/// `lavaIgnite` lights never gets to burn it. True when the boat broke.
|
||||
fn boat_lava_tick(&mut self, i: usize) -> bool {
|
||||
if !self.in_lava(self.boats[i].bounds()) {
|
||||
return false;
|
||||
}
|
||||
for _ in 0..2 {
|
||||
let p = self.boats[i].position;
|
||||
let broke = self.hurt_boat(i, 4.0, false);
|
||||
self.lava_hurt_sound([p.x, p.y, p.z]);
|
||||
if broke {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
/// `Entity.lavaHurt`'s sound once the hurt went through.
|
||||
pub(super) fn lava_hurt_sound(&mut self, at: [f64; 3]) {
|
||||
let pitch = 2.0 + self.world.random.next_float() * 0.4;
|
||||
self.audio
|
||||
.play("minecraft:entity.generic.burn", Some(at), 0.4, pitch);
|
||||
}
|
||||
/// Whether a vehicle's box, deflated by 1e-5, reaches into lava below its
|
||||
/// surface (`Entity.collidedWithFluid`).
|
||||
pub(super) fn in_lava(&self, bb: Aabb) -> bool {
|
||||
let (lo, hi) = (bb.min_position(), bb.max_position());
|
||||
let e = 1.0e-5;
|
||||
for x in (lo.x + e).floor() as i32..=(hi.x - e).floor() as i32 {
|
||||
for y in (lo.y + e).floor() as i32..=(hi.y - e).floor() as i32 {
|
||||
for z in (lo.z + e).floor() as i32..=(hi.z - e).floor() as i32 {
|
||||
if let Some((height, _)) = self.fluid_height_of(x, y, z, Some(Fluid::Lava))
|
||||
&& lo.y + e < f64::from(y) + f64::from(height)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
/// The player's tick while riding: steer, tick the boat, sit in it.
|
||||
pub(super) fn tick_riding(&mut self, keys: Keys) -> horizon_client::Result<()> {
|
||||
@@ -482,22 +605,35 @@ impl Game<'_> {
|
||||
self.yaw += b.delta_rotation;
|
||||
let delta = (self.yaw - b.yaw + 180.0).rem_euclid(360.0) - 180.0;
|
||||
self.yaw += delta.clamp(-105.0, 105.0) - delta;
|
||||
self.boats[i] = b;
|
||||
let seat = self.player_boat_seat(i);
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
self.previous_position = p.position;
|
||||
p.position = Vec3::new(b.position.x, b.position.y + SEAT, b.position.z);
|
||||
p.position = seat;
|
||||
p.velocity = Vec3::ZERO;
|
||||
p.fall_distance = 0.0;
|
||||
}
|
||||
self.boats[i] = b;
|
||||
if self.boat_lava_tick(i) {
|
||||
self.riding = None;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// `getDismountLocationForPassenger`: in front of the player if there is
|
||||
/// floor there, else on top of the boat.
|
||||
pub(super) fn dismount(&mut self, i: usize) {
|
||||
self.riding = None;
|
||||
let target = self.boat_dismount_target(i, 0.6, self.yaw);
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.position = target;
|
||||
p.velocity = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
/// `getDismountLocationForPassenger` for a passenger `width` wide
|
||||
/// facing `yaw`.
|
||||
pub(super) fn boat_dismount_target(&self, i: usize, width: f64, yaw: f32) -> Vec3 {
|
||||
let b = &self.boats[i];
|
||||
let r = self.yaw.to_radians();
|
||||
let distance = (WIDTH * std::f64::consts::SQRT_2 + 0.6 + 1.0e-5) / 2.0;
|
||||
let r = yaw.to_radians();
|
||||
let distance = (WIDTH * std::f64::consts::SQRT_2 + width + 1.0e-5) / 2.0;
|
||||
let (s, c) = (-(r.sin()) as f64, r.cos() as f64);
|
||||
let m = s.abs().max(c.abs());
|
||||
let (x, z) = (
|
||||
@@ -508,17 +644,13 @@ impl Game<'_> {
|
||||
let (bx, by, bz) = (x.floor() as i32, top.floor() as i32, z.floor() as i32);
|
||||
let below = self.res.facts().get(self.world.block(bx, by - 1, bz));
|
||||
let here = self.res.facts().get(self.world.block(bx, by, bz));
|
||||
let target = if below.fluid != Fluid::Water
|
||||
if below.fluid != Fluid::Water
|
||||
&& !here.full_collision
|
||||
&& (below.full_collision || below.legacy_solid)
|
||||
{
|
||||
Vec3::new(x, f64::from(by), z)
|
||||
} else {
|
||||
Vec3::new(b.position.x, top, b.position.z)
|
||||
};
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.position = target;
|
||||
p.velocity = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
/// `BoatItem.use`: aim at a block or the water surface.
|
||||
@@ -534,7 +666,8 @@ impl Game<'_> {
|
||||
};
|
||||
let dir = view_vector(self.yaw, self.pitch);
|
||||
let reach = self.reach();
|
||||
// ClipContext.Fluid.ANY: the first water surface or block along the ray.
|
||||
// ClipContext.Fluid.ANY: the first fluid surface (water or lava) or
|
||||
// block along the ray.
|
||||
let block = self.pick().map(|h| {
|
||||
(
|
||||
h.point,
|
||||
@@ -544,7 +677,7 @@ impl Game<'_> {
|
||||
.sqrt(),
|
||||
)
|
||||
});
|
||||
let mut water = None;
|
||||
let mut fluid = None;
|
||||
let mut t = 0.0;
|
||||
while t < reach {
|
||||
let p: [f64; 3] = std::array::from_fn(|a| eye[a] + dir[a] * t);
|
||||
@@ -553,15 +686,15 @@ impl Game<'_> {
|
||||
p[1].floor() as i32,
|
||||
p[2].floor() as i32,
|
||||
);
|
||||
if let Some((h, _)) = self.fluid_height(x, y, z)
|
||||
if let Some((h, _)) = self.fluid_height_of(x, y, z, None)
|
||||
&& p[1] <= f64::from(y) + f64::from(h)
|
||||
{
|
||||
water = Some(([p[0], f64::from(y) + f64::from(h), p[2]], t));
|
||||
fluid = Some(([p[0], f64::from(y) + f64::from(h), p[2]], t));
|
||||
break;
|
||||
}
|
||||
t += 0.05;
|
||||
}
|
||||
let hit = match (block, water) {
|
||||
let hit = match (block, fluid) {
|
||||
(Some(b), Some(w)) => {
|
||||
if w.1 < b.1 {
|
||||
w.0
|
||||
@@ -594,7 +727,7 @@ impl Game<'_> {
|
||||
binding: self.collision,
|
||||
subject: None,
|
||||
};
|
||||
if !scene.unobstructed(inner).unwrap_or(false) {
|
||||
if !scene.unobstructed(inner).unwrap_or(false) || self.boat_entity_collision(bb) {
|
||||
return false;
|
||||
}
|
||||
self.next_entity += 1;
|
||||
@@ -649,7 +782,7 @@ impl Game<'_> {
|
||||
return false;
|
||||
}
|
||||
// ChestBoat.interact: sneaking (or a full seat) opens the chest.
|
||||
if self.boats[i].chest && (sneaking || self.riding.is_some()) {
|
||||
if self.boats[i].chest && (sneaking || self.riding.is_some() || !self.boat_has_room(i)) {
|
||||
let b = &self.boats[i];
|
||||
let key = (i32::MAX - 15, super::minecarts::CART_KEY_Y, b.id as i32);
|
||||
self.world.block_entities.insert(
|
||||
@@ -666,6 +799,7 @@ impl Game<'_> {
|
||||
|| self.boats[i].out_of_control >= 60.0
|
||||
|| self.riding.is_some()
|
||||
|| self.ridden_by_guest(self.boats[i].id)
|
||||
|| !self.boat_has_room(i)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -682,15 +816,24 @@ impl Game<'_> {
|
||||
return false;
|
||||
}
|
||||
self.vehicle_attack_sounds();
|
||||
self.hurt_boat(i, damage, self.creative);
|
||||
self.swing_arm();
|
||||
true
|
||||
}
|
||||
/// `VehicleEntity.hurtServer`: wobble, add the damage and break past 40
|
||||
/// (`creative`: a creative player's hit removes it without drops).
|
||||
/// True when the boat was removed.
|
||||
pub(super) fn hurt_boat(&mut self, i: usize, damage: f32, creative: bool) -> bool {
|
||||
let b = &mut self.boats[i];
|
||||
b.hurt_dir = -b.hurt_dir;
|
||||
b.hurt_time = 10;
|
||||
b.damage += damage * 10.0;
|
||||
let destroyed = self.creative || b.damage > 40.0;
|
||||
let destroyed = creative || b.damage > 40.0;
|
||||
if destroyed {
|
||||
self.eject_boat_mobs(i, true);
|
||||
let b = self.boats.remove(i);
|
||||
let at = [b.position.x, b.position.y, b.position.z];
|
||||
if !self.creative && self.ui.rules.bool("entity_drops") {
|
||||
if !creative && self.ui.rules.bool("entity_drops") {
|
||||
// ChestBoat.destroy: chestVehicleDestroyed spills the contents.
|
||||
for stack in b.items.iter().flatten() {
|
||||
self.spawn_item(stack.clone(), at, super::dispenser::new_item_motion(), 10);
|
||||
@@ -709,8 +852,7 @@ impl Game<'_> {
|
||||
);
|
||||
}
|
||||
}
|
||||
self.swing_arm();
|
||||
true
|
||||
destroyed
|
||||
}
|
||||
/// AbstractBoatRenderer.
|
||||
pub(super) fn boat_geometry(&self, camera: glam::DVec3, alpha: f64, out: &mut Vec<Vertex>) {
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
//! pixels, 1024 characters, 100 pages), signing it into a written book,
|
||||
//! reading written books, and lecterns (placing a book, turning its pages
|
||||
//! with a redstone pulse, the comparator output and taking the book).
|
||||
use super::Game;
|
||||
use super::{Game, lan::LanHost};
|
||||
use horizon_client::{
|
||||
containers::{BlockEntity, Lectern},
|
||||
first_person::Hand,
|
||||
hud::{HudBatch, rgba},
|
||||
item_data::WrittenBook,
|
||||
items::ItemStack,
|
||||
@@ -14,6 +15,7 @@ use horizon_client::{
|
||||
ui,
|
||||
};
|
||||
use horizon_core::position::BlockPos;
|
||||
use horizon_protocol::packets::play::{self, Clientbound as C, Serverbound as S};
|
||||
use horizon_world::level::flags as level_flags;
|
||||
use std::time::Instant;
|
||||
use winit::{
|
||||
@@ -48,9 +50,32 @@ impl Game<'_> {
|
||||
fn book_lines(&self, page: &str) -> Vec<Text> {
|
||||
self.gui.atlas.font.split(&Text::literal(page), 114.0)
|
||||
}
|
||||
/// `WritableBookItem.use` / `WrittenBookItem.use`.
|
||||
/// `WritableBookItem.use` / `WrittenBookItem.use` (`Player.openItemGui`).
|
||||
/// A server's player writes in its own client's editor
|
||||
/// (`LocalPlayer.openItemGui`), and reads on its own client once told to
|
||||
/// (`ServerPlayer.openItemGui`'s ClientboundOpenBookPacket).
|
||||
pub(super) fn use_book(&mut self, stack: &ItemStack) -> bool {
|
||||
let screen = match &*stack.item {
|
||||
let written = match &*stack.item {
|
||||
"minecraft:writable_book" => false,
|
||||
"minecraft:written_book" => true,
|
||||
_ => return false,
|
||||
};
|
||||
if self.lan_acting.is_some() {
|
||||
if written {
|
||||
let hand = i32::from(self.hand == Hand::Off);
|
||||
self.guest_packets
|
||||
.push(C::OpenBook(play::OpenBook { hand }));
|
||||
}
|
||||
} else if let Some(screen) = self.book_screen(stack) {
|
||||
self.open_book(screen);
|
||||
}
|
||||
self.swing_arm();
|
||||
true
|
||||
}
|
||||
/// The screen a book in hand opens: `BookEditScreen` for a book and
|
||||
/// quill, `BookViewScreen` for a written book.
|
||||
fn book_screen(&self, stack: &ItemStack) -> Option<BookScreen> {
|
||||
Some(match &*stack.item {
|
||||
"minecraft:writable_book" => {
|
||||
let mut pages = stack
|
||||
.data()
|
||||
@@ -77,12 +102,31 @@ impl Game<'_> {
|
||||
page: 0,
|
||||
lectern: None,
|
||||
},
|
||||
_ => return false,
|
||||
};
|
||||
self.open_book(screen);
|
||||
self.swing_arm();
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
/// `MultiPlayerGameMode.useItem`'s own use of a book and quill on a
|
||||
/// server's client: its editor opens here at once.
|
||||
pub(super) fn remote_use_book(&mut self, stack: &ItemStack) -> bool {
|
||||
if &*stack.item != "minecraft:writable_book" {
|
||||
return false;
|
||||
}
|
||||
if let Some(screen) = self.book_screen(stack) {
|
||||
self.open_book(screen);
|
||||
}
|
||||
true
|
||||
}
|
||||
/// `ClientPacketListener.handleOpenBook`: the written book in that hand.
|
||||
pub(super) fn remote_open_book(&mut self, hand: i32) {
|
||||
let hand = if hand == 1 { Hand::Off } else { Hand::Main };
|
||||
let screen = self.with_hand(hand, |g| {
|
||||
let stack = g.held().filter(|s| &*s.item == "minecraft:written_book")?;
|
||||
g.book_screen(&stack.clone())
|
||||
});
|
||||
if let Some(screen) = screen {
|
||||
self.open_book(screen);
|
||||
}
|
||||
}
|
||||
fn open_book(&mut self, screen: BookScreen) {
|
||||
self.book = Some(screen);
|
||||
self.keys.clear();
|
||||
@@ -104,7 +148,9 @@ impl Game<'_> {
|
||||
self.book = None;
|
||||
self.capture(true);
|
||||
}
|
||||
/// `BookEditScreen.saveChanges`: trailing empty pages dropped.
|
||||
/// `BookEditScreen.saveChanges` and `BookSignScreen`'s Sign and Close:
|
||||
/// trailing empty pages dropped, the book in hand updated here and, on a
|
||||
/// server's client, sent (ServerboundEditBookPacket).
|
||||
fn save_book(&mut self, sign: bool) {
|
||||
let Some(BookScreen::Edit {
|
||||
slot, pages, title, ..
|
||||
@@ -116,29 +162,59 @@ impl Game<'_> {
|
||||
while pages.len() > 1 && pages.last().is_some_and(String::is_empty) {
|
||||
pages.pop();
|
||||
}
|
||||
if let Some(stack) = self.stack_in_mut(slot).as_mut()
|
||||
&& &*stack.item == "minecraft:writable_book"
|
||||
{
|
||||
if sign {
|
||||
let mut written = ItemStack::new("minecraft:written_book", 1);
|
||||
written.data_mut().written = Some(WrittenBook {
|
||||
title: title.trim().to_owned(),
|
||||
author: super::chat::PLAYER_NAME.to_owned(),
|
||||
generation: 0,
|
||||
pages,
|
||||
});
|
||||
*stack = written;
|
||||
} else {
|
||||
stack.data_mut().writable_pages = if pages.iter().all(String::is_empty) {
|
||||
Vec::new()
|
||||
} else {
|
||||
pages
|
||||
};
|
||||
stack.tidy();
|
||||
}
|
||||
let title = sign.then(|| title.trim().to_owned());
|
||||
if self.remote.is_some() {
|
||||
self.send(S::EditBook(play::EditBook {
|
||||
slot: slot as i32,
|
||||
pages: pages.clone(),
|
||||
title: title.clone(),
|
||||
}));
|
||||
}
|
||||
self.write_book(slot, pages, title);
|
||||
self.capture(true);
|
||||
}
|
||||
/// The book and quill at `slot` takes the pages, or with a title becomes
|
||||
/// the written book its writer signed.
|
||||
fn write_book(&mut self, slot: usize, pages: Vec<String>, title: Option<String>) {
|
||||
let author = self
|
||||
.lan_acting_name
|
||||
.clone()
|
||||
.unwrap_or_else(|| super::chat::PLAYER_NAME.to_owned());
|
||||
let Some(stack) = self
|
||||
.stack_in_mut(slot)
|
||||
.as_mut()
|
||||
.filter(|s| &*s.item == "minecraft:writable_book")
|
||||
else {
|
||||
return;
|
||||
};
|
||||
if let Some(title) = title {
|
||||
let mut written = ItemStack::new("minecraft:written_book", 1);
|
||||
written.data_mut().written = Some(WrittenBook {
|
||||
title,
|
||||
author,
|
||||
generation: 0,
|
||||
pages,
|
||||
});
|
||||
*stack = written;
|
||||
} else {
|
||||
stack.data_mut().writable_pages = if pages.iter().all(String::is_empty) {
|
||||
Vec::new()
|
||||
} else {
|
||||
pages
|
||||
};
|
||||
stack.tidy();
|
||||
}
|
||||
}
|
||||
/// `ServerGamePacketListenerImpl.handleEditBook`: a guest's book in a
|
||||
/// hotbar slot or its off hand (`updateBookContents`, `signBook`).
|
||||
pub(super) fn lan_edit_book(&mut self, host: &mut LanHost, conn: u32, p: play::EditBook) {
|
||||
if !((0..9).contains(&p.slot) || p.slot == super::shield::OFFHAND_SLOT as i32) {
|
||||
return;
|
||||
}
|
||||
self.as_guest(host, conn, |g| {
|
||||
g.write_book(p.slot as usize, p.pages, p.title)
|
||||
});
|
||||
}
|
||||
pub(super) fn book_key(&mut self, event: &KeyEvent) {
|
||||
if event.state != ElementState::Pressed {
|
||||
return;
|
||||
@@ -519,7 +595,26 @@ impl Game<'_> {
|
||||
Some(key) => self.lectern_button(key, 3),
|
||||
None => return Err("not a lectern".into()),
|
||||
},
|
||||
Some("done") => self.close_book(),
|
||||
// The book and quill's buttons: Sign, then Sign and Close; Done
|
||||
// (which saves), then Cancel.
|
||||
Some("sign") => match self.book.as_mut() {
|
||||
Some(BookScreen::Edit {
|
||||
signing: true,
|
||||
title,
|
||||
..
|
||||
}) if !title.trim().is_empty() => self.save_book(true),
|
||||
Some(BookScreen::Edit { signing, .. }) => *signing = true,
|
||||
_ => return Err("not a book and quill".into()),
|
||||
},
|
||||
Some("done") => match self.book.as_mut() {
|
||||
Some(BookScreen::Edit { signing: true, .. }) => {
|
||||
if let Some(BookScreen::Edit { signing, .. }) = self.book.as_mut() {
|
||||
*signing = false;
|
||||
}
|
||||
}
|
||||
Some(BookScreen::Edit { .. }) => self.save_book(false),
|
||||
_ => self.close_book(),
|
||||
},
|
||||
Some(other) => return Err(format!("unknown book button {other}").into()),
|
||||
}
|
||||
Ok(match &self.book {
|
||||
|
||||
@@ -1,22 +1,29 @@
|
||||
//! `/bossbar` (BossBarCommands) and drawing the custom boss bars.
|
||||
use super::{
|
||||
Game,
|
||||
commands::{R, err},
|
||||
Dim, Game,
|
||||
commands::{R, Target, err},
|
||||
};
|
||||
use horizon_client::{
|
||||
boss_overlay,
|
||||
bossbar::{self, BossBars},
|
||||
command::{Arg, Context},
|
||||
hud_overlays, save,
|
||||
scoreboard::{self as sb, Comp, comp_text},
|
||||
mobs::Species,
|
||||
save,
|
||||
scoreboard::{self as sb, Comp, json_to_tag},
|
||||
scoreboard_cmd::format_list,
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::random::RandomSource;
|
||||
use horizon_protocol::packets::play::{self, BossAction, Clientbound as C};
|
||||
use horizon_world::nbt::Tag;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
#[derive(Default)]
|
||||
pub(super) struct BossState {
|
||||
pub bars: BossBars,
|
||||
loaded: bool,
|
||||
/// What each viewer was last sent, so a change becomes one packet.
|
||||
sent: HashMap<u128, HashMap<u128, Offer>>,
|
||||
}
|
||||
|
||||
fn num(n: impl std::fmt::Display) -> Text {
|
||||
@@ -36,7 +43,7 @@ impl Game<'_> {
|
||||
if let Some(root) = save::read_dat(&self.bossbar_path())
|
||||
&& let Some(data) = root.get("data")
|
||||
{
|
||||
self.bosses.bars = BossBars::unpack(data, self.level.player_uuid);
|
||||
self.bosses.bars = BossBars::unpack(data);
|
||||
}
|
||||
self.ui.registries.bossbars = self.bosses.bars.ids();
|
||||
}
|
||||
@@ -47,13 +54,15 @@ impl Game<'_> {
|
||||
if self.bosses.bars.bars.is_empty() && !self.bossbar_path().exists() {
|
||||
return;
|
||||
}
|
||||
let _ = save::write_dat(
|
||||
if let Err(e) = save::write_dat(
|
||||
&self.bossbar_path(),
|
||||
Tag::compound([
|
||||
("data", self.bosses.bars.pack(self.level.player_uuid)),
|
||||
("data", self.bosses.bars.pack()),
|
||||
("DataVersion", Tag::Int(horizon_world::DATA_VERSION)),
|
||||
]),
|
||||
);
|
||||
) {
|
||||
log::warn!("boss bars were not written: {e}");
|
||||
}
|
||||
}
|
||||
pub(in crate::game) fn bossbar_exists(&self, id: &str) -> bool {
|
||||
self.bosses.bars.get(id).is_some()
|
||||
@@ -68,6 +77,7 @@ impl Game<'_> {
|
||||
b.value = b.value.min(b.max);
|
||||
}
|
||||
}
|
||||
self.publish_boss_bars();
|
||||
}
|
||||
fn bar_id(ctx: &Context) -> String {
|
||||
match ctx.get("id") {
|
||||
@@ -86,6 +96,7 @@ impl Game<'_> {
|
||||
self.load_bossbars();
|
||||
let result = self.bossbar_command(id, ctx);
|
||||
self.ui.registries.bossbars = self.bosses.bars.ids();
|
||||
self.publish_boss_bars();
|
||||
result
|
||||
}
|
||||
fn bossbar_command(&mut self, id: &str, ctx: &Context) -> R<i32> {
|
||||
@@ -97,6 +108,10 @@ impl Game<'_> {
|
||||
}
|
||||
let name = self.component_json(ctx, "name")?;
|
||||
self.bosses.bars.add(&bar, name);
|
||||
if let Some(b) = self.bosses.bars.get_mut(&bar) {
|
||||
// CustomBossEvents.create: Mth.createInsecureUUID(level.random).
|
||||
b.uuid = insecure_uuid(&mut self.world.random);
|
||||
}
|
||||
let shown = self
|
||||
.bosses
|
||||
.bars
|
||||
@@ -173,19 +188,20 @@ impl Game<'_> {
|
||||
i32::from(b.visible)
|
||||
}
|
||||
_ => {
|
||||
if b.player {
|
||||
let name = self.target_name(super::commands::Target::Player);
|
||||
self.feedback(Text::translate(
|
||||
"commands.bossbar.get.players.some",
|
||||
&[s, num(1), format_list(vec![name])],
|
||||
));
|
||||
} else {
|
||||
let names = self.bossbar_player_names(&b.players);
|
||||
let n = names.len();
|
||||
if n == 0 {
|
||||
self.feedback(Text::translate(
|
||||
"commands.bossbar.get.players.none",
|
||||
&[s],
|
||||
));
|
||||
} else {
|
||||
self.feedback(Text::translate(
|
||||
"commands.bossbar.get.players.some",
|
||||
&[s, num(n), format_list(names)],
|
||||
));
|
||||
}
|
||||
i32::from(b.player)
|
||||
n as i32
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -295,31 +311,46 @@ impl Game<'_> {
|
||||
Ok(0)
|
||||
}
|
||||
_ => {
|
||||
// players [<targets>]
|
||||
let include = if ctx.get("targets").is_some() {
|
||||
!self.entities(ctx, "targets", true)?.is_empty()
|
||||
// players [<targets>]: replace the set. No argument clears it.
|
||||
let targets = if ctx.get("targets").is_some() {
|
||||
self.entities(ctx, "targets", true)?
|
||||
} else {
|
||||
false
|
||||
Vec::new()
|
||||
};
|
||||
let mut uuids = Vec::new();
|
||||
let mut names = Vec::new();
|
||||
for t in &targets {
|
||||
let Some(uuid) = self.player_target_uuid(*t) else {
|
||||
continue;
|
||||
};
|
||||
if !uuids.contains(&uuid) {
|
||||
uuids.push(uuid);
|
||||
names.push(self.target_name(*t));
|
||||
}
|
||||
}
|
||||
let b = self.bosses.bars.get_mut(bar).expect("checked");
|
||||
if b.player == include {
|
||||
let mut had = b.players.clone();
|
||||
had.sort();
|
||||
let mut next = uuids.clone();
|
||||
next.sort();
|
||||
if had == next {
|
||||
return Err(err("commands.bossbar.set.players.unchanged", &[]));
|
||||
}
|
||||
b.player = include;
|
||||
b.players = uuids;
|
||||
let n = b.players.len();
|
||||
let s = shown(self);
|
||||
if include {
|
||||
let name = self.target_name(super::commands::Target::Player);
|
||||
self.feedback(Text::translate(
|
||||
"commands.bossbar.set.players.success.some",
|
||||
&[s, num(1), format_list(vec![name])],
|
||||
));
|
||||
} else {
|
||||
if n == 0 {
|
||||
self.feedback(Text::translate(
|
||||
"commands.bossbar.set.players.success.none",
|
||||
&[s],
|
||||
));
|
||||
} else {
|
||||
self.feedback(Text::translate(
|
||||
"commands.bossbar.set.players.success.some",
|
||||
&[s, num(targets.len()), format_list(names)],
|
||||
));
|
||||
}
|
||||
Ok(i32::from(include))
|
||||
Ok(n as i32)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -333,29 +364,316 @@ impl Game<'_> {
|
||||
Ok(self.resolve_component(value))
|
||||
}
|
||||
|
||||
// ---- drawing ------------------------------------------------------------------
|
||||
|
||||
/// The visible custom bars (`/bossbar`), after the built-in ones.
|
||||
pub(super) fn custom_bossbars(&self, bars: &mut Vec<hud_overlays::BossBar>) {
|
||||
for b in self
|
||||
.bosses
|
||||
.bars
|
||||
.bars
|
||||
.iter()
|
||||
.filter(|b| b.visible && b.player)
|
||||
{
|
||||
bars.push(hud_overlays::BossBar {
|
||||
name: comp_text(&b.name),
|
||||
progress: b.progress(),
|
||||
color: bossbar::COLORS
|
||||
/// Names of the online players in a boss bar's set, in join order.
|
||||
fn bossbar_player_names(&self, players: &[[i32; 4]]) -> Vec<Text> {
|
||||
self.known_boss_players()
|
||||
.into_iter()
|
||||
.filter(|(uuid, _)| players.contains(uuid))
|
||||
.map(|(_, name)| name)
|
||||
.collect()
|
||||
}
|
||||
/// The players who can be told about a bar: the one in place, then guests.
|
||||
fn known_boss_players(&self) -> Vec<([i32; 4], Text)> {
|
||||
let mut out = Vec::new();
|
||||
if self.player.is_some() {
|
||||
out.push((self.acting_uuid(), self.target_name(Target::Player)));
|
||||
}
|
||||
if let Some(host) = &self.lan {
|
||||
for g in host.hub.guests.iter().filter(|g| g.placed) {
|
||||
let ints = horizon_client::lan::playerdata::uuid_ints(g.uuid);
|
||||
if out.iter().any(|(uuid, _)| *uuid == ints) {
|
||||
continue;
|
||||
}
|
||||
out.push((ints, Text::literal(g.name.clone())));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
fn player_target_uuid(&self, target: Target) -> Option<[i32; 4]> {
|
||||
match target {
|
||||
Target::Player => Some(self.acting_uuid()),
|
||||
Target::Guest(conn) => self.lan.as_ref().and_then(|h| {
|
||||
h.hub
|
||||
.guests
|
||||
.iter()
|
||||
.position(|c| *c == b.color)
|
||||
.unwrap_or(0),
|
||||
overlay: bossbar::STYLES
|
||||
.iter()
|
||||
.position(|s| *s == b.style)
|
||||
.unwrap_or(0),
|
||||
});
|
||||
.find(|g| g.conn == conn)
|
||||
.map(|g| horizon_client::lan::playerdata::uuid_ints(g.uuid))
|
||||
}),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
// ---- ServerBossEvent delivery ------------------------------------------------
|
||||
|
||||
/// Tell every viewer the boss events they should be seeing. The window
|
||||
/// that simulates the world applies them to its own overlay; everyone
|
||||
/// else gets `ClientboundBossEventPacket`s.
|
||||
pub(super) fn publish_boss_bars(&mut self) {
|
||||
if self.remote.is_some() {
|
||||
return;
|
||||
}
|
||||
self.load_bossbars();
|
||||
let now = boss_overlay::now_millis();
|
||||
let viewers = self.boss_viewers();
|
||||
let live: HashSet<u128> = viewers.iter().map(|v| v.uuid).collect();
|
||||
self.bosses.sent.retain(|id, _| live.contains(id));
|
||||
let mut packets = Vec::new();
|
||||
for viewer in &viewers {
|
||||
let desired = self.boss_events_for(viewer);
|
||||
for event in self.diff_boss_events(viewer, desired) {
|
||||
if viewer.local {
|
||||
self.boss_overlay.apply(&event, now);
|
||||
} else if let Some(conn) = viewer.conn {
|
||||
packets.push((conn, C::BossEvent(event)));
|
||||
}
|
||||
}
|
||||
}
|
||||
if packets.is_empty() {
|
||||
return;
|
||||
}
|
||||
let Some(host) = self.lan.as_ref() else {
|
||||
return;
|
||||
};
|
||||
for (conn, packet) in &packets {
|
||||
host.hub.send_to(*conn, packet);
|
||||
}
|
||||
}
|
||||
fn boss_viewers(&self) -> Vec<Viewer> {
|
||||
let mut out = Vec::new();
|
||||
// While `as_guest` has swapped a guest in, the host's own position
|
||||
// is not in place. Their overlay updates once the tick puts it back.
|
||||
let local =
|
||||
self.serving.is_none() && self.options.dedicated.is_none() && self.lan_acting.is_none();
|
||||
if local && let Some(p) = &self.player {
|
||||
let ints = self.level.player_uuid.unwrap_or_else(|| self.acting_uuid());
|
||||
out.push(Viewer {
|
||||
uuid: horizon_client::lan::playerdata::ints_uuid(ints),
|
||||
ints,
|
||||
at: [p.position.x, p.position.y, p.position.z],
|
||||
alive: !p.health.dead_or_dying(),
|
||||
here: true,
|
||||
local: true,
|
||||
conn: None,
|
||||
view_chunks: self.settings.render_distance,
|
||||
});
|
||||
}
|
||||
if let Some(host) = &self.lan {
|
||||
for g in host.hub.guests.iter().filter(|g| g.placed) {
|
||||
if out.iter().any(|v| v.uuid == g.uuid) {
|
||||
continue;
|
||||
}
|
||||
out.push(Viewer {
|
||||
uuid: g.uuid,
|
||||
ints: horizon_client::lan::playerdata::uuid_ints(g.uuid),
|
||||
at: g.position,
|
||||
alive: !g.dead,
|
||||
here: g.dimension == self.dim.id(),
|
||||
local: false,
|
||||
conn: Some(g.conn),
|
||||
view_chunks: g.view_distance,
|
||||
});
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
/// Custom bars (`CustomBossEvents.onPlayerConnect` sends them as a player
|
||||
/// joins), then the dragon, withers and the raid.
|
||||
fn boss_events_for(&self, viewer: &Viewer) -> Vec<Offer> {
|
||||
let mut out = Vec::new();
|
||||
for b in &self.bosses.bars.bars {
|
||||
if !b.visible || !b.players.contains(&viewer.ints) {
|
||||
continue;
|
||||
}
|
||||
out.push(Offer {
|
||||
id: b.uuid,
|
||||
name: json_to_tag(&b.name),
|
||||
progress: b.progress(),
|
||||
color: color_index(&b.color),
|
||||
overlay: style_index(&b.style),
|
||||
darken: b.darken,
|
||||
music: b.music,
|
||||
fog: b.fog,
|
||||
scope: Scope::Global,
|
||||
});
|
||||
}
|
||||
if viewer.here
|
||||
&& let Some(progress) = self.dragon_boss_progress(viewer.at, viewer.alive)
|
||||
{
|
||||
out.push(Offer {
|
||||
id: bossbar::stable_uuid("minecraft:ender_dragon"),
|
||||
name: translate_tag("entity.minecraft.ender_dragon"),
|
||||
progress,
|
||||
color: 0,
|
||||
overlay: 0,
|
||||
darken: false,
|
||||
music: true,
|
||||
fog: true,
|
||||
scope: Scope::Level(self.dim),
|
||||
});
|
||||
}
|
||||
if viewer.here {
|
||||
let range = f64::from(10.min(viewer.view_chunks.max(0)) * 16);
|
||||
for m in self
|
||||
.mobs
|
||||
.iter()
|
||||
.filter(|m| m.species() == Species::Wither && m.alive() && !m.removed)
|
||||
{
|
||||
let (dx, dz) = (m.position.x - viewer.at[0], m.position.z - viewer.at[2]);
|
||||
if dx * dx + dz * dz > range * range {
|
||||
continue;
|
||||
}
|
||||
let progress = if m.extra.counter > 0 {
|
||||
1.0 - m.extra.counter as f32 / horizon_client::mobs::wither::INVULNERABLE as f32
|
||||
} else {
|
||||
(m.health / m.attrs.max_health).clamp(0.0, 1.0)
|
||||
};
|
||||
let name = if let Some(text) = &m.custom_name_text {
|
||||
json_to_tag(&text.component())
|
||||
} else if let Some(name) = &m.custom_name {
|
||||
Tag::String(name.as_str().into())
|
||||
} else {
|
||||
translate_tag("entity.minecraft.wither")
|
||||
};
|
||||
out.push(Offer {
|
||||
id: super::lan::entity_uuid(m.id),
|
||||
name,
|
||||
progress,
|
||||
color: 5,
|
||||
overlay: 0,
|
||||
darken: true,
|
||||
music: false,
|
||||
fog: false,
|
||||
scope: Scope::Level(self.dim),
|
||||
});
|
||||
}
|
||||
}
|
||||
if viewer.here
|
||||
&& let Some((id, name, progress)) = self.raid_boss_at(viewer.at, viewer.alive)
|
||||
{
|
||||
out.push(Offer {
|
||||
id: bossbar::stable_uuid(&format!("raid:{id}")),
|
||||
name,
|
||||
progress,
|
||||
color: 2,
|
||||
overlay: 2,
|
||||
darken: false,
|
||||
music: false,
|
||||
fog: false,
|
||||
scope: Scope::Level(self.dim),
|
||||
});
|
||||
}
|
||||
out
|
||||
}
|
||||
/// The packets that take `viewer` from what it was last sent to `desired`
|
||||
/// (`ServerBossEvent`'s broadcasts).
|
||||
fn diff_boss_events(&mut self, viewer: &Viewer, desired: Vec<Offer>) -> Vec<play::BossEvent> {
|
||||
let full = viewer.local;
|
||||
let dim = self.dim;
|
||||
let sent = self.bosses.sent.entry(viewer.uuid).or_default();
|
||||
let mut out = Vec::new();
|
||||
let event = |id, action| play::BossEvent { id, action };
|
||||
sent.retain(|id, prev| {
|
||||
let owned = full || prev.scope == Scope::Global || prev.scope == Scope::Level(dim);
|
||||
let keep = !owned || desired.iter().any(|e| e.id == *id);
|
||||
if !keep {
|
||||
out.push(event(*id, BossAction::Remove));
|
||||
}
|
||||
keep
|
||||
});
|
||||
for offer in desired {
|
||||
let Some(prev) = sent.get(&offer.id) else {
|
||||
out.push(event(
|
||||
offer.id,
|
||||
BossAction::Add {
|
||||
name: offer.name.clone(),
|
||||
progress: offer.progress,
|
||||
color: offer.color,
|
||||
overlay: offer.overlay,
|
||||
darken: offer.darken,
|
||||
music: offer.music,
|
||||
fog: offer.fog,
|
||||
},
|
||||
));
|
||||
sent.insert(offer.id, offer);
|
||||
continue;
|
||||
};
|
||||
let id = offer.id;
|
||||
if prev.progress != offer.progress {
|
||||
let progress = offer.progress;
|
||||
out.push(event(id, BossAction::UpdateProgress { progress }));
|
||||
}
|
||||
if prev.name != offer.name {
|
||||
let name = offer.name.clone();
|
||||
out.push(event(id, BossAction::UpdateName { name }));
|
||||
}
|
||||
if (prev.color, prev.overlay) != (offer.color, offer.overlay) {
|
||||
let (color, overlay) = (offer.color, offer.overlay);
|
||||
out.push(event(id, BossAction::UpdateStyle { color, overlay }));
|
||||
}
|
||||
if (prev.darken, prev.music, prev.fog) != (offer.darken, offer.music, offer.fog) {
|
||||
let (darken, music, fog) = (offer.darken, offer.music, offer.fog);
|
||||
out.push(event(
|
||||
id,
|
||||
BossAction::UpdateProperties { darken, music, fog },
|
||||
));
|
||||
}
|
||||
sent.insert(id, offer);
|
||||
}
|
||||
out
|
||||
}
|
||||
/// `ClientPacketListener.handleBossUpdate`.
|
||||
pub(super) fn apply_boss_event(&mut self, packet: &play::BossEvent) {
|
||||
self.boss_overlay.apply(packet, boss_overlay::now_millis());
|
||||
}
|
||||
}
|
||||
|
||||
/// `Mth.createInsecureUUID`.
|
||||
fn insecure_uuid(random: &mut impl RandomSource) -> u128 {
|
||||
let most = random.next_long() & -61441 | 16384;
|
||||
let least = random.next_long() & 4_611_686_018_427_387_903 | i64::MIN;
|
||||
((most as u64 as u128) << 64) | (least as u64 as u128)
|
||||
}
|
||||
fn translate_tag(key: &str) -> Tag {
|
||||
Tag::compound([("translate", Tag::String(key.into()))])
|
||||
}
|
||||
fn color_index(color: &str) -> i32 {
|
||||
bossbar::COLORS
|
||||
.iter()
|
||||
.position(|c| *c == color)
|
||||
.unwrap_or(6) as i32
|
||||
}
|
||||
fn style_index(style: &str) -> i32 {
|
||||
bossbar::STYLES
|
||||
.iter()
|
||||
.position(|s| *s == style)
|
||||
.unwrap_or(0) as i32
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
enum Scope {
|
||||
Global,
|
||||
Level(Dim),
|
||||
}
|
||||
struct Viewer {
|
||||
uuid: u128,
|
||||
ints: [i32; 4],
|
||||
at: [f64; 3],
|
||||
alive: bool,
|
||||
here: bool,
|
||||
local: bool,
|
||||
conn: Option<u32>,
|
||||
view_chunks: i32,
|
||||
}
|
||||
/// A boss event as one viewer should see it, and as it was last sent.
|
||||
struct Offer {
|
||||
id: u128,
|
||||
name: Tag,
|
||||
progress: f32,
|
||||
/// `BossBarColor` and `BossBarOverlay` ordinals.
|
||||
color: i32,
|
||||
overlay: i32,
|
||||
darken: bool,
|
||||
music: bool,
|
||||
fog: bool,
|
||||
scope: Scope,
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
//! Chat, the command registries and the per-world state behind commands
|
||||
//! (game rules, the world clock, difficulty), bound to the game.
|
||||
use super::{Dim, Game, Screen};
|
||||
use super::{Game, Screen};
|
||||
use horizon_client::{
|
||||
chat::{Chat, ChatAction, ChatScreen, Commands, SYSTEM_INDICATOR},
|
||||
command::Registries,
|
||||
@@ -450,11 +450,11 @@ impl Game<'_> {
|
||||
// Connected to a server (single player's own included), the chat on
|
||||
// screen is the connection's: the game's own messages join it.
|
||||
if self.remote.is_some() {
|
||||
self.chat_line(text.plain());
|
||||
self.chat_line(text);
|
||||
return;
|
||||
}
|
||||
let focused = self.screen == Screen::Chat;
|
||||
let heard = self.mods.mods.is_running().then(|| text.plain());
|
||||
let heard = self.mods.running().then(|| text.plain());
|
||||
self.ui.chat.add(
|
||||
&self.gui.atlas,
|
||||
text,
|
||||
@@ -570,8 +570,14 @@ impl Game<'_> {
|
||||
/// ChatScreen.handleChatInput: history, then a command or a chat line.
|
||||
pub(super) fn handle_chat_input(&mut self, message: &str) {
|
||||
self.ui.chat.add_recent(message);
|
||||
// On a server (single player's own included) the server runs it.
|
||||
// On a server (single player's own included) the server runs it,
|
||||
// unless a client mod owns the command.
|
||||
if self.remote.is_some() {
|
||||
if let Some(command) = message.strip_prefix('/')
|
||||
&& self.mod_command(command)
|
||||
{
|
||||
return;
|
||||
}
|
||||
self.send_chat(message);
|
||||
return;
|
||||
}
|
||||
@@ -583,7 +589,7 @@ impl Game<'_> {
|
||||
&[Text::literal(PLAYER_NAME), Text::literal(message)],
|
||||
);
|
||||
let focused = self.screen == Screen::Chat;
|
||||
let heard = self.mods.mods.is_running().then(|| line.plain());
|
||||
let heard = self.mods.running().then(|| line.plain());
|
||||
self.ui
|
||||
.chat
|
||||
.add(&self.gui.atlas, line, None, self.ticks, focused);
|
||||
@@ -681,14 +687,21 @@ impl Game<'_> {
|
||||
let draws = screen.draw(&m, mouse, blink, background);
|
||||
horizon_client::screen_draw::paint(batch, &self.gui.atlas, &draws);
|
||||
self.ui.chat_screen = Some(screen);
|
||||
// The hovered message part's tooltip, one row per line of its text.
|
||||
if let Some(hover) = self.ui.chat.hover_at(
|
||||
&self.gui.atlas.font,
|
||||
batch.height as i32,
|
||||
f64::from(self.cursor.0),
|
||||
f64::from(self.cursor.1),
|
||||
) {
|
||||
let lines = hover_rows(&hover);
|
||||
self.draw_tooltip_lines(batch, &lines, self.cursor.0, self.cursor.1);
|
||||
}
|
||||
}
|
||||
/// Advance the overworld clock (ServerClockManager.tick) when
|
||||
/// `advance_time` allows it.
|
||||
pub(super) fn advance_clock(&mut self) {
|
||||
if !self.ui.rules.bool("advance_time")
|
||||
|| self.ui.clock.paused
|
||||
|| self.dim == Dim::Nether && false
|
||||
{
|
||||
if !self.ui.rules.bool("advance_time") || self.ui.clock.paused {
|
||||
return;
|
||||
}
|
||||
let c = &mut self.ui.clock;
|
||||
@@ -809,8 +822,12 @@ impl Game<'_> {
|
||||
("data", data),
|
||||
("DataVersion", Tag::Int(horizon_world::DATA_VERSION)),
|
||||
]);
|
||||
let _ = horizon_client::save::write_dat(&path, root);
|
||||
let _ = write_difficulty(&self.world_root, self.ui.difficulty);
|
||||
if let Err(e) = horizon_client::save::write_dat(&path, root) {
|
||||
log::warn!("the world clocks were not written: {e}");
|
||||
}
|
||||
if let Err(e) = write_difficulty(&self.world_root, self.ui.difficulty) {
|
||||
log::warn!("the difficulty was not written: {e}");
|
||||
}
|
||||
}
|
||||
/// Death message in chat (CombatTracker.getDeathMessage, as far as the
|
||||
/// cause is known to the client).
|
||||
@@ -949,3 +966,26 @@ fn write_difficulty(world: &std::path::Path, difficulty: u8) -> horizon_client::
|
||||
fn owner_permission(allow_commands: bool) -> u8 {
|
||||
if allow_commands { 4 } else { 0 }
|
||||
}
|
||||
|
||||
/// A hover text's rows for the tooltip: split at line breaks, each in the
|
||||
/// colour of its first styled character (white without one).
|
||||
fn hover_rows(hover: &horizon_client::text::Text) -> Vec<(String, u32)> {
|
||||
let mut rows = vec![(String::new(), None)];
|
||||
for (c, style) in hover.resolve_legacy().chars() {
|
||||
if c == '\n' {
|
||||
rows.push((String::new(), None));
|
||||
continue;
|
||||
}
|
||||
let row = rows.last_mut().expect("one row");
|
||||
if row.0.is_empty() {
|
||||
row.1 = style.color;
|
||||
}
|
||||
row.0.push(c);
|
||||
}
|
||||
rows.into_iter()
|
||||
.map(|(text, color)| {
|
||||
let [_, r, g, b] = color.unwrap_or(0xFF_FFFF).to_be_bytes();
|
||||
(text, horizon_client::hud::rgba(r, g, b, 255))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
@@ -42,7 +42,8 @@ pub(super) enum Target {
|
||||
Mob(u32),
|
||||
Item(u32),
|
||||
Orb(usize),
|
||||
Arrow(usize),
|
||||
/// By index in `creatures.projectiles`.
|
||||
Projectile(usize),
|
||||
Stand(u32),
|
||||
Frame(u32),
|
||||
Painting(u32),
|
||||
@@ -327,7 +328,7 @@ impl Game<'_> {
|
||||
.orbs
|
||||
.get(i)
|
||||
.map(|o| [o.position.x, o.position.y, o.position.z]),
|
||||
Target::Arrow(i) => self
|
||||
Target::Projectile(i) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get(i)
|
||||
@@ -382,7 +383,11 @@ impl Game<'_> {
|
||||
}),
|
||||
Target::Item(_) => "minecraft:item".into(),
|
||||
Target::Orb(_) => "minecraft:experience_orb".into(),
|
||||
Target::Arrow(_) => "minecraft:arrow".into(),
|
||||
Target::Projectile(i) => self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get(i)
|
||||
.map_or_else(String::new, |p| p.kind.id().into()),
|
||||
Target::Stand(_) => "minecraft:armor_stand".into(),
|
||||
Target::Frame(id) => {
|
||||
if self.item_frames.iter().any(|f| f.id == id && f.glow) {
|
||||
@@ -503,6 +508,7 @@ impl Game<'_> {
|
||||
_ => {}
|
||||
}
|
||||
if s.kind != 's' {
|
||||
use horizon_client::projectiles::ProjectileKind as K;
|
||||
candidates.extend(self.player_candidates(s));
|
||||
candidates.extend(
|
||||
self.mobs
|
||||
@@ -517,8 +523,12 @@ impl Game<'_> {
|
||||
.projectiles
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, p)| p.arrow.is_some())
|
||||
.map(|(i, _)| Target::Arrow(i)),
|
||||
// The kinds /data can write (entity_nbt).
|
||||
.filter(|(_, p)| {
|
||||
p.arrow.is_some()
|
||||
|| matches!(p.kind, K::LargeFireball { .. } | K::SmallFireball)
|
||||
})
|
||||
.map(|(i, _)| Target::Projectile(i)),
|
||||
);
|
||||
candidates.extend(self.armor_stands.iter().map(|a| Target::Stand(a.id)));
|
||||
candidates.extend(self.item_frames.iter().map(|f| Target::Frame(f.id)));
|
||||
@@ -1039,6 +1049,11 @@ impl Game<'_> {
|
||||
.play("minecraft:entity.item.pickup", Some(p), 0.2, pitch);
|
||||
}
|
||||
}
|
||||
// containerMenu.broadcastChanges: InventoryChangeTrigger
|
||||
// (and its announcement) comes before the command's message.
|
||||
if g.player.is_some() {
|
||||
g.check_inventory_trigger();
|
||||
}
|
||||
});
|
||||
}
|
||||
// The prototype stack: one item.
|
||||
@@ -1077,6 +1092,8 @@ impl Game<'_> {
|
||||
self.for_player(t, |g| g.teleport_to(Target::Player, pos, rotation));
|
||||
}
|
||||
Target::Player => {
|
||||
// ServerPlayer.teleport: removeVehicle before placing the player.
|
||||
self.stop_riding();
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.position = v;
|
||||
p.velocity = Vec3::new(0.0, 0.0, 0.0);
|
||||
@@ -1093,9 +1110,15 @@ impl Game<'_> {
|
||||
if let Some(m) = self.mobs.iter_mut().find(|m| m.id == id) {
|
||||
m.position = v;
|
||||
m.previous = v;
|
||||
if let Some([yaw, _]) = rotation {
|
||||
// Entity.teleportSetPosition: setYRot, setYHeadRot, setXRot
|
||||
// (clamped to -90..90), then setOldRot.
|
||||
if let Some([yaw, pitch]) = rotation {
|
||||
m.yaw = yaw;
|
||||
m.body_yaw = yaw;
|
||||
m.head_yaw = yaw;
|
||||
m.head_pitch = pitch.clamp(-90.0, 90.0);
|
||||
m.previous_yaw = m.yaw;
|
||||
m.previous_head_pitch = m.head_pitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1111,7 +1134,7 @@ impl Game<'_> {
|
||||
o.previous = v;
|
||||
}
|
||||
}
|
||||
Target::Arrow(i) => {
|
||||
Target::Projectile(i) => {
|
||||
if let Some(a) = self.creatures.projectiles.get_mut(i) {
|
||||
a.position = v;
|
||||
a.previous = v;
|
||||
@@ -1535,14 +1558,10 @@ impl Game<'_> {
|
||||
self.orbs[i].age = u32::MAX / 2;
|
||||
}
|
||||
}
|
||||
Target::Arrow(i) => {
|
||||
if let Some(a) = self
|
||||
.creatures
|
||||
.projectiles
|
||||
.get_mut(i)
|
||||
.and_then(|p| p.arrow.as_mut())
|
||||
{
|
||||
a.removed = true;
|
||||
// cmd_kill goes from the highest index down.
|
||||
Target::Projectile(i) => {
|
||||
if i < self.creatures.projectiles.len() {
|
||||
self.creatures.projectiles.remove(i);
|
||||
}
|
||||
}
|
||||
Target::Stand(id) => self.armor_stands.retain(|a| a.id != id),
|
||||
@@ -1564,7 +1583,7 @@ impl Game<'_> {
|
||||
let mut ordered = targets.clone();
|
||||
ordered.sort_by_key(|t| {
|
||||
std::cmp::Reverse(match t {
|
||||
Target::Orb(i) | Target::Arrow(i) => *i,
|
||||
Target::Orb(i) | Target::Projectile(i) => *i,
|
||||
_ => 0,
|
||||
})
|
||||
});
|
||||
@@ -1572,9 +1591,6 @@ impl Game<'_> {
|
||||
self.kill_target(t);
|
||||
}
|
||||
self.orbs.retain(|o| o.age < u32::MAX / 2);
|
||||
self.creatures
|
||||
.projectiles
|
||||
.retain(|p| !p.arrow.as_ref().is_some_and(|a| a.removed));
|
||||
let message = if targets.len() == 1 {
|
||||
Text::translate("commands.kill.success.single", &[names[0].clone()])
|
||||
} else {
|
||||
@@ -1778,8 +1794,11 @@ impl Game<'_> {
|
||||
self.level_set(pos, state)
|
||||
.map_err(|e| CommandError::new(Text::literal(e.to_string())))?;
|
||||
}
|
||||
// LevelChunk.setBlockState creates it when the block, not the state, is still
|
||||
// there after onPlace: a powered hopper turns itself `enabled=false`.
|
||||
let landed = self.world.block(pos[0], pos[1], pos[2]);
|
||||
if old != new
|
||||
&& self.world.block(pos[0], pos[1], pos[2]) == state
|
||||
&& self.res.facts().get(landed).name == new
|
||||
&& let Some(entity) = horizon_client::containers::BlockEntity::for_block(&new)
|
||||
{
|
||||
self.world.block_entities.insert(key, entity);
|
||||
|
||||
@@ -65,9 +65,10 @@ impl Game<'_> {
|
||||
tag
|
||||
}
|
||||
Target::Mob(id) => {
|
||||
let uuid = self.uuid_for(id);
|
||||
let m = self.mobs.iter().find(|m| m.id == id)?;
|
||||
entity_nbt::mob_to_nbt(m, uuid, self.persist.raw.get(&id))
|
||||
// `saveWithoutId` writes the entity as saved, riders under
|
||||
// `Passengers`: `/data get` reads the same tree persistence does (#1519).
|
||||
let i = self.mobs.iter().position(|m| m.id == id)?;
|
||||
self.mob_tree_nbt(i)
|
||||
}
|
||||
Target::Item(id) => {
|
||||
let uuid = self.uuid_for(id);
|
||||
@@ -113,7 +114,7 @@ impl Game<'_> {
|
||||
self.other_to_nbt(&o, uuid)
|
||||
}
|
||||
Target::Orb(i) => entity_nbt::orb_to_nbt(self.orbs.get(i)?, random_uuid()),
|
||||
Target::Arrow(i) => {
|
||||
Target::Projectile(i) => {
|
||||
let p = self.creatures.projectiles.get(i)?;
|
||||
let owner = if p.owner == Some(horizon_client::mobs::Who::Player) {
|
||||
player_uuid
|
||||
@@ -125,7 +126,8 @@ impl Game<'_> {
|
||||
.as_ref()
|
||||
.and_then(|a| a.last_state)
|
||||
.map(|s| self.state_to_nbt(s));
|
||||
entity_nbt::arrow_to_nbt(p, random_uuid(), owner, in_block, None)?
|
||||
entity_nbt::arrow_to_nbt(p, random_uuid(), owner, in_block, None)
|
||||
.or_else(|| entity_nbt::fireball_to_nbt(p, random_uuid(), owner, None))?
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@@ -59,7 +59,15 @@ impl Game<'_> {
|
||||
self.recipe_unlocked(&unlocked);
|
||||
count as i32
|
||||
} else {
|
||||
self.level.recipe_book.remove_recipes(index, &recipes) as i32
|
||||
let removed = self.level.recipe_book.remove_recipes(index, &recipes);
|
||||
let count = removed.len() as i32;
|
||||
// A network player's client drops them from its book.
|
||||
if self.lan_acting.is_some() && !removed.is_empty() {
|
||||
self.guest_packets.push(C::RecipeBookRemove(
|
||||
horizon_protocol::packets::recipes::RecipeBookRemove { ids: removed },
|
||||
));
|
||||
}
|
||||
count
|
||||
};
|
||||
tracker.track(&h, n);
|
||||
}
|
||||
@@ -345,7 +353,26 @@ impl Game<'_> {
|
||||
Some(Arg::Resource(s)) => Some(s.clone()),
|
||||
_ => None,
|
||||
};
|
||||
self.audio.stop_sounds(sound.as_deref(), source);
|
||||
// StopSoundCommand: each target's connection gets the packet; the
|
||||
// window's own player stops its sounds.
|
||||
let packet = C::StopSound(play::StopSound {
|
||||
source: source.map(|s| s as i32),
|
||||
sound: sound.clone(),
|
||||
});
|
||||
for &t in &targets {
|
||||
match t {
|
||||
Target::Player if self.lan_acting.is_some() => {
|
||||
self.guest_packets.push(packet.clone());
|
||||
}
|
||||
Target::Player => self.audio.stop_sounds(sound.as_deref(), source),
|
||||
Target::Guest(conn) => {
|
||||
if let Some(host) = self.lan.as_ref() {
|
||||
host.hub.send_to(conn, &packet);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
let key = match (source, &sound) {
|
||||
(Some(_), Some(_)) => "commands.stopsound.success.source.sound",
|
||||
(Some(_), None) => "commands.stopsound.success.source.any",
|
||||
|
||||
@@ -128,7 +128,7 @@ impl Game<'_> {
|
||||
if self.state_in_tag(avoid, ground) {
|
||||
return false;
|
||||
}
|
||||
let entities = self.happy_ghast_player_collisions();
|
||||
let entities = self.player_entity_collisions();
|
||||
let Some(player) = self.player.as_mut() else {
|
||||
return false;
|
||||
};
|
||||
|
||||
@@ -226,12 +226,29 @@ impl Game<'_> {
|
||||
}
|
||||
Ok(Some(json!({ "ok": true, "cull": r.section_cull() })))
|
||||
}
|
||||
"section-sides" => {
|
||||
let r = self.renderer.as_mut().ok_or("no renderer")?;
|
||||
match words.get(1).copied() {
|
||||
None => {}
|
||||
Some("on") => r.set_section_sides(true),
|
||||
Some("off") => r.set_section_sides(false),
|
||||
Some(other) => return Err(format!("unknown section sides mode {other}").into()),
|
||||
}
|
||||
Ok(Some(json!({ "ok": true, "sides": r.section_sides() })))
|
||||
}
|
||||
"sculk" => Ok(Some(self.sculk_command(&words)?)),
|
||||
"status" => Ok(Some(self.control_status())),
|
||||
"pad" => Ok(Some(self.pad_command(&words)?)),
|
||||
"key" => {
|
||||
let key = key_code(arg(1)?).ok_or_else(|| format!("unknown key {}", words[1]))?;
|
||||
self.require_world()?;
|
||||
// The sign editor takes raw presses (Enter, arrows, Backspace, Escape).
|
||||
if self.sign_edit.is_some() {
|
||||
if arg(2)? != "up" {
|
||||
self.sign_input(Some(key), None);
|
||||
}
|
||||
return ok();
|
||||
}
|
||||
// A held edit modifier (`key super down`) and A/C/V/X: the
|
||||
// open book's Select All, Copy, Paste or Cut.
|
||||
if self.book.is_some() && arg(2)? != "up" {
|
||||
@@ -496,7 +513,10 @@ impl Game<'_> {
|
||||
if self.pending_screenshot.is_some() {
|
||||
return Err("a screenshot is already pending".into());
|
||||
}
|
||||
renderer.screenshot = Some(arg(1)?.into());
|
||||
arg(1)?;
|
||||
// The rest of the line: a path may hold spaces.
|
||||
let path = line.trim_start().strip_prefix("screenshot").unwrap_or("");
|
||||
renderer.screenshot = Some(path.trim().into());
|
||||
self.pending_screenshot = Some(reply.clone());
|
||||
Ok(None)
|
||||
}
|
||||
@@ -524,6 +544,10 @@ impl Game<'_> {
|
||||
self.book_type(text);
|
||||
return ok();
|
||||
}
|
||||
if self.sign_edit.is_some() {
|
||||
self.sign_input(None, Some(text));
|
||||
return ok();
|
||||
}
|
||||
match self.screen {
|
||||
Screen::Chat => self.chat_type(text),
|
||||
Screen::CommandBlock => self.command_block_type(text),
|
||||
@@ -549,7 +573,7 @@ impl Game<'_> {
|
||||
}
|
||||
_ => {
|
||||
return Err(
|
||||
"type needs the chat screen (key t tap), the language search, the creative search, the anvil or World Options".into(),
|
||||
"type needs the chat screen (key t tap), a sign or book, the language search, the creative search, the anvil or World Options".into(),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -578,7 +602,6 @@ impl Game<'_> {
|
||||
"credits" => Page::Credits,
|
||||
"horizon" => Page::Horizon,
|
||||
"agent" => Page::Agent,
|
||||
"shader-packs" => Page::ShaderPacks,
|
||||
other => return Err(format!("unknown options page {other}").into()),
|
||||
};
|
||||
if self.screen == Screen::Playing && self.title.is_none() {
|
||||
@@ -971,12 +994,14 @@ impl Game<'_> {
|
||||
status["destroying"] = json!(destroying);
|
||||
status["physical_keys"] = json!(physical_keys);
|
||||
status["heard"] = json!(self.audio.heard);
|
||||
status["stopped_sounds"] = json!(self.audio.stopped);
|
||||
// Boats, minecarts, armor stands, item frames and paintings.
|
||||
status["objects"] = json!(self.objects_status());
|
||||
status["lightning"] = json!({"bolts": self.bolts.len(), "struck": self.lightning_seen[0],
|
||||
"flashes": self.lightning_seen[1], "flash": self.flash});
|
||||
// Primed TNT, falling blocks, projectiles, tridents and end crystals.
|
||||
status["projectiles"] = json!(self.projectiles_status());
|
||||
status["maps"] = json!(self.maps_status());
|
||||
// The particles made so far, by type.
|
||||
status["particles"] = json!(self.particles.made());
|
||||
// The world border this side knows of.
|
||||
|
||||
@@ -47,6 +47,8 @@ pub(super) struct Creatures {
|
||||
pub pearl_cooldown: u32,
|
||||
/// The wind charge's use cooldown (ticks).
|
||||
pub wind_cooldown: u32,
|
||||
/// Wind bursts from a guest's turn, waiting for it to end (game/wind.rs).
|
||||
pub wind_bursts: Vec<super::wind::Burst>,
|
||||
/// Ticks left of the elder guardian's apparition (MobAppearanceParticle).
|
||||
pub elder_apparition: i32,
|
||||
/// The wandering trader spawner's clock.
|
||||
@@ -976,7 +978,9 @@ impl Game<'_> {
|
||||
m.ai.target = Some(target);
|
||||
}
|
||||
}
|
||||
MobEvent::Projectile(p) => {
|
||||
MobEvent::Projectile(mut p) => {
|
||||
self.next_entity += 1;
|
||||
p.id = self.next_entity;
|
||||
let (owner, at) = (p.owner, [p.position.x, p.position.y, p.position.z]);
|
||||
self.creatures.projectiles.push(p);
|
||||
self.projectile_event("minecraft:projectile_shoot", owner, at);
|
||||
@@ -1005,6 +1009,11 @@ impl Game<'_> {
|
||||
MobEvent::SetBlock { pos, state } => {
|
||||
self.world.set(pos[0], pos[1], pos[2], state)?
|
||||
}
|
||||
MobEvent::SetDoorOpen { pos, open } => {
|
||||
let pos = BlockPos::new(pos[0], pos[1], pos[2]);
|
||||
self.with_level(|b, level, ticks| b.set_door_open(level, ticks, pos, open));
|
||||
self.process_level_events()?;
|
||||
}
|
||||
MobEvent::SetBlockName { pos, name, effect } => {
|
||||
if effect {
|
||||
let old = self.world.block(pos[0], pos[1], pos[2]);
|
||||
@@ -1489,12 +1498,16 @@ impl Game<'_> {
|
||||
o.hurt
|
||||
}
|
||||
{
|
||||
let (xd, zd) = (from[0] - player.position.x, from[2] - player.position.z);
|
||||
self.knock_back_player(f64::from(0.4_f32), xd, zd);
|
||||
if let Some(p) = self.player.as_mut()
|
||||
&& let Some(r) = p.hurt_log.last_mut()
|
||||
{
|
||||
r.knockback = Some([p.velocity.x, p.velocity.y, p.velocity.z]);
|
||||
// LivingEntity.hurtServer's dealDefaultKnockback: not inside the
|
||||
// hurt cooldown (a stronger hit there only adds its difference).
|
||||
if o.knockback {
|
||||
let (xd, zd) = (from[0] - player.position.x, from[2] - player.position.z);
|
||||
self.knock_back_player(f64::from(0.4_f32), xd, zd);
|
||||
if let Some(p) = self.player.as_mut()
|
||||
&& let Some(r) = p.hurt_log.last_mut()
|
||||
{
|
||||
r.knockback = Some([p.velocity.x, p.velocity.y, p.velocity.z]);
|
||||
}
|
||||
}
|
||||
self.hurt_armor(amount);
|
||||
self.thorns(from);
|
||||
@@ -1778,7 +1791,7 @@ impl Game<'_> {
|
||||
_ => self.projectile_hit(&p, hit)?,
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
self.flush_wind_bursts()
|
||||
}
|
||||
/// `projectile_hit` for a projectile the guest `conn` shot, run as them;
|
||||
/// as the host's when they have left.
|
||||
|
||||
@@ -38,7 +38,7 @@ impl DebugHost for Host<'_, '_> {
|
||||
// the menu as it always has (key_pressed).
|
||||
let g = &mut *self.game;
|
||||
if without_menu && g.screen == Screen::Playing {
|
||||
g.pause_menu = !(g.has_singleplayer_server() && !g.is_published());
|
||||
g.pause_menu = !g.has_singleplayer_server() || g.is_published();
|
||||
g.screen = Screen::Paused;
|
||||
g.capture(false);
|
||||
g.mining = None;
|
||||
@@ -82,8 +82,10 @@ impl Game<'_> {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// Screens with a text box take every key press first
|
||||
// (EditBox.keyPressed); releases still reach KeyboardHandler.
|
||||
// Vanilla types into a focused EditBox through charTyped, which no
|
||||
// debug key can swallow. Here the character comes with the key press,
|
||||
// so a screen with a focused text box takes every press first;
|
||||
// releases still reach KeyboardHandler.
|
||||
let typing = matches!(
|
||||
self.screen,
|
||||
Screen::Chat | Screen::Options | Screen::WorldOptions | Screen::CommandBlock
|
||||
@@ -91,7 +93,11 @@ impl Game<'_> {
|
||||
|| self.book.is_some()
|
||||
|| (self.screen == Screen::Creative && self.creative_screen.tab().search)
|
||||
|| self.recipe_search_focused()
|
||||
|| self.station_typing();
|
||||
|| self.station_typing()
|
||||
|| self
|
||||
.title
|
||||
.as_mut()
|
||||
.is_some_and(|t| t.focused_field().is_some());
|
||||
// Container screens use Escape, the inventory key and the hotbar and
|
||||
// drop keys first; any other screen closes on Escape.
|
||||
let screen_key = match self.screen {
|
||||
@@ -179,7 +185,9 @@ impl Game<'_> {
|
||||
// Minecraft.emergencySaveAndCrash: the world is saved, then the
|
||||
// game stops; main writes the crash report.
|
||||
let crash = horizon_client::crash::DebugCrash::new();
|
||||
let _ = self.save_game();
|
||||
if let Err(e) = self.save_game() {
|
||||
log::error!("the emergency save before the crash failed: {e}");
|
||||
}
|
||||
return Err(crash.into());
|
||||
}
|
||||
}
|
||||
@@ -593,7 +601,6 @@ impl Game<'_> {
|
||||
DebugAction::ReloadResourcePacks => {
|
||||
self.debug_translated("debug.reload_resourcepacks.message");
|
||||
self.reload_packs();
|
||||
self.load_shader_pack();
|
||||
true
|
||||
}
|
||||
DebugAction::CopyLocation if player => {
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
//! its simulation and the play-state hub that LAN hosting uses, configured
|
||||
//! from server.properties, with the operator, whitelist and ban lists and a
|
||||
//! console on standard input.
|
||||
use super::{Game, Options, lan::LanSettings};
|
||||
use super::{Game, Options, lan::LanSettings, world_loading::WorldRequest};
|
||||
use horizon_client::{
|
||||
Result,
|
||||
lan::{LoginGate, NetConfig, NetLog, OnlineMode, hub::HubConfig},
|
||||
@@ -218,21 +218,22 @@ impl Lists {
|
||||
use_whitelist: false,
|
||||
enforce_whitelist: false,
|
||||
};
|
||||
// DedicatedPlayerList's constructor order and its LOGGER.warn lines.
|
||||
let warn = |what: &str, r: std::result::Result<(), String>| {
|
||||
if let Err(e) = r {
|
||||
log("WARN", &format!("Failed to load {what}: {e}"));
|
||||
log("WARN", &format!("Failed to {what}: {e}"));
|
||||
}
|
||||
};
|
||||
// DedicatedPlayerList's constructor order.
|
||||
warn("user banlist", l.bans.load());
|
||||
let _ = l.bans.save();
|
||||
warn("ip banlist", l.ip_bans.load());
|
||||
let _ = l.ip_bans.save();
|
||||
warn("operators list", l.ops.load());
|
||||
warn("white-list", l.white.load());
|
||||
let _ = l.ops.save();
|
||||
let saved = |r: std::io::Result<()>| r.map_err(|e| e.to_string());
|
||||
warn("load user banlist", l.bans.load());
|
||||
warn("save user banlist", saved(l.bans.save()));
|
||||
warn("load ip banlist", l.ip_bans.load());
|
||||
warn("save ip banlist", saved(l.ip_bans.save()));
|
||||
warn("load operators list", l.ops.load());
|
||||
warn("load white-list", l.white.load());
|
||||
warn("save operators list", saved(l.ops.save()));
|
||||
if !l.white.file.exists() {
|
||||
let _ = l.white.save();
|
||||
warn("save white-list", saved(l.white.save()));
|
||||
}
|
||||
l
|
||||
}
|
||||
@@ -546,13 +547,13 @@ impl Game<'_> {
|
||||
let lists = Arc::new(Mutex::new(lists));
|
||||
log("INFO", &format!("Preparing level \"{level_name}\""));
|
||||
let folder = world_dir.to_string_lossy().into_owned();
|
||||
self.open_world(
|
||||
self.load_world(WorldRequest::new(
|
||||
&folder,
|
||||
Some(&level_name),
|
||||
Some(props.seed),
|
||||
game_mode == 1,
|
||||
None,
|
||||
)?;
|
||||
)?)?;
|
||||
if new_world {
|
||||
self.level.hardcore = props.hardcore;
|
||||
}
|
||||
@@ -608,6 +609,7 @@ impl Game<'_> {
|
||||
lang: Arc::new(horizon_client::net::load_language(&self.options.resources)),
|
||||
log_ips: props.log_ips,
|
||||
}),
|
||||
resource_pack: props.resource_pack.clone(),
|
||||
};
|
||||
let config = HubConfig {
|
||||
default_game_mode: game_mode,
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
//! What the player is doing, for Discord Rich Presence (`horizon_client::discord_presence`).
|
||||
use super::*;
|
||||
use horizon_client::discord_presence::{self as presence, Dimension, Play, Status};
|
||||
|
||||
impl Game<'_> {
|
||||
/// Each frame: only a change reaches the presence thread.
|
||||
pub(super) fn update_discord_presence(&self) {
|
||||
presence::set(self.discord_status());
|
||||
}
|
||||
fn discord_status(&self) -> Status {
|
||||
if !self.settings.extras.discord_presence {
|
||||
return Status::Off;
|
||||
}
|
||||
if self.title.is_some() {
|
||||
return Status::Menus;
|
||||
}
|
||||
let play = if let Some(host) = &self.lan {
|
||||
Play::Hosting {
|
||||
players: 1 + host.hub.guests.len(),
|
||||
}
|
||||
} else if let Some(server) = &self.integrated {
|
||||
match (server.published(), &self.remote) {
|
||||
(Some(_), Some(remote)) => Play::Hosting {
|
||||
players: remote.player_count(),
|
||||
},
|
||||
_ => Play::Singleplayer,
|
||||
}
|
||||
} else if self.remote.is_some() {
|
||||
Play::Multiplayer
|
||||
} else {
|
||||
Play::Singleplayer
|
||||
};
|
||||
Status::World {
|
||||
play,
|
||||
dimension: match self.dim {
|
||||
Dim::Overworld => Dimension::Overworld,
|
||||
Dim::Nether => Dimension::Nether,
|
||||
Dim::End => Dimension::End,
|
||||
},
|
||||
mode: self.mode,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,6 @@ use horizon_client::{
|
||||
hud_layout, hud_overlays,
|
||||
mesher::Vertex,
|
||||
particles::{ParticleOptions, ParticleType},
|
||||
text::Text,
|
||||
};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3},
|
||||
@@ -2157,23 +2156,12 @@ impl Game<'_> {
|
||||
});
|
||||
}
|
||||
}
|
||||
/// `BossHealthOverlay`: the dragon's pink bar, then the withers', the
|
||||
/// raids' and the custom bars, in that order.
|
||||
/// `BossHealthOverlay.extractRenderState`: whatever `publish_boss_bars`
|
||||
/// (or a server's packets) put on this client's overlay.
|
||||
pub(super) fn draw_boss_bars(&self, batch: &mut HudBatch) {
|
||||
let mut bars = Vec::new();
|
||||
if let Some(d) = self.dragon.as_ref().filter(|_| self.dragon_bar_shown()) {
|
||||
bars.push(hud_overlays::BossBar {
|
||||
name: Text::literal(
|
||||
self.translate("entity.minecraft.ender_dragon", "Ender Dragon"),
|
||||
),
|
||||
progress: (d.health / MAX_HEALTH).clamp(0.0, 1.0),
|
||||
color: 0,
|
||||
overlay: 0,
|
||||
});
|
||||
}
|
||||
self.wither_bars(&mut bars);
|
||||
self.raid_bars(&mut bars);
|
||||
self.custom_bossbars(&mut bars);
|
||||
let bars = self
|
||||
.boss_overlay
|
||||
.bars(horizon_client::boss_overlay::now_millis());
|
||||
let draws = hud_overlays::boss_overlay(
|
||||
batch.width as i32,
|
||||
batch.height as i32,
|
||||
@@ -2182,14 +2170,26 @@ impl Game<'_> {
|
||||
);
|
||||
hud_layout::paint(batch, &self.gui.atlas, &draws);
|
||||
}
|
||||
/// The dragon fight's boss bar shows (`EnderDragonFight.dragonEvent`,
|
||||
/// with `setCreateWorldFog`).
|
||||
pub(super) fn dragon_bar_shown(&self) -> bool {
|
||||
self.dim == Dim::End && self.dragon.is_some()
|
||||
/// The dragon fight's bar for a player at `at`
|
||||
/// (`EnderDragonFight.dragonEvent`, visible while the fight is not won
|
||||
/// and the player is alive within 192 blocks of (0, 128, 0)).
|
||||
pub(super) fn dragon_boss_progress(&self, at: [f64; 3], alive: bool) -> Option<f32> {
|
||||
if self.dim != Dim::End || !alive || !self.fight.loaded || self.fight.killed {
|
||||
return None;
|
||||
}
|
||||
let near = at[0].powi(2) + (at[1] - 128.0).powi(2) + at[2].powi(2) <= 192.0 * 192.0;
|
||||
if !near {
|
||||
return None;
|
||||
}
|
||||
Some(
|
||||
self.dragon
|
||||
.as_ref()
|
||||
.map_or(1.0, |d| (d.health / MAX_HEALTH).clamp(0.0, 1.0)),
|
||||
)
|
||||
}
|
||||
/// `music.dragon` while the boss bar plays music.
|
||||
/// `BossHealthOverlay.shouldPlayMusic`.
|
||||
pub(super) fn boss_music(&self) -> bool {
|
||||
self.dim == Dim::End && self.dragon.is_some() || self.wither_near()
|
||||
self.boss_overlay.should_play_music()
|
||||
}
|
||||
}
|
||||
pub(super) struct DragonFireball {
|
||||
|
||||
@@ -121,11 +121,13 @@ impl Game<'_> {
|
||||
let bonus = if knockback_attack { 0.5 } else { 0.0 };
|
||||
(enchanted / 2.0 + bonus, knockback_attack)
|
||||
}
|
||||
/// `causeExtraKnockback`'s direction, `(sin yRot, -cos yRot)`: the target
|
||||
/// flies where the attacker looks, not away from it.
|
||||
/// `causeExtraKnockback`'s direction, `(sin yRot, -cos yRot)` from Mth's
|
||||
/// sine table: the target flies where the attacker looks, not away from
|
||||
/// it (straight along an axis when the attacker faces one).
|
||||
pub(super) fn extra_knockback_direction(&self) -> (f64, f64) {
|
||||
let yaw = self.yaw.to_radians();
|
||||
(f64::from(yaw.sin()), -f64::from(yaw.cos()))
|
||||
use horizon_core::geometry::trig;
|
||||
let yaw = f64::from(self.yaw * trig::DEG_TO_RAD);
|
||||
(f64::from(trig::sin(yaw)), -f64::from(trig::cos(yaw)))
|
||||
}
|
||||
/// The attacker's side of `causeExtraKnockback` as the attacking client
|
||||
/// sees it: the server's player stops sprinting, and its flag reaches the
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
//! A Game's execution role is fixed at construction. Connecting or disconnecting
|
||||
//! changes `remote`, not this role. A client may simulate a world in-frame.
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(super) enum ExecutionRole {
|
||||
Client,
|
||||
IntegratedServer,
|
||||
DedicatedServer,
|
||||
}
|
||||
|
||||
impl ExecutionRole {
|
||||
/// Only a client owns presentation work (audio, loading UI, chunk meshes).
|
||||
pub fn is_client(self) -> bool {
|
||||
self == Self::Client
|
||||
}
|
||||
|
||||
/// The optional in-frame simulation remains a client execution mode.
|
||||
pub fn starts_integrated_server(self, server_thread: bool) -> bool {
|
||||
self.is_client() && server_thread
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::ExecutionRole::*;
|
||||
|
||||
#[test]
|
||||
fn world_loading_keeps_in_frame_clients_and_server_roles_separate() {
|
||||
for (role, client, threaded) in [
|
||||
(Client, true, true),
|
||||
(IntegratedServer, false, false),
|
||||
(DedicatedServer, false, false),
|
||||
] {
|
||||
assert_eq!(role.is_client(), client);
|
||||
assert_eq!(role.starts_integrated_server(true), threaded);
|
||||
assert!(!role.starts_integrated_server(false));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -237,7 +237,7 @@ impl Game<'_> {
|
||||
/// the caller). The top left corner gives way to the debug screen.
|
||||
pub(super) fn draw_extras(&mut self, batch: &mut HudBatch) {
|
||||
let e = &self.settings.extras;
|
||||
let mod_panels = self.mods.mods.panels().next().is_some();
|
||||
let mod_panels = self.mods.has_panels();
|
||||
if !e.fps && !e.keystrokes && !e.minimap && !mod_panels {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -69,12 +69,18 @@ impl Game<'_> {
|
||||
let lo = Vec3::new(f.pos[0] - half, f.pos[1], f.pos[2] - half);
|
||||
let hi = Vec3::new(f.pos[0] + half, f.pos[1] + 0.8, f.pos[2] + half);
|
||||
let b = horizon_core::geometry::Aabb::new(lo, hi);
|
||||
if let Some(p) = self.player_view()
|
||||
&& p.alive
|
||||
&& p.bounds.intersects(b)
|
||||
{
|
||||
self.mob_hits_player_kind(6.0, f.pos, "minecraft:indirect_magic");
|
||||
}
|
||||
// Every player in the box, the server's players too.
|
||||
let pos = f.pos;
|
||||
let bite = move |g: &mut Self| {
|
||||
if let Some(p) = g.player_view()
|
||||
&& p.alive
|
||||
&& p.bounds.intersects(b)
|
||||
{
|
||||
g.mob_hits_player_kind(6.0, pos, "minecraft:indirect_magic");
|
||||
}
|
||||
};
|
||||
bite(self);
|
||||
self.each_guest_hit(bite);
|
||||
for m in &mut self.mobs {
|
||||
let ally = matches!(
|
||||
m.species(),
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
//! bobbing, lure and bite timers, open water, hooking mobs, retrieving the
|
||||
//! `gameplay/fishing` loot) and `FishingHookRenderer` (bobber and line).
|
||||
use super::{Game, view_vector};
|
||||
use horizon_client::lan::{entity::States, hub::Hub};
|
||||
use horizon_client::{
|
||||
blocks::Fluid,
|
||||
collisions::SceneCollisions,
|
||||
@@ -15,7 +16,10 @@ use horizon_core::{
|
||||
geometry::{Aabb, Vec3, trig},
|
||||
random::RandomSource,
|
||||
};
|
||||
use std::sync::Arc;
|
||||
use horizon_protocol::entity_data::{Value, serializer};
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use super::lan_actions::GuestPlay;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
enum State {
|
||||
@@ -24,6 +28,8 @@ enum State {
|
||||
Hooked(u32),
|
||||
}
|
||||
pub(super) struct Hook {
|
||||
/// Its entity id, which a server's players track it under.
|
||||
id: u32,
|
||||
position: Vec3,
|
||||
previous: Vec3,
|
||||
velocity: Vec3,
|
||||
@@ -114,7 +120,9 @@ impl Game<'_> {
|
||||
);
|
||||
// A spawned hook's start position is its feet: centre the box on the eye.
|
||||
let start = Vec3::new(start.x, start.y - SIZE / 2.0, start.z);
|
||||
self.next_entity += 1;
|
||||
self.hook = Some(Hook {
|
||||
id: self.next_entity,
|
||||
position: start,
|
||||
previous: start,
|
||||
velocity: v,
|
||||
@@ -562,12 +570,17 @@ impl Game<'_> {
|
||||
lerp(h.previous.z, h.position.z),
|
||||
))
|
||||
}
|
||||
/// FishingHookRenderer: the bobber, a camera-facing half-block quad
|
||||
/// centred on the hook.
|
||||
/// FishingHookRenderer: the bobbers (this player's and the others' a
|
||||
/// server tracks), camera-facing half-block quads centred on the hooks.
|
||||
pub(super) fn fishing_geometry(&self, camera: glam::DVec3, alpha: f64, out: &mut Vec<Vertex>) {
|
||||
let Some(p) = self.hook_position(alpha) else {
|
||||
let hooks: Vec<glam::DVec3> = self
|
||||
.hook_position(alpha)
|
||||
.into_iter()
|
||||
.chain(self.remote_hook_ends(alpha).into_iter().map(|(h, _)| h))
|
||||
.collect();
|
||||
if hooks.is_empty() {
|
||||
return;
|
||||
};
|
||||
}
|
||||
let Some(r) = self
|
||||
.gui
|
||||
.atlas
|
||||
@@ -577,56 +590,57 @@ impl Game<'_> {
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let light = self
|
||||
.world
|
||||
.light(p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32);
|
||||
let packed = (u32::from(light >> 4) * 16) | ((u32::from(light & 15) * 16) << 8);
|
||||
let forward = glam::DVec3::from_array(view_vector(self.yaw, self.pitch));
|
||||
let right = forward.cross(glam::DVec3::Y).normalize_or_zero();
|
||||
let up = right.cross(forward).normalize_or_zero();
|
||||
let s = 0.25;
|
||||
let corners = [
|
||||
p - right * s - up * s,
|
||||
p + right * s - up * s,
|
||||
p + right * s + up * s,
|
||||
p - right * s + up * s,
|
||||
];
|
||||
let uv = [[r.u0, r.v1], [r.u1, r.v1], [r.u1, r.v0], [r.u0, r.v0]];
|
||||
for (v, uv) in corners.iter().zip(uv) {
|
||||
out.push(Vertex {
|
||||
normal: [0; 4],
|
||||
pos: (*v - camera).as_vec3().to_array(),
|
||||
uv,
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: packed,
|
||||
});
|
||||
for p in hooks {
|
||||
let light =
|
||||
self.world
|
||||
.light(p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32);
|
||||
let packed = (u32::from(light >> 4) * 16) | ((u32::from(light & 15) * 16) << 8);
|
||||
let corners = [
|
||||
p - right * s - up * s,
|
||||
p + right * s - up * s,
|
||||
p + right * s + up * s,
|
||||
p - right * s + up * s,
|
||||
];
|
||||
for (v, uv) in corners.iter().zip(uv) {
|
||||
out.push(Vertex {
|
||||
normal: [0; 4],
|
||||
pos: (*v - camera).as_vec3().to_array(),
|
||||
uv,
|
||||
layer: 0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: packed,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
/// FishingHookRenderer: the line, 16 black `lines` segments sagging from
|
||||
/// a quarter block above the hook to the rod in the player's hand,
|
||||
/// FishingHookRenderer: each line, 16 black `lines` segments sagging
|
||||
/// from a quarter block above the hook to the rod in its owner's hand,
|
||||
/// `width` pixels wide (`Window.getAppropriateLineWidth`).
|
||||
pub(super) fn fishing_line(&self, alpha: f64, size: [u32; 2]) -> Vec<Line> {
|
||||
let (Some(hook), Some(hand)) = (
|
||||
self.hook_position(alpha),
|
||||
self.rod_hand_position(alpha, size),
|
||||
) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let offset = (hand - (hook + glam::DVec3::new(0.0, 0.25, 0.0))).as_vec3();
|
||||
let point = |a: f32| {
|
||||
let y = offset.y * (a * a + a) * 0.5 + 0.25;
|
||||
hook + glam::Vec3::new(offset.x * a, y, offset.z * a).as_dvec3()
|
||||
};
|
||||
let own = self
|
||||
.hook_position(alpha)
|
||||
.zip(self.rod_hand_position(alpha, size));
|
||||
let width = horizon_client::gfx::outline_width(size[0]);
|
||||
(0..16)
|
||||
.map(|i| Line {
|
||||
let mut lines = Vec::new();
|
||||
for (hook, hand) in own.into_iter().chain(self.remote_hook_ends(alpha)) {
|
||||
let offset = (hand - (hook + glam::DVec3::new(0.0, 0.25, 0.0))).as_vec3();
|
||||
let point = |a: f32| {
|
||||
let y = offset.y * (a * a + a) * 0.5 + 0.25;
|
||||
hook + glam::Vec3::new(offset.x * a, y, offset.z * a).as_dvec3()
|
||||
};
|
||||
lines.extend((0..16).map(|i| Line {
|
||||
start: point(i as f32 / 16.0).to_array(),
|
||||
end: point((i + 1) as f32 / 16.0).to_array(),
|
||||
color: 0xFF00_0000,
|
||||
width,
|
||||
})
|
||||
.collect()
|
||||
}));
|
||||
}
|
||||
lines
|
||||
}
|
||||
/// `FishingHookRenderer.getPlayerHandPos`: on the near plane in first
|
||||
/// person, beside the body otherwise.
|
||||
@@ -694,6 +708,20 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
impl Game<'_> {
|
||||
/// The hooks drawn here, with their owners' ids (0 for this player's own).
|
||||
pub(super) fn hooks_status(&self) -> Vec<serde_json::Value> {
|
||||
let at = |p: Vec3| [p.x, p.y, p.z];
|
||||
let own = self.hook.iter().map(|h| (h.id, 0, h.position));
|
||||
let others = self
|
||||
.remote_hooks
|
||||
.iter()
|
||||
.map(|h| (h.id, h.owner, h.position));
|
||||
own.chain(others)
|
||||
.map(|(id, owner, p)| {
|
||||
serde_json::json!({"id": id, "kind": "minecraft:fishing_bobber", "owner": owner, "position": at(p)})
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// The hook for `horizon-ctl status`.
|
||||
pub(super) fn hook_status(&self) -> Option<serde_json::Value> {
|
||||
let h = self.hook.as_ref()?;
|
||||
@@ -706,3 +734,175 @@ impl Game<'_> {
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
/// A hook a server tracks to this client (`FishingHook.recreateFromPacket`)
|
||||
/// that another player cast: drawn where the server puts it, its line
|
||||
/// running to that player's hand.
|
||||
pub(super) struct RemoteHook {
|
||||
id: u32,
|
||||
owner: u32,
|
||||
position: Vec3,
|
||||
previous: Vec3,
|
||||
}
|
||||
|
||||
impl Hook {
|
||||
/// This client's own hook as its server tracks it: drawn, never ticked here.
|
||||
fn remote(id: u32, at: Vec3) -> Self {
|
||||
Self {
|
||||
id,
|
||||
position: at,
|
||||
previous: at,
|
||||
velocity: Vec3::ZERO,
|
||||
state: State::Flying,
|
||||
life: 0,
|
||||
on_ground: false,
|
||||
nibble: 0,
|
||||
time_until_lured: 0,
|
||||
time_until_hooked: 0,
|
||||
fish_angle: 0.0,
|
||||
out_of_water: 0,
|
||||
open_water: true,
|
||||
luck: 0,
|
||||
lure: 0,
|
||||
}
|
||||
}
|
||||
/// `FishingHook`'s entity for the players tracking it: the owner's id in
|
||||
/// its add packet, DATA_HOOKED_ENTITY (the hooked id plus one) and
|
||||
/// DATA_BITING when they differ from their defaults.
|
||||
fn track(&self, owner: i32, out: &mut States) {
|
||||
let p = self.position;
|
||||
let e = out.add(
|
||||
self.id as i32,
|
||||
super::lan::entity_uuid(self.id),
|
||||
"minecraft:fishing_bobber",
|
||||
);
|
||||
e.position = [p.x, p.y, p.z];
|
||||
e.velocity = [self.velocity.x, self.velocity.y, self.velocity.z];
|
||||
e.on_ground = self.on_ground;
|
||||
e.data = owner;
|
||||
if let State::Hooked(id) = self.state {
|
||||
e.meta.push((8, serializer::INT, Value::Int(id as i32 + 1)));
|
||||
}
|
||||
if self.nibble > 0 {
|
||||
e.meta.push((9, serializer::BOOLEAN, Value::Bool(true)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The hooks guests track: the host's and each guest's in the level.
|
||||
pub(super) fn lan_hook_states(
|
||||
&self,
|
||||
host_entity: Option<i32>,
|
||||
play: &HashMap<u32, GuestPlay>,
|
||||
hub: &Hub,
|
||||
out: &mut States,
|
||||
) {
|
||||
if let (Some(h), Some(owner)) = (&self.hook, host_entity) {
|
||||
h.track(owner, out);
|
||||
}
|
||||
for g in hub.guests.iter().filter(|g| hub.here(g)) {
|
||||
if let Some(h) = play.get(&g.conn).and_then(|p| p.hook.as_ref()) {
|
||||
h.track(g.entity_id, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `handleAddEntity` for a fishing bobber: this player's own becomes its
|
||||
/// hook (`Player.fishing`), another player's is drawn on its line to them.
|
||||
pub(super) fn spawn_remote_hook(&mut self, id: u32, at: Vec3, owner: i32) {
|
||||
let own = self.remote.as_ref().map(|r| r.entity_id);
|
||||
if own == Some(owner) {
|
||||
self.hook = Some(Hook::remote(id, at));
|
||||
} else {
|
||||
self.remote_hooks.push(RemoteHook {
|
||||
id,
|
||||
owner: owner as u32,
|
||||
position: at,
|
||||
previous: at,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// One tick of interpolation for the hooks a server tracks.
|
||||
pub(super) fn step_remote_hooks(&mut self, mut step: impl FnMut(u32, Vec3) -> Vec3) {
|
||||
if self.remote.is_none() {
|
||||
return;
|
||||
}
|
||||
if let Some(h) = self.hook.as_mut() {
|
||||
h.previous = h.position;
|
||||
h.position = step(h.id, h.position);
|
||||
}
|
||||
for h in &mut self.remote_hooks {
|
||||
h.previous = h.position;
|
||||
h.position = step(h.id, h.position);
|
||||
}
|
||||
}
|
||||
|
||||
/// `FishingHook.onSyncedDataUpdated`: this player's hook is biting
|
||||
/// (DATA_BITING), which `status` shows as a nibble.
|
||||
pub(super) fn remote_hook_data(&mut self, id: u32, values: &[(u8, i32, Value)]) {
|
||||
let Some(h) = self
|
||||
.hook
|
||||
.as_mut()
|
||||
.filter(|h| h.id == id && self.remote.is_some())
|
||||
else {
|
||||
return;
|
||||
};
|
||||
for (index, _, value) in values {
|
||||
if let (9, Value::Bool(biting)) = (index, value) {
|
||||
h.nibble = i32::from(*biting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn remove_remote_hook(&mut self, id: u32) {
|
||||
if self.remote.is_some() && self.hook.as_ref().is_some_and(|h| h.id == id) {
|
||||
self.hook = None;
|
||||
}
|
||||
self.remote_hooks.retain(|h| h.id != id);
|
||||
}
|
||||
|
||||
pub(super) fn clear_remote_hooks(&mut self) {
|
||||
if self.remote.is_some() {
|
||||
self.hook = None;
|
||||
}
|
||||
self.remote_hooks.clear();
|
||||
}
|
||||
|
||||
/// Other players' hooks: the bobber and its line to the owner's hand
|
||||
/// (`FishingHookRenderer.getPlayerHandPos` in third person), as
|
||||
/// (hook, hand) this frame.
|
||||
fn remote_hook_ends(&self, alpha: f64) -> Vec<(glam::DVec3, glam::DVec3)> {
|
||||
let lerp = |a: Vec3, b: Vec3| {
|
||||
glam::DVec3::new(
|
||||
a.x + (b.x - a.x) * alpha,
|
||||
a.y + (b.y - a.y) * alpha,
|
||||
a.z + (b.z - a.z) * alpha,
|
||||
)
|
||||
};
|
||||
self.remote_hooks
|
||||
.iter()
|
||||
.filter_map(|h| {
|
||||
let owner = self.mobs.iter().find(|m| m.id == h.owner)?;
|
||||
let feet = lerp(owner.previous, owner.position);
|
||||
let body = horizon_client::camera::lerp(
|
||||
alpha as f32,
|
||||
owner.previous_body_yaw,
|
||||
owner.body_yaw,
|
||||
);
|
||||
let angle = f64::from(body * (std::f64::consts::PI / 180.0) as f32);
|
||||
let (sin, cos) = (f64::from(trig::sin(angle)), f64::from(trig::cos(angle)));
|
||||
// The right arm; a crouching owner's eyes are lower.
|
||||
let eye = owner.eye_y() - owner.position.y;
|
||||
let hand = feet
|
||||
+ glam::DVec3::new(
|
||||
-cos * 0.35 - sin * 0.8,
|
||||
eye - 0.45,
|
||||
-sin * 0.35 + cos * 0.8,
|
||||
);
|
||||
Some((lerp(h.previous, h.position), hand))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
@@ -74,7 +74,7 @@ impl Game<'_> {
|
||||
})
|
||||
}
|
||||
/// The fluid at the camera, as `Camera.getFluidInCamera` reports it.
|
||||
fn camera_fluid(&self, camera: [f64; 3]) -> CameraFluid {
|
||||
pub(super) fn camera_fluid(&self, camera: [f64; 3]) -> CameraFluid {
|
||||
match fog_type(&self.world, self.res.facts(), camera, self.forward()) {
|
||||
FogType::Water => CameraFluid::Water,
|
||||
FogType::Lava => CameraFluid::Lava,
|
||||
|
||||
@@ -200,7 +200,7 @@ impl Game<'_> {
|
||||
}
|
||||
Action::Copy => self.friends_copy(),
|
||||
Action::Stop => self.friends_stop(),
|
||||
// The system browser, as the Shader Packs page opens its folder.
|
||||
// The system browser, as the folder buttons open their folders.
|
||||
Action::Help => {
|
||||
if let Some(url) = &view.help {
|
||||
super::packs::open_folder(std::path::Path::new(url));
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
//! box each, and Done sending the changed ones (ServerboundSetGameRulePacket).
|
||||
//! Leaving with changes asks first (ConfirmScreen).
|
||||
use horizon_client::{
|
||||
confirm_screen::Confirm,
|
||||
font::Font,
|
||||
gamerules::{self, GameRules, RULES, Rule, Value},
|
||||
hud::{HudAtlas, HudBatch},
|
||||
@@ -66,9 +67,6 @@ fn parse(r: &Rule, s: &str) -> Option<i32> {
|
||||
.flatten()
|
||||
.filter(|v| (r.min..=r.max).contains(v))
|
||||
}
|
||||
fn widest(font: &Font, lines: &[Text]) -> f32 {
|
||||
lines.iter().map(|l| font.width_text(l)).fold(0.0, f32::max)
|
||||
}
|
||||
fn lines(font: &Font, t: &Text, width: f32) -> Vec<Text> {
|
||||
font.split_lines(t, width)
|
||||
.into_iter()
|
||||
@@ -95,38 +93,11 @@ fn yellow() -> u32 {
|
||||
named_color("yellow").unwrap_or(0xFFFF55)
|
||||
}
|
||||
|
||||
/// ConfirmScreen: the title, the message (at most `width - 50` wide), and
|
||||
/// Yes / No 16 below, 4 apart, all centred.
|
||||
struct Confirm {
|
||||
lines: Vec<(Text, f32, f32)>,
|
||||
buttons: [(f32, f32); 2],
|
||||
}
|
||||
impl Confirm {
|
||||
fn new(font: &Font, (w, h): (f32, f32)) -> Self {
|
||||
let title = Text::translate("editGamerule.inGame.discardChanges.title", &[]);
|
||||
let message = Text::translate("editGamerule.inGame.discardChanges.message", &[]);
|
||||
let message: Vec<Text> = lines(font, &message, w - 50.0)
|
||||
.into_iter()
|
||||
.take(15)
|
||||
.collect();
|
||||
let (tw, mw) = (font.width_text(&title), widest(font, &message));
|
||||
let mh = 9.0 * message.len() as f32;
|
||||
let col = tw.max(mw).max(304.0);
|
||||
let total = 9.0 + 8.0 + mh + 8.0 + 36.0;
|
||||
let (lx, ly) = (((w - col) / 2.0).trunc(), ((h - total) / 2.0).trunc());
|
||||
let cell = |cw: f32| lx + ((col - cw) / 2.0).trunc();
|
||||
let mid = cell(mw) + (mw / 2.0).trunc();
|
||||
let mut out = vec![(title, cell(tw), ly)];
|
||||
for (i, line) in message.into_iter().enumerate() {
|
||||
let x = mid - (font.width_text(&line) / 2.0).trunc();
|
||||
out.push((line, x, ly + 17.0 + 9.0 * i as f32));
|
||||
}
|
||||
let (bx, by) = (cell(304.0), ly + 9.0 + 8.0 + mh + 8.0 + 16.0);
|
||||
Self {
|
||||
lines: out,
|
||||
buttons: [(bx, by), (bx + 154.0, by)],
|
||||
}
|
||||
}
|
||||
/// ConfirmScreen "Game Rule Changes".
|
||||
fn confirm(font: &Font, size: (f32, f32)) -> Confirm {
|
||||
let title = Text::translate("editGamerule.inGame.discardChanges.title", &[]);
|
||||
let message = Text::translate("editGamerule.inGame.discardChanges.message", &[]);
|
||||
Confirm::new(font, size, &title, &message)
|
||||
}
|
||||
|
||||
impl RulesScreen {
|
||||
@@ -301,13 +272,10 @@ impl RulesScreen {
|
||||
let (w, h) = size;
|
||||
let on = |x: f32, y: f32, bw: f32, bh: f32| ui::hovered(cursor, x, y, bw, bh);
|
||||
if self.confirm {
|
||||
let c = Confirm::new(&atlas.font, size);
|
||||
let [(yx, yy), (nx, ny)] = c.buttons;
|
||||
if on(yx, yy, 150.0, 20.0) {
|
||||
return Some(Exit::Discard);
|
||||
}
|
||||
if on(nx, ny, 150.0, 20.0) {
|
||||
self.confirm = false;
|
||||
match confirm(&atlas.font, size).answer_at(cursor) {
|
||||
Some(true) => return Some(Exit::Discard),
|
||||
Some(false) => self.confirm = false,
|
||||
None => {}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
@@ -367,7 +335,7 @@ impl RulesScreen {
|
||||
let (w, h) = size;
|
||||
let on = |(x, y): (f32, f32)| ui::hovered(cursor, x, y, 150.0, 20.0);
|
||||
if self.confirm {
|
||||
return Confirm::new(&atlas.font, size).buttons.into_iter().any(on);
|
||||
return confirm(&atlas.font, size).answer_at(cursor).is_some();
|
||||
}
|
||||
let [done, cancel] = footer(w, h);
|
||||
if (on(done) && !self.invalid()) || on(cancel) {
|
||||
@@ -384,15 +352,11 @@ impl RulesScreen {
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, true);
|
||||
if self.confirm {
|
||||
let c = Confirm::new(&atlas.font, (w, h));
|
||||
for (line, x, y) in &c.lines {
|
||||
batch.text_styled(atlas, line, *x, *y, u32::MAX, true);
|
||||
}
|
||||
for ((bx, by), key) in c.buttons.into_iter().zip(["gui.yes", "gui.no"]) {
|
||||
let hover = ui::hovered(cursor, bx, by, 150.0, 20.0);
|
||||
let label = Text::translate(key, &[]);
|
||||
ui::button(batch, atlas, bx, by, 150.0, 20.0, &label, true, hover);
|
||||
}
|
||||
let labels = [
|
||||
Text::translate("gui.yes", &[]),
|
||||
Text::translate("gui.no", &[]),
|
||||
];
|
||||
confirm(&atlas.font, (w, h)).draw(batch, atlas, cursor, [&labels[0], &labels[1]]);
|
||||
return;
|
||||
}
|
||||
let rows = self.rows();
|
||||
|
||||
@@ -10,9 +10,10 @@ use horizon_core::geometry::{Aabb, Vec3};
|
||||
use horizon_world::registry::BlockStateId;
|
||||
|
||||
impl Game<'_> {
|
||||
/// Client `EntityGetter.getEntityCollisions`: only solid happy ghasts,
|
||||
/// excluding the player's own vehicle.
|
||||
pub(super) fn happy_ghast_player_collisions(&self) -> Vec<Aabb> {
|
||||
/// Client `EntityGetter.getEntityCollisions` for the player: the
|
||||
/// entities that `canBeCollidedWith` it, solid happy ghasts and boats
|
||||
/// (`AbstractBoat.canBeCollidedWith`), except the player's own vehicle.
|
||||
pub(super) fn player_entity_collisions(&self) -> Vec<Aabb> {
|
||||
let Some(p) = &self.player else {
|
||||
return Vec::new();
|
||||
};
|
||||
@@ -24,6 +25,12 @@ impl Game<'_> {
|
||||
&& happy_ghast::collides_with_player(m, p.position.y)
|
||||
})
|
||||
.map(|m| m.bounds())
|
||||
.chain(
|
||||
self.boats
|
||||
.iter()
|
||||
.filter(|b| Some(b.id) != self.riding)
|
||||
.map(super::boats::Boat::bounds),
|
||||
)
|
||||
.collect()
|
||||
}
|
||||
/// `HappyGhast.mobInteract`. Returns whether the click was used.
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
//! the world's options) with [`Integrated::call`], as vanilla's client calls
|
||||
//! into its `IntegratedServer`.
|
||||
//!
|
||||
//! Opt-in again (`--server-thread` or `HORIZON_SERVER_THREAD=1`) until a
|
||||
//! server's players reach parity with the in-frame world: on the server
|
||||
//! thread, signs open no editor, books don't open, a totem doesn't save its
|
||||
//! holder and death keeps the inventory (#1380, #1366, #1292, #1284 and the
|
||||
//! other `[server-thread]` issues). LAN guests and dedicated servers use the
|
||||
//! same code either way.
|
||||
//! On by default. `--in-frame` (or `--no-server-thread`, or
|
||||
//! `HORIZON_SERVER_THREAD=0`) runs the world in the frame instead, the
|
||||
//! escape hatch. LAN guests and dedicated servers use the same code either
|
||||
//! way.
|
||||
use super::{
|
||||
Game, Options, PackResources, Resources, UiResources,
|
||||
execution_role::ExecutionRole,
|
||||
lan::{LanSettings, Owner},
|
||||
world_loading::WorldRequest,
|
||||
};
|
||||
use horizon_client::{
|
||||
Result,
|
||||
@@ -28,7 +28,6 @@ use horizon_protocol::connection::Pipe;
|
||||
use horizon_protocol::{crypto::offline_uuid, text::translatable};
|
||||
use std::{
|
||||
net::TcpListener,
|
||||
path::Path,
|
||||
sync::{
|
||||
Arc, Mutex,
|
||||
atomic::{AtomicBool, AtomicI32, AtomicU16, AtomicU32, Ordering},
|
||||
@@ -172,11 +171,6 @@ struct Launch {
|
||||
player: String,
|
||||
}
|
||||
|
||||
/// Whether this world opens on a server thread: asked for.
|
||||
pub(super) fn wanted(options: &Options, _world: &Path) -> bool {
|
||||
options.server_thread && options.dedicated.is_none()
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// `Minecraft.hasSingleplayerServer`: a world of this window's own, run
|
||||
/// in the frame or on its server thread.
|
||||
@@ -217,9 +211,10 @@ impl Game<'_> {
|
||||
};
|
||||
let mut options = self.options.clone();
|
||||
// A server without a console: no local player, no window, no control socket.
|
||||
// Compatibility for gameplay checks outside startup/world loading.
|
||||
options.dedicated = Some(Vec::new());
|
||||
options.server_thread = false;
|
||||
options.integrated = true;
|
||||
options.execution_role = ExecutionRole::IntegratedServer;
|
||||
options.control = None;
|
||||
options.benchmark = None;
|
||||
options.frames = None;
|
||||
@@ -289,13 +284,13 @@ impl Game<'_> {
|
||||
tasks: Receiver<Task>,
|
||||
ready: &Sender<Ready>,
|
||||
) -> Result<()> {
|
||||
self.open_world(
|
||||
self.load_world(WorldRequest::new(
|
||||
&launch.folder,
|
||||
launch.name.as_deref(),
|
||||
launch.seed,
|
||||
launch.creative,
|
||||
launch.create.as_ref(),
|
||||
)?;
|
||||
)?)?;
|
||||
let saved = Box::new(self.level.clone());
|
||||
// Math.max(2, options.renderDistance): past vanilla's 32 when the
|
||||
// window's render distance is (Horizon's options go to 64).
|
||||
@@ -468,8 +463,10 @@ impl Game<'_> {
|
||||
host = self.lan.take().expect("a command puts the hub back");
|
||||
self.leave_guest(&mut host, swap);
|
||||
host.hub.sync_all_effects();
|
||||
// A teleport into another level happens before its feedback is sent.
|
||||
// A teleport into another level happens before its feedback is
|
||||
// sent, and what the command earned is announced before it too.
|
||||
self.run_level_teleports(&mut host);
|
||||
self.announce_guest_advancements(&mut host);
|
||||
for line in lines {
|
||||
out.push(line.plain());
|
||||
host.hub.send_to(
|
||||
@@ -496,6 +493,22 @@ impl Game<'_> {
|
||||
out
|
||||
}
|
||||
|
||||
/// Run `f` with the owner's level in place (the server holds one per
|
||||
/// dimension), then put back the level that was.
|
||||
pub(super) fn in_owner_level<T>(&mut self, f: impl FnOnce(&mut Self) -> T) -> T {
|
||||
let owner = self.serving.as_ref().map(|s| s.owner);
|
||||
let dim = self.lan.as_ref().and_then(|h| {
|
||||
let g = h.hub.guests.iter().find(|g| Some(g.uuid) == owner)?;
|
||||
Some(super::Dim::from_id(&g.dimension))
|
||||
});
|
||||
let back = dim.and_then(|d| self.enter_command_level(d));
|
||||
let out = f(self);
|
||||
if let Some(back) = back {
|
||||
self.enter_command_level(back);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// The window's requests, between two ticks.
|
||||
fn run_tasks(&mut self) {
|
||||
let tasks: Vec<Task> = match &self.serving {
|
||||
|
||||
@@ -411,7 +411,12 @@ impl Game<'_> {
|
||||
"game_mode": g.game_mode,
|
||||
// ItemCooldowns: the ticks the shield an axe disabled stays down.
|
||||
"shield_cooldown": h.play.get(&g.conn).map_or(0, |p| p.shield_cooldown),
|
||||
// The item the server has this guest using: its slot and ticks.
|
||||
"using": h.play.get(&g.conn).and_then(|p| p.using())
|
||||
.map(|(slot, ticks)| json!({ "slot": slot, "ticks": ticks })),
|
||||
"sneaking": g.sneaking,
|
||||
// The server's Elytra glide (shared flag 7).
|
||||
"fall_flying": g.fall_flying,
|
||||
"sleeping": g.bed,
|
||||
"health": g.health,
|
||||
// The server's body: its air supply and golden hearts.
|
||||
@@ -829,8 +834,11 @@ impl Game<'_> {
|
||||
self.lan_object_states(host_entity, hub, out);
|
||||
}
|
||||
|
||||
/// Run the hub for this tick and apply what the guests did.
|
||||
pub(super) fn tick_lan(&mut self) {
|
||||
/// Run the hub for this tick and apply what the guests did. While the
|
||||
/// single player game is `paused` only the connections run
|
||||
/// (`IntegratedServer.tickPaused`): `ServerGamePacketListenerImpl.tick`
|
||||
/// skips `tickPlayer`, so no player's air, hunger or damage moves on.
|
||||
pub(super) fn tick_lan(&mut self, paused: bool) {
|
||||
let Some(mut host) = self.lan.take() else {
|
||||
return;
|
||||
};
|
||||
@@ -870,6 +878,7 @@ impl Game<'_> {
|
||||
.collect();
|
||||
self.lan_riding(host_entity, &guests, &mut host.hub.riding);
|
||||
self.lan_entities(host_entity, &host.mob_players, &mut host.hub, &mut states);
|
||||
self.lan_hook_states(host_entity, &host.play, &host.hub, &mut states);
|
||||
} else {
|
||||
states.clear();
|
||||
}
|
||||
@@ -994,7 +1003,9 @@ impl Game<'_> {
|
||||
host.states = states;
|
||||
}
|
||||
self.lan_flush_effects(&mut host);
|
||||
self.tick_guests(&mut host);
|
||||
if !paused {
|
||||
self.tick_guests(&mut host);
|
||||
}
|
||||
self.lan_living_flags(&mut host);
|
||||
self.tick_server_travel(&mut host);
|
||||
self.lan_swings(&mut host);
|
||||
@@ -1006,6 +1017,8 @@ impl Game<'_> {
|
||||
drop(holding);
|
||||
lan::flush_all(host.hub.guests.iter().map(|g| &g.sender));
|
||||
self.lan = Some(host);
|
||||
// A mace's wind burst from a guest's attack.
|
||||
let _ = self.flush_wind_bursts();
|
||||
}
|
||||
|
||||
fn lan_guest_joined(
|
||||
@@ -1061,6 +1074,7 @@ impl Game<'_> {
|
||||
}
|
||||
// A dedicated server has no host player.
|
||||
self.lan_entities(None, &host.mob_players, &mut host.hub, &mut theirs);
|
||||
self.lan_hook_states(None, &host.play, &host.hub, &mut theirs);
|
||||
theirs.as_slice()
|
||||
} else {
|
||||
entities
|
||||
|
||||
@@ -30,6 +30,8 @@ use winit::keyboard::KeyCode;
|
||||
/// Per-guest state of the gameplay code that lives outside `Guest`.
|
||||
#[derive(Default)]
|
||||
pub(super) struct GuestPlay {
|
||||
/// The sign this guest may write on (`SignBlockEntity.playerWhoMayEdit`).
|
||||
pub(super) sign_editing: Option<[i32; 3]>,
|
||||
mining: Option<Mining>,
|
||||
destroy_delay: u32,
|
||||
using: Option<(usize, u32)>,
|
||||
@@ -80,6 +82,8 @@ pub(super) struct GuestPlay {
|
||||
/// (`LivingEntity.collectEquipmentChanges`).
|
||||
modifiers: Vec<(String, String)>,
|
||||
equipped: Option<Vec<Option<ItemStack>>>,
|
||||
/// The guest's cast fishing hook (`Player.fishing`).
|
||||
pub(super) hook: Option<super::fishing::Hook>,
|
||||
}
|
||||
|
||||
/// A guest's command waiting for the hub (`LanHost::commands`).
|
||||
@@ -87,7 +91,7 @@ pub(super) struct GuestCommand {
|
||||
conn: u32,
|
||||
command: String,
|
||||
permission: u8,
|
||||
/// An integrated server's: no admin feedback or level teleports (yet).
|
||||
/// An integrated server's: no level teleports (yet).
|
||||
integrated: bool,
|
||||
}
|
||||
|
||||
@@ -259,6 +263,7 @@ impl Game<'_> {
|
||||
motion.pitch = g.pitch;
|
||||
motion.sprinting = g.sprinting;
|
||||
motion.may_fly = g.creative() || g.game_mode == SPECTATOR;
|
||||
motion.flying = g.flying;
|
||||
motion.invulnerable = motion.may_fly;
|
||||
let _ = motion.set_health(g.health, false);
|
||||
motion.health.food.food = g.food;
|
||||
@@ -342,6 +347,7 @@ impl Game<'_> {
|
||||
std::mem::swap(&mut self.adv.unlocked, &mut g.recipes_unlocked);
|
||||
std::mem::swap(&mut self.level.recipe_book, &mut g.recipe_book);
|
||||
std::mem::swap(&mut self.stats, &mut play.stats);
|
||||
std::mem::swap(&mut self.hook, &mut play.hook);
|
||||
let adv_loaded = std::mem::replace(&mut self.adv.loaded, true);
|
||||
let last_inventory = std::mem::replace(&mut self.adv.last_inventory, play.last_inventory);
|
||||
let death_cause = std::mem::replace(&mut self.ui.death_cause, play.death_cause.take());
|
||||
@@ -513,7 +519,8 @@ impl Game<'_> {
|
||||
std::mem::swap(&mut self.mount, &mut play.mount);
|
||||
self.container = container;
|
||||
self.screen = screen;
|
||||
self.sign_edit = host_sign;
|
||||
// A sign the guest's placement opened (SignBlock.openTextEdit).
|
||||
let guest_sign = std::mem::replace(&mut self.sign_edit, host_sign);
|
||||
// A lectern the guest's use opened (LecternBlock.openScreen).
|
||||
let guest_lectern = match std::mem::replace(&mut self.book, host_book) {
|
||||
Some(super::books::BookScreen::View {
|
||||
@@ -548,6 +555,7 @@ impl Game<'_> {
|
||||
std::mem::swap(&mut self.adv.unlocked, &mut g.recipes_unlocked);
|
||||
std::mem::swap(&mut self.level.recipe_book, &mut g.recipe_book);
|
||||
std::mem::swap(&mut self.stats, &mut play.stats);
|
||||
std::mem::swap(&mut self.hook, &mut play.hook);
|
||||
self.adv.loaded = adv_loaded;
|
||||
play.last_inventory = std::mem::replace(&mut self.adv.last_inventory, last_inventory);
|
||||
let stat_events = std::mem::take(&mut play.stats.events);
|
||||
@@ -587,6 +595,11 @@ impl Game<'_> {
|
||||
// A teleport (commands, a pearl) moves the guest; a pearl's is
|
||||
// sent even to where they stand (ServerPlayer.teleport).
|
||||
let at = [m.position.x, m.position.y, m.position.z];
|
||||
// A hit with extra knockback stopped the guest's sprint
|
||||
// (Player.causeExtraKnockback's setSprinting(false)).
|
||||
if !m.sprinting {
|
||||
g.sprinting = false;
|
||||
}
|
||||
m.sprinting = false;
|
||||
let teleported = std::mem::take(&mut m.teleported);
|
||||
let moved: f64 = (0..3).map(|k| (at[k] - g.position[k]).powi(2)).sum();
|
||||
@@ -652,6 +665,9 @@ impl Game<'_> {
|
||||
if let Some(station) = opened_station {
|
||||
self.lan_station_opened(host, conn, station);
|
||||
}
|
||||
if let Some(edit) = guest_sign {
|
||||
self.lan_open_sign_editor(host, conn, edit);
|
||||
}
|
||||
if let Some(key) = guest_lectern {
|
||||
self.lan_open_lectern(host, conn, key);
|
||||
}
|
||||
@@ -865,14 +881,20 @@ impl Game<'_> {
|
||||
self.as_guest(host, conn, |g| g.drop_held(a.action == 4));
|
||||
}
|
||||
}
|
||||
// RELEASE_USE_ITEM: ServerPlayer.releaseUsingItem, with the
|
||||
// hand of the item in use acting.
|
||||
6 => {
|
||||
self.as_guest(host, conn, |g| {
|
||||
if let Some((slot, ticks)) = g.using.take()
|
||||
&& g.stack_in(slot)
|
||||
.is_some_and(|s| &*s.item == "minecraft:bow")
|
||||
{
|
||||
g.release_bow(ticks);
|
||||
}
|
||||
let Some(hand) = g.used_hand() else {
|
||||
return;
|
||||
};
|
||||
g.with_hand(hand, |g| {
|
||||
if let Some((slot, ticks)) = g.using.take()
|
||||
&& let Some(stack) = g.stack_in(slot).cloned()
|
||||
{
|
||||
g.release_used_item(&stack, ticks, false);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
// SWAP_ITEM_WITH_OFFHAND: the hands swap and the item in use stops
|
||||
@@ -1029,30 +1051,27 @@ impl Game<'_> {
|
||||
g.open_ridden_mount_menu();
|
||||
});
|
||||
}
|
||||
S::PlayerCommand(p) if p.action == 6 => self.lan_start_gliding(host, conn),
|
||||
S::ContainerButtonClick(p) => {
|
||||
self.lan_station_button(host, conn, p.container, p.button);
|
||||
}
|
||||
S::RenameItem(p) => self.lan_station_rename(host, conn, &p.name),
|
||||
S::SignUpdate(p) => self.lan_sign_update(host, conn, p),
|
||||
S::EditBook(p) => self.lan_edit_book(host, conn, p),
|
||||
S::ContainerSlotStateChanged(p) => {
|
||||
self.lan_crafter_slot_state(host, conn, p.container, p.slot, p.enabled);
|
||||
}
|
||||
S::SetBeacon(p) => self.lan_station_beacon(host, conn, p.primary, p.secondary),
|
||||
S::SelectTrade(p) => self.lan_select_trade(host, conn, p.item),
|
||||
S::ContainerClose(p) if self.lan_merchant_closed(host, conn, Some(p.container)) => {
|
||||
let g = &mut host.hub.guests[gi];
|
||||
if let Some(c) = g.carried.take() {
|
||||
self.drop_guest_items(host, gi, vec![c]);
|
||||
}
|
||||
self.guest_carried_back(host, gi);
|
||||
}
|
||||
S::ContainerClose(p)
|
||||
if self.lan_crafting_closed(host, conn, Some(p.container))
|
||||
|| self.lan_station_closed(host, conn, Some(p.container))
|
||||
|| self.lan_mount_closed(host, conn, Some(p.container)) =>
|
||||
{
|
||||
let g = &mut host.hub.guests[gi];
|
||||
if let Some(c) = g.carried.take() {
|
||||
self.drop_guest_items(host, gi, vec![c]);
|
||||
}
|
||||
self.guest_carried_back(host, gi);
|
||||
}
|
||||
S::ContainerClick(p) => {
|
||||
let rules = ItemRules(self.res.items());
|
||||
@@ -1068,10 +1087,7 @@ impl Game<'_> {
|
||||
self.guest_container_closed(host, conn);
|
||||
}
|
||||
host.hub.container_closed(conn, p.container);
|
||||
let g = &mut host.hub.guests[gi];
|
||||
if let Some(c) = g.carried.take() {
|
||||
self.drop_guest_items(host, gi, vec![c]);
|
||||
}
|
||||
self.guest_carried_back(host, gi);
|
||||
}
|
||||
S::ChatCommand(c) => self.guest_chat_command(host, conn, &c.command),
|
||||
S::ChatCommandSigned(p) => self.guest_signed_command(host, conn, p),
|
||||
@@ -1218,6 +1234,17 @@ impl Game<'_> {
|
||||
Some(out)
|
||||
}
|
||||
|
||||
/// `AbstractContainerMenu.removed`: what a closing player held on the
|
||||
/// cursor goes back into their inventory (`placeItemBackInInventory`,
|
||||
/// dropped only if it doesn't fit), and their client's cursor empties
|
||||
/// with the inventory it is sent.
|
||||
fn guest_carried_back(&mut self, host: &mut LanHost, gi: usize) {
|
||||
if let Some(c) = host.hub.guests[gi].carried.take() {
|
||||
self.lan_place_back(host, gi, vec![c]);
|
||||
host.hub.send_inventory(gi);
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn drop_guest_items(&mut self, host: &LanHost, gi: usize, stacks: Vec<ItemStack>) {
|
||||
let g = &host.hub.guests[gi];
|
||||
let eye = [
|
||||
@@ -1250,10 +1277,24 @@ impl Game<'_> {
|
||||
id: i32,
|
||||
location: Option<[f64; 3]>,
|
||||
) -> Option<([f64; 3], [f64; 3])> {
|
||||
let eye = {
|
||||
let g = &host.hub.guests[gi];
|
||||
[g.position[0], g.position[1] + g.eye_height(), g.position[2]]
|
||||
};
|
||||
let object = || {
|
||||
let (lo, hi, origin) = self.object_target(id)?;
|
||||
let middle = [0, 1, 2].map(|k| (lo[k] + hi[k]) / 2.0);
|
||||
let Some(l) = location else {
|
||||
// A boat's mobs sit over its middle: aim low at its near
|
||||
// side, so the ray meets the boat before them (the server
|
||||
// attacks the entity it is sent).
|
||||
let carries = u32::try_from(id).is_ok_and(|v| {
|
||||
self.boats.iter().any(|b| b.id == v) && !self.boat_mobs(v).is_empty()
|
||||
});
|
||||
if carries {
|
||||
let near = |k: usize| eye[k].clamp(lo[k] + 0.01, hi[k] - 0.01);
|
||||
return Some([near(0), lo[1] + 0.05, near(2)]);
|
||||
}
|
||||
return Some(middle);
|
||||
};
|
||||
let point = [0, 1, 2].map(|k| origin[k] + l[k]);
|
||||
@@ -1284,7 +1325,6 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
let g = &mut host.hub.guests[gi];
|
||||
let eye = [g.position[0], g.position[1] + g.eye_height(), g.position[2]];
|
||||
let d = [centre[0] - eye[0], centre[1] - eye[1], centre[2] - eye[2]];
|
||||
let horizontal = (d[0] * d[0] + d[2] * d[2]).sqrt();
|
||||
g.yaw = (-d[0].atan2(d[2])).to_degrees() as f32;
|
||||
@@ -1300,8 +1340,11 @@ impl Game<'_> {
|
||||
return;
|
||||
}
|
||||
if let Some(victim) = Self::pvp_victim(host, conn, id) {
|
||||
if let Some(Some(strike)) = self.as_guest(host, conn, |g| g.pvp_strike()) {
|
||||
self.pvp_land(host, victim, &strike);
|
||||
if let Some(Some(strike)) = self.as_guest(host, conn, |g| g.pvp_strike())
|
||||
&& self.pvp_land(host, victim, &strike)
|
||||
&& strike.stops_sprint()
|
||||
{
|
||||
self.as_guest(host, conn, |g| g.stop_sprint_after_extra_knockback());
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -1422,6 +1465,8 @@ impl Game<'_> {
|
||||
// A teleport into another level happens before its feedback is sent.
|
||||
self.run_level_teleports(&mut host);
|
||||
}
|
||||
// What the command earned is announced before its feedback.
|
||||
self.announce_guest_advancements(&mut host);
|
||||
for line in lines {
|
||||
host.hub.send_to(
|
||||
c.conn,
|
||||
@@ -1431,9 +1476,8 @@ impl Game<'_> {
|
||||
}),
|
||||
);
|
||||
}
|
||||
if !c.integrated {
|
||||
self.send_admin_feedback(&mut host, Some(c.conn));
|
||||
}
|
||||
// The other operators hear of it; never the player whose command it was.
|
||||
self.send_admin_feedback(&mut host, Some(c.conn));
|
||||
self.lan = Some(host);
|
||||
}
|
||||
}
|
||||
@@ -1682,6 +1726,17 @@ impl Game<'_> {
|
||||
g.use_delay -= 1;
|
||||
}
|
||||
});
|
||||
// ServerPlayerGameMode.handleBlockBreakAction: a creative
|
||||
// player's START breaks the block once (destroyAndAck) and
|
||||
// leaves nothing being destroyed; its client sends no STOP.
|
||||
// Kept, the dig broke whatever was put there next, every
|
||||
// destroy delay, for as long as the player broke nothing else.
|
||||
if digging.is_some()
|
||||
&& host.hub.guests[gi].creative()
|
||||
&& let Some(play) = host.play.get_mut(&conn)
|
||||
{
|
||||
play.digging = None;
|
||||
}
|
||||
}
|
||||
// Player.tick: a different main-hand item resets the attack
|
||||
// strength, and detectEquipmentUpdates gives the guest its modifiers.
|
||||
@@ -1703,16 +1758,23 @@ impl Game<'_> {
|
||||
// PlayerAdvancements.flushDirty.
|
||||
let sleeping = host.hub.guests[gi].sleeping;
|
||||
self.as_guest(host, conn, |g| {
|
||||
g.tick_fishing();
|
||||
g.tick_maps();
|
||||
g.count_tick_stats(sleeping);
|
||||
g.tick_advancements();
|
||||
g.update_player_attributes();
|
||||
});
|
||||
self.lan_map_updates(host, conn);
|
||||
host.hub.flush_progress(conn);
|
||||
self.guest_dig_feedback(host, conn);
|
||||
self.guest_pickups(host, gi);
|
||||
self.guest_orbs(host, gi);
|
||||
if host.hub.guests[gi].health <= 0.0 && !host.hub.guests[gi].dead {
|
||||
self.guest_forget_digging(host, conn);
|
||||
// FishingHook.shouldStopFishing: its owner is dead.
|
||||
if let Some(play) = host.play.get_mut(&conn) {
|
||||
play.hook = None;
|
||||
}
|
||||
}
|
||||
let g = &mut host.hub.guests[gi];
|
||||
if g.health <= 0.0 && !g.dead {
|
||||
@@ -1726,6 +1788,9 @@ impl Game<'_> {
|
||||
}
|
||||
.death_reward(self.ui.rules.bool("keep_inventory") || g.game_mode == SPECTATOR);
|
||||
let (name, uuid) = (g.name.clone(), g.uuid);
|
||||
// ServerPlayer.die: dropAllDeathLoot unless a spectator, from the eyes less 0.3.
|
||||
let drops = (g.game_mode != SPECTATOR)
|
||||
.then(|| [at[0], at[1] + g.eye_height() - 0.3, at[2]]);
|
||||
let cause = host.play.get_mut(&conn).and_then(|p| p.death_cause.take());
|
||||
let message = match cause {
|
||||
// ServerPlayer.die: the death message, to everyone unless
|
||||
@@ -1759,6 +1824,9 @@ impl Game<'_> {
|
||||
);
|
||||
// LivingEntity.die: the death animation, the dying player included.
|
||||
host.hub.entity_event(id, 3, at);
|
||||
if let Some(eyes) = drops {
|
||||
self.as_guest(host, conn, |game| game.drop_inventory(eyes));
|
||||
}
|
||||
self.spawn_orbs(at, reward);
|
||||
}
|
||||
}
|
||||
@@ -1822,7 +1890,7 @@ impl Game<'_> {
|
||||
|
||||
/// `PlayerList.broadcastSystemMessage` of the advancements guests made
|
||||
/// (their own actions, commands and ticks).
|
||||
fn announce_guest_advancements(&mut self, host: &mut LanHost) {
|
||||
pub(super) fn announce_guest_advancements(&mut self, host: &mut LanHost) {
|
||||
for text in std::mem::take(&mut self.adv.announced) {
|
||||
host.hub
|
||||
.system_message(horizon_client::lan::data::component_nbt(&text.component()));
|
||||
@@ -1845,6 +1913,13 @@ impl Game<'_> {
|
||||
/// sounds are heard at the guest.
|
||||
fn guest_server_tick(&mut self, host: &mut LanHost, conn: u32) {
|
||||
self.guest_vehicle_tick(host, conn);
|
||||
// The last move's fall stands in for the server's delta movement.
|
||||
let fell = host
|
||||
.hub
|
||||
.guest_mut(conn)
|
||||
.and_then(|g| g.moves.last().map(|m| m.0[1]))
|
||||
.unwrap_or(0.0);
|
||||
self.guest_glide_tick(host, conn, fell);
|
||||
let Some(g) = host.hub.guest_mut(conn) else {
|
||||
return;
|
||||
};
|
||||
@@ -1864,11 +1939,11 @@ impl Game<'_> {
|
||||
let in_wall = !g.sleeping && self.in_wall(g.position, g.eye_height());
|
||||
let at = g.position;
|
||||
let sneaking = g.sneaking;
|
||||
let sounds = self.as_guest(host, conn, |game| {
|
||||
let events = self.as_guest(host, conn, |game| {
|
||||
let (rules, motion) = (game.world.health_rules, game.motion);
|
||||
let health = &motion.health;
|
||||
let Some(player) = game.player.as_mut() else {
|
||||
return Vec::new();
|
||||
return (Vec::new(), None);
|
||||
};
|
||||
let mut w = MotionWorld {
|
||||
entities: &[],
|
||||
@@ -1944,22 +2019,122 @@ impl Game<'_> {
|
||||
game.border_damage();
|
||||
game.tick_mob_effects();
|
||||
let Some(player) = game.player.as_mut() else {
|
||||
return Vec::new();
|
||||
return (Vec::new(), None);
|
||||
};
|
||||
let _ = player.peaceful_regeneration(rules);
|
||||
let _ = player.food_tick(health, rules);
|
||||
events.append(&mut player.events);
|
||||
events
|
||||
.into_iter()
|
||||
.filter_map(|e| match e {
|
||||
MotionEvent::HurtSound(sound) => Some(sound),
|
||||
_ => None,
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
let _ = MotionWorld {
|
||||
entities: &[],
|
||||
player,
|
||||
scene: &mut game.world,
|
||||
assets: &game.pack.assets,
|
||||
collision_binding: game.collision,
|
||||
resources: game.motion,
|
||||
}
|
||||
.server_travel();
|
||||
// A hurt since the last tick marked the velocity (Entity.markHurt):
|
||||
// ServerEntity.sendChanges sends it as it is after this travel.
|
||||
let marked = std::mem::take(&mut player.health.sync_velocity);
|
||||
(events, marked.then_some(player.velocity))
|
||||
});
|
||||
for sound in sounds.into_iter().flatten() {
|
||||
self.player_hurt_sound(sound, at);
|
||||
let Some((events, marked)) = events else {
|
||||
return;
|
||||
};
|
||||
for event in events {
|
||||
match event {
|
||||
MotionEvent::HurtSound(sound) => self.player_hurt_sound(sound, at),
|
||||
MotionEvent::Fall(event) => self.landing_block_updates(&event),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if let (Some(v), Some(g)) = (marked, host.hub.guest(conn)) {
|
||||
g.send(&C::SetEntityMotion(play::SetEntityMotion {
|
||||
id: g.entity_id,
|
||||
velocity: [v.x, v.y, v.z],
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
/// ServerGamePacketListenerImpl.handlePlayerCommand START_FALL_FLYING:
|
||||
/// `Player.tryToStartFallFlying`, or else `stopFallFlying` (a second
|
||||
/// start while gliding ends the glide, as in vanilla).
|
||||
fn lan_start_gliding(&mut self, host: &mut LanHost, conn: u32) {
|
||||
let Some(g) = host.hub.guest_mut(conn) else {
|
||||
return;
|
||||
};
|
||||
let start = !g.fall_flying && self.guest_can_glide(host, conn) == Some(true);
|
||||
let in_liquid = self
|
||||
.as_guest(host, conn, |game| {
|
||||
game.player
|
||||
.as_ref()
|
||||
.is_some_and(|p| p.fluids.was_touching_water || p.is_in_lava())
|
||||
})
|
||||
.unwrap_or(true);
|
||||
if let Some(g) = host.hub.guest_mut(conn) {
|
||||
g.fall_flying = start && !in_liquid;
|
||||
}
|
||||
}
|
||||
|
||||
/// `Player.canGlide`: not flying, airborne, not riding, no levitation, and
|
||||
/// a glider that its next point of wear won't break.
|
||||
fn guest_can_glide(&mut self, host: &mut LanHost, conn: u32) -> Option<bool> {
|
||||
let g = host.hub.guest_mut(conn)?;
|
||||
if g.flying || g.on_ground || g.vehicle.is_some() {
|
||||
return Some(false);
|
||||
}
|
||||
self.as_guest(host, conn, |game| {
|
||||
game.glider_worn() && game.potions.effects.get("levitation").is_none()
|
||||
})
|
||||
}
|
||||
|
||||
/// `LivingEntity.updateFallFlying` on the server, once a tick for a
|
||||
/// gliding guest: the glide ends once `canGlide` fails; otherwise every
|
||||
/// 20th tick wears the glider by one, and every 10th is an
|
||||
/// `elytra_glide` game event. Entity.checkFallDistanceAccumulation runs
|
||||
/// first: a glide that isn't diving keeps the fall distance at 1.
|
||||
fn guest_glide_tick(&mut self, host: &mut LanHost, conn: u32, fell: f64) {
|
||||
let Some(g) = host.hub.guest_mut(conn) else {
|
||||
return;
|
||||
};
|
||||
if !g.fall_flying {
|
||||
if let Some(m) = g.motion.as_mut() {
|
||||
m.fall_fly_ticks = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
let creative = g.creative();
|
||||
if let Some(m) = g.motion.as_mut()
|
||||
&& fell > -0.5
|
||||
&& m.fall_distance > 1.0
|
||||
{
|
||||
m.fall_distance = 1.0;
|
||||
}
|
||||
if self.guest_can_glide(host, conn) != Some(true) {
|
||||
if let Some(g) = host.hub.guest_mut(conn) {
|
||||
g.fall_flying = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
self.as_guest(host, conn, |game| {
|
||||
let Some(p) = game.player.as_mut() else {
|
||||
return;
|
||||
};
|
||||
p.fall_fly_ticks += 1;
|
||||
let next = p.fall_fly_ticks + 1;
|
||||
let at = [p.position.x, p.position.y, p.position.z];
|
||||
if next % 10 != 0 {
|
||||
return;
|
||||
}
|
||||
if (next / 10) % 2 == 0
|
||||
&& !creative
|
||||
&& let Some(elytra) = game.armor[1].as_mut()
|
||||
{
|
||||
elytra.damage += 1;
|
||||
}
|
||||
let ctx = game.player_context(None);
|
||||
game.post_game_event("minecraft:elytra_glide", at, ctx);
|
||||
});
|
||||
}
|
||||
|
||||
/// `Player.isInWall`: a suffocating block in the 0.48-wide box at the
|
||||
@@ -2274,6 +2449,32 @@ impl Game<'_> {
|
||||
.map_or(&[][..], |log| log.get(logged..).unwrap_or(&[]))
|
||||
.to_vec();
|
||||
let facts = self.res.facts();
|
||||
// BlockItem.place: `playSound(player, ...)`, for the others only. The
|
||||
// placer's client plays it as its block appears.
|
||||
let placed: Vec<([f64; 3], String)> = changed
|
||||
.iter()
|
||||
.map(|&(x, y, z)| {
|
||||
let at = [f64::from(x) + 0.5, f64::from(y) + 0.5, f64::from(z) + 0.5];
|
||||
let name = &facts.get(self.world.block(x, y, z)).sounds.place;
|
||||
(at, name.trim_start_matches("minecraft:").to_owned())
|
||||
})
|
||||
.collect();
|
||||
if let Some(capture) = self.audio.capture.as_mut() {
|
||||
let mut i = heard.min(capture.len());
|
||||
while i < capture.len() {
|
||||
let (name, at, ..) = &capture[i];
|
||||
let place = placed
|
||||
.iter()
|
||||
.any(|(p, n)| p == at && name.trim_start_matches("minecraft:") == n.as_str());
|
||||
if place {
|
||||
let (name, at, volume, pitch) = capture.remove(i);
|
||||
let source = horizon_client::settings::sound_source(&name) as i32;
|
||||
host.hub.sound(&name, at, volume, pitch, source, Some(conn));
|
||||
} else {
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if changed.is_empty()
|
||||
|| !changed.iter().all(|&(x, y, z)| {
|
||||
super::remote::hand_operated(&facts.get(self.world.block(x, y, z)).name)
|
||||
|
||||
@@ -321,20 +321,7 @@ impl Game<'_> {
|
||||
}
|
||||
for p in self.creatures.projectiles.iter().filter(|p| p.id != 0) {
|
||||
use horizon_client::projectiles::ProjectileKind as K;
|
||||
let kind = match &p.kind {
|
||||
K::Arrow { .. } => "minecraft:arrow",
|
||||
K::Snowball => "minecraft:snowball",
|
||||
K::Egg => "minecraft:egg",
|
||||
K::EnderPearl => "minecraft:ender_pearl",
|
||||
K::SmallFireball => "minecraft:small_fireball",
|
||||
K::LargeFireball { .. } => "minecraft:fireball",
|
||||
K::LlamaSpit => "minecraft:llama_spit",
|
||||
K::WindCharge => "minecraft:wind_charge",
|
||||
K::BreezeWindCharge => "minecraft:breeze_wind_charge",
|
||||
K::ShulkerBullet { .. } => "minecraft:shulker_bullet",
|
||||
K::WitherSkull { .. } => "minecraft:wither_skull",
|
||||
K::Potion { .. } => "minecraft:splash_potion",
|
||||
};
|
||||
let kind = p.kind.id();
|
||||
let mut e = state(p.id, kind, at(p.position), p.yaw, false);
|
||||
e.pitch = p.pitch;
|
||||
e.velocity = at(p.velocity);
|
||||
|
||||
@@ -78,6 +78,8 @@ pub(super) fn acts_on_player(e: &MobEvent) -> bool {
|
||||
target: Who::Player,
|
||||
..
|
||||
}
|
||||
| MobEvent::EffectPlayer { .. }
|
||||
| MobEvent::AxolotlSupportPlayer
|
||||
)
|
||||
}
|
||||
|
||||
@@ -115,6 +117,25 @@ impl Game<'_> {
|
||||
views
|
||||
}
|
||||
|
||||
/// Runs `f` as each guest in play here, for what strikes every player in
|
||||
/// an area (`Level.getEntities`), not only the window's own.
|
||||
pub(super) fn each_guest_hit(&mut self, mut f: impl FnMut(&mut Self)) {
|
||||
let Some(mut host) = self.lan.take() else {
|
||||
return;
|
||||
};
|
||||
let conns: Vec<u32> = host
|
||||
.hub
|
||||
.guests
|
||||
.iter()
|
||||
.filter(|g| host.hub.here(g) && g.loaded && !g.dead)
|
||||
.map(|g| g.conn)
|
||||
.collect();
|
||||
for conn in conns {
|
||||
self.guest_hit_by(&mut host, conn, &mut f);
|
||||
}
|
||||
self.lan = Some(host);
|
||||
}
|
||||
|
||||
/// Mob events aimed at a guest, run as that guest (`guest_hit_by`).
|
||||
pub(super) fn lan_guest_mob_events(&mut self, events: Vec<(u32, MobEvent)>) {
|
||||
if events.is_empty() {
|
||||
@@ -192,7 +213,9 @@ impl Game<'_> {
|
||||
|
||||
impl Game<'_> {
|
||||
/// Hurt a guest: `f` runs as them, and the knockback it gave reaches
|
||||
/// their client (`hurtMarked`: ClientboundSetEntityMotionPacket).
|
||||
/// their client. A hurt marks the velocity (Entity.markHurt), which goes
|
||||
/// out once the guest's server copy has travelled (`guest_server_tick`);
|
||||
/// a push with no hurt goes out at once.
|
||||
pub(super) fn guest_hit_by<R>(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
@@ -202,16 +225,47 @@ impl Game<'_> {
|
||||
let (result, pushed) = self.as_guest(host, conn, |g| {
|
||||
let before = g.player.as_ref().map(|p| p.velocity);
|
||||
let result = f(g);
|
||||
let after = g.player.as_ref().map(|p| p.velocity);
|
||||
(result, after.filter(|v| Some(*v) != before))
|
||||
let pushed = g
|
||||
.player
|
||||
.as_ref()
|
||||
.filter(|p| !p.health.sync_velocity && Some(p.velocity) != before)
|
||||
.map(|p| p.velocity);
|
||||
(result, pushed)
|
||||
})?;
|
||||
if let (Some(v), Some(g)) = (pushed, host.hub.guest(conn)) {
|
||||
self.send_guest_motion(host, conn, pushed);
|
||||
Some(result)
|
||||
}
|
||||
|
||||
/// A player's melee hit on a guest (Player.causeExtraKnockback on a
|
||||
/// ServerPlayer): a hurt that marked the velocity sends it at once, and
|
||||
/// the server's copy goes back to the velocity it had before the hit.
|
||||
pub(super) fn guest_struck_by<R>(
|
||||
&mut self,
|
||||
host: &mut LanHost,
|
||||
conn: u32,
|
||||
f: impl FnOnce(&mut Self) -> R,
|
||||
) -> Option<R> {
|
||||
let (result, sent) = self.as_guest(host, conn, |g| {
|
||||
let before = g.player.as_ref().map(|p| p.velocity);
|
||||
let result = f(g);
|
||||
let sent = g.player.as_mut().zip(before).and_then(|(p, before)| {
|
||||
std::mem::take(&mut p.health.sync_velocity)
|
||||
.then(|| std::mem::replace(&mut p.velocity, before))
|
||||
});
|
||||
(result, sent)
|
||||
})?;
|
||||
self.send_guest_motion(host, conn, sent);
|
||||
Some(result)
|
||||
}
|
||||
|
||||
/// ClientboundSetEntityMotionPacket to a guest about themselves.
|
||||
pub(super) fn send_guest_motion(&self, host: &LanHost, conn: u32, velocity: Option<Vec3>) {
|
||||
if let (Some(v), Some(g)) = (velocity, host.hub.guest(conn)) {
|
||||
g.send(&C::SetEntityMotion(play::SetEntityMotion {
|
||||
id: g.entity_id,
|
||||
velocity: [v.x, v.y, v.z],
|
||||
}));
|
||||
}
|
||||
Some(result)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//! `/particle` uses) and `ClientboundExplodePacket` (`ServerLevel.explode`).
|
||||
use super::Game;
|
||||
use horizon_client::particles::{ParticleOptions, ParticleType};
|
||||
use horizon_core::random::RandomSource;
|
||||
use horizon_core::{geometry::Vec3, random::RandomSource};
|
||||
use horizon_protocol::{
|
||||
entity_data::{Particle, ParticleData},
|
||||
packets::play::{self, Clientbound as C},
|
||||
@@ -154,7 +154,7 @@ impl Game<'_> {
|
||||
}
|
||||
|
||||
/// `ClientPacketListener.handleExplosion`: the blast's particles (and its
|
||||
/// sound, when the packet carries it).
|
||||
/// sound, when the packet carries it), then the player's push.
|
||||
pub(super) fn remote_explode(&mut self, p: &play::Explode) {
|
||||
if p.play_sound {
|
||||
let pitch = (1.0
|
||||
@@ -168,37 +168,88 @@ impl Game<'_> {
|
||||
pitch,
|
||||
);
|
||||
}
|
||||
let (world, facts) = (&self.world, self.res.facts());
|
||||
self.particles
|
||||
.explosion(p.center, p.radius, p.block_count.max(0) as usize, &|b| {
|
||||
facts.is_air(world.block(b[0], b[1], b[2]))
|
||||
});
|
||||
if let Some(options) = self.received_particle(&p.particle, p.center) {
|
||||
self.particles.add(&options, p.center, [1.0, 0.0, 0.0]);
|
||||
}
|
||||
// A wind charge's burst throws none.
|
||||
if !p.block_particles.is_empty() {
|
||||
let (world, facts) = (&self.world, self.res.facts());
|
||||
self.particles.explosion_blocks(
|
||||
p.center,
|
||||
p.radius,
|
||||
p.block_count.max(0) as usize,
|
||||
&|b| facts.is_air(world.block(b[0], b[1], b[2])),
|
||||
);
|
||||
}
|
||||
// Entity.pushFromExplosion.
|
||||
if let (Some(push), Some(player)) = (p.knockback, self.player.as_mut()) {
|
||||
player.velocity = Vec3::new(
|
||||
player.velocity.x + push[0],
|
||||
player.velocity.y + push[1],
|
||||
player.velocity.z + push[2],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// `ServerLevel.explode`'s packet to each player within 64 blocks. The
|
||||
/// sound and the push reach them on their own (the level's sounds, the
|
||||
/// players' motion), so the packet carries neither.
|
||||
/// motion a hurt player is sent), so the packet carries neither.
|
||||
pub(super) fn lan_explode(&self, center: [f64; 3], radius: f32, block_count: usize) {
|
||||
let Some(host) = self.lan.as_ref() else {
|
||||
return;
|
||||
};
|
||||
let particle = |name: &str| {
|
||||
Some(Particle {
|
||||
id: host.hub.registry_id("minecraft:particle_type", name)?,
|
||||
data: None,
|
||||
})
|
||||
};
|
||||
let emitter = if radius < 2.0 {
|
||||
"minecraft:explosion"
|
||||
} else {
|
||||
"minecraft:explosion_emitter"
|
||||
};
|
||||
let (Some(at_center), Some(poof), Some(smoke)) = (
|
||||
particle(emitter),
|
||||
particle("minecraft:poof"),
|
||||
particle("minecraft:smoke"),
|
||||
) else {
|
||||
return;
|
||||
let sound = "minecraft:entity.generic.explode";
|
||||
if let Some(packet) =
|
||||
self.explosion_packet(center, radius, block_count, emitter, sound, true)
|
||||
{
|
||||
self.send_explosion(packet, &[]);
|
||||
}
|
||||
}
|
||||
|
||||
/// A wind charge's burst (`AbstractWindCharge.explode`): gust emitters,
|
||||
/// no block particles, and for each player it pushed the push
|
||||
/// (`ServerExplosion.hitPlayers`), which only that client applies, as
|
||||
/// nothing hurt them.
|
||||
pub(super) fn lan_wind_burst(
|
||||
&self,
|
||||
center: [f64; 3],
|
||||
radius: f32,
|
||||
sound: &str,
|
||||
block_count: usize,
|
||||
pushed: &[(u32, [f64; 3])],
|
||||
) {
|
||||
let emitter = if radius < 2.0 {
|
||||
"minecraft:gust_emitter_small"
|
||||
} else {
|
||||
"minecraft:gust_emitter_large"
|
||||
};
|
||||
if let Some(packet) =
|
||||
self.explosion_packet(center, radius, block_count, emitter, sound, false)
|
||||
{
|
||||
self.send_explosion(packet, pushed);
|
||||
}
|
||||
}
|
||||
|
||||
/// `ClientboundExplodePacket` without a push, or None while not serving.
|
||||
/// The sound is the level's, which the players hear already, so it isn't
|
||||
/// played from the packet.
|
||||
fn explosion_packet(
|
||||
&self,
|
||||
center: [f64; 3],
|
||||
radius: f32,
|
||||
block_count: usize,
|
||||
emitter: &str,
|
||||
sound: &str,
|
||||
block_particles: bool,
|
||||
) -> Option<play::Explode> {
|
||||
let hub = &self.lan.as_ref()?.hub;
|
||||
let particle = |name: &str| {
|
||||
Some(Particle {
|
||||
id: hub.registry_id("minecraft:particle_type", name)?,
|
||||
data: None,
|
||||
})
|
||||
};
|
||||
// Level.DEFAULT_EXPLOSION_BLOCK_PARTICLES.
|
||||
let info = |particle, scaling| play::ExplosionParticle {
|
||||
@@ -207,22 +258,49 @@ impl Game<'_> {
|
||||
speed: 1.0,
|
||||
weight: 1,
|
||||
};
|
||||
let packet = C::Explode(play::Explode {
|
||||
let block_particles = if block_particles {
|
||||
vec![
|
||||
info(particle("minecraft:poof")?, 0.5),
|
||||
info(particle("minecraft:smoke")?, 1.0),
|
||||
]
|
||||
} else {
|
||||
Vec::new()
|
||||
};
|
||||
Some(play::Explode {
|
||||
center,
|
||||
radius,
|
||||
block_count: block_count as i32,
|
||||
knockback: None,
|
||||
particle: at_center,
|
||||
sound: match host
|
||||
.hub
|
||||
.registry_id("minecraft:sound_event", "minecraft:entity.generic.explode")
|
||||
{
|
||||
particle: particle(emitter)?,
|
||||
sound: match hub.registry_id("minecraft:sound_event", sound) {
|
||||
Some(id) => (id, None),
|
||||
None => (-1, Some(("minecraft:entity.generic.explode".into(), None))),
|
||||
None => (-1, Some((sound.into(), None))),
|
||||
},
|
||||
block_particles: vec![info(poof, 0.5), info(smoke, 1.0)],
|
||||
block_particles,
|
||||
play_sound: false,
|
||||
});
|
||||
host.hub.broadcast_near(center, 64.0, &packet, None);
|
||||
})
|
||||
}
|
||||
|
||||
/// `packet` to each player within 64 blocks of its centre, with the push
|
||||
/// `pushed` holds for them.
|
||||
fn send_explosion(&self, mut packet: play::Explode, pushed: &[(u32, [f64; 3])]) {
|
||||
let Some(host) = self.lan.as_ref() else {
|
||||
return;
|
||||
};
|
||||
let center = packet.center;
|
||||
let plain = C::Explode(packet.clone()).encode();
|
||||
for g in host.hub.guests.iter().filter(|g| host.hub.here(g)) {
|
||||
let d: f64 = (0..3).map(|k| (g.position[k] - center[k]).powi(2)).sum();
|
||||
if d >= 4096.0 {
|
||||
continue;
|
||||
}
|
||||
match pushed.iter().find(|(conn, _)| *conn == g.conn) {
|
||||
Some((_, push)) => {
|
||||
packet.knockback = Some(*push);
|
||||
g.send(&C::Explode(packet.clone()));
|
||||
}
|
||||
None => g.sender.send(plain.clone()),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,6 +45,14 @@ pub(super) struct Strike {
|
||||
team: Option<horizon_client::scoreboard::Team>,
|
||||
}
|
||||
|
||||
impl Strike {
|
||||
/// Whether it has extra knockback, which stops the attacker's sprint
|
||||
/// once it lands (Player.causeExtraKnockback).
|
||||
pub(super) fn stops_sprint(&self) -> bool {
|
||||
self.knockback.0 > 0.0
|
||||
}
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The guest on the host's crosshair and how far, within reach.
|
||||
pub(super) fn guest_hit(&self) -> Option<(u32, f64)> {
|
||||
@@ -74,7 +82,7 @@ impl Game<'_> {
|
||||
};
|
||||
if let Some(strike) = self.pvp_strike()
|
||||
&& self.pvp_land(&mut host, Victim::Guest(conn), &strike)
|
||||
&& strike.knockback.0 > 0.0
|
||||
&& strike.stops_sprint()
|
||||
{
|
||||
self.stop_sprint_after_extra_knockback();
|
||||
}
|
||||
@@ -240,7 +248,7 @@ impl Game<'_> {
|
||||
&& harm
|
||||
&& match victim {
|
||||
Victim::Host => land(self),
|
||||
Victim::Guest(conn) => self.guest_hit_by(host, conn, land).unwrap_or(false),
|
||||
Victim::Guest(conn) => self.guest_struck_by(host, conn, land).unwrap_or(false),
|
||||
};
|
||||
let sound = match (hurt, s.crit, s.scale > 0.9) {
|
||||
(false, ..) => "minecraft:entity.player.attack.nodamage",
|
||||
|
||||
@@ -588,17 +588,7 @@ impl Game<'_> {
|
||||
let [x, y, z] = gs.pos;
|
||||
let name = &self.res.facts().get(self.world.block(x, y, z)).name;
|
||||
let block = StationKind::from_block(name) == Some(gs.kind);
|
||||
let eye = [g.position[0], g.position[1] + g.eye_height(), g.position[2]];
|
||||
// The block interaction range (4.5, creative 5) and the buffer.
|
||||
let reach = if g.creative() { 5.0 } else { 4.5 } + 4.0;
|
||||
let near = (0..3)
|
||||
.map(|k| {
|
||||
let lo = f64::from(gs.pos[k]);
|
||||
(lo - eye[k]).max(eye[k] - lo - 1.0).max(0.0).powi(2)
|
||||
})
|
||||
.sum::<f64>()
|
||||
< reach * reach;
|
||||
if !(block && near) {
|
||||
if !(block && within_reach(g, gs.pos)) {
|
||||
let window = gs.window;
|
||||
self.lan_station_closed(host, conn, Some(window));
|
||||
host.hub.send_to(
|
||||
@@ -670,3 +660,18 @@ pub(super) fn station_inputs(gs: &GuestStation) -> Vec<ItemStack> {
|
||||
.map(|(_, _, inputs)| inputs.filter_map(|s| gs.menu.slot(s).cloned()).collect())
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
/// `Player.isWithinBlockInteractionRange(pos, 4)`: the guest's eyes within
|
||||
/// its block interaction range (4.5, creative 5) and a 4-block buffer of the
|
||||
/// block's box.
|
||||
pub(super) fn within_reach(g: &horizon_client::lan::guest::Guest, pos: [i32; 3]) -> bool {
|
||||
let eye = [g.position[0], g.position[1] + g.eye_height(), g.position[2]];
|
||||
let reach = if g.creative() { 5.0 } else { 4.5 } + 4.0;
|
||||
(0..3)
|
||||
.map(|k| {
|
||||
let lo = f64::from(pos[k]);
|
||||
(lo - eye[k]).max(eye[k] - lo - 1.0).max(0.0).powi(2)
|
||||
})
|
||||
.sum::<f64>()
|
||||
< reach * reach
|
||||
}
|
||||
@@ -48,10 +48,9 @@ impl Game<'_> {
|
||||
if let Some(id) = state.mob
|
||||
&& state.session.villager
|
||||
{
|
||||
// startTrading with the guest's reputation (their effects are
|
||||
// not modelled on the host: no Hero of the Village).
|
||||
// startTrading with the guest's reputation. The session already
|
||||
// captured their Hero effect while they acted as the player.
|
||||
state.session.reputation = self.villager_reputation_of(id, uuid);
|
||||
state.session.hero = None;
|
||||
state.session.update_special_prices();
|
||||
}
|
||||
let title = self.merchant_display_name(&state);
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
//! here with the rider's input (`ServerPlayer.getLastClientMoveIntent`).
|
||||
//! Sneaking gets out (`Player.rideTick`: `wantsToStopRiding`), and the client
|
||||
//! is teleported where the player lands (`ServerPlayer.dismountTo`).
|
||||
use super::{Game, Keys, boats::SEAT, lan::LanHost};
|
||||
use super::{Game, Keys, lan::LanHost, minecarts::SEAT};
|
||||
use horizon_client::collisions::SceneCollisions;
|
||||
use horizon_core::geometry::{Aabb, Vec3};
|
||||
use horizon_protocol::{
|
||||
@@ -120,8 +120,8 @@ impl Game<'_> {
|
||||
game.dismount(i);
|
||||
return None;
|
||||
}
|
||||
let p = game.boats[i].position;
|
||||
return Some([p.x, p.y + SEAT, p.z]);
|
||||
let p = game.player_boat_seat(i);
|
||||
return Some([p.x, p.y, p.z]);
|
||||
}
|
||||
// The minecart moves with the rider's input, and lets it out when
|
||||
// it sneaks or the cart breaks. An animal takes the rider's input
|
||||
@@ -161,19 +161,19 @@ impl Game<'_> {
|
||||
let at = self
|
||||
.boats
|
||||
.iter()
|
||||
.find(|b| b.id == vehicle)
|
||||
.map(|b| b.position)
|
||||
.position(|b| b.id == vehicle)
|
||||
.map(|i| (self.boats[i].position, self.player_boat_seat(i)))
|
||||
.or_else(|| {
|
||||
self.carts
|
||||
.iter()
|
||||
.find(|c| c.id == vehicle)
|
||||
.map(|c| c.position)
|
||||
.map(|c| (c.position, c.position.add_vector(Vec3::new(0.0, SEAT, 0.0))))
|
||||
});
|
||||
if let Some(p) = at {
|
||||
if let Some((p, seat)) = at {
|
||||
let g = &mut host.hub.guests[gi];
|
||||
g.vehicle_good = Some([p.x, p.y, p.z]);
|
||||
g.previous_position = g.position;
|
||||
g.position = [p.x, p.y + SEAT, p.z];
|
||||
g.position = [seat.x, seat.y, seat.z];
|
||||
g.on_ground = false;
|
||||
return;
|
||||
}
|
||||
@@ -205,7 +205,9 @@ impl Game<'_> {
|
||||
return;
|
||||
};
|
||||
let [x, y, z] = p.position;
|
||||
if !(x.is_finite() && y.is_finite() && z.is_finite())
|
||||
if !x.is_finite()
|
||||
|| !y.is_finite()
|
||||
|| !z.is_finite()
|
||||
|| !p.yaw.is_finite()
|
||||
|| !p.pitch.is_finite()
|
||||
{
|
||||
@@ -287,10 +289,11 @@ impl Game<'_> {
|
||||
b.previous_yaw = b.yaw;
|
||||
b.yaw = p.yaw;
|
||||
b.on_ground = p.on_ground;
|
||||
let seat = self.player_boat_seat(i);
|
||||
let g = &mut host.hub.guests[gi];
|
||||
g.vehicle_good = Some([target.x, target.y, target.z]);
|
||||
g.previous_position = g.position;
|
||||
g.position = [target.x, target.y + SEAT, target.z];
|
||||
g.position = [seat.x, seat.y, seat.z];
|
||||
}
|
||||
|
||||
/// `handlePaddleBoat`: the paddles of the boat the player drives.
|
||||
|
||||
@@ -221,7 +221,7 @@ impl Game<'_> {
|
||||
/// holds it (`self.lan` is taken during the network tick).
|
||||
pub(super) fn enter_level(&mut self, host: Option<&mut LanHost>, target: Dim) -> Result<()> {
|
||||
// The in-frame game keeps its one level (`enter_dimension`).
|
||||
if self.options.dedicated.is_none() {
|
||||
if self.options.execution_role.is_client() {
|
||||
return Ok(());
|
||||
}
|
||||
if target != self.dim {
|
||||
@@ -261,7 +261,7 @@ impl Game<'_> {
|
||||
/// nobody is in it; returns the level to put back afterwards. Only a
|
||||
/// server holds other levels.
|
||||
pub(super) fn enter_command_level(&mut self, dim: Dim) -> Option<Dim> {
|
||||
if self.options.dedicated.is_none() || dim == self.dim {
|
||||
if self.options.execution_role.is_client() || dim == self.dim {
|
||||
return None;
|
||||
}
|
||||
let back = self.dim;
|
||||
@@ -296,7 +296,7 @@ impl Game<'_> {
|
||||
self.update_dedicated_streaming();
|
||||
self.update_world();
|
||||
result = if paused {
|
||||
self.tick_lan();
|
||||
self.tick_lan(true);
|
||||
Ok(())
|
||||
} else if k == 0 {
|
||||
self.tick()
|
||||
|
||||
@@ -280,11 +280,12 @@ impl Game<'_> {
|
||||
}
|
||||
/// `thunderHit` for entities within 3 blocks (up to 9 above).
|
||||
fn thunder_hit(&mut self, b: &mut Bolt) {
|
||||
let inside = |p: [f64; 3]| {
|
||||
(p[0] - b.at[0]).abs() <= 3.0
|
||||
&& (p[2] - b.at[2]).abs() <= 3.0
|
||||
&& p[1] >= b.at[1] - 3.0
|
||||
&& p[1] <= b.at[1] + 9.0
|
||||
let at = b.at;
|
||||
let inside = move |p: [f64; 3]| {
|
||||
(p[0] - at[0]).abs() <= 3.0
|
||||
&& (p[2] - at[2]).abs() <= 3.0
|
||||
&& p[1] >= at[1] - 3.0
|
||||
&& p[1] <= at[1] + 9.0
|
||||
};
|
||||
let damage = Damage {
|
||||
kind: DamageKind::Generic,
|
||||
@@ -349,19 +350,24 @@ impl Game<'_> {
|
||||
if !events.is_empty() {
|
||||
let _ = self.handle_mob_events(events);
|
||||
}
|
||||
if let Some(p) = self.player.as_ref().map(|p| p.position)
|
||||
&& inside([p.x, p.y, p.z])
|
||||
{
|
||||
if let Some(p) = self.player.as_mut() {
|
||||
p.fire_ticks += 1;
|
||||
if p.fire_ticks == 0
|
||||
&& let Err(error) = p.ignite_for_ticks(160)
|
||||
{
|
||||
self.error = Some(error);
|
||||
// Every player in the box, the server's players too.
|
||||
let strike = move |g: &mut Self| {
|
||||
if let Some(p) = g.player.as_ref().map(|p| p.position)
|
||||
&& inside([p.x, p.y, p.z])
|
||||
{
|
||||
if let Some(p) = g.player.as_mut() {
|
||||
p.fire_ticks += 1;
|
||||
if p.fire_ticks == 0
|
||||
&& let Err(error) = p.ignite_for_ticks(160)
|
||||
{
|
||||
g.error = Some(error);
|
||||
}
|
||||
}
|
||||
g.hurt_player_by("minecraft:lightning_bolt", 5.0);
|
||||
}
|
||||
self.hurt_player_by("minecraft:lightning_bolt", 5.0);
|
||||
}
|
||||
};
|
||||
strike(self);
|
||||
self.each_guest_hit(strike);
|
||||
// Dropped items burn up (ItemEntity health 5), save fire-resistant ones.
|
||||
self.dropped.retain(|e| {
|
||||
!inside([e.position.x, e.position.y, e.position.z])
|
||||
|
||||
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