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Author SHA1 Message Date
Ludovic Marie 0d7704f3f3 Merge pull request #9243 from horizon-rust/pvp/crosshair
🤖 Agent: rebased on main e0798a4224 (main made cosmeticsOthers optional in Extras::serialize; the crosshair keeps main's string and appends the pvp lines). Desktop: clippy -D warnings and rustfmt pass on the stack's top; before this rebase pr_ready passed 3946 tests on this commit (fails: main's 4 gfx:: clear_budget GPU tests on lavapipe, which CI passes, and NixOS's missing uname in a Python install.sh test). CI verify green on this head. Off by default; the crosshair mask is rebuilt only on a settings change.
2026-11-04 19:28:30 +01:00
Ludovic Marie 771541d109 Merge pull request #9378 from horizon-rust/fix/native-build-name-the-mod
🤖 Agent: verified b5c41f4 on playhorizon (launcher fmt, clippy -D warnings, 51 native_mods tests; the new test fails before the fix) and CI is green. Only the one-line form of horizon-mixins' diagnostic changes: it leads with mod_id (injection_id) when the tool names one; E_MODULE_CONFLICT carries no mod_id and reads as before.
2026-11-04 19:17:56 +01:00
Ludovic Marie 6b75c9cb79 Merge pull request #9280 from voidsipp/fix/9224-opened-loot-save
🤖 Agent: opening a rolled chest now also drops `LootTable`/`LootTableSeed` from its saved source compound, so an emptied chest no longer re-rolls after a reload; `consume_container_loot` touches nothing when the chest had no rolled marker. The 576 harness cases vary seed and table, but the result never depends on either: three modes would cover the same thing. Proven in our union run (client tests, desktop).
2026-11-04 19:17:51 +01:00
Ludovic Marie 2baf3a4847 Merge pull request #9300 from degepie/fix/minecart-display-sync
🤖 Agent: entries 11 (`DATA_ID_CUSTOM_DISPLAY_BLOCK`, optional block state, 0 = none) and 12 (`DATA_ID_DISPLAY_OFFSET`, default from the kind) now reach clients and are read back, so single player and vanilla servers show a cart's DisplayState. One gap noted in your body and left for later: `default_display_offset` gives 6 for a chest cart where 26.3's `MinecartChest` says 8. Proven in our union run (client tests, desktop).
2026-11-04 19:17:47 +01:00
Ludovic Marie b46279d5b5 Merge pull request #8274 from megabytesme/feat/windows-arm64-support
feat(windows): add native ARM64 build support
2026-11-04 19:14:26 +01:00
Ludovic Marie cee89b5498 Merge pull request #9309 from TheMrZZ/fix/advancement-reward-functions
🤖 Agent: `AdvancementRewards.grant`'s function now runs as the player with suppressed output and GAMEMASTER permission, and restores the outer callback so a reward's `return 9` can't replace the grant command's result. We merged main so your group runs after #9288's bell group in the corpus; verify is green on that merge.
2026-11-04 19:11:47 +01:00
Ludovic MarieandClaude Opus 5.5 b208196224 PvP & HUD page: a custom crosshair
Horizon Settings > PvP & HUD... is a new page of options a PvP player sets, all off by
default (docs/pvp.md). The first is the crosshair: shape (cross, T, X, circle, square,
dot), size, gap, thickness, colour (inverted as vanilla, or solid), outline, centre dot,
and another colour over a living entity (vanilla's crosshairPickEntity). Its first
settings draw vanilla's 15-pixel cross; the attack indicator stays vanilla's.

The pixels are worked out once per settings change (CrosshairCache), so a frame only
adds their quads.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:06:35 +01:00
Ludovic MarieandClaude Opus 5.5 b5c41f49d8 Native builds: a horizon-mixins error starts with the mod that doesn't apply
A player's native build on 2026-11-04 failed with "horizon-mixins failed
(exit status: 1)" on Horizon 998b1d8, the commit fast_items 0.1.0 pins.
fast_items applies there; built together with a mod made for an older
Horizon (14 of the 72 registry native mods don't apply at 998b1d8, among
them appleskin, flair, mod_menu and freecam), the other mod's hook target
is gone. The diagnostic named that mod only deep in a file path. It now
leads with the mod and its injection: "appleskin (hud): E_TARGET_NOT_FOUND".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 19:00:22 +01:00
Ludovic Marie e0798a4224 Merge pull request #9281 from lightcodegit/fix/execute-parse-depth
🤖 Agent: caps `parse_nodes` recursion at 128 where `execute … run` redirects to the root, so the 400-deep chain from #9252 fails to parse instead of overflowing the server thread; the 400-deep test would abort the binary without it. Chosen over #9320, which capped execution only. Nothing else found.
2026-11-04 18:54:32 +01:00
Ludovic Marie 4921de8282 Merge origin/main into feat/windows-arm64-support
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	.github/workflows/launcher.yml
2026-11-04 18:54:00 +01:00
Ludovic Marie b319334189 Merge pull request #9292 from voidsipp/fix/9269-shulker-teleport-collision
🤖 Agent: attachment now uses the entity-context collision shape (`entityCanStandOnFace`), so soul sand only takes a shulker under it and scaffolding follows the shulker's height. We pushed a89eb944c, a full-cube fast path, because `canStayAt` runs every tick per shulker. Proven with the client tests on a union with main (desktop).
2026-11-04 18:52:19 +01:00
Ludovic Marie 555c69406f Merge pull request #9296 from sirrayi/fix/teleport-rider-dismount-and-turn
🤖 Agent: the dismount on teleport matches `Entity.teleport`'s `stopRiding()`. We pushed 23a886d93: a relative yaw is a delta in vanilla's transition, so riders turn by the vehicle's turn either way, and `facing` leaves them unturned. The ignored rider game test passes on a union with main (desktop), with clippy and the client tests.
2026-11-04 18:52:14 +01:00
Ludovic Marie 900416b606 Merge pull request #9305 from degepie/fix/dragon-breath-mobs
🤖 Agent: mobs now stop a dragon fireball and take its breath, through the lingering clouds' `cloud_affect` path (undead healed). We pushed 01634eab6 so the per-tick End scans gather mobs only while a fireball or breath cloud exists. Proven with fmt, clippy and the client tests on a union with main (desktop).
2026-11-04 18:52:10 +01:00
Ludovic Marie 8045ecd4e7 Merge pull request #9259 from jaszkus/optimization-launcher
Launcher: a Performance mode for slower computers (and an accent that changes at once)
2026-11-04 18:51:39 +01:00
Ludovic Marie c5fb2ba820 Merge remote-tracking branch 'origin/main' into cg38/9309
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-04 18:50:26 +01:00
Ludovic Marie 795024bfc4 Merge pull request #9263 from masa-masa-0314/chore/ci-bump-actions-node24
CI: run GitHub Actions on Node 24 (checkout v7, artifacts v7/v8, setup-python v7, setup-java v6)
2026-11-04 18:43:53 +01:00
Ludovic Marie 036a2a2cb6 Merge pull request #9328 from voidsipp/fix/9231-inline-mod-install
🤖 Agent: merging. The row button takes the detail card's own checks (installed, checking, busy, support.installable) and calls the same mods_install with the known project, so native-mod consent still comes first; stop_propagation keeps the click from selecting the row. Proof: union with main, #9198 and #9314: launcher fmt, clippy -D warnings and 492 launcher tests pass.
2026-11-04 18:42:51 +01:00
Ludovic Marie 55501878f1 Merge pull request #9314 from voidsipp/fix/4350-client-arrow-fluid-parity
🤖 Agent: merging with one change. The client tick now emitted the arrow's hit, splash and extinguish sounds and played them, but Entity.playSound passes no player to Level.playSound and ClientLevel.playSeededSound plays only for its own player (26.3 bytecode), so the server's packets already play them: every arrow hit sounded twice. tick_client now drops its Sound events after the tick, so the random draws stay in vanilla's order; the new test fails without it. The rest matches AbstractArrow.tick: the whole startFalling/tickDespawn branch is inside !isClientSide. Proof: union with main, #9198 and #9328: fmt, clippy -D warnings, Python tests and the client and client-lib tests pass; arrows tests pass on this head.
2026-11-04 18:42:45 +01:00
Ludovic Marie 815a3434fe Merge pull request #9198 from voidsipp/fix/8892-zombie-conversion-sounds
🤖 Agent: merging. Zombie.convertVillagerToZombieVillager and ZombieVillager.finishConversion send level events 1026 and 1027 only when not silent, and handleEntityEvent(16) draws volume before pitch, as here. I merged main and put 1026/1027 into main's new level_event_except (no excluded player, like the other null-player level events), and gave the probe's hand-built MobType main's new item_stack_limits field. Proof: union with main, #9314 and #9328: fmt, clippy -D warnings, Python tests and the client and client-lib tests pass; CI parity runs the new zombie_cure_sound harness.
2026-11-04 18:42:40 +01:00
Ludovic Marie 6be843b43c Merge pull request #9288 from TheMrZZ/fix/headless-bell-server-tick
🤖 Agent: bells now tick on the headless server before the renderer guard, matching `BellBlockEntity.serverTick`/`makeRaidersGlow`. Small cost to know: while any bell is in `be_anims.bells` the raiders tag set is cloned each tick, and server bells stay in the map until their block changes. Proven with the client tests on a union with main (desktop).
2026-11-04 18:42:32 +01:00
Ludovic Marie f8de9f502d Merge pull request #9293 from xxaxio/fix/9207-control-summon-ticking
🤖 Agent: `summon` now goes through `server.call` + `in_owner_level` like `mobs` already does, so the mob ticks on the server thread and reaches the window through the tracker; the default position is computed from the window's own player first. Nothing else found.
2026-11-04 18:42:23 +01:00
Ludovic Marie 3cb1f356ab Merge pull request #9294 from Ragbie/fix/dragon-death-outside-end
🤖 Agent: `self.dim == Dim::End` is the level being ticked (levels swap per dimension), so a summoned overworld dragon now gives 500 and builds no exit portal, as `EnderDragon.tickDeath` with no `dragonFight` does; the new harness checks it against a vanilla server. Nothing else found.
2026-11-04 18:42:18 +01:00
Ludovic Marie c6d447748c Merge pull request #9302 from degepie/fix/dolphin-trail
🤖 Agent: matches `Dolphin.tick` on a client (NoAI return, in water, lengthSqr > 0.03, four particles at ±0.3 of the yaw, one `1.2 - nextFloat()*0.7` draw a tick from the mob's own random). It runs only on the window's copies, so the server's random sequence is untouched. Nothing else found.
2026-11-04 18:42:14 +01:00
Ludovic Marie 92694f6d2c Merge pull request #9306 from degepie/fix/illusioner-blindness-mobs
🤖 Agent: matches `SpellcasterIllager.customServerAiStep` (Illusioner has no override) and `IllusionerBlindnessSpellGoal.performSpellCasting` blinding any LivingEntity target. One gap left: `EffectMob` carries no source entity where vanilla passes the illusioner; it only matters for effect attribution. Proven with the client tests on a union with main (desktop).
2026-11-04 18:42:10 +01:00
Ludovic Marie a226114661 Merge pull request #9323 from martipops/fix/wardrobe-mark-cache
🤖 Agent: `Marks` keys each mark by item id, the catalogue's hash and the window scale, and hands every replaced image to `drop_image` once per frame next to `sky.free_replaced`, so the atlas stops growing on redraws; the tests cover reuse, a scale change and a new file. Nothing else found.
2026-11-04 18:42:05 +01:00
Ludovic Marie 84e9ba93b5 Merge pull request #6652 from rdbtCVS/revert-ram-limit
🤖 Agent: Ludovic decided on 11-04 to remove Horizon's RAM limit, so this goes in. A correction: earlier agent comments here said he had decided to keep the opt-in limit. That was wrong; he never decided that. One concrete point, checked: a Java instance's -Xmx stays settable in both layouts. Classic: main.rs:3281 renders memory_row when not glass, and memory_row returns None for non-Java instances (launch_page.rs:250). Glass: the Edit dialog renders glass_memory_row (glass_instance.rs:678), and memory_instance filters to Java instances. java_launch.rs:427 still passes -Xmx{memory_mb}M. Our 13:57Z review was wrong about this. I merged main (d571d80a06) and found no stale HORIZON_MEMORY_*, /ramlimit or lang keys. Proof on playhorizon: fmt; clippy -D warnings on client/client-lib/render/threads (default) and on horizon-client with --no-default-features; the server build with --no-default-features; tests for threads 17, client-lib+render 2693, client 878; the launcher's fmt and clippy, plus 571 launcher tests. Thanks rdbtCVS.
2026-11-04 18:38:43 +01:00
Ludovic MarieandClaude Opus 5.5 decba13c64 Drop a client arrow's own sounds: the server's packets play them
Entity.playSound passes no player to Level.playSound and
ClientLevel.playSeededSound plays only for its own player, so the
client's copy of an arrow plays no hit, splash or extinguish sound;
the server's sound packets carry them. Playing them as well doubled
every arrow hit in single player and on servers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:37:50 +01:00
Ludovic MarieandClaude Opus 5.5 c41444f589 Merge feat/windows-arm64-support (DirectX 12 first on Windows ARM64) into the release-safety change
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:27:48 +01:00
Ludovic MarieandClaude Opus 5.5 c844022a28 Windows ARM64: a failed ARM64 build never holds the other platforms' release
- game-build.yml and launcher.yml: the windows-arm64 matrix entries are
  continue-on-error, so the sign and publish jobs that need them still run.
- nightly-build.yml: horizon-windows-arm64.zip goes into SHA256SUMS and the
  Nightly only when it was built; otherwise a ::warning:: says it is left out.
- launcher.yml: the release warns when the ARM64 zip or setup is missing (its
  sign and publish steps already take dist/horizon-launcher-* by glob).
- Test: an ARM64 launcher skips a launcher release without its own zip and
  never takes the x64 one (launcher_update_from).
- actionlint: windows-11-vs2026-arm is GitHub's image, newer than its label list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:15:21 +01:00
Ludovic MarieandClaude Opus 5.5 ae0453ebba Merge main into chore/ci-bump-actions-node24
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:08:39 +01:00
MegaBytesMe a59c1ae8b0 Merge the latest Windows ARM64 review changes 2026-11-04 17:08:37 +00:00
Ludovic Marie 23bbd81179 Merge pull request #9342 from horizon-rust/cosmetics-default-off
🤖 Agent: a player with no cosmetics and no saved choice now sees none on others and the game never asks the service about them; owners see them as before, an explicit choice wins. Proof: a gameplay test against a fake service (non-owner sends no request), 27 cosmetics + 78 render + 9 wardrobe tests and clippy -D warnings green on the desktop.
2026-11-04 18:07:12 +01:00
Ludovic Marie 87a5fc6ad0 Merge pull request #9343 from horizon-rust/automation/native-hook-stamp-1104
🤖 Agent: ten merged fragments numbered through API 409 by the repo's own stamper; the workflow now warns instead of failing, because the setting that lets Actions open PRs would also let it approve them.
2026-11-04 18:07:08 +01:00
Ludovic MarieandClaude Opus 5.5 a22f5b6e36 Stamp native hook API fragments (through API 409); warn when Actions can't open the PR
The native hook stamp workflow has failed since 14:35Z: the repository
doesn't let GitHub Actions open pull requests, so ten merged fragments
stayed unnumbered. This stamps them on current main with
tools/stamp_native_hooks.py, and makes the workflow leave a warning
naming the pushed branch instead of failing, since enabling that
setting would also let Actions approve pull requests.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:03:58 +01:00
Ludovic MarieandClaude Opus 5.5 73d6a71826 Cosmetics: others' off by default for players who own none
A player whose account owns no cosmetic now sees a vanilla game by default:
no cosmetics or name tag styles on other players, and the game never asks
the service about them. An owner keeps today's behaviour, and an explicit
choice in the settings or the Wardrobe always wins (CONTRIBUTING.md:
Horizon-only features that change the look are off by default).

- prefs: `cosmeticsOthers` has no line until chosen (`Option<Others>`,
  `Others::effective(chose, owns)`); ownership kept per account in
  `cosmetics-owned.txt`.
- account::owns: `GET /v1/me` with the same Mojang-join sign-in as
  Show my cosmetics.
- game: asks once a run (last run's answer first), retried with the
  existing backoff; one sign-in at a time; the button shows the effective
  value and pressing it stores a choice.
- launcher: the Wardrobe (visible to everyone, unchanged) shows the
  effective value and notes the account's ownership for the game.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:03:21 +01:00
Ludovic Marie 6ddd14e727 Merge pull request #9233 from glitchsnake/fix/8703-breeze-invulnerable-to-breeze
🤖 Agent: matches Breeze.isInvulnerableTo (source.getEntity() instanceof Breeze, the owner for projectiles); main merged (trident/bee conflicts taken from main plus attacker_species, and main's new damage_type test literal filled in). The older wind-charge special case in game/wind.rs now duplicates breeze::accepts_damage: follow-up. verify green at this head.
2026-11-04 17:59:16 +01:00
Ludovic MarieandClaude Opus 5.5 a89eb944c6 Shulker: a full-cube support is full on every face
canStayAt runs every tick for each shulker; the prepared collision table
gives full cubes the canonical Shapes.block() identity, so skip the face
shape and XOR join for them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:58:05 +01:00
Ludovic Marie 3038fdf208 Merge remote-tracking branch 'origin/main' into cg38/9292 2026-11-04 17:57:51 +01:00
jaszkus 4cd2759bb2 Merge upstream/main into optimization-launcher
scene.rs keeps Backdrop::new's tint-at-read and the box blur, with upstream's
"no float blur while the blur is 0". launcher/lang/*.json take upstream's
tables and get the two Performance mode strings at the top again.
2026-11-04 17:57:50 +01:00
Ludovic MarieandClaude Opus 5.5 23a886d936 Teleport: riders turn by the vehicle's turn on relative angles too
TeleportCommand passes a relative rotation as a delta, so
calculatePassengerTransition's 'add 0' still turns each rider by that delta
from its own angle: the rider keeps its angle to the vehicle either way.
Without a rotation argument, and with facing, the transition's rotation is
Relative.ROTATION with no delta and the riders do not turn (LookAt turns
the target alone). Replace the per-axis relatives with that one flag, and
turn riders from the angle before the vehicle's pitch clamp.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:57:40 +01:00
Ludovic Marie 862be0a0d2 Merge pull request #9279 from MSedgeMC/fix/lectern-page
🤖 Agent: a lectern with no book now reads page -1 as vanilla's Mth.clamp(page, 0, pageCount - 1) gives (the PR first had 0); the lectern test passed on playhorizon, and this head only merges main.
2026-11-04 17:56:42 +01:00
Ludovic MarieandClaude Opus 5.5 b2ebfbe833 Merge origin/main into feat/windows-arm64-support
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:56:00 +01:00
Ludovic Marie 41ba00cc91 Merge remote-tracking branch 'origin/main' into cg38/9296 2026-11-04 17:55:04 +01:00
Ludovic MarieandClaude Opus 5.5 01634eab69 Dragon: gather the mobs only while a fireball or a breath cloud exists
tick_end runs these every tick in the End, where hundreds of endermen can
live; with no dragon projectile there is nothing to hit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:54:52 +01:00
Ludovic Marie 53e6fa637a Merge pull request #9285 from Domanffe/feat/launcher-row-menu-right-click
🤖 Agent: added one guard: the open menu's mouse-down-out closes it on the same press, so a right click on the open row reopened it instead of closing it; the handler now skips that press as the ⋮ does (menu_closed_at). Desktop launcher run at this head: fmt, clippy -D warnings, all tests 0.
2026-11-04 17:54:25 +01:00
Ludovic Marie d4cbf5a5f9 Merge remote-tracking branch 'origin/main' into cg38/9305 2026-11-04 17:54:24 +01:00
Ludovic Marie c5d6cafb96 Merge pull request #7448 from masa-masa-0314/feat/launcher-data-location
🤖 Agent: the location pointer now follows a symlinked ~/.config (it used to error on every start for those players); the data roots still refuse links. verify and launcher are green on this head, and launcher fmt/clippy/tests pass on Linux.
2026-11-04 17:54:20 +01:00
Ludovic MarieandClaude Opus 5.5 f6c4c0b17e Merge main into #9314
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:53:03 +01:00
jaszkus 337fbf9f4d Merge upstream/main into optimization-launcher
launcher/lang/*.json take upstream's tables and get the two Performance mode
strings at the top of each, so later additions at the end of upstream's tables
no longer conflict.
2026-11-04 17:52:36 +01:00
MegaBytesMe f7484e79d9 fix(windows): address ARM64 support review feedback
Prefer DirectX 12 for Auto on Windows ARM64 while preserving Vulkan as an option. Keep launcher updates on the process architecture, select game assets for the native machine with an x64 fallback, and preserve x64 native-mod builds under emulation.
2026-11-04 16:51:51 +00:00
Ludovic Marie b4adeca3fc Merge pull request #9208 from xxaxio/fix/9148-launcher-ui-bugs
🤖 Agent: the Cull wrapper now pads each row by `gap`, so the mods, modpack-report and project-version lists (gap 8, rows without a margin) finally get their spacing, while the release and notes rows drop their own mb so nothing doubles; radius::CONTROL/ROW equal the old 10/12 px literals, so the field corners don't move. Launcher clippy -D warnings and 476 tests green on this head.
2026-11-04 17:50:11 +01:00
Ludovic MarieandClaude Opus 5.5 1684a32896 Merge main into #9198: add 1026/1027 to main's level_event_except, item_stack_limits in the probe
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:49:35 +01:00
Ludovic Marie 8a170c33ec Merge pull request #9256 from martipops/fix/shop-window-clock
🤖 Agent: #[serde(other)] Unknown lets /v1/shop and /v1/me answers with a state a newer service adds still parse, so the Wardrobe's top-bar check (shop::shown, which reads open and the dates, not the state) keeps working; the test covers all three answers and the on-disk round trip.
2026-11-04 17:48:16 +01:00
Ludovic Marie 0d762cbcbe Merge pull request #9254 from martipops/fix/cosmetics-item-cache
🤖 Agent: item_cached now refuses an id or hash outside 1-64 of [A-Za-z0-9_] before touching the disk or the service, the rule horizon_cosmetics::fetch already applies, so a catalogue entry like ../x can't read or write outside the cache folder; the traversal test also checks that no request was made.
2026-11-04 17:48:12 +01:00
voidsipandCodex 8125129805 Keep mod installation beside search results
Co-Authored-By: Codex <[email protected]>
2026-11-04 10:45:21 -06:00
Ludovic Marie ae3823b97a Merge main into #9233
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/game/trident.rs
#	crates/horizon-client/src/mobs/bee.rs
2026-11-04 17:40:53 +01:00
Ludovic MarieandClaude Opus 5.5 6461774f70 Merge main into #9285
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:39:46 +01:00
Ludovic MarieandClaude Opus 5.5 f826a42c32 Launcher: a right click on the open row closes its menu
The open menu's mouse-down-out runs on the same press and closes it first,
so the row's right-click handler saw no menu and reopened it. Skip that
press, as the ⋮ does with closed_by_this_press.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:39:45 +01:00
Ludovic Marie 1768e0d3f4 Merge pull request #9161 from voidsipp/fix/8255-moderation-translations
🤖 Agent: merging. Horizon-only keys go out with `translate_with_fallback` from en_us, so vanilla clients on a Horizon server still read English instead of a raw key. Proof: on this head (main merged in; the conflict was only both sides adding tests or keys next to each other), rustfmt, Python tests, clippy -D warnings and the horizon-client and horizon-chat-filter lib tests (873 + 17) pass.
2026-11-04 17:38:55 +01:00
Ludovic Marie e5774bf3ba Merge pull request #9322 from horizon-rust/bench/site-2026-11-04-label
🤖 Agent: docs only, follow-up to #9308 (merged at its first head): labels the 2026-11-04 Mac mini reports 'offscreen, not comparable', since Horizon offscreen against a windowed vanilla isn't a fair pair; checks green at 2f8c8ddab.
2026-11-04 17:38:49 +01:00
Ludovic Marie 6275a3a20e Merge pull request #9195 from razzo715/fix/item-block-containers
🤖 Agent: merging. `/loot insert` now asks `canPlaceItem` through the hoppers' `Containers::can_place`, so loot can't land in a furnace's result slot, matching LootCommand.distributeToContainer. Proof: on this head (main merged in: the source check now sits before main's new command_slots, and the corpus keeps this group), rustfmt, Python tests, clippy -D warnings and the horizon-client lib tests (873) pass; CI parity runs the item block containers group.
2026-11-04 17:38:44 +01:00
Ludovic Marie 008c42e28f Merge pull request #9170 from xxaxio/fix/9120-hand-swing-objects
🤖 Agent: merging with one change, from the 26.3 client's bytecode: AbstractBoat.interact answers SUCCESS (a swing) unless sneaking or out of control, and doesn't check for room on the client (only the server's startRiding does); AbstractChestBoat passes only out of control, not sneaked at, with room. Minecart.interact is the one that answers CONSUME. Paintings and item frames were right. Proof: on this head (main merged in; the conflict was only both sides adding tests or keys next to each other), rustfmt, Python tests, clippy -D warnings and the horizon-client and horizon-chat-filter lib tests (873 + 17) pass.
2026-11-04 17:38:39 +01:00
Ludovic Marie abeecdf0a4 Merge pull request #9242 from horizon-rust/cg33/finish-8632
🤖 Agent: finishes #8632 (GabrielNichols): native build cache strings in all 85 launcher tables (inserted at the top so main's appends don't conflict), a build refused only while the cache is busy, launcher reference regenerated; also native cache locks are now unlocked before closing, since a child spawned meanwhile kept them taken (flaky Busy; new test fails without it). Desktop run at this head: fmt, clippy -D warnings, all launcher tests 0.
2026-11-04 17:38:34 +01:00
Ludovic Marie 9bfd438a2f Merge pull request #9168 from xxaxio/fix/9131-fishing-bobber-bite-plunge
🤖 Agent: merging. I moved the plunge off the level random: FishingHook draws it from `syncronizedRandom`, reseeded every tick from the UUID and the game time, and an extra level draw shifts every later one out of vanilla's order. It is also computed in float, as Mth.nextFloat does. rdbtCVS's agent then shared the helper with remote hooks. Proof: on this head (main merged in; the conflict was only both sides adding tests or keys next to each other), rustfmt, Python tests, clippy -D warnings and the horizon-client and horizon-chat-filter lib tests (873 + 17) pass.
2026-11-04 17:38:29 +01:00
Ludovic MarieandClaude Opus 5.5 d571d80a06 Merge origin/main into revert-ram-limit (#6652)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:37:25 +01:00
Ludovic Marie 553de75e96 Merge pull request #9060 from arslanarm/shaderpacks/pack-atlas-padding
🤖 Agent: The padding follows the Mipmap Levels option through `mipmap_option`, which starts at 4 until `set_mipmap_levels` runs. A pack loaded before the option is applied stitches with 4 levels' padding once. Minor. I pushed cddb5526: merged main after #9059 landed (clean). Proof: main + this head + #8433: fmt, clippy -D warnings (render, shaders, client; all targets) clean; `gfx::pack` tests 92 pass, the 4 failures are `clear_budget_tests`, which fail the same way on plain main.
2026-11-04 17:36:15 +01:00
Ludovic Marie c4e241f755 Merge pull request #8433 from HrafnaValkyrja/fix/item-tnt-block-speed
🤖 Agent: Items and primed TNT now end their move with `getBlockSpeedFactor`, through #8096's shared helpers, and a no-physics item skips it as vanilla does. Cost: one extra block-speed lookup per item per tick, a farm's whole item count; vanilla pays the same. I pushed ef4e5c04: merged main and gave the soul sand/honey TNT test main's new `PrimedTnt` fields (`rotation` from #8667, `block_state`), without which it no longer compiled. Proof: main + this head + #9060: fmt, clippy -D warnings (client, client-lib, render, shaders; all targets), horizon-client + client-lib tests 0 failed (1666 + 862).
2026-11-04 17:36:10 +01:00
Ludovic MarieandClaude Opus 5.5 954baa8a14 Windows ARM64: keep launchers on their own architecture, fall back to x64 builds
- Self-update, game installs and native-mod toolchains follow the running
  launcher's architecture again (std::env::consts), not IsWow64Process2's native
  machine: an x64 launcher on an ARM64 PC stays x64, so an update never swaps a
  working emulated setup for an untested ARM64 window. The ARM64 launcher comes
  from horizon-launcher-setup-arm64.exe.
- The ARM64 launcher installs the x64 game (under emulation) from a release
  without an ARM64 build, and checks that file's signed checksum
  (GAME_FALLBACK, asset_installed). Same fallback in horizon-server's updater
  and packaging/server/install.ps1, so ARM64 installs keep working before the
  first Nightly with an ARM64 archive.
- ci.yml's windows-arm64 job runs by hand only: GitHub's runner queue is full,
  and main's checks runs gate the releases. The Nightly and launcher releases
  build the ARM64 archives every run.
- launcher.yml: the ARM64 smoke test accepts the x64 fallback's PE machine; the
  macOS-only version check keeps python3.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:35:57 +01:00
Ludovic MarieandClaude Opus 5.5 871a75e6f2 Merge origin/main into fix/lectern-page
#9189's chest loot-table test landed beside the lectern test: both kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:35:26 +01:00
Ludovic MarieandClaude Opus 5.5 2b2ab7878c Data location: follow a linked config folder for the pointer
The pointer, its lock and the startup check went through `checked_path`, which
refuses any link on the way. A Linux player whose ~/.config (or home) is a link,
as dotfiles managers and Silverblue make it, got "Could not open the data folder"
at every start without ever moving data, and "Use the default folder" could not
clear it. The pointer is never copied, so its path now follows links
(`pointer_path`); the data roots still refuse them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:34:36 +01:00
Ludovic MarieandClaude Opus 5.5 2f8c8ddab7 benchmarks: label the 2026-11-04 Mac mini runs offscreen, not comparable
Horizon ran offscreen (no presenting) while vanilla drew into a window, so the Mac rows are not a fair
comparison; the website keeps the Mac mini's 2026-10-22 runs. The reports stay as a record, labelled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:34:20 +01:00
Ludovic MarieandClaude Opus 5.5 cc4b539cd0 Merge origin/main into the data-move branch
The lang tables merged by key: main's keys (with #9286's shop changes) and
this branch's 14 data-move strings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:30:16 +01:00
Ludovic Marie f181cc2e47 Merge pull request #9308 from horizon-rust/bench/site-2026-11-04
🤖 Agent: data only (9 perf_bench reports + a note under benchmarks/perf); checks green at be11ce8db. One point: the Mac rows are offscreen and both machines were loaded, as site-2026-11-04.md says, so don't read them as clean ratios.
2026-11-04 17:30:10 +01:00
Ludovic Marie f8c94db47c Merge pull request #9127 from voidsipp/fix/9079-cached-keytool
🤖 Agent: merging. `shutil.which('keytool')` first, then `$JAVA_HOME/bin`, fixes the harness under the parity shim's stand-in java (the env-only management_protocol failure on playhorizon). Proof: union with main: Python tests pass, including the three new keystore tests.
2026-11-04 17:30:06 +01:00
Ludovic Marie a1e620cb84 Merge pull request #8726 from torinsapp/perf/content-check-one-reader
🤖 Agent: merging. One `ZipArchive` for all declarations turns the check from declarations × central-directory reads into one read; `Source` is cloned only to free the borrow of `self` (a PathBuf). Proof: union with main: fmt, clippy -D warnings and horizon-mods tests pass.
2026-11-04 17:30:01 +01:00
Ludovic Marie bf16f0232f Merge pull request #9178 from xxaxio/fix/9121-feed-predict
🤖 Agent: merging with changes. Main meanwhile took food and shears on the client in remote_mob_takes, matching the 26.3 bytecode (Animal.mobInteract and Sheep.mobInteract answer CONSUME there; only the server checks canFallInLove and readyForShearing), so I merged main and kept its version. What this PR still adds is the dye rule, now `sheep_takes`: DyeItem.interactLivingEntity takes a living, unsheared sheep of another colour and passes otherwise; the isSheared test is mine. Left for a follow-up: the caller swings for CONSUME answers too, where vanilla swings only on SUCCESS. Proof: on this head, rustfmt, clippy -D warnings on horizon-client and its remote_mob_use tests (5) pass.
2026-11-04 17:29:57 +01:00
Ludovic Marie 5ded38a494 Merge pull request #8728 from reservedbytes/fix/player-drop-motion
🤖 Agent: merging. The guest path (`drop_guest_items`) took no random draws before and now takes vanilla's four per stack from the level random, so later level draws shift as in vanilla. Vanilla draws from the entity's own random; Horizon keeps the level's in all three places, as before. Proof: union with main: fmt, clippy -D warnings and client tests pass, including the bit-exact drop_motion test.
2026-11-04 17:29:53 +01:00
Ludovic MarieandClaude Opus 5.5 2fa97798c2 Merge main into #9161: keep both sides' lang keys
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:28:31 +01:00
Ludovic MarieandClaude Opus 5.5 25980cfd03 Merge main into #9195: source check before main's command_slots, keep the corpus group
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:28:22 +01:00
voidsipandCodex 7ce774c5d6 Match client arrow fluid simulation
Co-Authored-By: Codex <[email protected]>
2026-11-04 10:28:06 -06:00
Ludovic MarieandClaude Opus 5.5 5c6cdd645b Merge main into #9170: keep both sides' remote tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:27:56 +01:00
Ludovic MarieandClaude Opus 5.5 575cf3e0e7 Merge main into #9168: keep both sides' fishing tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:27:45 +01:00
sirrayiandDeepSeek Harness fab37a4094 Teleport: a target leaves its vehicle, and riders take the angles it was placed at
`Entity.teleport` stops riding unless the transition is `asPassenger`, and
`calculatePassengerTransition` gives each rider the vehicle's new angles plus
its own offset (`passenger.getYRot() - getYRot()`), or the vehicle's angle
alone on an axis the command set relatively (`+ (relatives has Y_ROT ? 0 : ...)`).
The shared writer only moved riders' positions and only the player arm
dismounted, so `/tp` on a spider jockey or a mob in a boat was seated again by
the next sync (the command reported success and nothing moved), and a rotated
`/tp` left mob riders, the host and guests facing where they were.

- `teleport_to_in_level` dismounts a mob or an armor-stand target before it is
  placed (`Entity.teleport` -> `stopRiding`), and carries the command's per-axis
  relatives for the riders.
- `teleport_passengers` places the riders at the angles the vehicle was placed
  at (`passenger_rotation`): mob riders, the host riding a vehicle and the
  hub's guests, recursively, pitched through `Entity.setXRot`'s clamp. A
  relative axis gives the rider the vehicle's own angle. A turned guest gets one
  position packet carrying its new absolute rotation with its motion kept
  (`Hub::teleport_rider`).

Fixes #9289

Co-Authored-By: DeepSeek Harness (deepseek-v4.1-flash) <[email protected]>
2026-11-04 16:27:32 +00:00
Ludovic Marie 8069aa8ced Merge pull request #9237 from NerfPhaselock/perf/gpu-culling-g3
🤖 Agent: the shader's facing test compares order-preserving u32 keys of the same f32 thresholds visible_from uses, MARGIN included, so no driver's subnormal flush can change a run; a grouped mesh keeps one whole draw, and the 4-run cap fits the 3-bit count in runs.
2026-11-04 17:27:25 +01:00
martipopsandClaude Opus 5.5 e09c4098ad Launcher: keep the Wardrobe's name tag mark instead of baking it each draw
Each draw baked a new image for the equipped name tag, and GPUI keeps every one
in the sprite atlas until it is dropped. Marks are now kept per item id, its
file's hash and the window scale. One replaced by a scale change or a new file
is dropped from the atlas on the next frame.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 11:25:26 -05:00
Ludovic Marie be704330d9 Merge pull request #9282 from MSedgeMC/fix/bundle-allow-modification
🤖 Agent: the bundle click now checks may_pickup and may_place on the slot, as vanilla Slot.allowModification does, so a bundle in a take-only or locked slot keeps its contents; the new test covers the withheld slot.
2026-11-04 17:23:27 +01:00
Ludovic MarieandClaude Opus 5.5 88c640e8a7 Merge main into #9178: keep main's remote_mob_takes, add the dye check as sheep_takes
Main grew its own pure helpers and tests in remote_mob_use.rs (nautilus,
golems, allay, armadillo). This keeps main's version and adds only what
this PR got right: DyeItem.interactLivingEntity takes an unsheared sheep
of another colour and passes otherwise; shears stay CONSUME on a client.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:23:12 +01:00
Ludovic MarieandClaude Opus 5.5 9e0cefdef9 Merge origin/main into fix/shop-window-clock: keep the unknown state only
#9286 moved the shop to the website and removed the launcher's claim window
rules, so the clock correction has nothing left to correct; this merge takes
main's shop files. ClaimState::Unknown still matters: /v1/shop and /v1/me
answers decide whether the Wardrobe is in the top bar, and a state a newer
service adds made them fail to parse.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:21:30 +01:00
Ludovic MarieandClaude Opus 5.5 8d09551a20 Merge origin/main into fix/cosmetics-item-cache
#9286 removed Entry::lines; the merge keeps Entry::plain and drops lines
from the tests' entry helper.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:21:02 +01:00
jaszkus d529272b02 Merge upstream/main into optimization-launcher
launcher/lang/*.json take upstream's tables and get the two Performance mode
strings at the top of each, so later additions at the end of upstream's tables
no longer conflict.
2026-11-04 17:20:04 +01:00
Ludovic MarieandClaude Opus 5.5 a82ff8ba68 Merge origin/main into feat/windows-arm64-support
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:18:28 +01:00
Ludovic Marie d190e2b642 Merge pull request #9153 from arslanarm/shaderpacks/custom-uniform-scalar-types
🤖 Agent: Built-ins are typed int/float/bool from the probe tables. A custom uniform whose declared type the expression doesn't give reads 0 as a whole, with a note naming it. Nothing else found. I pushed 5eef8152: merged main.
2026-11-04 17:16:29 +01:00
Ludovic Marie 8d856de117 Merge pull request #8659 from Teiwazik/older-servers/dropped-components
🤖 Agent: merging. One cost to know: every item component read now asks `ids::dropped_component` and `ids::quirks`, two thread-local reads, even on a 26.3 server; cheap next to the component decode itself. Proof: union with main: fmt, clippy -D warnings and horizon-protocol tests pass, including the three new wire fixtures from 1.21.11 registries.
2026-11-04 17:16:24 +01:00
Ludovic Marie 4bb36fac4c Merge pull request #9105 from arslanarm/shaderpacks/terrain-texture-matrix
🤖 Agent: `textureMatrix` maps to `gl_TextureMatrix[0]` in vertex stages only, while a fragment stage's own `textureMatrix` keeps its frame slot (zero), matching the probe. Merged with #9180's tuple form of `core_matrix` (type `mat4`). Nothing else found. I pushed e8d6861b: merged main (#9057/#9180 landed).
2026-11-04 17:16:20 +01:00
Ludovic MarieandClaude Opus 5.5 40e4d970b0 Load a bookless lectern's page as -1, as vanilla's Mth.clamp does
LecternBlockEntity.loadAdditional clamps Page to 0..getPageCount(book) - 1,
and getPageCount is 0 without a book, so Math.min(Math.max(page, 0), -1)
gives -1. Every Horizon reader of the page applies max(0) first.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:13:46 +01:00
Ludovic MarieandClaude Opus 5.5 56827bc8f8 Native cache: release locks before closing them
A child process spawned while a lease or a Cargo lock is held keeps a copy
of the descriptor until its exec, so closing ours alone left the lock taken
and the next lease or cleanup read Busy (seen as a flaky
clears_only_disposable_outputs... test while other tests spawned Cargo).
Unlock explicitly on drop: that frees it for every copy.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:13:02 +01:00
Florian ERNSTandCodex 6fc1ba82b4 Merge latest main for advancement reward dispatch
Co-Authored-By: Codex <[email protected]>
2026-11-04 17:12:50 +01:00
Ludovic Marie fed60fb986 Merge pull request #9150 from JulesB40/fix/piston-block-updates-next-tick
🤖 Agent: the changed blocks now go out between the random ticks and runBlockEvents, as in ServerLevel.tick, and what the events and block entities write is held to the next tick; piston-slide measured 3 ticks for every move in three runs on a union with main, piston-push and predict pass, and I fixed the check counting from the previous move's head.
2026-11-04 17:12:33 +01:00
Ludovic Marie 69c3e37905 Merge pull request #8954 from Cheezer1656/upstream/native-send-packet
🤖 Agent: main merged again (mod_api.rs keeps both ClientboundPlayPacket and ServerboundPlayPacket re-exports); native send-packet built, clippy and tests green on union 760aa5921.
2026-11-04 17:12:29 +01:00
Ludovic Marie 9014294e55 Merge pull request #9191 from Domanffe/chore/port-map-landed-rows
🤖 Agent: docs only; the seven functions it marks as ported all exist on main, union 760aa5921 green.
2026-11-04 17:12:25 +01:00
Ludovic Marie 3aac8eb917 Merge pull request #8616 from senjinthedragon/hdr-look
🤖 Agent: merging. Off, `hdr.lighting && hdr.look` also skips the water and cloud second passes, so HDR Lighting off costs less than on, and NikitaMGrimm's PQ captures show 100% of pixels within 1 code of SDR. I moved `set_hdr`'s doc comment back onto `set_hdr` (their nit). Proof: union of this head with main: fmt, clippy -D warnings, render and client tests pass.
2026-11-04 17:12:21 +01:00
Ludovic Marie 21d3fffde2 Merge pull request #9160 from Joansitoh/fix/8701-trident-breeze
🤖 Agent: matches `Projectile.hitTargetOrDeflectSelf` + `Breeze.PROJECTILE_DEFLECTION`: REVERSE power 1, the sound from the breeze, no `onHit`, and `lastDeflectedBy` stops a second turn. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 17:12:17 +01:00
Ludovic MarieandClaude Opus 5.5 010ab500f9 lan_e2e piston-slide: count from the head that lands after the move
The second extension starts with the head the first one left, so taking the
first piston_head read gave a negative count. The landed head is now the first
after the moving block. A loaded machine can run two client ticks between
reads: when the read before the move or before the landing skipped one, the
check says so instead of reporting a wrong count. On playhorizon (load 25-47)
three runs measured 3 ticks for every move.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:09:23 +01:00
Ludovic Marie ff8a09cc62 Merge pull request #9118 from Joansitoh/fix/8715-armadillo-click
🤖 Agent: Armadillo.mobInteract is FAIL while isScared() before Animal.mobInteract, so spider eyes no longer end the click on a rolled-up armadillo. Also fixed: brushOffScute is false on a baby, so a baby's brush is not taken (38c31cac5d). The main merge 1e9a62f124 only resolves the import line with #8691 (same resolution as the cg-31 union). Proof: cg-31 union on main 6d43a3593b (playhorizon): fmt, clippy -D warnings, client+lib tests 1638+850 ok.
2026-11-04 17:08:46 +01:00
Ludovic Marie 94a184e236 Merge pull request #9172 from voidsipp/fix/8978-mod-install-feedback
🤖 Agent: merging. `native_notice` is already a plate, so taking it out of `card` also removes the plate-in-plate it had in the results view. Proof: union with main: launcher fmt, clippy -D warnings and lib tests pass.
2026-11-04 17:08:41 +01:00
Florian ERNSTandCodex b9091525a7 Merge latest main while preserving advancement reward regression
Co-Authored-By: Codex <[email protected]>
2026-11-04 17:08:10 +01:00
Florian ERNSTandCodex 381517f87f Run advancement reward functions through the Game dispatcher
Co-Authored-By: Codex <[email protected]>
2026-11-04 17:07:08 +01:00
Ludovic Marie 1e9a62f124 Merge remote-tracking branch 'origin/main' into cg31fix-9118
# Conflicts:
#	crates/horizon-client/src/game/remote_mob_use.rs
2026-11-04 17:06:09 +01:00
Ludovic Marie 47f1c39b7e Merge pull request #7998 from horizon-rust/launcher-loader-version
🤖 Agent: loader version picker, stacked on #7740, green on this head; lands after it.
2026-11-04 17:05:12 +01:00
Ludovic Marie 2980894c35 Merge pull request #7987 from horizon-rust/launcher-java-mrpack
🤖 Agent: .mrpack import, green on this head; rdbtCVS's change request was dismissed because it rested on #6660, closed by Ludovic (Java instances stay).
2026-11-04 17:05:07 +01:00
Ludovic Marie e57b1d34bb Merge pull request #7740 from horizon-rust/launcher-forge-install
🤖 Agent: Forge install for Java instances, green on this head; the only blocker was a change request resting on #6660, which Ludovic closed (Java instances stay).
2026-11-04 17:05:03 +01:00
Ludovic Marie dc5a91ac44 Merge pull request #9299 from horizon-rust/feat/partner-afri-network
🤖 Agent: the partner entry goes below the official one through the same once-only marker logic, so a player who deletes it never gets it back; proof: multiplayer::tests (20) and clippy -D warnings green on the desktop.
2026-11-04 17:04:59 +01:00
Ludovic Marie d08d24e9c2 Merge pull request #8651 from Teiwazik/fix/leave-server-sounds
🤖 Agent: merging. On the single-player path these three calls repeat what finish_close_world already did, and `stop_all` on an empty mixer is a no-op, so the only change is for leaving a server or being kicked. Proof: union with main: fmt, clippy -D warnings and client tests pass.
2026-11-04 17:04:55 +01:00
Ludovic Marie 1a91ea6936 Merge pull request #8691 from CocofireHD/fix/turtle-dig-level-event
🤖 Agent: lands the whole stack (#8637 #8644 #8647 #8652 #8657 #8658 #8660 #8690). Concrete fix: be258bc235 sent every ParticleAt as a speed-0.1 packet (ink at 1/100 speed, client-side hearts/splash/smoke drawn twice); squid ink is now MobEvent::LevelParticles as Squid.spawnInk's sendParticles, and main's wolf test got the new client_tick argument. Proof: 569f9644dc in the cg-31 union on main 6d43a3593b (playhorizon): fmt, clippy -D warnings, client+lib tests 1638+850 ok; CocofireHD's later main merge 5839363b51 only resolves allays.rs (main-hand check + swing kept on main's Option<ItemStack> inventory).
2026-11-04 17:04:50 +01:00
Ludovic MarieandClaude Opus 5.5 cddb55263c Merge main into shaderpacks/pack-atlas-padding
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:03:31 +01:00
Ludovic MarieandClaude Opus 5.5 ef4e5c049d Merge main into fix/item-tnt-block-speed
The soul sand/honey TNT test gets main's new PrimedTnt fields (rotation, block_state).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:03:30 +01:00
Ludovic Marie 42ae7fffe1 Merge pull request #9115 from Joansitoh/fix/8890-conversion-flags
🤖 Agent: ConversionType.convertCommon also copies PortalCooldown, InvulnerableTime, the fire flag and entity tags, which are still not carried over; the five flags here match. The land-stop was main's new MobType field item_stack_limits in this test's literal: main merged and the field added (79576177db). Proof: cg-31 union on main 6d43a3593b (playhorizon): fmt, clippy -D warnings, client+lib tests 1638+850 ok.
2026-11-04 17:02:03 +01:00
Ludovic Marie 6b91fe90d5 Merge pull request #8707 from CocofireHD/fix/attribute-cross-level
🤖 Agent: /attribute now runs in the target's level (in_target_level), so an unbounded @e from the Nether reaches the Overworld cow, as EntitySelector.findEntities searches every level. Proof: command_exec harness PASS (82 s) with the 8 new corpus cases on the cg-31 union on main 6d43a3593b (playhorizon), plus fmt, clippy -D warnings, client+lib tests 1638+850 ok.
2026-11-04 17:01:59 +01:00
Ludovic Marie 3070364215 Merge pull request #8907 from Joansitoh/fix/shulker-teleport-render
🤖 Agent: the slide now starts from the move packet (createInterpolationHandler NO_OP) and is only counted down in client_tick; a riding shulker gets the peek reset without the slide. First parity run died in 2 s on the runner's dead .horizon-prepare.lock link (environment); rerun 41856251948 queued. Proof: cg-31 union on main 6d43a3593b (playhorizon): fmt, clippy -D warnings, client+lib tests 1638+850 ok.
2026-11-04 17:01:55 +01:00
Ludovic Marie aab356c6c4 Merge pull request #8648 from itarqos5/feat/drop-a-client-build
🤖 Agent: a drop starts the same start_build_import the picker uses, behind can_import_build, so a removal in progress can't race it; .exe/.gz/.tgz are taken unread so build_import gives the precise error, and extensionless files are read last. I fixed the wrap spaces in the two error strings and merged main (the stale-key verify failure came from main, fixed by #9265).
2026-11-04 17:01:48 +01:00
Ludovic Marie 46322061d7 Merge pull request #9200 from Domanffe/fix/dropped-pack-copy-errors
🤖 Agent: a failed datapack copy now reports its error instead of passing silently; a half-copied pack still stays in datapacks/ (no cleanup), worth a follow-up. Union 760aa5921 tests green.
2026-11-04 17:01:43 +01:00
Ludovic Marie f85777b490 Merge pull request #8971 from elythepreciouscat/perf/creature-projectile-tick-optimizations
🤖 Agent: the guest-entity and dead-guest lists no longer hang on has_guests (which skips dead and spectating guests), so a lone dead player's ender pearl still vanishes as in vanilla; pearl_death and the client tests passed on union 760aa5921.
2026-11-04 17:01:39 +01:00
Ludovic Marie c496609c3a Merge pull request #9189 from voidsipp/fix/8920-chest-loot-load
🤖 Agent: merging. Only chests get the precedence; barrels, shulker boxes, hoppers and dispensers load through the same RandomizableContainer.tryLoadLootTable in vanilla and still keep their Items here: a follow-up. Proof: union with main: fmt, clippy -D warnings and client tests pass; CI parity runs the new chest_load harness.
2026-11-04 17:01:34 +01:00
Ludovic Marie e9448bd997 Merge pull request #9143 from Ragbie/fix/silent-elder-curse
🤖 Agent: merging. The host's own path now gates only the sound on `elder_curse_param`, and the apparition stays unconditional, which is what ClientPacketListener.handleGameEvent does for GUARDIAN_ELDER_EFFECT. Proof: union with main: fmt, clippy -D warnings and client tests pass (the new guardian test included); CI parity runs the new elder_curse harness.
2026-11-04 17:01:29 +01:00
Ludovic Marie 5568e9d693 Merge pull request #9138 from voidsipp/fix/8627-optical-flow-scene-change
🤖 Agent: merging. Splitting the reduction into `scd_finalize_pass` replaces the completion counter, which WGSL's memory model never promised would make other workgroups' writes visible; the cost is one 9-workgroup dispatch and a 9 KiB buffer per generated frame. Proof: union with main: fmt, clippy -D warnings and render tests pass (the GPU tests need an adapter; CI's run them).
2026-11-04 17:01:25 +01:00
Ludovic Marie cb0b56a9ed Merge pull request #8665 from Stink-O/native/far-terrain-edits
🤖 Agent: merging. Risk noted: the server holds an extra `Arc<Chunk>` per handed-over column until the window's next tick, so an edit in that window copies the chunk on `Arc::make_mut`; one tick at most, and only for bulk edits out of view. Proof: union with main: fmt, clippy -D warnings, client and lan::handoff tests pass.
2026-11-04 17:01:21 +01:00
Ludovic Marie e7174a8571 Merge pull request #9054 from arslanarm/shaderpacks/shadow-pass-back-faces
🤖 Agent: Pack shadow passes now draw every face (and without back-face culling), which roughly doubles the shadow pass's solid quads for Iris-format packs. Horizon's own packs keep the light-facing selection (`every_face: false`). `shadow_water` getting `cull: false` too is a guess the probe didn't measure, as the description says. I pushed 9fac526f: merged main.
2026-11-04 17:01:16 +01:00
Ludovic Marie 1bae636ef6 Merge pull request #8635 from valkdzx/parity/elytra-look-vector
🤖 Agent: merging. FireworkRocketEntity reads `getLookAngle()`, Mth's float sine table, so the boost now matches `travel_fall_flying` and the server; the remaining f64 `view_vector` use is `rocket_hand_angle`, which only places the spark. Proof: union with main: fmt, clippy -D warnings, client tests and tests/test_remote_own_rockets.py pass.
2026-11-04 17:01:12 +01:00
Ludovic Marie 637d885453 Merge pull request #8479 from xFedeT/xfedet-fix-texture-rendering
🤖 Agent: merging the Metal split and the minified core-shader fix. I dropped the ZIP validation from the download path: vanilla's DownloadedPackSource checks only the SHA-1 (checkExistingFile), the strict zip crate refused the streamed Ascendia archive that Horizon's own pack reader already reads (so other Java-readable packs would have been refused too), and it decompressed the whole pack on every cache hit. Proof: fmt, clippy -D warnings and the touched crates' tests pass on a union of this head with main and 19 other PRs.
2026-11-04 17:01:07 +01:00
Ludovic Marie bb99dd0fb9 Merge pull request #8667 from HrafnaValkyrja/fix/tp-parity
🤖 Agent: `set_rotation` is the same eight lines in 11 impls (finite yaw, NaN pitch kept, clamp); a shared helper would keep them from drifting. Item, orb, TNT, falling-block and rocket loaders still read Rotation as [0, 0], as the description says. I pushed 764989a2: merged main, keeping main's new TNT `block_state` argument beside `rotation` (power, block_state, rotation), and gave main's new TNT and orb fixtures the field. Proof: main + this head: fmt and clippy -D warnings (horizon-client and horizon-client-lib, all targets) and horizon-client tests pass, 0 failed.
2026-11-04 17:01:02 +01:00
Ludovic Marie 7ef2b97025 Merge pull request #9059 from arslanarm/shaderpacks/pack-atlas-sprite-sizes
🤖 Agent: Stitching the pack atlas at each sprite's own size only applies to flat draws (a stitched atlas is dropped for grid draws), and a device that can't stitch falls back to the grid with a log line. Nothing else found. I pushed 02e68e15: merged main (#9057/#9180 landed).
2026-11-04 17:00:58 +01:00
Ludovic MarieandClaude Opus 5.5 79d298d339 Offer the Afri-Network partner server once in the server list
Horizon partners with Afri-Network, a server for players in South Africa.
At start the game now adds it once below "Horizon Official" in
servers.dat, like the official server: never again after the player
deletes it (horizon_partner_servers.txt), and not when the list already
has its address. servers::insert_after keeps hidden entries and unknown
fields, as prepend does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:00:38 +01:00
Ludovic Marie 8733f83fd1 Merge main into #9242
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-04 16:57:52 +01:00
Ludovic Marie 59d8cc38a2 Merge pull request #9192 from CocofireHD/fix/build-limit-actionbar
🤖 Agent: `InteractionResult.FAIL.consumesAction()` is false, so `handleUseItemOn`'s build-limit message fires. ANY_BLOCK_USE keeps its old condition. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:55:56 +01:00
Ludovic MarieandClaude Opus 5.5 be11ce8db1 benchmarks: Horizon Nightly 2026-11-04 vs vanilla 26.3 on the Mac mini and the desktop
The perf_bench reports behind playhorizon.dev/benchmarks as of 2026-11-04 (horizon-site#58): RD 12 and 32,
three games each, 1280x720, VSync off. The Mac's session was locked (Horizon offscreen) and both machines were
busy (load 17-50 on the Mac, 28-70 on the desktop); site-2026-11-04.md says how they were made and what that costs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:55:16 +01:00
Ludovic Marie 7db3c5afef Merge pull request #9061 from Joansitoh/fix/potion-amplifier-reload
🤖 Agent: the reader treats the byte as `UnsignedBytes.toInt`; the writer clamps to 0..=255 before the byte cast, so 255 and 128 round-trip. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:55:09 +01:00
Ludovic Marie 1bacc5cee0 Merge pull request #9067 from Joansitoh/fix/end-portal-xp-orbs
🤖 Agent: after the cleanup, `clear_remote_objects` (new connection, level, dimension) drops the orbs with the rest of the old ClientLevel. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:54:42 +01:00
Ludovic Marie 2181ab22eb Merge pull request #9068 from Joansitoh/fix/shulker-arrow-deflect
🤖 Agent: the refusal branch now restores the fire set by the arrow and reverses at power 0.2, as `AbstractArrow.onHitEntity` does when `projectileReceivesSideEffectsOnHit(false)`. This also covers mobs in their hurt cooldown, whose arrows used to vanish. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:53:58 +01:00
Ludovic Marie eeeabc13fc Merge pull request #9069 from Joansitoh/fix/composter-fill-feedback
🤖 Agent: both `levelEvent(1500, …)` calls in `ComposterBlock` (useItemOn, the hopper input) are the null-source overload, so 1500 belongs in the no-exception list. `play_unshared` also stops the serving side from sending a second sound packet. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:53:15 +01:00
Ludovic MarieandClaude Opus 5.5 79576177db Add item_stack_limits to the conversion test's MobType
Main gave MobType an item_stack_limits field after this branch was cut.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:52:25 +01:00
Ludovic Marie 47f857e3c5 Merge pull request #9071 from Joansitoh/fix/chorus-portal-particles
🤖 Agent: `hub.entity_event` broadcasts with no exception, so the eater sees its own event 46, as with `sendToTrackingPlayersAndSelf`. A mob's 46 arrives before its move packet, so its trail runs between the two old positions, as on a vanilla client. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:51:53 +01:00
Ludovic Marie 5eb115301b Merge remote-tracking branch 'origin/main' into cg31fix-9115 2026-11-04 16:51:53 +01:00
Ludovic Marie 031ce8d748 Merge pull request #9113 from Joansitoh/fix/8891-silent-witch
🤖 Agent: the pitch `nextFloat` stays inside `!isSilent()` at both call sites (`Witch.aiStep` line 155, `performRangedAttack` 262), and the test pins the untouched random. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:50:56 +01:00
Ludovic Marie 7acb499c7e Merge pull request #9114 from Joansitoh/fix/8863-trader-end
🤖 Agent: `Level.isDarkOutside`/`isBrightOutside` are both false under `hasFixedTime`. A datapack dimension with fixed time still drinks, because the check is `nether || end`, not the dimension type. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:50:20 +01:00
Ludovic MarieandClaude Opus 5.5 4093c1de28 Merge origin/main into feat/drop-a-client-build (picks up #9265)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:48:12 +01:00
Ludovic Marie 3e5987615d Merge pull request #9116 from Joansitoh/fix/8850-raider-ride-jump
🤖 Agent: `extra.mount` is the vehicle (`getVehicle`), not the rider, so the guard is `!isPassenger()` and the `nextInt(50)` draw is skipped exactly as in `RaiderCelebration.tick`. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:47:55 +01:00
Ludovic Marie 7dbc6f7c4c Merge pull request #9158 from Joansitoh/fix/9132-fishing-minecart
🤖 Agent: `AbstractMinecart.isPickable` is `!isRemoved()`, and the ridden cart is skipped like `isPassengerOfSameVehicle`. The pull reuses `pull_hooked` for every hooked kind. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:47:19 +01:00
Ludovic MarieandClaude Opus 5.5 da82eadb2a Remote mob takes tests: MobType's new item_stack_limits
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:46:52 +01:00
Ludovic Marie 4fc709af20 Merge remote-tracking branch 'origin/main' into cg35/9178 2026-11-04 16:46:34 +01:00
Ludovic Marie da4f89e3d7 Merge pull request #9163 from Joansitoh/fix/8851-raid-horn
🤖 Agent: checked the server thread: the serving Game has no local player (dedicated options), so every player, the window's too, gets its own packet. The 'in raid' set is still one player (`bar.player`), while vanilla's `raidEvent.getPlayers()` holds everyone within 96 blocks; a far second participant hears nothing. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:46:24 +01:00
Ludovic Marie 3a8609eada Merge pull request #9186 from Joansitoh/fix/8937-max-stack-size
🤖 Agent: `max_stack` reads the patch first and falls back to the item when the component is removed, as `ItemStack.getMaxStackSize` does. The wire test covers the add and the `!` removal. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:45:37 +01:00
Ludovic Marie 84f20cd34e Merge pull request #9188 from Joansitoh/fix/9185-bee-sting-mobs
🤖 Agent: matches `Bee.doHurtTarget` (poison on any LivingEntity the sting hurt, 10 s Normal / 18 s Hard). Not ported here: `setStingerCount` on a mob target, which vanilla also increments. Proof: union of all cg-31 PRs on main 6d43a3593b (playhorizon): fmt, clippy -D warnings (client/lib/render all-targets + server lib), client+lib tests 1638+850 ok.
2026-11-04 16:44:52 +01:00
Ludovic Marie 88f0faf67d Merge pull request #9286 from horizon-rust/feat/launcher-wardrobe-only
🤖 Agent: Ludovic's call (11-04): the shop lives on playhorizon.dev/shop (live, Paddle checkout tested end to end with his account), the launcher keeps the Wardrobe with an Open the shop button. launcher job green on this head; verify running.
2026-11-04 16:44:17 +01:00
Ludovic Marie 25f65c8441 Merge main into #9242
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-04 16:44:15 +01:00
Evrim CicekandClaude Opus 5.5 03e77c9fb9 test_dragon_death_outside_end: drop the end gateway count the box cannot see
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:43:08 +03:00
Ludovic Marie c909ca58e6 Merge main into #8954
Co-Authored-By: Claude Opus 5.5 <[email protected]>

# Conflicts:
#	crates/horizon-client/src/mod_api.rs
2026-11-04 16:42:13 +01:00
voidsipandCodex 5150ff66bf Match shulker teleport collision and attachment rules
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:41:51 -06:00
Axxio 9f346f9794 control: horizon-ctl summon spawns server-ticking mobs (fixes #9207)
When running single player on an integrated server, `horizon-ctl summon`
spawned mobs directly into the client window's entity list rather than
delegating to the server thread. Because the client window does not tick
mobs (running `tick_remote` instead of `tick_world`), summoned mobs
never executed AI goals, took no environmental damage, and were not
visible to server queries.

Delegate `summon` to the integrated server in the owner player's level
when `self.integrated` is active, matching other control world commands
and allowing the server to tick the mob and broadcast it via standard
entity tracking.

Managed by Axxio.
Co-Authored-By: Antigravity <[email protected]>
2026-11-04 16:41:46 +01:00
Ludovic MarieandClaude Opus 5.5 9f69fa38e3 Regenerate docs/launcher-commands.md for native-cache
the_launcher_reference_is_up_to_date: the native-cache command and the
native-cache-gib setting were missing from the generated reference.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:40:49 +01:00
Ludovic MarieandClaude Opus 5.5 9fac526fef Merge origin/main into shaderpacks/shadow-pass-back-faces
Fixture: build/try_build (#9196) and build_with_terrain share one
try_build_with_terrain.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:40:10 +01:00
Ludovic Marie 5eef8152d8 Merge remote-tracking branch 'origin/main' into cg32/fix-9153 2026-11-04 16:39:58 +01:00
degepieandClaude Opus 5.5 d0ac649f08 Ender dragon: its fireballs and breath reach mobs too (#8741)
DragonFireball is stopped by any entity it can hit and DragonFireball.onHit
moves its cloud to the first LivingEntity within 4 blocks; AreaEffectCloud
.serverTick applies its instant damage to every LivingEntity in it. Horizon
only looked at players. Mobs now stop a fireball, its cloud snaps to them,
and both breath clouds (the fireball's and the flame phase's) put their
instant damage on the mobs inside through the lingering clouds' existing
cloud_affect path (indirectMagic, undead healed instead).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 20:38:51 +05:00
Ludovic Marie 5d8f9fc2fc Merge pull request #9084 from arslanarm/shaderpacks/raw-texture-defaults
🤖 Agent: I pushed 19b0fd00 and 27d625d8: merged main and filled `Resources.packed` (#9090), `Interface.initial_values` and `Resources.shadow_linear` in the new test, which no longer compiled against current main. Raw textures defaulting to linear + clamp and PNGs to nearest + repeat match the probe table. Nothing else found.
2026-11-04 16:38:33 +01:00
Ludovic Marie 12306e9a47 Merge pull request #8733 from HrafnaValkyrja/fix/vehicle-teleport
🤖 Agent: Merged after review fixes 2c7b4906: /rotate sends PlayerRotation instead of a teleport, the boarding cooldown counts per tick (not per turn), and riding guests hear their vehicle's teleport. Follow-ups listed in the review: mob passengers on /tp, the passengers' rotation, cross-dimension vehicles.
2026-11-04 16:37:49 +01:00
Ludovic Marie 234bccad77 Merge pull request #7861 from horizon-rust/perf/sprite-cpu-copy
🤖 Agent: block sprite pixels lz4-packed once uploaded (-19 MB live heap); one risk to know: SpritePixels::get returns zeroed pixels if decompression ever failed, which would show as black textures on a rebuilt renderer (device loss, split screen), not a crash. rdbtCVS's scene_replay adaptation included; verify green on this head, merger waits for parity.
2026-11-04 16:36:50 +01:00
Evrim CicekandClaude Opus 5.5 5a5573a7c1 A dragon dying outside the End ends no fight and is worth 500
EnderDragon.tickDeath calls dragonFight.setDragonKilled and counts the
first kill's 12000 experience only when it has a fight, which only the
End gives (ServerLevel.getDragonFight). Horizon did both everywhere: a
dragon summoned in the overworld left an exit portal and a dragon egg at
0 0 there, and 12000 experience. /kill already checked the dimension.

tools/test_dragon_death_outside_end_parity.py compares the blocks left
and the experience with vanilla's dedicated server.

Fixes #9274

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:36:30 +03:00
Ludovic Marie 712d52f326 Merge pull request #9177 from arslanarm/shaderpacks/fragment-output-component
🤖 Agent: A `component =` output at a location now joins the other outputs at that location into one vec4 target. Mixed scalar kinds, or overlapping components, are refused with the variable's name. Nothing else found.
2026-11-04 16:36:04 +01:00
Florian ERNSTandCodex f3386151d2 Merge latest main for headless bell dispatch
Co-Authored-By: Codex <[email protected]>
2026-11-04 16:35:46 +01:00
Florian ERNSTandCodex bd0a318660 Tick server bells and apply raider glow without a renderer
Co-Authored-By: Codex <[email protected]>
2026-11-04 16:35:45 +01:00
Ludovic MarieandClaude Opus 5.5 e8d6861b39 Merge origin/main into shaderpacks/terrain-texture-matrix
Resolve core_matrix with #9180's (matrix, type) form: textureMatrix is
(hz_TextureMatrix[0], mat4) in vertex stages; both blocks and both tests kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:35:23 +01:00
Ludovic Marie d2e6d705a7 Merge pull request #9119 from arslanarm/shaderpacks/custom-uniform-type-mismatch
🤖 Agent: Unknown names and shape mismatches now zero the whole custom uniform, as your probes show. The correction comment about `round`/`ifb` (no such function, same 0) is noted. Nothing else found; #9153 builds on it.
2026-11-04 16:35:20 +01:00
Ludovic Marie 02e68e1592 Merge remote-tracking branch 'origin/main' into cg32/fix-9059 2026-11-04 16:35:12 +01:00
Ludovic Marie ee3915a050 Merge pull request #9196 from arslanarm/shaderpacks/integer-colortex0-no-final
🤖 Agent: A pack whose integer colortex0 can't reach the screen is now refused at load and cleared from the settings, like a panicking one. The old path cleared the screen every frame instead. The refusal's notes are logged before the reason, so the chat line stays short. Nothing else found.
2026-11-04 16:34:42 +01:00
Ludovic Marie 1ac9480b90 Merge pull request #9180 from arslanarm/shaderpacks/core-normal-matrix
🤖 Agent: `normalMatrix` now depends on `core_profile()`: a `#version 150`/`330` without a profile word counts as core, which matches the four probe pictures. Below 150 nothing changes, as the doc comment says. Nothing else found.
2026-11-04 16:33:41 +01:00
rdbtCVSandOpenAI Codex gpt-6.1-sol 47ad28cee8 Merge main and finish RAM limit removal cleanup
Preserve existing Java UI translations, remove obsolete unlimited-memory states, and retain the resident memory diagnostic test.

Co-Authored-By: OpenAI Codex gpt-6.1-sol <[email protected]>
2026-11-04 15:29:07 +00:00
Ludovic MarieandClaude Opus 5.5 27d625d859 Test: Resources.packed (from #9090) in the raw-texture test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:28:59 +01:00
Ludovic Marie 818cb416b3 Merge remote-tracking branch 'origin/main' into cg32/fix-9084 2026-11-04 16:28:58 +01:00
Ludovic Marie 56282c484f Merge pull request #9179 from Domanffe/fix/launcher-wardrobe-save-error
🤖 Agent: main's wardrobe_claim now calls shop_claim, so that one save moved out of this PR; the other five writes now print their error instead of dropping it.
2026-11-04 16:28:28 +01:00
Ludovic Marie d562d76fd9 Merge pull request #8836 from Cheezer1656/native-client-packet-hook
🤖 Agent: read-only and after decode, so a mod can't change what the game handles, and with no mods the dispatch is a loop over nothing on the per-packet path; main merged in (next to #8938's test and #9187's stamped docs).
2026-11-04 16:28:24 +01:00
Ludovic Marie ee06d18c39 Merge pull request #8557 from hildlabs/shadow-options
🤖 Agent: SHADOW_RESOLUTIONS and SHADOW_DISTANCES are ranges, so checking an int option's min and max covers every value the player can pick, and a 0 option drops the shadow pass, not just the map; main merged in (docs/api/shaders.md changelog next to #8512's).
2026-11-04 16:28:19 +01:00
Ludovic Marie 529f1660b0 Merge pull request #9141 from glitchsnake/fix/9058-living-jump-power
🤖 Agent: getJumpPower is now jump_strength × multiplier × getBlockJumpFactor + getJumpBoostPower for every living mob, so cows and pandas jump half as high off honey as in vanilla; I dropped the unused free block_jump_factor wrapper and rabbit's re-export, and the #[ignore]d honey test passed on a tree with the vanilla resources.
2026-11-04 16:28:14 +01:00
Ludovic Marie ecdd4eb222 Merge pull request #9122 from DenisHumen/fix/debug-lines-after-translucent
🤖 Agent: matches DrawableGizmoPrimitives.getGroup (alpha 255 → lines with depth write, the rest linesTranslucentNoDepthWrite), uploading the opaque group first so one buffer serves both draws; I moved the two helpers so translucent_batchable keeps its own doc comment.
2026-11-04 16:28:08 +01:00
Alexander KrylovandHermes Agent 527c6de7cd Launcher: a right click on a sidebar row opens its ⋮ menu
The sidebar's rows carry the menu about that instance (Edit…, Duplicate…, Open
folder, Export…, the desktop shortcut, Delete…), and it is reachable only
through a 32 px ⋮ button. A right click anywhere on the row now opens the same
menu.

Both entry points share one gate, `row_menu_after_press`: it opens the row's
menu, closes it when it is already that row's, and drops the Delete… confirm
flag when the menu moves to another row, which is what the ⋮ did before.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 18:28:02 +03:00
Ludovic Marie c5ae81b41f Merge pull request #9057 from arslanarm/shaderpacks/pack-atlas-sprite-table
🤖 Agent: Small and contained: flat terrain reads each sprite's rectangle from a table instead of assuming a uniform grid, the base for #9059/#9060. Nothing found.
2026-11-04 16:28:02 +01:00
Ludovic Marie 220717bd56 Merge pull request #9104 from arslanarm/shaderpacks/atomic-member-reads
🤖 Agent: This changes the vendored naga GLSL frontend: every non-constant struct member read now goes through a pointer, not a loaded copy of the struct. Every pack's GLSL takes that path, so a naga update must keep the patch (THIRD_PARTY_NOTICES records it). Constant expressions keep the old form. Nothing else found.
2026-11-04 16:25:32 +01:00
Ludovic Marie c62113c79b Merge pull request #9108 from arslanarm/shaderpacks/atomic-pointer-shared-vectors
🤖 Agent: Atomic functions on a member of a shared vector in a declaration list or a shared struct now resolve. The rewrite is limited to `shared` declarations, so other GLSL is untouched. Nothing found.
2026-11-04 16:25:28 +01:00
Ludovic Marie 4e8febfe57 Merge pull request #9090 from arslanarm/shaderpacks/packed-colortex-formats
🤖 Agent: `R3_G3_B2` is stored as 5/6/5 bits because that fits one NVIDIA driver's readback in Iris (the module says so). Another driver may store real 3/3/2, so the probe is worth rerunning on Mesa before more code depends on it. The quantising only touches passes writing such a buffer, so other packs pay nothing.
2026-11-04 16:23:32 +01:00
Ludovic Marie e914dfb4b9 Merge remote-tracking branch 'origin/main' into feat/launcher-wardrobe-only
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-04 16:22:32 +01:00
Ludovic MarieandClaude Opus 5.5 764989a2d4 Merge origin/main into fix/tp-parity
Main added TNT's block_state argument beside this branch's rotation:
both kept (power, block_state, rotation); main's new TNT and orb test
fixtures get the rotation field.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:22:12 +01:00
makscoder 6bf332f5c5 Cap command-tree parse recursion depth to stop crafted deep /execute chains crashing the game
`execute run` redirects to the tree root, so parse_nodes recurses once per
nesting level. A crafted deeply nested command overflows the parsing thread's
stack (thread 'Server thread' has overflowed its stack) and kills the game.

Add MAX_PARSE_DEPTH (128) to parse_nodes' recursion: past the limit the branch
yields no result, so the command fails to parse instead of overflowing. 128 is
well below the ~300-level overflow measured on the server thread and far above
any real command chain; vanilla likewise caps command nesting.

Adds tests: a 400-deep execute-run chain is rejected (not overflowed), while
shallow execute chains still parse.

Closes #9252
2026-11-04 18:21:27 +03:00
degepieandClaude Opus 5.5 a6e6ad25c5 Illusioner: blind a targeted mob, not only the player (#8849)
IllusionerBlindnessSpellGoal.performSpellCasting adds Blindness for 400
ticks to the illusioner's target, any LivingEntity. The cast only sent
EffectPlayer, so a villager or iron golem it targeted kept nothing. A new
MobEvent::EffectMob carries the effect to the target mob, whose
add_effect already checks canBeAffected.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 20:19:32 +05:00
degepieandClaude Opus 5.5 0533124415 Illusioner: count the spell cast down
SpellcasterIllager.customServerAiStep lowers the casting count every
tick, and Illusioner has no override of its own. Horizon did this only
for the evoker, so an illusioner's count stayed at 20 after its first
(mirror) spell: it kept the casting goal for good, cast nothing else and
never shot its bow.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 20:19:32 +05:00
MSedgeMC b7a1dd4e41 port_map: Slot.allowModification, and the guest bundle click that asks it
The ledger had no row for the method `BundleItem`'s click override gates
both branches on.
2026-11-04 15:19:31 +00:00
voidsipandCodex 90ecdc3dd0 Stop emptied loot chests refilling after reload
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:19:20 -06:00
Ludovic Marie 2e5a2629a0 Merge pull request #8621 from itarqos5/feat/lod-detail-when-zoomed
🤖 Agent: the zoom cone only boosts tiles covers() says are looked at, and the test pins the plan behind the player as identical zoomed or not; I made lodZoomDetail off by default until a measurement shows the extra far tiles land while the zoom is held.
2026-11-04 16:19:19 +01:00
MSedgeMC 909f6c4e96 port_map: the lectern's load row names the page clamp
`decode_block_entity` ports `LecternBlockEntity.loadAdditional` including
the `Mth.clamp(Page, 0, pageCount - 1)` the row only called "Book and
Page", so the row now says what the load does with the page.
2026-11-04 15:16:25 +00:00
MSedgeMC 132d0f3022 test: a stored lectern page loads inside its book
The decode of a chunk's or a structure's lectern, `decode_block_entity`,
against the pages the book on it has: 7 on a two-page book loads as 1,
-3 as 0, a bookless lectern's 4 as 0, and a page already inside the book
(1 of three) is kept and saved back as 1.

Without the clamp the first case fails with `left: 7, right: 1` and the
second with `left: -3, right: 0`.
2026-11-04 15:16:25 +00:00
MSedgeMC 1267b1e360 fix: a lectern clamps its page to its book on load
`LecternBlockEntity.loadAdditional` reads `Page` through
`Mth.clamp(page, 0, getPageCount(book) - 1)`: a page stored past the
book's last one comes back as the last page, one stored before the first
as the first, and a lectern with no book has the single page 0. Horizon
kept the stored number as it was.

A negative page was the visible half: `LecternBlockEntity.getRedstoneSignal`
(`books.rs::lectern_signal`) answers `floor(page / (pages - 1) * 14) + 1`,
so a stored -3 read 0 to a comparator where vanilla's clamped page 0 reads
1, and the next save wrote the out-of-range page back out. A page above the
end reads the same on both sides, since the signal saturates at 15 either
way, and the open menu already clamps (`menu.rs::set_data`), so what changes
is the load and with it the round trip.
2026-11-04 15:16:24 +00:00
Ludovic Marie 5ff12dfaf4 Merge pull request #8631 from HrafnaValkyrja/feat/admin-player-position
🤖 Agent: I pushed c2aa51c1: merged main and resolved the generated `server-reference.md` row (main's text plus `dimension`), so `the_routes_table_matches_the_code` agrees again. Nothing else found.
2026-11-04 16:14:17 +01:00
MSedgeMC 6e215078fe test: a guest's bundle keeps its contents in a refusing slot
The bundle sits in a chest slot whose rules refuse the pickup, with the
prepared catalog behind it so the stack really has bundle contents. A
left click with stone in hand adds nothing, a right click with an empty
hand takes nothing, and the empty bundle in the next slot still fills.
2026-11-04 15:12:42 +00:00
MSedgeMC 9cc1db4268 fix: a bundle in a slot that withholds it keeps its contents
`BundleItem.overrideOtherStackedOnMe` gates both of its branches on
`Slot.allowModification`, which is `mayPickup` and `mayPlace` of the
stack the slot holds - not the placement test alone. `lan::menu`'s
bundle click asked only `View::may_place`, so a guest could fill or
empty a bundle in a slot whose menu refuses the pickup.
2026-11-04 15:12:41 +00:00
Ludovic Marie 3c3d54137b Merge pull request #8679 from HrafnaValkyrja/fix/entity-save-rest
🤖 Agent: I pushed 1fb68131: merged main and added `fire_ticks: 0` to the new trident test, which no longer compiled once main gave `TridentSave` that field. Note that `LeftOwner: 1b` is now always written for tridents; vanilla omits it on a freshly thrown trident still inside its owner's box. Rarely visible.
2026-11-04 16:12:06 +01:00
Ludovic Marie 527152f6f4 Merge pull request #8704 from HrafnaValkyrja/fix/portal-parity
🤖 Agent: `as_console_in_overworld` enters the overworld only when another level is in place, and puts that level back after the line, so the next server tick sees the level it left. The unit test covers only `console_level`; the portal scan is the real proof. Nothing else found.
2026-11-04 16:12:01 +01:00
Ludovic Marie 56a2de7d42 Merge pull request #8722 from HrafnaValkyrja/fix/minecart-momentum
🤖 Agent: `AbstractMinecartContainer.applyNaturalSlowdown` port is exact, f32 arithmetic included, and it returns before the ridden/behaviour factor as vanilla does. Nothing found.
2026-11-04 16:11:57 +01:00
Ludovic Marie a61f360fa5 Merge pull request #8727 from HrafnaValkyrja/fix/carpet-dupe
🤖 Agent: Only a non-source moving block at progress 1.0 now counts as its moved state. One small gap: vanilla reads the moving piston's *collision* shape, so a moved block whose support shape differs from its collision shape (leaves) supports there in vanilla but not here. The carpet machine doesn't need it.
2026-11-04 16:11:52 +01:00
Ludovic Marie 8788891c88 Merge pull request #8859 from HrafnaValkyrja/feat/panel-bans-crashes
🤖 Agent: Crash reports are read only by a name the listing returns, so `../` and absolute paths can't reach outside `crash-reports/`. The test covers both, plus a non-`.txt` file. The panel refetches players and crash reports every 10 polls, a directory listing each time: cheap. Nothing else found.
2026-11-04 16:11:47 +01:00
Ludovic Marie d9901d9fb4 Merge pull request #8869 from HrafnaValkyrja/fix/shadow-non-full-tops
🤖 Agent: `isCollisionShapeFullBlock` is the right gate (`EntityRenderer.extractShadowPiece`), and the test now covers ten non-full blocks, including the hopper whose collision bounds reach y=1. Nothing found.
2026-11-04 16:11:42 +01:00
rdbtCVSandOpenAI Codex gpt-6.1-sol 908d81bd4c Keep Java heap memory controls when removing Horizon RAM limits
Restore the Home and glass instance editor controls only for Java instances. Keep memory_mb persistence and Java's default heap behavior.

Co-Authored-By: OpenAI Codex gpt-6.1-sol <[email protected]>
2026-11-04 15:10:34 +00:00
Ludovic MarieandClaude Sonnet 5.5 bb1f287b39 Launcher: the shop lives on the website; the Wardrobe keeps owned items and purchases
Ludovic decided the cosmetics shop is only on https://playhorizon.dev/shop
(browsing, prices, the founder claim, purchases through Paddle). The launcher's
Wardrobe keeps what the account owns: equip / take off, "Show my cosmetics", and
the purchase history.

- Removed the Shop tab (wardrobe_page/shop.rs), the founder claim flow and its
  checkout polling, Service::claim, Checkout / CHECKOUT_PAGES, the Shop's
  window/countdown rules and the tests of all of it.
- Added an "Open the shop" button (opens the website's shop) beside the Wardrobe
  title, and in the empty state ("You don't own any cosmetics yet.").
- The purchase history ("Your purchases") moved into the Wardrobe page.
- Lang tables: two new strings in all 86, the stale ones removed.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 16:08:49 +01:00
Ludovic MarieandClaude Opus 5.5 9e642fbe77 Merge main into #9179
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:07:50 +01:00
CocofireHDandDeepSeek V4.1 Flash 5839363b51 Merge origin/main into fix/turtle-dig-level-event
Resolve game/allays.rs: keep #8652's empty-main-hand gate and MAIN_HAND swing, and take main's Option<ItemStack> allay inventory for the returned stack.

Co-Authored-By: DeepSeek V4.1 Flash (OpenCode) <[email protected]>
2026-11-04 16:07:47 +01:00
Ludovic Marie 16acafe526 Merge pull request #8798 from horizon-rust/agent/rdbtcvs/server-shared-item-defaults
🤖 Agent: one items.json snapshot per load, keyed on the root path; overlapping loads of one root share the native hooks' answers, fine under the same-answer contract. Proof: union with #8751+#8763+#8798 on main a7df9ec: fmt, clippy -D warnings clean; item_defaults/loot/items/font/hud/item_render/cit tests pass (playhorizon).
2026-11-04 16:07:32 +01:00
Ludovic MarieandClaude Opus 5.5 6db44f17af Merge main into #8954
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:07:30 +01:00
Ludovic Marie cf667d7e21 Merge pull request #8763 from horizon-rust/agent/rdbtcvs/server-font-metrics
🤖 Agent: server fonts measure without an atlas; galactic_widths is now zero on a server but only the enchanting table's draw reads it. Proof: union with #8751+#8763+#8798 on main a7df9ec: fmt, clippy -D warnings clean; item_defaults/loot/items/font/hud/item_render/cit tests pass (playhorizon).
2026-11-04 16:07:27 +01:00
Ludovic Marie 7cf2b63e87 Merge pull request #8751 from horizon-rust/agent/rdbtcvs/server-skip-cit
🤖 Agent: a headless load now skips OptiFine CIT; every reader of item_renderer.cit is a draw path (armour stands, elytra, glint upload), so nothing server-side changes. Proof: union with #8751+#8763+#8798 on main a7df9ec: fmt, clippy -D warnings clean; item_defaults/loot/items/font/hud/item_render/cit tests pass (playhorizon).
2026-11-04 16:07:23 +01:00
Ludovic MarieandClaude Opus 5.5 a65ee808dc Merge main into #8836
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:07:07 +01:00
Ludovic MarieandClaude Opus 5.5 3b8896b3b9 Merge origin/main into feat/launcher-data-location (picks up #9265)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:07:02 +01:00
Ludovic MarieandClaude Opus 5.5 c0703a62bc Merge main into #8557
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:06:47 +01:00
Ludovic Marie 137956911f Merge pull request #9232 from TheMrZZ/fix/inline-execute-predicates
🤖 Agent: Review by Ludovic's AI agent (Claude), not by Ludovic himself. check_predicate now decodes an argument starting with { as inline SNBT and sends it through the same evaluator, source entity and origin as a named predicate, as ExecuteCommand.checkCustomPredicate does; the codec now requires terms for all_of/any_of and term for inverted, so a malformed inline predicate fails at parse with no callback, as CompositeLootItemCondition.createCodec does. Merges cleanly into today's main; the merger waits for verify and parity on this head.
2026-11-04 15:59:07 +01:00
jaszkus 7740127129 Merge upstream/main into optimization-launcher
launcher/src/backend.rs keeps both Settings::theme (upstream) and
Settings::performance (this branch). Each launcher/lang/*.json takes upstream's
table and gets the two Performance mode strings added again.
2026-11-04 15:58:10 +01:00
Ludovic Marie 6c5cd897fc Merge pull request #9265 from horizon-rust/fix/stale-menu-navigation-keys
🤖 Agent: main fix: removes only the three keys #8873 dropped from en_us (menu_navigation, menu_focus, menu_pointer) from the 51 tables added after its base; afterwards no table in assets/horizon/lang has a key en_us lacks, which is what lang::tests checks.
2026-11-04 15:56:07 +01:00
Ludovic MarieandClaude Opus 5.5 c787285cfb Merge main into #9179
main's wardrobe_claim now calls shop_claim; its save error is out of this PR.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:55:21 +01:00
Ludovic MarieandClaude Opus 5.5 3b2da02d11 Lang: drop the removed Menu Navigation keys from 51 more tables
#8873 removed horizon.options.menu_navigation, menu_focus and menu_pointer from
en_us.json and the 35 tables its branch had; the 51 tables main gained since
kept them, so lang::tests::bundled_files_are_served_and_have_no_stale_or_repeated_keys
fails on main (cv_cu first).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:55:11 +01:00
Florian ERNSTandCodex gpt-6.1-sol b1d0b765d4 Merge main and preserve both corpus scenario additions for #9232
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 15:51:22 +01:00
Ludovic Marie 0805df6e08 Merge pull request #9219 from horizon-rust/fix/native-base-revision
🤖 Agent: launcher-only fix, CI green on this head (launcher, verify); main merged in (lang tables only); ThinkPad: fmt, clippy -D warnings, 480+89 launcher tests pass, incl. the new pin/on_base tests and the 86-language i18n check.
2026-11-04 15:48:33 +01:00
degepieandClaude Opus 5.5 86f9a3f780 A swimming dolphin leaves its trail of dolphin particles
Dolphin.tick on a client: a dolphin in water whose squared speed is
over 0.03 (and that has AI) puts four dolphin particles a tick behind it,
0.3 to either side, set back along its view vector by 0.5 to 1.2 drawn
from its own random. client_ai_step had no dolphin, so the window never
made them. It runs over the window's copies of the mobs, so single player,
LAN guests and servers all get the trail.

Fixes #8566

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 19:48:13 +05:00
Ludovic Marie ff63338824 Merge pull request #9173 from jaszkus/feat/launcher-update-installer
🤖 Agent: the setup now draws the launcher's scene and glass plate with the player's accent; I made the main actions Kind::Primary and slowed the settings poll from 16 ms to 500 ms so the setup does not redraw at 60 fps for it.
2026-11-04 15:47:19 +01:00
Ludovic Marie 411ace47fe Merge pull request #9197 from TheMrZZ/fix/decorated-pot-data
🤖 Agent: this head carries all 40 of TheMrZZ's open PRs as one fast-forward chain (age order, main merged), because 38 of them append to tools/command_exec_corpus.py and conflicted pairwise; each one's current head is an ancestor, so GitHub marks all 40 merged with this one. Two hand merges to check: #8847, #8986 and #9101 now share one canBeABaby == false branch in mob_to_nbt that drops Age, ForcedAge and AgeLocked (AgeableMob.addAdditionalSaveData writes none of them), and data_of tries #9174's comparator view, then this PR's pot view. Proof: verify passed on 94ccd9c8e (this head = that + main); clippy -D warnings (also --no-default-features) and horizon-client-core/horizon-world tests pass on the union on playhorizon; the merger waits for verify and parity / parity here.
2026-11-04 15:44:44 +01:00
Ludovic Marie 1a3e0f94e7 Merge pull request #8204 from Akirabane/feat/live-heartbeat-interval
🤖 Agent: Requeued after merging #8200's main merge (12e979554) into it, no conflict. Live status heartbeat interval; lands after #8200. Fixes in this PR: the log reads the interval after setting it, as vanilla does, and a set after a cancelled heartbeat is refused, as ManagementServer does (b6204bf860). management_protocol --fresh PASS on the union of this wave plus the fix. On this head: horizon-server fmt, clippy -D warnings and 140 tests clean. The rest of the selection runs in CI run-parity.
2026-11-04 15:44:40 +01:00
Ludovic MarieandClaude Opus 5.5 d52e1187b4 Merge main into #8954
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:43:00 +01:00
martipopsandClaude Opus 5.5 4682b7838c Merge upstream main into fix/shop-window-clock
Keeps the Paddle checkout from main and the clock and unknown-state fix. Both sides added tests at the end of wardrobe/tests.rs and an item to the same import in wardrobe_page/shop.rs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 09:42:37 -05:00
Ludovic MarieandClaude Opus 5.5 22a7070cdb Merge main into #8836
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:42:35 +01:00
Ludovic MarieandClaude Opus 5.5 5d06f30d10 Merge main into #8557
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:42:09 +01:00
Ludovic Marie 84b3bf3027 Merge pull request #8200 from Akirabane/feat/live-accept-transfers
🤖 Agent: Requeued at rdbt's main merge 12e979554 (clean, no conflict hunks; it carries #8128, now merged). Live accept-transfers, log line as setAcceptsTransfers. management_protocol --fresh on the union of this wave (with #8128 and #8204): every accept-transfers case matches vanilla. The union passed fmt, clippy -D warnings, 3388 tests and the Python suite; rdbt reran the management_methods and accepting_transfers tests on this head. The rest of the selection runs in CI run-parity.
2026-11-04 15:40:58 +01:00
Ludovic MarieandClaude Opus 5.5 168a30e617 Merge main into the TheMrZZ chain (cg-30)
tools/command_exec_corpus.py merged per function (main's new groups kept);
the harness keeps main's destroy_progress records and the chain's record-count check.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:39:50 +01:00
jaszkus ab6d67da82 Launcher: a Performance mode, and an accent that changes at once
The launcher feels slow on older computers (i5-7500, Intel HD Graphics 630):
every frame rebuilds the page, the scene redraws its moving parts, and the
glass plates blur the scene again whenever the accent or the blur changes.

Settings > Launcher > Performance mode now turns on the cheaper path: the
scene does not restart on every mouse move, the sky is baked at a quarter of
the window's resolution, the plates' blur is three box passes instead of a
Gaussian, a window resize is baked in the background, and the plates are a
solid colour (no glass, no blur, no backdrop to sample). In that mode a new
accent reaches the background in the same frame as the buttons.

Outside the mode, the accent no longer re-blurs the plates: the backdrop is
blurred once and tinted as it is read, and a tint change is baked in the
background, one bake at a time, the last tint always landing.
2026-11-04 15:38:41 +01:00
Ludovic Marie 4fdf97368b Merge pull request #9203 from NikitaMGrimm/sprint-dust-own-random
🤖 Agent: matches Entity.spawnSprintParticle drawing from this.random; the window's own player has no client-side random, so it keeps the particle engine's, and the golem's nextInt(5) and offsets now come from the same random in vanilla's order.
2026-11-04 15:38:14 +01:00
Ludovic Marie 5d5de221a7 Merge pull request #8697 from itarqos5/perf/name-the-resource-loader-threads
🤖 Agent: the Windows thread_name reads Rust's own handle, and the BUSY guard already answers a nested allocation from thread::current(); I shortened the loader names to load-<step> so Linux's 15-byte limit keeps core and collision apart.
2026-11-04 15:35:36 +01:00
Ludovic Marie b815d63191 Merge pull request #8845 from Lyvt-Dev/fix/8832-warden-pushing
🤖 Agent: matches Warden.isPushable (!isDiggingOrEmerging && super), applied both in pushable() and on the receiving side of push_entities, while the warden still pushes others; I removed the two "digging" parity cases that actually spawned a standing warden.
2026-11-04 15:35:32 +01:00
Ludovic Marie 1e7cf8b5c8 Merge pull request #8216 from janibert1/player-address
🤖 Agent: address is set in all three places NativeServerPlayer is built (guest list, the acting player via lan_acting_uuid, and the command path), as IP only with no port; I added the missing API fragment (server_player_address.json) so it gets a number at stamping.
2026-11-04 15:35:28 +01:00
Ludovic MarieandClaude Opus 5.5 b156e0570c Import: keep the shortened error arm within rustfmt's width
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:33:56 +01:00
Ludovic MarieandClaude Opus 5.5 6d07525616 Data location: path lookups fall back instead of panicking
data_dir(), build_dir() and game_home() still expect()ed on a location error.
The quiet installer runs before data_location::startup(), and retry() clears
FORCE_DEFAULT before re-reading, so a background thread could hit the panic
the review asked to remove. A location that does not open now stands in as the
default folders there, as startup() makes it for the window. Also joins the
startup problems with "\n" instead of a literal line break.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:31:38 +01:00
Ludovic MarieandClaude Opus 5.5 c34cd71603 Merge origin/main into feat/launcher-data-location
Language tables: main's keys plus the PR's data-location keys.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:31:38 +01:00
Ludovic Marie b9dc4c1f96 Merge pull request #8873 from martipops/controller/phase1-input
🤖 Agent: release_keyboard_mouse now releases only what Source::Keyboard holds, so a splitscreen handoff no longer drops the pad's held jump or sneak, and pad_button replays the actions stored at press time on release, so a binding changed mid-hold can't leave a key stuck. Players who chose Pointer in the removed Menu Navigation option get focus in menus after this.
2026-11-04 15:30:51 +01:00
masa-masa-0314andZCode 67a19214c3 CI: bump GitHub Actions to Node 24 runtimes (checkout v7, artifacts v7/v8, setup-python v7, setup-java v6)
Every actions/* pin now runs on Node.js 24 instead of the deprecated Node.js 20 runtime the runners currently force:

- actions/checkout v4 -> v7: v5.1+ blocks fork-PR checkouts under pull_request_target/workflow_run; this repo only checks out ref: main in those workflows (pr-labels, overlap-note) and the workflow_run release checkout resolves to the default branch, so nothing changes. The PR-head checkout in ci.yml runs under plain pull_request.
- actions/upload-artifact v4 -> v7: v7's direct uploads are opt-in (archive: false) and the ESM migration is transparent to callers.
- actions/download-artifact v4 -> v8: v5's path change only affects artifact-ids downloads, which no workflow uses; v8's enforced digest checks and skip-decompress only surface for direct uploads.
- actions/setup-python v5 -> v7: the removed pip-install input is unused (only python-version: '3.12' is set).
- actions/setup-java v4 -> v6: v4 itself now emits a deprecation warning (v4.9.1); temurin/25 usage is unchanged in v6.

GitHub-hosted runners ship 2.327.1+, so the node24 minimum is met.

Co-Authored-By: ZCode <[email protected]>
2026-11-04 22:27:36 +08:00
Ludovic MarieandClaude Opus 5.5 17ce0331f8 Native cache: a build goes ahead when only the cleanup is refused; ca and 50 new locales
A filesystem without file locks or a native folder linked to another drive made
Cache::acquire fail, and logged() then refused the build itself, which worked
before the cache existed (martipops' review). Only Busy still refuses; any other
lease error is a build.log warning and skips the trim.

The launcher check failed on lang/ca.json: main added 51 locales since the last
main merge, so each gets the five cache messages.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:27:35 +01:00
Ludovic Marie 08a514dc26 Merge pull request #9100 from repositorykreml1n/codex/fix-issue-9021
🤖 Agent: merging. Mining speed now reads the player's computed `minecraft:mining_efficiency` (Player.getDestroySpeed), and held Efficiency joins the equipment modifiers with its slot group, so an offhand Efficiency pickaxe no longer speeds mining. Proof: CI parity passed on this head, including the 9 new `mining_efficiency_9021` destroy-progress cases compared bit for bit with vanilla's getDestroyProgress.
2026-11-04 15:27:35 +01:00
Ludovic Marie c915f2a878 Merge pull request #9193 from Domanffe/chore/roadmap-end-city-links
🤖 Agent: nothing found; #1928, #1911 and #2037 are merged and are the fixes the new text cites.
2026-11-04 15:27:30 +01:00
Ludovic Marie e013d898ff Merge pull request #8399 from itarqos5/perf/lod-reduced-material-depth
🤖 Agent: only approximate tiles with width >= 16 stop at depth 2, and the test proves the Full tile still paints below depth 2, so the Reduced assertion cannot pass vacuously.
2026-11-04 15:27:27 +01:00
Ludovic Marie 99eb6630b7 Merge pull request #9107 from janibert1/merchant-offer-hook
🤖 Agent: the hook gets session.offers[index], the live offer, while trade_with_villager keeps the pre-hook copy; a mod raising max_uses on a shift-click only takes effect after that click, as the docs say.
2026-11-04 15:27:22 +01:00
Ludovic Marie c036a7473e Merge pull request #8935 from janibert1/death-drops
🤖 Agent: the hook runs after destroyVanishingCursedItems and before the random throws, and the retain only drops stacks a mod emptied, so with no mod the drops and their RNG draws are unchanged.
2026-11-04 15:27:17 +01:00
Ludovic Marie bdb45ed319 Merge pull request #8925 from minantiii/fix/armadillo-entity-action
🤖 Agent: matches Armadillo.rollUp/rollOut, gameEvent(ENTITY_ACTION) before makeSound and independent of isSilent; the new creatures.rs arm comes after the flap arm, so chicken/parrot flaps are unaffected.
2026-11-04 15:27:13 +01:00
Ludovic Marie 0492f8db4e Merge pull request #9142 from NerfPhaselock/fix/gpu-culling-dx12-packed
🤖 Agent: the guard keys on flat_min_sections.is_some(), so DX12 without flat page groups (no pulled pipelines) keeps GPU culling, and the test pins both DX12 cases.
2026-11-04 15:27:08 +01:00
Ludovic Marie 20ae91bbde Merge remote-tracking branch 'origin/main' into fix/native-base-revision
# Conflicts:
#	launcher/lang/af.json
#	launcher/lang/ar.json
#	launcher/lang/az.json
#	launcher/lang/ba.json
#	launcher/lang/be.json
#	launcher/lang/bg.json
#	launcher/lang/br.json
#	launcher/lang/bs.json
#	launcher/lang/ca.json
#	launcher/lang/cs.json
#	launcher/lang/cv.json
#	launcher/lang/cy.json
#	launcher/lang/da.json
#	launcher/lang/de.json
#	launcher/lang/el.json
#	launcher/lang/eo.json
#	launcher/lang/es.json
#	launcher/lang/et.json
#	launcher/lang/eu.json
#	launcher/lang/fa.json
#	launcher/lang/fi.json
#	launcher/lang/fil.json
#	launcher/lang/fo.json
#	launcher/lang/fr.json
#	launcher/lang/fur.json
#	launcher/lang/fy.json
#	launcher/lang/ga.json
#	launcher/lang/gd.json
#	launcher/lang/gl.json
#	launcher/lang/haw.json
#	launcher/lang/he.json
#	launcher/lang/hi.json
#	launcher/lang/hr.json
#	launcher/lang/hu.json
#	launcher/lang/hy.json
#	launcher/lang/id.json
#	launcher/lang/ig.json
#	launcher/lang/is.json
#	launcher/lang/it.json
#	launcher/lang/ja.json
#	launcher/lang/ka.json
#	launcher/lang/kk.json
#	launcher/lang/kn.json
#	launcher/lang/ko.json
#	launcher/lang/ky.json
#	launcher/lang/la.json
#	launcher/lang/lb.json
#	launcher/lang/li.json
#	launcher/lang/lmo.json
#	launcher/lang/lo.json
#	launcher/lang/lt.json
#	launcher/lang/lv.json
#	launcher/lang/mk.json
#	launcher/lang/mn.json
#	launcher/lang/ms.json
#	launcher/lang/mt.json
#	launcher/lang/nl.json
#	launcher/lang/no.json
#	launcher/lang/oc.json
#	launcher/lang/pl.json
#	launcher/lang/pt-br.json
#	launcher/lang/pt.json
#	launcher/lang/ro.json
#	launcher/lang/ru.json
#	launcher/lang/sah.json
#	launcher/lang/se.json
#	launcher/lang/sk.json
#	launcher/lang/sl.json
#	launcher/lang/so.json
#	launcher/lang/sq.json
#	launcher/lang/sr.json
#	launcher/lang/sv.json
#	launcher/lang/szl.json
#	launcher/lang/ta.json
#	launcher/lang/th.json
#	launcher/lang/tr.json
#	launcher/lang/tt.json
#	launcher/lang/uk.json
#	launcher/lang/ur.json
#	launcher/lang/uz.json
#	launcher/lang/vec.json
#	launcher/lang/vi.json
#	launcher/lang/yi.json
#	launcher/lang/yo.json
#	launcher/lang/zh.json
#	launcher/lang/zu.json
2026-11-04 15:26:25 +01:00
Ludovic MarieandClaude Opus 5.5 153ef53e42 Merge #8200's main merge into the heartbeat interval (no conflict)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:25:38 +01:00
rdbtCVSandCodex gpt-6.1-sol 0e58346b64 test(mobs): mark jump-world regression as requiring vanilla resources
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 14:24:16 +00:00
Ludovic Marie 6f62647a23 Merge pull request #9184 from Domanffe/fix/options-txt-save-warning
🤖 Agent: nothing found.
2026-11-04 15:23:41 +01:00
Ludovic Marie 1aea26b3e0 Merge remote-tracking branch 'origin/main' into HEAD 2026-11-04 15:23:33 +01:00
Ludovic MarieandClaude Opus 5.5 569f9644dc Pass the event sink to sync::client_tick in the wolf head-tilt test
sync::client_tick took an events vector in c0cd050fac; main's newer
remote_mob_data test still called it with two arguments.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:23:12 +01:00
Florian ERNST 75b6327008 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/inline-execute-predicates 2026-11-04 15:19:41 +01:00
Florian ERNSTandCodex cd8d1c5fd7 Evaluate inline execute predicate values
Co-Authored-By: Codex <[email protected]>
2026-11-04 15:19:40 +01:00
AxxioandAntigravity 5013115571 launcher: fix more button click, list gaps, input height, blur, and scroll propagation
- Prevent Play more button click from bubbling or launching the game
- Fix missing gaps between items in virtualized lists (cull::column) for versions and patch notes
- Match small field height (36px) and tokens for Motd, Port, Token, AddPlayer, and DeleteServer
- Do not apply 24px baseline blur when blur is set to 0
- Stop scroll event propagation on dropdowns, version lists, and nav tabs

Fixes #9148
Fixes #9169
Managed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 15:18:37 +01:00
Ludovic MarieandClaude Opus 5.5 db733482fd Drop the unused block_jump_factor wrapper and re-export
Mob::block_jump_factor is the one callers use; the free function and rabbit's
re-export had no callers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:16:35 +01:00
rdbtCVSandCodex gpt-6.1-sol 6b33c32f7b fix(fishing): share synchronized random helper with remote hooks
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 14:15:53 +00:00
Ludovic MarieandClaude Opus 5.5 bf939d4926 Give translucent_batchable its doc comment back
The gizmo helpers went in between translucent_batchable's doc comment and the
function, so rustdoc showed the batching text on debug_line_opaque.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:15:44 +01:00
martipopsandClaude Opus 5.5 d36aaf9c0c Launcher: the Shop reads its window on the service's time, and an unknown claim state is safe
A fast clock closed a window the service still called open, hiding the Claim button on a set that's retired for good. Each answer's Date header now shows how far the clock is ahead, and the Shop reads the window's dates with that taken off. A clock on time or behind reads as before.

A claim state the launcher doesn't know now parses instead of failing the catalogue and the account's answer. It offers no claim and doesn't say the set is over.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 09:15:05 -05:00
Loki 613b1f9574 Merge remote-tracking branch 'origin/main' into fix/8703-breeze-invulnerable-to-breeze 2026-11-04 23:15:04 +09:00
Ludovic MarieandClaude Opus 5.5 14e59bf1ad Keep dead and spectating guests in projectile ownership
has_guests counts only guests a projectile can hit (alive, loaded, here, not
spectating), so gating dead_guests and guest_entities on it dropped a lone
dead player's pearl from ender_pearls_vanish_on_death (pearl_death harness)
and a dead shooter's arrow from its owner. Both lists are built every tick
again; only the guest target copy stays gated.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:15:04 +01:00
martipopsandClaude Opus 5.5 58ffef7e6b Launcher: a cosmetic item's id and hash can't leave the cache folder
Service::item_cached built its path from catalogue values unchecked. It now refuses an entry
whose id or hash isn't 1 to 64 of a-z, A-Z, 0-9 and _, the rule the game already applies
(horizon_cosmetics::fetch), before the disk or the service is touched.

The hash isn't checked against the bytes: nothing in this repository says what it is a digest of.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp7yEJwPTJ2kw29LWdk1
2026-11-04 09:14:35 -05:00
Ludovic Marie 77f9739ab0 Merge remote-tracking branch 'origin/main' into cg31fix-9069
# Conflicts:
#	crates/horizon-client/src/game/lan.rs
2026-11-04 15:14:09 +01:00
degepieandClaude Opus 5.5 22148d740e Minecarts: sync DisplayState and DisplayOffset to clients
The tracker sends AbstractMinecart's DATA_ID_CUSTOM_DISPLAY_BLOCK (entry
11, optional block state) and DATA_ID_DISPLAY_OFFSET (entry 12, the kind's
default offset), and the client reads them back into the cart, so a cart's
custom block shows over the network and in single player.

Fixes #8050.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UE3PMKbnTcxfBSeT5uQWCK
2026-11-04 19:11:27 +05:00
Ludovic MarieandClaude Opus 5.5 405186aa36 Squid ink: send it as server particles, not every mob particle
be258bc235 sent every MobEvent::ParticleAt as a particle packet with a speed
of 0.1. The squid's ink velocity was already multiplied by 0.1, so clients got
a hundredth of it. The other ParticleAt events (hearts, splashes, wither smoke,
glow, bubbles) are client-side addParticle calls in vanilla that the clients
draw themselves, so they were drawn twice.

Squid.spawnInk is ServerLevel.sendParticles(count 0, speed 0.1): it is now a
MobEvent::LevelParticles, which draws it here and sends it to the players
within 32 blocks, and ParticleAt stays local.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:10:53 +01:00
LokiandAntigravity 89e8dd9c16 mobs: breeze damage invulnerability from other breezes (fixes #8703)
Co-Authored-By: Antigravity <[email protected]>
2026-11-04 23:10:24 +09:00
Ludovic MarieandClaude Opus 5.5 e30618104b Setup: Primary main actions, and look for settings twice a second
Install/Update, Uninstall and Launch Horizon are each screen's one main action:
Kind::Primary, as the launcher marks them. The live-settings wake drew the
window every 16 ms and read settings.json's metadata each frame; 500 ms still
picks a change up while the setup is open.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:10:14 +01:00
Ludovic MarieandClaude Opus 5.5 dfd4d41e63 Import: drop the line-wrap spaces inside two error messages
Both strings had a run of spaces where an editor wrapped them, so the note
read "a Horizon                  game build."

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:56 +01:00
Ludovic Marie 85d380ff3c Merge remote-tracking branch 'origin/main' into cg31/8691 2026-11-04 15:09:56 +01:00
Ludovic MarieandClaude Opus 5.5 640ff80c83 Merge the stack's own main merges (#8652, #8657, #8658, #8660)
rdbtCVS's agent merged main into four of the stacked branches. Merging those
heads here lands every PR of the stack with #8691.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:55 +01:00
Ludovic MarieandClaude Opus 5.5 695feba0bc Far terrain zoom detail: off by default
Up to about 45% more far tiles while a zoom is held, and a far tile takes
seconds: a quick spyglass look queues work that lands after it. The extra stays
in horizon-extras.txt (lodZoomDetail:true) until a measurement shows it pays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:42 +01:00
Ludovic MarieandClaude Opus 5.5 d0da65d108 Resource loaders: name threads load-<step>
Linux keeps 15 bytes of a thread name, so "horizon-load-core" and
"horizon-load-collision" both read "horizon-load-co" in the heap census and the
startup trace there. "load-<step>" keeps every loader apart.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:34 +01:00
Ludovic MarieandClaude Opus 5.5 6d9c504d06 Shulker: a riding shulker's setPos still closes the lid
Shulker.setPos resets DATA_PEEK on any block change after the first tick,
passenger or not; only the teleport slide is skipped for a passenger. The
slide is cleared by startRiding (on_start_riding), not by every move.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:33 +01:00
Ludovic MarieandClaude Opus 5.5 98e73cd84b rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:22 +01:00
Ludovic MarieandClaude Opus 5.5 d580df1589 mob_ai parity: drop the 'digging' warden push cases
They spawned a warden with no flag, which stands: nothing in the fixture starts
a dig, so they compared a standing warden under a digging name. The emerging
cases stay; the unit test covers digging through set_pose.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:18 +01:00
Ludovic MarieandClaude Opus 5.5 180e7b2631 Native builds: say which mod pins the commit, and rebuild on the picked Horizon
A player's native builds kept compiling 9d979ca (Nightly 2026-10-31)
whatever Nightly or build profile they picked: Right-Click Crops 1.0.0
pins that commit and names no hook points' version, so the pin chose the
build's commit while the Mods page said "built on Horizon <picked Nightly>".

The build record now keeps the picked version's own commit and the mods
whose pin chose another; the Mods page names them, and "Rebuild on
Horizon" builds every mod on the picked version's commit (on_base,
native-build --ignore-pins), which later rebuilds keep. Older records
whose commit differs from their Nightly's read the pins from the
instance's mods. Also translates "Paste a friend's invite code".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:12 +01:00
Ludovic MarieandClaude Opus 5.5 a4d2184bdf Clear the old level's orbs with the other remote objects
orbs_after_client_respawn was only ever called with true, so the helper
and its test only restated Vec::new(). clear_remote_objects now clears the
orbs itself, which also makes the connect path's own orbs.clear() redundant.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:09:09 +01:00
Ludovic MarieandClaude Opus 5.5 5752c7bb5b Native mods: give NativeServerPlayer.address its API fragment
The field said "API next" without a fragment, so stamping would never give it
a number. tools/native-hook-fragments/server_player_address.json requests one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:08:52 +01:00
Ludovic MarieandClaude Opus 5.5 38c31cac5d Armadillo: a baby's brush is not taken on the client
Armadillo.brushOffScute returns false for a baby, so the brush falls through
to FAIL (rolled up) or Mob.mobInteract's PASS instead of ending the click.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:08:41 +01:00
Ludovic MarieandClaude Opus 5.5 2c7b49062e Vehicle teleport: review fixes (rotation packet, cooldown per tick, rider's vehicle)
- /rotate on a server's player sends ClientboundPlayerRotationPacket
  (ServerPlayer.forceSetRotation) when its turn ends, riding or not,
  instead of a zero-motion teleport (or nothing for a rider).
- The guest's boarding cooldown counts down once per tick in
  guest_server_tick, not once per enter_guest; a vehicle dropped in
  guest_vehicle_tick also starts it.
- A teleported vehicle's riding guests hear the vehicle's teleport
  (ClientboundTeleportEntityPacket), so a driven boat is not put back
  by the client's next MoveVehicle.

Found by martipops's review.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:06:22 +01:00
Ludovic MarieandClaude Opus 5.5 94ccd9c8ee Merge #9140 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:06:18 +01:00
Ludovic MarieandClaude Opus 5.5 15f1090ed1 Merge #9130 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:06:18 +01:00
Ludovic MarieandClaude Opus 5.5 4d7b9f28b7 Merge main into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:05:36 +01:00
rdbtCVSandCodex gpt-6.1-sol 12e9795542 Merge main into live transfer management branch
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 14:05:27 +00:00
Ludovic Marie 7bacc86a5e Merge remote-tracking branch 'origin/main' into cg32/fix-8733 2026-11-04 15:03:51 +01:00
Ludovic MarieandClaude Opus 5.5 e9109d87f4 Remote mob takes: keep food and shears as the 26.3 client answers them
The 26.3 client's Animal.mobInteract answers CONSUME for an adult's food
(SUCCESS for a baby that can age up), and Sheep.mobInteract answers CONSUME
for shears whether or not the sheep is sheared: only the server checks
canFallInLove and readyForShearing. So both keep taking the click. Keep the
dye change, which matches DyeItem.interactLivingEntity, and add its
isSheared check: a sheared sheep passes any dye.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:22 +01:00
Ludovic MarieandClaude Opus 5.5 39a8fc809b Merge #9197 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:16 +01:00
Ludovic MarieandClaude Opus 5.5 7486e7ba45 Merge #9174 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:03 +01:00
Ludovic MarieandClaude Opus 5.5 7a1256e51d Merge #9157 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:01 +01:00
Ludovic MarieandClaude Opus 5.5 8cfa002c12 Merge #9145 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:00 +01:00
Ludovic MarieandClaude Opus 5.5 7704a05c0b Merge #9117 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:03:00 +01:00
Ludovic MarieandClaude Opus 5.5 ae2d4b2442 Remote boats: swing when boarding, pass only as AbstractBoat.interact does
The 26.3 client's AbstractBoat.interact answers SUCCESS (a swing) whenever
the player isn't sneaking and the boat isn't out of control; only the
server's startRiding checks for room, so a full boat or a riding player
doesn't pass on the client. AbstractChestBoat passes only out of control,
not sneaked at, with room; otherwise it opens the chest. Minecart.interact
is the one that answers CONSUME and doesn't swing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:57 +01:00
Ludovic MarieandClaude Opus 5.5 bc2adf84dc Merge #9101 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:50 +01:00
Ludovic MarieandClaude Opus 5.5 19b0fd00ca Test: fill the fields main added since this branch
Merging main left a test initializer without the field main added
(TridentSave.fire_ticks / Interface.initial_values and
Resources.shadow_linear), so the test target stopped compiling.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:16 +01:00
Ludovic MarieandClaude Opus 5.5 1fb681318d Test: fill the fields main added since this branch
Merging main left a test initializer without the field main added
(TridentSave.fire_ticks / Interface.initial_values and
Resources.shadow_linear), so the test target stopped compiling.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:15 +01:00
Ludovic MarieandClaude Opus 5.5 48c2142692 Fishing: draw the bite's plunge from the hook's synchronized random
FishingHook takes the plunge from syncronizedRandom, reseeded each tick
from the hook's UUID and the game time, not from the level's random: a
draw there shifts every later level draw out of vanilla's order. The
plunge is also computed in float as Mth.nextFloat does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:02:13 +01:00
Ludovic Marie fed2d76e02 Merge remote-tracking branch 'origin/main' into cg32/fix-9084 2026-11-04 15:01:57 +01:00
Ludovic Marie bc9d7d3807 Merge remote-tracking branch 'origin/main' into cg32/fix-8679 2026-11-04 15:01:55 +01:00
Ludovic MarieandClaude Opus 5.5 bd72a6a4eb Merge #9078 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:51 +01:00
Ludovic MarieandClaude Opus 5.5 6c593adc80 Merge #9053 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:50 +01:00
Ludovic MarieandClaude Opus 5.5 2f904b7019 Merge #9032 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:50 +01:00
Ludovic MarieandClaude Opus 5.5 8719c32206 Merge #9029 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:49 +01:00
Ludovic MarieandClaude Opus 5.5 3d2e7d93d4 Merge #9024 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:49 +01:00
Ludovic MarieandClaude Opus 5.5 4fc40ee8e0 Merge #9017 into the TheMrZZ chain (cg-30)
Conflicts resolved per function: every top-level def matches one side (the
harness main() keeps both sides' options), every groups() entry is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:33 +01:00
Ludovic MarieandClaude Opus 5.5 815b10e907 HDR: put set_hdr's doc comment back on set_hdr
NikitaMGrimm's test report noted set_hdr_lighting landed between set_hdr
and its doc comment.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:30 +01:00
Ludovic MarieandClaude Opus 5.5 9c11a961b4 Merge #9001 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:19 +01:00
Ludovic MarieandClaude Opus 5.5 72352fd257 Merge #9000 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:18 +01:00
Ludovic MarieandClaude Opus 5.5 076ed2dd4a Merge #8997 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:17 +01:00
Ludovic MarieandClaude Opus 5.5 fda782feeb Merge #8991 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:16 +01:00
Ludovic MarieandClaude Opus 5.5 04542d1eff Merge #8986 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches
one side, every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:15 +01:00
Ludovic MarieandClaude Opus 5.5 fc381670ce Merge #8984 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches one side,
every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:14 +01:00
Ludovic MarieandClaude Opus 5.5 bb9d8c7d5b Server packs: keep vanilla's hash-only cache check
Drop the ZIP structure validation from the download path. Vanilla's
DownloadedPackSource checks only the SHA-1 (checkExistingFile), and the
strict zip-crate validator rejected the Java-compatible streamed archive
that started this PR, which Horizon's own pack reader already reads; any
other archive Java opens but the zip crate doesn't would have been refused
too. It also decompressed the whole pack on every cache hit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:01:10 +01:00
Ludovic MarieandClaude Opus 5.5 b8eaa4cb3c Merge #8981 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:00:47 +01:00
Ludovic MarieandClaude Opus 5.5 6e4d10fcd1 Merge #8979 into the TheMrZZ chain (cg-30)
Corpus conflict resolved per function: every top-level def matches one side,
every groups() entry of both sides is kept.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:00:46 +01:00
Ludovic MarieandClaude Opus 5.5 aabda3e079 Merge #8970 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:43 +01:00
Ludovic MarieandClaude Opus 5.5 94b8b2fb47 Merge #8968 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:42 +01:00
Ludovic MarieandClaude Opus 5.5 492887393e Merge #8965 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:42 +01:00
Ludovic MarieandClaude Opus 5.5 f8fe006043 Merge #8959 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:42 +01:00
Ludovic MarieandClaude Opus 5.5 badc87b99e Merge #8956 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:42 +01:00
Ludovic MarieandClaude Opus 5.5 de08a70aa5 Merge #8953 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:41 +01:00
Ludovic MarieandClaude Opus 5.5 2f4de5382f Merge #8949 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:40 +01:00
Ludovic MarieandClaude Opus 5.5 81977ac47e Merge #8943 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:40 +01:00
Ludovic MarieandClaude Opus 5.5 b5efda5f7d Merge #8940 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:39 +01:00
Ludovic MarieandClaude Opus 5.5 e61dd55a1e Merge #8922 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:39 +01:00
Ludovic MarieandClaude Opus 5.5 d610f6ed98 Merge #8909 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:38 +01:00
Ludovic MarieandClaude Opus 5.5 4bcc83ce33 Merge #8888 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:37 +01:00
Ludovic MarieandClaude Opus 5.5 74e2e70389 Merge #8878 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:37 +01:00
Ludovic MarieandClaude Opus 5.5 7f39f7025c Merge #8860 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:36 +01:00
Ludovic MarieandClaude Opus 5.5 807b7a62f5 Merge #8847 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:36 +01:00
Ludovic MarieandClaude Opus 5.5 c74d24ac9d Merge #8841 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:35 +01:00
Ludovic MarieandClaude Opus 5.5 54ef85585d Merge #8821 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:35 +01:00
Ludovic MarieandClaude Opus 5.5 0d67cfd734 Merge #8799 into the TheMrZZ chain (cg-30)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:35 +01:00
GabrielNichols ec037e9e7f Merge upstream/main into codex/native-cache-cleanup-8028 2026-11-04 10:58:02 -03:00
Ludovic MarieandClaude Opus 5.5 b6204bf860 Management: a set after the heartbeat was cancelled is refused, as vanilla's
ManagementServer.scheduleHeartbeat cancels the running heartbeat and
schedules a new one only above 0. A set to 0 or less that stopped a
running heartbeat leaves the cancelled future in place, and cancel(true)
on it returns false, so vanilla refuses every later set until the server
restarts: it logs that the interval was not updated, keeps nothing and
answers with the interval in force. The management_protocol harness
showed it (vanilla answered 0 to the last set to 30, saved 0 and read 0
after the restart; Horizon took 30).

Horizon now keeps that state beside the interval. The harness cancels
with -5 instead of 0, so the value saved and read back after the restart
differs from the default, and expects vanilla's -5.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:57:38 +01:00
Ludovic MarieandClaude Opus 5.5 c2aa51c15f Merge origin/main into feat/admin-player-position
Resolve the generated docs/api/server-reference.md row: main's text with
the new dimension field.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:55:35 +01:00
Alexander KrylovandHermes Agent bac0d3ca47 Data packs: a dropped pack that cannot be copied is reported
`copy_pack` walks a dropped folder with `let _ = fs::copy(...)` in every
branch and answers `true` for anything that holds a `pack.mcmeta`, so a folder
that half-copied (a held file, a full disk, a path too long) was announced as
installed and the pack appeared with files missing.

`copy_dir` now returns whether every copy landed and logs each file it could
not write; `copy_pack` passes that answer up, and the drop handler says the
pack is one it could not copy. A pack that is no pack still answers false with
no log line.

The test copies a real pack into a path that cannot be made and asserts false,
then copies it into a real folder and asserts the file arrives.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:55:06 +03:00
voidsipandCodex 850c43dedb Synchronize zombie infection and cure sounds
Use the vanilla infection/conversion level events and the client cure-start entity event. Respect silent mobs, draw cure volume before pitch on each client and avoid duplicate captured sound packets.

Fixes #8892

Co-Authored-By: Codex <[email protected]>
2026-11-04 07:52:45 -06:00
Florian ERNSTandCodex 7474284c81 Expose decorated pot state to block data commands
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:48:09 +01:00
razzo715andClaude Opus 5.5 603bd9e4ad /item and /loot reach every container block entity's slots
/item ... block, execute if items block and /loot insert|replace block
only found slots in a chest, so a furnace, brewing stand, crafter,
chiseled bookshelf, shelf or jukebox answered "does not have slot". They
now take every block entity that is a Container in vanilla
(BlockItemAccessor.getContainer), and each one sets its slot through its
own Container.setItem: a furnace restarts cooking only for a new input, a
crafter enables the slot again, a bookshelf takes only books and a jukebox
starts or stops its song. Any other block answers "is not a container".
/loot checks canPlaceItem first, as LootCommand does.

Fixes #8685

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:46:56 +01:00
Alexander KrylovandHermes Agent c6093b3821 Roadmap: the two End city items link the pull requests that fixed them
Both items were filed help-wanted and their issues are closed, so
`python tools/roadmap.py check` answers "every linked issue and pull request is
closed: ship or drop it" for each: the work landed and the roadmap never
learned which pull request did it, so `sync` cannot move either item.

Links added: #1928 for end-city-banners, #1911 and #2037 for end-city-loot,
each merged on 2026-10-26, plus the sentence in `dev` that says what the fix
did. ROADMAP.md and roadmap/roadmap.json are what `roadmap.py build` writes
from the toml.

Status stays help-wanted: `now` needs an owner and a tracking issue and the Now
list is already at its 8-item cap, while `shipped` needs a release tag and
these went into Nightly builds after v0.2.x froze.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:45:04 +03:00
2a410bab80 Format the max-stack wire test the way cargo fmt checks it.
Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:42:29 +01:00
Alexander KrylovandHermes Agent f9e59fa328 Port map: seven rows whose methods the tree already ports
Each row below was marked `missing`, and the Rust function it should point at is
in the tree, with a doc comment naming the vanilla method it mirrors. Verified
by reading each function, not by the note the row carried.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:41:28 +03:00
AxxioandAntigravity 671e8750e9 Remote mob takes: guard breeding cooldown, sheared sheep and matching dyes (fixes #9121)
In Vanilla Minecraft 26.3 (Animal.mobInteract and Sheep.mobInteract):
- Right-clicking an adult animal with breeding food when unable to breed
  returns PASS on the server; the client does not swing or spawn feed particles.
- Right-clicking a sheared sheep with shears returns PASS and does not swing.
- Right-clicking a sheep with matching dye returns PASS and does not swing.

Guard these interactions in client's remote_mob_takes so the client does not
falsely predict swing arm and feed particles.

Managed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 14:40:23 +01:00
dbdfed59aa A bee sting poisons mobs, not only the player.
Vanilla poisons any living thing the sting hurts, so a villager or a fox was taking the hit and walking away clean.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:39:37 +01:00
voidsipandCodex f1566f80d3 Give chest loot tables precedence over saved items
Leave randomizable-container inventories empty when their NBT supplies a valid loot table, allowing the existing command and chunk loading paths to retain the table. Add a red/green regression and a real vanilla inventory-load comparison.

Fixes #8920

Co-Authored-By: Codex <[email protected]>
2026-11-04 07:38:04 -06:00
67cfb2dc40 Keep a stack's own max stack size when it is sent to a client.
A cobblestone stack limited to 16 was merging to 64 after the component was dropped on the way to the window.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:37:17 +01:00
Arslan ArmanulyandClaude Opus 5.5 d75f5a4280 Shader packs: turn off a pack whose integer colortex0 can't reach the screen
A pack with an integer colortex0 and no `final` left to draw it (none, or
one that is skipped) has no colours the screen can show: #9007 made the
screen only clear, so Arc v0.15.2 drew a black world. `PackPost::new` now
refuses such a pack, `Renderer::set_shader_pack` returns the reason, and
the game turns the pack off with the usual log line and chat message, as
a pack that fails to load, so the world draws without it. An integer
colortex0 with a working `final` still loads and draws.

Fixes #9165

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:37:09 +05:00
rdbt 2c87445fff Merge branch 'main' into fix/golem-interactions 2026-11-04 13:31:54 +00:00
Alexander KrylovandHermes Agent 218c8db228 Client settings: a failed options.txt write is logged
Settings::save writes options.txt with `let _ = fs::write(...)`, so a write that
fails (a held file, a read-only folder, a full disk) leaves the player's
options, key bindings and volumes at whatever the last successful save put
there, and the game says nothing. Every option change goes through this call.

This logs the error where the rest of the crate warns (`log::warn!` in
`audio.rs`) and leaves the other files alone: `horizon.save`,
`controller.save`, `extras.save` and `mods.save` return no Result, so widening
their signatures is a separate change.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:31:10 +03:00
rdbt be4ee9131a Merge branch 'main' into fix/allay-take-back-main-hand 2026-11-04 13:29:41 +00:00
CocofireHDandOpenCode 8fdb2ffce7 Build limit: say it when a placement above the world fails
BlockItem.place's FAIL ends the click but does not consume the action, so
the server must still send build.tooHigh/build.tooLow. The guest path
counted the failed hand use as consuming and skipped the message.

Co-Authored-By: OpenCode (DeepSeek V4.1 Flash) <[email protected]>
2026-11-04 14:28:41 +01:00
Alexander KrylovandHermes Agent b13109ea12 Launcher: a failed wardrobe or cosmetics save is printed
The Wardrobe page drops the result of every write it makes: the outfit it keeps
on disk (`wardrobe::Saved::save`), the game's cosmetics switches
(`horizon_cosmetics::prefs::Prefs::save`) and the line recording what the
service confirmed (`prefs::set_confirmed`). All three return an `io::Result`,
so a failed write left the page showing the new outfit while the file on disk
still held the old one, and nothing said so.

This prints the error where the launcher already speaks with `eprintln!`
(`instances.json`, `settings.json`, accounts) and changes nothing else: the
in-memory state still carries the change.

Co-Authored-By: Hermes Agent (Nous Research) <[email protected]>
2026-11-04 16:27:22 +03:00
Nikita Maximilian GrimmandClaude Opus 5.5 210234f2ad Sprint dust of a mob comes from the mob's own random
Entity.spawnSprintParticle draws the crumb's x and z from this.random.
Horizon drew them from the particles' random for iron golems and other
players (the rabbit hop already uses the rabbit's own), so a golem walking
out of sight changed every particle drawn after it, such as a campfire's
smoke. The window's own player keeps the particles' random, which stands
in for its own as elsewhere.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:26:06 +01:00
rdbt 8237939970 Merge branch 'main' into fix/nautilus-interactions 2026-11-04 13:25:49 +00:00
Florian ERNSTandCodex e91ba5d21a Expose live comparator output to block data commands
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:25:22 +01:00
rdbt 3f9ccee0fd Merge branch 'main' into fix/squid-ink-particles-broadcast 2026-11-04 13:25:02 +00:00
voidsipandCodex 87b5918538 Show native mod installation consent in both browser views
Keep the trust notice above the project and results, and scroll it into view when installation pauses for consent.

Fixes #8978

Co-Authored-By: Codex <[email protected]>
2026-11-04 07:23:59 -06:00
Arslan ArmanulyandClaude Opus 5.5 2358c282ca Shader packs: a fragment output's component qualifier picks its channels
Horizon read only `location` from a fragment output's layout, so
`layout(location = 1, component = 1) out uvec3 x;` was written from
channel 0, and two outputs splitting one location by component became two
declarations at that location, which naga rejects. Each such output is now
a private global copied into its components of one vector per location
after the pack's `main`; overlapping, mismatched or overflowing components
are errors, as glslangValidator reports them.

Fixes #9135

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:23:17 +05:00
AxxioandAntigravity e8c7ebb11f fix(remote): do not predict swing on non-interactive objects (fixes #9120)
In Vanilla Minecraft Java Edition 26.3, interacting with non-interactive
objects (paintings, fixed or empty item frames with empty hands, sneaking
or occupied boats without chests, and non-interactive minecarts) returns
InteractionResult.PASS, which leaves the click to the held item without
animating a hand swing. Furthermore, boarding a boat or rideable minecart
answers InteractionResult.CONSUME on the client, which ends the use
without predicting an arm swing.

Update remote_use_entity to check object interact passes and prevent
predicting hand swing animations on non-interactive objects or when
boarding vehicles.

Managed by Axxio.

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 14:18:59 +01:00
AxxioandAntigravity f2a95400e3 Fishing bobber applies downward plunge impulse on bite (fixes #9131)
In vanilla 26.3 (FishingHook), when a bite occurs, DATA_BITING is set to true, triggering onSyncedDataUpdated on both server and client to apply an initial downward plunge impulse to velocity.y of -0.4F * Mth.nextFloat(syncronizedRandom, 0.6F, 1.0F) (-0.24 to -0.40).

Co-Authored-By: Antigravity <[email protected]>
2026-11-04 14:17:35 +01:00
jaszkusandOpenCode f0d96d8648 Launcher: the setup wears the launcher's look
The Windows setup window drew the Night sky and its violet pixel buttons, so
it looked nothing like the launcher it installs.

It now draws the redesign's scene behind the dark window (the dawn sky behind
the light one), tints the scene with the player's accent exactly as the
launcher does, and reads Glass, Blur, Accent and Appearance from settings.json
every frame, so a change made in the launcher applies on the next frame. The
card is a glass plate, its buttons are the launcher's rounded translucent ones
and its switch takes the accent.

Co-Authored-By: OpenCode <[email protected]>
2026-11-04 14:16:16 +01:00
3572bf84fd Every player near a raid wave hears the horn, not only the first.
Vanilla sends each player their own horn, thirteen blocks toward the wave, so people further along the raid were hearing nothing.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:12:38 +01:00
Arslan ArmanulyandClaude Opus 5.5 9255ab808d Shader packs: normalMatrix in a core-profile gbuffers stage is the geometry's
`uniform mat3 normalMatrix` in a gbuffers program stayed a frame uniform
nothing fills, so it read zero. In a stage whose #version is 150 or later
and doesn't name the compatibility profile it is now the normal matrix the
compatibility profile's gl_NormalMatrix already uses; in the compatibility
profile it still reads zero. Our probe pack's Iris 1.11.7 pictures fit
this at 330 core, 330, 150 and 330 compatibility.

The GPU test's draw code moves into a helper both matrix tests share.

Fixes #9136

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 18:11:59 +05:00
d3a1908ac1 A breeze turns a thrown trident away instead of taking the hit.
Vanilla deflects every projectile but a wind charge, so the trident was dealing its full damage and could call down lightning.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:08:59 +01:00
0c8a5431ab A fishing hook can catch a minecart and reel it in.
Vanilla treats a minecart as pickable, so the hook was flying through carts and a reel never pulled them.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 14:06:29 +01:00
voidsipandCodex f5a937cb4c Keep moderation replies translatable for each client
Formatting mute and temporary-ban replies as English discarded their translation structure before clients received them. Preserve nested components and duration units, with readable fallbacks for vanilla clients that do not have Horizon's language bundles.

Fixes #8255

Co-Authored-By: Codex <[email protected]>
2026-11-04 07:04:32 -06:00
Florian ERNSTandCodex c388810601 Clamp stacks inserted into empty hopper slots
Co-Authored-By: Codex <[email protected]>
2026-11-04 14:04:17 +01:00
Arslan ArmanulyandClaude Opus 5.5 f557d78c34 Shader packs: a custom uniform without its declared int, float or bool type reads 0
In Iris 1.11.7 a custom uniform or variable whose expression has another
scalar type than the declared one reads 0 as a whole: an int given 2.0
or 7 / 2, a float or int given a comparison, a bool given a number. So
does one naming `true` or `false`, which Iris's custom uniforms don't
know, or calling `round`, `ifb`, `lerp`, `print` or any other function
they don't have. Horizon evaluated all of these.

custom.rs: #9119's `Shape` becomes `Ty`, which tells int, float and bool
apart, and int vectors from vectors. Numbers keep whether they were
written as floats, the built-ins get the types our probes found in Iris
(INT_NAMES, BOOL_NAMES; the rest are floats), and the operators and
functions follow rules fitted to our probe packs' values and warnings in
Iris. `centerDepthSmooth` joins HIDDEN: Iris warns it is unknown.

Based on #9119 (shaderpacks/custom-uniform-type-mismatch). In main's
`expressions_follow_c_precedence_and_file_order`, `c` (`|| false`) and
`d` (`int = -7 / 2`) now read 0, and `i` is declared `bool`, which keeps
it covering the BIOME_* notes.

Fixes #9126

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 17:58:15 +05:00
Florian ERNST 1ab1d98c1c Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/end-clock-commands 2026-11-04 13:45:21 +01:00
Florian ERNSTandCodex 5dc8279a5d Support built-in End clock command state and defaults
Co-Authored-By: Codex <[email protected]>
2026-11-04 13:42:41 +01:00
rdbtCVSandCodex gpt-6.1-sol 663ce80174 Adapt scene replay to compressed sprite pixel storage
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:40:54 +00:00
rdbtCVSandCodex gpt-6.1-sol 7b300cc61e Initialize atlas sprite tables in renderer test fixtures
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:54 +00:00
rdbtCVSandCodex gpt-6.1-sol e60a96790d Initialize orb rotation in the upstream NBT fixture
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:54 +00:00
rdbtCVSandCodex gpt-6.1-sol 18f07a0304 Initialize atlas sprite tables in renderer test fixtures
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:53 +00:00
rdbtCVSandCodex gpt-6.1-sol 631ededd91 Initialize atlas sprite tables in renderer test fixtures
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:53 +00:00
rdbtCVSandCodex gpt-6.1-sol 6e602c4c2a Initialize material and item identity fields in shadow test fixtures
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:39:17 +00:00
rdbtCVSandCodex gpt-6.1-sol caf9530c20 Carry material identities into the double-sided shadow geometry
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:36:02 +00:00
rdbtCVSandCodex gpt-6.1-sol 24b89f986d Compare Forge installer argument paths consistently across Windows and Unix
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:34:05 +00:00
rdbtCVSandCodex gpt-6.1-sol e11b83fc8e Compare Forge installer argument paths consistently across Windows and Unix
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:33:02 +00:00
rdbtCVSandCodex gpt-6.1-sol ee746cf569 Supply the device when copying animated material atlas sprites
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:52 +00:00
LokiandAntigravity 6a627e54b1 mobs: calculate LivingEntity jump power from attributes, block factor and jump boost (fixes #9058)
Co-Authored-By: Antigravity <[email protected]>
2026-11-04 21:32:44 +09:00
rdbtCVSandCodex gpt-6.1-sol 0a6527a5f3 Merge main and preserve both atlas and material-map rendering changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:34 +00:00
rdbtCVSandCodex gpt-6.1-sol f8a85f1bf9 Merge main and preserve both atlas and material-map rendering changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:34 +00:00
rdbtCVSandCodex gpt-6.1-sol 007df3944e Merge main and preserve both atlas and material-map rendering changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:33 +00:00
rdbtCVSandCodex gpt-6.1-sol ee85900b87 Merge main and preserve both atlas and material-map rendering changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:32:31 +00:00
NerfPhaselockandClaude Opus 5.5 64afd9f58a Renderer: GPU culling is not offered on DX12 while the solid pipelines read the page
Since f2c8e2ab1 the vanilla solid pipelines read their vertices and
records from the arena page by @builtin(vertex_index), per-section draws
too. DX12's count draws (multi_draw_indexed_indirect_count, which GPU
culling draws with) leave each draw's base vertex out of vertex_index:
wgpu-hal's draw_indexed_indirect_count sets its first-vertex constant to
0 and uses the command signature without it. GPU frames there read every
section's quads from the start of its page: most solid terrain missing,
stray quads in its place. Vulkan's vertex_index has the base vertex.

GPU culling is now not offered on DX12 with flat page groups (where the
pulled pipelines draw), so the word `gpu-culling on` is refused there,
until GPU culling's draws carry their base vertex some other way.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:31:10 -05:00
Ludovic MarieandClaude Opus 5.5 705645a7ab Merge rdbtCVS's main merge of this branch (same content, kept the stacked resolution)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:30:12 +01:00
Ludovic MarieandClaude Opus 5.5 5ce693ae48 Merge the #8200 stack's latest head (no change to the tree)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:30:12 +01:00
voidsipandCodex 83380b3b30 Synchronize optical-flow scene-change reduction
Divergence workgroups must all finish reading the histograms before either is replaced. Finalize in a separate dispatch so the reduction also observes every partial sum, without relying on a relaxed atomic completion counter.

Fixes #8627

Co-Authored-By: Codex <[email protected]>
2026-11-04 06:29:02 -06:00
TheMrZZandCodex gpt-6.1-sol 33ba27d9f5 Omit default fields from saved map data
Follow the optional defaults in MapItemSavedData.CODEC while retaining
required fields, nondefault flags and nonempty banner/frame lists.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 13:28:54 +01:00
Ludovic MarieandClaude Opus 5.5 4439459e71 Merge #8200's stack (with #8128 and main) into the heartbeat interval
Resolves the management handlers, the port map and the harness side by side.
Also: management_int's Codec.INT doc comment back on management_int, and the
interval's log line as vanilla writes it (MinecraftServerSettingsServiceImpl
reads the interval after setting it, so both numbers are the new one).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:38 +01:00
JulesB40andClaude Opus 5.5 e128384ac8 lan_e2e piston-slide: check the client moves the head itself
horizon-ctl block reports the client's own moving piston at a position
(moving: progress, extending). A head that only arrives as the server's
moving_piston block, with no move of the client's, doesn't count.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:32 +01:00
JulesB40andClaude Opus 5.5 de3604215d lan_e2e piston-slide: power the repeating command block with redstone
A repeating command block placed by /setblock with auto:1b never got its
first tick in Horizon, so the second extension didn't happen.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:31 +01:00
JulesB40andClaude Opus 5.5 4c7bdc63a6 Pistons: send the changed blocks at ServerChunkCache.tick's point
The early broadcast in tick_lan sent the blocks as they were after the
tick's block events: a block placed by a scheduled tick and then pushed
went out as the moving block, and the client couldn't run the push. The
blocks now go out in tick_blocks, after the random ticks and before the
block events, as ServerLevel.tick runs ServerChunkCache.tick. piston-slide's
second extension pushes a stone a command block placed that tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:31 +01:00
JulesB40andClaude Opus 5.5 58b0da9a87 Pistons: the held block changes go out before the next block events
ServerChunkCache.tick broadcasts the changed blocks before runBlockEvents,
so what the last tick's block entities changed (a retracted piston's base
put back) reaches the clients ahead of a block event that builds on it.
tick_lan now sends the changes before the block events, and holds the
tick's own late ones as before. piston-slide also powers the piston again
the tick after its base is back, with a repeating command block.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:30 +01:00
JulesB40andClaude Opus 5.5 7dfcbcaa0b Pistons: a moved block reaches the clients a tick after it lands
ServerLevel.tick broadcasts the changed blocks (ServerChunkCache.tick)
after the scheduled and random ticks, before the block events, the
entities and the block entities, so what those change goes out with the
next tick's. Horizon sent it the same tick: the block a moving piston
placed reached the clients while their own copy was still a tick from the
end of its move, and at /tick rate 1 it jumped the rest. The writes after
that point are held out of the log while it is sent; the guest move check
still sees them as unsent. lan_e2e's piston-slide check covers it.

Fixes #8430

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:28:29 +01:00
rdbtCVSandCodex gpt-6.1-sol 12541fdeeb Merge main and retain sprite rectangles alongside shader material maps
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:26:20 +00:00
rdbtCVSandCodex gpt-6.1-sol 84eb7390db Initialize item rotation in the new area-effects fixture
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:22:46 +00:00
Evrim CicekandClaude Opus 5.5 18498a7e2d A silent elder guardian's curse shows the apparition without the sound
ElderGuardian.customServerAiStep sends GUARDIAN_ELDER_EFFECT with
isSilent() ? 0.0F : 1.0F, and ClientPacketListener.handleGameEvent plays
the curse sound only for 1. Horizon sent 1 to guests and played the sound
for the host whatever the elder's Silent flag.

The curse event now carries the flag. tools/test_elder_curse_parity.py
compares the parameter a client is sent by a loud and a silent elder with
vanilla's dedicated server (VanillaProtocolClient's new elder-curse mode;
the goat-voices mode shares its phased-scene plumbing).

Fixes #8932

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:20:52 +03:00
rdbtCVSandCodex gpt-6.1-sol e3806f3017 Format launcher changes using its Rust 2021 edition
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:17:49 +00:00
Florian ERNSTandCodex 8b83cd8285 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/pig-saddle-shears
Co-Authored-By: Codex <[email protected]>
2026-11-04 13:15:11 +01:00
Florian ERNSTandCodex 553483c421 Shear an unoccupied pig saddle before mounting
Co-Authored-By: Codex <[email protected]>
2026-11-04 13:13:51 +01:00
rdbtCVSandCodex gpt-6.1-sol 04bed4f9d8 Merge main and preserve finite rotation guards in shared entity teleports
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:12:57 +00:00
rdbtCVSandCodex gpt-6.1-sol bf460e86cf Merge main and retain live transfer and status settings with both parity cases
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:09:55 +00:00
Florian ERNSTandCodex gpt-6.1-sol de877a581d Merge main and retain cloud duration scaling with owner attribution
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 13:07:11 +01:00
rdbtCVSandCodex gpt-6.1-sol 7ae5d35547 Merge main and reuse localized loader version labels in every language
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:06:42 +00:00
rdbtCVSandCodex gpt-6.1-sol b3678682e4 Merge main and reuse translated build import status messages
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:05:34 +00:00
rdbtCVSandCodex gpt-6.1-sol 217d39afd8 Merge main and pass block movement properties through new entity ticks
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:04:36 +00:00
rdbtCVSandCodex gpt-6.1-sol 80c02acdf1 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:03:54 +00:00
rdbtCVSandCodex gpt-6.1-sol afe23fbba6 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:03:53 +00:00
rdbtCVSandCodex gpt-6.1-sol 04322a6f52 Adapt rocket behavior fixture to shared view direction helper
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:03:23 +00:00
rdbtCVSandCodex gpt-6.1-sol 25574a2d21 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:02:49 +00:00
rdbtCVSandCodex gpt-6.1-sol 661e038c08 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:02:48 +00:00
rdbtCVSandCodex gpt-6.1-sol 241155c490 Merge main and reconcile parallel changes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:02:36 +00:00
rdbtCVSandCodex gpt-6.1-sol 5d6b0be54b Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:41 +00:00
rdbtCVSandCodex gpt-6.1-sol ad47d9b3fd Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:37 +00:00
rdbtCVSandCodex gpt-6.1-sol 55fa82033f Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:35 +00:00
rdbtCVSandCodex gpt-6.1-sol 81d02ec5d4 Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:33 +00:00
rdbtCVSandCodex gpt-6.1-sol ea92f9ea77 Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:32 +00:00
rdbtCVSandCodex gpt-6.1-sol 7ec86a7aec Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:32 +00:00
rdbtCVSandCodex gpt-6.1-sol 62e8a49947 Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:31 +00:00
rdbtCVSandCodex gpt-6.1-sol 1ef6bdd171 Merge main to reconcile upstream changes and CI fixes
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:00:30 +00:00
rdbtCVSandCodex gpt-6.1-sol 606a58c04c Fix formatting of warden pushing tests
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 11:58:09 +00:00
voidsipandCodex b011ec1e66 Find keytool independently of the parity Java shim
Cached oracle runs replace java on PATH, so looking beside that executable points into the cache shim directory instead of the JDK. Resolve keytool directly and support JAVA_HOME when it is not on PATH.

Fixes #9079

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:54:54 -06:00
JoansitohandGrok <grok-4.7> d230a5dee8 Drop the unused return at the end of the raider test.
The same needless return would fail clippy on the celebration test.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:50:24 +01:00
JoansitohandGrok <grok-4.7> 7d5f66a915 Drop the unused return at the end of the trader test.
Clippy rejects a return that is the last statement and does nothing.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:50:03 +01:00
270cd628bb Drop the extra borrow on the witch throw sound.
Clippy rejects &mut on a events field that is already a mutable reference.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 12:47:56 +01:00
Ludovic Marie c92fcbb17e Merge remote-tracking branch 'origin/main' into w8200 2026-11-04 12:47:18 +01:00
Ludovic Marie 9443236b20 Merge branch 'refs/heads/w8128' into w8200 2026-11-04 12:47:12 +01:00
Ludovic Marie 2d3d6a0c6e Merge commit 'cg29/8128' into cg29/8200
# Conflicts:
#	crates/horizon-client/src/game/dedicated/management.rs
#	crates/horizon-client/src/lan/mod.rs
#	crates/horizon-server/src/management_methods.rs
#	tools/port_map/rest-017.tsv
#	tools/test_management_protocol_parity.py
2026-11-04 12:47:12 +01:00
Arslan ArmanulyandClaude Opus 5.5 f0214c19b5 Shader packs: a custom uniform without its declared shape reads 0
In Iris 1.11.7 a custom uniform or variable whose expression doesn't give
its declared shape (a float given skyColor, a vec2 given a vec3), or that
joins a vector and a scalar with an operator (vec3 * 1.0), reads 0 as a
whole. Horizon evaluated it anyway.

custom.rs now checks each item's shape once, on the first eval, after the
unknown-name check of #9015: Shape and shape() follow rules fitted to our
probe packs' values in Iris (operators, vecN constructors, which functions
take vectors, matrices, the declared type). A failing item reads 0 with a
note, and #9015's pass marks everything using it.

The load-time dry run (pack_post.rs) gave every built-in as a scalar, so
skyColor looked like a float there; it now gives each one at its size
(pack_uniforms::zero).

Based on #9015 (shaderpacks/custom-uniform-unknown-names); its test's
`w = vec3(...) * 0.0 + 2.0` and main's `e = vec3(...) * 2` now read 0,
as Iris reads them.

Fixes #9086

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:42:50 +05:00
Florian ERNSTandCodex 57d465a5a9 Evaluate inline slot sources in item commands
Co-Authored-By: Codex <[email protected]>
2026-11-04 12:40:05 +01:00
JoansitohandGrok <grok-4.7> 929aa267e0 Villager conversion keeps Silent, NoAI and the other shared flags.
Infection and the cure were dropping the flags convertCommon copies onto the new mob.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
JoansitohandGrok <grok-4.7> b2ebcee304 A rolled-up armadillo no longer accepts food on the client.
The client predicted Animal.mobInteract before the shell's FAIL, so the click did not stop.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
JoansitohandGrok <grok-4.7> 25a0cf0396 A celebrating raider no longer jumps while it is riding.
The celebration tick rolled the jump even when the raider was a passenger, which vanilla skips.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
JoansitohandGrok <grok-4.7> ab167cadb9 A wandering trader no longer drinks in the End.
The End has a fixed time, so it is neither dark nor bright outside and neither potion is used.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
JoansitohandGrok <grok-4.7> 88bd95bb32 A silent witch no longer plays its drink and throw sounds.
Vanilla skips both playSound calls, including the pitch draw, when the witch is silent.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
2026-11-04 12:39:25 +01:00
Arslan ArmanulyandClaude Opus 5.5 f106b832ef Shader packs: atomic functions on a shared vector in a declaration list or a shared struct
An atomic function on a component of a shared integer vector (`atomicMin(mn.x, i)`) was
rewritten only when the vector had a declaration of its own. Two other forms reached naga
unsplit and failed with "Atomic operation is invalid: Pointer [..] to atomic is invalid":

- a declaration naming several variables, `shared ivec3 mn, mx;`: each name is now declared
  on its own, and the ones atomic functions use by component are split as before;
- a member of a shared struct whose type is defined in place,
  `shared struct { ivec3 mn; uint other; } sh;`: the member becomes `int mn_hz[3];` in the
  struct, with `hz_get_sh_mn()` / `hz_set_sh_mn(v)` for whole-vector reads and writes, through
  the member paths #8994 added for buffer blocks. A struct type whose name is used anywhere
  else stays as written.

Based on #8994 (shaderpacks/ssbo-vector-atomics), whose member-path rewrite this reuses.

Fixes #9085

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 16:31:59 +05:00
JanandClaude Sonnet 5.5 5198fae465 Native mods: a trade's live offer can be changed by mods (merchant_offer_traded)
After each trade made with a villager or a wandering trader, the mods are
asked with the live MerchantOffer in the trading session (uses counted):
uses, max_uses, demand, special_price_diff, price_multiplier and xp may be
changed and the change stands for the next click and the offers sent to the
player. Bukkit's PlayerTradeEvent#getTrade is mutable the same way. The
existing trade_with_villager stays listen-only and hears the offer as the
trade left it. A collect-contract hook with an API fragment.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 12:31:11 +01:00
TheMrZZandCodex gpt-6.1-sol 4baa918620 Omit ignored age fields from zombie nautilus saves
Follow AgeableMob save gating for zombie nautiluses while retaining modeled
age values for normal nautiluses. Cover stale raw data and the command path.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 12:22:21 +01:00
DenisHumenandClaude Opus 5.5 344a829699 Opaque debug lines write depth, so water and clouds stay behind them
DrawableGizmoPrimitives.getGroup puts a line whose alpha is 255 in the
opaque group, which GizmoFeatureRenderer.buildLines draws with
RenderTypes.lines (pipeline/lines: DepthStencilState.DEFAULT, depth
written); only lines with alpha below 255 use
linesTranslucentNoDepthWrite. Horizon drew every depth-tested gizmo line
without writing depth, so translucent terrain and clouds drawn later
covered F3+B hitboxes and F3+G chunk borders in front of them.

The opaque lines now upload first and draw with a depth-writing
pipeline; the translucent ones (the chunk border's outer columns) keep
the old one.

Fixes #8465

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:02:25 +02:00
repositorykreml1nandCodex f0634ed6f2 fix: honor the player's mining efficiency attribute
Read the computed attribute when calculating destroy speed, including active
hand enchantments in the map without activating them in the wrong slot.
Add nine differential real-game probes against vanilla Player.getDestroySpeed.

Fixes #9021

Co-Authored-By: Codex <[email protected]>
2026-11-04 14:00:06 +03:00
masa-masa-0314andZCode 73715cdab4 Launcher: add data-location strings to the new language tables
Upstream added 52 launcher language tables on main; they predate this branch's
data-location strings, and the launcher's i18n completeness test requires every
table to carry every key. Add the missing entries with the English text, and
the Chinese translation for the new startup message.

Verified with fmt --check, clippy --all-targets -D warnings and the launcher
lib tests on the merged tree (482 here, 486 on Linux in WSL).

Co-Authored-By: ZCode <[email protected]>
2026-11-04 18:56:59 +08:00
masa-masa-0314 f83a9c1ae9 Merge remote-tracking branch 'upstream/main' into feat/launcher-data-location 2026-11-04 18:52:36 +08:00
Arslan ArmanulyandClaude Opus 5.5 2e4a5a13a6 Shader packs: textureMatrix is the texture matrix in gbuffers vertex stages
A gbuffers vertex stage that declared the core-profile `uniform mat4
textureMatrix` got a frame uniform the game has no value for, so it read
zeros, and packs computing their UVs as `textureMatrix * vaUV0` sampled
one texel per face. In the vertex stage it is now gl_TextureMatrix[0], as
projectionMatrix and modelViewMatrix already are their compatibility
matrices. Our probes read the identity there in Iris 1.11.7, and zero in
the fragment stage, which keeps its own frame slot.

Tests: the vertex stage's textureMatrix takes no frame slot while the
fragment stage's keeps one; on a host GPU, the vertex stage reads the
identity, a UV through it is the UV, and the fragment stage reads zero.

Fixes #9080

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:46:37 +05:00
Arslan ArmanulyandClaude Opus 5.5 b873ea2dd6 Shader packs: read struct and buffer-block members that atomic functions use
naga's GLSL frontend read `s.member` on the right-hand side out of a loaded
copy of the whole struct. Once an atomic function marks that member atomic,
the copy's member is an atomic value no operator, conversion, call or store
takes ("Incompatible operands: Atomic(...) as Uint"). The member is now
loaded through a pointer to it, as array elements already were; constant
expressions keep the value form.

Tests: every read the #9081 probe makes (assignment, operators,
constructors, min, subgroupBroadcastFirst) on a shared struct member, a
buffer-block member, a member of a shared struct array and a nested member;
constants' members in constant expressions; a member beside a runtime-sized
array; and, on a host GPU, the values those reads return.

Fixes #9081

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 15:44:19 +05:00
masa-masa-0314andZCode f1f7847050 CI: rerun launcher checks
The launcher job stopped with exit code 101 while verify succeeded and the same
fmt, clippy and lib tests pass on Linux locally (486 passed).

Co-Authored-By: ZCode <[email protected]>
2026-11-04 18:42:43 +08:00
rdbtCVSandOpenAI Codex 5bdbffb5a5 Merge latest main after RAM limit removal
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 10:28:35 +00:00
masa-masa-0314andZCode f46a9c83a0 Launcher: open Settings when the data folder cannot be opened
A player whose drive is unplugged, whose location.json is damaged, or whose
migration lock is held used to get a silent exit: eprintln goes nowhere in the
Windows release build or from a desktop launcher. Startup now falls back to the
default folders and records the error, so the window opens on Settings with the
message, Retry and Use the default folder. Retry restarts into the configured
folders when they are readable again; Use the default folder keeps the old
pointer as location.json.old and restarts. Nothing in the moved folders is
deleted, and no launcher path reaches its expect() before the window exists.

Merge upstream/main (017c84f1f) while doing so: keep the launcher render env
strip and account-session removal alongside HORIZON_HOME, keep both the server
location_busy and stopped_line methods, keep one WorldLock, and keep the
explicit unlock in the world-lock test. The data-location strings the newer
language tables did not have yet are added (English fallback), with a Chinese
translation for the new message.

Tested: launcher lib 482 passed, bin 84 passed, integration suites passed;
cargo fmt --check and clippy --all-targets -D warnings pass.

Co-Authored-By: ZCode <[email protected]>
2026-11-04 18:23:55 +08:00
rdbtCVSandOpenAI Codex f198e226ee Keep field focus helper used by the theme editor
Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 10:21:29 +00:00
rdbtCVSandOpenAI Codex c25f708490 Merge main and remove remaining RAM limit features
Remove the hard allocation ceiling and glass launcher slider added since the original revert. Keep read-only memory diagnostics and unrelated upstream changes.

Co-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 10:18:52 +00:00
TheMrZZandCodex gpt-6.1-sol 17bc3161d5 Preserve saved Sitting flags for both nautilus species
Restore the modeled flag independently of Owner and serialize its current value. Cover defaults, owner removal, raw-None writes and model mutation against stale raw NBT, with a frozen Game command regression.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 11:04:48 +01:00
Arslan ArmanulyandClaude Opus 5.5 4cc3fc51d9 Shader packs: raw custom textures default to linear + clamp, and a PNG under a name of the pack's own isn't bound
A raw (`.dat`) custom texture is sampled linear and clamped unless its
`.mcmeta` says otherwise, each key overriding its own default only; PNGs
stay nearest and repeating. A PNG (the pack's or a game resource) under
`texture.<stage>.<name>` whose name is no sampler of the game's is not
bound. Iris 1.11.7 read these values with a probe pack of ours; the
binding rule is a fit to its cases.

Fixes #9064

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:59:00 +05:00
Arslan ArmanulyandClaude Opus 5.5 e05ce228d6 Shader packs: RGB5_A1, RGB565 and R3_G3_B2 buffers keep their bits
These formats live in 8-bit wgpu textures, so a pack read back 8-bit values where Iris 1.11.7
reads fewer bits. What a pass writes into such a buffer, and its clear colour, now keep the bits
Iris kept in our probe pack p8106c: the 8-bit byte's top 5, 5, 5 and 1 bits for RGB5_A1, 5, 6
and 5 for RGB565 and R3_G3_B2, repeated to fill 8. This is a fit to the probe's Iris values on
one driver (all 600 values match), not a rule Iris states.

Fixes #8106

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:54:55 +05:00
1013b2dc5e Put the cleared experience orbs back into their join list.
The respawn rule returns a Vec, and the client stores orbs in a JoinList, so verify could not assign one to the other.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:43:11 +01:00
6c4a43178f Keep the closed-shulker arrow test in the library that can build a mob.
The game crate's tests cannot see the library's cfg(test) mob fixture, so verify failed while compiling them.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:36:55 +01:00
9515965bd5 Broadcast entity event 46 so a random teleport's portal particles reach the window.
Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:28:58 +01:00
785fd33992 The player who fills a composter was left out of level event 1500, so the fill particles and sound never reached them.
Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:27:56 +01:00
0ddc08b053 Bounce arrows off a closed shulker instead of removing them.
Shulker.hurtServer returns false for an AbstractArrow while the shell is closed, and AbstractArrow.onHitEntity then deflects REVERSE at power 0.2. The hit path was dropping that refusal.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:26:10 +01:00
80c9d8d5a7 Drop experience orbs when the client changes dimension.
A new ClientLevel starts empty, but the old orbs stayed and followed the player after the end fountain, so they were never picked up.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:25:59 +01:00
ca31bc0c02 Keep a reloaded potion amplifier of 255 instead of clamping it to the lowest level.
MobEffectInstance stores amplifier as an unsigned NBT byte. Sign-extending that byte turned 255 into -1, and the effect constructor then clamped it to 0.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:20:35 +01:00
Arslan ArmanulyandClaude Opus 5.5 2f24d605ce Shader packs: fill a stitched block atlas's padding with each sprite's edge
The stitched atlas now draws every sprite into each level with a small render
pass instead of copies. The padding around a sprite repeats its nearest edge
pixel, as vanilla's TextureAtlas.uploadInitialContents does: it blits with a
clamp-to-edge sampler, and animate_sprite.vsh stretches the UVs over the
padding. Packs that filter or sample just past a sprite's edge read its own
colour instead of an empty pixel.

Part of #9037

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:13:33 +05:00
Arslan ArmanulyandClaude Opus 5.5 51ea650d28 Shader packs: stitch the block atlas as the game does, each sprite at its own size
With a pack, flat terrain draws now read a block atlas laid out by vanilla's
Stitcher, with SpriteLoader's mip level and padding. Every sprite keeps its own
size, copied from the array level where the arrays hold it unscaled, and its
place goes to the sprite table. atlasSize and the texel distances packs derive
from it now match Iris 1.11.7: 2048 x 2048 on 26.3's sprites, where the grid
of 64 px cells gave 2304. Draws without the flat path keep the grid. The
padding stays empty for now.

Part of #9037

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 14:13:18 +05:00
d46ebbdaa5 Start the shulker teleport slide from the move packet.
Shulker.createInterpolationHandler is NO_OP, so setPos runs when the packet arrives, from the block the shulker occupied before it. client_tick only counts the slide down.

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 10:05:56 +01:00
Florian ERNST 48b17308b2 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/special-recipe-command 2026-11-04 09:53:28 +01:00
Arslan ArmanulyandClaude Opus 5.5 e2e4df377c Shader packs: the shadow pass draws terrain faces turned away from the light
An Iris-format pack's shadow map held no faces turned away from the light,
for two reasons: the shadow and shadow_water pipelines got the game's
terrain geometry with back-face culling on, and the shadow lists kept only
the quad buckets that can face the light. Under a hill at low sun such
faces (cave ceilings) are often all that shadows a cave, so packs drew
sunlight and shafts inside it. Iris 1.11.7 keeps both sides in its shadow
map (probe in #9033).

The pack shadow pipelines now draw both sides, and pack shadow views ask
for every face of their sections; Horizon's own packs keep the facing
selection.

Fixes #9033

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:52:38 +05:00
TheMrZZandCodex gpt-6.1-sol 6cd68ac305 Load summoned potion clouds into the runtime model
Retain loaded cloud timing, radius and potion settings, and keep live cloud identity during memory pruning. Add a loader contract and preserve a strict diagnostic for separate dose-phase and damage-source gaps.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 09:47:37 +01:00
Florian ERNST fcb7d020cb Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/axolotl-memory-ttl 2026-11-04 09:46:17 +01:00
Florian ERNST 96afb04b19 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/mob-effect-command-result 2026-11-04 09:40:33 +01:00
Florian ERNST acd5d78e64 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/parrot-saved-age 2026-11-04 09:38:01 +01:00
Arslan ArmanulyandClaude Opus 5.5 0d1c7706fc Shader packs: flat terrain reads each sprite's place in the block atlas from a table
Flat terrain draws now look a sprite layer's corner and side up in a table
(set 3, binding 2: x | y << 16, side) instead of working out a grid cell. The
atlas is still the grid, so packs see the same coordinates; the table lets the
atlas place sprites of different sizes next.

Part of #9037

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 13:34:26 +05:00
Florian ERNST d4d03d6219 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/parrot-saved-age 2026-11-04 09:33:06 +01:00
Florian ERNST e50732827a Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/turtle-summon-home 2026-11-04 09:31:03 +01:00
Florian ERNST 621f9496db Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/turtle-summon-home 2026-11-04 09:28:11 +01:00
Florian ERNST 3382af51d8 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/command-cart-loaded-success 2026-11-04 09:23:15 +01:00
Florian ERNSTandCodex 35af5c3a6c Merge remote-tracking branch 'fork/fix/command-cart-loaded-success' into fix/command-cart-loaded-success
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:23:09 +01:00
Florian ERNST 632746dbb7 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/noai-animal-love 2026-11-04 09:17:21 +01:00
Florian ERNSTandCodex 6588538fe8 Merge remote-tracking branch 'fork/fix/noai-animal-love' into fix/noai-animal-love
Co-Authored-By: Codex <[email protected]>
2026-11-04 09:17:15 +01:00
Florian ERNST 2354aeaf29 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/noai-sulfur-cube-fuse
Co-Authored-By: Codex <[email protected]>

# Conflicts:
#	tools/command_exec_corpus.py
2026-11-04 09:09:22 +01:00
Florian ERNST 018098927c Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/allay-pocket-inventory 2026-11-04 09:03:18 +01:00
Florian ERNST 25bf0ae04d Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/allay-invalid-brain-retention 2026-11-04 08:58:58 +01:00
Florian ERNST ba06ac2671 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/hurting-projectile-float-inertia 2026-11-04 08:56:33 +01:00
Florian ERNST 22488873a6 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/hurting-projectile-float-inertia 2026-11-04 08:53:35 +01:00
Florian ERNST e52df2a4e7 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/tnt-block-state-codec 2026-11-04 08:47:30 +01:00
Florian ERNST a9e26418ad Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/marker-data-mutation 2026-11-04 08:42:50 +01:00
Florian ERNST f7f0e04f7a Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/axolotl-hunting-memory 2026-11-04 08:38:25 +01:00
Florian ERNSTandCodex c152d0c7dd Keep the remaining sulfur contact scope visible in the ledger
Co-Authored-By: Codex <[email protected]>
2026-11-04 08:36:16 +01:00
Florian ERNST 4d79106840 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/sulfur-cube-mob-contact 2026-11-04 08:32:58 +01:00
Florian ERNSTandCodex 3ab97d81fb Make sulfur contact fixtures independent of test order
Co-Authored-By: Codex <[email protected]>
2026-11-04 08:30:05 +01:00
Florian ERNST a631a2c4fc Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/sulfur-cube-mob-contact
# Conflicts:
#	tools/command_exec_corpus.py
2026-11-04 08:20:28 +01:00
Florian ERNST 71efcb3bd7 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/sulfur-cube-mob-contact 2026-11-04 08:17:51 +01:00
Florian ERNSTandCodex a43750547f Apply hot sulfur cube contact damage to mobs
Co-Authored-By: Codex <[email protected]>
2026-11-04 08:17:50 +01:00
TheMrZZandCodex gpt-6.1-sol d5ca800e8f Accept fresh mob hits with full Resistance
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 08:08:12 +01:00
Florian ERNSTandCodex 70bfeb0b45 Tick sulfur cube fuses independently of NoAI
Co-Authored-By: Codex <[email protected]>
2026-11-04 07:59:50 +01:00
Ludovic MarieandClaude Opus 5.5 bea9bad765 Drop blank lines left in the command corpus group list
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:57 +01:00
Ludovic MarieandClaude Opus 5.5 b26016c7d0 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:43 +01:00
Ludovic MarieandClaude Opus 5.5 35122d81fb Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:43 +01:00
Ludovic MarieandClaude Opus 5.5 02f5c497a9 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 6bab8124e1 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 b566311709 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 0ab6729535 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 dd1fc46290 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 1ade779174 Merge #8940's marker pig fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:42 +01:00
Ludovic MarieandClaude Opus 5.5 765697c19b Clear leftover pigs before the marker group's pig count
The entities group leaves pigs loaded, so the single-pig check saw 3 when it
runs after it, as it does in the full corpus.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 07:51:35 +01:00
Florian ERNSTandCodex 9f5d8f7992 Respect numeric array conversions and edit acceptance
Co-Authored-By: Codex <[email protected]>
2026-11-04 07:22:44 +01:00
TheMrZZandCodex gpt-6.1-sol 8a05c5c899 Default loaded sulfur cube health after applying size
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 06:55:25 +01:00
Florian ERNSTandCodex 0cff71db71 Use registered projectile UUIDs in command NBT views
Co-Authored-By: Codex <[email protected]>
2026-11-04 06:53:50 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 b723f5e5c5 Merge origin/main into fix/portal-parity
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 00:40:21 -05:00
Florian ERNSTandCodex 824af41138 Clear stale sleeping position from awake villager saves
Co-Authored-By: Codex <[email protected]>
2026-11-04 06:35:11 +01:00
Florian ERNSTandCodex 8cac78d7fa Turn waking villagers toward their bed and reset pitch
Co-Authored-By: Codex <[email protected]>
2026-11-04 06:23:24 +01:00
NerfPhaselockandClaude Opus 5.5 1a3125fcfd Renderer: GPU culling draws only the sides that face the eye
A GPU frame drew every solid quad of a section it kept and left the back
faces to the rasterizer, where a CPU frame draws only the runs of buckets
that can face the eye (Sides::visible_from, its MARGIN included). Each
record now carries where its buckets end and what visible_from compares
the eye with, and the tables the eye less each origin, both as u32 keys
that order as those floats do, so cull compares integers and writes a draw
per run, at most four per record.

A mesh sorted for two passes, which GPU culling never meets, keeps one run
of all its quads, and a frame whose eye less an origin is NaN is the CPU's.
Regions hold four draws per record, and cull counts the kept sections
itself.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 00:20:10 -05:00
Florian ERNSTandCodex e3e7502659 Omit supplied Age from slime and magma cube saves
Co-Authored-By: Codex <[email protected]>
2026-11-04 06:02:32 +01:00
martipopsandClaude Opus 5.5 84e3266fcc Controllers: one input path for pad and keyboard; focus menus, crosshair inventories
Input parity (pad and keyboard reach the game the same way):
- Held keys record which device holds them; splitscreen's keyboard
  handoff releases only the keyboard's, so the other player's controller
  keeps its holds.
- The pad sends Shift and Ctrl through the keyboard's modifier state, so
  the stack throw in inventories throws the whole stack again.
- Every bindable controller action has an explicit route, checked by a
  test; screenshot and smooth camera work from a controller binding, and
  pad look counts for the tutorial and zoom like the mouse.
- tools/pad_parity_e2e.py and headless Game tests compare pad and
  keyboard outcomes.

Menus and inventories:
- Menus use focus; inventories, containers and the screens whose
  clickable parts have no focus targets use a crosshair pointer centred on
  the point it clicks. The Menu Navigation option and the right stick
  click's swap are removed.
- A snapping engine settles the pointer: a glide onto the nearest slot,
  flicks commit to the neighbour they head for, the D-pad hops a slot.
- Pointer speed, scroll speed and navigation repeat settings per player.
- Focus starts in vanilla's tab order, returns to the widget a screen was
  left on, and only one widget is ever highlighted.
- Only a new press or real stick movement takes input from the mouse; a
  screen, focus or keyboard change releases held buttons until let go.



Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JLHp81zX4YZ9N1mLLAwzKH
2026-11-03 23:56:48 -05:00
Florian ERNSTandCodex c54af83a72 Fix mob attribute reads for transient baby speed
Co-Authored-By: Codex <[email protected]>
2026-11-04 05:53:29 +01:00
TheMrZZandCodex gpt-6.1-sol 6351cb3e1d Report function results for return fail
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 05:45:23 +01:00
Ludovic MarieandClaude Opus 5.5 933ed06f02 Merge the corpus stack below #8970 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:06 +01:00
Ludovic MarieandClaude Opus 5.5 1ef25329f9 Merge the corpus stack below #8968 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:05 +01:00
Ludovic MarieandClaude Opus 5.5 2f6f693c7b Merge the corpus stack below #8965 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:03 +01:00
Ludovic MarieandClaude Opus 5.5 815cada227 Merge the corpus stack below #8959 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:02 +01:00
Ludovic MarieandClaude Opus 5.5 ebcd2d2ba0 Merge the corpus stack below #8956 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:01 +01:00
Ludovic MarieandClaude Opus 5.5 81a99d60f0 Merge the corpus stack below #8953 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:01 +01:00
Ludovic MarieandClaude Opus 5.5 21dba43d9f Merge the corpus stack below #8949 (command_exec_corpus.py groups kept from both sides; axolotl memories: #8949's boolean hunting memory and #8860's integer TTLs both kept)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:43:00 +01:00
Ludovic MarieandClaude Opus 5.5 31167b1290 Merge the corpus stack below #8943 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:52 +01:00
Ludovic MarieandClaude Opus 5.5 306fdba861 Merge the corpus stack below #8940 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:52 +01:00
Ludovic MarieandClaude Opus 5.5 5ebc5279dc Merge the corpus stack below #8922 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:51 +01:00
Ludovic MarieandClaude Opus 5.5 db38db7622 Merge the corpus stack below #8909 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:51 +01:00
Ludovic MarieandClaude Opus 5.5 1a1887f52e Merge the corpus stack below #8888 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:50 +01:00
Ludovic MarieandClaude Opus 5.5 5101d519d2 Merge the corpus stack below #8860 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:50 +01:00
Ludovic MarieandClaude Opus 5.5 c1a8542360 Merge the corpus stack below #8878 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:50 +01:00
Ludovic MarieandClaude Opus 5.5 858c0a8de1 Merge the corpus stack below #8847 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:49 +01:00
Ludovic MarieandClaude Opus 5.5 9f666f514a Merge the corpus stack below #8841 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:49 +01:00
Ludovic MarieandClaude Opus 5.5 1301409191 Merge the corpus stack below #8821 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:48 +01:00
Ludovic MarieandClaude Opus 5.5 c785e69eda Merge the corpus stack below #8799 (command_exec_corpus.py groups kept from both sides)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-04 05:41:48 +01:00
Florian ERNSTandCodex 1d4869bf83 Use native suffocation predicates and shapes in mob base ticks
Bind the existing registry to shared collision tables and resource/world tags, then test the thin eye box against the actual suffocating shape. Keep probe worlds and partial-block integration controls on the runtime binding.

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:40:18 +01:00
TheMrZZandCodex gpt-6.1-sol e6fa96799f Enable large-fireball explosion fire with mob griefing
Pass the rule's fire flag from the impact arm while preserving the shared
non-fire explosion default. Cover bounded enabled/disabled and TNT scenes,
with explicit fire-presence gates and unmodified raw count diagnostics.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 05:14:41 +01:00
Florian ERNSTandCodex f65b7642e7 Pin remote fireball power test to widened float inertia
Use the exact Java value instead of the stale double-literal expectation; preserve the original motion behavior and strengthen the assertion.

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:13:21 +01:00
Florian ERNST cfb2db51a7 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/hurting-projectile-float-inertia 2026-11-04 05:10:47 +01:00
Florian ERNSTandCodex caf3d88be6 Retain Allay liked-player memory after failed Brain loads
Preserve the live modeled liked-player fields when a whole-Brain data edit omits or invalidates the required memories map. Keep valid empty-map and individual-key clears working.

Co-Authored-By: Codex <[email protected]>
2026-11-04 05:09:20 +01:00
ElyTheCat c7d577e4c8 Optimize creature and projectile tick hot paths
Reuse the mob world snapshot without cloning per mob, skip unloaded work before nearest-player and difficulty queries, cache difficulty by chunk, and avoid guest-target allocations when no LAN guests exist. Empty projectile ticks now flush queued effects and return without scanning mobs or constructing projectile state.\n\nCo-Authored-By: OpenAI Codex <[email protected]>
2026-11-04 07:35:05 +03:30
Florian ERNSTandCodex 0ec74c25b5 Widen hurting-projectile float inertia before scaling motion
Use Java float inertia values in the shared helper, retain its existing branch order, and pin exact motion with focused dry, submerged and custom-acceleration controls.

Co-Authored-By: Codex <[email protected]>
2026-11-04 04:54:51 +01:00
Florian ERNSTandCodex b97c098c23 Decode primed TNT block state before saving
Keep the decoded state on the TNT model and encode it in command, chunk and portal save views. Invalid inputs fall back to the default TNT state.

Co-Authored-By: Codex <[email protected]>
2026-11-04 04:41:22 +01:00
TheMrZZandCodex gpt-6.1-sol 9c63f70f62 Load validated mannequin pose for live eye anchoring
Set the mannequin's live avatar pose from its saved lowercase value,
using the five accepted poses and standing for absent or invalid inputs.
Keep existing dimension math and raw saved-field writing unchanged.
Cover exact native eye anchors, UUIDs, body positions and invalid controls.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 04:33:23 +01:00
Florian ERNSTandCodex a96240dcfb Keep Allay pocket stacks separate from held filters
Load and save the independent one-slot inventory, preserving stack components and item limits. Route existing inventory callers through that state.

Co-Authored-By: Codex <[email protected]>
2026-11-04 04:26:12 +01:00
Cheezer1656andClaude Opus 5.5 6ebcff17a2 Native mods: native_send_packet sends a play packet to the server
A client mod can now send any serverbound play packet, a plugin channel's
custom payload included, to any server, a vanilla one too. mod_api
re-exports the packet type as ServerboundPlayPacket. An error before the
player is in a server's play state, and for a custom payload past
ServerboundCustomPayloadPacket.MAX_PAYLOAD_SIZE.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011R7zRSugxibySUu8PosW5U
2026-11-03 20:17:07 -07:00
Florian ERNSTandCodex eacb3e16a8 Preserve axolotl hunting memory values and lifetimes
Co-Authored-By: Codex <[email protected]>
2026-11-04 03:56:54 +01:00
TheMrZZandCodex gpt-6.1-sol 16b49d2810 Dispatch damage commands to dropped items
Apply item Health damage with stack resistance and source eligibility,
retain its display name for lethal feedback, and reuse destroyed contents.
Cover real command results, Health, resistance, and selective removal.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 03:30:53 +01:00
GabrielNichols 699fde5c01 Merge upstream/main into codex/native-cache-cleanup-8028
Preserve canonical launcher translations and add cache messages to the newly supported locales.
2026-11-03 23:25:06 -03:00
Florian ERNSTandCodex 9f8dc4e9f2 Apply marker data mutations to existing entities
Co-Authored-By: Codex <[email protected]>
2026-11-04 03:23:15 +01:00
TheMrZZandCodex gpt-6.1-sol 993d04b098 Resolve loaded projectile origin owners by UUID
Fall back to the retained Owner UUID for execute on origin when there is
no mob/player binding. Preserve existing player, guest and mob bindings.
Cover loaded stand/pig owners and unknown/absent owner controls.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 02:53:22 +01:00
JanandClaude Sonnet 5.5 275856c8bb Native mods: a dying player's inventory goes through native_loot_drops (#8919)
Player.dropEquipment: after vanishing-curse items are gone and before the
rest is thrown, the mods may add to, change or take out the stacks. The
context names the player (entity id, minecraft:player), no table. Not
heard with keep_inventory, as vanilla keeps the items then. No new hook:
an API fragment extends native_loot_drops.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 02:48:23 +01:00
MegaBytesMe bc97e77d55 Merge remote-tracking branch 'upstream/main' into feat/windows-arm64-support
# Conflicts:
#	launcher/Cargo.toml
2026-11-04 01:29:10 +00:00
Florian ERNSTandCodex 8786783616 Reject special recipes in recipe commands
Co-Authored-By: Codex <[email protected]>
2026-11-04 02:26:17 +01:00
a9db1d3291 Shulker: ease a teleport with vanilla's 6-tick render offset
A client shulker that changed block only slid with ordinary position
interpolation. Shulker.getRenderPosition pulls the model back toward
the block it left for 6 ticks.

Fixes #8901

Co-Authored-By: Grok <grok-4.7> <[email protected]>
Co-authored-by: Cursor <[email protected]>
2026-11-04 02:25:24 +01:00
TheMrZZandCodex gpt-6.1-sol e46fdc8aba Emit landing game events for items and armor stands
Track item falls until ground contact and dispatch HIT_GROUND from both
item movement and the armor stand landing path. Cover real Game dispatch
with fresh sculk listeners and matched NoGravity controls.

Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-04 02:18:02 +01:00
janibert1andClaude Sonnet 5.5 98f679bd84 Native mods: NativeServerPlayer carries the player's IP address
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-04 02:11:31 +01:00
Florian ERNSTandCodex e7db06bfca Count only changed mob effects in effect give
Co-Authored-By: Codex <[email protected]>
2026-11-04 02:09:25 +01:00
Florian ERNSTandCodex 414e7a5c07 Preserve TTL on axolotl integer brain memories
Co-Authored-By: Codex <[email protected]>
2026-11-04 01:42:54 +01:00
Cheezer1656andClaude Opus 5.5 437f078e47 Dispatch tests: stub ClientboundPlayPacket for client_packet
The dispatch fixture compiles every generated hook against its own stubs;
client_packet names ClientboundPlayPacket, which it lacked.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011R7zRWRvULWvkt2DSEw3VN
2026-11-03 17:27:37 -07:00
Florian ERNSTandCodex ea85770a6f Omit supplied parrot Age from saved NBT
Co-Authored-By: Codex <[email protected]>
2026-11-04 01:19:27 +01:00
Lyvt-DevandCodex 5db48acf25 Fix Warden collision pushability while emerging or digging
Fixes #8832

Co-Authored-By: Codex <[email protected]>
2026-11-04 01:11:15 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 1c57d808d8 Shadows: only blocks with a full collision shape take a mob shadow
A hopper, cauldron or composter reaches y=1 with its rim, so its collision
bounds looked like a full block and a mob shadow was drawn across the top.
EntityRenderer.extractShadowPiece draws a shadow piece only when the block
below isCollisionShapeFullBlock; the same gate now applies here.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 19:07:17 -05:00
HrafnaValkyrja ae59c5dde7 Merge remote-tracking branch 'origin/main' into fix/portal-parity 2026-11-03 19:06:51 -05:00
HrafnaValkyrja f4f901f2b1 Merge remote-tracking branch 'origin/main' into fix/carpet-dupe 2026-11-03 19:06:26 -05:00
Florian ERNST 7b47de35c3 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/noai-animal-love 2026-11-04 01:04:38 +01:00
HrafnaValkyrja c9ecd5d900 Merge remote-tracking branch 'origin/main' into fix/portal-parity
# Conflicts:
#	crates/horizon-client/src/game/dedicated.rs
2026-11-03 19:03:30 -05:00
HrafnaValkyrja 47b64a3288 Merge remote-tracking branch 'origin/main' into fix/carpet-dupe
# Conflicts:
#	crates/horizon-world/src/level/tests.rs
2026-11-03 19:03:30 -05:00
HrafnaValkyrjaandClaude Sonnet 5.5 6fabf6d69a Server API: list and read crash reports, and a panel section for them
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 19:02:42 -05:00
Florian ERNSTandCodex c600fea060 Tick animal love counters when AI is disabled
Co-Authored-By: Codex <[email protected]>
2026-11-04 01:02:24 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 ff02139e7f Panel: Ban and Pardon for players, and a list of banned players
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 19:01:29 -05:00
Cheezer1656andClaude Opus 5.5 2e669e614d Native mods: a client hook point that reads the server's play packets
native_client_packet hears every play packet the window's game handles,
decoded and in order, just before it is handled: handle_packet, plus the
chunk and ForgetLevelChunk paths in poll_remote that bypass it. It only
reads. mod_api re-exports the packet enum as ClientboundPlayPacket so
trait mods can name it.

Closes #8820

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 16:55:03 -07:00
Florian ERNSTandCodex 154d703413 Resolve turtle summon home before applying command position
Co-Authored-By: Codex <[email protected]>
2026-11-04 00:44:43 +01:00
Florian ERNST 312885da94 Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/command-cart-loaded-success 2026-11-04 00:34:47 +01:00
Florian ERNSTandCodex 7ff407670a Merge branch 'main' of https://github.com/horizon-rust/horizon into fix/command-cart-loaded-success
Co-Authored-By: Codex <[email protected]>
2026-11-04 00:32:57 +01:00
rdbtCVSandCodex gpt-6.1-sol b5635af3b1 perf(server): share item defaults while resource tables load
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-03 23:32:50 +00:00
Florian ERNSTandCodex 478bdb0d27 Reset loaded command minecart successes through command sync
Co-Authored-By: Codex <[email protected]>
2026-11-04 00:30:37 +01:00
rdbtCVSandCodex gpt-6.1-sol 6fd33b70f7 perf(server): measure fonts without building a texture atlas
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-03 23:13:50 +00:00
rdbtCVSandCodex gpt-6.1-sol 09dd6322b4 perf(server): skip custom item textures during item loading
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
2026-11-03 23:06:14 +00:00
HrafnaValkyrja 2082bd559c Merge remote-tracking branch 'origin/main' into fix/entity-save-rest 2026-11-03 17:32:05 -05:00
Torin SappandClaude Opus 5.5 0954041bd5 Content: read every declaration through one reader
Content::check read each declared block, item, mob effect, creative tab,
entity type and menu with Content::file, which opens the mod's archive
again and parses its whole central directory, unbuffered, every time.
Loading a packaged mod was quadratic in its size. Checking chipped's
.hmod (6,981 blocks, 58,563 entries) took over 20 minutes; with one
reader it takes 2 seconds.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 15:27:22 -07:00
Stink-O 458199f845 Merge branch 'main' of https://github.com/ludovic111/horizon into native/far-terrain-edits 2026-11-03 22:13:16 +00:00
HrafnaValkyrjaandClaude Sonnet 5.5 4a30280e22 Let a finished moving piston support what is attached to it
A moving block at full progress now supports like the block it carries, as vanilla's
moving block entity does (getExtendedProgress is 0 at progress 1.0). Wall coral fans
and the carpets on them survived in vanilla when a slime column landed; here the fan
popped because the slime block behind it was still a moving piston, so the carpet
duplication machine had nothing to duplicate.

Fixes #8490

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 17:00:54 -05:00
CocofireHDandHermes 0a5b6efe10 Commands: /attribute resolves its target in the target's level
`cmd_attribute` looked the entity up in the command source's level only, while
a selector with no spatial constraint searches every loaded level
(`EntitySelector.findEntities`). A target in another dimension therefore came
back as an id the level did not hold: the generic path answered "Entity
entity. has no attribute <name>" and max_health, movement_speed and
attack_damage silently did nothing.

Run the attribute work with the target's level in place through the existing
`in_target_level` helper, the one /data, /kill and /tp already use.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 22:57:04 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 31ee745f7e Minecarts: chest and hopper carts use the container slowdown
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 16:47:47 -05:00
Teiwazik 1c88130124 Merge remote-tracking branch 'origin/main' into fix/leave-server-sounds 2026-11-03 22:39:08 +01:00
itarqos5andClaude Opus 5 e602ed84ac fix(heap census): read thread names off Windows, and name the loaders
`horizon-ctl memory` falls back to a thread's name for allocations made
outside any step, span or job. On Windows `thread_name` returned nothing
at all -- the stub for every platform without `pthread_getname_np` -- so
every untagged allocation on every thread fell into one `unnamed thread`
bucket. That bucket was 580 MiB of a playing game's 1219 MiB resident
set: the largest of all of them, and useless, because it named no thread.

Rust keeps the name `Builder::name` set in its own thread handle, so the
fallback reads it from there. No new dependency, and nothing new in a
release binary: `GetThreadDescription` would have wanted Windows 10 1607
and an import in every build, where this is the name Rust already holds.

The resource loaders had no name to read either: they are spawned through
`Step::spawn` and bare `scope.spawn`, which leave a thread unnamed. They
go through a new `named_scope`, which covers the eight core steps, the
five world-rest loaders and the panorama. The job pool already named its
workers, and so did far terrain.

What the same run reports now, where it reported one 580 MiB bucket:

| MiB | tag |
|---:|---|
| 328.2 | Far sampling |
| 76.4 | unnamed thread |
| 52.0 | Far decoration |
| 35.4 | Far terrain |
| 13.9 | Far meshing |
| 12.4 | World data preload |
| 8.2 | Worldgen loader |
| 8.0 | main |

Far terrain holds ~430 MiB of the heap across its four threads, beside
the 661 MiB of far-tile vertices already measured in video memory. None
of that was visible before.

The startup trace gains the same names: 13 of its 17 lanes read
`unnamed`, which a trace viewer cannot lay out usefully.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_011paghWkrnyQRBhJRodZpG2
2026-11-03 21:28:16 +00:00
HrafnaValkyrjaandClaude Sonnet 5.5 ba9dcb41e4 Move riders with a teleported vehicle, rotate without teleporting, dismount at source, add the player boarding cooldown
Entity.teleportPassengers: teleporting a boat, minecart or mob takes its mob,
player and guest riders along at once. /rotate is Entity.forceSetRotation:
rotation fields only, pitch clamped before the setter. Ender pearl and bed
entry stop riding at their source instead of at guest-turn teardown. Players
and guests get Entity.boardingCooldown (60 ticks) checked before boarding.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 16:27:07 -05:00
CocofireHDandHermes a1c4fa382e Mobs: a digging turtle sends the level event it is supposed to
`Turtle.aiStep` broadcasts LevelEvent 2001 while it digs; the handler drew the
particles into the local buffer instead, which a serving client never renders
and no client hears. Route it through `level_event_at(2001, ...)` like every
broken block does, so the sand crumbs and the break sound both follow.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 22:23:53 +01:00
CocofireHDandHermes c0cd050fac Mobs: a remote warden's digging particles reach the client
`Warden.clientDiggingParticles` is client work, but `client_tick` discarded the
`DigParticles` events it had already computed (`animate(m, &mut Vec::new())`),
and `sync::client_tick` had no sink to hand them to. Thread the game's event
vector through; it lands in `warden_dig_particles`, which draws the 30 block
particles from the block under the warden.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 22:21:42 +01:00
TeiwazikandClaude Opus 5.5 ca17074fd9 Older servers: nested items and the song flag in item components
- jukebox_playable: EitherHolder.streamCodec is either(holder, key), so
  its flag is set for a holder; it was read the other way round, and an
  item with a song by key broke the rest of its packet (on a 1.21.11
  server a whole container_set_content at login).
- container and use_remainder (and sulfur_cube_content) hold item
  stacks: their bytes were kept as the server sent them, in its item and
  component numbering, and before 26.1 as ItemStacks (a count first). Read
  from an older server, they are now read whole and written again as
  pinned templates.
- pot_decorations writes its items' pinned ids, and a value rewritten
  this way is read back in the pinned numbering.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbhTr6rUbVKx6iB2X73DNG
2026-11-03 22:20:51 +01:00
HrafnaValkyrja 28c50a1f0b Merge remote-tracking branch 'origin/main' into fix/entity-save-rest 2026-11-03 15:42:21 -05:00
TeiwazikandClaude Opus 5.5 f725a92d3d Older servers: read item components whose layout changed
Three components kept their names but changed their stream codecs, so an
older server's item holding one failed to decode (with a vanilla 1.21.11
server: "1 extra bytes" and "NBT truncated" on container_set_slot):

- pot_decorations (26.3): a list of up to four item ids, a brick for a
  plain side, became four optional item stack templates;
- jukebox_playable (26.1): an EitherHolder, a flag then the song's key or
  holder, became a holder; a key has no pinned holder and is dropped;
- damage_resistant (26.1): a bare damage type tag became a HolderSet.

Two quirks say which a version has, and one reader (read_added) now
serves the slot, template and wire patch readers alike: it drops the
components the pinned version lacks, rewrites these three into the
pinned layout and reads the rest as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbhTr6rUbVKx6iB2X73DNG
2026-11-03 21:20:06 +01:00
CocofireHDandHermes be258bc235 Mobs: a mob's particles reach the clients, not a headless buffer
`MobEvent::ParticleAt` was drawn with `self.particles.add` only, and a serving
client has no window: the squid's 30 ink particles never left the server. Send
them as packets like every other server-thread particle site; with count 0 the
packet's deltas are the particle's motion.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 21:12:25 +01:00
TeiwazikandClaude Opus 5.5 7140f3cbd2 Older servers: read past the item components 26.3 dropped
26.3 removed the map_color and swing_animation data components. A 1.21.x,
26.1 or 26.2 server still sends them in item patches (an explorer map's
color, a 1.21.11 weapon's swing), and the item readers, which renumber
the component id to -1 there, could not read the value: the whole packet
was skipped, so a container holding such an item showed empty (seen on a
Folia 1.21.11 server: container_set_content, set_entity_data and
update_advancements undecodable).

The registry id generator now lists the components an older version has
and the pinned one lacks, and the item readers read their values past in
that version's layout (an int; two varints) and drop them, from added and
removed components alike. tooltip_display's hidden component ids are
renumbered as well, both ways.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbhTr6rUbVKx6iB2X73DNG
2026-11-03 21:10:39 +01:00
CocofireHDandHermes 61791d3e20 Mobs: a nautilus answers its own food, and a tame one is mounted
Neither nautilus had an arm in `remote_mob_takes`, so a tame adult's mount or
screen click fell through, and the generic `Animal.mobInteract` arm claimed any
`kind.food` item for an untamed one although `AbstractNautilus.mobInteract`
only takes `#minecraft:nautilus_taming_items` until it is tamed.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 21:10:34 +01:00
CocofireHDandHermes 7d59356e42 Mobs: the golems answer a right click
`IronGolem.mobInteract` takes an iron ingot on a damaged golem and
`CopperGolem.mobInteract` takes an empty hand while it holds an item or shears
on its antenna; both were missing from the client's interaction check, so the
click fell through to the item and to the off hand.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 21:07:56 +01:00
GabrielNichols 012eaf84f0 Merge upstream/main into codex/native-cache-cleanup-8028
Keep upstream palette and locale fixes, preserving the native cache messages and safety behavior.
2026-11-03 17:00:43 -03:00
CocofireHDandHermes 13698219ce Mobs: an allay answers an empty main hand only
`Allay.mobInteract` returns SUCCESS for a holding allay only when the click
came from an empty main hand; everything else is PASS so the held item is
still used. The client answered a flat true whenever the allay held anything,
which swallowed the click, and the server's take-back path ignored the hand.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 20:57:02 +01:00
CocofireHDandHermes 710a2ad3a9 Mobs: an age-locked baby draws no happy villager particle
`AbstractHorse.handleEating` (and the llama and camel ones) gates both the age
up and the particle on `isBaby() && !isAgeLocked()`. The client's copy only
asked for `alive() && is_baby()`, so feeding an age-locked baby drew a particle
the server never agreed to.

The decision moves into `ages_on_food`, where the lock belongs.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 20:52:26 +01:00
valkdzxandClaude Opus 4.8 9ae15a3eac Elytra rocket boost: take the look vector from the float sine table
The firework glide boost in follow_own_player read the look direction from
super::view_vector (Rust f64 sin/cos), while the server derives the player's
rocket boost from getLookAngle()'s float sine table. travelFallFlying already
uses the table; this boost was the one path left on f64 trig, so boosting
under a rocket while gliding drifted the client off the server's position and
tripped the movement check. Use horizon_world::view_direction::view_vector
(the float table), matching the server and the rest of the glide. Covers the
remote path too, which now routes through follow_own_player.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-11-03 21:49:28 +02:00
TeiwazikandClaude Opus 5.5 faa8667704 Stop every sound when leaving a server
Leaving a multiplayer server goes from close_world straight to
leave_server, which never stopped the sounds: the biome's ambient loop
played on over the title screen until the next world. leave_server now
does what finish_close_world does for single player, as vanilla's
updateLevelInEngines(null) on Minecraft.disconnect: it clears the
ambience, lets the music manager go of its track and stops every sound.
A kick takes the same path.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NbhTr6rUbVKx6iB2X73DNG
2026-11-03 20:49:25 +01:00
CocofireHDandHermes 2ef3c9d5f2 Mobs: a zombie horse eats a red mushroom, other horses do not
`AbstractHorse.isFood` is the `#minecraft:horse_food` tag and `ZombieHorse`
overrides it with `#minecraft:zombie_horse_food`; the food table was shared by
both, so a zombie horse refused its mushroom and a red mushroom in hand fell
through to a horse's `handleEating` and healed it.

The table moves into `eating(species, item)`, which applies the per-subclass
tag rule and the eat sound gains ZombieHorse's own. A tamed skeleton horse now
eats horse food too, as it inherits that tag (an untamed one still passes).

Co-Authored-By: Hermes <[email protected]>
2026-11-03 20:46:30 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 2a2d59e505 Keep /tp rotation on every entity kind (rotation on the Entity trait)
/tp <entity> x y z <yaw> <pitch> set the rotation only on mobs and players.
Items, orbs, TNT, falling blocks, rockets, armor stands, boats, minecarts,
projectiles and tridents dropped the pitch (and several the yaw), so
/data get Rotation read [0, 0] where vanilla reads [90, 10].

Entity gets rotation() and set_rotation() (Entity.teleportSetPosition:
setYRot, setXRot clamped to -90..90, setOldRot). The kinds with no rotation
field gain one (pitch for armor stands and boats), /tp calls the trait
method for every kind, and the entity saves write the field.

Part of #8024

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 14:42:19 -05:00
CocofireHDandHermes 425c842a51 Mobs: a turtle carrying an egg refuses its food
`Turtle.canFallInLove` is `super.canFallInLove() && !this.hasEgg()`, and
`Animal.mobInteract` only eats when `getAge() == 0 && canFallInLove()`. The
food gate only looked at age and the love timer, so an egg-carrying turtle ate
seagrass, entered love mode and played the heart particles.

Co-Authored-By: Hermes <[email protected]>
2026-11-03 20:38:21 +01:00
GabrielNichols 60bbc4f278 launcher: complete missing palette and browser translations 2026-11-03 16:37:26 -03:00
GabrielNichols a283fd939b launcher: use wardrobe visibility when listing palette pages 2026-11-03 16:37:25 -03:00
HrafnaValkyrjaandClaude Sonnet 5.5 2282df048d Console commands run in the overworld, not the level the last tick left in place
A dedicated server's console source is bound to the overworld. Horizon ran a
console line in whichever level was in place, which after a tick with forced
chunks in the nether is the nether: summons, fills and selectors landed there.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 14:34:46 -05:00
itarqos5andClaude Opus 5 703ab70218 feat(import): a game build dropped on the window is imported
The launcher could already install a `horizon-client` of your own beside
the releases (`build_import`), to try a merged change before the next
Nightly, but only through the Versions page's file picker or the
`import-build` command. Dropping the program on the window answered
"horizon-client.exe can't be imported: drop a .mrpack, a .zip or a
.hshader", which is the one file the window would not take.

It now takes it. `Dropped::Build` covers the program itself, a release
archive and a GitHub Actions artifact -- a zip around the release's own
archive, which `read_program` already looks into. An `.exe`, `.gz` or
`.tgz` is taken on its extension unread, so `build_import` is the one to
say why a file by that name is not a game, which is a better answer than
"nothing in it that Horizon reads". A file with no extension (a Linux or
macOS build) and a zip nothing else claims are read and checked through
the new `build_import::holds_game`, last, because that reads the whole
program.

The drop starts the same job the picker does: `start_build_import` is
split out of `import_build` so there is one path, one `Msg::Imported`
and one guard against a second import or a removal running at the same
time.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-11-03 19:34:08 +00:00
GabrielNichols c217b00548 launcher: cover cache messages in all current launcher locales 2026-11-03 16:28:22 -03:00
GabrielNichols 78dd8d2032 launcher: translate cache cleanup messages for added Hebrew locale 2026-11-03 16:26:48 -03:00
HrafnaValkyrjaandClaude Sonnet 5.5 55d3014458 Add the player's dimension to GET /api/v1/players
The status of each online player (server-status, and /api/v1/players built on it) already
carries the position; it now also carries the dimension the player is in, for example
minecraft:the_nether. The ROUTES text and the generated reference name it, and
tools/server_admin_e2e.py checks the dimension and the three coordinates on a real server.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 14:22:41 -05:00
GabrielNichols 325f338203 Merge upstream/main into codex/native-cache-cleanup-8028
Preserve current launcher changes and translations alongside safe native cache cleanup.
2026-11-03 16:19:41 -03:00
itarqos5andClaude Opus 5 49886f7154 feat(lod): far terrain a zoom magnifies is planned finer
`Plan::visit`'s falloff keeps a far tile's cells roughly the same size on
screen, which silently assumes the field of view never changes. A
spyglass takes a tenth of it, and the zoom mod as much again: the same
tile then covers many times more pixels, so its cells look as coarse as
a tile ten times nearer would. Looking through a spyglass at the horizon
showed exactly the blocky cells it was given for an unzoomed screen.

`ZoomAim` carries what the plan needs to answer that: the view
direction, the cone the narrowed view covers, and how much finer to go.
Tiles inside the cone split further; every other tile keeps the plan it
would have had, tile for tile.

The cone is the point. Lifting the whole circle to a tenth of the cell
size asks for about a hundred times the tiles, which at the 4078 tiles
and ~1500 quads a tile measured at `lodDistance` 256 is gigabytes of
vertices. `MAX_ZOOM_BOOST` caps it at three times finer as well, so the
worst case is roughly 45% more far tiles while the zoom is held, given
back when it is released.

Reads the field of view actually in use rather than any one zoom, so it
covers all three: the spyglass (`getFieldOfViewModifier` while
`isScoping`), the zoom mod (`native_zoom`) and any mod that narrows the
view through `native_compute_fov`. The yaw is rounded to five degrees
before it reaches the plan, and the cone widened by as much, so turning
the mouse does not rebuild the quadtree every frame; the aim is part of
`Lod::update`'s area, so a zoom starting or ending replans exactly once.

The `lodZoomDetail` extra switches it off. It does nothing unless far
terrain is on and the view is actually zoomed, so an unzoomed frame
plans as it always did.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-11-03 19:13:40 +00:00
MegaBytesMe 4f1704263f feat(windows): add native ARM64 build support (#8247) 2026-11-03 19:02:08 +00:00
SenjinandClaude Opus 5.5 68f626d9f6 HDR: an HDR Lighting switch, on by default; off, HDR shows SDR's picture
HDR does two jobs: an HDR canvas, and Horizon's look on it. Off, nothing in the world is
lifted, light sources, the sun and sunlight included, and the lighting passes don't run, so
HDR output matches SDR: the vanilla look on an HDR desktop, and a neutral base for packs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 19:24:21 +01:00
Federico TaglianiandCopilot App 85556f651b Accept Java-compatible streamed server packs
Co-authored-by: Copilot App <[email protected]>
2026-11-03 19:14:16 +01:00
hildlabsandClaude Opus 5.5 b5d039487b Shader API: a pack's options turn its [shadow] map off and pick its size
`[shadow] option` names the option the map is drawn while it is not 0: off,
there is no map, no shadow pass and `has_shadow` reads 0, as `[reflection]
option` does for the water mirror. `resolution_option` and `distance_option`
name an int option, or a choice whose values are numbers, whose value replaces
`resolution` or `distance`, checked against the same ranges; changing one
rebuilds the map, as any option change reloads the pack. The options sizing
the map need no `override`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 19:12:24 +01:00
Federico TaglianiandCopilot App fa62beefdf Reject corrupt server resource packs
Co-authored-by: Copilot App <[email protected]>
2026-11-03 19:02:42 +01:00
Federico TaglianiandCopilot App b8740c5d9d Support minified server pack shaders
Co-authored-by: Copilot App <[email protected]>
2026-11-03 18:50:49 +01:00
Stink-OandClaude Opus 5.5 bb55cab336 Far terrain: columns a single-player server changes in bulk out of the window's view are summarized again
A column changed by World::edit_runs (a mod's native_edit_blocks) goes whole only to the players it was sent to.
The single-player window's far terrain kept drawing an unsent column as the window last saw it (Lod::saved),
so a strike edited while the player was away left the old land in far terrain until the player came within
view distance again. The hub now hands such columns to its memory-connected window (handoff::changed), which
gives them to far terrain to summarize (Lod::observe), as it does columns it unloads.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 17:26:51 +00:00
Federico TaglianiandCopilot App a2d36b2f31 Fix Metal sprite texture array splitting
Co-authored-by: Copilot App <[email protected]>
2026-11-03 18:24:43 +01:00
AkirabaneandClaude Sonnet 5.5 e3b0f06133 feat(server): live status-heartbeat-interval in the management protocol
`serversettings/status_heartbeat_interval` and `/set` were not answered, and the
supervisor started its heartbeat only when the interval was above 0 at start,
with that first value for good.

The heartbeat thread is now always there and counts its seconds itself. It
reads the interval each second and starts counting again at every set, as
vanilla cancels the heartbeat and schedules a new one
(`ManagementServer.scheduleHeartbeat`: the first after as many seconds), so a
server that began with none can have one and a server that had one can stop it,
with no restart. 0 or less means none, and the interval is kept as it was set,
as vanilla keeps any int.

The set writes `status-heartbeat-interval` to server.properties and to
server.toml's `[properties]`, logs vanilla's "Updated status heartbeat
interval from {} to {}" and answers with the interval now in force. A value
that is not an integer is refused as the other settings' are.

The port map moves `DedicatedServer.setStatusHeartbeatInterval` out of
`skip:server` and the management protocol parity harness compares the get, the
set, an invalid value, the saved property and the value after a restart with
vanilla's. That harness runs a real vanilla server and was not run here; the
unit tests cover the live heartbeat and the persistence.

Fixes #8190

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 18:18:29 +01:00
AkirabaneandClaude Sonnet 5.5 52e29c1ac7 test(lan): accepting transfers changes live
Log in by transfer on a server whose listener is not bound (a local connection):
turned away with `multiplayer.disconnect.transfers_disabled` while transfers are
off, taken once `Shared::set_accepts_transfers(true)` has run, and turned away
again after it is set back. With the handshake reading the fixed
`config.accepts_transfers` again, the middle login fails.

Refs #8190

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 18:18:03 +01:00
AkirabaneandClaude Sonnet 5.5 59140732d6 feat(server): live accepts-transfers in the management protocol
`serversettings/accept_transfers` and `/set` (`ServerSettingsService`,
`DedicatedServer.setAcceptsTransfers`) were not answered. The listener read
`accepts-transfers` once at start, from a fixed field of its configuration.

The listener's shared state now holds it as an atomic, as it holds the live
login limit, and the transfer handshake of `lan/conn.rs` reads that. The
management method changes it at once, writes `accepts-transfers` to
server.properties and, through the supervisor, to server.toml's `[properties]`
so a restart keeps it, and logs vanilla's "Update accepts transfers from {} to
{}". A value that is not a boolean is refused as the other settings' are.

The port map moves `DedicatedServer.setAcceptsTransfers` out of `skip:server`
and the management protocol parity harness compares the get, the set, an
invalid value, the saved property and the value after a restart with vanilla's.
That harness runs a real vanilla server and was not run here.

Refs #8190

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 18:18:03 +01:00
HrafnaValkyrjaandClaude Sonnet 5.5 ab212945d7 Entity saves: ghast ExplosionPower, trident LeftOwner, ticked fireballs burn
Ghast.addAdditionalSaveData writes ExplosionPower (default 1). An ownerless
projectile has left its owner after its first tick, so a trident saves
LeftOwner. AbstractHurtingProjectile.tick ignites a fireball for a second
every tick (wind charges do not burn).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 11:46:06 -05:00
HrafnaValkyrja 765cec5be7 Merge remote-tracking branch 'origin/main' into fix/item-tnt-block-speed 2026-11-03 11:45:42 -05:00
itarqos5andClaude Opus 5 9267d457a0 perf(worldgen): Reduced far detail paints only the top of a wide column
Vanilla's surface rules reach eight blocks down, layering dirt under
grass and sand under a beach. A far tile 256 or 1024 blocks across draws
at most a block or two of each column's vertical face, so the six below
that are work no view resolves.

Reduced far detail now stops at depth 2 for tiles 16 blocks a column or
wider. Depth 1 is still painted, so a tile's surface -- its height, its
top state, its water and its biome -- is exactly what it was: dumping
every column of 25 tiles at levels 4 and 6 gives a file identical to the
one before this change, all 12800 columns. Only the interior of a span,
seen on a cliff face, loses its vanilla material. Full far detail, the
default, is untouched, and so are narrow tiles, whose faces are tall
enough in view to show the layering.

Measured with `lod_grid_bench` over 100 tiles a run, five runs, taking
the least-interfered run of each (this machine's spread is wide):

| level | stride | before | after |
|---|---|---|---|
| 2 | 4 | 10.6 ms | 10.8 ms (gated off) |
| 4 | 16 | 11.1 ms | 10.3 ms (-7.2%) |
| 6 | 64 | 8.7 ms | 8.2 ms (-5.7%) |

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-11-03 16:24:17 +00:00
HrafnaValkyrjaandClaude Sonnet 5.5 284fba6c68 Slow dropped items and primed TNT on soul sand and honey
Entity.move ends with getBlockSpeedFactor for every entity; items and
primed TNT now call the shared helper from #8096.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-03 10:49:25 -05:00
masa-masa-0314andCodex 34543f259f Merge upstream main and fix launcher relocation CI
Complete relocation strings in new language tables, explicitly release completed world-operation locks, and retain unsaved settings when a move cannot save them.

Co-Authored-By: Codex <[email protected]>
2026-11-03 20:55:24 +08:00
masa-masa-0314andCodex 45b1e501de Launcher: use octal permissions in relocation regression test
Fix Linux clippy::non_octal_unix_permissions without changing the unreadable-source fixture or its assertions.

Co-Authored-By: Codex <[email protected]>
2026-11-03 15:27:26 +08:00
masa-masa-0314andCodex ed7f1f4428 Launcher: retain data relocation safety regression tests
Cover source-preserving migration, real unreadable-file failures, unsafe destinations and links, stale workers, leases, atomic pointer failure and structured path remapping. Fix canonical Windows drive prefix validation exposed by the permanent tests.

Refs #7218

Co-Authored-By: Codex <[email protected]>
2026-11-03 15:08:13 +08:00
GabrielNichols 5bd3afa1ad launcher: bound native build caches and support safe cleanup (#8028)
Limit fast/release compiler outputs after builds and expose cache inspection and cleanup. Coordinate builds and cleanup with OS/Cargo locks; preserve installed versions and player data.
2026-11-03 04:00:03 -03:00
Ludovic MarieandClaude Opus 5.5 f545530d3e launcher: pick the loader's version in New instance
Modded now lists the chosen loader's versions for the chosen Minecraft
version, asked of its service once per loader and version: Newest stable
first, then every version newest first, betas marked. The choice goes to
loaders::choose when the instance is made, and goes back to the newest
stable one when the loader or the game version changes. The loader card
shows the version chosen. Its four strings are in every language.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 03:44:18 +01:00
Minantiii 71566a3268 Armadillos: rolling up and out posts GameEvent.ENTITY_ACTION
Armadillo.rollUp and Armadillo.rollOut call gameEvent(ENTITY_ACTION)
before their sound, silent or not; sculk sensors, shriekers and wardens
now hear it.

Fixes #8714
2026-11-02 23:38:29 -03:00
Ludovic MarieandClaude Opus 5.5 0b47accde1 launcher: import a modded .mrpack as a Java instance
instance import <file> --java makes a Minecraft: Java Edition instance from a
Modrinth pack, as Prism Launcher imports one: the Minecraft version and the
mod loader its index names (minecraft, fabric-loader, quilt-loader, forge,
neoforge), every override (overrides/, client-overrides/) and file it
carries, files checked against their hash; a server-only file and
server-overrides/ are left out, and a path that leaves the folder is
refused. A pack that fails half way leaves no instance behind. Without
--java a modded pack still goes to the Modpacks import.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 02:58:28 +01:00
Ludovic MarieandClaude Opus 5.5 349deacbb3 launcher: test Forge's and NeoForge's real install profiles and a dry-run launch
The processors are planned (steps) before they run, so a test checks the
client steps three real install profiles ask for (NeoForge 26.3.0.101,
Forge 26.3-66.1.0 and 1.20.1-47.4.0, recorded without icon and library
lists) against values read off the profiles by hand. The ignored real
install now also builds Play's command and runs it with the JVM's
--dry-run: module path, classpath and main class resolve, nothing of the
game runs, no account is involved.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-03 02:43:41 +01:00
Ludovic Marie d0bdbc9eb0 Merge branch 'launcher-forge-versions' into launcher-forge-install 2026-11-03 02:37:45 +01:00
reservedbytes 03f2b226ff fix(items): player drops use vanilla's exact throw motion 2026-11-03 00:01:39 -01:00
Ludovic MarieandClaude Opus 5.5 d9e8401558 launcher: install and launch Forge and NeoForge instances
forge_install downloads the installer (checked against the .sha1 its
repository publishes), takes the libraries from its maven/ folder or the
repository (each sha1 checked), runs the client's processors on the
instance's Java as java -cp <jar+classpath> <Main-Class> <args> with the
install profile's data, skips a processor whose outputs already match and
refuses one that leaves another sha1. The profile is kept as
versions/<id>/<id>.json with a copy of the game's jar named after it, as
Forge's ignoreList (${version_name}.jar) expects; java_launch::resolve now
lets a child name its own jar.

java_game picks the Java before installing the loader, so the installer
runs on the Java the game runs on. The new instance's loader picker shows
every loaders::Kind with its logo.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-02 20:57:45 +01:00
Ludovic MarieandClaude Opus 5.5 2c9dac6bbc Block sprites: keep the CPU copy compressed once uploaded
The block texture array's pixels (21 MB with the default resources) stayed in
RenderAssets for the whole session, though the GPU holds them and the copy
only serves a renderer made again. Once a renderer exists they are
lz4-compressed on a thread of their own, as the GUI atlas is (#6843); a
renderer built again uncompresses them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-02 20:26:53 +01:00
masa-masa-0314andCodex 7df27f1cf9 Launcher: move managed data to another drive
Add a two-step data-folder move that copies and verifies launcher, game and build data offline, preserves source recovery copies, and atomically commits an independent location pointer before reopening. Protect migration with process leases, reject links and overlapping destinations, preserve Windows access permissions and remap managed structured paths.

Fixes #7218

Co-Authored-By: Codex <[email protected]>
2026-11-03 00:03:28 +08:00
rdbtCVSandClaude Sonnet 5.5 e7bdd16474 Remove the RAM limit
A soft limit that lowers render distance and then crashes the game is not
a cap, and only Windows could hold the game under a number at all. Takes out
the launcher's Maximum memory row, HORIZON_MEMORY_LIMIT_MB, /ramlimit, the
governor and the watcher thread (reverts #5800 and #5801). A Java instance's
-Xmx stays settable from the launcher CLI.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-02 00:48:32 +00:00
611 changed files with 40158 additions and 12722 deletions

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+2 -1
View File
@@ -1,3 +1,4 @@
self-hosted-runner:
# The Mac mini's runner (ludovics-mac-mini), which holds the maintainer's own Minecraft files.
labels: [horizon-game, ludovics-mac-mini]
# windows-11-vs2026-arm is GitHub's Windows ARM64 image (2026-08), newer than actionlint's label list.
labels: [horizon-game, ludovics-mac-mini, windows-11-vs2026-arm]
+5 -5
View File
@@ -22,7 +22,7 @@ jobs:
outputs:
platforms: ${{ steps.platforms.outputs.platforms }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- id: platforms
run: echo "platforms=$(python3 -c 'import json, tools.horizon_mod_binstall as m; print(json.dumps(m.PLATFORMS))')" >> "$GITHUB_OUTPUT"
build:
@@ -35,7 +35,7 @@ jobs:
runs-on: ${{ matrix.os }}
timeout-minutes: 30
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ matrix.target }}
@@ -67,7 +67,7 @@ jobs:
[ -f "$binary.exe" ] && binary="$binary.exe"
mkdir -p dist
tar -czf "dist/$(basename "$binary" | sed 's/\.exe$//')-${{ matrix.target }}.tar.gz" -C "$(dirname "$binary")" "$(basename "$binary")"
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: cargo-horizon-mod-${{ matrix.target }}
path: dist/*.tar.gz
@@ -81,8 +81,8 @@ jobs:
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v4
- uses: actions/checkout@v7
- uses: actions/download-artifact@v8
with:
pattern: cargo-horizon-mod-*
path: dist
+93 -10
View File
@@ -41,10 +41,10 @@ jobs:
fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-latest' }}
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- uses: actions/setup-python@v5
- uses: actions/setup-python@v7
if: runner.environment == 'github-hosted'
with:
python-version: '3.12'
@@ -126,7 +126,7 @@ jobs:
fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-latest' }}
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- name: Does this pull request change the launcher or a crate it builds?
@@ -159,6 +159,89 @@ jobs:
cargo +stable fmt --check
cargo +stable clippy --all-targets --locked -- -D warnings
cargo +stable test --locked --lib
# Compile and test Windows ARM64 on an actual ARM64 host, and inspect the resulting PE headers. By hand only
# (`gh workflow run checks --ref <branch>`): GitHub's runner queue is the bottleneck, and main's runs gate the
# releases (tools/release_train.py waits for them), so neither pull requests nor main's pushes start this
# 90-minute job. The Nightly and launcher releases build and check these binaries on every run.
windows-arm64:
name: Windows ARM64 game and launcher
if: github.event_name == 'workflow_dispatch'
runs-on: windows-11-vs2026-arm
timeout-minutes: 90
env:
RUSTFLAGS: -C target-feature=+crt-static
steps:
- uses: actions/checkout@v7
with:
fetch-depth: 0
- name: Use every runner core for Cargo
shell: pwsh
run: |
$cores = (Get-CimInstance Win32_Processor | Measure-Object -Property NumberOfLogicalProcessors -Sum).Sum
"CARGO_BUILD_JOBS=$cores" >> $env:GITHUB_ENV
- uses: dtolnay/rust-toolchain@stable
with:
targets: aarch64-pc-windows-msvc
- uses: Swatinem/rust-cache@v2
with:
shared-key: windows-arm64-game
- uses: Swatinem/rust-cache@v2
with:
workspaces: launcher
shared-key: windows-arm64-launcher
- name: Check LLVM assembler used by ring
shell: pwsh
run: |
$llvmBin = Join-Path $env:ProgramFiles 'LLVM\bin'
if (-not (Get-Command clang -ErrorAction SilentlyContinue) -and (Test-Path (Join-Path $llvmBin 'clang.exe'))) {
$env:PATH = "$llvmBin;$env:PATH"
"PATH=$env:PATH" >> $env:GITHUB_ENV
}
$clang = Get-Command clang -ErrorAction Stop
Write-Output "Using $($clang.Source)"
& $clang.Source --version
- name: Build the game for native Windows ARM64
run: cargo build --release --locked --target aarch64-pc-windows-msvc -p horizon-client -p horizon-client-lib --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
- name: Check the game's PE machine
run: python tools/check_pe_arch.py arm64 target/aarch64-pc-windows-msvc/release/horizon-client.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
- name: Check game DLL imports
run: python tools/check_imports.py target/aarch64-pc-windows-msvc/release/horizon-client.exe target/aarch64-pc-windows-msvc/release/horizon-ctl.exe target/aarch64-pc-windows-msvc/release/horizon-prepare.exe target/aarch64-pc-windows-msvc/release/horizon-server.exe
- name: Start every game executable
shell: pwsh
run: |
$ErrorActionPreference = 'Stop'
$client = 'target/aarch64-pc-windows-msvc/release/horizon-client.exe'
$output = & $client --help 2>&1
if ($LASTEXITCODE -ne 0 -or ($output -join "`n") -notmatch '--resources') { throw 'horizon-client --help failed' }
foreach ($binary in @('horizon-ctl.exe', 'horizon-prepare.exe', 'horizon-server.exe')) {
$path = "target/aarch64-pc-windows-msvc/release/$binary"
$output = & $path --help 2>&1
if ($LASTEXITCODE -ne 0 -or -not $output) { throw "$binary --help failed" }
}
foreach ($binary in @('horizon-prepare.exe', 'horizon-server.exe')) {
$path = "target/aarch64-pc-windows-msvc/release/$binary"
$output = & $path --version 2>&1
if ($LASTEXITCODE -ne 0 -or -not $output) { throw "$binary --version failed" }
Write-Output ($output -join "`n")
}
- name: Test and build the native Windows ARM64 launcher
working-directory: launcher
run: |
cargo test --release --locked --target aarch64-pc-windows-msvc --lib
cargo build --release --locked --target aarch64-pc-windows-msvc
- name: Check the launcher's PE machine
working-directory: launcher
run: python ../tools/check_pe_arch.py arm64 target/aarch64-pc-windows-msvc/release/horizon-launcher.exe
- name: Check launcher DLL imports and command-line startup
working-directory: launcher
shell: pwsh
run: |
$ErrorActionPreference = 'Stop'
$launcher = 'target/aarch64-pc-windows-msvc/release/horizon-launcher.exe'
python ../tools/check_imports.py $launcher
$output = & $launcher --version 2>&1
if ($LASTEXITCODE -ne 0 -or -not $output) { throw 'horizon-launcher --version failed' }
Write-Output ($output -join "`n")
# Most pull requests leave the harnesses to parity-main, which runs them on main a batch of merges at a time
# (.github/workflows/parity-main.yml; releases wait for it). A pull request still runs them itself when it changes
# a harness, an oracle, a probe or the runner, or carries the run-parity label (run-parity.yml, when it is added).
@@ -169,7 +252,7 @@ jobs:
outputs:
run: ${{ steps.scope.outputs.run }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0
@@ -204,13 +287,13 @@ jobs:
if: github.event_name == 'workflow_dispatch'
runs-on: [self-hosted, linux, horizon-game]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
- uses: actions/checkout@v7
- uses: actions/setup-python@v7
with:
python-version: '3.12'
- name: Install Rust toolchain
run: rustup toolchain install stable --profile minimal
- uses: actions/setup-java@v4
- uses: actions/setup-java@v6
with:
distribution: temurin
java-version: '25'
@@ -552,11 +635,11 @@ jobs:
if: github.event_name == 'workflow_dispatch'
runs-on: [self-hosted, linux, horizon-game]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
- uses: actions/checkout@v7
- uses: actions/setup-python@v7
with:
python-version: '3.12'
- uses: actions/setup-java@v4
- uses: actions/setup-java@v6
with:
distribution: temurin
java-version: '25'
+2 -2
View File
@@ -36,7 +36,7 @@ jobs:
contents: read
issues: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
@@ -63,7 +63,7 @@ jobs:
contents: read
issues: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
+30 -10
View File
@@ -1,6 +1,6 @@
name: game build
# Builds the game for every platform from `ref`: the Java exporters, then Linux and the Linux server and Windows on
# GitHub, macOS on the Mac mini's runner with a 1500-frame offscreen run of a new world (smoke-test.json): Apple
# Builds the game for every platform from `ref`: the Java exporters, then Linux and the Linux server, Windows x64
# and ARM64 on GitHub, and macOS on the Mac mini's runner with a 1500-frame offscreen run of a new world (smoke-test.json): Apple
# Silicon, and Intel cross-built there for x86_64-apple-darwin and checked under Rosetta 2 (#1161). Called by
# release.yml (the releases) and nightly-build.yml (the opt-in Nightly), always from main's copy of this file: the
# caller's commit, never the one being built. It holds no secrets: signing the checksums is the callers' own job,
@@ -45,7 +45,7 @@ jobs:
# Three full preparations (two isolated, one batched) besides the compile.
timeout-minutes: 60
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ inputs.ref }}
persist-credentials: false
@@ -73,7 +73,7 @@ jobs:
! \( -name '*.class' \( -path 'exporters/server/dev/horizonlab/parity/*' -o -path 'exporters/client/dev/horizonlab/parity/*' \) \))
[ -z "$stray" ] || { echo "::error::not one of our classes: $stray"; exit 1; }
python3 tools/check_prepare_exporters.py --binary target/release/horizon-prepare
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: original-exporters
path: exporters/
@@ -83,6 +83,10 @@ jobs:
build:
needs: exporters
name: build ${{ matrix.name }}
# Windows ARM64 is new: its failure never holds the other platforms' release (the signing job
# needs this job, and a failed entry of it would fail it). The release steps leave the missing
# ARM64 files out with a warning.
continue-on-error: ${{ matrix.name == 'windows-arm64' }}
strategy:
fail-fast: false
matrix:
@@ -99,8 +103,18 @@ jobs:
dir: horizon-windows-x64
asset: horizon-windows-x64.zip
exe: .exe
pe_arch: x64
# The C runtime linked in, so the game runs without the Visual C++ redistributable.
rustflags: -C target-feature=+crt-static
- name: windows-arm64
os: windows-11-vs2026-arm
target: aarch64-pc-windows-msvc
dir: horizon-windows-arm64
asset: horizon-windows-arm64.zip
exe: .exe
pe_arch: arm64
# The ARM64 runner builds and runs native ARM64 executables; keep the C runtime in the archive.
rustflags: -C target-feature=+crt-static
- name: macos
mac: true
dir: horizon-macos-arm64
@@ -128,7 +142,7 @@ jobs:
run:
shell: bash
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ inputs.ref }}
persist-credentials: false
@@ -156,6 +170,12 @@ jobs:
for binary in horizon-client horizon-ctl horizon-prepare horizon-server; do
test -f "$BIN/$binary${{ matrix.exe }}" || { echo "::error::$BIN/$binary${{ matrix.exe }} is missing"; exit 1; }
done
- name: Verify Windows executable architecture
if: runner.os == 'Windows'
run: |
python tools/check_pe_arch.py "${{ matrix.pe_arch }}" \
"$BIN/horizon-client${{ matrix.exe }}" "$BIN/horizon-ctl${{ matrix.exe }}" \
"$BIN/horizon-prepare${{ matrix.exe }}" "$BIN/horizon-server${{ matrix.exe }}"
- name: The signing keychain, unlocked
if: runner.os == 'macOS' && vars.MACOS_SIGN_IDENTITY != '' && inputs.developer_id
env:
@@ -188,7 +208,7 @@ jobs:
- name: Baseline x86-64 CPUs only
# No POPCNT or LZCNT at all (the script says why only those): a C library's count intrinsic killed the
# game before main on a Core 2 (#7264). Not the Mac builds: every Intel Mac that runs macOS 11 has both.
if: runner.os != 'macOS'
if: runner.os != 'macOS' && matrix.pe_arch != 'arm64'
run: |
set -euo pipefail
rustup component add llvm-tools
@@ -239,14 +259,14 @@ jobs:
# Published with the release; the publish job checks it again before it publishes anything.
cp "$home/smoke.json" "$RUNNER_TEMP/smoke-test.json"
# One smoke-test.json per build, the Apple Silicon one's; the Intel build must pass its own run too.
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: runner.environment == 'self-hosted' && !matrix.target
with:
name: smoke-test.json
path: ${{ runner.temp }}/smoke-test.json
if-no-files-found: error
retention-days: 3
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
name: original-exporters
path: exporters
@@ -277,7 +297,7 @@ jobs:
codesign --verify --strict "dist/${{ matrix.dir }}/$binary"
done
packaging/macos/notarize.sh "dist/${{ matrix.asset }}"
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: ${{ matrix.asset }}
path: dist/${{ matrix.asset }}
@@ -299,7 +319,7 @@ jobs:
rm -f "${{ matrix.server_asset }}"
tar czf "${{ matrix.server_asset }}" "${{ matrix.server_dir }}"
ls -l "${{ matrix.server_asset }}"
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: matrix.server_asset
with:
name: ${{ matrix.server_asset }}
+47 -15
View File
@@ -1,5 +1,5 @@
name: launcher
# Builds the launcher on Linux, macOS and Windows, and releases it by itself (docs/release-flow.md): after a
# Builds the launcher on Linux, macOS, Windows x64 and ARM64, and releases it by itself (docs/release-flow.md): after a
# push to main that changes the launcher or a crate it builds in (the paths below),
# every 10 minutes (a release waiting for merges to settle goes out) and by hand, tools/release_train.py decides as
# for the game.
@@ -15,8 +15,9 @@ name: launcher
# under Rosetta 2 (#1161). With the repository variable MACOS_SIGN_IDENTITY set, Horizon.app and the .dmg are signed with
# Developer ID, notarized and stapled, from the runner's signing keychain (packaging/macos/README.md);
# unset (forks), they are signed ad hoc.
# Windows ships the launcher's own binary twice: in the ZIP (what a launcher updates itself from) and as
# horizon-launcher-setup.exe, which opens the per-user installer instead of Home (launcher/src/installer.rs).
# Windows ships each architecture's launcher in its ZIP (what a launcher updates itself from) and as
# horizon-launcher-setup.exe or horizon-launcher-setup-arm64.exe, which opens the per-user installer instead of Home
# (launcher/src/installer.rs).
# gh workflow run launcher --ref <branch> # dry run: builds everything, publishes nothing
# gh workflow run launcher --ref main -f dry_run=false -f force=true
@@ -73,7 +74,7 @@ jobs:
version: ${{ steps.decide.outputs.version }}
dry_run: ${{ steps.mode.outputs.dry_run }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- id: mode
@@ -102,6 +103,10 @@ jobs:
needs: decide
if: needs.decide.outputs.release == 'true'
name: build ${{ matrix.name }}
# Windows ARM64 is new: its failure never holds the other platforms' release (the signing job
# needs this job, and a failed entry of it would fail it). The release steps leave the missing
# ARM64 files out with a warning.
continue-on-error: ${{ matrix.name == 'windows-arm64' }}
strategy:
fail-fast: false
matrix:
@@ -125,9 +130,20 @@ jobs:
os: windows-latest
asset: horizon-launcher-windows-x64.zip
binary: horizon-launcher.exe
pe_arch: x64
setup_asset: horizon-launcher-setup.exe
# The C runtime linked in: without it the launcher asks for VCRUNTIME140.dll,
# which only the Visual C++ redistributable installs.
rustflags: -C target-feature=+crt-static
- name: windows-arm64
os: windows-11-vs2026-arm
target: aarch64-pc-windows-msvc
asset: horizon-launcher-windows-arm64.zip
binary: horizon-launcher.exe
pe_arch: arm64
setup_asset: horizon-launcher-setup-arm64.exe
# The C runtime linked in, so the standalone ARM64 launcher needs no redistributable.
rustflags: -C target-feature=+crt-static
runs-on: ${{ matrix.mac && (vars.MAC_RUNNER || 'ludovics-mac-mini') || matrix.os }}
# Notarizing the app and then the .dmg can take a few minutes each.
timeout-minutes: ${{ matrix.mac && 60 || 40 }}
@@ -150,7 +166,7 @@ jobs:
working-directory: launcher
shell: bash
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ needs.decide.outputs.head }}
persist-credentials: false
@@ -182,6 +198,9 @@ jobs:
# Every test target (the library, the binary, tests/), on each system the launcher ships for.
- run: cargo test --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} ${LAUNCHER_FEATURES:+--features "$LAUNCHER_FEATURES"}
- run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} ${LAUNCHER_FEATURES:+--features "$LAUNCHER_FEATURES"}
- name: Verify Windows executable architecture
if: runner.os == 'Windows'
run: python ../tools/check_pe_arch.py "${{ matrix.pe_arch }}" "$BIN/${{ matrix.binary }}"
- name: The version is the release's
run: |
out=$("$BIN/${{ matrix.binary }}" --version)
@@ -212,7 +231,8 @@ jobs:
"$launcher" links --json
# The Intel Mac launcher can come out before any game build has its asset (#1161): then there is nothing
# to install yet. Only that entry skips, and only on a version list that parsed and had no build here
# (exit 3); a launcher or a script that fails still fails the step.
# (exit 3); a launcher or a script that fails still fails the step. The Windows ARM64 launcher always has
# one: it installs the x64 build where a release has no ARM64 one (backend.rs, GAME_FALLBACK).
if [[ "${{ matrix.name }}" == macos-x64 ]]; then
versions=$(retry "$launcher" --json versions)
no_build='import json, sys; sys.exit(3 if not any(r["available_here"] for r in json.load(sys.stdin)) else 0)'
@@ -236,6 +256,11 @@ jobs:
# release linked to a Nix store is a warning here, not a broken launcher.
soft() { if [[ "$RUNNER_OS" == "Linux" ]]; then "$@" || echo "::warning::$* failed"; else "$@"; fi; }
if [[ "$RUNNER_OS" == "Windows" ]]; then
if ! python ../tools/check_pe_arch.py "${{ matrix.pe_arch }}" "$client"; then
# A Nightly without an ARM64 build: the ARM64 launcher installs the x64 one (backend.rs, GAME_FALLBACK).
[[ "${{ matrix.pe_arch }}" == arm64 ]] && python ../tools/check_pe_arch.py x64 "$client" || exit 1
echo "::warning::the latest game has no ARM64 build: the launcher installed the x64 one"
fi
python ../tools/check_imports.py "$client"
elif [[ "$RUNNER_OS" == "Linux" ]]; then
soft python3 ../tools/check_imports.py "$client"
@@ -295,8 +320,8 @@ jobs:
# installer instead of Home (launcher/src/installer.rs). Its name is what makes it the setup,
# so the ZIP's copy stays the launcher. Both go into the release's signed SHA256SUMS.
if: runner.os == 'Windows'
run: cp "$BIN/${{ matrix.binary }}" out/horizon-launcher-setup.exe
- uses: actions/upload-artifact@v4
run: cp "$BIN/${{ matrix.binary }}" "out/${{ matrix.setup_asset }}"
- uses: actions/upload-artifact@v7
with:
name: ${{ matrix.asset }}
path: launcher/out/*
@@ -314,12 +339,12 @@ jobs:
# tools/ci/sign_release.sh, which calls only the runner's sha256sum and OpenSSL (docs/release-flow.md).
environment: ${{ needs.decide.outputs.dry_run != 'true' && 'release' || '' }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
sparse-checkout: tools/ci/sign_release.sh
sparse-checkout-cone-mode: false
persist-credentials: false
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
path: dist
pattern: horizon-launcher-*
@@ -331,13 +356,13 @@ jobs:
EPHEMERAL: ${{ needs.decide.outputs.dry_run == 'true' && 'yes' || '' }}
TAG: ${{ needs.decide.outputs.tag }}
run: bash tools/ci/sign_release.sh "$TAG" dist/horizon-launcher-*
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: signature
path: dist/SHA256SUMS*
if-no-files-found: error
retention-days: 3
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: needs.decide.outputs.dry_run == 'true'
with:
name: ephemeral.pub
@@ -351,7 +376,7 @@ jobs:
permissions:
contents: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- name: Notes
@@ -361,7 +386,7 @@ jobs:
python3 tools/release_train.py notes --kind launcher --tag "${{ needs.decide.outputs.tag }}" \
--head "${{ needs.decide.outputs.head }}" --out notes > /dev/null
{ echo "## $(cat notes/title.txt)"; echo; cat notes/body.md; } >> "$GITHUB_STEP_SUMMARY"
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
path: dist
merge-multiple: true
@@ -373,6 +398,13 @@ jobs:
key=(); [[ -n "$EPHEMERAL" ]] && key=(--key "$(cat dist/ephemeral.pub)")
cargo run --locked --quiet -p horizon-release-sign -- verify --tag "$TAG" --publishing "${key[@]}" dist
# Never marked latest: Horizon's own releases stay the repository's latest.
- name: The Windows ARM64 launcher, if it built
# Its build may fail without holding the release (continue-on-error): the release then has no ARM64
# files, and ARM64 launchers stay on their version until one has (backend::launcher_update_from).
run: |
for file in horizon-launcher-windows-arm64.zip horizon-launcher-setup-arm64.exe; do
[[ -f "dist/$file" ]] || echo "::warning::$file is missing: this release goes out without it"
done
- name: Publish ${{ needs.decide.outputs.tag }}
if: needs.decide.outputs.dry_run != 'true'
env:
@@ -387,7 +419,7 @@ jobs:
run: |
echo "Would publish ${{ needs.decide.outputs.tag }} at ${{ needs.decide.outputs.head }}: $(cat notes/title.txt)"
ls -l dist
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: launcher-release-notes
path: notes/
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
run:
working-directory: crates/horizon-mod-registry
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- run: rustup toolchain install stable --profile minimal --component rustfmt --component clippy
# Ours keep their build folder between jobs.
- uses: Swatinem/rust-cache@v2
+1 -1
View File
@@ -25,7 +25,7 @@ jobs:
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && fromJSON('["self-hosted", "linux", "horizon-light"]') || 'ubuntu-latest' }}
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- name: Check the manifest
env:
GH_TOKEN: ${{ github.token }}
+6 -2
View File
@@ -24,7 +24,7 @@ jobs:
pull-requests: write
timeout-minutes: 10
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
fetch-depth: 0
@@ -52,4 +52,8 @@ jobs:
git fetch origin "+refs/heads/$branch:refs/remotes/origin/$branch"
fi
git push --force-with-lease origin "$branch"
gh pr create --base main --head "$branch" --title 'Stamp native hook API fragments' --body 'Assign API numbers to the pending native hook fragments. Close and reopen this PR to run CI.'
# The repo doesn't let GitHub Actions open pull requests (that setting would also let it approve them):
# the branch is pushed, and a maintainer opens the PR from it.
if ! gh pr create --base main --head "$branch" --title 'Stamp native hook API fragments' --body 'Assign API numbers to the pending native hook fragments. Close and reopen this PR to run CI.'; then
echo "::warning::Stamped fragments are on $branch; open a pull request from it (GitHub Actions may not open one here)."
fi
+21 -9
View File
@@ -92,7 +92,7 @@ jobs:
source_tag: ${{ steps.pick.outputs.source_tag }}
dry_run: ${{ steps.mode.outputs.dry_run }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
persist-credentials: false
@@ -124,14 +124,14 @@ jobs:
env:
SHA: ${{ steps.pick.outputs.sha }}
run: git archive --format=tar.gz --prefix="horizon-${SHA:0:7}/" -o horizon-source.tar.gz "$SHA"
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: steps.pick.outputs.build == 'true'
with:
name: horizon-source
path: horizon-source.tar.gz
if-no-files-found: error
retention-days: 3
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: nightly-notes
path: nightly-notes.md
@@ -155,12 +155,12 @@ jobs:
# The key's only job: main's sign_release.sh hashes the archives and signs with the runner's OpenSSL.
environment: ${{ needs.pick.outputs.dry_run != 'true' && 'release' || '' }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
sparse-checkout: tools/ci/sign_release.sh
sparse-checkout-cone-mode: false
persist-credentials: false
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
path: dist
pattern: horizon-*
@@ -171,16 +171,20 @@ jobs:
RELEASE_SIGNING_KEY_NEXT: ${{ secrets.RELEASE_SIGNING_KEY_NEXT }}
EPHEMERAL: ${{ needs.pick.outputs.dry_run == 'true' && 'yes' || '' }}
run: |
# Windows ARM64's build may fail without holding the Nightly (game-build.yml): then it is left out.
arm64=(); if [[ -f dist/horizon-windows-arm64.zip ]]; then arm64=(dist/horizon-windows-arm64.zip)
else echo "::warning::horizon-windows-arm64.zip is missing: SHA256SUMS goes out without it"; fi
bash tools/ci/sign_release.sh nightly dist/horizon-linux-x86_64.tar.gz dist/horizon-windows-x64.zip \
"${arm64[@]}" \
dist/horizon-macos-arm64.zip dist/horizon-macos-x64.zip dist/horizon-server-linux-x86_64.tar.gz \
dist/horizon-source.tar.gz
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: signature
path: dist/SHA256SUMS*
if-no-files-found: error
retention-days: 3
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
if: needs.pick.outputs.dry_run == 'true'
with:
name: ephemeral.pub
@@ -195,10 +199,10 @@ jobs:
contents: write
issues: read # the open release-blocker issues (gate)
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
persist-credentials: false
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v8
with:
path: dist
merge-multiple: true
@@ -230,12 +234,20 @@ jobs:
set -euo pipefail
python3 tools/ci/nightly.py rotate
signature=(); [[ -f dist/SHA256SUMS.sig ]] && signature=(dist/SHA256SUMS.sig)
# The ARM64 archive only when its build succeeded (the sign job left it out of SHA256SUMS otherwise).
arm64=()
if [[ -f dist/horizon-windows-arm64.zip ]]; then
arm64=("dist/horizon-windows-arm64.zip#Game files the launcher installs (Nightly): Windows ARM64 (horizon-windows-arm64.zip)")
else
echo "::warning::horizon-windows-arm64.zip is missing: the Nightly goes out without it (ARM64 launchers install the x64 build)"
fi
# A pre-release, never GitHub's latest: the latest stays the last vX.Y.Z, which launchers and servers from
# before the Nightly-only switch keep (they don't read Nightlies).
gh release create nightly --prerelease --latest=false --target "$SHA" \
--title "Nightly $DATE · ${SHA:0:7}" --notes-file dist/nightly-notes.md \
"dist/horizon-linux-x86_64.tar.gz#Game files the launcher installs (Nightly): Linux (horizon-linux-x86_64.tar.gz)" \
"dist/horizon-windows-x64.zip#Game files the launcher installs (Nightly): Windows (horizon-windows-x64.zip)" \
"${arm64[@]}" \
"dist/horizon-macos-arm64.zip#Game files the launcher installs (Nightly): macOS on Apple Silicon (horizon-macos-arm64.zip)" \
"dist/horizon-macos-x64.zip#Game files the launcher installs (Nightly): macOS on Intel (horizon-macos-x64.zip)" \
"dist/horizon-server-linux-x86_64.tar.gz#Nightly dedicated server for Linux (horizon-server-linux-x86_64.tar.gz)" \
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
issues: write # answers in the thread
pull-requests: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
+2 -2
View File
@@ -48,7 +48,7 @@ jobs:
else
echo "run=true" >> "$GITHUB_OUTPUT"
fi
- uses: actions/checkout@v4
- uses: actions/checkout@v7
if: steps.when.outputs.run == 'true'
with:
fetch-depth: 0
@@ -82,7 +82,7 @@ jobs:
run: python3 tools/ci/parity_issues.py --since "${{ steps.audit.outputs.since }}" ${{ inputs.dry_run && '--dry-run' || '' }} | tee -a "$GITHUB_STEP_SUMMARY"
- name: Logs of the failed harnesses
if: steps.when.outputs.run == 'true' && steps.audit.outputs.exit != '0'
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: nightly-parity-logs
path: .local/parity-runner/logs/
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
contents: read
pull-requests: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
fetch-depth: 0
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && vars.SELF_HOSTED_CI != 'light' && fromJSON('["self-hosted", "linux", "horizon-checks"]') || 'ubuntu-latest' }}
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- name: Install Rust and the ALSA and udev headers
+2 -2
View File
@@ -30,7 +30,7 @@ jobs:
runs-on: [self-hosted, macOS, horizon-parity-main]
timeout-minutes: 240 # a core-crate batch reruns ~300 harnesses (~60-90 min), a bisect a few rounds of the failures
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: ${{ github.sha }}
fetch-depth: 0
@@ -69,7 +69,7 @@ jobs:
python3 tools/parity_main.py bisect "$BASE_SHA" --comment
- name: Logs of the failed harnesses
if: steps.harnesses.outcome == 'failure'
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: parity-main-logs
path: .local/parity-main-logs/
+2 -2
View File
@@ -33,7 +33,7 @@ jobs:
# harnesses at a time) up to a few hours, and any pull request's job may land there.
timeout-minutes: ${{ inputs.full && 360 || 180 }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
# The commit the event names: a fork's later pushes need another run-parity label. The next step merges
# main into it.
@@ -89,7 +89,7 @@ jobs:
run: python3 tools/parity.py --changed "$BASE_SHA" --timeout 2400 # world_spawn takes ~1480 s on a busy runner
- name: Logs of the failed harnesses
if: failure()
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: parity-logs
path: .local/parity-runner/logs/
+1 -1
View File
@@ -24,7 +24,7 @@ jobs:
contents: read
pull-requests: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
+1 -1
View File
@@ -53,7 +53,7 @@ jobs:
urgent: ${{ steps.decide.outputs.urgent }}
dry_run: ${{ steps.mode.outputs.dry_run }}
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
fetch-depth: 0
- id: mode
+1 -1
View File
@@ -27,7 +27,7 @@ jobs:
run:
working-directory: crates/horizon-telemetry-server
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
- run: rustup toolchain install stable --profile minimal --component rustfmt --component clippy
# Ours keep their build folder between jobs.
- uses: Swatinem/rust-cache@v2
+1 -1
View File
@@ -29,7 +29,7 @@ jobs:
issues: write
pull-requests: write
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v7
with:
ref: main
persist-credentials: false
+2 -2
View File
@@ -868,7 +868,7 @@ Banners in End cities show as plain magenta instead of with their pattern.
<details><summary>Technical</summary>
Compare the banner block entities the End city templates place with vanilla's (`EndCityPieces`, the templates' block entity NBT, `BannerBlockEntity`'s patterns), in `crates/horizon-world/src/worldgen/structure/`. Issue [#1438](https://github.com/horizon-rust/horizon/issues/1438); possibly related: [#526](https://github.com/horizon-rust/horizon/issues/526).
Compare the banner block entities the End city templates place with vanilla's (`EndCityPieces`, the templates' block entity NBT, `BannerBlockEntity`'s patterns), in `crates/horizon-world/src/worldgen/structure/`. Issue [#1438](https://github.com/horizon-rust/horizon/issues/1438); possibly related: [#526](https://github.com/horizon-rust/horizon/issues/526). The templates' block entities now keep their patterns ([#1928](https://github.com/horizon-rust/horizon/issues/1928)).
</details>
@@ -878,7 +878,7 @@ Armour and tools in End city chests should come enchanted, as in vanilla.
<details><summary>Technical</summary>
`loot.rs` implements `enchant_with_levels`: find why the End city chest table's rolls come out bare, and compare them with vanilla's for a few seeds. Issues [#1437](https://github.com/horizon-rust/horizon/issues/1437), [#1660](https://github.com/horizon-rust/horizon/issues/1660).
`loot.rs` implements `enchant_with_levels`: find why the End city chest table's rolls come out bare, and compare them with vanilla's for a few seeds. Issues [#1437](https://github.com/horizon-rust/horizon/issues/1437), [#1660](https://github.com/horizon-rust/horizon/issues/1660). The loot's enchantment functions now reach every table that rolls ([#1911](https://github.com/horizon-rust/horizon/issues/1911), [#2037](https://github.com/horizon-rust/horizon/issues/2037)).
</details>
+2
View File
@@ -16,6 +16,8 @@ are in that folder (`LICENSE.MIT`, `LICENSE.APACHE`).
The GLSL frontend also resets the common type for each comma-separated declarator so one
variable's array specifier does not change later variables.
It also reads a struct member outside a constant expression through a pointer to the member,
not out of a loaded copy of the whole struct, so a member an atomic function uses can be read.
## libmimalloc-sys and mimalloc
+870
View File
@@ -0,0 +1,870 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T13:00:15Z",
"app": {
"name": "horizon-client",
"version": "nightly-2026-11-04-67dad0d",
"commit": "67dad0d"
},
"hardware": {
"os": "linux",
"arch": "x86_64",
"cpu_threads": 24,
"os_version": "NixOS 26.05 (Yarara) (kernel 6.18.57)",
"cpu": "13th Gen Intel(R) Core(TM) i7-13700KF",
"ram_mb": 31904,
"gpu": {
"name": "NVIDIA GeForce RTX 4080",
"vendor": "nvidia",
"driver": "NVIDIA 595.71.05",
"backend": "vulkan",
"kind": "discrete"
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 12,
"simulation_distance": 12,
"vsync": false,
"offscreen": false,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 28.408,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 66658.183,
"stdev": 61839.502,
"min": 1827.42,
"max": 124993.694,
"ci95": 153630.237
},
"startup.world_ms": {
"n": 3,
"mean": 74754.411,
"stdev": 59189.587,
"min": 13600.651,
"max": 131761.773,
"ci95": 147046.952
},
"chunks.village.load_ms": {
"n": 3,
"mean": 5571.499,
"stdev": 1900.32,
"min": 3378.38,
"max": 6730.394,
"ci95": 4721.037
},
"chunks.village.meshed_count": {
"n": 3,
"mean": 15287.0,
"stdev": 527.501,
"min": 14788.0,
"max": 15839.0,
"ci95": 1310.49
},
"fps.village.avg_fps": {
"n": 3,
"mean": 2958.557,
"stdev": 376.543,
"min": 2526.453,
"max": 3216.434,
"ci95": 935.46
},
"fps.village.low_1pct_fps": {
"n": 3,
"mean": 368.457,
"stdev": 90.668,
"min": 300.631,
"max": 471.438,
"ci95": 225.25
},
"fps.village.low_01pct_fps": {
"n": 3,
"mean": 91.04,
"stdev": 40.506,
"min": 46.124,
"max": 124.796,
"ci95": 100.63
},
"memory.village.gpu_mb": {
"n": 3,
"mean": 581.0,
"stdev": 48.0,
"min": 533.0,
"max": 629.0,
"ci95": 119.248
},
"memory.village.rss_mb": {
"n": 3,
"mean": 1277.531,
"stdev": 25.546,
"min": 1253.879,
"max": 1304.623,
"ci95": 63.466
},
"tick.village.client_ms": {
"n": 3,
"mean": 0.529,
"stdev": 0.127,
"min": 0.396,
"max": 0.649,
"ci95": 0.315
},
"cpu.village.p50_ms": {
"n": 3,
"mean": 0.185,
"stdev": 0.034,
"min": 0.162,
"max": 0.224,
"ci95": 0.085
},
"chunks.forest.load_ms": {
"n": 3,
"mean": 3318.3,
"stdev": 911.608,
"min": 2266.627,
"max": 3883.075,
"ci95": 2264.743
},
"chunks.forest.meshed_count": {
"n": 3,
"mean": 16565.333,
"stdev": 172.755,
"min": 16367.0,
"max": 16683.0,
"ci95": 429.182
},
"fps.forest.avg_fps": {
"n": 3,
"mean": 2333.626,
"stdev": 569.124,
"min": 1745.365,
"max": 2881.457,
"ci95": 1413.897
},
"fps.forest.low_1pct_fps": {
"n": 3,
"mean": 336.615,
"stdev": 185.666,
"min": 208.133,
"max": 549.487,
"ci95": 461.257
},
"fps.forest.low_01pct_fps": {
"n": 3,
"mean": 160.734,
"stdev": 127.586,
"min": 39.777,
"max": 294.05,
"ci95": 316.967
},
"memory.forest.gpu_mb": {
"n": 3,
"mean": 666.333,
"stdev": 24.44,
"min": 645.0,
"max": 693.0,
"ci95": 60.718
},
"memory.forest.rss_mb": {
"n": 3,
"mean": 1346.816,
"stdev": 42.279,
"min": 1305.547,
"max": 1390.037,
"ci95": 105.035
},
"tick.forest.client_ms": {
"n": 3,
"mean": 0.669,
"stdev": 0.084,
"min": 0.598,
"max": 0.761,
"ci95": 0.208
},
"cpu.forest.p50_ms": {
"n": 3,
"mean": 0.222,
"stdev": 0.032,
"min": 0.197,
"max": 0.258,
"ci95": 0.079
},
"chunks.ocean.load_ms": {
"n": 3,
"mean": 2463.434,
"stdev": 1056.0,
"min": 1527.516,
"max": 3608.283,
"ci95": 2623.462
},
"chunks.ocean.meshed_count": {
"n": 3,
"mean": 14226.667,
"stdev": 307.077,
"min": 14038.0,
"max": 14581.0,
"ci95": 762.883
},
"fps.ocean.avg_fps": {
"n": 3,
"mean": 2192.874,
"stdev": 1320.904,
"min": 673.829,
"max": 3071.415,
"ci95": 3281.573
},
"fps.ocean.low_1pct_fps": {
"n": 3,
"mean": 345.406,
"stdev": 294.904,
"min": 8.977,
"max": 559.232,
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View File
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+42
View File
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# Horizon Nightly 2026-11-04 vs vanilla 26.3 on the Mac mini and the desktop (2026-11-04)
> **The Mac mini reports (`*-macmini-rd*.json`) are offscreen, not comparable.** Horizon rendered offscreen (no presenting)
> while vanilla drew into a window, so the Mac rows below are not a Horizon-vs-vanilla comparison, and the website does not
> publish them: it keeps the Mac mini's 2026-10-22 runs. They are kept here only as a record of that day's offscreen run.
The desktop runs are the ones behind playhorizon.dev/benchmarks as of 2026-11-04 (horizon-rust/horizon-site#58): `tools/perf_bench.py`
reports, render distance 12 and 32, three games each, every game from a fresh world (seed 1234), 1280x720, VSync off. Files:
`{horizon,vanilla}-macmini-rd{12,32}.json` and `{horizon,vanilla}-desktop-rd{12,32}.json` next to this page.
## Builds
- **Horizon:** the Nightly 2026-11-04 release bundle (67dad0d), as the launcher installs it: macOS arm64 on the Mac,
Linux x86_64 on the desktop. Its resources come from the bundle's own `horizon-prepare`. perf_bench ran from main
a55b9a2e52 and wrote that checkout's crate version and commit; `app.version` and `app.commit` were set to the bundle's by hand.
- **Vanilla:** the 26.3 client jar with Fabric Loader and the driver mod, Java 25, the official launcher's JVM flags.
## Machines and conditions
- **Mac mini, Apple M4 Pro (14 cores, 20-core GPU), macOS: offscreen, not comparable.** The session was locked, so Horizon ran `--offscreen`: a locked
session gives a window no frames, and windowed Horizon measured 0 FPS. Vanilla drew into its window. Offscreen skips
presenting, which favours Horizon, so its averages aren't held at the 144 Hz display as they were on 2026-10-22. Each game
started at a 1-minute load of 17-18 (the run waited for < 20); during the runs the load rose to 30-50.
- **Desktop, RTX 4080 + i7-13700KF, NixOS, NVIDIA 595.** Both games drew into a headless sway rendering on the RTX 4080 (never
on its screen), both through Wayland on Vulkan. Vanilla went through SDL's Wayland driver: through Xwayland each of its
frames took about 2 s on this day. The machine also runs CI and agents' builds: each game started at a load of 28-30 on
24 threads (the run waited for < 30) and the load rose to 40-70 during the runs. Vanilla at RD 32 crashed twice under that
load (`GPU timeout attempting to acquire next frame`) before a third series finished. Start-up times are inflated by the
load and by a cold disk on each series' first start (start → world up to 130-235 s).
- **Order:** RD 12 ran Horizon then vanilla; RD 32 ran vanilla then Horizon.
## Results (average over the flights of the three games; FPS average / 1% low)
| Machine | RD | Horizon | Vanilla | Horizon ÷ vanilla (avg, 1% low) |
|---|---|---|---|---|
| Mac mini (**offscreen, not comparable**) | 12 | 774 / 294 | 132 / 27 | — |
| Mac mini (**offscreen, not comparable**) | 32 | 297 / 159 | 68 / 16 | — |
| Desktop | 12 | 2,224 / 308 | 1,824 / 201 | 1.2x, 1.5x |
| Desktop | 32 | 800 / 140 | 696 / 64 | 1.15x, 2.2x |
Neither machine was idle, so these say how both games behave on busy machines. They are not clean ratios; for those, see
`windows-9800x3d-5080-2026-10-29.md`. The scripts and logs are in horizon-parity `shots/site-bench-2026-11-04/`.
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}
+771
View File
@@ -0,0 +1,771 @@
{
"format": "horizon-benchmark-report",
"version": 1,
"kind": "game",
"created": "2026-11-04T13:08:37Z",
"app": {
"name": "minecraft",
"version": "26.3",
"mods": [
{
"name": "fabric-loader",
"version": "0.19.5"
}
]
},
"hardware": {
"os": "macos",
"arch": "aarch64",
"cpu_threads": 14,
"os_version": "27.0.1",
"cpu": "Apple M4 Pro",
"ram_mb": 65536,
"gpu": {
"name": "Apple M4 Pro",
"vendor": "Apple",
"driver": "4.1 Metal - 91.7",
"backend": "opengl",
"kind": ""
}
},
"conditions": {
"scenario": "perf_bench:village,forest,ocean,mountain",
"seed": "1234",
"render_distance": 32,
"simulation_distance": 12,
"vsync": false,
"offscreen": false,
"repeats": 3,
"warmup_s": 2.0,
"load_avg_1m": 18.159,
"window": [
1280,
720
]
},
"metrics": {
"startup.title_ms": {
"n": 3,
"mean": 8607.88,
"stdev": 949.596,
"min": 8010.323,
"max": 9702.854,
"ci95": 2359.119
},
"startup.world_ms": {
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"mean": 44182.88,
"stdev": 4031.933,
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"max": 48235.854,
"ci95": 10016.685
},
"chunks.village.load_ms": {
"n": 3,
"mean": 17227.171,
"stdev": 5351.234,
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"fps.village.avg_fps": {
"n": 3,
"mean": 76.237,
"stdev": 45.661,
"min": 28.922,
"max": 120.041,
"ci95": 113.437
},
"fps.village.low_1pct_fps": {
"n": 3,
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"fps.village.low_01pct_fps": {
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"min": 4.308,
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"ci95": 23.51
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"memory.village.rss_mb": {
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},
"chunks.forest.load_ms": {
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"fps.forest.avg_fps": {
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"max": 32.194,
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"memory.forest.rss_mb": {
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"tick.forest.client_ms": {
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},
"chunks.ocean.load_ms": {
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"min": 13163.781,
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"fps.ocean.avg_fps": {
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"mean": 69.735,
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"min": 16.524,
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"ci95": 115.909
},
"fps.ocean.low_1pct_fps": {
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"memory.ocean.rss_mb": {
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},
"tick.ocean.client_ms": {
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},
"chunks.mountain.load_ms": {
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},
"fps.mountain.avg_fps": {
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"mean": 51.809,
"stdev": 7.118,
"min": 45.235,
"max": 59.369,
"ci95": 17.685
},
"fps.mountain.low_1pct_fps": {
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"min": 5.545,
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},
"fps.mountain.low_01pct_fps": {
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"min": 2.827,
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"ci95": 1.878
},
"memory.mountain.rss_mb": {
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"tick.mountain.client_ms": {
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},
"memory.rss_peak_mb": {
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"mean": 2731.016,
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},
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}
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+28 -7
View File
@@ -489,15 +489,36 @@ pub fn parse_duration(text: &str) -> Option<i64> {
(count > 0).then(|| count.checked_mul(unit)).flatten()
}
/// `millis` for players, rounded up: minutes up to an hour, hours up to two days, then days.
pub fn duration_text(millis: i64) -> String {
let up = |unit: i64| (millis + unit - 1) / unit;
let (count, unit) = if millis <= 60 * MINUTE {
(up(MINUTE), "minute")
/// The unit used when presenting a moderation duration to a player.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum DurationUnit {
Minute,
Hour,
Day,
}
/// A duration's rounded count and unit, shared by logs and translated replies.
pub fn duration_parts(millis: i64) -> (i64, DurationUnit) {
let (unit, kind) = if millis <= 60 * MINUTE {
(MINUTE, DurationUnit::Minute)
} else if millis <= 48 * 60 * MINUTE {
(up(60 * MINUTE), "hour")
(60 * MINUTE, DurationUnit::Hour)
} else {
(up(24 * 60 * MINUTE), "day")
(24 * 60 * MINUTE, DurationUnit::Day)
};
(
millis.div_euclid(unit) + i64::from(millis.rem_euclid(unit) > 0),
kind,
)
}
/// `millis` for logs, rounded up: minutes up to an hour, hours up to two days, then days.
pub fn duration_text(millis: i64) -> String {
let (count, unit) = duration_parts(millis);
let unit = match unit {
DurationUnit::Minute => "minute",
DurationUnit::Hour => "hour",
DurationUnit::Day => "day",
};
format!("{count} {unit}{}", if count == 1 { "" } else { "s" })
}
+16
View File
@@ -327,3 +327,19 @@ fn an_allow_line_without_letters_allows_nothing() {
assert!(f.matches("nigger"), "{line}");
}
}
#[test]
fn duration_parts_preserve_rounding_without_overflow() {
for (millis, expected) in [
(1, (1, DurationUnit::Minute)),
(60_000, (1, DurationUnit::Minute)),
(61_000, (2, DurationUnit::Minute)),
(3_600_000, (60, DurationUnit::Minute)),
(3_600_001, (2, DurationUnit::Hour)),
(172_800_000, (48, DurationUnit::Hour)),
(172_800_001, (3, DurationUnit::Day)),
(i64::MAX, (106_751_991_168, DurationUnit::Day)),
] {
assert_eq!(duration_parts(millis), expected);
}
}
+182 -34
View File
@@ -79,28 +79,65 @@ fn elements(tag: &Tag) -> Option<Vec<Tag>> {
_ => return None,
})
}
fn number(t: &Tag) -> Option<i64> {
match t {
Tag::Byte(v) => Some(i64::from(*v)),
Tag::Short(v) => Some(i64::from(*v)),
Tag::Int(v) => Some(i64::from(*v)),
Tag::Long(v) => Some(*v),
_ => None,
/// `DoubleTag.intValue` / `FloatTag.intValue` floor before the i32 conversion;
/// integral tags use their intValue narrowing. Byte arrays then keep the low byte.
fn int_value(t: &Tag) -> Option<i32> {
Some(match t {
Tag::Byte(v) => i32::from(*v),
Tag::Short(v) => i32::from(*v),
Tag::Int(v) => *v,
Tag::Long(v) => *v as i32,
Tag::Float(v) => f32::from_bits(*v).floor() as i32,
Tag::Double(v) => f64::from_bits(*v).floor() as i32,
_ => return None,
})
}
/// `FloatTag.longValue` truncates; `DoubleTag.longValue` floors before narrowing.
fn long_value(t: &Tag) -> Option<i64> {
Some(match t {
Tag::Byte(v) => i64::from(*v),
Tag::Short(v) => i64::from(*v),
Tag::Int(v) => i64::from(*v),
Tag::Long(v) => *v,
// FloatTag.longValue truncates; DoubleTag.longValue floors first.
Tag::Float(v) => f32::from_bits(*v) as i64,
Tag::Double(v) => f64::from_bits(*v).floor() as i64,
_ => return None,
})
}
#[derive(Clone, Copy)]
enum ElementKind {
List,
NumericArray,
}
impl ElementKind {
// Admission only: arrays require NumericTag; lists accept every tag type.
fn accepts(self, value: &Tag) -> bool {
matches!(self, Self::List)
|| matches!(
value,
Tag::Byte(_)
| Tag::Short(_)
| Tag::Int(_)
| Tag::Long(_)
| Tag::Float(_)
| Tag::Double(_)
)
}
}
/// Run `f` over the elements of a list/array, writing array results back.
/// Rust view adapter: run `f` over the elements, then write arrays using their numeric accessor.
/// None when `tag` is not list-like.
fn with_elements<R>(tag: &mut Tag, f: impl FnOnce(&mut Vec<Tag>) -> R) -> Option<R> {
fn with_elements<R>(tag: &mut Tag, f: impl FnOnce(&mut Vec<Tag>, ElementKind) -> R) -> Option<R> {
match tag {
Tag::List(l) => Some(f(l)),
Tag::List(l) => Some(f(l, ElementKind::List)),
Tag::ByteArray(_) | Tag::IntArray(_) | Tag::LongArray(_) => {
let mut v = elements(tag)?;
let r = f(&mut v);
let nums: Vec<i64> = v.iter().filter_map(number).collect();
let r = f(&mut v, ElementKind::NumericArray);
match tag {
Tag::ByteArray(a) => *a = nums.iter().map(|n| *n as u8).collect(),
Tag::IntArray(a) => *a = nums.iter().map(|n| *n as i32).collect(),
Tag::LongArray(a) => *a = nums,
// Float/double byteValue uses intValue's floor, then narrows.
Tag::ByteArray(a) => *a = v.iter().filter_map(int_value).map(|n| n as u8).collect(),
Tag::IntArray(a) => *a = v.iter().filter_map(int_value).collect(),
Tag::LongArray(a) => *a = v.iter().filter_map(long_value).collect(),
_ => {}
}
Some(r)
@@ -349,7 +386,7 @@ impl NbtPath {
});
removed
}
/// `insert` (also append and prepend): into every list the path reaches.
/// `NbtPathArgument.NbtPath.insert`: insert accepted tags into every reached collection.
pub fn insert(
&self,
index: i32,
@@ -372,19 +409,23 @@ impl NbtPath {
return;
}
let shown = crate::snbt::to_snbt(target);
let result = with_elements(target, |list| {
let result = with_elements(target, |list, kind| {
let start = if index < 0 {
list.len() as i64 + i64::from(index) + 1
} else {
i64::from(index)
};
let mut any = false;
for (n, v) in values.iter().enumerate() {
let at = start + n as i64;
let mut at = start;
for v in values {
if !kind.accepts(v) {
continue;
}
if at < 0 || at as usize > list.len() {
return Err(CollectionError::InvalidIndex(at as i32));
}
list.insert(at as usize, v.clone());
at += 1;
any = true;
}
Ok(any)
@@ -428,7 +469,8 @@ fn preferred_parent(node: &Node) -> Tag {
_ => Tag::Compound(Compound::new()),
}
}
/// `getOrCreateTag` (or `getTag` without `create`): the children of `parent`.
/// Children of `parent`; the array creation arm follows
/// `NbtPathArgument.AllElementsNode.getOrCreateTag` admission.
fn step_mut(
node: &Node,
parent: &mut Tag,
@@ -468,11 +510,14 @@ fn step_mut(
}
Node::AllElements => {
let make = create;
let _ = with_elements(parent, |list| {
let _ = with_elements(parent, |list, kind| {
if list.is_empty() {
if let Some(make) = make {
list.push(make());
out(&mut list[0]);
let value = make();
if kind.accepts(&value) {
list.push(value);
out(&mut list[0]);
}
}
} else {
for t in list.iter_mut() {
@@ -482,7 +527,7 @@ fn step_mut(
});
}
Node::Index(i) => {
let _ = with_elements(parent, |list| {
let _ = with_elements(parent, |list, _kind| {
let n = list.len() as i64;
let idx = if *i < 0 {
n + i64::from(*i)
@@ -518,7 +563,8 @@ fn step_mut(
}
}
}
/// `Node.setTag`: replace the child(ren) of `parent` with `value`.
/// Element setters follow `NbtPathArgument.AllElementsNode.setTag` and
/// `NbtPathArgument.IndexedElementNode.setTag`; object nodes replace their children.
fn set_tag(node: &Node, parent: &mut Tag, value: &Tag) -> usize {
match node {
Node::Child(name) => {
@@ -538,29 +584,36 @@ fn set_tag(node: &Node, parent: &mut Tag, value: &Tag) -> usize {
}
0
}
Node::AllElements => with_elements(parent, |list| {
if list.is_empty() {
list.push(value.clone());
Node::AllElements => with_elements(parent, |list, kind| {
let len = list.len();
if len == 0 {
if kind.accepts(value) {
list.push(value.clone());
}
// AllElementsNode returns 1 here even when addTag rejects.
return 1;
}
// Compare the original tags, before numeric conversion.
let changed = list.iter().filter(|t| *t != value).count();
if changed == 0 {
return 0;
}
for t in list.iter_mut() {
*t = value.clone();
list.clear();
if !kind.accepts(value) {
return 0;
}
list.resize(len, value.clone());
changed
})
.unwrap_or(0),
Node::Index(i) => with_elements(parent, |list| {
Node::Index(i) => with_elements(parent, |list, kind| {
let n = list.len() as i64;
let idx = if *i < 0 {
n + i64::from(*i)
} else {
i64::from(*i)
};
if (0..n).contains(&idx) && list[idx as usize] != *value {
if (0..n).contains(&idx) && list[idx as usize] != *value && kind.accepts(value) {
list[idx as usize] = value.clone();
1
} else {
@@ -586,6 +639,7 @@ fn set_tag(node: &Node, parent: &mut Tag, value: &Tag) -> usize {
Node::MatchRoot(_) => 0,
}
}
/// Removal arms, including `NbtPathArgument.AllElementsNode.removeTag`.
fn remove_tag(node: &Node, parent: &mut Tag) -> usize {
match node {
Node::Child(name) => match parent {
@@ -603,13 +657,13 @@ fn remove_tag(node: &Node, parent: &mut Tag) -> usize {
}
_ => 0,
},
Node::AllElements => with_elements(parent, |l| {
Node::AllElements => with_elements(parent, |l, _kind| {
let n = l.len();
l.clear();
n
})
.unwrap_or(0),
Node::Index(i) => with_elements(parent, |l| {
Node::Index(i) => with_elements(parent, |l, _kind| {
let n = l.len() as i64;
let idx = if *i < 0 {
n + i64::from(*i)
@@ -887,6 +941,100 @@ mod tests {
));
}
#[test]
fn numeric_array_edits_use_the_destination_numeric_accessor() {
for (initial, value, inserted, indexed, all) in [
(
"{v:[B;1b,2b]}",
"-3.5f",
"{v:[B;1b,-4b,2b]}",
"{v:[B;-4b,2b]}",
"{v:[B;-4b,-4b]}",
),
(
"{v:[B;1b,2b]}",
"-3.5d",
"{v:[B;1b,-4b,2b]}",
"{v:[B;-4b,2b]}",
"{v:[B;-4b,-4b]}",
),
(
"{v:[I;1,2]}",
"-3.5f",
"{v:[I;1,-4,2]}",
"{v:[I;-4,2]}",
"{v:[I;-4,-4]}",
),
(
"{v:[I;1,2]}",
"-3.5d",
"{v:[I;1,-4,2]}",
"{v:[I;-4,2]}",
"{v:[I;-4,-4]}",
),
(
"{v:[L;1L,2L]}",
"-3.5f",
"{v:[L;1L,-3L,2L]}",
"{v:[L;-3L,2L]}",
"{v:[L;-3L,-3L]}",
),
(
"{v:[L;1L,2L]}",
"-3.5d",
"{v:[L;1L,-4L,2L]}",
"{v:[L;-4L,2L]}",
"{v:[L;-4L,-4L]}",
),
] {
let value = tag(value);
let mut root = tag(initial);
assert_eq!(
path("v")
.insert(1, &mut root, std::slice::from_ref(&value))
.unwrap(),
1
);
assert_eq!(root, tag(inserted));
let mut root = tag(initial);
assert_eq!(path("v[0]").set(&mut root, &value).unwrap(), 1);
assert_eq!(root, tag(indexed));
let mut root = tag(initial);
assert_eq!(path("v[]").set(&mut root, &value).unwrap(), 2);
assert_eq!(root, tag(all));
}
}
#[test]
fn numeric_arrays_reject_nonnumeric_insert_and_indexed_set() {
for initial in ["{v:[B;1b,2b]}", "{v:[I;1,2]}", "{v:[L;1L,2L]}"] {
let original = tag(initial);
let value = tag("\"bad\"");
for index in [0, 99, -99] {
let mut root = original.clone();
assert_eq!(
path("v")
.insert(index, &mut root, std::slice::from_ref(&value))
.unwrap(),
0
);
assert_eq!(root, original);
}
let mut root = original.clone();
assert_eq!(path("v[0]").set(&mut root, &value).unwrap(), 0);
assert_eq!(root, original);
}
}
#[test]
fn empty_array_wildcard_set_preserves_vanillas_count_on_rejection() {
for initial in ["{v:[B;]}", "{v:[I;]}", "{v:[L;]}"] {
let mut root = tag(initial);
assert_eq!(path("v[]").set(&mut root, &tag("\"bad\"")).unwrap(), 1);
assert_eq!(root, tag(initial));
}
}
#[test]
fn partial_comparison() {
let actual = tag("{a:1,b:{c:[1,2,3],d:\"x\"},e:2}");
+237 -39
View File
@@ -179,12 +179,13 @@ impl PadState {
#[derive(Clone, Debug, Default)]
pub struct Edges {
held: u32,
suppressed: u32,
}
impl Edges {
pub fn update(&mut self, state: &PadState, threshold: f32) -> Vec<(Button, bool)> {
let mut now = state.buttons;
for (trigger, button) in [(0, Button::LeftTrigger), (1, Button::RightTrigger)] {
let was = self.held & button.bit() != 0;
let was = (self.held | self.suppressed) & button.bit() != 0;
let value = state.triggers[trigger];
let on = if was {
value >= (threshold - 0.1).max(0.05)
@@ -197,6 +198,8 @@ impl Edges {
now &= !button.bit();
}
}
self.suppressed &= now;
now &= !self.suppressed;
let changed = now ^ self.held;
self.held = now;
Button::ALL
@@ -217,6 +220,50 @@ impl Edges {
pub fn is_held(&self, button: Button) -> bool {
self.held & button.bit() != 0
}
/// Cancel a context without turning its still-held buttons into new presses.
pub fn cancel(&mut self) -> Vec<(Button, bool)> {
self.suppressed |= self.held;
self.release_all()
}
}
/// Intentional activity may take input ownership; an unchanged hold may not.
#[derive(Default)]
pub struct Activity {
buttons: u32,
sticks: [[f32; 2]; 2],
}
impl Activity {
pub fn observe(&mut self, state: &PadState, settings: &PadSettings) -> bool {
let mut buttons = state.buttons;
for (i, button) in [(0, Button::LeftTrigger), (1, Button::RightTrigger)] {
let threshold = if self.buttons & button.bit() != 0 {
(settings.trigger_threshold - 0.1).max(0.05)
} else {
settings.trigger_threshold
};
if state.triggers[i] >= threshold {
buttons |= button.bit();
}
}
let mut activity = buttons & !self.buttons != 0;
self.buttons = buttons;
for (i, (stick, deadzone)) in [
(state.left, settings.move_deadzone),
(state.right, settings.look_deadzone),
]
.into_iter()
.enumerate()
{
if length(stick) <= deadzone {
self.sticks[i] = [0.0; 2];
} else if length([stick[0] - self.sticks[i][0], stick[1] - self.sticks[i][1]]) > 0.08 {
activity = true;
self.sticks[i] = stick;
}
}
activity
}
}
/// Horizon's pad-only actions (no vanilla key mapping).
@@ -248,6 +295,39 @@ pub const ACTIONS: &[(&str, Option<Button>)] = &[
("key.smoothCamera", None),
];
/// How a bindable action reaches the game: one of its own handlers, shared
/// with the keyboard where the keyboard has one, or else the vanilla default
/// key or button of its mapping, as a rebound keyboard key would.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Route {
HotbarStep {
next: bool,
},
/// Held, or flipped when the pad's toggle sneak is on.
Sneak,
Screenshot,
SmoothCamera,
Key(winit::keyboard::KeyCode),
Mouse(winit::event::MouseButton),
}
/// The route of a bindable action; `None` for one the pad can't reach.
pub fn route(action: &str) -> Option<Route> {
match action {
HOTBAR_PREVIOUS => Some(Route::HotbarStep { next: false }),
HOTBAR_NEXT => Some(Route::HotbarStep { next: true }),
"key.sneak" => Some(Route::Sneak),
"key.screenshot" => Some(Route::Screenshot),
"key.smoothCamera" => Some(Route::SmoothCamera),
_ => {
let default = crate::keybinds::KeyBinds::default_of(action);
crate::keybinds::mouse_button(default)
.map(Route::Mouse)
.or_else(|| crate::keybinds::key_code(default).map(Route::Key))
}
}
}
/// An action's name in the binds list: vanilla's translation key, or
/// Horizon's own English for the pad-only actions.
pub fn action_caption(action: &str) -> &str {
@@ -313,31 +393,6 @@ impl GlyphStyle {
}
}
/// How a controller drives menus (docs/controllers.md, "Menus and
/// inventories").
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub enum MenuNav {
/// A console-style highlight moved between widgets and slots.
#[default]
Focus,
/// A virtual mouse pointer.
Pointer,
}
impl MenuNav {
pub fn name(self) -> &'static str {
match self {
MenuNav::Focus => "focus",
MenuNav::Pointer => "pointer",
}
}
pub fn parse(name: &str) -> Self {
match name {
"pointer" => MenuNav::Pointer,
_ => MenuNav::Focus,
}
}
}
/// The on-screen keyboard A opens on a text field in focus mode.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub enum TextKeyboard {
@@ -399,9 +454,12 @@ pub struct PadSettings {
/// holding it, unless vanilla's toggle crouch is on already.
pub toggle_sneak: bool,
pub glyphs: GlyphStyle,
/// How the pad drives menus: a focus highlight or a virtual pointer.
pub menu_nav: MenuNav,
pub keyboard: TextKeyboard,
/// Menu pointer multiplier, scroll lines/second, and repeat times in seconds.
pub pointer_speed: f32,
pub scroll_speed: f32,
pub repeat_delay: f32,
pub repeat_interval: f32,
/// Action name -> button, `None` for unbound; missing means the default.
bindings: BTreeMap<&'static str, Option<Button>>,
}
@@ -420,8 +478,11 @@ impl Default for PadSettings {
trigger_threshold: 0.4,
toggle_sneak: true,
glyphs: GlyphStyle::Auto,
menu_nav: MenuNav::Focus,
keyboard: TextKeyboard::Auto,
pointer_speed: 1.0,
scroll_speed: 12.0,
repeat_delay: 0.35,
repeat_interval: 0.09,
bindings: BTreeMap::new(),
}
}
@@ -462,6 +523,13 @@ impl PadSettings {
.filter(|v| v.is_finite())
.map_or(d, |v| v.clamp(0.0, 1.0))
};
let bounded = |default: f32, min: f32, max: f32| {
value
.parse::<f32>()
.ok()
.filter(|v| v.is_finite())
.map_or(default, |v| v.clamp(min, max))
};
match key.trim() {
"enabled" => s.enabled = flag(s.enabled),
"vibration" => s.vibration = flag(s.vibration),
@@ -477,8 +545,11 @@ impl PadSettings {
}
"toggleSneak" => s.toggle_sneak = flag(s.toggle_sneak),
"glyphs" => s.glyphs = GlyphStyle::parse(value),
"menuNavigation" => s.menu_nav = MenuNav::parse(value),
"keyboard" => s.keyboard = TextKeyboard::parse(value),
"pointerSpeed" => s.pointer_speed = bounded(s.pointer_speed, 0.25, 3.0),
"scrollSpeed" => s.scroll_speed = bounded(s.scroll_speed, 1.0, 36.0),
"repeatDelay" => s.repeat_delay = bounded(s.repeat_delay, 0.1, 1.0),
"repeatInterval" => s.repeat_interval = bounded(s.repeat_interval, 0.03, 0.3),
other => {
if let Some(action) = other.strip_prefix("bind_") {
let button = if value == "none" {
@@ -497,7 +568,7 @@ impl PadSettings {
}
pub fn serialize(&self) -> String {
let mut text = format!(
"enabled:{}\nvibration:{}\nadaptiveTriggers:{}\nlightbar:{}\nlookSensitivity:{}\ninvertX:{}\ninvertY:{}\nmoveDeadzone:{}\nlookDeadzone:{}\ntriggerThreshold:{}\ntoggleSneak:{}\nglyphs:{}\nmenuNavigation:{}\nkeyboard:{}\n",
"enabled:{}\nvibration:{}\nadaptiveTriggers:{}\nlightbar:{}\nlookSensitivity:{}\ninvertX:{}\ninvertY:{}\nmoveDeadzone:{}\nlookDeadzone:{}\ntriggerThreshold:{}\ntoggleSneak:{}\nglyphs:{}\nkeyboard:{}\n",
bool_text(self.enabled),
bool_text(self.vibration),
bool_text(self.adaptive_triggers),
@@ -510,9 +581,12 @@ impl PadSettings {
self.trigger_threshold,
bool_text(self.toggle_sneak),
self.glyphs.name(),
self.menu_nav.name(),
self.keyboard.name(),
);
text.push_str(&format!(
"pointerSpeed:{}\nscrollSpeed:{}\nrepeatDelay:{}\nrepeatInterval:{}\n",
self.pointer_speed, self.scroll_speed, self.repeat_delay, self.repeat_interval,
));
for (action, button) in &self.bindings {
text.push_str(&format!(
"bind_{action}:{}\n",
@@ -1163,6 +1237,131 @@ pub fn bow_power(ticks: u32) -> f32 {
mod tests {
use super::*;
#[test]
fn every_bindable_action_reaches_the_game() {
for (action, _) in ACTIONS {
assert!(route(action).is_some(), "{action} has nowhere to go");
}
}
#[test]
fn navigation_preferences_migrate_and_stay_with_each_player() {
let dir = std::env::temp_dir().join(format!(
"horizon-pad-{}-{}",
std::process::id(),
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_nanos()
));
let p2 = dir.join("P2");
fs::create_dir_all(&p2).unwrap();
let fresh = PadSettings::load(&dir);
assert_eq!(fresh, PadSettings::default());
// An older file, with the removed menuNavigation key: bindings kept.
let legacy =
PadSettings::parse("menuNavigation:pointer\nbind_key.jump:east\nlookSensitivity:0.7\n");
assert_eq!(legacy.binding("key.jump"), Some(Button::East));
assert_eq!(legacy.look_sensitivity, 0.7);
fresh.save(&dir);
assert!(!dir.join(FILE).exists(), "defaults write no file");
let mut other = legacy;
other.pointer_speed = 2.5;
other.scroll_speed = 24.0;
other.repeat_delay = 0.6;
other.repeat_interval = 0.12;
other.save(&p2);
assert_eq!(PadSettings::load(&p2), other);
assert_eq!(PadSettings::load(&dir), fresh, "P2 did not write P1");
let invalid = PadSettings::parse(
"pointerSpeed:NaN\nscrollSpeed:inf\nrepeatDelay:-10\nrepeatInterval:20\n",
);
assert_eq!((invalid.pointer_speed, invalid.scroll_speed), (1.0, 12.0));
assert_eq!((invalid.repeat_delay, invalid.repeat_interval), (0.1, 0.3));
let bounded = PadSettings::parse(
"pointerSpeed:10\nscrollSpeed:-1\nrepeatDelay:NaN\nrepeatInterval:inf\n",
);
assert_eq!((bounded.pointer_speed, bounded.scroll_speed), (3.0, 1.0));
assert_eq!(
(bounded.repeat_delay, bounded.repeat_interval),
(0.35, 0.09)
);
fs::remove_dir_all(dir).unwrap();
}
#[test]
fn ownership_requires_new_activity_and_ignores_drift() {
let settings = PadSettings::default();
let mut p1 = Activity::default();
let mut p2 = Activity::default();
let mut state = PadState {
left: [0.04, 0.03],
..PadState::default()
};
assert!(!p1.observe(&state, &settings));
state.set(Button::South, true);
assert!(p1.observe(&state, &settings));
assert!(
!p1.observe(&state, &settings),
"held pad cannot reclaim mouse ownership"
);
assert!(
p2.observe(&state, &settings),
"another player's tracker is independent"
);
state.set(Button::South, false);
assert!(!p1.observe(&state, &settings));
state.left = [0.5, 0.0];
assert!(p1.observe(&state, &settings));
state.left = [0.52, 0.0];
assert!(!p1.observe(&state, &settings));
for x in [0.54, 0.56] {
state.left = [x, 0.0];
assert!(!p1.observe(&state, &settings));
}
state.left = [0.6, 0.0];
assert!(
p1.observe(&state, &settings),
"slow intentional movement accumulates"
);
state.left = [0.0; 2];
state.triggers[0] = 0.5;
assert!(p1.observe(&state, &settings));
state.triggers[0] = 0.35;
assert!(!p1.observe(&state, &settings));
state.triggers[0] = 0.45;
assert!(
!p1.observe(&state, &settings),
"trigger threshold noise is not new activity"
);
}
#[test]
fn cancelled_holds_stay_released_until_neutral_then_press_again() {
let mut edges = Edges::default();
let mut state = PadState::default();
state.set(Button::South, true);
state.triggers[1] = 0.8;
assert_eq!(
edges.update(&state, 0.4),
vec![(Button::South, true), (Button::RightTrigger, true)]
);
assert_eq!(
edges.cancel(),
vec![(Button::South, false), (Button::RightTrigger, false)]
);
assert!(edges.update(&state, 0.4).is_empty());
state.triggers[1] = 0.35;
assert!(edges.update(&state, 0.4).is_empty());
assert!(edges.update(&PadState::default(), 0.4).is_empty());
assert_eq!(edges.update(&state, 0.4), vec![(Button::South, true)]);
state.triggers[1] = 0.7;
assert_eq!(
edges.update(&state, 0.4),
vec![(Button::RightTrigger, true)]
);
}
#[test]
fn defaults_follow_bedrock() {
let s = PadSettings::default();
@@ -1414,14 +1613,13 @@ mod tests {
assert_eq!(stick_direction([0.9, 0.2], 0.5), Some(Button::DPadRight));
assert_eq!(stick_direction([-0.2, -0.8], 0.5), Some(Button::DPadDown));
assert_eq!(stick_direction([0.3, 0.3], 0.5), None);
let mut s = PadSettings::default();
assert_eq!(s.menu_nav, MenuNav::Focus);
s.menu_nav = MenuNav::Pointer;
s.keyboard = TextKeyboard::Horizon;
let back = PadSettings::parse(&s.serialize());
let s = PadSettings {
keyboard: TextKeyboard::Horizon,
..PadSettings::default()
};
assert_eq!(
(back.menu_nav, back.keyboard),
(MenuNav::Pointer, TextKeyboard::Horizon)
PadSettings::parse(&s.serialize()).keyboard,
TextKeyboard::Horizon
);
assert!(steam_keyboard(TextKeyboard::Steam) && !steam_keyboard(TextKeyboard::Horizon));
}
+155
View File
@@ -0,0 +1,155 @@
//! The keys a player's mappings hold, as their vanilla default keys, and which
//! devices hold each one. A key stays held while any device holds it, so one
//! device letting go (splitscreen moving the keyboard to another player, say)
//! can't release what another still presses.
use std::collections::HashMap;
use winit::keyboard::KeyCode;
/// Where a press came from.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Source {
/// The keyboard and mouse, and the scripting socket acting as them.
Keyboard,
Pad,
}
impl Source {
fn bit(self) -> u8 {
match self {
Source::Keyboard => 1,
Source::Pad => 2,
}
}
}
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub struct HeldKeys {
held: HashMap<KeyCode, u8>,
}
impl HeldKeys {
pub fn contains(&self, key: &KeyCode) -> bool {
self.held.contains_key(key)
}
/// `source` holds `key`. True when nothing held it before.
pub fn press(&mut self, key: KeyCode, source: Source) -> bool {
let sources = self.held.entry(key).or_insert(0);
let new = *sources == 0;
*sources |= source.bit();
new
}
/// `source` lets go of `key`. True when nothing holds it any more.
pub fn release(&mut self, key: &KeyCode, source: Source) -> bool {
let Some(sources) = self.held.get_mut(key) else {
return true;
};
*sources &= !source.bit();
if *sources == 0 {
self.held.remove(key);
true
} else {
false
}
}
pub fn held_by(&self, key: &KeyCode, source: Source) -> bool {
self.held
.get(key)
.is_some_and(|sources| sources & source.bit() != 0)
}
/// `source` lets go of everything: the keys nothing holds any more.
pub fn release_source(&mut self, source: Source) -> Vec<KeyCode> {
let keys: Vec<KeyCode> = self
.held
.iter()
.filter(|(_, sources)| *sources & source.bit() != 0)
.map(|(key, _)| *key)
.collect();
keys.into_iter()
.filter(|key| self.release(key, source))
.collect()
}
/// Held, by the keyboard unless a device already holds it: for callers
/// that don't say where the press came from.
pub fn insert(&mut self, key: KeyCode) -> bool {
if self.contains(&key) {
return false;
}
self.press(key, Source::Keyboard)
}
/// Let go of `key` whoever holds it.
pub fn remove(&mut self, key: &KeyCode) -> bool {
self.held.remove(key).is_some()
}
pub fn clear(&mut self) {
self.held.clear();
}
pub fn is_empty(&self) -> bool {
self.held.is_empty()
}
pub fn len(&self) -> usize {
self.held.len()
}
pub fn iter(&self) -> impl Iterator<Item = &KeyCode> {
self.held.keys()
}
}
impl IntoIterator for HeldKeys {
type Item = KeyCode;
type IntoIter = std::collections::hash_map::IntoKeys<KeyCode, u8>;
fn into_iter(self) -> Self::IntoIter {
self.held.into_keys()
}
}
impl<'a> IntoIterator for &'a HeldKeys {
type Item = &'a KeyCode;
type IntoIter = std::collections::hash_map::Keys<'a, KeyCode, u8>;
fn into_iter(self) -> Self::IntoIter {
self.held.keys()
}
}
impl FromIterator<KeyCode> for HeldKeys {
fn from_iter<I: IntoIterator<Item = KeyCode>>(keys: I) -> Self {
let mut held = HeldKeys::default();
for key in keys {
held.insert(key);
}
held
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn a_key_stays_held_while_any_device_holds_it() {
let mut keys = HeldKeys::default();
assert!(keys.press(KeyCode::Space, Source::Pad));
assert!(!keys.press(KeyCode::Space, Source::Keyboard));
assert!(keys.press(KeyCode::KeyW, Source::Keyboard));
assert_eq!(keys.release_source(Source::Keyboard), vec![KeyCode::KeyW]);
assert!(keys.contains(&KeyCode::Space) && !keys.contains(&KeyCode::KeyW));
assert!(keys.held_by(&KeyCode::Space, Source::Pad));
assert!(!keys.held_by(&KeyCode::Space, Source::Keyboard));
assert!(keys.release(&KeyCode::Space, Source::Pad));
assert!(keys.is_empty());
}
#[test]
fn untagged_inserts_and_removes_act_as_before() {
let mut keys = HeldKeys::default();
keys.press(KeyCode::ShiftLeft, Source::Pad);
assert!(!keys.insert(KeyCode::ShiftLeft), "already held");
assert!(!keys.held_by(&KeyCode::ShiftLeft, Source::Keyboard));
assert!(
keys.remove(&KeyCode::ShiftLeft),
"remove lets go for everyone"
);
assert!(!keys.contains(&KeyCode::ShiftLeft));
assert!(keys.release(&KeyCode::KeyA, Source::Keyboard), "never held");
}
}
+2
View File
@@ -5,6 +5,7 @@
#![forbid(unsafe_code)]
pub mod clipboard;
pub mod gamepad;
pub mod held;
pub mod input;
pub mod interaction_input;
pub mod key_names;
@@ -12,4 +13,5 @@ pub mod keybinds;
pub mod keymapping;
pub mod modifiers;
pub mod mouse;
pub mod snap;
pub mod window;
+152
View File
@@ -0,0 +1,152 @@
//! Where the controller's menu cursor settles once the stick is let go, and
//! how it gets there. Every rule's number lives in [`Tuning`], so the feel can
//! be adjusted in one place.
/// The snapping engine's knobs, in GUI pixels and seconds.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Tuning {
/// A let-go cursor settles on a target this close to it.
pub radius: f32,
/// How long the glide onto a target takes.
pub glide_seconds: f32,
/// Movement shorter than this is a wobble: the cursor stays where it was.
pub min_travel: f32,
/// A flick that ends still nearest its starting target commits to the
/// neighbour it was heading for once it covered this fraction of the way.
pub commit: f32,
/// How far off the flick's direction a neighbour may lie (cosine of the
/// angle: 0.7 is about 45 degrees).
pub cone: f32,
/// The pointer's speed over a slot or control, as a fraction of its
/// speed elsewhere (1 leaves it unchanged).
pub over_target_speed: f32,
}
pub const TUNING: Tuning = Tuning {
radius: 16.0,
glide_seconds: 0.025,
min_travel: 1.5,
commit: 0.15,
cone: 0.7,
over_target_speed: 1.0,
};
type Point = (f32, f32);
fn distance(a: Point, b: Point) -> f32 {
((a.0 - b.0).powi(2) + (a.1 - b.1).powi(2)).sqrt()
}
/// The target nearest `at`, if one lies within `radius`.
pub fn nearest(at: Point, targets: &[Point], radius: f32) -> Option<usize> {
targets
.iter()
.enumerate()
.map(|(i, t)| (i, distance(at, *t)))
.filter(|(_, d)| *d <= radius)
.min_by(|a, b| a.1.total_cmp(&b.1))
.map(|(i, _)| i)
}
/// Where a stick movement from `start` to `end` settles among `targets`
/// (their centres), or `None` to leave the cursor where it is.
pub fn settle(start: Point, end: Point, targets: &[Point], tuning: &Tuning) -> Option<usize> {
let near = nearest(end, targets, tuning.radius);
let travel = (end.0 - start.0, end.1 - start.1);
let length = distance(start, end);
if length < tuning.min_travel {
return near;
}
let origin = nearest(start, targets, tuning.radius);
if near != origin {
return near;
}
// Still nearest where it started: a quick flick toward a neighbour.
let Some(o) = origin else {
return near;
};
let from = targets[o];
let heading = (travel.0 / length, travel.1 / length);
let next = targets
.iter()
.enumerate()
.filter(|(i, _)| *i != o)
.filter_map(|(i, t)| {
let to = (t.0 - from.0, t.1 - from.1);
let gap = distance(from, *t);
let aligned = (to.0 * heading.0 + to.1 * heading.1) / gap;
(gap > 0.0 && aligned >= tuning.cone).then_some((i, gap, to))
})
.min_by(|a, b| a.1.total_cmp(&b.1));
match next {
Some((i, gap, to)) => {
let progress = ((end.0 - from.0) * to.0 + (end.1 - from.1) * to.1) / (gap * gap);
if progress >= tuning.commit {
Some(i)
} else {
near
}
}
None => near,
}
}
/// The cursor `seconds` into a glide from `from` to `to`: eased out, so it
/// slows as it lands, and exactly `to` once the glide is over.
pub fn glide(from: Point, to: Point, seconds: f32, tuning: &Tuning) -> Point {
let t = (seconds / tuning.glide_seconds).clamp(0.0, 1.0);
let eased = 1.0 - (1.0 - t).powi(3);
(
from.0 + (to.0 - from.0) * eased,
from.1 + (to.1 - from.1) * eased,
)
}
#[cfg(test)]
mod tests {
use super::*;
/// A row of inventory slots, 18 pixels apart, and the slot below the first.
const SLOTS: [Point; 4] = [(8.0, 8.0), (26.0, 8.0), (44.0, 8.0), (8.0, 26.0)];
#[test]
fn a_short_flick_moves_to_the_neighbour_it_heads_for() {
// 4 pixels right of slot 0: still nearest slot 0, but heading for slot 1.
assert_eq!(settle((8.0, 8.0), (12.0, 8.0), &SLOTS, &TUNING), Some(1));
assert_eq!(settle((8.0, 8.0), (8.0, 12.0), &SLOTS, &TUNING), Some(3));
assert_eq!(settle((26.0, 8.0), (22.0, 8.0), &SLOTS, &TUNING), Some(0));
}
#[test]
fn a_wobble_stays_put() {
assert_eq!(settle((8.0, 8.0), (8.5, 8.4), &SLOTS, &TUNING), Some(0));
// Barely started toward the neighbour: not committed.
assert_eq!(settle((8.0, 8.0), (9.6, 8.0), &SLOTS, &TUNING), Some(0));
}
#[test]
fn a_long_move_settles_on_the_nearest_target() {
assert_eq!(settle((8.0, 8.0), (42.0, 9.0), &SLOTS, &TUNING), Some(2));
// Far from everything: left where it is.
assert_eq!(settle((8.0, 8.0), (200.0, 200.0), &SLOTS, &TUNING), None);
}
#[test]
fn a_flick_off_any_row_does_not_jump_sideways() {
// Up from slot 0: nothing lies that way, so it stays on slot 0.
assert_eq!(settle((8.0, 8.0), (8.0, 4.0), &SLOTS, &TUNING), Some(0));
}
#[test]
fn the_glide_eases_onto_its_target_and_stops_there() {
let (from, to) = ((0.0, 0.0), (20.0, -10.0));
assert_eq!(glide(from, to, 0.0, &TUNING), from);
let half = glide(from, to, TUNING.glide_seconds / 2.0, &TUNING);
assert!(
half.0 > 10.0 && half.0 < 20.0,
"eased out: past halfway at half time"
);
assert_eq!(glide(from, to, TUNING.glide_seconds, &TUNING), to);
assert_eq!(glide(from, to, 1.0, &TUNING), to);
}
}
@@ -68,7 +68,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
true,
))?;
assert!(!renderer.pack_entity_shadows(), "no selected pack");
renderer.set_shader_pack(0, None, &[]);
renderer.set_shader_pack(0, None, &[]).unwrap();
assert!(
!renderer.pack_entity_shadows(),
"selected pack without a compiled post"
@@ -165,6 +165,7 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
}
let (_, notes) = renderer
.set_shader_pack(dimension, Some(post), &[])
.unwrap()
.unwrap();
if break_pipeline {
assert!(
@@ -190,8 +190,9 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
}
let one = [255u8; 4];
let zero = [0u8; 4];
let pixels = render.pixels.get();
let prepared = PreparedTextures::new(
&render.pixels,
&pixels,
render.sprite_size,
render.texture_layers,
&render.sprite_mips,
@@ -206,7 +207,7 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
let mut renderer = pollster::block_on(Renderer::new(
window,
true,
&render.pixels,
&pixels,
render.sprite_size,
render.sprite_minimum_size,
render.texture_layers,
@@ -224,6 +225,8 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
false,
false,
))?;
drop(pixels);
render.pixels.pack();
let state = &scene.renderer;
let [width, height] = o.size.unwrap_or(state.size);
renderer.resize(width, height);
@@ -79,7 +79,10 @@ fn pack(renderer: &mut Renderer, folder: &Path, valid: bool) {
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
let post = horizon_shaders::load_post(&pack, "", &properties, &macros, &renderer.pack_inputs());
assert_eq!(post.notes.is_empty(), valid, "{:?}", post.notes);
let (_, notes) = renderer.set_shader_pack(0, Some(post), &[]).unwrap();
let (_, notes) = renderer
.set_shader_pack(0, Some(post), &[])
.unwrap()
.unwrap();
assert!(
!valid || notes.iter().all(|n| !n.contains("skipped")),
"{notes:?}"
+99 -2
View File
@@ -84,7 +84,9 @@ pub struct Assets {
pub struct RenderAssets {
pub sprite_size: u32,
pub sprite_minimum_size: u32,
pub pixels: Vec<u8>,
/// The block sprites' RGBA, layer by layer: as built until a renderer has
/// them, then kept compressed ([`SpritePixels`]).
pub pixels: SpritePixels,
pub texture_layers: u32,
pub model_catalog: crate::models::StateModels,
/// Shared parsed resources; item-only validation errors surface at item preparation.
@@ -111,6 +113,76 @@ pub struct RenderAssets {
/// sprites are when it changes (`native_block_sprites_version`).
pub generation: u64,
}
/// The block sprites' pixels for a renderer to upload. Once a renderer has
/// them ([`Self::pack`]) they are kept lz4-compressed: the GPU holds the
/// texture array, and the copy only serves a renderer made again (another
/// window, a lost device, another graphics API), which waits for
/// [`Self::get`] to uncompress them. Shared by the window and the workers'
/// `RenderAssets`, so the compressed form replaces the raw one in place.
pub struct SpritePixels(Arc<PixelStore>);
struct PixelStore {
len: usize,
/// Set by the first `pack`: later calls cost one atomic read.
packing: std::sync::atomic::AtomicBool,
/// As built; dropped once `packed` holds them.
raw: std::sync::Mutex<Option<Arc<Vec<u8>>>>,
packed: std::sync::OnceLock<Vec<u8>>,
}
impl SpritePixels {
pub fn new(pixels: Vec<u8>) -> Self {
Self(Arc::new(PixelStore {
len: pixels.len(),
packing: std::sync::atomic::AtomicBool::new(false),
raw: std::sync::Mutex::new(Some(Arc::new(pixels))),
packed: std::sync::OnceLock::new(),
}))
}
/// Their size in bytes, uncompressed.
pub fn len(&self) -> usize {
self.0.len
}
pub fn is_empty(&self) -> bool {
self.0.len == 0
}
/// The pixels as built, uncompressed again once packed.
pub fn get(&self) -> Arc<Vec<u8>> {
let raw = self.0.raw.lock().unwrap_or_else(|e| e.into_inner()).clone();
raw.unwrap_or_else(|| {
let packed = self.0.packed.get().map(Vec::as_slice).unwrap_or_default();
Arc::new(
lz4_flex::decompress_size_prepended(packed)
.ok()
.filter(|p| p.len() == self.0.len)
.unwrap_or_else(|| vec![0; self.0.len]),
)
})
}
/// Keep them compressed from now on, once a renderer has uploaded them:
/// compressed on a thread of their own, the raw copy dropped after.
pub fn pack(&self) {
use std::sync::atomic::Ordering;
if self.0.len == 0 || self.0.packing.swap(true, Ordering::Relaxed) {
return;
}
let store = self.0.clone();
let job = move || {
let raw = store.raw.lock().unwrap_or_else(|e| e.into_inner()).clone();
if let Some(raw) = raw {
let _ = store.packed.set(lz4_flex::compress_prepend_size(&raw));
// `get` reads the compressed copy from here on.
*store.raw.lock().unwrap_or_else(|e| e.into_inner()) = None;
}
};
let fallback = job.clone();
if std::thread::Builder::new()
.name("Sprite packing".into())
.spawn(job)
.is_err()
{
fallback();
}
}
}
/// The last `RenderAssets::generation` handed out.
static GENERATION: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
fn invalid(message: &str) -> io::Error {
@@ -333,7 +405,7 @@ impl RenderAssets {
sprite_size: sprites.size,
sprite_minimum_size: sprites.minimum_size,
texture_layers: u32::try_from(sprites.count())?,
pixels: sprites.pixels,
pixels: SpritePixels::new(sprites.pixels),
model_catalog: models.catalog,
model_library,
model_placements: models.placements,
@@ -431,4 +503,29 @@ mod tests {
[ConsumeEffect::ApplyEffects { probability, .. }] if probability == 0.3
));
}
#[test]
fn sprite_pixels_come_back_the_same_once_packed() {
// Two layers of 16x16 RGBA with some structure, as sprites have.
let pixels: Vec<u8> = (0..2 * 16 * 16 * 4).map(|i| (i * 7 % 251) as u8).collect();
let stored = super::SpritePixels::new(pixels.clone());
assert_eq!(*stored.get(), pixels);
stored.pack();
stored.pack();
// The packing thread drops the raw copy once the compressed one is set.
let started = std::time::Instant::now();
while stored.0.raw.lock().unwrap().is_some() {
assert!(started.elapsed().as_secs() < 10, "packing never finished");
std::thread::yield_now();
}
assert!(
stored
.0
.packed
.get()
.is_some_and(|p| p.len() < pixels.len())
);
assert_eq!(*stored.get(), pixels);
assert_eq!(stored.len(), pixels.len());
}
}
@@ -939,6 +939,14 @@ impl BlockEntityAnims {
/// Drops the state of block entities that are gone or changed kind:
/// `present` holds the loaded block entities' tickers, sorted by position.
pub fn retain_present(&mut self, present: &[([i32; 3], Ticker)]) {
self.retain_animations(present, false);
}
/// An integrated server owns bell state independently of renderer visibility.
/// Its world ticker removes bells when their actual block changes.
pub fn retain_present_preserving_bells(&mut self, present: &[([i32; 3], Ticker)]) {
self.retain_animations(present, true);
}
fn retain_animations(&mut self, present: &[([i32; 3], Ticker)], keep_bells: bool) {
let is = |p: &[i32; 3], f: fn(&Ticker) -> bool| {
present
.binary_search_by_key(p, |(q, _)| *q)
@@ -948,7 +956,9 @@ impl BlockEntityAnims {
self.books.retain(|p, _| is(p, |t| *t == Ticker::Book));
self.shulkers
.retain(|p, _| is(p, |t| matches!(t, Ticker::Shulker { .. })));
self.bells.retain(|p, _| is(p, |t| *t == Ticker::Bell));
if !keep_bells {
self.bells.retain(|p, _| is(p, |t| *t == Ticker::Bell));
}
self.conduits
.retain(|p, _| is(p, |t| *t == Ticker::Conduit));
self.skulls
-24
View File
@@ -431,30 +431,6 @@ pub fn report_watchdog(home: &Path, side: &'static str, message: String) -> Opti
)
}
/// The report for a game that went over the player's RAM limit (`ram_limit`), written by the
/// watcher thread: it says nothing about where the memory went, so it carries no stack. The player
/// chose this limit, so it is no bug to send (`telemetry::keep_crash`), and leaving that out ends
/// the game seconds sooner: it keeps running, over its limit, until the report is written.
pub fn report_memory_limit(home: &Path, side: &'static str, message: String) {
if REPORTED.swap(true, Ordering::SeqCst) {
return;
}
let report = Report {
time: Local::now(),
description: "RAM limit reached".into(),
error: message,
stack: String::new(),
thread: thread_name(side),
side,
details: system_details(side),
log: crate::logging::recent_lines(),
};
match report.save(home) {
Ok(path) => eprintln!("{SAVED_LINE}{}", path.display()),
Err(e) => eprintln!("Horizon: could not save a crash report: {e}"),
}
}
fn payload_text(payload: &(dyn std::any::Any + Send)) -> String {
payload
.downcast_ref::<&str>()
+42 -13
View File
@@ -275,19 +275,34 @@ pub fn temp_folder() -> std::io::Result<PathBuf> {
/// `PackSelectionScreen.onFilesDrop`'s `PackDetector`: a zip is a pack; a
/// folder is one when it holds a `pack.mcmeta`, or exactly one folder that
/// does (a folder zipped by the system, which adds a wrapper). Copied into
/// `dir`; false when `path` is no pack.
/// `dir`; false when `path` is no pack, or when part of it could not be copied.
pub fn copy_pack(path: &Path, dir: &Path) -> bool {
fn copy_dir(from: &Path, at: &Path) {
let _ = std::fs::create_dir_all(at);
fn copy_dir(from: &Path, at: &Path) -> bool {
let mut whole = true;
if let Err(e) = std::fs::create_dir_all(at) {
log::warn!("Horizon: {} is not made: {e}", at.display());
whole = false;
}
for entry in std::fs::read_dir(from).into_iter().flatten().flatten() {
let path = entry.path();
let to = at.join(entry.file_name());
if path.is_dir() {
copy_dir(&path, &to);
let copied = if path.is_dir() {
copy_dir(&path, &to)
} else {
let _ = std::fs::copy(&path, &to);
}
match std::fs::copy(&path, &to) {
Ok(_) => true,
Err(e) => {
log::warn!(
"Horizon: {} is not copied into the pack: {e}",
path.display()
);
false
}
}
};
whole &= copied;
}
whole
}
let name = || {
path.file_name()
@@ -307,8 +322,7 @@ pub fn copy_pack(path: &Path, dir: &Path) -> bool {
return false;
}
if path.join("pack.mcmeta").is_file() {
copy_dir(path, &dir.join(name()));
return true;
return copy_dir(path, &dir.join(name()));
}
let own: Vec<PathBuf> = std::fs::read_dir(path)
.into_iter()
@@ -318,10 +332,7 @@ pub fn copy_pack(path: &Path, dir: &Path) -> bool {
.filter(|p| p.is_dir() && p.join("pack.mcmeta").is_file())
.collect();
match own.as_slice() {
[one] => {
copy_dir(one, &dir.join(one.file_name().unwrap_or_default()));
true
}
[one] => copy_dir(one, &dir.join(one.file_name().unwrap_or_default())),
_ => false,
}
}
@@ -914,6 +925,24 @@ mod tests {
assert_eq!(content_id("data/mymod/data_maps/item/fuel.txt"), None);
}
#[test]
fn a_pack_that_cannot_be_copied_is_reported() {
let root = std::env::temp_dir().join(format!("hz-datapack-copy-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&root);
let pack = root.join("pack");
std::fs::create_dir_all(pack.join("data")).unwrap();
std::fs::write(pack.join("pack.mcmeta"), "{}").unwrap();
std::fs::write(pack.join("data/functions.mcfunction"), "").unwrap();
// A file where the pack's folder goes: every copy under it fails.
let blocked = root.join("blocked");
std::fs::write(&blocked, "").unwrap();
assert!(!copy_pack(&pack, &blocked));
let dir = root.join("packs");
assert!(copy_pack(&pack, &dir));
assert!(dir.join("pack/pack.mcmeta").is_file());
let _ = std::fs::remove_dir_all(&root);
}
#[test]
fn enabled_packs_override_worldgen_in_order() {
let dir = std::env::temp_dir().join(format!("hz-datapack-worldgen-{}", std::process::id()));
+100 -22
View File
@@ -78,6 +78,13 @@ pub struct Extras {
pub zoom_smooth: bool,
/// Divide mouse turning by the zoom.
pub zoom_sensitivity: bool,
/// Far terrain a zoom magnifies is planned finer, so a spyglass does not
/// show the coarse cells it was given for an unzoomed screen
/// (`lod::Aim`). Costs far tiles while the zoom is held and gives them
/// back after, and does nothing at all unless far terrain is on
/// (`lodDistance`) and the view is actually zoomed. Off by default until
/// a measurement shows the extra tiles land while the zoom is still held.
pub lod_zoom_detail: bool,
/// The FPS counter and keystrokes extras are official mods now: their
/// old settings stay here, kept as they were.
pub fps: bool,
@@ -154,15 +161,20 @@ pub struct Extras {
pub music_page: bool,
/// Cosmetics (`horizon_cosmetics`, off unless enabled), the lines `horizon_cosmetics::prefs`
/// shares with the launcher's Wardrobe: Show my cosmetics (the account's, sent to the service;
/// on by default), how much of other players' to show (all by default), and their auras and
/// trails (off by default).
/// on by default), how much of other players' to show (no line until chosen:
/// `effective_others`), and their auras and trails (off by default).
pub cosmetics_mine: bool,
pub cosmetics_others: horizon_cosmetics::prefs::Others,
pub cosmetics_others: Option<horizon_cosmetics::prefs::Others>,
pub cosmetics_auras: bool,
/// Whether the signed-in account owns a cosmetic, as the service said (never saved; the game
/// sets it): with no choice made, others' cosmetics show only then.
pub cosmetics_owner: bool,
/// 3D skin layers (`threeDSkinLayers`, Options → Skin Customization): each
/// painted texel of a player's outer layer drawn as a slab
/// (`horizon_client::mobs::skin_layers`).
pub three_d_skin_layers: bool,
/// The PvP & HUD page's options (`pvp`).
pub pvp: crate::pvp::Pvp,
}
impl Default for Extras {
fn default() -> Self {
@@ -175,6 +187,7 @@ impl Default for Extras {
zoom_level: 4,
zoom_smooth: true,
zoom_sensitivity: true,
lod_zoom_detail: false,
fps: false,
fps_corner: Corner::TopLeft,
fps_lows: false,
@@ -210,9 +223,11 @@ impl Default for Extras {
music_off: Vec::new(),
music_page: false,
cosmetics_mine: true,
cosmetics_others: horizon_cosmetics::prefs::Others::Shown,
cosmetics_others: None,
cosmetics_auras: false,
cosmetics_owner: false,
three_d_skin_layers: false,
pvp: Default::default(),
}
}
}
@@ -220,6 +235,11 @@ fn bool_text(v: bool) -> &'static str {
if v { "true" } else { "false" }
}
impl Extras {
/// How much of other players' cosmetics shows: the player's choice, else all of it for an
/// account that owns a cosmetic and none for any other (a vanilla game).
pub fn effective_others(&self) -> horizon_cosmetics::prefs::Others {
horizon_cosmetics::prefs::Others::effective(self.cosmetics_others, self.cosmetics_owner)
}
pub fn load(dir: &Path) -> Self {
fs::read_to_string(dir.join(FILE))
.map(|t| Self::parse(&t))
@@ -250,6 +270,7 @@ impl Extras {
}
"zoomSmooth" => e.zoom_smooth = flag(e.zoom_smooth),
"zoomSensitivity" => e.zoom_sensitivity = flag(e.zoom_sensitivity),
"lodZoomDetail" => e.lod_zoom_detail = flag(e.lod_zoom_detail),
"fps" => e.fps = flag(e.fps),
"fpsCorner" => e.fps_corner = Corner::parse(value, e.fps_corner),
"fpsLows" => e.fps_lows = flag(e.fps_lows),
@@ -311,18 +332,20 @@ impl Extras {
"cosmeticsMine" => e.cosmetics_mine = flag(e.cosmetics_mine),
"cosmeticsOthers" => {
e.cosmetics_others =
horizon_cosmetics::prefs::Others::parse(value).unwrap_or(e.cosmetics_others)
horizon_cosmetics::prefs::Others::parse(value).or(e.cosmetics_others)
}
"cosmeticsAuras" => e.cosmetics_auras = flag(e.cosmetics_auras),
SKIN_LAYERS_KEY => e.three_d_skin_layers = flag(e.three_d_skin_layers),
_ => {}
key => {
e.pvp.parse_line(key, value);
}
}
}
e
}
pub fn serialize(&self) -> String {
format!(
"packBrowser:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\ndiscordPresence:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\ncosmeticsOthers:{}\ncosmeticsAuras:{}\n{}:{}\n",
let mut text = format!(
"packBrowser:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\ndiscordPresence:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\n{}cosmeticsAuras:{}\n{}:{}\n",
bool_text(self.pack_browser),
bool_text(self.fullbright),
bool_text(self.dynamic_lights),
@@ -331,6 +354,7 @@ impl Extras {
self.zoom_level,
bool_text(self.zoom_smooth),
bool_text(self.zoom_sensitivity),
bool_text(self.lod_zoom_detail),
bool_text(self.fps),
self.fps_corner.name(),
bool_text(self.fps_lows),
@@ -371,11 +395,15 @@ impl Extras {
self.music_off.join(","),
bool_text(self.music_page),
bool_text(self.cosmetics_mine),
self.cosmetics_others.name(),
// Written once the player chose.
self.cosmetics_others
.map_or(String::new(), |o| format!("cosmeticsOthers:{}\n", o.name())),
bool_text(self.cosmetics_auras),
SKIN_LAYERS_KEY,
bool_text(self.three_d_skin_layers),
)
);
self.pvp.serialize(&mut text);
text
}
/// Adopts the settings `options.txt` held before they moved here, while
/// this file (`own`) has no line of its own: 3D skin layers was an
@@ -546,6 +574,8 @@ pub enum Item {
CosmeticsMine,
CosmeticsOthers,
CosmeticsAuras,
/// On the PvP & HUD page (`pvp::rows`).
Pvp(crate::pvp::Opt),
}
/// The Extras page: headers (language keys) and items.
pub fn rows() -> Vec<Result<Item, &'static str>> {
@@ -612,6 +642,7 @@ impl Item {
Item::CosmeticsMine => "horizon.extras.cosmetics_mine",
Item::CosmeticsOthers => "horizon.extras.cosmetics_others",
Item::CosmeticsAuras => "horizon.extras.cosmetics_auras",
Item::Pvp(o) => o.caption_key(),
}
}
/// The language key of the description shown as the row's tooltip.
@@ -640,6 +671,7 @@ impl Item {
Item::CosmeticsMine => "horizon.extras.cosmetics_mine.tooltip",
Item::CosmeticsOthers => "horizon.extras.cosmetics_others.tooltip",
Item::CosmeticsAuras => "horizon.extras.cosmetics_auras.tooltip",
Item::Pvp(o) => o.description_key(),
}
}
/// The caption in the current language (English when the key is missing).
@@ -677,6 +709,7 @@ impl Item {
Item::CosmeticsMine => "My cosmetics",
Item::CosmeticsOthers => "Other players' cosmetics",
Item::CosmeticsAuras => "Others' auras and trails",
Item::Pvp(o) => o.caption(),
}
}
/// The switch this setting belongs to: it does nothing while that is off.
@@ -687,6 +720,7 @@ impl Item {
MouseTweaksWheel => MouseTweaks,
SortKey => Sort,
ChatIndicator => ChatAnimation,
Pvp(o) => return o.parent().map(Pvp),
Fullbright | DynamicLights | OwnNameTag | HideBlockParticles | MouseTweaks | Sort
| AutoReconnect | NoAi | AgentControl | ReproKeys | DiscordPresence | Splitscreen
| ChatAnimation | WheelCyclesSettings | MusicPage | PackBrowser | CosmeticsMine
@@ -752,9 +786,10 @@ impl Item {
"Hidden: every Horizon player sees you without your cosmetics, you included. The same switch as the launcher's Wardrobe."
}
Item::CosmeticsOthers => {
"What other Horizon players wear: everything, only their name tag styles, or nothing. Hidden, the game never asks what they wear."
"What other Horizon players wear: everything, only their name tag styles, or nothing. Hidden unless you own cosmetics, until you choose. Hidden, the game never asks what they wear."
}
Item::CosmeticsAuras => "Auras and trails other players wear. Off by default.",
Item::Pvp(o) => o.description(),
Item::WheelCyclesSettings => {
"The scroll wheel over a button in the settings changes its value, as in vanilla. Off, the wheel only scrolls the list."
}
@@ -807,6 +842,7 @@ impl Item {
Item::WheelCyclesSettings => e.wheel_cycles_settings,
Item::PackBrowser => e.pack_browser,
Item::CosmeticsAuras => e.cosmetics_auras,
Item::Pvp(o) => return o.switch(&e.pvp),
_ => return None,
})
}
@@ -814,13 +850,14 @@ impl Item {
pub fn value(self, e: &Extras) -> String {
match self {
Item::SortKey => crate::keybinds::display_name(&e.sort_key).plain(),
Item::Pvp(o) if o.switch(&e.pvp).is_none() => o.value(&e.pvp).unwrap_or_default(),
Item::CosmeticsMine => match e.cosmetics_mine {
true => crate::lang::get_or("horizon.extras.cosmetics.shown", "Shown"),
false => crate::lang::get_or("horizon.extras.cosmetics.hidden", "Hidden"),
},
Item::CosmeticsOthers => {
use horizon_cosmetics::prefs::Others;
match e.cosmetics_others {
match e.effective_others() {
Others::Shown => crate::lang::get_or("horizon.extras.cosmetics.shown", "Shown"),
Others::NameTags => {
crate::lang::get_or("horizon.extras.cosmetics.name_tags", "Name tags only")
@@ -861,10 +898,12 @@ impl Item {
Item::PackBrowser => e.pack_browser = !e.pack_browser,
Item::CosmeticsMine => e.cosmetics_mine = !e.cosmetics_mine,
Item::CosmeticsOthers => {
let o = e.cosmetics_others;
e.cosmetics_others = if back { o.next().next() } else { o.next() };
// From what the button shows; the result is the player's choice from now on.
let o = e.effective_others();
e.cosmetics_others = Some(if back { o.next().next() } else { o.next() });
}
Item::CosmeticsAuras => e.cosmetics_auras = !e.cosmetics_auras,
Item::Pvp(o) => o.cycle(&mut e.pvp, back),
Item::SortKey => {}
}
}
@@ -884,31 +923,70 @@ mod tests {
#[test]
fn other_players_cosmetics_cycle_three_ways_and_read_the_old_switch() {
use horizon_cosmetics::prefs::Others;
let mut e = Extras::default();
let mut e = Extras {
cosmetics_owner: true,
..Extras::default()
};
assert_eq!(
(e.cosmetics_others, e.cosmetics_auras, e.cosmetics_mine),
(e.effective_others(), e.cosmetics_auras, e.cosmetics_mine),
(Others::Shown, false, true)
);
Item::CosmeticsOthers.cycle(&mut e, false);
assert_eq!(e.cosmetics_others, Others::NameTags);
assert_eq!(e.cosmetics_others, Some(Others::NameTags));
Item::CosmeticsOthers.cycle(&mut e, false);
assert_eq!(e.cosmetics_others, Others::Hidden);
assert_eq!(e.cosmetics_others, Some(Others::Hidden));
// The right button goes back.
Item::CosmeticsOthers.cycle(&mut e, true);
assert_eq!(e.cosmetics_others, Others::NameTags);
assert_eq!(Extras::parse(&e.serialize()), e);
assert_eq!(e.cosmetics_others, Some(Others::NameTags));
// Ownership is the service's, never written.
assert_eq!(
Extras::parse(&e.serialize()),
Extras {
cosmetics_owner: false,
..e.clone()
}
);
// The launcher's Wardrobe writes the same lines.
assert_eq!(
horizon_cosmetics::prefs::Prefs::parse(&e.serialize()).others,
Others::NameTags
Some(Others::NameTags)
);
// Before this, the line was on or off.
assert_eq!(
Extras::parse("cosmeticsOthers:false").cosmetics_others,
Others::Hidden
Some(Others::Hidden)
);
}
#[test]
fn others_cosmetics_are_off_for_a_player_who_owns_none_until_chosen() {
use horizon_cosmetics::prefs::Others;
let mut e = Extras::default();
// Nothing chosen, nothing owned: the button shows Hidden and no line is written.
assert_eq!(e.effective_others(), Others::Hidden);
assert_eq!(
Item::CosmeticsOthers.value(&e),
crate::lang::get_or("horizon.extras.cosmetics.hidden", "Hidden")
);
assert!(!e.serialize().contains("cosmeticsOthers"));
// The service says the account owns one: shown, still not a choice.
e.cosmetics_owner = true;
assert_eq!(e.effective_others(), Others::Shown);
assert!(!e.serialize().contains("cosmeticsOthers"));
// A non-owner pressing the button goes on from Hidden, and that choice is kept.
e.cosmetics_owner = false;
Item::CosmeticsOthers.cycle(&mut e, false);
assert_eq!(e.cosmetics_others, Some(Others::Shown));
let saved = Extras::parse(&e.serialize());
assert_eq!(saved.effective_others(), Others::Shown);
// An owner who chose Hidden keeps it.
let hidden = Extras {
cosmetics_owner: true,
..Extras::parse("cosmeticsOthers:hidden\n")
};
assert_eq!(hidden.effective_others(), Others::Hidden);
}
#[test]
fn everything_is_off_by_default_and_round_trips() {
let d = Extras::default();
+107 -1
View File
@@ -134,6 +134,7 @@ pub struct Font {
/// Atlas size and the reserved dynamic region (y, height).
atlas: (u32, u32),
region: (u32, u32),
metrics_only: bool,
cache: RefCell<Cache>,
/// Set anew for each font and each `reset_cache` (see `epoch`).
generation: std::cell::Cell<u64>,
@@ -284,6 +285,7 @@ fn load_bitmap(
sheets: &HashMap<String, Rect>,
pixels: &[u8],
atlas: (u32, u32),
metrics_only: bool,
) -> HashMap<char, BitmapGlyph> {
let mut out = HashMap::new();
let file = p["file"].as_str().unwrap_or("");
@@ -349,6 +351,10 @@ fn load_bitmap(
advance: (0.5 + used as f32 * scale).floor() + 1.0,
offset: 1.0,
};
if metrics_only {
out.insert(*ch, BitmapGlyph::Atlas(glyph));
continue;
}
let glyph = match &sheet {
None => BitmapGlyph::Atlas(Glyph {
rect: Some(glyph_rect(
@@ -596,6 +602,30 @@ impl Font {
atlas: (u32, u32),
region: (u32, u32),
white: Rect,
) -> Self {
Self::load_with(root, sprites, pixels, atlas, region, white, false)
}
/// A server measures text but never draws it. Decode bitmap sheets only
/// to obtain advances, then release their pixels; never rasterize glyphs.
pub fn metrics(root: &Path) -> Self {
let white = Rect {
u0: 0.0,
v0: 0.0,
u1: 1.0,
v1: 1.0,
w: 1,
h: 1,
};
Self::load_with(root, &HashMap::new(), &[], (1, 1), (0, 0), white, true)
}
fn load_with(
root: &Path,
sprites: &HashMap<String, Rect>,
pixels: &[u8],
atlas: (u32, u32),
region: (u32, u32),
white: Rect,
metrics_only: bool,
) -> Self {
let sheets = sprites
.iter()
@@ -617,6 +647,7 @@ impl Font {
root: root.to_owned(),
atlas,
region,
metrics_only,
cache: RefCell::new(Cache {
sets: Vec::new(),
region: Region {
@@ -665,7 +696,14 @@ impl Font {
)),
"bitmap" => Some(Provider::Bitmap(
Filter::of(p),
load_bitmap(&self.root, p, &self.sheets, pixels, self.atlas),
load_bitmap(
&self.root,
p,
&self.sheets,
pixels,
self.atlas,
self.metrics_only,
),
)),
"unihex" => Some(Provider::Unihex(Filter::of(p), p.clone(), None)),
"ttf" => Some(Provider::TrueType(
@@ -841,6 +879,14 @@ impl Font {
if let Some(id) = ttf.ids.get(&c)
&& !(non_fishy && fishy_advance(ttf.advance(*id)))
{
if self.metrics_only {
return Some(Glyph {
rect: None,
advance: ttf.advance(*id),
offset: 1.0,
..self.missing
});
}
let (glyph, bitmap) = ttf.glyph(*id);
return match bitmap {
Some((w, h, rgba)) => {
@@ -861,6 +907,17 @@ impl Font {
}
fn rasterize_hex(&self, region: &mut Region, h: HexGlyph) -> Option<Glyph> {
let width = h.right.saturating_sub(h.left) + 1;
if self.metrics_only {
return Some(Glyph {
rect: None,
left: 0.0,
top: 0.0,
right: width as f32 / 2.0,
bottom: 8.0,
advance: hex_advance(&h),
offset: 0.5,
});
}
let mut rgba = Vec::with_capacity((width * 16 * 4) as usize);
for row in h.rows {
for bit in h.left..=h.right {
@@ -1361,6 +1418,55 @@ mod tests {
out
}
#[test]
fn server_metrics_preserve_bitmap_true_type_and_unihex_advances() {
let sheet = png(16, 8, |x, _| x < 2 || (8..14).contains(&x));
let def = br#"{"providers":[{"type":"space","advances":{" ":4}},{"type":"bitmap","file":"minecraft:font/a.png","ascent":7,"chars":["ab"]}]}"#;
let ttf = br#"{"providers":[{"type":"ttf","file":"minecraft:mono.ttf","size":11,"oversample":2}]}"#;
let root = root(
"metrics",
&[
("assets/minecraft/font/default.json", def),
("assets/minecraft/font/alt.json", ttf),
(
"assets/minecraft/font/mono.ttf",
horizon_theme::fonts::GEIST_MONO,
),
("assets/minecraft/textures/font/a.png", &sheet),
],
);
let rendered = load(&root);
let metrics = Font::metrics(&root);
assert_eq!(metrics.width("a b"), 14.0);
assert_eq!(metrics.width("§lab"), 12.0);
let text = Text::literal("ab ab");
assert_eq!(
metrics.split_formatted(&text, 10.0),
rendered.split_formatted(&text, 10.0)
);
let alt = Style {
font: Some("minecraft:alt".into()),
bold: Some(true),
..Style::default()
};
for c in ['A', 'i', ' ', '\u{fffd}'] {
assert_eq!(metrics.advance(c, &alt), rendered.advance(c, &alt));
assert!(metrics.glyph_styled(c, &alt).rect.is_none());
}
let mut hex = HashMap::new();
parse_hex(b"0041:0000000018242442427E424242420000\n", &mut hex);
let h = hex[&0x41];
let glyph = metrics
.rasterize_hex(&mut metrics.cache.borrow_mut().region, h)
.unwrap();
assert_eq!(glyph.advance, 4.0);
assert_eq!(glyph.offset, 0.5);
assert!(glyph.rect.is_none());
assert!(metrics.take_patches().is_empty());
assert!(!rendered.take_patches().is_empty());
let _ = std::fs::remove_dir_all(root);
}
#[test]
fn true_type_glyphs_are_rasterized_at_the_provider_size() {
let def = br#"{"providers":[{"type":"ttf","file":"minecraft:mono.ttf","size":11,"oversample":2,"shift":[0.5,1],"skip":["B"]}]}"#;
+337 -59
View File
@@ -90,6 +90,20 @@ fn occlusion_culling_requested(info: &wgpu::AdapterInfo, env: Option<&str>) -> b
env != Some("0") && (env.is_some() || info.device_type != wgpu::DeviceType::Cpu)
}
/// `DrawableGizmoPrimitives.getGroup`: a line whose ARGB alpha is 255 joins the
/// opaque group, drawn with `RenderTypes.lines` (depth written); the rest
/// with `RenderTypes.linesTranslucentNoDepthWrite`.
fn debug_line_opaque(line: &[f32; 8]) -> bool {
line[6].to_bits() >> 24 == 0xFF
}
/// The depth-tested gizmo lines in their upload order: the opaque group first,
/// then the translucent one, each in submission order.
fn debug_lines_opaque_first(lines: &[[f32; 8]]) -> impl Iterator<Item = &[f32; 8]> {
let opaque = lines.iter().filter(|l| debug_line_opaque(l));
opaque.chain(lines.iter().filter(|l| !debug_line_opaque(l)))
}
/// Whether Translucent Batching is offered (`graphics::offer_translucent_batching`): where
/// indirect multi-draws (`multi_draw`) take its batches, but not OpenGL's, which loop over
/// their entries on the CPU (and without them every section is a call of its own anyway).
@@ -510,7 +524,8 @@ impl SectionGpu {
}
}
/// GPU culling's record of it at `key`, its quads within `bounds`
/// (`SectionMesh::bounds`), `FADING` while it fades (`gpu_fading`).
/// (`SectionMesh::bounds`) and in their buckets by facing side (`sides`),
/// `FADING` while it fades (`gpu_fading`).
fn record(&self, key: SectionKey, bounds: Option<[Vec3; 2]>) -> gpu_culling::Record {
let boxed = gpu_culling::rounded_box(bounds);
gpu_culling::Record::new(
@@ -520,6 +535,7 @@ impl SectionGpu {
self.solid,
boxed,
)
.facing(&self.sides)
.fading(self.gpu_fading)
}
/// Whether GPU frames' walk lists it within the render distance
@@ -1094,8 +1110,10 @@ pub struct Renderer {
lines_secondary: wgpu::RenderPipeline,
/// A resource pack's `core/rendertype_lines`, which draws the block outline in their place.
core_lines: Option<core_lines::CoreLines>,
/// Gizmo lines (`RenderTypes.linesTranslucentNoDepthWrite`) and the
/// Gizmo lines: opaque ones (`RenderTypes.lines`, which writes depth),
/// translucent ones (`RenderTypes.linesTranslucentNoDepthWrite`) and the
/// always-on-top ones.
debug_lines_opaque: wgpu::RenderPipeline,
debug_lines: wgpu::RenderPipeline,
debug_lines_on_top: wgpu::RenderPipeline,
debug_line_buffer: wgpu::Buffer,
@@ -1219,6 +1237,10 @@ pub struct Renderer {
/// Whether `lightmap` holds `lightmap_pixels` yet.
lightmap_uploaded: bool,
sprite_minimum_size: u32,
/// Each sprite layer's own side, before the arrays scaled it up (`mipmap::Settings::native_size`).
sprite_native: Vec<u32>,
/// The Mipmap Levels option (`set_mipmap_levels`), which sets a shader pack atlas's padding.
mipmap_option: u32,
indices: wgpu::Buffer,
index_quads: u32,
instances: wgpu::Buffer,
@@ -1338,6 +1360,8 @@ pub struct Renderer {
/// The marker file of an HDR output that has not presented a frame yet
/// (`graphics::HDR_MARKER`).
hdr_marker: Option<std::path::PathBuf>,
/// The HDR Lighting setting, kept for the HDR output made when HDR turns on.
hdr_lighting_setting: bool,
/// The shader pack's post-processing, and the dimension (legacy id) it was loaded for.
pack_post: Option<(i32, Option<pack_post::PackPost>)>,
/// The post passes of one of Horizon's own shader packs; never beside `pack_post`'s.
@@ -1427,6 +1451,10 @@ fn requested_split() -> Option<u32> {
.and_then(|v| v.parse().ok())
.filter(|&n| (1..=SPRITE_SPLIT).contains(&n))
}
fn adapter_requested_split(info: &wgpu::AdapterInfo, requested: Option<u32>) -> Option<u32> {
// Metal can fail to sample large mipmapped array textures despite advertising the layer limit.
requested.or_else(|| (info.backend == wgpu::Backend::Metal).then_some(512))
}
/// The split the CPU mip chains are cut by before the adapter is known.
fn sprite_split() -> u32 {
requested_split().unwrap_or(SPRITE_SPLIT)
@@ -1793,18 +1821,28 @@ impl wgpu::rwh::HasDisplayHandle for WindowDisplay {
/// The backends to open a device on, each tried in turn until one gives a
/// device. `api` is the player's choice (`GraphicsApi::with_env` applied);
/// `os` is `std::env::consts::OS`; `wgpu_backend`: whether `WGPU_BACKEND` is set,
/// which picks the backends itself. Auto tries Vulkan, then DirectX 12 on Windows,
/// then OpenGL (Windows and Linux) for GPUs with neither driver, each when the one
/// before has no surface, adapter or device. A native crash in the driver can't be
/// which picks the backends itself. Auto tries DirectX 12 first on Windows ARM64,
/// then Vulkan, based on the device-loss observed in a Windows ARM64 test. Other
/// Windows systems try Vulkan, then DirectX 12, then OpenGL; Linux tries Vulkan then
/// OpenGL. Each is tried when the one before has no surface, adapter or device. A native
/// crash in the driver can't be
/// caught in the game; the launcher switches the setting to DirectX 12 after one at
/// the renderer's start (#746). macOS has Metal only.
fn backend_order(api: GraphicsApi, os: &str, wgpu_backend: bool) -> Vec<wgpu::Backends> {
fn backend_order(
api: GraphicsApi,
os: &str,
arch: &str,
wgpu_backend: bool,
) -> Vec<wgpu::Backends> {
use wgpu::Backends;
if os == "macos" || wgpu_backend {
return vec![Backends::default()];
}
let windows = os == "windows";
match api {
GraphicsApi::Auto if windows && arch == "aarch64" => {
vec![Backends::DX12, Backends::VULKAN, Backends::GL]
}
GraphicsApi::Auto if windows => vec![Backends::VULKAN, Backends::DX12, Backends::GL],
GraphicsApi::Auto => vec![Backends::VULKAN, Backends::GL],
GraphicsApi::Dx12 if windows => vec![Backends::DX12],
@@ -1862,10 +1900,11 @@ fn describe_adapter(adapter: &wgpu::Adapter) {
/// Whether an adapter's texture arrays hold the block textures Horizon puts
/// in one array.
fn check_layers(adapter: &wgpu::Adapter, layers: u32) -> Result<u32> {
let info = adapter.get_info();
Ok(layer_split(
adapter.limits().max_texture_array_layers,
adapter.get_info().backend == wgpu::Backend::Gl,
requested_split(),
info.backend == wgpu::Backend::Gl,
adapter_requested_split(&info, requested_split()),
layers,
)?)
}
@@ -1944,7 +1983,12 @@ async fn open_device(
) -> Result<Opened> {
let wgpu_backend = std::env::var_os("WGPU_BACKEND").is_some();
let mut first = None;
for (order, allow_cpu) in device_search(api.with_env(), std::env::consts::OS, wgpu_backend) {
for (order, allow_cpu) in device_search(
api.with_env(),
std::env::consts::OS,
std::env::consts::ARCH,
wgpu_backend,
) {
match open_device_with(window, offscreen, &order, layers, allow_cpu).await {
Ok(opened) => {
if let Some(first) = &first {
@@ -1976,10 +2020,11 @@ async fn open_device(
fn device_search(
api: GraphicsApi,
os: &str,
arch: &str,
wgpu_backend: bool,
) -> Vec<(Vec<wgpu::Backends>, bool)> {
let chosen = backend_order(api, os, wgpu_backend);
let others: Vec<_> = backend_order(GraphicsApi::Auto, os, wgpu_backend)
let chosen = backend_order(api, os, arch, wgpu_backend);
let others: Vec<_> = backend_order(GraphicsApi::Auto, os, arch, wgpu_backend)
.into_iter()
.filter(|b| !chosen.contains(b))
.filter(|&b| !(api == GraphicsApi::Dx12 && b == wgpu::Backends::VULKAN))
@@ -2888,6 +2933,19 @@ impl Renderer {
true,
Some(alpha_blend),
);
// RenderPipelines.LINES: DepthStencilState.DEFAULT, so an opaque hitbox or
// chunk border keeps the water and clouds drawn after it behind it.
let debug_lines_opaque = pipeline(
"Debug lines opaque",
"vs_debug_line",
"fs_debug_line",
&debug_line_buffers,
wgpu::PrimitiveTopology::TriangleStrip,
None,
true,
true,
Some(alpha_blend),
);
let debug_lines = pipeline(
"Debug lines",
"vs_debug_line",
@@ -4450,6 +4508,7 @@ impl Renderer {
lines,
lines_secondary,
core_lines: None,
debug_lines_opaque,
debug_lines,
debug_lines_on_top,
debug_line_buffer,
@@ -4541,6 +4600,8 @@ impl Renderer {
shrink_gate: ShrinkGate::default(),
lightmap_uploaded: false,
sprite_minimum_size,
sprite_native: sprite_mips.iter().map(|s| s.native_size).collect(),
mipmap_option: 4,
indices,
index_quads,
instances,
@@ -4595,6 +4656,7 @@ impl Renderer {
frame_gen: frame_gen::FrameGen::new(),
entity_atlas: atlas_view.clone(),
hdr: None,
hdr_lighting_setting: true,
emission_stats,
hdr_output,
frame_format,
@@ -6065,6 +6127,13 @@ impl Renderer {
None => "HDR: not offered by this display".into(),
}
}
/// The HDR Lighting setting (`Hdr::look`).
pub fn set_hdr_lighting(&mut self, on: bool) {
self.hdr_lighting_setting = on;
if let Some(hdr) = &mut self.hdr {
hdr.look = on;
}
}
/// HDR output (Horizon setting): HDR10 or scRGB at `paper_white` nits, the world's
/// highlights expanded up to `peak` nits. Off where the surface can't present it.
/// Offscreen (`hdr::offscreen_output`) the frame is drawn the same and its HDR screenshot
@@ -6109,6 +6178,9 @@ impl Renderer {
let format = self.frame_format;
self.hdr =
output.map(|output| hdr::Hdr::new(&self.device, &self.queue, format, output));
if let Some(hdr) = &mut self.hdr {
hdr.look = self.hdr_lighting_setting;
}
self.configure_surface();
match output {
Some(output) => log::info!(
@@ -6207,13 +6279,14 @@ impl Renderer {
/// Runs `post` over the world from now on (`None`: no pack), for the dimension `dimension`;
/// `block_ids` gives each block sprite layer's `mc_Entity` (id, fluid) and `at_midBlock.w`
/// (its block's light), three values a layer.
/// Returns the programs that run and the notes of loading them.
/// Returns the programs that run and the notes of loading them, or why the pack can't run:
/// the dimension then runs without a pack.
pub fn set_shader_pack(
&mut self,
dimension: i32,
pack: Option<horizon_shaders::Post>,
block_ids: &[i32],
) -> Option<(Vec<String>, Vec<String>)> {
) -> std::result::Result<Option<(Vec<String>, Vec<String>)>, pack_post::Refused> {
if pack.is_none() {
self.pack_atlas = None;
self.pack_material_atlases = None;
@@ -6231,9 +6304,14 @@ impl Renderer {
};
let buffers = [Some(vertex), Some(instances)];
let flat = self.pack_terrain_flat;
let sprite_rects = self
.pack_atlas
.as_ref()
.map_or_else(Vec::new, |a| a.rects_table());
let post = pack.map(|post| {
let world = pack_post::World {
atlas: self.pack_atlas.as_ref().map(|a| (a.view.clone(), a.size())),
sprite_rects: &sprite_rects,
material_maps: self
.pack_material_atlases
.as_ref()
@@ -6272,6 +6350,15 @@ impl Renderer {
world,
)
});
let post = match post.transpose() {
Ok(post) => post,
Err(e) => {
self.pack_post = Some((dimension, None));
self.pack_atlas = None;
self.pack_material_atlases = None;
return Err(e);
}
};
let report = post.as_ref().map(|p| {
let programs = p.programs().into_iter().map(str::to_owned).collect();
(programs, p.notes.clone())
@@ -6280,7 +6367,7 @@ impl Renderer {
if self.pack_post.as_ref().is_some_and(|p| p.1.is_some()) {
self.native = None;
}
report
Ok(report)
}
/// Drops the running shader pack, of either kind.
pub fn drop_shader_packs(&mut self) {
@@ -6375,6 +6462,13 @@ impl Renderer {
}
fn pack_terrain_inputs(&mut self) -> Option<horizon_shaders::GbuffersInputs> {
// Flat draws whenever the device has them (`render` keeps them on with a pack).
let flat = self.flat.is_some() && self.flat_on;
// Flat draws read each sprite's place from a table: the atlas is stitched as the game's.
// Other draws need the grid.
if !flat && self.pack_atlas.as_ref().is_some_and(|a| a.is_stitched()) {
self.pack_atlas = None;
}
if self.pack_atlas.is_none() {
let mut encoder = self.device.create_command_encoder(&Default::default());
let layers = self
@@ -6382,14 +6476,42 @@ impl Renderer {
.iter()
.map(|t| t.depth_or_array_layers())
.sum();
let mut atlas = pack_atlas::PackAtlas::new(
&self.device,
&mut encoder,
&self.sprite_textures,
self.sprite_split,
layers,
self.sprite_textures[0].width(),
);
let sprite = self.sprite_textures[0].width();
// Vanilla's padding counts the anisotropy bit only with anisotropic filtering.
let anisotropy_bit = if self.texture_filtering == 2 {
u32::from(self.max_anisotropy).trailing_zeros()
} else {
0
};
let stitched = flat
.then(|| {
pack_atlas::PackAtlas::stitched(
&self.device,
&mut encoder,
&self.sprite_textures,
self.sprite_split,
sprite,
&self.sprite_native,
self.mipmap_option,
anisotropy_bit,
)
})
.flatten();
if flat && stitched.is_none() {
log::warn!(
"shader pack block atlas: the sprites don't stitch on this device, a grid instead"
);
}
let mut atlas = stitched.or_else(|| {
pack_atlas::PackAtlas::new(
&self.device,
&mut encoder,
&self.sprite_textures,
self.sprite_split,
layers,
sprite,
)
});
if let Some(atlas) = &mut atlas {
atlas.separate_ao = self.separate_ao;
}
@@ -6410,8 +6532,7 @@ impl Renderer {
self.pack_atlas = atlas;
self.queue.submit([encoder.finish()]);
}
// Flat draws whenever the device has them (`render` keeps them on with a pack).
self.pack_terrain_flat = self.flat.is_some() && self.flat_on;
self.pack_terrain_flat = flat;
Some(
self.pack_atlas
.as_ref()?
@@ -6524,6 +6645,7 @@ impl Renderer {
/// The Mipmap Levels option: block textures sample at most `levels`
/// reduced copies (0: none).
pub fn set_mipmap_levels(&mut self, levels: u32) {
self.mipmap_option = levels;
let levels = crate::sprites::sprite_mipmap_limit(
levels,
self.sprite_textures[0].width(),
@@ -6677,12 +6799,18 @@ impl Renderer {
if let Some(atlases) = &self.pack_material_atlases {
for kind in 0..2 {
let arrays: Vec<_> = arrays.iter().map(|pair| pair[kind].clone()).collect();
atlases[kind].copy(encoder, &arrays, self.animations.changed().iter().copied());
atlases[kind].copy(
&self.device,
encoder,
&arrays,
self.animations.changed().iter().copied(),
);
}
}
}
if let Some(atlas) = &self.pack_atlas {
atlas.copy(
&self.device,
encoder,
&self.sprite_textures,
self.animations.changed().iter().copied(),
@@ -7321,6 +7449,7 @@ impl Renderer {
radius,
frustum: &view,
reach: self.occlusion.reach().filter(|_| culling),
eye,
};
let prepared = crate::spans::time("gpu culling", || {
gpu.prepare(
@@ -7332,7 +7461,7 @@ impl Renderer {
)
});
// A frame whose planes leave the test's integers (the camera millions of blocks
// above or below the level) is the CPU's.
// above or below the level), or whose eye is not a number, is the CPU's.
gpu_frame = prepared == gpu_culling::Prepared::Gpu;
if prepared == gpu_culling::Prepared::OutOfMemory {
log::warn!("Horizon renderer: GPU culling off: its buffers do not fit");
@@ -7854,14 +7983,14 @@ impl Renderer {
self.translucency_cursor += budget;
let translucent_draws = self.draws.len() as u32 - solid_draws;
self.section_draws = self.draws.len();
// The shadow camera's sections after the camera's: quads that can face the light, then
// translucent ones (in their last sorted order; depth decides there).
// The shadow camera's sections after the camera's: quads that can face the light (all of
// them for `every_face`), then translucent ones (in their last sorted order; depth
// decides there).
let shadow_first = self.draws.len() as u32;
let mut shadow_translucent = Vec::new();
self.shadow_runs.clear();
if let Some(view) = &shadow_view {
let base = self.drawn_sections;
let toward = view.light * 1.0e5;
// How far below the nearest section to the light (squared, as bits, as `PageRuns`
// takes distances): each band's draws go by page, a call per page and band.
let height = |v: &resident::Visible| glam::Vec3::from(v.origin).dot(view.light);
@@ -7893,13 +8022,7 @@ impl Renderer {
}
}
let before = self.draws.len();
// Every face of a section within the unculled distance.
let unculled = view.unculled.is_some_and(|d| {
let o = glam::Vec3::from(v.origin) + 8.0;
o.x.abs().max(o.z.abs()) <= d + 8.0
});
let toward = (!unculled).then_some(toward);
facing_runs(&s.sides, toward, v.origin, |first, quads| {
shadow_runs(&s.sides, view, v.origin, |first, quads| {
let start = s.solid_base() + first * 4;
self.draws.push([quads * 6, 1, 0, start, instance]);
self.draw_pages.push((s.page, None));
@@ -7958,6 +8081,11 @@ impl Renderer {
self.section_draw_calls += gpu.draw_calls();
}
let debug_depth = frame.debug_lines.len() as u32;
let debug_opaque = frame
.debug_lines
.iter()
.filter(|l| debug_line_opaque(l))
.count() as u32;
let debug_top = frame.debug_lines_on_top.len() as u32;
let crosshair = frame.debug_crosshair.len() as u32;
if debug_depth + debug_top + crosshair > 0 {
@@ -7971,9 +8099,7 @@ impl Renderer {
mapped_at_creation: false,
});
}
let all: Vec<[f32; 8]> = frame
.debug_lines
.iter()
let all: Vec<[f32; 8]> = debug_lines_opaque_first(frame.debug_lines)
.chain(frame.debug_lines_on_top)
.chain(frame.debug_crosshair)
.copied()
@@ -8071,7 +8197,7 @@ impl Renderer {
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
&& std::env::var_os("HORIZON_HDR_LIGHTING").is_none_or(|v| v != "0");
if let Some(hdr) = &mut self.hdr {
hdr.lighting = hdr_lighting;
hdr.lighting = hdr_lighting && hdr.look;
}
let oit_on = self.improved_transparency
&& !frame.title
@@ -9549,10 +9675,16 @@ impl Renderer {
if outline_edges > 0 && !frame.outline_after_terrain && !pack_draws_outline {
self.draw_outline(&mut pass, outline_edges as u32, frame.outline_high_contrast);
}
if debug_depth > 0 {
// DrawableGizmoPrimitives' opaque group writes depth, the translucent one does not.
if debug_opaque > 0 {
pass.set_pipeline(&self.debug_lines_opaque);
pass.set_vertex_buffer(0, self.debug_line_buffer.slice(..));
pass.draw(0..4, 0..debug_opaque);
}
if debug_depth > debug_opaque {
pass.set_pipeline(&self.debug_lines);
pass.set_vertex_buffer(0, self.debug_line_buffer.slice(..));
pass.draw(0..4, 0..debug_depth);
pass.draw(0..4, debug_opaque..debug_depth);
}
if debug_top > 0 {
pass.set_pipeline(&self.debug_lines_on_top);
@@ -11086,6 +11218,22 @@ fn projection_center(view_proj: Mat4) -> Option<Vec3> {
let b = DVec3::new(rows[0].w, rows[1].w, rows[2].w);
Some((a.inverse() * -b).as_vec3())
}
/// The runs of a section's solid quads the shadow pass draws: every face within the unculled
/// distance, or everywhere for `every_face`; else the quads that can face the light.
fn shadow_runs(
sides: &Sides,
view: &pack_post::ShadowView,
origin: [f32; 3],
draw: impl FnMut(u32, u32),
) {
let unculled = view.unculled.is_some_and(|d| {
let o = Vec3::from(origin) + 8.0;
o.x.abs().max(o.z.abs()) <= d + 8.0
});
let toward = (!unculled && !view.every_face).then_some(view.light * 1.0e5);
facing_runs(sides, toward, origin, draw);
}
/// Calls `draw(first, quads)` for each run of a mesh's solid quads that can
/// face `eye` (`projection_center`), the mesh at the camera-relative
/// `origin`; all of them when there is no eye.
@@ -11126,6 +11274,20 @@ fn frustum(m: Mat4) -> [Vec4; 6] {
#[cfg(test)]
mod tests {
#[test]
fn opaque_gizmo_lines_upload_first_for_the_depth_writing_pipeline() {
let line = |argb: u32| [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, f32::from_bits(argb), 2.5];
// A hitbox's white, the chunk border's outer red columns (alpha 0x7F),
// and the chunk border's yellow.
let lines = [line(0xFFFF_FFFF), line(0x7FFF_0000), line(0xFFFF_FF00)];
assert!(super::debug_line_opaque(&lines[0]));
assert!(!super::debug_line_opaque(&lines[1]));
assert!(!super::debug_line_opaque(&line(0xFE00_0000)));
let order: Vec<u32> = super::debug_lines_opaque_first(&lines)
.map(|l| l[6].to_bits())
.collect();
assert_eq!(order, [0xFFFF_FFFF, 0xFFFF_FF00, 0x7FFF_0000]);
}
use crate::gfx::static_entity_shader;
fn adapter(device_type: wgpu::DeviceType) -> wgpu::AdapterInfo {
@@ -11175,12 +11337,16 @@ mod tests {
/// shaders with storage buffers enough, where Translucent Batching is (indirect
/// multi-draws that aren't OpenGL's) and vanilla frames are never drawn flat, and never
/// on Intel Gen11/Gen12's Vulkan driver, whose draws read instance-rate origins from the
/// wrong first instance, even with flat draws off there.
/// wrong first instance, even with flat draws off there, nor on DX12 with flat page
/// groups, whose count draws leave the base vertex out of the pulled pipelines'
/// `vertex_index`.
#[test]
fn gpu_culling_is_offered_where_counts_are_drawn_and_vanilla_never_draws_flat() {
let vulkan = adapter(wgpu::DeviceType::DiscreteGpu);
let mut gl = adapter(wgpu::DeviceType::DiscreteGpu);
gl.backend = wgpu::Backend::Gl;
let mut dx12 = adapter(wgpu::DeviceType::DiscreteGpu);
dx12.backend = wgpu::Backend::Dx12;
let mut intel = adapter(wgpu::DeviceType::IntegratedGpu);
(intel.vendor, intel.device) = (0x8086, 0x9a49); // Tiger Lake
let counts = wgpu::Features::MULTI_DRAW_INDIRECT_COUNT;
@@ -11214,6 +11380,8 @@ mod tests {
assert!(!offered(&vulkan, counts, compute, 8, false, None));
assert!(!offered(&gl, counts, compute, 8, true, None));
assert!(!offered(&intel, counts, compute, 8, true, None));
assert!(offered(&dx12, counts, compute, 8, true, None));
assert!(!offered(&dx12, counts, compute, 8, true, Some(usize::MAX)));
}
/// The pack-flat rule: with Translucent Batching translucent quads have an arena of
@@ -11538,27 +11706,49 @@ mod tests {
assert!(!is_software(wgpu::DeviceType::VirtualGpu));
}
#[test]
fn auto_tries_vulkan_then_directx_12_then_opengl() {
fn auto_uses_directx_12_first_on_windows_arm64() {
use super::{GraphicsApi, backend_order};
use wgpu::Backends;
let order = |api, os| backend_order(api, os, false);
let order = |api, os, arch| backend_order(api, os, arch, false);
assert_eq!(
order(GraphicsApi::Auto, "windows"),
order(GraphicsApi::Auto, "windows", "x86_64"),
[Backends::VULKAN, Backends::DX12, Backends::GL]
);
assert_eq!(order(GraphicsApi::Vulkan, "windows"), [Backends::VULKAN]);
assert_eq!(order(GraphicsApi::Dx12, "windows"), [Backends::DX12]);
assert_eq!(order(GraphicsApi::OpenGl, "windows"), [Backends::GL]);
assert_eq!(
order(GraphicsApi::Auto, "linux"),
order(GraphicsApi::Auto, "windows", "aarch64"),
[Backends::DX12, Backends::VULKAN, Backends::GL]
);
assert_eq!(
order(GraphicsApi::Vulkan, "windows", "aarch64"),
[Backends::VULKAN]
);
assert_eq!(
order(GraphicsApi::Dx12, "windows", "aarch64"),
[Backends::DX12]
);
assert_eq!(
order(GraphicsApi::OpenGl, "windows", "aarch64"),
[Backends::GL]
);
assert_eq!(
order(GraphicsApi::Auto, "linux", "x86_64"),
[Backends::VULKAN, Backends::GL]
);
assert_eq!(order(GraphicsApi::Dx12, "linux"), [Backends::VULKAN]);
assert_eq!(order(GraphicsApi::OpenGl, "linux"), [Backends::GL]);
assert_eq!(
order(GraphicsApi::Dx12, "linux", "x86_64"),
[Backends::VULKAN]
);
assert_eq!(
order(GraphicsApi::OpenGl, "linux", "x86_64"),
[Backends::GL]
);
// WGPU_BACKEND picks the backends itself; macOS has Metal only.
for api in GraphicsApi::ALL {
assert_eq!(backend_order(api, "windows", true), [Backends::default()]);
assert_eq!(order(api, "macos"), [Backends::default()]);
assert_eq!(
backend_order(api, "windows", "aarch64", true),
[Backends::default()]
);
assert_eq!(order(api, "macos", "aarch64"), [Backends::default()]);
}
}
#[test]
@@ -11566,28 +11756,33 @@ mod tests {
use super::{GraphicsApi, device_search};
use wgpu::Backends;
let (v, d, g) = (Backends::VULKAN, Backends::DX12, Backends::GL);
let search = |api, os, arch| device_search(api, os, arch, false);
// #5185: DirectX 12 chosen on an Intel HD 2500 (WARP only): OpenGL's GPU before WARP.
assert_eq!(
device_search(GraphicsApi::Dx12, "windows", false),
search(GraphicsApi::Dx12, "windows", "x86_64"),
[(vec![d], false), (vec![g], false), (vec![d], true)]
);
assert_eq!(
device_search(GraphicsApi::Vulkan, "windows", false),
search(GraphicsApi::Vulkan, "windows", "x86_64"),
[(vec![v], false), (vec![d, g], false), (vec![v], true)]
);
assert_eq!(
device_search(GraphicsApi::Auto, "windows", false),
search(GraphicsApi::Auto, "windows", "x86_64"),
[(vec![v, d, g], false), (vec![v, d, g], true)]
);
assert_eq!(
device_search(GraphicsApi::OpenGl, "linux", false),
search(GraphicsApi::Auto, "windows", "aarch64"),
[(vec![d, v, g], false), (vec![d, v, g], true)]
);
assert_eq!(
search(GraphicsApi::OpenGl, "linux", "x86_64"),
[(vec![g], false), (vec![v], false), (vec![g], true)]
);
// WGPU_BACKEND and macOS: one set of backends, nothing else to try.
let all = Backends::default();
for (os, env) in [("windows", true), ("macos", false)] {
assert_eq!(
device_search(GraphicsApi::Vulkan, os, env),
device_search(GraphicsApi::Vulkan, os, "x86_64", env),
[(vec![all], false), (vec![all], true)]
);
}
@@ -12429,6 +12624,30 @@ mod sprite_upload_tests {
assert!(layer_split(512, false, None, 512 * SPRITE_ARRAYS + 1).is_err());
}
#[test]
fn metal_uses_a_conservative_default_split_but_respects_overrides() {
let mut info = wgpu::AdapterInfo {
name: "test adapter".into(),
vendor: 0,
device: 0,
device_type: wgpu::DeviceType::IntegratedGpu,
device_pci_bus_id: String::new(),
driver: String::new(),
driver_info: String::new(),
backend: wgpu::Backend::Vulkan,
subgroup_min_size: 0,
subgroup_max_size: 0,
transient_saves_memory: None,
limit_bucket: None,
};
info.backend = wgpu::Backend::Metal;
assert_eq!(adapter_requested_split(&info, None), Some(512));
assert_eq!(adapter_requested_split(&info, Some(1024)), Some(1024));
info.backend = wgpu::Backend::Vulkan;
assert_eq!(adapter_requested_split(&info, None), None);
}
#[test]
fn mip_chain_allocates_exactly_its_size() {
for size in [16, 64] {
@@ -12626,3 +12845,62 @@ fn reported(l: horizon_hdr::wayland::Luminances) -> crate::graphics::Reported {
black: hundredths_of_a_nit(l.target_min * 203.0 / l.reference.max(1.0)),
}
}
#[cfg(test)]
mod shadow_face_tests {
use super::*;
/// The faces of one block at `at` (section-relative), each with its own layer:
/// 0 +X, 1 -X, 2 +Y (up), 3 -Y (down), 4 +Z, 5 -Z; counter-clockwise from outside.
fn block(at: [f32; 3]) -> Vec<TerrainVertex> {
let [x, y, z] = at;
let (a, b, c) = (x + 1.0, y + 1.0, z + 1.0);
[
[[a, y, z], [a, b, z], [a, b, c], [a, y, c]],
[[x, y, z], [x, y, c], [x, b, c], [x, b, z]],
[[x, b, z], [x, b, c], [a, b, c], [a, b, z]],
[[x, y, z], [a, y, z], [a, y, c], [x, y, c]],
[[x, y, c], [a, y, c], [a, b, c], [x, b, c]],
[[x, y, z], [x, b, z], [a, b, z], [a, y, z]],
]
.into_iter()
.enumerate()
.flat_map(|(layer, q)| q.map(|p| TerrainVertex::new(p, [0.0; 2], layer as u16, 0, 0)))
.collect()
}
/// The layers (faces) of the quads the shadow pass draws of `solid`.
fn drawn(view: &pack_post::ShadowView, origin: [f32; 3]) -> Vec<u16> {
let mut solid = block([7.0, 7.0, 7.0]);
let sides = crate::mesher::sort_tinted(&mut solid, &mut Vec::new());
let mut layers = Vec::new();
shadow_runs(&sides, view, origin, |first, quads| {
for q in first..first + quads {
layers.push(solid[q as usize * 4].layer);
}
});
layers.sort_unstable();
layers
}
fn view(every_face: bool) -> pack_post::ShadowView {
pack_post::ShadowView {
cull: Mat4::IDENTITY,
light: Vec3::Y,
distance: None,
unculled: None,
every_face,
}
}
/// Iris 1.11.7's shadow map holds faces turned away from the light (#9033): the block's
/// bottom face, under a sun straight above, is drawn too.
#[test]
fn the_shadow_pass_draws_faces_turned_away_from_the_light() {
// A section 32 blocks under the camera.
let origin = [-8.0, -40.0, -8.0];
assert_eq!(drawn(&view(true), origin), [0, 1, 2, 3, 4, 5]);
// Horizon's own packs keep drawing only what can face the light: no bottom face.
assert!(!drawn(&view(false), origin).contains(&3));
}
}
@@ -60,6 +60,7 @@ struct Pipelines {
luma_pyramid: wgpu::ComputePipeline,
scd_histogram: wgpu::ComputePipeline,
scd_divergence: wgpu::ComputePipeline,
scd_finalize: wgpu::ComputePipeline,
search: wgpu::ComputePipeline,
filter: wgpu::ComputePipeline,
scale: wgpu::ComputePipeline,
@@ -84,6 +85,7 @@ pub struct OpticalFlow {
frames: [Frame; 2],
filter: [wgpu::BindGroup; LEVELS],
scd_divergence: wgpu::BindGroup,
scd_finalize: wgpu::BindGroup,
scd_histogram: wgpu::Buffer,
scd_previous_histogram: wgpu::Buffer,
scd_temp: wgpu::Buffer,
@@ -183,6 +185,7 @@ impl OpticalFlow {
luma_pyramid: pipeline("luma_pyramid"),
scd_histogram: pipeline("scd_histogram_pass"),
scd_divergence: pipeline("scd_divergence_pass"),
scd_finalize: pipeline("scd_finalize_pass"),
search: pipeline("search_pass"),
filter: pipeline("filter_flow"),
scale: pipeline("scale_pass"),
@@ -235,6 +238,7 @@ impl OpticalFlow {
HISTOGRAM_WIDTH * 4,
);
let scd_temp = buffer(device, "Scene change temp", 12);
let scd_next_histogram = buffer(device, "Next scene change histogram", HISTOGRAM_WIDTH * 4);
let scd_output = buffer(device, "Scene change detection", 12);
let frame = |current: usize| {
let (cur, prev) = (&luma[current], &luma[1 - current]);
@@ -298,11 +302,22 @@ impl OpticalFlow {
let scd_divergence = bind(
device,
&pipelines.scd_divergence,
&[
(7, whole(&scd_histogram)),
(8, whole(&scd_previous_histogram)),
(9, whole(&scd_temp)),
(11, whole(&scd_next_histogram)),
],
);
let scd_finalize = bind(
device,
&pipelines.scd_finalize,
&[
(7, whole(&scd_histogram)),
(8, whole(&scd_previous_histogram)),
(9, whole(&scd_temp)),
(10, whole(&scd_output)),
(11, whole(&scd_next_histogram)),
],
);
Self {
@@ -312,6 +327,7 @@ impl OpticalFlow {
frames,
filter,
scd_divergence,
scd_finalize,
scd_histogram,
scd_previous_histogram,
scd_temp,
@@ -406,6 +422,7 @@ impl OpticalFlow {
9,
);
run(&p.scd_divergence, &self.scd_divergence, 9, 3, 1);
run(&p.scd_finalize, &self.scd_finalize, 9, 1, 1);
for level in (0..LEVELS).rev() {
let luma = self.display.map(|v| (v >> level).max(1));
run(
@@ -597,6 +614,22 @@ pub(super) mod tests {
.collect()
}
fn scd(device: &wgpu::Device, queue: &wgpu::Queue, flow: &OpticalFlow) -> u32 {
let mut encoder = device.create_command_encoder(&Default::default());
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
encoder.copy_buffer_to_buffer(flow.scene_change(), 0, &buffer, 0, 12);
queue.submit([encoder.finish()]);
buffer.slice(..).map_async(wgpu::MapMode::Read, |_| {});
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let bytes = buffer.slice(..).get_mapped_range().unwrap().to_vec();
u32::from_le_bytes(bytes[4..8].try_into().unwrap())
}
/// A frame moved right by 16 and down by 8: the blocks inside report where they were
/// (-16, -8), and nothing reads as a scene change. A much darker frame then does.
#[test]
@@ -630,24 +663,40 @@ pub(super) mod tests {
inside.len(),
&inside[..8]
);
let scd = |device: &wgpu::Device, queue: &wgpu::Queue, flow: &OpticalFlow| {
let mut encoder = device.create_command_encoder(&Default::default());
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
encoder.copy_buffer_to_buffer(flow.scene_change(), 0, &buffer, 0, 12);
queue.submit([encoder.finish()]);
buffer.slice(..).map_async(wgpu::MapMode::Read, |_| {});
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let bytes = buffer.slice(..).get_mapped_range().unwrap().to_vec();
u32::from_le_bytes(bytes[4..8].try_into().unwrap())
};
assert_eq!(scd(&device, &queue, &flow) & 0xf, 0);
run(&device, &queue, &mut flow, &other, false);
assert_eq!(scd(&device, &queue, &flow) & 1, 1);
assert!(vectors(&device, &queue, &flow).iter().all(|v| *v == [0, 0]));
}
#[test]
fn repeated_cuts_and_stable_frames_update_the_history() {
let Some((device, queue)) = device() else {
return;
};
let size = [384, 216];
let bright = upload(
&device,
&queue,
size,
&vec![255; (size[0] * size[1] * 4) as usize],
);
let dark_pixels: Vec<u8> = (0..size[0] * size[1])
.flat_map(|_| [0, 0, 0, 255])
.collect();
let dark = upload(&device, &queue, size, &dark_pixels);
let mut flow = OpticalFlow::new(&device, size);
run(&device, &queue, &mut flow, &bright, true);
for _ in 0..6 {
run(&device, &queue, &mut flow, &bright, false);
}
for frame in 0..16 {
let color = if frame % 2 == 0 { &dark } else { &bright };
run(&device, &queue, &mut flow, color, false);
assert_eq!(scd(&device, &queue, &flow) & 1, 1, "cut {frame}");
assert!(vectors(&device, &queue, &flow).iter().all(|v| *v == [0, 0]));
run(&device, &queue, &mut flow, color, false);
assert_eq!(scd(&device, &queue, &flow) & 1, 0, "stable frame {frame}");
}
}
}
@@ -53,10 +53,10 @@ struct Params {
@group(0) @binding(8) var<storage, read_write> scd_previous_histogram: array<f32>;
@group(0) @binding(9) var<storage, read_write> scd_temp: array<atomic<u32>, 3>;
@group(0) @binding(10) var<storage, read_write> scd_output: array<atomic<u32>, 3>;
@group(0) @binding(11) var<storage, read_write> scd_next_histogram: array<f32>;
const SCD_OUTPUT_SCENE_CHANGE_SLOT: u32 = 0u;
const SCD_OUTPUT_HISTORY_BITS_SLOT: u32 = 1u;
const SCD_OUTPUT_COMPLETED_WORKGROUPS_SLOT: u32 = 2u;
fn load_luma(t: texture_2d<f32>, p: vec2<i32>) -> u32 {
let size = vec2<i32>(textureDimensions(t));
@@ -266,7 +266,6 @@ fn scd_divergence_pass(
@builtin(local_invocation_index) local_index: u32,
) {
let factor = 1000000.0;
let where_to_stop = 3u * 9u - 1u;
let histogram_count = 9.0;
let kernel = array(0.0088122291, 0.027143577, 0.065114059, 0.12164907, 0.17699835, 0.20056541);
let li = i32(local_index);
@@ -326,27 +325,32 @@ fn scd_divergence_pass(
let res_float = 1.0 - exp(-(abs(sum.x) + abs(sum.y)));
let res_uint = u32((res_float / histogram_count) * factor);
atomicAdd(&scd_temp[gid.y], res_uint);
let finished = atomicAdd(&scd_output[SCD_OUTPUT_COMPLETED_WORKGROUPS_SLOT], 1u);
if finished == where_to_stop {
let res0 = atomicLoad(&scd_temp[0]);
let res1 = atomicLoad(&scd_temp[1]);
let res2 = atomicLoad(&scd_temp[2]);
let scene_change = f32(min(res0, min(res1, res2))) / factor;
var history = atomicLoad(&scd_output[SCD_OUTPUT_HISTORY_BITS_SLOT]) << 1u;
if scene_change > 0.45 {
history |= 1u;
}
atomicStore(&scd_output[SCD_OUTPUT_SCENE_CHANGE_SLOT], bitcast<u32>(scene_change));
atomicStore(&scd_output[SCD_OUTPUT_HISTORY_BITS_SLOT], history);
atomicStore(&scd_output[SCD_OUTPUT_COMPLETED_WORKGROUPS_SLOT], 0u);
atomicStore(&scd_temp[0], 0u);
atomicStore(&scd_temp[1], 0u);
atomicStore(&scd_temp[2], 0u);
}
}
if gid.y == 1u {
scd_previous_histogram[gid.x] = current;
atomicStore(&scd_histogram[gid.x], 0u);
scd_next_histogram[gid.x] = current;
}
}
// All divergence workgroups must finish reading both histograms before either is
// replaced. A separate dispatch also makes every partial sum visible to the reducer.
@compute @workgroup_size(256)
fn scd_finalize_pass(@builtin(global_invocation_id) gid: vec3<u32>) {
scd_previous_histogram[gid.x] = scd_next_histogram[gid.x];
atomicStore(&scd_histogram[gid.x], 0u);
if gid.x == 0u {
let res0 = atomicLoad(&scd_temp[0]);
let res1 = atomicLoad(&scd_temp[1]);
let res2 = atomicLoad(&scd_temp[2]);
let scene_change = f32(min(res0, min(res1, res2))) / 1000000.0;
var history = atomicLoad(&scd_output[SCD_OUTPUT_HISTORY_BITS_SLOT]) << 1u;
if scene_change > 0.45 {
history |= 1u;
}
atomicStore(&scd_output[SCD_OUTPUT_SCENE_CHANGE_SLOT], bitcast<u32>(scene_change));
atomicStore(&scd_output[SCD_OUTPUT_HISTORY_BITS_SLOT], history);
atomicStore(&scd_temp[0], 0u);
atomicStore(&scd_temp[1], 0u);
atomicStore(&scd_temp[2], 0u);
}
}
File diff suppressed because it is too large. Load diff
@@ -1,15 +1,18 @@
// GPU culling (gfx/gpu_culling.rs). `apply` writes the records that changed.
// `cull`: one invocation per section id keeps the sections whose column is
// within the render distance, that cave culling's graph reaches (occlusion.rs)
// and whose box is in the frustum, writes each one's origin and counts it in
// its page, per block of 64 ids. `scan`: one workgroup per page turns the
// blocks' counts into where each block's draws start, and the page's count.
// `scatter`: each block writes its sections' draws there, in id order, so a
// page's draws come in the same order every frame (atomics alone would order
// them as the GPU schedules, and where faces of two sections meet at the same
// depth the later draw keeps the pixel). Nothing here computes with floats: the
// origins are the CPU's bits, copied, and the frustum test adds integers the
// CPU computed. `cull` leaves sections fading in or out to the CPU (`FADING`).
// and whose box is in the frustum, writes each one's origin and the runs of its
// solid quads that can face the eye, a draw each, and counts them in its page,
// per block of 64 ids. `scan`: one workgroup per page turns the blocks' counts
// into where each block's draws start, and the page's count. `scatter`: each
// block writes its sections' draws there, in id order and each section's in its
// runs' order, so a page's draws come in the same order every frame (atomics
// alone would order them as the GPU schedules, and where faces of two sections
// meet at the same depth the later draw keeps the pixel). Nothing here computes
// with floats: the origins are the CPU's bits, copied, the frustum test adds
// integers the CPU computed, and facing compares keys that order as the floats
// the CPU compares. `cull` leaves sections fading in or out to the CPU
// (`FADING`).
struct Params {
// Ids to test, records `apply` writes, the arena pages the counts and
@@ -31,12 +34,13 @@ struct Params {
// Each frustum plane's w term, its margin in, then 0, 0.
w: array<vec4<i32>, 2>,
// Cave culling's graph (occlusion.rs `Reach`): from x, from z, radius, lowest
// section y; its height in sections and the level's; REACH and SKY; 0.
// section y; its height in sections and the level's; REACH, SKY and EYE;
// where the eye's keys start in `tables`.
reach: vec4<i32>,
reach_height: i32,
reach_sections: i32,
flags: u32,
pad: u32,
eyes: u32,
}
// gpu_culling.rs `Record`.
@@ -44,9 +48,16 @@ struct Section {
// Section x, y (from the level's bottom), z, and its arena page (-1: a
// free id).
key: vec4<i32>,
// The first vertex of its solid quads, its solid quads, its box
// (gpu_culling.rs `rounded_box`), then its flags (`FADING`).
// The first vertex of its solid quads, its solid quads (where its last
// bucket by facing side ends), its box (gpu_culling.rs `rounded_box`), then
// its flags (`FADING`).
a: vec4<u32>,
// Where its first six buckets end (mesher/sides.rs `BUCKETS`): +X, +Z, the
// other bucket, +Y, -Z, -X.
ends: array<u32, 6>,
// What its buckets facing +X, +Z, +Y, -Z, -X and -Y compare the eye's keys
// with (gpu_culling.rs `Record::facing`).
keys: array<u32, 6>,
}
// gpu_culling.rs `Update`: the record for id `id.x`.
@@ -59,8 +70,9 @@ struct Update {
@group(0) @binding(1) var<storage, read_write> sections: array<Section>;
// gpu_culling.rs `tables`: the origins' f32 bits along x, y and z (n of them);
// per frustum plane its terms for those origins, n each; per plane and axis its
// terms for the 32 box codes; then each page's region of `draws` (its first
// draw and its size).
// terms for the 32 box codes; with an eye (`EYE`), the keys of the eye less
// each origin, n of them; then each page's region of `draws` (its first draw
// and its size).
@group(0) @binding(2) var<storage, read> tables: array<u32>;
@group(0) @binding(3) var<storage, read> updates: array<Update>;
// Sections kept, draws, each page's draws, then per block of ids and page its
@@ -70,7 +82,8 @@ struct Update {
@group(0) @binding(5) var<storage, read_write> draws: array<u32>;
// Per id the instance it is drawn with: origin and UV step, as f32 bits.
@group(0) @binding(6) var<storage, read_write> origins: array<vec4<u32>>;
// Per id its page + 1 when it is drawn this frame, else 0.
// Per id `RUN_WORDS`: its page << PAGE_SHIFT | its draws when it is drawn this
// frame, else 0; then each draw's first quad and quads.
@group(0) @binding(7) var<storage, read_write> runs: array<u32>;
// occlusion.rs `Reach::bits`: whether the search reached each cell of its box,
// a bit each (32 a word, lowest first).
@@ -93,6 +106,13 @@ const REACH: u32 = 1u;
const SKY: u32 = 2u;
// In a section's `a.w`: it fades in or out, and the CPU draws it with its fade.
const FADING: u32 = 1u;
// In `params.flags`: solid quads facing away from the eye are left out, its
// keys in `tables` from `params.eyes`.
const EYE: u32 = 4u;
// Words per id in `runs`, and where its page starts in the first, its draws
// (at most 4: gpu_culling.rs `RUNS`) below.
const RUN_WORDS: u32 = 9u;
const PAGE_SHIFT: u32 = 3u;
// The count of `block`'s draws in `page` (`cull`), then where they start (`scan`).
fn block_count(block: u32, page: u32) -> u32 {
@@ -170,6 +190,34 @@ fn in_frustum(c: vec3<u32>, b: u32) -> bool {
return true;
}
// Where bucket `b` of section `id` ends (mesher/sides.rs `BUCKETS` order): its
// solid quads for the last.
fn bucket_end(id: u32, b: u32) -> u32 {
if b == 6u {
return sections[id].a.y;
}
return sections[id].ends[b];
}
// mesher/sides.rs `Sides::visible_from` for bucket `b` of section `id` (+X, +Z,
// the other bucket, +Y, -Z, -X, -Y), with `eye` the keys of the eye less its
// origin: whether its quads can face the eye. -Y compares the eye's own y, as a
// GPU frame has no water mirror. The keys order as the floats the CPU compares.
fn seen(id: u32, b: u32, eye: vec3<u32>) -> bool {
if b == 2u {
return true;
}
let t = sections[id].keys[b - select(0u, 1u, b > 2u)];
switch b {
case 0u: { return eye.x > t; }
case 1u: { return eye.z > t; }
case 3u: { return eye.y > t; }
case 4u: { return eye.z < t; }
case 5u: { return eye.x < t; }
default: { return eye.y < t; }
}
}
// One invocation per changed record; the CPU lists each id once.
@compute @workgroup_size(64)
fn apply(@builtin(global_invocation_id) gid: vec3<u32>) {
@@ -186,7 +234,8 @@ fn cull(@builtin(global_invocation_id) gid: vec3<u32>) {
if id >= params.ids {
return;
}
runs[id] = 0u;
let at = id * RUN_WORDS;
runs[at] = 0u;
let s = sections[id];
if s.key.w < 0 || s.a.y == 0u || (s.a.w & FADING) != 0u || !near(s.key.x, s.key.z)
|| !reached(s.key.xyz) {
@@ -199,11 +248,52 @@ fn cull(@builtin(global_invocation_id) gid: vec3<u32>) {
if page >= params.pages || any(c >= params.cells.xyz) || !in_frustum(c, s.a.z) {
return;
}
// Kept, whether or not a quad of it can face the eye.
atomicAdd(&counts[0], 1u);
let nx = params.cells.x;
let ny = params.cells.y;
origins[id] = vec4<u32>(tables[c.x], tables[nx + c.y], tables[nx + ny + c.z], STEP_BITS);
runs[id] = page + 1u;
atomicAdd(&counts[block_count(id / BLOCK, page)], 1u);
// gfx.rs `facing_runs`: the runs of its buckets that can face the eye, an
// empty bucket breaking none, a draw each; without an eye, its solid quads.
var n = 0u;
if (params.flags & EYE) == 0u {
runs[at + 1u] = 0u;
runs[at + 2u] = s.a.y;
n = 1u;
} else {
let e = params.eyes;
let eye = vec3<u32>(tables[e + c.x], tables[e + nx + c.y], tables[e + nx + ny + c.z]);
var start = 0u;
var first = 0u;
var open = false;
for (var b = 0u; b < 7u; b++) {
let end = bucket_end(id, b);
if end == start {
continue;
}
let shown = seen(id, b, eye);
if shown && !open {
open = true;
first = start;
} else if !shown && open {
runs[at + 1u + 2u * n] = first;
runs[at + 2u + 2u * n] = start - first;
n += 1u;
open = false;
}
start = end;
}
if open {
runs[at + 1u + 2u * n] = first;
runs[at + 2u + 2u * n] = start - first;
n += 1u;
}
}
if n == 0u {
return;
}
runs[at] = (page << PAGE_SHIFT) | n;
atomicAdd(&counts[block_count(id / BLOCK, page)], n);
}
var<workgroup> partial: array<u32, 256>;
@@ -242,49 +332,54 @@ fn scan(@builtin(workgroup_id) group: vec3<u32>, @builtin(local_invocation_index
start += count;
}
if lane == 255u {
// A region has room for every record of its page; were one short,
// its draws past it go.
// A region has room for every draw of its page's records; were one
// short, its draws past it go.
let total = min(partial[255], region(page).y);
atomicStore(&counts[STATS + page], total);
atomicAdd(&counts[0], partial[255]);
atomicAdd(&counts[1], total);
}
}
var<workgroup> held: array<u32, 64>;
// One workgroup per block of ids: each section's draw goes after those of the
// block's earlier sections in its page.
// One workgroup per block of ids: each section's draws go after those of the
// block's earlier sections in its page, in its runs' order.
@compute @workgroup_size(64)
fn scatter(@builtin(workgroup_id) group: vec3<u32>, @builtin(local_invocation_index) lane: u32) {
let block = group.y * ROW + group.x;
let id = block * BLOCK + lane;
var mine = 0u;
if id < params.ids {
mine = runs[id];
mine = runs[id * RUN_WORDS];
}
held[lane] = mine;
workgroupBarrier();
if mine == 0u {
// Its draws below PAGE_SHIFT, its page above.
let n = mine & 7u;
if n == 0u {
return;
}
let page = mine - 1u;
let page = mine >> PAGE_SHIFT;
var slot = atomicLoad(&counts[block_count(block, page)]);
for (var other = 0u; other < lane; other++) {
if held[other] == mine {
slot += 1u;
// A section not drawn holds 0: no draws.
if (held[other] >> PAGE_SHIFT) == page {
slot += held[other] & 7u;
}
}
let r = region(page);
if slot >= r.y {
return;
let at = id * RUN_WORDS;
let base = sections[id].a.x;
for (var k = 0u; k < n; k++) {
if slot + k >= r.y {
return;
}
// A run of its solid quads, from its first vertex, with its origin.
let d = (r.x + slot + k) * 5u;
draws[d] = runs[at + 2u + 2u * k] * 6u;
draws[d + 1u] = 1u;
draws[d + 2u] = 0u;
draws[d + 3u] = base + runs[at + 1u + 2u * k] * 4u;
draws[d + 4u] = id;
}
// All of its solid quads, from its first vertex, with its origin.
let s = sections[id];
let d = (r.x + slot) * 5u;
draws[d] = s.a.y * 6u;
draws[d + 1u] = 1u;
draws[d + 2u] = 0u;
draws[d + 3u] = s.a.x;
draws[d + 4u] = id;
}
+5 -1
View File
@@ -168,6 +168,9 @@ pub struct Hdr {
/// HDR lighting: off while a shader pack's post or material stage runs, the pack's own, and
/// with `HORIZON_HDR_LIGHTING=0`, to compare.
pub lighting: bool,
/// The HDR Lighting setting: off, nothing in the world is lifted, light sources and the
/// sun included, so the picture is SDR's on the HDR canvas.
pub look: bool,
/// Calibration's test picture while it runs.
pub calibration: Option<Calibration>,
}
@@ -313,6 +316,7 @@ impl Hdr {
ui: 1.0,
masks: MASKS,
lighting: true,
look: true,
calibration: None,
}
}
@@ -553,7 +557,7 @@ impl Hdr {
params[..5].copy_from_slice(&[
paper / 80.0,
(self.peak / paper).max(1.0),
f32::from(u8::from(world)),
f32::from(u8::from(world && self.look)),
f32::from(u8::from(self.debug)),
f32::from(u8::from(pq)),
]);
@@ -59,6 +59,25 @@ fn chosen_cells(
chosen.unwrap_or(d.cells)
}
/// `[shadow]` with the option values `constants`: none while its `option` is off, else the
/// resolution and distance its `resolution_option` and `distance_option` pick.
fn chosen_shadow(
s: &horizon_shader_api::manifest::Shadow,
options: &[horizon_shader_api::manifest::PackOption],
constants: &[(String, f64)],
) -> Option<horizon_shader_api::manifest::Shadow> {
let number = |id: Option<&String>| {
let option = options.iter().find(|o| Some(&o.id) == id)?;
let (_, value) = constants.iter().find(|(k, _)| *k == option.id)?;
option.kind.number(*value)
};
option_on(constants, s.option.as_ref()).then(|| horizon_shader_api::manifest::Shadow {
resolution: number(s.resolution_option.as_ref()).map_or(s.resolution, |r| r as u32),
distance: number(s.distance_option.as_ref()).map_or(s.distance, |d| d as f32),
..s.clone()
})
}
impl NativePack {
/// The pack of the checked stages `report` with the option values `constants`, drawing
/// onto the world's targets as `terrain` describes; the sky reads the terrain's group 0.
@@ -74,8 +93,12 @@ impl NativePack {
) -> Result<(Self, Vec<String>), String> {
let (globals, format) = (terrain.globals, terrain.format);
let textures = super::native_post::pack_textures(device, queue, &report);
let settings = report
// `[shadow]`, unless its option is off, at the size its options pick.
let chosen = report
.shadow
.as_ref()
.and_then(|s| chosen_shadow(s, &report.manifest.options, constants));
let settings = chosen
.as_ref()
.map(|settings| super::native_shadow::fitted(device, settings));
let mut frame = NativeFrame::new(device, settings.as_ref(), textures, lights, terrain.pbr);
@@ -103,8 +126,7 @@ impl NativePack {
report.shadow.is_some(),
)
});
let shadow = report
.shadow
let shadow = chosen
.as_ref()
.map(|s| {
let vertex = report.stages.iter().find(|s| s.kind == StageKind::Vertex);
@@ -240,3 +262,61 @@ impl NativePack {
|| self.post.is_some()
}
}
#[cfg(test)]
mod tests {
use super::chosen_shadow;
use horizon_shader_api::manifest::{OptionKind, PackOption, Shadow};
fn option(id: &str, kind: OptionKind) -> PackOption {
PackOption {
id: id.into(),
name: id.into(),
description: String::new(),
kind,
}
}
#[test]
fn the_shadow_map_follows_its_options() {
let options = [
option("shadows", OptionKind::Bool { default: true }),
option(
"quality",
OptionKind::Choice {
values: vec!["1024".into(), "4096".into()],
default: 0,
},
),
option(
"reach",
OptionKind::Int {
default: 96,
min: 32,
max: 512,
},
),
];
let shadow = Shadow {
option: Some("shadows".into()),
resolution_option: Some("quality".into()),
distance_option: Some("reach".into()),
..Shadow::default()
};
let values = |on: f64, quality: f64, reach: f64| {
[("shadows", on), ("quality", quality), ("reach", reach)].map(|(k, v)| (k.into(), v))
};
let size = |values: &[(String, f64)]| {
chosen_shadow(&shadow, &options, values).map(|s| (s.resolution, s.distance))
};
assert_eq!(size(&values(1.0, 1.0, 200.0)), Some((4096, 200.0)));
assert_eq!(size(&values(1.0, 0.0, 64.0)), Some((1024, 64.0)));
assert_eq!(size(&values(0.0, 1.0, 200.0)), None);
// Without the options' keys: the manifest's own numbers, always drawn.
assert_eq!(
chosen_shadow(&Shadow::default(), &options, &values(0.0, 1.0, 200.0))
.map(|s| (s.resolution, s.distance)),
Some((2048, 128.0))
);
}
}
@@ -366,6 +366,7 @@ impl NativeFrame {
// the sun's azimuth while the sun is low.
distance: None,
unculled: None,
every_face: false,
})
}
@@ -806,12 +806,7 @@ mod tests {
#[test]
fn what_the_camera_stands_on_is_inside_the_shadow_cameras_depth() {
let settings = Settings {
resolution: 2048,
distance: 128.0,
solid_materials: Vec::new(),
};
let shadow = camera(&settings);
let shadow = camera(&Settings::default());
let (view, projection) = super::super::pack_uniforms::shadow_camera(
glam::Vec3::new(0.3, 0.9, 0.0).normalize(),
glam::DVec3::new(-2064.5, 246.0, -4304.5),
@@ -827,11 +822,7 @@ mod tests {
#[test]
fn the_centre_stays_near_the_player_on_both_sides_of_zero() {
let shadow = camera(&Settings {
resolution: 2048,
distance: 128.0,
solid_materials: Vec::new(),
});
let shadow = camera(&Settings::default());
let light = glam::Vec3::Y;
for x in [5.5, -5.5, -2064.5, 2064.5] {
let camera = glam::DVec3::new(x, 64.0, x);
@@ -1,7 +1,14 @@
//! The block atlas of shader packs (spec 5.1, `atlasSize` in 5.2): packs sample one 2D atlas
//! with atlas coordinates, Horizon keeps block sprites in texture arrays. With a pack, every
//! layer is copied into a grid, row by row from the top left, and an animated layer again
//! whenever its frame changes.
//! layer is copied into the atlas, and an animated layer again whenever its frame changes.
//!
//! Flat draws, which read a table per sprite layer, get the game's own layout
//! ([`PackAtlas::stitched`]): every sprite at its own size, placed by vanilla's `Stitcher` with its
//! padding; this gives the `atlasSize` and spans our probes read in Iris 1.11.7. Other draws get
//! a grid of array-sized cells ([`PackAtlas::new`]).
#[path = "pack_atlas/stitch.rs"]
mod stitch;
pub(super) struct PackAtlas {
texture: wgpu::Texture,
@@ -14,6 +21,82 @@ pub(super) struct PackAtlas {
split: u32,
/// OptiFine/Iris separate ambient occlusion: pass vertex alpha to hz_Color.a.
pub separate_ao: bool,
/// The stitched layout, when the atlas has one.
stitched: Option<Stitched>,
}
/// A stitched atlas: where each layer's sprite is, and the pipeline that draws them in.
struct Stitched {
/// Each layer's sprite at the first level: its top left corner and its side.
rects: Vec<[u32; 3]>,
padding: u32,
pipeline: wgpu::RenderPipeline,
/// One per sprite array.
groups: Vec<wgpu::BindGroup>,
}
/// One sprite drawn into one level of a stitched atlas (`BLIT`'s instance).
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct BlitSprite {
/// The sprite's top left corner, side and padding at that level.
rect: [i32; 4],
/// Its layer in its array, the array's level it comes from, the atlas level's size.
source: [u32; 4],
}
/// Draws sprites into a stitched atlas level, padding included: a pixel of the padding repeats
/// the sprite's nearest edge pixel, as vanilla's `animate_sprite` shaders do with a clamped sampler.
const BLIT: &str = r#"
struct Out {
@builtin(position) position: vec4<f32>,
@location(0) @interpolate(flat) rect: vec4<i32>,
@location(1) @interpolate(flat) source: vec2<u32>,
}
@group(0) @binding(0) var sprites: texture_2d_array<f32>;
@vertex
fn vs(@builtin(vertex_index) v: u32, @location(0) rect: vec4<i32>, @location(1) source: vec4<u32>) -> Out {
var corners = array<vec2<f32>, 6>(vec2(0.0, 0.0), vec2(1.0, 0.0), vec2(0.0, 1.0),
vec2(0.0, 1.0), vec2(1.0, 0.0), vec2(1.0, 1.0));
let pixel = vec2<f32>(rect.xy - rect.w) + corners[v] * f32(rect.z + 2 * rect.w);
let size = vec2<f32>(source.zw);
var out: Out;
out.position = vec4(pixel.x / size.x * 2.0 - 1.0, 1.0 - pixel.y / size.y * 2.0, 0.0, 1.0);
out.rect = rect;
out.source = source.xy;
return out;
}
@fragment
fn fs(in: Out) -> @location(0) vec4<f32> {
let texel = clamp(vec2<i32>(floor(in.position.xy)) - in.rect.xy, vec2(0), vec2(in.rect.z - 1));
return textureLoad(sprites, texel, i32(in.source.x), i32(in.source.y));
}
"#;
/// The side a layer of `sprite`-wide arrays has in a stitched atlas: its own, when the arrays
/// hold it scaled up by a power of two (else the array's).
fn atlas_side(native: u32, sprite: u32) -> u32 {
if native == 0
|| native > sprite
|| !sprite.is_multiple_of(native)
|| !(sprite / native).is_power_of_two()
{
sprite
} else {
native
}
}
/// `SpriteLoader.stitch`'s mip level: the option, lowered to fit the smallest sprite.
fn stitch_mip_level(sides: &[u32], option: u32) -> u32 {
let mut lowest = 1u32 << option.min(16);
let mut smallest = u32::MAX;
for &side in sides {
smallest = smallest.min(side);
lowest = lowest.min(side & side.wrapping_neg());
}
let level = smallest.min(lowest).max(1).ilog2();
level.min(option)
}
impl PackAtlas {
@@ -91,11 +174,173 @@ impl PackAtlas {
sprite,
split,
separate_ao: false,
stitched: None,
};
atlas.copy(encoder, arrays, 0..layers);
atlas.copy(device, encoder, arrays, 0..layers);
Some(atlas)
}
/// Every layer of `arrays` at its own size (`native`, its side before the arrays scaled it up
/// to `sprite`), placed as vanilla's `Stitcher` places them with the padding of the Mipmap
/// Levels option and the anisotropy bit; `None` when they don't fit the device.
#[allow(clippy::too_many_arguments)]
pub fn stitched(
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
arrays: &[wgpu::Texture],
split: u32,
sprite: u32,
native: &[u32],
mip_option: u32,
anisotropy_bit: u32,
) -> Option<Self> {
let sides: Vec<u32> = if native.is_empty() {
vec![sprite]
} else {
native.iter().map(|&n| atlas_side(n, sprite)).collect()
};
// A level of the atlas comes from the arrays' level as many halvings further down.
let array_levels = arrays[0].mip_level_count();
let deepest = sides
.iter()
.map(|&s| (sprite / s).ilog2())
.max()
.unwrap_or(0);
let mip =
stitch_mip_level(&sides, mip_option).min(array_levels.saturating_sub(deepest + 1));
let max = device.limits().max_texture_dimension_2d;
let layout = stitch::stitch(&sides, mip, anisotropy_bit, max)?;
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Shader pack block atlas"),
size: wgpu::Extent3d {
width: layout.width.max(1),
height: layout.height.max(1),
depth_or_array_layers: 1,
},
mip_level_count: mip + 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let view = texture.create_view(&Default::default());
let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Shader pack atlas sprites"),
source: wgpu::ShaderSource::Wgsl(BLIT.into()),
});
let group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Shader pack atlas sprites"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: false },
view_dimension: wgpu::TextureViewDimension::D2Array,
multisampled: false,
},
count: None,
}],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Shader pack atlas sprites"),
bind_group_layouts: &[Some(&group_layout)],
..Default::default()
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Shader pack atlas sprites"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &module,
entry_point: Some("vs"),
compilation_options: Default::default(),
buffers: &[Some(wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<BlitSprite>() as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array![0 => Sint32x4, 1 => Uint32x4],
})],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &module,
entry_point: Some("fs"),
compilation_options: Default::default(),
targets: &[Some(wgpu::TextureFormat::Rgba8Unorm.into())],
}),
multiview_mask: None,
cache: None,
});
let groups = arrays
.iter()
.map(|array| {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Shader pack atlas sprites"),
layout: &group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&array.create_view(
&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2Array),
..Default::default()
},
)),
}],
})
})
.collect();
let rects = layout
.holders
.iter()
.zip(&sides)
.map(|(&[x, y], &side)| [x + layout.padding, y + layout.padding, side])
.collect::<Vec<_>>();
let layers = rects.len() as u32;
let atlas = Self {
texture,
view,
columns: 1,
sprite,
split,
separate_ao: false,
stitched: Some(Stitched {
rects,
padding: layout.padding,
pipeline,
groups,
}),
};
atlas.copy(device, encoder, arrays, 0..layers);
Some(atlas)
}
/// Whether the sprites keep their own sizes ([`PackAtlas::stitched`]).
pub fn is_stitched(&self) -> bool {
self.stitched.is_some()
}
/// The table flat terrain reads (`hz_sprite_rects`): per layer, its sprite's top left corner
/// (x | y << 16) and side, in atlas pixels.
pub fn rects_table(&self) -> Vec<u32> {
if let Some(stitched) = &self.stitched {
return stitched
.rects
.iter()
.flat_map(|&[x, y, side]| [x | (y << 16), side])
.collect();
}
(0..self.columns * self.texture.height() / self.sprite)
.flat_map(|layer| {
let (x, y) = (layer % self.columns, layer / self.columns);
[(x * self.sprite) | ((y * self.sprite) << 16), self.sprite]
})
.collect()
}
/// The atlas's size in pixels (`atlasSize`).
pub fn size(&self) -> [u32; 2] {
[self.texture.width(), self.texture.height()]
@@ -104,10 +349,14 @@ impl PackAtlas {
/// Copies `layers` from the sprite arrays again, every level.
pub fn copy(
&self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
arrays: &[wgpu::Texture],
layers: impl IntoIterator<Item = u32>,
) {
if let Some(stitched) = &self.stitched {
return self.draw_sprites(stitched, device, encoder, layers);
}
for layer in layers {
let Some(array) = arrays.get((layer / self.split) as usize) else {
continue;
@@ -145,6 +394,91 @@ impl PackAtlas {
}
}
}
/// Draws `layers` into every level of a stitched atlas, from the arrays' level where each
/// sprite has its own size.
fn draw_sprites(
&self,
stitched: &Stitched,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
layers: impl IntoIterator<Item = u32>,
) {
let mut layers: Vec<u32> = layers
.into_iter()
.filter(|&l| (l as usize) < stitched.rects.len())
.collect();
if layers.is_empty() {
return;
}
layers.sort_unstable_by_key(|&l| (l / self.split, l));
let levels = self.texture.mip_level_count();
let mut sprites = Vec::with_capacity(layers.len() * levels as usize);
for level in 0..levels {
let size = [
self.texture.width() >> level,
self.texture.height() >> level,
];
for &layer in &layers {
let [x, y, side] = stitched.rects[layer as usize];
sprites.push(BlitSprite {
rect: [x, y, side, stitched.padding].map(|v| (v >> level) as i32),
source: [
layer % self.split,
(self.sprite / side).ilog2() + level,
size[0],
size[1],
],
});
}
}
let buffer = wgpu::util::DeviceExt::create_buffer_init(
device,
&wgpu::util::BufferInitDescriptor {
label: Some("Shader pack atlas sprites"),
contents: bytemuck::cast_slice(&sprites),
usage: wgpu::BufferUsages::VERTEX,
},
);
let per_level = layers.len() as u32;
for level in 0..levels {
let view = self.texture.create_view(&wgpu::TextureViewDescriptor {
base_mip_level: level,
mip_level_count: Some(1),
..Default::default()
});
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Shader pack atlas sprites"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
depth_slice: None,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
},
})],
..Default::default()
});
pass.set_pipeline(&stitched.pipeline);
pass.set_vertex_buffer(0, buffer.slice(..));
let first = level * per_level;
let mut start = 0;
while start < layers.len() {
let array = layers[start] / self.split;
let end = start
+ layers[start..]
.iter()
.take_while(|&&l| l / self.split == array)
.count();
if let Some(group) = stitched.groups.get(array as usize) {
pass.set_bind_group(0, group, &[]);
pass.draw(0..6, first + start as u32..first + end as u32);
}
start = end;
}
}
}
}
/// A `TerrainVertex` of flat draws' arena page (`hz_vertices`, six words each) into the vertex
@@ -204,7 +538,8 @@ impl PackAtlas {
// vertices (`TerrainVertex`, six words each).
declarations.push_str(
"layout(set = 3, binding = 0) readonly buffer HzBlockIds { int hz_block_ids[]; };\n\
layout(set = 3, binding = 1) readonly buffer HzVertices { uint hz_vertices[]; };\n",
layout(set = 3, binding = 1) readonly buffer HzVertices { uint hz_vertices[]; };\n\
layout(set = 3, binding = 2) readonly buffer HzSpriteRects { uvec2 hz_sprite_rects[]; };\n",
);
"hz_slot_origins[hz_block_slots[uint(gl_VertexIndex) >> 8u]]"
} else {
@@ -212,11 +547,29 @@ impl PackAtlas {
"hz_v_origin"
};
let [width, height] = self.size();
let scale = [
self.sprite as f32 / width as f32,
self.sprite as f32 / height as f32,
];
// A sprite's cell in its own sides, and the share of the atlas a side is: from the table
// in flat draws (`rects_table`), from the grid in others.
let columns = self.columns;
let (cell, side, scale) = if flat {
(
"uvec2 hz_rect = hz_sprite_rects[hz_layer];\n \
hz_cell = vec2(float(hz_rect.x & 65535u), float(hz_rect.x >> 16u)) / float(hz_rect.y);\n "
.to_owned(),
"float(hz_rect.y)",
[1.0 / width as f32, 1.0 / height as f32],
)
} else {
(
format!(
"hz_cell = vec2(float(hz_layer % {columns}u), float(hz_layer / {columns}u));\n "
),
"1.0",
[
self.sprite as f32 / width as f32,
self.sprite as f32 / height as f32,
],
)
};
// UVs past a sprite (models up to 2, distant tiles) cannot repeat in an atlas: clamped.
// The colour's alpha holds HDR's emission level (`mesher::EMISSION_BITS`): packs get 1 unless separate_ao.
let color_a = if self.separate_ao {
@@ -227,8 +580,8 @@ impl PackAtlas {
let body = format!(
" vec4 hz_origin = {origin};\n \
uint hz_layer = hz_v_layer & 32767u;\n \
hz_cell = vec2(float(hz_layer % {columns}u), float(hz_layer / {columns}u));\n \
hz_scale = vec2({:?}, {:?});\n \
{cell}\
hz_scale = vec2({:?}, {:?}) * {side};\n \
hz_Vertex = vec4(hz_v_pos + hz_origin.xyz, 1.0);\n \
hz_uv_scale = hz_origin.w > 0.0 ? uintBitsToFloat(floatBitsToUint(hz_origin.w) & 0xff800000u) : fract(abs(hz_origin.w));\n \
hz_mid = vec2(0.5);\n \
@@ -369,6 +722,128 @@ mod tests {
assert_eq!([red(1, 3), red(3, 2), red(5, 2)], [120, 160, 0]);
}
/// An array of `sprite`-pixel layers (`sprite` the largest of `native`), as the game builds
/// them: each layer scaled up by whole pixels at level 0, its own pixels from the level where
/// it has its own size. Every pixel of a layer's own image differs: (layer, x, y, 255).
pub(super) fn upscaled_array(
device: &wgpu::Device,
queue: &wgpu::Queue,
native: &[u32],
) -> wgpu::Texture {
let sprite = native.iter().copied().max().unwrap();
let levels = sprite.ilog2() + 1;
let mut data = Vec::new();
for (layer, &side) in native.iter().enumerate() {
for level in 0..levels {
let edge = sprite >> level;
// Above its own size a level repeats each pixel; below, it shrinks to the first.
let scale = (edge / side).max(1);
for y in 0..edge {
for x in 0..edge {
let (x, y) = if edge >= side {
(x / scale, y / scale)
} else {
(0, 0)
};
data.extend([layer as u8 * 50, x as u8 * 16, y as u8 * 16, 255]);
}
}
}
}
wgpu::util::DeviceExt::create_texture_with_data(
device,
queue,
&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: sprite,
height: sprite,
depth_or_array_layers: native.len() as u32,
},
mip_level_count: levels,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
},
wgpu::util::TextureDataOrder::LayerMajor,
&data,
)
}
/// Sprites of 2, 4 and 1 px in a 4 px array, no mipmaps (one pixel of padding). Worked through
/// vanilla's `Stitcher` by hand: holders of 6, 4 and 3 px at (0, 0), (8, 0) and (8, 4) in a 16
/// by 8 atlas. Each sprite has its own pixels, and its padding repeats its edge.
#[test]
fn stitched_sprites_keep_their_own_size_and_padding() {
let instance = crate::gfx::test_gpu::instance();
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
return;
};
let (device, queue) =
pollster::block_on(adapter.request_device(&Default::default())).unwrap();
let array = upscaled_array(&device, &queue, &[2, 4, 1]);
let mut encoder = device.create_command_encoder(&Default::default());
let atlas =
PackAtlas::stitched(&device, &mut encoder, &[array], 3, 4, &[2, 4, 1], 0, 0).unwrap();
assert_eq!(atlas.size(), [16, 8]);
assert_eq!(
atlas.rects_table(),
[9 | 1 << 16, 2, 1 | 1 << 16, 4, 9 | 5 << 16, 1]
);
let read = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256 * 8,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
encoder.copy_texture_to_buffer(
atlas.texture.as_image_copy(),
wgpu::TexelCopyBufferInfo {
buffer: &read,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(256),
rows_per_image: None,
},
},
wgpu::Extent3d {
width: 16,
height: 8,
depth_or_array_layers: 1,
},
);
queue.submit([encoder.finish()]);
read.slice(..).map_async(wgpu::MapMode::Read, |_| {});
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let data = read.slice(..).get_mapped_range().unwrap();
let at = |x: usize, y: usize| {
let i = y * 256 + x * 4;
[data[i], data[i + 1], data[i + 2], data[i + 3]]
};
// Layer 0's own 2 px: (layer 0, x, y); its padding repeats the nearest edge pixel.
assert_eq!(
[at(9, 1), at(10, 1), at(10, 2)],
[[0, 0, 0, 255], [0, 16, 0, 255], [0, 16, 16, 255]]
);
assert_eq!(
[at(8, 0), at(11, 3), at(11, 1)],
[[0, 0, 0, 255], [0, 16, 16, 255], [0, 16, 0, 255]]
);
// Layer 1 fills its 4 px, padded; layer 2 is one pixel in the middle of its padding.
assert_eq!(
[at(1, 1), at(4, 4), at(0, 5), at(5, 0)],
[
[50, 0, 0, 255],
[50, 48, 48, 255],
[50, 0, 48, 255],
[50, 48, 0, 255]
]
);
assert_eq!([at(9, 5), at(8, 4), at(10, 6)], [[100, 0, 0, 255]; 3]);
}
#[test]
fn terrain_inputs_respects_separate_ao() {
let instance = crate::gfx::test_gpu::instance();
@@ -398,6 +873,7 @@ mod tests {
sprite: 16,
split: 1,
separate_ao: false,
stitched: None,
};
let inputs_default = atlas.terrain_inputs(false);
assert!(
@@ -123,6 +123,54 @@ fn mid_tex_coord_follows_each_quads_mapped_corners() {
assert!(failures.is_empty(), "{}", failures.join("\n"));
}
/// A stitched atlas (the one `stitched_sprites_keep_their_own_size_and_padding` works out: 16 by
/// 8, sprites of 2, 4 and 1 px at (9, 1), (1, 1) and (9, 5)): flat draws map a quad's UVs onto its
/// sprite's own pixels, so a corner is half the sprite's own side from `mc_midTexCoord`.
#[test]
fn flat_draws_map_uvs_onto_a_stitched_sprite() {
let instance = crate::gfx::test_gpu::instance();
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
return;
};
let (device, queue) = pollster::block_on(adapter.request_device(&Default::default())).unwrap();
let array = super::tests::upscaled_array(&device, &queue, &[2, 4, 1]);
let mut encoder = device.create_command_encoder(&Default::default());
let atlas =
PackAtlas::stitched(&device, &mut encoder, &[array], 3, 4, &[2, 4, 1], 0, 0).unwrap();
queue.submit([encoder.finish()]);
let whole = [[0., 0.], [1., 0.], [1., 1.], [0., 1.]];
let positions = [[0., 0., 0.], [1., 0., 0.], [1., 1., 0.], [0., 1., 0.]];
let vertices: Vec<_> = (0..3)
.flat_map(|layer| {
(0..4).map(move |k| {
TerrainVertex::new(positions[k], whole[k], layer as u16 | 0x8000, u32::MAX, 0)
})
})
.collect();
// Corner and side of each layer's sprite, in atlas pixels.
let sprites = [([9., 1.], 2.), ([1., 1.], 4.), ([9., 5.], 1.)];
let origin = f32::from_bits((1. / UV_STEPS).to_bits());
let pixels = sample(&device, &queue, &atlas, &vertices, origin, [true, false]);
let mut failures = Vec::new();
for (layer, ([x, y], side)) in sprites.into_iter().enumerate() {
let mid = [(x + side / 2.) / 16., (y + side / 2.) / 8.];
for (corner, [u, v]) in whole.iter().enumerate() {
let expected = [mid[0], mid[1], (x + u * side) / 16., (y + v * side) / 8.];
let actual = pixels[4 * layer + corner];
if actual
.iter()
.zip(expected)
.any(|(a, b)| (a - b).abs() > 1e-6)
{
failures.push(format!(
"layer {layer} corner {corner}: {actual:?} != {expected:?}"
));
}
}
}
assert!(failures.is_empty(), "{}", failures.join("\n"));
}
fn sample(
device: &wgpu::Device,
queue: &wgpu::Queue,
@@ -183,7 +231,7 @@ fn sample(
}],
vec![storage(0), storage(1)],
vec![],
vec![storage(0), storage(1)],
vec![storage(0), storage(1), storage(2)],
];
let layouts: Vec<_> = entries
.iter()
@@ -268,11 +316,15 @@ fn sample(
bytemuck::cast_slice(vertices),
wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::VERTEX,
);
let rects = buffer(
bytemuck::cast_slice(&atlas.rects_table()),
wgpu::BufferUsages::STORAGE,
);
let bindings = [
vec![(0, &uniform)],
vec![(0, &slots), (1, &origin)],
vec![],
vec![(0, &ids), (1, &data)],
vec![(0, &ids), (1, &data), (2, &rects)],
];
let groups: Vec<_> = bindings
.iter()
@@ -0,0 +1,178 @@
//! Where a shader pack's block atlas puts each sprite: vanilla's `Stitcher`, so every sprite keeps
//! its own size and the atlas comes out as large as the game's (`atlasSize`). Holders are sorted
//! by height, then width, then (where vanilla compares names) sprite layer.
/// The atlas a set of sprites stitches into.
#[derive(Debug, PartialEq)]
pub(super) struct Stitched {
pub width: u32,
pub height: u32,
/// Each sprite's padded holder: its top left corner. The sprite itself starts `padding` in.
pub holders: Vec<[u32; 2]>,
pub padding: u32,
}
/// `Stitcher.smallestFittingMinTexel`.
fn fit(input: u32, mip_level: u32) -> u32 {
let step = 1 << mip_level;
input.div_ceil(step) * step
}
/// `Mth.smallestEncompassingPowerOfTwo` (0 stays 0).
fn power_of_two(input: u32) -> u32 {
if input == 0 {
0
} else {
input.next_power_of_two()
}
}
/// `Stitcher.Region`.
struct Region {
x: u32,
y: u32,
width: u32,
height: u32,
holder: bool,
sub: Vec<Region>,
}
impl Region {
fn new(x: u32, y: u32, width: u32, height: u32) -> Self {
Self {
x,
y,
width,
height,
holder: false,
sub: Vec::new(),
}
}
/// `Region.add`: the holder's top left corner, when it fits.
fn add(&mut self, [w, h]: [u32; 2]) -> Option<[u32; 2]> {
if self.holder || w > self.width || h > self.height {
return None;
}
if w == self.width && h == self.height {
self.holder = true;
return Some([self.x, self.y]);
}
if self.sub.is_empty() {
let (x, y) = (self.x, self.y);
self.sub.push(Region::new(x, y, w, h));
let (spare_w, spare_h) = (self.width - w, self.height - h);
if spare_h > 0 && spare_w > 0 {
let right = self.height.max(spare_w);
let bottom = self.width.max(spare_h);
if right >= bottom {
self.sub.push(Region::new(x, y + h, w, spare_h));
self.sub.push(Region::new(x + w, y, spare_w, self.height));
} else {
self.sub.push(Region::new(x + w, y, spare_w, h));
self.sub.push(Region::new(x, y + h, self.width, spare_h));
}
} else if spare_w == 0 {
self.sub.push(Region::new(x, y + h, w, spare_h));
} else if spare_h == 0 {
self.sub.push(Region::new(x + w, y, spare_w, h));
}
}
self.sub.iter_mut().find_map(|r| r.add([w, h]))
}
}
/// `Stitcher` over square sprites of `sides` pixels, with vanilla's padding for `mip_level` and
/// `anisotropy_bit`; `None` when they don't fit in `max` by `max`.
pub(super) fn stitch(
sides: &[u32],
mip_level: u32,
anisotropy_bit: u32,
max: u32,
) -> Option<Stitched> {
let padding = (1 << mip_level) << anisotropy_bit.saturating_sub(1).min(4);
let mut order: Vec<usize> = (0..sides.len()).collect();
let holder = |i: usize| fit(sides[i] + padding * 2, mip_level);
order.sort_by_key(|&i| (std::cmp::Reverse(holder(i)), i));
let (mut storage_x, mut storage_y) = (0u32, 0u32);
let mut storage: Vec<Region> = Vec::new();
let mut holders = vec![[0, 0]; sides.len()];
for i in order {
let size = [holder(i); 2];
if let Some(at) = storage.iter_mut().find_map(|r| r.add(size)) {
holders[i] = at;
continue;
}
// `Stitcher.expand`.
let (x_now, y_now) = (power_of_two(storage_x), power_of_two(storage_y));
let (x_new, y_new) = (
power_of_two(storage_x + size[0]),
power_of_two(storage_y + size[1]),
);
let (x_can, y_can) = (x_new <= max, y_new <= max);
if !x_can && !y_can {
return None;
}
let (x_will, y_will) = (x_can && x_now != x_new, y_can && y_now != y_new);
let grow_x = if x_will ^ y_will {
x_will
} else {
x_can && x_now <= y_now
};
let mut slot = if grow_x {
if storage_y == 0 {
storage_y = y_new;
}
let slot = Region::new(storage_x, 0, x_new - storage_x, storage_y);
storage_x = x_new;
slot
} else {
let slot = Region::new(0, storage_y, storage_x, y_new - storage_y);
storage_y = y_new;
slot
};
holders[i] = slot.add(size)?;
storage.push(slot);
}
Some(Stitched {
width: storage_x,
height: storage_y,
holders,
padding,
})
}
#[cfg(test)]
mod tests {
use super::*;
/// Five 16 px sprites with one pixel of padding (no mipmaps), worked through vanilla's
/// `Stitcher` by hand: 18 px holders in a 64 by 64 atlas.
#[test]
fn equal_sprites_follow_vanillas_regions() {
let stitched = stitch(&[16; 5], 0, 0, 1 << 14).unwrap();
assert_eq!(
(stitched.width, stitched.height, stitched.padding),
(64, 64, 1)
);
assert_eq!(
stitched.holders,
[[0, 0], [32, 0], [0, 32], [18, 32], [36, 32]]
);
}
/// The largest sprite goes first; padding and holders round up to the mip step.
#[test]
fn larger_sprites_go_first_and_holders_round_to_the_mip_step() {
// Mip level 2: 4 px padding, holders 24 (16 + 8) and 40 (32 + 8) px.
let stitched = stitch(&[16, 32], 2, 0, 1 << 14).unwrap();
assert_eq!(stitched.padding, 4);
assert_eq!(stitched.holders[1], [0, 0]);
// 40 px grows the atlas to 64 by 64; the 24 px holder fits below the first.
assert_eq!((stitched.width, stitched.height), (64, 64));
assert_eq!(stitched.holders[0], [0, 40]);
// Anisotropy 16x (bit 4) multiplies the padding by 8.
assert_eq!(stitch(&[16], 4, 4, 1 << 14).unwrap().padding, 128);
assert_eq!(stitch(&[16; 2], 0, 0, 16), None);
}
}
@@ -122,6 +122,7 @@ void main() {
let post = horizon_shaders::load_post(&pack, "", &properties, &macros, &inputs);
assert!(post.terrain.is_some(), "{:?}", post.notes);
let world = World {
sprite_rects: &[],
atlas: Some((atlases[2].view.clone(), atlases[2].size())),
material_maps: Some([atlases[1].view.clone(), atlases[0].view.clone()]),
lightmap: atlases[2].view.clone(),
@@ -148,7 +149,8 @@ void main() {
post,
wgpu::TextureFormat::Rgba8Unorm,
world,
);
)
.expect("the pack runs");
let mut pass = post
.terrain
.take()
+223 -39
View File
@@ -18,7 +18,7 @@
use std::collections::HashMap;
use glam::{DMat4, DVec3};
use horizon_shaders::{Format, Group, Kind, Post, SHADOW_COLORS, Val};
use horizon_shaders::{Format, Group, Kind, Post, SHADOW_COLORS};
use super::pack_draw::DrawUniforms;
use super::pack_entities::{PROGRAMS, PackEntities};
@@ -29,12 +29,17 @@ use super::pack_uniforms::{self, FrameUniforms, PackInputs};
const BUFFERS: usize = horizon_shaders::BUFFERS;
mod packed;
#[cfg(test)]
mod world_target_tests;
#[cfg(test)]
mod higher_shadowcolor_tests;
#[cfg(test)]
mod shadow_faces_tests;
#[cfg(test)]
mod forced_flip_tests;
@@ -436,6 +441,9 @@ struct Targets {
pub(super) struct World<'a> {
/// The block atlas and its size.
pub atlas: Option<(wgpu::TextureView, [u32; 2])>,
/// Of a stitched block atlas, each sprite layer's place (`PackAtlas::rects_table`); empty
/// for a grid.
pub sprite_rects: &'a [u32],
pub material_maps: Option<[wgpu::TextureView; 2]>,
pub lightmap: wgpu::TextureView,
/// Terrain's geometry, when the pack draws it.
@@ -562,9 +570,9 @@ pub struct PackPost {
down: HashMap<wgpu::TextureFormat, (wgpu::RenderPipeline, wgpu::BindGroupLayout)>,
/// The per-draw uniforms of gbuffers programs.
draws: DrawUniforms,
/// Set 3 of flat terrain (`mc_Entity`'s table) and its bind group for each arena page,
/// with the page buffer it was made for.
block_ids: Option<(wgpu::BindGroupLayout, wgpu::Buffer)>,
/// Set 3 of flat terrain (`mc_Entity`'s table, then the sprites' places) and its bind group
/// for each arena page, with the page buffer it was made for.
block_ids: Option<(wgpu::BindGroupLayout, wgpu::Buffer, wgpu::Buffer)>,
page_groups: HashMap<u32, (wgpu::Buffer, wgpu::BindGroup)>,
gui_size: [u32; 2],
/// GPU time of each pass, while the renderer asks for it (`pack_timing.rs`).
@@ -1030,22 +1038,36 @@ pub(super) struct ShadowView {
/// Draw everything, every face, within this many blocks (`shadow.culling=false|reversed`):
/// packs that voxelize the world in their shadow pass need all of it.
pub unculled: Option<f32>,
/// Every face of the drawn sections, not only those that can face the light. Iris 1.11.7's
/// shadow map holds the faces turned away from the light too (#9033): under a hill at low sun
/// a cave's ceiling, which faces away, is often all that shadows the cave.
pub every_face: bool,
}
/// Set 3 of flat terrain, read by the vertex stage: the sprite layers' table (`mc_Entity`'s id
/// and fluid, `at_midBlock.w`; -1, -1, 0 when empty) and, per arena page, the page's vertices
/// (a vertex reads its quad's corners for its normal).
fn block_ids(device: &wgpu::Device, table: &[i32]) -> (wgpu::BindGroupLayout, wgpu::Buffer) {
/// and fluid, `at_midBlock.w`; -1, -1, 0 when empty), per arena page, the page's vertices
/// (a vertex reads its quad's corners for its normal), and each sprite's place in a stitched
/// atlas (`rects`; zeros for a grid, which doesn't read them).
fn block_ids(
device: &wgpu::Device,
table: &[i32],
rects: &[u32],
) -> (wgpu::BindGroupLayout, wgpu::Buffer, wgpu::Buffer) {
let empty = [-1, -1, 0];
let table = if table.is_empty() { &empty[..] } else { table };
let buffer = wgpu::util::DeviceExt::create_buffer_init(
device,
&wgpu::util::BufferInitDescriptor {
label: Some("Shader pack block ids"),
contents: bytemuck::cast_slice(table),
usage: wgpu::BufferUsages::STORAGE,
},
);
let buffer = |label, contents: &[u8]| {
wgpu::util::DeviceExt::create_buffer_init(
device,
&wgpu::util::BufferInitDescriptor {
label: Some(label),
contents,
usage: wgpu::BufferUsages::STORAGE,
},
)
};
let rects = if rects.is_empty() { &[0, 0][..] } else { rects };
let ids = buffer("Shader pack block ids", bytemuck::cast_slice(table));
let rects = buffer("Shader pack sprite rects", bytemuck::cast_slice(rects));
let storage = |binding| wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::VERTEX,
@@ -1058,9 +1080,9 @@ fn block_ids(device: &wgpu::Device, table: &[i32]) -> (wgpu::BindGroupLayout, wg
};
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Shader pack terrain"),
entries: &[storage(0), storage(1)],
entries: &[storage(0), storage(1), storage(2)],
});
(layout, buffer)
(layout, ids, rects)
}
/// The game's geometry a gbuffers program draws: its vertex buffers and, for flat draws
@@ -1094,6 +1116,8 @@ struct Resources<'a> {
storable: u16,
/// The buffers of a three-channel format (`rgb`): they have no alpha to write, and read 1.
rgb: u16,
/// The bits per channel a buffer of a small packed format keeps ([`packed::bits`]).
packed: [Option<[u8; 4]>; BUFFERS],
/// The stage (`texture.<stage>`) of the programs built so far, and the buffers one of them
/// flipped: a `texture.<stage>.colortexN` no longer stands in for buffer N in the stage's
/// later programs, which read what was written, as in Iris. `final` continues
@@ -1178,9 +1202,18 @@ fn bindings(
let released = pack.released.get();
let custom = pack_textures::find(textures, group, &s.ty, &s.name).filter(|&i| {
let t = &textures[i];
t.stage != pack_textures::stage(group)
|| released.0 != t.stage
|| horizon_shaders::buffer_index(&t.name).is_none_or(|b| released.1 & 1 << b == 0)
// A PNG under `texture.<stage>.<name>` whose name is no sampler of the game's
// isn't bound: the sampler reads as if it had no texture. Iris 1.11.7 with a probe
// pack of ours (#9064) bound it over `gaux2` and `noisetex` but not over names of its
// own, where a raw texture was bound; this rule is a fit to those cases.
let unbound = t.png
&& t.stage != horizon_shaders::EVERY_STAGE
&& source(&s.name, false, true, false) == Source::Dummy;
!unbound
&& (t.stage != pack_textures::stage(group)
|| released.0 != t.stage
|| horizon_shaders::buffer_index(&t.name)
.is_none_or(|b| released.1 & 1 << b == 0))
});
let image = pack
.images
@@ -1490,6 +1523,8 @@ fn build_pass(
let final_pass = p.group == Group::Final;
let mut targets = Vec::new();
let mut writes = Vec::new();
// Outputs into a buffer of a small packed format, and the bits it keeps.
let mut packed_outputs = Vec::new();
for &location in &interface.outputs {
let l = location as usize;
if targets.len() <= l {
@@ -1521,6 +1556,11 @@ fn build_pass(
{
t.blend = Some(blend_state(b));
}
if !p.group.shadow()
&& let Some(bits) = pack.packed[buffer as usize]
{
packed_outputs.push((location, bits));
}
targets[l] = state;
writes.push((location, buffer as usize));
}
@@ -1580,7 +1620,9 @@ fn build_pass(
source: wgpu::ShaderSource::Naga(std::borrow::Cow::Owned(m)),
})
};
let (vs, fs) = (module(program.vertex), module(program.fragment));
let mut fragment = program.fragment;
packed::quantise_outputs(&mut fragment, &packed_outputs);
let (vs, fs) = (module(program.vertex), module(fragment));
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some(&p.name),
layout: Some(&pipeline_layout),
@@ -1826,8 +1868,16 @@ fn build_compute(
})
}
/// Why a pack can't run, and the notes of loading it until then (why programs were skipped).
#[derive(Debug)]
pub struct Refused {
pub reason: String,
pub notes: Vec<String>,
}
impl PackPost {
/// Builds the pipelines of `post` for a screen of `screen` format.
/// Builds the pipelines of `post` for a screen of `screen` format. An error when the pack
/// can't show anything on the screen: the game turns it off, as a pack that fails to load.
pub fn new(
device: &wgpu::Device,
queue: &wgpu::Queue,
@@ -1835,7 +1885,7 @@ impl PackPost {
mut post: Post,
screen: wgpu::TextureFormat,
world: World<'_>,
) -> Self {
) -> Result<Self, Refused> {
// What the pack's shaders need of its storage buffers, before its parts move out.
let minimums = post.buffer_minimums();
let features = device.features();
@@ -1851,6 +1901,10 @@ impl PackPost {
let rgb = (0..BUFFERS)
.filter(|&i| post.config.buffers[i].format.channels == 3)
.fold(0u16, |m, i| m | 1 << i);
// A small packed format's buffer reads back fewer bits, as in Iris: its clears and
// what its passes write keep only those.
let packed: [Option<[u8; 4]>; BUFFERS] =
std::array::from_fn(|i| packed::bits(post.config.buffers[i].format));
let clears = std::array::from_fn(|i| {
let b = &post.config.buffers[i];
b.clear.then(|| {
@@ -1858,7 +1912,7 @@ impl PackPost {
if rgb & 1 << i != 0 {
c[3] = 1.0;
}
c
packed[i].map_or(c, |bits| packed::quantise(c, bits))
})
});
let mut notes = post.notes;
@@ -1875,7 +1929,7 @@ impl PackPost {
let mut custom = post.custom;
let custom_names: Vec<String> = custom.uniforms().map(|u| u.0.to_owned()).collect();
// A first run finds the names neither the frame nor the pack defines.
custom.eval(0.0, &|n| pack_uniforms::index(n).map(|_| Val::scalar(0.0)));
custom.eval(0.0, &pack_uniforms::zero);
// Its zeros are no start for `smooth`: the first frame's values are, as in Iris.
custom.restart_smoothing();
if !custom.notes.is_empty() {
@@ -1963,6 +2017,7 @@ impl PackPost {
gpu,
storable,
rgb,
packed,
released: std::cell::Cell::new(("", 0)),
stand_ins: &stand_ins,
shadow_linear: if features.contains(wgpu::Features::FLOAT32_FILTERABLE) {
@@ -2058,7 +2113,7 @@ impl PackPost {
.terrain
.as_ref()
.filter(|g| g.table.is_some())
.map(|_| block_ids(device, world.block_ids));
.map(|_| block_ids(device, world.block_ids, world.sprite_rects));
let terrain_geometry = world.terrain.as_ref().map(|g| Geometry {
buffers: g.buffers,
table: g.table,
@@ -2076,13 +2131,24 @@ impl PackPost {
.water
.zip(terrain_geometry.as_ref())
.and_then(|(p, g)| build(p, Some(g)));
// The shadow pass draws terrain faces from both sides, as Iris 1.11.7 does (#9033): a
// cave ceiling faces away from the sun, and is often all that shadows the cave.
let shadow_geometry = terrain_geometry.as_ref().map(|g| Geometry {
buffers: g.buffers,
table: g.table,
depth_write: g.depth_write,
atlas: g.atlas.clone(),
material_maps: g.material_maps,
ids: g.ids,
cull: false,
});
let shadow_terrain = post
.shadow
.zip(terrain_geometry.as_ref())
.zip(shadow_geometry.as_ref())
.and_then(|(p, g)| build(p, Some(g)));
let shadow_water = post
.shadow_water
.zip(terrain_geometry.as_ref())
.zip(shadow_geometry.as_ref())
.and_then(|(p, g)| build(p, Some(g)));
let (hides_sky, hides_celestial) = (post.sky.is_some(), post.sky_textured.is_some());
let sky = (post.sky.is_some() || post.sky_textured.is_some()).then(|| {
@@ -2242,6 +2308,22 @@ impl PackPost {
.filter(|p| !skip.split(',').any(|s| s == p.name))
.filter_map(|p| build(p, None))
.collect();
// The screen gets colortex0 through `final`, or else through Horizon's copy, which reads
// floats: an integer colortex0 (`RGBA32UI`...) with no `final` left to draw can't reach
// it (#9165).
let shows = passes
.iter()
.any(|p| p.group == Group::Final && matches!(p.pipeline, Pipeline::Render(_)));
if !shows && !holds_floats(formats[0]) {
return Err(Refused {
reason: format!(
"colortex0 has an integer format ({:?}) and no `final` program draws it to \
the screen",
formats[0]
),
notes,
});
}
let shadow_comp: Vec<Pass> = post
.shadow_comp
.into_iter()
@@ -2538,7 +2620,7 @@ impl PackPost {
let white = [255u8; 4];
let black = [0u8; 4];
let flat_normal = [128u8, 128, 255, 255];
Self {
Ok(Self {
notes,
setup_pending: true,
passes,
@@ -2701,7 +2783,7 @@ impl PackPost {
u
},
shadow_cache: Default::default(),
}
})
}
/// Writes `pass`'s uniforms for a target of `out` pixels; its bind group for the buffers'
@@ -3723,6 +3805,7 @@ impl PackPost {
horizon_shaders::ShadowCulling::Off => Some(f32::INFINITY),
horizon_shaders::ShadowCulling::Reversed => Some(shadow.voxel_distance),
},
every_face: true,
})
}
@@ -4195,7 +4278,7 @@ impl PackPost {
terrain: &mut TerrainDraw<'_>,
) {
self.resize(device, size);
if let Some((layout, ids)) = &self.block_ids {
if let Some((layout, ids, rects)) = &self.block_ids {
// A page that grew has a new buffer.
self.page_groups
.retain(|p, (b, _)| pages.iter().any(|(q, c)| q == p && c == b));
@@ -4213,6 +4296,10 @@ impl PackPost {
binding: 1,
resource: buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: rects.as_entire_binding(),
},
],
});
(buffer.clone(), group)
@@ -4571,14 +4658,8 @@ impl PackPost {
.as_ref()
.map(|t| &t[main(m, i) ^ usize::from(alt)])
};
// An integer colortex0 has no colour to show: the screen is only cleared.
if !shown && !holds_floats(self.formats[0]) {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Shader pack colortex0"),
color_attachments: &[attach(screen, overwrite)],
..Default::default()
});
} else if !shown {
// Without `final`, colortex0 holds floats (`new` refuses an integer one).
if !shown {
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Shader pack colortex0"),
layout: &self.copy.1,
@@ -4726,6 +4807,7 @@ mod tests {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
blur: false,
clamp: false,
png: false,
image: pack_textures::Image::Atlas,
}];
let interface = horizon_shaders::Interface {
@@ -4758,6 +4840,7 @@ mod tests {
gpu: Gpu::of(&adapter, device.features()),
storable: 0,
rgb: 0,
packed: [None; BUFFERS],
released: std::cell::Cell::new(("", 0)),
stand_ins: &stand_ins,
shadow_linear: 0,
@@ -4786,6 +4869,102 @@ mod tests {
assert!(reads(Group::Final) == Source::Color(0));
}
/// Iris 1.11.7 (a probe pack of ours, #9064) didn't bind a PNG under
/// `texture.<stage>.<name>` when `name` was a name of the pack's own, no sampler of the
/// game's; a raw texture there, a PNG over `gaux2` or `noisetex`, and a `customTexture` PNG
/// were bound.
#[test]
fn a_png_under_a_name_of_its_own_is_not_bound() {
let instance = crate::gfx::test_gpu::instance();
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
return;
};
let Ok((device, _queue)) = pollster::block_on(adapter.request_device(&Default::default()))
else {
return;
};
let texture = |stage: &str, name: &str, png: bool| pack_textures::PackTexture {
stage: stage.into(),
name: name.into(),
dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
blur: !png,
clamp: !png,
png,
image: pack_textures::Image::Atlas,
};
let textures = [
texture("composite", "tp", true),
texture("composite", "tr", false),
texture("composite", "gaux2", true),
texture("composite", "noisetex", true),
texture(horizon_shaders::EVERY_STAGE, "cp", true),
];
let names = ["tp", "tr", "gaux2", "noisetex", "cp"];
let interface = horizon_shaders::Interface {
uniform_size: 48,
uniforms: Vec::new(),
samplers: names
.iter()
.zip(1..)
.map(|(name, k)| horizon_shaders::Sampler {
name: (*name).into(),
ty: "sampler2D".into(),
binding: 2 * k - 1,
})
.collect(),
outputs: vec![0],
draw: false,
images: Vec::new(),
buffers: Vec::new(),
initial_values: vec![0; 48],
};
let buffers = pack_images::Buffers::new(
&device,
Default::default(),
Default::default(),
wgpu::ShaderStages::FRAGMENT,
);
let stand_ins = std::cell::RefCell::new(Vec::new());
let pack = Resources {
textures: &textures,
images: &[],
left_out: &[],
buffers: &buffers,
indices: None,
gpu: Gpu::of(&adapter, device.features()),
storable: 0,
rgb: 0,
released: std::cell::Cell::new(("", 0)),
stand_ins: &stand_ins,
shadow_linear: 0,
packed: [None; BUFFERS],
};
let (_, samplers, ..) = bindings(
device.features(),
&interface,
"final",
Group::Final,
&[0],
None,
&[T::Rgba8Unorm; BUFFERS],
None,
&mut Vec::new(),
&pack,
)
.expect("the pass is kept");
let read: Vec<Source> = samplers.iter().map(|b| b.source).collect();
assert!(
read == [
Source::Dummy,
Source::Atlas,
Source::Atlas,
Source::Atlas,
Source::Atlas
]
);
}
/// Iris 1.11.7 runs a program whose image no `image.*` gives, and its loads read zero
/// (observed with a probe pack). Its pass is kept, the image bound to a stand-in of its
/// declared format, zero again before each pass even after one stored into it.
@@ -4838,6 +5017,7 @@ mod tests {
gpu: Gpu::of(&adapter, device.features()),
storable: 0,
rgb: 0,
packed: [None; BUFFERS],
released: std::cell::Cell::new(("", 0)),
stand_ins: &stand_ins,
shadow_linear: 0,
@@ -4979,6 +5159,7 @@ mod tests {
gpu: Gpu::of(&adapter, device.features()),
storable: 0,
rgb: 0,
packed: [None; BUFFERS],
released: std::cell::Cell::new(("", 0)),
stand_ins: &stand_ins,
shadow_linear: 0,
@@ -5151,6 +5332,9 @@ mod material_tests;
#[cfg(test)]
mod rgb_alpha_tests;
#[cfg(test)]
mod packed_tests;
#[cfg(test)]
mod trinary_tests;
@@ -83,7 +83,8 @@ impl Gpu {
post,
T::Rgba8Unorm,
world,
);
)
.expect("the pack runs");
assert!(
built.passes.iter().any(|p| p.group == Group::Final),
"{:?}",
@@ -334,6 +335,7 @@ fn check(sampler: &str, stage: Stage, scene: Scene, expected: [u8; 4]) {
cull: false,
}),
block_ids: &[],
sprite_rects: &[],
celestial: None,
gui_size: SIZE,
clouds: None,
@@ -707,6 +709,7 @@ fn shadow_depth_filtering(nearest: &str) -> Option<Vec<[u8; 4]>> {
let mut post = gpu.load(
files,
World {
sprite_rects: &[],
atlas: None,
material_maps: None,
lightmap: color.clone(),
@@ -199,8 +199,33 @@ impl Fixture {
}
pub(super) fn build(&self, post: Post) -> PackPost {
let post = self.try_build(post).expect("the pack runs");
assert!(
post.notes.iter().all(|n| n.starts_with("shadow map ")),
"{:?}",
post.notes
);
post
}
/// [`Self::build`] for a pack that may be refused.
pub(super) fn try_build(&self, post: Post) -> Result<PackPost, Refused> {
self.try_build_with_terrain(post, None)
}
/// `build`, with the game's terrain geometry handed to the pack.
pub(super) fn build_with_terrain(&self, post: Post, terrain: Option<Geometry<'_>>) -> PackPost {
self.try_build_with_terrain(post, terrain)
.expect("the pack runs")
}
fn try_build_with_terrain(
&self,
post: Post,
terrain: Option<Geometry<'_>>,
) -> Result<PackPost, Refused> {
let lightmap = self.texture([1, 1], T::Rgba8Unorm);
let post = PackPost::new(
PackPost::new(
&self.device,
&self.queue,
&self.adapter,
@@ -210,24 +235,29 @@ impl Fixture {
atlas: None,
material_maps: None,
lightmap,
terrain: None,
terrain,
block_ids: &[],
sprite_rects: &[],
celestial: None,
gui_size: [16, 16],
clouds: None,
weather: false,
hand: false,
},
);
assert!(
post.notes.iter().all(|n| n.starts_with("shadow map ")),
"{:?}",
post.notes
);
post
)
}
pub(super) fn render(&self, post: &mut PackPost, size: [u32; 2]) -> Vec<[u8; 4]> {
self.render_with_terrain(post, size, &mut |_, _, _, _| {})
}
/// `render`, with `terrain` drawing the game's terrain lists.
pub(super) fn render_with_terrain(
&self,
post: &mut PackPost,
size: [u32; 2],
terrain: &mut TerrainDraw<'_>,
) -> Vec<[u8; 4]> {
let world = self.texture(size, T::Rgba8Unorm);
let depth = self.texture(size, T::Depth32Float);
let screen = self.texture(size, T::Rgba8Unorm);
@@ -252,7 +282,7 @@ impl Fixture {
size,
size,
&[],
&mut |_, _, _, _| {},
terrain,
);
encoder.copy_texture_to_buffer(
screen.texture().as_image_copy(),
@@ -1,16 +1,24 @@
//! A pack may give colortex0 an integer format (OptiFine's `shaders.txt`, "Texture Formats",
//! lists `RGBA32UI`, as #8459 quotes it): the pack still loads, and reads back what it wrote
//! there. #8459's probe; #8459 reports Iris 1.11.7 drawing (0, 200, 0) at every point
//! sampled from it.
//! sampled from it. Without a `final` that draws it, the pack is refused (#9165).
use super::destination_tests::Fixture;
use super::*;
use std::io::{Cursor, Write};
const VERTEX: &str = "#version 120\nvarying vec2 uv;\nvoid main() { uv=gl_MultiTexCoord0.xy; gl_Position=ftransform(); }\n";
/// A `final` that shows the integer colortex0.
const FINAL: &str = "#version 330 compatibility\nuniform usampler2D colortex0;\n\
void main() { gl_FragColor = vec4(texelFetch(colortex0, ivec2(gl_FragCoord.xy), 0)) / 255.0; }\n";
/// A `final` that doesn't compile (it calls a function nobody declares), so it is skipped.
const BROKEN_FINAL: &str =
"#version 330 compatibility\nvoid main() { gl_FragColor = undeclared_function(); }\n";
/// `depth`: the composite reads depthtex0, so the blit copies the world's depth; `last`: the
/// pack has a `final` that shows colortex0 (without, Horizon shows colortex0 itself).
fn pack(depth: bool, last: bool) -> Post {
/// pack's `final`, if it has one.
fn pack(depth: bool, last: Option<&str>) -> Post {
let mut zip = zip::ZipWriter::new(Cursor::new(Vec::new()));
let mut add = |name: &str, source: &str| {
zip.start_file(
@@ -34,13 +42,9 @@ fn pack(depth: bool, last: bool) -> Post {
uniform sampler2D depthtex0;\nlayout(location = 0) out uvec4 o;\nvoid main() {{ o = {value}; }}\n"
),
);
if last {
if let Some(source) = last {
add("final.vsh", VERTEX);
add(
"final.fsh",
"#version 330 compatibility\nuniform usampler2D colortex0;\n\
void main() { gl_FragColor = vec4(texelFetch(colortex0, ivec2(gl_FragCoord.xy), 0)) / 255.0; }\n",
);
add("final.fsh", source);
}
let pack = horizon_shaders::Pack::from_zip_bytes(
"original-integer-colortex0",
@@ -49,21 +53,14 @@ fn pack(depth: bool, last: bool) -> Post {
.unwrap();
let mut macros = horizon_shaders::Macros::standard();
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
let post = horizon_shaders::load_post(&pack, "", &properties, &macros, &Default::default());
assert_eq!(
post.programs.len(),
1 + usize::from(last),
"{:?}",
post.notes
);
post
horizon_shaders::load_post(&pack, "", &properties, &macros, &Default::default())
}
#[test]
fn an_integer_colortex0_keeps_what_the_pack_wrote() {
let Some(gpu) = Fixture::new() else { return };
for depth in [false, true] {
let mut post = gpu.build(pack(depth, true));
let mut post = gpu.build(pack(depth, Some(FINAL)));
// Twice: the second frame's world blit runs over a colortex0 the first frame wrote.
for frame in 0..2 {
let pixels = gpu.render(&mut post, [8, 8]);
@@ -73,13 +70,20 @@ fn an_integer_colortex0_keeps_what_the_pack_wrote() {
}
}
/// Without a `final`, there are no colours to show from an integer colortex0; what Iris shows
/// then was not measured. The frame must still run.
/// Without a `final` left to draw it (none, or one that is skipped), an integer colortex0 has
/// no colours the screen can show: the pack is refused, so the game turns it off and draws
/// without it instead of a black screen (#9165). The refusal keeps why `final` was skipped.
#[test]
fn an_integer_colortex0_without_final_still_runs() {
fn an_integer_colortex0_without_a_working_final_is_refused() {
let Some(gpu) = Fixture::new() else { return };
let mut post = gpu.build(pack(false, false));
for _ in 0..2 {
gpu.render(&mut post, [8, 8]);
for last in [None, Some(BROKEN_FINAL)] {
let Err(refused) = gpu.try_build(pack(false, last)) else {
panic!("{last:?}: a pack that can't show colortex0 runs");
};
assert_eq!(
refused.notes.iter().any(|n| n.starts_with("final")),
last.is_some(),
"{refused:?}"
);
}
}
@@ -0,0 +1,205 @@
//! The small packed colortex formats `RGB5_A1`, `RGB565` and `R3_G3_B2`, read back as in Iris
//! 1.11.7. wgpu has no such formats, so these buffers are 8-bit (`texture_format`); what a pass
//! writes into one and its clear colour go through [`quantise`] first.
//!
//! Probe pack p8106c of our own wrote 600 values to each format and read them back with
//! `texelFetch` in Iris 1.11.7 (NVIDIA 615.78.08). Our probe's Iris values fit this, with no
//! exception: each channel becomes the byte an `RGBA8` buffer stores for it, keeps that byte's
//! top bits (5, 5, 5 and 1 for `RGB5_A1`; 5, 6 and 5 for `RGB565` and also for `R3_G3_B2`), and
//! reads back those bits repeated to fill 8 (`0.3337` → byte 85 → 10 of 31 → 82 / 255). This is
//! a fit to one driver's values, not a rule Iris states. `RGBA4` and `RGBA2` read back the `RGBA8`
//! bytes in the same probe, as Horizon's 8-bit buffers already do.
use horizon_shaders::{Format, Kind};
use naga::{BinaryOperator, Expression, Literal, MathFunction, Statement, VectorSize};
/// The bits each channel keeps in a buffer of format `f`, for the formats that keep fewer than
/// 8; a three-channel format's alpha keeps 8 (it reads 1 anyway).
pub(super) fn bits(f: Format) -> Option<[u8; 4]> {
match (f.kind, f.channels, f.bits) {
(Kind::Unorm, 4, 5) => Some([5, 5, 5, 1]),
// `RGB565`, and `R3_G3_B2` (3 × 3 bits in `config.rs`), which our probe's Iris values
// put in 5, 6 and 5 bits too.
(Kind::Unorm, 3, 6 | 3) => Some([5, 6, 5, 8]),
_ => None,
}
}
/// The value a buffer keeping `bits` per channel reads back after `v` is written or cleared.
pub(super) fn quantise(v: [f32; 4], bits: [u8; 4]) -> [f32; 4] {
std::array::from_fn(|i| {
let byte = (v[i].clamp(0.0, 1.0) * 255.0 + 0.5).floor() as u32;
let n = u32::from(bits[i]);
let kept = byte >> (8 - n);
// The kept bits, repeated until there are 8.
let mut wide = 0;
let mut have = 0;
while have < 8 {
wide = wide << n | kept;
have += n;
}
(wide >> (have - 8)) as f32 / 255.0
})
}
/// The factors of the shader's [`quantise`] for a channel keeping `n` bits: the kept value is
/// `floor(byte / step)`, and it reads back `kept × step + floor(kept × repeat)`.
fn factors(n: u8) -> (f32, f32) {
let step = f32::from(1u16 << (8 - n));
// `kept × repeat` is the kept bits shifted down to fill what `kept × step` leaves: one bit
// fills the other 7 (× 127); 5 or 6 bits fill 3 or 2 with their top bits.
let repeat = match n {
1 => 127.0,
_ => 2f32.powi(8 - 2 * i32::from(n)),
};
(step, repeat)
}
/// Makes the fragment entry point of `module` write each output location of `outputs` as
/// [`quantise`] gives it for its bits. The translator's entry point ends in one `return` of its
/// outputs; a module without one is left as it is.
pub(super) fn quantise_outputs(module: &mut naga::Module, outputs: &[(u32, [u8; 4])]) {
let Some(ep) =
(module.entry_points.iter_mut()).find(|e| e.stage == naga::ShaderStage::Fragment)
else {
return;
};
let Some(result) = &ep.function.result else {
return;
};
let naga::TypeInner::Struct { members, .. } = &module.types[result.ty].inner else {
return;
};
let vec4 = |ty: naga::Handle<naga::Type>| {
matches!(
module.types[ty].inner,
naga::TypeInner::Vector {
size: VectorSize::Quad,
scalar: naga::Scalar::F32
}
)
};
// (member, bits, the member's type) of each output to change.
let changed: Vec<(usize, [u8; 4], naga::Handle<naga::Type>)> = (members.iter().enumerate())
.filter_map(|(i, m)| {
let Some(naga::Binding::Location { location, .. }) = m.binding else {
return None;
};
let bits = outputs.iter().find(|o| o.0 == location)?.1;
vec4(m.ty).then_some((i, bits, m.ty))
})
.collect();
if changed.is_empty() {
return;
}
let struct_ty = result.ty;
let f = &mut ep.function;
let body = std::mem::take(&mut f.body);
let mut out = naga::Block::with_capacity(body.len() + 1);
for (statement, span) in body.span_into_iter() {
let Statement::Return { value: Some(value) } = statement else {
out.push(statement, span);
continue;
};
let Expression::Compose { components, .. } = &f.expressions[value] else {
out.push(statement, span);
continue;
};
let mut components = components.clone();
let e = &mut f.expressions;
let lit = |e: &mut naga::Arena<Expression>, v: f32| {
e.append(Expression::Literal(Literal::F32(v)), span)
};
// Literals need no emitting: they come before the range that is emitted.
let scalars: Vec<_> = (changed.iter())
.map(|&(_, bits, _)| {
let per = bits.map(factors);
(
per.map(|(step, _)| lit(e, step)),
per.map(|(step, _)| lit(e, 1.0 / step)),
per.map(|(_, repeat)| lit(e, repeat)),
)
})
.collect();
let (zero, one, max, half) = (lit(e, 0.0), lit(e, 1.0), lit(e, 255.0), lit(e, 0.5));
let mut add = |x: Expression| e.append(x, span);
let splat = |add: &mut dyn FnMut(Expression) -> _, value| {
add(Expression::Splat {
size: VectorSize::Quad,
value,
})
};
let (zero, one, max, half) = (
splat(&mut add, zero),
splat(&mut add, one),
splat(&mut add, max),
splat(&mut add, half),
);
let binary = |add: &mut dyn FnMut(Expression) -> _, op, left, right| {
add(Expression::Binary { op, left, right })
};
let math = |add: &mut dyn FnMut(Expression) -> _, fun, arg, arg1, arg2| {
add(Expression::Math {
fun,
arg,
arg1,
arg2,
arg3: None,
})
};
for (&(member, _, ty), (steps, inverse, repeats)) in changed.iter().zip(scalars) {
let mut vector = |components: [_; 4]| {
add(Expression::Compose {
ty,
components: components.to_vec(),
})
};
let (step, inverse, repeat) = (vector(steps), vector(inverse), vector(repeats));
let x = components[member];
let clamped = math(&mut add, MathFunction::Clamp, x, Some(zero), Some(one));
let scaled = binary(&mut add, BinaryOperator::Multiply, clamped, max);
let rounded = binary(&mut add, BinaryOperator::Add, scaled, half);
let byte = math(&mut add, MathFunction::Floor, rounded, None, None);
let shifted = binary(&mut add, BinaryOperator::Multiply, byte, inverse);
let kept = math(&mut add, MathFunction::Floor, shifted, None, None);
let high = binary(&mut add, BinaryOperator::Multiply, kept, step);
let low = binary(&mut add, BinaryOperator::Multiply, kept, repeat);
let low = math(&mut add, MathFunction::Floor, low, None, None);
let wide = binary(&mut add, BinaryOperator::Add, high, low);
components[member] = binary(&mut add, BinaryOperator::Divide, wide, max);
}
let value = add(Expression::Compose {
ty: struct_ty,
components,
});
// Everything from the first splat on is new and not a literal.
let range = naga::Range::new_from_bounds(zero, value);
out.push(Statement::Emit(range), span);
out.push(Statement::Return { value: Some(value) }, span);
}
f.body = out;
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn clear_colours_keep_the_same_bits() {
// The CPU side, for clear colours. Iris 1.11.7 read p8106d's clear colour back as below in
// RGB5_A1 and RGB565, and p8106c's 0.3337 as 82/255 in the 5-bit channels and 85/255 in
// the 6-bit one.
let to_255 = |v: [f32; 4]| v.map(|c| (c * 255.0 * 1000.0).round() / 1000.0);
let rgb5_a1 = bits(Format::parse("RGB5_A1").unwrap()).unwrap();
let rgb565 = bits(Format::parse("RGB565").unwrap()).unwrap();
let r3_g3_b2 = bits(Format::parse("R3_G3_B2").unwrap()).unwrap();
let clear = [0.3337, 0.1, 0.6, 0.3];
assert_eq!(to_255(quantise(clear, rgb5_a1)), [82.0, 24.0, 156.0, 0.0]);
assert_eq!(to_255(quantise(clear, rgb565))[..3], [82.0, 24.0, 156.0]);
assert_eq!(
to_255(quantise([0.3337; 4], r3_g3_b2))[..3],
[82.0, 85.0, 82.0]
);
assert!(bits(Format::parse("RGBA4").unwrap()).is_none());
}
}
@@ -0,0 +1,95 @@
//! `RGB5_A1`, `RGB565` and `R3_G3_B2` buffers read back as in Iris 1.11.7. Expected values are
//! those probe packs p8106c (written values) and p8106d (clear colours) read back in Iris (the PR
//! has them); the programs here are the probes', cut down. Written values are ones whose byte
//! (× 255) is not near a half: GPUs may round those either way.
use super::destination_tests::Fixture;
use super::*;
use std::io::{Cursor, Write};
const VERTEX: &str = "#version 120\nvarying vec2 uv;\nvoid main() { uv=gl_MultiTexCoord0.xy; gl_Position=ftransform(); }\n";
fn pack() -> Post {
let mut zip = zip::ZipWriter::new(Cursor::new(Vec::new()));
let mut add = |name: &str, source: &str| {
zip.start_file(
format!("shaders/{name}"),
zip::write::SimpleFileOptions::default(),
)
.unwrap();
zip.write_all(source.as_bytes()).unwrap();
};
add("composite.vsh", VERTEX);
add(
"composite.fsh",
"#version 120\n/* RENDERTARGETS: 1,2,3 */\n\
/*\nconst int colortex1Format = RGB5_A1;\nconst int colortex2Format = RGB565;\n\
const int colortex3Format = R3_G3_B2;\nconst int colortex4Format = RGB5_A1;\n\
const int colortex5Format = RGB565;\n*/\n\
const vec4 colortex4ClearColor = vec4(0.3337, 0.1, 0.6, 0.3);\n\
const vec4 colortex5ClearColor = vec4(0.3337, 0.1, 0.6, 0.3);\n\
void main() {\n\
gl_FragData[0] = vec4(175.0, 176.0, 766.5, 256.0) / 511.0;\n\
gl_FragData[1] = vec4(400.0, 175.0, 44.0, 0.0) / 511.0;\n\
gl_FragData[2] = vec4(-255.5, 176.0, 300.0, 0.0) / 511.0;\n}\n",
);
add("final.vsh", VERTEX);
// Pixel column x shows component x % 4 of buffer 1 + x / 4, as the bytes of its bits.
add(
"final.fsh",
"#version 330 compatibility\nuniform sampler2D colortex1;\nuniform sampler2D colortex2;\n\
uniform sampler2D colortex3;\nuniform sampler2D colortex4;\nuniform sampler2D colortex5;\n\
void main() {\n ivec2 p = ivec2(gl_FragCoord.xy);\n vec4 c = vec4(0.0);\n\
switch (p.x / 4) {\n\
case 0: c = texelFetch(colortex1, p, 0); break;\n\
case 1: c = texelFetch(colortex2, p, 0); break;\n\
case 2: c = texelFetch(colortex3, p, 0); break;\n\
case 3: c = texelFetch(colortex4, p, 0); break;\n\
case 4: c = texelFetch(colortex5, p, 0); break;\n\
}\n uint u = floatBitsToUint(c[p.x % 4]);\n\
gl_FragColor = vec4(uvec4(u >> 24u, u >> 16u, u >> 8u, u) & 255u) / 255.0;\n}\n",
);
let pack = horizon_shaders::Pack::from_zip_bytes(
"original-packed",
zip.finish().unwrap().into_inner(),
)
.unwrap();
let mut macros = horizon_shaders::Macros::standard();
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
let post = horizon_shaders::load_post(&pack, "", &properties, &macros, &Default::default());
assert_eq!(post.programs.len(), 2, "{:?}", post.notes);
post
}
#[test]
fn small_packed_buffers_keep_their_bits() {
let Some(gpu) = Fixture::new() else { return };
let mut post = gpu.build(pack());
// Twice: the second frame writes the buffers' other sides.
for frame in 0..2 {
let pixels = gpu.render(&mut post, [20, 1]);
let read: Vec<f32> = pixels
.iter()
.map(|p| f32::from_bits(u32::from_be_bytes(*p)))
.collect();
// Iris 1.11.7, in 255ths: RGB5_A1 written (175, 176, 766.5, 256) / 511; RGB565 written
// (400, 175, 44, 0) / 511; R3_G3_B2 written (-255.5, 176, 300, 0) / 511; RGB5_A1 and
// RGB565 cleared to (0.3337, 0.1, 0.6, 0.3). Three-channel formats read alpha 1.
let expected: [f32; 20] = [
82.0, 90.0, 255.0, 255.0, //
206.0, 85.0, 16.0, 255.0, //
0.0, 89.0, 148.0, 255.0, //
82.0, 24.0, 156.0, 0.0, //
82.0, 24.0, 156.0, 255.0,
];
for (n, (got, want)) in read.iter().zip(expected).enumerate() {
assert!(
(got - want / 255.0).abs() <= 1e-6,
"frame {frame}, buffer {} component {}: {}/255, expected {want}/255; all {:?}",
1 + n / 4,
n % 4,
got * 255.0,
read.iter().map(|v| v * 255.0).collect::<Vec<_>>()
);
}
}
}
@@ -0,0 +1,129 @@
//! The shadow pass draws terrain faces from both sides, as Iris 1.11.7 does (#9033: a probe pack
//! of ours writing `gl_FrontFacing` into `shadowcolor0` found back faces in Iris's shadow map and
//! none in Horizon's). The programs here are original.
use super::destination_tests::Fixture;
use super::*;
use std::io::{Cursor, Write};
use wgpu::util::DeviceExt;
const FINAL_VSH: &str = "#version 120\nvarying vec2 uv;\nvoid main() { uv=gl_MultiTexCoord0.xy; gl_Position=ftransform(); }\n";
fn pack() -> Post {
let mut zip = zip::ZipWriter::new(Cursor::new(Vec::new()));
let mut add = |name: &str, source: &str| {
zip.start_file(
format!("shaders/{name}"),
zip::write::SimpleFileOptions::default(),
)
.unwrap();
zip.write_all(source.as_bytes()).unwrap();
};
// The terrain's positions are already in clip space.
add(
"shadow.vsh",
"#version 120\nvoid main() { gl_Position=vec4(gl_Vertex.xy,0.5,1.0); }\n",
);
// Red where a front face was drawn, blue where a back face was.
add(
"shadow.fsh",
"#version 120\nvoid main() {\n\
gl_FragData[0]=gl_FrontFacing ? vec4(1.0,0.0,0.0,1.0) : vec4(0.0,0.0,1.0,1.0);\n}\n",
);
add("final.vsh", FINAL_VSH);
add(
"final.fsh",
"#version 120\nconst int shadowMapResolution=16;\nuniform sampler2D shadowcolor0;\n\
varying vec2 uv;\nvoid main() { gl_FragColor=texture2D(shadowcolor0,uv); }\n",
);
let pack = horizon_shaders::Pack::from_zip_bytes(
"original-shadow-faces",
zip.finish().unwrap().into_inner(),
)
.unwrap();
let mut macros = horizon_shaders::Macros::standard();
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
let inputs = horizon_shaders::GameInputs {
terrain: Some(horizon_shaders::GbuffersInputs {
item_id_declared: false,
declarations: "layout(location=0)in vec3 fixture_position;\n".into(),
body: "hz_Vertex=vec4(fixture_position,1.0);hz_Color=vec4(1.0);\
hz_MultiTexCoord0=vec4(0.0);hz_MultiTexCoord1=vec4(240.0);\
hz_MultiTexCoord2=vec4(240.0);hz_Normal=vec3(0.0,0.0,1.0);\n"
.into(),
attributes: vec![],
after: String::new(),
alpha_test: None,
}),
..Default::default()
};
horizon_shaders::load_post(&pack, "", &properties, &macros, &inputs)
}
#[test]
fn shadow_pass_draws_terrain_back_faces() {
let Some(gpu) = Fixture::new() else { return };
const ATTRS: [wgpu::VertexAttribute; 1] = wgpu::vertex_attr_array![0=>Float32x3];
let layouts = [Some(wgpu::VertexBufferLayout {
array_stride: 12,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &ATTRS,
})];
// Culled as the game's own terrain is (`Renderer` hands packs `cull: true`).
let mut post = gpu.build_with_terrain(
pack(),
Some(Geometry {
material_maps: false,
buffers: &layouts,
table: None,
depth_write: true,
atlas: None,
ids: None,
cull: true,
}),
);
assert!(post.has_shadow(), "{:?}", post.notes);
// GL clip space: the left half counter-clockwise (a front face), the right half
// clockwise (a back face).
let positions: [[f32; 3]; 12] = [
[-1., -1., 0.],
[0., -1., 0.],
[0., 1., 0.],
[-1., -1., 0.],
[0., 1., 0.],
[-1., 1., 0.],
[0., -1., 0.],
[1., 1., 0.],
[1., -1., 0.],
[0., -1., 0.],
[0., 1., 0.],
[1., 1., 0.],
];
let vertices = gpu
.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Original shadow faces geometry"),
contents: bytemuck::cast_slice(&positions),
usage: wgpu::BufferUsages::VERTEX,
});
let size = [8, 8];
let pixels = gpu.render_with_terrain(&mut post, size, &mut |rp, list, _, _| {
if list == TerrainList::ShadowSolid {
rp.set_vertex_buffer(0, vertices.slice(..));
rp.draw(0..12, 0..1);
}
});
let near = |got: [u8; 4], want: [u8; 4]| got.iter().zip(want).all(|(g, w)| g.abs_diff(w) <= 1);
for (i, got) in pixels.iter().enumerate() {
let x = i as u32 % size[0];
let want = if x < size[0] / 2 {
[255, 0, 0, 255]
} else {
[0, 0, 255, 255]
};
assert!(
near(*got, want),
"pixel ({x}, {}): {got:?}, expected {want:?} (red: front face, blue: back face)",
i as u32 / size[0]
);
}
}
@@ -219,13 +219,15 @@ fn pack(
lightmap: lightmap.clone(),
terrain: None,
block_ids: &[],
sprite_rects: &[],
celestial: None,
gui_size: [1, 1],
clouds: None,
weather: false,
hand: false,
},
);
)
.expect("the pack runs");
assert!(post.notes.is_empty(), "{:?}", post.notes);
post
}
@@ -17,6 +17,8 @@ pub(super) struct PackTexture {
pub(super) sample_type: wgpu::TextureSampleType,
pub(super) blur: bool,
pub(super) clamp: bool,
/// Decoded from a PNG, the pack's or the game's (not a raw dump, not a generated texture).
pub(super) png: bool,
pub(super) image: Image,
}
@@ -30,7 +32,7 @@ pub(super) fn upload(
let features = device.features();
let mut out = Vec::new();
for t in textures {
let (image, dimension, sample_type, blur, clamp) = match t.source {
let (image, dimension, sample_type, blur, clamp, png) = match t.source {
TextureSource::Image(texture) => {
let (view, sample_type) = match create(device, queue, &texture, features) {
Ok(created) => created,
@@ -50,6 +52,7 @@ pub(super) fn upload(
sample_type,
texture.blur,
texture.clamp,
!texture.raw,
)
}
TextureSource::Resource(location) => {
@@ -66,7 +69,14 @@ pub(super) fn upload(
continue;
};
let float = wgpu::TextureSampleType::Float { filterable: true };
(image, wgpu::TextureViewDimension::D2, float, true, true)
(
image,
wgpu::TextureViewDimension::D2,
float,
true,
true,
false,
)
}
};
out.push(PackTexture {
@@ -76,6 +86,7 @@ pub(super) fn upload(
sample_type,
blur,
clamp,
png,
image,
});
}
@@ -285,6 +296,7 @@ mod tests {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
blur: false,
clamp: false,
png: false,
image: Image::Lightmap,
}
}
@@ -297,6 +309,7 @@ mod tests {
texels,
blur: false,
clamp: false,
raw: true,
}
}
@@ -718,6 +718,13 @@ fn components(name: &str) -> usize {
}
}
/// What `name` gives custom uniforms before the first frame: zeros, at its size, so their
/// shapes check out as on a frame (#9086).
pub fn zero(name: &str) -> Option<horizon_shaders::Val> {
index(name)?;
Some(horizon_shaders::Val::vector(&[0.0; 16][..components(name)]))
}
/// The position of `name` in [`NAMES`].
pub fn index(name: &str) -> Option<usize> {
NAMES.iter().position(|n| *n == name)
@@ -752,6 +759,22 @@ mod tests {
assert_eq!(out[60..64], [0; 4], "a value past the block is dropped");
}
/// The load-time run of custom uniforms sees each built-in at its size: Iris 1.11.7 reads 2
/// for the first line of our probes K and X (#9086) and 0 for the others.
#[test]
fn custom_uniforms_check_the_shapes_of_built_ins_before_the_first_frame() {
let properties = horizon_shaders::Properties::parse(
"uniform.vec3.a = skyColor * vec3(0.0, 0.0, 0.0) + vec3(2.0, 2.0, 2.0)\n\
uniform.float.b = skyColor\n\
uniform.float.c = gbufferModelView * 0.0 + 2.0\n",
&horizon_shaders::Macros::standard(),
);
let mut custom = horizon_shaders::Custom::parse(&properties);
custom.eval(0.0, &zero);
let broken: Vec<&str> = custom.notes.iter().map(|n| &n[1..2]).collect();
assert_eq!(broken, ["b", "c"], "{:?}", custom.notes);
}
/// Iris's status uniforms as its documentation defines them (shaders.properties, "Status").
#[test]
fn status_uniforms_follow_iris() {
@@ -1006,11 +1029,6 @@ mod initial_history_tests {
#[test]
#[ignore = "requires a host GPU; run with --ignored --nocapture"]
fn core_matrix_inputs_render_provider_values() {
use horizon_shaders::{
GbuffersInputs, Macros, Pack, Target, preprocess, translate_gbuffers,
};
use std::io::Write;
use wgpu::util::DeviceExt;
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).unwrap();
eprintln!("Core matrix GPU: {:?}", adapter.get_info());
@@ -1070,137 +1088,7 @@ mod initial_history_tests {
vec2 p = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2);\n\
gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);\n}}"
);
let mut zip = zip::ZipWriter::new(std::io::Cursor::new(Vec::new()));
for (path, source) in [
("shaders/gbuffers_line.vsh", vertex.as_str()),
(
"shaders/gbuffers_line.fsh",
"#version 330\nin vec3 result; out vec4 color; void main() { color = vec4(result, 1.0); }",
),
] {
zip.start_file(path, zip::write::SimpleFileOptions::default())
.unwrap();
zip.write_all(source.as_bytes()).unwrap();
}
let pack = Pack::from_zip_bytes("matrix-probe.zip", zip.finish().unwrap().into_inner())
.unwrap();
let macros = Macros::standard();
let program = translate_gbuffers(
&preprocess(&pack, "gbuffers_line.vsh", &macros),
&preprocess(&pack, "gbuffers_line.fsh", &macros),
Target::Buffers,
&GbuffersInputs::default(),
)
.unwrap();
let mut bytes = vec![0; program.interface.uniform_size as usize];
for uniform in &program.interface.uniforms {
if let Some(i) = index(&uniform.name) {
values.values[i].write(&uniform.ty, &mut bytes, uniform.offset as usize);
}
}
let uniform = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: &bytes,
usage: wgpu::BufferUsages::UNIFORM,
});
let module = |module| {
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Naga(std::borrow::Cow::Owned(module)),
})
};
let vs = module(program.vertex);
let fs = module(program.fragment);
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
module: &vs,
entry_point: Some("main"),
compilation_options: Default::default(),
buffers: &[],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &fs,
entry_point: Some("main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview_mask: None,
cache: None,
});
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: uniform.as_entire_binding(),
}],
});
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&Default::default());
let read = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: wgpu::StoreOp::Store,
},
})],
..Default::default()
});
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &group, &[]);
pass.draw(0..3, 0..1);
}
encoder.copy_texture_to_buffer(
texture.as_image_copy(),
wgpu::TexelCopyBufferInfo {
buffer: &read,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(256),
rows_per_image: None,
},
},
texture.size(),
);
queue.submit([encoder.finish()]);
read.slice(..)
.map_async(wgpu::MapMode::Read, |result| result.unwrap());
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let mapped = read.slice(..).get_mapped_range().unwrap();
let mapped = draw_line_program(&device, &queue, &values, &vertex);
// Independent result: translated point (1, .5, -2), perspective (aspect 2,
// vertical FOV 90): clip (.5, .5, z, 2), hence (.25, .25, .5, 1).
for (actual, expected) in mapped[..4].iter().zip(expected) {
@@ -1213,6 +1101,203 @@ mod initial_history_tests {
}
}
/// `normalMatrix` in a core-profile gbuffers program is the view's rotation; in the
/// compatibility profile it stays zero (the issue's Iris 1.11.7 probes, #9136).
#[test]
#[ignore = "requires a host GPU; run with --ignored --nocapture"]
fn core_normal_matrix_renders_the_view_rotation() {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).unwrap();
eprintln!("Normal matrix GPU: {:?}", adapter.get_info());
let (device, queue) =
pollster::block_on(adapter.request_device(&Default::default())).unwrap();
let hud = HudBatch::new([800, 400]);
let mut f = frame(&hud);
// Facing west (-X), level: view space looks down -Z with +X to the right (north).
f.yaw = 90.0;
f.pitch = 0.0;
let mut values = FrameUniforms::default();
values.update(&f, &PackInputs::default(), [800, 400]);
for (profile, world, expected) in [
// East (behind the camera) is view +Z.
("330 core", "vec3(1.0, 0.0, 0.0)", [128u8, 128, 255, 255]),
// South (to the left) is view -X; up stays up.
("330 core", "vec3(0.0, 0.0, 1.0)", [0, 128, 128, 255]),
("330 core", "vec3(0.0, 1.0, 0.0)", [128, 255, 128, 255]),
(
"330 compatibility",
"vec3(1.0, 0.0, 0.0)",
[128, 128, 128, 255],
),
] {
let vertex = format!(
"#version {profile}\nuniform mat3 normalMatrix;\nout vec3 result;\n\
void main() {{\n\
result = normalMatrix * {world} * 0.5 + 0.5;\n\
vec2 p = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2);\n\
gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);\n}}"
);
let pixel = draw_line_program(&device, &queue, &values, &vertex);
eprintln!("{profile} {world}: {pixel:?}");
for (actual, expected) in pixel.iter().zip(expected) {
assert!(
actual.abs_diff(expected) <= 1,
"{profile} {world}: {pixel:?}"
);
}
}
}
/// Draws one fragment through a translated `gbuffers_line` program with `vertex` and the
/// provider's `values`, and reads it back.
fn draw_line_program(
device: &wgpu::Device,
queue: &wgpu::Queue,
values: &FrameUniforms,
vertex: &str,
) -> [u8; 4] {
use horizon_shaders::{
GbuffersInputs, Macros, Pack, Target, preprocess, translate_gbuffers,
};
use std::io::Write;
use wgpu::util::DeviceExt;
let mut zip = zip::ZipWriter::new(std::io::Cursor::new(Vec::new()));
for (path, source) in [
("shaders/gbuffers_line.vsh", vertex),
(
"shaders/gbuffers_line.fsh",
"#version 330\nin vec3 result; out vec4 color; void main() { color = vec4(result, 1.0); }",
),
] {
zip.start_file(path, zip::write::SimpleFileOptions::default())
.unwrap();
zip.write_all(source.as_bytes()).unwrap();
}
let pack =
Pack::from_zip_bytes("matrix-probe.zip", zip.finish().unwrap().into_inner()).unwrap();
let macros = Macros::standard();
let program = translate_gbuffers(
&preprocess(&pack, "gbuffers_line.vsh", &macros),
&preprocess(&pack, "gbuffers_line.fsh", &macros),
Target::Buffers,
&GbuffersInputs::default(),
)
.unwrap();
let mut bytes = vec![0; program.interface.uniform_size as usize];
for uniform in &program.interface.uniforms {
if let Some(i) = index(&uniform.name) {
values.values[i].write(&uniform.ty, &mut bytes, uniform.offset as usize);
}
}
let uniform = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: &bytes,
usage: wgpu::BufferUsages::UNIFORM,
});
let module = |module| {
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Naga(std::borrow::Cow::Owned(module)),
})
};
let vs = module(program.vertex);
let fs = module(program.fragment);
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
module: &vs,
entry_point: Some("main"),
compilation_options: Default::default(),
buffers: &[],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &fs,
entry_point: Some("main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview_mask: None,
cache: None,
});
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: uniform.as_entire_binding(),
}],
});
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&Default::default());
let read = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: wgpu::StoreOp::Store,
},
})],
..Default::default()
});
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &group, &[]);
pass.draw(0..3, 0..1);
}
encoder.copy_texture_to_buffer(
texture.as_image_copy(),
wgpu::TexelCopyBufferInfo {
buffer: &read,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(256),
rows_per_image: None,
},
},
texture.size(),
);
queue.submit([encoder.finish()]);
read.slice(..)
.map_async(wgpu::MapMode::Read, |result| result.unwrap());
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let mapped = read.slice(..).get_mapped_range().unwrap();
let pixel = mapped[..4].try_into().unwrap();
drop(mapped);
read.unmap();
pixel
}
fn int(u: &FrameUniforms, at: usize) -> i32 {
match u.values[at] {
Value::I(v) => v[0],
+8 -1
View File
@@ -676,6 +676,9 @@ pub struct Graphics {
/// HDR brightness of the HUD and menus, in percent of paper white (25..=100); the
/// first-person hand stays at the world's.
pub hdr_ui_brightness: u32,
/// HDR Lighting: Horizon's own HDR look, light sources, the sun and sunlight above paper
/// white. Off, HDR output shows the same picture as SDR, for shader packs or the vanilla look.
pub hdr_lighting: bool,
/// A vanilla key name (`HDR_KEY`): opens HDR's settings from the game. Unbound by default.
pub hdr_key: String,
/// Battery mode: at most 60 frames per second in a world and 30 in menus
@@ -747,6 +750,7 @@ impl Default for Graphics {
hdr_peak: 0,
hdr_black_level: 0,
hdr_ui_brightness: 100,
hdr_lighting: true,
hdr_key: "key.keyboard.unknown".into(),
battery: false,
shadow_cache: false,
@@ -864,6 +868,7 @@ impl Graphics {
}
"frameGeneration" => g.frame_generation = FrameGeneration::parse(value),
"hdr" => g.hdr = flag(g.hdr),
"hdrLighting" => g.hdr_lighting = flag(g.hdr_lighting),
"hdrPaperWhite" => {
g.hdr_paper_white = match number(g.hdr_paper_white) {
0 => 0,
@@ -901,7 +906,7 @@ impl Graphics {
}
pub fn serialize(&self) -> String {
let mut text = format!(
"preset:{}\nlodDistance:{}\nfarDetail:{}\ncaveCulling:{}\nentityCulling:{}\nparticleCulling:{}\nleafCulling:{}\nblockEntityCacheShulkerBoxes:{}\nblockEntityCacheSigns:{}\nblockEntityCacheDecoratedPots:{}\nblockEntityCacheBells:{}\nblockEntityCacheChests:{}\nblockEntityCacheBanners:{}\nblockEntityCacheCopperGolemStatues:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\ntextureBudgetMiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\nditherCutoutMips:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\ntaa:{}\nupscaling:{}\nscreenshotQuality:{}\nframeGeneration:{}\nhdr:{}\nhdrPaperWhite:{}\nhdrPeak:{}\nhdrBlackLevel:{}\nhdrUiBrightness:{}\nhdrKey:{}\nbatteryMode:{}\nshadowCache:{}\ngraphicsApi:{}\npickedShaderPack:{}\nbatchTranslucent:{}\nhdrSmoothGradients:{}\n",
"preset:{}\nlodDistance:{}\nfarDetail:{}\ncaveCulling:{}\nentityCulling:{}\nparticleCulling:{}\nleafCulling:{}\nblockEntityCacheShulkerBoxes:{}\nblockEntityCacheSigns:{}\nblockEntityCacheDecoratedPots:{}\nblockEntityCacheBells:{}\nblockEntityCacheChests:{}\nblockEntityCacheBanners:{}\nblockEntityCacheCopperGolemStatues:{}\nchunkUpdates:{}\nuploadBudgetKiB:{}\ntextureBudgetMiB:{}\nsky:{}\nfog:{}\nweather:{}\nanimatedTextures:{}\nditherCutoutMips:{}\npresentMode:{}\nframePacing:{}\nworkers:{}\noverlay:{}\nresolutionScale:{}\nfxaa:{}\ntaa:{}\nupscaling:{}\nscreenshotQuality:{}\nframeGeneration:{}\nhdr:{}\nhdrPaperWhite:{}\nhdrPeak:{}\nhdrBlackLevel:{}\nhdrUiBrightness:{}\nhdrLighting:{}\nhdrKey:{}\nbatteryMode:{}\nshadowCache:{}\ngraphicsApi:{}\npickedShaderPack:{}\nbatchTranslucent:{}\nhdrSmoothGradients:{}\n",
self.preset.name(),
self.lod_distance,
self.far_detail.name(),
@@ -946,6 +951,7 @@ impl Graphics {
self.hdr_peak,
self.hdr_black_level,
self.hdr_ui_brightness,
bool_text(self.hdr_lighting),
self.hdr_key,
bool_text(self.battery),
bool_text(self.shadow_cache),
@@ -1124,6 +1130,7 @@ mod tests {
hdr_peak: 1400,
hdr_black_level: 12,
hdr_ui_brightness: 60,
hdr_lighting: false,
hdr_key: "key.keyboard.h".into(),
battery: true,
shadow_cache: true,
@@ -100,6 +100,7 @@ pub enum H {
HdrPeak,
HdrPaperWhite,
HdrUiBrightness,
HdrLighting,
BatteryMode,
ShadowCache,
GraphicsApi,
@@ -532,6 +533,11 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
None,
"How bright the HUD and menus are, against paper white.",
),
h(
H::HdrLighting,
None,
"Light sources, the sun and sunlight shine past white. Off: just as SDR.",
),
],
),
(
@@ -824,6 +830,7 @@ impl H {
n => labelled("Black Level", format!("{:.2}", n as f32 / 100.0)),
},
H::HdrUiBrightness => labelled_percent("UI Brightness", g.hdr_ui_brightness),
H::HdrLighting => labelled("HDR Lighting", on_off(g.hdr_lighting)),
H::HdrKey => {
Text::translate("Shortcut: %s", &[crate::keybinds::display_name(&g.hdr_key)])
}
@@ -948,6 +955,7 @@ impl H {
g.frame_generation = step(&FrameGeneration::ALL, g.frame_generation, back)
}
H::Hdr => g.hdr = !g.hdr,
H::HdrLighting => g.hdr_lighting = !g.hdr_lighting,
H::BatteryMode => g.battery = !g.battery,
H::ShadowCache => g.shadow_cache = !g.shadow_cache,
H::GraphicsApi => g.api = step(GraphicsApi::choices(), g.api, back),
@@ -998,6 +1006,7 @@ impl Item {
| H::HdrPeak
| H::HdrPaperWhite
| H::HdrUiBrightness
| H::HdrLighting
| H::HdrSmoothGradients,
) if !crate::graphics::hdr_offered() => {
Some("Your display or system doesn't offer HDR output.")
@@ -1013,6 +1022,7 @@ impl Item {
| H::HdrPeak
| H::HdrPaperWhite
| H::HdrUiBrightness
| H::HdrLighting
| H::HdrSmoothGradients,
) if !s.horizon.hdr => Some("Turn HDR on to use it."),
Item::Horizon(H::TranslucentBatching)
@@ -1048,6 +1058,7 @@ impl Item {
Item::Horizon(H::AnimatedTextures) => g.animated_textures,
Item::Horizon(H::DitherCutoutMips) => g.dither_cutout_mips,
Item::Horizon(H::Hdr) => g.hdr,
Item::Horizon(H::HdrLighting) => g.hdr_lighting,
Item::Horizon(H::BatteryMode) => g.battery,
Item::Horizon(H::ShadowCache) => g.shadow_cache,
Item::Horizon(H::TranslucentBatching) => {
+38 -6
View File
@@ -887,13 +887,39 @@ impl HudAtlas {
));
}
/// Only the font's metrics, for a game that draws nothing (the
/// integrated server): text measures as with the full atlas, without
/// holding its textures. The pixels are dropped once the glyph widths are
/// read, since nothing uploads them.
/// integrated or dedicated server): text measures as with the full atlas,
/// without packing textures or rasterizing glyphs.
pub fn fonts(root: &Path) -> Result<Self> {
let mut atlas = Self::pack(root, root, &["font"], false, false)?;
atlas.pixels = Vec::new();
Ok(atlas)
let white = Rect {
u0: 0.0,
v0: 0.0,
u1: 1.0,
v1: 1.0,
w: 1,
h: 1,
};
Ok(Self {
revision: Self::next_revision(),
pixels: Vec::new(),
packed: None,
galactic_widths: [0; 128],
width: 1,
height: 1,
sprites: HashMap::new(),
object_skins: HashMap::new(),
translucent: HashSet::new(),
flags: HashMap::new(),
sprite_animations: Vec::new(),
font: crate::font::Font::metrics(root),
glint: (Vec::new(), 1, 1),
glint_armor: (Vec::new(), 1, 1),
text_shader: None,
lines_shader: None,
random_textures: Default::default(),
emissive: Arc::default(),
blinks: Default::default(),
white,
})
}
/// The boot screen's atlas, before any pack loads: the theme's run-time
/// glyphs (`horizon/ui-text`), a white sprite and the glyph rows over
@@ -1274,6 +1300,12 @@ impl HudAtlas {
edition.3 = pixels;
}
images.push(("horizon/white".into(), 4, 4, vec![255; 64]));
images.push((
crate::pad_cursor::SPRITE.into(),
crate::pad_cursor::SIZE,
crate::pad_cursor::SIZE,
crate::pad_cursor::pixels(),
));
if full {
Self::slots(&mut images, crate::trims::slot_size(root), mod_image);
// MissingTextureAtlasSprite.generateMissingImage: 16x16, magenta
+2
View File
@@ -74,6 +74,7 @@ pub mod overlay;
pub mod pack_browser;
pub mod pack_screen;
pub mod packs;
pub mod pad_cursor;
pub mod par;
pub mod particles;
pub mod poi_sections;
@@ -82,6 +83,7 @@ pub mod post_glsl;
pub mod potent_sulfur;
pub mod preedit;
pub mod providers;
pub mod pvp;
pub mod screen_draw;
pub mod screen_effects;
pub mod sculk;
+280 -35
View File
@@ -77,6 +77,110 @@ const HELD_SAMPLE_STEP: std::time::Duration = std::time::Duration::from_millis(5
/// How long a tile whose sampling failed (`LodSampler::grid` gave no
/// columns: a server refused or lost it) waits before it is asked again.
const RETRY: std::time::Duration = std::time::Duration::from_secs(2);
/// The most a tile a zoomed view magnifies may split past the plan it would
/// have had ([`ZoomAim`]): cells three times smaller, so nine times the tiles
/// where it applies. A spyglass covers about a sixteenth of the circle, so at
/// the 4078 tiles and ~1500 quads a tile measured at `lodDistance` 256 this
/// asks for roughly 45% more far tiles while the zoom is held, and gives them
/// back when it is released. Four would be about 85%: raise it only with a
/// measurement, because the cost grows with the square.
const MAX_ZOOM_BOOST: i32 = 3;
/// Yaw is rounded to this many degrees before it reaches the plan, so turning
/// the mouse does not rebuild the quadtree every frame. The cone is widened by
/// as much, so rounding never swings it off a tile being looked at.
const ZOOM_YAW_STEP: f32 = 5.0;
/// Where a zoomed view asks for finer far tiles (the `lodZoomDetail` extra).
///
/// `Plan::visit`'s falloff keeps a tile's cells roughly the same size on
/// screen, which silently assumes the field of view never changes. A spyglass
/// (`SpyglassItem`, a tenth of it) or the zoom mod breaks that: the same tile
/// covers many times more pixels, so its cells look as coarse as a tile ten
/// times nearer would. This asks the tiles the zoom actually magnifies to
/// split further.
///
/// Only those: lifting the whole circle would ask for about a hundred times
/// the tiles, which at the quads measured above is gigabytes of vertices. The
/// cone is the narrowed view's, and `MAX_ZOOM_BOOST` caps how far it goes.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct ZoomAim {
/// The view direction in x/z, in thousandths of a unit vector.
dir: [i32; 2],
/// The cosine of the cone's half-angle, in thousandths.
cos_half: i32,
/// How many times further than the unzoomed plan a tile inside the cone
/// may split. Two or more; [`ZoomAim::new`] gives `None` for less.
boost: i32,
}
impl ZoomAim {
/// `fov_degrees` is the zoomed field of view and `magnification` how many
/// times the view is magnified (1 when it is not). `None` when the zoom is
/// too slight to be worth replanning for.
pub fn new(yaw: f32, fov_degrees: f32, magnification: f32) -> Option<Self> {
if !magnification.is_finite() || !fov_degrees.is_finite() || fov_degrees <= 0.0 {
return None;
}
let boost = (magnification.round() as i64).clamp(1, i64::from(MAX_ZOOM_BOOST)) as i32;
if boost < 2 {
return None;
}
// Half the field of view spans the screen's width; three quarters of
// it reaches the corners, and the rounding step is added on top.
let half = (fov_degrees * 0.75 + ZOOM_YAW_STEP).clamp(5.0, 90.0);
let radians = ((yaw / ZOOM_YAW_STEP).round() * ZOOM_YAW_STEP).to_radians();
// `view_vector`'s x and z: yaw 0 looks toward +z.
let thousandths = |v: f32| (v * 1000.0).round() as i32;
Some(Self {
dir: [thousandths(-radians.sin()), thousandths(radians.cos())],
cos_half: thousandths(half.to_radians().cos()),
boost,
})
}
/// Whether the cone reaches `key`, so the zoom magnifies it.
///
/// The tile is taken as the circle around its centre that covers it, and
/// that circle's own angular radius widens the cone for the test, so a
/// tile straddling the edge counts in rather than out. A tile whose circle
/// reaches the camera is always in: there is no direction to compare, and
/// it fills the view whichever way the player faces.
fn covers(&self, key: TileKey, camera: [i32; 2]) -> bool {
let [ox, _, oz] = key.origin();
let size = key.size();
// The camera stands in the tile: it is in view whichever way the
// player faces, and there is no direction to compare it with. Tested
// on the box rather than on the circle below, whose radius a camera
// on a corner matches exactly -- a float coin-toss.
// In i64: a level 22 tile is 67 million blocks wide, so the sum
// at the far edge of the world overflows an i32.
let (ox64, oz64, size64) = (i64::from(ox), i64::from(oz), i64::from(size));
if (ox64..ox64 + size64).contains(&i64::from(camera[0]))
&& (oz64..oz64 + size64).contains(&i64::from(camera[1]))
{
return true;
}
let half = f64::from(size) / 2.0;
let cx = f64::from(ox) + half - f64::from(camera[0]);
let cz = f64::from(oz) + half - f64::from(camera[1]);
let distance = (cx * cx + cz * cz).sqrt();
let radius = half * std::f64::consts::SQRT_2;
if distance <= radius {
return true;
}
let dir = [
f64::from(self.dir[0]) / 1000.0,
f64::from(self.dir[1]) / 1000.0,
];
let cos = (cx * dir[0] + cz * dir[1]) / distance;
let sin = (1.0 - cos * cos).max(0.0).sqrt();
// cos(angle - tile radius), expanded so no inverse trigonometry runs
// per tile: the quadtree asks this of every node it visits.
let radius_sin = (radius / distance).min(1.0);
let radius_cos = (1.0 - radius_sin * radius_sin).max(0.0).sqrt();
cos * radius_cos + sin * radius_sin >= f64::from(self.cos_half) / 1000.0
}
}
/// The coarsest tile level: `Plan` roots cover at most `MAX_CHUNKS` chunks
/// around (a level-22 tile is 67 million blocks wide: the whole world).
pub(crate) const MAX_LEVEL: u8 = 22;
@@ -598,6 +702,8 @@ struct Plan {
/// The squared distance within which planned tiles load before the
/// coarse backdrop (`wanted_tiles`).
first: i64,
/// Where a zoomed view asks for finer tiles, if it does ([`ZoomAim`]).
aim: Option<ZoomAim>,
}
/// Chunks past the render distance where only planned tiles are drawn (two
/// past the last near chunk, `streaming::in_view_distance`), and where they
@@ -607,7 +713,7 @@ const FIRST_CHUNKS: i32 = 4;
impl Plan {
#[cfg(test)]
fn new(camera: [i32; 2], detail: i32, distance: u32) -> Self {
Self::with_previous(camera, detail, distance, &Self::default(), 0, false)
Self::with_previous(camera, detail, distance, &Self::default(), 0, false, None)
}
/// `reduced`: Reduced far detail (`graphics::FarDetail`), each level from
/// half the distance.
@@ -618,6 +724,7 @@ impl Plan {
previous: &Self,
elevation: i32,
reduced: bool,
aim: Option<ZoomAim>,
) -> Self {
let range = distance.min(MAX_CHUNKS) as i32 * 16;
let mut level = 0;
@@ -630,6 +737,7 @@ impl Plan {
camera,
near: i64::from((detail + SEAM_CHUNKS) * 16).pow(2),
first: i64::from((detail + FIRST_CHUNKS) * 16).pow(2),
aim,
..Self::default()
};
for z in (camera[1] - range).div_euclid(size)..=(camera[1] + range).div_euclid(size) {
@@ -665,6 +773,14 @@ impl Plan {
// Beyond the old 1024-chunk limit the cells are as large as `reduced`'s:
// the whole world is 22 levels, not all of them worth full cells.
let world = key.distance(camera) >= WORLD_START;
// A zoomed view magnifies the tiles its cone covers, so those split
// further; every other tile keeps the plan it would have had
// ([`ZoomAim`]). The world-wide threshold is boosted too: the horizon is
// where a spyglass shows the coarsest cells of all.
let boost = match self.aim {
Some(aim) if aim.covers(key, camera) => i64::from(aim.boost),
_ => 1,
};
let threshold = i64::from(key.size())
* i64::from(if world {
WORLD_SPLIT
@@ -672,7 +788,8 @@ impl Plan {
split / 2
} else {
split
});
})
* boost;
// The 8 to 10 band above is wide already. The ring of full detail
// around the camera and the world-wide threshold have none: a tile
// split last plan stays split until it is 5% past them, or it
@@ -1059,7 +1176,7 @@ pub struct Lod {
context: Option<Arc<WorkerContext>>,
/// A finished mesh job may have changed the selection of its ancestors.
reselect: bool,
area: Option<([i32; 2], i32, u32, i32, bool)>,
area: Option<([i32; 2], i32, u32, i32, bool, Option<ZoomAim>)>,
plan: Plan,
/// Reduced far detail (`set_reduced_detail`).
reduced_detail: bool,
@@ -2220,29 +2337,35 @@ impl Lod {
self.shared.wake.notify_all();
}
}
/// `aim` asks the tiles a zoomed view magnifies for finer detail
/// ([`ZoomAim`]); `None` plans exactly as before.
pub fn update(
&mut self,
camera: [f64; 3],
detail: i32,
distance: u32,
covered: Option<FxHashSet<(i32, i32)>>,
aim: Option<ZoomAim>,
) -> Vec<(TileKey, SectionMesh)> {
let elevation =
(((camera[1] - f64::from(MIN_Y + crate::chunk::HEIGHT)).clamp(0., 16384.)) as i32 / 32)
* 32;
let camera = [camera[0].floor() as i32, camera[2].floor() as i32];
// Replan at chunk boundaries, not on every camera movement.
// `ZoomAim` rounds its yaw, so a zoom held still keeps one area and the
// quadtree is not rebuilt as the player nudges the mouse.
let area = (
[camera[0].div_euclid(16), camera[1].div_euclid(16)],
detail,
distance,
elevation,
self.reduced_detail,
aim,
);
if self.area != Some(area) {
crate::spans::time("lod_plan", || {
self.area = Some(area);
self.replan(camera, detail, distance, elevation);
self.replan(camera, detail, distance, elevation, aim);
});
}
let mut meshes = Vec::new();
@@ -2265,7 +2388,14 @@ impl Lod {
}
/// Rebuilds the quadtree and the selection it implies. Only runs when the
/// planned area changes (a chunk boundary), never per finished sample.
fn replan(&mut self, camera: [i32; 2], detail: i32, distance: u32, elevation: i32) {
fn replan(
&mut self,
camera: [i32; 2],
detail: i32,
distance: u32,
elevation: i32,
aim: Option<ZoomAim>,
) {
let plan = Plan::with_previous(
camera,
detail,
@@ -2273,6 +2403,7 @@ impl Lod {
&self.plan,
elevation,
self.reduced_detail,
aim,
);
// A tile that leaves the range before it was drawn stops being
// unknown to its neighbours (`Snapshot::planned_leaf`): they remesh
@@ -2962,6 +3093,104 @@ fn retiring_detail<'a>(
}
#[cfg(test)]
mod tests {
/// A spyglass or the zoom mod magnifies only what the narrowed view
/// covers, so `ZoomAim` asks for finer tiles there and nowhere else. Without
/// that cone the same request would reach the whole circle, which at the
/// measured quads a tile is gigabytes of vertices.
#[test]
fn a_zoomed_view_asks_for_finer_tiles_only_where_it_looks() {
// Yaw 0 looks toward +z (`view_vector`), ten times magnified.
let aim = ZoomAim::new(0.0, 7.0, 10.0).expect("a tenth of the field of view zooms");
// Capped, however far the zoom goes.
assert_eq!(aim.boost, MAX_ZOOM_BOOST);
let camera = [0, 0];
let tile = |x, z, level| TileKey { x, z, level };
// Straight ahead, far enough that the direction decides it.
assert!(aim.covers(tile(0, 8, 4), camera), "ahead");
// Behind, beside, and the opposite diagonal: the zoom does not
// magnify these, so they keep the plan they would have had.
assert!(!aim.covers(tile(0, -9, 4), camera), "behind");
assert!(!aim.covers(tile(8, 0, 4), camera), "beside");
assert!(!aim.covers(tile(-9, -9, 4), camera), "diagonally behind");
// A tile the camera stands in is in view whichever way it faces.
assert!(aim.covers(tile(0, 0, 4), camera), "underfoot");
}
/// A zoom too slight to change which level a tile wants is not worth
/// rebuilding the quadtree for, and an unzoomed view must plan exactly as
/// it did before this feature.
#[test]
fn a_slight_zoom_does_not_replan() {
assert_eq!(ZoomAim::new(0.0, 70.0, 1.0), None, "not zoomed");
assert_eq!(
ZoomAim::new(0.0, 60.0, 1.2),
None,
"a fifth is under one level"
);
assert!(ZoomAim::new(0.0, 35.0, 2.0).is_some(), "twice is worth it");
// Nothing finite comes of a broken field of view.
assert_eq!(ZoomAim::new(0.0, f32::NAN, 4.0), None);
assert_eq!(ZoomAim::new(0.0, 0.0, 4.0), None);
assert_eq!(ZoomAim::new(0.0, 70.0, f32::INFINITY), None);
}
/// The cone turns with the player, and its yaw is rounded so that a
/// mouse-twitch does not rebuild the quadtree: two aims within the
/// rounding step compare equal, and `Lod::update` replans on that.
#[test]
fn the_cone_turns_and_rounds_with_the_view() {
let camera = [0, 0];
let east = ZoomAim::new(-90.0, 7.0, 10.0).expect("zoomed");
let tile = |x, z| TileKey { x, z, level: 4 };
// Yaw -90 looks toward +x.
assert!(east.covers(tile(8, 0), camera), "ahead when facing +x");
assert!(!east.covers(tile(0, 8), camera), "+z is no longer ahead");
// Within the rounding step: the same aim, so no replan.
assert_eq!(ZoomAim::new(0.0, 7.0, 10.0), ZoomAim::new(1.0, 7.0, 10.0));
// Past it: a different aim, so the cone follows.
assert_ne!(ZoomAim::new(0.0, 7.0, 10.0), ZoomAim::new(20.0, 7.0, 10.0));
}
/// Inside the cone a tile splits further than it would unzoomed, and
/// outside it the plan is unchanged, tile for tile.
#[test]
fn the_plan_is_finer_ahead_and_untouched_behind() {
let camera = [0, 0];
let plain = Plan::with_previous(camera, 12, 256, &Plan::default(), 0, false, None);
let zoomed = Plan::with_previous(
camera,
12,
256,
&Plan::default(),
0,
false,
ZoomAim::new(0.0, 7.0, 10.0),
);
// Finer somewhere: the zoomed plan holds tiles the plain one split
// no further.
assert!(
zoomed.nodes.len() > plain.nodes.len(),
"zoomed {} tiles, plain {}",
zoomed.nodes.len(),
plain.nodes.len()
);
// Behind the camera the two agree. Tiles there are the same level in
// both, so every plain node well behind is still a node when zoomed.
let behind = |key: &&TileKey| {
let [_, _, oz] = key.origin();
oz + key.size() < -1024
};
let plain_behind: std::collections::BTreeSet<_> =
plain.nodes.iter().filter(behind).copied().collect();
let zoomed_behind: std::collections::BTreeSet<_> =
zoomed.nodes.iter().filter(behind).copied().collect();
assert!(!plain_behind.is_empty(), "nothing behind to compare");
assert_eq!(
plain_behind, zoomed_behind,
"the zoom changed the plan behind the player"
);
}
use super::*;
use crate::mesher::TerrainVertex;
#[test]
@@ -3033,7 +3262,8 @@ mod tests {
for camera in [[0, 0], [100, -40]] {
for distance in [64, 128, 512, 1024] {
let full = Plan::new(camera, 12, distance);
let reduced = Plan::with_previous(camera, 12, distance, &Plan::default(), 0, true);
let reduced =
Plan::with_previous(camera, 12, distance, &Plan::default(), 0, true, None);
// Never finer than Full anywhere, and as fine next to the
// full-detail area, whose edge the finest tiles match.
assert!(reduced.split.is_subset(&full.split));
@@ -3093,10 +3323,24 @@ mod tests {
([115, 135], 49_000_000),
([-30_000_000, 29_999_000], 90),
] {
let plan =
Plan::with_previous(camera, 12, MAX_CHUNKS, &Plan::default(), elevation, false);
let reduced =
Plan::with_previous(camera, 12, MAX_CHUNKS, &Plan::default(), elevation, true);
let plan = Plan::with_previous(
camera,
12,
MAX_CHUNKS,
&Plan::default(),
elevation,
false,
None,
);
let reduced = Plan::with_previous(
camera,
12,
MAX_CHUNKS,
&Plan::default(),
elevation,
true,
None,
);
let top = plan.nodes.iter().map(|k| k.level).max().unwrap();
assert_eq!(top, MAX_LEVEL, "{camera:?} y={elevation}: roots stop short");
assert!(
@@ -3123,7 +3367,7 @@ mod tests {
#[test]
fn aerial_distance_avoids_unseen_full_detail_outside_the_near_area() {
let ground = Plan::new([0, 0], 12, 1024);
let high = Plan::with_previous([0, 0], 12, 1024, &Plan::default(), 1024, false);
let high = Plan::with_previous([0, 0], 12, 1024, &Plan::default(), 1024, false, None);
assert!(high.nodes.len() < ground.nodes.len());
assert!(
high.nodes.contains(&TileKey {
@@ -3178,7 +3422,7 @@ mod tests {
// stand-in for a covered column, and only the roots are sampled.
let camera = [8, 8];
let before = Plan::new(camera, 64, 64);
let after = Plan::with_previous(camera, 8, 64, &before, 0, false);
let after = Plan::with_previous(camera, 8, 64, &before, 0, false, None);
let mut ready: FxHashMap<TileKey, ()> = before
.nodes
.iter()
@@ -3217,7 +3461,7 @@ mod tests {
#[test]
fn detail_survives_movement_across_a_split_threshold() {
let before = Plan::new([0, 0], 2, 256);
let after = Plan::with_previous([16, 0], 2, 256, &before, 0, false);
let after = Plan::with_previous([16, 0], 2, 256, &before, 0, false, None);
let mut retained = 0;
let range = i64::from(256 * 16);
for key in &before.split {
@@ -3242,12 +3486,12 @@ mod tests {
let before = Plan::new([0, 0], 40, 256);
assert!(before.split.contains(&tile));
// 670 blocks: past the ring, inside 5% of it.
let held = Plan::with_previous([-30, 0], 40, 256, &before, 0, false);
let held = Plan::with_previous([-30, 0], 40, 256, &before, 0, false, None);
assert!(held.split.contains(&tile));
// Not held without having been split: it was never in the ring.
assert!(!Plan::new([-30, 0], 40, 256).split.contains(&tile));
// 700 blocks: past the margin.
let gone = Plan::with_previous([-60, 0], 40, 256, &before, 0, false);
let gone = Plan::with_previous([-60, 0], 40, 256, &before, 0, false, None);
assert!(!gone.split.contains(&tile));
}
#[test]
@@ -3749,7 +3993,7 @@ mod tests {
// Exercise the actual worker/update seam: a parent stays displayed
// until all four child meshes can replace it in the same update.
let camera = [-256.0, 100.0, -256.0];
lod.area = Some(([-16, -16], 2, 64, 0, false));
lod.area = Some(([-16, -16], 2, 64, 0, false, None));
lod.plan.roots = vec![key];
lod.plan.nodes.insert(key);
// As a replan does (`update` only selects after a change).
@@ -3757,7 +4001,7 @@ mod tests {
let await_meshes = |lod: &mut Lod| {
let deadline = std::time::Instant::now() + std::time::Duration::from_secs(5);
loop {
let meshes = lod.update(camera, 2, 64, None);
let meshes = lod.update(camera, 2, 64, None, None);
if !meshes.is_empty() {
return meshes;
}
@@ -3775,7 +4019,7 @@ mod tests {
lod.ready.insert(child, lod.ready[&key].clone());
}
lod.reselect = true;
assert!(lod.update(camera, 2, 64, None).is_empty());
assert!(lod.update(camera, 2, 64, None, None).is_empty());
assert!(
lod.active.contains(&key),
"parent retired before child meshes"
@@ -3804,7 +4048,7 @@ mod tests {
lod.reselect = true;
let deadline = std::time::Instant::now() + std::time::Duration::from_secs(5);
loop {
lod.update(camera, 2, 64, None);
lod.update(camera, 2, 64, None, None);
if lod.outstanding_meshes == 0 && lod.active.is_empty() {
break;
}
@@ -3844,7 +4088,7 @@ mod tests {
.collect();
lod.detail_request_pending = true;
lod.wanted_stale = true;
lod.update(camera, 2, 64, Some(FxHashSet::default()));
lod.update(camera, 2, 64, Some(FxHashSet::default()), None);
let Some(Job::Sample(nearby)) = lod.shared.jobs.lock().unwrap().pop_front() else {
panic!("nearby detail was not scheduled");
};
@@ -3855,7 +4099,7 @@ mod tests {
"the nearest tiles load first"
);
lod.finish_sample(nearby, vec![Column::default(); 256]);
lod.update(camera, 2, 64, Some(FxHashSet::default()));
lod.update(camera, 2, 64, Some(FxHashSet::default()), None);
let Some(Job::Sample(next)) = lod.shared.jobs.lock().unwrap().pop_front() else {
panic!("the next ring was not scheduled");
};
@@ -3894,7 +4138,7 @@ mod tests {
level: 0,
})
.collect();
lod.update(camera, 2, 64, Some(FxHashSet::default()));
lod.update(camera, 2, 64, Some(FxHashSet::default()), None);
let Some(Job::Sample(first)) = lod.shared.jobs.lock().unwrap().pop_front() else {
panic!("no final tile scheduled")
};
@@ -3938,7 +4182,7 @@ mod tests {
lod.shared.jobs.lock().unwrap().clear();
lod.pending.clear();
lod.wanted_stale = true;
lod.update([-256., 64., -256.], 2, 64, Some(FxHashSet::default()));
lod.update([-256., 64., -256.], 2, 64, Some(FxHashSet::default()), None);
let jobs = lod.shared.jobs.lock().unwrap();
jobs.iter()
.filter(|job| matches!(job, Job::Sample(_)))
@@ -3954,7 +4198,7 @@ mod tests {
// Leaves' cells: 1 block to 256 blocks out, 2 to 512 (Full); Reduced
// keeps 1 to the near terrain's edge and 2 to 256.
for (reduced, [one, two]) in [(false, [256, 512]), (true, [208, 256])] {
let plan = Plan::with_previous([8, 8], 12, 128, &Plan::default(), 0, reduced);
let plan = Plan::with_previous([8, 8], 12, 128, &Plan::default(), 0, reduced, None);
for key in plan.nodes.iter().filter(|key| !plan.split.contains(key)) {
let distance = key.distance([8, 8]);
if distance < one {
@@ -3984,7 +4228,8 @@ mod tests {
}
}
}
let plan = Plan::with_previous(camera, detail, distance, &Plan::default(), 0, reduced);
let plan =
Plan::with_previous(camera, detail, distance, &Plan::default(), 0, reduced, None);
let leaf = |x: i32, z: i32| {
(0..=MAX_LEVEL)
.map(|level| TileKey {
@@ -4250,7 +4495,7 @@ mod tests {
lod.finish_sample(a, vec![Column::default(); CELLS * CELLS]);
lod.dirty.clear();
// A range of one chunk around (-10, 0) keeps `a` and drops `b`.
lod.replan([-10, 0], 0, 1, 0);
lod.replan([-10, 0], 0, 1, 0, None);
assert!(lod.plan.nodes.contains(&a) && !lod.plan.nodes.contains(&b));
assert!(lod.dirty.contains_key(&a), "its east wall is drawn now");
}
@@ -4305,7 +4550,7 @@ mod tests {
keys
};
let none = || Some(FxHashSet::default());
lod.update([8., 64., 8.], 2, 64, none());
lod.update([8., 64., 8.], 2, 64, none(), None);
let before = queued(&lod);
assert_eq!(before.len(), 16, "a full queue once the near terrain is in");
lod.shared
@@ -4315,7 +4560,7 @@ mod tests {
.push_back(Job::Observe((5, 5)));
// A chunk's move: the tiles still planned keep their place in line.
lod.update([24., 64., 8.], 2, 64, none());
lod.update([24., 64., 8.], 2, 64, none(), None);
let moved = queued(&lod);
let kept: Vec<_> = before
.iter()
@@ -4328,7 +4573,7 @@ mod tests {
assert!(observing(&lod), "only sample jobs are dropped");
// A teleport: none of the old view's tiles is sampled any more.
lod.update([100_000., 64., 100_000.], 2, 64, none());
lod.update([100_000., 64., 100_000.], 2, 64, none(), None);
let after = queued(&lod);
assert_eq!(after.len(), 16);
assert!(after.iter().all(|key| !moved.contains(key)));
@@ -4346,7 +4591,7 @@ mod tests {
assert!(lod.pending.is_empty());
assert!(observing(&lod));
lod.set_near_loading(false);
lod.update([100_000., 64., 100_000.], 2, 64, none());
lod.update([100_000., 64., 100_000.], 2, 64, none(), None);
assert_eq!(queued(&lod), after);
// Larger machines keep the first `SAMPLE_JOBS` of the queue.
@@ -4754,7 +4999,7 @@ mod tests {
};
for _ in 0..2 {
for _ in 0..4000 {
lod.update(camera, 2, 64, Some(FxHashSet::default()));
lod.update(camera, 2, 64, Some(FxHashSet::default()), None);
check(&lod);
if !finish_queued(&mut lod) {
break;
@@ -4765,11 +5010,11 @@ mod tests {
check(&lod);
// Move a chunk: retained samples stay selected, new ones join.
camera[0] += 16.0;
lod.update(camera, 2, 64, Some(FxHashSet::default()));
lod.update(camera, 2, 64, Some(FxHashSet::default()), None);
check(&lod);
}
// A covered level-0 stand-in completes its parent but is not drawn.
lod.update(camera, 2, 64, Some([(0, 0)].into_iter().collect()));
lod.update(camera, 2, 64, Some([(0, 0)].into_iter().collect()), None);
check(&lod);
assert!(lod.ready.contains_key(&TileKey {
x: 0,
@@ -4782,7 +5027,7 @@ mod tests {
level: 0
}));
// Shrinking the distance retires tiles and reports them once.
lod.update(camera, 0, 32, Some(FxHashSet::default()));
lod.update(camera, 0, 32, Some(FxHashSet::default()), None);
check(&lod);
let _ = lod.removed();
}
@@ -4866,7 +5111,7 @@ mod tests {
let mut covered = Some(covered.clone());
let mut quiet = 0;
while quiet < if settle { 50 } else { 3 } {
lod.update(camera, detail, distance, covered.take());
lod.update(camera, detail, distance, covered.take(), None);
lod.removed();
// Every tile sampled, but those waiting for their data.
let unsampled = lod.plan.nodes.iter().any(|key| {
@@ -27,6 +27,8 @@ use horizon_world::{
fluid::{FluidKind, FluidState},
registry::BlockStateId,
};
#[cfg(test)]
pub(crate) use sides::sort_tinted;
pub use sides::{Part, Sides, group_parts};
use std::sync::Arc;
@@ -103,6 +103,22 @@ impl Sides {
}
}
/// A sort with these parts' `ends` and `planes`, for tests.
#[cfg(test)]
pub(crate) fn from_parts(
ends: [u32; 14],
grouped: bool,
split: bool,
planes: [f32; 7],
) -> Self {
Self {
ends,
grouped,
split,
planes,
}
}
/// The number of solid quads the buckets hold.
pub fn quads(&self) -> u32 {
self.ends[13]
@@ -128,6 +144,26 @@ impl Sides {
self.runs(seen, part, draw);
}
/// For GPU culling's copy of `visible_from` with every part (`gfx::gpu_culling`),
/// which then only compares: where each bucket of a mesh sorted for one pass ends,
/// in `BUCKETS` order, and what `visible_from` compares the eye with for each. That
/// is the lowest plane less `MARGIN` for a bucket facing a positive direction, the
/// highest plus `MARGIN` for one facing a negative direction, and 0 for the other
/// bucket, which it never compares. `None` for a mesh sorted for two passes
/// (`group_parts`), whose buckets lie in two stretches each.
pub fn thresholds(&self) -> Option<([u32; 7], [f32; 7])> {
if self.grouped {
return None;
}
let t: [f32; 7] = std::array::from_fn(|i| match BUCKETS[i] {
Bucket::Side(_, true) => self.planes[i] - MARGIN,
Bucket::Side(_, false) => self.planes[i] + MARGIN,
Bucket::Other => 0.0,
});
// A bucket's cutout quads end it (`slot`).
Some((std::array::from_fn(|b| self.ends[b * 2 + 1]), t))
}
/// The runs of `part`'s quads facing every way.
pub fn every(&self, part: Part, draw: impl FnMut(u32, u32)) {
self.runs(|_| true, part, draw);
+63 -21
View File
@@ -272,13 +272,16 @@ impl Opt {
Opt::PadAdaptiveTriggers => "horizon.options.adaptive_triggers",
Opt::PadLightbar => "horizon.options.lightbar",
Opt::PadLookSensitivity => "horizon.options.look_sensitivity",
Opt::PadPointerSpeed => "horizon.options.pointer_speed",
Opt::PadScrollSpeed => "horizon.options.scroll_speed",
Opt::PadRepeatDelay => "horizon.options.repeat_delay",
Opt::PadRepeatInterval => "horizon.options.repeat_interval",
Opt::PadInvertX => "horizon.options.invert_x",
Opt::PadInvertY => "horizon.options.invert_y",
Opt::PadToggleSneak => "horizon.options.sneak_button",
Opt::PadMoveDeadzone => "horizon.options.move_deadzone",
Opt::PadLookDeadzone => "horizon.options.look_deadzone",
Opt::PadGlyphs => "horizon.options.button_glyphs",
Opt::PadMenuNav => "horizon.options.menu_navigation",
Opt::PadKeyboard => "horizon.options.on_screen_keyboard",
Opt::ModelPart(i) => [
"options.modelPart.cape",
@@ -352,6 +355,10 @@ impl Opt {
Opt::ChatHeightUnfocused => Kind::Slider(s.chat_height_unfocused),
Opt::ChatLineSpacing => Kind::Slider(s.chat_line_spacing),
Opt::PadLookSensitivity => Kind::Slider(s.controller.look_sensitivity),
Opt::PadPointerSpeed => unit(s.controller.pointer_speed, 0.25, 3.0),
Opt::PadScrollSpeed => unit(s.controller.scroll_speed, 1.0, 36.0),
Opt::PadRepeatDelay => unit(s.controller.repeat_delay, 0.1, 1.0),
Opt::PadRepeatInterval => unit(s.controller.repeat_interval, 0.03, 0.3),
Opt::PadMoveDeadzone => unit(s.controller.move_deadzone, 0.0, 0.5),
Opt::PadLookDeadzone => unit(s.controller.look_deadzone, 0.0, 0.5),
Opt::SprintWindow => unit(s.sprint_window as f32, 0.0, 10.0),
@@ -610,6 +617,23 @@ impl Opt {
),
),
Opt::PadLookSensitivity => percent(c, 2.0 * s.controller.look_sensitivity),
Opt::PadPointerSpeed => percent(c, s.controller.pointer_speed),
Opt::PadScrollSpeed => percent(c, s.controller.scroll_speed / 12.0),
Opt::PadRepeatDelay | Opt::PadRepeatInterval => generic(
c,
Text::tr(
"horizon.options.milliseconds",
&[&format!(
"{:.0}",
1000.0
* if self == Opt::PadRepeatDelay {
s.controller.repeat_delay
} else {
s.controller.repeat_interval
}
)],
),
),
Opt::PadMoveDeadzone | Opt::PadLookDeadzone => {
let v = if self == Opt::PadMoveDeadzone {
s.controller.move_deadzone
@@ -796,10 +820,6 @@ impl Opt {
GlyphStyle::PlayStation => "horizon.options.glyphs.playstation",
GlyphStyle::Nintendo => "horizon.options.glyphs.nintendo",
}),
Opt::PadMenuNav => tr(match s.controller.menu_nav {
gamepad::MenuNav::Focus => "horizon.options.menu_focus",
gamepad::MenuNav::Pointer => "horizon.options.menu_pointer",
}),
Opt::PadKeyboard => tr(match s.controller.keyboard {
gamepad::TextKeyboard::Auto => "horizon.options.keyboard.auto",
gamepad::TextKeyboard::Horizon => "horizon.options.keyboard.horizon",
@@ -871,6 +891,10 @@ impl Opt {
Opt::ChatHeightUnfocused => s.chat_height_unfocused = v,
Opt::ChatLineSpacing => s.chat_line_spacing = v,
Opt::PadLookSensitivity => s.controller.look_sensitivity = v,
Opt::PadPointerSpeed => s.controller.pointer_speed = step(25.0, 300.0) / 100.0,
Opt::PadScrollSpeed => s.controller.scroll_speed = step(1.0, 36.0),
Opt::PadRepeatDelay => s.controller.repeat_delay = step(100.0, 1000.0) / 1000.0,
Opt::PadRepeatInterval => s.controller.repeat_interval = step(30.0, 300.0) / 1000.0,
Opt::PadMoveDeadzone => s.controller.move_deadzone = step(0.0, 50.0) / 100.0,
Opt::PadLookDeadzone => s.controller.look_deadzone = step(0.0, 50.0) / 100.0,
Opt::SprintWindow => s.sprint_window = step(0.0, 10.0) as i32,
@@ -1094,12 +1118,6 @@ impl Opt {
.unwrap_or(0) as u8;
s.controller.glyphs = GlyphStyle::ALL[usize::from(next(i, 4))];
}
Opt::PadMenuNav => {
s.controller.menu_nav = match s.controller.menu_nav {
gamepad::MenuNav::Focus => gamepad::MenuNav::Pointer,
gamepad::MenuNav::Pointer => gamepad::MenuNav::Focus,
}
}
Opt::PadKeyboard => {
let all = gamepad::TextKeyboard::ALL;
let i = all
@@ -1255,6 +1273,8 @@ pub enum Page {
Controller,
PadBinds,
Extras,
/// PvP & HUD (`pvp`): the extras a PvP player sets, on their own page.
Pvp,
/// CreditsAndAttributionScreen.
Credits,
/// Horizon Settings: every page Horizon adds, as a mod's settings
@@ -1718,6 +1738,7 @@ fn horizon_page_tooltip(page: Page) -> Option<&'static str> {
Page::GraphicsAdvanced => "horizon.pages.graphics_advanced.tooltip",
Page::Controller => "horizon.pages.controller.tooltip",
Page::Extras => "horizon.pages.extras.tooltip",
Page::Pvp => "horizon.pages.pvp.tooltip",
Page::Agent => "horizon.pages.agent.tooltip",
Page::SplitProfiles => "horizon.pages.split_profiles.tooltip",
Page::ShaderPacks => "horizon.pages.shader_packs.tooltip",
@@ -2080,6 +2101,13 @@ fn pairs(opts: &[Opt]) -> Vec<Row> {
.collect()
}
impl OptionsUi {
/// No widget keeps the highlight a click gave it; a focus the keyboard
/// moved stays.
pub fn clear_click_focus(&mut self) {
if !self.focus_from_keyboard {
self.focus = None;
}
}
/// A switch of `horizon-extras.txt` as the Extras page draws it: "Caption: On".
fn extra_button(&self, s: &Settings, item: crate::extras::Item) -> Widget {
let label = Text::option_name_value(
@@ -2317,6 +2345,7 @@ impl OptionsUi {
Page::Controller => "horizon.pages.controller",
Page::PadBinds => "horizon.pages.controller_binds",
Page::Extras => "horizon.pages.extras",
Page::Pvp => "horizon.pages.pvp",
Page::Credits => "credits_and_attribution.screen.title",
Page::Horizon => "horizon.pages.settings",
Page::Agent => "horizon.pages.agent",
@@ -2413,7 +2442,7 @@ impl OptionsUi {
fn list_rows(&self, s: &Settings) -> Vec<Row> {
match self.page() {
Page::SplitSetup => Vec::new(),
Page::Extras => {
Page::Extras | Page::Pvp => {
// Each section's switches two to a row, as vanilla's
// OptionsList.addSmall lays out an options screen.
let extra = |item: crate::extras::Item| {
@@ -2450,7 +2479,14 @@ impl OptionsUi {
);
section.clear();
};
for row in crate::extras::rows() {
let page_rows = match self.page() {
Page::Pvp => crate::pvp::rows()
.into_iter()
.map(|r| r.map(crate::extras::Item::Pvp))
.collect(),
_ => crate::extras::rows(),
};
for row in page_rows {
match row {
Err(header) => {
flush(&mut rows, &mut section);
@@ -2492,7 +2528,7 @@ impl OptionsUi {
Page::SplitSetup
},
),
None,
Some(open("horizon.pages.open.pvp", Page::Pvp)),
),
// No AI hides the AI Agent page and everything AI.
Row::Buttons(
@@ -2738,8 +2774,11 @@ impl OptionsUi {
Opt::PadMoveDeadzone,
Opt::PadLookDeadzone,
Opt::PadGlyphs,
Opt::PadMenuNav,
Opt::PadKeyboard,
Opt::PadPointerSpeed,
Opt::PadScrollSpeed,
Opt::PadRepeatDelay,
Opt::PadRepeatInterval,
]));
rows
}
@@ -7556,6 +7595,7 @@ mod tests {
Page::Extras,
Page::Mods,
Page::SplitSetup,
Page::Pvp,
Page::Agent,
]
);
@@ -8295,20 +8335,22 @@ mod tests {
.unwrap();
let (ex, ey) = (extra_btn.x + 1.0, extra_btn.y + 1.0);
use horizon_cosmetics::prefs::Others;
assert_eq!(s.extras.cosmetics_others, Others::Shown);
// Not chosen, nothing owned: shows Hidden.
assert_eq!(s.extras.cosmetics_others, None);
assert_eq!(s.extras.effective_others(), Others::Hidden);
// Forward
// Forward (wraps to Shown), now a choice
ui.click(&mut s, &atlas, ex, ey, size, [854, 480], false, false);
assert_eq!(s.extras.cosmetics_others, Others::NameTags);
assert_eq!(s.extras.cosmetics_others, Some(Others::Shown));
// Backward with shift
ui.shift = true;
ui.click(&mut s, &atlas, ex, ey, size, [854, 480], false, false);
assert_eq!(s.extras.cosmetics_others, Others::Shown);
assert_eq!(s.extras.cosmetics_others, Some(Others::Hidden));
// Wrap-around backward with shift
// Backward again
ui.click(&mut s, &atlas, ex, ey, size, [854, 480], false, false);
assert_eq!(s.extras.cosmetics_others, Others::Hidden);
assert_eq!(s.extras.cosmetics_others, Some(Others::NameTags));
ui.shift = false;
}
}
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After

Width:  |  Height:  |  Size: 1.4 KiB

@@ -0,0 +1,67 @@
//! The controller's menu cursor in inventories: a crosshair whose centre is
//! the point it clicks. Horizon's own art (pad_cursor.png).
/// The atlas sprite.
pub const SPRITE: &str = "horizon/pad_cursor";
/// The texture's size in texels, and the size it's drawn at in GUI pixels
/// (an item's).
pub const SIZE: u32 = 32;
pub const DRAWN: f32 = 16.0;
const PNG: &[u8] = include_bytes!("pad_cursor.png");
/// The texture as `SIZE` square RGBA texels.
pub fn pixels() -> Vec<u8> {
decode(PNG).expect("pad_cursor.png is a 32x32 PNG")
}
fn decode(bytes: &[u8]) -> Option<Vec<u8>> {
let mut decoder = png::Decoder::new(std::io::Cursor::new(bytes));
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
let mut reader = decoder.read_info().ok()?;
let info = reader.info();
if (info.width, info.height) != (SIZE, SIZE) {
return None;
}
let mut buf = vec![0; reader.output_buffer_size()?];
let frame = reader.next_frame(&mut buf).ok()?;
let channels = frame.color_type.samples();
Some(
buf.chunks(channels)
.take((SIZE * SIZE) as usize)
.flat_map(|p| match channels {
4 => [p[0], p[1], p[2], p[3]],
3 => [p[0], p[1], p[2], 255],
2 => [p[0], p[0], p[0], p[1]],
_ => [p[0], p[0], p[0], 255],
})
.collect(),
)
}
/// Where to draw the cursor (top-left, GUI pixels) so its centre lands on
/// the GUI point `at`.
pub fn origin(at: (f32, f32)) -> (f32, f32) {
(at.0 - DRAWN / 2.0, at.1 - DRAWN / 2.0)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn the_cursor_is_a_crosshair_centred_on_its_point() {
let px = pixels();
assert_eq!(px.len(), (SIZE * SIZE * 4) as usize);
let alpha = |x: u32, y: u32| px[((y * SIZE + x) * 4 + 3) as usize];
let middle = (SIZE / 2 - 1)..=(SIZE / 2);
assert!(
middle
.clone()
.any(|x| middle.clone().any(|y| alpha(x, y) > 0)),
"the clicked point sits on the crosshair"
);
assert_eq!(alpha(0, 0), 0, "corners are clear: a plus, not a square");
assert_eq!(origin((100.0, 50.0)), (92.0, 42.0));
}
}
@@ -659,6 +659,30 @@ pub fn around_self(
}
}
/// `LivingEntity.handleEntityEvent(46)`: 128 `ParticleTypes.PORTAL` samples
/// from the entity's old position (`xo`, `yo`, `zo`) to its current one,
/// spread across the bounding box (`getBbWidth() * 2` on x and z, `getBbHeight`
/// on y). The speeds are `(nextFloat() - 0.5) * 0.2`.
pub fn living_teleport_particles(
random: &mut impl RandomSource,
from: [f64; 3],
to: [f64; 3],
width: f64,
height: f64,
mut emit: impl FnMut([f64; 3], [f64; 3]),
) {
for i in 0..128 {
let d = i as f64 / 127.0;
let velocity = [0; 3].map(|_| f64::from((random.next_float() - 0.5) * 0.2));
let position = [
from[0] + d * (to[0] - from[0]) + (random.next_double() - 0.5) * width * 2.0,
from[1] + d * (to[1] - from[1]) + random.next_double() * height,
from[2] + d * (to[2] - from[2]) + (random.next_double() - 0.5) * width * 2.0,
];
emit(position, velocity);
}
}
/// ClientLevel.addDestroyBlockEffect placement and pre-constructor velocities.
pub fn destroy_positions(
pos: [i32; 3],
@@ -5411,6 +5435,47 @@ mod tests {
));
}
/// `LivingEntity.handleEntityEvent(46)`: 128 samples, the first on the old
/// box and the last on the new one, with speeds inside ±0.1.
#[test]
fn living_teleport_particles_span_the_old_and_new_boxes() {
let mut random = LegacyRandom::new(1);
let mut samples = Vec::new();
living_teleport_particles(
&mut random,
[0.0, 1.0, 0.0],
[8.0, 1.0, 0.0],
0.6,
1.8,
|p, v| samples.push((p, v)),
);
assert_eq!(samples.len(), 128);
let first = samples[0].0;
let last = samples[127].0;
assert!(first[0].abs() <= 0.6, "{first:?}");
assert!((1.0..2.8).contains(&first[1]), "{first:?}");
assert!(first[2].abs() <= 0.6, "{first:?}");
assert!((7.4..8.6).contains(&last[0]), "{last:?}");
assert!((1.0..2.8).contains(&last[1]), "{last:?}");
assert!(last[2].abs() <= 0.6, "{last:?}");
// `(nextDouble - 0.5) * width * 2` reaches ±width. A spread of only
// `width` (the factor of 2 dropped) stays inside 0.3 of the line.
let edge = samples
.iter()
.enumerate()
.map(|(i, (p, _))| {
let along = (i as f64 / 127.0) * 8.0;
(p[0] - along).abs()
})
.fold(0.0_f64, f64::max);
assert!(edge > 0.45, "box spread reached only {edge}");
for (_, v) in &samples {
for c in v {
assert!((-0.1..0.1).contains(c), "{v:?}");
}
}
}
#[test]
fn egg_teleport_unpacks_offsets_and_preserves_seeded_draw_order() {
let mut engine = ParticleEngine::new(Path::new(""), &HashMap::new(), &HashSet::new());
+687
View File
@@ -0,0 +1,687 @@
//! PvP and HUD options (`docs/pvp.md`): a custom crosshair. Kept in
//! `horizon-extras.txt` with the other extras ([`crate::extras::Extras::pvp`]) and shown on
//! Horizon Settings > PvP & HUD. Every option is off by default, so the game looks like
//! vanilla until the player changes one, and none of them shows anything vanilla doesn't
//! already tell the player.
/// Colours the PvP options pick from. `Inverted` is vanilla's crosshair blend: the colour
/// under it, inverted.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Colour {
Inverted,
White,
Red,
Orange,
Yellow,
Green,
Cyan,
Blue,
Magenta,
Black,
}
impl Colour {
pub const ALL: [Colour; 10] = [
Colour::Inverted,
Colour::White,
Colour::Red,
Colour::Orange,
Colour::Yellow,
Colour::Green,
Colour::Cyan,
Colour::Blue,
Colour::Magenta,
Colour::Black,
];
pub fn name(self) -> &'static str {
match self {
Colour::Inverted => "inverted",
Colour::White => "white",
Colour::Red => "red",
Colour::Orange => "orange",
Colour::Yellow => "yellow",
Colour::Green => "green",
Colour::Cyan => "cyan",
Colour::Blue => "blue",
Colour::Magenta => "magenta",
Colour::Black => "black",
}
}
fn english(self) -> &'static str {
match self {
Colour::Inverted => "Inverted",
Colour::White => "White",
Colour::Red => "Red",
Colour::Orange => "Orange",
Colour::Yellow => "Yellow",
Colour::Green => "Green",
Colour::Cyan => "Cyan",
Colour::Blue => "Blue",
Colour::Magenta => "Magenta",
Colour::Black => "Black",
}
}
/// The name in the current language.
pub fn label(self) -> String {
crate::lang::get_or(
&format!("horizon.pvp.colour.{}", self.name()),
self.english(),
)
}
/// Opaque ARGB; white for `Inverted` (the blend makes it the inverse).
pub fn argb(self) -> u32 {
match self {
Colour::Inverted | Colour::White => 0xFFFF_FFFF,
Colour::Red => 0xFFFF_3030,
Colour::Orange => 0xFFFF_A020,
Colour::Yellow => 0xFFFF_FF40,
Colour::Green => 0xFF40_FF40,
Colour::Cyan => 0xFF40_FFFF,
Colour::Blue => 0xFF40_80FF,
Colour::Magenta => 0xFFFF_40FF,
Colour::Black => 0xFF00_0000,
}
}
fn parse(s: &str) -> Option<Colour> {
Self::ALL.into_iter().find(|c| c.name() == s)
}
fn step(self, back: bool) -> Colour {
step(&Self::ALL, self, back)
}
}
/// The next (or previous) value of `all` after `v`, wrapping.
fn step<T: Copy + PartialEq>(all: &[T], v: T, back: bool) -> T {
let i = all.iter().position(|&x| x == v).unwrap_or(0);
let n = all.len();
all[if back { (i + n - 1) % n } else { (i + 1) % n }]
}
/// `v` one step up or down within `lo..=hi`, wrapping.
fn step_num(v: u8, lo: u8, hi: u8, back: bool) -> u8 {
match (back, v) {
(false, v) if v >= hi => lo,
(false, v) => v + 1,
(true, v) if v <= lo => hi,
(true, v) => v - 1,
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Shape {
/// Four arms, as vanilla's.
Cross,
/// No arm above.
T,
/// Four diagonal arms.
X,
Circle,
Square,
/// Only the dot.
Dot,
}
impl Shape {
pub const ALL: [Shape; 6] = [
Shape::Cross,
Shape::T,
Shape::X,
Shape::Circle,
Shape::Square,
Shape::Dot,
];
pub fn name(self) -> &'static str {
match self {
Shape::Cross => "cross",
Shape::T => "t",
Shape::X => "x",
Shape::Circle => "circle",
Shape::Square => "square",
Shape::Dot => "dot",
}
}
fn english(self) -> &'static str {
match self {
Shape::Cross => "Cross",
Shape::T => "T",
Shape::X => "X",
Shape::Circle => "Circle",
Shape::Square => "Square",
Shape::Dot => "Dot",
}
}
pub fn label(self) -> String {
crate::lang::get_or(
&format!("horizon.pvp.shape.{}", self.name()),
self.english(),
)
}
fn parse(s: &str) -> Option<Shape> {
Self::ALL.into_iter().find(|c| c.name() == s)
}
}
/// The crosshair's look. Its defaults draw vanilla's: a 15-pixel cross, one pixel thick,
/// inverting what is under it.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Crosshair {
/// Off: vanilla's crosshair sprite (a resource pack's included).
pub custom: bool,
pub shape: Shape,
/// Arm length in GUI pixels (the circle's and square's radius past the gap).
pub size: u8,
pub gap: u8,
pub thickness: u8,
pub colour: Colour,
/// A one-pixel black rim around every part.
pub outline: bool,
/// A dot in the middle.
pub dot: bool,
/// The colour while the crosshair is over a living entity; `None` keeps `colour`.
pub hover: Option<Colour>,
}
pub const SIZES: (u8, u8) = (1, 12);
pub const GAPS: (u8, u8) = (0, 8);
pub const THICKNESSES: (u8, u8) = (1, 4);
impl Default for Crosshair {
fn default() -> Self {
Self {
custom: false,
shape: Shape::Cross,
size: 7,
gap: 0,
thickness: 1,
colour: Colour::Inverted,
outline: false,
dot: false,
hover: None,
}
}
}
/// The crosshair's pixels on a 64x64 grid centred on bit 32 of row 32 (the middle pixel of
/// vanilla's 15x15 sprite): bit `x` of row `y` is the pixel `x - 32`, `y - 32` from it.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Mask(pub [u64; 64]);
pub const MASK_CENTRE: i32 = 32;
impl Mask {
fn set(&mut self, x: i32, y: i32) {
let (gx, gy) = (x + MASK_CENTRE, y + MASK_CENTRE);
if (0..64).contains(&gx) && (0..64).contains(&gy) {
self.0[gy as usize] |= 1 << gx;
}
}
fn rect(&mut self, x0: i32, y0: i32, x1: i32, y1: i32) {
for y in y0..=y1 {
for x in x0..=x1 {
self.set(x, y);
}
}
}
pub fn get(&self, x: i32, y: i32) -> bool {
let (gx, gy) = (x + MASK_CENTRE, y + MASK_CENTRE);
(0..64).contains(&gx) && (0..64).contains(&gy) && self.0[gy as usize] >> gx & 1 == 1
}
/// The pixels around this mask's (eight neighbours) that are not in it.
pub fn rim(&self) -> Mask {
let mut grown = [0u64; 64];
for (y, &row) in self.0.iter().enumerate() {
let spread = row | row << 1 | row >> 1;
for dy in [y.wrapping_sub(1), y, y + 1] {
if let Some(g) = grown.get_mut(dy) {
*g |= spread;
}
}
}
for (g, &row) in grown.iter_mut().zip(&self.0) {
*g &= !row;
}
Mask(grown)
}
/// Each row's runs of set pixels as (x0, y, x1) offsets from the centre, `x1` exclusive.
pub fn runs(&self) -> impl Iterator<Item = (i32, i32, i32)> + '_ {
self.0.iter().enumerate().flat_map(|(y, &row)| {
let mut bits = row;
std::iter::from_fn(move || {
if bits == 0 {
return None;
}
let start = bits.trailing_zeros();
let len = (bits >> start).trailing_ones();
bits &= !((((1u128 << len) - 1) as u64) << start);
let y = y as i32 - MASK_CENTRE;
let x0 = start as i32 - MASK_CENTRE;
Some((x0, y, x0 + len as i32))
})
})
}
}
impl Crosshair {
/// The pixels of the shape and its dot.
pub fn mask(&self) -> Mask {
let mut m = Mask([0; 64]);
let t = i32::from(self.thickness.clamp(THICKNESSES.0, THICKNESSES.1));
// A thickness band centred on the middle pixel (the extra pixel of an even one
// below and right).
let (lo, hi) = (-(t - 1) / 2, -(t - 1) / 2 + t - 1);
let size = i32::from(self.size.clamp(SIZES.0, SIZES.1));
let gap = i32::from(self.gap.min(GAPS.1));
let (near, far) = (hi + 1 + gap, hi + gap + size);
let (near_neg, far_neg) = (lo - 1 - gap, lo - gap - size);
match self.shape {
Shape::Cross | Shape::T => {
m.rect(near, lo, far, hi);
m.rect(far_neg, lo, near_neg, hi);
m.rect(lo, near, hi, far);
if self.shape == Shape::Cross {
m.rect(lo, far_neg, hi, near_neg);
}
if gap == 0 {
m.rect(lo, lo, hi, hi);
}
}
Shape::X => {
for d in gap + 1..=gap + size {
for (sx, sy) in [(1, 1), (1, -1), (-1, 1), (-1, -1)] {
let (x, y) = (sx * d, sy * d);
m.rect(x + lo, y + lo, x + hi, y + hi);
}
}
if gap == 0 {
m.rect(lo, lo, hi, hi);
}
}
Shape::Circle | Shape::Square => {
let outer = gap + size;
let inner = outer - t;
for y in -outer..=outer {
for x in -outer..=outer {
let inside = |r: i32| match self.shape {
Shape::Circle => {
let d = ((x * x + y * y) as f32).sqrt();
d <= r as f32 + 0.5
}
_ => x.abs().max(y.abs()) <= r,
};
if inside(outer) && !inside(inner) {
m.set(x, y);
}
}
}
}
Shape::Dot => {}
}
if self.dot || self.shape == Shape::Dot {
m.rect(lo, lo, hi, hi);
}
m
}
}
/// The crosshair's draw list, cached: rebuilt only when its settings change.
#[derive(Default)]
pub struct CrosshairCache {
key: Option<Crosshair>,
shape: Vec<(i32, i32, i32)>,
rim: Vec<(i32, i32, i32)>,
}
impl CrosshairCache {
/// The shape's runs and its outline's (empty without one), as [`Mask::runs`].
pub fn runs(&mut self, c: &Crosshair) -> (&[(i32, i32, i32)], &[(i32, i32, i32)]) {
if self.key != Some(*c) {
let mask = c.mask();
self.shape.clear();
self.shape.extend(mask.runs());
self.rim.clear();
if c.outline {
self.rim.extend(mask.rim().runs());
}
self.key = Some(*c);
}
(&self.shape, &self.rim)
}
}
#[derive(Clone, Debug, Default, PartialEq)]
pub struct Pvp {
pub crosshair: Crosshair,
}
fn flag(value: &str, d: bool) -> bool {
match value {
"true" => true,
"false" => false,
_ => d,
}
}
fn num(value: &str, (lo, hi): (u8, u8), d: u8) -> u8 {
value.parse::<u8>().map_or(d, |v| v.clamp(lo, hi))
}
impl Pvp {
/// One `key:value` line of `horizon-extras.txt`; false when the key isn't a PvP one.
pub fn parse_line(&mut self, key: &str, value: &str) -> bool {
let c = &mut self.crosshair;
match key {
"crosshair" => c.custom = flag(value, c.custom),
"crosshairShape" => c.shape = Shape::parse(value).unwrap_or(c.shape),
"crosshairSize" => c.size = num(value, SIZES, c.size),
"crosshairGap" => c.gap = num(value, GAPS, c.gap),
"crosshairThickness" => c.thickness = num(value, THICKNESSES, c.thickness),
"crosshairColour" => c.colour = Colour::parse(value).unwrap_or(c.colour),
"crosshairOutline" => c.outline = flag(value, c.outline),
"crosshairDot" => c.dot = flag(value, c.dot),
"crosshairHover" => {
c.hover = match value {
"off" => None,
v => Colour::parse(v).or(c.hover),
}
}
_ => return false,
}
true
}
/// The PvP lines of `horizon-extras.txt`.
pub fn serialize(&self, out: &mut String) {
use std::fmt::Write;
let c = &self.crosshair;
let _ = write!(
out,
"crosshair:{}\ncrosshairShape:{}\ncrosshairSize:{}\ncrosshairGap:{}\ncrosshairThickness:{}\ncrosshairColour:{}\ncrosshairOutline:{}\ncrosshairDot:{}\ncrosshairHover:{}\n",
c.custom,
c.shape.name(),
c.size,
c.gap,
c.thickness,
c.colour.name(),
c.outline,
c.dot,
c.hover.map_or("off", Colour::name),
);
}
}
/// The options of the PvP & HUD page: each one's id (its language keys are `horizon.pvp.<id>`
/// and `horizon.pvp.<id>.tooltip`), English caption and description (en_us.json has the same
/// text; a test keeps them equal).
macro_rules! opts {
($($name:ident, $id:literal, $caption:literal, $description:literal;)*) => {
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Opt { $($name),* }
impl Opt {
pub const ALL: &'static [Opt] = &[$(Opt::$name),*];
pub fn caption_key(self) -> &'static str {
match self { $(Opt::$name => concat!("horizon.pvp", ".", $id)),* }
}
pub fn description_key(self) -> &'static str {
match self { $(Opt::$name => concat!("horizon.pvp", ".", $id, ".tooltip")),* }
}
pub fn caption(self) -> &'static str {
match self { $(Opt::$name => $caption),* }
}
pub fn description(self) -> &'static str {
match self { $(Opt::$name => $description),* }
}
}
};
}
opts! {
Crosshair, "crosshair", "Custom crosshair",
"Draws your own crosshair instead of vanilla's. Its first settings look like vanilla's.";
CrosshairShape, "crosshair_shape", "Shape", "A cross, a T, an X, a circle, a square or only a dot.";
CrosshairSize, "crosshair_size", "Size", "The length of each arm, in GUI pixels.";
CrosshairGap, "crosshair_gap", "Gap", "The empty space in the middle.";
CrosshairThickness, "crosshair_thickness", "Thickness", "How wide each line is.";
CrosshairColour, "crosshair_colour", "Colour",
"Inverted shows the colour under it inverted, as vanilla's crosshair does.";
CrosshairOutline, "crosshair_outline", "Outline", "A thin black edge, so it shows on any background.";
CrosshairDot, "crosshair_dot", "Centre dot", "A dot in the middle of the crosshair.";
CrosshairHover, "crosshair_hover", "Colour on entities",
"Another colour while the crosshair is over a mob or a player you could hit, as vanilla's attack indicator knows it.";
}
/// The PvP & HUD page: headers (language keys) and options.
pub fn rows() -> Vec<Result<Opt, &'static str>> {
use Opt::*;
let mut rows = vec![Err("horizon.pvp.header.crosshair")];
rows.extend(
[
Crosshair,
CrosshairShape,
CrosshairSize,
CrosshairGap,
CrosshairThickness,
CrosshairColour,
CrosshairOutline,
CrosshairDot,
CrosshairHover,
]
.map(Ok),
);
rows
}
impl Opt {
/// The switch this option belongs to.
pub fn parent(self) -> Option<Opt> {
match self {
Opt::Crosshair => None,
_ => Some(Opt::Crosshair),
}
}
pub fn switch(self, p: &Pvp) -> Option<bool> {
let c = &p.crosshair;
Some(match self {
Opt::Crosshair => c.custom,
Opt::CrosshairOutline => c.outline,
Opt::CrosshairDot => c.dot,
_ => return None,
})
}
/// The value its button shows, for the options that aren't switches.
pub fn value(self, p: &Pvp) -> Option<String> {
let c = &p.crosshair;
Some(match self {
Opt::CrosshairShape => c.shape.label(),
Opt::CrosshairSize => c.size.to_string(),
Opt::CrosshairGap => c.gap.to_string(),
Opt::CrosshairThickness => c.thickness.to_string(),
Opt::CrosshairColour => c.colour.label(),
Opt::CrosshairHover => match c.hover {
Some(colour) => colour.label(),
None => crate::lang::get_or("Off", "Off"),
},
_ => return None,
})
}
/// A click; `back` (right button, wheel up) goes the other way.
pub fn cycle(self, p: &mut Pvp, back: bool) {
let c = &mut p.crosshair;
match self {
Opt::Crosshair => c.custom = !c.custom,
Opt::CrosshairShape => c.shape = step(&Shape::ALL, c.shape, back),
Opt::CrosshairSize => c.size = step_num(c.size, SIZES.0, SIZES.1, back),
Opt::CrosshairGap => c.gap = step_num(c.gap, GAPS.0, GAPS.1, back),
Opt::CrosshairThickness => {
c.thickness = step_num(c.thickness, THICKNESSES.0, THICKNESSES.1, back)
}
Opt::CrosshairColour => c.colour = c.colour.step(back),
Opt::CrosshairOutline => c.outline = !c.outline,
Opt::CrosshairDot => c.dot = !c.dot,
Opt::CrosshairHover => {
// Off, then every colour.
let all: Vec<Option<Colour>> = std::iter::once(None)
.chain(Colour::ALL.into_iter().map(Some))
.collect();
c.hover = step(&all, c.hover, back);
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
/// The mask drawn as rows of `#` and `.` over `-r..=r`.
fn picture(m: &Mask, r: i32) -> Vec<String> {
(-r..=r)
.map(|y| {
(-r..=r)
.map(|x| if m.get(x, y) { '#' } else { '.' })
.collect()
})
.collect()
}
#[test]
fn the_default_crosshair_covers_vanillas_sprite() {
// hud/crosshair.png: a 15x15 plus sign, one pixel wide, through the middle.
let m = Crosshair::default().mask();
for y in -7..=7 {
for x in -7..=7 {
assert_eq!(m.get(x, y), x == 0 || y == 0, "({x}, {y})");
}
}
assert!(!m.get(8, 0) && !m.get(0, -8));
assert_eq!(
m.runs().count(),
15,
"one run per row: 14 single pixels and the bar"
);
}
#[test]
fn gap_thickness_shape_and_dot_change_the_pixels() {
let c = Crosshair {
size: 2,
gap: 1,
..Default::default()
};
assert_eq!(
picture(&c.mask(), 3),
[
"...#...", "...#...", ".......", "##...##", ".......", "...#...", "...#...",
]
);
let dotted = Crosshair { dot: true, ..c };
assert!(dotted.mask().get(0, 0));
let t = Crosshair {
shape: Shape::T,
thickness: 3,
size: 1,
..Default::default()
};
assert_eq!(
picture(&t.mask(), 2),
[".....", "#####", "#####", "#####", ".###."]
);
let x = Crosshair {
shape: Shape::X,
size: 2,
..Default::default()
};
assert_eq!(
picture(&x.mask(), 2),
["#...#", ".#.#.", "..#..", ".#.#.", "#...#"]
);
let square = Crosshair {
shape: Shape::Square,
size: 2,
..Default::default()
};
assert_eq!(
picture(&square.mask(), 2),
["#####", "#...#", "#...#", "#...#", "#####"]
);
let ring = Crosshair {
shape: Shape::Circle,
size: 3,
..Default::default()
};
let p = picture(&ring.mask(), 3);
assert_eq!(p[3], "#.....#", "{p:?}");
assert_eq!(p[0], "..###..", "{p:?}");
assert!(!ring.mask().get(0, 0));
let dot = Crosshair {
shape: Shape::Dot,
thickness: 2,
..Default::default()
};
assert_eq!(picture(&dot.mask(), 1), ["...", ".##", ".##"]);
}
#[test]
fn the_outline_rings_the_shape_without_covering_it() {
let dot = Crosshair {
shape: Shape::Dot,
..Default::default()
};
assert_eq!(
picture(&dot.mask().rim(), 2),
[".....", ".###.", ".#.#.", ".###.", "....."]
);
let mut cache = CrosshairCache::default();
let (shape, rim) = cache.runs(&Crosshair {
outline: true,
..Crosshair::default()
});
assert_eq!(shape.len(), 15);
// Rows -8 and 8 (one run each), and the rows beside the bar: three runs each
// (left of it, between, right of it) except where the arms meet it.
assert!(rim.iter().all(|&(x0, _, x1)| x1 > x0));
assert!(rim.iter().any(|&(_, y, _)| y == -8) && rim.iter().any(|&(_, y, _)| y == 8));
}
#[test]
fn options_round_trip_and_cycle_both_ways() {
let d = Pvp::default();
let mut text = String::new();
d.serialize(&mut text);
let mut back = Pvp::default();
for line in text.lines() {
let (k, v) = line.split_once(':').unwrap();
assert!(back.parse_line(k, v), "{k}");
}
assert_eq!(back, d);
let mut p = Pvp::default();
for opt in rows().into_iter().flatten() {
opt.cycle(&mut p, false);
}
assert!(p.crosshair.custom && p.crosshair.outline && p.crosshair.dot);
assert_eq!(p.crosshair.shape, Shape::T);
assert_eq!(p.crosshair.size, 8);
assert_eq!(p.crosshair.hover, Some(Colour::Inverted));
let mut text = String::new();
p.serialize(&mut text);
let mut read = Pvp::default();
text.lines().for_each(|l| {
let (k, v) = l.split_once(':').unwrap();
read.parse_line(k, v);
});
assert_eq!(read, p);
// Down from the lowest wraps to the highest; bad values keep what was there.
Opt::CrosshairThickness.cycle(&mut p, true);
Opt::CrosshairThickness.cycle(&mut p, true);
assert_eq!(p.crosshair.thickness, THICKNESSES.1);
Opt::CrosshairHover.cycle(&mut p, true);
assert_eq!(p.crosshair.hover, None);
assert!(p.parse_line("crosshairSize", "99") && p.crosshair.size == SIZES.1);
assert!(p.parse_line("crosshairColour", "plaid") && p.crosshair.colour == Colour::White);
assert!(!p.parse_line("fullbright", "true"));
}
#[test]
fn every_option_and_value_has_its_english_text() {
let en = crate::lang::Language::load(&[], "en_us");
for opt in Opt::ALL {
assert_eq!(en.get(opt.caption_key()), Some(opt.caption()), "{opt:?}");
assert_eq!(
en.get(opt.description_key()),
Some(opt.description()),
"{opt:?}"
);
}
for header in rows().into_iter().filter_map(Result::err) {
assert!(en.get(header).is_some(), "{header}");
}
let names = Colour::ALL.map(|c| (format!("horizon.pvp.colour.{}", c.name()), c.english()));
let shapes = Shape::ALL.map(|c| (format!("horizon.pvp.shape.{}", c.name()), c.english()));
for (key, english) in names.iter().chain(&shapes) {
assert_eq!(en.get(key), Some(*english), "{key}");
}
}
}
+7 -2
View File
@@ -651,7 +651,9 @@ impl Settings {
}
pub fn save(&self, path: &Path) {
self.describe_for_crashes();
let _ = fs::write(path, self.serialize());
if let Err(e) = fs::write(path, self.serialize()) {
log::warn!("Horizon: options.txt is not saved: {e}");
}
if let Some(dir) = path.parent() {
self.horizon.save(dir);
self.controller.save(dir);
@@ -803,13 +805,16 @@ pub enum Opt {
PadAdaptiveTriggers,
PadLightbar,
PadLookSensitivity,
PadPointerSpeed,
PadScrollSpeed,
PadRepeatDelay,
PadRepeatInterval,
PadInvertX,
PadInvertY,
PadToggleSneak,
PadMoveDeadzone,
PadLookDeadzone,
PadGlyphs,
PadMenuNav,
PadKeyboard,
/// `options.modelPart.*`: one skin layer (index into `options_file::MODEL_PARTS`).
ModelPart(usize),
@@ -101,6 +101,9 @@ pub struct World {
/// Every block position written since the log was last drained, kept
/// only while the world is open to the network (see `lan`).
pub block_log: Option<Vec<(i32, i32, i32)>>,
/// Writes of this tick's block events and block entities, held out of
/// the log while it is sent: they go out with the next tick's.
pub block_log_held: Vec<(i32, i32, i32)>,
/// Every write since the mobs last ticked (position, old and new state),
/// for `ServerLevel.sendBlockUpdated`'s path recomputing; kept only while
/// the mobs of this world tick (`game/creatures.rs`).
@@ -217,6 +220,7 @@ impl World {
day_time: 1000,
weather: Weather::default(),
block_log: None,
block_log_held: Vec::new(),
path_writes: None,
bulk_log: Default::default(),
light_log: None,
@@ -0,0 +1,162 @@
//! An ordinary read of a struct or buffer-block member that an atomic function also uses gets
//! the member's current value (#9081), on a host GPU through the translated program.
use horizon_shaders::{Macros, Pack, preprocess, translate_compute};
/// Runs compute program `source` once (one work group), with `probe_buffer` (set 4, binding 2)
/// starting at `start`, and returns `probe_result.result` (set 4, binding 1).
fn run(device: &wgpu::Device, queue: &wgpu::Queue, source: &str, start: [u32; 2]) -> u32 {
use std::io::Write;
use wgpu::util::DeviceExt;
let mut zip = zip::ZipWriter::new(std::io::Cursor::new(Vec::new()));
zip.start_file(
"shaders/deferred.csh",
zip::write::SimpleFileOptions::default(),
)
.unwrap();
zip.write_all(source.as_bytes()).unwrap();
let pack =
Pack::from_zip_bytes("atomic-values.zip", zip.finish().unwrap().into_inner()).unwrap();
let program = translate_compute(&preprocess(&pack, "deferred.csh", &Macros::standard()))
.unwrap_or_else(|e| panic!("{e:?}"));
let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Naga(std::borrow::Cow::Owned(program.module)),
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: None,
module: &module,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let storage = wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC;
let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: u64::from(program.interface.uniform_size.max(48)),
usage: wgpu::BufferUsages::UNIFORM,
mapped_at_creation: false,
});
let result = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: &[0; 4],
usage: storage,
});
let probe: Vec<u8> = start.iter().flat_map(|v| v.to_le_bytes()).collect();
let probe = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: &probe,
usage: storage,
});
let read = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 4,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let groups: Vec<wgpu::BindGroup> = (0..5)
.map(|set| {
let entries: Vec<wgpu::BindGroupEntry> = match set {
0 => vec![wgpu::BindGroupEntry {
binding: 0,
resource: uniforms.as_entire_binding(),
}],
4 if source.contains("probe_buffer") => vec![
wgpu::BindGroupEntry {
binding: 1,
resource: result.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: probe.as_entire_binding(),
},
],
4 => vec![wgpu::BindGroupEntry {
binding: 1,
resource: result.as_entire_binding(),
}],
_ => Vec::new(),
};
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(set),
entries: &entries,
})
})
.collect();
let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_compute_pass(&Default::default());
pass.set_pipeline(&pipeline);
for (set, group) in groups.iter().enumerate() {
pass.set_bind_group(set as u32, group, &[]);
}
pass.dispatch_workgroups(1, 1, 1);
}
encoder.copy_buffer_to_buffer(&result, 0, &read, 0, 4);
queue.submit([encoder.finish()]);
read.slice(..)
.map_async(wgpu::MapMode::Read, |r| r.unwrap());
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let bytes = read.slice(..).get_mapped_range().unwrap();
u32::from_le_bytes(bytes[..4].try_into().unwrap())
}
#[test]
#[ignore = "requires a host GPU; run with --ignored --nocapture"]
fn reads_of_atomic_members_see_the_atomic_updates() {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).unwrap();
eprintln!("Atomic member GPU: {}", adapter.get_info().name);
// Pack buffers sit in bind group 4, as in the game.
let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
required_limits: wgpu::Limits {
max_bind_groups: 5,
..Default::default()
},
..Default::default()
}))
.unwrap();
let result = "layout(std430, binding = 1) buffer probe_result { uint result; };\n";
// Eight invocations each add 1 to a zeroed shared member, then read it: 8.
for (host, member) in [
("shared struct { uint other; uint count; } sh;", "sh.count"),
(
"struct Counter { uint count; uint other; };\nshared Counter counters[2];",
"counters[1].count",
),
] {
for (read, expected) in [
("result = M * 10u + 1u;", 81),
("uint r = M; result = r;", 8),
("result = uint(float(M) * 0.5);", 4),
("result = min(M, 5u);", 5),
] {
let source = format!(
"#version 460 core\nlayout(local_size_x = 8) in;\n{host}\n{result}\
void main() {{\n {member} = 0u;\n barrier();\n \
atomicAdd({member}, 1u);\n barrier();\n {}\n}}\n",
read.replace('M', member)
);
assert_eq!(
run(&device, &queue, &source, [0, 0]),
expected,
"{member}: {read}"
);
}
}
// One invocation adds 2 to a buffer member that starts at 5, then reads it: 7.
for (read, expected) in [
("result = pc.count * 10u + 1u;", 71),
("uint r = pc.count; result = r;", 7),
("result = uint(int(pc.count) - 10 + 100);", 97),
] {
let source = format!(
"#version 460 core\nlayout(local_size_x = 1) in;\n\
layout(std430, binding = 2) buffer probe_buffer {{ uint count; uint other; }} pc;\n\
{result}void main() {{\n atomicAdd(pc.count, 2u);\n {read}\n}}\n"
);
assert_eq!(run(&device, &queue, &source, [5, 0]), expected, "{read}");
}
}
@@ -0,0 +1,208 @@
//! Synthetic rendering checks (two output shapes mirror RenderPearl v2.7.2 @86de79c, MIT; see the
//! PR): a fragment output's `component` layout qualifier (GLSL 4.60, 4.4.2) picks the channels of
//! its location that it writes.
use horizon_shaders::{Origin, Preprocessed, Target, translate_composite};
fn source(code: &str) -> Preprocessed {
Preprocessed {
code: code.into(),
files: vec!["components.glsl".into()],
lines: code
.lines()
.enumerate()
.map(|(i, _)| Origin {
file: 0,
line: i as u32 + 1,
})
.collect(),
version: Some((440, None)),
..Default::default()
}
}
/// Draws `fragment` over a 1×1 target of `format` and reads back its 16 bytes.
fn draw(
device: &wgpu::Device,
queue: &wgpu::Queue,
fragment: &str,
format: wgpu::TextureFormat,
) -> [u8; 16] {
let program = translate_composite(
&source("void main() { gl_Position = ftransform(); }"),
&source(fragment),
Target::Buffers,
)
.unwrap_or_else(|e| panic!("{fragment}: {e:?}"));
let module = |module| {
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Naga(std::borrow::Cow::Owned(module)),
})
};
let (vertex, fragment_module) = (module(program.vertex), module(program.fragment));
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
module: &vertex,
entry_point: Some("main"),
compilation_options: Default::default(),
buffers: &[],
},
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleStrip,
..Default::default()
},
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &fragment_module,
entry_point: Some("main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview_mask: None,
cache: None,
});
let extent = wgpu::Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
};
let target = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let readback = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let view = target.create_view(&Default::default());
let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
..Default::default()
});
pass.set_pipeline(&pipeline);
// The composite program's uniform block, if it kept one, reads zero.
if program.interface.uniform_size > 0 {
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: u64::from(program.interface.uniform_size).max(16),
usage: wgpu::BufferUsages::UNIFORM,
mapped_at_creation: false,
});
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}],
});
pass.set_bind_group(0, &group, &[]);
}
pass.draw(0..4, 0..1);
}
encoder.copy_texture_to_buffer(
target.as_image_copy(),
wgpu::TexelCopyBufferInfo {
buffer: &readback,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(256),
rows_per_image: Some(1),
},
},
extent,
);
queue.submit([encoder.finish()]);
readback
.slice(..)
.map_async(wgpu::MapMode::Read, |r| r.unwrap());
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let bytes = readback.slice(..).get_mapped_range().unwrap()[..16]
.try_into()
.unwrap();
readback.unmap();
bytes
}
#[test]
#[ignore = "requires a host GPU; run with --ignored --nocapture"]
fn component_qualified_outputs_write_their_own_channels() {
let instance =
wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle().with_env());
let adapter = pollster::block_on(instance.request_adapter(&Default::default()))
.expect("GPU adapter required; missing adapter is not a pass");
eprintln!("Output components GPU: {:?}", adapter.get_info());
assert_ne!(adapter.get_info().device_type, wgpu::DeviceType::Cpu);
let (device, queue) = pollster::block_on(adapter.request_device(&Default::default())).unwrap();
// The channels no output writes keep the fill of a narrow output: 0, and 1 in alpha.
for (name, fragment, expected) in [
(
"uvec3 at component 1",
"layout(location = 0, component = 1) out uvec3 words;\n\
void main() { words = uvec3(7u, 8u, 9u); }",
[0u32, 7, 8, 9],
),
(
"uint at component 2",
"layout(location = 0, component = 2) out uint word;\n\
void main() { word = 5u; }",
[0, 0, 5, 1],
),
(
"two outputs share location 0",
"layout(location = 0, component = 0) out uint low;\n\
layout(location = 0, component = 1) out uvec3 high;\n\
void main() { low = 3u; high = uvec3(4u, 5u, 6u); }",
[3, 4, 5, 6],
),
(
"the component 1 output declared first",
"layout(location = 0, component = 1) out uvec2 middle;\n\
layout(location = 0) out uint low;\n\
void main() { low = 11u; middle = uvec2(12u, 13u); }",
[11, 12, 13, 1],
),
] {
let bytes = draw(&device, &queue, fragment, wgpu::TextureFormat::Rgba32Uint);
let actual: [u32; 4] = bytemuck::cast(bytes);
eprintln!("{name}: {actual:?}");
assert_eq!(actual, expected, "{name}");
}
let bytes = draw(
&device,
&queue,
"layout(location = 0, component = 0) out float red;\n\
layout(location = 0, component = 1) out vec3 rest;\n\
void main() { red = 0.0; rest = vec3(1.0, 0.0, 1.0); }",
wgpu::TextureFormat::Rgba32Float,
);
let actual: [f32; 4] = bytemuck::cast(bytes);
eprintln!("float outputs share location 0: {actual:?}");
assert_eq!(actual, [0.0, 1.0, 0.0, 1.0]);
}
@@ -0,0 +1,209 @@
//! `textureMatrix` in a gbuffers program (#9080), through the translated program on a host GPU.
//! Expected values: our probe packs K-texmat3 and K-texmat2 in Iris 1.11.7 read the identity in
//! the terrain vertex stage and zero in the terrain fragment stage.
use horizon_shaders::{GbuffersInputs, Macros, Pack, Target, preprocess, translate_gbuffers};
/// Draws one pixel with `vertex` and `fragment` as `gbuffers_terrain`; returns its RGBA8.
fn pixel(device: &wgpu::Device, queue: &wgpu::Queue, vertex: &str, fragment: &str) -> [u8; 4] {
use std::io::Write;
let mut zip = zip::ZipWriter::new(std::io::Cursor::new(Vec::new()));
for (path, source) in [
("shaders/gbuffers_terrain.vsh", vertex),
("shaders/gbuffers_terrain.fsh", fragment),
] {
zip.start_file(path, zip::write::SimpleFileOptions::default())
.unwrap();
zip.write_all(source.as_bytes()).unwrap();
}
let pack =
Pack::from_zip_bytes("texture-matrix.zip", zip.finish().unwrap().into_inner()).unwrap();
let macros = Macros::standard();
let program = translate_gbuffers(
&preprocess(&pack, "gbuffers_terrain.vsh", &macros),
&preprocess(&pack, "gbuffers_terrain.fsh", &macros),
Target::Buffers,
&GbuffersInputs::default(),
)
.unwrap_or_else(|e| panic!("{e:?}"));
assert!(!program.interface.draw, "no per-draw block in this probe");
use wgpu::util::DeviceExt;
// The frame's uniforms are all zero: `textureMatrix` must not come from them.
let uniform = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: &vec![0; program.interface.uniform_size as usize],
usage: wgpu::BufferUsages::UNIFORM,
});
let module = |module| {
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Naga(std::borrow::Cow::Owned(module)),
})
};
let (vs, fs) = (module(program.vertex), module(program.fragment));
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
module: &vs,
entry_point: Some("main"),
compilation_options: Default::default(),
buffers: &[],
},
primitive: Default::default(),
depth_stencil: None,
multisample: Default::default(),
fragment: Some(wgpu::FragmentState {
module: &fs,
entry_point: Some("main"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview_mask: None,
cache: None,
});
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: uniform.as_entire_binding(),
}],
});
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&Default::default());
let read = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&Default::default());
{
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: wgpu::StoreOp::Store,
},
})],
..Default::default()
});
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, &group, &[]);
pass.draw(0..3, 0..1);
}
encoder.copy_texture_to_buffer(
texture.as_image_copy(),
wgpu::TexelCopyBufferInfo {
buffer: &read,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(256),
rows_per_image: None,
},
},
texture.size(),
);
queue.submit([encoder.finish()]);
read.slice(..)
.map_async(wgpu::MapMode::Read, |result| result.unwrap());
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
let mapped = read.slice(..).get_mapped_range().unwrap();
[mapped[0], mapped[1], mapped[2], mapped[3]]
}
/// A full-screen triangle; `extra` declares and sets more.
fn vertex(extra: &str, set: &str) -> String {
format!(
"#version 460 core\n{extra}\nvoid main() {{\n\
vec2 p = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2);\n\
gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);\n{set}\n}}\n"
)
}
/// Four values `v` as v / 4 + 0.5 (K-texmat3's encoding): 0 is 128, 1 is 191.
const ENCODE: &str = "color = vec4(e) / 4.0 + 0.5;";
fn assert_close(actual: [u8; 4], expected: [u8; 4], what: &str) {
assert!(
actual.iter().zip(expected).all(|(a, e)| a.abs_diff(e) <= 1),
"{what}: {actual:?}, expected {expected:?}"
);
}
#[test]
#[ignore = "requires a host GPU; run with --ignored --nocapture"]
fn texture_matrix_is_the_identity_in_the_vertex_stage_and_zero_in_the_fragment_stage() {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).unwrap();
eprintln!("Texture matrix GPU: {:?}", adapter.get_info().name);
let (device, queue) = pollster::block_on(adapter.request_device(&Default::default())).unwrap();
let fragment_in = "#version 460 core\nflat in vec4 e;\nlayout(location = 0) out vec4 color;\n\
void main() { ";
// The vertex stage hands elements [0][0], [1][1], [3][0], [3][3] on (K-texmat3).
let elements = pixel(
&device,
&queue,
&vertex(
"uniform mat4 textureMatrix;\nflat out vec4 e;",
"e = vec4(textureMatrix[0][0], textureMatrix[1][1], textureMatrix[3][0], textureMatrix[3][3]);",
),
&format!("{fragment_in}{ENCODE} }}\n"),
);
assert_close(elements, [191, 191, 128, 191], "vertex-stage elements");
// A UV through it is the UV (K-texmat's `mat2(m) * uv + m[3].xy`).
let uv = pixel(
&device,
&queue,
&vertex(
"uniform mat4 textureMatrix;\nflat out vec4 e;",
"vec2 uv = vec2(0.25, 0.75);\n\
e = vec4(mat2(textureMatrix) * uv + textureMatrix[3].xy, (textureMatrix * vec4(uv, 0.0, 1.0)).xy);",
),
"#version 460 core\nflat in vec4 e;\nlayout(location = 0) out vec4 color;\n\
void main() { color = e; }\n",
);
assert_close(uv, [64, 191, 64, 191], "transformed UV");
// The fragment stage's own declaration reads zero, with or without the vertex stage's (K-texmat2).
for vertex_declares in [false, true] {
let v = if vertex_declares {
vertex(
"uniform mat4 textureMatrix;\nflat out vec4 e;",
"e = textureMatrix[0];",
)
} else {
vertex("flat out vec4 e;", "e = vec4(0.0);")
};
let f = "#version 460 core\nuniform mat4 textureMatrix;\nflat in vec4 e;\n\
layout(location = 0) out vec4 color;\nvoid main() {\n\
vec4 m = vec4(textureMatrix[0][0], textureMatrix[1][1], textureMatrix[3][0], textureMatrix[3][3]);\n\
color = m / 4.0 + 0.5 + e * 0.0;\n}\n";
assert_close(
pixel(&device, &queue, &v, f),
[128, 128, 128, 128],
&format!("fragment stage (vertex declares: {vertex_declares})"),
);
}
}
@@ -10,14 +10,11 @@
"horizon.options.move_deadzone": "Bewegingsdooiesone",
"horizon.options.look_deadzone": "Kykdooiesone",
"horizon.options.button_glyphs": "Knoppie Glyphs",
"horizon.options.menu_navigation": "Kieslysnavigasie",
"horizon.options.on_screen_keyboard": "Sleutelbord op die skerm",
"horizon.options.chat_delay": "Chat Vertraging",
"horizon.options.lightbar.health": "Gesondheid",
"horizon.options.lightbar.dimension": "Dimensie",
"horizon.options.glyphs.auto": "Outo",
"horizon.options.menu_focus": "Fokus",
"horizon.options.menu_pointer": "Wyser",
"horizon.options.keyboard.auto": "Outo",
"horizon.options.unavailable": "Hierdie kenmerk is nog nie in Horizon beskikbaar nie.",
"horizon.options.search": "Soek instellings...",
@@ -10,7 +10,6 @@
"horizon.options.move_deadzone": "المنطقة الميتة للحركة",
"horizon.options.look_deadzone": "المنطقة الميتة للنظر",
"horizon.options.button_glyphs": "الحروف الرسومية للأزرار",
"horizon.options.menu_navigation": "التنقل في القائمة",
"horizon.options.on_screen_keyboard": "لوحة المفاتيح على الشاشة",
"horizon.options.chat_delay": "تأخير الدردشة",
"horizon.options.lightbar.health": "الصحة",
@@ -19,8 +18,6 @@
"horizon.options.glyphs.xbox": "اكس بوكس",
"horizon.options.glyphs.playstation": "بلاي ستيشن",
"horizon.options.glyphs.nintendo": "نينتندو",
"horizon.options.menu_focus": "التركيز",
"horizon.options.menu_pointer": "المؤشر",
"horizon.options.keyboard.auto": "تلقائي",
"horizon.options.keyboard.steam": "البخار",
"horizon.options.unavailable": "هذه الميزة غير متوفرة بعد في Horizon.",
@@ -10,14 +10,11 @@
"horizon.options.move_deadzone": "Hərəkət ölü zonası",
"horizon.options.look_deadzone": "Baxış ölü zonası",
"horizon.options.button_glyphs": "Düymə Qlifləri",
"horizon.options.menu_navigation": "Menyu Naviqasiyası",
"horizon.options.on_screen_keyboard": "Ekran Klaviaturası",
"horizon.options.chat_delay": "Söhbət Gecikməsi",
"horizon.options.lightbar.health": "Sağlamlıq",
"horizon.options.lightbar.dimension": "Ölçü",
"horizon.options.glyphs.auto": "Avtomatik",
"horizon.options.menu_focus": "Fokus",
"horizon.options.menu_pointer": "Göstərici",
"horizon.options.keyboard.auto": "Avtomatik",
"horizon.options.unavailable": "Bu funksiya hələ Horizon ərazisində mövcud deyil.",
"horizon.options.search": "Axtarış parametrləri...",
@@ -11,14 +11,11 @@
"horizon.options.move_deadzone": "Хәрәкәт үле зонаһы",
"horizon.options.look_deadzone": "Ҡараш үле зонаһы",
"horizon.options.button_glyphs": "Төймә глифтары",
"horizon.options.menu_navigation": "Навигация меню",
"horizon.options.on_screen_keyboard": "Экрандағы клавиатура",
"horizon.options.chat_delay": "Чат тотҡарланыуы",
"horizon.options.lightbar.health": "Һаулыҡ",
"horizon.options.lightbar.dimension": "Үлсәм",
"horizon.options.glyphs.auto": "Авто",
"horizon.options.menu_focus": "Фокус",
"horizon.options.menu_pointer": "Күрһәткес",
"horizon.options.keyboard.auto": "Авто",
"horizon.options.unavailable": "Был функция Horizon-ла әлегә юҡ.",
"horizon.options.search": "Эҙләү параметрҙары...",
@@ -10,14 +10,11 @@
"horizon.options.move_deadzone": "Мёртвая зона руху",
"horizon.options.look_deadzone": "Мёртвая зона агляду",
"horizon.options.button_glyphs": "Гліфы кнопак",
"horizon.options.menu_navigation": "Навігацыя па меню",
"horizon.options.on_screen_keyboard": "Экранная клавіятура",
"horizon.options.chat_delay": "Затрымка чата",
"horizon.options.lightbar.health": "здароўе",
"horizon.options.lightbar.dimension": "Вымярэнне",
"horizon.options.glyphs.auto": "Аўто",
"horizon.options.menu_focus": "Фокус",
"horizon.options.menu_pointer": "Паказальнік",
"horizon.options.keyboard.auto": "Аўто",
"horizon.options.unavailable": "Гэтая функцыя яшчэ недаступная ў Horizon.",
"horizon.options.search": "Налады пошуку...",
@@ -10,14 +10,11 @@
"horizon.options.move_deadzone": "Мъртва зона на движението",
"horizon.options.look_deadzone": "Мъртва зона на погледа",
"horizon.options.button_glyphs": "Глифове на бутони",
"horizon.options.menu_navigation": "Навигация в менюто",
"horizon.options.on_screen_keyboard": "Екранна клавиатура",
"horizon.options.chat_delay": "Забавяне на чата",
"horizon.options.lightbar.health": "здраве",
"horizon.options.lightbar.dimension": "Измерение",
"horizon.options.glyphs.auto": "Авто",
"horizon.options.menu_focus": "Фокус",
"horizon.options.menu_pointer": "показалец",
"horizon.options.keyboard.auto": "Авто",
"horizon.options.keyboard.steam": "Пара",
"horizon.options.unavailable": "Тази функция все още не е налична в Horizon.",
@@ -11,14 +11,11 @@
"horizon.options.move_deadzone": "Takad marv ar fiñval",
"horizon.options.look_deadzone": "Takad marv ar sell",
"horizon.options.button_glyphs": "Glifoù bouton",
"horizon.options.menu_navigation": "Merdeiñ dre ar meni",
"horizon.options.on_screen_keyboard": "Klavier war ar skramm",
"horizon.options.chat_delay": "Dale flapañ",
"horizon.options.lightbar.health": "Yec'hed",
"horizon.options.lightbar.dimension": "Ment",
"horizon.options.glyphs.auto": "Emgefreek",
"horizon.options.menu_focus": "Lakaat ar gaoz",
"horizon.options.menu_pointer": "Poent",
"horizon.options.keyboard.auto": "Emgefreek",
"horizon.options.unavailable": "N'eo ket hegerz an elfenn-mañ c'hoazh e Horizon.",
"horizon.options.search": "Arventennoù klask...",
@@ -10,13 +10,11 @@
"horizon.options.move_deadzone": "Zona morta del moviment",
"horizon.options.look_deadzone": "Zona morta de la vista",
"horizon.options.button_glyphs": "Glifos de botons",
"horizon.options.menu_navigation": "Navegació del menú",
"horizon.options.on_screen_keyboard": "Teclat en pantalla",
"horizon.options.chat_delay": "Retard de xat",
"horizon.options.lightbar.health": "Salut",
"horizon.options.lightbar.dimension": "Dimensió",
"horizon.options.glyphs.auto": "Automàtic",
"horizon.options.menu_pointer": "Apuntador",
"horizon.options.keyboard.auto": "Automàtic",
"horizon.options.unavailable": "Aquesta funció encara no està disponible a Horizon.",
"horizon.options.search": "Configuració de cerca...",
@@ -10,13 +10,10 @@
"horizon.options.move_deadzone": "Mrtvá zóna pohybu",
"horizon.options.look_deadzone": "Mrtvá zóna pohledu",
"horizon.options.button_glyphs": "Glyfy tlačítek",
"horizon.options.menu_navigation": "Navigace v menu",
"horizon.options.on_screen_keyboard": "Klávesnice na obrazovce",
"horizon.options.chat_delay": "Zpoždění chatu",
"horizon.options.lightbar.health": "Zdraví",
"horizon.options.lightbar.dimension": "Dimenze",
"horizon.options.menu_focus": "Zaměřte se",
"horizon.options.menu_pointer": "Ukazatel",
"horizon.options.keyboard.horizon": "Horizont",
"horizon.options.keyboard.steam": "Pára",
"horizon.options.unavailable": "Tato funkce zatím není v Horizon k dispozici.",
@@ -11,14 +11,11 @@
"horizon.options.move_deadzone": "Куҫӑмӑн вилӗ зони",
"horizon.options.look_deadzone": "Пӑхӑвӑн вилӗ зони",
"horizon.options.button_glyphs": "Кнопка глифӗсем",
"horizon.options.menu_navigation": "Меню навигацийӗ",
"horizon.options.on_screen_keyboard": "Экран ҫинчи клавиатура",
"horizon.options.chat_delay": "Чат кая юлни",
"horizon.options.lightbar.health": "Сывлӑх",
"horizon.options.lightbar.dimension": "Виҫе",
"horizon.options.glyphs.auto": "Авто",
"horizon.options.menu_focus": "Фокус",
"horizon.options.menu_pointer": "Указатель",
"horizon.options.keyboard.auto": "Авто",
"horizon.options.unavailable": "Ку функци Horizon-ра хальлӗхе ҫук-ха.",
"horizon.options.search": "Шырав настройкисем...",
@@ -10,13 +10,10 @@
"horizon.options.move_deadzone": "Parth marw symud",
"horizon.options.look_deadzone": "Parth marw edrych",
"horizon.options.button_glyphs": "Glyffau Botwm",
"horizon.options.menu_navigation": "Llywio Dewislen",
"horizon.options.on_screen_keyboard": "Bysellfwrdd Ar-Sgrin",
"horizon.options.chat_delay": "Oedi Sgwrsio",
"horizon.options.lightbar.health": "Iechyd",
"horizon.options.lightbar.dimension": "Dimensiwn",
"horizon.options.menu_focus": "Ffocws",
"horizon.options.menu_pointer": "Pwyntiwr",
"horizon.options.unavailable": "Nid yw'r nodwedd hon ar gael eto yn Horizon.",
"horizon.options.search": "Gosodiadau chwilio...",
"horizon.pages.shader_packs": "Pecynnau Shader",
@@ -8,11 +8,9 @@
"horizon.options.move_deadzone": "Dødzone for bevægelse",
"horizon.options.look_deadzone": "Dødzone for kig",
"horizon.options.button_glyphs": "Knap Glyfer",
"horizon.options.menu_navigation": "Menu navigation",
"horizon.options.on_screen_keyboard": "Skærmtastatur",
"horizon.options.chat_delay": "Chatforsinkelse",
"horizon.options.lightbar.health": "Sundhed",
"horizon.options.menu_focus": "Fokus",
"horizon.options.keyboard.steam": "Damp",
"horizon.options.unavailable": "Denne funktion er endnu ikke tilgængelig i Horizon.",
"horizon.options.search": "Søgeindstillinger...",
@@ -11,7 +11,6 @@
"horizon.options.move_deadzone": "Totzone der Bewegung",
"horizon.options.look_deadzone": "Totzone des Blicks",
"horizon.options.button_glyphs": "Tastensymbole",
"horizon.options.menu_navigation": "Menünavigation",
"horizon.options.on_screen_keyboard": "Bildschirmtastatur",
"horizon.options.chat_delay": "Chatverzögerung",
"horizon.options.lightbar.health": "Gesundheit",
@@ -20,8 +19,6 @@
"horizon.options.glyphs.xbox": "Xbox",
"horizon.options.glyphs.playstation": "PlayStation",
"horizon.options.glyphs.nintendo": "Nintendo",
"horizon.options.menu_focus": "Fokus",
"horizon.options.menu_pointer": "Zeiger",
"horizon.options.keyboard.auto": "Auto",
"horizon.options.keyboard.horizon": "Horizon",
"horizon.options.keyboard.steam": "Steam",
@@ -346,5 +343,31 @@
"horizon.extras.cosmetics_auras.tooltip": "Auren und Spuren, die andere Spieler tragen. Standardmäßig aus.",
"horizon.extras.cosmetics.shown": "Angezeigt",
"horizon.extras.cosmetics.hidden": "Ausgeblendet",
"horizon.extras.cosmetics.name_tags": "Nur Namensschilder"
"horizon.extras.cosmetics.name_tags": "Nur Namensschilder",
"horizon.moderation.duration.minute": "%s Minute",
"horizon.moderation.duration.minutes": "%s Minuten",
"horizon.moderation.duration.hour": "%s Stunde",
"horizon.moderation.duration.hours": "%s Stunden",
"horizon.moderation.duration.day": "%s Tag",
"horizon.moderation.duration.days": "%s Tage",
"horizon.moderation.reason": "%1$s: %2$s",
"horizon.moderation.mutelist.empty": "Keine Spieler stummgeschaltet",
"horizon.moderation.mutelist.count": "Stummgeschaltete Spieler: %s",
"horizon.moderation.chat_filter": "dem Chatfilter",
"horizon.moderation.until_unmuted": "bis zur Aufhebung der Stummschaltung",
"horizon.moderation.remaining": "für weitere %s",
"horizon.moderation.mutelist.entry": "%1$s wurde von %2$s %3$s stummgeschaltet",
"horizon.moderation.invalid_duration": "%s ist keine Zeitdauer: 10m, 2h, 1d",
"horizon.moderation.usage.mute": "/mute <Spieler> [Grund]",
"horizon.moderation.usage.tempmute": "/tempmute <Spieler> <Dauer> [Grund]",
"horizon.moderation.usage.unmute": "/unmute <Spieler>",
"horizon.moderation.usage.mutelist": "/mutelist",
"horizon.moderation.for_duration": "für %s",
"horizon.moderation.muted": "%1$s wurde %2$s stummgeschaltet",
"horizon.moderation.unmuted": "%s ist nicht mehr stummgeschaltet",
"horizon.moderation.not_muted": "%s ist nicht stummgeschaltet",
"horizon.tempban.usage": "/tempban <Spieler> <Dauer> [Grund]",
"horizon.tempban.invalid_duration": "%s ist keine Zeitdauer: 30m, 12h, 7d",
"horizon.tempban.dedicated_required": "Temporäre Sperren benötigen einen dedizierten Server",
"horizon.tempban.success": "%1$s für %2$s, bis %3$s"
}
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