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https://github.com/horizon-rust/horizon.git
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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f85ccb2bd2 |
No files matched your search
@@ -47,7 +47,7 @@ line are in the output) and the Rust fn before changing anything.
|
||||
That one line is what makes the next agent find it.
|
||||
- Fix the path players run: single player is a client of the integrated server, so server logic lives in
|
||||
`game/lan*.rs` and `src/lan/`, and what only the client's copy shows (particles, local sounds, hand
|
||||
animation) must be reached from `game/remote*.rs`.
|
||||
animation) must be reached from `game/remote*.rs`. A fix on the old in-frame path alone fixes nothing.
|
||||
- Look at the neighbours the ledger lists for the same class: a `client` or `seam` gap next to your fix is
|
||||
usually the same bug on the other path.
|
||||
|
||||
|
||||
@@ -7,4 +7,3 @@ kacpherek # added by Ludovic, 2026-10-27
|
||||
rdbtCVS # added by Ludovic, 2026-10-27
|
||||
Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
|
||||
levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
|
||||
Qwerner88880 # added by Ludovic, 2026-10-31 (Discord vladislav_hagen; native-mod hooks)
|
||||
@@ -9,9 +9,7 @@ permissions:
|
||||
actions: write
|
||||
jobs:
|
||||
cancel:
|
||||
# One of playhorizon's small runners, out of GitHub's shared pool: no checkout, no code of the pull request
|
||||
# (docs/ci-runners.md). SELF_HOSTED_CI=off: GitHub's runners.
|
||||
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && fromJSON('["self-hosted", "linux", "playhorizon-light"]') || 'ubuntu-latest' }}
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Cancel the pull request's unfinished runs
|
||||
env:
|
||||
|
||||
+72
-44
@@ -1,7 +1,7 @@
|
||||
name: checks
|
||||
# verify: every pull request and every push to main, on GitHub's runners (the repository is public). It is the
|
||||
# check main requires, so it never has a condition: a skipped job counts as passed, and every run of this workflow
|
||||
# must report a real verify (a pull request that changes no Rust finishes it in seconds instead).
|
||||
# check main requires, so it always runs: a skipped job counts as passed, and every run of this workflow must report
|
||||
# a real verify. It gathers the python, clippy and tests jobs (a change to docs alone skips their Rust steps).
|
||||
# parity: the vanilla harnesses a pull request's changes can affect, on the Mac mini's runner, which holds the
|
||||
# maintainer's own Minecraft files (Horizon never downloads the game); .github/workflows/parity.yml. Only for a pull
|
||||
# request that changes a harness, oracle, probe or the runner: the rest are checked on main by parity-main. A fork's pull
|
||||
@@ -24,32 +24,19 @@ env:
|
||||
HORIZON_TELEMETRY_URL: "off"
|
||||
|
||||
jobs:
|
||||
# One job, not one per check: each job takes a runner from the organisation's shared pool, and with every pull request
|
||||
# and every merge to main starting this workflow, three jobs a run left the pool's queue tens of minutes deep.
|
||||
#
|
||||
# Where: GitHub's runners. With the repository variable SELF_HOSTED_CI=all (for when that pool is full: their 4 CPUs
|
||||
# are about one GitHub runner, docs/ci-runners.md), main's pushes and this repository's own pull requests run on
|
||||
# playhorizon's checks runners (label playhorizon-ci); a fork's pull request never does (and the runners refuse it
|
||||
# themselves). There the build folder persists (CARGO_TARGET_DIR, outside the checkout), so the apt packages,
|
||||
# Python and the Rust cache steps are GitHub's only.
|
||||
verify:
|
||||
runs-on: ${{ vars.SELF_HOSTED_CI == 'all' && (github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name == github.repository) && fromJSON('["self-hosted", "linux", "playhorizon-ci"]') || 'ubuntu-latest' }}
|
||||
timeout-minutes: 45
|
||||
# verify's checks run as three jobs at once (python, clippy, tests: ~4 min instead of ~8 one after another), and
|
||||
# verify gathers them. A failed job makes its dependents skip, and a skipped required check counts as passed, so
|
||||
# verify runs always() and fails unless all three passed.
|
||||
python:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: actions/setup-python@v5
|
||||
if: runner.environment == 'github-hosted'
|
||||
with:
|
||||
python-version: '3.12'
|
||||
- name: Does this pull request need Rust checks?
|
||||
if: github.event_name == 'pull_request'
|
||||
id: rust
|
||||
env:
|
||||
BASE_SHA: ${{ github.event.pull_request.base.sha }}
|
||||
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
|
||||
run: python3 tools/ci/rust_changes.py "$BASE_SHA" "$HEAD_SHA" >> "$GITHUB_OUTPUT"
|
||||
# A pull request adds only its own commits to main, so it reads those; main's pushes read every ref's history.
|
||||
- name: Keep game artifacts out of Git
|
||||
env:
|
||||
@@ -65,20 +52,30 @@ jobs:
|
||||
fi
|
||||
- name: Test offline research tooling
|
||||
run: python -m unittest discover -s tests -v
|
||||
clippy:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Does this pull request need Rust checks?
|
||||
if: github.event_name == 'pull_request'
|
||||
id: rust
|
||||
env:
|
||||
BASE_SHA: ${{ github.event.pull_request.base.sha }}
|
||||
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
|
||||
run: python3 tools/ci/rust_changes.py "$BASE_SHA" "$HEAD_SHA" >> "$GITHUB_OUTPUT"
|
||||
- name: Install Rust toolchain and the ALSA and udev headers the client links against
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
env:
|
||||
HOSTED: ${{ runner.environment == 'github-hosted' }}
|
||||
run: |
|
||||
if [ "$HOSTED" = true ]; then
|
||||
sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
fi
|
||||
sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
rustup toolchain install stable --profile minimal --component rustfmt --component clippy
|
||||
# Dependencies and the workspace's own build, saved from main's runs (pull requests read main's cache).
|
||||
# Dependencies and the workspace's own check, saved from main's runs (pull requests read main's cache).
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
if: steps.rust.outputs.required != 'false' && runner.environment == 'github-hosted'
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
with:
|
||||
shared-key: verify
|
||||
shared-key: verify-clippy
|
||||
save-if: ${{ github.ref == 'refs/heads/main' }}
|
||||
- name: Check formatting and lint
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
@@ -87,7 +84,32 @@ jobs:
|
||||
cargo +stable clippy --workspace --all-targets -- -D warnings
|
||||
# The server build (released as horizon-engine): the game without sound or controllers.
|
||||
cargo +stable clippy -p horizon-client --all-targets --no-default-features -- -D warnings
|
||||
# Libraries, binaries and integration tests, then doc tests: not the ~275 examples, which clippy above already
|
||||
tests:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Does this pull request need Rust checks?
|
||||
if: github.event_name == 'pull_request'
|
||||
id: rust
|
||||
env:
|
||||
BASE_SHA: ${{ github.event.pull_request.base.sha }}
|
||||
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
|
||||
run: python3 tools/ci/rust_changes.py "$BASE_SHA" "$HEAD_SHA" >> "$GITHUB_OUTPUT"
|
||||
- name: Install Rust toolchain and the ALSA and udev headers the client links against
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
rustup toolchain install stable --profile minimal
|
||||
# Dependencies and the workspace's own build, saved from main's runs (pull requests read main's cache).
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
if: steps.rust.outputs.required != 'false'
|
||||
with:
|
||||
shared-key: verify
|
||||
save-if: ${{ github.ref == 'refs/heads/main' }}
|
||||
# Libraries, binaries and integration tests, then doc tests: not the ~275 examples, which clippy already
|
||||
# type-checks and the parity job builds and runs (they were most of this step's build and link time).
|
||||
# cargo test, not nextest: nextest's process per test reloads each binary's shared tables for every test, and on
|
||||
# these 4-core runners it was no faster (#4978).
|
||||
@@ -96,16 +118,27 @@ jobs:
|
||||
run: |
|
||||
cargo +stable test --workspace --lib --bins --tests
|
||||
# The full content-root tests (#[ignore]d: minutes each on a laptop). The same build as above; they need the
|
||||
# prepared vanilla data, so without it they pass at once. Keep the target selection identical to avoid
|
||||
# recompiling the workspace with a different dependency graph.
|
||||
cargo +stable test --workspace --lib --bins --tests mod_content::tests:: -- --ignored
|
||||
# prepared vanilla data, so without it they pass at once.
|
||||
cargo +stable test --workspace --lib mod_content::tests:: -- --ignored
|
||||
cargo +stable test --workspace --doc
|
||||
verify:
|
||||
if: always()
|
||||
needs: [python, clippy, tests]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
steps:
|
||||
- name: Did python, clippy and tests pass?
|
||||
env:
|
||||
RESULTS: ${{ join(needs.*.result, ' ') }}
|
||||
run: |
|
||||
echo "python, clippy, tests: $RESULTS"
|
||||
for result in $RESULTS; do [ "$result" = success ] || exit 1; done
|
||||
# The launcher is its own workspace (launcher/Cargo.toml), so verify's cargo runs never build it. A pull request that
|
||||
# changes it or a crate it builds is checked here, and so is every push to main: two pull requests can each pass
|
||||
# alone and break it together (#2059 and the registry ratings did, 2026-10-26).
|
||||
launcher:
|
||||
runs-on: ${{ vars.SELF_HOSTED_CI == 'all' && (github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name == github.repository) && fromJSON('["self-hosted", "linux", "playhorizon-ci"]') || 'ubuntu-latest' }}
|
||||
timeout-minutes: 45
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 30
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
@@ -119,16 +152,12 @@ jobs:
|
||||
run: python3 tools/ci/rust_changes.py --launcher "$BASE_SHA" "$HEAD_SHA" >> "$GITHUB_OUTPUT"
|
||||
- name: Install Rust and the headers GPUI links against
|
||||
if: steps.launcher.outputs.required != 'false'
|
||||
env:
|
||||
HOSTED: ${{ runner.environment == 'github-hosted' }}
|
||||
run: |
|
||||
if [ "$HOSTED" = true ]; then
|
||||
sudo apt-get update && sudo apt-get install -y --no-install-recommends libxkbcommon-x11-dev libwayland-dev \
|
||||
libx11-xcb-dev libfontconfig-dev libvulkan-dev libasound2-dev libudev-dev
|
||||
fi
|
||||
sudo apt-get update && sudo apt-get install -y --no-install-recommends libxkbcommon-x11-dev libwayland-dev \
|
||||
libx11-xcb-dev libfontconfig-dev libvulkan-dev libasound2-dev libudev-dev
|
||||
rustup toolchain install stable --profile minimal --component rustfmt --component clippy
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
if: steps.launcher.outputs.required != 'false' && runner.environment == 'github-hosted'
|
||||
if: steps.launcher.outputs.required != 'false'
|
||||
with:
|
||||
workspaces: launcher
|
||||
shared-key: launcher
|
||||
@@ -145,8 +174,7 @@ jobs:
|
||||
# a harness, an oracle, a probe or the runner, or carries the run-parity label (run-parity.yml, when it is added).
|
||||
parity-scope:
|
||||
if: github.event_name == 'pull_request' && github.event.pull_request.head.repo.full_name == github.repository
|
||||
# A git diff of this repository's own branch: one of playhorizon's small runners (docs/ci-runners.md).
|
||||
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && fromJSON('["self-hosted", "linux", "playhorizon-light"]') || 'ubuntu-latest' }}
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
run: ${{ steps.scope.outputs.run }}
|
||||
steps:
|
||||
|
||||
@@ -29,8 +29,7 @@ jobs:
|
||||
# the skipped runs of ordinary comments must not cancel a waiting one.
|
||||
concurrency:
|
||||
group: claim-${{ github.event.issue.number }}
|
||||
# One of playhorizon's small runners, out of GitHub's shared pool: main's script only (docs/ci-runners.md).
|
||||
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && fromJSON('["self-hosted", "linux", "playhorizon-light"]') || 'ubuntu-latest' }}
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
permissions:
|
||||
contents: read
|
||||
@@ -56,8 +55,7 @@ jobs:
|
||||
run: python3 tools/ci/claim_command.py command
|
||||
release:
|
||||
if: github.event_name != 'issue_comment' && github.repository == 'horizon-rust/horizon'
|
||||
# One of playhorizon's small runners, out of GitHub's shared pool: main's script only (docs/ci-runners.md).
|
||||
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && fromJSON('["self-hosted", "linux", "playhorizon-light"]') || 'ubuntu-latest' }}
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
@@ -150,7 +150,7 @@ jobs:
|
||||
if: runner.os == 'Linux'
|
||||
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
- name: Build the client, horizon-ctl, horizon-prepare and horizon-server
|
||||
run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} -p horizon-client -p horizon-client-lib --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
run: cargo build --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} -p horizon-client --bin horizon-client --bin horizon-ctl -p horizon-prepare --bin horizon-prepare -p horizon-server --bin horizon-server
|
||||
- name: Every program the release folder takes was built
|
||||
run: |
|
||||
for binary in horizon-client horizon-ctl horizon-prepare horizon-server; do
|
||||
@@ -185,15 +185,6 @@ jobs:
|
||||
${{ runner.os == 'Windows' && 'python' || 'python3' }} tools/check_imports.py "$file"
|
||||
fi
|
||||
done
|
||||
- name: Baseline x86-64 CPUs only
|
||||
# No POPCNT or LZCNT at all (the script says why only those): a C library's count intrinsic killed the
|
||||
# game before main on a Core 2 (#7264). Not the Mac builds: every Intel Mac that runs macOS 11 has both.
|
||||
if: runner.os != 'macOS'
|
||||
run: |
|
||||
set -euo pipefail
|
||||
rustup component add llvm-tools
|
||||
${{ runner.os == 'Windows' && 'python' || 'python3' }} tools/check_cpu_baseline.py \
|
||||
$(for binary in horizon-client horizon-ctl horizon-prepare horizon-server; do echo "$BIN/$binary${{ matrix.exe }}"; done)
|
||||
- name: Every program starts
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
@@ -8,15 +8,10 @@ name: launcher
|
||||
# feature. The version and the tag are given to the build (HORIZON_LAUNCHER_VERSION, HORIZON_LAUNCHER_TAG): no bump
|
||||
# commits.
|
||||
# Never marked latest. Pushes to launcher branches only build. RELEASES_PAUSED=1 stops releases.
|
||||
# Linux ships two archives of one binary: the .tar.gz the launcher updates itself from, and an
|
||||
# AppImage (packaging/linux/appimage.sh) for players without a distribution package, which replaces
|
||||
# itself instead (launcher/src/backend.rs).
|
||||
# macOS: Apple Silicon, and Intel cross-built for x86_64-apple-darwin on the same runner, its tests and smoke test
|
||||
# under Rosetta 2 (#1161). With the repository variable MACOS_SIGN_IDENTITY set, Horizon.app and the .dmg are signed with
|
||||
# Developer ID, notarized and stapled, from the runner's signing keychain (packaging/macos/README.md);
|
||||
# unset (forks), they are signed ad hoc.
|
||||
# Windows ships the launcher's own binary twice: in the ZIP (what a launcher updates itself from) and as
|
||||
# horizon-launcher-setup.exe, which opens the per-user installer instead of Home (launcher/src/installer.rs).
|
||||
# gh workflow run launcher --ref <branch> # dry run: builds everything, publishes nothing
|
||||
# gh workflow run launcher --ref main -f dry_run=false -f force=true
|
||||
|
||||
@@ -24,19 +19,16 @@ on:
|
||||
push:
|
||||
branches: [main, launcher, 'launcher-*']
|
||||
paths:
|
||||
# Everything the launcher is built and packaged from, as tools/release_train.py's LAUNCHER_PATHS.
|
||||
# Every crate the launcher builds in, as tools/release_train.py's LAUNCHER_PATHS.
|
||||
- 'launcher/**'
|
||||
- 'crates/horizon-bench/**'
|
||||
- 'crates/horizon-friends/**'
|
||||
- 'crates/horizon-mcp/**'
|
||||
- 'crates/horizon-mods/**'
|
||||
- 'crates/horizon-port-pack/**'
|
||||
- 'crates/horizon-prepare/**'
|
||||
- 'crates/horizon-release-sign/**'
|
||||
- 'crates/horizon-telemetry/**'
|
||||
- 'crates/horizon-theme/**'
|
||||
- 'packaging/linux/**'
|
||||
- 'packaging/icons/**'
|
||||
- '.github/workflows/launcher.yml'
|
||||
schedule:
|
||||
- cron: '7-59/10 * * * *'
|
||||
@@ -169,7 +161,7 @@ jobs:
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libxkbcommon-x11-dev libwayland-dev libx11-xcb-dev libfontconfig-dev libvulkan-dev libasound2-dev patchelf
|
||||
sudo apt-get install -y libxkbcommon-x11-dev libwayland-dev libx11-xcb-dev libfontconfig-dev libvulkan-dev libasound2-dev
|
||||
- name: Metal shaders compiled now, or at run time without the Metal toolchain
|
||||
# GPUI compiles its Metal shaders when it builds; the Mac mini has Xcode without the Metal toolchain
|
||||
# (xcodebuild -downloadComponent MetalToolchain), so there they are compiled when the launcher starts.
|
||||
@@ -177,7 +169,7 @@ jobs:
|
||||
run: |
|
||||
if ! xcrun metal --version > /dev/null 2>&1; then
|
||||
echo "::notice::No Metal toolchain on this runner: GPUI compiles its shaders at run time"
|
||||
echo "LAUNCHER_FEATURES=gpui_platform/runtime_shaders" >> "$GITHUB_ENV"
|
||||
echo "LAUNCHER_FEATURES=gpui/runtime_shaders" >> "$GITHUB_ENV"
|
||||
fi
|
||||
# Every test target (the library, the binary, tests/), on each system the launcher ships for.
|
||||
- run: cargo test --release --locked ${{ matrix.target && format('--target {0}', matrix.target) || '' }} ${LAUNCHER_FEATURES:+--features "$LAUNCHER_FEATURES"}
|
||||
@@ -243,18 +235,6 @@ jobs:
|
||||
# The client starts: --help prints before any window or GPU is needed.
|
||||
help() { "$client" --help > "$RUNNER_TEMP/help.txt" 2>&1 && head -3 "$RUNNER_TEMP/help.txt" && grep -q -- '--resources' "$RUNNER_TEMP/help.txt"; }
|
||||
soft help
|
||||
# The per-user Windows setup: the same binary under the setup's name installs into a scratch
|
||||
# folder, and the copy it installs uninstalls itself. HKCU of the runner only.
|
||||
if [[ "$RUNNER_OS" == "Windows" ]]; then
|
||||
setup="$RUNNER_TEMP/setup-smoke"
|
||||
cp "$launcher" "$RUNNER_TEMP/horizon-launcher-setup.exe"
|
||||
"$RUNNER_TEMP/horizon-launcher-setup.exe" setup --quiet --dir "$setup"
|
||||
installed="$setup/Horizon Launcher/horizon-launcher.exe"
|
||||
[[ -f "$installed" ]] || { echo "::error::the setup copied no launcher"; exit 1; }
|
||||
"$installed" uninstall --quiet
|
||||
[[ ! -f "$installed" ]] || { echo "::error::uninstall left the launcher"; exit 1; }
|
||||
rm -rf "$setup"
|
||||
fi
|
||||
rm -rf "$HORIZON_LAUNCHER_HOME"
|
||||
- name: The signing keychain, unlocked
|
||||
if: runner.os == 'macOS' && vars.MACOS_SIGN_IDENTITY != ''
|
||||
@@ -274,13 +254,6 @@ jobs:
|
||||
DMGBUILD="$RUNNER_TEMP/dmg/bin/dmgbuild" ../packaging/macos/package.sh "$BIN/${{ matrix.binary }}" "$version" out ${{ matrix.mac_arch }}
|
||||
rm -rf out/Horizon.app
|
||||
else
|
||||
version=${HORIZON_LAUNCHER_VERSION:-$(sed -n 's/^version = "\(.*\)"/\1/p' Cargo.toml | head -1)}
|
||||
if [[ "$RUNNER_OS" == "Linux" ]]; then
|
||||
# The .tar.gz below is what the launcher updates itself from; the AppImage is what a
|
||||
# player downloads and double-clicks, and it replaces itself instead
|
||||
# (packaging/linux/appimage.sh, launcher/src/backend.rs).
|
||||
../packaging/linux/appimage.sh "$BIN/${{ matrix.binary }}" "$version" out
|
||||
fi
|
||||
mkdir -p dist
|
||||
cp "$BIN/${{ matrix.binary }}" dist/
|
||||
if [[ "${{ matrix.asset }}" == *.tar.gz ]]; then
|
||||
@@ -290,12 +263,6 @@ jobs:
|
||||
fi
|
||||
fi
|
||||
ls -l out
|
||||
- name: Setup exe (Windows)
|
||||
# The launcher's binary under another name: started with no arguments it shows the per-user
|
||||
# installer instead of Home (launcher/src/installer.rs). Its name is what makes it the setup,
|
||||
# so the ZIP's copy stays the launcher. Both go into the release's signed SHA256SUMS.
|
||||
if: runner.os == 'Windows'
|
||||
run: cp "$BIN/${{ matrix.binary }}" out/horizon-launcher-setup.exe
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ matrix.asset }}
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
name: mojang republish
|
||||
# Hourly: does Mojang's version manifest list a pinned-version JSON that research-lock.json does not know?
|
||||
# If so, one issue "Mojang republished <version>: <sha8>" with the hashes and a lock snippet
|
||||
# (tools/ci/mojang_republish.py). Reads only Mojang's public manifest.
|
||||
# gh workflow run "mojang republish" -f dry_run=true
|
||||
on:
|
||||
schedule:
|
||||
- cron: '23 * * * *' # hourly: a republished JSON breaks horizon-prepare for every new player until accepted
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
dry_run:
|
||||
description: Only print what it would do with issues
|
||||
type: boolean
|
||||
default: false
|
||||
permissions:
|
||||
contents: read
|
||||
issues: write
|
||||
concurrency:
|
||||
group: mojang-republish
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
check:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Check the manifest
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: python3 tools/ci/mojang_republish.py ${{ inputs.dry_run && '--dry-run' || '' }}
|
||||
@@ -1,55 +0,0 @@
|
||||
name: native hook stamp
|
||||
# Opens a PR that numbers pending fragments after they merge. Only pushes to
|
||||
# main run main's own tool; fragments are read as data, not PR code.
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
paths:
|
||||
- 'tools/native-hook-fragments/*.json'
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: native-hook-stamp
|
||||
cancel-in-progress: false
|
||||
|
||||
jobs:
|
||||
stamp:
|
||||
if: github.repository == 'horizon-rust/horizon'
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: main
|
||||
fetch-depth: 0
|
||||
- name: Open a stamp pull request
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
set -eu
|
||||
branch=automation/native-hook-stamp
|
||||
if [ -n "$(gh pr list --state open --head "$branch" --json number --jq '.[0].number // empty')" ]; then
|
||||
echo "A stamp pull request is already open."
|
||||
exit 0
|
||||
fi
|
||||
python3 tools/stamp_native_hooks.py
|
||||
if git diff --quiet; then
|
||||
echo "No fragments to stamp."
|
||||
exit 0
|
||||
fi
|
||||
git config user.name 'github-actions[bot]'
|
||||
git config user.email '41898282+github-actions[bot]@users.noreply.github.com'
|
||||
git checkout -b "$branch"
|
||||
git add -u
|
||||
git commit -m 'Stamp native hook API fragments'
|
||||
if git ls-remote --exit-code --heads origin "$branch" >/dev/null; then
|
||||
git fetch origin "+refs/heads/$branch:refs/remotes/origin/$branch"
|
||||
fi
|
||||
git push --force-with-lease origin "$branch"
|
||||
gh pr create --base main --head "$branch" --title 'Stamp native hook API fragments' --body 'Assign API numbers to the pending native hook fragments. Close and reopen this PR to run CI.'
|
||||
@@ -19,9 +19,7 @@ jobs:
|
||||
concurrency:
|
||||
group: overlap-note-${{ github.event.pull_request.number }}
|
||||
cancel-in-progress: true
|
||||
# One of playhorizon's small runners, out of GitHub's shared pool: it runs main's script only (above), so a fork's
|
||||
# pull request runs none of its code there (docs/ci-runners.md). SELF_HOSTED_CI=off: GitHub's runners.
|
||||
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && fromJSON('["self-hosted", "linux", "playhorizon-light"]') || 'ubuntu-latest' }}
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
name: pack load bench
|
||||
# How long resource packs take to load: crates/horizon-client-render/examples/pack_load_bench.rs on generated packs
|
||||
# (no game files), on the branch and then on `base` with the branch's copy of the bench, on the same runner, so a pull
|
||||
# request can show its numbers next to main's. Started by hand, or by a push to a `pack-bench/*` branch (a fork can't
|
||||
# start a workflow its main lacks), against horizon-rust/horizon's main.
|
||||
on:
|
||||
push:
|
||||
branches: ['pack-bench/**']
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
base:
|
||||
description: Ref to compare against
|
||||
default: main
|
||||
scale:
|
||||
description: How many times the default pack sizes
|
||||
default: '1'
|
||||
permissions:
|
||||
contents: read
|
||||
env:
|
||||
HORIZON_TELEMETRY_URL: "off"
|
||||
CARGO_TERM_COLOR: never
|
||||
|
||||
jobs:
|
||||
bench:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 90
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Install Rust and the ALSA and udev headers
|
||||
run: |
|
||||
sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
|
||||
rustup toolchain install stable --profile minimal
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
shared-key: pack-bench
|
||||
- name: Bench the branch
|
||||
env:
|
||||
SCALE: ${{ inputs.scale || '1' }}
|
||||
run: |
|
||||
cargo run --profile fast -p horizon-client-render --example pack_load_bench -- --scale "$SCALE" > head.md
|
||||
- name: Bench the base, with the branch's bench
|
||||
env:
|
||||
BASE: ${{ inputs.base || 'main' }}
|
||||
SCALE: ${{ inputs.scale || '1' }}
|
||||
run: |
|
||||
git fetch https://github.com/horizon-rust/horizon.git "$BASE"
|
||||
git worktree add ../base FETCH_HEAD
|
||||
cp crates/horizon-client-render/examples/pack_load_bench.rs ../base/crates/horizon-client-render/examples/
|
||||
# A bench row that times a function the base lacks keeps it from building there: then
|
||||
# the branch's own rows compare the two ways.
|
||||
(cd ../base && CARGO_TARGET_DIR="$GITHUB_WORKSPACE/target" cargo run --profile fast -p horizon-client-render \
|
||||
--example pack_load_bench -- --scale "$SCALE") > base.md \
|
||||
|| echo "The bench does not build on the base." > base.md
|
||||
- name: Summary
|
||||
run: |
|
||||
{
|
||||
echo "### Branch ($(git rev-parse --short HEAD))"; cat head.md
|
||||
echo; echo "### Base (${{ inputs.base || 'main' }})"; cat base.md
|
||||
} | tee -a "$GITHUB_STEP_SUMMARY"
|
||||
@@ -16,9 +16,7 @@ jobs:
|
||||
label:
|
||||
# Title-only edits change nothing: skip them before a runner starts.
|
||||
if: github.event.action != 'edited' || github.event.changes.body != null
|
||||
# One of playhorizon's small runners, out of GitHub's shared pool: it runs main's script only (above), so a fork's
|
||||
# pull request runs none of its code there (docs/ci-runners.md). SELF_HOSTED_CI=off: GitHub's runners.
|
||||
runs-on: ${{ vars.SELF_HOSTED_CI != 'off' && fromJSON('["self-hosted", "linux", "playhorizon-light"]') || 'ubuntu-latest' }}
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
@@ -30,7 +30,6 @@ Feature → files → harness for the most-changed areas: [docs/architecture.md]
|
||||
change), none for a fix. Agents never add `release-now`: the maintainer decides it. Merges ship in batches of 5, or after
|
||||
6 hours ([docs/release-flow.md](docs/release-flow.md)).
|
||||
- Contributors first: `gh pr list --state open --search <area>` before you start; never duplicate theirs.
|
||||
- **No hardcoded user-facing strings.** Keep UI translation-ready from the start. In the launcher (`launcher/`), wrap visible text with `tr("...")` or `trf("... {arg} ...", &[("arg", &val)])` from `crate::i18n` instead of raw string literals or `format!`. In the game, use translation keys (`Text::tr`, `lang::get`), never hardcoded English strings.
|
||||
- **Claim before you start**: comment `/claim` on the issue (no issue yet: open one, then claim it). An assigned
|
||||
issue is taken: pick another. `/unclaim` when you stop; a claim with no open PR linking it is released after 5 days.
|
||||
|
||||
@@ -40,8 +39,7 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
|
||||
| Crate | Owns |
|
||||
|---|---|
|
||||
| `horizon-client` | Gameplay library (`src/lib.rs`: `game.rs` + `game/`, `entry.rs`) and thin executable (`src/main.rs`). Also the dedicated server (`--dedicated`). Re-exports `horizon-client-lib` for existing mod paths. |
|
||||
| `horizon-client-lib` | Reusable client systems, `horizon-ctl`, probes and their tests. Its manifest points to the existing sources under `crates/horizon-client/`; the library root is `src/client_lib.rs`. It never depends on gameplay. |
|
||||
| `horizon-client` | The game: a lib (`src/lib.rs`, ~100 flat modules: gameplay, networking, title screens) and the bin (`src/main.rs` → `game.rs` + `game/`), plus `horizon-ctl` (`src/bin/horizon-ctl/`). Also the dedicated server (`--dedicated`) |
|
||||
| `horizon-items` | Blocks and items below gameplay: `blocks.rs` (block facts), `items.rs`, `item_data.rs` (components), `enchant.rs`, `cooldowns.rs`, `bundle.rs`, `item_nbt.rs`. Re-exported as `horizon_client::items`... |
|
||||
| `horizon-command` | Command parsing (Brigadier): the vanilla tree, argument types, selectors, suggestions, the tree's network form. Re-exported as `horizon_client::command` |
|
||||
| `horizon-client-core` | The client lib's bottom layer: `text.rs`, `lang.rs`, `snbt.rs`, `nbt_path.rs`, `component.rs`, `scoreboard.rs`, `bossbar.rs`, `gamerules.rs`, `block_entity_nbt.rs`, registry/particle/sound tables. Re-exported under the old paths (`horizon_client::text`...) |
|
||||
@@ -55,11 +53,9 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
| `horizon-server` | `horizon-server`: `server.toml`, CLI, supervisor of the headless game ([docs/hosting.md](docs/hosting.md)) |
|
||||
| `horizon-server-files` | `server.properties`, eula, ops/whitelist/bans, usercache |
|
||||
| `horizon-anticheat` | The dedicated server's anticheat, off by default: `[anticheat]` settings, violation levels, the checks' rules; the hub runs them (`lan/anticheat.rs`) ([docs/anticheat.md](docs/anticheat.md)) |
|
||||
| `horizon-cosmetics` | Cosmetic items Horizon clients draw on players (off by default): the item format, bones and animations ([docs/cosmetics.md](docs/cosmetics.md)) |
|
||||
| `horizon-friends`, `horizon-relay` | Play with Friends: invite codes, encrypted tunnel, the relay ([docs/play-with-friends.md](docs/play-with-friends.md)) |
|
||||
| `horizon-mods`, `cargo-horizon-mod` | Content mods (`.hmod`: manifest, content fence, no code), the registry index and `.hpack`, and `cargo horizon-mod` (`new`, `build`, `run`, `check`, `registry`) ([docs/mods.md](docs/mods.md)). Code mods are native, built by the launcher ([docs/native-mods.md](docs/native-mods.md)) |
|
||||
| `horizon-port-pack` | Porting Java modpacks ([docs/modpacks.md](docs/modpacks.md)) |
|
||||
| `horizon-optifine` | OptiFine-format pack files below every feature that reads them: `.properties`, the name/range/block matchers, paths and `optifine/` folders, and custom entity models (`cem/`: `.jem`/`.jpm` parsing and baking) |
|
||||
| `horizon-shader-api` | Horizon's own WGSL shader packs ([docs/api/shaders.md](docs/api/shaders.md)): `horizon-shaders.toml`, the `.hshader` package; shared by the game, the launcher and the registry |
|
||||
| `horizon-shaders` | Shader packs (the `shaders/` folder format), rebuilt clean-room from a written spec of the format; no wgpu |
|
||||
| `horizon-theme` | Design tokens and fonts for the launcher, the game's own menus and the website |
|
||||
@@ -72,23 +68,13 @@ unittest discover -s tests`), `mods/horizon/src/test/java/dev/horizonlab/parity/
|
||||
`docs/`, `.github/workflows/`. The website (playhorizon.dev) is the private horizon-rust/horizon-site: its build
|
||||
reads `README.md`, `launcher/links.json`, `docs/api/`, `roadmap/roadmap.json` and `crates/horizon-theme/tokens.css` from main.
|
||||
|
||||
## Write tests with signal
|
||||
|
||||
- Test observable behavior, not words in docs, comments or source. Keep checks for machine-consumed contracts.
|
||||
- Use independent expected values or a vanilla oracle; do not derive the answer from the code under test.
|
||||
- Test outcomes, not only calls to stubs. Use mocks to isolate behavior, not as the behavior itself.
|
||||
- Skip tests of trivial constants, derives and getters, or behavior already covered by another test.
|
||||
- Avoid pinning implementation details; a harmless refactor should not break a behavior test.
|
||||
- Make slow tests faster without removing cases or weakening their coverage.
|
||||
- Never delete parity harnesses or tests that pin vanilla behaviour: they are the spec.
|
||||
|
||||
## Build and test fast
|
||||
|
||||
```sh
|
||||
python3 tools/pr_ready.py # the self-check: fmt, clippy -D warnings, touched crates' tests, harnesses; paste its block in the PR
|
||||
python3 tools/pr_ready.py --quick # same without harnesses
|
||||
cargo test -p horizon-client -p horizon-client-lib --lib --bins --tests # skips the 104 examples (pr_ready does this); `--doc` separately
|
||||
cargo test -p horizon-client-lib --lib mod_content::tests:: -- --ignored # the 5 slow content-root tests, #[ignore]d; pr_ready runs them when mod content, assets, blocks or items change
|
||||
cargo test -p horizon-client --lib --bins --tests # skips the 104 examples (pr_ready does this); `--doc` separately
|
||||
cargo test -p horizon-client --lib mod_content::tests:: -- --ignored # the 5 slow content-root tests, #[ignore]d; pr_ready runs them when mod content, assets, blocks or items change
|
||||
cargo build --profile fast -p horizon-client # optimized, quick to link: use it to play or run lan_e2e
|
||||
python3 tools/parity.py --changed origin/main # the harnesses your branch can affect (CI's parity job)
|
||||
python3 tools/parity.py --changed-files paths.txt --list # which harnesses cover these files, without running them
|
||||
@@ -104,16 +90,9 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
+ a Rust probe: `crates/<crate>/examples/<name>_{probe,fixture}.rs` (horizon-world 175, horizon-client 104),
|
||||
or the game binary with a fixture env var (`game/dispense_fixture.rs`, `game/sculk_fixture.rs`,
|
||||
`game/command_harness.rs`, `game/net_harness.rs`). Copy a nearby harness for a new one.
|
||||
- Developing a native mod? Run `horizon-launcher settings native-profile dev` once. `dev` builds the game crate
|
||||
unoptimized: a mod edit rebuilds about 6× faster than with `performance`, while game logic runs up to about twice as
|
||||
slow. Use it while developing, not for playing; `performance` stays the default for players and releases
|
||||
([docs/native-mods.md](docs/native-mods.md)).
|
||||
- Probes build into `.local/parity-target/`; harnesses find binaries via `lab.cargo_target()`, never `target/`.
|
||||
- Harness selection uses Cargo dep-info and reachable-code narrowing (`tools/parity_reach.py`).
|
||||
`horizon-client-lib` builds the control tool and client probes without gameplay; their dep-info
|
||||
excludes `game.rs` and `game/`, so gameplay edits do not rebuild or select those probes.
|
||||
Source paths remain in `crates/horizon-client/`. Measure actual harness selection on refreshed
|
||||
records with `tools/parity.py --changed-files paths.txt --list`; historical counts are not a guarantee.
|
||||
- What a change reruns (of 329 harnesses, measured 2026-10-23): a file of the game binary (`game.rs`, `game/`)
|
||||
~25, a file of the client lib ~103, of `horizon-world` ~103–109, of `horizon-core` ~119. Plan for it.
|
||||
- Rust integration tests: `crates/horizon-client/tests/` (`lan_bot.rs`, `generation_saves.rs`, `streaming_meshes.rs`).
|
||||
- Linux needs `libasound2-dev libudev-dev`; `--no-default-features` drops audio and controllers (the server build).
|
||||
- Run and drive the game (starts the `horizon-client` beside `horizon-ctl`; other arguments go to the game):
|
||||
@@ -138,17 +117,14 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
## horizon-client: where things live
|
||||
|
||||
`L:` = lib (`crates/horizon-client/src/`, or `crates/horizon-client-render/src/` for the modules that crate holds, under
|
||||
the same `horizon_client::<module>` paths), `G:` = gameplay (`crates/horizon-client/src/game/`), also in the lib in normal builds.
|
||||
Gameplay keeps its `horizon_client::<module>` imports through a self-crate alias. The executable
|
||||
contains only the allocator, mod API marker and a call to `entry::main`. For unit tests, the lib
|
||||
excludes `entry` and `game`, and the executable test target owns `game` so its process-wide test
|
||||
state stays separate from the library tests. This compiles gameplay twice for executable tests.
|
||||
the same `horizon_client::<module>` paths), `G:` = bin (`crates/horizon-client/src/game/`). The lib can't see
|
||||
`Game`; bin code reaches the lib as `horizon_client::<module>`.
|
||||
|
||||
| Subsystem | Files |
|
||||
|---|---|
|
||||
| Game loop, tick, frame | `game.rs`: `fn run`, `impl ApplicationHandler for Game` (`window_event`, `about_to_wait`), `fn tick`, `fn tick_world`, `fn render`; L: `clock.rs`, `spans.rs`; `horizon-client-input/src/window.rs` |
|
||||
| Rendering | L: `gfx.rs` (`Renderer::new`, `Renderer::render`), `gfx/` (cull, occlusion, translucency, upload, timing, lod, weather, stars, end_sky), `*.wgsl`, `particles.rs`, `block_entity_render.rs`, `item_render.rs`, `fog.rs`, `clouds.rs`, `camera.rs`, `first_person.rs`; G: `render_tick.rs`, `item_draw.rs` |
|
||||
| Chunks, streaming, light | L: `streaming.rs` (worker pool: generate, light, mesh), `world.rs`, `chunk.rs`, `chunk_map.rs`, `light.rs`, `mesher.rs` + `mesher/`, `vanillagen.rs` (binds horizon-world's generator), `lod.rs` + `lod/`, `server_terrain.rs` (a server's kept chunks), `bluemap.rs` + `bluemap_detect.rs` (far terrain from its web map), `ticket_levels.rs`; G: `world_loading.rs`, `postprocess.rs`; game.rs `fn update_world` |
|
||||
| Chunks, streaming, light | L: `streaming.rs` (worker pool: generate, light, mesh), `world.rs`, `chunk.rs`, `chunk_map.rs`, `light.rs`, `mesher.rs` + `mesher/`, `vanillagen.rs` (binds horizon-world's generator), `lod.rs` + `lod/`, `ticket_levels.rs`; G: `world_loading.rs`, `postprocess.rs`; game.rs `fn update_world` |
|
||||
| World generation | `crates/horizon-world/src/worldgen/` (`generator*.rs`, `feature_graph.rs`, `structure/`, `carver/`) |
|
||||
| Block behaviour | `crates/horizon-world/src/level/` (`mod.rs`, `tick.rs`, `hooks.rs`, `redstone.rs`, `place.rs`, `interact.rs`); game.rs `fn tick_blocks`, `fn process_level_events` |
|
||||
| Mobs | L: `mobs.rs` (types), `mobs/` (`ai.rs`, `goals.rs`, `brain.rs`, `*_brain.rs`, `nav.rs`, `path.rs`, `species.rs`, `spawning.rs`, `render.rs`, `anim.rs`); G: `creatures.rs` (ticking, spawning, mob events), one file per mob family (`dragon.rs`, `wither.rs`, `villagers.rs`, `piglins.rs`, `golems.rs`...), `natural_spawning.rs` |
|
||||
@@ -164,7 +140,7 @@ state stays separate from the library tests. This compiles gameplay twice for ex
|
||||
| Save and load | L: `save.rs` (level.dat, regions, playerdata), `entity_nbt.rs`, `options_file.rs`; `horizon-client-core/src/block_entity_nbt.rs`; G: `saving.rs`, `persist.rs` (entities); `crates/horizon-world/src/{region.rs,nbt.rs,datafix/}` |
|
||||
| Input | game.rs `fn window_event`, `fn key_pressed`, `fn play_mouse`; crate `horizon-client-input` (`keybinds.rs`, `keymapping.rs`, `key_names.rs`, `mouse.rs`, `input.rs`, `interaction_input.rs`, `gamepad.rs`, `clipboard.rs`); L: `osk.rs`; G: `pad.rs`, `pad_menu.rs` |
|
||||
| Audio | L: `audio.rs` (mixer), `sound_engine.rs`, `sound_events.rs`, `music.rs`, `ambience.rs`; G: `music.rs`, `subtitle_hud.rs` |
|
||||
| Resource packs | L: `packs.rs` + `packs/`, `pack_screen.rs`, `atlas_sources.rs`, `sprites.rs`, `mipmap.rs`, `model_library.rs`, `font.rs`, `mobs/cem.rs` + `mobs/cem_anim.rs` (OptiFine/EMF entity models and their animations); `horizon-client-core/src/lang.rs`; crates `horizon-assets`, `horizon-optifine`; G: `packs.rs` |
|
||||
| Resource packs | L: `packs.rs` + `packs/`, `pack_screen.rs`, `atlas_sources.rs`, `sprites.rs`, `mipmap.rs`, `model_library.rs`, `font.rs`; `horizon-client-core/src/lang.rs`; crate `horizon-assets`; G: `packs.rs` |
|
||||
| Agent control | L: `control.rs` (socket), `bin/horizon-ctl/`; G: `control.rs`, `agent.rs`, `events.rs`, `ui_control.rs` ([docs/agent-control.md](docs/agent-control.md)) |
|
||||
| Mods | crate `horizon-mods`; G: `mods.rs`; L: `mod_content.rs`, `mod_list.rs` |
|
||||
| Horizon extras, settings | L: `extras.rs`, `graphics.rs`, `settings.rs`, `minimap.rs`; G: `extras.rs`, `tweaks.rs`, `options.rs` |
|
||||
@@ -173,30 +149,34 @@ state stays separate from the library tests. This compiles gameplay twice for ex
|
||||
|
||||
- `struct Game` (game.rs, ~290 fields) holds everything. Its methods are spread over ~180 files: game.rs keeps
|
||||
the core (tick, render, input, inventory, world open/close) and each `game/<feature>.rs` adds an
|
||||
`impl Game<'_>` block for one feature, with its own state types. Fields stay private to the gameplay module and its descendants. Gameplay tests run in the gameplay library, separate from reusable-library tests.
|
||||
`impl Game<'_>` block for one feature, with its own state types. Fields are private to the bin.
|
||||
- Find a feature's code: `grep -rn "fn tick_<thing>\|fn <verb>_<thing>" crates/horizon-client/src/game*`;
|
||||
the file is usually `game/<thing>s.rs`. Who calls it: grep the name in game.rs's `fn tick` / `fn tick_world`.
|
||||
- Fields that say which mode runs: `remote` (this window is a client of a server: multiplayer, LAN guest, or
|
||||
single player on its server thread), `lan` (`LanHost`: this world is open to the network), `integrated`
|
||||
(the window's own server thread), `serving` (this `Game` *is* that server thread), `options.dedicated`.
|
||||
`fn tick` returns `tick_remote()` when `remote` is set; a server ticks its levels (`fn tick_world`).
|
||||
- A server's players run through the shared gameplay code: `as_guest` swaps the guest's
|
||||
`fn tick` returns `tick_remote()` when `remote` is set; nothing else of the local simulation runs.
|
||||
- A server's players run through the same gameplay code as the local player: `as_guest` swaps the guest's
|
||||
state (position, inventory, mode, mining, item use) into `Game` for one call (`game/lan_actions.rs`), and
|
||||
`levels.rs` swaps whole dimensions in the same way. Changes reach clients through the block log, level
|
||||
events and the entity tracker (`lan/tracking.rs`, `game/lan_entities.rs`).
|
||||
- Shared read-only data: `Resources` (`res`: blocks, items, recipes, mob types, biomes) and `PackResources`
|
||||
(`pack`), both in game.rs.
|
||||
|
||||
## Single player runs on a server thread
|
||||
## The two single-player paths
|
||||
|
||||
`game/integrated.rs` runs a second `Game` (`serving`) on a "Server thread" with one level per dimension;
|
||||
the window joins it as a client through memory (`remote`), exactly as a LAN guest or a dedicated server's
|
||||
player does (#1514). A window's `Game` never ticks a world itself: the old in-frame path is gone
|
||||
(`--in-frame` and `--no-server-thread` only print a notice; `HORIZON_SERVER_THREAD` is ignored).
|
||||
Open `[server-thread]` issues list the gaps left.
|
||||
1. **Server thread (default since #1514):** `game/integrated.rs` runs a second `Game` (`serving`) on a
|
||||
"Server thread" with one level per dimension; the window joins it as a client through memory (`remote`),
|
||||
exactly as a LAN guest or a dedicated server's player does. This is what players run. Open
|
||||
`[server-thread]` issues list the gaps left.
|
||||
2. **In-frame (`--in-frame`, `--no-server-thread` or `HORIZON_SERVER_THREAD=0`): DEPRECATED, never use it, it
|
||||
will be removed soon.** The window's `Game` ticks the world itself, one level that follows the player
|
||||
(`fn enter_dimension`). Compatibility does not matter: don't add features or fixes for it, don't write new
|
||||
tests against it, and move code off it when you touch it. The deterministic rule fixtures still run on it
|
||||
until they are ported.
|
||||
|
||||
Single player, LAN guests and dedicated servers all run the server code, so a fix there serves all three.
|
||||
Test the server thread when you touch player-facing gameplay:
|
||||
LAN guests and dedicated servers always use the server code, so a fix there serves both. Test the server
|
||||
thread when you touch player-facing gameplay:
|
||||
|
||||
```sh
|
||||
cargo run --profile fast -p horizon-client -- --resources .local/horizon-client/26.3 --world T # server thread
|
||||
|
||||
+1
-6
@@ -96,8 +96,7 @@ configuration and toolchain changes select the whole workspace; CI also keeps it
|
||||
Work is tracked in GitHub issues, and an issue that is assigned is taken (so is one with the `in progress` label:
|
||||
claimed on Discord with Kira's `/claim`): pick another, or ask its holder in the thread. Before you start, comment
|
||||
**`/claim`** on the issue; you are assigned at once, no role needed. No issue for your work yet? Open one (a line is
|
||||
enough), then claim it. `/unclaim` gives it back. Issues labelled `tracker`, `proposal` or `not claimable` aren't
|
||||
claimed whole: claim one of the issues a tracker lists, or open one for the part you take.
|
||||
enough), then claim it. `/unclaim` gives it back.
|
||||
|
||||
A claim with no open pull request linking the issue (`Fixes #123` in the description, or a draft) is released after
|
||||
5 days, with a comment: open a draft early. You can hold 8 open issues at a time, not counting the ones your
|
||||
@@ -114,10 +113,6 @@ it (edited on every push, never repeated): talk to its author in the thread befo
|
||||
can see.
|
||||
- **Tick "Allow edits by maintainers".** When something small is left (a lint, a rebase, a nit) we push the fixup
|
||||
ourselves instead of sending it back to you; only design questions come back.
|
||||
- **Once we've pushed to your branch, merge main into it; don't rebase or force-push.** A rebase or force-push
|
||||
replaces our commits with yours and erases the fixes we added (it happened on #5188 and #5203). Tell your agent
|
||||
too: `git merge origin/main`, never `git rebase` or `git push --force` on a branch a maintainer has touched. If
|
||||
our fixes get erased anyway, we finish the work in our own pull request that keeps your commits and credits you.
|
||||
- **Tick its kind** in the template: `parity` (Horizon now does what vanilla does), `bug` (a crash or breakage),
|
||||
`perf`, `feature` (new for players), `extra` (Horizon-only, off by default), `tooling` or `docs`. A workflow sets
|
||||
that label, and area labels (`launcher`, `mobs`, `worldgen`, `rendering`...) from the paths you change.
|
||||
|
||||
Generated
+16
-695
File diff suppressed because it is too large.
Load diff
+1
-16
@@ -1,25 +1,19 @@
|
||||
[workspace]
|
||||
exclude = ["launcher", "crates/horizon-telemetry-server", "crates/horizon-mod-registry", "third_party/wgpu-hal", "third_party/naga", "third_party/libmimalloc-sys"]
|
||||
exclude = ["launcher", "crates/horizon-telemetry-server", "crates/horizon-mod-registry", "third_party/wgpu-hal"]
|
||||
members = [
|
||||
"crates/horizon-core",
|
||||
"crates/horizon-dualsense",
|
||||
"crates/horizon-narrator",
|
||||
"crates/horizon-threads",
|
||||
"crates/horizon-hdr",
|
||||
"crates/horizon-world",
|
||||
"crates/horizon-client",
|
||||
"crates/horizon-client-lib",
|
||||
"crates/horizon-client-core",
|
||||
"crates/horizon-client-input",
|
||||
"crates/horizon-client-render",
|
||||
"crates/horizon-cosmetics",
|
||||
"crates/horizon-command",
|
||||
"crates/horizon-items",
|
||||
"crates/horizon-server-files",
|
||||
"crates/horizon-anticheat",
|
||||
"crates/horizon-chat-filter",
|
||||
# The Model Context Protocol, shared by horizon-ctl, horizon-server and the launcher.
|
||||
"crates/horizon-mcp",
|
||||
"crates/horizon-server",
|
||||
"crates/horizon-bots",
|
||||
"crates/horizon-assets",
|
||||
@@ -31,12 +25,9 @@ members = [
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
"crates/horizon-mods",
|
||||
"crates/horizon-mod-api-gen",
|
||||
"crates/horizon-mod-api-gen/dispatch-tests",
|
||||
"crates/cargo-horizon-mod",
|
||||
"crates/horizon-port-pack",
|
||||
"crates/horizon-shaders",
|
||||
"crates/horizon-optifine",
|
||||
"crates/horizon-shader-api",
|
||||
"crates/horizon-release-sign",
|
||||
"xtask",
|
||||
@@ -68,12 +59,6 @@ large_enum_variant = "allow"
|
||||
# Drop this and the folder once a wgpu release has these fixes.
|
||||
[patch.crates-io]
|
||||
wgpu-hal = { path = "third_party/wgpu-hal" }
|
||||
# naga 30.0.1, with the fixes to its GLSL frontend that shader packs need (THIRD_PARTY_NOTICES.md).
|
||||
naga = { path = "third_party/naga" }
|
||||
# libmimalloc-sys 0.1.49 whose mimalloc v3 counts bits without POPCNT when MSVC builds it: the
|
||||
# game died before main on CPUs without it (Core 2, #7264; THIRD_PARTY_NOTICES.md). Drop this and
|
||||
# the folder once a libmimalloc-sys release has microsoft/mimalloc#1291's fix.
|
||||
libmimalloc-sys = { path = "third_party/libmimalloc-sys" }
|
||||
|
||||
# Line tables keep file:line in backtraces; full debug info made every
|
||||
# example and test binary hundreds of megabytes and slow to link.
|
||||
|
||||
+16
-7
@@ -92,7 +92,7 @@ Owner: [ludovic111](https://github.com/ludovic111) · Tracking: [#3914](https://
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Since [#1514](https://github.com/horizon-rust/horizon/issues/1514) single player runs on the server thread (`game/integrated.rs`) and the window joins it as a client. The open `[server-thread]` issues list the gaps. In review: breeding's advancement and statistic ([#3873](https://github.com/horizon-rust/horizon/issues/3873)), the client's menu when the server replaces the player ([#3841](https://github.com/horizon-rust/horizon/issues/3841)), splashes when falling in water ([#3621](https://github.com/horizon-rust/horizon/issues/3621)). [docs/server-levels.md](docs/server-levels.md).
|
||||
Since [#1514](https://github.com/horizon-rust/horizon/issues/1514) single player runs on the server thread (`game/integrated.rs`) and the window joins it as a client; `--in-frame` keeps the old path. The open `[server-thread]` issues list the gaps. In review: breeding's advancement and statistic ([#3873](https://github.com/horizon-rust/horizon/issues/3873)), the client's menu when the server replaces the player ([#3841](https://github.com/horizon-rust/horizon/issues/3841)), splashes when falling in water ([#3621](https://github.com/horizon-rust/horizon/issues/3621)). [docs/server-levels.md](docs/server-levels.md).
|
||||
|
||||
</details>
|
||||
|
||||
@@ -234,11 +234,11 @@ Client-of-a-server fixes in `game/remote*.rs` and `horizon-protocol`: mobs' aggr
|
||||
|
||||
#### One single-player path: remove the in-frame world
|
||||
|
||||
Single player has one way to run, the server thread, so every fix works everywhere and there are fewer bugs. The older in-frame mode is removed.
|
||||
Single player will have one way to run, the server thread, so every fix works everywhere and there are fewer bugs. The older in-frame mode goes once everything passes without it.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
`--in-frame` (also `--no-server-thread` and `HORIZON_SERVER_THREAD=0`) ticked the world inside the window's `Game`. [#6473](https://github.com/horizon-rust/horizon/issues/6473) removes it with the code only it reached (the window's world loader and player tick, its portal travel and loading screen, the in-frame LAN host); the harnesses run on the server thread. See also 'Single player as a server' and [docs/server-levels.md](docs/server-levels.md).
|
||||
`--in-frame` (also `--no-server-thread` and `HORIZON_SERVER_THREAD=0`) still ticks the world inside the window's `Game`, and most harnesses test that path. Delete it once `lan_e2e --server-thread` and the parity harnesses pass on the server thread, which also halves the bug surface. See also 'Single player as a server' and [docs/server-levels.md](docs/server-levels.md).
|
||||
|
||||
</details>
|
||||
|
||||
@@ -634,6 +634,16 @@ A spike with ray-traced sun shadows, off by default, is a draft ([#1180](https:/
|
||||
|
||||
</details>
|
||||
|
||||
#### HDR monitors
|
||||
|
||||
Output for HDR monitors: brighter highlights and richer colour where your screen supports it.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Issue [#1441](https://github.com/horizon-rust/horizon/issues/1441). Needs a surface format and a tone-mapping path per backend, and tests on real HDR screens on Windows, macOS and Linux.
|
||||
|
||||
</details>
|
||||
|
||||
#### MSAA, anisotropic filtering, exclusive fullscreen
|
||||
|
||||
More graphics options: multisample anti-aliasing, anisotropic filtering and an exclusive fullscreen mode. Today Horizon has FXAA and borderless fullscreen.
|
||||
@@ -732,13 +742,13 @@ Open: the GUI Scale is clamped to 2 after a restart under Hyprland, while XWayla
|
||||
|
||||
</details>
|
||||
|
||||
#### A Nix flake
|
||||
#### AppImage and a Nix flake
|
||||
|
||||
Install Horizon on NixOS through a Nix flake.
|
||||
Install Horizon on any Linux distribution as an AppImage, and on NixOS through a Nix flake.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
A player's idea (#horizon-ideas). The launcher's AppImage ships with each launcher release ([packaging/linux/appimage.sh](packaging/linux/appimage.sh)): one file with the libraries GPUI needs, which replaces itself when it updates. A flake.nix packaging the release binaries with their runtime libraries (Vulkan loader, X11/Wayland, ALSA) is still missing, the way horizon-parity's NixOS setup runs them today.
|
||||
A player's idea (#horizon-ideas). An AppImage of the launcher and game from the release workflow, and a flake.nix packaging the release binaries with their runtime libraries (Vulkan loader, X11/Wayland, ALSA), the way horizon-parity's NixOS setup runs them today.
|
||||
|
||||
</details>
|
||||
|
||||
@@ -894,7 +904,6 @@ Armour and tools in End city chests should come enchanted, as in vanilla.
|
||||
- **Discord Rich Presence** (v0.2.58): Your Discord profile can show that you are playing Horizon, with a switch to turn it off. [#1787](https://github.com/horizon-rust/horizon/issues/1787) · [#1788](https://github.com/horizon-rust/horizon/issues/1788)
|
||||
- **Server dialogs and login screens** (v0.2.67): Servers that show dialogs, such as the register and login screens of AuthMe, will work in Horizon. [#1720](https://github.com/horizon-rust/horizon/issues/1720) · [#1734](https://github.com/horizon-rust/horizon/issues/1734) · [#1735](https://github.com/horizon-rust/horizon/issues/1735)
|
||||
- **Microsoft sign-in** (launcher@0.2.17): Sign in with your Microsoft account in the launcher to play on online-mode servers. [docs/microsoft-account.md](docs/microsoft-account.md) · [#2879](https://github.com/horizon-rust/horizon/issues/2879)
|
||||
- **HDR monitors** (v0.2.74): Output for HDR monitors: brighter highlights and richer colour where your screen supports it. [#1441](https://github.com/horizon-rust/horizon/issues/1441) · [#2021](https://github.com/horizon-rust/horizon/issues/2021) · [#2292](https://github.com/horizon-rust/horizon/issues/2292)
|
||||
- **OpenGL for old computers** (v0.2.63): Horizon now starts on old PCs whose graphics card has no Vulkan or DirectX 12 driver: it switches to OpenGL by itself, and Options > Graphics can pick OpenGL by hand. [#1917](https://github.com/horizon-rust/horizon/issues/1917) · [#1920](https://github.com/horizon-rust/horizon/issues/1920) · [#1936](https://github.com/horizon-rust/horizon/issues/1936)
|
||||
- **Server resource packs** (v0.2.48): Servers can send you their resource pack: Horizon asks, downloads it and applies it, like vanilla. [#1562](https://github.com/horizon-rust/horizon/issues/1562) · [#1569](https://github.com/horizon-rust/horizon/issues/1569) · [#1570](https://github.com/horizon-rust/horizon/issues/1570)
|
||||
- **Single player on its own server thread** (v0.2.39): Single player runs on a server thread, as vanilla does, so the world keeps ticking smoothly while the window draws. [#1514](https://github.com/horizon-rust/horizon/issues/1514) · [docs/server-levels.md](docs/server-levels.md)
|
||||
|
||||
+16
-122
@@ -8,21 +8,6 @@ developers, with upstream fixes applied
|
||||
[gfx-rs/wgpu#10714](https://github.com/gfx-rs/wgpu/pull/10714)). It is licensed under MIT or
|
||||
Apache-2.0; both licenses are in that folder (`LICENSE.MIT`, `LICENSE.APACHE`).
|
||||
|
||||
## naga
|
||||
|
||||
`third_party/naga` is [naga](https://github.com/gfx-rs/wgpu) 30.0.1 by the gfx-rs developers, with
|
||||
fixes to its GLSL frontend that shader packs need, each applied in the commit that needed it. It is licensed under MIT or Apache-2.0; both licenses
|
||||
are in that folder (`LICENSE.MIT`, `LICENSE.APACHE`).
|
||||
|
||||
## libmimalloc-sys and mimalloc
|
||||
|
||||
`third_party/libmimalloc-sys` is [libmimalloc-sys](https://github.com/purpleprotocol/mimalloc_rust)
|
||||
0.1.49 by Octavian Oncescu, with the [mimalloc](https://github.com/microsoft/mimalloc) v3 sources it
|
||||
bundles (Copyright (c) 2018-2025 Microsoft Corporation, Daan Leijen), both under the MIT license
|
||||
(`LICENSE.txt` and `c_src/mimalloc/v3/LICENSE` in that folder). It holds only the v3 sources. One
|
||||
change: `mi_popcount` in `include/mimalloc/bits.h` uses mimalloc's portable bit count on MSVC
|
||||
x86/x64 instead of the POPCNT instruction, which CPUs before Nehalem lack (#7264).
|
||||
|
||||
## Pixelify Sans
|
||||
|
||||
`crates/horizon-theme/fonts/PixelifySans-*.ttf` is [Pixelify Sans](https://github.com/eifetx/Pixelify-Sans)
|
||||
@@ -36,42 +21,32 @@ by The Pixelify Sans Project Authors, licensed under the SIL Open Font License 1
|
||||
license (`crates/horizon-theme/icons/pixel/LICENSE-pixelarticons.txt`). `star.svg` is Horizon's own, drawn on
|
||||
the same grid.
|
||||
|
||||
## Hugeicons
|
||||
|
||||
`crates/horizon-theme/icons/glass/*.svg` are icons from the free set of
|
||||
[Hugeicons](https://github.com/hugeicons/hugeicons) (`@hugeicons/core-free-icons` 4.4.0), under
|
||||
the MIT license (`crates/horizon-theme/icons/glass/LICENSE-hugeicons.txt`), exported with a 1.6
|
||||
stroke in `currentColor`.
|
||||
|
||||
`crates/horizon-theme/icons/glass/discord.svg` is Discord's logo as drawn by
|
||||
[Simple Icons](https://github.com/simple-icons/simple-icons) 13.21.0 (CC0 1.0). The logo is Discord's
|
||||
trademark, used only on the button that opens Horizon's Discord server.
|
||||
|
||||
## AMD FidelityFX SDK (FSR 3.1 frame generation)
|
||||
|
||||
`crates/horizon-client-render/src/gfx/frame_gen/optical_flow.wgsl` and `interpolation.wgsl` are
|
||||
ports to WGSL of the optical flow and frame interpolation shaders of the
|
||||
[AMD FidelityFX SDK](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK) 1.1.4
|
||||
(`sdk/include/FidelityFX/gpu/{opticalflow,frameinterpolation}`, at commit
|
||||
`crates/horizon-client-render/src/gfx/frame_gen/optical_flow.wgsl` is a port to WGSL of the
|
||||
optical flow shaders of the [AMD FidelityFX SDK](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK)
|
||||
1.1.4 (`sdk/include/FidelityFX/gpu/opticalflow`, at commit
|
||||
[c6efa6bf7f20](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/c6efa6bf7f2027b3ec94f28578bb5965eabb9e55)),
|
||||
and `optical_flow.rs` follows the SDK's `sdk/src/components/opticalflow/ffx_opticalflow.cpp`
|
||||
(its passes, their order and their dispatch sizes). Copyright (C) 2024 Advanced Micro Devices,
|
||||
Inc., under the MIT license, whose text heads each file. AMD and FidelityFX are AMD's
|
||||
Inc., under the MIT license, whose text heads both files. AMD and FidelityFX are AMD's
|
||||
trademarks; Horizon is not affiliated with AMD.
|
||||
|
||||
## Mod loader logos
|
||||
|
||||
The launcher shows the logo of the mod loader an instance plays with, and offers the logos as
|
||||
instance icons.
|
||||
The launcher shows the logo of the mod loader an instance plays with.
|
||||
|
||||
- `launcher/assets/logos/{fabric,quilt,neoforge,forge}.png` are the loaders' logos as the launcher
|
||||
mockup on [playhorizon.dev/launcher](https://playhorizon.dev/launcher) shows them (horizon-site
|
||||
`public/media/launcher/*.webp`, converted to PNG), each its project's own mark:
|
||||
[Fabric](https://fabricmc.net/), [Quilt](https://quiltmc.org/) (its art is
|
||||
[CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/)),
|
||||
[NeoForged](https://neoforged.net/) (its art, by Ridanisaurus, is
|
||||
[CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)) and
|
||||
[Minecraft Forge](https://minecraftforge.net/). They name the loader an instance runs.
|
||||
- `launcher/assets/logos/quilt.png` is the Quilt mini icon (`brand/128png/quilt_mini_icon_transparent.png`)
|
||||
from [QuiltMC/art](https://github.com/QuiltMC/art), by the Quilt Project, dedicated to the public
|
||||
domain under [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/).
|
||||
- `launcher/assets/logos/neoforge.png` is NeoForged's icon (`art/neoforged_icon_16x16.png`) from
|
||||
[neoforged/.github](https://github.com/neoforged/.github/tree/main/art), © the NeoForged team,
|
||||
created by Ridanisaurus, under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). It is
|
||||
unmodified (the launcher scales it up by whole pixels).
|
||||
- Fabric's and Forge's icons are not shipped: neither publishes a license for its logo. The launcher
|
||||
fetches them from their own sites when an instance needs them
|
||||
([fabric-loader's icon](https://github.com/FabricMC/fabric-loader/blob/master/src/main/resources/assets/fabricloader/icon.png),
|
||||
[files.minecraftforge.net's](https://files.minecraftforge.net/)).
|
||||
|
||||
Each logo belongs to its project. Showing it says which loader an instance runs; it does not mean
|
||||
the project endorses Horizon.
|
||||
@@ -84,84 +59,3 @@ with Microsoft accounts
|
||||
The four-square Microsoft symbol in `launcher/src/microsoft.rs` reproduces the squares, positions and
|
||||
colours of Microsoft's official `ms-symbollockup_mssymbol_19.svg` from that page, unmodified. Microsoft
|
||||
and its logo are trademarks of the Microsoft group of companies; Horizon is not endorsed by Microsoft.
|
||||
|
||||
## CIT Resewn
|
||||
|
||||
`crates/horizon-optifine/src/cit.rs` and `crates/horizon-client-render/src/cit.rs` follow the
|
||||
condition semantics of [CIT Resewn Continuation](https://github.com/EthanVisagie/CIT-Resewn-Continuation-1.21.11)
|
||||
(at `b792f9a`), a continuation of [CIT Resewn](https://github.com/SHsuperCM/CITResewn) by SHsuperCM: the
|
||||
1.21 component paths, enchantment levels, percent damage, text matching and rule ordering. It is
|
||||
licensed under the MIT license:
|
||||
|
||||
> Copyright (c) 2021 SHsuperCM
|
||||
>
|
||||
> Permission is hereby granted, free of charge, to any person obtaining a copy of this software
|
||||
> and associated documentation files (the "Software"), to deal in the Software without
|
||||
> restriction, including without limitation the rights to use, copy, modify, merge, publish,
|
||||
> distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
|
||||
> Software is furnished to do so, subject to the following conditions:
|
||||
>
|
||||
> The above copyright notice and this permission notice shall be included in all copies or
|
||||
> substantial portions of the Software.
|
||||
>
|
||||
> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
|
||||
> BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
> NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
> DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
## FusionExamples
|
||||
|
||||
The tile tables in `crates/horizon-optifine/src/fusion/layout.rs` were read off the connecting
|
||||
texture templates (`templates/template <layout>.png`) of
|
||||
[FusionExamples](https://github.com/SuperMartijn642/FusionExamples) (at `8c9c56e`), which is
|
||||
licensed under the MIT license:
|
||||
|
||||
> Copyright (c) 2024 Martijn van den Brand
|
||||
>
|
||||
> Permission is hereby granted, free of charge, to any person obtaining a copy of this software
|
||||
> and associated documentation files (the "Software"), to deal in the Software without
|
||||
> restriction, including without limitation the rights to use, copy, modify, merge, publish,
|
||||
> distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
|
||||
> Software is furnished to do so, subject to the following conditions:
|
||||
>
|
||||
> The above copyright notice and this permission notice shall be included in all copies or
|
||||
> substantial portions of the Software.
|
||||
>
|
||||
> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
|
||||
> BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
> NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
> DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
## BlueMap
|
||||
|
||||
`crates/horizon-client-render/src/bluemap.rs` reads the lowres tiles of a server's
|
||||
[BlueMap](https://github.com/BlueMap-Minecraft/BlueMap) web map. It follows three of BlueMap's files:
|
||||
`core/src/main/java/de/bluecolored/bluemap/core/map/lowres/LowresLayer.java` (`saveTile`) for the
|
||||
tiles' pixel layout, `common/webapp/src/js/util/Utils.js` (`pathFromCoords`) for their paths, and
|
||||
`core/src/main/java/de/bluecolored/bluemap/core/map/MapSettingsSerializer.java` for a map's
|
||||
`settings.json`, at commit
|
||||
[96ae320d1d39](https://github.com/BlueMap-Minecraft/BlueMap/tree/96ae320d1d39581c10058d8222f2290f2fcb5333).
|
||||
BlueMap is licensed under the MIT license:
|
||||
|
||||
> Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
|
||||
> Copyright (c) contributors
|
||||
>
|
||||
> Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
> of this software and associated documentation files (the "Software"), to deal
|
||||
> in the Software without restriction, including without limitation the rights
|
||||
> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
> copies of the Software, and to permit persons to whom the Software is
|
||||
> furnished to do so, subject to the following conditions:
|
||||
>
|
||||
> The above copyright notice and this permission notice shall be included in
|
||||
> all copies or substantial portions of the Software.
|
||||
>
|
||||
> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
> THE SOFTWARE.
|
||||
@@ -1,758 +0,0 @@
|
||||
{
|
||||
"format": "horizon-benchmark-report",
|
||||
"version": 1,
|
||||
"kind": "game",
|
||||
"created": "2026-11-01T22:55:52Z",
|
||||
"app": {
|
||||
"name": "horizon-client",
|
||||
"version": "0.1.0",
|
||||
"commit": "1bd24e4042"
|
||||
},
|
||||
"hardware": {
|
||||
"os": "macos",
|
||||
"arch": "aarch64",
|
||||
"cpu_threads": 14,
|
||||
"os_version": "27.0.1",
|
||||
"cpu": "Apple M4 Pro",
|
||||
"ram_mb": 65536,
|
||||
"gpu": {
|
||||
"name": "Apple M4 Pro",
|
||||
"vendor": "",
|
||||
"driver": "",
|
||||
"backend": "metal",
|
||||
"kind": "integrated"
|
||||
}
|
||||
},
|
||||
"conditions": {
|
||||
"scenario": "perf_bench:village,forest,ocean,mountain",
|
||||
"seed": "1234",
|
||||
"render_distance": 16,
|
||||
"simulation_distance": 12,
|
||||
"vsync": false,
|
||||
"offscreen": true,
|
||||
"repeats": 3,
|
||||
"warmup_s": 2.0,
|
||||
"load_avg_1m": 113.978,
|
||||
"window": [
|
||||
1920,
|
||||
1080
|
||||
]
|
||||
},
|
||||
"metrics": {
|
||||
"startup.title_ms": {
|
||||
"n": 3,
|
||||
"mean": 1524.333,
|
||||
"stdev": 364.142,
|
||||
"min": 1112.127,
|
||||
"max": 1802.295,
|
||||
"ci95": 904.651
|
||||
},
|
||||
"startup.world_ms": {
|
||||
"n": 3,
|
||||
"mean": 14001.774,
|
||||
"stdev": 8119.623,
|
||||
"min": 7466.904,
|
||||
"max": 23091.569,
|
||||
"ci95": 20171.889
|
||||
},
|
||||
"chunks.village.load_ms": {
|
||||
"n": 3,
|
||||
"mean": 8159.696,
|
||||
"stdev": 3897.327,
|
||||
"min": 5313.528,
|
||||
"max": 12601.663,
|
||||
"ci95": 9682.279
|
||||
},
|
||||
"chunks.village.meshed_count": {
|
||||
"n": 3,
|
||||
"mean": 25431.333,
|
||||
"stdev": 1389.728,
|
||||
"min": 24149.0,
|
||||
"max": 26908.0,
|
||||
"ci95": 3452.555
|
||||
},
|
||||
"fps.village.avg_fps": {
|
||||
"n": 3,
|
||||
"mean": 568.391,
|
||||
"stdev": 11.948,
|
||||
"min": 558.517,
|
||||
"max": 581.673,
|
||||
"ci95": 29.684
|
||||
},
|
||||
"fps.village.low_1pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 270.644,
|
||||
"stdev": 9.955,
|
||||
"min": 259.156,
|
||||
"max": 276.728,
|
||||
"ci95": 24.732
|
||||
},
|
||||
"fps.village.low_01pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 209.951,
|
||||
"stdev": 30.24,
|
||||
"min": 191.819,
|
||||
"max": 244.86,
|
||||
"ci95": 75.126
|
||||
},
|
||||
"chunks.forest.load_ms": {
|
||||
"n": 3,
|
||||
"mean": 8879.707,
|
||||
"stdev": 1758.259,
|
||||
"min": 7205.686,
|
||||
"max": 10711.562,
|
||||
"ci95": 4368.11
|
||||
},
|
||||
"chunks.forest.meshed_count": {
|
||||
"n": 3,
|
||||
"mean": 29366.667,
|
||||
"stdev": 273.35,
|
||||
"min": 29053.0,
|
||||
"max": 29554.0,
|
||||
"ci95": 679.094
|
||||
},
|
||||
"fps.forest.avg_fps": {
|
||||
"n": 3,
|
||||
"mean": 333.026,
|
||||
"stdev": 1.469,
|
||||
"min": 331.478,
|
||||
"max": 334.4,
|
||||
"ci95": 3.649
|
||||
},
|
||||
"fps.forest.low_1pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 193.014,
|
||||
"stdev": 11.504,
|
||||
"min": 185.57,
|
||||
"max": 206.264,
|
||||
"ci95": 28.58
|
||||
},
|
||||
"fps.forest.low_01pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 137.067,
|
||||
"stdev": 28.701,
|
||||
"min": 108.337,
|
||||
"max": 165.738,
|
||||
"ci95": 71.302
|
||||
},
|
||||
"chunks.ocean.load_ms": {
|
||||
"n": 3,
|
||||
"mean": 6399.435,
|
||||
"stdev": 2268.592,
|
||||
"min": 4346.111,
|
||||
"max": 8834.786,
|
||||
"ci95": 5635.949
|
||||
},
|
||||
"chunks.ocean.meshed_count": {
|
||||
"n": 3,
|
||||
"mean": 25436.0,
|
||||
"stdev": 813.154,
|
||||
"min": 24718.0,
|
||||
"max": 26319.0,
|
||||
"ci95": 2020.149
|
||||
},
|
||||
"fps.ocean.avg_fps": {
|
||||
"n": 3,
|
||||
"mean": 411.986,
|
||||
"stdev": 1.42,
|
||||
"min": 410.981,
|
||||
"max": 413.61,
|
||||
"ci95": 3.527
|
||||
},
|
||||
"fps.ocean.low_1pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 209.307,
|
||||
"stdev": 10.427,
|
||||
"min": 197.391,
|
||||
"max": 216.759,
|
||||
"ci95": 25.905
|
||||
},
|
||||
"fps.ocean.low_01pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 126.88,
|
||||
"stdev": 17.642,
|
||||
"min": 106.534,
|
||||
"max": 137.93,
|
||||
"ci95": 43.829
|
||||
},
|
||||
"chunks.mountain.load_ms": {
|
||||
"n": 3,
|
||||
"mean": 14672.976,
|
||||
"stdev": 9832.9,
|
||||
"min": 8230.723,
|
||||
"max": 25990.951,
|
||||
"ci95": 24428.25
|
||||
},
|
||||
"chunks.mountain.meshed_count": {
|
||||
"n": 3,
|
||||
"mean": 27715.0,
|
||||
"stdev": 1706.033,
|
||||
"min": 26572.0,
|
||||
"max": 29676.0,
|
||||
"ci95": 4238.362
|
||||
},
|
||||
"fps.mountain.avg_fps": {
|
||||
"n": 3,
|
||||
"mean": 357.149,
|
||||
"stdev": 2.391,
|
||||
"min": 355.009,
|
||||
"max": 359.73,
|
||||
"ci95": 5.941
|
||||
},
|
||||
"fps.mountain.low_1pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 199.658,
|
||||
"stdev": 12.172,
|
||||
"min": 187.504,
|
||||
"max": 211.847,
|
||||
"ci95": 30.238
|
||||
},
|
||||
"fps.mountain.low_01pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 154.465,
|
||||
"stdev": 13.484,
|
||||
"min": 144.923,
|
||||
"max": 169.891,
|
||||
"ci95": 33.498
|
||||
},
|
||||
"memory.rss_peak_mb": {
|
||||
"n": 3,
|
||||
"mean": 1892.0,
|
||||
"stdev": 49.025,
|
||||
"min": 1835.406,
|
||||
"max": 1921.438,
|
||||
"ci95": 121.794
|
||||
},
|
||||
"memory.rss_steady_mb": {
|
||||
"n": 3,
|
||||
"mean": 1616.755,
|
||||
"stdev": 47.256,
|
||||
"min": 1564.734,
|
||||
"max": 1657.031,
|
||||
"ci95": 117.4
|
||||
},
|
||||
"memory.footprint_peak_mb": {
|
||||
"n": 3,
|
||||
"mean": 3083.815,
|
||||
"stdev": 25.002,
|
||||
"min": 3062.456,
|
||||
"max": 3111.315,
|
||||
"ci95": 62.113
|
||||
},
|
||||
"memory.footprint_steady_mb": {
|
||||
"n": 3,
|
||||
"mean": 2495.271,
|
||||
"stdev": 36.569,
|
||||
"min": 2453.284,
|
||||
"max": 2520.151,
|
||||
"ci95": 90.85
|
||||
}
|
||||
},
|
||||
"frames": [
|
||||
{
|
||||
"phase": "village",
|
||||
"repeat": 0,
|
||||
"frames": 6981,
|
||||
"seconds": 12.002,
|
||||
"avg_fps": 581.673,
|
||||
"low_1pct_fps": 276.049,
|
||||
"low_01pct_fps": 191.819,
|
||||
"p50_ms": 1.655,
|
||||
"p95_ms": 2.267,
|
||||
"p99_ms": 3.277,
|
||||
"p999_ms": 4.174,
|
||||
"max_ms": 7.418,
|
||||
"cpu_p50_ms": 0.955,
|
||||
"gpu_p50_ms": 1.646,
|
||||
"histogram": [
|
||||
0,
|
||||
6445,
|
||||
353,
|
||||
176,
|
||||
3,
|
||||
3,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
]
|
||||
},
|
||||
{
|
||||
"phase": "village",
|
||||
"repeat": 1,
|
||||
"frames": 6703,
|
||||
"seconds": 12.001,
|
||||
"avg_fps": 558.517,
|
||||
"low_1pct_fps": 276.728,
|
||||
"low_01pct_fps": 244.86,
|
||||
"p50_ms": 1.725,
|
||||
"p95_ms": 2.341,
|
||||
"p99_ms": 3.396,
|
||||
"p999_ms": 3.939,
|
||||
"max_ms": 4.185,
|
||||
"cpu_p50_ms": 0.767,
|
||||
"gpu_p50_ms": 1.708,
|
||||
"histogram": [
|
||||
17,
|
||||
6041,
|
||||
442,
|
||||
202,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
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"cpu_p50_ms": 0.609,
|
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"gpu_p50_ms": 2.922,
|
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"histogram": [
|
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193,
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1245,
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42,
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"phase": "ocean",
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"repeat": 1,
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"frames": 5269,
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"seconds": 12.0,
|
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"avg_fps": 439.08,
|
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"low_1pct_fps": 144.003,
|
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"low_01pct_fps": 93.045,
|
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"p50_ms": 1.767,
|
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"p95_ms": 4.188,
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"p99_ms": 5.191,
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"p999_ms": 10.375,
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"max_ms": 11.271,
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"cpu_p50_ms": 0.545,
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"histogram": [
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"phase": "ocean",
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"repeat": 2,
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"frames": 5051,
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"seconds": 12.001,
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"avg_fps": 420.881,
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"low_1pct_fps": 164.058,
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"low_01pct_fps": 123.299,
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"frames": 5635,
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"avg_fps": 469.455,
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"low_1pct_fps": 184.468,
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"low_01pct_fps": 106.387,
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"label": "horizon-m4pro-1080p"
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}
|
||||
@@ -1,68 +0,0 @@
|
||||
# Horizon main vs vanilla 26.3 on a loaded Mac mini M4 Pro (2026-11-01)
|
||||
|
||||
`tools/perf_bench.py` reports for Horizon main 1bd24e4042, vanilla 26.3 and vanilla with performance mods, render distances
|
||||
8, 16 and 32, three games each, every game from a fresh world. **These are not player numbers:** the Mac mini was running other
|
||||
work the whole time (1-minute load average 15-114 on 14 cores), and every game rendered without presenting. They are kept because
|
||||
they're the first Mac reports and show how each game behaves under heavy CPU contention. The reports are the
|
||||
`*-m4pro-1080p-rd*.json` files next to this page.
|
||||
|
||||
## Setup
|
||||
|
||||
- **Machine:** Mac mini, Apple M4 Pro (10 performance + 4 efficiency cores, 20-core GPU), 64 GB, macOS 27.0.1. Screen
|
||||
1920x1080; the session was locked, so every game ran `offscreen` (Horizon renders into a texture; vanilla draws into a
|
||||
window nobody sees).
|
||||
- **Horizon:** main 1bd24e4042, `cargo build --release -p horizon-client`, Metal.
|
||||
- **Vanilla:** the 26.3 client jar with Fabric Loader and the driver mod, Java 25 (Temurin), `-Xmx2G` with the launcher's G1
|
||||
flags, OpenGL 4.1 (Apple's Metal-backed driver).
|
||||
- **Vanilla + mods:** the same with Sodium mc26.3-0.9.2, Lithium mc26.3-0.26.2, FerriteCore 9.0.0, ImmediatelyFast 1.17.1 and
|
||||
Fabric API (`tools/benchmark-deps/mods.lock.json`).
|
||||
- **Order:** the games took turns inside each repeat (vanilla, mods, Horizon; then mods, Horizon, vanilla; then Horizon, vanilla,
|
||||
mods), one game at a time.
|
||||
|
||||
## Why these numbers aren't a fair comparison
|
||||
|
||||
- **Load.** Load before each game: RD 8 46-82, RD 16 43-114, RD 32 15-59 (the later RD 32 games ran at 15-30). Horizon raises its
|
||||
render and server threads to the user-interactive QoS class, and the JVM's threads stay at the default, so under this
|
||||
contention macOS runs Horizon's frame first. Vanilla's 1% lows of 2-15 FPS show that, more than how fast either game is.
|
||||
- **Resolution.** Vanilla's 1920x1080 window was shrunk to **1920x930** by the 1080p screen (menu and title bars); Horizon,
|
||||
offscreen, rendered 1920x1080. Vanilla drew 14% fewer pixels, which favours it in GPU-bound scenes. Because the recorded
|
||||
windows differ, `perf_bench.py --table` refuses to compare these reports. The tables below were made with the window check
|
||||
skipped. A rerun at a size that fits the screen (1600x900) would avoid it.
|
||||
|
||||
## Results
|
||||
|
||||
Mean of 3 games ± 95% confidence interval. FPS over the 12-second flight (average / 1% low / 0.1% low):
|
||||
|
||||
| RD | scene | Horizon main | Vanilla 26.3 | Vanilla + mods |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 8 | forest | 364 ±22 / 145 ±54 / 97 ±38 | 66 ±22 / 8 ±10 / 6 ±8 | 47 ±42 / 4 ±2 / 3 ±1 |
|
||||
| 8 | mountain | 466 ±7 / 165 ±54 / 91 ±37 | 46 ±37 / 5 ±7 / 4 ±6 | 67 ±35 / 8 ±5 / 4 ±4 |
|
||||
| 8 | ocean | 410 ±88 / 161 ±39 / 112 ±41 | 50 ±44 / 6 ±13 / 5 ±11 | 35 ±16 / 5 ±4 / 4 ±4 |
|
||||
| 8 | village | 540 ±453 / 196 ±189 / 135 ±184 | 42 ±16 / 4 ±3 / 3 ±0 | 33 ±46 / 4 ±6 / 3 ±4 |
|
||||
| 16 | forest | 333 ±4 / 193 ±29 / 137 ±71 | 23 ±9 / 2 ±1 / 2 ±1 | 62 ±94 / 10 ±21 / 7 ±14 |
|
||||
| 16 | mountain | 357 ±6 / 200 ±30 / 154 ±33 | 44 ±12 / 7 ±2 / 4 ±1 | 36 ±44 / 4 ±5 / 3 ±5 |
|
||||
| 16 | ocean | 412 ±4 / 209 ±26 / 127 ±44 | 51 ±16 / 6 ±8 / 4 ±7 | 75 ±159 / 13 ±33 / 7 ±16 |
|
||||
| 16 | village | 568 ±30 / 271 ±25 / 210 ±75 | 46 ±110 / 9 ±27 / 7 ±17 | 46 ±45 / 7 ±9 / 5 ±4 |
|
||||
| 32 | forest | 165 ±11 / 104 ±51 / 95 ±60 | 68 ±122 / 18 ±49 / 14 ±42 | 114 ±132 / 29 ±44 / 21 ±34 |
|
||||
| 32 | mountain | 190 ±5 / 109 ±35 / 91 ±32 | 29 ±19 / 3 ±2 / 2 ±3 | 57 ±49 / 7 ±2 / 3 ±3 |
|
||||
| 32 | ocean | 210 ±13 / 129 ±77 / 116 ±98 | 44 ±80 / 5 ±4 / 2 ±1 | 119 ±176 / 32 ±66 / 17 ±37 |
|
||||
| 32 | village | 326 ±17 / 152 ±85 / 123 ±84 | 81 ±99 / 15 ±20 / 11 ±11 | 92 ±28 / 13 ±6 / 9 ±3 |
|
||||
|
||||
Start to title / in-world, mean scene load, RSS steady / peak, physical footprint steady / peak (macOS `footprint`, which on Apple
|
||||
Silicon includes the game's GPU allocations), load average before the first game:
|
||||
|
||||
| RD | Horizon main | Vanilla 26.3 | Vanilla + mods |
|
||||
| --- | --- | --- | --- |
|
||||
| 8 | 7.2 / 11.4, 6.5, 1379 / 1537, 1883 / 2094, 73 | 49.9 / 89.1, 18.2, 1811 / 1877, 2635 / 2709, 66 | 56.3 / 97.7, 17.9, 1927 / 2019, 2396 / 2441, 74 |
|
||||
| 16 | 1.5 / 14.0, 9.5, 1617 / 1892, 2495 / 3084, 114 | 19.4 / 78.9, 33.3, 2431 / 2555, 3450 / 3713, 76 | 23.8 / 76.9, 27.1, 2355 / 2566, 3212 / 3431, 70 |
|
||||
| 32 | 2.2 / 14.3, 11.1, 2196 / 2537, 4373 / 5560, 28 | 20.6 / 124.2, 44.2, 2838 / 2958, 4265 / 4618, 59 | 13.5 / 63.2, 29.9, 3705 / 4078, 4647 / 5250, 37 |
|
||||
|
||||
## What it shows
|
||||
|
||||
- Horizon is GPU-bound on the M4 Pro in every scene at every distance: its median GPU time per frame is 1.6-2.5 ms at RD 8 and
|
||||
2.9-5.7 ms at RD 32, its render thread's CPU time 0.6-2.2 ms.
|
||||
- In the least-loaded RD 32 games (load 15-22), vanilla + mods matched Horizon's average FPS over the forest (162 vs 163-170) and
|
||||
the ocean (187 vs 209-216); Horizon's 1% lows were 2.4 times the modded client's there, and 15-17 times over the village and the
|
||||
mountain.
|
||||
- Horizon's resident memory is 1.2-1.7 times smaller than both clients'. Its physical footprint, GPU memory included, is level
|
||||
with vanilla's at RD 32 (4373 vs 4265 MB steady) and above it at peak (5560 vs 4618 MB).
|
||||
@@ -1,707 +0,0 @@
|
||||
{
|
||||
"format": "horizon-benchmark-report",
|
||||
"version": 1,
|
||||
"kind": "game",
|
||||
"created": "2026-11-01T22:55:52Z",
|
||||
"app": {
|
||||
"name": "minecraft",
|
||||
"version": "26.3",
|
||||
"mods": [
|
||||
{
|
||||
"name": "fabric-loader",
|
||||
"version": "0.19.5"
|
||||
}
|
||||
]
|
||||
},
|
||||
"hardware": {
|
||||
"os": "macos",
|
||||
"arch": "aarch64",
|
||||
"cpu_threads": 14,
|
||||
"os_version": "27.0.1",
|
||||
"cpu": "Apple M4 Pro",
|
||||
"ram_mb": 65536,
|
||||
"gpu": {
|
||||
"name": "Apple M4 Pro",
|
||||
"vendor": "Apple",
|
||||
"driver": "4.1 Metal - 91.7",
|
||||
"backend": "opengl",
|
||||
"kind": ""
|
||||
}
|
||||
},
|
||||
"conditions": {
|
||||
"scenario": "perf_bench:village,forest,ocean,mountain",
|
||||
"seed": "1234",
|
||||
"render_distance": 16,
|
||||
"simulation_distance": 12,
|
||||
"vsync": false,
|
||||
"offscreen": true,
|
||||
"repeats": 3,
|
||||
"warmup_s": 2.0,
|
||||
"load_avg_1m": 75.854,
|
||||
"window": [
|
||||
1920,
|
||||
930
|
||||
]
|
||||
},
|
||||
"metrics": {
|
||||
"startup.title_ms": {
|
||||
"n": 3,
|
||||
"mean": 19419.646,
|
||||
"stdev": 10653.755,
|
||||
"min": 8240.178,
|
||||
"max": 29455.403,
|
||||
"ci95": 26467.531
|
||||
},
|
||||
"startup.world_ms": {
|
||||
"n": 3,
|
||||
"mean": 78944.646,
|
||||
"stdev": 36737.011,
|
||||
"min": 51495.357,
|
||||
"max": 120678.403,
|
||||
"ci95": 91267.16
|
||||
},
|
||||
"chunks.village.load_ms": {
|
||||
"n": 3,
|
||||
"mean": 21947.683,
|
||||
"stdev": 10432.774,
|
||||
"min": 10427.451,
|
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"max": 30758.368,
|
||||
"ci95": 25918.54
|
||||
},
|
||||
"fps.village.avg_fps": {
|
||||
"n": 3,
|
||||
"mean": 45.524,
|
||||
"stdev": 44.352,
|
||||
"min": 15.749,
|
||||
"max": 96.497,
|
||||
"ci95": 110.185
|
||||
},
|
||||
"fps.village.low_1pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 9.141,
|
||||
"stdev": 10.812,
|
||||
"min": 1.86,
|
||||
"max": 21.565,
|
||||
"ci95": 26.862
|
||||
},
|
||||
"fps.village.low_01pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 6.727,
|
||||
"stdev": 6.902,
|
||||
"min": 1.785,
|
||||
"max": 14.612,
|
||||
"ci95": 17.146
|
||||
},
|
||||
"chunks.forest.load_ms": {
|
||||
"n": 3,
|
||||
"mean": 39062.839,
|
||||
"stdev": 21806.234,
|
||||
"min": 15037.908,
|
||||
"max": 57603.235,
|
||||
"ci95": 54174.061
|
||||
},
|
||||
"fps.forest.avg_fps": {
|
||||
"n": 3,
|
||||
"mean": 23.347,
|
||||
"stdev": 3.693,
|
||||
"min": 20.154,
|
||||
"max": 27.392,
|
||||
"ci95": 9.175
|
||||
},
|
||||
"fps.forest.low_1pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 2.419,
|
||||
"stdev": 0.269,
|
||||
"min": 2.196,
|
||||
"max": 2.718,
|
||||
"ci95": 0.669
|
||||
},
|
||||
"fps.forest.low_01pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 1.972,
|
||||
"stdev": 0.438,
|
||||
"min": 1.551,
|
||||
"max": 2.425,
|
||||
"ci95": 1.088
|
||||
},
|
||||
"chunks.ocean.load_ms": {
|
||||
"n": 3,
|
||||
"mean": 22097.713,
|
||||
"stdev": 4463.742,
|
||||
"min": 18053.319,
|
||||
"max": 26887.066,
|
||||
"ci95": 11089.445
|
||||
},
|
||||
"fps.ocean.avg_fps": {
|
||||
"n": 3,
|
||||
"mean": 51.279,
|
||||
"stdev": 6.309,
|
||||
"min": 44.786,
|
||||
"max": 57.386,
|
||||
"ci95": 15.673
|
||||
},
|
||||
"fps.ocean.low_1pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 6.15,
|
||||
"stdev": 3.128,
|
||||
"min": 3.444,
|
||||
"max": 9.574,
|
||||
"ci95": 7.77
|
||||
},
|
||||
"fps.ocean.low_01pct_fps": {
|
||||
"n": 3,
|
||||
"mean": 4.161,
|
||||
"stdev": 2.739,
|
||||
"min": 2.487,
|
||||
"max": 7.321,
|
||||
"ci95": 6.803
|
||||
},
|
||||
"chunks.mountain.load_ms": {
|
||||
"n": 3,
|
||||
"mean": 50257.39,
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||||
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|
||||
59,
|
||||
77,
|
||||
55,
|
||||
31,
|
||||
36,
|
||||
27,
|
||||
10,
|
||||
10,
|
||||
5,
|
||||
5,
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
0
|
||||
]
|
||||
},
|
||||
{
|
||||
"phase": "mountain",
|
||||
"repeat": 2,
|
||||
"frames": 954,
|
||||
"seconds": 12.004,
|
||||
"avg_fps": 79.471,
|
||||
"low_1pct_fps": 10.109,
|
||||
"low_01pct_fps": 4.832,
|
||||
"p50_ms": 7.91,
|
||||
"p95_ms": 38.672,
|
||||
"p99_ms": 79.104,
|
||||
"p999_ms": 206.935,
|
||||
"max_ms": 206.935,
|
||||
"histogram": [
|
||||
0,
|
||||
0,
|
||||
13,
|
||||
55,
|
||||
70,
|
||||
136,
|
||||
119,
|
||||
109,
|
||||
93,
|
||||
98,
|
||||
52,
|
||||
49,
|
||||
48,
|
||||
21,
|
||||
30,
|
||||
17,
|
||||
14,
|
||||
11,
|
||||
17,
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"label": "vanilla-mods-m4pro-1080p"
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -10,8 +10,5 @@ description = "cargo horizon-mod new/build/run/check: make Horizon content mods
|
||||
horizon-mods = { path = "../horizon-mods", default-features = false, features = ["index"] }
|
||||
serde_json = "1.0.151"
|
||||
|
||||
[dev-dependencies]
|
||||
zip = { version = "9.1.3", default-features = false, features = ["deflate"] }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
@@ -1,8 +1,7 @@
|
||||
//! `cargo horizon-mod`: make Horizon content mods (`docs/modpacks.md`): blocks,
|
||||
//! items, data and assets, no code. Code mods are native (docs/native-mods.md).
|
||||
//!
|
||||
//! - `new <path> [--name "Name"]`: a content mod from the template; with
|
||||
//! `--template native [--horizon <commit>]`, a native trait mod's bundle.
|
||||
//! - `new <path> [--name "Name"]`: a content mod from the template.
|
||||
//! - `build`: the `.hmod` in `target/horizon-mod/`, with the mod's `assets/`
|
||||
//! and `data/`.
|
||||
//! - `run [--game <horizon-client>] [-- <game args>]`: build, then play with
|
||||
@@ -33,7 +32,7 @@ fn main() -> ExitCode {
|
||||
Some("run") => run(&args[1..]),
|
||||
Some("check") => check(&args[1..]),
|
||||
Some("registry") => registry::main(&args[1..]),
|
||||
_ => Err("usage: cargo horizon-mod new <path> [--name \"Name\"] [--template content|native [--horizon <commit>]] | build | run [--game <horizon-client>] [-- <game args>] | check <file> [--kind <kind>] [--key <public key> --signature <file.minisig>] [--json] | registry build|review|check|list".into()),
|
||||
_ => Err("usage: cargo horizon-mod new <path> [--name \"Name\"] | build | run [--game <horizon-client>] [-- <game args>] | check <file> [--kind <kind>] [--key <public key> --signature <file.minisig>] [--json] | registry build|review|check|list".into()),
|
||||
};
|
||||
match result {
|
||||
Ok(()) => ExitCode::SUCCESS,
|
||||
@@ -75,11 +74,6 @@ fn new(args: &[String]) -> Result<(), String> {
|
||||
.collect();
|
||||
let name = flag(args, "--name").map_or_else(|| base.replace(['-', '_'], " "), str::to_string);
|
||||
let fill = |t: &str| t.replace("{id}", &id).replace("{name}", &name);
|
||||
match flag(args, "--template") {
|
||||
None | Some("content") => {}
|
||||
Some("native") => return new_native(dir, &id, flag(args, "--horizon"), fill),
|
||||
Some(_) => return Err("--template is content or native".into()),
|
||||
}
|
||||
// A block copying a vanilla one, with its model, name, loot, recipe and tag.
|
||||
let files = [
|
||||
(
|
||||
@@ -120,6 +114,11 @@ fn new(args: &[String]) -> Result<(), String> {
|
||||
),
|
||||
(".gitignore", include_str!("../template/gitignore")),
|
||||
];
|
||||
if flag(args, "--template").is_some_and(|t| t != "content") {
|
||||
return Err(
|
||||
"only content mods are made here: code mods are native (docs/native-mods.md)".into(),
|
||||
);
|
||||
}
|
||||
for (file, text) in files {
|
||||
let file = fill(file);
|
||||
let file = file.as_str();
|
||||
@@ -138,67 +137,6 @@ fn new(args: &[String]) -> Result<(), String> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// A native trait mod's bundle in `dir` (docs/native-mods.md, "Trait mods"): its
|
||||
/// `horizon-mixin.toml` and an `[api]` crate with one hook. It is what the launcher
|
||||
/// builds (`native-build <dir>`) and packs as `mixins/<id>/` of a `.hnmod`
|
||||
/// (docs/api/mod-files.md). `horizon` pins the Horizon commit it is made for.
|
||||
fn new_native(
|
||||
dir: &Path,
|
||||
id: &str,
|
||||
horizon: Option<&str>,
|
||||
fill: impl Fn(&str) -> String,
|
||||
) -> Result<(), String> {
|
||||
// `[mod] id`, as `horizon-native.json` needs it: the template keeps to its characters.
|
||||
if id.len() > 64 {
|
||||
return Err(format!("mod id {id}: 64 characters at most"));
|
||||
}
|
||||
let (compatibility, rev) = match horizon {
|
||||
Some(commit) if horizon_mods::index::native::revision(commit) => (
|
||||
format!("[compatibility]\nhorizon_revision = \"{commit}\"\n"),
|
||||
format!(", rev = \"{commit}\""),
|
||||
),
|
||||
Some(commit) => {
|
||||
return Err(format!(
|
||||
"--horizon {commit}: a Horizon commit is 40 lowercase hex digits"
|
||||
));
|
||||
}
|
||||
// Unpinned, it builds on the instance's own Horizon.
|
||||
None => (
|
||||
"# The Horizon commit it is made for; unpinned, it builds on the instance's own.\n\
|
||||
# [compatibility]\n# horizon_revision = \"<40 hex digits>\"\n"
|
||||
.to_owned(),
|
||||
String::new(),
|
||||
),
|
||||
};
|
||||
let files = [
|
||||
(
|
||||
"horizon-mixin.toml",
|
||||
include_str!("../template/native/horizon-mixin.toml"),
|
||||
),
|
||||
(
|
||||
"api/Cargo.toml",
|
||||
include_str!("../template/native/api.toml"),
|
||||
),
|
||||
("api/src/lib.rs", include_str!("../template/native/lib.rs")),
|
||||
(".gitignore", include_str!("../template/gitignore")),
|
||||
];
|
||||
for (file, text) in files {
|
||||
let to = dir.join(file);
|
||||
std::fs::create_dir_all(to.parent().expect("a file in the mod"))
|
||||
.map_err(|e| e.to_string())?;
|
||||
let text = fill(text)
|
||||
.replace("{compatibility}", &compatibility)
|
||||
.replace("{rev}", &rev);
|
||||
std::fs::write(&to, text).map_err(|e| format!("{}: {e}", to.display()))?;
|
||||
}
|
||||
println!(
|
||||
"Created {} (native mod id {id}). Next: horizon-launcher native-build {} --instance <instance> --trust-native-code",
|
||||
dir.display(),
|
||||
dir.display()
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Packs the content mod in the current folder into `target/horizon-mod/<id>.hmod`: the
|
||||
/// manifest and the files in `assets/` and `data/`.
|
||||
fn build() -> Result<PathBuf, String> {
|
||||
@@ -334,68 +272,4 @@ mod tests {
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_native_template_packs_into_an_hnmod_the_registry_accepts() {
|
||||
use std::io::Write;
|
||||
let dir = std::env::temp_dir().join(format!("horizon-mod-native-{}", std::process::id()));
|
||||
let path = dir.join("machine-mod");
|
||||
let commit = "0123456789abcdef0123456789abcdef01234567";
|
||||
let args = [
|
||||
path.display().to_string(),
|
||||
"--template".into(),
|
||||
"native".into(),
|
||||
"--horizon".into(),
|
||||
commit.into(),
|
||||
];
|
||||
new(&args).unwrap();
|
||||
let api = std::fs::read_to_string(path.join("api/Cargo.toml")).unwrap();
|
||||
assert!(api.contains(&format!("rev = \"{commit}\"")), "{api}");
|
||||
// Packed as the launcher packs a mod folder: the manifest, then the bundle under
|
||||
// `mixins/<id>/` (docs/api/mod-files.md).
|
||||
let manifest = serde_json::json!({
|
||||
"schema": 1, "id": "machine_mod", "version": "0.1.0", "game": "26.3",
|
||||
"horizon": commit, "mixins": "b".repeat(40),
|
||||
});
|
||||
let hnmod = dir.join("machine_mod.hnmod");
|
||||
let mut zip = zip::ZipWriter::new(std::fs::File::create(&hnmod).unwrap());
|
||||
let options = zip::write::SimpleFileOptions::default();
|
||||
zip.start_file("horizon-native.json", options).unwrap();
|
||||
zip.write_all(manifest.to_string().as_bytes()).unwrap();
|
||||
for file in [
|
||||
"horizon-mixin.toml",
|
||||
"api/Cargo.toml",
|
||||
"api/src/lib.rs",
|
||||
".gitignore",
|
||||
] {
|
||||
assert!(horizon_mods::index::native::allowed(file), "{file}");
|
||||
zip.start_file(format!("mixins/machine_mod/{file}"), options)
|
||||
.unwrap();
|
||||
zip.write_all(&std::fs::read(path.join(file)).unwrap())
|
||||
.unwrap();
|
||||
}
|
||||
zip.finish().unwrap();
|
||||
let report = check::check(&hnmod, check::kind_of(&hnmod).unwrap(), None, None).unwrap();
|
||||
assert!(report.text().contains("machine_mod"), "{}", report.text());
|
||||
// A pin that is not a commit is refused; with none, the folder builds on the
|
||||
// instance's Horizon.
|
||||
let bad = [
|
||||
dir.join("bad").display().to_string(),
|
||||
"--template".into(),
|
||||
"native".into(),
|
||||
"--horizon".into(),
|
||||
"main".into(),
|
||||
];
|
||||
assert!(new(&bad).unwrap_err().contains("40 lowercase hex"));
|
||||
let free = dir.join("free");
|
||||
new(&[
|
||||
free.display().to_string(),
|
||||
"--template".into(),
|
||||
"native".into(),
|
||||
])
|
||||
.unwrap();
|
||||
let mixin = std::fs::read_to_string(free.join("horizon-mixin.toml")).unwrap();
|
||||
assert!(!mixin.contains("\nhorizon_revision"), "{mixin}");
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -6,5 +6,5 @@ authors = []
|
||||
# A content mod: blocks, items and mob effects from data/ and assets/, no code (API 0.2).
|
||||
api = "0.2"
|
||||
side = "both"
|
||||
# registries: "May add blocks, items, mob effects and entity types to your worlds".
|
||||
# registries: "May add blocks, items and mob effects to your worlds".
|
||||
capabilities = ["registries"]
|
||||
@@ -1,9 +0,0 @@
|
||||
[package]
|
||||
name = "mod-{id}"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
# The launcher points this at the Horizon source it builds the game from. Any other
|
||||
# dependency must be a crate and version in Horizon's Cargo.lock.
|
||||
horizon-client = { git = "https://github.com/horizon-rust/horizon"{rev} }
|
||||
@@ -1,9 +0,0 @@
|
||||
# {name}: a native trait mod (docs/native-mods.md, "Trait mods"). Build it with
|
||||
# `horizon-launcher native-build <this folder> --instance <instance> --trust-native-code`.
|
||||
[mod]
|
||||
id = "{id}"
|
||||
version = "0.1.0"
|
||||
|
||||
{compatibility}
|
||||
[api]
|
||||
path = "api"
|
||||
@@ -1,18 +0,0 @@
|
||||
//! The trait mod: the launcher links this crate into the game and calls `hooks()`. Each
|
||||
//! method of `Hooks` is one of Horizon's hook points; implement the ones the mod needs
|
||||
//! (docs/native-mods.md, "Trait mods").
|
||||
use horizon_client::mod_api::{Hooks, Host, PlayerLoggedInEvent, Text};
|
||||
|
||||
pub fn hooks() -> Box<dyn Hooks> {
|
||||
Box::new(Mod)
|
||||
}
|
||||
|
||||
struct Mod;
|
||||
|
||||
impl Hooks for Mod {
|
||||
/// A player joined the server (NeoForge's `PlayerLoggedInEvent`): greet them.
|
||||
fn player_logged_in(&self, host: &mut dyn Host, event: &mut PlayerLoggedInEvent<'_>) {
|
||||
let line = format!("{id} says hello, {}!", event.name);
|
||||
host.tell(event.player, Text::literal(line));
|
||||
}
|
||||
}
|
||||
@@ -8,16 +8,12 @@
|
||||
//! check, off. A check that fails *flags* the player: its violation level (VL) rises by the flag's
|
||||
//! weight and falls back by `decay` a second. From `setback` on, the move or action is cancelled (the
|
||||
//! player is sent back where the server last had them); from `alert` on, online operators and the
|
||||
//! console are told; from `kick` on, the player is disconnected. A check's kicks are counted per player
|
||||
//! across sessions ([`Strikes`]), and the kick that reaches its `ban_after` bans the player instead
|
||||
//! (`banned-players.json`, reason "Horizon anticheat: <check>"). Any threshold at 0 turns that action
|
||||
//! off.
|
||||
//! console are told; from `kick` on, the player is disconnected. Nothing bans. Any threshold at 0 turns
|
||||
//! that action off.
|
||||
//!
|
||||
//! The checks are written from vanilla 26.3's own rules and from what cheats are publicly described to
|
||||
//! do, never from another anticheat's code.
|
||||
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod combat;
|
||||
@@ -32,14 +28,12 @@ pub struct Actions {
|
||||
pub kick: f32,
|
||||
/// Violation level lost each second.
|
||||
pub decay: f32,
|
||||
/// The kick, counting this check's earlier ones for the player, that bans instead; 0: never.
|
||||
pub ban_after: u32,
|
||||
}
|
||||
|
||||
macro_rules! checks {
|
||||
($(
|
||||
$(#[$doc:meta])*
|
||||
$field:ident: $Check:ident => $Config:ident [$setback:expr, $alert:expr, $kick:expr, $decay:expr, $ban_after:expr] {
|
||||
$field:ident: $Check:ident => $Config:ident [$setback:expr, $alert:expr, $kick:expr, $decay:expr] {
|
||||
$( $(#[$xdoc:meta])* $extra:ident: $ty:ty = $default:expr, )*
|
||||
}
|
||||
)*) => {
|
||||
@@ -65,7 +59,6 @@ macro_rules! checks {
|
||||
pub alert: f32,
|
||||
pub kick: f32,
|
||||
pub decay: f32,
|
||||
pub ban_after: u32,
|
||||
$( $(#[$xdoc])* pub $extra: $ty, )*
|
||||
}
|
||||
|
||||
@@ -77,7 +70,6 @@ macro_rules! checks {
|
||||
alert: $alert,
|
||||
kick: $kick,
|
||||
decay: $decay,
|
||||
ban_after: $ban_after,
|
||||
$($extra: $default,)*
|
||||
}
|
||||
}
|
||||
@@ -95,9 +87,6 @@ macro_rules! checks {
|
||||
pub alert_level: u8,
|
||||
/// Every flag, one line each, relative to the server's folder; empty: no file.
|
||||
pub log: String,
|
||||
/// The players' kicks by check ([`Strikes`]), relative to the server's folder; empty: kept
|
||||
/// only while the server runs.
|
||||
pub strikes: String,
|
||||
$(pub $field: $Config,)*
|
||||
}
|
||||
|
||||
@@ -108,7 +97,6 @@ macro_rules! checks {
|
||||
alerts: true,
|
||||
alert_level: 2,
|
||||
log: "logs/anticheat.log".into(),
|
||||
strikes: "anticheat-strikes.json".into(),
|
||||
$($field: $Config::default(),)*
|
||||
}
|
||||
}
|
||||
@@ -124,13 +112,7 @@ macro_rules! checks {
|
||||
match check {
|
||||
$(Check::$Check => {
|
||||
let c = &self.$field;
|
||||
Actions {
|
||||
setback: c.setback,
|
||||
alert: c.alert,
|
||||
kick: c.kick,
|
||||
decay: c.decay,
|
||||
ban_after: c.ban_after,
|
||||
}
|
||||
Actions { setback: c.setback, alert: c.alert, kick: c.kick, decay: c.decay }
|
||||
})*
|
||||
}
|
||||
}
|
||||
@@ -143,7 +125,7 @@ checks! {
|
||||
/// every tick with ServerboundClientTickEndPacket, at the server's tick rate; each one spends a tick's
|
||||
/// time from a balance that wall-clock time fills, capped so a pause can't be saved up for a burst.
|
||||
/// It logs only by default; once trusted: `setback = 2`, `alert = 5`, `kick = 20`.
|
||||
timer: Timer => TimerConfig [0.0, 0.0, 0.0, 0.02, 0] {
|
||||
timer: Timer => TimerConfig [0.0, 0.0, 0.0, 0.02] {
|
||||
/// How far ahead of the clock, in milliseconds, a client may get before it is flagged.
|
||||
tolerance_ms: f64 = 300.0,
|
||||
/// The most time, in milliseconds, a quiet connection banks for the ticks that follow (a lag
|
||||
@@ -153,12 +135,9 @@ checks! {
|
||||
|
||||
/// Ground: a move that says it ends on the ground with nothing there to stand on: no-fall (claiming
|
||||
/// the ground to skip fall damage) and walking on water. The claim is dropped, so vanilla's
|
||||
/// fall damage follows (the player is never sent back: `setback = 0` makes the check log only), and
|
||||
/// a player that keeps claiming is kicked, then banned at the second kick (`ban_after = 2`). A claim standing still isn't
|
||||
/// judged (no fall to skip). On the official server's first two hours (67 players), every player who
|
||||
/// wasn't flying or walking on water peaked at level 7 (4 claims standing still in one second); the
|
||||
/// ones who were, at 113 to 3749.
|
||||
ground: Ground => GroundConfig [10.0, 15.0, 30.0, 2.0, 2] {}
|
||||
/// fall damage follows; from `setback` on the player is also sent back. Logging only (`setback = 0`,
|
||||
/// the default), the claim stands. Once trusted: `setback = 5`, `alert = 15`, `kick = 60`.
|
||||
ground: Ground => GroundConfig [0.0, 0.0, 0.0, 2.0] {}
|
||||
|
||||
/// Prediction: each move played again from the client's own inputs with vanilla's movement code,
|
||||
/// and compared (speed, step, fly, jesus...). Each player's client ticks are recorded
|
||||
@@ -170,7 +149,7 @@ checks! {
|
||||
/// a chunk the client doesn't have, a riptide launch) is excused, and so are the ticks after it
|
||||
/// until the moves agree again. It logs only by default; once trusted: `setback = 5`, `alert = 15`,
|
||||
/// `kick = 60`.
|
||||
prediction: Prediction => PredictionConfig [0.0, 0.0, 0.0, 2.0, 0] {
|
||||
prediction: Prediction => PredictionConfig [0.0, 0.0, 0.0, 2.0] {
|
||||
/// How far, in blocks, a move may land from where the replay puts it.
|
||||
tolerance: f64 = 0.03,
|
||||
}
|
||||
@@ -178,9 +157,8 @@ checks! {
|
||||
/// Combat: attacks vanilla's client can't send (`combat`): one with no swing after it (a kill aura
|
||||
/// that hides its swing), or a second entity attacked in the same client tick (vanilla attacks the
|
||||
/// one entity under the crosshair, picked once a tick). Each flags once; from `setback` on the
|
||||
/// player's attacks are dropped. A vanilla client never trips it, so it acts by default: the first
|
||||
/// kick warns, the second bans (`ban_after = 2`).
|
||||
combat: Combat => CombatConfig [2.0, 5.0, 20.0, 0.5, 2] {}
|
||||
/// player's attacks are dropped. A vanilla client never trips it, so it acts by default.
|
||||
combat: Combat => CombatConfig [2.0, 5.0, 20.0, 0.5] {}
|
||||
}
|
||||
|
||||
/// How many checks there are.
|
||||
@@ -229,33 +207,6 @@ impl Config {
|
||||
}
|
||||
}
|
||||
|
||||
/// How many times each check kicked each player, kept across sessions (`strikes`, a JSON object of
|
||||
/// players' UUIDs to check names to counts): the kick that reaches a check's `ban_after` is a ban.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(transparent)]
|
||||
pub struct Strikes(pub BTreeMap<String, BTreeMap<String, u32>>);
|
||||
|
||||
impl Strikes {
|
||||
/// Player `uuid` was kicked by `check`: its kicks by it so far, this one included, and whether this
|
||||
/// one bans. A ban starts the count again, so a player an operator pardons is kicked before the
|
||||
/// next ban.
|
||||
pub fn kick(&mut self, uuid: &str, check: Check, ban_after: u32) -> (u32, bool) {
|
||||
let count = self
|
||||
.0
|
||||
.entry(uuid.to_owned())
|
||||
.or_default()
|
||||
.entry(check.name().to_owned())
|
||||
.or_default();
|
||||
*count = count.saturating_add(1);
|
||||
let kicks = *count;
|
||||
let ban = ban_after > 0 && kicks >= ban_after;
|
||||
if ban {
|
||||
*count = 0;
|
||||
}
|
||||
(kicks, ban)
|
||||
}
|
||||
}
|
||||
|
||||
/// What a flag leads to.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub struct Verdict {
|
||||
@@ -281,13 +232,6 @@ pub struct Player {
|
||||
pub ground: Option<(u64, f64)>,
|
||||
/// The client ticks the prediction plays again (only while it runs).
|
||||
pub record: Option<Box<prediction::Record>>,
|
||||
/// Sprinting as the client's own commands left it (ServerboundPlayerCommandPacket's
|
||||
/// START_SPRINTING and STOP_SPRINTING: LocalPlayer.wasSprinting), which the record's ticks take.
|
||||
/// Not the server's player: a hit with extra knockback stops its sprint
|
||||
/// (Player.causeExtraKnockback), the client's own `Player.attack` doesn't (a mob's `hurtClient`
|
||||
/// is false), and once the server's flag reaches it LocalPlayer.aiStep starts the sprint again
|
||||
/// while the sprint key is held, with nothing to say: wasSprinting never changed.
|
||||
pub sprinting: bool,
|
||||
/// The attacks of the client tick being heard.
|
||||
pub attacks: combat::Attacks,
|
||||
}
|
||||
@@ -333,19 +277,14 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn on_by_default_but_only_combat_and_ground_act() {
|
||||
fn on_by_default_but_only_combat_acts() {
|
||||
let c = Config::from_server_toml("[server]\nport = 25565\n").unwrap();
|
||||
assert_eq!(c, Config::default());
|
||||
for &check in Check::ALL {
|
||||
assert!(c.runs(check), "{}", check.name());
|
||||
let a = c.actions(check);
|
||||
let acts = [a.setback, a.alert, a.kick] != [0.0; 3];
|
||||
assert_eq!(
|
||||
acts,
|
||||
matches!(check, Check::Combat | Check::Ground),
|
||||
"{}",
|
||||
check.name()
|
||||
);
|
||||
assert_eq!(acts, check == Check::Combat, "{}", check.name());
|
||||
}
|
||||
let off = Config::from_server_toml("[anticheat]\nenabled = false\n").unwrap();
|
||||
assert!(Check::ALL.iter().all(|&check| !off.runs(check)));
|
||||
@@ -397,25 +336,6 @@ mod tests {
|
||||
assert!(v.kick && v.alert);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_kick_that_reaches_ban_after_bans() {
|
||||
let c = Config::default();
|
||||
assert_eq!(c.actions(Check::Combat).ban_after, 2);
|
||||
assert_eq!(c.actions(Check::Prediction).ban_after, 0);
|
||||
let mut s = Strikes::default();
|
||||
assert_eq!(s.kick("a", Check::Combat, 2), (1, false));
|
||||
// Another player, another check: their own counts.
|
||||
assert_eq!(s.kick("b", Check::Combat, 2), (1, false));
|
||||
assert_eq!(s.kick("a", Check::Timer, 2), (1, false));
|
||||
assert_eq!(s.kick("a", Check::Combat, 2), (2, true));
|
||||
// Pardoned, the player is kicked once more before the next ban.
|
||||
assert_eq!(s.kick("a", Check::Combat, 2), (1, false));
|
||||
// 0 never bans; 1 bans at the first kick.
|
||||
assert_eq!(s.kick("c", Check::Timer, 0), (1, false));
|
||||
assert_eq!(s.kick("c", Check::Timer, 0), (2, false));
|
||||
assert_eq!(s.kick("d", Check::Ground, 1), (1, true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn zero_turns_an_action_off() {
|
||||
let mut c = on();
|
||||
|
||||
@@ -33,21 +33,9 @@ pub enum Change {
|
||||
Velocity([f64; 3]),
|
||||
/// ClientboundExplodePacket's player knockback, added to the velocity.
|
||||
Knockback([f64; 3]),
|
||||
/// ClientboundUpdateAttributesPacket for the player itself: the server's attributes as they
|
||||
/// are when the replay reaches it, but for the movement speed's sprint modifier, which the
|
||||
/// client's sprinting decides: `sprint` is whether the packet had it when it carried the
|
||||
/// movement speed (the client takes the modifiers as sent, so a sprint modifier the packet
|
||||
/// lacks is gone while the client sprints), None when it didn't (the client keeps its own).
|
||||
Attributes { sprint: Option<bool> },
|
||||
/// ClientboundSetEntityDataPacket for the player itself with its shared flags: their sprinting
|
||||
/// bit, which the client takes as sent (SynchedEntityData.assignValues sets the flag alone, its
|
||||
/// speed modifier and wasSprinting stay). A client whose sprint the server cleared this way
|
||||
/// starts it again in its next aiStep, which adds the modifier back, and says nothing.
|
||||
Sprinting(bool),
|
||||
/// ClientboundUpdateMobEffectPacket or ClientboundRemoveMobEffectPacket for the player itself:
|
||||
/// the server's effects, as they are when the replay reaches it. (Their attribute modifiers
|
||||
/// are the server's: they reach the client as attributes.)
|
||||
Effects,
|
||||
/// ClientboundUpdateAttributesPacket or a mob effect for the player itself: the server's
|
||||
/// attributes and effects, as they are when the replay reaches it.
|
||||
State,
|
||||
/// ClientboundPlayerAbilitiesPacket (a game mode, flight given or taken), or the player's chest
|
||||
/// slot (a glider put on or taken off): the replay takes these from the server every tick, so a
|
||||
/// tick played before the client had them may be off.
|
||||
@@ -398,16 +386,16 @@ mod tests {
|
||||
fn changes_keep_the_server_tick_that_sent_them() {
|
||||
let mut r = Record::default();
|
||||
r.changed(3, Change::Velocity([0.0, 0.4, 0.0]));
|
||||
r.changed(5, Change::Effects);
|
||||
r.changed(5, Change::State);
|
||||
let all: Vec<_> = r.changes_since(0).unwrap().copied().collect();
|
||||
assert_eq!(
|
||||
all,
|
||||
[(3, Change::Velocity([0.0, 0.4, 0.0])), (5, Change::Effects)]
|
||||
[(3, Change::Velocity([0.0, 0.4, 0.0])), (5, Change::State)]
|
||||
);
|
||||
assert_eq!(r.changes_since(1).unwrap().count(), 1);
|
||||
assert!(r.changes_since(3).is_none());
|
||||
for i in 0..CHANGES_KEPT as u64 {
|
||||
r.changed(6 + i, Change::Effects);
|
||||
r.changed(6 + i, Change::State);
|
||||
}
|
||||
// The first two are gone.
|
||||
assert!(r.changes_since(1).is_none());
|
||||
|
||||
@@ -8,7 +8,6 @@ description = "Horizon version-specific model and resource decoding"
|
||||
|
||||
[dependencies]
|
||||
horizon-core = { path = "../horizon-core" }
|
||||
log = "0.4"
|
||||
serde = "1.0.229"
|
||||
serde_json = { version = "1.0.151", features = ["raw_value"] }
|
||||
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
//! Cuboid geometry in block units, including blockstate rotation and UV locking.
|
||||
use crate::{
|
||||
json::*,
|
||||
model::*,
|
||||
obj::{MtlTexture, ObjFace, ObjModel},
|
||||
resolve::{ResolvedCuboidModel, ResolvedLoader},
|
||||
};
|
||||
use crate::{json::*, model::*, resolve::ResolvedCuboidModel};
|
||||
mod transform;
|
||||
pub use transform::BlockModelTransform;
|
||||
|
||||
@@ -18,40 +13,7 @@ pub struct ModelQuad {
|
||||
pub material: Material,
|
||||
pub tint_index: i32,
|
||||
pub shade_direction_override: Option<Direction>,
|
||||
/// The face's or element's `light_emission`.
|
||||
pub light_emission: u8,
|
||||
/// Least (block, sky) light the quad is drawn with: its emission, raised by `neoforge_data`.
|
||||
pub light: [u8; 2],
|
||||
/// `neoforge_data` colour (ARGB) multiplied into the quad's tint.
|
||||
pub color: Option<i32>,
|
||||
/// `neoforge_data` override of the model's ambient occlusion for this quad.
|
||||
pub ambient_occlusion: Option<bool>,
|
||||
pub render_type: Option<RenderType>,
|
||||
/// False for a loader quad that takes no directional shading.
|
||||
pub shade: bool,
|
||||
}
|
||||
|
||||
/// NeoForge's `render_type` names.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum RenderType {
|
||||
Solid,
|
||||
Cutout,
|
||||
CutoutMipped,
|
||||
Translucent,
|
||||
Tripwire,
|
||||
}
|
||||
impl RenderType {
|
||||
/// Accepts a bare or `minecraft:` name; others (mods' own types) are `None`.
|
||||
pub fn by_name(name: &str) -> Option<Self> {
|
||||
match name.strip_prefix("minecraft:").unwrap_or(name) {
|
||||
"solid" => Some(Self::Solid),
|
||||
"cutout" => Some(Self::Cutout),
|
||||
"cutout_mipped" => Some(Self::CutoutMipped),
|
||||
"translucent" => Some(Self::Translucent),
|
||||
"tripwire" => Some(Self::Tripwire),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
@@ -224,17 +186,6 @@ fn bake_elements(
|
||||
skip_flat: bool,
|
||||
) -> Result<Vec<ModelQuad>> {
|
||||
let mut output = Vec::new();
|
||||
bake_into(model, transform, skip_flat, &mut output)?;
|
||||
Ok(output)
|
||||
}
|
||||
/// The elements, then what the model's loader adds.
|
||||
fn bake_into(
|
||||
model: &ResolvedCuboidModel,
|
||||
transform: BlockModelTransform,
|
||||
skip_flat: bool,
|
||||
output: &mut Vec<ModelQuad>,
|
||||
) -> Result<()> {
|
||||
let render_type = model.render_type.as_deref().and_then(RenderType::by_name);
|
||||
for element in model.elements() {
|
||||
let element = element
|
||||
.as_ref()
|
||||
@@ -256,108 +207,11 @@ fn bake_into(
|
||||
force_translucent: false,
|
||||
});
|
||||
output.push(bake_face(
|
||||
element,
|
||||
face,
|
||||
*direction,
|
||||
matrix,
|
||||
material,
|
||||
transform,
|
||||
render_type,
|
||||
element, face, *direction, matrix, material, transform,
|
||||
)?);
|
||||
}
|
||||
}
|
||||
match model.loader() {
|
||||
Some(ResolvedLoader::Composite(children)) => {
|
||||
for child in children {
|
||||
bake_into(child, transform, skip_flat, output)?;
|
||||
}
|
||||
}
|
||||
Some(ResolvedLoader::Obj {
|
||||
model: Some(obj),
|
||||
flip_v,
|
||||
shade,
|
||||
hidden,
|
||||
}) => bake_obj(model, obj, *flip_v, *shade, hidden, transform, output)?,
|
||||
Some(ResolvedLoader::Obj { model: None, .. }) | None => {}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// Obj faces are unculled quads in block units; the blockstate transform moves them whole.
|
||||
fn bake_obj(
|
||||
model: &ResolvedCuboidModel,
|
||||
obj: &ObjModel,
|
||||
flip_v: bool,
|
||||
shade: bool,
|
||||
hidden: &std::collections::BTreeSet<String>,
|
||||
transform: BlockModelTransform,
|
||||
output: &mut Vec<ModelQuad>,
|
||||
) -> Result<()> {
|
||||
let render_type = model.render_type.as_deref().and_then(RenderType::by_name);
|
||||
for face in obj.faces.iter().filter(|f| !hidden.contains(&f.object)) {
|
||||
let slot = match obj.materials.get(&face.material) {
|
||||
Some(MtlTexture::Sprite(sprite)) => {
|
||||
output.push(obj_quad(
|
||||
face,
|
||||
Material {
|
||||
sprite: identifier(sprite)?,
|
||||
force_translucent: false,
|
||||
},
|
||||
flip_v,
|
||||
shade,
|
||||
render_type,
|
||||
transform,
|
||||
));
|
||||
continue;
|
||||
}
|
||||
Some(MtlTexture::Slot(slot)) => slot,
|
||||
None => &face.material,
|
||||
};
|
||||
let material = if slot.is_empty() {
|
||||
None
|
||||
} else {
|
||||
model.material(slot)?
|
||||
};
|
||||
let material = material.cloned().unwrap_or(Material {
|
||||
sprite: "minecraft:missingno".to_owned(),
|
||||
force_translucent: false,
|
||||
});
|
||||
output.push(obj_quad(
|
||||
face,
|
||||
material,
|
||||
flip_v,
|
||||
shade,
|
||||
render_type,
|
||||
transform,
|
||||
));
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
fn obj_quad(
|
||||
face: &ObjFace,
|
||||
material: Material,
|
||||
flip_v: bool,
|
||||
shade: bool,
|
||||
render_type: Option<RenderType>,
|
||||
transform: BlockModelTransform,
|
||||
) -> ModelQuad {
|
||||
let positions = face.vertices.map(|v| transform.position(v.position));
|
||||
ModelQuad {
|
||||
positions,
|
||||
uv: face
|
||||
.vertices
|
||||
.map(|v| [v.uv[0], if flip_v { 1.0 - v.uv[1] } else { v.uv[1] }]),
|
||||
facing: facing(&positions).unwrap_or(Direction::Up),
|
||||
cull: None,
|
||||
material,
|
||||
tint_index: -1,
|
||||
shade_direction_override: None,
|
||||
light_emission: 0,
|
||||
light: [0; 2],
|
||||
color: None,
|
||||
ambient_occlusion: None,
|
||||
render_type,
|
||||
shade,
|
||||
}
|
||||
Ok(output)
|
||||
}
|
||||
/// `FaceBakery.bakeQuad` for a quad with explicit corners and unit-atlas UVs
|
||||
/// (`uv` in 0..16 texels), as `ItemModelGenerator` builds its layers.
|
||||
@@ -376,7 +230,6 @@ pub fn bake_flat_face(
|
||||
rotation: None,
|
||||
shade_direction_override: None,
|
||||
light_emission: 0,
|
||||
neoforge_data: None,
|
||||
};
|
||||
let face = Face {
|
||||
cull: None,
|
||||
@@ -384,8 +237,6 @@ pub fn bake_flat_face(
|
||||
texture: String::new(),
|
||||
uv: Some(uv),
|
||||
rotation: 0,
|
||||
light_emission: None,
|
||||
neoforge_data: None,
|
||||
};
|
||||
bake_face(
|
||||
&element,
|
||||
@@ -394,7 +245,6 @@ pub fn bake_flat_face(
|
||||
None,
|
||||
material,
|
||||
BlockModelTransform::new([0; 3], false),
|
||||
None,
|
||||
)
|
||||
}
|
||||
fn bake_face(
|
||||
@@ -404,7 +254,6 @@ fn bake_face(
|
||||
matrix: Option<ElementMatrix>,
|
||||
material: Material,
|
||||
transform: BlockModelTransform,
|
||||
render_type: Option<RenderType>,
|
||||
) -> Result<ModelQuad> {
|
||||
let mut positions = corners(element.from, element.to, direction).map(|v| v.map(|c| c / 16.0));
|
||||
if let (Some(rotation), Some(matrix)) = (&element.rotation, matrix) {
|
||||
@@ -454,11 +303,6 @@ fn bake_face(
|
||||
uv.swap(index, found);
|
||||
}
|
||||
}
|
||||
let data = face
|
||||
.neoforge_data
|
||||
.unwrap_or_default()
|
||||
.over(element.neoforge_data.unwrap_or_default());
|
||||
let light_emission = face.light_emission.unwrap_or(element.light_emission);
|
||||
Ok(ModelQuad {
|
||||
positions,
|
||||
uv,
|
||||
@@ -467,196 +311,6 @@ fn bake_face(
|
||||
material,
|
||||
tint_index: face.tint_index,
|
||||
shade_direction_override: element.shade_direction_override,
|
||||
light_emission,
|
||||
light: [data.block_light, data.sky_light].map(|l| l.unwrap_or(0).max(light_emission)),
|
||||
color: data.color,
|
||||
ambient_occlusion: data.ambient_occlusion,
|
||||
render_type,
|
||||
shade: true,
|
||||
light_emission: element.light_emission,
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod loader_tests {
|
||||
use super::*;
|
||||
use crate::resolve::{AssetReader, ModelLibrary};
|
||||
use std::{collections::BTreeMap, sync::Arc};
|
||||
|
||||
struct Files(BTreeMap<&'static str, &'static str>);
|
||||
impl AssetReader for Files {
|
||||
fn read_text(&self, location: &str) -> Option<String> {
|
||||
self.0.get(location).map(|text| (*text).to_owned())
|
||||
}
|
||||
}
|
||||
|
||||
fn library(models: &[(&str, &str)], files: &[(&'static str, &'static str)]) -> ModelLibrary {
|
||||
let models = models
|
||||
.iter()
|
||||
.map(|(name, json)| ((*name).to_owned(), CuboidModel::from_json(json).unwrap()))
|
||||
.collect();
|
||||
ModelLibrary::new(models)
|
||||
.unwrap()
|
||||
.with_assets(Arc::new(Files(files.iter().copied().collect())))
|
||||
}
|
||||
fn bake(library: &ModelLibrary, name: &str) -> Vec<ModelQuad> {
|
||||
bake_block_model(
|
||||
&library.resolve(name).unwrap(),
|
||||
BlockModelTransform::new([0; 3], false),
|
||||
)
|
||||
.unwrap()
|
||||
}
|
||||
fn sprites(quads: &[ModelQuad]) -> Vec<&str> {
|
||||
quads.iter().map(|q| q.material.sprite.as_str()).collect()
|
||||
}
|
||||
const CUBE: &str =
|
||||
r##"{"elements":[{"from":[0,0,0],"to":[16,16,16],"faces":{"up":{"texture":"#all"}}}]}"##;
|
||||
const COMPOSITE: &str = r#"{"loader":"neoforge:composite","textures":{"all":"block/shared"},
|
||||
"children":{"zeta":{"parent":"t:cube","textures":{"all":"block/own"}},"alpha":{"parent":"t:cube"}}}"#;
|
||||
|
||||
#[test]
|
||||
fn composite_bakes_children_in_document_order_with_slot_fallback() {
|
||||
let library = library(&[("t:cube", CUBE), ("t:comp", COMPOSITE)], &[]);
|
||||
let quads = bake(&library, "t:comp");
|
||||
assert_eq!(
|
||||
sprites(&quads),
|
||||
["minecraft:block/own", "minecraft:block/shared"]
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn composite_visibility_hides_a_child() {
|
||||
let hidden =
|
||||
COMPOSITE.replace(r#""children""#, r#""visibility":{"zeta":false},"children""#);
|
||||
let library = library(&[("t:cube", CUBE), ("t:comp", &hidden)], &[]);
|
||||
assert_eq!(
|
||||
sprites(&bake(&library, "t:comp")),
|
||||
["minecraft:block/shared"]
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn an_inheriting_model_overrides_which_children_are_visible() {
|
||||
let hidden =
|
||||
COMPOSITE.replace(r#""children""#, r#""visibility":{"zeta":false},"children""#);
|
||||
let shown = r#"{"parent":"t:hidden","visibility":{"zeta":true,"alpha":false}}"#;
|
||||
let library = library(
|
||||
&[("t:cube", CUBE), ("t:hidden", &hidden), ("t:shown", shown)],
|
||||
&[],
|
||||
);
|
||||
assert_eq!(sprites(&bake(&library, "t:shown")), ["minecraft:block/own"]);
|
||||
}
|
||||
#[test]
|
||||
fn loader_is_inherited_by_parent_after_own_elements() {
|
||||
let derived = r##"{"parent":"t:comp","textures":{"all":"block/derived"},
|
||||
"elements":[{"from":[0,0,0],"to":[16,16,16],"faces":{"down":{"texture":"#all"}}}]}"##;
|
||||
let library = library(
|
||||
&[
|
||||
("t:cube", CUBE),
|
||||
("t:comp", COMPOSITE),
|
||||
("t:derived", derived),
|
||||
],
|
||||
&[],
|
||||
);
|
||||
let quads = bake(&library, "t:derived");
|
||||
assert_eq!(quads[0].facing, Direction::Down);
|
||||
assert_eq!(
|
||||
sprites(&quads),
|
||||
[
|
||||
"minecraft:block/derived",
|
||||
"minecraft:block/own",
|
||||
"minecraft:block/derived"
|
||||
]
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn own_loader_wins_and_unknown_loader_adds_nothing() {
|
||||
let other = r#"{"parent":"t:comp","loader":"somemod:thing"}"#;
|
||||
let library = library(
|
||||
&[("t:cube", CUBE), ("t:comp", COMPOSITE), ("t:other", other)],
|
||||
&[],
|
||||
);
|
||||
assert!(bake(&library, "t:other").is_empty());
|
||||
}
|
||||
#[test]
|
||||
fn composites_that_nest_through_themselves_are_an_error() {
|
||||
let looping = r#"{"loader":"neoforge:composite","children":{"a":{"parent":"t:loop"}}}"#;
|
||||
let library = library(&[("t:loop", looping)], &[]);
|
||||
assert!(library.resolve("t:loop").is_err());
|
||||
}
|
||||
|
||||
const OBJ: &str = "mtllib m.mtl\nv 0 0 0\nv 1 0 0\nv 1 0 1\nv 0 0 1\nv 0 1 0\n\
|
||||
vt 0 0\nvt 1 0\nvt 1 1\nvt 0 1\n\
|
||||
usemtl top\nf 1/1 4/4 3/3 2/2\nusemtl side\nf 1/1 2/2 5/4\nusemtl bare\nf 1/1 2/2 5/4\n";
|
||||
const MTL: &str = "newmtl top\nmap_Kd #lid\nnewmtl side\nmap_Kd #wall\nnewmtl bare\nKd 1 1 1\n";
|
||||
const OBJ_FILES: [(&str, &str); 2] = [("t:models/x.obj", OBJ), ("t:models/m.mtl", MTL)];
|
||||
const OBJ_MODEL: &str = r#"{"loader":"neoforge:obj","model":"t:models/x.obj","flip_v":true,
|
||||
"textures":{"lid":"block/lid","wall":"block/wall"}}"#;
|
||||
|
||||
#[test]
|
||||
fn obj_faces_become_quads_with_materials_and_flipped_v() {
|
||||
let flat = OBJ_MODEL.replace(r#""flip_v":true,"#, "");
|
||||
let library = library(&[("t:o", OBJ_MODEL), ("t:flat", &flat)], &OBJ_FILES);
|
||||
let quads = bake(&library, "t:o");
|
||||
assert_eq!(
|
||||
sprites(&quads),
|
||||
[
|
||||
"minecraft:block/lid",
|
||||
"minecraft:block/wall",
|
||||
"minecraft:missingno"
|
||||
]
|
||||
);
|
||||
assert_eq!(quads[0].facing, Direction::Up);
|
||||
assert_eq!(quads[1].facing, Direction::South);
|
||||
assert_eq!(quads[0].positions[1], [0.0, 0.0, 1.0]);
|
||||
assert_eq!(quads[0].uv[0], [0.0, 1.0]);
|
||||
assert_eq!(quads[0].uv[2], [1.0, 0.0]);
|
||||
// A triangle repeats its last vertex.
|
||||
assert_eq!(quads[1].positions[3], quads[1].positions[2]);
|
||||
assert_eq!(quads[1].uv[3], quads[1].uv[2]);
|
||||
assert!(quads.iter().all(|q| q.cull.is_none() && q.shade));
|
||||
assert_eq!(bake(&library, "t:flat")[0].uv[0], [0.0, 0.0]);
|
||||
}
|
||||
#[test]
|
||||
fn obj_shade_quads_false_and_mtl_override() {
|
||||
let unshaded = r#"{"loader":"neoforge:obj","model":"t:models/x.obj","shade_quads":false,
|
||||
"mtl_override":"t:models/o.mtl","textures":{"s":"block/s"}}"#;
|
||||
let files = [
|
||||
("t:models/x.obj", OBJ),
|
||||
("t:models/o.mtl", "newmtl top\nmap_Kd #s\n"),
|
||||
];
|
||||
let library = library(&[("t:u", unshaded)], &files);
|
||||
let quads = bake(&library, "t:u");
|
||||
assert!(quads.iter().all(|q| !q.shade));
|
||||
assert_eq!(quads[0].material.sprite, "minecraft:block/s");
|
||||
}
|
||||
#[test]
|
||||
fn missing_or_broken_obj_bakes_nothing() {
|
||||
let missing = library(&[("t:o", OBJ_MODEL)], &[]);
|
||||
assert!(bake(&missing, "t:o").is_empty());
|
||||
let broken = library(
|
||||
&[("t:o", OBJ_MODEL)],
|
||||
&[("t:models/x.obj", "v 0 0 0\nf 1 2 3\n")],
|
||||
);
|
||||
assert!(bake(&broken, "t:o").is_empty());
|
||||
}
|
||||
#[test]
|
||||
fn obj_visibility_skips_the_objects_a_model_hides() {
|
||||
let two = "v 0 0 0\nv 1 0 0\nv 1 0 1\nv 0 0 1\no a\nusemtl m\nf 1 2 3 4\no b\nf 4 3 2 1\n";
|
||||
let files = [("t:models/two.obj", two)];
|
||||
let base =
|
||||
r#"{"loader":"neoforge:obj","model":"t:models/two.obj","textures":{"m":"block/m"}}"#;
|
||||
let hiding = r#"{"parent":"t:base","visibility":{"b":false}}"#;
|
||||
let restoring = r#"{"parent":"t:hiding","visibility":{"b":true}}"#;
|
||||
let library = library(
|
||||
&[
|
||||
("t:base", base),
|
||||
("t:hiding", hiding),
|
||||
("t:restoring", restoring),
|
||||
],
|
||||
&files,
|
||||
);
|
||||
assert_eq!(bake(&library, "t:base").len(), 2);
|
||||
let quads = bake(&library, "t:hiding");
|
||||
assert_eq!(quads.len(), 1);
|
||||
assert_eq!(quads[0].facing, Direction::Down);
|
||||
assert_eq!(bake(&library, "t:restoring").len(), 2);
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,7 @@ use crate::{
|
||||
json::Result,
|
||||
math::{Mat4, quaternion_xyz},
|
||||
model::{Direction, DisplayTransform, GuiLight, ItemTransform, Material},
|
||||
resolve::{ModelLibrary, ResolvedCuboidModel},
|
||||
resolve::ModelLibrary,
|
||||
};
|
||||
use std::{collections::BTreeSet, f32::consts::PI};
|
||||
|
||||
@@ -110,15 +110,6 @@ pub fn bake_item_model(
|
||||
let model = library
|
||||
.resolve(name)
|
||||
.or_else(|_| library.resolve(crate::resolve::MISSING_MODEL))?;
|
||||
bake_resolved(&model, sprites)
|
||||
}
|
||||
|
||||
/// Bake an already resolved model, e.g. one from
|
||||
/// [`ModelLibrary::resolve_with_textures`].
|
||||
pub fn bake_resolved(
|
||||
model: &ResolvedCuboidModel,
|
||||
sprites: &dyn SpriteLookup,
|
||||
) -> Result<BakedItemModel> {
|
||||
let known = |sprite: &str| sprite == MISSING_SPRITE || sprites.mask(sprite).is_some();
|
||||
let material = |m: &Material| {
|
||||
if known(&m.sprite) {
|
||||
@@ -152,7 +143,7 @@ pub fn bake_resolved(
|
||||
quads
|
||||
} else {
|
||||
let mut quads =
|
||||
bake_block_model(model, crate::bake::BlockModelTransform::new([0; 3], false))?;
|
||||
bake_block_model(&model, crate::bake::BlockModelTransform::new([0; 3], false))?;
|
||||
for q in &mut quads {
|
||||
q.material = material(&q.material);
|
||||
}
|
||||
@@ -307,87 +298,3 @@ fn extrude_layer(mask: &SpriteMask, material: &Material, layer: i32) -> Result<V
|
||||
}
|
||||
Ok(quads)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::model::{CuboidModel, TextureSlot};
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
/// The stick: 2x2 with one transparent pixel. `item/cit`: one opaque pixel, so a bake
|
||||
/// shows whose mask it extruded.
|
||||
struct Sprites;
|
||||
impl SpriteLookup for Sprites {
|
||||
fn mask(&self, sprite: &str) -> Option<SpriteMask> {
|
||||
match sprite {
|
||||
"minecraft:item/stick" => Some(SpriteMask {
|
||||
width: 2,
|
||||
height: 2,
|
||||
frames: vec![vec![true, false, false, false]],
|
||||
}),
|
||||
"horizon_cit:item/cit" => Some(SpriteMask {
|
||||
width: 1,
|
||||
height: 1,
|
||||
frames: vec![vec![false]],
|
||||
}),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
fn library() -> ModelLibrary {
|
||||
ModelLibrary::with_item_generator(BTreeMap::from(
|
||||
[
|
||||
("item/generated", r#"{"parent":"builtin/generated","display":{"gui":{"scale":[2,2,2]}}}"#),
|
||||
("item/stick", r#"{"parent":"item/generated","textures":{"layer0":"item/stick"}}"#),
|
||||
("horizon:loop", r#"{"parent":"horizon:loop2"}"#),
|
||||
("horizon:loop2", r#"{"parent":"horizon:loop"}"#),
|
||||
("block/slab", r##"{"textures":{"particle":"#side","side":"block/absent"},"elements":[{"from":[0,0,0],"to":[16,8,16],"faces":{"up":{"texture":"#side"},"down":{"texture":"#side","cullface":"down"}}}]}"##),
|
||||
]
|
||||
.map(|(name, json)| (name.to_owned(), CuboidModel::from_json(json).unwrap())),
|
||||
))
|
||||
.unwrap()
|
||||
}
|
||||
#[test]
|
||||
fn baking_by_name_falls_back_to_the_missing_model() {
|
||||
let library = library();
|
||||
// Front, back, and the 8 unit edges around the L of 3 opaque pixels.
|
||||
let stick = bake_item_model(&library, &Sprites, "item/stick").unwrap();
|
||||
assert_eq!(stick.quads.len(), 10);
|
||||
// An unknown sprite bakes as the missing sprite.
|
||||
let slab = bake_item_model(&library, &Sprites, "block/slab").unwrap();
|
||||
assert_eq!(slab.quads.len(), 2);
|
||||
assert_eq!(slab.particle.sprite, MISSING_SPRITE);
|
||||
// A cyclic chain, an error to `resolve`, bakes as the missing cube.
|
||||
let cyclic = bake_item_model(&library, &Sprites, "horizon:loop").unwrap();
|
||||
assert_eq!(cyclic.quads.len(), 6);
|
||||
assert!(
|
||||
cyclic
|
||||
.quads
|
||||
.iter()
|
||||
.all(|q| q.material.sprite == MISSING_SPRITE)
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn replaced_layer_bakes_with_its_own_sprite() {
|
||||
let library = library();
|
||||
let child = BTreeMap::from([(
|
||||
"layer0".to_owned(),
|
||||
TextureSlot::Material(Material {
|
||||
sprite: "horizon_cit:item/cit".to_owned(),
|
||||
force_translucent: false,
|
||||
}),
|
||||
)]);
|
||||
let model = library.resolve_with_textures("item/stick", &child).unwrap();
|
||||
let baked = bake_resolved(&model, &Sprites).unwrap();
|
||||
// The CIT sprite's own mask, one opaque pixel: front, back and 4 edges.
|
||||
assert_eq!(baked.quads.len(), 6);
|
||||
assert!(
|
||||
baked
|
||||
.quads
|
||||
.iter()
|
||||
.all(|q| q.material.sprite == "horizon_cit:item/cit")
|
||||
);
|
||||
assert_eq!(baked.particle.sprite, "horizon_cit:item/cit");
|
||||
assert_eq!(baked.transforms[5].as_ref().unwrap().scale, [2.0; 3]);
|
||||
}
|
||||
}
|
||||
@@ -17,7 +17,6 @@ use std::{
|
||||
};
|
||||
|
||||
mod component_predicate;
|
||||
mod foreign;
|
||||
mod special;
|
||||
pub use special::{SpecialKind, SpecialModel};
|
||||
|
||||
@@ -432,17 +431,6 @@ impl ItemModelNode {
|
||||
pub fn decode(v: &Value) -> Result<Self> {
|
||||
let m = object(v)?;
|
||||
let kind = ident(required(m, "type")?)?;
|
||||
if kind == "minecraft:condition" {
|
||||
let property = ident(required(m, "property")?)?;
|
||||
if !property.starts_with("minecraft:") {
|
||||
return Ok(Self::Condition {
|
||||
transformation: optional_transformation(m)?,
|
||||
property: ConditionProperty::Custom(property),
|
||||
on_true: Box::new(Self::decode(required(m, "on_true")?)?),
|
||||
on_false: Box::new(Self::decode(required(m, "on_false")?)?),
|
||||
});
|
||||
}
|
||||
}
|
||||
Ok(match kind.as_str() {
|
||||
"minecraft:empty" => Self::Empty,
|
||||
"minecraft:model" => Self::Model(ModelLeaf {
|
||||
@@ -463,21 +451,12 @@ impl ItemModelNode {
|
||||
.collect::<Result<_>>()?,
|
||||
transformation: optional_transformation(m)?,
|
||||
},
|
||||
"minecraft:condition" if foreign::property_is_foreign(m)? => foreign::wrap(
|
||||
Self::decode(required(m, "on_false")?)?,
|
||||
optional_transformation(m)?,
|
||||
),
|
||||
"minecraft:condition" => Self::Condition {
|
||||
transformation: optional_transformation(m)?,
|
||||
property: ConditionProperty::decode(m)?,
|
||||
on_true: Box::new(Self::decode(required(m, "on_true")?)?),
|
||||
on_false: Box::new(Self::decode(required(m, "on_false")?)?),
|
||||
},
|
||||
"minecraft:select" if foreign::property_is_foreign(m)? => {
|
||||
// No case can match a property Horizon cannot read.
|
||||
let fallback = get(m, "fallback").map(Self::decode).transpose()?;
|
||||
foreign::wrap(fallback.unwrap_or(Self::Empty), optional_transformation(m)?)
|
||||
}
|
||||
"minecraft:select" => {
|
||||
let transformation = optional_transformation(m)?;
|
||||
let property = SelectProperty::decode(m)?;
|
||||
@@ -505,7 +484,6 @@ impl ItemModelNode {
|
||||
}
|
||||
}
|
||||
"minecraft:range_dispatch" => {
|
||||
let foreign_property = foreign::property_is_foreign(m)?;
|
||||
let mut entries = list(required(m, "entries")?)?
|
||||
.iter()
|
||||
.map(|e| {
|
||||
@@ -518,17 +496,6 @@ impl ItemModelNode {
|
||||
.collect::<Result<Vec<_>>>()?;
|
||||
// `Comparator.comparingDouble`: Double.compare, a total order.
|
||||
entries.sort_by(|a, b| f64::from(a.0).total_cmp(&f64::from(b.0)));
|
||||
if foreign_property {
|
||||
// A property Horizon cannot read is 0.
|
||||
let fallback = get(m, "fallback").map(Self::decode).transpose()?;
|
||||
let chosen = last_index_less_or_equal(&entries, 0.0)
|
||||
.map(|i| entries.swap_remove(i).1)
|
||||
.or(fallback);
|
||||
return Ok(foreign::wrap(
|
||||
chosen.unwrap_or(Self::Empty),
|
||||
optional_transformation(m)?,
|
||||
));
|
||||
}
|
||||
Self::RangeDispatch {
|
||||
transformation: optional_transformation(m)?,
|
||||
property: NumericProperty::decode(m)?,
|
||||
@@ -539,21 +506,12 @@ impl ItemModelNode {
|
||||
.transpose()?,
|
||||
}
|
||||
}
|
||||
"minecraft:special" if SpecialModel::is_foreign(required(m, "model")?) => {
|
||||
// The mod's own renderer is not run: the base model stands in.
|
||||
Self::Model(ModelLeaf {
|
||||
model: ident(required(m, "base")?)?,
|
||||
transformation: optional_transformation(m)?,
|
||||
tints: Vec::new(),
|
||||
})
|
||||
}
|
||||
"minecraft:special" => Self::Special {
|
||||
base: ident(required(m, "base")?)?,
|
||||
transformation: optional_transformation(m)?,
|
||||
model: SpecialModel::decode(required(m, "model")?)?,
|
||||
},
|
||||
"minecraft:bundle/selected_item" => Self::BundleSelectedItem,
|
||||
other if foreign::is_foreign(other) => foreign::decode_node(other, m),
|
||||
_ => return Err(err("unknown item model type")),
|
||||
})
|
||||
}
|
||||
@@ -645,8 +603,6 @@ impl TintSource {
|
||||
"minecraft:firework" => Self::Firework(default()?),
|
||||
"minecraft:potion" => Self::Potion(default()?),
|
||||
"minecraft:team" => Self::Team(default()?),
|
||||
// A mod's own tint source, which its Java code computes: untinted here.
|
||||
other if foreign::is_foreign(other) => Self::Constant(-1),
|
||||
_ => return Err(err("unknown item tint source")),
|
||||
})
|
||||
}
|
||||
@@ -658,7 +614,6 @@ impl TintSource {
|
||||
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub enum ConditionProperty {
|
||||
Custom(String),
|
||||
CustomModelData(i32),
|
||||
UsingItem,
|
||||
Broken,
|
||||
@@ -991,10 +946,6 @@ pub struct Context<'a> {
|
||||
|
||||
/// Host services the resolver cannot derive from data alone.
|
||||
pub trait ItemEnv {
|
||||
/// A mod's namespaced conditional property, false when no mod supplies it.
|
||||
fn item_model_property(&self, _property: &str, _stack: &StackView) -> bool {
|
||||
false
|
||||
}
|
||||
/// `PotionContents.getColorOr` for the potion/effects part: the mixed
|
||||
/// effect colour, or `None` when the contents have no visible effects.
|
||||
fn potion_effect_color(&self, _potion_contents: &Value) -> Option<i32> {
|
||||
@@ -1348,9 +1299,6 @@ impl Resolve<'_> {
|
||||
fn condition(&self, property: &ConditionProperty) -> bool {
|
||||
let owner = self.ctx.owner;
|
||||
match property {
|
||||
ConditionProperty::Custom(property) => {
|
||||
self.env.item_model_property(property, self.stack)
|
||||
}
|
||||
ConditionProperty::CustomModelData(i) => {
|
||||
self.component("minecraft:custom_model_data")
|
||||
.and_then(|d| custom_data_at(d, "flags", *i))
|
||||
@@ -1769,7 +1717,5 @@ fn binary_search(a: &[f32], key: f32) -> std::result::Result<usize, usize> {
|
||||
Err(low as usize)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod foreign_tests;
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -1,114 +0,0 @@
|
||||
//! Nodes and properties of other namespaces (a mod's, NeoForge's) decode to the closest vanilla behaviour.
|
||||
use super::{
|
||||
ItemModelNode, ModelLeaf, Result, TintSource, get, ident, identifier, list, object,
|
||||
optional_transformation,
|
||||
};
|
||||
use crate::{json::error as err, math::Mat4};
|
||||
use serde_json::{Map, Value};
|
||||
|
||||
/// Keys a mod's node usually keeps its real model under, in order of preference.
|
||||
const MODEL_KEYS: [&str; 4] = ["model", "base_model", "base", "fallback"];
|
||||
|
||||
pub fn is_foreign(id: &str) -> bool {
|
||||
!id.starts_with("minecraft:")
|
||||
}
|
||||
|
||||
/// A composite carries the transformation a collapsed node had.
|
||||
pub fn wrap(node: ItemModelNode, transformation: Option<Mat4>) -> ItemModelNode {
|
||||
match transformation {
|
||||
None => node,
|
||||
Some(_) => ItemModelNode::Composite {
|
||||
models: vec![node],
|
||||
transformation,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn property_is_foreign(m: &Map<String, Value>) -> Result<bool> {
|
||||
let property = m
|
||||
.get("property")
|
||||
.ok_or_else(|| err("missing property"))
|
||||
.and_then(ident)?;
|
||||
Ok(is_foreign(&property))
|
||||
}
|
||||
|
||||
fn leaf(model: String, m: &Map<String, Value>) -> ItemModelNode {
|
||||
let tints = get(m, "tints")
|
||||
.and_then(|t| list(t).ok())
|
||||
.map(|t| {
|
||||
t.iter()
|
||||
.filter_map(|t| TintSource::decode(t).ok())
|
||||
.collect()
|
||||
})
|
||||
.unwrap_or_default();
|
||||
ItemModelNode::Model(ModelLeaf {
|
||||
model,
|
||||
transformation: optional_transformation(m).ok().flatten(),
|
||||
tints,
|
||||
})
|
||||
}
|
||||
|
||||
/// A node of an unknown non-vanilla type: its nested node, else its model id, else nothing.
|
||||
pub fn decode_node(kind: &str, m: &Map<String, Value>) -> ItemModelNode {
|
||||
if kind == "neoforge:fluid_container" {
|
||||
return fluid_container(m);
|
||||
}
|
||||
for key in MODEL_KEYS {
|
||||
match m.get(key) {
|
||||
Some(nested @ Value::Object(_)) => {
|
||||
if let Ok(node) = ItemModelNode::decode(nested) {
|
||||
return wrap(node, optional_transformation(m).ok().flatten());
|
||||
}
|
||||
}
|
||||
Some(Value::String(id)) => {
|
||||
if let Ok(id) = identifier(id) {
|
||||
return leaf(id, m);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
let by_suffix = m
|
||||
.iter()
|
||||
.filter(|(k, _)| k.ends_with("_model"))
|
||||
.find_map(|(_, v)| v.as_str().and_then(|id| identifier(id).ok()));
|
||||
match by_suffix {
|
||||
Some(id) => leaf(id, m),
|
||||
None => ItemModelNode::Empty,
|
||||
}
|
||||
}
|
||||
|
||||
// The fluid is not drawn: only the base (and an unmasked cover) texture, taken as a model id (a bucket's).
|
||||
fn fluid_container(m: &Map<String, Value>) -> ItemModelNode {
|
||||
let textures = m.get("textures").and_then(|t| object(t).ok());
|
||||
let texture = |key: &str| {
|
||||
textures
|
||||
.and_then(|t| t.get(key))
|
||||
.and_then(Value::as_str)
|
||||
.and_then(|id| identifier(id).ok())
|
||||
};
|
||||
let mut layers = vec![texture("base")];
|
||||
if m.get("cover_is_mask") == Some(&Value::Bool(false)) {
|
||||
layers.push(texture("cover"));
|
||||
}
|
||||
let mut models: Vec<ItemModelNode> = layers
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.map(|model| {
|
||||
ItemModelNode::Model(ModelLeaf {
|
||||
model,
|
||||
transformation: None,
|
||||
tints: Vec::new(),
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
let transformation = optional_transformation(m).ok().flatten();
|
||||
match models.len() {
|
||||
0 => ItemModelNode::Empty,
|
||||
1 => wrap(models.remove(0), transformation),
|
||||
_ => ItemModelNode::Composite {
|
||||
models,
|
||||
transformation,
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -1,185 +0,0 @@
|
||||
use super::*;
|
||||
|
||||
fn node(json: &str) -> Result<ItemModelNode> {
|
||||
ItemModelNode::decode(&serde_json::from_str(json).unwrap())
|
||||
}
|
||||
fn model_id(n: &ItemModelNode) -> &str {
|
||||
match n {
|
||||
ItemModelNode::Model(leaf) => &leaf.model,
|
||||
other => panic!("not a model: {other:?}"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn node_with_a_model_id_draws_that_model() {
|
||||
let n = node(r#"{"type":"mod:thing","model":"mod:item/thing","tints":[{"type":"mod:tint"}]}"#)
|
||||
.unwrap();
|
||||
assert_eq!(model_id(&n), "mod:item/thing");
|
||||
let ItemModelNode::Model(leaf) = n else {
|
||||
unreachable!()
|
||||
};
|
||||
assert_eq!(leaf.tints, vec![TintSource::Constant(-1)]);
|
||||
let n = node(r#"{"type":"mod:thing","base_model":"mod:item/base"}"#).unwrap();
|
||||
assert_eq!(model_id(&n), "mod:item/base");
|
||||
let n = node(r#"{"type":"mod:thing","on_model":"mod:item/a"}"#).unwrap();
|
||||
assert_eq!(model_id(&n), "mod:item/a");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn node_with_a_nested_node_decodes_it() {
|
||||
let n = node(
|
||||
r#"{"type":"neoforge:trimmed_armor","base_model":{"type":"minecraft:model","model":"mod:item/boots"}}"#,
|
||||
)
|
||||
.unwrap();
|
||||
assert_eq!(model_id(&n), "mod:item/boots");
|
||||
let n = node(
|
||||
r#"{"type":"mod:x","model":{"type":"mod:y","model":"mod:item/inner"},"transformation":[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]}"#,
|
||||
)
|
||||
.unwrap();
|
||||
let ItemModelNode::Composite {
|
||||
models,
|
||||
transformation,
|
||||
} = n
|
||||
else {
|
||||
panic!("a transformation wraps the nested node")
|
||||
};
|
||||
assert!(transformation.is_some());
|
||||
assert_eq!(model_id(&models[0]), "mod:item/inner");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn node_with_nothing_usable_is_empty() {
|
||||
assert!(matches!(
|
||||
node(r#"{"type":"mod:facade"}"#).unwrap(),
|
||||
ItemModelNode::Empty
|
||||
));
|
||||
assert!(matches!(
|
||||
node(r#"{"type":"mod:x","model":7}"#).unwrap(),
|
||||
ItemModelNode::Empty
|
||||
));
|
||||
assert!(ClientItem::from_json(r#"{"model":{"type":"ae2:facade"}}"#).is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unknown_vanilla_names_still_fail() {
|
||||
assert!(node(r#"{"type":"minecraft:nope"}"#).is_err());
|
||||
assert!(node(r#"{"type":"nope","model":"a:b"}"#).is_err());
|
||||
let leaf = r#"{"type":"minecraft:model","model":"a:b"}"#;
|
||||
for json in [
|
||||
format!(
|
||||
r#"{{"type":"minecraft:condition","property":"minecraft:nope","on_true":{leaf},"on_false":{leaf}}}"#
|
||||
),
|
||||
format!(
|
||||
r#"{{"type":"minecraft:select","property":"minecraft:nope","cases":[],"fallback":{leaf}}}"#
|
||||
),
|
||||
format!(
|
||||
r#"{{"type":"minecraft:range_dispatch","property":"minecraft:nope","entries":[],"fallback":{leaf}}}"#
|
||||
),
|
||||
] {
|
||||
assert!(node(&json).is_err(), "{json}");
|
||||
}
|
||||
assert!(
|
||||
node(r#"{"type":"minecraft:special","base":"a:b","model":{"type":"minecraft:nope"}}"#)
|
||||
.is_err()
|
||||
);
|
||||
assert!(ClientItem::from_json(r#"{"model":{"type":"minecraft:nope"}}"#).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn condition_property_is_false() {
|
||||
let n = node(
|
||||
r#"{"type":"minecraft:condition","property":"mod:flag",
|
||||
"on_true":{"type":"minecraft:model","model":"a:yes"},
|
||||
"on_false":{"type":"minecraft:model","model":"a:no"}}"#,
|
||||
)
|
||||
.unwrap();
|
||||
// A mod's property stays a condition its mod answers per stack
|
||||
// (`item_model_property`); with no mod answering it, `on_false` is drawn.
|
||||
let ItemModelNode::Condition {
|
||||
property: ConditionProperty::Custom(property),
|
||||
on_false,
|
||||
..
|
||||
} = &n
|
||||
else {
|
||||
panic!("not a custom condition: {n:?}")
|
||||
};
|
||||
assert_eq!(property, "mod:flag");
|
||||
assert_eq!(model_id(on_false), "a:no");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn select_property_takes_the_fallback_or_nothing() {
|
||||
let n = node(
|
||||
r#"{"type":"minecraft:select","property":"mod:level",
|
||||
"cases":[{"when":"low","model":{"type":"minecraft:model","model":"a:low"}}],
|
||||
"fallback":{"type":"minecraft:model","model":"a:other"}}"#,
|
||||
)
|
||||
.unwrap();
|
||||
assert_eq!(model_id(&n), "a:other");
|
||||
let n = node(r#"{"type":"minecraft:select","property":"mod:level","cases":[]}"#).unwrap();
|
||||
assert!(matches!(n, ItemModelNode::Empty));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn range_property_reads_zero() {
|
||||
let entry = |t: f32, m: &str| {
|
||||
format!(r#"{{"threshold":{t},"model":{{"type":"minecraft:model","model":"{m}"}}}}"#)
|
||||
};
|
||||
let fallback = r#","fallback":{"type":"minecraft:model","model":"a:fb"}"#;
|
||||
let make = |entries: &[String], fallback: &str| {
|
||||
node(&format!(
|
||||
r#"{{"type":"minecraft:range_dispatch","property":"mod:fill","entries":[{}]{fallback}}}"#,
|
||||
entries.join(",")
|
||||
))
|
||||
.unwrap()
|
||||
};
|
||||
let n = make(&[entry(0.2, "a:one"), entry(0.4, "a:two")], fallback);
|
||||
assert_eq!(model_id(&n), "a:fb");
|
||||
let n = make(
|
||||
&[
|
||||
entry(0.0, "a:zero"),
|
||||
entry(-1.0, "a:neg"),
|
||||
entry(0.5, "a:half"),
|
||||
],
|
||||
fallback,
|
||||
);
|
||||
assert_eq!(model_id(&n), "a:zero");
|
||||
let n = make(&[entry(0.2, "a:one")], "");
|
||||
assert!(matches!(n, ItemModelNode::Empty));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn special_type_keeps_its_base_model() {
|
||||
let n = node(
|
||||
r#"{"type":"minecraft:special","base":"mod:item/cube","model":{"type":"mod:energy_cube"}}"#,
|
||||
)
|
||||
.unwrap();
|
||||
assert_eq!(model_id(&n), "mod:item/cube");
|
||||
let n =
|
||||
node(r#"{"type":"minecraft:special","base":"a:b","model":{"type":"minecraft:shield"}}"#)
|
||||
.unwrap();
|
||||
assert!(matches!(n, ItemModelNode::Special { .. }));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fluid_container_draws_its_base_without_the_fluid() {
|
||||
let n = node(
|
||||
r#"{"type":"neoforge:fluid_container","fluid":"mod:gas","cover_is_mask":false,"flip_gas":true,
|
||||
"textures":{"base":"minecraft:item/bucket","fluid":"neoforge:item/mask/bucket_fluid"}}"#,
|
||||
)
|
||||
.unwrap();
|
||||
assert_eq!(model_id(&n), "minecraft:item/bucket");
|
||||
let n = node(
|
||||
r#"{"type":"neoforge:fluid_container","cover_is_mask":false,
|
||||
"textures":{"base":"a:item/flask","cover":"a:item/flask_cover"}}"#,
|
||||
)
|
||||
.unwrap();
|
||||
let ItemModelNode::Composite { models, .. } = n else {
|
||||
panic!("base and cover")
|
||||
};
|
||||
assert_eq!(models.len(), 2);
|
||||
assert!(matches!(
|
||||
node(r#"{"type":"neoforge:fluid_container"}"#).unwrap(),
|
||||
ItemModelNode::Empty
|
||||
));
|
||||
}
|
||||
@@ -77,13 +77,6 @@ fn one_of(v: &Value, names: &[&str]) -> Result<String> {
|
||||
}
|
||||
|
||||
impl SpecialModel {
|
||||
/// A special model type of another namespace, which Horizon has no renderer for.
|
||||
pub fn is_foreign(v: &Value) -> bool {
|
||||
v.get("type")
|
||||
.and_then(Value::as_str)
|
||||
.and_then(|t| super::identifier(t).ok())
|
||||
.is_some_and(|t| super::foreign::is_foreign(&t))
|
||||
}
|
||||
pub fn decode(v: &Value) -> Result<Self> {
|
||||
let m = object(v)?;
|
||||
let float_or = |key: &str, default: f32| get(m, key).map_or(Ok(default), float);
|
||||
|
||||
@@ -18,96 +18,3 @@ fn display_context_names_round_trip() {
|
||||
assert_eq!(DisplayContext::by_name(name).unwrap().name(), name);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_mods_tint_source_is_untinted_and_an_unknown_vanilla_one_fails() {
|
||||
let tint = |json: &str| TintSource::decode(&serde_json::from_str(json).unwrap());
|
||||
assert_eq!(
|
||||
tint(r#"{"type":"ae2:storage_cell_state"}"#).unwrap(),
|
||||
TintSource::Constant(-1)
|
||||
);
|
||||
assert!(tint(r#"{"type":"minecraft:nonsense"}"#).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn custom_condition_is_evaluated_per_stack_at_branch_selection() {
|
||||
struct Env;
|
||||
impl ItemEnv for Env {
|
||||
fn item_model_property(&self, property: &str, stack: &StackView) -> bool {
|
||||
assert_eq!(property, "example:charged");
|
||||
stack.count > 1 && stack.patch.get("example:charged") == Some(&Some(Value::Bool(true)))
|
||||
}
|
||||
}
|
||||
let definition = ClientItem::from_json(
|
||||
r#"{"model":{
|
||||
"type":"minecraft:condition", "property":"example:charged",
|
||||
"on_true":{"type":"minecraft:model","model":"example:item/charged"},
|
||||
"on_false":{"type":"minecraft:model","model":"example:item/idle"}
|
||||
}}"#,
|
||||
)
|
||||
.unwrap();
|
||||
let mut models = ItemModels::default();
|
||||
models.definitions.insert("example:tool".into(), definition);
|
||||
models.prototypes.insert(
|
||||
"example:tool".into(),
|
||||
BTreeMap::from([(
|
||||
"minecraft:item_model".into(),
|
||||
Value::String("example:tool".into()),
|
||||
)]),
|
||||
);
|
||||
let context = Context {
|
||||
display: DisplayContext::Gui,
|
||||
owner: None,
|
||||
level: None,
|
||||
seed: 0,
|
||||
};
|
||||
let mut stack = StackView::new("example:tool", 1);
|
||||
let chosen = |stack: &StackView, env: &dyn ItemEnv| {
|
||||
let resolved = models.resolve(stack, &context, env);
|
||||
assert_eq!(resolved.layers.len(), 1);
|
||||
let LayerContent::Model { model } = &resolved.layers[0].content else {
|
||||
panic!("expected model leaf")
|
||||
};
|
||||
model.clone()
|
||||
};
|
||||
assert_eq!(chosen(&stack, &NoEnv), "example:item/idle");
|
||||
assert_eq!(chosen(&stack, &Env), "example:item/idle");
|
||||
stack
|
||||
.patch
|
||||
.insert("example:charged".into(), Some(Value::Bool(true)));
|
||||
assert_eq!(chosen(&stack, &Env), "example:item/idle");
|
||||
stack.count = 2;
|
||||
assert_eq!(chosen(&stack, &Env), "example:item/charged");
|
||||
assert_eq!(chosen(&stack, &NoEnv), "example:item/idle");
|
||||
stack.patch.insert("example:charged".into(), None);
|
||||
assert_eq!(chosen(&stack, &Env), "example:item/idle");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn custom_condition_validates_its_name_and_both_branches() {
|
||||
let node = |property: &str, on_true: Value| {
|
||||
ItemModelNode::decode(&serde_json::json!({
|
||||
"type": "minecraft:condition", "property": property,
|
||||
"on_true": on_true, "on_false": {"type": "minecraft:empty"}
|
||||
}))
|
||||
};
|
||||
let empty = serde_json::json!({"type": "minecraft:empty"});
|
||||
for name in [
|
||||
"minecraft:unknown",
|
||||
"unknown",
|
||||
"example:Bad",
|
||||
"bad name:charged",
|
||||
] {
|
||||
assert!(node(name, empty.clone()).is_err(), "{name}");
|
||||
}
|
||||
assert!(node("example:charged", Value::Null).is_err());
|
||||
assert!(matches!(
|
||||
node("minecraft:damaged", empty.clone()).unwrap(),
|
||||
ItemModelNode::Condition {
|
||||
property: ConditionProperty::Damaged,
|
||||
..
|
||||
}
|
||||
));
|
||||
assert!(matches!(node("example:charged", empty).unwrap(),
|
||||
ItemModelNode::Condition { property: ConditionProperty::Custom(name), .. } if name == "example:charged"));
|
||||
}
|
||||
@@ -87,39 +87,6 @@ pub(crate) fn object(raw: &RawValue) -> Result<Object<'_>> {
|
||||
}
|
||||
Ok(serde_json::from_str(raw.get())?)
|
||||
}
|
||||
/// The members of an object in document order, which `object` loses.
|
||||
pub(crate) fn ordered_object(raw: &RawValue) -> Result<Vec<(String, &RawValue)>> {
|
||||
struct Members<'a>(Vec<(String, &'a RawValue)>);
|
||||
impl<'de> serde::Deserialize<'de> for Members<'de> {
|
||||
fn deserialize<D: serde::Deserializer<'de>>(
|
||||
deserializer: D,
|
||||
) -> std::result::Result<Self, D::Error> {
|
||||
struct Visitor;
|
||||
impl<'de> serde::de::Visitor<'de> for Visitor {
|
||||
type Value = Members<'de>;
|
||||
fn expecting(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
f.write_str("an object")
|
||||
}
|
||||
fn visit_map<A: serde::de::MapAccess<'de>>(
|
||||
self,
|
||||
mut map: A,
|
||||
) -> std::result::Result<Self::Value, A::Error> {
|
||||
let mut members: Vec<(String, &'de RawValue)> = Vec::new();
|
||||
while let Some(entry) = map.next_entry::<String, &'de RawValue>()? {
|
||||
members.retain(|(name, _)| *name != entry.0);
|
||||
members.push(entry);
|
||||
}
|
||||
Ok(Members(members))
|
||||
}
|
||||
}
|
||||
deserializer.deserialize_map(Visitor)
|
||||
}
|
||||
}
|
||||
if !raw.get().starts_with('{') {
|
||||
return Err(error("expected object"));
|
||||
}
|
||||
Ok(serde_json::from_str::<Members>(raw.get())?.0)
|
||||
}
|
||||
pub(crate) fn array(raw: &RawValue) -> Result<Vec<&RawValue>> {
|
||||
Ok(serde_json::from_str(raw.get())?)
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@ pub mod item_model;
|
||||
mod json;
|
||||
pub mod math;
|
||||
pub mod model;
|
||||
pub mod obj;
|
||||
pub mod palette;
|
||||
pub mod resolve;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
//! does; render preparation must diagnose these before baking.
|
||||
use crate::json::*;
|
||||
use serde_json::value::RawValue;
|
||||
use std::{collections::BTreeMap, sync::Arc};
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
|
||||
pub enum Direction {
|
||||
@@ -59,92 +59,11 @@ pub enum TextureSlot {
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct CuboidModel {
|
||||
pub parent: Option<String>,
|
||||
pub loader: Option<Loader>,
|
||||
pub ambient_occlusion: Option<bool>,
|
||||
pub gui_light: Option<GuiLight>,
|
||||
pub textures: BTreeMap<String, TextureSlot>,
|
||||
pub elements: Option<Vec<Option<Element>>>,
|
||||
pub display: Option<ItemTransforms>,
|
||||
/// NeoForge's `render_type`, without a `minecraft:` prefix.
|
||||
pub render_type: Option<String>,
|
||||
/// A model's `visibility`: an obj object or composite child name to shown; absent is shown.
|
||||
pub visibility: BTreeMap<String, bool>,
|
||||
}
|
||||
/// A custom model loader's payload; a model inherits its parent's loader unless it names its own.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub enum Loader {
|
||||
/// `neoforge:composite`: children in document order.
|
||||
Composite {
|
||||
children: Vec<(String, Arc<CuboidModel>)>,
|
||||
/// Child name to shown; a child absent from the map is shown.
|
||||
visibility: BTreeMap<String, bool>,
|
||||
},
|
||||
/// `neoforge:obj`: `model` and `mtl_override` are asset locations.
|
||||
Obj {
|
||||
model: String,
|
||||
flip_v: bool,
|
||||
shade_quads: Option<bool>,
|
||||
mtl_override: Option<String>,
|
||||
},
|
||||
/// A loader this decoder does not know: it adds no geometry.
|
||||
Unknown(String),
|
||||
}
|
||||
/// NeoForge's `neoforge_data` of an element or a face; a face's keys win.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||
pub struct NeoforgeData {
|
||||
pub block_light: Option<u8>,
|
||||
pub sky_light: Option<u8>,
|
||||
/// ARGB.
|
||||
pub color: Option<i32>,
|
||||
pub ambient_occlusion: Option<bool>,
|
||||
}
|
||||
impl NeoforgeData {
|
||||
/// `self` over `base`, key by key.
|
||||
pub fn over(self, base: Self) -> Self {
|
||||
Self {
|
||||
block_light: self.block_light.or(base.block_light),
|
||||
sky_light: self.sky_light.or(base.sky_light),
|
||||
color: self.color.or(base.color),
|
||||
ambient_occlusion: self.ambient_occlusion.or(base.ambient_occlusion),
|
||||
}
|
||||
}
|
||||
fn decode(raw: &RawValue) -> Result<Self> {
|
||||
let obj = object(raw)?;
|
||||
let light = |key: &str| -> Result<Option<u8>> {
|
||||
Ok(obj
|
||||
.get(key)
|
||||
.map(|r| integer(r))
|
||||
.transpose()?
|
||||
.map(|v| v.clamp(0, 15) as u8))
|
||||
};
|
||||
// Some mods spell both lights as one `light_emission`.
|
||||
let emission = light("light_emission")?;
|
||||
let color = match obj.get("color") {
|
||||
Some(raw) if raw.get().starts_with('"') => {
|
||||
let text = string(raw)?;
|
||||
let text = text.trim();
|
||||
let hex = text
|
||||
.strip_prefix('#')
|
||||
.or_else(|| text.strip_prefix("0x"))
|
||||
.or_else(|| text.strip_prefix("0X"));
|
||||
match hex {
|
||||
Some(hex) => u32::from_str_radix(hex, 16).ok().map(|v| v as i32),
|
||||
None => text.parse::<u32>().ok().map(|v| v as i32),
|
||||
}
|
||||
}
|
||||
Some(raw) => Some(integer(raw)?),
|
||||
None => None,
|
||||
};
|
||||
Ok(Self {
|
||||
block_light: light("block_light")?.or(emission),
|
||||
sky_light: light("sky_light")?.or(emission),
|
||||
color,
|
||||
ambient_occlusion: obj
|
||||
.get("ambient_occlusion")
|
||||
.map(|r| boolean(r))
|
||||
.transpose()?,
|
||||
})
|
||||
}
|
||||
}
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Element {
|
||||
@@ -154,7 +73,6 @@ pub struct Element {
|
||||
pub rotation: Option<ElementRotation>,
|
||||
pub shade_direction_override: Option<Direction>,
|
||||
pub light_emission: u8,
|
||||
pub neoforge_data: Option<NeoforgeData>,
|
||||
}
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Face {
|
||||
@@ -164,9 +82,6 @@ pub struct Face {
|
||||
pub uv: Option<[f32; 4]>,
|
||||
/// Normalized counterclockwise quadrants, in the range 0..4.
|
||||
pub rotation: u8,
|
||||
/// A face-level `light_emission`, which wins over its element's.
|
||||
pub light_emission: Option<u8>,
|
||||
pub neoforge_data: Option<NeoforgeData>,
|
||||
}
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Axis {
|
||||
@@ -239,11 +154,6 @@ impl CuboidModel {
|
||||
} else {
|
||||
Some(identifier(&parent)?)
|
||||
};
|
||||
let loader = obj
|
||||
.get("loader")
|
||||
.filter(|raw| raw.get() != "null")
|
||||
.map(|raw| Loader::decode(raw, &obj))
|
||||
.transpose()?;
|
||||
let ambient_occlusion = obj
|
||||
.get("ambientocclusion")
|
||||
.map(|r| boolean(r))
|
||||
@@ -275,83 +185,15 @@ impl CuboidModel {
|
||||
.get("display")
|
||||
.map(|r| ItemTransforms::decode(r))
|
||||
.transpose()?;
|
||||
let render_type = obj
|
||||
.get("render_type")
|
||||
.filter(|raw| raw.get().starts_with('"'))
|
||||
.map(|raw| string(raw))
|
||||
.transpose()?
|
||||
.map(|name| name.strip_prefix("minecraft:").unwrap_or(&name).to_owned());
|
||||
Ok(Self {
|
||||
parent,
|
||||
loader,
|
||||
ambient_occlusion,
|
||||
gui_light,
|
||||
textures,
|
||||
elements,
|
||||
display,
|
||||
render_type,
|
||||
visibility: visibility(&obj)?,
|
||||
})
|
||||
}
|
||||
/// The models this one needs besides itself: its parent and its composite children's parents.
|
||||
pub fn referenced_models(&self) -> Vec<String> {
|
||||
let mut names: Vec<String> = self.parent.iter().cloned().collect();
|
||||
if let Some(Loader::Composite { children, .. }) = &self.loader {
|
||||
for (_, child) in children {
|
||||
names.extend(child.referenced_models());
|
||||
}
|
||||
}
|
||||
names
|
||||
}
|
||||
}
|
||||
fn visibility(obj: &Object<'_>) -> Result<BTreeMap<String, bool>> {
|
||||
let mut visibility = BTreeMap::new();
|
||||
if let Some(raw) = obj.get("visibility") {
|
||||
for (key, raw) in object(raw)? {
|
||||
visibility.insert(key, boolean(raw)?);
|
||||
}
|
||||
}
|
||||
Ok(visibility)
|
||||
}
|
||||
impl Loader {
|
||||
fn decode(raw: &RawValue, obj: &Object<'_>) -> Result<Self> {
|
||||
let name = primitive_string(raw)?;
|
||||
match name.as_str() {
|
||||
"neoforge:composite" => {
|
||||
let mut children = Vec::new();
|
||||
if let Some(raw) = obj.get("children") {
|
||||
for (name, raw) in ordered_object(raw)? {
|
||||
children.push((name, Arc::new(CuboidModel::decode(raw)?)));
|
||||
}
|
||||
}
|
||||
Ok(Self::Composite {
|
||||
children,
|
||||
visibility: visibility(obj)?,
|
||||
})
|
||||
}
|
||||
"neoforge:obj" => {
|
||||
let optional = |key: &str| {
|
||||
obj.get(key)
|
||||
.filter(|raw| raw.get() != "null")
|
||||
.map(|raw| primitive_string(raw))
|
||||
.transpose()
|
||||
};
|
||||
Ok(Self::Obj {
|
||||
model: identifier(&optional("model")?.ok_or_else(|| error("missing model"))?)?,
|
||||
flip_v: obj
|
||||
.get("flip_v")
|
||||
.map(|r| boolean(r))
|
||||
.transpose()?
|
||||
.unwrap_or(false),
|
||||
shade_quads: obj.get("shade_quads").map(|r| boolean(r)).transpose()?,
|
||||
mtl_override: optional("mtl_override")?
|
||||
.map(|name| identifier(&name))
|
||||
.transpose()?,
|
||||
})
|
||||
}
|
||||
_ => Ok(Self::Unknown(name)),
|
||||
}
|
||||
}
|
||||
}
|
||||
fn nullable<T>(raw: &RawValue, decode: impl FnOnce(&RawValue) -> Result<T>) -> Result<Option<T>> {
|
||||
if raw.get() == "null" {
|
||||
@@ -431,10 +273,6 @@ impl Element {
|
||||
rotation,
|
||||
shade_direction_override,
|
||||
light_emission: light_emission as u8,
|
||||
neoforge_data: obj
|
||||
.get("neoforge_data")
|
||||
.map(|r| NeoforgeData::decode(r))
|
||||
.transpose()?,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -468,15 +306,6 @@ impl Face {
|
||||
texture,
|
||||
uv,
|
||||
rotation: (rotation / 90) as u8,
|
||||
light_emission: obj
|
||||
.get("light_emission")
|
||||
.map(|r| integer(r))
|
||||
.transpose()?
|
||||
.map(|v| v.clamp(0, 15) as u8),
|
||||
neoforge_data: obj
|
||||
.get("neoforge_data")
|
||||
.map(|r| NeoforgeData::decode(r))
|
||||
.transpose()?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,183 +0,0 @@
|
||||
//! Wavefront OBJ and MTL text, as obj-loader models use them.
|
||||
use std::collections::BTreeMap;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct ObjVertex {
|
||||
/// Block units.
|
||||
pub position: [f32; 3],
|
||||
/// Texture coordinates as written, 0..1 across the sprite.
|
||||
pub uv: [f32; 2],
|
||||
}
|
||||
/// One quad; a triangle repeats its last vertex.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct ObjFace {
|
||||
/// Empty before any `usemtl`.
|
||||
pub material: String,
|
||||
/// The `o` (else `g`) it belongs to, which a model's `visibility` names.
|
||||
pub object: String,
|
||||
pub vertices: [ObjVertex; 4],
|
||||
}
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct ParsedObj {
|
||||
pub mtllib: Option<String>,
|
||||
pub faces: Vec<ObjFace>,
|
||||
}
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub enum MtlTexture {
|
||||
/// `map_Kd #name`: a texture slot of the model.
|
||||
Slot(String),
|
||||
/// `map_Kd namespace:path`: a sprite.
|
||||
Sprite(String),
|
||||
}
|
||||
/// A parsed OBJ with its materials.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct ObjModel {
|
||||
pub faces: Vec<ObjFace>,
|
||||
pub materials: BTreeMap<String, MtlTexture>,
|
||||
}
|
||||
|
||||
pub fn parse_obj(text: &str) -> Result<ParsedObj, String> {
|
||||
let mut positions: Vec<[f32; 3]> = Vec::new();
|
||||
let mut uvs: Vec<[f32; 2]> = Vec::new();
|
||||
let mut parsed = ParsedObj::default();
|
||||
let mut material = String::new();
|
||||
let mut object = String::new();
|
||||
for (number, line) in text.lines().enumerate() {
|
||||
let mut words = line.split_whitespace();
|
||||
let Some(keyword) = words.next() else {
|
||||
continue;
|
||||
};
|
||||
let at = |message: &str| format!("line {}: {message}", number + 1);
|
||||
match keyword {
|
||||
_ if keyword.starts_with('#') => {}
|
||||
"v" => positions.push(floats::<3>(words).ok_or_else(|| at("bad vertex"))?),
|
||||
"vt" => {
|
||||
let mut words = words;
|
||||
let u = words.next().and_then(|w| w.parse().ok());
|
||||
let v = words.next().map_or(Some(0.0), |w| w.parse().ok());
|
||||
let (Some(u), Some(v)) = (u, v) else {
|
||||
return Err(at("bad texture coordinate"));
|
||||
};
|
||||
uvs.push([u, v]);
|
||||
}
|
||||
"mtllib" => parsed.mtllib = words.next().map(str::to_owned),
|
||||
"usemtl" => material = words.next().unwrap_or("").to_owned(),
|
||||
"o" | "g" => object = words.next().unwrap_or("").to_owned(),
|
||||
"f" => {
|
||||
let mut corners = Vec::new();
|
||||
for word in words {
|
||||
let mut parts = word.split('/');
|
||||
let position = index(parts.next(), positions.len())
|
||||
.ok_or_else(|| at("bad vertex index"))?;
|
||||
let uv = match parts.next() {
|
||||
None | Some("") => [0.0; 2],
|
||||
some => {
|
||||
uvs[index(some, uvs.len()).ok_or_else(|| at("bad texture index"))?]
|
||||
}
|
||||
};
|
||||
corners.push(ObjVertex {
|
||||
position: positions[position],
|
||||
uv,
|
||||
});
|
||||
}
|
||||
if corners.len() < 3 {
|
||||
return Err(at("face needs three vertices"));
|
||||
}
|
||||
let mut push = |vertices: [ObjVertex; 4]| {
|
||||
parsed.faces.push(ObjFace {
|
||||
material: material.clone(),
|
||||
object: object.clone(),
|
||||
vertices,
|
||||
});
|
||||
};
|
||||
if corners.len() <= 4 {
|
||||
let last = corners[corners.len() - 1];
|
||||
push(std::array::from_fn(|i| {
|
||||
corners.get(i).copied().unwrap_or(last)
|
||||
}));
|
||||
} else {
|
||||
for i in 1..corners.len() - 1 {
|
||||
push([corners[0], corners[i], corners[i + 1], corners[i + 1]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
Ok(parsed)
|
||||
}
|
||||
fn floats<'a, const N: usize>(mut words: impl Iterator<Item = &'a str>) -> Option<[f32; N]> {
|
||||
let mut result = [0.0; N];
|
||||
for value in &mut result {
|
||||
*value = words.next()?.parse().ok()?;
|
||||
}
|
||||
Some(result)
|
||||
}
|
||||
/// A 1-based index, or a negative one counted from the end.
|
||||
fn index(word: Option<&str>, len: usize) -> Option<usize> {
|
||||
let value: i64 = word?.parse().ok()?;
|
||||
let index = if value < 0 {
|
||||
len as i64 + value
|
||||
} else {
|
||||
value - 1
|
||||
};
|
||||
(0..len as i64).contains(&index).then_some(index as usize)
|
||||
}
|
||||
|
||||
/// Material name to its `map_Kd`; other statements are ignored.
|
||||
pub fn parse_mtl(text: &str) -> BTreeMap<String, MtlTexture> {
|
||||
let mut materials = BTreeMap::new();
|
||||
let mut current = None;
|
||||
for line in text.lines() {
|
||||
let mut words = line.split_whitespace();
|
||||
match words.next() {
|
||||
Some("newmtl") => current = words.next().map(str::to_owned),
|
||||
Some("map_Kd") => {
|
||||
let (Some(name), Some(value)) = (¤t, words.last()) else {
|
||||
continue;
|
||||
};
|
||||
let texture = match value.strip_prefix('#') {
|
||||
Some(slot) => MtlTexture::Slot(slot.to_owned()),
|
||||
None => MtlTexture::Sprite(value.to_owned()),
|
||||
};
|
||||
materials.insert(name.clone(), texture);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
materials
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn quads_triangles_and_negative_indices() {
|
||||
let text = "mtllib a.mtl\nv 0 0 0\nv 1 0 0\nv 1 1 0\nv 0 1 0\nvt 0 0\nvt 1 0\nvt 1 1\nvt 0 1\n\
|
||||
usemtl first\nf 1/1/1 2/2/1 3/3/1 4/4/1\nusemtl second\nf -4//1 -3//1 -2//1\n";
|
||||
let parsed = parse_obj(text).unwrap();
|
||||
assert_eq!(parsed.mtllib.as_deref(), Some("a.mtl"));
|
||||
assert_eq!(parsed.faces.len(), 2);
|
||||
assert_eq!(parsed.faces[0].material, "first");
|
||||
assert_eq!(parsed.faces[0].vertices[2].uv, [1.0, 1.0]);
|
||||
let triangle = &parsed.faces[1];
|
||||
assert_eq!(triangle.material, "second");
|
||||
assert_eq!(triangle.vertices[0].position, [0.0, 0.0, 0.0]);
|
||||
assert_eq!(triangle.vertices[3], triangle.vertices[2]);
|
||||
assert_eq!(triangle.vertices[2].position, [1.0, 1.0, 0.0]);
|
||||
}
|
||||
#[test]
|
||||
fn bad_indices_are_errors() {
|
||||
assert!(parse_obj("v 0 0 0\nf 1 2 3\n").is_err());
|
||||
assert!(parse_obj("v 0 0 0\nv 1 0 0\nf 1 2\n").is_err());
|
||||
}
|
||||
#[test]
|
||||
fn mtl_maps_slots_and_sprites() {
|
||||
let materials =
|
||||
parse_mtl("newmtl a\nKd 1 1 1\nmap_Kd #top\nnewmtl b\nmap_Kd mod:block/x\nnewmtl c\n");
|
||||
assert_eq!(materials["a"], MtlTexture::Slot("top".into()));
|
||||
assert_eq!(materials["b"], MtlTexture::Sprite("mod:block/x".into()));
|
||||
assert!(!materials.contains_key("c"));
|
||||
}
|
||||
}
|
||||
@@ -1,45 +1,18 @@
|
||||
//! Cuboid parent inheritance and texture-slot resolution.
|
||||
use crate::{
|
||||
json::*,
|
||||
model::*,
|
||||
obj::{ObjModel, parse_mtl, parse_obj},
|
||||
};
|
||||
use crate::{json::*, model::*};
|
||||
use std::{
|
||||
collections::{BTreeMap, BTreeSet},
|
||||
sync::{Arc, Mutex},
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
pub const MISSING_MODEL: &str = "minecraft:builtin/missing";
|
||||
/// `ItemModelGenerator.GENERATED_ITEM_MODEL_ID`.
|
||||
pub const GENERATED_MODEL: &str = "minecraft:builtin/generated";
|
||||
/// Composite children nest through parents that may name the composite again.
|
||||
const MAX_LOADER_DEPTH: u8 = 8;
|
||||
|
||||
/// Reads asset files that models point at (`namespace:path` is `assets/namespace/path`).
|
||||
pub trait AssetReader: Send + Sync {
|
||||
fn read_text(&self, location: &str) -> Option<String>;
|
||||
}
|
||||
/// Decoded models are immutable and their inherited geometry is shared.
|
||||
pub struct ModelLibrary {
|
||||
models: BTreeMap<String, Arc<CuboidModel>>,
|
||||
missing: Arc<CuboidModel>,
|
||||
assets: Option<Arc<dyn AssetReader>>,
|
||||
/// Keyed by obj and mtl override; `None` is a file that failed, already warned about.
|
||||
objs: Mutex<BTreeMap<(String, Option<String>), Option<Arc<ObjModel>>>>,
|
||||
}
|
||||
/// What a model's loader adds to its own elements.
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum ResolvedLoader {
|
||||
/// The shown children, resolved on their own, in order.
|
||||
Composite(Vec<ResolvedCuboidModel>),
|
||||
Obj {
|
||||
/// `None` when the file failed to load.
|
||||
model: Option<Arc<ObjModel>>,
|
||||
flip_v: bool,
|
||||
shade: bool,
|
||||
/// Objects the model chain's `visibility` hides.
|
||||
hidden: BTreeSet<String>,
|
||||
},
|
||||
}
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct ResolvedCuboidModel {
|
||||
@@ -49,17 +22,10 @@ pub struct ResolvedCuboidModel {
|
||||
pub textures: BTreeMap<String, Material>,
|
||||
/// Cyclic and dangling aliases are absent from `textures`.
|
||||
pub unresolved_textures: BTreeSet<String>,
|
||||
/// NeoForge's `render_type`; the leaf-most model that sets one wins.
|
||||
pub render_type: Option<String>,
|
||||
geometry: Option<Arc<CuboidModel>>,
|
||||
generated: bool,
|
||||
loader: Option<ResolvedLoader>,
|
||||
}
|
||||
impl ResolvedCuboidModel {
|
||||
/// Geometry from a custom loader, baked after the elements.
|
||||
pub fn loader(&self) -> Option<&ResolvedLoader> {
|
||||
self.loader.as_ref()
|
||||
}
|
||||
/// Whether the top geometry is `builtin/generated`'s layer extrusion
|
||||
/// (no model closer to the leaf has elements of its own).
|
||||
pub fn uses_item_generator(&self) -> bool {
|
||||
@@ -100,7 +66,6 @@ impl ModelLibrary {
|
||||
fn item_generator_model() -> CuboidModel {
|
||||
CuboidModel {
|
||||
parent: None,
|
||||
loader: None,
|
||||
ambient_occlusion: None,
|
||||
gui_light: Some(GuiLight::Front),
|
||||
textures: BTreeMap::from([(
|
||||
@@ -109,8 +74,6 @@ impl ModelLibrary {
|
||||
)]),
|
||||
elements: None,
|
||||
display: None,
|
||||
render_type: None,
|
||||
visibility: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
pub fn new(models: BTreeMap<String, CuboidModel>) -> Result<Self> {
|
||||
@@ -137,112 +100,27 @@ impl ModelLibrary {
|
||||
Ok(Self {
|
||||
models: decoded,
|
||||
missing,
|
||||
assets: None,
|
||||
objs: Mutex::default(),
|
||||
})
|
||||
}
|
||||
/// Where `neoforge:obj` models find their files.
|
||||
pub fn with_assets(mut self, assets: Arc<dyn AssetReader>) -> Self {
|
||||
self.assets = Some(assets);
|
||||
self
|
||||
}
|
||||
/// This library plus `extra` models; an `extra` model replaces a
|
||||
/// same-named one, but not the built-in missing and generated models.
|
||||
/// Every existing model is shared, not copied.
|
||||
pub fn overlaid(&self, extra: BTreeMap<String, CuboidModel>) -> Result<Self> {
|
||||
let mut models = self.models.clone();
|
||||
let mut added = BTreeSet::new();
|
||||
for (name, model) in extra {
|
||||
let name = identifier(&name)?;
|
||||
if !added.insert(name.clone()) {
|
||||
return Err(error("duplicate normalized model identifier"));
|
||||
}
|
||||
// The built-ins win, as `from_models` keeps `missing` and
|
||||
// `with_item_generator` keeps `generated`.
|
||||
if name != MISSING_MODEL && name != GENERATED_MODEL {
|
||||
models.insert(name, Arc::new(model));
|
||||
}
|
||||
}
|
||||
Ok(Self {
|
||||
models,
|
||||
missing: Arc::clone(&self.missing),
|
||||
assets: self.assets.clone(),
|
||||
objs: Mutex::default(),
|
||||
})
|
||||
}
|
||||
/// Follow the complete parent chain. A missing resource uses the built-in
|
||||
/// model; a cyclic chain is rejected, as native discovery excludes it.
|
||||
/// The returned model can outlive this library without copying its elements.
|
||||
pub fn resolve(&self, name: &str) -> Result<ResolvedCuboidModel> {
|
||||
self.resolve_name(name, None)
|
||||
}
|
||||
/// Whether `name` and every parent it reaches are models of this library,
|
||||
/// with no cycle: `resolve` puts the missing model in for any other.
|
||||
pub fn resolves(&self, name: &str) -> bool {
|
||||
let Ok(mut name) = identifier(name) else {
|
||||
return false;
|
||||
};
|
||||
let mut name = identifier(name)?;
|
||||
let mut visited = BTreeSet::new();
|
||||
let mut chain = Vec::new();
|
||||
let mut names = Vec::new();
|
||||
loop {
|
||||
let Some(model) = self.models.get(&name) else {
|
||||
return false;
|
||||
};
|
||||
if !visited.insert(name.clone()) {
|
||||
return false;
|
||||
}
|
||||
match &model.parent {
|
||||
Some(parent) => name = parent.clone(),
|
||||
None => return true,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `name`'s resolved model with a virtual child in front of it that has
|
||||
/// only `textures`: the child's slots win, and `#references` anywhere in
|
||||
/// the chain re-bind through them (so `builtin/generated`'s
|
||||
/// `particle: #layer0` follows a replaced `layer0`). The child's slots are
|
||||
/// taken as given: sprites namespaced, references without their `#`, as
|
||||
/// the JSON decoder leaves them. A cyclic chain is an
|
||||
/// error, as for `resolve`: a caller wanting the missing model falls
|
||||
/// back to it.
|
||||
pub fn resolve_with_textures(
|
||||
&self,
|
||||
name: &str,
|
||||
child: &BTreeMap<String, TextureSlot>,
|
||||
) -> Result<ResolvedCuboidModel> {
|
||||
self.resolve_name(name, Some(child))
|
||||
}
|
||||
fn resolve_name(
|
||||
&self,
|
||||
name: &str,
|
||||
child: Option<&BTreeMap<String, TextureSlot>>,
|
||||
) -> Result<ResolvedCuboidModel> {
|
||||
let next = Some(identifier(name)?);
|
||||
self.resolve_chain(Vec::new(), Vec::new(), next, &BTreeMap::new(), child, 0)
|
||||
}
|
||||
/// `chain` and `names` start with models that are not in the library (a
|
||||
/// composite child); `next` is the parent to follow. `fallback` slots lose
|
||||
/// to any slot the chain defines.
|
||||
fn resolve_chain(
|
||||
&self,
|
||||
mut chain: Vec<Arc<CuboidModel>>,
|
||||
mut names: Vec<String>,
|
||||
mut next: Option<String>,
|
||||
fallback: &BTreeMap<String, TextureSlot>,
|
||||
child: Option<&BTreeMap<String, TextureSlot>>,
|
||||
depth: u8,
|
||||
) -> Result<ResolvedCuboidModel> {
|
||||
if depth > MAX_LOADER_DEPTH {
|
||||
return Err(error("composite models nest too deeply"));
|
||||
}
|
||||
let mut visited = BTreeSet::new();
|
||||
while let Some(name) = next.take() {
|
||||
if !visited.insert(name.clone()) {
|
||||
return Err(error("cyclic model parent"));
|
||||
}
|
||||
let model = self.models.get(&name).unwrap_or(&self.missing);
|
||||
chain.push(Arc::clone(model));
|
||||
names.push(name);
|
||||
next = model.parent.clone();
|
||||
chain.push(model);
|
||||
names.push(name.clone());
|
||||
match &model.parent {
|
||||
Some(parent) => name = parent.clone(),
|
||||
None => break,
|
||||
}
|
||||
}
|
||||
let ambient_occlusion = chain
|
||||
.iter()
|
||||
@@ -252,8 +130,10 @@ impl ModelLibrary {
|
||||
.iter()
|
||||
.find_map(|m| m.gui_light)
|
||||
.unwrap_or(GuiLight::Side);
|
||||
let render_type = chain.iter().find_map(|m| m.render_type.clone());
|
||||
let geometry = chain.iter().find(|m| m.elements.is_some()).map(Arc::clone);
|
||||
let geometry = chain
|
||||
.iter()
|
||||
.find(|m| m.elements.is_some())
|
||||
.map(|m| Arc::clone(m));
|
||||
let generated = chain
|
||||
.iter()
|
||||
.zip(&names)
|
||||
@@ -272,68 +152,10 @@ impl ModelLibrary {
|
||||
};
|
||||
// Resolve aliases only after applying every child override. A reference
|
||||
// inherited from a parent binds to the child's final slot definition.
|
||||
let mut slots: BTreeMap<String, &TextureSlot> =
|
||||
fallback.iter().map(|(k, v)| (k.clone(), v)).collect();
|
||||
for model in chain.iter().rev() {
|
||||
let mut slots = BTreeMap::new();
|
||||
for model in chain.into_iter().rev() {
|
||||
slots.extend(model.textures.iter().map(|(k, v)| (k.clone(), v)));
|
||||
}
|
||||
if let Some(child) = child {
|
||||
slots.extend(child.iter().map(|(k, v)| (k.clone(), v)));
|
||||
}
|
||||
let loader = match chain.iter().find_map(|m| m.loader.as_ref()) {
|
||||
Some(Loader::Composite {
|
||||
children,
|
||||
visibility,
|
||||
}) => {
|
||||
let inherited: BTreeMap<String, TextureSlot> = slots
|
||||
.iter()
|
||||
.map(|(k, v)| (k.clone(), (*v).clone()))
|
||||
.collect();
|
||||
// A model closer to the leaf overrides the loader's own map.
|
||||
let mut visibility = visibility.clone();
|
||||
for model in chain.iter().rev() {
|
||||
visibility.extend(model.visibility.iter().map(|(k, v)| (k.clone(), *v)));
|
||||
}
|
||||
let mut resolved = Vec::new();
|
||||
for (child_name, child_model) in children {
|
||||
if visibility.get(child_name) == Some(&false) {
|
||||
continue;
|
||||
}
|
||||
resolved.push(self.resolve_chain(
|
||||
vec![Arc::clone(child_model)],
|
||||
vec![format!("{}#{child_name}", names[0])],
|
||||
child_model.parent.clone(),
|
||||
&inherited,
|
||||
None,
|
||||
depth + 1,
|
||||
)?);
|
||||
}
|
||||
Some(ResolvedLoader::Composite(resolved))
|
||||
}
|
||||
Some(Loader::Obj {
|
||||
model,
|
||||
flip_v,
|
||||
shade_quads,
|
||||
mtl_override,
|
||||
}) => {
|
||||
// Leaf wins: a model closer to the leaf overrides its parents' entries.
|
||||
let mut visibility = BTreeMap::new();
|
||||
for model in chain.iter().rev() {
|
||||
visibility.extend(model.visibility.iter().map(|(k, v)| (k.clone(), *v)));
|
||||
}
|
||||
Some(ResolvedLoader::Obj {
|
||||
model: self.load_obj(&names[0], model, mtl_override.as_deref()),
|
||||
flip_v: *flip_v,
|
||||
shade: shade_quads.unwrap_or(true),
|
||||
hidden: visibility
|
||||
.into_iter()
|
||||
.filter(|(_, shown)| !shown)
|
||||
.map(|(name, _)| name)
|
||||
.collect(),
|
||||
})
|
||||
}
|
||||
Some(Loader::Unknown(_)) | None => None,
|
||||
};
|
||||
let mut textures = BTreeMap::<String, Material>::new();
|
||||
let mut unresolved_textures = BTreeSet::<String>::new();
|
||||
for start in slots.keys() {
|
||||
@@ -375,61 +197,12 @@ impl ModelLibrary {
|
||||
display,
|
||||
textures,
|
||||
unresolved_textures,
|
||||
render_type,
|
||||
geometry,
|
||||
generated,
|
||||
loader,
|
||||
})
|
||||
}
|
||||
/// Parse an obj and its materials once; a failure warns once and yields no geometry.
|
||||
fn load_obj(&self, label: &str, model: &str, mtl: Option<&str>) -> Option<Arc<ObjModel>> {
|
||||
let key = (model.to_owned(), mtl.map(str::to_owned));
|
||||
let mut cache = self.objs.lock().unwrap_or_else(|e| e.into_inner());
|
||||
if let Some(found) = cache.get(&key) {
|
||||
return found.clone();
|
||||
}
|
||||
let loaded = self.read_obj(model, mtl);
|
||||
if let Err(message) = &loaded {
|
||||
log::warn!("Horizon: obj model {label} ({model}): {message}");
|
||||
}
|
||||
let loaded = loaded.ok().map(Arc::new);
|
||||
cache.insert(key, loaded.clone());
|
||||
loaded
|
||||
}
|
||||
fn read_obj(&self, model: &str, mtl: Option<&str>) -> std::result::Result<ObjModel, String> {
|
||||
let assets = self.assets.as_ref().ok_or("no asset source")?;
|
||||
let text = assets.read_text(model).ok_or("file not found")?;
|
||||
let parsed = parse_obj(&text)?;
|
||||
let mtl = match (mtl, &parsed.mtllib) {
|
||||
(Some(location), _) => Some(location.to_owned()),
|
||||
(None, Some(file)) if file.contains(':') => Some(file.clone()),
|
||||
(None, Some(file)) => {
|
||||
let (namespace, path) = model.split_once(':').unwrap_or(("minecraft", model));
|
||||
let directory = path.rsplit_once('/').map_or("", |(dir, _)| dir);
|
||||
Some(if directory.is_empty() {
|
||||
format!("{namespace}:{file}")
|
||||
} else {
|
||||
format!("{namespace}:{directory}/{file}")
|
||||
})
|
||||
}
|
||||
(None, None) => None,
|
||||
};
|
||||
let materials = match mtl {
|
||||
Some(location) => match assets.read_text(&location) {
|
||||
Some(text) => parse_mtl(&text),
|
||||
None => {
|
||||
log::warn!("Horizon: obj material file {location} not found");
|
||||
BTreeMap::new()
|
||||
}
|
||||
},
|
||||
None => BTreeMap::new(),
|
||||
};
|
||||
Ok(ObjModel {
|
||||
faces: parsed.faces,
|
||||
materials,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// The native missing-model cube uses slot names without a leading '#'.
|
||||
pub fn missing_model() -> CuboidModel {
|
||||
let faces = Direction::ALL
|
||||
@@ -443,15 +216,12 @@ pub fn missing_model() -> CuboidModel {
|
||||
texture: "missingno".to_owned(),
|
||||
uv: Some([0.0, 0.0, 16.0, 16.0]),
|
||||
rotation: 0,
|
||||
light_emission: None,
|
||||
neoforge_data: None,
|
||||
}),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
CuboidModel {
|
||||
parent: None,
|
||||
loader: None,
|
||||
ambient_occlusion: None,
|
||||
gui_light: None,
|
||||
elements: Some(vec![Some(Element {
|
||||
@@ -461,12 +231,10 @@ pub fn missing_model() -> CuboidModel {
|
||||
rotation: None,
|
||||
shade_direction_override: None,
|
||||
light_emission: 0,
|
||||
neoforge_data: None,
|
||||
})]),
|
||||
display: Some(ItemTransforms {
|
||||
contexts: std::array::from_fn(|_| DisplayTransform::Inherit),
|
||||
}),
|
||||
render_type: None,
|
||||
textures: BTreeMap::from([
|
||||
(
|
||||
"particle".to_owned(),
|
||||
@@ -480,7 +248,6 @@ pub fn missing_model() -> CuboidModel {
|
||||
}),
|
||||
),
|
||||
]),
|
||||
visibility: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -507,195 +274,6 @@ mod tests {
|
||||
}
|
||||
);
|
||||
}
|
||||
fn library(models: &[(&str, &str)]) -> ModelLibrary {
|
||||
ModelLibrary::with_item_generator(
|
||||
models
|
||||
.iter()
|
||||
.map(|(name, json)| (name.to_string(), CuboidModel::from_json(json).unwrap()))
|
||||
.collect(),
|
||||
)
|
||||
.unwrap()
|
||||
}
|
||||
const GENERATED: &str = r#"{"parent":"builtin/generated","display":{"ground":{"translation":[0,2,0],"scale":[0.5,0.5,0.5]}}}"#;
|
||||
const CIT: &str = "horizon_cit:minecraft/optifine/cit/x";
|
||||
#[test]
|
||||
fn child_textures_replace_slots_and_rebind_the_generated_particle() {
|
||||
let library = library(&[
|
||||
("item/generated", GENERATED),
|
||||
(
|
||||
"item/stick",
|
||||
r#"{"parent":"item/generated","textures":{"layer0":"item/stick"}}"#,
|
||||
),
|
||||
]);
|
||||
let child = BTreeMap::from([(
|
||||
"layer0".to_owned(),
|
||||
TextureSlot::Material(Material {
|
||||
sprite: CIT.to_owned(),
|
||||
force_translucent: false,
|
||||
}),
|
||||
)]);
|
||||
let model = library.resolve_with_textures("item/stick", &child).unwrap();
|
||||
assert!(model.uses_item_generator());
|
||||
assert_eq!(model.material("layer0").unwrap().unwrap().sprite, CIT);
|
||||
assert_eq!(model.material("particle").unwrap().unwrap().sprite, CIT);
|
||||
assert_eq!(
|
||||
model.display.contexts[6],
|
||||
DisplayTransform::Explicit(Some(ItemTransform {
|
||||
rotation: [0.0; 3],
|
||||
translation: [0.0, 0.125, 0.0],
|
||||
scale: [0.5; 3],
|
||||
}))
|
||||
);
|
||||
// The library itself is untouched.
|
||||
let plain = library.resolve("item/stick").unwrap();
|
||||
assert_eq!(
|
||||
plain.material("particle").unwrap().unwrap().sprite,
|
||||
"minecraft:item/stick"
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn overlaid_models_inherit_from_the_library_and_share_the_rest() {
|
||||
let base = library(&[
|
||||
("item/generated", GENERATED),
|
||||
(
|
||||
"item/handheld",
|
||||
r#"{"parent":"item/generated","display":{"thirdperson_righthand":{"rotation":[0,-90,55]}}}"#,
|
||||
),
|
||||
(
|
||||
"item/stick",
|
||||
r#"{"parent":"item/generated","textures":{"layer0":"item/stick"}}"#,
|
||||
),
|
||||
(
|
||||
"item/apple",
|
||||
r#"{"parent":"item/generated","textures":{"layer0":"item/apple"}}"#,
|
||||
),
|
||||
]);
|
||||
let cit = format!(r#"{{"parent":"item/handheld","textures":{{"layer0":"{CIT}"}}}}"#);
|
||||
let over = base
|
||||
.overlaid(BTreeMap::from([
|
||||
(CIT.to_owned(), CuboidModel::from_json(&cit).unwrap()),
|
||||
(
|
||||
"item/stick".to_owned(),
|
||||
CuboidModel::from_json(
|
||||
r#"{"parent":"item/generated","textures":{"layer0":"item/bone"}}"#,
|
||||
)
|
||||
.unwrap(),
|
||||
),
|
||||
]))
|
||||
.unwrap();
|
||||
let model = over.resolve(CIT).unwrap();
|
||||
assert!(model.uses_item_generator());
|
||||
assert_eq!(model.material("particle").unwrap().unwrap().sprite, CIT);
|
||||
let DisplayTransform::Explicit(Some(right)) = &model.display.contexts[1] else {
|
||||
panic!("handheld's right-hand transform is inherited");
|
||||
};
|
||||
assert_eq!(right.rotation, [0.0, -90.0, 55.0]);
|
||||
let sprite = |l: &ModelLibrary| {
|
||||
l.resolve("item/stick").unwrap().textures["layer0"]
|
||||
.sprite
|
||||
.clone()
|
||||
};
|
||||
assert_eq!(sprite(&over), "minecraft:item/bone");
|
||||
assert_eq!(sprite(&base), "minecraft:item/stick");
|
||||
assert!(!base.resolve(CIT).unwrap().uses_item_generator());
|
||||
assert!(Arc::ptr_eq(
|
||||
&base.models["minecraft:item/apple"],
|
||||
&over.models["minecraft:item/apple"]
|
||||
));
|
||||
}
|
||||
fn material(sprite: &str) -> TextureSlot {
|
||||
TextureSlot::Material(Material {
|
||||
sprite: sprite.to_owned(),
|
||||
force_translucent: false,
|
||||
})
|
||||
}
|
||||
#[test]
|
||||
fn child_slots_take_part_in_reference_chains() {
|
||||
let library = library(&[
|
||||
(
|
||||
"item/two",
|
||||
r##"{"textures":{"layer0":"#tex","layer1":"item/b","tex":"item/a"}}"##,
|
||||
),
|
||||
("horizon:loop", r#"{"parent":"horizon:loop2"}"#),
|
||||
("horizon:loop2", r#"{"parent":"horizon:loop"}"#),
|
||||
]);
|
||||
let child = BTreeMap::from([
|
||||
// A base alias binds through a slot only the child sets...
|
||||
("tex".to_owned(), material(CIT)),
|
||||
// ...and a child alias through the base's slots.
|
||||
(
|
||||
"particle".to_owned(),
|
||||
TextureSlot::Reference("layer1".to_owned()),
|
||||
),
|
||||
// A child alias to itself resolves to nothing, without looping.
|
||||
("self".to_owned(), TextureSlot::Reference("self".to_owned())),
|
||||
]);
|
||||
let model = library.resolve_with_textures("item/two", &child).unwrap();
|
||||
assert_eq!(model.material("layer0").unwrap().unwrap().sprite, CIT);
|
||||
assert_eq!(
|
||||
model.material("particle").unwrap().unwrap().sprite,
|
||||
"minecraft:item/b"
|
||||
);
|
||||
assert_eq!(model.material("self").unwrap(), None);
|
||||
assert!(model.unresolved_textures.contains("self"));
|
||||
// An absent base is the missing cube under the child; a cyclic one an error.
|
||||
let absent = library
|
||||
.resolve_with_textures("item/absent", &child)
|
||||
.unwrap();
|
||||
assert_eq!(absent.elements().len(), 1);
|
||||
assert!(
|
||||
library
|
||||
.resolve_with_textures("horizon:loop", &child)
|
||||
.is_err()
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn an_overlay_replaces_parents_but_not_the_built_ins_and_refuses_twins() {
|
||||
let base = library(&[
|
||||
("item/generated", GENERATED),
|
||||
("item/handheld", r#"{"parent":"item/generated"}"#),
|
||||
(
|
||||
"item/sword",
|
||||
r#"{"parent":"item/handheld","textures":{"layer0":"item/sword"}}"#,
|
||||
),
|
||||
]);
|
||||
let model = |json: &str| CuboidModel::from_json(json).unwrap();
|
||||
let over = base
|
||||
.overlaid(BTreeMap::from([
|
||||
(
|
||||
"item/handheld".to_owned(),
|
||||
model(
|
||||
r#"{"parent":"item/generated","display":{"head":{"rotation":[0,45,0]}}}"#,
|
||||
),
|
||||
),
|
||||
// Neither built-in can be replaced.
|
||||
("builtin/missing".to_owned(), model(r#"{"elements":[]}"#)),
|
||||
("builtin/generated".to_owned(), model("{}")),
|
||||
]))
|
||||
.unwrap();
|
||||
// The base's sword sees the overlay's parent; the base library does not.
|
||||
let head = |l: &ModelLibrary| l.resolve("item/sword").unwrap().display.contexts[4].clone();
|
||||
let DisplayTransform::Explicit(Some(rotated)) = head(&over) else {
|
||||
panic!("the replaced parent's head transform");
|
||||
};
|
||||
assert_eq!(rotated.rotation, [0.0, 45.0, 0.0]);
|
||||
assert_ne!(head(&base), head(&over));
|
||||
// The generator kept: its `particle: #layer0`, which `{}` would drop.
|
||||
let sword = over.resolve("item/sword").unwrap();
|
||||
assert_eq!(
|
||||
sword.material("particle").unwrap().unwrap().sprite,
|
||||
"minecraft:item/sword"
|
||||
);
|
||||
// The missing cube kept, looked up by its own name, not as a fallback.
|
||||
let missing = over.resolve("builtin/missing").unwrap();
|
||||
assert_eq!(missing.elements().len(), 1);
|
||||
// Two spellings of one id.
|
||||
let twins = BTreeMap::from([
|
||||
("item/x".to_owned(), model("{}")),
|
||||
("minecraft:item/x".to_owned(), model("{}")),
|
||||
]);
|
||||
assert!(base.overlaid(twins).is_err());
|
||||
}
|
||||
#[test]
|
||||
fn absent_parents_fall_back_but_cycles_invalidate_descendants() {
|
||||
let a = CuboidModel::from_json(r#"{"parent":"horizon:b"}"#).unwrap();
|
||||
@@ -715,115 +293,4 @@ mod tests {
|
||||
"minecraft:missingno"
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn a_model_resolves_only_with_its_whole_parent_chain() {
|
||||
let library = library(&[
|
||||
("item/generated", GENERATED),
|
||||
(
|
||||
"item/stick",
|
||||
r#"{"parent":"item/generated","textures":{"layer0":"item/stick"}}"#,
|
||||
),
|
||||
("item/orphan", r#"{"parent":"item/gone"}"#),
|
||||
("item/a", r#"{"parent":"item/b"}"#),
|
||||
("item/b", r#"{"parent":"item/a"}"#),
|
||||
]);
|
||||
assert!(library.resolves("item/stick"));
|
||||
assert!(library.resolves("minecraft:item/stick"));
|
||||
assert!(!library.resolves("item/absent"));
|
||||
assert!(!library.resolves("item/orphan"));
|
||||
assert!(!library.resolves("item/a"));
|
||||
assert!(!library.resolves("Item/Stick"));
|
||||
}
|
||||
const LIGHTS: &str = r##"{"textures":{"a":"block/a"},"render_type":"minecraft:cutout","elements":[
|
||||
{"from":[0,0,0],"to":[16,16,16],"light_emission":4,"neoforge_data":{"block_light":9,"color":-65536,"ambient_occlusion":false},
|
||||
"faces":{"north":{"texture":"#a","neoforge_data":{"block_light":2,"sky_light":15,"unknown":1}},
|
||||
"south":{"texture":"#a","light_emission":11},
|
||||
"up":{"texture":"#a"}}}]}"##;
|
||||
#[test]
|
||||
fn neoforge_data_of_a_face_overrides_its_element_key_by_key() {
|
||||
use crate::bake::bake_block_model;
|
||||
let library = library(&[("block/lights", LIGHTS)]);
|
||||
let model = library.resolve("block/lights").unwrap();
|
||||
let quads =
|
||||
bake_block_model(&model, crate::bake::BlockModelTransform::new([0; 3], false)).unwrap();
|
||||
let by = |d| quads.iter().find(|q| q.facing == d).unwrap();
|
||||
let north = by(Direction::North);
|
||||
assert_eq!(north.light, [4, 15]);
|
||||
assert_eq!(north.color, Some(-65536));
|
||||
assert_eq!(north.ambient_occlusion, Some(false));
|
||||
assert_eq!(by(Direction::South).light, [11, 11]);
|
||||
assert_eq!(by(Direction::South).light_emission, 11);
|
||||
assert_eq!(by(Direction::Up).light, [9, 4]);
|
||||
assert!(
|
||||
quads
|
||||
.iter()
|
||||
.all(|q| q.render_type == Some(crate::bake::RenderType::Cutout))
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn vanilla_models_bake_without_extra_face_data() {
|
||||
use crate::bake::bake_block_model;
|
||||
let library = library(&[(
|
||||
"block/plain",
|
||||
r##"{"textures":{"a":"block/a"},"elements":[{"from":[0,0,0],"to":[16,16,16],"light_emission":6,"faces":{"up":{"texture":"#a"}}}]}"##,
|
||||
)]);
|
||||
let model = library.resolve("block/plain").unwrap();
|
||||
let quad = &bake_block_model(&model, crate::bake::BlockModelTransform::new([0; 3], false))
|
||||
.unwrap()[0];
|
||||
assert_eq!((quad.light, quad.light_emission), ([6, 6], 6));
|
||||
assert_eq!(
|
||||
(quad.color, quad.ambient_occlusion, quad.render_type),
|
||||
(None, None, None)
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn render_type_comes_from_the_leaf_most_model_and_loses_its_prefix() {
|
||||
let library = library(&[
|
||||
("block/base", r#"{"render_type":"translucent"}"#),
|
||||
("block/mid", r#"{"parent":"block/base"}"#),
|
||||
(
|
||||
"block/leaf",
|
||||
r#"{"parent":"block/mid","render_type":"minecraft:cutout_mipped"}"#,
|
||||
),
|
||||
("block/bare", r#"{"parent":"block/mid"}"#),
|
||||
]);
|
||||
let render = |name| library.resolve(name).unwrap().render_type;
|
||||
assert_eq!(render("block/leaf").as_deref(), Some("cutout_mipped"));
|
||||
assert_eq!(render("block/bare").as_deref(), Some("translucent"));
|
||||
assert_eq!(render("block/absent"), None);
|
||||
assert_eq!(
|
||||
crate::bake::RenderType::by_name("minecraft:tripwire"),
|
||||
Some(crate::bake::RenderType::Tripwire)
|
||||
);
|
||||
assert_eq!(crate::bake::RenderType::by_name("mod:glow"), None);
|
||||
}
|
||||
#[test]
|
||||
fn neoforge_data_colour_and_legacy_emission_spellings() {
|
||||
let model = CuboidModel::from_json(
|
||||
r##"{"elements":[{"from":[0,0,0],"to":[1,1,1],"faces":{
|
||||
"up":{"texture":"#a","neoforge_data":{"color":"#80FF0000","light_emission":7}},
|
||||
"down":{"texture":"#a","neoforge_data":{"color":4294967295,"block_light":99}}}}]}"##,
|
||||
)
|
||||
.unwrap();
|
||||
let elements = model.elements.unwrap();
|
||||
let faces = &elements[0].as_ref().unwrap().faces;
|
||||
let up = faces[&Direction::Up]
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.neoforge_data
|
||||
.unwrap();
|
||||
assert_eq!(
|
||||
(up.color, up.block_light, up.sky_light),
|
||||
(Some(0x80FF0000u32 as i32), Some(7), Some(7))
|
||||
);
|
||||
let down = faces[&Direction::Down]
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.neoforge_data
|
||||
.unwrap();
|
||||
assert_eq!(
|
||||
(down.color, down.block_light, down.sky_light),
|
||||
(Some(-1), Some(15), None)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -202,8 +202,10 @@ fn os_version() -> Option<String> {
|
||||
#[cfg(target_os = "linux")]
|
||||
fn cpu() -> Option<String> {
|
||||
let info = std::fs::read_to_string("/proc/cpuinfo").ok()?;
|
||||
// x86 names the CPU per core; arm64 only gives the core's implementer and part.
|
||||
horizon_telemetry::system::linux_cpu_name(&info)
|
||||
// x86 names the CPU per core; ARM boards name the machine once.
|
||||
key_value(&info, "model name", ':')
|
||||
.or_else(|| key_value(&info, "Model", ':'))
|
||||
.map(str::to_owned)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
@@ -225,12 +227,12 @@ fn key_value<'a>(text: &'a str, key: &str, sep: char) -> Option<&'a str> {
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
fn os_version() -> Option<String> {
|
||||
horizon_telemetry::system::windows_version()
|
||||
output("cmd", &["/C", "ver"])
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
fn cpu() -> Option<String> {
|
||||
horizon_telemetry::system::windows_cpu()
|
||||
std::env::var("PROCESSOR_IDENTIFIER").ok()
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
@@ -279,16 +281,4 @@ mod tests {
|
||||
assert!(cpu_seconds(std::process::id()).unwrap() >= 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// `hardware.cpu` is the brand name, not the family and model `PROCESSOR_IDENTIFIER` holds.
|
||||
#[cfg(windows)]
|
||||
#[test]
|
||||
fn windows_reports_the_cpu_brand() {
|
||||
let cpu = Hardware::detect().cpu.expect("a CPU name");
|
||||
assert!(
|
||||
!cpu.is_empty() && !cpu.contains(" Family ") && !cpu.contains("Stepping"),
|
||||
"family and model, not a name: {cpu:?}"
|
||||
);
|
||||
assert_eq!(cpu, cpu.trim());
|
||||
}
|
||||
}
|
||||
+31
-434
@@ -6,16 +6,9 @@
|
||||
//! and `force-gamemode=true`): they never touch blocks, so they need no world of their own, and no server
|
||||
//! can refuse their moves for walking into terrain. Every behaviour is deterministic from `--seed`.
|
||||
//!
|
||||
//! `--behaviour fight` is the exception: the bots play in survival (`gamemode=survival`, `force-gamemode=true`,
|
||||
//! and `allow-flight=true` because they hold their spawn height instead of standing on terrain they cannot
|
||||
//! see). They track the entities the server sends, walk to the nearest living one and attack it at vanilla's
|
||||
//! bare-hand cooldown (every 5 ticks). With `--pvp true` (the default) the other bots are targets too, which
|
||||
//! hurts only when the server has `pvp=true`.
|
||||
//!
|
||||
//! horizon-bots --server 127.0.0.1:25565 --bots 25 --behaviour mixed --seconds 360 --report bots.json
|
||||
//!
|
||||
//! It prints one JSON line a second (bots online, chunks received), one with the first bot's spawn position, and
|
||||
//! writes a summary with `--report`.
|
||||
//! It prints one JSON line a second (bots online, chunks received) and writes a summary with `--report`.
|
||||
//! A bot moves only while it holds the chunk it stands in: vanilla's client stops ticking its player in a chunk
|
||||
//! it hasn't received, so a player can't outrun the server's chunk sending, on any server.
|
||||
//! Each bot also keeps the chunks it holds, as a client's chunk cache does, so the report tells chunks that
|
||||
@@ -30,7 +23,7 @@ use horizon_protocol::{
|
||||
buf::{Reader, Writer},
|
||||
connection::{ConnWriter, Connection, Counters},
|
||||
crypto::offline_uuid,
|
||||
entity_data, ids,
|
||||
ids,
|
||||
item::Stack,
|
||||
packets::{
|
||||
Empty, configuration,
|
||||
@@ -41,7 +34,7 @@ use horizon_protocol::{
|
||||
};
|
||||
use serde_json::json;
|
||||
use std::{
|
||||
collections::{BTreeMap, HashSet},
|
||||
collections::HashSet,
|
||||
sync::{
|
||||
Arc, LazyLock, Mutex, OnceLock,
|
||||
atomic::{AtomicBool, AtomicU64, Ordering},
|
||||
@@ -55,8 +48,7 @@ horizon-bots: load-test bots for a Minecraft Java Edition 26.3 server (offline m
|
||||
|
||||
--server HOST:PORT default 127.0.0.1:25565
|
||||
--bots N default 10
|
||||
--behaviour B idle, walk, explore, fight or mixed (60 % walk, 20 % explore, 20 % idle); default mixed.
|
||||
fight needs gamemode=survival, force-gamemode=true and allow-flight=true.
|
||||
--behaviour B idle, walk, explore or mixed (60 % walk, 20 % explore, 20 % idle); default mixed.
|
||||
stand: stays on the ground where the server puts it (/tp), for a survival test.
|
||||
One abusive client, to test a server's limits (run it beside a normal crowd):
|
||||
flood-move (--flood moves a tick, each 64 to 256 blocks away, ignoring chunks),
|
||||
@@ -74,11 +66,8 @@ horizon-bots: load-test bots for a Minecraft Java Edition 26.3 server (offline m
|
||||
--attack NAME attack the player NAME twice a second, from wherever the bot is (a reach test),
|
||||
swinging after each attack as vanilla's client does. NAME,NAME...: each of them
|
||||
in the same tick (a multi-target kill aura, for the anticheat's tests);
|
||||
the report gives each bot's last health. A UUID instead of a NAME: the
|
||||
entity with that UUID (a boat summoned with it, say)
|
||||
the report gives each bot's last health
|
||||
--attack-after S start attacking S seconds after joining; default 5
|
||||
--attack-rounds N stop after N rounds of attacks (each hits every target seen so far once);
|
||||
default no limit
|
||||
--no-swing attack without swinging (a kill aura hiding its swing, for the anticheat's tests)
|
||||
--no-loaded never say the level is loaded (ServerboundPlayerLoadedPacket): a vanilla server
|
||||
ignores the player's moves and actions for its first 3 seconds
|
||||
@@ -89,7 +78,6 @@ horizon-bots: load-test bots for a Minecraft Java Edition 26.3 server (offline m
|
||||
--view-distance N what the bots ask for; default 10
|
||||
--seed N default 12345
|
||||
--explore-speed B blocks a second an explore bot flies; default 22 (as fast as chunks come)
|
||||
--pvp B fight bots also attack each other (true or false); default true
|
||||
--name PREFIX bot names: PREFIX0, PREFIX1...; default Bot
|
||||
--brand B the client brand sent in configuration (minecraft:brand); default none
|
||||
--height H blocks above spawn the bots fly at (walk, explore, idle); default 24
|
||||
@@ -103,8 +91,6 @@ horizon-bots: load-test bots for a Minecraft Java Edition 26.3 server (offline m
|
||||
to test what a server takes
|
||||
--timer F cheat, to test an anticheat: tick F times as fast as vanilla's client (1.5: 30 Hz)
|
||||
--report FILE a JSON summary at the end (- prints it after the per-second lines)
|
||||
--capture FILE record the first bot's play packets (milliseconds since it joined, id, body)
|
||||
for crates/horizon-protocol/examples/net_replay.rs
|
||||
";
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
@@ -113,7 +99,6 @@ enum Behaviour {
|
||||
Stand,
|
||||
Walk,
|
||||
Explore,
|
||||
Fight,
|
||||
FloodMove,
|
||||
FloodAcks,
|
||||
FloodPackets,
|
||||
@@ -133,7 +118,6 @@ impl Behaviour {
|
||||
Self::Stand => "stand",
|
||||
Self::Walk => "walk",
|
||||
Self::Explore => "explore",
|
||||
Self::Fight => "fight",
|
||||
Self::FloodMove => "flood-move",
|
||||
Self::FloodAcks => "flood-acks",
|
||||
Self::FloodPackets => "flood-packets",
|
||||
@@ -158,12 +142,9 @@ struct Options {
|
||||
view_distance: i8,
|
||||
seed: u64,
|
||||
explore_speed: f64,
|
||||
pvp: bool,
|
||||
/// The players or entity UUIDs to attack, how long after joining to start,
|
||||
/// and how many rounds.
|
||||
/// The player to attack, and how long after joining to start.
|
||||
attack: Option<String>,
|
||||
attack_after: f64,
|
||||
attack_rounds: u32,
|
||||
no_swing: bool,
|
||||
flood: usize,
|
||||
no_read: bool,
|
||||
@@ -180,8 +161,6 @@ struct Options {
|
||||
/// The `minecraft:brand` to send, if any.
|
||||
brand: Option<String>,
|
||||
report: Option<String>,
|
||||
/// --capture: where the first bot's play packets go.
|
||||
capture: Option<String>,
|
||||
/// How many times as fast as vanilla's 20 Hz the bots tick (a timer cheat above 1).
|
||||
timer: f64,
|
||||
}
|
||||
@@ -197,10 +176,8 @@ fn options() -> Result<Options, String> {
|
||||
view_distance: 10,
|
||||
seed: 12345,
|
||||
explore_speed: 22.0,
|
||||
pvp: true,
|
||||
attack: None,
|
||||
attack_after: 5.0,
|
||||
attack_rounds: u32::MAX,
|
||||
no_swing: false,
|
||||
flood: 100,
|
||||
no_read: false,
|
||||
@@ -212,7 +189,6 @@ fn options() -> Result<Options, String> {
|
||||
click: None,
|
||||
name: "Bot".into(),
|
||||
report: None,
|
||||
capture: None,
|
||||
brand: None,
|
||||
timer: 1.0,
|
||||
};
|
||||
@@ -255,14 +231,11 @@ fn options() -> Result<Options, String> {
|
||||
"--explore-speed" => {
|
||||
o.explore_speed = value.parse().map_err(|_| number("blocks a second"))?;
|
||||
}
|
||||
"--pvp" => o.pvp = value.parse().map_err(|_| number("true or false"))?,
|
||||
"--flood" => o.flood = value.parse().map_err(|_| number("packets a tick"))?,
|
||||
"--attack" => o.attack = Some(value),
|
||||
"--attack-after" => o.attack_after = value.parse().map_err(|_| number("seconds"))?,
|
||||
"--attack-rounds" => o.attack_rounds = value.parse().map_err(|_| number("a number"))?,
|
||||
"--name" => o.name = value,
|
||||
"--report" => o.report = Some(value),
|
||||
"--capture" => o.capture = Some(value),
|
||||
"--brand" => o.brand = Some(value),
|
||||
"--give" => {
|
||||
for part in value.split(',') {
|
||||
@@ -321,11 +294,10 @@ fn options() -> Result<Options, String> {
|
||||
_ => return Err(format!("unknown option {arg}; --help lists them")),
|
||||
}
|
||||
}
|
||||
const BEHAVIOURS: [&str; 16] = [
|
||||
const BEHAVIOURS: [&str; 15] = [
|
||||
"idle",
|
||||
"walk",
|
||||
"explore",
|
||||
"fight",
|
||||
"mixed",
|
||||
"stand",
|
||||
"flood-move",
|
||||
@@ -341,7 +313,7 @@ fn options() -> Result<Options, String> {
|
||||
];
|
||||
if !BEHAVIOURS.contains(&o.behaviour.as_str()) {
|
||||
return Err(format!(
|
||||
"--behaviour {}: use idle, walk, explore, fight, mixed or a flood behaviour (--help lists them)",
|
||||
"--behaviour {}: use idle, walk, explore, mixed or a flood behaviour (--help lists them)",
|
||||
o.behaviour
|
||||
));
|
||||
}
|
||||
@@ -362,10 +334,6 @@ struct Bot {
|
||||
pulled_back: AtomicU64,
|
||||
/// Ticks the bot couldn't move because it didn't hold its chunk yet.
|
||||
waited: AtomicU64,
|
||||
/// Attack packets sent (fight bots and --attack).
|
||||
attacks: AtomicU64,
|
||||
/// The entities the server tells the bot about (fight bots only).
|
||||
entities: Mutex<Entities>,
|
||||
/// The chunks the bot holds (ClientChunkCache).
|
||||
held: Mutex<HashSet<(i32, i32)>>,
|
||||
/// Where the server last put the bot (a teleport), to start from.
|
||||
@@ -378,6 +346,7 @@ struct Bot {
|
||||
deaf: AtomicBool,
|
||||
/// `--attack`: each target's UUID and, once AddEntity showed it, its entity id.
|
||||
target: Mutex<Vec<(u128, Option<i32>)>>,
|
||||
attacks: AtomicU64,
|
||||
/// The last SetHealth.
|
||||
health: Mutex<Option<f32>>,
|
||||
}
|
||||
@@ -415,16 +384,6 @@ fn join_summary(mut times: Vec<u64>) -> serde_json::Value {
|
||||
})
|
||||
}
|
||||
|
||||
/// An `--attack` target's UUID: a UUID as written (`8-4-4-4-12` hex), else
|
||||
/// the offline UUID of the player with that name (a name has no `-`).
|
||||
fn target_uuid(name: &str) -> u128 {
|
||||
let hex: String = name.chars().filter(|&c| c != '-').collect();
|
||||
match u128::from_str_radix(&hex, 16) {
|
||||
Ok(uuid) if name.contains('-') && hex.len() == 32 => uuid,
|
||||
_ => offline_uuid(name),
|
||||
}
|
||||
}
|
||||
|
||||
/// A small deterministic generator (SplitMix64), so every run moves the bots the same way.
|
||||
struct Random(u64);
|
||||
impl Random {
|
||||
@@ -440,142 +399,6 @@ impl Random {
|
||||
}
|
||||
}
|
||||
|
||||
/// Vanilla's bare-hand attack speed is 4 a second: a full-strength swing every 20 / 4 ticks.
|
||||
const ATTACK_COOLDOWN_TICKS: u32 = 5;
|
||||
/// How far, in blocks, a fight bot strikes (the survival entity interaction range is 3).
|
||||
const ATTACK_REACH: f64 = 2.5;
|
||||
/// A fight bot walks up to this horizontal distance, so it does not stand inside its target.
|
||||
const CLOSE_IN: f64 = 1.5;
|
||||
/// Walking speed in blocks a tick.
|
||||
const FIGHT_STEP: f64 = 0.215;
|
||||
/// `LivingEntity.DATA_HEALTH_ID`: only living entities carry it, and it is sent once it differs from 1.
|
||||
const HEALTH_DATA: u8 = 9;
|
||||
|
||||
/// What a fight bot knows of one entity.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
struct Tracked {
|
||||
uuid: u128,
|
||||
pos: [f64; 3],
|
||||
/// Set once the server sends the health of the entity, which only living entities have.
|
||||
health: Option<f32>,
|
||||
}
|
||||
|
||||
/// The entities around a bot, from AddEntity, the move packets, SetEntityData and RemoveEntities.
|
||||
/// Ordered by id, so ties between equally near targets always go to the same entity.
|
||||
#[derive(Default)]
|
||||
struct Entities(BTreeMap<i32, Tracked>);
|
||||
|
||||
impl Entities {
|
||||
fn update(&mut self, id: i32, body: &[u8]) {
|
||||
let Ok(packet) = play::Clientbound::decode(id, body) else {
|
||||
return;
|
||||
};
|
||||
match packet {
|
||||
play::Clientbound::AddEntity(p) => {
|
||||
self.0.insert(
|
||||
p.id,
|
||||
Tracked {
|
||||
uuid: p.uuid,
|
||||
pos: p.position,
|
||||
health: None,
|
||||
},
|
||||
);
|
||||
}
|
||||
play::Clientbound::MoveEntityPos(play::MoveEntityPos(m))
|
||||
| play::Clientbound::MoveEntityPosRot(play::MoveEntityPosRot(m)) => {
|
||||
if let (Some(e), Some(delta)) = (self.0.get_mut(&m.id), &m.delta) {
|
||||
e.pos = delta.end(e.pos);
|
||||
}
|
||||
}
|
||||
play::Clientbound::EntityPositionSync(p) => {
|
||||
if let Some(e) = self.0.get_mut(&p.id) {
|
||||
e.pos = p.path.end();
|
||||
}
|
||||
}
|
||||
play::Clientbound::SetEntityData(p) => {
|
||||
if let Some(e) = self.0.get_mut(&p.id) {
|
||||
for (index, _, value) in &p.values {
|
||||
if *index == HEALTH_DATA
|
||||
&& let entity_data::Value::Float(health) = value
|
||||
{
|
||||
e.health = Some(*health);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
play::Clientbound::RemoveEntities(p) => {
|
||||
for id in p.ids {
|
||||
self.0.remove(&id);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// The nearest living entity that is not dead; other bots only when `pvp`.
|
||||
fn nearest(&self, from: [f64; 3], pvp: bool, bots: &HashSet<u128>) -> Option<(i32, [f64; 3])> {
|
||||
let mut best: Option<(f64, i32, [f64; 3])> = None;
|
||||
for (id, e) in &self.0 {
|
||||
if !e.health.is_some_and(|h| h > 0.0) || (!pvp && bots.contains(&e.uuid)) {
|
||||
continue;
|
||||
}
|
||||
let d = distance(from, e.pos);
|
||||
if best.is_none_or(|(b, ..)| d < b) {
|
||||
best = Some((d, *id, e.pos));
|
||||
}
|
||||
}
|
||||
best.map(|(_, id, pos)| (id, pos))
|
||||
}
|
||||
}
|
||||
|
||||
fn distance(a: [f64; 3], b: [f64; 3]) -> f64 {
|
||||
((a[0] - b[0]).powi(2) + (a[1] - b[1]).powi(2) + (a[2] - b[2]).powi(2)).sqrt()
|
||||
}
|
||||
|
||||
/// One tick of a fighting bot with a target: walk up to it, and strike once the cooldown is over.
|
||||
/// Returns the entity to attack. `since_attack` counts ticks since the last swing.
|
||||
fn fight_tick(pos: &mut [f64; 3], target: (i32, [f64; 3]), since_attack: &mut u32) -> Option<i32> {
|
||||
*since_attack = since_attack.saturating_add(1);
|
||||
let (id, at) = target;
|
||||
let (dx, dz) = (at[0] - pos[0], at[2] - pos[2]);
|
||||
let horizontal = dx.hypot(dz);
|
||||
if horizontal > CLOSE_IN {
|
||||
let step = FIGHT_STEP.min(horizontal - CLOSE_IN);
|
||||
pos[0] += dx / horizontal * step;
|
||||
pos[2] += dz / horizontal * step;
|
||||
}
|
||||
if *since_attack >= ATTACK_COOLDOWN_TICKS && distance(*pos, at) <= ATTACK_REACH {
|
||||
*since_attack = 0;
|
||||
return Some(id);
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// One tick of walking to random points around the spawn, at sprint speed (5.6 blocks a second).
|
||||
fn walk_step(
|
||||
pos: &mut [f64; 3],
|
||||
target: &mut [f64; 3],
|
||||
spawn: [f64; 3],
|
||||
cruise: f64,
|
||||
random: &mut Random,
|
||||
) {
|
||||
let (dx, dz) = (target[0] - pos[0], target[2] - pos[2]);
|
||||
let distance = dx.hypot(dz);
|
||||
if distance < 1.0 {
|
||||
let angle = random.unit() * std::f64::consts::TAU;
|
||||
let reach = 8.0 + random.unit() * 40.0;
|
||||
*target = [
|
||||
spawn[0] + angle.cos() * reach,
|
||||
cruise,
|
||||
spawn[2] + angle.sin() * reach,
|
||||
];
|
||||
} else {
|
||||
let step = 0.28_f64.min(distance);
|
||||
pos[0] += dx / distance * step;
|
||||
pos[2] += dz / distance * step;
|
||||
}
|
||||
}
|
||||
|
||||
/// One bot thread that panics poisons the locks it held; the others and the report go on.
|
||||
fn lock<T>(m: &Mutex<T>) -> std::sync::MutexGuard<'_, T> {
|
||||
m.lock().unwrap_or_else(std::sync::PoisonError::into_inner)
|
||||
@@ -826,53 +649,11 @@ impl BatchSize {
|
||||
}
|
||||
}
|
||||
|
||||
/// `--capture`: one record per play packet, little-endian: u32 milliseconds since the
|
||||
/// bot joined, i32 packet id, u32 body length, then the body (without the id).
|
||||
struct Capture {
|
||||
out: std::io::BufWriter<std::fs::File>,
|
||||
start: Instant,
|
||||
/// The second last flushed: the process may end before the reader thread does.
|
||||
flushed: u32,
|
||||
}
|
||||
impl Capture {
|
||||
fn create(path: &str) -> Option<Self> {
|
||||
match std::fs::File::create(path) {
|
||||
Ok(file) => Some(Self {
|
||||
out: std::io::BufWriter::new(file),
|
||||
start: Instant::now(),
|
||||
flushed: 0,
|
||||
}),
|
||||
Err(e) => {
|
||||
eprintln!("--capture {path}: {e}");
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
fn record(&mut self, id: i32, body: &[u8]) {
|
||||
use std::io::Write;
|
||||
let ms = self.start.elapsed().as_millis() as u32;
|
||||
let mut head = [0u8; 12];
|
||||
head[..4].copy_from_slice(&ms.to_le_bytes());
|
||||
head[4..8].copy_from_slice(&id.to_le_bytes());
|
||||
head[8..].copy_from_slice(&(body.len() as u32).to_le_bytes());
|
||||
let _ = self
|
||||
.out
|
||||
.write_all(&head)
|
||||
.and_then(|()| self.out.write_all(body));
|
||||
if ms / 1000 != self.flushed {
|
||||
self.flushed = ms / 1000;
|
||||
let _ = self.out.flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Reads the play state: answers what a client must answer, counts chunks, records teleports.
|
||||
fn read(
|
||||
mut reader: horizon_protocol::connection::ConnReader,
|
||||
writer: Arc<Mutex<ConnWriter>>,
|
||||
bot: Arc<Bot>,
|
||||
track: bool,
|
||||
mut capture: Option<Capture>,
|
||||
) {
|
||||
use ids::play::clientbound as cb;
|
||||
use ids::play::serverbound as sb;
|
||||
@@ -896,9 +677,6 @@ fn read(
|
||||
return;
|
||||
}
|
||||
};
|
||||
if let Some(c) = &mut capture {
|
||||
c.record(id, &body);
|
||||
}
|
||||
let mut r = Reader::new(&body);
|
||||
let sent = match id {
|
||||
cb::KEEP_ALIVE => match r.i64() {
|
||||
@@ -938,9 +716,6 @@ fn read(
|
||||
}
|
||||
}
|
||||
}
|
||||
if track {
|
||||
lock(&bot.entities).update(id, &body);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
cb::SET_HEALTH => {
|
||||
@@ -993,16 +768,6 @@ fn read(
|
||||
}
|
||||
_ => Ok(()),
|
||||
},
|
||||
cb::MOVE_ENTITY_POS
|
||||
| cb::MOVE_ENTITY_POS_ROT
|
||||
| cb::ENTITY_POSITION_SYNC
|
||||
| cb::SET_ENTITY_DATA
|
||||
| cb::REMOVE_ENTITIES
|
||||
if track =>
|
||||
{
|
||||
lock(&bot.entities).update(id, &body);
|
||||
Ok(())
|
||||
}
|
||||
cb::DISCONNECT | cb::START_CONFIGURATION => {
|
||||
bot.online.store(false, Ordering::SeqCst);
|
||||
*lock(&bot.error) = Some(if id == cb::DISCONNECT {
|
||||
@@ -1032,7 +797,6 @@ fn run_bot(
|
||||
o: Arc<Options>,
|
||||
index: usize,
|
||||
behaviour: Behaviour,
|
||||
bots: Arc<HashSet<u128>>,
|
||||
bot: Arc<Bot>,
|
||||
until: Arc<Mutex<Option<Instant>>>,
|
||||
) {
|
||||
@@ -1052,16 +816,12 @@ fn run_bot(
|
||||
.attack
|
||||
.iter()
|
||||
.flat_map(|names| names.split(','))
|
||||
.map(|name| (target_uuid(name), None))
|
||||
.map(|name| (offline_uuid(name), None))
|
||||
.collect();
|
||||
bot.online.store(true, Ordering::SeqCst);
|
||||
{
|
||||
let (writer, bot) = (writer.clone(), bot.clone());
|
||||
let track = behaviour == Behaviour::Fight;
|
||||
let capture = (index == 0)
|
||||
.then(|| o.capture.as_deref().and_then(Capture::create))
|
||||
.flatten();
|
||||
thread::spawn(move || read(reader, writer, bot, track, capture));
|
||||
thread::spawn(move || read(reader, writer, bot));
|
||||
}
|
||||
use ids::play::serverbound as sb;
|
||||
// Wait for the spawn position.
|
||||
@@ -1079,10 +839,6 @@ fn run_bot(
|
||||
};
|
||||
bot.joined_after_ms
|
||||
.store(asked.elapsed().as_millis() as u64, Ordering::SeqCst);
|
||||
if index == 0 {
|
||||
// Where the bots gather, for a client that comes to watch them (tools/perf_bench.py --server-bots).
|
||||
println!("{}", json!({ "spawn": spawn }));
|
||||
}
|
||||
let send = |body: Vec<u8>| lock(&writer).send(&body).is_ok();
|
||||
if !o.no_loaded {
|
||||
send(raw(sb::PLAYER_LOADED, |_| {}));
|
||||
@@ -1114,16 +870,9 @@ fn run_bot(
|
||||
send(play::Serverbound::SetCarriedItem(play::SetCarriedItem { slot: 0 }).encode());
|
||||
}
|
||||
let mut sequence = 0;
|
||||
let mut rounds = 0;
|
||||
let mut random = Random(o.seed ^ (index as u64).wrapping_mul(0x2545_F491_4F6C_DD1D));
|
||||
let mut pos = spawn;
|
||||
// Fight bots stay at their spawn height; the others climb to fly above the terrain.
|
||||
let cruise = if behaviour == Behaviour::Fight {
|
||||
spawn[1]
|
||||
} else {
|
||||
spawn[1] + o.height
|
||||
};
|
||||
let mut since_attack = ATTACK_COOLDOWN_TICKS;
|
||||
let cruise = spawn[1] + o.height;
|
||||
let heading = random.unit() * std::f64::consts::TAU;
|
||||
let mut target = pos;
|
||||
let mut next = Instant::now();
|
||||
@@ -1177,22 +926,22 @@ fn run_bot(
|
||||
} else {
|
||||
match behaviour {
|
||||
Behaviour::Idle | Behaviour::Stand => {}
|
||||
Behaviour::Walk => walk_step(&mut pos, &mut target, spawn, cruise, &mut random),
|
||||
Behaviour::Fight => {
|
||||
let near = lock(&bot.entities).nearest(pos, o.pvp, &bots);
|
||||
if let Some(near) = near {
|
||||
if let Some(victim) = fight_tick(&mut pos, near, &mut since_attack) {
|
||||
// The client sends the attack, then swings the arm.
|
||||
let sent = send(
|
||||
play::Serverbound::Attack(play::Attack { id: victim }).encode(),
|
||||
) && send(raw(sb::PUNCH, |w| w.varint(0)));
|
||||
if sent {
|
||||
bot.attacks.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
Behaviour::Walk => {
|
||||
let (dx, dz) = (target[0] - pos[0], target[2] - pos[2]);
|
||||
let distance = dx.hypot(dz);
|
||||
if distance < 1.0 {
|
||||
let angle = random.unit() * std::f64::consts::TAU;
|
||||
let reach = 8.0 + random.unit() * 40.0;
|
||||
target = [
|
||||
spawn[0] + angle.cos() * reach,
|
||||
cruise,
|
||||
spawn[2] + angle.sin() * reach,
|
||||
];
|
||||
} else {
|
||||
since_attack = since_attack.saturating_add(1);
|
||||
walk_step(&mut pos, &mut target, spawn, cruise, &mut random);
|
||||
// Sprinting: 5.6 blocks a second.
|
||||
let step = 0.28_f64.min(distance);
|
||||
pos[0] += dx / distance * step;
|
||||
pos[2] += dz / distance * step;
|
||||
}
|
||||
}
|
||||
Behaviour::FloodMove
|
||||
@@ -1278,13 +1027,8 @@ fn run_bot(
|
||||
send(body);
|
||||
}
|
||||
}
|
||||
if joined.elapsed().as_secs_f64() >= o.attack_after
|
||||
&& tick % 10 == 0
|
||||
&& rounds < o.attack_rounds
|
||||
{
|
||||
if joined.elapsed().as_secs_f64() >= o.attack_after && tick % 10 == 0 {
|
||||
let targets: Vec<i32> = lock(&bot.target).iter().filter_map(|t| t.1).collect();
|
||||
// A round counts once a target is known.
|
||||
rounds += u32::from(!targets.is_empty());
|
||||
for id in targets {
|
||||
send(play::Serverbound::Attack(play::Attack { id }).encode());
|
||||
// Minecraft.startAttack swings right after the attack.
|
||||
@@ -1300,10 +1044,7 @@ fn run_bot(
|
||||
x: pos[0],
|
||||
y: pos[1],
|
||||
z: pos[2],
|
||||
// Fight bots stand on the ground; the others fly.
|
||||
flags: u8::from(
|
||||
matches!(behaviour, Behaviour::Fight | Behaviour::Stand) || o.ground,
|
||||
),
|
||||
flags: u8::from(behaviour == Behaviour::Stand || o.ground),
|
||||
})
|
||||
.encode(),
|
||||
) && send(raw(sb::CLIENT_TICK_END, |_| {}));
|
||||
@@ -1330,7 +1071,6 @@ fn behaviour_of(mode: &str, index: usize) -> Behaviour {
|
||||
"stand" => Behaviour::Stand,
|
||||
"walk" => Behaviour::Walk,
|
||||
"explore" => Behaviour::Explore,
|
||||
"fight" => Behaviour::Fight,
|
||||
"flood-move" => Behaviour::FloodMove,
|
||||
"flood-acks" => Behaviour::FloodAcks,
|
||||
"flood-packets" => Behaviour::FloodPackets,
|
||||
@@ -1361,23 +1101,14 @@ fn main() {
|
||||
let start = Instant::now();
|
||||
let until: Arc<Mutex<Option<Instant>>> = Arc::new(Mutex::new(None));
|
||||
let bots: Vec<Arc<Bot>> = (0..o.bots).map(|_| Arc::new(Bot::default())).collect();
|
||||
// The uuids of all bots, so that `--pvp false` leaves them alone.
|
||||
let bot_uuids: Arc<HashSet<u128>> = Arc::new(
|
||||
(0..o.bots)
|
||||
.map(|i| offline_uuid(&format!("{}{i}", o.name)))
|
||||
.collect(),
|
||||
);
|
||||
let launcher = {
|
||||
let (o, bots, until) = (o.clone(), bots.clone(), until.clone());
|
||||
let bot_uuids = bot_uuids.clone();
|
||||
thread::spawn(move || {
|
||||
let mut handles = Vec::new();
|
||||
for (i, bot) in bots.iter().enumerate() {
|
||||
let (o2, bot, until) = (o.clone(), bot.clone(), until.clone());
|
||||
let (behaviour, uuids) = (behaviour_of(&o.behaviour, i), bot_uuids.clone());
|
||||
handles.push(thread::spawn(move || {
|
||||
run_bot(o2, i, behaviour, uuids, bot, until);
|
||||
}));
|
||||
let behaviour = behaviour_of(&o.behaviour, i);
|
||||
handles.push(thread::spawn(move || run_bot(o2, i, behaviour, bot, until)));
|
||||
thread::sleep(Duration::from_secs_f64(o.join_every));
|
||||
}
|
||||
handles
|
||||
@@ -1414,7 +1145,6 @@ fn main() {
|
||||
"resent": total(|b| &b.resent),
|
||||
"pulled_back": total(|b| &b.pulled_back),
|
||||
"waited_ticks": total(|b| &b.waited),
|
||||
"attacks": total(|b| &b.attacks),
|
||||
})
|
||||
);
|
||||
previous_chunks = chunks;
|
||||
@@ -1434,7 +1164,6 @@ fn main() {
|
||||
"behaviour": o.behaviour,
|
||||
"seed": o.seed,
|
||||
"explore_speed": o.explore_speed,
|
||||
"pvp": o.pvp,
|
||||
"view_distance": o.view_distance,
|
||||
"seconds": o.seconds,
|
||||
"joined": bots.iter().filter(|b| b.joined_after_ms.load(Ordering::SeqCst) > 0).count(),
|
||||
@@ -1442,7 +1171,6 @@ fn main() {
|
||||
"resent": bots.iter().map(|b| b.resent.load(Ordering::Relaxed)).sum::<u64>(),
|
||||
"pulled_back": bots.iter().map(|b| b.pulled_back.load(Ordering::Relaxed)).sum::<u64>(),
|
||||
"waited_ticks": bots.iter().map(|b| b.waited.load(Ordering::Relaxed)).sum::<u64>(),
|
||||
"attacks": bots.iter().map(|b| b.attacks.load(Ordering::Relaxed)).sum::<u64>(),
|
||||
"bytes_in": bots.iter().map(|b| b.bytes_in()).sum::<u64>(),
|
||||
"bytes_out": bots.iter().map(|b| b.bytes_out()).sum::<u64>(),
|
||||
"join_time": join_summary(
|
||||
@@ -1495,137 +1223,6 @@ fn main() {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use play::{
|
||||
AddEntity, Clientbound, MoveEntity, MoveEntityPos, RemoveEntities, SetEntityData, VecDelta,
|
||||
};
|
||||
|
||||
fn feed(entities: &mut Entities, packet: &Clientbound) {
|
||||
let bytes = packet.encode();
|
||||
let mut r = Reader::new(&bytes);
|
||||
let id = r.varint().unwrap();
|
||||
entities.update(id, &bytes[bytes.len() - r.remaining()..]);
|
||||
}
|
||||
|
||||
fn add(id: i32, uuid: u128, pos: [f64; 3]) -> Clientbound {
|
||||
Clientbound::AddEntity(AddEntity {
|
||||
id,
|
||||
uuid,
|
||||
kind: 1,
|
||||
position: pos,
|
||||
velocity: [0.0; 3],
|
||||
pitch: 0,
|
||||
yaw: 0,
|
||||
head_yaw: 0,
|
||||
data: 0,
|
||||
})
|
||||
}
|
||||
|
||||
fn health(id: i32, health: f32) -> Clientbound {
|
||||
Clientbound::SetEntityData(SetEntityData {
|
||||
id,
|
||||
values: vec![(HEALTH_DATA, 3, entity_data::Value::Float(health))],
|
||||
})
|
||||
}
|
||||
|
||||
/// `--attack`: a UUID names that entity, anything else a player.
|
||||
#[test]
|
||||
fn attack_targets_a_uuid_or_a_player() {
|
||||
assert_eq!(target_uuid("00000000-0000-0000-0000-00000000000a"), 10);
|
||||
assert_eq!(
|
||||
target_uuid("0000000a-0000-0001-0000-000000000002"),
|
||||
0x0000000a_0000_0001_0000_000000000002
|
||||
);
|
||||
assert_eq!(target_uuid("V0"), offline_uuid("V0"));
|
||||
// A name of 32 hex digits is a name: a UUID is written with dashes.
|
||||
let name = "0123456789abcdef0123456789abcdef";
|
||||
assert_eq!(target_uuid(name), offline_uuid(name));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn tracks_living_entities_only() {
|
||||
let mut e = Entities::default();
|
||||
feed(&mut e, &add(1, 10, [3.0, 64.0, 0.0]));
|
||||
feed(&mut e, &add(2, 11, [5.0, 64.0, 0.0]));
|
||||
feed(&mut e, &health(2, 20.0));
|
||||
// Entity 1 never sent a health (an item, an arrow), so it is no target.
|
||||
assert_eq!(
|
||||
e.nearest([0.0, 64.0, 0.0], true, &HashSet::new()),
|
||||
Some((2, [5.0, 64.0, 0.0]))
|
||||
);
|
||||
feed(&mut e, &health(2, 0.0));
|
||||
assert_eq!(e.nearest([0.0, 64.0, 0.0], true, &HashSet::new()), None);
|
||||
feed(&mut e, &health(2, 4.0));
|
||||
feed(
|
||||
&mut e,
|
||||
&Clientbound::RemoveEntities(RemoveEntities { ids: vec![2] }),
|
||||
);
|
||||
assert_eq!(e.nearest([0.0, 64.0, 0.0], true, &HashSet::new()), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn moves_follow_the_deltas() {
|
||||
let mut e = Entities::default();
|
||||
feed(&mut e, &add(7, 1, [0.0, 64.0, 0.0]));
|
||||
feed(&mut e, &health(7, 20.0));
|
||||
feed(
|
||||
&mut e,
|
||||
&Clientbound::MoveEntityPos(MoveEntityPos(MoveEntity {
|
||||
id: 7,
|
||||
delta: Some(VecDelta::Linear([4096, 0, -8192])),
|
||||
rotation: None,
|
||||
on_ground: true,
|
||||
})),
|
||||
);
|
||||
assert_eq!(e.0[&7].pos, [1.0, 64.0, -2.0]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pvp_false_spares_the_bots_and_ties_go_to_the_lowest_id() {
|
||||
let mut e = Entities::default();
|
||||
feed(&mut e, &add(9, 100, [2.0, 64.0, 0.0]));
|
||||
feed(&mut e, &add(4, 101, [-2.0, 64.0, 0.0]));
|
||||
feed(&mut e, &add(5, 102, [0.0, 64.0, 6.0]));
|
||||
for id in [9, 4, 5] {
|
||||
feed(&mut e, &health(id, 20.0));
|
||||
}
|
||||
let bots = HashSet::from([100, 101]);
|
||||
let from = [0.0, 64.0, 0.0];
|
||||
assert_eq!(e.nearest(from, true, &bots).map(|t| t.0), Some(4));
|
||||
assert_eq!(e.nearest(from, false, &bots).map(|t| t.0), Some(5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn attacks_at_the_vanilla_cooldown() {
|
||||
let mut pos = [0.0, 64.0, 0.0];
|
||||
let target = (3, [1.0, 64.0, 0.0]);
|
||||
let mut since = ATTACK_COOLDOWN_TICKS;
|
||||
let hits: Vec<u32> = (0..40)
|
||||
.filter_map(|tick| fight_tick(&mut pos, target, &mut since).map(|_| tick))
|
||||
.collect();
|
||||
assert_eq!(hits[0], 0, "a bot in reach strikes at once");
|
||||
assert!(
|
||||
hits.windows(2)
|
||||
.all(|w| w[1] - w[0] == ATTACK_COOLDOWN_TICKS)
|
||||
);
|
||||
assert_eq!(hits.len(), 8);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn walks_into_reach_before_striking() {
|
||||
let mut pos = [0.0, 64.0, 0.0];
|
||||
let target = (3, [10.0, 64.0, 0.0]);
|
||||
let mut since = ATTACK_COOLDOWN_TICKS;
|
||||
let mut first = None;
|
||||
for tick in 0..100 {
|
||||
if fight_tick(&mut pos, target, &mut since).is_some() {
|
||||
first = Some(tick);
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert!(first.is_some_and(|t| t > 30));
|
||||
assert!((target.1[0] - pos[0]).abs() <= ATTACK_REACH);
|
||||
assert!(pos[0] < 10.0 - CLOSE_IN + 1e-9);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn percentiles_use_nearest_rank() {
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
[package]
|
||||
name = "horizon-chat-filter"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.88"
|
||||
description = "The dedicated server's chat filter: its [chat_filter] settings, the slur list's matcher and the mutes, with no game state (docs/chat-filter.md)"
|
||||
|
||||
[dependencies]
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
toml = "1.1"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
@@ -1,63 +0,0 @@
|
||||
# Horizon's chat filter: the hate slurs a server refuses in chat, private messages, /say, /me, team
|
||||
# messages, signs, anvil names and book titles (docs/chat-filter.md). This is a moderation list: the
|
||||
# words are written here only so the filter can recognise them, because players spammed them on the
|
||||
# official server (2026-10-31). Add a word when players find a way around the list; keep insults that
|
||||
# aren't slurs out of it (moderators handle those).
|
||||
#
|
||||
# One entry a line, matched after normalising the text: lower case, accents and look-alike letters
|
||||
# (Cyrillic, Greek, full-width, small capitals...), leetspeak (1 i, 3 e, 4 a, 0 o, @ a, $ s, 9 g),
|
||||
# separators between letters (n.i.g, n_i_g) and repeated letters. A doubled letter in an entry must be
|
||||
# doubled in the text: "niger", the river and the country, isn't "nigger".
|
||||
# word matches inside a longer word too
|
||||
# =word only as a whole word ("spic", not "suspicious")
|
||||
# ~word also when it's spread over several words ("nig ger", "n i g g e r")
|
||||
# !word never a match: a word that contains an entry ("snigger"); !word* any word starting so
|
||||
|
||||
~nigger
|
||||
~nigga
|
||||
nigguh
|
||||
niggah
|
||||
niqqa
|
||||
niqqer
|
||||
nlgger
|
||||
nlgga
|
||||
kneegrow
|
||||
=nig
|
||||
=nigs
|
||||
=niglet
|
||||
=niglets
|
||||
=nibba
|
||||
=nibbas
|
||||
=nibber
|
||||
=nibbers
|
||||
jigaboo
|
||||
porchmonkey
|
||||
=coon
|
||||
=coons
|
||||
~faggot
|
||||
=fag
|
||||
=fags
|
||||
=faggy
|
||||
=fagot
|
||||
=fagots
|
||||
=tranny
|
||||
=trannies
|
||||
=kike
|
||||
=kikes
|
||||
=chink
|
||||
=chinks
|
||||
=gook
|
||||
=gooks
|
||||
=spic
|
||||
=spics
|
||||
wetback
|
||||
=beaner
|
||||
=beaners
|
||||
raghead
|
||||
towelhead
|
||||
zipperhead
|
||||
=paki
|
||||
=pakis
|
||||
|
||||
!snigger*
|
||||
!niggard*
|
||||
@@ -1,550 +0,0 @@
|
||||
//! The dedicated server's chat filter (docs/chat-filter.md), without the game: `server.toml`'s
|
||||
//! `[chat_filter]`, the matcher for the slur list (`data/slurs.txt`, or the owner's `words_file`), and
|
||||
//! the escalation (a refused message, then a mute, then a temporary ban), with the mutes kept in a file
|
||||
//! so that they outlive a restart. The server's hub (`horizon_client::lan`) asks it before it relays a
|
||||
//! player's text and carries out what it decides.
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
mod normalise;
|
||||
|
||||
pub use normalise::{Run, Text};
|
||||
|
||||
/// The list built into the game, used when `words_file` is empty.
|
||||
pub const DEFAULT_WORDS: &str = include_str!("../data/slurs.txt");
|
||||
|
||||
/// The mutes, beside server.properties.
|
||||
pub const MUTES_FILE: &str = "chat-filter-mutes.json";
|
||||
|
||||
/// `server.toml`'s `[chat_filter]`: on by default.
|
||||
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(default, deny_unknown_fields)]
|
||||
pub struct Config {
|
||||
pub enabled: bool,
|
||||
/// The hit, counted within `window_minutes`, that mutes the player; 0: never.
|
||||
pub mute_after: u32,
|
||||
/// The hit that bans the player for `tempban_hours`; 0: never.
|
||||
pub tempban_after: u32,
|
||||
/// How long a hit counts towards the next ones (the time spent muted doesn't count).
|
||||
pub window_minutes: u32,
|
||||
pub mute_minutes: u32,
|
||||
pub tempban_hours: u32,
|
||||
/// The slur list, relative to the server's folder; empty: the list built into the game.
|
||||
pub words_file: String,
|
||||
/// Every refused text with the player and what followed, relative to the server's folder.
|
||||
pub log: String,
|
||||
}
|
||||
|
||||
impl Default for Config {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
enabled: true,
|
||||
mute_after: 2,
|
||||
tempban_after: 3,
|
||||
window_minutes: 10,
|
||||
mute_minutes: 10,
|
||||
tempban_hours: 24,
|
||||
words_file: String::new(),
|
||||
log: "logs/chat-filter.log".into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Config {
|
||||
/// The `[chat_filter]` section of a whole `server.toml`; the default without it.
|
||||
pub fn from_server_toml(text: &str) -> Result<Self, String> {
|
||||
#[derive(Deserialize)]
|
||||
struct File {
|
||||
#[serde(default)]
|
||||
chat_filter: Config,
|
||||
}
|
||||
// Other sections are the supervisor's to check: only this one is read here.
|
||||
let mut table: toml::Table = toml::from_str(text).map_err(|e| e.to_string())?;
|
||||
let mut only = toml::Table::new();
|
||||
if let Some(section) = table.remove("chat_filter") {
|
||||
only.insert("chat_filter".into(), section);
|
||||
}
|
||||
let file: File = only
|
||||
.try_into()
|
||||
.map_err(|e: toml::de::Error| format!("[chat_filter]: {e}"))?;
|
||||
file.chat_filter.check()?;
|
||||
Ok(file.chat_filter)
|
||||
}
|
||||
|
||||
pub fn check(&self) -> Result<(), String> {
|
||||
if self.window_minutes == 0 {
|
||||
return Err("chat_filter.window_minutes must be 1 or more".into());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// How an entry of the list matches.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
enum Kind {
|
||||
/// Inside a longer word too.
|
||||
Embedded,
|
||||
/// Only as a whole word.
|
||||
Whole,
|
||||
/// Inside a word, or spread over several words from the start of one.
|
||||
Spread,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Entry {
|
||||
runs: Vec<Run>,
|
||||
kind: Kind,
|
||||
}
|
||||
|
||||
/// The slur list, compiled: each entry's letters as runs, indexed by first letter.
|
||||
#[derive(Debug)]
|
||||
pub struct Filter {
|
||||
entries: Vec<Entry>,
|
||||
by_first: [Vec<u16>; 27],
|
||||
/// Words never matched: exact (`false`) or as a prefix (`true`).
|
||||
allowed: Vec<(Vec<Run>, bool)>,
|
||||
}
|
||||
|
||||
impl Filter {
|
||||
/// Compiles a list in `data/slurs.txt`'s format.
|
||||
pub fn new(list: &str) -> Self {
|
||||
let mut f = Filter {
|
||||
entries: Vec::new(),
|
||||
by_first: Default::default(),
|
||||
allowed: Vec::new(),
|
||||
};
|
||||
for line in list.lines() {
|
||||
let line = line.trim();
|
||||
if line.is_empty() || line.starts_with('#') {
|
||||
continue;
|
||||
}
|
||||
if let Some(word) = line.strip_prefix('!') {
|
||||
let (word, prefix) = match word.strip_suffix('*') {
|
||||
Some(w) => (w, true),
|
||||
None => (word, false),
|
||||
};
|
||||
// An allow entry with no letters would allow every word (an empty prefix).
|
||||
let runs = normalise::word(word);
|
||||
if !runs.is_empty() {
|
||||
f.allowed.push((runs, prefix));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
let (kind, word) = match line.as_bytes()[0] {
|
||||
b'=' => (Kind::Whole, &line[1..]),
|
||||
b'~' => (Kind::Spread, &line[1..]),
|
||||
_ => (Kind::Embedded, line),
|
||||
};
|
||||
let runs = normalise::word(word);
|
||||
let Some(first) = runs.first() else {
|
||||
continue;
|
||||
};
|
||||
f.by_first[usize::from(first.letter)].push(f.entries.len() as u16);
|
||||
f.entries.push(Entry { runs, kind });
|
||||
}
|
||||
f
|
||||
}
|
||||
|
||||
/// The built-in list.
|
||||
pub fn default_list() -> Self {
|
||||
Self::new(DEFAULT_WORDS)
|
||||
}
|
||||
|
||||
pub fn len(&self) -> usize {
|
||||
self.entries.len()
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.entries.is_empty()
|
||||
}
|
||||
|
||||
/// Whether `text` holds a slur of the list.
|
||||
pub fn matches(&self, text: &str) -> bool {
|
||||
let t = Text::new(text);
|
||||
let runs = &t.runs;
|
||||
for &(start, end) in t.words.iter().chain(&t.spaced) {
|
||||
let word = &runs[start..end];
|
||||
if self.is_allowed(word) {
|
||||
continue;
|
||||
}
|
||||
for at in 0..word.len() {
|
||||
for &e in &self.by_first[usize::from(word[at].letter)] {
|
||||
let e = &self.entries[usize::from(e)];
|
||||
let whole = e.kind == Kind::Whole;
|
||||
if (!whole || at == 0) && fits(&e.runs, &word[at..], whole) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Spread entries over the whole text, from the start of a word, across at least two.
|
||||
for (w, &at) in t.joined_at.iter().enumerate() {
|
||||
for &e in &self.by_first[usize::from(t.joined[at].letter)] {
|
||||
let e = &self.entries[usize::from(e)];
|
||||
if e.kind == Kind::Spread
|
||||
&& fits(&e.runs, &t.joined[at..], false)
|
||||
&& t.spans_words(w, e.runs.len())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
fn is_allowed(&self, word: &[Run]) -> bool {
|
||||
self.allowed.iter().any(|(a, prefix)| {
|
||||
if *prefix {
|
||||
// A prefix: its last run may be part of a longer one.
|
||||
word.len() >= a.len() && fits(a, word, false)
|
||||
} else {
|
||||
fits(a, word, true)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether `entry`'s runs start `runs` (are all of it with `whole`): the same letters, each at least
|
||||
/// as many times as the entry has it.
|
||||
fn fits(entry: &[Run], runs: &[Run], whole: bool) -> bool {
|
||||
if runs.len() < entry.len() || (whole && runs.len() != entry.len()) {
|
||||
return false;
|
||||
}
|
||||
entry
|
||||
.iter()
|
||||
.zip(runs)
|
||||
.all(|(e, r)| e.letter == r.letter && r.count >= e.count)
|
||||
}
|
||||
|
||||
/// What a hit leads to.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Action {
|
||||
/// The text is refused, nothing more.
|
||||
Refused,
|
||||
/// Refused, and the player can't chat until then (epoch milliseconds).
|
||||
Muted { until: i64 },
|
||||
/// Refused, and the player is banned until then.
|
||||
Banned { until: i64 },
|
||||
}
|
||||
|
||||
impl Action {
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Action::Refused => "refused",
|
||||
Action::Muted { .. } => "muted",
|
||||
Action::Banned { .. } => "banned",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
|
||||
pub struct Mute {
|
||||
pub uuid: String,
|
||||
pub name: String,
|
||||
/// Epoch milliseconds; `None`: until `/unmute`.
|
||||
pub until: Option<i64>,
|
||||
/// The operator who muted them (`/mute`, `/tempmute`); `None`: the filter.
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub by: Option<String>,
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub reason: Option<String>,
|
||||
}
|
||||
|
||||
impl Mute {
|
||||
pub fn active(&self, now: i64) -> bool {
|
||||
self.until.is_none_or(|until| until > now)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Serialize, Deserialize)]
|
||||
struct MutesFile {
|
||||
mutes: Vec<Mute>,
|
||||
}
|
||||
|
||||
/// One player's hits: how many, and when the last one stops counting.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
struct Strikes {
|
||||
count: u32,
|
||||
counts_until: i64,
|
||||
}
|
||||
|
||||
/// The filter, the players' hits and the mutes.
|
||||
pub struct Guard {
|
||||
pub config: Config,
|
||||
pub filter: Filter,
|
||||
strikes: HashMap<u128, Strikes>,
|
||||
mutes: HashMap<u128, Mute>,
|
||||
/// Where the mutes are kept; `None` keeps them in memory only (tests).
|
||||
file: Option<PathBuf>,
|
||||
}
|
||||
|
||||
const MINUTE: i64 = 60_000;
|
||||
|
||||
impl Guard {
|
||||
pub fn new(config: Config, filter: Filter, file: Option<PathBuf>) -> Self {
|
||||
let mut mutes = HashMap::new();
|
||||
if let Some(text) = file.as_ref().and_then(|f| std::fs::read_to_string(f).ok())
|
||||
&& let Ok(saved) = serde_json::from_str::<MutesFile>(&text)
|
||||
{
|
||||
for m in saved.mutes {
|
||||
if let Some(uuid) = parse_uuid(&m.uuid) {
|
||||
mutes.insert(uuid, m);
|
||||
}
|
||||
}
|
||||
}
|
||||
Self {
|
||||
config,
|
||||
filter,
|
||||
strikes: HashMap::new(),
|
||||
mutes,
|
||||
file,
|
||||
}
|
||||
}
|
||||
|
||||
/// The server's guard: `words_file` or the built-in list, the mutes in `dir`. An unreadable
|
||||
/// `words_file` falls back to the built-in list, with why.
|
||||
pub fn load(config: Config, dir: &Path) -> (Self, Option<String>) {
|
||||
let mut problem = None;
|
||||
let filter = if config.words_file.is_empty() {
|
||||
Filter::default_list()
|
||||
} else {
|
||||
match std::fs::read_to_string(dir.join(&config.words_file)) {
|
||||
Ok(text) => Filter::new(&text),
|
||||
Err(e) => {
|
||||
problem = Some(format!(
|
||||
"chat_filter.words_file {}: {e}; using the built-in list",
|
||||
config.words_file
|
||||
));
|
||||
Filter::default_list()
|
||||
}
|
||||
}
|
||||
};
|
||||
(
|
||||
Self::new(config, filter, Some(dir.join(MUTES_FILE))),
|
||||
problem,
|
||||
)
|
||||
}
|
||||
|
||||
/// The player's mute, if they are muted at `now`.
|
||||
pub fn muted(&self, uuid: u128, now: i64) -> Option<&Mute> {
|
||||
self.mutes.get(&uuid).filter(|m| m.active(now))
|
||||
}
|
||||
|
||||
/// The mutes in force at `now`, by name.
|
||||
pub fn mutes(&self, now: i64) -> Vec<&Mute> {
|
||||
let mut mutes: Vec<&Mute> = self.mutes.values().filter(|m| m.active(now)).collect();
|
||||
mutes.sort_by(|a, b| a.name.cmp(&b.name));
|
||||
mutes
|
||||
}
|
||||
|
||||
/// An operator's `/mute` (`until` `None`) or `/tempmute`: replaces the player's mute.
|
||||
pub fn mute(
|
||||
&mut self,
|
||||
uuid: u128,
|
||||
name: &str,
|
||||
until: Option<i64>,
|
||||
by: &str,
|
||||
reason: Option<String>,
|
||||
) {
|
||||
self.mutes.insert(
|
||||
uuid,
|
||||
Mute {
|
||||
uuid: uuid_string(uuid),
|
||||
name: name.to_owned(),
|
||||
until,
|
||||
by: Some(by.to_owned()),
|
||||
reason,
|
||||
},
|
||||
);
|
||||
self.save();
|
||||
}
|
||||
|
||||
/// A hit by the player at `now`: the hit's number in the window, and what it leads to.
|
||||
pub fn strike(&mut self, uuid: u128, name: &str, now: i64) -> (u32, Action) {
|
||||
let c = &self.config;
|
||||
let window = i64::from(c.window_minutes) * MINUTE;
|
||||
let s = self.strikes.entry(uuid).or_insert(Strikes {
|
||||
count: 0,
|
||||
counts_until: 0,
|
||||
});
|
||||
if now > s.counts_until {
|
||||
s.count = 0;
|
||||
}
|
||||
s.count += 1;
|
||||
s.counts_until = now + window;
|
||||
let count = s.count;
|
||||
let action = if c.tempban_after > 0 && count >= c.tempban_after {
|
||||
self.strikes.remove(&uuid);
|
||||
Action::Banned {
|
||||
until: now + i64::from(c.tempban_hours) * 60 * MINUTE,
|
||||
}
|
||||
} else if c.mute_after > 0 && count >= c.mute_after {
|
||||
let until = now + i64::from(c.mute_minutes) * MINUTE;
|
||||
// The window starts again when the mute ends.
|
||||
s.counts_until = until + window;
|
||||
// An operator's longer mute stays.
|
||||
if !self
|
||||
.mutes
|
||||
.get(&uuid)
|
||||
.is_some_and(|m| m.until.is_none_or(|u| u >= until))
|
||||
{
|
||||
self.mutes.insert(
|
||||
uuid,
|
||||
Mute {
|
||||
uuid: uuid_string(uuid),
|
||||
name: name.to_owned(),
|
||||
until: Some(until),
|
||||
by: None,
|
||||
reason: None,
|
||||
},
|
||||
);
|
||||
self.save();
|
||||
}
|
||||
Action::Muted { until }
|
||||
} else {
|
||||
Action::Refused
|
||||
};
|
||||
(count, action)
|
||||
}
|
||||
|
||||
/// Lifts a player's mute (and forgets their hits), by name; the name as muted, if they were.
|
||||
pub fn unmute(&mut self, name: &str) -> Option<String> {
|
||||
let uuid = *self
|
||||
.mutes
|
||||
.iter()
|
||||
.find(|(_, m)| m.name.eq_ignore_ascii_case(name))?
|
||||
.0;
|
||||
let mute = self.mutes.remove(&uuid)?;
|
||||
self.strikes.remove(&uuid);
|
||||
self.save();
|
||||
Some(mute.name)
|
||||
}
|
||||
|
||||
fn save(&mut self) {
|
||||
let Some(file) = &self.file else {
|
||||
return;
|
||||
};
|
||||
let now = now_millis();
|
||||
self.mutes.retain(|_, m| m.active(now));
|
||||
let mut mutes: Vec<Mute> = self.mutes.values().cloned().collect();
|
||||
mutes.sort_by(|a, b| a.name.cmp(&b.name));
|
||||
if let Ok(text) = serde_json::to_string_pretty(&MutesFile { mutes }) {
|
||||
let tmp = file.with_extension("json.tmp");
|
||||
if std::fs::write(&tmp, text).is_ok() {
|
||||
let _ = std::fs::rename(&tmp, file);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// One line of `logs/chat-filter.log`, without its newline.
|
||||
pub fn log_line(
|
||||
now: i64,
|
||||
name: &str,
|
||||
uuid: u128,
|
||||
place: &str,
|
||||
count: u32,
|
||||
action: Action,
|
||||
text: &str,
|
||||
) -> String {
|
||||
let text: String = text
|
||||
.chars()
|
||||
.map(|c| if c == '\n' { ' ' } else { c })
|
||||
.collect();
|
||||
format!(
|
||||
"{} {name} {} {place} hit {count} {}: {text}",
|
||||
utc(now),
|
||||
uuid_string(uuid),
|
||||
action.name()
|
||||
)
|
||||
}
|
||||
|
||||
/// Appends a line to the log at `path` (its folder made if needed).
|
||||
pub fn append_log(path: &Path, line: &str) -> std::io::Result<()> {
|
||||
use std::io::Write;
|
||||
if let Some(dir) = path.parent() {
|
||||
std::fs::create_dir_all(dir)?;
|
||||
}
|
||||
let mut f = std::fs::OpenOptions::new()
|
||||
.create(true)
|
||||
.append(true)
|
||||
.open(path)?;
|
||||
writeln!(f, "{line}")
|
||||
}
|
||||
|
||||
/// `/tempmute`'s duration in milliseconds: a positive whole number and a unit, `s`, `m`, `h`, `d` or
|
||||
/// `w` (`10m`, `2h`, `1d`).
|
||||
pub fn parse_duration(text: &str) -> Option<i64> {
|
||||
let unit = match text.chars().last()? {
|
||||
's' => 1_000,
|
||||
'm' => MINUTE,
|
||||
'h' => 60 * MINUTE,
|
||||
'd' => 24 * 60 * MINUTE,
|
||||
'w' => 7 * 24 * 60 * MINUTE,
|
||||
_ => return None,
|
||||
};
|
||||
let count: i64 = text[..text.len() - 1].parse().ok()?;
|
||||
(count > 0).then(|| count.checked_mul(unit)).flatten()
|
||||
}
|
||||
|
||||
/// `millis` for players, rounded up: minutes up to an hour, hours up to two days, then days.
|
||||
pub fn duration_text(millis: i64) -> String {
|
||||
let up = |unit: i64| (millis + unit - 1) / unit;
|
||||
let (count, unit) = if millis <= 60 * MINUTE {
|
||||
(up(MINUTE), "minute")
|
||||
} else if millis <= 48 * 60 * MINUTE {
|
||||
(up(60 * MINUTE), "hour")
|
||||
} else {
|
||||
(up(24 * 60 * MINUTE), "day")
|
||||
};
|
||||
format!("{count} {unit}{}", if count == 1 { "" } else { "s" })
|
||||
}
|
||||
|
||||
pub fn now_millis() -> i64 {
|
||||
std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.map_or(0, |d| d.as_millis() as i64)
|
||||
}
|
||||
|
||||
/// `YYYY-MM-DDTHH:MM:SSZ` for epoch milliseconds.
|
||||
pub fn utc(millis: i64) -> String {
|
||||
let secs = millis.div_euclid(1000);
|
||||
let (days, rest) = (secs.div_euclid(86_400), secs.rem_euclid(86_400));
|
||||
// Howard Hinnant's civil_from_days.
|
||||
let z = days + 719_468;
|
||||
let era = z.div_euclid(146_097);
|
||||
let doe = z.rem_euclid(146_097);
|
||||
let yoe = (doe - doe / 1460 + doe / 36_524 - doe / 146_096) / 365;
|
||||
let doy = doe - (365 * yoe + yoe / 4 - yoe / 100);
|
||||
let mp = (5 * doy + 2) / 153;
|
||||
let day = doy - (153 * mp + 2) / 5 + 1;
|
||||
let month = if mp < 10 { mp + 3 } else { mp - 9 };
|
||||
let year = yoe + era * 400 + i64::from(month <= 2);
|
||||
format!(
|
||||
"{year:04}-{month:02}-{day:02}T{:02}:{:02}:{:02}Z",
|
||||
rest / 3600,
|
||||
rest / 60 % 60,
|
||||
rest % 60
|
||||
)
|
||||
}
|
||||
|
||||
fn uuid_string(u: u128) -> String {
|
||||
let h = format!("{u:032x}");
|
||||
format!(
|
||||
"{}-{}-{}-{}-{}",
|
||||
&h[..8],
|
||||
&h[8..12],
|
||||
&h[12..16],
|
||||
&h[16..20],
|
||||
&h[20..]
|
||||
)
|
||||
}
|
||||
|
||||
fn parse_uuid(s: &str) -> Option<u128> {
|
||||
u128::from_str_radix(&s.replace('-', ""), 16).ok()
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -1,255 +0,0 @@
|
||||
//! A text as the filter sees it: words of letters `a`..`z`, each letter with how many times it repeats.
|
||||
//! Case, accents, look-alike letters (Cyrillic, Greek, full-width, small capitals, styled mathematical
|
||||
//! letters, circled and squared letters), leetspeak and invisible characters are folded away;
|
||||
//! separators inside a word are dropped (`n.i.g` is `nig`), and whitespace ends a word.
|
||||
|
||||
/// The letter code of anything that is a letter but none of `a`..`z`: it never matches.
|
||||
const OTHER: u8 = 26;
|
||||
|
||||
/// One letter and how many times it repeats (`gg` is `g` twice).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Run {
|
||||
/// 0..=25 for `a`..`z`, 26 for any other letter.
|
||||
pub letter: u8,
|
||||
pub count: u8,
|
||||
/// Every one of its characters was punctuation read as a letter (`!` as `i`, `@` as `a`).
|
||||
pub weak: bool,
|
||||
}
|
||||
|
||||
/// A whole message, normalised.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct Text {
|
||||
pub runs: Vec<Run>,
|
||||
/// Each word's runs, `runs[start..end]`.
|
||||
pub words: Vec<(usize, usize)>,
|
||||
/// More ranges of `runs` to match as words: letters spaced out (`n i g g a`), joined, and words
|
||||
/// without the punctuation they end with (`fag!`).
|
||||
pub spaced: Vec<(usize, usize)>,
|
||||
/// Every word one after the other, a letter that ends one and starts the next merged.
|
||||
pub joined: Vec<Run>,
|
||||
/// Where each word starts in `joined`.
|
||||
pub joined_at: Vec<usize>,
|
||||
/// The last word each run of `joined` belongs to.
|
||||
joined_last: Vec<usize>,
|
||||
}
|
||||
|
||||
enum Fold {
|
||||
Letter(u8, bool),
|
||||
Separator,
|
||||
Space,
|
||||
Skip,
|
||||
}
|
||||
|
||||
impl Text {
|
||||
pub fn new(text: &str) -> Self {
|
||||
let mut t = Text::default();
|
||||
let mut start = 0;
|
||||
for c in text.chars() {
|
||||
match fold(c) {
|
||||
Fold::Letter(letter, weak) => {
|
||||
let in_word = t.runs.len() > start;
|
||||
match t.runs.last_mut() {
|
||||
Some(last) if in_word && last.letter == letter => {
|
||||
last.count = last.count.saturating_add(1);
|
||||
last.weak &= weak;
|
||||
}
|
||||
_ => t.runs.push(Run {
|
||||
letter,
|
||||
count: 1,
|
||||
weak,
|
||||
}),
|
||||
}
|
||||
}
|
||||
Fold::Space => {
|
||||
t.end_word(start);
|
||||
start = t.runs.len();
|
||||
}
|
||||
Fold::Separator | Fold::Skip => {}
|
||||
}
|
||||
}
|
||||
t.end_word(start);
|
||||
t.add_spaced();
|
||||
t.join();
|
||||
t
|
||||
}
|
||||
|
||||
fn end_word(&mut self, start: usize) {
|
||||
if self.runs.len() > start {
|
||||
self.words.push((start, self.runs.len()));
|
||||
}
|
||||
}
|
||||
|
||||
/// Spaced-out letters and words without their trailing punctuation, as extra words (their runs
|
||||
/// copied after the real words').
|
||||
fn add_spaced(&mut self) {
|
||||
let words = self.words.len();
|
||||
let mut w = 0;
|
||||
while w < words {
|
||||
let mut end = w;
|
||||
while end < words && self.words[end].1 - self.words[end].0 == 1 {
|
||||
end += 1;
|
||||
}
|
||||
if end - w >= 2 {
|
||||
let first = self.runs.len();
|
||||
for k in w..end {
|
||||
let run = self.runs[self.words[k].0];
|
||||
let in_word = self.runs.len() > first;
|
||||
match self.runs.last_mut() {
|
||||
Some(last) if in_word && last.letter == run.letter => {
|
||||
last.count = last.count.saturating_add(run.count);
|
||||
}
|
||||
_ => self.runs.push(run),
|
||||
}
|
||||
}
|
||||
self.spaced.push((first, self.runs.len()));
|
||||
w = end;
|
||||
} else {
|
||||
w += 1;
|
||||
}
|
||||
}
|
||||
for k in 0..words {
|
||||
let (start, mut end) = self.words[k];
|
||||
while end > start + 1 && self.runs[end - 1].weak {
|
||||
end -= 1;
|
||||
}
|
||||
if end < self.words[k].1 {
|
||||
self.spaced.push((start, end));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn join(&mut self) {
|
||||
for (w, &(start, end)) in self.words.iter().enumerate() {
|
||||
let mut first = true;
|
||||
for run in &self.runs[start..end] {
|
||||
match self.joined.last_mut() {
|
||||
Some(last) if first && last.letter == run.letter => {
|
||||
last.count = last.count.saturating_add(run.count);
|
||||
self.joined_at.push(self.joined.len() - 1);
|
||||
*self.joined_last.last_mut().expect("beside joined") = w;
|
||||
}
|
||||
_ => {
|
||||
if first {
|
||||
self.joined_at.push(self.joined.len());
|
||||
}
|
||||
self.joined.push(*run);
|
||||
self.joined_last.push(w);
|
||||
}
|
||||
}
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether `len` runs of `joined` from word `w`'s start reach into a later word.
|
||||
pub fn spans_words(&self, w: usize, len: usize) -> bool {
|
||||
self.joined_last
|
||||
.get(self.joined_at[w] + len - 1)
|
||||
.is_some_and(|&last| last > w)
|
||||
}
|
||||
}
|
||||
|
||||
/// An entry of the list, normalised the same way (one word, whitespace ignored).
|
||||
pub fn word(text: &str) -> Vec<Run> {
|
||||
let t = Text::new(&text.replace(char::is_whitespace, ""));
|
||||
t.words
|
||||
.first()
|
||||
.map_or_else(Vec::new, |&(s, e)| t.runs[s..e].to_vec())
|
||||
}
|
||||
|
||||
fn letter(c: char) -> Fold {
|
||||
Fold::Letter(c as u8 - b'a', false)
|
||||
}
|
||||
|
||||
fn fold(c: char) -> Fold {
|
||||
if c.is_ascii_alphabetic() {
|
||||
return letter(c.to_ascii_lowercase());
|
||||
}
|
||||
if c.is_ascii() {
|
||||
return match c {
|
||||
'0' => letter('o'),
|
||||
'1' => letter('i'),
|
||||
'3' => letter('e'),
|
||||
'4' => letter('a'),
|
||||
'5' => letter('s'),
|
||||
'6' | '9' => letter('g'),
|
||||
'7' => letter('t'),
|
||||
'8' => letter('b'),
|
||||
'!' | '|' => Fold::Letter(b'i' - b'a', true),
|
||||
'@' => Fold::Letter(0, true),
|
||||
'$' => Fold::Letter(b's' - b'a', true),
|
||||
c if c.is_ascii_whitespace() => Fold::Space,
|
||||
_ => Fold::Separator,
|
||||
};
|
||||
}
|
||||
let u = c as u32;
|
||||
let from = |base: u32, span: u32| char::from(b'a' + ((u - base) % span) as u8);
|
||||
let mapped = match u {
|
||||
// Zero-width characters, soft hyphen, combining marks, variation selectors.
|
||||
0xAD | 0x34F | 0x200B..=0x200F | 0x2060..=0x2064 | 0xFEFF | 0x180E => return Fold::Skip,
|
||||
0x300..=0x36F
|
||||
| 0x1AB0..=0x1AFF
|
||||
| 0x1DC0..=0x1DFF
|
||||
| 0x20D0..=0x20FF
|
||||
| 0xFE00..=0xFE0F
|
||||
| 0xFE20..=0xFE2F
|
||||
| 0xE0100..=0xE01EF => return Fold::Skip,
|
||||
// Full-width Latin and digits.
|
||||
0xFF21..=0xFF3A => from(0xFF21, 26),
|
||||
0xFF41..=0xFF5A => from(0xFF41, 26),
|
||||
0xFF10..=0xFF19 => return fold(char::from(b'0' + (u - 0xFF10) as u8)),
|
||||
// Mathematical alphanumerics: 52 letters a style, then digits.
|
||||
0x1D400..=0x1D6A3 => from(0x1D400, 26),
|
||||
0x1D7CE..=0x1D7FF => return fold(char::from(b'0' + ((u - 0x1D7CE) % 10) as u8)),
|
||||
// Circled, parenthesised, squared and negative letters, regional indicators.
|
||||
0x24B6..=0x24CF => from(0x24B6, 26),
|
||||
0x24D0..=0x24E9 => from(0x24D0, 26),
|
||||
0x249C..=0x24B5 => from(0x249C, 26),
|
||||
0x1F130..=0x1F149 => from(0x1F130, 26),
|
||||
0x1F150..=0x1F169 => from(0x1F150, 26),
|
||||
0x1F170..=0x1F189 => from(0x1F170, 26),
|
||||
0x1F1E6..=0x1F1FF => from(0x1F1E6, 26),
|
||||
_ => {
|
||||
if c.is_whitespace() {
|
||||
return Fold::Space;
|
||||
}
|
||||
let lower = c.to_lowercase().next().unwrap_or(c);
|
||||
match LOOK_ALIKES.iter().find(|(_, chars)| chars.contains(lower)) {
|
||||
Some((base, _)) => *base,
|
||||
None if c.is_alphabetic() => return Fold::Letter(OTHER, false),
|
||||
None => return Fold::Separator,
|
||||
}
|
||||
}
|
||||
};
|
||||
letter(mapped)
|
||||
}
|
||||
|
||||
/// Letters with accents and letters that look like a Latin one, by the letter they read as (lower case).
|
||||
const LOOK_ALIKES: &[(char, &str)] = &[
|
||||
('a', "àáâãäåāăąǎǟǡǻȁȃȧạảấầẩẫậắằẳẵặⱥɐаαᴀᵃª"),
|
||||
('b', "ƀɓḃḅḇвьъβʙᵇ"),
|
||||
('c', "çćĉċčƈḉȼсϲᴄᶜ"),
|
||||
('d', "ďđɗḋḍḏḑḓԁδᴅᵈ"),
|
||||
('e', "èéêëēĕėęěȅȇȩẹẻẽếềểễệḕḗḙḛḝɇеёєεᴇᵉ€"),
|
||||
('f', "ƒḟꜰᶠ"),
|
||||
('g', "ĝğġģǥǧǵɠḡɡɢᵍ"),
|
||||
('h', "ĥħȟḣḥḧḩḫẖнһʜʰ"),
|
||||
('i', "ìíîïĩīĭįıǐȉȋḭḯỉịіїιɪⁱ¡ӏ"),
|
||||
('j', "ĵǰјᴊʲ"),
|
||||
('k', "ķĸǩḱḳḵкκᴋᵏ"),
|
||||
('l', "ĺļľŀłḷḹḻḽʟˡ"),
|
||||
('m', "мᴍᵐ"),
|
||||
('n', "ñńņňʼnŋǹṅṇṉṋиипηπɴⁿ"),
|
||||
('o', "òóôõöøōŏőơǒǫǭǿȍȏȫȭȯȱọỏốồổỗộớờởỡợоοσᴏᵒº"),
|
||||
('p', "ṕṗрρᴘᵖ"),
|
||||
('q', "ԛ"),
|
||||
('r', "ŕŗřȑȓṙṛṝṟгʀʳ"),
|
||||
('s', "śŝşšșṡṣṥṧṩѕꜱˢß"),
|
||||
('t', "ţťŧțṫṭṯṱẗтτᴛᵗ"),
|
||||
('u', "ùúûüũūŭůűųưǔǖǘǚǜȕȗụủứừửữựυᴜᵘ"),
|
||||
('v', "νᴠᵛ"),
|
||||
('w', "ŵẁẃẅẇẉẘԝωᴡʷ"),
|
||||
('x', "хχˣ"),
|
||||
('y', "ýÿŷȳẏẙỳỵỷỹуүγʏʸ"),
|
||||
('z', "źżžƶẑẓẕᴢᶻ"),
|
||||
];
|
||||
@@ -1,329 +0,0 @@
|
||||
// The test texts spell the slurs the filter must refuse: that is what they test.
|
||||
use super::*;
|
||||
|
||||
fn filter() -> Filter {
|
||||
Filter::default_list()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_list_compiles() {
|
||||
let f = filter();
|
||||
assert!(f.len() > 30, "{} entries", f.len());
|
||||
assert_eq!(f.allowed.len(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn normalising_catches_the_usual_disguises() {
|
||||
let f = filter();
|
||||
for text in [
|
||||
"nigger",
|
||||
"NIGGER",
|
||||
"shut up nigga",
|
||||
"Niggers",
|
||||
"n1gg3r",
|
||||
"ni99a",
|
||||
"N!GGA",
|
||||
"nigg@",
|
||||
"n.i.g.g.e.r",
|
||||
"n_i_g_g_a",
|
||||
"n i g g e r",
|
||||
"n i gg a",
|
||||
"nig ger",
|
||||
"nig gaaa",
|
||||
"niiiiggggggerrrrr",
|
||||
"ñíggér",
|
||||
"nigger",
|
||||
"Niggeг", // Cyrillic ghe for r
|
||||
"nіgger", // Cyrillic i
|
||||
"nigg\u{0435}r", // Cyrillic e
|
||||
"n\u{200B}igger", // a zero-width space
|
||||
"n\u{0301}igger", // a combining accent
|
||||
"𝐧𝐢𝐠𝐠𝐞𝐫",
|
||||
"ⓝⓘⓖⓖⓐ",
|
||||
"ɴɪɢɢᴀ",
|
||||
"hi nig",
|
||||
"f a g",
|
||||
"fag!",
|
||||
"you $pic",
|
||||
"FAGGOTINO-CHAN",
|
||||
"sandnigger",
|
||||
"lol kike",
|
||||
] {
|
||||
assert!(f.matches(text), "{text:?} should be refused");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ordinary_words_pass() {
|
||||
let f = filter();
|
||||
for text in [
|
||||
"hello",
|
||||
"Niger",
|
||||
"I live in Niger",
|
||||
"Nigeria and the Niger river",
|
||||
"nigerian food",
|
||||
"proud2benigerian",
|
||||
"don't snigger",
|
||||
"sniggering at that",
|
||||
"a niggardly offer",
|
||||
"knight",
|
||||
"qKnights",
|
||||
"its still night",
|
||||
"anyone able to boot the latest nightly version?",
|
||||
"i hate nighbours",
|
||||
"can someune give mi night vision",
|
||||
"suspicious stew",
|
||||
"spicy food",
|
||||
"a raccoon in a cocoon",
|
||||
"Scunthorpe",
|
||||
"bigger trigger digger",
|
||||
"gg",
|
||||
"gg ez",
|
||||
"mini gg all",
|
||||
"kniga",
|
||||
"shenanigans",
|
||||
"dignity and signing",
|
||||
"Pakistan",
|
||||
"chinking glasses",
|
||||
"the trannys? no: transmission",
|
||||
"1nicerOli",
|
||||
"ask me evernig",
|
||||
"冰淇淋",
|
||||
"привет",
|
||||
"",
|
||||
"!!!",
|
||||
] {
|
||||
assert!(!f.matches(text), "{text:?} should pass");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_custom_list_has_the_same_syntax() {
|
||||
let f = Filter::new("# comment\n=bad\n~worse\nmeh\n!mehish*\n");
|
||||
assert!(f.matches("so bad"));
|
||||
assert!(!f.matches("badly"));
|
||||
assert!(f.matches("wor se"));
|
||||
assert!(f.matches("xxmehxx"));
|
||||
assert!(!f.matches("mehishness"));
|
||||
assert!(!f.matches("me h"));
|
||||
}
|
||||
|
||||
fn guard(config: Config) -> Guard {
|
||||
Guard::new(config, filter(), None)
|
||||
}
|
||||
|
||||
const NOW: i64 = 1_793_469_939_000;
|
||||
const MIN: i64 = 60_000;
|
||||
|
||||
#[test]
|
||||
fn the_second_hit_mutes_and_the_third_bans() {
|
||||
let mut g = guard(Config::default());
|
||||
let id = 7;
|
||||
assert_eq!(g.strike(id, "Ann", NOW), (1, Action::Refused));
|
||||
assert_eq!(g.muted(id, NOW), None);
|
||||
let until = NOW + 3 * MIN + 10 * MIN;
|
||||
assert_eq!(
|
||||
g.strike(id, "Ann", NOW + 3 * MIN),
|
||||
(2, Action::Muted { until })
|
||||
);
|
||||
assert_eq!(g.muted(id, NOW + 4 * MIN).unwrap().until, Some(until));
|
||||
assert_eq!(g.muted(id, until), None);
|
||||
// The time spent muted doesn't count: 8 minutes after the mute ended is still within the window.
|
||||
assert_eq!(
|
||||
g.strike(id, "Ann", until + 8 * MIN),
|
||||
(
|
||||
3,
|
||||
Action::Banned {
|
||||
until: until + 8 * MIN + 24 * 60 * MIN
|
||||
}
|
||||
)
|
||||
);
|
||||
// Then it starts again.
|
||||
assert_eq!(g.strike(id, "Ann", until + 9 * MIN), (1, Action::Refused));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hits_far_apart_dont_add_up() {
|
||||
let mut g = guard(Config::default());
|
||||
assert_eq!(g.strike(1, "Bo", NOW), (1, Action::Refused));
|
||||
assert_eq!(g.strike(1, "Bo", NOW + 11 * MIN), (1, Action::Refused));
|
||||
// Players are counted apart.
|
||||
assert_eq!(g.strike(2, "Cy", NOW + 12 * MIN), (1, Action::Refused));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn thresholds_are_configurable() {
|
||||
let mut g = guard(Config {
|
||||
mute_after: 0,
|
||||
tempban_after: 2,
|
||||
tempban_hours: 1,
|
||||
..Config::default()
|
||||
});
|
||||
assert_eq!(g.strike(1, "Bo", NOW), (1, Action::Refused));
|
||||
assert_eq!(
|
||||
g.strike(1, "Bo", NOW + MIN),
|
||||
(
|
||||
2,
|
||||
Action::Banned {
|
||||
until: NOW + MIN + 60 * MIN
|
||||
}
|
||||
)
|
||||
);
|
||||
let mut off = guard(Config {
|
||||
mute_after: 0,
|
||||
tempban_after: 0,
|
||||
..Config::default()
|
||||
});
|
||||
for k in 1..5 {
|
||||
assert_eq!(off.strike(1, "Bo", NOW + k), (k as u32, Action::Refused));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mutes_survive_a_restart_and_unmute_lifts_them() {
|
||||
let dir = std::env::temp_dir().join(format!("chat-filter-test-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let now = now_millis();
|
||||
let (mut g, problem) = Guard::load(Config::default(), &dir);
|
||||
assert_eq!(problem, None);
|
||||
g.strike(5, "Dee", now);
|
||||
let (_, action) = g.strike(5, "Dee", now);
|
||||
assert!(matches!(action, Action::Muted { .. }));
|
||||
let (mut again, _) = Guard::load(Config::default(), &dir);
|
||||
assert!(again.muted(5, now).is_some());
|
||||
assert_eq!(again.unmute("dee").as_deref(), Some("Dee"));
|
||||
assert_eq!(again.unmute("dee"), None);
|
||||
assert_eq!(again.muted(5, now), None);
|
||||
// An operator's mutes are kept too, with who and why.
|
||||
again.mute(6, "Eve", None, "Op", Some("spam".into()));
|
||||
again.mute(7, "Fay", Some(now + MIN), "Op", None);
|
||||
let (reloaded, _) = Guard::load(Config::default(), &dir);
|
||||
assert_eq!(reloaded.muted(5, now), None);
|
||||
let names: Vec<_> = reloaded
|
||||
.mutes(now)
|
||||
.iter()
|
||||
.map(|m| m.name.as_str())
|
||||
.collect();
|
||||
assert_eq!(names, ["Eve", "Fay"]);
|
||||
let eve = reloaded.muted(6, now).unwrap();
|
||||
assert_eq!(
|
||||
(eve.until, eve.by.as_deref(), eve.reason.as_deref()),
|
||||
(None, Some("Op"), Some("spam"))
|
||||
);
|
||||
assert_eq!(reloaded.mutes(now + MIN).len(), 1);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_mute_file_from_before_manual_mutes_still_loads() {
|
||||
let saved: MutesFile = serde_json::from_str(
|
||||
r#"{"mutes":[{"uuid":"00000000-0000-0000-0000-000000000005","name":"Dee","until":5}]}"#,
|
||||
)
|
||||
.unwrap();
|
||||
assert_eq!(saved.mutes[0].until, Some(5));
|
||||
assert_eq!(saved.mutes[0].by, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_filter_never_shortens_an_operators_mute() {
|
||||
let mut g = guard(Config::default());
|
||||
g.mute(1, "Bo", None, "Op", None);
|
||||
g.strike(1, "Bo", NOW);
|
||||
g.strike(1, "Bo", NOW + MIN);
|
||||
assert_eq!(
|
||||
g.muted(1, NOW + 60 * MIN).unwrap().by.as_deref(),
|
||||
Some("Op")
|
||||
);
|
||||
// A shorter one is replaced by the filter's.
|
||||
g.mute(2, "Cy", Some(NOW + MIN), "Op", None);
|
||||
g.strike(2, "Cy", NOW);
|
||||
g.strike(2, "Cy", NOW);
|
||||
assert_eq!(g.muted(2, NOW).unwrap().until, Some(NOW + 10 * MIN));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn durations_read_and_print() {
|
||||
assert_eq!(parse_duration("10m"), Some(10 * MIN));
|
||||
assert_eq!(parse_duration("2h"), Some(120 * MIN));
|
||||
assert_eq!(parse_duration("1d"), Some(24 * 60 * MIN));
|
||||
assert_eq!(parse_duration("1w"), Some(7 * 24 * 60 * MIN));
|
||||
assert_eq!(parse_duration("30s"), Some(30_000));
|
||||
for bad in [
|
||||
"",
|
||||
"m",
|
||||
"0m",
|
||||
"-1m",
|
||||
"1.5h",
|
||||
"10",
|
||||
"10x",
|
||||
"99999999999999999w",
|
||||
] {
|
||||
assert_eq!(parse_duration(bad), None, "{bad}");
|
||||
}
|
||||
assert_eq!(duration_text(61_000), "2 minutes");
|
||||
assert_eq!(duration_text(MIN), "1 minute");
|
||||
assert_eq!(duration_text(2 * 60 * MIN), "2 hours");
|
||||
assert_eq!(duration_text(24 * 60 * MIN), "24 hours");
|
||||
assert_eq!(duration_text(3 * 24 * 60 * MIN), "3 days");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_missing_words_file_falls_back_to_the_built_in_list() {
|
||||
let config = Config {
|
||||
words_file: "nope.txt".into(),
|
||||
..Config::default()
|
||||
};
|
||||
let (g, problem) = Guard::load(config, Path::new("/nonexistent-horizon"));
|
||||
assert!(problem.unwrap().contains("nope.txt"));
|
||||
assert!(g.filter.matches("nigger"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_section_reads_from_server_toml() {
|
||||
let c = Config::from_server_toml("[server]\nport = 25565\n").unwrap();
|
||||
assert_eq!(c, Config::default());
|
||||
assert!(c.enabled);
|
||||
let c = Config::from_server_toml(
|
||||
"[chat_filter]\nenabled = true\nmute_after = 3\ntempban_after = 5\nwords_file = \"slurs.txt\"\n",
|
||||
)
|
||||
.unwrap();
|
||||
assert_eq!((c.mute_after, c.tempban_after), (3, 5));
|
||||
assert_eq!(c.words_file, "slurs.txt");
|
||||
assert!(
|
||||
!Config::from_server_toml("[chat_filter]\nenabled = false\n")
|
||||
.unwrap()
|
||||
.enabled
|
||||
);
|
||||
assert!(Config::from_server_toml("[chat_filter]\nmute = 2\n").is_err());
|
||||
assert!(Config::from_server_toml("[chat_filter]\nwindow_minutes = 0\n").is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn log_lines_have_the_time_the_player_and_the_text() {
|
||||
assert_eq!(utc(0), "1970-01-01T00:00:00Z");
|
||||
assert_eq!(utc(951_782_400_000), "2000-02-29T00:00:00Z");
|
||||
assert_eq!(
|
||||
log_line(NOW, "Ann", 1, "chat", 2, Action::Muted { until: 0 }, "a\nb"),
|
||||
"2026-10-31T18:05:39Z Ann 00000000-0000-0000-0000-000000000001 chat hit 2 muted: a b"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_message_costs_little() {
|
||||
// A long message through the whole list stays far below a tick (debug builds included).
|
||||
let f = filter();
|
||||
let text = "the quick brown fox jumps over the lazy dog ".repeat(6);
|
||||
let start = std::time::Instant::now();
|
||||
for _ in 0..1000 {
|
||||
assert!(!f.matches(&text));
|
||||
}
|
||||
assert!(start.elapsed().as_millis() < 2000, "{:?}", start.elapsed());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_allow_line_without_letters_allows_nothing() {
|
||||
for line in ["!*", "!-*", "!", "!-"] {
|
||||
let f = Filter::new(&format!("nigger\n{line}\n"));
|
||||
assert!(f.matches("nigger"), "{line}");
|
||||
}
|
||||
}
|
||||
@@ -215,7 +215,7 @@ fn untrusted_http_url(url: &str) -> bool {
|
||||
})
|
||||
}
|
||||
|
||||
/// `ClickEvent.CODEC` plus the legacy `value` field TextComponentHoverAndClickEventFix
|
||||
/// ClickEvent.CODEC plus the legacy `value` field TextComponentHoverAndClickEventFix
|
||||
/// renames (`url` / `command` / `page`).
|
||||
fn parse_click_event(e: &serde_json::Map<String, Value>) -> Option<crate::text::ClickEvent> {
|
||||
let text = |k: &str| e.get(k).and_then(Value::as_str).map(str::to_owned);
|
||||
@@ -249,13 +249,6 @@ fn parse_click_event(e: &serde_json::Map<String, Value>) -> Option<crate::text::
|
||||
Some("show_dialog") => e.get("dialog").map(|dialog| {
|
||||
crate::text::ClickEvent::ShowDialog(crate::scoreboard::json_to_tag(dialog))
|
||||
}),
|
||||
Some("custom") => Some(crate::text::ClickEvent::Custom {
|
||||
id: crate::identifier::parse_identifier(&text("id")?)?,
|
||||
payload: e
|
||||
.get("payload")
|
||||
.filter(|value| !value.is_null())
|
||||
.map(crate::scoreboard::json_to_tag),
|
||||
}),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
@@ -264,7 +257,10 @@ fn parse_click_event(e: &serde_json::Map<String, Value>) -> Option<crate::text::
|
||||
fn object_style(o: &serde_json::Map<String, Value>) -> Style {
|
||||
let mut style = Style::default();
|
||||
if let Some(c) = o.get("color").and_then(Value::as_str) {
|
||||
style.color = named_color(c).or_else(|| hex_color(c));
|
||||
style.color = named_color(c).or_else(|| {
|
||||
c.strip_prefix('#')
|
||||
.and_then(|h| u32::from_str_radix(h, 16).ok())
|
||||
});
|
||||
}
|
||||
style.shadow_color = o.get("shadow_color").and_then(shadow_color);
|
||||
style.bold = style_flag(o.get("bold"));
|
||||
@@ -307,13 +303,6 @@ fn object_style(o: &serde_json::Map<String, Value>) -> Style {
|
||||
style
|
||||
}
|
||||
|
||||
/// `TextColor.parseColor` for `#...`: `Integer.parseInt(rest, 16)` (so a sign
|
||||
/// and any digit count are accepted), kept only within `0..=0xFFFFFF`.
|
||||
pub(crate) fn hex_color(c: &str) -> Option<u32> {
|
||||
let value = i64::from_str_radix(c.strip_prefix('#')?, 16).ok()?;
|
||||
(0..=0xFF_FFFF).contains(&value).then_some(value as u32)
|
||||
}
|
||||
|
||||
/// `Style.shadow_color`: a packed ARGB int or normalized RGBA array.
|
||||
pub(crate) fn shadow_color(value: &Value) -> Option<u32> {
|
||||
if let Some(packed) = value.as_i64() {
|
||||
@@ -496,33 +485,6 @@ pub fn name_text(tag: &Tag) -> Text {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn hex_color_follows_text_color_parse_color() {
|
||||
for bad in [
|
||||
"#1000000",
|
||||
"#FFFFFFFF",
|
||||
"#-FF",
|
||||
"#",
|
||||
"#zz",
|
||||
"FFFFFF",
|
||||
"#99999999999",
|
||||
] {
|
||||
assert_eq!(hex_color(bad), None, "{bad}");
|
||||
}
|
||||
for (good, want) in [
|
||||
("#FFFFFF", 0xFFFFFF),
|
||||
("#000000", 0),
|
||||
("#F", 15),
|
||||
("#+FF", 255),
|
||||
("#-0", 0),
|
||||
] {
|
||||
assert_eq!(hex_color(good), Some(want), "{good}");
|
||||
}
|
||||
let out = serde_json::json!({"text": "A", "color": "#1000000"});
|
||||
let text = to_text(&out, &mut |_| Text::empty());
|
||||
assert_eq!(text.spans[0].style.color, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shadow_color_accepts_packed_and_rgba_styles() {
|
||||
let packed = serde_json::json!({"text": "A", "shadow_color": -16711936});
|
||||
@@ -623,63 +585,6 @@ mod tests {
|
||||
assert_eq!(text.spans[0].style.underlined, Some(true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn custom_click_events_keep_payloads_and_inherit_to_inline_objects() {
|
||||
use crate::text::ClickEvent;
|
||||
use horizon_world::nbt::Tag;
|
||||
|
||||
for (payload, expected) in [
|
||||
(None, None),
|
||||
(Some(serde_json::Value::Null), None),
|
||||
(Some(serde_json::json!(42)), Some(Tag::Int(42))),
|
||||
(
|
||||
Some(serde_json::json!({"shop": "potions", "amount": 3})),
|
||||
Some(Tag::Compound(
|
||||
[
|
||||
("amount".into(), Tag::Int(3)),
|
||||
("shop".into(), Tag::String("potions".into())),
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
)),
|
||||
),
|
||||
] {
|
||||
let mut event = serde_json::json!({"action": "custom", "id": "test:shop"});
|
||||
if let Some(payload) = payload {
|
||||
event["payload"] = payload;
|
||||
}
|
||||
let component = serde_json::json!({
|
||||
"text": "", "click_event": event,
|
||||
"extra": [{"object": "atlas", "sprite": "minecraft:item/potion"}, "Shop"]
|
||||
});
|
||||
let text = to_text(&component, &mut |_| Text::empty());
|
||||
for (_, style) in text.chars() {
|
||||
assert_eq!(
|
||||
style.click,
|
||||
Some(ClickEvent::Custom {
|
||||
id: "test:shop".into(),
|
||||
payload: expected.clone(),
|
||||
})
|
||||
);
|
||||
}
|
||||
let encoded = text.component();
|
||||
let decoded = to_text(&encoded, &mut |_| Text::empty());
|
||||
assert_eq!(decoded, text);
|
||||
if expected.is_none() {
|
||||
assert!(!encoded.to_string().contains("\"payload\""));
|
||||
}
|
||||
}
|
||||
for id in ["Bad ID", "Uppercase:shop"] {
|
||||
let text = to_text(
|
||||
&serde_json::json!({
|
||||
"text": "Shop", "click_event": {"action": "custom", "id": id}
|
||||
}),
|
||||
&mut |_| Text::empty(),
|
||||
);
|
||||
assert_eq!(text.spans[0].style.click, None);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_font_is_inherited_and_kept() {
|
||||
let (v, _) =
|
||||
@@ -719,15 +624,4 @@ mod tests {
|
||||
let (v, _) = parse_snbt("{n:1.5}").unwrap();
|
||||
assert_eq!(v["n"], Value::from(1.5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn name_text_preserves_legacy_and_decodes_components() {
|
||||
let legacy = Tag::String("§6Golden Name".into());
|
||||
let text = name_text(&legacy);
|
||||
assert_eq!(text.plain(), "Golden Name");
|
||||
|
||||
let comp = Tag::compound([("text", Tag::String("Custom Name".into()))]);
|
||||
let text = name_text(&comp);
|
||||
assert_eq!(text.plain(), "Custom Name");
|
||||
}
|
||||
}
|
||||
@@ -125,51 +125,19 @@ pub const RULES: &[Rule] = &[
|
||||
b("universal_anger", "mobs", false),
|
||||
b("water_source_conversion", "updates", true),
|
||||
];
|
||||
/// GameRules.MAX_MINECART_SPEED (26.3), available with minecart improvements.
|
||||
pub const MAX_MINECART_SPEED: Rule = i("max_minecart_speed", "misc", 8, 1, 1000);
|
||||
pub const MINECART_IMPROVEMENTS: &str = "minecraft:minecart_improvements";
|
||||
|
||||
pub fn available_rules(minecart_improvements: bool) -> impl Iterator<Item = &'static Rule> {
|
||||
RULES
|
||||
.iter()
|
||||
.chain(minecart_improvements.then_some(&MAX_MINECART_SPEED))
|
||||
}
|
||||
|
||||
pub fn rule(name: &str) -> Option<&'static Rule> {
|
||||
let name = name.strip_prefix("minecraft:").unwrap_or(name);
|
||||
available_rules(true).find(|r| r.name == name)
|
||||
RULES.iter().find(|r| r.name == name)
|
||||
}
|
||||
|
||||
/// Current values (defaults unless set).
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct GameRules {
|
||||
values: BTreeMap<&'static str, Value>,
|
||||
minecart_improvements: bool,
|
||||
}
|
||||
impl GameRules {
|
||||
pub fn with_features(features: &[String]) -> Self {
|
||||
Self {
|
||||
minecart_improvements: features.iter().any(|f| f == MINECART_IMPROVEMENTS),
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
/// GameRules.copy(enabledFeatures): keep available values, add defaults for
|
||||
/// newly enabled rules and discard rules absent from the target feature set.
|
||||
pub fn copy_with_features(&self, features: &[String]) -> Self {
|
||||
let mut rules = Self::with_features(features);
|
||||
for (&name, &value) in &self.values {
|
||||
rules.set(name, value);
|
||||
}
|
||||
rules
|
||||
}
|
||||
pub fn available_rules(&self) -> impl Iterator<Item = &'static Rule> + use<> {
|
||||
available_rules(self.minecart_improvements)
|
||||
}
|
||||
pub fn get(&self, name: &str) -> Option<Value> {
|
||||
let r = rule(name)?;
|
||||
if r.name == MAX_MINECART_SPEED.name && !self.minecart_improvements {
|
||||
return None;
|
||||
}
|
||||
Some(self.values.get(r.name).copied().unwrap_or(r.default))
|
||||
}
|
||||
pub fn bool(&self, name: &str) -> bool {
|
||||
@@ -192,9 +160,7 @@ impl GameRules {
|
||||
}
|
||||
/// Set a rule; false if the name or value type is wrong.
|
||||
pub fn set(&mut self, name: &str, value: Value) -> bool {
|
||||
let Some(r) = rule(name).filter(|r| self.get(r.name).is_some()) else {
|
||||
return false;
|
||||
};
|
||||
let Some(r) = rule(name) else { return false };
|
||||
let ok = match (r.default, value) {
|
||||
(Value::Bool(_), Value::Bool(_)) => true,
|
||||
(Value::Int(_), Value::Int(v)) => (r.min..=r.max).contains(&v),
|
||||
@@ -210,7 +176,8 @@ impl GameRules {
|
||||
/// Every rule's value by name without namespace, as `save::Level` holds
|
||||
/// them (booleans as 0 or 1).
|
||||
pub fn by_name(&self) -> BTreeMap<String, i32> {
|
||||
self.available_rules()
|
||||
RULES
|
||||
.iter()
|
||||
.map(|r| {
|
||||
let v = match self.values.get(r.name).copied().unwrap_or(r.default) {
|
||||
Value::Bool(b) => i32::from(b),
|
||||
@@ -222,8 +189,8 @@ impl GameRules {
|
||||
}
|
||||
/// GameRuleMap codec: `{data: {"minecraft:<rule>": value...}, DataVersion}`.
|
||||
pub fn to_nbt(&self) -> NamedTag {
|
||||
let data: Vec<(horizon_world::nbt::JavaString, Tag)> = self
|
||||
.available_rules()
|
||||
let data: Vec<(horizon_world::nbt::JavaString, Tag)> = RULES
|
||||
.iter()
|
||||
.map(|r| {
|
||||
let v = self.values.get(r.name).copied().unwrap_or(r.default);
|
||||
let tag = match v {
|
||||
@@ -245,14 +212,11 @@ impl GameRules {
|
||||
}
|
||||
}
|
||||
pub fn from_nbt(root: &Tag) -> Self {
|
||||
Self::from_nbt_with_features(root, &[])
|
||||
}
|
||||
pub fn from_nbt_with_features(root: &Tag, features: &[String]) -> Self {
|
||||
let mut rules = Self::with_features(features);
|
||||
let mut rules = Self::default();
|
||||
let Some(data) = root.get("data") else {
|
||||
return rules;
|
||||
};
|
||||
for r in rules.available_rules() {
|
||||
for r in RULES {
|
||||
let key = format!("minecraft:{}", r.name);
|
||||
let value = data.get(&key).or_else(|| data.get(r.name));
|
||||
match (r.default, value) {
|
||||
@@ -268,18 +232,15 @@ impl GameRules {
|
||||
rules
|
||||
}
|
||||
pub fn load(world: &Path) -> Self {
|
||||
Self::load_with_features(world, &[])
|
||||
}
|
||||
pub fn load_with_features(world: &Path, features: &[String]) -> Self {
|
||||
let Ok(bytes) = fs::read(world.join("data/minecraft/game_rules.dat")) else {
|
||||
return Self::with_features(features);
|
||||
return Self::default();
|
||||
};
|
||||
let Ok(raw) = Compression::Gzip.decode(&bytes, 16 << 20) else {
|
||||
return Self::with_features(features);
|
||||
return Self::default();
|
||||
};
|
||||
match nbt::read_named(&raw, Limits::default()) {
|
||||
Ok((root, _)) => Self::from_nbt_with_features(&root.tag, features),
|
||||
Err(_) => Self::with_features(features),
|
||||
Ok((root, _)) => Self::from_nbt(&root.tag),
|
||||
Err(_) => Self::default(),
|
||||
}
|
||||
}
|
||||
pub fn save(&self, world: &Path) -> crate::Result<()> {
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
//! from `pack.mcmeta` `language` sections, and a process-wide current
|
||||
//! language used by every screen.
|
||||
use std::{
|
||||
cell::RefCell,
|
||||
collections::{BTreeMap, HashMap},
|
||||
sync::{
|
||||
Arc, RwLock,
|
||||
@@ -35,15 +34,6 @@ pub struct Language {
|
||||
pub const DEFAULT: &str = "en_us";
|
||||
|
||||
static CURRENT: RwLock<Option<Arc<Language>>> = RwLock::new(None);
|
||||
/// A language that only the calling thread sees, and the keys it was asked for and did not have
|
||||
/// (`scoped`).
|
||||
struct Scope {
|
||||
language: Arc<Language>,
|
||||
missed: Vec<String>,
|
||||
}
|
||||
thread_local! {
|
||||
static SCOPE: RefCell<Option<Scope>> = const { RefCell::new(None) };
|
||||
}
|
||||
/// The current language's `bidirectional`, read for every drawn string.
|
||||
static BIDIRECTIONAL: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
@@ -79,40 +69,6 @@ impl ResourceSource for Bundled {
|
||||
"assets/horizon/lang/uk_ua.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/uk_ua.json")
|
||||
}
|
||||
"assets/horizon/lang/hi_in.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/hi_in.json")
|
||||
}
|
||||
"assets/horizon/lang/id_id.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/id_id.json")
|
||||
}
|
||||
"assets/horizon/lang/tr_tr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/tr_tr.json")
|
||||
}
|
||||
"assets/horizon/lang/ko_kr.json" | "assets/horizon/lang/ko.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ko_kr.json")
|
||||
}
|
||||
"assets/horizon/lang/hr_hr.json" | "assets/horizon/lang/hr.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/hr_hr.json")
|
||||
}
|
||||
"assets/horizon/lang/pt_pt.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/pt_pt.json")
|
||||
}
|
||||
"assets/horizon/lang/ur_pk.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/ur_pk.json")
|
||||
}
|
||||
"assets/horizon/lang/de_de.json" | "assets/horizon/lang/de_at.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/de_de.json")
|
||||
}
|
||||
// Swiss German writes "ss" for "ß", as vanilla's de_ch does.
|
||||
"assets/horizon/lang/de_ch.json" => {
|
||||
let de = include_str!("../../horizon-client/assets/horizon/lang/de_de.json");
|
||||
return Some(de.replace('ß', "ss").into_bytes());
|
||||
}
|
||||
"assets/horizon/lang/fr_fr.json"
|
||||
| "assets/horizon/lang/fr_ca.json"
|
||||
| "assets/horizon/lang/fr_ch.json" => {
|
||||
include_str!("../../horizon-client/assets/horizon/lang/fr_fr.json")
|
||||
}
|
||||
"assets/horizon/lang/es_es.json"
|
||||
| "assets/horizon/lang/es_ar.json"
|
||||
| "assets/horizon/lang/es_cl.json"
|
||||
@@ -282,50 +238,8 @@ pub fn set(language: Language) {
|
||||
*CURRENT.write().unwrap_or_else(|e| e.into_inner()) = Some(Arc::new(language));
|
||||
}
|
||||
pub fn current() -> Option<Arc<Language>> {
|
||||
if let Some(language) = SCOPE.with(|s| s.borrow().as_ref().map(|s| s.language.clone())) {
|
||||
return Some(language);
|
||||
}
|
||||
CURRENT.read().unwrap_or_else(|e| e.into_inner()).clone()
|
||||
}
|
||||
/// Runs `f` with `language` as the current language of this thread only, and returns what it
|
||||
/// returned with the keys `get` and `get_or` looked up and `language` did not have, in the order
|
||||
/// asked and without repeats. Nothing is set process-wide, so a test can draw a screen in another
|
||||
/// language while the tests beside it read theirs. Scopes nest: the inner one wins, and the outer
|
||||
/// one's misses do not include the inner one's. For tests: `bidirectional` stays the process-wide
|
||||
/// language's.
|
||||
pub fn scoped<R>(language: Language, f: impl FnOnce() -> R) -> (R, Vec<String>) {
|
||||
/// Puts the outer scope back, also when `f` panics.
|
||||
struct Restore(Option<Scope>);
|
||||
impl Drop for Restore {
|
||||
fn drop(&mut self) {
|
||||
SCOPE.with(|s| *s.borrow_mut() = self.0.take());
|
||||
}
|
||||
}
|
||||
let outer = SCOPE.with(|s| {
|
||||
s.borrow_mut().replace(Scope {
|
||||
language: Arc::new(language),
|
||||
missed: Vec::new(),
|
||||
})
|
||||
});
|
||||
let _restore = Restore(outer);
|
||||
let result = f();
|
||||
let missed = SCOPE.with(|s| {
|
||||
s.borrow_mut()
|
||||
.as_mut()
|
||||
.map(|s| std::mem::take(&mut s.missed))
|
||||
});
|
||||
(result, missed.unwrap_or_default())
|
||||
}
|
||||
/// `key` was asked for in a `scoped` language that has no text for it.
|
||||
fn missed(key: &str) {
|
||||
SCOPE.with(|s| {
|
||||
if let Some(scope) = s.borrow_mut().as_mut()
|
||||
&& !scope.missed.iter().any(|m| m == key)
|
||||
{
|
||||
scope.missed.push(key.to_owned());
|
||||
}
|
||||
});
|
||||
}
|
||||
/// `ClientLanguage.defaultRightToLeft` of the current language.
|
||||
pub fn bidirectional() -> bool {
|
||||
BIDIRECTIONAL.load(Ordering::Relaxed)
|
||||
@@ -337,19 +251,13 @@ pub fn code() -> String {
|
||||
pub fn get(key: &str) -> String {
|
||||
current()
|
||||
.and_then(|l| l.get(key).map(str::to_owned))
|
||||
.unwrap_or_else(|| {
|
||||
missed(key);
|
||||
key.to_owned()
|
||||
})
|
||||
.unwrap_or_else(|| key.to_owned())
|
||||
}
|
||||
/// The translation, or `fallback` when the key is missing.
|
||||
pub fn get_or(key: &str, fallback: &str) -> String {
|
||||
current()
|
||||
.and_then(|l| l.get(key).map(str::to_owned))
|
||||
.unwrap_or_else(|| {
|
||||
missed(key);
|
||||
fallback.to_owned()
|
||||
})
|
||||
.unwrap_or_else(|| fallback.to_owned())
|
||||
}
|
||||
pub fn has(key: &str) -> bool {
|
||||
current().is_some_and(|l| l.get(key).is_some())
|
||||
@@ -401,24 +309,8 @@ mod tests {
|
||||
uk.get("horizon.options.on_screen_keyboard"),
|
||||
Some("Екранна клавіатура")
|
||||
);
|
||||
let tr = Language::load(&[&empty], "tr_tr");
|
||||
assert_eq!(tr.get("horizon.options.controller"), Some("Kontrolcü"));
|
||||
let es = Language::load(&[&empty], "es_es");
|
||||
assert_eq!(es.get("horizon.options.controller"), Some("Mando"));
|
||||
// German and French, and their regional variants on the same file
|
||||
// (Swiss German without "ß").
|
||||
let de = Language::load(&[&empty], "de_de");
|
||||
assert_eq!(de.get("horizon.osk.close"), Some("Schließen"));
|
||||
let fr = Language::load(&[&empty], "fr_fr");
|
||||
assert_eq!(fr.get("horizon.osk.close"), Some("Fermer"));
|
||||
for (code, base) in [("de_at", &de), ("fr_ca", &fr), ("fr_ch", &fr)] {
|
||||
let variant = Language::load(&[&empty], code);
|
||||
assert_eq!(variant.map(), base.map(), "{code}");
|
||||
}
|
||||
let de_ch = Language::load(&[&empty], "de_ch");
|
||||
assert_eq!(de_ch.get("horizon.osk.close"), Some("Schliessen"));
|
||||
assert!(de_ch.map().values().all(|v| !v.contains('ß')));
|
||||
assert_eq!(de_ch.len(), de.len());
|
||||
let es_ve = Language::load(&[&empty], "es_ve");
|
||||
assert_eq!(
|
||||
es_ve.get("horizon.options.on_screen_keyboard"),
|
||||
@@ -426,194 +318,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_scoped_language_is_the_calling_threads_and_reports_what_it_lacks() {
|
||||
let empty = Mem(HashMap::new());
|
||||
let outside = code();
|
||||
let ((german, english_only, fallback, elsewhere), missed) =
|
||||
scoped(Language::load(&[&empty], "de_de"), || {
|
||||
(
|
||||
get("horizon.osk.close"),
|
||||
get("horizon.no_such_key"),
|
||||
get_or("horizon.no_fallback", "English"),
|
||||
// Another thread keeps the process-wide language.
|
||||
std::thread::spawn(code).join().unwrap(),
|
||||
)
|
||||
});
|
||||
assert_eq!(german, "Schließen");
|
||||
assert_eq!(english_only, "horizon.no_such_key");
|
||||
assert_eq!(fallback, "English");
|
||||
assert_eq!(elsewhere, outside);
|
||||
assert_eq!(missed, ["horizon.no_such_key", "horizon.no_fallback"]);
|
||||
// The scope ends with its closure.
|
||||
assert_eq!(code(), outside);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn scopes_nest_and_end_when_their_closure_panics() {
|
||||
let empty = Mem(HashMap::new());
|
||||
let outside = code();
|
||||
let (inner, missed) = scoped(Language::load(&[&empty], "fr_fr"), || {
|
||||
let (inner, inner_missed) = scoped(Language::load(&[&empty], "pl_pl"), || {
|
||||
(code(), get("horizon.inner_miss"))
|
||||
});
|
||||
assert_eq!(inner_missed, ["horizon.inner_miss"]);
|
||||
assert_eq!(code(), "fr_fr");
|
||||
inner.0
|
||||
});
|
||||
assert_eq!(inner, "pl_pl");
|
||||
assert!(missed.is_empty());
|
||||
let panicked = std::panic::catch_unwind(|| {
|
||||
scoped(Language::load(&[&Mem(HashMap::new())], "de_de"), || {
|
||||
panic!("a test failed inside a scope")
|
||||
})
|
||||
});
|
||||
assert!(panicked.is_err());
|
||||
assert_eq!(code(), outside);
|
||||
}
|
||||
|
||||
/// `crates/horizon-client/assets/horizon/lang`, where Horizon's own strings live.
|
||||
fn bundled_dir() -> std::path::PathBuf {
|
||||
std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
|
||||
.join("../horizon-client/assets/horizon/lang")
|
||||
}
|
||||
/// The keys of a flat bundled file in file order, duplicates included (a map
|
||||
/// would keep only the last of two equal keys). One `"key": "value"` per line.
|
||||
fn file_keys(body: &str) -> Vec<String> {
|
||||
body.lines()
|
||||
.filter(|line| line.starts_with(" \""))
|
||||
.map(|line| {
|
||||
serde_json::Deserializer::from_str(line.trim_start())
|
||||
.into_iter::<String>()
|
||||
.next()
|
||||
.and_then(Result::ok)
|
||||
.unwrap_or_else(|| panic!("no key on line {line}"))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
/// The fields the code fills in (`%s`, `%d`, `%1$s`, `%.2f`, `%%`), sorted. A
|
||||
/// percent sign that starts none of them ("100% is") is plain text.
|
||||
fn placeholders(text: &str) -> Vec<String> {
|
||||
let mut found = Vec::new();
|
||||
let mut rest = text;
|
||||
while let Some(at) = rest.find('%') {
|
||||
rest = &rest[at + 1..];
|
||||
let spec = rest
|
||||
.find(|c: char| !(c.is_ascii_digit() || c == '$' || c == '.'))
|
||||
.unwrap_or(rest.len());
|
||||
let after = rest[spec..].chars().next();
|
||||
if after.is_some_and(|c| matches!(c, 's' | 'd' | 'f' | '%')) {
|
||||
let end = spec + 1;
|
||||
found.push(format!("%{}", &rest[..end]));
|
||||
rest = &rest[end..];
|
||||
}
|
||||
}
|
||||
found.sort();
|
||||
found
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn bundled_files_are_served_and_have_no_stale_or_repeated_keys() {
|
||||
let dir = bundled_dir();
|
||||
let en_body = std::fs::read_to_string(dir.join("en_us.json")).unwrap();
|
||||
let en: HashMap<String, String> = serde_json::from_str(&en_body).unwrap();
|
||||
let mut seen = 0;
|
||||
for entry in std::fs::read_dir(&dir).unwrap().flatten() {
|
||||
let name = entry.file_name().into_string().unwrap();
|
||||
let Some(code) = name.strip_suffix(".json") else {
|
||||
continue;
|
||||
};
|
||||
seen += 1;
|
||||
// A file that Bundled::read does not name is never loaded.
|
||||
let path = format!("assets/horizon/lang/{name}");
|
||||
assert!(
|
||||
Bundled.read(&path).is_some(),
|
||||
"{name} is not served by Bundled"
|
||||
);
|
||||
let body = std::fs::read_to_string(entry.path()).unwrap();
|
||||
let map: HashMap<String, String> = serde_json::from_str(&body)
|
||||
.unwrap_or_else(|e| panic!("{name} is not a flat string map: {e}"));
|
||||
let keys = file_keys(&body);
|
||||
assert_eq!(
|
||||
keys.len(),
|
||||
map.len(),
|
||||
"{name} repeats a key or has a multi-line entry"
|
||||
);
|
||||
for (key, value) in &map {
|
||||
// Stale: the code no longer asks for it, or it was renamed in en_us only.
|
||||
let english = en
|
||||
.get(key)
|
||||
.unwrap_or_else(|| panic!("{code}: {key} is not in en_us.json"));
|
||||
// A translation keeps the fields the code fills in.
|
||||
assert_eq!(
|
||||
placeholders(value),
|
||||
placeholders(english),
|
||||
"{code}: {key} changes the placeholders of the English text"
|
||||
);
|
||||
assert!(!value.trim().is_empty(), "{code}: {key} is empty");
|
||||
}
|
||||
}
|
||||
assert!(
|
||||
seen >= 7,
|
||||
"found {seen} bundled lang files in {}",
|
||||
dir.display()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_horizon_key_the_code_names_is_in_en_us() {
|
||||
fn rust_files(dir: &std::path::Path, out: &mut Vec<std::path::PathBuf>) {
|
||||
for entry in std::fs::read_dir(dir).into_iter().flatten().flatten() {
|
||||
let path = entry.path();
|
||||
if path.is_dir() {
|
||||
rust_files(&path, out);
|
||||
} else if path.extension().is_some_and(|e| e == "rs") {
|
||||
out.push(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
let en: HashMap<String, String> = serde_json::from_str(
|
||||
&std::fs::read_to_string(bundled_dir().join("en_us.json")).unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let crates = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("..");
|
||||
let mut files = Vec::new();
|
||||
for krate in [
|
||||
"horizon-client",
|
||||
"horizon-client-render",
|
||||
"horizon-client-core",
|
||||
] {
|
||||
rust_files(&crates.join(krate).join("src"), &mut files);
|
||||
}
|
||||
assert!(files.len() > 100, "found only {} sources", files.len());
|
||||
let mut found = 0;
|
||||
for file in files {
|
||||
let text = std::fs::read_to_string(&file).unwrap();
|
||||
for (at, _) in text.match_indices("\"horizon.") {
|
||||
let rest = &text[at + 1..];
|
||||
let Some(end) = rest.find('"') else { continue };
|
||||
let key = &rest[..end];
|
||||
// A key is `horizon.<group>.<name>`: lower-case letters, digits and `_`
|
||||
// between the dots. A key built at run time has a brace; a file name
|
||||
// has one dot; the server addresses that look like keys are listed.
|
||||
const NOT_KEYS: &[&str] = &["horizon.bunchy7s.dev"];
|
||||
let key_like = key
|
||||
.bytes()
|
||||
.all(|b| b.is_ascii_lowercase() || b.is_ascii_digit() || b"_.".contains(&b));
|
||||
if key.matches('.').count() < 2 || !key_like || NOT_KEYS.contains(&key) {
|
||||
continue;
|
||||
}
|
||||
found += 1;
|
||||
assert!(
|
||||
en.contains_key(key),
|
||||
"{} names {key}, which is not in en_us.json",
|
||||
file.display()
|
||||
);
|
||||
}
|
||||
}
|
||||
assert!(found > 50, "found only {found} key names");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn layers_selected_language_over_english() {
|
||||
let base = Mem(HashMap::from([
|
||||
|
||||
@@ -118,12 +118,6 @@ pub fn effect(id: &str) -> Option<&'static EffectDef> {
|
||||
None => mod_effect(id),
|
||||
}
|
||||
}
|
||||
/// A content mod's effect id (`<ns>:<path>`), not vanilla's with or
|
||||
/// without `minecraft:`.
|
||||
#[inline]
|
||||
pub fn is_mod_effect(id: &str) -> bool {
|
||||
!id.starts_with("minecraft:") && id.bytes().any(|b| b == b':')
|
||||
}
|
||||
/// Out of line, so vanilla's lookups (every frame, every tick) stay as they were.
|
||||
#[cold]
|
||||
#[inline(never)]
|
||||
@@ -136,28 +130,6 @@ pub fn description_id(id: &str) -> String {
|
||||
let (namespace, path) = id.split_once(':').unwrap_or(("minecraft", id));
|
||||
format!("effect.{namespace}.{}", path.replace('/', "."))
|
||||
}
|
||||
/// The effect's sprite in the GUI atlas (`Hud.getMobEffectSprite`: the key
|
||||
/// with `mob_effect/` before its path): `mob_effect/<path>` for vanilla's,
|
||||
/// `<ns>:mob_effect/<path>` for a mod's.
|
||||
pub fn sprite(id: &str) -> String {
|
||||
let mut out = String::new();
|
||||
push_sprite(&mut out, id);
|
||||
out
|
||||
}
|
||||
/// [`sprite`], appended to `out`.
|
||||
pub fn push_sprite(out: &mut String, id: &str) {
|
||||
let path = match id.split_once(':') {
|
||||
None => id,
|
||||
Some(("minecraft", path)) => path,
|
||||
Some((namespace, path)) => {
|
||||
out.push_str(namespace);
|
||||
out.push(':');
|
||||
path
|
||||
}
|
||||
};
|
||||
out.push_str("mob_effect/");
|
||||
out.push_str(path);
|
||||
}
|
||||
/// Namespaced effect ids for mob effect storage; a mod's id already is.
|
||||
pub fn namespaced(id: &'static str) -> &'static str {
|
||||
static IDS: OnceLock<HashMap<&'static str, &'static str>> = OnceLock::new();
|
||||
@@ -328,13 +300,10 @@ mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn description_ids_and_sprites_keep_the_namespace() {
|
||||
fn description_ids_keep_the_namespace() {
|
||||
assert_eq!(description_id("speed"), "effect.minecraft.speed");
|
||||
assert_eq!(description_id("minecraft:speed"), "effect.minecraft.speed");
|
||||
assert_eq!(description_id("ruby:curse/dark"), "effect.ruby.curse.dark");
|
||||
assert_eq!(sprite("speed"), "mob_effect/speed");
|
||||
assert_eq!(sprite("minecraft:speed"), "mob_effect/speed");
|
||||
assert_eq!(sprite("ruby:curse/dark"), "ruby:mob_effect/curse/dark");
|
||||
}
|
||||
|
||||
/// `PotionContents.getColorOptional`: each visible effect's colour weighted by its
|
||||
@@ -371,8 +340,6 @@ mod tests {
|
||||
(0xFF0000, Category::Neutral, false)
|
||||
);
|
||||
assert!(effect("glow").is_none() && effect("ruby:late").is_none());
|
||||
assert!(is_mod_effect(glow.id) && !is_mod_effect("speed"));
|
||||
assert!(!is_mod_effect(namespaced("speed")));
|
||||
assert_eq!(namespaced(glow.id), "ruby:glow");
|
||||
assert_eq!(effect("minecraft:speed").unwrap().id, "speed");
|
||||
let ids: Vec<_> = all_effects().map(|e| e.id).collect();
|
||||
|
||||
@@ -28,12 +28,6 @@ pub struct Registries {
|
||||
/// Game rule name -> integer-valued.
|
||||
pub game_rules: Vec<(String, bool)>,
|
||||
pub players: Vec<String>,
|
||||
/// A dedicated server's lists, for the completions of `/op`, `/deop`, `/pardon`, `/pardon-ip` and
|
||||
/// `/whitelist`: the operators' names, the banned names and addresses, the whitelisted names.
|
||||
pub ops: Vec<String>,
|
||||
pub banned_players: Vec<String>,
|
||||
pub banned_ips: Vec<String>,
|
||||
pub whitelisted: Vec<String>,
|
||||
/// `ClientSuggestionProvider.customCompletionSuggestions`: the extra chat
|
||||
/// completions the server sent (ClientboundCustomChatCompletionsPacket),
|
||||
/// each once.
|
||||
@@ -213,48 +207,6 @@ impl Registries {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Only what [`Self::fill_from_export`] takes from an export, to keep
|
||||
/// in place of the export itself (a third of its memory).
|
||||
pub fn from_export(r: &serde_json::Value) -> Self {
|
||||
let mut out = Self::default();
|
||||
out.fill_from_export(r);
|
||||
out
|
||||
}
|
||||
/// [`Self::fill_from_export`] from an export already read with
|
||||
/// [`Self::from_export`]: each field the game left empty, each registry
|
||||
/// it did not list.
|
||||
pub fn fill_from_exported(&mut self, e: &Self) {
|
||||
let fill = |field: &mut Vec<String>, from: &Vec<String>| {
|
||||
if field.is_empty() {
|
||||
field.clone_from(from);
|
||||
}
|
||||
};
|
||||
fill(&mut self.effects, &e.effects);
|
||||
fill(&mut self.enchantments, &e.enchantments);
|
||||
fill(&mut self.attributes, &e.attributes);
|
||||
fill(&mut self.damage_types, &e.damage_types);
|
||||
fill(&mut self.templates, &e.templates);
|
||||
fill(&mut self.persistent_components, &e.persistent_components);
|
||||
fill(&mut self.learnable_recipes, &e.learnable_recipes);
|
||||
for (name, ids) in &e.by_registry {
|
||||
if !self.by_registry.contains_key(name) {
|
||||
self.by_registry.insert(name.clone(), ids.clone());
|
||||
}
|
||||
}
|
||||
if self.block_entities.is_empty() {
|
||||
self.block_entities.clone_from(&e.block_entities);
|
||||
}
|
||||
if self.block_tag_members.is_empty() {
|
||||
self.block_tag_members.clone_from(&e.block_tag_members);
|
||||
}
|
||||
if self.clock_time_markers.is_empty() {
|
||||
self.clock_time_markers.clone_from(&e.clock_time_markers);
|
||||
}
|
||||
if self.advancement_criteria.is_empty() {
|
||||
self.advancement_criteria
|
||||
.clone_from(&e.advancement_criteria);
|
||||
}
|
||||
}
|
||||
/// The element ids of a registry (sorted).
|
||||
pub fn ids(&self, registry: &str) -> &[String] {
|
||||
if let Some(r) = self.by_registry.get(registry) {
|
||||
|
||||
@@ -107,7 +107,10 @@ pub fn style_from_json(v: &Value) -> Style {
|
||||
let mut s = Style::default();
|
||||
let Some(o) = v.as_object() else { return s };
|
||||
if let Some(c) = o.get("color").and_then(Value::as_str) {
|
||||
s.color = text::named_color(c).or_else(|| component::hex_color(c));
|
||||
s.color = text::named_color(c).or_else(|| {
|
||||
c.strip_prefix('#')
|
||||
.and_then(|h| u32::from_str_radix(h, 16).ok())
|
||||
});
|
||||
}
|
||||
s.shadow_color = o.get("shadow_color").and_then(component::shadow_color);
|
||||
let flag = |k: &str| o.get(k).and_then(Value::as_bool);
|
||||
@@ -1338,9 +1341,9 @@ fn decompose(c: &Comp) -> (serde_json::Map<String, Value>, Vec<Comp>) {
|
||||
}
|
||||
"color" => {
|
||||
let color = v.as_str().map(|s| match s.strip_prefix('#') {
|
||||
Some(_) => match component::hex_color(s) {
|
||||
Some(rgb) => format!("#{rgb:06X}"),
|
||||
None => s.to_owned(),
|
||||
Some(hex) => match u32::from_str_radix(hex, 16) {
|
||||
Ok(rgb) => format!("#{rgb:06X}"),
|
||||
Err(_) => s.to_owned(),
|
||||
},
|
||||
None => s.to_owned(),
|
||||
});
|
||||
|
||||
@@ -39,7 +39,7 @@ pub fn named_color(name: &str) -> Option<u32> {
|
||||
COLORS.iter().find(|c| c.1 == name).map(|c| c.2)
|
||||
}
|
||||
|
||||
/// Click actions carried by text components.
|
||||
/// Click actions carried by locally constructed text components.
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub enum ClickEvent {
|
||||
/// `ClickEvent.OpenUrl`: an http or https link.
|
||||
@@ -53,11 +53,6 @@ pub enum ClickEvent {
|
||||
/// `ClickEvent.ShowDialog`: a `minecraft:dialog` registry id, or the
|
||||
/// dialog itself as the component carried it.
|
||||
ShowDialog(horizon_world::nbt::Tag),
|
||||
/// `ClickEvent.Custom`: a server-defined action with an optional NBT payload.
|
||||
Custom {
|
||||
id: String,
|
||||
payload: Option<horizon_world::nbt::Tag>,
|
||||
},
|
||||
/// A local file to open with the system handler.
|
||||
/// Only allow this in locally constructed messages, never server/LAN text.
|
||||
OpenFile(String),
|
||||
@@ -246,28 +241,6 @@ impl Text {
|
||||
t.source = Some(Value::Object(c).into());
|
||||
t
|
||||
}
|
||||
/// Component.translatableWithFallback(key, fallback, args): `translate`, with `fallback` as
|
||||
/// the template when the language has no `key`.
|
||||
pub fn translate_with_fallback(key: &str, fallback: &str, args: &[Text]) -> Self {
|
||||
let template = lang::current()
|
||||
.and_then(|l| l.get(key).map(str::to_owned))
|
||||
.unwrap_or_else(|| fallback.to_owned());
|
||||
let mut t = format_translation(&template, args);
|
||||
let mut c = Map::new();
|
||||
c.insert("translate".into(), key.into());
|
||||
c.insert("fallback".into(), fallback.into());
|
||||
if !args.is_empty() {
|
||||
c.insert("with".into(), args.iter().map(Text::argument).collect());
|
||||
}
|
||||
t.source = Some(Value::Object(c).into());
|
||||
t
|
||||
}
|
||||
/// CommonComponents.optionNameValue: "Caption: value" joined as the language joins them
|
||||
/// (`options.generic_value`: "%s : %s" in French, "%s:%s" in Chinese). English's "%s: %s"
|
||||
/// when the language has no such key, as without prepared resources.
|
||||
pub fn option_name_value(caption: Text, value: Text) -> Self {
|
||||
Self::translate_with_fallback("options.generic_value", "%s: %s", &[caption, value])
|
||||
}
|
||||
/// A translatable message whose arguments are plain strings.
|
||||
pub fn tr(key: &str, args: &[&dyn std::fmt::Display]) -> Self {
|
||||
let args: Vec<Text> = args.iter().map(|a| Text::literal(a.to_string())).collect();
|
||||
@@ -566,7 +539,7 @@ const STYLE_KEYS: [&str; 11] = [
|
||||
"insertion",
|
||||
"font",
|
||||
];
|
||||
/// `Style.Serializer`: the fields a style sets.
|
||||
/// Style.Serializer: the fields a style sets.
|
||||
fn style_json(style: &Style) -> Vec<(String, Value)> {
|
||||
let mut out = Vec::new();
|
||||
if let Some(c) = style.color {
|
||||
@@ -608,13 +581,6 @@ fn style_json(style: &Style) -> Vec<(String, Value)> {
|
||||
"action": "show_dialog",
|
||||
"dialog": crate::scoreboard::tag_to_json(dialog),
|
||||
}),
|
||||
ClickEvent::Custom { id, payload } => {
|
||||
let mut event = json!({ "action": "custom", "id": id });
|
||||
if let Some(payload) = payload {
|
||||
event["payload"] = crate::scoreboard::tag_to_json(payload);
|
||||
}
|
||||
event
|
||||
}
|
||||
ClickEvent::OpenFile(path) => json!({ "action": "open_file", "path": path }),
|
||||
};
|
||||
out.push(("click_event".to_owned(), event));
|
||||
|
||||
@@ -12,48 +12,13 @@ pub fn uuid_text(u: [i32; 4]) -> String {
|
||||
)
|
||||
}
|
||||
pub fn uuid_from_text(s: &str) -> Option<[i32; 4]> {
|
||||
let mut hex = [0u8; 32];
|
||||
let mut len = 0;
|
||||
for b in s.bytes() {
|
||||
if b == b'-' {
|
||||
continue;
|
||||
}
|
||||
if !b.is_ascii_hexdigit() || len >= 32 {
|
||||
return None;
|
||||
}
|
||||
hex[len] = b;
|
||||
len += 1;
|
||||
}
|
||||
if len != 32 {
|
||||
let hex: String = s.chars().filter(|c| *c != '-').collect();
|
||||
if hex.len() != 32 {
|
||||
return None;
|
||||
}
|
||||
let hex = std::str::from_utf8(&hex).ok()?;
|
||||
let mut out = [0i32; 4];
|
||||
for (i, v) in out.iter_mut().enumerate() {
|
||||
*v = u32::from_str_radix(&hex[i * 8..i * 8 + 8], 16).ok()? as i32;
|
||||
}
|
||||
Some(out)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn uuid_from_text_rejects_multibyte_and_non_hex() {
|
||||
assert_eq!(uuid_from_text("€€€€€€€€€€aa"), None);
|
||||
assert_eq!(uuid_from_text("€€€€€€€€€€aa----"), None);
|
||||
assert_eq!(uuid_from_text("+0000001-0000-0000-0000-000000000000"), None);
|
||||
assert_eq!(uuid_from_text("00000000-0000-0000-0000-00000000000g"), None);
|
||||
assert_eq!(uuid_from_text(""), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn uuid_from_text_parses_hex_and_dashes() {
|
||||
let u = [0x01234567, -0x76543211, 0x01234567, -0x76543211];
|
||||
let text = uuid_text(u);
|
||||
assert_eq!(uuid_from_text(&text), Some(u));
|
||||
let undashed: String = text.chars().filter(|c| *c != '-').collect();
|
||||
assert_eq!(uuid_from_text(&undashed), Some(u));
|
||||
}
|
||||
}
|
||||
@@ -51,10 +51,6 @@ impl InteractionInput {
|
||||
pub fn press(&mut self, button: Button) {
|
||||
self.clicks[button as usize] += 1;
|
||||
}
|
||||
/// Whether a click waits for the next tick.
|
||||
pub fn has_clicks(&self) -> bool {
|
||||
self.clicks.iter().any(|&c| c > 0)
|
||||
}
|
||||
|
||||
pub fn tick(&mut self, world: &mut impl InteractionWorld, attack_down: bool, use_down: bool) {
|
||||
let [attack, use_item, pick] = std::mem::take(&mut self.clicks);
|
||||
@@ -85,19 +81,6 @@ impl InteractionInput {
|
||||
}
|
||||
}
|
||||
|
||||
/// The sentence of `Minecraft.handleKeybinds` that follows a key which opened
|
||||
/// a screen: `Gui.setScreen` has already run `KeyMapping.releaseAll()`, so
|
||||
/// `key.use` reads up and the same call releases an active use
|
||||
/// (`player.isUsingItem() && !keyUse.isDown()` → `MultiPlayerGameMode.releaseUsingItem`).
|
||||
/// Only the screens opened from the keybinds do this (the inventory, chat and
|
||||
/// advancements); the pause menu, server containers, mount inventories and
|
||||
/// dialogs release on the first tick after closing instead, as vanilla does.
|
||||
pub fn release_on_screen_open(world: &mut impl InteractionWorld) {
|
||||
if world.using_item() {
|
||||
world.release_using();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
@@ -483,21 +483,6 @@ impl KeyBinds {
|
||||
.find(|mapping| self.get(mapping) == name)
|
||||
.and_then(|mapping| key_code(Self::default_of(mapping)))
|
||||
}
|
||||
/// `AbstractContainerScreen.checkHotbarKeyPressed`: the off hand and the
|
||||
/// hotbar slots, as the controls bind them now. Answers the key the menu
|
||||
/// acts on (`KeyF` for the off hand, `DigitN` for a slot), so a rebound key
|
||||
/// swaps instead of reaching the screen.
|
||||
pub fn container_hotbar_key(&self, key: KeyCode) -> Option<KeyCode> {
|
||||
let name = key_name(key)?;
|
||||
if self.get("key.swapOffhand") == name {
|
||||
return Some(KeyCode::KeyF);
|
||||
}
|
||||
MAPPINGS
|
||||
.iter()
|
||||
.filter(|m| m.0.starts_with("key.hotbar."))
|
||||
.find(|m| self.get(m.0) == name)
|
||||
.and_then(|m| key_code(Self::default_of(m.0)))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -534,29 +519,6 @@ mod tests {
|
||||
assert_eq!(keys.container_mouse_key(MouseButton::Forward, false), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn container_hotkeys_follow_the_bound_keys() {
|
||||
let mut keys = KeyBinds::default();
|
||||
assert_eq!(
|
||||
keys.container_hotbar_key(KeyCode::KeyF),
|
||||
Some(KeyCode::KeyF)
|
||||
);
|
||||
assert_eq!(
|
||||
keys.container_hotbar_key(KeyCode::Digit3),
|
||||
Some(KeyCode::Digit3)
|
||||
);
|
||||
assert_eq!(keys.container_hotbar_key(KeyCode::Tab), None);
|
||||
// The report's key: bound to the off hand, the menu takes it first.
|
||||
keys.set("key.swapOffhand", "key.keyboard.tab");
|
||||
assert_eq!(keys.container_hotbar_key(KeyCode::Tab), Some(KeyCode::KeyF));
|
||||
assert_eq!(keys.container_hotbar_key(KeyCode::KeyF), None);
|
||||
keys.set("key.hotbar.3", "key.keyboard.t");
|
||||
assert_eq!(
|
||||
keys.container_hotbar_key(KeyCode::KeyT),
|
||||
Some(KeyCode::Digit3)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rebinding_translates_to_defaults() {
|
||||
let mut k = KeyBinds::default();
|
||||
|
||||
@@ -207,20 +207,6 @@ impl ToggleKeys {
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
/// `KeyMapping.resetToggleKeys` (a new `LocalPlayer`): a sneak and a sprint toggled on in one
|
||||
/// world are off in the next.
|
||||
#[test]
|
||||
fn resetting_the_toggle_keys_puts_every_mapping_up() {
|
||||
let mut keys = ToggleKeys::default();
|
||||
keys.key(0, KeyAction::Press, false, true);
|
||||
keys.key(1, KeyAction::Press, false, true);
|
||||
assert!(keys.is_down(0) && keys.is_down(1));
|
||||
for key in &mut keys.0 {
|
||||
key.reset();
|
||||
}
|
||||
assert!(!keys.is_down(0) && !keys.is_down(1));
|
||||
}
|
||||
|
||||
use super::*;
|
||||
#[test]
|
||||
fn toggle_flips_on_press_and_ignores_release() {
|
||||
|
||||
@@ -10,6 +10,5 @@ pub mod interaction_input;
|
||||
pub mod key_names;
|
||||
pub mod keybinds;
|
||||
pub mod keymapping;
|
||||
pub mod modifiers;
|
||||
pub mod mouse;
|
||||
pub mod window;
|
||||
@@ -1,232 +0,0 @@
|
||||
//! OS modifier reconciliation and modifiers synthesized by agent control.
|
||||
|
||||
use crate::{
|
||||
keybinds::{KeyBinds, key_code},
|
||||
keymapping::{KeyAction, SNEAK, SPRINT, ToggleKeys},
|
||||
};
|
||||
use std::collections::HashSet;
|
||||
use winit::keyboard::{KeyCode, ModifiersState};
|
||||
|
||||
const MODIFIERS: [(ModifiersState, [KeyCode; 2]); 4] = [
|
||||
(
|
||||
ModifiersState::SHIFT,
|
||||
[KeyCode::ShiftLeft, KeyCode::ShiftRight],
|
||||
),
|
||||
(
|
||||
ModifiersState::CONTROL,
|
||||
[KeyCode::ControlLeft, KeyCode::ControlRight],
|
||||
),
|
||||
(ModifiersState::ALT, [KeyCode::AltLeft, KeyCode::AltRight]),
|
||||
(
|
||||
ModifiersState::SUPER,
|
||||
[KeyCode::SuperLeft, KeyCode::SuperRight],
|
||||
),
|
||||
];
|
||||
|
||||
/// A synthesized key updates the same modifier word as window events.
|
||||
/// Releasing one side must preserve the other side's hold.
|
||||
pub fn set_key(
|
||||
modifiers: &mut ModifiersState,
|
||||
physical: &mut HashSet<KeyCode>,
|
||||
key: KeyCode,
|
||||
down: bool,
|
||||
) {
|
||||
let Some((bit, pair)) = MODIFIERS.iter().find(|(_, pair)| pair.contains(&key)) else {
|
||||
return;
|
||||
};
|
||||
if down {
|
||||
physical.insert(key);
|
||||
} else {
|
||||
physical.remove(&key);
|
||||
}
|
||||
modifiers.set(*bit, pair.iter().any(|key| physical.contains(key)));
|
||||
}
|
||||
|
||||
/// A modifier held for one synthesized click (the pad's Y, an agent's
|
||||
/// shift-click): what [`restore`] puts back once the click is done.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Held {
|
||||
key: KeyCode,
|
||||
was_down: bool,
|
||||
bit: bool,
|
||||
}
|
||||
|
||||
/// Holds `key` in both the physical keys and the modifier word, which is
|
||||
/// what screens read (`InputWithModifiers.hasShiftDown`).
|
||||
pub fn hold(modifiers: &mut ModifiersState, physical: &mut HashSet<KeyCode>, key: KeyCode) -> Held {
|
||||
let bit = MODIFIERS
|
||||
.iter()
|
||||
.find(|(_, pair)| pair.contains(&key))
|
||||
.is_some_and(|(bit, _)| modifiers.contains(*bit));
|
||||
let held = Held {
|
||||
key,
|
||||
was_down: physical.contains(&key),
|
||||
bit,
|
||||
};
|
||||
set_key(modifiers, physical, key, true);
|
||||
held
|
||||
}
|
||||
|
||||
/// Undoes [`hold`]: a key or bit that was already down stays down.
|
||||
pub fn restore(modifiers: &mut ModifiersState, physical: &mut HashSet<KeyCode>, held: Held) {
|
||||
if !held.was_down {
|
||||
physical.remove(&held.key);
|
||||
}
|
||||
if let Some((bit, _)) = MODIFIERS.iter().find(|(_, pair)| pair.contains(&held.key)) {
|
||||
modifiers.set(*bit, held.bit);
|
||||
}
|
||||
}
|
||||
|
||||
/// Recover missing modifier releases without releasing a rebound key or a pad.
|
||||
/// ToggleKeyMapping itself preserves keyboard and controller toggles on release.
|
||||
pub fn reconcile(
|
||||
modifiers: ModifiersState,
|
||||
physical: &mut HashSet<KeyCode>,
|
||||
bindings: &KeyBinds,
|
||||
toggles: &mut ToggleKeys,
|
||||
options: [bool; 2],
|
||||
pad_held: [bool; 2],
|
||||
) {
|
||||
for (bit, pair) in MODIFIERS {
|
||||
if modifiers.contains(bit) {
|
||||
continue;
|
||||
}
|
||||
for key in pair {
|
||||
if !physical.remove(&key) {
|
||||
continue;
|
||||
}
|
||||
for (slot, name) in [(SNEAK, "key.sneak"), (SPRINT, "key.sprint")] {
|
||||
if key_code(bindings.get(name)) == Some(key) && !pad_held[slot] {
|
||||
toggles.key(slot, KeyAction::Release, false, options[slot]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn modifier_taps_release_both_bits() {
|
||||
let mut modifiers = ModifiersState::empty();
|
||||
let mut physical = HashSet::new();
|
||||
for (bit, pair) in MODIFIERS {
|
||||
for key in pair {
|
||||
set_key(&mut modifiers, &mut physical, key, true);
|
||||
assert!(modifiers.contains(bit));
|
||||
set_key(&mut modifiers, &mut physical, key, false);
|
||||
assert!(modifiers.is_empty());
|
||||
assert!(physical.is_empty());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn releasing_one_side_keeps_the_other_modifier_held() {
|
||||
let mut modifiers = ModifiersState::empty();
|
||||
let mut physical = HashSet::new();
|
||||
for (bit, [left, right]) in MODIFIERS {
|
||||
set_key(&mut modifiers, &mut physical, left, true);
|
||||
set_key(&mut modifiers, &mut physical, right, true);
|
||||
set_key(&mut modifiers, &mut physical, left, false);
|
||||
assert!(modifiers.contains(bit));
|
||||
set_key(&mut modifiers, &mut physical, right, false);
|
||||
assert!(modifiers.is_empty());
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_held_click_restores_the_previous_state() {
|
||||
let mut modifiers = ModifiersState::empty();
|
||||
let mut physical = HashSet::new();
|
||||
let held = hold(&mut modifiers, &mut physical, KeyCode::ShiftLeft);
|
||||
assert!(modifiers.shift_key());
|
||||
restore(&mut modifiers, &mut physical, held);
|
||||
assert!(modifiers.is_empty());
|
||||
assert!(physical.is_empty());
|
||||
|
||||
// Right Shift already held, or the OS word set with no physical key.
|
||||
for start in [HashSet::from([KeyCode::ShiftRight]), HashSet::new()] {
|
||||
let mut modifiers = ModifiersState::SHIFT;
|
||||
let mut physical = start.clone();
|
||||
let held = hold(&mut modifiers, &mut physical, KeyCode::ShiftLeft);
|
||||
restore(&mut modifiers, &mut physical, held);
|
||||
assert_eq!(modifiers, ModifiersState::SHIFT);
|
||||
assert_eq!(physical, start);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lost_releases_respect_rebindings_and_pad_holds() {
|
||||
for slot in [SNEAK, SPRINT] {
|
||||
for rebound in [false, true] {
|
||||
for pad in [false, true] {
|
||||
for toggle in [false, true] {
|
||||
let mut bindings = KeyBinds::default();
|
||||
let (name, modifier) = if slot == SNEAK {
|
||||
("key.sneak", KeyCode::ShiftLeft)
|
||||
} else {
|
||||
("key.sprint", KeyCode::ControlLeft)
|
||||
};
|
||||
if rebound {
|
||||
bindings.set(name, "key.keyboard.c");
|
||||
}
|
||||
let mut physical = HashSet::from([modifier]);
|
||||
if rebound {
|
||||
physical.insert(KeyCode::KeyC);
|
||||
}
|
||||
let mut toggles = ToggleKeys::default();
|
||||
toggles.key(slot, KeyAction::Press, false, toggle);
|
||||
let mut options = [false; 2];
|
||||
options[slot] = toggle;
|
||||
let mut pad_held = [false; 2];
|
||||
pad_held[slot] = pad;
|
||||
reconcile(
|
||||
ModifiersState::ALT,
|
||||
&mut physical,
|
||||
&bindings,
|
||||
&mut toggles,
|
||||
options,
|
||||
pad_held,
|
||||
);
|
||||
assert_eq!(toggles.is_down(slot), rebound || pad || toggle);
|
||||
assert!(!physical.contains(&modifier));
|
||||
assert_eq!(physical.contains(&KeyCode::KeyC), rebound);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unrelated_modifier_change_does_not_release_an_action() {
|
||||
let mut toggles = ToggleKeys::default();
|
||||
toggles.key(SNEAK, KeyAction::Press, false, false);
|
||||
reconcile(
|
||||
ModifiersState::ALT,
|
||||
&mut HashSet::new(),
|
||||
&KeyBinds::default(),
|
||||
&mut toggles,
|
||||
[false; 2],
|
||||
[false; 2],
|
||||
);
|
||||
assert!(toggles.is_down(SNEAK));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lost_modifier_release_preserves_a_controller_toggle() {
|
||||
let mut toggles = ToggleKeys::default();
|
||||
toggles.pad_toggle(SNEAK, false);
|
||||
reconcile(
|
||||
ModifiersState::empty(),
|
||||
&mut HashSet::from([KeyCode::ShiftLeft]),
|
||||
&KeyBinds::default(),
|
||||
&mut toggles,
|
||||
[false; 2],
|
||||
[false; 2],
|
||||
);
|
||||
assert!(toggles.is_down(SNEAK));
|
||||
}
|
||||
}
|
||||
@@ -182,38 +182,13 @@ impl LimiterClock for SystemClock {
|
||||
i64::try_from(self.origin.elapsed().as_nanos()).unwrap_or(i64::MAX)
|
||||
}
|
||||
fn park(&mut self, nanos: i64) {
|
||||
let end = self.nanos().saturating_add(nanos);
|
||||
park_in_steps(
|
||||
end,
|
||||
|| self.nanos(),
|
||||
|step| {
|
||||
std::thread::sleep(std::time::Duration::from_nanos(step as u64));
|
||||
},
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_nanos(nanos.max(0) as u64));
|
||||
}
|
||||
fn spin(&mut self) {
|
||||
std::hint::spin_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/// The longest single sleep of [`SystemClock::park`].
|
||||
const PARK_STEP_NS: i64 = 1_000_000;
|
||||
|
||||
/// Sleeps until `now()` reaches `end`, at most [`PARK_STEP_NS`] at a time. macOS lets
|
||||
/// a sleep run late by a share of its length (timer coalescing: 1.8-3.5 ms on a 14 ms
|
||||
/// sleep, 0.25 ms on 1 ms), more than the limiter's overshoot margin can learn (capped
|
||||
/// at 2 ms): a 60 FPS cap gave frames of 17-20 ms. Short steps keep the lateness to
|
||||
/// the last step's.
|
||||
fn park_in_steps(end: i64, mut now: impl FnMut() -> i64, mut sleep: impl FnMut(i64)) {
|
||||
loop {
|
||||
let left = end - now();
|
||||
if left <= 0 {
|
||||
return;
|
||||
}
|
||||
sleep(left.min(PARK_STEP_NS));
|
||||
}
|
||||
}
|
||||
|
||||
/// The real clock without busy waiting: where vanilla spins on
|
||||
/// `Thread.onSpinWait` for the last half millisecond, this sleeps in short
|
||||
/// steps, so a capped frame rate leaves the core idle.
|
||||
@@ -243,18 +218,6 @@ pub fn end_frame(
|
||||
}
|
||||
}
|
||||
|
||||
/// [`end_frame`] on a fixed grid of frame slots ([`FramerateLimiter::limit_on_grid`]):
|
||||
/// Horizon's Efficient pacing.
|
||||
pub fn end_frame_on_grid(
|
||||
limiter: &mut FramerateLimiter,
|
||||
framerate_limit: i32,
|
||||
clock: &mut impl LimiterClock,
|
||||
) {
|
||||
if framerate_limit < 260 {
|
||||
limiter.limit_on_grid(framerate_limit, clock);
|
||||
}
|
||||
}
|
||||
|
||||
impl FramerateLimiter {
|
||||
pub fn new(now_ns: i64) -> Self {
|
||||
Self::with_state(now_ns, 0, 0)
|
||||
@@ -285,37 +248,6 @@ impl FramerateLimiter {
|
||||
self.average_overshoot_ns = 0;
|
||||
self.last_framerate_limit = framerate_limit;
|
||||
}
|
||||
self.wait_until(target_time_ns, clock);
|
||||
self.last_frame_time = clock.nanos();
|
||||
}
|
||||
/// Horizon's Efficient pacing: [`Self::limit_display_fps`]'s wait, but each frame's
|
||||
/// slot starts where the last one's ended (its deadline), not when the thread woke
|
||||
/// up. Vanilla's way adds every late wake-up to the frame (on the Mac, 50 us sleeps
|
||||
/// running 0.2 ms late made a 144 FPS cap 139); on a fixed grid the cap holds on
|
||||
/// average. A frame that ends past its slot, or wakes up more than half a frame
|
||||
/// late, starts the grid again from now: no frame is rushed out to catch up.
|
||||
pub fn limit_on_grid(&mut self, framerate_limit: i32, clock: &mut impl LimiterClock) {
|
||||
let period = 1_000_000_000 / i64::from(framerate_limit);
|
||||
if framerate_limit != self.last_framerate_limit {
|
||||
self.average_overshoot_ns = 0;
|
||||
self.last_framerate_limit = framerate_limit;
|
||||
}
|
||||
let deadline = self.last_frame_time + period;
|
||||
if clock.nanos() >= deadline {
|
||||
self.last_frame_time = clock.nanos();
|
||||
return;
|
||||
}
|
||||
self.wait_until(deadline, clock);
|
||||
let woke = clock.nanos();
|
||||
self.last_frame_time = if woke - deadline > period / 2 {
|
||||
woke
|
||||
} else {
|
||||
deadline
|
||||
};
|
||||
}
|
||||
/// `limitDisplayFPS`'s wait: sleep to within the learned overshoot and half a
|
||||
/// millisecond of `target_time_ns`, then spin.
|
||||
fn wait_until(&mut self, target_time_ns: i64, clock: &mut impl LimiterClock) {
|
||||
loop {
|
||||
let remaining = target_time_ns - clock.nanos();
|
||||
if remaining <= 0 {
|
||||
@@ -339,6 +271,7 @@ impl FramerateLimiter {
|
||||
clock.spin();
|
||||
}
|
||||
}
|
||||
self.last_frame_time = clock.nanos();
|
||||
}
|
||||
pub fn last_frame_time(&self) -> i64 {
|
||||
self.last_frame_time
|
||||
@@ -540,37 +473,6 @@ pub fn monitor_video_modes(monitor: &winit::monitor::MonitorHandle) -> Vec<Video
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// The video modes of the window's monitor, listed once per monitor. Listing them takes tens of
|
||||
/// milliseconds on Windows, and settings apply at every step of a dragged slider: listing them
|
||||
/// each time made the slider stutter.
|
||||
#[derive(Debug)]
|
||||
pub struct VideoModeList<M = winit::monitor::MonitorHandle> {
|
||||
listed: Option<M>,
|
||||
}
|
||||
|
||||
impl<M> Default for VideoModeList<M> {
|
||||
fn default() -> Self {
|
||||
Self { listed: None }
|
||||
}
|
||||
}
|
||||
|
||||
impl<M: PartialEq> VideoModeList<M> {
|
||||
/// The modes of `monitor` when it is not the monitor listed last, else `None` (the list
|
||||
/// stands). No monitor lists none.
|
||||
pub fn refresh(
|
||||
&mut self,
|
||||
monitor: Option<M>,
|
||||
list: impl FnOnce(&M) -> Vec<VideoMode>,
|
||||
) -> Option<Vec<VideoMode>> {
|
||||
if monitor.is_some() && monitor == self.listed {
|
||||
return None;
|
||||
}
|
||||
let modes = monitor.as_ref().map(list).unwrap_or_default();
|
||||
self.listed = monitor;
|
||||
Some(modes)
|
||||
}
|
||||
}
|
||||
|
||||
/// `Monitor.currentMode`: the monitor's desktop mode; winit has no such query, so the mode of
|
||||
/// the monitor's own size with the highest refresh rate and depth.
|
||||
fn monitor_current_mode(
|
||||
@@ -616,7 +518,6 @@ pub fn fullscreen_request(
|
||||
/// it from the `horizon.desktop` entry, macOS from the app bundle). `None` if it can't be read.
|
||||
pub fn icon() -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_theme::ICON_PNG));
|
||||
decoder.ignore_checksums(true);
|
||||
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
|
||||
let mut reader = decoder.read_info().ok()?;
|
||||
let mut bytes = vec![0; reader.output_buffer_size()?];
|
||||
@@ -745,140 +646,6 @@ mod tests {
|
||||
assert_eq!(calculate_scale([1920, 1080], 3, true), 4);
|
||||
assert_eq!(gui_scaled_size([1921, 1081], 4), [481, 271]);
|
||||
}
|
||||
/// A clock whose sleeps run late by a quarter of their length, as macOS's do,
|
||||
/// sleeping as [`SystemClock::park`] does.
|
||||
struct Coalescing {
|
||||
now: std::cell::Cell<i64>,
|
||||
}
|
||||
impl LimiterClock for Coalescing {
|
||||
fn nanos(&mut self) -> i64 {
|
||||
self.now.get()
|
||||
}
|
||||
fn park(&mut self, nanos: i64) {
|
||||
let now = &self.now;
|
||||
park_in_steps(
|
||||
now.get() + nanos,
|
||||
|| now.get(),
|
||||
|step| {
|
||||
now.set(now.get() + step + step / 4);
|
||||
},
|
||||
);
|
||||
}
|
||||
fn spin(&mut self) {
|
||||
self.now.set(self.now.get() + 1000);
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn a_frame_cap_holds_when_sleeps_run_late() {
|
||||
let mut clock = Coalescing {
|
||||
now: std::cell::Cell::new(0),
|
||||
};
|
||||
let mut limiter = FramerateLimiter::new(0);
|
||||
let mut last = 0;
|
||||
for frame in 0..120 {
|
||||
// The frame's own work.
|
||||
clock.now.set(clock.now.get() + 2_000_000);
|
||||
limiter.limit_display_fps(60, &mut clock);
|
||||
let period = clock.now.get() - last;
|
||||
last = clock.now.get();
|
||||
assert!(
|
||||
(16_666_666..16_666_666 + 100_000).contains(&period),
|
||||
"frame {frame}: {period} ns"
|
||||
);
|
||||
}
|
||||
}
|
||||
/// A clock whose sleeps and spins each run up to `late` ns late (a different
|
||||
/// share each time), as a loaded machine's do.
|
||||
struct Late {
|
||||
now: i64,
|
||||
late: i64,
|
||||
seed: u64,
|
||||
}
|
||||
impl Late {
|
||||
fn new(late: i64) -> Self {
|
||||
Self {
|
||||
now: 0,
|
||||
late,
|
||||
seed: 0x9e37_79b9_7f4a_7c15,
|
||||
}
|
||||
}
|
||||
fn lateness(&mut self) -> i64 {
|
||||
self.seed ^= self.seed << 13;
|
||||
self.seed ^= self.seed >> 7;
|
||||
self.seed ^= self.seed << 17;
|
||||
(self.seed % 1000) as i64 * self.late / 1000
|
||||
}
|
||||
}
|
||||
impl LimiterClock for Late {
|
||||
fn nanos(&mut self) -> i64 {
|
||||
self.now
|
||||
}
|
||||
fn park(&mut self, nanos: i64) {
|
||||
self.now += nanos + self.lateness();
|
||||
}
|
||||
fn spin(&mut self) {
|
||||
self.now += 50_000 + self.lateness();
|
||||
}
|
||||
}
|
||||
/// Frame periods of 144 FPS frames whose work takes `work(frame)` ns.
|
||||
fn grid_periods(late: i64, work: impl Fn(usize) -> i64) -> Vec<i64> {
|
||||
let mut clock = Late::new(late);
|
||||
let mut limiter = FramerateLimiter::new(0);
|
||||
let mut ends = Vec::new();
|
||||
for frame in 0..300 {
|
||||
clock.now += work(frame);
|
||||
limiter.limit_on_grid(144, &mut clock);
|
||||
ends.push(clock.now);
|
||||
}
|
||||
ends.windows(2).map(|w| w[1] - w[0]).collect()
|
||||
}
|
||||
#[test]
|
||||
fn the_grid_holds_the_cap_when_wake_ups_run_late() {
|
||||
let period = 1_000_000_000 / 144;
|
||||
for late in [0, 50_000, 200_000, 1_000_000] {
|
||||
let periods = grid_periods(late, |_| 2_000_000);
|
||||
let mean = periods[10..].iter().sum::<i64>() / (periods.len() - 10) as i64;
|
||||
assert!(
|
||||
(mean - period).abs() < 10_000,
|
||||
"{late} ns late: mean period {mean} ns"
|
||||
);
|
||||
// Each slot waits at least half a frame: the grid never rushes one out.
|
||||
assert!(
|
||||
periods.iter().all(|&p| p > period / 2),
|
||||
"{late} ns late: {periods:?}"
|
||||
);
|
||||
}
|
||||
// Vanilla's way adds the lateness to the frames: the cap isn't held.
|
||||
let mut clock = Late::new(400_000);
|
||||
let mut limiter = FramerateLimiter::new(0);
|
||||
for _ in 0..300 {
|
||||
clock.now += 2_000_000;
|
||||
limiter.limit_display_fps(144, &mut clock);
|
||||
}
|
||||
assert!(
|
||||
clock.now / 300 > period + 50_000,
|
||||
"vanilla: {} ns",
|
||||
clock.now / 300
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn a_long_frame_starts_the_grid_again_without_a_burst() {
|
||||
let period = 1_000_000_000 / 144;
|
||||
// Frame 100 works 30 ms: four slots go by.
|
||||
let periods = grid_periods(
|
||||
50_000,
|
||||
|frame| if frame == 100 { 30_000_000 } else { 2_000_000 },
|
||||
);
|
||||
assert!(periods[99] >= 30_000_000);
|
||||
for (i, &p) in periods.iter().enumerate().skip(100) {
|
||||
// On the grid a slot is a late wake-up (50 us at most) short or long.
|
||||
assert!(
|
||||
(period - 100_000..period + 100_000).contains(&p),
|
||||
"frame {}: {p} ns",
|
||||
i + 1
|
||||
);
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn limiter_paces_frames_at_the_target() {
|
||||
let mut limiter = FramerateLimiter::new(0);
|
||||
@@ -931,28 +698,4 @@ mod tests {
|
||||
Some(Immediate)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn video_modes_are_listed_again_only_for_another_monitor() {
|
||||
let mode = |width| VideoMode {
|
||||
width,
|
||||
height: 1080,
|
||||
red_bits: 8,
|
||||
green_bits: 8,
|
||||
blue_bits: 8,
|
||||
refresh_rate: 60.0,
|
||||
};
|
||||
let mut list = VideoModeList::default();
|
||||
let mut listings = 0;
|
||||
let mut modes = |monitor: &i32| {
|
||||
listings += 1;
|
||||
vec![mode(*monitor)]
|
||||
};
|
||||
assert_eq!(list.refresh(Some(1), &mut modes), Some(vec![mode(1)]));
|
||||
assert_eq!(list.refresh(Some(1), &mut modes), None);
|
||||
assert_eq!(list.refresh(Some(2), &mut modes), Some(vec![mode(2)]));
|
||||
assert_eq!(list.refresh(None, &mut modes), Some(vec![]));
|
||||
assert_eq!(list.refresh(Some(2), &mut modes), Some(vec![mode(2)]));
|
||||
assert_eq!(listings, 3);
|
||||
}
|
||||
}
|
||||
@@ -1,231 +0,0 @@
|
||||
[package]
|
||||
name = "horizon-client-lib"
|
||||
autobins = false
|
||||
autoexamples = false
|
||||
autotests = false
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.90"
|
||||
description = "Reusable client systems, control tool and parity probes"
|
||||
|
||||
[lib]
|
||||
path = "../horizon-client/src/client_lib.rs"
|
||||
|
||||
[dependencies]
|
||||
horizon-assets = { path = "../horizon-assets" }
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
horizon-client-input = { path = "../horizon-client-input" }
|
||||
horizon-client-render = { path = "../horizon-client-render" }
|
||||
horizon-command = { path = "../horizon-command" }
|
||||
horizon-items = { path = "../horizon-items" }
|
||||
horizon-core = { path = "../horizon-core" }
|
||||
# `horizon-ctl mcp`: the Model Context Protocol, shared with the launcher and the server.
|
||||
horizon-mcp = { path = "../horizon-mcp" }
|
||||
# The server thread ahead of the workers (MinecraftServer.spin's Thread.setPriority).
|
||||
horizon-optifine = { path = "../horizon-optifine" }
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
horizon-hdr = { path = "../horizon-hdr" }
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
horizon-protocol = { path = "../horizon-protocol" }
|
||||
# server.properties, eula.txt and the user lists, shared with horizon-server.
|
||||
horizon-server-files = { path = "../horizon-server-files" }
|
||||
# The dedicated server's anticheat, off unless server.toml's [anticheat] turns it on (docs/anticheat.md).
|
||||
horizon-anticheat = { path = "../horizon-anticheat" }
|
||||
# The dedicated server's chat filter: [chat_filter], the slur list, mutes (docs/chat-filter.md).
|
||||
horizon-chat-filter = { path = "../horizon-chat-filter" }
|
||||
# Shader packs: reading them and turning their GLSL into naga modules.
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
# Horizon's own shader packs: the format, the stages and the check (docs/shaders.md).
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-friends = { path = "../horizon-friends" }
|
||||
# The narrator (GameNarrator): text-to-speech of chat, system messages and screens.
|
||||
horizon-narrator = { path = "../horizon-narrator" }
|
||||
# Horizon mods: sandboxed WebAssembly components, off unless installed and turned on (docs/mods.md).
|
||||
# Their runtime is the `mods` feature.
|
||||
horizon-mods = { path = "../horizon-mods", default-features = false, features = ["index"] }
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["std", "parking_lot", "vulkan", "metal", "wgsl", "naga-ir"] }
|
||||
winit = "0.30.13"
|
||||
pollster = "0.4"
|
||||
bytemuck = { version = "1.24", features = ["derive"] }
|
||||
glam = "0.30"
|
||||
png = "0.18"
|
||||
sha2 = "0.10.9"
|
||||
# Server resource packs are checked and cached by their SHA-1, as vanilla does.
|
||||
sha1 = "0.10"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = { version = "1.0.151", features = ["raw_value"] }
|
||||
# hlsl-out: the gfx.rs tests translate every shader as wgpu's DirectX 12 backend does. A normal feature,
|
||||
# not a dev-dependency's, so builds, tests and examples share one build of naga, wgpu and this crate.
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out"] }
|
||||
miniz_oxide = "0.8"
|
||||
ab_glyph = "0.2.32"
|
||||
log = "0.4"
|
||||
chrono = { version = "0.4.42", default-features = false, features = ["clock", "std"] }
|
||||
flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs", "runtime_detection"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md); `live` is
|
||||
# the anonymous "I'm playing" ping the game sends itself (`heartbeat.rs`).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false, features = ["live"] }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
zip = { version = "9.1.3", default-features = false, features = ["deflate"] }
|
||||
# Controllers (evdev + libudev on Linux, IOKit on macOS, Windows.Gaming.Input); the `controllers` feature.
|
||||
gilrs = { version = "0.11", optional = true }
|
||||
# The DualSense's rumble, adaptive triggers and lights over HID (gilrs only reads it).
|
||||
horizon-dualsense = { path = "../horizon-dualsense", optional = true }
|
||||
# HTTPS to the Minecraft services (online-mode session join).
|
||||
ureq = { version = "2", default-features = false, features = ["tls"] }
|
||||
unicode-bidi = "0.3.18"
|
||||
# `LevelStorageAccess.estimateDiskSpace`: usable disk space, without unsafe code on Windows.
|
||||
fs4 = { version = "1.1.0", default-features = false, features = ["sync"] }
|
||||
|
||||
[target.'cfg(unix)'.dependencies]
|
||||
# The server thread's CPU time per tick (`HORIZON_SPIKES`, spans.rs).
|
||||
rustix = { version = "1", default-features = false, features = ["std", "time", "process", "fs"] }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
# Use the registered URI handler without routing links through Explorer/cmd.
|
||||
open = { version = "5.4.5", features = ["shellexecute-on-windows"] }
|
||||
# DirectX 12, where Vulkan has no adapter or device, or by choice (`graphicsApi`, graphics.rs).
|
||||
# Shaders compile with FXC (d3dcompiler_47.dll, part of Windows), or DXC when dxcompiler.dll is
|
||||
# on the PATH.
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["dx12"] }
|
||||
|
||||
[target.'cfg(target_os = "macos")'.dependencies]
|
||||
# Splitscreen: a window filling a monitor goes over its menu bar (game/split/windows.rs
|
||||
# `above_menu_bar`); all already in the tree through winit and wgpu.
|
||||
objc2 = "0.6"
|
||||
objc2-app-kit = { version = "0.3", default-features = false, features = ["std", "NSApplication", "NSResponder", "NSWindow", "NSScreen"] }
|
||||
objc2-foundation = { version = "0.3", default-features = false, features = ["std", "NSArray", "NSString"] }
|
||||
|
||||
[target.'cfg(not(target_os = "macos"))'.dependencies]
|
||||
# OpenGL (WGL on Windows, EGL on Linux), the last fallback, for GPUs with no Vulkan or
|
||||
# DirectX 12 driver (`graphicsApi`, graphics.rs).
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
|
||||
|
||||
[features]
|
||||
default = ["audio", "controllers"]
|
||||
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
|
||||
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
|
||||
audio = ["horizon-client-render/audio"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
# Compatibility with earlier experiment commands: main already uses mimalloc.
|
||||
windows-mimalloc = []
|
||||
# Opt-in Windows heap experiment; see docs/windows-allocators.md.
|
||||
windows-segment-heap = []
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
horizon-client-render = { path = "../horizon-client-render", features = ["test-support"] }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "msl-out", "spv-out"] }
|
||||
|
||||
[[bin]]
|
||||
name = "horizon-ctl"
|
||||
path = "../horizon-client/src/bin/horizon-ctl/main.rs"
|
||||
|
||||
[[example]]
|
||||
name = "chunk_load_bench"
|
||||
path = "../horizon-client/examples/chunk_load_bench.rs"
|
||||
|
||||
[[example]]
|
||||
name = "gen_light_bench"
|
||||
path = "../horizon-client/examples/gen_light_bench.rs"
|
||||
|
||||
[[example]]
|
||||
name = "gameplay_decode_profile"
|
||||
path = "../horizon-client/examples/gameplay_decode_profile.rs"
|
||||
|
||||
[[example]]
|
||||
name = "json_load_bench"
|
||||
path = "../horizon-client/examples/json_load_bench.rs"
|
||||
|
||||
[[example]]
|
||||
name = "mod_port_probe"
|
||||
path = "../horizon-client/examples/mod_port_probe.rs"
|
||||
|
||||
[[example]]
|
||||
name = "model_library_bench"
|
||||
path = "../horizon-client/examples/model_library_bench.rs"
|
||||
|
||||
[[example]]
|
||||
name = "model_states_bench"
|
||||
path = "../horizon-client/examples/model_states_bench.rs"
|
||||
|
||||
[[example]]
|
||||
name = "old_world_fixture"
|
||||
path = "../horizon-client/examples/old_world_fixture.rs"
|
||||
|
||||
[[example]]
|
||||
name = "portal_scan_bench"
|
||||
path = "../horizon-client/examples/portal_scan_bench.rs"
|
||||
|
||||
[[example]]
|
||||
name = "random_tick_eligibility_bench"
|
||||
path = "../horizon-client/examples/random_tick_eligibility_bench.rs"
|
||||
|
||||
[[example]]
|
||||
name = "resource_memory"
|
||||
path = "../horizon-client/examples/resource_memory.rs"
|
||||
|
||||
[[example]]
|
||||
name = "save_batch_bench"
|
||||
path = "../horizon-client/examples/save_batch_bench.rs"
|
||||
|
||||
[[example]]
|
||||
name = "shared_json_startup_profile"
|
||||
path = "../horizon-client/examples/shared_json_startup_profile.rs"
|
||||
|
||||
[[example]]
|
||||
name = "sprite_cache_parity"
|
||||
path = "../horizon-client/examples/sprite_cache_parity.rs"
|
||||
|
||||
[[example]]
|
||||
name = "client_probe"
|
||||
path = "../horizon-client/examples/probe/main.rs"
|
||||
|
||||
[[test]]
|
||||
name = "custom_component_api"
|
||||
path = "../horizon-client/tests/custom_component_api.rs"
|
||||
|
||||
[[test]]
|
||||
name = "custom_component_unregistered"
|
||||
path = "../horizon-client/tests/custom_component_unregistered.rs"
|
||||
|
||||
[[test]]
|
||||
name = "custom_component_wire"
|
||||
path = "../horizon-client/tests/custom_component_wire.rs"
|
||||
|
||||
[[test]]
|
||||
name = "forced_chunks"
|
||||
path = "../horizon-client/tests/forced_chunks.rs"
|
||||
|
||||
[[test]]
|
||||
name = "generation_saves"
|
||||
path = "../horizon-client/tests/generation_saves.rs"
|
||||
|
||||
[[test]]
|
||||
name = "lan_bot"
|
||||
path = "../horizon-client/tests/lan_bot.rs"
|
||||
|
||||
[[test]]
|
||||
name = "streaming_meshes"
|
||||
path = "../horizon-client/tests/streaming_meshes.rs"
|
||||
|
||||
[[test]]
|
||||
name = "tall_column"
|
||||
path = "../horizon-client/tests/tall_column.rs"
|
||||
|
||||
[[test]]
|
||||
name = "wide_states"
|
||||
path = "../horizon-client/tests/wide_states.rs"
|
||||
|
||||
[[example]]
|
||||
name = "chunk_encoding_bench"
|
||||
path = "../horizon-client/examples/chunk_encoding_bench.rs"
|
||||
@@ -7,9 +7,6 @@ rust-version = "1.90"
|
||||
description = "The client's world data, rendering and screens: chunks, meshing, light, streaming, the renderer, the HUD, menus and settings; no gameplay"
|
||||
|
||||
[dependencies]
|
||||
horizon-cosmetics = { path = "../horizon-cosmetics" }
|
||||
# The GUI atlas's pixels, kept compressed once uploaded (hud.rs `pack_pixels`).
|
||||
lz4_flex = { version = "0.14", default-features = false, features = ["std", "safe-encode", "safe-decode", "checked-decode"] }
|
||||
horizon-assets = { path = "../horizon-assets" }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
@@ -18,11 +15,6 @@ horizon-command = { path = "../horizon-command" }
|
||||
horizon-core = { path = "../horizon-core" }
|
||||
horizon-hdr = { path = "../horizon-hdr" }
|
||||
horizon-items = { path = "../horizon-items" }
|
||||
# The narrator option's status and whether the narrator is there (Options.narrator).
|
||||
horizon-narrator = { path = "../horizon-narrator" }
|
||||
# OptiFine-format pack files: random entity textures (hud.rs), connected textures
|
||||
# (connected.rs) and custom item texture rules (cit.rs).
|
||||
horizon-optifine = { path = "../horizon-optifine" }
|
||||
horizon-protocol = { path = "../horizon-protocol" }
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
@@ -41,18 +33,12 @@ glam = "0.30"
|
||||
log = "0.4"
|
||||
miniz_oxide = "0.8"
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "glsl-in", "hlsl-out"] }
|
||||
half = "2"
|
||||
png = "0.18"
|
||||
# Project icons served by Modrinth are often WebP or JPEG rather than PNG, and
|
||||
# the pack browser showed nothing for those. Both are small pure-Rust decoders.
|
||||
image-webp = { version = "0.2", default-features = false }
|
||||
zune-jpeg = { version = "0.4", default-features = false, features = ["std"] }
|
||||
pollster = "0.4"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = { version = "1.0.151", features = ["raw_value"] }
|
||||
sha1 = "0.10"
|
||||
sha2 = "0.10.9"
|
||||
smallvec = { version = "1", features = ["const_new"] }
|
||||
symphonia = { version = "0.5", default-features = false, features = ["ogg", "vorbis"] }
|
||||
unicode-bidi = "0.3.18"
|
||||
ureq = { version = "2", default-features = false, features = ["tls"] }
|
||||
@@ -75,12 +61,9 @@ audio = ["dep:cpal"]
|
||||
# Helpers horizon-client's tests build their fixtures with.
|
||||
test-support = []
|
||||
|
||||
[build-dependencies]
|
||||
horizon-mod-api-gen = { path = "../horizon-mod-api-gen" }
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "glsl-out", "msl-out", "spv-out"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "msl-out", "spv-out"] }
|
||||
@@ -1,7 +0,0 @@
|
||||
fn main() {
|
||||
let root =
|
||||
std::path::PathBuf::from(std::env::var_os("CARGO_MANIFEST_DIR").unwrap()).join("../..");
|
||||
let out_dir = std::path::PathBuf::from(std::env::var_os("OUT_DIR").unwrap());
|
||||
horizon_mod_api_gen::generate(&root, &out_dir, horizon_mod_api_gen::Target::Render)
|
||||
.expect("generating native render mod API");
|
||||
}
|
||||
@@ -1,220 +0,0 @@
|
||||
//! Original synthetic capability regression; no game resources or player world.
|
||||
//! Run with fresh HORIZON_HOME, HORIZON_LAUNCHER_HOME, XDG_DATA_HOME and XDG_CONFIG_HOME,
|
||||
//! HORIZON_NO_AUDIO=1 and HORIZON_LAUNCHER_NO_SELF_UPDATE=1.
|
||||
use horizon_client_render::{gfx::Renderer, graphics::GraphicsApi};
|
||||
use std::{io::Write, sync::Arc};
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
const VERTEX: &str = "#version 120\nvoid main() { gl_Position = ftransform(); }\n";
|
||||
const COLOUR: &str = "#version 120\nvoid main() { gl_FragColor = vec4(1.0); }\n";
|
||||
// Reading the actual shadow sampler activates the shadow pass, rather than just
|
||||
// placing a shadow program in the archive and assuming the pass runs.
|
||||
const SHADOW_READ: &str = "#version 120\nuniform sampler2D shadowtex0;\n\
|
||||
void main() { gl_FragColor = vec4(vec3(texture2D(shadowtex0, vec2(0.5)).r), 1.0); }\n";
|
||||
|
||||
fn pack(properties: &str, shadow: Option<&str>, reads_shadow: bool) -> horizon_shaders::Pack {
|
||||
let mut zip = zip::ZipWriter::new(std::io::Cursor::new(Vec::new()));
|
||||
let mut write = |name: &str, text: &str| {
|
||||
zip.start_file(
|
||||
format!("shaders/{name}"),
|
||||
zip::write::SimpleFileOptions::default(),
|
||||
)
|
||||
.unwrap();
|
||||
zip.write_all(text.as_bytes()).unwrap();
|
||||
};
|
||||
write("shaders.properties", properties);
|
||||
write("final.vsh", VERTEX);
|
||||
write("final.fsh", if reads_shadow { SHADOW_READ } else { COLOUR });
|
||||
write("gbuffers_entities.vsh", VERTEX);
|
||||
write("gbuffers_entities.fsh", COLOUR);
|
||||
if let Some(shadow) = shadow {
|
||||
write("shadow.vsh", VERTEX);
|
||||
write("shadow.fsh", shadow);
|
||||
}
|
||||
horizon_shaders::Pack::from_zip_bytes(
|
||||
"original-shadow-ownership",
|
||||
zip.finish().unwrap().into_inner(),
|
||||
)
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let white = [255; 4];
|
||||
let panorama = Arc::new(horizon_client_render::gfx::panorama::Faces::colour([0; 4]));
|
||||
let mut renderer = pollster::block_on(Renderer::new(
|
||||
window,
|
||||
true,
|
||||
&white,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
&[],
|
||||
&[],
|
||||
(&white, 1, 1),
|
||||
(&white, 1, 1),
|
||||
(&white, 1, 1),
|
||||
(&white, 1),
|
||||
panorama,
|
||||
None,
|
||||
None,
|
||||
GraphicsApi::Vulkan,
|
||||
false,
|
||||
true,
|
||||
))?;
|
||||
assert!(!renderer.pack_entity_shadows(), "no selected pack");
|
||||
renderer.set_shader_pack(0, None, &[]);
|
||||
assert!(
|
||||
!renderer.pack_entity_shadows(),
|
||||
"selected pack without a compiled post"
|
||||
);
|
||||
|
||||
let cases = [
|
||||
("full", "", Some(COLOUR), true, false, true),
|
||||
(
|
||||
"player-only",
|
||||
"shadowEntities=false\nshadowPlayer=true",
|
||||
Some(COLOUR),
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
),
|
||||
// Block-entity shadows alone must not suppress a mob's blob.
|
||||
(
|
||||
"blocks-only",
|
||||
"shadowEntities=false",
|
||||
Some(COLOUR),
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
),
|
||||
(
|
||||
"disabled",
|
||||
"shadow.enabled=false",
|
||||
Some(COLOUR),
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
),
|
||||
("missing-program", "", None, true, false, false),
|
||||
(
|
||||
"failed-translation",
|
||||
"",
|
||||
Some("#version 120\nvoid main() { gl_FragColor = deliberately_undefined; }"),
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
),
|
||||
("failed-pipeline", "", Some(COLOUR), true, true, false),
|
||||
(
|
||||
"unused-shadow-program",
|
||||
"",
|
||||
Some(COLOUR),
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
),
|
||||
(
|
||||
"forced-shadow-program",
|
||||
"shadow.enabled=true",
|
||||
Some(COLOUR),
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
),
|
||||
];
|
||||
for dimension in [0, -1, 1] {
|
||||
for (name, properties, shadow, reads_shadow, break_pipeline, expected) in cases {
|
||||
let pack = pack(properties, shadow, reads_shadow);
|
||||
let mut macros = horizon_shaders::Macros::standard();
|
||||
renderer.define_pack_macros(&mut macros);
|
||||
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
|
||||
let mut post = horizon_shaders::load_post(
|
||||
&pack,
|
||||
"",
|
||||
&properties,
|
||||
¯os,
|
||||
&renderer.pack_inputs(),
|
||||
);
|
||||
if name == "failed-translation" {
|
||||
assert!(post.shadow_entities.is_none());
|
||||
assert!(post.notes.iter().any(|note| note.contains("skipped")));
|
||||
} else if name == "missing-program" {
|
||||
assert!(post.shadow_entities.is_none());
|
||||
assert!(post.notes.iter().any(|note| note.contains("no program")));
|
||||
} else if break_pipeline {
|
||||
// A translated stage can still fail device pipeline creation. Inject a
|
||||
// missing entry point into only the entity caster; terrain/block stages
|
||||
// and the settings stay valid. PackPost must report the compiled result.
|
||||
post.shadow_entities
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
.program
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
.vertex
|
||||
.entry_points[0]
|
||||
.name = "deliberately_missing_main".into();
|
||||
} else {
|
||||
assert!(post.notes.is_empty(), "{name}: {:?}", post.notes);
|
||||
}
|
||||
let (_, notes) = renderer
|
||||
.set_shader_pack(dimension, Some(post), &[])
|
||||
.unwrap();
|
||||
if break_pipeline {
|
||||
assert!(
|
||||
notes.iter().any(|note| note.contains("skipped")),
|
||||
"{notes:?}"
|
||||
);
|
||||
} else if name != "missing-program" && name != "failed-translation" {
|
||||
assert!(
|
||||
!notes.iter().any(|note| note.contains("skipped")),
|
||||
"{name}: {notes:?}"
|
||||
);
|
||||
}
|
||||
assert_eq!(
|
||||
renderer.pack_entity_shadows(),
|
||||
expected,
|
||||
"{name}, dimension {dimension}: {notes:?}"
|
||||
);
|
||||
assert!(!renderer.native_shadow());
|
||||
println!("{name}, dimension {dimension}: replaces_mob_blob={expected}");
|
||||
}
|
||||
}
|
||||
renderer.drop_shader_packs();
|
||||
assert!(
|
||||
!renderer.pack_entity_shadows(),
|
||||
"dropped pack restores fallback"
|
||||
);
|
||||
println!("ENTITY_SHADOW_OWNERSHIP_PASSED: 27 compiled controls and no/pending/dropped pack");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
struct App;
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(
|
||||
Window::default_attributes()
|
||||
.with_visible(false)
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(32., 32.)),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
if let Err(error) = fixture(window) {
|
||||
eprintln!("Shadow ownership fixture failed: {error}");
|
||||
std::process::exit(1);
|
||||
}
|
||||
event_loop.exit();
|
||||
}
|
||||
fn window_event(&mut self, _: &ActiveEventLoop, _: WindowId, _: WindowEvent) {}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
EventLoop::new().unwrap().run_app(&mut App).unwrap();
|
||||
}
|
||||
@@ -1,436 +0,0 @@
|
||||
//! How long a big resource pack takes to load and reload, on generated files only (no game
|
||||
//! resources): a stand-in vanilla root, a server-style zip pack of many namespaces, and a
|
||||
//! high-resolution pack over vanilla's own textures. Each stage runs a few times; the median
|
||||
//! is printed as a Markdown table.
|
||||
//! `cargo run --profile fast -p horizon-client-render --example pack_load_bench [-- --scale 1]`
|
||||
//! (`.github/workflows/pack-bench.yml` runs it on a branch and on its base, side by side).
|
||||
use horizon_client_render::{
|
||||
hud::HudAtlas,
|
||||
model_library::ParsedModels,
|
||||
packs::{self, Pack},
|
||||
sprites::Sprites,
|
||||
};
|
||||
use std::{
|
||||
fs,
|
||||
path::{Path, PathBuf},
|
||||
time::Instant,
|
||||
};
|
||||
|
||||
/// A small deterministic generator: the same files on every run and every branch.
|
||||
struct Noise(u64);
|
||||
impl Noise {
|
||||
fn next(&mut self) -> u64 {
|
||||
self.0 ^= self.0 << 13;
|
||||
self.0 ^= self.0 >> 7;
|
||||
self.0 ^= self.0 << 17;
|
||||
self.0
|
||||
}
|
||||
}
|
||||
|
||||
/// A `side`x`side` RGBA PNG (`frames` tall when animated) of blotchy pixels, which compress
|
||||
/// about as well as real textures do.
|
||||
fn png(noise: &mut Noise, side: u32, frames: u32, alpha: bool) -> Vec<u8> {
|
||||
let mut out = Vec::new();
|
||||
{
|
||||
let mut encoder = png::Encoder::new(&mut out, side, side * frames);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
let mut writer = encoder.write_header().unwrap();
|
||||
let mut pixels = Vec::with_capacity((side * side * frames * 4) as usize);
|
||||
let mut colour = [0u8; 4];
|
||||
for i in 0..side * side * frames {
|
||||
if i % 3 == 0 {
|
||||
let n = noise.next();
|
||||
colour = [n as u8, (n >> 8) as u8, (n >> 16) as u8, 255];
|
||||
if alpha && n >> 40 & 3 == 0 {
|
||||
colour[3] = 0;
|
||||
}
|
||||
}
|
||||
pixels.extend_from_slice(&colour);
|
||||
}
|
||||
writer.write_image_data(&pixels).unwrap();
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn model(noise: &mut Noise, namespace: &str, texture: &str) -> Vec<u8> {
|
||||
let n = noise.next() % 4;
|
||||
format!(
|
||||
r##"{{"parent":"minecraft:block/cube_all","textures":{{"all":"{namespace}:{texture}"}},"elements":[{{"from":[0,0,0],"to":[16,{h},16],"faces":{{"north":{{"texture":"#all","uv":[0,0,16,16]}},"up":{{"texture":"#all"}}}}}}]}}"##,
|
||||
h = 4 + n * 4
|
||||
)
|
||||
.into_bytes()
|
||||
}
|
||||
|
||||
fn write(root: &Path, name: &str, bytes: &[u8]) {
|
||||
let path = root.join(name);
|
||||
fs::create_dir_all(path.parent().unwrap()).unwrap();
|
||||
fs::write(path, bytes).unwrap();
|
||||
}
|
||||
|
||||
/// A deflated zip written by hand (the reader skips CRCs, so they stay zero), at most 65535
|
||||
/// entries.
|
||||
#[derive(Default)]
|
||||
struct ZipOut {
|
||||
out: Vec<u8>,
|
||||
central: Vec<u8>,
|
||||
count: u16,
|
||||
}
|
||||
impl ZipOut {
|
||||
fn put(&mut self, name: &str, body: &[u8]) {
|
||||
let data = miniz_oxide::deflate::compress_to_vec(body, 6);
|
||||
let offset = u32::try_from(self.out.len()).unwrap();
|
||||
let sizes = [data.len() as u32, body.len() as u32];
|
||||
self.out.extend(0x0403_4b50u32.to_le_bytes());
|
||||
self.out.extend([20, 0, 0, 0, 8, 0]);
|
||||
self.out.extend([0; 8]);
|
||||
sizes.iter().for_each(|s| self.out.extend(s.to_le_bytes()));
|
||||
self.out.extend((name.len() as u16).to_le_bytes());
|
||||
self.out.extend([0; 2]);
|
||||
self.out.extend(name.as_bytes());
|
||||
self.out.extend(&data);
|
||||
self.central.extend(0x0201_4b50u32.to_le_bytes());
|
||||
self.central.extend([20, 0, 20, 0, 0, 0, 8, 0]);
|
||||
self.central.extend([0; 8]);
|
||||
sizes
|
||||
.iter()
|
||||
.for_each(|s| self.central.extend(s.to_le_bytes()));
|
||||
self.central.extend((name.len() as u16).to_le_bytes());
|
||||
self.central.extend([0; 12]);
|
||||
self.central.extend(offset.to_le_bytes());
|
||||
self.central.extend(name.as_bytes());
|
||||
self.count = self.count.checked_add(1).expect("too many zip entries");
|
||||
}
|
||||
fn finish(mut self, path: &Path) {
|
||||
let start = self.out.len() as u32;
|
||||
self.out.extend(&self.central);
|
||||
self.out.extend(0x0605_4b50u32.to_le_bytes());
|
||||
self.out.extend([0; 4]);
|
||||
self.out.extend(self.count.to_le_bytes());
|
||||
self.out.extend(self.count.to_le_bytes());
|
||||
self.out.extend((self.central.len() as u32).to_le_bytes());
|
||||
self.out.extend(start.to_le_bytes());
|
||||
self.out.extend([0; 2]);
|
||||
fs::write(path, self.out).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
const META: &[u8] = br#"{"pack":{"description":"bench","min_format":[69,0],"max_format":[999,0]}}"#;
|
||||
|
||||
/// The stand-in game resources: vanilla-sized texture folders, models and the stacked JSON
|
||||
/// files (lang, sounds, fonts, atlases) every reload merges.
|
||||
fn vanilla(root: &Path, scale: usize, noise: &mut Noise) -> Vec<String> {
|
||||
let mut blocks = Vec::new();
|
||||
for i in 0..1100 * scale {
|
||||
let name = format!("block/b{i}");
|
||||
let frames = if i % 50 == 0 { 8 } else { 1 };
|
||||
write(
|
||||
root,
|
||||
&format!("assets/minecraft/textures/{name}.png"),
|
||||
&png(noise, 16, frames, i % 7 == 0),
|
||||
);
|
||||
if frames > 1 {
|
||||
write(
|
||||
root,
|
||||
&format!("assets/minecraft/textures/{name}.png.mcmeta"),
|
||||
br#"{"animation":{"frametime":2}}"#,
|
||||
);
|
||||
}
|
||||
write(
|
||||
root,
|
||||
&format!("assets/minecraft/models/block/b{i}.json"),
|
||||
&model(noise, "minecraft", &name),
|
||||
);
|
||||
blocks.push(format!("minecraft:{name}"));
|
||||
}
|
||||
for (folder, count, side) in [("item", 1500, 16), ("entity", 900, 64), ("gui", 800, 16)] {
|
||||
for i in 0..count * scale {
|
||||
let sub = if folder == "gui" { "sprites/" } else { "" };
|
||||
write(
|
||||
root,
|
||||
&format!(
|
||||
"assets/minecraft/textures/{folder}/{sub}{}/t{i}.png",
|
||||
i % 20
|
||||
),
|
||||
&png(noise, side, 1, true),
|
||||
);
|
||||
}
|
||||
}
|
||||
for i in 0..1500 * scale {
|
||||
write(
|
||||
root,
|
||||
&format!("assets/minecraft/models/item/i{i}.json"),
|
||||
&model(noise, "minecraft", &format!("item/{}/t{i}", i % 20)),
|
||||
);
|
||||
}
|
||||
let lang: String = (0..4000)
|
||||
.map(|i| format!("\"key.{i}\":\"Value {i}\""))
|
||||
.collect::<Vec<_>>()
|
||||
.join(",");
|
||||
write(
|
||||
root,
|
||||
"assets/minecraft/lang/en_us.json",
|
||||
format!("{{{lang}}}").as_bytes(),
|
||||
);
|
||||
write(
|
||||
root,
|
||||
"assets/minecraft/sounds.json",
|
||||
br#"{"a":{"sounds":["a"]}}"#,
|
||||
);
|
||||
write(
|
||||
root,
|
||||
"assets/minecraft/atlases/blocks.json",
|
||||
br#"{"sources":[{"type":"directory","source":"block","prefix":"block/"}]}"#,
|
||||
);
|
||||
write(root, "pack.mcmeta", META);
|
||||
blocks
|
||||
}
|
||||
|
||||
/// A server pack the way ItemsAdder-style plugins make them: one zip of many namespaces, each
|
||||
/// with its own items' textures and models, its sounds and its lang files.
|
||||
fn server_zip(path: &Path, scale: usize, noise: &mut Noise) {
|
||||
let mut zip = ZipOut::default();
|
||||
zip.put("pack.mcmeta", META);
|
||||
for n in 0..190 {
|
||||
let ns = format!("plugin{n}");
|
||||
for i in 0..50 * scale {
|
||||
let texture = format!("item/{}/t{i}", i % 5);
|
||||
zip.put(
|
||||
&format!("assets/{ns}/textures/{texture}.png"),
|
||||
&png(noise, 32, 1, true),
|
||||
);
|
||||
zip.put(
|
||||
&format!("assets/{ns}/models/item/{}/m{i}.json", i % 5),
|
||||
&model(noise, &ns, &texture),
|
||||
);
|
||||
if i % 10 == 0 {
|
||||
zip.put(&format!("assets/{ns}/sounds/s{i}.ogg"), &[0; 2048]);
|
||||
}
|
||||
}
|
||||
zip.put(
|
||||
&format!("assets/{ns}/lang/en_us.json"),
|
||||
br#"{"item.custom":"Custom"}"#,
|
||||
);
|
||||
}
|
||||
let lang: String = (0..2000)
|
||||
.map(|i| format!("\"server.{i}\":\"Server {i}\""))
|
||||
.collect::<Vec<_>>()
|
||||
.join(",");
|
||||
zip.put(
|
||||
"assets/minecraft/lang/en_us.json",
|
||||
format!("{{{lang}}}").as_bytes(),
|
||||
);
|
||||
zip.finish(path);
|
||||
}
|
||||
|
||||
/// A 64x pack over vanilla's own block, item and entity textures, with OptiFine CTM-style
|
||||
/// tiles beside them: what the big OptiFine packs look like on disk.
|
||||
fn hd_zip(path: &Path, scale: usize, noise: &mut Noise) {
|
||||
let mut zip = ZipOut::default();
|
||||
zip.put("pack.mcmeta", META);
|
||||
for i in 0..1100 * scale {
|
||||
zip.put(
|
||||
&format!("assets/minecraft/textures/block/b{i}.png"),
|
||||
&png(noise, 64, 1, i % 7 == 0),
|
||||
);
|
||||
if i % 4 == 0 {
|
||||
for tile in 0..12 {
|
||||
zip.put(
|
||||
&format!("assets/minecraft/optifine/ctm/b{i}/{tile}.png"),
|
||||
&png(noise, 64, 1, false),
|
||||
);
|
||||
}
|
||||
zip.put(
|
||||
&format!("assets/minecraft/optifine/ctm/b{i}/b{i}.properties"),
|
||||
format!("matchTiles=b{i}\nmethod=ctm\ntiles=0-11\n").as_bytes(),
|
||||
);
|
||||
}
|
||||
}
|
||||
for i in 0..750 * scale {
|
||||
zip.put(
|
||||
&format!("assets/minecraft/textures/item/{}/t{i}.png", i % 20),
|
||||
&png(noise, 64, 1, true),
|
||||
);
|
||||
}
|
||||
zip.finish(path);
|
||||
}
|
||||
|
||||
fn median(mut ms: Vec<f64>) -> f64 {
|
||||
ms.sort_by(f64::total_cmp);
|
||||
ms[ms.len() / 2]
|
||||
}
|
||||
|
||||
/// `f`'s median time over `runs`, with `before` (not timed) ahead of each run.
|
||||
fn time(runs: usize, mut before: impl FnMut(), mut f: impl FnMut()) -> f64 {
|
||||
median(
|
||||
(0..runs)
|
||||
.map(|_| {
|
||||
before();
|
||||
let started = Instant::now();
|
||||
f();
|
||||
started.elapsed().as_secs_f64() * 1000.0
|
||||
})
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
|
||||
fn zip_pack(id: &str, path: PathBuf) -> Pack {
|
||||
// Read the way `packs::folder` reads a `resourcepacks/` zip.
|
||||
let dir = path.parent().unwrap().join(format!("{id}-dir"));
|
||||
fs::create_dir_all(&dir).unwrap();
|
||||
let at = dir.join(path.file_name().unwrap());
|
||||
fs::rename(&path, &at).unwrap();
|
||||
packs::folder(&dir, packs::RESOURCE_FORMAT)
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap_or_else(|| panic!("{id} is not a pack"))
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let args: Vec<String> = std::env::args().collect();
|
||||
let scale = args
|
||||
.iter()
|
||||
.position(|a| a == "--scale")
|
||||
.and_then(|i| args.get(i + 1))
|
||||
.map_or(1, |s| s.parse().unwrap());
|
||||
let runs = 3;
|
||||
let scratch = std::env::temp_dir().join(format!("horizon-pack-bench-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&scratch);
|
||||
fs::create_dir_all(&scratch).unwrap();
|
||||
let mut noise = Noise(0x9e37_79b9_7f4a_7c15);
|
||||
let vanilla_root = scratch.join("vanilla");
|
||||
let blocks = vanilla(&vanilla_root, scale, &mut noise);
|
||||
server_zip(&scratch.join("server.zip"), scale, &mut noise);
|
||||
hd_zip(&scratch.join("hd.zip"), scale, &mut noise);
|
||||
let server = zip_pack("server", scratch.join("server.zip"));
|
||||
let hd = zip_pack("hd", scratch.join("hd.zip"));
|
||||
let cache = scratch.join("cache");
|
||||
let both = [hd.clone(), server.clone()];
|
||||
|
||||
let mut rows: Vec<(String, f64)> = Vec::new();
|
||||
let mut row = |name: &str, ms: f64| {
|
||||
eprintln!("{name}: {ms:.1} ms");
|
||||
rows.push((name.to_owned(), ms));
|
||||
};
|
||||
let fresh = || {
|
||||
let _ = fs::remove_dir_all(&cache);
|
||||
};
|
||||
row(
|
||||
"overlay: build, both packs (cold)",
|
||||
time(runs, fresh, || {
|
||||
packs::resource_root(&vanilla_root, &both, &cache).unwrap();
|
||||
}),
|
||||
);
|
||||
let root = packs::resource_root(&vanilla_root, &both, &cache).unwrap();
|
||||
row(
|
||||
"overlay: reuse, both packs (cache hit)",
|
||||
time(
|
||||
runs,
|
||||
|| {},
|
||||
|| {
|
||||
packs::resource_root(&vanilla_root, &both, &cache).unwrap();
|
||||
},
|
||||
),
|
||||
);
|
||||
// The pack screen: one pack turned off, then on again.
|
||||
row(
|
||||
"overlay: toggle the server pack off (new selection)",
|
||||
time(
|
||||
runs,
|
||||
|| {
|
||||
let only =
|
||||
packs::resource_root(&vanilla_root, std::slice::from_ref(&hd), &cache).unwrap();
|
||||
fs::remove_dir_all(&only).unwrap();
|
||||
},
|
||||
|| {
|
||||
packs::resource_root(&vanilla_root, std::slice::from_ref(&hd), &cache).unwrap();
|
||||
},
|
||||
),
|
||||
);
|
||||
row(
|
||||
"models: parse every model",
|
||||
time(
|
||||
runs,
|
||||
|| {},
|
||||
|| {
|
||||
std::hint::black_box(ParsedModels::load(&root));
|
||||
},
|
||||
),
|
||||
);
|
||||
let sprite_cache = root.join("horizon-sprites.cache");
|
||||
// OptiFine connected-texture tiles, inserted by their path as `ConnectedTextures` does.
|
||||
let tiles: Vec<String> = (0..1100 * scale)
|
||||
.step_by(4)
|
||||
.flat_map(|i| (0..12).map(move |t| format!("assets/minecraft/optifine/ctm/b{i}/{t}.png")))
|
||||
.collect();
|
||||
let sprites = |cold: bool, prefetch: bool, names: &[String], files: bool| {
|
||||
time(
|
||||
runs,
|
||||
|| {
|
||||
if cold {
|
||||
let _ = fs::remove_file(&sprite_cache);
|
||||
}
|
||||
},
|
||||
|| {
|
||||
let mut sprites = Sprites::with_disk_cache(&root);
|
||||
if prefetch {
|
||||
sprites.prefetch(&root, names.iter().map(String::as_str));
|
||||
}
|
||||
for name in names {
|
||||
if files {
|
||||
sprites.insert_file(&root, name).unwrap();
|
||||
} else {
|
||||
sprites.insert(&root, name).unwrap();
|
||||
}
|
||||
}
|
||||
sprites.save_disk_cache();
|
||||
sprites.finish();
|
||||
std::hint::black_box(&sprites.pixels);
|
||||
},
|
||||
)
|
||||
};
|
||||
row(
|
||||
"block sprites: one by one (no cache)",
|
||||
sprites(true, false, &blocks, false),
|
||||
);
|
||||
row(
|
||||
"block sprites: prefetched (no cache)",
|
||||
sprites(true, true, &blocks, false),
|
||||
);
|
||||
row(
|
||||
"block sprites: from the disk cache",
|
||||
sprites(false, false, &blocks, false),
|
||||
);
|
||||
row("CTM tiles: one by one", sprites(false, false, &tiles, true));
|
||||
row("CTM tiles: prefetched", sprites(false, true, &tiles, true));
|
||||
row(
|
||||
"GUI atlas: decode and stitch, both packs",
|
||||
time(
|
||||
runs,
|
||||
|| {},
|
||||
|| {
|
||||
if let Err(e) = HudAtlas::build_over(&root, &vanilla_root) {
|
||||
eprintln!("GUI atlas failed: {e}");
|
||||
}
|
||||
},
|
||||
),
|
||||
);
|
||||
row(
|
||||
"GUI atlas: vanilla alone",
|
||||
time(
|
||||
runs,
|
||||
|| {},
|
||||
|| {
|
||||
let _ = HudAtlas::build(&vanilla_root);
|
||||
},
|
||||
),
|
||||
);
|
||||
|
||||
let cores = std::thread::available_parallelism().map_or(1, |n| n.get());
|
||||
println!("| Stage (scale {scale}, {cores} threads, median of {runs}) | ms |");
|
||||
println!("|---|---:|");
|
||||
for (name, ms) in &rows {
|
||||
println!("| {name} | {ms:.0} |");
|
||||
}
|
||||
let _ = fs::remove_dir_all(&scratch);
|
||||
}
|
||||
@@ -1,397 +0,0 @@
|
||||
//! Original asset-free standard-pack entity fixture. Run with throwaway HORIZON_HOME,
|
||||
//! HORIZON_LAUNCHER_HOME, XDG_DATA_HOME and XDG_CONFIG_HOME (AGENTS.md).
|
||||
//! `cargo run -p horizon-client-render --example standard_pack_gpu_entities -- <output-dir>`
|
||||
use client::{
|
||||
gfx::{
|
||||
Frame, Renderer, ScreenshotRequest,
|
||||
entity_skin::{SkinFrame, SkinJob, SkinPart, SkinVertex},
|
||||
native_render,
|
||||
pack_draw::EntitySpan,
|
||||
},
|
||||
graphics::GraphicsApi,
|
||||
hud::HudBatch,
|
||||
};
|
||||
use horizon_client_render as client;
|
||||
use std::{
|
||||
path::Path,
|
||||
sync::{
|
||||
Arc,
|
||||
atomic::{AtomicBool, AtomicUsize, Ordering},
|
||||
},
|
||||
};
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
static NEEDS_SPANS: AtomicBool = AtomicBool::new(false);
|
||||
static OBSERVED: AtomicUsize = AtomicUsize::new(0);
|
||||
struct Observer;
|
||||
impl native_render::RenderHooks for Observer {
|
||||
fn render_needs(&self, event: &mut native_render::RenderNeedsEvent<'_>) {
|
||||
event.needs.entity_spans |= NEEDS_SPANS.load(Ordering::Relaxed);
|
||||
}
|
||||
fn world_drawn(&self, event: &mut native_render::WorldDrawnEvent<'_, '_>) {
|
||||
if NEEDS_SPANS.load(Ordering::Relaxed) {
|
||||
assert_eq!(event.world.entities.len(), 12);
|
||||
assert_eq!(
|
||||
event.world.spans.iter().map(|s| s.id).collect::<Vec<_>>(),
|
||||
[77, 88, 99]
|
||||
);
|
||||
OBSERVED.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn pack(renderer: &mut Renderer, folder: &Path, valid: bool) {
|
||||
let shaders = folder.join("shaders");
|
||||
std::fs::create_dir_all(&shaders).unwrap();
|
||||
let vertex = "#version 120\nvarying vec2 uv; void main(){gl_Position=ftransform();uv=gl_MultiTexCoord0.xy;}\n";
|
||||
let fragment = "#version 120\nuniform int entityId; uniform int blockEntityId; uniform vec4 entityColor; void main(){gl_FragData[0]=vec4(float(entityId)/255.0,entityColor.a,float(blockEntityId)/255.0,1.0);}\n";
|
||||
for program in [
|
||||
"gbuffers_entities",
|
||||
"gbuffers_block",
|
||||
"gbuffers_entities_translucent",
|
||||
] {
|
||||
std::fs::write(shaders.join(format!("{program}.vsh")), vertex).unwrap();
|
||||
std::fs::write(
|
||||
shaders.join(format!("{program}.fsh")),
|
||||
if valid {
|
||||
fragment
|
||||
} else {
|
||||
"#version 120\nvoid main(){ invalid shader; }"
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
std::fs::write(shaders.join("final.vsh"), vertex).unwrap();
|
||||
std::fs::write(shaders.join("final.fsh"), "#version 120\nvarying vec2 uv; uniform sampler2D colortex0; void main(){gl_FragColor=texture2D(colortex0,uv);}\n").unwrap();
|
||||
std::fs::write(
|
||||
shaders.join("shaders.properties"),
|
||||
"oldLighting=false\nshadow.enabled=false\n",
|
||||
)
|
||||
.unwrap();
|
||||
let pack = horizon_shaders::Pack::open(folder).unwrap();
|
||||
let mut macros = horizon_shaders::Macros::standard();
|
||||
renderer.define_pack_macros(&mut macros);
|
||||
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
|
||||
let post = horizon_shaders::load_post(&pack, "", &properties, ¯os, &renderer.pack_inputs());
|
||||
assert_eq!(post.notes.is_empty(), valid, "{:?}", post.notes);
|
||||
let (_, notes) = renderer.set_shader_pack(0, Some(post), &[]).unwrap();
|
||||
assert!(
|
||||
!valid || notes.iter().all(|n| !n.contains("skipped")),
|
||||
"{notes:?}"
|
||||
);
|
||||
}
|
||||
|
||||
fn read(path: &Path) -> Vec<u8> {
|
||||
let decoder = png::Decoder::new(std::io::BufReader::new(std::fs::File::open(path).unwrap()));
|
||||
let mut reader = decoder.read_info().unwrap();
|
||||
let mut bytes = vec![0; reader.output_buffer_size().unwrap()];
|
||||
let info = reader.next_frame(&mut bytes).unwrap();
|
||||
assert_eq!(info.color_type, png::ColorType::Rgba);
|
||||
bytes.truncate(info.buffer_size());
|
||||
bytes
|
||||
}
|
||||
|
||||
fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let out = std::env::args().nth(1).ok_or("output directory required")?;
|
||||
let out = Path::new(&out);
|
||||
std::fs::create_dir_all(out)?;
|
||||
native_render::install(Box::new([&Observer])).map_err(|_| "observer already installed")?;
|
||||
let white = [255; 16 * 16 * 4];
|
||||
let zero = [0; 4];
|
||||
let mut renderer = pollster::block_on(Renderer::new(
|
||||
window,
|
||||
true,
|
||||
&white,
|
||||
16,
|
||||
16,
|
||||
1,
|
||||
&[],
|
||||
&[],
|
||||
(&white, 16, 16),
|
||||
(&zero, 1, 1),
|
||||
(&zero, 1, 1),
|
||||
(&zero, 1),
|
||||
Arc::new(client::gfx::panorama::Faces::colour([0, 0, 0, 255])),
|
||||
None,
|
||||
None,
|
||||
GraphicsApi::Vulkan,
|
||||
false,
|
||||
true,
|
||||
))?;
|
||||
renderer.resize(320, 180);
|
||||
assert!(
|
||||
renderer.skins_entities(),
|
||||
"fixture requires compute skinning"
|
||||
);
|
||||
let unmodified_tagged = renderer.skins_tagged();
|
||||
pack(&mut renderer, &out.join("valid-pack"), true);
|
||||
assert!(
|
||||
!renderer.skins_tagged(),
|
||||
"eye/tagged layers keep the CPU path with a pack"
|
||||
);
|
||||
|
||||
let spans = [77, 88, 99]
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, id)| EntitySpan {
|
||||
start: i as u32 * 4,
|
||||
stage: horizon_shaders::render_stage("ENTITIES"),
|
||||
id,
|
||||
hidden: i == 2,
|
||||
..Default::default()
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
let mut skin = SkinFrame {
|
||||
reset: true,
|
||||
vertices: 12,
|
||||
spans: spans.clone(),
|
||||
parts: vec![SkinPart {
|
||||
matrix: glam::Mat4::IDENTITY.to_cols_array(),
|
||||
normal: glam::Mat3::IDENTITY.to_cols_array(),
|
||||
}],
|
||||
..Default::default()
|
||||
};
|
||||
for (i, x) in [-1.8, 0.3, -0.7].into_iter().enumerate() {
|
||||
for (pos, uv) in [
|
||||
[x, -0.8, 5.],
|
||||
[x, 0.8, 5.],
|
||||
[x + 1.4, 0.8, 5.],
|
||||
[x + 1.4, -0.8, 5.],
|
||||
]
|
||||
.into_iter()
|
||||
.zip([[0., 0.], [0., 1.], [1., 1.], [1., 0.]])
|
||||
{
|
||||
skin.new_model.push(SkinVertex {
|
||||
pos,
|
||||
uv,
|
||||
axis: 5,
|
||||
part: 0,
|
||||
});
|
||||
}
|
||||
skin.jobs.push(SkinJob {
|
||||
first: i as u32 * 4,
|
||||
dst: i as u32 * 4,
|
||||
count: 4,
|
||||
rect: [0., 0., 1., 1.],
|
||||
color: u32::MAX,
|
||||
light: 0xf0f0,
|
||||
overlay: if i == 0 { 1 } else { 5 },
|
||||
..Default::default()
|
||||
});
|
||||
}
|
||||
let cpu = client::gfx::entity_skin::expand(&skin.new_model, &skin);
|
||||
let hud = HudBatch::new([320, 180]);
|
||||
let mut frame = fixture_frame(&hud);
|
||||
frame.title = false;
|
||||
frame.camera = glam::DVec3::ZERO;
|
||||
frame.eye = glam::DVec3::ZERO;
|
||||
frame.pitch = 0.;
|
||||
frame.entities = &cpu;
|
||||
frame.entity_spans = &spans;
|
||||
renderer.screenshot = Some(ScreenshotRequest {
|
||||
path: out.join("cpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
let expected = read(&out.join("cpu.png"));
|
||||
let matches = expected
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
.iter()
|
||||
.filter(|p| p[..3] == [77, 77, 0])
|
||||
.count();
|
||||
assert!(
|
||||
matches > 100,
|
||||
"original entity-ID/hurt output, got {matches} pixels"
|
||||
);
|
||||
let white = expected
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
.iter()
|
||||
.filter(|p| p[..3] == [88, 192, 0])
|
||||
.count();
|
||||
assert!(
|
||||
white > 100,
|
||||
"original entity-ID/white-flash output, got {white} pixels"
|
||||
);
|
||||
assert_eq!(
|
||||
expected
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
.iter()
|
||||
.filter(|p| p[0] == 99)
|
||||
.count(),
|
||||
0,
|
||||
"hidden caster is not camera-visible"
|
||||
);
|
||||
assert!(
|
||||
renderer.skins_entities(),
|
||||
"compiled standard-pack stages must accept GPU posing"
|
||||
);
|
||||
frame.entities = &[];
|
||||
frame.entity_spans = &[];
|
||||
frame.skin = Some(&skin);
|
||||
renderer.screenshot = Some(ScreenshotRequest {
|
||||
path: out.join("gpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
assert_eq!(
|
||||
read(&out.join("gpu.png")),
|
||||
expected,
|
||||
"CPU and GPU standard-pack pixels"
|
||||
);
|
||||
|
||||
NEEDS_SPANS.store(true, Ordering::Relaxed);
|
||||
assert!(
|
||||
!renderer.skins_entities(),
|
||||
"native CPU-stream observer keeps its fallback"
|
||||
);
|
||||
frame.skin = None;
|
||||
frame.entities = &cpu;
|
||||
frame.entity_spans = &spans;
|
||||
renderer.render(&frame)?;
|
||||
assert_eq!(OBSERVED.load(Ordering::Relaxed), 1);
|
||||
NEEDS_SPANS.store(false, Ordering::Relaxed);
|
||||
assert!(renderer.skins_entities());
|
||||
pack(&mut renderer, &out.join("failed-pack"), false);
|
||||
assert!(
|
||||
!renderer.skins_entities(),
|
||||
"failed entity programs retain CPU posing"
|
||||
);
|
||||
renderer.drop_shader_packs();
|
||||
assert!(
|
||||
renderer.skins_entities(),
|
||||
"ordinary path returns when the pack is dropped"
|
||||
);
|
||||
assert_eq!(renderer.skins_tagged(), unmodified_tagged);
|
||||
std::fs::write(
|
||||
out.join("result.json"),
|
||||
serde_json::to_vec_pretty(&serde_json::json!({
|
||||
"cpu_gpu_pixels_equal": true, "entity_id_hurt_pixels": matches, "hidden_subject_pixels": 0,
|
||||
"entity_id_white_flash_pixels": white,
|
||||
"graphics_adapter": client::crash::system_details("fixture").into_iter()
|
||||
.find(|(name, _)| name == "Graphics Adapter").map(|(_, detail)| detail),
|
||||
"native_observer_frames": OBSERVED.load(Ordering::Relaxed), "player_game_started": false,
|
||||
"fixture_only_not_gameplay_or_fps_proof": true
|
||||
}))?,
|
||||
)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
struct App;
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes().with_visible(false))
|
||||
.unwrap(),
|
||||
);
|
||||
if let Err(error) = fixture(window) {
|
||||
eprintln!("fixture failed: {error}");
|
||||
std::process::exit(1);
|
||||
}
|
||||
event_loop.exit();
|
||||
}
|
||||
fn window_event(&mut self, _: &ActiveEventLoop, _: WindowId, _: WindowEvent) {}
|
||||
}
|
||||
fn main() {
|
||||
for key in [
|
||||
"HORIZON_HOME",
|
||||
"HORIZON_LAUNCHER_HOME",
|
||||
"XDG_DATA_HOME",
|
||||
"XDG_CONFIG_HOME",
|
||||
] {
|
||||
assert!(
|
||||
std::env::var_os(key).is_some(),
|
||||
"set throwaway {key} (AGENTS.md)"
|
||||
);
|
||||
}
|
||||
EventLoop::new().unwrap().run_app(&mut App).unwrap();
|
||||
}
|
||||
|
||||
fn fixture_frame(hud: &HudBatch) -> Frame<'_> {
|
||||
Frame {
|
||||
weather: &[],
|
||||
weather_time: client::weather::Time::new(0, 0.0),
|
||||
camera: glam::DVec3::new(0.5, 100.0, 0.5),
|
||||
yaw: 0.0,
|
||||
pitch: 10.0,
|
||||
fov_degrees: 85.0,
|
||||
eye: glam::DVec3::new(0.5, 100.0, 0.5),
|
||||
eye_rotation: [0.0, 10.0],
|
||||
first_person: true,
|
||||
bob: glam::Mat4::IDENTITY,
|
||||
spin: glam::Mat4::IDENTITY,
|
||||
sky: client::environment::Sky::default(),
|
||||
shadow_scene_revision: (0, 0),
|
||||
shadow_cache: false,
|
||||
distance: 12.0,
|
||||
detail_distance: 12.0,
|
||||
depth_far: 1000.0,
|
||||
underwater: false,
|
||||
water_plane: None,
|
||||
cave_culling: false,
|
||||
title: true,
|
||||
sky_blocked: false,
|
||||
skybox: false,
|
||||
end_sky: false,
|
||||
end_sky_sprite: None,
|
||||
environment_fog: None,
|
||||
water_fog: [0.0; 3],
|
||||
fog: None,
|
||||
dark_disc: false,
|
||||
outline: Vec::new(),
|
||||
outline_after_terrain: false,
|
||||
outline_high_contrast: false,
|
||||
debug_lines: &[],
|
||||
debug_lines_on_top: &[],
|
||||
debug_crosshair: &[],
|
||||
hud,
|
||||
glint_alpha: 0.75,
|
||||
glint_ticks: 0.0,
|
||||
nether_lighting: false,
|
||||
entities: &[],
|
||||
static_block_entities: &[],
|
||||
visible_static_block_entity_sections: &[],
|
||||
static_block_entity_stats: Default::default(),
|
||||
entity_motion: &[],
|
||||
entity_spans: &[],
|
||||
skin: None,
|
||||
glowing: &[],
|
||||
dynamic_lights: &[],
|
||||
colored_lights: &[],
|
||||
emissive_layers: &[],
|
||||
clouds: None,
|
||||
lightning: Default::default(),
|
||||
additive: &[],
|
||||
see_through: &[],
|
||||
shadow_only: &[],
|
||||
celestial: &[],
|
||||
stars: None,
|
||||
hand: &[],
|
||||
hand_fov_degrees: 70.0,
|
||||
screen: &[],
|
||||
pack: Default::default(),
|
||||
border: None,
|
||||
game_time: 0.0,
|
||||
shader_game_time: 0.0,
|
||||
end_portal_sprites: [[0.0; 4]; 2],
|
||||
crumbling_sprite: [0.0; 4],
|
||||
ticks: 0,
|
||||
darkness: (0.0, 0.0),
|
||||
night_vision: 0.0,
|
||||
block_flicker: 0.0,
|
||||
boss_darken: 0.0,
|
||||
chunk_fade: 0.0,
|
||||
post_effects: client::post_chain::Request::none(),
|
||||
menu_blur: None,
|
||||
}
|
||||
}
|
||||
@@ -93,26 +93,10 @@ pub struct RenderAssets {
|
||||
pub model_gallery: Vec<Value>,
|
||||
pub animations: Vec<crate::sprites::SpriteAnimation>,
|
||||
pub sprite_layers: std::collections::BTreeMap<String, u32>,
|
||||
/// OptiFine's emissive block overlays: base sprite and overlay sprite names.
|
||||
pub emissive: Vec<(String, String)>,
|
||||
pub translucent_layers: Vec<bool>,
|
||||
/// Each layer's `MipmapGenerator` settings.
|
||||
pub sprite_mips: Vec<crate::mipmap::Settings>,
|
||||
/// The resource packs' LabPBR maps (normals, specular), layer by layer at `pbr_size`:
|
||||
/// empty when they ship none.
|
||||
pub pbr_normals: Vec<u8>,
|
||||
pub pbr_specular: Vec<u8>,
|
||||
pub pbr_size: u32,
|
||||
/// OptiFine connected textures (empty without `optifine/ctm` files).
|
||||
pub connected: crate::connected::ConnectedTextures,
|
||||
/// Fusion connected textures (empty without Fusion's connecting textures and models).
|
||||
pub fusion: crate::fusion::FusionTextures,
|
||||
/// Counts up each time resources load, from 1: a native mod asks again where blocks'
|
||||
/// sprites are when it changes (`native_block_sprites_version`).
|
||||
pub generation: u64,
|
||||
}
|
||||
/// The last `RenderAssets::generation` handed out.
|
||||
static GENERATION: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
|
||||
fn invalid(message: &str) -> io::Error {
|
||||
io::Error::new(io::ErrorKind::InvalidData, message)
|
||||
}
|
||||
@@ -124,7 +108,8 @@ impl Assets {
|
||||
if manifest["data_version"].as_i64() != Some(i64::from(DATA_VERSION)) {
|
||||
return Err(invalid("resources do not match Horizon's pinned data version").into());
|
||||
}
|
||||
let (registry, flags) = horizon_world::level::data::load_registry_with_flags(root)?;
|
||||
let (registry, flags) =
|
||||
BlockRegistry::from_facts_json_with_flags(File::open(root.join("facts.json"))?)?;
|
||||
let bundle: Value =
|
||||
serde_json::from_reader(BufReader::new(File::open(root.join("block-tags.json"))?))?;
|
||||
let mut definitions = TagDefinitions::default();
|
||||
@@ -230,7 +215,7 @@ impl RenderAssets {
|
||||
} else {
|
||||
crate::model_library::ParsedModels::default()
|
||||
};
|
||||
let mut models = if draws {
|
||||
let models = if draws {
|
||||
crate::models::prepare_with_models(root, registry, &mut sprites, &parsed)?
|
||||
} else {
|
||||
crate::models::PreparedModels::default()
|
||||
@@ -250,45 +235,6 @@ impl RenderAssets {
|
||||
for stage in 0..10 {
|
||||
sprites.insert(root, &format!("minecraft:block/destroy_stage_{stage}"))?;
|
||||
}
|
||||
let fusion = if draws {
|
||||
crate::fusion::FusionTextures::load(root, registry, &mut sprites, &mut models.catalog)
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
let mut emissive = Vec::new();
|
||||
let connected = if draws {
|
||||
crate::native_emissive::load(root, &mut sprites);
|
||||
// A side's sprite, for rules that connect by tile: the first quad facing it.
|
||||
let catalog = &models.catalog;
|
||||
let mut found = Vec::new();
|
||||
crate::connected::ConnectedTextures::load(
|
||||
root,
|
||||
registry,
|
||||
&mut sprites,
|
||||
|state, face| {
|
||||
let side = horizon_assets::model::Direction::ALL[face as usize];
|
||||
catalog
|
||||
.models_at(
|
||||
state,
|
||||
horizon_core::position::BlockPos::new(0, 0, 0),
|
||||
&mut found,
|
||||
)
|
||||
.ok()?;
|
||||
found
|
||||
.iter()
|
||||
.flat_map(|m| &m.faces)
|
||||
.find(|f| f.quad.facing == side)
|
||||
.map(|f| f.layer)
|
||||
},
|
||||
)
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
// After the connected tiles: a tile identical to a block shares its layer, and the
|
||||
// overlays skip shared layers.
|
||||
if draws {
|
||||
emissive = crate::native_emissive::load_optifine(root, &mut sprites);
|
||||
}
|
||||
sprites.save_disk_cache();
|
||||
if draws {
|
||||
sprites.finish();
|
||||
@@ -308,15 +254,8 @@ impl RenderAssets {
|
||||
model_gallery: models.states,
|
||||
animations: sprites.animations,
|
||||
sprite_layers: sprites.layers,
|
||||
emissive,
|
||||
translucent_layers: sprites.translucent,
|
||||
sprite_mips: sprites.mips,
|
||||
pbr_normals: sprites.normals,
|
||||
pbr_specular: sprites.specular,
|
||||
pbr_size: sprites.pbr_size,
|
||||
connected,
|
||||
fusion,
|
||||
generation: GENERATION.fetch_add(1, std::sync::atomic::Ordering::Relaxed) + 1,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,16 +180,6 @@ pub fn list_textures(root: &Path) -> Vec<String> {
|
||||
for ns in namespaces.flatten() {
|
||||
let namespace = ns.file_name().to_string_lossy().into_owned();
|
||||
let base = ns.path().join("textures");
|
||||
// A prepared root's: from its data file, without listing the disk.
|
||||
if let Some(files) = horizon_core::prepared_files::files_under(&base) {
|
||||
out.extend(
|
||||
files
|
||||
.iter()
|
||||
.filter_map(|file| file.strip_suffix(".png"))
|
||||
.map(|rel| format!("{namespace}:{rel}")),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
let mut stack = vec![base.clone()];
|
||||
while let Some(dir) = stack.pop() {
|
||||
let Ok(entries) = fs::read_dir(&dir) else {
|
||||
@@ -218,26 +208,10 @@ pub fn list_textures(root: &Path) -> Vec<String> {
|
||||
out.sort();
|
||||
out
|
||||
}
|
||||
/// The file of a texture identifier. A Custom Item Textures id (`cit_assets`) names its
|
||||
/// resource path, wherever the folder: `directory` is not used for it. An id whose path would
|
||||
/// leave the root (a pack's model may write any) names a file that is never there.
|
||||
/// The file of a texture identifier.
|
||||
pub fn texture_path(root: &Path, texture: &str, directory: &str) -> PathBuf {
|
||||
// No file can have a NUL in its name, so this one is never there.
|
||||
const NOWHERE: &str = "assets/minecraft/textures/horizon/\0refused.png";
|
||||
if texture.starts_with("horizon_cit:") {
|
||||
return root.join(
|
||||
crate::cit_assets::resource(texture, "png")
|
||||
.as_deref()
|
||||
.unwrap_or(NOWHERE),
|
||||
);
|
||||
}
|
||||
let (namespace, path) = texture.split_once(':').unwrap_or(("minecraft", texture));
|
||||
let rel = format!("assets/{namespace}/{directory}/{path}.png");
|
||||
root.join(if horizon_optifine::paths::valid(&rel) {
|
||||
&rel
|
||||
} else {
|
||||
NOWHERE
|
||||
})
|
||||
root.join(format!("assets/{namespace}/{directory}/{path}.png"))
|
||||
}
|
||||
|
||||
/// `SpriteSourceList.list`: every sprite id of the atlas and its origin.
|
||||
|
||||
@@ -183,7 +183,6 @@ struct Decode {
|
||||
key: String,
|
||||
file: PathBuf,
|
||||
channel: ChannelId,
|
||||
looping: bool,
|
||||
}
|
||||
/// Give a channel waiting on its sound the decoded samples and start it, as
|
||||
/// the buffer future attaching and playing the source. A source stopped or
|
||||
@@ -421,7 +420,7 @@ impl Backend for MixerBackend {
|
||||
let key = format!("{namespace}:{path}");
|
||||
let cached = self.cache.lock().ok().and_then(|mut c| c.get(&key));
|
||||
if let Some(samples) = cached {
|
||||
attach(&self.mixer, channel, samples, looping);
|
||||
attach(&self.mixer, channel, samples, false);
|
||||
return;
|
||||
}
|
||||
let decoder = self.decoder.get_or_insert_with(|| {
|
||||
@@ -440,18 +439,13 @@ impl Backend for MixerBackend {
|
||||
}
|
||||
samples
|
||||
});
|
||||
attach(&mixer, job.channel, samples, job.looping);
|
||||
attach(&mixer, job.channel, samples, false);
|
||||
}
|
||||
})
|
||||
.expect("sound decoder thread");
|
||||
send
|
||||
});
|
||||
let _ = decoder.send(Decode {
|
||||
key,
|
||||
file,
|
||||
channel,
|
||||
looping,
|
||||
});
|
||||
let _ = decoder.send(Decode { key, file, channel });
|
||||
}
|
||||
/// `alSourceStop`: any state becomes stopped, an initial source too (a
|
||||
/// sound still decoding then never starts).
|
||||
@@ -1185,15 +1179,6 @@ impl Audio {
|
||||
self.sync_volumes();
|
||||
self.engine.tick(paused, ctx, &mut self.backend);
|
||||
}
|
||||
/// The `uiSoundReserve` extra: positional sounds leave
|
||||
/// `sound_engine::HEARD_RESERVE` static channels free (off: vanilla's pool).
|
||||
pub fn set_listener_reserve(&mut self, on: bool) {
|
||||
self.engine.listener_reserve = if on {
|
||||
crate::sound_engine::HEARD_RESERVE
|
||||
} else {
|
||||
0
|
||||
};
|
||||
}
|
||||
/// `SoundManager.pauseAllExcept(MUSIC, UI)`.
|
||||
pub fn pause(&mut self) {
|
||||
self.engine.pause_all_except(
|
||||
@@ -1212,13 +1197,8 @@ impl Audio {
|
||||
/// `SoundManager.reload` (resource packs changed): stop every sound, then
|
||||
/// read sound events and sound files from the new resource root.
|
||||
pub fn reload(&mut self, root: &Path) {
|
||||
self.reload_with(root, SoundRegistry::load(root));
|
||||
}
|
||||
/// [`Self::reload`] with the root's sound events already read
|
||||
/// (`SoundRegistry::load`, which a pack reload runs off the render thread).
|
||||
pub fn reload_with(&mut self, root: &Path, registry: SoundRegistry) {
|
||||
self.stop_all();
|
||||
self.engine.registry = registry;
|
||||
self.engine.registry = SoundRegistry::load(root);
|
||||
self.backend.root = root.to_owned();
|
||||
let mut cache = self.backend.cache.lock().unwrap();
|
||||
cache.entries.clear();
|
||||
@@ -1246,17 +1226,6 @@ impl Audio {
|
||||
self.play(event, Some(at), volume, pitch);
|
||||
return;
|
||||
}
|
||||
self.play_after(
|
||||
event,
|
||||
at,
|
||||
volume,
|
||||
pitch,
|
||||
(distance_sqr.sqrt() / 40.0 * 20.0) as i32,
|
||||
);
|
||||
}
|
||||
/// `play` at a world position, starting `ticks` sound-engine ticks (20 a
|
||||
/// second) from now: `SoundEngine.playDelayed`.
|
||||
pub fn play_after(&mut self, event: &str, at: [f64; 3], volume: f32, pitch: f32, ticks: i32) {
|
||||
let seed = self.random.next_long();
|
||||
if let Some(capture) = self.capture.as_mut() {
|
||||
capture.push((event.to_owned(), at, volume, pitch));
|
||||
@@ -1270,7 +1239,8 @@ impl Audio {
|
||||
let instance =
|
||||
SoundInstance::at(&event, source, volume, pitch, LegacyRandom::new(seed), at);
|
||||
let id = self.engine.add(instance, false);
|
||||
self.engine.play_delayed(id, ticks);
|
||||
self.engine
|
||||
.play_delayed(id, (distance_sqr.sqrt() / 40.0 * 20.0) as i32);
|
||||
}
|
||||
/// `play` for this client only: a sound a packet's handler plays
|
||||
/// (`playLocalSound`), which the guests play from that packet themselves.
|
||||
@@ -1366,13 +1336,6 @@ impl Audio {
|
||||
self.stop_instance(id);
|
||||
self.release(id);
|
||||
}
|
||||
/// `SoundBufferLibrary.enumerate`: the decoded buffers kept and their bytes.
|
||||
pub fn cache_stats(&self) -> (usize, usize) {
|
||||
self.backend
|
||||
.cache
|
||||
.lock()
|
||||
.map_or((0, 0), |c| (c.entries.len(), c.bytes))
|
||||
}
|
||||
/// Every sound event id (for command completion).
|
||||
/// The engine's table sizes and the mixer's channels (`status`).
|
||||
pub fn census(&self) -> serde_json::Value {
|
||||
|
||||
@@ -187,7 +187,6 @@ pub(crate) fn discovery() -> Result<Arc<serde_json::Value>, JoinError> {
|
||||
let doc: serde_json::Value = agent()
|
||||
.get(&discovery_url())
|
||||
.call()
|
||||
.inspect_err(|e| log::warn!("The services discovery document: {e}"))
|
||||
.ok()
|
||||
.and_then(|r| r.into_string().ok())
|
||||
.and_then(|t| serde_json::from_str(&t).ok())
|
||||
@@ -254,33 +253,9 @@ pub fn join_request(session: &AuthSession, server_hash: &str) -> String {
|
||||
.to_string()
|
||||
}
|
||||
|
||||
/// A join that got no answer is worth one more try, as leaving and joining
|
||||
/// again would be: `join` is safe to repeat, it only records the server's
|
||||
/// hash. Any other answer is the service's own and stands.
|
||||
fn with_one_retry(
|
||||
mut join: impl FnMut() -> Result<(), JoinError>,
|
||||
pause: Duration,
|
||||
) -> Result<(), JoinError> {
|
||||
match join() {
|
||||
Err(JoinError::Unavailable) => {
|
||||
std::thread::sleep(pause);
|
||||
join()
|
||||
}
|
||||
result => result,
|
||||
}
|
||||
}
|
||||
|
||||
/// MinecraftServicesSessionService.joinServer: tell the session service this
|
||||
/// account is joining the server whose hash is `server_hash`. Horizon tries
|
||||
/// twice when the service doesn't answer; vanilla asks the player to.
|
||||
/// account is joining the server whose hash is `server_hash`.
|
||||
pub fn join_server(session: &AuthSession, server_hash: &str) -> Result<(), JoinError> {
|
||||
with_one_retry(
|
||||
|| join_server_once(session, server_hash),
|
||||
Duration::from_millis(500),
|
||||
)
|
||||
}
|
||||
|
||||
fn join_server_once(session: &AuthSession, server_hash: &str) -> Result<(), JoinError> {
|
||||
let doc = discovery()?;
|
||||
let url = endpoint(&doc, "session", "join").ok_or(JoinError::Unavailable)?;
|
||||
match agent()
|
||||
@@ -289,208 +264,14 @@ fn join_server_once(session: &AuthSession, server_hash: &str) -> Result<(), Join
|
||||
.send_string(&join_request(session, server_hash))
|
||||
{
|
||||
Ok(_) => Ok(()),
|
||||
Err(ureq::Error::Status(status, response)) => {
|
||||
if status >= 500 {
|
||||
log::warn!("The session service's join answered {status}");
|
||||
}
|
||||
Err(JoinError::from_response(
|
||||
status,
|
||||
&response.into_string().unwrap_or_default(),
|
||||
))
|
||||
}
|
||||
Err(ureq::Error::Transport(e)) => {
|
||||
log::warn!("The session service's join: {e}");
|
||||
Err(JoinError::Unavailable)
|
||||
}
|
||||
Err(ureq::Error::Status(status, response)) => Err(JoinError::from_response(
|
||||
status,
|
||||
&response.into_string().unwrap_or_default(),
|
||||
)),
|
||||
Err(ureq::Error::Transport(_)) => Err(JoinError::Unavailable),
|
||||
}
|
||||
}
|
||||
|
||||
/// The account's chat key pair (ProfileKeyPair): the private key that signs
|
||||
/// its chat, the public key with the services' signature over it, and when
|
||||
/// to fetch a new one (refreshedAfter, epoch milliseconds). Like the access
|
||||
/// token it stays in memory: vanilla's profilekeys file is never written.
|
||||
pub struct ChatKeyPair {
|
||||
pub private: horizon_protocol::rsa::RsaPrivateKey,
|
||||
pub public: horizon_protocol::secure_chat::ProfileKey,
|
||||
pub refreshed_after: i64,
|
||||
}
|
||||
impl std::fmt::Debug for ChatKeyPair {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("ChatKeyPair")
|
||||
.field("expires_at", &self.public.expires_at)
|
||||
.field("refreshed_after", &self.refreshed_after)
|
||||
.finish_non_exhaustive()
|
||||
}
|
||||
}
|
||||
impl ChatKeyPair {
|
||||
/// ProfileKeyPair.dueRefresh.
|
||||
pub fn due_refresh(&self, now: i64) -> bool {
|
||||
self.refreshed_after < now
|
||||
}
|
||||
}
|
||||
|
||||
/// Epoch milliseconds now.
|
||||
pub fn now_millis() -> i64 {
|
||||
SystemTime::now()
|
||||
.duration_since(SystemTime::UNIX_EPOCH)
|
||||
.map_or(0, |d| d.as_millis() as i64)
|
||||
}
|
||||
|
||||
/// Instant.parse for the services' UTC times
|
||||
/// (`2022-07-30T23:05:24.548227Z`): epoch milliseconds.
|
||||
pub fn parse_instant(text: &str) -> Option<i64> {
|
||||
let text = text.strip_suffix('Z')?;
|
||||
let (date, time) = text.split_once('T')?;
|
||||
let mut date = date.splitn(3, '-').map(|p| p.parse::<i64>().ok());
|
||||
let (y, m, d) = (date.next()??, date.next()??, date.next()??);
|
||||
let (hms, fraction) = time.split_once('.').unwrap_or((time, ""));
|
||||
let mut hms = hms.splitn(3, ':').map(|p| p.parse::<i64>().ok());
|
||||
let (h, min, s) = (hms.next()??, hms.next()??, hms.next()??);
|
||||
if !(1..=12).contains(&m) || !(1..=31).contains(&d) || h > 23 || min > 59 || s > 60 {
|
||||
return None;
|
||||
}
|
||||
if !fraction.bytes().all(|b| b.is_ascii_digit()) {
|
||||
return None;
|
||||
}
|
||||
let millis = format!("{fraction:0<3}")[..3].parse::<i64>().ok()?;
|
||||
// Days from 1970-01-01 (Howard Hinnant's days_from_civil).
|
||||
let y = if m <= 2 { y - 1 } else { y };
|
||||
let era = y.div_euclid(400);
|
||||
let yoe = y - era * 400;
|
||||
let doy = (153 * (m + if m > 2 { -3 } else { 9 }) + 2) / 5 + d - 1;
|
||||
let doe = yoe * 365 + yoe / 4 - yoe / 100 + doy;
|
||||
let days = era * 146_097 + doe - 719_468;
|
||||
Some(((days * 24 + h) * 60 + min) * 60_000 + s * 1000 + millis)
|
||||
}
|
||||
|
||||
/// Crypt.stringToPemRsaPrivateKey / stringToRsaPublicKey: the base64
|
||||
/// between a PEM block's armour lines.
|
||||
fn pem_der(pem: &str) -> Option<Vec<u8>> {
|
||||
let body: String = pem
|
||||
.lines()
|
||||
.filter(|l| !l.starts_with("-----"))
|
||||
.flat_map(|l| l.chars().filter(|c| !c.is_whitespace()))
|
||||
.collect();
|
||||
crate::skins::base64_decode(&body)
|
||||
}
|
||||
|
||||
/// KeyPairResponse from the certificates endpoint, as
|
||||
/// AccountProfileKeyPairManager.fetchProfileKeyPair reads it: the PEM key
|
||||
/// pair, publicKeySignatureV2 (the signature over the profile id too),
|
||||
/// expiresAt and refreshedAfter. None for anything malformed, or a private
|
||||
/// key that isn't the public key's other half.
|
||||
pub fn parse_certificates(body: &str) -> Option<ChatKeyPair> {
|
||||
use horizon_protocol::rsa::{RsaPrivateKey, RsaPublicKey};
|
||||
let v: serde_json::Value = serde_json::from_str(body).ok()?;
|
||||
let field = |path: &str| v.pointer(path).and_then(|s| s.as_str());
|
||||
let private = RsaPrivateKey::from_der(&pem_der(field("/keyPair/privateKey")?)?).ok()?;
|
||||
let key = pem_der(field("/keyPair/publicKey")?)?;
|
||||
if RsaPublicKey::from_der(&key).ok()? != private.public {
|
||||
return None;
|
||||
}
|
||||
let signature = crate::skins::base64_decode(field("/publicKeySignatureV2")?)?;
|
||||
Some(ChatKeyPair {
|
||||
private,
|
||||
public: horizon_protocol::secure_chat::ProfileKey {
|
||||
expires_at: parse_instant(field("/expiresAt")?)?,
|
||||
key,
|
||||
signature,
|
||||
},
|
||||
refreshed_after: parse_instant(field("/refreshedAfter")?)?,
|
||||
})
|
||||
}
|
||||
|
||||
/// UserApiService.getKeyPair: the certificates endpoint, POSTed with the
|
||||
/// access token.
|
||||
pub fn fetch_chat_keys(session: &AuthSession) -> Result<ChatKeyPair, JoinError> {
|
||||
let doc = discovery()?;
|
||||
let url = endpoint(&doc, "player", "getCertificates").ok_or(JoinError::Unavailable)?;
|
||||
let body = match agent()
|
||||
.post(&url)
|
||||
.set("Authorization", &format!("Bearer {}", session.access_token))
|
||||
.set("Content-Type", "application/json; charset=utf-8")
|
||||
.send_string("")
|
||||
{
|
||||
Ok(response) => response.into_string().unwrap_or_default(),
|
||||
Err(ureq::Error::Status(status, response)) => {
|
||||
return Err(JoinError::from_response(
|
||||
status,
|
||||
&response.into_string().unwrap_or_default(),
|
||||
));
|
||||
}
|
||||
Err(ureq::Error::Transport(_)) => return Err(JoinError::Unavailable),
|
||||
};
|
||||
parse_certificates(&body)
|
||||
.ok_or_else(|| JoinError::Other("Malformed profile key pair response".to_owned()))
|
||||
}
|
||||
|
||||
/// AccountProfileKeyPairManager.MINIMUM_PROFILE_KEY_REFRESH_INTERVAL.
|
||||
const KEY_RETRY: Duration = Duration::from_secs(60 * 60);
|
||||
|
||||
/// The chat key pair as AccountProfileKeyPairManager keeps it: fetched on a
|
||||
/// background thread, kept until it is due a refresh, and on a failure kept
|
||||
/// as it was (the next try waits an hour, or the next join).
|
||||
#[derive(Default)]
|
||||
struct ChatKeys {
|
||||
current: Option<Arc<ChatKeyPair>>,
|
||||
fetching: bool,
|
||||
next_try: Option<std::time::Instant>,
|
||||
}
|
||||
static CHAT_KEYS: Mutex<ChatKeys> = Mutex::new(ChatKeys {
|
||||
current: None,
|
||||
fetching: false,
|
||||
next_try: None,
|
||||
});
|
||||
|
||||
/// prepareKeyPair (`now`: on a join) or, from a tick, shouldRefreshKeyPair
|
||||
/// then prepareKeyPair: start fetching when there is no key pair or it is
|
||||
/// due a refresh. Nothing without a signed-in account.
|
||||
pub fn prepare_chat_keys(now: bool) {
|
||||
let Some(session) = current() else {
|
||||
return;
|
||||
};
|
||||
let mut keys = CHAT_KEYS.lock().unwrap();
|
||||
let instant = std::time::Instant::now();
|
||||
if keys.fetching || !now && keys.next_try.is_some_and(|t| instant < t) {
|
||||
return;
|
||||
}
|
||||
keys.next_try = Some(instant + KEY_RETRY);
|
||||
if keys
|
||||
.current
|
||||
.as_ref()
|
||||
.is_some_and(|k| !k.due_refresh(now_millis()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
keys.fetching = true;
|
||||
drop(keys);
|
||||
let spawned = std::thread::Builder::new()
|
||||
.name("Profile key fetch".into())
|
||||
.spawn(move || {
|
||||
let result = fetch_chat_keys(&session);
|
||||
let mut keys = CHAT_KEYS.lock().unwrap();
|
||||
keys.fetching = false;
|
||||
match result {
|
||||
Ok(pair) => keys.current = Some(Arc::new(pair)),
|
||||
Err(e) => log::error!("Failed to retrieve profile key pair: {e:?}"),
|
||||
}
|
||||
});
|
||||
if spawned.is_err() {
|
||||
CHAT_KEYS.lock().unwrap().fetching = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// The chat key pair fetched so far, unless it has expired.
|
||||
pub fn chat_keys() -> Option<Arc<ChatKeyPair>> {
|
||||
let now = now_millis();
|
||||
CHAT_KEYS
|
||||
.lock()
|
||||
.unwrap()
|
||||
.current
|
||||
.clone()
|
||||
.filter(|k| !k.public.has_expired(now))
|
||||
}
|
||||
|
||||
const MINECRAFT_PROFILE: &str = "https://api.minecraftservices.com/minecraft/profile";
|
||||
|
||||
/// The signed-in account's active skin and cape from `GET /minecraft/profile`.
|
||||
@@ -597,41 +378,6 @@ mod tests {
|
||||
|
||||
const UUID: u128 = 0x069a79f444e94726a5befca90e38aaf5;
|
||||
|
||||
/// Runs `with_one_retry` over these answers, in order: the result and how
|
||||
/// many it asked for.
|
||||
fn joined(answers: &[Result<(), JoinError>]) -> (Result<(), JoinError>, usize) {
|
||||
let mut asked = 0;
|
||||
let result = with_one_retry(
|
||||
|| {
|
||||
asked += 1;
|
||||
answers[asked - 1].clone()
|
||||
},
|
||||
Duration::ZERO,
|
||||
);
|
||||
(result, asked)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_join_with_no_answer_is_tried_once_more() {
|
||||
let none = Err(JoinError::Unavailable);
|
||||
assert_eq!(joined(&[none.clone(), Ok(())]), (Ok(()), 2));
|
||||
// Twice without an answer: the message the player knows.
|
||||
assert_eq!(joined(&[none.clone(), none.clone()]), (none, 2));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_join_the_service_answered_is_not_tried_again() {
|
||||
assert_eq!(joined(&[Ok(())]), (Ok(()), 1));
|
||||
for refused in [
|
||||
JoinError::InvalidSession,
|
||||
JoinError::Banned,
|
||||
JoinError::InsufficientPrivileges,
|
||||
JoinError::Other("Status: 429".into()),
|
||||
] {
|
||||
assert_eq!(joined(&[Err(refused.clone())]), (Err(refused), 1));
|
||||
}
|
||||
}
|
||||
|
||||
fn write(dir: &Path, text: &str, mode: u32) -> std::path::PathBuf {
|
||||
let path = dir.join("session.json");
|
||||
std::fs::write(&path, text).unwrap();
|
||||
@@ -739,104 +485,6 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn instants_like_java() {
|
||||
assert_eq!(parse_instant("1970-01-01T00:00:00Z"), Some(0));
|
||||
assert_eq!(parse_instant("1970-01-01T00:00:01.5Z"), Some(1500));
|
||||
// Instant.parse("2022-07-30T23:05:24.548227Z").toEpochMilli().
|
||||
assert_eq!(
|
||||
parse_instant("2022-07-30T23:05:24.548227Z"),
|
||||
Some(1_659_222_324_548)
|
||||
);
|
||||
assert_eq!(
|
||||
parse_instant("2024-02-29T12:00:00Z"),
|
||||
Some(1_709_208_000_000)
|
||||
);
|
||||
assert_eq!(parse_instant("1969-12-31T23:59:59Z"), Some(-1000));
|
||||
for bad in [
|
||||
"2022-07-30T23:05:24",
|
||||
"2022-13-01T00:00:00Z",
|
||||
"2022-07-30 23:05:24Z",
|
||||
"2022-07-30T23:05:24.5x1Z",
|
||||
"",
|
||||
] {
|
||||
assert_eq!(parse_instant(bad), None, "{bad}");
|
||||
}
|
||||
}
|
||||
|
||||
/// A throwaway 1024-bit key (`openssl genrsa`, PKCS#8 as the services
|
||||
/// send it under "RSA PRIVATE KEY") and its public half.
|
||||
const PRIVATE_B64: &str = "MIICdQIBADANBgkqhkiG9w0BAQEFAASCAl8wggJbAgEAAoGBAKSDqaLOF2Ltt4tzWblkFeNYhdss67BhXTbOMUYjpcPdtf4dzNtgZsTf4WEluvc8pItGWChdpq3xzPC9GL4PZ+Oh1o6VR/wSm20/50QT7V+YcSP1VrVKjDpDSg/UoC1Fmdc/vb9AO8Ip7TxuRYd/uyog/ThQ8aGcWtvvtwPqx4XrAgMBAAECgYA+ZGy2gQDflRZSPeoeZHXkphMF/7BXUWW/vk1zs1tPwEsgV/70iEgRjHL2nA+fapFg/Mm8bWAkghrehmjW1BLq5w8sGdGJCHfE/kauu78jJK0/ME38e9bsSEvv5HMMxyx0mlV8DQu2pzCT71ceT8VD/1pewUbpeZypj5pxtsCIMQJBANXgca/mnAQXTuowI8FqMiald6OuAcAWbOaNrCB5HHWuxH7hFatSqGrgp4YLqHv7bzeodU1y/uxwc+/01khd0rMCQQDE6mPfIdZxHhWkMUAKhMEnrLanfCL0dfyAe+lBpqgPwO3UurCfCaFX5RdYB3fCyvgy5foHN1/I8/Eobp+enrvpAkBgkZnjeXWiZz/Lf/b1AtUoG/g8IHpL2BRNuVQpyWVvQX0ZaNoW5BiFQXCClsr5SBr8f4SPdsfhzBidFOiX/jz/AkBDuk6Bd3T3UR6ma54YQBLjX38vWf330QD4/CV9RCH30Sa8DT4kZT6OKah+yYrCf+cgMoNtqfkS9/xRKMNT3krJAkAaFrAT6HF5Y9b5OLASbbFe7MZ4zNCzuEl6plKNUi+JCHESaU/VCCuYOLoWLeSDFYkZUoSmqiRxH8fVTsBz393x";
|
||||
const PUBLIC_B64: &str = "MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQCkg6mizhdi7beLc1m5ZBXjWIXbLOuwYV02zjFGI6XD3bX+HczbYGbE3+FhJbr3PKSLRlgoXaat8czwvRi+D2fjodaOlUf8EpttP+dEE+1fmHEj9Va1Sow6Q0oP1KAtRZnXP72/QDvCKe08bkWHf7sqIP04UPGhnFrb77cD6seF6wIDAQAB";
|
||||
|
||||
fn pem(label: &str, b64: &str) -> String {
|
||||
let lines: Vec<&str> = b64
|
||||
.as_bytes()
|
||||
.chunks(76)
|
||||
.map(|c| std::str::from_utf8(c).unwrap())
|
||||
.collect();
|
||||
format!(
|
||||
"-----BEGIN {label}-----\n{}\n-----END {label}-----\n",
|
||||
lines.join("\n")
|
||||
)
|
||||
}
|
||||
|
||||
fn certificates(private: &str, public: &str) -> String {
|
||||
serde_json::json!({
|
||||
"keyPair": {
|
||||
"privateKey": pem("RSA PRIVATE KEY", private),
|
||||
"publicKey": pem("RSA PUBLIC KEY", public),
|
||||
},
|
||||
"publicKeySignature": "djE=",
|
||||
"publicKeySignatureV2": "c2ln",
|
||||
"expiresAt": "2022-07-30T23:05:24.548227Z",
|
||||
"refreshedAfter": "2022-07-30T15:05:24.548227Z",
|
||||
})
|
||||
.to_string()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn certificates_response() {
|
||||
let pair = parse_certificates(&certificates(PRIVATE_B64, PUBLIC_B64)).unwrap();
|
||||
assert_eq!(
|
||||
pair.public.key,
|
||||
crate::skins::base64_decode(PUBLIC_B64).unwrap()
|
||||
);
|
||||
assert_eq!(pair.public.signature, b"sig", "publicKeySignatureV2");
|
||||
assert_eq!(pair.public.expires_at, 1_659_222_324_548);
|
||||
assert_eq!(pair.refreshed_after, 1_659_193_524_548);
|
||||
assert_eq!(pair.private.public_der(), pair.public.key);
|
||||
assert!(pair.due_refresh(1_659_193_524_549));
|
||||
assert!(!pair.due_refresh(1_659_193_524_548));
|
||||
assert!(!format!("{pair:?}").contains("MII"));
|
||||
// A public key that isn't the private key's, and broken fields.
|
||||
let other = horizon_protocol::rsa::RsaPrivateKey::generate(1024).unwrap();
|
||||
let other = base64(&other.public_der());
|
||||
assert!(parse_certificates(&certificates(PRIVATE_B64, &other)).is_none());
|
||||
assert!(parse_certificates(&certificates("bm9wZQ==", PUBLIC_B64)).is_none());
|
||||
assert!(parse_certificates("{}").is_none());
|
||||
assert!(parse_certificates("").is_none());
|
||||
}
|
||||
|
||||
fn base64(bytes: &[u8]) -> String {
|
||||
const A: &[u8] = b"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
let mut out = String::new();
|
||||
for c in bytes.chunks(3) {
|
||||
let n = c
|
||||
.iter()
|
||||
.enumerate()
|
||||
.fold(0u32, |n, (i, &b)| n | u32::from(b) << (16 - 8 * i));
|
||||
for i in 0..4 {
|
||||
out.push(if i <= c.len() {
|
||||
char::from(A[(n >> (18 - 6 * i) & 63) as usize])
|
||||
} else {
|
||||
'='
|
||||
});
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn discovery_endpoints() {
|
||||
let doc = serde_json::json!({"discovery": {"session": {"endpoints": {"join": {"uri": "https://s/join"}}}}});
|
||||
|
||||
@@ -5,6 +5,7 @@ use horizon_core::{noise::SimplexNoise, position::BlockPos, random::LegacyRandom
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
collections::{BTreeMap, HashMap},
|
||||
fs,
|
||||
path::Path,
|
||||
sync::Arc,
|
||||
};
|
||||
@@ -170,10 +171,7 @@ fn color(v: &Value) -> Option<u32> {
|
||||
}
|
||||
fn colormap(root: &Path, name: &str) -> Result<Vec<u32>> {
|
||||
let path = root.join(format!("assets/minecraft/textures/colormap/{name}.png"));
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_core::prepared_files::read(
|
||||
&path,
|
||||
)?));
|
||||
decoder.ignore_checksums(true);
|
||||
let mut decoder = png::Decoder::new(std::io::BufReader::new(fs::File::open(path)?));
|
||||
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
|
||||
let mut reader = decoder.read_info()?;
|
||||
let mut bytes = vec![0; reader.output_buffer_size().ok_or("colormap too large")?];
|
||||
@@ -278,22 +276,21 @@ impl Biomes {
|
||||
dry: colormap(root, "dry_foliage")?,
|
||||
};
|
||||
let mut list = Vec::new();
|
||||
// The folder's own files (not its subfolders'), by file name: through `json_folder`,
|
||||
// from the prepared data file when there is one.
|
||||
let folder = horizon_world::json_folder::read(&root.join("data/minecraft/worldgen/biome"))?;
|
||||
let mut files: Vec<_> = folder
|
||||
.files
|
||||
.iter()
|
||||
.filter(|f| !f.name.contains('/'))
|
||||
let mut names: Vec<_> = fs::read_dir(root.join("data/minecraft/worldgen/biome"))?
|
||||
.filter_map(|e| e.ok())
|
||||
.map(|e| e.path())
|
||||
.filter(|p| p.extension().is_some_and(|e| e == "json"))
|
||||
.collect();
|
||||
files.sort_by_cached_key(|f| format!("{}.json", f.name));
|
||||
for file in files {
|
||||
let v: Value = serde_json::from_slice(file.bytes()?)?;
|
||||
list.push(BiomeInfo::from_json(
|
||||
format!("minecraft:{}", file.name),
|
||||
&v,
|
||||
&maps,
|
||||
));
|
||||
names.sort();
|
||||
for path in names {
|
||||
let name = format!(
|
||||
"minecraft:{}",
|
||||
path.file_stem()
|
||||
.and_then(|s| s.to_str())
|
||||
.ok_or("bad biome")?
|
||||
);
|
||||
let v: Value = serde_json::from_slice(&fs::read(&path)?)?;
|
||||
list.push(BiomeInfo::from_json(name, &v, &maps));
|
||||
}
|
||||
let index = list
|
||||
.iter()
|
||||
@@ -390,71 +387,6 @@ impl Biomes {
|
||||
}
|
||||
}
|
||||
|
||||
/// A biome's colours as a mod may change them (`native_biome_colors`), each
|
||||
/// 0xRRGGBB: what tints grass (before the dark forest's modifier; the swamp's
|
||||
/// noise colours replace it), leaves and vines, dry foliage (leaf litter) and
|
||||
/// water.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct BiomeColors {
|
||||
pub grass: u32,
|
||||
pub foliage: u32,
|
||||
pub dry_foliage: u32,
|
||||
pub water: u32,
|
||||
}
|
||||
|
||||
impl Biomes {
|
||||
/// This table with each biome's colours passed through `f`, given the
|
||||
/// biome's name (`minecraft:plains`) and its colours; None when `f`
|
||||
/// changed none. Bits past 0xFFFFFF are dropped.
|
||||
pub fn with_colors(&self, mut f: impl FnMut(&str, &mut BiomeColors)) -> Option<Self> {
|
||||
let mut out = self.clone();
|
||||
let mut changed = false;
|
||||
for b in &mut out.list {
|
||||
let before = BiomeColors {
|
||||
grass: b.grass,
|
||||
foliage: b.foliage,
|
||||
dry_foliage: b.dry_foliage,
|
||||
water: b.water,
|
||||
};
|
||||
let mut colors = before;
|
||||
f(&b.name, &mut colors);
|
||||
let after = BiomeColors {
|
||||
grass: colors.grass & 0xFF_FFFF,
|
||||
foliage: colors.foliage & 0xFF_FFFF,
|
||||
dry_foliage: colors.dry_foliage & 0xFF_FFFF,
|
||||
water: colors.water & 0xFF_FFFF,
|
||||
};
|
||||
if after != before {
|
||||
changed = true;
|
||||
b.grass = after.grass;
|
||||
b.foliage = after.foliage;
|
||||
b.dry_foliage = after.dry_foliage;
|
||||
b.water = after.water;
|
||||
}
|
||||
}
|
||||
changed.then_some(out)
|
||||
}
|
||||
|
||||
/// This table (the biome files') with its colours passed through `f`, when
|
||||
/// they differ from `current`'s: what a refresh of a table already
|
||||
/// coloured by `f` once must not compound.
|
||||
pub fn recolored_from(
|
||||
&self,
|
||||
current: &Self,
|
||||
f: impl FnMut(&str, &mut BiomeColors),
|
||||
) -> Option<Self> {
|
||||
let out = self.with_colors(f).unwrap_or_else(|| self.clone());
|
||||
let tints = |b: &BiomeInfo| (b.grass, b.foliage, b.dry_foliage, b.water);
|
||||
let same = out.list.len() == current.list.len()
|
||||
&& out
|
||||
.list
|
||||
.iter()
|
||||
.zip(¤t.list)
|
||||
.all(|(a, b)| tints(a) == tints(b));
|
||||
(!same).then_some(out)
|
||||
}
|
||||
}
|
||||
|
||||
/// A 24-bit colour as sRGB components in 0..1.
|
||||
pub fn rgb(c: u32) -> [f32; 3] {
|
||||
[16, 8, 0].map(|shift| (c >> shift & 255) as f32 / 255.0)
|
||||
@@ -602,81 +534,6 @@ mod pack_tests {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod color_tests {
|
||||
use super::*;
|
||||
use serde_json::json;
|
||||
|
||||
fn biomes() -> Biomes {
|
||||
let maps = Colormaps {
|
||||
grass: Vec::new(),
|
||||
foliage: Vec::new(),
|
||||
dry: Vec::new(),
|
||||
};
|
||||
let effects = |grass: u32, modifier: &str| {
|
||||
json!({"effects": {"grass_color": grass, "foliage_color": 0x112233,
|
||||
"dry_foliage_color": 0x445566, "water_color": 0x3F76E4,
|
||||
"grass_color_modifier": modifier}})
|
||||
};
|
||||
let list = vec![
|
||||
BiomeInfo::from_json("minecraft:plains".into(), &effects(0x91BD59, "none"), &maps),
|
||||
BiomeInfo::from_json(
|
||||
"minecraft:dark_forest".into(),
|
||||
&effects(0x91BD59, "dark_forest"),
|
||||
&maps,
|
||||
),
|
||||
];
|
||||
Biomes {
|
||||
builtin: Arc::new(list.clone()),
|
||||
index: list
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, b)| (b.name.clone(), i as u16))
|
||||
.collect(),
|
||||
list,
|
||||
info_noise: SimplexNoise::with_skipped_offsets(&mut LegacyRandom::new(2345), true),
|
||||
colormaps: Arc::new(maps),
|
||||
packs: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_change_reaches_the_tints_the_mesher_reads() {
|
||||
let autumn = biomes()
|
||||
.with_colors(|name, c| {
|
||||
c.foliage = 0xD2691E;
|
||||
if name == "minecraft:plains" {
|
||||
c.grass = 0xBFA055;
|
||||
}
|
||||
})
|
||||
.expect("changed");
|
||||
let plains = autumn.id("minecraft:plains");
|
||||
assert_eq!(autumn.grass(plains, 0.0, 0.0), 0xBFA055);
|
||||
assert_eq!(autumn.get(plains).foliage, 0xD2691E);
|
||||
assert_eq!(autumn.get(plains).dry_foliage, 0x445566);
|
||||
assert_eq!(autumn.get(plains).water, 0x3F76E4);
|
||||
// The dark forest's modifier still darkens its (unchanged) grass:
|
||||
// ((0x91BD59 & 0xFEFEFE) + 0x28340A) >> 1.
|
||||
let dark = autumn.id("minecraft:dark_forest");
|
||||
assert_eq!(autumn.grass(dark, 0.0, 0.0), 0x5C7831);
|
||||
assert_eq!(autumn.get(dark).foliage, 0xD2691E);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn no_change_gives_none_and_alpha_bits_are_dropped() {
|
||||
assert!(biomes().with_colors(|_, _| {}).is_none());
|
||||
assert!(
|
||||
biomes()
|
||||
.with_colors(|_, c| c.water |= 0xFF00_0000)
|
||||
.is_none()
|
||||
);
|
||||
let blue = biomes()
|
||||
.with_colors(|_, c| c.water = 0xFF00_00FF)
|
||||
.expect("changed");
|
||||
assert_eq!(blue.get(0).water, 0x0000FF);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod blend_tests {
|
||||
use super::*;
|
||||
|
||||
@@ -1,306 +0,0 @@
|
||||
//! Bulk block edits: runs of blocks up columns written straight into the
|
||||
//! resident sections, a section unpacked and packed once however many of its
|
||||
//! blocks change, instead of a `World::set` per block. Nothing round them is
|
||||
//! told (as `fill ... strict`); the light of each chunk changed is worked out
|
||||
//! again whole, off the game thread, rather than block by block, and each
|
||||
//! section changed is remeshed once.
|
||||
use crate::chunk::index;
|
||||
use crate::fast_hash::FxHashMap;
|
||||
use crate::world::World;
|
||||
|
||||
/// A run of one column, resolved: blocks `y0..=y1` of column (x, z) set to
|
||||
/// `state` where filter `only` (if any) passes the block there.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Run {
|
||||
pub x: i32,
|
||||
pub z: i32,
|
||||
pub y0: i32,
|
||||
pub y1: i32,
|
||||
pub state: u32,
|
||||
pub only: Option<u16>,
|
||||
}
|
||||
|
||||
/// What an edit changed.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct Outcome {
|
||||
/// Blocks changed.
|
||||
pub changed: u64,
|
||||
/// Chunks with a change.
|
||||
pub chunks: usize,
|
||||
/// Changes of the states `tracked` asked for (block entities, watched
|
||||
/// blocks): position, previous and new state.
|
||||
pub tracked: Vec<((i32, i32, i32), u32, u32)>,
|
||||
}
|
||||
|
||||
/// Per state answers, worked out once each.
|
||||
struct Memo(Vec<u8>);
|
||||
impl Memo {
|
||||
#[inline]
|
||||
fn get(&mut self, state: u32, ask: impl FnOnce(u32) -> bool) -> bool {
|
||||
let i = state as usize;
|
||||
if i >= self.0.len() {
|
||||
self.0.resize(i + 1, 0);
|
||||
}
|
||||
if self.0[i] == 0 {
|
||||
self.0[i] = 1 + u8::from(ask(state));
|
||||
}
|
||||
self.0[i] == 2
|
||||
}
|
||||
}
|
||||
|
||||
impl World {
|
||||
/// Make `runs` in order, each seeing the changes of those before it.
|
||||
/// `matches(filter, state)` says whether a filter passes a state, and
|
||||
/// `tracked(state)` whether its changes are reported; each is asked once
|
||||
/// per state. Runs in unloaded chunks and the parts of runs outside each
|
||||
/// chunk's own column (`Chunk::layout`) are left out.
|
||||
///
|
||||
/// Unlike `World::set`, this records nothing per block: no
|
||||
/// `block_entities.state_changed` (a caller adds or removes block
|
||||
/// entities itself, from `Outcome::tracked`), no `watched_writes` (ask
|
||||
/// for those states through `tracked`), no `block_log` entry (the chunk
|
||||
/// goes in `bulk_log` instead, sent whole), no `path_writes` (mobs'
|
||||
/// paths are not recomputed for these blocks) and no `light_edits` (the
|
||||
/// chunk and its neighbours are lit again whole, through `dirty_light`).
|
||||
pub fn edit_runs(
|
||||
&mut self,
|
||||
runs: &[Run],
|
||||
mut matches: impl FnMut(u16, u32) -> bool,
|
||||
mut tracked: impl FnMut(u32) -> bool,
|
||||
) -> Outcome {
|
||||
let mut out = Outcome::default();
|
||||
// the runs of each chunk, in order, and the chunks in the order they were first named
|
||||
let mut by_chunk: FxHashMap<(i32, i32), Vec<u32>> = FxHashMap::default();
|
||||
let mut order = Vec::new();
|
||||
for (i, r) in runs.iter().enumerate() {
|
||||
if r.y1 < r.y0 {
|
||||
continue;
|
||||
}
|
||||
let key = (r.x >> 4, r.z >> 4);
|
||||
by_chunk
|
||||
.entry(key)
|
||||
.or_insert_with(|| {
|
||||
order.push(key);
|
||||
Vec::new()
|
||||
})
|
||||
.push(i as u32);
|
||||
}
|
||||
let mut filter_memo: Vec<Memo> = Vec::new();
|
||||
let mut tracked_memo = Memo(Vec::new());
|
||||
let mut values: Vec<Option<Box<[u32; 4096]>>> = Vec::new();
|
||||
let mut changed: Vec<bool> = Vec::new();
|
||||
for key in order {
|
||||
let Some(chunk) = self.chunks.get(&key) else {
|
||||
continue;
|
||||
};
|
||||
let (min_y, sections) = (chunk.min_y(), chunk.sections.len());
|
||||
let max_y = chunk.max_y();
|
||||
let list = &by_chunk[&key];
|
||||
changed.clear();
|
||||
changed.resize(sections, false);
|
||||
values.clear();
|
||||
values.resize_with(sections, || None);
|
||||
let mut any = 0u64;
|
||||
for &i in list {
|
||||
let r = runs[i as usize];
|
||||
let (lx, lz) = (r.x & 15, r.z & 15);
|
||||
let (y0, y1) = (r.y0.max(min_y), r.y1.min(max_y - 1));
|
||||
let mut y = y0;
|
||||
while y <= y1 {
|
||||
let s = ((y - min_y) >> 4) as usize;
|
||||
let top = (min_y + (s as i32 + 1) * 16 - 1).min(y1);
|
||||
let vals = values[s].get_or_insert_with(|| {
|
||||
let mut v = Box::new([0u32; 4096]);
|
||||
chunk.sections[s].unpack(&mut v);
|
||||
v
|
||||
});
|
||||
for yy in y..=top {
|
||||
let at = index(lx, yy, lz);
|
||||
let old = vals[at];
|
||||
if old == r.state {
|
||||
continue;
|
||||
}
|
||||
if let Some(f) = r.only {
|
||||
let f = f as usize;
|
||||
if filter_memo.len() <= f {
|
||||
filter_memo.resize_with(f + 1, || Memo(Vec::new()));
|
||||
}
|
||||
if !filter_memo[f].get(old, |s| matches(f as u16, s)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
vals[at] = r.state;
|
||||
changed[s] = true;
|
||||
any += 1;
|
||||
if tracked_memo.get(old, &mut tracked)
|
||||
|| tracked_memo.get(r.state, &mut tracked)
|
||||
{
|
||||
out.tracked.push(((r.x, yy, r.z), old, r.state));
|
||||
}
|
||||
}
|
||||
y = top + 1;
|
||||
}
|
||||
}
|
||||
if any == 0 {
|
||||
continue;
|
||||
}
|
||||
out.changed += any;
|
||||
out.chunks += 1;
|
||||
let chunk =
|
||||
std::sync::Arc::make_mut(self.chunks.get_mut(&key).expect("looked up above"));
|
||||
for s in 0..sections {
|
||||
if changed[s]
|
||||
&& let Some(v) = &values[s]
|
||||
{
|
||||
chunk.replace_blocks(s, v);
|
||||
}
|
||||
}
|
||||
self.revision = self.revision.wrapping_add(1);
|
||||
self.modified.insert(key);
|
||||
if self.block_log.is_some() {
|
||||
self.bulk_log.insert(key);
|
||||
}
|
||||
// remeshed once (with the neighbours whose faces and light it touches), lit again whole
|
||||
for (s, _) in changed.iter().enumerate().filter(|c| *c.1) {
|
||||
for ds in -1..=1 {
|
||||
let sy = s as i32 + ds;
|
||||
if !(0..sections as i32).contains(&sy) {
|
||||
continue;
|
||||
}
|
||||
for dz in -1..=1 {
|
||||
for dx in -1..=1 {
|
||||
self.dirty_sections.insert((key.0 + dx, sy, key.1 + dz));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for dz in -1..=1 {
|
||||
for dx in -1..=1 {
|
||||
self.dirty_light.insert((key.0 + dx, key.1 + dz));
|
||||
}
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::chunk::Chunk;
|
||||
use horizon_world::registry::BlockStateId;
|
||||
use std::sync::Arc;
|
||||
|
||||
fn world() -> World {
|
||||
let mut w = World::new(BlockStateId(0), 0);
|
||||
for cz in -1..=1 {
|
||||
for cx in -1..=1 {
|
||||
w.chunks.insert((cx, cz), Arc::new(Chunk::empty(cx, cz)));
|
||||
}
|
||||
}
|
||||
// stone up to y 63
|
||||
for z in -16..32 {
|
||||
for x in -16..32 {
|
||||
for y in -64..64 {
|
||||
w.set(x, y, z, BlockStateId(1)).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
w.dirty_light.clear();
|
||||
w.dirty_sections.clear();
|
||||
w.block_log = Some(Vec::new());
|
||||
w
|
||||
}
|
||||
fn run(x: i32, z: i32, y0: i32, y1: i32, state: u32, only: Option<u16>) -> Run {
|
||||
Run {
|
||||
x,
|
||||
z,
|
||||
y0,
|
||||
y1,
|
||||
state,
|
||||
only,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn runs_change_their_blocks_in_order() {
|
||||
let mut w = world();
|
||||
let runs = [
|
||||
run(3, 4, 10, 40, 0, None),
|
||||
run(3, 4, 10, 12, 5, None),
|
||||
// only where it is air: over the stone, and the three blocks of 5 stay
|
||||
run(3, 4, 0, 80, 7, Some(0)),
|
||||
run(-1, 20, -70, 400, 9, None),
|
||||
];
|
||||
let out = w.edit_runs(&runs, |_, s| s == 0, |_| false);
|
||||
assert_eq!(w.block(3, 9, 4).0, 1);
|
||||
assert_eq!(w.block(3, 11, 4).0, 5);
|
||||
assert_eq!(w.block(3, 13, 4).0, 7);
|
||||
assert_eq!(w.block(3, 70, 4).0, 7);
|
||||
assert_eq!(w.block(3, 81, 4).0, 0);
|
||||
assert_eq!(w.block(3, 0, 4).0, 1);
|
||||
assert_eq!(w.block(-1, -64, 20).0, 9);
|
||||
assert_eq!(w.block(-1, 319, 20).0, 9);
|
||||
assert_eq!(w.block(0, 30, 20).0, 1);
|
||||
// 31 dug, 3 set again, the air over them filled (28, and 17 over the stone), the whole of the other column
|
||||
assert_eq!(out.changed, 31 + 3 + 45 + 384);
|
||||
assert_eq!(out.chunks, 2);
|
||||
assert!(w.bulk_log.contains(&(0, 0)) && w.bulk_log.contains(&(-1, 1)));
|
||||
assert!(w.dirty_light.contains(&(1, 1)) && w.dirty_light.contains(&(-2, 2)));
|
||||
assert!(w.dirty_sections.contains(&(1, 4, 1)));
|
||||
// the per-block log is left to the blocks set one at a time
|
||||
assert!(w.block_log.as_ref().unwrap().is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unloaded_chunks_and_unchanged_blocks_are_left_out() {
|
||||
let mut w = world();
|
||||
let out = w.edit_runs(
|
||||
&[run(100, 100, 0, 10, 0, None), run(0, 0, 0, 10, 1, None)],
|
||||
|_, _| true,
|
||||
|_| false,
|
||||
);
|
||||
assert_eq!(out.changed, 0);
|
||||
assert_eq!(out.chunks, 0);
|
||||
assert!(w.bulk_log.is_empty() && w.dirty_light.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn tracked_states_are_reported() {
|
||||
let mut w = world();
|
||||
let out = w.edit_runs(&[run(1, 1, 60, 65, 3, None)], |_, _| true, |s| s == 3);
|
||||
assert_eq!(out.tracked.len(), 6);
|
||||
assert_eq!(out.tracked[0], ((1, 60, 1), 1, 3));
|
||||
assert_eq!(out.tracked[5], ((1, 65, 1), 0, 3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn heightmaps_follow_the_edit() {
|
||||
let mut w = world();
|
||||
let air = |s: u32| s == 0;
|
||||
assert_eq!(w.world_surface(5, 5, |s| air(s.0)), 64);
|
||||
w.edit_runs(&[run(5, 5, 20, 63, 0, None)], |_, _| true, |_| false);
|
||||
assert_eq!(w.world_surface(5, 5, |s| air(s.0)), 20);
|
||||
w.edit_runs(&[run(5, 5, 90, 90, 2, None)], |_, _| true, |_| false);
|
||||
assert_eq!(w.world_surface(5, 5, |s| air(s.0)), 91);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn runs_follow_each_chunks_own_layout() {
|
||||
use crate::chunk::ColumnLayout;
|
||||
// a data pack's taller dimension: -128..=511
|
||||
let tall = ColumnLayout::new(-128, 640).unwrap();
|
||||
let mut w = World::new(BlockStateId(0), 0);
|
||||
w.chunks
|
||||
.insert((0, 0), Arc::new(Chunk::with_layout(0, 0, tall)));
|
||||
let out = w.edit_runs(&[run(2, 3, -500, 900, 4, None)], |_, _| true, |_| false);
|
||||
assert_eq!(out.changed, 640);
|
||||
let chunk = &w.chunks[&(0, 0)];
|
||||
assert_eq!(chunk.block(2, -128, 3).0, 4);
|
||||
assert_eq!(chunk.block(2, -65, 3).0, 4);
|
||||
assert_eq!(chunk.block(2, 320, 3).0, 4);
|
||||
assert_eq!(chunk.block(2, 511, 3).0, 4);
|
||||
assert!(w.dirty_sections.contains(&(0, 39, 0)));
|
||||
assert!(!w.dirty_sections.contains(&(0, 40, 0)));
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@
|
||||
//! Which states tick is a table by state id, built by the game from the block
|
||||
//! registry; whether a slot is made is decided when the slot is promoted at
|
||||
//! the start of the next tick, from the block state then.
|
||||
use crate::chunk::block_entity::{BlockEntity, ModContainer, ModEnergyBuffer, ModFluidTanks};
|
||||
use crate::chunk::block_entity::{BlockEntity, ModContainer};
|
||||
use crate::fast_hash::{FxHashMap, FxHashSet};
|
||||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
@@ -46,7 +46,6 @@ pub enum Ticking {
|
||||
#[derive(Default)]
|
||||
pub struct BlockEntities {
|
||||
map: HashMap<Pos, BlockEntity>,
|
||||
attachments: HashMap<Pos, horizon_world::attachments::Attachments>,
|
||||
/// `Level.blockEntityTickers`: positions and the slot each was given.
|
||||
tickers: Arc<Vec<(Pos, u32)>>,
|
||||
/// `LevelChunk.tickersInLevel`: the live slot of each ticking position.
|
||||
@@ -74,44 +73,6 @@ pub struct BlockEntities {
|
||||
/// The containers of mod blocks' block entities, by block state id;
|
||||
/// built with `states`.
|
||||
mod_containers: FxHashMap<u32, Arc<ModContainer>>,
|
||||
/// The fluid tanks of mod blocks' block entities, by block state id;
|
||||
/// built with `states`, like the containers.
|
||||
mod_fluids: FxHashMap<u32, Arc<ModFluidTanks>>,
|
||||
/// The energy buffers of mod blocks' block entities, by block state id;
|
||||
/// built with `states`, like the containers.
|
||||
mod_energy: FxHashMap<u32, Arc<ModEnergyBuffer>>,
|
||||
/// The positions of the mod block entities (`BlockEntity::Mod`) by chunk,
|
||||
/// for the renderer: the mesher lists block entities by their template,
|
||||
/// which leaves out a mod block whose template has none. One taken out
|
||||
/// (`take`) stays listed until `put` or `remove`.
|
||||
mods: FxHashMap<(i32, i32), FxHashSet<Pos>>,
|
||||
/// The positions of the block entities that draw a bounding box (structure and test
|
||||
/// instance blocks, `shows_box`), so a frame looks at them without scanning the map.
|
||||
/// Like `mods`, one taken out stays listed until `put` or `remove`.
|
||||
boxes: FxHashSet<Pos>,
|
||||
}
|
||||
|
||||
/// A structure or test instance block: the block entities whose box the frame may draw.
|
||||
fn shows_box(entity: &BlockEntity) -> bool {
|
||||
matches!(
|
||||
entity,
|
||||
BlockEntity::StructureBlock(_) | BlockEntity::TestInstanceBlock(_)
|
||||
)
|
||||
}
|
||||
|
||||
fn chunk_of((x, _, z): Pos) -> (i32, i32) {
|
||||
(x >> 4, z >> 4)
|
||||
}
|
||||
|
||||
/// Takes `pos` out of its chunk's mod block entity set.
|
||||
fn forget_mod(mods: &mut FxHashMap<(i32, i32), FxHashSet<Pos>>, pos: Pos) {
|
||||
let chunk = chunk_of(pos);
|
||||
if let Some(set) = mods.get_mut(&chunk) {
|
||||
set.remove(&pos);
|
||||
if set.is_empty() {
|
||||
mods.remove(&chunk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Deref for BlockEntities {
|
||||
@@ -201,20 +162,6 @@ impl BlockEntities {
|
||||
pub fn mod_container(&self, state: u32) -> Option<&Arc<ModContainer>> {
|
||||
self.mod_containers.get(&state)
|
||||
}
|
||||
pub fn set_mod_fluids(&mut self, fluids: FxHashMap<u32, Arc<ModFluidTanks>>) {
|
||||
self.mod_fluids = fluids;
|
||||
}
|
||||
/// The fluid tanks of a mod block's block entity in block state `state`.
|
||||
pub fn mod_fluids(&self, state: u32) -> Option<&Arc<ModFluidTanks>> {
|
||||
self.mod_fluids.get(&state)
|
||||
}
|
||||
pub fn set_mod_energy(&mut self, energy: FxHashMap<u32, Arc<ModEnergyBuffer>>) {
|
||||
self.mod_energy = energy;
|
||||
}
|
||||
/// The energy buffer of a mod block's block entity in block state `state`.
|
||||
pub fn mod_energy(&self, state: u32) -> Option<&Arc<ModEnergyBuffer>> {
|
||||
self.mod_energy.get(&state)
|
||||
}
|
||||
|
||||
fn next(&mut self) -> u32 {
|
||||
let n = self.next_slot;
|
||||
@@ -233,69 +180,6 @@ impl BlockEntities {
|
||||
self.pending.remove(pos);
|
||||
}
|
||||
|
||||
/// Attachment map for a live block entity.
|
||||
pub fn attachments_mut(
|
||||
&mut self,
|
||||
pos: Pos,
|
||||
) -> Option<&mut horizon_world::attachments::Attachments> {
|
||||
if !self.map.contains_key(&pos) && !self.out.contains(&pos) {
|
||||
return None;
|
||||
}
|
||||
Some(self.attachments.entry(pos).or_default())
|
||||
}
|
||||
/// Attachment maps in a loaded chunk, for a save snapshot.
|
||||
pub fn chunk_attachments(
|
||||
&self,
|
||||
x: i32,
|
||||
z: i32,
|
||||
) -> Vec<(Pos, horizon_world::attachments::Attachments)> {
|
||||
self.attachments
|
||||
.iter()
|
||||
.filter(|(p, _)| p.0 >> 4 == x && p.2 >> 4 == z)
|
||||
.map(|(p, data)| (*p, data.clone()))
|
||||
.collect()
|
||||
}
|
||||
/// Restore a loaded block entity's attachment map.
|
||||
pub fn restore_attachments(&mut self, pos: Pos, data: horizon_world::attachments::Attachments) {
|
||||
if self.map.contains_key(&pos) {
|
||||
self.attachments.insert(pos, data);
|
||||
}
|
||||
}
|
||||
/// Whether any mod block entity is in the map: until one is, a block change
|
||||
/// never looks one up (`LevelAccess::has_mod_block_entity`).
|
||||
pub fn has_mods(&self) -> bool {
|
||||
!self.mods.is_empty()
|
||||
}
|
||||
/// The structure and test instance blocks (a frame draws their boxes), in no order.
|
||||
pub fn boxes(&self) -> impl Iterator<Item = (&Pos, &BlockEntity)> {
|
||||
self.boxes
|
||||
.iter()
|
||||
.filter_map(|pos| Some((pos, self.map.get(pos)?)))
|
||||
}
|
||||
/// Keeps `pos` listed in `boxes` exactly while `entity` shows a box.
|
||||
fn note_box(&mut self, pos: Pos, entity: Option<&BlockEntity>) {
|
||||
if entity.is_some_and(shows_box) {
|
||||
self.boxes.insert(pos);
|
||||
} else {
|
||||
self.boxes.remove(&pos);
|
||||
}
|
||||
}
|
||||
/// The mod block entities within `radius` blocks of `x`, `z` (by chunk, so
|
||||
/// far ones are skipped whole; the caller checks each distance).
|
||||
pub fn mods_near(&self, x: f64, z: f64, radius: f64) -> impl Iterator<Item = &Pos> {
|
||||
let far = move |c: i32, at: f64| {
|
||||
let (lo, hi) = (f64::from(c * 16), f64::from(c * 16 + 16));
|
||||
at < lo - radius || at > hi + radius
|
||||
};
|
||||
self.mods
|
||||
.iter()
|
||||
.filter(move |((cx, cz), _)| !far(*cx, x) && !far(*cz, z))
|
||||
.flat_map(|(_, set)| set)
|
||||
}
|
||||
/// `LevelChunk.getBlockEntity`: the block entity at `pos`, if any.
|
||||
pub fn get(&self, pos: &Pos) -> Option<&BlockEntity> {
|
||||
self.map.get(pos)
|
||||
}
|
||||
pub fn get_mut(&mut self, pos: &Pos) -> Option<&mut BlockEntity> {
|
||||
self.map.get_mut(pos)
|
||||
}
|
||||
@@ -307,33 +191,11 @@ impl BlockEntities {
|
||||
}
|
||||
/// `LevelChunk.setBlockEntity` (+ `addAndRegisterBlockEntity`): a new
|
||||
/// block entity may get a slot; one replacing another keeps its slot.
|
||||
/// One of the same type rewrites it in place (a jukebox taking a disc,
|
||||
/// `/data merge block`), where vanilla keeps the object, so its
|
||||
/// attachments stay; any other replacement starts them over.
|
||||
pub fn insert(&mut self, pos: Pos, entity: BlockEntity) -> Option<BlockEntity> {
|
||||
let new_is_mod = matches!(entity, BlockEntity::Mod(_));
|
||||
let same_type = |old: &BlockEntity| match (old, &entity) {
|
||||
(BlockEntity::Mod(old), BlockEntity::Mod(new)) => old.id == new.id,
|
||||
(old, new) => std::mem::discriminant(old) == std::mem::discriminant(new),
|
||||
};
|
||||
if !self.map.get(&pos).is_some_and(same_type) {
|
||||
self.attachments.remove(&pos);
|
||||
}
|
||||
let new_box = shows_box(&entity);
|
||||
let old = self.map.insert(pos, entity);
|
||||
if old.is_none() {
|
||||
self.add(pos);
|
||||
}
|
||||
if new_box {
|
||||
self.boxes.insert(pos);
|
||||
} else if old.as_ref().is_some_and(shows_box) {
|
||||
self.boxes.remove(&pos);
|
||||
}
|
||||
if new_is_mod {
|
||||
self.mods.entry(chunk_of(pos)).or_default().insert(pos);
|
||||
} else if matches!(old, Some(BlockEntity::Mod(_))) {
|
||||
forget_mod(&mut self.mods, pos);
|
||||
}
|
||||
old
|
||||
}
|
||||
/// The block entity at `pos`, made by `make` when there is none.
|
||||
@@ -342,29 +204,15 @@ impl BlockEntities {
|
||||
pos: Pos,
|
||||
make: impl FnOnce() -> BlockEntity,
|
||||
) -> &mut BlockEntity {
|
||||
let absent = !self.map.contains_key(&pos);
|
||||
if absent {
|
||||
if !self.map.contains_key(&pos) {
|
||||
self.add(pos);
|
||||
}
|
||||
let entity = self.map.entry(pos).or_insert_with(make);
|
||||
if absent && matches!(entity, BlockEntity::Mod(_)) {
|
||||
self.mods.entry(chunk_of(pos)).or_default().insert(pos);
|
||||
}
|
||||
if absent && shows_box(entity) {
|
||||
self.boxes.insert(pos);
|
||||
}
|
||||
entity
|
||||
self.map.entry(pos).or_insert_with(make)
|
||||
}
|
||||
/// `LevelChunk.removeBlockEntity`: the block entity and its slot.
|
||||
pub fn remove(&mut self, pos: &Pos) -> Option<BlockEntity> {
|
||||
self.attachments.remove(pos);
|
||||
self.cancel(pos);
|
||||
let removed = self.map.remove(pos);
|
||||
if matches!(removed, Some(BlockEntity::Mod(_))) {
|
||||
forget_mod(&mut self.mods, *pos);
|
||||
}
|
||||
self.boxes.remove(pos);
|
||||
removed
|
||||
self.map.remove(pos)
|
||||
}
|
||||
/// The block entity at `pos`, out of the map for a while: its slot stays
|
||||
/// for `put` to bring it back (a tick working on it).
|
||||
@@ -378,10 +226,6 @@ impl BlockEntities {
|
||||
/// Brings back what `take` took, in its slot.
|
||||
pub fn put(&mut self, pos: Pos, entity: BlockEntity) {
|
||||
self.out.remove(&pos);
|
||||
if matches!(entity, BlockEntity::Mod(_)) {
|
||||
self.mods.entry(chunk_of(pos)).or_default().insert(pos);
|
||||
}
|
||||
self.note_box(pos, Some(&entity));
|
||||
if self.map.insert(pos, entity).is_none()
|
||||
&& !self.live.contains_key(&pos)
|
||||
&& !self.pending.contains_key(&pos)
|
||||
@@ -392,30 +236,18 @@ impl BlockEntities {
|
||||
/// Removes the block entities `keep` refuses, and their slots
|
||||
/// (`clearAllBlockEntities` of unloaded chunks).
|
||||
pub fn retain(&mut self, mut keep: impl FnMut(&Pos, &mut BlockEntity) -> bool) {
|
||||
let (live, pending, freed, attachments) = (
|
||||
&mut self.live,
|
||||
&mut self.pending,
|
||||
&mut self.freed,
|
||||
&mut self.attachments,
|
||||
);
|
||||
let (mods, boxes) = (&mut self.mods, &mut self.boxes);
|
||||
let (live, pending, freed) = (&mut self.live, &mut self.pending, &mut self.freed);
|
||||
self.map.retain(|p, e| {
|
||||
let kept = keep(p, e);
|
||||
if !kept {
|
||||
attachments.remove(p);
|
||||
*freed |= live.remove(p).is_some();
|
||||
pending.remove(p);
|
||||
forget_mod(mods, *p);
|
||||
boxes.remove(p);
|
||||
}
|
||||
kept
|
||||
});
|
||||
}
|
||||
pub fn clear(&mut self) {
|
||||
self.attachments.clear();
|
||||
self.map.clear();
|
||||
self.mods.clear();
|
||||
self.boxes.clear();
|
||||
self.tickers = Arc::default();
|
||||
self.live.clear();
|
||||
self.added.clear();
|
||||
@@ -432,18 +264,9 @@ impl BlockEntities {
|
||||
pub fn load_chunk(&mut self, entities: Vec<(Pos, BlockEntity)>) {
|
||||
let order = chunk_map_order(entities.iter().map(|(p, _)| *p));
|
||||
for (p, e) in entities {
|
||||
self.attachments.remove(&p);
|
||||
let new_is_mod = matches!(e, BlockEntity::Mod(_));
|
||||
self.note_box(p, Some(&e));
|
||||
let old = self.map.insert(p, e);
|
||||
if old.is_some() {
|
||||
if self.map.insert(p, e).is_some() {
|
||||
self.replaced.insert(p);
|
||||
}
|
||||
if new_is_mod {
|
||||
self.mods.entry(chunk_of(p)).or_default().insert(p);
|
||||
} else if matches!(old, Some(BlockEntity::Mod(_))) {
|
||||
forget_mod(&mut self.mods, p);
|
||||
}
|
||||
}
|
||||
for p in order {
|
||||
self.add(p);
|
||||
@@ -536,85 +359,6 @@ mod tests {
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn near(b: &BlockEntities, x: f64, z: f64, radius: f64) -> Vec<Pos> {
|
||||
let mut found: Vec<Pos> = b.mods_near(x, z, radius).copied().collect();
|
||||
found.sort();
|
||||
found
|
||||
}
|
||||
#[test]
|
||||
fn mod_block_entities_are_listed_by_chunk_until_they_go() {
|
||||
let mut b = level();
|
||||
let modded = || BlockEntity::Mod(Box::default());
|
||||
b.insert((1, 64, 1), modded());
|
||||
b.insert((200, 64, 1), modded());
|
||||
b.insert((2, 64, 2), hopper());
|
||||
b.get_or_insert_with((3, 64, 3), modded);
|
||||
b.load_chunk(vec![((4, 64, 4), modded()), ((5, 64, 5), hopper())]);
|
||||
// Only mods, and only chunks within reach.
|
||||
assert_eq!(
|
||||
near(&b, 0.0, 0.0, 64.0),
|
||||
[(1, 64, 1), (3, 64, 3), (4, 64, 4)]
|
||||
);
|
||||
assert_eq!(near(&b, 200.0, 0.0, 8.0), [(200, 64, 1)]);
|
||||
// Taken out for a tick, still listed; removed or replaced, gone.
|
||||
let taken = b.take(&(1, 64, 1)).unwrap();
|
||||
assert_eq!(near(&b, 0.0, 0.0, 64.0).len(), 3);
|
||||
b.put((1, 64, 1), taken);
|
||||
b.remove(&(3, 64, 3));
|
||||
b.insert((4, 64, 4), hopper());
|
||||
assert_eq!(near(&b, 0.0, 0.0, 64.0), [(1, 64, 1)]);
|
||||
b.retain(|p, _| p.0 != 1);
|
||||
assert!(near(&b, 0.0, 0.0, 64.0).is_empty());
|
||||
b.clear();
|
||||
assert!(near(&b, 200.0, 0.0, 8.0).is_empty());
|
||||
}
|
||||
#[test]
|
||||
fn attachments_follow_block_entity_lifetime() {
|
||||
use horizon_world::attachments::AttachmentType;
|
||||
let ty = AttachmentType {
|
||||
namespace: "test",
|
||||
name: "value",
|
||||
default: || 0,
|
||||
codec: None,
|
||||
copy_on_death: false,
|
||||
sync: false,
|
||||
};
|
||||
let p = (1, 64, 2);
|
||||
let mut entities = level();
|
||||
assert!(entities.attachments_mut(p).is_none());
|
||||
entities.insert(p, hopper());
|
||||
entities.attachments_mut(p).unwrap().set(&ty, 4).unwrap();
|
||||
let held = entities.take(&p).unwrap();
|
||||
entities.put(p, held);
|
||||
assert_eq!(entities.attachments_mut(p).unwrap().get(&ty), Ok(4));
|
||||
entities.insert(p, hopper());
|
||||
assert_eq!(entities.attachments_mut(p).unwrap().get(&ty), Ok(4));
|
||||
let machine = |id: &str| {
|
||||
BlockEntity::Mod(Box::new(
|
||||
crate::chunk::block_entity::ModBlockEntityFields {
|
||||
id: id.into(),
|
||||
..Default::default()
|
||||
}
|
||||
.into(),
|
||||
))
|
||||
};
|
||||
entities.insert(p, machine("test:a"));
|
||||
assert_eq!(entities.attachments_mut(p).unwrap().get(&ty), Ok(0));
|
||||
entities.attachments_mut(p).unwrap().set(&ty, 4).unwrap();
|
||||
entities.insert(p, machine("test:a"));
|
||||
assert_eq!(entities.attachments_mut(p).unwrap().get(&ty), Ok(4));
|
||||
entities.insert(p, machine("test:b"));
|
||||
assert_eq!(entities.attachments_mut(p).unwrap().get(&ty), Ok(0));
|
||||
entities.attachments_mut(p).unwrap().set(&ty, 4).unwrap();
|
||||
entities.remove(&p);
|
||||
entities.insert(p, hopper());
|
||||
assert_eq!(entities.attachments_mut(p).unwrap().get(&ty), Ok(0));
|
||||
entities.attachments_mut(p).unwrap().set(&ty, 5).unwrap();
|
||||
entities.retain(|_, _| false);
|
||||
entities.insert(p, hopper());
|
||||
assert_eq!(entities.attachments_mut(p).unwrap().get(&ty), Ok(0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn slots_follow_vanilla_lifecycle() {
|
||||
let mut b = level();
|
||||
@@ -699,43 +443,4 @@ mod tests {
|
||||
b.state_changed(p, 2, 1);
|
||||
assert_eq!(order(&mut b, &s), [q, p]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn boxes_list_exactly_the_structure_and_test_blocks() {
|
||||
let test_block = || BlockEntity::TestInstanceBlock(Box::default());
|
||||
let listed = |b: &BlockEntities| {
|
||||
let mut v: Vec<Pos> = b.boxes().map(|(p, _)| *p).collect();
|
||||
v.sort();
|
||||
v
|
||||
};
|
||||
let mut b = level();
|
||||
let (p, q, r) = ((0, 0, 0), (1, 0, 0), (2, 0, 0));
|
||||
b.insert(p, test_block());
|
||||
b.insert(q, hopper());
|
||||
assert_eq!(listed(&b), [p]);
|
||||
// Replaced by another kind, and back.
|
||||
b.insert(p, hopper());
|
||||
assert_eq!(listed(&b), []);
|
||||
b.insert(q, test_block());
|
||||
b.get_or_insert_with(r, test_block);
|
||||
assert_eq!(listed(&b), [q, r]);
|
||||
// Taken out: not shown until put back; put back as another kind: gone.
|
||||
let taken = b.take(&q).unwrap();
|
||||
assert_eq!(listed(&b), [r]);
|
||||
b.put(q, taken);
|
||||
assert_eq!(listed(&b), [q, r]);
|
||||
let taken = b.take(&r).unwrap();
|
||||
drop(taken);
|
||||
b.put(r, hopper());
|
||||
assert_eq!(listed(&b), [q]);
|
||||
b.remove(&q);
|
||||
assert_eq!(listed(&b), []);
|
||||
b.load_chunk(vec![(p, test_block()), (q, hopper())]);
|
||||
assert_eq!(listed(&b), [p]);
|
||||
b.retain(|pos, _| *pos != p);
|
||||
assert_eq!(listed(&b), []);
|
||||
b.insert(r, test_block());
|
||||
b.clear();
|
||||
assert!(b.boxes.is_empty());
|
||||
}
|
||||
}
|
||||
@@ -383,7 +383,7 @@ impl Shulker {
|
||||
out
|
||||
}
|
||||
/// `ShulkerBoxBlock.canOpen`: a closed box only opens when its lid has room
|
||||
/// (`level.noCollision` of the lid box at half progress, deflated by 1e-6).
|
||||
/// (`level.noCollision` of the half-block lid box, deflated by 1e-6).
|
||||
pub fn lid_box(pos: [i32; 3], facing: u8) -> [f64; 6] {
|
||||
let bottom = [
|
||||
f64::from(pos[0]) + 0.5,
|
||||
|
||||
@@ -1,630 +0,0 @@
|
||||
//! OptiFine custom entity models over the block entities' models (`block_entity_render`'s
|
||||
//! `MODELS`): `chest.jem`, `shulker_box.jem`, `banner.jem`, `bell.jem`, `head_zombie.jem`... (the
|
||||
//! "Block entity name" table of OptiFine's `cem_model.txt`, and Entity Model Features' one-file
|
||||
//! `banner`), found and read as the mobs' are ([`horizon_optifine::cem::files`]). Each entry
|
||||
//! replaces or joins the boxes of the vanilla part it names and takes its `scale`; animations
|
||||
//! don't run yet. A `.jem`'s texture paints the models it reshapes instead of vanilla's when the
|
||||
//! atlas has it.
|
||||
//!
|
||||
//! An entry's part is OptiFine's name for it, else the vanilla part's own name. Trapped and
|
||||
//! ender chests take only their own file, and copper chests (no CEM name) keep vanilla's chest.
|
||||
//! Lectern and enchanting-table books take theirs, else `book`. Signs, hanging signs and beds are
|
||||
//! block models here, so their files are not read; copper golem statues have no CEM name.
|
||||
|
||||
use crate::block_entity_render::ModelPart;
|
||||
use horizon_optifine::cem::{
|
||||
files::{atlas_name, jem_files, load_jem},
|
||||
model::{Bone, EntityModel},
|
||||
};
|
||||
use std::{
|
||||
collections::{BTreeMap, HashMap, HashSet},
|
||||
path::Path,
|
||||
};
|
||||
|
||||
/// One model the renderer draws, the CEM names that reshape it, best first, and OptiFine's
|
||||
/// names for its vanilla parts.
|
||||
struct Target {
|
||||
key: &'static str,
|
||||
/// The vanilla model it starts from: `key` itself, or the one a block the renderer tells
|
||||
/// apart shares (a trapped chest's is the chest's).
|
||||
base: &'static str,
|
||||
names: &'static [&'static str],
|
||||
parts: &'static [(&'static str, &'static str)],
|
||||
}
|
||||
|
||||
const CHEST: &[(&str, &str)] = &[
|
||||
("root", "root"),
|
||||
("base", "bottom"),
|
||||
("lid", "lid"),
|
||||
("knob", "lock"),
|
||||
];
|
||||
const SHULKER: &[(&str, &str)] = &[("root", "root"), ("base", "base"), ("lid", "lid")];
|
||||
const BANNER: &[(&str, &str)] = &[("stand", "pole"), ("top", "bar")];
|
||||
const FLAG: &[(&str, &str)] = &[("slate", "flag")];
|
||||
const HEAD: &[(&str, &str)] = &[("root", "root"), ("head", "head")];
|
||||
const DRAGON: &[(&str, &str)] = &[("root", "root"), ("head", "head"), ("jaw", "jaw")];
|
||||
const PIGLIN: &[(&str, &str)] = &[
|
||||
("root", "root"),
|
||||
("head", "head"),
|
||||
("left_ear", "left_ear"),
|
||||
("right_ear", "right_ear"),
|
||||
];
|
||||
const BELL: &[(&str, &str)] = &[
|
||||
("root", "root"),
|
||||
("body", "bell_body"),
|
||||
("base", "bell_base"),
|
||||
];
|
||||
const BOOK: &[(&str, &str)] = &[
|
||||
("root", "root"),
|
||||
("cover_right", "right_lid"),
|
||||
("cover_left", "left_lid"),
|
||||
("pages_right", "right_pages"),
|
||||
("pages_left", "left_pages"),
|
||||
("flipping_page_right", "flip_page1"),
|
||||
("flipping_page_left", "flip_page2"),
|
||||
("book_spine", "seam"),
|
||||
];
|
||||
const POT_BASE: &[(&str, &str)] = &[("neck", "neck"), ("top", "top"), ("bottom", "bottom")];
|
||||
const POT_SIDES: &[(&str, &str)] = &[
|
||||
("front", "front"),
|
||||
("back", "back"),
|
||||
("left", "left"),
|
||||
("right", "right"),
|
||||
];
|
||||
|
||||
const fn model(
|
||||
key: &'static str,
|
||||
names: &'static [&'static str],
|
||||
parts: &'static [(&'static str, &'static str)],
|
||||
) -> Target {
|
||||
Target {
|
||||
key,
|
||||
base: key,
|
||||
names,
|
||||
parts,
|
||||
}
|
||||
}
|
||||
const fn copy(
|
||||
key: &'static str,
|
||||
base: &'static str,
|
||||
names: &'static [&'static str],
|
||||
parts: &'static [(&'static str, &'static str)],
|
||||
) -> Target {
|
||||
Target {
|
||||
key,
|
||||
base,
|
||||
names,
|
||||
parts,
|
||||
}
|
||||
}
|
||||
|
||||
/// In order: a copy comes after its base.
|
||||
const TARGETS: &[Target] = &[
|
||||
model("chest", &["chest"], CHEST),
|
||||
model("double_chest_left", &["chest_left"], CHEST),
|
||||
model("double_chest_right", &["chest_right"], CHEST),
|
||||
copy("trapped_chest", "chest", &["trapped_chest"], CHEST),
|
||||
copy(
|
||||
"trapped_chest_left",
|
||||
"double_chest_left",
|
||||
&["trapped_chest_left"],
|
||||
CHEST,
|
||||
),
|
||||
copy(
|
||||
"trapped_chest_right",
|
||||
"double_chest_right",
|
||||
&["trapped_chest_right"],
|
||||
CHEST,
|
||||
),
|
||||
copy("ender_chest", "chest", &["ender_chest"], CHEST),
|
||||
model("shulker_box", &["shulker_box"], SHULKER),
|
||||
model("standing_banner", &["banner_base", "banner"], BANNER),
|
||||
model("wall_banner", &["banner_base", "banner"], BANNER),
|
||||
model("standing_banner_flag", &["banner_flag", "banner"], FLAG),
|
||||
model("wall_banner_flag", &["banner_flag", "banner"], FLAG),
|
||||
model("skeleton_skull", &["head_skeleton"], HEAD),
|
||||
model("wither_skeleton_skull", &["head_wither_skeleton"], HEAD),
|
||||
model("zombie_head", &["head_zombie"], HEAD),
|
||||
model("creeper_head", &["head_creeper"], HEAD),
|
||||
model("dragon_skull", &["head_dragon"], DRAGON),
|
||||
model("piglin_head", &["head_piglin"], PIGLIN),
|
||||
model("player_head", &["head_player"], HEAD),
|
||||
model("bell", &["bell"], BELL),
|
||||
model("book", &["enchanting_book", "book"], BOOK),
|
||||
copy("lectern_book", "book", &["lectern_book", "book"], BOOK),
|
||||
model("conduit_shell", &["conduit"], &[("base", "shell")]),
|
||||
model("conduit_cage", &["conduit"], &[("cage", "shell")]),
|
||||
model("conduit_wind", &["conduit"], &[("wind", "wind")]),
|
||||
model("conduit_eye", &["conduit"], &[("eye", "eye")]),
|
||||
model("decorated_pot_base", &["decorated_pot"], POT_BASE),
|
||||
model("decorated_pot_sides", &["decorated_pot"], POT_SIDES),
|
||||
];
|
||||
|
||||
/// Every model, reshaped or vanilla's, and the atlas names of the `.jem` textures by model.
|
||||
pub type Reshaped = (
|
||||
HashMap<&'static str, ModelPart>,
|
||||
HashMap<&'static str, String>,
|
||||
);
|
||||
|
||||
/// The models the packs under `root` reshape, over `vanilla`'s; None when no block entity has
|
||||
/// a `.jem` there.
|
||||
pub fn reshape(root: &Path, vanilla: &HashMap<&'static str, ModelPart>) -> Option<Reshaped> {
|
||||
let (reshaped, unused) = reshape_all(root, vanilla)?;
|
||||
for (path, part) in unused {
|
||||
log::warn!("Horizon: custom entity model {path}: no part {part}");
|
||||
}
|
||||
Some(reshaped)
|
||||
}
|
||||
|
||||
/// [`reshape`]'s models, and each file's entries whose part none of the models it reshapes has.
|
||||
fn reshape_all(
|
||||
root: &Path,
|
||||
vanilla: &HashMap<&'static str, ModelPart>,
|
||||
) -> Option<(Reshaped, Vec<(String, String)>)> {
|
||||
let files = jem_files(root);
|
||||
let named = |t: &Target| t.names.iter().any(|n| files.contains_key(*n));
|
||||
if !TARGETS.iter().any(named) {
|
||||
return None;
|
||||
}
|
||||
let mut models = vanilla.clone();
|
||||
let mut textures = HashMap::new();
|
||||
let mut reshaped = HashSet::new();
|
||||
// Each file parsed once; which of its entries found a part in some model.
|
||||
let mut parsed: HashMap<&str, Option<EntityModel>> = HashMap::new();
|
||||
let mut used: BTreeMap<&str, Vec<bool>> = BTreeMap::new();
|
||||
for t in TARGETS {
|
||||
let Some(model) = vanilla.get(t.base) else {
|
||||
continue;
|
||||
};
|
||||
let found = t
|
||||
.names
|
||||
.iter()
|
||||
.flat_map(|name| files.get(*name).into_iter().flatten())
|
||||
.map(String::as_str)
|
||||
.find(|&path| {
|
||||
parsed
|
||||
.entry(path)
|
||||
.or_insert_with(|| load_jem(root, path))
|
||||
.is_some()
|
||||
});
|
||||
let Some(path) = found else {
|
||||
// A copy of a reshaped base that has no file of its own stays vanilla.
|
||||
if t.key != t.base && reshaped.contains(t.base) {
|
||||
models.insert(t.key, model.clone());
|
||||
}
|
||||
continue;
|
||||
};
|
||||
let Some(Some(jem)) = parsed.get(path) else {
|
||||
continue;
|
||||
};
|
||||
let mut out = model.clone();
|
||||
let hits = apply(&mut out, jem, t.parts);
|
||||
// A file shared by several models (the conduit's, the pot's) paints only the models
|
||||
// it reshapes: vanilla geometry keeps its own texture's layout.
|
||||
let reshapes = hits.iter().any(|hit| *hit);
|
||||
let marks = used
|
||||
.entry(path)
|
||||
.or_insert_with(|| vec![false; jem.parts.len()]);
|
||||
for (mark, hit) in marks.iter_mut().zip(hits) {
|
||||
*mark |= hit;
|
||||
}
|
||||
models.insert(t.key, out);
|
||||
reshaped.insert(t.key);
|
||||
if reshapes && let Some(texture) = jem.texture.as_deref().and_then(atlas_name) {
|
||||
textures.insert(t.key, texture);
|
||||
}
|
||||
}
|
||||
let mut unused = Vec::new();
|
||||
for (path, marks) in &used {
|
||||
let Some(Some(jem)) = parsed.get(path) else {
|
||||
continue;
|
||||
};
|
||||
for (p, _) in jem.parts.iter().zip(marks).filter(|(_, hit)| !**hit) {
|
||||
unused.push(((*path).to_owned(), p.part.clone()));
|
||||
}
|
||||
}
|
||||
Some(((models, textures), unused))
|
||||
}
|
||||
|
||||
/// `jem`'s entries on `model`, OptiFine's part names read through `parts`, else as the vanilla
|
||||
/// part's own name: a replacing entry clears its part's boxes, and each joins the part as a child
|
||||
/// `cem#<n>`. Which entries found their part.
|
||||
fn apply(model: &mut ModelPart, jem: &EntityModel, parts: &[(&str, &str)]) -> Vec<bool> {
|
||||
let mut count = 0;
|
||||
let mut hits = Vec::with_capacity(jem.parts.len());
|
||||
for p in &jem.parts {
|
||||
let mapped = parts.iter().find(|(of, _)| *of == p.part).map(|&(_, v)| v);
|
||||
let target = match mapped {
|
||||
Some(vanilla) if find_mut(model, vanilla).is_some() => vanilla,
|
||||
_ => p.part.as_str(),
|
||||
};
|
||||
let Some(node) = find_mut(model, target) else {
|
||||
hits.push(false);
|
||||
continue;
|
||||
};
|
||||
if !p.attach {
|
||||
node.polygons.clear();
|
||||
}
|
||||
let (name, mut bone) = part(&p.bone, &mut count);
|
||||
bone.pose[6..9].fill(p.scale);
|
||||
node.children.push((name, bone));
|
||||
hits.push(true);
|
||||
}
|
||||
hits
|
||||
}
|
||||
|
||||
/// The model itself for `root`, else its first part named `name`, depth first.
|
||||
fn find_mut<'a>(model: &'a mut ModelPart, name: &str) -> Option<&'a mut ModelPart> {
|
||||
fn child<'a>(part: &'a mut ModelPart, name: &str) -> Option<&'a mut ModelPart> {
|
||||
part.children.iter_mut().find_map(|(n, c)| {
|
||||
if n.as_str() == name {
|
||||
Some(c)
|
||||
} else {
|
||||
child(c, name)
|
||||
}
|
||||
})
|
||||
}
|
||||
if name == "root" {
|
||||
return Some(model);
|
||||
}
|
||||
child(model, name)
|
||||
}
|
||||
|
||||
/// A baked bone as a model part, named `cem#<n>`: unique in the model, so no vanilla pose
|
||||
/// change by name reaches it.
|
||||
fn part(bone: &Bone, count: &mut usize) -> (String, ModelPart) {
|
||||
let name = format!("cem#{count}");
|
||||
*count += 1;
|
||||
let [x, y, z] = bone.pivot;
|
||||
let [rx, ry, rz] = bone.rotation;
|
||||
let out = ModelPart {
|
||||
pose: [x, y, z, rx, ry, rz, 1.0, 1.0, 1.0],
|
||||
polygons: bone.quads.iter().map(|q| q.vertices).collect(),
|
||||
children: bone.children.iter().map(|c| part(c, count)).collect(),
|
||||
};
|
||||
(name, out)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
pub(crate) mod tests {
|
||||
use super::*;
|
||||
use std::{collections::BTreeSet, fs};
|
||||
|
||||
/// A part with one face and `children`.
|
||||
pub(crate) fn plane(children: Vec<(&str, ModelPart)>) -> ModelPart {
|
||||
ModelPart {
|
||||
pose: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0],
|
||||
polygons: vec![[[0.0; 5]; 4]],
|
||||
children: children
|
||||
.into_iter()
|
||||
.map(|(n, c)| (n.to_owned(), c))
|
||||
.collect(),
|
||||
}
|
||||
}
|
||||
pub(crate) fn chest() -> ModelPart {
|
||||
let mut root = plane(vec![
|
||||
("bottom", plane(vec![])),
|
||||
("lid", plane(vec![])),
|
||||
("lock", plane(vec![])),
|
||||
]);
|
||||
root.polygons.clear();
|
||||
root
|
||||
}
|
||||
pub(crate) const BOX: &str =
|
||||
r#""boxes": [{"coordinates": [0, 0, 0, 1, 1, 1], "textureOffset": [0, 0]}]"#;
|
||||
/// A fresh pack folder named for `test`, holding `files` under `assets/minecraft/`.
|
||||
pub(crate) fn pack(test: &str, files: &[(&str, String)]) -> std::path::PathBuf {
|
||||
let root =
|
||||
std::env::temp_dir().join(format!("horizon-be-cem-{test}-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
for (path, text) in files {
|
||||
let path = root.join("assets/minecraft").join(path);
|
||||
fs::create_dir_all(path.parent().unwrap()).unwrap();
|
||||
fs::write(path, text).unwrap();
|
||||
}
|
||||
root
|
||||
}
|
||||
/// A `.jem` replacing each of `parts` with one box.
|
||||
fn jem(parts: &[&str]) -> String {
|
||||
let entries: Vec<_> = parts
|
||||
.iter()
|
||||
.map(|p| format!(r#"{{"part": "{p}", {BOX}}}"#))
|
||||
.collect();
|
||||
format!(r#"{{"models": [{}]}}"#, entries.join(", "))
|
||||
}
|
||||
/// A `.jem` replacing each of `parts` with a box of its own: the `i`th is `i + 1` pixels
|
||||
/// deep, so a part that took another entry's box shows.
|
||||
fn jem_sized(parts: &[&str]) -> String {
|
||||
let entries: Vec<_> = parts
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, p)| {
|
||||
let depth = i + 1;
|
||||
format!(
|
||||
r#"{{"part": "{p}", "boxes": [{{"coordinates": [0, 0, 0, 1, 1, {depth}], "textureOffset": [0, 0]}}]}}"#
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
format!(r#"{{"models": [{}]}}"#, entries.join(", "))
|
||||
}
|
||||
/// How deep (z) the custom box under `model`'s part `name` is.
|
||||
fn depth(model: &ModelPart, name: &str) -> f32 {
|
||||
let part = model.child(name).unwrap();
|
||||
let zs = part
|
||||
.children
|
||||
.iter()
|
||||
.flat_map(|(_, c)| c.polygons.iter().flatten().map(|v| v[2]));
|
||||
let (lo, hi) = zs.fold((f32::MAX, f32::MIN), |(lo, hi), z| (lo.min(z), hi.max(z)));
|
||||
hi - lo
|
||||
}
|
||||
/// Whether `model`'s part `name` was replaced by one custom box: its own face gone, and one
|
||||
/// child of a box's six faces.
|
||||
fn replaced(model: &ModelPart, name: &str) -> bool {
|
||||
let part = model.child(name).unwrap();
|
||||
match part.children.as_slice() {
|
||||
[(_, only)] => part.polygons.is_empty() && only.polygons.len() == 6,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_optifine_part_name_lands_on_its_vanilla_part() {
|
||||
// File, OptiFine's part, the model it reshapes, vanilla's part there.
|
||||
let cases = [
|
||||
("chest", "base", "chest", "bottom"),
|
||||
("chest", "lid", "chest", "lid"),
|
||||
("chest", "knob", "chest", "lock"),
|
||||
("chest_left", "base", "double_chest_left", "bottom"),
|
||||
("chest_left", "lid", "double_chest_left", "lid"),
|
||||
("chest_left", "knob", "double_chest_left", "lock"),
|
||||
("chest_right", "base", "double_chest_right", "bottom"),
|
||||
("chest_right", "lid", "double_chest_right", "lid"),
|
||||
("chest_right", "knob", "double_chest_right", "lock"),
|
||||
("trapped_chest", "base", "trapped_chest", "bottom"),
|
||||
("trapped_chest", "knob", "trapped_chest", "lock"),
|
||||
("trapped_chest_left", "base", "trapped_chest_left", "bottom"),
|
||||
("trapped_chest_left", "knob", "trapped_chest_left", "lock"),
|
||||
(
|
||||
"trapped_chest_right",
|
||||
"base",
|
||||
"trapped_chest_right",
|
||||
"bottom",
|
||||
),
|
||||
("trapped_chest_right", "knob", "trapped_chest_right", "lock"),
|
||||
("ender_chest", "base", "ender_chest", "bottom"),
|
||||
("ender_chest", "knob", "ender_chest", "lock"),
|
||||
("shulker_box", "base", "shulker_box", "base"),
|
||||
("shulker_box", "lid", "shulker_box", "lid"),
|
||||
("banner", "stand", "standing_banner", "pole"),
|
||||
("banner", "top", "standing_banner", "bar"),
|
||||
("banner", "top", "wall_banner", "bar"),
|
||||
("banner", "slate", "standing_banner_flag", "flag"),
|
||||
("banner", "slate", "wall_banner_flag", "flag"),
|
||||
("head_skeleton", "head", "skeleton_skull", "head"),
|
||||
(
|
||||
"head_wither_skeleton",
|
||||
"head",
|
||||
"wither_skeleton_skull",
|
||||
"head",
|
||||
),
|
||||
("head_zombie", "head", "zombie_head", "head"),
|
||||
("head_creeper", "head", "creeper_head", "head"),
|
||||
("head_dragon", "head", "dragon_skull", "head"),
|
||||
("head_dragon", "jaw", "dragon_skull", "jaw"),
|
||||
("head_piglin", "head", "piglin_head", "head"),
|
||||
("head_piglin", "left_ear", "piglin_head", "left_ear"),
|
||||
("head_piglin", "right_ear", "piglin_head", "right_ear"),
|
||||
("head_player", "head", "player_head", "head"),
|
||||
("bell", "body", "bell", "bell_body"),
|
||||
("bell", "base", "bell", "bell_base"),
|
||||
("enchanting_book", "cover_right", "book", "right_lid"),
|
||||
("enchanting_book", "cover_left", "book", "left_lid"),
|
||||
("enchanting_book", "pages_right", "book", "right_pages"),
|
||||
("enchanting_book", "pages_left", "book", "left_pages"),
|
||||
(
|
||||
"enchanting_book",
|
||||
"flipping_page_right",
|
||||
"book",
|
||||
"flip_page1",
|
||||
),
|
||||
(
|
||||
"enchanting_book",
|
||||
"flipping_page_left",
|
||||
"book",
|
||||
"flip_page2",
|
||||
),
|
||||
("enchanting_book", "book_spine", "book", "seam"),
|
||||
("lectern_book", "cover_right", "lectern_book", "right_lid"),
|
||||
("lectern_book", "pages_left", "lectern_book", "left_pages"),
|
||||
(
|
||||
"lectern_book",
|
||||
"flipping_page_right",
|
||||
"lectern_book",
|
||||
"flip_page1",
|
||||
),
|
||||
("lectern_book", "book_spine", "lectern_book", "seam"),
|
||||
("conduit", "base", "conduit_shell", "shell"),
|
||||
("conduit", "cage", "conduit_cage", "shell"),
|
||||
("conduit", "wind", "conduit_wind", "wind"),
|
||||
("conduit", "eye", "conduit_eye", "eye"),
|
||||
("decorated_pot", "neck", "decorated_pot_base", "neck"),
|
||||
("decorated_pot", "top", "decorated_pot_base", "top"),
|
||||
("decorated_pot", "bottom", "decorated_pot_base", "bottom"),
|
||||
("decorated_pot", "front", "decorated_pot_sides", "front"),
|
||||
("decorated_pot", "back", "decorated_pot_sides", "back"),
|
||||
("decorated_pot", "left", "decorated_pot_sides", "left"),
|
||||
("decorated_pot", "right", "decorated_pot_sides", "right"),
|
||||
];
|
||||
// One file per name with each of its parts, and a stub of each model holding its parts
|
||||
// (chest models all of theirs, so a misplaced entry shows).
|
||||
let mut files: BTreeMap<&str, BTreeSet<&str>> = BTreeMap::new();
|
||||
let mut trees: BTreeMap<&str, BTreeSet<&str>> = BTreeMap::new();
|
||||
for (file, part, key, vanilla) in cases {
|
||||
files.entry(file).or_default().insert(part);
|
||||
trees.entry(key).or_default().insert(vanilla);
|
||||
}
|
||||
for key in ["chest", "double_chest_left", "double_chest_right"] {
|
||||
trees
|
||||
.entry(key)
|
||||
.or_default()
|
||||
.extend(["bottom", "lid", "lock"]);
|
||||
}
|
||||
let files_by_name = files.clone();
|
||||
let files: Vec<_> = files
|
||||
.iter()
|
||||
.map(|(file, parts)| {
|
||||
let parts: Vec<_> = parts.iter().copied().collect();
|
||||
(format!("optifine/cem/{file}.jem"), jem_sized(&parts))
|
||||
})
|
||||
.collect();
|
||||
let files: Vec<_> = files.iter().map(|(p, t)| (p.as_str(), t.clone())).collect();
|
||||
let root = pack("parts", &files);
|
||||
let vanilla: HashMap<&'static str, ModelPart> = trees
|
||||
.iter()
|
||||
.map(|(key, parts)| {
|
||||
let parts = parts.iter().map(|p| (*p, plane(vec![]))).collect();
|
||||
(*key, plane(parts))
|
||||
})
|
||||
.collect();
|
||||
let result = reshape_all(&root, &vanilla);
|
||||
fs::remove_dir_all(&root).unwrap();
|
||||
let ((models, _), unused) = result.unwrap();
|
||||
for (file, part, key, vanilla) in cases {
|
||||
assert!(
|
||||
replaced(&models[key], vanilla),
|
||||
"{file}.jem {part}: {key} {vanilla}"
|
||||
);
|
||||
// The box is this entry's own: swapped names (left and right, body and base) show.
|
||||
let own = files_by_name[file].iter().position(|p| *p == part).unwrap() + 1;
|
||||
assert_eq!(
|
||||
depth(&models[key], vanilla),
|
||||
own as f32,
|
||||
"{file}.jem {part}: {key} {vanilla}"
|
||||
);
|
||||
}
|
||||
assert_eq!(unused, Vec::new());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_chest_jem_reshapes_the_chest_alone_and_warns_of_entries_without_a_part() {
|
||||
let root = pack(
|
||||
"chest",
|
||||
&[(
|
||||
"optifine/cem/chest.jem",
|
||||
format!(
|
||||
r#"{{"texture": "textures/entity/chest/fancy.png", "models": [
|
||||
{{"part": "lid", {BOX}}},
|
||||
{{"part": "knob", "attach": true, "scale": 2, {BOX}}},
|
||||
{{"part": "bottom", {BOX}}},
|
||||
{{"part": "tail", {BOX}}}]}}"#
|
||||
),
|
||||
)],
|
||||
);
|
||||
let vanilla: HashMap<_, _> = [("chest", chest()), ("double_chest_left", chest())].into();
|
||||
let result = reshape_all(&root, &vanilla);
|
||||
fs::remove_dir_all(&root).unwrap();
|
||||
let ((models, textures), unused) = result.unwrap();
|
||||
let chest = &models["chest"];
|
||||
// Replaced: the lid's own face goes and the custom box (6 faces) joins it.
|
||||
assert!(replaced(chest, "lid"));
|
||||
// `bottom` is no OptiFine name but vanilla's own: it reaches the part as well.
|
||||
assert!(replaced(chest, "bottom"));
|
||||
// Attached: the lock keeps its face beside the scaled box.
|
||||
let lock = chest.child("lock").unwrap();
|
||||
assert_eq!((lock.polygons.len(), lock.children.len()), (1, 1));
|
||||
assert_eq!(lock.children[0].1.pose[6..], [2.0, 2.0, 2.0]);
|
||||
// `tail` names no chest part: the one warning.
|
||||
assert_eq!(
|
||||
unused,
|
||||
[(
|
||||
"assets/minecraft/optifine/cem/chest.jem".to_owned(),
|
||||
"tail".to_owned()
|
||||
)]
|
||||
);
|
||||
// The double chest has no file, nor do trapped and ender chests: vanilla's own, and
|
||||
// only the chest takes the texture.
|
||||
for key in ["double_chest_left", "trapped_chest", "ender_chest"] {
|
||||
let lid = models[key].child("lid").unwrap();
|
||||
assert_eq!((lid.polygons.len(), lid.children.len()), (1, 0), "{key}");
|
||||
}
|
||||
assert_eq!(
|
||||
textures,
|
||||
HashMap::from([("chest", "entity/chest/fancy".to_owned())])
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn banners_split_one_file_and_books_fall_back() {
|
||||
let root = pack(
|
||||
"banner",
|
||||
&[
|
||||
("optifine/cem/banner.jem", jem(&["stand", "top", "slate"])),
|
||||
("emf/cem/enchanting_book.jem", jem(&["cover_left"])),
|
||||
],
|
||||
);
|
||||
let banner = plane(vec![("pole", plane(vec![])), ("bar", plane(vec![]))]);
|
||||
let wall = plane(vec![("bar", plane(vec![]))]);
|
||||
let flag = plane(vec![("flag", plane(vec![]))]);
|
||||
let book = plane(vec![("left_lid", plane(vec![]))]);
|
||||
let vanilla: HashMap<_, _> = [
|
||||
("standing_banner", banner),
|
||||
("wall_banner", wall),
|
||||
("wall_banner_flag", flag),
|
||||
("book", book),
|
||||
]
|
||||
.into();
|
||||
let result = reshape_all(&root, &vanilla);
|
||||
fs::remove_dir_all(&root).unwrap();
|
||||
let ((models, textures), unused) = result.unwrap();
|
||||
assert!(replaced(&models["standing_banner"], "pole"));
|
||||
assert!(replaced(&models["standing_banner"], "bar"));
|
||||
assert!(replaced(&models["wall_banner"], "bar"));
|
||||
assert!(replaced(&models["wall_banner_flag"], "flag"));
|
||||
assert!(replaced(&models["book"], "left_lid"));
|
||||
// The lectern's book has no file of its own nor `book.jem`: vanilla's.
|
||||
let lectern = models["lectern_book"].child("left_lid").unwrap();
|
||||
assert_eq!((lectern.polygons.len(), lectern.children.len()), (1, 0));
|
||||
assert!(textures.is_empty());
|
||||
// Each entry found its part in one of the models: no warning.
|
||||
assert_eq!(unused, Vec::new());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn book_jem_reshapes_the_lectern_book_without_its_own_file() {
|
||||
let root = pack("book", &[("optifine/cem/book.jem", jem(&["cover_left"]))]);
|
||||
let vanilla: HashMap<_, _> = [("book", plane(vec![("left_lid", plane(vec![]))]))].into();
|
||||
let result = reshape(&root, &vanilla);
|
||||
fs::remove_dir_all(&root).unwrap();
|
||||
let (models, _) = result.unwrap();
|
||||
assert!(replaced(&models["book"], "left_lid"));
|
||||
assert!(replaced(&models["lectern_book"], "left_lid"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_shared_file_paints_only_the_models_it_reshapes() {
|
||||
// The conduit's file reshapes its eye alone: the shell, cage and wind keep their
|
||||
// vanilla geometry and so their own textures.
|
||||
let file = format!(
|
||||
r#"{{"texture": "textures/entity/conduit/custom.png", "models": [{{"part": "eye", {BOX}}}]}}"#
|
||||
);
|
||||
let root = pack("conduit", &[("optifine/cem/conduit.jem", file)]);
|
||||
let vanilla: HashMap<_, _> = [
|
||||
"conduit_shell",
|
||||
"conduit_cage",
|
||||
"conduit_wind",
|
||||
"conduit_eye",
|
||||
]
|
||||
.map(|key| {
|
||||
let part = if key == "conduit_eye" { "eye" } else { "shell" };
|
||||
(key, plane(vec![(part, plane(vec![]))]))
|
||||
})
|
||||
.into();
|
||||
let result = reshape(&root, &vanilla);
|
||||
fs::remove_dir_all(&root).unwrap();
|
||||
let (models, textures) = result.unwrap();
|
||||
assert!(replaced(&models["conduit_eye"], "eye"));
|
||||
let painted: BTreeSet<_> = textures.keys().copied().collect();
|
||||
assert_eq!(painted, BTreeSet::from(["conduit_eye"]));
|
||||
assert_eq!(textures["conduit_eye"], "entity/conduit/custom");
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -1,432 +0,0 @@
|
||||
//! Where a block's textures are in the block sprite arrays, side by side, for drawing the block
|
||||
//! somewhere the mesher does not: a native mod's own pass drawing blocks as voxels
|
||||
//! (`native_block_sprites`, `WorldDrawn::block_sprites`; docs/native-mods.md). The answer is the
|
||||
//! model's own faces, as the mesher bakes them: each face's sprite (its array and layer), where on
|
||||
//! the block's side it lies and how its texture runs across it, and its tint source.
|
||||
//!
|
||||
//! Each sprite is a whole layer of a square texture array (`sprites::Sprites`), so a face's UVs run
|
||||
//! 0 to 1 within its layer; the renderer's split (`Renderer::sprite_split`) layers to an array.
|
||||
use crate::{mesher::TintSource, models::catalog::BakedFace, streaming::WorkerContext};
|
||||
use horizon_assets::model::Direction;
|
||||
use horizon_core::position::BlockPos;
|
||||
use horizon_world::registry::{BlockRegistry, BlockStateId};
|
||||
|
||||
/// A sprite: its array (0 for every vanilla texture on most GPUs; past the first array's layers in
|
||||
/// 1 to 7) and its layer in that array.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct SpriteRef {
|
||||
pub array: u32,
|
||||
pub layer: u32,
|
||||
/// It animates (water, lava, fire, sea lanterns...): the arrays always hold the frame being shown.
|
||||
pub animated: bool,
|
||||
/// Some of its pixels are clear (alpha 0): leaves, glass, flowers. Draw those as holes.
|
||||
pub cutout: bool,
|
||||
}
|
||||
|
||||
/// One face of a block's model on one of its sides.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct FaceSprite {
|
||||
pub sprite: SpriteRef,
|
||||
/// Where the face lies on the side, in the side's two axes ([`side_axes`]), from 0 to 1 across the block:
|
||||
/// `[a0, b0, a1, b1]`. `[0, 0, 1, 1]` for a whole face.
|
||||
pub rect: [f32; 4],
|
||||
/// How deep into the block the face lies from the side's own plane (0 for a cube's face, 0.5 for a slab's top).
|
||||
pub inset: f32,
|
||||
/// The texture across the side: the point (a, b) on it shows `uv = [u0, v0] + a * [du_u, du_v] + b * [dv_u,
|
||||
/// dv_v]` of the sprite, `[u0, v0, du_u, du_v, dv_u, dv_v]`. Rotations and mirrors (a log on its side, a
|
||||
/// model's `rotation` and `uvlock`) are in it.
|
||||
pub uv: [f32; 6],
|
||||
/// Its colour source, none for an untinted face: multiply the texture by the source's colour.
|
||||
pub tint: Option<TintSource>,
|
||||
/// It has partly clear pixels: drawn sorted and blended.
|
||||
pub translucent: bool,
|
||||
}
|
||||
|
||||
/// What a block draws on each side, in [`Direction::ALL`]'s order (down, up, north, south, west, east).
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct BlockSprites {
|
||||
/// The faces on each side, in the model's order: the one drawn first first (a grass block's side: its dirt
|
||||
/// and grass, then the grass overlay tinted over it). A side with none is empty. Faces that do not lie flat
|
||||
/// on a side (a flower's crossed planes, a rotated element) are left out.
|
||||
pub sides: [Vec<FaceSprite>; 6],
|
||||
/// The model's particle sprite (what breaking it scatters, a flower's whole picture), if it has one.
|
||||
pub particle: Option<SpriteRef>,
|
||||
/// The model is a plain cube: one whole face on each side, at its plane.
|
||||
pub cube: bool,
|
||||
}
|
||||
|
||||
/// The two axes a side's `rect` and `uv` count along, as indices into (x, y, z): down and up across x then z; north
|
||||
/// and south across x then y; west and east across z then y. (The block's corner at 0, 0, 0 is 0 on each.)
|
||||
pub fn side_axes(side: Direction) -> (usize, usize) {
|
||||
match side {
|
||||
Direction::Down | Direction::Up => (0, 2),
|
||||
Direction::North | Direction::South => (0, 1),
|
||||
Direction::West | Direction::East => (2, 1),
|
||||
}
|
||||
}
|
||||
|
||||
/// The axis a side faces along, and where its plane is (0 or 1).
|
||||
fn side_plane(side: Direction) -> (usize, f32) {
|
||||
match side {
|
||||
Direction::Down => (1, 0.0),
|
||||
Direction::Up => (1, 1.0),
|
||||
Direction::North => (2, 0.0),
|
||||
Direction::South => (2, 1.0),
|
||||
Direction::West => (0, 0.0),
|
||||
Direction::East => (0, 1.0),
|
||||
}
|
||||
}
|
||||
|
||||
/// A block state from `name[property=value,...]`, the namespace `minecraft:` when it has none; properties left
|
||||
/// out take the block's default. None for a block or a property the game does not know.
|
||||
pub fn parse_state(registry: &BlockRegistry, text: &str) -> Option<BlockStateId> {
|
||||
let (name, props) = match text.trim().split_once('[') {
|
||||
Some((n, rest)) => (n, rest.strip_suffix(']')?),
|
||||
None => (text.trim(), ""),
|
||||
};
|
||||
let name = if name.contains(':') {
|
||||
name.to_owned()
|
||||
} else {
|
||||
format!("minecraft:{name}")
|
||||
};
|
||||
let default = registry.default_state(&name)?;
|
||||
let mut state = registry.state(default)?.clone();
|
||||
for pair in props.split(',').map(str::trim).filter(|p| !p.is_empty()) {
|
||||
let (k, v) = pair.split_once('=')?;
|
||||
let slot = state.properties.get_mut(k.trim())?;
|
||||
*slot = v.trim().to_owned();
|
||||
}
|
||||
registry.resolve(&state).ok()
|
||||
}
|
||||
|
||||
/// The sprites `context`'s resources hold, `split` layers to an array (`Renderer::sprite_split`).
|
||||
pub struct Lookup<'a> {
|
||||
context: &'a WorkerContext,
|
||||
split: u32,
|
||||
}
|
||||
|
||||
impl<'a> Lookup<'a> {
|
||||
pub fn new(context: &'a WorkerContext, split: u32) -> Self {
|
||||
Self {
|
||||
context,
|
||||
split: split.max(1),
|
||||
}
|
||||
}
|
||||
/// The sprite at `layer` of all the layers.
|
||||
pub fn sprite(&self, layer: u32) -> SpriteRef {
|
||||
let render = &self.context.render;
|
||||
SpriteRef {
|
||||
array: layer / self.split,
|
||||
layer: layer % self.split,
|
||||
animated: render.animations.iter().any(|a| a.layer == layer),
|
||||
cutout: render
|
||||
.sprite_mips
|
||||
.get(layer as usize)
|
||||
.is_some_and(|m| m.has_transparent),
|
||||
}
|
||||
}
|
||||
|
||||
/// A texture by name (`minecraft:block/stone`, `block/stone`); none for one no model uses (the arrays hold only
|
||||
/// the textures models and the game's own drawing name).
|
||||
pub fn texture(&self, name: &str) -> Option<SpriteRef> {
|
||||
let layers = &self.context.render.sprite_layers;
|
||||
let layer = layers
|
||||
.get(name)
|
||||
.or_else(|| layers.get(&format!("minecraft:{name}")))?;
|
||||
Some(self.sprite(*layer))
|
||||
}
|
||||
|
||||
/// What block `name` (`minecraft:oak_log[axis=x]`; properties left out take the default) draws on each side;
|
||||
/// none for a block the game does not know.
|
||||
pub fn block(&self, name: &str) -> Option<BlockSprites> {
|
||||
let state = parse_state(self.context.assets.registry, name)?;
|
||||
Some(self.state(state))
|
||||
}
|
||||
|
||||
/// What `state` draws on each side. A fluid has its still texture on all six; a block drawn only as a block
|
||||
/// entity (a chest, a sign) or not at all (air) has empty sides, and its particle sprite if any.
|
||||
pub fn state(&self, state: BlockStateId) -> BlockSprites {
|
||||
let render = &self.context.render;
|
||||
let catalog = &render.model_catalog;
|
||||
let mut sides: [Vec<FaceSprite>; 6] = Default::default();
|
||||
let block = self
|
||||
.context
|
||||
.assets
|
||||
.registry
|
||||
.state(state)
|
||||
.map_or("", |s| s.name.as_str());
|
||||
let fluid = match block {
|
||||
"minecraft:water" | "minecraft:bubble_column" => {
|
||||
Some(("block/water_still", Some(TintSource::Water), true))
|
||||
}
|
||||
"minecraft:lava" => Some(("block/lava_still", None, false)),
|
||||
_ => None,
|
||||
};
|
||||
if let Some((texture, tint, translucent)) = fluid {
|
||||
let sprite = self.texture(texture);
|
||||
if let Some(sprite) = sprite {
|
||||
for side in &mut sides {
|
||||
side.push(FaceSprite {
|
||||
sprite,
|
||||
rect: [0.0, 0.0, 1.0, 1.0],
|
||||
inset: 0.0,
|
||||
uv: [0.0, 0.0, 1.0, 0.0, 0.0, 1.0],
|
||||
tint,
|
||||
translucent,
|
||||
});
|
||||
}
|
||||
}
|
||||
return BlockSprites {
|
||||
sides,
|
||||
particle: sprite,
|
||||
cube: sprite.is_some(),
|
||||
};
|
||||
}
|
||||
let models = catalog
|
||||
.collect(state, BlockPos::new(0, 0, 0))
|
||||
.unwrap_or_default();
|
||||
let mut all = 0;
|
||||
for face in models.iter().flat_map(|(_, m)| &m.faces) {
|
||||
all += 1;
|
||||
let Some((side, sprite)) = self.face(state, face) else {
|
||||
continue;
|
||||
};
|
||||
sides[side as usize].push(sprite);
|
||||
}
|
||||
let particle = catalog
|
||||
.particle(state)
|
||||
.or_else(|| {
|
||||
models
|
||||
.iter()
|
||||
.flat_map(|(_, m)| &m.faces)
|
||||
.map(|f| f.layer)
|
||||
.next()
|
||||
})
|
||||
.map(|layer| self.sprite(layer));
|
||||
// a cube: every side has a whole face at its plane (and perhaps overlays laid on it), and the model has no
|
||||
// other faces
|
||||
let whole = |f: &FaceSprite| f.rect == [0.0, 0.0, 1.0, 1.0] && f.inset == 0.0;
|
||||
let cube = all == sides.iter().map(Vec::len).sum::<usize>()
|
||||
&& sides.iter().all(|s| !s.is_empty() && s.iter().all(whole));
|
||||
BlockSprites {
|
||||
sides,
|
||||
particle,
|
||||
cube,
|
||||
}
|
||||
}
|
||||
|
||||
/// A model face as it lies on its side; none when it does not lie flat on one.
|
||||
fn face(&self, state: BlockStateId, face: &BakedFace) -> Option<(Direction, FaceSprite)> {
|
||||
let q = &face.quad;
|
||||
let side = q.facing;
|
||||
let (normal, plane) = side_plane(side);
|
||||
let depth = q.positions[0][normal];
|
||||
if q.positions.iter().any(|p| (p[normal] - depth).abs() > 1e-4) {
|
||||
return None;
|
||||
}
|
||||
let (a, b) = side_axes(side);
|
||||
let ab: [[f32; 2]; 4] = q.positions.map(|p| [p[a], p[b]]);
|
||||
let uv = affine(&ab, &q.uv)?;
|
||||
let (mut a0, mut b0, mut a1, mut b1) = (f32::MAX, f32::MAX, f32::MIN, f32::MIN);
|
||||
for [x, y] in ab {
|
||||
a0 = a0.min(x);
|
||||
b0 = b0.min(y);
|
||||
a1 = a1.max(x);
|
||||
b1 = b1.max(y);
|
||||
}
|
||||
let snap = |v: f32| {
|
||||
let r = (v * 4096.0).round() / 4096.0;
|
||||
if r == 0.0 { 0.0 } else { r }
|
||||
};
|
||||
Some((
|
||||
side,
|
||||
FaceSprite {
|
||||
sprite: self.sprite(face.layer),
|
||||
rect: [a0, b0, a1, b1].map(snap),
|
||||
inset: snap((depth - plane).abs()),
|
||||
uv: uv.map(snap),
|
||||
tint: self.context.tables.tint_source(state, q.tint_index),
|
||||
translucent: face.translucent,
|
||||
},
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
/// The affine map from a face's points on its side to its UVs, `[u0, v0, du_u, du_v, dv_u, dv_v]`, from three of
|
||||
/// its corners that are not in a line (a model's faces are parallelograms on their side).
|
||||
fn affine(ab: &[[f32; 2]; 4], uv: &[[f32; 2]; 4]) -> Option<[f32; 6]> {
|
||||
for [i, j, k] in [[0, 1, 2], [0, 1, 3], [0, 2, 3], [1, 2, 3]] {
|
||||
let d1 = [ab[j][0] - ab[i][0], ab[j][1] - ab[i][1]];
|
||||
let d2 = [ab[k][0] - ab[i][0], ab[k][1] - ab[i][1]];
|
||||
let det = d1[0] * d2[1] - d1[1] * d2[0];
|
||||
if det.abs() < 1e-6 {
|
||||
continue;
|
||||
}
|
||||
let e1 = [uv[j][0] - uv[i][0], uv[j][1] - uv[i][1]];
|
||||
let e2 = [uv[k][0] - uv[i][0], uv[k][1] - uv[i][1]];
|
||||
// e1 = d1.a * du + d1.b * dv, e2 = d2.a * du + d2.b * dv
|
||||
let du = [
|
||||
(e1[0] * d2[1] - e2[0] * d1[1]) / det,
|
||||
(e1[1] * d2[1] - e2[1] * d1[1]) / det,
|
||||
];
|
||||
let dv = [
|
||||
(e2[0] * d1[0] - e1[0] * d2[0]) / det,
|
||||
(e2[1] * d1[0] - e1[1] * d2[0]) / det,
|
||||
];
|
||||
let o = [
|
||||
uv[i][0] - ab[i][0] * du[0] - ab[i][1] * dv[0],
|
||||
uv[i][1] - ab[i][0] * du[1] - ab[i][1] * dv[1],
|
||||
];
|
||||
return Some([o[0], o[1], du[0], du[1], dv[0], dv[1]]);
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_faces_texture_runs_across_its_side() {
|
||||
// a whole face, the texture upright: u along a, v along b
|
||||
let ab = [[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]];
|
||||
assert_eq!(
|
||||
affine(&ab, &[[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]]),
|
||||
Some([0.0, 0.0, 1.0, 0.0, 0.0, 1.0])
|
||||
);
|
||||
// turned a quarter (a log on its side): u runs down b, v back along a
|
||||
let turned = affine(&ab, &[[0.0, 1.0], [0.0, 0.0], [1.0, 0.0], [1.0, 1.0]]).unwrap();
|
||||
assert_eq!(turned, [0.0, 1.0, 0.0, -1.0, 1.0, 0.0]);
|
||||
// a slab's side: the lower half of the block, the lower half of the texture (v counts down)
|
||||
let half = [[0.0, 0.0], [1.0, 0.0], [1.0, 0.5], [0.0, 0.5]];
|
||||
let m = affine(&half, &[[0.0, 1.0], [1.0, 1.0], [1.0, 0.5], [0.0, 0.5]]).unwrap();
|
||||
assert_eq!(m, [0.0, 1.0, 1.0, 0.0, 0.0, -1.0]);
|
||||
// a face seen edge on has no map
|
||||
assert_eq!(affine(&[[0.0, 0.0]; 4], &[[0.0, 0.0]; 4]), None);
|
||||
}
|
||||
|
||||
/// The game's own blocks from real prepared resources: a cube, a grass block's tinted top and overlaid sides, a
|
||||
/// log on its side (its texture turned), leaves (cut out, foliage), water, a slab and a flower.
|
||||
#[test]
|
||||
#[ignore = "requires prepared models/textures in HORIZON_TEST_RESOURCES"]
|
||||
fn real_blocks_name_their_sprites() -> crate::Result<()> {
|
||||
use crate::{
|
||||
assets::Assets, biome::Biomes, blocks::BlockFacts, light::LightTables,
|
||||
mesher::MeshTables,
|
||||
};
|
||||
use std::sync::Arc;
|
||||
let root = std::path::PathBuf::from(
|
||||
std::env::var_os("HORIZON_TEST_RESOURCES").expect("HORIZON_TEST_RESOURCES"),
|
||||
);
|
||||
let assets = Arc::new(Assets::load(&root)?);
|
||||
let render = Arc::new(assets.reload(&root)?);
|
||||
let facts = BlockFacts::load(&root, assets.registry)?;
|
||||
let tables = Arc::new(MeshTables::new(
|
||||
&assets,
|
||||
&render,
|
||||
&facts,
|
||||
crate::models::load_visibility(&root, assets.registry)?,
|
||||
)?);
|
||||
let context = WorkerContext {
|
||||
light: Arc::new(LightTables::load(&root, assets.registry, &facts)?),
|
||||
tables,
|
||||
assets: assets.clone(),
|
||||
render,
|
||||
biomes: Arc::new(Biomes::load(&root)?),
|
||||
};
|
||||
let lookup = Lookup::new(&context, 2048);
|
||||
let whole = [0.0, 0.0, 1.0, 1.0];
|
||||
let upright = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
|
||||
|
||||
let stone = lookup.block("minecraft:stone").unwrap();
|
||||
assert!(stone.cube);
|
||||
let top = stone.sides[Direction::Up as usize][0];
|
||||
assert_eq!(
|
||||
(top.rect, top.inset, top.tint, top.sprite.array),
|
||||
(whole, 0.0, None, 0)
|
||||
);
|
||||
assert_eq!(lookup.texture("minecraft:block/stone"), Some(top.sprite));
|
||||
assert_eq!(lookup.texture("block/stone"), Some(top.sprite));
|
||||
assert!(!top.sprite.animated && !top.sprite.cutout);
|
||||
|
||||
let grass = lookup.block("grass_block").unwrap();
|
||||
assert!(grass.cube);
|
||||
assert_eq!(
|
||||
grass.sides[Direction::Up as usize][0].tint,
|
||||
Some(TintSource::Grass)
|
||||
);
|
||||
assert_eq!(grass.sides[Direction::Down as usize][0].tint, None);
|
||||
let side = &grass.sides[Direction::North as usize];
|
||||
assert_eq!(side.len(), 2, "the side and its overlay");
|
||||
assert_eq!(
|
||||
(side[0].tint, side[1].tint),
|
||||
(None, Some(TintSource::Grass))
|
||||
);
|
||||
assert_eq!(
|
||||
lookup.texture("block/grass_block_side_overlay"),
|
||||
Some(side[1].sprite)
|
||||
);
|
||||
|
||||
// seen from outside, a side's texture runs from its top left: on the north side (looking south, east on
|
||||
// the left) u falls with x and v with y; on top, u and v run with x and z (stone's first variant is turned)
|
||||
let planks = lookup.block("oak_planks").unwrap();
|
||||
let uv = |b: &BlockSprites, d: Direction| b.sides[d as usize][0].uv;
|
||||
let north = uv(&planks, Direction::North);
|
||||
assert_eq!(north, [1.0, 1.0, -1.0, 0.0, 0.0, -1.0]);
|
||||
assert_eq!(uv(&planks, Direction::Up), upright);
|
||||
assert_eq!(
|
||||
uv(&planks, Direction::South),
|
||||
[0.0, 1.0, 1.0, 0.0, 0.0, -1.0]
|
||||
);
|
||||
assert_eq!(
|
||||
uv(&planks, Direction::Down),
|
||||
[0.0, 1.0, 1.0, 0.0, 0.0, -1.0]
|
||||
);
|
||||
// an upright log's side runs as stone's; on its side (axis x) the texture is turned a quarter
|
||||
let log = lookup.block("oak_log").unwrap();
|
||||
let log_x = lookup.block("minecraft:oak_log[axis=x]").unwrap();
|
||||
assert_eq!(log.sides[Direction::North as usize][0].uv, north);
|
||||
let turned = log_x.sides[Direction::North as usize][0].uv;
|
||||
assert_eq!(
|
||||
(turned[2], turned[5]),
|
||||
(0.0, 0.0),
|
||||
"u runs along y, v along x: {turned:?}"
|
||||
);
|
||||
assert_eq!(
|
||||
log_x.sides[Direction::West as usize][0].sprite,
|
||||
log.sides[Direction::Up as usize][0].sprite,
|
||||
"its end faces west"
|
||||
);
|
||||
|
||||
let leaves = lookup.block("oak_leaves").unwrap();
|
||||
let leaf = leaves.sides[Direction::Up as usize][0];
|
||||
assert!(leaf.sprite.cutout);
|
||||
assert_eq!(leaf.tint, Some(TintSource::Foliage));
|
||||
assert!(matches!(
|
||||
lookup.block("spruce_leaves").unwrap().sides[0][0].tint,
|
||||
Some(TintSource::Fixed(0x61_9961))
|
||||
));
|
||||
|
||||
let water = lookup.block("water").unwrap();
|
||||
let w = water.sides[Direction::Up as usize][0];
|
||||
assert!(w.sprite.animated && w.translucent);
|
||||
assert_eq!(w.tint, Some(TintSource::Water));
|
||||
|
||||
let slab = lookup.block("stone_slab").unwrap();
|
||||
assert!(!slab.cube);
|
||||
assert_eq!(slab.sides[Direction::Up as usize][0].inset, 0.5);
|
||||
assert_eq!(
|
||||
slab.sides[Direction::North as usize][0].rect,
|
||||
[0.0, 0.0, 1.0, 0.5]
|
||||
);
|
||||
|
||||
let flower = lookup.block("dandelion").unwrap();
|
||||
assert!(!flower.cube && flower.sides.iter().all(Vec::is_empty));
|
||||
assert!(flower.particle.is_some_and(|p| p.cutout));
|
||||
|
||||
assert_eq!(lookup.block("minecraft:no_such_block"), None);
|
||||
assert_eq!(lookup.block("stone[no_such=1]"), None);
|
||||
assert!(lookup.block("air").unwrap().sides.iter().all(Vec::is_empty));
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,452 +0,0 @@
|
||||
//! Finding a server's BlueMap without the player naming it
|
||||
//! (`blueMapAutoDetect`, off by default): the BlueMap worker tries a few
|
||||
//! likely web addresses (`candidates`), taking only one whose `settings.json`
|
||||
//! is BlueMap's web-app settings, and the answer is kept per server in
|
||||
//! `server-terrain/<server>/BlueMap/detected.txt` so a rejoin asks nothing.
|
||||
//! A `blueMap:` line the player wrote always wins.
|
||||
use crate::bluemap::Settings;
|
||||
use std::{
|
||||
net::IpAddr,
|
||||
path::{Path, PathBuf},
|
||||
sync::Mutex,
|
||||
time::{Duration, SystemTime},
|
||||
};
|
||||
|
||||
/// The answer kept per server, beside its BlueMap tiles.
|
||||
pub const FILE: &str = "detected.txt";
|
||||
/// A server found without a map is asked again after this long.
|
||||
pub const RETRY_NONE: Duration = Duration::from_secs(24 * 3600);
|
||||
/// A map found is checked again (its address first) after this long.
|
||||
pub const RETRY_FOUND: Duration = Duration::from_secs(7 * 24 * 3600);
|
||||
/// Each probe gets this long, connecting included.
|
||||
pub const TIMEOUT: Duration = Duration::from_secs(4);
|
||||
/// Probes start this far apart at least.
|
||||
pub const GAP: Duration = Duration::from_millis(500);
|
||||
|
||||
/// Where a level's BlueMap comes from.
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub enum Source {
|
||||
/// The player's `blueMap:` line, or a map found before.
|
||||
Url {
|
||||
url: String,
|
||||
maps: Vec<(String, String)>,
|
||||
},
|
||||
/// To be looked for at these addresses, in order.
|
||||
Detect(Vec<String>),
|
||||
}
|
||||
|
||||
/// What the server at `address` draws far terrain from, its BlueMap folder
|
||||
/// being `dir`: `None` when the player named no map and either auto-detect
|
||||
/// is off or the server was found without one recently.
|
||||
pub fn source(settings: &Settings, address: &str, dir: &Path, now: SystemTime) -> Option<Source> {
|
||||
if let Some(server) = settings.server(address) {
|
||||
return Some(Source::Url {
|
||||
url: server.url.clone(),
|
||||
maps: server.maps.clone(),
|
||||
});
|
||||
}
|
||||
if !settings.auto_detect {
|
||||
return None;
|
||||
}
|
||||
let mut probes = Vec::new();
|
||||
// Only an address this server's would be looked for at: a remembered
|
||||
// one from elsewhere (a copied folder) names someone else's.
|
||||
let ours = candidates(address);
|
||||
match remembered(dir, now) {
|
||||
Remembered::Found(url) | Remembered::Stale(Some(url)) if !ours.contains(&url) => {}
|
||||
Remembered::Found(url) => {
|
||||
return Some(Source::Url {
|
||||
url,
|
||||
maps: Vec::new(),
|
||||
});
|
||||
}
|
||||
Remembered::Nothing => return None,
|
||||
Remembered::Stale(Some(url)) => probes.push(url),
|
||||
Remembered::Stale(None) => {}
|
||||
}
|
||||
for candidate in ours {
|
||||
if !probes.contains(&candidate) {
|
||||
probes.push(candidate);
|
||||
}
|
||||
}
|
||||
(!probes.is_empty()).then_some(Source::Detect(probes))
|
||||
}
|
||||
|
||||
/// The first labels a game server's host name takes beside its site's.
|
||||
const GAME_LABELS: &[&str] = &["play", "mc", "minecraft", "mine", "join", "server"];
|
||||
|
||||
/// Domains whose names belong to many customers (dynamic DNS, server
|
||||
/// hosts): `map.` of them is someone else's.
|
||||
const SHARED: &[&str] = &[
|
||||
"aternos.me",
|
||||
"ddns.net",
|
||||
"duckdns.org",
|
||||
"hopto.org",
|
||||
"minehut.gg",
|
||||
"no-ip.org",
|
||||
"playit.gg",
|
||||
"serveminecraft.net",
|
||||
"zapto.org",
|
||||
];
|
||||
|
||||
/// The web addresses a server's BlueMap likely answers at: BlueMap's own
|
||||
/// web server (port 8100), the server's host, and its `map.` subdomain, also
|
||||
/// under the parent domain of a `play.`/`mc.` style host (`GAME_LABELS`).
|
||||
pub fn candidates(address: &str) -> Vec<String> {
|
||||
let address = address.trim().to_ascii_lowercase();
|
||||
let host = if let Some(rest) = address.strip_prefix('[') {
|
||||
rest.split(']').next().unwrap_or(rest)
|
||||
} else if address.matches(':').count() > 1 {
|
||||
&address[..]
|
||||
} else {
|
||||
address.split(':').next().unwrap_or(&address)
|
||||
};
|
||||
let host = host.trim_end_matches('.');
|
||||
if host.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
let mut out = Vec::new();
|
||||
if let Ok(ip) = host.parse::<IpAddr>() {
|
||||
// Certificates are for names: plain HTTP only.
|
||||
let host = match ip {
|
||||
IpAddr::V6(_) => format!("[{host}]"),
|
||||
IpAddr::V4(_) => host.to_owned(),
|
||||
};
|
||||
out.push(format!("http://{host}:8100"));
|
||||
out.push(format!("http://{host}"));
|
||||
return out;
|
||||
}
|
||||
if !host
|
||||
.chars()
|
||||
.all(|c| c.is_ascii_alphanumeric() || c == '.' || c == '-')
|
||||
{
|
||||
return Vec::new();
|
||||
}
|
||||
out.push(format!("http://{host}:8100"));
|
||||
let labels = host.split('.').count();
|
||||
let map = |host: &str| (!host.starts_with("map.")).then(|| format!("map.{host}"));
|
||||
if labels >= 2
|
||||
&& let Some(map) = map(host)
|
||||
{
|
||||
out.push(format!("https://{map}"));
|
||||
}
|
||||
out.push(format!("https://{host}"));
|
||||
if labels >= 2
|
||||
&& let Some(map) = map(host)
|
||||
{
|
||||
out.push(format!("http://{map}"));
|
||||
}
|
||||
out.push(format!("http://{host}"));
|
||||
// `play.example.net` → `map.example.net`, only for a game server's
|
||||
// usual names: the parent of `name.hosting.example` is another party's.
|
||||
if labels >= 3
|
||||
&& let Some((first, parent)) = host.split_once('.')
|
||||
&& GAME_LABELS.contains(&first)
|
||||
&& !SHARED.contains(&parent)
|
||||
&& let Some(map) = map(parent)
|
||||
{
|
||||
out.push(format!("https://{map}"));
|
||||
out.push(format!("http://{map}"));
|
||||
}
|
||||
let mut seen = Vec::new();
|
||||
out.retain(|url| {
|
||||
let new = !seen.contains(url);
|
||||
seen.push(url.clone());
|
||||
new
|
||||
});
|
||||
out
|
||||
}
|
||||
|
||||
/// Whether `json` is a BlueMap web app's `settings.json`: a list of map ids
|
||||
/// and where their data lies, not any page a web server returns.
|
||||
pub fn is_web_app_settings(json: &[u8]) -> bool {
|
||||
let Ok(v) = serde_json::from_slice::<serde_json::Value>(json) else {
|
||||
return false;
|
||||
};
|
||||
let maps = v.get("maps").and_then(|m| m.as_array());
|
||||
maps.is_some_and(|maps| !maps.is_empty() && maps.iter().all(|m| m.is_string()))
|
||||
&& v.get("mapDataRoot").is_some_and(|r| r.is_string())
|
||||
}
|
||||
|
||||
/// Whether a BlueMap web app answers at `base`.
|
||||
pub fn probe(agent: &ureq::Agent, base: &str) -> bool {
|
||||
use std::io::Read;
|
||||
let Ok(response) = agent
|
||||
.get(&format!("{base}/settings.json"))
|
||||
.timeout(TIMEOUT)
|
||||
.call()
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
let mut body = Vec::new();
|
||||
response
|
||||
.into_reader()
|
||||
.take(256 << 10)
|
||||
.read_to_end(&mut body)
|
||||
.is_ok()
|
||||
&& is_web_app_settings(&body)
|
||||
}
|
||||
|
||||
/// What an earlier look found.
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub enum Remembered {
|
||||
Found(String),
|
||||
/// Nothing, recently.
|
||||
Nothing,
|
||||
/// Never looked, or long enough ago to look again (first at the map
|
||||
/// found then, if any).
|
||||
Stale(Option<String>),
|
||||
}
|
||||
|
||||
pub fn remembered(dir: &Path, now: SystemTime) -> Remembered {
|
||||
let Ok(text) = std::fs::read_to_string(dir.join(FILE)) else {
|
||||
return Remembered::Stale(None);
|
||||
};
|
||||
let mut words = text.split_whitespace();
|
||||
let (kind, at) = (words.next(), words.next().and_then(|t| t.parse().ok()));
|
||||
let Some(at) = at.map(|secs| SystemTime::UNIX_EPOCH + Duration::from_secs(secs)) else {
|
||||
return Remembered::Stale(None);
|
||||
};
|
||||
// A time ahead of the clock (a clock set wrong, a copied file) is stale.
|
||||
let Ok(age) = now.duration_since(at) else {
|
||||
return Remembered::Stale(None);
|
||||
};
|
||||
match (kind, words.next()) {
|
||||
(Some("found"), Some(url)) if age < RETRY_FOUND => Remembered::Found(url.to_owned()),
|
||||
(Some("found"), Some(url)) => Remembered::Stale(Some(url.to_owned())),
|
||||
(Some("none"), _) if age < RETRY_NONE => Remembered::Nothing,
|
||||
_ => Remembered::Stale(None),
|
||||
}
|
||||
}
|
||||
|
||||
/// Keeps what a look found (`None`: no map).
|
||||
pub fn remember(dir: &Path, found: Option<&str>, now: SystemTime) {
|
||||
let secs = now
|
||||
.duration_since(SystemTime::UNIX_EPOCH)
|
||||
.map_or(0, |d| d.as_secs());
|
||||
let text = match found {
|
||||
Some(url) => format!("found {secs} {url}\n"),
|
||||
None => format!("none {secs}\n"),
|
||||
};
|
||||
let _ = std::fs::create_dir_all(dir);
|
||||
let _ = std::fs::write(dir.join(FILE), text);
|
||||
}
|
||||
|
||||
/// The servers being looked at now, by BlueMap folder: one look a server at
|
||||
/// a time, however many levels open meanwhile.
|
||||
static LOOKING: Mutex<Vec<PathBuf>> = Mutex::new(Vec::new());
|
||||
|
||||
/// The right to look for `dir`'s server's map, until dropped.
|
||||
pub struct Claim(PathBuf);
|
||||
impl Claim {
|
||||
/// `None` while another look at the same server runs.
|
||||
pub fn take(dir: &Path) -> Option<Self> {
|
||||
let mut looking = LOOKING.lock().unwrap();
|
||||
if looking.iter().any(|d| d == dir) {
|
||||
return None;
|
||||
}
|
||||
looking.push(dir.to_owned());
|
||||
Some(Self(dir.to_owned()))
|
||||
}
|
||||
}
|
||||
impl Drop for Claim {
|
||||
fn drop(&mut self) {
|
||||
LOOKING.lock().unwrap().retain(|d| *d != self.0);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn candidates_cover_the_web_server_host_and_map_subdomains() {
|
||||
assert_eq!(
|
||||
candidates("Play.Example.net:25566"),
|
||||
[
|
||||
"http://play.example.net:8100",
|
||||
"https://map.play.example.net",
|
||||
"https://play.example.net",
|
||||
"http://map.play.example.net",
|
||||
"http://play.example.net",
|
||||
"https://map.example.net",
|
||||
"http://map.example.net",
|
||||
]
|
||||
);
|
||||
assert_eq!(
|
||||
candidates("example.net"),
|
||||
[
|
||||
"http://example.net:8100",
|
||||
"https://map.example.net",
|
||||
"https://example.net",
|
||||
"http://map.example.net",
|
||||
"http://example.net",
|
||||
]
|
||||
);
|
||||
// Already the map's host: no `map.map.`.
|
||||
assert_eq!(
|
||||
candidates("map.example.net"),
|
||||
[
|
||||
"http://map.example.net:8100",
|
||||
"https://map.example.net",
|
||||
"http://map.example.net",
|
||||
]
|
||||
);
|
||||
assert_eq!(
|
||||
candidates("192.0.2.7:25565"),
|
||||
["http://192.0.2.7:8100", "http://192.0.2.7"]
|
||||
);
|
||||
assert_eq!(
|
||||
candidates("[2001:db8::7]:25565"),
|
||||
["http://[2001:db8::7]:8100", "http://[2001:db8::7]"]
|
||||
);
|
||||
assert_eq!(
|
||||
candidates("2001:db8::7"),
|
||||
["http://[2001:db8::7]:8100", "http://[2001:db8::7]"]
|
||||
);
|
||||
assert_eq!(
|
||||
candidates("localhost"),
|
||||
[
|
||||
"http://localhost:8100",
|
||||
"https://localhost",
|
||||
"http://localhost"
|
||||
]
|
||||
);
|
||||
// A hosted name's parent is the host's, not the server's.
|
||||
assert!(
|
||||
!candidates("play.ddns.net")
|
||||
.iter()
|
||||
.any(|url| url.ends_with("//map.ddns.net"))
|
||||
);
|
||||
assert!(
|
||||
!candidates("name.host.example")
|
||||
.iter()
|
||||
.any(|url| url.ends_with("//map.host.example"))
|
||||
);
|
||||
assert!(candidates("").is_empty());
|
||||
assert!(candidates("evil.example.net/path?x").is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn only_blue_maps_settings_count() {
|
||||
let web_app = br#"{"version":"5.4","useCookies":true,"maps":["world","world_nether"],
|
||||
"mapDataRoot":"maps","liveDataRoot":"maps","scripts":[],"styles":[]}"#;
|
||||
assert!(is_web_app_settings(web_app));
|
||||
assert!(!is_web_app_settings(b"<!doctype html><html></html>"));
|
||||
assert!(
|
||||
!is_web_app_settings(br#"{"maps":["world"]}"#),
|
||||
"no data root"
|
||||
);
|
||||
assert!(!is_web_app_settings(br#"{"maps":[],"mapDataRoot":"maps"}"#));
|
||||
assert!(!is_web_app_settings(
|
||||
br#"{"maps":[1],"mapDataRoot":"maps"}"#
|
||||
));
|
||||
assert!(!is_web_app_settings(
|
||||
br#"{"maps":"world","mapDataRoot":"maps"}"#
|
||||
));
|
||||
assert!(!is_web_app_settings(
|
||||
br#"[{"maps":["world"],"mapDataRoot":"maps"}]"#
|
||||
));
|
||||
}
|
||||
|
||||
fn scratch(name: &str) -> PathBuf {
|
||||
let dir = std::env::temp_dir().join(format!(
|
||||
"horizon-bluemap-detect-{name}-{}",
|
||||
std::process::id()
|
||||
));
|
||||
let _ = std::fs::remove_dir_all(&dir);
|
||||
dir
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn answers_are_kept_and_looked_at_again_later() {
|
||||
let dir = scratch("remember");
|
||||
let t0 = SystemTime::UNIX_EPOCH + Duration::from_secs(1_800_000_000);
|
||||
let hour = Duration::from_secs(3600);
|
||||
assert_eq!(remembered(&dir, t0), Remembered::Stale(None));
|
||||
remember(&dir, None, t0);
|
||||
assert_eq!(remembered(&dir, t0 + hour), Remembered::Nothing);
|
||||
// Written ahead of the clock: not trusted.
|
||||
assert_eq!(remembered(&dir, t0 - hour), Remembered::Stale(None));
|
||||
assert_eq!(remembered(&dir, t0 + RETRY_NONE), Remembered::Stale(None));
|
||||
remember(&dir, Some("https://map.example.net"), t0);
|
||||
assert_eq!(
|
||||
remembered(&dir, t0 + 2 * RETRY_NONE),
|
||||
Remembered::Found("https://map.example.net".into())
|
||||
);
|
||||
assert_eq!(
|
||||
remembered(&dir, t0 + RETRY_FOUND),
|
||||
Remembered::Stale(Some("https://map.example.net".into()))
|
||||
);
|
||||
std::fs::write(dir.join(FILE), "garbage").unwrap();
|
||||
assert_eq!(remembered(&dir, t0), Remembered::Stale(None));
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_players_map_wins_and_detection_waits_for_the_setting() {
|
||||
let dir = scratch("source");
|
||||
let now = SystemTime::now();
|
||||
let mut settings = Settings::default();
|
||||
let address = "play.example.net";
|
||||
assert_eq!(
|
||||
source(&settings, address, &dir, now),
|
||||
None,
|
||||
"off by default"
|
||||
);
|
||||
settings.auto_detect = true;
|
||||
let Some(Source::Detect(probes)) = source(&settings, address, &dir, now) else {
|
||||
panic!("looked for");
|
||||
};
|
||||
assert_eq!(probes, candidates(address));
|
||||
remember(&dir, None, now);
|
||||
assert_eq!(
|
||||
source(&settings, address, &dir, now),
|
||||
None,
|
||||
"none, recently"
|
||||
);
|
||||
remember(&dir, Some("https://map.example.net"), now);
|
||||
assert_eq!(
|
||||
source(&settings, address, &dir, now),
|
||||
Some(Source::Url {
|
||||
url: "https://map.example.net".into(),
|
||||
maps: Vec::new()
|
||||
})
|
||||
);
|
||||
// A remembered map this server's addresses don't include (a copied
|
||||
// folder's) is no map.
|
||||
remember(&dir, Some("https://tracker.example"), now);
|
||||
let Some(Source::Detect(probes)) = source(&settings, address, &dir, now) else {
|
||||
panic!("looked for, the remembered one ignored");
|
||||
};
|
||||
assert_eq!(probes, candidates(address));
|
||||
remember(&dir, Some("https://map.example.net"), now);
|
||||
// Past a week the found map is tried first, then the rest.
|
||||
let later = now + RETRY_FOUND;
|
||||
let Some(Source::Detect(probes)) = source(&settings, address, &dir, later) else {
|
||||
panic!("looked for again");
|
||||
};
|
||||
assert_eq!(probes[0], "https://map.example.net");
|
||||
assert_eq!(probes.len(), candidates(address).len());
|
||||
settings.servers.push(
|
||||
Settings::parse_server("play.example.net http://example.net:8123 nether=n").unwrap(),
|
||||
);
|
||||
assert_eq!(
|
||||
source(&settings, address, &dir, now),
|
||||
Some(Source::Url {
|
||||
url: "http://example.net:8123".into(),
|
||||
maps: vec![("minecraft:the_nether".into(), "n".into())]
|
||||
})
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_look_a_server_at_a_time() {
|
||||
let dir = scratch("claim");
|
||||
let claim = Claim::take(&dir).unwrap();
|
||||
assert!(Claim::take(&dir).is_none());
|
||||
drop(claim);
|
||||
assert!(Claim::take(&dir).is_some());
|
||||
}
|
||||
}
|
||||
@@ -118,7 +118,6 @@ mod tests {
|
||||
layer: 0,
|
||||
opaque: true,
|
||||
translucent: false,
|
||||
fusion: None,
|
||||
quad: ModelQuad {
|
||||
positions: [
|
||||
[0.0, 0.5, 0.0],
|
||||
@@ -136,11 +135,6 @@ mod tests {
|
||||
tint_index: -1,
|
||||
shade_direction_override: None,
|
||||
light_emission: 0,
|
||||
light: [0; 2],
|
||||
color: None,
|
||||
ambient_occlusion: None,
|
||||
render_type: None,
|
||||
shade: true,
|
||||
},
|
||||
}],
|
||||
}
|
||||
|
||||
@@ -9,12 +9,11 @@ use crate::{
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use serde_json::Value;
|
||||
use std::{collections::HashSet, path::Path};
|
||||
use std::{collections::HashSet, fs, path::Path};
|
||||
|
||||
pub use horizon_client_core::potions::{
|
||||
BASE_POTION_COLOR, Category, EFFECTS, EffectDef, POTIONS, PotionDef, all_effects,
|
||||
description_id, effect, is_mod_effect, mod_effects, namespaced, potion, potion_color,
|
||||
register_mod_effects,
|
||||
description_id, effect, mod_effects, namespaced, potion, potion_color, register_mod_effects,
|
||||
};
|
||||
/// `MobEffectUtil.formatDuration` at 20 TPS.
|
||||
pub fn format_duration(ticks: i32) -> String {
|
||||
@@ -158,43 +157,25 @@ pub struct Brewing {
|
||||
/// Items accepted in the bottle slots (`PotionIngredient.isPotionInput`).
|
||||
pub inputs: HashSet<String>,
|
||||
}
|
||||
/// The files right in `recipe/brewing/`, parsed, by id: taken from the whole
|
||||
/// recipe folder's read when another table holds it (the start loads them
|
||||
/// together), else read alone. A file that doesn't parse is left out.
|
||||
fn brewing_sources(root: &Path) -> Vec<(String, Value)> {
|
||||
let recipe = root.join("data/minecraft/recipe");
|
||||
let (folder, prefix) = match crate::json_folder::held(&recipe) {
|
||||
Some(folder) => (folder, "brewing/"),
|
||||
None => match crate::json_folder::read(&recipe.join("brewing")) {
|
||||
Ok(folder) => (folder, ""),
|
||||
Err(_) => return Vec::new(),
|
||||
},
|
||||
};
|
||||
folder
|
||||
.files
|
||||
.iter()
|
||||
.filter_map(|f| {
|
||||
let name = f.name.strip_prefix(prefix).filter(|n| !n.contains('/'))?;
|
||||
let v = serde_json::from_slice::<Value>(f.bytes().ok()?).ok()?;
|
||||
Some((format!("minecraft:brewing/{name}"), v))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
impl Brewing {
|
||||
pub fn load(root: &Path, items: &Items, overlay: &PackOverlay) -> Self {
|
||||
// NeoForge's load conditions: a file whose don't hold is silently
|
||||
// absent. Vanilla's brewing recipes carry none; a pack's can.
|
||||
let mods: Vec<String> = {
|
||||
let mut mods = horizon_items::content_namespaces::mod_ids(root);
|
||||
if !mods.iter().any(|m| m == "minecraft") {
|
||||
mods.push("minecraft".to_owned());
|
||||
}
|
||||
mods
|
||||
};
|
||||
let conditions_hold = |v: &Value| {
|
||||
horizon_world::conditions::conditions_hold(v, &|id: &str| mods.iter().any(|m| m == id))
|
||||
};
|
||||
let mut sources: Vec<(String, Value)> = brewing_sources(root);
|
||||
let mut sources: Vec<(String, Value)> =
|
||||
fs::read_dir(root.join("data/minecraft/recipe/brewing"))
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.flatten()
|
||||
.filter_map(|e| {
|
||||
let bytes = fs::read(e.path()).ok()?;
|
||||
let v = serde_json::from_slice::<Value>(&bytes).ok()?;
|
||||
Some((
|
||||
format!(
|
||||
"minecraft:brewing/{}",
|
||||
e.file_name().to_string_lossy().strip_suffix(".json")?
|
||||
),
|
||||
v,
|
||||
))
|
||||
})
|
||||
.collect();
|
||||
// The world's packs' brewing recipes over the game's own: the top
|
||||
// pack's file for each id replaces it (`SimpleJsonResourceReloadListener`).
|
||||
for (id, files) in overlay.kind("recipe") {
|
||||
@@ -209,11 +190,6 @@ impl Brewing {
|
||||
None => sources.push((id.to_owned(), v)),
|
||||
}
|
||||
}
|
||||
// The gate answers the merged file, as the crafting loader's does:
|
||||
// a false-conditioned pack file leaves the lower one gone too.
|
||||
// The data's recipe filters, over the final set.
|
||||
let filters = horizon_items::recipe_filters::RecipeFilters::load(root, overlay);
|
||||
sources.retain_mut(|(id, v)| conditions_hold(v) && filters.apply(id, v));
|
||||
sources.sort_by(|a, b| a.0.cmp(&b.0));
|
||||
let mut recipes = Vec::new();
|
||||
for (id, v) in sources {
|
||||
|
||||
@@ -419,31 +419,6 @@ pub enum CameraFluid {
|
||||
PowderSnow,
|
||||
}
|
||||
|
||||
/// `Camera.NearPlane`: the near plane's centre and its half extents toward
|
||||
/// the camera's left and up, relative to the camera.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct NearPlane {
|
||||
pub forward: [f64; 3],
|
||||
pub left: [f64; 3],
|
||||
pub up: [f64; 3],
|
||||
}
|
||||
impl NearPlane {
|
||||
/// `forward`, `getTopLeft`, `getTopRight`, `getBottomLeft`, `getBottomRight`:
|
||||
/// the points `Camera.getFluidInCamera` looks for lava and powder snow at.
|
||||
pub fn points(&self) -> [[f64; 3]; 5] {
|
||||
let corner = |up: f64, left: f64| -> [f64; 3] {
|
||||
std::array::from_fn(|i| self.forward[i] + self.up[i] * up + self.left[i] * left)
|
||||
};
|
||||
[
|
||||
self.forward,
|
||||
corner(1.0, 1.0),
|
||||
corner(1.0, -1.0),
|
||||
corner(-1.0, 1.0),
|
||||
corner(-1.0, -1.0),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
/// `Camera`: the eye-height and field-of-view easing and the view placement.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Camera {
|
||||
@@ -459,10 +434,6 @@ pub struct Camera {
|
||||
pub up: [f32; 3],
|
||||
pub left: [f32; 3],
|
||||
pub detached: bool,
|
||||
/// The entity's eye and view rotation (yaw, pitch), where a detached camera backs off
|
||||
/// from.
|
||||
pub eye: [f64; 3],
|
||||
pub eye_rotation: [f32; 2],
|
||||
}
|
||||
impl Default for Camera {
|
||||
fn default() -> Self {
|
||||
@@ -479,8 +450,6 @@ impl Default for Camera {
|
||||
up: [0.0, 1.0, 0.0],
|
||||
left: [-1.0, 0.0, 0.0],
|
||||
detached: false,
|
||||
eye: [0.0; 3],
|
||||
eye_rotation: [0.0; 2],
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -506,19 +475,6 @@ impl Camera {
|
||||
self.up = self.rotation.transform([0.0, 1.0, 0.0]);
|
||||
self.left = self.rotation.transform([-1.0, 0.0, 0.0]);
|
||||
}
|
||||
/// `Camera.getNearPlane(fov)` for a `width` x `height` window, at the
|
||||
/// projection's `zNear` of 0.05.
|
||||
pub fn near_plane(&self, fov: f32, width: f32, height: f32) -> NearPlane {
|
||||
let z_near = f64::from(0.05f32);
|
||||
let aspect = f64::from(width) / f64::from(height);
|
||||
let plane_height = horizon_core::jmath::tan(f64::from(fov * DEG_TO_RAD) / 2.0) * z_near;
|
||||
let scale = |v: [f32; 3], by: f64| v.map(|c| f64::from(c) * by);
|
||||
NearPlane {
|
||||
forward: scale(self.forwards, z_near),
|
||||
left: scale(self.left, plane_height * aspect),
|
||||
up: scale(self.up, plane_height),
|
||||
}
|
||||
}
|
||||
/// `Camera.move(forwards, up, right)`.
|
||||
pub fn move_by(&mut self, forwards: f32, up: f32, right: f32) {
|
||||
let offset = self.rotation.transform([right, up, -forwards]);
|
||||
@@ -539,19 +495,6 @@ impl Camera {
|
||||
entity: &CameraEntity,
|
||||
partial: f32,
|
||||
camera_type: CameraType,
|
||||
clip: impl FnMut([f64; 3], [f64; 3]) -> Option<[f64; 3]>,
|
||||
) {
|
||||
self.align_with_entity_distance(entity, partial, camera_type, |distance| distance, clip);
|
||||
}
|
||||
/// Adjust the detached distance after entity/mount scaling, before collision clipping.
|
||||
/// Only finite overrides in 0..=1024 blocks are accepted (within the game's ray budget).
|
||||
/// First-person views do not call `adjust_distance`.
|
||||
pub fn align_with_entity_distance(
|
||||
&mut self,
|
||||
entity: &CameraEntity,
|
||||
partial: f32,
|
||||
camera_type: CameraType,
|
||||
adjust_distance: impl FnOnce(f32) -> f32,
|
||||
mut clip: impl FnMut([f64; 3], [f64; 3]) -> Option<[f64; 3]>,
|
||||
) {
|
||||
self.set_rotation(entity.view_y_rot(partial), entity.view_x_rot(partial));
|
||||
@@ -562,8 +505,6 @@ impl Camera {
|
||||
+ f64::from(lerp(partial, self.eye_height_old, self.eye_height)),
|
||||
lerp_d(p, entity.previous[2], entity.position[2]),
|
||||
];
|
||||
self.eye = self.position;
|
||||
self.eye_rotation = [self.y_rot, self.x_rot];
|
||||
self.detached = !camera_type.is_first_person();
|
||||
if self.detached {
|
||||
if camera_type.is_mirrored() {
|
||||
@@ -579,14 +520,10 @@ impl Camera {
|
||||
mount_scale = s;
|
||||
mount_distance = d as f32;
|
||||
}
|
||||
let vanilla = java_max(scale * distance, mount_scale * mount_distance);
|
||||
let adjusted = adjust_distance(vanilla);
|
||||
let distance = if adjusted.is_finite() && (0.0..=1024.0).contains(&adjusted) {
|
||||
adjusted
|
||||
} else {
|
||||
vanilla
|
||||
};
|
||||
let zoom = self.max_zoom(distance, &mut clip);
|
||||
let zoom = self.max_zoom(
|
||||
java_max(scale * distance, mount_scale * mount_distance),
|
||||
&mut clip,
|
||||
);
|
||||
self.move_by(-zoom, 0.0, 0.0);
|
||||
} else if let Some(LivingCamera {
|
||||
sleeping: Some(bed),
|
||||
@@ -1024,100 +961,6 @@ mod tests {
|
||||
assert!(camera.position[2] > -1.1 && camera.position[2] < -0.9);
|
||||
}
|
||||
#[test]
|
||||
fn detached_distance_override_keeps_collision_clipping() {
|
||||
let entity = CameraEntity {
|
||||
position: [0.0; 3],
|
||||
previous: [0.0; 3],
|
||||
x_rot: 0.0,
|
||||
y_rot: 0.0,
|
||||
x_rot_o: 0.0,
|
||||
y_rot_o: 0.0,
|
||||
eye_height: 1.62,
|
||||
living: Some(LivingCamera {
|
||||
scale: 2.0,
|
||||
camera_distance: 3.0,
|
||||
sleeping: None,
|
||||
dead: None,
|
||||
}),
|
||||
mount: Some((3.0, 4.0)),
|
||||
};
|
||||
for kind in [CameraType::ThirdPersonBack, CameraType::ThirdPersonFront] {
|
||||
let mut camera = Camera::default();
|
||||
let mut calls = 0;
|
||||
let mut rays = 0;
|
||||
let z = if kind.is_mirrored() { 1.0 } else { -1.0 };
|
||||
camera.align_with_entity_distance(
|
||||
&entity,
|
||||
1.0,
|
||||
kind,
|
||||
|distance| {
|
||||
assert_eq!(distance, 12.0);
|
||||
8.0
|
||||
},
|
||||
|_, _| None,
|
||||
);
|
||||
assert!((camera.position[2] - z * 8.0).abs() < 1e-5);
|
||||
camera.align_with_entity_distance(
|
||||
&entity,
|
||||
1.0,
|
||||
kind,
|
||||
|distance| {
|
||||
calls += 1;
|
||||
assert_eq!(distance, 12.0);
|
||||
8.0
|
||||
},
|
||||
|_, _| {
|
||||
rays += 1;
|
||||
Some([0.0, 0.0, z])
|
||||
},
|
||||
);
|
||||
assert_eq!((calls, rays), (1, 8));
|
||||
assert!((camera.position[2] - z).abs() < 0.2);
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn detached_distance_rejects_invalid_values_and_accepts_zero() {
|
||||
let entity = CameraEntity {
|
||||
position: [0.0; 3],
|
||||
previous: [0.0; 3],
|
||||
x_rot: 0.0,
|
||||
y_rot: 0.0,
|
||||
x_rot_o: 0.0,
|
||||
y_rot_o: 0.0,
|
||||
eye_height: 1.62,
|
||||
living: None,
|
||||
mount: None,
|
||||
};
|
||||
for distance in [f32::NAN, f32::INFINITY, -1.0, 1025.0] {
|
||||
let mut camera = Camera::default();
|
||||
camera.align_with_entity_distance(
|
||||
&entity,
|
||||
1.0,
|
||||
CameraType::ThirdPersonBack,
|
||||
|_| distance,
|
||||
|_, _| None,
|
||||
);
|
||||
assert!((camera.position[2] + 4.0).abs() < 1e-6);
|
||||
}
|
||||
let mut camera = Camera::default();
|
||||
camera.align_with_entity_distance(
|
||||
&entity,
|
||||
1.0,
|
||||
CameraType::ThirdPersonBack,
|
||||
|_| 0.0,
|
||||
|_, _| None,
|
||||
);
|
||||
assert_eq!(camera.position, camera.eye);
|
||||
camera.align_with_entity_distance(
|
||||
&entity,
|
||||
1.0,
|
||||
CameraType::FirstPerson,
|
||||
|_| panic!("first person has no detached distance"),
|
||||
|_, _| None,
|
||||
);
|
||||
assert_eq!(camera.position, camera.eye);
|
||||
}
|
||||
#[test]
|
||||
fn fov_modifier_combines_speed_flight_and_bow() {
|
||||
let mut p = FovPlayer {
|
||||
flying: false,
|
||||
|
||||
@@ -29,10 +29,6 @@ pub type Signature = horizon_protocol::secure_chat::Signature;
|
||||
/// How long a message shows before a deletion replaces it
|
||||
/// (`ChatComponent.deleteMessageOrDelay`: `addedTime + 60`).
|
||||
const DELETION_DELAY: u64 = 60;
|
||||
/// The smooth chat extra: the ticks a new line takes to slide in and fade in,
|
||||
/// and how far left of its place it starts (GUI pixels).
|
||||
const INTRO_TICKS: f32 = 5.0;
|
||||
const INTRO_WIDTH: f32 = 12.0;
|
||||
|
||||
/// `ChatVisiblity`: the Chat option's three values.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -237,10 +233,14 @@ impl Tag {
|
||||
|
||||
/// `ChatComponent.AlphaCalculator.timeBased`: opaque for 180 ticks, then
|
||||
/// fading out quadratically over 20.
|
||||
fn time_alpha(ticks: f32, added: u64) -> f32 {
|
||||
let mut t = 1.0 - (ticks - added as f32) / 200.0;
|
||||
t = (t * 10.0).clamp(0.0, 1.0);
|
||||
t * t
|
||||
fn time_alpha(ticks: u64, added: u64) -> f32 {
|
||||
let delta = ticks as i64 - added as i64;
|
||||
let mut t = delta as f64 / 200.0;
|
||||
t = 1.0 - t;
|
||||
t *= 10.0;
|
||||
t = t.clamp(0.0, 1.0);
|
||||
t *= t;
|
||||
t as f32
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct Chat {
|
||||
@@ -256,11 +256,6 @@ pub struct Chat {
|
||||
scroll: usize,
|
||||
new_since_scroll: bool,
|
||||
pub options: ChatOptions,
|
||||
/// The smooth chat extra: a new line slides in from the left while it
|
||||
/// fades in, instead of appearing whole.
|
||||
pub smooth: bool,
|
||||
/// The smooth chat extra: no indicator bar at the left of a line.
|
||||
pub hide_indicator: bool,
|
||||
/// Messages printed to stdout as `[CHAT]` (vanilla logs them).
|
||||
pub log: bool,
|
||||
/// Messages added since the start, for the control socket's events.
|
||||
@@ -560,7 +555,7 @@ impl Chat {
|
||||
}
|
||||
/// `ChatComponent.extractRenderState` (background mode unless `focused`)
|
||||
/// on a screen `height` GUI pixels tall at `Hud.tickCount` `ticks`.
|
||||
pub fn layout(&self, height: i32, ticks: f32, focused: bool) -> Vec<GuiDraw> {
|
||||
pub fn layout(&self, height: i32, ticks: u64, focused: bool) -> Vec<GuiDraw> {
|
||||
let total = self.lines.len();
|
||||
if total == 0 {
|
||||
return Vec::new();
|
||||
@@ -574,47 +569,28 @@ impl Chat {
|
||||
let entry_height = o.line_height();
|
||||
let bottom_to_text =
|
||||
(8.0 * (o.line_spacing + 1.0) - 4.0 * o.line_spacing + 0.5).floor() as i32;
|
||||
// Vanilla's 200-tick fade reads the whole GUI ticks
|
||||
// (`Gui.getGuiTicks`); only the smooth chat extra eases it per frame.
|
||||
let fade_ticks = if self.smooth { ticks } else { ticks.floor() };
|
||||
let alpha_of = |line: &Line| {
|
||||
if focused {
|
||||
1.0
|
||||
} else {
|
||||
time_alpha(fade_ticks, line.added)
|
||||
time_alpha(ticks, line.added)
|
||||
}
|
||||
};
|
||||
// The smooth chat extra: how far into its intro a line is, 0 at the
|
||||
// tick it was added and 1 once it has arrived, as (alpha, offset x).
|
||||
let intro_of = |line: &Line| {
|
||||
if focused || !self.smooth {
|
||||
return (1.0, 0.0);
|
||||
}
|
||||
let t = ((ticks - line.added as f32) / INTRO_TICKS).clamp(0.0, 1.0);
|
||||
let eased = 1.0 - (1.0 - t) * (1.0 - t);
|
||||
(eased, (eased - 1.0) * INTRO_WIDTH)
|
||||
};
|
||||
let visible = total
|
||||
.saturating_sub(self.scroll)
|
||||
.min(self.lines_per_page(focused));
|
||||
let lines: Vec<(usize, &Line, f32, f32)> = (0..visible)
|
||||
let lines: Vec<(usize, &Line, f32)> = (0..visible)
|
||||
.rev()
|
||||
.map(|i| (i, &self.lines[i + self.scroll]))
|
||||
.map(|(i, line)| {
|
||||
let (eased, slide) = intro_of(line);
|
||||
(i, line, alpha_of(line) * eased, slide)
|
||||
})
|
||||
.filter(|(_, _, alpha, _)| *alpha > 1.0e-5)
|
||||
.map(|(i, line)| (i, line, alpha_of(line)))
|
||||
.filter(|(_, _, alpha)| *alpha > 1.0e-5)
|
||||
.collect();
|
||||
let mut out = vec![GuiDraw::Push(vec![
|
||||
PoseOp::Scale(scale, scale),
|
||||
PoseOp::Translate(4.0, 0.0),
|
||||
])];
|
||||
for &(i, _, alpha, slide) in &lines {
|
||||
for &(i, _, alpha) in &lines {
|
||||
let bottom = chat_bottom - i as i32 * entry_height;
|
||||
if slide != 0.0 {
|
||||
out.push(GuiDraw::Push(vec![PoseOp::Translate(slide, 0.0)]));
|
||||
}
|
||||
out.push(hud_layout::fill(
|
||||
-4,
|
||||
bottom - entry_height,
|
||||
@@ -622,15 +598,9 @@ impl Chat {
|
||||
bottom,
|
||||
hud_layout::as8(alpha * background_opacity) << 24,
|
||||
));
|
||||
if slide != 0.0 {
|
||||
out.push(GuiDraw::Pop);
|
||||
}
|
||||
}
|
||||
for &(i, line, alpha, slide) in &lines {
|
||||
for &(i, line, alpha) in &lines {
|
||||
let bottom = chat_bottom - i as i32 * entry_height;
|
||||
if slide != 0.0 {
|
||||
out.push(GuiDraw::Push(vec![PoseOp::Translate(slide, 0.0)]));
|
||||
}
|
||||
let opacity = alpha * text_opacity;
|
||||
let color = hud_layout::white(opacity);
|
||||
if color >> 24 != 0 {
|
||||
@@ -642,7 +612,7 @@ impl Chat {
|
||||
shadow: true,
|
||||
});
|
||||
}
|
||||
if let Some(tag) = line.tag.as_ref().filter(|_| !self.hide_indicator) {
|
||||
if let Some(tag) = &line.tag {
|
||||
let color = hud_layout::as8(opacity) << 24 | tag.color & 0xFF_FFFF;
|
||||
out.push(hud_layout::fill(
|
||||
-4,
|
||||
@@ -652,9 +622,6 @@ impl Chat {
|
||||
color,
|
||||
));
|
||||
}
|
||||
if slide != 0.0 {
|
||||
out.push(GuiDraw::Pop);
|
||||
}
|
||||
}
|
||||
if focused {
|
||||
let count = lines.len() as i32;
|
||||
@@ -691,7 +658,7 @@ impl Chat {
|
||||
}
|
||||
/// Draws [`Chat::layout`] into the HUD batch, and with the chat screen
|
||||
/// open the restricted prompt above the lines.
|
||||
pub fn draw(&self, batch: &mut HudBatch, atlas: &HudAtlas, ticks: f32, focused: bool) {
|
||||
pub fn draw(&self, batch: &mut HudBatch, atlas: &HudAtlas, ticks: u64, focused: bool) {
|
||||
let draws = self.layout(batch.height as i32, ticks, focused);
|
||||
hud_layout::paint(batch, atlas, &draws);
|
||||
if focused && self.abilities.any_restriction() {
|
||||
@@ -911,22 +878,6 @@ impl Chat {
|
||||
}
|
||||
}
|
||||
|
||||
/// `SuggestionsList.getNarrationMessage` for entry `index` of `count`.
|
||||
fn suggestion_narration(index: usize, count: usize, text: &str, tooltip: Option<&str>) -> Text {
|
||||
let mut args = vec![
|
||||
Text::literal((index + 1).to_string()),
|
||||
Text::literal(count.to_string()),
|
||||
Text::literal(text),
|
||||
];
|
||||
match tooltip {
|
||||
Some(tooltip) => {
|
||||
args.push(Text::literal(tooltip));
|
||||
Text::translate("narration.suggestion.tooltip", &args)
|
||||
}
|
||||
None => Text::translate("narration.suggestion", &args),
|
||||
}
|
||||
}
|
||||
|
||||
/// `CommandSuggestions.SuggestionsList`.
|
||||
#[derive(Clone, Debug)]
|
||||
struct SuggestionList {
|
||||
@@ -938,17 +889,8 @@ struct SuggestionList {
|
||||
current: usize,
|
||||
last_mouse: (i32, i32),
|
||||
tab_cycles: bool,
|
||||
/// `lastNarratedEntry`: the entry the narrator last said (-1: none yet).
|
||||
last_narrated: isize,
|
||||
}
|
||||
impl SuggestionList {
|
||||
/// `getNarrationMessage`: "Selected suggestion 2 out of 5: …", with its
|
||||
/// tooltip when it has one. It marks the entry said.
|
||||
fn narration_message(&mut self) -> Text {
|
||||
self.last_narrated = self.current as isize;
|
||||
let s = &self.list[self.current];
|
||||
suggestion_narration(self.current, self.list.len(), &s.text, s.tooltip.as_deref())
|
||||
}
|
||||
fn contains(&self, x: i32, y: i32) -> bool {
|
||||
let [rx, ry, w, h] = self.rect;
|
||||
x >= rx && x <= rx + w && y >= ry && y <= ry + h
|
||||
@@ -1071,53 +1013,6 @@ fn last_word_index(s: &str) -> usize {
|
||||
}
|
||||
if prev_space { s.len() } else { out }
|
||||
}
|
||||
/// `ChatScreen.normalizeChatMessage`: `String.trim`, then
|
||||
/// `StringUtils.normalizeSpace` (one space for every run of whitespace), then
|
||||
/// `StringUtil.trimChatMessage` (the first 256 UTF-16 code units, the length
|
||||
/// `ServerboundChatPacket`'s `stringUtf8(256)` decodes). The chat screen sends
|
||||
/// this, not what was typed: a line of spaces sends nothing, and a message the
|
||||
/// packet cannot hold is cut on the client, as vanilla's is, instead of by the
|
||||
/// server.
|
||||
pub fn normalize_chat_message(message: &str) -> String {
|
||||
// String.trim: the code points up to U+0020, which is not `str::trim`'s
|
||||
// Unicode whitespace (U+00A0 is not Java whitespace and stays).
|
||||
let trimmed = message.trim_matches(|c: char| c <= ' ');
|
||||
truncate_utf16(&normalize_space(trimmed), 256)
|
||||
}
|
||||
/// `StringUtils.normalizeSpace`: one space for every run of
|
||||
/// `Character.isWhitespace`, and none at either end.
|
||||
fn normalize_space(s: &str) -> String {
|
||||
let mut out = String::with_capacity(s.len());
|
||||
let mut space = false;
|
||||
for c in s.chars() {
|
||||
if crate::ui::java_whitespace(c) {
|
||||
space = !out.is_empty();
|
||||
} else {
|
||||
if space {
|
||||
out.push(' ');
|
||||
space = false;
|
||||
}
|
||||
out.push(c);
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
/// `StringUtil.truncateStringIfNecessary(s, 256, false)`: Java counts UTF-16
|
||||
/// code units (`String.length`), so 129 emoji are cut to 128 of them, where
|
||||
/// `chars().take(256)` would keep all 129 (258 units) for the server to
|
||||
/// reject. A cut between the halves of a surrogate pair keeps the character
|
||||
/// below it: vanilla's `substring` leaves half a pair, which a Java `String`
|
||||
/// may hold and a Rust `String` may not.
|
||||
fn truncate_utf16(s: &str, max_units: usize) -> String {
|
||||
let mut units = 0;
|
||||
for (byte, c) in s.char_indices() {
|
||||
units += c.len_utf16();
|
||||
if units > max_units {
|
||||
return s[..byte].to_owned();
|
||||
}
|
||||
}
|
||||
s.to_owned()
|
||||
}
|
||||
impl ChatScreen {
|
||||
/// `ChatScreen.init`: the input at the bottom, focused, holding `initial`.
|
||||
pub fn new(
|
||||
@@ -1207,14 +1102,12 @@ impl ChatScreen {
|
||||
let value = self.input.value.clone();
|
||||
let auto = self.auto_suggestions;
|
||||
let abilities = self.abilities;
|
||||
let message = std::mem::take(&mut self.input.message);
|
||||
*self = if self.layout == SuggestLayout::CHAT {
|
||||
Self::new(m, c, &value, self.history_pos, width, height, abilities)
|
||||
} else {
|
||||
Self::command_block(m, c, &value, width, height)
|
||||
};
|
||||
self.auto_suggestions = auto;
|
||||
self.input.message = message;
|
||||
}
|
||||
}
|
||||
/// `ChatScreen.onEdited`.
|
||||
@@ -1438,12 +1331,11 @@ impl ChatScreen {
|
||||
};
|
||||
self.suggestions = None;
|
||||
if self.allow_suggestions && self.auto_suggestions {
|
||||
self.show_suggestions(m, false);
|
||||
self.show_suggestions(m);
|
||||
}
|
||||
}
|
||||
/// `CommandSuggestions.showSuggestions`: `immediate` (Tab asked for
|
||||
/// them) has the narrator say the first one at once.
|
||||
fn show_suggestions(&mut self, m: &Measure, immediate: bool) {
|
||||
/// `CommandSuggestions.showSuggestions`.
|
||||
fn show_suggestions(&mut self, m: &Measure) {
|
||||
let Some((start, list)) = self.pending.clone() else {
|
||||
return;
|
||||
};
|
||||
@@ -1486,7 +1378,6 @@ impl ChatScreen {
|
||||
current: 0,
|
||||
last_mouse: (0, 0),
|
||||
tab_cycles: false,
|
||||
last_narrated: if immediate { -1 } else { 0 },
|
||||
};
|
||||
self.select(&mut l, 0);
|
||||
self.suggestions = Some(l);
|
||||
@@ -1506,9 +1397,6 @@ impl ChatScreen {
|
||||
self.input.suggestion = applied
|
||||
.strip_prefix(self.input.value.as_str())
|
||||
.map(str::to_owned);
|
||||
if l.last_narrated != l.current as isize {
|
||||
horizon_narrator::say_system_now(&l.narration_message().plain());
|
||||
}
|
||||
}
|
||||
fn cycle(&mut self, l: &mut SuggestionList, dir: isize) {
|
||||
self.select(l, l.current as isize + dir);
|
||||
@@ -1619,7 +1507,7 @@ impl ChatScreen {
|
||||
self.suggestions = Some(l);
|
||||
handled
|
||||
} else if key == K::Tab {
|
||||
self.show_suggestions(m, true);
|
||||
self.show_suggestions(m);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
@@ -1852,18 +1740,4 @@ impl ChatScreen {
|
||||
pub fn suggestions_visible(&self) -> bool {
|
||||
self.suggestions.is_some()
|
||||
}
|
||||
/// `CommandSuggestions.getUsageNarration` while the list shows
|
||||
/// (`isVisible`): whether Tab cycles it or fills the input in, and
|
||||
/// whether Escape hides it (`allowHiding`, which only the chat's turns
|
||||
/// off).
|
||||
pub fn suggestions_usage(&self) -> Option<&'static str> {
|
||||
let list = self.suggestions.as_ref()?;
|
||||
let hidable = self.layout != SuggestLayout::CHAT;
|
||||
Some(match (list.tab_cycles, hidable) {
|
||||
(true, true) => "narration.suggestion.usage.cycle.hidable",
|
||||
(true, false) => "narration.suggestion.usage.cycle.fixed",
|
||||
(false, true) => "narration.suggestion.usage.fill.hidable",
|
||||
(false, false) => "narration.suggestion.usage.fill.fixed",
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -39,61 +39,6 @@ fn add(chat: &mut Chat, font: &Font, content: Text) {
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn smooth_chat_slides_a_line_in_and_can_hide_the_indicator() {
|
||||
let mut chat = Chat {
|
||||
smooth: true,
|
||||
..Chat::default()
|
||||
};
|
||||
chat.lines.push(Line {
|
||||
added: 0,
|
||||
content: Text::literal("hi"),
|
||||
tag: Some(std::sync::Arc::new(Tag::system_single_player(
|
||||
SYSTEM_INDICATOR,
|
||||
))),
|
||||
});
|
||||
let text_alpha = |draws: &[GuiDraw]| {
|
||||
draws.iter().find_map(|d| match d {
|
||||
GuiDraw::Text { color, .. } => Some(color >> 24),
|
||||
_ => None,
|
||||
})
|
||||
};
|
||||
// The slide is the negative translate the line carries while it moves.
|
||||
let slide = |draws: &[GuiDraw]| {
|
||||
draws.iter().find_map(|d| match d {
|
||||
GuiDraw::Push(ops) => ops.iter().find_map(|op| match op {
|
||||
PoseOp::Translate(x, _) if *x < 0.0 => Some(*x),
|
||||
_ => None,
|
||||
}),
|
||||
_ => None,
|
||||
})
|
||||
};
|
||||
// The tick it arrives: fully faded out, so nothing is drawn.
|
||||
assert_eq!(text_alpha(&chat.layout(361, 0.0, false)), None);
|
||||
// Halfway through the intro: left of its place and still faint.
|
||||
let halfway = chat.layout(361, INTRO_TICKS / 2.0, false);
|
||||
assert!(slide(&halfway).is_some_and(|x| (-INTRO_WIDTH..0.0).contains(&x)));
|
||||
let faded = text_alpha(&halfway).expect("the line shows halfway through");
|
||||
// Settled: in place and as opaque as vanilla's line.
|
||||
let settled = chat.layout(361, INTRO_TICKS, false);
|
||||
assert_eq!(slide(&settled), None);
|
||||
assert!(text_alpha(&settled).expect("settled") > faded);
|
||||
// The extra off draws the line whole on the tick it arrives, as vanilla.
|
||||
chat.smooth = false;
|
||||
let plain = chat.layout(361, 0.0, false);
|
||||
assert_eq!(slide(&plain), None);
|
||||
assert_eq!(text_alpha(&plain), text_alpha(&settled));
|
||||
// The indicator bar is the -4 to -2 fill at the left of the line.
|
||||
let bar = |draws: &[GuiDraw]| {
|
||||
draws
|
||||
.iter()
|
||||
.any(|d| matches!(d, GuiDraw::Fill { x0: -4, x1: -2, .. }))
|
||||
};
|
||||
assert!(bar(&plain));
|
||||
chat.hide_indicator = true;
|
||||
assert!(!bar(&chat.layout(361, 0.0, false)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn clicking_seed_copies_the_raw_value_only_inside_the_link() {
|
||||
let font = font();
|
||||
@@ -150,7 +95,7 @@ fn click_targets_match_rendered_spans_when_scaled_wrapped_and_scrolled() {
|
||||
for scroll in [0, 3, 12] {
|
||||
chat.scroll = scroll;
|
||||
let mut links = 0;
|
||||
for draw in chat.layout(361, 0.0, true) {
|
||||
for draw in chat.layout(361, 0, true) {
|
||||
if let GuiDraw::Text { text, x, y, .. } = draw {
|
||||
let mut at = x as f64;
|
||||
for (c, style) in text.chars() {
|
||||
@@ -544,7 +489,7 @@ fn the_chat_option_filters_the_lines_both_ways() {
|
||||
assert_eq!(shown(&chat), ["client", "server", "player"]);
|
||||
}
|
||||
|
||||
/// A server's own chat: a guest's line is a player message, so the
|
||||
/// The in-frame LAN host's chat: a guest's line is a player message, so the
|
||||
/// Chat option's player-message permission hides it at Commands Only and
|
||||
/// Hidden; command feedback (`/list`, `/tp`) is a system message and stays
|
||||
/// at Commands Only.
|
||||
@@ -633,71 +578,3 @@ fn a_deleted_message_shows_60_ticks_then_becomes_the_marker() {
|
||||
assert_eq!(lines(&chat), [marker.clone(), marker]);
|
||||
assert!(chat.deletions.is_empty());
|
||||
}
|
||||
|
||||
/// `SuggestionsList.select` says an entry once (`lastNarratedEntry`), as
|
||||
/// "suggestion N out of M", with its tooltip when it has one.
|
||||
#[test]
|
||||
fn a_suggestion_is_narrated_by_its_place_once() {
|
||||
let suggestion = |text: &str, tooltip: Option<&str>| Suggestion {
|
||||
range: (1, 1),
|
||||
text: text.into(),
|
||||
tooltip: tooltip.map(str::to_owned),
|
||||
int_value: None,
|
||||
};
|
||||
let mut l = SuggestionList {
|
||||
rect: [0; 4],
|
||||
original: "/".into(),
|
||||
list: vec![
|
||||
suggestion("give", None),
|
||||
suggestion("gamemode", Some("Mode")),
|
||||
],
|
||||
offset: 0,
|
||||
current: 1,
|
||||
last_mouse: (0, 0),
|
||||
tab_cycles: false,
|
||||
last_narrated: 0,
|
||||
};
|
||||
let said = l.narration_message().component();
|
||||
assert_eq!(l.last_narrated, 1);
|
||||
assert_eq!(said["translate"], "narration.suggestion.tooltip");
|
||||
assert_eq!(said["with"].as_array().map(Vec::len), Some(4));
|
||||
l.current = 0;
|
||||
let said = l.narration_message().component();
|
||||
assert_eq!(said["translate"], "narration.suggestion");
|
||||
assert_eq!(said["with"].as_array().map(Vec::len), Some(3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_chat_message_is_trimmed_and_its_whitespace_runs_collapsed() {
|
||||
// ChatScreen.normalizeChatMessage: String.trim, then StringUtils
|
||||
// .normalizeSpace, so a command gets the arguments the player meant.
|
||||
assert_eq!(normalize_chat_message(" hello there "), "hello there");
|
||||
assert_eq!(normalize_chat_message("/msg Alex\thi"), "/msg Alex hi");
|
||||
assert_eq!(normalize_chat_message("a\n\nb\r\nc"), "a b c");
|
||||
assert_eq!(normalize_chat_message("\t \n"), "");
|
||||
assert_eq!(normalize_chat_message(""), "");
|
||||
// Character.isWhitespace is not str::trim's Unicode whitespace: U+00A0 is
|
||||
// no Java whitespace, so it is neither trimmed nor collapsed, while the
|
||||
// ideographic space U+3000 and Java's U+001C separators are.
|
||||
assert_eq!(normalize_chat_message(" \u{a0} hi"), "\u{a0} hi");
|
||||
assert_eq!(normalize_chat_message("a\u{a0}\u{a0}b"), "a\u{a0}\u{a0}b");
|
||||
assert_eq!(normalize_chat_message("a\u{3000}\u{3000}b"), "a b");
|
||||
assert_eq!(normalize_chat_message("a\u{1c}b"), "a b");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_chat_message_is_cut_to_the_256_utf16_units_the_packet_holds() {
|
||||
// StringUtil.trimChatMessage counts String.length(), UTF-16 code units:
|
||||
// 256 ASCII characters are all kept, 257 are cut to 256.
|
||||
assert_eq!(normalize_chat_message(&"a".repeat(256)).len(), 256);
|
||||
assert_eq!(normalize_chat_message(&"a".repeat(300)).len(), 256);
|
||||
// An emoji is two units, so 128 of them fill the packet and the 129th is
|
||||
// dropped: chars().take(256) would keep all 129 and the server would
|
||||
// reject the message.
|
||||
let emoji = normalize_chat_message(&"\u{1f600}".repeat(129));
|
||||
assert_eq!(emoji, "\u{1f600}".repeat(128));
|
||||
assert_eq!(emoji.encode_utf16().count(), 256);
|
||||
// A cut between the halves of a pair keeps the character below it.
|
||||
let mixed = format!("{}\u{1f600}", "b".repeat(255));
|
||||
assert_eq!(normalize_chat_message(&mixed), "b".repeat(255));
|
||||
}
|
||||
@@ -14,14 +14,12 @@ pub const MIN_Y: i32 = -64;
|
||||
pub const HEIGHT: i32 = 384;
|
||||
pub const SECTIONS: usize = (HEIGHT / 16) as usize;
|
||||
|
||||
/// A level's build range, skylight and ceiling, from its dimension type
|
||||
/// (`min_y`, `height`, `logical_height`, `has_skylight`, `has_ceiling`), as
|
||||
/// `LevelHeightAccessor` and `SerializableChunkData.write` read them.
|
||||
/// A level's build range and skylight, from its dimension type (`min_y`,
|
||||
/// `height`, `logical_height`, `has_skylight`), as `LevelHeightAccessor` and
|
||||
/// `SerializableChunkData.write` read them.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct LevelShape {
|
||||
pub sky_light: bool,
|
||||
/// `DimensionType.hasCeiling`: weather, spawning and maps read it.
|
||||
pub has_ceiling: bool,
|
||||
pub min_y: i32,
|
||||
pub height: i32,
|
||||
/// `DimensionType.logicalHeight`: how high portals and chorus fruit reach.
|
||||
@@ -30,21 +28,18 @@ pub struct LevelShape {
|
||||
impl LevelShape {
|
||||
pub const OVERWORLD: Self = Self {
|
||||
sky_light: true,
|
||||
has_ceiling: false,
|
||||
min_y: MIN_Y,
|
||||
height: HEIGHT,
|
||||
logical_height: HEIGHT,
|
||||
};
|
||||
pub const NETHER: Self = Self {
|
||||
sky_light: false,
|
||||
has_ceiling: true,
|
||||
min_y: 0,
|
||||
height: 256,
|
||||
logical_height: 128,
|
||||
};
|
||||
pub const END: Self = Self {
|
||||
sky_light: true,
|
||||
has_ceiling: false,
|
||||
min_y: 0,
|
||||
height: 256,
|
||||
logical_height: 256,
|
||||
@@ -55,7 +50,6 @@ impl LevelShape {
|
||||
height: i32,
|
||||
logical_height: i32,
|
||||
sky_light: bool,
|
||||
has_ceiling: bool,
|
||||
) -> Result<Self, String> {
|
||||
ColumnLayout::new(min_y, height)?;
|
||||
if !(0..=height).contains(&logical_height) {
|
||||
@@ -65,7 +59,6 @@ impl LevelShape {
|
||||
}
|
||||
Ok(Self {
|
||||
sky_light,
|
||||
has_ceiling,
|
||||
min_y,
|
||||
height,
|
||||
logical_height,
|
||||
@@ -219,7 +212,7 @@ impl Default for ColumnLayout {
|
||||
|
||||
/// Biomes are 4x4x4 containers over the biome table (67 entries: a 7-bit
|
||||
/// global palette).
|
||||
pub const BIOME_STRATEGY: Strategy = Strategy::biomes(8);
|
||||
pub const BIOME_STRATEGY: Strategy = Strategy::biomes(7);
|
||||
|
||||
/// Bits of the block states' global palette: 16 for vanilla's 35,723 states
|
||||
/// (what vanilla servers and clients send), more when content mods add states
|
||||
@@ -292,122 +285,20 @@ fn forget_shared() {
|
||||
*shared = None;
|
||||
}
|
||||
}
|
||||
/// Packed light per block: sky light in the high nibble, block light in the
|
||||
/// low one. A section keeps only the kind of light that varies in it
|
||||
/// (`Light::packed`): most sections have no block light and only sky light
|
||||
/// that changes, or the reverse below ground.
|
||||
/// Packed light per block: sky light in the high nibble, block light in the low one.
|
||||
#[derive(Clone)]
|
||||
pub enum Light {
|
||||
Uniform(u8),
|
||||
/// Sky light per block, as nibbles (block `i` in byte `i / 2`, the even
|
||||
/// one in the low nibble, as a vanilla DataLayer), and one block light.
|
||||
Sky(Box<[u8; 2048]>, u8),
|
||||
/// Block light per block, as nibbles, and one sky light.
|
||||
Block(Box<[u8; 2048]>, u8),
|
||||
Full(Box<[u8; 4096]>),
|
||||
}
|
||||
#[inline]
|
||||
fn nibble(layer: &[u8; 2048], i: usize) -> u8 {
|
||||
layer[i >> 1] >> ((i & 1) << 2) & 15
|
||||
}
|
||||
impl Light {
|
||||
#[inline]
|
||||
pub fn get(&self, i: usize) -> u8 {
|
||||
match self {
|
||||
Self::Uniform(v) => *v,
|
||||
Self::Sky(layer, block) => nibble(layer, i) << 4 | block,
|
||||
Self::Block(layer, sky) => sky << 4 | nibble(layer, i),
|
||||
Self::Full(a) => a[i],
|
||||
}
|
||||
}
|
||||
/// The smallest form of packed light per block.
|
||||
pub fn packed(light: Box<[u8; 4096]>) -> Self {
|
||||
let first = light[0];
|
||||
let (mut sky_varies, mut block_varies) = (false, false);
|
||||
for &v in light.iter() {
|
||||
let d = v ^ first;
|
||||
sky_varies |= d & 0xF0 != 0;
|
||||
block_varies |= d & 15 != 0;
|
||||
}
|
||||
let layer = |shift: u32| {
|
||||
let mut layer = Box::new([0u8; 2048]);
|
||||
for (out, pair) in layer.iter_mut().zip(light.as_chunks::<2>().0) {
|
||||
*out = (pair[0] >> shift & 15) | (pair[1] >> shift & 15) << 4;
|
||||
}
|
||||
layer
|
||||
};
|
||||
match (sky_varies, block_varies) {
|
||||
(false, false) => Self::Uniform(first),
|
||||
(true, false) => Self::Sky(layer(4), first & 15),
|
||||
(false, true) => Self::Block(layer(0), first >> 4),
|
||||
(true, true) => Self::Full(light),
|
||||
}
|
||||
}
|
||||
/// The packed light of blocks `at..at + out.len()`, into `out`.
|
||||
#[inline]
|
||||
pub fn copy_run(&self, at: usize, out: &mut [u8]) {
|
||||
match self {
|
||||
Self::Uniform(v) => out.fill(*v),
|
||||
Self::Full(a) => out.copy_from_slice(&a[at..at + out.len()]),
|
||||
Self::Sky(layer, block) => {
|
||||
for (k, o) in out.iter_mut().enumerate() {
|
||||
*o = nibble(layer, at + k) << 4 | block;
|
||||
}
|
||||
}
|
||||
Self::Block(layer, sky) => {
|
||||
for (k, o) in out.iter_mut().enumerate() {
|
||||
*o = sky << 4 | nibble(layer, at + k);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// The packed light of every block, in index order.
|
||||
pub fn to_array(&self) -> Box<[u8; 4096]> {
|
||||
match self {
|
||||
Self::Full(a) => a.clone(),
|
||||
Self::Uniform(v) => Box::new([*v; 4096]),
|
||||
_ => Box::new(std::array::from_fn(|i| self.get(i))),
|
||||
}
|
||||
}
|
||||
/// Whether any block's packed light has a bit of `mask` set.
|
||||
pub fn any(&self, mask: u8) -> bool {
|
||||
let layer_any = |layer: &[u8; 2048]| layer.iter().any(|&v| v != 0);
|
||||
match self {
|
||||
Self::Uniform(v) => v & mask != 0,
|
||||
Self::Sky(layer, block) => block & mask != 0 || (mask & 0xF0 != 0 && layer_any(layer)),
|
||||
Self::Block(layer, sky) => {
|
||||
(sky << 4) & mask != 0 || (mask & 15 != 0 && layer_any(layer))
|
||||
}
|
||||
Self::Full(a) => a.iter().any(|v| v & mask != 0),
|
||||
}
|
||||
}
|
||||
/// Whether any block's packed light differs from `v` in the bits of `mask`.
|
||||
pub fn any_not(&self, mask: u8, v: u8) -> bool {
|
||||
match self {
|
||||
Self::Uniform(u) => (u ^ v) & mask != 0,
|
||||
Self::Full(a) => a.iter().any(|u| (u ^ v) & mask != 0),
|
||||
_ => (0..4096).any(|i| (self.get(i) ^ v) & mask != 0),
|
||||
}
|
||||
}
|
||||
/// Heap bytes it holds.
|
||||
pub fn heap_bytes(&self) -> usize {
|
||||
match self {
|
||||
Self::Uniform(_) => 0,
|
||||
Self::Sky(..) | Self::Block(..) => 2048,
|
||||
Self::Full(_) => 4096,
|
||||
}
|
||||
}
|
||||
/// Whether every block's light is the same as in `other`.
|
||||
pub fn same_as(&self, other: &Self) -> bool {
|
||||
match (self, other) {
|
||||
(Self::Uniform(a), Self::Uniform(b)) => a == b,
|
||||
(Self::Full(a), Self::Full(b)) => a == b,
|
||||
(Self::Sky(a, x), Self::Sky(b, y)) | (Self::Block(a, x), Self::Block(b, y)) => {
|
||||
x == y && a == b
|
||||
}
|
||||
_ => (0..4096).all(|i| self.get(i) == other.get(i)),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
fn column(x: i32, z: i32) -> usize {
|
||||
@@ -456,15 +347,14 @@ impl Section {
|
||||
pub fn is_uniform(&self, v: u32) -> bool {
|
||||
self.blocks.is_uniform(v)
|
||||
}
|
||||
/// Whether every block, biome and light value is the same as `other`'s.
|
||||
pub fn same_as(&self, other: &Self) -> bool {
|
||||
self.blocks == other.blocks
|
||||
&& self.biomes == other.biomes
|
||||
&& self.light.same_as(&other.light)
|
||||
}
|
||||
/// Heap bytes held by the block, biome and light storage (benchmark accounting).
|
||||
pub fn heap_bytes(&self) -> usize {
|
||||
self.blocks.heap_bytes() + self.biomes.heap_bytes() + self.light.heap_bytes()
|
||||
self.blocks.heap_bytes()
|
||||
+ self.biomes.heap_bytes()
|
||||
+ match &self.light {
|
||||
Light::Uniform(_) => 0,
|
||||
Light::Full(_) => 4096,
|
||||
}
|
||||
}
|
||||
/// Collapse storage that became uniform, and drop palette entries no
|
||||
/// block uses any more.
|
||||
@@ -476,47 +366,13 @@ impl Section {
|
||||
*container = PalettedContainer::new(container.strategy(), v);
|
||||
}
|
||||
}
|
||||
// Only the kind of light that varies is kept.
|
||||
if matches!(self.light, Light::Full(_)) {
|
||||
let Light::Full(a) = std::mem::replace(&mut self.light, Light::Uniform(0)) else {
|
||||
unreachable!()
|
||||
};
|
||||
self.light = Light::packed(a);
|
||||
if let Light::Full(a) = &self.light
|
||||
&& a.iter().all(|&b| b == a[0])
|
||||
{
|
||||
self.light = Light::Uniform(a[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// The heap bytes of a set of columns by what holds them (`Chunk::census`,
|
||||
/// `horizon-ctl memory`).
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct ColumnCensus {
|
||||
pub columns: usize,
|
||||
/// Section slots of every column, shared ones included.
|
||||
pub sections: usize,
|
||||
/// Distinct section allocations.
|
||||
pub unique_sections: usize,
|
||||
/// Distinct sections of a single block state (no data array).
|
||||
pub uniform_block_sections: usize,
|
||||
/// Distinct sections with light per block (not one value).
|
||||
pub light_arrays: usize,
|
||||
pub block_bytes: usize,
|
||||
pub biome_bytes: usize,
|
||||
pub light_bytes: usize,
|
||||
pub heightmap_bytes: usize,
|
||||
/// The section records themselves (`Arc<Section>`).
|
||||
pub section_record_bytes: usize,
|
||||
/// The column records and their lists of sections.
|
||||
pub column_bytes: usize,
|
||||
}
|
||||
impl ColumnCensus {
|
||||
pub fn total_bytes(&self) -> usize {
|
||||
self.block_bytes
|
||||
+ self.biome_bytes
|
||||
+ self.light_bytes
|
||||
+ self.heightmap_bytes
|
||||
+ self.section_record_bytes
|
||||
+ self.column_bytes
|
||||
}
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct Chunk {
|
||||
pub x: i32,
|
||||
@@ -535,9 +391,6 @@ pub struct Chunk {
|
||||
pub light_loaded: bool,
|
||||
/// Newly generated (not loaded from a save): eligible for generation-time spawns.
|
||||
pub fresh: bool,
|
||||
/// Finished from a proto chunk just now, in any kind of world, not read
|
||||
/// from a save (`ChunkEvent.Load`'s `isNewChunk`).
|
||||
pub generated: bool,
|
||||
/// Block entities read from a save, moved into the world on arrival.
|
||||
pub block_entities: Vec<((i32, i32, i32), block_entity::BlockEntity)>,
|
||||
/// `CustomName` of the container block entities (shown as the screen title).
|
||||
@@ -575,7 +428,6 @@ impl Chunk {
|
||||
lit: false,
|
||||
light_loaded: false,
|
||||
fresh: false,
|
||||
generated: false,
|
||||
block_entities: Vec::new(),
|
||||
block_names: Vec::new(),
|
||||
structure_refs: Vec::new(),
|
||||
@@ -652,15 +504,6 @@ impl Chunk {
|
||||
}
|
||||
previous
|
||||
}
|
||||
/// Section `s`'s block states replaced whole (a bulk edit): its storage
|
||||
/// compacted, and the heightmaps built again on their next read.
|
||||
pub fn replace_blocks(&mut self, s: usize, values: &[u32; 4096]) {
|
||||
let section = Arc::make_mut(&mut self.sections[s]);
|
||||
section.blocks = Section::from_blocks(values);
|
||||
section.compact();
|
||||
self.surface = OnceLock::new();
|
||||
self.motion_blocking = OnceLock::new();
|
||||
}
|
||||
/// `getHeight(Heightmap.Types.WORLD_SURFACE, x, z)` (`x`, `z` within the
|
||||
/// chunk): one above the highest block that isn't `air`, or the column's
|
||||
/// minimum Y.
|
||||
@@ -708,61 +551,19 @@ impl Chunk {
|
||||
}
|
||||
#[inline]
|
||||
pub fn light(&self, x: i32, y: i32, z: i32) -> u8 {
|
||||
match self.section_at(y) {
|
||||
Ok(section) => section.light(index(x, y, z)),
|
||||
Err(light) => light,
|
||||
let s = (y - self.min_y) >> 4;
|
||||
if s < 0 {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
/// The section holding block height `y`, or the light of the air outside the
|
||||
/// column's sections there: none below them, full sky above.
|
||||
#[inline]
|
||||
pub fn section_at(&self, y: i32) -> Result<&Section, u8> {
|
||||
match self.section_index(y) {
|
||||
Some(s) => Ok(&self.sections[s]),
|
||||
None if y < self.min_y => Err(0),
|
||||
None => Err(0xF0),
|
||||
if s >= self.sections.len() as i32 {
|
||||
return 0xF0;
|
||||
}
|
||||
self.sections[s as usize].light(index(x, y, z))
|
||||
}
|
||||
/// Heap bytes held by the sections (benchmark accounting).
|
||||
pub fn heap_bytes(&self) -> usize {
|
||||
self.sections.iter().map(|s| s.heap_bytes()).sum::<usize>()
|
||||
}
|
||||
/// Adds this column's heap bytes to `census` by what holds them. A
|
||||
/// section shared with another column (`share_uniform`, or a copy not yet
|
||||
/// written to) counts once: `seen` holds the sections counted so far.
|
||||
pub fn census(
|
||||
&self,
|
||||
census: &mut ColumnCensus,
|
||||
seen: &mut crate::fast_hash::FxHashSet<*const Section>,
|
||||
) {
|
||||
census.columns += 1;
|
||||
census.sections += self.sections.len();
|
||||
census.column_bytes += std::mem::size_of::<Self>()
|
||||
+ self.sections.capacity() * std::mem::size_of::<Arc<Section>>();
|
||||
census.heightmap_bytes += [&self.surface, &self.motion_blocking]
|
||||
.iter()
|
||||
.filter(|map| map.get().is_some())
|
||||
.count()
|
||||
* std::mem::size_of::<[i16; 256]>();
|
||||
for section in &self.sections {
|
||||
if !seen.insert(Arc::as_ptr(section)) {
|
||||
continue;
|
||||
}
|
||||
census.unique_sections += 1;
|
||||
// The `Arc`'s two counts and the section record.
|
||||
census.section_record_bytes +=
|
||||
2 * std::mem::size_of::<usize>() + std::mem::size_of::<Section>();
|
||||
if section.blocks.bits() == 0 {
|
||||
census.uniform_block_sections += 1;
|
||||
}
|
||||
census.block_bytes += section.blocks.heap_bytes();
|
||||
census.biome_bytes += section.biomes.heap_bytes();
|
||||
if section.light.heap_bytes() != 0 {
|
||||
census.light_arrays += 1;
|
||||
census.light_bytes += section.light.heap_bytes();
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Biome table index at a block position (`ChunkAccess.getNoiseBiome` with
|
||||
/// the quart y clamped to the column).
|
||||
#[inline]
|
||||
@@ -830,10 +631,6 @@ impl RolledLoot {
|
||||
/// Save data loaded with a chunk that Horizon keeps but does not simulate.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct ChunkExtras {
|
||||
/// Server-owned mod data attached to this chunk.
|
||||
pub attachments: horizon_world::attachments::Attachments,
|
||||
/// Attachment maps of the chunk's block entities, on a save snapshot.
|
||||
pub block_entity_attachments: Vec<((i32, i32, i32), horizon_world::attachments::Attachments)>,
|
||||
/// Chunk root keys written back as loaded (structures, PostProcessing,
|
||||
/// InhabitedTime, blending data, ...).
|
||||
pub root: Compound,
|
||||
@@ -860,33 +657,6 @@ pub struct ChunkExtras {
|
||||
mod tests {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn each_light_form_keeps_every_value_and_run() {
|
||||
// Sky varies alone, block varies alone, both, neither.
|
||||
let cases: [(fn(usize) -> u8, &str); 4] = [
|
||||
(|i| ((i % 16) as u8) << 4 | 3, "sky"),
|
||||
(|i| 0xA0 | (i / 256) as u8, "block"),
|
||||
(|i| (i % 251) as u8, "full"),
|
||||
(|_| 0x7C, "uniform"),
|
||||
];
|
||||
for (value, name) in cases {
|
||||
let light = Light::packed(Box::new(std::array::from_fn(value)));
|
||||
let form = match light {
|
||||
Light::Sky(..) => "sky",
|
||||
Light::Block(..) => "block",
|
||||
Light::Full(_) => "full",
|
||||
Light::Uniform(_) => "uniform",
|
||||
};
|
||||
assert_eq!(form, name);
|
||||
for at in [0, 17, 1000, 4078] {
|
||||
let mut run = [0u8; 18];
|
||||
light.copy_run(at, &mut run);
|
||||
let expected: Vec<u8> = (at..at + 18).map(value).collect();
|
||||
assert_eq!(run.as_slice(), expected, "{name} at {at}");
|
||||
assert_eq!(light.get(at + 5), value(at + 5), "{name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
fn highest_skips_only_sections_that_cannot_match() {
|
||||
let (air, cave_air, stone) = (0, 7, 1);
|
||||
let mut chunk = Chunk::empty(0, 0);
|
||||
@@ -1026,15 +796,12 @@ mod tests {
|
||||
assert_eq!(tall.section_index(2032), None);
|
||||
assert_eq!(tall.section_y(130), 2016);
|
||||
assert_eq!(
|
||||
LevelShape::new(-64, 384, 384, true, false),
|
||||
LevelShape::new(-64, 384, 384, true),
|
||||
Ok(LevelShape::OVERWORLD)
|
||||
);
|
||||
assert_eq!(
|
||||
LevelShape::new(0, 256, 128, false, true),
|
||||
Ok(LevelShape::NETHER)
|
||||
);
|
||||
assert!(LevelShape::new(0, 256, 257, true, false).is_err());
|
||||
assert!(LevelShape::new(-60, 384, 384, true, false).is_err());
|
||||
assert_eq!(LevelShape::new(0, 256, 128, false), Ok(LevelShape::NETHER));
|
||||
assert!(LevelShape::new(0, 256, 257, true).is_err());
|
||||
assert!(LevelShape::new(-60, 384, 384, true).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -1042,9 +809,9 @@ mod tests {
|
||||
for shape in [LevelShape::OVERWORLD, LevelShape::NETHER, LevelShape::END] {
|
||||
assert_eq!(shape.column(), ColumnLayout::VANILLA, "{shape:?}");
|
||||
}
|
||||
let tall = LevelShape::new(-64, 2096, 2096, true, false).unwrap();
|
||||
let tall = LevelShape::new(-64, 2096, 2096, true).unwrap();
|
||||
assert_eq!(tall.column(), ColumnLayout::new(-64, 2096).unwrap());
|
||||
let deep = LevelShape::new(-512, 256, 256, false, true).unwrap();
|
||||
let deep = LevelShape::new(-512, 256, 256, false).unwrap();
|
||||
assert_eq!(deep.column(), ColumnLayout::new(-512, 832).unwrap());
|
||||
assert!(LevelShape::NETHER.has_section(15) && !LevelShape::NETHER.has_section(16));
|
||||
assert!(!LevelShape::NETHER.has_section(-1));
|
||||
|
||||
@@ -8,13 +8,7 @@ use horizon_world::{
|
||||
level::sculk::SculkSpreader,
|
||||
nbt::{Compound, Tag},
|
||||
};
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{
|
||||
Arc,
|
||||
atomic::{AtomicU64, Ordering},
|
||||
},
|
||||
};
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
/// An entity's UUID as its four ints (`UUIDUtil.CODEC`).
|
||||
pub type Uuid = [i32; 4];
|
||||
@@ -100,98 +94,18 @@ pub enum BlockEntity {
|
||||
/// `TestInstanceBlockEntity` (`test_instance_block.rs`).
|
||||
TestInstanceBlock(Box<crate::test_instance_block::TestInstanceBlock>),
|
||||
}
|
||||
/// A mod's block entity, read and changed through its fields
|
||||
/// (`ModBlockEntityFields`) as a struct's: `entity.nbt`. Each change goes
|
||||
/// through `DerefMut` and gives it a new `revision`, so a client tells
|
||||
/// whether what it kept of it (`BlockEntityDraw::keep`) is still right
|
||||
/// without comparing the whole entity, and no write can skip that.
|
||||
pub struct ModBlockEntity {
|
||||
fields: ModBlockEntityFields,
|
||||
revision: ModRevision,
|
||||
}
|
||||
/// What a `ModBlockEntity` holds: its type id (`mymod:machine`), its saved
|
||||
/// A mod's block entity: its type id (`mymod:machine`), its saved
|
||||
/// compound without `id`, `x`, `y`, `z` and `Items`, its item slots
|
||||
/// (`Items`) when its block has a container (`ModContainer`), and the data
|
||||
/// slots its menu shows (`ContainerData`: a furnace menu's flame and arrow),
|
||||
/// which the mod sets and nothing saves.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct ModBlockEntityFields {
|
||||
pub struct ModBlockEntity {
|
||||
pub id: String,
|
||||
pub nbt: Compound,
|
||||
pub items: Vec<Option<ItemStack>>,
|
||||
pub data: Vec<i32>,
|
||||
}
|
||||
/// Which contents a `ModBlockEntity` has had: one per entity made (a clone
|
||||
/// is another), counted on by each change. Equal revisions, equal contents.
|
||||
/// Neither saved nor compared.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct ModRevision {
|
||||
born: u64,
|
||||
changes: u64,
|
||||
}
|
||||
static MOD_BLOCK_ENTITIES_MADE: AtomicU64 = AtomicU64::new(0);
|
||||
impl ModBlockEntity {
|
||||
pub fn new(fields: ModBlockEntityFields) -> Self {
|
||||
Self {
|
||||
fields,
|
||||
revision: ModRevision {
|
||||
born: MOD_BLOCK_ENTITIES_MADE.fetch_add(1, Ordering::Relaxed),
|
||||
changes: 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
pub fn revision(&self) -> ModRevision {
|
||||
self.revision
|
||||
}
|
||||
/// A client's copy loads the tag the server sent (`loadWithComponents`
|
||||
/// in `ClientPacketListener.handleBlockEntityData`): `tag`'s fields
|
||||
/// replace its own of the same names. One it already has as sent is
|
||||
/// left alone, so a tag sent again unchanged keeps its revision.
|
||||
pub fn merge_update_tag(&mut self, tag: &Compound) {
|
||||
for (k, v) in tag {
|
||||
if self.nbt.get(k) != Some(v) {
|
||||
self.nbt.insert(k.clone(), v.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
impl From<ModBlockEntityFields> for ModBlockEntity {
|
||||
fn from(fields: ModBlockEntityFields) -> Self {
|
||||
Self::new(fields)
|
||||
}
|
||||
}
|
||||
impl Default for ModBlockEntity {
|
||||
fn default() -> Self {
|
||||
Self::new(ModBlockEntityFields::default())
|
||||
}
|
||||
}
|
||||
impl Clone for ModBlockEntity {
|
||||
fn clone(&self) -> Self {
|
||||
Self::new(self.fields.clone())
|
||||
}
|
||||
}
|
||||
impl PartialEq for ModBlockEntity {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.fields == other.fields
|
||||
}
|
||||
}
|
||||
impl std::fmt::Debug for ModBlockEntity {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
self.fields.fmt(f)
|
||||
}
|
||||
}
|
||||
impl std::ops::Deref for ModBlockEntity {
|
||||
type Target = ModBlockEntityFields;
|
||||
fn deref(&self) -> &ModBlockEntityFields {
|
||||
&self.fields
|
||||
}
|
||||
}
|
||||
impl std::ops::DerefMut for ModBlockEntity {
|
||||
fn deref_mut(&mut self) -> &mut ModBlockEntityFields {
|
||||
self.revision.changes += 1;
|
||||
&mut self.fields
|
||||
}
|
||||
}
|
||||
/// The container of a mod block's block entity, as a `WorldlyContainer`
|
||||
/// says it: its slot count, the slots each face reaches
|
||||
/// (`getSlotsForFace`, by `Direction`: down, up, north, south, west, east),
|
||||
@@ -206,38 +120,6 @@ pub struct ModContainer {
|
||||
pub outputs: Vec<usize>,
|
||||
pub menu: Option<String>,
|
||||
}
|
||||
/// The fluid tanks of a mod block's block entity, in the container's shape:
|
||||
/// each tank's capacity in millibuckets, the tanks each face reaches, and
|
||||
/// the tanks a fill may reach and a drain may take. The tanks' contents are
|
||||
/// not here: they live in the entity's saved compound, under `fluids`, so
|
||||
/// they survive restarts and the block's own tick reads them.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
||||
pub struct ModFluidTanks {
|
||||
/// Each tank's capacity in millibuckets, in tank order.
|
||||
pub tanks: Vec<i32>,
|
||||
pub faces: [Vec<usize>; 6],
|
||||
/// The tanks a fill may reach (`canPlaceItemThroughFace`).
|
||||
pub inputs: Vec<usize>,
|
||||
/// The tanks a drain may take from (`canTakeItemThroughFace`).
|
||||
pub outputs: Vec<usize>,
|
||||
}
|
||||
/// The energy buffer of a mod block's block entity (NeoForge's
|
||||
/// `SimpleEnergyHandler`): its capacity, the most one insert and one extract
|
||||
/// moves, and the faces a fill may come through and a drain may leave by.
|
||||
/// The amount is not here: it lives in the entity's saved compound, under
|
||||
/// `energy`, so it survives restarts and the block's own tick reads it.
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
||||
pub struct ModEnergyBuffer {
|
||||
pub capacity: i32,
|
||||
/// The most one insert moves; 0 takes none.
|
||||
pub max_insert: i32,
|
||||
/// The most one extract moves; 0 gives none.
|
||||
pub max_extract: i32,
|
||||
/// The faces, by `Direction` number, a fill may come through.
|
||||
pub insert_faces: [bool; 6],
|
||||
/// The faces a drain may leave by.
|
||||
pub extract_faces: [bool; 6],
|
||||
}
|
||||
/// The vanilla menus a mod container can open, with the slot count each
|
||||
/// shows: slot grids, and the furnaces' (input, fuel, result), whose four
|
||||
/// data slots draw the flame (`data[0]` of `data[1]`) and the arrow
|
||||
@@ -336,9 +218,6 @@ pub struct SkullSkin {
|
||||
/// `ResolvableProfile.nameOrId` when the profile is `Dynamic` (a name or
|
||||
/// an id only): the key `skins::Resolver` resolves it by.
|
||||
pub dynamic: Option<NameOrId>,
|
||||
/// `PlayerSkin.Patch.body`: the profile's `texture`, a resource pack
|
||||
/// texture drawn instead of any skin.
|
||||
pub texture: Option<String>,
|
||||
pub fallback: &'static str,
|
||||
}
|
||||
/// `Either<String, UUID>`: the key a `Dynamic` `ResolvableProfile` resolves
|
||||
@@ -397,19 +276,11 @@ pub struct Beacon {
|
||||
}
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct Jukebox {
|
||||
/// `JukeboxBlockEntity`'s one slot (`ContainerSingleItem`), so a hopper or
|
||||
/// a dropper reaches it as it reaches any container.
|
||||
pub items: [Option<ItemStack>; 1],
|
||||
pub record: Option<ItemStack>,
|
||||
/// `ticks_since_song_started`, while a song plays.
|
||||
pub ticks: i64,
|
||||
pub playing: bool,
|
||||
}
|
||||
impl Jukebox {
|
||||
/// `JukeboxBlockEntity.getTheItem`: the disc it holds.
|
||||
pub fn record(&self) -> Option<&ItemStack> {
|
||||
self.items[0].as_ref()
|
||||
}
|
||||
}
|
||||
/// `BrewingStandBlockEntity` state. Slots: 0-2 bottles, 3 ingredient, 4 fuel.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct BrewingStand {
|
||||
@@ -691,64 +562,3 @@ pub struct CommandBlock {
|
||||
pub auto: bool,
|
||||
pub condition_met: bool,
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_mod_block_entitys_revision_moves_with_each_change_and_only_then() {
|
||||
let mut machine = ModBlockEntity::new(ModBlockEntityFields {
|
||||
id: "mymod:machine".into(),
|
||||
data: vec![0],
|
||||
..Default::default()
|
||||
});
|
||||
let made = machine.revision();
|
||||
// Reads leave it.
|
||||
assert_eq!(machine.data[0] + machine.nbt.len() as i32, 0);
|
||||
assert_eq!(machine.revision(), made);
|
||||
// Every way to change a field moves it.
|
||||
let mut seen = vec![made];
|
||||
let changes: [fn(&mut ModBlockEntity); 4] = [
|
||||
|m| m.data[0] = 1,
|
||||
|m| _ = m.nbt.insert("progress".into(), Tag::Int(3)),
|
||||
|m| m.items.push(None),
|
||||
|m| m.id.push('s'),
|
||||
];
|
||||
for change in changes {
|
||||
change(&mut machine);
|
||||
assert!(!seen.contains(&machine.revision()));
|
||||
seen.push(machine.revision());
|
||||
}
|
||||
// Another entity, or a clone, never shares one, even with equal
|
||||
// contents; equality is the contents' alone.
|
||||
let copy = machine.clone();
|
||||
assert_eq!(copy, machine);
|
||||
assert!(!seen.contains(©.revision()));
|
||||
let fresh = ModBlockEntity::default();
|
||||
assert_ne!(fresh.revision(), ModBlockEntity::default().revision());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_update_tag_sent_again_unchanged_keeps_the_revision() {
|
||||
let mut machine = ModBlockEntity::default();
|
||||
let tag = Compound::from([
|
||||
("progress".into(), Tag::Int(3)),
|
||||
("fuel".into(), Tag::Int(9)),
|
||||
]);
|
||||
machine.merge_update_tag(&tag);
|
||||
let merged = machine.revision();
|
||||
machine.merge_update_tag(&tag);
|
||||
assert_eq!(machine.revision(), merged);
|
||||
// One field changed: replaced, the other kept, the revision moved.
|
||||
machine.merge_update_tag(&Compound::from([("progress".into(), Tag::Int(4))]));
|
||||
assert_ne!(machine.revision(), merged);
|
||||
assert_eq!(
|
||||
machine.nbt,
|
||||
Compound::from([
|
||||
("progress".into(), Tag::Int(4)),
|
||||
("fuel".into(), Tag::Int(9)),
|
||||
])
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,849 +0,0 @@
|
||||
//! OptiFine's Custom Item Textures (and CIT Resewn's): the rules of the enabled packs'
|
||||
//! `optifine/cit/**/*.properties`, read from the overlay resource root. The rules themselves are
|
||||
//! `horizon_optifine::cit`'s.
|
||||
|
||||
pub use horizon_optifine::cit::{Hand, Kind, Rule};
|
||||
|
||||
use crate::cit_glint::{Global, StackGlint};
|
||||
use horizon_client_core::component::name_text;
|
||||
use horizon_client_core::scoreboard::comp_text;
|
||||
use horizon_items::item_data::{canon_tag, encode_components};
|
||||
use horizon_items::items::ItemStack;
|
||||
use horizon_optifine::cit::{ComponentTest, Source, ValueTest};
|
||||
use horizon_optifine::{Properties, properties_files_in};
|
||||
use horizon_world::nbt::{JavaString, Tag, parse_snbt};
|
||||
use std::borrow::Cow;
|
||||
use std::collections::HashMap;
|
||||
use std::fs;
|
||||
use std::hash::{DefaultHasher, Hash, Hasher};
|
||||
use std::path::Path;
|
||||
use std::sync::{Arc, Mutex};
|
||||
|
||||
/// Every rule under the root's `optifine/cit/`, `mcpatcher/cit/` and CIT Resewn's
|
||||
/// `citresewn/cit/` folders, the one chosen first when several match first (`Rule::priority`).
|
||||
/// The pack's global `cit.properties` is not a rule.
|
||||
pub fn load_rules(root: &Path) -> Vec<Rule> {
|
||||
let tops = ["optifine", "mcpatcher", "citresewn"];
|
||||
let mut rules: Vec<Rule> = properties_files_in(root, &tops, "cit")
|
||||
.into_iter()
|
||||
.filter(|path| !path.ends_with("/cit.properties"))
|
||||
.filter_map(|path| {
|
||||
let props = read_properties(&root.join(&path))?;
|
||||
let rule = Rule::parse(&path, &props, |p| root.join(p).is_file());
|
||||
if rule.is_none() {
|
||||
log::warn!("custom item textures: {path} is not a rule Horizon can read");
|
||||
}
|
||||
rule
|
||||
})
|
||||
.collect();
|
||||
rules.sort_by(Rule::priority);
|
||||
rules
|
||||
}
|
||||
|
||||
/// A `.properties` file as CIT Resewn reads them (`Properties::parse_equals_first`): UTF-8,
|
||||
/// else Latin-1 as Java reads them, so a pack saved that way still loads. `None` when it can't
|
||||
/// be read.
|
||||
pub fn read_properties(path: &Path) -> Option<Properties> {
|
||||
let bytes = fs::read(path).ok()?;
|
||||
let text = String::from_utf8(bytes)
|
||||
.unwrap_or_else(|e| e.into_bytes().iter().map(|&b| char::from(b)).collect());
|
||||
Some(Properties::parse_equals_first(&text))
|
||||
}
|
||||
|
||||
/// The rules with an index by item and a cache of what each stack matched.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct CitRules {
|
||||
pub rules: Vec<Rule>,
|
||||
/// The pack's `cit.properties`.
|
||||
pub global: Global,
|
||||
/// Per kind (`Kind as usize`), the rules naming each item, in priority order.
|
||||
by_item: [HashMap<String, Vec<u32>>; 4],
|
||||
/// Enchantment rules without `items`, in priority order.
|
||||
any_item: Vec<u32>,
|
||||
/// Per rule, per component test: its literal read as SNBT and as a JSON text component.
|
||||
literals: Vec<Vec<Prepared>>,
|
||||
selected: Mutex<HashMap<u64, Option<u32>>>,
|
||||
enchanted: Mutex<HashMap<u64, Vec<u32>>>,
|
||||
glints: Mutex<HashMap<u64, Arc<StackGlint>>>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
struct Prepared {
|
||||
snbt: Option<Tag>,
|
||||
json: Option<String>,
|
||||
}
|
||||
|
||||
/// Cache entries kept before the cache starts over.
|
||||
const CACHE_LIMIT: usize = 4096;
|
||||
|
||||
impl CitRules {
|
||||
/// The enabled packs' rules under the overlay resource root.
|
||||
pub fn load(root: &Path) -> Self {
|
||||
Self {
|
||||
global: crate::cit_glint::load_global(root),
|
||||
..Self::new(load_rules(root))
|
||||
}
|
||||
}
|
||||
|
||||
/// `rules` in priority order, the winner first.
|
||||
pub fn new(rules: Vec<Rule>) -> Self {
|
||||
let mut by_item: [HashMap<String, Vec<u32>>; 4] = Default::default();
|
||||
let mut any_item = Vec::new();
|
||||
for (i, rule) in rules.iter().enumerate() {
|
||||
let i = i as u32;
|
||||
if rule.kind == Kind::Enchantment && rule.items.is_empty() {
|
||||
any_item.push(i);
|
||||
}
|
||||
for item in &rule.items {
|
||||
let list = by_item[rule.kind as usize].entry(item.clone()).or_default();
|
||||
if list.last() != Some(&i) {
|
||||
list.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
let literals = rules
|
||||
.iter()
|
||||
.map(|r| r.components.iter().map(prepare).collect())
|
||||
.collect();
|
||||
Self {
|
||||
rules,
|
||||
by_item,
|
||||
any_item,
|
||||
literals,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.rules.is_empty()
|
||||
}
|
||||
|
||||
/// Leave out the Enchantment rules `keep` refuses (those without a drawable texture): they
|
||||
/// match no stack, so vanilla's glint and the other rules of their layer stay.
|
||||
pub fn keep_glints(&mut self, keep: impl Fn(usize) -> bool) {
|
||||
self.any_item.retain(|&i| keep(i as usize));
|
||||
let named = &mut self.by_item[Kind::Enchantment as usize];
|
||||
for list in named.values_mut() {
|
||||
list.retain(|&i| keep(i as usize));
|
||||
}
|
||||
named.retain(|_, list| !list.is_empty());
|
||||
lock(&self.enchanted).clear();
|
||||
lock(&self.glints).clear();
|
||||
}
|
||||
|
||||
/// The winning rule of `kind` (Item, Armor or Elytra) for this stack, as an index into `rules`.
|
||||
pub fn select(
|
||||
&self,
|
||||
kind: Kind,
|
||||
stack: &ItemStack,
|
||||
hand: Hand,
|
||||
max_damage: u32,
|
||||
) -> Option<usize> {
|
||||
let candidates = self.by_item[kind as usize].get(&*stack.item)?;
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key((0, kind, hand), stack, max_damage, comps.as_ref());
|
||||
if let Some(hit) = lock(&self.selected).get(&key) {
|
||||
return hit.map(|i| i as usize);
|
||||
}
|
||||
let found = candidates
|
||||
.iter()
|
||||
.copied()
|
||||
.find(|&i| self.matches(i, stack, hand, max_damage, comps.as_ref()));
|
||||
remember(&self.selected, key, found);
|
||||
found.map(|i| i as usize)
|
||||
}
|
||||
|
||||
/// Every matching Enchantment rule for the stack drawn in `hand` (`Hand::Main` for one in a
|
||||
/// GUI), in priority order.
|
||||
pub fn enchantments(&self, stack: &ItemStack, hand: Hand, max_damage: u32) -> Vec<usize> {
|
||||
let named = self.by_item[Kind::Enchantment as usize]
|
||||
.get(&*stack.item)
|
||||
.map_or(&[][..], Vec::as_slice);
|
||||
if named.is_empty() && self.any_item.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key(
|
||||
(1, Kind::Enchantment, hand),
|
||||
stack,
|
||||
max_damage,
|
||||
comps.as_ref(),
|
||||
);
|
||||
let hit = lock(&self.enchanted).get(&key).cloned();
|
||||
let found = hit.unwrap_or_else(|| {
|
||||
let mut all: Vec<u32> = named.iter().chain(&self.any_item).copied().collect();
|
||||
all.sort_unstable();
|
||||
all.retain(|&i| self.matches(i, stack, hand, max_damage, comps.as_ref()));
|
||||
remember(&self.enchanted, key, all.clone());
|
||||
all
|
||||
});
|
||||
found.into_iter().map(|i| i as usize).collect()
|
||||
}
|
||||
|
||||
/// The glint layers this stack draws in `hand` (`Hand::Main` in a GUI) and whether
|
||||
/// vanilla's still does (`StackGlint`), worked out once per stack and hand; `None` when the
|
||||
/// pack changes no glint. `foil` is whether the stack draws a glint at all
|
||||
/// (`ItemStack::has_foil`): one that doesn't gets no layers.
|
||||
pub fn glint(
|
||||
&self,
|
||||
stack: &ItemStack,
|
||||
hand: Hand,
|
||||
max_damage: u32,
|
||||
foil: bool,
|
||||
) -> Option<Arc<StackGlint>> {
|
||||
let no_rules =
|
||||
self.any_item.is_empty() && self.by_item[Kind::Enchantment as usize].is_empty();
|
||||
// Before the cache, which `foil` is not part of.
|
||||
if !foil || (no_rules && self.global.use_glint) {
|
||||
return None;
|
||||
}
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key(
|
||||
(2, Kind::Enchantment, hand),
|
||||
stack,
|
||||
max_damage,
|
||||
comps.as_ref(),
|
||||
);
|
||||
if let Some(hit) = lock(&self.glints).get(&key) {
|
||||
return Some(hit.clone());
|
||||
}
|
||||
let matched = self.enchantments(stack, hand, max_damage);
|
||||
let glint = Arc::new(StackGlint::new(
|
||||
&self.rules,
|
||||
&matched,
|
||||
stack.crafting_enchantments(),
|
||||
&self.global,
|
||||
));
|
||||
remember(&self.glints, key, glint.clone());
|
||||
Some(glint)
|
||||
}
|
||||
|
||||
/// Whether rule `i` matches the stack drawn in `hand`.
|
||||
fn matches(
|
||||
&self,
|
||||
i: u32,
|
||||
stack: &ItemStack,
|
||||
hand: Hand,
|
||||
max_damage: u32,
|
||||
comps: Option<&Tag>,
|
||||
) -> bool {
|
||||
let rule = &self.rules[i as usize];
|
||||
if rule.hand != Hand::Any && rule.hand != hand {
|
||||
return false;
|
||||
}
|
||||
let count = i32::try_from(stack.count).unwrap_or(i32::MAX);
|
||||
if rule.stack_size.as_ref().is_some_and(|r| !r.contains(count)) {
|
||||
return false;
|
||||
}
|
||||
// CIT Resewn: only damageable items have damage.
|
||||
let damage = if max_damage > 0 { stack.damage } else { 0 };
|
||||
if rule
|
||||
.damage
|
||||
.as_ref()
|
||||
.is_some_and(|d| !d.matches(damage, max_damage))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let enchantments = stack.crafting_enchantments();
|
||||
let listed = |id: &str| rule.enchantments.iter().any(|e| e == id);
|
||||
if !rule.enchantments.is_empty() && !enchantments.iter().any(|(id, _)| listed(id)) {
|
||||
return false;
|
||||
}
|
||||
if let Some(levels) = &rule.enchantment_levels {
|
||||
let level_in_range = enchantments.iter().any(|(id, level)| {
|
||||
(rule.enchantments.is_empty() || listed(id))
|
||||
&& levels.contains(i32::try_from(*level).unwrap_or(i32::MAX))
|
||||
});
|
||||
if !level_in_range {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
let literals = &self.literals[i as usize];
|
||||
rule.components
|
||||
.iter()
|
||||
.zip(literals)
|
||||
.all(|(test, lit)| component_test(test, lit, stack, comps) != test.negate)
|
||||
}
|
||||
}
|
||||
|
||||
fn lock<T>(m: &Mutex<T>) -> std::sync::MutexGuard<'_, T> {
|
||||
m.lock().unwrap_or_else(|e| e.into_inner())
|
||||
}
|
||||
|
||||
fn remember<V>(cache: &Mutex<HashMap<u64, V>>, key: u64, value: V) {
|
||||
let mut cache = lock(cache);
|
||||
if cache.len() >= CACHE_LIMIT {
|
||||
cache.clear();
|
||||
}
|
||||
cache.insert(key, value);
|
||||
}
|
||||
|
||||
/// What a cached answer depends on; `query` tells `select`, `enchantments` and `glint` apart.
|
||||
fn cache_key(query: (u8, Kind, Hand), stack: &ItemStack, max: u32, comps: Option<&Tag>) -> u64 {
|
||||
let mut h = DefaultHasher::new();
|
||||
(query.0, query.1 as u8, query.2 as u8, &*stack.item).hash(&mut h);
|
||||
(stack.count, stack.damage, max, comps).hash(&mut h);
|
||||
h.finish()
|
||||
}
|
||||
|
||||
fn prepare(test: &ComponentTest) -> Prepared {
|
||||
let ValueTest::Literal(lit) = &test.value else {
|
||||
return Prepared::default();
|
||||
};
|
||||
let text = lit.text.trim();
|
||||
let snbt = match parse_snbt(text) {
|
||||
Ok((tag, read)) if read == text.len() && text.starts_with(['{', '[']) => Some(tag),
|
||||
_ => None,
|
||||
};
|
||||
let json = json_plain(text);
|
||||
Prepared { snbt, json }
|
||||
}
|
||||
|
||||
/// The plain text of `s` read as a JSON text component.
|
||||
fn json_plain(s: &str) -> Option<String> {
|
||||
if !s.starts_with(['{', '[', '"']) {
|
||||
return None;
|
||||
}
|
||||
let value: serde_json::Value = serde_json::from_str(s).ok()?;
|
||||
Some(comp_text(&value).plain())
|
||||
}
|
||||
|
||||
/// Whether one test passes, before its `negate`.
|
||||
fn component_test(
|
||||
test: &ComponentTest,
|
||||
lit: &Prepared,
|
||||
stack: &ItemStack,
|
||||
comps: Option<&Tag>,
|
||||
) -> bool {
|
||||
let legacy;
|
||||
let (root, text_depth) = match &test.source {
|
||||
Source::Component(id) => {
|
||||
let depth = match id.as_str() {
|
||||
"minecraft:custom_name" | "minecraft:item_name" => Some(0),
|
||||
"minecraft:lore" => Some(1),
|
||||
_ => None,
|
||||
};
|
||||
(comps.and_then(|c| c.get(id)), depth)
|
||||
}
|
||||
Source::LegacyEnchantments { stored } => {
|
||||
let levels = if *stored {
|
||||
stack.stored_enchantments()
|
||||
} else {
|
||||
stack.enchantments()
|
||||
};
|
||||
legacy = Tag::List(
|
||||
levels
|
||||
.iter()
|
||||
.map(|(id, lvl)| {
|
||||
let lvl = i16::try_from(*lvl).unwrap_or(i16::MAX);
|
||||
Tag::compound([
|
||||
("id", Tag::String((&**id).into())),
|
||||
("lvl", Tag::Short(lvl)),
|
||||
])
|
||||
})
|
||||
.collect(),
|
||||
);
|
||||
(Some(&legacy), None)
|
||||
}
|
||||
};
|
||||
// Fields the component leaves out when 0, which pre-1.20.5 items always wrote.
|
||||
let defaulted;
|
||||
let root = match (&test.source, root, test.path.first()) {
|
||||
(Source::Component(id), Some(Tag::Compound(map)), Some(field))
|
||||
if matches!(
|
||||
(id.as_str(), field.as_str()),
|
||||
("minecraft:written_book_content", "generation")
|
||||
| ("minecraft:fireworks", "flight_duration")
|
||||
) && !map.contains_key(&JavaString::from(field.as_str())) =>
|
||||
{
|
||||
let mut map = map.clone();
|
||||
map.insert(JavaString::from(field.as_str()), Tag::Int(0));
|
||||
defaulted = Tag::Compound(map);
|
||||
Some(&defaulted)
|
||||
}
|
||||
(_, root, _) => root,
|
||||
};
|
||||
let Some(root) = root else {
|
||||
return matches!(test.value, ValueTest::Exists(false));
|
||||
};
|
||||
if let ValueTest::Exists(want) = test.value {
|
||||
return walk(root, &test.path, 0, &mut |_, _| true) == want;
|
||||
}
|
||||
walk(root, &test.path, 0, &mut |tag, depth| {
|
||||
value_test(&test.value, lit, tag, text_depth == Some(depth))
|
||||
})
|
||||
}
|
||||
|
||||
/// Visits what `path` reaches from `tag`, true once `visit` is.
|
||||
fn walk(
|
||||
tag: &Tag,
|
||||
path: &[String],
|
||||
depth: usize,
|
||||
visit: &mut dyn FnMut(&Tag, usize) -> bool,
|
||||
) -> bool {
|
||||
let Some((seg, rest)) = path.split_first() else {
|
||||
return visit(tag, depth);
|
||||
};
|
||||
let mut next = |t: &Tag| walk(t, rest, depth + 1, visit);
|
||||
let len = match tag {
|
||||
Tag::Compound(map) if seg == "*" => return map.values().any(&mut next),
|
||||
Tag::Compound(map) => return map.get(&JavaString::from(seg.as_str())).is_some_and(next),
|
||||
Tag::List(v) => v.len(),
|
||||
Tag::ByteArray(v) => v.len(),
|
||||
Tag::IntArray(v) => v.len(),
|
||||
Tag::LongArray(v) => v.len(),
|
||||
_ => return false,
|
||||
};
|
||||
let element = |i: usize| match tag {
|
||||
Tag::List(v) => Cow::Borrowed(&v[i]),
|
||||
Tag::ByteArray(v) => Cow::Owned(Tag::Byte(v[i] as i8)),
|
||||
Tag::IntArray(v) => Cow::Owned(Tag::Int(v[i])),
|
||||
Tag::LongArray(v) => Cow::Owned(Tag::Long(v[i])),
|
||||
_ => Cow::Owned(Tag::End),
|
||||
};
|
||||
if seg == "count" {
|
||||
return next(&Tag::Int(i32::try_from(len).unwrap_or(i32::MAX)));
|
||||
}
|
||||
if seg == "*" {
|
||||
return (0..len).any(|i| next(&element(i)));
|
||||
}
|
||||
seg.parse::<usize>()
|
||||
.ok()
|
||||
.filter(|&i| i < len)
|
||||
.is_some_and(|i| next(&element(i)))
|
||||
}
|
||||
|
||||
fn int_value(tag: &Tag) -> Option<i64> {
|
||||
match *tag {
|
||||
Tag::Byte(v) => Some(v.into()),
|
||||
Tag::Short(v) => Some(v.into()),
|
||||
Tag::Int(v) => Some(v.into()),
|
||||
Tag::Long(v) => Some(v),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// A number as Java's `String.valueOf` writes it (`3`, `3.0`).
|
||||
fn decimal(tag: &Tag) -> Option<String> {
|
||||
let s = match *tag {
|
||||
Tag::Float(b) => f32::from_bits(b).to_string(),
|
||||
Tag::Double(b) => f64::from_bits(b).to_string(),
|
||||
_ => return int_value(tag).map(|v| v.to_string()),
|
||||
};
|
||||
Some(if s.contains(['.', 'e', 'N', 'i']) {
|
||||
s
|
||||
} else {
|
||||
s + ".0"
|
||||
})
|
||||
}
|
||||
|
||||
/// `text` against a string, its JSON text, or the plain text of a text component.
|
||||
fn text_matches(tag: &Tag, is_text: bool, text: impl Fn(&str) -> bool) -> bool {
|
||||
match tag {
|
||||
Tag::String(s) => {
|
||||
let s = s.to_string_lossy();
|
||||
text(&s)
|
||||
|| (is_text && text(&name_text(tag).plain()))
|
||||
|| json_plain(&s).is_some_and(|p| text(&p))
|
||||
}
|
||||
Tag::Compound(_) | Tag::List(_) => is_text && text(&name_text(tag).plain()),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn value_test(test: &ValueTest, lit: &Prepared, tag: &Tag, is_text: bool) -> bool {
|
||||
match test {
|
||||
ValueTest::Exists(_) => true,
|
||||
ValueTest::Range(r) => {
|
||||
int_value(tag).is_some_and(|v| i32::try_from(v).is_ok_and(|v| r.contains(v)))
|
||||
}
|
||||
ValueTest::Raw(name) => name.matches(&canon_tag(tag)),
|
||||
ValueTest::Text(name) => match decimal(tag) {
|
||||
Some(n) => name.matches(&n),
|
||||
None => text_matches(tag, is_text, |s| name.matches(s)),
|
||||
},
|
||||
ValueTest::Literal(l) => match tag {
|
||||
Tag::Float(b) => l.text.trim().parse::<f32>().ok() == Some(f32::from_bits(*b)),
|
||||
Tag::Double(b) => l.float == Some(f64::from_bits(*b)),
|
||||
Tag::Compound(_) | Tag::List(_)
|
||||
if lit.snbt.as_ref().is_some_and(|e| contains(e, tag)) =>
|
||||
{
|
||||
true
|
||||
}
|
||||
_ => match int_value(tag) {
|
||||
Some(v) => l.int == Some(v),
|
||||
None => text_matches(tag, is_text, |s| {
|
||||
s == l.text || lit.json.as_deref() == Some(s)
|
||||
}),
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// `NbtUtils.compareNbt(expected, actual, true)`: every key and element of `expected` found in
|
||||
/// `actual`.
|
||||
fn contains(expected: &Tag, actual: &Tag) -> bool {
|
||||
match (expected, actual) {
|
||||
(Tag::Compound(e), Tag::Compound(a)) => e
|
||||
.iter()
|
||||
.all(|(k, v)| a.get(k).is_some_and(|a| contains(v, a))),
|
||||
(Tag::List(e), Tag::List(a)) if e.is_empty() => a.is_empty(),
|
||||
(Tag::List(e), Tag::List(a)) => e.iter().all(|e| a.iter().any(|a| contains(e, a))),
|
||||
_ => expected == actual,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// Rules from (file stem, properties), sorted as `load_rules` sorts them.
|
||||
fn rules(files: &[(&str, &str)]) -> CitRules {
|
||||
let mut rules: Vec<Rule> = files
|
||||
.iter()
|
||||
.map(|(stem, text)| {
|
||||
let path = format!("assets/minecraft/optifine/cit/{stem}.properties");
|
||||
let text = format!("texture=x\n{text}");
|
||||
Rule::parse(&path, &Properties::parse_equals_first(&text), |_| true).unwrap()
|
||||
})
|
||||
.collect();
|
||||
rules.sort_by(Rule::priority);
|
||||
CitRules::new(rules)
|
||||
}
|
||||
|
||||
fn stem(cit: &CitRules, i: Option<usize>) -> Option<&str> {
|
||||
let path = &cit.rules[i?].path;
|
||||
path.rsplit('/').next()?.strip_suffix(".properties")
|
||||
}
|
||||
|
||||
fn item(cit: &CitRules, stack: ItemStack) -> Option<&str> {
|
||||
stem(cit, cit.select(Kind::Item, &stack, Hand::Main, 0))
|
||||
}
|
||||
|
||||
fn new(id: &str) -> ItemStack {
|
||||
ItemStack::new(&format!("minecraft:{id}"), 1)
|
||||
}
|
||||
|
||||
fn string(s: &str) -> Tag {
|
||||
Tag::String(s.into())
|
||||
}
|
||||
|
||||
fn with(id: &str, component: &str, tag: Tag) -> ItemStack {
|
||||
let mut stack = new(id);
|
||||
let component = format!("minecraft:{component}");
|
||||
stack.data_mut().other.push((component, tag));
|
||||
stack
|
||||
}
|
||||
|
||||
fn enchanted(id: &str, levels: &[(&str, u32)]) -> ItemStack {
|
||||
let mut stack = new(id);
|
||||
let levels = levels
|
||||
.iter()
|
||||
.map(|(e, l)| (Arc::from(format!("minecraft:{e}")), *l));
|
||||
stack.data_mut().enchantments = levels.collect();
|
||||
stack
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn heavier_rules_win_and_kinds_stay_apart() {
|
||||
let cit = rules(&[
|
||||
("plain", "items=stick"),
|
||||
("heavy", "items=stick\nweight=2\nstackSize=2-"),
|
||||
("offhand", "items=stick\nweight=5\nhand=off"),
|
||||
("armor", "type=armor\nitems=stick"),
|
||||
("wings", "type=elytra"),
|
||||
]);
|
||||
assert_eq!(item(&cit, new("stick")), Some("plain"));
|
||||
assert_eq!(
|
||||
item(&cit, ItemStack::new("minecraft:stick", 3)),
|
||||
Some("heavy")
|
||||
);
|
||||
let pick = |kind, id, hand, max| stem(&cit, cit.select(kind, &new(id), hand, max));
|
||||
assert_eq!(pick(Kind::Item, "stick", Hand::Off, 0), Some("offhand"));
|
||||
assert_eq!(item(&cit, new("stone")), None);
|
||||
assert_eq!(item(&cit, new("elytra")), None);
|
||||
assert_eq!(pick(Kind::Elytra, "elytra", Hand::Main, 432), Some("wings"));
|
||||
assert_eq!(pick(Kind::Armor, "stick", Hand::Main, 0), Some("armor"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn names_match_by_their_plain_text() {
|
||||
let cit = rules(&[
|
||||
("glob", "items=stick\nnbt.display.Name=ipattern:*sword"),
|
||||
("exact", "items=stone\ncomponents.custom_name=My Sword"),
|
||||
("json", "items=dirt\nnbt.display.Name=[\"My \",\"Sword\"]"),
|
||||
]);
|
||||
let named = |id: &str, name: Tag| {
|
||||
let mut stack = new(id);
|
||||
stack.data_mut().custom_name = Some(name);
|
||||
stack
|
||||
};
|
||||
let styled = Tag::compound([("text", string("My Sword")), ("color", string("red"))]);
|
||||
assert_eq!(item(&cit, named("stick", styled.clone())), Some("glob"));
|
||||
assert_eq!(item(&cit, named("stick", string("Blade"))), None);
|
||||
assert_eq!(item(&cit, new("stick")), None);
|
||||
assert_eq!(item(&cit, named("stone", styled.clone())), Some("exact"));
|
||||
assert_eq!(item(&cit, named("dirt", styled)), Some("json"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lore_lines_and_list_counts() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"any_line",
|
||||
"items=stick\nnbt.display.Lore.*=ipattern:*legendary*",
|
||||
),
|
||||
("two_lines", "items=stone\ncomponents.lore.count=2"),
|
||||
]);
|
||||
let bold = Tag::compound([("text", string("A LEGENDARY item")), ("bold", Tag::Byte(1))]);
|
||||
let lore = Tag::List(vec![string("Common"), bold]);
|
||||
assert_eq!(
|
||||
item(&cit, with("stick", "lore", lore.clone())),
|
||||
Some("any_line")
|
||||
);
|
||||
assert_eq!(item(&cit, with("stone", "lore", lore)), Some("two_lines"));
|
||||
let one = Tag::List(vec![string("A legendary item")]);
|
||||
assert_eq!(item(&cit, with("stone", "lore", one)), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn custom_data_existence_and_negation() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"aote",
|
||||
"items=stick\nweight=2\nnbt.ExtraAttributes.id=ASPECT_OF_THE_END",
|
||||
),
|
||||
(
|
||||
"not_hyp",
|
||||
"items=stick\nweight=1\ncomponent.custom_data.ExtraAttributes.id=!HYP",
|
||||
),
|
||||
("unnamed", "items=stick\nnbt.display.Name=exists:false"),
|
||||
]);
|
||||
let data = |id: &str| {
|
||||
let attributes =
|
||||
Tag::compound([("ExtraAttributes", Tag::compound([("id", string(id))]))]);
|
||||
with("stick", "custom_data", attributes)
|
||||
};
|
||||
assert_eq!(item(&cit, data("ASPECT_OF_THE_END")), Some("aote"));
|
||||
assert_eq!(item(&cit, data("MIDAS")), Some("not_hyp"));
|
||||
assert_eq!(item(&cit, data("HYP")), Some("unnamed"));
|
||||
let mut named = data("HYP");
|
||||
named.data_mut().custom_name = Some(string("Hyperion"));
|
||||
assert_eq!(item(&cit, named), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn legacy_enchantment_lists_and_model_data() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"sharp",
|
||||
"items=stick\nnbt.Enchantments.*.id=minecraft:sharpness\nnbt.Enchantments.0.lvl=5",
|
||||
),
|
||||
("cmd", "items=stone\nnbt.CustomModelData=3"),
|
||||
(
|
||||
"cmd_snbt",
|
||||
"items=dirt\ncomponents.custom_model_data={floats:[3.0f]}",
|
||||
),
|
||||
]);
|
||||
assert_eq!(
|
||||
item(&cit, enchanted("stick", &[("sharpness", 5)])),
|
||||
Some("sharp")
|
||||
);
|
||||
assert_eq!(item(&cit, enchanted("stick", &[("sharpness", 4)])), None);
|
||||
let model = |id: &str, f: f32| {
|
||||
let floats = Tag::List(vec![Tag::Float(f.to_bits()), Tag::Float(7f32.to_bits())]);
|
||||
with(id, "custom_model_data", Tag::compound([("floats", floats)]))
|
||||
};
|
||||
assert_eq!(item(&cit, model("stone", 3.0)), Some("cmd"));
|
||||
assert_eq!(item(&cit, model("stone", 3.5)), None);
|
||||
assert_eq!(item(&cit, model("dirt", 3.0)), Some("cmd_snbt"));
|
||||
assert_eq!(item(&cit, model("dirt", 2.0)), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fields_left_out_at_zero_read_as_zero() {
|
||||
let cit = rules(&[("zero", "items=firework_rocket\nnbt.Fireworks.Flight=0")]);
|
||||
let mut rocket = new("firework_rocket");
|
||||
rocket.data_mut().fireworks = Some((0, Vec::new()));
|
||||
assert_eq!(item(&cit, rocket.clone()), Some("zero"));
|
||||
rocket.data_mut().fireworks = Some((2, Vec::new()));
|
||||
assert_eq!(item(&cit, rocket), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn damage_counts_only_for_damageable_items() {
|
||||
let cit = rules(&[
|
||||
("worn", "items=diamond_sword\ndamage=50-100%"),
|
||||
("new", "items=stick\ndamage=0"),
|
||||
]);
|
||||
let damaged = |id: &str, damage: u32, max: u32| {
|
||||
let mut stack = new(id);
|
||||
stack.damage = damage;
|
||||
stem(&cit, cit.select(Kind::Item, &stack, Hand::Main, max))
|
||||
};
|
||||
// Half of 1561 is 780.5.
|
||||
assert_eq!(damaged("diamond_sword", 780, 1561), None);
|
||||
assert_eq!(damaged("diamond_sword", 781, 1561), Some("worn"));
|
||||
assert_eq!(damaged("stick", 5, 0), Some("new"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn enchantment_levels_and_rules_for_any_item() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"sharp3",
|
||||
"items=stick\nenchantments=sharpness\nenchantmentLevels=3-",
|
||||
),
|
||||
("any3", "items=stone\nenchantmentLevels=3-"),
|
||||
("glint", "type=enchantment\nenchantments=sharpness"),
|
||||
(
|
||||
"sword_glint",
|
||||
"type=enchantment\nitems=diamond_sword\nweight=2",
|
||||
),
|
||||
]);
|
||||
let mixed = [("sharpness", 2), ("unbreaking", 3)];
|
||||
assert_eq!(item(&cit, enchanted("stick", &mixed)), None);
|
||||
assert_eq!(
|
||||
item(&cit, enchanted("stick", &[("sharpness", 4)])),
|
||||
Some("sharp3")
|
||||
);
|
||||
assert_eq!(item(&cit, enchanted("stone", &mixed)), Some("any3"));
|
||||
let glints = |stack: ItemStack| -> Vec<&str> {
|
||||
let found = cit.enchantments(&stack, Hand::Main, 0).into_iter();
|
||||
found.map(|i| stem(&cit, Some(i)).unwrap()).collect()
|
||||
};
|
||||
let sharp = [("sharpness", 1)];
|
||||
assert_eq!(
|
||||
glints(enchanted("diamond_sword", &sharp)),
|
||||
["sword_glint", "glint"]
|
||||
);
|
||||
assert_eq!(glints(enchanted("stick", &sharp)), ["glint"]);
|
||||
assert!(glints(new("stick")).is_empty());
|
||||
// Glints are never an item's texture.
|
||||
assert_eq!(item(&cit, enchanted("diamond_sword", &sharp)), None);
|
||||
}
|
||||
|
||||
/// `CitRules::glint` in the main hand, with the stack's own `has_foil` as callers pass it.
|
||||
fn glint(cit: &CitRules, stack: &ItemStack, item_glint: bool) -> Option<Arc<StackGlint>> {
|
||||
cit.glint(stack, Hand::Main, 0, stack.has_foil(item_glint))
|
||||
}
|
||||
|
||||
/// `stack` with its `enchantment_glint_override` set to `on`.
|
||||
fn overridden(mut stack: ItemStack, on: bool) -> ItemStack {
|
||||
let flag = (
|
||||
"minecraft:enchantment_glint_override".to_owned(),
|
||||
Tag::Byte(on.into()),
|
||||
);
|
||||
stack.data_mut().other.push(flag);
|
||||
stack
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_stack_glint_reads_the_book_and_the_pack_file() {
|
||||
let mut cit = rules(&[
|
||||
("sharp", "type=enchantment\nenchantments=sharpness"),
|
||||
(
|
||||
"keep",
|
||||
"type=enchantment\nlayer=1\nuseGlint=true\nenchantments=mending",
|
||||
),
|
||||
]);
|
||||
// An enchanted book's glint follows its stored enchantments.
|
||||
let mut book = new("enchanted_book");
|
||||
book.data_mut().stored_enchantments = vec![
|
||||
(Arc::from("minecraft:sharpness"), 3),
|
||||
(Arc::from("minecraft:mending"), 1),
|
||||
];
|
||||
let book = glint(&cit, &book, true).unwrap();
|
||||
let weights: Vec<_> = book.layers.iter().map(|l| l.weight).collect();
|
||||
assert_eq!(weights, [0.75, 0.25]);
|
||||
assert!(book.vanilla);
|
||||
let plain = glint(&cit, &enchanted("stick", &[("sharpness", 1)]), false).unwrap();
|
||||
assert_eq!(plain.layers.len(), 1);
|
||||
assert!(!plain.vanilla);
|
||||
// No enchantment rules: nothing changes, unless the pack turns vanilla's glint off.
|
||||
let mut bare = rules(&[("stick", "items=stick")]);
|
||||
assert!(glint(&bare, &overridden(new("stick"), true), false).is_none());
|
||||
bare.global.use_glint = false;
|
||||
assert!(
|
||||
!glint(&bare, &overridden(new("stick"), true), false)
|
||||
.unwrap()
|
||||
.vanilla
|
||||
);
|
||||
cit.global.use_glint = false;
|
||||
assert!(
|
||||
glint(&cit, &overridden(new("stick"), true), false)
|
||||
.unwrap()
|
||||
.is_empty()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn only_a_stack_with_a_glint_gets_layers() {
|
||||
let cit = rules(&[("any", "type=enchantment")]);
|
||||
assert!(glint(&cit, &new("stick"), false).is_none());
|
||||
// The override turns an enchanted stack's glint off, and an unenchanted one's on.
|
||||
let off = overridden(enchanted("stick", &[("sharpness", 1)]), false);
|
||||
assert!(glint(&cit, &off, false).is_none());
|
||||
let on = glint(&cit, &overridden(new("stick"), true), false).unwrap();
|
||||
let weights: Vec<_> = on.layers.iter().map(|l| l.weight).collect();
|
||||
assert_eq!(
|
||||
weights,
|
||||
[1.0],
|
||||
"nothing to share: the rule at full strength"
|
||||
);
|
||||
// The same stack, asked again without its glint, is not answered from the cache.
|
||||
assert!(
|
||||
cit.glint(&overridden(new("stick"), true), Hand::Main, 0, false)
|
||||
.is_none()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_rule_left_out_of_the_glints_matches_nothing() {
|
||||
let mut cit = rules(&[
|
||||
("broken", "type=enchantment\nitems=diamond_sword\nweight=1"),
|
||||
("shown", "type=enchantment"),
|
||||
]);
|
||||
let sword = enchanted("diamond_sword", &[("sharpness", 1)]);
|
||||
let layers = |cit: &CitRules| -> Vec<String> {
|
||||
let glint = glint(cit, &sword, false).unwrap();
|
||||
let stems = glint
|
||||
.layers
|
||||
.iter()
|
||||
.map(|l| stem(cit, Some(l.rule)).unwrap());
|
||||
stems.map(str::to_owned).collect()
|
||||
};
|
||||
// The heavier rule wins the layer, until its texture is missing.
|
||||
assert_eq!(layers(&cit), ["broken"]);
|
||||
let broken = (0..cit.rules.len())
|
||||
.find(|&i| stem(&cit, Some(i)) == Some("broken"))
|
||||
.unwrap();
|
||||
cit.keep_glints(|i| i != broken);
|
||||
assert_eq!(layers(&cit), ["shown"]);
|
||||
assert_eq!(cit.enchantments(&sword, Hand::Main, 0).len(), 1);
|
||||
// None left: vanilla's glint stays.
|
||||
cit.keep_glints(|_| false);
|
||||
assert!(glint(&cit, &sword, false).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_off_hand_layer_draws_only_in_the_off_hand() {
|
||||
let cit = rules(&[
|
||||
("left", "type=enchantment\nlayer=1\nhand=off"),
|
||||
("both", "type=enchantment"),
|
||||
]);
|
||||
let sword = enchanted("diamond_sword", &[("sharpness", 1)]);
|
||||
let layers = |hand| -> Vec<&str> {
|
||||
let glint = cit.glint(&sword, hand, 0, true).unwrap();
|
||||
glint
|
||||
.layers
|
||||
.iter()
|
||||
.map(|l| stem(&cit, Some(l.rule)).unwrap())
|
||||
.collect()
|
||||
};
|
||||
assert_eq!(layers(Hand::Off), ["both", "left"]);
|
||||
// Asked in this order, a cache keyed without the hand would answer as for the off hand.
|
||||
assert_eq!(layers(Hand::Main), ["both"]);
|
||||
}
|
||||
}
|
||||
@@ -1,319 +0,0 @@
|
||||
//! Custom Item Textures for worn armour and elytra (`type=armor`, `type=elytra`). An armour rule
|
||||
//! names its textures after the armour texture files of before 1.21.2
|
||||
//! (`textures/models/armor/diamond_layer_1.png`): `texture.diamond_layer_1`,
|
||||
//! `texture.leather_layer_2_overlay`..., with `texture` for any layer it does not name. 26.3's
|
||||
//! equipment assets name the same layers `entity/equipment/humanoid/diamond` (layer 1: helmet,
|
||||
//! chestplate, boots) and `entity/equipment/humanoid_leggings/diamond` (layer 2), so the layers
|
||||
//! are mapped back to the old names here. An elytra rule's `texture` replaces the wings'.
|
||||
|
||||
use crate::cit_assets::{rule_sprites, sprite_id};
|
||||
use horizon_optifine::cit::{Kind, Rule};
|
||||
use std::collections::BTreeSet;
|
||||
|
||||
/// The pre-1.21.2 armour texture name of an equipment asset's layer: `asset` (`minecraft:gold`
|
||||
/// or `gold`) on the leggings layer (`humanoid_leggings`) or the others (`humanoid`), the dye
|
||||
/// overlay (`leather_overlay`) or the main texture.
|
||||
pub fn armor_layer_name(asset: &str, leggings: bool, overlay: bool) -> String {
|
||||
let path = asset.rsplit_once(':').map_or(asset, |(_, p)| p);
|
||||
// The equipment assets renamed from their old textures; the rest kept their names.
|
||||
let old = match path {
|
||||
"turtle_scute" => "turtle",
|
||||
other => other,
|
||||
};
|
||||
let layer = if leggings { 2 } else { 1 };
|
||||
let suffix = if overlay { "_overlay" } else { "" };
|
||||
format!("{old}_layer_{layer}{suffix}")
|
||||
}
|
||||
|
||||
/// The texture (a resource path) `rule` draws on the layer named `layer`: its `texture.<layer>`,
|
||||
/// else its `texture`.
|
||||
pub fn armor_texture<'a>(rule: &'a Rule, layer: &str) -> Option<&'a str> {
|
||||
rule.textures
|
||||
.iter()
|
||||
.find(|(name, _)| name == layer)
|
||||
.map(|(_, path)| path.as_str())
|
||||
.or(rule.texture.as_deref())
|
||||
}
|
||||
|
||||
/// The atlas name of a CIT texture: its `cit_assets` id, without `minecraft:` as the atlas packs
|
||||
/// vanilla's sprites.
|
||||
fn atlas_name(resource: &str) -> Option<String> {
|
||||
let id = sprite_id(resource)?;
|
||||
Some(match id.strip_prefix("minecraft:") {
|
||||
Some(name) => name.to_owned(),
|
||||
None => id,
|
||||
})
|
||||
}
|
||||
|
||||
/// The atlas sprite `rule` puts on the layer of equipment asset `asset` (see
|
||||
/// [`armor_layer_name`]); `None` keeps the vanilla texture.
|
||||
pub fn layer_sprite(rule: &Rule, asset: &str, leggings: bool, overlay: bool) -> Option<String> {
|
||||
atlas_name(armor_texture(
|
||||
rule,
|
||||
&armor_layer_name(asset, leggings, overlay),
|
||||
)?)
|
||||
}
|
||||
|
||||
/// The atlas sprite an elytra rule puts on the wings.
|
||||
pub fn elytra_sprite(rule: &Rule) -> Option<String> {
|
||||
atlas_name(armor_texture(rule, "elytra")?)
|
||||
}
|
||||
|
||||
/// The atlas sprite the one CIT armour rule `rule` puts on a worn armour layer: the layer
|
||||
/// `vanilla` (an atlas name, `…_overlay` for the dye overlay) of equipment asset `asset` in
|
||||
/// equipment layer `kind` (`humanoid_leggings` for the leggings). `None` draws `vanilla`, as does
|
||||
/// a name the atlas lacks; nothing is allocated without a rule.
|
||||
pub fn worn_layer_sprite(
|
||||
rule: Option<&Rule>,
|
||||
asset: &str,
|
||||
kind: &str,
|
||||
vanilla: &str,
|
||||
) -> Option<String> {
|
||||
let leggings = kind == "humanoid_leggings";
|
||||
let overlay = vanilla.ends_with("_overlay");
|
||||
layer_sprite(rule?, asset, leggings, overlay)
|
||||
}
|
||||
|
||||
/// The CIT elytra rule's wings sprite. On `None`, or a name the atlas lacks, the caller draws the
|
||||
/// cape, else the equipment asset's own wings.
|
||||
pub fn wings_sprite(rule: Option<&Rule>) -> Option<String> {
|
||||
elytra_sprite(rule?)
|
||||
}
|
||||
|
||||
/// What a worn layer draws, looked up with `get` (the atlas): the rule's sprite
|
||||
/// ([`worn_layer_sprite`]), else `vanilla` when there is no rule or the atlas lacks its texture.
|
||||
pub fn worn_layer<R>(
|
||||
rule: Option<&Rule>,
|
||||
asset: &str,
|
||||
kind: &str,
|
||||
vanilla: &str,
|
||||
get: impl Fn(&str) -> Option<R>,
|
||||
) -> Option<R> {
|
||||
worn_layer_sprite(rule, asset, kind, vanilla)
|
||||
.and_then(|name| get(&name))
|
||||
.or_else(|| get(vanilla))
|
||||
}
|
||||
|
||||
/// What worn wings draw, looked up with `get`: the rule's sprite, else the cape; `None` leaves
|
||||
/// them to the equipment asset's own wings.
|
||||
pub fn wings<R>(
|
||||
rule: Option<&Rule>,
|
||||
cape: Option<&str>,
|
||||
get: impl Fn(&str) -> Option<R>,
|
||||
) -> Option<R> {
|
||||
wings_sprite(rule)
|
||||
.and_then(|name| get(&name))
|
||||
.or_else(|| cape.and_then(&get))
|
||||
}
|
||||
|
||||
/// Sprite ids the armour and elytra rules draw (see [`rule_sprites`]).
|
||||
pub fn armor_sprites(rules: &[Rule]) -> BTreeSet<String> {
|
||||
rule_sprites(rules, |kind| matches!(kind, Kind::Armor | Kind::Elytra))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_optifine::Properties;
|
||||
|
||||
fn rule(path: &str, text: &str) -> Rule {
|
||||
Rule::parse(path, &Properties::parse_equals_first(text), |_| true).unwrap()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn layers_take_their_old_texture_names() {
|
||||
assert_eq!(
|
||||
armor_layer_name("minecraft:diamond", false, false),
|
||||
"diamond_layer_1"
|
||||
);
|
||||
assert_eq!(armor_layer_name("diamond", true, false), "diamond_layer_2");
|
||||
assert_eq!(
|
||||
armor_layer_name("minecraft:leather", false, true),
|
||||
"leather_layer_1_overlay"
|
||||
);
|
||||
assert_eq!(
|
||||
armor_layer_name("minecraft:leather", true, true),
|
||||
"leather_layer_2_overlay"
|
||||
);
|
||||
assert_eq!(
|
||||
armor_layer_name("minecraft:gold", false, false),
|
||||
"gold_layer_1"
|
||||
);
|
||||
assert_eq!(
|
||||
armor_layer_name("minecraft:chainmail", true, false),
|
||||
"chainmail_layer_2"
|
||||
);
|
||||
assert_eq!(
|
||||
armor_layer_name("minecraft:turtle_scute", false, false),
|
||||
"turtle_layer_1"
|
||||
);
|
||||
assert_eq!(
|
||||
armor_layer_name("minecraft:netherite", true, false),
|
||||
"netherite_layer_2"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_named_layer_wins_over_the_generic_texture() {
|
||||
let r = rule(
|
||||
"assets/minecraft/optifine/cit/armor/blue.properties",
|
||||
"type=armor\nitems=diamond_chestplate diamond_leggings\ntexture=generic\n\
|
||||
texture.diamond_layer_2=blue_legs\n",
|
||||
);
|
||||
let dir = "assets/minecraft/optifine/cit/armor";
|
||||
assert_eq!(
|
||||
armor_texture(&r, "diamond_layer_2"),
|
||||
Some(format!("{dir}/blue_legs.png").as_str())
|
||||
);
|
||||
assert_eq!(
|
||||
armor_texture(&r, "diamond_layer_1"),
|
||||
Some(format!("{dir}/generic.png").as_str())
|
||||
);
|
||||
assert_eq!(
|
||||
layer_sprite(&r, "minecraft:diamond", true, false).as_deref(),
|
||||
Some("horizon_cit:minecraft/optifine/cit/armor/blue_legs")
|
||||
);
|
||||
assert_eq!(
|
||||
layer_sprite(&r, "minecraft:diamond", false, false).as_deref(),
|
||||
Some("horizon_cit:minecraft/optifine/cit/armor/generic")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn without_a_generic_texture_other_layers_stay_vanilla() {
|
||||
let r = rule(
|
||||
"assets/minecraft/optifine/cit/a.properties",
|
||||
"type=armor\nitems=leather_helmet\ntexture.leather_layer_1=dyed\n",
|
||||
);
|
||||
assert_eq!(
|
||||
layer_sprite(&r, "minecraft:leather", false, false).as_deref(),
|
||||
Some("horizon_cit:minecraft/optifine/cit/dyed")
|
||||
);
|
||||
assert_eq!(layer_sprite(&r, "minecraft:leather", false, true), None);
|
||||
assert_eq!(layer_sprite(&r, "minecraft:leather", true, false), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_vanilla_texture_path_keeps_its_atlas_name() {
|
||||
let r = rule(
|
||||
"assets/minecraft/optifine/cit/wings.properties",
|
||||
"type=elytra\ntexture=minecraft:textures/entity/wings/dragon.png\n",
|
||||
);
|
||||
assert_eq!(elytra_sprite(&r).as_deref(), Some("entity/wings/dragon"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn worn_layers_pick_the_rules_texture_for_their_layer() {
|
||||
let r = rule(
|
||||
"assets/minecraft/optifine/cit/dye.properties",
|
||||
"type=armor\nitems=leather_chestplate leather_leggings\n\
|
||||
texture.leather_layer_1=body\ntexture.leather_layer_1_overlay=body_dye\n\
|
||||
texture.leather_layer_2=legs\n",
|
||||
);
|
||||
let cit = |p: &str| Some(format!("horizon_cit:minecraft/optifine/cit/{p}"));
|
||||
let pick = |kind: &str, vanilla: &str| {
|
||||
worn_layer_sprite(Some(&r), "minecraft:leather", kind, vanilla)
|
||||
};
|
||||
let body = "entity/equipment/humanoid/leather";
|
||||
assert_eq!(pick("humanoid", body), cit("body"));
|
||||
assert_eq!(
|
||||
pick("humanoid", "entity/equipment/humanoid/leather_overlay"),
|
||||
cit("body_dye")
|
||||
);
|
||||
assert_eq!(
|
||||
pick(
|
||||
"humanoid_leggings",
|
||||
"entity/equipment/humanoid_leggings/leather"
|
||||
),
|
||||
cit("legs")
|
||||
);
|
||||
// No `texture.leather_layer_2_overlay` and no `texture`: the overlay stays vanilla.
|
||||
let legs_dye = "entity/equipment/humanoid_leggings/leather_overlay";
|
||||
assert_eq!(pick("humanoid_leggings", legs_dye), None);
|
||||
// No rule draws vanilla's.
|
||||
assert_eq!(
|
||||
worn_layer_sprite(None, "minecraft:leather", "humanoid", body),
|
||||
None
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn wings_take_the_rules_texture() {
|
||||
let r = rule(
|
||||
"assets/minecraft/optifine/cit/wings.properties",
|
||||
"type=elytra\ntexture=wings\n",
|
||||
);
|
||||
assert_eq!(
|
||||
wings_sprite(Some(&r)).as_deref(),
|
||||
Some("horizon_cit:minecraft/optifine/cit/wings")
|
||||
);
|
||||
assert_eq!(wings_sprite(None), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn only_armor_and_elytra_rules_reach_the_atlas() {
|
||||
let rules = [
|
||||
rule(
|
||||
"assets/minecraft/optifine/cit/sword.properties",
|
||||
"items=diamond_sword\ntexture=sword\n",
|
||||
),
|
||||
rule(
|
||||
"assets/minecraft/optifine/cit/plate.properties",
|
||||
"type=armor\nitems=iron_chestplate iron_leggings\ntexture=plate\n\
|
||||
texture.iron_layer_2=legs\n",
|
||||
),
|
||||
rule(
|
||||
"assets/minecraft/optifine/cit/wings.properties",
|
||||
"type=elytra\ntexture=wings\n",
|
||||
),
|
||||
rule(
|
||||
"assets/minecraft/optifine/cit/glint.properties",
|
||||
"type=enchantment\nenchantments=sharpness\ntexture=glint\n",
|
||||
),
|
||||
];
|
||||
let got: Vec<String> = armor_sprites(&rules).into_iter().collect();
|
||||
assert_eq!(
|
||||
got,
|
||||
[
|
||||
"horizon_cit:minecraft/optifine/cit/legs",
|
||||
"horizon_cit:minecraft/optifine/cit/plate",
|
||||
"horizon_cit:minecraft/optifine/cit/wings",
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
/// An atlas lookup that knows `names`.
|
||||
fn atlas(names: &[&str]) -> impl Fn(&str) -> Option<String> {
|
||||
let names: Vec<String> = names.iter().map(|n| (*n).to_owned()).collect();
|
||||
move |s| names.iter().any(|n| n == s).then(|| s.to_owned())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_atlas_lookup_falls_back_to_vanilla_and_the_cape() {
|
||||
let iron = rule(
|
||||
"assets/minecraft/optifine/cit/iron.properties",
|
||||
"type=armor\nitems=iron_chestplate\ntexture.iron_layer_1=plate",
|
||||
);
|
||||
let plate = "horizon_cit:minecraft/optifine/cit/plate";
|
||||
let vanilla = "entity/equipment/humanoid/iron";
|
||||
let layer = |rule: Option<&Rule>, names: &[&str]| {
|
||||
worn_layer(rule, "minecraft:iron", "humanoid", vanilla, atlas(names))
|
||||
};
|
||||
assert_eq!(
|
||||
layer(Some(&iron), &[plate, vanilla]).as_deref(),
|
||||
Some(plate)
|
||||
);
|
||||
// The rule's texture didn't reach the atlas, or there's no rule: vanilla's layer.
|
||||
assert_eq!(layer(Some(&iron), &[vanilla]).as_deref(), Some(vanilla));
|
||||
assert_eq!(layer(None, &[plate, vanilla]).as_deref(), Some(vanilla));
|
||||
let elytra = rule(
|
||||
"assets/minecraft/optifine/cit/w.properties",
|
||||
"type=elytra\ntexture=wings",
|
||||
);
|
||||
let w = "horizon_cit:minecraft/optifine/cit/wings";
|
||||
let wing = |rule: Option<&Rule>, names: &[&str]| wings(rule, Some("cape/x"), atlas(names));
|
||||
assert_eq!(wing(Some(&elytra), &[w, "cape/x"]).as_deref(), Some(w));
|
||||
assert_eq!(wing(Some(&elytra), &["cape/x"]).as_deref(), Some("cape/x"));
|
||||
assert_eq!(wings(None, None, atlas(&[w])), None);
|
||||
}
|
||||
}
|
||||
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