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No files matched your search
@@ -13,3 +13,4 @@
|
||||
87152661 rdbtCVS # added by Ludovic, 2026-10-27
|
||||
84875247 Online5277 # added by Ludovic, 2026-10-27 (his top three by merged pull requests)
|
||||
86072227 levzzz5154 # added by Ludovic, 2026-10-28 (Horizon Team; author of horizon-mixins)
|
||||
169198624 itarqos5 # added by Ludovic, 2026-11-08 (Discord Literal; Horizon Team)
|
||||
@@ -198,5 +198,3 @@ new pushes, we add it again.
|
||||
|
||||
[Discord](https://discord.gg/playhorizon) for questions and ideas, [issues](https://github.com/horizon-rust/horizon/issues)
|
||||
for bugs. To take something on, `/claim` its issue ([above](#claim-before-you-start)).
|
||||
|
||||
How Horizon is run, and how people join the Team or lead a group: [GOVERNANCE.md](GOVERNANCE.md).
|
||||
Generated
+2
-21
@@ -1461,6 +1461,7 @@ dependencies = [
|
||||
"horizon-server-files",
|
||||
"horizon-shader-api",
|
||||
"horizon-shaders",
|
||||
"horizon-system",
|
||||
"horizon-telemetry",
|
||||
"horizon-theme",
|
||||
"horizon-threads",
|
||||
@@ -1650,15 +1651,6 @@ dependencies = [
|
||||
"ureq",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-discord"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-dualsense"
|
||||
version = "0.1.0"
|
||||
@@ -1802,31 +1794,20 @@ dependencies = [
|
||||
name = "horizon-official"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-discord",
|
||||
"horizon-friends",
|
||||
"horizon-game",
|
||||
"horizon-heartbeat",
|
||||
"horizon-official-servers",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"winresource",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-official-servers"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-addresses",
|
||||
"horizon-platform",
|
||||
"log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-optifine"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-bench",
|
||||
"horizon-core",
|
||||
"horizon-system",
|
||||
"log",
|
||||
"regex",
|
||||
]
|
||||
|
||||
@@ -34,8 +34,6 @@ members = [
|
||||
"crates/horizon-game",
|
||||
"crates/horizon-official",
|
||||
"crates/horizon-heartbeat",
|
||||
"crates/horizon-discord",
|
||||
"crates/horizon-official-servers",
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
"crates/horizon-relay",
|
||||
|
||||
-583
@@ -1,583 +0,0 @@
|
||||
# Horizon governance
|
||||
|
||||
> Adopted 2026-11-09 by the founder as his last decision as head of the project. It takes effect when he
|
||||
> announces that he is stepping down. From then on only the council changes it, by a 2/3 poll (section 15).
|
||||
>
|
||||
> Amended 2026-11-10 by the founder (three kinds of action, elections by tier, who may do what, and council poll P41:
|
||||
> the mods decide moderation matters). The council can overturn this amendment by poll.
|
||||
|
||||
Horizon has no boss. A **council of equals** decides by polls. **Theme groups** do the work in their areas, each
|
||||
with a **lead**. The **Horizon Team** reviews and merges code. **Moderators** keep the Discord server and the
|
||||
official server safe. Every role of trust is earned with work the project can measure, and it ends when that work
|
||||
stops.
|
||||
|
||||
## Contents
|
||||
|
||||
1. [Principles](#1-principles)
|
||||
2. [The levels at a glance](#2-the-levels-at-a-glance)
|
||||
3. [Each level in detail](#3-each-level-in-detail)
|
||||
4. [The council and its polls](#4-the-council-and-its-polls)
|
||||
5. [The selection filter](#5-the-selection-filter)
|
||||
6. [Theme groups](#6-theme-groups)
|
||||
7. [Moderation and appeals](#7-moderation-and-appeals)
|
||||
8. [Conflicts and hard cases](#8-conflicts-and-hard-cases)
|
||||
9. [The age rule (18+)](#9-the-age-rule-18)
|
||||
10. [The agents](#10-the-agents)
|
||||
11. [Accounts and the handover path](#11-accounts-and-the-handover-path)
|
||||
12. [Money](#12-money)
|
||||
13. [Transparency](#13-transparency)
|
||||
14. [Rules that are never voted on](#14-rules-that-are-never-voted-on)
|
||||
15. [Changing this document](#15-changing-this-document)
|
||||
|
||||
## 1. Principles
|
||||
|
||||
- **Equals.** Every council member has one vote. Nobody, the founder included, stands above the others.
|
||||
- **The founder.** Ludovic keeps the title of **Founder**: his role stays at the top of the member list and he is
|
||||
credited as Horizon's founder everywhere. The title is symbolic. It carries no extra vote or power: on the council
|
||||
he counts exactly like every other member.
|
||||
- **Evidence, not popularity.** You get a role by doing the work first. Kira measures that work: merged pull
|
||||
requests, reviews, triage, support answers and days active. A vote then confirms it.
|
||||
- **Small, clear powers.** Each role can do a short, written list of things. Anything else goes to the council.
|
||||
- **Roles are on loan.** Every role has a 30-day probation and an inactivity rule. Stepping down for inactivity is
|
||||
not a sanction, and you can come back.
|
||||
- **Public by default.** Polls, results and rules are public. Only matters about a person stay private, and even then
|
||||
the result is published.
|
||||
- **18+ for roles of trust** (section 9).
|
||||
- **Mojang's and Microsoft's rules come first.** They are never put to a vote (section 14).
|
||||
|
||||
## 2. The levels at a glance
|
||||
|
||||
From the most open level to the most trusted. A person can hold several levels at once: a group lead can also be on
|
||||
the Horizon Team, for example.
|
||||
|
||||
| Level | What it can do | How you get in | How you leave | 18+ |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| **Member** | Play, chat, report bugs, suggest ideas, open issues and pull requests, pick group roles | Join the Discord server or the GitHub repo | Leave, or get banned | No |
|
||||
| **Contributor** (⛏️ Iron, 🥇 Gold, 💎 Diamond, 🟪 Netherite ranks) | Write in #contributors; `/claim` issues; vote in their group's elections (if active in that group) | One merged pull request in a public horizon-rust repo, linked with `/link-github` and `/verify-github`. Ranks come from merged pull requests: 10, 40, 100 and 200 | Contributor status and ranks stay | No |
|
||||
| **Group member** | Read and write in the group's channel; get the group's pings; vote in the group's elections and votes when active | Pick the group's role in Channels & Roles, or with `/groups` | Remove the role | No |
|
||||
| **🤝 Support** | Answer and close posts in #horizon-support | Given by any moderator (a free action, section 2.1) | Resign, 30 days inactive, or removed by a moderator, the Chief of Mods or the council | No |
|
||||
| **🛡️ Moderator** | Time out, delete messages, manage threads, quarantine. No bans | Elected by the mods (section 5.3); council veto within 24 h | Resign, 30 days inactive, suspended by the Chief of Mods, recalled by the mods, removed by a council poll (simple majority) | **Yes** |
|
||||
| **🛡️ Chief of Mods** | A moderator's powers, plus bans; leads the mods; suspends a mod at once pending the council | Elected by the mods, from the mods with at least 30 days (section 5.3); council veto within 24 h | Resign, 30 days inactive, recalled by the mods, council poll (simple majority) | **Yes** |
|
||||
| **🧭 Group lead** | Decides inside the group's topic (section 6); manages the group's channel; triage on the group's GitHub issues | Elected by the group's active members and the Team (section 5.3); council veto within 24 h; 30 days probation | Resign, 30 days inactive (automatic), recalled by the same electorate, council poll (simple majority); confirmed again every 6 months | **Yes** |
|
||||
| **🌌 Horizon Team** | Review and merge pull requests (GitHub `horizon-team`, write access); `/nightly` and triage commands (trusted reviewers); #horizon-team | Elected by the Team, 2/3 (section 5.3); council veto within 24 h; 30 days probation | Resign, 60 days without a merge or review (automatic), recalled by the Team (2/3), council poll (2/3, without the person) | **Yes** |
|
||||
| **🏛️ Council** | Decides everything else by poll (section 4); bans; emergency actions by any 2 members | Nominated by a council member, the filter, a 24 h public discussion, then a council poll (2/3); 30 days probation | Resign, inactivity (section 5.5), council poll (2/3, without the person) | **Yes** |
|
||||
|
||||
**The account holder** isn't a level. The founder (Ludovic) still holds the project's accounts (GitHub organisation
|
||||
owner, Discord server owner, the Microsoft app approved by Mojang, the domains, Railway, money). He carries out the
|
||||
council's decisions on them and hands them over step by step (section 11). As a council member he has one vote,
|
||||
like everyone else.
|
||||
|
||||
### 2.1 Three kinds of action
|
||||
|
||||
Most things need no vote at all. A vote is for power over other people, and for decisions that bind a whole body.
|
||||
|
||||
| Kind | What | How |
|
||||
| --- | --- | --- |
|
||||
| **Free** | Everyday actions inside your own role (the list below, and anything of the same weight) | Just do it. Kira logs the ones she sees in #staff-log. The tier above can reverse it; if people disagree, the tier above votes. A pattern of abuse is a recall |
|
||||
| **Body vote** | Giving or taking a role that carries power (an election), or a decision that belongs to one body: the mods, the Team, a group | `/elect` or `/vote body:` in Kira (section 5.3). Any council member can call a veto within 24 hours |
|
||||
| **Council poll** | Rules, money, accounts and ownership, the council's own members, vetoes, anything that spans several bodies | `/poll` (section 4) |
|
||||
|
||||
Free actions, for example:
|
||||
|
||||
- a lead gives or removes their group's helper role (🧩 Horizon Modding Team), through Kira;
|
||||
- a moderator gives or removes 🤝 Support, through Kira;
|
||||
- a moderator times out, deletes, quarantines, or changes a channel's slowmode or topic; the Chief of Mods bans and
|
||||
unbans;
|
||||
- the Team merges and labels;
|
||||
- a server operator restarts the official server, or prunes backups and chunks by the written rule;
|
||||
- a lead pins, renames or creates threads in their group's channels;
|
||||
- Kira's automatic actions.
|
||||
|
||||
**The 24-hour rule.** Every vote lasts 24 hours at most, and closes earlier once its result can't change. Only council
|
||||
polls on this document, the licence, money and the GitHub organisation's ownership last 48 hours. A veto is called
|
||||
within 24 hours of a result.
|
||||
|
||||
### 2.2 Who may do what
|
||||
|
||||
What each post decides, and what it holds on Discord, on the official server and on GitHub. Anything not listed is a
|
||||
council matter.
|
||||
|
||||
| Post | Decides | Discord | Official server | GitHub |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| **Member** | — | Chat, threads, picks group roles | Play | Issues, pull requests, `/claim` |
|
||||
| **Group helper** (🧩 Horizon Modding Team) | — | Writes in the group's team channel | — | — |
|
||||
| **🤝 Support** | Closes support posts | Manages threads in #horizon-support | — | — |
|
||||
| **🛡️ Moderator** | Moderation matters, by the mods' vote (section 7) | Time out, delete messages, manage threads and nicknames, audit log, voice mute and move; quarantine through Kira; the staff channels | In-game op if also elected operator | — |
|
||||
| **🛡️ Chief of Mods** | A moderator's, plus bans and unbans; suspends a mod at once; breaks ties in the mods' votes | Plus Ban | As a moderator | — |
|
||||
| **Server operator** | In-game moderation by the server rules | — | Op (the server's ops list); no panel, no `server.toml` | — |
|
||||
| **🧭 Server & SMP lead** | The server's settings, by the written rules (backup first, warning in game) | As every lead | A panel sub-user once a council accounts poll gives one | As every lead |
|
||||
| **🧭 Group lead** | The group's free actions; gives and removes its helper role | In the group's channels: delete messages, manage and pin threads, ping the group; the helper role through Kira | — | Triage on the group's labels through Kira (no repository role) |
|
||||
| **🌌 Horizon Team** | Merges; elects Team members | #horizon-team and the staff channels. The role still carries timeout and delete; whether it keeps them is a mod matter | — | `horizon-team`: write on horizon, horizon-mods, horizon-mixins, horizon-native-mod-template and horizon-server; also kira and horizon-site if P37 passes |
|
||||
| **🔧 Server Manager** | — | Manage Channels and Manage Roles (the server's layout); given by council poll | — | — |
|
||||
| **🏛️ Council** | Council polls, vetoes, emergencies (any 2) | A moderator's permissions plus Ban, mention @everyone and pin; #council | Panel sub-users for two members if P38 passes | The `council` team: code-owner reviews and the release tools' owner powers if P35 passes, security managers if P36 passes; a second organisation owner if P28 passes |
|
||||
| **Account holder** (the founder) | Carries out decisions on his accounts (section 11) | Server owner | The panel's owner account | Organisation owner |
|
||||
|
||||
Kira applies a passed election everywhere she can: Discord roles herself, GitHub team membership when the council has
|
||||
given her a token for it. Whatever she can't do (a panel sub-user, the ops list, a GitHub team without a token) she
|
||||
posts as a list of clicks for a named person.
|
||||
|
||||
## 3. Each level in detail
|
||||
|
||||
### Member
|
||||
|
||||
Anyone in the Discord server or on GitHub. Members follow the server rules and Horizon's
|
||||
[contributing guide](CONTRIBUTING.md). They can propose anything: an idea in #horizon-ideas, a bug in #horizon-bugs,
|
||||
an issue or a pull request on GitHub, or a request for a council poll (any council member can pick it up).
|
||||
|
||||
### Contributor
|
||||
|
||||
- **Discord:** the 🛠️ Contributor role writes in #contributors and in the threads of #polls-and-decisions. A rank
|
||||
role (⛏️ Iron at 10 merged pull requests, 🥇 Gold at 40, 💎 Diamond at 100, 🟪 Netherite at 200, counted over every
|
||||
public horizon-rust repo) shows how much has been merged. Ranks only go up.
|
||||
- **GitHub:** no repository role. Anyone can `/claim` and `/unclaim` their own issues.
|
||||
- **Alone:** their own work.
|
||||
|
||||
### Group member
|
||||
|
||||
Each theme group (section 6) has a role that anyone can pick and drop. It opens the group's channel and receives the
|
||||
group's pings. Picking a role grants no power. A group member counts as **active in the group** when Kira has seen at
|
||||
least one counted action in the group's area (section 5.1) in the last 60 days. Active group members vote in the
|
||||
group's elections and decisions (section 5.3).
|
||||
|
||||
### 🤝 Support
|
||||
|
||||
Unchanged: Support members help players in #horizon-support. They answer every post there and mark posts solved.
|
||||
The role carries no permission, so it has no age rule. A moderator gives it, and takes it back, through Kira.
|
||||
|
||||
### 🛡️ Moderators and the Chief of Mods
|
||||
|
||||
- **Discord:** time out members, delete messages, manage threads and nicknames, read the audit log, quarantine
|
||||
through Kira, and see the staff channels. **Moderators don't ban.** Bans are done by council members and the Chief of
|
||||
Mods. Kira's automatic actions (the honeypot, clear scams, illegal images) stay as they are.
|
||||
- **Official server:** server operators (ops) are moderators in game. They need the 18+ rule and are confirmed the
|
||||
same way (section 6, Server and SMP).
|
||||
- **Alone:** a timeout, a deleted message, a quarantine, with a reason in the mod case.
|
||||
- **The Chief of Mods** is the first contact for moderation questions. They organise the mods, can ban, and can take a
|
||||
moderator's role away at once when there is a problem. The council confirms or reverses that within 72 hours.
|
||||
|
||||
### 🧭 Group leads
|
||||
|
||||
Section 6 says what a lead decides alone and what goes to the council.
|
||||
|
||||
- **Discord:** in their group's channel only, delete messages, manage and pin threads, and ping the group role. The
|
||||
🧭 lead role carries no server-wide permission.
|
||||
- **GitHub:** triage on the issues and pull requests that carry their group's label (`/label`, `/unlabel`, `/close`,
|
||||
`/reopen`, `/unclaim`), from a list of group leads that grants no repository role. Leads merge only if they are on
|
||||
the Horizon Team too.
|
||||
|
||||
### 🌌 Horizon Team
|
||||
|
||||
The Horizon Team **merges pull requests**. Its rules are in [the release flow](docs/release-flow.md): read the whole
|
||||
diff, never merge your own pull request, and use `needs-proof` for anything risky.
|
||||
|
||||
- **GitHub:** member of the `horizon-team` team (write access to the Horizon repos), on the trusted reviewers list
|
||||
(`/nightly` and triage commands).
|
||||
- **Discord:** the 🌌 Horizon Team role, #horizon-team, and writing in #contributors and the read-only channels.
|
||||
Moderation permissions belong to the moderators and the council: a Team member moderates only if they also hold
|
||||
one of those roles.
|
||||
- **During the 30-day probation:** they merge only ordinary pull requests. They don't merge `needs-proof` pull
|
||||
requests, don't approve files that CODEOWNERS guards, and don't use `/nightly`.
|
||||
|
||||
### 🏛️ Council
|
||||
|
||||
- **Discord:** the 🏛️ Council role: the moderators' permissions plus ban and mention @everyone; #council (private);
|
||||
starting polls in #polls-and-decisions.
|
||||
- **GitHub:** the `council` team. Over time it takes over the founder's CODEOWNERS review and his owner powers in the
|
||||
release tools (section 11).
|
||||
- **Alone (any one member):** start a poll; pick up a member's request for a poll; do anything their other roles
|
||||
allow.
|
||||
- **Any two members together:** an emergency action (section 4.6).
|
||||
- **Everything else** is decided by poll.
|
||||
|
||||
## 4. The council and its polls
|
||||
|
||||
### 4.1 Founding council
|
||||
|
||||
kacpherek, levzzz5154, rdbtCVS, Online5277, dezer-x and Ludovic: six members, one vote each. The founding members
|
||||
don't go through the filter or a probation. They do make the 18+ declaration (section 9). The council has at most
|
||||
**9** members. It adds a seat only when a 2/3 poll says it needs one.
|
||||
|
||||
### 4.2 How a poll works
|
||||
|
||||
| Rule | Value |
|
||||
| --- | --- |
|
||||
| Who starts one | Any council member, with `/poll` (Kira). Anyone else asks a council member to start it |
|
||||
| Where | #polls-and-decisions, in public. Polls about a person (removal, appeals, the age rule) run in #council, and only their result is public |
|
||||
| How long | 24 hours; 48 hours for this document, the licence, money and the GitHub organisation's ownership. It closes early only if every council member has voted |
|
||||
| Ballot | Yes, No or Abstain. You can change it until the poll closes |
|
||||
| Quorum | At least half of the council votes (Abstain counts). With 6 members, 3 votes |
|
||||
| Simple majority | More Yes than No |
|
||||
| Two-thirds | Yes is at least 2/3 of the Yes and No votes, **and at least 3 Yes votes** |
|
||||
| Tie | Nothing changes |
|
||||
| No quorum | Nothing changes. Kira reminds the members who haven't voted 12 hours and 2 hours before the end |
|
||||
| About yourself | You don't vote, and you don't count in the council's size for that poll |
|
||||
| Asking again | A poll that failed can't be asked again for 7 days, unless two members agree that new facts justify it |
|
||||
|
||||
### 4.3 Which threshold applies
|
||||
|
||||
| Simple majority | Two-thirds |
|
||||
| --- | --- |
|
||||
| Day-to-day project decisions: direction, priorities, settling disputes between groups, a public statement | Adding council members |
|
||||
| Vetoing a body's vote or election (section 5.3) | Removing a council member or a Team member (without the person concerned) |
|
||||
| Removing a group lead, a moderator, the Chief of Mods or Support (their bodies can also recall them) | Rules: this document, the server rules, the contributing policy, the licence |
|
||||
| Ending a probation early | Money (section 12) |
|
||||
| Confirming an emergency action | Account handover steps (section 11) |
|
||||
| Deciding for a body that has fewer than 3 voters | Waiving part of the selection filter (section 5.4) |
|
||||
| Bringing back someone who stepped down for inactivity, within 6 months | Changing the council's size |
|
||||
|
||||
**When in doubt, two-thirds.** Any council member can say a poll needs 2/3, and Kira then counts it at 2/3.
|
||||
|
||||
### 4.4 Discussion
|
||||
|
||||
Polls that add someone to the council start with a **24-hour public discussion**. Other polls, and elections, are
|
||||
discussed in their own thread while they run. A member who wants more time votes No and says
|
||||
why. A failed poll can come back after 7 days.
|
||||
|
||||
### 4.5 Conflicts of interest
|
||||
|
||||
A member doesn't vote on a poll about themselves: their own role, their own removal, an appeal of their own
|
||||
moderation action, or money paid to them. They say so in the poll's thread and Kira leaves them out of the count.
|
||||
|
||||
### 4.6 Emergencies
|
||||
|
||||
For **security** (a leaked secret, a malicious pull request or mod, a hijacked account), **Mojang or Microsoft** (a
|
||||
request from them, a risk to the approved sign-in) or **legal** matters (a takedown, the law), **any two council
|
||||
members act at once**. They may:
|
||||
|
||||
- pause releases and the Nightly;
|
||||
- take a mod down from the registry;
|
||||
- remove someone's roles or access for now;
|
||||
- lock or hide channels and content;
|
||||
- ask the account holder to rotate a secret or a key.
|
||||
|
||||
They record it with `/emergency` in Kira, and both of them confirm it there. Kira opens a council poll at once
|
||||
(simple majority) to confirm it. If the poll doesn't pass, the action is undone where it can be. An emergency never
|
||||
adds members, changes rules or spends money.
|
||||
|
||||
### 4.7 Removing a council member
|
||||
|
||||
A 2/3 poll of the other members, in #council. The person concerned doesn't vote and doesn't count in the quorum.
|
||||
Only the result is published, never the reasons. Other ways to leave: resigning, inactivity (section 5.5), or a
|
||||
false age declaration (section 9).
|
||||
|
||||
### 4.8 When the council drops below a quorum
|
||||
|
||||
- **Fewer than 5 members:** Kira opens nominations for the council at once. The council fills seats within 30 days.
|
||||
- **Fewer than 3 members, or fewer than 3 who voted in the last 30 days:** an **interim council** forms. It counts the
|
||||
remaining council members, the Horizon Team and the group leads past probation. Its only task is adding council
|
||||
members, by its own 2/3 poll with a quorum of half. Any two of its members can take emergency actions. All other
|
||||
decisions wait. The Team keeps merging and the leads keep leading.
|
||||
- **Nobody left:** the Team and the group leads form the interim council in the same way.
|
||||
|
||||
## 5. The selection filter
|
||||
|
||||
Nobody becomes a lead, a Team member or a council member just because they are well liked or talk a lot. Kira
|
||||
measures the work, and only people above a floor can be nominated. Their body then elects them (section 5.3).
|
||||
|
||||
### 5.1 What Kira measures
|
||||
|
||||
| Signal | What counts | Source |
|
||||
| --- | --- | --- |
|
||||
| **Merged pull requests** | Pull requests merged in a public horizon-rust repo. For Modding, also in the mod API's fork (arismoko/horizon). Counted overall, and per group by label or by files touched | GitHub search, as the ranks are counted today |
|
||||
| **Reviews** | Others' pull requests you reviewed: approved, asked for changes, or left a review with comments. One per pull request | GitHub search `reviewed-by:` and Kira's GitHub webhook |
|
||||
| **Triage** | Triage commands run (`/label`, `/close`, duplicates), issues labelled or closed, bug posts routed on Discord | The triage workflow's comments and Kira's webhook |
|
||||
| **Support answers** | #horizon-support posts you answered that ended solved | Kira's support feature |
|
||||
| **Active days** | Distinct days with any of the above, or with messages in #contributors or a group's channel. Chat elsewhere doesn't count | Kira |
|
||||
| **Tenure** | Days since your first counted contribution (since you joined the server, for moderators) | GitHub, Discord |
|
||||
| **Clean record** | No timeout, quarantine or ban in the last 90 days | Kira's mod cases |
|
||||
| **Verified GitHub** | `/verify-github` done | Kira |
|
||||
| **18+ declaration** | Made (section 9) | Kira |
|
||||
|
||||
Kira turns these into an **evidence card**: the person's numbers, overall and in the group's area, for the last 60
|
||||
days and in total. Anyone can see their own card with `/evidence`. A nomination shows the card publicly.
|
||||
|
||||
### 5.2 The floors
|
||||
|
||||
A nomination is refused below these floors.
|
||||
|
||||
| Role | Floor |
|
||||
| --- | --- |
|
||||
| **Group lead** | Verified GitHub; tenure of 30 days or more; **in the group's area: 8 or more merged pull requests, or 20 or more reviews** (Translations: 5 or more merged translation pull requests; Server and SMP: 8 pull requests, or 30 days as an official server operator with activity); 15 or more active days in the last 60; clean record; 18+ |
|
||||
| **Moderator** | In the server for 30 days or more; Kira level 10 or more; 15 or more active days in the last 60; clean record; 18+ |
|
||||
| **Chief of Mods** | Moderator for 30 days or more, past probation; 18+ |
|
||||
| **Horizon Team** | 🥇 Gold rank (40 merged pull requests); 20 or more reviews of others' pull requests; tenure of 30 days or more; 20 or more active days in the last 60; clean record; verified GitHub; 18+ |
|
||||
| **Council** | Horizon Team member, group lead or Chief of Mods for 60 days or more, past probation; 20 or more active days in the last 60; clean record; 18+ |
|
||||
|
||||
The numbers are checked again once a year (section 15). They should stay reachable for people who really work on
|
||||
Horizon and out of reach for people who don't.
|
||||
|
||||
### 5.3 Elections
|
||||
|
||||
The body that works with a person elects them. Kira runs it: `/elect post: member: [group:]`, and `action: remove`
|
||||
for a recall.
|
||||
|
||||
| Post | Who votes | Passes with | Who can start it |
|
||||
| --- | --- | --- | --- |
|
||||
| **🛡️ Moderator** | The mods (🛡️ Mod and 🛡️ Chief of Mods) | Simple majority; the Chief of Mods breaks a tie | Any mod, a council member |
|
||||
| **🛡️ Chief of Mods** | The mods; candidates are mods for 30 days or more | Simple majority | Any mod, a council member |
|
||||
| **Server operator** | The mods and the 🧭 Server lead | Simple majority | The Server lead, the Chief of Mods, a council member |
|
||||
| **🧭 Group lead** (a co-lead once the group has 8 active members) | The group's active members, and the Team | Simple majority | The current lead, a Team member, a council member |
|
||||
| **🌌 Horizon Team** | The Team | Two thirds, and at least 3 Yes | A Team member, a council member |
|
||||
| **🏛️ Council** | The council, by poll after a 24-hour discussion (section 4) | Two thirds, and at least 3 Yes | A council member |
|
||||
| 🤝 Support, a group's helper role | Nobody: a free action (section 2.1) | — | A moderator; the group's lead |
|
||||
|
||||
An **active group member** has held the group's role for 14 days or more (Kira counts from when she first saw it)
|
||||
and has at least one merged pull request or review with the group's label in the last 60 days.
|
||||
|
||||
1. **Start.** Kira checks the floor (5.2) and the 18+ declaration. If the candidate falls short, the person starting
|
||||
gets a private "not now", and the candidate a private message saying what is missing. Nothing is posted and no
|
||||
reason is ever shown to anyone else. Kira checks what she can measure (verified GitHub, merged pull requests and
|
||||
reviews, overall and by the group's label, rank, days in the server, Kira level, clean record, the declaration);
|
||||
the voters judge the rest.
|
||||
2. **Vote, 24 hours,** in the body's channel, discussed in the vote's thread. Yes, No or Abstain, changeable while it
|
||||
runs. Kira shows how many voted, never who. It closes early once the result can't change.
|
||||
3. **Result,** applied at once. Kira gives or takes the Discord role and, with a token, the GitHub team; she lists the
|
||||
rest as clicks for a named person. Only the result is published, never the ballots.
|
||||
4. **Veto, 24 hours.** Any council member can call it with the button under the result. A council poll (simple
|
||||
majority, without the people involved) decides; if it passes, Kira undoes the result.
|
||||
5. **Probation, 30 days,** for leads and Team members. It ends by itself unless someone who can vote starts a recall.
|
||||
|
||||
The council can always remove someone by its own poll. **Body votes** work the same way for a body's own decisions:
|
||||
`/vote body:mods`, `body:team` or `body:group`, simple majority, 24 hours, the same veto.
|
||||
|
||||
#### Hard cases
|
||||
|
||||
| Case | What happens |
|
||||
| --- | --- |
|
||||
| Fewer than 3 can vote | The council decides by poll |
|
||||
| Quorum | A third of the electorate, and at least 3 ballots (Abstain counts). Without it, nothing changes |
|
||||
| Tie | Fails, and nothing changes. In the mods' votes, the Chief of Mods' ballot breaks it |
|
||||
| The candidate | Doesn't vote on themselves, and can decline (the election ends). The person who started it votes normally |
|
||||
| Conflicts | Whoever the vote is about, or who gave or received the moderation action in question, doesn't vote |
|
||||
| Several candidates for one seat | Nominations within the first 12 hours join one approval ballot. The seat goes to the most approvals if that is at least half of the voters; otherwise a 24-hour run-off between the top two |
|
||||
| A seat that is held | Changes only by a recall or by the 6-month confirmation |
|
||||
| The council is already voting on it | No election starts for the same person and post |
|
||||
| Cooldown | A failed or vetoed election can't be started again for the same person and post for 30 days. At most 3 elections run at once in a body |
|
||||
| Vacancy | When a lead or the Chief of Mods leaves, Kira opens the seat's election herself: 24 hours of nominations, then the vote with everyone nominated. Nobody nominated: the seat stays open, and the tier above acts meanwhile. Kira never picks a candidate |
|
||||
| Abuse of a free action | The tier above reverses it; a disagreement goes to its vote. A pattern is a recall |
|
||||
| Emergency | Section 4.6. The Chief of Mods can still suspend a mod at once |
|
||||
| Kira is down | The body may run the same vote as a Discord poll in its channel for 24 hours; Kira records the result when she is back |
|
||||
|
||||
#### Reminders, not nominations
|
||||
|
||||
Once a month in a group's channel, Kira says how to propose someone, only when the group has no lead or someone in it
|
||||
meets a post's floor. When a seat opens, she posts once in the electorate's channel. Once a month in #council, she
|
||||
lists privately the people who meet a floor. These are suggestions: only people start elections.
|
||||
|
||||
### 5.4 Exceptions
|
||||
|
||||
Some valuable people don't show up in the numbers, such as a designer for the website. The council can **waive the
|
||||
tenure or the area floors** by a 2/3 poll that says why. The age rule and the clean record are never waived.
|
||||
|
||||
### 5.5 Inactivity
|
||||
|
||||
Kira checks every day. It warns the person in a DM and in #council, then posts the step-down in
|
||||
#polls-and-decisions with neutral wording ("stepped down: inactive"), and removes the Discord role. The account
|
||||
holder or an org owner removes GitHub access when the Team role ends.
|
||||
|
||||
| Role | What counts as activity | Warning | Steps down |
|
||||
| --- | --- | --- | --- |
|
||||
| Group lead | A counted action in the group's area, or messages in the group's channel | Day 21 | Day 30 |
|
||||
| Horizon Team | A merge or a review | Day 45 | Day 60 |
|
||||
| Moderator, Chief of Mods | A moderation action, or messages in the staff channels | Day 21 | Day 30 |
|
||||
| Support | An answer in #horizon-support | Day 21 | Day 30 |
|
||||
| Council | A vote in a poll. At 30 days with no vote, while at least 2 polls were held | Day 23 | Day 30, or 45 days with no counted activity at all |
|
||||
|
||||
- **Away.** Anyone can announce an absence with `/away` for up to 45 days, once every 6 months. Away days don't
|
||||
count. A lead names someone from the group to cover for them.
|
||||
- **Coming back.** Within 6 months: a simple-majority poll, with no new probation. After 6 months: the normal path.
|
||||
|
||||
### 5.6 Terms
|
||||
|
||||
- **Group leads** are confirmed every 6 months by an election in their group. If someone else in the group passes the
|
||||
floor and is nominated within its first 12 hours, both go on the same ballot.
|
||||
- **Council and Team** have no fixed term. They stay as long as they are active and keep the council's trust. Removal
|
||||
is always possible (section 4.7).
|
||||
|
||||
## 6. Theme groups
|
||||
|
||||
### 6.1 The groups
|
||||
|
||||
| Group | Covers | GitHub | Discord |
|
||||
| --- | --- | --- | --- |
|
||||
| **Modding** | The mod API, native and content mods, mixins, the mod registry, `cargo horizon-mod` | The mod API lives in Ari's fork **arismoko/horizon**. Its owner runs that repo by their own rules; the council governs only what is Horizon's: horizon-rust/horizon-mods, horizon-mixins, horizon-native-mod-template, the registry. Label `mods` | The 🧩 MODDING category (#modding, #horizon-modding-team); roles 🧩 Modder (picked) and 🧩 Horizon Modding Team (the lead gives it) |
|
||||
| **Shaders and rendering** | The renderer, shaders, shader packs, OptiFine and Polytone pack formats | Label `rendering`; `crates/horizon-client-render` (gfx), `*.wgsl`, `horizon-shaders`, `horizon-shader-api`, `horizon-optifine`, `horizon-polytone` | #shaders-rendering |
|
||||
| **Performance** | Frame rate, memory, server tick, benchmarks | Label `perf`; `horizon-bench`, the benchmark tools | #performance |
|
||||
| **Launcher** | The launcher: installs, updates, instances, its pages | Label `launcher`; `launcher/` | #launcher |
|
||||
| **Server and SMP** | Dedicated server, hosting, the anticheat, multiplayer, and the official SMP | Labels `server`, `multiplayer`; `horizon-server*`, `horizon-anticheat`, `lan/`, `dedicated*`; horizon-rust/horizon-server | #server-smp (plus #join-server, #server-chat) |
|
||||
| **Translations** | The game's and the launcher's languages | Label `roadmap:languages`; `launcher/lang/`, `crates/horizon-client/assets/horizon/lang/` | #translations and the 🌍 language channels |
|
||||
| **Website** | playhorizon.dev | horizon-rust/horizon-site; label `website`. The site's design stays as it is unless the council decides otherwise | #website |
|
||||
| **Vanilla accuracy** | Parity with vanilla 26.3: harnesses, oracles, the port ledger | Labels `parity`, `parity-regression`, `full-parity`; `tools/test_*_parity.py`, the Java oracles | #vanilla-accuracy |
|
||||
| **UI** | The game's menus, HUD, settings, controller navigation, the design system | Labels `ui`, `accessibility`; `title/`, `settings_shell.rs`, `hud*`, `ui.rs`, `docs/design-system.md`, `horizon-theme`. The launcher's look is shared with Launcher | #ui |
|
||||
|
||||
A pull request can belong to two groups. Both leads can comment, and the Team merges as usual. If the leads disagree,
|
||||
the council decides.
|
||||
|
||||
### 6.2 Leads per group
|
||||
|
||||
- **One lead per group.** A group with 8 or more active members may also have **one co-lead**, chosen the same way.
|
||||
- A person leads **at most two groups**. Council members may lead a group, though a lead from outside the council is
|
||||
preferred: it spreads the work.
|
||||
|
||||
### 6.3 What a lead decides alone
|
||||
|
||||
Inside their group's topic, and within this document, the contributing guide, the vanilla-first rule, the layers and
|
||||
the design system:
|
||||
|
||||
- the group's priorities and the order of its roadmap items;
|
||||
- which issues are `good first issue`, and triage of the group's issues;
|
||||
- technical and design direction inside the area, when vanilla behaviour and the default look don't change;
|
||||
- accepting or declining an idea or a proposal in the area. Any two active group members or one council member can
|
||||
take that decision to the council;
|
||||
- giving and removing the group's helper role, through Kira (a free action);
|
||||
- how the group organises itself (threads, meetings, the channel's rules on top of the server's);
|
||||
- asking the Team for reviews, adding `needs-proof`, and starting elections in the group.
|
||||
|
||||
### 6.4 What goes to the council
|
||||
|
||||
- the rules, money, accounts and secrets;
|
||||
- who is on the council, the Team or the mods;
|
||||
- anything that changes vanilla behaviour or turns a Horizon-only feature on by default;
|
||||
- breaking a public promise: the mod API, server compatibility, save and file formats;
|
||||
- disputes between groups;
|
||||
- anything involving Mojang, Microsoft or the law;
|
||||
- speaking for the whole project outside the group's topic.
|
||||
|
||||
### 6.5 A group without a lead
|
||||
|
||||
The work goes on. The Team reviews and merges, and Kira still routes the group's issues and questions to its
|
||||
channel. Until a lead is chosen, any council member may take a lead's decision for that group and says so in the
|
||||
channel. Kira posts once that the seat is open and how to start its election (section 5.3). **No lead is better than a lead who doesn't do the work:**
|
||||
nobody is appointed just to fill the seat.
|
||||
|
||||
## 7. Moderation and appeals
|
||||
|
||||
- **The mods decide moderation matters** (council poll P41, imposed by the founder on 2026-11-10): who joins or
|
||||
leaves the mod team, the mods' permissions and the staff channels, bans and unbans, and channel settings for
|
||||
moderation. Everyday actions are free (section 2.1). Anything bigger is a mods' vote (`/vote body:mods`, simple
|
||||
majority, 24 hours), and the Chief of Mods breaks ties. **The council keeps a veto:** within 24 hours of a mods'
|
||||
decision, any council member can call a council poll, and a simple majority overturns it.
|
||||
- **The server rules** are in #rules. Moderators enforce them, the Chief of Mods leads the mods, and the council can
|
||||
change the rules (2/3).
|
||||
- **Every action has a mod case**: who acted, what they did, and why. Kira keeps the cases.
|
||||
- **First appeal:** within 14 days, through #appeal (for a quarantine) or mod mail. A moderator who wasn't involved,
|
||||
or the Chief of Mods, answers within 72 hours.
|
||||
- **Second appeal:** for bans, timeouts over 24 hours and quarantines, a mods' vote in #mod-chat. Mods who were
|
||||
involved don't vote, and the council's veto applies. The answer is final for 90 days.
|
||||
- **Not appealable here:** actions that Discord's rules or the law require. Those are reported where the law says.
|
||||
- **Removing a moderator:** the Chief of Mods can suspend a moderator at once, and the mods decide within 72 hours by
|
||||
a recall vote. The mods recall the Chief of Mods the same way. The council can also remove either by poll.
|
||||
- **Council members keep the ban permission** for emergencies and when no moderator is around. They log the ban like
|
||||
any other, and the mods can reverse it by vote.
|
||||
- **Staff are moderated like everyone.** When a council member is involved, the council decides without them.
|
||||
|
||||
## 8. Conflicts and hard cases
|
||||
|
||||
| Case | What happens |
|
||||
| --- | --- |
|
||||
| Two groups disagree | The leads talk first. If they still disagree, the council decides (simple majority) |
|
||||
| A lead's decision is contested | Any two active group members or one council member can bring it to the council |
|
||||
| A Team member merges against the rules | Any council member can revert the merge. The council can remove the member (2/3) |
|
||||
| A council member breaks the rules | The council decides without them. Removal takes 2/3 (section 4.7) |
|
||||
| Someone holds a role and is under 18 | Section 9 |
|
||||
| The council can't reach quorum | Section 4.8 |
|
||||
| The founder and the council disagree about one of his own accounts | Until a step of section 11 hands it over, the account stays his. He carries out the council's decisions on project matters, or he says publicly that he won't |
|
||||
|
||||
## 9. The age rule (18+)
|
||||
|
||||
**Who must be 18 or older:** members of the council and the Horizon Team, trusted reviewers, group leads and
|
||||
co-leads, the Chief of Mods and the moderators, official server operators, and anyone with admin rights anywhere in
|
||||
the project: Discord (Administrator, Manage Roles, Manage Channels, ban), GitHub (write, admin, organisation),
|
||||
server panels, Railway, or Kira's admin side. The same goes for anyone who holds a project secret.
|
||||
|
||||
**Who doesn't have to be:** members, contributors (with any rank), group members and 🤝 Support. Contributors under
|
||||
18 are welcome and valued. They just can't hold the roles above.
|
||||
|
||||
**How it's checked, without collecting ID:**
|
||||
|
||||
- **A declaration.** Before taking such a role, and once at the start for everyone who holds one, the person presses
|
||||
a button in Kira: "I confirm that I am 18 or older. I understand that a false declaration removes all my roles of
|
||||
trust." Kira keeps only the Discord account, the date and the wording's version. It never stores a birth date, an
|
||||
ID, a photo, or any outside age-checking service's result.
|
||||
- **No declaration, no role.** At the start, current role holders have 7 days to make it. Until they do, their role is
|
||||
paused.
|
||||
- **When there's doubt** (the person says they are younger, or there is a credible private report), one council
|
||||
member asks the person privately. If the doubt remains, any council member pauses the role, and the council decides
|
||||
within 72 hours in #council.
|
||||
- **A false declaration** removes every role of trust at once, and the person can't hold one for 12 months.
|
||||
- **Privacy.** Age is never discussed in public. A role that ends for this reason ends with the same neutral line as
|
||||
any other step-down.
|
||||
|
||||
## 10. The agents
|
||||
|
||||
Horizon uses AI agents: the founder's orchestrator, which runs coding agents, and Kira, the Discord bot.
|
||||
|
||||
- **They obey council decisions only:** a passed poll recorded by Kira, a recorded emergency action of two council
|
||||
members, and the standing rules in this document and the project's docs.
|
||||
- **The only exception is the founder's own things:** his spending, his machines (they run CI and the vanilla tests),
|
||||
his personal accounts and his time. On those, his word decides. This list should get shorter over time (section 11).
|
||||
- **Role work isn't a decision.** A lead asking Kira to route issues, or a Team member asking an agent to prove a pull
|
||||
request, is that person using their role. The agents help, within the role's powers.
|
||||
- **They check the source.** An agent acts on a decision only when it finds it in Kira's decisions log
|
||||
(section 13). A message saying "the council decided", or a screenshot, is not enough.
|
||||
- **They post as agents.** Everything an agent posts says it comes from an agent, and states decisions as the
|
||||
project's.
|
||||
|
||||
## 11. Accounts and the handover path
|
||||
|
||||
Today the founder holds every account. The aim is for him to hold fewer, in an order that never leaves the project
|
||||
unable to act, and never puts an account that is tied to a person into anyone else's hands.
|
||||
|
||||
| Account | Today | Can it be shared? | Plan |
|
||||
| --- | --- | --- | --- |
|
||||
| **GitHub organisation** (horizon-rust) | One owner (the founder) | Yes: an organisation can have several owners | **Step 1:** a second owner from the council, chosen by a 2/3 poll in the council's first week, with two-factor authentication on. **Step 2:** a `council` team; CODEOWNERS reviews and the release tools' owner powers (`paused`, `/nightly remove`) move from the founder to that team |
|
||||
| **Discord server** | Owned by the founder | Partly: a server has exactly one owner; powers can be given through roles | **Step 1:** the 🏛️ Council role gets moderation and ban permissions; Kira applies the outcomes of passed polls, so nobody needs Manage Roles; two-factor authentication becomes required for moderation. Ownership itself stays with the founder until a legal entity exists |
|
||||
| **Kira** (bot application, Railway service) | The founder's Discord developer account and Railway | The bot: yes (a Discord developer team). Railway: adding members may need a paid plan | **Step 1:** a Discord developer team with two council members. Railway members once the council decides on money |
|
||||
| **Official server** (hosting panel) | The founder's account | Yes: panel sub-users | **Step 1:** sub-users for the Server and SMP lead and for one council member |
|
||||
| **Domains** (playhorizon.dev and the others) | The founder's registrar account | Not without moving it | Auto-renewal on, registered for several years ahead. They move only to a legal entity, if one is created |
|
||||
| **The Microsoft app approved by Mojang** (sign-in) | The founder's Azure app registration; Mojang approved it after his application | **No.** The approval was given on his application. Moving the app or adding owners would change who Mojang deals with, and we have found no documented way to transfer an approval | **Never moves** without Mojang's written agreement. The only change considered: a legal entity, if one is created, and only if Mojang agrees |
|
||||
| **Signing** (Apple developer certificate, release signing keys) | The founder's | The Apple certificate is in his legal name: no | The Apple certificate never moves. Release keys stay in GitHub's protected environments, and the council team approves their use from step 2 |
|
||||
| **Money** (sponsorship, donations) | Personal accounts of the founder | Through a fiscal host | Section 12 |
|
||||
| **The founder's machines, AI accounts and password vault** | His | No | His own things: they never move. The project should depend on them less over time |
|
||||
|
||||
**Order:** first the safety nets that remove a single point of failure (a second organisation owner, the bot's
|
||||
developer team, panel sub-users). Then the day-to-day powers (CODEOWNERS and release tools to the council team). Last,
|
||||
whatever needs a legal entity: domains, money, and with Mojang's agreement the sign-in app. Each step is a 2/3 poll,
|
||||
and the founder carries it out.
|
||||
|
||||
## 12. Money
|
||||
|
||||
*Placeholder: the options (Open Collective and others) are being researched.*
|
||||
|
||||
- The council approves every expense by a **2/3 poll**.
|
||||
- **Every income and every expense is public.**
|
||||
- Nobody votes on money paid to themselves.
|
||||
|
||||
## 13. Transparency
|
||||
|
||||
- **#polls-and-decisions:** every poll and every result, posted by Kira, and the 24-hour discussions of nominations.
|
||||
For polls that aren't about a person, each member's vote is shown once the poll closes. The results of elections
|
||||
and body votes are posted there too; for elections, only the result.
|
||||
- **#staff-log:** the free actions Kira sees (roles given or taken, bans, unbans), so the tier above can check them.
|
||||
- **The decisions log:** Kira keeps an append-only record of every poll, emergency action, appointment and
|
||||
step-down, with its date and result. It is public and machine-readable, so the agents can check a decision there.
|
||||
- **This document** lives in horizon-rust/horizon as `GOVERNANCE.md`. A short summary is pinned in #rules and in
|
||||
#polls-and-decisions.
|
||||
- **Who holds which role:** the people page of playhorizon.dev's hub shows the council, the Team, the group leads,
|
||||
the Chief of Mods, the moderators and Support.
|
||||
- **#council** is private for discussion and for polls about people. Everything the council decides is published.
|
||||
|
||||
## 14. Rules that are never voted on
|
||||
|
||||
These are Horizon's conditions for existing, not choices. No poll can change them:
|
||||
|
||||
- Playing needs a **Microsoft account that owns Minecraft: Java Edition**. There is no play without one.
|
||||
- **No Mojang files** in Horizon's repos or downloads. Players' own copies stay on their own machines.
|
||||
- **No gambling**, in any form, including with in-game currency.
|
||||
- **Mojang's and Microsoft's terms and Usage Guidelines** apply to everything Horizon does.
|
||||
- **The law**, and the terms of service of Discord and GitHub.
|
||||
|
||||
## 15. Changing this document
|
||||
|
||||
A 2/3 council poll, then a pull request that a Team member merges. The council reviews the floors' numbers
|
||||
(section 5.2) once a year, or sooner if they turn out wrong.
|
||||
@@ -135,8 +135,6 @@ python3 tools/pr_ready.py
|
||||
|
||||
It runs rustfmt, clippy, the touched crates' tests, the Python tests, the public-tree check and the vanilla harnesses your change affects. Never commit game files, decompiled source or prepared resources.
|
||||
|
||||
How Horizon is run (the council, theme groups and their leads, the Horizon Team, moderation): [GOVERNANCE.md](GOVERNANCE.md).
|
||||
|
||||
## Project status
|
||||
|
||||
**Player-visible gaps: 0 open** of the 833 the [port ledger](tools/port_ledger.py) found, reading every vanilla 26.3 method against Horizon's code: vanilla behaviour a player would notice that Horizon doesn't have yet. By area: Animals [0](https://github.com/horizon-rust/horizon/issues/3512); Monsters and bosses [0](https://github.com/horizon-rust/horizon/issues/3513); Entities, projectiles, vehicles and decorations [0](https://github.com/horizon-rust/horizon/issues/3514); Items, enchantments and inventories [0](https://github.com/horizon-rust/horizon/issues/3515); Blocks, redstone and fluids [0](https://github.com/horizon-rust/horizon/issues/3516); World, world generation and saves [0](https://github.com/horizon-rust/horizon/issues/3517); Screens, HUD and client packets [0](https://github.com/horizon-rust/horizon/issues/3518); Entity and block rendering, models [0](https://github.com/horizon-rust/horizon/issues/3519); Server and players on the server [0](https://github.com/horizon-rust/horizon/issues/3520); Mob AI, villagers and raids [0](https://github.com/horizon-rust/horizon/issues/3521). This number goes down as gaps close (`tools/parity_gaps.py`); the table below says what the harnesses compare.
|
||||
|
||||
@@ -15,10 +15,6 @@ pub const OFFICIAL_SERVER: &str = "play.playhorizon.dev";
|
||||
/// `official_server_previous` in `launcher/links.json`).
|
||||
pub const OFFICIAL_SERVER_PREVIOUS: &[&str] = &["horizon.bunchy7s.dev"];
|
||||
|
||||
/// Afri-Network, a partner server the game added once below the official server (#9299) until
|
||||
/// the partnership ended: kept so the game can take back out the entry it added.
|
||||
pub const WITHDRAWN_PARTNER_SERVER: &str = "afri-network.co.za";
|
||||
|
||||
/// [`OFFICIAL_SERVER`] with the port its SRV record gives, for askers that don't look SRV up
|
||||
/// (the telemetry server's status checks).
|
||||
pub const OFFICIAL_SERVER_STATUS: &str = "play.playhorizon.dev:24454";
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//! The machine a report was measured on. CPU, RAM and OS are detected here; the GPU and the display
|
||||
//! come from the program that rendered (the game knows its adapter, the launcher its window).
|
||||
|
||||
#[cfg(any(target_os = "macos", target_os = "linux"))]
|
||||
use horizon_telemetry::system::command_output as output;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
@@ -68,12 +69,12 @@ impl Hardware {
|
||||
os: std::env::consts::OS.to_owned(),
|
||||
os_version: os_version(),
|
||||
arch: std::env::consts::ARCH.to_owned(),
|
||||
cpu: cpu(),
|
||||
cpu: horizon_telemetry::system::cpu(),
|
||||
cpu_threads: std::thread::available_parallelism().ok().map(|n| n.get()),
|
||||
cpu_cores: probes.cores,
|
||||
cpu_base_mhz: probes.base,
|
||||
cpu_boost_mhz: probes.boost,
|
||||
ram_mb: ram_bytes().map(|b| b >> 20),
|
||||
ram_mb: horizon_telemetry::system::ram_bytes().map(|b| b >> 20),
|
||||
storage: None,
|
||||
form: probes.form,
|
||||
gpu: None,
|
||||
@@ -109,84 +110,16 @@ fn probes() -> Probes {
|
||||
}
|
||||
}
|
||||
|
||||
/// The one-minute load average: above about the number of threads the machine was busy.
|
||||
pub fn load_average() -> Option<f64> {
|
||||
if cfg!(target_os = "macos") {
|
||||
// "{ 1.23 1.10 1.00 }"
|
||||
output("sysctl", &["-n", "vm.loadavg"])?
|
||||
.trim_start_matches('{')
|
||||
.split_whitespace()
|
||||
.next()?
|
||||
.parse()
|
||||
.ok()
|
||||
} else {
|
||||
std::fs::read_to_string("/proc/loadavg")
|
||||
.ok()?
|
||||
.split_whitespace()
|
||||
.next()?
|
||||
.parse()
|
||||
.ok()
|
||||
}
|
||||
}
|
||||
|
||||
/// `ac` or `battery`; `None` where it can't be read (and on machines without a battery on Linux).
|
||||
pub fn power_source() -> Option<&'static str> {
|
||||
horizon_telemetry::system::power()
|
||||
}
|
||||
|
||||
/// Resident memory of a process, in bytes (macOS, Linux).
|
||||
pub fn rss_bytes(pid: u32) -> Option<u64> {
|
||||
if cfg!(target_os = "macos") {
|
||||
return output("ps", &["-o", "rss=", "-p", &pid.to_string()])?
|
||||
.parse::<u64>()
|
||||
.ok()
|
||||
.map(|kb| kb * 1024);
|
||||
}
|
||||
let status = std::fs::read_to_string(format!("/proc/{pid}/status")).ok()?;
|
||||
let line = status.lines().find(|l| l.starts_with("VmRSS:"))?;
|
||||
line.split_whitespace()
|
||||
.nth(1)?
|
||||
.parse::<u64>()
|
||||
.ok()
|
||||
.map(|kb| kb * 1024)
|
||||
}
|
||||
|
||||
/// CPU time a process has used, user and system, in seconds (macOS, Linux).
|
||||
pub fn cpu_seconds(pid: u32) -> Option<f64> {
|
||||
if cfg!(target_os = "macos") {
|
||||
// "[[dd-]hh:]mm:ss.cc"
|
||||
let time = output("ps", &["-o", "time=", "-p", &pid.to_string()])?;
|
||||
let (rest, days) = match time.split_once('-') {
|
||||
Some((d, rest)) => (rest.to_owned(), d.parse::<f64>().ok()?),
|
||||
None => (time, 0.0),
|
||||
};
|
||||
let seconds = rest.split(':').try_fold(0.0, |acc, part| {
|
||||
part.parse::<f64>().ok().map(|v| acc * 60.0 + v)
|
||||
})?;
|
||||
return Some(days * 86_400.0 + seconds);
|
||||
}
|
||||
// utime and stime, fields 14 and 15, in clock ticks (100 per second on Linux).
|
||||
let stat = std::fs::read_to_string(format!("/proc/{pid}/stat")).ok()?;
|
||||
let fields: Vec<&str> = stat.rsplit_once(')')?.1.split_whitespace().collect();
|
||||
let ticks: f64 = fields.get(11)?.parse::<f64>().ok()? + fields.get(12)?.parse::<f64>().ok()?;
|
||||
Some(ticks / 100.0)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
fn os_version() -> Option<String> {
|
||||
output("sw_vers", &["-productVersion"])
|
||||
}
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
fn cpu() -> Option<String> {
|
||||
output("sysctl", &["-n", "machdep.cpu.brand_string"])
|
||||
}
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
fn ram_bytes() -> Option<u64> {
|
||||
output("sysctl", &["-n", "hw.memsize"])?.parse().ok()
|
||||
}
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
fn os_version() -> Option<String> {
|
||||
let release = std::fs::read_to_string("/etc/os-release").ok()?;
|
||||
@@ -199,22 +132,6 @@ fn os_version() -> Option<String> {
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
fn cpu() -> Option<String> {
|
||||
let info = std::fs::read_to_string("/proc/cpuinfo").ok()?;
|
||||
// x86 names the CPU per core; arm64 only gives the core's implementer and part.
|
||||
horizon_telemetry::system::linux_cpu_name(&info)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
fn ram_bytes() -> Option<u64> {
|
||||
let info = std::fs::read_to_string("/proc/meminfo").ok()?;
|
||||
let kb = key_value(&info, "MemTotal", ':')?
|
||||
.trim_end_matches("kB")
|
||||
.trim();
|
||||
kb.parse::<u64>().ok().map(|kb| kb * 1024)
|
||||
}
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
fn key_value<'a>(text: &'a str, key: &str, sep: char) -> Option<&'a str> {
|
||||
text.lines().find_map(|line| {
|
||||
@@ -228,39 +145,11 @@ fn os_version() -> Option<String> {
|
||||
horizon_telemetry::system::windows_version()
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
fn cpu() -> Option<String> {
|
||||
horizon_telemetry::system::windows_cpu()
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
fn ram_bytes() -> Option<u64> {
|
||||
let out = output(
|
||||
"powershell",
|
||||
&[
|
||||
"-NoProfile",
|
||||
"-Command",
|
||||
"(Get-CimInstance Win32_ComputerSystem).TotalPhysicalMemory",
|
||||
],
|
||||
)?;
|
||||
out.parse().ok()
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_os = "macos", target_os = "linux", target_os = "windows")))]
|
||||
fn os_version() -> Option<String> {
|
||||
None
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_os = "macos", target_os = "linux", target_os = "windows")))]
|
||||
fn cpu() -> Option<String> {
|
||||
None
|
||||
}
|
||||
|
||||
#[cfg(not(any(target_os = "macos", target_os = "linux", target_os = "windows")))]
|
||||
fn ram_bytes() -> Option<u64> {
|
||||
None
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -274,9 +163,6 @@ mod tests {
|
||||
assert!(hw.cpu.is_some(), "{hw:?}");
|
||||
assert!(hw.ram_mb.unwrap() > 256, "{hw:?}");
|
||||
assert!(hw.os_version.is_some(), "{hw:?}");
|
||||
assert!(load_average().is_some());
|
||||
assert!(rss_bytes(std::process::id()).unwrap() > 1 << 20);
|
||||
assert!(cpu_seconds(std::process::id()).unwrap() >= 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,9 @@ use serde::{Deserialize, Serialize};
|
||||
|
||||
mod hardware;
|
||||
|
||||
pub use hardware::{cpu_seconds, load_average, power_source, rss_bytes, Display, Gpu, Hardware};
|
||||
pub use hardware::{power_source, Display, Gpu, Hardware};
|
||||
/// The process probes, from the platform (`horizon-system`).
|
||||
pub use horizon_telemetry::system::{cpu_seconds, load_average, rss_bytes};
|
||||
|
||||
pub const FORMAT: &str = "horizon-benchmark-report";
|
||||
pub const VERSION: u32 = 1;
|
||||
|
||||
@@ -9,13 +9,11 @@ description = "The client's input layer: key bindings and their names, mouse, co
|
||||
[dependencies]
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
winit = "0.30.13"
|
||||
# The window icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
png = "0.18"
|
||||
arboard = { version = "3.6.1", default-features = false, features = ["wayland-data-control"] }
|
||||
|
||||
[dev-dependencies]
|
||||
# The window icon test decodes Horizon's icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
|
||||
[features]
|
||||
controllers = []
|
||||
|
||||
|
||||
@@ -98,7 +98,6 @@ actions! {
|
||||
Emote, "key.emote", Some(KeyCode::KeyB);
|
||||
HotbarPrevious, "pad.hotbarPrevious", None;
|
||||
HotbarNext, "pad.hotbarNext", None;
|
||||
Radial, "pad.radial", None;
|
||||
}
|
||||
|
||||
impl Action {
|
||||
|
||||
@@ -253,17 +253,6 @@ impl Activity {
|
||||
/// Horizon's pad-only actions (no vanilla key mapping).
|
||||
pub const HOTBAR_PREVIOUS: &str = "pad.hotbarPrevious";
|
||||
pub const HOTBAR_NEXT: &str = "pad.hotbarNext";
|
||||
/// Held, opens the radial menu (`radial.rs`).
|
||||
pub const RADIAL: &str = "pad.radial";
|
||||
|
||||
mod radial_file;
|
||||
pub use radial_file::{RadialMode, RadialStick, opener_refused};
|
||||
|
||||
/// The `bindLayout` the settings file is written in. 1: the defaults of the binds list as they
|
||||
/// are; 2: the radial menu's opener resolved against the player's own buttons.
|
||||
const BIND_LAYOUT: u32 = 2;
|
||||
/// The layout from which the file, not the default, says where the opener is.
|
||||
const OPENER_LAYOUT: u32 = 2;
|
||||
|
||||
/// Bindable actions and their default buttons: vanilla key mappings (the
|
||||
/// game acts as their default key) and Horizon's pad-only actions. Start is
|
||||
@@ -282,7 +271,6 @@ pub const ACTIONS: &[(&str, Option<Button>)] = &[
|
||||
("key.togglePerspective", Some(Button::Select)),
|
||||
("key.pickItem", Some(Button::DPadLeft)),
|
||||
("key.chat", Some(Button::DPadUp)),
|
||||
(RADIAL, Some(Button::DPadRight)),
|
||||
("key.advancements", None),
|
||||
("key.playerlist", None),
|
||||
("key.command", None),
|
||||
@@ -315,14 +303,11 @@ pub enum Route {
|
||||
HotbarStep {
|
||||
next: bool,
|
||||
},
|
||||
Radial,
|
||||
/// Held, or flipped when the pad's toggle sneak is on.
|
||||
Sneak,
|
||||
Screenshot,
|
||||
SmoothCamera,
|
||||
Fullscreen,
|
||||
/// F3's debug screen, shown or hidden as F3 alone does.
|
||||
DebugOverlay,
|
||||
/// Does nothing by itself: what reads it asks whether the button is held
|
||||
/// (`Minecraft.handleKeybinds`' toolbar keys, held with a hotbar key).
|
||||
Held,
|
||||
@@ -335,12 +320,10 @@ pub fn route(action: &str) -> Option<Route> {
|
||||
match action {
|
||||
HOTBAR_PREVIOUS => Some(Route::HotbarStep { next: false }),
|
||||
HOTBAR_NEXT => Some(Route::HotbarStep { next: true }),
|
||||
RADIAL => Some(Route::Radial),
|
||||
"key.sneak" => Some(Route::Sneak),
|
||||
"key.screenshot" => Some(Route::Screenshot),
|
||||
"key.smoothCamera" => Some(Route::SmoothCamera),
|
||||
"key.fullscreen" => Some(Route::Fullscreen),
|
||||
"key.debug.overlay" => Some(Route::DebugOverlay),
|
||||
"key.saveToolbarActivator" | "key.loadToolbarActivator" => Some(Route::Held),
|
||||
_ => {
|
||||
let default = crate::keybinds::KeyBinds::default_of(action);
|
||||
@@ -351,16 +334,12 @@ pub fn route(action: &str) -> Option<Route> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The radial menu's opener, as the binds list and the gameplay guide name it.
|
||||
pub const RADIAL_CAPTION: &str = "horizon.pad.action.radial";
|
||||
|
||||
/// An action's name in the binds list: vanilla's translation key, or
|
||||
/// Horizon's own English for the pad-only actions.
|
||||
pub fn action_caption(action: &str) -> &str {
|
||||
match action {
|
||||
HOTBAR_PREVIOUS => "Hotbar: Previous Slot",
|
||||
HOTBAR_NEXT => "Hotbar: Next Slot",
|
||||
RADIAL => RADIAL_CAPTION,
|
||||
other => other,
|
||||
}
|
||||
}
|
||||
@@ -675,21 +654,6 @@ pub struct PadSettings {
|
||||
pub repeat_interval: f32,
|
||||
/// Action name -> button, `None` for unbound; missing means the default.
|
||||
bindings: BTreeMap<&'static str, Option<Button>>,
|
||||
/// The radial menu's pages.
|
||||
pub radial: crate::radial::Pages,
|
||||
/// Whether the radial menu's opener is held or pressed once.
|
||||
pub radial_mode: RadialMode,
|
||||
/// The stick that selects in it.
|
||||
pub radial_stick: RadialStick,
|
||||
/// Lines this game doesn't read (a newer Horizon's settings, an action it doesn't have, a
|
||||
/// button it doesn't know), kept as they were so a save here loses nothing.
|
||||
extra: Vec<(String, String)>,
|
||||
/// The newest `bindLayout` the file has been written in: this game's, or a newer Horizon's,
|
||||
/// kept so that one doesn't resolve its file again as older than it is.
|
||||
bind_layout: u32,
|
||||
/// The opener last used with each stick (`RadialStick::ALL` order), so stepping the Selects
|
||||
/// With row and back gives each stick's own opener again.
|
||||
openers: radial_file::StickOpeners,
|
||||
}
|
||||
impl Default for PadSettings {
|
||||
fn default() -> Self {
|
||||
@@ -716,12 +680,6 @@ impl Default for PadSettings {
|
||||
repeat_delay: 0.35,
|
||||
repeat_interval: 0.09,
|
||||
bindings: BTreeMap::new(),
|
||||
radial: Default::default(),
|
||||
radial_mode: RadialMode::Hold,
|
||||
radial_stick: RadialStick::Right,
|
||||
extra: Vec::new(),
|
||||
bind_layout: BIND_LAYOUT,
|
||||
openers: radial_file::StickOpeners::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -748,7 +706,6 @@ impl PadSettings {
|
||||
}
|
||||
pub fn parse(text: &str) -> Self {
|
||||
let mut s = Self::default();
|
||||
let mut saved_opener = None;
|
||||
for line in text.lines() {
|
||||
let Some((key, value)) = line.split_once(':') else {
|
||||
continue;
|
||||
@@ -797,85 +754,22 @@ impl PadSettings {
|
||||
"scrollSpeed" => s.scroll_speed = bounded(s.scroll_speed, 1.0, 36.0),
|
||||
"repeatDelay" => s.repeat_delay = bounded(s.repeat_delay, 0.1, 1.0),
|
||||
"repeatInterval" => s.repeat_interval = bounded(s.repeat_interval, 0.03, 0.3),
|
||||
"radialMode" => s.radial_mode = RadialMode::parse(value),
|
||||
"radialStick" => s.radial_stick = RadialStick::parse(value),
|
||||
// Read after the loop, from the whole text.
|
||||
"bindLayout" => {}
|
||||
// The radial menu's pages (`radial::Pages::parse`).
|
||||
other if other.starts_with("radial_") || other == crate::radial::LAYOUT_KEY => {}
|
||||
other => {
|
||||
let known = other
|
||||
.strip_prefix("bind_")
|
||||
.filter(|action| ACTIONS.iter().any(|a| a.0 == *action));
|
||||
let button = if value == "none" {
|
||||
Some(None)
|
||||
} else {
|
||||
Button::parse(value).map(Some)
|
||||
};
|
||||
match (known, button) {
|
||||
// The opener once the selecting stick is known.
|
||||
(Some(RADIAL), Some(button)) => saved_opener = Some(button),
|
||||
(Some(action), Some(button)) => s.bind(action, button),
|
||||
_ => s.extra.push((other.to_owned(), value.to_owned())),
|
||||
if let Some(action) = other.strip_prefix("bind_") {
|
||||
let button = if value == "none" {
|
||||
Some(None)
|
||||
} else {
|
||||
Button::parse(value).map(Some)
|
||||
};
|
||||
if let Some(button) = button {
|
||||
s.bind(action, button);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// An opener on a button it can't be with this stick reads as never saved.
|
||||
let refused_opener = match saved_opener {
|
||||
Some(Some(b)) if opener_refused(s.radial_stick, b) => true,
|
||||
Some(button) => {
|
||||
s.bind(RADIAL, button);
|
||||
false
|
||||
}
|
||||
None => false,
|
||||
};
|
||||
if let Some(pages) = crate::radial::Pages::parse(
|
||||
text.lines()
|
||||
.filter_map(|line| line.split_once(':'))
|
||||
.map(|(key, value)| (key.trim(), value.trim())),
|
||||
) {
|
||||
s.radial = pages;
|
||||
}
|
||||
let lines = || text.lines().map(str::trim);
|
||||
let saved = |action: &str| {
|
||||
let prefix = format!("bind_{action}:");
|
||||
lines().any(|line| line.starts_with(&prefix))
|
||||
};
|
||||
// The layout the file was written in; none in a file from before these defaults.
|
||||
let layout = lines()
|
||||
.find_map(|line| line.strip_prefix("bindLayout:"))
|
||||
.map(|value| value.trim().parse::<u32>().unwrap_or(0));
|
||||
s.bind_layout = layout.map_or(BIND_LAYOUT, |layout| layout.max(BIND_LAYOUT));
|
||||
// Once, for a file from before the radial menu's opener, or one with the opener on a
|
||||
// button it can no longer be: a button the player bound by hand stays theirs, and the
|
||||
// opener's default doesn't take it. From then on the file says where the opener is, and
|
||||
// a conflict made since stays shown in the binds list.
|
||||
let before_opener = layout.is_none_or(|layout| layout < OPENER_LAYOUT);
|
||||
if !text.is_empty() && (refused_opener || (before_opener && !saved(RADIAL))) {
|
||||
let default_opener = ACTIONS
|
||||
.iter()
|
||||
.find(|(action, _)| *action == RADIAL)
|
||||
.and_then(|(_, button)| *button);
|
||||
let taken = s.bindings.iter().any(|(action, button)| {
|
||||
*action != RADIAL && button.is_some() && *button == default_opener
|
||||
});
|
||||
if taken {
|
||||
s.bindings.insert(RADIAL, None);
|
||||
}
|
||||
}
|
||||
// The default too can be under the selecting thumb (D-pad Right, the left stick
|
||||
// selecting): no button opens the menu until the player picks one.
|
||||
if s.binding(RADIAL)
|
||||
.is_some_and(|b| opener_refused(s.radial_stick, b))
|
||||
{
|
||||
s.bindings.insert(RADIAL, None);
|
||||
}
|
||||
// A file from before these defaults: its player's buttons stay where they were, and
|
||||
// nothing they saved shares a button with the radial menu's opener. They can bind one
|
||||
// in the binds list.
|
||||
if !text.is_empty() && layout.is_none() {
|
||||
s.bindings.entry(RADIAL).or_insert(None);
|
||||
// A file from before these defaults: its player's buttons stay where they were.
|
||||
if !text.is_empty() && !text.lines().any(|line| line.starts_with("bindLayout:")) {
|
||||
for (action, button) in [
|
||||
("key.drop", Button::East),
|
||||
("key.togglePerspective", Button::DPadUp),
|
||||
@@ -884,7 +778,10 @@ impl PadSettings {
|
||||
("key.advancements", Button::DPadDown),
|
||||
] {
|
||||
// A button saved by hand stays, even one that's now this action's default.
|
||||
if !saved(action) {
|
||||
if !text
|
||||
.lines()
|
||||
.any(|line| line.starts_with(&format!("bind_{action}:")))
|
||||
{
|
||||
s.bindings.entry(action).or_insert(Some(button));
|
||||
}
|
||||
}
|
||||
@@ -925,25 +822,7 @@ impl PadSettings {
|
||||
"playInBackground:{}\n",
|
||||
bool_text(self.play_in_background)
|
||||
));
|
||||
text.push_str(&format!(
|
||||
"radialMode:{}\nradialStick:{}\n",
|
||||
self.radial_mode.name(),
|
||||
self.radial_stick.name()
|
||||
));
|
||||
text.push_str(&format!("bindLayout:{}\n", self.bind_layout));
|
||||
for (key, value) in &self.extra {
|
||||
// A button this game didn't know, for an action the player has bound here since.
|
||||
let rebound = key
|
||||
.strip_prefix("bind_")
|
||||
.is_some_and(|action| self.bindings.contains_key(action));
|
||||
if !rebound {
|
||||
text.push_str(&format!("{key}:{value}\n"));
|
||||
}
|
||||
}
|
||||
// The default pages aren't written: they can improve for a player who never changed them.
|
||||
if self.radial != crate::radial::Pages::default() {
|
||||
text.push_str(&self.radial.serialize());
|
||||
}
|
||||
text.push_str("bindLayout:1\n");
|
||||
text
|
||||
}
|
||||
pub fn default_of(action: &str) -> Option<Button> {
|
||||
@@ -956,15 +835,11 @@ impl PadSettings {
|
||||
None => Self::default_of(action),
|
||||
}
|
||||
}
|
||||
/// Put `action` on `button`, or unbind it. An unknown action, or a button it can't take
|
||||
/// (`can_bind`), changes nothing.
|
||||
/// Bind an action (`None` unbinds); unknown actions are ignored.
|
||||
pub fn bind(&mut self, action: &str, button: Option<Button>) {
|
||||
let Some((name, default)) = ACTIONS.iter().find(|a| a.0 == action) else {
|
||||
return;
|
||||
};
|
||||
if button.is_some_and(|b| !self.can_bind(action, b)) {
|
||||
return;
|
||||
}
|
||||
if button == *default {
|
||||
self.bindings.remove(name);
|
||||
} else {
|
||||
@@ -1565,14 +1440,6 @@ pub enum Rumble {
|
||||
radius: f32,
|
||||
},
|
||||
Totem,
|
||||
/// The radial menu's stick reached a slot that would run: a tick.
|
||||
RadialSlot,
|
||||
/// The radial menu's page turned: a shorter tick.
|
||||
RadialPage,
|
||||
/// The page turn went round an end: a second tick after the first.
|
||||
RadialWrap,
|
||||
/// A release ran nothing after something had been selected: a soft buzz.
|
||||
RadialNothing,
|
||||
}
|
||||
impl From<crate::input_source::Feedback> for Rumble {
|
||||
fn from(event: crate::input_source::Feedback) -> Self {
|
||||
@@ -1592,7 +1459,6 @@ pub struct Pulse {
|
||||
pub weak: f32,
|
||||
pub millis: u32,
|
||||
}
|
||||
use crate::radial::{RADIAL_NOTHING, RADIAL_PAGE_TICK, RADIAL_TICK};
|
||||
impl Rumble {
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
@@ -1600,10 +1466,6 @@ impl Rumble {
|
||||
Rumble::BlockBroken => "block",
|
||||
Rumble::Explosion { .. } => "explosion",
|
||||
Rumble::Totem => "totem",
|
||||
Rumble::RadialSlot => "radial",
|
||||
Rumble::RadialPage => "radial_page",
|
||||
Rumble::RadialWrap => "radial_wrap",
|
||||
Rumble::RadialNothing => "radial_nothing",
|
||||
}
|
||||
}
|
||||
/// The pulse, or `None` when it is too faint to feel.
|
||||
@@ -1630,9 +1492,6 @@ impl Rumble {
|
||||
millis: 350,
|
||||
})
|
||||
}
|
||||
Rumble::RadialSlot => Some(RADIAL_TICK),
|
||||
Rumble::RadialPage | Rumble::RadialWrap => Some(RADIAL_PAGE_TICK),
|
||||
Rumble::RadialNothing => Some(RADIAL_NOTHING),
|
||||
Rumble::Totem => Some(Pulse {
|
||||
strong: 0.7,
|
||||
weak: 0.7,
|
||||
@@ -1654,10 +1513,6 @@ impl Rumble {
|
||||
};
|
||||
match self {
|
||||
Rumble::BlockBroken => vec![Pulse { millis: 35, ..p }],
|
||||
Rumble::RadialSlot
|
||||
| Rumble::RadialPage
|
||||
| Rumble::RadialWrap
|
||||
| Rumble::RadialNothing => vec![p],
|
||||
Rumble::Hurt(_) => {
|
||||
let tail = p.millis.saturating_sub(50) / 2;
|
||||
vec![step(1.0, 50), step(0.55, tail), step(0.25, tail)]
|
||||
@@ -2018,55 +1873,7 @@ bind_key.hotbar.2:north
|
||||
let odd = PadSettings::parse(
|
||||
"lookSensitivity:NaN\nbind_key.nope:south\nbind_key.jump:x9\nbindLayout:1\n",
|
||||
);
|
||||
assert_eq!(
|
||||
odd.look_sensitivity,
|
||||
PadSettings::default().look_sensitivity
|
||||
);
|
||||
assert_eq!(odd.binding("key.jump"), Some(Button::South));
|
||||
assert_eq!(odd.actions_of(Button::South), ["key.jump"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lines_this_game_doesnt_read_survive_a_save() {
|
||||
// A newer Horizon's setting, an action this game doesn't have, a button it doesn't know.
|
||||
let text =
|
||||
"bindLayout:2\nhapticStrength:0.4\nbind_horizon:dash:south\nbind_key.jump:paddle1\n";
|
||||
let s = PadSettings::parse(text);
|
||||
assert_eq!(
|
||||
s.binding("key.jump"),
|
||||
Some(Button::South),
|
||||
"the default meanwhile"
|
||||
);
|
||||
let saved = s.serialize();
|
||||
for line in [
|
||||
"hapticStrength:0.4\n",
|
||||
"bind_horizon:dash:south\n",
|
||||
"bind_key.jump:paddle1\n",
|
||||
] {
|
||||
assert!(saved.contains(line), "{line} lost from\n{saved}");
|
||||
}
|
||||
assert_eq!(PadSettings::parse(&saved), s);
|
||||
// Bound here since, the action's own line is the one written.
|
||||
let mut s = s;
|
||||
s.bind("key.jump", Some(Button::West));
|
||||
let saved = s.serialize();
|
||||
assert!(!saved.contains("paddle1"), "{saved}");
|
||||
assert_eq!(
|
||||
PadSettings::parse(&saved).binding("key.jump"),
|
||||
Some(Button::West)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_newer_bind_layout_is_kept() {
|
||||
let newer = BIND_LAYOUT + 1;
|
||||
let s = PadSettings::parse(&format!("bindLayout:{newer}\nvibration:false\n"));
|
||||
assert!(s.serialize().contains(&format!("bindLayout:{newer}\n")));
|
||||
let s = PadSettings::parse("bindLayout:1\nvibration:false\n");
|
||||
assert!(
|
||||
s.serialize()
|
||||
.contains(&format!("bindLayout:{BIND_LAYOUT}\n"))
|
||||
);
|
||||
assert_eq!(odd, PadSettings::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -1,354 +0,0 @@
|
||||
//! The radial menu's settings in the controller file (`horizon-controller.txt`): how its opener
|
||||
//! holds it open, the stick that selects, which buttons the opener may be with that stick, and the
|
||||
//! opener each stick had this session. `PadSettings::parse` and `serialize` read and write their
|
||||
//! lines (`radialMode`, `radialStick`, `bind_pad.radial`).
|
||||
use super::{Button, PadSettings, RADIAL};
|
||||
|
||||
/// The buttons under the right thumb, which steers the right stick.
|
||||
const RIGHT_THUMB: [Button; 4] = [
|
||||
Button::South,
|
||||
Button::West,
|
||||
Button::North,
|
||||
Button::RightStick,
|
||||
];
|
||||
/// The buttons under the left thumb, which steers the left stick.
|
||||
const LEFT_THUMB: [Button; 5] = [
|
||||
Button::DPadUp,
|
||||
Button::DPadDown,
|
||||
Button::DPadLeft,
|
||||
Button::DPadRight,
|
||||
Button::LeftStick,
|
||||
];
|
||||
|
||||
/// Whether the radial menu's opener can't be `button` while `stick` selects. One rule: the opener
|
||||
/// is never under a thumb that selects (holding it and steering are two jobs for one thumb), nor
|
||||
/// B, which cancels the open menu. So with the right stick the face buttons and R3 go, with the
|
||||
/// left the D-pad and L3, with either both; a bumper, a trigger and View are always free, and
|
||||
/// with a bumper for the opener the other bumper turns the pages.
|
||||
pub fn opener_refused(stick: RadialStick, button: Button) -> bool {
|
||||
button == Button::East
|
||||
|| (stick != RadialStick::Left && RIGHT_THUMB.contains(&button))
|
||||
|| (stick != RadialStick::Right && LEFT_THUMB.contains(&button))
|
||||
}
|
||||
|
||||
/// How the radial menu's opener holds it open.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub enum RadialMode {
|
||||
/// Held: letting go runs what is selected.
|
||||
#[default]
|
||||
Hold,
|
||||
/// A press opens it; A or the opener again runs what is selected, B closes it.
|
||||
Toggle,
|
||||
}
|
||||
impl RadialMode {
|
||||
pub const ALL: [Self; 2] = [Self::Hold, Self::Toggle];
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Hold => "hold",
|
||||
Self::Toggle => "toggle",
|
||||
}
|
||||
}
|
||||
pub fn parse(value: &str) -> Self {
|
||||
Self::ALL
|
||||
.into_iter()
|
||||
.find(|mode| mode.name() == value)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
}
|
||||
|
||||
/// The stick that selects in the radial menu.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
|
||||
pub enum RadialStick {
|
||||
#[default]
|
||||
Right,
|
||||
Left,
|
||||
/// The last stick to lean past the select tilt.
|
||||
Either,
|
||||
}
|
||||
impl RadialStick {
|
||||
pub const ALL: [Self; 3] = [Self::Right, Self::Left, Self::Either];
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Right => "right",
|
||||
Self::Left => "left",
|
||||
Self::Either => "either",
|
||||
}
|
||||
}
|
||||
pub fn parse(value: &str) -> Self {
|
||||
Self::ALL
|
||||
.into_iter()
|
||||
.find(|stick| stick.name() == value)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
}
|
||||
|
||||
/// The opener each stick had, for this session: what the player stepped through, not a setting,
|
||||
/// so it is neither saved nor compared.
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub(super) struct StickOpeners([Option<Button>; 3]);
|
||||
impl PartialEq for StickOpeners {
|
||||
fn eq(&self, _: &Self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
impl StickOpeners {
|
||||
fn slot(&mut self, stick: RadialStick) -> &mut Option<Button> {
|
||||
let at = RadialStick::ALL
|
||||
.iter()
|
||||
.position(|s| *s == stick)
|
||||
.unwrap_or(0);
|
||||
&mut self.0[at]
|
||||
}
|
||||
}
|
||||
|
||||
impl PadSettings {
|
||||
/// Whether `button` can be bound to `action`: anything but the radial menu's opener under
|
||||
/// a thumb that selects, or on B (`opener_refused`).
|
||||
pub fn can_bind(&self, action: &str, button: Button) -> bool {
|
||||
action != RADIAL || !opener_refused(self.radial_stick, button)
|
||||
}
|
||||
/// The stick the radial menu selects with. An opener under the thumb that now selects is
|
||||
/// unbound, and its row in the radial page says so. An unbound opener then takes the one this
|
||||
/// stick had before in this session, or else its default where nothing else has it (D-pad
|
||||
/// Right, back on the right stick).
|
||||
pub fn set_radial_stick(&mut self, stick: RadialStick) {
|
||||
let was = self.radial_stick;
|
||||
*self.openers.slot(was) = self.binding(RADIAL);
|
||||
self.radial_stick = stick;
|
||||
if self
|
||||
.binding(RADIAL)
|
||||
.is_some_and(|b| opener_refused(stick, b))
|
||||
{
|
||||
self.bindings.insert(RADIAL, None);
|
||||
}
|
||||
if self.binding(RADIAL).is_some() {
|
||||
return;
|
||||
}
|
||||
// The player's own, shared or not: they put it there.
|
||||
if let Some(own) = self
|
||||
.openers
|
||||
.slot(stick)
|
||||
.filter(|b| !opener_refused(stick, *b))
|
||||
{
|
||||
self.bind(RADIAL, Some(own));
|
||||
return;
|
||||
}
|
||||
let default = Self::default_of(RADIAL);
|
||||
let free =
|
||||
default.is_some_and(|d| !opener_refused(stick, d) && self.actions_of(d).is_empty());
|
||||
if free {
|
||||
self.bindings.remove(RADIAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::super::Rumble;
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_new_player_holds_d_pad_right_for_the_radial_menu() {
|
||||
for s in [PadSettings::default(), PadSettings::parse("")] {
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
assert!(!s.conflicts(RADIAL));
|
||||
}
|
||||
let s = PadSettings::parse(&PadSettings::default().serialize());
|
||||
assert_eq!(s, PadSettings::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_button_bound_by_hand_stays_with_it_over_the_openers_default() {
|
||||
let s = PadSettings::parse("bindLayout:1\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding("key.playerlist"), Some(Button::DPadRight));
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
assert!(!s.conflicts("key.playerlist"));
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_saved_opener_stays_where_it_was_saved() {
|
||||
let s =
|
||||
PadSettings::parse("bindLayout:1\nbind_pad.radial:right\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_conflict_made_since_the_migration_stays_after_a_restart() {
|
||||
// Bound in the binds list onto the opener's button: both stay, and the list marks it.
|
||||
let mut s = PadSettings::default();
|
||||
s.bind("key.playerlist", Some(Button::DPadRight));
|
||||
let text = s.serialize();
|
||||
assert!(text.contains("bindLayout:2"));
|
||||
let read = PadSettings::parse(&text);
|
||||
assert_eq!(read.binding(RADIAL), Some(Button::DPadRight));
|
||||
assert!(read.conflicts(RADIAL));
|
||||
assert_eq!(read, s);
|
||||
// The same, hand-written with spaces around the lines.
|
||||
let read = PadSettings::parse(" bindLayout:2\n bind_key.playerlist:right\n");
|
||||
assert_eq!(read.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_layout_one_file_resolves_the_opener_once() {
|
||||
let s = PadSettings::parse("bind_key.chat:up\n bindLayout:1\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), None, "the player's own button wins");
|
||||
assert_eq!(s.binding("key.playerlist"), Some(Button::DPadRight));
|
||||
assert_eq!(s.binding("key.chat"), Some(Button::DPadUp));
|
||||
let text = s.serialize();
|
||||
assert!(text.contains("bindLayout:2\n") && text.contains("bind_pad.radial:none\n"));
|
||||
assert_eq!(PadSettings::parse(&text), s);
|
||||
// Without a conflict the opener keeps its default.
|
||||
let s = PadSettings::parse("bindLayout:1\nvibration:false\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// A line with leading spaces is still a saved opener.
|
||||
let s =
|
||||
PadSettings::parse("bindLayout:1\n bind_pad.radial:right\nbind_key.playerlist:right\n");
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_opener_never_goes_under_the_selecting_thumb_nor_on_b() {
|
||||
use Button as B;
|
||||
let face = [B::South, B::West, B::North, B::RightStick];
|
||||
let dpad = [
|
||||
B::DPadUp,
|
||||
B::DPadDown,
|
||||
B::DPadLeft,
|
||||
B::DPadRight,
|
||||
B::LeftStick,
|
||||
];
|
||||
for stick in RadialStick::ALL {
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(stick);
|
||||
for button in Button::ALL {
|
||||
let refused = button == B::East
|
||||
|| (stick != RadialStick::Left && face.contains(&button))
|
||||
|| (stick != RadialStick::Right && dpad.contains(&button));
|
||||
assert_eq!(!s.can_bind(RADIAL, button), refused, "{stick:?} {button:?}");
|
||||
// Other actions still take any of them.
|
||||
assert!(s.can_bind("key.chat", button));
|
||||
}
|
||||
// A bumper is always free, and stays one through the file.
|
||||
s.bind(RADIAL, Some(B::LeftBumper));
|
||||
assert_eq!(s.binding(RADIAL), Some(B::LeftBumper), "{stick:?}");
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s, "{stick:?}");
|
||||
}
|
||||
// A file with a refused opener reads as never saved: the default, unless taken.
|
||||
for button in [B::South, B::East, B::West, B::North, B::RightStick] {
|
||||
let text = format!("bindLayout:2\nbind_pad.radial:{}\n", button.name());
|
||||
let read = PadSettings::parse(&text);
|
||||
assert_eq!(read.binding(RADIAL), Some(B::DPadRight), "{button:?}");
|
||||
let taken = format!("{text}bind_key.playerlist:right\n");
|
||||
assert_eq!(
|
||||
PadSettings::parse(&taken).binding(RADIAL),
|
||||
None,
|
||||
"{button:?}"
|
||||
);
|
||||
}
|
||||
// Read with the stick it was saved for, wherever the stick's line is.
|
||||
let left = PadSettings::parse("bind_pad.radial:north\nbindLayout:2\nradialStick:left\n");
|
||||
assert_eq!(left.binding(RADIAL), Some(B::North));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_stick_that_takes_the_openers_thumb_unbinds_it_and_the_right_gives_it_back() {
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(
|
||||
s.binding(RADIAL),
|
||||
None,
|
||||
"D-pad Right is under the left thumb"
|
||||
);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()).binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// An opener the player picked that both sticks allow stays.
|
||||
s.bind(RADIAL, Some(Button::RightBumper));
|
||||
s.set_radial_stick(RadialStick::Either);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::RightBumper));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stepping_the_stick_and_back_gives_each_stick_its_own_opener() {
|
||||
// Left with Y, back to the right stick: Y is under the right thumb, D-pad Right opens.
|
||||
let mut s = PadSettings::default();
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
s.bind(RADIAL, Some(Button::North));
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadRight));
|
||||
// And Left again has its Y back, shared with Inventory as the player left it.
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::North));
|
||||
// Right with D-pad Left: the left stick refuses it, and the right gets it back.
|
||||
let mut s = PadSettings::default();
|
||||
s.bind(RADIAL, Some(Button::DPadLeft));
|
||||
s.set_radial_stick(RadialStick::Left);
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Either);
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
s.set_radial_stick(RadialStick::Right);
|
||||
assert_eq!(s.binding(RADIAL), Some(Button::DPadLeft));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_file_from_before_the_radial_menu_binds_no_opener() {
|
||||
let s = PadSettings::parse("vibration:false\nbind_key.chat:up\n");
|
||||
assert_eq!(s.binding(RADIAL), None);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_radial_menus_ticks_are_felt_and_tell_apart() {
|
||||
let tick = Rumble::RadialSlot.pulse().unwrap();
|
||||
assert!((40..=50).contains(&tick.millis), "{tick:?}");
|
||||
assert!((0.25..=0.35).contains(&tick.weak), "{tick:?}");
|
||||
let page = Rumble::RadialPage.pulse().unwrap();
|
||||
assert!(page.millis < tick.millis, "a page turn is the shorter tick");
|
||||
assert_eq!(Rumble::RadialWrap.pulse(), Some(page));
|
||||
let nothing = Rumble::RadialNothing.pulse().unwrap();
|
||||
assert!(
|
||||
nothing.strong > 0.0 && nothing.millis > tick.millis,
|
||||
"{nothing:?}"
|
||||
);
|
||||
assert!(
|
||||
nothing.strong.max(nothing.weak) < 0.3,
|
||||
"a soft buzz: {nothing:?}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_radial_menus_mode_and_stick_survive_the_settings_file() {
|
||||
let s = PadSettings::default();
|
||||
assert_eq!(
|
||||
(s.radial_mode, s.radial_stick),
|
||||
(RadialMode::Hold, RadialStick::Right)
|
||||
);
|
||||
for mode in RadialMode::ALL {
|
||||
for stick in RadialStick::ALL {
|
||||
let mut s = PadSettings {
|
||||
radial_mode: mode,
|
||||
..PadSettings::default()
|
||||
};
|
||||
s.set_radial_stick(stick);
|
||||
assert_eq!(PadSettings::parse(&s.serialize()), s);
|
||||
}
|
||||
}
|
||||
let read = PadSettings::parse("radialMode:sideways\nradialStick:up\n");
|
||||
assert_eq!(
|
||||
(read.radial_mode, read.radial_stick),
|
||||
(RadialMode::Hold, RadialStick::Right)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn radial_pages_survive_the_settings_file() {
|
||||
let mut s = PadSettings::default();
|
||||
let pages = "radial_0_label:Mine\nradial_0_slots:key.chat,,,,,,,\n";
|
||||
s.radial =
|
||||
crate::radial::Pages::parse(pages.lines().filter_map(|l| l.split_once(':'))).unwrap();
|
||||
let read = PadSettings::parse(&s.serialize());
|
||||
assert_eq!(read.radial, s.radial);
|
||||
assert_ne!(read.radial, crate::radial::Pages::default());
|
||||
}
|
||||
}
|
||||
@@ -141,13 +141,8 @@ impl Guide {
|
||||
pub fn at_detail(self, detail: GuideDetail) -> Self {
|
||||
match detail {
|
||||
GuideDetail::Full => self,
|
||||
// Nothing else in play names the radial menu.
|
||||
GuideDetail::Basic => Guide {
|
||||
left: self
|
||||
.left
|
||||
.into_iter()
|
||||
.filter(|row| row.caption == crate::gamepad::RADIAL_CAPTION)
|
||||
.collect(),
|
||||
left: Vec::new(),
|
||||
right: self.right,
|
||||
},
|
||||
GuideDetail::Off => Guide {
|
||||
@@ -183,8 +178,6 @@ pub fn resolve(facts: &Facts, settings: &PadSettings) -> Guide {
|
||||
"key.swapOffhand",
|
||||
(player && any_item).then_some("horizon.controller.guide.swap"),
|
||||
),
|
||||
// Nothing else in play says the menu is there; it opens for a spectator too.
|
||||
row(crate::gamepad::RADIAL, Some(crate::gamepad::RADIAL_CAPTION)),
|
||||
]
|
||||
.into_iter()
|
||||
.flatten()
|
||||
@@ -573,7 +566,6 @@ mod tests {
|
||||
(Button::North, "key.inventory"),
|
||||
(Button::DPadDown, "horizon.controller.guide.drop"),
|
||||
(Button::West, "horizon.controller.guide.swap"),
|
||||
(Button::DPadRight, crate::gamepad::RADIAL_CAPTION),
|
||||
]
|
||||
);
|
||||
}
|
||||
@@ -744,12 +736,12 @@ mod tests {
|
||||
gliding: true,
|
||||
..Facts::default()
|
||||
}),
|
||||
["key.inventory", crate::gamepad::RADIAL_CAPTION]
|
||||
["key.inventory"]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_spectator_only_flies_opens_spectates_and_has_its_menus() {
|
||||
fn a_spectator_only_flies_opens_spectates_and_has_its_menu() {
|
||||
let facts = Facts {
|
||||
spectator: true,
|
||||
flying: true,
|
||||
@@ -773,8 +765,7 @@ mod tests {
|
||||
captions(&guide.left),
|
||||
[
|
||||
"horizon.controller.guide.fly_up",
|
||||
"horizon.controller.guide.fly_down",
|
||||
crate::gamepad::RADIAL_CAPTION
|
||||
"horizon.controller.guide.fly_down"
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
@@ -16,6 +16,5 @@ pub mod keybinds;
|
||||
pub mod keymapping;
|
||||
pub mod modifiers;
|
||||
pub mod mouse;
|
||||
pub mod radial;
|
||||
pub mod snap;
|
||||
pub mod window;
|
||||
File diff suppressed because it is too large.
Load diff
@@ -638,30 +638,10 @@ pub fn fullscreen_request(
|
||||
}
|
||||
}
|
||||
|
||||
/// The PNG the windows show as their icon, given once at startup by the layer that brands the
|
||||
/// game (the engine has none of its own).
|
||||
static ICON_PNG: std::sync::OnceLock<&'static [u8]> = std::sync::OnceLock::new();
|
||||
|
||||
/// Give the windows their icon, a PNG: call it before the first window opens. A second call
|
||||
/// keeps the first icon.
|
||||
pub fn set_icon_png(png: &'static [u8]) {
|
||||
let _ = ICON_PNG.set(png);
|
||||
}
|
||||
|
||||
/// The icon given to [`set_icon_png`], if any.
|
||||
pub fn icon_png() -> Option<&'static [u8]> {
|
||||
ICON_PNG.get().copied()
|
||||
}
|
||||
|
||||
/// The icon for the window's title bar and the task bar (X11 and Windows; Wayland takes it from
|
||||
/// the `.desktop` entry, macOS from the app bundle). `None` with no icon given, or one that
|
||||
/// can't be read.
|
||||
/// Horizon's icon for the window's title bar and the task bar (X11 and Windows; Wayland takes
|
||||
/// it from the `horizon.desktop` entry, macOS from the app bundle). `None` if it can't be read.
|
||||
pub fn icon() -> Option<winit::window::Icon> {
|
||||
decode_icon(icon_png()?)
|
||||
}
|
||||
|
||||
fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(png));
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_theme::ICON_PNG));
|
||||
decoder.ignore_checksums(true);
|
||||
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
|
||||
let mut reader = decoder.read_info().ok()?;
|
||||
@@ -674,15 +654,14 @@ fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
winit::window::Icon::from_rgba(bytes, info.width, info.height).ok()
|
||||
}
|
||||
|
||||
/// Apply the icon given to [`set_icon_png`] to a window. Windows has a separate taskbar icon slot
|
||||
/// from the small window icon; requiring a given icon to decode there prevents a generic taskbar
|
||||
/// icon from appearing.
|
||||
pub fn with_icon(attributes: winit::window::WindowAttributes) -> winit::window::WindowAttributes {
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
/// Apply Horizon's icon to every window. Windows has a separate taskbar icon slot from the small
|
||||
/// window icon; requiring the decoded icon there prevents a generic taskbar icon from appearing.
|
||||
pub fn with_horizon_icon(
|
||||
attributes: winit::window::WindowAttributes,
|
||||
) -> winit::window::WindowAttributes {
|
||||
let icon = icon();
|
||||
#[cfg(target_os = "windows")]
|
||||
let icon =
|
||||
icon_png().map(|png| decode_icon(png).expect("the window icon must decode on Windows"));
|
||||
let icon = Some(icon.expect("Horizon's icon must be available on Windows"));
|
||||
|
||||
let attributes = attributes.with_window_icon(icon.clone());
|
||||
#[cfg(target_os = "windows")]
|
||||
@@ -760,8 +739,7 @@ mod tests {
|
||||
}
|
||||
#[test]
|
||||
fn the_window_icon_decodes() {
|
||||
assert!(decode_icon(horizon_theme::ICON_PNG).is_some());
|
||||
assert!(decode_icon(b"not a png").is_none());
|
||||
assert!(icon().is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -70,6 +70,7 @@ flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs",
|
||||
mio = { version = "1.2.4", features = ["os-poll", "net"] }
|
||||
# Shared chunk frames are found by one keyed 128-bit hash of their body (lan/conn.rs SharedFrames).
|
||||
xxhash-rust = { version = "0.8.19", features = ["xxh3"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
@@ -108,12 +109,17 @@ objc2-foundation = { version = "0.3", default-features = false, features = ["std
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
|
||||
|
||||
[features]
|
||||
default = ["audio", "controllers"]
|
||||
default = ["audio", "controllers", "horizon-extras"]
|
||||
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
|
||||
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
|
||||
audio = ["horizon-client-render/audio"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "horizon-client-input/controllers"]
|
||||
# Horizon's own parts (docs/forking.md, docs/layers.md): the features below, and the official
|
||||
# server in the list (`official_servers`).
|
||||
horizon-extras = ["discord"]
|
||||
# "Playing Horizon" on the player's Discord profile (`discord_presence`).
|
||||
discord = []
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
# Compatibility with earlier experiment commands: main already uses mimalloc.
|
||||
@@ -125,8 +131,6 @@ windows-segment-heap = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# ui_theme's unit tests draw text in the design system's fonts.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-client-render = { path = "../horizon-client-render", features = ["test-support"] }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
|
||||
@@ -29,6 +29,7 @@ horizon-protocol = { path = "../horizon-protocol" }
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
horizon-system = { path = "../horizon-system" }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
ab_glyph = "0.2.32"
|
||||
@@ -84,7 +85,5 @@ horizon-extras = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# Tests: a TrueType font to load, and the design system the menus' motion curves match.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "glsl-out", "msl-out", "spv-out"] }
|
||||
@@ -386,7 +386,6 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
for _ in 0..32 {
|
||||
draw(&mut renderer)?;
|
||||
|
||||
@@ -207,7 +207,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("cpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
let expected = read(&out.join("cpu.png"));
|
||||
@@ -252,7 +251,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: out.join("gpu.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame)?;
|
||||
assert_eq!(
|
||||
|
||||
@@ -167,7 +167,6 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
// twice: the first frame of a new warp builds it
|
||||
renderer.render(&frame).unwrap();
|
||||
@@ -337,7 +336,6 @@ fn bench(renderer: &mut Renderer, out: &Path) -> Result<(), Box<dyn std::error::
|
||||
path: out.join("bench.png"),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
renderer.render(&frame).unwrap();
|
||||
renderer.render(&frame).unwrap();
|
||||
|
||||
@@ -57,8 +57,6 @@ pub enum Item {
|
||||
/// Wait for a button to bind to this action.
|
||||
Bind(&'static str),
|
||||
ResetBinds,
|
||||
/// Opens the radial menu's pages (`radial_editor`).
|
||||
Radial,
|
||||
Info(Info),
|
||||
}
|
||||
|
||||
@@ -108,15 +106,6 @@ fn choice_description(opt: Opt, pad: &PadSettings) -> Option<&'static str> {
|
||||
}
|
||||
gamepad::Lightbar::Off => "A DualSense keeps its own light.",
|
||||
},
|
||||
Opt::PadRadialMode => match pad.radial_mode {
|
||||
gamepad::RadialMode::Hold => "horizon.options.radial_mode.hold.about",
|
||||
gamepad::RadialMode::Toggle => "horizon.options.radial_mode.toggle.about",
|
||||
},
|
||||
Opt::PadRadialStick => match pad.radial_stick {
|
||||
gamepad::RadialStick::Right => "horizon.options.radial_stick.right.about",
|
||||
gamepad::RadialStick::Left => "horizon.options.radial_stick.left.about",
|
||||
gamepad::RadialStick::Either => "horizon.options.radial_stick.either.about",
|
||||
},
|
||||
_ => return None,
|
||||
})
|
||||
}
|
||||
@@ -134,11 +123,6 @@ fn info(info: Info, text: &'static str) -> Setting {
|
||||
}
|
||||
}
|
||||
|
||||
/// The radial menu's group, on General (how it opens and selects) and Bindings (its pages).
|
||||
const RADIAL_GROUP: &str = "Radial Menu";
|
||||
/// The row that opens the radial menu's pages.
|
||||
const RADIAL_PAGES: &str = "horizon.pages.open.controller_radial";
|
||||
|
||||
/// Shown on a binding's row until it is focused, and in the search.
|
||||
const BIND_TEXT: &str = "Press this row, then the button that should do it.";
|
||||
|
||||
@@ -217,13 +201,6 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
),
|
||||
],
|
||||
),
|
||||
(
|
||||
RADIAL_GROUP,
|
||||
vec![
|
||||
option(Opt::PadRadialMode, "horizon.options.radial_mode.about"),
|
||||
option(Opt::PadRadialStick, "horizon.options.radial_stick.about"),
|
||||
],
|
||||
),
|
||||
(
|
||||
"Menus",
|
||||
vec![
|
||||
@@ -254,13 +231,6 @@ pub fn rows() -> Vec<(Page, Vec<(&'static str, Vec<Setting>)>)> {
|
||||
(
|
||||
Page::Bindings,
|
||||
vec![
|
||||
(
|
||||
RADIAL_GROUP,
|
||||
vec![Setting {
|
||||
item: Item::Radial,
|
||||
text: "Named pages of eight actions, held open with a button.",
|
||||
}],
|
||||
),
|
||||
("Actions", binds),
|
||||
(
|
||||
"Reset",
|
||||
@@ -467,7 +437,6 @@ fn row(setting: Setting, s: &Settings, context: &Context) -> Row<Item> {
|
||||
Row::new(item, name, value).about(about)
|
||||
}
|
||||
Item::ResetBinds => Row::new(item, lang::get(RESET_ALL), Value::Press).about(about),
|
||||
Item::Radial => Row::new(item, lang::get(RADIAL_PAGES), Value::Press).about(about),
|
||||
Item::Info(which) => {
|
||||
let (name, value) = context.read(which);
|
||||
Row::new(item, lang::get(name), Value::Read(value)).about(about)
|
||||
@@ -527,7 +496,6 @@ impl Screen for ControllerScreen {
|
||||
s.controller.reset_bindings();
|
||||
vec![Output::Event(Event::Changed)]
|
||||
}
|
||||
Item::Radial => vec![Output::Push(crate::options_ui::Page::ControllerRadial)],
|
||||
Item::Bind(_) | Item::Info(_) => Vec::new(),
|
||||
}
|
||||
}
|
||||
@@ -565,21 +533,15 @@ impl Screen for ControllerScreen {
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
/// This player's controller settings, bindings included, as the screen found them. The
|
||||
/// radial menu's pages stay as they are: their own screen has its own Undo.
|
||||
/// This player's controller settings, bindings included, as the screen found them.
|
||||
fn undo(&mut self, s: &mut Settings, before: &Settings) -> Vec<Output> {
|
||||
let radial = std::mem::take(&mut s.controller.radial);
|
||||
s.controller = before.controller.clone();
|
||||
s.controller.radial = radial;
|
||||
Vec::new()
|
||||
}
|
||||
/// Undo is there exactly while the controller settings differ from what the screen opened
|
||||
/// with: a binding the game made while the row waited counts, a value stepped back doesn't,
|
||||
/// and nor do the radial menu's pages, which this Undo keeps.
|
||||
/// with: a binding the game made while the row waited counts, a value stepped back doesn't.
|
||||
fn differs(&self, s: &Settings, before: &Settings) -> Option<bool> {
|
||||
let mut now = s.controller.clone();
|
||||
now.radial = before.controller.radial.clone();
|
||||
Some(now != before.controller)
|
||||
Some(s.controller != before.controller)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -831,48 +793,6 @@ mod tests {
|
||||
assert_eq!(arts(&batch, row), 0);
|
||||
}
|
||||
|
||||
/// The radial menu's pages have their own screen and Undo: editing them shows no Undo here,
|
||||
/// and another change's Undo keeps them as edited.
|
||||
#[test]
|
||||
fn radial_pages_edited_on_their_own_screen_leave_undo_alone() {
|
||||
let mut s = Settings::default();
|
||||
let mut ui = ui(Page::General);
|
||||
draw(&mut ui, &s, None);
|
||||
s.controller.radial.remove(1);
|
||||
draw(&mut ui, &s, None);
|
||||
assert!(
|
||||
!ui.changed(),
|
||||
"Undo here keeps the pages: it has nothing to do"
|
||||
);
|
||||
s.controller.invert_y = !s.controller.invert_y;
|
||||
draw(&mut ui, &s, None);
|
||||
assert!(ui.changed());
|
||||
let reached = (0..100).any(|_| {
|
||||
key(&mut ui, &mut s, K::Tab);
|
||||
ui.focused() == Some(Target::Undo)
|
||||
});
|
||||
assert!(reached);
|
||||
key(&mut ui, &mut s, K::Enter);
|
||||
assert_eq!(s.controller.radial.len(), 1);
|
||||
assert_eq!(s.controller.invert_y, PadSettings::default().invert_y);
|
||||
}
|
||||
|
||||
/// The Bindings page's radial row opens the radial menu's pages.
|
||||
#[test]
|
||||
fn the_radial_row_opens_the_radial_pages() {
|
||||
let mut s = Settings::default();
|
||||
let mut ui = ui(Page::Bindings);
|
||||
let at = ui.point_at(&s, SIZE, Item::Radial);
|
||||
let outputs = ui.click(&mut s, at, SIZE, false, false, false);
|
||||
assert_eq!(
|
||||
outputs,
|
||||
[
|
||||
CLICK,
|
||||
Output::Push(crate::options_ui::Page::ControllerRadial)
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_search_finds_rows_across_pages_and_drops_empty_pages() {
|
||||
let s = Settings::default();
|
||||
@@ -896,8 +816,8 @@ mod tests {
|
||||
let mut s = Settings::default();
|
||||
s.controller.bind(JUMP, Some(Button::North));
|
||||
let mut ui = ui(Page::Bindings);
|
||||
// Search, the three pages, the radial menu's row, then the first action.
|
||||
for _ in 0..Page::ALL.len() + 3 {
|
||||
// Search, the three pages, then the first action.
|
||||
for _ in 0..Page::ALL.len() + 2 {
|
||||
key(&mut ui, &mut s, K::Tab);
|
||||
}
|
||||
assert_eq!(ui.focused(), Some(Target::Row(Item::Bind(JUMP))));
|
||||
@@ -1019,8 +939,6 @@ mod tests {
|
||||
(Opt::PadNintendoButtons, 2),
|
||||
(Opt::PadKeyboard, 3),
|
||||
(Opt::PadLightbar, 3),
|
||||
(Opt::PadRadialMode, 2),
|
||||
(Opt::PadRadialStick, 3),
|
||||
] {
|
||||
let setting = option(opt, "the fixed sentence");
|
||||
let mut seen = Vec::new();
|
||||
@@ -1054,8 +972,6 @@ mod tests {
|
||||
Opt::PadNintendoButtons,
|
||||
Opt::PadKeyboard,
|
||||
Opt::PadLightbar,
|
||||
Opt::PadRadialMode,
|
||||
Opt::PadRadialStick,
|
||||
] {
|
||||
for _ in 0..4 {
|
||||
lang::get(choice_description(opt, &settings.controller).unwrap());
|
||||
@@ -1074,7 +990,6 @@ mod tests {
|
||||
}
|
||||
ControllerScreen::default().side();
|
||||
lang::get(TITLE);
|
||||
lang::get(RADIAL_PAGES);
|
||||
for text in [
|
||||
"Press the button for this. %s cancels.",
|
||||
"This button also does: %s",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//! settings, kept in `horizon-extras.txt` next to `options.txt` so that file
|
||||
//! stays exactly vanilla's, and the logic behind them. Every extra is off by
|
||||
//! default; see `docs/extras.md`. Horizon's own switches outside the Extras page
|
||||
//! (No AI, Agent Control) are kept here too.
|
||||
//! (No AI, Agent Control, Discord Rich Presence) are kept here too.
|
||||
use std::{collections::VecDeque, fs, path::Path};
|
||||
|
||||
pub const FILE: &str = "horizon-extras.txt";
|
||||
@@ -145,6 +145,8 @@ pub struct Extras {
|
||||
/// F3+R and F3+E start/stop a repro recording and write its bundle (off by
|
||||
/// default: a recording copies the world).
|
||||
pub repro_keys: bool,
|
||||
/// "Playing Horizon" on the player's Discord profile (`discord_presence`; on by default).
|
||||
pub discord_presence: bool,
|
||||
/// Another controller can join P1's world (`splitscreen`, off by default).
|
||||
pub splitscreen: bool,
|
||||
/// Two players in one window: 0 auto (side by side when wider than tall), 1 side by side,
|
||||
@@ -231,6 +233,7 @@ impl Default for Extras {
|
||||
no_ai: false,
|
||||
agent_control: false,
|
||||
repro_keys: false,
|
||||
discord_presence: true,
|
||||
splitscreen: false,
|
||||
splitscreen_two: 0,
|
||||
splitscreen_three: 0,
|
||||
@@ -335,6 +338,7 @@ impl Extras {
|
||||
horizon_core::no_ai::KEY => e.no_ai = flag(e.no_ai),
|
||||
"agentControl" => e.agent_control = flag(e.agent_control),
|
||||
"reproKeys" => e.repro_keys = flag(e.repro_keys),
|
||||
"discordPresence" => e.discord_presence = flag(e.discord_presence),
|
||||
"splitscreen" => e.splitscreen = flag(e.splitscreen),
|
||||
"splitscreenTwo" => e.splitscreen_two = value.parse().unwrap_or(0).min(2),
|
||||
"splitscreenThree" => e.splitscreen_three = value.parse().unwrap_or(0).min(2),
|
||||
@@ -372,7 +376,7 @@ impl Extras {
|
||||
}
|
||||
pub fn serialize(&self) -> String {
|
||||
let mut text = format!(
|
||||
"packBrowser:{}\npregen:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesListSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\n{}cosmeticsHideFx:{}\ncosmeticsSolo:{}\n{}:{}\n{}:{}\n{}:{}\n",
|
||||
"packBrowser:{}\npregen:{}\nfullbright:{}\ndynamicLights:{}\nzoom:{}\nzoomKey:{}\nzoomLevel:{}\nzoomSmooth:{}\nzoomSensitivity:{}\nlodZoomDetail:{}\nfps:{}\nfpsCorner:{}\nfpsLows:{}\nkeystrokes:{}\nkeystrokesCorner:{}\nkeystrokesCps:{}\nmovedToMods:{}\nminimap:{}\nminimapCorner:{}\nminimapSize:{}\nminimapShape:{}\nminimapZoom:{}\nminimapRotate:{}\nautoReconnect:{}\nuiSoundReserve:{}\nownNameTag:{}\nhideBlockParticles:{}\nmouseTweaks:{}\nmouseTweaksWheel:{}\nsort:{}\nsortKey:{}\nchatAnimation:{}\nchatIndicator:{}\n{}:{}\nagentControl:{}\nreproKeys:{}\ndiscordPresence:{}\nsplitscreen:{}\nsplitscreenTwo:{}\nsplitscreenThree:{}\nsplitscreenNames:{}\nwheelCyclesListSettings:{}\nmusicOff:{}\nmusicPage:{}\ncosmeticsMine:{}\n{}cosmeticsHideFx:{}\ncosmeticsSolo:{}\n{}:{}\n{}:{}\n{}:{}\n",
|
||||
bool_text(self.pack_browser),
|
||||
bool_text(self.pregen),
|
||||
bool_text(self.fullbright),
|
||||
@@ -414,6 +418,7 @@ impl Extras {
|
||||
bool_text(self.no_ai),
|
||||
bool_text(self.agent_control),
|
||||
bool_text(self.repro_keys),
|
||||
bool_text(self.discord_presence),
|
||||
bool_text(self.splitscreen),
|
||||
self.splitscreen_two,
|
||||
self.splitscreen_three,
|
||||
@@ -608,6 +613,8 @@ pub enum Item {
|
||||
/// Not on the Extras page: Horizon Settings shows No AI, its AI Agent page Agent Control.
|
||||
NoAi,
|
||||
AgentControl,
|
||||
/// On the Horizon Settings page.
|
||||
DiscordPresence,
|
||||
/// On the AI Agent page, next to Agent Control: the F3 recording shortcuts.
|
||||
ReproKeys,
|
||||
/// On the Splitscreen settings page.
|
||||
@@ -684,6 +691,7 @@ impl Item {
|
||||
Item::NoAi => "horizon.extras.no_ai",
|
||||
Item::AgentControl => "horizon.extras.agent_control",
|
||||
Item::ReproKeys => "horizon.extras.repro_keys",
|
||||
Item::DiscordPresence => "horizon.extras.discord_presence",
|
||||
Item::Splitscreen => "horizon.extras.splitscreen",
|
||||
Item::ChatAnimation => "horizon.extras.chat_animation",
|
||||
Item::ChatIndicator => "horizon.extras.chat_indicator",
|
||||
@@ -716,6 +724,7 @@ impl Item {
|
||||
Item::NoAi => "horizon.extras.no_ai.tooltip",
|
||||
Item::AgentControl => "horizon.extras.agent_control.tooltip",
|
||||
Item::ReproKeys => "horizon.extras.repro_keys.tooltip",
|
||||
Item::DiscordPresence => "horizon.extras.discord_presence.tooltip",
|
||||
Item::Splitscreen => "horizon.extras.splitscreen.tooltip",
|
||||
Item::ChatAnimation => "horizon.extras.chat_animation.tooltip",
|
||||
Item::ChatIndicator => "horizon.extras.chat_indicator.tooltip",
|
||||
@@ -759,6 +768,7 @@ impl Item {
|
||||
Item::NoAi => "No AI",
|
||||
Item::AgentControl => "Agent Control",
|
||||
Item::ReproKeys => "Recording shortcuts",
|
||||
Item::DiscordPresence => "Discord Rich Presence",
|
||||
Item::Splitscreen => "Splitscreen",
|
||||
Item::WheelCyclesSettings => "Scroll wheel changes settings",
|
||||
Item::PackBrowser => "Resource pack browser",
|
||||
@@ -782,9 +792,10 @@ impl Item {
|
||||
ChatIndicator => ChatAnimation,
|
||||
Pvp(o) => return o.parent().map(Pvp),
|
||||
Fullbright | DynamicLights | OwnNameTag | HideBlockParticles | MouseTweaks | Sort
|
||||
| AutoReconnect | NoAi | AgentControl | ReproKeys | Splitscreen | ChatAnimation
|
||||
| WheelCyclesSettings | MusicPage | PackBrowser | CosmeticsMine | CosmeticsOthers
|
||||
| CosmeticsHideFx | CosmeticsSolo | HorizonMarks | HorizonMe | Pregen => {
|
||||
| AutoReconnect | NoAi | AgentControl | ReproKeys | DiscordPresence | Splitscreen
|
||||
| ChatAnimation | WheelCyclesSettings | MusicPage | PackBrowser | CosmeticsMine
|
||||
| CosmeticsOthers | CosmeticsHideFx | CosmeticsSolo | HorizonMarks | HorizonMe
|
||||
| Pregen => {
|
||||
return None;
|
||||
}
|
||||
})
|
||||
@@ -833,6 +844,9 @@ impl Item {
|
||||
Item::NoAi => {
|
||||
"Hides and turns off every AI feature: agent control, horizon-ctl and the MCP servers. The launcher's switch too."
|
||||
}
|
||||
Item::DiscordPresence => {
|
||||
"Shows Playing Horizon on your Discord profile while Discord runs: menus, single player or multiplayer, the dimension and the time played. Never a world's name or a server's address."
|
||||
}
|
||||
Item::Splitscreen => {
|
||||
"In a world, another controller can join as a new player: press A when it asks, then pick a profile and where to play."
|
||||
}
|
||||
@@ -913,6 +927,7 @@ impl Item {
|
||||
Item::NoAi => e.no_ai,
|
||||
Item::AgentControl => e.agent_control,
|
||||
Item::ReproKeys => e.repro_keys,
|
||||
Item::DiscordPresence => e.discord_presence,
|
||||
Item::Splitscreen => e.splitscreen,
|
||||
Item::WheelCyclesSettings => e.wheel_cycles_settings,
|
||||
Item::PackBrowser => e.pack_browser,
|
||||
@@ -971,6 +986,7 @@ impl Item {
|
||||
Item::NoAi => e.no_ai = !e.no_ai,
|
||||
Item::AgentControl => e.agent_control = !e.agent_control,
|
||||
Item::ReproKeys => e.repro_keys = !e.repro_keys,
|
||||
Item::DiscordPresence => e.discord_presence = !e.discord_presence,
|
||||
Item::Splitscreen => e.splitscreen = !e.splitscreen,
|
||||
Item::WheelCyclesSettings => e.wheel_cycles_settings = !e.wheel_cycles_settings,
|
||||
Item::PackBrowser => e.pack_browser = !e.pack_browser,
|
||||
@@ -1088,7 +1104,7 @@ mod tests {
|
||||
assert!(!d.mouse_tweaks && !d.sort && !d.own_name_tag && !d.ui_sound_reserve);
|
||||
assert!(!d.hide_block_particles && !d.pregen);
|
||||
assert!(!d.music_page && d.music_off.is_empty());
|
||||
assert!(!d.wheel_cycles_settings);
|
||||
assert!(d.discord_presence && !d.wheel_cycles_settings);
|
||||
assert_eq!(Extras::parse(""), d);
|
||||
assert_eq!(Extras::parse(&d.serialize()), d);
|
||||
let mut e = d.clone();
|
||||
@@ -1127,6 +1143,7 @@ mod tests {
|
||||
e.sort_key = "key.keyboard.r".into();
|
||||
e.chat_animation = true;
|
||||
e.chat_indicator = false;
|
||||
e.discord_presence = false;
|
||||
assert!(!e.splitscreen);
|
||||
Item::Splitscreen.cycle(&mut e, false);
|
||||
assert_eq!(Item::Splitscreen.switch(&e), Some(true));
|
||||
|
||||
@@ -112,11 +112,7 @@ fn add_sections(groups: &mut Vec<Group<ExtraRow>>) {
|
||||
};
|
||||
Row::new(id, lang::get(label), value)
|
||||
}
|
||||
added::Row::Button {
|
||||
label,
|
||||
active: true,
|
||||
..
|
||||
} => Row::new(id, lang::get(label), Value::Press),
|
||||
added::Row::Button { label } => Row::new(id, lang::get(label), Value::Press),
|
||||
added::Row::Key { label, key } => {
|
||||
let key = crate::keybinds::display_name(&key).plain();
|
||||
Row::new(id, lang::get(label), Value::Read(key))
|
||||
@@ -494,7 +490,9 @@ mod tests {
|
||||
added::Place::HorizonSettings
|
||||
}
|
||||
fn rows(&self, rows: &mut Vec<added::Row>) {
|
||||
rows.push(added::Row::button("test.elsewhere.button"));
|
||||
rows.push(added::Row::Button {
|
||||
label: "test.elsewhere.button",
|
||||
});
|
||||
}
|
||||
fn act(&self, _: usize, _: Act) {}
|
||||
}
|
||||
|
||||
@@ -233,8 +233,6 @@ pub struct FogInputs<'a> {
|
||||
pub night_vision: f32,
|
||||
/// The packs' `environment` fog settings (Polytone's).
|
||||
pub environment: crate::pack_palette::Environment,
|
||||
/// The packs' fluid modifiers' fog.
|
||||
pub fluid_fog: crate::pack_palette::FluidFogs,
|
||||
}
|
||||
|
||||
/// `FogRenderer.setupFog` + `computeFogColor`.
|
||||
@@ -399,24 +397,6 @@ pub fn setup_fog(tables: &FogTables, state: &FogState, input: &FogInputs) -> Fog
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pack's fluid modifier over its fluid's fog, after everything else (wiki "Custom Colors").
|
||||
let fluid = match input.fog_type {
|
||||
FogType::Lava => input.fluid_fog.lava,
|
||||
FogType::Water if input.blindness.is_none() && input.darkness.is_none() => {
|
||||
input.fluid_fog.water
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
if let Some(f) = fluid {
|
||||
if let Some(rgb) = f.color {
|
||||
let [r, g, b] = self::rgb(rgb);
|
||||
fog.color = [r, g, b, 1.0];
|
||||
}
|
||||
let end = fog.environmental_end * f.radius;
|
||||
let start = end - (end - fog.environmental_start * f.radius) * f.fade;
|
||||
(fog.environmental_start, fog.environmental_end) = (start, end);
|
||||
(fog.sky_end, fog.cloud_end) = (end, end);
|
||||
}
|
||||
let span = (rd / 10.0).clamp(4.0, 64.0);
|
||||
fog.render_distance_start = rd - span;
|
||||
fog.render_distance_end = rd;
|
||||
@@ -515,7 +495,6 @@ mod tests {
|
||||
full_water_vision: false,
|
||||
night_vision: 0.0,
|
||||
environment: Default::default(),
|
||||
fluid_fog: Default::default(),
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
@@ -632,38 +611,6 @@ mod tests {
|
||||
let kept = setup_fog(&tables, &state, &input).color;
|
||||
assert_eq!(&kept[..3], &[0.1, 0.2, 0.4]);
|
||||
}
|
||||
#[test]
|
||||
fn a_fluid_modifier_scales_and_colours_its_fog_last() {
|
||||
let sky = Sky {
|
||||
fog_start: 10.0,
|
||||
fog_end: 96.0,
|
||||
..Sky::default()
|
||||
};
|
||||
let tables = FogTables {
|
||||
water_fog_end: vec![1.0],
|
||||
};
|
||||
let mut input = inputs(&sky);
|
||||
input.fog_type = FogType::Lava;
|
||||
input.fire_resistance = true;
|
||||
let vanilla = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(
|
||||
(vanilla.environmental_start, vanilla.environmental_end),
|
||||
(0.0, 5.0)
|
||||
);
|
||||
input.fluid_fog.lava = Some(crate::pack_palette::FluidFog {
|
||||
color: Some(0x00FF00),
|
||||
radius: 2.0,
|
||||
fade: 0.5,
|
||||
});
|
||||
let fog = setup_fog(&tables, &FogState::default(), &input);
|
||||
assert_eq!(fog.color, [0.0, 1.0, 0.0, 1.0]);
|
||||
// The end doubles; half the fade from 0 to 10 starts it at 5.
|
||||
assert_eq!(
|
||||
(fog.environmental_start, fog.environmental_end),
|
||||
(5.0, 10.0)
|
||||
);
|
||||
assert_eq!((fog.sky_end, fog.cloud_end), (10.0, 10.0));
|
||||
}
|
||||
fn inputs_with<'a>(
|
||||
input: &FogInputs<'a>,
|
||||
environment: crate::pack_palette::Environment,
|
||||
|
||||
@@ -201,7 +201,6 @@ pub use hdr::{Calibration as HdrCalibration, Output as HdrOutput};
|
||||
mod hold;
|
||||
pub use hold::WorldHold;
|
||||
pub use output::{DisplayReading, EffectiveOutput, FrameConfiguration, FrameRequest};
|
||||
pub use screenshot_save::Saved as SavedScreenshot;
|
||||
pub mod block_light;
|
||||
mod custom_sky;
|
||||
mod displace;
|
||||
@@ -237,7 +236,6 @@ pub mod panorama;
|
||||
mod readback;
|
||||
mod resident;
|
||||
mod reuse;
|
||||
mod screenshot_save;
|
||||
mod stars;
|
||||
mod surface_setup;
|
||||
use surface_setup::{AdapterChoice, AdapterFailure, open_adapter, pick_adapter, set_up_surface};
|
||||
@@ -1086,9 +1084,6 @@ pub struct ScreenshotRequest {
|
||||
/// F2's: drawn at the game's resolution (Resolution Scale above 100%) times
|
||||
/// `Renderer::screenshot_quality`, not the window's.
|
||||
pub scaled: bool,
|
||||
/// Written on a thread of its own (F2's, the world icon's): its outcome comes back a
|
||||
/// frame or a few later in `Renderer::saved_screenshots`, not `screenshot_result`.
|
||||
pub background: bool,
|
||||
}
|
||||
/// A solid terrain pipeline without HDR output's lighting (terrain.wgsl's `HDR_LIGHTING`),
|
||||
/// for the frames HDR is off, and with it where the display offers HDR output: the
|
||||
@@ -1583,9 +1578,6 @@ pub struct Renderer {
|
||||
pub screenshot_result: Option<std::result::Result<[u32; 2], String>>,
|
||||
/// The HDR copy the last screenshot wrote beside it, if it wrote one.
|
||||
pub screenshot_hdr: Option<std::path::PathBuf>,
|
||||
/// `background` screenshots written since the caller last took them.
|
||||
pub saved_screenshots: Vec<SavedScreenshot>,
|
||||
screenshot_saves: screenshot_save::Saves,
|
||||
/// Screenshot Quality (Horizon setting): a `scaled` screenshot's frame is this many
|
||||
/// times the game's resolution (1, 2, 4 or 8).
|
||||
pub screenshot_quality: u32,
|
||||
@@ -5085,7 +5077,6 @@ impl Renderer {
|
||||
));
|
||||
}
|
||||
let world_primitives = world_primitives::WorldPrimitives::new(&device, frame_format);
|
||||
let screenshot_saves = screenshot_save::Saves::new(&device);
|
||||
Ok(Self {
|
||||
display: None,
|
||||
reading: display,
|
||||
@@ -5357,8 +5348,6 @@ impl Renderer {
|
||||
screenshot: None,
|
||||
screenshot_result: None,
|
||||
screenshot_hdr: None,
|
||||
saved_screenshots: Vec::new(),
|
||||
screenshot_saves,
|
||||
screenshot_quality: 1,
|
||||
screenshot_halvings: 0,
|
||||
gamma: 0.5,
|
||||
@@ -7052,10 +7041,8 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
/// This renderer's output as applied, with what its destination offers and reports.
|
||||
pub fn output(&self) -> output::EffectiveOutput {
|
||||
let native = self.native.as_ref().map(|n| n.frame.api);
|
||||
self.output
|
||||
.with_pack(self.shader_pack_kind() == Some("iris"), native)
|
||||
pub fn output(&self) -> &output::EffectiveOutput {
|
||||
&self.output
|
||||
}
|
||||
/// What this renderer's display last reported: a renderer made again for the window
|
||||
/// starts from it (`Renderer::new`'s `display`).
|
||||
@@ -7988,8 +7975,6 @@ impl Renderer {
|
||||
if self.device_lost() {
|
||||
return Err("the graphics device was lost".into());
|
||||
}
|
||||
let saved = self.screenshot_saves.finished();
|
||||
self.saved_screenshots.extend(saved);
|
||||
if let Some(request) = self.capture.take() {
|
||||
let result = self.write_capture(&request, frame);
|
||||
self.capture_result = Some(result.map_err(|e| e.to_string()));
|
||||
@@ -8334,7 +8319,9 @@ impl Renderer {
|
||||
let taa = !frame.title
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& self.native.as_ref().is_none_or(|n| n.post.is_none());
|
||||
let hdr_lighting = self.shader_pack_kind().is_none();
|
||||
let hdr_lighting = self.native.is_none()
|
||||
&& self.pack_post.as_ref().is_none_or(|p| p.1.is_none())
|
||||
&& std::env::var_os("HORIZON_HDR_LIGHTING").is_none_or(|v| v != "0");
|
||||
if let Some(hdr) = &mut self.hdr {
|
||||
hdr.lighting = hdr_lighting && hdr.look;
|
||||
}
|
||||
@@ -12057,18 +12044,24 @@ impl Renderer {
|
||||
self.screenshot = Some(request);
|
||||
} else {
|
||||
self.screenshot_halvings = 0;
|
||||
let size = [self.config.width, self.config.height];
|
||||
let hdr = hdr_readback
|
||||
.filter(|_| self.hdr.is_some())
|
||||
.map(|b| (hdr_screenshot_path(&request.path), b));
|
||||
let shot = screenshot_save::Shot::new(&request, size, self.config.format, hdr);
|
||||
if request.background {
|
||||
self.screenshot_saves.start(shot, buffer);
|
||||
} else {
|
||||
let saved = screenshot_save::save_now(&self.device, shot, &buffer);
|
||||
self.screenshot_hdr = saved.hdr;
|
||||
self.screenshot_result = Some(saved.result);
|
||||
self.screenshot_hdr = None;
|
||||
if let Some(hdr_buffer) = hdr_readback {
|
||||
let hdr_path = hdr_screenshot_path(&request.path);
|
||||
match self.write_hdr_screenshot(&hdr_path, &hdr_buffer) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
self.screenshot_hdr = Some(hdr_path);
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
self.screenshot_result = Some(
|
||||
self.write_screenshot(&request, &buffer)
|
||||
.map_err(|e| e.to_string()),
|
||||
);
|
||||
}
|
||||
}
|
||||
// The frame's own waits for the submit thread (its queue writes and passes).
|
||||
@@ -12671,22 +12664,96 @@ impl Renderer {
|
||||
let texture = copy.as_ref().unwrap_or(texture);
|
||||
Some((request, copy_frame(&self.device, encoder, texture, size)))
|
||||
} else {
|
||||
let error = format!(
|
||||
self.screenshot_result = Some(Err(format!(
|
||||
"screenshots need a 32-bit surface format, not {:?}",
|
||||
self.config.format
|
||||
);
|
||||
if request.background {
|
||||
self.saved_screenshots.push(screenshot_save::Saved {
|
||||
path: request.path,
|
||||
result: Err(error),
|
||||
hdr: None,
|
||||
});
|
||||
} else {
|
||||
self.screenshot_result = Some(Err(error));
|
||||
}
|
||||
)));
|
||||
None
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into `buffer`, 4 bytes each, row after row.
|
||||
fn read_frame(&self, buffer: &wgpu::Buffer) -> Result<Vec<[u8; 4]>> {
|
||||
let (sender, receiver) = std::sync::mpsc::channel();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = sender.send(r);
|
||||
});
|
||||
self.device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string())?;
|
||||
receiver
|
||||
.recv()
|
||||
.map_err(|e| e.to_string())?
|
||||
.map_err(|e| e.to_string())?;
|
||||
let (width, height, row) = (
|
||||
self.config.width as usize,
|
||||
self.config.height as usize,
|
||||
padded_row(self.config.width) as usize,
|
||||
);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_screenshot(
|
||||
&self,
|
||||
request: &ScreenshotRequest,
|
||||
buffer: &wgpu::Buffer,
|
||||
) -> Result<[u32; 2]> {
|
||||
let bgra = matches!(
|
||||
self.config.format.remove_srgb_suffix(),
|
||||
wgpu::TextureFormat::Bgra8Unorm
|
||||
);
|
||||
let mut pixels = Vec::with_capacity((self.config.width * self.config.height * 4) as usize);
|
||||
for px in self.read_frame(buffer)? {
|
||||
let (r, b) = if bgra { (px[2], px[0]) } else { (px[0], px[2]) };
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match request.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, self.config.width, self.config.height, size),
|
||||
),
|
||||
None => (self.config.width, self.config.height, pixels),
|
||||
};
|
||||
let mut encoder = png::Encoder::new(
|
||||
std::io::BufWriter::new(std::fs::File::create(&request.path)?),
|
||||
width,
|
||||
height,
|
||||
);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder.write_header()?.write_image_data(&pixels)?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_screenshot(&self, path: &std::path::Path, buffer: &wgpu::Buffer) -> Result<()> {
|
||||
if self.hdr.is_none() {
|
||||
return Ok(());
|
||||
}
|
||||
let pixels = hdr10_to_rgb16(&self.read_frame(buffer)?);
|
||||
let mut info = png::Info::with_size(self.config.width, self.config.height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let encoder =
|
||||
png::Encoder::with_info(std::io::BufWriter::new(std::fs::File::create(path)?), info)?;
|
||||
let mut writer = encoder.write_header()?;
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
/// `screenshots/2026-10-28_12.00.00.png` -> `screenshots/2026-10-28_12.00.00-hdr.png`.
|
||||
fn hdr_screenshot_path(path: &std::path::Path) -> PathBuf {
|
||||
|
||||
@@ -191,7 +191,7 @@ pub struct Hdr {
|
||||
pub masks: Masks,
|
||||
/// HDR lighting, whether Horizon lifts this frame's world: off under a Horizon shader pack
|
||||
/// that draws, while a `shaders/` pack's post or material stage runs (the pack's own),
|
||||
/// and with HDR Lighting (`look`) off.
|
||||
/// with HDR Lighting (`look`) off, and with `HORIZON_HDR_LIGHTING=0`, to compare.
|
||||
pub lighting: bool,
|
||||
/// The HDR Lighting setting: off, nothing in the world is lifted, light sources and the
|
||||
/// sun included, so the picture is SDR's on the HDR canvas.
|
||||
@@ -1001,14 +1001,12 @@ impl Hdr {
|
||||
}
|
||||
}
|
||||
|
||||
/// The windows' icon (`window::set_icon_png`: Horizon's in the official game) as a 1-bit mask:
|
||||
/// its white strokes, one colour with hard edges, are the logo; everything else is not. No icon
|
||||
/// given: an empty mask.
|
||||
/// Horizon's icon (horizon-theme) as a 1-bit mask: its white strokes, one colour with hard
|
||||
/// edges, are the logo; everything else is not.
|
||||
fn logo_mask(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
|
||||
use wgpu::util::DeviceExt;
|
||||
let (w, h, rgba) = horizon_client_input::window::icon_png()
|
||||
.and_then(|png| crate::hud::decode_bytes(png).ok())
|
||||
.unwrap_or((1, 1, vec![0; 4]));
|
||||
let (w, h, rgba) =
|
||||
crate::hud::decode_bytes(horizon_theme::ICON_PNG).unwrap_or((1, 1, vec![0; 4]));
|
||||
let mask: Vec<u8> = rgba
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
|
||||
@@ -144,9 +144,6 @@ pub struct EffectiveOutput {
|
||||
pub(crate) nits: [f32; 3],
|
||||
/// The HUD and menus' brightness, as a share of paper white: their nits over its.
|
||||
pub(crate) ui_brightness: f32,
|
||||
/// The running shader pack lights the world itself: Horizon lifts none of it, so HDR
|
||||
/// Lighting has nothing to switch (`with_pack`).
|
||||
pub(crate) pack_lights: bool,
|
||||
}
|
||||
impl Default for EffectiveOutput {
|
||||
fn default() -> Self {
|
||||
@@ -169,22 +166,7 @@ impl EffectiveOutput {
|
||||
},
|
||||
nits: [203.0, 1000.0, 0.0],
|
||||
ui_brightness: 1.0,
|
||||
pack_lights: false,
|
||||
};
|
||||
/// This output under the running shader pack: a `shaders/` one (`shaders`), or one of
|
||||
/// Horizon's own of API `native`. Under a 0.1 pack on the 8- or 16-bit frame the last pass
|
||||
/// still lifts the light sources and the sun its marks hold (`lifts_world` in
|
||||
/// `Renderer::render`); under the rest Horizon lifts nothing.
|
||||
pub(crate) fn with_pack(self, shaders: bool, native: Option<horizon_shader_api::Api>) -> Self {
|
||||
let pack_lights = shaders
|
||||
|| native.is_some_and(|api| {
|
||||
api != horizon_shader_api::Api::V0_1 || self.frame.format == super::LINEAR_FRAME
|
||||
});
|
||||
Self {
|
||||
pack_lights,
|
||||
..self
|
||||
}
|
||||
}
|
||||
/// Whether the destination offers HDR output.
|
||||
pub fn hdr_offered(&self) -> bool {
|
||||
self.offered.is_some()
|
||||
@@ -291,7 +273,6 @@ pub(crate) fn resolve_output(
|
||||
],
|
||||
ui_brightness: settings.ui_nits(reading.luminance) as f32
|
||||
/ settings.paper_white_nits(reading.luminance) as f32,
|
||||
pack_lights: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,321 +0,0 @@
|
||||
//! Writing a screenshot's PNG once its frame is read back: on the render thread for the
|
||||
//! requests that want the result with the frame (an agent's, a `screenshot-sequence`'s),
|
||||
//! on a thread of its own for F2's and the world icon's (`ScreenshotRequest::background`).
|
||||
//! The render thread then neither waits for the GPU to finish the frame nor encodes the
|
||||
//! PNG, which at 4K or a Screenshot Quality above 1x froze the game for a second or more.
|
||||
use super::{ScreenshotRequest, hdr_icc, hdr10_to_rgb16, padded_row, square_downscale};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::mpsc::{Receiver, Sender, channel};
|
||||
use std::time::Duration;
|
||||
|
||||
/// What a frame's readback holds and where its PNG goes.
|
||||
pub(super) struct Shot {
|
||||
pub path: PathBuf,
|
||||
/// `ScreenshotRequest::size`: the world icon's square.
|
||||
pub size: Option<[u32; 2]>,
|
||||
/// The frame's size, which the readback's rows hold (padded to `padded_row`).
|
||||
pub frame: [u32; 2],
|
||||
/// Blue first (`Bgra8Unorm`), swapped to PNG's red first.
|
||||
pub bgra: bool,
|
||||
/// The HDR10 copy's readback and its PNG's path, beside the SDR one.
|
||||
pub hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
}
|
||||
impl Shot {
|
||||
pub fn new(
|
||||
request: &ScreenshotRequest,
|
||||
frame: [u32; 2],
|
||||
format: wgpu::TextureFormat,
|
||||
hdr: Option<(PathBuf, wgpu::Buffer)>,
|
||||
) -> Self {
|
||||
Self {
|
||||
path: request.path.clone(),
|
||||
size: request.size,
|
||||
frame,
|
||||
bgra: format.remove_srgb_suffix() == wgpu::TextureFormat::Bgra8Unorm,
|
||||
hdr,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A written screenshot: its path, its size or the error, and the HDR copy written beside it.
|
||||
pub struct Saved {
|
||||
pub path: PathBuf,
|
||||
pub result: Result<[u32; 2], String>,
|
||||
pub hdr: Option<PathBuf>,
|
||||
}
|
||||
/// Waits for `buffer`'s mapping on the render thread and writes the PNG there.
|
||||
pub(super) fn save_now(device: &wgpu::Device, shot: Shot, buffer: &wgpu::Buffer) -> Saved {
|
||||
let (sender, receiver) = channel();
|
||||
map(buffer, &sender);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &sender);
|
||||
}
|
||||
let waited = device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.map_err(|e| e.to_string());
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let mapped = waited.and_then(|_| wait_mapped(&receiver, count));
|
||||
write(shot, buffer, mapped)
|
||||
}
|
||||
/// Screenshots being written on their thread.
|
||||
pub(super) struct Saves {
|
||||
device: wgpu::Device,
|
||||
sender: Sender<Saved>,
|
||||
receiver: Receiver<Saved>,
|
||||
in_flight: usize,
|
||||
}
|
||||
impl Saves {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let (sender, receiver) = channel();
|
||||
Self {
|
||||
device: device.clone(),
|
||||
sender,
|
||||
receiver,
|
||||
in_flight: 0,
|
||||
}
|
||||
}
|
||||
/// Maps `buffer` (and the HDR copy's), whose copy was just submitted, and writes the
|
||||
/// PNG on a thread of its own once the GPU has finished the frame.
|
||||
pub fn start(&mut self, shot: Shot, buffer: wgpu::Buffer) {
|
||||
let (mapped, on_mapped) = channel();
|
||||
map(&buffer, &mapped);
|
||||
if let Some((_, hdr)) = &shot.hdr {
|
||||
map(hdr, &mapped);
|
||||
}
|
||||
let done = self.sender.clone();
|
||||
let path = shot.path.clone();
|
||||
let spawned = std::thread::Builder::new()
|
||||
.name("Screenshot writer".into())
|
||||
.spawn(move || {
|
||||
let count = 1 + usize::from(shot.hdr.is_some());
|
||||
let ready = wait_mapped(&on_mapped, count);
|
||||
let _ = done.send(write(shot, &buffer, ready));
|
||||
});
|
||||
match spawned {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
let _ = self.sender.send(Saved {
|
||||
path,
|
||||
result: Err(format!("no thread to write it: {e}")),
|
||||
hdr: None,
|
||||
});
|
||||
}
|
||||
}
|
||||
self.in_flight += 1;
|
||||
}
|
||||
/// The screenshots written since the last call. Polls the device so a finished frame's
|
||||
/// mapping reaches its writer: the render thread never waits for it.
|
||||
pub fn finished(&mut self) -> Vec<Saved> {
|
||||
if self.in_flight == 0 {
|
||||
return Vec::new();
|
||||
}
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
let saved: Vec<Saved> = self.receiver.try_iter().collect();
|
||||
self.in_flight -= saved.len();
|
||||
saved
|
||||
}
|
||||
}
|
||||
impl Drop for Saves {
|
||||
/// A screenshot taken right before quitting is still written whole.
|
||||
fn drop(&mut self) {
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
while self.in_flight > 0 && std::time::Instant::now() < deadline {
|
||||
let _ = self.device.poll(wgpu::PollType::Poll);
|
||||
if let Ok(saved) = self.receiver.recv_timeout(Duration::from_millis(20)) {
|
||||
log_saved(&saved);
|
||||
self.in_flight -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn log_saved(saved: &Saved) {
|
||||
match &saved.result {
|
||||
Ok(_) => log::info!("Saved screenshot to {}", saved.path.display()),
|
||||
Err(e) => log::warn!("Horizon renderer: screenshot {}: {e}", saved.path.display()),
|
||||
}
|
||||
}
|
||||
fn map(buffer: &wgpu::Buffer, mapped: &Sender<Result<(), String>>) {
|
||||
let mapped = mapped.clone();
|
||||
buffer.map_async(wgpu::MapMode::Read, .., move |r| {
|
||||
let _ = mapped.send(r.map_err(|e| e.to_string()));
|
||||
});
|
||||
}
|
||||
/// `count` mappings done, or the first one that failed. A frame the GPU never finishes
|
||||
/// (a lost device) gives up after a while instead of keeping its thread.
|
||||
fn wait_mapped(mapped: &Receiver<Result<(), String>>, count: usize) -> Result<(), String> {
|
||||
for _ in 0..count {
|
||||
mapped
|
||||
.recv_timeout(Duration::from_secs(30))
|
||||
.map_err(|_| "the frame never came back from the GPU".to_string())??;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// The PNG (and the HDR copy's beside it) from the mapped readbacks.
|
||||
fn write(shot: Shot, buffer: &wgpu::Buffer, mapped: Result<(), String>) -> Saved {
|
||||
let mut hdr_written = None;
|
||||
let result = mapped.and_then(|()| {
|
||||
if let Some((hdr_path, hdr_buffer)) = &shot.hdr {
|
||||
let pixels = read_rows(hdr_buffer, shot.frame);
|
||||
match pixels.and_then(|p| write_hdr_png(hdr_path, shot.frame, &p)) {
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
hdr_written = Some(hdr_path.clone());
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
),
|
||||
}
|
||||
}
|
||||
let pixels = read_rows(buffer, shot.frame)?;
|
||||
write_png(&shot, &pixels)
|
||||
});
|
||||
Saved {
|
||||
path: shot.path,
|
||||
result,
|
||||
hdr: hdr_written,
|
||||
}
|
||||
}
|
||||
/// The pixels `copy_frame` read back into the mapped `buffer`, 4 bytes each, row after
|
||||
/// row; unmaps it.
|
||||
fn read_rows(buffer: &wgpu::Buffer, [width, height]: [u32; 2]) -> Result<Vec<[u8; 4]>, String> {
|
||||
let (width, height, row) = (width as usize, height as usize, padded_row(width) as usize);
|
||||
let mut pixels = Vec::with_capacity(width * height);
|
||||
{
|
||||
let data = buffer.get_mapped_range(..).map_err(|e| e.to_string())?;
|
||||
for y in 0..height {
|
||||
pixels.extend_from_slice(data[y * row..y * row + width * 4].as_chunks::<4>().0);
|
||||
}
|
||||
}
|
||||
buffer.unmap();
|
||||
Ok(pixels)
|
||||
}
|
||||
fn write_png(shot: &Shot, frame: &[[u8; 4]]) -> Result<[u32; 2], String> {
|
||||
let [frame_w, frame_h] = shot.frame;
|
||||
let mut pixels = Vec::with_capacity(frame.len() * 4);
|
||||
for px in frame {
|
||||
let (r, b) = if shot.bgra {
|
||||
(px[2], px[0])
|
||||
} else {
|
||||
(px[0], px[2])
|
||||
};
|
||||
pixels.extend_from_slice(&[r, px[1], b, 255]);
|
||||
}
|
||||
// NativeImage.resizeSubRectTo on takeAutoScreenshot's grab: the icon
|
||||
// is the frame's centre square averaged down to its size.
|
||||
let (width, height, pixels) = match shot.size {
|
||||
Some(size) => (
|
||||
size[0],
|
||||
size[1],
|
||||
square_downscale(&pixels, frame_w, frame_h, size),
|
||||
),
|
||||
None => (frame_w, frame_h, pixels),
|
||||
};
|
||||
let file = std::fs::File::create(&shot.path).map_err(|e| e.to_string())?;
|
||||
let mut encoder = png::Encoder::new(std::io::BufWriter::new(file), width, height);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
encoder
|
||||
.write_header()
|
||||
.and_then(|mut w| w.write_image_data(&pixels))
|
||||
.map_err(|e| e.to_string())?;
|
||||
Ok([width, height])
|
||||
}
|
||||
/// The HDR10 copy (`Hdr::capture`) as a 16-bit PNG tagged BT.2020 with PQ (cICP, PNG's
|
||||
/// third edition), with the content light levels its pixels hold (cLLI), and
|
||||
/// an ICC profile for the programs that don't read cICP (`hdr_icc`).
|
||||
fn write_hdr_png(
|
||||
path: &std::path::Path,
|
||||
[width, height]: [u32; 2],
|
||||
frame: &[[u8; 4]],
|
||||
) -> Result<(), String> {
|
||||
let pixels = hdr10_to_rgb16(frame);
|
||||
let mut info = png::Info::with_size(width, height);
|
||||
info.color_type = png::ColorType::Rgb;
|
||||
info.bit_depth = png::BitDepth::Sixteen;
|
||||
info.icc_profile = Some(hdr_icc::profile().into());
|
||||
let file = std::fs::File::create(path).map_err(|e| e.to_string())?;
|
||||
let written = png::Encoder::with_info(std::io::BufWriter::new(file), info)
|
||||
.and_then(|encoder| encoder.write_header())
|
||||
.and_then(|mut writer| {
|
||||
// BT.2020 primaries, PQ, RGB, full range.
|
||||
writer.write_chunk(png::chunk::cICP, &[9, 16, 0, 1])?;
|
||||
writer.write_chunk(png::chunk::cLLI, &hdr_icc::content_light_levels(&pixels))?;
|
||||
writer.write_image_data(&pixels)
|
||||
});
|
||||
written.map_err(|e| e.to_string())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_background_save_writes_the_png_off_the_render_thread() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&Default::default()))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let dir = std::env::temp_dir().join(format!("horizon-shot-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let path = dir.join("shot.png");
|
||||
let [w, h] = [3u32, 2];
|
||||
// A frame of blue-first pixels, each row padded as `copy_frame` reads them back.
|
||||
let row = padded_row(w) as usize;
|
||||
let mut bytes = vec![0u8; row * h as usize];
|
||||
for y in 0..h as usize {
|
||||
for x in 0..w as usize {
|
||||
bytes[y * row + x * 4..][..4].copy_from_slice(&[10 * x as u8, 20, 200, 0]);
|
||||
}
|
||||
}
|
||||
let source = wgpu::util::DeviceExt::create_buffer_init(
|
||||
&device,
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: &bytes,
|
||||
usage: wgpu::BufferUsages::COPY_SRC,
|
||||
},
|
||||
);
|
||||
let buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: bytes.len() as u64,
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
encoder.copy_buffer_to_buffer(&source, 0, &buffer, 0, bytes.len() as u64);
|
||||
queue.submit([encoder.finish()]);
|
||||
let request = ScreenshotRequest {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: true,
|
||||
};
|
||||
let mut saves = Saves::new(&device);
|
||||
saves.start(
|
||||
Shot::new(&request, [w, h], wgpu::TextureFormat::Bgra8Unorm, None),
|
||||
buffer,
|
||||
);
|
||||
let deadline = std::time::Instant::now() + Duration::from_secs(10);
|
||||
let saved = loop {
|
||||
if let Some(saved) = saves.finished().pop() {
|
||||
break saved;
|
||||
}
|
||||
assert!(std::time::Instant::now() < deadline, "never written");
|
||||
std::thread::sleep(Duration::from_millis(5));
|
||||
};
|
||||
assert_eq!(saved.path, path);
|
||||
assert_eq!(saved.result, Ok([w, h]));
|
||||
let decoder =
|
||||
png::Decoder::new(std::io::BufReader::new(std::fs::File::open(&path).unwrap()));
|
||||
let mut reader = decoder.read_info().unwrap();
|
||||
let mut out = vec![0; reader.output_buffer_size().unwrap()];
|
||||
reader.next_frame(&mut out).unwrap();
|
||||
// Red first, opaque: the last pixel of the first row was [20, 20, 200] blue-first.
|
||||
assert_eq!(&out[8..12], &[200, 20, 20, 255]);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
}
|
||||
@@ -2,21 +2,16 @@
|
||||
//! colours and the controls it draws with. The screen (`graphics_ui`) only
|
||||
//! lays out rows and handles input; a menu theme replaces this module.
|
||||
//!
|
||||
//! Its colours come from `menu_style`, given at startup (in the official game the design
|
||||
//! system's Blocks palette, `docs/design-system.md`), in a lighter form: square panels of
|
||||
//! dark glass with a thin edge, so the world shows through, flat controls, and the face on
|
||||
//! the one main button, in vanilla's font.
|
||||
use crate::menu_style::{self, SettingsColours};
|
||||
//! It takes the design system's Blocks palette (`horizon_theme::BLOCKS_DARK`,
|
||||
//! `docs/design-system.md`) in a lighter form: square panels of dark glass
|
||||
//! with a thin edge, so the world shows through, flat controls, and the violet
|
||||
//! face on the one main button, in vanilla's font.
|
||||
use crate::{
|
||||
hud::{HudAtlas, HudBatch},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
|
||||
/// The settings pages' colours (`menu_style`, given at startup).
|
||||
fn b() -> &'static SettingsColours {
|
||||
&menu_style::get().settings
|
||||
}
|
||||
use horizon_theme::BLOCKS_DARK as B;
|
||||
|
||||
/// What a setting costs in frame time, shown with its description.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -41,91 +36,54 @@ impl Cost {
|
||||
/// `0xRRGGBB`: the palette's success, warn and danger.
|
||||
pub fn rgb(self) -> u32 {
|
||||
match self {
|
||||
Cost::None => b().ink_soft,
|
||||
Cost::Low | Cost::Saves => b().success,
|
||||
Cost::Medium => b().warn,
|
||||
Cost::High => b().danger,
|
||||
Cost::None => B.ink_soft,
|
||||
Cost::Low | Cost::Saves => B.success,
|
||||
Cost::Medium => B.warn,
|
||||
Cost::High => B.danger,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
use menu_style::hud_colour as hex;
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding.
|
||||
const fn hex(c: u32, a: u8) -> u32 {
|
||||
(a as u32) << 24 | (c & 0xff) << 16 | (c >> 8 & 0xff) << 8 | (c >> 16 & 0xff)
|
||||
}
|
||||
/// The plate and the strip: the page's dark, see-through, so the world shows behind them.
|
||||
fn glass() -> u32 {
|
||||
hex(b().page, 118)
|
||||
}
|
||||
const GLASS: u32 = hex(B.page, 118);
|
||||
/// Their 1 px edge.
|
||||
pub fn edge() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
const EDGE: u32 = hex(B.ink, 26);
|
||||
/// A group's panel, a little lighter than the plate it sits on.
|
||||
fn group_fill() -> u32 {
|
||||
hex(b().ink, 11)
|
||||
}
|
||||
const GROUP: u32 = hex(B.ink, 11);
|
||||
/// A hovered or focused row, lit on its group's panel.
|
||||
pub fn hover() -> u32 {
|
||||
hex(b().ink, 18)
|
||||
}
|
||||
pub const HOVER: u32 = hex(B.ink, 18);
|
||||
/// The open page in the page list.
|
||||
pub fn open() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
pub const OPEN: u32 = hex(B.ink, 26);
|
||||
/// The rule under the plate's heading, and between two rows of a group.
|
||||
pub fn head_rule() -> u32 {
|
||||
hex(b().ink, 31)
|
||||
}
|
||||
pub fn row_rule() -> u32 {
|
||||
hex(b().ink, 15)
|
||||
}
|
||||
pub const HEAD_RULE: u32 = hex(B.ink, 31);
|
||||
pub const ROW_RULE: u32 = hex(B.ink, 15);
|
||||
/// Fields, boxes and the value stepper: sunk, see-through.
|
||||
fn well_fill() -> u32 {
|
||||
hex(b().outline, 102)
|
||||
}
|
||||
const WELL: u32 = hex(B.outline, 102);
|
||||
/// A button, a slider's track, the scroller's thumb.
|
||||
fn button_fill() -> u32 {
|
||||
hex(b().ink, 20)
|
||||
}
|
||||
fn button_hover() -> u32 {
|
||||
hex(b().ink, 41)
|
||||
}
|
||||
fn track_fill() -> u32 {
|
||||
hex(b().ink, 64)
|
||||
}
|
||||
fn handle_fill() -> u32 {
|
||||
hex(b().ink, 255)
|
||||
}
|
||||
const BUTTON: u32 = hex(B.ink, 20);
|
||||
const BUTTON_HOVER: u32 = hex(B.ink, 41);
|
||||
const TRACK: u32 = hex(B.ink, 64);
|
||||
const HANDLE: u32 = hex(B.ink, 255);
|
||||
/// The one main button.
|
||||
pub fn face() -> u32 {
|
||||
hex(b().face, 255)
|
||||
}
|
||||
fn face_hover() -> u32 {
|
||||
hex(b().face_hover, 255)
|
||||
}
|
||||
const FACE: u32 = hex(B.face, 255);
|
||||
const FACE_HOVER: u32 = hex(0x6a50e6, 255);
|
||||
/// A tick box's edge when off.
|
||||
fn box_edge() -> u32 {
|
||||
hex(b().ink_soft, 89)
|
||||
}
|
||||
fn outline() -> u32 {
|
||||
hex(b().outline, 255)
|
||||
}
|
||||
pub fn accent() -> u32 {
|
||||
hex(b().accent, 255)
|
||||
}
|
||||
const BOX_EDGE: u32 = hex(B.ink_soft, 89);
|
||||
const OUTLINE: u32 = hex(B.outline, 255);
|
||||
pub const ACCENT: u32 = hex(B.accent, 255);
|
||||
/// Vanilla's white text, and its grey for what can't be used now.
|
||||
pub const WHITE: u32 = u32::MAX;
|
||||
pub fn muted() -> u32 {
|
||||
hex(b().muted, 255)
|
||||
}
|
||||
pub const MUTED: u32 = hex(B.muted, 255);
|
||||
/// A page that isn't open, a value at rest.
|
||||
pub fn soft() -> u32 {
|
||||
hex(b().ink_soft, 255)
|
||||
}
|
||||
pub const SOFT: u32 = hex(B.ink_soft, 255);
|
||||
/// Vanilla's grey for a tooltip's lines under its first (`ChatFormatting.GRAY`).
|
||||
pub const GREY: u32 = hex(0xaaaaaa, 255);
|
||||
/// A light veil over the backdrop, under the panels.
|
||||
pub fn veil() -> u32 {
|
||||
hex(b().page, 77)
|
||||
}
|
||||
pub const VEIL: u32 = hex(B.page, 77);
|
||||
|
||||
/// Sizes in GUI pixels.
|
||||
/// Shorter screens than this (a 720p window at scale 3) keep a narrower margin on top.
|
||||
@@ -162,21 +120,21 @@ pub fn ring(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, h]: [f32; 4], colo
|
||||
}
|
||||
/// The screen's plate, and the strip under it: dark glass with a thin edge.
|
||||
pub fn panel(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, glass());
|
||||
ring(batch, atlas, rect, edge());
|
||||
fill(batch, atlas, rect, GLASS);
|
||||
ring(batch, atlas, rect, EDGE);
|
||||
}
|
||||
/// A group's panel on the plate, its rows on it.
|
||||
pub fn group(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, group_fill());
|
||||
fill(batch, atlas, rect, GROUP);
|
||||
}
|
||||
/// A sunk well: the search field, the value stepper.
|
||||
pub fn well(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
fill(batch, atlas, rect, WELL);
|
||||
}
|
||||
/// The scroller: a faint track and its thumb.
|
||||
pub fn scroller(batch: &mut HudBatch, atlas: &HudAtlas, track: [f32; 4], thumb: [f32; 4]) {
|
||||
fill(batch, atlas, track, row_rule());
|
||||
fill(batch, atlas, thumb, track_fill());
|
||||
fill(batch, atlas, track, ROW_RULE);
|
||||
fill(batch, atlas, thumb, TRACK);
|
||||
}
|
||||
/// `text` cut to `width` with an ellipsis, as a long name gives way to its control: the HUD
|
||||
/// kit's `fit::ellipsize`.
|
||||
@@ -184,11 +142,11 @@ pub use crate::hud_kit::fit::ellipsize as fit;
|
||||
/// A 12 px tick box ending at `right`, centred in the row at `y`: its edge in the accent when on.
|
||||
pub fn checkbox(batch: &mut HudBatch, atlas: &HudAtlas, right: f32, y: f32, on: bool, live: bool) {
|
||||
let rect = [right - 12.0, y + 4.0, 12.0, 12.0];
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
fill(batch, atlas, rect, WELL);
|
||||
let edge = match (on, live) {
|
||||
(true, true) => accent(),
|
||||
(true, false) => muted(),
|
||||
(false, _) => box_edge(),
|
||||
(true, true) => ACCENT,
|
||||
(true, false) => MUTED,
|
||||
(false, _) => BOX_EDGE,
|
||||
};
|
||||
ring(batch, atlas, rect, edge);
|
||||
if on {
|
||||
@@ -211,7 +169,7 @@ fn tick(batch: &mut HudBatch, atlas: &HudAtlas, x: f32, y: f32, color: u32) {
|
||||
for (i, c) in row.chars().enumerate() {
|
||||
if c == '#' {
|
||||
let (px, py) = (x + i as f32, y + j as f32);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], outline());
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], OUTLINE);
|
||||
fill(batch, atlas, [px, py, 1.0, 1.0], color);
|
||||
}
|
||||
}
|
||||
@@ -240,17 +198,17 @@ pub fn button_with_room(
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let face = match (live, primary, hover) {
|
||||
(false, _, _) => well_fill(),
|
||||
(true, true, false) => face(),
|
||||
(true, true, true) => face_hover(),
|
||||
(true, false, false) => button_fill(),
|
||||
(true, false, true) => button_hover(),
|
||||
(false, _, _) => WELL,
|
||||
(true, true, false) => FACE,
|
||||
(true, true, true) => FACE_HOVER,
|
||||
(true, false, false) => BUTTON,
|
||||
(true, false, true) => BUTTON_HOVER,
|
||||
};
|
||||
fill(batch, atlas, rect, face);
|
||||
if hover && live {
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let left = x + 2.0 + room;
|
||||
scrolling_label(
|
||||
@@ -294,7 +252,7 @@ pub fn slider(
|
||||
(hover, live): (bool, bool),
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
scrolling_label(
|
||||
batch,
|
||||
atlas,
|
||||
@@ -305,22 +263,17 @@ pub fn slider(
|
||||
);
|
||||
let line = y + h - 3.0;
|
||||
let at = x + (position.clamp(0.0, 1.0) * (w - 4.0)).round();
|
||||
fill(batch, atlas, [x, line, w, 2.0], track_fill());
|
||||
fill(batch, atlas, [x, line, w, 2.0], TRACK);
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
[x, line, at - x, 2.0],
|
||||
if live { accent() } else { muted() },
|
||||
if live { ACCENT } else { MUTED },
|
||||
);
|
||||
let handle = [at, line - 3.0, 4.0, 8.0];
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
handle,
|
||||
if live { handle_fill() } else { muted() },
|
||||
);
|
||||
fill(batch, atlas, handle, if live { HANDLE } else { MUTED });
|
||||
if hover && live {
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], accent());
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], ACCENT);
|
||||
}
|
||||
}
|
||||
/// A value that a press steps through: in a well, between the arrows that say so.
|
||||
@@ -337,13 +290,13 @@ pub fn cycler(
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let arrows = if hover && live { WHITE } else { muted() };
|
||||
let arrows = if hover && live { WHITE } else { MUTED };
|
||||
batch.text_styled(atlas, &Text::literal("<"), x + 3.0, ty, arrows, true);
|
||||
batch.text_styled(atlas, &Text::literal(">"), x + w - 8.0, ty, arrows, true);
|
||||
let color = match (live, hover) {
|
||||
(false, _) => muted(),
|
||||
(false, _) => MUTED,
|
||||
(true, true) => WHITE,
|
||||
(true, false) => soft(),
|
||||
(true, false) => SOFT,
|
||||
};
|
||||
scrolling_label(batch, atlas, value, [x + 9.0, ty, w - 18.0], (y, h), color);
|
||||
}
|
||||
|
||||
@@ -1110,8 +1110,7 @@ impl Item {
|
||||
/// active; saved values wait for it. Translucent Batching switches where the device can batch
|
||||
/// (`graphics::translucent_batching_offered`), its saved value waiting for one that can,
|
||||
/// Smooth Gradients only where it can draw the 16-bit frame, the same way, and GPU Culling
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't. HDR
|
||||
/// Lighting has nothing to switch where the running shader pack lights the world itself.
|
||||
/// only where it is offered (`graphics::gpu_culling_offer`), with the reason it isn't.
|
||||
fn blocked(self, s: &Settings, out: &EffectiveOutput) -> Option<&'static str> {
|
||||
if !self.available() {
|
||||
return Some("This feature is not yet available in Horizon.");
|
||||
@@ -1142,9 +1141,6 @@ impl Item {
|
||||
} else {
|
||||
"Turn HDR on to use it."
|
||||
}),
|
||||
Item::Horizon(H::HdrLighting) if out.pack_lights => {
|
||||
Some("The shader pack lights the world itself.")
|
||||
}
|
||||
Item::Horizon(H::TranslucentBatching)
|
||||
if !crate::graphics::translucent_batching_offered() =>
|
||||
{
|
||||
|
||||
@@ -31,49 +31,6 @@ fn smooth_gradients_wait_for_a_device_that_draws_the_16_bit_frame() {
|
||||
assert_eq!(item.blocked(&s, &out), Some("Turn HDR on to use it."));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_lighting_is_greyed_only_where_the_running_pack_lights_the_world() {
|
||||
use horizon_shader_api::Api;
|
||||
let mut s = Settings::default();
|
||||
s.horizon.hdr = HdrMode::On;
|
||||
let item = Item::Horizon(H::HdrLighting);
|
||||
let lights = Some("The shader pack lights the world itself.");
|
||||
let out = offering(true, None);
|
||||
// No pack running, as with one picked but refused, missing or its mod off: live.
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(false, None)), None);
|
||||
// A 0.1 pack on the 16-bit frame: the light sources and the sun still shine.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_1))),
|
||||
None
|
||||
);
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(false, Some(Api::V0_2))),
|
||||
lights
|
||||
);
|
||||
assert_eq!(item.blocked(&s, &out.with_pack(true, None)), lights);
|
||||
let float = EffectiveOutput {
|
||||
frame: crate::gfx::FrameConfiguration {
|
||||
format: wgpu::TextureFormat::Rgba16Float,
|
||||
..out.frame
|
||||
},
|
||||
..out
|
||||
};
|
||||
assert_eq!(
|
||||
item.blocked(&s, &float.with_pack(false, Some(Api::V0_1))),
|
||||
lights
|
||||
);
|
||||
// HDR's own reasons come first.
|
||||
assert_eq!(
|
||||
item.blocked(&s, &NONE.with_pack(true, None)),
|
||||
Some("Your display or system doesn't offer HDR output.")
|
||||
);
|
||||
s.horizon.hdr = HdrMode::Off;
|
||||
assert_eq!(
|
||||
item.blocked(&s, &out.with_pack(true, None)),
|
||||
Some("Turn HDR on to use it.")
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hdr_auto_can_be_selected_before_querying_and_brightness_waits_for_output() {
|
||||
let mut s = Settings::default();
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
//! where a tween is at the frame's [`Clock`]; nothing here holds state or runs on its own, and
|
||||
//! no motion ever decides what input does.
|
||||
//!
|
||||
//! A [`Tween`] takes a duration and a CSS `cubic-bezier` curve: Horizon's overlays use the design
|
||||
//! system's (`horizon_theme::QUICK`, `MOVE`), at the theme's duration or a shorter one of their
|
||||
//! own.
|
||||
//! The curves are the design system's (`horizon_theme::QUICK`, `MOVE`): a [`Tween`] takes one
|
||||
//! of them, at the theme's duration or a shorter one of its own.
|
||||
//!
|
||||
//! The game builds the clock once a frame (`Clock::new(now, still)`). A still clock (the game is
|
||||
//! paused, frame-stepped by `HORIZON_STILL` or a screenshot sequence, or a repro recording or
|
||||
@@ -17,7 +16,7 @@
|
||||
//! use std::time::{Duration, Instant};
|
||||
//!
|
||||
//! let opened = Instant::now();
|
||||
//! let open = Tween::new(Duration::from_millis(90), [0.4, 0.0, 0.2, 1.0]);
|
||||
//! let open = Tween::new(Duration::from_millis(90), horizon_theme::QUICK);
|
||||
//! // Half way through: partly faded in, partly grown from 94%.
|
||||
//! let clock = Clock::new(opened + Duration::from_millis(45), false);
|
||||
//! let alpha = motion::fade(open, clock, opened);
|
||||
@@ -27,6 +26,7 @@
|
||||
//! let still = Clock::new(opened, true);
|
||||
//! assert_eq!(motion::fade(open, still, opened), 1.0);
|
||||
//! ```
|
||||
use horizon_theme::Motion;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// The time a frame shows, built once a frame by the game.
|
||||
@@ -50,20 +50,28 @@ impl Clock {
|
||||
}
|
||||
}
|
||||
|
||||
/// A duration and an easing curve.
|
||||
/// A duration and one of the design system's easing curves.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Tween {
|
||||
/// How long it runs.
|
||||
pub duration: Duration,
|
||||
/// The CSS `cubic-bezier` control points of its curve.
|
||||
/// The CSS `cubic-bezier` control points of its curve (a `horizon_theme::Motion`'s).
|
||||
pub curve: [f32; 4],
|
||||
}
|
||||
|
||||
impl Tween {
|
||||
/// `curve` over `duration`: the dial's motions are shorter than the launcher's, on the same
|
||||
/// curves.
|
||||
pub const fn new(duration: Duration, curve: [f32; 4]) -> Self {
|
||||
Self { duration, curve }
|
||||
/// `motion`'s curve over `duration`: the dial's motions are shorter than the launcher's, on
|
||||
/// the same curves.
|
||||
pub const fn new(duration: Duration, motion: Motion) -> Self {
|
||||
Self {
|
||||
duration,
|
||||
curve: motion.curve,
|
||||
}
|
||||
}
|
||||
|
||||
/// A theme motion as it is: its own duration and curve.
|
||||
pub const fn of(motion: Motion) -> Self {
|
||||
Self::new(motion.duration(), motion)
|
||||
}
|
||||
|
||||
/// The linear progress, 0 to 1, `since` a start at this clock; 1 on a still clock.
|
||||
@@ -76,7 +84,7 @@ impl Tween {
|
||||
|
||||
/// The eased progress, 0 to 1, on the tween's curve.
|
||||
pub fn progress(self, clock: Clock, since: Instant) -> f32 {
|
||||
bezier(self.curve, self.linear(clock, since))
|
||||
horizon_theme::bezier(self.curve, self.linear(clock, since))
|
||||
}
|
||||
|
||||
/// Whether it has finished (always, on a still clock).
|
||||
@@ -90,29 +98,6 @@ impl Tween {
|
||||
}
|
||||
}
|
||||
|
||||
/// A CSS `cubic-bezier(x1, y1, x2, y2)` at `t` in 0..1: solves x for the curve parameter,
|
||||
/// returns y.
|
||||
pub fn bezier([x1, y1, x2, y2]: [f32; 4], t: f32) -> f32 {
|
||||
let t = t.clamp(0.0, 1.0);
|
||||
if t == 0.0 || t == 1.0 {
|
||||
return t;
|
||||
}
|
||||
let at = |a: f32, b: f32, s: f32| {
|
||||
let u = 1.0 - s;
|
||||
3.0 * u * u * s * a + 3.0 * u * s * s * b + s * s * s
|
||||
};
|
||||
let (mut lo, mut hi) = (0f32, 1f32);
|
||||
for _ in 0..24 {
|
||||
let mid = (lo + hi) / 2.0;
|
||||
if at(x1, x2, mid) < t {
|
||||
lo = mid;
|
||||
} else {
|
||||
hi = mid;
|
||||
}
|
||||
}
|
||||
at(y1, y2, (lo + hi) / 2.0)
|
||||
}
|
||||
|
||||
/// An alpha from 0 to 1 as something fades in.
|
||||
pub fn fade(tween: Tween, clock: Clock, since: Instant) -> f32 {
|
||||
tween.progress(clock, since)
|
||||
@@ -160,7 +145,7 @@ mod tests {
|
||||
#[test]
|
||||
fn a_tween_runs_from_its_start_to_its_end_and_holds() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
assert_eq!(tween.progress(at(t0, 0), t0), 0.0);
|
||||
assert_eq!(tween.progress(at(t0, 80), t0), 1.0);
|
||||
assert_eq!(tween.progress(at(t0, 500), t0), 1.0);
|
||||
@@ -175,7 +160,8 @@ mod tests {
|
||||
fn a_still_clock_shows_every_motion_settled() {
|
||||
let t0 = Instant::now();
|
||||
let still = Clock::new(t0, true);
|
||||
let tween = Tween::new(horizon_theme::QUICK.duration(), horizon_theme::QUICK.curve);
|
||||
let tween = Tween::of(horizon_theme::QUICK);
|
||||
assert_eq!(tween.duration, horizon_theme::QUICK.duration());
|
||||
assert_eq!(fade(tween, still, t0), 1.0);
|
||||
assert_eq!(fade_out(tween, still, t0), 0.0);
|
||||
assert_eq!(scale_in(tween, still, t0, 0.94), 1.0);
|
||||
@@ -187,7 +173,7 @@ mod tests {
|
||||
#[test]
|
||||
fn the_helpers_start_where_they_say() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK.curve);
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK);
|
||||
let c = at(t0, 0);
|
||||
assert_eq!(fade(tween, c, t0), 0.0);
|
||||
assert_eq!(fade_out(tween, c, t0), 1.0);
|
||||
@@ -198,25 +184,10 @@ mod tests {
|
||||
assert!((flash(tween, at(t0, 25), t0) - 0.75).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_curve_is_the_design_systems() {
|
||||
for motion in horizon_theme::MOTION {
|
||||
for i in 0..=20 {
|
||||
let t = i as f32 / 20.0;
|
||||
assert_eq!(
|
||||
bezier(motion.curve, t),
|
||||
motion.ease(t),
|
||||
"{} at {t}",
|
||||
motion.name
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_turn_takes_the_short_way_round() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
// From up-left (7/8 of a turn) to up-right: through up, not round the bottom.
|
||||
let from = 7.0 * FRAC_PI_4;
|
||||
let half = turn(tween, at(t0, 1), t0, from, FRAC_PI_4);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
//! Room: what of a view Horizon's own HUD overlays may use. Vanilla's HUD elements are
|
||||
//! keep-outs; an overlay asks the room where it fits instead of assuming a fixed spot, so it
|
||||
//! doesn't cover them. The keep-outs: the boss bars at the top centre, and the status rows above
|
||||
//! the hotbar at the bottom centre.
|
||||
//! doesn't cover them. Today the only keep-out is the boss bars at the top centre.
|
||||
//!
|
||||
//! The room is built once a frame from what the HUD shows (`Game::hud_room` in gameplay). With
|
||||
//! nothing showing it is empty, and every overlay stays exactly where it always was.
|
||||
@@ -35,16 +34,6 @@ pub const GAP: f32 = 2.0;
|
||||
pub enum Keep {
|
||||
/// The boss bars and their names at the top centre (`hud_overlays::boss_bars_bottom`).
|
||||
BossBars,
|
||||
/// The survival rows above the hotbar at the bottom centre: health with its absorption rows,
|
||||
/// armour, food or the mount's hearts, and air; from the highest row's top to the view's
|
||||
/// bottom.
|
||||
StatusRows,
|
||||
}
|
||||
impl Keep {
|
||||
/// It sits at the top of the view, not the bottom.
|
||||
fn at_top(self) -> bool {
|
||||
matches!(self, Self::BossBars)
|
||||
}
|
||||
}
|
||||
|
||||
/// A view and the keep-outs its HUD shows this frame.
|
||||
@@ -101,20 +90,10 @@ impl Room {
|
||||
/// bars' bottom, or 0 with none.
|
||||
pub fn top(&self) -> f32 {
|
||||
self.keeps()
|
||||
.filter(|(keep, _)| keep.at_top())
|
||||
.map(|(_, [_, y, _, h])| y + h)
|
||||
.map(|(Keep::BossBars, [_, y, _, h])| y + h)
|
||||
.fold(0.0, f32::max)
|
||||
}
|
||||
|
||||
/// How far, in GUI px from the view's top, the keep-outs at the bottom reach up: the status
|
||||
/// rows' top, or the view's height with none.
|
||||
pub fn bottom(&self) -> f32 {
|
||||
self.keeps()
|
||||
.filter(|(keep, _)| !keep.at_top())
|
||||
.map(|(_, [_, y, _, _])| y)
|
||||
.fold(self.height, f32::min)
|
||||
}
|
||||
|
||||
/// Where a centred overlay that wants its top at `wanted` (GUI px) goes: at `wanted` unless
|
||||
/// a keep-out reaches past it (`top() > wanted`, a real overlap; touching isn't one), else
|
||||
/// `GAP` below that keep-out.
|
||||
@@ -155,15 +134,4 @@ mod tests {
|
||||
assert_eq!(bars(36.0).below_top(18.0), 38.0);
|
||||
assert_eq!(bars(36.0).usable(), [0.0, 38.0, 500.0, 262.0]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_status_rows_are_kept_at_the_bottom_and_leave_the_top_alone() {
|
||||
let room = Room::new(427.0, 240.0);
|
||||
assert_eq!(room.bottom(), 240.0);
|
||||
// Hearts and armour from y 191 down.
|
||||
let rows = room.with(Keep::StatusRows, [122.0, 191.0, 182.0, 49.0]);
|
||||
assert_eq!(rows.bottom(), 191.0);
|
||||
assert_eq!(rows.top(), 0.0);
|
||||
assert_eq!(rows.below_top(18.0), 18.0);
|
||||
}
|
||||
}
|
||||
@@ -38,12 +38,6 @@
|
||||
//! ```
|
||||
use crate::hud::{HudAtlas, HudBatch};
|
||||
use crate::hud_kit::{colour, fit};
|
||||
use crate::menu_style::{self, OverlayColours};
|
||||
|
||||
/// The overlays' colours (`menu_style`, given at startup).
|
||||
fn overlay() -> &'static OverlayColours {
|
||||
&menu_style::get().overlay
|
||||
}
|
||||
|
||||
/// A pip under the strip: its size and the step from one to the next, in GUI px.
|
||||
pub const PIP: [f32; 2] = [3.0, 2.0];
|
||||
@@ -51,12 +45,8 @@ pub const PIP_STEP: f32 = 5.0;
|
||||
/// How far, in GUI px, the arrows sit from the name.
|
||||
pub const ARROW_GAP: f32 = 4.0;
|
||||
/// An arrow with a page that way, and one at an end, with none.
|
||||
pub fn arrow_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub fn arrow_off_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 77)
|
||||
}
|
||||
pub const ARROW: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub const ARROW_OFF: u32 = colour(horizon_theme::BACKDROP_MUTED, 77);
|
||||
/// The pips (the selected one is white).
|
||||
pub const PIP_OFF: u32 = colour(0xFFFFFF, 89);
|
||||
pub const PIP_ON: u32 = colour(0xFFFFFF, 255);
|
||||
@@ -75,15 +65,9 @@ pub const EDGE_FADE: f32 = 12.0;
|
||||
pub const FADE: [f32; 5] = [1.0, 0.7, 0.35, 0.15, 0.1];
|
||||
/// The selected tab's fill and text, and the others'.
|
||||
pub const SELECTED_FILL: u32 = colour(0xFFFFFF, 242);
|
||||
pub fn selected_text() -> u32 {
|
||||
colour(overlay().page, 255)
|
||||
}
|
||||
pub fn tab_fill() -> u32 {
|
||||
colour(overlay().page, 191)
|
||||
}
|
||||
pub fn tab_text() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub const SELECTED_TEXT: u32 = colour(horizon_theme::DARK.page, 255);
|
||||
pub const TAB_FILL: u32 = colour(horizon_theme::DARK.page, 191);
|
||||
pub const TAB_TEXT: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
/// The line of text's height in GUI px (vanilla's font, without its shadow).
|
||||
const LINE: f32 = 8.0;
|
||||
|
||||
@@ -160,11 +144,7 @@ pub fn draw(batch: &mut HudBatch, atlas: &HudAtlas, strip: &Strip) {
|
||||
arrow,
|
||||
ax,
|
||||
ay,
|
||||
if on {
|
||||
arrow_colour()
|
||||
} else {
|
||||
arrow_off_colour()
|
||||
},
|
||||
if on { ARROW } else { ARROW_OFF },
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -302,9 +282,9 @@ pub fn draw_tabs(batch: &mut HudBatch, atlas: &HudAtlas, strip: &TabStrip, alpha
|
||||
for tab in &row.tabs {
|
||||
let [tx, ty, tw, th] = tab.area;
|
||||
let (fill, text) = if tab.selected {
|
||||
(SELECTED_FILL, selected_text())
|
||||
(SELECTED_FILL, SELECTED_TEXT)
|
||||
} else {
|
||||
(tab_fill(), tab_text())
|
||||
(TAB_FILL, TAB_TEXT)
|
||||
};
|
||||
let tab_start = batch.vertices.len();
|
||||
// Cut where the edges' fades start, so each fade runs over its own piece.
|
||||
@@ -400,16 +380,15 @@ mod tests {
|
||||
let [ax, _] = strip.arrows[i];
|
||||
(batch.vertices.iter())
|
||||
.filter(|v| {
|
||||
(v.pos[0] - ax).abs() < 4.0
|
||||
&& v.color & 0x00FF_FFFF == arrow_colour() & 0x00FF_FFFF
|
||||
(v.pos[0] - ax).abs() < 4.0 && v.color & 0x00FF_FFFF == ARROW & 0x00FF_FFFF
|
||||
})
|
||||
.map(|v| v.color >> 24)
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
};
|
||||
let first = collapsed(&atlas, &pages, 0, AREA);
|
||||
assert_eq!(alpha(&first, 0), arrow_off_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 1), arrow_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 0), ARROW_OFF >> 24);
|
||||
assert_eq!(alpha(&first, 1), ARROW >> 24);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -131,23 +131,6 @@ pub enum GuiDraw {
|
||||
|
||||
pub const WHITE: u32 = 0xFFFF_FFFF;
|
||||
|
||||
/// The highest top, in GUI px, of the draws that sit on the view (`None` for none): where a row
|
||||
/// of the HUD begins.
|
||||
pub fn draws_top(draws: &[GuiDraw]) -> Option<i32> {
|
||||
draws
|
||||
.iter()
|
||||
.filter_map(|d| match *d {
|
||||
GuiDraw::Sprite { y, .. }
|
||||
| GuiDraw::AtlasSprite { y, .. }
|
||||
| GuiDraw::Blit { y, .. }
|
||||
| GuiDraw::Text { y, .. }
|
||||
| GuiDraw::Item { y, .. } => Some(y),
|
||||
GuiDraw::Fill { y0, .. } => Some(y0),
|
||||
GuiDraw::Push(_) | GuiDraw::Pop => None,
|
||||
})
|
||||
.min()
|
||||
}
|
||||
|
||||
fn sprite(sprite: &'static str, x: i32, y: i32, w: i32, h: i32) -> GuiDraw {
|
||||
GuiDraw::Sprite {
|
||||
sprite: Cow::Borrowed(sprite),
|
||||
|
||||
@@ -583,9 +583,6 @@ pub const BOSS_BAR_STEP: i32 = 10 + 9;
|
||||
pub const BOSS_BAR_HEIGHT: i32 = 5;
|
||||
/// A boss bar's sprite width, in GUI px; it is centred on the view.
|
||||
pub const BOSS_BAR_WIDTH: i32 = 182;
|
||||
/// Half the hotbar's width, in GUI px (`Hud`'s `screenWidth / 2 - 91`): the status rows above it
|
||||
/// span the same.
|
||||
pub const HOTBAR_HALF_WIDTH: i32 = 91;
|
||||
|
||||
/// How many of `n` boss bars `BossHealthOverlay.extractRenderState` draws on a view `h` GUI px
|
||||
/// tall: it stops once the next bar's top reaches a third of the height (integer division,
|
||||
|
||||
@@ -74,7 +74,6 @@ pub mod light;
|
||||
pub mod lod;
|
||||
pub mod logging;
|
||||
pub mod menu_blur;
|
||||
pub mod menu_style;
|
||||
pub mod mesher;
|
||||
pub mod minimap;
|
||||
pub mod mipmap;
|
||||
@@ -110,8 +109,6 @@ pub mod preedit;
|
||||
pub mod providers;
|
||||
pub mod pvp;
|
||||
pub mod pvp_hud;
|
||||
pub mod radial_editor;
|
||||
pub mod radial_overlay;
|
||||
pub mod random_source;
|
||||
pub mod screen_draw;
|
||||
pub mod screen_effects;
|
||||
@@ -172,7 +169,6 @@ pub use horizon_client_input::key_names;
|
||||
pub use horizon_client_input::keybinds;
|
||||
pub use horizon_client_input::keymapping;
|
||||
pub use horizon_client_input::mouse;
|
||||
pub use horizon_client_input::radial;
|
||||
pub use horizon_client_input::window;
|
||||
pub use horizon_command as command;
|
||||
pub use horizon_items::blocks;
|
||||
|
||||
@@ -1,150 +0,0 @@
|
||||
//! The look of the screens vanilla doesn't have that the engine still draws: the settings pages
|
||||
//! (`graphics_style`), the HUD kit's tab strip, and the overlays drawn with `ui_theme` (the
|
||||
//! on-screen keyboard, the boot screen, the missing-resources window). Vanilla's screens never
|
||||
//! read it.
|
||||
//!
|
||||
//! The layer above gives it once at startup ([`install`]), before the first frame; the
|
||||
//! official game gives Horizon's design system (`docs/design-system.md`). With none given, the
|
||||
//! screens draw in [`NEUTRAL`]: vanilla's greys and chat colours, and no text where they would
|
||||
//! use their own fonts. A read is one atomic load, and only those screens make it.
|
||||
use std::sync::OnceLock;
|
||||
|
||||
/// Colours as `0xRRGGBB`, sizes in dp (the launcher's logical pixels).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct MenuStyle {
|
||||
pub settings: SettingsColours,
|
||||
pub overlay: OverlayColours,
|
||||
pub sizes: Sizes,
|
||||
/// The overlays' TrueType faces; none: they draw no text.
|
||||
pub fonts: Option<Fonts>,
|
||||
}
|
||||
|
||||
/// The settings pages: square panels of dark glass over the world, flat controls, one face.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct SettingsColours {
|
||||
/// The plate behind everything, drawn see-through.
|
||||
pub page: u32,
|
||||
/// Text, and the light the panels, rules, hovers and controls are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// Labels, descriptions, what can't be used.
|
||||
pub muted: u32,
|
||||
/// Wells and the dark edge of small marks.
|
||||
pub outline: u32,
|
||||
/// Focus, a checked box, a slider's fill.
|
||||
pub accent: u32,
|
||||
/// The one main button, and while hovered.
|
||||
pub face: u32,
|
||||
pub face_hover: u32,
|
||||
pub success: u32,
|
||||
pub warn: u32,
|
||||
pub danger: u32,
|
||||
}
|
||||
|
||||
/// Overlays drawn over the game (the HUD kit's tab strip, `ui_theme`'s overlays).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct OverlayColours {
|
||||
/// The dark page under text and tabs.
|
||||
pub page: u32,
|
||||
/// Muted text over a veiled backdrop.
|
||||
pub backdrop_muted: u32,
|
||||
/// Text and the light hover and pressed plates are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// One-pixel rules between rows.
|
||||
pub rule: u32,
|
||||
/// The main action, and its text.
|
||||
pub accent: u32,
|
||||
pub on_accent: u32,
|
||||
/// A lit choice and its bright edge (the controller dial's sector).
|
||||
pub lit: u32,
|
||||
pub lit_edge: u32,
|
||||
}
|
||||
|
||||
/// `ui_theme`'s type scale and shapes, in dp.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Sizes {
|
||||
pub caption: f32,
|
||||
pub label: f32,
|
||||
pub ui: f32,
|
||||
pub body: f32,
|
||||
pub title: f32,
|
||||
/// The boot screen's wordmark at its smallest, and its console lines.
|
||||
pub display: f32,
|
||||
pub micro: f32,
|
||||
/// Fields; plates (hover rows, selection); a large control's height.
|
||||
pub radius: f32,
|
||||
pub radius_plate: f32,
|
||||
pub control_large: f32,
|
||||
}
|
||||
|
||||
/// TrueType faces (`ui_theme::Face`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Fonts {
|
||||
pub regular: &'static [u8],
|
||||
pub medium: &'static [u8],
|
||||
pub semibold: &'static [u8],
|
||||
pub mono: &'static [u8],
|
||||
}
|
||||
|
||||
/// The look with nothing given: vanilla's greys and chat colours.
|
||||
pub const NEUTRAL: MenuStyle = MenuStyle {
|
||||
settings: SettingsColours {
|
||||
page: 0x101010,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
muted: 0xa0a0a0,
|
||||
outline: 0x000000,
|
||||
accent: 0xffffff,
|
||||
face: 0x555555,
|
||||
face_hover: 0x6f6f6f,
|
||||
success: 0x55ff55,
|
||||
warn: 0xffff55,
|
||||
danger: 0xff5555,
|
||||
},
|
||||
overlay: OverlayColours {
|
||||
page: 0x101010,
|
||||
backdrop_muted: 0xa0a0a0,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
rule: 0x303030,
|
||||
accent: 0xffffff,
|
||||
on_accent: 0x000000,
|
||||
lit: 0xffffff,
|
||||
lit_edge: 0xffffff,
|
||||
},
|
||||
sizes: Sizes {
|
||||
caption: 12.0,
|
||||
label: 13.0,
|
||||
ui: 14.0,
|
||||
body: 15.0,
|
||||
title: 28.0,
|
||||
display: 44.0,
|
||||
micro: 11.0,
|
||||
radius: 0.0,
|
||||
radius_plate: 0.0,
|
||||
control_large: 40.0,
|
||||
},
|
||||
fonts: None,
|
||||
};
|
||||
|
||||
static STYLE: OnceLock<MenuStyle> = OnceLock::new();
|
||||
|
||||
/// Give the menus their look: call it once at startup. A second call keeps the first look and
|
||||
/// returns false.
|
||||
pub fn install(style: MenuStyle) -> bool {
|
||||
STYLE.set(style).is_ok()
|
||||
}
|
||||
|
||||
/// The look given to [`install`], or [`NEUTRAL`].
|
||||
#[inline]
|
||||
pub fn get() -> &'static MenuStyle {
|
||||
STYLE.get().unwrap_or(&NEUTRAL)
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding (`0xAABBGGRR`).
|
||||
pub const fn hud_colour(rgb: u32, alpha: u8) -> u32 {
|
||||
(alpha as u32) << 24 | (rgb & 0xff) << 16 | (rgb >> 8 & 0xff) << 8 | (rgb >> 16 & 0xff)
|
||||
}
|
||||
@@ -18,8 +18,6 @@ use crate::{
|
||||
ui,
|
||||
};
|
||||
|
||||
mod shell_pages;
|
||||
|
||||
fn tr(key: &str) -> Text {
|
||||
Text::translate(key, &[])
|
||||
}
|
||||
@@ -324,8 +322,6 @@ impl Opt {
|
||||
Opt::PadNintendoButtons => "horizon.options.nintendo_buttons",
|
||||
Opt::PadKeyboard => "horizon.options.on_screen_keyboard",
|
||||
Opt::PadGameplayGuide => "horizon.options.gameplay_guide",
|
||||
Opt::PadRadialMode => "horizon.options.radial_mode",
|
||||
Opt::PadRadialStick => "horizon.options.radial_stick",
|
||||
Opt::ModelPart(i) => [
|
||||
"options.modelPart.cape",
|
||||
"options.modelPart.jacket",
|
||||
@@ -884,7 +880,6 @@ impl Opt {
|
||||
gamepad::TextKeyboard::Horizon => "horizon.options.keyboard.horizon",
|
||||
gamepad::TextKeyboard::Steam => "horizon.options.keyboard.steam",
|
||||
}),
|
||||
Opt::PadRadialMode | Opt::PadRadialStick => self.radial_text(s),
|
||||
Opt::Page(page, row) => pages::slider_text(page, row),
|
||||
_ => Text::empty(),
|
||||
}
|
||||
@@ -1206,7 +1201,6 @@ impl Opt {
|
||||
.unwrap_or(0) as u8;
|
||||
s.controller.keyboard = all[usize::from(next(i, 3))];
|
||||
}
|
||||
Opt::PadRadialMode | Opt::PadRadialStick => self.radial_step(s, back),
|
||||
_ => {}
|
||||
}
|
||||
if self.affects_preset() {
|
||||
@@ -1358,11 +1352,6 @@ pub enum Page {
|
||||
/// Horizon's controller settings and button binds.
|
||||
Controller,
|
||||
PadBinds,
|
||||
/// The radial menu's pages (`radial_editor`), on the settings shell, and a page's name.
|
||||
ControllerRadial,
|
||||
ControllerRadialName,
|
||||
/// The list of every action for one of its slots.
|
||||
ControllerRadialPick,
|
||||
Extras,
|
||||
/// PvP & HUD (`pvp`): the extras a PvP player sets, on their own page.
|
||||
Pvp,
|
||||
@@ -1694,10 +1683,6 @@ pub struct OptionsUi {
|
||||
controller: shell::Shell<crate::controller_ui::ControllerScreen>,
|
||||
/// Horizon Extras, on the settings shell.
|
||||
extras: shell::Shell<crate::extras_ui::ExtrasScreen>,
|
||||
/// The radial menu's pages, on the settings shell.
|
||||
radial: shell::Shell<crate::radial_editor::RadialScreen>,
|
||||
/// The list of actions for one of the radial menu's slots.
|
||||
radial_pick: shell::Shell<crate::radial_editor::PickScreen>,
|
||||
/// Shaders: the shader packs and the picked one's options, on the settings shell.
|
||||
shader: shell::Shell<crate::shader_ui::ShaderScreen>,
|
||||
/// The Pack Options page, and the packs' Polytone config entries by pack id (the game
|
||||
@@ -1782,8 +1767,6 @@ impl Default for OptionsUi {
|
||||
graphics: Default::default(),
|
||||
controller: Default::default(),
|
||||
extras: Default::default(),
|
||||
radial: Default::default(),
|
||||
radial_pick: Default::default(),
|
||||
shader: Default::default(),
|
||||
pack_options: Default::default(),
|
||||
pack_configs: Default::default(),
|
||||
@@ -2129,7 +2112,6 @@ impl OptionsUi {
|
||||
.pack_screen
|
||||
.as_ref()
|
||||
.is_some_and(|p| p.search_focused()),
|
||||
Page::ControllerRadialName => self.radial_name_typing(),
|
||||
_ => match self.shell() {
|
||||
Some(shell) => shell.typing(),
|
||||
None => self.settings_search_active(),
|
||||
@@ -2262,16 +2244,95 @@ impl OptionsUi {
|
||||
self.studio.refresh();
|
||||
}
|
||||
}
|
||||
/// The open page's screen on the settings shell. This, with `shell_mut`, is all a screen
|
||||
/// needs here: drawing, clicks, the wheel, a stick's scrolling, keys and typing all go
|
||||
/// through them, so no input path can miss one.
|
||||
fn shell(&self) -> Option<&dyn shell::Hosted> {
|
||||
match self.page() {
|
||||
Page::Extras => Some(&self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&self.graphics),
|
||||
page if Self::controller_page(page).is_some() => Some(&self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
fn shell_mut(&mut self) -> Option<&mut dyn shell::Hosted> {
|
||||
self.graphics.screen.output = self.output;
|
||||
match self.page() {
|
||||
Page::Extras => Some(&mut self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&mut self.graphics),
|
||||
page if Self::controller_page(page).is_some() => Some(&mut self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&mut self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// A controller's or the keyboard's focus landed on `rect`: a row of a shell screen's list
|
||||
/// that is partly hidden scrolls all into view. How far it moved down, when it moved.
|
||||
pub fn reveal(&mut self, s: &Settings, size: (f32, f32), rect: [f32; 4]) -> Option<f32> {
|
||||
self.shell_mut()?.reveal(s, size, rect)
|
||||
}
|
||||
/// The window's size, for the graphics and controller screens' rows that step an option
|
||||
/// (`Opt::cycle`, which a fullscreen resolution needs): before each input that can press one.
|
||||
fn shell_framebuffers(&mut self) {
|
||||
self.graphics.screen.framebuffer = self.framebuffer;
|
||||
self.controller.screen.framebuffer = self.framebuffer;
|
||||
}
|
||||
/// Who and what Controller Settings is about: the game sets it before each draw.
|
||||
pub fn set_controller_context(&mut self, context: crate::controller_ui::Context) {
|
||||
self.controller.screen.context = context;
|
||||
}
|
||||
/// The binding the screen waits on: a controller button's, else a key's.
|
||||
fn waiting(&self) -> Option<shell::Capture> {
|
||||
let pad = self.selected_pad_action.map(shell::Capture::Pad);
|
||||
pad.or(self.selected_key.map(shell::Capture::Key))
|
||||
}
|
||||
/// What a shell screen's outputs do to these options.
|
||||
fn shell_events(&mut self, s: &mut Settings, outputs: Vec<shell::Output>) -> Vec<Event> {
|
||||
let mut events = Vec::new();
|
||||
for output in outputs {
|
||||
match output {
|
||||
shell::Output::Event(event) => events.push(event),
|
||||
shell::Output::Bind(shell::Capture::Key(name)) => self.selected_key = Some(name),
|
||||
shell::Output::Bind(shell::Capture::Pad(action)) => {
|
||||
self.selected_pad_action = Some(action)
|
||||
}
|
||||
shell::Output::Push(page) => {
|
||||
if page == Page::HdrCalibration {
|
||||
self.calibration =
|
||||
Some(crate::hdr_calibration::Calibration::new(s, &self.output));
|
||||
}
|
||||
self.push(page);
|
||||
}
|
||||
shell::Output::Done => events.extend(self.back(s)),
|
||||
}
|
||||
}
|
||||
events
|
||||
}
|
||||
/// Where the shader screen opens for `page`, if it is one of its pages.
|
||||
fn shader_page(page: Page) -> Option<crate::shader_ui::Tab> {
|
||||
match page {
|
||||
Page::ShaderPacks => Some(crate::shader_ui::Tab::Packs),
|
||||
Page::ShaderOptions => Some(crate::shader_ui::Tab::Screen(0)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the controller screen opens for `page`, if it is one of its pages.
|
||||
fn controller_page(page: Page) -> Option<crate::controller_ui::Page> {
|
||||
match page {
|
||||
Page::Controller => Some(crate::controller_ui::Page::General),
|
||||
Page::PadBinds => Some(crate::controller_ui::Page::Bindings),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Whether a video settings screen is open, Horizon's or vanilla's: the fullscreen mode
|
||||
/// waits for it to close, and Ctrl with the wheel steps the GUI scale.
|
||||
pub fn video_open(&self) -> bool {
|
||||
self.page() == Page::Video || Self::graphics_page(self.page()).is_some()
|
||||
}
|
||||
/// Whether the controller screen is open: a controller button pressed now may bind.
|
||||
pub fn controller_open(&self) -> bool {
|
||||
Self::controller_page(self.page()).is_some()
|
||||
}
|
||||
/// Where the graphics screen opens for `page`, if it is one of its pages.
|
||||
fn graphics_page(page: Page) -> Option<crate::graphics_ui::Page> {
|
||||
match page {
|
||||
@@ -2308,9 +2369,6 @@ impl OptionsUi {
|
||||
"options.videoTitle"
|
||||
}
|
||||
Page::Controller | Page::PadBinds => "horizon.pages.controller",
|
||||
Page::ControllerRadial => "horizon.pages.controller_radial",
|
||||
Page::ControllerRadialName => "horizon.radial.name_title",
|
||||
Page::ControllerRadialPick => "horizon.radial.pick_title",
|
||||
Page::Extras => "horizon.pages.extras",
|
||||
Page::Pvp => "horizon.pages.pvp",
|
||||
Page::Credits => "credits_and_attribution.screen.title",
|
||||
@@ -3544,9 +3602,6 @@ impl OptionsUi {
|
||||
}
|
||||
let waiting = self.waiting();
|
||||
let in_world = self.in_world;
|
||||
if self.draw_radial_name(batch, atlas, cursor, in_world) {
|
||||
return;
|
||||
}
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.draw(s, batch, atlas, cursor, in_world, waiting);
|
||||
// The keys lay the screen out at the size it was drawn at.
|
||||
@@ -3898,9 +3953,6 @@ impl OptionsUi {
|
||||
let outcome = c.click(&atlas.font, (x, y), size, drag);
|
||||
return self.calibration_outcome(s, outcome);
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.click_radial_name(s, atlas, (x, y), size, drag || right);
|
||||
}
|
||||
if self.shell().is_some() {
|
||||
// Waiting on a controller button: a click cancels the wait.
|
||||
if !drag && self.selected_pad_action.take().is_some() {
|
||||
@@ -4596,8 +4648,6 @@ impl OptionsUi {
|
||||
self.scroll = 0.0;
|
||||
} else if self.page() == Page::SplitProfiles {
|
||||
self.split_profiles.type_text(text);
|
||||
} else if self.page() == Page::ControllerRadialName {
|
||||
self.type_radial_name(text);
|
||||
} else if let Some(shell) = self.shell_mut() {
|
||||
if shell.typing() {
|
||||
shell.type_text(text);
|
||||
@@ -4633,9 +4683,6 @@ impl OptionsUi {
|
||||
if self.page() == Page::SplitProfiles {
|
||||
return self.split_profiles.shortcut(shortcut, clipboard);
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.radial_name_shortcut(shortcut, clipboard);
|
||||
}
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
return shell.shortcut(shortcut, clipboard);
|
||||
}
|
||||
@@ -4739,9 +4786,6 @@ impl OptionsUi {
|
||||
if self.page() == Page::SplitProfiles && self.split_profiles.key(key, text) {
|
||||
return Vec::new();
|
||||
}
|
||||
if self.page() == Page::ControllerRadialName {
|
||||
return self.radial_name_key(s, key, text);
|
||||
}
|
||||
|
||||
// The size it was drawn at; before the first draw, one its keys can lay out at.
|
||||
let gui = if self.size.0 > 0.0 && self.size.1 > 0.0 {
|
||||
|
||||
@@ -1,302 +0,0 @@
|
||||
//! The pages Options shows on the settings shell (`settings_shell`): which shell each page
|
||||
//! opens, what a shell's outputs do here, and the radial menu's pages (`radial_editor`), whose
|
||||
//! name entry is drawn here in place of a shell, and whose rows of Controller Settings step here.
|
||||
use super::{Event, OptionsUi, Page, tr};
|
||||
use crate::{
|
||||
gamepad,
|
||||
hud::{HudAtlas, HudBatch},
|
||||
radial_editor::Named,
|
||||
settings::{Opt, Settings},
|
||||
settings_shell as shell,
|
||||
text::Text,
|
||||
};
|
||||
|
||||
impl OptionsUi {
|
||||
/// The open page's screen on the settings shell. This, with `shell_mut`, is all a screen
|
||||
/// needs here: drawing, clicks, the wheel, a stick's scrolling, keys and typing all go
|
||||
/// through them, so no input path can miss one.
|
||||
pub(super) fn shell(&self) -> Option<&dyn shell::Hosted> {
|
||||
match self.page() {
|
||||
Page::Extras => Some(&self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&self.graphics),
|
||||
Page::ControllerRadial => Some(&self.radial),
|
||||
Page::ControllerRadialPick => Some(&self.radial_pick),
|
||||
page if Self::controller_page(page).is_some() => Some(&self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
pub(super) fn shell_mut(&mut self) -> Option<&mut dyn shell::Hosted> {
|
||||
self.graphics.screen.output = self.output;
|
||||
match self.page() {
|
||||
Page::Extras => Some(&mut self.extras),
|
||||
page if Self::graphics_page(page).is_some() => Some(&mut self.graphics),
|
||||
Page::ControllerRadial => Some(&mut self.radial),
|
||||
Page::ControllerRadialPick => Some(&mut self.radial_pick),
|
||||
page if Self::controller_page(page).is_some() => Some(&mut self.controller),
|
||||
page if Self::shader_page(page).is_some() => Some(&mut self.shader),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the open shell screen asked the focus to open (a radial slot's list, on the slot's
|
||||
/// action), for a controller's focus to land there.
|
||||
pub fn shell_opened_focus(&self) -> Option<[f32; 4]> {
|
||||
self.shell()?.opened_focus()
|
||||
}
|
||||
/// The clicks until it is set back are a controller's Left or Right on a row: a choice of a
|
||||
/// settings shell steps, rather than opens.
|
||||
pub fn pad_clicks_step(&mut self, on: bool) {
|
||||
if on {
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.clicks_step(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Every shell: the click may have changed the page.
|
||||
let shells: [&mut dyn shell::Hosted; 6] = [
|
||||
&mut self.extras,
|
||||
&mut self.graphics,
|
||||
&mut self.controller,
|
||||
&mut self.radial,
|
||||
&mut self.radial_pick,
|
||||
&mut self.shader,
|
||||
];
|
||||
for shell in shells {
|
||||
shell.clicks_step(false);
|
||||
}
|
||||
}
|
||||
/// The controller's focus landed there.
|
||||
pub fn clear_shell_opened_focus(&mut self) {
|
||||
if let Some(shell) = self.shell_mut() {
|
||||
shell.clear_opened_focus();
|
||||
}
|
||||
}
|
||||
/// The window's size, for the graphics and controller screens' rows that step an option
|
||||
/// (`Opt::cycle`, which a fullscreen resolution needs): before each input that can press one.
|
||||
pub(super) fn shell_framebuffers(&mut self) {
|
||||
self.graphics.screen.framebuffer = self.framebuffer;
|
||||
self.controller.screen.framebuffer = self.framebuffer;
|
||||
}
|
||||
/// Who and what Controller Settings is about: the game sets it before each draw.
|
||||
pub fn set_controller_context(&mut self, context: crate::controller_ui::Context) {
|
||||
self.controller.screen.context = context;
|
||||
}
|
||||
/// The binding the screen waits on: a controller button's, else a key's.
|
||||
pub(super) fn waiting(&self) -> Option<shell::Capture> {
|
||||
let pad = self.selected_pad_action.map(shell::Capture::Pad);
|
||||
pad.or(self.selected_key.map(shell::Capture::Key))
|
||||
}
|
||||
/// What a shell screen's outputs do to these options.
|
||||
pub(super) fn shell_events(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
outputs: Vec<shell::Output>,
|
||||
) -> Vec<Event> {
|
||||
let mut events = Vec::new();
|
||||
for output in outputs {
|
||||
match output {
|
||||
shell::Output::Event(event) => events.push(event),
|
||||
shell::Output::Bind(shell::Capture::Key(name)) => self.selected_key = Some(name),
|
||||
shell::Output::Bind(shell::Capture::Pad(action)) => {
|
||||
self.selected_pad_action = Some(action)
|
||||
}
|
||||
shell::Output::Push(page) => {
|
||||
if page == Page::HdrCalibration {
|
||||
self.calibration =
|
||||
Some(crate::hdr_calibration::Calibration::new(s, &self.output));
|
||||
}
|
||||
self.push(page);
|
||||
// A slot's list, for the slot, opening on what it holds.
|
||||
if page == Page::ControllerRadialPick
|
||||
&& let Some(at) = self.radial.screen.picking.take()
|
||||
{
|
||||
let row = self.radial_pick.screen.open_on(at, &s.controller.radial);
|
||||
self.radial_pick.focus_soon(row);
|
||||
}
|
||||
}
|
||||
shell::Output::Done => {
|
||||
// Back from a slot's list, the focus is on the slot.
|
||||
let slot = (self.page() == Page::ControllerRadialPick)
|
||||
.then(|| self.radial_pick.screen.at());
|
||||
events.extend(self.back(s));
|
||||
if let Some((page, slot)) = slot {
|
||||
self.radial
|
||||
.focus_soon(crate::radial_editor::RadialRow::Slot(page, slot));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// A pick on a slot's list is a change of the radial page's, which its Undo takes back.
|
||||
if self.radial_pick.screen.take_picked() {
|
||||
self.radial.changed_elsewhere();
|
||||
}
|
||||
// A radial page added or deleted: the one to show now.
|
||||
if let Some(page) = self.radial.screen.take_shown() {
|
||||
self.radial.show(page);
|
||||
}
|
||||
events
|
||||
}
|
||||
/// What a press on a radial page's name does here.
|
||||
pub(super) fn name_events(
|
||||
&mut self,
|
||||
named: crate::radial_editor::Named,
|
||||
s: &mut Settings,
|
||||
) -> Vec<Event> {
|
||||
use crate::radial_editor::Named;
|
||||
let mut events = vec![Event::ButtonClick];
|
||||
match named {
|
||||
Named::Nothing => return Vec::new(),
|
||||
Named::Done => {
|
||||
let entry = self.radial.screen.naming.take();
|
||||
if entry.is_some_and(|entry| entry.apply(&mut s.controller.radial)) {
|
||||
self.radial.changed_elsewhere();
|
||||
}
|
||||
events.push(Event::Changed);
|
||||
events.extend(self.back(s));
|
||||
}
|
||||
Named::Back => events.extend(self.back(s)),
|
||||
}
|
||||
events
|
||||
}
|
||||
/// Where the shader screen opens for `page`, if it is one of its pages.
|
||||
pub(super) fn shader_page(page: Page) -> Option<crate::shader_ui::Tab> {
|
||||
match page {
|
||||
Page::ShaderPacks => Some(crate::shader_ui::Tab::Packs),
|
||||
Page::ShaderOptions => Some(crate::shader_ui::Tab::Screen(0)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Where the controller screen opens for `page`, if it is one of its pages.
|
||||
pub(super) fn controller_page(page: Page) -> Option<crate::controller_ui::Page> {
|
||||
match page {
|
||||
Page::Controller => Some(crate::controller_ui::Page::General),
|
||||
Page::PadBinds => Some(crate::controller_ui::Page::Bindings),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Whether the controller screen is open: a controller button pressed now may bind.
|
||||
pub fn controller_open(&self) -> bool {
|
||||
Self::controller_page(self.page()).is_some()
|
||||
}
|
||||
/// The radial screens' glyphs this frame, and the name of a radial page being typed, drawn
|
||||
/// in place of a shell: whether it was.
|
||||
pub(super) fn draw_radial_name(
|
||||
&mut self,
|
||||
batch: &mut HudBatch,
|
||||
atlas: &HudAtlas,
|
||||
cursor: (f32, f32),
|
||||
in_world: bool,
|
||||
) -> bool {
|
||||
self.radial.screen.glyphs = self.pad_glyphs;
|
||||
if self.page() == Page::ControllerRadialName
|
||||
&& let Some(entry) = &mut self.radial.screen.naming
|
||||
{
|
||||
entry.draw(batch, atlas, cursor, in_world);
|
||||
return true;
|
||||
}
|
||||
false
|
||||
}
|
||||
/// A click on a radial page's name entry (`ignored`: a drag or a right click).
|
||||
pub(super) fn click_radial_name(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
atlas: &HudAtlas,
|
||||
at: (f32, f32),
|
||||
size: (f32, f32),
|
||||
ignored: bool,
|
||||
) -> Vec<Event> {
|
||||
let entry = self.radial.screen.naming.as_mut();
|
||||
let named = match entry.filter(|_| !ignored) {
|
||||
Some(entry) => entry.click(atlas, at, size),
|
||||
None => Named::Nothing,
|
||||
};
|
||||
self.name_events(named, s)
|
||||
}
|
||||
/// Whether a radial page's name is being typed.
|
||||
pub(super) fn radial_name_typing(&self) -> bool {
|
||||
self.radial
|
||||
.screen
|
||||
.naming
|
||||
.as_ref()
|
||||
.is_some_and(|n| n.typing())
|
||||
}
|
||||
/// Text typed into a radial page's name.
|
||||
pub(super) fn type_radial_name(&mut self, text: &str) {
|
||||
if let Some(entry) = &mut self.radial.screen.naming {
|
||||
entry.type_text(text);
|
||||
}
|
||||
}
|
||||
/// An edit shortcut in a radial page's name: whether it did something.
|
||||
pub(super) fn radial_name_shortcut(
|
||||
&mut self,
|
||||
shortcut: crate::clipboard::EditShortcut,
|
||||
clipboard: &mut dyn crate::clipboard::Clipboard,
|
||||
) -> bool {
|
||||
let entry = self.radial.screen.naming.as_mut();
|
||||
entry.is_some_and(|entry| entry.shortcut(shortcut, clipboard))
|
||||
}
|
||||
/// A key on a radial page's name entry.
|
||||
pub(super) fn radial_name_key(
|
||||
&mut self,
|
||||
s: &mut Settings,
|
||||
key: winit::keyboard::KeyCode,
|
||||
text: Option<&str>,
|
||||
) -> Vec<Event> {
|
||||
let named = match &mut self.radial.screen.naming {
|
||||
Some(entry) => entry.key(key, text),
|
||||
// Nothing to name: Escape still leaves.
|
||||
None if key == winit::keyboard::KeyCode::Escape => Named::Back,
|
||||
None => Named::Nothing,
|
||||
};
|
||||
self.name_events(named, s)
|
||||
}
|
||||
}
|
||||
|
||||
impl Opt {
|
||||
/// The radial menu's rows of Controller Settings: their value.
|
||||
pub(super) fn radial_text(self, s: &Settings) -> Text {
|
||||
match self {
|
||||
Opt::PadRadialMode => tr(match s.controller.radial_mode {
|
||||
gamepad::RadialMode::Hold => "options.key.hold",
|
||||
gamepad::RadialMode::Toggle => "options.key.toggle",
|
||||
}),
|
||||
Opt::PadRadialStick => tr(match s.controller.radial_stick {
|
||||
gamepad::RadialStick::Right => "horizon.options.radial_stick.right",
|
||||
gamepad::RadialStick::Left => "horizon.options.radial_stick.left",
|
||||
gamepad::RadialStick::Either => "horizon.options.radial_stick.either",
|
||||
}),
|
||||
_ => Text::empty(),
|
||||
}
|
||||
}
|
||||
/// The radial menu's rows of Controller Settings: a step, back or on.
|
||||
pub(super) fn radial_step(self, s: &mut Settings, back: bool) {
|
||||
let next = |n: u8, count: u8| {
|
||||
if back {
|
||||
(n + count - 1) % count
|
||||
} else {
|
||||
(n + 1) % count
|
||||
}
|
||||
};
|
||||
match self {
|
||||
Opt::PadRadialMode => {
|
||||
let all = gamepad::RadialMode::ALL;
|
||||
let i = all
|
||||
.iter()
|
||||
.position(|m| *m == s.controller.radial_mode)
|
||||
.unwrap_or(0) as u8;
|
||||
s.controller.radial_mode = all[usize::from(next(i, all.len() as u8))];
|
||||
}
|
||||
Opt::PadRadialStick => {
|
||||
let all = gamepad::RadialStick::ALL;
|
||||
let i = all
|
||||
.iter()
|
||||
.position(|k| *k == s.controller.radial_stick)
|
||||
.unwrap_or(0) as u8;
|
||||
// An opener under the thumb that now selects goes unbound.
|
||||
s.controller
|
||||
.set_radial_stick(all[usize::from(next(i, all.len() as u8))]);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -124,15 +124,21 @@ impl OptionsUi {
|
||||
Some(open("horizon.pages.open.studio", Page::Studio)),
|
||||
),
|
||||
// No AI hides the AI Agent page and everything AI.
|
||||
if s.extras.no_ai {
|
||||
Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)
|
||||
} else {
|
||||
Row::Buttons(
|
||||
open("horizon.pages.open.agent", Page::Agent),
|
||||
Some(self.extra_button(s, crate::extras::Item::NoAi)),
|
||||
)
|
||||
},
|
||||
];
|
||||
Row::Buttons(
|
||||
self.extra_button(s, crate::extras::Item::DiscordPresence),
|
||||
Some(if s.extras.no_ai {
|
||||
self.extra_button(s, crate::extras::Item::NoAi)
|
||||
} else {
|
||||
open("horizon.pages.open.agent", Page::Agent)
|
||||
}),
|
||||
),
|
||||
]
|
||||
.into_iter()
|
||||
.chain(
|
||||
(!s.extras.no_ai)
|
||||
.then(|| Row::Buttons(self.extra_button(s, crate::extras::Item::NoAi), None)),
|
||||
)
|
||||
.collect();
|
||||
self.added_entries(&mut rows);
|
||||
rows
|
||||
}
|
||||
@@ -156,38 +162,10 @@ impl OptionsUi {
|
||||
};
|
||||
let mut rows = Vec::new();
|
||||
registered.rows(&mut rows);
|
||||
let mut out = Vec::new();
|
||||
// The row a half-width button started, waiting for the next to sit beside it.
|
||||
let mut half_open = false;
|
||||
for (r, row) in rows.into_iter().enumerate() {
|
||||
match row {
|
||||
// Wrapped as the engine's own notes; space is for pages drawn as a screen.
|
||||
added::Row::Text { text, .. } => {
|
||||
out.extend(wrap(&text, 64).into_iter().map(Row::Note))
|
||||
}
|
||||
added::Row::Space(_) => continue,
|
||||
added::Row::Button {
|
||||
label,
|
||||
active,
|
||||
half: true,
|
||||
..
|
||||
} => {
|
||||
let mut half = button(0.0, 0.0, 150.0, tr(label), Act::PageRow(page, r));
|
||||
if !active {
|
||||
half = inactive(half);
|
||||
}
|
||||
match out.last_mut() {
|
||||
Some(Row::Buttons(_, second @ None)) if half_open => *second = Some(half),
|
||||
_ => out.push(Row::Buttons(half, None)),
|
||||
}
|
||||
half_open = !half_open;
|
||||
continue;
|
||||
}
|
||||
row => out.push(self.added_row(page, r, row)),
|
||||
}
|
||||
half_open = false;
|
||||
}
|
||||
out
|
||||
rows.into_iter()
|
||||
.enumerate()
|
||||
.map(|(r, row)| self.added_row(page, r, row))
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn added_row(&self, page: usize, r: usize, row: added::Row) -> Row {
|
||||
@@ -199,10 +177,7 @@ impl OptionsUi {
|
||||
added::Row::Toggle { label, on } => wide(generic(label, on_off(on))),
|
||||
added::Row::Cycle { label, value } => wide(generic(label, label_text(value))),
|
||||
added::Row::Slider { .. } => Row::Big(Opt::Page(page, r)),
|
||||
added::Row::Button { label, active, .. } => {
|
||||
let wide = button(0.0, 0.0, 310.0, tr(label), act);
|
||||
Row::Buttons(if active { wide } else { inactive(wide) }, None)
|
||||
}
|
||||
added::Row::Button { label } => wide(tr(label)),
|
||||
added::Row::Key { label, key } => {
|
||||
let mut message = keybinds::display_name(&key);
|
||||
if self.selected_key == Some(PAGE_KEY)
|
||||
@@ -486,84 +461,4 @@ mod tests {
|
||||
Some(tr("test.sample.switch.tooltip").plain())
|
||||
);
|
||||
}
|
||||
|
||||
/// Text, a grey note, space, two half buttons (the second inactive) and a footer button.
|
||||
struct Shaped(Mutex<Vec<usize>>);
|
||||
|
||||
impl added::Page for Shaped {
|
||||
fn id(&self) -> &'static str {
|
||||
"test.shaped"
|
||||
}
|
||||
fn title(&self) -> &'static str {
|
||||
"test.shaped.title"
|
||||
}
|
||||
fn place(&self) -> added::Place {
|
||||
added::Place::HorizonSettings
|
||||
}
|
||||
fn rows(&self, rows: &mut Vec<added::Row>) {
|
||||
rows.push(added::Row::text("ABCDE-FGHIJ").groups());
|
||||
rows.push(added::Row::text("grey").quiet());
|
||||
rows.push(added::Row::Space(6));
|
||||
rows.push(added::Row::button("test.shaped.copy").half());
|
||||
rows.push(added::Row::button("test.shaped.stop").half().active(false));
|
||||
rows.push(added::Row::button("test.shaped.help").footer());
|
||||
}
|
||||
fn act(&self, row: usize, _: added::Act) {
|
||||
self.0.lock().unwrap().push(row);
|
||||
}
|
||||
}
|
||||
|
||||
static SHAPED: Shaped = Shaped(Mutex::new(Vec::new()));
|
||||
static SHAPED_PAGES: [&dyn added::Page; 1] = [&SHAPED];
|
||||
|
||||
#[test]
|
||||
fn half_buttons_share_a_row_and_an_inactive_one_is_never_pressed() {
|
||||
let mut s = Settings::default();
|
||||
TEST_PAGES.set(Some(&SHAPED_PAGES));
|
||||
let ui = OptionsUi::default();
|
||||
let rows = ui.added_rows(0);
|
||||
// The two texts as notes (space shows nothing here), the halves on one row, the
|
||||
// footer button below them (the settings shell has no footer of its own).
|
||||
assert!(matches!(&rows[0], Row::Note(t) if t == "ABCDE-FGHIJ"));
|
||||
assert!(matches!(&rows[1], Row::Note(t) if t == "grey"));
|
||||
let Row::Buttons(copy, Some(stop)) = &rows[2] else {
|
||||
panic!("the halves sit side by side: {:?}", rows.len());
|
||||
};
|
||||
assert_eq!((copy.w, stop.w), (150.0, 150.0));
|
||||
assert!(matches!(&rows[3], Row::Buttons(help, None) if help.w == 310.0));
|
||||
assert_eq!(rows.len(), 4);
|
||||
let mut ui = ui;
|
||||
ui.show(Page::Added(0));
|
||||
press(&mut ui, &mut s, Act::PageRow(0, 3), false);
|
||||
press(&mut ui, &mut s, Act::PageRow(0, 5), false);
|
||||
let (widgets, ..) = ui.layout(&s, 480.0, 240.0);
|
||||
let stop = widgets
|
||||
.iter()
|
||||
.find(|w| {
|
||||
matches!(
|
||||
&w.kind,
|
||||
WKind::Button {
|
||||
act: Act::PageRow(0, 4),
|
||||
..
|
||||
}
|
||||
)
|
||||
})
|
||||
.expect("Stop is drawn");
|
||||
let atlas = super::super::tests::atlas();
|
||||
ui.click(
|
||||
&mut s,
|
||||
&atlas,
|
||||
stop.x + 1.0,
|
||||
stop.y + 1.0,
|
||||
(480.0, 240.0),
|
||||
[480, 240],
|
||||
false,
|
||||
false,
|
||||
);
|
||||
assert_eq!(
|
||||
*SHAPED.0.lock().unwrap(),
|
||||
[3, 5],
|
||||
"the inactive half heard nothing"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -7,14 +7,6 @@ use horizon_polytone::colors::PackColors;
|
||||
use crate::block_entity_render::DYES;
|
||||
use crate::pack_palette::{self, Environment};
|
||||
|
||||
fn fluid(fog: horizon_polytone::colors::FluidFog) -> pack_palette::FluidFog {
|
||||
pack_palette::FluidFog {
|
||||
color: fog.color,
|
||||
radius: fog.radius,
|
||||
fade: fog.fade,
|
||||
}
|
||||
}
|
||||
|
||||
/// The colours of every namespace's file under the pack overlay at `root`.
|
||||
pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
let colors = PackColors::read(root);
|
||||
@@ -37,10 +29,6 @@ pub fn read(root: &Path) -> pack_palette::PackColors {
|
||||
water_fog_brightening_time: env.water_fog_brightening_time,
|
||||
horizon_height: env.horizon_height,
|
||||
},
|
||||
fluid_fog: pack_palette::FluidFogs {
|
||||
water: colors.fluid_fog.water.map(fluid),
|
||||
lava: colors.fluid_fog.lava.map(fluid),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,24 +59,6 @@ pub struct PackColors {
|
||||
pub xp_bar: [Option<u32>; 2],
|
||||
/// The effect fogs' settings: the fog reads them every frame.
|
||||
pub env: Environment,
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
pub fluid_fog: FluidFogs,
|
||||
}
|
||||
|
||||
/// A fluid modifier's fog: a flat colour (RGB), and the fog's radius and fade multipliers (1 is
|
||||
/// vanilla's).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct FluidFog {
|
||||
pub color: Option<u32>,
|
||||
pub radius: f32,
|
||||
pub fade: f32,
|
||||
}
|
||||
|
||||
/// The fog the packs' fluid modifiers give water and lava.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub struct FluidFogs {
|
||||
pub water: Option<FluidFog>,
|
||||
pub lava: Option<FluidFog>,
|
||||
}
|
||||
|
||||
impl Default for PackColors {
|
||||
@@ -90,7 +72,6 @@ impl Default for PackColors {
|
||||
entity_shadows: true,
|
||||
xp_bar: [None; 2],
|
||||
env: Environment::default(),
|
||||
fluid_fog: FluidFogs::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,10 +7,7 @@
|
||||
//! sections are immutable behind `Arc` and edited through `Arc::make_mut`, so
|
||||
//! a weak reference tells an edited or replaced section from the one the list
|
||||
//! was built from (see `random_tick_sections`), without keeping its blocks.
|
||||
use crate::{
|
||||
chunk::{Chunk, Section},
|
||||
fast_hash::FxHashMap,
|
||||
};
|
||||
use crate::{chunk::Section, fast_hash::FxHashMap};
|
||||
use std::sync::{Arc, Mutex, Weak};
|
||||
|
||||
/// A section's POIs: the block index in the section (`y << 8 | z << 4 | x`)
|
||||
@@ -21,16 +18,13 @@ struct Cached<T> {
|
||||
section: Weak<Section>,
|
||||
pois: SectionPois<T>,
|
||||
}
|
||||
/// Cached POI lists by chunk column `(chunk x, chunk z)`, each by section
|
||||
/// index: a search through a column looks it up once.
|
||||
/// Cached POI lists by section, `(chunk x, section index, chunk z)`.
|
||||
pub struct PoiSections<T> {
|
||||
sections: Mutex<Lists<T>>,
|
||||
}
|
||||
struct Lists<T> {
|
||||
by_column: FxHashMap<(i32, i32), Vec<Option<Cached<T>>>>,
|
||||
/// How many section lists are kept, and the count above which the lists
|
||||
/// of sections no longer resident are dropped.
|
||||
len: usize,
|
||||
by_section: FxHashMap<(i32, i32, i32), Cached<T>>,
|
||||
/// Size above which lists of sections no longer resident are dropped.
|
||||
prune_at: usize,
|
||||
}
|
||||
const MIN_PRUNE: usize = 4096;
|
||||
@@ -38,61 +32,27 @@ impl<T> Default for PoiSections<T> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
sections: Mutex::new(Lists {
|
||||
by_column: FxHashMap::default(),
|
||||
len: 0,
|
||||
by_section: FxHashMap::default(),
|
||||
prune_at: MIN_PRUNE,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<T: Copy> Lists<T> {
|
||||
/// The column's lists, for sections up to `last`, after dropping the
|
||||
/// lists of sections no longer resident if there are too many.
|
||||
fn column(
|
||||
&mut self,
|
||||
column: (i32, i32),
|
||||
last: usize,
|
||||
) -> (&mut [Option<Cached<T>>], &mut usize) {
|
||||
if self.len >= self.prune_at {
|
||||
self.prune();
|
||||
impl<T: Copy> PoiSections<T> {
|
||||
/// The POIs of `section`, whose block states `kind` classifies. `kind`
|
||||
/// must give the same answer for a state on every call.
|
||||
pub fn get(
|
||||
&self,
|
||||
key: (i32, i32, i32),
|
||||
section: &Arc<Section>,
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
) -> SectionPois<T> {
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
if let Some(cached) = lists.by_section.get(&key)
|
||||
&& cached.section.as_ptr() == Arc::as_ptr(section)
|
||||
{
|
||||
return cached.pois.clone();
|
||||
}
|
||||
let lists = self.by_column.entry(column).or_default();
|
||||
if lists.len() <= last {
|
||||
lists.resize_with(last + 1, || None);
|
||||
}
|
||||
(lists, &mut self.len)
|
||||
}
|
||||
|
||||
/// Drops the lists of sections no longer resident.
|
||||
fn prune(&mut self) {
|
||||
let mut len = 0;
|
||||
self.by_column.retain(|_, lists| {
|
||||
for c in lists.iter_mut() {
|
||||
if c.as_ref().is_some_and(|c| c.section.strong_count() == 0) {
|
||||
*c = None;
|
||||
}
|
||||
}
|
||||
let kept = lists.iter().filter(|c| c.is_some()).count();
|
||||
len += kept;
|
||||
kept > 0
|
||||
});
|
||||
self.len = len;
|
||||
self.prune_at = (len * 2).max(MIN_PRUNE);
|
||||
}
|
||||
}
|
||||
|
||||
/// The POIs of `section` from `slot`, listed again (and kept there) unless
|
||||
/// `slot` was listed from this very section; `len` counts the slots filled.
|
||||
fn list<'a, T: Copy>(
|
||||
slot: &'a mut Option<Cached<T>>,
|
||||
len: &mut usize,
|
||||
section: &Arc<Section>,
|
||||
kind: &mut impl FnMut(u32) -> Option<T>,
|
||||
) -> &'a SectionPois<T> {
|
||||
let fresh = slot
|
||||
.as_ref()
|
||||
.is_some_and(|c| c.section.as_ptr() == Arc::as_ptr(section));
|
||||
if !fresh {
|
||||
let pois: SectionPois<T> = if section.blocks.maybe_has(|v| kind(v).is_some()) {
|
||||
let mut states = [0u32; 4096];
|
||||
section.unpack(&mut states);
|
||||
@@ -104,56 +64,18 @@ fn list<'a, T: Copy>(
|
||||
} else {
|
||||
Arc::from([])
|
||||
};
|
||||
*len += usize::from(slot.is_none());
|
||||
*slot = Some(Cached {
|
||||
section: Arc::downgrade(section),
|
||||
pois,
|
||||
});
|
||||
}
|
||||
&slot.as_ref().expect("just listed").pois
|
||||
}
|
||||
|
||||
impl<T: Copy> PoiSections<T> {
|
||||
/// The POIs of `section`, the `key.1`-th section of the column
|
||||
/// `(key.0, key.2)`, whose block states `kind` classifies. `kind` must give
|
||||
/// the same answer for a state on every call.
|
||||
pub fn get(
|
||||
&self,
|
||||
key: (i32, i32, i32),
|
||||
section: &Arc<Section>,
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
) -> SectionPois<T> {
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let s = usize::try_from(key.1).expect("a section index");
|
||||
let (column, len) = lists.column((key.0, key.2), s);
|
||||
list(&mut column[s], len, section, &mut kind).clone()
|
||||
}
|
||||
|
||||
/// The POIs of `chunk` from block Y `y0` to `y1`, its first section at
|
||||
/// `min_y`, as [`Self::get`] gives them: each section that has any, with
|
||||
/// the Y of its lowest blocks, in order, put in `out`. One lookup of the
|
||||
/// column.
|
||||
pub fn column(
|
||||
&self,
|
||||
chunk: &Chunk,
|
||||
min_y: i32,
|
||||
(y0, y1): (i32, i32),
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
out: &mut Vec<(i32, SectionPois<T>)>,
|
||||
) {
|
||||
out.clear();
|
||||
let (first, last) = ((y0 - min_y) >> 4, (y1 - min_y) >> 4);
|
||||
if first > last {
|
||||
return;
|
||||
}
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let (slots, len) = lists.column((chunk.x, chunk.z), last as usize);
|
||||
for s in first as usize..=last as usize {
|
||||
let pois = list(&mut slots[s], len, &chunk.sections[s], &mut kind);
|
||||
if !pois.is_empty() {
|
||||
out.push((min_y + s as i32 * 16, pois.clone()));
|
||||
}
|
||||
if lists.by_section.len() >= lists.prune_at {
|
||||
lists.by_section.retain(|_, c| c.section.strong_count() > 0);
|
||||
lists.prune_at = (lists.by_section.len() * 2).max(MIN_PRUNE);
|
||||
}
|
||||
lists.by_section.insert(
|
||||
key,
|
||||
Cached {
|
||||
section: Arc::downgrade(section),
|
||||
pois: pois.clone(),
|
||||
},
|
||||
);
|
||||
pois
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,48 +143,6 @@ mod tests {
|
||||
assert!(index.get((0, 0, 0), &chunk.sections[0], kind).is_empty());
|
||||
}
|
||||
|
||||
/// A column gives each section's list as `get` does, the sections
|
||||
/// without any left out, and keeps them until a section changes.
|
||||
#[test]
|
||||
fn a_column_gives_what_each_section_gives() {
|
||||
let index = PoiSections::<u8>::default();
|
||||
let kind = |v: u32| (v == 5).then_some(5);
|
||||
let mut chunk = Arc::new(Chunk::empty(2, -3));
|
||||
for (x, y, z) in [(1, MIN_Y + 2, 3), (4, MIN_Y + 40, 0), (0, MIN_Y + 41, 15)] {
|
||||
Arc::make_mut(&mut chunk).set(x, y, z, 5);
|
||||
}
|
||||
let mut out = Vec::new();
|
||||
index.column(&chunk, MIN_Y, (MIN_Y, MIN_Y + 63), kind, &mut out);
|
||||
let bases: Vec<i32> = out.iter().map(|(base, _)| *base).collect();
|
||||
assert_eq!(bases, [MIN_Y, MIN_Y + 32]);
|
||||
for (base, pois) in &out {
|
||||
let s = (base - MIN_Y) / 16;
|
||||
let one = index.get((2, s, -3), &chunk.sections[s as usize], kind);
|
||||
assert!(Arc::ptr_eq(pois, &one));
|
||||
}
|
||||
// Kept: no rescan.
|
||||
index.column(
|
||||
&chunk,
|
||||
MIN_Y,
|
||||
(MIN_Y, MIN_Y + 63),
|
||||
|_| panic!("rescanned"),
|
||||
&mut out,
|
||||
);
|
||||
assert_eq!(out.len(), 2);
|
||||
// An edit lists that section again.
|
||||
Arc::make_mut(&mut chunk).set(4, MIN_Y + 40, 0, 1);
|
||||
let mut rescans = 0;
|
||||
let counted = |v: u32| {
|
||||
rescans += 1;
|
||||
kind(v)
|
||||
};
|
||||
index.column(&chunk, MIN_Y, (MIN_Y + 20, MIN_Y + 63), counted, &mut out);
|
||||
assert!(rescans > 0);
|
||||
assert_eq!(out.len(), 1);
|
||||
assert_eq!(out[0].0, MIN_Y + 32);
|
||||
assert_eq!(&*out[0].1, &[(9 << 8 | 15 << 4, 5)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unloaded_sections_are_dropped() {
|
||||
let index = PoiSections::<u8>::default();
|
||||
@@ -273,7 +153,7 @@ mod tests {
|
||||
index.get((1, i, 0), &Arc::new(Section::default()), kind);
|
||||
}
|
||||
let lists = index.sections.lock().unwrap();
|
||||
assert!(lists.len <= 2);
|
||||
assert!(lists.by_column[&(0, 0)][0].is_some());
|
||||
assert!(lists.by_section.len() <= 2);
|
||||
assert!(lists.by_section.contains_key(&(0, 0, 0)));
|
||||
}
|
||||
}
|
||||
@@ -1,844 +0,0 @@
|
||||
//! The radial menu's pages in the controller settings (Horizon's own; `radial.rs` has their
|
||||
//! rules, `radial_overlay.rs` draws them in play), on the settings shell (`settings_shell`): a
|
||||
//! sheet per page with its eight slots, what changes the page, and what changes them all. A
|
||||
//! page's own name is typed on a small page of its own, [`NameEntry`].
|
||||
use crate::{
|
||||
gamepad::{self, GlyphOf, MenuJob},
|
||||
graphics_style::{self as style, BUTTON_H},
|
||||
hud::{HudAtlas, HudBatch},
|
||||
lang,
|
||||
options_ui::{Event, Page},
|
||||
pad_glyph::{Glyph, Glyphs},
|
||||
radial::{self, Pages, RadialAction, SLOTS, Slot},
|
||||
radial_overlay::{page_label, slot_caption},
|
||||
settings::Settings,
|
||||
settings_shell::{
|
||||
self as shell, Binding, Capture, Group, Output, Reset, Row, Screen, Sheet, Shown, Value,
|
||||
},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
|
||||
const TITLE: &str = "horizon.pages.controller_radial";
|
||||
const SLOTS_GROUP: &str = "horizon.radial.group.slots";
|
||||
const PAGE_GROUP: &str = "horizon.radial.group.page";
|
||||
const ALL_GROUP: &str = "horizon.radial.group.all";
|
||||
/// The opener's row binds the menu's own pad action, in place.
|
||||
const OPENER: &str = gamepad::RADIAL;
|
||||
|
||||
/// A row of a page; `usize`s are the page and the slot.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) enum RadialRow {
|
||||
Slot(usize, usize),
|
||||
Rename(usize),
|
||||
NewPage,
|
||||
Delete(usize),
|
||||
Reset,
|
||||
Opener,
|
||||
}
|
||||
|
||||
/// A slot's action, that it holds none, or that its action is missing.
|
||||
fn slot_label(slot: &Slot) -> String {
|
||||
slot_caption(slot).unwrap_or_else(|| lang::get("horizon.radial.empty"))
|
||||
}
|
||||
|
||||
/// What the slot after `slot` (before, `back`) holds: Empty between the last action and the first.
|
||||
/// A missing action steps as Empty does.
|
||||
fn step(slot: &Slot, back: bool) -> Slot {
|
||||
let order: Vec<_> = std::iter::once(None)
|
||||
.chain(RadialAction::ALL.map(Some))
|
||||
.collect();
|
||||
let at = order
|
||||
.iter()
|
||||
.position(|entry| *entry == slot.action())
|
||||
.unwrap_or(0);
|
||||
let next = if back { at + order.len() - 1 } else { at + 1 };
|
||||
order[next % order.len()].into()
|
||||
}
|
||||
|
||||
fn page_of(page: usize, pages: usize) -> String {
|
||||
lang::tr("horizon.radial.page_of", &[&(page + 1), &pages])
|
||||
}
|
||||
|
||||
/// The opener's row: a binding of the menu's own pad action, in place, on its button's art. Its
|
||||
/// strip says what stands in the way (no button, or one another action shares); while it waits,
|
||||
/// the shell says how to bind it.
|
||||
fn opener_row(s: &Settings, glyphs: Glyphs) -> Row<RadialRow> {
|
||||
let pad = &s.controller;
|
||||
// Through the player's glyphs, so a Nintendo pad going by its letters names its own button.
|
||||
let glyph = Glyph::of(GlyphOf::Bound(OPENER), pad, glyphs);
|
||||
let warning = match pad.binding(OPENER) {
|
||||
None => Some(lang::get("horizon.radial.unbound")),
|
||||
Some(_) => pad
|
||||
.conflicts(OPENER)
|
||||
.then(|| lang::get("horizon.radial.conflict")),
|
||||
};
|
||||
let binding = Binding {
|
||||
capture: Capture::Pad(OPENER),
|
||||
shown: Shown::Pad {
|
||||
glyph,
|
||||
cancel: Glyph::menu(MenuJob::Start, glyphs),
|
||||
},
|
||||
shared: Vec::new(),
|
||||
// The default (D-pad Right) is refused with some sticks: no reset, only a new button.
|
||||
reset: Reset::None,
|
||||
};
|
||||
let name = lang::get("horizon.radial.opener");
|
||||
Row {
|
||||
chosen: warning,
|
||||
..Row::new(RadialRow::Opener, name, Value::Binding(binding))
|
||||
.about(lang::get(opener_about(pad.radial_stick)))
|
||||
}
|
||||
}
|
||||
|
||||
/// What the opener's row says it can be, with the stick that selects: never under that thumb.
|
||||
fn opener_about(stick: gamepad::RadialStick) -> &'static str {
|
||||
match stick {
|
||||
gamepad::RadialStick::Right => "horizon.radial.opener.about",
|
||||
gamepad::RadialStick::Left => "horizon.radial.opener.about.left",
|
||||
gamepad::RadialStick::Either => "horizon.radial.opener.about.either",
|
||||
}
|
||||
}
|
||||
|
||||
/// The page's rows: its slots, then what changes it.
|
||||
fn page_groups(pages: &Pages, page: usize) -> [Group<RadialRow>; 2] {
|
||||
let slots = (0..SLOTS).map(|slot| {
|
||||
let name = lang::get(&format!("horizon.radial.slot.{slot}"));
|
||||
let cell = pages.page(page).slot(slot);
|
||||
let value = Value::Choice(slot_label(cell));
|
||||
let missing = match cell {
|
||||
Slot::Missing(id) => Some(lang::tr("horizon.radial.missing.about", &[id])),
|
||||
_ => None,
|
||||
};
|
||||
Row {
|
||||
chosen: missing,
|
||||
..Row::new(RadialRow::Slot(page, slot), name, value)
|
||||
.about(lang::get("horizon.radial.slot.about"))
|
||||
}
|
||||
});
|
||||
let full = (pages.len() >= radial::MAX_PAGES)
|
||||
.then(|| lang::tr("horizon.radial.new_page.full", &[&radial::MAX_PAGES]));
|
||||
let last = (pages.len() <= 1).then(|| lang::get("horizon.radial.delete_page.last"));
|
||||
let changes = vec![
|
||||
Row::new(
|
||||
RadialRow::Rename(page),
|
||||
lang::get("horizon.radial.rename"),
|
||||
Value::Press,
|
||||
)
|
||||
.about(lang::get("horizon.radial.rename.about")),
|
||||
Row::new(
|
||||
RadialRow::NewPage,
|
||||
lang::get(radial::NEW_PAGE_NAME),
|
||||
Value::Press,
|
||||
)
|
||||
.about(lang::get("horizon.radial.new_page.about"))
|
||||
.blocked(full),
|
||||
Row::new(
|
||||
RadialRow::Delete(page),
|
||||
lang::get("horizon.radial.delete_page"),
|
||||
Value::Press,
|
||||
)
|
||||
.about(lang::get("horizon.radial.delete_page.about"))
|
||||
.blocked(last),
|
||||
];
|
||||
[
|
||||
Group {
|
||||
name: SLOTS_GROUP,
|
||||
rows: slots.collect(),
|
||||
},
|
||||
Group {
|
||||
name: PAGE_GROUP,
|
||||
rows: changes,
|
||||
},
|
||||
]
|
||||
}
|
||||
|
||||
/// The screen's own state; the pages are the player's settings.
|
||||
#[derive(Default)]
|
||||
pub(crate) struct RadialScreen {
|
||||
/// The buttons' names follow the controller in use: the options screen says which.
|
||||
pub(crate) glyphs: Glyphs,
|
||||
/// The page to show next: one just added, or where a deleted one was.
|
||||
show: Option<usize>,
|
||||
/// The page whose name is being typed, on its own page (`Page::ControllerRadialName`).
|
||||
pub(crate) naming: Option<NameEntry>,
|
||||
/// The slot (page, slot) whose list of actions opens next (`Page::ControllerRadialPick`).
|
||||
pub(crate) picking: Option<(usize, usize)>,
|
||||
}
|
||||
|
||||
impl RadialScreen {
|
||||
/// The page the shell should show now, once.
|
||||
pub(crate) fn take_shown(&mut self) -> Option<usize> {
|
||||
self.show.take()
|
||||
}
|
||||
}
|
||||
|
||||
impl Screen for RadialScreen {
|
||||
type Page = usize;
|
||||
type Row = RadialRow;
|
||||
fn title(&self) -> &'static str {
|
||||
TITLE
|
||||
}
|
||||
/// The rows read the pages, the opener's button, the stick that selects and the glyphs it is
|
||||
/// named with.
|
||||
fn stamp(&self, s: &Settings) -> u64 {
|
||||
let pad = &s.controller;
|
||||
let opener = (pad.binding(OPENER), pad.conflicts(OPENER));
|
||||
shell::stamp_of(&(&pad.radial, opener, pad.radial_stick, self.glyphs))
|
||||
}
|
||||
fn sheets(&self, s: &Settings) -> Vec<Sheet<usize, RadialRow>> {
|
||||
let pages = &s.controller.radial;
|
||||
let default = *pages == Pages::default();
|
||||
let all = Group {
|
||||
name: ALL_GROUP,
|
||||
rows: vec![
|
||||
Row::new(
|
||||
RadialRow::Reset,
|
||||
lang::get("horizon.radial.reset"),
|
||||
Value::Press,
|
||||
)
|
||||
.about(lang::get("horizon.radial.reset.about"))
|
||||
.blocked(default.then(|| lang::get("horizon.radial.reset.default"))),
|
||||
opener_row(s, self.glyphs),
|
||||
],
|
||||
};
|
||||
(0..pages.len())
|
||||
.map(|page| {
|
||||
let [slots, changes] = page_groups(pages, page);
|
||||
let all = Group {
|
||||
name: all.name,
|
||||
rows: all.rows.clone(),
|
||||
};
|
||||
Sheet::new(
|
||||
page,
|
||||
page_label(pages.page(page)),
|
||||
page_of(page, pages.len()),
|
||||
vec![slots, changes, all],
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
fn press(&mut self, s: &mut Settings, row: RadialRow, back: bool) -> Vec<Output> {
|
||||
let pages = &mut s.controller.radial;
|
||||
match row {
|
||||
RadialRow::Slot(page, slot) => {
|
||||
let next = step(pages.page(page).slot(slot), back);
|
||||
pages.set_slot(page, slot, next);
|
||||
}
|
||||
RadialRow::Rename(page) => {
|
||||
self.naming = Some(NameEntry::new(page, &page_label(pages.page(page))));
|
||||
return vec![Output::Push(Page::ControllerRadialName)];
|
||||
}
|
||||
RadialRow::NewPage => self.show = pages.add(),
|
||||
RadialRow::Delete(page) => {
|
||||
pages.remove(page);
|
||||
self.show = Some(pages.clamp(page));
|
||||
}
|
||||
RadialRow::Reset => {
|
||||
*pages = Pages::default();
|
||||
self.show = Some(0);
|
||||
}
|
||||
// The shell starts its wait (`gamepad::opener_refused` refused, Start cancels).
|
||||
RadialRow::Opener => return Vec::new(),
|
||||
}
|
||||
vec![Output::Event(Event::Changed)]
|
||||
}
|
||||
/// A press on a slot opens the list of every action for it; Left and Right still step it.
|
||||
fn choose(&mut self, _s: &mut Settings, row: RadialRow) -> Option<Vec<Output>> {
|
||||
let RadialRow::Slot(page, slot) = row else {
|
||||
return None;
|
||||
};
|
||||
self.picking = Some((page, slot));
|
||||
Some(vec![Output::Push(Page::ControllerRadialPick)])
|
||||
}
|
||||
/// The wheel over a slot steps it, as a press does.
|
||||
fn wheel_step(&mut self, s: &mut Settings, row: RadialRow, back: bool) -> Option<Vec<Output>> {
|
||||
matches!(row, RadialRow::Slot(..)).then(|| self.press(s, row, back))
|
||||
}
|
||||
/// Undo is how a delete or a reset is taken back: they act at once.
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
/// The pages, and the opener's button, which its row binds.
|
||||
fn undo(&mut self, s: &mut Settings, before: &Settings) -> Vec<Output> {
|
||||
s.controller.radial = before.controller.radial.clone();
|
||||
s.controller.bind(OPENER, before.controller.binding(OPENER));
|
||||
Vec::new()
|
||||
}
|
||||
}
|
||||
|
||||
const PICK_TITLE: &str = "horizon.radial.pick_title";
|
||||
const PICK_GROUP: &str = "horizon.radial.group.actions";
|
||||
|
||||
/// A row of a slot's list: the line naming the slot, then Empty and every action.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) enum PickRow {
|
||||
Slot,
|
||||
Pick(Option<RadialAction>),
|
||||
}
|
||||
|
||||
/// One slot's list of every action and Empty, on the settings shell: it names the slot, marks
|
||||
/// what the slot holds and opens on it; a press puts that in the slot and goes back.
|
||||
#[derive(Default)]
|
||||
pub(crate) struct PickScreen {
|
||||
/// The page and the slot.
|
||||
at: (usize, usize),
|
||||
picked: bool,
|
||||
}
|
||||
|
||||
impl PickScreen {
|
||||
/// For `at`; the row the focus opens on, what the slot holds.
|
||||
pub(crate) fn open_on(&mut self, at: (usize, usize), pages: &Pages) -> PickRow {
|
||||
*self = Self { at, picked: false };
|
||||
self.current(pages).unwrap_or(PickRow::Pick(None))
|
||||
}
|
||||
/// The page and the slot it is for.
|
||||
pub(crate) fn at(&self) -> (usize, usize) {
|
||||
self.at
|
||||
}
|
||||
/// A pick changed the pages since the last call, which the editor's Undo takes back.
|
||||
pub(crate) fn take_picked(&mut self) -> bool {
|
||||
std::mem::take(&mut self.picked)
|
||||
}
|
||||
/// The row of what the slot holds; none for an action this game doesn't know.
|
||||
fn current(&self, pages: &Pages) -> Option<PickRow> {
|
||||
match pages.page(self.at.0).slot(self.at.1) {
|
||||
Slot::Empty => Some(PickRow::Pick(None)),
|
||||
Slot::Action(action) => Some(PickRow::Pick(Some(*action))),
|
||||
Slot::Missing(_) => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Screen for PickScreen {
|
||||
type Page = ();
|
||||
type Row = PickRow;
|
||||
fn title(&self) -> &'static str {
|
||||
PICK_TITLE
|
||||
}
|
||||
fn stamp(&self, s: &Settings) -> u64 {
|
||||
let (page, slot) = self.at;
|
||||
shell::stamp_of(&(self.at, s.controller.radial.page(page).slot(slot)))
|
||||
}
|
||||
fn sheets(&self, s: &Settings) -> Vec<Sheet<(), PickRow>> {
|
||||
let pages = &s.controller.radial;
|
||||
let (page, slot) = self.at;
|
||||
let direction = lang::get(&format!("horizon.radial.slot.{slot}"));
|
||||
let named = lang::tr(
|
||||
"horizon.radial.pick.slot",
|
||||
&[&direction, &page_label(pages.page(page))],
|
||||
);
|
||||
let current = self.current(pages);
|
||||
let about = lang::get("horizon.radial.pick.about");
|
||||
let mut rows =
|
||||
vec![Row::new(PickRow::Slot, named.clone(), Value::Note).about(about.clone())];
|
||||
for action in std::iter::once(None).chain(RadialAction::ALL.map(Some)) {
|
||||
let id = PickRow::Pick(action);
|
||||
let value = if current == Some(id) {
|
||||
Value::Choice(lang::get("horizon.radial.pick.current"))
|
||||
} else {
|
||||
Value::Press
|
||||
};
|
||||
let name = slot_label(&action.into());
|
||||
rows.push(Row::new(id, name, value).about(about.clone()));
|
||||
}
|
||||
vec![Sheet::new(
|
||||
(),
|
||||
named,
|
||||
about,
|
||||
vec![Group {
|
||||
name: PICK_GROUP,
|
||||
rows,
|
||||
}],
|
||||
)]
|
||||
}
|
||||
fn press(&mut self, s: &mut Settings, row: PickRow, _back: bool) -> Vec<Output> {
|
||||
let PickRow::Pick(action) = row else {
|
||||
return Vec::new();
|
||||
};
|
||||
let (page, slot) = self.at;
|
||||
s.controller.radial.set_slot(page, slot, action.into());
|
||||
self.picked = true;
|
||||
vec![Output::Event(Event::Changed), Output::Done]
|
||||
}
|
||||
}
|
||||
|
||||
/// The name field and its buttons, centred in the screen but under the title, one row apart.
|
||||
const NAME_W: f32 = 200.0;
|
||||
const NAME_BLOCK_H: f32 = 100.0;
|
||||
const NAME_TOP_MIN: f32 = 30.0;
|
||||
const NAME_STEP: f32 = 25.0;
|
||||
|
||||
/// What a press on the name's page did.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) enum Named {
|
||||
Nothing,
|
||||
/// Done: the page takes the name.
|
||||
Done,
|
||||
/// Cancel, keeping the old name.
|
||||
Back,
|
||||
}
|
||||
|
||||
/// A page's name being typed.
|
||||
pub(crate) struct NameEntry {
|
||||
page: usize,
|
||||
field: ui::EditBox,
|
||||
}
|
||||
|
||||
impl NameEntry {
|
||||
fn new(page: usize, name: &str) -> Self {
|
||||
let mut field = ui::EditBox::new(0.0, 0.0, NAME_W, BUTTON_H);
|
||||
field.max_length = radial::NAME_MAX;
|
||||
field.set_value(name);
|
||||
field.focused = true;
|
||||
Self { page, field }
|
||||
}
|
||||
|
||||
/// Done and Cancel, under the field.
|
||||
fn buttons(w: f32, h: f32) -> [([f32; 4], Named); 2] {
|
||||
let (x, top) = ((w / 2.0).floor() - NAME_W / 2.0, name_top(h));
|
||||
let at = |row: f32| [x, top + row * NAME_STEP, NAME_W, BUTTON_H];
|
||||
[(at(1.0), Named::Done), (at(2.0), Named::Back)]
|
||||
}
|
||||
|
||||
pub(crate) fn draw(
|
||||
&mut self,
|
||||
batch: &mut HudBatch,
|
||||
atlas: &HudAtlas,
|
||||
cursor: (f32, f32),
|
||||
in_world: bool,
|
||||
) {
|
||||
let (w, h) = (batch.width.ceil(), batch.height.ceil());
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, in_world);
|
||||
let title = Text::literal(lang::get("horizon.radial.name_title"));
|
||||
style::title(batch, atlas, &title);
|
||||
let field = &mut self.field;
|
||||
let (x, top) = ((w / 2.0).floor() - NAME_W / 2.0, name_top(h));
|
||||
(field.x, field.y, field.width, field.height) = (x, top, NAME_W, BUTTON_H);
|
||||
field.draw(batch, atlas, None);
|
||||
for ([x, y, bw, bh], named) in Self::buttons(w, h) {
|
||||
let (label, action) = match named {
|
||||
Named::Done => ("gui.done", crate::widgets::Action::Done),
|
||||
_ => ("gui.cancel", crate::widgets::Action::Cancel),
|
||||
};
|
||||
let hover = ui::hovered(cursor, x, y, bw, bh);
|
||||
let text = Text::literal(lang::get(label));
|
||||
ui::action_button(batch, atlas, action, x, y, bw, bh, &text, true, hover);
|
||||
}
|
||||
}
|
||||
|
||||
/// A press at `(x, y)` on a screen `w` x `h`.
|
||||
pub(crate) fn click(
|
||||
&mut self,
|
||||
atlas: &HudAtlas,
|
||||
(x, y): (f32, f32),
|
||||
(w, h): (f32, f32),
|
||||
) -> Named {
|
||||
let hit = Self::buttons(w, h)
|
||||
.into_iter()
|
||||
.find(|([bx, by, bw, bh], _)| ui::hovered((x, y), *bx, *by, *bw, *bh));
|
||||
if let Some((_, named)) = hit {
|
||||
return named;
|
||||
}
|
||||
let field = &mut self.field;
|
||||
field.focused = ui::hovered((x, y), field.x, field.y, field.width, field.height);
|
||||
if field.focused {
|
||||
field.click(atlas, x, false, false);
|
||||
}
|
||||
Named::Nothing
|
||||
}
|
||||
|
||||
/// The name field takes the keys.
|
||||
pub(crate) fn typing(&self) -> bool {
|
||||
self.field.focused
|
||||
}
|
||||
|
||||
pub(crate) fn type_text(&mut self, text: &str) {
|
||||
if self.field.focused {
|
||||
self.field.insert_text(text);
|
||||
}
|
||||
}
|
||||
|
||||
/// A key: Enter is Done, Escape is Cancel, the rest the field's.
|
||||
pub(crate) fn key(&mut self, key: winit::keyboard::KeyCode, text: Option<&str>) -> Named {
|
||||
use winit::keyboard::KeyCode as K;
|
||||
match key {
|
||||
K::Escape => return Named::Back,
|
||||
K::Enter | K::NumpadEnter => return Named::Done,
|
||||
_ if self.field.focused => {
|
||||
if !self.field.key(key, false, false)
|
||||
&& let Some(t) = text
|
||||
{
|
||||
let typed: String = t.chars().filter(|c| !c.is_control()).collect();
|
||||
self.field.insert_text(&typed);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
Named::Nothing
|
||||
}
|
||||
|
||||
/// Ctrl+A/C/V/X in the name field; false when it hasn't the focus.
|
||||
pub(crate) fn shortcut(
|
||||
&mut self,
|
||||
shortcut: crate::clipboard::EditShortcut,
|
||||
clipboard: &mut dyn crate::clipboard::Clipboard,
|
||||
) -> bool {
|
||||
if self.field.focused {
|
||||
self.field.shortcut(shortcut, clipboard);
|
||||
}
|
||||
self.field.focused
|
||||
}
|
||||
|
||||
/// The name into the pages. Left as it was, a default page keeps following the language.
|
||||
pub(crate) fn apply(&self, pages: &mut Pages) -> bool {
|
||||
let changed = self.field.value != page_label(pages.page(self.page));
|
||||
if changed {
|
||||
pages.rename(self.page, &self.field.value);
|
||||
}
|
||||
changed
|
||||
}
|
||||
}
|
||||
|
||||
/// The name field's top.
|
||||
fn name_top(h: f32) -> f32 {
|
||||
((h - NAME_BLOCK_H) / 2.0).floor().max(NAME_TOP_MIN)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::gamepad::Button as PadButton;
|
||||
use crate::radial::PageName;
|
||||
use crate::settings_shell::{Hosted, Shell};
|
||||
use winit::keyboard::KeyCode as K;
|
||||
|
||||
const SIZE: (f32, f32) = (854.0, 480.0);
|
||||
|
||||
fn rows_of(s: &Settings, page: usize) -> Vec<Row<RadialRow>> {
|
||||
let sheets = RadialScreen::default().sheets(s);
|
||||
let groups = sheets.into_iter().nth(page).unwrap().groups;
|
||||
groups.into_iter().flat_map(|group| group.rows).collect()
|
||||
}
|
||||
fn row(s: &Settings, id: RadialRow) -> Row<RadialRow> {
|
||||
let page = match id {
|
||||
RadialRow::Slot(page, _) | RadialRow::Rename(page) | RadialRow::Delete(page) => page,
|
||||
_ => 0,
|
||||
};
|
||||
rows_of(s, page).into_iter().find(|r| r.id == id).unwrap()
|
||||
}
|
||||
/// A click on `id` through the shell, as the mouse or a controller's A gives it.
|
||||
fn click(shell: &mut Shell<RadialScreen>, s: &mut Settings, id: RadialRow) -> Vec<Output> {
|
||||
let at = shell.point_at(s, SIZE, id);
|
||||
shell.click(s, at, SIZE, false, false, false)
|
||||
}
|
||||
|
||||
/// Undo, at the foot over Done.
|
||||
fn undo(shell: &mut Shell<RadialScreen>, s: &mut Settings) {
|
||||
let [x, y, ..] = shell::Columns::of(SIZE.0, SIZE.1).button(1);
|
||||
shell.click(s, (x + 2.0, y + 2.0), SIZE, false, false, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_slot_steps_through_empty_and_every_action_both_ways() {
|
||||
let mut seen = vec![Slot::Empty];
|
||||
let mut slot = Slot::Empty;
|
||||
for _ in RadialAction::ALL {
|
||||
slot = step(&slot, false);
|
||||
seen.push(slot.clone());
|
||||
}
|
||||
assert_eq!(step(&slot, false), Slot::Empty, "the last wraps to Empty");
|
||||
let actions: Vec<_> = seen.iter().filter_map(Slot::action).collect();
|
||||
assert_eq!(actions, RadialAction::ALL.to_vec());
|
||||
assert_eq!(
|
||||
step(&Slot::Empty, true).action(),
|
||||
RadialAction::ALL.last().copied()
|
||||
);
|
||||
let chat = Slot::Action(RadialAction::Chat);
|
||||
assert_eq!(step(&step(&chat, true), false), chat);
|
||||
// A missing action steps on as Empty would.
|
||||
let missing = Slot::Missing("mymod:dash".to_owned());
|
||||
assert_eq!(step(&missing, false), step(&Slot::Empty, false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_press_on_a_slot_opens_its_list_and_left_and_right_still_step_it() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
let before = s.controller.radial.clone();
|
||||
let outputs = click(&mut shell, &mut s, RadialRow::Slot(0, 2));
|
||||
assert!(outputs.contains(&Output::Push(Page::ControllerRadialPick)));
|
||||
assert_eq!(shell.screen.picking, Some((0, 2)));
|
||||
assert_eq!(
|
||||
s.controller.radial, before,
|
||||
"the press itself changes nothing"
|
||||
);
|
||||
// Right on the focused row steps it.
|
||||
shell.set_focus(Some(shell::Target::Row(RadialRow::Slot(0, 2))));
|
||||
shell.key(&mut s, K::ArrowRight, None, false, SIZE);
|
||||
let stepped = step(before.page(0).slot(2), false);
|
||||
assert_eq!(*s.controller.radial.page(0).slot(2), stepped);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_list_names_the_slot_marks_its_action_and_a_pick_fills_it() {
|
||||
let mut s = Settings::default();
|
||||
let mut picker = PickScreen::default();
|
||||
// General's right slot holds Commands.
|
||||
let opens_on = picker.open_on((0, 2), &s.controller.radial);
|
||||
assert_eq!(opens_on, PickRow::Pick(Some(RadialAction::Command)));
|
||||
let rows: Vec<_> = picker
|
||||
.sheets(&s)
|
||||
.into_iter()
|
||||
.flat_map(|sheet| sheet.groups)
|
||||
.flat_map(|group| group.rows)
|
||||
.collect();
|
||||
assert_eq!(rows[0].id, PickRow::Slot);
|
||||
assert_eq!(rows[0].value, Value::Note);
|
||||
// Empty, then every action, each once; only the slot's own marked.
|
||||
let picks: Vec<_> = rows[1..].iter().map(|row| row.id).collect();
|
||||
let every: Vec<_> = std::iter::once(None)
|
||||
.chain(RadialAction::ALL.map(Some))
|
||||
.map(PickRow::Pick)
|
||||
.collect();
|
||||
assert_eq!(picks, every);
|
||||
let marked: Vec<_> = rows
|
||||
.iter()
|
||||
.filter(|row| matches!(row.value, Value::Choice(_)))
|
||||
.map(|row| row.id)
|
||||
.collect();
|
||||
assert_eq!(marked, [opens_on]);
|
||||
let outputs = picker.press(&mut s, PickRow::Pick(Some(RadialAction::Chat)), false);
|
||||
assert_eq!(outputs, [Output::Event(Event::Changed), Output::Done]);
|
||||
assert_eq!(
|
||||
*s.controller.radial.page(0).slot(2),
|
||||
Slot::Action(RadialAction::Chat)
|
||||
);
|
||||
assert!(picker.take_picked() && !picker.take_picked());
|
||||
// Empty empties it.
|
||||
picker.press(&mut s, PickRow::Pick(None), false);
|
||||
assert!(s.controller.radial.page(0).slot(2).is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_missing_action_says_which_it_is() {
|
||||
let mut s = Settings::default();
|
||||
s.controller
|
||||
.radial
|
||||
.set_slot(0, 1, Slot::Missing("mymod:dash".to_owned()));
|
||||
let english = lang::Language::load(&[], "en_us");
|
||||
let (chosen, _) = lang::scoped(english, || row(&s, RadialRow::Slot(0, 1)).chosen);
|
||||
assert!(chosen.is_some_and(|text| text.contains("mymod:dash")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_slot_changes_alone_and_undo_puts_back_what_the_screen_found() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
let before = s.controller.radial.page(0).clone();
|
||||
shell.set_focus(Some(shell::Target::Row(RadialRow::Slot(0, 0))));
|
||||
let outputs = shell.key(&mut s, K::ArrowRight, None, false, SIZE);
|
||||
assert!(outputs.contains(&Output::Event(Event::Changed)));
|
||||
let after = s.controller.radial.page(0);
|
||||
assert_eq!(*after.slot(0), step(before.slot(0), false));
|
||||
assert_eq!(after.slots()[1..], before.slots()[1..]);
|
||||
assert!(shell.changed());
|
||||
undo(&mut shell, &mut s);
|
||||
assert_eq!(s.controller.radial, Pages::default());
|
||||
assert!(!shell.changed());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn delete_and_reset_act_at_once_and_undo_takes_them_back() {
|
||||
let mut s = Settings::default();
|
||||
s.controller.radial.rename(1, "Mine");
|
||||
let found = s.controller.radial.clone();
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
click(&mut shell, &mut s, RadialRow::Delete(0));
|
||||
assert_eq!(s.controller.radial.len(), 1);
|
||||
assert_eq!(page_label(s.controller.radial.page(0)), "Mine");
|
||||
// One page left: it can't go, and the strip says why.
|
||||
let delete = row(&s, RadialRow::Delete(0));
|
||||
assert!(!delete.live && delete.why.is_some());
|
||||
let reset = row(&s, RadialRow::Reset);
|
||||
assert!(reset.live);
|
||||
shell.screen.take_shown();
|
||||
click(&mut shell, &mut s, RadialRow::Reset);
|
||||
assert_eq!(s.controller.radial, Pages::default());
|
||||
assert!(!row(&s, RadialRow::Reset).live, "already the defaults");
|
||||
assert_eq!(shell.screen.take_shown(), Some(0));
|
||||
undo(&mut shell, &mut s);
|
||||
assert_eq!(s.controller.radial, found);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn new_pages_stop_at_the_most_and_the_new_one_shows() {
|
||||
let mut s = Settings::default();
|
||||
let mut screen = RadialScreen::default();
|
||||
while row(&s, RadialRow::NewPage).live {
|
||||
screen.press(&mut s, RadialRow::NewPage, false);
|
||||
assert_eq!(screen.take_shown(), Some(s.controller.radial.len() - 1));
|
||||
}
|
||||
assert_eq!(s.controller.radial.len(), radial::MAX_PAGES);
|
||||
assert!(row(&s, RadialRow::NewPage).why.is_some());
|
||||
// Every page is a sheet, named as the overlay names it.
|
||||
let sheets = screen.sheets(&s);
|
||||
assert_eq!(sheets.len(), radial::MAX_PAGES);
|
||||
assert_eq!(sheets[0].name, page_label(s.controller.radial.page(0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_deleted_last_page_leaves_the_one_before_it_showing() {
|
||||
let mut s = Settings::default();
|
||||
let mut screen = RadialScreen::default();
|
||||
screen.press(&mut s, RadialRow::Delete(1), false);
|
||||
assert_eq!(screen.take_shown(), Some(0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rename_opens_the_name_page_and_only_done_with_a_new_name_renames() {
|
||||
let general = Pages::default().page(0).name.clone();
|
||||
let mut s = Settings::default();
|
||||
let mut screen = RadialScreen::default();
|
||||
let outputs = screen.press(&mut s, RadialRow::Rename(0), false);
|
||||
assert_eq!(outputs, vec![Output::Push(Page::ControllerRadialName)]);
|
||||
let entry = screen.naming.as_mut().unwrap();
|
||||
// Done with the name as it was: a default page keeps following the language.
|
||||
assert_eq!(entry.key(K::Enter, None), Named::Done);
|
||||
assert!(!entry.apply(&mut s.controller.radial));
|
||||
assert_eq!(s.controller.radial.page(0).name, general);
|
||||
entry.type_text("!");
|
||||
assert_eq!(entry.key(K::Escape, None), Named::Back);
|
||||
entry.field.set_value("Mine");
|
||||
entry.type_text("!");
|
||||
assert!(entry.apply(&mut s.controller.radial));
|
||||
assert_eq!(
|
||||
s.controller.radial.page(0).name,
|
||||
PageName::Custom("Mine!".to_owned())
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn undo_puts_back_a_name_given_on_the_name_page() {
|
||||
let mut s = Settings::default();
|
||||
s.controller.radial.rename(1, "Mine");
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
shell.show(1);
|
||||
click(&mut shell, &mut s, RadialRow::Rename(1));
|
||||
let entry = shell.screen.naming.as_mut().unwrap();
|
||||
entry.field.set_value("Building");
|
||||
// As the options screen does on Done: the name page changed what Undo puts back.
|
||||
let entry = shell.screen.naming.take().unwrap();
|
||||
assert!(entry.apply(&mut s.controller.radial));
|
||||
shell.changed_elsewhere();
|
||||
assert_eq!(page_label(s.controller.radial.page(1)), "Building");
|
||||
assert!(shell.changed());
|
||||
undo(&mut shell, &mut s);
|
||||
assert_eq!(page_label(s.controller.radial.page(1)), "Mine");
|
||||
assert!(!shell.changed());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_nintendo_pad_going_by_its_letters_names_its_own_opener() {
|
||||
let mut s = Settings::default();
|
||||
// Selecting with the left stick, the top face button (North) can open it.
|
||||
s.controller.radial_stick = gamepad::RadialStick::Left;
|
||||
s.controller.bind(OPENER, Some(gamepad::Button::North));
|
||||
s.controller.glyphs = gamepad::GlyphStyle::Nintendo;
|
||||
let label = |s: &Settings| {
|
||||
let glyphs = Glyphs::of(&s.controller, gamepad::GlyphStyle::Nintendo);
|
||||
match opener_row(s, glyphs).value {
|
||||
Value::Binding(Binding {
|
||||
shown: Shown::Pad { glyph, .. },
|
||||
..
|
||||
}) => glyph.expect("bound").label().to_owned(),
|
||||
other => panic!("{other:?}"),
|
||||
}
|
||||
};
|
||||
// By places, the top button: printed X on a Nintendo pad.
|
||||
s.controller.nintendo_letters = false;
|
||||
assert_eq!(label(&s), "X");
|
||||
// By letters, the part is played by the button printed Y (on the left).
|
||||
s.controller.nintendo_letters = true;
|
||||
assert_eq!(label(&s), "Y");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_opener_row_names_its_button_and_says_what_gets_in_the_way() {
|
||||
let mut s = Settings::default();
|
||||
let glyphs = Glyphs::of(&s.controller, gamepad::GlyphStyle::Xbox);
|
||||
let shown = |s: &Settings| match opener_row(s, glyphs).value {
|
||||
Value::Binding(Binding {
|
||||
capture,
|
||||
shown: Shown::Pad { glyph, .. },
|
||||
..
|
||||
}) => {
|
||||
assert_eq!(capture, Capture::Pad(OPENER));
|
||||
glyph
|
||||
}
|
||||
other => panic!("{other:?}"),
|
||||
};
|
||||
let bound = s.controller.binding(OPENER).unwrap();
|
||||
// The button on its glyph.
|
||||
let glyph = shown(&s).expect("the opener's glyph");
|
||||
assert_eq!(glyph.part(), bound);
|
||||
assert_eq!(glyph.label(), "→");
|
||||
assert_eq!(opener_row(&s, glyphs).chosen, None);
|
||||
s.controller.bind("key.chat", Some(bound));
|
||||
let shared = opener_row(&s, glyphs).chosen;
|
||||
assert!(shared.is_some(), "a shared button");
|
||||
s.controller.bind(OPENER, None);
|
||||
let unbound = opener_row(&s, glyphs).chosen;
|
||||
assert!(unbound.is_some() && unbound != shared && shown(&s).is_none());
|
||||
// A press waits for a button on the row, and Undo takes a new one back.
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
s.controller.bind(OPENER, Some(bound));
|
||||
let outputs = click(&mut shell, &mut s, RadialRow::Opener);
|
||||
assert!(outputs.contains(&Output::Bind(Capture::Pad(OPENER))));
|
||||
assert!(shell.changed());
|
||||
s.controller.bind(OPENER, Some(PadButton::North));
|
||||
undo(&mut shell, &mut s);
|
||||
assert_eq!(s.controller.binding(OPENER), Some(bound));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_string_has_a_horizon_key() {
|
||||
let atlas =
|
||||
HudAtlas::build(std::path::Path::new("/nonexistent/horizon-test-assets")).unwrap();
|
||||
let english = lang::Language::load(&[], "en_us");
|
||||
let ((), missed) = lang::scoped(english, || {
|
||||
let mut s = Settings::default();
|
||||
s.controller.bind("key.chat", Some(PadButton::DPadRight));
|
||||
let mut shell = Shell::<RadialScreen>::default();
|
||||
let draw = |shell: &mut Shell<RadialScreen>, s: &Settings| {
|
||||
let mut batch = HudBatch::new([854, 480]);
|
||||
shell.draw(s, &mut batch, &atlas, (0.0, 0.0), false, None);
|
||||
};
|
||||
// Every page's rows are built, with what the strip says of each.
|
||||
draw(&mut shell, &s);
|
||||
s.controller.bind(OPENER, None);
|
||||
s.controller.radial.remove(1);
|
||||
while s.controller.radial.add().is_some() {}
|
||||
draw(&mut shell, &s);
|
||||
s.controller.radial = Pages::default();
|
||||
s.controller.radial.remove(1);
|
||||
draw(&mut shell, &s);
|
||||
let mut batch = HudBatch::new([854, 480]);
|
||||
let waiting = Some(Capture::Pad(OPENER));
|
||||
shell.draw(&s, &mut batch, &atlas, (0.0, 0.0), false, waiting);
|
||||
let mut entry = NameEntry::new(0, "Mine");
|
||||
let mut batch = HudBatch::new([854, 480]);
|
||||
entry.draw(&mut batch, &atlas, (0.0, 0.0), false);
|
||||
let mut picker = Shell::<PickScreen>::default();
|
||||
picker.screen.open_on((0, 1), &s.controller.radial);
|
||||
let mut batch = HudBatch::new([854, 480]);
|
||||
picker.draw(&s, &mut batch, &atlas, (0.0, 0.0), false, None);
|
||||
});
|
||||
// Vanilla's own (gui.done...) come from the game's resources, not bundled ones.
|
||||
let missed: Vec<_> = missed
|
||||
.iter()
|
||||
.filter(|key| key.starts_with("horizon.") || !key.contains('.'))
|
||||
.collect();
|
||||
assert!(missed.is_empty(), "no text for {missed:?}");
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -337,13 +337,6 @@ impl Settings {
|
||||
.and_then(|mode| self.video_modes.iter().position(|m| *m == mode))
|
||||
.map_or(-1, |i| i as i32)
|
||||
}
|
||||
/// Loads only the crates' settings stores (`horizon_hooks::settings`) from the files next to
|
||||
/// `path`, into the seat whose turn it is (`horizon_hooks::seat`): a splitscreen player whose
|
||||
/// settings were made from P1's rather than loaded.
|
||||
pub fn load_stores(path: &Path) {
|
||||
let dir = path.parent();
|
||||
horizon_hooks::settings::engine::load(&mut |file| fs::read_to_string(dir?.join(file)).ok());
|
||||
}
|
||||
pub fn load(path: &Path) -> Self {
|
||||
let mut horizon = path
|
||||
.parent()
|
||||
@@ -869,10 +862,6 @@ pub enum Opt {
|
||||
PadNintendoButtons,
|
||||
PadKeyboard,
|
||||
PadGameplayGuide,
|
||||
/// The radial menu's opener held or pressed once (`PadSettings::radial_mode`).
|
||||
PadRadialMode,
|
||||
/// The stick the radial menu selects with (`PadSettings::radial_stick`).
|
||||
PadRadialStick,
|
||||
/// `options.modelPart.*`: one skin layer (index into `options_file::MODEL_PARTS`).
|
||||
ModelPart(usize),
|
||||
/// A slider of a page a crate registered (`horizon_hooks::pages`): (page, row).
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,815 +0,0 @@
|
||||
use super::*;
|
||||
use crate::options_ui::Event;
|
||||
use winit::keyboard::KeyCode as K;
|
||||
|
||||
const SIZE: (f32, f32) = (854.0, 480.0);
|
||||
const SHORT: (f32, f32) = (480.0, 240.0);
|
||||
const CHANGED: Output = Output::Event(Event::Changed);
|
||||
|
||||
/// A screen with what Extras doesn't have: two pages, a slider, a value with descriptions of
|
||||
/// its own, and a row a wheel steps.
|
||||
#[derive(Default)]
|
||||
struct Probe {
|
||||
slider: f32,
|
||||
choice: usize,
|
||||
pressed: Vec<(u32, bool)>,
|
||||
/// How many times its rows were built.
|
||||
built: std::cell::Cell<usize>,
|
||||
}
|
||||
const CHOICES: [(&str, &str); 2] = [("Red", "Paints it red."), ("Blue", "Paints it blue.")];
|
||||
const SLIDER: u32 = 0;
|
||||
const CHOICE: u32 = 1;
|
||||
const FIRST_FILLER: u32 = 10;
|
||||
const FILLERS: u32 = 40;
|
||||
const GREY: u32 = 100;
|
||||
const WHY: &str = "Not here.";
|
||||
impl Screen for Probe {
|
||||
type Page = u8;
|
||||
type Row = u32;
|
||||
fn title(&self) -> &'static str {
|
||||
"Probe"
|
||||
}
|
||||
/// Its rows read the field of view, besides its own state.
|
||||
fn stamp(&self, s: &Settings) -> u64 {
|
||||
stamp_of(&s.fov)
|
||||
}
|
||||
fn sheets(&self, s: &Settings) -> Vec<Sheet<u8, u32>> {
|
||||
self.built.set(self.built.get() + 1);
|
||||
let (value, chosen) = CHOICES[self.choice];
|
||||
let mut rows = vec![
|
||||
Row::new(
|
||||
SLIDER,
|
||||
"Level".to_owned(),
|
||||
Value::Slider {
|
||||
position: self.slider,
|
||||
steps: Some(10),
|
||||
text: s.fov.to_string(),
|
||||
},
|
||||
),
|
||||
Row {
|
||||
chosen: Some(chosen.to_owned()),
|
||||
..Row::new(CHOICE, "Paint".to_owned(), Value::Choice(value.to_owned()))
|
||||
.about("Picks a colour.".to_owned())
|
||||
},
|
||||
Row::new(GREY, "Greyed".to_owned(), Value::Press)
|
||||
.about("Does a thing.".to_owned())
|
||||
.blocked(Some(WHY.to_owned())),
|
||||
];
|
||||
rows.extend((0..FILLERS).map(|i| {
|
||||
Row::new(FIRST_FILLER + i, format!("Filler {i}"), Value::Press)
|
||||
.about("Does nothing.".to_owned())
|
||||
}));
|
||||
let elsewhere = vec![Row::new(99, "Elsewhere".to_owned(), Value::Press)];
|
||||
vec![
|
||||
Sheet::new(
|
||||
0,
|
||||
"One".to_owned(),
|
||||
"The first.".to_owned(),
|
||||
vec![Group { name: "G", rows }],
|
||||
),
|
||||
Sheet::new(
|
||||
1,
|
||||
"Two".to_owned(),
|
||||
"The second.".to_owned(),
|
||||
vec![Group {
|
||||
name: "H",
|
||||
rows: elsewhere,
|
||||
}],
|
||||
),
|
||||
]
|
||||
}
|
||||
fn press(&mut self, s: &mut Settings, row: u32, back: bool) -> Vec<Output> {
|
||||
self.pressed.push((row, back));
|
||||
match row {
|
||||
CHOICE => self.choice = (self.choice + 1) % CHOICES.len(),
|
||||
FIRST_FILLER => s.fov += 1.0,
|
||||
_ => {}
|
||||
}
|
||||
vec![CHANGED]
|
||||
}
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
fn undo(&mut self, s: &mut Settings, before: &Settings) -> Vec<Output> {
|
||||
s.fov = before.fov;
|
||||
Vec::new()
|
||||
}
|
||||
fn slide(&mut self, _: &mut Settings, _: u32, position: f32) {
|
||||
self.slider = position;
|
||||
}
|
||||
fn wheel_step(&mut self, _: &mut Settings, row: u32, _: bool) -> Option<Vec<Output>> {
|
||||
(row == CHOICE).then(|| {
|
||||
self.choice = (self.choice + 1) % CHOICES.len();
|
||||
vec![CHANGED]
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn middle_of(shell: &mut Shell<Probe>, row: u32, size: (f32, f32)) -> (f32, f32) {
|
||||
shell.point_at(&Settings::default(), size, row)
|
||||
}
|
||||
|
||||
fn atlas() -> HudAtlas {
|
||||
HudAtlas::build(std::path::Path::new("/nonexistent/horizon-test-assets")).unwrap()
|
||||
}
|
||||
|
||||
/// What one frame asks of a screen: a draw, then the stick's scroll, an arrow key and the wheel
|
||||
/// away from any row, at the size it was drawn at.
|
||||
fn frame(shell: &mut Shell<Probe>, s: &mut Settings, atlas: &HudAtlas) -> (f32, f32) {
|
||||
let mut batch = HudBatch::new([1708, 960]);
|
||||
shell.draw(s, &mut batch, atlas, (0.0, 0.0), false, None);
|
||||
let size = (batch.width, batch.height);
|
||||
shell.scroll(s, size, -1.0);
|
||||
shell.key(s, K::ArrowDown, None, false, size);
|
||||
shell.wheel(s, size, (0.0, 0.0), 1.0);
|
||||
size
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rows_are_built_once_and_again_only_when_what_they_read_changes() {
|
||||
let atlas = atlas();
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let built = |shell: &Shell<Probe>| shell.screen.built.get();
|
||||
let reads = |shell: &mut Shell<Probe>, s: &Settings, size, end: &str| {
|
||||
let view = shell.view(s, size);
|
||||
let mut labels = view.rows.iter().map(|r| r.label(r.value_text().as_deref()));
|
||||
labels.any(|label| label.ends_with(end))
|
||||
};
|
||||
// Each of the four built them before: now the first frame builds them once, the next none.
|
||||
let size = frame(&mut shell, &mut s, &atlas);
|
||||
assert_eq!(built(&shell), 1);
|
||||
frame(&mut shell, &mut s, &atlas);
|
||||
assert_eq!(built(&shell), 1);
|
||||
// A press changes the screen's own state: its row reads the new value.
|
||||
let at = middle_of(&mut shell, CHOICE, size);
|
||||
shell.click(&mut s, at, size, false, false, false);
|
||||
assert!(reads(&mut shell, &s, size, "Blue"));
|
||||
// A setting changed elsewhere (a key bound, a command) shows on the next frame.
|
||||
s.fov = 90.0;
|
||||
frame(&mut shell, &mut s, &atlas);
|
||||
assert!(reads(&mut shell, &s, size, "90"));
|
||||
let before = built(&shell);
|
||||
frame(&mut shell, &mut s, &atlas);
|
||||
assert_eq!(built(&shell), before);
|
||||
// Searching, and another size, build them again.
|
||||
shell.type_text("filler");
|
||||
shell.view(&s, size);
|
||||
assert_eq!(built(&shell), before + 1);
|
||||
shell.view(&s, SHORT);
|
||||
assert_eq!(built(&shell), before + 2);
|
||||
// So does another language, and coming back from it.
|
||||
lang::scoped(lang::Language::load(&[], "de_de"), || shell.view(&s, SHORT));
|
||||
assert_eq!(built(&shell), before + 3);
|
||||
shell.view(&s, SHORT);
|
||||
assert_eq!(built(&shell), before + 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_row_the_list_hides_part_of_scrolls_into_view_when_focused_and_then_takes_a_press() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let cols = Columns::of(SHORT.0, SHORT.1);
|
||||
// A filler far down, scrolled to just over the bottom: its middle is under the list's edge.
|
||||
let cut = FIRST_FILLER + 20;
|
||||
let view = shell.view(&s, SHORT);
|
||||
let (_, y) = shell.placed(&view).find(|(r, _)| r.id == cut).unwrap();
|
||||
shell.scroll.amount = y - cols.bottom + style::ROW / 2.0 - 1.0;
|
||||
let rect = cols.row(y - shell.scroll.amount);
|
||||
assert!(
|
||||
rect[1] + rect[3] / 2.0 >= cols.bottom,
|
||||
"the row's middle is hidden"
|
||||
);
|
||||
let moved = Hosted::reveal(&mut shell, &s, SHORT, rect).unwrap();
|
||||
let shown = [rect[0], rect[1] + moved, rect[2], rect[3]];
|
||||
assert!(moved < 0.0 && shown[1] + shown[3] <= cols.bottom);
|
||||
// All in view, it stays put.
|
||||
assert_eq!(Hosted::reveal(&mut shell, &s, SHORT, shown), None);
|
||||
let middle = (shown[0] + 4.0, shown[1] + shown[3] / 2.0);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, middle, SHORT, false, false, false),
|
||||
vec![CLICK, CHANGED]
|
||||
);
|
||||
assert_eq!(shell.screen.pressed, [(cut, false)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn undo_appears_after_a_change_and_puts_back_what_the_screen_opened_with() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let undo = Columns::of(SIZE.0, SIZE.1).button(1);
|
||||
let on_undo = (undo[0] + 2.0, undo[1] + 2.0);
|
||||
// Nothing changed: there is no Undo to press.
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, on_undo, SIZE, false, false, false)
|
||||
.is_empty()
|
||||
);
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
assert_eq!(s.fov, 71.0);
|
||||
// Another option changed meanwhile isn't the screen's to put back.
|
||||
s.chat_opacity = 0.25;
|
||||
assert_eq!(
|
||||
shell.click(&mut s, on_undo, SIZE, false, false, false),
|
||||
vec![CLICK, CHANGED]
|
||||
);
|
||||
assert_eq!((s.fov, s.chat_opacity), (70.0, 0.25));
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, on_undo, SIZE, false, false, false)
|
||||
.is_empty()
|
||||
);
|
||||
// From the keyboard: Tab reaches it, Enter undoes and leaves the focus on Done.
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
let reached = (0..100).any(|_| {
|
||||
shell.key(&mut s, K::Tab, None, false, SIZE);
|
||||
shell.focus == Some(Target::Undo)
|
||||
});
|
||||
assert!(reached);
|
||||
assert_eq!(
|
||||
shell.key(&mut s, K::Enter, None, false, SIZE),
|
||||
vec![CLICK, CHANGED]
|
||||
);
|
||||
assert_eq!(s.fov, 70.0);
|
||||
assert_eq!(shell.focus, Some(Target::Done));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_strip_says_why_a_greyed_row_cant_be_used() {
|
||||
let atlas = atlas();
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let mut batch = HudBatch::new([1708, 960]);
|
||||
let size = (batch.width, batch.height);
|
||||
let strip = |batch: &mut HudBatch, shell: &mut Shell<Probe>, at| {
|
||||
shell.draw(&s, batch, &atlas, at, false, None);
|
||||
crate::widgets::end_frame(crate::widgets::generation() + 1);
|
||||
let dock = Columns::of(size.0, size.1).dock;
|
||||
let labelled = crate::widgets::last_labelled();
|
||||
let found = labelled.iter().find(|w| [w.x, w.y, w.w, w.h] == dock);
|
||||
found.map(|w| w.label.clone())
|
||||
};
|
||||
let grey = middle_of(&mut shell, GREY, size);
|
||||
assert_eq!(strip(&mut batch, &mut shell, grey).as_deref(), Some(WHY));
|
||||
let choice = middle_of(&mut shell, CHOICE, size);
|
||||
assert_eq!(
|
||||
strip(&mut batch, &mut shell, choice).as_deref(),
|
||||
Some(CHOICES[0].1)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn growing_the_window_keeps_the_scroll_within_the_list() {
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
shell.scroll(&s, SIZE, -1000.0);
|
||||
assert!(shell.scroll.amount > 0.0);
|
||||
let tall = (SIZE.0, 4000.0);
|
||||
let view = shell.view(&s, tall);
|
||||
assert_eq!(shell.scroll.amount, 0.0);
|
||||
let first = shell.placed(&view).next().map(|(_, y)| y).unwrap();
|
||||
assert!(first >= view.cols.top);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn one_scroll_path_moves_the_list_for_wheel_and_stick_alike() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let rate = SCROLL_RATE;
|
||||
// The wheel away from any row, and `scroll`, which a stick and a D-pad use.
|
||||
shell.wheel(&mut s, SIZE, (0.0, 0.0), -1.0);
|
||||
assert_eq!(shell.scroll.amount, rate);
|
||||
shell.scroll(&s, SIZE, -2.0);
|
||||
assert_eq!(shell.scroll.amount, 3.0 * rate);
|
||||
shell.scroll(&s, SIZE, 100.0);
|
||||
assert_eq!(shell.scroll.amount, 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_wheel_steps_a_row_only_with_the_extra_on_and_only_where_the_screen_says() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let over_choice = middle_of(&mut shell, CHOICE, SIZE);
|
||||
shell.wheel(&mut s, SIZE, over_choice, -1.0);
|
||||
assert_eq!(shell.screen.choice, 0);
|
||||
assert_eq!(shell.scroll.amount, SCROLL_RATE);
|
||||
s.extras.wheel_cycles_settings = true;
|
||||
shell.scroll.amount = 0.0;
|
||||
let outputs = shell.wheel(&mut s, SIZE, over_choice, -1.0);
|
||||
assert_eq!(outputs, vec![CHANGED]);
|
||||
assert_eq!(shell.screen.choice, 1);
|
||||
assert_eq!(shell.scroll.amount, 0.0);
|
||||
// A row the screen doesn't step scrolls, the greyed one too.
|
||||
let over_grey = middle_of(&mut shell, GREY, SIZE);
|
||||
assert!(shell.wheel(&mut s, SIZE, over_grey, -1.0).is_empty());
|
||||
assert_eq!(shell.scroll.amount, SCROLL_RATE);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_row_says_what_its_chosen_value_does_and_is_found_by_what_it_does() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let about = |shell: &mut Shell<Probe>, s: &Settings| {
|
||||
let view = shell.view(s, SIZE);
|
||||
let row = view.rows.iter().find(|r| r.id == CHOICE).unwrap();
|
||||
row.described().to_owned()
|
||||
};
|
||||
assert_eq!(about(&mut shell, &s), "Paints it red.");
|
||||
let at = middle_of(&mut shell, CHOICE, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
assert_eq!(about(&mut shell, &s), "Paints it blue.");
|
||||
// The search reads the row's own description, on every page.
|
||||
shell.type_text("colour");
|
||||
let view = shell.view(&s, SIZE);
|
||||
let found: Vec<u32> = view.rows.iter().map(|r| r.id).collect();
|
||||
assert!(found.contains(&CHOICE) && !found.contains(&99));
|
||||
shell.search.set_value("elsewhere");
|
||||
shell.focus = None;
|
||||
let view = shell.view(&s, SIZE);
|
||||
assert_eq!(view.rows.iter().map(|r| r.id).collect::<Vec<_>>(), [99]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_press_on_the_track_slides_and_on_the_name_only_focuses() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, SLIDER, SIZE);
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, at, SIZE, false, false, false)
|
||||
.is_empty()
|
||||
);
|
||||
assert_eq!(shell.screen.slider, 0.0);
|
||||
let (track, width) = Columns::of(SIZE.0, SIZE.1).track();
|
||||
let mid = (track + width / 2.0, at.1);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, mid, SIZE, false, false, false),
|
||||
vec![DRAGGED]
|
||||
);
|
||||
assert_eq!(shell.screen.slider, 0.5);
|
||||
let end = (track + width, at.1);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, end, SIZE, true, false, false),
|
||||
vec![DRAGGED]
|
||||
);
|
||||
assert_eq!(shell.screen.slider, 1.0);
|
||||
assert!(shell.release().is_some());
|
||||
assert!(shell.release().is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_keyboard_walks_the_live_rows_past_the_view_and_presses_them() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let mut key = |shell: &mut Shell<Probe>, k| shell.key(&mut s, k, None, false, SHORT);
|
||||
// Tab: the search, the two pages, then the first row.
|
||||
for _ in 0..4 {
|
||||
key(&mut shell, K::Tab);
|
||||
}
|
||||
assert_eq!(shell.focus, Some(Target::Row(SLIDER)));
|
||||
// A slider Tab reaches changes with the arrows, in its steps.
|
||||
key(&mut shell, K::ArrowRight);
|
||||
assert!((shell.screen.slider - 0.1).abs() < f32::EPSILON);
|
||||
// The arrows go on past the greyed row and rows out of view, which scroll in.
|
||||
key(&mut shell, K::ArrowDown);
|
||||
assert_eq!(shell.focus, Some(Target::Row(CHOICE)));
|
||||
key(&mut shell, K::ArrowDown);
|
||||
assert_eq!(shell.focus, Some(Target::Row(FIRST_FILLER)));
|
||||
for _ in 0..30 {
|
||||
key(&mut shell, K::ArrowDown);
|
||||
}
|
||||
assert_eq!(shell.focus, Some(Target::Row(FIRST_FILLER + 30)));
|
||||
assert!(shell.scroll.amount > 0.0);
|
||||
assert_eq!(key(&mut shell, K::Enter), vec![CLICK, CHANGED]);
|
||||
assert_eq!(shell.screen.pressed, [(FIRST_FILLER + 30, false)]);
|
||||
assert_eq!(key(&mut shell, K::Escape), vec![Output::Done]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn left_and_right_step_a_focused_choice_and_leave_other_rows() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let mut key = |shell: &mut Shell<Probe>, k| shell.key(&mut s, k, None, false, SIZE);
|
||||
shell.set_focus(Some(Target::Row(CHOICE)));
|
||||
// Right is a press, Left a Shift press: the screen's own way back, and the focus stays.
|
||||
assert_eq!(key(&mut shell, K::ArrowRight), vec![CLICK, CHANGED]);
|
||||
assert_eq!(key(&mut shell, K::ArrowLeft), vec![CLICK, CHANGED]);
|
||||
assert_eq!(shell.screen.pressed, [(CHOICE, false), (CHOICE, true)]);
|
||||
assert_eq!(shell.focus, Some(Target::Row(CHOICE)));
|
||||
assert!(shell.changed);
|
||||
// A row that isn't a choice: Left goes to the page list, as before.
|
||||
shell.set_focus(Some(Target::Row(FIRST_FILLER)));
|
||||
assert!(key(&mut shell, K::ArrowLeft).is_empty());
|
||||
assert!(matches!(shell.focus, Some(Target::Page(_))));
|
||||
assert_eq!(shell.screen.pressed.len(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_drawn_choice_tells_the_pad_its_arrows_step_it() {
|
||||
let atlas = atlas();
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let mut batch = HudBatch::new([1708, 960]);
|
||||
shell.draw(&s, &mut batch, &atlas, (0.0, 0.0), false, None);
|
||||
crate::widgets::end_frame(u64::MAX);
|
||||
let view = shell.view(&s, (batch.width, batch.height));
|
||||
let rect_of = |id| {
|
||||
let mut placed = shell.placed(&view);
|
||||
view.cols.row(placed.find(|(r, _)| r.id == id).unwrap().1)
|
||||
};
|
||||
assert!(crate::widgets::last_steps_value(rect_of(CHOICE)));
|
||||
assert!(!crate::widgets::last_steps_value(rect_of(SLIDER)));
|
||||
assert!(!crate::widgets::last_steps_value(rect_of(FIRST_FILLER)));
|
||||
}
|
||||
|
||||
/// A controller presses with a click, then moves its own focus: only keys show this one.
|
||||
#[test]
|
||||
fn leaving_the_search_field_gives_the_keys_back() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let view = shell.view(&s, SIZE);
|
||||
let [x, y, w, h] = view.cols.search();
|
||||
shell.click(
|
||||
&mut s,
|
||||
(x + w / 2.0, y + h / 2.0),
|
||||
SIZE,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
);
|
||||
assert!(shell.typing());
|
||||
Hosted::blur_search(&mut shell);
|
||||
assert!(!shell.typing());
|
||||
// Another focus isn't dropped.
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
Hosted::blur_search(&mut shell);
|
||||
shell.key(&mut s, K::ArrowDown, None, false, SIZE);
|
||||
assert!(shell.shows_focus(Target::Row(FIRST_FILLER + 1)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_key_that_moves_nothing_shows_no_focus() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
shell.key(&mut s, K::ShiftLeft, None, false, SIZE);
|
||||
assert!(!shell.shows_focus(Target::Row(FIRST_FILLER)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_cut_description_says_so() {
|
||||
assert_eq!(cut_off("off, it never "), "off, it never…");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_click_leaves_no_focus_showing_until_a_key_moves_it() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
assert!(!shell.shows_focus(Target::Row(FIRST_FILLER)));
|
||||
// The next key goes on from the row clicked, and shows where it went.
|
||||
shell.key(&mut s, K::ArrowDown, None, false, SIZE);
|
||||
assert!(shell.shows_focus(Target::Row(FIRST_FILLER + 1)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_taller_strip_takes_from_the_list_as_far_as_the_list_keeps_its_height() {
|
||||
let (wide, base) = (
|
||||
Columns::of(480.0, 270.0).with_note_lines(4),
|
||||
Columns::of(480.0, 270.0),
|
||||
);
|
||||
assert_eq!(wide.note_lines, 4);
|
||||
assert_eq!(wide.bottom, base.bottom - 2.0 * NOTE_LINE_H);
|
||||
assert_eq!(wide.dock[1] + wide.dock[3], base.dock[1] + base.dock[3]);
|
||||
assert_eq!(wide.button(0), base.button(0));
|
||||
// A 720p window at scale 4 has room for one more line, not two.
|
||||
let short = Columns::of(320.0, 180.0).with_note_lines(4);
|
||||
assert_eq!(short.note_lines, 3);
|
||||
assert!(short.bottom - short.top >= MIN_LIST_H);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shift_presses_a_row_backwards() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, FIRST_FILLER, SIZE);
|
||||
shell.click(&mut s, at, SIZE, false, false, true);
|
||||
// The right button is not a press.
|
||||
shell.click(&mut s, at, SIZE, false, true, false);
|
||||
assert_eq!(shell.screen.pressed, [(FIRST_FILLER, true)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_click_on_a_greyed_row_does_nothing_and_done_leaves() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let at = middle_of(&mut shell, GREY, SIZE);
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, at, SIZE, false, false, false)
|
||||
.is_empty()
|
||||
);
|
||||
assert!(shell.screen.pressed.is_empty());
|
||||
let [x, y, w, h] = Columns::of(SIZE.0, SIZE.1).button(0);
|
||||
let at = (x + w / 2.0, y + h / 2.0);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, at, SIZE, false, false, false),
|
||||
vec![CLICK, Output::Done]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_page_picked_shows_alone() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let [x, y, w, h] = Columns::of(SIZE.0, SIZE.1).page(1);
|
||||
let at = (x + w / 2.0, y + h / 2.0);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, at, SIZE, false, false, false),
|
||||
vec![CLICK]
|
||||
);
|
||||
let view = shell.view(&s, SIZE);
|
||||
assert_eq!(view.rows.iter().map(|r| r.id).collect::<Vec<_>>(), [99]);
|
||||
}
|
||||
|
||||
/// A screen with more pages than a short view's page list has room for: a page of its own,
|
||||
/// then a section of `PAGES` under a line, one more page out of the list that the section's
|
||||
/// first page links to, and a change that waits for Apply.
|
||||
#[derive(Default)]
|
||||
struct Pages {
|
||||
pending: bool,
|
||||
applied: usize,
|
||||
}
|
||||
const PAGES: u8 = 12;
|
||||
const HOME: u8 = 0;
|
||||
const DEEP: u8 = 100;
|
||||
const LINK: u32 = 1000;
|
||||
const WAITS: u32 = 1001;
|
||||
const SECTION: &str = "Section";
|
||||
impl Screen for Pages {
|
||||
type Page = u8;
|
||||
type Row = u32;
|
||||
fn title(&self) -> &'static str {
|
||||
"Pages"
|
||||
}
|
||||
fn stamp(&self, _: &Settings) -> u64 {
|
||||
stamp_of(&self.pending)
|
||||
}
|
||||
fn sheets(&self, _: &Settings) -> Vec<Sheet<u8, u32>> {
|
||||
let page = |id: u8, name: String, rows| {
|
||||
Sheet::new(id, name, String::new(), vec![Group { name: "G", rows }])
|
||||
};
|
||||
let change = Row::new(WAITS, "Change".to_owned(), Value::Press);
|
||||
let mut sheets = vec![page(HOME, "Home".to_owned(), vec![change])];
|
||||
for i in 1..=PAGES {
|
||||
let mut rows = vec![Row::new(u32::from(i), format!("Row {i}"), Value::Press)];
|
||||
if i == 1 {
|
||||
rows.push(Row::new(LINK, "Deeper...".to_owned(), Value::Press));
|
||||
}
|
||||
let mut sheet = page(i, format!("Page {i}"), rows);
|
||||
sheet.heading = (i == 1).then(|| SECTION.to_owned());
|
||||
sheets.push(sheet);
|
||||
}
|
||||
let deep = Row::new(u32::from(DEEP), "Deep".to_owned(), Value::Press);
|
||||
let mut deeper = page(DEEP, "Deeper".to_owned(), vec![deep]);
|
||||
deeper.listed = false;
|
||||
sheets.push(deeper);
|
||||
sheets
|
||||
}
|
||||
fn press(&mut self, _: &mut Settings, row: u32, _: bool) -> Vec<Output> {
|
||||
self.pending |= row == WAITS;
|
||||
vec![CHANGED]
|
||||
}
|
||||
fn link(&self, row: u32) -> Option<u8> {
|
||||
(row == LINK).then_some(DEEP)
|
||||
}
|
||||
fn undoes(&self) -> bool {
|
||||
true
|
||||
}
|
||||
fn pending(&self, _: &Settings) -> bool {
|
||||
self.pending
|
||||
}
|
||||
fn apply(&mut self, _: &mut Settings) -> Vec<Output> {
|
||||
self.pending = false;
|
||||
self.applied += 1;
|
||||
vec![CHANGED]
|
||||
}
|
||||
}
|
||||
|
||||
/// A window of 854x960 (427x480 GUI px at its automatic scale) and one of 854x480 (427x240:
|
||||
/// the page list has room for six places).
|
||||
const TALL: [u32; 2] = [854, 960];
|
||||
const SHORT_WINDOW: [u32; 2] = [854, 480];
|
||||
|
||||
/// One frame of `shell` in a window of `window`; the GUI size it was drawn at.
|
||||
fn drawn<S: Screen + Default>(shell: &mut Shell<S>, s: &Settings, window: [u32; 2]) -> (f32, f32) {
|
||||
let mut batch = HudBatch::new(window);
|
||||
shell.draw(s, &mut batch, &atlas(), (0.0, 0.0), false, None);
|
||||
crate::widgets::end_frame(crate::widgets::generation() + 1);
|
||||
(batch.width, batch.height)
|
||||
}
|
||||
|
||||
fn middle([x, y, w, h]: [f32; 4]) -> (f32, f32) {
|
||||
(x + w / 2.0, y + h / 2.0)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pages_that_fit_are_listed_and_more_collapse_into_one_row_leaving_none_out() {
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
// Tall enough: each page under the last, the deeper page left out as it is in no list.
|
||||
drawn(&mut shell, &s, TALL);
|
||||
let tall = shell.page_places();
|
||||
let pages: Vec<u8> = tall.iter().map(|p| p.0).collect();
|
||||
assert_eq!(pages, (HOME..=PAGES).collect::<Vec<_>>());
|
||||
assert!(tall.iter().all(|p| p.2 == Part::Tab));
|
||||
assert!(tall.windows(2).all(|p| p[1].1[1] > p[0].1[1]));
|
||||
assert_eq!(shell.strip_ends(), None);
|
||||
// Short: the first page, then the section in one row, its first page between nothing and
|
||||
// its next. Every place is inside the column, the row's on one line under the section's.
|
||||
let size = drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let short = shell.page_places();
|
||||
let parts: Vec<(u8, Part)> = short.iter().map(|p| (p.0, p.2)).collect();
|
||||
assert_eq!(
|
||||
parts,
|
||||
[(HOME, Part::Tab), (1, Part::Shown), (2, Part::Next)]
|
||||
);
|
||||
assert_eq!(shell.strip_ends(), Some((false, true)));
|
||||
let cols = Columns::of(size.0, size.1);
|
||||
for (_, [x, _, w, _], _) in &short {
|
||||
assert!(*x >= cols.side_x && x + w <= cols.side_x + style::CONTROL_W);
|
||||
}
|
||||
assert_eq!(short[1].1[1], short[2].1[1]);
|
||||
assert_eq!(short[1].1[1], cols.page(2)[1]);
|
||||
// The line naming the section stays over it.
|
||||
let labelled = crate::widgets::last_labelled();
|
||||
let line = labelled.iter().find(|w| w.label == SECTION).unwrap();
|
||||
assert!(line.y > cols.page(1)[1] && line.y < cols.page(2)[1]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_collapsed_rows_arrows_walk_every_page_and_its_ends_go_no_further() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
shell.show(1);
|
||||
let mut seen = vec![1];
|
||||
let size = loop {
|
||||
let size = drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let places = shell.page_places();
|
||||
let Some(&(next, rect, _)) = places.iter().find(|p| p.2 == Part::Next) else {
|
||||
break size;
|
||||
};
|
||||
assert_eq!(
|
||||
shell.click(&mut s, middle(rect), size, false, false, false),
|
||||
[CLICK]
|
||||
);
|
||||
assert_eq!(shell.open_page(), Some(next));
|
||||
seen.push(next);
|
||||
};
|
||||
assert_eq!(seen, (1..=PAGES).collect::<Vec<_>>());
|
||||
assert_eq!(shell.strip_ends(), Some((true, false)));
|
||||
// At the last page, the right of the row picks nothing: its arrow is dimmed.
|
||||
let cols = Columns::of(size.0, size.1);
|
||||
let [x, y, w, h] = cols.page(2);
|
||||
assert!(
|
||||
shell
|
||||
.click(
|
||||
&mut s,
|
||||
(x + w - 2.0, y + h / 2.0),
|
||||
size,
|
||||
false,
|
||||
false,
|
||||
false
|
||||
)
|
||||
.is_empty()
|
||||
);
|
||||
assert_eq!(shell.open_page(), Some(PAGES));
|
||||
// The page before it from the keyboard: Enter on its arrow opens it, and the focus follows
|
||||
// it to the middle of the row.
|
||||
let before = shell
|
||||
.page_places()
|
||||
.iter()
|
||||
.find(|p| p.0 == PAGES - 1)
|
||||
.unwrap()
|
||||
.2;
|
||||
assert_eq!(before, Part::Prev);
|
||||
shell.set_focus(Some(Target::Page(PAGES - 1)));
|
||||
assert_eq!(shell.key(&mut s, K::Enter, None, false, size), [CLICK]);
|
||||
drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let now = shell
|
||||
.page_places()
|
||||
.iter()
|
||||
.find(|p| p.0 == PAGES - 1)
|
||||
.unwrap()
|
||||
.2;
|
||||
assert_eq!(now, Part::Shown);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn while_searching_the_collapsed_rows_arrows_skip_pages_without_matches() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
// Rows 1, 10, 11 and 12: none before the first. The first page stays, as it has no match.
|
||||
shell.set_search("row 1");
|
||||
let size = drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let pages = |shell: &Shell<Pages>| shell.page_places().iter().map(|p| p.0).collect::<Vec<_>>();
|
||||
assert_eq!(pages(&shell), [HOME, 1, 10]);
|
||||
assert_eq!(shell.strip_ends(), Some((false, true)));
|
||||
// Its arrow goes to the next match, which has the first one before it and the last after.
|
||||
let next = shell.page_places()[2].1;
|
||||
shell.click(&mut s, middle(next), size, false, false, false);
|
||||
drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
assert_eq!(pages(&shell), [HOME, 1, 10, 11]);
|
||||
assert_eq!(shell.strip_ends(), Some((true, true)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_controllers_bumpers_find_the_collapsed_rows_parts_as_tabs() {
|
||||
let s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
shell.show(5);
|
||||
drawn(&mut shell, &s, SHORT_WINDOW);
|
||||
let tabs: Vec<(f32, bool)> = crate::widgets::last_targets()
|
||||
.into_iter()
|
||||
.filter_map(|t| match t.kind {
|
||||
crate::widgets::Kind::Tab(open) => Some((t.rect[0], open)),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
// The first page, the page before, the open one (lit) and the one after.
|
||||
assert_eq!(tabs.len(), 4, "{tabs:?}");
|
||||
assert_eq!(tabs.iter().filter(|t| t.1).count(), 1);
|
||||
let (before, open, after) = (tabs[1].0, tabs[2], tabs[3].0);
|
||||
assert!(open.1 && before < open.0 && open.0 < after);
|
||||
// The arrows are vanilla's Previous Page and Next Page to the narrator.
|
||||
let labels = crate::widgets::last_labelled();
|
||||
let named = |key| {
|
||||
labels
|
||||
.iter()
|
||||
.any(|w| w.label == lang::get(key) && w.enabled)
|
||||
};
|
||||
assert!(named(PREVIOUS_PAGE) && named(NEXT_PAGE));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_link_opens_a_page_out_of_the_list_and_escape_comes_back_to_the_links_page() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
// Found by the search from another page: back is the page the link is on.
|
||||
shell.show(HOME);
|
||||
shell.set_search("deeper");
|
||||
let at = shell.point_at(&s, SIZE, LINK);
|
||||
assert_eq!(shell.click(&mut s, at, SIZE, false, false, false), [CLICK]);
|
||||
// The page opens alone, the search cleared; the list lights the page the link was on.
|
||||
assert_eq!(shell.open_page(), Some(DEEP));
|
||||
assert_eq!(shell.listed(&s, SIZE), [(DEEP, u32::from(DEEP))]);
|
||||
drawn(&mut shell, &s, TALL);
|
||||
assert_eq!(shell.lit_page(), Some(1));
|
||||
assert!(shell.key(&mut s, K::Escape, None, false, SIZE).is_empty());
|
||||
assert_eq!(shell.open_page(), Some(1));
|
||||
assert_eq!(
|
||||
shell.key(&mut s, K::Escape, None, false, SIZE),
|
||||
[Output::Done]
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn apply_shows_beside_undo_while_changes_wait_and_goes_with_them() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Pages>::default();
|
||||
let done = Columns::of(SIZE.0, SIZE.1).button(0);
|
||||
assert_eq!(shell.foot_at(&s, SIZE), [(Target::Done, done)]);
|
||||
let at = shell.point_at(&s, SIZE, WAITS);
|
||||
shell.click(&mut s, at, SIZE, false, false, false);
|
||||
let foot = shell.foot_at(&s, SIZE);
|
||||
let targets: Vec<_> = foot.iter().map(|f| f.0).collect();
|
||||
assert_eq!(targets, [Target::Undo, Target::Apply, Target::Done]);
|
||||
// Side by side over Done, as wide as it together.
|
||||
let ([ux, uy, uw, _], [ax, ay, aw, _]) = (foot[0].1, foot[1].1);
|
||||
assert_eq!((uy, ay), (foot[2].1[1] - FOOT_GAP - style::BUTTON_H, uy));
|
||||
assert!(ux + uw < ax && ax + aw == done[0] + done[2] && ux == done[0]);
|
||||
assert_eq!(
|
||||
shell.click(&mut s, middle(foot[1].1), SIZE, false, false, false),
|
||||
[CLICK, CHANGED]
|
||||
);
|
||||
assert_eq!(shell.screen.applied, 1);
|
||||
let targets: Vec<_> = shell.foot_at(&s, SIZE).iter().map(|f| f.0).collect();
|
||||
assert_eq!(targets, [Target::Undo, Target::Done]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_right_button_steps_no_choice_as_vanillas_cycle_button() {
|
||||
let mut s = Settings::default();
|
||||
let mut shell = Shell::<Probe>::default();
|
||||
let choice = middle_of(&mut shell, CHOICE, SIZE);
|
||||
assert!(
|
||||
shell
|
||||
.click(&mut s, choice, SIZE, false, true, false)
|
||||
.is_empty()
|
||||
);
|
||||
assert!(shell.screen.pressed.is_empty());
|
||||
}
|
||||
@@ -304,19 +304,19 @@ impl StudioUi {
|
||||
|
||||
// Card background & highlight
|
||||
if is_selected {
|
||||
style::fill(batch, atlas, rect, style::open());
|
||||
style::fill(batch, atlas, rect, style::OPEN);
|
||||
} else if is_hovered {
|
||||
style::fill(batch, atlas, rect, style::hover());
|
||||
style::fill(batch, atlas, rect, style::HOVER);
|
||||
} else {
|
||||
style::well(batch, atlas, rect);
|
||||
}
|
||||
|
||||
let border_color = if is_selected {
|
||||
style::accent()
|
||||
style::ACCENT
|
||||
} else if is_hovered {
|
||||
style::WHITE
|
||||
} else {
|
||||
style::row_rule()
|
||||
style::ROW_RULE
|
||||
};
|
||||
style::ring(batch, atlas, rect, border_color);
|
||||
|
||||
|
||||
@@ -72,6 +72,8 @@ horizon-theme = { path = "../horizon-theme" }
|
||||
# anonymous "I'm playing" ping is the Horizon layer's (`horizon-heartbeat`, in the official executable).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
# The machine and process probes (the dedicated server's performance report).
|
||||
horizon-system = { path = "../horizon-system" }
|
||||
crc32fast = "1"
|
||||
zip = { version = "9.1.3", default-features = false, features = ["deflate"] }
|
||||
# Controllers (evdev + libudev on Linux, IOKit on macOS, Windows.Gaming.Input); the `controllers` feature.
|
||||
@@ -119,11 +121,14 @@ audio = ["horizon-client-render/audio", "horizon-client-lib/audio"]
|
||||
controllers = ["horizon-client-lib/controllers", "dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
|
||||
# Horizon's own extras over the vanilla game, for a fork that wants them out (docs/forking.md):
|
||||
# cosmetics and emotes, the "Horizon player" presence, the official server added to
|
||||
# the server list, the Horizon Settings and Mods pages and Play with Friends, and ray tracing on
|
||||
# request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# the server list, the Horizon Settings and Mods pages, Discord and Play with Friends, and ray
|
||||
# tracing on request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# every place it gates. Without it (`--no-default-features --features audio,controllers`) the
|
||||
# client is best effort: CI builds only the default.
|
||||
horizon-extras = ["horizon-client-render/horizon-extras", "friends"]
|
||||
horizon-extras = ["horizon-client-lib/horizon-extras", "horizon-client-render/horizon-extras", "discord", "friends"]
|
||||
# Online extras a server or a port can leave out; the server build has none of them. "Playing Horizon"
|
||||
# on Discord (game/discord.rs).
|
||||
discord = ["horizon-client-lib/discord"]
|
||||
# Play with Friends: sharing a world behind an invite code (game/friends.rs). Joining one is
|
||||
# horizon-friends' `game` side, which horizon-official registers (`horizon_hooks::tunnel`).
|
||||
friends = ["dep:horizon-friends"]
|
||||
|
||||
@@ -11,18 +11,6 @@
|
||||
"horizon.options.gameplay_guide.basic": "Basic",
|
||||
"horizon.options.gameplay_guide.full": "Full",
|
||||
"horizon.options.gameplay_guide.off": "Off",
|
||||
"horizon.options.radial_mode": "Radial Menu",
|
||||
"horizon.options.radial_mode.about": "Hold the opener for the radial menu, or press it once to open it and again to close it.",
|
||||
"horizon.options.radial_mode.hold.about": "Hold the opener and let go to run what the stick points at.",
|
||||
"horizon.options.radial_mode.toggle.about": "Press the opener to open it; A or the opener again runs what the stick points at, B closes it.",
|
||||
"horizon.options.radial_stick": "Radial Menu Selects With",
|
||||
"horizon.options.radial_stick.about": "The stick that points at the radial menu's slots.",
|
||||
"horizon.options.radial_stick.right": "Right Stick",
|
||||
"horizon.options.radial_stick.left": "Left Stick",
|
||||
"horizon.options.radial_stick.either": "Either",
|
||||
"horizon.options.radial_stick.right.about": "The right stick points at the slots; the left still walks.",
|
||||
"horizon.options.radial_stick.left.about": "The left stick points and you stand still. D-pad Right is under that thumb: pick an opener on the Radial Menu page.",
|
||||
"horizon.options.radial_stick.either.about": "The last stick pushed points; neither walks nor turns the view. Only a bumper, a trigger or View can open the menu.",
|
||||
"horizon.controller.guide.use": "Use",
|
||||
"horizon.controller.guide.open": "Open",
|
||||
"horizon.controller.guide.ride": "Ride",
|
||||
@@ -141,82 +129,6 @@
|
||||
"horizon.pages.shader_options": "Shader Options",
|
||||
"horizon.pages.controller": "Controller Settings",
|
||||
"horizon.pages.controller_binds": "Controller Binds",
|
||||
"horizon.pages.controller_radial": "Radial Menu",
|
||||
"horizon.radial.page.general": "General",
|
||||
"horizon.radial.page.camera": "Camera",
|
||||
"horizon.radial.release_stick": "Let go of the stick",
|
||||
"horizon.radial.action.key_inventory": "Inventory",
|
||||
"horizon.radial.action.key_chat": "Chat",
|
||||
"horizon.radial.action.key_command": "Commands",
|
||||
"horizon.radial.action.key_advancements": "Advancements",
|
||||
"horizon.radial.action.key_togglePerspective": "Perspective",
|
||||
"horizon.radial.action.key_swapOffhand": "Swap Hands",
|
||||
"horizon.radial.action.key_drop": "Drop",
|
||||
"horizon.radial.action.key_pickItem": "Pick Block",
|
||||
"horizon.radial.action.key_screenshot": "Screenshot",
|
||||
"horizon.radial.action.key_toggleGui": "Hide HUD",
|
||||
"horizon.radial.action.key_smoothCamera": "Cinematic Camera",
|
||||
"horizon.radial.action.key_socialInteractions": "Social",
|
||||
"horizon.radial.action.key_emote": "Emote",
|
||||
"horizon.radial.action.pad_hotbarPrevious": "Previous Slot",
|
||||
"horizon.radial.action.pad_hotbarNext": "Next Slot",
|
||||
"horizon.radial.action.key_fullscreen": "Fullscreen",
|
||||
"horizon.radial.action.key_quickActions": "Quick Actions",
|
||||
"horizon.radial.action.key_debug_overlay": "Debug Screen",
|
||||
"horizon.radial.missing": "Missing",
|
||||
"horizon.radial.why.missing": "Unknown action",
|
||||
"horizon.radial.why.cosmetics": "Needs cosmetics on",
|
||||
"horizon.radial.why.quick_actions": "This server has no Quick Actions",
|
||||
"horizon.radial.why.social": "Only on a server",
|
||||
"horizon.radial.next": "→ %s",
|
||||
"horizon.radial.state.first_person": "First Person",
|
||||
"horizon.radial.state.third_person_back": "Third Person",
|
||||
"horizon.radial.state.third_person_front": "Front View",
|
||||
"horizon.radial.state.shown": "Shown",
|
||||
"horizon.radial.state.hidden": "Hidden",
|
||||
"horizon.radial.state.on": "On",
|
||||
"horizon.radial.state.off": "Off",
|
||||
"horizon.radial.pick_title": "Choose an Action",
|
||||
"horizon.radial.group.actions": "Actions",
|
||||
"horizon.radial.pick.slot": "%s slot of %s",
|
||||
"horizon.radial.pick.about": "Puts this action in the slot and goes back. The slot's own is marked.",
|
||||
"horizon.radial.pick.current": "Current",
|
||||
"horizon.radial.missing.about": "This game doesn't know the action %s: the slot keeps it and runs nothing. Press or Right to put another here.",
|
||||
"horizon.radial.page.new": "New Page",
|
||||
"horizon.pages.open.controller_radial": "Radial Menu...",
|
||||
"horizon.radial.group.slots": "Slots",
|
||||
"horizon.radial.group.page": "Page",
|
||||
"horizon.radial.group.all": "All Pages",
|
||||
"horizon.radial.empty": "Empty",
|
||||
"horizon.radial.page_of": "Page %s of %s. Each slot is a direction of the selecting stick while the opener is held.",
|
||||
"horizon.radial.slot.0": "Up",
|
||||
"horizon.radial.slot.1": "Up-Right",
|
||||
"horizon.radial.slot.2": "Right",
|
||||
"horizon.radial.slot.3": "Down-Right",
|
||||
"horizon.radial.slot.4": "Down",
|
||||
"horizon.radial.slot.5": "Down-Left",
|
||||
"horizon.radial.slot.6": "Left",
|
||||
"horizon.radial.slot.7": "Up-Left",
|
||||
"horizon.radial.slot.about": "The action this direction runs. Press it for the list of actions, Right for the next one, Left or Shift-click for the one before.",
|
||||
"horizon.radial.rename": "Rename Page",
|
||||
"horizon.radial.rename.about": "Give this page a name of your own.",
|
||||
"horizon.radial.name_title": "Name This Page",
|
||||
"horizon.radial.new_page.about": "Adds an empty page after the last one, and shows it.",
|
||||
"horizon.radial.new_page.full": "The menu holds at most %s pages.",
|
||||
"horizon.radial.delete_page": "Delete Page",
|
||||
"horizon.radial.delete_page.about": "Removes this page and its slots at once. Undo brings it back.",
|
||||
"horizon.radial.delete_page.last": "The menu keeps at least one page.",
|
||||
"horizon.radial.reset": "Reset All Pages",
|
||||
"horizon.radial.reset.about": "Puts back the General and Camera pages and removes the rest, at once. Undo brings them back.",
|
||||
"horizon.radial.reset.default": "The pages are the defaults already.",
|
||||
"horizon.radial.opener": "Opener",
|
||||
"horizon.radial.opener.about": "The button held to open the menu. Press, then press the controller button to use: a bumper or the D-pad, not A, B, X, Y or the right stick, which steer and cancel.",
|
||||
"horizon.radial.opener.about.left": "The button held to open the menu. Press, then press the controller button to use: a bumper, A, X or Y, not the D-pad or the left stick, which steer, nor B, which cancels.",
|
||||
"horizon.radial.opener.about.either": "The button held to open the menu. Press, then press the controller button to use: a bumper, a trigger or View; both thumbs steer, and B cancels.",
|
||||
"horizon.radial.unbound": "No button opens the menu (one under the thumb that selects is let go): press, then press a controller button.",
|
||||
"horizon.radial.conflict": "Shared with another action: in play the menu takes that button. Press to pick another.",
|
||||
"Radial Menu": "Radial Menu",
|
||||
"Named pages of eight actions, held open with a button.": "Named pages of eight actions, held open with a button.",
|
||||
"horizon.pages.extras": "Horizon Extras",
|
||||
"horizon.pages.settings": "Horizon Settings",
|
||||
"horizon.pages.studio": "Replay Studio",
|
||||
@@ -375,7 +287,6 @@
|
||||
"This feature is not yet available in Horizon.": "This feature is not yet available in Horizon.",
|
||||
"Your display or system doesn't offer HDR output.": "Your display or system doesn't offer HDR output.",
|
||||
"Turn HDR on to use it.": "Turn HDR on to use it.",
|
||||
"The shader pack lights the world itself.": "The shader pack lights the world itself.",
|
||||
"Your GPU or graphics API doesn't support it.": "Your GPU or graphics API doesn't support it.",
|
||||
"Not with software rendering, which runs it on the CPU.": "Not with software rendering, which runs it on the CPU.",
|
||||
"Out of video memory: off until the next start.": "Out of video memory: off until the next start.",
|
||||
@@ -1108,7 +1019,6 @@
|
||||
"Press the button for this. %s cancels.": "Press the button for this. %s cancels.",
|
||||
"This button also does: %s": "This button also does: %s",
|
||||
"Not bound: press this row, then the button that should do it.": "Not bound: press this row, then the button that should do it.",
|
||||
"horizon.pad.action.radial": "Radial Menu",
|
||||
"horizon.pad.notice.connected.press": "Press to use it",
|
||||
"horizon.recipe_transfer.missing": "Missing Items",
|
||||
"horizon.recipe_transfer.no_room": "Inventory full",
|
||||
|
||||
@@ -17,8 +17,8 @@ pub use horizon_client_render::{
|
||||
containers, controller_ui, crash, custom_sky, datapack, dynamic_light, effects, environment,
|
||||
extras, fast_hash, fluid_render, fog, font, gfx, graphics, graphics_style, graphics_ui,
|
||||
hdr_calibration, hud, hud_kit, hud_layout, hud_overlays, inventory_effects, java_text,
|
||||
jigsaw_block, json_folder, level_loading, light, lod, logging, menu_blur, menu_style, mesher,
|
||||
minimap, mipmap, mod_browser, mod_list, model_library, models, multiline_edit, native_emissive,
|
||||
jigsaw_block, json_folder, level_loading, light, lod, logging, menu_blur, mesher, minimap,
|
||||
mipmap, mod_browser, mod_list, model_library, models, multiline_edit, native_emissive,
|
||||
options_file, options_fixes, options_ui, overlay, pack_browser, pack_formats, pack_hooks,
|
||||
pack_palette, pack_screen, packs, pad_cursor, pad_glyph, par, particles, poi_sections,
|
||||
polytone_creative_tabs, polytone_post, post_chain, potent_sulfur, preedit, providers, pvp,
|
||||
@@ -58,6 +58,8 @@ pub mod debug_overlay;
|
||||
pub mod debugworld;
|
||||
pub mod dialog;
|
||||
pub mod dialog_screen;
|
||||
#[cfg(feature = "discord")]
|
||||
pub mod discord_presence;
|
||||
pub mod end_crystal;
|
||||
pub mod end_gateway;
|
||||
pub mod entities;
|
||||
@@ -100,6 +102,8 @@ pub mod native_data;
|
||||
pub mod net;
|
||||
pub mod nether_portal;
|
||||
pub mod no_resources;
|
||||
#[cfg(feature = "horizon-extras")]
|
||||
pub mod official_servers;
|
||||
pub mod offline_name;
|
||||
pub mod old_world;
|
||||
pub mod osk;
|
||||
|
||||
+29
-189
@@ -1,30 +1,21 @@
|
||||
//! Discord Rich Presence: "Playing Horizon" on the player's Discord profile, with what they are
|
||||
//! doing (docs/native-client.md). A thread of its own talks to the Discord app on this computer
|
||||
//! through its local IPC socket (Discord's RPC docs: `discord-ipc-N`, frames of opcode u32 LE +
|
||||
//! length u32 LE + JSON). The game says what the player does on each change ([`set`]), which wakes the thread,
|
||||
//! length u32 LE + JSON). The game only calls [`set`] each frame: a change wakes the thread,
|
||||
//! which connects when Discord runs, retries every 15 s when it doesn't, keeps under Discord's
|
||||
//! update limit and clears the activity on quit. Nothing is sent with the setting off,
|
||||
//! or with `HORIZON_NO_DISCORD=1`.
|
||||
//!
|
||||
//! A Horizon crate (docs/layers.md): the game tells it what the player does through the
|
||||
//! platform's hooks ([`HOOKS`]: `client_started`, `activity`, `shutdown`), which the official
|
||||
//! executable (`horizon-official`) registers with the switch: its line of `horizon-extras.txt`
|
||||
//! ([`SETTING`]) and its row in Extras' Multiplayer group ([`SECTION`]). horizon-client's own
|
||||
//! executable has no presence.
|
||||
#![forbid(unsafe_code)]
|
||||
//! or with `HORIZON_NO_DISCORD=1`. It uses nothing else of the game (docs/layers.md: Horizon layer):
|
||||
//! `game/discord.rs` says what the player does.
|
||||
use std::collections::VecDeque;
|
||||
use std::io::{self, Read, Write};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::{Condvar, Mutex, OnceLock};
|
||||
use std::thread::Thread;
|
||||
use std::time::{Duration, Instant, SystemTime, UNIX_EPOCH};
|
||||
|
||||
use serde_json::{Value, json};
|
||||
|
||||
use horizon_platform::hooks::{self, Activity, Dimension, GameMode, Hooks, Play};
|
||||
use horizon_platform::pages::{Act, Label, Page, Place, Row};
|
||||
use horizon_platform::settings::Store;
|
||||
use horizon_command::args::GameMode;
|
||||
|
||||
/// The "Horizon" application on Discord's developer portal (public: it names the game). Its
|
||||
/// Rich Presence assets: `horizon`, the logo.
|
||||
@@ -49,141 +40,24 @@ const CLOSE: u32 = 2;
|
||||
const PING: u32 = 3;
|
||||
const PONG: u32 = 4;
|
||||
|
||||
/// The presence's hooks, for `horizon_platform::hooks::register`.
|
||||
pub static HOOKS: Presence = Presence;
|
||||
|
||||
pub struct Presence;
|
||||
|
||||
impl Hooks for Presence {
|
||||
/// Starts the presence thread with the game's window (never for a dedicated server).
|
||||
fn client_started(&self, client: &hooks::Client) {
|
||||
start(client.automated);
|
||||
}
|
||||
|
||||
fn activity(&self, now: Activity) {
|
||||
set(match now {
|
||||
Activity::Menus => Status::Menus,
|
||||
Activity::World {
|
||||
play,
|
||||
dimension,
|
||||
mode,
|
||||
} => Status::World {
|
||||
play,
|
||||
dimension,
|
||||
mode,
|
||||
},
|
||||
// Anything a later game says that this crate doesn't know yet.
|
||||
_ => Status::Off,
|
||||
});
|
||||
}
|
||||
|
||||
/// On quit: the activity is cleared.
|
||||
fn shutdown(&self) {
|
||||
stop();
|
||||
}
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Dimension {
|
||||
Overworld,
|
||||
Nether,
|
||||
End,
|
||||
}
|
||||
|
||||
/// The switch's line in `horizon-extras.txt`, where the engine's Extras kept it before.
|
||||
const KEY: &str = "discordPresence";
|
||||
/// The switch's row, and what it says on hover.
|
||||
const LABEL: &str = "horizon.extras.discord_presence";
|
||||
const ABOUT: &str = "horizon.extras.discord_presence.tooltip";
|
||||
|
||||
/// The switch (on by default). One presence per computer: the first splitscreen player's
|
||||
/// switch, in their settings, on their Extras page; the other players have none.
|
||||
static ON: AtomicBool = AtomicBool::new(true);
|
||||
|
||||
/// Whether the player whose turn it is owns the switch: the first one.
|
||||
fn first_player() -> bool {
|
||||
hooks::seat() == 0
|
||||
}
|
||||
|
||||
/// Turns the presence on or off; off clears the activity at once.
|
||||
pub fn set_enabled(on: bool) {
|
||||
ON.store(on, Ordering::Relaxed);
|
||||
let mut shared = lock();
|
||||
let status = shown(shared.game);
|
||||
let changed = shared.wanted.update(status, unix_now());
|
||||
drop(shared);
|
||||
if let Some(thread) = THREAD.get().filter(|_| changed) {
|
||||
thread.unpark();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn enabled() -> bool {
|
||||
ON.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// What Discord is told for the game's `status`: nothing with the switch off.
|
||||
fn shown(status: Status) -> Status {
|
||||
if enabled() { status } else { Status::Off }
|
||||
}
|
||||
|
||||
/// The switch's line of `horizon-extras.txt`, for `horizon_platform::settings::register`.
|
||||
pub static SETTING: Setting = Setting;
|
||||
|
||||
pub struct Setting;
|
||||
|
||||
impl Store for Setting {
|
||||
fn file(&self) -> &'static str {
|
||||
"horizon-extras.txt"
|
||||
}
|
||||
fn owns(&self, key: &str) -> bool {
|
||||
key == KEY
|
||||
}
|
||||
fn load(&self, _key: &str, value: &str) {
|
||||
if !first_player() {
|
||||
return;
|
||||
}
|
||||
match value {
|
||||
"true" => set_enabled(true),
|
||||
"false" => set_enabled(false),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
fn save(&self, line: &mut dyn FnMut(&str, &str)) {
|
||||
if first_player() {
|
||||
line(KEY, if enabled() { "true" } else { "false" });
|
||||
}
|
||||
}
|
||||
fn is_default(&self) -> bool {
|
||||
enabled() || !first_player()
|
||||
}
|
||||
}
|
||||
|
||||
/// The switch's row in the Extras page's Multiplayer group, for
|
||||
/// `horizon_platform::pages::register`.
|
||||
pub static SECTION: Section = Section;
|
||||
|
||||
pub struct Section;
|
||||
|
||||
impl Page for Section {
|
||||
fn id(&self) -> &'static str {
|
||||
"horizon-discord.extras"
|
||||
}
|
||||
fn title(&self) -> &'static str {
|
||||
"horizon.extras.header.multiplayer"
|
||||
}
|
||||
fn place(&self) -> Place {
|
||||
Place::Extras
|
||||
}
|
||||
fn rows(&self, rows: &mut Vec<Row>) {
|
||||
if !first_player() {
|
||||
return;
|
||||
}
|
||||
rows.push(Row::Toggle {
|
||||
label: LABEL,
|
||||
on: enabled(),
|
||||
});
|
||||
}
|
||||
fn act(&self, row: usize, act: Act) {
|
||||
if row == 0 && first_player() && matches!(act, Act::Press | Act::PressBack) {
|
||||
set_enabled(!enabled());
|
||||
}
|
||||
}
|
||||
fn tooltip(&self, _row: usize) -> Option<Label> {
|
||||
Some(Label::Key(ABOUT))
|
||||
}
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Play {
|
||||
Singleplayer,
|
||||
/// A server or someone else's LAN world. Its address and name are never shown.
|
||||
Multiplayer,
|
||||
/// This world is open to LAN or friends; `players` counts the host, `max` is how many
|
||||
/// may join.
|
||||
Hosting {
|
||||
players: usize,
|
||||
max: usize,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -223,15 +97,11 @@ impl Wanted {
|
||||
}
|
||||
|
||||
struct Shared {
|
||||
/// What the game said last.
|
||||
game: Status,
|
||||
/// What Discord is to show: the game's, or nothing with the switch off.
|
||||
wanted: Wanted,
|
||||
stop: bool,
|
||||
stopped: bool,
|
||||
}
|
||||
static SHARED: Mutex<Shared> = Mutex::new(Shared {
|
||||
game: Status::Menus,
|
||||
wanted: Wanted {
|
||||
status: Status::Menus,
|
||||
since: None,
|
||||
@@ -244,8 +114,7 @@ static THREAD: OnceLock<Thread> = OnceLock::new();
|
||||
|
||||
/// Starts the presence thread, once: when the game starts, never for a dedicated server.
|
||||
/// `automated` runs (offscreen, benchmarks) only talk to a test's fake Discord.
|
||||
/// The status [`set`] gave before, the switch included, is the first one sent.
|
||||
pub fn start(automated: bool) {
|
||||
pub fn start(enabled: bool, automated: bool) {
|
||||
let fake_discord = std::env::var_os(IPC_DIR_ENV).is_some();
|
||||
if THREAD.get().is_some()
|
||||
|| std::env::var_os("HORIZON_NO_DISCORD").is_some_and(|v| v != "0")
|
||||
@@ -253,6 +122,9 @@ pub fn start(automated: bool) {
|
||||
{
|
||||
return;
|
||||
}
|
||||
if !enabled {
|
||||
lock().wanted.status = Status::Off;
|
||||
}
|
||||
match std::thread::Builder::new()
|
||||
.name("Discord presence".into())
|
||||
.spawn(run)
|
||||
@@ -264,13 +136,12 @@ pub fn start(automated: bool) {
|
||||
}
|
||||
}
|
||||
|
||||
/// What the player does now; only a change wakes the thread. Kept for [`start`] before it.
|
||||
/// What the player does now; only a change wakes the thread. Free without [`start`].
|
||||
pub fn set(status: Status) {
|
||||
let mut shared = lock();
|
||||
shared.game = status;
|
||||
let changed = shared.wanted.update(shown(status), unix_now());
|
||||
drop(shared);
|
||||
if let Some(thread) = THREAD.get().filter(|_| changed) {
|
||||
let Some(thread) = THREAD.get() else {
|
||||
return;
|
||||
};
|
||||
if lock().wanted.update(status, unix_now()) {
|
||||
thread.unpark();
|
||||
}
|
||||
}
|
||||
@@ -711,37 +582,6 @@ mod tests {
|
||||
|
||||
/// A fake Discord: answers the handshake with READY, each command with its nonce, after a ping.
|
||||
#[cfg(unix)]
|
||||
/// The switch as the player's settings and the Extras page see it. The only test that
|
||||
/// touches the presence's statics.
|
||||
#[test]
|
||||
fn the_switch_clears_the_activity_at_once() {
|
||||
let wanted = || lock().wanted.status;
|
||||
Setting.load(KEY, "false");
|
||||
set(Status::Menus);
|
||||
assert!(!enabled());
|
||||
assert_eq!(wanted(), Status::Off);
|
||||
let mut rows = Vec::new();
|
||||
SECTION.rows(&mut rows);
|
||||
assert_eq!(
|
||||
rows,
|
||||
[Row::Toggle {
|
||||
label: LABEL,
|
||||
on: false
|
||||
}]
|
||||
);
|
||||
let mut lines = Vec::new();
|
||||
Setting.save(&mut |k, v| lines.push(format!("{k}:{v}")));
|
||||
assert_eq!(lines, ["discordPresence:false"]);
|
||||
assert!(!Setting.is_default());
|
||||
// On from the page: what the game said last is shown at once.
|
||||
SECTION.act(0, Act::Press);
|
||||
assert_eq!(wanted(), Status::Menus);
|
||||
assert!(Setting.is_default());
|
||||
SECTION.act(0, Act::Press);
|
||||
assert_eq!(wanted(), Status::Off);
|
||||
SECTION.act(0, Act::Press);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn talks_to_discord_over_its_socket() {
|
||||
let dir = std::env::temp_dir().join(format!("horizon-discord-{}", std::process::id()));
|
||||
@@ -1005,7 +1005,7 @@ pub fn mob_to_nbt(
|
||||
);
|
||||
}
|
||||
if id == "minecraft:piglin" {
|
||||
crate::mobs::piglin::write_guarded_anger(m, map);
|
||||
write_guarded_piglin_anger(m, map);
|
||||
// InventoryCarrier.writeInventoryToTag.
|
||||
map.insert(
|
||||
"Inventory".into(),
|
||||
@@ -2232,9 +2232,6 @@ pub fn mob_from_nbt_with_random(
|
||||
) {
|
||||
m.extra.flag2 = flag(tag, "IsImmuneToZombification");
|
||||
m.extra.counter2 = number(tag.get("TimeInOverworld")).unwrap_or(0) as i32;
|
||||
if m.species() == crate::mobs::Species::Piglin {
|
||||
crate::mobs::piglin::read_guarded_anger(&mut m, tag);
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Hoglin {
|
||||
m.extra.cannot_be_hunted = flag(tag, "CannotBeHunted");
|
||||
}
|
||||
@@ -5972,6 +5969,42 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
/// `Brain.Packed`: the guarded-block live ANGRY_AT entry. The existing
|
||||
/// anger counter supplies its remaining long TTL, not an absolute timestamp.
|
||||
fn write_guarded_piglin_anger(m: &Mob, map: &mut Compound) {
|
||||
let Some(actor) = m.extra.piglin.guarded_angry_at else {
|
||||
return;
|
||||
};
|
||||
let brain = map
|
||||
.entry("Brain".into())
|
||||
.or_insert_with(|| Tag::Compound(Compound::new()));
|
||||
if !matches!(brain, Tag::Compound(_)) {
|
||||
*brain = Tag::Compound(Compound::new());
|
||||
}
|
||||
let Tag::Compound(brain) = brain else { return };
|
||||
let memories = brain
|
||||
.entry("memories".into())
|
||||
.or_insert_with(|| Tag::Compound(Compound::new()));
|
||||
if !matches!(memories, Tag::Compound(_)) {
|
||||
*memories = Tag::Compound(Compound::new());
|
||||
}
|
||||
let Tag::Compound(memories) = memories else {
|
||||
return;
|
||||
};
|
||||
if let Some(uuid) = actor.filter(|_| m.extra.anger > 0) {
|
||||
// ExpirableValue.codec: the UUID value and optional remaining Long TTL.
|
||||
memories.insert(
|
||||
"minecraft:angry_at".into(),
|
||||
Tag::compound([
|
||||
("value", Tag::IntArray(uuid.to_vec())),
|
||||
("ttl", Tag::Long(i64::from(m.extra.anger))),
|
||||
]),
|
||||
);
|
||||
} else {
|
||||
memories.remove(&"minecraft:angry_at".into());
|
||||
}
|
||||
}
|
||||
|
||||
/// `Brain`'s two measured Warden Unit memories, using actual existing slots.
|
||||
fn write_warden_owned_memories(m: &Mob, map: &mut Compound) {
|
||||
let brain = map
|
||||
@@ -9342,59 +9375,6 @@ mod piglin_live_anger_memory_tests {
|
||||
}
|
||||
}
|
||||
|
||||
/// `Piglin.readAdditionalSaveData` reads the brain's `ANGRY_AT` memory
|
||||
/// back: the actor's UUID and the ticks left (`ExpirableValue`'s TTL).
|
||||
/// Horizon wrote the memory but never read it, so a piglin that a player
|
||||
/// had angered came back calm after its chunk reloaded.
|
||||
#[test]
|
||||
fn a_saved_guarded_anger_loads_its_uuid_and_ticks() {
|
||||
// A whole saved piglin: its id, a position and the brain's memory.
|
||||
let saved = |memory: Tag| {
|
||||
Tag::compound([
|
||||
("id", Tag::String("minecraft:piglin".into())),
|
||||
(
|
||||
"Pos",
|
||||
Tag::List(vec![
|
||||
Tag::Double(0.0f64.to_bits()),
|
||||
Tag::Double(64.0f64.to_bits()),
|
||||
Tag::Double(0.0f64.to_bits()),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"Brain",
|
||||
Tag::compound([("memories", Tag::compound([("minecraft:angry_at", memory)]))]),
|
||||
),
|
||||
])
|
||||
};
|
||||
let template = mob();
|
||||
let types = [(template.kind.id.clone(), template.kind.clone())].into();
|
||||
let uuid = Tag::IntArray(vec![90, 91, 92, 93]);
|
||||
let ticking = saved(Tag::compound([
|
||||
("value", uuid.clone()),
|
||||
("ttl", Tag::Long(99)),
|
||||
]));
|
||||
let loaded = mob_from_nbt(&ticking, &types, 2, None).unwrap();
|
||||
assert_eq!(loaded.extra.anger, 99);
|
||||
assert_eq!(
|
||||
loaded.extra.piglin.guarded_angry_at,
|
||||
Some(Some([90, 91, 92, 93]))
|
||||
);
|
||||
// `ExpirableValue` leaves the TTL out when it never expires, and a
|
||||
// long past the counter's range holds as long as it can: the counter
|
||||
// keeps the longest it can while the goal ticks it down.
|
||||
for memory in [
|
||||
Tag::compound([("value", uuid.clone())]),
|
||||
Tag::compound([("value", uuid.clone()), ("ttl", Tag::Long(1 << 40))]),
|
||||
] {
|
||||
let loaded = mob_from_nbt(&saved(memory), &types, 3, None).unwrap();
|
||||
assert_eq!(loaded.extra.anger, i32::MAX);
|
||||
assert_eq!(
|
||||
loaded.extra.piglin.guarded_angry_at,
|
||||
Some(Some([90, 91, 92, 93]))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn expired_owned_memory_cannot_resurrect_stale_raw_anger() {
|
||||
let mut m = mob();
|
||||
|
||||
@@ -13,7 +13,6 @@ pub fn main_with(mods: crate::mod_api::Mods) {
|
||||
log::warn!("Trait mods already installed; ignoring the second list");
|
||||
}
|
||||
horizon_threads::configure_allocator();
|
||||
crate::horizon_look::give();
|
||||
// OptiFine's and Polytone's pack formats (platform, docs/layers.md), before any pack loads.
|
||||
horizon_client::pack_formats::install();
|
||||
// horizon-extras (docs/forking.md): without the feature, no Horizon Settings or Mods page.
|
||||
@@ -24,9 +23,8 @@ pub fn main_with(mods: crate::mod_api::Mods) {
|
||||
horizon_client::telemetry::mark_start();
|
||||
// Opt-in telemetry keeps each crash report (docs/telemetry.md), whatever the mode.
|
||||
crash::on_report(horizon_client::telemetry::keep_crash);
|
||||
// Crates above the engine registered their hooks before this (horizon-official's `main`),
|
||||
// then the Horizon parts still in this crate; none registers after this point.
|
||||
game::player_hooks::register();
|
||||
// Crates above the engine registered their hooks before this (horizon-official's `main`);
|
||||
// none registers after this point.
|
||||
horizon_hooks::engine::seal();
|
||||
horizon_client::spans::startup::init(std::time::Instant::now());
|
||||
horizon_client::spans::trace::start_from_env();
|
||||
|
||||
@@ -49,7 +49,6 @@ fn pack_files(world_tables: &Option<WorldTables>) -> horizon_world::loot::PackOv
|
||||
}
|
||||
}
|
||||
|
||||
mod activity;
|
||||
mod advancements;
|
||||
mod advancements_screen;
|
||||
mod agent;
|
||||
@@ -129,6 +128,8 @@ mod decorated_pot;
|
||||
mod dedicated;
|
||||
mod deflect;
|
||||
mod dialogs;
|
||||
#[cfg(feature = "discord")]
|
||||
mod discord;
|
||||
mod dispense_fixture;
|
||||
mod dispenser;
|
||||
mod dragon;
|
||||
@@ -372,7 +373,6 @@ mod place_feature_tests;
|
||||
mod play_input;
|
||||
mod play_keys;
|
||||
mod player_equip;
|
||||
pub(crate) mod player_hooks;
|
||||
mod player_spawn;
|
||||
mod pointer_capture;
|
||||
#[cfg(test)]
|
||||
@@ -402,7 +402,6 @@ mod remote_vehicles;
|
||||
mod render_control;
|
||||
mod render_settings;
|
||||
mod render_tick;
|
||||
mod replay;
|
||||
mod repro;
|
||||
mod resource_load;
|
||||
mod resource_loader;
|
||||
@@ -1498,7 +1497,7 @@ impl LevelAccess for GameLevel<'_> {
|
||||
};
|
||||
}
|
||||
if let Some(signal) = books::lectern_signal(self.world, pos) {
|
||||
return signal * i32::from(books::has_book_state(self.registry, state));
|
||||
return signal;
|
||||
}
|
||||
if let Some(signal) =
|
||||
machines::shelf_signal(self.world, self.registry, state, pos, direction)
|
||||
@@ -2883,9 +2882,19 @@ struct Game<'a> {
|
||||
/// The open connection joined from Realms: `ServerData.isRealm` for the friends
|
||||
/// service's presence status.
|
||||
realm_session: bool,
|
||||
/// Replay playback (game/replay.rs), and Horizon Studio's editor on it (game/studio.rs).
|
||||
pub(super) replay: replay::Replay,
|
||||
pub(super) studio: studio::Studio,
|
||||
/// Active packet replay session (game/studio.rs).
|
||||
pub(super) studio_replay: Option<horizon_client::studio::ReplayDriver>,
|
||||
pub(super) studio_freecam: horizon_client::studio::StudioFreecam,
|
||||
pub(super) studio_timeline: horizon_client::studio::TimelineUi,
|
||||
pub(super) studio_topbar: horizon_client::studio::TopBarUi,
|
||||
pub(super) studio_rmb_down: bool,
|
||||
studio_camera_track_dirty: bool,
|
||||
/// Camera perspective to restore after leaving replay playback.
|
||||
studio_replay_previous_camera_type: Option<perspective::CameraType>,
|
||||
/// Replay opened from the title screen owns the synthetic remote session.
|
||||
studio_replay_standalone: bool,
|
||||
last_replay_tick: Option<Instant>,
|
||||
pub(super) studio_virtual_tick_ms: f32,
|
||||
/// This world is open to the network (game/lan.rs).
|
||||
lan: Option<lan::LanHost>,
|
||||
/// Single player's server thread, which `remote` is connected to.
|
||||
@@ -5832,7 +5841,7 @@ impl Game<'_> {
|
||||
self.draw_debug_overlay(&mut batch, size);
|
||||
self.frame_graph
|
||||
.draw(self.settings.horizon.overlay, &mut batch, &self.gui.atlas);
|
||||
self.draw_pad_over_hud(&mut batch);
|
||||
self.draw_pad_cursor(&mut batch);
|
||||
batch
|
||||
}
|
||||
fn hud_layers(&mut self, size: [u32; 2]) -> HudBatch {
|
||||
@@ -5933,7 +5942,8 @@ impl Game<'_> {
|
||||
// the sleep overlay, debug screen and open screens still draw.
|
||||
let spectator = self.spectator();
|
||||
let (wi, hi) = (w as i32, h as i32);
|
||||
let show_hud = !self.ui.hide_gui && !self.replay.playing();
|
||||
let in_studio = self.studio_replay.is_some();
|
||||
let show_hud = !self.ui.hide_gui && !in_studio;
|
||||
// Hud.extractRenderState asks `Screen.isInGameUi` twice: such a screen
|
||||
// defers the subtitles over itself, and keeps them while F1 hides the
|
||||
// rest of the HUD.
|
||||
@@ -5963,7 +5973,6 @@ impl Game<'_> {
|
||||
if self.camera_type.first_person()
|
||||
&& (!spectator || self.spectator_crosshair())
|
||||
&& !self.debug_crosshair()
|
||||
&& !self.overlay_holds_view()
|
||||
{
|
||||
let attack = (indicator == 1).then_some(strength);
|
||||
let full = attack.is_some_and(|a| {
|
||||
@@ -6093,7 +6102,6 @@ impl Game<'_> {
|
||||
Some(draws) => draws,
|
||||
None => self.health_hud.layout(&inputs, wi, hi),
|
||||
};
|
||||
self.keep_status_rows(&draws, wi, hi);
|
||||
// The rows draw in one pass here, so a mod's `player_health`
|
||||
// layer stands for the armor, food and air rows too.
|
||||
self.gui_layer("minecraft:player_health", &mut batch, |g, batch| {
|
||||
@@ -6193,9 +6201,7 @@ impl Game<'_> {
|
||||
if self.screen == Screen::Chat {
|
||||
self.draw_chat(&mut batch);
|
||||
} else if show_hud {
|
||||
if !self.overlay_holds_view() {
|
||||
self.gui_layer("minecraft:chat", &mut batch, |g, batch| g.draw_chat(batch));
|
||||
}
|
||||
self.gui_layer("minecraft:chat", &mut batch, |g, batch| g.draw_chat(batch));
|
||||
self.gui_layer("minecraft:tab_list", &mut batch, |g, batch| {
|
||||
g.draw_tab_list(batch);
|
||||
});
|
||||
@@ -6266,13 +6272,33 @@ impl Game<'_> {
|
||||
// after this point and so over what a mod drew.
|
||||
self.fire_screen_render_post(&mut batch);
|
||||
self.draw_saving_indicator(&mut batch);
|
||||
self.draw_every_toast(&mut batch, !show_hud);
|
||||
// ToastManager.extractRenderState: F1 hides the toasts too.
|
||||
self.draw_toasts(&mut batch, !show_hud);
|
||||
self.draw_tutorial_toasts(&mut batch, !show_hud);
|
||||
self.draw_pack_toasts(&mut batch, !show_hud);
|
||||
self.draw_music_toast(&mut batch, !show_hud);
|
||||
if self.server_packs.prompt.is_none() {
|
||||
self.remote_hud(&mut batch);
|
||||
self.draw_sign_editor(&mut batch);
|
||||
self.draw_book(&mut batch);
|
||||
}
|
||||
self.draw_studio_bars(&mut batch);
|
||||
if !self.ui.hide_gui
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.studio_replay.is_some() || self.studio_freecam.active)
|
||||
{
|
||||
self.studio_topbar.render(
|
||||
&mut batch,
|
||||
&self.gui.atlas,
|
||||
self.cursor,
|
||||
self.studio_freecam.locked_to_path,
|
||||
);
|
||||
self.studio_timeline.render(
|
||||
&mut batch,
|
||||
&self.gui.atlas,
|
||||
self.cursor,
|
||||
&self.studio_freecam,
|
||||
);
|
||||
}
|
||||
if show_hud {
|
||||
self.draw_pad_guide(&mut batch, guide_from);
|
||||
}
|
||||
@@ -6495,12 +6521,12 @@ impl Game<'_> {
|
||||
/// `Camera.setRotation`: the camera's orientation, turned round in
|
||||
/// third-person front view.
|
||||
pub(super) fn camera_orientation(&self) -> glam::Quat {
|
||||
if self.studio.flying() {
|
||||
if self.studio_freecam.active {
|
||||
return camera_rotation(
|
||||
perspective::CameraType::FirstPerson,
|
||||
self.studio.freecam.yaw,
|
||||
self.studio.freecam.pitch,
|
||||
) * glam::Quat::from_rotation_z(self.studio.freecam.roll.to_radians());
|
||||
self.studio_freecam.yaw,
|
||||
self.studio_freecam.pitch,
|
||||
) * glam::Quat::from_rotation_z(self.studio_freecam.roll.to_radians());
|
||||
}
|
||||
match self.posed_rotation {
|
||||
// The frame's camera, already turned round in front view.
|
||||
@@ -6707,7 +6733,11 @@ impl Game<'_> {
|
||||
self.mark_player(out.len(), !self.own_body_in_view());
|
||||
let player_start = out.len();
|
||||
self.mark_motion(player_start, Self::MOTION_OWN_PLAYER);
|
||||
let player_alpha = self.own_player_alpha();
|
||||
let player_alpha = if self.studio_replay.is_some() {
|
||||
(self.studio_virtual_tick_ms as f64 / 50.0).clamp(0.0, 1.0)
|
||||
} else {
|
||||
self.clock.camera_fraction()
|
||||
};
|
||||
self.player_model_geometry(camera, player_alpha, &mut out);
|
||||
// A native pack's shadow pass alone gets the first-person model (no per-entity draws).
|
||||
if self.pack_ids.is_none() && !self.own_body_in_view() {
|
||||
@@ -6716,8 +6746,8 @@ impl Game<'_> {
|
||||
.extend(out.drain(player_start..));
|
||||
}
|
||||
self.mark_motion(out.len(), 0);
|
||||
// What crates draw around players: first person, see-through (game/player_hooks.rs).
|
||||
self.players_after_geometry(camera, alpha, &mut out);
|
||||
// Companions in first person, trails and auras (game/cosmetics/fx.rs).
|
||||
self.cosmetics_fx_geometry(camera, alpha, &mut out);
|
||||
self.mark_entity(out.len(), "minecraft:evoker_fangs");
|
||||
self.fangs_geometry(camera, alpha, &mut out);
|
||||
self.block_item_display_geometry(camera, alpha, &mut out);
|
||||
@@ -7436,6 +7466,7 @@ impl Game<'_> {
|
||||
self.spawn_phantoms();
|
||||
self.tick_advancements();
|
||||
self.tick_player_model();
|
||||
self.tick_emotes();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -9205,7 +9236,7 @@ impl Game<'_> {
|
||||
let camera_alpha = self.clock.camera_fraction();
|
||||
let vanilla = self.camera_view(camera_alpha as f32);
|
||||
let view = vanilla.map(|view| {
|
||||
if self.shows_panorama() || self.studio.flying() {
|
||||
if self.shows_panorama() || self.studio_freecam.active {
|
||||
view
|
||||
} else {
|
||||
self.native_camera_pose_now(camera_alpha as f32, view)
|
||||
@@ -9383,7 +9414,14 @@ impl Game<'_> {
|
||||
// hitboxes (F3+G, F3+B).
|
||||
let mut lines = self.fishing_line(alpha, size);
|
||||
let mut g = self.debug_gizmos(alpha as f32, camera.to_array());
|
||||
self.studio_camera_path(&mut g);
|
||||
if self.studio_freecam.active || self.studio_replay.is_some() {
|
||||
horizon_client::studio::render_camera_path(
|
||||
&self.studio_freecam.track,
|
||||
&mut g,
|
||||
None,
|
||||
100,
|
||||
);
|
||||
}
|
||||
lines.extend(g.lines);
|
||||
let on_top = g.on_top;
|
||||
pr.lap("pr_debug");
|
||||
@@ -9405,7 +9443,7 @@ impl Game<'_> {
|
||||
Vec::new()
|
||||
};
|
||||
pr.lap("pr_native_visuals");
|
||||
let view = if self.studio.flying() {
|
||||
let view = if self.studio_freecam.active {
|
||||
glam::Mat4::from_quat(self.camera_orientation().conjugate())
|
||||
} else {
|
||||
horizon_client::camera::view_matrix(view_yaw, view_pitch)
|
||||
@@ -9424,7 +9462,6 @@ impl Game<'_> {
|
||||
self.camera_type.first_person(),
|
||||
self.ui.hide_gui,
|
||||
self.shows_panorama(),
|
||||
self.overlay_holds_view(),
|
||||
) {
|
||||
let scale = HudBatch::new(size).scale;
|
||||
crosshair.debug_crosshair(at, view_pitch, view_yaw, scale);
|
||||
@@ -9532,7 +9569,7 @@ impl Game<'_> {
|
||||
} else {
|
||||
self.fov_degrees(camera_alpha as f32, camera.to_array())
|
||||
};
|
||||
let camera_effects = fov::camera_effects_enabled(title, self.studio.flying());
|
||||
let camera_effects = fov::camera_effects_enabled(title, self.studio_freecam.active);
|
||||
let bob = if !camera_effects {
|
||||
glam::Mat4::IDENTITY
|
||||
} else {
|
||||
@@ -9980,8 +10017,10 @@ impl Game<'_> {
|
||||
&mut self.toggles,
|
||||
[self.settings.toggle_crouch, self.settings.toggle_sprint],
|
||||
[
|
||||
self.pad.holds_action("key.sneak"),
|
||||
self.pad.holds_action("key.sprint"),
|
||||
self.pad
|
||||
.holds_action(&self.settings.controller, "key.sneak"),
|
||||
self.pad
|
||||
.holds_action(&self.settings.controller, "key.sprint"),
|
||||
],
|
||||
);
|
||||
self.sync_toggle(SNEAK);
|
||||
@@ -10423,7 +10462,21 @@ impl Game<'_> {
|
||||
let b = HudBatch::new([r.config.width, r.config.height]);
|
||||
let previous = self.cursor;
|
||||
self.cursor = (position.x as f32 / b.scale, position.y as f32 / b.scale);
|
||||
if self.studio_mouse_dragged(b.width) {
|
||||
if self.screen == Screen::Playing
|
||||
&& (self.studio_timeline.dragging_playhead
|
||||
|| self.studio_timeline.dragging_keyframe.is_some())
|
||||
{
|
||||
let action = self.studio_timeline.handle_mouse_drag(
|
||||
self.cursor,
|
||||
b.width,
|
||||
&mut self.studio_freecam,
|
||||
);
|
||||
if matches!(
|
||||
action,
|
||||
horizon_client::studio::TimelineAction::KeyframeMoved
|
||||
) {
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
if self.screen_mouse_dragged(previous) {
|
||||
@@ -10474,7 +10527,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
WindowEvent::MouseWheel { .. }
|
||||
if self.screen == Screen::Playing && self.replay.playing() => {}
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() => {}
|
||||
WindowEvent::MouseWheel { delta, .. } => {
|
||||
let (raw_x, raw_y) = match delta {
|
||||
MouseScrollDelta::LineDelta(x, y) => (f64::from(x), f64::from(y)),
|
||||
@@ -10751,7 +10804,90 @@ impl Game<'_> {
|
||||
}
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
let pressed = state == ElementState::Pressed;
|
||||
if self.studio_mouse_input(pressed, button) {
|
||||
if !pressed && button == MouseButton::Left {
|
||||
let action = self.studio_timeline.handle_mouse_up();
|
||||
if !matches!(action, horizon_client::studio::TimelineAction::None) {
|
||||
self.handle_studio_timeline_action(action);
|
||||
}
|
||||
}
|
||||
if (self.studio_freecam.active || self.studio_replay.is_some())
|
||||
&& button == MouseButton::Right
|
||||
{
|
||||
if let Some(renderer) = &self.renderer {
|
||||
let batch =
|
||||
HudBatch::new([renderer.config.width, renderer.config.height]);
|
||||
if self.studio_timeline.visible
|
||||
&& self.cursor.1 >= batch.height - self.studio_timeline.height()
|
||||
{
|
||||
if pressed
|
||||
&& let Some(index) = self.studio_timeline.keyframe_at_cursor(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
&self.studio_freecam,
|
||||
)
|
||||
{
|
||||
if index < self.studio_freecam.track.keyframes.len() {
|
||||
self.studio_freecam.track.keyframes.remove(index);
|
||||
self.studio_camera_track_dirty = true;
|
||||
}
|
||||
self.studio_timeline.selected_keyframe = None;
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
if pressed {
|
||||
self.studio_topbar.close_dropdown();
|
||||
self.studio_rmb_down = true;
|
||||
self.capture(true);
|
||||
return Ok(());
|
||||
} else if self.studio_rmb_down {
|
||||
self.studio_rmb_down = false;
|
||||
self.capture(false);
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
if pressed
|
||||
&& button == MouseButton::Left
|
||||
&& self.screen == Screen::Playing
|
||||
&& (self.studio_replay.is_some() || self.studio_freecam.active)
|
||||
{
|
||||
let size = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map(|renderer| [renderer.config.width, renderer.config.height])
|
||||
.unwrap_or([1, 1]);
|
||||
let batch = HudBatch::new(size);
|
||||
let had_open_menu = self.studio_topbar.open_menu.is_some();
|
||||
let topbar_action = self.studio_topbar.handle_mouse_click(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
);
|
||||
if !matches!(topbar_action, horizon_client::studio::TopBarAction::None) {
|
||||
self.handle_studio_topbar_action(topbar_action);
|
||||
return Ok(());
|
||||
}
|
||||
if had_open_menu || self.cursor.1 <= self.studio_topbar.height {
|
||||
return Ok(());
|
||||
}
|
||||
if self.studio_timeline.visible {
|
||||
let action = self.studio_timeline.handle_mouse_down(
|
||||
self.cursor,
|
||||
batch.width,
|
||||
batch.height,
|
||||
&self.studio_freecam,
|
||||
);
|
||||
if !matches!(action, horizon_client::studio::TimelineAction::None) {
|
||||
self.handle_studio_timeline_action(action);
|
||||
return Ok(());
|
||||
}
|
||||
if self.cursor.1 >= batch.height - self.studio_timeline.height() {
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
}
|
||||
if self.screen == Screen::Playing && self.studio_replay.is_some() {
|
||||
return Ok(());
|
||||
}
|
||||
if matches!(self.screen, Screen::Inventory | Screen::Creative)
|
||||
@@ -11221,7 +11357,24 @@ impl Game<'_> {
|
||||
let between = now.saturating_duration_since(self.frame_end);
|
||||
self.frame_ticks = elapsed.as_secs_f32() * 20.0;
|
||||
self.previous = now;
|
||||
self.studio_fly(elapsed);
|
||||
if self.studio_freecam.active
|
||||
&& self.screen == Screen::Playing
|
||||
&& !self.dialog_open()
|
||||
{
|
||||
let held = |key| f64::from(u8::from(self.keys.raw(&key)));
|
||||
let forward = held(KeyCode::KeyW) - held(KeyCode::KeyS);
|
||||
let strafe = held(KeyCode::KeyD) - held(KeyCode::KeyA);
|
||||
let vertical =
|
||||
held(KeyCode::KeyE) - held(KeyCode::KeyQ) + held(KeyCode::Space);
|
||||
let fast = self.keys.raw(&KeyCode::ControlRight);
|
||||
self.studio_freecam.update_flight_motion(
|
||||
forward,
|
||||
strafe,
|
||||
vertical,
|
||||
fast,
|
||||
elapsed.as_secs_f64().min(0.1),
|
||||
);
|
||||
}
|
||||
// Arrow-key camera controls belong to gameplay; chat and
|
||||
// other screens use the same keys for their own navigation.
|
||||
if self.screen == Screen::Playing
|
||||
@@ -11251,7 +11404,8 @@ impl Game<'_> {
|
||||
self.heal_hold_latches();
|
||||
// For the hooks above the engine (the "I'm playing" ping): said when it changes.
|
||||
horizon_hooks::engine::published(self.is_published());
|
||||
self.report_activity();
|
||||
#[cfg(feature = "discord")]
|
||||
self.update_discord_presence();
|
||||
let steps = self.clock.advance(elapsed);
|
||||
for _ in 0..steps {
|
||||
let started = Instant::now();
|
||||
@@ -11405,18 +11559,17 @@ impl Game<'_> {
|
||||
server.set_legacy_rules(self.settings.extras.pvp.combat.rules);
|
||||
}
|
||||
self.clock.end_frame(self.pause);
|
||||
let saved = self
|
||||
.renderer
|
||||
.as_mut()
|
||||
.map(|r| std::mem::take(&mut r.saved_screenshots))
|
||||
.unwrap_or_default();
|
||||
for saved in saved {
|
||||
self.finish_screenshot(saved);
|
||||
}
|
||||
let mut consumed = false;
|
||||
let finished = self
|
||||
.renderer
|
||||
.as_mut()
|
||||
.and_then(|r| r.screenshot_result.take());
|
||||
if let Some(result) = &finished
|
||||
&& self.ui.screenshot_message.is_some()
|
||||
{
|
||||
self.finish_screenshot(result);
|
||||
consumed = true;
|
||||
}
|
||||
if let Some(result) = &finished
|
||||
&& let Some(reply) = self.pending_screenshot.take()
|
||||
{
|
||||
@@ -11429,6 +11582,7 @@ impl Game<'_> {
|
||||
}
|
||||
.to_string(),
|
||||
);
|
||||
consumed = true;
|
||||
}
|
||||
if let Some(result) =
|
||||
self.renderer.as_mut().and_then(|r| r.capture_result.take())
|
||||
@@ -11437,6 +11591,12 @@ impl Game<'_> {
|
||||
let value = result.unwrap_or_else(|e| serde_json::json!({ "error": e }));
|
||||
let _ = reply.send(value.to_string());
|
||||
}
|
||||
// A result nobody asked for was the world icon's
|
||||
// (`tick_world_icon`): a failure tries again a second
|
||||
// later, as `tryTakeScreenshotIfNeeded` does.
|
||||
if !consumed && let Some(Err(error)) = finished {
|
||||
log::warn!("Horizon: couldn't save the world icon: {error}");
|
||||
}
|
||||
if rendered {
|
||||
self.frame_stats.record(elapsed.as_secs_f32() * 1000.0);
|
||||
self.debug_charts.frame_times.log(elapsed.as_nanos() as i64);
|
||||
@@ -11997,8 +12157,16 @@ impl<'a> Game<'a> {
|
||||
entity_attachments: Default::default(),
|
||||
remote: None,
|
||||
realm_session: false,
|
||||
replay: Default::default(),
|
||||
studio: Default::default(),
|
||||
studio_replay: None,
|
||||
studio_freecam: Default::default(),
|
||||
studio_timeline: Default::default(),
|
||||
studio_topbar: Default::default(),
|
||||
studio_rmb_down: false,
|
||||
studio_camera_track_dirty: false,
|
||||
studio_replay_previous_camera_type: None,
|
||||
studio_replay_standalone: false,
|
||||
last_replay_tick: None,
|
||||
studio_virtual_tick_ms: 0.0,
|
||||
lan: None,
|
||||
integrated: None,
|
||||
level_shapes: Default::default(),
|
||||
@@ -12497,8 +12665,10 @@ pub fn run_with() -> Result<()> {
|
||||
// horizon-ctl drives: those start in a source checkout and wrote the list there.
|
||||
if !options.offscreen && !synchronous_startup(&options) {
|
||||
let version = horizon_client::telemetry::version();
|
||||
let game_dir = horizon_client::logging::player_dir();
|
||||
horizon_hooks::engine::started(&horizon_hooks::Started::new(&version, &game_dir));
|
||||
horizon_hooks::engine::started(&horizon_hooks::Started::new(&version));
|
||||
// horizon-extras: the official server is Horizon's (docs/forking.md).
|
||||
#[cfg(feature = "horizon-extras")]
|
||||
horizon_client::official_servers::update(&horizon_client::logging::player_dir());
|
||||
}
|
||||
mods::register_components(&vanilla_root)?;
|
||||
mods::register_standalone_models();
|
||||
@@ -12526,8 +12696,15 @@ pub fn run_with() -> Result<()> {
|
||||
if options.execution_role.is_client() {
|
||||
narrator::start(&early_settings);
|
||||
}
|
||||
// A game window's hooks (Discord's presence): never for a server.
|
||||
activity::client_started(&options);
|
||||
// "Playing Horizon" on Discord: never for a server; an automated run only talks to a test's fake Discord.
|
||||
#[cfg(feature = "discord")]
|
||||
if options.dedicated.is_none() {
|
||||
let automated = options.benchmark.is_some()
|
||||
|| options.offscreen
|
||||
|| options.frames.is_some()
|
||||
|| options.world_frames.is_some();
|
||||
horizon_client::discord_presence::start(early_settings.extras.discord_presence, automated);
|
||||
}
|
||||
// Snapshots of derived tables live in the game folder, never beside the
|
||||
// shared resources.
|
||||
Behaviours::set_cache_dir(std::env::current_dir()?.join(".horizon-cache"));
|
||||
|
||||
@@ -1,68 +0,0 @@
|
||||
//! What the player is doing, for the hooks above the engine (`Hooks::activity`: the Horizon
|
||||
//! layer's Discord presence shows it).
|
||||
use super::*;
|
||||
use horizon_client::command::args::GameMode;
|
||||
use horizon_hooks::{Activity, Client, Dimension, Play};
|
||||
|
||||
/// At startup, for a game window (never a dedicated server's): the player's first activity, then
|
||||
/// `Hooks::client_started`.
|
||||
pub(super) fn client_started(options: &Options) {
|
||||
if options.dedicated.is_some() {
|
||||
return;
|
||||
}
|
||||
let automated = options.benchmark.is_some()
|
||||
|| options.offscreen
|
||||
|| options.frames.is_some()
|
||||
|| options.world_frames.is_some();
|
||||
horizon_hooks::engine::activity(Activity::Menus);
|
||||
horizon_hooks::engine::client_started(&Client::new(automated));
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Each frame: only a change reaches the hooks.
|
||||
pub(super) fn report_activity(&self) {
|
||||
// One status per computer: P1's, not a splitscreen player's.
|
||||
if self.options.split_guest {
|
||||
return;
|
||||
}
|
||||
horizon_hooks::engine::activity(self.activity());
|
||||
}
|
||||
fn activity(&self) -> Activity {
|
||||
if self.title.is_some() {
|
||||
return Activity::Menus;
|
||||
}
|
||||
let max = horizon_client::lan::MAX_PLAYERS;
|
||||
let play = if let Some(host) = &self.lan {
|
||||
Play::Hosting {
|
||||
players: 1 + host.hub.guests.len(),
|
||||
max,
|
||||
}
|
||||
} else if let Some(server) = &self.integrated {
|
||||
match (server.published(), &self.remote) {
|
||||
(Some(_), Some(remote)) => Play::Hosting {
|
||||
players: remote.player_count(),
|
||||
max,
|
||||
},
|
||||
_ => Play::Singleplayer,
|
||||
}
|
||||
} else if self.remote.is_some() {
|
||||
Play::Multiplayer
|
||||
} else {
|
||||
Play::Singleplayer
|
||||
};
|
||||
Activity::World {
|
||||
play,
|
||||
dimension: match self.dim {
|
||||
Dim::Overworld => Dimension::Overworld,
|
||||
Dim::Nether => Dimension::Nether,
|
||||
Dim::End => Dimension::End,
|
||||
},
|
||||
mode: match self.mode {
|
||||
GameMode::Survival => horizon_hooks::GameMode::Survival,
|
||||
GameMode::Creative => horizon_hooks::GameMode::Creative,
|
||||
GameMode::Adventure => horizon_hooks::GameMode::Adventure,
|
||||
GameMode::Spectator => horizon_hooks::GameMode::Spectator,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -848,20 +848,34 @@ impl Game<'_> {
|
||||
self.armor_stands[i].last_hit = time;
|
||||
return true;
|
||||
}
|
||||
// brokenByPlayer: the stand item, with the stand's name, pops at its
|
||||
// block, then brokenByAnything: the loot table and the equipment.
|
||||
let (width, height) = stand_box(&self.armor_stands[i]);
|
||||
let p = self.armor_stands[i].position;
|
||||
let pos = [p.x.floor() as i32, p.y.floor() as i32, p.z.floor() as i32];
|
||||
let mut stand = ItemStack::new("minecraft:armor_stand", 1);
|
||||
if let Some(name) = &self.armor_stands[i].custom_name {
|
||||
stand.data_mut().custom_name =
|
||||
Some(horizon_client::scoreboard::component_tag(&name.component()));
|
||||
}
|
||||
self.pop_resource(pos, stand);
|
||||
// ArmorStand.kill(level, the causing entity), after the drops.
|
||||
self.break_armor_stand_with_source(i, by);
|
||||
// brokenByPlayer: the stand item, then brokenByAnything: the equipment.
|
||||
let a = self.armor_stands.remove(i);
|
||||
let (width, height) = stand_box(&a);
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
self.show_breaking_particles(at, f64::from(width), f64::from(height));
|
||||
let center = [at[0], at[1] + if a.small { 0.4875 } else { 0.9875 }, at[2]];
|
||||
let stand = ItemStack {
|
||||
item: Arc::from("minecraft:armor_stand"),
|
||||
count: 1,
|
||||
damage: 0,
|
||||
extra: None,
|
||||
};
|
||||
self.spawn_item(stand, center, [0.0; 3], 10);
|
||||
for stack in a.equipment.into_iter().flatten() {
|
||||
let r = &mut self.world.random;
|
||||
let v = [
|
||||
f64::from(r.next_float()) * 0.2 - 0.1,
|
||||
0.2,
|
||||
f64::from(r.next_float()) * 0.2 - 0.1,
|
||||
];
|
||||
self.spawn_item(stack, center, v, 10);
|
||||
}
|
||||
// ArmorStand.kill(level, the causing entity), after the drops.
|
||||
self.stand_game_event("minecraft:entity_die", at, by);
|
||||
self.world
|
||||
.modified
|
||||
.insert(((at[0].floor() as i32) >> 4, (at[2].floor() as i32) >> 4));
|
||||
true
|
||||
}
|
||||
/// `Entity.gameEvent(event, attributedTo)` for a stand at `at`: the
|
||||
@@ -1188,8 +1202,6 @@ impl Game<'_> {
|
||||
let a = self.armor_stands.remove(i);
|
||||
let at = [a.position.x, a.position.y, a.position.z];
|
||||
let a_id = a.id;
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
// brokenByAnything's dropAllDeathLoot, before the equipment.
|
||||
if !a.small && self.ui.rules.bool("mob_drops") {
|
||||
self.armor_stand_death_loot(at, a.fire_ticks > 0);
|
||||
@@ -1198,6 +1210,8 @@ impl Game<'_> {
|
||||
for stack in drops {
|
||||
self.pop_resource(pos, stack);
|
||||
}
|
||||
self.audio
|
||||
.play("minecraft:entity.armor_stand.break", Some(at), 1.0, 1.0);
|
||||
self.entity_killed_event_by(at, source.or(Some(super::commands::Target::Stand(a_id))));
|
||||
self.world.modified.insert((pos[0] >> 4, pos[2] >> 4));
|
||||
}
|
||||
@@ -1278,21 +1292,10 @@ impl Game<'_> {
|
||||
.raw
|
||||
.get(&id)
|
||||
.is_some_and(|tag| horizon_client::entity_nbt::flag(tag, "Invulnerable"));
|
||||
// Entity.isInvulnerableTo: the flag, then EnchantmentHelper.isImmuneToDamage.
|
||||
let a = &self.armor_stands[i];
|
||||
if (invulnerable && !creative)
|
||||
|| a.invisible
|
||||
|| a.marker
|
||||
|| self.stand_immune_to_damage(i, damage_type, causing)
|
||||
{
|
||||
if (invulnerable && !creative) || a.invisible || a.marker {
|
||||
return false;
|
||||
}
|
||||
// ArmorStand.hurtServer attributes its game events to the source
|
||||
// entity: the player, a LAN guest or the mob.
|
||||
let by = match causing {
|
||||
Some(Target::Player | Target::Guest(_) | Target::Mob(_)) => causing,
|
||||
_ => None,
|
||||
};
|
||||
let (explosion, ignites, burns) = (
|
||||
tagged("minecraft:is_explosion"),
|
||||
tagged("minecraft:ignites_armor_stands"),
|
||||
@@ -1303,26 +1306,21 @@ impl Game<'_> {
|
||||
tagged("minecraft:always_kills_armor_stands"),
|
||||
);
|
||||
if explosion {
|
||||
self.break_armor_stand_with_source(i, by);
|
||||
self.break_armor_stand_by_anything(i);
|
||||
return false;
|
||||
}
|
||||
if ignites {
|
||||
if self.armor_stands[i].fire_ticks > 0 {
|
||||
self.cause_stand_damage(i, 0.15, by);
|
||||
self.cause_stand_damage(i, 0.15);
|
||||
} else {
|
||||
// igniteForSeconds(5.0f): at least 100 ticks, and
|
||||
// Entity.igniteForTicks calls clearFreeze.
|
||||
// igniteForSeconds(5.0f): at least 100 ticks.
|
||||
let a = &mut self.armor_stands[i];
|
||||
a.fire_ticks = a.fire_ticks.max(100);
|
||||
if let Some(horizon_world::nbt::Tag::Compound(map)) = self.persist.raw.get_mut(&id)
|
||||
{
|
||||
map.remove(&"TicksFrozen".into());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if burns && self.armor_stands[i].health > 0.5 {
|
||||
self.cause_stand_damage(i, 4.0, by);
|
||||
self.cause_stand_damage(i, 4.0);
|
||||
return false;
|
||||
}
|
||||
if !breaks && !always_kills {
|
||||
@@ -1337,85 +1335,22 @@ impl Game<'_> {
|
||||
if !may_build {
|
||||
return false;
|
||||
}
|
||||
self.break_armor_stand_by_hit(i, creative, always_kills, by)
|
||||
}
|
||||
/// `EnchantmentHelper.isImmuneToDamage` for the stand at `i`: whether an
|
||||
/// enchantment on an active equipment slot has a `minecraft:damage_immunity`
|
||||
/// effect whose requirements hold for `damage_type` and `causing`.
|
||||
fn stand_immune_to_damage(
|
||||
&mut self,
|
||||
i: usize,
|
||||
damage_type: &str,
|
||||
causing: Option<super::commands::Target>,
|
||||
) -> bool {
|
||||
use super::commands::Target;
|
||||
let mut checks = Vec::new();
|
||||
let equipment = &self.armor_stands[i].equipment;
|
||||
for (stack, slot) in equipment.iter().zip(ArmorStand::SLOTS) {
|
||||
let Some(stack) = stack else { continue };
|
||||
let armor = matches!(slot, "head" | "chest" | "legs" | "feet");
|
||||
let hand = matches!(slot, "mainhand" | "offhand");
|
||||
for (id, level) in stack.enchantments() {
|
||||
let Some(def) = self.res.stations().enchantments.get(id) else {
|
||||
continue;
|
||||
};
|
||||
if !def.slots.iter().any(|s| {
|
||||
s == slot || s == "any" || (s == "armor" && armor) || (s == "hand" && hand)
|
||||
}) {
|
||||
continue;
|
||||
}
|
||||
let immunity = &def.effects["minecraft:damage_immunity"];
|
||||
for entry in immunity.as_array().into_iter().flatten() {
|
||||
checks.push((entry.get("requirements").cloned(), *level));
|
||||
}
|
||||
}
|
||||
}
|
||||
if checks.is_empty() {
|
||||
return false;
|
||||
}
|
||||
let attacker = match causing {
|
||||
Some(Target::Player | Target::Guest(_)) => Some("minecraft:player".to_owned()),
|
||||
Some(Target::Mob(m_id)) => self
|
||||
.mobs
|
||||
.iter()
|
||||
.find(|m| m.id == m_id)
|
||||
.map(|m| m.kind.id.clone()),
|
||||
Some(Target::Stand(_)) => Some("minecraft:armor_stand".to_owned()),
|
||||
// ArmorStand.hurtServer attributes its game events to the source
|
||||
// entity: the player, a LAN guest or the mob.
|
||||
let by = match causing {
|
||||
Some(Target::Player | Target::Guest(_) | Target::Mob(_)) => causing,
|
||||
_ => None,
|
||||
};
|
||||
let canonical = if damage_type.contains(':') {
|
||||
damage_type.to_owned()
|
||||
} else {
|
||||
format!("minecraft:{damage_type}")
|
||||
};
|
||||
let ctx = horizon_client::enchant::EffectContext {
|
||||
items: Some(self.res.items()),
|
||||
damage_type: Some(&canonical),
|
||||
is_direct: attacker.is_some(),
|
||||
this: Some("minecraft:armor_stand"),
|
||||
attacker: attacker.as_deref(),
|
||||
direct_attacker: attacker.as_deref(),
|
||||
..Default::default()
|
||||
};
|
||||
let ench = &self.res.stations().enchantments;
|
||||
let rng = &mut self.world.random;
|
||||
for (req, level) in checks {
|
||||
if req.is_none_or(|r| ench.condition(&r, level, &ctx, rng)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
self.break_armor_stand_by_hit(i, creative, always_kills, by)
|
||||
}
|
||||
/// `ArmorStand.causeDamage`: the health less `amount`, broken by anything
|
||||
/// at 0.5 or less, else `gameEvent(ENTITY_DAMAGE, damageSource.getEntity())`.
|
||||
fn cause_stand_damage(&mut self, i: usize, amount: f32, by: Option<super::commands::Target>) {
|
||||
/// at 0.5 or less.
|
||||
fn cause_stand_damage(&mut self, i: usize, amount: f32) {
|
||||
let health = self.armor_stands[i].health - amount;
|
||||
if health <= 0.5 {
|
||||
self.break_armor_stand_with_source(i, by);
|
||||
self.break_armor_stand_by_anything(i);
|
||||
} else {
|
||||
let at = self.armor_stands[i].position;
|
||||
self.armor_stands[i].health = health;
|
||||
self.stand_game_event("minecraft:entity_damage", [at.x, at.y, at.z], by);
|
||||
}
|
||||
}
|
||||
/// ArmorStandRenderer: the stand with its default pose, then armor layers.
|
||||
|
||||
@@ -42,25 +42,12 @@ impl Game<'_> {
|
||||
self.trial_spawner_tick_positions.clear();
|
||||
self.item_columns = Some(Default::default());
|
||||
self.pass_mobs = Some(Default::default());
|
||||
let tickers = self.world.block_entity_tickers();
|
||||
let mut last_chunk = (i32::MIN, i32::MIN);
|
||||
let mut last_chunk_ticking = false;
|
||||
for slot in tickers.iter().copied() {
|
||||
for slot in self.world.block_entity_tickers().iter().copied() {
|
||||
let pos = slot.0;
|
||||
let chunk = (pos.0 >> 4, pos.2 >> 4);
|
||||
let chunk_ticking = if chunk == last_chunk {
|
||||
last_chunk_ticking
|
||||
} else {
|
||||
last_chunk = chunk;
|
||||
last_chunk_ticking = ticking(pos.0, pos.2);
|
||||
last_chunk_ticking
|
||||
};
|
||||
if !chunk_ticking {
|
||||
continue;
|
||||
}
|
||||
// Ticks before this one can remove it (`TickingBlockEntity.isRemoved`).
|
||||
if self.world.block_entities.is_asleep(&pos)
|
||||
|| !self.world.block_entities.is_live(slot)
|
||||
|| !ticking(pos.0, pos.2)
|
||||
|| !self.border.contains(f64::from(pos.0), f64::from(pos.2))
|
||||
{
|
||||
continue;
|
||||
@@ -223,14 +210,8 @@ impl Game<'_> {
|
||||
/// (`ServerLevel.areEntitiesLoaded`).
|
||||
pub(super) fn block_ticking_area(&self) -> impl Fn(i32, i32) -> bool + use<> {
|
||||
let levels = self.tickets.levels();
|
||||
let has_pending = !self.world.entities_pending.is_empty();
|
||||
let pending = has_pending.then(|| self.world.entities_pending.clone());
|
||||
move |x, z| {
|
||||
levels.block_ticking_at(x, z)
|
||||
&& pending
|
||||
.as_ref()
|
||||
.is_none_or(|p| !p.contains(&(x >> 4, z >> 4)))
|
||||
}
|
||||
let pending = self.world.entities_pending.clone();
|
||||
move |x, z| levels.block_ticking_at(x, z) && !pending.contains(&(x >> 4, z >> 4))
|
||||
}
|
||||
/// `DaylightDetectorBlock.tickEntity` of the detector at `pos`.
|
||||
fn tick_daylight_detector(&mut self, pos: Pos) {
|
||||
|
||||
@@ -1608,16 +1608,6 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `LecternBlock.getAnalogOutputSignal`'s `HAS_BOOK` check.
|
||||
pub(super) fn has_book_state(
|
||||
registry: &'static horizon_world::registry::BlockRegistry,
|
||||
state: horizon_world::registry::BlockStateId,
|
||||
) -> bool {
|
||||
registry
|
||||
.state(state)
|
||||
.is_some_and(|s| s.properties.get("has_book").is_some_and(|v| v == "true"))
|
||||
}
|
||||
|
||||
/// `LecternBlockEntity.getRedstoneSignal`.
|
||||
pub(super) fn lectern_signal(world: &horizon_client::world::World, pos: BlockPos) -> Option<i32> {
|
||||
match world.block_entities.get(&(pos.x, pos.y, pos.z)) {
|
||||
@@ -1731,7 +1721,6 @@ mod lectern_signal_tests {
|
||||
items::ItemStack,
|
||||
};
|
||||
use horizon_core::position::BlockPos;
|
||||
use horizon_world::level::LevelAccess;
|
||||
use horizon_world::registry::BlockStateId;
|
||||
|
||||
fn signal(game: &mut super::Game<'_>, book: Option<ItemStack>, page: i32) -> i32 {
|
||||
@@ -1749,55 +1738,6 @@ mod lectern_signal_tests {
|
||||
lectern_signal(&game.world, BlockPos::new(key.0, key.1, key.2)).unwrap()
|
||||
}
|
||||
|
||||
/// `LecternBlock.getAnalogOutputSignal` reads the block entity only while
|
||||
/// the state's `HAS_BOOK` is true.
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn a_lectern_without_the_has_book_state_feeds_no_comparator() {
|
||||
let mut game = server_game();
|
||||
let key = (8, 64, 8);
|
||||
let state = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:lectern")
|
||||
.unwrap();
|
||||
game.world.set(key.0, key.1, key.2, state).unwrap();
|
||||
game.world.block_entities.insert(
|
||||
key,
|
||||
BlockEntity::Lectern(Lectern {
|
||||
book: Some(ItemStack::new("minecraft:writable_book", 1)),
|
||||
page: 0,
|
||||
}),
|
||||
);
|
||||
let signal = |game: &mut super::Game<'_>, state| {
|
||||
game.with_level(|_, level, _| {
|
||||
level.block_entity_analog_signal(
|
||||
BlockPos::new(key.0, key.1, key.2),
|
||||
state,
|
||||
horizon_core::geometry::Direction::North,
|
||||
)
|
||||
})
|
||||
};
|
||||
assert_eq!(
|
||||
signal(&mut game, state),
|
||||
0,
|
||||
"the block state says the lectern holds no book"
|
||||
);
|
||||
let registry = game.pack.assets.registry;
|
||||
let mut with_book = registry.state(state).unwrap().clone();
|
||||
with_book
|
||||
.properties
|
||||
.insert("has_book".into(), "true".into());
|
||||
let with_book = registry.id(&with_book).unwrap();
|
||||
game.world.set(key.0, key.1, key.2, with_book).unwrap();
|
||||
assert_eq!(
|
||||
signal(&mut game, with_book),
|
||||
15,
|
||||
"with HAS_BOOK the book's page signal"
|
||||
);
|
||||
}
|
||||
|
||||
/// `LecternBlockEntity.getRedstoneSignal`: `floor(page / (pageCount - 1)
|
||||
/// * 14) + (hasBook() ? 1 : 0)`. `hasBook()` asks for a book-content
|
||||
/// component, so a stack that only sits in the lectern (a non-book item a
|
||||
|
||||
@@ -255,8 +255,8 @@ pub struct UiState {
|
||||
/// What this frame's HUD shows that Horizon's overlays keep clear of (`Game::hud_room`),
|
||||
/// set by `hud_layers` before anything draws.
|
||||
pub room: horizon_client::hud_kit::room::Room,
|
||||
/// F2 screenshots not written yet: each reports in chat once its PNG is.
|
||||
pub screenshot_messages: Vec<std::path::PathBuf>,
|
||||
/// Path of an F2 screenshot waiting for its frame.
|
||||
pub screenshot_message: Option<std::path::PathBuf>,
|
||||
/// The options screens.
|
||||
pub options: horizon_client::options_ui::OptionsUi,
|
||||
/// The prepared resources before resource packs are layered on.
|
||||
@@ -1982,17 +1982,15 @@ impl Game<'_> {
|
||||
if std::fs::create_dir_all(&dir).is_err() {
|
||||
return None;
|
||||
}
|
||||
// A screenshot still being written has no file yet: its name is taken all the same.
|
||||
let name = screenshot_name(&dir, &self.ui.screenshot_messages);
|
||||
let name = screenshot_name(&dir);
|
||||
let renderer = self.renderer.as_mut()?;
|
||||
let path = dir.join(name);
|
||||
renderer.screenshot = Some(horizon_client::gfx::ScreenshotRequest {
|
||||
path: path.clone(),
|
||||
size: None,
|
||||
scaled: true,
|
||||
background: true,
|
||||
});
|
||||
self.ui.screenshot_messages.push(path.clone());
|
||||
self.ui.screenshot_message = Some(path.clone());
|
||||
Some(path)
|
||||
}
|
||||
/// `Minecraft.handleGlobalKeyPress`'s screenshot branch: the
|
||||
@@ -2016,23 +2014,12 @@ impl Game<'_> {
|
||||
self.take_screenshot();
|
||||
true
|
||||
}
|
||||
/// A screenshot written on its thread: F2's reports in chat. Any other was the world
|
||||
/// icon's (`tick_world_icon`): a failure tries again a second later, as
|
||||
/// `tryTakeScreenshotIfNeeded` does.
|
||||
pub(super) fn finish_screenshot(&mut self, saved: horizon_client::gfx::SavedScreenshot) {
|
||||
let Some(at) = self
|
||||
.ui
|
||||
.screenshot_messages
|
||||
.iter()
|
||||
.position(|p| *p == saved.path)
|
||||
else {
|
||||
if let Err(error) = saved.result {
|
||||
log::warn!("Horizon: couldn't save the world icon: {error}");
|
||||
}
|
||||
/// After a frame: report a finished F2 screenshot in chat.
|
||||
pub(super) fn finish_screenshot(&mut self, result: &std::result::Result<[u32; 2], String>) {
|
||||
let Some(path) = self.ui.screenshot_message.take() else {
|
||||
return;
|
||||
};
|
||||
let path = self.ui.screenshot_messages.remove(at);
|
||||
let message = match &saved.result {
|
||||
let message = match result {
|
||||
Ok(_) => {
|
||||
log::info!("Saved screenshot to {}", path.display());
|
||||
let name = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
@@ -2068,7 +2055,7 @@ fn chat_box_text(text: &str) -> String {
|
||||
.filter(|&ch| ch >= ' ' && ch != '\u{7f}' && ch != '§')
|
||||
.collect()
|
||||
}
|
||||
pub fn screenshot_name(dir: &std::path::Path, pending: &[std::path::PathBuf]) -> String {
|
||||
pub fn screenshot_name(dir: &std::path::Path) -> String {
|
||||
// Util.getFilenameFormattedDateTime: the local date and time.
|
||||
let base = chrono::Local::now().format("%Y-%m-%d_%H.%M.%S").to_string();
|
||||
let mut n = 1;
|
||||
@@ -2078,8 +2065,7 @@ pub fn screenshot_name(dir: &std::path::Path, pending: &[std::path::PathBuf]) ->
|
||||
} else {
|
||||
format!("{base}_{n}.png")
|
||||
};
|
||||
let path = dir.join(&name);
|
||||
if !path.exists() && !pending.contains(&path) {
|
||||
if !dir.join(&name).exists() {
|
||||
return name;
|
||||
}
|
||||
n += 1;
|
||||
@@ -2121,25 +2107,6 @@ mod tests {
|
||||
assert!(should_discard_draft(ChatExit::Done, true));
|
||||
}
|
||||
|
||||
/// `Screenshot.getFile` picks the first free name of the second; an F2
|
||||
/// screenshot still being written on its thread has no file yet, so a
|
||||
/// second press in the same second takes the next name, not the same one.
|
||||
#[test]
|
||||
fn a_screenshot_being_written_keeps_its_name() {
|
||||
let dir = std::env::temp_dir().join(format!("horizon-shots-{}", std::process::id()));
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let first = screenshot_name(&dir, &[]);
|
||||
let second = screenshot_name(&dir, &[dir.join(&first)]);
|
||||
assert_ne!(first, second);
|
||||
// Unless the clock turned to the next second in between.
|
||||
let same_second = second.starts_with(first.trim_end_matches(".png"));
|
||||
assert!(
|
||||
!same_second || second == first.replace(".png", "_2.png"),
|
||||
"{second}"
|
||||
);
|
||||
std::fs::remove_dir_all(&dir).unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn resource_ids_are_listed_once_per_root() {
|
||||
let root = std::env::temp_dir().join(format!("horizon-ids-{}", std::process::id()));
|
||||
|
||||
@@ -3831,9 +3831,12 @@ impl Game<'_> {
|
||||
return;
|
||||
}
|
||||
g.spawn = None;
|
||||
g.respawn_config = Some(super::respawn_anchor::RespawnConfig::forced(
|
||||
level, pos, yaw, pitch,
|
||||
));
|
||||
g.respawn_config = Some(super::respawn_anchor::RespawnConfig {
|
||||
dim: level,
|
||||
pos,
|
||||
yaw,
|
||||
forced: true,
|
||||
});
|
||||
});
|
||||
}
|
||||
let dim = Text::literal(self.dim.id());
|
||||
|
||||
@@ -633,26 +633,6 @@ impl Game<'_> {
|
||||
}
|
||||
ok()
|
||||
}
|
||||
// The real event, so focus loss reaches all that a window's does (the radial menu
|
||||
// cancels, held keys go).
|
||||
"pad" if words.get(1) == Some(&"focus") => {
|
||||
let focused = match arg(2)? {
|
||||
"true" => true,
|
||||
"false" => false,
|
||||
_ => return Err("pad focus true|false".into()),
|
||||
};
|
||||
let id = self
|
||||
.window
|
||||
.as_ref()
|
||||
.map_or_else(winit::window::WindowId::dummy, |w| w.id());
|
||||
self.handle_window_event(
|
||||
event_loop,
|
||||
id,
|
||||
winit::event::WindowEvent::Focused(focused),
|
||||
super::input_trace::InputOrigin::Agent,
|
||||
);
|
||||
ok()
|
||||
}
|
||||
"pad" => Ok(Some(self.pad_command(&words)?)),
|
||||
"key" => {
|
||||
let key = key_code(arg(1)?).ok_or_else(|| format!("unknown key {}", words[1]))?;
|
||||
@@ -665,8 +645,6 @@ impl Game<'_> {
|
||||
}
|
||||
if arg(2)? != "up" {
|
||||
self.input_keyboard_used();
|
||||
// As a window's key press: the radial menu closes, and the key goes on.
|
||||
self.pad_radial_cancel();
|
||||
}
|
||||
// The command confirmation takes the keys; none go past it.
|
||||
if self.command_prompt.is_some() {
|
||||
@@ -851,10 +829,6 @@ impl Game<'_> {
|
||||
)
|
||||
.into());
|
||||
}
|
||||
// As a window's click: the radial menu closes, and the click goes on.
|
||||
if arg(2)? != "up" {
|
||||
self.pad_radial_cancel();
|
||||
}
|
||||
match arg(2)? {
|
||||
"down" => {
|
||||
self.extras_mouse(button, true);
|
||||
@@ -1065,7 +1039,6 @@ impl Game<'_> {
|
||||
path: path.trim().into(),
|
||||
size: None,
|
||||
scaled: false,
|
||||
background: false,
|
||||
});
|
||||
self.pending_screenshot = Some(reply.clone());
|
||||
Ok(None)
|
||||
@@ -1129,7 +1102,6 @@ impl Game<'_> {
|
||||
"keybinds" => Page::KeyBinds,
|
||||
"controller" => Page::Controller,
|
||||
"controller-binds" => Page::PadBinds,
|
||||
"controller-radial" => Page::ControllerRadial,
|
||||
"mouse" => Page::Mouse,
|
||||
"chat" => Page::Chat,
|
||||
"accessibility" => Page::Accessibility,
|
||||
|
||||
@@ -235,14 +235,8 @@ fn glfw_button_indices_are_glfw_indices() {
|
||||
/// F3 left on when leaving a world kept the axes on the title screen.
|
||||
#[test]
|
||||
fn the_debug_crosshair_is_gone_once_the_world_is() {
|
||||
assert!(debug_crosshair_drawn(true, true, false, false, false));
|
||||
assert!(!debug_crosshair_drawn(true, true, false, true, false));
|
||||
}
|
||||
|
||||
/// F3's 3D crosshair drew beside the radial menu's stick, which the 2D one gives way to.
|
||||
#[test]
|
||||
fn the_debug_crosshair_gives_way_to_the_radial_menu() {
|
||||
assert!(!debug_crosshair_drawn(true, true, false, false, true));
|
||||
assert!(debug_crosshair_drawn(true, true, false, false));
|
||||
assert!(!debug_crosshair_drawn(true, true, false, true));
|
||||
}
|
||||
|
||||
/// Opening a world in front of a block left its outline over Loading terrain's panorama (#12872).
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -10,7 +10,6 @@ use horizon_client::mobs::Mob;
|
||||
use horizon_client::mobs::anim::BodyPose;
|
||||
use horizon_cosmetics::account::OwnedEmote;
|
||||
use horizon_cosmetics::{Item, Playing, Slot};
|
||||
use horizon_hooks::players::PlayerModels;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// How far the player may drift (blocks) before the emote stops: a nudge, not a step.
|
||||
@@ -38,15 +37,10 @@ pub(in crate::game) struct Emotes {
|
||||
|
||||
impl Emotes {
|
||||
/// The emote to tell the service about, while it plays: its id and whether it loops.
|
||||
pub(in crate::game) fn sending(&self) -> Option<(&str, bool)> {
|
||||
pub(in crate::game) fn sending(&self) -> Option<(String, bool)> {
|
||||
let p = self.playing.as_ref().filter(|p| p.stop.is_none())?;
|
||||
let looping = p.item.emote.as_ref().is_some_and(|e| e.looping);
|
||||
Some((&p.item.id, looping))
|
||||
}
|
||||
|
||||
/// When the emote that pulled the camera back started (the own model's age), while it plays.
|
||||
pub(in crate::game) fn pull(&self) -> Option<f32> {
|
||||
self.camera_from.and(self.playing.as_ref()).map(|p| p.start)
|
||||
Some((p.item.id.clone(), looping))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,43 +59,23 @@ impl BodyPose for EmotePose {
|
||||
}
|
||||
}
|
||||
|
||||
/// The emote a model's pose plays, if it is one.
|
||||
pub(in crate::game) fn pose_playing(pose: Option<&Arc<dyn BodyPose>>) -> Option<&Playing> {
|
||||
let any: &dyn std::any::Any = &**pose?;
|
||||
/// The emote `m` plays, if any.
|
||||
pub(in crate::game) fn playing(m: &Mob) -> Option<&Playing> {
|
||||
let any: &dyn std::any::Any = &**m.emote.as_ref()?;
|
||||
any.downcast_ref::<EmotePose>().map(|e| &e.0)
|
||||
}
|
||||
|
||||
/// The pose that plays `next` where `now` is laid, unless it plays that already (None: keep
|
||||
/// it; a new one allocates).
|
||||
fn replaced(
|
||||
now: Option<&Arc<dyn BodyPose>>,
|
||||
next: Option<Playing>,
|
||||
) -> Option<Option<Arc<dyn BodyPose>>> {
|
||||
let same = match (pose_playing(now), &next) {
|
||||
/// Makes `m` play `next`, unless it plays that already (a new one allocates).
|
||||
pub(in crate::game) fn set_playing(m: &mut Mob, next: Option<Playing>) {
|
||||
let same = match (playing(m), &next) {
|
||||
(None, None) => true,
|
||||
(Some(a), Some(b)) => {
|
||||
Arc::ptr_eq(&a.item, &b.item) && a.start == b.start && a.stop == b.stop
|
||||
}
|
||||
_ => false,
|
||||
};
|
||||
(!same).then(|| next.map(|p| Arc::new(EmotePose(p)) as Arc<dyn BodyPose>))
|
||||
}
|
||||
|
||||
/// Makes `m` play `next`, unless it plays that already.
|
||||
pub(in crate::game) fn set_playing(m: &mut Mob, next: Option<Playing>) {
|
||||
if let Some(pose) = replaced(m.emote.as_ref(), next) {
|
||||
m.emote = pose;
|
||||
}
|
||||
}
|
||||
|
||||
/// Makes model `id` play `next`, unless it plays that already.
|
||||
pub(in crate::game) fn set_model_playing(
|
||||
models: &mut dyn PlayerModels,
|
||||
id: u32,
|
||||
next: Option<Playing>,
|
||||
) {
|
||||
if let Some(pose) = replaced(models.body_pose(id), next) {
|
||||
models.set_body_pose(id, pose);
|
||||
if !same {
|
||||
m.emote = next.map(|p| Arc::new(EmotePose(p)) as Arc<dyn BodyPose>);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -255,7 +229,7 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Once a tick: my emote (the others' are `cosmetics::Seat::tick`'s, a hook's).
|
||||
/// Once a tick: my emote, then the other players'.
|
||||
pub(in crate::game) fn tick_emotes(&mut self) {
|
||||
if let Some(done) = self
|
||||
.cosmetics
|
||||
@@ -276,6 +250,20 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
self.tick_emote();
|
||||
self.tick_others_emotes();
|
||||
}
|
||||
|
||||
/// How far the camera stands back while an emote pulls it (1: the usual distance): it eases
|
||||
/// out over the emote's first quarter second.
|
||||
pub(in crate::game) fn emote_camera_pull(&self, partial: f32) -> f32 {
|
||||
let (Some(p), Some(m)) = (&self.cosmetics.emotes.playing, &self.player_model) else {
|
||||
return 1.0;
|
||||
};
|
||||
if self.cosmetics.emotes.camera_from.is_none() {
|
||||
return 1.0;
|
||||
}
|
||||
let t = ((m.age as f32 + partial - p.start) / 5.0).clamp(0.0, 1.0);
|
||||
0.35 + 0.65 * t * t * (3.0 - 2.0 * t)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,78 +1,47 @@
|
||||
//! Companions, trails and auras ([docs/cosmetics.md](../../../../../docs/cosmetics.md)): worn
|
||||
//! like the other cosmetics but on no bone. A companion floats beside its wearer and follows with
|
||||
//! a lag (`horizon_cosmetics::follow`), drawn with the wearer; a trail's particles
|
||||
//! (`horizon_cosmetics::trail`) and an aura blend, so they are drawn see-through after every
|
||||
//! player (`PlayerDraw::particles`, `Look::see_through`). Nothing of them is an entity, collides
|
||||
//! or is sent to a server.
|
||||
//! (`horizon_cosmetics::trail`) and an aura blend, so they go after every player in one
|
||||
//! see-through span (`cosmetics_fx_geometry`). Nothing of them is an entity, collides or is sent
|
||||
//! to a server.
|
||||
|
||||
use super::Seat;
|
||||
use super::{FULL_LIGHT, OWN};
|
||||
use crate::game::Game;
|
||||
use glam::{DVec3, Mat4, Vec3};
|
||||
use horizon_client::fast_hash::FxHashMap;
|
||||
use horizon_client::mesher::Vertex;
|
||||
use horizon_client::mobs::anim::Poses;
|
||||
use horizon_client::mobs::{Mob, Part};
|
||||
use horizon_cosmetics::follow::{self, Follow};
|
||||
use horizon_cosmetics::trail::{Budget, Emitter};
|
||||
use horizon_cosmetics::trail::Emitter;
|
||||
use horizon_cosmetics::{Item, Slot};
|
||||
use horizon_hooks::players::{Kind, Light, Look, Particle, Pass, PlayerDraw, PlayerModel};
|
||||
use std::sync::Arc;
|
||||
use std::time::Instant;
|
||||
|
||||
/// How far from the camera (blocks) a wearer's companion, trail and aura are drawn.
|
||||
const FAR: f32 = 48.0;
|
||||
|
||||
/// The key of the player's own model in `Fx`'s maps (others go by entity id).
|
||||
const OWN: u32 = u32::MAX;
|
||||
|
||||
/// What companions and trails keep between frames, per wearer (marked with the frame they were
|
||||
/// last drawn in; the others are dropped).
|
||||
#[derive(Default)]
|
||||
pub(super) struct Fx {
|
||||
companions: FxHashMap<u32, (Follow, u32)>,
|
||||
trails: FxHashMap<u32, (Emitter, u32)>,
|
||||
budget: Budget,
|
||||
clock: Option<(Instant, Instant)>,
|
||||
/// Ticks since the first frame, and the last frame's length in seconds.
|
||||
now: f64,
|
||||
dt: f32,
|
||||
frame: u32,
|
||||
/// Kept so a frame of trails allocates none.
|
||||
particles: Vec<Particle>,
|
||||
/// Who wears it, as drawn this frame.
|
||||
pub(super) struct Wearer<'a> {
|
||||
pub m: &'a Mob,
|
||||
/// The player's own model.
|
||||
pub own: bool,
|
||||
/// `OWN`, or the entity id.
|
||||
pub key: u32,
|
||||
/// The wearer's model matrix (`render::base_transform`), relative to `camera`.
|
||||
pub base: Mat4,
|
||||
pub camera: DVec3,
|
||||
pub alpha: f32,
|
||||
pub light: u32,
|
||||
}
|
||||
|
||||
impl Fx {
|
||||
/// A new frame: the clock moves on and what no frame drew since the last one goes.
|
||||
pub(super) fn frame(&mut self) {
|
||||
self.frame = self.frame.wrapping_add(1);
|
||||
let frame = self.frame;
|
||||
let now = Instant::now();
|
||||
let (start, last) = self.clock.get_or_insert((now, now));
|
||||
self.dt = now.duration_since(*last).as_secs_f32().min(0.25);
|
||||
self.now = now.duration_since(*start).as_secs_f64() * 20.0;
|
||||
*last = now;
|
||||
let seen = |mark: u32| frame.wrapping_sub(mark) <= 1;
|
||||
self.companions.retain(|_, (_, mark)| seen(*mark));
|
||||
let budget = &mut self.budget;
|
||||
self.trails.retain(|_, (e, mark)| {
|
||||
let keep = seen(*mark);
|
||||
if !keep {
|
||||
e.clear(budget);
|
||||
}
|
||||
keep
|
||||
});
|
||||
}
|
||||
/// `m`'s head yaw this frame (degrees).
|
||||
fn head_yaw(m: &Mob, alpha: f32) -> f32 {
|
||||
let turn = horizon_client::mobs::living::wrap(m.head_yaw - m.previous_head_yaw);
|
||||
m.previous_head_yaw + turn * alpha
|
||||
}
|
||||
|
||||
/// The companion of wearer `key` moved toward `target` (once a frame, however many times it
|
||||
/// is drawn).
|
||||
fn follow(&mut self, key: u32, target: DVec3, yaw: f32, lag: f32) -> Follow {
|
||||
let (frame, dt) = (self.frame, self.dt);
|
||||
let (f, mark) = self
|
||||
.companions
|
||||
.entry(key)
|
||||
.or_insert((Follow::at(target, yaw), frame));
|
||||
if *mark != frame {
|
||||
f.step(target, yaw, lag, dt);
|
||||
*mark = frame;
|
||||
}
|
||||
*f
|
||||
}
|
||||
/// Whether `m` lies in a bed.
|
||||
fn asleep(m: &Mob) -> bool {
|
||||
m.extra.avatar_pose == horizon_client::pose::Pose::Sleeping
|
||||
}
|
||||
|
||||
/// Where a companion floats: `at` (relative to the camera) facing `yaw`, at the wearer's scale,
|
||||
@@ -83,144 +52,270 @@ fn companion_matrix(at: Vec3, yaw: f32, scale: f32) -> Mat4 {
|
||||
* Mat4::from_scale(Vec3::new(-scale, -scale, scale))
|
||||
}
|
||||
|
||||
/// Full light for what glows, else `otherwise`.
|
||||
fn glowing(glow: bool, otherwise: Light) -> Light {
|
||||
if glow { Light::Full } else { otherwise }
|
||||
}
|
||||
|
||||
impl Seat {
|
||||
/// A companion, trail or aura `m` wears, around its model as `draw` draws it. Other players'
|
||||
/// trails and auras stay hidden with "Hide other players' trails and auras".
|
||||
pub(super) fn fx(&mut self, m: &PlayerModel, item: &Arc<Item>, draw: &mut dyn PlayerDraw) {
|
||||
let own = m.kind == Kind::Own;
|
||||
if !own && item.slot.is_effect() && self.said.hide_fx {
|
||||
return;
|
||||
impl Game<'_> {
|
||||
/// A companion, trail or aura `at` wears: a companion goes where the wearer's other items go
|
||||
/// (`gpu` and `out`, `bounds` grown), trails and auras to the frame's see-through vertices.
|
||||
/// Other players' trails and auras stay hidden with "Hide other players' trails and auras".
|
||||
pub(super) fn cosmetics_fx(
|
||||
&self,
|
||||
at: &Wearer,
|
||||
item: &Arc<Item>,
|
||||
gpu: bool,
|
||||
bounds: Option<(Vec3, Vec3)>,
|
||||
poses: &mut Poses,
|
||||
out: &mut Vec<Vertex>,
|
||||
) -> Option<(Vec3, Vec3)> {
|
||||
if !at.own && item.slot.is_effect() && self.settings.extras.cosmetics_hide_fx {
|
||||
return bounds;
|
||||
}
|
||||
// Past `FAR` a companion, trail or aura is a few pixels across for the cost of a model:
|
||||
// not drawn, and a trail that isn't drawn doesn't spawn (its particles go back to the
|
||||
// budget).
|
||||
let base = Mat4::from_cols_array_2d(&draw.base());
|
||||
if base.w_axis.truncate().length_squared() > FAR * FAR {
|
||||
return;
|
||||
if at.base.w_axis.truncate().length_squared() > FAR * FAR {
|
||||
return bounds;
|
||||
}
|
||||
let Some(uv) = self.uv(item, |id| draw.sprite(id)) else {
|
||||
return;
|
||||
};
|
||||
let key = if own { OWN } else { m.id };
|
||||
match item.slot {
|
||||
Slot::Companion => self.companion(key, item, uv, base, draw),
|
||||
Slot::Trail => self.trail(key, item, uv, draw),
|
||||
Slot::Aura => self.aura(item, uv, base, draw),
|
||||
_ => {}
|
||||
Slot::Companion => {
|
||||
let Some((model, uv, matrix)) = self.companion_at(at, item, None) else {
|
||||
return bounds;
|
||||
};
|
||||
self.pose_companion(item, at.m, at.alpha, poses, &model);
|
||||
let glow = item.companion.as_ref().is_some_and(|c| c.glow);
|
||||
let light = if glow { FULL_LIGHT } else { at.light };
|
||||
self.cosmetics_model(&model, matrix, poses, uv, light, gpu, bounds, out)
|
||||
}
|
||||
Slot::Trail => {
|
||||
self.trail(at, item);
|
||||
bounds
|
||||
}
|
||||
Slot::Aura => {
|
||||
self.aura(at, item, poses);
|
||||
bounds
|
||||
}
|
||||
_ => bounds,
|
||||
}
|
||||
}
|
||||
|
||||
/// The companion where it floats, its follow moved on once a frame. In first person it keeps
|
||||
/// out of the middle of the view, lit where it floats.
|
||||
fn companion(
|
||||
&mut self,
|
||||
key: u32,
|
||||
/// The companion's model, texture and matrix this frame, its follow moved on once a frame.
|
||||
/// `first_person`: the camera's forward and left, for the player's own in first person: the
|
||||
/// companion keeps out of the middle of the view.
|
||||
fn companion_at(
|
||||
&self,
|
||||
at: &Wearer,
|
||||
item: &Arc<Item>,
|
||||
uv: [f32; 4],
|
||||
base: Mat4,
|
||||
draw: &mut dyn PlayerDraw,
|
||||
) {
|
||||
let Some(c) = item.companion.as_ref() else {
|
||||
return;
|
||||
};
|
||||
let Some((_, mesh)) = self.kept(item).meshes.first().cloned() else {
|
||||
return;
|
||||
};
|
||||
let first_person = draw.pass() == Pass::FirstPerson;
|
||||
let (motion, view) = (draw.motion(), draw.view());
|
||||
let camera = DVec3::from(view.camera);
|
||||
let scale = base.x_axis.truncate().length();
|
||||
let target = base.transform_point3(Vec3::from(c.anchor) / 16.0);
|
||||
let head = base.transform_point3(Vec3::from(horizon_cosmetics::HEAD) / 16.0);
|
||||
let follow = self
|
||||
.fx
|
||||
.follow(key, camera + target.as_dvec3(), motion.head_yaw, c.lag);
|
||||
first_person: Option<(Vec3, Vec3)>,
|
||||
) -> Option<(Arc<Part>, [f32; 4], Mat4)> {
|
||||
let c = item.companion.as_ref()?;
|
||||
let (models, uv) = self.cosmetics_baked(item)?;
|
||||
let model = models.first()?.1.clone();
|
||||
let scale = at.base.x_axis.truncate().length();
|
||||
let target = at.base.transform_point3(Vec3::from(c.anchor) / 16.0);
|
||||
let head = at
|
||||
.base
|
||||
.transform_point3(Vec3::from(horizon_cosmetics::HEAD) / 16.0);
|
||||
let yaw = head_yaw(at.m, at.alpha);
|
||||
let follow = self.companion_follow(at.key, at.camera + target.as_dvec3(), yaw, c.lag);
|
||||
let clearance = (horizon_cosmetics::HEAD_CLEARANCE + c.reach) / 16.0 * scale;
|
||||
let mut rel = (follow.pos - camera).as_vec3();
|
||||
if first_person {
|
||||
rel = follow::out_of_view(rel, Vec3::from(view.forward), Vec3::from(view.left));
|
||||
let mut rel = (follow.pos - at.camera).as_vec3();
|
||||
if let Some((forward, left)) = first_person {
|
||||
rel = follow::out_of_view(rel, forward, left);
|
||||
}
|
||||
rel = follow::clear_of(rel, head, clearance);
|
||||
let matrix = companion_matrix(rel, follow.yaw, scale).to_cols_array_2d();
|
||||
let near = if first_person {
|
||||
Light::AtPlace
|
||||
} else {
|
||||
Light::Model
|
||||
};
|
||||
let look = Look::new(uv).lit(glowing(c.glow, near));
|
||||
let ticks = draw.ticks();
|
||||
// Its animations, and its `look` part turned with the wearer's pitch.
|
||||
let pitch = (motion.head_pitch * 0.6).clamp(-30.0, 30.0).to_radians();
|
||||
draw.draw(&mesh, matrix, look, &mut |p| {
|
||||
item.animate(ticks, |name, pose| *p.pose(name) = pose);
|
||||
if let Some(part) = c.look.as_deref() {
|
||||
p.pose(part)[3] += pitch;
|
||||
}
|
||||
});
|
||||
Some((model, uv, companion_matrix(rel, follow.yaw, scale)))
|
||||
}
|
||||
|
||||
/// The companion of wearer `key` moved toward `target` (once a frame, however many times it
|
||||
/// is drawn).
|
||||
fn companion_follow(&self, key: u32, target: DVec3, yaw: f32, lag: f32) -> Follow {
|
||||
let frame = self.cosmetics.frame.get();
|
||||
let mut fx = self.cosmetics.fx.borrow_mut();
|
||||
let dt = fx.dt;
|
||||
let (f, mark) = fx
|
||||
.companions
|
||||
.entry(key)
|
||||
.or_insert((Follow::at(target, yaw), frame));
|
||||
if *mark != frame {
|
||||
f.step(target, yaw, lag, dt);
|
||||
*mark = frame;
|
||||
}
|
||||
*f
|
||||
}
|
||||
|
||||
/// The companion's animations, and its `look` part turned with the wearer's pitch.
|
||||
fn pose_companion(&self, item: &Item, m: &Mob, alpha: f32, poses: &mut Poses, model: &Part) {
|
||||
poses.reset(model);
|
||||
item.animate(m.age as f32 + alpha, |name, pose| *poses.get(name) = pose);
|
||||
if let Some(look) = item.companion.as_ref().and_then(|c| c.look.as_deref()) {
|
||||
let pitch = m.previous_head_pitch + (m.head_pitch - m.previous_head_pitch) * alpha;
|
||||
poses.get(look)[3] += (pitch * 0.6).clamp(-30.0, 30.0).to_radians();
|
||||
}
|
||||
}
|
||||
|
||||
/// The trail's particles: spawned once a frame by the distance walked (not while sneaking or
|
||||
/// asleep), facing the camera.
|
||||
fn trail(&mut self, key: u32, item: &Arc<Item>, uv: [f32; 4], draw: &mut dyn PlayerDraw) {
|
||||
fn trail(&self, at: &Wearer, item: &Arc<Item>) {
|
||||
let Some(t) = &item.trail else {
|
||||
return;
|
||||
};
|
||||
let (motion, view) = (draw.motion(), draw.view());
|
||||
let moves = !motion.crouching && !motion.asleep;
|
||||
let Fx {
|
||||
let Some((_, uv)) = self.cosmetics_baked(item) else {
|
||||
return;
|
||||
};
|
||||
let m = at.m;
|
||||
let a = f64::from(at.alpha);
|
||||
let feet = DVec3::new(
|
||||
m.previous.x + (m.position.x - m.previous.x) * a,
|
||||
m.previous.y + (m.position.y - m.previous.y) * a,
|
||||
m.previous.z + (m.position.z - m.previous.z) * a,
|
||||
);
|
||||
let moves = !m.extra.crouching && !asleep(m);
|
||||
let q = self.camera_orientation();
|
||||
let (right, up) = (q * Vec3::X, q * Vec3::Y);
|
||||
let light = if t.glow { FULL_LIGHT } else { at.light };
|
||||
let frame = self.cosmetics.frame.get();
|
||||
let mut fx = self.cosmetics.fx.borrow_mut();
|
||||
let super::Fx {
|
||||
trails,
|
||||
budget,
|
||||
now,
|
||||
frame,
|
||||
particles,
|
||||
clear,
|
||||
..
|
||||
} = &mut self.fx;
|
||||
} = &mut *fx;
|
||||
let (e, mark) = trails
|
||||
.entry(key)
|
||||
.entry(at.key)
|
||||
.or_insert_with(|| (Emitter::default(), frame.wrapping_sub(1)));
|
||||
if *mark != *frame {
|
||||
e.step(t, DVec3::from(motion.feet), moves, *now, budget);
|
||||
*mark = *frame;
|
||||
if *mark != frame {
|
||||
e.step(t, feet, moves, *now, budget);
|
||||
*mark = frame;
|
||||
}
|
||||
for quad in e.quads(t, *now, at.camera, right, up) {
|
||||
let color = ((quad.alpha.clamp(0.0, 1.0) * 255.0) as u32) << 24 | 0x00FF_FFFF;
|
||||
for (corner, [u, v]) in quad.corners.iter().zip(quad.uv) {
|
||||
clear.push(Vertex {
|
||||
pos: corner.to_array(),
|
||||
uv: [uv[0] + (uv[2] - uv[0]) * u, uv[1] + (uv[3] - uv[1]) * v],
|
||||
layer: 0,
|
||||
color,
|
||||
light,
|
||||
// Unlit: a particle keeps its colour whichever way it faces.
|
||||
normal: [0, 0, 0, 0],
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
let (camera, right, up) = (
|
||||
DVec3::from(view.camera),
|
||||
Vec3::from(view.right),
|
||||
Vec3::from(view.up),
|
||||
);
|
||||
particles.clear();
|
||||
particles.extend(
|
||||
e.quads(t, *now, camera, right, up)
|
||||
.map(|q| Particle::new(q.corners.map(|c| c.to_array()), q.uv, q.alpha)),
|
||||
);
|
||||
draw.particles(uv, particles, glowing(t.glow, Light::Model));
|
||||
}
|
||||
|
||||
/// The aura at the wearer's feet, see-through. None while they fly, swim or sleep: it would
|
||||
/// tip over with the body.
|
||||
fn aura(&mut self, item: &Arc<Item>, uv: [f32; 4], base: Mat4, draw: &mut dyn PlayerDraw) {
|
||||
let Some(a) = &item.aura else {
|
||||
fn aura(&self, at: &Wearer, item: &Arc<Item>, poses: &mut Poses) {
|
||||
let (m, Some(a)) = (at.m, &item.aura) else {
|
||||
return;
|
||||
};
|
||||
let motion = draw.motion();
|
||||
if motion.flying || motion.asleep || motion.swimming {
|
||||
if m.extra.fall_flying || asleep(m) || m.extra.swim.amount(at.alpha) > 0.0 {
|
||||
return;
|
||||
}
|
||||
let Some((_, mesh)) = self.kept(item).meshes.first().cloned() else {
|
||||
let Some((models, uv)) = self.cosmetics_baked(item) else {
|
||||
return;
|
||||
};
|
||||
let Some((_, model)) = models.first() else {
|
||||
return;
|
||||
};
|
||||
// The model's origin is the middle of the feet: 24 pixels under the neck.
|
||||
let matrix = base * Mat4::from_translation(Vec3::new(0.0, 24.0 / 16.0, 0.0));
|
||||
let look = Look::new(uv)
|
||||
.lit(glowing(a.glow, Light::Model))
|
||||
.see_through(a.alpha);
|
||||
let ticks = draw.ticks();
|
||||
draw.draw(&mesh, matrix.to_cols_array_2d(), look, &mut |p| {
|
||||
item.animate(ticks, |name, pose| *p.pose(name) = pose)
|
||||
let matrix = at.base * Mat4::from_translation(Vec3::new(0.0, 24.0 / 16.0, 0.0));
|
||||
poses.reset(model);
|
||||
item.animate(m.age as f32 + at.alpha, |name, pose| {
|
||||
*poses.get(name) = pose
|
||||
});
|
||||
let light = if a.glow { FULL_LIGHT } else { at.light };
|
||||
let mut fx = self.cosmetics.fx.borrow_mut();
|
||||
let start = fx.clear.len();
|
||||
horizon_client::mobs::render_model(
|
||||
model,
|
||||
matrix,
|
||||
&|p: &Part| poses.pose(p),
|
||||
uv,
|
||||
light,
|
||||
0,
|
||||
&mut fx.clear,
|
||||
);
|
||||
let color = ((a.alpha * 255.0) as u32) << 24 | 0x00FF_FFFF;
|
||||
for v in &mut fx.clear[start..] {
|
||||
v.color = color;
|
||||
// Seen through, a face turned away would add to the near one (and a card's two
|
||||
// faces would double it): `entity.wgsl` drops back faces, so it is `alpha` at most.
|
||||
v.normal[3] = horizon_client::mesher::SHADED_CULL_W;
|
||||
}
|
||||
}
|
||||
|
||||
/// After every player: the player's own companion in first person (out of the middle of the
|
||||
/// view, after the first-person model went to the shadow pass only), then the frame's trails
|
||||
/// and auras in one see-through span.
|
||||
pub(in crate::game) fn cosmetics_fx_geometry(
|
||||
&self,
|
||||
camera: DVec3,
|
||||
alpha: f64,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
if !super::enabled() {
|
||||
return;
|
||||
}
|
||||
if !self.own_body_in_view()
|
||||
&& let Some(m) = self.player_model.as_ref()
|
||||
{
|
||||
self.mark_entity(out.len(), "minecraft:player");
|
||||
self.own_companion_first_person(m, camera, alpha as f32, out);
|
||||
}
|
||||
let fx = self.cosmetics.fx.borrow();
|
||||
if !fx.clear.is_empty() {
|
||||
self.mark_translucent_entity(out.len(), "minecraft:player");
|
||||
out.extend_from_slice(&fx.clear);
|
||||
}
|
||||
}
|
||||
|
||||
fn own_companion_first_person(
|
||||
&self,
|
||||
m: &Mob,
|
||||
camera: DVec3,
|
||||
alpha: f32,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
if horizon_client::mobs::trader::is_invisible(m) || self.own_invisible() {
|
||||
return;
|
||||
}
|
||||
let Some(worn) = self.worn(m, true) else {
|
||||
return;
|
||||
};
|
||||
let Some(item) = worn.iter().find(|i| i.slot == Slot::Companion) else {
|
||||
return;
|
||||
};
|
||||
let at = Wearer {
|
||||
m,
|
||||
own: true,
|
||||
key: OWN,
|
||||
base: horizon_client::mobs::render::base_transform(m, alpha, camera),
|
||||
camera,
|
||||
alpha,
|
||||
light: FULL_LIGHT,
|
||||
};
|
||||
let (yaw, pitch) = (self.yaw.to_radians(), self.pitch.to_radians());
|
||||
let forward = Vec3::new(
|
||||
-yaw.sin() * pitch.cos(),
|
||||
-pitch.sin(),
|
||||
yaw.cos() * pitch.cos(),
|
||||
);
|
||||
let left = Vec3::new(yaw.cos(), 0.0, yaw.sin());
|
||||
let Some((model, uv, matrix)) = self.companion_at(&at, item, Some((forward, left))) else {
|
||||
return;
|
||||
};
|
||||
// Lit where it floats.
|
||||
let p = (camera + matrix.w_axis.truncate().as_dvec3()).floor();
|
||||
let light = self.world.light(p.x as i32, p.y as i32, p.z as i32);
|
||||
let mut light = (u32::from(light >> 4) * 16) | ((u32::from(light & 15) * 16) << 8);
|
||||
if item.companion.as_ref().is_some_and(|c| c.glow) {
|
||||
light = FULL_LIGHT;
|
||||
}
|
||||
let mut poses = self.cosmetics.poses.borrow_mut();
|
||||
let poses = &mut poses.1;
|
||||
self.pose_companion(item, m, alpha, poses, &model);
|
||||
self.cosmetics_model(&model, matrix, poses, uv, light, false, None, out);
|
||||
}
|
||||
}
|
||||
@@ -280,18 +280,25 @@ impl Game<'_> {
|
||||
self.spin_attack_geometry(mob, camera, alpha as f32, packed, out);
|
||||
self.stuck_in_body_geometry(mob, mob.id as i32, camera, alpha as f32, packed, out);
|
||||
}
|
||||
// What crates draw on players and mannequins (`game/player_hooks.rs`: cosmetics),
|
||||
// posed on the GPU with the mob's own jobs: culled with it.
|
||||
// Cosmetics (game/cosmetics.rs), posed on the GPU with the mob's own jobs: culled
|
||||
// with it.
|
||||
if !layers_only
|
||||
&& horizon_hooks::engine::any()
|
||||
&& super::super::cosmetics::enabled()
|
||||
&& (is_player || &*mob.kind.id == "minecraft:mannequin")
|
||||
{
|
||||
let mark = self.skin_frame.borrow().mark();
|
||||
let base = horizon_client::mobs::render::base_transform(mob, alpha as f32, camera);
|
||||
let gpu = skinning;
|
||||
if let Some((lo, hi)) =
|
||||
self.player_layers_geometry(mob, base, camera, alpha as f32, packed, gpu, out)
|
||||
{
|
||||
if let Some((lo, hi)) = self.cosmetics_geometry(
|
||||
mob,
|
||||
false,
|
||||
base,
|
||||
Some(camera),
|
||||
alpha as f32,
|
||||
packed,
|
||||
gpu,
|
||||
out,
|
||||
) {
|
||||
skinned = Some(match skinned {
|
||||
Some((first, Some((l, h)))) => (first, Some((l.min(lo), h.max(hi)))),
|
||||
Some((first, None)) => (first, Some((lo, hi))),
|
||||
|
||||
@@ -58,7 +58,7 @@ impl Recording {
|
||||
Self {
|
||||
seconds,
|
||||
started: Instant::now(),
|
||||
cpu_s: horizon_bench::cpu_seconds(std::process::id()),
|
||||
cpu_s: horizon_system::cpu_seconds(std::process::id()),
|
||||
spans_were_on,
|
||||
ticks: Vec::with_capacity(seconds as usize * 20),
|
||||
sampled_ticks: 0,
|
||||
@@ -363,7 +363,7 @@ impl Game<'_> {
|
||||
let costs = tick_profile::take();
|
||||
let mob_samples = costs.iter().map(|c| c.mob_ticks).sum();
|
||||
let jobs = job_stats::take();
|
||||
let cpu = horizon_bench::cpu_seconds(std::process::id())
|
||||
let cpu = horizon_system::cpu_seconds(std::process::id())
|
||||
.zip(r.cpu_s)
|
||||
.map(|(end, start)| round((end - start) / window_s.max(1e-9)));
|
||||
let players = self.lan.as_ref().map_or(0, |h| h.hub.guests.len());
|
||||
@@ -382,7 +382,7 @@ impl Game<'_> {
|
||||
"overhead": overhead(&r, mob_samples, span_ns, mob_ns),
|
||||
"players": players,
|
||||
"levels": self.report_levels(),
|
||||
"memory": { "rss_mb": horizon_bench::rss_bytes(std::process::id()).map(|b| b >> 20) },
|
||||
"memory": { "rss_mb": horizon_system::rss_bytes(std::process::id()).map(|b| b >> 20) },
|
||||
"process": process_limits(),
|
||||
"cpu_cores_used": cpu,
|
||||
"config": {
|
||||
@@ -395,9 +395,12 @@ impl Game<'_> {
|
||||
// The machine's description runs commands: off the tick.
|
||||
std::thread::spawn(move || {
|
||||
let mut report = report;
|
||||
let hw = horizon_bench::Hardware::detect();
|
||||
report["machine"] = json!({
|
||||
"os": hw.os, "arch": hw.arch, "cpu": hw.cpu, "cpu_threads": hw.cpu_threads, "ram_mb": hw.ram_mb,
|
||||
"os": std::env::consts::OS,
|
||||
"arch": std::env::consts::ARCH,
|
||||
"cpu": horizon_system::cpu(),
|
||||
"cpu_threads": std::thread::available_parallelism().ok().map(|n| n.get()),
|
||||
"ram_mb": horizon_system::ram_bytes().map(|b| b >> 20),
|
||||
});
|
||||
match write_report(Path::new("reports"), &report, &text) {
|
||||
Ok(path) => log::info!(
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
//! What the player is doing, for Discord Rich Presence (`horizon_client::discord_presence`).
|
||||
use super::*;
|
||||
use horizon_client::discord_presence::{self as presence, Dimension, Play, Status};
|
||||
|
||||
impl Game<'_> {
|
||||
/// Each frame: only a change reaches the presence thread.
|
||||
pub(super) fn update_discord_presence(&self) {
|
||||
// One Discord status per computer: P1's, not a splitscreen player's.
|
||||
if self.options.split_guest {
|
||||
return;
|
||||
}
|
||||
presence::set(self.discord_status());
|
||||
}
|
||||
fn discord_status(&self) -> Status {
|
||||
if !self.settings.extras.discord_presence {
|
||||
return Status::Off;
|
||||
}
|
||||
if self.title.is_some() {
|
||||
return Status::Menus;
|
||||
}
|
||||
let play = if let Some(host) = &self.lan {
|
||||
Play::Hosting {
|
||||
players: 1 + host.hub.guests.len(),
|
||||
max: horizon_client::lan::MAX_PLAYERS,
|
||||
}
|
||||
} else if let Some(server) = &self.integrated {
|
||||
match (server.published(), &self.remote) {
|
||||
(Some(_), Some(remote)) => Play::Hosting {
|
||||
players: remote.player_count(),
|
||||
max: horizon_client::lan::MAX_PLAYERS,
|
||||
},
|
||||
_ => Play::Singleplayer,
|
||||
}
|
||||
} else if self.remote.is_some() {
|
||||
Play::Multiplayer
|
||||
} else {
|
||||
Play::Singleplayer
|
||||
};
|
||||
Status::World {
|
||||
play,
|
||||
dimension: match self.dim {
|
||||
Dim::Overworld => Dimension::Overworld,
|
||||
Dim::Nether => Dimension::Nether,
|
||||
Dim::End => Dimension::End,
|
||||
},
|
||||
mode: self.mode,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -353,7 +353,7 @@ impl Game<'_> {
|
||||
let found =
|
||||
self.find_respawn_and_use(config, op["consume"].as_bool().unwrap_or(true))?;
|
||||
used.push(match found {
|
||||
Some((p, yaw, _pitch)) => format!(
|
||||
Some((p, yaw)) => format!(
|
||||
"respawn {} {} {} {}",
|
||||
num(p.x),
|
||||
num(p.y),
|
||||
@@ -579,7 +579,6 @@ impl Game<'_> {
|
||||
dim: self.dim,
|
||||
pos: [p(0), p(1), p(2)],
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
forced: false,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -739,8 +739,7 @@ impl Game<'_> {
|
||||
// anchor puts the player, facing it; else onto the spawn column.
|
||||
let mut target = target;
|
||||
if let Some(c) = self.respawn_config.filter(|c| c.dim == self.dim) {
|
||||
// This existing owner transition adapter carries yaw only; its pitch path remains open.
|
||||
if let Some((at, yaw, _pitch)) = self.find_respawn_and_use(c, false)? {
|
||||
if let Some((at, yaw)) = self.find_respawn_and_use(c, false)? {
|
||||
return Ok(Some((at, Some(yaw))));
|
||||
}
|
||||
target = fallback_spawn(self.spawn, self.level.world_spawn);
|
||||
|
||||
@@ -70,10 +70,9 @@ fn overworld_spawnpoint_is_validated_at_both_player_blocks() {
|
||||
assert_eq!(actual.is_some(), allowed, "{block} at height {height}");
|
||||
assert_eq!(game.respawn_config.is_some(), allowed);
|
||||
assert_eq!(game.level.world_spawn, Some([0, 80, 0]));
|
||||
if let Some((at, yaw, pitch)) = actual {
|
||||
if let Some((at, yaw)) = actual {
|
||||
assert_eq!(at, Vec3::new(5.5, 64.1, 5.5));
|
||||
assert_eq!(yaw, 0.0);
|
||||
assert_eq!(pitch.to_bits(), 0.0f32.to_bits());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,8 +135,8 @@ impl Game<'_> {
|
||||
}
|
||||
/// `Camera.calculateFov` with `modifyFovBasedOnDeathOrFluid`.
|
||||
pub(super) fn fov_degrees(&self, partial: f32, camera: [f64; 3]) -> f32 {
|
||||
if self.studio.flying() {
|
||||
return self.studio.freecam.fov.clamp(1.0, 179.0);
|
||||
if self.studio_freecam.active {
|
||||
return self.studio_freecam.fov.clamp(1.0, 179.0);
|
||||
}
|
||||
let fov = self.view.calculate_fov(
|
||||
partial,
|
||||
|
||||
@@ -193,7 +193,7 @@ impl Game<'_> {
|
||||
// replay player's hands remain visible in first person; freecam has
|
||||
// no player-view hand.
|
||||
if !fov::studio_draws_hand(
|
||||
self.studio.flying(),
|
||||
self.studio_freecam.active,
|
||||
self.ui.hands_drawn(
|
||||
self.spectator(),
|
||||
self.sleeping.is_some(),
|
||||
@@ -228,7 +228,7 @@ impl Game<'_> {
|
||||
eye[2].floor() as i32,
|
||||
);
|
||||
let packed = (u32::from(light >> 4) * 16) | ((u32::from(light & 15) * 16) << 8);
|
||||
let shown = self.hands_shown();
|
||||
let shown = self.hands_to_render();
|
||||
let used_hand = self.used_hand();
|
||||
let spinning = self
|
||||
.player
|
||||
|
||||
@@ -7,9 +7,8 @@ pub(super) fn debug_crosshair_drawn(
|
||||
first_person: bool,
|
||||
hide_gui: bool,
|
||||
panorama: bool,
|
||||
overlay_holds_view: bool,
|
||||
) -> bool {
|
||||
enabled && first_person && !hide_gui && !panorama && !overlay_holds_view
|
||||
enabled && first_person && !hide_gui && !panorama
|
||||
}
|
||||
|
||||
/// GameRenderer.shouldRenderBlockOutline, and only over a level. A panorama frame (the title
|
||||
|
||||
@@ -1,27 +1,11 @@
|
||||
//! The HUD's `Room` this frame (`docs/ui-kit.md`): what vanilla's HUD shows that Horizon's own
|
||||
//! overlays keep clear of. `hud` empties it each frame and `hud_layers` fills it in before the
|
||||
//! world's HUD draws, into `ui.room`; the controller notice, splitscreen's join strip and the
|
||||
//! radial menu read it. With it, the frame's `motion::Clock` (`hud_clock`), and whether an
|
||||
//! overlay holds the view (`overlay_holds_view`), which what vanilla draws there gives way to.
|
||||
//! world's HUD draws, into `ui.room`; the controller notice and splitscreen's join strip read it.
|
||||
use super::Game;
|
||||
use horizon_client::hud::HudBatch;
|
||||
use horizon_client::hud_kit::motion::Clock;
|
||||
use horizon_client::hud_kit::room::{Keep, Room};
|
||||
use horizon_client::{boss_overlay, hud_layout, hud_overlays};
|
||||
|
||||
impl Game<'_> {
|
||||
/// The HUD's clock this frame (`hud_kit::motion`): still, so overlays show their motion
|
||||
/// settled, while the game is paused, frame-stepped (`HORIZON_STILL`, a screenshot
|
||||
/// sequence) or a repro recording or replay runs.
|
||||
pub(super) fn hud_clock(&self) -> Clock {
|
||||
let still = self.pause
|
||||
|| self.clock.still()
|
||||
|| self.screenshot_sequence.is_some()
|
||||
|| self.repro.recording_active()
|
||||
|| self.repro.replaying();
|
||||
Clock::new(std::time::Instant::now(), still)
|
||||
}
|
||||
|
||||
/// What the HUD shows on a `w` x `h` GUI px view this frame, as keep-outs: the boss bars
|
||||
/// while the HUD shows (`show_hud`: not F1, not Replay Studio), as wide as the bar or its
|
||||
/// widest name.
|
||||
@@ -52,50 +36,4 @@ impl Game<'_> {
|
||||
}
|
||||
room
|
||||
}
|
||||
|
||||
/// The status rows above the hotbar in a `w` x `h` GUI px view, from what they draw this
|
||||
/// frame (`draws`): a keep-out from their highest row's top down, as wide as the hotbar. Called
|
||||
/// as they are laid out, after `hud_room`, so the overlays drawn over the HUD see them.
|
||||
pub(super) fn keep_status_rows(&mut self, draws: &[hud_layout::GuiDraw], w: i32, h: i32) {
|
||||
if let Some(top) = hud_layout::draws_top(draws).filter(|top| *top < h) {
|
||||
let half = hud_overlays::HOTBAR_HALF_WIDTH;
|
||||
self.ui.room.add(
|
||||
Keep::StatusRows,
|
||||
[
|
||||
(w / 2 - half) as f32,
|
||||
top as f32,
|
||||
(2 * half) as f32,
|
||||
(h - top) as f32,
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// An overlay holds the middle of the view (the radial menu, once it shows: a quick tap of
|
||||
/// its opener draws nothing, so nothing blinks). The 2D and F3 crosshairs, the chat's lines,
|
||||
/// the toasts and the first-person hands give way to it.
|
||||
pub(super) fn overlay_holds_view(&self) -> bool {
|
||||
self.pad_radial_shown()
|
||||
}
|
||||
|
||||
/// ToastManager.extractRenderState: F1 hides the toasts (`hidden`), and so does an overlay
|
||||
/// holding the view, as the radial menu's page tabs run across the top where the toasts are.
|
||||
/// They go on timing out meanwhile, as under F1.
|
||||
pub(super) fn draw_every_toast(&mut self, batch: &mut HudBatch, hidden: bool) {
|
||||
let hidden = hidden || self.overlay_holds_view();
|
||||
self.draw_toasts(batch, hidden);
|
||||
self.draw_tutorial_toasts(batch, hidden);
|
||||
self.draw_pack_toasts(batch, hidden);
|
||||
self.draw_music_toast(batch, hidden);
|
||||
}
|
||||
|
||||
/// The hands drawn in first person this frame: none while an overlay holds the view, as the
|
||||
/// radial menu's tiles sit where they are.
|
||||
pub(super) fn hands_shown(&self) -> [bool; 2] {
|
||||
if self.overlay_holds_view() {
|
||||
[false; 2]
|
||||
} else {
|
||||
self.hands_to_render()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -370,11 +370,6 @@ impl Game<'_> {
|
||||
pub(super) fn has_singleplayer_server(&self) -> bool {
|
||||
self.remote.is_none() || self.integrated.is_some()
|
||||
}
|
||||
/// `Minecraft.isMultiplayerServer`: on another's server, or a world of one's own open to the
|
||||
/// network.
|
||||
pub(super) fn is_multiplayer_server(&self) -> bool {
|
||||
!self.has_singleplayer_server() || self.is_published()
|
||||
}
|
||||
/// `IntegratedServer.isPublished`: the world is open to the network.
|
||||
pub(super) fn is_published(&self) -> bool {
|
||||
self.lan.is_some()
|
||||
|
||||
@@ -21,43 +21,6 @@ use horizon_core::geometry::{Aabb, Vec3};
|
||||
use serde_json::Value;
|
||||
use std::{cell::RefCell, collections::HashMap};
|
||||
|
||||
/// The game's painter for the HUD kit's icons (`hud_kit::icon`): items by their models, the
|
||||
/// player's face from `face`, their skin's texture.
|
||||
pub(super) struct IconPainter<'g, 'a> {
|
||||
pub(super) game: &'g Game<'a>,
|
||||
pub(super) face: Option<&'g str>,
|
||||
}
|
||||
|
||||
impl horizon_client::hud_kit::icon::IconPainter for IconPainter<'_, '_> {
|
||||
fn item(&self, batch: &mut HudBatch, id: &str, [x, y, size]: [f32; 3]) -> bool {
|
||||
let start = batch.vertices.len();
|
||||
self.game
|
||||
.draw_item_model(batch, &ItemStack::new(id, 1), x, y);
|
||||
let scale = size / horizon_client::hud_kit::icon::ITEM_SIZE;
|
||||
batch.scale_since(start, x, y, scale, scale);
|
||||
batch.vertices.len() > start
|
||||
}
|
||||
fn face(&self, batch: &mut HudBatch, [x, y, size]: [f32; 3]) -> bool {
|
||||
let Some(skin) = self.face else {
|
||||
return false;
|
||||
};
|
||||
let mut draws = Vec::new();
|
||||
// `PlayerFaceExtractor`: the face, then its hat layer.
|
||||
horizon_client::tab_list::face(
|
||||
&mut draws,
|
||||
skin,
|
||||
x as i32,
|
||||
y as i32,
|
||||
size as i32,
|
||||
true,
|
||||
false,
|
||||
u32::MAX,
|
||||
);
|
||||
horizon_client::hud_layout::paint(batch, &self.game.gui.atlas, &draws);
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
/// The game's answers to what the resolver cannot read from the stack.
|
||||
pub(super) struct Env<'a, 'g> {
|
||||
game: &'a Game<'g>,
|
||||
|
||||
@@ -4190,8 +4190,8 @@ impl Game<'_> {
|
||||
.map_or([0.5, 80.0, 0.5], |[x, y, z]| {
|
||||
[f64::from(x) + 0.5, f64::from(y), f64::from(z) + 0.5]
|
||||
});
|
||||
let at = found.map_or(world, |(at, yaw, pitch)| {
|
||||
(host.hub.guests[i].yaw, host.hub.guests[i].pitch) = (yaw, pitch);
|
||||
let at = found.map_or(world, |(at, yaw)| {
|
||||
host.hub.guests[i].yaw = yaw;
|
||||
[at.x, at.y, at.z]
|
||||
});
|
||||
if found.is_none() {
|
||||
|
||||
@@ -34,6 +34,8 @@ pub(super) fn run_event_loop(mut game: Game<'_>) -> Result<()> {
|
||||
narrator::stop();
|
||||
leave_fullscreen_after(&result, &mut game.settings);
|
||||
result?;
|
||||
#[cfg(feature = "discord")]
|
||||
horizon_client::discord_presence::stop();
|
||||
write_report(&game)?;
|
||||
if let Some(e) = game.error.take() {
|
||||
return Err(e);
|
||||
@@ -96,8 +98,9 @@ impl Loading {
|
||||
.map_or([1280, 720], |o| o.window_size)
|
||||
.map(f64::from);
|
||||
self.fullscreen = horizon_client::window::FullscreenState::new(fullscreen);
|
||||
let attributes =
|
||||
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"));
|
||||
let attributes = horizon_client::window::with_horizon_icon(
|
||||
Window::default_attributes().with_title("Horizon"),
|
||||
);
|
||||
// Wayland names the window by its app id, which the horizon.desktop entry matches.
|
||||
#[cfg(target_os = "linux")]
|
||||
let attributes = winit::platform::wayland::WindowAttributesExtWayland::with_name(
|
||||
@@ -127,25 +130,22 @@ impl Loading {
|
||||
// redraw the same design when they start. GDI is unsafe:
|
||||
// horizon-threads holds it (this crate forbids unsafe code).
|
||||
#[cfg(target_os = "windows")]
|
||||
// In the fonts given to `menu_style`; with none, the window stays as it is.
|
||||
let boot_paint_stop = hwnd(&window)
|
||||
.zip(horizon_client::menu_style::get().fonts)
|
||||
.map(|(hwnd, fonts)| {
|
||||
let stop = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
|
||||
let repaint_stop = stop.clone();
|
||||
std::thread::spawn(move || {
|
||||
while !repaint_stop.load(std::sync::atomic::Ordering::Relaxed) {
|
||||
horizon_threads::boot_paint::paint(
|
||||
hwnd,
|
||||
fonts.semibold,
|
||||
fonts.mono,
|
||||
&horizon_client::logging::recent_lines(),
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_millis(300));
|
||||
}
|
||||
});
|
||||
stop
|
||||
let boot_paint_stop = hwnd(&window).map(|hwnd| {
|
||||
let stop = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
|
||||
let repaint_stop = stop.clone();
|
||||
std::thread::spawn(move || {
|
||||
while !repaint_stop.load(std::sync::atomic::Ordering::Relaxed) {
|
||||
horizon_threads::boot_paint::paint(
|
||||
hwnd,
|
||||
horizon_theme::fonts::GEIST_SEMIBOLD,
|
||||
horizon_theme::fonts::GEIST_MONO,
|
||||
&horizon_client::logging::recent_lines(),
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_millis(300));
|
||||
}
|
||||
});
|
||||
stop
|
||||
});
|
||||
let offscreen = self.options.as_ref().is_some_and(|o| o.offscreen);
|
||||
let boot_step = startup::step("renderer.boot");
|
||||
match loading_renderer(
|
||||
|
||||
@@ -118,78 +118,34 @@ impl View {
|
||||
}
|
||||
None
|
||||
}
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot, zero-allocation iterator.
|
||||
pub(super) fn slots_for_face_iter(&self, face: Option<Direction>) -> Slots<'_> {
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot.
|
||||
fn slots_for_face(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
match (self.kind, face) {
|
||||
(Kind::Furnace, Some(Direction::Down)) => Slots::Slice(&[2, 1]),
|
||||
(Kind::Furnace, Some(Direction::Up)) => Slots::Slice(&[0]),
|
||||
(Kind::Furnace, Some(_)) => Slots::Slice(&[1]),
|
||||
(Kind::Brewing, Some(Direction::Up)) => Slots::Slice(&[3]),
|
||||
(Kind::Brewing, Some(Direction::Down)) => Slots::Slice(&[0, 1, 2, 3]),
|
||||
(Kind::Brewing, Some(_)) => Slots::Slice(&[0, 1, 2, 4]),
|
||||
(Kind::Composter(8), Some(Direction::Down)) => Slots::Slice(&[0]),
|
||||
(Kind::Composter(level), Some(Direction::Up)) if level < 7 => Slots::Slice(&[0]),
|
||||
(Kind::Composter(_), _) => Slots::Slice(&[]),
|
||||
(Kind::Furnace, Some(Direction::Down)) => vec![2, 1],
|
||||
(Kind::Furnace, Some(Direction::Up)) => vec![0],
|
||||
(Kind::Furnace, Some(_)) => vec![1],
|
||||
(Kind::Brewing, Some(Direction::Up)) => vec![3],
|
||||
(Kind::Brewing, Some(Direction::Down)) => vec![0, 1, 2, 3],
|
||||
(Kind::Brewing, Some(_)) => vec![0, 1, 2, 4],
|
||||
(Kind::Composter(8), Some(Direction::Down)) => vec![0],
|
||||
(Kind::Composter(level), Some(Direction::Up)) if level < 7 => vec![0],
|
||||
(Kind::Composter(_), _) => vec![],
|
||||
(Kind::Mod, Some(face)) => self
|
||||
.container
|
||||
.as_ref()
|
||||
.map_or(Slots::Slice(&[]), |c| Slots::Mod(&c.faces[face as usize])),
|
||||
_ => Slots::Range(0..self.len()),
|
||||
.map_or_else(Vec::new, |c| c.faces[face as usize].clone()),
|
||||
_ => (0..self.len()).collect(),
|
||||
}
|
||||
}
|
||||
/// The slots `HopperBlockEntity.addItem` tries through `face`, zero-allocation iterator.
|
||||
pub(super) fn slots_to_add_iter(&self, face: Option<Direction>) -> Slots<'_> {
|
||||
if matches!(self.kind, Kind::Furnace | Kind::Brewing | Kind::Mod) && face.is_some() {
|
||||
self.slots_for_face_iter(face)
|
||||
} else {
|
||||
Slots::Range(0..self.len())
|
||||
}
|
||||
}
|
||||
/// `WorldlyContainer.getSlotsForFace` or every slot.
|
||||
fn slots_for_face(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
self.slots_for_face_iter(face).collect()
|
||||
}
|
||||
/// The slots `HopperBlockEntity.addItem` tries through `face`.
|
||||
fn slots_to_add(&self, face: Option<Direction>) -> Vec<usize> {
|
||||
self.slots_to_add_iter(face).collect()
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) enum Slots<'a> {
|
||||
Range(std::ops::Range<usize>),
|
||||
Slice(&'static [usize]),
|
||||
Mod(&'a [usize]),
|
||||
}
|
||||
|
||||
impl Iterator for Slots<'_> {
|
||||
type Item = usize;
|
||||
#[inline]
|
||||
fn next(&mut self) -> Option<usize> {
|
||||
match self {
|
||||
Slots::Range(r) => r.next(),
|
||||
Slots::Slice(s) => {
|
||||
let (&first, rest) = s.split_first()?;
|
||||
*s = rest;
|
||||
Some(first)
|
||||
}
|
||||
Slots::Mod(s) => {
|
||||
let (&first, rest) = s.split_first()?;
|
||||
*s = rest;
|
||||
Some(first)
|
||||
}
|
||||
if matches!(self.kind, Kind::Furnace | Kind::Brewing | Kind::Mod) && face.is_some() {
|
||||
self.slots_for_face(face)
|
||||
} else {
|
||||
(0..self.len()).collect()
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
fn size_hint(&self) -> (usize, Option<usize>) {
|
||||
let len = match self {
|
||||
Slots::Range(r) => r.len(),
|
||||
Slots::Slice(s) => s.len(),
|
||||
Slots::Mod(s) => s.len(),
|
||||
};
|
||||
(len, Some(len))
|
||||
}
|
||||
}
|
||||
impl ExactSizeIterator for Slots<'_> {}
|
||||
|
||||
pub(super) fn dir_from_name(name: &str) -> Option<Direction> {
|
||||
Some(match name {
|
||||
@@ -224,6 +180,8 @@ struct Containers<'a> {
|
||||
registry: &'static horizon_world::registry::BlockRegistry,
|
||||
/// Brewing recipes, for what a brewing stand accepts (not needed for signals).
|
||||
brewing: Option<&'a horizon_client::brewing::Brewing>,
|
||||
/// The stack of a full composter's `OutputContainer`.
|
||||
bone_meal: ItemStack,
|
||||
}
|
||||
impl Containers<'_> {
|
||||
fn prop(&self, state: BlockStateId, key: &str) -> Option<&str> {
|
||||
@@ -388,7 +346,7 @@ impl Containers<'_> {
|
||||
fn get(&self, view: &View, slot: usize) -> Option<&ItemStack> {
|
||||
if let Kind::Composter(level) = view.kind {
|
||||
// OutputContainer holds one bone meal; InputContainer composts at once.
|
||||
return (level == 8 && slot == 0).then_some(bone_meal_stack());
|
||||
return (level == 8 && slot == 0).then_some(&self.bone_meal);
|
||||
}
|
||||
let (pos, i) = view.locate(slot)?;
|
||||
self.world
|
||||
@@ -494,7 +452,7 @@ impl Containers<'_> {
|
||||
}
|
||||
/// `HopperBlockEntity.isFullContainer`.
|
||||
fn is_full(&self, view: &View, face: Direction) -> bool {
|
||||
view.slots_for_face_iter(Some(face)).all(|i| {
|
||||
view.slots_for_face(Some(face)).into_iter().all(|i| {
|
||||
self.insertion_item(view, i)
|
||||
.is_some_and(|s| s.count >= self.max_stack(&s))
|
||||
})
|
||||
@@ -540,9 +498,6 @@ impl ItemColumns {
|
||||
x: i32,
|
||||
z: i32,
|
||||
) -> bool {
|
||||
if items.is_empty() {
|
||||
return false;
|
||||
}
|
||||
let (len, last) = (items.len(), items.last().map(|i| i.id));
|
||||
let stale = self
|
||||
.seen
|
||||
@@ -601,14 +556,13 @@ impl StampedItemColumns {
|
||||
}
|
||||
}
|
||||
|
||||
fn bone_meal_stack() -> &'static ItemStack {
|
||||
static STACK: std::sync::LazyLock<ItemStack> = std::sync::LazyLock::new(|| ItemStack {
|
||||
fn bone_meal() -> ItemStack {
|
||||
ItemStack {
|
||||
item: "minecraft:bone_meal".into(),
|
||||
count: 1,
|
||||
damage: 0,
|
||||
extra: None,
|
||||
});
|
||||
&STACK
|
||||
}
|
||||
}
|
||||
|
||||
/// Comparator input from a container block entity (0 when there is none).
|
||||
@@ -625,6 +579,7 @@ pub(super) fn container_signal(
|
||||
items,
|
||||
registry,
|
||||
brewing: None,
|
||||
bone_meal: bone_meal(),
|
||||
};
|
||||
c.view((pos.x, pos.y, pos.z), true)
|
||||
.filter(|v| !matches!(v.kind, Kind::Composter(_)))
|
||||
@@ -680,6 +635,7 @@ impl Game<'_> {
|
||||
items: self.items(),
|
||||
registry: self.pack.assets.registry,
|
||||
brewing: Some(&self.stations().brewing),
|
||||
bone_meal: bone_meal(),
|
||||
}
|
||||
}
|
||||
pub(super) fn block_can_place(&self, pos: [i32; 3], slot: usize, stack: &ItemStack) -> bool {
|
||||
@@ -891,7 +847,7 @@ impl Game<'_> {
|
||||
return self.composter_container_insert([x, y, z], stack, face == Some(Direction::Up));
|
||||
}
|
||||
let mut rest = Some(stack);
|
||||
for slot in view.slots_to_add_iter(face) {
|
||||
for slot in view.slots_to_add(face) {
|
||||
let Some(stack) = rest.take() else { break };
|
||||
rest = self.try_move_in_item(from_hopper, view, stack, slot, face);
|
||||
}
|
||||
@@ -924,31 +880,32 @@ impl Game<'_> {
|
||||
/// is still a hopper (`BlockEntityType.isValid`).
|
||||
pub(super) fn tick_hopper(&mut self, pos: Pos) {
|
||||
let time = self.world.game_time;
|
||||
// Every hopper keeps its cooldown and the tick it last ticked
|
||||
// (`HopperBlockEntity.tickedGameTime`), idle ones too: a hopper that
|
||||
// receives an item reads it for its cooldown (8, or 7 once it ticked).
|
||||
let state = self.hoppers.entry(pos).or_default();
|
||||
state.cooldown = state.cooldown.wrapping_sub(1);
|
||||
state.ticked = time;
|
||||
if state.cooldown > 0 {
|
||||
let waiting = {
|
||||
let state = self.hoppers.entry(pos).or_default();
|
||||
state.cooldown = state.cooldown.wrapping_sub(1);
|
||||
state.ticked = time;
|
||||
state.cooldown > 0
|
||||
};
|
||||
if waiting {
|
||||
return;
|
||||
}
|
||||
state.cooldown = 0;
|
||||
// Most ticks only advance the cooldown: the block is checked when the
|
||||
// hopper is about to move, not on every tick it waits.
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let Some(info) = self.pack.assets.registry.state(state) else {
|
||||
self.hoppers.remove(&pos);
|
||||
return;
|
||||
};
|
||||
if info.name != "minecraft:hopper" {
|
||||
let hopper = self
|
||||
.res
|
||||
.facts()
|
||||
.get(self.world.block(pos.0, pos.1, pos.2))
|
||||
.name
|
||||
.as_ref()
|
||||
== "minecraft:hopper";
|
||||
if !hopper {
|
||||
self.hoppers.remove(&pos);
|
||||
return;
|
||||
}
|
||||
if info.properties.get("enabled").is_some_and(|v| v == "false") {
|
||||
return;
|
||||
if let Some(state) = self.hoppers.get_mut(&pos) {
|
||||
state.cooldown = 0;
|
||||
}
|
||||
self.hopper_try_move_items_with_state(pos, state);
|
||||
self.hopper_try_move_items(pos);
|
||||
}
|
||||
/// Drops the cooldowns of hoppers whose block entity is gone.
|
||||
pub(super) fn forget_gone_hoppers(&mut self) {
|
||||
@@ -960,69 +917,23 @@ impl Game<'_> {
|
||||
/// `HopperBlockEntity.tryMoveItems` with `suckInItems`.
|
||||
pub(super) fn hopper_try_move_items(&mut self, pos: Pos) {
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
self.hopper_try_move_items_with_state(pos, state);
|
||||
}
|
||||
fn hopper_try_move_items_with_state(&mut self, pos: Pos, state: BlockStateId) {
|
||||
let Some(info) = self.pack.assets.registry.state(state) else {
|
||||
let c = self.containers();
|
||||
let enabled = c.prop(state, "enabled") != Some("false");
|
||||
let Some(view) = c.view(pos, false) else {
|
||||
return;
|
||||
};
|
||||
if info.properties.get("enabled").is_some_and(|v| v == "false") {
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) || !enabled {
|
||||
return;
|
||||
}
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) {
|
||||
return;
|
||||
}
|
||||
let Some(BlockEntity::Chest(items)) = self.world.block_entities.get(&pos) else {
|
||||
return;
|
||||
};
|
||||
if items.len() != HOPPER_SLOTS {
|
||||
return;
|
||||
}
|
||||
let is_empty = items
|
||||
.iter()
|
||||
.all(|s| s.as_ref().is_none_or(|s| s.count == 0));
|
||||
let has_empty_slot = items
|
||||
.iter()
|
||||
.any(|s| s.as_ref().is_none_or(|s| s.count == 0));
|
||||
|
||||
let above = (pos.0, pos.1 + 1, pos.2);
|
||||
// Fast path for empty hopper with no source container and no item entities:
|
||||
// if empty, cannot eject; if no container above, cannot suck container;
|
||||
// if no dropped items nearby, cannot suck entities -> nothing can happen!
|
||||
if is_empty
|
||||
&& self.world.block_entities.get(&above).is_none()
|
||||
&& self.carts.is_empty()
|
||||
&& self.boats.is_empty()
|
||||
&& (self.dropped.is_empty()
|
||||
|| self
|
||||
.item_columns
|
||||
.as_mut()
|
||||
.is_some_and(|c| !c.may_reach(&self.dropped, pos.0, pos.2)))
|
||||
&& self
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.state(self.world.block(above.0, above.1, above.2))
|
||||
.is_none_or(|s| s.name != "minecraft:composter")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.native_prepare_hopper_transfer([pos.0, pos.1, pos.2]);
|
||||
let view = View {
|
||||
parts: vec![(pos, HOPPER_SLOTS)],
|
||||
kind: Kind::Hopper,
|
||||
container: None,
|
||||
};
|
||||
let mut changed = false;
|
||||
if !is_empty {
|
||||
changed = self.hopper_eject_with_state(pos, state, &view);
|
||||
if !c.is_empty(&view) {
|
||||
changed = self.hopper_eject(pos, &view);
|
||||
}
|
||||
let is_full = !changed && !has_empty_slot && {
|
||||
let c = self.containers();
|
||||
(0..HOPPER_SLOTS).all(|i| c.get(&view, i).is_some_and(|s| s.count >= c.max_stack(s)))
|
||||
};
|
||||
if !is_full {
|
||||
let c = self.containers();
|
||||
let full =
|
||||
(0..view.len()).all(|i| c.get(&view, i).is_some_and(|s| s.count == c.max_stack(s)));
|
||||
if !full {
|
||||
changed |= self.hopper_suck(pos, &view);
|
||||
}
|
||||
if changed {
|
||||
@@ -1084,20 +995,19 @@ impl Game<'_> {
|
||||
/// `tryMoveItems(…, () -> addItem(hopper, itemEntity))`; true when the
|
||||
/// item entity was taken whole.
|
||||
fn hopper_take_item(&mut self, pos: Pos, i: usize) -> bool {
|
||||
if self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0) {
|
||||
return false;
|
||||
}
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let c = self.containers();
|
||||
if c.prop(state, "enabled") == Some("false") {
|
||||
return false;
|
||||
}
|
||||
let Some(view) = c.view(pos, false) else {
|
||||
return false;
|
||||
};
|
||||
if c.prop(state, "enabled") == Some("false")
|
||||
|| self.hoppers.get(&pos).is_some_and(|h| h.cooldown > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let mut changed = false;
|
||||
if !c.is_empty(&view) {
|
||||
changed = self.hopper_eject_with_state(pos, state, &view);
|
||||
changed = self.hopper_eject(pos, &view);
|
||||
}
|
||||
let c = self.containers();
|
||||
let full =
|
||||
@@ -1133,7 +1043,8 @@ impl Game<'_> {
|
||||
}
|
||||
/// `HopperBlockEntity.ejectItems`: into the block container in front, else
|
||||
/// a container entity there (`getContainerAt`).
|
||||
fn hopper_eject_with_state(&mut self, pos: Pos, state: BlockStateId, hopper: &View) -> bool {
|
||||
fn hopper_eject(&mut self, pos: Pos, hopper: &View) -> bool {
|
||||
let state = self.world.block(pos.0, pos.1, pos.2);
|
||||
let c = self.containers();
|
||||
let Some(facing) = c.prop(state, "facing").and_then(dir_from_name) else {
|
||||
return false;
|
||||
@@ -1245,9 +1156,6 @@ impl Game<'_> {
|
||||
if blocked {
|
||||
return false;
|
||||
}
|
||||
if self.dropped.is_empty() {
|
||||
return false;
|
||||
}
|
||||
// Hopper.SUCK_AABB: the hopper bowl and the block above.
|
||||
let (min, max) = (
|
||||
[
|
||||
@@ -1306,7 +1214,7 @@ impl Game<'_> {
|
||||
// second setChanged after the move or, when the hopper has no
|
||||
// room, the setItem putting the bone meal back into the detached
|
||||
// container (whose bone meal is lost with it).
|
||||
let bone_meal = bone_meal_stack().clone();
|
||||
let bone_meal = c.bone_meal.clone();
|
||||
if !horizon_client::mod_api::mods().is_empty() {
|
||||
let mut cancel = false;
|
||||
self.native_inventory_move_item(
|
||||
@@ -1336,15 +1244,13 @@ impl Game<'_> {
|
||||
source: &View,
|
||||
hopper: &View,
|
||||
) -> bool {
|
||||
for slot in source.slots_for_face_iter(Some(Direction::Down)) {
|
||||
{
|
||||
let c = self.containers();
|
||||
let Some(stack) = c.get(source, slot) else {
|
||||
continue;
|
||||
};
|
||||
if !c.can_take(source, slot, stack, Direction::Down) {
|
||||
continue;
|
||||
}
|
||||
for slot in source.slots_for_face(Some(Direction::Down)) {
|
||||
let c = self.containers();
|
||||
let Some(stack) = c.get(source, slot) else {
|
||||
continue;
|
||||
};
|
||||
if !c.can_take(source, slot, stack, Direction::Down) {
|
||||
continue;
|
||||
}
|
||||
if self.hopper_move_canceled(source, slot, source, hopper) {
|
||||
continue;
|
||||
@@ -1363,9 +1269,7 @@ impl Game<'_> {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
Some(rest) => {
|
||||
self.put_back(source, slot, rest);
|
||||
}
|
||||
Some(rest) => self.put_back(source, slot, rest),
|
||||
}
|
||||
}
|
||||
false
|
||||
@@ -1375,9 +1279,6 @@ impl Game<'_> {
|
||||
/// minecarts, chest boats) whose box meets the 1x1x1 box around `at`,
|
||||
/// picked at random.
|
||||
fn entity_container_at(&mut self, at: [f64; 3]) -> Option<u32> {
|
||||
if self.carts.is_empty() && self.boats.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let meets = |b: horizon_core::geometry::Aabb| {
|
||||
let (lo, hi) = (b.min_position(), b.max_position());
|
||||
lo.x < at[0] + 0.5
|
||||
|
||||
@@ -930,7 +930,6 @@ impl Game<'_> {
|
||||
let m = &self.mobs[i];
|
||||
let hearts = horizon_client::hud_layout::vehicle_max_hearts(m.attrs.max_health);
|
||||
let draws = horizon_client::hud_layout::vehicle_health(w, h, hearts, m.health);
|
||||
self.keep_status_rows(&draws, w, h);
|
||||
self.gui_layer("minecraft:vehicle_health", batch, |g, batch| {
|
||||
horizon_client::hud_layout::paint(batch, &g.gui.atlas, &draws);
|
||||
});
|
||||
|
||||
@@ -300,7 +300,11 @@ impl Game<'_> {
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
let marks = self.hooks_name_marks(m, Some(m.id) == own);
|
||||
let marks = if player || self.cosmetics_local() {
|
||||
self.cosmetics_marks(m, Some(m.id) == own)
|
||||
} else {
|
||||
Marks::default()
|
||||
};
|
||||
let at = match marks.top {
|
||||
Some(top) => p + glam::DVec3::Y * cosmetic_lift(top, m.model_scale()),
|
||||
None => p,
|
||||
@@ -766,10 +770,10 @@ impl Game<'_> {
|
||||
if background { BACKGROUND } else { 0 },
|
||||
),
|
||||
};
|
||||
if let Some(mark) = marks.mark.filter(|_| n == last) {
|
||||
if n == last && marks.horizon {
|
||||
let x = -self.gui.atlas.font.width_text(text) / 2.0 - 10.0;
|
||||
// 8 text pixels square, a pixel left of the background.
|
||||
for &(mx, my, w, h, argb) in mark {
|
||||
for &(mx, my, w, h, argb) in super::cosmetics::MARK {
|
||||
let a = text_alpha * (argb >> 24) / 255;
|
||||
batch.fill(
|
||||
&self.gui.atlas,
|
||||
@@ -933,11 +937,10 @@ struct NameTag {
|
||||
marks: Marks,
|
||||
}
|
||||
|
||||
/// What a hook draws by a player's name (`horizon_hooks::players::NameDecoration`): a mark
|
||||
/// before it (Horizon's: they play Horizon) and a name tag style.
|
||||
/// What Horizon draws by a player's name: its mark (they play Horizon) and their name tag style.
|
||||
#[derive(Clone, Copy, Default)]
|
||||
pub(super) struct Marks {
|
||||
pub mark: Option<horizon_hooks::players::Mark>,
|
||||
pub horizon: bool,
|
||||
pub style: Option<TagStyle>,
|
||||
/// How high the cosmetics drawn on their body get above the neck, in model pixels: the tag
|
||||
/// goes up over a tall one (`cosmetic_lift`).
|
||||
|
||||
@@ -471,7 +471,6 @@ pub(crate) mod tests {
|
||||
dim: game.dim,
|
||||
pos: [1, 2, 3],
|
||||
yaw: 0.0,
|
||||
pitch: 0.0,
|
||||
forced: false,
|
||||
};
|
||||
let spawn = Vec3::new(1.0, 2.0, 3.0);
|
||||
|
||||
@@ -46,8 +46,6 @@ pub(super) struct SpawnScratch {
|
||||
/// dx/dz order, that no earlier player's square holds.
|
||||
segments: Vec<Vec<(i32, i32)>>,
|
||||
stale: Vec<bool>,
|
||||
/// Reusable buffer for spawn players across ticks to avoid heap allocation.
|
||||
pub(super) spawn_players: Vec<SpawnPlayer>,
|
||||
}
|
||||
impl SpawnScratch {
|
||||
fn chunk(p: &LevelPlayer) -> (i32, i32) {
|
||||
@@ -130,20 +128,6 @@ impl SpawnScratch {
|
||||
self.prepare(players);
|
||||
self.candidates.clear();
|
||||
let mut count = 0;
|
||||
if players.len() == 1 {
|
||||
let p = &players[0];
|
||||
count = self.segments.first().map_or(0, |s| s.len());
|
||||
if !p.spectator
|
||||
&& let Some(segment) = self.segments.first()
|
||||
{
|
||||
for &c in segment {
|
||||
if close_enough_for_spawning(p, c) && keep(c) {
|
||||
self.candidates.push(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
return count as i32;
|
||||
}
|
||||
for (i, segment) in self.segments.iter().enumerate() {
|
||||
count += segment.len();
|
||||
let near = &self.neighbours[i];
|
||||
@@ -666,10 +650,8 @@ fn spawn_cost_types(biomes: &horizon_client::biome::Biomes) -> Vec<&str> {
|
||||
types
|
||||
}
|
||||
impl<'a> Game<'a> {
|
||||
pub(super) fn natural_level_with_players(
|
||||
&self,
|
||||
players: Vec<LevelPlayer>,
|
||||
) -> GameLevel<'_, 'a> {
|
||||
pub(super) fn natural_level(&self) -> GameLevel<'_, 'a> {
|
||||
let players = self.level_players();
|
||||
let nearest = players
|
||||
.iter()
|
||||
.filter(|p| !p.spectator)
|
||||
@@ -688,9 +670,6 @@ impl<'a> Game<'a> {
|
||||
costed: spawn_cost_types(world_biomes!(self)),
|
||||
}
|
||||
}
|
||||
pub(super) fn natural_level(&self) -> GameLevel<'_, 'a> {
|
||||
self.natural_level_with_players(self.level_players())
|
||||
}
|
||||
/// Creates a mob the spawner accepted, finalized the game's way; the
|
||||
/// caller adds it with [`Game::add_spawned`].
|
||||
fn finalize_spawned(&self, r: &SpawnRequest, pending: &mut Vec<Mob>) -> Option<Spawned> {
|
||||
@@ -794,8 +773,6 @@ impl<'a> Game<'a> {
|
||||
scratch: &mut SpawnScratch,
|
||||
) -> i32 {
|
||||
let levels = self.tickets.levels();
|
||||
// Recomputed each pass: a chunk's ticket level and entity loading change without the
|
||||
// players moving or the chunk count changing.
|
||||
scratch.collect(players, |(cx, cz)| {
|
||||
levels.loaded_ticking(cx, cz) && super::ticking_chunk(&self.world, cx, cz)
|
||||
})
|
||||
@@ -842,28 +819,31 @@ impl<'a> Game<'a> {
|
||||
{
|
||||
let level = self.natural_level();
|
||||
laps.lap("sn_level");
|
||||
let counted = self.mobs.iter().map(|m| Counted {
|
||||
entity: &m.kind.id,
|
||||
category: Category::from_name(&m.kind.category),
|
||||
block: [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
],
|
||||
is_mob: true,
|
||||
persistent: m.persistent
|
||||
|| horizon_client::mobs::ai::requires_custom_persistence(m),
|
||||
});
|
||||
scratch.spawn_players.clear();
|
||||
scratch
|
||||
.spawn_players
|
||||
.extend(players.iter().map(|p| SpawnPlayer {
|
||||
let counted: Vec<Counted> = self
|
||||
.mobs
|
||||
.iter()
|
||||
.map(|m| Counted {
|
||||
entity: &m.kind.id,
|
||||
category: Category::from_name(&m.kind.category),
|
||||
block: [
|
||||
m.position.x.floor() as i32,
|
||||
m.position.y.floor() as i32,
|
||||
m.position.z.floor() as i32,
|
||||
],
|
||||
is_mob: true,
|
||||
persistent: m.persistent
|
||||
|| horizon_client::mobs::ai::requires_custom_persistence(m),
|
||||
})
|
||||
.collect();
|
||||
let players = players
|
||||
.iter()
|
||||
.map(|p| SpawnPlayer {
|
||||
position: [p.position.x, p.position.y, p.position.z],
|
||||
spectator: p.spectator,
|
||||
}));
|
||||
let spawn_players = std::mem::take(&mut scratch.spawn_players);
|
||||
})
|
||||
.collect();
|
||||
laps.lap("sn_materialize");
|
||||
let mut state = SpawnState::new(&level, spawnable, spawn_players, counted, |cx, cz| {
|
||||
let mut state = SpawnState::new(&level, spawnable, players, &counted, |cx, cz| {
|
||||
self.world.chunks.contains_key(&(cx, cz))
|
||||
});
|
||||
laps.lap("sn_state");
|
||||
@@ -874,8 +854,7 @@ impl<'a> Game<'a> {
|
||||
Vec::new()
|
||||
};
|
||||
laps.lap("sn_categories");
|
||||
// Util.shuffle, every pass: it draws from the level's random even when no
|
||||
// category may spawn.
|
||||
// Util.shuffle.
|
||||
for i in (1..scratch.candidates.len()).rev() {
|
||||
let j = random.next_int_bound(i as i32 + 1).unwrap_or(0) as usize;
|
||||
scratch.candidates.swap(i, j);
|
||||
@@ -906,7 +885,6 @@ impl<'a> Game<'a> {
|
||||
);
|
||||
}
|
||||
}
|
||||
scratch.spawn_players = state.into_players();
|
||||
}
|
||||
spawn_selection::attempt_counters(true);
|
||||
laps.lap("sn_attempts");
|
||||
|
||||
@@ -93,9 +93,10 @@ impl ApplicationHandler for Missing {
|
||||
if self.window.is_some() {
|
||||
return;
|
||||
}
|
||||
let attributes =
|
||||
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"))
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(1040.0, 700.0));
|
||||
let attributes = horizon_client::window::with_horizon_icon(
|
||||
Window::default_attributes().with_title("Horizon"),
|
||||
)
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(1040.0, 700.0));
|
||||
let made = event_loop
|
||||
.create_window(attributes)
|
||||
.map_err(Into::into)
|
||||
|
||||
@@ -185,7 +185,7 @@ impl Game<'_> {
|
||||
let output = self
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map_or(Default::default(), |r| r.output());
|
||||
.map_or(Default::default(), |r| *r.output());
|
||||
ui.draw(&self.settings, output, batch, &self.gui.atlas, self.cursor);
|
||||
self.ui.options = ui;
|
||||
self.show_calibration((batch.width, batch.height));
|
||||
|
||||
@@ -17,7 +17,6 @@ use horizon_client::{
|
||||
keymapping::SNEAK,
|
||||
pad_glyph::{Glyph, Glyphs},
|
||||
};
|
||||
use horizon_client_input::radial;
|
||||
use serde_json::{Value, json};
|
||||
use std::time::{Duration, Instant};
|
||||
use winit::event::MouseButton;
|
||||
@@ -27,8 +26,7 @@ pub(super) const HELP: &[&str] = &[
|
||||
"pad BUTTON down|up|tap a virtual controller button (south east west north lb rb lt rt select start ls rs up down left right)",
|
||||
"pad stick left|right X Y tilt a virtual stick (-1..1, up positive); 0 0 centres it",
|
||||
"pad trigger left|right VALUE pull a virtual trigger (0..1)",
|
||||
"pad release centre and release the virtual controller (as an unplug: the radial menu cancels)",
|
||||
"pad focus true|false the window gains or loses the focus, as a window focus event does",
|
||||
"pad release centre and release the virtual controller",
|
||||
"pad status connected controllers, the active one and its state",
|
||||
"pad connection connected [FAMILY]|disconnected as if a controller (PlayStation unless FAMILY) came or went at this game's own reader",
|
||||
"pad family xbox|playstation|nintendo|auto the pad playing is that family's (its glyphs; a Nintendo one's letters)",
|
||||
@@ -88,31 +86,6 @@ pub(super) struct Pads {
|
||||
connections: Vec<Connection>,
|
||||
/// The cursor the pad drives in menus.
|
||||
pub(super) menu: super::pad_menu::MenuCursor,
|
||||
/// The radial menu while its opener is held, and the page it stays on.
|
||||
pub(super) radial: radial::RadialMenu,
|
||||
/// What the radial menu ran, for `pad status`.
|
||||
radial_runs: RadialRuns,
|
||||
/// The moments the radial menu's overlay moves from (`radial_overlay::Look`).
|
||||
pub(super) radial_look: horizon_client_render::radial_overlay::Look,
|
||||
/// The player's skin for the overlay's Emote face, read as it opens.
|
||||
radial_face: Option<String>,
|
||||
/// The D-pad's quiet after the menu closed on a D-pad opener.
|
||||
radial_settle: radial::DpadSettle,
|
||||
/// The narrator said the page shown, and the slot selected.
|
||||
radial_page_said: bool,
|
||||
radial_said: radial::Settle<(usize, usize)>,
|
||||
/// A page turn's second tick, when the pages went round an end.
|
||||
radial_rumble_due: Option<(Instant, Rumble)>,
|
||||
/// The furthest each stick leant (left, right) between the last two polls, from the pad's
|
||||
/// own events: a flick out and back between two frames still reaches the radial menu.
|
||||
peaks: [[f32; 2]; 2],
|
||||
/// With Either selecting: the stick that last leant past its select tilt (0 left, 1 right),
|
||||
/// and whether each was past it at the last poll.
|
||||
radial_either: Option<usize>,
|
||||
radial_over: [bool; 2],
|
||||
/// While the radial menu is open with Either: each stick has been at rest since the open, so
|
||||
/// it may take over. A thumb still on the walking stick can't commit for the other.
|
||||
radial_rested: [bool; 2],
|
||||
/// The last vibration asked for, for `pad status`.
|
||||
last_rumble: Option<(&'static str, gamepad::Pulse)>,
|
||||
/// The drop button, while it is held in play.
|
||||
@@ -138,37 +111,13 @@ struct Context {
|
||||
enabled: bool,
|
||||
}
|
||||
|
||||
mod capture;
|
||||
mod guide;
|
||||
#[cfg(feature = "controllers")]
|
||||
mod hardware;
|
||||
#[cfg(test)]
|
||||
mod parity_tests;
|
||||
mod radial_play;
|
||||
pub(super) use hardware::{PadId, PadRouter};
|
||||
|
||||
/// How many of the radial menu's last actions `pad status` lists.
|
||||
const RADIAL_RUNS_KEPT: usize = 16;
|
||||
|
||||
/// What the radial menu ran: how many actions in all, and the last few, last one last.
|
||||
#[derive(Default)]
|
||||
struct RadialRuns {
|
||||
count: u64,
|
||||
last: std::collections::VecDeque<&'static str>,
|
||||
}
|
||||
impl RadialRuns {
|
||||
fn push(&mut self, action: &'static str) {
|
||||
self.count += 1;
|
||||
if self.last.len() == RADIAL_RUNS_KEPT {
|
||||
self.last.pop_front();
|
||||
}
|
||||
self.last.push_back(action);
|
||||
}
|
||||
}
|
||||
|
||||
/// The volume of a UI button's click (`AbstractButton.playDownSound`).
|
||||
const UI_CLICK_VOLUME: f32 = 0.25;
|
||||
|
||||
/// How long the death screen's confirm ignores cancelling (`ConfirmScreen`).
|
||||
const DEATH_CONFIRM_WAIT: Duration = Duration::from_secs(1);
|
||||
|
||||
@@ -236,9 +185,6 @@ mod hardware {
|
||||
pub(in crate::game) fn state(&self, _: PadId) -> PadState {
|
||||
PadState::default()
|
||||
}
|
||||
pub(in crate::game) fn peaks(&self, _: PadId) -> [[f32; 2]; 2] {
|
||||
[[0.0; 2]; 2]
|
||||
}
|
||||
pub(in crate::game) fn name(&self, _: PadId) -> String {
|
||||
String::new()
|
||||
}
|
||||
@@ -279,18 +225,10 @@ impl Pads {
|
||||
}
|
||||
/// Splitscreen: this player's pad state, from `source`. Another pad, or
|
||||
/// none: the old one's A going away isn't a release.
|
||||
/// `peaks`: the furthest its sticks leant since the last feed (`Pads::peaks`).
|
||||
pub(super) fn feed_from(
|
||||
&mut self,
|
||||
source: Option<PadId>,
|
||||
state: PadState,
|
||||
peaks: [[f32; 2]; 2],
|
||||
) {
|
||||
self.peaks = peaks;
|
||||
pub(super) fn feed_from(&mut self, source: Option<PadId>, state: PadState) {
|
||||
if self.feed_source != source {
|
||||
self.feed_source = source;
|
||||
self.menu.armed = None;
|
||||
self.radial.cancel();
|
||||
self.menu.stop_craft();
|
||||
}
|
||||
self.feed = Some(state);
|
||||
@@ -308,25 +246,19 @@ impl Pads {
|
||||
/// A replay ended: let go of everything it held.
|
||||
pub(super) fn clear_injected(&mut self) {
|
||||
self.menu.armed = None;
|
||||
self.radial.cancel();
|
||||
self.menu.stop_craft();
|
||||
self.injected = PadState::default();
|
||||
}
|
||||
|
||||
/// Whether a held button's press went to `action`, including releases delayed until the next
|
||||
/// simulation tick. What the press reached, not what the button is bound to now: a press the
|
||||
/// radial menu swallowed holds nothing, while a sneak held since before the menu opened is
|
||||
/// still held through it.
|
||||
pub(super) fn holds_action(&self, action: &str) -> bool {
|
||||
Button::ALL.into_iter().any(|button| {
|
||||
self.actions[button as usize].contains(&action)
|
||||
&& (self.edges.is_held(button) || self.late_releases.contains(&button))
|
||||
/// Include releases delayed until the next simulation tick.
|
||||
pub(super) fn holds_action(&self, settings: &gamepad::PadSettings, action: &str) -> bool {
|
||||
settings.binding(action).is_some_and(|button| {
|
||||
self.edges.is_held(button) || self.late_releases.contains(&button)
|
||||
})
|
||||
}
|
||||
|
||||
/// A new player entity took over (spawn, respawn, a server joined, a
|
||||
/// dimension change): its health is not compared with the old one's.
|
||||
/// The radial menu closes with it, in `Game::pad_player_replaced`.
|
||||
pub(super) fn player_replaced(&mut self) {
|
||||
self.health.forget();
|
||||
}
|
||||
@@ -359,7 +291,7 @@ impl Game<'_> {
|
||||
screen: self.key_screen(),
|
||||
focus_navigation: self.pad_navigation_mode(),
|
||||
focused: self.focused,
|
||||
osk: self.pad_keyboard_captures(),
|
||||
osk: self.pad.menu.osk.is_some(),
|
||||
dialog: self.dialog_open() || self.code_of_conduct.is_some(),
|
||||
enabled: self.settings.controller.enabled,
|
||||
}
|
||||
@@ -379,10 +311,6 @@ impl Game<'_> {
|
||||
if !self.settings.controller.enabled {
|
||||
self.pad_output_off();
|
||||
self.pad_cancel_inputs(event_loop);
|
||||
// The radial menu closed with the pad: its overlay fades out, as for a cancel.
|
||||
self.pad
|
||||
.radial_look
|
||||
.observe(None, std::time::Instant::now());
|
||||
self.pad.state = PadState::default();
|
||||
self.pad.in_use = false;
|
||||
// The keyboard's menu focus follows its widget all the same.
|
||||
@@ -436,7 +364,6 @@ impl Game<'_> {
|
||||
}
|
||||
if self.pad.blocked_sticks[i] || !self.pad_focused() {
|
||||
*stick = [0.0; 2];
|
||||
self.pad.peaks[i] = [0.0; 2];
|
||||
}
|
||||
}
|
||||
for button in std::mem::take(&mut self.pad.taps) {
|
||||
@@ -450,7 +377,6 @@ impl Game<'_> {
|
||||
self.pad.keyboard_took_over = false;
|
||||
}
|
||||
self.pad.state = state;
|
||||
self.pad_radial_frame();
|
||||
self.pad_drop_frame();
|
||||
self.pad_output_frame();
|
||||
// Damage from any source, here or on a server; nothing counts on
|
||||
@@ -464,24 +390,14 @@ impl Game<'_> {
|
||||
self.pad_rumble(Rumble::Hurt(damage));
|
||||
}
|
||||
let ticking = self.title.is_none() && self.screen == Screen::Playing && !self.pause;
|
||||
let mut due = Vec::new();
|
||||
for button in std::mem::take(&mut self.pad.late_releases) {
|
||||
if !ticking || self.pad.pressed_at[button as usize] != Some(self.ticks) {
|
||||
due.push(button);
|
||||
self.pad_button_logged(event_loop, button, false);
|
||||
} else {
|
||||
self.pad.late_releases.push(button);
|
||||
}
|
||||
}
|
||||
// The steps, in order: a press in the same poll as the opener's release, held back or
|
||||
// not, gets there first, so B still cancels.
|
||||
for step in radial_play::poll_order(due, edges, self.pad_radial_captures()) {
|
||||
let (button, down) = match step {
|
||||
radial_play::PollStep::Late(button) => {
|
||||
self.pad_button_logged(event_loop, button, false);
|
||||
continue;
|
||||
}
|
||||
radial_play::PollStep::Edge(button, down) => (button, down),
|
||||
};
|
||||
for (button, down) in edges {
|
||||
self.pad_edge(event_loop, button, down);
|
||||
let context = self.pad_context();
|
||||
if let Some(old) = self.pad.context.filter(|old| *old != context) {
|
||||
@@ -514,12 +430,10 @@ impl Game<'_> {
|
||||
|
||||
/// End held actions and captures before another context receives input.
|
||||
fn pad_cancel_inputs(&mut self, event_loop: &dyn EventLoopCtl) {
|
||||
// Before the releases below: a cancelled press must not click, a cancelled trigger
|
||||
// change the recipe book's category as it comes up, nor a cancelled radial menu
|
||||
// commit when its opener comes up.
|
||||
// Before the releases below: a cancelled press must not click, nor a cancelled trigger
|
||||
// change the recipe book's category as it comes up.
|
||||
self.pad.menu.armed = None;
|
||||
self.pad.menu.trigger = None;
|
||||
self.pad.radial.cancel();
|
||||
self.direct_craft_stop();
|
||||
let held_sticks = [
|
||||
gamepad::radial(self.pad.state.left, self.settings.controller.move_deadzone)
|
||||
@@ -587,19 +501,7 @@ impl Game<'_> {
|
||||
if down && !self.pad_focused() {
|
||||
return Ok(());
|
||||
}
|
||||
if !down {
|
||||
self.pad_radial_button_up(button);
|
||||
}
|
||||
// While the radial menu is open its presses are its own, but for the triggers'.
|
||||
if down && self.pad_radial_captures() && self.pad_radial_button(button)? {
|
||||
return Ok(());
|
||||
}
|
||||
let playing = !self.pad_in_menu();
|
||||
// A thumb rolling off a D-pad opener: its press, and so its release, reach nothing.
|
||||
if down && playing && self.pad_radial_settling(button) {
|
||||
self.pad.actions[button as usize].clear();
|
||||
return Ok(());
|
||||
}
|
||||
if down && playing && !self.captured && self.focused {
|
||||
// Like a click into the window: take the pointer.
|
||||
self.capture(true);
|
||||
@@ -615,16 +517,7 @@ impl Game<'_> {
|
||||
// Releases always reach the mappings, so nothing stays held when a
|
||||
// screen opened in between.
|
||||
let actions = if down {
|
||||
let mut actions = self.settings.controller.actions_of(button);
|
||||
// An opener sharing its button (marked in the binds list) has it to
|
||||
// itself wherever it can open, and gives it up elsewhere.
|
||||
if actions.contains(&gamepad::RADIAL) {
|
||||
if self.pad_radial_can_open() {
|
||||
actions = vec![gamepad::RADIAL];
|
||||
} else {
|
||||
actions.retain(|action| *action != gamepad::RADIAL);
|
||||
}
|
||||
}
|
||||
let actions = self.settings.controller.actions_of(button);
|
||||
self.pad.actions[button as usize] = actions.clone();
|
||||
actions
|
||||
} else {
|
||||
@@ -644,14 +537,6 @@ impl Game<'_> {
|
||||
return Ok(());
|
||||
};
|
||||
match route {
|
||||
Route::Radial => {
|
||||
if down {
|
||||
self.pad_radial_open();
|
||||
Ok(())
|
||||
} else {
|
||||
self.pad_radial_release()
|
||||
}
|
||||
}
|
||||
Route::HotbarStep { next } => {
|
||||
if down {
|
||||
self.hotbar_step(next);
|
||||
@@ -703,13 +588,6 @@ impl Game<'_> {
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
// KeyboardHandler: F3 alone, let go, shows or hides the debug screen.
|
||||
Route::DebugOverlay => {
|
||||
if down {
|
||||
self.debug = !self.debug;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
Route::Held => Ok(()),
|
||||
Route::Mouse(button) => {
|
||||
let playing = self.title.is_none() && self.screen == Screen::Playing;
|
||||
@@ -740,7 +618,7 @@ impl Game<'_> {
|
||||
|
||||
/// Each poll: a held drop button, as a held Q's key repeats reach the mapping.
|
||||
fn pad_drop_frame(&mut self) {
|
||||
if self.pad_in_menu() || self.screen_over_playing() || self.pad_radial_captures() {
|
||||
if self.pad_in_menu() || self.screen_over_playing() {
|
||||
return;
|
||||
}
|
||||
let interval = Duration::from_secs_f32(self.settings.controller.repeat_interval);
|
||||
@@ -795,11 +673,7 @@ impl Game<'_> {
|
||||
/// The left stick as the move vector, while playing.
|
||||
pub(super) fn pad_move(&self) -> Option<[f32; 2]> {
|
||||
let settings = &self.settings.controller;
|
||||
if !settings.enabled
|
||||
|| self.pad_in_menu()
|
||||
|| !self.pad_focused()
|
||||
|| (self.pad_radial_captures() && self.pad_radial_selects(0))
|
||||
{
|
||||
if !settings.enabled || self.pad_in_menu() || !self.pad_focused() {
|
||||
return None;
|
||||
}
|
||||
gamepad::move_vector(self.pad.state.left, settings.move_deadzone)
|
||||
@@ -808,12 +682,7 @@ impl Game<'_> {
|
||||
/// The right stick turns the view, once per frame (`Entity.turn`).
|
||||
pub(super) fn pad_look(&mut self, seconds: f32) {
|
||||
let settings = &self.settings.controller;
|
||||
if !settings.enabled
|
||||
|| self.pad_in_menu()
|
||||
|| self.player.is_none()
|
||||
|| !self.pad_focused()
|
||||
|| (self.pad_radial_captures() && self.pad_radial_selects(1))
|
||||
{
|
||||
if !settings.enabled || self.pad_in_menu() || self.player.is_none() || !self.pad_focused() {
|
||||
return;
|
||||
}
|
||||
// A long frame (a hitch) must not spin the view.
|
||||
@@ -917,7 +786,6 @@ impl Game<'_> {
|
||||
json!({ "title": title, "body": body })
|
||||
}),
|
||||
"menu": self.pad_menu_status(),
|
||||
"radial": self.pad_radial_status(),
|
||||
"guide": self.pad_guide_status(),
|
||||
"held": held,
|
||||
"left": s.left,
|
||||
@@ -955,7 +823,6 @@ impl Game<'_> {
|
||||
}
|
||||
"release" => {
|
||||
self.pad.menu.armed = None;
|
||||
self.pad.radial.cancel();
|
||||
self.direct_craft_stop();
|
||||
self.pad.injected = PadState::default();
|
||||
self.pad.taps.clear();
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
//! Which of the overlays over play owns the controller now, for the checks that ask about the
|
||||
//! on-screen keyboard and the radial menu. The prompts' own checks still call `prompt_open`
|
||||
//! directly (`pad.rs`, `pad_actions.rs`, `pad_menu.rs`, `pad/guide.rs`); here a prompt only
|
||||
//! outranks the radial menu.
|
||||
//!
|
||||
//! In priority order, highest first ([`PadCapture`]): the on-screen keyboard, then a prompt over
|
||||
//! the world (a server dialog, the code of conduct, a link, command or resource pack prompt),
|
||||
//! then the radial menu. Only one owns the pad at a time; the radial menu never opens under the
|
||||
//! others and closes when one comes up (`pad_radial_can_open`, `pad_radial_frame`), so the order
|
||||
//! only settles the poll in which both are up. Screens are not overlays: `pad_in_menu` says
|
||||
//! when one has the pad.
|
||||
use super::super::Game;
|
||||
|
||||
/// An overlay that owns the controller, highest priority first.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(in crate::game) enum PadCapture {
|
||||
/// The on-screen keyboard: every press types or moves on it.
|
||||
Keyboard,
|
||||
/// A prompt over the world, answered before anything behind it.
|
||||
Prompt,
|
||||
/// The radial menu, held open in play: its stick selects, its buttons page and cancel.
|
||||
Radial,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// The overlay that owns the pad now, if one does.
|
||||
pub(in crate::game) fn pad_capture(&self) -> Option<PadCapture> {
|
||||
if self.pad.menu.osk.is_some() {
|
||||
Some(PadCapture::Keyboard)
|
||||
} else if self.prompt_open() {
|
||||
Some(PadCapture::Prompt)
|
||||
} else if self.pad.radial.is_open() {
|
||||
Some(PadCapture::Radial)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// The on-screen keyboard owns the pad.
|
||||
pub(in crate::game) fn pad_keyboard_captures(&self) -> bool {
|
||||
self.pad_capture() == Some(PadCapture::Keyboard)
|
||||
}
|
||||
|
||||
/// The radial menu owns the pad: its stick doesn't walk or turn the view, its buttons are its
|
||||
/// own, and a bumped mouse does nothing. What is drawn gives way only once it shows
|
||||
/// (`pad_radial_shown`): a quick tap draws nothing.
|
||||
pub(in crate::game) fn pad_radial_captures(&self) -> bool {
|
||||
self.pad_capture() == Some(PadCapture::Radial)
|
||||
}
|
||||
}
|
||||
@@ -35,9 +35,6 @@ impl Game<'_> {
|
||||
&& settings.guide_detail != GuideDetail::Off
|
||||
&& self.pad.in_use
|
||||
&& !self.pad.keyboard_took_over
|
||||
// Hidden once the radial menu shows, not on the opener's press: a quick tap draws
|
||||
// nothing, so the guide doesn't blink.
|
||||
&& !self.pad_radial_shown()
|
||||
&& !self.pad_in_menu()
|
||||
&& !self.screen_over_playing()
|
||||
&& self.sleeping.is_none()
|
||||
@@ -121,7 +118,7 @@ impl Game<'_> {
|
||||
|| self.pad.keyboard_took_over
|
||||
|| self.prompt_open()
|
||||
|| self.title.is_some()
|
||||
|| self.pad_keyboard_captures()
|
||||
|| self.pad.menu.osk.is_some()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -223,14 +223,8 @@ impl Pads {
|
||||
return PadState::default();
|
||||
};
|
||||
let active = self.devices.active;
|
||||
self.peaks = [[0.0; 2]; 2];
|
||||
while let Some(gilrs::Event { id, event, .. }) = gilrs.next_event() {
|
||||
use gilrs::EventType as E;
|
||||
// The furthest each stick of the active pad leant between the events, which a read
|
||||
// after them all misses (`Pads::peaks`).
|
||||
if matches!(event, E::AxisChanged(..)) && self.devices.active == Some(id) {
|
||||
keep_peaks(&mut self.peaks, sticks_of(&gilrs.gamepad(id)));
|
||||
}
|
||||
match event {
|
||||
E::Connected => {
|
||||
log::info!("Controller connected: {}", gilrs.gamepad(id).name());
|
||||
@@ -271,7 +265,6 @@ impl Pads {
|
||||
// Another pad, or none: its A going away isn't a release.
|
||||
if self.devices.active != active {
|
||||
self.menu.armed = None;
|
||||
self.radial.cancel();
|
||||
self.menu.stop_craft();
|
||||
}
|
||||
let Some(pad) = self
|
||||
@@ -291,16 +284,6 @@ impl Pads {
|
||||
}
|
||||
}
|
||||
|
||||
/// The furthest each stick leant: `sticks` (left, right) where they lean further than `peaks`.
|
||||
fn keep_peaks(peaks: &mut [[f32; 2]; 2], sticks: [[f32; 2]; 2]) {
|
||||
use horizon_client_input::radial::stick_length;
|
||||
for (peak, stick) in peaks.iter_mut().zip(sticks) {
|
||||
if stick_length(stick) > stick_length(*peak) {
|
||||
*peak = stick;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// How far a stick or trigger has to go for its pad to become the active one.
|
||||
const TAKEOVER: f32 = 0.5;
|
||||
|
||||
@@ -346,13 +329,6 @@ fn state_of(pad: &gilrs::Gamepad) -> PadState {
|
||||
state.set(button, pad.is_pressed(named));
|
||||
}
|
||||
}
|
||||
[state.left, state.right] = sticks_of(pad);
|
||||
state.triggers = triggers::triggers(pad);
|
||||
state
|
||||
}
|
||||
|
||||
/// A pad's sticks now (left, right).
|
||||
fn sticks_of(pad: &gilrs::Gamepad) -> [[f32; 2]; 2] {
|
||||
let axis = |a| pad.value(a);
|
||||
use gilrs::Axis as A;
|
||||
let sdl_mapped = pad.mapping_source() == gilrs::MappingSource::SdlMappings;
|
||||
@@ -365,12 +341,14 @@ fn sticks_of(pad: &gilrs::Gamepad) -> [[f32; 2]; 2] {
|
||||
sdl_mapped,
|
||||
);
|
||||
let (left, right) = sdl_row::sticks(pad, left, right);
|
||||
let right = if hid_layout::right_stick_on_z(pad) {
|
||||
state.left = left;
|
||||
state.right = if hid_layout::right_stick_on_z(pad) {
|
||||
hid_layout::right_stick([axis(A::LeftZ), axis(A::RightZ)])
|
||||
} else {
|
||||
right
|
||||
};
|
||||
[left, right]
|
||||
state.triggers = triggers::triggers(pad);
|
||||
state
|
||||
}
|
||||
|
||||
/// A controller, as splitscreen tells them apart.
|
||||
@@ -384,8 +362,6 @@ pub(in crate::game) struct PadRouter {
|
||||
started: bool,
|
||||
/// Vibrations playing while several play, each until its end.
|
||||
rumbles: Vec<(gilrs::ff::Effect, Instant)>,
|
||||
/// The furthest each pad's sticks leant since the last `events` (`Pads::peaks`).
|
||||
peaks: Vec<(PadId, [[f32; 2]; 2])>,
|
||||
}
|
||||
|
||||
impl PadRouter {
|
||||
@@ -469,15 +445,7 @@ impl PadRouter {
|
||||
return Vec::new();
|
||||
};
|
||||
let mut events = Vec::new();
|
||||
self.peaks.clear();
|
||||
while let Some(gilrs::Event { id, event, .. }) = gilrs.next_event() {
|
||||
if matches!(event, gilrs::EventType::AxisChanged(..)) {
|
||||
let sticks = sticks_of(&gilrs.gamepad(id));
|
||||
match self.peaks.iter_mut().find(|(pad, _)| *pad == id) {
|
||||
Some((_, peaks)) => keep_peaks(peaks, sticks),
|
||||
None => self.peaks.push((id, sticks)),
|
||||
}
|
||||
}
|
||||
match event {
|
||||
gilrs::EventType::ButtonPressed(pressed, _) => {
|
||||
let crossed = face_buttons::crossed(&gilrs.gamepad(id));
|
||||
@@ -513,14 +481,6 @@ impl PadRouter {
|
||||
.map_or([0; 16], |g| g.gamepad(id).uuid())
|
||||
}
|
||||
|
||||
/// The furthest the pad's sticks leant since the last `events`.
|
||||
pub(in crate::game) fn peaks(&self, id: PadId) -> [[f32; 2]; 2] {
|
||||
self.peaks
|
||||
.iter()
|
||||
.find(|(pad, _)| *pad == id)
|
||||
.map_or([[0.0; 2]; 2], |(_, peaks)| *peaks)
|
||||
}
|
||||
|
||||
/// The pad's state now (released when it is gone).
|
||||
pub(in crate::game) fn state(&self, id: PadId) -> PadState {
|
||||
self.gilrs
|
||||
|
||||
@@ -1,599 +0,0 @@
|
||||
//! The radial menu in play (`horizon-client-input/src/radial.rs` has its rules,
|
||||
//! `radial_overlay.rs` draws it): what opens and closes it, what the pad's presses do while it is
|
||||
//! open, and what a commit runs.
|
||||
use super::{Game, Result, UI_CLICK_VOLUME};
|
||||
use horizon_client::gamepad::MenuJob;
|
||||
use horizon_client::gamepad::{self, Button, RadialMode, RadialStick, Rumble};
|
||||
use horizon_client::pad_glyph::Glyph;
|
||||
use horizon_client::text::Text;
|
||||
use horizon_client_input::radial::{self, RadialAction, Slot};
|
||||
use horizon_client_render::radial_overlay::{self, Dial, Seen, Toggles, View};
|
||||
use serde_json::{Value, json};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// The D-pad's buttons, which settle after the menu closes on a D-pad opener.
|
||||
const DPAD: [Button; 4] = [
|
||||
Button::DPadUp,
|
||||
Button::DPadDown,
|
||||
Button::DPadLeft,
|
||||
Button::DPadRight,
|
||||
];
|
||||
|
||||
/// One step of a poll's button changes.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(super) enum PollStep {
|
||||
/// A release held back from the poll before, until a simulation tick had passed.
|
||||
Late(Button),
|
||||
Edge(Button, bool),
|
||||
}
|
||||
|
||||
/// The order a poll acts on its changes in: the releases held back first, then this poll's
|
||||
/// presses and releases. While the radial menu is open its presses come before every release, the
|
||||
/// held-back ones too: B in the same poll as the opener's release (however late) still cancels.
|
||||
pub(super) fn poll_order(
|
||||
late: Vec<Button>,
|
||||
edges: Vec<(Button, bool)>,
|
||||
radial_open: bool,
|
||||
) -> Vec<PollStep> {
|
||||
let late = late.into_iter().map(PollStep::Late);
|
||||
let edges = edges.into_iter().map(|(b, down)| PollStep::Edge(b, down));
|
||||
if !radial_open {
|
||||
return late.chain(edges).collect();
|
||||
}
|
||||
let (presses, releases): (Vec<_>, Vec<_>) =
|
||||
edges.partition(|step| matches!(step, PollStep::Edge(_, true)));
|
||||
presses.into_iter().chain(late).chain(releases).collect()
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Whether the radial menu selects with this stick (0 left, 1 right): while it is open that
|
||||
/// stick neither walks nor turns the view.
|
||||
pub(in crate::game) fn pad_radial_selects(&self, stick: usize) -> bool {
|
||||
match self.settings.controller.radial_stick {
|
||||
RadialStick::Right => stick == 1,
|
||||
RadialStick::Left => stick == 0,
|
||||
RadialStick::Either => true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Each stick's tilts, from its own deadzone (left, right).
|
||||
fn pad_radial_tilts(&self) -> [radial::Tilt; 2] {
|
||||
let settings = &self.settings.controller;
|
||||
[settings.move_deadzone, settings.look_deadzone].map(radial::Tilt::for_deadzone)
|
||||
}
|
||||
|
||||
/// The stick that selects now (0 left, 1 right), where it is, the furthest it leant since the
|
||||
/// last poll, and its tilts. With Either, the stick that last leant past the select tilt.
|
||||
fn pad_radial_selector(&self) -> (usize, [f32; 2], [f32; 2], radial::Tilt) {
|
||||
let index = match self.settings.controller.radial_stick {
|
||||
RadialStick::Right => 1,
|
||||
RadialStick::Left => 0,
|
||||
RadialStick::Either => self.pad.radial_either.unwrap_or(1),
|
||||
};
|
||||
let stick = [self.pad.state.left, self.pad.state.right][index];
|
||||
(
|
||||
index,
|
||||
stick,
|
||||
self.pad.peaks[index],
|
||||
self.pad_radial_tilts()[index],
|
||||
)
|
||||
}
|
||||
|
||||
/// With Either: a stick that has just leant past its select tilt (or did between two polls)
|
||||
/// takes over the selecting. While the menu is open, only one that has been at rest since
|
||||
/// the open: the walking thumb easing forward on its frozen stick isn't aiming. The stick
|
||||
/// that takes over selects at once, whatever the other was waiting for.
|
||||
fn pad_radial_follow_either(&mut self) {
|
||||
let tilts = self.pad_radial_tilts();
|
||||
let sticks = [self.pad.state.left, self.pad.state.right];
|
||||
let open = self.pad.radial.is_open();
|
||||
for i in 0..2 {
|
||||
if radial::stick_length(sticks[i]) < tilts[i].rest {
|
||||
self.pad.radial_rested[i] = true;
|
||||
}
|
||||
let reach =
|
||||
radial::stick_length(sticks[i]).max(radial::stick_length(self.pad.peaks[i]));
|
||||
let over = reach >= tilts[i].select;
|
||||
let may = !open || self.pad.radial_rested[i];
|
||||
if over && !self.pad.radial_over[i] && may {
|
||||
let before = self.pad.radial_either.replace(i).unwrap_or(1);
|
||||
if open && before != i {
|
||||
self.pad.radial.took_over();
|
||||
}
|
||||
}
|
||||
self.pad.radial_over[i] = over;
|
||||
}
|
||||
}
|
||||
|
||||
/// Screens, the on-screen keyboard and the prompts over gameplay come first. It isn't a
|
||||
/// screen: the world goes on behind it, here and on a server.
|
||||
pub(in crate::game) fn pad_radial_can_open(&self) -> bool {
|
||||
!self.pad_in_menu()
|
||||
&& !self.pad_keyboard_captures()
|
||||
&& !self.screen_over_playing()
|
||||
&& self.player.is_some()
|
||||
&& self.sleeping.is_none()
|
||||
&& !self.pause
|
||||
}
|
||||
|
||||
/// The opener went down: always on the first page.
|
||||
pub(in crate::game) fn pad_radial_open(&mut self) {
|
||||
let tilts = self.pad_radial_tilts();
|
||||
let sticks = [self.pad.state.left, self.pad.state.right];
|
||||
self.pad.radial_rested =
|
||||
std::array::from_fn(|i| radial::stick_length(sticks[i]) < tilts[i].rest);
|
||||
let (index, stick, _, tilt) = self.pad_radial_selector();
|
||||
self.pad.radial.open(index, stick, tilt, Instant::now());
|
||||
self.pad.radial_face = self.pad_radial_face();
|
||||
self.pad.radial_page_said = false;
|
||||
self.pad.radial_said.reset();
|
||||
}
|
||||
|
||||
/// The opener came up: held, it commits; in toggle mode the menu stays open, until A, the
|
||||
/// opener again or B.
|
||||
pub(in crate::game) fn pad_radial_release(&mut self) -> Result<()> {
|
||||
if !self.pad.radial.is_open() {
|
||||
return Ok(());
|
||||
}
|
||||
if self.settings.controller.radial_mode == RadialMode::Toggle && !self.pad.radial.latched()
|
||||
{
|
||||
self.pad.radial.latch();
|
||||
return Ok(());
|
||||
}
|
||||
self.pad_radial_commit(false)
|
||||
}
|
||||
|
||||
/// Whether `action` would do anything now. Only what is known here, cheaply and for certain:
|
||||
/// the emote wheel opens only with cosmetics on, Quick Actions only when the server gave a
|
||||
/// dialog for it, and Social only on a server (`Gui.handleKeybinds`). Everything else on the
|
||||
/// list always runs.
|
||||
fn pad_radial_runs(&self, action: RadialAction) -> bool {
|
||||
self.pad_radial_why(action).is_none()
|
||||
}
|
||||
|
||||
/// Why `action` wouldn't do anything now, as a language key for the overlay's hub; `None`
|
||||
/// when it runs.
|
||||
fn pad_radial_why(&self, action: RadialAction) -> Option<&'static str> {
|
||||
match action {
|
||||
RadialAction::Emote if !super::super::cosmetics::enabled() => Some(WHY_COSMETICS),
|
||||
RadialAction::QuickActions if !self.has_quick_actions() => Some(WHY_QUICK_ACTIONS),
|
||||
RadialAction::SocialInteractions if !self.is_multiplayer_server() => Some(WHY_SOCIAL),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Which of the page's slots would run now: the overlay dims the others. A missing action
|
||||
/// never runs.
|
||||
pub(in crate::game) fn pad_radial_available(&self) -> [bool; radial::SLOTS] {
|
||||
self.pad_radial_available_on(self.pad.radial.page())
|
||||
}
|
||||
|
||||
/// `pad_radial_available` on page `page`.
|
||||
fn pad_radial_available_on(&self, page: usize) -> [bool; radial::SLOTS] {
|
||||
let page = self.settings.controller.radial.page(page);
|
||||
page.slots().map(|slot| match slot {
|
||||
Slot::Empty => true,
|
||||
Slot::Action(action) => self.pad_radial_runs(*action),
|
||||
Slot::Missing(_) => false,
|
||||
})
|
||||
}
|
||||
|
||||
/// A slot that holds something that would run: only those tick as the stick reaches them.
|
||||
fn pad_radial_fills(&self, slot: usize) -> bool {
|
||||
let page = self.settings.controller.radial.page(self.pad.radial.page());
|
||||
!page.slot(slot).is_empty() && self.pad_radial_available()[slot]
|
||||
}
|
||||
|
||||
/// Each poll, before its presses: the selecting stick, the D-pad's settle, a second page
|
||||
/// tick due; and while it's open, the stick, or the end of it if something took over (a bed,
|
||||
/// a death) in a way the context doesn't see.
|
||||
pub(in crate::game) fn pad_radial_frame(&mut self) {
|
||||
let now = Instant::now();
|
||||
self.pad_radial_poll(now);
|
||||
let menu = &self.pad.radial;
|
||||
let seen = menu.shown(now).then(|| Seen {
|
||||
page: menu.page(),
|
||||
selected: menu.selected(),
|
||||
waiting: menu.waiting(),
|
||||
});
|
||||
self.pad.radial_look.observe(seen, now);
|
||||
}
|
||||
|
||||
/// `pad_radial_frame`'s work, before the overlay's look sees the result.
|
||||
fn pad_radial_poll(&mut self, now: Instant) {
|
||||
self.pad
|
||||
.radial
|
||||
.sample([self.pad.state.left, self.pad.state.right], now);
|
||||
if self.settings.controller.radial_stick == RadialStick::Either {
|
||||
self.pad_radial_follow_either();
|
||||
}
|
||||
let (_, stick, peak, tilt) = self.pad_radial_selector();
|
||||
if let Some((at, rumble)) = self.pad.radial_rumble_due
|
||||
&& now >= at
|
||||
{
|
||||
self.pad.radial_rumble_due = None;
|
||||
self.pad_rumble(rumble);
|
||||
}
|
||||
if !self.pad.radial.is_open() {
|
||||
return;
|
||||
}
|
||||
if !self.pad_radial_can_open() {
|
||||
self.pad_radial_cancel();
|
||||
return;
|
||||
}
|
||||
let was = self.pad.radial.selected();
|
||||
self.pad.radial.update_with_peak(stick, peak, tilt, now);
|
||||
// A tick as the stick reaches a slot that would run, so a flick can be felt.
|
||||
let selected = self.pad.radial.selected();
|
||||
if selected != was && selected.is_some_and(|slot| self.pad_radial_fills(slot)) {
|
||||
self.pad_rumble(Rumble::RadialSlot);
|
||||
}
|
||||
self.pad_radial_narrate(now);
|
||||
}
|
||||
|
||||
/// With the narrator on: the page's name once the overlay shows and after each page turn,
|
||||
/// and the slot's caption once the selection settles.
|
||||
fn pad_radial_narrate(&mut self, now: Instant) {
|
||||
if horizon_narrator::status() == horizon_narrator::Status::Off
|
||||
|| !self.pad.radial.shown(now)
|
||||
{
|
||||
return;
|
||||
}
|
||||
let pages = &self.settings.controller.radial;
|
||||
let page = self.pad.radial.page();
|
||||
if !std::mem::replace(&mut self.pad.radial_page_said, true) {
|
||||
let name = horizon_client_render::radial_overlay::page_label(pages.page(page));
|
||||
self.say_system_now(&Text::literal(name));
|
||||
}
|
||||
let at = self.pad.radial.selected().map(|slot| (page, slot));
|
||||
if let Some((page, slot)) = self.pad.radial_said.poll(at, now) {
|
||||
let slot = pages.page(page).slot(slot);
|
||||
let caption = horizon_client_render::radial_overlay::slot_caption(slot)
|
||||
.unwrap_or_else(|| horizon_client::lang::get("horizon.radial.empty"));
|
||||
self.say_system_now(&Text::literal(caption));
|
||||
}
|
||||
}
|
||||
|
||||
/// A press while it's open: bumpers turn the page, B and Start cancel; in toggle mode A or
|
||||
/// the opener again commits. A trigger cancels and goes on to its own action (`false`: not
|
||||
/// used up), so a fight goes on; no other press reaches a mapping.
|
||||
pub(in crate::game) fn pad_radial_button(&mut self, button: Button) -> Result<bool> {
|
||||
let settings = &self.settings.controller;
|
||||
let opener = settings.binding(gamepad::RADIAL);
|
||||
let toggle = settings.radial_mode == RadialMode::Toggle;
|
||||
let bumpers = [Button::LeftBumper, Button::RightBumper];
|
||||
match button {
|
||||
// Toggle mode, latched open: the opener again commits.
|
||||
b if Some(b) == opener => {
|
||||
if self.pad.radial.latched() {
|
||||
self.pad_radial_commit(false)?;
|
||||
}
|
||||
}
|
||||
// The thumb slid off the stick to A: what it had settled on, not what it crossed.
|
||||
Button::South if toggle => self.pad_radial_commit(true)?,
|
||||
b if bumpers.contains(&b) => {
|
||||
// With a bumper for the opener, the other turns the pages on.
|
||||
let forward = opener.is_some_and(|o| bumpers.contains(&o)) || b == bumpers[1];
|
||||
self.pad_radial_turn(forward);
|
||||
}
|
||||
Button::East | Button::Start => self.pad_radial_cancel(),
|
||||
Button::LeftTrigger | Button::RightTrigger => {
|
||||
self.pad_radial_cancel();
|
||||
return Ok(false);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
/// A page turn: a tick, and a second one when the pages went round an end.
|
||||
fn pad_radial_turn(&mut self, forward: bool) {
|
||||
let (_, stick, _, tilt) = self.pad_radial_selector();
|
||||
let pages = self.settings.controller.radial.len();
|
||||
let Some(wrapped) = self.pad.radial.turn_page(forward, stick, tilt, pages) else {
|
||||
return;
|
||||
};
|
||||
self.pad.radial_look.turned(forward);
|
||||
self.pad_rumble(Rumble::RadialPage);
|
||||
if wrapped {
|
||||
self.pad.radial_rumble_due =
|
||||
Some((Instant::now() + radial::WRAP_TICK_GAP, Rumble::RadialWrap));
|
||||
}
|
||||
self.pad.radial_page_said = false;
|
||||
self.pad.radial_said.reset();
|
||||
}
|
||||
|
||||
/// The selected action, pressed and let go, once. Every entry acts on its press, and nothing
|
||||
/// stays held behind it. One that can't run now does nothing at all, and a release that runs
|
||||
/// nothing after something was selected gives a soft buzz.
|
||||
/// `by_a`: toggle mode's A, pressed by the thumb that was selecting (`RadialMenu::commit_settled`).
|
||||
fn pad_radial_commit(&mut self, by_a: bool) -> Result<()> {
|
||||
let page = self.pad.radial.page();
|
||||
let aimed = self.pad.radial.aimed();
|
||||
let selecting = self.pad_radial_selector().0;
|
||||
let now = Instant::now();
|
||||
let slot = if by_a {
|
||||
self.pad.radial.commit_settled(now)
|
||||
} else {
|
||||
self.pad.radial.commit(now)
|
||||
};
|
||||
self.pad_radial_closed(selecting);
|
||||
// Social, dimmed in single player, still goes through its key there: vanilla's action
|
||||
// bar says it isn't available (`Gui.handleKeybinds`).
|
||||
let action = slot
|
||||
.and_then(|slot| {
|
||||
self.settings
|
||||
.controller
|
||||
.radial
|
||||
.page(page)
|
||||
.slot(slot)
|
||||
.action()
|
||||
})
|
||||
.filter(|action| {
|
||||
self.pad_radial_runs(*action) || *action == RadialAction::SocialInteractions
|
||||
});
|
||||
let Some(action) = action else {
|
||||
if aimed {
|
||||
self.pad_rumble(Rumble::RadialNothing);
|
||||
}
|
||||
return Ok(());
|
||||
};
|
||||
self.pad.radial_runs.push(action.id());
|
||||
if let Some(slot) = slot {
|
||||
self.pad.radial_look.ran(slot);
|
||||
}
|
||||
let shoots = matches!(action, RadialAction::Screenshot | RadialAction::ToggleGui);
|
||||
let action = action.action();
|
||||
self.audio
|
||||
.play("minecraft:ui.button.click", None, UI_CLICK_VOLUME, 1.0);
|
||||
// The release runs whatever the press did, so no key stays held.
|
||||
let pressed = self.pad_action(action, true);
|
||||
let released = self.pad_action(action, false);
|
||||
// What opened a screen, takes a screenshot or hides the HUD gets the view to itself at
|
||||
// once: no flash or fade over it.
|
||||
if shoots || self.pad_in_menu() || self.screen_over_playing() {
|
||||
self.pad.radial_look.cut();
|
||||
}
|
||||
pressed.and(released)
|
||||
}
|
||||
|
||||
/// B, Start, a trigger, a key or a click, a takeover the context doesn't see: the menu closes
|
||||
/// and nothing runs. (The window's focus is in the context: losing it cancels in
|
||||
/// `pad_cancel_inputs`.)
|
||||
pub(in crate::game) fn pad_radial_cancel(&mut self) {
|
||||
if self.pad.radial.is_open() {
|
||||
let selecting = self.pad_radial_selector().0;
|
||||
self.pad.radial.cancel();
|
||||
self.pad_radial_closed(selecting);
|
||||
}
|
||||
}
|
||||
|
||||
/// After a commit or a cancel: the stick that was selecting (`selecting`, 0 left, 1 right),
|
||||
/// and with Either both, moves the player or the view only once it has been let go; a held drop starts its wait
|
||||
/// again rather than throwing the rest of the stack the moment the menu is gone; and on a
|
||||
/// D-pad opener the D-pad settles.
|
||||
fn pad_radial_closed(&mut self, selecting: usize) {
|
||||
let now = Instant::now();
|
||||
// With Either neither stick moved anything while it was open: both wait.
|
||||
let either = self.settings.controller.radial_stick == RadialStick::Either;
|
||||
for i in 0..2 {
|
||||
if i != selecting && !either {
|
||||
continue;
|
||||
}
|
||||
let deadzone = [
|
||||
self.settings.controller.move_deadzone,
|
||||
self.settings.controller.look_deadzone,
|
||||
][i];
|
||||
let stick = [self.pad.state.left, self.pad.state.right][i];
|
||||
if gamepad::radial(stick, deadzone) != [0.0; 2] {
|
||||
self.pad.blocked_sticks[i] = true;
|
||||
self.pad.peaks[i] = [0.0; 2];
|
||||
match i {
|
||||
0 => self.pad.state.left = [0.0; 2],
|
||||
_ => self.pad.state.right = [0.0; 2],
|
||||
}
|
||||
}
|
||||
}
|
||||
if self.pad.held_drop.is_some() {
|
||||
let delay = Duration::from_secs_f32(self.settings.controller.repeat_delay);
|
||||
self.pad.held_drop = Some(gamepad::HeldDrop::new(now, delay));
|
||||
}
|
||||
if self
|
||||
.settings
|
||||
.controller
|
||||
.binding(gamepad::RADIAL)
|
||||
.is_some_and(|b| DPAD.contains(&b))
|
||||
{
|
||||
self.pad.radial_settle.closed(now);
|
||||
}
|
||||
}
|
||||
|
||||
/// A D-pad press in play starting just after the menu closed on a D-pad opener: a thumb
|
||||
/// rolling off it. It is ignored, and so is its release; the opener's own isn't.
|
||||
pub(in crate::game) fn pad_radial_settling(&self, button: Button) -> bool {
|
||||
let opener = self.settings.controller.binding(gamepad::RADIAL);
|
||||
let held = opener.is_some_and(|opener| self.pad.state.held(opener));
|
||||
DPAD.contains(&button)
|
||||
&& self
|
||||
.pad
|
||||
.radial_settle
|
||||
.quiet(opener == Some(button), held, Instant::now())
|
||||
}
|
||||
|
||||
/// A button came up: the opener's release starts the D-pad's settle again.
|
||||
pub(in crate::game) fn pad_radial_button_up(&mut self, button: Button) {
|
||||
if self.settings.controller.binding(gamepad::RADIAL) == Some(button) {
|
||||
self.pad.radial_settle.opener_up(Instant::now());
|
||||
}
|
||||
}
|
||||
|
||||
/// A new player entity (spawn, respawn, a server joined, a dimension change): its health is
|
||||
/// not compared with the old one's, and the radial menu closes as for a cancel, as a commit
|
||||
/// would run on the new body (a death with immediate respawn, the End's exit).
|
||||
pub(in crate::game) fn pad_player_replaced(&mut self) {
|
||||
self.pad.player_replaced();
|
||||
self.pad_radial_cancel();
|
||||
}
|
||||
|
||||
pub(in crate::game) fn pad_radial_status(&self) -> Value {
|
||||
let menu = &self.pad.radial;
|
||||
let pages = &self.settings.controller.radial;
|
||||
let page = pages.page(menu.page());
|
||||
json!({
|
||||
"open": menu.is_open(),
|
||||
"latched": menu.latched(),
|
||||
"page": menu.page(),
|
||||
"pages": pages.len(),
|
||||
"name": horizon_client_render::radial_overlay::page_label(page),
|
||||
"slots": page.slots().map(|slot| (!slot.is_empty()).then(|| slot.id())),
|
||||
"available": self.pad_radial_available(),
|
||||
"selected": menu.selected(),
|
||||
"aimed": menu.aimed(),
|
||||
"shown": menu.shown(Instant::now()),
|
||||
"drawn": self.pad_radial_drawn(self.hud_clock()).is_some(),
|
||||
// The overlay's glyphs as the player sees them: the bumpers that turn the pages and
|
||||
// the button that cancels, by their printed labels.
|
||||
"glyphs": {
|
||||
"pages": self.pad_radial_page_keys().map(|key| key.map(|glyph| glyph.label())),
|
||||
"cancel": self.menu_glyph(MenuJob::Back).label(),
|
||||
},
|
||||
"waiting": menu.waiting(),
|
||||
"selecting": self.pad_radial_selector().0,
|
||||
"mode": self.settings.controller.radial_mode.name(),
|
||||
"stick": self.settings.controller.radial_stick.name(),
|
||||
"runs": self.pad.radial_runs.last,
|
||||
"run_count": self.pad.radial_runs.count,
|
||||
})
|
||||
}
|
||||
|
||||
/// What the pad draws over the HUD, last: the radial menu, then the pad's cursor or focus
|
||||
/// highlight and the on-screen keyboard over everything else (`draw_pad_cursor`).
|
||||
pub(in crate::game) fn draw_pad_over_hud(&self, batch: &mut horizon_client::hud::HudBatch) {
|
||||
self.draw_pad_radial(batch);
|
||||
self.draw_pad_cursor(batch);
|
||||
}
|
||||
|
||||
/// The overlay, over the HUD, in this player's view: while it shows, and while it fades out.
|
||||
fn draw_pad_radial(&self, batch: &mut horizon_client::hud::HudBatch) {
|
||||
let clock = self.hud_clock();
|
||||
let look = &self.pad.radial_look;
|
||||
let Some(seen) = self.pad_radial_drawn(clock) else {
|
||||
return;
|
||||
};
|
||||
let pages = &self.settings.controller.radial;
|
||||
let page = pages.page(seen.page);
|
||||
let why = page.slots().map(|slot| match slot {
|
||||
Slot::Action(action) => self.pad_radial_why(*action),
|
||||
_ => None,
|
||||
});
|
||||
let dial = Dial {
|
||||
pages,
|
||||
seen,
|
||||
available: self.pad_radial_available_on(seen.page),
|
||||
why,
|
||||
toggles: self.pad_radial_toggles(),
|
||||
page_keys: self.pad_radial_page_keys(),
|
||||
cancel: self.menu_glyph(MenuJob::Back),
|
||||
backing: (self.settings.text_background(radial_overlay::CHIP_BACKING) >> 24) as u8,
|
||||
room: &self.ui.room,
|
||||
};
|
||||
let painter = super::super::item_draw::IconPainter {
|
||||
game: self,
|
||||
face: self.pad.radial_face.as_deref(),
|
||||
};
|
||||
radial_overlay::draw_overlay(batch, &self.gui.atlas, &painter, &dial, look, clock);
|
||||
}
|
||||
|
||||
/// What the overlay draws at `clock`: while it shows, and while it fades out, but never a
|
||||
/// fade-out over a screen that came up meanwhile.
|
||||
fn pad_radial_drawn(&self, clock: horizon_client::hud_kit::motion::Clock) -> Option<Seen> {
|
||||
let look = &self.pad.radial_look;
|
||||
if !look.open() && (self.pad_in_menu() || self.screen_over_playing()) {
|
||||
return None;
|
||||
}
|
||||
look.showing(clock)
|
||||
}
|
||||
|
||||
/// The overlay is showing (not only fading out): it holds the view (`overlay_holds_view`).
|
||||
pub(in crate::game) fn pad_radial_shown(&self) -> bool {
|
||||
self.pad.radial_look.open()
|
||||
}
|
||||
|
||||
/// The toggles the overlay shows the state of.
|
||||
fn pad_radial_toggles(&self) -> Toggles {
|
||||
use super::super::perspective::CameraType;
|
||||
Toggles {
|
||||
view: match self.camera_type {
|
||||
CameraType::FirstPerson => View::FirstPerson,
|
||||
CameraType::ThirdPersonBack => View::ThirdPersonBack,
|
||||
CameraType::ThirdPersonFront => View::ThirdPersonFront,
|
||||
},
|
||||
hud_hidden: self.ui.hide_gui,
|
||||
cinematic: self.smooth_camera,
|
||||
}
|
||||
}
|
||||
|
||||
/// The bumpers that turn the pages back and on, in this player's glyphs. With a bumper as the
|
||||
/// opener, only the other, which turns them on.
|
||||
fn pad_radial_page_keys(&self) -> [Option<Glyph>; 2] {
|
||||
let opener = self.settings.controller.binding(gamepad::RADIAL);
|
||||
let [back, on] = [MenuJob::PagePrev, MenuJob::PageNext];
|
||||
match opener {
|
||||
Some(Button::LeftBumper) => [None, Some(self.menu_glyph(on))],
|
||||
Some(Button::RightBumper) => [None, Some(self.menu_glyph(back))],
|
||||
_ => [Some(self.menu_glyph(back)), Some(self.menu_glyph(on))],
|
||||
}
|
||||
}
|
||||
|
||||
/// The player's own skin, for the Emote slot's face: their entry in the player list, which
|
||||
/// single player has too (the window is its server thread's client). Before the entry or its
|
||||
/// texture has come, the default skin their id gives, as the player list draws it.
|
||||
fn pad_radial_face(&mut self) -> Option<String> {
|
||||
let me = self.remote.as_ref().map(|r| r.profile());
|
||||
let skin = match (me, self.remote_tab_players()) {
|
||||
(Some(me), Some((players, _, _))) => players
|
||||
.into_iter()
|
||||
.find(|p| p.uuid == me)
|
||||
.map(|p| (me, p.skin)),
|
||||
_ => None,
|
||||
};
|
||||
let me = me?;
|
||||
Some(match skin {
|
||||
Some((me, skin)) => self.face_skin(me, &skin),
|
||||
None => horizon_client::tab_list::default_skin(me).to_owned(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// The hub's reasons a slot can't run (language keys).
|
||||
const WHY_COSMETICS: &str = "horizon.radial.why.cosmetics";
|
||||
const WHY_QUICK_ACTIONS: &str = "horizon.radial.why.quick_actions";
|
||||
const WHY_SOCIAL: &str = "horizon.radial.why.social";
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn a_press_in_the_poll_of_a_held_back_opener_release_comes_first_while_open() {
|
||||
let late = vec![Button::DPadRight];
|
||||
let edges = vec![(Button::East, true), (Button::South, false)];
|
||||
assert_eq!(
|
||||
poll_order(late.clone(), edges.clone(), true),
|
||||
[
|
||||
PollStep::Edge(Button::East, true),
|
||||
PollStep::Late(Button::DPadRight),
|
||||
PollStep::Edge(Button::South, false),
|
||||
]
|
||||
);
|
||||
// Closed, the held-back releases go first, then the changes as they came.
|
||||
assert_eq!(
|
||||
poll_order(late, edges, false),
|
||||
[
|
||||
PollStep::Late(Button::DPadRight),
|
||||
PollStep::Edge(Button::East, true),
|
||||
PollStep::Edge(Button::South, false),
|
||||
]
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -103,7 +103,7 @@ impl Game<'_> {
|
||||
pub(super) fn pad_action_glyphs_on(&self) -> bool {
|
||||
self.pad.in_use
|
||||
&& !self.pad.menu.keyboard
|
||||
&& !self.pad_keyboard_captures()
|
||||
&& self.pad.menu.osk.is_none()
|
||||
&& self.pad.menu.pos.is_some()
|
||||
&& self.pad_in_menu()
|
||||
}
|
||||
|
||||
@@ -495,10 +495,10 @@ impl Game<'_> {
|
||||
if self.prompt_open() {
|
||||
return self.pad_prompt_first(targets).or(targets.first().copied());
|
||||
}
|
||||
let rects: Vec<Rect> = targets.iter().map(|t| t.rect).collect();
|
||||
// Back on a screen the pad left: where it was, as vanilla keeps a
|
||||
// screen's focused widget (Options, after its Done). The same widget
|
||||
// first: the rows under it can have moved.
|
||||
let rects: Vec<Rect> = targets.iter().map(|t| t.rect).collect();
|
||||
if let Some(i) = self
|
||||
.pad
|
||||
.menu
|
||||
@@ -795,16 +795,13 @@ impl Game<'_> {
|
||||
}
|
||||
// A prompt over the screen answers first; no press reaches both.
|
||||
let prompt = self.prompt_open();
|
||||
// Bindings, or the radial menu's opener row, waiting for a button: this one (Start
|
||||
// cancels).
|
||||
// Bindings waiting for a button: this one (Start cancels).
|
||||
if !prompt
|
||||
&& self.screen == Screen::Options
|
||||
&& self.ui.options.controller_open()
|
||||
&& let Some(action) = self.ui.options.selected_pad_action.take()
|
||||
{
|
||||
// Start cancels, and so does a button the action can't take (the radial menu's
|
||||
// opener under the selecting thumb or on B, `gamepad::opener_refused`): the binding
|
||||
// stays.
|
||||
if button != Button::Start && self.settings.controller.can_bind(action, button) {
|
||||
if button != Button::Start {
|
||||
self.settings.controller.bind(action, Some(button));
|
||||
}
|
||||
return self.handle_option_events(vec![Event::Changed]);
|
||||
@@ -1148,8 +1145,6 @@ impl Game<'_> {
|
||||
}
|
||||
let focus = self.pad_reveal(focus);
|
||||
self.pad.menu.focus = Some(focus);
|
||||
// A step, not a press: a radial slot's press opens its list.
|
||||
self.ui.options.pad_clicks_step(true);
|
||||
if button == Button::DPadLeft {
|
||||
self.pad_with_modifier(KeyCode::ShiftLeft, |game| {
|
||||
game.pad_click_at(event_loop, focus.center(), false)
|
||||
@@ -1157,7 +1152,6 @@ impl Game<'_> {
|
||||
} else {
|
||||
self.pad_click_at(event_loop, focus.center(), false);
|
||||
}
|
||||
self.ui.options.pad_clicks_step(false);
|
||||
true
|
||||
}
|
||||
|
||||
@@ -1854,16 +1848,7 @@ impl Game<'_> {
|
||||
// Two frames on, as after a step that scrolled: the first may predate the scroll.
|
||||
&& !reveal_pending(self.pad.menu.revealed, widgets::generation())
|
||||
{
|
||||
// A settings page that says where its focus opens (a radial slot's list on the slot's
|
||||
// action, the slot again after it), once its row is drawn.
|
||||
let opened = (self.screen == Screen::Options)
|
||||
.then(|| self.ui.options.shell_opened_focus())
|
||||
.flatten()
|
||||
.and_then(|rect| gamepad::refind(rect, &rects, 2.0));
|
||||
if let Some(i) = opened {
|
||||
self.ui.options.clear_shell_opened_focus();
|
||||
self.pad.menu.focus = Some(targets[i]);
|
||||
} else if let Some(focus) = self.pad.menu.focus {
|
||||
if let Some(focus) = self.pad.menu.focus {
|
||||
let kind = std::mem::discriminant(&focus.kind);
|
||||
let named = self.pad_named_focus(focus, &rects);
|
||||
let followed = stick_scrolled.and_then(|s| {
|
||||
@@ -2034,7 +2019,7 @@ impl Game<'_> {
|
||||
/// button being bound, the credits, the on-screen keyboard.
|
||||
fn key_focus_blocked(&self) -> bool {
|
||||
let playing_screen = |screen| self.title.is_none() && self.screen == screen;
|
||||
self.pad_keyboard_captures()
|
||||
self.pad.menu.osk.is_some()
|
||||
|| playing_screen(Screen::Chat)
|
||||
|| self.sign_edit.is_some()
|
||||
|| matches!(self.book, Some(super::books::BookScreen::Edit { .. }))
|
||||
@@ -2247,10 +2232,8 @@ impl Game<'_> {
|
||||
return;
|
||||
}
|
||||
let takeover = match event {
|
||||
// Not while the pad holds the radial menu open: as for raw mouse motion in play
|
||||
// (`device_event`), a cursor that moved is a bumped mouse.
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
self.pad.menu.real_pointer != Some(*position) && !self.pad_radial_captures()
|
||||
self.pad.menu.real_pointer != Some(*position)
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. } => event.state == ElementState::Pressed,
|
||||
WindowEvent::MouseInput { state, .. } => *state == ElementState::Pressed,
|
||||
|
||||
@@ -280,11 +280,11 @@ impl Game<'_> {
|
||||
/// front of) it, pulled in where visual shapes are in the way. Returns the
|
||||
/// position, yaw and pitch to render from.
|
||||
pub(super) fn camera_view(&mut self, partial: f32) -> Option<(glam::DVec3, f32, f32)> {
|
||||
if self.studio.flying() {
|
||||
if self.studio_freecam.active {
|
||||
return Some((
|
||||
self.studio.freecam.position,
|
||||
self.studio.freecam.yaw,
|
||||
self.studio.freecam.pitch,
|
||||
self.studio_freecam.position,
|
||||
self.studio_freecam.yaw,
|
||||
self.studio_freecam.pitch,
|
||||
));
|
||||
}
|
||||
// Minecraft.cameraEntity: a server's spectator camera on a mob or
|
||||
@@ -311,8 +311,8 @@ impl Game<'_> {
|
||||
}
|
||||
};
|
||||
let mut view = self.view;
|
||||
// A hook may pull the camera back (an emote, from the player's face).
|
||||
let pull = self.hooks_camera_distance(partial);
|
||||
// An emote pulls the camera back from the player's face (`game/cosmetics/emotes.rs`).
|
||||
let pull = self.emote_camera_pull(partial);
|
||||
let kind = match self.camera_type {
|
||||
CameraType::FirstPerson => horizon_client::camera::CameraType::FirstPerson,
|
||||
CameraType::ThirdPersonBack => horizon_client::camera::CameraType::ThirdPersonBack,
|
||||
@@ -643,9 +643,8 @@ impl Game<'_> {
|
||||
/// The model's old pitch is the player's `xRotO`, which the turn moves
|
||||
/// with `xRot` (`turn_rotation`).
|
||||
pub(super) fn turn_player(&mut self, xo: f64, yo: f64) {
|
||||
if self.studio.flying() {
|
||||
self.studio
|
||||
.freecam
|
||||
if self.studio_freecam.active {
|
||||
self.studio_freecam
|
||||
.turn((xo * 0.15) as f32, (yo * 0.15) as f32);
|
||||
return;
|
||||
}
|
||||
@@ -698,7 +697,7 @@ impl Game<'_> {
|
||||
/// `LevelExtractor`'s skip of the camera entity: the player's own body
|
||||
/// is drawn unless the camera is in first person, or while it sleeps.
|
||||
pub(super) fn own_body_in_view(&self) -> bool {
|
||||
!self.camera_type.first_person() || self.sleeping.is_some() || self.studio.flying()
|
||||
!self.camera_type.first_person() || self.sleeping.is_some() || self.studio_freecam.active
|
||||
}
|
||||
/// Whether the player's own model shows in the world view (its body or,
|
||||
/// while invisible, only its armour and held items).
|
||||
@@ -801,8 +800,19 @@ impl Game<'_> {
|
||||
packed,
|
||||
out,
|
||||
);
|
||||
let world = horizon_hooks::players::Pass::World;
|
||||
self.own_layers_geometry(m, world, camera, alpha as f32, packed, out);
|
||||
if super::cosmetics::enabled() {
|
||||
let base = horizon_client::mobs::render::base_transform(m, alpha as f32, camera);
|
||||
self.cosmetics_geometry(
|
||||
m,
|
||||
true,
|
||||
base,
|
||||
Some(camera),
|
||||
alpha as f32,
|
||||
packed,
|
||||
false,
|
||||
out,
|
||||
);
|
||||
}
|
||||
self.player_elytra_geometry(m, chest, camera, alpha as f32, packed, out);
|
||||
self.spin_attack_geometry(m, camera, alpha as f32, packed, out);
|
||||
self.shoulder_parrots_geometry(m, camera, alpha as f32, packed, out);
|
||||
@@ -916,8 +926,10 @@ impl Game<'_> {
|
||||
240 | 240 << 8,
|
||||
&mut verts,
|
||||
);
|
||||
let picture = horizon_hooks::players::Pass::Picture;
|
||||
self.own_layers_geometry(&m, picture, camera, 1.0, 240 | 240 << 8, &mut verts);
|
||||
if super::cosmetics::enabled() {
|
||||
let base = horizon_client::mobs::render::base_transform(&m, 1.0, camera);
|
||||
self.cosmetics_geometry(&m, true, base, None, 1.0, 240 | 240 << 8, false, &mut verts);
|
||||
}
|
||||
// `WingsLayer` draws through `RenderTypes.armorCutoutNoCull`: the
|
||||
// wings' faces show from both sides (the elytra texture is empty on
|
||||
// the face that looks at the body).
|
||||
|
||||
@@ -738,11 +738,14 @@ impl Game<'_> {
|
||||
});
|
||||
self.set_pushed_on_ground(target, limited, resolved);
|
||||
|
||||
// shortcut: unoccupied server mobs only, expand when controller/passenger authority is bound.
|
||||
let mob = if let Target::Entity(EntityHandle::Mob(i)) = target {
|
||||
// Entity.move updates ground before its tiny-collision return. This
|
||||
// native slice covers only unoccupied server NoAI horizontal moves.
|
||||
if let Target::Entity(EntityHandle::Mob(i)) = target {
|
||||
let m = &self.mobs[i];
|
||||
(!self.options.execution_role.is_client()
|
||||
let eligible = !self.options.execution_role.is_client()
|
||||
&& self.remote.is_none()
|
||||
&& limited.y == 0.0
|
||||
&& m.no_ai
|
||||
&& !m.extra.passenger
|
||||
&& m.extra.mount.is_none()
|
||||
&& m.rider.is_none()
|
||||
@@ -754,22 +757,16 @@ impl Game<'_> {
|
||||
.guests
|
||||
.iter()
|
||||
.any(|g| host.hub.here(g) && g.vehicle == Some(m.id))
|
||||
}))
|
||||
.then_some(i)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
// Entity.move updates ground before its tiny-collision return.
|
||||
if let Some(i) = mob
|
||||
&& self.mobs[i].no_ai
|
||||
{
|
||||
self.mobs[i].on_ground = limited.y < 0.0 && limited.y != resolved.y;
|
||||
}
|
||||
let tnt_after_move =
|
||||
tnt.is_some() && !self.options.execution_role.is_client() && self.remote.is_none();
|
||||
if mob.is_none() && !tnt_after_move {
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
});
|
||||
if eligible {
|
||||
self.mobs[i].on_ground = limited.y < 0.0 && limited.y != resolved.y;
|
||||
}
|
||||
}
|
||||
// `Entity.move(MoverType.PISTON, …)` restitution, which runs whether or
|
||||
// not the step is applied: so a primed TNT in a chunk that does not tick
|
||||
// entities still loses its velocity into walls and ceilings and
|
||||
// bounces on slime (#12022).
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
let moved = resolved.length_squared() > 1.0e-7
|
||||
|| limited.length_squared() - resolved.length_squared() < 1.0e-7;
|
||||
if moved {
|
||||
@@ -778,12 +775,6 @@ impl Game<'_> {
|
||||
// A move the collisions cut to nothing still ends in the check.
|
||||
self.release_after_block_move(target);
|
||||
}
|
||||
// Restitution reads the new landing block even when the push was blocked.
|
||||
if let Some(i) = mob {
|
||||
self.mobs[i].restitute_movement(&self.world, &self.motion.blocks, limited, resolved);
|
||||
} else if tnt_after_move {
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
}
|
||||
if let Some((i, from, ..)) = tnt {
|
||||
self.finish_tnt_piston_move(i, from, resolved);
|
||||
}
|
||||
@@ -1062,7 +1053,6 @@ mod tests {
|
||||
mod order_tests {
|
||||
use crate::game::{Audio, Game, Options, Progress, Settings, load_resources};
|
||||
use horizon_client::chunk::Chunk;
|
||||
use horizon_core::geometry::Vec3;
|
||||
use horizon_core::{geometry::Direction, position::BlockPos};
|
||||
use horizon_world::level::pistons::MovingPiston;
|
||||
use std::sync::Arc;
|
||||
@@ -1161,9 +1151,8 @@ mod order_tests {
|
||||
}
|
||||
// The near stone's box reaches x 5.5 into a TNT from x 5.01: 0.49 plus
|
||||
// PUSH_OFFSET; the far stone's old box stops it at x 6.
|
||||
// Vanilla's TNT width is 0.98F, not the exact decimal 0.98.
|
||||
assert!(
|
||||
(moved[0] - 0.500000009536743).abs() < 1e-9,
|
||||
(moved[0] - 0.5).abs() < 1e-9,
|
||||
"far stone gone first: {}",
|
||||
moved[0]
|
||||
);
|
||||
@@ -1262,7 +1251,7 @@ mod order_tests {
|
||||
}
|
||||
|
||||
/// A primed TNT pushed down by a piston onto a slime block bounces up,
|
||||
/// matching vanilla's restitution even in a lazy chunk (#12022).
|
||||
/// matching vanilla's slime restitution (~+0.64) even in a lazy chunk (#12022).
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn a_pushed_tnt_bounces_on_slime() {
|
||||
@@ -1323,36 +1312,32 @@ mod order_tests {
|
||||
death_ticks: 0,
|
||||
id: 1,
|
||||
};
|
||||
// Pinned 26.3 PistonMovingBlockEntity.moveCollidedEntities, without entity ticks.
|
||||
for (floor, y, vy, final_y, final_vy) in [
|
||||
(slime, 200.5, -0.4, 200.0, 0.3510000138133766_f64),
|
||||
(stone, 200.5, -0.4, 200.0, 0.0),
|
||||
(slime, 200.0, -0.4, 200.0, 0.3200000047683716),
|
||||
(slime, 200.00001, -0.4, 200.00001, 0.32000064476813395),
|
||||
(slime, 200.5, 0.3, 200.0, 0.0),
|
||||
] {
|
||||
game.world.set(5, 199, 5, floor).unwrap();
|
||||
game.block_ticks.moving_pistons = vec![(BlockPos::new(5, 200, 5), piston)];
|
||||
game.sync_moving_pistons();
|
||||
game.tnts.clear();
|
||||
assert!(game.run_command(&format!(
|
||||
"summon tnt 5.5 {y} 5.5 {{fuse:80,Motion:[0.0d,{vy}d,0.0d]}}"
|
||||
)));
|
||||
assert_eq!(game.tnts[0].velocity.y, vy);
|
||||
let pushes: Vec<_> = game
|
||||
.block_ticks
|
||||
.moving_pistons
|
||||
.iter()
|
||||
.map(|&(pos, old)| (pos, old, old.progress + 0.5))
|
||||
.collect();
|
||||
for (_, piston) in &mut game.block_ticks.moving_pistons {
|
||||
piston.progress += 0.5;
|
||||
}
|
||||
game.push_piston_entities(pushes);
|
||||
assert_eq!(game.tnts[0].position, Vec3::new(5.5, final_y, 5.5));
|
||||
assert_eq!(game.tnts[0].velocity.y.to_bits(), final_vy.to_bits());
|
||||
assert!(game.tnts[0].on_ground);
|
||||
game.block_ticks.moving_pistons = vec![(BlockPos::new(5, 200, 5), piston)];
|
||||
game.sync_moving_pistons();
|
||||
game.tnts.clear();
|
||||
assert!(game.run_command("summon tnt 5.5 200.5 5.5 {fuse:80,Motion:[0.0d,-0.4d,0.0d]}"));
|
||||
assert!(
|
||||
(game.tnts[0].velocity.y - (-0.4)).abs() < 1.0e-9,
|
||||
"TNT starts with vy -0.4, got {:?}",
|
||||
game.tnts[0].velocity
|
||||
);
|
||||
// Piston advances from progress 0 to 0.5 and pushes the TNT down.
|
||||
let pushes: Vec<_> = game
|
||||
.block_ticks
|
||||
.moving_pistons
|
||||
.iter()
|
||||
.map(|&(pos, old)| (pos, old, old.progress + 0.5))
|
||||
.collect();
|
||||
for (_, piston) in &mut game.block_ticks.moving_pistons {
|
||||
piston.progress += 0.5;
|
||||
}
|
||||
game.push_piston_entities(pushes);
|
||||
// The slime block at y=199 bounces the TNT up; vertical velocity must be positive.
|
||||
assert!(
|
||||
game.tnts[0].velocity.y > 0.0,
|
||||
"TNT should bounce up on slime, got vy {:?}",
|
||||
game.tnts[0].velocity
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1617,54 +1602,6 @@ mod h255_mob_piston_ground_tests {
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_tnt_authority_and_exhausted_budget() {
|
||||
use crate::game::execution_role::ExecutionRole;
|
||||
for role in [
|
||||
ExecutionRole::Client,
|
||||
ExecutionRole::IntegratedServer,
|
||||
ExecutionRole::DedicatedServer,
|
||||
] {
|
||||
with_role_game(role, |game| {
|
||||
assert!(game.run_command("setblock 5 199 5 slime_block"));
|
||||
assert!(
|
||||
game.run_command("summon tnt 5.5 200.5 5.5 {fuse:80,Motion:[0d,-0.4d,0d]}")
|
||||
);
|
||||
let mut budget = std::collections::HashMap::new();
|
||||
let push = |game: &mut Game<'_>,
|
||||
budget: &mut std::collections::HashMap<_, _>,
|
||||
movement| {
|
||||
let tnt = &game.tnts[0];
|
||||
game.move_pushed(
|
||||
Target::Entity(EntityHandle::Tnt(0)),
|
||||
tnt.bounds(),
|
||||
[tnt.position.x, tnt.position.z],
|
||||
0.0,
|
||||
tnt.on_ground,
|
||||
movement,
|
||||
Direction::Down,
|
||||
budget,
|
||||
);
|
||||
};
|
||||
push(game, &mut budget, Vec3::ZERO);
|
||||
assert_eq!(game.tnts[0].position.y, 200.5);
|
||||
assert_eq!(game.tnts[0].velocity.y, -0.4);
|
||||
push(game, &mut budget, Vec3::new(0.0, -0.51, 0.0));
|
||||
let expected = if role.is_client() {
|
||||
0.0_f64
|
||||
} else {
|
||||
0.3510000138133766
|
||||
};
|
||||
assert_eq!(game.tnts[0].velocity.y.to_bits(), expected.to_bits());
|
||||
game.tnts[0].position.y = 200.5;
|
||||
game.tnts[0].velocity.y = -0.4;
|
||||
push(game, &mut budget, Vec3::new(0.0, -0.51, 0.0));
|
||||
assert_eq!(game.tnts[0].position.y, 200.5);
|
||||
assert_eq!(game.tnts[0].velocity.y, -0.4);
|
||||
});
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_no_request_and_exhausted_budget_keep_state() {
|
||||
with_game(|game| {
|
||||
let i = added_mob(game, 20, "horse", true, 8.5);
|
||||
@@ -1676,16 +1613,6 @@ mod h255_mob_piston_ground_tests {
|
||||
added_push(game, i, Vec3::new(0.51, 0.0, 0.0));
|
||||
assert!(game.mobs[i].on_ground, "occupied path remains excluded");
|
||||
assert_eq!(game.mobs[i].position, Vec3::new(9.01, 202.0, 4.5));
|
||||
assert!(game.run_command("setblock 9 201 4 slime_block"));
|
||||
game.mobs[i].position.y = 202.25;
|
||||
game.mobs[i].velocity = Vec3::new(0.0, -1.0, 0.0);
|
||||
game.mobs[i].sync_position = false;
|
||||
added_push(game, i, Vec3::new(0.0, -0.5, 0.0));
|
||||
assert_eq!(
|
||||
game.mobs[i].velocity.y, 0.0,
|
||||
"occupied restitution stays outside this slice"
|
||||
);
|
||||
assert!(!game.mobs[i].sync_position);
|
||||
assert!(game.run_command("ride @s dismount"));
|
||||
assert!(game.riding.is_none());
|
||||
assert!(game.mobs[i].rider.is_none());
|
||||
@@ -1728,46 +1655,23 @@ mod h255_mob_piston_ground_tests {
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_client_role_ai_and_vertical_ground_state() {
|
||||
fn h255_added_client_role_ai_and_vertical_paths_keep_native_state() {
|
||||
use crate::game::execution_role::ExecutionRole as Role;
|
||||
for (role, no_ai, movement, on_ground) in [
|
||||
(Role::Client, true, Vec3::new(0.25, 0.0, 0.0), true),
|
||||
(
|
||||
Role::IntegratedServer,
|
||||
false,
|
||||
Vec3::new(0.25, 0.0, 0.0),
|
||||
true,
|
||||
),
|
||||
(
|
||||
Role::IntegratedServer,
|
||||
true,
|
||||
Vec3::new(0.0, 0.25, 0.0),
|
||||
false,
|
||||
),
|
||||
for (role, no_ai, movement) in [
|
||||
(Role::Client, true, Vec3::new(0.25, 0.0, 0.0)),
|
||||
(Role::IntegratedServer, false, Vec3::new(0.25, 0.0, 0.0)),
|
||||
(Role::IntegratedServer, true, Vec3::new(0.0, 0.25, 0.0)),
|
||||
] {
|
||||
with_role_game(role, |game| {
|
||||
let i = added_mob(game, 22, "husk", no_ai, 8.5);
|
||||
let before = game.mobs[i].position;
|
||||
added_push(game, i, movement);
|
||||
assert_eq!(game.mobs[i].position, before.add_vector(movement));
|
||||
assert_eq!(game.mobs[i].on_ground, on_ground);
|
||||
assert!(
|
||||
game.mobs[i].on_ground,
|
||||
"excluded native path remains unchanged; not Java parity"
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_partial_push_reads_slime_after_the_position_changes() {
|
||||
with_game(|game| {
|
||||
assert!(game.run_command("setblock 8 201 4 slime_block"));
|
||||
let i = added_mob(game, 23, "iron_golem", true, 8.5);
|
||||
game.mobs[i].position.y = 202.25;
|
||||
game.mobs[i].velocity = Vec3::new(0.0, -1.0, 0.0);
|
||||
game.mobs[i].sync_position = false;
|
||||
added_push(game, i, Vec3::new(0.0, -0.5, 0.0));
|
||||
assert_eq!(game.mobs[i].position, Vec3::new(8.5, 202.0, 4.5));
|
||||
assert!(game.mobs[i].velocity.y > 0.9);
|
||||
assert!(game.mobs[i].sync_position);
|
||||
});
|
||||
}
|
||||
}
|
||||
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