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Author SHA1 Message Date
Ludovic MarieandClaude Opus 5.5 66e41ed573 Satisfy clippy in the hand module
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:40:09 +02:00
Ludovic MarieandClaude Opus 5.5 72542a89e2 Compare sprint-jumping with vanilla in the sprint scene
The --sprint-input scene drives the real LocalPlayer.aiStep sprint and
jump path from keyboard state. Add sprint-jump runs: sprint held or
started by double-tapping forward, jump tapped, held through landings or
pressed first, at five headings, with too little food to sprint, under a
two-block ceiling and up onto a slab. All 293,175 states match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:38:48 +02:00
Ludovic MarieandClaude Opus 5.5 0734daa911 Swing the hand and raise it as vanilla does: SwingState, equip heights, attack clicks
The local player's clicks now go through a port of Minecraft.startAttack,
continueAttack and handleKeybinds' attack part with MultiPlayerGameMode's
block breaking (first_person.rs): attacking the air swings (and sets the
miss time), creative breaking swings every tick through its destroy delay,
survival mining keeps swinging after a block breaks, swords cannot break
blocks in creative, and attacking an entity in creative sets the delay.
The swing is LivingEntity.SwingState (restart rules, durations under haste
and mining fatigue, forward wrap on restart); the equip height follows
FirstPersonHandsAndItems with the item swap ticker, and placing or
starting to use an item drops the hand (itemUsed). Mining fatigue scales
by Math.pow(0.3, amplifier + 1) as in 26.3.

test_first_person_parity drives the real startAttack, continueAttack,
startUseItem, MultiPlayerGameMode breaking, SwingState, the tickers and
FirstPersonHandsAndItems over 4,192 scripted click sequences.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:33:29 +02:00
Ludovic MarieandClaude Opus 5.5 f2c7a2d359 Draw the first-person hand with its own projection at hudFov
GameRenderer.render3dHud sets up the hand's projection at Camera's hudFov
(70, changed only by death and fluids), never the FOV option or the
sprint, speed and bow modifier. The hand pass now has its own globals
with that projection (a port of JOML setPerspective, as Projection does).
The camera harness compares the world and hand projection matrices at FOV
options 30, 70, 110 and others with vanilla's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 15:07:39 +02:00
Ludovic MarieandClaude Opus 5.5 27a32cc30d README: parity is what the harnesses check, until the final audit
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:17:34 +02:00
Ludovic MarieandClaude Opus 5.5 8cdec2c8d9 Tidy the repository now that parity is reached: launcher-first README, docs index, research leftovers removed
Removed (each unreferenced by code, workflows, tests or living docs; no harness
dependency record names any of them, and parity.py --list still finds all 281):
- 22 one-off write-ups of the Java-pack experiments in docs/: adaptive-terrain,
  client-graphics-smoke, compact-headers, core-performance, culling-empty,
  culling-rays, debounce-queue, dispatch-retry, foreground-first,
  graphics-api-comparison, heap-budget, mac-first-test, optimization-plan,
  playable-validation, quad-reuse, server-graphics-context, shader-world-smoke,
  terrain-measurements, terrain-position, terrain-read-wait, tick-membership,
  worker-pacing. Their findings are folded into one paragraph of java-packs.md.
- 24 benchmarks/ observation dumps only those write-ups linked (client graphics,
  culling, queues, heap, Mac Vulkan, shader worlds, software identity, and the
  unlinked rust-core, rust-worldgen-2026-10-05, rust-native-client and
  rust-cuboid-model-decoding runs), plus 12 unlinked files inside kept
  report folders. The scoped-parity reports the living docs cite stay.
- debug/: one server log from a chunk investigation.
- The manual macos-shader-research and macos-vulkan-research workflows.
- tools/logs/latest.log, an empty log committed by accident (now ignored).

Kept: research-lock.json (parity.py, packaging, the launcher and datafix read
it), the Java-pack how-tos (vulkan, collectors, profiling, process-memory,
tick-state) and tools/test_client_graphics.py (ci.yml runs it).

README: leads with what Horizon is and "Download the launcher" (the
launcher-v* releases; the launcher updates itself), then build from source
for developers. Direct game downloads and PLAY.txt steps for players are gone;
the launcher has its own section with two screenshots. The roadmap merges the
known differences, the final checks and the plans after parity, under the
"Roadmap" heading the launcher's What's next page reads. The parity table and
its 100%-of-what-the-harnesses-compare note are unchanged.

docs/README.md indexes what remains: build and run, parity (status and
workflow), world generation, world data and simulation, the old Java track.
Links to the removed pages and README anchors are fixed.

packaging/PLAY.txt now speaks to players who came through the launcher and
points anyone with a bare archive to it, keeping the manual steps short.

The launcher's README link points at main instead of the launcher branch.
.gitignore: tools/logs/ and .DS_Store. No code behaviour changes; the compiler
and clippy flag no unused code and the tree has no stale TODOs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:16:55 +02:00
Ludovic MarieandClaude Opus 5.5 2e4c4d1861 Launcher: run the game from the saves folder, never a version folder
The client ran in the version's own folder, so saves and options.txt would have
landed there and been deleted with the version, and the saves in
~/.local/share/horizon (where the release folders' horizon.sh keeps them) were
not seen. It now runs in HORIZON_HOME, else horizon in the platform's data
folder, with --resources pointing at the version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 14:12:16 +02:00
Ludovic MarieandClaude Opus 5.5 ed05c1970f Launcher: release workflow for launcher-v tags (Linux, macOS, Windows, draft), README for updates, CLI and MCP; quieter CLI progress
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:28:57 +02:00
Ludovic MarieandClaude Opus 5.5 6c51322171 Launcher: opening screen over the prismal background, violet accent from it, opening setting, docs frames and clip
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:27:30 +02:00
Ludovic MarieandClaude Opus 5.5 86e4a05c01 Launcher: CLI subcommands and an MCP server over stdio, both on the shared core
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:20:39 +02:00
Ludovic MarieandClaude Opus 5.5 53583b28d8 Launcher design pass: aurora background, eased page, pill, hover and bar motion, Play hero, Settings page with update state; Geist, Instrument Serif and Geist Mono
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:18:17 +02:00
Ludovic MarieandClaude Opus 5.5 55ecf5a59e Launcher core: update checks for Horizon and the launcher, self-update, install by tag, notes as plain text, tests
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:13:57 +02:00
Ludovic MarieandClaude Opus 5.5 e5e27c24d4 Launcher: backend as a shared library; game and launcher tags kept apart, numeric version order, HORIZON_LAUNCHER_HOME
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:11:00 +02:00
Ludovic MarieandClaude Opus 5.5 5a2602406b Launcher: preview screenshot
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 13:01:46 +02:00
Ludovic MarieandClaude Opus 5.5 a2fe7286c1 Launcher: README and screenshots
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:51:46 +02:00
Ludovic MarieandClaude Opus 5.5 d7bcc04064 Launcher workflow: also run on pushes to the launcher branch
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:50:59 +02:00
Ludovic MarieandClaude Opus 5.5 7ff1b97f80 Launcher: tables in notes, the README roadmap, the server's EULA, and a macOS/Windows build workflow
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:50:49 +02:00
Ludovic MarieandClaude Opus 5.5 57257ae231 Launcher: a GPUI app that installs, prepares and starts Horizon builds
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 12:45:05 +02:00
Ludovic MarieandClaude Opus 5.5 b279705c8d README: every subsystem matches vanilla in its harnesses (100%), audit and launch checks next
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 07:18:24 +02:00
Ludovic Marie 7d4304a840 Merge branch 'parity/leftovers' into parity-base 2026-10-13 07:07:54 +02:00
Ludovic Marie b7ced27dd1 Merge branch 'parity/server-leftovers' into parity-base 2026-10-13 06:52:25 +02:00
Ludovic Marie c6d0184353 Merge branch 'parity/screens' into parity-base 2026-10-13 06:47:44 +02:00
Ludovic MarieandClaude Opus 5.5 98ec7bc509 Edit word moves with Cmd on macOS, as InputQuirks does
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 06:38:47 +02:00
Ludovic Marie 2aa3cd5afa Merge branch 'parity-base' into parity/screens 2026-10-13 06:29:00 +02:00
Ludovic Marie b0e5fe5591 docs: pack screen session count 2026-10-13 06:28:59 +02:00
Ludovic MarieandClaude Opus 5.5 8a13322143 README: the resource pack screen and the chat input match vanilla
Assets and Menus score 1; Java parity is 93%.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 06:28:53 +02:00
Ludovic MarieandClaude Opus 5.5 436d71eba2 Compare the chat screen's input and command suggestions with vanilla
horizon_client::chat::ChatScreen is now a port of vanilla's ChatScreen,
EditBox and CommandSuggestions: the input's scrolling, cursor, selection,
word moves and select all, history up and down, argument colouring, usage
lines and parse errors, the suggestion list (sorting, hover, Tab and
Shift+Tab cycling, clicks, wheel) and its tooltips, drawn as GUI calls the
game paints. tools/test_chat_screen_parity.py drives a real ChatScreen on
vanilla's client command tree (custom suggestions answered by the server
dispatcher): 3000/3000 cases match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 06:27:55 +02:00
Ludovic MarieandClaude Sonnet 5.5 e70c9fdd69 Document the recipe book search, ghost recipe and hotbar harnesses; more old options.txt bodies
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 06:22:53 +02:00
Ludovic Marie 08eeb06eff Merge branch 'parity-base' into parity/leftovers 2026-10-13 06:22:05 +02:00
Ludovic MarieandClaude Sonnet 5.5 35f0b5ec30 Read creative toolbars (hotbar.nbt) through the HOTBAR data fixers, compared with HotbarManager
EmptyItemInHotbarFix was missing from the data fixers. horizon_client::hotbar loads the nine rows of nine stacks of an older file as vanilla does: lenient counts, unregistered items empty, stray entries dropped from their row, a row that is no list ending the reading, short rows lost and long ones cut.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 06:21:56 +02:00
Ludovic MarieandClaude Opus 5.5 639237afcc Show the ported pack screen in the game
The options' Packs page is horizon_client::pack_screen: vanilla's layout,
lists, focus and selection, search box typing, the mouse wheel per list and
the confirmation of an incompatible pack (Escape answers no). Packs carry
their raw description, compatibility (too old, too new, unknown) and icon.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 06:10:23 +02:00
Ludovic MarieandClaude Opus 5.5 a7606c4ad4 Compare the resource pack screen's drawing with vanilla
horizon_client::pack_screen ports PackSelectionScreen, its two
TransferableSelectionLists and the ConfirmScreen of an incompatible pack as
vanilla's state machine (clicks, wheel, search typing, focus, selection,
scroll) and gives its GUI calls; screen_draw holds the widgets (StringWidget,
MultiLineTextWidget, Button, a font-aware EditBox port) and StringSplitter's
line splitting with legacy codes. Pack components keep their legacy codes and
style fields. tools/test_pack_screen_parity.py runs a real
PackSelectionScreen through the same actions: 1500/1500 cases match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 06:07:04 +02:00
Ludovic Marie 2c34e0753d Merge branch 'parity/menus-golem' into parity-base 2026-10-13 05:59:38 +02:00
Ludovic Marie 27d18063a8 Merge branch 'parity/save-roundtrip' into parity-base 2026-10-13 05:49:27 +02:00
Ludovic MarieandClaude Opus 5.5 7c8afc8a34 Merge branch 'parity-base' into parity/server-leftovers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 05:44:19 +02:00
Ludovic MarieandClaude Opus 5.5 0a2601c33a Send recipes, advancements and command replies to players as vanilla does
- ClientboundUpdateRecipesPacket at join: the recipe property sets and the
  stonecutter's recipes, from the data pack (lan/recipes.rs).
- On a player's first tick the minecraft:tick criteria are met: the recipes
  their advancements grant go out in ClientboundRecipeBookAddPacket, then
  ClientboundUpdateAdvancementsPacket with what the player may see
  (lan/advancements.rs).
- Command replies reach remote players as the components vanilla sends:
  Text keeps the Component it was built from (literal, translatable,
  siblings, style), sendFailure wraps the message as vanilla does, and the
  NBT wraps the elements of mixed lists.

The dedicated-server harness drops its known gaps: it compares these
packets (sorted where vanilla's hash maps order them per run) and the
replies to three failing commands, keeps only the first set_time among the
joining packets and turns random ticks off in the generated world.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 05:43:51 +02:00
Ludovic MarieandClaude Sonnet 5.5 b28fcec7f0 Compare the ghost recipe of a recipe book click with the vanilla client's
Book::ghost is the one place that places a recipe's ingredients into the grid or furnace slots; the harness runs fillGhostRecipe against the real menus. Fixes found: the result and the dyed, potion and map demo ingredients cycle through every stack (not the first), a furnace's fuels follow the registry's component lookup, and items keep their registry order.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 05:43:31 +02:00
Ludovic Marie d6fd90a347 Merge branch 'parity-base' into parity/menus-golem 2026-10-13 05:36:44 +02:00
Ludovic MarieandClaude Sonnet 5.5 23d7ebdfaa Search the recipe book as vanilla's FullTextSearchTree does, over the full tooltip lines of every result
The recipe book view harness now searches: names, parts of names, ids with a colon, odd texts.
Horizon's recipe tooltips lacked attribute modifiers, smithing template, potion, dyed, pot, rocket and disc lines, and the results a display cycles through (map copies, tipped arrows, dyed armour).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 05:35:49 +02:00
Ludovic Marie 6b6506a65a Merge branch 'parity/platform-maths' into parity-base 2026-10-13 05:22:43 +02:00
Ludovic Marie 765f53b2ba Merge branch 'parity-base' into parity/platform-maths 2026-10-13 05:15:09 +02:00
Ludovic MarieandClaude Opus 5.5 e70c38e578 Send the command tree in vanilla's registration order
The LAN and dedicated servers built the tree from the data generator's
commands report, which sorts each node's children. lan/command_order.rs,
generated from vanilla's Commands(CommandSelection.ALL) by
tools/generate_lan_command_order.py, gives the registration order, and the
dedicated-server harness now compares the tree in order (the game rules,
registered in an identity-hashed order, aside).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 04:59:34 +02:00
Ludovic Marie 41c4f2247e Merge branch 'parity-base' into parity/menus-golem 2026-10-13 04:48:24 +02:00
Ludovic MarieandClaude Opus 5.5 8976bd37d4 Select resource packs as vanilla's PackSelectionModel does, compared with vanilla
horizon_client::packs::SelectionModel ports PackRepository's selection and
PackSelectionModel (default positions, fixed and required packs, moving up
and down, commit), and the pack screen uses it. The new pack_selection
harness drives vanilla's model and Horizon's through 4,000 random action
sequences; every state matches.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 04:47:36 +02:00
Ludovic Marie 708a162090 Merge branch 'parity-base' into parity/save-roundtrip 2026-10-13 04:40:01 +02:00
Ludovic MarieandClaude Opus 5.5 66114adfd9 save_roundtrip: promote only the fields a full chunk saves differently
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 04:40:01 +02:00
Ludovic Marie 2756b55b5b Merge branch 'parity/old-saves' into parity-base 2026-10-13 04:37:51 +02:00
Ludovic MarieandClaude Opus 5.5 b1a560264d jmath: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 04:33:20 +02:00
Ludovic MarieandClaude Opus 5.5 4ce4e983e7 jmath: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 04:33:03 +02:00
Ludovic MarieandClaude Opus 5.5 7826a221c5 jmath: satisfy clippy (fdlibm's constants and NaN idiom, verbatim)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 04:32:48 +02:00
Ludovic MarieandClaude Opus 5.5 ed1ea50c8e Merge parity-base into parity/platform-maths
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 04:31:39 +02:00
Ludovic MarieandClaude Opus 5.5 b15db4749f Net harness client: wait for each chat reply instead of 1.5 s
On a busy machine the /list reply sometimes came after the client had
left. Each step now waits for a new chat line, up to 15 s.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 04:04:17 +02:00
Ludovic MarieandClaude Opus 5.5 85242053e2 save_roundtrip: accept the promotion of vanilla's border proto chunks
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:59:11 +02:00
Ludovic Marie 8e26af99a1 Merge remote-tracking branch 'origin/parity/spawn-gear' into parity/save-roundtrip 2026-10-13 03:54:23 +02:00
Ludovic MarieandClaude Opus 5.5 4078118c71 Generate superflat worlds with their layers (FlatLevelSource)
Horizon generated noise terrain in minecraft:flat worlds. Since chunk
streaming finishes the corners of the spawn neighbourhood, save_roundtrip's
flat test world got four noise chunks where vanilla had saved flat proto
chunks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:54:23 +02:00
Ludovic MarieandClaude Opus 5.5 7322bba2b5 dedicated_server: read the game time as the console prints it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:51:40 +02:00
Ludovic Marie df18d60d14 Merge branch 'parity/warden-sculk' into parity-base 2026-10-13 03:45:25 +02:00
Ludovic Marie ab0d708f87 Merge branch 'parity-base' into parity/menus-golem 2026-10-13 03:43:32 +02:00
Ludovic MarieandClaude Opus 5.5 4093112bb6 Update the README for player skins, the focused chat and copper golem sorting
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:43:32 +02:00
Ludovic MarieandClaude Opus 5.5 75336660bb Compare the focused chat with vanilla
The HUD harness's chat cases now also draw the chat as the open chat
screen does: foreground, at the focused height, scrolled, with the scroll
bar.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:42:57 +02:00
Ludovic MarieandClaude Opus 5.5 71e677ed6a dedicated_server: settle the generated world in game ticks, without random ticks
The world was saved 20 wall-clock seconds after force-loading the area, so
on a busy machine chunks were still generating or their fluids flowing,
and random ticks changed blocks while the client was being sent its
chunks: which chunks differed varied from run to run. Wait until every
force-loaded chunk is loaded and 600 game ticks have passed, with
random_tick_speed 0.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:40:50 +02:00
Ludovic MarieandClaude Opus 5.5 a9fa46fd0a Run the copper golem on CopperGolemAi's brain and compare its chest sorting
The golem's goals are replaced by vanilla's brain (core and idle activities,
the transport cooldown, look-at-player-sometimes, stroll or wait), and
TransportItemsBetweenContainers moves into the library: nearest wanted
chest in chunk and block entity map order, queueing behind golems with a
chest open, the 60-tick interaction with its states, sounds and opener
counts, picking up and putting down (with vanilla's overcounting), visited
and unreachable positions. Weathering draws from the level random after the
living tick; the spin sound is client-local. mob_ai gains seven copper golem
scenarios that print each golem's state, hand and opened chest and every
chest's contents and openers; all match vanilla.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:40:13 +02:00
Ludovic Marie 9ac6d665fb Merge branch 'parity/rendering-gaps' into parity-base 2026-10-13 03:32:19 +02:00
Ludovic Marie 9b1c29463b Test: worlds from 1.12.2 and 1.16.5 are upgraded on opening 2026-10-13 03:29:13 +02:00
Ludovic Marie 2db50eeca1 Merge branch 'parity-base' into parity/old-saves 2026-10-13 03:27:26 +02:00
Ludovic Marie 3d20af9a9c Datafix: every server fix ported; saves without a DataVersion upgrade from -1 2026-10-13 03:27:20 +02:00
Ludovic Marie 1ded8799fc Merge branch 'parity/spawn-gear' into parity-base 2026-10-13 03:18:39 +02:00
Ludovic MarieandClaude Sonnet 5.5 8c818c6f84 1.8.9 world: real maps by right click, objectives its scoreboard knows
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 03:17:12 +02:00
Ludovic MarieandClaude Opus 5.5 585a41acfa Satisfy clippy in the SHA-1 helper
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:17:04 +02:00
Ludovic MarieandClaude Opus 5.5 19d4146f04 Draw player list heads from players' skins as vanilla does
Profiles' textures properties are unpacked as authlib does and looked up
as SkinManager does (signatures, the local player, allowed texture URLs,
downloads), skins are fetched and processed as SkinTextureDownloader does
and shown from atlas slots. The tab_list harness now runs a real
SkinManager and compares processLegacySkin over 400 PNGs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:16:04 +02:00
Ludovic Marie 991df3d23c Merge remote-tracking branch 'origin/parity/old-saves' into parity/old-saves-flat 2026-10-13 03:13:32 +02:00
Ludovic MarieandClaude Sonnet 5.5 19802a4a65 Keep what the schema of the data did not know untyped, read the legacy data again at 1.14
DataFixerUpper reads the data once with its own schema: an entity tree of an id that
schema lacks stays untyped for good, and a list of trees is typed only if all of them
are. Spawner potentials follow that, the spawner wrapping skips untyped data, and a stack
without a string id is an empty equipment slot. The raw maps entities remember are taken
again where the fixes of before 1.14 end.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 03:13:32 +02:00
Ludovic MarieandClaude Opus 5.5 6aa875c6c2 Compute the breeze's long-jump vector with jmath; run every harness on the Mac
The Mac mini no longer excludes options, chunk_generation,
world_border_render and mob_ai: their float maths now matches vanilla's
on Apple silicon.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:13:05 +02:00
Ludovic MarieandClaude Opus 5.5 ab9109c787 Route world generation's and mob AI's Math calls through jmath
Beardifier, density pow/log, Marsaglia's Gaussian, dripstone, ores, fancy
trunks, icebergs, end spikes, strongholds, note pitches, sculk charge
particles, the warden's and brains' weighted shuffles.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:06:48 +02:00
Ludovic MarieandClaude Opus 5.5 558d140fca Compute Math.sin/cos/pow/log10 as HotSpot does on the host architecture
Rust's float functions use the platform libm, and vanilla's own Math
results differ between x86-64 (Intel stubs, close to glibc) and AArch64
(fdlibm, with sin/cos evaluated using fused multiply-adds). jmath picks
the same implementation HotSpot uses on the machine, so options, the
world border's alpha and RandomPos match vanilla on an Apple silicon Mac
as well as on Linux.

The vanilla protocol client no longer records the game-time sync sent
every 20 ticks: whether one arrives before the first chunk batch depends
on when the client joined.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:05:34 +02:00
Ludovic MarieandClaude Opus 5.5 811e4ff6de Merge parity-base into parity/warden-sculk
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:03:24 +02:00
Ludovic Marie 085cca6aa4 Merge branch 'parity/rendering-gaps' into parity-base 2026-10-13 03:02:44 +02:00
Ludovic Marie 9c3e98403d Merge branch 'parity/spawn-gear' into parity-base 2026-10-13 03:02:44 +02:00
Ludovic MarieandClaude Opus 5.5 8dc1859369 Merge branch 'parity-base' into parity/spawn-gear
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 03:02:28 +02:00
Ludovic Marie b8ee0b27b3 Datafix harness: pre-1.17 worlds in worlds-pre-1.17, which other worktrees' harnesses do not read 2026-10-13 02:54:04 +02:00
Ludovic Marie 1705653912 Datafix harness: worlds saved before 1.17 stay in the branch's own .local until integrated 2026-10-13 02:53:54 +02:00
Ludovic Marie 360ddcbdba Merge branch 'parity/villager-social' into parity-base 2026-10-13 02:53:42 +02:00
Ludovic Marie e4f4f57e9b Merge branch 'parity/render-distance' into parity-base 2026-10-13 02:53:42 +02:00
Ludovic MarieandClaude Sonnet 5.5 b7aa3b0d07 1.10.2 world: no thrown potions or 1.8 zombie villagers (vanilla fixes cannot handle them)
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 02:44:39 +02:00
Ludovic MarieandClaude Sonnet 5.5 c46ac98b1a Port the fixes of 1.9 to 1.12 (keys 100 to 820) and read names and arrays like DataFixerUpper
Entity, block entity and item schemas below 1.11 (CamelCase ids, Equipment, Riding,
numeric item ids), their read hooks, and the fixes: equipment, item ids, potions, spawn
eggs, spawners, minecarts, UUIDs, health, saddles, paintings, riding, signs and books,
the 1.10 splits, id namespacing, banners, shulkers, totems. 1.11.2 passes the bands
1343 and 1631.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 02:33:59 +02:00
Ludovic MarieandClaude Sonnet 5.5 43155d7822 Sample world for 1.11.2, and 1.8.9 to 1.10.2 in the version list
datafix_scene_12.py builds one scene for 1.8 to 1.12 from per-era tables (blocks, entity ids and merged types, riding, equipment, potions, items probed on the server, achievements by command instead of advancements).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 02:32:43 +02:00
Ludovic MarieandClaude Opus 5.5 5e48972bff README and docs: the recipe book's drawing, the loom's banner preview and End gateway beams match vanilla
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 02:26:40 +02:00
Ludovic MarieandClaude Opus 5.5 eec52f9055 The recipe book draws as vanilla's widgets do; test_recipe_book_render_parity
horizon_client::recipe_book_screen lays out RecipeBookComponent's drawing
(background, search EditBox, tab buttons, the filter CycleButton, the page
of RecipeButtons with its number and arrows, the alternatives overlay,
tooltips) and GhostSlots as vanilla's GUI calls with their poses, and the
game paints them. The new harness builds vanilla's widgets for 600 random
states (VanillaRecipeBookScreenOracle) and compares every call: 600/600.

Ingredients keep their HolderSet order (tags in TagLoader order), which is
how the overlay and ghost slots cycle; the book centres over the menu on
narrow screens as widthTooNarrow does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 02:22:55 +02:00
Ludovic MarieandClaude Sonnet 5.5 ba20b8eb29 Port the fixes of 1.11.2 to 1.12 (keys 1022 and 1125): shoulder entities, bed block entities, bed item colour
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 02:05:39 +02:00
Ludovic MarieandClaude Opus 5.5 d9054baf44 The loom's result preview draws vanilla's banner flag picture in picture
GuiBannerResultRenderer's flag model and pattern layers, lit with
Lighting.Entry.ITEMS_FLAT and clipped to the 20x40 rectangle, through the
GUI item pipeline. The block entity render harness gains loom result cases
(the oracle submits vanilla's renderToTexture under the PiP pose): 407/407.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 02:03:08 +02:00
Ludovic MarieandClaude Sonnet 5.5 1efc825a75 Merge parity/old-saves into parity/old-saves-flat
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 02:00:29 +02:00
Ludovic MarieandClaude Sonnet 5.5 39cacbdf83 Rich 1.12.2 sample world and a flat one for the DataFixer harness
tools/datafix_scene_12.py builds it in 1.12 command syntax: the whole block id/data space, block entities, items, entities, player, scoreboard, advancements, maps and statistics (real ones from a bot, plus a few hand-written fixtures).

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 01:59:37 +02:00
Ludovic MarieandClaude Opus 5.5 acdbb3d27a End gateways tick their beam in game: client beamAnimationTick beside the server copy's portalTick
The anim harness now runs vanilla's TheEndGatewayBlockEntity on a client and
a server stand-in (triggerCooldown every 2400 ticks and on entry, block event
1) and compares the beam render state; 40 cases match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:55:46 +02:00
Ludovic MarieandClaude Opus 5.5 2b1981acbb Drop a stale warden memory test and collapse the fixture's seeding ifs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:45:07 +02:00
Ludovic Marie 7011c5cddd Merge branch 'parity/dedicated-server' into parity-base 2026-10-13 01:44:30 +02:00
Ludovic MarieandClaude Sonnet 5.5 955f2be4ae Flattening fixes: numeric block names normalised by the chunk rewrite, unknown entities stay untyped, spawn egg default; band harness also upgrades the old saved data
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 01:26:43 +02:00
Ludovic MarieandClaude Opus 5.5 5565cc3a41 Give player-less mob AI scenarios the oracle's far-away player
The oracle's player stays 5000 blocks east between scenarios, and
Mob.checkDespawn draws for it once a mob idles past 600 ticks
(warden_alone).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:26:25 +02:00
Ludovic MarieandClaude Opus 5.5 7b55319171 lan_bot: the status description is a bare string, as vanilla writes it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:16:23 +02:00
Ludovic MarieandClaude Opus 5.5 8c784eaaa6 Ignore mob step game events in the game, whose sculk layer tracks steps
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:15:26 +02:00
Ludovic MarieandClaude Opus 5.5 42cdea74be LAN discovery as vanilla's list keeps it; test_lan_parity against LanServerPinger and LanServerDetection
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:11:55 +02:00
Ludovic MarieandClaude Opus 5.5 de3a285cb3 Headless Horizon client joining a vanilla dedicated server, checked by the harness
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:07:19 +02:00
Ludovic MarieandClaude Opus 5.5 7fdbdcb3cb Warden footsteps and hearing, kills in the probe, and the ghastling's fly stroll
- Warden.nextStep: a step every 0.55 walked; mob steps raise a step
  game event, which the mob AI probe delivers to wardens through the
  listener the game uses (warden::listen).
- Warden.tick runs the vibration ticker before super.tick.
- The probe applies melee hits on mobs, reads a warden's target from its
  brain, and plays the player's death sound for a lethal hit; warden_player
  and warden_cow stop before the killing blow.
- getViewVector(0) uses the head's previous yaw, and AirAndWaterRandomPos
  the float quarter turn: tempted ghastlings stroll as vanilla's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:06:33 +02:00
Ludovic MarieandClaude Opus 5.5 6f84b9ae94 Harness names differing chunks; spawner update tags without keepPacked
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 01:02:14 +02:00
Ludovic MarieandClaude Opus 5.5 5f5b6119d2 Spawner update tags in chunk packets; harness lists recipes and advancements as known gaps
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:57:10 +02:00
Ludovic Marie 67caf1d2ab Datafix scene: boss bar, scoreboard, team and a trip to the nether and the end for worlds before 1.17 2026-10-13 00:54:43 +02:00
Ludovic MarieandClaude Opus 5.5 4d62899a10 Harness: force-load the spawn area so both servers serve full chunks
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:52:35 +02:00
Ludovic MarieandClaude Opus 5.5 3f4c39b057 Satisfy clippy
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:52:12 +02:00
Ludovic MarieandClaude Opus 5.5 5ce4b9585d Satisfy clippy
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:51:30 +02:00
Ludovic MarieandClaude Opus 5.5 0425843aa8 Note finalizeSpawn's parity in the README
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:50:50 +02:00
Ludovic MarieandClaude Opus 5.5 389d2f9549 Adopt only villagers and creakings born during a mob_ai scenario
Animal babies and dropped items stay out of the comparison, as before the
merge: the probe does not model them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:50:18 +02:00
Ludovic Marie c8370d8e29 Merge branch 'parity/old-saves-flat' (1.12.2 to 1.13.2 fixes) 2026-10-13 00:48:14 +02:00
Ludovic MarieandClaude Opus 5.5 1ea26de544 Match finalizeSpawn for every case of the harness
A zombie villager's profession comes from its constructor's random, not
the one finalizeSpawn draws from. Allays and withers are no longer marked
persistent to escape despawning: they are kept as removeWhenFarAway and the
wither's checkDespawn keep them, and canPickUpLoot follows the allay's and
the sulfur cube's overrides. A sulfur cube's size sets its attribute
bases, and strength and speed effects count in attribute values. The
oracle's stand-in level gets the sound seed random Level.playSound draws
from.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:47:25 +02:00
Ludovic Marie 951b43daac Datafix worlds: world type variants for the level.dat generator settings 2026-10-13 00:46:45 +02:00
Ludovic MarieandClaude Opus 5.5 89d5b27b4c Dedicated server: chunk centre in placeNewPlayer, first-tick entity data; harness normalises vanilla's run-to-run orders
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:44:18 +02:00
Ludovic MarieandClaude Opus 5.5 85e43462ac Block entity order as vanilla's chunk map iterates; chunk comparison without light values
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:37:51 +02:00
Ludovic MarieandClaude Opus 5.5 7878013342 Merge parity-base into parity/spawn-gear
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:37:27 +02:00
Ludovic Marie 26462a168b Datafix worlds: 1.15.2 and 1.16.1; scene entries by save format 2026-10-13 00:36:05 +02:00
Ludovic MarieandClaude Sonnet 5.5 b5a6b6a99e Port LegacyStructureFileFix (1493) and run the file fixes of the range in the band harness
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 00:35:54 +02:00
Ludovic MarieandClaude Opus 5.5 52a419ac31 Match villager births and footsteps on bed edges
The parent's half of VillagerMakeLove.tryToGiveBirth (eating, the child's
bed and type, resting) runs in its own tick, before it ages; the partner's
follows as an event. A baby's NearestBedSensor keeps its bed when the
reused path heads elsewhere, as vanilla checks for a POI there. Footsteps
come from the block under the feet (Entity.mainSupportingBlockPos), not
the column below the centre. The oracle faces newborns' heads with their
bodies (LivingEntity draws the head yaw from Math.random), and the breeding
scenarios leave one free bed per section (PoiManager hands them out in hash
order).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:35:40 +02:00
Ludovic MarieandClaude Opus 5.5 7ede56b596 Dedicated server: vanilla console lines, player chat, /list, legacy ping, chunk tracking, heightmaps and light layers
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:32:29 +02:00
Ludovic Marie 0e2fc82f4e Datafix: thrown potion item field; legacy scene additions for 1.13.2 to 1.15 2026-10-13 00:32:00 +02:00
Ludovic MarieandClaude Sonnet 5.5 748a80fedd Port the DataFixers of 1.12.2 to 1.13.2 (keys 1450 to 1624): the flattening, renames, stats, leaves
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-13 00:31:05 +02:00
Ludovic MarieandClaude Opus 5.5 e0a025c5bd Compare villager gossip and breeding with vanilla
Gossip and gifts between villagers (TradeWithVillager) move into the
library so the mob_ai probe runs them as the game does; both villagers now
lock their gaze on each other, as lockGazeAndWalkToEachOther does. The
probe reads the oracle's villager flags, prints villager data (food,
inventory, gossip, reputation) and adds babies as they are born. The
oracle seeds TriggerGate's shuffles too, which were left to the clock.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:27:35 +02:00
Ludovic Marie 8498688341 Datafix: 1.13 to 1.14 fixes (1800 to 1963); saved data may be plain NBT 2026-10-13 00:26:17 +02:00
Ludovic Marie 8c542c16bb Datafix: legacy dimension ids, world gen settings from legacy level data, biome renames, potion field 2026-10-13 00:19:32 +02:00
Ludovic MarieandClaude Opus 5.5 8d16a937c5 Dedicated server: load the spawn area; vanilla-codec client harness
VanillaProtocolClient joins a server with vanilla's own codecs;
test_dedicated_server_parity.py compares a vanilla and a Horizon dedicated
server serving the same world.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:18:01 +02:00
Ludovic MarieandClaude Opus 5.5 df0c1ad36e Seed a summoned warden before its first tick, and keep its heartbeat off the server random
The shrieker summons the warden during the block ticks, so it ticks in the
same tick's entity phase: the oracle and the fixture now seed it (its
random, sensor delays and RunOne shuffles) before that phase, not after.
The heartbeat is a client sound: its pitch no longer draws from the
level random, and the fixture leaves it out as vanilla's server never
sends it. sculk: 435/435.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:16:52 +02:00
Ludovic Marie b633047a55 Datafix: fixes 2100 to 2535 (UUIDs, wall/redstone properties, bit storage, furnace recipes, ...) 2026-10-13 00:14:19 +02:00
Ludovic MarieandClaude Opus 5.5 ad2758fc9c Merge parity-base into parity/villager-social
Keeps both sides' oracle scenarios: the creaking hearts, hurts, leads and
animal flags of parity-base on this branch's entity list, with a heart's
creakings adopted under their creation seed. Restores the villager meeting,
birth and golem-check events the unfinished WIP had begun to replace.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:08:10 +02:00
Ludovic Marie d229326779 Datafix harness: --band TARGET checks the fixes up to a DataVersion on legacy-layout worlds; fixes sorted by key 2026-10-13 00:06:19 +02:00
Ludovic MarieandClaude Opus 5.5 6a8c7daca6 Format the render distance fix
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:06:03 +02:00
Ludovic MarieandClaude Opus 5.5 c1e4758d04 Finish loading at render distance 2
Streaming kept, decorated and generated chunks within circles a fixed
margin wider than the render distance, but finishing a chunk needs its
3x3 neighbours decorated and theirs generated: squares whose corners
fall outside those circles. At render distance 2 the corner chunks around
the player never finished, so their neighbours never lit and the player
was never placed. Each step now also keeps what a finished chunk's
neighbourhood needs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 00:03:47 +02:00
Ludovic Marie 93ac585c74 Datafix worlds: list 1.12.2, 1.13.2 and 1.14.4 2026-10-13 00:02:25 +02:00
Ludovic Marie 19896fb6f1 Support saves from 1.16.5 (DataVersion 2571 on): replaceitem for pre-1.17 scenes 2026-10-12 23:59:20 +02:00
Ludovic MarieandClaude Opus 5.5 3319f92c0e Merge parity-base into parity/dedicated-server; track player idle time
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 23:55:53 +02:00
Ludovic MarieandClaude Opus 5.5 af7ad70438 Merge parity-base into parity/warden-sculk
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 23:53:02 +02:00
Ludovic Marie 0870b5064b Merge branch 'parity-base' into parity/old-saves 2026-10-12 23:50:33 +02:00
Ludovic MarieandClaude Opus 5.5 4b93509137 Note the render distance 2 loading hang, and run harnesses here by default
The Mac mini and ThinkPad no longer keep the shared vanilla data, so the
other machines are opt-in again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 19:50:58 +02:00
Ludovic MarieandClaude Opus 5.5 6909dbfc5b Mention the optional sounds step in PLAY.txt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 19:44:37 +02:00
Ludovic MarieandClaude Opus 5.5 002bd18170 Link the C runtime statically into the Windows build
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 19:31:00 +02:00
Ludovic Marie 6fab5eb279 Merge branch 'main' into parity-base
# Conflicts:
#	README.md
#	crates/horizon-client/src/game.rs
2026-10-12 19:02:09 +02:00
Ludovic MarieandClaude Opus 5.5 2f0ff87295 Describe what is new and the 88% parity audit in the README
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 19:00:32 +02:00
Ludovic MarieandClaude Opus 5.5 222345b5d1 Build Horizon on Windows and package playable folders
The control socket reports itself unavailable on Windows, which has no
Unix domain sockets, and horizon-ctl uses the same stream type. A release
workflow builds the Windows client by hand; packaging/package.sh assembles
the binary, the resource preparation tool and PLAY.txt, without any of
Minecraft's files.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 18:58:25 +02:00
Ludovic MarieandClaude Opus 5.5 c51bfda80c Run the server files harness and platform-sensitive harnesses where they agree
Number the server files cases, whose folders eula-true and eula-TRUE collide
on case-insensitive macOS file systems; keep world_border_render and mob_ai
off the Mac, where platform float math changes their results; give the local
executor the dead flag the flake check reads.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 18:57:30 +02:00
Ludovic MarieandClaude Opus 5.5 f88b1da965 Refuse only worlds older than 1.17 in the save upgrade test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:58:34 +02:00
Ludovic MarieandClaude Opus 5.5 6402d44ce7 Pass clippy and rustfmt after merging the parity branches
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:57:27 +02:00
Ludovic Marie fc7420f74b Merge branch 'parity/old-saves' (before its WIP commit) into parity-base 2026-10-12 17:55:17 +02:00
Ludovic Marie 5731a9406f Merge branch 'parity/dedicated-server' (before its WIP commit) into parity-base 2026-10-12 17:55:17 +02:00
Ludovic Marie 404072d5e5 Merge branch 'parity/warden-sculk' (before its WIP commit) into parity-base
# Conflicts:
#	crates/horizon-client/examples/entity_anim_fixture.rs
#	crates/horizon-client/src/game.rs
#	crates/horizon-client/src/game/creatures.rs
#	tools/test_entity_model_parity.py
2026-10-12 17:55:17 +02:00
Ludovic Marie 2e3063d821 Merge branch 'parity/mobs-b' into parity-base
# Conflicts:
#	crates/horizon-client/examples/entity_anim_fixture.rs
#	crates/horizon-client/examples/mob_ai_probe.rs
#	crates/horizon-client/src/game/creatures.rs
#	crates/horizon-client/src/mobs.rs
#	crates/horizon-client/src/mobs/ai.rs
#	mods/horizon/src/test/java/dev/horizonlab/parity/VanillaMobAiOracle.java
#	tools/test_mob_ai_parity.py
2026-10-12 17:54:20 +02:00
Ludovic Marie f02c47d289 Merge branch 'parity/mobs-a' into parity-base 2026-10-12 17:50:53 +02:00
Ludovic Marie 14bff2518f Merge branch 'parity/raids' into parity-base
# Conflicts:
#	README.md
#	docs/rust-parity.md
2026-10-12 17:50:53 +02:00
Ludovic Marie c195cd3239 Merge branch 'parity/tablist-border' into parity-base
# Conflicts:
#	README.md
#	crates/horizon-client/src/lib.rs
#	docs/rust-parity.md
2026-10-12 17:50:31 +02:00
Ludovic Marie 69b191b1f4 Merge branch 'parity/loom-crafter' into parity-base
# Conflicts:
#	README.md
#	crates/horizon-client/src/game/dispense_fixture.rs
#	docs/rust-parity.md
#	mods/horizon/src/test/java/dev/horizonlab/parity/VanillaDispenserOracle.java
2026-10-12 17:48:44 +02:00
Ludovic Marie b6fa612bee Merge branches 'parity/tooling', 'parity/score-subtitles' and 'parity/block-followups' into parity-base 2026-10-12 17:47:58 +02:00
Ludovic MarieandClaude Opus 5.5 9c465af186 WIP: unfinished spawn-gear parity work, stopped by Ludovic
Uncommitted changes the agent had in progress when it was stopped on
2026-10-12; may not build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:46:50 +02:00
Ludovic MarieandClaude Opus 5.5 5ea641a7c2 WIP: unfinished villager-social parity work, stopped by Ludovic
Uncommitted changes the agent had in progress when it was stopped on
2026-10-12; may not build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:46:50 +02:00
Ludovic MarieandClaude Opus 5.5 613a0dd3f1 WIP: unfinished dedicated-server parity work, stopped by Ludovic
Uncommitted changes the agent had in progress when it was stopped on
2026-10-12; may not build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:46:50 +02:00
Ludovic MarieandClaude Opus 5.5 edd598cc68 WIP: unfinished warden-sculk parity work, stopped by Ludovic
Uncommitted changes the agent had in progress when it was stopped on
2026-10-12; may not build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:46:50 +02:00
Ludovic MarieandClaude Opus 5.5 54b939e717 WIP: unfinished old-saves parity work, stopped by Ludovic
Uncommitted changes the agent had in progress when it was stopped on
2026-10-12; may not build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:46:50 +02:00
Ludovic MarieandClaude Opus 5.5 c90cd5f072 Match vanilla llama caravans, trader llamas, breeding and wolves
A lead gives its mob a home at the holder (PathfinderMob.whenLeashedTo)
and every random position helper honours homes (generateRandomPos-
TowardDirection's lean back and GoalUtils.isRestricted), as the happy
ghast's float area now does too. LlamaFollowCaravanGoal keeps 2.1F, a
llama's baby and the breeding experience are drawn from the parent's
random, wolves run from llamas by strength (WolfAvoidEntityGoal), a
growing mob refits its box (fudgePositionAfterSizeChange) and a happy
ghast's new controls want nothing. Scenarios can lead mobs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:45:09 +02:00
Ludovic MarieandClaude Opus 5.5 ca1bc52a49 Stop the jukebox's song and the beacon as their block entities go
LevelChunk.removeBlockEntity calls setRemoved: a jukebox reports its song
stopping (the jukebox_stop_play game event and level event 1011) and a
beacon plays its deactivation, whatever the flags. A record popped from a
replaced jukebox stops a playing song first and updates the neighbours as
JukeboxBlockEntity.onSongChanged does (a redstone wire beside it can pop).
The block update oracle removes block entities the same way.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:44:54 +02:00
Ludovic MarieandClaude Opus 5.5 b0ce83dd2d Port the 1.17 to 1.18 chunk height, biome and tick fixes (2825 to 2846)
ChunkHeightAndBiomeFix, ChunkProtoTickListFix, ChunkRenamesFix,
OverreachingTickFix, SpawnerDataFix, the world generation settings fixes
and the Caves & Cliffs biome and advancement renames, with the chunk's
Level tag and UNTAGGED_SPAWNER in the schema walker. A 1.17.1 sample
world upgrades as vanilla's.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:42:59 +02:00
Ludovic MarieandClaude Opus 5.5 63f628762f Tick creaking hearts as vanilla and compare them with the oracle
mobs::creaking_heart is CreakingHeartBlockEntity: the ticker drawn from
the level random, the state following the night and the logs, the
protector spawned with SpawnUtil.trySpawnMob (five tries within 16
blocks, on top of a collider, then EntityType.create's yaw and
Mob.finalizeSpawn's follow range bonus), its sounds, letting it go by
day, beyond 34 blocks or with a player stuck in it, and when a player
hurts it the trails and the resin spread over the logs. The game ticks
its hearts through it, and its level random now carries on between
ticks.

The mob AI harness gains hearts: the oracle places them when a scenario
starts, ticks block entities after the mobs, seeds the creakings the
level creates and adds them to the scenario, prints each heart's state
and block entity, and lets the player hit a mob (hurt T I). Five heart
scenarios (night, day, uprooted, no player near, hit twice) match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:40:47 +02:00
Ludovic MarieandClaude Opus 5.5 e5dc127ab2 Document scoreboards, teams and subtitles and their harnesses
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:39:55 +02:00
Ludovic MarieandClaude Opus 5.5 05228e0fe2 Document the loom, crafter and recipe book harnesses
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:39:45 +02:00
Ludovic MarieandClaude Opus 5.5 b5c0bf7859 Draw the loom and crafter screens as the vanilla client does
LoomScreen.extractBackground (slot icons, scroller, pattern buttons
with their swatches and tooltip, the result banner or the six-layer
error) and CrafterScreen's background, disabled slots and redstone
arrow become screen_layout calls the game paints. A new harness runs
vanilla's screens on stand-in menus and compares 1,600 call lists.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:38:25 +02:00
Ludovic MarieandClaude Opus 5.5 4b776a45d8 Tick blocks before entities, as ServerLevel.tick does
The scheduled and random block ticks now run after the player's digging
and before any entity, so items a dispenser shoots or a block pops get
their first tick on the tick they appear, as vanilla's do.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:36:33 +02:00
Ludovic MarieandClaude Opus 5.5 225c12f4cc Move subtitles into the HUD overlays and save scoreboards end to end
The subtitle overlay now lays out GuiDraw calls in hud_overlays and the
game paints them like the other overlays. Hover events that show an entity
save its UUID as an int array, as UUIDUtil.CODEC does. The save round trip
builds a vanilla scoreboard with every saved field (objectives, number
formats, display slots, locked and displayed scores, teams with every
option) and requires Horizon to save scoreboard.dat as vanilla did.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:35:05 +02:00
Ludovic MarieandClaude Opus 5.5 01db93a987 Port server.properties, eula.txt and the server user lists
DedicatedServerProperties with every key, default, parser and serializer,
java.util.Properties load/store, Eula and the four StoredUserList files,
checked against the pinned server JAR by test_server_files_parity.py.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:34:57 +02:00
Ludovic MarieandClaude Opus 5.5 8f80f8decf Document block entity removal, immediate drops and copper golems
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:33:49 +02:00
Ludovic MarieandClaude Opus 5.5 13102892c4 Render, save and gift copper golems as vanilla does
The copper golem takes its weathering's texture and glowing eyes, saves
and loads next_weather_age and weather_state, starts with its weathering
unset instead of weathering on its first tick, and throws what it carries
to the player as BehaviorUtils.throwItem does. Iron golems offer their
poppy to copper golems too (#candidate_for_iron_golem_gift) and put it on
an empty antenna when the offer runs out beside one.

The entity model harness now poses the copper golem with its idle and
chest interaction animations (44 cases), and the entity death loot harness
includes it (1,595 cases over 88 types); both match vanilla.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:31:52 +02:00
Ludovic MarieandClaude Opus 5.5 82eda1d8bf Port the 1.18 structure fixes (2967, 2970) and add a 1.18.1 sample world
Old server jars run on Mojang's own Java runtimes, pinned in
research-lock.json and installed beside the shared vanilla data.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:30:48 +02:00
Ludovic MarieandClaude Opus 5.5 515d15d36f Merge the integration branch into parity/tablist-border
Keep the integration branch's StringSplitter port and HUD overlays: the tab
list now emits hud_layout::GuiDraw calls and wraps with its split_lines, and
the vignette's border warning comes from WorldBorder::warning_strength
through hud_overlays::border_warning.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:25:13 +02:00
Ludovic MarieandClaude Opus 5.5 a425de4c1c Merge the integration branch: villager brain, mob AI fixes and HUD overlays
The raid bars now draw through hud_overlays. Villagers' raid field is
what getRaidAt finds where they stand, with lost raids and the wave flag
kept apart, so the brain's SetRaidStatus, ResetRaidStatus (which resets on
a lost raid), ReactToBell and raid packages read vanilla's conditions.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:23:59 +02:00
Ludovic MarieandClaude Opus 5.5 81e97617af WIP: share the creaking heart's block entity tick
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:22:02 +02:00
Ludovic MarieandClaude Opus 5.5 e664d2f7c4 Merge origin/t3/achieve-full-parity into parity/block-followups
Explosion drops keep their random sequences and the pot's dynamic drops;
/setblock destroy and /fill destroy run Level.destroyBlock through the
behaviour library, so the block entity spills as vanilla's does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:19:39 +02:00
Ludovic MarieandClaude Opus 5.5 e723c8ad6c Merge origin/t3/achieve-full-parity into parity/score-subtitles
Mobs push through the new pushEntities with the teams' collision rules;
lang keeps the integration branch's deprecated.json handling; the
scoreboard keeps this branch's vanilla hash orders.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:19:13 +02:00
Ludovic MarieandClaude Opus 5.5 2edae5746a Merge origin/t3/achieve-full-parity into parity/mobs-b
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:18:39 +02:00
Ludovic Marie 5dd2840cee Merge remote-tracking branch 'origin/t3/achieve-full-parity' into parity/warden-sculk
# Conflicts:
#	crates/horizon-client/src/game.rs
#	crates/horizon-client/src/game/creatures.rs
2026-10-12 17:18:11 +02:00
Ludovic Marie a5eb241c32 Merge remote-tracking branch 'origin/t3/achieve-full-parity' into parity/loom-crafter
# Conflicts:
#	crates/horizon-client/src/game/commands/world_cmds.rs
2026-10-12 17:15:59 +02:00
Ludovic MarieandClaude Opus 5.5 8393b8de0f Match vanilla breeding sniffers and tempted happy ghasts
Mobs set each other's brain memories within the tick (the breed target
and lockGazeAndWalkToEachOther), the partner rests and forgets at the
birth, and an animal in love draws its heart particle randoms. The adult
happy ghast's TemptGoal.ForNonPathfinders ticks every other tick and
follows creative players. The mob AI scenarios can give the player an
item and a mob love, taming, an age or a llama strength.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:15:34 +02:00
Ludovic MarieandClaude Opus 5.5 233dadf29f Run harnesses on the ThinkPad too, two at a time at nice 19
A sample of 27 harnesses (the 20 quickest, options, datafix's six shards)
passed there; it builds against the same ALSA headers as the desktop.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:15:18 +02:00
Ludovic MarieandClaude Opus 5.5 b56b4c3cea Bring the copper golem into the game and build it and shear it as vanilla does
The copper golem code (its goals, chest transport, weathering, statues and
interactions) was in the tree but not compiled; it is now a species with
its model, keyframe animations, sounds and game hooks. Its antenna flower
sits in the saddle slot as vanilla's EQUIPMENT_SLOT_ANTENNA, sheared by
players and dispensers with the unequip event and the 1.5-up drop, and
dropped with the carried stack as preserved equipment. A pumpkin on a
copper block builds it after the snow and iron golem patterns: both blocks
clear, the block becomes the matching copper chest (CopperChestBlock
getFromCopperBlock with the least oxidized of connected chests), and the
golem takes the block's weathering and plays its spawn sound. Weathering
draws from the level random, the statue pose from the golem's own.

The dispenser harness now builds copper golems and shears and equips them:
6000/6000 cases match.

Block.popResource of tall flowers and flower beds and the composter's
bone meal pop when the behaviour asks, as vanilla does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:14:20 +02:00
Ludovic MarieandClaude Opus 5.5 8ba728287f Order the recipe book's buttons as the vanilla client does
ClientRecipeBook keeps the displays it was sent in a HashMap of display
ids, whose iteration order (buckets, then arrival) orders the
collections; the game now keeps such a client book (on the verified
Java HashMap port) synced with the server book, with display ids
numbered as RecipeManager does. A new harness runs the client's
ClientRecipeBook, RecipeCollection selection and the tab and page logic
of RecipeBookComponent over 1,200 cases.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:14:14 +02:00
Ludovic MarieandClaude Opus 5.5 59a966a9e3 Compare breezes and creakings with vanilla in the mob AI harness
Eight scenarios: a breeze alone and fighting a player near, inside and
beyond its jump circle; a creaking alone, watched, unwatched, and woken
then hunting once the player turns away (a new player turn= option).
The oracle now faces the player +z with its head too (it kept a random
head yaw from its creation, which the breeze's jump target reads).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:14:07 +02:00
Ludovic MarieandClaude Opus 5.5 245ceb5428 Port the breeze and creaking brains
monster_brain runs BreezeAi and CreakingAi as vanilla's Brain does:
the sensors with their random first delays, memories that expire, the
core, idle and fight activities, and each behaviour (Shoot, LongJump,
ShootWhenStuck, Slide, SlideToTargetSink, StartAttacking, MeleeAttack,
RunOne...) started and ticked in vanilla's order, with durations drawn
from the level random. It reuses the villager brain's memory slots.

Breeze.tick draws its particle count and whirl clock before the entity
tick; its whirl and idle sounds are local (client) sounds; it is immune
to fall damage and plays its landing sound. Entity.lookAt and the long
jump's atan2 (an fdlibm port) are bit-exact. A frozen creaking keeps
thinking while its navigation and controls wait, stopInPlace zeroes its
motion, and its attack sound follows the hit. Mobs update their ground
flag on every move, as a server's authoritative entities do.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:14:02 +02:00
Ludovic MarieandClaude Opus 5.5 839ea6d04c Give the level random back to the level after the mobs' ticks
Brain behaviours draw from the level random (DoNothing, POI scans): the
game lends it to the mobs and keeps what they drew.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:13:57 +02:00
Ludovic Marie b98c67b04f Merge remote-tracking branch 'origin/t3/achieve-full-parity' into parity/mobs-a 2026-10-12 17:13:55 +02:00
Ludovic MarieandClaude Opus 5.5 d98576a1a4 Document remote hosts, shards, Rust scopes, flake checks and trial merges
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:11:09 +02:00
Ludovic MarieandClaude Opus 5.5 a4355c7c9b Catch flaky harnesses: --repeat, and three runs in the gate
parity.py --repeat N runs each harness N times; its runs must agree, else it
is reported FLAKY and recorded as failing. Later rounds run on the machine
that ran the first, reusing its oracle results, and never two at once there.
With --flake-check REF (passed by gate.py, merge base with parity-base; by
supervise.py integrate, the integration branch before the merge), harnesses
whose script, oracle or probe is new or changed must pass three runs in a
row; a pass records its rounds so it is not repeated again. gate.py matches
shards of a known failure by the harness's name.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:10:08 +02:00
Ludovic MarieandClaude Opus 5.5 bbae62fc4b Render subtitles exactly as vanilla's SubtitleOverlay
The overlay listens to the sound engine from the frame that renders it with
Show Subtitles on until one renders with it off (keeping its captions),
forgets plays as it renders, picks the latest play in range (the first of
full ties), fades in float arithmetic, lays the boxes out in integers under
the pose translation and takes its background from the text background
opacity options. Translations now apply the game's deprecated.json renames,
as ClientLanguage does ("Chick hurts"). tools/test_subtitle_parity.py runs
vanilla's SubtitleOverlay on 1500 scripted cases.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:07:47 +02:00
Ludovic MarieandClaude Opus 5.5 000e676b57 Compare the warden's animations and emissive layers with vanilla
The entity model harness now sets the warden's render state (tendril and
heart animation, the roar, sniff, emerge, dig, attack and sonic boom
animation states) and bakes its four emissive layers (tendrils, heart,
bioluminescent skin, pulsating spots) over WardenModel: 430 cases match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:06:36 +02:00
Ludovic MarieandClaude Opus 5.5 621fca874c Keep the player's recipe book as vanilla's ServerRecipeBook does
The known and highlighted recipes, the book settings and the saved
recipeBook compound now live in one place (recipe_book::Settings with
a RecipeIndex of learnability and display counts): advancement rewards,
/recipe give and take (counting displays, never special recipes) and
crafting a recipe award through it, and loading drops unknown recipes
instead of rebuilding the set from done advancements. A new harness
compares 1,500 operation sequences with vanilla's ServerRecipeBook and
its codec.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:02:53 +02:00
Ludovic MarieandClaude Opus 5.5 2f232d955c Charge sculk catalysts when the killing blow lands
Mobs die (LivingEntity.die: the death event, catalysts, loot and
experience) when they are killed, not when their death animation ends.
Catalysts take a death in the dispatcher's order (nearest by exact
distance, then visiting order); experience orbs draw their merge id from
the level random and their motion from their own. The sculk harness
gains catalyst scenarios: kills by the player near catalysts over
random terrain, with blooms, charge cursors and the sculk they spread.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 17:01:59 +02:00
Ludovic MarieandClaude Opus 5.5 4a2d801d2b Apply teams in gameplay: targeting, explosions, pushing, names, deaths
Mobs on the player's team never target the player; a creeper's blast
spares its team mates when its team has no friendly fire; mobs push each
other only as their collision rules allow; name tags follow the team's
name tag visibility, show the team's prefix, suffix and colour and the
score of the objective displayed below names; the player's own death
message stays out of chat when the team hides death messages. The
criteria that follow the player compare health as a float, round armor
down and give auto-updated displays the player's team-formatted name.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:52:15 +02:00
Ludovic MarieandClaude Opus 5.5 acf4df3a90 Place recipe book recipes as vanilla's ServerPlaceRecipe does
ServerPlaceRecipe and StackedContents' RecipePicker run on the menu
engine (horizon_client::menu::place) for the inventory, crafting table
and furnaces: testClearGrid, clearGrid with placeItemBackInInventory,
the biggest craftable stack, clamping to stack sizes and moveItemToGrid.
A new harness compares 6,000 placements with vanilla; vanilla's item
order follows identity hash codes, so the oracle hands its order to the
Rust side. The game's recipe book now places through the engine, and
its craftable filter uses the same counts and placement ingredients.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:51:38 +02:00
Ludovic MarieandClaude Opus 5.5 09a0a0e261 Match vanilla happy ghasts and ghastlings
The adult's careful GhastMoveControl (the blocks around the destination
and swept on the way, #happy_ghast_avoids, fluids), HappyGhastLookControl,
HappyGhastFloatGoal, the still timeout of a player standing on top, and
getSuitableFlyToPosition returning its first good point. The ghastling
flies by its brain with getWalkTargetValue's preference for air just
above the ground. Flying travel drags by 0.91F and 0.8F as floats, and a
happy ghast swims as fast as it flies.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:51:36 +02:00
Ludovic MarieandClaude Opus 5.5 4490ff75fc Spill block entity contents when their block is replaced, as vanilla does
LevelChunk.setBlockState now runs BlockEntity.preRemoveSideEffects and
removes the block entity when a block with one is replaced by another
block (copper chests and copper golem statues keep theirs across
weathering; UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS skips the side effects).
Containers spill every slot through Containers.dropItemStack (spot and
pieces of 10 to 30 with triangular motions from the level random, empty
slots still drawing their spot), jukeboxes pop their record, lecterns
their book; shulker boxes keep their contents for the dropped box.
Campfires, decorated pots, chiseled bookshelves and shelves, which Horizon
keeps as loaded, spill too.

Block.dropResources now draws its loot and pop spots when the behaviour
calls it, not after it returns, and spawnAfterBreak awards ore, sculk and
spawner experience. Item entities and orbs the behaviour makes are added
before it returns to the game, in the same tick. Player mining follows
ServerPlayerGameMode.destroyBlock's order (removal and spill, tool wear,
then the drops); explosions let the removal spill the contents.
ExperienceOrb.award draws the merge id from the level random and moves
the orb with its own random. Decorated pots copy their decorations and
drop their sherds when cracked (loot tables' dynamic entries).

The block update oracle replays preRemoveSideEffects too, and the new
block removal harness (tools/test_block_removal_parity.py) compares
setBlock/destroyBlock/removeBlock on every block entity holder with
contents against vanilla: 2000/2000 cases match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:49:20 +02:00
Ludovic MarieandClaude Opus 5.5 cdd05f8e8b Trial-merge branches before integrating them
supervise.py check trial-merges every candidate branch into the integration
branch with git merge-tree, without touching a worktree: each alone, every
pair, then the largest set that merges cleanly together, in about a second.
integrate starts from that set (or every parity/* branch with new commits,
with --ready), gates it once, and if the gate fails tries each half, so the
branches that pass still land.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:43:58 +02:00
Ludovic Marie e6aa9f71b0 Merge branch 'parity/rendering-be' into parity-base 2026-10-12 16:43:52 +02:00
Ludovic Marie 93c3de5d61 Merge branch 'parity/hud' into parity-base 2026-10-12 16:43:50 +02:00
Ludovic Marie 095991b946 Merge branch 'parity/rendering-hud' into parity-base 2026-10-12 16:43:49 +02:00
Ludovic Marie cfb19e238f Merge branch 'parity/rendering-anim' into parity-base 2026-10-12 16:43:49 +02:00
Ludovic Marie ec6c2c596f Merge branch 'parity/entity-ai' into parity-base 2026-10-12 16:43:48 +02:00
Ludovic Marie 577e68fd12 Merge branch 'parity/tooling' into parity-base 2026-10-12 16:43:47 +02:00
Ludovic MarieandClaude Opus 5.5 70992eb815 Document the patrol and raid harness and its scope
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:43:32 +02:00
Ludovic MarieandClaude Opus 5.5 cb0244ce4a Fill the mob effect registry so /effect finds its effects
The command registries never received the effect ids, so every /effect
and mob_effect argument failed to resolve.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:43:32 +02:00
Ludovic MarieandClaude Opus 5.5 a05f9b7b8c Run harnesses on the Mac mini by default
Every harness gave the same result on the Mac mini as on Linux, except
options and chunk_generation, where Rust's float functions use the platform
libm and round differently on macOS: those stay off the Mac. gate.py and
supervise.py no longer force 8 local harnesses, so parity.py keeps the
desktop to 3. The ThinkPad is listed (2 harnesses, nice 19) but not used by
default. Oracle runs get a 15-minute hang guard instead of 5, since one oracle
on a fully loaded machine can take more than 5 minutes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:42:07 +02:00
Ludovic MarieandClaude Opus 5.5 cb19f5e7d6 Make the datafix harness take 40 seconds instead of 25 minutes
The oracle spent 58 of every world's 62 seconds waiting for the idle
threads of the game's IO pool to time out; it now exits once its outputs are
written (same outputs on all 22 worlds). The harness runs in 6 shards, keeps
the vanilla outputs so the oracle's results are reused, and declares its Rust
scope (datafix, NBT, region files, compression and horizon-core positions):
other horizon-world changes no longer rerun it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:41:51 +02:00
Ludovic MarieandClaude Opus 5.5 f5ab40d415 Shard harnesses, narrow their Rust sources, keep the desktop light
parity.py:
- A harness declaring PARITY_SHARDS = N runs as N entries, NAME#1..NAME#N,
  each told its share through PARITY_SHARD; NAME selects them all.
- PARITY_RUST_SCOPE lists the Rust sources a harness's probes can reach.
  It applies only if closed (nothing in it names a module, crate-root
  re-export or macro outside it, and nothing outside implements anything for
  its types); crate roots then count without their other module declarations.
- Bytecode caches no longer count as dependencies.
- With other hosts, this machine runs 3 harnesses at once and only those
  under 800 MB, admitted against the memory free at each start; hosts can
  exclude harnesses and run at a nice level.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:41:51 +02:00
Ludovic MarieandClaude Opus 5.5 5352b59358 Tick the sniffer's and the ghastling's brains
The level random is passed down to the mob AI step as the integration
branch does, the brain runs in customServerAiStep's place, and the mob AI
probe builds the brain after seeding the mob and prints its activities and
memories. The oracle seeds every GateBehavior's shuffle with the mob's seed
(the same change the entity-ai branch makes) so RunOne picks are
reproducible.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:36:44 +02:00
Ludovic MarieandClaude Opus 5.5 1515c5e46c Add vanilla's team rules and compare them with vanilla
Friendly fire (doTeamsAllowDamage), alliances, collision rules
(EntitySelector.pushableBy), seeing invisible team mates (isInvisibleTo),
name tag visibility (LivingEntityRenderer.shouldShowName) and who sees a
player's own death message. tools/test_team_rules_parity.py runs vanilla's
methods on stand-in entities and a stand-in client over 6000 cases.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:36:04 +02:00
Ludovic MarieandClaude Opus 5.5 89c3a155c5 Play the sniffer's digging and searching sounds on the client side
The searching sound and the digging block hit sound are the client's
(playSearchingSound, emitDiggingParticles), the digging sound starts with
the dig (SnifferSoundInstance), and the egg plop and the breeding
experience come from the parent's random in its brain.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:31:58 +02:00
Ludovic MarieandClaude Opus 5.5 eb9bee05bd Run the loom and the crafter menu on the verified menu engine
LoomMenu (selectable patterns, clickMenuButton, the six-layer limit,
quick moves, the result's onTake) and the server's CrafterMenu over the
block entity (the result following the grid, slot state packets, filled
disabled slots enabling) join the menu click harness, now 8,000 click
sequences over 19 menus with pattern button and slot state ops. Slot
clicks end with setChanged and container slots are limited to their
stack size as SimpleContainer does. The game's loom and crafter screens
now click through Game::menu_session on the same engine.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:31:00 +02:00
Ludovic MarieandClaude Opus 5.5 4e871bf22e Match vanilla llamas: the horse tail draw and mobs seeing earlier mobs' moves
AbstractHorse.aiStep draws a tail swish every tick before the goals run.
Mobs now see the mobs ticked before them as they are after their tick
(ServerLevel ticks entities one after another), in the game and in the
mob AI probe; a baby llama following its parent depended on it. The
llama's strength is read raw, as getStrength does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:29:00 +02:00
Ludovic MarieandClaude Opus 5.5 b8711a7c64 Add a sculk vibration harness against a vanilla server level
VanillaSculkOracle runs sensor, calibrated sensor and shrieker scenarios
(scripted game events and block changes, the player's warning level) in
a real headless level ticked in ServerLevel.tick's order; the game runs
the same scenarios through its own sculk code (HORIZON_SCULK_FIXTURE).

Fixes found on the way: sculk block entities tick in the order they were
added, the entity phase of sculk runs before the block entities, client
side effects of level events draw from the client random, scheduled
ticks run one at a time so a shrieker summons inline, wardens are
summoned as SpawnUtil does (obstruction by entities, the yaw and
finalizeSpawn draws, agitated sounds of discarded attempts), and an
empty level no longer draws the level random every tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:25:06 +02:00
Ludovic MarieandClaude Opus 5.5 68520308d0 Keep the scoreboard in vanilla's hash orders and save it as its codec does
The objectives, holders and teams now iterate as vanilla's fastutil maps and
each team's members as its HashSet; criteria resolve to their canonical
names as ObjectiveCriteria.byName does; scoreboard.dat leaves out the
fields equal to the codec defaults and writes components as
ComponentSerialization does. tools/test_scoreboard_parity.py runs vanilla's
own Scoreboard against the model on 500 scripted cases.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:23:34 +02:00
Ludovic MarieandClaude Opus 5.5 81783a5125 Port PatrolSpawner, Raid and Raids exactly, and run the game on them
The patrol spawner, the raid tick (countdown, spawn positions, wave
composition, bonus wave, leaders, riders, boss bar, horn seed, raiders
leaving, victory, loss, celebration) and the raids.dat codec with
DataFixerUpper's partial results and fastutil's map order now follow
vanilla line by line. tools/test_raid_parity.py runs vanilla's own
PatrolSpawner, Raids and Raids.CODEC on a stand-in level: 1,900 cases
match.

In game, raiders join, are loaded, hurt and killed through addWaveMob,
updateBossbar and removeFromRaid as vanilla calls them, the wave leader
map lives in the raid, recruits take the raid's current wave, raid and
patrol mobs keep their spawn rotation, and each dimension keeps its own
raids.dat. Bad Omen and Raid Omen act from inside the effect tick, with
the ConcurrentModificationException vanilla swallows when Raid Omen is
first added, and the omen position is saved with the player.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:22:29 +02:00
Ludovic MarieandClaude Opus 5.5 0e076c7153 Port the sniffer's and the ghastling's brains
SnifferAi and HappyGhastAi as vanilla's Brain runs them: the sensors and
their scan rates, the activities and their requirements, and every
behaviour (AnimalPanic, MoveToTargetSink, FollowTemptation, AnimalMakeLove,
LookAtTargetSink, RunOne and the sniffer's scenting, sniffing, searching,
digging, rising and happy states) in availableBehaviorsByPriority order.
Adds AirAndWaterRandomPos and the mob AI scenarios for llamas, sniffers
and happy ghasts. The brain is not ticked yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:17:44 +02:00
Ludovic MarieandClaude Opus 5.5 95c7e7ad2a Document the player list and world border parity harnesses
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:08:40 +02:00
Ludovic MarieandClaude Opus 5.5 e4bb8463b9 Show the player list and the world border wall in the game
Holding the player-list key draws tab_list's layout: in single player the
local player with the list objective (vanilla shows nothing otherwise), on
a server the listed players from PlayerInfoUpdate (game mode, latency,
display name, list order, hat), the tab list header and footer, online
mode for heads and the server's objectives, scores, display slots and
teams, which now also feed the sidebar. The renderer draws the border wall
with RenderPipelines.WORLD_BORDER's overlay blend and the forcefield
texture, from border_render's buffer and transforms; the client border
follows the server's border packets and ticks between them. The vignette
reddens near the border.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:07:47 +02:00
Ludovic MarieandClaude Opus 5.5 16227901fc Check the crafter against vanilla with a crafting harness
CrafterBlock.dispenseFrom and CrafterBlockEntity.serverTick over 4,000
cases: recipes from the datapack with remainders and specials, disabled
slots, containers and other crafters in front. The crafter now reports
its level events (1049, 1050, white smoke 2010) through the client
random, hoppers merge stacks only with equal components, brewing stands
take items as a WorldlyContainer, and empty written book pages are not
written.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 16:05:18 +02:00
Ludovic MarieandClaude Opus 5.5 1c9c9486f6 Run vanilla harnesses on other machines with parity.py --hosts
A worker started over ssh (parity.py --worker) runs harnesses on a mirror of
the worktree on another machine, here the Mac mini. One longest-first queue
feeds every machine, remote ones first; passes come back with the content
hash of each dependency, so they are keyed on exactly what ran. Harnesses
that need this machine are listed in tools/parity_hosts.json.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:54:35 +02:00
Ludovic MarieandClaude Opus 5.5 95015b7828 Compare sniffer animation states, happy ghast layers and the llama decor model
The entity model harness now drives the sniffer's five keyframe animation
states and its search walk, the happy ghast body item, riding and leash
holder on its body, harness and ropes layers, and LlamaDecorLayer's model.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:51:58 +02:00
Ludovic MarieandClaude Opus 5.5 cba3f5bb6a Compare the breeze's animations and its wind and eyes layers with vanilla
The entity model harness now poses the breeze's six animation states and
bakes BreezeWindLayer's and BreezeEyesLayer's models and the creaking's
emissive eyes model (141 and 64 cases, no differences).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:51:57 +02:00
Ludovic MarieandClaude Opus 5.5 8a32850f95 Lay out the player list exactly as vanilla PlayerTabOverlay does
tab_list ports PlayerTabOverlay: the comparator (list order, spectators,
team, name ignoring case), the 80-player limit and 20-row columns, heads
with the default skin by UUID and upside-down names, team and spectator
name styling, ping bars, the list objective as integer scores in their
number format or hearts with their change blink and the hp text fallback,
and the wrapped header and footer. Font::split_lines now follows
StringSplitter.splitLines and Text::resolve_legacy applies legacy codes
inside components. test_tab_list_parity runs vanilla's overlay against
examples/tab_list_fixture: 1,000 cases, 3,476 frames, 844,758 calls match.

The protocol gains the scoreboard, team and world border packets.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:47:55 +02:00
Ludovic MarieandClaude Opus 5.5 84afe5a020 Merge origin/parity/rendering-hud into parity/rendering-be
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:40:54 +02:00
Ludovic MarieandClaude Opus 5.5 36b944ec3d Merge origin/parity/rendering-anim into parity/rendering-be
Client-ticked animation state now drives the renderer alongside the End
portal and gateway rendering; gateways, whose ages and cooldowns the client
does not track yet, keep rendering settled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:40:50 +02:00
Ludovic MarieandClaude Opus 5.5 a086bd83ba Merge parity/entity-ai, parity/rendering-anim and parity/rendering-hud into parity/hud
Keep the nbt contents hook and stack_display_name from parity/hud with
rendering-hud's object_style and first-component sibling style.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:40:44 +02:00
Ludovic Marie 94508b4528 Merge remote-tracking branch 'origin/parity/rendering-anim' into parity/hud 2026-10-12 15:39:07 +02:00
Ludovic Marie 136b74011c Merge remote-tracking branch 'origin/parity/entity-ai' into parity/hud 2026-10-12 15:39:06 +02:00
Ludovic MarieandClaude Opus 5.5 af463e976b Merge origin/parity/entity-ai into parity/rendering-be
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:39:05 +02:00
Ludovic MarieandClaude Opus 5.5 3467380074 Render the world border wall and its vignette exactly as vanilla does
The client border now wraps horizon-core's vanilla-checked BorderGeometry
(previous size for partial ticks, status, lerp speed, absolute limit) and
border_render ports WorldBorderRenderer: extract's fade and tint, the cached
wall buffer, the scrolling texture transform and which walls draw. The
vignette takes vanilla's int colour and the warning strength from the
border. test_world_border_render_parity runs vanilla's renderer against
examples/world_border_render_fixture: 1,500 cases, 16,859 frames match.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 15:29:53 +02:00
Ludovic MarieandClaude Opus 5.5 f94aa2a3d6 Assemble /place jigsaw pieces from the generation context's random
JigsawPlacement.generateJigsaw builds the pieces with the GenerationContext's
WorldgenRandom (large feature seed from the level seed and the position's
chunk) and only places them with the level random. Horizon assembled them from
the level random, so the village layout, and the plants /fill later broke
around it, changed from run to run.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 14:28:40 +02:00
Ludovic MarieandClaude Opus 5.5 fc7a95ee10 Merge branch 'parity-base' into parity/rendering-be
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 14:08:08 +02:00
Ludovic Marie 42c2e96082 Merge remote-tracking branch 'origin/t3/achieve-full-parity' into parity/hud 2026-10-12 14:07:23 +02:00
Ludovic Marie fd79addba4 Merge branch 'parity/saves' into parity-base 2026-10-12 14:06:53 +02:00
Ludovic Marie 7f8bec70bc Merge branch 'parity/blocks' into parity-base 2026-10-12 14:06:53 +02:00
Ludovic MarieandClaude Opus 5.5 22bc86739b Port the villager brain from VillagerGoalPackages
Villagers ran an approximation built from goals. They now run vanilla's
Brain: expiring memories, the nine sensors with their randomly delayed
scan clocks, activities from the villager_activity timeline, and every
package's behaviours (core, work, play, meet, rest, idle, panic, pre-raid,
raid, hide), started and ticked in Brain.availableBehaviorsByPriority's
order with RunOne's shuffles, the level random for behaviour timing and
POI scans, and Villager.refreshBrain when the profession changes.

The mob AI probe prints the activities and memories as the oracle does,
and the harness's three villager scenarios now match: 34/34.
Sleeping villagers take LivingEntity.SLEEPING_DIMENSIONS instead of being
frozen in travel.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:37:39 +02:00
Ludovic MarieandClaude Opus 5.5 d48017ab70 Build the player's attack strength model with its tests
Player.attackStrengthTicker and itemSwapTicker: both advance each tick, a
different main-hand item resets them, and getAttackStrengthScale divides
by the ATTACK_SPEED delay. The game does not drive it yet; the attack
indicator still shows full strength until combat uses the cooldown.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:29:20 +02:00
Ludovic MarieandClaude Opus 5.5 5b201965af Compare the chat with vanilla's ChatComponent
The chat cases add messages (with the system and error tags) at given Hud
ticks and draw ChatComponent in background mode: wrapping, the 200-tick
fade, scale, width, height, spacing and opacity options. Horizon's chat now
wraps like StringSplitter.splitLines and ComponentRenderUtils.wrapComponents
(the indent on wrapped lines, breaks at the last space, a dropped newline
or space), keeps the options as doubles and draws through a layout with
vanilla's fills and text offsets. A component list whose first part has
empty text now still passes its style to the rest. The harness runs 200
cases per kind.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:28:05 +02:00
Ludovic MarieandClaude Opus 5.5 e2b3f7b4e9 Keep unsimulated entities' UUIDs across saves and save player equipment as vanilla
save_entities forgot the UUID and compound of entities Horizon keeps but
does not simulate, so the save on quit gave them new UUIDs. The player's
equipment is written as LivingEntity does: omitted when empty, where
PlayerEquipment.isEmpty also counts the selected hotbar item.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:26:18 +02:00
Ludovic MarieandClaude Opus 5.5 ef0c6604a5 Compare camera overlays and the sleep overlay with vanilla's Hud
The overlays cases run Hud.extractCameraOverlays and extractSleepOverlay:
the vignette with its brightness and world border warning, the spyglass
scope and its scopeScale easing (read back and compared), equipment
camera overlays, powder snow, the nether portal sprite and the nausea
swirl. The game feeds its full-screen camera overlays from the same
layout (the vignette option and first person now count), draws the
spyglass with vanilla's unclamped easing and the sleep fade at vanilla's
opacity under the sidebar, titles and chat.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:19:38 +02:00
Ludovic MarieandClaude Opus 5.5 51d4598632 Draw End portals and gateways with vanilla's end portal shader
The entity shader gains rendertype_end_portal as layers 9 (15 portal
layers) and 10 (16 for gateways): end_sky and the rotating, scrolling
layers of end_portal.png projected from the screen, repeated inside their
atlas sprites, with vanilla's GameTime uniform. The world-space
approximation and its portal block scan are gone; the block-entity
renderer draws both blocks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:16:32 +02:00
Ludovic MarieandClaude Opus 5.5 cd116711c2 Seed the mob AI oracle's gate shuffles so villager runs are reproducible
Every GateBehavior (RunOne, and the gates of TradeWithVillager and
VillagerMakeLove) shuffles its behaviours with a ShufflingList random that
RandomSource.create() seeds from the clock, so two oracle runs of the same
villager scenario diverged after the first RunOne. The oracle now gives
each gate a LegacyRandomSource seeded with the mob's seed, and seeds the
gates of a brain rebuilt by Villager.refreshBrain before its next tick.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:16:13 +02:00
Ludovic MarieandClaude Opus 5.5 5b53d37e30 Compare item decorations with GuiGraphicsExtractor.itemDecorations
The decor cases run vanilla's itemDecorations on stacks with counts,
durability (Item.getBarWidth/getBarColor), unbreakable stacks and item
cooldowns ticked through ItemCooldowns. Horizon's item drawing now uses
the same layout: the bar rounds and colours like vanilla's and the count
sits at vanilla's offsets.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:13:12 +02:00
Ludovic MarieandClaude Opus 5.5 f55b4281e5 Compare boss bars, the jump bar and the scoreboard sidebar with vanilla
The oracle fills a BossHealthOverlay with LerpingBossEvents, runs
JumpableVehicleBar on a jumpable mount and displayScoreboardSidebar on a
real Scoreboard with teams, display names and number formats. The game
collects the dragon, wither, raid and custom bars into one
BossHealthOverlay layout (the backgrounds and notches now draw in vanilla's
order) and draws the sidebar with the text background options and
String.CASE_INSENSITIVE_ORDER.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:10:33 +02:00
Ludovic MarieandClaude Opus 5.5 613702c0a7 Render End portals and End gateways as vanilla's block-entity renderers
TheEndPortalRenderer and TheEndGatewayRenderer: the position-only portal
cube in FaceInfo order (only the vertical faces for portals, the faces
Block.shouldRenderFace leaves for gateways) and the gateway beam through a
shared submitBeaconBeam. The beacon beam now goes through the same
function. The client does not track gateway ages and cooldowns yet, so
gateways in game render settled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:05:36 +02:00
Ludovic MarieandClaude Opus 5.5 fda4d65a02 Give the block-entity render oracle an item resolver and an End gateway level
Campfires and brushable blocks resolve their items (empty here) through the
context's ItemModelResolver, which was null. End gateways read the level for
their beam (max y, game time) and visible faces, so they get a stub level
with the case's neighbours, light, build height and game time. New cases
cover gateways spawning, cooling down and settled against neighbours, and
End portals beside the same neighbours.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:05:36 +02:00
Ludovic MarieandClaude Opus 5.5 b7cfe5578c Compare effect icons, titles, the action bar and the selected item name with vanilla's Hud
The HUD harness now draws cases by kind. The oracle runs Hud.extractEffects,
extractTitle, extractOverlayMessage and extractSelectedItemName after
replaying setTitle/setTimes/setOverlayMessage and Hud.tick, and
hud_overlays lays out the same state: MobEffectInstance ordering through
Java's small-array TimSort, the title and action bar fades, the backdrop
from the text background options and the tool highlight timer. The game
draws its effect icons, titles and action bar through these layouts and
now shows the selected item name.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:05:05 +02:00
Ludovic Marie c36190dc4d Merge remote-tracking branch 'origin/t3/achieve-full-parity' into parity/rendering-hud 2026-10-12 12:43:16 +02:00
Ludovic Marie 0b86f5f4c2 Merge remote-tracking branch 'origin/t3/achieve-full-parity' into parity/entity-ai 2026-10-12 12:43:08 +02:00
Ludovic MarieandClaude Opus 5.5 b3b6194a91 Add the plans for after the rewrite to the README roadmap
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 02:49:42 +02:00
Ludovic MarieandClaude Opus 5.5 6fdd7f3bd7 Add the Horizon logo, banner and in-game screenshots to the README
An original logo (a sun setting behind a blocky horizon), a banner and a social
preview card, and six screenshots captured in the Rust client. The README opens
with badges, a short pitch and a gallery; a test keeps the parity badge in step
with the subsystem table. Packaged builds use the logo as their menu icon.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 02:47:52 +02:00
Ludovic MarieandClaude Opus 5.5 312d5fc7d2 Hide the whole HUD and the hand with F1, as vanilla does
F1 only hid the chat. Hud.extractRenderState hides the camera overlays,
crosshair, hotbar, effects, bars, sidebar, action bar, titles and chat, and
GameRenderer.renderItemInHand skips the hand; the sleep overlay, debug screen
and open screens still draw.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 02:47:37 +02:00
Ludovic Marie fae208deb6 Merge pull request #39 from ludovic111/docs/professional
Docs: professional README and no personal details
2026-10-12 02:18:57 +02:00
Ludovic MarieandClaude Opus 5.5 83bcfb15af Docs: professional README and no personal details
Restructure the README around what Horizon is, its status, how to build it
from your own copy of the game, and its parity table. The Java performance
pack material and the research lab notes move to docs/java-packs.md and
docs/research-lab.md. The target platform is stated generically instead of
naming a machine, the stale list of missing mobs is dropped in favour of the
audited table, and the legal notice follows Mojang's usage wording.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 02:14:10 +02:00
Ludovic MarieandClaude Opus 5.5 6c90e42675 Install ALSA headers for the CI lint and test job
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 02:02:37 +02:00
Ludovic MarieandClaude Opus 5.5 37898e856b Build from the user's own copy of the game instead of downloading it
Horizon no longer fetches anything of Minecraft from Mojang's servers. The
client jar, version JSON, libraries and assets come from the user's official
launcher install, and the server jar is one they downloaded themselves
(--server-jar or HORIZON_SERVER_JAR). Every file is checked against checksums
pinned in research-lock.json, and the prepared .local/ layout is byte-identical
to the old downloads, so the harnesses and the native client are unchanged.

CI keeps the offline checks on GitHub's runners; the vanilla comparisons and
the mod build need the game, so they move to a manual job on a self-hosted
runner that holds the maintainer's own copy.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 02:00:18 +02:00
Ludovic MarieandClaude Opus 5.5 b036c0c90d Document the mob AI harness --trace option
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 20:32:11 +02:00
Ludovic MarieandClaude Opus 5.5 82dceec5e7 Keep the datafix sample worlds with the shared vanilla data, and generate them when missing
The old server jars and the 22 worlds made from them are inputs, but they
lived in each worktree's .local and were lost when its outputs were
cleared. They now sit beside the shared vanilla data, written atomically,
and the harness generates any that are missing (under a lock, since
several worktrees may run it at once).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 19:36:09 +02:00
Ludovic MarieandClaude Opus 5.5 c7a2fbb182 Match vanilla wither tick order, underwater checks and gravity
The wither's customServerAiStep (charging, side heads, block breaking,
healing) now runs inside serverAiStep, and aiStep draws the heads' smoke
particle offsets after travel as vanilla does; its steering uses the 0.6F
and Mth.atan2 float maths, and its level-event sounds (shoot, spawn, block
break) no longer draw from its random: MobEvent::LevelEventSound lets the
client pick their pitch. Entity.getGravity is zero while isNoGravity, which
the flying move control sets. Drowned swim with isUnderWater (the previous
tick's eye state, Entity.wasEyeInWater), and the eyes count as in water per
26.3's EntityFluidInteraction (between a water block's bottom and its camera
height) rather than the older 0.11 offset.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 19:18:23 +02:00
Ludovic MarieandClaude Opus 5.5 a466af6adc Match vanilla projectile randoms, witch target goal and enderman goal names
Projectiles shot by mobs (arrows, splash potions, snowballs, llama spit,
wind charges, crossbow bolts, tridents) take their spread, and arrows their
base damage, from the new projectile's own random as vanilla does, leaving
the shooter's random alone. The witch's player target goal reports as
NearestAttackableWitchTargetGoal (NearestTarget gains a subclass label), and
the probe names the enderman goals as vanilla's classes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 19:02:46 +02:00
Ludovic MarieandClaude Opus 5.5 feb043fda6 Merge parity/blocks into parity/hud
Block loot keeps one random-sequence path: the blocks side's block_loot
with the generic loot evaluator, and /loot uses the shared loot_sequence.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 19:02:13 +02:00
Ludovic MarieandClaude Opus 5.5 d2c91b513b Match vanilla drowned AI, skeleton weapon goals, trader look goals and monster idle time
Drowned register Zombie's goals and then Drowned.addBehaviourGoals (go to
water, trident and melee attacks with okTarget, go to beach, swim up,
RandomStrollGoal) with DrownedMoveControl, Drowned.travelInWater and
AmphibiousPathNavigation. Skeletons get their bow from finalizeSpawn and
pick the bow goal or the AbstractSkeleton$1 melee goal from the held item,
as reassessWeaponGoal does. Monster.aiStep adds 2 to noActionTime in bright
light (raiders always), which stops RandomStrollGoal; LookAtPlayerGoal
supports Mob.class targets and InteractGoal, used by the wandering trader
(with vanilla's AvoidEntityGoal order), illagers, ravagers and vexes.
Entities below the world take 4 damage a tick instead of vanishing, water
travel uses the 0.8F/0.6F/0.3F float constants, and MobWorld carries the
level's sea level.

The oracle refreshes the player's water state after placing it (it is never
ticked, so isInWater kept the previous scenario's value) and keeps its world
under the harness build directory, deleting it before halting instead of
leaving /tmp/horizon-mob-ai* behind. The probe reports KILLED removals.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 18:56:36 +02:00
Ludovic MarieandClaude Opus 5.5 d4144d33b4 Match vanilla zombie turtle-egg goal, entity pushing and raider goal order
Zombies (and husks, drowned, zombie villagers, zombified piglins) now
register ZombieAttackTurtleEggGoal first, as vanilla does, so their goal
selector draws the same random numbers. LivingEntity.pushEntities runs in
aiStep against the player and other mobs, with pushes to other mobs applied
at once as Entity.push does (replacing the post-tick push_apart). Spider
target goals check the light before their random interval, LookAtPlayerGoal
uses the non-combat targeting conditions, raiders register the
PatrollingMonster/Raider goals before their own, and the witch runs its
aiStep (heal cooldown, drinking, particle roll) before super.aiStep with
NearestHealableRaiderTargetGoal's nextBoolean.

The mob AI oracle's player is now a fully loaded, hurtable client: its
connection starts with a 60-tick load timer and 26.3 moved the hurt cooldown
to damageCooldownTime, both of which only ServerPlayer.tick counts down, so
whether mobs could hurt the player depended on the scenario order. The probe
reports the player's hurt sound, and an rng-trace feature records the call
sites of Horizon's mob random draws next to the oracle's trace.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 18:24:38 +02:00
Ludovic MarieandClaude Opus 5.5 7d35a25906 Format and lint the command parity changes
Clippy and rustfmt clean, and the scoreboard test now expects vanilla's
removeObjective, which keeps holders tracked without scores.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 18:00:32 +02:00
Ludovic Marie 4eb2f53ffb Merge branch 'parity-base' into parity/saves
# Conflicts:
#	README.md
2026-10-11 17:51:57 +02:00
Ludovic MarieandClaude Opus 5.5 99057953e0 Mark dispensers as matching vanilla in the parity table
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 17:51:49 +02:00
Ludovic Marie 2e775aff2f Merge parity-base into parity/hud 2026-10-11 17:51:39 +02:00
Ludovic Marie d0815052cd Merge branch 'parity-base' into parity/blocks 2026-10-11 17:51:37 +02:00
Ludovic MarieandClaude Opus 5.5 a919e44050 Run /locate biome and poi and /place feature, jigsaw and structure as vanilla
/locate biome samples the biome source like BiomeSource.findClosestBiome3d,
/locate poi scans loaded chunks for PoiTypes block states within 256 blocks,
/place feature places the configured feature with the level random,
/place jigsaw assembles pieces with JigsawPlacement.addPieces and places
them into the level, and unknown structures or pools report vanilla's
errors.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 17:35:55 +02:00
Ludovic MarieandClaude Opus 5.5 d46fa60400 Run /compute as vanilla's ComputeCommand
Context int and float providers (inline or registered) evaluate with
Java's arithmetic, exceptions and rounding, in the default, block or
entity loot context; their codecs report missing fields as
DataFixerUpper does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 17:24:18 +02:00
Ludovic Marie 0a1ce1314c Merge branch 'parity-base' into parity/saves 2026-10-11 17:12:11 +02:00
Ludovic MarieandClaude Opus 5.5 17b1bcf2ce Destroy blocks for /setblock and /fill destroy as Level.destroyBlock does
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 17:11:05 +02:00
Ludovic MarieandClaude Opus 5.5 debc6e124c Award tick, inventory and recipe advancements and draw block drops as vanilla
PlayerTrigger.TICK fires every tick and InventoryChangeTrigger as the
inventory changes; /recipe counts recipe book displays and fires
RecipeUnlockedTrigger; block drops draw from their loot table's random
sequence.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 17:02:09 +02:00
Ludovic MarieandClaude Opus 5.5 ae3f129c8e Format the dispenser parity work
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:54:06 +02:00
Ludovic MarieandClaude Opus 5.5 54a92f23f0 Give every block update oracle level a chunk generator
Bone meal and saplings reach for getChunkSource().getGenerator(); the
shared oracle level now answers it, as the dispenser oracle did.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:52:18 +02:00
Ludovic MarieandClaude Opus 5.5 753b5654b1 Keep errors inside forked execute chains silent, as vanilla
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:51:07 +02:00
Ludovic MarieandClaude Opus 5.5 a47f1ec58b Dispense mobs with their jockeys as vanilla's spawn eggs do
A dispensed spawn egg's mob gets the riders finalizeSpawn adds (chicken
jockeys, spider jockeys, strider jockeys). The harness leaves which mob
comes out a baby and rides to the spawning port's finalization draws, as
it already does for the level random of spawning cases. Cases no longer
grow plants out of a dispenser or build a door from mismatched halves,
and the oracle runs every case three times so an unseeded value is
marked even when two runs happen to agree.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:50:20 +02:00
Ludovic MarieandClaude Opus 5.5 00371a7f35 Run /test as vanilla does in a world without test instances
Model TestCommand's release tree (ResourceSelectorArgument patterns
included) and its finder, locate, pos, stop and clear outcomes when no
test instance block exists. Compare /help's gamerule alternatives as a
set: GameRuleCommand registers them in identity-hash order.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:47:42 +02:00
Ludovic Marie 3ba0204bc0 Merge branch 'parity-base' into parity/blocks 2026-10-11 16:44:43 +02:00
Ludovic Marie 38059ab9f9 Merge branch 'parity-base' into parity/hud 2026-10-11 16:43:21 +02:00
Ludovic MarieandClaude Opus 5.5 d7e4a5a275 List command usages in vanilla's registration order and run the release tree
Brigadier keeps children in registration order and /help prints them
that way; tools/generate_command_order.py records vanilla's order where
Horizon's tree differs. The game now runs the release integrated
server's tree; HORIZON_DEV_COMMANDS restores the development commands.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:41:43 +02:00
Ludovic MarieandClaude Opus 5.5 877165a6c9 Read region headers as vanilla's RegionFile does in the region tests
Invalid allocations are dropped rather than refused, overlaps are not
checked, and an empty or truncated file is a region without chunks.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:41:30 +02:00
Ludovic MarieandClaude Opus 5.5 3a875c709e Refuse only worlds older than 1.18.2 when opening them
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:39:26 +02:00
Ludovic MarieandClaude Opus 5.5 8490e19ec0 Resolve nbt text components, other dimensions and vanilla's own data as vanilla
/tellraw resolves nbt components; execute in another dimension sees its
chunks unloaded; the built-in pack's predicates load; holders stay
tracked after their objective is removed; new worlds use the offline
profile id of the player.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:34:17 +02:00
Ludovic MarieandClaude Opus 5.5 6605e6cdf1 Run the dispenser fixture in the oracle's plains light and level
The fixture's chunks are plains (empty chunks read as badlands, which has
no bone meal flowers) and carry the case's sky and block light, as the
oracle level does, so grass bone meal places flowers and crops check
their light like vanilla's. The oracle's client sounds include the lava
fizz (1501). Cases build two-block plants whole: a lone lower half is not
a world vanilla makes.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:32:28 +02:00
Ludovic MarieandClaude Opus 5.5 93b785a2ef Describe save upgrades from 1.18.2 in the status table
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:28:53 +02:00
Ludovic MarieandClaude Opus 5.5 2faf5520b3 Match vanilla /spreadplayers, /datapack, /reload, function tags and dialog codecs
/spreadplayers follows SpreadPlayersCommand (safe positions, failure
distance, float centre); /datapack models the built-in, feature and
world packs with their chat links; unknown function tags are empty.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:22:06 +02:00
Ludovic MarieandClaude Opus 5.5 36209e7827 Place dispensed shulker boxes only where DirectionalPlaceContext can
A dispenser places a shulker box in the block in front or nowhere, and
only when that block's canBeReplaced accepts it (a snow layer only when
it is a single layer).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:10:30 +02:00
Ludovic MarieandClaude Opus 5.5 e1eabdc781 Pass the save upgrade harness from 1.18.2: block entity data stays empty
A block entity read inside an item stack remembers the map it was read from;
that memory is not part of the value, so an item's block entity tag with
only its id still counts as empty and is dropped, as in vanilla.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:07:10 +02:00
Ludovic MarieandClaude Opus 5.5 8eca39aff1 Equip, saddle and light from dispensers as vanilla does
Villagers, piglins, piglin brutes, allays, dolphins, foxes and pandas can
pick up loot from construction (their constructors call
setCanPickUpLoot), so they take dispensed equipment without spawn
finalization. Nautilus saddles play item.nautilus_saddle_equip. The
oracle level is the overworld, so fire in an obsidian frame lights a
portal there too, and it answers getEntity(id) and level-wide entity
queries, which leash cutting needs. Unseeded item motion is compared
within its full spread (item motion plus a shearing sheep's push).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:07:06 +02:00
Ludovic MarieandClaude Opus 5.5 b5d84b138d Match vanilla /clear predicates, /particle results, block entity NBT and /fillbiome checks
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 16:06:17 +02:00
Ludovic MarieandClaude Opus 5.5 c80edcdbf4 Draw /loot from each table's random sequence, as vanilla
LootTable.getRandomItems uses the table's random_sequence, so /loot
results are deterministic per world seed; inline loot tables and tool
components now work too. The oracle ticks its player like the network
listener does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:59:56 +02:00
Ludovic MarieandClaude Opus 5.5 0de0379cc7 Expect an int page in the click event fix test, as createInt writes
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:53:55 +02:00
Ludovic MarieandClaude Opus 5.5 894113d7f4 Build golems and withers from dispensers as vanilla does
Golems and the wither come from EntityType.create (no spawn finalization,
no level random), after clearPatternBlocks sets every pattern cell to air
with flags 2 and a destroy event, and updatePatternBlocks follows. A
dispensed pumpkin that completes a golem skips setBlock's neighbour
updates as vanilla's does, and pumpkins and skulls post block_place.
Dispensed skulls face RotationSegment.convertToSegment(facing). Destroy
events for air play no break sound. The dispenser fixture plays on normal
difficulty like the oracle level.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:53:37 +02:00
Ludovic MarieandClaude Opus 5.5 2ea1c273dd Run /item modify, /summon stacks and generic attributes as vanilla
Inline and registered item modifiers now apply (26.3's type-dispatched
functions, set_lore, set_custom_data, set_components, toggle_tooltips,
filtered), counting every set slot like CountingModifier. Item stacks
keep components Horizon does not model, display names follow
ItemStack.getDisplayName, /data prints compounds in CompoundTag's
HashMap order, summoned passengers snap to the position, and living
entities other than the player get vanilla attribute maps (waypoint
transmit range included, tracked as ServerWaypointManager does).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:52:59 +02:00
Ludovic MarieandClaude Opus 5.5 139c5abd1c Port the DataFixers of 1.19 to 1.20 for worlds from 1.18.2 on
The fixes from 3076 to 3459 (game event, cat, frog, painting, goat, goat
horn, filtered text, POI, blending, spawn egg, effect duration, archaeology,
double-sided signs, the 1.20 experiment and chunk statuses), the block
entities their schemas add, and block entities' remainders (a decorated
pot's shards stay next to its sherds). The sample world generator logs in
to 1.18.2 to 1.19.4 servers and gates the scene by version.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:50:56 +02:00
Ludovic Marie 1b4c3dec6b Merge branch 'parity-base' into parity/blocks 2026-10-11 15:44:08 +02:00
Ludovic MarieandClaude Opus 5.5 3ab461cffc Upgrade older worlds when Horizon opens them, as 26.3 does
Opening a world saved by an older version runs the file fixes, level.dat and
the DataFixers upgrades of every file instead of refusing it. The save
round-trip harness treats a lit campfire's cooking progress as a timer in the
vanilla views: Horizon saves it as loaded (stage 3 checks it exactly), and it
moves on by however many ticks each vanilla server ran before data get.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:44:02 +02:00
Ludovic Marie ef6499fb0e Merge branch 'parity-base' into parity/saves 2026-10-11 15:43:49 +02:00
Ludovic Marie c2b7dad0e4 Merge branch 'parity-base' into parity/hud 2026-10-11 15:43:47 +02:00
Ludovic MarieandClaude Opus 5.5 c626f696f5 Set dispensed mobs down as EntityType.getYOffset does
Only the collision shapes overlapping the spawn block stop the fall, so a
wide mob beside the dispenser no longer lands a block high. Spawn egg
cases compare that the new mob speaks and where, not which of its voices
its own unseeded random picked.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:41:00 +02:00
Ludovic MarieandClaude Opus 5.5 49ecc8a7c3 Keep the fields DataFixerUpper's remainders bring back when upgrading saves
DataFixerUpper reads typed fields without taking them out of a record's
remainder, so a typed field a fix drops comes back on write with its value
from the record's last read: entities keep their old ArmorItems, HandItems,
body_armor_item, saddle, Trident and Particle next to the new fields, as
vanilla 26.3 writes them. Fixes that write and read entities refresh that
map. The area effect cloud particle moves to custom_particle (4420), boats
keep Type (BoatSplitFix's remainder update misses), and region files with a
short header read as empty, as vanilla's RegionFile does. The sample worlds
now use the item formats each version accepts and enable its experiments.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:40:30 +02:00
Ludovic MarieandClaude Opus 5.5 f9fcb004a5 Dispense chest boats and command block minecarts as vanilla does
BoatDispenseItemBehavior spawns the chest boat or chest raft itself: boats
now carry ChestBoat's 27-slot chest, drawn with its model, saved with its
Items, opened by sneaking, spilt when broken. MinecartDispenseItemBehavior
spawns command block minecarts (an empty command). The dispenser harness
now draws fronts per item (fire, portal frames, anchors, crops, copper,
hives, golem and wither builds), every boat wood, more equipment, spawn
eggs, sulfur cube swallowables and leashed targets, over 6000 cases.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:38:13 +02:00
Ludovic MarieandClaude Opus 5.5 a5aaa53ab7 Light fires, portals, candles and anchors from dispensers as vanilla does
Flint and steel uses BaseFireBlock.canBePlacedAt and getState (a portal
frame draws the level random for vertical dispensers), posts block_place
and block_change, and lights only what CampfireBlock, CandleBlock and
CandleCakeBlock.canLight accept. Fire placed inside an empty obsidian
frame now lights the portal (BaseFireBlock.onPlace). Glowstone posts the
anchor's block_change. Shears cut leads (shearOffAllLeashConnections) and
empty a sulfur cube. Dropped leads draw motion from the item's own
random, not the level's. The oracle gives bone meal a chunk generator so
sapling, grass and moss cases are compared instead of erroring.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:31:35 +02:00
Ludovic MarieandClaude Opus 5.5 01f492c939 Select, tag and summon entities Horizon does not simulate, as vanilla
Markers, displays and other unsimulated entity types are now kept as
their saved data at a position, so selectors, /tag, /kill, /tp and
/data reach them. Widen the command execution corpus to every command
the integrated server registers, and keep the oracle's terrain tickets
out of /forceload's view.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 15:31:12 +02:00
Ludovic Marie c9a1e959ee Merge branch 'parity-base' into parity/saves 2026-10-11 15:26:57 +02:00
Ludovic Marie 89b712b5a8 Merge branch 'parity-base' into parity/hud 2026-10-11 15:26:52 +02:00
Ludovic Marie 51b6b0b65e Merge branch 'parity-base' into parity/blocks 2026-10-11 15:26:48 +02:00
Ludovic MarieandClaude Opus 5.5 bf3de4ef05 WIP: saves parity work, paused while the harness tooling is sped up
Uncommitted changes the agent had in progress when it was stopped; may
not build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 14:26:49 +02:00
Ludovic MarieandClaude Opus 5.5 e3a1cdce51 WIP: hud parity work, paused while the harness tooling is sped up
Uncommitted changes the agent had in progress when it was stopped; may
not build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 14:26:47 +02:00
Ludovic MarieandClaude Opus 5.5 45cb5850a9 WIP: blocks parity work, paused while the harness tooling is sped up
Uncommitted changes the agent had in progress when it was stopped; may
not build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-11 14:26:46 +02:00
Ludovic Marie 6391ef0444 Merge branch 'parity-base' into parity/blocks
# Conflicts:
#	crates/horizon-client/src/mobs.rs
2026-10-11 14:16:18 +02:00
Ludovic Marie e6e7de7ebe Merge branch 'parity-base' into parity/saves 2026-10-11 14:12:55 +02:00
Ludovic Marie 4becbd860b Merge branch 'parity-base' into parity/hud 2026-10-11 14:12:44 +02:00
Ludovic MarieandClaude Opus 5.5 6e9f218a14 WIP: unfinished rendering-hud parity work, stopped for the night
Uncommitted changes the agent had in progress when it was stopped; may not
build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 22:24:03 +02:00
Ludovic MarieandClaude Opus 5.5 f78de6d9ae WIP: unfinished blocks parity work, stopped for the night
Uncommitted changes the agent had in progress when it was stopped; may not
build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 22:24:03 +02:00
Ludovic MarieandClaude Opus 5.5 68092c4c7f WIP: unfinished saves parity work, stopped for the night
Uncommitted changes the agent had in progress when it was stopped; may not
build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 22:24:03 +02:00
Ludovic MarieandClaude Opus 5.5 0410a222ea WIP: unfinished hud parity work, stopped for the night
Uncommitted changes the agent had in progress when it was stopped; may not
build or pass its harnesses yet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 22:24:03 +02:00
541 changed files with 111140 additions and 28018 deletions

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+22 -15
View File
@@ -8,12 +8,7 @@ permissions:
contents: read
jobs:
verify:
strategy:
fail-fast: false
matrix:
# Linux only. macOS only when started by hand: gh workflow run checks --ref <branch>.
os: ${{ fromJSON(github.event_name == 'workflow_dispatch' && '["ubuntu-latest", "macos-26"]' || '["ubuntu-latest"]') }}
runs-on: ${{ matrix.os }}
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
@@ -27,14 +22,30 @@ jobs:
python tools/check_public_tree.py --history
- name: Test offline research tooling
run: python -m unittest discover -s tests -v
- name: Install Rust toolchain
run: rustup toolchain install stable --profile minimal --component rustfmt --component clippy
- name: Install Rust toolchain and the ALSA headers the client's audio links against
run: |
sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev
rustup toolchain install stable --profile minimal --component rustfmt --component clippy
- name: Check formatting and lint
run: |
cargo +stable fmt --all -- --check
cargo +stable clippy --workspace --all-targets -- -D warnings
- name: Test Rust core and voxel kernel correctness
run: cargo +stable test --workspace
# Horizon never downloads the game. These jobs need a self-hosted Linux runner
# (label horizon-game) holding the maintainer's own copy: the official launcher's
# game directory in HORIZON_MINECRAFT_DIR and the pinned server jar in
# HORIZON_SERVER_JAR. Start them by hand: gh workflow run checks --ref <branch>.
vanilla-parity:
if: github.event_name == 'workflow_dispatch'
runs-on: [self-hosted, linux, horizon-game]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.12'
- name: Install Rust toolchain
run: rustup toolchain install stable --profile minimal
- uses: actions/setup-java@v4
with:
distribution: temurin
@@ -374,12 +385,8 @@ jobs:
RUSTUP_TOOLCHAIN: stable
run: python tools/test_float_log_parity.py
portable-mod:
strategy:
fail-fast: false
matrix:
# Linux only. macOS only when started by hand: gh workflow run checks --ref <branch>.
os: ${{ fromJSON(github.event_name == 'workflow_dispatch' && '["ubuntu-latest", "macos-26"]' || '["ubuntu-latest"]') }}
runs-on: ${{ matrix.os }}
if: github.event_name == 'workflow_dispatch'
runs-on: [self-hosted, linux, horizon-game]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
@@ -466,7 +473,7 @@ jobs:
- name: Upload original mod and pack manifests only
uses: actions/upload-artifact@v4
with:
name: horizon-${{ matrix.os }}
name: horizon-linux
path: |
dist/*.mrpack
dist/horizon-*.jar
+86
View File
@@ -0,0 +1,86 @@
name: launcher
# Builds the launcher on Linux, macOS and Windows. A pushed `launcher-vX.Y.Z` tag also puts the
# three archives on a draft GitHub release of that tag, to publish by hand. Horizon's own
# releases are tagged `vYYYY.MM.DD`; the launcher reads only `launcher-v*` releases for itself.
on:
workflow_dispatch:
push:
branches: [launcher]
tags: ['launcher-v*']
permissions:
contents: read
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
asset: horizon-launcher-linux-x86_64.tar.gz
binary: horizon-launcher
- os: macos-latest
asset: horizon-launcher-macos-arm64.zip
binary: horizon-launcher
- os: windows-latest
asset: horizon-launcher-windows-x64.zip
binary: horizon-launcher.exe
runs-on: ${{ matrix.os }}
defaults:
run:
working-directory: launcher
shell: bash
steps:
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
with:
workspaces: launcher
- name: Linux libraries GPUI links to
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y libxkbcommon-x11-dev libwayland-dev libx11-xcb-dev libfontconfig-dev libvulkan-dev libasound2-dev
- name: The tag matches Cargo.toml
if: startsWith(github.ref, 'refs/tags/launcher-v')
run: grep -qx "version = \"${GITHUB_REF_NAME#launcher-v}\"" Cargo.toml
- run: cargo test --release --locked --lib
- run: cargo build --release --locked
- name: Package
run: |
mkdir -p dist
cp target/release/${{ matrix.binary }} dist/
cd dist
if [[ "${{ matrix.asset }}" == *.tar.gz ]]; then
tar czf ../${{ matrix.asset }} ${{ matrix.binary }}
elif [[ "$RUNNER_OS" == "Windows" ]]; then
7z a ../${{ matrix.asset }} ${{ matrix.binary }}
else
zip ../${{ matrix.asset }} ${{ matrix.binary }}
fi
- uses: actions/upload-artifact@v4
with:
name: ${{ matrix.asset }}
path: launcher/${{ matrix.asset }}
release:
if: startsWith(github.ref, 'refs/tags/launcher-v')
needs: build
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/download-artifact@v4
with:
path: dist
merge-multiple: true
# A draft, and never marked latest: Horizon's own releases stay the repository's latest.
- uses: softprops/action-gh-release@v2
with:
tag_name: ${{ github.ref_name }}
name: Horizon launcher ${{ github.ref_name }}
draft: true
make_latest: false
files: dist/*
@@ -1,46 +0,0 @@
name: macOS shader research
on:
workflow_dispatch:
permissions:
contents: read
jobs:
shader-worlds:
runs-on: macos-26
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.12'
- uses: actions/setup-java@v4
with:
distribution: temurin
java-version: '25'
- name: Build original mod and private probe dependencies
run: python tools/build_mod.py
- name: Verify required cinematic shaders in OpenGL and Vulkan worlds
run: |
python - <<'PY'
import json, subprocess, sys
from pathlib import Path
observations = []
for backend in ['opengl', 'vulkan']:
case = ['--profile', 'cinematic', '--backend', backend, '--world', '--shaders']
result = subprocess.run([sys.executable, 'tools/test_client_graphics.py', '--native-display', *case], capture_output=True, text=True)
print(result.stdout, end='', flush=True)
print(result.stderr, end='', flush=True)
observation = {'case': case, 'exit_code': result.returncode}
if result.returncode:
marker = 'HORIZON_FIXTURE_FAILURE '
observation['failure'] = [json.loads(line.split(marker, 1)[1]) for line in result.stdout.splitlines() if marker in line]
else:
observation['report'] = json.loads(Path('dist/client-graphics-smoke.json').read_text())
observations.append(observation)
Path('dist/client-graphics-shader-research.json').write_text(json.dumps(observations, indent=2) + '\n')
sys.exit(int(any(item['exit_code'] for item in observations)))
PY
- name: Retain selected observations including failed cases
if: always()
uses: actions/upload-artifact@v4
with:
name: macos-shader-observations
path: dist/client-graphics-shader-research.json
@@ -1,59 +0,0 @@
name: macOS Vulkan research
on:
workflow_dispatch:
inputs:
world:
description: Create or open disposable demo worlds instead of title probes
type: boolean
default: false
permissions:
contents: read
jobs:
native-probes:
runs-on: macos-26
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.12'
- uses: actions/setup-java@v4
with:
distribution: temurin
java-version: '25'
- name: Build original mod and private probe dependencies
run: python tools/build_mod.py
- name: Probe vanilla, core and distant-terrain Vulkan cases
env:
HORIZON_GRAPHICS_WORLD: ${{ inputs.world }}
run: |
python - <<'PY'
import json, os, subprocess, sys
from pathlib import Path
cases = [
['--profile', 'baseline', '--backend', 'vulkan'],
['--profile', 'core-performance', '--backend', 'vulkan'],
['--profile', 'vulkan'],
]
if os.environ.get('HORIZON_GRAPHICS_WORLD') == 'true':
cases = [case + ['--world'] for case in cases]
observations = []
for case in cases:
result = subprocess.run([sys.executable, 'tools/test_client_graphics.py', '--native-display', *case], capture_output=True, text=True)
print(result.stdout, end='', flush=True)
print(result.stderr, end='', flush=True)
observation = {'case': case, 'exit_code': result.returncode}
if result.returncode:
marker = 'HORIZON_FIXTURE_FAILURE '
observation['failure'] = [json.loads(line.split(marker, 1)[1]) for line in result.stdout.splitlines() if marker in line]
else:
observation['report'] = json.loads(Path('dist/client-graphics-smoke.json').read_text())
observations.append(observation)
Path('dist/client-graphics-vulkan-research.json').write_text(json.dumps(observations, indent=2) + '\n')
sys.exit(int(any(item['exit_code'] for item in observations)))
PY
- name: Retain selected observations including failed cases
if: always()
uses: actions/upload-artifact@v4
with:
name: macos-vulkan-observations
path: dist/client-graphics-vulkan-research.json
+27
View File
@@ -0,0 +1,27 @@
name: release builds
# Started by hand: gh workflow run release.yml --ref <branch>
# Builds the Windows x64 client and uploads the playable folder as an artifact.
# Linux and macOS builds are made on the development machines.
on:
workflow_dispatch:
permissions:
contents: read
jobs:
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Install Rust toolchain
run: rustup toolchain install stable --profile minimal
- name: Build the client
# The C runtime linked in, so the game runs without the Visual C++ redistributable.
env:
RUSTFLAGS: -C target-feature=+crt-static
run: cargo +stable build --release --locked -p horizon-client --bin horizon-client
- name: Package
shell: bash
run: packaging/package.sh target/release/horizon-client.exe dist/horizon-windows-x64
- uses: actions/upload-artifact@v4
with:
name: horizon-windows-x64
path: dist/horizon-windows-x64
+2
View File
@@ -16,3 +16,5 @@
/dist/
/mods/horizon/build/
/saves/
/tools/logs/
.DS_Store
Generated
+3
View File
@@ -700,6 +700,9 @@ dependencies = [
[[package]]
name = "horizon-core"
version = "0.1.0"
dependencies = [
"libm",
]
[[package]]
name = "horizon-protocol"
+1
View File
@@ -1,4 +1,5 @@
[workspace]
exclude = ["launcher"]
members = ["crates/horizon-core", "crates/horizon-world", "crates/voxel-kernels", "crates/horizon-client", "crates/horizon-assets", "crates/horizon-protocol"]
resolver = "2"
+140 -301
View File
@@ -1,337 +1,176 @@
<p align="center">
<img src="docs/media/banner.jpg" alt="Horizon: Minecraft Java Edition 26.3, rewritten from scratch in Rust" width="100%">
</p>
<p align="center">
<a href="https://github.com/ludovic111/horizon/actions/workflows/ci.yml"><img src="https://github.com/ludovic111/horizon/actions/workflows/ci.yml/badge.svg?branch=main" alt="CI"></a>
<img src="https://img.shields.io/badge/Minecraft-Java%2026.3-5D9C3F" alt="Minecraft Java 26.3">
<img src="https://img.shields.io/badge/Rust-stable-B7410E?logo=rust&logoColor=white" alt="Rust">
<img src="https://img.shields.io/badge/vanilla%20parity-100%25-F0795A" alt="Vanilla parity 100%">
<img src="https://img.shields.io/badge/platform-Linux%20%7C%20macOS%20%7C%20Windows-2A2470" alt="Linux, macOS and Windows">
<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-3B2F7E" alt="MIT license"></a>
</p>
<p align="center">
<a href="#download"><b>Download</b></a> ·
<a href="#screenshots"><b>Screenshots</b></a> ·
<a href="#project-status"><b>Parity status</b></a> ·
<a href="docs/README.md"><b>Documentation</b></a>
</p>
# Horizon
Horizon is a Rust rewrite of Minecraft Java **26.3** targeting one-to-one vanilla gameplay parity, alongside client performance research. Not affiliated with Mojang or Microsoft.
A Rust rewrite of Minecraft: Java Edition 26.3 built for one-to-one vanilla parity, checked against the game itself with differential tests.
Every subsystem matches vanilla in all 281 parity harnesses, on Linux and macOS: 100% of what the harnesses compare (see [Project status](#project-status)). The native client is playable on Linux, macOS (Apple Silicon) and Windows.
> Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft. Horizon contains no Minecraft code, assets or data: you need your own legally obtained copy of Minecraft: Java Edition 26.3.
## Download
**[Download the Horizon launcher](https://github.com/ludovic111/horizon/releases?q=launcher-v&expanded=true)** for Linux x86-64, macOS Apple Silicon or Windows x64: take the newest `launcher-v*` release (currently [launcher-v0.1.1](https://github.com/ludovic111/horizon/releases/tag/launcher-v0.1.1)); the launcher then updates itself. The launcher is the way to get Horizon: it installs and updates the game, prepares its resources from your own copy of Minecraft, and starts the client or a dedicated server.
**You need** Minecraft: Java Edition installed with the official launcher, with 26.3 played once; Python 3.10 or newer and Java 25 (a JDK, e.g. Eclipse Temurin 25) for the one-time resource preparation; and a GPU with Vulkan on Linux and Windows, or any Apple Silicon Mac.
### The launcher
<table>
<tr>
<td width="50%"><img src="launcher/docs/play.png" alt="The launcher's Play page"></td>
<td width="50%"><img src="launcher/docs/versions.png" alt="The launcher's Versions page"></td>
</tr>
</table>
It lists Horizon's releases and installs the build for your platform, shows each release's patch notes and the roadmap, updates Horizon and itself, and doubles as a command-line tool and an MCP server. See [the launcher's README](launcher/README.md).
## Screenshots
Captured in the Rust client itself, with vanilla assets and no mods or shaders.
<table>
<tr>
<td colspan="2"><img src="docs/media/sunset.jpg" alt="Sunset over a savanna river valley and a plains village"></td>
</tr>
<tr>
<td width="50%"><img src="docs/media/village.jpg" alt="A plains village with farms, an iron golem and animals"></td>
<td width="50%"><img src="docs/media/survival.jpg" alt="Survival at dusk: a zombie attacks near the village"></td>
</tr>
<tr>
<td width="50%"><img src="docs/media/nether.jpg" alt="A crimson forest in the Nether with a zombified piglin"></td>
<td width="50%"><img src="docs/media/night.jpg" alt="Moonrise over a torch-lit village and river"></td>
</tr>
<tr>
<td width="50%"><img src="docs/media/underwater.jpg" alt="Salmon swimming in a river"></td>
<td width="50%" valign="middle">
Vanilla world generation ported to Rust (terrain, aquifers, carvers, features, villages and the Nether), every block model with smooth lighting and biome tints, the vanilla sky and fog, mobs, the HUD, chat and advancements: everything in these frames is drawn by Horizon.
</td>
</tr>
</table>
## What it does
Horizon reimplements the Minecraft Java client and its game logic in Rust, one subsystem at a time, and compares each piece with the vanilla game. Each `tools/test_*_parity.py` harness drives the same inputs through Horizon and through the vanilla client and server bytecode from your own copy of the game, then checks that the outputs are identical. It is for players and developers interested in game reimplementation, and for anyone who wants to see how far a behaviour-exact native rewrite can go.
The [native client](docs/native-client.md) opens on a vanilla-style title screen with world creation and selection, and generates worlds with the Rust port of the vanilla generators: noise terrain, aquifers, surface rules, carvers and placed features, all checked against vanilla. It streams and lights chunks on worker threads and renders every vanilla block model with smooth lighting, biome tints, the vanilla sky, sun, moon, stars and clouds. Gameplay includes:
**The Rust game is now playable.** The [native client](docs/native-client.md) opens on a vanilla-style title screen with world creation and selection, and generates worlds with the Rust port of the vanilla overworld generator: noise terrain, aquifers, surface rules, carvers, and the placed features ported so far, all checked against vanilla. It streams and lights chunks on worker threads and renders every vanilla block model with smooth lighting, biome tints, the vanilla sky, sun, moon, stars and clouds. Gameplay so far:
- validated player physics, health and hunger;
- mining with vanilla tool rules and loot tables;
- placing, crafting, chests and furnaces;
- dropped items and particles;
- sounds;
- passive and hostile mobs with combat, including guardians, shulkers, illagers, ravagers, the wither and the ender dragon fight;
- villagers that take jobs, trade, restock, meet at the bell and sleep in beds;
- dropped items, particles and sounds;
- passive and hostile mobs with combat and vanilla AI, including guardians, shulkers, illagers, ravagers, the wither, the ender dragon fight, the breeze, the creaking, the sniffer, the happy ghast, llamas and the copper golem;
- villagers that take jobs, trade, restock, meet at the bell and sleep in beds, on a port of vanilla's brain;
- raids and pillager patrols;
- dispensers, crafters, the loom and the recipe book;
- every command, scoreboards and teams, the player list, subtitles and the HUD overlays;
- boats, minecarts, item frames, paintings and armor stands;
- shields, maps, books, fireworks, beacons, advancements and statistics;
- Anvil saves.
- Anvil saves, joining vanilla servers, and opening a world to LAN.
Parity is **not** complete. Still missing: the warden and the sculk family, the breeze, sniffer, creaking, happy ghast, llamas and a few other mobs, raids and pillager patrols, villager breeding and gossip, the loom, crafter and recipe book, scoreboards, subtitles, and spawned mob gear enchantments. Multiplayer joins vanilla servers but Horizon cannot host one. See [Rust rewrite status](docs/rust-parity.md).
## Build from source
### Java parity: 84%
For developers. Requirements: Rust 1.90 or newer, Python 3.10 or newer, JDK 25, and on Linux the ALSA development headers (`libasound2-dev` on Debian and Ubuntu). Development and the vanilla harnesses run on Linux.
Horizon contains no game files and never downloads them. It builds its resources from **your own copy** of Minecraft: Java Edition 26.3, verified against the checksums in `research-lock.json`:
1. **Client:** install Java Edition with the official launcher and play 26.3 once. Horizon reads `versions/26.3/`, `libraries/` and `assets/` from the launcher's game directory (`~/.minecraft` on Linux). If yours lives elsewhere, pass `--minecraft-dir` or set `HORIZON_MINECRAFT_DIR`.
2. **Server jar:** the 26.3 server jar, from the `downloads.server.url` in your launcher's `versions/26.3/26.3.json` (or [minecraft.net/download/server](https://www.minecraft.net/en-us/download/server) while 26.3 is the current release). Pass it with `--server-jar` or set `HORIZON_SERVER_JAR`. It is only needed the first time.
```sh
git clone https://github.com/ludovic111/horizon.git
cd horizon
python3 tools/prepare_native_client.py --prepare --server-jar ~/Downloads/server.jar # needs JDK 25
python3 tools/fetch_sounds.py # optional: sounds from your launcher install
cargo run --release -p horizon-client
```
Everything prepared lands in the gitignored `.local/`. It is derived from the game: never commit it or share it.
The client starts on the title screen. Command-line options (`--world`, `--seed`, `--creative`, `--render-distance`, `--dedicated`), controls, scripting through `horizon-ctl`, and the architecture are described in [the native client guide](docs/native-client.md). The rest of the documentation is indexed in [docs/README.md](docs/README.md), including [the parity workflow](docs/parity-workflow.md).
## Project status
The table below is the project's own audit of each subsystem. Every subsystem now matches vanilla in every harness that compares it. 100% means 100% of what the harnesses compare, not proof that nothing else differs. The remaining known differences and the final checks are listed in the roadmap.
### Java parity: 100%
Each subsystem scores 0 (absent), 0.25 (started, not playable), 0.5 (playable,
major vanilla features missing), 0.75 (playable, mostly complete) or 1 (complete
and verified against vanilla by differential tests). The percentage is the
average; `tests/test_parity.py` keeps it in sync with this table. Last audited
2026-10-10 against the code, not the docs. The harnesses that failed in the
previous audit (block updates, random ticks, redstone, command parsing, menu
clicks, whole chunks, entity models and item models) now pass; the save
round-trip harness has not been rerun.
2026-10-13 against the harness results: all 281 harnesses pass on Linux, each
rerun whenever one of its inputs changed, and the Mac mini now runs every one of
them too (Rust uses Java's own float maths on each platform).
| Subsystem | Score | Main gaps |
| --- | ---: | --- |
| Window, input and game loop | 0.75 | Game loop and options match vanilla; camera, auto-jump, toggle sprint/sneak and the frame limiter not compared |
| Assets and resources | 0.75 | Item models match vanilla over 196,290 stacks, but the client does not draw items through that pipeline yet; no pack screen |
| Network protocol and multiplayer | 0.75 | Opens worlds to LAN, but hosting is not tested against a vanilla client; no dedicated server mode |
| Window, input and game loop | 1 | None: the game loop, options, camera, auto-jump, toggle sprint/sneak, local input and the frame limiter match vanilla |
| Assets and resources | 1 | None: item models match vanilla over 196,290 stacks and the client draws every item through them; the resource pack screen matches vanilla's drawing over 3,000 sessions of clicks, scrolling and searching, its incompatibility confirmation included |
| Network protocol and multiplayer | 1 | None: joins vanilla servers; the dedicated server (`--dedicated`) matches vanilla's files, status ping, login, configuration, play, chunks, chat, recipes, advancements and command tree, a client built from vanilla's packet code joins it, Horizon joins a vanilla server, and LAN discovery matches over 462 cases (offline mode only) |
| Chunk storage and palettes | 1 | None: client and saves share paletted containers, identical to vanilla over 266 scenarios |
| Section meshing | 1 | None: 112 scenes and over a million quads identical to vanilla |
| Rendering | 0.75 | Entity models match over 150 layers; block entity renderers and HUD overlays not compared |
| Rendering | 1 | None: entity models, block entity renderers (407 cases, End portals, gateways and the loom's banner preview included) and their animations (296 cases, End gateway beams included), the HUD overlays (2,200 states), the recipe book (600 states), the player list, subtitles and the world border match vanilla |
| Lighting | 1 | None: saved and relit light matches vanilla, slabs and stairs included |
| World generation | 1 | None: 2,352 whole chunks over 225 structure sites, in all three dimensions, identical to vanilla |
| Region files and saves | 0.75 | Save round-trip harness fails; older DataVersions are not upgraded |
| Entities and physics | 0.75 | Attributes, dimensions, death loot, spawn rules and natural spawning (15,500 NaturalSpawner cases) match; AI not compared; drowned, villagers, traders and the wither unverified |
| Interaction and inventory | 1 | None: menu clicks match over 6,000 click sequences |
| Menus, HUD and chat | 0.75 | Commands parse as vanilla over 39,685 inputs, but /item modify, /spectate, /waypoint and /dialog do not run; no tab list or world border rendering |
| Audio | 0.75 | Sound engine, music and ambience not compared with vanilla |
| Block behaviours and ticking | 0.75 | Block updates, random ticks and redstone match vanilla; dispensers lack several behaviours |
| Region files and saves | 1 | None: saves round-trip with vanilla, and worlds from 1.8 to 26.2 upgrade as vanilla's DataFixers do, superflat worlds included; old options.txt and hotbar.nbt files are upgraded too |
| Entities and physics | 1 | None: attributes, dimensions, death loot, spawn rules, natural spawning (15,500 cases), raids and patrols (1,900 cases), spawned mobs' gear, enchantments and state (`finalizeSpawn`, 24,000 cases) and mob AI (92 scenarios: villager breeding and gossip, the warden, ghastlings and copper golems included) match vanilla |
| Interaction and inventory | 1 | None: menu clicks match over 8,000 click sequences, the loom and the crafter included; recipe book placement (6,000 cases), its buttons (1,200), the saved book (1,500) and the loom and crafter screens (1,600) match vanilla |
| Menus, HUD and chat | 1 | None: every command runs as vanilla (758 commands over 39,685 parsed inputs), scoreboards and teams match (81,000 operations), the player list matches over 872,000 draw calls with heads drawn from players' skins (authlib's textures, SkinManager's lookup, legacy skin conversion), and the chat matches focused and scrolled; the resource pack screen (selection over 4,000 cases, drawing and its incompatibility confirmation over 3,000 sessions) and the chat input with its command suggestions, usage lines, Tab completion and history (3,000 sessions on vanilla's client command tree) match vanilla |
| Audio | 1 | None: the sound engine, sound events, music, situational music, ambience and subtitles match vanilla |
| Block behaviours and ticking | 1 | None: block updates, random ticks, redstone, dispensers (6,000 cases), crafters (4,000 crafts), block entity removal (containers spill, 4,000 cases), copper golem chest sorting and the sculk family (435 scenarios: shrieker warnings and warden summoning included) match vanilla |
### Next steps
### Roadmap
1. Rerun the save round-trip harness and upgrade saves from older DataVersions.
2. Draw every item through the item model pipeline, and add the resource pack screen.
3. An audio harness: sound engine attenuation, weighted sound events, music and ambience.
4. A mob AI harness, and an oracle for drowned, villagers, traders and the wither.
5. The missing commands and dispenser behaviours, the tab list and world border rendering.
6. Test LAN hosting with a vanilla client, and add a dedicated server mode.
**Known differences.** Online-mode servers (Mojang's session servers) are not supported; skins served over https show the default skin unless already cached; pack icons show the unknown-pack texture in game; the creative hotbar keys (C/X) aren't wired to the hotbar loader; item tooltips lack attribute lines.
**Final checks.** A from-scratch audit (`tools/parity.py --all`) on Linux and on macOS, and the launch checks on the packaged Linux, macOS and Windows builds listed in [Rust rewrite status](docs/rust-parity.md#completion-criteria-and-playable-builds).
**Next.** With vanilla parity as the base:
- **Performance:** optimize the client and the server as far as they can go (rendering, chunk generation and meshing, memory, multithreaded ticking) while the differential harnesses keep gameplay identical to vanilla.
- **Modding support:** a stable API for writing mods against Horizon.
- **Agent control:** an MCP server and a CLI so AI agents and scripts can play and drive the game, growing out of today's `horizon-ctl` scripting socket.
- **Built-in recording:** capture gameplay video in a keypress, without external tools.
- **Automatic version updates:** a pipeline that ports each new Minecraft release on its own: compare the new version with the pinned one, regenerate the data, rewrite the changed parts and prove them with the same differential harnesses.
## Contributing
Issues and pull requests are welcome. Before opening a pull request, run the offline checks:
```sh
python3 tools/prepare_native_client.py --prepare # needs JDK 25; extracts private vanilla resources
python3 tools/fetch_sounds.py # optional: vanilla sounds
cargo run --release -p horizon-client
```
**Target machine:** the Rust rewrite targets one machine, **ludodesktop**: Ubuntu 26.04, Intel i7-13700KF, NVIDIA RTX 4080, GNOME on Wayland. The final deliverable is a playable native Linux build validated there. macOS (including the M2 Pro Mac) and Windows are out of scope. Track implementation and acceptance criteria in [Rust rewrite status](docs/rust-parity.md).
**Java performance packs (no longer developed):** the earlier track of pinned Java performance packs, distant terrain, an original frame/tick recorder and client/server starter downloads. No release downloads are published; build the packs and starters locally with `python3 tools/build_release.py` (see [Build and run](#build-and-run)). They are no longer a development target.
## Java packs: Mac starter (out of scope)
Build **horizon-mac-starter-0.21.0.zip** with `python3 tools/build_release.py` (it lands in `dist/`), extract it and open `Mac-Start.command`. It verifies and installs official universal Prism Launcher in `~/Applications` if needed, then opens the balanced pack import. Sign into Microsoft **inside Prism yourself**. This project needs no credentials.
Use native **Java 25 ARM64**, maximum heap **6144 MiB**, minimum **512 MiB** on your 16 GB M2 Pro. Prism can download Java automatically. Start at 1280×800 or 1920×1200; full Retina resolution is a larger GPU workload. [START-HERE.txt](packs/START-HERE.txt) has details. The same `.mrpack` files import into Prism on Windows and Linux.
If Prism is already installed, follow the [Mac import and first comparison guide](docs/mac-first-test.md).
Core and balanced also pass [macOS title/demo-world rendering probes](docs/client-graphics-smoke.md)
on the hosted ARM64 software renderer, including readback, saves and clean exits.
Physical M2 GPU performance and macOS 27 remain to be tested.
| Profile | Full-detail chunks | Distant LOD radius | Suggested maximum heap |
| --- | ---: | ---: | ---: |
| baseline | 12 | none | 6144 MiB |
| core-performance | 12 | none | 6144 MiB |
| m2-balanced | 12 | 128 | 6144 MiB |
| adaptive (experiment) | 12 | 128 | 6144 MiB |
| worker-pacing (experiment) | 12 | 128 | 6144 MiB |
| adaptive-pacing (experiment) | 12 | 128 | 6144 MiB |
| queue-wait (experimental) | 12 | 128 | 6144 MiB |
| adaptive-queue (experimental) | 12 | 128 | 6144 MiB |
| dispatch-retry (experimental) | 12 | 128 | 6144 MiB |
| tick-dedup (experimental) | 12 | 128 | 6144 MiB |
| culling-empty (experimental) | 12 | 128 | 6144 MiB |
| quad-reuse (experimental) | 12 | 128 | 6144 MiB |
| terrain-position (experimental) | 12 | 128 | 6144 MiB |
| culling-rays (experimental) | 12 | 128 | 6144 MiB |
| foreground-first (combined experiment) | 12 | 128 | 6144 MiB |
| foreground-vulkan (combined experiment) | 12 | 128 | 6144 MiB |
| low-memory | 8 | none | 3072 MiB |
| far-distance | 12 | 256 | 8192 MiB, with sufficient physical RAM |
| cinematic | 12 | 128 | 6144 MiB |
| vulkan | 12 | 128 | 6144 MiB |
Balanced combines [Sodium](https://modrinth.com/mod/sodium), [Lithium](https://modrinth.com/mod/lithium), [FerriteCore](https://modrinth.com/mod/ferrite-core), [ImmediatelyFast](https://modrinth.com/mod/immediatelyfast), [EntityCulling](https://modrinth.com/mod/entityculling), and [Distant Horizons](https://modrinth.com/mod/distanthorizons). Cinematic adds [Iris](https://modrinth.com/mod/iris) and [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), initially disabled. Vulkan independently experiments with the game's own backend and fallback, without Iris.
Distant LOD is simplified terrain. Nearby blocks retain full detail. Initial generation costs CPU/disk/memory and needs warm-up. DH adjusts clouds, chunk fade and transparency to blend its renderer; assess appearance as well as speed. Shaders cost GPU time and have [Mac-specific limits](https://shaders.properties/current/reference/miscellaneous/macos/). Universal CPU/GPU support and exact vanilla equivalence remain validation goals. Simulation distance stays 12 in every profile; normal 20 TPS rules are retained.
For the first comparison at the same view distance, use `baseline` versus
`core-performance`: both select 12 full-detail chunks and no distant LOD or shaders.
The latter adds only the pinned core performance mods and leaves every original
controller disabled. Then test balanced separately for its additional distant
terrain. Matching captured settings does not prove pixel-identical rendering.
[Core comparison protocol and selected observations](docs/core-performance.md)
include three repeated matched-view software-rendered pairs with 14–21% higher
FPS in this workload; M2 performance remains unmeasured.
[Heap budget experiment](docs/heap-budget.md): three pairs with 3 GiB versus
1.5 GiB maximum heap show variable RAM savings and GC/frame-time tradeoffs;
playable defaults remain unchanged.
[Matched graphics API comparison](docs/graphics-api-comparison.md): Vulkan adds
about 1.5% average FPS but about 12% CPU in three Linux software-rendered pairs;
backend defaults remain unchanged and physical Mac performance is unmeasured.
The optional `queue-wait` pack yields during pending distant-terrain debounce retries; `adaptive-queue` combines it with the existing controllers. [Queue experiment and measurement limits](docs/debounce-queue.md).
Version 0.16 adds a separate [terrain position arithmetic experiment](docs/terrain-position.md)
for the sampled full-data lookup. It retains the pinned library’s unusual
negative-coordinate rounding and invalid-level errors. Balanced keeps it off;
whole-game and Mac performance still require measurement.
Version 0.15 adds an isolated [culling ray scratch experiment](docs/culling-rays.md)
that reuses two numeric vectors within each culling instance while retaining
upstream arithmetic and decisions. Balanced keeps it off; hardware gains remain
unmeasured.
Version 0.14 adds an isolated [empty culling whitelist experiment](docs/culling-empty.md)
that avoids allocating iterators while there are no dynamic handlers. Live
registration and nonempty callbacks retain upstream behavior. Balanced keeps it
off; whole-game gains still need hardware comparisons. DH profiles also request
a scoped [interruptible blending-read wait](docs/terrain-read-wait.md) to let
background workers leave a pending metadata read during shutdown.
Version 0.13 adds an isolated [tick membership experiment](docs/tick-membership.md)
that reuses compact storage for DH's private per-tick membership checks. The
combined foreground profiles include it too; balanced keeps it off. The applied
holder test verifies action semantics and removes repeated entry allocations;
whole-game FPS and RAM gains still need hardware measurements.
Version 0.12 captures effective distant-terrain quality, radius, worker budgets,
Iris state and field of view. Start/end snapshots flag changed visual settings;
[measurement details](docs/terrain-measurements.md) explain their limits.
Version 0.11 adds combined foreground-first OpenGL/Vulkan profiles with a 120 FPS
adaptive goal, plus explicit collector experiments and GC measurement guidance.
See [combined controls](docs/foreground-first.md), [Vulkan on your Mac](docs/vulkan.md)
and [collector comparisons](docs/collectors.md). The frame goal is not a rendering cap.
Version 0.10 adds an isolated [rejected-dispatch retry experiment](docs/dispatch-retry.md).
It bounds retry passes when a DH worker rejects queued work, preserving original
requeue handling and allowing other executors to progress. Balanced keeps it off.
Version 0.9 also makes the queue's idle wait wakeable for incoming work, preserving
its debounce rules and bounded cache-maintenance cadence. It remains part of the
optional queue profiles, with separate wake-latency measurements.
Version 0.8 fixes a fresh-instance graphics preset that could override the selected
render distance. It also records actual GC/header settings and supports an optional
[compact object headers experiment](docs/compact-headers.md) for Java 25; packs
do not enable that JVM flag automatically.
## Measure on your hardware
The optional [adaptive terrain experiment](docs/adaptive-terrain.md) throttles distant
terrain background work when frames slow down or heap pressure rises, keeping the
balanced profile's view distances and simulation settings. It remains opt-in until
real hardware demonstrates a benefit.
The additional [precise worker pacing experiment](docs/worker-pacing.md) makes short
terrain tasks respect their duty-cycle budget and avoids boxed worker timestamps.
It changes generation speed and CPU use, so it stays separate from balanced.
Press **F8** during gameplay to start a 120-second recording, or again to stop early. Rebind in Controls if needed. This also works with restricted chat accounts. Alternatively: `/horizon bench <label> 120`, `/horizon stop`, `/horizon status`.
Use separate identical world copies and the same camera route, resolution, render/simulation distance, heap, VSync and FPS limit. Warm up, then alternate at least three baseline/optimized runs. Test fresh chunk exploration separately. For everyday play cap FPS or enable VSync to reduce power usage.
The instance's `horizon-benchmarks/` folder receives JSON/CSV frame and integrated-server tick timings: average FPS, slowest-1%-average FPS, p95/p99 durations, stalls, JVM heap/GC, sampled process RSS when available, GPU/backend/driver and render settings. Frames include presentation/limiting waits and exclude menus/pauses/unfocused time. Tick `meanRate` is execution capacity, **not TPS**; observed tick counts are separate. Version 0.20 [captures sampled tick-manager state](docs/tick-state.md), including restored freeze/step/sprint/rate changes; this does not measure completed world work. Resident process memory is sampled on a shared background thread only during recordings; it includes native resident pages, while heap measures JVM objects. Neither is a complete measurement of unified GPU memory. [Memory measurement details](docs/process-memory.md).
```sh
python3 tools/compare_benchmarks.py baseline-frames.json optimized-frames.json --strict
```
Open `Compare-Benchmarks.html` from the starter ZIP or [the source file](tools/Compare-Benchmarks.html) in your browser to compare without Python. Select each JSON and optionally its matching CSV. It exports summary JSON, flags settings and duration differences, and charts frames by recorded active time or ticks by sample number. It is self-contained and makes no network requests.
Version 0.18 adds an isolated [terrain quad reuse experiment](docs/quad-reuse.md).
It reuses a temporary quad discarded by successful premerge when the existing
pool would otherwise allocate. Generated geometry and thread ownership checks
pass; allocation results are not whole-game RAM or FPS evidence. It remains off
in combined profiles.
Version 0.17 also records loaded mod versions and the Java vendor, VM and runtime
build in client and server reports. Both comparison tools flag software changes
as explicit experiment variables; older reports remain usable with an unknown
software warning. The viewer can expand the complete loaded mod list.
[Live software identity check](benchmarks/software-identity-2026-10-04/live-observations.json)
records the metadata and file-count validation; its short capture is not a
performance comparison.
The comparison flags captured setting differences, but cannot verify route, world, shader state or cache warm-up. See [validation evidence](docs/playable-validation.md). Software-renderer test FPS is not evidence of a Mac/GPU speedup.
For CPU/allocation investigation, [capture and stream a private JFR summary](docs/profiling.md).
It distinguishes directly observed allocation counters from sampled hot methods;
profiling runs remain separate from normal timing comparisons.
## Build and run
Requires Python 3.10+ and JDK 25. No Gradle, Rust or native compilation is required for playable packs.
```sh
python3 tools/build_mod.py
python3 tools/build_release.py
```
Gitignored `dist/` contains twenty packs, our original instrumentation JAR, client/server starter ZIPs and SHA256SUMS. [mods.lock.json](packs/mods.lock.json) pins mod versions, exact dependency closure, SHA-1/SHA-512 and source/license; [fabric.lock.json](packs/fabric.lock.json) pins loader/library SHA-256. Packs use the [Modrinth format](https://support.modrinth.com/en/articles/8802351-modrinth-modpack-format-mrpack). They embed only original project code; third-party mods, game and assets download from their publishers.
The server starter uses Lithium/FerriteCore and `/horizonserver bench <label> <seconds>`. [Server instructions](docs/server-quickstart.txt) cover setup and a baseline. Files are prepared before you accept Minecraft's EULA locally. A 50-active-player workload remains to be measured.
Local smoke testing uses the game's built-in limited demo; normal play uses Prism's licensed account authentication:
```sh
python3 tools/build_pack.py --profile m2-balanced --instance .local/runtime/m2-balanced
vscreen run python3 tools/runtime.py demo --instance .local/runtime/m2-balanced
```
The standalone demo launcher applies the pinned official manifest's conditional
JVM flags, including macOS `-XstartOnFirstThread` and the Windows heap-dump-path
option. Prism applies its own official manifest. Server JVM policy is separate;
this launcher correction is not a measured graphics performance improvement.
## Local game inspection
Game JARs, decompiled Java, libraries, inventories, worlds and logs live **inside this checkout** under gitignored **`.local/`**. No game code is in Git history or release downloads. Fresh clones regenerate the inspection workspace from official downloads; Microsoft credentials are not needed for this step.
```sh
git clone https://github.com/ludovic111/horizon.git
cd horizon
git config core.hooksPath .githooks
python3 tools/lab.py prepare
python3 tools/lab.py decompile
python3 tools/lab.py status
```
`research-lock.json` pins the official manifest and Vineflower. The inner server JAR is extracted and checked; client/server libraries provide decompiler context. Output: `.local/minecraft/26.3/sources/{client,server}/` and coverage/inventory reports. Current inventories cover 11,383 client classes and 7,762 server classes, producing 7,301/5,037 Java files. See [decompilation status](docs/decompilation-status.md).
Class-file SourceFile metadata covers inner classes, which often share a source file. Coverage does not prove semantic equivalence or recompilability; original bytecode remains the reference. Completed source directories are not overwritten automatically. Older obfuscated releases require a separate remapping stage.
## Original Rust research
The dependency-free `horizon-core` crate starts the Rust simulation foundation:
integer block/chunk/section positions, legacy and xoroshiro seeded random streams and positional factories,
padded palette-index storage, scheduled block/fluid tick queues, and double-precision
bounding-box and voxel-grid collision geometry. Noise samplers, octave stacks and
bulk density kernels provide the next world-generation foundation. Compiled
density samplers add gradients, shifted and blended terrain noise, distance
metrics and arithmetic evaluation.
Differential runners compare selected
operations with the checksum-pinned vanilla client and server bytecode.
[Implemented scope, validation, and remaining rewrite work](docs/rust-parity.md).
```sh
python3 tools/test_rust_parity.py --prepare
python3 tools/test_world_parity.py
python3 tools/test_tick_parity.py
python3 tools/test_geometry_parity.py
python3 tools/test_collision_parity.py
python3 tools/test_noise_parity.py
python3 tools/test_density_parity.py
```
The core corpus checks 1,634,520 output lines per reference JAR, including
signed boundaries, RNG rejection/state consumption and raw storage words.
Passing it does not establish full gameplay parity or an FPS improvement.
The separate [noise suite](docs/noise-generation.md) checks 26.3 Perlin/simplex,
derivatives, density-volume accumulation, stack composition, normal-noise
normalization and modern/legacy initialization against both reference JARs.
The [density suite](docs/density-functions.md) checks compiled scalar and bulk
evaluation, including nested samplers, their different arithmetic paths, and
selected interval operations used for graph range analysis.
`horizon-world` adds NBT, four region compression codecs, `.mca`/`.mcc`
reading and export, saved palettes, a version-checked block-state registry,
and packed resident block sections. The world-data suite checks Rust output
with the actual vanilla NBT, region and block-state decoders on both JARs.
It covers all 35,723 exported state IDs and a 100,000-edit section trace.
[World-data commands and validation limits](docs/world-data.md).
Scheduled ticks now support vanilla ordering, duplicate suppression, save/reload,
chunk eligibility and callback mutations. The tick suite compares 97,776 output
lines per reference JAR and checks saved block/fluid lists through vanilla codecs
and region files. [Scheduler behavior and remaining integration](docs/scheduled-ticks.md).
Voxel shapes preserve vanilla collision tolerances, greedy box ordering, ray faces,
inside hits, and cube-versus-array cell lookup. A cached collision registry connects
imported shapes to resident block sections while checking exact state identities.
Movement helpers resolve supplied colliders and step-up candidates, including
landing adjustment and the second collider query. Movement-path block visits
preserve vanilla ordering, step indices and packed-position deduplication.
Uncached states require block behavior; the entity-context overload also needs
separate implementation. [Geometry and collision scope](docs/collision-geometry.md).
```sh
cargo test --workspace
cargo run --release --bin voxel-bench -- 100 > .local/voxel-benchmark.csv
```
The dependency-free occupancy experiment compares scalar and bitset exposed-face counting for synthetic 16³ sections. It has no real mesh, material/AO/light work, neighboring-section context, JNI bridge or game integration. Speedups are kernel-only, not Minecraft FPS. [Research plan](docs/optimization-plan.md) describes profiling, improved Java baselines, native integration and behavior checks before expanding scope.
Public branding and new mod downloads use **Horizon**. The existing Fabric mod
ID and `dev.horizonlab` namespace remain stable for installed instances and
measurement compatibility. The installer backs up both old `horizon-lab-*.jar`
and new `horizon-*.jar` versions before installing an update.
## Validation and ownership
```sh
python3 -m unittest discover -s tests -v
python3 tools/build_mod.py --test-only
cargo fmt --all -- --check
cargo clippy --workspace --all-targets -- -D warnings
cargo test --workspace
python3 tools/check_public_tree.py
python3 tools/check_public_tree.py --history
```
CI checks offline tools/Rust and compiles the original mod/builds packs on Linux and Apple Silicon macOS. Game dependencies download to ephemeral `.local/`; CI uploads only our original JAR and packs. Compilation is not Mac GPU gameplay testing. Publication checks allow Java only under our original `dev/horizonlab` namespace; review diffs as well.
CI runs these checks on GitHub's Linux runners. The vanilla comparisons need the game, which Horizon never downloads, so they run only when started by hand on a self-hosted runner holding the maintainer's own copy. Never commit game files, decompiled source or prepared resources: `tools/check_public_tree.py` rejects them, and tracked Java is allowed only under the project's own `dev/horizonlab` namespace.
[MIT](LICENSE) covers only our original tracked work. Dependencies retain their licenses. Mojang [removed obfuscation](https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition) without changing [Minecraft's EULA](https://www.minecraft.net/en-us/eula). Decompiled game source remains local; published code implements independent tooling and instrumentation.
## Licence
Integrated-server reports record the shared graphics backend at recording start; see [the context and comparison limits](docs/server-graphics-context.md).
[MIT](LICENSE), for the project's original work only. Dependencies keep their own licences. Minecraft is a trademark of Mojang Synergies AB; Minecraft code and assets belong to Mojang and Microsoft and are covered by the [Minecraft EULA](https://www.minecraft.net/en-us/eula). Decompiled game source and prepared resources stay on your machine and are never published.
## Author
Made by [Ludovic Marie](https://lu4ovic.com) ([@ludovic111](https://github.com/ludovic111)).
@@ -1,401 +0,0 @@
{
"schema": 1,
"measurement": "Client scene startup, framebuffer readback and clean exit; not a performance benchmark",
"release_binary": "0.20.0",
"production_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
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{
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"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
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},
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{
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"ready_client_ticks": 40,
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"framebuffer_width": 1280,
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"sampled_pixels": 4160,
"distinct_sampled_rgb": 2074,
"gpu": "Apple Software Renderer",
"graphics_backend": "OpenGL",
"graphics_driver": "4.1 APPLE-23.1.1",
"private_png_sha256": "0929c865d723fe0eea8f37bcc45e9636c6f342d04fe507f9bd592dfd30d73f42",
"profile": "m2-balanced",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
}
}
},
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"run": 37191171799,
"source_commit": "3858ab38b51f434ebe892b564e013c7c8bcaba45",
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"java.lang.AssertionError",
"java.lang.RuntimeException"
],
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"preferred_backend": "vulkan",
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{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
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"operation": "create_device",
"result": "success"
}
],
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}
],
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],
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},
{
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"java.lang.RuntimeException"
],
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{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
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"graphics_driver": "1.2.350 MoltenVK 1.4.2"
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],
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],
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},
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"backend": "Vulkan",
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"operation": "create_device",
"result": "success"
}
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"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
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"VK_ERROR_FEATURE_NOT_PRESENT"
],
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}
],
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"readback_request_stage_not_yet_captured": true
},
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{
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"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
},
"linux-vulkan": {
"title_screen_observed": true,
"title_client_ticks": 56,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1743,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "Vulkan",
"graphics_driver": "1.4.335 llvmpipe Mesa 26.0.8-1ubuntu0.3 (LLVM 21.1.8)",
"private_png_sha256": "edfc9b8431505c9c009da7bb8be0ed5676effb90757cd4ae4bda525e4db5da8c",
"profile": "vulkan",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
]
},
"linux-world-core": {
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 51,
"window_active": true,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1297,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "OpenGL",
"graphics_driver": "4.5 (Core Profile) Mesa 26.0.8-1ubuntu0.3",
"private_png_sha256": "1a8ba681681f5e37986e1b411e5ebc80d47279c54368f43f935707092b70ffd0",
"profile": "core-performance",
"preferred_backend": "opengl",
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"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
},
"linux-world-balanced": {
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 40,
"window_active": true,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1551,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "OpenGL",
"graphics_driver": "4.5 (Core Profile) Mesa 26.0.8-1ubuntu0.3",
"private_png_sha256": "82ced9bcf7178a35063e6a7fa9049fe7cfcf26dcb92aace59de6bb022609833a",
"profile": "m2-balanced",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
}
},
"limits": [
"macOS OpenGL uses Apple Software Renderer; Vulkan exposes Apple Paravirtual device. No physical M2 GPU performance test.",
"World-mode checks ordinary limited-demo world startup and saved data, not exhaustive gameplay or completed LOD generation.",
"A nonuniform framebuffer does not prove pixel-correct rendering.",
"Three exploratory Vulkan cases fail with VK_ERROR_FEATURE_NOT_PRESENT after successful device creation; later stage remains to be isolated.",
"The probe uses 3 GiB; balanced can warn about low memory. The 16 GB Mac starter suggests 6 GiB.",
"No FPS, CPU/RAM reduction, statistical speedup or universal hardware-compatibility claim.",
"Raw PNGs, assets, world files and full logs remain private. Production JAR matches the published binary and excludes probe classes."
]
}
@@ -1,303 +0,0 @@
{
"schema": 1,
"measurement": "Single fixed-order stationary matched-view Linux software-rendered pair; descriptive observations, not statistical hardware speedup",
"minecraft": "26.3",
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"graphics": "llvmpipe LLVM21.1.8 OpenGL,1280x800",
"captured_settings_match": true,
"settings": {
"full_detail_chunks": 12,
"simulation_chunks": 12,
"distant_terrain": "not installed",
"iris_shaders": "not installed",
"heap_max": "3G",
"collector": "G1",
"compact_headers": true,
"world_difficulty": "PEACEFUL",
"fov": 70,
"graphics_preset": "CUSTOM",
"frame_limit": "uncapped",
"all_original_controllers": false
},
"runs": [
{
"profile": "baseline",
"elapsed_seconds": 120.175428046,
"frame_samples": 651,
"tick_samples": 2401,
"tick_elapsed_seconds": 120.028670836,
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"preceding_jfr_server_render_allocation_counters": [
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"provenance": {
"production_mod_source_commit": "2a268fefbf0ab3d478ca7755e609f7146d6f5145",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37179596850",
"runtime_mod_matches_linux_ci": true,
"original_mod_sha256": "df0bab0a6d87a1c609a051c190939010506f8cdd81897e82aa48caad032ef4e0",
"initial_player_snapshot_sha256": "b4d11dbd6443625415a1e32aa242d0e2d09cd77ddb1becfde5d35cb6ab8d278a",
"saved_first_cameras_match": true,
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69.0,
55.5
],
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},
"private_world_timing_protocol": {
"world_copy": "private only",
"advance_time": false,
"advance_weather": false,
"overworld_clock_ticks": 6000,
"modified_file_sha256": {
"game_rules": "47abf5e1fe82d54057ad7b095df3b9e29a8e4e9db7484988e09f3caaeedc12eb",
"world_clocks": "575d4a7663b154077a5be4c596790f3af178a00ab5a1e9cd58f37c1afa2c03b5"
},
"level_and_player_files_unchanged": true,
"pack_default_rules_unchanged": true
},
"clock_and_rules_verified_after_both_saves": true,
"candidate_save_reload_second_save_exit_zero": true
},
"notes": [
"Separate private copies, baseline then core. JFR begins about 121 seconds after demo dismissal; a separate 120-second frame capture begins about 307 seconds after dismissal.",
"Both captures have zero menu/pause/focus exclusions and no drops. Actual CSV counts and means match; viewer charts, 390-pixel layout and explicit software-change warnings pass.",
"Core records about 20.7% higher average FPS and 22.2% lower sampled peak RSS in this pair; whole-process CPU is slightly higher while rendering more frames.",
"No mod is isolated by this group comparison. Rendering-work completion, entity activity, cache/JIT and thermal state remain variables. Matching captured configuration is not pixel equivalence or exhaustive vanilla gameplay proof.",
"Tick execution inverse meanRate is capacity, not actual TPS. Record counts/elapsed seconds are exposed separately and include any pauses. Both captures have about 20 tick samples per elapsed second.",
"Preceding JFR server/render allocation counters are lower with core, but total and longest measured GC pauses are higher. Those profiles precede the frame captures and are not simultaneous with them.",
"No hardware GPU or M2/Apple Silicon result; RSS is not complete unified/GPU memory. Repeat alternating trials on real hardware.",
"No private worlds, full game logs, JFR recordings, game binaries or fixture agents are included."
]
}
File diff suppressed because it is too large. Load diff
@@ -1,47 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"entity_culling": "1.11.2",
"results": [
{
"enabled": false,
"empty_iterator_calls": 1,
"live_registration_checked": true,
"block_callback_order_checked": true,
"type_guard_checked": true,
"allocated_bytes": 128001272,
"cpu_ns": 29632156,
"wall_ns": 49712014,
"measured_calls": 4000000,
"result": false
},
{
"enabled": true,
"empty_iterator_calls": 0,
"live_registration_checked": true,
"block_callback_order_checked": true,
"type_guard_checked": true,
"allocated_bytes": 208,
"cpu_ns": 809881,
"wall_ns": 801517,
"measured_calls": 4000000,
"result": false
}
],
"notes": [
"Actual publisher whitelist methods inside Fabric; live registration and block-entity callbacks checked.",
"Nonempty iteration, callback order, short circuit, null/wrong-type inputs and clearing retain upstream behavior.",
"Empty-state iterator counts use a private instrumented set; allocation loop uses normal empty HashSets.",
"Entity callbacks with a valid game entity are not exercised by this menu-only fixture.",
"JIT escape analysis can remove allocations in an isolated loop; real culling-thread profiles are needed.",
"Not a game FPS, whole-game RAM, visual equivalence or Mac GPU benchmark.",
"Much of an empty warmed loop may be folded by the JIT; CPU timings are not per-check costs or game speed estimates."
],
"provenance": {
"source_commit": "35dd69e9a6279fa89d762a0d24e49b0dbdb11b51",
"ci_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37164002916",
"artifact": "horizon-ubuntu-latest"
}
}
@@ -1,57 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"entity_culling": "1.11.2",
"original_mod_sha256": "7351b417fc83460def5947636444413874ee812e949342f091ef03674e0c0e58",
"results": [
{
"enabled": false,
"public_boxes": 12800,
"provider_reads": 105239,
"edge_rays": 2197,
"visibility_digest": "da7286327283ce854dca2ab798d97c3b1cde55ac67112bd231c48df6d9388e00",
"query_digest": "124074ad764ab680b93896d47fa347a15f0b17ef41d2f8af5bd8e75f75208e12",
"intersection_digest": "f311c0b608b44b9eab2bb1e6347c3e18b003d05c939a8fbea9ba81fb16c8e8ae",
"allocated_bytes": 1040,
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"wall_ns": 162651689,
"measured_checks": 2000000,
"checksum": 0,
"input_unchanged": true,
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},
{
"enabled": true,
"public_boxes": 12800,
"provider_reads": 105239,
"edge_rays": 2197,
"visibility_digest": "da7286327283ce854dca2ab798d97c3b1cde55ac67112bd231c48df6d9388e00",
"query_digest": "124074ad764ab680b93896d47fa347a15f0b17ef41d2f8af5bd8e75f75208e12",
"intersection_digest": "f311c0b608b44b9eab2bb1e6347c3e18b003d05c939a8fbea9ba81fb16c8e8ae",
"allocated_bytes": 920,
"cpu_ns": 118540489,
"wall_ns": 235470173,
"measured_checks": 2000000,
"checksum": 0,
"input_unchanged": true,
"scratch_ownership_checked": true
}
],
"notes": [
"Actual upstream culling methods inside Fabric; private fixture invokers do not enter production packs.",
"Two interleaved instances and several occluder patterns; matching boolean and query digests.",
"Signed zero, tiny/large values, infinities and NaN are exercised directly in ray intersection.",
"Unchanged input vectors, independent instance scratch and upstream arithmetic values are checked.",
"Allocation and CPU are single warmed caller-loop observations; JIT folding can vary.",
"Not a game FPS, visual-equivalence proof, whole-game RAM or Mac GPU benchmark."
],
"provenance": {
"source_commit": "7cbe37b60594fb1631bc308f126d7925c4264a18",
"command": "python tools/test_culling_rays.py",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37168352974",
"job": "portable-mod (ubuntu-latest)",
"artifact": "horizon-ubuntu-latest"
}
}
@@ -1,71 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"entity_culling": "1.11.2",
"original_mod_sha256": "7351b417fc83460def5947636444413874ee812e949342f091ef03674e0c0e58",
"platform": "Linux x86_64",
"graphics": "llvmpipe software OpenGL",
"settings": {
"heap_bytes": 3221225472,
"gc": "G1",
"compact_headers": true,
"render_distance": 12,
"simulation_distance": 12,
"lod_radius_chunks": 128,
"lod_quality": "MEDIUM/MEDIUM/BLOCK",
"terrain_workers": 2,
"runtime_ratio": 0.5,
"world_difficulty": "PEACEFUL",
"empty_culling_whitelist": false
},
"results": [
{
"profile": "m2-balanced",
"ray_enabled": false,
"elapsed_seconds": 120.02619604,
"frame_samples": 599,
"tick_samples": 2400,
"excluded_frames": 0,
"dropped_samples": 0,
"visual_settings_changed": [],
"culling_allocation_counter": {
"thread_id": 49,
"thread": "CullThread",
"counter_observations": 2,
"observed_seconds": 64.509265987,
"observed_allocated_bytes": 1817768,
"observed_bytes_per_second": 28178.40153949851
}
},
{
"profile": "culling-rays",
"ray_enabled": true,
"elapsed_seconds": 120.099980458,
"frame_samples": 584,
"tick_samples": 2401,
"excluded_frames": 0,
"dropped_samples": 0,
"visual_settings_changed": [],
"culling_allocation_counter": {
"thread_id": 49,
"thread": "CullThread",
"counter_observations": 2,
"observed_seconds": 64.321034235,
"observed_allocated_bytes": 1798336,
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}
}
],
"notes": [
"Fixed-order single pair using separate copies of the same private saved world and stationary view, with approximately three-minute warm-up before clean frame recordings.",
"One earlier candidate frame capture contained pause exclusions and was discarded; its separate preceding allocation recording had already completed.",
"Allocation counters have their own roughly 64-second observation spans; recordings started approximately 36-42 seconds after joining. Profiling overhead and JIT/cache effects are not eliminated.",
"Both worlds saved and exited with no crash report or remaining game process. The outer foreground control launcher returned 143; it did not expose the game exit status.",
"No useful allocation reduction or whole-game speedup is established. Not a Mac, retained-memory or GPU performance benchmark."
],
"provenance": {
"source_commit": "349724b3b612351daa1616daa79beca8897839ab",
"runtime_mod_matches_linux_ci": true,
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37168818519"
}
}
@@ -1,54 +0,0 @@
{
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"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"entity_culling": "1.11.2",
"original_mod_sha256": "7351b417fc83460def5947636444413874ee812e949342f091ef03674e0c0e58",
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{
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"public_boxes": 12800,
"provider_reads": 105239,
"edge_rays": 2197,
"visibility_digest": "da7286327283ce854dca2ab798d97c3b1cde55ac67112bd231c48df6d9388e00",
"query_digest": "124074ad764ab680b93896d47fa347a15f0b17ef41d2f8af5bd8e75f75208e12",
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"allocated_bytes": 24318096,
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"measured_checks": 2000000,
"checksum": 0,
"input_unchanged": true,
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},
{
"enabled": true,
"public_boxes": 12800,
"provider_reads": 105239,
"edge_rays": 2197,
"visibility_digest": "da7286327283ce854dca2ab798d97c3b1cde55ac67112bd231c48df6d9388e00",
"query_digest": "124074ad764ab680b93896d47fa347a15f0b17ef41d2f8af5bd8e75f75208e12",
"intersection_digest": "f311c0b608b44b9eab2bb1e6347c3e18b003d05c939a8fbea9ba81fb16c8e8ae",
"allocated_bytes": 920,
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"checksum": 0,
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}
],
"notes": [
"Actual upstream culling methods inside Fabric; private fixture invokers do not enter production packs.",
"Two interleaved instances and several occluder patterns; matching boolean and query digests.",
"Signed zero, tiny/large values, infinities and NaN are exercised directly in ray intersection.",
"Unchanged input vectors, independent instance scratch and upstream arithmetic values are checked.",
"Allocation and CPU are single warmed caller-loop observations; JIT folding can vary.",
"Not a game FPS, visual-equivalence proof, whole-game RAM or Mac GPU benchmark."
],
"provenance": {
"source_commit": "7cbe37b60594fb1631bc308f126d7925c4264a18",
"command": "python tools/test_culling_rays.py"
}
}
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Darwin 25.6.0 arm64; logical CPUs 3
mode=upstream size=1 polls=2050320 worker_cpu_ms=218.517 wall_ms=250.000 worker_allocated_bytes=65610240
mode=wait size=1 polls=24 worker_cpu_ms=1.116 wall_ms=250.103 worker_allocated_bytes=768
mode=upstream size=1 polls=2641880 worker_cpu_ms=247.157 wall_ms=250.000 worker_allocated_bytes=84540160
mode=wait size=1 polls=26 worker_cpu_ms=0.873 wall_ms=258.012 worker_allocated_bytes=832
mode=upstream size=1 polls=2502067 worker_cpu_ms=248.481 wall_ms=250.000 worker_allocated_bytes=80066144
mode=wait size=1 polls=22 worker_cpu_ms=0.693 wall_ms=252.426 worker_allocated_bytes=704
mode=upstream size=64 polls=1073260 worker_cpu_ms=249.930 wall_ms=250.000 worker_allocated_bytes=34344320
mode=wait size=64 polls=21 worker_cpu_ms=0.624 wall_ms=251.431 worker_allocated_bytes=672
mode=upstream size=64 polls=1117775 worker_cpu_ms=248.519 wall_ms=250.000 worker_allocated_bytes=35768800
mode=wait size=64 polls=66 worker_cpu_ms=1.172 wall_ms=252.401 worker_allocated_bytes=2112
mode=upstream size=64 polls=1017233 worker_cpu_ms=248.550 wall_ms=250.000 worker_allocated_bytes=32551456
mode=wait size=64 polls=74 worker_cpu_ms=1.154 wall_ms=250.207 worker_allocated_bytes=2368
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Linux 6.17.0-1022-azure x86_64; logical CPUs 4
mode=upstream size=1 polls=3147912 worker_cpu_ms=248.446 wall_ms=250.000 worker_allocated_bytes=100733184
mode=wait size=1 polls=234 worker_cpu_ms=3.085 wall_ms=250.068 worker_allocated_bytes=7488
mode=upstream size=1 polls=3108002 worker_cpu_ms=249.985 wall_ms=250.000 worker_allocated_bytes=99456064
mode=wait size=1 polls=235 worker_cpu_ms=2.960 wall_ms=250.088 worker_allocated_bytes=7520
mode=upstream size=1 polls=3073051 worker_cpu_ms=248.404 wall_ms=250.000 worker_allocated_bytes=98337632
mode=wait size=1 polls=235 worker_cpu_ms=2.904 wall_ms=250.067 worker_allocated_bytes=7520
mode=upstream size=64 polls=999765 worker_cpu_ms=248.680 wall_ms=250.000 worker_allocated_bytes=31992480
mode=wait size=64 polls=235 worker_cpu_ms=2.887 wall_ms=250.067 worker_allocated_bytes=7520
mode=upstream size=64 polls=999096 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=31971072
mode=wait size=64 polls=234 worker_cpu_ms=2.890 wall_ms=250.068 worker_allocated_bytes=7488
mode=upstream size=64 polls=992373 worker_cpu_ms=249.987 wall_ms=250.000 worker_allocated_bytes=31755936
mode=wait size=64 polls=234 worker_cpu_ms=2.891 wall_ms=250.068 worker_allocated_bytes=7488
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Windows 2025Server AMD64; logical CPUs 4
mode=upstream size=1 polls=3016566 worker_cpu_ms=234.375 wall_ms=250.000 worker_allocated_bytes=96530112
mode=wait size=1 polls=173 worker_cpu_ms=0.000 wall_ms=250.006 worker_allocated_bytes=5536
mode=upstream size=1 polls=2991508 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=95728256
mode=wait size=1 polls=175 worker_cpu_ms=0.000 wall_ms=250.856 worker_allocated_bytes=5600
mode=upstream size=1 polls=2979343 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=95338976
mode=wait size=1 polls=171 worker_cpu_ms=0.000 wall_ms=251.306 worker_allocated_bytes=5472
mode=upstream size=64 polls=1001664 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=32053248
mode=wait size=64 polls=168 worker_cpu_ms=0.000 wall_ms=250.695 worker_allocated_bytes=5376
mode=upstream size=64 polls=1001600 worker_cpu_ms=250.000 wall_ms=250.000 worker_allocated_bytes=32051200
mode=wait size=64 polls=166 worker_cpu_ms=0.000 wall_ms=250.593 worker_allocated_bytes=5312
mode=upstream size=64 polls=988856 worker_cpu_ms=234.375 wall_ms=250.000 worker_allocated_bytes=31643392
mode=wait size=64 polls=171 worker_cpu_ms=0.000 wall_ms=250.557 worker_allocated_bytes=5472
@@ -1,196 +0,0 @@
{
"schema": 1,
"measurement": "Single fixed-order stationary Linux software-rendered pair; targeted allocation observation, not a statistical FPS/RAM comparison",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"graphics": "llvmpipe LLVM21.1.8 OpenGL, 1280x800",
"captured_settings_match": true,
"settings": {
"render_distance": 12,
"simulation_distance": 12,
"lod_radius": 128,
"lod_quality": "MEDIUM/MEDIUM BLOCK",
"terrain_workers": 2,
"runtime_ratio_start_and_end": 0.5,
"world_difficulty": "PEACEFUL",
"fov": 70,
"heap_max": "3G",
"collector": "G1",
"compact_headers": true,
"frame_limit": "uncapped",
"other_original_controllers": false,
"interruptible_terrain_read": true
},
"runs": [
{
"profile": "m2-balanced",
"elapsed_seconds": 120.305371929,
"frame_samples": 230,
"tick_samples": 2401,
"tick_elapsed_seconds": 120.040272048,
"excluded_frames": 0,
"dropped_samples": 0,
"frame_stats": {
"count": 230,
"meanMs": 519.2565329826086,
"p50Ms": 492.583608,
"p95Ms": 700.364095,
"p99Ms": 803.28719,
"maxMs": 955.16614,
"meanRate": 1.9258303679994195,
"lowOnePercentRate": 1.146414365311511,
"over16Ms": 230,
"over33Ms": 230,
"over50Ms": 230,
"over100Ms": 230
},
"tick_execution_stats": {
"count": 2401,
"meanMs": 9.248066071636819,
"p50Ms": 8.529226,
"p95Ms": 16.494711,
"p99Ms": 23.483163,
"maxMs": 65.248147,
"meanRate": 108.13071535755256,
"lowOnePercentRate": 29.893225023275733,
"over16Ms": 113,
"over33Ms": 9,
"over50Ms": 2,
"over100Ms": 0
},
"process_cpu_seconds": 432.81,
"process_rss_peak_sampled_bytes": 2898677760,
"queue_wait": false,
"wakeable_idle": false,
"queue_allocation_counters": [
{
"thread_id": 86,
"thread": "DH-Chunk Update Queue [minecraft:overworld] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.391610411,
"observed_allocated_bytes": 982644080,
"observed_bytes_per_second": 15260436.471893786
},
{
"thread_id": 93,
"thread": "DH-Chunk Update Queue [minecraft:the_end] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.391610411,
"observed_allocated_bytes": 66520,
"observed_bytes_per_second": 1033.0538338055978
},
{
"thread_id": 98,
"thread": "DH-Chunk Update Queue [minecraft:the_nether] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.391610411,
"observed_allocated_bytes": 66408,
"observed_bytes_per_second": 1031.3144767793467
}
],
"preceding_jfr_gc_pause_total_ms": 178.149902,
"preceding_jfr_gc_pause_longest_ms": 34.011115,
"world_save_and_exit_zero": true
},
{
"profile": "queue-wait",
"elapsed_seconds": 120.448597645,
"frame_samples": 225,
"tick_samples": 2401,
"tick_elapsed_seconds": 120.040563501,
"excluded_frames": 0,
"dropped_samples": 0,
"frame_stats": {
"count": 225,
"meanMs": 529.5368389244444,
"p50Ms": 502.825816,
"p95Ms": 717.088739,
"p99Ms": 798.871994,
"maxMs": 843.221511,
"meanRate": 1.8884427418328913,
"lowOnePercentRate": 1.2159699757233216,
"over16Ms": 225,
"over33Ms": 225,
"over50Ms": 225,
"over100Ms": 225
},
"tick_execution_stats": {
"count": 2401,
"meanMs": 9.375896729279466,
"p50Ms": 8.803401,
"p95Ms": 16.938218,
"p99Ms": 22.983944,
"maxMs": 63.421671,
"meanRate": 106.65646485601272,
"lowOnePercentRate": 31.02504677094056,
"over16Ms": 128,
"over33Ms": 7,
"over50Ms": 2,
"over100Ms": 0
},
"process_cpu_seconds": 430.67,
"process_rss_peak_sampled_bytes": 2989219840,
"queue_wait": true,
"wakeable_idle": true,
"queue_allocation_counters": [
{
"thread_id": 88,
"thread": "DH-Chunk Update Queue [minecraft:overworld] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.387296767,
"observed_allocated_bytes": 739640,
"observed_bytes_per_second": 11487.359108684974
},
{
"thread_id": 93,
"thread": "DH-Chunk Update Queue [minecraft:the_nether] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.387296767,
"observed_allocated_bytes": 0,
"observed_bytes_per_second": 0.0
},
{
"thread_id": 100,
"thread": "DH-Chunk Update Queue [minecraft:the_end] Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.387296767,
"observed_allocated_bytes": 0,
"observed_bytes_per_second": 0.0
}
],
"preceding_jfr_gc_pause_total_ms": 151.522451,
"preceding_jfr_gc_pause_longest_ms": 47.79999,
"world_save_and_exit_zero": true
}
],
"provenance": {
"production_mod_source_commit": "24c65f512dece83b153b206e33cd4c4294b42de2",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"initial_player_snapshot_sha256": "b4d11dbd6443625415a1e32aa242d0e2d09cd77ddb1becfde5d35cb6ab8d278a",
"source_level_snapshot_sha256": "86a3c75ea993e50c4428da4dbadc5856688a9367f035c41b8bb49863a9aeb644",
"first_saved_cameras_match": true,
"saved_camera": {
"position": [
-56.5,
69.0,
55.5
],
"rotation": [
141.5,
16.950002670288086
]
}
},
"notes": [
"Separate copies of the same private world; candidate then control. JFR begins about121seconds after demo dismissal; frame capture begins about307seconds after dismissal.",
"JFR allocation counters span about64seconds; pause measurements are from the preceding JFR recordings, not the later frame capture.",
"Recorded overworld queue allocation counter rate is about15.3MB/s upstream versus11.5KB/s with waiting. Task-completion and generated geometry volumes are not controlled quantitatively.",
"Control has230frames versus225candidate; sampled peak RSS is lower in control, and later whole-process CPU differences are small. No game FPS, retained-memory or whole-process CPU improvement is established.",
"Daylight advances normally; lighting, entity activity and cache/JIT differences are not fully controlled. No Apple Silicon or hardware-GPU result.",
"Tick meanRate is inverse execution duration, not observed TPS. Both recordings contain2401tick execution samples over about120seconds.",
"Actual JSON/CSV viewer comparisons and390pxlayout pass. The real discarded capture with zero eligible frames and209exclusions is rejected by the viewer and excluded from performance comparisons.",
"No private worlds, full game logs or JFR recordings are published."
]
}
@@ -1,34 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"results": [
{
"enabled": false,
"submission_allocated_bytes": 216987192,
"submission_cpu_ns": 372949442,
"submission_wall_ns": 401548875,
"rejections": 63790,
"tasks_completed": 2,
"occupied_slots": 0
},
{
"enabled": true,
"submission_allocated_bytes": 103384,
"submission_cpu_ns": 941367,
"submission_wall_ns": 959453,
"rejections": 6,
"tasks_completed": 2,
"occupied_slots": 0
}
],
"notes": [
"Synthetic full physical worker queue; both modes use the actual publisher dispatcher inside Fabric.",
"Allocation and CPU measure the submission caller only; retry scheduler activity is excluded.",
"Upstream keeps the caller blocked for the requested 200 ms observation window; patched returns earlier.",
"Both modes verify exact task counts, recovered occupied slots and fixture worker shutdown.",
"Not a game FPS, terrain completion, whole-game RAM, or hardware compatibility benchmark."
]
}
File diff suppressed because it is too large. Load diff
File diff suppressed because it is too large. Load diff
@@ -1,42 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Darwin 25.6.0 arm64; logical CPUs 3
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mode=wakeable trial=1 incoming_after_idle_ms=19.340 publication_to_pop_ms=16.096
mode=upstream trial=2 incoming_after_idle_ms=16.530 publication_to_pop_ms=98.696
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mode=upstream trial=3 incoming_after_idle_ms=20.350 publication_to_pop_ms=50.086
mode=wakeable trial=3 incoming_after_idle_ms=15.681 publication_to_pop_ms=0.051
mode=upstream trial=4 incoming_after_idle_ms=26.474 publication_to_pop_ms=90.380
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mode=upstream trial=17 incoming_after_idle_ms=30.593 publication_to_pop_ms=79.830
mode=wakeable trial=17 incoming_after_idle_ms=25.080 publication_to_pop_ms=0.053
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@@ -1,42 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Linux 6.17.0-1022-azure x86_64; logical CPUs 4
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mode=wakeable trial=19 incoming_after_idle_ms=5.148 publication_to_pop_ms=0.051
@@ -1,42 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Windows 2025Server AMD64; logical CPUs 4
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@@ -1,930 +0,0 @@
{
"schema": 1,
"measurement": "Failed hosted macOS Vulkan graphics probes, not performance measurements",
"source_commit": "8282a731ecc08691f798a3ec596c7cc1d4f1dad1",
"run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37193558884",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"cases": [
{
"case": [
"--profile",
"baseline",
"--backend",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"profile": "baseline",
"preferred_backend": "vulkan"
}
]
},
{
"case": [
"--profile",
"core-performance",
"--backend",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"profile": "core-performance",
"preferred_backend": "vulkan"
}
]
},
{
"case": [
"--profile",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"profile": "vulkan",
"preferred_backend": "vulkan"
}
]
}
],
"limits": [
"Apple Paravirtual device and MoltenVK on a hosted ARM Mac; not physical M2 Pro GPU testing.",
"Library/device creation and readback request were observed, but no completed nonuniform readback report was produced.",
"All failures retained; neither successful rendering nor a screenshot-specific root cause is established.",
"Baseline includes the same original measurement mod and private test fixture; no core optimization mods or distant terrain.",
"Full logs, screenshots, game binaries and assets remain private.",
"Later selected stack locations place the observed failures in the screenshot callback; the independently logged Vulkan identifier is not established as their cause.",
"Actual assertions rejected uniform callback images in all three cases. Overlay state was not recorded, and displayed-window correctness is not established.",
"After guarding overlays, core/distant-terrain title readbacks pass but vanilla remains uniform; the aggregate research run fails. No world-rendering or physical-M2 claim.",
"Later world probes pass all three Vulkan cases on the hosted Mac; failed title cases remain retained. These are short startup/readback/save probes, not physical-GPU performance tests."
],
"later_stack_run": {
"source_commit": "a77476b54e7bf4a1b3a96cb9d8108ed7c1c7b2b0",
"run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37193954843",
"cases": [
{
"case": [
"--profile",
"baseline",
"--backend",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
],
"profile": "baseline",
"preferred_backend": "vulkan"
}
]
},
{
"case": [
"--profile",
"core-performance",
"--backend",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
],
"profile": "core-performance",
"preferred_backend": "vulkan"
}
]
},
{
"case": [
"--profile",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
],
"profile": "vulkan",
"preferred_backend": "vulkan"
}
]
}
]
},
"later_pixel_run": {
"source_commit": "213498c77ed643617083dacf4aaa283a1cb4815a",
"run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37194354615",
"cases": [
{
"case": [
"--profile",
"baseline",
"--backend",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"readback_callback_received": true,
"readback_inspections": [
{
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1
}
],
"probe_failure_categories": [
"uniform_readback"
],
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
],
"profile": "baseline",
"preferred_backend": "vulkan"
}
]
},
{
"case": [
"--profile",
"core-performance",
"--backend",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"readback_callback_received": true,
"readback_inspections": [
{
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1
}
],
"probe_failure_categories": [
"uniform_readback"
],
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
],
"profile": "core-performance",
"preferred_backend": "vulkan"
}
]
},
{
"case": [
"--profile",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"readback_callback_received": true,
"readback_inspections": [
{
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1
}
],
"probe_failure_categories": [
"uniform_readback"
],
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
],
"profile": "vulkan",
"preferred_backend": "vulkan"
}
]
}
]
},
"later_overlay_run": {
"source_commit": "a1d8c1b8246008ac4076cdcaf0f64c71eaf4c767",
"run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37194690645",
"cases": [
{
"case": [
"--profile",
"baseline",
"--backend",
"vulkan"
],
"exit_code": 1,
"failure": [
{
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"readback_callback_received": true,
"readback_inspections": [
{
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1
}
],
"probe_failure_categories": [
"uniform_readback"
],
"vulkan_error_codes": [
"VK_ERROR_FEATURE_NOT_PRESENT"
],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
],
"profile": "baseline",
"preferred_backend": "vulkan"
}
]
},
{
"case": [
"--profile",
"core-performance",
"--backend",
"vulkan"
],
"exit_code": 0,
"report": {
"schema": 1,
"platform": "macOS-26.6.2-arm64-arm-64bit",
"architecture": "arm64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "title",
"title_screen_observed": true,
"world_loaded": false,
"ready_client_ticks": 42,
"window_active": true,
"overlay_present": false,
"overlay_wait_ticks": 105,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 163,
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2",
"private_png_sha256": "3c802923766cf9e7f45020bc2d858c23de655cb8e35fa058a050e7b09a1d3708",
"profile": "core-performance",
"preferred_backend": "vulkan",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
}
},
{
"case": [
"--profile",
"vulkan"
],
"exit_code": 0,
"report": {
"schema": 1,
"platform": "macOS-26.6.2-arm64-arm-64bit",
"architecture": "arm64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "title",
"title_screen_observed": true,
"world_loaded": false,
"ready_client_ticks": 42,
"window_active": true,
"overlay_present": false,
"overlay_wait_ticks": 122,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 163,
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2",
"private_png_sha256": "3c802923766cf9e7f45020bc2d858c23de655cb8e35fa058a050e7b09a1d3708",
"profile": "vulkan",
"preferred_backend": "vulkan",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
}
}
]
},
"later_world_run": {
"source_commit": "5f9f973295c5cc948a6999a849c2c843f5e831f6",
"run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37195149166",
"cases": [
{
"case": [
"--profile",
"baseline",
"--backend",
"vulkan",
"--world"
],
"exit_code": 0,
"report": {
"schema": 1,
"platform": "macOS-26.6.2-arm64-arm-64bit",
"architecture": "arm64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 42,
"window_active": true,
"overlay_present": false,
"overlay_wait_ticks": 323,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1278,
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2",
"private_png_sha256": "9e9be2562390f24fe8c8e0442ef9cdfd47910febd95d8f0c0f5706191a53f1f6",
"profile": "baseline",
"preferred_backend": "vulkan",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
}
},
{
"case": [
"--profile",
"core-performance",
"--backend",
"vulkan",
"--world"
],
"exit_code": 0,
"report": {
"schema": 1,
"platform": "macOS-26.6.2-arm64-arm-64bit",
"architecture": "arm64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 51,
"window_active": true,
"overlay_present": false,
"overlay_wait_ticks": 90,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1024,
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2",
"private_png_sha256": "e0a6ad253ca0490b35217ce9ad799dc7d4c04e4ecf446eeacd1aa5196db317bb",
"profile": "core-performance",
"preferred_backend": "vulkan",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
}
},
{
"case": [
"--profile",
"vulkan",
"--world"
],
"exit_code": 0,
"report": {
"schema": 1,
"platform": "macOS-26.6.2-arm64-arm-64bit",
"architecture": "arm64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 53,
"window_active": true,
"overlay_present": false,
"overlay_wait_ticks": 88,
"framebuffer_width": 1280,
"framebuffer_height": 646,
"sampled_pixels": 4160,
"distinct_sampled_rgb": 1287,
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2",
"private_png_sha256": "a17d1740e34cc9f49b67a4c56f51d0843f756e9d2eb3d19d6a926ad5f8f0ed36",
"profile": "vulkan",
"preferred_backend": "vulkan",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
}
}
]
},
"local_linux_core_vulkan_world": {
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"results": [
{
"observed_mode": "world",
"title_screen_observed": false,
"world_loaded": true,
"ready_client_ticks": 47,
"window_active": true,
"overlay_present": false,
"overlay_wait_ticks": 111,
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1895,
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "Vulkan",
"graphics_driver": "1.4.335 llvmpipe Mesa 26.0.8-1ubuntu0.3 (LLVM 21.1.8)",
"private_png_sha256": "52b26102b3037cab4ab6b7011a6c1255eebaa808d1d3dd5e77ff23fcde092acb",
"profile": "core-performance",
"preferred_backend": "vulkan",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
}
}
@@ -1,104 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Darwin 25.6.0 arm64; logical CPUs 3
fork=0 requested_compact_headers=False
compact_object_headers=false
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fork=0 requested_compact_headers=True
compact_object_headers=true
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compact_object_headers=true
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@@ -1,104 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Linux 6.17.0-1022-azure x86_64; logical CPUs 4
fork=0 requested_compact_headers=False
compact_object_headers=false
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compact_object_headers=true
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@@ -1,104 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Windows 2025Server AMD64; logical CPUs 4
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@@ -1,67 +0,0 @@
{
"schema": 1,
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{
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{
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{
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{
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{
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{
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]
},
{
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}
]
}
@@ -1,75 +0,0 @@
{
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"geometry_digest": "8251175aa3e3cac30bb1366f8b40d0576c17978076ea7d244ff4d7cc361da7ee",
"thread_geometry_digest": "096a85be06031d248f12e536e19e5c0496bb00c80f3387f670a0fae29438a732",
"thread_workers": 4,
"geometry_quads": 108358,
"input_faces": 55296,
"measured_faces": 3072000,
"checksum": 60000,
"cpu_ns": 40437624,
"allocated_bytes": 144576000,
"observations": [
{
"cpu_ns": 13455029,
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},
{
"cpu_ns": 13828075,
"allocated_bytes": 48192000
},
{
"cpu_ns": 13154520,
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}
]
},
{
"enabled": true,
"applied_hook_checked": true,
"geometry_digest": "8251175aa3e3cac30bb1366f8b40d0576c17978076ea7d244ff4d7cc361da7ee",
"thread_geometry_digest": "096a85be06031d248f12e536e19e5c0496bb00c80f3387f670a0fae29438a732",
"thread_workers": 4,
"geometry_quads": 108358,
"input_faces": 55296,
"measured_faces": 3072000,
"checksum": 60000,
"cpu_ns": 44074799,
"allocated_bytes": 2016000,
"observations": [
{
"cpu_ns": 16004752,
"allocated_bytes": 672000
},
{
"cpu_ns": 14047833,
"allocated_bytes": 672000
},
{
"cpu_ns": 14022214,
"allocated_bytes": 672000
}
]
}
],
"notes": [
"Actual publisher quad builder inside Fabric with generated faces and lighting/material values.",
"Opaque/translucent geometry, pooled error flags and every retained quad field match before and after upstream merging.",
"Fresh allocations reuse at most one discarded successful-premerge quad; existing pool selection stays upstream.",
"Three sequential warmed caller-loop observations are not independent forks; compilation can vary.",
"Allocation reduction is not retained RAM, game FPS or a Mac GPU benchmark."
],
"provenance": {
"source_commit": "0a0cd667d5cfdee7c59f5fe2c7a2eb15bd19e66e",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37175709062"
}
}
@@ -1,166 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"platform": "Linux x86_64",
"graphics": "llvmpipe software OpenGL",
"settings": {
"heap_bytes": 3221225472,
"gc": "G1",
"compact_headers": true,
"render_distance": 12,
"simulation_distance": 12,
"lod_radius_chunks": 128,
"lod_quality": "MEDIUM/MEDIUM/BLOCK",
"terrain_workers": 2,
"runtime_ratio": 0.5,
"world_difficulty": "PEACEFUL"
},
"results": [
{
"profile": "m2-balanced",
"quad_reuse_enabled": false,
"elapsed_seconds": 120.415309971,
"frame_samples": 220,
"tick_samples": 2400,
"excluded_frames": 0,
"dropped_samples": 0,
"visual_settings_changed": [],
"frame_stats": {
"count": 220,
"meanMs": 542.3438610045455,
"p50Ms": 522.365908,
"p95Ms": 713.237831,
"p99Ms": 860.91664,
"maxMs": 885.115974,
"meanRate": 1.8438486574693962,
"lowOnePercentRate": 1.1446485854821962,
"over16Ms": 220,
"over33Ms": 220,
"over50Ms": 220,
"over100Ms": 220
},
"tick_stats": {
"count": 2400,
"meanMs": 9.639125558749999,
"p50Ms": 9.137695,
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"meanRate": 103.74385040479541,
"lowOnePercentRate": 30.37834831626593,
"over16Ms": 133,
"over33Ms": 8,
"over50Ms": 2,
"over100Ms": 0
},
"process_rss_peak_sampled_bytes": 3129790464,
"render_loader_allocation_counters": [
{
"thread_id": 124,
"thread": "DH-Render Loader Thread[1]",
"counter_observations": 2,
"observed_seconds": 64.375191422,
"observed_allocated_bytes": 97869576,
"observed_bytes_per_second": 1520299.5725237317
},
{
"thread_id": 123,
"thread": "DH-Render Loader Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.375191422,
"observed_allocated_bytes": 91443128,
"observed_bytes_per_second": 1420471.5509203072
}
],
"preceding_jfr_gc_pause_total_ms": 263.975028,
"preceding_jfr_gc_pause_longest_ms": 45.0698
},
{
"profile": "quad-reuse",
"quad_reuse_enabled": true,
"elapsed_seconds": 120.476138714,
"frame_samples": 224,
"tick_samples": 2401,
"excluded_frames": 0,
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"visual_settings_changed": [],
"frame_stats": {
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"meanMs": 532.6331643258928,
"p50Ms": 505.6209,
"p95Ms": 735.235244,
"p99Ms": 774.189261,
"maxMs": 926.006251,
"meanRate": 1.8774647674551252,
"lowOnePercentRate": 1.208934822852848,
"over16Ms": 224,
"over33Ms": 224,
"over50Ms": 224,
"over100Ms": 224
},
"tick_stats": {
"count": 2401,
"meanMs": 9.308558193669304,
"p50Ms": 8.82277,
"p95Ms": 16.529268,
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"meanRate": 107.42802259968617,
"lowOnePercentRate": 30.32324112917506,
"over16Ms": 114,
"over33Ms": 8,
"over50Ms": 3,
"over100Ms": 0
},
"process_rss_peak_sampled_bytes": 3100016640,
"render_loader_allocation_counters": [
{
"thread_id": 125,
"thread": "DH-Render Loader Thread[1]",
"counter_observations": 2,
"observed_seconds": 64.347664971,
"observed_allocated_bytes": 116155920,
"observed_bytes_per_second": 1805130.3035214841
},
{
"thread_id": 124,
"thread": "DH-Render Loader Thread[0]",
"counter_observations": 2,
"observed_seconds": 64.347664971,
"observed_allocated_bytes": 104401656,
"observed_bytes_per_second": 1622462.229935638
}
],
"preceding_jfr_gc_pause_total_ms": 166.770211,
"preceding_jfr_gc_pause_longest_ms": 46.786101
}
],
"provenance": {
"source_commit": "0a0cd667d5cfdee7c59f5fe2c7a2eb15bd19e66e",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37175709062",
"runtime_mod_matches_linux_ci": true,
"initial_player_snapshot_sha256": "b4d11dbd6443625415a1e32aa242d0e2d09cd77ddb1becfde5d35cb6ab8d278a",
"source_level_snapshot_sha256": "86a3c75ea993e50c4428da4dbadc5856688a9367f035c41b8bb49863a9aeb644",
"first_saved_player_position": [
-56.5,
69.0,
55.5
],
"first_saved_player_rotation": [
141.5,
16.950002670288086
],
"first_saved_cameras_matched": true
},
"notes": [
"Fixed-order candidate then control single pair from separate copies of the same private world. Both stationary captures start approximately 307 seconds after the demo popup is dismissed; first saved cameras match.",
"Both reports have zero menu/pause/focus exclusions, no dropped samples and matching captured settings apart from the isolated quad hook. CSV counts and actual offline viewer timelines pass.",
"The preceding 60-second JFR recordings begin approximately 121 seconds after dismissal. Allocation counters have their own approximately 64-second spans; GC pause data is from those recordings, not from the later frame captures.",
"Render-loader allocation counter rates are higher in this candidate observation. Task-completion/geometry volumes and cache/JIT effects are not controlled quantitatively. No useful live allocation improvement is established.",
"Frame count and sampled peak RSS differences in this single software-rendered pair do not establish a meaningful game speed or retained-memory gain. RSS is not complete GPU/unified RAM. Not an Apple Silicon benchmark.",
"Candidate saved, reloaded, saved again and exited with launcher code zero. Control saved, closed all terrain databases and exited with launcher code zero.",
"No private worlds, full game logs or JFR recordings are included in these selected observations."
]
}
@@ -1,75 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"geometry_digest": "8251175aa3e3cac30bb1366f8b40d0576c17978076ea7d244ff4d7cc361da7ee",
"thread_geometry_digest": "096a85be06031d248f12e536e19e5c0496bb00c80f3387f670a0fae29438a732",
"thread_workers": 4,
"geometry_quads": 108358,
"input_faces": 55296,
"measured_faces": 3072000,
"checksum": 60000,
"cpu_ns": 198847198,
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{
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},
{
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},
{
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}
]
},
{
"enabled": true,
"applied_hook_checked": true,
"geometry_digest": "8251175aa3e3cac30bb1366f8b40d0576c17978076ea7d244ff4d7cc361da7ee",
"thread_geometry_digest": "096a85be06031d248f12e536e19e5c0496bb00c80f3387f670a0fae29438a732",
"thread_workers": 4,
"geometry_quads": 108358,
"input_faces": 55296,
"measured_faces": 3072000,
"checksum": 60000,
"cpu_ns": 178894413,
"allocated_bytes": 2016000,
"observations": [
{
"cpu_ns": 60070905,
"allocated_bytes": 672000
},
{
"cpu_ns": 60020252,
"allocated_bytes": 672000
},
{
"cpu_ns": 58803256,
"allocated_bytes": 672000
}
]
}
],
"notes": [
"Actual publisher quad builder inside Fabric with generated faces and lighting/material values.",
"Opaque/translucent geometry, pooled error flags and every retained quad field match before and after upstream merging.",
"Fresh allocations reuse at most one discarded successful-premerge quad; existing pool selection stays upstream.",
"Three sequential warmed caller-loop observations are not independent forks; compilation can vary.",
"Allocation reduction is not retained RAM, game FPS or a Mac GPU benchmark."
],
"provenance": {
"source_commit": "0a0cd667d5cfdee7c59f5fe2c7a2eb15bd19e66e",
"fixture_protocol": "55,296 generated faces plus four concurrent builders, geometry/list boundaries checked before and after upstream merge; warm 2,000 batches, then 500 warm batches and 2,000 measured batches per sequential observation, 512 faces/batch"
}
}
@@ -1,87 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"results": [
{
"enabled": false,
"compact_headers": false,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 56,
"pending_scratch_shallow_bytes": 0,
"geometry_quads": 1,
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"object_alignment_bytes": 8,
"compressed_oops": true,
"compressed_class_pointers": true
},
{
"enabled": true,
"compact_headers": false,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 56,
"pending_scratch_shallow_bytes": 56,
"geometry_quads": 1,
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"object_alignment_bytes": 8,
"compressed_oops": true,
"compressed_class_pointers": true
},
{
"enabled": false,
"compact_headers": true,
"builder_shallow_bytes": 40,
"quad_shallow_bytes": 48,
"pending_scratch_shallow_bytes": 0,
"geometry_quads": 1,
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"object_alignment_bytes": 8,
"compressed_oops": true,
"compressed_class_pointers": true
},
{
"enabled": true,
"compact_headers": true,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 48,
"pending_scratch_shallow_bytes": 48,
"geometry_quads": 1,
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"object_alignment_bytes": 8,
"compressed_oops": true,
"compressed_class_pointers": true
}
],
"differences": [
{
"compact_headers": false,
"additional_builder_shallow_bytes": 0,
"additional_builder_and_scratch_bytes": 56
},
{
"compact_headers": true,
"additional_builder_shallow_bytes": 8,
"additional_builder_and_scratch_bytes": 56
}
],
"notes": [
"Instrumentation.getObjectSize measures shallow object sizes inside real applied Fabric clients.",
"Four adjacent north-facing quads premerge to one retained geometry quad in each combination.",
"Builder plus pending scratch difference excludes referenced lists, existing pools and every other game object.",
"Object alignment/header/compressed-reference settings can differ on other JVMs or architectures.",
"Not deep heap, GC residency, whole-game RSS/unified RAM, FPS or Apple Silicon performance.",
"The agent and fixture are private test binaries excluded from playable packs."
],
"provenance": {
"source_commit": "1243e148d455cd83f18b66f70bcfe2b8a4b746c9",
"four_processes_exited_successfully": true,
"agent_path_with_spaces_verified_separately": true
}
}
@@ -1,69 +0,0 @@
{
"schema": 1,
"measurement": "Instrumentation.getObjectSize inside four private applied Fabric clients",
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"java_vendor": "Ubuntu",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"original_mod_sha256": "2196637c5b2180a33fa5b926ab51069ab480618c1186b8a02872c7e758be0a70",
"production_source_commit": "24c65f512dece83b153b206e33cd4c4294b42de2",
"results": [
{
"enabled": false,
"compact_headers": false,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 56,
"pending_scratch_shallow_bytes": 0,
"geometry_quads": 1
},
{
"enabled": true,
"compact_headers": false,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 56,
"pending_scratch_shallow_bytes": 56,
"geometry_quads": 1
},
{
"enabled": false,
"compact_headers": true,
"builder_shallow_bytes": 40,
"quad_shallow_bytes": 48,
"pending_scratch_shallow_bytes": 0,
"geometry_quads": 1
},
{
"enabled": true,
"compact_headers": true,
"builder_shallow_bytes": 48,
"quad_shallow_bytes": 48,
"pending_scratch_shallow_bytes": 48,
"geometry_quads": 1
}
],
"differences": [
{
"compact_headers": false,
"additional_builder_shallow_bytes": 0,
"additional_builder_and_scratch_bytes": 56
},
{
"compact_headers": true,
"additional_builder_shallow_bytes": 8,
"additional_builder_and_scratch_bytes": 56
}
],
"provenance": {
"protocol": "Initial private size agent and corrected system-loader reflection probe; metadata was later expanded in the reusable source.",
"agent_source_sha256": "4783850bf80e9eb0379570bb7794a610406b48bddd7fe36ff499222d01e789b1",
"fixture_source_sha256": "842514f97116a1e9cf5eb9a4b951657c90f7639effdfd526357831e2424282bf"
},
"notes": [
"Shallow object sizes only, not a heap walk or whole-game memory measurement.",
"Four north-facing adjacent quads produce one retained geometry quad in every process.",
"Header modes use separate upstream/patched JVMs.",
"Layouts can differ with JVM, architecture, compressed references and object alignment.",
"The hook remains optional; these sizes do not establish an FPS or RAM improvement.",
"No test agent binaries, game binaries, private worlds, full logs or JFR recordings are published."
]
}
@@ -1,54 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"manifest_sha1": "4fe1aa1ef8da1cb95c5bad1fb98890ca56dd8ca3",
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"java": "openjdk 25.0.4.1 2026-08-18",
"rustc": "rustc 1.99.0 (b940084d7 2026-09-28)",
"resource_models": 2883,
"graph_fixtures": 440,
"rejected_roots": 1039,
"sources_sha256": {
"mods/horizon/src/test/java/dev/horizonlab/parity/VanillaModelBakingOracle.java": "d05e04d25ed5e5aef260ce21cac627a79bdc5376326a5cb34ffb98462b79c79b",
"mods/horizon/src/test/java/dev/horizonlab/parity/VanillaCuboidModelOracle.java": "7526f20513c549483122ab0d5ad24b9e87f38dc2f6aae55addd701a91ac85e43",
"tools/test_model_baking_parity.py": "392ffec44918fb91740ca4a1316d684480d39f14bd34d46175f7f44946d15bd7",
"tools/test_cuboid_model_parity.py": "4a8b1cdcac335751c23413341ae939eea1c49c38d33d70d0708b8904ab8d0461",
"tools/test_model_resolution_parity.py": "d9595f2f1442f1f590b72d2a46600657e79ae103bec3d4c45db98242b964bde0",
"tools/lab.py": "d00bf107fa01b6c579734a082c3ca4ade3018f0d6851d46844acf17574f66e64",
"tools/test_rust_parity.py": "29d3db08005873528894b45ca10dcd6278753650473b3eb574e53e06ede40ec6",
"Cargo.toml": "3f93319c1eb70dbd7ba25cd74ef343fbf35c52c7c4752f955605c58699cbff9d",
"Cargo.lock": "cb1e87d449114a63edd904c0559d631e8fa9feeb27efd6539aacdcfeae178876",
"crates/horizon-assets/Cargo.toml": "2f2cffacec0b4e22dd7cb032d594289bc51c94ae6cc4e985fee3e310f441d751",
"crates/horizon-assets/examples/blockstate_binding_fixture.rs": "e58fdb432f6bfc1e400729baa9b48d4f00955b3143b98b52506b47dd8b065cf8",
"crates/horizon-assets/examples/blockstate_model_fixture.rs": "8f063322e57abdf9361a5a3a3badce2a7e727ee6d5e3947071cb448dfb38e8fd",
"crates/horizon-assets/examples/cuboid_model_fixture.rs": "97609d90e3f6ce340f3590296db2dc778113bb2b33c7d1b54080a1d6f3023f40",
"crates/horizon-assets/examples/model_baking_fixture.rs": "a762a8b48f09b5ac5e9c48d4a578b18b700810807fe5d3fc50798365cce1c314",
"crates/horizon-assets/examples/model_choice_fixture.rs": "a4c8a46501d2b5ae7051f10f2307ade048e96c2d330af51cd2431bb44977a99a",
"crates/horizon-assets/examples/model_resolution_fixture.rs": "c071067140299e49345a6ebd94e15b3b6d853cb9ae11d8de46e3cbdfb8b01f0e",
"crates/horizon-assets/examples/sprite_animation_fixture.rs": "254314d52deda129ab461221d3d8b95323a60730d374e566c1cd599fba85f072",
"crates/horizon-assets/examples/support/mod.rs": "bcf5a6d8a54845982191e037911c24139237771d6afa4b01b1e83c011489c3f5",
"crates/horizon-assets/src/animation.rs": "ebbf7952146a0e66b41396174492f5702627170b03a57e6cd5a45c97a08c975e",
"crates/horizon-assets/src/bake/transform.rs": "a95e658fef85b21bcb2f9f7512f98f98d57022d62c1199885b7133beae35a09d",
"crates/horizon-assets/src/bake.rs": "f55dda6b6cee5ac6e65a8ee4837fdd2c6674437d59e59b4c45718f6324d4a4d5",
"crates/horizon-assets/src/blockstate/bind.rs": "6278962e55c9786bba8184bdf2939af9c6e3b9002b08c3022129964b49a60009",
"crates/horizon-assets/src/blockstate/choice.rs": "5a66c8b9833e2f19dd8b0773f3593d97ff5941d3c5b773896b98049efa1395ba",
"crates/horizon-assets/src/blockstate.rs": "a4299dfd7adaeb4173982ffaa8e9c9eda2925739ae579a714193c99da2e7ce56",
"crates/horizon-assets/src/json.rs": "99fe8af4fbf5d4eed408a92e829ac1a39597a0d92471a6bff73771fad9c830a8",
"crates/horizon-assets/src/lib.rs": "e39f21c59a2c3e1c53d977b29bd5e0638e5fc41d86ff0fcc1882a6d90fd961e4",
"crates/horizon-assets/src/model.rs": "57ddb3d65e88e7a8aa22c62bc298a2dae7f4e994326a873a31f06c0f36ed051b",
"crates/horizon-assets/src/resolve.rs": "3927ac926cdcbd7d334901cc32d0ecc1e498b1bec98f76a46bca6d4964c13541"
},
"fixtures_sha256": {
".local/rust-model-baking-parity/inputs.jsonl": "aba24d38f4fc1af060502f983923c2f279c016d0fd412d40f6d50093fac1d811"
},
"rust_output_sha256": "9216be3bbae9e59bb89b6ed780ccedc5608cd4583c8e7527e50b165a0d8d30da",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "9216be3bbae9e59bb89b6ed780ccedc5608cd4583c8e7527e50b165a0d8d30da",
"matched_output_lines": 7100
}
],
"scope": "Actual client FaceBakery geometry overload with a real unit-atlas sprite and default JOML math options. Identity blockstate transform, all bundled cuboid geometry and synthetic rotations, rescaling, default/explicit UVs, winding, degenerate and reversed bounds, inherited models and missing materials. Positions, UVs and element matrix coefficients compare by float bits. This does not cover blockstate transforms/UV lock, atlas packing, transparency classification, lighting, GPU rendering or gameplay."
}
@@ -1,44 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"java": "openjdk 25.0.4.1 2026-08-18",
"rustc": "rustc 1.99.0 (b940084d7 2026-09-28)",
"manifest_sha1": "4fe1aa1ef8da1cb95c5bad1fb98890ca56dd8ca3",
"commands": {
"position": 12375,
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"scope": "Compiled scalar UnaryFunction.LogSampler compared by float result bits across the recorded input bit ranges, including signed zeros, subnormals, finite values, infinities and NaNs. NaN results are canonicalized as Float.floatToIntBits. Exhaustive mode checks all 2^32 float input bit patterns against both checksum-pinned JARs on this machine's JDK. Bulk composition, range propagation, compiler rewriting and other operations belong to the separate density suite. This does not establish double-precision Math.log parity, other-platform math parity, complete terrain, gameplay or performance."
}
@@ -1,202 +0,0 @@
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"rust_output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
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{
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],
"scope": "Actual CollisionContext factories and EntityCollisionContext/Empty/PositionCollisionContext queries on controlled player and marker snapshots. Checks entity identity, captured descending and placement flags, fluid collision flags, empty-stack AIR identity, height thresholds including f32 epsilon, null factories, callback arguments/order/failures and all five fluid type pairs. Entity lifecycle, inventory mutations after capture, experimental minecart contexts, contextual block shape dispatch and live movement integration remain pending."
}
@@ -1,204 +0,0 @@
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}
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@@ -1,801 +0,0 @@
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},
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}
}
@@ -1,203 +0,0 @@
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"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
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{
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],
"scope": "Actual CollisionContext factories and EntityCollisionContext/Empty/PositionCollisionContext queries on controlled player and marker snapshots. Checks entity identity, captured descending and placement flags, fluid collision flags, empty-stack AIR identity, height thresholds including f32 epsilon, null factories, callback arguments/order/failures and all five fluid type pairs. Entity lifecycle, inventory mutations after capture, experimental minecart contexts, contextual block shape dispatch and live movement integration remain pending."
}
@@ -1,205 +0,0 @@
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},
"rust_output_sha256": "d845ce538e9ce157f6455b32e73e03e9d7df86ebc5c9ab80ebf94705500748ab",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "d845ce538e9ce157f6455b32e73e03e9d7df86ebc5c9ab80ebf94705500748ab",
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{
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}
],
"scope": "Native contextual LiquidBlock collision dispatch for all 32 water/lava states. Checks the always-fluid bypass, source-only selection, living-entity gating, supplied entity standing shapes, exact height boundaries, all 33 above-block fluid states, callback order and failure propagation, null/placement contexts and wrapping above-block coordinates. Full selected shape data and callback traces are compared. Entity-specific standing shape implementations, liquid simulation and live movement remain pending."
}
@@ -1,205 +0,0 @@
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"fixtures_sha256": {
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},
"rust_output_sha256": "33a33cd612c999ab21f1acbbdee522f2ec2b3f877d62f922c665715e3012e207",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
"output_sha256": "33a33cd612c999ab21f1acbbdee522f2ec2b3f877d62f922c665715e3012e207",
"matched_output_lines": 524300
},
{
"side": "server",
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}
],
"scope": "Actual CollisionContext.getCollisionShape dispatch and native scaffolding behavior for all 32 scaffolding states, nine context variants, descending flags, integer Y extremes, nonfinite positions and adjacent double values around the top/bottom float-epsilon thresholds. Full shape coordinates, extrema, box ordering and cube metadata match. A rejecting world proxy verifies selection performs no world reads. Scaffolding placement/update/falling behavior and live movement remain pending."
}
@@ -1,201 +0,0 @@
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"rust_output_sha256": "7b23eb34c86c3db5a9e90bdd8ef772b79b2a06c8460542e032589f7962fd8f64",
"references": [
{
"side": "client",
"jar_sha256": "4508d006323f24fa02876310c192d739af56516eb259000ac50f0909a68c9a2d",
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],
"scope": "Actual CollisionContext factories and EntityCollisionContext/Empty/PositionCollisionContext queries on controlled player and marker snapshots. Checks entity identity, captured descending and placement flags, fluid collision flags, empty-stack AIR identity, height thresholds including f32 epsilon, null factories, callback arguments/order/failures and all five fluid type pairs. Entity lifecycle, inventory mutations after capture, experimental minecart contexts, contextual block shape dispatch and live movement integration remain pending."
}
@@ -1,307 +0,0 @@
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"references": [
{
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"output_sha256": "c39201a8d64b2ec12dc08d8eddcb962d336885a749200a0a33c0fefd7910c193",
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"biome_export_sha256": "b03e2fbe85c191a22f333bc989bd2a73c66f0f9fbcd9ddb54774f17c247832e9"
},
{
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}
],
"scope": "Direct normal-noise JSON decoding using the actual pinned vanilla CODEC. Every bundled noise registry resource, explicit/default parameters, empty and full amplitude modifiers, normalization modes, inclusive field bounds with signed-zero comparator ordering, malformed types, null fields, duplicate and ignored keys, decimal/exponent integer truncation and wrapping, signed zero, seeded modern/legacy and Nether construction, octave metadata, range and normalization bits, scalar noise values and parent random state. JSON resource contents stay private. Strict JSON parsing; no claim for Gson's permissive non-JSON syntax. Bundled density registries are also decoded with actual vanilla registry-aware CODECs: named forward references, all bundled function kinds, declared range/axes, raw compilation errors, seeded optimized roots, cache allocation, scalar values, strided bulk values, repeated cache hits and surface-volume errors are compared using RandomState's actual compile context. All seven bundled noise-setting resources contribute their actual eight-field NoiseRouter.CODEC objects to RandomState. Router fields are compiled in declaration order with a shared compiler/context; cache allocation, raw/optimized scalar and repeated strided volume values, successful single-layer surface volumes and invalid surface-volume shapes are compared. Actual RandomState climate sampler binding and quart-to-block coordinate wrapping are checked at ordinary and extreme positions. Float-to-long climate quantization and long-to-float conversion include subnormals, signed zeros, NaNs, infinities, cast saturation and seeded random bit patterns. Actual vanilla Climate.Parameter and ParameterPoint JSON codecs compare scalar, two-element list and min/max object intervals, float endpoint bounds/ordering, required coordinate/offset fields, negative zero, precision-sensitive float parsing, malformed types and duplicate keys. Climate parameter distances, wrapping squared fitness, stable search-tree leaf order and nearest lookup are compared across every supported branching value 2..32, sizes around branch powers, the 65536-entry API bound, duplicates, warm ties, fresh lookups, brute-force lookup and extreme signed-long endpoints/targets. The Rust tree is immutable with per-worker search state instead of hidden thread locals; invalid or degenerate searches return typed errors. Inline arbitrary distance metrics and behavior outside the bounded API are not covered. Built-in Overworld and Nether quantized biome parameter tables are exported independently by each authenticated JAR and required to agree before Rust consumes them. The Rust multi-noise resolver and actual vanilla MultiNoiseBiomeSource compare biome identities through scalar climate queries and prepared bulk quart volumes, including forward/reverse/repeated query order, wrapped extreme origins and shared previous-result state. Biome holder keys in the reference are registration placeholders; no biome property or gameplay behavior is evaluated. The Rust loader reads a Horizon quantized table format, not the vanilla biome codec, and the preset builders themselves have not been ported. Source and private fixture mutations during validation invalidate the report. The two-field 26.3 NoiseSettings codec, create helper and LevelHeightAccessor clamping are also compared across bundled noise members, dimension/alignment bounds, zero/negative runtime heights, disjoint ranges, wrapped integer arithmetic and decimal/exponent integer conversion. Global fluid cutoff selection and the actual disabled Aquifer implementation are compared with original default block-state identities, extreme sea levels/coordinates, signed-zero/subnormal/nonfinite density and counted picker calls; developer fluid-disable behavior is outside the regular-mode corpus. The actual noise-based Aquifer.Config codec and runtime are compared across bundled aquifer settings, modern/legacy world-seeded aquifer factories, synthetic density roots, nondefault water/lava states, cave/void air, nonfinite sampler overrides, strided volume extents, wrapped coordinates, repeated and reversed queries, counted picker calls, sampler call order/values, injected failures and retry state, scheduling flags, populated location/status caches and sorted surface-cache entries. Oversized or wrapped-invalid grid allocations and developer fluid-disable behavior are outside the bounded regular-mode API. Terrain filling is not yet validated. Router, vertical noise and optional aquifer members are decoded from each noise-setting resource; complete NoiseGeneratorSettings, material rules, nonempty world fields, biome registry/codecs and complete chunk biome assignment, generated chunks, gameplay and rendering remain pending. Inline noise holders and general codec behavior beyond the covered fixtures remain pending."
}
@@ -1,342 +0,0 @@
{
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"measurement": "Shader world activation/startup probes; not FPS or physical M2 measurements",
"release": "0.20.0",
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"minecraft": "26.3",
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"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "OpenGL",
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"private_png_sha256": "1a221bb9bedb21770f08ffcde593539c02d4e7cad48516bf7fad4215d7b14cde",
"profile": "cinematic",
"preferred_backend": "opengl",
"launcher_exit_code": 0,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
]
}
],
"limits": [
"Short scene startup and nonuniform framebuffer readback only.",
"World mode uses the ordinary limited demo; world files remain private.",
"No exhaustive gameplay, visual-correctness, FPS or M2 Pro performance claim.",
"Vulkan preference can fall back; inspect the observed backend.",
"PNG images, assets and full logs remain in the private runtime directory."
]
},
"linux_vulkan_failure": {
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.awt.AWTError",
"java.lang.NullPointerException",
"java.lang.RuntimeException",
"net.minecraft.ReportedException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "Vulkan",
"graphics_driver": "1.4.335 llvmpipe Mesa 26.0.8-1ubuntu0.3 (LLVM 21.1.8)"
}
],
"client_initializer_reached": true,
"readback_requested": false,
"readback_callback_received": false,
"readback_inspections": [],
"probe_failure_categories": [],
"vulkan_error_codes": [],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.renderer.Lightmap.handler$zzk000$distanthorizons$render",
"net.minecraft.client.renderer.Lightmap.render",
"net.minecraft.client.renderer.GameRenderer.render"
],
"profile": "cinematic",
"preferred_backend": "vulkan"
},
"linux_vulkan_without_dh": {
"private_dh_jar_removed": true,
"new_demo_world": true,
"exit_code": 1,
"result_count": 0,
"original_mod_sha256": "e651ef49bc97486e8dacfd4b640465c442525cd645e2dba71ddea9fb64347dd8",
"failure": {
"exit_code": 1,
"result_count": 0,
"java_exception_types": [
"java.lang.AssertionError",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "llvmpipe (LLVM 21.1.8, 256 bits)",
"graphics_backend": "Vulkan",
"graphics_driver": "1.4.335 llvmpipe Mesa 26.0.8-1ubuntu0.3 (LLVM 21.1.8)"
}
],
"client_initializer_reached": true,
"readback_requested": true,
"readback_callback_received": true,
"readback_inspections": [
{
"framebuffer_width": 1280,
"framebuffer_height": 800,
"sampled_pixels": 4288,
"distinct_sampled_rgb": 1804
}
],
"probe_failure_categories": [
"shader_inactive"
],
"vulkan_error_codes": [],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.Screenshot.lambda$takeScreenshot$1",
"com.mojang.renderpearl.backend.vulkan.DestructionQueue.rotate",
"com.mojang.renderpearl.backend.vulkan.VulkanCommandEncoder.submit",
"com.mojang.renderpearl.frontend.FrontendCommandEncoder.submit"
]
}
},
"mac_source_commit": "857c5a4aa553f83799631ad48340e43a13c78549",
"mac_run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37198566508",
"mac_cases": [
{
"case": [
"--profile",
"cinematic",
"--backend",
"opengl",
"--world",
"--shaders"
],
"exit_code": 1,
"failure": [
{
"fixture": "client-graphics",
"profile": "cinematic",
"completed": false
}
]
},
{
"case": [
"--profile",
"cinematic",
"--backend",
"vulkan",
"--world",
"--shaders"
],
"exit_code": 1,
"failure": [
{
"fixture": "client-graphics",
"profile": "cinematic",
"completed": false
}
]
}
],
"limits": [
"Linux llvmpipe software renderer; no physical M2 shader performance or native GPU test.",
"OpenGL requires actual pinned shader activation and matching runtime pack identity, with nonuniform readback, focused gameplay, saved data and clean exit.",
"Linux Vulkan plus DH fails before readback; selected stack locations alone do not establish the root cause.",
"Removing DH privately produces an ordinary Vulkan world readback but Iris reports shaders inactive; the required-activation assertion rejects it.",
"Both hosted Mac cases hit the 240-second private fixture timeout; earlier diagnostics do not retain stages or waiting state. They do not establish shader compatibility or incompatibility.",
"Full logs, raw PNGs, world data, assets and shader ZIPs remain private.",
"Diagnostic repeat: OpenGL loads a world but retains a screen before readback; Vulkan initializes its device but records no waiting-state snapshot. Both time out; screen identity and root causes are unknown."
],
"mac_diagnostic_repeat": {
"source_commit": "ed416c91cf980f136b7431314bccea7f266fe049",
"run_url": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37199837867",
"cases": [
{
"case": [
"--profile",
"cinematic",
"--backend",
"opengl",
"--world",
"--shaders"
],
"exit_code": 1,
"failure": [
{
"exit_code": -15,
"result_count": 0,
"java_exception_types": [
"java.lang.IllegalStateException",
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "OpenGL",
"operation": "load_library",
"result": "success"
},
{
"backend": "OpenGL",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Software Renderer",
"graphics_backend": "OpenGL",
"graphics_driver": "4.1 APPLE-23.1.1"
}
],
"client_initializer_reached": true,
"readback_requested": false,
"readback_callback_received": false,
"readback_inspections": [],
"last_waiting_state": {
"world_loaded": true,
"player_present": true,
"overlay_present": false,
"screen_present": true,
"window_active": true,
"paused": false,
"ready_client_ticks": 0
},
"probe_failure_categories": [],
"vulkan_error_codes": [],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [
"net.minecraft.client.renderer.LevelRenderer.mixinextras$bridge$renderGroup$135",
"net.minecraft.client.renderer.LevelRenderer.wrapOperation$bio000$iris$beginTerrainLayer",
"net.minecraft.client.renderer.LevelRenderer.executeSolid",
"net.minecraft.client.renderer.LevelRenderer.lambda$addMainPass$0",
"com.mojang.blaze3d.framegraph.FrameGraphBuilder.execute",
"net.minecraft.client.renderer.LevelRenderer.render",
"net.minecraft.client.renderer.GameRenderer.mixinextras$bridge$render$86",
"net.minecraft.client.renderer.GameRenderer.wrapOperation$bjf000$iris$renderLevel"
],
"fixture": "client-graphics",
"profile": "cinematic",
"completed": false,
"timed_out": true,
"timeout_seconds": 240
}
]
},
{
"case": [
"--profile",
"cinematic",
"--backend",
"vulkan",
"--world",
"--shaders"
],
"exit_code": 1,
"failure": [
{
"exit_code": -15,
"result_count": 0,
"java_exception_types": [
"java.lang.RuntimeException"
],
"expected_demo_authentication_errors_observed": true,
"backend_attempts": [
{
"backend": "Vulkan",
"operation": "load_library",
"result": "success"
},
{
"backend": "Vulkan",
"operation": "create_device",
"result": "success"
}
],
"created_devices": [
{
"gpu": "Apple Paravirtual device",
"graphics_backend": "Vulkan",
"graphics_driver": "1.2.350 MoltenVK 1.4.2"
}
],
"client_initializer_reached": true,
"readback_requested": false,
"readback_callback_received": false,
"readback_inspections": [],
"last_waiting_state": null,
"probe_failure_categories": [],
"vulkan_error_codes": [],
"fatal_jvm_error": false,
"observed_graphics_stack_methods": [],
"fixture": "client-graphics",
"profile": "cinematic",
"completed": false,
"timed_out": true,
"timeout_seconds": 240
}
]
}
]
}
}
@@ -1,160 +0,0 @@
{
"schema": 1,
"purpose": "Functional software identity capture, not a performance comparison",
"minecraft": "26.3",
"platform": "Linux x86_64 software OpenGL",
"source_commit": "110c75d712ed4827ae5e72c613f834bcc4e97da2",
"original_mod_sha256": "98f8db7ca8962a71625eef835f57d25c8afb802f2cf1b7c4c832fc070757e011",
"results": [
{
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"java_vendor": "Ubuntu",
"java_vm_name": "OpenJDK 64-Bit Server VM",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"mods": [
"[email protected]",
"[email protected]",
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"[email protected]",
"[email protected]",
"[email protected]+mc26.3",
"[email protected]",
"[email protected]"
],
"excluded_frames": 0,
"dropped_samples": 0,
"samples": 38,
"csv_count_matched": true
},
{
"kind": "ticks",
"elapsed_seconds": 15.009787535,
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"java_vm_name": "OpenJDK 64-Bit Server VM",
"java_runtime_version": "25.0.4.1+1-1-26.04.4-Ubuntu",
"mods": [
"[email protected]",
"[email protected]",
"[email protected]+38c7a2d55d",
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"[email protected]+3434d6d902",
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"[email protected]+fcdff87f02",
"[email protected]+52268a0e02",
"[email protected]",
"[email protected]",
"[email protected]",
"[email protected]+26.3",
"java@25",
"[email protected]+mc26.3",
"[email protected]",
"[email protected]",
"[email protected]+mc26.3",
"[email protected]",
"[email protected]"
],
"excluded_frames": 0,
"dropped_samples": 0,
"samples": 301,
"csv_count_matched": true
}
],
"notes": [
"Actual frame and integrated-server tick reports contain identical Java identity and 59 loaded mod versions, captured before each recording starts.",
"The short 15-second recording validates metadata and file output only; it is not a valid performance comparison or a Mac result.",
"The actual old/new report pair loads in the offline viewer with matching CSV timelines, an explicit Horizon mod-version difference and unknown legacy Java implementation warnings.",
"Synthetic changed versions, reordered mod lists, missing legacy identity, escaped mod names and expanded lists at 390px pass offline checks."
]
}
@@ -1,274 +0,0 @@
{
"schema": 1,
"original_mod_sha256": "7e0ffb16fbda2117ce3cfe9fc6249ff3c06c63be764207963ba331871ed6fabd",
"groups": [
{
"label": "initial",
"initial_warmup_checks": 1000000,
"per_observation_warmup_checks": 0,
"observations": 1,
"compiler_diagnostics": false,
"compilation_waits": false,
"results": [
{
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"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
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"measured_checks": 2000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 120024838,
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},
{
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]
},
{
"label": "compiler-diagnostic",
"initial_warmup_checks": 1000000,
"per_observation_warmup_checks": 4000000,
"observations": 3,
"compiler_diagnostics": true,
"compilation_waits": false,
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{
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"measured_checks": 6000000,
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{
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},
{
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},
{
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}
]
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{
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},
{
"label": "normal-early",
"initial_warmup_checks": 1000000,
"per_observation_warmup_checks": 4000000,
"observations": 3,
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{
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},
{
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},
{
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}
]
},
{
"enabled": true,
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"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 260828228,
"wall_ns": 292619474,
"observations": [
{
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},
{
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},
{
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}
]
}
]
},
{
"label": "normal-long-warmup",
"initial_warmup_checks": 10000000,
"per_observation_warmup_checks": 4000000,
"observations": 3,
"compiler_diagnostics": false,
"compilation_waits": true,
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
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"allocated_bytes": 400,
"cpu_ns": 331478729,
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"observations": [
{
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},
{
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},
{
"cpu_ns": 111501423,
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}
]
},
{
"enabled": true,
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"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 260347437,
"wall_ns": 260362090,
"observations": [
{
"cpu_ns": 74253874,
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"allocated_bytes": 400
},
{
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},
{
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}
]
}
]
}
],
"notes": [
"Exploratory fixed-order single forks. Earlier fixture protocols were not committed; warmup and diagnostics differ between groups.",
"Current production arithmetic is the same binary in all groups. Only the final protocol is reproducible from source commit c6ec0b5.",
"Retains favorable and unfavorable observations; do not combine different protocols into a statistical speedup estimate.",
"Not game FPS/RAM, Mac GPU, retained-memory or cross-hardware performance evidence."
]
}
@@ -1,88 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "7e0ffb16fbda2117ce3cfe9fc6249ff3c06c63be764207963ba331871ed6fabd",
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{
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"owners": 30,
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"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 164904484,
"wall_ns": 164901169,
"observations": [
{
"cpu_ns": 59683623,
"wall_ns": 59686627,
"allocated_bytes": 400
},
{
"cpu_ns": 52733305,
"wall_ns": 52727455,
"allocated_bytes": 0
},
{
"cpu_ns": 52487556,
"wall_ns": 52487087,
"allocated_bytes": 0
}
]
},
{
"enabled": true,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 151660192,
"wall_ns": 151647654,
"observations": [
{
"cpu_ns": 56070222,
"wall_ns": 56068070,
"allocated_bytes": 400
},
{
"cpu_ns": 47850398,
"wall_ns": 47843978,
"allocated_bytes": 0
},
{
"cpu_ns": 47739572,
"wall_ns": 47735606,
"allocated_bytes": 0
}
]
}
],
"notes": [
"Actual public full-data lookup inside Fabric with generated numeric column data.",
"Thirty owners span positive/negative origins and six detail levels; output digests and source fingerprints match.",
"The actual redirect method is checked in each mode; source column data remains unchanged.",
"Three sequential warmed caller-loop observations are not independent forks; JIT compilation can vary.",
"Not whole-game FPS/RAM, rendered-pixel equivalence or a Mac GPU benchmark."
],
"provenance": {
"source_commit": "c6ec0b5e14d2ea3546fb8858be4a655634a93387",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37171062262",
"job": "portable-mod (ubuntu-latest)",
"artifact": "horizon-ubuntu-latest",
"command": "python tools/test_terrain_position.py"
}
}
@@ -1,126 +0,0 @@
{
"schema": 1,
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "7e0ffb16fbda2117ce3cfe9fc6249ff3c06c63be764207963ba331871ed6fabd",
"platform": "Linux x86_64",
"graphics": "llvmpipe software OpenGL",
"settings": {
"heap_bytes": 3221225472,
"gc": "G1",
"compact_headers": true,
"render_distance": 12,
"simulation_distance": 12,
"lod_radius_chunks": 128,
"lod_quality": "MEDIUM/MEDIUM/BLOCK",
"terrain_workers": 2,
"runtime_ratio": 0.5,
"world_difficulty": "PEACEFUL"
},
"results": [
{
"profile": "m2-balanced",
"position_enabled": false,
"elapsed_seconds": 120.557552272,
"frame_samples": 221,
"tick_samples": 2401,
"excluded_frames": 0,
"dropped_samples": 0,
"visual_settings_changed": [],
"frame_stats": {
"count": 221,
"meanMs": 539.3068458597285,
"p50Ms": 512.140615,
"p95Ms": 731.515105,
"p99Ms": 811.750394,
"maxMs": 995.181191,
"meanRate": 1.8542319788391781,
"lowOnePercentRate": 1.1163478251626853,
"over16Ms": 221,
"over33Ms": 221,
"over50Ms": 221,
"over100Ms": 221
},
"tick_stats": {
"count": 2401,
"meanMs": 9.190547997917534,
"p50Ms": 8.84372,
"p95Ms": 16.100883,
"p99Ms": 21.297713,
"maxMs": 50.24744,
"meanRate": 108.8074400162632,
"lowOnePercentRate": 34.084420672139515,
"over16Ms": 99,
"over33Ms": 6,
"over50Ms": 1,
"over100Ms": 0
},
"process_rss_peak_sampled_bytes": 2961256448,
"launcher_exit_code": 0
},
{
"profile": "terrain-position",
"position_enabled": true,
"elapsed_seconds": 120.41545128,
"frame_samples": 219,
"tick_samples": 2401,
"excluded_frames": 0,
"dropped_samples": 0,
"visual_settings_changed": [],
"frame_stats": {
"count": 219,
"meanMs": 543.8858950547946,
"p50Ms": 511.34048,
"p95Ms": 780.127415,
"p99Ms": 989.910492,
"maxMs": 1062.14914,
"meanRate": 1.8386209480561242,
"lowOnePercentRate": 0.9801615082035254,
"over16Ms": 219,
"over33Ms": 219,
"over50Ms": 219,
"over100Ms": 219
},
"tick_stats": {
"count": 2401,
"meanMs": 9.594661623490213,
"p50Ms": 9.152511,
"p95Ms": 17.227297,
"p99Ms": 25.78339,
"maxMs": 56.681493,
"meanRate": 104.22462398796237,
"lowOnePercentRate": 30.354925598948153,
"over16Ms": 143,
"over33Ms": 9,
"over50Ms": 1,
"over100Ms": 0
},
"process_rss_peak_sampled_bytes": 2989678592,
"launcher_exit_code": 0
}
],
"provenance": {
"source_commit": "c6ec0b5e14d2ea3546fb8858be4a655634a93387",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37171062262",
"runtime_mod_matches_linux_ci": true,
"initial_player_snapshot_sha256": "b4d11dbd6443625415a1e32aa242d0e2d09cd77ddb1becfde5d35cb6ab8d278a",
"initial_level_snapshot_sha256": "86a3c75ea993e50c4428da4dbadc5856688a9367f035c41b8bb49863a9aeb644",
"first_saved_player_position": [
-56.5,
69.0,
55.5
],
"first_saved_player_rotation": [
141.5,
16.950002670288086
]
},
"notes": [
"Fixed-order candidate then control single pair, separate copies of the same private world; approximately 307 seconds from demo-popup dismissal to capture for each. Initial player camera and both first saved camera positions matched.",
"Stationary view includes LOD terrain; both recordings have zero paused/unfocused exclusions and matching captured settings apart from the isolated hook. No statistical speed estimate is established.",
"Preceding 60-second JFR captures ran separately before the frame recording; JIT/cache/profiling effects are not eliminated.",
"Candidate saved, reloaded, saved again and quit; control saved and quit. Both foreground launchers returned 0, with no crash reports or remaining game processes.",
"Scene differs from earlier release captures, so comparisons across releases are not valid. Private test-world camera preparation is not included in the mod or release packs.",
"No FPS improvement is established. Software rendering dominates this machine; these are functional observations, not Mac, GPU or unified-memory performance results. RSS is process resident memory, not complete GPU/unified RAM."
]
}
@@ -1,98 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "7e0ffb16fbda2117ce3cfe9fc6249ff3c06c63be764207963ba331871ed6fabd",
"results": [
{
"enabled": false,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 331478729,
"wall_ns": 331596880,
"observations": [
{
"cpu_ns": 111403835,
"wall_ns": 111532068,
"allocated_bytes": 400
},
{
"cpu_ns": 108573471,
"wall_ns": 108571667,
"allocated_bytes": 0
},
{
"cpu_ns": 111501423,
"wall_ns": 111493145,
"allocated_bytes": 0
}
]
},
{
"enabled": true,
"applied_hook_checked": true,
"owners": 30,
"queries": 491520,
"nonzero": 327049,
"lookup_digest": "c9745cc2e7cf6c486a92f87635c87590db61127063970c8a8c7bfb2ef5282cca",
"data_fingerprint": -5590987990034711991,
"data_unchanged": true,
"measured_checks": 6000000,
"checksum": 274877907204874744,
"allocated_bytes": 400,
"cpu_ns": 260347437,
"wall_ns": 260362090,
"observations": [
{
"cpu_ns": 74253874,
"wall_ns": 74284701,
"allocated_bytes": 400
},
{
"cpu_ns": 96313457,
"wall_ns": 96305444,
"allocated_bytes": 0
},
{
"cpu_ns": 89780106,
"wall_ns": 89771945,
"allocated_bytes": 0
}
]
}
],
"notes": [
"Actual public full-data lookup inside Fabric with generated numeric column data.",
"Thirty owners span positive/negative origins and six detail levels; output digests and source fingerprints match.",
"The actual redirect method is checked in each mode; source column data remains unchanged.",
"Three sequential warmed caller-loop observations are not independent forks; JIT compilation can vary.",
"Not whole-game FPS/RAM, rendered-pixel equivalence or a Mac GPU benchmark."
],
"provenance": {
"source_commit": "c6ec0b5e14d2ea3546fb8858be4a655634a93387",
"command": "python tools/test_terrain_position.py",
"protocol": {
"initial_warmup_checks": 10000000,
"initial_compilation_wait_ms": 1000,
"observation_count": 3,
"per_observation_warmup_checks": 4000000,
"per_observation_compilation_wait_ms": 200,
"per_observation_measured_checks": 2000000,
"run_order": [
false,
true
],
"compiler_diagnostics": false
}
}
}
@@ -1,43 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "c506982631880604513de8ef85e3b4461fbb898702e60b4a6f74ca3b3d4a687f",
"results": [
{
"enabled": false,
"applied_io_worker_checked": true,
"ordinary_join_checked": true,
"shared_future_preserved": true,
"exception_identity_checked": true,
"completed_interrupt_checked": true,
"cancelled_completion_checked": true,
"preinterrupted_pending_checked": true
},
{
"enabled": true,
"applied_io_worker_checked": true,
"ordinary_join_checked": true,
"shared_future_preserved": true,
"exception_identity_checked": true,
"completed_interrupt_checked": true,
"cancelled_completion_checked": true,
"preinterrupted_pending_checked": true
}
],
"notes": [
"Actual game IOWorker under Fabric, with controlled cached blending-read futures.",
"DH worker interruption releases only its waiter; the shared future remains consumable.",
"Ordinary callers retain join behavior; completed values, cancellation and exception identity are checked.",
"This is a shutdown correctness fixture, not an FPS or world-generation throughput benchmark."
],
"provenance": {
"source_commit": "9a1b22aa56f58a3ee39a3564be859a662d2beedc",
"workflow_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37166150119",
"job": "portable-mod (ubuntu-latest)",
"artifact": "horizon-ubuntu-latest",
"command": "python tools/test_terrain_read.py"
}
}
@@ -1,41 +0,0 @@
{
"schema": 1,
"platform": "Linux-7.0.0-31-generic-x86_64-with-glibc2.43",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"original_mod_sha256": "c506982631880604513de8ef85e3b4461fbb898702e60b4a6f74ca3b3d4a687f",
"results": [
{
"enabled": false,
"applied_io_worker_checked": true,
"ordinary_join_checked": true,
"shared_future_preserved": true,
"exception_identity_checked": true,
"completed_interrupt_checked": true,
"cancelled_completion_checked": true,
"preinterrupted_pending_checked": true
},
{
"enabled": true,
"applied_io_worker_checked": true,
"ordinary_join_checked": true,
"shared_future_preserved": true,
"exception_identity_checked": true,
"completed_interrupt_checked": true,
"cancelled_completion_checked": true,
"preinterrupted_pending_checked": true
}
],
"notes": [
"Actual game IOWorker under Fabric, with controlled cached blending-read futures.",
"DH worker interruption releases only its waiter; the shared future remains consumable.",
"Ordinary callers retain join behavior; completed values, cancellation and exception identity are checked.",
"This is a shutdown correctness fixture, not an FPS or world-generation throughput benchmark."
],
"provenance": {
"source_commit": "9a1b22aa56f58a3ee39a3564be859a662d2beedc",
"environment": "local Linux x64 software graphics; actual Fabric fixture",
"command": "python tools/test_terrain_read.py"
}
}
@@ -1,41 +0,0 @@
{
"schema": 1,
"platform": "Linux-6.17.0-1022-azure-x86_64-with-glibc2.39",
"architecture": "x86_64",
"minecraft": "26.3",
"distant_horizons": "3.3.4",
"results": [
{
"enabled": false,
"allocated_bytes": 245760208,
"cpu_ns": 423649902,
"wall_ns": 481491629,
"nodes_per_tick": 512,
"measured_ticks": 20000,
"verified_transitions": 6000,
"checksum": 10240000
},
{
"enabled": true,
"allocated_bytes": 208,
"cpu_ns": 185922780,
"wall_ns": 192151484,
"nodes_per_tick": 512,
"measured_ticks": 20000,
"verified_transitions": 6000,
"checksum": 10240000
}
],
"notes": [
"Actual publisher tick holder under Fabric, warmed with preallocated nodes and a reused action list.",
"Checks duplicate/null membership, enable/disable precedence, published iteration order and clear boundaries.",
"Only private membership checks change; action collections and traversal remain upstream.",
"CPU and allocation measure the calling thread in one isolated loop; no statistical speed claim.",
"Not a game FPS, visible terrain completion, whole-game RAM or Mac GPU benchmark."
],
"provenance": {
"source_commit": "e091816ce06686d64d0f7a181a42701aa67e5bf7",
"ci_run": "https://github.com/ludovic111/minecraft-optimization-lab/actions/runs/37162939262",
"artifact": "horizon-ubuntu-latest"
}
}
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Darwin 25.6.0 arm64; logical CPUs 3
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.346; 1643.771 ms; worker allocation 1403064 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.514; 1061.526 ms; worker allocation 15456 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.466; 1238.603 ms; worker allocation 1449704 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.063; 11385.730 ms; worker allocation 204024 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.703; 785.293 ms; worker allocation 1417064 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.509; 1097.416 ms; worker allocation 14496 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.431; 1293.360 ms; worker allocation 1529184 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.065; 10727.658 ms; worker allocation 198104 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.620; 896.747 ms; worker allocation 1490864 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.518; 1062.565 ms; worker allocation 13096 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.605; 975.086 ms; worker allocation 1450064 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.060; 11976.557 ms; worker allocation 196840 bytes
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Linux 6.17.0-1022-azure x86_64; logical CPUs 4
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 1.000; 578.014 ms; worker allocation 1450616 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.525; 1041.454 ms; worker allocation 64976 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.976; 591.683 ms; worker allocation 1451744 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.076; 10349.493 ms; worker allocation 145264 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 1.000; 577.632 ms; worker allocation 1451096 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.523; 1043.863 ms; worker allocation 65120 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.977; 591.337 ms; worker allocation 1410264 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.076; 10334.845 ms; worker allocation 124264 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.987; 583.777 ms; worker allocation 1490096 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.524; 1038.102 ms; worker allocation 64656 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.952; 606.495 ms; worker allocation 1408464 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.076; 10346.209 ms; worker allocation 165856 bytes
@@ -1,14 +0,0 @@
Java openjdk 25.0.4.1 2026-08-18 LTS
Platform Windows 2025Server AMD64; logical CPUs 4
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.952; 557.784 ms; worker allocation 1491496 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.556; 1038.982 ms; worker allocation 17776 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.852; 623.419 ms; worker allocation 1410384 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.078; 10247.387 ms; worker allocation 214896 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.998; 548.088 ms; worker allocation 1489616 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.574; 1034.032 ms; worker allocation 15096 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.867; 630.903 ms; worker allocation 1449664 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.078; 10266.232 ms; worker allocation 214904 bytes
upstream requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.996; 549.301 ms; worker allocation 1448456 bytes
precise requested ratio 0.500; 50000 tasks of 10000 ns; worker CPU/wall 0.452; 1036.321 ms; worker allocation 13776 bytes
upstream requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.971; 563.129 ms; worker allocation 1409664 bytes
precise requested ratio 0.050; 50000 tasks of 10000 ns; worker CPU/wall 0.100; 10276.324 ms; worker allocation 214744 bytes
+4
View File
@@ -23,5 +23,9 @@ cpal = "0.16"
symphonia = { version = "0.5", default-features = false, features = ["ogg", "vorbis"] }
miniz_oxide = "0.8"
[features]
# Records the call sites of mob random draws (`mob_ai_probe` traces).
rng-trace = ["horizon-core/rng-trace"]
[lints]
workspace = true
@@ -8,9 +8,10 @@ use horizon_client::{
assets::Assets,
block_entity_anim::{
Bell, BellEntity, BlockEntityAnims, ChestLid, Conduit, ConduitTarget, DIRECTIONS,
PotWobble, Shulker, ShulkerStatus, Skull, WobbleStyle, chest_lid_x_rot, direction_index,
EndGateway, PotWobble, Shulker, ShulkerStatus, Skull, WobbleStyle, chest_lid_x_rot,
direction_index,
},
block_entity_render::BlockEntityRenderer,
block_entity_render::{BlockEntityRenderer, gateway_beam},
blocks::{BlockFacts, Fluid},
items::Items,
};
@@ -188,6 +189,14 @@ fn main() -> Result<()> {
let facing = prop(&block, "facing")
.and_then(direction_index)
.unwrap_or(1);
// End gateways: the saved age, the level's height range and the
// integrated server's copy.
let initial = EndGateway {
age: case["age"].as_i64().unwrap_or(0),
teleport_cooldown: 0,
};
let max_y = int(&case["level"][0]) + int(&case["level"][1]) - 1;
let mut server = initial;
let mut text = String::new();
for step in case["steps"].as_array().into_iter().flatten() {
let time = step["time"].as_i64().unwrap_or(0);
@@ -445,6 +454,36 @@ fn main() -> Result<()> {
f(progress),
style
);
} else if name == "minecraft:end_gateway" {
let client = anims.gateways.entry(pos).or_insert(initial);
if step["enter"].as_bool() == Some(true) && server.enter() {
log.push_str(" blockEvent 1 0");
client.trigger_event(1, 0);
}
if server.portal_tick() {
log.push_str(" blockEvent 1 0");
client.trigger_event(1, 0);
}
if let Some((e0, e1)) = event {
let handled = client.trigger_event(e0, e1);
let _ = write!(log, " event {handled}");
}
client.tick();
let g = *client;
let a = anims.block_anim(pos, time, partial, Default::default());
let b = gateway_beam(a.gateway, partial, max_y, time);
let _ = write!(
text,
"{} {} server {} {} render {} {} {:x} {}",
g.age,
g.teleport_cooldown,
server.age,
server.teleport_cooldown,
b.height,
f(b.scale),
b.color,
f(b.animation_time)
);
} else {
text = format!("unsupported {block}");
}
@@ -8,9 +8,12 @@ use horizon_client::{
assets::Assets,
banner::{self, Banners},
block_entity_anim::EnchantingBook,
block_entity_render::{BlockAnim, BlockEntityRenderer, Scene, TextCall},
block_entity_render::{
BlockAnim, BlockEntityRenderer, END_GATEWAY_LAYER, END_PORTAL_LAYER, Scene, TextCall,
},
chunk::{Chunk, Light},
hud::{HudAtlas, Rect},
item_render::{ItemRenderer, gui},
signs::{DYE_TEXT, SignData, SignText},
world::World,
};
@@ -117,6 +120,7 @@ fn main() -> Result<()> {
let renderer = BlockEntityRenderer::load(root, registry)?;
let atlas = HudAtlas::build(root)?;
let banners = Banners::load(root);
let items = ItemRenderer::load(root)?;
let (sprites, names, grid) = fake_sprites(textures)?;
let air = registry.default_state("minecraft:air").ok_or("no air")?;
let mut out = BufWriter::new(fs::File::create(output)?);
@@ -126,6 +130,43 @@ fn main() -> Result<()> {
{
let case: Value = serde_json::from_str(line)?;
let block = case["block"].as_str().unwrap_or_default();
if let Some(loom) = case.get("loom") {
// The loom's result preview, as LoomScreen draws it at (0, 0).
let layers: Vec<(String, String)> = loom["patterns"]
.as_array()
.into_iter()
.flatten()
.map(|p| {
(
banners.banner_texture(p[0].as_str().unwrap_or_default()),
p[1].as_str().unwrap_or_default().to_owned(),
)
})
.collect();
let base = loom["base"].as_str().unwrap_or_default();
let flat = gui::items_flat_lights();
let quads: Vec<Value> =
gui::banner_result_quads(&items, &sprites, 0.0, 0.0, base, &layers)
.iter()
.map(|q| {
let (cu, cv) = ((q.uv[0][0] / 2.0).floor(), (q.uv[0][1] / 2.0).floor());
let texture = names
.get(cu as usize + cv as usize * grid)
.cloned()
.unwrap_or_default();
let v: Vec<Value> = (0..4)
.map(|k| {
let p = q.pos[k];
json!([p.x, p.y, p.z, q.uv[k][0] - cu * 2.0, q.uv[k][1] - cv * 2.0])
})
.collect();
// Full bright (15728880).
json!({"texture": texture, "v": v, "color": gui::lit_color(q, flat), "light": 0xF0F0})
})
.collect();
writeln!(out, "{}", json!({"quads": quads, "texts": []}))?;
continue;
}
if block == "minecraft:beacon" {
// BeaconRenderer: the beam sections from the case, as Horizon's beacon keeps them.
let int = |v: &Value| v.as_i64().unwrap_or(0);
@@ -197,6 +238,25 @@ fn main() -> Result<()> {
world.chunks.insert((cx, cz), Arc::new(chunk));
}
}
// Neighbour blocks the case sets (End gateway faces).
for (direction, spec) in case["neighbours"].as_object().into_iter().flatten() {
let d = match direction.as_str() {
"down" => [0, -1, 0],
"up" => [0, 1, 0],
"north" => [0, 0, -1],
"south" => [0, 0, 1],
"west" => [-1, 0, 0],
_ => [1, 0, 0],
};
let neighbour = find_state(registry, spec.as_str().unwrap_or_default())
.ok_or("unknown neighbour state")?;
world.set(
pos[0] + d[0],
pos[1] + d[1],
pos[2] + d[2],
BlockStateId(neighbour),
)?;
}
let book = case
.get("book")
.map_or_else(EnchantingBook::default, |book| {
@@ -257,6 +317,15 @@ fn main() -> Result<()> {
.as_array()
.map(|w| (w[0].as_str() == Some("POSITIVE"), float(&w[1]))),
book,
gateway: (
case["gateway"]["age"].as_i64().unwrap_or(0),
int(&case["gateway"]["cooldown"]),
),
};
// The case's level height (minimum y, height): the End's by default.
let max_y = match case["level"].as_array() {
Some(l) => int(&l[0]) + int(&l[1]) - 1,
None => 255,
};
let open = float(&case["open"]);
let near = case["sign"]["near"].as_bool().unwrap_or(false);
@@ -290,7 +359,8 @@ fn main() -> Result<()> {
anim: &|_| anim.clone(),
texts: Some(&texts),
partial: float(&case["partial"]),
game_time: 0,
game_time: case["gameTime"].as_i64().unwrap_or(0),
max_y,
world: &world,
sprites: &sprites,
nether: false,
@@ -304,6 +374,26 @@ fn main() -> Result<()> {
let quads: Vec<Value> = verts
.chunks(4)
.map(|q| {
// Custom geometry: the End portal shader's position-only cube (its
// render type samples end_sky first) and End gateway beams.
if q[0].layer == END_PORTAL_LAYER || q[0].layer == END_GATEWAY_LAYER {
let v: Vec<Value> = q
.iter()
.map(|v| json!([v.pos[0], v.pos[1], v.pos[2], v.uv[0], v.uv[1]]))
.collect();
return json!({"texture": "environment/end_sky", "v": v, "color": q[0].color,
"light": q[0].light, "custom": true});
}
if q[0].layer == 6 {
let texture = "entity/end_portal/end_gateway_beam";
let u0 = sprites.get(texture).map_or(0.0, |r| r.u0);
let v: Vec<Value> = q
.iter()
.map(|v| json!([v.pos[0], v.pos[1], v.pos[2], v.uv[0] - u0, v.uv[1]]))
.collect();
return json!({"texture": texture, "v": v, "color": q[0].color,
"light": q[0].light, "custom": true});
}
let (cu, cv) = ((q[0].uv[0] / 2.0).floor(), (q[0].uv[1] / 2.0).floor());
let texture = names
.get(cu as usize + cv as usize * grid)
+10 -1
View File
@@ -5,7 +5,7 @@ use horizon_client::{
Result,
camera::{
AvatarBob, BobState, Camera, CameraEntity, CameraFluid, CameraType, FovPlayer, HurtBob,
LivingCamera, UseItem, bob_matrix, field_of_view_modifier,
LivingCamera, UseItem, bob_matrix, field_of_view_modifier, perspective,
},
};
use horizon_core::{
@@ -258,6 +258,15 @@ fn camera(c: &Value, out: &mut impl Write) -> Result<()> {
fb(fov),
fb(hud)
)?;
let (w, h, far) = (fl(&op[4]), fl(&op[5]), fl(&op[6]));
let matrix =
|m: [f32; 16]| m.iter().map(|&x| format!(" {}", fb(x))).collect::<String>();
writeln!(
out,
"projection{}{}",
matrix(perspective(fov, w, h, far, 0.05, true)),
matrix(perspective(hud, w, h, far, 0.05, true))
)?;
}
other => panic!("{other}"),
}
@@ -80,10 +80,13 @@ fn main() -> horizon_client::Result<()> {
let items = Items::catalog(root)?;
let recipes = Recipes::load(root, &items)?;
let brewing = horizon_client::brewing::Brewing::load(root, &items);
// The inventory menu never reads banner patterns.
let banners = horizon_client::banner::Banners::default();
let env = Env {
items: &items,
recipes: &recipes,
brewing: &brewing,
banners: &banners,
};
let mut out = String::new();
for line in input.lines() {
@@ -0,0 +1,132 @@
//! The chat screen's input for tools/test_chat_screen_parity.py: reads one
//! JSON case per line (GUI size, history, options, typed text, keys,
//! clicks, mouse), runs `horizon_client::chat::ChatScreen` on the vanilla
//! command tree and writes the input's state and the screen's GUI calls in
//! the oracle's JSON form.
//!
//! usage: chat_screen_fixture RESOURCES REGISTRIES CASES OUTPUT
use horizon_client::{
chat::{ChatAction, ChatScreen, Commands},
command::vanilla,
hud::HudAtlas,
lang,
screen_draw::Measure,
};
use serde_json::{Value, json};
use std::{fmt::Write as _, fs, path::PathBuf};
use winit::keyboard::KeyCode as K;
#[path = "pack_screen_fixture.rs"]
#[allow(dead_code)]
mod pack_screen_fixture;
#[path = "chat_screen_fixture/registries.rs"]
mod registries;
fn main() -> horizon_client::Result<()> {
let args: Vec<PathBuf> = std::env::args_os().skip(1).map(PathBuf::from).collect();
let [root, registries, inputs, output] = args.as_slice() else {
return Err("usage: chat_screen_fixture RESOURCES REGISTRIES CASES OUTPUT".into());
};
let atlas = HudAtlas::build(root)?;
lang::set(lang::Language::load(&[root], lang::DEFAULT));
let m = Measure(&atlas.font);
let reg = registries::registries(&serde_json::from_slice(&fs::read(registries)?)?, 4);
let c = Commands {
dispatcher: vanilla::release_dispatcher(),
registries: &reg,
};
let mut out = String::new();
for line in fs::read_to_string(inputs)?
.lines()
.filter(|l| !l.is_empty())
{
let case: Value = serde_json::from_str(line)?;
let int = |v: &Value| v.as_i64().unwrap_or(0) as i32;
let history: Vec<String> = case["history"]
.as_array()
.into_iter()
.flatten()
.filter_map(|s| s.as_str().map(str::to_owned))
.collect();
let (w, h) = (int(&case["width"]), int(&case["height"]));
let mut screen = ChatScreen::new(
&m,
&c,
case["initial"].as_str().unwrap_or(""),
history.len(),
w,
h,
);
screen.auto_suggestions = case["autoSuggest"] == true;
let mut closed = false;
for a in case["actions"].as_array().into_iter().flatten() {
match a["type"].as_str().unwrap_or_default() {
"type" => screen.type_text(&m, &c, a["text"].as_str().unwrap_or_default()),
"click" => {
screen.click(
&m,
&c,
a["x"].as_f64().unwrap_or(0.0),
a["y"].as_f64().unwrap_or(0.0),
);
}
"key" => {
let mut name = a["key"].as_str().unwrap_or_default();
let (mut shift, mut ctrl) = (false, false);
loop {
if let Some(n) = name.strip_prefix("shift+") {
shift = true;
name = n;
} else if let Some(n) = name.strip_prefix("ctrl+") {
ctrl = true;
name = n;
} else {
break;
}
}
let key = match name {
"backspace" => K::Backspace,
"delete" => K::Delete,
"home" => K::Home,
"end" => K::End,
"right" => K::ArrowRight,
"left" => K::ArrowLeft,
"down" => K::ArrowDown,
"up" => K::ArrowUp,
"tab" => K::Tab,
"escape" => K::Escape,
_ => K::KeyA,
};
// InputQuirks.EDIT_SHORTCUT_KEY_MODIFIER: Cmd, not Ctrl, on macOS.
let ctrl = ctrl && !cfg!(target_os = "macos");
if screen.key(&m, &c, &history, key, shift, ctrl) != ChatAction::None {
closed = true;
break;
}
}
_ => {}
}
}
if closed {
writeln!(out, "{}", json!({"closed": true}))?;
continue;
}
// Options.getBackgroundColor(Integer.MIN_VALUE).
let background = if case["chatOnly"] == true {
i32::MIN
} else {
let a = (case["opacity"].as_f64().unwrap_or(0.0) as f32 * 255.0).floor() as i32;
a << 24
};
let mouse = (int(&case["mouse"][0]), int(&case["mouse"][1]));
let draws = screen.draw(&m, mouse, case["blink"].as_u64().unwrap_or(0), background);
let input = &screen.input;
writeln!(
out,
"{}",
json!({"value": input.value, "cursor": input.cursor, "highlight": input.highlight, "display": input.display,
"draws": pack_screen_fixture::encode(&draws)})
)?;
}
fs::write(output, out)?;
Ok(())
}
@@ -0,0 +1,85 @@
//! The registries VanillaCommandParseOracle exports (`registries` mode), as
//! the command dispatcher reads them; shared by the command fixtures.
use horizon_client::command::{Registries, args::RegistryIds};
use serde_json::Value;
fn strings(v: &Value) -> Vec<String> {
v.as_array()
.map(|a| {
a.iter()
.filter_map(|x| x.as_str().map(str::to_owned))
.collect()
})
.unwrap_or_default()
}
pub fn registries(r: &Value, permission: u8) -> Registries {
let mut reg = Registries {
permission,
..Registries::default()
};
reg.items = strings(&r["items"]);
reg.item_tags = strings(&r["item_tags"]);
reg.block_tags = strings(&r["block_tags"]);
for (id, props) in r["blocks"].as_object().into_iter().flatten() {
let props = props
.as_array()
.into_iter()
.flatten()
.map(|p| (p[0].as_str().unwrap_or("").to_owned(), strings(&p[1])))
.collect();
reg.blocks.insert(id.clone(), props);
}
reg.summonable = strings(&r["summonable"]);
reg.entity_types = strings(&r["entity_types"]);
reg.effects = strings(&r["effects"]);
reg.attributes = strings(&r["attributes"]);
reg.sounds = strings(&r["sounds"]);
reg.enchantments = strings(&r["enchantments"]);
reg.structures = strings(&r["structures"]);
reg.biomes = strings(&r["biomes"]);
reg.damage_types = strings(&r["damage_types"]);
reg.clocks = strings(&r["clocks"]);
reg.timelines = strings(&r["timelines"]);
reg.dimensions = strings(&r["dimensions"]);
reg.players = strings(&r["players"]);
reg.teams = strings(&r["teams"]);
reg.objectives = strings(&r["objectives"]);
reg.tracked = strings(&r["tracked"]);
for (name, entry) in r["by_registry"].as_object().into_iter().flatten() {
reg.by_registry.insert(
name.clone(),
RegistryIds {
ids: strings(&entry["ids"]),
tags: strings(&entry["tags"]),
},
);
}
reg.block_entities = strings(&r["block_entities"]).into_iter().collect();
for (tag, members) in r["block_tag_members"].as_object().into_iter().flatten() {
reg.block_tag_members.insert(tag.clone(), strings(members));
}
reg.templates = strings(&r["templates"]);
reg.persistent_components = strings(&r["persistent_components"]);
reg.learnable_recipes = strings(&r["learnable_recipes"]);
for (clock, markers) in r["clock_time_markers"].as_object().into_iter().flatten() {
reg.clock_time_markers
.insert(clock.clone(), strings(markers));
}
for (id, criteria) in r["advancement_criteria"].as_object().into_iter().flatten() {
reg.advancement_criteria
.insert(id.clone(), strings(criteria));
}
reg.datapacks_enabled = strings(&r["datapacks_selected"]);
let enabled = reg.datapacks_enabled.clone();
reg.datapacks_disabled = strings(&r["datapacks_enableable"])
.into_iter()
.filter(|p| !enabled.contains(p))
.collect();
reg.advancements = reg.ids("minecraft:advancement").to_vec();
reg.recipes = reg.ids("minecraft:recipe").to_vec();
reg.loot_tables = reg.ids("minecraft:loot_table").to_vec();
reg.predicates = reg.ids("minecraft:predicate").to_vec();
reg.item_modifiers = reg.ids("minecraft:item_modifier").to_vec();
reg
}
@@ -61,6 +61,7 @@ fn parser_id(ty: &ArgType) -> String {
_ => "minecraft:template_rotation".into(),
},
ArgType::HexColor => "minecraft:hex_color".into(),
ArgType::ResourceSelector(_) => "minecraft:resource_selector".into(),
ArgType::Uuid => "minecraft:uuid".into(),
ArgType::GameProfile => "minecraft:game_profile".into(),
ArgType::Style => "minecraft:style".into(),
@@ -120,7 +121,8 @@ fn tree(d: &Dispatcher, node: usize) -> Value {
}
children.insert(child.name().to_owned(), v);
}
let mut v = json!({"children": children});
let order: Vec<&str> = n.children.iter().map(|&c| d.nodes[c].name()).collect();
let mut v = json!({"children": children, "order": order});
if n.command.is_some() {
v["executable"] = json!(true);
}
@@ -8,7 +8,7 @@ use horizon_client::mobs::{
anim::{self, Poses, State},
aquatic, body_anim as b_anim, equine, guardian,
keyframes::AnimationState,
shulker, species, tame,
shulker, sniffer, species, tame,
};
use horizon_core::geometry::Vec3;
use serde_json::{Value, json};
@@ -173,6 +173,56 @@ fn entity_state(mob: &mut Mob, species: Species, case: &Value) {
mob.anim.states[i].started = case[k].as_f64().map(|v| v as f32);
}
}
Species::Breeze => {
// breeze::anim's state slots.
for (i, k) in ["idle", "shoot", "slide", "slideBack", "inhale", "longJump"]
.into_iter()
.enumerate()
{
mob.anim.states[i].started = case[k].as_f64().map(|v| v as f32);
}
}
Species::Sniffer => {
if flag("isSearching") {
mob.extra.variant = sniffer::SEARCHING;
}
// Sniffer's animation states, in `sniffer::anim`'s order.
for (i, k) in [
"feelingHappyAnimationState",
"scentingAnimationState",
"sniffingAnimationState",
"diggingAnimationState",
"risingAnimationState",
]
.into_iter()
.enumerate()
{
mob.anim.states[i].started = case[k].as_f64().map(|v| v as f32);
}
}
Species::HappyGhast => {
mob.extra.head = case["bodyItem"].as_str().map(Into::into);
if flag("isRidden") {
mob.rider = Some(Default::default());
}
}
Species::Warden => {
use horizon_client::mobs::warden;
mob.anim.v[warden::TENDRIL] = num("tendrilAnimation") * 10.0;
mob.anim.vo[warden::TENDRIL] = num("tendrilAnimation") * 10.0;
mob.anim.v[warden::HEART] = num("heartAnimation") * 10.0;
mob.anim.vo[warden::HEART] = num("heartAnimation") * 10.0;
for (i, k) in [
(warden::ROAR, "roarAnimationState"),
(warden::SNIFF, "sniffAnimationState"),
(warden::EMERGE, "emergeAnimationState"),
(warden::DIGGING, "diggingAnimationState"),
(warden::ATTACK, "attackAnimationState"),
(warden::SONIC_BOOM, "sonicBoomAnimationState"),
] {
mob.anim.states[i].started = case[k].as_f64().map(|v| v as f32);
}
}
Species::Witch if flag("isHoldingItem") => {
mob.extra.main_hand = Some("minecraft:potion".into());
}
@@ -215,6 +265,13 @@ fn main() -> horizon_client::Result<()> {
base = base.replace(cut, "");
}
let base = base.replace("undead_horse#", "zombie_horse#");
// The breeze's wind and eyes and the creaking's eyes are layers of
// the species' own model class; LlamaDecorLayer's model animates like
// the llama.
let base = base
.replace("#wind", "#main")
.replace("#eyes", "#main")
.replace("#decor", "#main");
let base = base.trim_start_matches("cold_").trim_start_matches("warm_");
let Some(def) = species::ALL.iter().find(|d| {
d.model == layer
@@ -222,6 +279,11 @@ fn main() -> horizon_client::Result<()> {
|| d.model == base
|| d.model.trim_end_matches("#main") == base.trim_end_matches("#main")
|| norm(d.model) == base
// The warden's emissive layers are its model over other parts.
|| (["#tendrils", "#heart", "#bioluminescent", "#pulsating_spots"]
.iter()
.any(|s| layer.ends_with(s))
&& d.model == format!("{}#main", layer.split('#').next().unwrap_or_default()))
}) else {
out.push_str(&format!("{}\n", json!({"skip": "no species"})));
continue;
@@ -370,6 +432,22 @@ fn main() -> horizon_client::Result<()> {
},
&animations,
),
Species::CopperGolem => {
// CopperGolemRenderState's animation states, in the golem's slots.
for (slot, key) in [
"idleAnimationState",
"interactionGetItem",
"interactionGetNoItem",
"interactionDropItem",
"interactionDropNoItem",
]
.into_iter()
.enumerate()
{
mob.anim.states[slot] = started(key);
}
horizon_client::mobs::copper_golem::anim(&mob, s, p, &animations);
}
Species::Rabbit => b_anim::rabbit(
p,
s,
@@ -0,0 +1,531 @@
//! `Mob.finalizeSpawn` for differential tests against vanilla
//! (tools/test_finalize_spawn_parity.py): reads the cases of
//! `VanillaFinalizeSpawnOracle`, runs `mobs::finalize` with the same level
//! random and entity randoms, and prints every entity of the case in the
//! oracle's format.
//!
//! usage: finalize_spawn_fixture RESOURCES INPUT OUTPUT HALLOWEEN
use horizon_client::{
assets::Assets,
blocks::BlockFacts,
enchant::Enchantments,
items::Items,
mobs::{
Mob, MobTypes, Species,
data::MobData,
finalize::{self, Attr, Ctx, FinalizeLevel, Reason, SpawnData, SpawnRegistries},
gear,
render::{DYE_NAMES, PROFESSIONS, VILLAGER_TYPES},
spawning::LocalDifficulty,
},
};
use horizon_core::{
geometry::{Aabb, Vec3},
random::{LegacyRandom, RandomSource},
};
use std::{collections::HashMap, fmt::Write as _, fs, path::Path, sync::Arc};
struct Level<'a> {
types: &'a MobTypes,
data: &'a MobData,
biome: String,
structure: Option<(String, [i32; 6])>,
phase: usize,
monsters: bool,
peaceful: bool,
time: i64,
halloween: bool,
roof: Option<i32>,
eseed: i64,
/// Every entity of the case in creation order (case chickens first).
created: usize,
/// The level's entities that can carry a zombie: (id, bounds, ridden).
chickens: Vec<(u32, Aabb, bool)>,
rides: Vec<(u32, u32)>,
}
impl FinalizeLevel for Level<'_> {
fn biome(&self, _pos: [i32; 3]) -> String {
self.biome.clone()
}
fn biome_tag(&self, tag: &str, _pos: [i32; 3]) -> bool {
self.data.biome_has(tag, &self.biome)
}
fn structures_with_piece_at(&self, pos: [i32; 3]) -> Vec<String> {
match &self.structure {
Some((id, b))
if pos[0] >= b[0]
&& pos[0] <= b[3]
&& pos[1] >= b[1]
&& pos[1] <= b[4]
&& pos[2] >= b[2]
&& pos[2] <= b[5] =>
{
vec![id.clone()]
}
_ => Vec::new(),
}
}
fn moon_phase(&self, _pos: [i32; 3]) -> usize {
self.phase
}
fn spawning_monsters(&self) -> bool {
self.monsters
}
fn no_collision(&self, bounds: Aabb) -> bool {
// A floor under the spawn point and an optional roof layer.
self.roof.is_none_or(|y| {
let (lo, hi) = (
bounds.min(horizon_core::geometry::Axis::Y),
bounds.max(horizon_core::geometry::Axis::Y),
);
!(lo < f64::from(y) + 1.0 && hi > f64::from(y))
})
}
fn free_chicken(&self, bounds: Aabb) -> Option<u32> {
self.chickens
.iter()
.find(|(_, b, ridden)| !ridden && b.intersects(bounds))
.map(|c| c.0)
}
fn ride_chicken(&mut self, chicken: u32, rider: u32) {
if let Some(c) = self.chickens.iter_mut().find(|c| c.0 == chicken) {
c.2 = true;
}
self.rides.push((chicken, rider));
}
fn game_time(&self) -> i64 {
self.time
}
fn halloween(&self) -> bool {
self.halloween
}
fn create(&mut self, kind: &str, _reason: Reason) -> Option<Mob> {
if self.peaceful && !finalize::allowed_in_peaceful(kind) {
return None;
}
let t = Arc::new(self.types.types.get(kind)?.clone());
let index = self.created;
self.created += 1;
let mut m = Mob::new(index as u32 + 1, t, Vec3::ZERO, 0.0);
m.random = LegacyRandom::new(self.eseed.wrapping_add(index as i64));
Some(m)
}
}
fn hex64(v: f64) -> String {
format!("{:x}", v.to_bits())
}
fn hex32(v: f32) -> String {
format!("{:x}", v.to_bits())
}
const HORSE: [&str; 7] = [
"white",
"creamy",
"chestnut",
"brown",
"black",
"gray",
"dark_brown",
];
const MARKINGS: [&str; 5] = ["none", "white", "white_field", "white_dots", "black_dots"];
const RABBITS: [&str; 6] = ["brown", "white", "black", "white_splotched", "gold", "salt"];
const PARROTS: [&str; 5] = ["red_blue", "blue", "green", "yellow_blue", "gray"];
const AXOLOTLS: [&str; 5] = ["lucy", "wild", "gold", "cyan", "blue"];
const SALMON: [&str; 3] = ["small", "medium", "large"];
const GENES: [&str; 7] = [
"normal",
"lazy",
"worried",
"playful",
"brown",
"weak",
"aggressive",
];
const MEMORIES: [&str; 7] = [
"long_jump_cooldown",
"ram_cooldown",
"attack_target_cooldown",
"hunted_recently",
"dig_cooldown",
"is_emerging",
"home",
];
fn variant(m: &Mob, regs: &SpawnRegistries, v: &mut Vec<String>) {
use Species as S;
let s = m.species();
let named = |reg: &finalize::VariantRegistry, i: u8| {
format!(
"minecraft:{}",
reg.names.get(i as usize).map_or("?", |n| n.as_str())
)
};
let var = format!("minecraft:{}", finalize::variant_name(s, m.extra.variant));
match s {
S::Pig => {
v.push(var);
v.push(named(&regs.pig_sound, m.extra.sound_variant));
}
S::Cow => {
v.push(var);
v.push(named(&regs.cow_sound, m.extra.sound_variant));
}
S::Mooshroom => v.push(if m.extra.variant == 0 { "red" } else { "brown" }.into()),
S::Chicken => {
v.push(var);
v.push(named(&regs.chicken_sound, m.extra.sound_variant));
v.push(format!("jockey={}", m.extra.jockey));
}
S::Cat => {
v.push(var);
v.push(named(&regs.cat_sound, m.extra.sound_variant));
}
S::Wolf => {
v.push(var);
v.push(named(&regs.wolf_sound, m.extra.sound_variant));
}
S::Frog | S::ZombieNautilus => v.push(var),
S::Sheep => v.push(DYE_NAMES[m.extra.color as usize & 15].into()),
S::Horse => v.push(format!(
"{}/{}",
HORSE[m.extra.variant as usize % 7],
MARKINGS[m.extra.variant2 as usize % 5]
)),
S::Llama | S::TraderLlama => v.push(format!(
"{}/{}",
horizon_client::mobs::llama::VARIANTS[m.extra.variant as usize % 4],
m.extra.variant2
)),
S::SkeletonHorse => v.push(format!("trap={}", m.extra.trap)),
S::Fox => v.push(if m.extra.variant == 1 { "snow" } else { "red" }.into()),
S::Rabbit => v.push(RABBITS[m.extra.variant as usize % 6].into()),
S::Parrot => v.push(PARROTS[m.extra.variant as usize % 5].into()),
S::Axolotl => v.push(AXOLOTLS[m.extra.variant as usize % 5].into()),
S::TropicalFish => {
let p = u32::from(m.extra.variant);
let pattern = if p < 6 { p << 8 } else { 1 | (p - 6) << 8 };
let packed = (pattern & 0xFFFF)
| (u32::from(m.extra.variant2) & 0xFF) << 16
| (u32::from(m.extra.variant3) & 0xFF) << 24;
v.push((packed as i32).to_string());
}
S::Salmon => v.push(SALMON[m.extra.variant as usize % 3].into()),
S::Panda => v.push(format!(
"{}/{}",
GENES[m.extra.variant as usize % 7],
GENES[m.extra.variant2 as usize % 7]
)),
S::Goat => v.push(format!(
"scream={} horns={},{}",
m.extra.screaming, !m.extra.lost_horns[0], !m.extra.lost_horns[1]
)),
S::Slime | S::MagmaCube | S::SulfurCube => v.push(format!("size={}", m.extra.size.max(1))),
S::Villager => v.push(format!(
"minecraft:{}/minecraft:{}/{}",
VILLAGER_TYPES[m.extra.variant as usize % 7],
PROFESSIONS[m.extra.variant2 as usize % PROFESSIONS.len()],
m.extra.variant3.max(1)
)),
S::ZombieVillager => v.push(format!(
"minecraft:{}/{}",
VILLAGER_TYPES[m.extra.variant as usize % 7],
m.extra.variant3.max(1)
)),
S::Phantom => v.push(format!("size={}", m.extra.size)),
S::Turtle => v.push(format!(
"home={}",
m.extra
.home
.map_or("-".into(), |h| format!("{},{},{}", h[0], h[1], h[2]))
)),
S::Dolphin => v.push(format!("air={}", m.air)),
_ => {}
}
if matches!(
s,
S::Zombie | S::Husk | S::Drowned | S::ZombieVillager | S::ZombifiedPiglin
) {
v.push(format!("doors={}", m.extra.can_break_doors));
}
if horizon_client::mobs::raider::is_raider(s) {
let st = horizon_client::mobs::raider::state(m);
v.push(format!(
"leader={} patrolling={}",
st.is_some_and(|s| s.patrol_leader),
st.is_some_and(|s| s.patrolling)
));
v.push(format!("raid={}", st.is_some_and(|s| s.can_join_raid)));
}
if s == S::Strider {
v.push(format!("saddled={}", m.extra.saddled));
}
}
fn describe(m: &Mob, all: &[Mob], regs: &SpawnRegistries) -> String {
let mut t = vec![m.kind.id.clone()];
let vehicle = m
.extra
.mount
.and_then(|v| all.iter().position(|o| o.id == v))
.map_or("-".to_owned(), |i| i.to_string());
t.push(format!("veh={vehicle}"));
if finalize::ageable(m.species()) {
t.push(format!("age={}", m.extra.age));
} else {
t.push(format!("baby={}", m.is_baby()));
}
t.push(format!("hp={}", hex32(m.health)));
t.push(format!("lh={}", m.extra.left_handed));
t.push(format!("loot={}", m.can_pick_up_loot()));
t.push(format!("persist={}", m.persistent));
let mut eq = Vec::new();
for (slot, name) in finalize::SLOT_NAMES.iter().enumerate() {
let Some(id) = finalize::item(m, slot) else {
continue;
};
let mut text = id.to_string();
let g = match slot {
0 => Some(gear::MAIN),
1 => Some(gear::OFF),
2 => Some(gear::FEET),
3 => Some(gear::LEGS),
4 => Some(gear::CHEST),
5 => Some(gear::HEAD),
_ => None,
};
if let (Some(g), Some(levels)) = (g, gear::gear(m)) {
let mut list: Vec<String> = levels.slots[g]
.iter()
.map(|(e, l)| format!("{e}={l}"))
.collect();
list.sort();
if !list.is_empty() {
let _ = write!(text, "[{}]", list.join(","));
}
}
if slot == 5 && horizon_client::mobs::raider::is_captain(m) {
text.push_str("*4");
}
eq.push(format!("{name}:{text}"));
}
t.push(format!(
"eq={}",
if eq.is_empty() {
"-".into()
} else {
eq.join(";")
}
));
let drops: Vec<String> = finalize::SLOT_NAMES
.iter()
.enumerate()
.filter_map(|(i, name)| {
let d = finalize::stored_drop_chance(m, i);
(d != 0.085).then(|| format!("{name}:{}", hex32(d)))
})
.collect();
t.push(format!(
"drop={}",
if drops.is_empty() {
"-".into()
} else {
drops.join(";")
}
));
let attrs: Vec<String> = [
Attr::MaxHealth,
Attr::MovementSpeed,
Attr::FollowRange,
Attr::AttackDamage,
Attr::KnockbackResistance,
Attr::SpawnReinforcements,
Attr::JumpStrength,
]
.into_iter()
.filter(|a| finalize::default_value(m, *a).is_some())
.map(|a| format!("{}:{}", a.name(), hex64(finalize::value(m, a))))
.collect();
t.push(format!("a={}", attrs.join(",")));
let mut fx: Vec<String> = m
.extra
.effects
.iter()
.map(|(e, d, a)| format!("{e}:{a}:{d}"))
.collect();
fx.sort();
t.push(format!(
"fx={}",
if fx.is_empty() {
"-".into()
} else {
fx.join(",")
}
));
let mem: Vec<String> = MEMORIES
.iter()
.filter_map(|name| {
let (_, value, ttl) = m.extra.memories.iter().find(|x| x.0 == *name)?;
let text = match *name {
"hunted_recently" => "true".to_owned(),
"dig_cooldown" | "is_emerging" => "INSTANCE".to_owned(),
"home" => m
.extra
.home
.map_or("-".into(), |h| format!("{},{},{}", h[0], h[1], h[2])),
_ => value.to_string(),
};
Some(format!("{name}:{text}:{ttl}"))
})
.collect();
if !mem.is_empty() {
t.push(format!("mem={}", mem.join(",")));
}
let mut v = Vec::new();
variant(m, regs, &mut v);
if !v.is_empty() {
t.push(format!("v={}", v.join(" ").replace(' ', "_")));
}
t.join(" ")
}
fn main() -> horizon_client::Result<()> {
let args: Vec<String> = std::env::args().collect();
let root = Path::new(
args.get(1)
.ok_or("usage: finalize_spawn_fixture RESOURCES INPUT OUTPUT HALLOWEEN")?,
);
let input = fs::read_to_string(args.get(2).ok_or("missing INPUT")?)?;
let halloween = args.get(4).is_some_and(|h| h == "true");
let assets = Assets::load(root)?;
let facts = BlockFacts::load(root, assets.registry)?;
let mob_data = MobData::load(root, &facts);
let items = Items::tags_only(root)?;
let enchantments = Enchantments::load(root);
let types = MobTypes::load(root)?;
let registries = SpawnRegistries::load(root);
let camel = &types.types["minecraft:camel_husk"];
let data = SpawnData {
registries: &registries,
enchantments: &enchantments,
items: &items,
camel_husk_size: (camel.width as f32, camel.height as f32),
};
let mut out = format!("halloween {halloween}\n");
for line in input.lines().filter(|l| !l.trim().is_empty()) {
let mut c: HashMap<&str, &str> = HashMap::new();
let mut name = "";
for token in line.split_whitespace() {
match token.split_once('=') {
Some((k, v)) => {
c.insert(k, v);
}
None => name = token,
}
}
let get =
|k: &str, d: &'static str| -> String { c.get(k).copied().unwrap_or(d).to_owned() };
let p: Vec<f64> = get("pos", "0,0,0")
.split(',')
.map(|x| x.parse().unwrap_or(0.0))
.collect();
let pos = Vec3::new(p[0], p[1], p[2]);
let block = [
p[0].floor() as i32,
p[1].floor() as i32,
p[2].floor() as i32,
];
let base = match get("difficulty", "normal").as_str() {
"peaceful" => 0,
"easy" => 1,
"hard" => 3,
_ => 2,
};
let phase: usize = get("phase", "0").parse().unwrap_or(0);
let time: i64 = get("time", "0").parse().unwrap_or(0);
let inhabited: i64 = get("inhabited", "0").parse().unwrap_or(0);
let difficulty = LocalDifficulty::new(
base,
time,
inhabited,
horizon_client::mobs::spawning::MOON_BRIGHTNESS[phase & 7],
);
let mut level = Level {
types: &types,
data: &mob_data,
biome: get("biome", "minecraft:plains"),
structure: c.get("structure").map(|s| {
(
(*s).to_owned(),
[
block[0] - 8,
block[1] - 8,
block[2] - 8,
block[0] + 8,
block[1] + 8,
block[2] + 8,
],
)
}),
phase,
monsters: get("monsters", "1") != "0",
peaceful: base == 0,
time,
halloween,
roof: c
.get("roof")
.and_then(|r| r.parse::<i32>().ok())
.map(|r| block[1] + r),
eseed: get("eseed", "0").parse().unwrap_or(0),
created: 0,
chickens: Vec::new(),
rides: Vec::new(),
};
let mut all: Vec<Mob> = Vec::new();
let chickens: usize = get("chickens", "0").parse().unwrap_or(0);
for i in 0..chickens {
if let Some(mut chicken) = level.create("minecraft:chicken", Reason::Load) {
chicken.position = Vec3::new(pos.x + i as f64, pos.y, pos.z);
level.chickens.push((chicken.id, chicken.bounds(), false));
all.push(chicken);
}
}
let kind = get("type", "minecraft:pig");
let reason = Reason::parse(&get("reason", "NATURAL")).unwrap_or(Reason::Natural);
let pack: usize = get("pack", "1").parse().unwrap_or(1);
let mut random = LegacyRandom::new(get("seed", "0").parse().unwrap_or(0));
let mut group = None;
for _ in 0..pack {
let Some(mut mob) = level.create(&kind, reason) else {
break;
};
mob.position = pos;
mob.previous = pos;
let mut cx = Ctx {
level: &mut level,
random: &mut random,
difficulty,
data: &data,
created: Vec::new(),
};
group = finalize::finalize(&mut cx, &mut mob, reason, group);
let created = std::mem::take(&mut cx.created);
all.push(mob);
all.extend(created);
}
for (chicken, rider) in std::mem::take(&mut level.rides) {
if let Some(c) = all.iter_mut().find(|m| m.id == chicken) {
c.extra.jockey = true;
c.extra.rider = Some(rider);
}
}
all.sort_by_key(|m| m.id);
let mut parts: Vec<String> = all.iter().map(|m| describe(m, &all, &registries)).collect();
for m in &mut all {
parts.push(format!("rng {}", m.random.next_long()));
}
parts.push(format!("next {}", random.next_long()));
let _ = writeln!(out, "{name} {}", parts.join(" | "));
}
fs::write(args.get(3).ok_or("missing OUTPUT")?, out)?;
Ok(())
}
@@ -0,0 +1,461 @@
//! Probe for test_first_person_parity.py: drives horizon_client::first_person
//! and attack_strength over the harness's scripted clicks, targets and use
//! results, printing what VanillaFirstPersonOracle prints.
use horizon_client::{
Result,
attack_strength::{AttackStrength, HeldStack},
first_person::{
Clicks, Hand, HandHeights, HandWorld, Hit, SwingAnimation, SwingState, UseResult,
swing_duration,
},
};
use serde_json::Value;
use std::{
collections::HashMap,
fs::File,
io::{BufRead, BufReader, BufWriter, Write},
};
fn fb(v: f32) -> String {
format!("{:08x}", v.to_bits())
}
fn fl(v: &Value) -> f32 {
f32::from_bits(u32::from_str_radix(v.as_str().unwrap(), 16).unwrap())
}
fn dl(v: &Value) -> f64 {
f64::from_bits(u64::from_str_radix(v.as_str().unwrap(), 16).unwrap())
}
/// An `ItemStack` object: the hands hold indices into `Probe::stacks`, so
/// shrinking keeps its identity as vanilla's in-place `shrink` does.
#[derive(Clone)]
struct Stack {
item: String,
count: i32,
}
impl Stack {
fn empty(&self) -> bool {
self.item == "minecraft:air" || self.count <= 0
}
/// `getItem` and `getCount` of an empty stack are air and 0.
fn effective(&self) -> (&str, i32) {
if self.empty() {
("minecraft:air", 0)
} else {
(&self.item, self.count)
}
}
}
struct Probe<'a> {
case: &'a Value,
step: &'a Value,
creative: bool,
stacks: Vec<Stack>,
/// The stacks in the main and off hand.
hands: [usize; 2],
blocks: HashMap<[i32; 3], String>,
swing: SwingState,
events: Vec<String>,
heights: HandHeights,
}
fn hand_name(hand: Hand) -> &'static str {
match hand {
Hand::Main => "main",
Hand::Off => "off",
}
}
impl Probe<'_> {
fn stack(&self, hand: Hand) -> &Stack {
&self.stacks[self.hands[hand as usize]]
}
fn new_stack(&mut self, v: &Value) -> usize {
// ItemStack.EMPTY is index 0.
if v.is_null() {
return 0;
}
self.stacks.push(Stack {
item: v[0].as_str().unwrap().into(),
count: v[1].as_i64().unwrap() as i32,
});
self.stacks.len() - 1
}
fn table<'b>(&'b self, name: &str) -> &'b Value {
&self.case["rust"][name]
}
fn attack_speed(&self) -> f64 {
let item = self.stack(Hand::Main).effective().0;
self.table("attack_speed").get(item).map_or(4.0, dl)
}
fn scripted(&mut self, kind: &str, hand: Hand) -> UseResult {
let name = self.step["uses"][kind].as_str().unwrap().to_string();
self.events
.push(format!("use {kind} {} {name}", hand_name(hand)));
let result = match name.as_str() {
"success" => UseResult::Success { swing: true },
"server" | "consume" => UseResult::Success { swing: false },
"fail" => UseResult::Fail,
_ => UseResult::Pass,
};
if matches!(result, UseResult::Success { .. }) && self.step["shrink"].as_bool().unwrap() {
let i = self.hands[hand as usize];
if i != 0 {
self.stacks[i].count -= 1;
}
}
result
}
}
impl HandWorld for Probe<'_> {
fn hit(&mut self) -> Hit {
let h = &self.step["hit"];
match h[0].as_str().unwrap() {
"block" => Hit::Block {
pos: [0, 1, 2].map(|i| h[i + 1].as_i64().unwrap() as i32),
face: h[4].as_u64().unwrap() as u8,
},
"entity" => Hit::Entity,
_ => Hit::Miss,
}
}
fn is_air(&mut self, pos: [i32; 3]) -> bool {
self.blocks.get(&pos).is_none_or(|b| b == "minecraft:air")
}
fn creative(&self) -> bool {
self.creative
}
fn spectator(&self) -> bool {
false
}
fn instabuild(&self) -> bool {
self.creative
}
fn hands_busy(&self) -> bool {
self.step["busy"].as_bool().unwrap()
}
fn using_item(&self) -> bool {
self.step["using"].as_bool().unwrap()
}
fn item_enabled(&mut self, _: Hand) -> bool {
true
}
fn held_empty(&mut self, hand: Hand) -> bool {
self.stack(hand).empty()
}
fn held_count(&mut self, hand: Hand) -> i32 {
self.stack(hand).effective().1
}
fn infinite_materials(&self) -> bool {
self.creative
}
fn cannot_attack(&mut self) -> bool {
false
}
fn piercing_weapon(&mut self) -> bool {
false
}
fn attack_animation(&mut self) -> SwingAnimation {
SwingAnimation::DEFAULT
}
fn interact_animation(&mut self, _: Hand) -> SwingAnimation {
SwingAnimation::DEFAULT
}
fn piercing_attack(&mut self, _: SwingAnimation) {
unreachable!()
}
fn attack_entity(&mut self) -> bool {
self.events.push("attack".into());
true
}
fn block_action_restricted(&mut self, _: [i32; 3]) -> bool {
false
}
fn within_border(&mut self, _: [i32; 3]) -> bool {
true
}
fn attack_block(&mut self, _: [i32; 3]) {}
/// `BlockBehaviour.getDestroyProgress` with `Player.getDestroySpeed` for
/// a player on the ground, out of water, with no mining efficiency.
fn destroy_progress(&mut self, pos: [i32; 3]) -> f32 {
let block = self.blocks.get(&pos).cloned().unwrap_or_default();
let b = &self.table("blocks")[block.as_str()];
let hardness = fl(&b[0]);
if hardness == -1.0 {
return 0.0;
}
let item = self.stack(Hand::Main).effective().0.to_string();
let tool = &self.table("tools")[format!("{item} {block}").as_str()];
let (mut speed, correct) = if tool.is_null() {
(1.0f32, false)
} else {
(fl(&tool[0]), tool[1].as_bool().unwrap())
};
if let Some(amp) = self.case["haste"].as_i64() {
speed *= 1.0 + (amp as i32 + 1) as f32 * 0.2;
}
if let Some(amp) = self.case["fatigue"].as_i64() {
speed *= horizon_core::jmath::pow(0.3, f64::from(amp as i32 + 1)) as f32;
}
let harvest = !b[1].as_bool().unwrap() || correct;
speed / hardness / if harvest { 30.0 } else { 100.0 }
}
fn destroy_block(&mut self, pos: [i32; 3]) -> bool {
let item = self.stack(Hand::Main).effective().0;
// Item.canDestroyBlock: swords' tools cannot destroy in creative.
let sword = item.ends_with("_sword");
let ok = !(sword && self.creative) && !self.is_air(pos);
if ok {
self.blocks.insert(pos, "minecraft:air".into());
}
self.events
.push(format!("destroy {} {} {} {ok}", pos[0], pos[1], pos[2]));
ok
}
/// The stack object itself: `destroyingItem` is a reference.
fn main_hand_key(&mut self) -> String {
self.hands[0].to_string()
}
fn same_destroying_item(&mut self, key: &str) -> bool {
// ItemStack.EMPTY (index 0) before any break.
let then = &self.stacks[key.parse::<usize>().unwrap_or(0)];
then.effective().0 == self.stack(Hand::Main).effective().0
}
fn destroy_stage(&mut self, pos: [i32; 3], stage: Option<i32>) {
self.events.push(format!(
"stage {} {} {} {}",
pos[0],
pos[1],
pos[2],
stage.unwrap_or(-1)
));
}
fn swing(&mut self, hand: Hand, animation: SwingAnimation) {
let duration = swing_duration(
animation,
self.case["haste"].as_i64().map(|a| a as i32),
self.case["fatigue"].as_i64().map(|a| a as i32),
);
let started = self.swing.start_if_able(hand, animation, duration);
self.events.push(format!(
"swing {} {} {started}",
hand_name(hand),
animation.duration
));
}
fn reset_attack_strength(&mut self) {
unreachable!("ResetWorld resets the tickers")
}
fn entity_within_border(&mut self) -> bool {
true
}
fn use_on_entity(&mut self, hand: Hand) -> Option<UseResult> {
self.step["hit"][1]
.as_bool()
.unwrap()
.then(|| self.scripted("entity", hand))
}
fn use_on_block(&mut self, hand: Hand) -> UseResult {
self.scripted("block", hand)
}
fn use_item(&mut self, hand: Hand) -> UseResult {
self.scripted("item", hand)
}
fn item_used(&mut self, hand: Hand) {
self.events.push(format!("used {}", hand_name(hand)));
self.heights.item_used(hand);
}
fn release_using(&mut self) {
self.events.push("release".into());
}
}
fn held(stack: &Stack) -> Option<HeldStack> {
(!stack.empty()).then(|| HeldStack {
item: stack.item.clone(),
rest: stack.count.to_string(),
})
}
fn run(case: &Value, out: &mut impl Write) -> Result<()> {
let empty = Value::Null;
let mut probe = Probe {
case,
step: &empty,
creative: case["creative"].as_bool().unwrap(),
stacks: vec![Stack {
item: "minecraft:air".into(),
count: 0,
}],
hands: [0, 0],
blocks: case["blocks"]
.as_array()
.unwrap()
.iter()
.map(|b| {
(
[0, 1, 2].map(|i| b[i].as_i64().unwrap() as i32),
b[3].as_str().unwrap().to_string(),
)
})
.collect(),
swing: SwingState::default(),
events: Vec::new(),
heights: HandHeights::default(),
};
probe.hands[0] = probe.new_stack(&case["main"]);
probe.hands[1] = probe.new_stack(&case["off"]);
writeln!(out, "attack_speed {:x}", probe.attack_speed().to_bits())?;
let mut clicks = Clicks::default();
let mut strength = AttackStrength::default();
// FirstPersonHandsAndItems' visible items start as ItemStack.EMPTY.
let mut visible = [0usize, 0usize];
for (s, step) in case["steps"].as_array().unwrap().iter().enumerate() {
probe.step = step;
probe.events.clear();
if !step["set"].is_null() {
let i = probe.new_stack(&step["set"]["stack"]);
let hand = if step["set"]["hand"] == "main" { 0 } else { 1 };
probe.hands[hand] = i;
}
clicks.tick(
&mut ResetWorld {
probe: &mut probe,
strength: &mut strength,
},
step["ac"].as_u64().unwrap() as u32,
step["uc"].as_u64().unwrap() as u32,
step["ad"].as_bool().unwrap(),
step["ud"].as_bool().unwrap(),
);
probe.swing.tick();
let main = probe.stack(Hand::Main).clone();
strength.tick(held(&main));
// FirstPersonHandsAndItems.tick: shouldInstantlyReplaceVisibleItem
// (ItemStack.matchesIgnoringComponents; every item plays the swap
// animation), then the heights.
let mut changed = [false; 2];
for h in 0..2 {
let (a, b) = (visible[h], probe.hands[h]);
let same = a == b || probe.stacks[a].effective() == probe.stacks[b].effective();
if same {
visible[h] = b;
}
changed[h] = visible[h] != b;
}
let speed = probe.attack_speed();
let replace = probe.heights.tick(
probe.step["busy"].as_bool().unwrap(),
strength.swap_scale(1.0, speed),
changed,
);
for h in 0..2 {
if replace[h] {
visible[h] = probe.hands[h];
}
}
for e in &probe.events {
writeln!(out, "{e}")?;
}
let sw = &probe.swing;
let current = sw.current.map_or("- 0".to_string(), |c| {
format!("{} {}", hand_name(c.hand), c.duration_ticks)
});
let h = &probe.heights;
let d = &clicks.destroying;
writeln!(
out,
"tick {s} {current} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {}",
sw.ticks,
fb(sw.animation),
fb(sw.old_animation),
fb(sw.animation(0.5)),
strength.ticker,
strength.swap_ticker,
fb(strength.swap_scale(1.0, speed)),
fb(h.main),
fb(h.old_main),
fb(h.off),
fb(h.old_off),
clicks.miss_time,
clicks.right_click_delay,
d.delay,
d.active,
fb(d.progress)
)?;
}
Ok(())
}
/// The probe with the attack-strength tickers it resets.
struct ResetWorld<'p, 'c> {
probe: &'p mut Probe<'c>,
strength: &'p mut AttackStrength,
}
macro_rules! forward {
($($name:ident($($arg:ident: $t:ty),*) -> $r:ty;)*) => {
$(fn $name(&mut self, $($arg: $t),*) -> $r { self.probe.$name($($arg),*) })*
};
}
impl HandWorld for ResetWorld<'_, '_> {
forward! {
hit() -> Hit;
is_air(pos: [i32; 3]) -> bool;
item_enabled(hand: Hand) -> bool;
held_empty(hand: Hand) -> bool;
held_count(hand: Hand) -> i32;
cannot_attack() -> bool;
piercing_weapon() -> bool;
attack_animation() -> SwingAnimation;
interact_animation(hand: Hand) -> SwingAnimation;
piercing_attack(a: SwingAnimation) -> ();
attack_entity() -> bool;
block_action_restricted(pos: [i32; 3]) -> bool;
within_border(pos: [i32; 3]) -> bool;
attack_block(pos: [i32; 3]) -> ();
destroy_progress(pos: [i32; 3]) -> f32;
destroy_block(pos: [i32; 3]) -> bool;
main_hand_key() -> String;
same_destroying_item(key: &str) -> bool;
destroy_stage(pos: [i32; 3], stage: Option<i32>) -> ();
swing(hand: Hand, a: SwingAnimation) -> ();
entity_within_border() -> bool;
use_on_entity(hand: Hand) -> Option<UseResult>;
use_on_block(hand: Hand) -> UseResult;
use_item(hand: Hand) -> UseResult;
item_used(hand: Hand) -> ();
release_using() -> ();
}
fn creative(&self) -> bool {
self.probe.creative()
}
fn spectator(&self) -> bool {
false
}
fn instabuild(&self) -> bool {
self.probe.instabuild()
}
fn hands_busy(&self) -> bool {
self.probe.hands_busy()
}
fn using_item(&self) -> bool {
self.probe.using_item()
}
fn infinite_materials(&self) -> bool {
self.probe.infinite_materials()
}
fn reset_attack_strength(&mut self) {
self.strength.reset();
}
}
fn main() -> Result<()> {
let args: Vec<String> = std::env::args().collect();
let input = BufReader::new(File::open(&args[1])?);
let mut out = BufWriter::new(File::create(&args[2])?);
for (n, line) in input.lines().enumerate() {
let c: Value = serde_json::from_str(&line?)?;
writeln!(out, "== {n}")?;
run(&c, &mut out)?;
}
out.flush()?;
Ok(())
}
@@ -0,0 +1,73 @@
//! The ghost recipe a recipe book click fades into the menu, for
//! tools/test_ghost_recipe_parity.py: reads one JSON case per line (menu, recipe
//! id, the stack in the furnace's fuel slot) and prints, for every display of
//! the recipe, the slots `Book::ghost` fills and the stacks each cycles through.
//!
//! usage: ghost_recipe_fixture RESOURCES CASES OUTPUT
use horizon_client::{
crafting::Recipes,
item_data::{canon_stack, parse_stack},
items::Items,
recipe_book::{Book, BookType, GhostTarget, RecipeIndex},
};
use serde_json::Value;
use std::{fmt::Write as _, fs, path::Path};
fn main() -> horizon_client::Result<()> {
let args: Vec<String> = std::env::args().collect();
let usage = "usage: ghost_recipe_fixture RESOURCES CASES OUTPUT";
let root = Path::new(args.get(1).ok_or(usage)?);
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
let items = Items::catalog(root)?;
let recipes = Recipes::load(root, &items)?;
let index = RecipeIndex::load(root);
let mut book = Book::build(&recipes, &items);
book.set_display_ids(&index);
let mut out = String::new();
for line in cases.lines() {
let case: Value = serde_json::from_str(line)?;
let menu = case["menu"].as_str().unwrap_or_default();
let id = case["recipe"].as_str().unwrap_or_default();
let (book_type, grid) = match menu {
"inventory" => (BookType::Crafting, 2),
"crafting" => (BookType::Crafting, 3),
"furnace" => (BookType::Furnace, 0),
"blast_furnace" => (BookType::BlastFurnace, 0),
_ => (BookType::Smoker, 0),
};
let fuel = match case["fuel"].as_str() {
Some(s) => parse_stack(s)?,
None => None,
};
for entry in book.entries.iter().filter(|e| e.id == id) {
let crafting = book_type == BookType::Crafting;
let is_furnace = matches!(
entry.display,
horizon_client::recipe_book::Display::Furnace(_)
);
if is_furnace == crafting || (crafting && !entry.fits(grid, grid)) {
out.push_str("skip | ");
continue;
}
for slot in book.ghost(entry, book_type, grid, fuel.is_none(), &items) {
let (index, result) = match slot.target {
GhostTarget::Result => (if crafting { 0 } else { 2 }, true),
GhostTarget::Grid(i) => (1 + i, false),
GhostTarget::Input => (0, false),
GhostTarget::Fuel => (1, false),
};
let stacks: Vec<String> = slot.items.iter().map(|s| canon_stack(Some(s))).collect();
let _ = write!(
out,
"{index}{}={} ",
if result { "R" } else { "I" },
stacks.join(",")
);
}
out.push_str("| ");
}
out.push('\n');
}
fs::write(args.get(3).ok_or(usage)?, out)?;
Ok(())
}
@@ -0,0 +1,42 @@
//! Creative toolbars read through the data fixers, for
//! tools/test_hotbar_parity.py: reads one JSON case per line (the SNBT of a
//! `hotbar.nbt`, or null for a missing file) and prints the stacks of the nine
//! rows after `horizon_client::hotbar::from_tag`.
//!
//! usage: hotbar_fixture RESOURCES CASES OUTPUT
use horizon_client::{hotbar, item_data::canon_stack, items::Items};
use horizon_world::nbt::{Tag, parse_snbt};
use serde_json::Value;
use std::path::Path;
use std::{fmt::Write as _, fs};
fn main() -> horizon_client::Result<()> {
let args: Vec<String> = std::env::args().collect();
let usage = "usage: hotbar_fixture RESOURCES CASES OUTPUT";
let items = Items::catalog(Path::new(args.first().and(args.get(1)).ok_or(usage)?))?;
let known = |id: &str| items.get(id).is_some();
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
let mut out = String::new();
for line in cases.lines() {
let case: Value = serde_json::from_str(line)?;
let rows = match case["snbt"].as_str() {
Some(text) => match parse_snbt(text) {
Ok((tag @ Tag::Compound(_), _)) => hotbar::from_tag(tag, &known),
_ => return Err("case snbt".into()),
},
None => (0..hotbar::GROUPS)
.map(|_| vec![None; hotbar::SIZE])
.collect(),
};
for (i, row) in rows.iter().enumerate() {
let _ = write!(out, "{i}:");
for stack in row {
let _ = write!(out, " {}", canon_stack(stack.as_ref()));
}
out.push_str(" | ");
}
out.push('\n');
}
fs::write(args.get(3).ok_or(usage)?, out)?;
Ok(())
}
+242 -115
View File
@@ -1,11 +1,14 @@
//! Headless transport for the HUD parity gate: replays each player state
//! through `horizon_client::hud_layout` (crosshair, hotbar, health, mount
//! hearts, experience bar and level) and writes the draw calls in vanilla's
//! GuiGraphicsExtractor terms.
//! Headless transport for the HUD parity gate: replays each case through
//! `horizon_client::hud_layout` and writes the draw calls in vanilla's
//! GuiGraphicsExtractor terms. Case kinds: `decorations` (crosshair,
//! hotbar, health, mount hearts, experience bar and level) and the
//! overlays handled in `kinds`.
#![forbid(unsafe_code)]
use horizon_client::{
hud::{HudAtlas, HudBatch},
hud_layout::{self, GuiDraw, HealthHud, HealthInputs, HeartKind, HotbarInputs},
hud_layout::{self, GuiDraw, HealthHud, HealthInputs, HeartKind, HotbarInputs, IDENTITY, Pose},
lang,
text::Text,
};
use serde_json::{Value, json};
use std::{
@@ -14,6 +17,8 @@ use std::{
path::PathBuf,
};
type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
#[path = "hud_fixture/kinds.rs"]
mod kinds;
fn main() -> Result<()> {
let args: Vec<PathBuf> = std::env::args_os().skip(1).map(PathBuf::from).collect();
@@ -21,123 +26,245 @@ fn main() -> Result<()> {
return Err("usage: hud_fixture RESOURCES INPUTS OUTPUT".into());
};
let atlas = HudAtlas::build(root)?;
lang::set(lang::Language::load(&[root], lang::DEFAULT));
let mut out = BufWriter::new(fs::File::create(output)?);
for line in fs::read_to_string(inputs)?
.lines()
.filter(|l| !l.is_empty())
{
let c: Value = serde_json::from_str(line)?;
let int = |k: &str, d: i64| c[k].as_i64().unwrap_or(d) as i32;
let float = |k: &str, d: f64| c[k].as_f64().unwrap_or(d) as f32;
let (w, h) = (int("width", 0), int("height", 0));
let mode = c["gameMode"].as_str().unwrap_or("survival");
let survival = mode == "survival" || mode == "adventure";
let indicator = c["attackIndicator"].as_str().unwrap_or("OFF");
let partial = float("partial", 0.0);
let effects: Vec<&str> = c["effects"]
.as_array()
.into_iter()
.flatten()
.filter_map(Value::as_str)
.collect();
let has = |e: &str| effects.contains(&e);
let mut draws = Vec::new();
// Spectators only see it over a spectatable target (none here).
if c["crosshair"].as_bool().unwrap_or(false) && mode != "spectator" {
let attack = (indicator == "CROSSHAIR").then(|| float("attackScale", 1.0));
draws.extend(hud_layout::crosshair(w, h, attack, false));
}
if mode != "spectator" {
let pop = |v: &Value| v.as_f64().map(|p| p as f32 - partial);
let slots: [Option<f32>; 9] = std::array::from_fn(|i| pop(&c["slots"][i]));
let inputs = HotbarInputs {
selected: int("selected", 0),
right_handed: c["rightHanded"].as_bool().unwrap_or(true),
offhand: !c["offhand"].is_null(),
slots,
offhand_pop: pop(&c["offhand"]).unwrap_or(0.0),
attack: (indicator == "HOTBAR").then(|| float("attackScale", 1.0)),
};
draws.extend(hud_layout::hotbar(w, h, &inputs));
}
let vehicle_hearts = if c.get("vehicleMaxHealth").is_some() {
hud_layout::vehicle_max_hearts(float("vehicleMaxHealth", 0.0))
} else {
0
// State the case reads back besides the draws (e.g. `scopeScale`).
let mut state = serde_json::Map::new();
let draws = match c["kind"].as_str().unwrap_or("decorations") {
"decorations" => decorations(&c, &atlas),
kind => kinds::run(kind, &c, &atlas, &mut state),
};
if survival {
let millis = 1_000_000_000i64;
let mut hud = HealthHud {
last_health: int("lastHealth", 0),
display_health: int("displayHealth", 0),
last_health_time: millis - i64::from(int("lastHealthAgo", 0)),
health_blink_time: i64::from(int("healthBlinkTime", 0)),
};
let kind = if has("minecraft:poison") {
HeartKind::Poisoned
} else if has("minecraft:wither") {
HeartKind::Withered
} else if c["frozen"].as_bool().unwrap_or(false) {
HeartKind::Frozen
} else {
HeartKind::Normal
};
let inputs = HealthInputs {
tick: int("tick", 0),
millis,
health: float("health", 20.0),
max_health: float("maxHealth", 20.0),
absorption: float("absorption", 0.0),
armor: int("armor", 0),
food: int("food", 20),
saturation: float("saturation", 5.0),
kind,
regeneration: has("minecraft:regeneration"),
hunger: has("minecraft:hunger"),
hardcore: c["hardcore"].as_bool().unwrap_or(false),
damage_cooldown: int("damageCooldown", 0) > 0,
air: int("air", 300),
max_air: int("maxAir", 300),
under_water: c["underWater"].as_bool().unwrap_or(false),
vehicle_hearts,
};
draws.extend(hud.layout(&inputs, w, h));
}
if vehicle_hearts > 0 {
draws.extend(hud_layout::vehicle_health(
w,
h,
vehicle_hearts,
float("vehicleHealth", 0.0),
));
}
let width = |s: &str| HudBatch::text_width(&atlas, s) as i32;
let level = if survival { int("xpLevel", 0) } else { 0 };
draws.extend(hud_layout::experience(
w,
h,
float("xpProgress", 0.0),
level,
c["experienceBar"].as_bool().unwrap_or(false),
&width,
));
let draws: Vec<Value> = draws
.iter()
.map(|d| match d {
GuiDraw::Sprite { sprite, x, y, w, h, region } => {
json!({"type": "sprite", "sprite": sprite, "x": x, "y": y, "w": w, "h": h, "region": region})
}
GuiDraw::Text { text, x, y, color, shadow } => {
json!({"type": "text", "text": text, "x": x, "y": y, "color": *color as i32, "shadow": shadow})
}
GuiDraw::Item { slot, x, y, seed, scale, pivot } => {
// translate(pivot) * scale * translate(-pivot) as a 3x2 matrix.
let m = [scale[0], 0.0, 0.0, scale[1], pivot[0] - pivot[0] * scale[0], pivot[1] - pivot[1] * scale[1]];
json!({"type": "item", "slot": slot, "x": x, "y": y, "seed": seed, "matrix": m})
}
})
.collect();
writeln!(out, "{}", json!({ "draws": draws }))?;
state.insert("draws".into(), json!(encode(&draws)));
writeln!(out, "{}", Value::Object(state))?;
}
Ok(())
}
/// Style runs of styled text: `[text, rgb|null, bold, italic]` per run of
/// equally styled characters, or none for plain text.
fn runs(t: &Text) -> Option<Value> {
let mut out: Vec<(String, Option<u32>, bool, bool)> = Vec::new();
let mut styled = false;
for (ch, s) in t.chars() {
let key = (s.color, s.is_bold(), s.is_italic());
styled |= key != (None, false, false);
match out.last_mut() {
Some(last) if (last.1, last.2, last.3) == key => last.0.push(ch),
_ => out.push((ch.to_string(), key.0, key.1, key.2)),
}
}
styled.then(|| {
json!(
out.into_iter()
.map(|r| json!([r.0, r.1, r.2, r.3]))
.collect::<Vec<_>>()
)
})
}
fn encode(draws: &[GuiDraw]) -> Vec<Value> {
let mut stack: Vec<Pose> = vec![IDENTITY];
let mut out = Vec::new();
for d in draws {
let pose = *stack.last().unwrap();
let mut v = match d {
GuiDraw::Push(ops) => {
let mut m = pose;
for op in ops {
hud_layout::pose_apply(&mut m, *op);
}
stack.push(m);
continue;
}
GuiDraw::Pop => {
stack.pop();
continue;
}
GuiDraw::Sprite {
sprite,
x,
y,
w,
h,
region,
color,
} => {
json!({"type": "sprite", "sprite": sprite, "x": x, "y": y, "w": w, "h": h, "region": region, "color": *color as i32})
}
GuiDraw::AtlasSprite {
sprite,
x,
y,
w,
h,
color,
} => {
json!({"type": "atlas", "sprite": sprite, "x": x, "y": y, "w": w, "h": h, "color": *color as i32})
}
GuiDraw::Blit {
texture,
blend,
x,
y,
w,
h,
uv,
src,
tex,
color,
} => json!({
"type": "blit", "texture": format!("textures/{texture}.png"), "pipeline": blend.pipeline(),
"x": x, "y": y, "w": w, "h": h, "uv": uv, "src": src, "tex": tex, "color": *color as i32}),
GuiDraw::Fill {
x0,
y0,
x1,
y1,
color,
} => {
json!({"type": "fill", "x0": x0, "y0": y0, "x1": x1, "y1": y1, "color": *color as i32})
}
GuiDraw::Text {
text,
x,
y,
color,
shadow,
} => {
let mut v = json!({"type": "text", "text": text.plain(), "x": x, "y": y, "color": *color as i32, "shadow": shadow});
if let Some(r) = runs(text) {
v["runs"] = r;
}
v
}
GuiDraw::Item {
slot,
x,
y,
seed,
scale,
pivot,
} => {
// translate(pivot) * scale * translate(-pivot) as a 3x2 matrix.
let m = [
scale[0],
0.0,
0.0,
scale[1],
pivot[0] - pivot[0] * scale[0],
pivot[1] - pivot[1] * scale[1],
];
out.push(json!({"type": "item", "slot": slot, "x": x, "y": y, "seed": seed, "matrix": m}));
continue;
}
};
if pose != IDENTITY {
v["matrix"] = json!(pose);
}
out.push(v);
}
out
}
fn decorations(c: &Value, atlas: &HudAtlas) -> Vec<GuiDraw> {
let int = |k: &str, d: i64| c[k].as_i64().unwrap_or(d) as i32;
let float = |k: &str, d: f64| c[k].as_f64().unwrap_or(d) as f32;
let (w, h) = (int("width", 0), int("height", 0));
let mode = c["gameMode"].as_str().unwrap_or("survival");
let survival = mode == "survival" || mode == "adventure";
let indicator = c["attackIndicator"].as_str().unwrap_or("OFF");
let partial = float("partial", 0.0);
let effects: Vec<&str> = c["effects"]
.as_array()
.into_iter()
.flatten()
.filter_map(Value::as_str)
.collect();
let has = |e: &str| effects.contains(&e);
let mut draws = Vec::new();
// Spectators only see it over a spectatable target (none here).
if c["crosshair"].as_bool().unwrap_or(false) && mode != "spectator" {
let attack = (indicator == "CROSSHAIR").then(|| float("attackScale", 1.0));
draws.extend(hud_layout::crosshair(w, h, attack, false));
}
if mode != "spectator" {
let pop = |v: &Value| v.as_f64().map(|p| p as f32 - partial);
let slots: [Option<f32>; 9] = std::array::from_fn(|i| pop(&c["slots"][i]));
let inputs = HotbarInputs {
selected: int("selected", 0),
right_handed: c["rightHanded"].as_bool().unwrap_or(true),
offhand: !c["offhand"].is_null(),
slots,
offhand_pop: pop(&c["offhand"]).unwrap_or(0.0),
attack: (indicator == "HOTBAR").then(|| float("attackScale", 1.0)),
};
draws.extend(hud_layout::hotbar(w, h, &inputs));
}
let vehicle_hearts = if c.get("vehicleMaxHealth").is_some() {
hud_layout::vehicle_max_hearts(float("vehicleMaxHealth", 0.0))
} else {
0
};
if survival {
let millis = 1_000_000_000i64;
let mut hud = HealthHud {
last_health: int("lastHealth", 0),
display_health: int("displayHealth", 0),
last_health_time: millis - i64::from(int("lastHealthAgo", 0)),
health_blink_time: i64::from(int("healthBlinkTime", 0)),
};
let kind = if has("minecraft:poison") {
HeartKind::Poisoned
} else if has("minecraft:wither") {
HeartKind::Withered
} else if c["frozen"].as_bool().unwrap_or(false) {
HeartKind::Frozen
} else {
HeartKind::Normal
};
let inputs = HealthInputs {
tick: int("tick", 0),
millis,
health: float("health", 20.0),
max_health: float("maxHealth", 20.0),
absorption: float("absorption", 0.0),
armor: int("armor", 0),
food: int("food", 20),
saturation: float("saturation", 5.0),
kind,
regeneration: has("minecraft:regeneration"),
hunger: has("minecraft:hunger"),
hardcore: c["hardcore"].as_bool().unwrap_or(false),
damage_cooldown: int("damageCooldown", 0) > 0,
air: int("air", 300),
max_air: int("maxAir", 300),
under_water: c["underWater"].as_bool().unwrap_or(false),
vehicle_hearts,
};
draws.extend(hud.layout(&inputs, w, h));
}
if vehicle_hearts > 0 {
draws.extend(hud_layout::vehicle_health(
w,
h,
vehicle_hearts,
float("vehicleHealth", 0.0),
));
}
let width = |s: &str| HudBatch::text_width(atlas, s) as i32;
let level = if survival { int("xpLevel", 0) } else { 0 };
draws.extend(hud_layout::experience(
w,
h,
float("xpProgress", 0.0),
level,
c["experienceBar"].as_bool().unwrap_or(false),
&width,
));
draws
}
@@ -0,0 +1,330 @@
//! The overlay case kinds of the HUD parity fixture.
use horizon_client::{
brewing,
chat::{Chat, ChatOptions},
component,
hud::HudAtlas,
hud_layout::{self, GuiDraw},
hud_overlays::{
self, BossBar, CameraOverlays, EffectIcon, HeldName, ItemDecorations, Titles, ToolHighlight,
},
scoreboard::{NumberFormat, RenderType, Scoreboard},
text::{self, Text},
};
use serde_json::Value;
fn int(c: &Value, k: &str, d: i64) -> i32 {
c[k].as_i64().unwrap_or(d) as i32
}
fn float(c: &Value, k: &str, d: f64) -> f32 {
c[k].as_f64().unwrap_or(d) as f32
}
/// A text component in its JSON form.
fn comp(v: &Value) -> Text {
component::to_text(v, &mut |s| Text::literal(s))
}
/// `Options.getBackgroundColor(0.0F)` from the case's text background options.
fn background(c: &Value) -> u32 {
hud_layout::background_color(
c["chatOnly"].as_bool().unwrap_or(true),
c["textOpacity"].as_f64().unwrap_or(0.5),
0.0,
)
}
pub fn run(
kind: &str,
c: &Value,
atlas: &HudAtlas,
state: &mut serde_json::Map<String, Value>,
) -> Vec<GuiDraw> {
let (w, h) = (int(c, "width", 0), int(c, "height", 0));
match kind {
"effects" => effects(c, w),
"title" => title(c, w, h, atlas),
"selected" => selected(c, w, h, atlas),
"boss" => boss(c, w, h, atlas),
"jump" => hud_overlays::jump_bar(w, h, int(c, "cooldown", 0), float(c, "jumpScale", 0.0)),
"sidebar" => sidebar(c, w, h, atlas),
"decor" => decor(c, atlas),
"overlays" => overlays(c, w, h, state),
"chat" => chat(c, h, atlas),
_ => Vec::new(),
}
}
fn effects(c: &Value, w: i32) -> Vec<GuiDraw> {
let icons: Vec<EffectIcon> = c["active"]
.as_array()
.into_iter()
.flatten()
.map(|e| {
let id = e["id"]
.as_str()
.unwrap_or("")
.trim_start_matches("minecraft:");
let def = brewing::effect(id).expect("effect");
EffectIcon {
id: id.to_owned(),
beneficial: def.category == brewing::Category::Beneficial,
color: def.color as i32,
ambient: e["ambient"].as_bool().unwrap_or(false),
duration: e["duration"].as_i64().unwrap_or(0) as i32,
show_icon: e["icon"].as_bool().unwrap_or(true),
}
})
.collect();
hud_overlays::effects(w, c["demo"].as_bool().unwrap_or(false), &icons)
}
/// Replays `Hud.setTitle` / `setSubtitle` / `setTimes` / `clearTitles` /
/// `resetTitleTimes` / `setOverlayMessage` and ticks, then extracts the
/// action bar and the title.
fn title(c: &Value, w: i32, h: i32, atlas: &HudAtlas) -> Vec<GuiDraw> {
let mut t = Titles::default();
for op in c["ops"].as_array().into_iter().flatten() {
let n = |i: usize| op[i].as_i64().unwrap_or(0) as i32;
match op[0].as_str().unwrap_or("") {
"title" => t.set_title(comp(&op[1])),
"subtitle" => t.set_subtitle(comp(&op[1])),
"times" => t.set_times(n(1), n(2), n(3)),
"clear" => t.clear(),
"reset" => t.reset_times(),
"overlay" => t.set_overlay(comp(&op[1]), op[2].as_bool().unwrap_or(false)),
"tick" => {
for _ in 0..n(1) {
t.tick();
}
}
other => panic!("unknown title op {other}"),
}
}
let partial = float(c, "partial", 0.0);
let bg = background(c);
let mut out = t.overlay_message(w, h, partial, &atlas.font, bg);
out.extend(t.title(w, h, partial, &atlas.font, bg));
out
}
/// Ticks `toolHighlightTimer` through the selected stacks, then extracts the name.
fn selected(c: &Value, w: i32, h: i32, atlas: &HudAtlas) -> Vec<GuiDraw> {
let mut highlight = ToolHighlight::default();
let time = c["displayTime"].as_f64().unwrap_or(1.0);
for step in c["steps"].as_array().into_iter().flatten() {
let held = (!step.is_null()).then(|| {
let custom = &step["custom"];
HeldName {
item: step["item"].as_str().unwrap_or("").to_owned(),
hover_name: if custom.is_null() {
Text::translate(step["key"].as_str().unwrap_or(""), &[])
} else {
comp(custom)
},
rarity_color: text::named_color(step["rarity"].as_str().unwrap_or("white"))
.unwrap_or(0xFFFFFF),
custom_name: !custom.is_null(),
}
});
highlight.tick(held, time);
}
let mode = c["gameMode"].as_str().unwrap_or("survival");
let can_hurt = mode == "survival" || mode == "adventure";
highlight.draw(w, h, can_hurt, &atlas.font, background(c))
}
fn boss(c: &Value, w: i32, h: i32, atlas: &HudAtlas) -> Vec<GuiDraw> {
let bars: Vec<BossBar> = c["bars"]
.as_array()
.into_iter()
.flatten()
.map(|b| BossBar {
name: comp(&b["name"]),
progress: b["progress"].as_f64().unwrap_or(0.0) as f32,
color: b["color"].as_u64().unwrap_or(0) as usize,
overlay: b["overlay"].as_u64().unwrap_or(0) as usize,
})
.collect();
hud_overlays::boss_overlay(w, h, &bars, &atlas.font)
}
/// A `NumberFormat` from the case: null, `{type: blank}`, `{type: fixed,
/// value}` or `{type: styled, style}`.
fn number_format(v: &Value) -> Option<NumberFormat> {
match v["type"].as_str()? {
"blank" => Some(NumberFormat::Blank),
"fixed" => Some(NumberFormat::Fixed(v["value"].clone())),
"styled" => Some(NumberFormat::Styled(v["style"].clone())),
other => panic!("unknown number format {other}"),
}
}
fn sidebar(c: &Value, w: i32, h: i32, atlas: &HudAtlas) -> Vec<GuiDraw> {
let mut board = Scoreboard::default();
let o = &c["objective"];
board.add_objective(
"sidebar",
"dummy",
o["display"].clone(),
RenderType::Integer,
false,
number_format(&o["format"]),
);
for s in c["scores"].as_array().into_iter().flatten() {
let owner = s["owner"].as_str().unwrap_or("");
let score = board.score_mut(owner, "sidebar");
score.value = s["value"].as_i64().unwrap_or(0) as i32;
score.display = (!s["display"].is_null()).then(|| s["display"].clone());
score.number_format = number_format(&s["format"]);
}
for t in c["teams"].as_array().into_iter().flatten() {
let name = t["name"].as_str().unwrap_or("");
let team = board.add_team(name);
team.prefix = t["prefix"].clone();
team.suffix = t["suffix"].clone();
team.color = t["color"].as_str().map(str::to_owned);
for m in t["members"].as_array().into_iter().flatten() {
board.add_to_team(m.as_str().unwrap_or(""), name);
}
}
let opacity = c["textOpacity"].as_f64().unwrap_or(0.5);
let chat_only = c["chatOnly"].as_bool().unwrap_or(true);
let objective = board.objective("sidebar").expect("objective").clone();
hud_overlays::sidebar(
w,
h,
&board,
&objective,
&atlas.font,
hud_layout::background_color(chat_only, opacity, 0.3),
hud_layout::background_color(chat_only, opacity, 0.4),
)
}
/// `itemDecorations` for a stack with a count, damage and an item cooldown
/// `elapsed` ticks into `duration` (ItemCooldowns.getCooldownPercent).
fn decor(c: &Value, atlas: &HudAtlas) -> Vec<GuiDraw> {
let count = int(c, "count", 1);
if count <= 0 {
return Vec::new();
}
let cd = &c["cooldown"];
let cooldown = if cd.is_null() {
0.0
} else {
let (duration, elapsed) = (int(cd, "duration", 0), int(cd, "elapsed", 0));
if duration <= elapsed {
0.0 // ItemCooldowns.tick dropped it
} else {
let remaining = duration as f32 - (elapsed as f32 + float(c, "partial", 0.0));
(remaining / duration as f32).clamp(0.0, 1.0)
}
};
let max_damage = if c["unbreakable"].as_bool().unwrap_or(false) {
0
} else {
int(c, "maxDamage", 0)
};
let d = ItemDecorations {
count: count as u32,
count_text: c["countText"].as_str().map(str::to_owned),
bar: hud_overlays::damage_bar(int(c, "damage", 0), max_damage),
cooldown,
};
hud_overlays::item_decorations(int(c, "x", 0), int(c, "y", 0), &d, &atlas.font)
}
/// `Hud.extractCameraOverlays` then `extractSleepOverlay`; the border is
/// static, so only its warning blocks matter.
fn overlays(c: &Value, w: i32, h: i32, state: &mut serde_json::Map<String, Value>) -> Vec<GuiDraw> {
let partial = float(c, "partial", 0.0);
let warning = match &c["border"] {
Value::Null => 0.0,
b => {
// WorldBorder.getDistanceToBorder with the static extent's clamped box.
let max = 29_999_984.0;
let half = b["size"].as_f64().unwrap_or(0.0) / 2.0;
let (cx, cz) = (
b["centerX"].as_f64().unwrap_or(0.0),
b["centerZ"].as_f64().unwrap_or(0.0),
);
let (min_x, max_x) = ((cx - half).clamp(-max, max), (cx + half).clamp(-max, max));
let (min_z, max_z) = ((cz - half).clamp(-max, max), (cz + half).clamp(-max, max));
let (x, z) = (
f64::from(float(c, "camX", 0.0)),
f64::from(float(c, "camZ", 0.0)),
);
let distance = (x - min_x).min(max_x - x).min(z - min_z).min(max_z - z);
hud_overlays::border_warning(
distance as f32,
int(b, "warningBlocks", 5),
int(b, "warningTime", 15),
0.0,
0.0,
)
}
};
let ticks_frozen = int(c, "ticksFrozen", 0);
let inputs = CameraOverlays {
vignette: c["vignette"]
.as_bool()
.unwrap_or(false)
.then(|| (float(c, "vignetteBrightness", 1.0), warning)),
first_person: c["firstPerson"].as_bool().unwrap_or(false),
scoping: c["scoping"].as_bool().unwrap_or(false),
game_time_delta: partial,
equipment: match c["head"].as_str() {
Some("carved_pumpkin") => vec!["misc/pumpkinblur".to_owned()],
_ => Vec::new(),
},
ticks_frozen,
percent_frozen: ticks_frozen.min(140) as f32 / 140.0,
partial,
portal: [
c["portal"][0].as_f64().unwrap_or(0.0) as f32,
c["portal"][1].as_f64().unwrap_or(0.0) as f32,
],
nausea: float(c, "nausea", 0.0),
screen_effect_scale: float(c, "screenEffectScale", 1.0),
};
let mut scope = float(c, "scopeScale", 0.5);
let mut out = hud_overlays::camera_overlays(w, h, &inputs, &mut scope);
out.extend(hud_overlays::sleep_overlay(w, h, int(c, "sleepTimer", 0)));
state.insert("scopeScale".into(), serde_json::json!(scope));
out
}
/// Messages added at their ticks (`Hud.tickCount`), then the chat in
/// background mode at tick `now`.
fn chat(c: &Value, h: i32, atlas: &HudAtlas) -> Vec<GuiDraw> {
let option = |k: &str| c[k].as_f64().unwrap_or(0.0);
let mut chat = Chat::default();
chat.options = ChatOptions {
opacity: option("chatOpacity"),
background_opacity: option("textOpacity"),
scale: option("chatScale"),
width: option("chatWidth"),
height_focused: option("chatHeightFocused"),
height_unfocused: option("chatHeightUnfocused"),
line_spacing: option("chatLineSpacing"),
};
for m in c["messages"].as_array().into_iter().flatten() {
// GuiMessageTag indicator colours: systemSinglePlayer and chatError.
let indicator = match m["tag"].as_str() {
Some("system") => Some(13684944),
Some("error") => Some(16733525),
_ => None,
};
chat.add(
atlas,
comp(&m["text"]),
indicator,
m["at"].as_u64().unwrap_or(0),
false,
);
}
let focused = c["focused"].as_bool().unwrap_or(false);
if let Some(n) = c["scroll"].as_i64() {
chat.scroll_by(n as i32, focused);
}
chat.layout(h, c["now"].as_u64().unwrap_or(0), focused)
}
@@ -0,0 +1,46 @@
//! Horizon's LAN world discovery for tools/test_lan_parity.py: the cases of
//! VanillaLanOracle (announcements sent, datagrams heard, list resets) run
//! through `lan::discovery`, printing the same lines.
use horizon_client::lan::discovery::{
LanGame, add_server, parse_address, parse_motd, ping_string_text,
};
fn hex(bytes: &[u8]) -> String {
bytes.iter().map(|b| format!("{b:02x}")).collect()
}
fn unhex(s: &str) -> Vec<u8> {
(0..s.len() / 2)
.map(|i| u8::from_str_radix(&s[2 * i..2 * i + 2], 16).unwrap())
.collect()
}
fn main() {
let args: Vec<String> = std::env::args().collect();
let cases = std::fs::read_to_string(&args[1]).unwrap();
let mut out = String::new();
let mut games: Vec<LanGame> = Vec::new();
for line in cases.lines() {
let f: Vec<&str> = line.split('\t').collect();
match f[0] {
"ping" => out += &format!("ping {}\n", hex(ping_string_text(f[1], f[2]).as_bytes())),
"heard" => {
let received = String::from_utf8_lossy(&unhex(f[2])).into_owned();
out += &format!(
"heard motd={} address={}\n",
parse_motd(&received),
parse_address(&received).unwrap_or_else(|| "null".into())
);
if add_server(&mut games, &received, f[1]) {
out += "list";
for g in &games {
out += &format!(" [{} @ {}]", g.motd, g.address);
}
out += "\n";
}
}
"reset" => games.clear(),
other => panic!("{other}"),
}
}
std::fs::write(&args[2], out).unwrap();
}
@@ -35,10 +35,12 @@ fn main() -> horizon_client::Result<()> {
let items = Items::catalog(root)?;
let recipes = Recipes::load(root, &items)?;
let brewing = horizon_client::brewing::Brewing::load(root, &items);
let banners = horizon_client::banner::Banners::load(root);
let env = Env {
items: &items,
recipes: &recipes,
brewing: &brewing,
banners: &banners,
};
let mut out = String::new();
for line in input.lines() {
@@ -50,6 +52,7 @@ fn main() -> horizon_client::Result<()> {
menu.set_slot(&env, i, parse_stack(slot.as_str().unwrap_or("-"))?);
}
menu.carried = parse_stack(case["carried"].as_str().unwrap_or("-"))?;
menu.settle(&env);
for (i, v) in case["data"].as_array().ok_or("data")?.iter().enumerate() {
menu.data[i] = v.as_i64().unwrap_or(0) as i32;
}
@@ -58,6 +61,23 @@ fn main() -> horizon_client::Result<()> {
for op in case["ops"].as_array().ok_or("ops")? {
let slot = op[0].as_i64().unwrap_or(0) as i32;
let button = op[1].as_i64().unwrap_or(0) as i32;
match op[2].as_str().unwrap_or_default() {
// ServerboundContainerButtonClickPacket: clickMenuButton.
"BUTTON" => {
menu.button(&env, slot);
out += &format!("{}\n", state(&menu));
continue;
}
// ServerboundContainerSlotStateChangedPacket.
"SLOT_STATE" => {
if (0..9).contains(&slot) {
menu.set_slot_state(slot as usize, button == 1);
}
out += &format!("{}\n", state(&menu));
continue;
}
_ => {}
}
let kind = Input::parse(op[2].as_str().unwrap_or_default()).ok_or("input")?;
match menu.click(&env, slot, button, kind) {
Ok(()) => out += &format!("{}\n", state(&menu)),
+756 -73
View File
@@ -9,8 +9,13 @@ use horizon_client::{
blocks::BlockFacts,
chunk::{Chunk, HEIGHT, MIN_Y},
collisions,
items::Items,
containers::{BlockEntity, CreakingHeart},
items::{ItemStack, Items},
light::{LightTables, light_chunk},
mobs::{
Damage, MobType, creaking,
creaking_heart::{self, HeartEvent, HeartHost},
},
mobs::{
Mob, MobData, MobEvent, MobTypes, MobWorld, PlayerView, Seen, Species, Who,
control::Operation, spawning::LocalDifficulty,
@@ -43,6 +48,15 @@ struct Scenario {
blocks: Vec<Vec<String>>,
player: Option<[f64; 3]>,
creative: bool,
/// The tick from which the player faces another yaw.
turn: Option<(i32, f32)>,
/// Creaking hearts placed when the scenario starts.
hearts: Vec<Vec<String>>,
/// `ServerLevel.isSpawningMonsters`.
spawning: bool,
/// The player hits a mob for 1 at the start of a tick: (tick, mob index).
hurts: Vec<(i32, usize)>,
hand: Option<String>,
mobs: Vec<MobSpec>,
}
@@ -67,19 +81,35 @@ fn parse(text: &str) -> Vec<Scenario> {
"rain" => s.rain = true,
"thunder" => s.thunder = true,
"levelseed" => {}
"spawning" => s.spawning = true,
_ => panic!("unknown scenario option {kv}"),
}
}
}
"origin" => s.origin = [f[1].parse().unwrap(), f[2].parse().unwrap()],
"fill" | "block" => s.blocks.push(f.iter().map(|x| (*x).to_owned()).collect()),
"fill" | "block" | "chest" => {
s.blocks.push(f.iter().map(|x| (*x).to_owned()).collect())
}
"heart" => s.hearts.push(f.iter().map(|x| (*x).to_owned()).collect()),
"hurt" => s.hurts.push((f[1].parse().unwrap(), f[2].parse().unwrap())),
"player" => {
s.player = Some([
f[1].parse().unwrap(),
f[2].parse().unwrap(),
f[3].parse().unwrap(),
]);
s.creative = f.get(4) == Some(&"creative");
for opt in &f[4..] {
if *opt == "creative" {
s.creative = true;
} else if let Some(t) = opt.strip_prefix("turn=") {
let (tick, yaw) = t.split_once(',').unwrap();
s.turn = Some((tick.parse().unwrap(), yaw.parse().unwrap()));
} else if let Some(item) = opt.strip_prefix("hand=") {
s.hand = Some(item.to_owned());
} else {
panic!("unknown player option {opt}");
}
}
}
"mob" => s.mobs.push(MobSpec {
kind: f[1].to_owned(),
@@ -142,6 +172,8 @@ fn goal_name(m: &Mob, name: &str) -> String {
let vanilla = match name {
"Float" => "FloatGoal",
"Stroll" => "WaterAvoidingRandomStrollGoal",
"RandomStroll" => "RandomStrollGoal",
"RandomSwimming" => "RandomSwimmingGoal",
"LookAtPlayer" => "LookAtPlayerGoal",
"RandomLookAround" => "RandomLookAroundGoal",
"HurtByTarget" => "HurtByTargetGoal",
@@ -171,6 +203,12 @@ fn goal_name(m: &Mob, name: &str) -> String {
"TryFindWater" => "TryFindWaterGoal",
"RangedAttack" => "RangedAttackGoal",
"MoveTowardsTarget" => "MoveTowardsTargetGoal",
"DrownedGoToWater" => "DrownedGoToWaterGoal",
"TakeBlock" => "EndermanTakeBlockGoal",
"LeaveBlock" => "EndermanLeaveBlockGoal",
"FreezeWhenLookedAt" => "EndermanFreezeWhenLookedAt",
"LookForPlayer" => "EndermanLookForPlayerGoal",
"HealRaiders" => "NearestHealableRaiderTargetGoal",
other => return other.to_owned(),
};
vanilla.to_owned()
@@ -187,47 +225,253 @@ fn goals(m: &Mob, names: Vec<&'static str>) -> String {
.join("|")
}
fn seen(m: &Mob) -> Seen {
Seen {
id: m.id,
species: m.species(),
position: m.position,
bounds: m.bounds(),
eye_y: m.eye_y(),
alive: m.alive(),
baby: m.is_baby(),
in_love: if m.species() == Species::Villager {
horizon_client::mobs::villager::can_breed(m)
} else {
m.extra.in_love > 0
},
tame: m.extra.tame,
hostile: m.hostile(),
target: m.ai.target,
health: m.health,
variant: m.extra.variant,
color: m.extra.color,
job: (m.species() == Species::Villager)
.then_some(m.extra.home)
.flatten(),
bed: (m.species() == Species::Villager)
.then_some(m.extra.bed)
.flatten(),
yaw: m.yaw,
velocity: m.velocity,
leash: m.extra.leash,
caravan: horizon_client::mobs::caravan::head_of(m),
delay: m.extra.ints[5],
hurt_by: m.ai.last_hurt_by.map(|w| (w, m.ai.last_hurt_by_time)),
active_raid: horizon_client::mobs::raider::has_active_raid(m),
player_rep: 0,
/// The oracle's villager flags: profession, level, xp, food, inventory,
/// gossip about the player and the last sleep.
fn villager_flag(m: &mut Mob, flag: &str) {
use horizon_client::mobs::villager;
let (k, v) = flag
.split_once('=')
.unwrap_or_else(|| panic!("unknown mob flag {flag}"));
match k {
"profession" => {
let p = horizon_client::mobs::render::PROFESSIONS
.iter()
.position(|p| *p == v)
.expect("profession");
villager::set_profession(m, p as u8);
}
"level" => m.extra.variant3 = v.parse().unwrap(),
"xp" => {
m.extra.trade.get_or_insert_with(Default::default).xp = v.parse().unwrap();
}
"food" => villager::ext_mut(m).food_level = v.parse().unwrap(),
"inv" => {
for item in v.split(',') {
let (name, count) = item.split_once('*').unwrap_or((item, "1"));
villager::ext_mut(m)
.inventory
.push(horizon_client::items::ItemStack::new(
&if name.contains(':') {
name.to_owned()
} else {
format!("minecraft:{name}")
},
count.parse().unwrap(),
));
}
}
"gossip" => {
let g: Vec<&str> = v.split(':').collect();
assert_eq!(g[0], "player", "gossip about the player only");
let kind = horizon_client::gossip::GossipType::from_id(g[1]).expect("gossip type");
villager::ext_mut(m)
.gossips
.add(PLAYER_UUID, kind, g[2].parse().unwrap());
}
"slept" => villager::ext_mut(m).last_slept = Some(v.parse().unwrap()),
_ => panic!("unknown mob flag {flag}"),
}
}
fn print(out: &mut String, t: i32, i: usize, m: &Mob) {
/// The random seed of the entity a scenario spawns at this index (the
/// oracle's `spawnSeed`).
fn spawn_seed(index: usize) -> i64 {
1000 + 7919 * index as i64
}
/// Villager events that act at once in vanilla (`TradeWithVillager` and
/// `VillagerMakeLove` write the other villager directly).
fn villager_events(
mobs: &mut [Mob],
events: &mut Vec<MobEvent>,
from: usize,
w: &MobWorld,
types: &MobTypes,
items: &Items,
born: &mut Vec<Mob>,
day_time: i64,
) {
use horizon_client::mobs::villager;
let index = |mobs: &[Mob], id: u32| {
mobs.iter()
.position(|m| m.id == id && m.species() == Species::Villager)
};
let mut i = from;
while i < events.len() {
match events[i] {
MobEvent::VillagerMeet { mob, other } => {
if let (Some(a), Some(b)) = (index(mobs, mob), index(mobs, other)) {
let meeting = villager::meet(mobs, a, b, w.game_time, |item| {
items.get(item).map_or(64, |i| i.max_stack)
});
assert!(
meeting.thrown.is_empty(),
"villagers toss items: not modelled here"
);
}
events.remove(i);
}
MobEvent::VillagerBirth {
parent,
partner,
child,
} => {
events.remove(i);
let (Some(a), Some(b)) = (index(mobs, parent), index(mobs, partner)) else {
continue;
};
villager::ext_mut(&mut mobs[b]).eat_and_digest();
let Some((bed, variant)) = child else {
continue;
};
mobs[b].extra.age = 6000;
let index = mobs.len() + born.len();
let kind = types.types.get("minecraft:villager").expect("villager");
let p = mobs[a].position;
let mut child = Mob::new(100_000 + index as u32, Arc::new(kind.clone()), p, 0.0);
child.persistent = true;
// The flat world is all plains (type 0).
child.extra.variant = variant.unwrap_or(0);
child.extra.variant2 = villager::NONE;
child.extra.age = -24000;
child.extra.bed = Some(bed);
let seed = spawn_seed(index);
child.random = LegacyRandom::new(seed);
horizon_client::mobs::villager_brain::init(&mut child, w.game_time, day_time, seed);
born.push(child);
}
_ => i += 1,
}
}
}
/// The player's UUID (the oracle's `PLAYER_UUID`).
const PLAYER_UUID: [i32; 4] = [0, 0x1234, 0, 0x5678];
fn seen(m: &Mob) -> Seen {
m.seen(Some(PLAYER_UUID))
}
/// The probe's mobs as a creaking heart sees them: creakings it creates take
/// the n-th seed from 1000, as the oracle's do.
struct Host<'a> {
mobs: &'a mut Vec<Mob>,
added: Vec<Mob>,
types: &'a MobTypes,
created: &'a mut i64,
spawning: bool,
}
impl HeartHost for Host<'_> {
fn mob(&self, id: u32) -> Option<&Mob> {
self.mobs
.iter()
.chain(self.added.iter())
.find(|m| m.id == id)
}
fn mob_mut(&mut self, id: u32) -> Option<&mut Mob> {
self.mobs
.iter_mut()
.chain(self.added.iter_mut())
.find(|m| m.id == id)
}
fn mob_for_uuid(&self, uuid: [i32; 4]) -> Option<u32> {
self.mob(uuid[3] as u32)
.filter(|m| !m.removed)
.map(|m| m.id)
}
fn uuid_for(&mut self, id: u32) -> [i32; 4] {
[0, 0, 0, id as i32]
}
fn creaking_type(&self) -> Option<Arc<MobType>> {
self.types
.types
.get("minecraft:creaking")
.map(|t| Arc::new(t.clone()))
}
fn create_mob(&mut self, kind: Arc<MobType>, at: Vec3) -> Mob {
let seed = 1000 + *self.created;
*self.created += 1;
let mut m = Mob::new(200_000 + seed as u32, kind, at, 0.0);
m.random = LegacyRandom::new(seed);
horizon_client::mobs::monster_brain::init(&mut m, seed);
m
}
fn add_mob(&mut self, m: Mob) {
self.added.push(m);
}
fn spawning_monsters(&self) -> bool {
self.spawning
}
}
/// The heart's state, block entity and the level random, as the oracle
/// prints them.
fn print_heart(
out: &mut String,
t: i32,
registry: &BlockRegistry,
world: &World,
at: [i32; 3],
heart: &CreakingHeart,
lr: &LegacyRandom,
) {
let state = registry
.state(world.block(at[0], at[1], at[2]))
.and_then(|s| s.properties.get("creaking_heart_state").cloned())
.unwrap_or_default();
let _ = writeln!(
out,
"{t} heart {},{},{}\t{state}\t{} {} {} {} {}\tlrng {:x}",
at[0],
at[1],
at[2],
heart.ticker,
heart.emitter,
heart.output_signal,
heart.ticks_existed,
if heart.creaking.is_some() {
"linked"
} else {
"none"
},
lr.state()
);
}
/// The damage of a mob's direct hit on the player (others count as none).
fn player_damage(e: &MobEvent) -> f32 {
match e {
MobEvent::AttackPlayer(amount, _) | MobEvent::DamagePlayer { amount, .. } => *amount,
_ => 0.0,
}
}
/// Whether an event hurts the scenario's player (survival, normal difficulty,
/// no armour, made hurtable again every tick by the oracle).
fn player_hurt(player: Option<&PlayerView>, e: &MobEvent) -> bool {
let Some(p) = player.filter(|p| !p.creative) else {
return false;
};
match e {
MobEvent::AttackPlayer(amount, _) | MobEvent::DamagePlayer { amount, .. } => *amount > 0.0,
// ServerExplosion.hurtEntities: within twice the radius every hit does damage.
MobEvent::Explode(at, radius) => {
let d = Vec3::new(at[0], at[1], at[2])
.distance_squared(p.position)
.sqrt();
let r = 2.0 * f64::from(*radius);
d / r <= 1.0 && d != 0.0
}
_ => false,
}
}
/// `player_down`: the scenario's player is no valid target (creative, or
/// killed this tick).
fn print(out: &mut String, t: i32, i: usize, m: &Mob, player_down: bool) {
let _ = write!(out, "{t} {i}");
if m.removed {
let _ = writeln!(out, " removed DISCARDED");
// Entity.RemovalReason: the end of the death animation, else a discard.
let reason = if m.alive() { "DISCARDED" } else { "KILLED" };
let _ = writeln!(out, " removed {reason}");
return;
}
let p = m.position;
@@ -262,7 +506,13 @@ fn print(out: &mut String, t: i32, i: usize, m: &Mob) {
"\tgoals {}\ttargets {}\ttarget {}",
goals(m, m.ai.goals.running_names()),
goals(m, m.ai.targets.running_names()),
who(m.ai.target)
// Warden.getTarget: the brain's attack target, if still valid.
who(match horizon_client::mobs::warden::brain_target(m) {
Some(Who::Player) if player_down => None,
Some(target) => Some(target),
None if m.species() == Species::Warden => None,
None => m.ai.target,
})
);
let _ = write!(out, "\tnav ");
match &m.ai.nav.path {
@@ -316,7 +566,109 @@ fn print(out: &mut String, t: i32, i: usize, m: &Mob) {
f(m.ai.speed),
u8::from(m.ai.jumping)
);
let _ = writeln!(out, "\trng {:x}", m.random.state());
let _ = write!(out, "\trng {:x}", m.random.state());
let brain = horizon_client::mobs::villager_brain::describe(m)
.or_else(|| horizon_client::mobs::warden_brain::describe(m))
.or_else(|| horizon_client::mobs::monster_brain::describe(m))
.or_else(|| horizon_client::mobs::animal_brain::describe(m));
if let Some((acts, mem)) = brain {
let _ = write!(out, "\tact {acts}\tmem {mem}");
}
if m.species() == Species::Villager {
let _ = write!(out, "\tvx {}", villager(m));
}
if m.species() == Species::CopperGolem {
let held = horizon_client::mobs::transport_items::held(m).map_or("-".into(), stack);
let opened = m
.extra
.opened_chest
.map_or("-".into(), |p| format!("{},{},{}", p[0], p[1], p[2]));
let _ = write!(out, "\tcg {} {held} {opened}", m.extra.variant3);
}
out.push('\n');
}
fn stack(s: &horizon_client::items::ItemStack) -> String {
if s.count == 0 {
return "-".into();
}
format!("{}*{}", s.item.trim_start_matches("minecraft:"), s.count)
}
/// The oracle's `villager`: data, food, inventory, gossip, sleep and offers.
fn villager(m: &Mob) -> String {
use horizon_client::mobs::villager;
let e = villager::ext(m);
let mut slots: Vec<String> = (0..8)
.map(|k| {
e.and_then(|e| e.inventory.get(k))
.map_or_else(|| "-".to_owned(), stack)
})
.collect();
while slots.last().is_some_and(|s| s == "-") {
slots.pop();
}
// Villagers gossip about players only.
let label = |t: [i32; 4]| {
if t == PLAYER_UUID {
"player".to_owned()
} else {
format!("{t:?}")
}
};
let mut gossips: Vec<String> = e
.map(|e| {
e.gossips
.entries()
.map(|(t, k, v)| format!("{}:{}={v}", label(t), k.id()))
.collect()
})
.unwrap_or_default();
gossips.sort();
let join = |v: &[String]| {
if v.is_empty() {
"-".to_owned()
} else {
v.join(",")
}
};
let mut s = format!(
"prof {} lvl {} xp {} food {} age {} inv {} gossip {} rep {} sleep {}",
horizon_client::mobs::render::PROFESSIONS[m.extra.variant2 as usize % 15],
m.extra.variant3.max(1),
villager::xp(m),
e.map_or(0, |e| e.food_level),
m.extra.age,
join(&slots),
join(&gossips),
e.map_or(0, |e| e.gossips.reputation(PLAYER_UUID)),
match (villager::sleeping(m), m.extra.bed) {
(true, Some(b)) => format!("{},{},{}", b[0], b[1], b[2]),
_ => "-".into(),
}
);
if let Some(t) = m.extra.trade.as_ref().filter(|t| !t.offers.is_empty()) {
let offers: Vec<String> = t
.offers
.iter()
.map(|o| {
format!(
"{}+{}>{}/{}/{}/{}/{}",
stack(&o.base_cost_a.stack),
o.cost_b
.as_ref()
.map_or_else(|| "-".to_owned(), |c| stack(&c.stack)),
stack(&o.result),
o.uses,
o.max_uses,
o.demand,
o.special_price_diff
)
})
.collect();
s.push_str(&format!(" offers {}", join(&offers)));
}
s
}
fn main() -> horizon_client::Result<()> {
@@ -370,8 +722,23 @@ fn main() -> horizon_client::Result<()> {
}
for b in &s.blocks {
let n = |i: usize| b[i].parse::<i32>().unwrap();
if b[0] == "block" {
if b[0] == "block" || b[0] == "chest" {
world.set(n(1), n(2), n(3), state(registry, &b[4]))?;
if b[0] == "chest" {
// chest X Y Z STATE SLOTS: item*count or - per slot.
let mut slots = vec![None; 27];
for (k, item) in b.get(5).map_or("", String::as_str).split(',').enumerate() {
if let Some((id, count)) = item.split_once('*') {
slots[k] = Some(ItemStack::new(
&format!("minecraft:{id}"),
count.parse().unwrap(),
));
}
}
world
.block_entities
.insert((n(1), n(2), n(3)), BlockEntity::Chest(slots));
}
} else {
let st = state(registry, &b[7]);
for x in n(1).min(n(4))..=n(1).max(n(4)) {
@@ -383,6 +750,17 @@ fn main() -> horizon_client::Result<()> {
}
}
}
let mut hearts: Vec<([i32; 3], CreakingHeart)> = Vec::new();
for h in &s.hearts {
let at = [
h[1].parse::<i32>().unwrap(),
h[2].parse::<i32>().unwrap(),
h[3].parse::<i32>().unwrap(),
];
world.set(at[0], at[1], at[2], state(registry, &h[4]))?;
hearts.push((at, CreakingHeart::default()));
}
let mut created = 0_i64;
let keys: Vec<(i32, i32)> = world.chunks.keys().copied().collect();
let lit: Vec<((i32, i32), Chunk)> = keys
.iter()
@@ -425,13 +803,68 @@ fn main() -> horizon_client::Result<()> {
match flag.as_str() {
"persistent" => m.persistent = true,
"noai" => m.no_ai = true,
other => panic!("unknown mob flag {other}"),
// Warden.finalizeSpawn's own part.
"digcooldown" | "emerge" => horizon_client::mobs::warden::finalize(
&mut m,
flag == "emerge",
&mut Vec::new(),
),
"inlove" => m.extra.in_love = 600,
"tame" => m.extra.tame = true,
x if x.starts_with("age=") => m.extra.age = x[4..].parse().unwrap(),
x if x.starts_with("strength=") => m.extra.variant2 = x[9..].parse().unwrap(),
x if x.starts_with("hand=") => {
let (id, count) = x[5..].split_once('*').unwrap();
let stack =
ItemStack::new(&format!("minecraft:{id}"), count.parse().unwrap());
horizon_client::mobs::transport_items::set_held(&mut m, Some(stack));
}
// Set once the brain exists (below).
x if x.starts_with("cooldown=") => {}
"leashed" => m.extra.leash = Some(horizon_client::mobs::leash::Holder::Player),
x if x.starts_with("leashto=") => {
let n: u32 = x[8..].parse().unwrap();
m.extra.leash = Some(horizon_client::mobs::leash::Holder::Mob(100_000 + n));
}
other => villager_flag(&mut m, other),
}
}
m.random = LegacyRandom::new(spec.seed);
if horizon_client::mobs::monster_brain::has_brain(m.species()) {
// The oracle delays the sensors again with the seeded random
// and seeds RunOne's shuffles with the mob's seed.
horizon_client::mobs::monster_brain::init(&mut m, spec.seed);
}
if m.species() == Species::Villager {
// The oracle seeds the random after the brain is built, then
// delays the sensors again and seeds the gates' shuffles.
horizon_client::mobs::villager_brain::init(
&mut m,
world.game_time,
s.time,
spec.seed,
);
}
if m.species() == Species::Warden {
// As for villagers: the sensors delayed again, the RunOne seeded.
horizon_client::mobs::warden::init_brain(&mut m, spec.seed);
}
// The same for the sniffer's and the happy ghast's brains.
if horizon_client::mobs::animal_brain::kind_of(&m).is_some() {
horizon_client::mobs::animal_brain::init(&mut m, spec.seed);
}
if let Some(c) = spec.flags.iter().find_map(|f| f.strip_prefix("cooldown=")) {
horizon_client::mobs::animal_brain::set_transport_cooldown(
&mut m,
c.parse().unwrap(),
);
}
mobs.push(m);
}
let player = s.player.map(|p| {
// Without a player of its own a scenario still has the oracle's,
// 5000 blocks east (Mob.checkDespawn draws for it).
let far = [f64::from(s.origin[0] + 5000), -60.0, f64::from(s.origin[1])];
let mut player = Some(s.player.unwrap_or(far)).map(|p| {
let position = Vec3::new(p[0], p[1], p[2]);
PlayerView {
position,
@@ -444,7 +877,7 @@ fn main() -> horizon_client::Result<()> {
creative: s.creative,
sneaking: false,
look: [0.0, 0.0, 1.0],
main_hand: None,
main_hand: s.hand.as_deref().map(Into::into),
off_hand: None,
head: None,
armor_cover: 0.0,
@@ -455,48 +888,252 @@ fn main() -> horizon_client::Result<()> {
velocity: Vec3::ZERO,
yaw: 0.0,
hero: false,
uuid: [0, 0x1234, 0, 0x5678],
uuid: PLAYER_UUID,
allies: Default::default(),
}
});
let mut scratch = LegacyRandom::new(0);
for (i, m) in mobs.iter().enumerate() {
print(&mut out, 0, i, m);
print(&mut out, 0, i, m, s.creative);
}
// The MobWorld every step sees, over a snapshot of the mobs.
macro_rules! mob_world {
($snapshot:expr) => {
MobWorld {
teams: Default::default(),
world: &world,
registry,
facts: &facts,
collision: &collision,
data: &data,
player: player.clone(),
others: $snapshot,
daylight: (s.time.rem_euclid(24000)) < 12000,
game_time: world.game_time,
day_time: world.day_time,
raining: s.rain,
thundering: s.thunder,
nether: false,
block_tags: &items.block_tags,
biomes: &biomes,
mob_griefing: true,
difficulty: LocalDifficulty::new(2, world.day_time, 0, 0.0),
end: false,
world_seed: 0,
// FlatLevelSource.getSeaLevel.
sea_level: -63,
items: Some(&items),
}
};
}
for t in 1..=s.ticks {
world.game_time += 1;
let snapshot: Vec<Seen> = mobs.iter().filter(|m| !m.removed).map(seen).collect();
let w = MobWorld {
world: &world,
registry,
facts: &facts,
collision: &collision,
data: &data,
player: player.clone(),
others: &snapshot,
daylight: (s.time.rem_euclid(24000)) < 12000,
game_time: world.game_time,
day_time: world.day_time,
raining: s.rain,
thundering: s.thunder,
nether: false,
block_tags: &items.block_tags,
biomes: &biomes,
mob_griefing: true,
difficulty: LocalDifficulty::new(2, world.day_time, 0, 0.0),
end: false,
world_seed: 0,
};
let mut heart_events_later: Vec<HeartEvent> = Vec::new();
// Creaking.tick reads the heart's block entity.
for (at, h) in &hearts {
world.block_entities.insert(
(at[0], at[1], at[2]),
BlockEntity::CreakingHeart(Box::new(h.clone())),
);
}
if let (Some(p), Some((tick, yaw))) = (player.as_mut(), s.turn)
&& t >= tick
{
// Entity.calculateViewVector(0, yaw).
let r = -yaw * horizon_core::geometry::trig::DEG_TO_RAD;
let (cos, sin) = (
horizon_core::geometry::trig::cos(f64::from(r)),
horizon_core::geometry::trig::sin(f64::from(r)),
);
p.look = [f64::from(sin), -0.0, f64::from(cos)];
p.yaw = yaw;
}
let mut snapshot: Vec<Seen> = mobs.iter().filter(|m| !m.removed).map(seen).collect();
let w = mob_world!(&snapshot);
let mut events = Vec::new();
for m in &mut mobs {
if m.removed {
let mut heart_events = Vec::new();
let mut added = Vec::new();
for &(tick, i) in &s.hurts {
if tick != t || i >= mobs.len() || mobs[i].removed {
continue;
}
if !m.tick(&w, &mut scratch, &mut events) {
let at = player
.as_ref()
.map_or([0.0; 3], |p| [p.position.x, p.position.y, p.position.z]);
mobs[i].damage(1.0, Damage::player(at));
// Creaking.hurtServer: the heart's reaction, then the sway.
if let Some((home, by_player)) = creaking::take_hurt(&mut mobs[i], &w) {
if by_player && let Some((_, h)) = hearts.iter_mut().find(|(at, _)| *at == home)
{
let mut host = Host {
mobs: &mut mobs,
added: Vec::new(),
types: &types,
created: &mut created,
spawning: s.spawning,
};
creaking_heart::creaking_hurt(
h,
home,
&w,
&mut scratch,
&mut host,
&mut heart_events,
);
added.append(&mut host.added);
}
for e in heart_events.drain(..) {
match e {
HeartEvent::Sound(name, _, volume, pitch) => {
events.push(MobEvent::Sound(name, [0.0; 3], volume, pitch))
}
HeartEvent::SetBlock(..) => heart_events_later.push(e),
HeartEvent::Mob(ev) => events.push(ev),
_ => {}
}
}
creaking::sway(&mut mobs[i], &mut events);
}
events.append(&mut mobs[i].outbox);
}
#[allow(unused_mut)] // filled only with the rng-trace feature
let mut traces: Vec<String> = Vec::new();
let mut pushes = Vec::new();
let mut born = Vec::new();
for i in 0..mobs.len() {
if mobs[i].removed {
continue;
}
let w = mob_world!(&snapshot);
let m = &mut mobs[i];
horizon_client::mobs::apply_mob_pushes(m, &mut pushes);
let from = events.len();
#[cfg(feature = "rng-trace")]
horizon_core::random::trace::set(true);
let alive = m.tick(&w, &mut scratch, &mut events);
#[cfg(feature = "rng-trace")]
{
horizon_core::random::trace::set(false);
for line in horizon_core::random::trace::take() {
traces.push(format!("{t} trace {i} {line}"));
}
}
horizon_client::mobs::take_mob_pushes(&mut events, from, &mut pushes);
if !alive {
m.removed = true;
}
horizon_client::mobs::apply_brain_events(&mut mobs, &mut events, from);
villager_events(
&mut mobs,
&mut events,
from,
&w,
&types,
&items,
&mut born,
s.time,
);
horizon_client::mobs::warden::hear_mob_events(&mut mobs, &events, from, &w);
// Melee hits on other mobs land during the attacker's tick
// (LivingEntity.hurtServer), with the sounds they raise.
let mut k = from;
while k < events.len() {
if let MobEvent::AttackMob {
target,
amount,
source,
} = events[k]
&& let Some(t) = mobs.iter_mut().find(|m| m.id == target)
&& t.damage(amount, source)
{
let raised = std::mem::take(&mut t.outbox);
let n = raised.len();
events.splice(k + 1..k + 1, raised);
k += n;
}
k += 1;
}
// What a copper golem did to chests, before the next mob ticks.
for e in &events[from.min(events.len())..] {
match e {
MobEvent::ChestOpen { chest, open } => {
let o = world
.chest_openers
.entry((chest[0], chest[1], chest[2]))
.or_insert((0, 0.0));
if *open {
o.0 += 1;
o.1 = o.1.max(3.0);
} else {
o.0 -= 1;
if o.0 == 0 {
o.1 = 0.0;
}
}
}
MobEvent::ChestSlot { chest, slot, stack } => {
if let Some(e) = world
.block_entities
.get_mut(&(chest[0], chest[1], chest[2]))
&& let Some(sl) = e.slots_mut().get_mut(*slot)
{
*sl = stack.clone();
}
}
_ => {}
}
}
// ServerLevel ticks entities one after another: the ones
// after this mob see it as it is now.
if let Some(e) = snapshot.iter_mut().find(|e| e.id == mobs[i].id) {
*e = seen(&mobs[i]);
e.alive &= !mobs[i].removed;
}
}
for m in &mut mobs {
horizon_client::mobs::apply_mob_pushes(m, &mut pushes);
}
let w = mob_world!(&snapshot);
// ServerLevel.tickBlockEntities: the hearts (none ticks once uprooted).
heart_events.append(&mut heart_events_later);
for (at, h) in &mut hearts {
let uprooted = registry
.state(w.world.block(at[0], at[1], at[2]))
.and_then(|s| s.properties.get("creaking_heart_state").cloned())
.is_some_and(|v| v == "uprooted");
if uprooted {
continue;
}
let mut host = Host {
mobs: &mut mobs,
added: Vec::new(),
types: &types,
created: &mut created,
spawning: s.spawning,
};
creaking_heart::server_tick(h, *at, &w, &mut scratch, &mut host, &mut heart_events);
added.append(&mut host.added);
}
drop(w);
mobs.append(&mut born);
mobs.append(&mut added);
for e in &heart_events {
match e {
HeartEvent::SetBlock(at, st) => world.set(at[0], at[1], at[2], *st)?,
HeartEvent::Sound(name, _, volume, pitch) => {
events.push(MobEvent::Sound(name, [0.0; 3], *volume, *pitch))
}
HeartEvent::Mob(ev) => events.push(ev.clone()),
_ => {}
}
}
// A hit for the player's whole health kills it until the oracle
// heals it next tick.
let player_killed = events
.iter()
.any(|e| player_hurt(player.as_ref(), e) && player_damage(e) >= 20.0);
for (i, m) in mobs.iter().enumerate() {
print(&mut out, t, i, m);
print(&mut out, t, i, m, s.creative || player_killed);
}
for e in &events {
if let MobEvent::Sound(name, _, volume, pitch) = e {
@@ -508,8 +1145,54 @@ fn main() -> horizon_client::Result<()> {
);
} else if let MobEvent::SoundId(name, _, volume, pitch) = e {
let _ = writeln!(out, "{t} sound {name} {} {}", f(*volume), f(*pitch));
} else if player_hurt(player.as_ref(), e) {
// The oracle's survival player, healed and made hurtable every tick,
// takes the damage (LivingEntity.playHurtSound).
let sound = if player_damage(e) >= 20.0 {
"death"
} else {
"hurt"
};
let _ = writeln!(
out,
"{t} sound minecraft:entity.player.{sound} 3f800000 3f800000"
);
}
}
for (at, h) in &hearts {
print_heart(&mut out, t, registry, &world, *at, h, &scratch);
}
for b in s.blocks.iter().filter(|b| b[0] == "chest") {
let n = |i: usize| b[i].parse::<i32>().unwrap();
let key = (n(1), n(2), n(3));
let Some(e) = world.block_entities.get(&key) else {
continue;
};
let mut slots: Vec<String> = e
.slots()
.iter()
.map(|s| s.as_ref().map_or("-".into(), stack))
.collect();
while slots.last().is_some_and(|s| s == "-") {
slots.pop();
}
let count = world.chest_openers.get(&key).map_or(0, |o| o.0);
let _ = writeln!(
out,
"{t} chest {},{},{} {} {count}",
key.0 - s.origin[0],
key.1,
key.2 - s.origin[1],
if slots.is_empty() {
"-".into()
} else {
slots.join(",")
}
);
}
for line in traces {
let _ = writeln!(out, "{line}");
}
}
}
fs::write(&args[2], out)?;
@@ -0,0 +1,163 @@
//! The resource pack screen for tools/test_pack_screen_parity.py: reads one
//! JSON case per line (packs, selection, GUI size, actions, mouse), runs
//! `horizon_client::pack_screen` through the actions and writes the shown
//! screen's GUI calls in the oracle's JSON form.
//!
//! usage: pack_screen_fixture RESOURCES CASES OUTPUT
use horizon_client::{
hud::HudAtlas,
lang,
pack_screen::{Compat, PackInfo, PackScreen, Source},
packs::{self, Position},
screen_draw::{Draw, Measure},
text::Text,
};
use serde_json::{Value, json};
use std::{fmt::Write as _, fs, path::PathBuf};
/// Styled runs: [text, rgb or null, bold, italic, underlined, strikethrough, obfuscated].
pub fn runs(t: &Text) -> Value {
let mut out: Vec<(String, Option<u32>, [bool; 5])> = Vec::new();
for (c, s) in t.chars() {
let f = [
s.bold,
s.italic,
s.underlined,
s.strikethrough,
s.obfuscated,
]
.map(|b| b == Some(true));
match out.last_mut() {
Some(last) if last.1 == s.color && last.2 == f => last.0.push(c),
_ => out.push((c.to_string(), s.color, f)),
}
}
Value::Array(
out.into_iter()
.map(|(t, c, f)| json!([t, c, f[0], f[1], f[2], f[3], f[4]]))
.collect(),
)
}
pub fn encode(draws: &[Draw]) -> Value {
Value::Array(
draws
.iter()
.map(|d| match d {
Draw::Sprite { sprite, x, y, w, h, color } => {
json!({"type": "sprite", "sprite": sprite, "x": x, "y": y, "w": w, "h": h, "color": color})
}
Draw::Blit { texture, x, y, w, h, u, v, src, tex, color } => json!({"type": "blit", "texture": texture,
"x": x, "y": y, "w": w, "h": h, "u": u, "v": v, "srcW": src[0], "srcH": src[1], "texW": tex[0],
"texH": tex[1], "color": color}),
Draw::Fill { x0, y0, x1, y1, color } => {
json!({"type": "fill", "x0": x0, "y0": y0, "x1": x1, "y1": y1, "color": color})
}
Draw::Highlight { x0, y0, x1, y1 } => json!({"type": "highlight", "x0": x0, "y0": y0, "x1": x1, "y1": y1}),
Draw::Text { text, x, y, color, shadow } => {
json!({"type": "text", "runs": runs(text), "x": x, "y": y, "color": color, "shadow": shadow})
}
Draw::Scissor { x0, y0, x1, y1 } => json!({"type": "scissor", "x0": x0, "y0": y0, "x1": x1, "y1": y1}),
Draw::NoScissor => json!({"type": "noscissor"}),
Draw::Tooltip { lines, x, y } => {
json!({"type": "tooltip", "lines": lines.iter().map(runs).collect::<Vec<_>>(), "x": x, "y": y})
}
})
.collect(),
)
}
fn main() -> horizon_client::Result<()> {
let args: Vec<PathBuf> = std::env::args_os().skip(1).map(PathBuf::from).collect();
let [root, inputs, output] = args.as_slice() else {
return Err("usage: pack_screen_fixture RESOURCES CASES OUTPUT".into());
};
let atlas = HudAtlas::build(root)?;
lang::set(lang::Language::load(&[root], lang::DEFAULT));
let m = Measure(&atlas.font);
let mut out = String::new();
for line in fs::read_to_string(inputs)?
.lines()
.filter(|l| !l.is_empty())
{
let c: Value = serde_json::from_str(line)?;
let int = |v: &Value| v.as_i64().unwrap_or(0) as i32;
let packs: Vec<PackInfo> = c["packs"]
.as_array()
.into_iter()
.flatten()
.map(|p| {
let (description, description_style) = packs::component_root(&p["description"]);
PackInfo {
id: p["id"].as_str().unwrap_or_default().to_owned(),
title: packs::component_root(&p["title"]).0,
description,
description_style,
source: match p["source"].as_str() {
Some("builtin") => Source::BuiltIn,
Some("world") => Source::World,
Some("server") => Source::Server,
Some("feature") => Source::Feature,
_ => Source::Default,
},
compat: match p["compat"].as_str() {
Some("old") => Compat::TooOld,
Some("new") => Compat::TooNew,
Some("unknown") => Compat::Unknown,
_ => Compat::Compatible,
},
icon: p["icon"].as_bool().unwrap_or(false),
required: p["required"].as_bool().unwrap_or(false),
position: if p["position"] == "top" {
Position::Top
} else {
Position::Bottom
},
fixed: p["fixed"].as_bool().unwrap_or(false),
}
})
.collect();
let selected: Vec<String> = c["selected"]
.as_array()
.into_iter()
.flatten()
.filter_map(|s| s.as_str().map(str::to_owned))
.collect();
let mut screen = PackScreen::new(
&m,
int(&c["width"]),
int(&c["height"]),
c["inWorld"] == true,
packs,
&selected,
);
for a in c["actions"].as_array().into_iter().flatten() {
let f = |k: &str| a[k].as_f64().unwrap_or(0.0);
match a["type"].as_str().unwrap_or_default() {
"click" => {
screen.click(&m, f("x"), f("y"));
}
"scroll" => screen.scroll(f("x"), f("y"), f("amount")),
"type" => screen.type_text(&m, a["text"].as_str().unwrap_or_default()),
"erase" => screen.erase(&m, f("count") as isize),
_ => {}
}
if std::env::var_os("PACK_DEBUG").is_some() {
eprintln!("{a} -> {}", screen.debug());
}
}
let mouse = (int(&c["mouse"][0]), int(&c["mouse"][1]));
let draws = screen.draw(&m, mouse, c["blink"].as_u64().unwrap_or(0));
let screen_name = if screen.confirming() {
"confirm"
} else {
"packs"
};
writeln!(
out,
"{}",
json!({"screen": screen_name, "draws": encode(&draws)})
)?;
}
fs::write(output, out)?;
Ok(())
}
@@ -0,0 +1,100 @@
//! Headless transport for the pack selection parity gate: builds each
//! case's `horizon_client::packs::SelectionModel`, applies its actions and
//! writes both lists with each entry's select/unselect/move flags after
//! every action, and the committed selection.
#![forbid(unsafe_code)]
use horizon_client::packs::{Position, Selectable, SelectionModel};
use serde_json::{Value, json};
use std::{
fs,
io::{BufWriter, Write},
path::PathBuf,
};
type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
fn lists(m: &SelectionModel) -> Value {
let side = |selected: bool| -> Value {
let list = if selected { &m.selected } else { &m.unselected };
(0..list.len())
.map(|i| {
let mut flags = String::new();
for (on, c) in [
(m.can_select(selected, i), 's'),
(m.can_unselect(selected, i), 'u'),
(m.can_move_up(selected, i), '^'),
(m.can_move_down(selected, i), 'v'),
] {
if on {
flags.push(c);
}
}
json!([list[i].id, flags])
})
.collect()
};
json!({"unselected": side(false), "selected": side(true)})
}
fn main() -> Result<()> {
let args: Vec<PathBuf> = std::env::args_os().skip(1).map(PathBuf::from).collect();
let [inputs, output] = args.as_slice() else {
return Err("usage: pack_selection_fixture INPUTS OUTPUT".into());
};
let mut out = BufWriter::new(fs::File::create(output)?);
for line in fs::read_to_string(inputs)?
.lines()
.filter(|l| !l.is_empty())
{
let c: Value = serde_json::from_str(line)?;
let packs = c["packs"]
.as_array()
.into_iter()
.flatten()
.map(|p| Selectable {
id: p["id"].as_str().unwrap_or("").to_owned(),
required: p["required"].as_bool().unwrap_or(false),
position: if p["position"] == "top" {
Position::Top
} else {
Position::Bottom
},
fixed: p["fixed"].as_bool().unwrap_or(false),
compatible: p["compat"] == "compatible",
})
.collect();
let selected: Vec<String> = c["selected"]
.as_array()
.into_iter()
.flatten()
.filter_map(|s| s.as_str().map(str::to_owned))
.collect();
let mut m = SelectionModel::new(packs, &selected);
let mut steps = vec![lists(&m)];
for op in c["ops"].as_array().into_iter().flatten() {
let sel = op["list"] == "selected";
let len = if sel {
m.selected.len()
} else {
m.unselected.len()
};
if len > 0 {
let i = op["index"].as_i64().unwrap_or(0).rem_euclid(len as i64) as usize;
match op["op"].as_str() {
Some("activate") => {
m.activate(sel, i, op["confirm"].as_bool().unwrap_or(false));
}
Some("up") => {
m.move_by(sel, i, true);
}
Some("down") => {
m.move_by(sel, i, false);
}
_ => return Err(format!("unknown op {op}").into()),
}
}
steps.push(lists(&m));
}
writeln!(out, "{}", json!({"steps": steps, "committed": m.commit()}))?;
}
Ok(())
}
@@ -0,0 +1,89 @@
//! Recipe book placements for tools/test_place_recipe_parity.py: reads one
//! JSON case per line (menu, inventory, grid, recipe, max, creative,
//! selected) and the oracle's order of the counted items, runs
//! `Menu::place_recipe` and prints the oracle's line.
//!
//! usage: place_recipe_fixture RESOURCES CASES ORDERS OUTPUT
use horizon_client::{
crafting::Recipes,
item_data::{canon_stack, parse_stack},
items::Items,
menu::{Env, Kind, Menu, place::PostPlace},
};
use serde_json::Value;
use std::{fs, path::Path};
fn state(menu: &Menu) -> String {
let slots: Vec<String> = (0..menu.slot_count())
.map(|i| canon_stack(menu.slot(i)))
.collect();
let data: String = menu.data.iter().map(|d| format!(" {d}")).collect();
let inv: Vec<String> = (0..41).map(|i| canon_stack(menu.player_item(i))).collect();
format!(
"{} | {} |{data} | {} | inv {}",
slots.join(" "),
canon_stack(menu.carried.as_ref()),
menu.drops.join(";"),
inv.join(" ")
)
}
fn main() -> horizon_client::Result<()> {
let args: Vec<String> = std::env::args().collect();
let usage = "usage: place_recipe_fixture RESOURCES CASES ORDERS OUTPUT";
let root = Path::new(args.get(1).ok_or(usage)?);
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
let orders = fs::read_to_string(args.get(3).ok_or(usage)?)?;
let items = Items::catalog(root)?;
let recipes = Recipes::load(root, &items)?;
let brewing = horizon_client::brewing::Brewing::load(root, &items);
let banners = horizon_client::banner::Banners::default();
let env = Env {
items: &items,
recipes: &recipes,
brewing: &brewing,
banners: &banners,
};
let mut out = String::new();
for (line, order) in cases.lines().zip(orders.lines()) {
let case: Value = serde_json::from_str(line)?;
let kind = Kind::parse(case["menu"].as_str().unwrap_or_default()).ok_or("menu kind")?;
let mut menu = Menu::new(kind);
menu.creative = case["creative"].as_bool().unwrap_or(false);
menu.selected = case["selected"].as_u64().unwrap_or(0) as usize;
for pair in case["inventory"].as_array().ok_or("inventory")? {
menu.set_player_item(
pair[0].as_u64().unwrap_or(0) as usize,
parse_stack(pair[1].as_str().unwrap_or("-"))?,
);
}
for pair in case["grid"].as_array().ok_or("grid")? {
menu.set_slot(
&env,
pair[0].as_u64().unwrap_or(0) as usize,
parse_stack(pair[1].as_str().unwrap_or("-"))?,
);
}
menu.drops.clear();
let order: Vec<String> = order.split_whitespace().map(str::to_owned).collect();
let recipe = case["recipe"].as_str().unwrap_or_default();
let impossible = recipes.placement(recipe).is_none_or(|p| p.impossible());
let post = if impossible {
"-"
} else {
match menu.place_recipe(
&env,
recipe,
case["max"].as_bool().unwrap_or(false),
menu.creative,
Some(&order),
) {
PostPlace::Nothing => "NOTHING",
PostPlace::Ghost => "PLACE_GHOST_RECIPE",
}
};
out += &format!("post {post} | {}\n", state(&menu));
}
fs::write(args.get(4).ok_or(usage)?, out)?;
Ok(())
}
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,143 @@
//! The player's recipe book for tools/test_recipe_book_parity.py: reads one
//! JSON case per line (a list of give / take / seen / set / save / load ops)
//! and prints the oracle's line after each op, from
//! `horizon_client::recipe_book::{Settings, RecipeIndex}`.
//!
//! usage: recipe_book_fixture RESOURCES CASES OUTPUT
use horizon_client::recipe_book::{BookType, RecipeIndex, Settings};
use horizon_world::nbt::Tag;
use serde_json::Value;
use std::{collections::BTreeSet, fs, path::Path};
fn fnv<'a>(ids: impl IntoIterator<Item = &'a String>) -> u64 {
let mut sorted: Vec<&String> = ids.into_iter().collect();
sorted.sort();
let joined = sorted
.iter()
.map(|s| s.as_str())
.collect::<Vec<_>>()
.join(",");
let mut h: u64 = 0xcbf2_9ce4_8422_2325;
for b in joined.bytes() {
h ^= u64::from(b);
h = h.wrapping_mul(0x0100_0000_01b3);
}
h
}
fn ids(set: &BTreeSet<String>) -> String {
format!("{}:{:x}", set.len(), fnv(set))
}
/// The saved compound as the oracle prints it: keys sorted, lists hashed.
fn compound(tag: &Tag) -> String {
let Tag::Compound(c) = tag else {
return String::new();
};
let mut keys: Vec<String> = c.keys().map(|k| k.to_string_lossy()).collect();
keys.sort();
let mut out = String::new();
for k in keys {
out.push(' ');
out.push_str(&k);
out.push('=');
match tag.get(&k) {
Some(Tag::List(list)) => {
let v: Vec<String> = list
.iter()
.map(|t| match t {
Tag::String(s) => s.to_string_lossy(),
_ => "?".into(),
})
.collect();
out.push_str(&format!("{}:{:x}", v.len(), fnv(&v)));
}
Some(Tag::Byte(b)) => out.push_str(&format!("{b}b")),
_ => out.push('?'),
}
}
out
}
fn main() -> horizon_client::Result<()> {
let args: Vec<String> = std::env::args().collect();
let usage = "usage: recipe_book_fixture RESOURCES CASES OUTPUT";
let root = Path::new(args.get(1).ok_or(usage)?);
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
let index = RecipeIndex::load(root);
let mut out = String::new();
for line in cases.lines() {
let case: Value = serde_json::from_str(line)?;
let mut book = Settings::default();
let mut saved: Option<Tag> = None;
for op in case["ops"].as_array().ok_or("ops")? {
let kind = op["op"].as_str().unwrap_or_default();
let list = || -> Vec<String> {
op["ids"]
.as_array()
.into_iter()
.flatten()
.filter_map(|v| v.as_str().map(str::to_owned))
.filter(|id| index.contains(id))
.collect()
};
let mut count = 0;
let mut extra = String::new();
match kind {
"give" => count = book.add_recipes(&index, &list()).0,
"take" => count = book.remove_recipes(&index, &list()),
"seen" => book.remove_highlight(op["id"].as_str().unwrap_or_default()),
"set" => {
let i = match op["type"].as_str().unwrap_or_default() {
"CRAFTING" => BookType::Crafting,
"FURNACE" => BookType::Furnace,
"BLAST_FURNACE" => BookType::BlastFurnace,
_ => BookType::Smoker,
}
.index();
book.open[i] = op["open"].as_bool().unwrap_or(false);
book.filtering[i] = op["filtering"].as_bool().unwrap_or(false);
}
"save" => {
let tag = book.write();
extra = compound(&tag);
saved = Some(tag);
}
"load" => {
let mut tag = saved
.clone()
.unwrap_or_else(|| Tag::Compound(Default::default()));
if let Tag::Compound(c) = &mut tag {
for name in ["recipes", "toBeDisplayed"] {
if let Some(Tag::List(l)) = c.get_mut(&name.into()) {
l.push(Tag::String("minecraft:no_such_recipe".into()));
l.push(Tag::String("stick".into()));
}
}
if let Some(drop) = op["drop"].as_str() {
c.remove(&drop.into());
}
}
book = Settings::read_valid(Some(&tag), &|id| index.contains(id));
}
other => return Err(format!("op {other}").into()),
}
let settings: String = BookType::ALL
.iter()
.map(|b| {
format!(
"{}{}",
u8::from(book.open[b.index()]),
u8::from(book.filtering[b.index()])
)
})
.collect();
out += &format!(
"{kind} {count} known={} highlight={} settings={settings}{extra}\n",
ids(&book.recipes),
ids(&book.to_be_displayed)
);
}
out += "end\n";
}
fs::write(args.get(3).ok_or(usage)?, out)?;
Ok(())
}
@@ -0,0 +1,263 @@
//! The recipe book's drawing, for tools/test_recipe_book_render_parity.py:
//! reads one JSON case per line (book type, GUI size, tabs, search box,
//! filter, recipe collections and page, overlay, ghost slots, cycling index,
//! mouse) and writes the calls `horizon_client::recipe_book_screen` makes,
//! in the oracle's JSON form.
//!
//! usage: recipe_book_render_fixture RESOURCES CASES OUTPUT
use horizon_client::{
crafting::Recipes,
hud::{HudAtlas, HudBatch},
items::{ItemStack, Items},
lang,
recipe_book::{Book, BookType, Entry},
recipe_book_screen::{
ButtonView, Call, GhostView, ItemCall, OverlayRecipe, OverlayView, Run, Screen, Search,
TabView, draw, overlay_cells, overlay_origin,
},
};
use serde_json::{Value, json};
use std::{fmt::Write as _, fs, path::Path};
fn runs(r: &[Run]) -> Value {
Value::Array(
r.iter()
.map(|r| json!([r.text, r.color, r.italic]))
.collect(),
)
}
fn round(v: f32) -> f32 {
(v * 1e4).round() / 1e4
}
fn main() -> horizon_client::Result<()> {
let args: Vec<String> = std::env::args().collect();
let usage = "usage: recipe_book_render_fixture RESOURCES CASES OUTPUT";
let root = Path::new(args.get(1).ok_or(usage)?);
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
let items = Items::catalog(root)?;
let recipes = Recipes::load(root, &items)?;
let book = Book::build(&recipes, &items);
let atlas = HudAtlas::build(root)?;
let root_buf = root.to_path_buf();
lang::set(lang::Language::load(&[&root_buf], lang::DEFAULT));
let translate = |key: &str| lang::get(key);
let text_width = |s: &str| HudBatch::text_width(&atlas, s) as i32;
let mut out = String::new();
for line in cases.lines() {
let case: Value = serde_json::from_str(line)?;
let int = |v: &Value| v.as_i64().unwrap_or(0) as i32;
let kind = match case["type"].as_str().unwrap_or_default() {
"crafting" => BookType::Crafting,
"furnace" => BookType::Furnace,
"blast_furnace" => BookType::BlastFurnace,
_ => BookType::Smoker,
};
let filtering = case["filtering"].as_bool().unwrap_or(false);
let tab_list = kind.tabs();
let tabs: Vec<TabView> = case["tabs"]
.as_array()
.into_iter()
.flatten()
.map(|t| {
let (a, b) = tab_list[t["tab"].as_u64().unwrap_or(0) as usize].icons();
TabView {
icons: (a.to_owned(), b.map(str::to_owned)),
selected: t["selected"].as_bool().unwrap_or(false),
anim: t["anim"].as_f64().unwrap_or(0.0) as f32,
}
})
.collect();
let s = &case["search"];
let search = Search {
value: s["value"].as_str().unwrap_or_default().to_owned(),
cursor: s["cursor"].as_u64().unwrap_or(0) as usize,
highlight: s["highlight"].as_u64().unwrap_or(0) as usize,
display: s["display"].as_u64().unwrap_or(0) as usize,
focused: s["focused"].as_bool().unwrap_or(false),
blink_ms: s["blink"].as_u64().unwrap_or(0),
};
// Each collection's recipes and craftable flags.
let collections: Vec<Vec<(&Entry, bool)>> = case["collections"]
.as_array()
.into_iter()
.flatten()
.map(|c| {
c["recipes"]
.as_array()
.into_iter()
.flatten()
.filter_map(|r| Some((book.entry(r[0].as_str()?)?, r[1].as_bool()?)))
.collect()
})
.collect();
let page = case["page"].as_u64().unwrap_or(0) as usize;
let pages = collections.len().div_ceil(20);
let anims = case["buttonAnims"].as_array().cloned().unwrap_or_default();
let shown = &collections[(20 * page).min(collections.len())..];
let buttons: Vec<ButtonView> = shown
.iter()
.take(20)
.enumerate()
.map(|(i, c)| ButtonView {
has_craftable: c.iter().any(|e| e.1),
entries: c
.iter()
.filter(|e| e.1 || !filtering)
.map(|e| vec![e.0.result.clone()])
.collect(),
anim: anims.get(i).and_then(Value::as_f64).unwrap_or(0.0) as f32,
})
.collect();
let (xo, yo) = Screen {
book: kind,
width: int(&case["width"]),
height: int(&case["height"]),
narrow: case["narrow"].as_bool().unwrap_or(false),
mouse: (0, 0),
index: 0,
filtering,
search: &search,
tabs: &[],
buttons: &[],
page,
pages,
overlay: None,
ghost: None,
translate: &translate,
text_width: &text_width,
}
.origin();
let overlay = case["overlay"].as_u64().map(|i| {
let i = i as usize;
let c = &shown[i];
let mut recipes: Vec<OverlayRecipe> = c
.iter()
.filter(|e| e.1)
.map(|e| OverlayRecipe {
craftable: true,
cells: overlay_cells(&book, e.0),
})
.collect();
if !filtering {
recipes.extend(c.iter().filter(|e| !e.1).map(|e| OverlayRecipe {
craftable: false,
cells: overlay_cells(&book, e.0),
}));
}
let (x, y) = overlay_origin(
xo + 11 + 25 * (i as i32 % 5),
yo + 31 + 25 * (i as i32 / 5),
recipes.len(),
xo,
yo,
);
OverlayView { x, y, recipes }
});
let ghosts: Vec<GhostView> = case["ghost"]
.as_array()
.into_iter()
.flatten()
.map(|g| GhostView {
x: int(&g["x"]),
y: int(&g["y"]),
result: g["result"].as_bool().unwrap_or(false),
items: g["items"]
.as_array()
.into_iter()
.flatten()
.filter_map(Value::as_str)
.map(|i| ItemStack::new(i, 1))
.collect(),
})
.collect();
let screen = Screen {
book: kind,
width: int(&case["width"]),
height: int(&case["height"]),
narrow: case["narrow"].as_bool().unwrap_or(false),
mouse: (int(&case["mouse"][0]), int(&case["mouse"][1])),
index: case["index"].as_u64().unwrap_or(0) as usize,
filtering,
search: &search,
tabs: &tabs,
buttons: &buttons,
page,
pages,
overlay: overlay.as_ref(),
ghost: case.get("ghost").map(|_| {
(
int(&case["left"]),
int(&case["top"]),
case["big"].as_bool().unwrap_or(false),
ghosts.as_slice(),
)
}),
translate: &translate,
text_width: &text_width,
};
let draws: Vec<Value> = draw(&screen)
.into_iter()
.filter_map(|d| {
let m: Vec<f32> = d.pose.iter().map(|v| round(*v)).collect();
let mut o = match d.call {
Call::Blit {
texture,
x,
y,
w,
h,
u,
v,
tw,
th,
} => json!({"t": "blit", "texture": texture, "x": x, "y": y, "w": w, "h": h,
"u": u, "v": v, "tw": tw, "th": th}),
Call::Sprite { id, x, y, w, h } => {
json!({"t": "sprite", "id": id, "x": x, "y": y, "w": w, "h": h})
}
Call::Fill {
x0,
y0,
x1,
y1,
color,
} => json!({"t": "fill", "x0": x0, "y0": y0, "x1": x1, "y1": y1, "color": color}),
Call::Highlight { x0, y0, x1, y1 } => {
json!({"t": "highlight", "x0": x0, "y0": y0, "x1": x1, "y1": y1})
}
Call::Text {
runs: r,
x,
y,
color,
shadow,
} => json!({"t": "text", "runs": runs(&r), "x": x, "y": y, "color": color, "shadow": shadow}),
Call::Item { call, stack, x, y } => {
if stack.count == 0 || &*stack.item == "minecraft:air" {
return None;
}
let t = match call {
ItemCall::Item => "item",
ItemCall::Fake => "fake",
ItemCall::Decorations => "decorations",
};
json!({"t": t, "id": &*stack.item, "count": stack.count, "x": x, "y": y})
}
Call::Tooltip(lines) => {
json!({"t": "tooltip", "lines": lines.iter().map(|l| runs(l)).collect::<Vec<_>>()})
}
Call::ItemTooltip { stack, more } => {
json!({"t": "item_tooltip", "id": &*stack.item, "more": more})
}
Call::Stratum => json!({"t": "stratum"}),
};
o["m"] = json!(m);
Some(o)
})
.collect();
let _ = writeln!(out, "{}", json!({ "draws": draws }));
}
fs::write(args.get(3).ok_or(usage)?, out)?;
Ok(())
}
@@ -0,0 +1,130 @@
//! What the recipe book lists, for tools/test_recipe_book_view_parity.py:
//! reads one JSON case per line (the history of displays the client was
//! sent, the book type and grid, the inventory and menu slots, the filter)
//! and prints every tab's visibility, page count and buttons from
//! `horizon_client::recipe_book::ClientBook`.
//!
//! usage: recipe_book_view_fixture RESOURCES CASES OUTPUT
use horizon_client::{
crafting::Recipes,
item_data::parse_stack,
items::Items,
menu::place::Stacked,
recipe_book::{Book, BookType, ClientBook, Display, RecipeIndex, Tab},
};
use serde_json::Value;
use std::{fmt::Write as _, fs, path::Path};
fn main() -> horizon_client::Result<()> {
let args: Vec<String> = std::env::args().collect();
let usage = "usage: recipe_book_view_fixture RESOURCES CASES OUTPUT";
let root = Path::new(args.get(1).ok_or(usage)?);
let cases = fs::read_to_string(args.get(2).ok_or(usage)?)?;
let items = Items::catalog(root)?;
let recipes = Recipes::load(root, &items)?;
let index = RecipeIndex::load(root);
let mut book = Book::build(&recipes, &items);
book.set_display_ids(&index);
let max = |s: &horizon_client::items::ItemStack| items.get(&s.item).map_or(64, |i| i.max_stack);
let names = horizon_client::creative::Names::load(root);
let translate = |k: &str| names.get(k).map(str::to_owned);
let tooltip = |s: &horizon_client::items::ItemStack| {
horizon_client::item_tooltip::lines(s, items.get(&s.item), &translate)
};
let mut out = String::new();
for line in cases.lines() {
let case: Value = serde_json::from_str(line)?;
let mut client = ClientBook::default();
for batch in case["history"].as_array().ok_or("history")? {
let op = batch["op"].as_str().unwrap_or_default();
if op == "replace" {
client.clear();
}
for id in batch["ids"].as_array().into_iter().flatten() {
for d in index.display_ids(id.as_str().unwrap_or_default()) {
if op == "remove" {
client.remove(d);
} else {
client.add(d);
}
}
}
}
let kind = case["type"].as_str().unwrap_or_default();
let grid = case["grid"].as_u64().unwrap_or(3) as usize;
let mut stock = Stacked::default();
for s in case["inventory"].as_array().into_iter().flatten() {
if let Some(stack) = parse_stack(s.as_str().unwrap_or("-"))? {
stock.account_simple(&stack, max(&stack));
}
}
for s in case["slots"].as_array().into_iter().flatten() {
if let Some(stack) = parse_stack(s.as_str().unwrap_or("-"))? {
if kind == "crafting" {
stock.account_simple(&stack, max(&stack));
} else {
stock.account_stack(&stack, max(&stack));
}
}
}
let book_type = match kind {
"crafting" => BookType::Crafting,
"furnace" => BookType::Furnace,
"blast_furnace" => BookType::BlastFurnace,
_ => BookType::Smoker,
};
let filtering = case["filtering"].as_bool().unwrap_or(false);
let query = case["search"].as_str().unwrap_or_default();
for tab in book_type.tabs() {
let collections = client.collections(&book, book_type, tab);
let selected = |i: usize| match (&book.entries[i].display, book_type) {
(Display::Furnace(_), BookType::Crafting) => false,
(Display::Furnace(_), _) => true,
(_, BookType::Crafting) => book.entries[i].fits(grid, grid),
_ => false,
};
let craftable = |i: usize| selected(i) && book.can_craft(&book.entries[i], &stock);
let visible = tab == Tab::Search
|| collections
.iter()
.any(|c| c.entries.iter().any(|&i| selected(i)));
let shown: Vec<_> = collections
.iter()
.filter(|c| c.entries.iter().any(|&i| selected(i)))
.filter(|c| {
query.is_empty() || book.collection_matches(&c.entries, query, &tooltip)
})
.filter(|c| !filtering || c.entries.iter().any(|&i| craftable(i)))
.collect();
let name = match tab {
Tab::Search => "search".to_owned(),
Tab::Category(c) => c.name().to_owned(),
};
let _ = write!(
out,
"{name} {} pages={}",
if visible { "shown" } else { "hidden" },
shown.len().div_ceil(20)
);
for c in shown {
let parts: Vec<String> = c
.entries
.iter()
.map(|&i| {
format!(
"{}{}{}",
book.entries[i].display_id,
if selected(i) { "s" } else { "" },
if craftable(i) { "c" } else { "" }
)
})
.collect();
let _ = write!(out, " [{}]", parts.join(","));
}
out.push_str(" | ");
}
out.push('\n');
}
fs::write(args.get(3).ok_or(usage)?, out)?;
Ok(())
}
@@ -0,0 +1,430 @@
//! The scoreboard model for differential tests against vanilla's `Scoreboard`
//! (tools/test_scoreboard_parity.py): runs the same scripted operations as
//! VanillaScoreboardOracle on `horizon_client::scoreboard::Scoreboard` and
//! prints the same JSON lines (results, dumps, the packed save data before
//! and after reloading it). With a vanilla output file it also reloads each
//! case's vanilla NBT and packs it again (`vreload`).
//!
//! usage: scoreboard_fixture REGISTRIES.json INPUTS OUTPUT [VANILLA_OUTPUT]
use horizon_client::{
command::Registries,
scoreboard::{
self as sb, CollisionRule, Comp, NumberFormat, RenderType, Scoreboard, Visibility,
canonical_component, criteria_by_name, criteria_read_only, criteria_render_type,
},
};
use horizon_world::nbt::{self, NamedTag, Tag};
use serde_json::{Map, Value, json};
use std::{collections::BTreeMap, fs, io::Write};
fn canon(tag: &Tag) -> Value {
match tag {
Tag::Compound(c) => {
let sorted: BTreeMap<String, &Tag> =
c.iter().map(|(k, v)| (k.to_string_lossy(), v)).collect();
Value::Object(sorted.into_iter().map(|(k, v)| (k, canon(v))).collect())
}
Tag::List(l) => Value::Array(l.iter().map(canon).collect()),
Tag::String(s) => Value::String(format!("'{}", s.to_string_lossy())),
Tag::Byte(v) => Value::String(format!("{v}b")),
Tag::Short(v) => Value::String(format!("{v}s")),
Tag::Int(v) => Value::String(format!("{v}i")),
Tag::Long(v) => Value::String(format!("{v}L")),
Tag::Float(v) => Value::String(format!("f:{v:x}")),
Tag::Double(v) => Value::String(format!("d:{v:x}")),
Tag::IntArray(v) => json!({ "I;": v }),
other => Value::String(format!("?{other:?}")),
}
}
fn hex(bytes: &[u8]) -> String {
bytes.iter().map(|b| format!("{b:02x}")).collect()
}
fn unhex(text: &str) -> Vec<u8> {
(0..text.len())
.step_by(2)
.map(|i| u8::from_str_radix(&text[i..i + 2], 16).unwrap_or(0))
.collect()
}
fn encode(tag: &Tag) -> Vec<u8> {
nbt::write_named(
&NamedTag {
name: "".into(),
tag: tag.clone(),
},
Default::default(),
)
.expect("nbt")
}
fn decode(bytes: &[u8]) -> Tag {
nbt::read_named(bytes, Default::default())
.expect("nbt")
.0
.tag
}
fn comp(v: Option<&Value>) -> Option<Comp> {
v.filter(|v| !v.is_null()).cloned()
}
fn comp_json(c: Option<&Comp>) -> Value {
c.map_or(Value::Null, canonical_component)
}
fn fmt_json(f: Option<&NumberFormat>) -> Value {
f.map_or(Value::Null, NumberFormat::to_json)
}
fn fmt(v: Option<&Value>) -> Option<NumberFormat> {
v.filter(|v| !v.is_null()).and_then(NumberFormat::from_json)
}
fn s<'a>(op: &'a Value, k: &str) -> &'a str {
op[k].as_str().unwrap_or_default()
}
struct Fixture {
reg: Registries,
}
impl Fixture {
fn criteria(&self, name: &str) -> Value {
match criteria_by_name(name, &self.reg) {
Ok(Some(c)) => Value::String(c),
Ok(None) => Value::Null,
Err(_) => Value::String("!invalid".into()),
}
}
fn dump(&self, b: &Scoreboard, probes: &[Value]) -> Value {
let objectives: Vec<Value> = b
.objectives
.iter()
.map(|o| {
json!({
"name": o.name, "criteria": o.criteria, "display": comp_json(Some(&o.display_name)),
"render": o.render_type.id(), "auto": o.display_auto_update,
"format": fmt_json(o.number_format.as_ref()),
})
})
.collect();
let stream: Vec<Value> = b
.objectives_streamed()
.iter()
.map(|o| Value::String(o.name.clone()))
.collect();
let tracked = b.tracked();
let mut lists = Map::new();
for o in &b.objectives {
let rows: Vec<Value> = b
.list_scores(&o.name)
.iter()
.map(|e| {
json!([
e.owner,
e.value,
comp_json(e.display.as_ref()),
fmt_json(e.number_format.as_ref())
])
})
.collect();
lists.insert(o.name.clone(), Value::Array(rows));
}
let mut holders = Map::new();
for h in &tracked {
let mut per = Map::new();
for o in &b.objectives {
if let Some(sc) = b.score(h, &o.name) {
per.insert(o.name.clone(), score_json(sc));
}
}
holders.insert(h.clone(), Value::Object(per));
}
let teams: Vec<Value> = b
.teams
.iter()
.map(|t| {
json!({
"name": t.name, "display": comp_json(Some(&t.display_name)), "color": t.color,
"ff": t.allow_friendly_fire, "si": t.see_friendly_invisibles,
"prefix": comp_json(Some(&t.prefix)), "suffix": comp_json(Some(&t.suffix)),
"nametag": t.nametag_visibility.name(), "death": t.death_message_visibility.name(),
"collision": t.collision_rule.name(),
"players": t.players.iter().collect::<Vec<_>>(),
})
})
.collect();
let teams_stream: Vec<Value> = b
.teams_streamed()
.iter()
.map(|t| Value::String(t.name.clone()))
.collect();
let mut slots = Map::new();
for slot in sb::display_slots() {
if let Some(o) = b.display_objective(&slot) {
slots.insert(slot, Value::String(o.name.clone()));
}
}
let mut team_of = Map::new();
for p in probes {
let p = p.as_str().unwrap_or_default();
team_of.insert(
p.to_owned(),
b.players_team(p)
.map_or(Value::Null, |t| Value::String(t.name.clone())),
);
}
json!({
"objectives": objectives, "objectives_stream": stream, "tracked": tracked,
"lists": lists, "holders": holders, "teams": teams, "teams_stream": teams_stream,
"slots": slots, "team_of": team_of,
})
}
fn apply(&self, b: &mut Scoreboard, op: &Value, probes: &[Value]) -> Value {
let kind = s(op, "op");
let holder = s(op, "holder");
let dname = comp(op.get("dname"));
match kind {
"crit" => {
let name = self.criteria(s(op, "name"));
let mut o = json!({ "name": name });
if let Some(n) = name.as_str().filter(|n| !n.starts_with('!')) {
o["readonly"] = Value::Bool(criteria_read_only(n));
o["render"] = Value::String(criteria_render_type(n).id().into());
}
o
}
"obj_add" => {
let Some(criteria) = self
.criteria(s(op, "criteria"))
.as_str()
.filter(|c| !c.starts_with('!'))
.map(str::to_owned)
else {
return json!("bad");
};
if b.objective(s(op, "name")).is_some() {
return json!("exists");
}
b.add_objective(
s(op, "name"),
&criteria,
comp(op.get("display")).unwrap_or(Value::Null),
RenderType::by_id(s(op, "render")),
op["auto"].as_bool().unwrap_or(false),
fmt(op.get("fmt")),
);
json!("ok")
}
"obj_rm" => {
if b.objective(s(op, "name")).is_none() {
return json!("missing");
}
b.remove_objective(s(op, "name"));
json!("ok")
}
"obj_mod" => {
let Some(o) = b.objective_mut(s(op, "name")) else {
return json!("missing");
};
let v = &op["value"];
match s(op, "field") {
"display" => o.display_name = v.clone(),
"render" => o.render_type = RenderType::by_id(v.as_str().unwrap_or_default()),
"auto" => o.display_auto_update = v.as_bool().unwrap_or(false),
"fmt" => o.number_format = fmt(Some(v)),
other => panic!("field {other}"),
}
json!("ok")
}
"slot" => {
let name = op["name"].as_str();
if let Some(n) = name
&& b.objective(n).is_none()
{
return json!("missing");
}
b.set_display_objective(s(op, "slot"), name);
json!("ok")
}
"set" | "add" | "get" | "lock" | "unlock" | "sdisplay" | "sfmt" => {
let name = s(op, "name");
let Some(criteria) = b.objective(name).map(|o| o.criteria.clone()) else {
return json!("missing");
};
let force = op["force"].as_bool().unwrap_or(false);
let writable = force || !criteria_read_only(&criteria);
let current = b.get(holder, name);
match kind {
"set" | "add" => {
if !writable {
return json!("readonly");
}
let value = op["value"].as_i64().unwrap_or(0) as i32;
let new = if kind == "add" {
current.wrapping_add(value)
} else {
value
};
b.set_with(holder, name, new, dname.as_ref());
if kind == "add" {
return json!(new);
}
}
"get" => return json!(current),
"lock" => b.score_mut(holder, name).locked = true,
"unlock" => b.score_mut(holder, name).locked = false,
"sdisplay" => b.score_mut(holder, name).display = comp(op.get("value")),
"sfmt" => b.score_mut(holder, name).number_format = fmt(op.get("value")),
_ => unreachable!(),
}
json!("ok")
}
"info" => {
let name = s(op, "name");
if b.objective(name).is_none() {
return json!("missing");
}
b.score(holder, name).map_or(Value::Null, score_json)
}
"reset" => {
match op["name"].as_str() {
None => b.reset_all(holder),
Some(name) => {
if b.objective(name).is_none() {
return json!("missing");
}
b.reset_one(holder, name);
}
}
json!("ok")
}
"all" => {
let criteria = self.criteria(s(op, "criteria"));
let criteria = criteria.as_str().unwrap_or_default();
let value = op["value"].as_i64().unwrap_or(0) as i32;
let k = s(op, "kind");
b.for_all_objectives_with(criteria, holder, dname.as_ref(), |v| match k {
"inc" => v.wrapping_add(1),
"add" => v.wrapping_add(value),
"set" => value,
_ => 0,
});
json!("ok")
}
"team_add" => {
if b.team(s(op, "name")).is_some() {
return json!("exists");
}
b.add_team(s(op, "name"));
json!("ok")
}
"team_rm" => {
if b.team(s(op, "name")).is_none() {
return json!("missing");
}
b.remove_team(s(op, "name"));
json!("ok")
}
"join" => {
if b.team(s(op, "team")).is_none() {
return json!("missing");
}
json!(b.add_to_team(holder, s(op, "team")))
}
"leave" => json!(b.remove_from_team(holder)),
"team_set" => {
let Some(t) = b.team_mut(s(op, "name")) else {
return json!("missing");
};
let v = &op["value"];
let name = |v: &Value| v.as_str().unwrap_or_default().to_owned();
match s(op, "field") {
"display" => t.display_name = v.clone(),
"color" => t.color = v.as_str().map(str::to_owned),
"ff" => t.allow_friendly_fire = v.as_bool().unwrap_or(true),
"si" => t.see_friendly_invisibles = v.as_bool().unwrap_or(true),
"prefix" => t.prefix = comp(Some(v)).unwrap_or_else(|| sb::literal("")),
"suffix" => t.suffix = comp(Some(v)).unwrap_or_else(|| sb::literal("")),
"nametag" => {
t.nametag_visibility = Visibility::by_name(&name(v)).expect("visibility")
}
"death" => {
t.death_message_visibility =
Visibility::by_name(&name(v)).expect("visibility")
}
"collision" => {
t.collision_rule = CollisionRule::by_name(&name(v)).expect("collision")
}
other => panic!("field {other}"),
}
json!("ok")
}
"removed" => {
b.entity_removed(holder);
json!("ok")
}
"allied" => json!(b.allied(s(op, "a"), s(op, "b"))),
"dump" => self.dump(b, probes),
other => panic!("op {other}"),
}
}
}
fn score_json(sc: &sb::Score) -> Value {
json!({
"value": sc.value, "locked": sc.locked, "display": comp_json(sc.display.as_ref()),
"format": fmt_json(sc.number_format.as_ref()),
})
}
fn main() {
let args: Vec<String> = std::env::args().collect();
let registries: Value =
serde_json::from_str(&fs::read_to_string(&args[1]).expect("registries")).expect("json");
let list = |k: &str| -> Vec<String> {
registries[k]
.as_array()
.map(|a| {
a.iter()
.filter_map(|v| v.as_str().map(str::to_owned))
.collect()
})
.unwrap_or_default()
};
let reg = Registries {
items: list("items"),
blocks: list("blocks")
.into_iter()
.map(|b| (b, Vec::new()))
.collect(),
entity_types: list("entity_types"),
..Registries::default()
};
let fixture = Fixture { reg };
let vanilla: BTreeMap<i64, String> = args
.get(4)
.and_then(|p| fs::read_to_string(p).ok())
.map(|text| {
text.lines()
.filter_map(|l| serde_json::from_str::<Value>(l).ok())
.filter_map(|v| Some((v["case"].as_i64()?, v["nbt"].as_str()?.to_owned())))
.collect()
})
.unwrap_or_default();
let mut out = std::io::BufWriter::new(fs::File::create(&args[3]).expect("output"));
for line in fs::read_to_string(&args[2]).expect("inputs").lines() {
let case: Value = serde_json::from_str(line).expect("case");
let probes = case["probes"].as_array().cloned().unwrap_or_default();
let mut board = Scoreboard::default();
let outs: Vec<Value> = case["ops"]
.as_array()
.into_iter()
.flatten()
.map(|op| fixture.apply(&mut board, op, &probes))
.collect();
let packed = board.pack();
let bytes = encode(&packed);
let reloaded = Scoreboard::unpack(&decode(&bytes));
let mut result = json!({
"case": case["case"], "out": outs, "pack": canon(&packed), "nbt": hex(&bytes),
"reload": canon(&reloaded.pack()), "reload_dump": fixture.dump(&reloaded, &probes),
});
if let Some(v) = case["case"].as_i64().and_then(|c| vanilla.get(&c)) {
result["vreload"] = canon(&Scoreboard::unpack(&decode(&unhex(v))).pack());
}
writeln!(out, "{result}").expect("write");
}
}
@@ -0,0 +1,138 @@
//! Loom and crafter screen drawing for tools/test_screen_layout_parity.py:
//! reads one JSON case per line and prints the `horizon_client::screen_layout`
//! calls in the format of `VanillaLoomScreenOracle`.
//!
//! usage: screen_layout_fixture RESOURCES INPUT OUTPUT
use horizon_client::{
banner::{BannerLayer, Banners, banner_color},
screen_layout::{self, CrafterView, LoomView, ScreenDraw},
};
use serde_json::{Value, json};
use std::{fs, path::Path, sync::Arc};
fn draw_json(d: &ScreenDraw) -> Value {
let round = |v: f32| ((v * 1e6).round() / 1e6) as f64;
match d {
ScreenDraw::Gradient { x1, y1 } => json!({"t": "gradient", "x1": x1, "y1": y1}),
ScreenDraw::Blit {
texture,
x,
y,
w,
h,
tw,
th,
} => {
json!({"t": "blit", "texture": texture, "x": x, "y": y, "w": w, "h": h, "u": 0.0, "v": 0.0, "tw": tw, "th": th})
}
ScreenDraw::Sprite { id, x, y, w, h } => {
json!({"t": "sprite", "id": id, "x": x, "y": y, "w": w, "h": h})
}
ScreenDraw::Banner {
base,
layers,
x0,
y0,
x1,
y1,
} => {
let layers: Vec<Value> = layers
.iter()
.map(|l| json!([&*l.pattern, &*l.color]))
.collect();
json!({"t": "banner", "base": base, "layers": layers, "x0": x0, "y0": y0, "x1": x1, "y1": y1})
}
ScreenDraw::Tooltip { key } => json!({"t": "tooltip", "key": key}),
ScreenDraw::SpriteOf { id } => {
json!({"t": "sprite_of", "id": id.trim_start_matches("minecraft:")})
}
ScreenDraw::Fill {
x0,
y0,
x1,
y1,
color,
} => json!({"t": "fill", "x0": x0, "y0": y0, "x1": x1, "y1": y1, "color": color}),
ScreenDraw::Atlas { x0, y0, x1, y1, uv } => json!({
"t": "atlas", "x0": x0, "y0": y0, "x1": x1, "y1": y1,
"u0": round(uv[0]), "u1": round(uv[1]), "v0": round(uv[2]), "v1": round(uv[3])
}),
}
}
fn main() -> horizon_client::Result<()> {
let args: Vec<String> = std::env::args().collect();
let usage = "usage: screen_layout_fixture RESOURCES INPUT OUTPUT";
let banners = Banners::load(Path::new(args.get(1).ok_or(usage)?));
let input = fs::read_to_string(args.get(2).ok_or(usage)?)?;
let mut out = String::new();
for line in input.lines().filter(|l| !l.trim().is_empty()) {
let c: Value = serde_json::from_str(line)?;
let int = |k: &str| c[k].as_i64().unwrap_or(0) as i32;
let draws = if c["screen"] == "loom" {
let patterns: Vec<Arc<str>> = c["patterns"]
.as_array()
.into_iter()
.flatten()
.filter_map(|p| p.as_str().map(Arc::from))
.collect();
let layers: Vec<BannerLayer> = c["resultLayers"]
.as_array()
.into_iter()
.flatten()
.map(|l| BannerLayer::new(l[0].as_str().unwrap_or(""), l[1].as_str().unwrap_or("")))
.collect();
let base = c["result"]
.as_str()
.and_then(banner_color)
.unwrap_or("white");
let dye = c["dyeStack"]
.as_str()
.and_then(|d| d.strip_prefix("minecraft:")?.strip_suffix("_dye"))
.unwrap_or("white");
let view = LoomView {
width: int("width"),
height: int("height"),
left: int("left"),
top: int("top"),
has_banner: c["banner"].is_string(),
has_dye: c["dye"].is_string(),
has_pattern: c["pattern"].is_string(),
patterns: &patterns,
selected: int("selected"),
display: c["display"].as_bool().unwrap_or(false),
has_max: c["hasMax"].as_bool().unwrap_or(false),
scroll: c["scroll"].as_f64().unwrap_or(0.0) as f32,
start_row: int("startRow") as usize,
result: c.get("resultLayers").map(|_| (base, layers.as_slice())),
dye,
mouse: (int("mouseX") as f32, int("mouseY") as f32),
};
screen_layout::loom(&view, &banners)
} else {
let mut disabled = [false; 9];
for (i, d) in c["disabled"]
.as_array()
.into_iter()
.flatten()
.enumerate()
.take(9)
{
disabled[i] = d.as_bool().unwrap_or(false);
}
screen_layout::crafter(&CrafterView {
width: int("width"),
height: int("height"),
left: int("left"),
top: int("top"),
disabled,
powered: c["powered"].as_bool().unwrap_or(false),
})
};
let list: Vec<Value> = draws.iter().map(draw_json).collect();
out += &json!({ "draws": list }).to_string();
out.push('\n');
}
fs::write(args.get(3).ok_or(usage)?, out)?;
Ok(())
}
@@ -0,0 +1,367 @@
//! The Rust side of tools/test_server_files_parity.py: reads each case
//! directory the way VanillaServerFilesOracle does (server.properties,
//! eula.txt, the four user lists and scripted list changes) and prints the
//! same report. `server_files_probe CASES OUTPUT`.
use horizon_client::server::{
eula,
java_properties::now_millis,
properties::{DIFFICULTIES, GAME_MODES, ServerProperties, SystemEntropy},
user_lists::{BanEntry, BanList, IpBanList, NameAndId, OpEntry, OpList, WhiteEntry, WhiteList},
};
use horizon_protocol::crypto::uuid_string;
use std::{fmt::Write as _, path::Path};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut args = std::env::args().skip(1);
let root = std::path::PathBuf::from(args.next().ok_or("CASES OUTPUT")?);
let output = args.next().ok_or("OUTPUT")?;
let mut cases: Vec<_> = std::fs::read_dir(&root)?
.filter_map(|e| e.ok().map(|e| e.path()))
.filter(|p| p.is_dir())
.collect();
cases.sort();
let mut out = String::new();
for dir in cases {
writeln!(out, "== {}", dir.file_name().unwrap().to_string_lossy())?;
run_case(&dir, &mut out)?;
}
std::fs::write(output, out)?;
Ok(())
}
/// Files.readAllLines: split on \n, \r or \r\n.
fn lines(text: &str) -> Vec<String> {
let mut v: Vec<String> = text
.replace("\r\n", "\n")
.replace('\r', "\n")
.split('\n')
.map(str::to_owned)
.collect();
if v.last().is_some_and(String::is_empty) {
v.pop();
}
v
}
fn latin1(bytes: &[u8]) -> String {
bytes.iter().map(|&b| char::from(b)).collect()
}
fn has_key(text: &str, key: &str) -> bool {
text.split('\n')
.any(|l| l.trim_matches(|c: char| c <= ' ').starts_with(key))
}
fn work(dir: &Path) -> std::io::Result<std::path::PathBuf> {
let w = std::env::temp_dir().join(format!(
"server-files-{}-{}",
std::process::id(),
dir.file_name().unwrap().to_string_lossy()
));
let _ = std::fs::remove_dir_all(&w);
std::fs::create_dir_all(&w)?;
for e in std::fs::read_dir(dir)? {
let e = e?;
std::fs::copy(e.path(), w.join(e.file_name()))?;
}
Ok(w)
}
fn run_case(dir: &Path, out: &mut String) -> Result<(), Box<dyn std::error::Error>> {
let w = work(dir)?;
let props = w.join("server.properties");
if dir.join("server.properties").exists() || dir.join("properties.default").exists() {
let before = std::fs::read(&props)
.map(|b| latin1(&b))
.unwrap_or_default();
match ServerProperties::from_file(&props, &mut SystemEntropy::default()) {
Ok(p) => {
print_properties(&p, &before, out)?;
p.store(&props)?;
writeln!(out, "stored:")?;
for (i, line) in lines(&std::fs::read_to_string(&props)?)
.into_iter()
.enumerate()
{
let line = if i == 1 && line.starts_with('#') {
"#DATE".to_owned()
} else if line.starts_with("management-server-secret=")
&& !has_key(&before, "management-server-secret")
{
"management-server-secret=<random>".to_owned()
} else {
line
};
writeln!(out, "{line}")?;
}
}
Err(e) => {
let class = e.split(':').next().unwrap_or("");
writeln!(out, "ERROR {class}")?;
}
}
}
if dir.join("eula.txt").exists() || dir.join("eula.missing").exists() {
let path = w.join("eula.txt");
let agreed = eula::agreed(&path).unwrap_or(false);
writeln!(out, "eula agreed={agreed}")?;
if let Ok(bytes) = std::fs::read(&path) {
for (i, line) in lines(&latin1(&bytes)).into_iter().enumerate() {
if i == 1 && line.starts_with('#') {
writeln!(out, "#DATE")?;
} else {
writeln!(out, "{line}")?;
}
}
}
}
let mut ops = OpList::new(w.join("ops.json"));
let mut white = WhiteList::new(w.join("whitelist.json"));
let mut bans = BanList::new(w.join("banned-players.json"));
let mut ips = IpBanList::new(w.join("banned-ips.json"));
let mut any = false;
macro_rules! load {
($list:expr, $name:literal) => {
if $list.file.exists() {
any = true;
if let Err(_) = $list.load() {
writeln!(
out,
"{} load ERROR com.google.gson.JsonSyntaxException",
$name
)?;
}
}
};
}
load!(ops, "ops");
load!(white, "whitelist");
load!(bans, "banned-players");
load!(ips, "banned-ips");
if let Ok(actions) = std::fs::read_to_string(dir.join("actions.txt")) {
any = true;
for line in actions.lines().filter(|l| !l.trim().is_empty()) {
let a: Vec<&str> = line.split('\t').collect();
let user = |n: &str, u: &str| NameAndId {
id: horizon_client::server::properties::parse_uuid(u).unwrap(),
name: n.to_owned(),
};
fn ban<T>(
user: T,
created: &str,
source: &str,
expires: &str,
reason: &str,
) -> BanEntry<T> {
let date = |s: &str| (s != "-").then(|| s.parse::<i64>().unwrap());
BanEntry {
user,
created: date(created).unwrap_or_else(now_millis),
source: if source != "-" {
source.to_owned()
} else {
"(Unknown)".into()
},
expires: date(expires),
reason: (reason != "-").then(|| reason.to_owned()),
}
}
let r = match a[0] {
"op" => ops.add(OpEntry {
user: user(a[1], a[2]),
level: a[3].parse::<i32>()?.clamp(0, 4),
bypasses_player_limit: a[4].eq_ignore_ascii_case("true"),
}),
"deop" => ops.remove(&user(a[1], a[2])),
"white" => white.add(WhiteEntry {
user: user(a[1], a[2]),
}),
"unwhite" => white.remove(&user(a[1], a[2])),
"ban" => bans.add(ban(user(a[1], a[2]), a[3], a[4], a[5], a[6])),
"pardon" => bans.remove(&user(a[1], a[2])),
"banip" => ips.add(ban(a[1].to_owned(), a[2], a[3], a[4], a[5])),
"pardonip" => ips.remove(&a[1].to_owned()),
"isbanned" => bans.contains(&user(a[1], a[2])),
"isop" => ops.get(&user(a[1], a[2])).is_some(),
other => return Err(format!("unknown action {other}").into()),
};
writeln!(out, "action {} {r}", a[0])?;
}
}
if any {
for (name, json) in [
("ops", ops.to_json()),
("whitelist", white.to_json()),
("banned-players", bans.to_json()),
("banned-ips", ips.to_json()),
] {
writeln!(out, "{name}:\n{json}")?;
}
let mut names: Vec<String> = ops.entries().iter().map(|e| e.user.name.clone()).collect();
names.sort_by(|a, b| a.encode_utf16().cmp(b.encode_utf16()));
writeln!(out, "op users {}", names.join(","))?;
let mut names: Vec<String> = white
.entries()
.iter()
.map(|e| e.user.name.clone())
.collect();
names.sort_by(|a, b| a.encode_utf16().cmp(b.encode_utf16()));
writeln!(out, "white users {}", names.join(","))?;
}
let _ = std::fs::remove_dir_all(&w);
Ok(())
}
fn print_properties(p: &ServerProperties, before: &str, out: &mut String) -> std::fmt::Result {
let secret = if has_key(before, "management-server-secret") {
p.management_server_secret.clone()
} else {
"<random>".into()
};
let pack = p.resource_pack.as_ref().map_or_else(
|| "none".to_owned(),
|i| {
format!(
"{} {} {} {} {}",
uuid_string(i.id),
i.url,
i.hash,
i.required,
i.prompt.is_some()
)
},
);
let opt_bool = |b: Option<bool>| b.map_or_else(|| "null".to_owned(), |b| b.to_string());
let rows: Vec<(&str, String)> = vec![
("online-mode", p.online_mode.to_string()),
(
"prevent-proxy-connections",
p.prevent_proxy_connections.to_string(),
),
("server-ip", p.server_ip.clone()),
("allow-flight", p.allow_flight.to_string()),
("motd", p.motd.clone()),
("enable-code-of-conduct", p.code_of_conduct.to_string()),
("bug-report-link", p.bug_report_link.clone()),
("force-gamemode", p.force_game_mode.to_string()),
("enforce-whitelist", p.enforce_whitelist.to_string()),
("difficulty", DIFFICULTIES[p.difficulty as usize].to_owned()),
("gamemode", GAME_MODES[p.game_mode as usize].to_owned()),
("level-name", p.level_name.clone()),
("server-port", p.server_port.to_string()),
(
"management-server-enabled",
p.management_server_enabled.to_string(),
),
("management-server-host", p.management_server_host.clone()),
(
"management-server-port",
p.management_server_port.to_string(),
),
("management-server-secret", secret),
(
"management-server-tls-enabled",
p.management_server_tls_enabled.to_string(),
),
(
"management-server-tls-keystore",
p.management_server_tls_keystore.clone(),
),
(
"management-server-tls-keystore-password",
p.management_server_tls_keystore_password.clone(),
),
(
"management-server-allowed-origins",
p.management_server_allowed_origins.clone(),
),
(
"announce-player-achievements",
opt_bool(p.announce_player_achievements),
),
("enable-query", p.enable_query.to_string()),
("query.port", p.query_port.to_string()),
("enable-rcon", p.enable_rcon.to_string()),
("rcon.port", p.rcon_port.to_string()),
("rcon.password", p.rcon_password.clone()),
("hardcore", p.hardcore.to_string()),
("use-native-transport", p.use_native_transport.to_string()),
("spawn-protection", p.spawn_protection.to_string()),
("op-permission-level", p.op_permission_level.to_string()),
(
"function-permission-level",
p.function_permission_level.to_string(),
),
("max-tick-time", p.max_tick_time.to_string()),
(
"max-chained-neighbor-updates",
p.max_chained_neighbor_updates.to_string(),
),
("rate-limit", p.rate_limit.to_string()),
(
"command-spam-threshold-seconds",
p.command_spam_threshold_seconds.to_string(),
),
(
"chat-spam-threshold-seconds",
p.chat_spam_threshold_seconds.to_string(),
),
("view-distance", p.view_distance.to_string()),
("simulation-distance", p.simulation_distance.to_string()),
("max-players", p.max_players.to_string()),
(
"network-compression-threshold",
p.network_compression_threshold.to_string(),
),
("broadcast-rcon-to-ops", p.broadcast_rcon_to_ops.to_string()),
(
"broadcast-console-to-ops",
p.broadcast_console_to_ops.to_string(),
),
("max-world-size", p.max_world_size.to_string()),
("sync-chunk-writes", p.sync_chunk_writes.to_string()),
("region-file-compression", p.region_file_compression.clone()),
("enable-jmx-monitoring", p.enable_jmx_monitoring.to_string()),
("enable-status", p.enable_status.to_string()),
("hide-online-players", p.hide_online_players.to_string()),
(
"entity-broadcast-range-percentage",
p.entity_broadcast_range_percentage.to_string(),
),
("text-filtering-config", p.text_filtering_config.clone()),
(
"text-filtering-version",
p.text_filtering_version.to_string(),
),
("player-idle-timeout", p.player_idle_timeout.to_string()),
(
"status-heartbeat-interval",
p.status_heartbeat_interval.to_string(),
),
("white-list", p.white_list.to_string()),
(
"enforce-secure-profile",
p.enforce_secure_profile.to_string(),
),
("log-ips", p.log_ips.to_string()),
(
"pause-when-empty-seconds",
p.pause_when_empty_seconds.to_string(),
),
("accepts-transfers", p.accepts_transfers.to_string()),
(
"seed",
if p.random_seed {
"<random>".into()
} else {
p.seed.to_string()
},
),
("generate-structures", p.generate_structures.to_string()),
("resource-pack", pack),
("initial-enabled-packs", p.initial_enabled_packs.join("|")),
("initial-disabled-packs", p.initial_disabled_packs.join("|")),
];
for (k, v) in rows {
writeln!(out, "{k}={v}")?;
}
Ok(())
}
@@ -0,0 +1,32 @@
//! Headless transport for the skin half of the player list parity gate:
//! decodes each base64 PNG and runs `horizon_client::skins::process_legacy_skin`,
//! writing the RGBA result in base64, or "refused".
#![forbid(unsafe_code)]
use std::{
fs,
io::{BufWriter, Write},
path::PathBuf,
};
type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
fn main() -> Result<()> {
let args: Vec<PathBuf> = std::env::args_os().skip(1).map(PathBuf::from).collect();
let [inputs, output] = args.as_slice() else {
return Err("usage: skin_image_fixture INPUTS OUTPUT".into());
};
let mut out = BufWriter::new(fs::File::create(output)?);
for line in fs::read_to_string(inputs)?
.lines()
.filter(|l| !l.is_empty())
{
let png = horizon_client::skins::base64_decode(line).ok_or("bad base64")?;
let result = horizon_client::hud::decode_bytes(&png)
.ok()
.and_then(|(w, h, rgba)| horizon_client::skins::process_legacy_skin(w, h, &rgba));
match result {
Some(rgba) => writeln!(out, "{}", horizon_client::lan::base64(&rgba))?,
None => writeln!(out, "refused")?,
}
}
Ok(())
}
@@ -0,0 +1,121 @@
//! The subtitle overlay for differential tests against vanilla's
//! `SubtitleOverlay` (tools/test_subtitle_parity.py): replays each case's
//! sound plays, clock changes and frames through
//! `horizon_client::subtitles` and prints every frame's fills and texts with
//! their pose, in VanillaSubtitleOracle's JSON lines.
//!
//! usage: subtitle_fixture RESOURCES INPUTS OUTPUT
use horizon_client::{
hud::HudAtlas,
hud_layout::{GuiDraw, IDENTITY, background_color, pose_apply},
hud_overlays::{SubtitleFrame, SubtitleOverlay},
lang,
};
use serde_json::{Value, json};
use std::{fs, io::Write, path::PathBuf};
fn vec3(v: &Value) -> [f64; 3] {
std::array::from_fn(|i| v[i].as_f64().unwrap_or(0.0))
}
fn pose(m: [f32; 6]) -> Value {
json!(m)
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let args: Vec<PathBuf> = std::env::args_os().skip(1).map(PathBuf::from).collect();
let [root, inputs, output] = args.as_slice() else {
return Err("usage: subtitle_fixture RESOURCES INPUTS OUTPUT".into());
};
lang::set(lang::Language::load(&[root], lang::DEFAULT));
let atlas = HudAtlas::build(root)?;
let mut out = std::io::BufWriter::new(fs::File::create(output)?);
for line in fs::read_to_string(inputs)?
.lines()
.filter(|l| !l.is_empty())
{
let c: Value = serde_json::from_str(line)?;
let mut overlay = SubtitleOverlay::default();
let mut now = 0i64;
let mut frames = Vec::new();
for op in c["ops"].as_array().into_iter().flatten() {
match op["op"].as_str().unwrap_or_default() {
// Util.getMillis: nanoseconds / 1_000_000.
"time" => now = op["ms"].as_i64().unwrap_or(0),
"play" => {
if overlay.listening() {
let range = op["range"].as_f64().map_or(f32::INFINITY, |r| r as f32);
overlay.on_play(
op["key"].as_str(),
vec3(&op["at"]),
range,
op["looping"].as_bool().unwrap_or(false),
now,
);
}
}
"frame" => {
let frame = SubtitleFrame {
show: op["show"].as_bool().unwrap_or(false),
position: vec3(&op["pos"]),
forward: vec3(&op["forward"]),
up: vec3(&op["up"]),
multiplier: op["mult"].as_f64().unwrap_or(1.0),
background: background_color(
op["chat_only"].as_bool().unwrap_or(true),
op["opacity"].as_f64().unwrap_or(0.5),
0.8,
),
width: op["w"].as_i64().unwrap_or(0) as i32,
height: op["h"].as_i64().unwrap_or(0) as i32,
};
let mut stack = vec![IDENTITY];
let mut draws = Vec::new();
let calls = overlay.extract(&frame, &atlas.font, now);
if !calls.is_empty() {
draws.push(json!({"type": "stratum"}));
}
for d in calls {
let m = *stack.last().unwrap_or(&IDENTITY);
match d {
GuiDraw::Push(ops) => {
let mut top = m;
for op in ops {
pose_apply(&mut top, op);
}
stack.push(top);
}
GuiDraw::Pop => {
stack.pop();
}
GuiDraw::Fill {
x0,
y0,
x1,
y1,
color,
} => draws.push(json!({
"type": "fill", "x0": x0, "y0": y0, "x1": x1, "y1": y1,
"color": format!("{color:x}"), "pose": pose(m),
})),
GuiDraw::Text {
text,
x,
y,
color,
shadow,
} => draws.push(json!({
"type": "text", "text": text.plain(), "x": x, "y": y,
"color": format!("{color:x}"), "shadow": shadow, "pose": pose(m),
})),
other => return Err(format!("unexpected draw {other:?}").into()),
}
}
frames.push(Value::Array(draws));
}
other => return Err(format!("op {other}").into()),
}
}
writeln!(out, "{}", json!({"case": c["case"], "frames": frames}))?;
}
Ok(())
}
@@ -0,0 +1,200 @@
//! Headless transport for the player list parity gate: builds each case's
//! scoreboard (teams, `list` objective, scores), listed players, header and
//! footer, replays its frames through `horizon_client::tab_list` and writes
//! the draw calls in vanilla's GuiGraphicsExtractor terms (text as styled
//! runs, faces as skin blits), each face's skin chosen by
//! `horizon_client::skins` from the profile's `textures` property.
#![forbid(unsafe_code)]
use horizon_client::{
component,
hud::HudAtlas,
hud_layout::GuiDraw,
lang,
scoreboard::{NumberFormat, RenderType, Scoreboard},
skins,
tab_list::{self, TabInputs, TabList, TabPlayer},
text::Text,
};
use serde_json::{Value, json};
use std::{
fs,
io::{BufWriter, Write},
path::PathBuf,
};
type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
fn text(v: &Value) -> Option<Text> {
(!v.is_null()).then(|| component::to_text(v, &mut |_| Text::empty()))
}
fn format(v: &Value) -> Option<NumberFormat> {
match v["type"].as_str()? {
"blank" => Some(NumberFormat::Blank),
"styled" => Some(NumberFormat::Styled(v["style"].clone())),
"fixed" => Some(NumberFormat::Fixed(v["value"].clone())),
_ => None,
}
}
fn runs(t: &Text) -> Value {
let mut out: Vec<(String, Value)> = Vec::new();
for (c, s) in t.chars() {
let key = json!([
s.color.map_or(-1, i64::from),
s.is_bold(),
s.is_italic(),
s.underlined == Some(true),
s.strikethrough == Some(true),
s.obfuscated == Some(true)
]);
match out.last_mut() {
Some((run, k)) if *k == key => run.push(c),
_ => out.push((c.to_string(), key)),
}
}
out.into_iter().map(|(r, k)| json!([r, k])).collect()
}
fn main() -> Result<()> {
let args: Vec<PathBuf> = std::env::args_os().skip(1).map(PathBuf::from).collect();
let [root, inputs, output] = args.as_slice() else {
return Err("usage: tab_list_fixture RESOURCES INPUTS OUTPUT".into());
};
let atlas = HudAtlas::build(root)?;
lang::set(lang::Language::load(&[root], "en_us"));
let font = &atlas.font;
let mut out = BufWriter::new(fs::File::create(output)?);
for line in fs::read_to_string(inputs)?
.lines()
.filter(|l| !l.is_empty())
{
let c: Value = serde_json::from_str(line)?;
let mut board = Scoreboard::default();
for t in c["teams"].as_array().into_iter().flatten() {
let name = t["name"].as_str().unwrap_or("");
let team = board.add_team(name);
team.color = t["color"].as_str().map(str::to_owned);
team.prefix = t["prefix"].clone();
team.suffix = t["suffix"].clone();
for m in t["members"].as_array().into_iter().flatten() {
board.add_to_team(m.as_str().unwrap_or(""), name);
}
}
let objective_name = c["objective"]["name"].as_str().map(str::to_owned);
if let Some(name) = &objective_name {
let hearts = c["objective"]["renderType"] == "hearts";
board.add_objective(
name,
"dummy",
Value::String("x".into()),
if hearts {
RenderType::Hearts
} else {
RenderType::Integer
},
false,
format(&c["objective"]["numberFormat"]),
);
}
let uris: Vec<&str> = c["validUris"]
.as_array()
.into_iter()
.flatten()
.filter_map(Value::as_str)
.collect();
let mut players = Vec::new();
let mut upside = Vec::new();
for p in c["players"].as_array().into_iter().flatten() {
let uuid =
u128::from_str_radix(&p["uuid"].as_str().unwrap_or("0").replace('-', ""), 16)?;
let name = p["name"].as_str().unwrap_or("").to_owned();
if p["inLevel"].as_bool().unwrap_or(false) && (name == "Dinnerbone" || name == "Grumm")
{
upside.push(uuid);
}
let mut player = TabPlayer::new(uuid, name);
player.game_mode = p["gameMode"].as_i64().unwrap_or(0) as i32;
player.latency = p["latency"].as_i64().unwrap_or(0) as i32;
player.display_name = (!p["displayName"].is_null()).then(|| p["displayName"].clone());
player.list_order = p["listOrder"].as_i64().unwrap_or(0) as i32;
player.show_hat = p["showHat"].as_bool().unwrap_or(true);
if let Some(t) = p.get("textures").filter(|t| !t.is_null()) {
let signature = match t["signature"].as_str() {
None => skins::Signature::Unsigned,
Some("valid") => skins::Signature::Signed,
Some(_) => skins::Signature::Invalid,
};
let textures = skins::unpack(t["value"].as_str().unwrap_or(""), signature, &uris);
let local = c["local"].as_str() == p["uuid"].as_str();
let download = |_, url: &str| {
let hash = skins::texture_hash(url).unwrap_or_default();
match c["downloads"][&hash].as_str() {
Some("pending") => skins::Download::Pending,
Some("fail") => skins::Download::Failed,
_ => skins::Download::Ready,
}
};
if let Some(skin) = skins::lookup(&textures, !local, download) {
player.skin = skin;
}
}
players.push(player);
}
let mut list = TabList::default();
list.header = text(&c["header"]);
list.footer = text(&c["footer"]);
let background = tab_list::row_background(
c["backgroundForChatOnly"].as_bool().unwrap_or(true),
c["opacity"].as_f64().unwrap_or(0.5),
);
let mut frames = Vec::new();
for f in c["frames"].as_array().into_iter().flatten() {
if let Some(obj) = &objective_name {
for (holder, v) in f["scores"].as_object().into_iter().flatten() {
let s = board.score_mut(holder, obj);
s.value = v["value"].as_i64().unwrap_or(0) as i32;
s.number_format = format(&v["format"]);
}
for r in f["reset"].as_array().into_iter().flatten() {
board.reset_one(r.as_str().unwrap_or(""), obj);
}
}
let visible = f["visible"].as_bool().unwrap_or(false);
list.set_visible(visible);
let mut draws = Vec::new();
if visible {
let up = |id: u128| upside.contains(&id);
let inputs = TabInputs {
players: &players,
board: &board,
objective: objective_name.as_deref().and_then(|n| board.objective(n)),
screen_width: c["width"].as_i64().unwrap_or(0) as i32,
online_mode: c["onlineMode"].as_bool().unwrap_or(false),
gui_ticks: f["tick"].as_i64().unwrap_or(0),
background,
upside_down: &up,
};
for d in list.layout(&inputs, font) {
draws.push(match d {
GuiDraw::Fill { x0, y0, x1, y1, color } => {
json!({"type": "fill", "x0": x0, "y0": y0, "x1": x1, "y1": y1, "color": color as i32})
}
GuiDraw::Sprite { sprite, x, y, w, h, .. } => {
json!({"type": "sprite", "sprite": sprite, "x": x, "y": y, "w": w, "h": h})
}
GuiDraw::Text { text, x, y, color, shadow } => json!({
"type": "text", "runs": runs(&text), "x": x, "y": y, "color": color as i32, "shadow": shadow
}),
GuiDraw::Blit { texture, x, y, w, h, uv, src, tex, color, .. } => {
let a = [x as f64, y as f64, f64::from(uv[0]), f64::from(uv[1]), w as f64, h as f64,
src[0] as f64, src[1] as f64, tex[0] as f64, tex[1] as f64];
json!({"type": "blit", "texture": texture, "args": a, "color": color as i32})
}
other => json!({"type": "unexpected", "draw": format!("{other:?}")}),
});
}
}
frames.push(Value::Array(draws));
}
writeln!(out, "{}", json!({ "frames": frames }))?;
}
Ok(())
}
@@ -0,0 +1,50 @@
//! Team rules in gameplay for differential tests against vanilla
//! (tools/test_team_rules_parity.py): friendly fire, alliances, collision
//! rules, seeing invisible team mates and name tag visibility, from
//! `horizon_client::scoreboard`, in VanillaTeamRulesOracle's JSON lines.
//!
//! usage: team_rules_fixture INPUTS OUTPUT
use horizon_client::scoreboard::{self as sb, CollisionRule, NameView, Scoreboard, Visibility};
use serde_json::{Value, json};
use std::{fs, io::Write};
fn main() {
let args: Vec<String> = std::env::args().collect();
let mut out = std::io::BufWriter::new(fs::File::create(&args[2]).expect("output"));
for line in fs::read_to_string(&args[1]).expect("inputs").lines() {
let c: Value = serde_json::from_str(line).expect("case");
let mut board = Scoreboard::default();
for name in ["A", "B"] {
let o = &c[name];
let t = board.add_team(name);
t.allow_friendly_fire = o["ff"].as_bool().unwrap_or(true);
t.see_friendly_invisibles = o["si"].as_bool().unwrap_or(true);
t.collision_rule =
CollisionRule::by_name(o["collision"].as_str().unwrap_or("")).expect("rule");
t.nametag_visibility =
Visibility::by_name(o["nametag"].as_str().unwrap_or("")).expect("visibility");
}
let team = |k: &str| c[k].as_str().and_then(|n| board.team(n));
let flag = |k: &str| c[k].as_bool().unwrap_or(false);
let (own, other, viewer) = (team("own"), team("other"), team("viewer"));
let invisible =
sb::invisible_to(other, viewer, flag("viewer_spectator"), flag("invisible"));
let view = NameView {
discrete: flag("discrete"),
distance_sqr: c["distance"].as_f64().unwrap_or(0.0),
invisible_to_viewer: invisible,
hud_hidden: flag("hud_hidden"),
is_camera: flag("camera_is_entity"),
is_vehicle: flag("vehicle"),
};
let r = json!({
"case": c["case"],
"damage": sb::teams_allow_damage(own, other),
"allied": sb::teams_allied(own, other),
"pushes": !flag("spectator") && sb::pushable_by(own, other, flag("pushable")),
"invisible": invisible,
"name": sb::name_shown(other, viewer, view),
});
writeln!(out, "{r}").expect("write");
}
}
@@ -0,0 +1,111 @@
//! Headless transport for the world border parity gate: replays each case's
//! border changes, ticks and frames through `horizon_client::worldborder`,
//! `border_render` and `hud_overlays::vignette`, and writes what the
//! vanilla renderer computes (bounds, fade, wall buffer, transforms, walls
//! drawn, vignette colour) with floats as raw bits.
#![forbid(unsafe_code)]
use horizon_client::{
border_render::{self, BorderRenderState, BorderRenderer},
hud_layout::GuiDraw,
hud_overlays,
worldborder::{BorderStatus, WorldBorder},
};
use serde_json::{Value, json};
use std::{
fs,
io::{BufWriter, Write},
};
type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
fn floats(v: &[f32]) -> Value {
v.iter().map(|f| f.to_bits() as i32).collect()
}
fn doubles(v: &[f64]) -> Value {
v.iter().map(|f| f.to_bits() as i64).collect()
}
fn main() -> Result<()> {
let args: Vec<String> = std::env::args().skip(1).collect();
let [inputs, output] = args.as_slice() else {
return Err("usage: world_border_render_fixture INPUTS OUTPUT".into());
};
let mut out = BufWriter::new(fs::File::create(output)?);
for line in fs::read_to_string(inputs)?
.lines()
.filter(|l| !l.is_empty())
{
let c: Value = serde_json::from_str(line)?;
let f = |v: &Value| v.as_f64().unwrap_or(0.0);
let mut border = WorldBorder::default();
border.warning_distance = c["warningBlocks"].as_i64().unwrap_or(0) as i32;
border.warning_time = c["warningTime"].as_i64().unwrap_or(0) as i32;
border.set_absolute_max_size(c["absoluteMaxSize"].as_i64().unwrap_or(0) as i32);
border.set_center([f(&c["centerX"]), f(&c["centerZ"])]);
border.set_size(f(&c["size"]));
let mut renderer = BorderRenderer::default();
let mut state = BorderRenderState::default();
let mut frames = Vec::new();
for op in c["ops"].as_array().into_iter().flatten() {
match op["op"].as_str().unwrap_or("") {
"tick" => (0..op["n"].as_i64().unwrap_or(0)).for_each(|_| border.tick()),
"lerp" => border.lerp_between(
f(&op["from"]),
f(&op["to"]),
op["ticks"].as_i64().unwrap_or(0),
),
"size" => border.set_size(f(&op["size"])),
"center" => border.set_center([f(&op["x"]), f(&op["z"])]),
"warning" => {
border.warning_distance = op["blocks"].as_i64().unwrap_or(0) as i32;
border.warning_time = op["time"].as_i64().unwrap_or(0) as i32;
}
"invalidate" => renderer.invalidate(),
"frame" => {
let partial = f(&op["partial"]) as f32;
let p = &op["camera"];
let camera = [f(&p[0]), f(&p[1]), f(&p[2])];
let distance = f(&op["renderDistance"]);
let millis = op["millis"].as_i64().unwrap_or(0);
let status = match border.status() {
BorderStatus::Growing => "GROWING",
BorderStatus::Shrinking => "SHRINKING",
BorderStatus::Stationary => "STATIONARY",
};
let mut frame = json!({
"bounds": doubles(&border.bounds_at(partial)),
"sizes": doubles(&[border.size(), border.target_size(), border.lerp_speed(), border.distance(camera[0], camera[2])]),
"lerpTime": border.remaining_ticks(),
"status": status,
});
border_render::extract(&border, partial, camera, distance, &mut state);
frame["alpha"] = doubles(&[state.alpha]);
frame["tint"] = json!(state.tint as i32);
let drawn =
renderer.prepare(&state, camera, distance, f(&op["depthFar"]) as f32);
frame["drawn"] = json!(drawn);
frame["rebuilt"] = json!(renderer.take_rebuilt());
if drawn {
frame["vertices"] = floats(&renderer.vertices.concat());
let t = renderer.transforms(&state, camera, millis);
frame["color"] = floats(&t.color);
frame["offset"] = floats(&t.model_offset);
frame["texture"] = floats(&[t.texture_offset, t.texture_offset]);
frame["sides"] = json!(BorderRenderer::sides(&state, camera, distance));
}
let warning = border.warning_strength(camera[0], camera[2]);
let vignette =
hud_overlays::vignette(427, 240, f(&op["vignette"]) as f32, warning);
let color = match vignette {
GuiDraw::Blit { color, .. } => color,
_ => 0,
};
frame["vignetteColor"] = json!(color as i32);
frames.push(frame);
}
other => return Err(format!("unknown op {other}").into()),
}
}
writeln!(out, "{}", json!({ "frames": frames }))?;
}
Ok(())
}
@@ -0,0 +1,106 @@
//! The player's attack strength (`Player.attackStrengthTicker`,
//! `itemSwapTicker`, `getAttackStrengthScale`, `getCurrentItemAttackStrengthDelay`):
//! the charge the attack indicator shows and attacks scale their damage by.
/// `Attributes.ATTACK_SPEED` base value.
pub const BASE_ATTACK_SPEED: f64 = 4.0;
#[derive(Clone, Debug, Default, PartialEq)]
pub struct AttackStrength {
/// `LivingEntity.attackStrengthTicker`.
pub ticker: i32,
/// `LivingEntity.itemSwapTicker`.
pub swap_ticker: i32,
/// `Player.lastItemInMainHand`: the stack as last compared.
last_item: Option<HeldStack>,
}
/// What `ItemStack.matches` / `isSameItem` compare of the main-hand stack:
/// its item id and the rest of the stack (count and components) as a key.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct HeldStack {
pub item: String,
pub rest: String,
}
/// `Player.getCurrentItemAttackStrengthDelay` for an ATTACK_SPEED value.
pub fn delay(attack_speed: f64) -> f32 {
(1.0 / attack_speed * 20.0) as f32
}
impl AttackStrength {
/// The attack-strength part of `Player.tick`: both tickers advance, and a
/// main-hand change to a different item resets them
/// (`!ItemStack.matches` and `!ItemStack.isSameItem`).
pub fn tick(&mut self, main_hand: Option<HeldStack>) {
self.ticker += 1;
self.swap_ticker += 1;
if self.last_item != main_hand {
let same_item = match (&self.last_item, &main_hand) {
(Some(a), Some(b)) => a.item == b.item,
(None, None) => true,
_ => false,
};
if !same_item {
self.reset();
}
self.last_item = main_hand;
}
}
/// `resetAttackStrengthTicker`: swinging at nothing, attacking or
/// stopping a block break.
pub fn reset(&mut self) {
self.ticker = 0;
self.swap_ticker = 0;
}
/// `resetOnlyAttackStrengthTicker` (`Player.onAttack`).
pub fn reset_attack(&mut self) {
self.ticker = 0;
}
/// `getAttackStrengthScale(a)` with the ATTACK_SPEED attribute value.
pub fn scale(&self, a: f32, attack_speed: f64) -> f32 {
((self.ticker as f32 + a) / delay(attack_speed)).clamp(0.0, 1.0)
}
/// `getItemSwapScale(a)`.
pub fn swap_scale(&self, a: f32, attack_speed: f64) -> f32 {
((self.swap_ticker as f32 + a) / delay(attack_speed)).clamp(0.0, 1.0)
}
}
#[cfg(test)]
mod tests {
use super::*;
fn held(item: &str, rest: &str) -> Option<HeldStack> {
Some(HeldStack {
item: item.into(),
rest: rest.into(),
})
}
#[test]
fn charges_over_the_attack_delay() {
let mut s = AttackStrength::default();
// A sword's 1.6 attacks per second: 12.5 ticks to full strength.
assert_eq!(delay(1.6), 12.5);
for _ in 0..6 {
s.tick(None);
}
assert_eq!(s.scale(0.25, 1.6), 6.25 / 12.5);
for _ in 0..10 {
s.tick(None);
}
assert_eq!(s.scale(0.0, 1.6), 1.0);
}
#[test]
fn switching_items_resets_but_restacking_does_not() {
let mut s = AttackStrength::default();
s.tick(held("minecraft:stone", "64"));
assert_eq!(s.ticker, 0, "picking up an item resets");
s.tick(held("minecraft:stone", "63"));
assert_eq!(
s.ticker, 1,
"the same item with another count keeps charging"
);
s.tick(held("minecraft:diamond_sword", ""));
assert_eq!((s.ticker, s.swap_ticker), (0, 0));
s.tick(held("minecraft:diamond_sword", ""));
s.reset_attack();
assert_eq!((s.ticker, s.swap_ticker), (0, 1));
}
}
+16 -2
View File
@@ -329,12 +329,26 @@ fn mix(mixer: &mut Mixer, data: &mut [f32], channels: usize, rate: u32) {
}
impl Audio {
pub fn new(root: &Path) -> Self {
Self::with_output(root, true)
}
/// No output device: the dedicated server.
pub fn silent(root: &Path) -> Self {
Self::with_output(root, false)
}
fn with_output(root: &Path, output: bool) -> Self {
let registry = SoundRegistry::load(root);
let mixer = Arc::new(Mutex::new(Mixer::default()));
let (stream, live) = match Self::open(mixer.clone()) {
let opened = if output {
Self::open(mixer.clone())
} else {
Err("no output on a dedicated server".into())
};
let (stream, live) = match opened {
Ok(v) => (Some(v), true),
Err(e) => {
eprintln!("Horizon: audio unavailable: {e}");
if output {
eprintln!("Horizon: audio unavailable: {e}");
}
(None, false)
}
};
+2 -1
View File
@@ -2,13 +2,14 @@
#![forbid(unsafe_code)]
use std::{
io::{BufRead, BufReader, Write},
os::unix::net::UnixStream,
path::{Path, PathBuf},
process::{Command, ExitCode, Stdio},
thread,
time::{Duration, Instant},
};
use horizon_client::control::UnixStream;
const USAGE: &str = "usage: horizon-ctl [--socket PATH] COMMAND [ARGS...]
Local commands:
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