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No files matched your search
@@ -75,6 +75,7 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
| `horizon-port-pack` | Porting Java modpacks ([docs/modpacks.md](docs/modpacks.md)) |
|
||||
| `horizon-optifine` | OptiFine-format pack files below every feature that reads them: `.properties`, the name/range/block matchers, paths and `optifine/` folders, and custom entity models (`cem/`: `.jem`/`.jpm` parsing and baking) |
|
||||
| `horizon-polytone` | Polytone-format pack files (`assets/*/polytone/`), read clean-room from the public wiki: targets, biome and dimension modifiers and their environment attribute layers (#11486) |
|
||||
| `horizon-pack-options` | A resource pack's own options as the game lists and keeps them (entries, controls, values, presets), whatever pack format declares them; engine, no dependencies |
|
||||
| `horizon-shader-api` | Horizon's own WGSL shader packs ([docs/api/shaders.md](docs/api/shaders.md)): `horizon-shaders.toml`, the `.hshader` package; shared by the game, the launcher and the registry |
|
||||
| `horizon-shaders` | Shader packs (the `shaders/` folder format), rebuilt clean-room from a written spec of the format; no wgpu |
|
||||
| `horizon-theme` | Design tokens and fonts for the launcher, the game's own menus and the website |
|
||||
|
||||
Generated
+16
@@ -1590,6 +1590,7 @@ dependencies = [
|
||||
"horizon-items",
|
||||
"horizon-narrator",
|
||||
"horizon-optifine",
|
||||
"horizon-pack-options",
|
||||
"horizon-polytone",
|
||||
"horizon-protocol",
|
||||
"horizon-shader-api",
|
||||
@@ -1650,6 +1651,15 @@ dependencies = [
|
||||
"ureq",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-discord"
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||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-platform",
|
||||
"log",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-dualsense"
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||||
version = "0.1.0"
|
||||
@@ -1793,6 +1803,7 @@ dependencies = [
|
||||
name = "horizon-official"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-discord",
|
||||
"horizon-friends",
|
||||
"horizon-game",
|
||||
"horizon-heartbeat",
|
||||
@@ -1821,6 +1832,10 @@ dependencies = [
|
||||
"regex",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-pack-options"
|
||||
version = "0.1.0"
|
||||
|
||||
[[package]]
|
||||
name = "horizon-platform"
|
||||
version = "0.1.0"
|
||||
@@ -1838,6 +1853,7 @@ dependencies = [
|
||||
name = "horizon-polytone"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"horizon-pack-options",
|
||||
"log",
|
||||
"regex",
|
||||
"serde_json",
|
||||
|
||||
@@ -34,6 +34,7 @@ members = [
|
||||
"crates/horizon-game",
|
||||
"crates/horizon-official",
|
||||
"crates/horizon-heartbeat",
|
||||
"crates/horizon-discord",
|
||||
"crates/horizon-official-servers",
|
||||
"crates/horizon-bench",
|
||||
"crates/horizon-friends",
|
||||
@@ -46,6 +47,7 @@ members = [
|
||||
"crates/horizon-shaders",
|
||||
"crates/horizon-optifine",
|
||||
"crates/horizon-polytone",
|
||||
"crates/horizon-pack-options",
|
||||
"crates/horizon-shader-api",
|
||||
"crates/horizon-release-sign",
|
||||
"crates/horizon-mod-deps",
|
||||
|
||||
@@ -9,11 +9,13 @@ description = "The client's input layer: key bindings and their names, mouse, co
|
||||
[dependencies]
|
||||
horizon-client-core = { path = "../horizon-client-core" }
|
||||
winit = "0.30.13"
|
||||
# The window icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
png = "0.18"
|
||||
arboard = { version = "3.6.1", default-features = false, features = ["wayland-data-control"] }
|
||||
|
||||
[dev-dependencies]
|
||||
# The window icon test decodes Horizon's icon.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
|
||||
[features]
|
||||
controllers = []
|
||||
|
||||
|
||||
@@ -638,10 +638,30 @@ pub fn fullscreen_request(
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's icon for the window's title bar and the task bar (X11 and Windows; Wayland takes
|
||||
/// it from the `horizon.desktop` entry, macOS from the app bundle). `None` if it can't be read.
|
||||
/// The PNG the windows show as their icon, given once at startup by the layer that brands the
|
||||
/// game (the engine has none of its own).
|
||||
static ICON_PNG: std::sync::OnceLock<&'static [u8]> = std::sync::OnceLock::new();
|
||||
|
||||
/// Give the windows their icon, a PNG: call it before the first window opens. A second call
|
||||
/// keeps the first icon.
|
||||
pub fn set_icon_png(png: &'static [u8]) {
|
||||
let _ = ICON_PNG.set(png);
|
||||
}
|
||||
|
||||
/// The icon given to [`set_icon_png`], if any.
|
||||
pub fn icon_png() -> Option<&'static [u8]> {
|
||||
ICON_PNG.get().copied()
|
||||
}
|
||||
|
||||
/// The icon for the window's title bar and the task bar (X11 and Windows; Wayland takes it from
|
||||
/// the `.desktop` entry, macOS from the app bundle). `None` with no icon given, or one that
|
||||
/// can't be read.
|
||||
pub fn icon() -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_theme::ICON_PNG));
|
||||
decode_icon(icon_png()?)
|
||||
}
|
||||
|
||||
fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
|
||||
let mut decoder = png::Decoder::new(std::io::Cursor::new(png));
|
||||
decoder.ignore_checksums(true);
|
||||
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
|
||||
let mut reader = decoder.read_info().ok()?;
|
||||
@@ -654,14 +674,15 @@ pub fn icon() -> Option<winit::window::Icon> {
|
||||
winit::window::Icon::from_rgba(bytes, info.width, info.height).ok()
|
||||
}
|
||||
|
||||
/// Apply Horizon's icon to every window. Windows has a separate taskbar icon slot from the small
|
||||
/// window icon; requiring the decoded icon there prevents a generic taskbar icon from appearing.
|
||||
pub fn with_horizon_icon(
|
||||
attributes: winit::window::WindowAttributes,
|
||||
) -> winit::window::WindowAttributes {
|
||||
/// Apply the icon given to [`set_icon_png`] to a window. Windows has a separate taskbar icon slot
|
||||
/// from the small window icon; requiring a given icon to decode there prevents a generic taskbar
|
||||
/// icon from appearing.
|
||||
pub fn with_icon(attributes: winit::window::WindowAttributes) -> winit::window::WindowAttributes {
|
||||
#[cfg(not(target_os = "windows"))]
|
||||
let icon = icon();
|
||||
#[cfg(target_os = "windows")]
|
||||
let icon = Some(icon.expect("Horizon's icon must be available on Windows"));
|
||||
let icon =
|
||||
icon_png().map(|png| decode_icon(png).expect("the window icon must decode on Windows"));
|
||||
|
||||
let attributes = attributes.with_window_icon(icon.clone());
|
||||
#[cfg(target_os = "windows")]
|
||||
@@ -739,7 +760,8 @@ mod tests {
|
||||
}
|
||||
#[test]
|
||||
fn the_window_icon_decodes() {
|
||||
assert!(icon().is_some());
|
||||
assert!(decode_icon(horizon_theme::ICON_PNG).is_some());
|
||||
assert!(decode_icon(b"not a png").is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -70,7 +70,6 @@ flate2 = { version = "1.1.10", default-features = false, features = ["zlib-rs",
|
||||
mio = { version = "1.2.4", features = ["os-poll", "net"] }
|
||||
# Shared chunk frames are found by one keyed 128-bit hash of their body (lan/conn.rs SharedFrames).
|
||||
xxhash-rust = { version = "0.8.19", features = ["xxh3"] }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
# Opt-in data collection: the game keeps, the launcher sends (docs/telemetry.md).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
@@ -109,16 +108,12 @@ objc2-foundation = { version = "0.3", default-features = false, features = ["std
|
||||
wgpu = { version = "30.0.1", default-features = false, features = ["gles"] }
|
||||
|
||||
[features]
|
||||
default = ["audio", "controllers", "horizon-extras"]
|
||||
default = ["audio", "controllers"]
|
||||
# Sound output. Without it (and `controllers`) the program links neither libasound nor libudev on
|
||||
# Linux: the server build (`--no-default-features`, released as horizon-engine; docs/server.md).
|
||||
audio = ["horizon-client-render/audio"]
|
||||
# Controllers: gilrs, and the DualSense's own output. Without it only `horizon-ctl pad`'s virtual pad.
|
||||
controllers = ["dep:gilrs", "horizon-client-input/controllers"]
|
||||
# Horizon's own parts still in this crate (docs/forking.md, docs/layers.md): the features below.
|
||||
horizon-extras = ["discord"]
|
||||
# "Playing Horizon" on the player's Discord profile (`discord_presence`).
|
||||
discord = []
|
||||
# Records the call sites of mob random draws (`mob_ai_probe` traces).
|
||||
rng-trace = ["horizon-core/rng-trace"]
|
||||
# Compatibility with earlier experiment commands: main already uses mimalloc.
|
||||
@@ -130,6 +125,8 @@ windows-segment-heap = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# ui_theme's unit tests draw text in the design system's fonts.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-client-render = { path = "../horizon-client-render", features = ["test-support"] }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
# Every WGSL shader translated as wgpu's DirectX 12 backend does (gfx.rs tests).
|
||||
|
||||
@@ -24,12 +24,12 @@ horizon-narrator = { path = "../horizon-narrator" }
|
||||
# OptiFine-format pack files: random entity textures (hud.rs), connected textures
|
||||
# (connected.rs) and custom item texture rules (cit.rs).
|
||||
horizon-optifine = { path = "../horizon-optifine" }
|
||||
horizon-pack-options = { path = "../horizon-pack-options" }
|
||||
horizon-polytone = { path = "../horizon-polytone" }
|
||||
horizon-protocol = { path = "../horizon-protocol" }
|
||||
horizon-shader-api = { path = "../horizon-shader-api" }
|
||||
horizon-shaders = { path = "../horizon-shaders" }
|
||||
horizon-system = { path = "../horizon-system" }
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-threads = { path = "../horizon-threads" }
|
||||
horizon-world = { path = "../horizon-world" }
|
||||
ab_glyph = "0.2.32"
|
||||
@@ -85,5 +85,7 @@ horizon-extras = []
|
||||
workspace = true
|
||||
|
||||
[dev-dependencies]
|
||||
# Tests: a TrueType font to load, and the design system the menus' motion curves match.
|
||||
horizon-theme = { path = "../horizon-theme" }
|
||||
horizon-items = { path = "../horizon-items", features = ["test-support"] }
|
||||
naga = { version = "30.0.1", features = ["wgsl-in", "hlsl-out", "glsl-out", "msl-out", "spv-out"] }
|
||||
@@ -288,6 +288,8 @@ fn zip_pack(id: &str, path: PathBuf) -> Pack {
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// The pack formats the game installs at startup, so their loading is measured too.
|
||||
horizon_client_render::pack_formats::install();
|
||||
let args: Vec<String> = std::env::args().collect();
|
||||
let scale = args
|
||||
.iter()
|
||||
|
||||
@@ -99,10 +99,8 @@ pub struct RenderAssets {
|
||||
pub pbr_normals: Vec<u8>,
|
||||
pub pbr_specular: Vec<u8>,
|
||||
pub pbr_size: u32,
|
||||
/// OptiFine connected textures (empty without `optifine/ctm` files).
|
||||
pub connected: crate::connected::ConnectedTextures,
|
||||
/// Fusion connected textures (empty without Fusion's connecting textures and models).
|
||||
pub fusion: crate::fusion::FusionTextures,
|
||||
/// The packs' connected textures (OptiFine's, Fusion's), when they have some.
|
||||
pub connected: Option<crate::connected::Connected>,
|
||||
/// Counts up each time resources load, from 1: a native mod asks again where blocks'
|
||||
/// sprites are when it changes (`native_block_sprites_version`).
|
||||
pub generation: u64,
|
||||
@@ -345,40 +343,27 @@ impl RenderAssets {
|
||||
sprites.insert(root, &format!("minecraft:block/destroy_stage_{stage}"))?;
|
||||
sprites.insert(root, &format!("minecraft:block/destroy_oit_stage_{stage}"))?;
|
||||
}
|
||||
let fusion = if draws {
|
||||
let _step = crate::spans::startup::step("core.fusion");
|
||||
crate::fusion::FusionTextures::load(root, registry, &mut sprites, &mut models.catalog)
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
let mut emissive = Vec::new();
|
||||
let connected = if draws {
|
||||
crate::native_emissive::load(root, &mut sprites);
|
||||
// A side's sprite, for rules that connect by tile: the first quad facing it.
|
||||
let catalog = &models.catalog;
|
||||
let mut found = Vec::new();
|
||||
crate::connected::ConnectedTextures::load(
|
||||
// Native mods' emissive textures go where the pack format puts them (after its
|
||||
// models' tiles, before its rules' tiles), else after both.
|
||||
let mut native_loaded = false;
|
||||
let mut native = |sprites: &mut crate::sprites::Sprites| {
|
||||
if !std::mem::replace(&mut native_loaded, true) {
|
||||
crate::native_emissive::load(root, sprites);
|
||||
}
|
||||
};
|
||||
let connected = crate::pack_hooks::formats().connected_textures(
|
||||
root,
|
||||
registry,
|
||||
&mut sprites,
|
||||
|state, face| {
|
||||
let side = horizon_assets::model::Direction::ALL[face as usize];
|
||||
catalog
|
||||
.models_at(
|
||||
state,
|
||||
horizon_core::position::BlockPos::new(0, 0, 0),
|
||||
&mut found,
|
||||
)
|
||||
.ok()?;
|
||||
found
|
||||
.iter()
|
||||
.flat_map(|m| &m.faces)
|
||||
.find(|f| f.quad.facing == side)
|
||||
.map(|f| f.layer)
|
||||
},
|
||||
)
|
||||
&mut models.catalog,
|
||||
&mut native,
|
||||
);
|
||||
native(&mut sprites);
|
||||
connected
|
||||
} else {
|
||||
Default::default()
|
||||
None
|
||||
};
|
||||
// After the connected tiles: a tile identical to a block shares its layer, and the
|
||||
// overlays skip shared layers.
|
||||
@@ -411,7 +396,6 @@ impl RenderAssets {
|
||||
pbr_specular: sprites.specular,
|
||||
pbr_size: sprites.pbr_size,
|
||||
connected,
|
||||
fusion,
|
||||
generation: GENERATION.fetch_add(1, std::sync::atomic::Ordering::Relaxed) + 1,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -960,7 +960,7 @@ pub struct Scene<'a> {
|
||||
pub world: &'a World,
|
||||
pub sprites: &'a HashMap<String, Rect>,
|
||||
/// The packs' OptiFine emissive overlays of the sprites.
|
||||
pub emissive: &'a horizon_optifine::emissive::Emissive,
|
||||
pub emissive: &'a crate::entity_textures::Emissive,
|
||||
/// Atlas sprites that contain a texel with fractional alpha. Static
|
||||
/// geometry stays on the cutout pipeline; these models keep the blended
|
||||
/// entity path so resource packs retain their alpha behavior.
|
||||
@@ -1039,7 +1039,7 @@ impl CacheOptions {
|
||||
}
|
||||
}
|
||||
/// The block-entity models and what is baked from them: vanilla's, or the packs' custom entity
|
||||
/// models over them ([`crate::block_entity_cem`]).
|
||||
/// models over them ([`crate::pack_hooks::PackFormats::block_entity_models`]).
|
||||
#[derive(Default)]
|
||||
pub struct BlockEntityShapes {
|
||||
models: HashMap<&'static str, ModelPart>,
|
||||
@@ -1555,7 +1555,7 @@ impl BlockEntityRenderer {
|
||||
/// The models the packs under `root` give, their `.jem` files over vanilla's, for
|
||||
/// [`Self::set_shapes`] (a pack reload): vanilla's own, shared, without any.
|
||||
pub fn shapes_for(&self, root: &Path) -> Arc<BlockEntityShapes> {
|
||||
match crate::block_entity_cem::reshape(root, &self.vanilla.models) {
|
||||
match crate::pack_hooks::formats().block_entity_models(root, &self.vanilla.models) {
|
||||
Some((models, textures)) => Arc::new(BlockEntityShapes::new(models, textures)),
|
||||
None => self.vanilla.clone(),
|
||||
}
|
||||
@@ -4768,7 +4768,8 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn a_chest_jem_reshapes_the_closed_chest_and_paints_its_texture() {
|
||||
use crate::block_entity_cem::tests::{BOX, chest, pack};
|
||||
use crate::pack_formats::block_entity_cem::tests::{BOX, chest, pack};
|
||||
crate::pack_formats::install();
|
||||
let vanilla = Arc::new(BlockEntityShapes::new(
|
||||
HashMap::from([("chest", chest())]),
|
||||
HashMap::new(),
|
||||
@@ -4864,8 +4865,8 @@ mod tests {
|
||||
};
|
||||
// The chest's three faces become the bottom's, the lock's and the custom lid's six, in
|
||||
// the `.jem`'s texture. Ender and copper chests have no file of their own: vanilla's
|
||||
// three faces in their own textures. (Trapped chests: `block_entity_cem`'s tests; their
|
||||
// texture turns festive in late December.)
|
||||
// three faces in their own textures. (Trapped chests: `block_entity_cem`'s tests in
|
||||
// `pack_formats`; their texture turns festive in late December.)
|
||||
for (block, texture, u0, faces) in [
|
||||
("chest", "entity/chest/normal", 0.4, 8),
|
||||
("ender_chest", "entity/chest/ender", 0.2, 3),
|
||||
|
||||
@@ -1,116 +1,157 @@
|
||||
//! OptiFine's Custom Item Textures (and CIT Resewn's): the rules of the enabled packs'
|
||||
//! `optifine/cit/**/*.properties`, read from the overlay resource root. The rules themselves are
|
||||
//! `horizon_optifine::cit`'s.
|
||||
//! Custom item textures: rules a pack format vanilla doesn't read (OptiFine's and CIT Resewn's
|
||||
//! `cit/` folders) gives, which change a stack's texture, model, worn armour layers or
|
||||
//! enchantment glint. The platform's pack formats read and match them ([`crate::pack_hooks`]);
|
||||
//! the engine draws what the matching rule says ([`Rule`]).
|
||||
|
||||
pub use horizon_optifine::cit::{Hand, Kind, Rule};
|
||||
|
||||
use crate::cit_glint::{Global, StackGlint};
|
||||
use horizon_client_core::component::name_text;
|
||||
use horizon_client_core::scoreboard::comp_text;
|
||||
use horizon_items::item_data::{canon_tag, encode_components};
|
||||
use horizon_items::items::ItemStack;
|
||||
use horizon_optifine::cit::{ComponentTest, Source, ValueTest};
|
||||
use horizon_optifine::{Properties, properties_files_in};
|
||||
use horizon_world::nbt::{JavaString, Tag, parse_snbt};
|
||||
use std::borrow::Cow;
|
||||
use std::collections::HashMap;
|
||||
use std::fs;
|
||||
use std::hash::{DefaultHasher, Hash, Hasher};
|
||||
use std::path::Path;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::sync::Arc;
|
||||
|
||||
/// Every rule under the root's `optifine/cit/`, `mcpatcher/cit/` and CIT Resewn's
|
||||
/// `citresewn/cit/` folders, the one chosen first when several match first (`Rule::priority`).
|
||||
/// The pack's global `cit.properties` is not a rule.
|
||||
pub fn load_rules(root: &Path) -> Vec<Rule> {
|
||||
let tops = ["optifine", "mcpatcher", "citresewn"];
|
||||
let mut rules: Vec<Rule> = properties_files_in(root, &tops, "cit")
|
||||
.into_iter()
|
||||
.filter(|path| !path.ends_with("/cit.properties"))
|
||||
.filter_map(|path| {
|
||||
let props = read_properties(&root.join(&path))?;
|
||||
let rule = Rule::parse(&path, &props, |p| root.join(p).is_file());
|
||||
if rule.is_none() {
|
||||
log::warn!("custom item textures: {path} is not a rule Horizon can read");
|
||||
}
|
||||
rule
|
||||
})
|
||||
.collect();
|
||||
rules.sort_by(Rule::priority);
|
||||
rules
|
||||
use horizon_items::items::ItemStack;
|
||||
|
||||
use crate::cit_glint::StackGlint;
|
||||
|
||||
/// What a rule changes.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Kind {
|
||||
Item,
|
||||
Armor,
|
||||
Elytra,
|
||||
Enchantment,
|
||||
}
|
||||
|
||||
/// A `.properties` file as CIT Resewn reads them (`Properties::parse_equals_first`): UTF-8,
|
||||
/// else Latin-1 as Java reads them, so a pack saved that way still loads. `None` when it can't
|
||||
/// be read.
|
||||
pub fn read_properties(path: &Path) -> Option<Properties> {
|
||||
let bytes = fs::read(path).ok()?;
|
||||
let text = String::from_utf8(bytes)
|
||||
.unwrap_or_else(|e| e.into_bytes().iter().map(|&b| char::from(b)).collect());
|
||||
Some(Properties::parse_equals_first(&text))
|
||||
/// The hand a stack is drawn in; GUI items count as the main hand. `Any` is a rule's "either".
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Hand {
|
||||
Any,
|
||||
Main,
|
||||
Off,
|
||||
}
|
||||
|
||||
/// The rules with an index by item and a cache of what each stack matched.
|
||||
#[derive(Debug, Default)]
|
||||
/// An OpenGL blend factor (`GL_ONE`, `GL_SRC_ALPHA`...), as `glBlendFuncSeparate` takes them.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Factor {
|
||||
Zero,
|
||||
One,
|
||||
SrcColor,
|
||||
OneMinusSrcColor,
|
||||
SrcAlpha,
|
||||
OneMinusSrcAlpha,
|
||||
DstAlpha,
|
||||
OneMinusDstAlpha,
|
||||
DstColor,
|
||||
OneMinusDstColor,
|
||||
SrcAlphaSaturate,
|
||||
}
|
||||
|
||||
/// A glint layer's blend factors for colour and alpha.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Blend {
|
||||
pub src: Factor,
|
||||
pub dst: Factor,
|
||||
pub src_alpha: Factor,
|
||||
pub dst_alpha: Factor,
|
||||
}
|
||||
|
||||
/// An enchantment rule's glint layer.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Glint {
|
||||
pub layer: i32,
|
||||
/// `None` draws without blending (replace).
|
||||
pub blend: Option<Blend>,
|
||||
/// Scroll speed: the texture runs through vanilla's glint periods at `speed` times the
|
||||
/// clock in milliseconds.
|
||||
pub speed: f32,
|
||||
/// Degrees the texture turns by.
|
||||
pub rotation: f32,
|
||||
/// Seconds on this layer when the layers take turns.
|
||||
pub duration: f32,
|
||||
/// Multipliers of the texture's colour, never negative.
|
||||
pub rgba: [f32; 4],
|
||||
/// Whether the default glint still draws under this layer.
|
||||
pub use_glint: bool,
|
||||
/// Linear filtering, else nearest.
|
||||
pub blur: bool,
|
||||
}
|
||||
|
||||
/// A rule as the engine draws it.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Rule {
|
||||
/// The rule's file, as a resource path.
|
||||
pub path: String,
|
||||
pub kind: Kind,
|
||||
/// Its texture, as a resource path to a `.png`.
|
||||
pub texture: Option<String>,
|
||||
/// Its named textures: (name, resource path).
|
||||
pub textures: Vec<(String, String)>,
|
||||
/// Its model, as a resource path to a `.json`.
|
||||
pub model: Option<String>,
|
||||
/// Its named models.
|
||||
pub models: Vec<(String, String)>,
|
||||
/// What an Enchantment rule draws.
|
||||
pub glint: Glint,
|
||||
}
|
||||
|
||||
/// Which rules a stack matches: the pack format's own conditions.
|
||||
pub trait Matcher: Send + Sync {
|
||||
/// The winning rule of `kind` (Item, Armor or Elytra) for this stack, as an index into
|
||||
/// [`CitRules::rules`].
|
||||
fn select(&self, kind: Kind, stack: &ItemStack, hand: Hand, max_damage: u32) -> Option<usize>;
|
||||
/// Every matching Enchantment rule for the stack drawn in `hand`, in priority order.
|
||||
fn enchantments(&self, stack: &ItemStack, hand: Hand, max_damage: u32) -> Vec<usize>;
|
||||
/// The glint layers this stack draws in `hand`; `None` when the pack changes no glint.
|
||||
/// `foil` is whether the stack draws a glint at all.
|
||||
fn glint(
|
||||
&self,
|
||||
stack: &ItemStack,
|
||||
hand: Hand,
|
||||
max_damage: u32,
|
||||
foil: bool,
|
||||
) -> Option<Arc<StackGlint>>;
|
||||
/// Leave out the Enchantment rules `keep` refuses: they match no stack.
|
||||
fn keep_glints(&mut self, keep: &dyn Fn(usize) -> bool);
|
||||
}
|
||||
|
||||
/// The packs' custom item texture rules, the winner first, and their matcher.
|
||||
pub struct CitRules {
|
||||
pub rules: Vec<Rule>,
|
||||
/// The pack's `cit.properties`.
|
||||
pub global: Global,
|
||||
/// Per kind (`Kind as usize`), the rules naming each item, in priority order.
|
||||
by_item: [HashMap<String, Vec<u32>>; 4],
|
||||
/// Enchantment rules without `items`, in priority order.
|
||||
any_item: Vec<u32>,
|
||||
/// Per rule, per component test: its literal read as SNBT and as a JSON text component.
|
||||
literals: Vec<Vec<Prepared>>,
|
||||
selected: Mutex<HashMap<u64, Option<u32>>>,
|
||||
enchanted: Mutex<HashMap<u64, Vec<u32>>>,
|
||||
glints: Mutex<HashMap<u64, Arc<StackGlint>>>,
|
||||
/// Whether the default glint draws on items no enchantment rule matches.
|
||||
pub use_glint: bool,
|
||||
matcher: Option<Box<dyn Matcher>>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
struct Prepared {
|
||||
snbt: Option<Tag>,
|
||||
json: Option<String>,
|
||||
}
|
||||
|
||||
/// Cache entries kept before the cache starts over.
|
||||
const CACHE_LIMIT: usize = 4096;
|
||||
|
||||
impl CitRules {
|
||||
/// The enabled packs' rules under the overlay resource root.
|
||||
pub fn load(root: &Path) -> Self {
|
||||
impl Default for CitRules {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
global: crate::cit_glint::load_global(root),
|
||||
..Self::new(load_rules(root))
|
||||
rules: Vec::new(),
|
||||
use_glint: true,
|
||||
matcher: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `rules` in priority order, the winner first.
|
||||
pub fn new(rules: Vec<Rule>) -> Self {
|
||||
let mut by_item: [HashMap<String, Vec<u32>>; 4] = Default::default();
|
||||
let mut any_item = Vec::new();
|
||||
for (i, rule) in rules.iter().enumerate() {
|
||||
let i = i as u32;
|
||||
if rule.kind == Kind::Enchantment && rule.items.is_empty() {
|
||||
any_item.push(i);
|
||||
}
|
||||
for item in &rule.items {
|
||||
let list = by_item[rule.kind as usize].entry(item.clone()).or_default();
|
||||
if list.last() != Some(&i) {
|
||||
list.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
let literals = rules
|
||||
.iter()
|
||||
.map(|r| r.components.iter().map(prepare).collect())
|
||||
.collect();
|
||||
impl std::fmt::Debug for CitRules {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("CitRules")
|
||||
.field("rules", &self.rules)
|
||||
.field("use_glint", &self.use_glint)
|
||||
.finish_non_exhaustive()
|
||||
}
|
||||
}
|
||||
|
||||
impl CitRules {
|
||||
/// The rules of the overlay at `root`, from the installed pack formats.
|
||||
pub fn load(root: &Path) -> Self {
|
||||
crate::pack_hooks::formats()
|
||||
.item_textures(root)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
/// `rules`, in priority order, matched by `matcher`.
|
||||
pub fn new(rules: Vec<Rule>, use_glint: bool, matcher: Box<dyn Matcher>) -> Self {
|
||||
Self {
|
||||
rules,
|
||||
by_item,
|
||||
any_item,
|
||||
literals,
|
||||
..Default::default()
|
||||
use_glint,
|
||||
matcher: Some(matcher),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -121,17 +162,12 @@ impl CitRules {
|
||||
/// Leave out the Enchantment rules `keep` refuses (those without a drawable texture): they
|
||||
/// match no stack, so vanilla's glint and the other rules of their layer stay.
|
||||
pub fn keep_glints(&mut self, keep: impl Fn(usize) -> bool) {
|
||||
self.any_item.retain(|&i| keep(i as usize));
|
||||
let named = &mut self.by_item[Kind::Enchantment as usize];
|
||||
for list in named.values_mut() {
|
||||
list.retain(|&i| keep(i as usize));
|
||||
if let Some(matcher) = &mut self.matcher {
|
||||
matcher.keep_glints(&keep);
|
||||
}
|
||||
named.retain(|_, list| !list.is_empty());
|
||||
lock(&self.enchanted).clear();
|
||||
lock(&self.glints).clear();
|
||||
}
|
||||
|
||||
/// The winning rule of `kind` (Item, Armor or Elytra) for this stack, as an index into `rules`.
|
||||
/// [`Matcher::select`].
|
||||
pub fn select(
|
||||
&self,
|
||||
kind: Kind,
|
||||
@@ -139,51 +175,17 @@ impl CitRules {
|
||||
hand: Hand,
|
||||
max_damage: u32,
|
||||
) -> Option<usize> {
|
||||
let candidates = self.by_item[kind as usize].get(&*stack.item)?;
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key((0, kind, hand), stack, max_damage, comps.as_ref());
|
||||
if let Some(hit) = lock(&self.selected).get(&key) {
|
||||
return hit.map(|i| i as usize);
|
||||
}
|
||||
let found = candidates
|
||||
.iter()
|
||||
.copied()
|
||||
.find(|&i| self.matches(i, stack, hand, max_damage, comps.as_ref()));
|
||||
remember(&self.selected, key, found);
|
||||
found.map(|i| i as usize)
|
||||
self.matcher.as_ref()?.select(kind, stack, hand, max_damage)
|
||||
}
|
||||
|
||||
/// Every matching Enchantment rule for the stack drawn in `hand` (`Hand::Main` for one in a
|
||||
/// GUI), in priority order.
|
||||
/// [`Matcher::enchantments`].
|
||||
pub fn enchantments(&self, stack: &ItemStack, hand: Hand, max_damage: u32) -> Vec<usize> {
|
||||
let named = self.by_item[Kind::Enchantment as usize]
|
||||
.get(&*stack.item)
|
||||
.map_or(&[][..], Vec::as_slice);
|
||||
if named.is_empty() && self.any_item.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key(
|
||||
(1, Kind::Enchantment, hand),
|
||||
stack,
|
||||
max_damage,
|
||||
comps.as_ref(),
|
||||
);
|
||||
let hit = lock(&self.enchanted).get(&key).cloned();
|
||||
let found = hit.unwrap_or_else(|| {
|
||||
let mut all: Vec<u32> = named.iter().chain(&self.any_item).copied().collect();
|
||||
all.sort_unstable();
|
||||
all.retain(|&i| self.matches(i, stack, hand, max_damage, comps.as_ref()));
|
||||
remember(&self.enchanted, key, all.clone());
|
||||
all
|
||||
});
|
||||
found.into_iter().map(|i| i as usize).collect()
|
||||
self.matcher
|
||||
.as_ref()
|
||||
.map_or_else(Vec::new, |m| m.enchantments(stack, hand, max_damage))
|
||||
}
|
||||
|
||||
/// The glint layers this stack draws in `hand` (`Hand::Main` in a GUI) and whether
|
||||
/// vanilla's still does (`StackGlint`), worked out once per stack and hand; `None` when the
|
||||
/// pack changes no glint. `foil` is whether the stack draws a glint at all
|
||||
/// (`ItemStack::has_foil`): one that doesn't gets no layers.
|
||||
/// [`Matcher::glint`].
|
||||
pub fn glint(
|
||||
&self,
|
||||
stack: &ItemStack,
|
||||
@@ -191,659 +193,6 @@ impl CitRules {
|
||||
max_damage: u32,
|
||||
foil: bool,
|
||||
) -> Option<Arc<StackGlint>> {
|
||||
let no_rules =
|
||||
self.any_item.is_empty() && self.by_item[Kind::Enchantment as usize].is_empty();
|
||||
// Before the cache, which `foil` is not part of.
|
||||
if !foil || (no_rules && self.global.use_glint) {
|
||||
return None;
|
||||
}
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key(
|
||||
(2, Kind::Enchantment, hand),
|
||||
stack,
|
||||
max_damage,
|
||||
comps.as_ref(),
|
||||
);
|
||||
if let Some(hit) = lock(&self.glints).get(&key) {
|
||||
return Some(hit.clone());
|
||||
}
|
||||
let matched = self.enchantments(stack, hand, max_damage);
|
||||
let glint = Arc::new(StackGlint::new(
|
||||
&self.rules,
|
||||
&matched,
|
||||
stack.crafting_enchantments(),
|
||||
&self.global,
|
||||
));
|
||||
remember(&self.glints, key, glint.clone());
|
||||
Some(glint)
|
||||
}
|
||||
|
||||
/// Whether rule `i` matches the stack drawn in `hand`.
|
||||
fn matches(
|
||||
&self,
|
||||
i: u32,
|
||||
stack: &ItemStack,
|
||||
hand: Hand,
|
||||
max_damage: u32,
|
||||
comps: Option<&Tag>,
|
||||
) -> bool {
|
||||
let rule = &self.rules[i as usize];
|
||||
if rule.hand != Hand::Any && rule.hand != hand {
|
||||
return false;
|
||||
}
|
||||
let count = i32::try_from(stack.count).unwrap_or(i32::MAX);
|
||||
if rule.stack_size.as_ref().is_some_and(|r| !r.contains(count)) {
|
||||
return false;
|
||||
}
|
||||
// CIT Resewn: only damageable items have damage.
|
||||
let damage = if max_damage > 0 { stack.damage } else { 0 };
|
||||
if rule
|
||||
.damage
|
||||
.as_ref()
|
||||
.is_some_and(|d| !d.matches(damage, max_damage))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let enchantments = stack.crafting_enchantments();
|
||||
let listed = |id: &str| rule.enchantments.iter().any(|e| e == id);
|
||||
if !rule.enchantments.is_empty() && !enchantments.iter().any(|(id, _)| listed(id)) {
|
||||
return false;
|
||||
}
|
||||
if let Some(levels) = &rule.enchantment_levels {
|
||||
let level_in_range = enchantments.iter().any(|(id, level)| {
|
||||
(rule.enchantments.is_empty() || listed(id))
|
||||
&& levels.contains(i32::try_from(*level).unwrap_or(i32::MAX))
|
||||
});
|
||||
if !level_in_range {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
let literals = &self.literals[i as usize];
|
||||
rule.components
|
||||
.iter()
|
||||
.zip(literals)
|
||||
.all(|(test, lit)| component_test(test, lit, stack, comps) != test.negate)
|
||||
}
|
||||
}
|
||||
|
||||
fn lock<T>(m: &Mutex<T>) -> std::sync::MutexGuard<'_, T> {
|
||||
m.lock().unwrap_or_else(|e| e.into_inner())
|
||||
}
|
||||
|
||||
fn remember<V>(cache: &Mutex<HashMap<u64, V>>, key: u64, value: V) {
|
||||
let mut cache = lock(cache);
|
||||
if cache.len() >= CACHE_LIMIT {
|
||||
cache.clear();
|
||||
}
|
||||
cache.insert(key, value);
|
||||
}
|
||||
|
||||
/// What a cached answer depends on; `query` tells `select`, `enchantments` and `glint` apart.
|
||||
fn cache_key(query: (u8, Kind, Hand), stack: &ItemStack, max: u32, comps: Option<&Tag>) -> u64 {
|
||||
let mut h = DefaultHasher::new();
|
||||
(query.0, query.1 as u8, query.2 as u8, &*stack.item).hash(&mut h);
|
||||
(stack.count, stack.damage, max, comps).hash(&mut h);
|
||||
h.finish()
|
||||
}
|
||||
|
||||
fn prepare(test: &ComponentTest) -> Prepared {
|
||||
let ValueTest::Literal(lit) = &test.value else {
|
||||
return Prepared::default();
|
||||
};
|
||||
let text = lit.text.trim();
|
||||
let snbt = match parse_snbt(text) {
|
||||
Ok((tag, read)) if read == text.len() && text.starts_with(['{', '[']) => Some(tag),
|
||||
_ => None,
|
||||
};
|
||||
let json = json_plain(text);
|
||||
Prepared { snbt, json }
|
||||
}
|
||||
|
||||
/// The plain text of `s` read as a JSON text component.
|
||||
fn json_plain(s: &str) -> Option<String> {
|
||||
if !s.starts_with(['{', '[', '"']) {
|
||||
return None;
|
||||
}
|
||||
let value: serde_json::Value = serde_json::from_str(s).ok()?;
|
||||
Some(comp_text(&value).plain())
|
||||
}
|
||||
|
||||
/// Whether one test passes, before its `negate`.
|
||||
fn component_test(
|
||||
test: &ComponentTest,
|
||||
lit: &Prepared,
|
||||
stack: &ItemStack,
|
||||
comps: Option<&Tag>,
|
||||
) -> bool {
|
||||
let legacy;
|
||||
let (root, text_depth) = match &test.source {
|
||||
Source::Component(id) => {
|
||||
let depth = match id.as_str() {
|
||||
"minecraft:custom_name" | "minecraft:item_name" => Some(0),
|
||||
"minecraft:lore" => Some(1),
|
||||
_ => None,
|
||||
};
|
||||
(comps.and_then(|c| c.get(id)), depth)
|
||||
}
|
||||
Source::LegacyEnchantments { stored } => {
|
||||
let levels = if *stored {
|
||||
stack.stored_enchantments()
|
||||
} else {
|
||||
stack.enchantments()
|
||||
};
|
||||
legacy = Tag::List(
|
||||
levels
|
||||
.iter()
|
||||
.map(|(id, lvl)| {
|
||||
let lvl = i16::try_from(*lvl).unwrap_or(i16::MAX);
|
||||
Tag::compound([
|
||||
("id", Tag::String((&**id).into())),
|
||||
("lvl", Tag::Short(lvl)),
|
||||
])
|
||||
})
|
||||
.collect(),
|
||||
);
|
||||
(Some(&legacy), None)
|
||||
}
|
||||
};
|
||||
// Fields the component leaves out when 0, which pre-1.20.5 items always wrote.
|
||||
let defaulted;
|
||||
let root = match (&test.source, root, test.path.first()) {
|
||||
(Source::Component(id), Some(Tag::Compound(map)), Some(field))
|
||||
if matches!(
|
||||
(id.as_str(), field.as_str()),
|
||||
("minecraft:written_book_content", "generation")
|
||||
| ("minecraft:fireworks", "flight_duration")
|
||||
) && !map.contains_key(&JavaString::from(field.as_str())) =>
|
||||
{
|
||||
let mut map = map.clone();
|
||||
map.insert(JavaString::from(field.as_str()), Tag::Int(0));
|
||||
defaulted = Tag::Compound(map);
|
||||
Some(&defaulted)
|
||||
}
|
||||
(_, root, _) => root,
|
||||
};
|
||||
let Some(root) = root else {
|
||||
return matches!(test.value, ValueTest::Exists(false));
|
||||
};
|
||||
if let ValueTest::Exists(want) = test.value {
|
||||
return walk(root, &test.path, 0, &mut |_, _| true) == want;
|
||||
}
|
||||
walk(root, &test.path, 0, &mut |tag, depth| {
|
||||
value_test(&test.value, lit, tag, text_depth == Some(depth))
|
||||
})
|
||||
}
|
||||
|
||||
/// Visits what `path` reaches from `tag`, true once `visit` is.
|
||||
fn walk(
|
||||
tag: &Tag,
|
||||
path: &[String],
|
||||
depth: usize,
|
||||
visit: &mut dyn FnMut(&Tag, usize) -> bool,
|
||||
) -> bool {
|
||||
let Some((seg, rest)) = path.split_first() else {
|
||||
return visit(tag, depth);
|
||||
};
|
||||
let mut next = |t: &Tag| walk(t, rest, depth + 1, visit);
|
||||
let len = match tag {
|
||||
Tag::Compound(map) if seg == "*" => return map.values().any(&mut next),
|
||||
Tag::Compound(map) => return map.get(&JavaString::from(seg.as_str())).is_some_and(next),
|
||||
Tag::List(v) => v.len(),
|
||||
Tag::ByteArray(v) => v.len(),
|
||||
Tag::IntArray(v) => v.len(),
|
||||
Tag::LongArray(v) => v.len(),
|
||||
_ => return false,
|
||||
};
|
||||
let element = |i: usize| match tag {
|
||||
Tag::List(v) => Cow::Borrowed(&v[i]),
|
||||
Tag::ByteArray(v) => Cow::Owned(Tag::Byte(v[i] as i8)),
|
||||
Tag::IntArray(v) => Cow::Owned(Tag::Int(v[i])),
|
||||
Tag::LongArray(v) => Cow::Owned(Tag::Long(v[i])),
|
||||
_ => Cow::Owned(Tag::End),
|
||||
};
|
||||
if seg == "count" {
|
||||
return next(&Tag::Int(i32::try_from(len).unwrap_or(i32::MAX)));
|
||||
}
|
||||
if seg == "*" {
|
||||
return (0..len).any(|i| next(&element(i)));
|
||||
}
|
||||
seg.parse::<usize>()
|
||||
.ok()
|
||||
.filter(|&i| i < len)
|
||||
.is_some_and(|i| next(&element(i)))
|
||||
}
|
||||
|
||||
fn int_value(tag: &Tag) -> Option<i64> {
|
||||
match *tag {
|
||||
Tag::Byte(v) => Some(v.into()),
|
||||
Tag::Short(v) => Some(v.into()),
|
||||
Tag::Int(v) => Some(v.into()),
|
||||
Tag::Long(v) => Some(v),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// A number as Java's `String.valueOf` writes it (`3`, `3.0`).
|
||||
fn decimal(tag: &Tag) -> Option<String> {
|
||||
let s = match *tag {
|
||||
Tag::Float(b) => f32::from_bits(b).to_string(),
|
||||
Tag::Double(b) => f64::from_bits(b).to_string(),
|
||||
_ => return int_value(tag).map(|v| v.to_string()),
|
||||
};
|
||||
Some(if s.contains(['.', 'e', 'N', 'i']) {
|
||||
s
|
||||
} else {
|
||||
s + ".0"
|
||||
})
|
||||
}
|
||||
|
||||
/// `text` against a string, its JSON text, or the plain text of a text component.
|
||||
fn text_matches(tag: &Tag, is_text: bool, text: impl Fn(&str) -> bool) -> bool {
|
||||
match tag {
|
||||
Tag::String(s) => {
|
||||
let s = s.to_string_lossy();
|
||||
text(&s)
|
||||
|| (is_text && text(&name_text(tag).plain()))
|
||||
|| json_plain(&s).is_some_and(|p| text(&p))
|
||||
}
|
||||
Tag::Compound(_) | Tag::List(_) => is_text && text(&name_text(tag).plain()),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn value_test(test: &ValueTest, lit: &Prepared, tag: &Tag, is_text: bool) -> bool {
|
||||
match test {
|
||||
ValueTest::Exists(_) => true,
|
||||
ValueTest::Range(r) => {
|
||||
int_value(tag).is_some_and(|v| i32::try_from(v).is_ok_and(|v| r.contains(v)))
|
||||
}
|
||||
ValueTest::Raw(name) => name.matches(&canon_tag(tag)),
|
||||
ValueTest::Text(name) => match decimal(tag) {
|
||||
Some(n) => name.matches(&n),
|
||||
None => text_matches(tag, is_text, |s| name.matches(s)),
|
||||
},
|
||||
ValueTest::Literal(l) => match tag {
|
||||
Tag::Float(b) => l.text.trim().parse::<f32>().ok() == Some(f32::from_bits(*b)),
|
||||
Tag::Double(b) => l.float == Some(f64::from_bits(*b)),
|
||||
Tag::Compound(_) | Tag::List(_)
|
||||
if lit.snbt.as_ref().is_some_and(|e| contains(e, tag)) =>
|
||||
{
|
||||
true
|
||||
}
|
||||
_ => match int_value(tag) {
|
||||
Some(v) => l.int == Some(v),
|
||||
None => text_matches(tag, is_text, |s| {
|
||||
s == l.text || lit.json.as_deref() == Some(s)
|
||||
}),
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// `NbtUtils.compareNbt(expected, actual, true)`: every key and element of `expected` found in
|
||||
/// `actual`.
|
||||
fn contains(expected: &Tag, actual: &Tag) -> bool {
|
||||
match (expected, actual) {
|
||||
(Tag::Compound(e), Tag::Compound(a)) => e
|
||||
.iter()
|
||||
.all(|(k, v)| a.get(k).is_some_and(|a| contains(v, a))),
|
||||
(Tag::List(e), Tag::List(a)) if e.is_empty() => a.is_empty(),
|
||||
(Tag::List(e), Tag::List(a)) => e.iter().all(|e| a.iter().any(|a| contains(e, a))),
|
||||
_ => expected == actual,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// Rules from (file stem, properties), sorted as `load_rules` sorts them.
|
||||
fn rules(files: &[(&str, &str)]) -> CitRules {
|
||||
let mut rules: Vec<Rule> = files
|
||||
.iter()
|
||||
.map(|(stem, text)| {
|
||||
let path = format!("assets/minecraft/optifine/cit/{stem}.properties");
|
||||
let text = format!("texture=x\n{text}");
|
||||
Rule::parse(&path, &Properties::parse_equals_first(&text), |_| true).unwrap()
|
||||
})
|
||||
.collect();
|
||||
rules.sort_by(Rule::priority);
|
||||
CitRules::new(rules)
|
||||
}
|
||||
|
||||
fn stem(cit: &CitRules, i: Option<usize>) -> Option<&str> {
|
||||
let path = &cit.rules[i?].path;
|
||||
path.rsplit('/').next()?.strip_suffix(".properties")
|
||||
}
|
||||
|
||||
fn item(cit: &CitRules, stack: ItemStack) -> Option<&str> {
|
||||
stem(cit, cit.select(Kind::Item, &stack, Hand::Main, 0))
|
||||
}
|
||||
|
||||
fn new(id: &str) -> ItemStack {
|
||||
ItemStack::new(&format!("minecraft:{id}"), 1)
|
||||
}
|
||||
|
||||
fn string(s: &str) -> Tag {
|
||||
Tag::String(s.into())
|
||||
}
|
||||
|
||||
fn with(id: &str, component: &str, tag: Tag) -> ItemStack {
|
||||
let mut stack = new(id);
|
||||
let component = format!("minecraft:{component}");
|
||||
stack.data_mut().other.push((component, tag));
|
||||
stack
|
||||
}
|
||||
|
||||
fn enchanted(id: &str, levels: &[(&str, u32)]) -> ItemStack {
|
||||
let mut stack = new(id);
|
||||
let levels = levels
|
||||
.iter()
|
||||
.map(|(e, l)| (Arc::from(format!("minecraft:{e}")), *l));
|
||||
stack.data_mut().enchantments = levels.collect();
|
||||
stack
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn heavier_rules_win_and_kinds_stay_apart() {
|
||||
let cit = rules(&[
|
||||
("plain", "items=stick"),
|
||||
("heavy", "items=stick\nweight=2\nstackSize=2-"),
|
||||
("offhand", "items=stick\nweight=5\nhand=off"),
|
||||
("armor", "type=armor\nitems=stick"),
|
||||
("wings", "type=elytra"),
|
||||
]);
|
||||
assert_eq!(item(&cit, new("stick")), Some("plain"));
|
||||
assert_eq!(
|
||||
item(&cit, ItemStack::new("minecraft:stick", 3)),
|
||||
Some("heavy")
|
||||
);
|
||||
let pick = |kind, id, hand, max| stem(&cit, cit.select(kind, &new(id), hand, max));
|
||||
assert_eq!(pick(Kind::Item, "stick", Hand::Off, 0), Some("offhand"));
|
||||
assert_eq!(item(&cit, new("stone")), None);
|
||||
assert_eq!(item(&cit, new("elytra")), None);
|
||||
assert_eq!(pick(Kind::Elytra, "elytra", Hand::Main, 432), Some("wings"));
|
||||
assert_eq!(pick(Kind::Armor, "stick", Hand::Main, 0), Some("armor"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn names_match_by_their_plain_text() {
|
||||
let cit = rules(&[
|
||||
("glob", "items=stick\nnbt.display.Name=ipattern:*sword"),
|
||||
("exact", "items=stone\ncomponents.custom_name=My Sword"),
|
||||
("json", "items=dirt\nnbt.display.Name=[\"My \",\"Sword\"]"),
|
||||
]);
|
||||
let named = |id: &str, name: Tag| {
|
||||
let mut stack = new(id);
|
||||
stack.data_mut().custom_name = Some(name);
|
||||
stack
|
||||
};
|
||||
let styled = Tag::compound([("text", string("My Sword")), ("color", string("red"))]);
|
||||
assert_eq!(item(&cit, named("stick", styled.clone())), Some("glob"));
|
||||
assert_eq!(item(&cit, named("stick", string("Blade"))), None);
|
||||
assert_eq!(item(&cit, new("stick")), None);
|
||||
assert_eq!(item(&cit, named("stone", styled.clone())), Some("exact"));
|
||||
assert_eq!(item(&cit, named("dirt", styled)), Some("json"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lore_lines_and_list_counts() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"any_line",
|
||||
"items=stick\nnbt.display.Lore.*=ipattern:*legendary*",
|
||||
),
|
||||
("two_lines", "items=stone\ncomponents.lore.count=2"),
|
||||
]);
|
||||
let bold = Tag::compound([("text", string("A LEGENDARY item")), ("bold", Tag::Byte(1))]);
|
||||
let lore = Tag::List(vec![string("Common"), bold]);
|
||||
assert_eq!(
|
||||
item(&cit, with("stick", "lore", lore.clone())),
|
||||
Some("any_line")
|
||||
);
|
||||
assert_eq!(item(&cit, with("stone", "lore", lore)), Some("two_lines"));
|
||||
let one = Tag::List(vec![string("A legendary item")]);
|
||||
assert_eq!(item(&cit, with("stone", "lore", one)), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn custom_data_existence_and_negation() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"aote",
|
||||
"items=stick\nweight=2\nnbt.ExtraAttributes.id=ASPECT_OF_THE_END",
|
||||
),
|
||||
(
|
||||
"not_hyp",
|
||||
"items=stick\nweight=1\ncomponent.custom_data.ExtraAttributes.id=!HYP",
|
||||
),
|
||||
("unnamed", "items=stick\nnbt.display.Name=exists:false"),
|
||||
]);
|
||||
let data = |id: &str| {
|
||||
let attributes =
|
||||
Tag::compound([("ExtraAttributes", Tag::compound([("id", string(id))]))]);
|
||||
with("stick", "custom_data", attributes)
|
||||
};
|
||||
assert_eq!(item(&cit, data("ASPECT_OF_THE_END")), Some("aote"));
|
||||
assert_eq!(item(&cit, data("MIDAS")), Some("not_hyp"));
|
||||
assert_eq!(item(&cit, data("HYP")), Some("unnamed"));
|
||||
let mut named = data("HYP");
|
||||
named.data_mut().custom_name = Some(string("Hyperion"));
|
||||
assert_eq!(item(&cit, named), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn legacy_enchantment_lists_and_model_data() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"sharp",
|
||||
"items=stick\nnbt.Enchantments.*.id=minecraft:sharpness\nnbt.Enchantments.0.lvl=5",
|
||||
),
|
||||
("cmd", "items=stone\nnbt.CustomModelData=3"),
|
||||
(
|
||||
"cmd_snbt",
|
||||
"items=dirt\ncomponents.custom_model_data={floats:[3.0f]}",
|
||||
),
|
||||
]);
|
||||
assert_eq!(
|
||||
item(&cit, enchanted("stick", &[("sharpness", 5)])),
|
||||
Some("sharp")
|
||||
);
|
||||
assert_eq!(item(&cit, enchanted("stick", &[("sharpness", 4)])), None);
|
||||
let model = |id: &str, f: f32| {
|
||||
let floats = Tag::List(vec![Tag::Float(f.to_bits()), Tag::Float(7f32.to_bits())]);
|
||||
with(id, "custom_model_data", Tag::compound([("floats", floats)]))
|
||||
};
|
||||
assert_eq!(item(&cit, model("stone", 3.0)), Some("cmd"));
|
||||
assert_eq!(item(&cit, model("stone", 3.5)), None);
|
||||
assert_eq!(item(&cit, model("dirt", 3.0)), Some("cmd_snbt"));
|
||||
assert_eq!(item(&cit, model("dirt", 2.0)), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fields_left_out_at_zero_read_as_zero() {
|
||||
let cit = rules(&[("zero", "items=firework_rocket\nnbt.Fireworks.Flight=0")]);
|
||||
let mut rocket = new("firework_rocket");
|
||||
rocket.data_mut().fireworks = Some((0, Vec::new()));
|
||||
assert_eq!(item(&cit, rocket.clone()), Some("zero"));
|
||||
rocket.data_mut().fireworks = Some((2, Vec::new()));
|
||||
assert_eq!(item(&cit, rocket), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn damage_counts_only_for_damageable_items() {
|
||||
let cit = rules(&[
|
||||
("worn", "items=diamond_sword\ndamage=50-100%"),
|
||||
("new", "items=stick\ndamage=0"),
|
||||
]);
|
||||
let damaged = |id: &str, damage: u32, max: u32| {
|
||||
let mut stack = new(id);
|
||||
stack.damage = damage;
|
||||
stem(&cit, cit.select(Kind::Item, &stack, Hand::Main, max))
|
||||
};
|
||||
// Half of 1561 is 780.5.
|
||||
assert_eq!(damaged("diamond_sword", 780, 1561), None);
|
||||
assert_eq!(damaged("diamond_sword", 781, 1561), Some("worn"));
|
||||
assert_eq!(damaged("stick", 5, 0), Some("new"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn enchantment_levels_and_rules_for_any_item() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"sharp3",
|
||||
"items=stick\nenchantments=sharpness\nenchantmentLevels=3-",
|
||||
),
|
||||
("any3", "items=stone\nenchantmentLevels=3-"),
|
||||
("glint", "type=enchantment\nenchantments=sharpness"),
|
||||
(
|
||||
"sword_glint",
|
||||
"type=enchantment\nitems=diamond_sword\nweight=2",
|
||||
),
|
||||
]);
|
||||
let mixed = [("sharpness", 2), ("unbreaking", 3)];
|
||||
assert_eq!(item(&cit, enchanted("stick", &mixed)), None);
|
||||
assert_eq!(
|
||||
item(&cit, enchanted("stick", &[("sharpness", 4)])),
|
||||
Some("sharp3")
|
||||
);
|
||||
assert_eq!(item(&cit, enchanted("stone", &mixed)), Some("any3"));
|
||||
let glints = |stack: ItemStack| -> Vec<&str> {
|
||||
let found = cit.enchantments(&stack, Hand::Main, 0).into_iter();
|
||||
found.map(|i| stem(&cit, Some(i)).unwrap()).collect()
|
||||
};
|
||||
let sharp = [("sharpness", 1)];
|
||||
assert_eq!(
|
||||
glints(enchanted("diamond_sword", &sharp)),
|
||||
["sword_glint", "glint"]
|
||||
);
|
||||
assert_eq!(glints(enchanted("stick", &sharp)), ["glint"]);
|
||||
assert!(glints(new("stick")).is_empty());
|
||||
// Glints are never an item's texture.
|
||||
assert_eq!(item(&cit, enchanted("diamond_sword", &sharp)), None);
|
||||
}
|
||||
|
||||
/// `CitRules::glint` in the main hand, with the stack's own `has_foil` as callers pass it.
|
||||
fn glint(cit: &CitRules, stack: &ItemStack, item_glint: bool) -> Option<Arc<StackGlint>> {
|
||||
cit.glint(stack, Hand::Main, 0, stack.has_foil(item_glint))
|
||||
}
|
||||
|
||||
/// `stack` with its `enchantment_glint_override` set to `on`.
|
||||
fn overridden(mut stack: ItemStack, on: bool) -> ItemStack {
|
||||
let flag = (
|
||||
"minecraft:enchantment_glint_override".to_owned(),
|
||||
Tag::Byte(on.into()),
|
||||
);
|
||||
stack.data_mut().other.push(flag);
|
||||
stack
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_stack_glint_reads_the_book_and_the_pack_file() {
|
||||
let mut cit = rules(&[
|
||||
("sharp", "type=enchantment\nenchantments=sharpness"),
|
||||
(
|
||||
"keep",
|
||||
"type=enchantment\nlayer=1\nuseGlint=true\nenchantments=mending",
|
||||
),
|
||||
]);
|
||||
// An enchanted book's glint follows its stored enchantments.
|
||||
let mut book = new("enchanted_book");
|
||||
book.data_mut().stored_enchantments = vec![
|
||||
(Arc::from("minecraft:sharpness"), 3),
|
||||
(Arc::from("minecraft:mending"), 1),
|
||||
];
|
||||
let book = glint(&cit, &book, true).unwrap();
|
||||
let weights: Vec<_> = book.layers.iter().map(|l| l.weight).collect();
|
||||
assert_eq!(weights, [0.75, 0.25]);
|
||||
assert!(book.vanilla);
|
||||
let plain = glint(&cit, &enchanted("stick", &[("sharpness", 1)]), false).unwrap();
|
||||
assert_eq!(plain.layers.len(), 1);
|
||||
assert!(!plain.vanilla);
|
||||
// No enchantment rules: nothing changes, unless the pack turns vanilla's glint off.
|
||||
let mut bare = rules(&[("stick", "items=stick")]);
|
||||
assert!(glint(&bare, &overridden(new("stick"), true), false).is_none());
|
||||
bare.global.use_glint = false;
|
||||
assert!(
|
||||
!glint(&bare, &overridden(new("stick"), true), false)
|
||||
.unwrap()
|
||||
.vanilla
|
||||
);
|
||||
cit.global.use_glint = false;
|
||||
assert!(
|
||||
glint(&cit, &overridden(new("stick"), true), false)
|
||||
.unwrap()
|
||||
.is_empty()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn only_a_stack_with_a_glint_gets_layers() {
|
||||
let cit = rules(&[("any", "type=enchantment")]);
|
||||
assert!(glint(&cit, &new("stick"), false).is_none());
|
||||
// The override turns an enchanted stack's glint off, and an unenchanted one's on.
|
||||
let off = overridden(enchanted("stick", &[("sharpness", 1)]), false);
|
||||
assert!(glint(&cit, &off, false).is_none());
|
||||
let on = glint(&cit, &overridden(new("stick"), true), false).unwrap();
|
||||
let weights: Vec<_> = on.layers.iter().map(|l| l.weight).collect();
|
||||
assert_eq!(
|
||||
weights,
|
||||
[1.0],
|
||||
"nothing to share: the rule at full strength"
|
||||
);
|
||||
// The same stack, asked again without its glint, is not answered from the cache.
|
||||
assert!(
|
||||
cit.glint(&overridden(new("stick"), true), Hand::Main, 0, false)
|
||||
.is_none()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_rule_left_out_of_the_glints_matches_nothing() {
|
||||
let mut cit = rules(&[
|
||||
("broken", "type=enchantment\nitems=diamond_sword\nweight=1"),
|
||||
("shown", "type=enchantment"),
|
||||
]);
|
||||
let sword = enchanted("diamond_sword", &[("sharpness", 1)]);
|
||||
let layers = |cit: &CitRules| -> Vec<String> {
|
||||
let glint = glint(cit, &sword, false).unwrap();
|
||||
let stems = glint
|
||||
.layers
|
||||
.iter()
|
||||
.map(|l| stem(cit, Some(l.rule)).unwrap());
|
||||
stems.map(str::to_owned).collect()
|
||||
};
|
||||
// The heavier rule wins the layer, until its texture is missing.
|
||||
assert_eq!(layers(&cit), ["broken"]);
|
||||
let broken = (0..cit.rules.len())
|
||||
.find(|&i| stem(&cit, Some(i)) == Some("broken"))
|
||||
.unwrap();
|
||||
cit.keep_glints(|i| i != broken);
|
||||
assert_eq!(layers(&cit), ["shown"]);
|
||||
assert_eq!(cit.enchantments(&sword, Hand::Main, 0).len(), 1);
|
||||
// None left: vanilla's glint stays.
|
||||
cit.keep_glints(|_| false);
|
||||
assert!(glint(&cit, &sword, false).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_off_hand_layer_draws_only_in_the_off_hand() {
|
||||
let cit = rules(&[
|
||||
("left", "type=enchantment\nlayer=1\nhand=off"),
|
||||
("both", "type=enchantment"),
|
||||
]);
|
||||
let sword = enchanted("diamond_sword", &[("sharpness", 1)]);
|
||||
let layers = |hand| -> Vec<&str> {
|
||||
let glint = cit.glint(&sword, hand, 0, true).unwrap();
|
||||
glint
|
||||
.layers
|
||||
.iter()
|
||||
.map(|l| stem(&cit, Some(l.rule)).unwrap())
|
||||
.collect()
|
||||
};
|
||||
assert_eq!(layers(Hand::Off), ["both", "left"]);
|
||||
// Asked in this order, a cache keyed without the hand would answer as for the off hand.
|
||||
assert_eq!(layers(Hand::Main), ["both"]);
|
||||
self.matcher.as_ref()?.glint(stack, hand, max_damage, foil)
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,8 @@
|
||||
//! chestplate, boots) and `entity/equipment/humanoid_leggings/diamond` (layer 2), so the layers
|
||||
//! are mapped back to the old names here. An elytra rule's `texture` replaces the wings'.
|
||||
|
||||
use crate::cit::{Kind, Rule};
|
||||
use crate::cit_assets::{rule_sprites, sprite_id};
|
||||
use horizon_optifine::cit::{Kind, Rule};
|
||||
use std::collections::BTreeSet;
|
||||
|
||||
/// The pre-1.21.2 armour texture name of an equipment asset's layer: `asset` (`minecraft:gold`
|
||||
@@ -114,10 +114,9 @@ pub fn armor_sprites(rules: &[Rule]) -> BTreeSet<String> {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_optifine::Properties;
|
||||
|
||||
fn rule(path: &str, text: &str) -> Rule {
|
||||
Rule::parse(path, &Properties::parse_equals_first(text), |_| true).unwrap()
|
||||
crate::pack_formats::cit::parse_rule(path, text).unwrap()
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
//! `horizon_cit:minecraft/optifine/cit/swords/flame`). A file already under `textures/` (or
|
||||
//! `models/`) keeps its vanilla id, so it is not packed twice.
|
||||
|
||||
use crate::cit::{Kind, Rule};
|
||||
use horizon_assets::model::{CuboidModel, TextureSlot};
|
||||
use horizon_optifine::cit::{Kind, Rule};
|
||||
use std::collections::{BTreeMap, BTreeSet};
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
@@ -55,7 +55,7 @@ pub fn model_id(resource: &str) -> Option<String> {
|
||||
/// and for one that would leave the resource root (a pack model may write any id).
|
||||
pub fn resource(id: &str, ext: &str) -> Option<String> {
|
||||
let rest = id.strip_prefix(NAMESPACE)?.strip_prefix(':')?;
|
||||
horizon_optifine::paths::valid(rest).then(|| format!("assets/{rest}.{ext}"))
|
||||
stays_in_root(rest).then(|| format!("assets/{rest}.{ext}"))
|
||||
}
|
||||
|
||||
/// Sprite ids the rules whose kind passes `keep` draw: their `texture` and `texture.<name>`
|
||||
@@ -102,7 +102,14 @@ fn relative(file: &str, value: &str, ext: &str) -> Option<String> {
|
||||
.and_then(|r| r.strip_suffix('.'))
|
||||
.unwrap_or(rest);
|
||||
let path = format!("{dir}/{rest}.{ext}");
|
||||
horizon_optifine::paths::valid(&path).then_some(path)
|
||||
stays_in_root(&path).then_some(path)
|
||||
}
|
||||
|
||||
/// Whether a resource path stays in the root: no `.`, `..` or empty segment, and no `\` (a
|
||||
/// separator on Windows, where `..\..` would climb).
|
||||
fn stays_in_root(path: &str) -> bool {
|
||||
path.split('/')
|
||||
.all(|segment| !matches!(segment, "" | "." | "..") && !segment.contains('\\'))
|
||||
}
|
||||
|
||||
/// The id a relative value of the model at `file` names, as `CuboidModel::from_json` read it
|
||||
@@ -294,11 +301,11 @@ mod tests {
|
||||
"base.json",
|
||||
r#"{"parent":"item/handheld","textures":{"layer2":"./glow.png"}}"#,
|
||||
);
|
||||
let props =
|
||||
horizon_optifine::Properties::parse_equals_first("items=stick\nmodel=./swords/flame");
|
||||
let rule = Rule::parse("assets/minecraft/optifine/cit/a.properties", &props, |p| {
|
||||
root.join(p).is_file()
|
||||
})
|
||||
let rule = crate::pack_formats::cit::parse_rule_in(
|
||||
&root,
|
||||
"assets/minecraft/optifine/cit/a.properties",
|
||||
"items=stick\nmodel=./swords/flame",
|
||||
)
|
||||
.unwrap();
|
||||
let models = load_models(&root, &[rule]);
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
|
||||
@@ -1,26 +1,6 @@
|
||||
//! Custom Item Textures' enchantment glints (`type=enchantment`): which of a stack's matching
|
||||
//! rules draw, in which order and how strongly, and whether vanilla's glint still draws under
|
||||
//! them. The pack's `cit.properties` (`Global`) says how layers share an item.
|
||||
//!
|
||||
//! Written from OptiFine's `cit.properties` doc and CIT Resewn's (MIT) `TypeEnchantment` of
|
||||
//! before its 1.21.11 port, which implemented `method`, `cap` and `fade`: the sums and the
|
||||
//! cycle's fading follow it, except where noted.
|
||||
|
||||
pub use horizon_optifine::cit::{Global, Method};
|
||||
|
||||
use crate::cit::read_properties;
|
||||
use horizon_optifine::cit::Rule;
|
||||
use std::path::Path;
|
||||
|
||||
/// The pack's global `cit.properties` under the overlay resource root: the first of
|
||||
/// `Global::PATHS` that exists, else the defaults.
|
||||
pub fn load_global(root: &Path) -> Global {
|
||||
Global::PATHS
|
||||
.iter()
|
||||
.find_map(|path| read_properties(&root.join(path)))
|
||||
.map(|props| Global::parse(&props))
|
||||
.unwrap_or_default()
|
||||
}
|
||||
//! Custom item textures' enchantment glints: the layers a stack draws over (or instead of)
|
||||
//! vanilla's glint, and how strongly each draws over time. Which layers a stack gets is the pack
|
||||
//! format's ([`crate::cit::Matcher::glint`]); a layer's look is its rule's [`crate::cit::Glint`].
|
||||
|
||||
/// One glint layer a stack draws.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
@@ -33,6 +13,17 @@ pub struct GlintLayer {
|
||||
duration: f32,
|
||||
}
|
||||
|
||||
impl GlintLayer {
|
||||
/// Rule `rule`'s layer at `weight`, on for `duration` seconds when the layers take turns.
|
||||
pub fn new(rule: usize, weight: f32, duration: f32) -> Self {
|
||||
Self {
|
||||
rule,
|
||||
weight,
|
||||
duration,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// What a stack's glint is made of, worked out when the stack changes.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct StackGlint {
|
||||
@@ -45,84 +36,14 @@ pub struct StackGlint {
|
||||
}
|
||||
|
||||
impl StackGlint {
|
||||
/// The layers among `matched` (the stack's matching enchantment rules, in priority order,
|
||||
/// as `CitRules::enchantments` gives them) that draw, for a stack with `enchantments`
|
||||
/// (`ItemStack::crafting_enchantments`).
|
||||
pub fn new(
|
||||
rules: &[Rule],
|
||||
matched: &[usize],
|
||||
enchantments: &[(impl AsRef<str>, u32)],
|
||||
global: &Global,
|
||||
) -> Self {
|
||||
// The highest priority rule of each layer.
|
||||
let mut layers: Vec<usize> = Vec::new();
|
||||
for &i in matched {
|
||||
let layer = rules[i].glint.layer;
|
||||
if !layers.iter().any(|&j| rules[j].glint.layer == layer) {
|
||||
layers.push(i);
|
||||
}
|
||||
}
|
||||
layers.sort_by_key(|&i| rules[i].glint.layer);
|
||||
let cycle = global.method == Method::Cycle;
|
||||
// OptiFine's doc: `cap` is for `average` and `layered`, and keeps the topmost layers.
|
||||
// `none`, which OptiFine lacks, is capped too, as CIT Resewn caps every method (it keeps
|
||||
// the bottom layers, though, and caps cycles as well).
|
||||
if let Some(cap) = global.cap.filter(|_| !cycle) {
|
||||
let cap = usize::try_from(cap).unwrap_or(usize::MAX);
|
||||
layers = layers.split_off(layers.len().saturating_sub(cap));
|
||||
}
|
||||
// CIT Resewn: any layer left asking for vanilla's glint keeps it, and the global
|
||||
// `useGlint=false` removes it everywhere, as OptiFine's doc says too. `cap=0` leaves no
|
||||
// custom layer, and vanilla's glint only if the pack's `useGlint` allows it.
|
||||
let vanilla = global.use_glint
|
||||
&& (layers.is_empty() || layers.iter().any(|&i| rules[i].glint.use_glint));
|
||||
// CIT Resewn: shares are against every enchantment of the stack, not only those the
|
||||
// layers name.
|
||||
let levels = enchantments.iter().map(|(_, level)| *level as f32);
|
||||
let total = match global.method {
|
||||
Method::Average => levels.sum::<f32>(),
|
||||
Method::Layered => levels.fold(0.0, f32::max),
|
||||
Method::None | Method::Cycle => 0.0,
|
||||
};
|
||||
let shared = matches!(global.method, Method::Average | Method::Layered);
|
||||
let layers = layers
|
||||
.into_iter()
|
||||
.map(|i| {
|
||||
let rule = &rules[i];
|
||||
let named = &rule.enchantments;
|
||||
let weight = if !shared || named.is_empty() {
|
||||
1.0
|
||||
} else {
|
||||
// The highest level among the enchantments the rule names whose level also
|
||||
// passes its `enchantmentLevels` (CIT Resewn takes the first named one the
|
||||
// stack has, whatever its level).
|
||||
let in_range = |level: u32| {
|
||||
let level = i32::try_from(level).unwrap_or(i32::MAX);
|
||||
rule.enchantment_levels
|
||||
.as_ref()
|
||||
.is_none_or(|r| r.contains(level))
|
||||
};
|
||||
let level = enchantments
|
||||
.iter()
|
||||
.filter(|(id, level)| {
|
||||
let id: &str = id.as_ref();
|
||||
named.iter().any(|n| n == id) && in_range(*level)
|
||||
})
|
||||
.map(|(_, level)| *level as f32)
|
||||
.fold(0.0, f32::max);
|
||||
if total > 0.0 { level / total } else { 0.0 }
|
||||
};
|
||||
GlintLayer {
|
||||
rule: i,
|
||||
weight,
|
||||
duration: rule.glint.duration,
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
/// `layers`, bottom first; `vanilla` whether vanilla's glint draws under them; `cycle_fade`
|
||||
/// the seconds each layer fades into the next when they take turns, else `None` (each
|
||||
/// draws at its weight).
|
||||
pub fn from_parts(layers: Vec<GlintLayer>, vanilla: bool, cycle_fade: Option<f32>) -> Self {
|
||||
Self {
|
||||
layers,
|
||||
vanilla,
|
||||
cycle_fade: cycle.then_some(global.fade),
|
||||
cycle_fade,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,208 +100,3 @@ fn cycle_intensity(layers: &[GlintLayer], fade: f32, index: usize, seconds: f64)
|
||||
// Not reached, as the last layer returns above; no layer rather than a panic.
|
||||
0.0
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_optifine::Properties;
|
||||
|
||||
const DIR: &str = "assets/minecraft/optifine/cit";
|
||||
|
||||
/// An enchantment rule named `name` with `text` after `type` and `texture`.
|
||||
fn rule(name: &str, text: &str) -> Rule {
|
||||
let text = format!("type=enchantment\ntexture=glint\n{text}");
|
||||
let path = format!("{DIR}/{name}.properties");
|
||||
Rule::parse(&path, &Properties::parse_equals_first(&text), |_| true).unwrap()
|
||||
}
|
||||
|
||||
fn global(text: &str) -> Global {
|
||||
Global::parse(&Properties::parse_equals_first(text))
|
||||
}
|
||||
|
||||
fn rules_of(layers: &StackGlint) -> Vec<usize> {
|
||||
layers.layers.iter().map(|l| l.rule).collect()
|
||||
}
|
||||
|
||||
const SWORD: [(&str, u32); 2] = [("minecraft:sharpness", 3), ("minecraft:unbreaking", 1)];
|
||||
|
||||
#[test]
|
||||
fn one_rule_per_layer_bottom_first() {
|
||||
let rules = [
|
||||
rule("a", "layer=2"),
|
||||
rule("b", "layer=0"),
|
||||
rule("c", "layer=2"),
|
||||
rule("d", "layer=-1"),
|
||||
];
|
||||
// Priority order a, b, c, d: c loses layer 2 to a.
|
||||
let g = StackGlint::new(&rules, &[0, 1, 2, 3], &SWORD, &Global::default());
|
||||
assert_eq!(rules_of(&g), [3, 1, 0]);
|
||||
let g = StackGlint::new(&rules, &[2, 0], &SWORD, &Global::default());
|
||||
assert_eq!(rules_of(&g), [2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn average_and_layered_shares() {
|
||||
let rules = [
|
||||
rule("sharp", "enchantments=sharpness smite"),
|
||||
rule("unb", "layer=1\nenchantments=unbreaking"),
|
||||
rule("any", "layer=2"),
|
||||
rule("fire", "layer=3\nenchantments=fire_aspect"),
|
||||
];
|
||||
let weights = |method: &str| {
|
||||
let g = StackGlint::new(&rules, &[0, 1, 2, 3], &SWORD, &global(method));
|
||||
g.layers.iter().map(|l| l.weight).collect::<Vec<_>>()
|
||||
};
|
||||
// Sharpness III and Unbreaking I: 3 / 4 and 1 / 4; against the highest, 3 / 3 and 1 / 3.
|
||||
// A rule naming no enchantment is at full strength, one the stack lacks at none.
|
||||
assert_eq!(weights("method=average"), [0.75, 0.25, 1.0, 0.0]);
|
||||
assert_eq!(weights("method=layered"), [1.0, 1.0 / 3.0, 1.0, 0.0]);
|
||||
assert_eq!(weights("method=cycle"), [1.0; 4]);
|
||||
assert_eq!(weights("method=none"), [1.0; 4]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_level_is_one_the_rules_levels_allow() {
|
||||
let rules = [rule(
|
||||
"holy",
|
||||
"enchantments=sharpness smite\nenchantmentLevels=1-2",
|
||||
)];
|
||||
// Sharpness V is out of range, so Smite I sets the share: 1 / 5 of the highest level.
|
||||
let stack = [("minecraft:sharpness", 5), ("minecraft:smite", 1)];
|
||||
let g = StackGlint::new(&rules, &[0], &stack, &global("method=layered"));
|
||||
assert_eq!(g.layers[0].weight, 1.0 / 5.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cap_keeps_the_topmost_layers() {
|
||||
let rules = [
|
||||
rule("a", "layer=0"),
|
||||
rule("b", "layer=1"),
|
||||
rule("c", "layer=2"),
|
||||
];
|
||||
let g = StackGlint::new(&rules, &[0, 1, 2], &SWORD, &global("cap=2"));
|
||||
assert_eq!(rules_of(&g), [1, 2]);
|
||||
let g = StackGlint::new(&rules, &[0, 1, 2], &SWORD, &global("cap=0"));
|
||||
assert!(g.is_empty());
|
||||
let g = StackGlint::new(&rules, &[0, 1, 2], &SWORD, &global("cap=1\nmethod=none"));
|
||||
assert_eq!(rules_of(&g), [2]);
|
||||
// Cycles show every layer in turn.
|
||||
let g = StackGlint::new(&rules, &[0, 1, 2], &SWORD, &global("cap=1\nmethod=cycle"));
|
||||
assert_eq!(rules_of(&g), [0, 1, 2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vanilla_glint() {
|
||||
let plain = rule("plain", "");
|
||||
let keep = rule("keep", "layer=1\nuseGlint=true");
|
||||
let rules = [plain, keep];
|
||||
let vanilla = |matched: &[usize], text: &str| {
|
||||
StackGlint::new(&rules, matched, &SWORD, &global(text)).vanilla
|
||||
};
|
||||
assert!(vanilla(&[], ""), "no rule: vanilla's glint");
|
||||
assert!(!vanilla(&[0], ""), "a rule replaces it");
|
||||
assert!(vanilla(&[0, 1], ""), "unless one keeps it");
|
||||
assert!(!vanilla(&[], "useGlint=false"));
|
||||
assert!(!vanilla(&[1], "useGlint=false"), "the pack's word is final");
|
||||
// Only the layers `cap` keeps count.
|
||||
let rules = [rule("keep", "useGlint=true"), rule("top", "layer=1")];
|
||||
let g = StackGlint::new(&rules, &[0, 1], &SWORD, &global("cap=1"));
|
||||
assert!(!g.vanilla);
|
||||
let g = StackGlint::new(&rules, &[0, 1], &SWORD, &global("cap=0"));
|
||||
assert!(g.is_empty() && g.vanilla);
|
||||
let g = StackGlint::new(&rules, &[0, 1], &SWORD, &global("cap=0\nuseGlint=false"));
|
||||
assert!(!g.vanilla);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cycles_take_turns_and_fade() {
|
||||
let rules = [
|
||||
rule("a", "duration=2"),
|
||||
rule("b", "layer=1\nduration=1"),
|
||||
rule("c", "layer=2\nduration=1"),
|
||||
];
|
||||
let g = StackGlint::new(
|
||||
&rules,
|
||||
&[0, 1, 2],
|
||||
&SWORD,
|
||||
&global("method=cycle\nfade=0.5"),
|
||||
);
|
||||
// a 0-2, a→b 2-2.5, b 2.5-3.5, b→c 3.5-4, c 4-5, c→a 5-5.5, then again.
|
||||
let at = |t: f64| [0, 1, 2].map(|i| g.intensity(i, t));
|
||||
assert_eq!(at(1.0), [1.0, 0.0, 0.0]);
|
||||
assert_eq!(at(2.125), [0.75, 0.25, 0.0]);
|
||||
assert_eq!(at(3.0), [0.0, 1.0, 0.0]);
|
||||
assert_eq!(at(3.75), [0.0, 0.5, 0.5]);
|
||||
assert_eq!(at(4.5), [0.0, 0.0, 1.0]);
|
||||
assert_eq!(at(5.25), [0.5, 0.0, 0.5]);
|
||||
assert_eq!(at(5.5 + 3.0), [0.0, 1.0, 0.0]);
|
||||
// One layer always shows.
|
||||
let one = StackGlint::new(&rules, &[1], &SWORD, &global("method=cycle"));
|
||||
assert_eq!(one.intensity(0, 0.7), 1.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_cycle_always_shows_a_whole_layer() {
|
||||
let rules = [
|
||||
rule("a", "duration=0.1"),
|
||||
rule("b", "layer=1\nduration=0.7"),
|
||||
rule("c", "layer=2\nduration=0.2"),
|
||||
];
|
||||
let g = StackGlint::new(
|
||||
&rules,
|
||||
&[0, 1, 2],
|
||||
&SWORD,
|
||||
&global("method=cycle\nfade=0.3"),
|
||||
);
|
||||
// Every millisecond of the first two seconds, and just under a period, the last fade's
|
||||
// end. (Rounding has not been seen to leave time past it; the last fade's clamp is
|
||||
// defensive.)
|
||||
let period: f64 = [0.1f32, 0.7, 0.2]
|
||||
.map(|d| f64::from(d) + f64::from(0.3f32))
|
||||
.iter()
|
||||
.sum();
|
||||
let last = f64::from_bits(period.to_bits() - 1);
|
||||
for t in (0..2000_i32)
|
||||
.map(|i| f64::from(i) * 0.001)
|
||||
.chain([last, period + last])
|
||||
{
|
||||
let sum: f32 = (0..3).map(|i| g.intensity(i, t)).sum();
|
||||
assert!((sum - 1.0).abs() < 1e-5, "{sum} at {t}");
|
||||
}
|
||||
// No time at all: the bottom layer alone, never NaN.
|
||||
let still = [rule("a", "duration=0"), rule("b", "layer=1\nduration=0")];
|
||||
let g = StackGlint::new(&still, &[0, 1], &SWORD, &global("method=cycle\nfade=0"));
|
||||
for t in [0.0, 0.5, 7.25] {
|
||||
assert_eq!([0, 1].map(|i| g.intensity(i, t)), [1.0, 0.0]);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_first_global_file_wins() {
|
||||
let root = std::env::temp_dir().join(format!("horizon-cit-glint-{}", std::process::id()));
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
assert_eq!(load_global(&root), Global::default());
|
||||
let write = |path: &str, text: &[u8]| {
|
||||
let file = root.join(path);
|
||||
std::fs::create_dir_all(file.parent().unwrap()).unwrap();
|
||||
std::fs::write(file, text).unwrap();
|
||||
};
|
||||
// Saved as Latin-1 (`é` is not UTF-8 alone), in the OptiFine doc's `cit/` folder.
|
||||
write(
|
||||
"assets/minecraft/optifine/cit/cit.properties",
|
||||
b"# caf\xE9\nmethod=cycle",
|
||||
);
|
||||
assert_eq!(load_global(&root).method, Method::Cycle);
|
||||
write("assets/minecraft/mcpatcher/cit.properties", b"method=none");
|
||||
assert_eq!(load_global(&root).method, Method::Cycle);
|
||||
write(
|
||||
"assets/minecraft/optifine/cit.properties",
|
||||
b"method=layered",
|
||||
);
|
||||
assert_eq!(load_global(&root).method, Method::Layered);
|
||||
write("assets/minecraft/citresewn/cit.properties", b"cap=1");
|
||||
let g = load_global(&root);
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
assert_eq!((g.method, g.cap), (Method::Average, Some(1)));
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,271 @@
|
||||
//! Entity textures a pack format vanilla doesn't read changes (OptiFine's random entities, ETF's
|
||||
//! blinking and emissive textures): the variants of each texture and how an entity picks one,
|
||||
//! the blink frames a texture shows now and then, and the overlays that glow over a texture.
|
||||
//! The platform's pack formats fill them once per pack load ([`crate::pack_hooks`]); drawing
|
||||
//! only looks them up in these tables.
|
||||
//!
|
||||
//! Textures have the names the entity atlas gives them (`entity/zombie/zombie`,
|
||||
//! `<ns>:<path>`); files outside `textures/` are listed with the name they take
|
||||
//! ([`RandomTextures::files`], [`Blinks::files`], [`Emissive::files`]) for the atlas to pack.
|
||||
|
||||
use std::collections::{BTreeMap, HashMap};
|
||||
use std::path::Path;
|
||||
|
||||
/// A pack's entity texture changes: variants, blinks and emissive overlays.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct EntityTextures {
|
||||
pub random: RandomTextures,
|
||||
pub blinks: Blinks,
|
||||
pub emissive: Emissive,
|
||||
}
|
||||
|
||||
impl EntityTextures {
|
||||
/// The changes of the overlay at `root`, from the installed pack formats.
|
||||
pub fn load(root: &Path) -> Self {
|
||||
crate::pack_hooks::formats()
|
||||
.entity_textures(root)
|
||||
.unwrap_or_default()
|
||||
}
|
||||
}
|
||||
|
||||
/// What a variant rule can ask about an entity. `None` is a fact the entity doesn't have (a
|
||||
/// creeper's profession): a rule asking for it doesn't match.
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct Facts<'a> {
|
||||
/// Where the entity was first seen: its biome (`minecraft:plains`) and block height.
|
||||
pub biome: Option<&'a str>,
|
||||
pub y: Option<i32>,
|
||||
/// The block it stood on and the block it stood in when first seen; empty when unknown.
|
||||
pub blocks: &'a [Block<'a>],
|
||||
/// Its custom name, with `§` formatting codes where the name has them.
|
||||
pub name: Option<&'a str>,
|
||||
/// Villager profession (`minecraft:farmer`) and level.
|
||||
pub profession: Option<(&'a str, i32)>,
|
||||
/// Collar, wool, carpet or shell colour, as a dye name (`light_blue`).
|
||||
pub color: Option<&'a str>,
|
||||
pub baby: Option<bool>,
|
||||
/// Health and max health.
|
||||
pub health: Option<(f32, f32)>,
|
||||
/// When first seen: moon phase (0-7), time of day (0-23999) and weather.
|
||||
pub moon_phase: Option<i32>,
|
||||
pub day_time: Option<i32>,
|
||||
pub weather: Option<Weather>,
|
||||
/// Slime, magma cube or phantom size: 0 small, 1 medium, 3 big.
|
||||
pub size: Option<i32>,
|
||||
}
|
||||
|
||||
/// A block and the values of its state properties.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Block<'a> {
|
||||
pub id: &'a str,
|
||||
pub states: &'a [(&'a str, &'a str)],
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Weather {
|
||||
Clear,
|
||||
Rain,
|
||||
Thunder,
|
||||
}
|
||||
|
||||
/// How a pack format's rule files choose a variant.
|
||||
pub trait VariantRules: Send + Sync {
|
||||
/// The variant rule file `rules` ([`Entry::rules`]) gives an entity with these facts and
|
||||
/// seed, `None` when no rule matches.
|
||||
fn matching(&self, rules: usize, facts: &Facts, seed: i32) -> Option<u32>;
|
||||
}
|
||||
|
||||
/// Every texture a pack varies, by its atlas name.
|
||||
#[derive(Default)]
|
||||
pub struct RandomTextures {
|
||||
entries: HashMap<String, Entry>,
|
||||
/// Every variant's file (from the resource root) and atlas name.
|
||||
files: Vec<(String, String)>,
|
||||
rules: Option<Box<dyn VariantRules>>,
|
||||
generation: u64,
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for RandomTextures {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("RandomTextures")
|
||||
.field("entries", &self.entries)
|
||||
.field("generation", &self.generation)
|
||||
.finish_non_exhaustive()
|
||||
}
|
||||
}
|
||||
|
||||
/// One texture's variants.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct Entry {
|
||||
/// The rule file that chooses this texture's variant ([`RandomTextures::matching`]).
|
||||
pub rules: Option<usize>,
|
||||
/// The atlas name of each variant, by its number.
|
||||
pub variants: BTreeMap<u32, String>,
|
||||
}
|
||||
|
||||
impl RandomTextures {
|
||||
/// `entries` by atlas name, their variants' `files` (file, atlas name), the rule files
|
||||
/// `rules` that choose, and `generation`: different for every load (never 0), so choices
|
||||
/// made from another load's rules are known to be stale.
|
||||
pub fn new(
|
||||
entries: HashMap<String, Entry>,
|
||||
files: Vec<(String, String)>,
|
||||
rules: Box<dyn VariantRules>,
|
||||
generation: u64,
|
||||
) -> Self {
|
||||
Self {
|
||||
entries,
|
||||
files,
|
||||
rules: Some(rules),
|
||||
generation,
|
||||
}
|
||||
}
|
||||
|
||||
/// This load's number; 0 for the empty set.
|
||||
pub fn generation(&self) -> u64 {
|
||||
self.generation
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.entries.is_empty()
|
||||
}
|
||||
|
||||
/// The variants of the texture with this atlas name.
|
||||
pub fn get(&self, texture: &str) -> Option<&Entry> {
|
||||
self.entries.get(texture)
|
||||
}
|
||||
|
||||
/// [`VariantRules::matching`].
|
||||
pub fn matching(&self, rules: usize, facts: &Facts, seed: i32) -> Option<u32> {
|
||||
self.rules.as_ref()?.matching(rules, facts, seed)
|
||||
}
|
||||
|
||||
/// Every variant's file (its path from the resource root) and atlas name, for the entity
|
||||
/// atlas to pack.
|
||||
pub fn files(&self) -> impl Iterator<Item = (&str, &str)> {
|
||||
self.files.iter().map(|(f, n)| (f.as_str(), n.as_str()))
|
||||
}
|
||||
}
|
||||
|
||||
impl Entry {
|
||||
/// The atlas name of variant `index`, or `None` for the texture itself.
|
||||
pub fn texture(&self, index: u32) -> Option<&str> {
|
||||
self.variants.get(&index).map(String::as_str)
|
||||
}
|
||||
|
||||
/// The even choice of an entity with this seed when no rules apply: the texture and its
|
||||
/// variants 2, 3... up to the first missing one.
|
||||
pub fn even(&self, seed: i32) -> u32 {
|
||||
let mut count = 1;
|
||||
while self.variants.contains_key(&(count + 1)) {
|
||||
count += 1;
|
||||
}
|
||||
seed.unsigned_abs() % count + 1
|
||||
}
|
||||
}
|
||||
|
||||
/// An entity's seed from its UUID (most then least significant 64 bits): Java's
|
||||
/// `UUID.hashCode`, so it is fixed for the entity's whole life, on every client.
|
||||
pub fn seed(most: i64, least: i64) -> i32 {
|
||||
let x = most ^ least;
|
||||
((x >> 32) ^ x) as i32
|
||||
}
|
||||
|
||||
/// The pack's blinking textures, by the atlas name of the texture they replace.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct Blinks {
|
||||
blinks: HashMap<String, Blink>,
|
||||
/// The blink frames outside `textures/`: file and atlas name.
|
||||
files: Vec<(String, String)>,
|
||||
}
|
||||
|
||||
/// A texture's blink.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Blink {
|
||||
/// The atlas names of the shut and half-shut frames.
|
||||
pub shut: String,
|
||||
pub half: Option<String>,
|
||||
/// Ticks a blink lasts (at least 1) and ticks from one blink to the next (more).
|
||||
pub length: u32,
|
||||
pub frequency: u32,
|
||||
}
|
||||
|
||||
impl Blinks {
|
||||
/// `blinks` by the atlas name of the texture they replace, and the frames outside
|
||||
/// `textures/` (file, atlas name).
|
||||
pub fn new(blinks: HashMap<String, Blink>, files: Vec<(String, String)>) -> Self {
|
||||
Self { blinks, files }
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.blinks.is_empty()
|
||||
}
|
||||
|
||||
pub fn get(&self, texture: &str) -> Option<&Blink> {
|
||||
self.blinks.get(texture)
|
||||
}
|
||||
|
||||
/// The frames outside `textures/`: file and atlas name, for the entity atlas to pack (it
|
||||
/// walks `textures/` itself).
|
||||
pub fn files(&self) -> impl Iterator<Item = (&str, &str)> {
|
||||
self.files.iter().map(|(f, n)| (f.as_str(), n.as_str()))
|
||||
}
|
||||
}
|
||||
|
||||
impl Blink {
|
||||
/// The frame an entity shows `tick` ticks into its life: `None` with its eyes open. `phase`
|
||||
/// spreads entities' blinks apart. With a half-shut frame, the first and last ticks of a
|
||||
/// blink of 3 or more show it.
|
||||
pub fn frame(&self, tick: u32, phase: u32) -> Option<&str> {
|
||||
let t = (u64::from(tick) + u64::from(phase)) % u64::from(self.frequency);
|
||||
let t = t as u32;
|
||||
if t >= self.length {
|
||||
return None;
|
||||
}
|
||||
match &self.half {
|
||||
Some(half) if self.length >= 3 && (t == 0 || t == self.length - 1) => Some(half),
|
||||
_ => Some(&self.shut),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The pack's emissive overlays, by the atlas name of the texture they glow over.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct Emissive {
|
||||
/// The name ending of the pack's emissive textures (`_e`).
|
||||
pub suffix: String,
|
||||
overlays: HashMap<String, String>,
|
||||
/// Overlays outside `textures/`: file and atlas name.
|
||||
files: Vec<(String, String)>,
|
||||
}
|
||||
|
||||
impl Emissive {
|
||||
/// `overlays` (texture → overlay, atlas names) with name ending `suffix`, and those outside
|
||||
/// `textures/` (file, atlas name).
|
||||
pub fn new(
|
||||
suffix: String,
|
||||
overlays: HashMap<String, String>,
|
||||
files: Vec<(String, String)>,
|
||||
) -> Self {
|
||||
Self {
|
||||
suffix,
|
||||
overlays,
|
||||
files,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.overlays.is_empty()
|
||||
}
|
||||
|
||||
/// The atlas name of the overlay that glows over `texture`.
|
||||
pub fn overlay(&self, texture: &str) -> Option<&str> {
|
||||
self.overlays.get(texture).map(String::as_str)
|
||||
}
|
||||
|
||||
/// The overlays outside `textures/`: file (from the resource root) and atlas name, for the
|
||||
/// entity atlas to pack (it walks `textures/` itself).
|
||||
pub fn files(&self) -> impl Iterator<Item = (&str, &str)> {
|
||||
self.files.iter().map(|(f, n)| (f.as_str(), n.as_str()))
|
||||
}
|
||||
}
|
||||
@@ -265,7 +265,7 @@ impl horizon_polytone::expr::Host for FrameHost<'_> {
|
||||
("config", [horizon_polytone::expr::Value::Str(id)]) => self
|
||||
.configs
|
||||
.get(id)
|
||||
.map(horizon_polytone::pack::ConfigValue::to_value)
|
||||
.map(horizon_polytone::pack::config_value)
|
||||
.ok_or_else(|| format!("no config {id}")),
|
||||
_ => Err(format!(
|
||||
"{name} is not available in an attribute expression"
|
||||
@@ -1103,6 +1103,7 @@ mod tests {
|
||||
for (path, text) in pack {
|
||||
write(&format!("pack/{path}"), text);
|
||||
}
|
||||
crate::pack_formats::install();
|
||||
let modifiers = PackModifiers::read(&dir.join("pack")).with_configs(
|
||||
crate::packs::polytone_configs(&crate::packs::Source::Dir(dir.join("pack"))),
|
||||
);
|
||||
|
||||
@@ -1001,12 +1001,14 @@ impl Hdr {
|
||||
}
|
||||
}
|
||||
|
||||
/// Horizon's icon (horizon-theme) as a 1-bit mask: its white strokes, one colour with hard
|
||||
/// edges, are the logo; everything else is not.
|
||||
/// The windows' icon (`window::set_icon_png`: Horizon's in the official game) as a 1-bit mask:
|
||||
/// its white strokes, one colour with hard edges, are the logo; everything else is not. No icon
|
||||
/// given: an empty mask.
|
||||
fn logo_mask(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
|
||||
use wgpu::util::DeviceExt;
|
||||
let (w, h, rgba) =
|
||||
crate::hud::decode_bytes(horizon_theme::ICON_PNG).unwrap_or((1, 1, vec![0; 4]));
|
||||
let (w, h, rgba) = horizon_client_input::window::icon_png()
|
||||
.and_then(|png| crate::hud::decode_bytes(png).ok())
|
||||
.unwrap_or((1, 1, vec![0; 4]));
|
||||
let mask: Vec<u8> = rgba
|
||||
.as_chunks::<4>()
|
||||
.0
|
||||
|
||||
@@ -2,16 +2,21 @@
|
||||
//! colours and the controls it draws with. The screen (`graphics_ui`) only
|
||||
//! lays out rows and handles input; a menu theme replaces this module.
|
||||
//!
|
||||
//! It takes the design system's Blocks palette (`horizon_theme::BLOCKS_DARK`,
|
||||
//! `docs/design-system.md`) in a lighter form: square panels of dark glass
|
||||
//! with a thin edge, so the world shows through, flat controls, and the violet
|
||||
//! face on the one main button, in vanilla's font.
|
||||
//! Its colours come from `menu_style`, given at startup (in the official game the design
|
||||
//! system's Blocks palette, `docs/design-system.md`), in a lighter form: square panels of
|
||||
//! dark glass with a thin edge, so the world shows through, flat controls, and the face on
|
||||
//! the one main button, in vanilla's font.
|
||||
use crate::menu_style::{self, SettingsColours};
|
||||
use crate::{
|
||||
hud::{HudAtlas, HudBatch},
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
use horizon_theme::BLOCKS_DARK as B;
|
||||
|
||||
/// The settings pages' colours (`menu_style`, given at startup).
|
||||
fn b() -> &'static SettingsColours {
|
||||
&menu_style::get().settings
|
||||
}
|
||||
|
||||
/// What a setting costs in frame time, shown with its description.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -36,54 +41,91 @@ impl Cost {
|
||||
/// `0xRRGGBB`: the palette's success, warn and danger.
|
||||
pub fn rgb(self) -> u32 {
|
||||
match self {
|
||||
Cost::None => B.ink_soft,
|
||||
Cost::Low | Cost::Saves => B.success,
|
||||
Cost::Medium => B.warn,
|
||||
Cost::High => B.danger,
|
||||
Cost::None => b().ink_soft,
|
||||
Cost::Low | Cost::Saves => b().success,
|
||||
Cost::Medium => b().warn,
|
||||
Cost::High => b().danger,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding.
|
||||
const fn hex(c: u32, a: u8) -> u32 {
|
||||
(a as u32) << 24 | (c & 0xff) << 16 | (c >> 8 & 0xff) << 8 | (c >> 16 & 0xff)
|
||||
}
|
||||
use menu_style::hud_colour as hex;
|
||||
/// The plate and the strip: the page's dark, see-through, so the world shows behind them.
|
||||
const GLASS: u32 = hex(B.page, 118);
|
||||
fn glass() -> u32 {
|
||||
hex(b().page, 118)
|
||||
}
|
||||
/// Their 1 px edge.
|
||||
const EDGE: u32 = hex(B.ink, 26);
|
||||
pub fn edge() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
/// A group's panel, a little lighter than the plate it sits on.
|
||||
const GROUP: u32 = hex(B.ink, 11);
|
||||
fn group_fill() -> u32 {
|
||||
hex(b().ink, 11)
|
||||
}
|
||||
/// A hovered or focused row, lit on its group's panel.
|
||||
pub const HOVER: u32 = hex(B.ink, 18);
|
||||
pub fn hover() -> u32 {
|
||||
hex(b().ink, 18)
|
||||
}
|
||||
/// The open page in the page list.
|
||||
pub const OPEN: u32 = hex(B.ink, 26);
|
||||
pub fn open() -> u32 {
|
||||
hex(b().ink, 26)
|
||||
}
|
||||
/// The rule under the plate's heading, and between two rows of a group.
|
||||
pub const HEAD_RULE: u32 = hex(B.ink, 31);
|
||||
pub const ROW_RULE: u32 = hex(B.ink, 15);
|
||||
pub fn head_rule() -> u32 {
|
||||
hex(b().ink, 31)
|
||||
}
|
||||
pub fn row_rule() -> u32 {
|
||||
hex(b().ink, 15)
|
||||
}
|
||||
/// Fields, boxes and the value stepper: sunk, see-through.
|
||||
const WELL: u32 = hex(B.outline, 102);
|
||||
fn well_fill() -> u32 {
|
||||
hex(b().outline, 102)
|
||||
}
|
||||
/// A button, a slider's track, the scroller's thumb.
|
||||
const BUTTON: u32 = hex(B.ink, 20);
|
||||
const BUTTON_HOVER: u32 = hex(B.ink, 41);
|
||||
const TRACK: u32 = hex(B.ink, 64);
|
||||
const HANDLE: u32 = hex(B.ink, 255);
|
||||
fn button_fill() -> u32 {
|
||||
hex(b().ink, 20)
|
||||
}
|
||||
fn button_hover() -> u32 {
|
||||
hex(b().ink, 41)
|
||||
}
|
||||
fn track_fill() -> u32 {
|
||||
hex(b().ink, 64)
|
||||
}
|
||||
fn handle_fill() -> u32 {
|
||||
hex(b().ink, 255)
|
||||
}
|
||||
/// The one main button.
|
||||
const FACE: u32 = hex(B.face, 255);
|
||||
const FACE_HOVER: u32 = hex(0x6a50e6, 255);
|
||||
pub fn face() -> u32 {
|
||||
hex(b().face, 255)
|
||||
}
|
||||
fn face_hover() -> u32 {
|
||||
hex(b().face_hover, 255)
|
||||
}
|
||||
/// A tick box's edge when off.
|
||||
const BOX_EDGE: u32 = hex(B.ink_soft, 89);
|
||||
const OUTLINE: u32 = hex(B.outline, 255);
|
||||
pub const ACCENT: u32 = hex(B.accent, 255);
|
||||
fn box_edge() -> u32 {
|
||||
hex(b().ink_soft, 89)
|
||||
}
|
||||
fn outline() -> u32 {
|
||||
hex(b().outline, 255)
|
||||
}
|
||||
pub fn accent() -> u32 {
|
||||
hex(b().accent, 255)
|
||||
}
|
||||
/// Vanilla's white text, and its grey for what can't be used now.
|
||||
pub const WHITE: u32 = u32::MAX;
|
||||
pub const MUTED: u32 = hex(B.muted, 255);
|
||||
pub fn muted() -> u32 {
|
||||
hex(b().muted, 255)
|
||||
}
|
||||
/// A page that isn't open, a value at rest.
|
||||
pub const SOFT: u32 = hex(B.ink_soft, 255);
|
||||
pub fn soft() -> u32 {
|
||||
hex(b().ink_soft, 255)
|
||||
}
|
||||
/// Vanilla's grey for a tooltip's lines under its first (`ChatFormatting.GRAY`).
|
||||
pub const GREY: u32 = hex(0xaaaaaa, 255);
|
||||
/// A light veil over the backdrop, under the panels.
|
||||
pub const VEIL: u32 = hex(B.page, 77);
|
||||
pub fn veil() -> u32 {
|
||||
hex(b().page, 77)
|
||||
}
|
||||
|
||||
/// Sizes in GUI pixels.
|
||||
/// Shorter screens than this (a 720p window at scale 3) keep a narrower margin on top.
|
||||
@@ -120,21 +162,21 @@ pub fn ring(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, h]: [f32; 4], colo
|
||||
}
|
||||
/// The screen's plate, and the strip under it: dark glass with a thin edge.
|
||||
pub fn panel(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, GLASS);
|
||||
ring(batch, atlas, rect, EDGE);
|
||||
fill(batch, atlas, rect, glass());
|
||||
ring(batch, atlas, rect, edge());
|
||||
}
|
||||
/// A group's panel on the plate, its rows on it.
|
||||
pub fn group(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, GROUP);
|
||||
fill(batch, atlas, rect, group_fill());
|
||||
}
|
||||
/// A sunk well: the search field, the value stepper.
|
||||
pub fn well(batch: &mut HudBatch, atlas: &HudAtlas, rect: [f32; 4]) {
|
||||
fill(batch, atlas, rect, WELL);
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
}
|
||||
/// The scroller: a faint track and its thumb.
|
||||
pub fn scroller(batch: &mut HudBatch, atlas: &HudAtlas, track: [f32; 4], thumb: [f32; 4]) {
|
||||
fill(batch, atlas, track, ROW_RULE);
|
||||
fill(batch, atlas, thumb, TRACK);
|
||||
fill(batch, atlas, track, row_rule());
|
||||
fill(batch, atlas, thumb, track_fill());
|
||||
}
|
||||
/// `text` cut to `width` with an ellipsis, as a long name gives way to its control: the HUD
|
||||
/// kit's `fit::ellipsize`.
|
||||
@@ -142,11 +184,11 @@ pub use crate::hud_kit::fit::ellipsize as fit;
|
||||
/// A 12 px tick box ending at `right`, centred in the row at `y`: its edge in the accent when on.
|
||||
pub fn checkbox(batch: &mut HudBatch, atlas: &HudAtlas, right: f32, y: f32, on: bool, live: bool) {
|
||||
let rect = [right - 12.0, y + 4.0, 12.0, 12.0];
|
||||
fill(batch, atlas, rect, WELL);
|
||||
fill(batch, atlas, rect, well_fill());
|
||||
let edge = match (on, live) {
|
||||
(true, true) => ACCENT,
|
||||
(true, false) => MUTED,
|
||||
(false, _) => BOX_EDGE,
|
||||
(true, true) => accent(),
|
||||
(true, false) => muted(),
|
||||
(false, _) => box_edge(),
|
||||
};
|
||||
ring(batch, atlas, rect, edge);
|
||||
if on {
|
||||
@@ -169,7 +211,7 @@ fn tick(batch: &mut HudBatch, atlas: &HudAtlas, x: f32, y: f32, color: u32) {
|
||||
for (i, c) in row.chars().enumerate() {
|
||||
if c == '#' {
|
||||
let (px, py) = (x + i as f32, y + j as f32);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], OUTLINE);
|
||||
fill(batch, atlas, [px + 1.0, py + 1.0, 1.0, 1.0], outline());
|
||||
fill(batch, atlas, [px, py, 1.0, 1.0], color);
|
||||
}
|
||||
}
|
||||
@@ -198,17 +240,17 @@ pub fn button_with_room(
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let face = match (live, primary, hover) {
|
||||
(false, _, _) => WELL,
|
||||
(true, true, false) => FACE,
|
||||
(true, true, true) => FACE_HOVER,
|
||||
(true, false, false) => BUTTON,
|
||||
(true, false, true) => BUTTON_HOVER,
|
||||
(false, _, _) => well_fill(),
|
||||
(true, true, false) => face(),
|
||||
(true, true, true) => face_hover(),
|
||||
(true, false, false) => button_fill(),
|
||||
(true, false, true) => button_hover(),
|
||||
};
|
||||
fill(batch, atlas, rect, face);
|
||||
if hover && live {
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let color = if live { WHITE } else { muted() };
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let left = x + 2.0 + room;
|
||||
scrolling_label(
|
||||
@@ -252,7 +294,7 @@ pub fn slider(
|
||||
(hover, live): (bool, bool),
|
||||
) {
|
||||
let [x, y, w, h] = rect;
|
||||
let color = if live { WHITE } else { MUTED };
|
||||
let color = if live { WHITE } else { muted() };
|
||||
scrolling_label(
|
||||
batch,
|
||||
atlas,
|
||||
@@ -263,17 +305,22 @@ pub fn slider(
|
||||
);
|
||||
let line = y + h - 3.0;
|
||||
let at = x + (position.clamp(0.0, 1.0) * (w - 4.0)).round();
|
||||
fill(batch, atlas, [x, line, w, 2.0], TRACK);
|
||||
fill(batch, atlas, [x, line, w, 2.0], track_fill());
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
[x, line, at - x, 2.0],
|
||||
if live { ACCENT } else { MUTED },
|
||||
if live { accent() } else { muted() },
|
||||
);
|
||||
let handle = [at, line - 3.0, 4.0, 8.0];
|
||||
fill(batch, atlas, handle, if live { HANDLE } else { MUTED });
|
||||
fill(
|
||||
batch,
|
||||
atlas,
|
||||
handle,
|
||||
if live { handle_fill() } else { muted() },
|
||||
);
|
||||
if hover && live {
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], ACCENT);
|
||||
ring(batch, atlas, [at - 1.0, line - 4.0, 6.0, 10.0], accent());
|
||||
}
|
||||
}
|
||||
/// A value that a press steps through: in a well, between the arrows that say so.
|
||||
@@ -290,13 +337,13 @@ pub fn cycler(
|
||||
ring(batch, atlas, rect, WHITE);
|
||||
}
|
||||
let ty = y + ((h - 8.0) / 2.0).floor();
|
||||
let arrows = if hover && live { WHITE } else { MUTED };
|
||||
let arrows = if hover && live { WHITE } else { muted() };
|
||||
batch.text_styled(atlas, &Text::literal("<"), x + 3.0, ty, arrows, true);
|
||||
batch.text_styled(atlas, &Text::literal(">"), x + w - 8.0, ty, arrows, true);
|
||||
let color = match (live, hover) {
|
||||
(false, _) => MUTED,
|
||||
(false, _) => muted(),
|
||||
(true, true) => WHITE,
|
||||
(true, false) => SOFT,
|
||||
(true, false) => soft(),
|
||||
};
|
||||
scrolling_label(batch, atlas, value, [x + 9.0, ty, w - 18.0], (y, h), color);
|
||||
}
|
||||
|
||||
@@ -111,11 +111,11 @@ pub struct HudAtlas {
|
||||
/// The packs' Polytone screen sprite modifiers.
|
||||
pub sprite_modifiers: std::sync::Arc<sprite_modifiers::SpriteModifiers>,
|
||||
/// The packs' OptiFine random entity textures, whose variants this atlas packs.
|
||||
pub random_textures: horizon_optifine::random_textures::RandomTextures,
|
||||
pub random_textures: crate::entity_textures::RandomTextures,
|
||||
/// Their emissive overlays (`_e`), packed here too.
|
||||
pub emissive: std::sync::Arc<horizon_optifine::emissive::Emissive>,
|
||||
pub emissive: std::sync::Arc<crate::entity_textures::Emissive>,
|
||||
/// ETF's blinking frames (`_blink`), packed here too.
|
||||
pub blinks: horizon_optifine::blink::Blinks,
|
||||
pub blinks: crate::entity_textures::Blinks,
|
||||
/// Of the shared atlas's textures, their LabPBR normal and specular maps as paged maps
|
||||
/// (`paged_maps.rs`), read while loading for shader packs (`sprites::labpbr_maps`).
|
||||
pub material_maps: std::sync::Arc<[Option<crate::paged_maps::PagedMap>; 2]>,
|
||||
@@ -433,7 +433,7 @@ fn cit_sprites(
|
||||
packed: &[PackedImage],
|
||||
) -> Vec<(PackedImage, Option<TextureFlags>, bool)> {
|
||||
let have: HashSet<&str> = packed.iter().map(|i| i.0.as_str()).collect();
|
||||
let rules = crate::cit::load_rules(root);
|
||||
let rules = crate::cit::CitRules::load(root).rules;
|
||||
let mut ids = crate::cit_assets::item_sprites(&rules);
|
||||
if !rules.is_empty() {
|
||||
let models = crate::cit_assets::load_models(root, &rules);
|
||||
@@ -1204,25 +1204,18 @@ impl HudAtlas {
|
||||
let s = p.to_string_lossy().replace('\\', "/");
|
||||
!s.contains("title/background") && !s.contains("presets")
|
||||
});
|
||||
// OptiFine random entity variants, under the names their scan gives them (those
|
||||
// outside `textures/` are `<ns>:optifine/random/...`).
|
||||
let random_textures = if folders.contains(&"entity") {
|
||||
horizon_optifine::random_textures::RandomTextures::scan(root)
|
||||
// Random entity variants, under the names their scan gives them (those outside
|
||||
// `textures/` are `<ns>:optifine/random/...`), blink frames and emissive overlays.
|
||||
let crate::entity_textures::EntityTextures {
|
||||
random: random_textures,
|
||||
blinks,
|
||||
emissive,
|
||||
} = if folders.contains(&"entity") {
|
||||
crate::entity_textures::EntityTextures::load(root)
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
let blinks = if folders.contains(&"entity") {
|
||||
horizon_optifine::blink::Blinks::scan(root, &random_textures)
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
let emissive = std::sync::Arc::new(if folders.contains(&"entity") {
|
||||
let mut e = horizon_optifine::emissive::Emissive::scan(root, &random_textures);
|
||||
e.pair_beside(root, blinks.files());
|
||||
e
|
||||
} else {
|
||||
Default::default()
|
||||
});
|
||||
let emissive = std::sync::Arc::new(emissive);
|
||||
let mut named: HashMap<PathBuf, String> = HashMap::new();
|
||||
let extra = random_textures
|
||||
.files()
|
||||
@@ -3474,6 +3467,7 @@ mod tests {
|
||||
/// `RandomTextures` gives them; one beside its texture packs once, under its own.
|
||||
#[test]
|
||||
fn random_entity_variants_pack_under_their_scan_names() {
|
||||
crate::pack_formats::install();
|
||||
let root =
|
||||
std::env::temp_dir().join(format!("horizon-atlas-random-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
@@ -3496,6 +3490,7 @@ mod tests {
|
||||
/// A random variant's emissive overlay packs beside the variant, under its name.
|
||||
#[test]
|
||||
fn variant_overlays_pack_under_their_names() {
|
||||
crate::pack_formats::install();
|
||||
let root =
|
||||
std::env::temp_dir().join(format!("horizon-atlas-overlay-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
@@ -3810,6 +3805,7 @@ mod tests {
|
||||
}
|
||||
/// A resource root with one plain item texture and these CIT files (relative path, contents).
|
||||
fn cit_root(name: &str, files: &[(&str, &str)]) -> PathBuf {
|
||||
crate::pack_formats::install();
|
||||
let root =
|
||||
std::env::temp_dir().join(format!("horizon-atlas-cit-{name}-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
@@ -3899,7 +3895,7 @@ mod tests {
|
||||
);
|
||||
let cit = root.join("assets/minecraft/optifine/cit");
|
||||
write_strip(&cit.join("a.png"), 64, 32, &[[1, 2, 3, 255]], None);
|
||||
let rules = crate::cit::load_rules(&root);
|
||||
let rules = crate::cit::CitRules::load(&root).rules;
|
||||
assert_eq!(rules.len(), 1);
|
||||
let atlas = HudAtlas::build(&root).unwrap();
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
//! OptiFine CIT enchantment glints on GUI items (`type=enchantment`, see `crate::cit_glint` for
|
||||
//! Custom item texture enchantment glints on GUI items (`Kind::Enchantment`, see `crate::cit_glint` for
|
||||
//! which layers a stack draws): every rule's texture in one texture array, each layer an extra
|
||||
//! pass over the item's quads with its rule's blend. A layer's vertices carry its texture slot
|
||||
//! (red) and its intensity (alpha) in their colour; its scrolled UV is worked out on the CPU, as
|
||||
//! vanilla's glint's is. Without enchantment rules nothing here is made.
|
||||
|
||||
use super::HudVertex;
|
||||
use crate::cit::{Blend, Factor, Kind, Rule};
|
||||
use crate::gfx::hud_coverage::Pipeline;
|
||||
use horizon_optifine::cit::{Blend, Factor, Kind, Rule};
|
||||
use std::path::Path;
|
||||
|
||||
/// Slots the shader's table holds; rules past it draw no layer (and match no stack).
|
||||
@@ -438,13 +438,11 @@ impl CitGlintPass {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_optifine::Properties;
|
||||
use horizon_optifine::cit::parse_blend;
|
||||
use crate::pack_formats::cit::{parse_blend, parse_rule};
|
||||
|
||||
fn rule(name: &str, text: &str) -> Rule {
|
||||
let path = format!("assets/minecraft/optifine/cit/{name}.properties");
|
||||
let text = format!("texture=glint\n{text}");
|
||||
Rule::parse(&path, &Properties::parse_equals_first(&text), |_| true).unwrap()
|
||||
parse_rule(&path, &format!("texture=glint\n{text}")).unwrap()
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -338,7 +338,7 @@ fn coverage_preserves_each_cit_blend_and_its_destination_alpha() {
|
||||
let Some(mut gpu) = Gpu::new() else {
|
||||
return;
|
||||
};
|
||||
use horizon_optifine::cit::parse_blend;
|
||||
use crate::pack_formats::cit::parse_blend;
|
||||
for (name, expected) in [
|
||||
("alpha", 128),
|
||||
("add", 0),
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
//! where a tween is at the frame's [`Clock`]; nothing here holds state or runs on its own, and
|
||||
//! no motion ever decides what input does.
|
||||
//!
|
||||
//! The curves are the design system's (`horizon_theme::QUICK`, `MOVE`): a [`Tween`] takes one
|
||||
//! of them, at the theme's duration or a shorter one of its own.
|
||||
//! A [`Tween`] takes a duration and a CSS `cubic-bezier` curve: Horizon's overlays use the design
|
||||
//! system's (`horizon_theme::QUICK`, `MOVE`), at the theme's duration or a shorter one of their
|
||||
//! own.
|
||||
//!
|
||||
//! The game builds the clock once a frame (`Clock::new(now, still)`). A still clock (the game is
|
||||
//! paused, frame-stepped by `HORIZON_STILL` or a screenshot sequence, or a repro recording or
|
||||
@@ -16,7 +17,7 @@
|
||||
//! use std::time::{Duration, Instant};
|
||||
//!
|
||||
//! let opened = Instant::now();
|
||||
//! let open = Tween::new(Duration::from_millis(90), horizon_theme::QUICK);
|
||||
//! let open = Tween::new(Duration::from_millis(90), [0.4, 0.0, 0.2, 1.0]);
|
||||
//! // Half way through: partly faded in, partly grown from 94%.
|
||||
//! let clock = Clock::new(opened + Duration::from_millis(45), false);
|
||||
//! let alpha = motion::fade(open, clock, opened);
|
||||
@@ -26,7 +27,6 @@
|
||||
//! let still = Clock::new(opened, true);
|
||||
//! assert_eq!(motion::fade(open, still, opened), 1.0);
|
||||
//! ```
|
||||
use horizon_theme::Motion;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// The time a frame shows, built once a frame by the game.
|
||||
@@ -50,28 +50,20 @@ impl Clock {
|
||||
}
|
||||
}
|
||||
|
||||
/// A duration and one of the design system's easing curves.
|
||||
/// A duration and an easing curve.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Tween {
|
||||
/// How long it runs.
|
||||
pub duration: Duration,
|
||||
/// The CSS `cubic-bezier` control points of its curve (a `horizon_theme::Motion`'s).
|
||||
/// The CSS `cubic-bezier` control points of its curve.
|
||||
pub curve: [f32; 4],
|
||||
}
|
||||
|
||||
impl Tween {
|
||||
/// `motion`'s curve over `duration`: the dial's motions are shorter than the launcher's, on
|
||||
/// the same curves.
|
||||
pub const fn new(duration: Duration, motion: Motion) -> Self {
|
||||
Self {
|
||||
duration,
|
||||
curve: motion.curve,
|
||||
}
|
||||
}
|
||||
|
||||
/// A theme motion as it is: its own duration and curve.
|
||||
pub const fn of(motion: Motion) -> Self {
|
||||
Self::new(motion.duration(), motion)
|
||||
/// `curve` over `duration`: the dial's motions are shorter than the launcher's, on the same
|
||||
/// curves.
|
||||
pub const fn new(duration: Duration, curve: [f32; 4]) -> Self {
|
||||
Self { duration, curve }
|
||||
}
|
||||
|
||||
/// The linear progress, 0 to 1, `since` a start at this clock; 1 on a still clock.
|
||||
@@ -84,7 +76,7 @@ impl Tween {
|
||||
|
||||
/// The eased progress, 0 to 1, on the tween's curve.
|
||||
pub fn progress(self, clock: Clock, since: Instant) -> f32 {
|
||||
horizon_theme::bezier(self.curve, self.linear(clock, since))
|
||||
bezier(self.curve, self.linear(clock, since))
|
||||
}
|
||||
|
||||
/// Whether it has finished (always, on a still clock).
|
||||
@@ -98,6 +90,29 @@ impl Tween {
|
||||
}
|
||||
}
|
||||
|
||||
/// A CSS `cubic-bezier(x1, y1, x2, y2)` at `t` in 0..1: solves x for the curve parameter,
|
||||
/// returns y.
|
||||
pub fn bezier([x1, y1, x2, y2]: [f32; 4], t: f32) -> f32 {
|
||||
let t = t.clamp(0.0, 1.0);
|
||||
if t == 0.0 || t == 1.0 {
|
||||
return t;
|
||||
}
|
||||
let at = |a: f32, b: f32, s: f32| {
|
||||
let u = 1.0 - s;
|
||||
3.0 * u * u * s * a + 3.0 * u * s * s * b + s * s * s
|
||||
};
|
||||
let (mut lo, mut hi) = (0f32, 1f32);
|
||||
for _ in 0..24 {
|
||||
let mid = (lo + hi) / 2.0;
|
||||
if at(x1, x2, mid) < t {
|
||||
lo = mid;
|
||||
} else {
|
||||
hi = mid;
|
||||
}
|
||||
}
|
||||
at(y1, y2, (lo + hi) / 2.0)
|
||||
}
|
||||
|
||||
/// An alpha from 0 to 1 as something fades in.
|
||||
pub fn fade(tween: Tween, clock: Clock, since: Instant) -> f32 {
|
||||
tween.progress(clock, since)
|
||||
@@ -145,7 +160,7 @@ mod tests {
|
||||
#[test]
|
||||
fn a_tween_runs_from_its_start_to_its_end_and_holds() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
assert_eq!(tween.progress(at(t0, 0), t0), 0.0);
|
||||
assert_eq!(tween.progress(at(t0, 80), t0), 1.0);
|
||||
assert_eq!(tween.progress(at(t0, 500), t0), 1.0);
|
||||
@@ -160,8 +175,7 @@ mod tests {
|
||||
fn a_still_clock_shows_every_motion_settled() {
|
||||
let t0 = Instant::now();
|
||||
let still = Clock::new(t0, true);
|
||||
let tween = Tween::of(horizon_theme::QUICK);
|
||||
assert_eq!(tween.duration, horizon_theme::QUICK.duration());
|
||||
let tween = Tween::new(horizon_theme::QUICK.duration(), horizon_theme::QUICK.curve);
|
||||
assert_eq!(fade(tween, still, t0), 1.0);
|
||||
assert_eq!(fade_out(tween, still, t0), 0.0);
|
||||
assert_eq!(scale_in(tween, still, t0, 0.94), 1.0);
|
||||
@@ -173,7 +187,7 @@ mod tests {
|
||||
#[test]
|
||||
fn the_helpers_start_where_they_say() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK);
|
||||
let tween = Tween::new(MS(100), horizon_theme::QUICK.curve);
|
||||
let c = at(t0, 0);
|
||||
assert_eq!(fade(tween, c, t0), 0.0);
|
||||
assert_eq!(fade_out(tween, c, t0), 1.0);
|
||||
@@ -184,10 +198,25 @@ mod tests {
|
||||
assert!((flash(tween, at(t0, 25), t0) - 0.75).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_curve_is_the_design_systems() {
|
||||
for motion in horizon_theme::MOTION {
|
||||
for i in 0..=20 {
|
||||
let t = i as f32 / 20.0;
|
||||
assert_eq!(
|
||||
bezier(motion.curve, t),
|
||||
motion.ease(t),
|
||||
"{} at {t}",
|
||||
motion.name
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_turn_takes_the_short_way_round() {
|
||||
let t0 = Instant::now();
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE);
|
||||
let tween = Tween::new(MS(80), horizon_theme::MOVE.curve);
|
||||
// From up-left (7/8 of a turn) to up-right: through up, not round the bottom.
|
||||
let from = 7.0 * FRAC_PI_4;
|
||||
let half = turn(tween, at(t0, 1), t0, from, FRAC_PI_4);
|
||||
|
||||
@@ -38,6 +38,12 @@
|
||||
//! ```
|
||||
use crate::hud::{HudAtlas, HudBatch};
|
||||
use crate::hud_kit::{colour, fit};
|
||||
use crate::menu_style::{self, OverlayColours};
|
||||
|
||||
/// The overlays' colours (`menu_style`, given at startup).
|
||||
fn overlay() -> &'static OverlayColours {
|
||||
&menu_style::get().overlay
|
||||
}
|
||||
|
||||
/// A pip under the strip: its size and the step from one to the next, in GUI px.
|
||||
pub const PIP: [f32; 2] = [3.0, 2.0];
|
||||
@@ -45,8 +51,12 @@ pub const PIP_STEP: f32 = 5.0;
|
||||
/// How far, in GUI px, the arrows sit from the name.
|
||||
pub const ARROW_GAP: f32 = 4.0;
|
||||
/// An arrow with a page that way, and one at an end, with none.
|
||||
pub const ARROW: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub const ARROW_OFF: u32 = colour(horizon_theme::BACKDROP_MUTED, 77);
|
||||
pub fn arrow_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
pub fn arrow_off_colour() -> u32 {
|
||||
colour(overlay().backdrop_muted, 77)
|
||||
}
|
||||
/// The pips (the selected one is white).
|
||||
pub const PIP_OFF: u32 = colour(0xFFFFFF, 89);
|
||||
pub const PIP_ON: u32 = colour(0xFFFFFF, 255);
|
||||
@@ -65,9 +75,15 @@ pub const EDGE_FADE: f32 = 12.0;
|
||||
pub const FADE: [f32; 5] = [1.0, 0.7, 0.35, 0.15, 0.1];
|
||||
/// The selected tab's fill and text, and the others'.
|
||||
pub const SELECTED_FILL: u32 = colour(0xFFFFFF, 242);
|
||||
pub const SELECTED_TEXT: u32 = colour(horizon_theme::DARK.page, 255);
|
||||
pub const TAB_FILL: u32 = colour(horizon_theme::DARK.page, 191);
|
||||
pub const TAB_TEXT: u32 = colour(horizon_theme::BACKDROP_MUTED, 255);
|
||||
pub fn selected_text() -> u32 {
|
||||
colour(overlay().page, 255)
|
||||
}
|
||||
pub fn tab_fill() -> u32 {
|
||||
colour(overlay().page, 191)
|
||||
}
|
||||
pub fn tab_text() -> u32 {
|
||||
colour(overlay().backdrop_muted, 255)
|
||||
}
|
||||
/// The line of text's height in GUI px (vanilla's font, without its shadow).
|
||||
const LINE: f32 = 8.0;
|
||||
|
||||
@@ -144,7 +160,11 @@ pub fn draw(batch: &mut HudBatch, atlas: &HudAtlas, strip: &Strip) {
|
||||
arrow,
|
||||
ax,
|
||||
ay,
|
||||
if on { ARROW } else { ARROW_OFF },
|
||||
if on {
|
||||
arrow_colour()
|
||||
} else {
|
||||
arrow_off_colour()
|
||||
},
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -282,9 +302,9 @@ pub fn draw_tabs(batch: &mut HudBatch, atlas: &HudAtlas, strip: &TabStrip, alpha
|
||||
for tab in &row.tabs {
|
||||
let [tx, ty, tw, th] = tab.area;
|
||||
let (fill, text) = if tab.selected {
|
||||
(SELECTED_FILL, SELECTED_TEXT)
|
||||
(SELECTED_FILL, selected_text())
|
||||
} else {
|
||||
(TAB_FILL, TAB_TEXT)
|
||||
(tab_fill(), tab_text())
|
||||
};
|
||||
let tab_start = batch.vertices.len();
|
||||
// Cut where the edges' fades start, so each fade runs over its own piece.
|
||||
@@ -380,15 +400,16 @@ mod tests {
|
||||
let [ax, _] = strip.arrows[i];
|
||||
(batch.vertices.iter())
|
||||
.filter(|v| {
|
||||
(v.pos[0] - ax).abs() < 4.0 && v.color & 0x00FF_FFFF == ARROW & 0x00FF_FFFF
|
||||
(v.pos[0] - ax).abs() < 4.0
|
||||
&& v.color & 0x00FF_FFFF == arrow_colour() & 0x00FF_FFFF
|
||||
})
|
||||
.map(|v| v.color >> 24)
|
||||
.max()
|
||||
.unwrap_or(0)
|
||||
};
|
||||
let first = collapsed(&atlas, &pages, 0, AREA);
|
||||
assert_eq!(alpha(&first, 0), ARROW_OFF >> 24);
|
||||
assert_eq!(alpha(&first, 1), ARROW >> 24);
|
||||
assert_eq!(alpha(&first, 0), arrow_off_colour() >> 24);
|
||||
assert_eq!(alpha(&first, 1), arrow_colour() >> 24);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -14,7 +14,6 @@ pub mod biome;
|
||||
pub mod block_edit;
|
||||
pub mod block_entities;
|
||||
pub mod block_entity_anim;
|
||||
pub mod block_entity_cem;
|
||||
pub mod block_entity_render;
|
||||
pub mod block_sprites;
|
||||
pub mod block_states;
|
||||
@@ -44,6 +43,7 @@ pub mod custom_sky;
|
||||
pub mod datapack;
|
||||
pub mod dynamic_light;
|
||||
pub mod effects;
|
||||
pub mod entity_textures;
|
||||
pub mod environment;
|
||||
pub mod extras;
|
||||
pub(crate) mod extras_ui;
|
||||
@@ -51,7 +51,6 @@ pub mod fast_hash;
|
||||
pub mod fluid_render;
|
||||
pub mod fog;
|
||||
pub mod font;
|
||||
pub mod fusion;
|
||||
pub mod gfx;
|
||||
pub mod graphics;
|
||||
pub mod graphics_style;
|
||||
@@ -74,6 +73,7 @@ pub mod light;
|
||||
pub mod lod;
|
||||
pub mod logging;
|
||||
pub mod menu_blur;
|
||||
pub mod menu_style;
|
||||
pub mod mesher;
|
||||
pub mod minimap;
|
||||
pub mod mipmap;
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
//! The look of the screens vanilla doesn't have that the engine still draws: the settings pages
|
||||
//! (`graphics_style`), the HUD kit's tab strip, and the overlays drawn with `ui_theme` (the
|
||||
//! on-screen keyboard, the boot screen, the missing-resources window). Vanilla's screens never
|
||||
//! read it.
|
||||
//!
|
||||
//! The layer above gives it once at startup ([`install`]), before the first frame; the
|
||||
//! official game gives Horizon's design system (`docs/design-system.md`). With none given, the
|
||||
//! screens draw in [`NEUTRAL`]: vanilla's greys and chat colours, and no text where they would
|
||||
//! use their own fonts. A read is one atomic load, and only those screens make it.
|
||||
use std::sync::OnceLock;
|
||||
|
||||
/// Colours as `0xRRGGBB`, sizes in dp (the launcher's logical pixels).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct MenuStyle {
|
||||
pub settings: SettingsColours,
|
||||
pub overlay: OverlayColours,
|
||||
pub sizes: Sizes,
|
||||
/// The overlays' TrueType faces; none: they draw no text.
|
||||
pub fonts: Option<Fonts>,
|
||||
}
|
||||
|
||||
/// The settings pages: square panels of dark glass over the world, flat controls, one face.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct SettingsColours {
|
||||
/// The plate behind everything, drawn see-through.
|
||||
pub page: u32,
|
||||
/// Text, and the light the panels, rules, hovers and controls are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// Labels, descriptions, what can't be used.
|
||||
pub muted: u32,
|
||||
/// Wells and the dark edge of small marks.
|
||||
pub outline: u32,
|
||||
/// Focus, a checked box, a slider's fill.
|
||||
pub accent: u32,
|
||||
/// The one main button, and while hovered.
|
||||
pub face: u32,
|
||||
pub face_hover: u32,
|
||||
pub success: u32,
|
||||
pub warn: u32,
|
||||
pub danger: u32,
|
||||
}
|
||||
|
||||
/// Overlays drawn over the game (the HUD kit's tab strip, `ui_theme`'s overlays).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct OverlayColours {
|
||||
/// The dark page under text and tabs.
|
||||
pub page: u32,
|
||||
/// Muted text over a veiled backdrop.
|
||||
pub backdrop_muted: u32,
|
||||
/// Text and the light hover and pressed plates are drawn in.
|
||||
pub ink: u32,
|
||||
/// Secondary text and values.
|
||||
pub ink_soft: u32,
|
||||
/// One-pixel rules between rows.
|
||||
pub rule: u32,
|
||||
/// The main action, and its text.
|
||||
pub accent: u32,
|
||||
pub on_accent: u32,
|
||||
}
|
||||
|
||||
/// `ui_theme`'s type scale and shapes, in dp.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Sizes {
|
||||
pub caption: f32,
|
||||
pub label: f32,
|
||||
pub ui: f32,
|
||||
pub body: f32,
|
||||
pub title: f32,
|
||||
/// The boot screen's wordmark at its smallest, and its console lines.
|
||||
pub display: f32,
|
||||
pub micro: f32,
|
||||
/// Fields; plates (hover rows, selection); a large control's height.
|
||||
pub radius: f32,
|
||||
pub radius_plate: f32,
|
||||
pub control_large: f32,
|
||||
}
|
||||
|
||||
/// TrueType faces (`ui_theme::Face`).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Fonts {
|
||||
pub regular: &'static [u8],
|
||||
pub medium: &'static [u8],
|
||||
pub semibold: &'static [u8],
|
||||
pub mono: &'static [u8],
|
||||
}
|
||||
|
||||
/// The look with nothing given: vanilla's greys and chat colours.
|
||||
pub const NEUTRAL: MenuStyle = MenuStyle {
|
||||
settings: SettingsColours {
|
||||
page: 0x101010,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
muted: 0xa0a0a0,
|
||||
outline: 0x000000,
|
||||
accent: 0xffffff,
|
||||
face: 0x555555,
|
||||
face_hover: 0x6f6f6f,
|
||||
success: 0x55ff55,
|
||||
warn: 0xffff55,
|
||||
danger: 0xff5555,
|
||||
},
|
||||
overlay: OverlayColours {
|
||||
page: 0x101010,
|
||||
backdrop_muted: 0xa0a0a0,
|
||||
ink: 0xffffff,
|
||||
ink_soft: 0xe0e0e0,
|
||||
rule: 0x303030,
|
||||
accent: 0xffffff,
|
||||
on_accent: 0x000000,
|
||||
},
|
||||
sizes: Sizes {
|
||||
caption: 12.0,
|
||||
label: 13.0,
|
||||
ui: 14.0,
|
||||
body: 15.0,
|
||||
title: 28.0,
|
||||
display: 44.0,
|
||||
micro: 11.0,
|
||||
radius: 0.0,
|
||||
radius_plate: 0.0,
|
||||
control_large: 40.0,
|
||||
},
|
||||
fonts: None,
|
||||
};
|
||||
|
||||
static STYLE: OnceLock<MenuStyle> = OnceLock::new();
|
||||
|
||||
/// Give the menus their look: call it once at startup. A second call keeps the first look and
|
||||
/// returns false.
|
||||
pub fn install(style: MenuStyle) -> bool {
|
||||
STYLE.set(style).is_ok()
|
||||
}
|
||||
|
||||
/// The look given to [`install`], or [`NEUTRAL`].
|
||||
#[inline]
|
||||
pub fn get() -> &'static MenuStyle {
|
||||
STYLE.get().unwrap_or(&NEUTRAL)
|
||||
}
|
||||
|
||||
/// `0xRRGGBB` and an alpha in the HUD's colour encoding (`0xAABBGGRR`).
|
||||
pub const fn hud_colour(rgb: u32, alpha: u8) -> u32 {
|
||||
(alpha as u32) << 24 | (rgb & 0xff) << 16 | (rgb >> 8 & 0xff) << 8 | (rgb >> 16 & 0xff)
|
||||
}
|
||||
@@ -11,7 +11,7 @@ mod sides;
|
||||
#[cfg(test)]
|
||||
#[path = "mesher/source_tests.rs"]
|
||||
mod source_tests;
|
||||
use crate::connected::{Pick, TileLayer};
|
||||
use crate::connected::{ConnectedTextures, NoConnected, Pick, TileLayer};
|
||||
use crate::{
|
||||
assets::{Assets, RenderAssets},
|
||||
biome::{Biomes, GrassModifier},
|
||||
@@ -24,7 +24,6 @@ use horizon_assets::model::Direction as ModelDirection;
|
||||
use horizon_core::{
|
||||
biome::BiomeZoom, geometry::Direction, position::BlockPos, random::position_seed,
|
||||
};
|
||||
use horizon_optifine::ctm::connect::{Axes as CtmAxes, Face as CtmFace};
|
||||
use horizon_world::{
|
||||
block_render::FaceVisibility,
|
||||
fluid::{FluidKind, FluidState},
|
||||
@@ -1872,11 +1871,27 @@ impl Mesher<'_> {
|
||||
)
|
||||
}
|
||||
/// The meshing workers' path: `out`'s buffers and `scratch` are reused
|
||||
/// rather than allocated per section.
|
||||
/// rather than allocated per section. A pack's connected textures mesh through their
|
||||
/// format's entry point ([`crate::connected::Connected::mesh`]).
|
||||
pub fn mesh_reusing(
|
||||
&mut self,
|
||||
region: &[[Option<&Chunk>; 3]; 3],
|
||||
sy: i32,
|
||||
out: SectionMesh,
|
||||
scratch: &mut MeshScratch,
|
||||
) -> SectionMesh {
|
||||
let render = self.render;
|
||||
match &render.connected {
|
||||
Some(connected) => (connected.mesh)(self, &*connected.rules, region, sy, out, scratch),
|
||||
None => self.mesh_with(&NoConnected, region, sy, out, scratch),
|
||||
}
|
||||
}
|
||||
/// [`Self::mesh_reusing`] with the connected textures `connected`.
|
||||
pub fn mesh_with<C: ConnectedTextures>(
|
||||
&mut self,
|
||||
connected: &C,
|
||||
region: &[[Option<&Chunk>; 3]; 3],
|
||||
sy: i32,
|
||||
mut out: SectionMesh,
|
||||
scratch: &mut MeshScratch,
|
||||
) -> SectionMesh {
|
||||
@@ -2021,7 +2036,6 @@ impl Mesher<'_> {
|
||||
)
|
||||
.unwrap_or(true);
|
||||
}
|
||||
let connected = &self.render.connected;
|
||||
let start = [out.solid.len(), out.translucent.len()];
|
||||
for model in &models {
|
||||
for face in &model.faces {
|
||||
@@ -2052,6 +2066,7 @@ impl Mesher<'_> {
|
||||
}
|
||||
}
|
||||
self.face(
|
||||
connected,
|
||||
pad,
|
||||
&mut tints,
|
||||
&mut out,
|
||||
@@ -2102,8 +2117,9 @@ impl Mesher<'_> {
|
||||
})
|
||||
}
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn face(
|
||||
fn face<C: ConnectedTextures>(
|
||||
&self,
|
||||
connected: &C,
|
||||
pad: &Padded,
|
||||
tints: &mut Tints,
|
||||
out: &mut SectionMesh,
|
||||
@@ -2163,55 +2179,40 @@ impl Mesher<'_> {
|
||||
}
|
||||
None => tint,
|
||||
};
|
||||
// Fusion's and then OptiFine's connected textures: another sprite, or one per quarter,
|
||||
// and the overlays drawn over it (a few per face at most; more are dropped).
|
||||
let (fusion, connected) = (&self.render.fusion, &self.render.connected);
|
||||
// Connected textures: another sprite, or one per quarter, and the overlays drawn over it
|
||||
// (a few per face at most; more are dropped).
|
||||
let mut overlays = [None; 8];
|
||||
let mut count = 0;
|
||||
let mut push = |overlay| {
|
||||
if let Some(slot) = overlays.get_mut(count) {
|
||||
*slot = Some(overlay);
|
||||
count += 1;
|
||||
}
|
||||
};
|
||||
let neighbour = |n: [i32; 3]| pad.blocks[(cell as isize + step_index(n)) as usize];
|
||||
let fused = face.fusion.and_then(|rule| {
|
||||
fusion.pick(
|
||||
rule,
|
||||
id,
|
||||
CtmFace::ALL[q.facing as usize],
|
||||
q.tint_index,
|
||||
neighbour,
|
||||
let pick = if connected.is_empty() {
|
||||
Pick::Keep
|
||||
} else {
|
||||
let mut push = |overlay| {
|
||||
if let Some(slot) = overlays.get_mut(count) {
|
||||
*slot = Some(overlay);
|
||||
count += 1;
|
||||
}
|
||||
};
|
||||
let tints = &*tints;
|
||||
connected.pick(
|
||||
&crate::connected::Face {
|
||||
state: id,
|
||||
layer: face.layer as u16,
|
||||
facing: q.facing as u8,
|
||||
pos: [world.x, world.y, world.z],
|
||||
positions: &q.positions,
|
||||
uv: &q.uv,
|
||||
pane: state.pane,
|
||||
tint_index: q.tint_index,
|
||||
rule: face.fusion,
|
||||
},
|
||||
|n: [i32; 3]| pad.blocks[(cell as isize + step_index(n)) as usize],
|
||||
|s| {
|
||||
self.tables
|
||||
.info
|
||||
.get(s as usize)
|
||||
.is_some_and(|i| i.opaque_cube)
|
||||
},
|
||||
&mut push,
|
||||
)
|
||||
});
|
||||
let pick = if let Some(pick) = fused {
|
||||
pick
|
||||
} else if connected.is_empty() {
|
||||
Pick::Keep
|
||||
} else {
|
||||
let tints = &*tints;
|
||||
connected.pick(
|
||||
id,
|
||||
face.layer as u16,
|
||||
CtmFace::ALL[q.facing as usize],
|
||||
[world.x, world.y, world.z],
|
||||
neighbour,
|
||||
|| Some(tints.biome(pos[0], pos[1], pos[2])),
|
||||
// A pane's tiles are drawn with the cube's UVs (below), so that is its texture.
|
||||
|| {
|
||||
if state.pane {
|
||||
Some(CtmAxes::cube(CtmFace::ALL[q.facing as usize]))
|
||||
} else {
|
||||
CtmAxes::texture(&q.positions, &q.uv)
|
||||
}
|
||||
},
|
||||
&mut push,
|
||||
)
|
||||
};
|
||||
|
||||
@@ -100,8 +100,7 @@ fn fixture() -> (Scratch, Assets, RenderAssets, MeshTables, Biomes) {
|
||||
pbr_normals: vec![],
|
||||
pbr_specular: vec![],
|
||||
pbr_size: 1,
|
||||
connected: Default::default(),
|
||||
fusion: Default::default(),
|
||||
connected: None,
|
||||
generation: 1,
|
||||
};
|
||||
let assets = Assets {
|
||||
|
||||
@@ -1501,7 +1501,7 @@ pub enum Event {
|
||||
/// ones that differ from their defaults (the others went back to theirs).
|
||||
PackOptions {
|
||||
entries: Vec<String>,
|
||||
chosen: std::collections::BTreeMap<String, horizon_polytone::pack::ConfigValue>,
|
||||
chosen: std::collections::BTreeMap<String, horizon_pack_options::ConfigValue>,
|
||||
},
|
||||
/// An accepted button press or the release of a slider.
|
||||
ButtonClick,
|
||||
@@ -1688,7 +1688,7 @@ pub struct OptionsUi {
|
||||
/// The Pack Options page, and the packs' Polytone config entries by pack id (the game
|
||||
/// fills them beside `pack_infos`).
|
||||
pub pack_options: crate::pack_options_ui::PackOptionsUi,
|
||||
pub pack_configs: std::collections::BTreeMap<String, horizon_polytone::pack::Configs>,
|
||||
pub pack_configs: std::collections::BTreeMap<String, horizon_pack_options::Configs>,
|
||||
pub split_profiles: crate::split_profiles::SplitProfiles,
|
||||
/// HDR calibration while its page is open.
|
||||
pub calibration: Option<crate::hdr_calibration::Calibration>,
|
||||
@@ -4018,7 +4018,7 @@ impl OptionsUi {
|
||||
events.push(Event::DownloadPack(i));
|
||||
}
|
||||
crate::pack_screen::Action::Options(id) => {
|
||||
let mut configs = horizon_polytone::pack::Configs::default();
|
||||
let mut configs = horizon_pack_options::Configs::default();
|
||||
if let Some(own) = self.pack_configs.get(&id) {
|
||||
configs.merge(own);
|
||||
}
|
||||
|
||||
@@ -171,7 +171,7 @@ impl OptionsUi {
|
||||
added::Row::Text { text, .. } => {
|
||||
out.extend(wrap(&text, 64).into_iter().map(Row::Note))
|
||||
}
|
||||
added::Row::Space(_) | added::Row::Field { .. } => continue,
|
||||
added::Row::Space(_) => continue,
|
||||
added::Row::Button {
|
||||
label,
|
||||
active,
|
||||
|
||||
+1
-6
@@ -12,6 +12,7 @@
|
||||
//! block models here, so their files are not read; copper golem statues have no CEM name.
|
||||
|
||||
use crate::block_entity_render::ModelPart;
|
||||
use crate::pack_hooks::Reshaped;
|
||||
use horizon_optifine::cem::{
|
||||
files::{atlas_name, jem_files, load_jem},
|
||||
model::{Bone, EntityModel},
|
||||
@@ -140,12 +141,6 @@ const TARGETS: &[Target] = &[
|
||||
model("decorated_pot_sides", &["decorated_pot"], POT_SIDES),
|
||||
];
|
||||
|
||||
/// Every model, reshaped or vanilla's, and the atlas names of the `.jem` textures by model.
|
||||
pub type Reshaped = (
|
||||
HashMap<&'static str, ModelPart>,
|
||||
HashMap<&'static str, String>,
|
||||
);
|
||||
|
||||
/// The models the packs under `root` reshape, over `vanilla`'s; None when no block entity has
|
||||
/// a `.jem` there.
|
||||
pub fn reshape(root: &Path, vanilla: &HashMap<&'static str, ModelPart>) -> Option<Reshaped> {
|
||||
@@ -0,0 +1,969 @@
|
||||
//! OptiFine's Custom Item Textures (and CIT Resewn's): the rules of the enabled packs'
|
||||
//! `optifine/cit/**/*.properties`, read from the overlay resource root, and which of them a stack
|
||||
//! matches ([`crate::cit::Matcher`]). The rules themselves are `horizon_optifine::cit`'s; the
|
||||
//! engine gets them as [`crate::cit::Rule`]s.
|
||||
|
||||
use super::cit_glint::{load_global, stack_glint};
|
||||
use crate::cit::{self as engine, CitRules};
|
||||
use crate::cit_glint::StackGlint;
|
||||
use horizon_client_core::component::name_text;
|
||||
use horizon_client_core::scoreboard::comp_text;
|
||||
use horizon_items::item_data::{canon_tag, encode_components};
|
||||
use horizon_items::items::ItemStack;
|
||||
use horizon_optifine::cit::{
|
||||
Blend, ComponentTest, Factor, Glint, Global, Hand, Kind, Rule, Source, ValueTest,
|
||||
};
|
||||
use horizon_optifine::{Properties, properties_files_in};
|
||||
use horizon_world::nbt::{JavaString, Tag, parse_snbt};
|
||||
use std::borrow::Cow;
|
||||
use std::collections::HashMap;
|
||||
use std::fs;
|
||||
use std::hash::{DefaultHasher, Hash, Hasher};
|
||||
use std::path::Path;
|
||||
use std::sync::{Arc, Mutex};
|
||||
|
||||
/// Every rule under the root's `optifine/cit/`, `mcpatcher/cit/` and CIT Resewn's
|
||||
/// `citresewn/cit/` folders, the one chosen first when several match first (`Rule::priority`).
|
||||
/// The pack's global `cit.properties` is not a rule.
|
||||
pub fn load_rules(root: &Path) -> Vec<Rule> {
|
||||
let tops = ["optifine", "mcpatcher", "citresewn"];
|
||||
let mut rules: Vec<Rule> = properties_files_in(root, &tops, "cit")
|
||||
.into_iter()
|
||||
.filter(|path| !path.ends_with("/cit.properties"))
|
||||
.filter_map(|path| {
|
||||
let props = read_properties(&root.join(&path))?;
|
||||
let rule = Rule::parse(&path, &props, |p| root.join(p).is_file());
|
||||
if rule.is_none() {
|
||||
log::warn!("custom item textures: {path} is not a rule Horizon can read");
|
||||
}
|
||||
rule
|
||||
})
|
||||
.collect();
|
||||
rules.sort_by(Rule::priority);
|
||||
rules
|
||||
}
|
||||
|
||||
/// A `.properties` file as CIT Resewn reads them (`Properties::parse_equals_first`): UTF-8,
|
||||
/// else Latin-1 as Java reads them, so a pack saved that way still loads. `None` when it can't
|
||||
/// be read.
|
||||
pub fn read_properties(path: &Path) -> Option<Properties> {
|
||||
let bytes = fs::read(path).ok()?;
|
||||
let text = String::from_utf8(bytes)
|
||||
.unwrap_or_else(|e| e.into_bytes().iter().map(|&b| char::from(b)).collect());
|
||||
Some(Properties::parse_equals_first(&text))
|
||||
}
|
||||
|
||||
/// The rules at `root` with the pack's `cit.properties`, as the engine draws and matches them.
|
||||
pub fn load(root: &Path) -> CitRules {
|
||||
cit_rules(load_rules(root), load_global(root))
|
||||
}
|
||||
|
||||
/// `rules` (in priority order, the winner first) under `global`, for the engine.
|
||||
pub fn cit_rules(rules: Vec<Rule>, global: Global) -> CitRules {
|
||||
let drawn = rules.iter().map(rule).collect();
|
||||
let use_glint = global.use_glint;
|
||||
CitRules::new(drawn, use_glint, Box::new(Matcher::new(rules, global)))
|
||||
}
|
||||
|
||||
/// A rule's file as the engine draws it: `text` read as the `.properties` file at `path`, every
|
||||
/// file it names taken to exist. For tests and tools.
|
||||
pub fn parse_rule(path: &str, text: &str) -> Option<engine::Rule> {
|
||||
Rule::parse(path, &Properties::parse_equals_first(text), |_| true).map(|r| rule(&r))
|
||||
}
|
||||
|
||||
/// [`parse_rule`] for a rule in the pack at `root`, whose files it looks for there.
|
||||
pub fn parse_rule_in(root: &Path, path: &str, text: &str) -> Option<engine::Rule> {
|
||||
let props = Properties::parse_equals_first(text);
|
||||
Rule::parse(path, &props, |p| root.join(p).is_file()).map(|r| rule(&r))
|
||||
}
|
||||
|
||||
/// Rules from (path, `.properties` text) under the global `cit.properties` text `global`, in
|
||||
/// priority order, every file they name taken to exist. For tests and tools.
|
||||
pub fn parse_rules(files: &[(&str, &str)], global: &str) -> CitRules {
|
||||
let mut rules: Vec<Rule> = files
|
||||
.iter()
|
||||
.filter_map(|(path, text)| {
|
||||
Rule::parse(path, &Properties::parse_equals_first(text), |_| true)
|
||||
})
|
||||
.collect();
|
||||
rules.sort_by(Rule::priority);
|
||||
cit_rules(
|
||||
rules,
|
||||
Global::parse(&Properties::parse_equals_first(global)),
|
||||
)
|
||||
}
|
||||
|
||||
/// A `blend=` value as the engine draws it ([`horizon_optifine::cit::parse_blend`]). For tests
|
||||
/// and tools.
|
||||
pub fn parse_blend(value: &str) -> Option<Option<engine::Blend>> {
|
||||
horizon_optifine::cit::parse_blend(value).map(|b| b.map(blend))
|
||||
}
|
||||
|
||||
fn rule(r: &Rule) -> engine::Rule {
|
||||
engine::Rule {
|
||||
path: r.path.clone(),
|
||||
kind: kind(r.kind),
|
||||
texture: r.texture.clone(),
|
||||
textures: r.textures.clone(),
|
||||
model: r.model.clone(),
|
||||
models: r.models.clone(),
|
||||
glint: glint(&r.glint),
|
||||
}
|
||||
}
|
||||
|
||||
fn kind(k: Kind) -> engine::Kind {
|
||||
match k {
|
||||
Kind::Item => engine::Kind::Item,
|
||||
Kind::Armor => engine::Kind::Armor,
|
||||
Kind::Elytra => engine::Kind::Elytra,
|
||||
Kind::Enchantment => engine::Kind::Enchantment,
|
||||
}
|
||||
}
|
||||
|
||||
fn of_kind(k: engine::Kind) -> Kind {
|
||||
match k {
|
||||
engine::Kind::Item => Kind::Item,
|
||||
engine::Kind::Armor => Kind::Armor,
|
||||
engine::Kind::Elytra => Kind::Elytra,
|
||||
engine::Kind::Enchantment => Kind::Enchantment,
|
||||
}
|
||||
}
|
||||
|
||||
fn of_hand(h: engine::Hand) -> Hand {
|
||||
match h {
|
||||
engine::Hand::Any => Hand::Any,
|
||||
engine::Hand::Main => Hand::Main,
|
||||
engine::Hand::Off => Hand::Off,
|
||||
}
|
||||
}
|
||||
|
||||
fn glint(g: &Glint) -> engine::Glint {
|
||||
engine::Glint {
|
||||
layer: g.layer,
|
||||
blend: g.blend.map(blend),
|
||||
speed: g.speed,
|
||||
rotation: g.rotation,
|
||||
duration: g.duration,
|
||||
rgba: g.rgba,
|
||||
use_glint: g.use_glint,
|
||||
blur: g.blur,
|
||||
}
|
||||
}
|
||||
|
||||
fn blend(b: Blend) -> engine::Blend {
|
||||
engine::Blend {
|
||||
src: factor(b.src),
|
||||
dst: factor(b.dst),
|
||||
src_alpha: factor(b.src_alpha),
|
||||
dst_alpha: factor(b.dst_alpha),
|
||||
}
|
||||
}
|
||||
|
||||
fn factor(f: Factor) -> engine::Factor {
|
||||
use engine::Factor as F;
|
||||
match f {
|
||||
Factor::Zero => F::Zero,
|
||||
Factor::One => F::One,
|
||||
Factor::SrcColor => F::SrcColor,
|
||||
Factor::OneMinusSrcColor => F::OneMinusSrcColor,
|
||||
Factor::SrcAlpha => F::SrcAlpha,
|
||||
Factor::OneMinusSrcAlpha => F::OneMinusSrcAlpha,
|
||||
Factor::DstAlpha => F::DstAlpha,
|
||||
Factor::OneMinusDstAlpha => F::OneMinusDstAlpha,
|
||||
Factor::DstColor => F::DstColor,
|
||||
Factor::OneMinusDstColor => F::OneMinusDstColor,
|
||||
Factor::SrcAlphaSaturate => F::SrcAlphaSaturate,
|
||||
}
|
||||
}
|
||||
|
||||
/// The rules with an index by item and a cache of what each stack matched.
|
||||
#[derive(Debug, Default)]
|
||||
struct Matcher {
|
||||
rules: Vec<Rule>,
|
||||
/// The pack's `cit.properties`.
|
||||
global: Global,
|
||||
/// Per kind (`Kind as usize`), the rules naming each item, in priority order.
|
||||
by_item: [HashMap<String, Vec<u32>>; 4],
|
||||
/// Enchantment rules without `items`, in priority order.
|
||||
any_item: Vec<u32>,
|
||||
/// Per rule, per component test: its literal read as SNBT and as a JSON text component.
|
||||
literals: Vec<Vec<Prepared>>,
|
||||
selected: Mutex<HashMap<u64, Option<u32>>>,
|
||||
enchanted: Mutex<HashMap<u64, Vec<u32>>>,
|
||||
glints: Mutex<HashMap<u64, Arc<StackGlint>>>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
struct Prepared {
|
||||
snbt: Option<Tag>,
|
||||
json: Option<String>,
|
||||
}
|
||||
|
||||
/// Cache entries kept before the cache starts over.
|
||||
const CACHE_LIMIT: usize = 4096;
|
||||
|
||||
impl Matcher {
|
||||
/// `rules` in priority order, the winner first.
|
||||
fn new(rules: Vec<Rule>, global: Global) -> Self {
|
||||
let mut by_item: [HashMap<String, Vec<u32>>; 4] = Default::default();
|
||||
let mut any_item = Vec::new();
|
||||
for (i, rule) in rules.iter().enumerate() {
|
||||
let i = i as u32;
|
||||
if rule.kind == Kind::Enchantment && rule.items.is_empty() {
|
||||
any_item.push(i);
|
||||
}
|
||||
for item in &rule.items {
|
||||
let list = by_item[rule.kind as usize].entry(item.clone()).or_default();
|
||||
if list.last() != Some(&i) {
|
||||
list.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
let literals = rules
|
||||
.iter()
|
||||
.map(|r| r.components.iter().map(prepare).collect())
|
||||
.collect();
|
||||
Self {
|
||||
rules,
|
||||
global,
|
||||
by_item,
|
||||
any_item,
|
||||
literals,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether rule `i` matches the stack drawn in `hand`.
|
||||
fn matches(
|
||||
&self,
|
||||
i: u32,
|
||||
stack: &ItemStack,
|
||||
hand: Hand,
|
||||
max_damage: u32,
|
||||
comps: Option<&Tag>,
|
||||
) -> bool {
|
||||
let rule = &self.rules[i as usize];
|
||||
if rule.hand != Hand::Any && rule.hand != hand {
|
||||
return false;
|
||||
}
|
||||
let count = i32::try_from(stack.count).unwrap_or(i32::MAX);
|
||||
if rule.stack_size.as_ref().is_some_and(|r| !r.contains(count)) {
|
||||
return false;
|
||||
}
|
||||
// CIT Resewn: only damageable items have damage.
|
||||
let damage = if max_damage > 0 { stack.damage } else { 0 };
|
||||
if rule
|
||||
.damage
|
||||
.as_ref()
|
||||
.is_some_and(|d| !d.matches(damage, max_damage))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let enchantments = stack.crafting_enchantments();
|
||||
let listed = |id: &str| rule.enchantments.iter().any(|e| e == id);
|
||||
if !rule.enchantments.is_empty() && !enchantments.iter().any(|(id, _)| listed(id)) {
|
||||
return false;
|
||||
}
|
||||
if let Some(levels) = &rule.enchantment_levels {
|
||||
let level_in_range = enchantments.iter().any(|(id, level)| {
|
||||
(rule.enchantments.is_empty() || listed(id))
|
||||
&& levels.contains(i32::try_from(*level).unwrap_or(i32::MAX))
|
||||
});
|
||||
if !level_in_range {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
let literals = &self.literals[i as usize];
|
||||
rule.components
|
||||
.iter()
|
||||
.zip(literals)
|
||||
.all(|(test, lit)| component_test(test, lit, stack, comps) != test.negate)
|
||||
}
|
||||
}
|
||||
|
||||
impl engine::Matcher for Matcher {
|
||||
fn keep_glints(&mut self, keep: &dyn Fn(usize) -> bool) {
|
||||
self.any_item.retain(|&i| keep(i as usize));
|
||||
let named = &mut self.by_item[Kind::Enchantment as usize];
|
||||
for list in named.values_mut() {
|
||||
list.retain(|&i| keep(i as usize));
|
||||
}
|
||||
named.retain(|_, list| !list.is_empty());
|
||||
lock(&self.enchanted).clear();
|
||||
lock(&self.glints).clear();
|
||||
}
|
||||
|
||||
fn select(
|
||||
&self,
|
||||
kind: engine::Kind,
|
||||
stack: &ItemStack,
|
||||
hand: engine::Hand,
|
||||
max_damage: u32,
|
||||
) -> Option<usize> {
|
||||
let (kind, hand) = (of_kind(kind), of_hand(hand));
|
||||
let candidates = self.by_item[kind as usize].get(&*stack.item)?;
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key((0, kind, hand), stack, max_damage, comps.as_ref());
|
||||
if let Some(hit) = lock(&self.selected).get(&key) {
|
||||
return hit.map(|i| i as usize);
|
||||
}
|
||||
let found = candidates
|
||||
.iter()
|
||||
.copied()
|
||||
.find(|&i| self.matches(i, stack, hand, max_damage, comps.as_ref()));
|
||||
remember(&self.selected, key, found);
|
||||
found.map(|i| i as usize)
|
||||
}
|
||||
|
||||
fn enchantments(&self, stack: &ItemStack, hand: engine::Hand, max_damage: u32) -> Vec<usize> {
|
||||
let hand = of_hand(hand);
|
||||
let named = self.by_item[Kind::Enchantment as usize]
|
||||
.get(&*stack.item)
|
||||
.map_or(&[][..], Vec::as_slice);
|
||||
if named.is_empty() && self.any_item.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key(
|
||||
(1, Kind::Enchantment, hand),
|
||||
stack,
|
||||
max_damage,
|
||||
comps.as_ref(),
|
||||
);
|
||||
let hit = lock(&self.enchanted).get(&key).cloned();
|
||||
let found = hit.unwrap_or_else(|| {
|
||||
let mut all: Vec<u32> = named.iter().chain(&self.any_item).copied().collect();
|
||||
all.sort_unstable();
|
||||
all.retain(|&i| self.matches(i, stack, hand, max_damage, comps.as_ref()));
|
||||
remember(&self.enchanted, key, all.clone());
|
||||
all
|
||||
});
|
||||
found.into_iter().map(|i| i as usize).collect()
|
||||
}
|
||||
|
||||
/// Worked out once per stack and hand.
|
||||
fn glint(
|
||||
&self,
|
||||
stack: &ItemStack,
|
||||
hand: engine::Hand,
|
||||
max_damage: u32,
|
||||
foil: bool,
|
||||
) -> Option<Arc<StackGlint>> {
|
||||
let no_rules =
|
||||
self.any_item.is_empty() && self.by_item[Kind::Enchantment as usize].is_empty();
|
||||
// Before the cache, which `foil` is not part of.
|
||||
if !foil || (no_rules && self.global.use_glint) {
|
||||
return None;
|
||||
}
|
||||
let comps = encode_components(stack);
|
||||
let key = cache_key(
|
||||
(2, Kind::Enchantment, of_hand(hand)),
|
||||
stack,
|
||||
max_damage,
|
||||
comps.as_ref(),
|
||||
);
|
||||
if let Some(hit) = lock(&self.glints).get(&key) {
|
||||
return Some(hit.clone());
|
||||
}
|
||||
let matched = self.enchantments(stack, hand, max_damage);
|
||||
let glint = Arc::new(stack_glint(
|
||||
&self.rules,
|
||||
&matched,
|
||||
stack.crafting_enchantments(),
|
||||
&self.global,
|
||||
));
|
||||
remember(&self.glints, key, glint.clone());
|
||||
Some(glint)
|
||||
}
|
||||
}
|
||||
|
||||
fn lock<T>(m: &Mutex<T>) -> std::sync::MutexGuard<'_, T> {
|
||||
m.lock().unwrap_or_else(|e| e.into_inner())
|
||||
}
|
||||
|
||||
fn remember<V>(cache: &Mutex<HashMap<u64, V>>, key: u64, value: V) {
|
||||
let mut cache = lock(cache);
|
||||
if cache.len() >= CACHE_LIMIT {
|
||||
cache.clear();
|
||||
}
|
||||
cache.insert(key, value);
|
||||
}
|
||||
|
||||
/// What a cached answer depends on; `query` tells `select`, `enchantments` and `glint` apart.
|
||||
fn cache_key(query: (u8, Kind, Hand), stack: &ItemStack, max: u32, comps: Option<&Tag>) -> u64 {
|
||||
let mut h = DefaultHasher::new();
|
||||
(query.0, query.1 as u8, query.2 as u8, &*stack.item).hash(&mut h);
|
||||
(stack.count, stack.damage, max, comps).hash(&mut h);
|
||||
h.finish()
|
||||
}
|
||||
|
||||
fn prepare(test: &ComponentTest) -> Prepared {
|
||||
let ValueTest::Literal(lit) = &test.value else {
|
||||
return Prepared::default();
|
||||
};
|
||||
let text = lit.text.trim();
|
||||
let snbt = match parse_snbt(text) {
|
||||
Ok((tag, read)) if read == text.len() && text.starts_with(['{', '[']) => Some(tag),
|
||||
_ => None,
|
||||
};
|
||||
let json = json_plain(text);
|
||||
Prepared { snbt, json }
|
||||
}
|
||||
|
||||
/// The plain text of `s` read as a JSON text component.
|
||||
fn json_plain(s: &str) -> Option<String> {
|
||||
if !s.starts_with(['{', '[', '"']) {
|
||||
return None;
|
||||
}
|
||||
let value: serde_json::Value = serde_json::from_str(s).ok()?;
|
||||
Some(comp_text(&value).plain())
|
||||
}
|
||||
|
||||
/// Whether one test passes, before its `negate`.
|
||||
fn component_test(
|
||||
test: &ComponentTest,
|
||||
lit: &Prepared,
|
||||
stack: &ItemStack,
|
||||
comps: Option<&Tag>,
|
||||
) -> bool {
|
||||
let legacy;
|
||||
let (root, text_depth) = match &test.source {
|
||||
Source::Component(id) => {
|
||||
let depth = match id.as_str() {
|
||||
"minecraft:custom_name" | "minecraft:item_name" => Some(0),
|
||||
"minecraft:lore" => Some(1),
|
||||
_ => None,
|
||||
};
|
||||
(comps.and_then(|c| c.get(id)), depth)
|
||||
}
|
||||
Source::LegacyEnchantments { stored } => {
|
||||
let levels = if *stored {
|
||||
stack.stored_enchantments()
|
||||
} else {
|
||||
stack.enchantments()
|
||||
};
|
||||
legacy = Tag::List(
|
||||
levels
|
||||
.iter()
|
||||
.map(|(id, lvl)| {
|
||||
let lvl = i16::try_from(*lvl).unwrap_or(i16::MAX);
|
||||
Tag::compound([
|
||||
("id", Tag::String((&**id).into())),
|
||||
("lvl", Tag::Short(lvl)),
|
||||
])
|
||||
})
|
||||
.collect(),
|
||||
);
|
||||
(Some(&legacy), None)
|
||||
}
|
||||
};
|
||||
// Fields the component leaves out when 0, which pre-1.20.5 items always wrote.
|
||||
let defaulted;
|
||||
let root = match (&test.source, root, test.path.first()) {
|
||||
(Source::Component(id), Some(Tag::Compound(map)), Some(field))
|
||||
if matches!(
|
||||
(id.as_str(), field.as_str()),
|
||||
("minecraft:written_book_content", "generation")
|
||||
| ("minecraft:fireworks", "flight_duration")
|
||||
) && !map.contains_key(&JavaString::from(field.as_str())) =>
|
||||
{
|
||||
let mut map = map.clone();
|
||||
map.insert(JavaString::from(field.as_str()), Tag::Int(0));
|
||||
defaulted = Tag::Compound(map);
|
||||
Some(&defaulted)
|
||||
}
|
||||
(_, root, _) => root,
|
||||
};
|
||||
let Some(root) = root else {
|
||||
return matches!(test.value, ValueTest::Exists(false));
|
||||
};
|
||||
if let ValueTest::Exists(want) = test.value {
|
||||
return walk(root, &test.path, 0, &mut |_, _| true) == want;
|
||||
}
|
||||
walk(root, &test.path, 0, &mut |tag, depth| {
|
||||
value_test(&test.value, lit, tag, text_depth == Some(depth))
|
||||
})
|
||||
}
|
||||
|
||||
/// Visits what `path` reaches from `tag`, true once `visit` is.
|
||||
fn walk(
|
||||
tag: &Tag,
|
||||
path: &[String],
|
||||
depth: usize,
|
||||
visit: &mut dyn FnMut(&Tag, usize) -> bool,
|
||||
) -> bool {
|
||||
let Some((seg, rest)) = path.split_first() else {
|
||||
return visit(tag, depth);
|
||||
};
|
||||
let mut next = |t: &Tag| walk(t, rest, depth + 1, visit);
|
||||
let len = match tag {
|
||||
Tag::Compound(map) if seg == "*" => return map.values().any(&mut next),
|
||||
Tag::Compound(map) => return map.get(&JavaString::from(seg.as_str())).is_some_and(next),
|
||||
Tag::List(v) => v.len(),
|
||||
Tag::ByteArray(v) => v.len(),
|
||||
Tag::IntArray(v) => v.len(),
|
||||
Tag::LongArray(v) => v.len(),
|
||||
_ => return false,
|
||||
};
|
||||
let element = |i: usize| match tag {
|
||||
Tag::List(v) => Cow::Borrowed(&v[i]),
|
||||
Tag::ByteArray(v) => Cow::Owned(Tag::Byte(v[i] as i8)),
|
||||
Tag::IntArray(v) => Cow::Owned(Tag::Int(v[i])),
|
||||
Tag::LongArray(v) => Cow::Owned(Tag::Long(v[i])),
|
||||
_ => Cow::Owned(Tag::End),
|
||||
};
|
||||
if seg == "count" {
|
||||
return next(&Tag::Int(i32::try_from(len).unwrap_or(i32::MAX)));
|
||||
}
|
||||
if seg == "*" {
|
||||
return (0..len).any(|i| next(&element(i)));
|
||||
}
|
||||
seg.parse::<usize>()
|
||||
.ok()
|
||||
.filter(|&i| i < len)
|
||||
.is_some_and(|i| next(&element(i)))
|
||||
}
|
||||
|
||||
fn int_value(tag: &Tag) -> Option<i64> {
|
||||
match *tag {
|
||||
Tag::Byte(v) => Some(v.into()),
|
||||
Tag::Short(v) => Some(v.into()),
|
||||
Tag::Int(v) => Some(v.into()),
|
||||
Tag::Long(v) => Some(v),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// A number as Java's `String.valueOf` writes it (`3`, `3.0`).
|
||||
fn decimal(tag: &Tag) -> Option<String> {
|
||||
let s = match *tag {
|
||||
Tag::Float(b) => f32::from_bits(b).to_string(),
|
||||
Tag::Double(b) => f64::from_bits(b).to_string(),
|
||||
_ => return int_value(tag).map(|v| v.to_string()),
|
||||
};
|
||||
Some(if s.contains(['.', 'e', 'N', 'i']) {
|
||||
s
|
||||
} else {
|
||||
s + ".0"
|
||||
})
|
||||
}
|
||||
|
||||
/// `text` against a string, its JSON text, or the plain text of a text component.
|
||||
fn text_matches(tag: &Tag, is_text: bool, text: impl Fn(&str) -> bool) -> bool {
|
||||
match tag {
|
||||
Tag::String(s) => {
|
||||
let s = s.to_string_lossy();
|
||||
text(&s)
|
||||
|| (is_text && text(&name_text(tag).plain()))
|
||||
|| json_plain(&s).is_some_and(|p| text(&p))
|
||||
}
|
||||
Tag::Compound(_) | Tag::List(_) => is_text && text(&name_text(tag).plain()),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn value_test(test: &ValueTest, lit: &Prepared, tag: &Tag, is_text: bool) -> bool {
|
||||
match test {
|
||||
ValueTest::Exists(_) => true,
|
||||
ValueTest::Range(r) => {
|
||||
int_value(tag).is_some_and(|v| i32::try_from(v).is_ok_and(|v| r.contains(v)))
|
||||
}
|
||||
ValueTest::Raw(name) => name.matches(&canon_tag(tag)),
|
||||
ValueTest::Text(name) => match decimal(tag) {
|
||||
Some(n) => name.matches(&n),
|
||||
None => text_matches(tag, is_text, |s| name.matches(s)),
|
||||
},
|
||||
ValueTest::Literal(l) => match tag {
|
||||
Tag::Float(b) => l.text.trim().parse::<f32>().ok() == Some(f32::from_bits(*b)),
|
||||
Tag::Double(b) => l.float == Some(f64::from_bits(*b)),
|
||||
Tag::Compound(_) | Tag::List(_)
|
||||
if lit.snbt.as_ref().is_some_and(|e| contains(e, tag)) =>
|
||||
{
|
||||
true
|
||||
}
|
||||
_ => match int_value(tag) {
|
||||
Some(v) => l.int == Some(v),
|
||||
None => text_matches(tag, is_text, |s| {
|
||||
s == l.text || lit.json.as_deref() == Some(s)
|
||||
}),
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// `NbtUtils.compareNbt(expected, actual, true)`: every key and element of `expected` found in
|
||||
/// `actual`.
|
||||
fn contains(expected: &Tag, actual: &Tag) -> bool {
|
||||
match (expected, actual) {
|
||||
(Tag::Compound(e), Tag::Compound(a)) => e
|
||||
.iter()
|
||||
.all(|(k, v)| a.get(k).is_some_and(|a| contains(v, a))),
|
||||
(Tag::List(e), Tag::List(a)) if e.is_empty() => a.is_empty(),
|
||||
(Tag::List(e), Tag::List(a)) => e.iter().all(|e| a.iter().any(|a| contains(e, a))),
|
||||
_ => expected == actual,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::cit::{Hand, Kind};
|
||||
use std::sync::Arc;
|
||||
|
||||
/// Rules from (file stem, properties), sorted as `load_rules` sorts them, under the global
|
||||
/// `cit.properties` text `global`.
|
||||
fn rules_under(files: &[(&str, &str)], global: &str) -> CitRules {
|
||||
let files: Vec<(String, String)> = files
|
||||
.iter()
|
||||
.map(|(stem, text)| {
|
||||
let path = format!("assets/minecraft/optifine/cit/{stem}.properties");
|
||||
(path, format!("texture=x\n{text}"))
|
||||
})
|
||||
.collect();
|
||||
let files: Vec<(&str, &str)> = files.iter().map(|(p, t)| (&**p, &**t)).collect();
|
||||
let cit = parse_rules(&files, global);
|
||||
assert_eq!(cit.rules.len(), files.len(), "every rule parses");
|
||||
cit
|
||||
}
|
||||
|
||||
fn rules(files: &[(&str, &str)]) -> CitRules {
|
||||
rules_under(files, "")
|
||||
}
|
||||
|
||||
fn stem(cit: &CitRules, i: Option<usize>) -> Option<&str> {
|
||||
let path = &cit.rules[i?].path;
|
||||
path.rsplit('/').next()?.strip_suffix(".properties")
|
||||
}
|
||||
|
||||
fn item(cit: &CitRules, stack: ItemStack) -> Option<&str> {
|
||||
stem(cit, cit.select(Kind::Item, &stack, Hand::Main, 0))
|
||||
}
|
||||
|
||||
fn new(id: &str) -> ItemStack {
|
||||
ItemStack::new(&format!("minecraft:{id}"), 1)
|
||||
}
|
||||
|
||||
fn string(s: &str) -> Tag {
|
||||
Tag::String(s.into())
|
||||
}
|
||||
|
||||
fn with(id: &str, component: &str, tag: Tag) -> ItemStack {
|
||||
let mut stack = new(id);
|
||||
let component = format!("minecraft:{component}");
|
||||
stack.data_mut().other.push((component, tag));
|
||||
stack
|
||||
}
|
||||
|
||||
fn enchanted(id: &str, levels: &[(&str, u32)]) -> ItemStack {
|
||||
let mut stack = new(id);
|
||||
let levels = levels
|
||||
.iter()
|
||||
.map(|(e, l)| (Arc::from(format!("minecraft:{e}")), *l));
|
||||
stack.data_mut().enchantments = levels.collect();
|
||||
stack
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn heavier_rules_win_and_kinds_stay_apart() {
|
||||
let cit = rules(&[
|
||||
("plain", "items=stick"),
|
||||
("heavy", "items=stick\nweight=2\nstackSize=2-"),
|
||||
("offhand", "items=stick\nweight=5\nhand=off"),
|
||||
("armor", "type=armor\nitems=stick"),
|
||||
("wings", "type=elytra"),
|
||||
]);
|
||||
assert_eq!(item(&cit, new("stick")), Some("plain"));
|
||||
assert_eq!(
|
||||
item(&cit, ItemStack::new("minecraft:stick", 3)),
|
||||
Some("heavy")
|
||||
);
|
||||
let pick = |kind, id, hand, max| stem(&cit, cit.select(kind, &new(id), hand, max));
|
||||
assert_eq!(pick(Kind::Item, "stick", Hand::Off, 0), Some("offhand"));
|
||||
assert_eq!(item(&cit, new("stone")), None);
|
||||
assert_eq!(item(&cit, new("elytra")), None);
|
||||
assert_eq!(pick(Kind::Elytra, "elytra", Hand::Main, 432), Some("wings"));
|
||||
assert_eq!(pick(Kind::Armor, "stick", Hand::Main, 0), Some("armor"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn names_match_by_their_plain_text() {
|
||||
let cit = rules(&[
|
||||
("glob", "items=stick\nnbt.display.Name=ipattern:*sword"),
|
||||
("exact", "items=stone\ncomponents.custom_name=My Sword"),
|
||||
("json", "items=dirt\nnbt.display.Name=[\"My \",\"Sword\"]"),
|
||||
]);
|
||||
let named = |id: &str, name: Tag| {
|
||||
let mut stack = new(id);
|
||||
stack.data_mut().custom_name = Some(name);
|
||||
stack
|
||||
};
|
||||
let styled = Tag::compound([("text", string("My Sword")), ("color", string("red"))]);
|
||||
assert_eq!(item(&cit, named("stick", styled.clone())), Some("glob"));
|
||||
assert_eq!(item(&cit, named("stick", string("Blade"))), None);
|
||||
assert_eq!(item(&cit, new("stick")), None);
|
||||
assert_eq!(item(&cit, named("stone", styled.clone())), Some("exact"));
|
||||
assert_eq!(item(&cit, named("dirt", styled)), Some("json"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lore_lines_and_list_counts() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"any_line",
|
||||
"items=stick\nnbt.display.Lore.*=ipattern:*legendary*",
|
||||
),
|
||||
("two_lines", "items=stone\ncomponents.lore.count=2"),
|
||||
]);
|
||||
let bold = Tag::compound([("text", string("A LEGENDARY item")), ("bold", Tag::Byte(1))]);
|
||||
let lore = Tag::List(vec![string("Common"), bold]);
|
||||
assert_eq!(
|
||||
item(&cit, with("stick", "lore", lore.clone())),
|
||||
Some("any_line")
|
||||
);
|
||||
assert_eq!(item(&cit, with("stone", "lore", lore)), Some("two_lines"));
|
||||
let one = Tag::List(vec![string("A legendary item")]);
|
||||
assert_eq!(item(&cit, with("stone", "lore", one)), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn custom_data_existence_and_negation() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"aote",
|
||||
"items=stick\nweight=2\nnbt.ExtraAttributes.id=ASPECT_OF_THE_END",
|
||||
),
|
||||
(
|
||||
"not_hyp",
|
||||
"items=stick\nweight=1\ncomponent.custom_data.ExtraAttributes.id=!HYP",
|
||||
),
|
||||
("unnamed", "items=stick\nnbt.display.Name=exists:false"),
|
||||
]);
|
||||
let data = |id: &str| {
|
||||
let attributes =
|
||||
Tag::compound([("ExtraAttributes", Tag::compound([("id", string(id))]))]);
|
||||
with("stick", "custom_data", attributes)
|
||||
};
|
||||
assert_eq!(item(&cit, data("ASPECT_OF_THE_END")), Some("aote"));
|
||||
assert_eq!(item(&cit, data("MIDAS")), Some("not_hyp"));
|
||||
assert_eq!(item(&cit, data("HYP")), Some("unnamed"));
|
||||
let mut named = data("HYP");
|
||||
named.data_mut().custom_name = Some(string("Hyperion"));
|
||||
assert_eq!(item(&cit, named), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn legacy_enchantment_lists_and_model_data() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"sharp",
|
||||
"items=stick\nnbt.Enchantments.*.id=minecraft:sharpness\nnbt.Enchantments.0.lvl=5",
|
||||
),
|
||||
("cmd", "items=stone\nnbt.CustomModelData=3"),
|
||||
(
|
||||
"cmd_snbt",
|
||||
"items=dirt\ncomponents.custom_model_data={floats:[3.0f]}",
|
||||
),
|
||||
]);
|
||||
assert_eq!(
|
||||
item(&cit, enchanted("stick", &[("sharpness", 5)])),
|
||||
Some("sharp")
|
||||
);
|
||||
assert_eq!(item(&cit, enchanted("stick", &[("sharpness", 4)])), None);
|
||||
let model = |id: &str, f: f32| {
|
||||
let floats = Tag::List(vec![Tag::Float(f.to_bits()), Tag::Float(7f32.to_bits())]);
|
||||
with(id, "custom_model_data", Tag::compound([("floats", floats)]))
|
||||
};
|
||||
assert_eq!(item(&cit, model("stone", 3.0)), Some("cmd"));
|
||||
assert_eq!(item(&cit, model("stone", 3.5)), None);
|
||||
assert_eq!(item(&cit, model("dirt", 3.0)), Some("cmd_snbt"));
|
||||
assert_eq!(item(&cit, model("dirt", 2.0)), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fields_left_out_at_zero_read_as_zero() {
|
||||
let cit = rules(&[("zero", "items=firework_rocket\nnbt.Fireworks.Flight=0")]);
|
||||
let mut rocket = new("firework_rocket");
|
||||
rocket.data_mut().fireworks = Some((0, Vec::new()));
|
||||
assert_eq!(item(&cit, rocket.clone()), Some("zero"));
|
||||
rocket.data_mut().fireworks = Some((2, Vec::new()));
|
||||
assert_eq!(item(&cit, rocket), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn damage_counts_only_for_damageable_items() {
|
||||
let cit = rules(&[
|
||||
("worn", "items=diamond_sword\ndamage=50-100%"),
|
||||
("new", "items=stick\ndamage=0"),
|
||||
]);
|
||||
let damaged = |id: &str, damage: u32, max: u32| {
|
||||
let mut stack = new(id);
|
||||
stack.damage = damage;
|
||||
stem(&cit, cit.select(Kind::Item, &stack, Hand::Main, max))
|
||||
};
|
||||
// Half of 1561 is 780.5.
|
||||
assert_eq!(damaged("diamond_sword", 780, 1561), None);
|
||||
assert_eq!(damaged("diamond_sword", 781, 1561), Some("worn"));
|
||||
assert_eq!(damaged("stick", 5, 0), Some("new"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn enchantment_levels_and_rules_for_any_item() {
|
||||
let cit = rules(&[
|
||||
(
|
||||
"sharp3",
|
||||
"items=stick\nenchantments=sharpness\nenchantmentLevels=3-",
|
||||
),
|
||||
("any3", "items=stone\nenchantmentLevels=3-"),
|
||||
("glint", "type=enchantment\nenchantments=sharpness"),
|
||||
(
|
||||
"sword_glint",
|
||||
"type=enchantment\nitems=diamond_sword\nweight=2",
|
||||
),
|
||||
]);
|
||||
let mixed = [("sharpness", 2), ("unbreaking", 3)];
|
||||
assert_eq!(item(&cit, enchanted("stick", &mixed)), None);
|
||||
assert_eq!(
|
||||
item(&cit, enchanted("stick", &[("sharpness", 4)])),
|
||||
Some("sharp3")
|
||||
);
|
||||
assert_eq!(item(&cit, enchanted("stone", &mixed)), Some("any3"));
|
||||
let glints = |stack: ItemStack| -> Vec<&str> {
|
||||
let found = cit.enchantments(&stack, Hand::Main, 0).into_iter();
|
||||
found.map(|i| stem(&cit, Some(i)).unwrap()).collect()
|
||||
};
|
||||
let sharp = [("sharpness", 1)];
|
||||
assert_eq!(
|
||||
glints(enchanted("diamond_sword", &sharp)),
|
||||
["sword_glint", "glint"]
|
||||
);
|
||||
assert_eq!(glints(enchanted("stick", &sharp)), ["glint"]);
|
||||
assert!(glints(new("stick")).is_empty());
|
||||
// Glints are never an item's texture.
|
||||
assert_eq!(item(&cit, enchanted("diamond_sword", &sharp)), None);
|
||||
}
|
||||
|
||||
/// `CitRules::glint` in the main hand, with the stack's own `has_foil` as callers pass it.
|
||||
fn glint(cit: &CitRules, stack: &ItemStack, item_glint: bool) -> Option<Arc<StackGlint>> {
|
||||
cit.glint(stack, Hand::Main, 0, stack.has_foil(item_glint))
|
||||
}
|
||||
|
||||
/// `stack` with its `enchantment_glint_override` set to `on`.
|
||||
fn overridden(mut stack: ItemStack, on: bool) -> ItemStack {
|
||||
let flag = (
|
||||
"minecraft:enchantment_glint_override".to_owned(),
|
||||
Tag::Byte(on.into()),
|
||||
);
|
||||
stack.data_mut().other.push(flag);
|
||||
stack
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_stack_glint_reads_the_book_and_the_pack_file() {
|
||||
let files = [
|
||||
("sharp", "type=enchantment\nenchantments=sharpness"),
|
||||
(
|
||||
"keep",
|
||||
"type=enchantment\nlayer=1\nuseGlint=true\nenchantments=mending",
|
||||
),
|
||||
];
|
||||
let cit = rules(&files);
|
||||
// An enchanted book's glint follows its stored enchantments.
|
||||
let mut book = new("enchanted_book");
|
||||
book.data_mut().stored_enchantments = vec![
|
||||
(Arc::from("minecraft:sharpness"), 3),
|
||||
(Arc::from("minecraft:mending"), 1),
|
||||
];
|
||||
let book = glint(&cit, &book, true).unwrap();
|
||||
let weights: Vec<_> = book.layers.iter().map(|l| l.weight).collect();
|
||||
assert_eq!(weights, [0.75, 0.25]);
|
||||
assert!(book.vanilla);
|
||||
let plain = glint(&cit, &enchanted("stick", &[("sharpness", 1)]), false).unwrap();
|
||||
assert_eq!(plain.layers.len(), 1);
|
||||
assert!(!plain.vanilla);
|
||||
// No enchantment rules: nothing changes, unless the pack turns vanilla's glint off.
|
||||
let bare = rules(&[("stick", "items=stick")]);
|
||||
assert!(glint(&bare, &overridden(new("stick"), true), false).is_none());
|
||||
let bare = rules_under(&[("stick", "items=stick")], "useGlint=false");
|
||||
assert!(!bare.use_glint);
|
||||
assert!(
|
||||
!glint(&bare, &overridden(new("stick"), true), false)
|
||||
.unwrap()
|
||||
.vanilla
|
||||
);
|
||||
let cit = rules_under(&files, "useGlint=false");
|
||||
assert!(
|
||||
glint(&cit, &overridden(new("stick"), true), false)
|
||||
.unwrap()
|
||||
.is_empty()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn only_a_stack_with_a_glint_gets_layers() {
|
||||
let cit = rules(&[("any", "type=enchantment")]);
|
||||
assert!(glint(&cit, &new("stick"), false).is_none());
|
||||
// The override turns an enchanted stack's glint off, and an unenchanted one's on.
|
||||
let off = overridden(enchanted("stick", &[("sharpness", 1)]), false);
|
||||
assert!(glint(&cit, &off, false).is_none());
|
||||
let on = glint(&cit, &overridden(new("stick"), true), false).unwrap();
|
||||
let weights: Vec<_> = on.layers.iter().map(|l| l.weight).collect();
|
||||
assert_eq!(
|
||||
weights,
|
||||
[1.0],
|
||||
"nothing to share: the rule at full strength"
|
||||
);
|
||||
// The same stack, asked again without its glint, is not answered from the cache.
|
||||
assert!(
|
||||
cit.glint(&overridden(new("stick"), true), Hand::Main, 0, false)
|
||||
.is_none()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_rule_left_out_of_the_glints_matches_nothing() {
|
||||
let mut cit = rules(&[
|
||||
("broken", "type=enchantment\nitems=diamond_sword\nweight=1"),
|
||||
("shown", "type=enchantment"),
|
||||
]);
|
||||
let sword = enchanted("diamond_sword", &[("sharpness", 1)]);
|
||||
let layers = |cit: &CitRules| -> Vec<String> {
|
||||
let glint = glint(cit, &sword, false).unwrap();
|
||||
let stems = glint
|
||||
.layers
|
||||
.iter()
|
||||
.map(|l| stem(cit, Some(l.rule)).unwrap());
|
||||
stems.map(str::to_owned).collect()
|
||||
};
|
||||
// The heavier rule wins the layer, until its texture is missing.
|
||||
assert_eq!(layers(&cit), ["broken"]);
|
||||
let broken = (0..cit.rules.len())
|
||||
.find(|&i| stem(&cit, Some(i)) == Some("broken"))
|
||||
.unwrap();
|
||||
cit.keep_glints(|i| i != broken);
|
||||
assert_eq!(layers(&cit), ["shown"]);
|
||||
assert_eq!(cit.enchantments(&sword, Hand::Main, 0).len(), 1);
|
||||
// None left: vanilla's glint stays.
|
||||
cit.keep_glints(|_| false);
|
||||
assert!(glint(&cit, &sword, false).is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_off_hand_layer_draws_only_in_the_off_hand() {
|
||||
let cit = rules(&[
|
||||
("left", "type=enchantment\nlayer=1\nhand=off"),
|
||||
("both", "type=enchantment"),
|
||||
]);
|
||||
let sword = enchanted("diamond_sword", &[("sharpness", 1)]);
|
||||
let layers = |hand| -> Vec<&str> {
|
||||
let glint = cit.glint(&sword, hand, 0, true).unwrap();
|
||||
glint
|
||||
.layers
|
||||
.iter()
|
||||
.map(|l| stem(&cit, Some(l.rule)).unwrap())
|
||||
.collect()
|
||||
};
|
||||
assert_eq!(layers(Hand::Off), ["both", "left"]);
|
||||
// Asked in this order, a cache keyed without the hand would answer as for the off hand.
|
||||
assert_eq!(layers(Hand::Main), ["both"]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,301 @@
|
||||
//! OptiFine's Custom Item Textures' enchantment glints (`type=enchantment`): which of a stack's
|
||||
//! matching rules draw, in which order and how strongly, and whether vanilla's glint still draws
|
||||
//! under them ([`crate::cit_glint::StackGlint`]). The pack's `cit.properties` (`Global`) says how
|
||||
//! layers share an item.
|
||||
//!
|
||||
//! Written from OptiFine's `cit.properties` doc and CIT Resewn's (MIT) `TypeEnchantment` of
|
||||
//! before its 1.21.11 port, which implemented `method`, `cap` and `fade`: the sums and the
|
||||
//! cycle's fading follow it, except where noted.
|
||||
|
||||
use super::cit::read_properties;
|
||||
use crate::cit_glint::{GlintLayer, StackGlint};
|
||||
use horizon_optifine::cit::{Global, Method, Rule};
|
||||
use std::path::Path;
|
||||
|
||||
/// The pack's global `cit.properties` under the overlay resource root: the first of
|
||||
/// `Global::PATHS` that exists, else the defaults.
|
||||
pub fn load_global(root: &Path) -> Global {
|
||||
Global::PATHS
|
||||
.iter()
|
||||
.find_map(|path| read_properties(&root.join(path)))
|
||||
.map(|props| Global::parse(&props))
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
/// A stack's glint: the layers among `matched` (its matching enchantment rules, in priority
|
||||
/// order, as `CitRules::enchantments` gives them) that draw, for a stack with `enchantments`
|
||||
/// (`ItemStack::crafting_enchantments`).
|
||||
pub fn stack_glint(
|
||||
rules: &[Rule],
|
||||
matched: &[usize],
|
||||
enchantments: &[(impl AsRef<str>, u32)],
|
||||
global: &Global,
|
||||
) -> StackGlint {
|
||||
// The highest priority rule of each layer.
|
||||
let mut layers: Vec<usize> = Vec::new();
|
||||
for &i in matched {
|
||||
let layer = rules[i].glint.layer;
|
||||
if !layers.iter().any(|&j| rules[j].glint.layer == layer) {
|
||||
layers.push(i);
|
||||
}
|
||||
}
|
||||
layers.sort_by_key(|&i| rules[i].glint.layer);
|
||||
let cycle = global.method == Method::Cycle;
|
||||
// OptiFine's doc: `cap` is for `average` and `layered`, and keeps the topmost layers.
|
||||
// `none`, which OptiFine lacks, is capped too, as CIT Resewn caps every method (it keeps
|
||||
// the bottom layers, though, and caps cycles as well).
|
||||
if let Some(cap) = global.cap.filter(|_| !cycle) {
|
||||
let cap = usize::try_from(cap).unwrap_or(usize::MAX);
|
||||
layers = layers.split_off(layers.len().saturating_sub(cap));
|
||||
}
|
||||
// CIT Resewn: any layer left asking for vanilla's glint keeps it, and the global
|
||||
// `useGlint=false` removes it everywhere, as OptiFine's doc says too. `cap=0` leaves no
|
||||
// custom layer, and vanilla's glint only if the pack's `useGlint` allows it.
|
||||
let vanilla =
|
||||
global.use_glint && (layers.is_empty() || layers.iter().any(|&i| rules[i].glint.use_glint));
|
||||
// CIT Resewn: shares are against every enchantment of the stack, not only those the
|
||||
// layers name.
|
||||
let levels = enchantments.iter().map(|(_, level)| *level as f32);
|
||||
let total = match global.method {
|
||||
Method::Average => levels.sum::<f32>(),
|
||||
Method::Layered => levels.fold(0.0, f32::max),
|
||||
Method::None | Method::Cycle => 0.0,
|
||||
};
|
||||
let shared = matches!(global.method, Method::Average | Method::Layered);
|
||||
let layers = layers
|
||||
.into_iter()
|
||||
.map(|i| {
|
||||
let rule = &rules[i];
|
||||
let named = &rule.enchantments;
|
||||
let weight = if !shared || named.is_empty() {
|
||||
1.0
|
||||
} else {
|
||||
// The highest level among the enchantments the rule names whose level also
|
||||
// passes its `enchantmentLevels` (CIT Resewn takes the first named one the
|
||||
// stack has, whatever its level).
|
||||
let in_range = |level: u32| {
|
||||
let level = i32::try_from(level).unwrap_or(i32::MAX);
|
||||
rule.enchantment_levels
|
||||
.as_ref()
|
||||
.is_none_or(|r| r.contains(level))
|
||||
};
|
||||
let level = enchantments
|
||||
.iter()
|
||||
.filter(|(id, level)| {
|
||||
let id: &str = id.as_ref();
|
||||
named.iter().any(|n| n == id) && in_range(*level)
|
||||
})
|
||||
.map(|(_, level)| *level as f32)
|
||||
.fold(0.0, f32::max);
|
||||
if total > 0.0 { level / total } else { 0.0 }
|
||||
};
|
||||
GlintLayer::new(i, weight, rule.glint.duration)
|
||||
})
|
||||
.collect();
|
||||
StackGlint::from_parts(layers, vanilla, cycle.then_some(global.fade))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_optifine::Properties;
|
||||
|
||||
const DIR: &str = "assets/minecraft/optifine/cit";
|
||||
|
||||
/// An enchantment rule named `name` with `text` after `type` and `texture`.
|
||||
fn rule(name: &str, text: &str) -> Rule {
|
||||
let text = format!("type=enchantment\ntexture=glint\n{text}");
|
||||
let path = format!("{DIR}/{name}.properties");
|
||||
Rule::parse(&path, &Properties::parse_equals_first(&text), |_| true).unwrap()
|
||||
}
|
||||
|
||||
fn global(text: &str) -> Global {
|
||||
Global::parse(&Properties::parse_equals_first(text))
|
||||
}
|
||||
|
||||
fn rules_of(layers: &StackGlint) -> Vec<usize> {
|
||||
layers.layers.iter().map(|l| l.rule).collect()
|
||||
}
|
||||
|
||||
const SWORD: [(&str, u32); 2] = [("minecraft:sharpness", 3), ("minecraft:unbreaking", 1)];
|
||||
|
||||
#[test]
|
||||
fn one_rule_per_layer_bottom_first() {
|
||||
let rules = [
|
||||
rule("a", "layer=2"),
|
||||
rule("b", "layer=0"),
|
||||
rule("c", "layer=2"),
|
||||
rule("d", "layer=-1"),
|
||||
];
|
||||
// Priority order a, b, c, d: c loses layer 2 to a.
|
||||
let g = stack_glint(&rules, &[0, 1, 2, 3], &SWORD, &Global::default());
|
||||
assert_eq!(rules_of(&g), [3, 1, 0]);
|
||||
let g = stack_glint(&rules, &[2, 0], &SWORD, &Global::default());
|
||||
assert_eq!(rules_of(&g), [2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn average_and_layered_shares() {
|
||||
let rules = [
|
||||
rule("sharp", "enchantments=sharpness smite"),
|
||||
rule("unb", "layer=1\nenchantments=unbreaking"),
|
||||
rule("any", "layer=2"),
|
||||
rule("fire", "layer=3\nenchantments=fire_aspect"),
|
||||
];
|
||||
let weights = |method: &str| {
|
||||
let g = stack_glint(&rules, &[0, 1, 2, 3], &SWORD, &global(method));
|
||||
g.layers.iter().map(|l| l.weight).collect::<Vec<_>>()
|
||||
};
|
||||
// Sharpness III and Unbreaking I: 3 / 4 and 1 / 4; against the highest, 3 / 3 and 1 / 3.
|
||||
// A rule naming no enchantment is at full strength, one the stack lacks at none.
|
||||
assert_eq!(weights("method=average"), [0.75, 0.25, 1.0, 0.0]);
|
||||
assert_eq!(weights("method=layered"), [1.0, 1.0 / 3.0, 1.0, 0.0]);
|
||||
assert_eq!(weights("method=cycle"), [1.0; 4]);
|
||||
assert_eq!(weights("method=none"), [1.0; 4]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_level_is_one_the_rules_levels_allow() {
|
||||
let rules = [rule(
|
||||
"holy",
|
||||
"enchantments=sharpness smite\nenchantmentLevels=1-2",
|
||||
)];
|
||||
// Sharpness V is out of range, so Smite I sets the share: 1 / 5 of the highest level.
|
||||
let stack = [("minecraft:sharpness", 5), ("minecraft:smite", 1)];
|
||||
let g = stack_glint(&rules, &[0], &stack, &global("method=layered"));
|
||||
assert_eq!(g.layers[0].weight, 1.0 / 5.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cap_keeps_the_topmost_layers() {
|
||||
let rules = [
|
||||
rule("a", "layer=0"),
|
||||
rule("b", "layer=1"),
|
||||
rule("c", "layer=2"),
|
||||
];
|
||||
let g = stack_glint(&rules, &[0, 1, 2], &SWORD, &global("cap=2"));
|
||||
assert_eq!(rules_of(&g), [1, 2]);
|
||||
let g = stack_glint(&rules, &[0, 1, 2], &SWORD, &global("cap=0"));
|
||||
assert!(g.is_empty());
|
||||
let g = stack_glint(&rules, &[0, 1, 2], &SWORD, &global("cap=1\nmethod=none"));
|
||||
assert_eq!(rules_of(&g), [2]);
|
||||
// Cycles show every layer in turn.
|
||||
let g = stack_glint(&rules, &[0, 1, 2], &SWORD, &global("cap=1\nmethod=cycle"));
|
||||
assert_eq!(rules_of(&g), [0, 1, 2]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vanilla_glint() {
|
||||
let plain = rule("plain", "");
|
||||
let keep = rule("keep", "layer=1\nuseGlint=true");
|
||||
let rules = [plain, keep];
|
||||
let vanilla = |matched: &[usize], text: &str| {
|
||||
stack_glint(&rules, matched, &SWORD, &global(text)).vanilla
|
||||
};
|
||||
assert!(vanilla(&[], ""), "no rule: vanilla's glint");
|
||||
assert!(!vanilla(&[0], ""), "a rule replaces it");
|
||||
assert!(vanilla(&[0, 1], ""), "unless one keeps it");
|
||||
assert!(!vanilla(&[], "useGlint=false"));
|
||||
assert!(!vanilla(&[1], "useGlint=false"), "the pack's word is final");
|
||||
// Only the layers `cap` keeps count.
|
||||
let rules = [rule("keep", "useGlint=true"), rule("top", "layer=1")];
|
||||
let g = stack_glint(&rules, &[0, 1], &SWORD, &global("cap=1"));
|
||||
assert!(!g.vanilla);
|
||||
let g = stack_glint(&rules, &[0, 1], &SWORD, &global("cap=0"));
|
||||
assert!(g.is_empty() && g.vanilla);
|
||||
let g = stack_glint(&rules, &[0, 1], &SWORD, &global("cap=0\nuseGlint=false"));
|
||||
assert!(!g.vanilla);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cycles_take_turns_and_fade() {
|
||||
let rules = [
|
||||
rule("a", "duration=2"),
|
||||
rule("b", "layer=1\nduration=1"),
|
||||
rule("c", "layer=2\nduration=1"),
|
||||
];
|
||||
let g = stack_glint(
|
||||
&rules,
|
||||
&[0, 1, 2],
|
||||
&SWORD,
|
||||
&global("method=cycle\nfade=0.5"),
|
||||
);
|
||||
// a 0-2, a→b 2-2.5, b 2.5-3.5, b→c 3.5-4, c 4-5, c→a 5-5.5, then again.
|
||||
let at = |t: f64| [0, 1, 2].map(|i| g.intensity(i, t));
|
||||
assert_eq!(at(1.0), [1.0, 0.0, 0.0]);
|
||||
assert_eq!(at(2.125), [0.75, 0.25, 0.0]);
|
||||
assert_eq!(at(3.0), [0.0, 1.0, 0.0]);
|
||||
assert_eq!(at(3.75), [0.0, 0.5, 0.5]);
|
||||
assert_eq!(at(4.5), [0.0, 0.0, 1.0]);
|
||||
assert_eq!(at(5.25), [0.5, 0.0, 0.5]);
|
||||
assert_eq!(at(5.5 + 3.0), [0.0, 1.0, 0.0]);
|
||||
// One layer always shows.
|
||||
let one = stack_glint(&rules, &[1], &SWORD, &global("method=cycle"));
|
||||
assert_eq!(one.intensity(0, 0.7), 1.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_cycle_always_shows_a_whole_layer() {
|
||||
let rules = [
|
||||
rule("a", "duration=0.1"),
|
||||
rule("b", "layer=1\nduration=0.7"),
|
||||
rule("c", "layer=2\nduration=0.2"),
|
||||
];
|
||||
let g = stack_glint(
|
||||
&rules,
|
||||
&[0, 1, 2],
|
||||
&SWORD,
|
||||
&global("method=cycle\nfade=0.3"),
|
||||
);
|
||||
// Every millisecond of the first two seconds, and just under a period, the last fade's
|
||||
// end. (Rounding has not been seen to leave time past it; the last fade's clamp is
|
||||
// defensive.)
|
||||
let period: f64 = [0.1f32, 0.7, 0.2]
|
||||
.map(|d| f64::from(d) + f64::from(0.3f32))
|
||||
.iter()
|
||||
.sum();
|
||||
let last = f64::from_bits(period.to_bits() - 1);
|
||||
for t in (0..2000_i32)
|
||||
.map(|i| f64::from(i) * 0.001)
|
||||
.chain([last, period + last])
|
||||
{
|
||||
let sum: f32 = (0..3).map(|i| g.intensity(i, t)).sum();
|
||||
assert!((sum - 1.0).abs() < 1e-5, "{sum} at {t}");
|
||||
}
|
||||
// No time at all: the bottom layer alone, never NaN.
|
||||
let still = [rule("a", "duration=0"), rule("b", "layer=1\nduration=0")];
|
||||
let g = stack_glint(&still, &[0, 1], &SWORD, &global("method=cycle\nfade=0"));
|
||||
for t in [0.0, 0.5, 7.25] {
|
||||
assert_eq!([0, 1].map(|i| g.intensity(i, t)), [1.0, 0.0]);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_first_global_file_wins() {
|
||||
let root = std::env::temp_dir().join(format!("horizon-cit-glint-{}", std::process::id()));
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
assert_eq!(load_global(&root), Global::default());
|
||||
let write = |path: &str, text: &[u8]| {
|
||||
let file = root.join(path);
|
||||
std::fs::create_dir_all(file.parent().unwrap()).unwrap();
|
||||
std::fs::write(file, text).unwrap();
|
||||
};
|
||||
// Saved as Latin-1 (`é` is not UTF-8 alone), in the OptiFine doc's `cit/` folder.
|
||||
write(
|
||||
"assets/minecraft/optifine/cit/cit.properties",
|
||||
b"# caf\xE9\nmethod=cycle",
|
||||
);
|
||||
assert_eq!(load_global(&root).method, Method::Cycle);
|
||||
write("assets/minecraft/mcpatcher/cit.properties", b"method=none");
|
||||
assert_eq!(load_global(&root).method, Method::Cycle);
|
||||
write(
|
||||
"assets/minecraft/optifine/cit.properties",
|
||||
b"method=layered",
|
||||
);
|
||||
assert_eq!(load_global(&root).method, Method::Layered);
|
||||
write("assets/minecraft/citresewn/cit.properties", b"cap=1");
|
||||
let g = load_global(&root);
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
assert_eq!((g.method, g.cap), (Method::Average, Some(1)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
//! OptiFine's and Fusion's connected textures as the mesher draws them
|
||||
//! ([`crate::connected::ConnectedTextures`]): a Fusion face first, then OptiFine's rules.
|
||||
|
||||
use std::path::Path;
|
||||
use std::sync::Arc;
|
||||
|
||||
use horizon_optifine::ctm::connect::{Axes, Face};
|
||||
use horizon_world::registry::{BlockRegistry, BlockStateId};
|
||||
|
||||
use super::ctm::ConnectedTextures as Ctm;
|
||||
use super::fusion::FusionTextures;
|
||||
use crate::chunk::Chunk;
|
||||
use crate::connected::{self as engine, Connected, ConnectedTextures, Overlay, Pick};
|
||||
use crate::mesher::{MeshScratch, Mesher, SectionMesh};
|
||||
use crate::models::StateModels;
|
||||
use crate::sprites::Sprites;
|
||||
|
||||
/// A pack's Fusion and OptiFine connected textures.
|
||||
pub struct Rules {
|
||||
ctm: Ctm,
|
||||
fusion: FusionTextures,
|
||||
}
|
||||
|
||||
/// The connected textures under `root`: Fusion's models' tiles, native mods' sprites, then
|
||||
/// OptiFine's rules' tiles go into `sprites`, in that order. `None` without either format's files.
|
||||
pub fn load(
|
||||
root: &Path,
|
||||
registry: &BlockRegistry,
|
||||
sprites: &mut Sprites,
|
||||
models: &mut StateModels,
|
||||
native_mods: &mut dyn FnMut(&mut Sprites),
|
||||
) -> Option<Connected> {
|
||||
let fusion = {
|
||||
let _step = crate::spans::startup::step("core.fusion");
|
||||
FusionTextures::load(root, registry, sprites, models)
|
||||
};
|
||||
native_mods(sprites);
|
||||
// A side's sprite, for rules that connect by tile: the first quad facing it.
|
||||
let catalog = &*models;
|
||||
let mut found = Vec::new();
|
||||
let ctm = Ctm::load(
|
||||
root,
|
||||
registry,
|
||||
sprites,
|
||||
|state: BlockStateId, face: Face| {
|
||||
let side = horizon_assets::model::Direction::ALL[face as usize];
|
||||
catalog
|
||||
.models_at(
|
||||
state,
|
||||
horizon_core::position::BlockPos::new(0, 0, 0),
|
||||
&mut found,
|
||||
)
|
||||
.ok()?;
|
||||
found
|
||||
.iter()
|
||||
.flat_map(|m| &m.faces)
|
||||
.find(|f| f.quad.facing == side)
|
||||
.map(|f| f.layer)
|
||||
},
|
||||
);
|
||||
let rules = Rules { ctm, fusion };
|
||||
(!rules.is_empty()).then(|| Connected {
|
||||
rules: Arc::new(rules),
|
||||
mesh,
|
||||
})
|
||||
}
|
||||
|
||||
/// The mesher on [`Rules`].
|
||||
fn mesh(
|
||||
mesher: &mut Mesher<'_>,
|
||||
rules: &(dyn std::any::Any + Send + Sync),
|
||||
region: &[[Option<&Chunk>; 3]; 3],
|
||||
sy: i32,
|
||||
out: SectionMesh,
|
||||
scratch: &mut MeshScratch,
|
||||
) -> SectionMesh {
|
||||
let rules = rules
|
||||
.downcast_ref::<Rules>()
|
||||
.expect("the connected textures this format loaded");
|
||||
mesher.mesh_with(rules, region, sy, out, scratch)
|
||||
}
|
||||
|
||||
impl ConnectedTextures for Rules {
|
||||
fn is_empty(&self) -> bool {
|
||||
self.ctm.is_empty() && self.fusion.is_empty()
|
||||
}
|
||||
|
||||
fn stacked_pane_hides(&self, state: u32, other: u32, centre: [f32; 2]) -> bool {
|
||||
!self.ctm.is_empty() && self.ctm.stacked_pane_hides(state, other, centre)
|
||||
}
|
||||
|
||||
fn pick<'b>(
|
||||
&self,
|
||||
face: &engine::Face,
|
||||
neighbour: impl Fn([i32; 3]) -> u32,
|
||||
covers: impl Fn(u32) -> bool,
|
||||
biome: impl Fn() -> Option<&'b str>,
|
||||
mut overlay: impl FnMut(Overlay),
|
||||
) -> Pick {
|
||||
let side = Face::ALL[usize::from(face.facing)];
|
||||
let fused = face.rule.and_then(|rule| {
|
||||
self.fusion.pick(
|
||||
rule,
|
||||
face.state,
|
||||
side,
|
||||
face.tint_index,
|
||||
&neighbour,
|
||||
covers,
|
||||
&mut overlay,
|
||||
)
|
||||
});
|
||||
if let Some(pick) = fused {
|
||||
pick
|
||||
} else if self.ctm.is_empty() {
|
||||
Pick::Keep
|
||||
} else {
|
||||
self.ctm.pick(
|
||||
face.state,
|
||||
face.layer,
|
||||
side,
|
||||
face.pos,
|
||||
&neighbour,
|
||||
biome,
|
||||
// A pane's tiles are drawn with the cube's UVs, so that is its texture.
|
||||
|| {
|
||||
if face.pane {
|
||||
Some(Axes::cube(side))
|
||||
} else {
|
||||
Axes::texture(face.positions, face.uv)
|
||||
}
|
||||
},
|
||||
&mut overlay,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,88 @@
|
||||
//! OptiFine's random entity textures and ETF's blinking and emissive textures
|
||||
//! (`horizon_optifine::{random_textures, blink, emissive}`) as the engine's
|
||||
//! [`crate::entity_textures`] tables.
|
||||
|
||||
use crate::entity_textures::{
|
||||
self as engine, Blink, Blinks, Emissive, EntityTextures, Entry, RandomTextures,
|
||||
};
|
||||
use horizon_optifine::random::{self, Rules};
|
||||
use std::path::Path;
|
||||
|
||||
/// The pack's variants, blinks and emissive overlays under the overlay resource root.
|
||||
pub fn load(root: &Path) -> EntityTextures {
|
||||
let random = horizon_optifine::random_textures::RandomTextures::scan(root);
|
||||
let blinks = horizon_optifine::blink::Blinks::scan(root, &random);
|
||||
let mut emissive = horizon_optifine::emissive::Emissive::scan(root, &random);
|
||||
emissive.pair_beside(root, blinks.files());
|
||||
let files = random
|
||||
.files()
|
||||
.map(|(f, n)| (f.to_owned(), n.to_owned()))
|
||||
.collect();
|
||||
let generation = random.generation();
|
||||
let (entries, rules) = random.into_parts();
|
||||
let entries = entries
|
||||
.into_iter()
|
||||
.map(|(texture, entry)| {
|
||||
let variants = entry
|
||||
.variant_names()
|
||||
.map(|(n, name)| (n, name.to_owned()))
|
||||
.collect();
|
||||
let rules = entry.rules;
|
||||
(texture, Entry { rules, variants })
|
||||
})
|
||||
.collect();
|
||||
let (blinks, blink_files) = blinks.into_parts();
|
||||
let blinks = blinks
|
||||
.into_iter()
|
||||
.map(|(texture, b)| {
|
||||
let blink = Blink {
|
||||
shut: b.shut,
|
||||
half: b.half,
|
||||
length: b.length,
|
||||
frequency: b.frequency,
|
||||
};
|
||||
(texture, blink)
|
||||
})
|
||||
.collect();
|
||||
let (suffix, overlays, overlay_files) = emissive.into_parts();
|
||||
EntityTextures {
|
||||
random: RandomTextures::new(entries, files, Box::new(Variants(rules)), generation),
|
||||
blinks: Blinks::new(blinks, blink_files),
|
||||
emissive: Emissive::new(suffix, overlays, overlay_files),
|
||||
}
|
||||
}
|
||||
|
||||
/// The rule files of a scan.
|
||||
struct Variants(Vec<Rules>);
|
||||
|
||||
impl engine::VariantRules for Variants {
|
||||
fn matching(&self, rules: usize, facts: &engine::Facts, seed: i32) -> Option<u32> {
|
||||
let blocks: Vec<random::Block> = facts
|
||||
.blocks
|
||||
.iter()
|
||||
.map(|b| random::Block {
|
||||
id: b.id,
|
||||
states: b.states,
|
||||
})
|
||||
.collect();
|
||||
let facts = random::Facts {
|
||||
biome: facts.biome,
|
||||
y: facts.y,
|
||||
blocks: &blocks,
|
||||
name: facts.name,
|
||||
profession: facts.profession,
|
||||
color: facts.color,
|
||||
baby: facts.baby,
|
||||
health: facts.health,
|
||||
moon_phase: facts.moon_phase,
|
||||
day_time: facts.day_time,
|
||||
weather: facts.weather.map(|w| match w {
|
||||
engine::Weather::Clear => random::Weather::Clear,
|
||||
engine::Weather::Rain => random::Weather::Rain,
|
||||
engine::Weather::Thunder => random::Weather::Thunder,
|
||||
}),
|
||||
size: facts.size,
|
||||
};
|
||||
self.0.get(rules)?.matching(&facts, seed)
|
||||
}
|
||||
}
|
||||
+4
@@ -273,6 +273,10 @@ fn sheet(
|
||||
}
|
||||
|
||||
impl FusionTextures {
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.rules.is_empty()
|
||||
}
|
||||
|
||||
/// The connecting textures under `root`: the tiles of those `fusion:connecting` models
|
||||
/// draw are inserted into `sprites` (before it finishes), and each face in `catalog` that
|
||||
/// shows one gets its rule.
|
||||
@@ -3,9 +3,17 @@
|
||||
//! crate until the platform's executable installs it: it uses only the crate's public API, so it
|
||||
//! moves to a platform crate unchanged, and nothing else in the crate names it.
|
||||
|
||||
pub(crate) mod block_entity_cem;
|
||||
pub mod cit;
|
||||
mod cit_glint;
|
||||
mod colors;
|
||||
mod connected;
|
||||
mod ctm;
|
||||
mod custom_sky;
|
||||
mod entity_textures;
|
||||
mod fusion;
|
||||
mod item_bars;
|
||||
mod pack_options;
|
||||
|
||||
use std::path::Path;
|
||||
use std::sync::Arc;
|
||||
@@ -20,15 +28,63 @@ impl PackFormats for Formats {
|
||||
Some(colors::read(root))
|
||||
}
|
||||
|
||||
fn connected_textures(
|
||||
&self,
|
||||
root: &Path,
|
||||
registry: &horizon_world::registry::BlockRegistry,
|
||||
sprites: &mut crate::sprites::Sprites,
|
||||
models: &mut crate::models::StateModels,
|
||||
native_mods: &mut dyn FnMut(&mut crate::sprites::Sprites),
|
||||
) -> Option<crate::connected::Connected> {
|
||||
connected::load(root, registry, sprites, models, native_mods)
|
||||
}
|
||||
|
||||
fn emissive_suffix(&self, root: &Path) -> Option<String> {
|
||||
Some(horizon_optifine::emissive::suffix(root))
|
||||
}
|
||||
|
||||
fn item_textures(&self, root: &Path) -> Option<crate::cit::CitRules> {
|
||||
Some(cit::load(root))
|
||||
}
|
||||
|
||||
fn entity_textures(&self, root: &Path) -> Option<crate::entity_textures::EntityTextures> {
|
||||
Some(entity_textures::load(root))
|
||||
}
|
||||
|
||||
fn block_entity_models(
|
||||
&self,
|
||||
root: &Path,
|
||||
vanilla: &std::collections::HashMap<&'static str, crate::block_entity_render::ModelPart>,
|
||||
) -> Option<crate::pack_hooks::Reshaped> {
|
||||
block_entity_cem::reshape(root, vanilla)
|
||||
}
|
||||
|
||||
fn custom_sky(&self, root: &Path) -> Option<Arc<dyn crate::custom_sky::SkyLayers>> {
|
||||
let sky = custom_sky::CustomSky::load(root);
|
||||
(!sky.is_empty()).then(|| Arc::new(sky) as _)
|
||||
}
|
||||
|
||||
fn pack_options(&self, source: &crate::packs::Source) -> Option<horizon_pack_options::Configs> {
|
||||
Some(pack_options::read(source))
|
||||
}
|
||||
|
||||
fn overlay_active(
|
||||
&self,
|
||||
entry: &serde_json::Value,
|
||||
options: &horizon_pack_options::Configs,
|
||||
formats_apply: bool,
|
||||
) -> bool {
|
||||
horizon_polytone::pack::overlay_active(entry, options, formats_apply)
|
||||
}
|
||||
|
||||
fn sounds_without_unmet(
|
||||
&self,
|
||||
text: &[u8],
|
||||
options: &horizon_pack_options::Configs,
|
||||
) -> Option<Vec<u8>> {
|
||||
horizon_polytone::pack::sounds_without_unmet(text, options)
|
||||
}
|
||||
|
||||
fn item_bars(&self, root: &Path) -> Option<Arc<dyn crate::pack_palette::ItemBars>> {
|
||||
item_bars::read(root)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
//! Polytone's pack options (wiki "Polytone Configs") and the `polytone_condition`s that read
|
||||
//! them, on pack overlays and on `sounds.json` events.
|
||||
|
||||
use crate::packs::Source;
|
||||
use crate::zip::Zip;
|
||||
use horizon_pack_options::Configs;
|
||||
use horizon_polytone::pack::add_entry;
|
||||
use std::fs;
|
||||
|
||||
/// A pack's Polytone config entries (`assets/<namespace>/polytone/config_entries/<name>.json`,
|
||||
/// in the pack's base, not its overlays) at their default values.
|
||||
pub fn read(source: &Source) -> Configs {
|
||||
let mut configs = Configs::default();
|
||||
let id_of = |name: &str| -> Option<String> {
|
||||
let rest = name.strip_prefix("assets/")?;
|
||||
let (namespace, rest) = rest.split_once('/')?;
|
||||
let entry = rest
|
||||
.strip_prefix("polytone/config_entries/")?
|
||||
.strip_suffix(".json")?;
|
||||
Some(format!("{namespace}:{entry}"))
|
||||
};
|
||||
match source {
|
||||
Source::Dir(d) => {
|
||||
let Ok(namespaces) = fs::read_dir(d.join("assets")) else {
|
||||
return configs;
|
||||
};
|
||||
for namespace in namespaces.flatten() {
|
||||
let folder = namespace.path().join("polytone/config_entries");
|
||||
for file in fs::read_dir(&folder).into_iter().flatten().flatten() {
|
||||
let name = format!(
|
||||
"assets/{}/polytone/config_entries/{}",
|
||||
namespace.file_name().to_string_lossy(),
|
||||
file.file_name().to_string_lossy()
|
||||
);
|
||||
if let (Some(id), Ok(bytes)) = (id_of(&name), fs::read(file.path()))
|
||||
&& let Ok(json) = serde_json::from_slice(&bytes)
|
||||
{
|
||||
add_entry(&mut configs, id, &json);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Source::Zip(z) => {
|
||||
let Ok(zip) = Zip::open(z) else {
|
||||
return configs;
|
||||
};
|
||||
let names: Vec<String> = zip
|
||||
.names()
|
||||
.filter(|n| id_of(n).is_some())
|
||||
.map(str::to_owned)
|
||||
.collect();
|
||||
for name in names {
|
||||
if let (Some(id), Ok(bytes)) = (id_of(&name), zip.read(&name))
|
||||
&& let Ok(json) = serde_json::from_slice(&bytes)
|
||||
{
|
||||
add_entry(&mut configs, id, &json);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
configs
|
||||
}
|
||||
@@ -21,17 +21,87 @@ pub trait PackFormats: Send + Sync {
|
||||
None
|
||||
}
|
||||
|
||||
/// The overlay's connected textures: their tiles go into `sprites` (before it finishes), and
|
||||
/// baked faces they draw on may get a rule (`crate::models::BakedFace::fusion`).
|
||||
/// `native_mods` loads native mods' own sprites: call it after the tiles that go before them.
|
||||
fn connected_textures(
|
||||
&self,
|
||||
_root: &Path,
|
||||
_registry: &horizon_world::registry::BlockRegistry,
|
||||
_sprites: &mut crate::sprites::Sprites,
|
||||
_models: &mut crate::models::StateModels,
|
||||
_native_mods: &mut dyn FnMut(&mut crate::sprites::Sprites),
|
||||
) -> Option<crate::connected::Connected> {
|
||||
None
|
||||
}
|
||||
|
||||
/// The overlay's custom item texture rules and their matcher.
|
||||
fn item_textures(&self, _root: &Path) -> Option<crate::cit::CitRules> {
|
||||
None
|
||||
}
|
||||
|
||||
/// The overlay's entity texture variants, blinks and emissive overlays.
|
||||
fn entity_textures(&self, _root: &Path) -> Option<crate::entity_textures::EntityTextures> {
|
||||
None
|
||||
}
|
||||
|
||||
/// The block entity models the overlay reshapes over `vanilla`'s, with their textures;
|
||||
/// `None` when it reshapes none.
|
||||
fn block_entity_models(
|
||||
&self,
|
||||
_root: &Path,
|
||||
_vanilla: &std::collections::HashMap<&'static str, crate::block_entity_render::ModelPart>,
|
||||
) -> Option<Reshaped> {
|
||||
None
|
||||
}
|
||||
|
||||
/// The sky layers the overlay draws over the vanilla sky, if it has any.
|
||||
fn custom_sky(&self, _root: &Path) -> Option<Arc<dyn crate::custom_sky::SkyLayers>> {
|
||||
None
|
||||
}
|
||||
|
||||
/// The options the pack (its base, not its overlays) declares, at their defaults.
|
||||
fn pack_options(
|
||||
&self,
|
||||
_source: &crate::packs::Source,
|
||||
) -> Option<horizon_pack_options::Configs> {
|
||||
None
|
||||
}
|
||||
|
||||
/// Whether an `overlays.entries[]` item of `pack.mcmeta` is active, given the pack's options;
|
||||
/// `formats_apply` is vanilla's answer from its `formats`.
|
||||
fn overlay_active(
|
||||
&self,
|
||||
_entry: &serde_json::Value,
|
||||
_options: &horizon_pack_options::Configs,
|
||||
formats_apply: bool,
|
||||
) -> bool {
|
||||
formats_apply
|
||||
}
|
||||
|
||||
/// A pack's `sounds.json` without the events its options turn off; `None` when it keeps
|
||||
/// them all.
|
||||
fn sounds_without_unmet(
|
||||
&self,
|
||||
_text: &[u8],
|
||||
_options: &horizon_pack_options::Configs,
|
||||
) -> Option<Vec<u8>> {
|
||||
None
|
||||
}
|
||||
|
||||
/// The durability bar colours the overlay sets by item, if any.
|
||||
fn item_bars(&self, _root: &Path) -> Option<Arc<dyn crate::pack_palette::ItemBars>> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Every block entity model, reshaped by a pack or vanilla's, and the atlas names of the
|
||||
/// pack's textures by model ([`PackFormats::block_entity_models`]).
|
||||
pub type Reshaped = (
|
||||
std::collections::HashMap<&'static str, crate::block_entity_render::ModelPart>,
|
||||
std::collections::HashMap<&'static str, String>,
|
||||
);
|
||||
|
||||
/// No format beyond vanilla's.
|
||||
struct Vanilla;
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ use crate::{
|
||||
text::Text,
|
||||
ui,
|
||||
};
|
||||
use horizon_polytone::pack::{ConfigKind, ConfigValue, Configs};
|
||||
use horizon_pack_options::{ConfigKind, ConfigValue, Configs};
|
||||
|
||||
/// What a click asks of the options screen.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -481,17 +481,36 @@ impl PackOptionsUi {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
use horizon_pack_options::ConfigEntry;
|
||||
|
||||
fn slider(default: f64) -> ConfigEntry {
|
||||
let kind = ConfigKind::Number {
|
||||
min: 0.0,
|
||||
max: 1.0,
|
||||
step: 0.1,
|
||||
};
|
||||
ConfigEntry::new(kind, ConfigValue::Number(default))
|
||||
}
|
||||
|
||||
fn in_section(entry: ConfigEntry, section: &str, order: i64) -> ConfigEntry {
|
||||
ConfigEntry {
|
||||
section: Some(section.into()),
|
||||
section_order: Some(order),
|
||||
..entry
|
||||
}
|
||||
}
|
||||
|
||||
fn configs() -> Configs {
|
||||
let mut c = Configs::default();
|
||||
c.add_entry(
|
||||
"p:fog".into(),
|
||||
&serde_json::json!({"default_value": 0.5, "section": "sky", "section_order": 2}),
|
||||
);
|
||||
c.add_entry("p:rain".into(), &serde_json::json!({"default_value": "drops", "allowed_values": ["drops", "streaks"], "section": "weather", "section_order": 1}));
|
||||
c.add_entry(
|
||||
"p:birds".into(),
|
||||
&serde_json::json!({"default_value": true}),
|
||||
c.insert("p:fog".into(), in_section(slider(0.5), "sky", 2));
|
||||
let allowed = vec!["drops".into(), "streaks".into()];
|
||||
let rain = ConfigEntry::new(
|
||||
ConfigKind::Text { allowed },
|
||||
ConfigValue::Text("drops".into()),
|
||||
);
|
||||
c.insert("p:rain".into(), in_section(rain, "weather", 1));
|
||||
let birds = ConfigEntry::new(ConfigKind::Bool, ConfigValue::Bool(true));
|
||||
c.insert("p:birds".into(), birds);
|
||||
c
|
||||
}
|
||||
|
||||
@@ -537,9 +556,16 @@ mod tests {
|
||||
#[test]
|
||||
fn the_presets_row_cycles_the_pack_wide_presets_and_shows_custom_otherwise() {
|
||||
let mut c = Configs::default();
|
||||
let entry = |default: f64, fast: f64, pretty: f64| serde_json::json!({"default_value": default, "presets": {"fast": fast, "pretty": pretty}});
|
||||
c.add_entry("p:fog".into(), &entry(0.5, 0.0, 1.0));
|
||||
c.add_entry("p:dust".into(), &entry(0.5, 0.0, 0.8));
|
||||
let entry = |fast: f64, pretty: f64| ConfigEntry {
|
||||
presets: [
|
||||
("fast".into(), ConfigValue::Number(fast)),
|
||||
("pretty".into(), ConfigValue::Number(pretty)),
|
||||
]
|
||||
.into(),
|
||||
..slider(0.5)
|
||||
};
|
||||
c.insert("p:fog".into(), entry(0.0, 1.0));
|
||||
c.insert("p:dust".into(), entry(0.0, 0.8));
|
||||
let mut ui = PackOptionsUi::open(c);
|
||||
// The defaults are no preset.
|
||||
assert_eq!(ui.current_preset(), None);
|
||||
|
||||
@@ -38,7 +38,7 @@ pub struct Pack {
|
||||
/// Polytone `polytone_condition` turns on.
|
||||
pub overlays: Vec<String>,
|
||||
/// The values of the pack's Polytone config entries.
|
||||
pub polytone_configs: horizon_polytone::pack::Configs,
|
||||
pub polytone_configs: Configs,
|
||||
/// `filter.block` entries (namespace and path patterns) hiding resources
|
||||
/// of the packs below this one.
|
||||
pub filter: Vec<Filter>,
|
||||
@@ -419,12 +419,13 @@ fn overlay_applies(entry: &serde_json::Value) -> bool {
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
fn overlays_of(meta: &serde_json::Value, configs: &horizon_polytone::pack::Configs) -> Vec<String> {
|
||||
fn overlays_of(meta: &serde_json::Value, configs: &Configs) -> Vec<String> {
|
||||
let formats = crate::pack_hooks::formats();
|
||||
meta["overlays"]["entries"]
|
||||
.as_array()
|
||||
.into_iter()
|
||||
.flatten()
|
||||
.filter(|e| horizon_polytone::pack::overlay_active(e, configs, overlay_applies(e)))
|
||||
.filter(|e| formats.overlay_active(e, configs, overlay_applies(e)))
|
||||
.filter_map(|e| e["directory"].as_str().map(str::to_owned))
|
||||
// OverlayMetadataSection's DIR_VALIDATOR: one folder of the pack, `[-_a-zA-Z0-9.]+`.
|
||||
.filter(|d| {
|
||||
@@ -471,57 +472,12 @@ pub(crate) fn parse_meta(bytes: &[u8]) -> Option<serde_json::Value> {
|
||||
.next()?
|
||||
.ok()
|
||||
}
|
||||
/// A pack's Polytone config entries (`assets/<namespace>/polytone/config_entries/<name>.json`,
|
||||
/// in the pack's base, not its overlays) at their default values.
|
||||
pub fn polytone_configs(source: &Source) -> horizon_polytone::pack::Configs {
|
||||
let mut configs = horizon_polytone::pack::Configs::default();
|
||||
let id_of = |name: &str| -> Option<String> {
|
||||
let rest = name.strip_prefix("assets/")?;
|
||||
let (namespace, rest) = rest.split_once('/')?;
|
||||
let entry = rest
|
||||
.strip_prefix("polytone/config_entries/")?
|
||||
.strip_suffix(".json")?;
|
||||
Some(format!("{namespace}:{entry}"))
|
||||
};
|
||||
match source {
|
||||
Source::Dir(d) => {
|
||||
let Ok(namespaces) = fs::read_dir(d.join("assets")) else {
|
||||
return configs;
|
||||
};
|
||||
for namespace in namespaces.flatten() {
|
||||
let folder = namespace.path().join("polytone/config_entries");
|
||||
for file in fs::read_dir(&folder).into_iter().flatten().flatten() {
|
||||
let name = format!(
|
||||
"assets/{}/polytone/config_entries/{}",
|
||||
namespace.file_name().to_string_lossy(),
|
||||
file.file_name().to_string_lossy()
|
||||
);
|
||||
if let (Some(id), Ok(bytes)) = (id_of(&name), fs::read(file.path()))
|
||||
&& let Ok(json) = serde_json::from_slice(&bytes)
|
||||
{
|
||||
configs.add_entry(id, &json);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Source::Zip(z) => {
|
||||
let Ok(zip) = Zip::open(z) else {
|
||||
return configs;
|
||||
};
|
||||
let names: Vec<String> = zip
|
||||
.names()
|
||||
.filter(|n| id_of(n).is_some())
|
||||
.map(str::to_owned)
|
||||
.collect();
|
||||
for name in names {
|
||||
if let (Some(id), Ok(bytes)) = (id_of(&name), zip.read(&name))
|
||||
&& let Ok(json) = serde_json::from_slice(&bytes)
|
||||
{
|
||||
configs.add_entry(id, &json);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A pack's own options (Polytone's config entries, in the pack's base, not its overlays) at
|
||||
/// the values the player chose, else their defaults.
|
||||
pub fn polytone_configs(source: &Source) -> Configs {
|
||||
let mut configs = crate::pack_hooks::formats()
|
||||
.pack_options(source)
|
||||
.unwrap_or_default();
|
||||
for (id, value) in polytone_choices() {
|
||||
if configs.entries().contains_key(&id) {
|
||||
configs.set(&id, value);
|
||||
@@ -530,15 +486,15 @@ pub fn polytone_configs(source: &Source) -> horizon_polytone::pack::Configs {
|
||||
configs
|
||||
}
|
||||
|
||||
/// A pack's Polytone config entries and one's value, for the game's Pack Options.
|
||||
pub use horizon_polytone::pack::{ConfigValue, Configs};
|
||||
/// A pack's options and one's value, for the game's Pack Options.
|
||||
pub use horizon_pack_options::{ConfigValue, Configs};
|
||||
|
||||
/// The player's Polytone config choices (#11486): what they changed from the packs' defaults,
|
||||
/// by entry id, for every pack. `polytone_configs` lays them over each pack's defaults.
|
||||
static POLYTONE_CHOICES: std::sync::RwLock<BTreeMap<String, horizon_polytone::pack::ConfigValue>> =
|
||||
static POLYTONE_CHOICES: std::sync::RwLock<BTreeMap<String, ConfigValue>> =
|
||||
std::sync::RwLock::new(BTreeMap::new());
|
||||
|
||||
pub fn polytone_choices() -> BTreeMap<String, horizon_polytone::pack::ConfigValue> {
|
||||
pub fn polytone_choices() -> BTreeMap<String, ConfigValue> {
|
||||
POLYTONE_CHOICES
|
||||
.read()
|
||||
.map(|c| c.clone())
|
||||
@@ -546,7 +502,7 @@ pub fn polytone_choices() -> BTreeMap<String, horizon_polytone::pack::ConfigValu
|
||||
}
|
||||
|
||||
/// Replaces the player's Polytone config choices (packs read them when they load again).
|
||||
pub fn set_polytone_choices(choices: BTreeMap<String, horizon_polytone::pack::ConfigValue>) {
|
||||
pub fn set_polytone_choices(choices: BTreeMap<String, ConfigValue>) {
|
||||
if let Ok(mut c) = POLYTONE_CHOICES.write() {
|
||||
*c = choices;
|
||||
}
|
||||
@@ -558,8 +514,7 @@ pub fn polytone_choices_file() -> std::path::PathBuf {
|
||||
}
|
||||
|
||||
/// Reads the choices from `path` (none when it is missing or broken).
|
||||
pub fn load_polytone_choices(path: &Path) -> BTreeMap<String, horizon_polytone::pack::ConfigValue> {
|
||||
use horizon_polytone::pack::ConfigValue;
|
||||
pub fn load_polytone_choices(path: &Path) -> BTreeMap<String, ConfigValue> {
|
||||
let Ok(bytes) = fs::read(path) else {
|
||||
return BTreeMap::new();
|
||||
};
|
||||
@@ -583,9 +538,8 @@ pub fn load_polytone_choices(path: &Path) -> BTreeMap<String, horizon_polytone::
|
||||
/// Writes the choices to `path`.
|
||||
pub fn save_polytone_choices(
|
||||
path: &Path,
|
||||
choices: &BTreeMap<String, horizon_polytone::pack::ConfigValue>,
|
||||
choices: &BTreeMap<String, ConfigValue>,
|
||||
) -> std::io::Result<()> {
|
||||
use horizon_polytone::pack::ConfigValue;
|
||||
let map: serde_json::Map<String, serde_json::Value> = choices
|
||||
.iter()
|
||||
.map(|(id, v)| {
|
||||
@@ -856,7 +810,8 @@ fn build_overlay_uncached(
|
||||
packs
|
||||
.get(*owner)
|
||||
.and_then(|p| {
|
||||
horizon_polytone::pack::sounds_without_unmet(&b, &p.polytone_configs)
|
||||
crate::pack_hooks::formats()
|
||||
.sounds_without_unmet(&b, &p.polytone_configs)
|
||||
})
|
||||
.unwrap_or(b),
|
||||
),
|
||||
@@ -1606,6 +1561,7 @@ mod tests {
|
||||
}
|
||||
#[test]
|
||||
fn a_sound_entry_whose_polytone_condition_fails_is_left_out() {
|
||||
crate::pack_formats::install();
|
||||
let base =
|
||||
std::env::temp_dir().join(format!("horizon-packs-sound-cond-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&base);
|
||||
@@ -2121,6 +2077,7 @@ mod tests {
|
||||
}
|
||||
#[test]
|
||||
fn polytone_conditions_turn_overlays_on_from_the_packs_configs() {
|
||||
crate::pack_formats::install();
|
||||
let dir =
|
||||
std::env::temp_dir().join(format!("horizon-packs-polytone-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&dir);
|
||||
|
||||
@@ -796,7 +796,7 @@ impl Host for Ctx<'_, '_> {
|
||||
.registry
|
||||
.configs
|
||||
.get(id)
|
||||
.map(horizon_polytone::pack::ConfigValue::to_value)
|
||||
.map(horizon_polytone::pack::config_value)
|
||||
.ok_or_else(|| format!("no config {id}")),
|
||||
_ => Err(format!("{name} is not available here")),
|
||||
}
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
//! sections are immutable behind `Arc` and edited through `Arc::make_mut`, so
|
||||
//! a weak reference tells an edited or replaced section from the one the list
|
||||
//! was built from (see `random_tick_sections`), without keeping its blocks.
|
||||
use crate::{chunk::Section, fast_hash::FxHashMap};
|
||||
use crate::{
|
||||
chunk::{Chunk, Section},
|
||||
fast_hash::FxHashMap,
|
||||
};
|
||||
use std::sync::{Arc, Mutex, Weak};
|
||||
|
||||
/// A section's POIs: the block index in the section (`y << 8 | z << 4 | x`)
|
||||
@@ -18,13 +21,16 @@ struct Cached<T> {
|
||||
section: Weak<Section>,
|
||||
pois: SectionPois<T>,
|
||||
}
|
||||
/// Cached POI lists by section, `(chunk x, section index, chunk z)`.
|
||||
/// Cached POI lists by chunk column `(chunk x, chunk z)`, each by section
|
||||
/// index: a search through a column looks it up once.
|
||||
pub struct PoiSections<T> {
|
||||
sections: Mutex<Lists<T>>,
|
||||
}
|
||||
struct Lists<T> {
|
||||
by_section: FxHashMap<(i32, i32, i32), Cached<T>>,
|
||||
/// Size above which lists of sections no longer resident are dropped.
|
||||
by_column: FxHashMap<(i32, i32), Vec<Option<Cached<T>>>>,
|
||||
/// How many section lists are kept, and the count above which the lists
|
||||
/// of sections no longer resident are dropped.
|
||||
len: usize,
|
||||
prune_at: usize,
|
||||
}
|
||||
const MIN_PRUNE: usize = 4096;
|
||||
@@ -32,27 +38,61 @@ impl<T> Default for PoiSections<T> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
sections: Mutex::new(Lists {
|
||||
by_section: FxHashMap::default(),
|
||||
by_column: FxHashMap::default(),
|
||||
len: 0,
|
||||
prune_at: MIN_PRUNE,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<T: Copy> PoiSections<T> {
|
||||
/// The POIs of `section`, whose block states `kind` classifies. `kind`
|
||||
/// must give the same answer for a state on every call.
|
||||
pub fn get(
|
||||
&self,
|
||||
key: (i32, i32, i32),
|
||||
section: &Arc<Section>,
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
) -> SectionPois<T> {
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
if let Some(cached) = lists.by_section.get(&key)
|
||||
&& cached.section.as_ptr() == Arc::as_ptr(section)
|
||||
{
|
||||
return cached.pois.clone();
|
||||
impl<T: Copy> Lists<T> {
|
||||
/// The column's lists, for sections up to `last`, after dropping the
|
||||
/// lists of sections no longer resident if there are too many.
|
||||
fn column(
|
||||
&mut self,
|
||||
column: (i32, i32),
|
||||
last: usize,
|
||||
) -> (&mut [Option<Cached<T>>], &mut usize) {
|
||||
if self.len >= self.prune_at {
|
||||
self.prune();
|
||||
}
|
||||
let lists = self.by_column.entry(column).or_default();
|
||||
if lists.len() <= last {
|
||||
lists.resize_with(last + 1, || None);
|
||||
}
|
||||
(lists, &mut self.len)
|
||||
}
|
||||
|
||||
/// Drops the lists of sections no longer resident.
|
||||
fn prune(&mut self) {
|
||||
let mut len = 0;
|
||||
self.by_column.retain(|_, lists| {
|
||||
for c in lists.iter_mut() {
|
||||
if c.as_ref().is_some_and(|c| c.section.strong_count() == 0) {
|
||||
*c = None;
|
||||
}
|
||||
}
|
||||
let kept = lists.iter().filter(|c| c.is_some()).count();
|
||||
len += kept;
|
||||
kept > 0
|
||||
});
|
||||
self.len = len;
|
||||
self.prune_at = (len * 2).max(MIN_PRUNE);
|
||||
}
|
||||
}
|
||||
|
||||
/// The POIs of `section` from `slot`, listed again (and kept there) unless
|
||||
/// `slot` was listed from this very section; `len` counts the slots filled.
|
||||
fn list<'a, T: Copy>(
|
||||
slot: &'a mut Option<Cached<T>>,
|
||||
len: &mut usize,
|
||||
section: &Arc<Section>,
|
||||
kind: &mut impl FnMut(u32) -> Option<T>,
|
||||
) -> &'a SectionPois<T> {
|
||||
let fresh = slot
|
||||
.as_ref()
|
||||
.is_some_and(|c| c.section.as_ptr() == Arc::as_ptr(section));
|
||||
if !fresh {
|
||||
let pois: SectionPois<T> = if section.blocks.maybe_has(|v| kind(v).is_some()) {
|
||||
let mut states = [0u32; 4096];
|
||||
section.unpack(&mut states);
|
||||
@@ -64,18 +104,56 @@ impl<T: Copy> PoiSections<T> {
|
||||
} else {
|
||||
Arc::from([])
|
||||
};
|
||||
if lists.by_section.len() >= lists.prune_at {
|
||||
lists.by_section.retain(|_, c| c.section.strong_count() > 0);
|
||||
lists.prune_at = (lists.by_section.len() * 2).max(MIN_PRUNE);
|
||||
*len += usize::from(slot.is_none());
|
||||
*slot = Some(Cached {
|
||||
section: Arc::downgrade(section),
|
||||
pois,
|
||||
});
|
||||
}
|
||||
&slot.as_ref().expect("just listed").pois
|
||||
}
|
||||
|
||||
impl<T: Copy> PoiSections<T> {
|
||||
/// The POIs of `section`, the `key.1`-th section of the column
|
||||
/// `(key.0, key.2)`, whose block states `kind` classifies. `kind` must give
|
||||
/// the same answer for a state on every call.
|
||||
pub fn get(
|
||||
&self,
|
||||
key: (i32, i32, i32),
|
||||
section: &Arc<Section>,
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
) -> SectionPois<T> {
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let s = usize::try_from(key.1).expect("a section index");
|
||||
let (column, len) = lists.column((key.0, key.2), s);
|
||||
list(&mut column[s], len, section, &mut kind).clone()
|
||||
}
|
||||
|
||||
/// The POIs of `chunk` from block Y `y0` to `y1`, its first section at
|
||||
/// `min_y`, as [`Self::get`] gives them: each section that has any, with
|
||||
/// the Y of its lowest blocks, in order, put in `out`. One lookup of the
|
||||
/// column.
|
||||
pub fn column(
|
||||
&self,
|
||||
chunk: &Chunk,
|
||||
min_y: i32,
|
||||
(y0, y1): (i32, i32),
|
||||
mut kind: impl FnMut(u32) -> Option<T>,
|
||||
out: &mut Vec<(i32, SectionPois<T>)>,
|
||||
) {
|
||||
out.clear();
|
||||
let (first, last) = ((y0 - min_y) >> 4, (y1 - min_y) >> 4);
|
||||
if first > last {
|
||||
return;
|
||||
}
|
||||
let mut lists = self.sections.lock().unwrap_or_else(|e| e.into_inner());
|
||||
let (slots, len) = lists.column((chunk.x, chunk.z), last as usize);
|
||||
for s in first as usize..=last as usize {
|
||||
let pois = list(&mut slots[s], len, &chunk.sections[s], &mut kind);
|
||||
if !pois.is_empty() {
|
||||
out.push((min_y + s as i32 * 16, pois.clone()));
|
||||
}
|
||||
}
|
||||
lists.by_section.insert(
|
||||
key,
|
||||
Cached {
|
||||
section: Arc::downgrade(section),
|
||||
pois: pois.clone(),
|
||||
},
|
||||
);
|
||||
pois
|
||||
}
|
||||
}
|
||||
|
||||
@@ -143,6 +221,48 @@ mod tests {
|
||||
assert!(index.get((0, 0, 0), &chunk.sections[0], kind).is_empty());
|
||||
}
|
||||
|
||||
/// A column gives each section's list as `get` does, the sections
|
||||
/// without any left out, and keeps them until a section changes.
|
||||
#[test]
|
||||
fn a_column_gives_what_each_section_gives() {
|
||||
let index = PoiSections::<u8>::default();
|
||||
let kind = |v: u32| (v == 5).then_some(5);
|
||||
let mut chunk = Arc::new(Chunk::empty(2, -3));
|
||||
for (x, y, z) in [(1, MIN_Y + 2, 3), (4, MIN_Y + 40, 0), (0, MIN_Y + 41, 15)] {
|
||||
Arc::make_mut(&mut chunk).set(x, y, z, 5);
|
||||
}
|
||||
let mut out = Vec::new();
|
||||
index.column(&chunk, MIN_Y, (MIN_Y, MIN_Y + 63), kind, &mut out);
|
||||
let bases: Vec<i32> = out.iter().map(|(base, _)| *base).collect();
|
||||
assert_eq!(bases, [MIN_Y, MIN_Y + 32]);
|
||||
for (base, pois) in &out {
|
||||
let s = (base - MIN_Y) / 16;
|
||||
let one = index.get((2, s, -3), &chunk.sections[s as usize], kind);
|
||||
assert!(Arc::ptr_eq(pois, &one));
|
||||
}
|
||||
// Kept: no rescan.
|
||||
index.column(
|
||||
&chunk,
|
||||
MIN_Y,
|
||||
(MIN_Y, MIN_Y + 63),
|
||||
|_| panic!("rescanned"),
|
||||
&mut out,
|
||||
);
|
||||
assert_eq!(out.len(), 2);
|
||||
// An edit lists that section again.
|
||||
Arc::make_mut(&mut chunk).set(4, MIN_Y + 40, 0, 1);
|
||||
let mut rescans = 0;
|
||||
let counted = |v: u32| {
|
||||
rescans += 1;
|
||||
kind(v)
|
||||
};
|
||||
index.column(&chunk, MIN_Y, (MIN_Y + 20, MIN_Y + 63), counted, &mut out);
|
||||
assert!(rescans > 0);
|
||||
assert_eq!(out.len(), 1);
|
||||
assert_eq!(out[0].0, MIN_Y + 32);
|
||||
assert_eq!(&*out[0].1, &[(9 << 8 | 15 << 4, 5)]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unloaded_sections_are_dropped() {
|
||||
let index = PoiSections::<u8>::default();
|
||||
@@ -153,7 +273,7 @@ mod tests {
|
||||
index.get((1, i, 0), &Arc::new(Section::default()), kind);
|
||||
}
|
||||
let lists = index.sections.lock().unwrap();
|
||||
assert!(lists.by_section.len() <= 2);
|
||||
assert!(lists.by_section.contains_key(&(0, 0, 0)));
|
||||
assert!(lists.len <= 2);
|
||||
assert!(lists.by_column[&(0, 0)][0].is_some());
|
||||
}
|
||||
}
|
||||
@@ -237,17 +237,17 @@ impl<P: Copy, S: Copy> Lines<P, S> {
|
||||
pub(crate) fn backdrop(batch: &mut HudBatch, atlas: &HudAtlas, in_world: bool) {
|
||||
let (w, h) = (batch.width, batch.height);
|
||||
ui::menu_background(batch, atlas, 0.0, 0.0, w, h, in_world);
|
||||
style::fill(batch, atlas, [0.0, 0.0, w, h], style::VEIL);
|
||||
style::fill(batch, atlas, [0.0, 0.0, w, h], style::veil());
|
||||
}
|
||||
|
||||
/// The mark and the screen's name over the search field.
|
||||
pub(crate) fn mark(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, title: &str) {
|
||||
let (x, y) = (cols.side_x, cols.side_y);
|
||||
style::fill(batch, atlas, [x, y + 2.0, 6.0, 6.0], style::ACCENT);
|
||||
style::fill(batch, atlas, [x, y + 2.0, 6.0, 6.0], style::accent());
|
||||
let horizon = Text::literal("Horizon");
|
||||
batch.text_styled(atlas, &horizon, x + 10.0, y, style::WHITE, true);
|
||||
let title = Text::literal(title);
|
||||
batch.text_styled(atlas, &title, x, y + 10.0, style::MUTED, true);
|
||||
batch.text_styled(atlas, &title, x, y + 10.0, style::muted(), true);
|
||||
}
|
||||
|
||||
/// A page in the page list: the open page on a plate with the accent's bar beside it, the
|
||||
@@ -273,13 +273,13 @@ pub(crate) fn page_tab(
|
||||
crate::widgets::target_as(rect, crate::widgets::Kind::Tab(open));
|
||||
}
|
||||
if open {
|
||||
style::fill(batch, atlas, rect, style::OPEN);
|
||||
style::fill(batch, atlas, [px, py, 2.0, ph], style::ACCENT);
|
||||
style::fill(batch, atlas, rect, style::open());
|
||||
style::fill(batch, atlas, [px, py, 2.0, ph], style::accent());
|
||||
}
|
||||
let color = match (open || hover, has) {
|
||||
(true, _) => style::WHITE,
|
||||
(false, true) => style::SOFT,
|
||||
(false, false) => style::MUTED,
|
||||
(false, true) => style::soft(),
|
||||
(false, false) => style::muted(),
|
||||
};
|
||||
let ty = py + ((ph - 8.0) / 2.0).floor();
|
||||
let name = Text::literal(style::fit(atlas, name, pw - 12.0));
|
||||
@@ -312,12 +312,12 @@ pub(crate) fn search_field(
|
||||
search.draw(batch, atlas, None);
|
||||
if search.value.is_empty() && !focused {
|
||||
let hint = Text::literal(search.message.clone());
|
||||
batch.text_styled(atlas, &hint, x + 5.0, search.y, style::MUTED, true);
|
||||
batch.text_styled(atlas, &hint, x + 5.0, search.y, style::muted(), true);
|
||||
}
|
||||
if !search.value.is_empty() {
|
||||
let hover = ui::hovered(cursor, clear[0], clear[1], clear[2], clear[3]);
|
||||
crate::widgets::widget_cursor(hover, true);
|
||||
let color = if hover { style::WHITE } else { style::MUTED };
|
||||
let color = if hover { style::WHITE } else { style::muted() };
|
||||
let cy = y + ((h - 8.0) / 2.0).floor();
|
||||
ui::centered_text(
|
||||
batch,
|
||||
@@ -344,7 +344,7 @@ pub(crate) fn plate(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, head
|
||||
batch,
|
||||
atlas,
|
||||
[px + 8.0, py + 24.0, pw - 16.0, 1.0],
|
||||
style::HEAD_RULE,
|
||||
style::head_rule(),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -383,9 +383,9 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
}
|
||||
let Some(setting) = line.setting else {
|
||||
let (name, color, dy) = match line.group {
|
||||
Some(("", _)) => (page_name(line.page), style::MUTED, 3.0),
|
||||
Some((name, _)) => (lang::get(name), style::MUTED, 3.0),
|
||||
None => (page_name(line.page), style::ACCENT, 4.0),
|
||||
Some(("", _)) => (page_name(line.page), style::muted(), 3.0),
|
||||
Some((name, _)) => (lang::get(name), style::muted(), 3.0),
|
||||
None => (page_name(line.page), style::accent(), 4.0),
|
||||
};
|
||||
let name = Text::literal(name);
|
||||
batch.text_styled(atlas, &name, cols.list_x + 2.0, y + dy, color, true);
|
||||
@@ -393,7 +393,7 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
};
|
||||
if !after_name {
|
||||
let rule = [cols.list_x + 8.0, y, cols.list_w - 16.0, 1.0];
|
||||
style::fill(batch, atlas, rule, style::ROW_RULE);
|
||||
style::fill(batch, atlas, rule, style::row_rule());
|
||||
}
|
||||
row(batch, setting, y);
|
||||
}
|
||||
@@ -404,7 +404,7 @@ pub(crate) fn list<P: Copy, S: Copy>(
|
||||
&none,
|
||||
cols.list_x + 2.0,
|
||||
cols.top + 4.0,
|
||||
style::MUTED,
|
||||
style::muted(),
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -499,7 +499,7 @@ pub(crate) fn row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32
|
||||
let active = live && (hover || focused || held);
|
||||
if active {
|
||||
let lit = [rect[0] + 2.0, y + 1.0, rect[2] - 4.0, style::ROW - 2.0];
|
||||
style::fill(batch, atlas, lit, style::HOVER);
|
||||
style::fill(batch, atlas, lit, style::hover());
|
||||
}
|
||||
crate::widgets::widget_cursor(hover, live);
|
||||
// The control socket's widget tree, the narrator and a controller's focus.
|
||||
@@ -523,8 +523,8 @@ pub(crate) fn row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32
|
||||
if live {
|
||||
crate::widgets::target_as(rect, kind);
|
||||
}
|
||||
let color = if live { style::WHITE } else { style::MUTED };
|
||||
let soft = if live { style::SOFT } else { style::MUTED };
|
||||
let color = if live { style::WHITE } else { style::muted() };
|
||||
let soft = if live { style::soft() } else { style::muted() };
|
||||
let ty = y + ((style::ROW - 8.0) / 2.0).floor();
|
||||
let lit = live && (hover || held);
|
||||
let left = rect[0] + style::INSET;
|
||||
@@ -611,7 +611,7 @@ fn lit(batch: &mut HudBatch, atlas: &HudAtlas, [x, y, w, _]: [f32; 4]) {
|
||||
batch,
|
||||
atlas,
|
||||
[x + 2.0, y + 1.0, w - 4.0, style::ROW - 2.0],
|
||||
style::HOVER,
|
||||
style::hover(),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -644,7 +644,7 @@ fn read_row(
|
||||
let room = rect[2] - 2.0 * style::INSET - name_w - 8.0;
|
||||
let value = style::fit(atlas, value, room);
|
||||
let vx = rect[0] + rect[2] - style::INSET - atlas.font.width(&value);
|
||||
batch.text_styled(atlas, &Text::literal(value), vx, ty, style::SOFT, true);
|
||||
batch.text_styled(atlas, &Text::literal(value), vx, ty, style::soft(), true);
|
||||
if focused {
|
||||
style::ring(
|
||||
batch,
|
||||
@@ -749,7 +749,7 @@ fn pad_row(batch: &mut HudBatch, atlas: &HudAtlas, cols: &Columns, y: f32, view:
|
||||
batch.text_styled(atlas, &yellow(close), right.ceil(), ty, style::WHITE, true);
|
||||
}
|
||||
let left = rect[0] + style::INSET;
|
||||
let color = if live { style::WHITE } else { style::MUTED };
|
||||
let color = if live { style::WHITE } else { style::muted() };
|
||||
let shown = Text::literal(style::fit(atlas, name, chip[0] - 6.0 - left));
|
||||
batch.text_styled(atlas, &shown, left, ty, color, true);
|
||||
if focused {
|
||||
@@ -799,7 +799,7 @@ fn side_lines(
|
||||
];
|
||||
crate::widgets::record(line, rect, false);
|
||||
let shown = Text::literal(style::fit(atlas, line, rect[2]));
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::MUTED, true);
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::muted(), true);
|
||||
}
|
||||
}
|
||||
/// A line under the page list: its inset, and its height.
|
||||
@@ -881,7 +881,7 @@ fn heading(batch: &mut HudBatch, atlas: &HudAtlas, text: &str, [x, y, w, _]: [f3
|
||||
let rect = [x + SIDE_INSET, y + HEADING_Y, w - 2.0 * SIDE_INSET, 8.0];
|
||||
crate::widgets::record(text, rect, false);
|
||||
let shown = Text::literal(style::fit(atlas, text, rect[2]));
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::MUTED, true);
|
||||
batch.text_styled(atlas, &shown, rect[0], rect[1], style::muted(), true);
|
||||
}
|
||||
|
||||
/// Vanilla's scroller, inside the panel's right edge, sized as `ui::Scroll` drags it.
|
||||
@@ -1896,8 +1896,8 @@ impl<S: Screen> Shell<S> {
|
||||
// The row's page is open: lit as the list's open page is.
|
||||
if list.lit == Some(*shown) {
|
||||
let row @ [x, y, _, h] = strip.area;
|
||||
style::fill(batch, atlas, row, style::OPEN);
|
||||
style::fill(batch, atlas, [x, y, 2.0, h], style::ACCENT);
|
||||
style::fill(batch, atlas, row, style::open());
|
||||
style::fill(batch, atlas, [x, y, 2.0, h], style::accent());
|
||||
}
|
||||
tabs::draw(batch, atlas, strip);
|
||||
}
|
||||
@@ -2134,7 +2134,14 @@ impl<S: Screen> Shell<S> {
|
||||
crate::widgets::narratable(|| crate::widgets::Narratable::text(row.name.clone(), rect));
|
||||
let ty = y + ((style::ROW - 8.0) / 2.0).floor();
|
||||
let name = Text::literal(style::fit(atlas, &row.name, rect[2] - 2.0 * style::INSET));
|
||||
batch.text_styled(atlas, &name, rect[0] + style::INSET, ty, style::MUTED, true);
|
||||
batch.text_styled(
|
||||
atlas,
|
||||
&name,
|
||||
rect[0] + style::INSET,
|
||||
ty,
|
||||
style::muted(),
|
||||
true,
|
||||
);
|
||||
return;
|
||||
}
|
||||
let over = |[x, y, w, h]: [f32; 4]| pointer.is_some_and(|at| ui::hovered(at, x, y, w, h));
|
||||
@@ -2240,7 +2247,7 @@ impl<S: Screen> Shell<S> {
|
||||
// Labelled for the widget tree: what the strip says is what a test or an agent reads.
|
||||
crate::widgets::record(about, cols.dock, false);
|
||||
let color = if why.is_some() {
|
||||
style::MUTED
|
||||
style::muted()
|
||||
} else {
|
||||
style::GREY
|
||||
};
|
||||
|
||||
@@ -304,19 +304,19 @@ impl StudioUi {
|
||||
|
||||
// Card background & highlight
|
||||
if is_selected {
|
||||
style::fill(batch, atlas, rect, style::OPEN);
|
||||
style::fill(batch, atlas, rect, style::open());
|
||||
} else if is_hovered {
|
||||
style::fill(batch, atlas, rect, style::HOVER);
|
||||
style::fill(batch, atlas, rect, style::hover());
|
||||
} else {
|
||||
style::well(batch, atlas, rect);
|
||||
}
|
||||
|
||||
let border_color = if is_selected {
|
||||
style::ACCENT
|
||||
style::accent()
|
||||
} else if is_hovered {
|
||||
style::WHITE
|
||||
} else {
|
||||
style::ROW_RULE
|
||||
style::row_rule()
|
||||
};
|
||||
style::ring(batch, atlas, rect, border_color);
|
||||
|
||||
|
||||
@@ -119,14 +119,11 @@ audio = ["horizon-client-render/audio", "horizon-client-lib/audio"]
|
||||
controllers = ["horizon-client-lib/controllers", "dep:gilrs", "dep:horizon-dualsense", "horizon-client-input/controllers"]
|
||||
# Horizon's own extras over the vanilla game, for a fork that wants them out (docs/forking.md):
|
||||
# cosmetics and emotes, the "Horizon player" presence, the official server added to
|
||||
# the server list, the Horizon Settings and Mods pages, Discord and Play with Friends, and ray
|
||||
# tracing on request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# the server list, the Horizon Settings and Mods pages and Play with Friends, and ray tracing on
|
||||
# request (`HORIZON_RAY_TRACING=1`). Players always get them; there is no switch. `grep -rn horizon-extras crates/` lists
|
||||
# every place it gates. Without it (`--no-default-features --features audio,controllers`) the
|
||||
# client is best effort: CI builds only the default.
|
||||
horizon-extras = ["horizon-client-lib/horizon-extras", "horizon-client-render/horizon-extras", "discord", "friends"]
|
||||
# Online extras a server or a port can leave out; the server build has none of them. "Playing Horizon"
|
||||
# on Discord (game/discord.rs).
|
||||
discord = ["horizon-client-lib/discord"]
|
||||
horizon-extras = ["horizon-client-render/horizon-extras", "friends"]
|
||||
# Play with Friends: sharing a world behind an invite code (game/friends.rs). Joining one is
|
||||
# horizon-friends' `game` side, which horizon-official registers (`horizon_hooks::tunnel`).
|
||||
friends = ["dep:horizon-friends"]
|
||||
|
||||
@@ -50,6 +50,8 @@ unsafe impl GlobalAlloc for CountingAllocator {
|
||||
static ALLOCATOR: CountingAllocator = CountingAllocator;
|
||||
|
||||
fn main() -> horizon_client::Result<()> {
|
||||
// The pack formats the game installs at startup, so their loading is measured too.
|
||||
horizon_client::pack_formats::install();
|
||||
let root = std::env::args()
|
||||
.nth(1)
|
||||
.ok_or("usage: model_library_bench ROOT [--parity]")?;
|
||||
|
||||
@@ -14,19 +14,20 @@ pub use horizon_client_render::{
|
||||
block_entities, block_entity_anim, block_entity_render, block_sprites, block_states, bluemap,
|
||||
bluemap_detect, border_render, breaking, brewing, camera, chat, chunk, chunk_map, cit,
|
||||
cit_armor, cit_assets, cit_glint, client_resources, clouds, collisions, command_block,
|
||||
containers, controller_ui, crash, custom_sky, datapack, dynamic_light, effects, environment,
|
||||
extras, fast_hash, fluid_render, fog, font, gfx, graphics, graphics_style, graphics_ui,
|
||||
hdr_calibration, hud, hud_kit, hud_layout, hud_overlays, inventory_effects, java_text,
|
||||
jigsaw_block, json_folder, level_loading, light, lod, logging, menu_blur, mesher, minimap,
|
||||
mipmap, mod_browser, mod_list, model_library, models, multiline_edit, native_emissive,
|
||||
options_file, options_fixes, options_ui, overlay, pack_browser, pack_formats, pack_hooks,
|
||||
pack_palette, pack_screen, packs, pad_cursor, pad_glyph, par, particles, poi_sections,
|
||||
polytone_creative_tabs, polytone_post, post_chain, potent_sulfur, preedit, providers, pvp,
|
||||
pvp_hud, random_source, screen_draw, screen_effects, sculk, section_mask, server_terrain,
|
||||
settings, shader_options, shader_pack_list, signs, skins, social, sound_engine, sound_events,
|
||||
sound_preview, spans, split_layout, split_map, split_profiles, sprites, streaming,
|
||||
structure_block, tab_list, terrain_model, test_block, test_instance_block, testgen,
|
||||
title_edition, trims, ui, vault, weather, widgets, world, worldborder, zip,
|
||||
containers, controller_ui, crash, custom_sky, datapack, dynamic_light, effects,
|
||||
entity_textures, environment, extras, fast_hash, fluid_render, fog, font, gfx, graphics,
|
||||
graphics_style, graphics_ui, hdr_calibration, hud, hud_kit, hud_layout, hud_overlays,
|
||||
inventory_effects, java_text, jigsaw_block, json_folder, level_loading, light, lod, logging,
|
||||
menu_blur, menu_style, mesher, minimap, mipmap, mod_browser, mod_list, model_library, models,
|
||||
multiline_edit, native_emissive, options_file, options_fixes, options_ui, overlay,
|
||||
pack_browser, pack_formats, pack_hooks, pack_palette, pack_screen, packs, pad_cursor,
|
||||
pad_glyph, par, particles, poi_sections, polytone_creative_tabs, polytone_post, post_chain,
|
||||
potent_sulfur, preedit, providers, pvp, pvp_hud, random_source, screen_draw, screen_effects,
|
||||
sculk, section_mask, server_terrain, settings, shader_options, shader_pack_list, signs, skins,
|
||||
social, sound_engine, sound_events, sound_preview, spans, split_layout, split_map,
|
||||
split_profiles, sprites, streaming, structure_block, tab_list, terrain_model, test_block,
|
||||
test_instance_block, testgen, title_edition, trims, ui, vault, weather, widgets, world,
|
||||
worldborder, zip,
|
||||
};
|
||||
pub mod attack_strength;
|
||||
pub mod attribute_updates;
|
||||
@@ -58,8 +59,6 @@ pub mod debug_overlay;
|
||||
pub mod debugworld;
|
||||
pub mod dialog;
|
||||
pub mod dialog_screen;
|
||||
#[cfg(feature = "discord")]
|
||||
pub mod discord_presence;
|
||||
pub mod end_crystal;
|
||||
pub mod end_gateway;
|
||||
pub mod entities;
|
||||
@@ -91,6 +90,7 @@ pub mod locator_bar;
|
||||
pub mod lod_net;
|
||||
pub mod menu;
|
||||
pub mod merchant;
|
||||
pub mod mob_formats;
|
||||
pub mod mobs;
|
||||
pub mod mod_content;
|
||||
pub mod mod_registry;
|
||||
|
||||
@@ -13,8 +13,10 @@ pub fn main_with(mods: crate::mod_api::Mods) {
|
||||
log::warn!("Trait mods already installed; ignoring the second list");
|
||||
}
|
||||
horizon_threads::configure_allocator();
|
||||
crate::horizon_look::give();
|
||||
// OptiFine's and Polytone's pack formats (platform, docs/layers.md), before any pack loads.
|
||||
horizon_client::pack_formats::install();
|
||||
horizon_client::mob_formats::install();
|
||||
// horizon-extras (docs/forking.md): without the feature, no Horizon Settings or Mods page.
|
||||
if !cfg!(feature = "horizon-extras") {
|
||||
horizon_client::options_ui::HORIZON_EXTRAS
|
||||
|
||||
@@ -49,6 +49,7 @@ fn pack_files(world_tables: &Option<WorldTables>) -> horizon_world::loot::PackOv
|
||||
}
|
||||
}
|
||||
|
||||
mod activity;
|
||||
mod advancements;
|
||||
mod advancements_screen;
|
||||
mod agent;
|
||||
@@ -128,8 +129,6 @@ mod decorated_pot;
|
||||
mod dedicated;
|
||||
mod deflect;
|
||||
mod dialogs;
|
||||
#[cfg(feature = "discord")]
|
||||
mod discord;
|
||||
mod dispense_fixture;
|
||||
mod dispenser;
|
||||
mod dragon;
|
||||
@@ -1499,7 +1498,7 @@ impl LevelAccess for GameLevel<'_> {
|
||||
};
|
||||
}
|
||||
if let Some(signal) = books::lectern_signal(self.world, pos) {
|
||||
return signal;
|
||||
return signal * i32::from(books::has_book_state(self.registry, state));
|
||||
}
|
||||
if let Some(signal) =
|
||||
machines::shelf_signal(self.world, self.registry, state, pos, direction)
|
||||
@@ -6717,8 +6716,8 @@ impl Game<'_> {
|
||||
.extend(out.drain(player_start..));
|
||||
}
|
||||
self.mark_motion(out.len(), 0);
|
||||
// Companions in first person, trails and auras (game/cosmetics/fx.rs).
|
||||
self.cosmetics_fx_geometry(camera, alpha, &mut out);
|
||||
// What crates draw around players: first person, see-through (game/player_hooks.rs).
|
||||
self.players_after_geometry(camera, alpha, &mut out);
|
||||
self.mark_entity(out.len(), "minecraft:evoker_fangs");
|
||||
self.fangs_geometry(camera, alpha, &mut out);
|
||||
self.block_item_display_geometry(camera, alpha, &mut out);
|
||||
@@ -11253,8 +11252,7 @@ impl Game<'_> {
|
||||
self.heal_hold_latches();
|
||||
// For the hooks above the engine (the "I'm playing" ping): said when it changes.
|
||||
horizon_hooks::engine::published(self.is_published());
|
||||
#[cfg(feature = "discord")]
|
||||
self.update_discord_presence();
|
||||
self.report_activity();
|
||||
let steps = self.clock.advance(elapsed);
|
||||
for _ in 0..steps {
|
||||
let started = Instant::now();
|
||||
@@ -12529,15 +12527,8 @@ pub fn run_with() -> Result<()> {
|
||||
if options.execution_role.is_client() {
|
||||
narrator::start(&early_settings);
|
||||
}
|
||||
// "Playing Horizon" on Discord: never for a server; an automated run only talks to a test's fake Discord.
|
||||
#[cfg(feature = "discord")]
|
||||
if options.dedicated.is_none() {
|
||||
let automated = options.benchmark.is_some()
|
||||
|| options.offscreen
|
||||
|| options.frames.is_some()
|
||||
|| options.world_frames.is_some();
|
||||
horizon_client::discord_presence::start(early_settings.extras.discord_presence, automated);
|
||||
}
|
||||
// A game window's hooks (Discord's presence): never for a server.
|
||||
activity::client_started(&options, &early_settings);
|
||||
// Snapshots of derived tables live in the game folder, never beside the
|
||||
// shared resources.
|
||||
Behaviours::set_cache_dir(std::env::current_dir()?.join(".horizon-cache"));
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
//! What the player is doing, for the hooks above the engine (`Hooks::activity`: the Horizon
|
||||
//! layer's Discord presence shows it).
|
||||
use super::*;
|
||||
use horizon_client::command::args::GameMode;
|
||||
use horizon_hooks::{Activity, Client, Dimension, Play};
|
||||
|
||||
/// At startup, for a game window (never a dedicated server's): the player's first activity, then
|
||||
/// `Hooks::client_started`.
|
||||
pub(super) fn client_started(options: &Options, settings: &Settings) {
|
||||
if options.dedicated.is_some() {
|
||||
return;
|
||||
}
|
||||
let automated = options.benchmark.is_some()
|
||||
|| options.offscreen
|
||||
|| options.frames.is_some()
|
||||
|| options.world_frames.is_some();
|
||||
// The Discord switch's state is the first thing the presence hears, so nothing is sent with
|
||||
// it off.
|
||||
horizon_hooks::engine::activity(match settings.extras.discord_presence {
|
||||
true => Activity::Menus,
|
||||
false => Activity::Hidden,
|
||||
});
|
||||
horizon_hooks::engine::client_started(&Client::new(automated));
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
/// Each frame: only a change reaches the hooks.
|
||||
pub(super) fn report_activity(&self) {
|
||||
// One status per computer: P1's, not a splitscreen player's.
|
||||
if self.options.split_guest {
|
||||
return;
|
||||
}
|
||||
horizon_hooks::engine::activity(self.activity());
|
||||
}
|
||||
fn activity(&self) -> Activity {
|
||||
if !self.settings.extras.discord_presence {
|
||||
return Activity::Hidden;
|
||||
}
|
||||
if self.title.is_some() {
|
||||
return Activity::Menus;
|
||||
}
|
||||
let max = horizon_client::lan::MAX_PLAYERS;
|
||||
let play = if let Some(host) = &self.lan {
|
||||
Play::Hosting {
|
||||
players: 1 + host.hub.guests.len(),
|
||||
max,
|
||||
}
|
||||
} else if let Some(server) = &self.integrated {
|
||||
match (server.published(), &self.remote) {
|
||||
(Some(_), Some(remote)) => Play::Hosting {
|
||||
players: remote.player_count(),
|
||||
max,
|
||||
},
|
||||
_ => Play::Singleplayer,
|
||||
}
|
||||
} else if self.remote.is_some() {
|
||||
Play::Multiplayer
|
||||
} else {
|
||||
Play::Singleplayer
|
||||
};
|
||||
Activity::World {
|
||||
play,
|
||||
dimension: match self.dim {
|
||||
Dim::Overworld => Dimension::Overworld,
|
||||
Dim::Nether => Dimension::Nether,
|
||||
Dim::End => Dimension::End,
|
||||
},
|
||||
mode: match self.mode {
|
||||
GameMode::Survival => horizon_hooks::GameMode::Survival,
|
||||
GameMode::Creative => horizon_hooks::GameMode::Creative,
|
||||
GameMode::Adventure => horizon_hooks::GameMode::Adventure,
|
||||
GameMode::Spectator => horizon_hooks::GameMode::Spectator,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1608,6 +1608,16 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `LecternBlock.getAnalogOutputSignal`'s `HAS_BOOK` check.
|
||||
pub(super) fn has_book_state(
|
||||
registry: &'static horizon_world::registry::BlockRegistry,
|
||||
state: horizon_world::registry::BlockStateId,
|
||||
) -> bool {
|
||||
registry
|
||||
.state(state)
|
||||
.is_some_and(|s| s.properties.get("has_book").is_some_and(|v| v == "true"))
|
||||
}
|
||||
|
||||
/// `LecternBlockEntity.getRedstoneSignal`.
|
||||
pub(super) fn lectern_signal(world: &horizon_client::world::World, pos: BlockPos) -> Option<i32> {
|
||||
match world.block_entities.get(&(pos.x, pos.y, pos.z)) {
|
||||
@@ -1721,6 +1731,7 @@ mod lectern_signal_tests {
|
||||
items::ItemStack,
|
||||
};
|
||||
use horizon_core::position::BlockPos;
|
||||
use horizon_world::level::LevelAccess;
|
||||
use horizon_world::registry::BlockStateId;
|
||||
|
||||
fn signal(game: &mut super::Game<'_>, book: Option<ItemStack>, page: i32) -> i32 {
|
||||
@@ -1738,6 +1749,55 @@ mod lectern_signal_tests {
|
||||
lectern_signal(&game.world, BlockPos::new(key.0, key.1, key.2)).unwrap()
|
||||
}
|
||||
|
||||
/// `LecternBlock.getAnalogOutputSignal` reads the block entity only while
|
||||
/// the state's `HAS_BOOK` is true.
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn a_lectern_without_the_has_book_state_feeds_no_comparator() {
|
||||
let mut game = server_game();
|
||||
let key = (8, 64, 8);
|
||||
let state = game
|
||||
.pack
|
||||
.assets
|
||||
.registry
|
||||
.default_state("minecraft:lectern")
|
||||
.unwrap();
|
||||
game.world.set(key.0, key.1, key.2, state).unwrap();
|
||||
game.world.block_entities.insert(
|
||||
key,
|
||||
BlockEntity::Lectern(Lectern {
|
||||
book: Some(ItemStack::new("minecraft:writable_book", 1)),
|
||||
page: 0,
|
||||
}),
|
||||
);
|
||||
let signal = |game: &mut super::Game<'_>, state| {
|
||||
game.with_level(|_, level, _| {
|
||||
level.block_entity_analog_signal(
|
||||
BlockPos::new(key.0, key.1, key.2),
|
||||
state,
|
||||
horizon_core::geometry::Direction::North,
|
||||
)
|
||||
})
|
||||
};
|
||||
assert_eq!(
|
||||
signal(&mut game, state),
|
||||
0,
|
||||
"the block state says the lectern holds no book"
|
||||
);
|
||||
let registry = game.pack.assets.registry;
|
||||
let mut with_book = registry.state(state).unwrap().clone();
|
||||
with_book
|
||||
.properties
|
||||
.insert("has_book".into(), "true".into());
|
||||
let with_book = registry.id(&with_book).unwrap();
|
||||
game.world.set(key.0, key.1, key.2, with_book).unwrap();
|
||||
assert_eq!(
|
||||
signal(&mut game, with_book),
|
||||
15,
|
||||
"with HAS_BOOK the book's page signal"
|
||||
);
|
||||
}
|
||||
|
||||
/// `LecternBlockEntity.getRedstoneSignal`: `floor(page / (pageCount - 1)
|
||||
/// * 14) + (hasBook() ? 1 : 0)`. `hasBook()` asks for a book-content
|
||||
/// component, so a stack that only sits in the lectern (a non-book item a
|
||||
|
||||
@@ -21,8 +21,8 @@ use horizon_cosmetics::prefs::{self, Others};
|
||||
use horizon_cosmetics::trail::{Budget, Emitter};
|
||||
use horizon_cosmetics::{Item, Slot};
|
||||
use horizon_hooks::players::{
|
||||
Badge, CameraOverride, CameraView, Frame, Gear, Kind, Mark, NameDecoration, PlayerModel,
|
||||
PlayerModels, SpriteStore, Sprites,
|
||||
Badge, Bone, CameraOverride, CameraView, Frame, Gear, Kind, Look, Mark, Mesh, NameDecoration,
|
||||
PlayerDraw, PlayerModel, PlayerModels, Quad, SpriteStore, Sprites,
|
||||
};
|
||||
use std::cell::{Cell, RefCell};
|
||||
use std::sync::mpsc::{Receiver, channel};
|
||||
@@ -66,8 +66,8 @@ pub(super) struct Cosmetics {
|
||||
/// Items drawn whose texture isn't in the atlas yet.
|
||||
uploads: RefCell<Vec<Arc<Item>>>,
|
||||
frame: Cell<u32>,
|
||||
/// Kept between players so a frame of avatars allocates none: the wearer's body, an item.
|
||||
poses: RefCell<(Poses, Poses)>,
|
||||
/// Kept between players so a frame of avatars allocates none: a companion or an aura.
|
||||
poses: RefCell<Poses>,
|
||||
/// Item files from a folder (`HORIZON_COSMETICS_LOCAL`): mannequins wear them too.
|
||||
local: bool,
|
||||
/// Companions, trails and auras.
|
||||
@@ -463,14 +463,45 @@ struct Seat {
|
||||
models: Vec<PlayerModel>,
|
||||
/// The world is the window's own single-player one (`Frame::solo`).
|
||||
solo: bool,
|
||||
/// Name tag badges' sprites, by the item's address: their id (never reused) and the item,
|
||||
/// held so the address isn't reused while it is there.
|
||||
sprites: FxHashMap<usize, (u64, Arc<Item>)>,
|
||||
/// The items the hooks show, by the item's address.
|
||||
items: FxHashMap<usize, Kept>,
|
||||
last_sprite: u64,
|
||||
/// Sprites drawing missed, put in the atlas next frame.
|
||||
wanted: Vec<u64>,
|
||||
}
|
||||
|
||||
/// An item the hooks show: its sprite's id (never reused) and a mesh per bone it rides, held
|
||||
/// with the item so its address isn't reused while it is here.
|
||||
struct Kept {
|
||||
sprite: u64,
|
||||
item: Arc<Item>,
|
||||
meshes: Vec<(Bone, Arc<Mesh>)>,
|
||||
}
|
||||
|
||||
/// The hooks' model of an item's part.
|
||||
fn mesh(p: &horizon_cosmetics::Part) -> Mesh {
|
||||
let quads = p.faces.iter().map(|f| Quad::new(f.normal, f.vertices));
|
||||
Mesh::new(
|
||||
p.name.clone(),
|
||||
p.pose,
|
||||
quads.collect(),
|
||||
p.children.iter().map(mesh).collect(),
|
||||
)
|
||||
}
|
||||
|
||||
/// The hooks' name of a bone.
|
||||
fn bone(b: horizon_cosmetics::Bone) -> Bone {
|
||||
use horizon_cosmetics::Bone as B;
|
||||
match b {
|
||||
B::Head => Bone::Head,
|
||||
B::Body => Bone::Body,
|
||||
B::LeftArm => Bone::LeftArm,
|
||||
B::RightArm => Bone::RightArm,
|
||||
B::LeftLeg => Bone::LeftLeg,
|
||||
B::RightLeg => Bone::RightLeg,
|
||||
}
|
||||
}
|
||||
|
||||
/// What the game tells the hooks before each call, until the settings move here (spec #14091
|
||||
/// step 5a) and the player's emote with them (step 4).
|
||||
#[derive(Default)]
|
||||
@@ -539,6 +570,10 @@ impl horizon_hooks::Hooks for Hooks {
|
||||
}
|
||||
|
||||
/// An emote pulls the camera back: it eases out over the emote's first quarter second.
|
||||
fn player_layers(&self, model: &PlayerModel, draw: &mut dyn PlayerDraw) {
|
||||
service(|s| s.player_layers(model, draw));
|
||||
}
|
||||
|
||||
fn camera(&self, own: &CameraView) -> Option<CameraOverride> {
|
||||
let start = service(|s| s.said.pull)?;
|
||||
let t = ((own.age - start) / 5.0).clamp(0.0, 1.0);
|
||||
@@ -664,14 +699,7 @@ impl Seat {
|
||||
if !(styles || said.marks) {
|
||||
return None;
|
||||
}
|
||||
let uuid = match m.kind {
|
||||
Kind::Own => own_uuid(m.uuid, self.solo, said.solo, || {
|
||||
horizon_client::auth::current().map(|s| s.uuid)
|
||||
}),
|
||||
Kind::Mannequin if self.local => Some(u128::from(m.id)),
|
||||
Kind::Player => m.uuid,
|
||||
_ => None,
|
||||
}?;
|
||||
let uuid = self.uuid_of(m)?;
|
||||
let mut frame = self.client.as_ref()?.frame();
|
||||
let mark = (said.marks && frame.horizon(uuid)).then_some(MARK);
|
||||
let worn = if styles { frame.worn(uuid) } else { None };
|
||||
@@ -687,42 +715,135 @@ impl Seat {
|
||||
Some(NameDecoration::new(mark, badge, top))
|
||||
}
|
||||
|
||||
/// The name tag style in `worn`: its badge's place in the atlas and its line's colour. None
|
||||
/// until the badge is in the atlas (it is put there next frame).
|
||||
fn badge(&mut self, worn: &horizon_cosmetics::Worn, sprites: &dyn Sprites) -> Option<Badge> {
|
||||
let item = worn.iter().find(|i| i.slot == Slot::NameTag)?;
|
||||
let [r, g, b] = item.tag?.line;
|
||||
/// The UUID the service knows `m` by: a player's, or a mannequin's id with local items.
|
||||
fn uuid_of(&self, m: &PlayerModel) -> Option<u128> {
|
||||
match m.kind {
|
||||
Kind::Own => own_uuid(m.uuid, self.solo, self.said.solo, || {
|
||||
horizon_client::auth::current().map(|s| s.uuid)
|
||||
}),
|
||||
Kind::Mannequin if self.local => Some(u128::from(m.id)),
|
||||
Kind::Player => m.uuid,
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// `item` as the hooks show it, kept from its first sight.
|
||||
fn kept(&mut self, item: &Arc<Item>) -> &Kept {
|
||||
let next = self.last_sprite + 1;
|
||||
let (id, _) = *self
|
||||
.sprites
|
||||
let kept = self
|
||||
.items
|
||||
.entry(Arc::as_ptr(item) as usize)
|
||||
.or_insert_with(|| (next, item.clone()));
|
||||
self.last_sprite = self.last_sprite.max(id);
|
||||
let Some([u0, v0, u1, v1]) = sprites.get(id) else {
|
||||
.or_insert_with(|| Kept {
|
||||
sprite: next,
|
||||
item: item.clone(),
|
||||
meshes: item
|
||||
.roots()
|
||||
.map(|(b, root)| (bone(b), Arc::new(mesh(root))))
|
||||
.collect(),
|
||||
});
|
||||
self.last_sprite = self.last_sprite.max(kept.sprite);
|
||||
kept
|
||||
}
|
||||
|
||||
/// Where `item`'s texture is in the atlas (`get` reads the crate's sprites): the top left
|
||||
/// corner of its slot. None until it is there (it is put there next frame).
|
||||
fn uv(&mut self, item: &Arc<Item>, get: impl Fn(u64) -> Option<[f32; 4]>) -> Option<[f32; 4]> {
|
||||
let id = self.kept(item).sprite;
|
||||
let Some([u0, v0, u1, v1]) = get(id) else {
|
||||
if !self.wanted.contains(&id) {
|
||||
self.wanted.push(id);
|
||||
}
|
||||
return None;
|
||||
};
|
||||
// The mark sits in the slot's top left corner.
|
||||
let u1 = u0 + (u1 - u0) * item.texture.width as f32 / 64.0;
|
||||
let v1 = v0 + (v1 - v0) * item.texture.height as f32 / 64.0;
|
||||
Some(Badge::new(
|
||||
[u0, v0, u1, v1],
|
||||
u32::from_be_bytes([0, r, g, b]),
|
||||
))
|
||||
let (w, h) = (
|
||||
item.texture.width as f32 / 64.0,
|
||||
item.texture.height as f32 / 64.0,
|
||||
);
|
||||
Some([u0, v0, u0 + (u1 - u0) * w, v0 + (v1 - v0) * h])
|
||||
}
|
||||
|
||||
/// Puts the sprites drawing missed in the atlas; forgets those of items no one wears.
|
||||
/// The name tag style in `worn`: its badge and its line's colour. None until the badge is in
|
||||
/// the atlas.
|
||||
fn badge(&mut self, worn: &horizon_cosmetics::Worn, sprites: &dyn Sprites) -> Option<Badge> {
|
||||
let item = worn.iter().find(|i| i.slot == Slot::NameTag)?;
|
||||
let [r, g, b] = item.tag?.line;
|
||||
let uv = self.uv(item, |id| sprites.get(id))?;
|
||||
Some(Badge::new(uv, u32::from_be_bytes([0, r, g, b])))
|
||||
}
|
||||
|
||||
/// Puts the sprites drawing missed in the atlas; forgets the items no one wears.
|
||||
fn put_sprites(&mut self, store: &mut dyn SpriteStore) {
|
||||
for id in self.wanted.drain(..) {
|
||||
let item = self.sprites.values().find(|(i, _)| *i == id);
|
||||
if let Some((_, item)) = item.filter(|_| !store.has(id)) {
|
||||
store.put(id, slot_image(item));
|
||||
let kept = self.items.values().find(|k| k.sprite == id);
|
||||
if let Some(kept) = kept.filter(|_| !store.has(id)) {
|
||||
store.put(id, slot_image(&kept.item));
|
||||
}
|
||||
}
|
||||
self.items.retain(|_, k| Arc::strong_count(&k.item) > 1);
|
||||
}
|
||||
|
||||
/// The cosmetics `m` wears, on its bones, and an emote's props (companions, trails and auras
|
||||
/// are still the game's: `cosmetics_geometry`).
|
||||
fn player_layers(&mut self, m: &PlayerModel, draw: &mut dyn PlayerDraw) {
|
||||
if m.invisible {
|
||||
return;
|
||||
}
|
||||
let said = &self.said;
|
||||
let own = m.kind == Kind::Own;
|
||||
let shown = if own { said.mine } else { !said.others_hidden };
|
||||
// "Name tags only": other players' styles beside their names, nothing on their bodies.
|
||||
let bodies = own || said.others_shown;
|
||||
let ticks = draw.ticks();
|
||||
// An emote's props: its time and weight while it plays.
|
||||
let emote = emotes::pose_playing(draw.body_pose()).and_then(|p| {
|
||||
let (t, w) = p.at(ticks)?;
|
||||
(p.item.vertices > 0).then(|| (p.item.clone(), t, w))
|
||||
});
|
||||
let worn = match (&self.client, self.uuid_of(m)) {
|
||||
(Some(client), Some(uuid)) if shown && bodies => client.frame().worn(uuid),
|
||||
_ => None,
|
||||
};
|
||||
// Items on one bone (a back item, a shoulder pet and a shirt ride the body) share its
|
||||
// matrix: the head, the body and the two arms at most.
|
||||
let mut bones: [Option<(Bone, [[f32; 4]; 4])>; 4] = [None; 4];
|
||||
let worn_items = worn.iter().flat_map(|w| w.iter()).map(|i| (i, None));
|
||||
let emote_items = emote.iter().map(|(i, t, w)| (i, Some((*t, *w))));
|
||||
for (item, emoting) in worn_items.chain(emote_items) {
|
||||
// Covered by gear, or drawn by no bone (a name tag style, companions, trails, auras).
|
||||
if emoting.is_none() && covered(m.gear, item.slot) {
|
||||
continue;
|
||||
}
|
||||
let Some(uv) = self.uv(item, |id| draw.sprite(id)) else {
|
||||
continue;
|
||||
};
|
||||
for i in 0..self.kept(item).meshes.len() {
|
||||
let (bone_of, mesh) = self.kept(item).meshes[i].clone();
|
||||
let known = bones.iter().flatten().find(|(b, _)| *b == bone_of);
|
||||
let matrix = match known {
|
||||
Some(&(_, matrix)) => matrix,
|
||||
None => {
|
||||
let Some(matrix) = draw.bone(bone_of) else {
|
||||
continue;
|
||||
};
|
||||
if let Some(free) = bones.iter_mut().find(|b| b.is_none()) {
|
||||
*free = Some((bone_of, matrix));
|
||||
}
|
||||
matrix
|
||||
}
|
||||
};
|
||||
draw.draw(&mesh, matrix, Look::new(uv), &mut |p| {
|
||||
item.animate(ticks, |name, pose| *p.pose(name) = pose);
|
||||
if let (Some((t, w)), Some(e)) = (emoting, &item.emote) {
|
||||
e.pose_props(t, |n| item.rest(n), |n, pose| *p.pose(n) = pose);
|
||||
// Props grow in and shrink out with the emote's blend.
|
||||
let root = p.pose(&mesh.name);
|
||||
for s in &mut root[6..9] {
|
||||
*s *= w;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
self.sprites
|
||||
.retain(|_, (_, item)| Arc::strong_count(item) > 1);
|
||||
}
|
||||
|
||||
/// Once a tick: names the Horizon players in view to the emote feed and plays what it says
|
||||
@@ -922,104 +1043,47 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// The cosmetics `m` wears, on its bones. `gpu`: posed on the GPU (the mob pass's skin
|
||||
/// frame, begun); the bounds of what went there come back, for culling. Else the vertices
|
||||
/// go to `out`. `camera`: where the world view's camera is; None in a picture of the player
|
||||
/// (the inventory), which shows no companion, trail or aura.
|
||||
/// The companion, trail and aura `m` wears, in the world (`camera`: where the view's camera
|
||||
/// is); the items on its bones are the hook's (`Seat::player_layers`). `gpu`: a companion
|
||||
/// goes on the GPU's skin path (the mob pass's skin frame, begun) and the bounds of what went
|
||||
/// there come back, for culling; else its vertices go to `out`.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub(super) fn cosmetics_geometry(
|
||||
pub(super) fn cosmetics_fx_of(
|
||||
&self,
|
||||
m: &Mob,
|
||||
own: bool,
|
||||
base: glam::Mat4,
|
||||
camera: Option<glam::DVec3>,
|
||||
camera: glam::DVec3,
|
||||
alpha: f32,
|
||||
light: u32,
|
||||
gpu: bool,
|
||||
out: &mut Vec<horizon_client::mesher::Vertex>,
|
||||
) -> Option<(glam::Vec3, glam::Vec3)> {
|
||||
use horizon_client::mobs::{anim, render};
|
||||
let worn = self.worn(m, own);
|
||||
// An emote's props: its time and weight while it plays.
|
||||
let ticks = m.age as f32 + alpha;
|
||||
let emote = emotes::playing(m).and_then(|p| {
|
||||
let (t, w) = p.at(ticks)?;
|
||||
(p.item.vertices > 0).then_some((&p.item, t, w))
|
||||
});
|
||||
if worn.is_none() && emote.is_none() || horizon_client::mobs::trader::is_invisible(m) {
|
||||
// "Name tags only": other players' styles beside their names, nothing around them.
|
||||
let bodies = own || self.settings.extras.effective_others() == Others::Shown;
|
||||
// The player's own in first person: only its companion, drawn after the drain of the
|
||||
// first-person model (`cosmetics_fx_geometry`).
|
||||
if !bodies || own && !self.own_body_in_view() {
|
||||
return None;
|
||||
}
|
||||
// The avatar's body, posed as it is drawn.
|
||||
let (key, _) = render::body(m);
|
||||
let body = m.kind.layer(&key).unwrap_or(&m.kind.model);
|
||||
let mut scratch = self.cosmetics.poses.borrow_mut();
|
||||
let (body_poses, poses) = &mut *scratch;
|
||||
body_poses.reset(body);
|
||||
let data = self.res.mob_data();
|
||||
anim::setup(m, &anim::state(m, alpha), body_poses, &data.animations);
|
||||
let worn = self.worn(m, own)?;
|
||||
if horizon_client::mobs::trader::is_invisible(m) {
|
||||
return None;
|
||||
}
|
||||
let mut poses = self.cosmetics.poses.borrow_mut();
|
||||
let mut bounds = None;
|
||||
// Items on one bone (a back item, a shoulder pet and a shirt ride the body) share its
|
||||
// matrix: the head, the body and the two arms at most.
|
||||
let mut bones: [Option<(horizon_cosmetics::Bone, glam::Mat4)>; 4] = [None; 4];
|
||||
// "Name tags only": other players' styles beside their names, nothing on their bodies.
|
||||
let bodies = own || self.settings.extras.effective_others() == Others::Shown;
|
||||
let worn_items = worn.iter().flat_map(|w| w.iter()).map(|i| (i, None));
|
||||
let emote_items = emote.map(|(i, t, w)| (i, Some((t, w))));
|
||||
for (item, emoting) in worn_items.chain(emote_items) {
|
||||
if emoting.is_none() && !bodies {
|
||||
continue;
|
||||
}
|
||||
if let (Some(camera), Slot::Companion | Slot::Trail | Slot::Aura) = (camera, item.slot)
|
||||
{
|
||||
// The player's own in first person: only its companion, drawn after the drain
|
||||
// of the first-person model (`cosmetics_fx_geometry`).
|
||||
if !(own && !self.own_body_in_view()) {
|
||||
let at = fx::Wearer {
|
||||
m,
|
||||
own,
|
||||
key: if own { OWN } else { m.id },
|
||||
base,
|
||||
camera,
|
||||
alpha,
|
||||
light,
|
||||
};
|
||||
bounds = self.cosmetics_fx(&at, item, gpu, bounds, poses, out);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if emoting.is_none() && covered(super::player_hooks::gear(m), item.slot) {
|
||||
continue;
|
||||
}
|
||||
let Some((models, uv)) = self.cosmetics_baked(item) else {
|
||||
continue;
|
||||
};
|
||||
for (bone_of, model) in &models {
|
||||
let known = bones.iter().flatten().find(|(b, _)| b == bone_of);
|
||||
let bone = match known {
|
||||
Some(&(_, matrix)) => matrix,
|
||||
None => {
|
||||
let Some(matrix) =
|
||||
render::part_matrix(body, base, body_poses, bone_of.part(), 0.0)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
if let Some(free) = bones.iter_mut().find(|b| b.is_none()) {
|
||||
*free = Some((*bone_of, matrix));
|
||||
}
|
||||
matrix
|
||||
}
|
||||
for item in worn.iter() {
|
||||
if let Slot::Companion | Slot::Trail | Slot::Aura = item.slot {
|
||||
let at = fx::Wearer {
|
||||
m,
|
||||
own,
|
||||
key: if own { OWN } else { m.id },
|
||||
base,
|
||||
camera,
|
||||
alpha,
|
||||
light,
|
||||
};
|
||||
poses.reset(model);
|
||||
item.animate(ticks, |name, pose| *poses.get(name) = pose);
|
||||
if let (Some((t, w)), Some(e)) = (emoting, &item.emote) {
|
||||
e.pose_props(t, |n| item.rest(n), |n, pose| *poses.get(n) = pose);
|
||||
// Props grow in and shrink out with the emote's blend.
|
||||
let root = poses.get(&model.name);
|
||||
for s in &mut root[6..9] {
|
||||
*s *= w;
|
||||
}
|
||||
}
|
||||
bounds = self.cosmetics_model(model, bone, poses, uv, light, gpu, bounds, out);
|
||||
bounds = self.cosmetics_fx(&at, item, gpu, bounds, &mut poses, out);
|
||||
}
|
||||
}
|
||||
bounds
|
||||
@@ -1398,4 +1462,124 @@ mod tests {
|
||||
service.tick(&mut view);
|
||||
assert!(view.0[3].1.is_none());
|
||||
}
|
||||
|
||||
/// A player model as `player_layers` draws on it: one bone, the sprites it is given; logs
|
||||
/// each draw (mesh, matrix, uv, its root's scale once posed).
|
||||
struct Canvas {
|
||||
pose: Option<Arc<dyn BodyPose>>,
|
||||
sprite: Option<[f32; 4]>,
|
||||
drawn: Vec<(String, [[f32; 4]; 4], [f32; 4], [f32; 3])>,
|
||||
}
|
||||
|
||||
const LEFT_ARM: [[f32; 4]; 4] = [[2.0, 0.0, 0.0, 0.0]; 4];
|
||||
|
||||
impl PlayerDraw for Canvas {
|
||||
fn pass(&self) -> horizon_hooks::players::Pass {
|
||||
horizon_hooks::players::Pass::World
|
||||
}
|
||||
fn ticks(&self) -> f32 {
|
||||
102.0
|
||||
}
|
||||
fn base(&self) -> [[f32; 4]; 4] {
|
||||
LEFT_ARM
|
||||
}
|
||||
fn motion(&self) -> horizon_hooks::players::Motion {
|
||||
Default::default()
|
||||
}
|
||||
fn view(&self) -> horizon_hooks::players::View {
|
||||
Default::default()
|
||||
}
|
||||
fn particles(
|
||||
&mut self,
|
||||
_: [f32; 4],
|
||||
_: &[horizon_hooks::players::Particle],
|
||||
_: horizon_hooks::players::Light,
|
||||
) {
|
||||
}
|
||||
fn bone(&mut self, bone: Bone) -> Option<[[f32; 4]; 4]> {
|
||||
(bone == Bone::LeftArm).then_some(LEFT_ARM)
|
||||
}
|
||||
fn body_pose(&self) -> Option<&Arc<dyn BodyPose>> {
|
||||
self.pose.as_ref()
|
||||
}
|
||||
fn sprite(&self, _: u64) -> Option<[f32; 4]> {
|
||||
self.sprite
|
||||
}
|
||||
fn draw(
|
||||
&mut self,
|
||||
mesh: &Arc<Mesh>,
|
||||
matrix: [[f32; 4]; 4],
|
||||
look: Look,
|
||||
pose: &mut dyn FnMut(&mut dyn horizon_hooks::players::PartPoses),
|
||||
) {
|
||||
struct Rest(std::collections::HashMap<String, [f32; 9]>);
|
||||
impl horizon_hooks::players::PartPoses for Rest {
|
||||
fn pose(&mut self, name: &str) -> &mut [f32; 9] {
|
||||
self.0.entry(name.to_owned()).or_insert([0.0; 9])
|
||||
}
|
||||
}
|
||||
let mut rest = Rest([(mesh.name.clone(), mesh.pose)].into());
|
||||
pose(&mut rest);
|
||||
let root = rest.0[&mesh.name];
|
||||
self.drawn.push((
|
||||
mesh.name.clone(),
|
||||
matrix,
|
||||
look.uv,
|
||||
[root[6], root[7], root[8]],
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn an_emotes_prop_goes_on_its_bone_once_its_texture_is_in_scaled_by_the_blend() {
|
||||
let pop = CROWN
|
||||
.replace(
|
||||
r#""slot": "head", "bone": "head""#,
|
||||
r#""slot": "emote", "bone": "left_arm""#,
|
||||
)
|
||||
.replace(
|
||||
r#""uv": [0, 0]}]}]}"#,
|
||||
r#""uv": [0, 0]}]}],
|
||||
"emote": {"length": 40, "blend": 4, "tracks": [
|
||||
{"part": "right_arm", "keys": [{"t": 0}, {"t": 40}]}]}}"#,
|
||||
);
|
||||
let item = Arc::new(Item::parse(pop.as_bytes()).unwrap());
|
||||
let playing = horizon_cosmetics::Playing {
|
||||
item: item.clone(),
|
||||
start: 100.0,
|
||||
stop: None,
|
||||
};
|
||||
let (_, weight) = playing.at(102.0).unwrap();
|
||||
assert!(weight > 0.0 && weight < 1.0, "{weight}");
|
||||
let player = PlayerModel::new(9, Kind::Player, Some(5), 102, false);
|
||||
let mut view = View(vec![(player, None)]);
|
||||
emotes::set_model_playing(&mut view, 9, Some(playing));
|
||||
let mut canvas = Canvas {
|
||||
pose: view.0[0].1.clone(),
|
||||
sprite: None,
|
||||
drawn: Vec::new(),
|
||||
};
|
||||
// Others' cosmetics hidden, no service: the player's own emote still shows.
|
||||
let mut seat = Seat {
|
||||
said: Said {
|
||||
others_hidden: true,
|
||||
..Said::default()
|
||||
},
|
||||
..Seat::default()
|
||||
};
|
||||
// Its texture not in the atlas yet: nothing drawn, the sprite asked for.
|
||||
seat.player_layers(&player, &mut canvas);
|
||||
assert!(canvas.drawn.is_empty());
|
||||
assert_eq!(seat.wanted.len(), 1);
|
||||
canvas.sprite = Some([0.0, 0.0, 0.5, 0.5]);
|
||||
seat.player_layers(&player, &mut canvas);
|
||||
// A 16×16 texture: the slot's top left quarter of it.
|
||||
let quarter = 0.5 * 16.0 / 64.0;
|
||||
assert_eq!(canvas.drawn.len(), 1);
|
||||
let (_, matrix, uv, scale) = &canvas.drawn[0];
|
||||
assert_eq!((matrix, uv), (&LEFT_ARM, &[0.0, 0.0, quarter, quarter]));
|
||||
for s in scale {
|
||||
assert!((s - weight).abs() < 1e-6, "{scale:?} by {weight}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -71,11 +71,6 @@ pub(in crate::game) fn pose_playing(pose: Option<&Arc<dyn BodyPose>>) -> Option<
|
||||
any.downcast_ref::<EmotePose>().map(|e| &e.0)
|
||||
}
|
||||
|
||||
/// The emote `m` plays, if any.
|
||||
pub(in crate::game) fn playing(m: &Mob) -> Option<&Playing> {
|
||||
pose_playing(m.emote.as_ref())
|
||||
}
|
||||
|
||||
/// The pose that plays `next` where `now` is laid, unless it plays that already (None: keep
|
||||
/// it; a new one allocates).
|
||||
fn replaced(
|
||||
|
||||
@@ -314,8 +314,7 @@ impl Game<'_> {
|
||||
light = FULL_LIGHT;
|
||||
}
|
||||
let mut poses = self.cosmetics.poses.borrow_mut();
|
||||
let poses = &mut poses.1;
|
||||
self.pose_companion(item, m, alpha, poses, &model);
|
||||
self.cosmetics_model(&model, matrix, poses, uv, light, false, None, out);
|
||||
self.pose_companion(item, m, alpha, &mut poses, &model);
|
||||
self.cosmetics_model(&model, matrix, &poses, uv, light, false, None, out);
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
//! What the player is doing, for Discord Rich Presence (`horizon_client::discord_presence`).
|
||||
use super::*;
|
||||
use horizon_client::discord_presence::{self as presence, Dimension, Play, Status};
|
||||
|
||||
impl Game<'_> {
|
||||
/// Each frame: only a change reaches the presence thread.
|
||||
pub(super) fn update_discord_presence(&self) {
|
||||
// One Discord status per computer: P1's, not a splitscreen player's.
|
||||
if self.options.split_guest {
|
||||
return;
|
||||
}
|
||||
presence::set(self.discord_status());
|
||||
}
|
||||
fn discord_status(&self) -> Status {
|
||||
if !self.settings.extras.discord_presence {
|
||||
return Status::Off;
|
||||
}
|
||||
if self.title.is_some() {
|
||||
return Status::Menus;
|
||||
}
|
||||
let play = if let Some(host) = &self.lan {
|
||||
Play::Hosting {
|
||||
players: 1 + host.hub.guests.len(),
|
||||
max: horizon_client::lan::MAX_PLAYERS,
|
||||
}
|
||||
} else if let Some(server) = &self.integrated {
|
||||
match (server.published(), &self.remote) {
|
||||
(Some(_), Some(remote)) => Play::Hosting {
|
||||
players: remote.player_count(),
|
||||
max: horizon_client::lan::MAX_PLAYERS,
|
||||
},
|
||||
_ => Play::Singleplayer,
|
||||
}
|
||||
} else if self.remote.is_some() {
|
||||
Play::Multiplayer
|
||||
} else {
|
||||
Play::Singleplayer
|
||||
};
|
||||
Status::World {
|
||||
play,
|
||||
dimension: match self.dim {
|
||||
Dim::Overworld => Dimension::Overworld,
|
||||
Dim::Nether => Dimension::Nether,
|
||||
Dim::End => Dimension::End,
|
||||
},
|
||||
mode: self.mode,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -367,10 +367,7 @@ impl Game<'_> {
|
||||
// only in the GUI, where their own layers draw: held, dropped and framed items keep
|
||||
// vanilla's until theirs do. The pack's `useGlint=false` removes it everywhere.
|
||||
let gui = display == DisplayContext::Gui;
|
||||
let pack_keeps = renderer
|
||||
.cit
|
||||
.as_ref()
|
||||
.is_none_or(|c| c.rules.global.use_glint);
|
||||
let pack_keeps = renderer.cit.as_ref().is_none_or(|c| c.rules.use_glint);
|
||||
if !glint.vanilla && (gui || !pack_keeps) {
|
||||
for layer in &mut state.layers {
|
||||
layer.foil = horizon_assets::item_model::FoilType::None;
|
||||
|
||||
@@ -34,8 +34,6 @@ pub(super) fn run_event_loop(mut game: Game<'_>) -> Result<()> {
|
||||
narrator::stop();
|
||||
leave_fullscreen_after(&result, &mut game.settings);
|
||||
result?;
|
||||
#[cfg(feature = "discord")]
|
||||
horizon_client::discord_presence::stop();
|
||||
write_report(&game)?;
|
||||
if let Some(e) = game.error.take() {
|
||||
return Err(e);
|
||||
@@ -98,9 +96,8 @@ impl Loading {
|
||||
.map_or([1280, 720], |o| o.window_size)
|
||||
.map(f64::from);
|
||||
self.fullscreen = horizon_client::window::FullscreenState::new(fullscreen);
|
||||
let attributes = horizon_client::window::with_horizon_icon(
|
||||
Window::default_attributes().with_title("Horizon"),
|
||||
);
|
||||
let attributes =
|
||||
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"));
|
||||
// Wayland names the window by its app id, which the horizon.desktop entry matches.
|
||||
#[cfg(target_os = "linux")]
|
||||
let attributes = winit::platform::wayland::WindowAttributesExtWayland::with_name(
|
||||
@@ -130,22 +127,25 @@ impl Loading {
|
||||
// redraw the same design when they start. GDI is unsafe:
|
||||
// horizon-threads holds it (this crate forbids unsafe code).
|
||||
#[cfg(target_os = "windows")]
|
||||
let boot_paint_stop = hwnd(&window).map(|hwnd| {
|
||||
let stop = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
|
||||
let repaint_stop = stop.clone();
|
||||
std::thread::spawn(move || {
|
||||
while !repaint_stop.load(std::sync::atomic::Ordering::Relaxed) {
|
||||
horizon_threads::boot_paint::paint(
|
||||
hwnd,
|
||||
horizon_theme::fonts::GEIST_SEMIBOLD,
|
||||
horizon_theme::fonts::GEIST_MONO,
|
||||
&horizon_client::logging::recent_lines(),
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_millis(300));
|
||||
}
|
||||
// In the fonts given to `menu_style`; with none, the window stays as it is.
|
||||
let boot_paint_stop = hwnd(&window)
|
||||
.zip(horizon_client::menu_style::get().fonts)
|
||||
.map(|(hwnd, fonts)| {
|
||||
let stop = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
|
||||
let repaint_stop = stop.clone();
|
||||
std::thread::spawn(move || {
|
||||
while !repaint_stop.load(std::sync::atomic::Ordering::Relaxed) {
|
||||
horizon_threads::boot_paint::paint(
|
||||
hwnd,
|
||||
fonts.semibold,
|
||||
fonts.mono,
|
||||
&horizon_client::logging::recent_lines(),
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_millis(300));
|
||||
}
|
||||
});
|
||||
stop
|
||||
});
|
||||
stop
|
||||
});
|
||||
let offscreen = self.options.as_ref().is_some_and(|o| o.offscreen);
|
||||
let boot_step = startup::step("renderer.boot");
|
||||
match loading_renderer(
|
||||
|
||||
@@ -93,10 +93,9 @@ impl ApplicationHandler for Missing {
|
||||
if self.window.is_some() {
|
||||
return;
|
||||
}
|
||||
let attributes = horizon_client::window::with_horizon_icon(
|
||||
Window::default_attributes().with_title("Horizon"),
|
||||
)
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(1040.0, 700.0));
|
||||
let attributes =
|
||||
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"))
|
||||
.with_inner_size(winit::dpi::LogicalSize::new(1040.0, 700.0));
|
||||
let made = event_loop
|
||||
.create_window(attributes)
|
||||
.map_err(Into::into)
|
||||
|
||||
@@ -801,19 +801,8 @@ impl Game<'_> {
|
||||
packed,
|
||||
out,
|
||||
);
|
||||
if super::cosmetics::enabled() {
|
||||
let base = horizon_client::mobs::render::base_transform(m, alpha as f32, camera);
|
||||
self.cosmetics_geometry(
|
||||
m,
|
||||
true,
|
||||
base,
|
||||
Some(camera),
|
||||
alpha as f32,
|
||||
packed,
|
||||
false,
|
||||
out,
|
||||
);
|
||||
}
|
||||
let world = horizon_hooks::players::Pass::World;
|
||||
self.own_layers_geometry(m, world, camera, alpha as f32, packed, out);
|
||||
self.player_elytra_geometry(m, chest, camera, alpha as f32, packed, out);
|
||||
self.spin_attack_geometry(m, camera, alpha as f32, packed, out);
|
||||
self.shoulder_parrots_geometry(m, camera, alpha as f32, packed, out);
|
||||
@@ -927,10 +916,8 @@ impl Game<'_> {
|
||||
240 | 240 << 8,
|
||||
&mut verts,
|
||||
);
|
||||
if super::cosmetics::enabled() {
|
||||
let base = horizon_client::mobs::render::base_transform(&m, 1.0, camera);
|
||||
self.cosmetics_geometry(&m, true, base, None, 1.0, 240 | 240 << 8, false, &mut verts);
|
||||
}
|
||||
let picture = horizon_hooks::players::Pass::Picture;
|
||||
self.own_layers_geometry(&m, picture, camera, 1.0, 240 | 240 << 8, &mut verts);
|
||||
// `WingsLayer` draws through `RenderTypes.armorCutoutNoCull`: the
|
||||
// wings' faces show from both sides (the elytra texture is empty on
|
||||
// the face that looks at the body).
|
||||
|
||||
@@ -738,14 +738,11 @@ impl Game<'_> {
|
||||
});
|
||||
self.set_pushed_on_ground(target, limited, resolved);
|
||||
|
||||
// Entity.move updates ground before its tiny-collision return. This
|
||||
// native slice covers only unoccupied server NoAI horizontal moves.
|
||||
if let Target::Entity(EntityHandle::Mob(i)) = target {
|
||||
// shortcut: unoccupied server mobs only, expand when controller/passenger authority is bound.
|
||||
let mob = if let Target::Entity(EntityHandle::Mob(i)) = target {
|
||||
let m = &self.mobs[i];
|
||||
let eligible = !self.options.execution_role.is_client()
|
||||
(!self.options.execution_role.is_client()
|
||||
&& self.remote.is_none()
|
||||
&& limited.y == 0.0
|
||||
&& m.no_ai
|
||||
&& !m.extra.passenger
|
||||
&& m.extra.mount.is_none()
|
||||
&& m.rider.is_none()
|
||||
@@ -757,16 +754,22 @@ impl Game<'_> {
|
||||
.guests
|
||||
.iter()
|
||||
.any(|g| host.hub.here(g) && g.vehicle == Some(m.id))
|
||||
});
|
||||
if eligible {
|
||||
self.mobs[i].on_ground = limited.y < 0.0 && limited.y != resolved.y;
|
||||
}
|
||||
}))
|
||||
.then_some(i)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
// Entity.move updates ground before its tiny-collision return.
|
||||
if let Some(i) = mob
|
||||
&& self.mobs[i].no_ai
|
||||
{
|
||||
self.mobs[i].on_ground = limited.y < 0.0 && limited.y != resolved.y;
|
||||
}
|
||||
let tnt_after_move =
|
||||
tnt.is_some() && !self.options.execution_role.is_client() && self.remote.is_none();
|
||||
if mob.is_none() && !tnt_after_move {
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
}
|
||||
// `Entity.move(MoverType.PISTON, …)` restitution, which runs whether or
|
||||
// not the step is applied: so a primed TNT in a chunk that does not tick
|
||||
// entities still loses its velocity into walls and ceilings and
|
||||
// bounces on slime (#12022).
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
let moved = resolved.length_squared() > 1.0e-7
|
||||
|| limited.length_squared() - resolved.length_squared() < 1.0e-7;
|
||||
if moved {
|
||||
@@ -775,6 +778,12 @@ impl Game<'_> {
|
||||
// A move the collisions cut to nothing still ends in the check.
|
||||
self.release_after_block_move(target);
|
||||
}
|
||||
// Restitution reads the new landing block even when the push was blocked.
|
||||
if let Some(i) = mob {
|
||||
self.mobs[i].restitute_movement(&self.world, &self.motion.blocks, limited, resolved);
|
||||
} else if tnt_after_move {
|
||||
self.restitute_piston(target, limited, resolved);
|
||||
}
|
||||
if let Some((i, from, ..)) = tnt {
|
||||
self.finish_tnt_piston_move(i, from, resolved);
|
||||
}
|
||||
@@ -1053,6 +1062,7 @@ mod tests {
|
||||
mod order_tests {
|
||||
use crate::game::{Audio, Game, Options, Progress, Settings, load_resources};
|
||||
use horizon_client::chunk::Chunk;
|
||||
use horizon_core::geometry::Vec3;
|
||||
use horizon_core::{geometry::Direction, position::BlockPos};
|
||||
use horizon_world::level::pistons::MovingPiston;
|
||||
use std::sync::Arc;
|
||||
@@ -1151,8 +1161,9 @@ mod order_tests {
|
||||
}
|
||||
// The near stone's box reaches x 5.5 into a TNT from x 5.01: 0.49 plus
|
||||
// PUSH_OFFSET; the far stone's old box stops it at x 6.
|
||||
// Vanilla's TNT width is 0.98F, not the exact decimal 0.98.
|
||||
assert!(
|
||||
(moved[0] - 0.5).abs() < 1e-9,
|
||||
(moved[0] - 0.500000009536743).abs() < 1e-9,
|
||||
"far stone gone first: {}",
|
||||
moved[0]
|
||||
);
|
||||
@@ -1251,7 +1262,7 @@ mod order_tests {
|
||||
}
|
||||
|
||||
/// A primed TNT pushed down by a piston onto a slime block bounces up,
|
||||
/// matching vanilla's slime restitution (~+0.64) even in a lazy chunk (#12022).
|
||||
/// matching vanilla's restitution even in a lazy chunk (#12022).
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn a_pushed_tnt_bounces_on_slime() {
|
||||
@@ -1312,32 +1323,36 @@ mod order_tests {
|
||||
death_ticks: 0,
|
||||
id: 1,
|
||||
};
|
||||
game.block_ticks.moving_pistons = vec![(BlockPos::new(5, 200, 5), piston)];
|
||||
game.sync_moving_pistons();
|
||||
game.tnts.clear();
|
||||
assert!(game.run_command("summon tnt 5.5 200.5 5.5 {fuse:80,Motion:[0.0d,-0.4d,0.0d]}"));
|
||||
assert!(
|
||||
(game.tnts[0].velocity.y - (-0.4)).abs() < 1.0e-9,
|
||||
"TNT starts with vy -0.4, got {:?}",
|
||||
game.tnts[0].velocity
|
||||
);
|
||||
// Piston advances from progress 0 to 0.5 and pushes the TNT down.
|
||||
let pushes: Vec<_> = game
|
||||
.block_ticks
|
||||
.moving_pistons
|
||||
.iter()
|
||||
.map(|&(pos, old)| (pos, old, old.progress + 0.5))
|
||||
.collect();
|
||||
for (_, piston) in &mut game.block_ticks.moving_pistons {
|
||||
piston.progress += 0.5;
|
||||
// Pinned 26.3 PistonMovingBlockEntity.moveCollidedEntities, without entity ticks.
|
||||
for (floor, y, vy, final_y, final_vy) in [
|
||||
(slime, 200.5, -0.4, 200.0, 0.3510000138133766_f64),
|
||||
(stone, 200.5, -0.4, 200.0, 0.0),
|
||||
(slime, 200.0, -0.4, 200.0, 0.3200000047683716),
|
||||
(slime, 200.00001, -0.4, 200.00001, 0.32000064476813395),
|
||||
(slime, 200.5, 0.3, 200.0, 0.0),
|
||||
] {
|
||||
game.world.set(5, 199, 5, floor).unwrap();
|
||||
game.block_ticks.moving_pistons = vec![(BlockPos::new(5, 200, 5), piston)];
|
||||
game.sync_moving_pistons();
|
||||
game.tnts.clear();
|
||||
assert!(game.run_command(&format!(
|
||||
"summon tnt 5.5 {y} 5.5 {{fuse:80,Motion:[0.0d,{vy}d,0.0d]}}"
|
||||
)));
|
||||
assert_eq!(game.tnts[0].velocity.y, vy);
|
||||
let pushes: Vec<_> = game
|
||||
.block_ticks
|
||||
.moving_pistons
|
||||
.iter()
|
||||
.map(|&(pos, old)| (pos, old, old.progress + 0.5))
|
||||
.collect();
|
||||
for (_, piston) in &mut game.block_ticks.moving_pistons {
|
||||
piston.progress += 0.5;
|
||||
}
|
||||
game.push_piston_entities(pushes);
|
||||
assert_eq!(game.tnts[0].position, Vec3::new(5.5, final_y, 5.5));
|
||||
assert_eq!(game.tnts[0].velocity.y.to_bits(), final_vy.to_bits());
|
||||
assert!(game.tnts[0].on_ground);
|
||||
}
|
||||
game.push_piston_entities(pushes);
|
||||
// The slime block at y=199 bounces the TNT up; vertical velocity must be positive.
|
||||
assert!(
|
||||
game.tnts[0].velocity.y > 0.0,
|
||||
"TNT should bounce up on slime, got vy {:?}",
|
||||
game.tnts[0].velocity
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1602,6 +1617,54 @@ mod h255_mob_piston_ground_tests {
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_tnt_authority_and_exhausted_budget() {
|
||||
use crate::game::execution_role::ExecutionRole;
|
||||
for role in [
|
||||
ExecutionRole::Client,
|
||||
ExecutionRole::IntegratedServer,
|
||||
ExecutionRole::DedicatedServer,
|
||||
] {
|
||||
with_role_game(role, |game| {
|
||||
assert!(game.run_command("setblock 5 199 5 slime_block"));
|
||||
assert!(
|
||||
game.run_command("summon tnt 5.5 200.5 5.5 {fuse:80,Motion:[0d,-0.4d,0d]}")
|
||||
);
|
||||
let mut budget = std::collections::HashMap::new();
|
||||
let push = |game: &mut Game<'_>,
|
||||
budget: &mut std::collections::HashMap<_, _>,
|
||||
movement| {
|
||||
let tnt = &game.tnts[0];
|
||||
game.move_pushed(
|
||||
Target::Entity(EntityHandle::Tnt(0)),
|
||||
tnt.bounds(),
|
||||
[tnt.position.x, tnt.position.z],
|
||||
0.0,
|
||||
tnt.on_ground,
|
||||
movement,
|
||||
Direction::Down,
|
||||
budget,
|
||||
);
|
||||
};
|
||||
push(game, &mut budget, Vec3::ZERO);
|
||||
assert_eq!(game.tnts[0].position.y, 200.5);
|
||||
assert_eq!(game.tnts[0].velocity.y, -0.4);
|
||||
push(game, &mut budget, Vec3::new(0.0, -0.51, 0.0));
|
||||
let expected = if role.is_client() {
|
||||
0.0_f64
|
||||
} else {
|
||||
0.3510000138133766
|
||||
};
|
||||
assert_eq!(game.tnts[0].velocity.y.to_bits(), expected.to_bits());
|
||||
game.tnts[0].position.y = 200.5;
|
||||
game.tnts[0].velocity.y = -0.4;
|
||||
push(game, &mut budget, Vec3::new(0.0, -0.51, 0.0));
|
||||
assert_eq!(game.tnts[0].position.y, 200.5);
|
||||
assert_eq!(game.tnts[0].velocity.y, -0.4);
|
||||
});
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_no_request_and_exhausted_budget_keep_state() {
|
||||
with_game(|game| {
|
||||
let i = added_mob(game, 20, "horse", true, 8.5);
|
||||
@@ -1613,6 +1676,16 @@ mod h255_mob_piston_ground_tests {
|
||||
added_push(game, i, Vec3::new(0.51, 0.0, 0.0));
|
||||
assert!(game.mobs[i].on_ground, "occupied path remains excluded");
|
||||
assert_eq!(game.mobs[i].position, Vec3::new(9.01, 202.0, 4.5));
|
||||
assert!(game.run_command("setblock 9 201 4 slime_block"));
|
||||
game.mobs[i].position.y = 202.25;
|
||||
game.mobs[i].velocity = Vec3::new(0.0, -1.0, 0.0);
|
||||
game.mobs[i].sync_position = false;
|
||||
added_push(game, i, Vec3::new(0.0, -0.5, 0.0));
|
||||
assert_eq!(
|
||||
game.mobs[i].velocity.y, 0.0,
|
||||
"occupied restitution stays outside this slice"
|
||||
);
|
||||
assert!(!game.mobs[i].sync_position);
|
||||
assert!(game.run_command("ride @s dismount"));
|
||||
assert!(game.riding.is_none());
|
||||
assert!(game.mobs[i].rider.is_none());
|
||||
@@ -1655,23 +1728,46 @@ mod h255_mob_piston_ground_tests {
|
||||
}
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_client_role_ai_and_vertical_paths_keep_native_state() {
|
||||
fn h255_added_client_role_ai_and_vertical_ground_state() {
|
||||
use crate::game::execution_role::ExecutionRole as Role;
|
||||
for (role, no_ai, movement) in [
|
||||
(Role::Client, true, Vec3::new(0.25, 0.0, 0.0)),
|
||||
(Role::IntegratedServer, false, Vec3::new(0.25, 0.0, 0.0)),
|
||||
(Role::IntegratedServer, true, Vec3::new(0.0, 0.25, 0.0)),
|
||||
for (role, no_ai, movement, on_ground) in [
|
||||
(Role::Client, true, Vec3::new(0.25, 0.0, 0.0), true),
|
||||
(
|
||||
Role::IntegratedServer,
|
||||
false,
|
||||
Vec3::new(0.25, 0.0, 0.0),
|
||||
true,
|
||||
),
|
||||
(
|
||||
Role::IntegratedServer,
|
||||
true,
|
||||
Vec3::new(0.0, 0.25, 0.0),
|
||||
false,
|
||||
),
|
||||
] {
|
||||
with_role_game(role, |game| {
|
||||
let i = added_mob(game, 22, "husk", no_ai, 8.5);
|
||||
let before = game.mobs[i].position;
|
||||
added_push(game, i, movement);
|
||||
assert_eq!(game.mobs[i].position, before.add_vector(movement));
|
||||
assert!(
|
||||
game.mobs[i].on_ground,
|
||||
"excluded native path remains unchanged; not Java parity"
|
||||
);
|
||||
assert_eq!(game.mobs[i].on_ground, on_ground);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "needs prepared resources in HORIZON_TEST_RESOURCES"]
|
||||
fn h255_added_partial_push_reads_slime_after_the_position_changes() {
|
||||
with_game(|game| {
|
||||
assert!(game.run_command("setblock 8 201 4 slime_block"));
|
||||
let i = added_mob(game, 23, "iron_golem", true, 8.5);
|
||||
game.mobs[i].position.y = 202.25;
|
||||
game.mobs[i].velocity = Vec3::new(0.0, -1.0, 0.0);
|
||||
game.mobs[i].sync_position = false;
|
||||
added_push(game, i, Vec3::new(0.0, -0.5, 0.0));
|
||||
assert_eq!(game.mobs[i].position, Vec3::new(8.5, 202.0, 4.5));
|
||||
assert!(game.mobs[i].velocity.y > 0.9);
|
||||
assert!(game.mobs[i].sync_position);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -11,8 +11,8 @@ use horizon_client::mobs::anim::{self, BodyPose, PooledPoses, Poses};
|
||||
use horizon_client::mobs::{Mob, Part, Polygon, render};
|
||||
use horizon_hooks::engine;
|
||||
use horizon_hooks::players::{
|
||||
Bone, CameraView, Frame, Gear, Kind, Mesh, PartPoses, Pass, PlayerDraw, PlayerModel,
|
||||
PlayerModels, SpriteStore, Sprites,
|
||||
Bone, CameraView, Frame, Gear, Kind, Light, Look, Mesh, Motion, PartPoses, Particle, Pass,
|
||||
PlayerDraw, PlayerModel, PlayerModels, SpriteStore, Sprites, View,
|
||||
};
|
||||
use std::sync::Arc;
|
||||
|
||||
@@ -182,6 +182,14 @@ fn part_of(mesh: &Arc<Mesh>) -> Arc<Part> {
|
||||
})
|
||||
}
|
||||
|
||||
/// Full light, packed as the vertices carry it.
|
||||
const FULL: u32 = 240 | 240 << 8;
|
||||
|
||||
thread_local! {
|
||||
/// What crates draw see-through this frame, added after every player.
|
||||
static SEE_THROUGH: std::cell::RefCell<Vec<Vertex>> = const { std::cell::RefCell::new(Vec::new()) };
|
||||
}
|
||||
|
||||
/// Forgets the meshes no crate holds any more (once a frame).
|
||||
fn forget_meshes() {
|
||||
let _ = MESHES.try_with(|m| {
|
||||
@@ -199,7 +207,7 @@ impl PartPoses for PosesOf<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// A player model drawn in the world pass, as a crate draws on it: posed on the GPU's skin path
|
||||
/// A player model drawn, as a crate draws on it: posed on the GPU's skin path
|
||||
/// when `gpu` (the mob pass's skin frame, begun; the bounds of what went there grow, for
|
||||
/// culling), else its vertices go to `out`.
|
||||
struct DrawPlayer<'a, 'g> {
|
||||
@@ -208,6 +216,7 @@ struct DrawPlayer<'a, 'g> {
|
||||
pass: Pass,
|
||||
/// The model's matrix (`render::base_transform`).
|
||||
base: glam::Mat4,
|
||||
camera: glam::DVec3,
|
||||
alpha: f32,
|
||||
light: u32,
|
||||
gpu: bool,
|
||||
@@ -223,6 +232,19 @@ impl DrawPlayer<'_, '_> {
|
||||
let (key, _) = render::body(self.m);
|
||||
self.m.kind.layer(&key).unwrap_or(&self.m.kind.model)
|
||||
}
|
||||
|
||||
/// `light` packed; `at`: the place `Light::AtPlace` reads, relative to the camera.
|
||||
fn packed(&self, light: Light, at: glam::Vec3) -> u32 {
|
||||
match light {
|
||||
Light::Full => FULL,
|
||||
Light::AtPlace => {
|
||||
let p = (self.camera + at.as_dvec3()).floor();
|
||||
let l = self.game.world.light(p.x as i32, p.y as i32, p.z as i32);
|
||||
(u32::from(l >> 4) * 16) | ((u32::from(l & 15) * 16) << 8)
|
||||
}
|
||||
_ => self.light,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PlayerDraw for DrawPlayer<'_, '_> {
|
||||
@@ -234,7 +256,52 @@ impl PlayerDraw for DrawPlayer<'_, '_> {
|
||||
self.m.age as f32 + self.alpha
|
||||
}
|
||||
|
||||
fn base(&self) -> [[f32; 4]; 4] {
|
||||
self.base.to_cols_array_2d()
|
||||
}
|
||||
|
||||
fn motion(&self) -> Motion {
|
||||
let (m, a) = (self.m, self.alpha);
|
||||
let t = f64::from(a);
|
||||
let (p, n) = (m.previous, m.position);
|
||||
let feet = [
|
||||
p.x + (n.x - p.x) * t,
|
||||
p.y + (n.y - p.y) * t,
|
||||
p.z + (n.z - p.z) * t,
|
||||
];
|
||||
let turn = horizon_client::mobs::living::wrap(m.head_yaw - m.previous_head_yaw);
|
||||
let yaw = m.previous_head_yaw + turn * a;
|
||||
let pitch = m.previous_head_pitch + (m.head_pitch - m.previous_head_pitch) * a;
|
||||
let asleep = m.extra.avatar_pose == horizon_client::pose::Pose::Sleeping;
|
||||
let swimming = m.extra.swim.amount(a) > 0.0;
|
||||
Motion::new(feet, yaw, pitch).poses(
|
||||
m.extra.crouching,
|
||||
asleep,
|
||||
m.extra.fall_flying,
|
||||
swimming,
|
||||
)
|
||||
}
|
||||
|
||||
fn view(&self) -> View {
|
||||
let q = self.game.camera_orientation();
|
||||
let (right, up) = (
|
||||
(q * glam::Vec3::X).to_array(),
|
||||
(q * glam::Vec3::Y).to_array(),
|
||||
);
|
||||
let (yaw, pitch) = (self.game.yaw.to_radians(), self.game.pitch.to_radians());
|
||||
let forward = [
|
||||
-yaw.sin() * pitch.cos(),
|
||||
-pitch.sin(),
|
||||
yaw.cos() * pitch.cos(),
|
||||
];
|
||||
let left = [yaw.cos(), 0.0, yaw.sin()];
|
||||
View::new(self.camera.to_array(), right, up).looking(forward, left)
|
||||
}
|
||||
|
||||
fn bone(&mut self, bone: Bone) -> Option<[[f32; 4]; 4]> {
|
||||
if self.pass == Pass::FirstPerson {
|
||||
return None;
|
||||
}
|
||||
if self.body.is_none() {
|
||||
let mut poses = Poses::pooled();
|
||||
poses.reset(self.body());
|
||||
@@ -260,13 +327,30 @@ impl PlayerDraw for DrawPlayer<'_, '_> {
|
||||
&mut self,
|
||||
mesh: &Arc<Mesh>,
|
||||
matrix: [[f32; 4]; 4],
|
||||
uv: [f32; 4],
|
||||
look: Look,
|
||||
pose: &mut dyn FnMut(&mut dyn PartPoses),
|
||||
) {
|
||||
let model = part_of(mesh);
|
||||
let matrix = glam::Mat4::from_cols_array_2d(&matrix);
|
||||
let (uv, light) = (look.uv, self.packed(look.light, matrix.w_axis.truncate()));
|
||||
self.poses.reset(&model);
|
||||
pose(&mut PosesOf(&mut self.poses));
|
||||
let poses = &self.poses;
|
||||
if let Some(alpha) = look.see_through {
|
||||
let color = ((alpha.clamp(0.0, 1.0) * 255.0) as u32) << 24 | 0x00FF_FFFF;
|
||||
let pose_of = |p: &Part| poses.pose(p);
|
||||
SEE_THROUGH.with_borrow_mut(|out| {
|
||||
let start = out.len();
|
||||
horizon_client::mobs::render_model(&model, matrix, &pose_of, uv, light, 0, out);
|
||||
for v in &mut out[start..] {
|
||||
v.color = color;
|
||||
// Seen through, a face turned away would add to the near one: `entity.wgsl`
|
||||
// drops back faces, so it is `alpha` at most.
|
||||
v.normal[3] = horizon_client::mesher::SHADED_CULL_W;
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
if self.gpu {
|
||||
let mut models = self.game.skin_models.borrow_mut();
|
||||
let mut frame = self.game.skin_frame.borrow_mut();
|
||||
@@ -276,24 +360,37 @@ impl PlayerDraw for DrawPlayer<'_, '_> {
|
||||
uv,
|
||||
scroll: 0.0,
|
||||
color: 0xFFFF_FFFF,
|
||||
light: self.light,
|
||||
light,
|
||||
overlay: 0,
|
||||
};
|
||||
if skin.draw(&model, matrix, &self.poses, paint) {
|
||||
if skin.draw(&model, matrix, poses, paint) {
|
||||
self.bounds = skin.bounds;
|
||||
return;
|
||||
}
|
||||
}
|
||||
let poses = &self.poses;
|
||||
horizon_client::mobs::render_model(
|
||||
&model,
|
||||
matrix,
|
||||
&|p: &Part| poses.pose(p),
|
||||
uv,
|
||||
self.light,
|
||||
0,
|
||||
self.out,
|
||||
);
|
||||
let pose_of = |p: &Part| poses.pose(p);
|
||||
horizon_client::mobs::render_model(&model, matrix, &pose_of, uv, light, 0, self.out);
|
||||
}
|
||||
|
||||
fn particles(&mut self, uv: [f32; 4], particles: &[Particle], light: Light) {
|
||||
let light = self.packed(light, glam::Vec3::ZERO);
|
||||
SEE_THROUGH.with_borrow_mut(|out| {
|
||||
for q in particles {
|
||||
let color = ((q.alpha.clamp(0.0, 1.0) * 255.0) as u32) << 24 | 0x00FF_FFFF;
|
||||
for (corner, [u, v]) in q.corners.iter().zip(q.uv) {
|
||||
out.push(Vertex {
|
||||
pos: *corner,
|
||||
uv: [uv[0] + (uv[2] - uv[0]) * u, uv[1] + (uv[3] - uv[1]) * v],
|
||||
layer: 0,
|
||||
color,
|
||||
light,
|
||||
// Unlit: a particle keeps its colour whichever way it faces.
|
||||
normal: [0, 0, 0, 0],
|
||||
glint_uv: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -324,6 +421,7 @@ impl Game<'_> {
|
||||
m,
|
||||
pass: Pass::World,
|
||||
base,
|
||||
camera,
|
||||
alpha,
|
||||
light,
|
||||
gpu,
|
||||
@@ -336,7 +434,7 @@ impl Game<'_> {
|
||||
bounds = draw.bounds;
|
||||
}
|
||||
let worn = super::cosmetics::enabled()
|
||||
.then(|| self.cosmetics_geometry(m, false, base, Some(camera), alpha, light, gpu, out))
|
||||
.then(|| self.cosmetics_fx_of(m, false, base, camera, alpha, light, gpu, out))
|
||||
.flatten();
|
||||
match (bounds, worn) {
|
||||
(Some((l, h)), Some((lo, hi))) => Some((l.min(lo), h.max(hi))),
|
||||
@@ -344,6 +442,93 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
/// What crates draw on the window's own model `m` (its vertices to `out`): in the world in
|
||||
/// third person (`Pass::World`, then the cosmetics' companion, trail and aura still drawn
|
||||
/// here), or in the inventory's picture of it (`Pass::Picture`). `camera`: the world view's
|
||||
/// camera, or the picture's.
|
||||
pub(super) fn own_layers_geometry(
|
||||
&self,
|
||||
m: &Mob,
|
||||
pass: Pass,
|
||||
camera: glam::DVec3,
|
||||
alpha: f32,
|
||||
light: u32,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
debug_assert!(
|
||||
self.serving.is_none(),
|
||||
"a server thread calls no client hook"
|
||||
);
|
||||
let fx = pass == Pass::World && super::cosmetics::enabled();
|
||||
if !engine::any() && !fx {
|
||||
return;
|
||||
}
|
||||
let base = render::base_transform(m, alpha, camera);
|
||||
if engine::any() {
|
||||
let model = model(m, Kind::Own, self.remote.as_ref().map(|r| r.profile()));
|
||||
let mut draw = DrawPlayer {
|
||||
game: self,
|
||||
m,
|
||||
pass,
|
||||
base,
|
||||
camera,
|
||||
alpha,
|
||||
light,
|
||||
gpu: false,
|
||||
out: &mut *out,
|
||||
bounds: None,
|
||||
body: None,
|
||||
poses: Poses::pooled(),
|
||||
};
|
||||
engine::player_layers(&model, &mut draw);
|
||||
}
|
||||
if fx {
|
||||
self.cosmetics_fx_of(m, true, base, camera, alpha, light, false, out);
|
||||
}
|
||||
}
|
||||
|
||||
/// After every player (`game.rs`): what crates draw around the window's own model in first
|
||||
/// person, the cosmetics' fx still drawn here, then what was drawn see-through, in one span.
|
||||
pub(super) fn players_after_geometry(
|
||||
&self,
|
||||
camera: glam::DVec3,
|
||||
alpha: f64,
|
||||
out: &mut Vec<Vertex>,
|
||||
) {
|
||||
if engine::any()
|
||||
&& !self.own_body_in_view()
|
||||
&& let Some(m) = self.player_model.as_ref()
|
||||
{
|
||||
let own = model(m, Kind::Own, self.remote.as_ref().map(|r| r.profile()));
|
||||
let own = own.looks(own.gear, own.invisible || self.own_invisible());
|
||||
self.mark_entity(out.len(), "minecraft:player");
|
||||
let mut draw = DrawPlayer {
|
||||
game: self,
|
||||
m,
|
||||
pass: Pass::FirstPerson,
|
||||
base: render::base_transform(m, alpha as f32, camera),
|
||||
camera,
|
||||
alpha: alpha as f32,
|
||||
light: FULL,
|
||||
gpu: false,
|
||||
out: &mut *out,
|
||||
bounds: None,
|
||||
body: None,
|
||||
poses: Poses::pooled(),
|
||||
};
|
||||
engine::first_person(&own, &mut draw);
|
||||
}
|
||||
self.cosmetics_fx_geometry(camera, alpha, out);
|
||||
let _ = SEE_THROUGH.try_with(|v| {
|
||||
let mut v = v.borrow_mut();
|
||||
if !v.is_empty() {
|
||||
self.mark_translucent_entity(out.len(), "minecraft:player");
|
||||
out.extend_from_slice(&v);
|
||||
v.clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Once a frame, before drawing.
|
||||
pub(super) fn client_hooks_frame(&mut self) {
|
||||
debug_assert!(
|
||||
@@ -358,6 +543,7 @@ impl Game<'_> {
|
||||
let frame = Frame::new(connection, self.integrated.is_some());
|
||||
engine::frame(&frame, &mut HookStore(self));
|
||||
forget_meshes();
|
||||
let _ = SEE_THROUGH.try_with(|v| v.borrow_mut().clear());
|
||||
self.cosmetics_frame();
|
||||
}
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
//! checks (`horizon_client::mobs::random_textures`).
|
||||
|
||||
use super::Game;
|
||||
use horizon_client::entity_textures::Weather;
|
||||
use horizon_client::mobs::random_textures::{Seen, choose, seed};
|
||||
use horizon_core::geometry::Vec3;
|
||||
use horizon_optifine::random::Weather;
|
||||
|
||||
impl Game<'_> {
|
||||
pub(super) fn tick_random_textures(&mut self) {
|
||||
|
||||
@@ -11463,8 +11463,7 @@ impl Remote {
|
||||
pub(super) fn listed_player_count(&self) -> usize {
|
||||
self.listed.len()
|
||||
}
|
||||
/// Players in the server's player list, this one included (for Discord).
|
||||
#[cfg(feature = "discord")]
|
||||
/// Players in the server's player list, this one included (for the activity hooks).
|
||||
pub(super) fn player_count(&self) -> usize {
|
||||
self.players.len()
|
||||
}
|
||||
|
||||
@@ -306,8 +306,6 @@ pub(super) fn run_loading(
|
||||
App::Loading(loading) => leave_fullscreen_after(&result, &mut loading.settings),
|
||||
}
|
||||
result?;
|
||||
#[cfg(feature = "discord")]
|
||||
horizon_client::discord_presence::stop();
|
||||
match app {
|
||||
App::Ready(mut split) => {
|
||||
write_report(&split.host)?;
|
||||
|
||||
@@ -516,10 +516,9 @@ impl<'a> Split<'a> {
|
||||
continue;
|
||||
}
|
||||
// Opened without the focus: whoever types in the game's window keeps the keyboard.
|
||||
let attributes =
|
||||
horizon_client::window::with_horizon_icon(Window::default_attributes())
|
||||
.with_active(false)
|
||||
.with_visible(window_shown(true, self.offscreen));
|
||||
let attributes = horizon_client::window::with_icon(Window::default_attributes())
|
||||
.with_active(false)
|
||||
.with_visible(window_shown(true, self.offscreen));
|
||||
// A monitor's window covers it, borderless. On macOS not the system's fullscreen, a
|
||||
// Space of its own that hides the other windows as it slides in.
|
||||
let placement = self.placement(*key).cloned();
|
||||
|
||||
@@ -273,9 +273,8 @@ impl ApplicationHandler for Game<'_> {
|
||||
let fullscreen = self.settings.fullscreen || self.options.fullscreen;
|
||||
let size = self.options.window_size.map(f64::from);
|
||||
self.fullscreen = horizon_client::window::FullscreenState::new(fullscreen);
|
||||
let attributes = horizon_client::window::with_horizon_icon(
|
||||
Window::default_attributes().with_title("Horizon"),
|
||||
);
|
||||
let attributes =
|
||||
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"));
|
||||
// Wayland names the window by its app id, which the horizon.desktop entry matches.
|
||||
#[cfg(target_os = "linux")]
|
||||
let attributes = winit::platform::wayland::WindowAttributesExtWayland::with_name(
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
//! Horizon's look, given to the engine's extension points at startup (docs/layers.md): the
|
||||
//! windows' icon and the colours, sizes and fonts of the menus vanilla doesn't have
|
||||
//! (`docs/design-system.md`).
|
||||
//! Its own module so it can leave the engine crate as a pure file move, for the official
|
||||
//! executable to call.
|
||||
use horizon_client::menu_style::{Fonts, MenuStyle, OverlayColours, SettingsColours, Sizes};
|
||||
use horizon_theme as theme;
|
||||
|
||||
/// Give the engine Horizon's look; call it once, before the first window opens.
|
||||
pub(crate) fn give() {
|
||||
horizon_client::window::set_icon_png(theme::ICON_PNG);
|
||||
let (blocks, dark) = (theme::BLOCKS_DARK, theme::DARK);
|
||||
horizon_client::menu_style::install(MenuStyle {
|
||||
settings: SettingsColours {
|
||||
page: blocks.page,
|
||||
ink: blocks.ink,
|
||||
ink_soft: blocks.ink_soft,
|
||||
muted: blocks.muted,
|
||||
outline: blocks.outline,
|
||||
accent: blocks.accent,
|
||||
face: blocks.face,
|
||||
// The face's hover, lighter than `face`: the settings screen's own shade.
|
||||
face_hover: 0x6a50e6,
|
||||
success: blocks.success,
|
||||
warn: blocks.warn,
|
||||
danger: blocks.danger,
|
||||
},
|
||||
overlay: OverlayColours {
|
||||
page: dark.page,
|
||||
backdrop_muted: theme::BACKDROP_MUTED,
|
||||
ink: dark.ink,
|
||||
ink_soft: dark.ink_soft,
|
||||
rule: dark.rule,
|
||||
accent: dark.accent,
|
||||
on_accent: dark.on_accent,
|
||||
},
|
||||
sizes: Sizes {
|
||||
caption: theme::CAPTION.px,
|
||||
label: theme::LABEL.px,
|
||||
ui: theme::UI.px,
|
||||
body: theme::BODY.px,
|
||||
title: theme::TITLE.px,
|
||||
display: theme::DISPLAY.px,
|
||||
micro: theme::MICRO.px,
|
||||
radius: theme::RADIUS,
|
||||
radius_plate: theme::RADIUS_PLATE,
|
||||
control_large: theme::CONTROL_LARGE,
|
||||
},
|
||||
fonts: Some(Fonts {
|
||||
regular: theme::fonts::GEIST_REGULAR,
|
||||
medium: theme::fonts::GEIST_MEDIUM,
|
||||
semibold: theme::fonts::GEIST_SEMIBOLD,
|
||||
mono: theme::fonts::GEIST_MONO,
|
||||
}),
|
||||
});
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
//! OptiFine Custom Item Textures on item models: the layer of a stack a `type=item` rule matches
|
||||
//! Custom item textures on item models: the layer of a stack an item rule (`Kind::Item`) matches
|
||||
//! draws the rule's model, or its own model with the rule's textures in some slots. The rules'
|
||||
//! JSON models join the model library, their textures the atlas (`cit_assets`).
|
||||
|
||||
@@ -105,7 +105,7 @@ pub(super) fn load(
|
||||
) -> (Arc<ModelLibrary>, Option<CitModels>) {
|
||||
let rules = CitRules::load(root);
|
||||
// A `cit.properties` alone can still turn vanilla's glint off.
|
||||
if rules.is_empty() && rules.global.use_glint {
|
||||
if rules.is_empty() && rules.use_glint {
|
||||
return (library, None);
|
||||
}
|
||||
let extra = cit_assets::load_models(root, &rules.rules);
|
||||
@@ -387,6 +387,7 @@ mod tests {
|
||||
|
||||
/// A stick, a bow's frames and a potion; with `cit`, rules over them.
|
||||
fn root(name: &str, cit: bool) -> PathBuf {
|
||||
crate::pack_formats::install();
|
||||
let root = std::env::temp_dir().join(format!("horizon-cit-{name}-{}", std::process::id()));
|
||||
let _ = fs::remove_dir_all(&root);
|
||||
let write = |rel: &str, text: &str| {
|
||||
@@ -719,11 +720,8 @@ mod tests {
|
||||
}
|
||||
|
||||
fn armor_rules(text: &str) -> CitRules {
|
||||
let props = horizon_optifine::Properties::parse_equals_first(text);
|
||||
let path = "assets/minecraft/optifine/cit/worn.properties";
|
||||
CitRules::new(vec![
|
||||
crate::cit::Rule::parse(path, &props, |_| true).unwrap(),
|
||||
])
|
||||
crate::pack_formats::cit::parse_rules(&[(path, text)], "")
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -692,23 +692,22 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn cit_layers_draw_once_over_the_whole_item() {
|
||||
use crate::cit_glint::Global;
|
||||
use crate::cit_glint::GlintLayer;
|
||||
use crate::hud::Blend;
|
||||
use crate::hud::cit_glint::Slot;
|
||||
use horizon_optifine::Properties;
|
||||
let rule = |name: &str, text: &str| {
|
||||
let path = format!("assets/minecraft/optifine/cit/{name}.properties");
|
||||
let text = format!("type=enchantment\ntexture=glint\n{text}");
|
||||
Rule::parse(&path, &Properties::parse_equals_first(&text), |_| true).unwrap()
|
||||
crate::pack_formats::cit::parse_rule(&path, &text).unwrap()
|
||||
};
|
||||
let rules = [
|
||||
rule("shown", ""),
|
||||
rule("fire", "layer=1\nenchantments=fire_aspect"),
|
||||
];
|
||||
// Shared by level, and the stack has no Fire Aspect: that layer is at intensity 0.
|
||||
let global = Global::parse(&Properties::parse_equals_first("method=average"));
|
||||
let glint = StackGlint::new(&rules, &[0, 1], &[("minecraft:sharpness", 3)], &global);
|
||||
assert_eq!(glint.layers.len(), 2);
|
||||
// The second layer at intensity 0 (shared by level, and the stack has none of its
|
||||
// enchantment).
|
||||
let layers = vec![GlintLayer::new(0, 1.0, 1.0), GlintLayer::new(1, 0.0, 1.0)];
|
||||
let glint = StackGlint::from_parts(layers, false, None);
|
||||
let slot = |blend| Slot {
|
||||
rgba: [1.0; 4],
|
||||
blur: false,
|
||||
|
||||
@@ -6,6 +6,7 @@ extern crate self as horizon_client;
|
||||
pub use horizon_client_lib::*;
|
||||
pub mod entry;
|
||||
pub mod game;
|
||||
mod horizon_look;
|
||||
pub mod mod_api;
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,31 @@
|
||||
//! The pack formats vanilla doesn't read that shape mobs (OptiFine's and Entity Model Features'
|
||||
//! custom entity models) on the engine's extension point ([`crate::mobs::cem::install`]). Platform
|
||||
//! code (docs/layers.md) kept in this crate until a platform crate installs it: it uses only the
|
||||
//! crate's public API, and nothing else in the crate names it.
|
||||
|
||||
pub mod cem;
|
||||
mod cem_anim;
|
||||
|
||||
use crate::mobs::MobType;
|
||||
use crate::mobs::cem::{CemModels, ModelFormats};
|
||||
use std::collections::HashMap;
|
||||
use std::path::Path;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// OptiFine's custom entity models.
|
||||
pub struct Formats;
|
||||
|
||||
impl ModelFormats for Formats {
|
||||
fn entity_models(
|
||||
&self,
|
||||
root: &Path,
|
||||
types: &HashMap<String, Arc<MobType>>,
|
||||
) -> (CemModels, Vec<String>) {
|
||||
cem::load(root, types)
|
||||
}
|
||||
}
|
||||
|
||||
/// Installs these formats ([`crate::mobs::cem::install`]); the game does at startup.
|
||||
pub fn install() {
|
||||
crate::mobs::cem::install(&Formats);
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
File diff suppressed because it is too large.
Load diff
@@ -51,11 +51,11 @@ pub struct MobData {
|
||||
/// The packs' custom entity models (OptiFine CEM); replaced when the resource packs change.
|
||||
pub cem: std::sync::RwLock<std::sync::Arc<super::cem::CemModels>>,
|
||||
/// The packs' random entity textures, replaced with them too.
|
||||
pub random_textures: std::sync::RwLock<horizon_optifine::random_textures::RandomTextures>,
|
||||
pub random_textures: std::sync::RwLock<crate::entity_textures::RandomTextures>,
|
||||
/// The packs' emissive overlays of entity textures, replaced with them too.
|
||||
pub emissive: std::sync::RwLock<std::sync::Arc<horizon_optifine::emissive::Emissive>>,
|
||||
pub emissive: std::sync::RwLock<std::sync::Arc<crate::entity_textures::Emissive>>,
|
||||
/// ETF's blinking textures, replaced with the packs too.
|
||||
pub blinks: std::sync::RwLock<horizon_optifine::blink::Blinks>,
|
||||
pub blinks: std::sync::RwLock<crate::entity_textures::Blinks>,
|
||||
/// Biome tags (spawns_warm_variant_farm_animals, is_ocean...) by tag id.
|
||||
pub biome_tags: HashMap<String, std::collections::HashSet<String>>,
|
||||
/// Entity type tags (`data/*/tags/entity_type`).
|
||||
@@ -92,10 +92,11 @@ impl MobData {
|
||||
crate::items::load_tags(root, "entity_type", &horizon_world::loot::PackOverlay::NONE)
|
||||
.unwrap_or_default();
|
||||
data.villager_hats = std::sync::RwLock::new(super::villager_hats::VillagerHats::load(root));
|
||||
let random = horizon_optifine::random_textures::RandomTextures::scan(root);
|
||||
let blinks = horizon_optifine::blink::Blinks::scan(root, &random);
|
||||
let mut emissive = horizon_optifine::emissive::Emissive::scan(root, &random);
|
||||
emissive.pair_beside(root, blinks.files());
|
||||
let crate::entity_textures::EntityTextures {
|
||||
random,
|
||||
blinks,
|
||||
emissive,
|
||||
} = crate::entity_textures::EntityTextures::load(root);
|
||||
data.emissive = std::sync::RwLock::new(std::sync::Arc::new(emissive));
|
||||
data.blinks = std::sync::RwLock::new(blinks);
|
||||
data.random_textures = std::sync::RwLock::new(random);
|
||||
|
||||
@@ -849,7 +849,6 @@ impl Mob {
|
||||
self.horizontal_collision = x_hit || z_hit;
|
||||
// A server's mobs are authoritative (`isLocalInstanceAuthoritative`):
|
||||
// the vertical flags update even without vertical movement.
|
||||
let moved_vertically = wanted.y.abs() > 0.0;
|
||||
let vertical = wanted.y != moved.y;
|
||||
self.vertical_collision_below = vertical && wanted.y < 0.0;
|
||||
self.on_ground = self.vertical_collision_below;
|
||||
@@ -857,42 +856,51 @@ impl Mob {
|
||||
// checkFallDamage reads the landing block (getOnPosLegacy).
|
||||
self.supporting = self.supporting_block(w, moved);
|
||||
self.species_check_fall_damage(w, moved, events);
|
||||
// Entity.restituteMovementAfterCollisions: the colliding components
|
||||
// bounce back by the entity's bounciness or the block's (a slime
|
||||
// block, a bed), whichever is larger. A mob never sneaks, so nothing
|
||||
// suppresses its bounce there.
|
||||
if moved_vertically && vertical || self.horizontal_collision {
|
||||
// Entity.getOnPos(0.2F): the block whose bounce this move sees.
|
||||
self.restitute_movement(w.world, w.movement, wanted, moved);
|
||||
self.movement_emission(w, moved, events);
|
||||
// Entity.move's last step: soul sand, honey and the like slow the
|
||||
// horizontal speed of whatever the mob stands in or on.
|
||||
let factor = self.block_speed_factor(w);
|
||||
self.velocity = horizon_world::entity_move::scale_by_block_speed(self.velocity, factor);
|
||||
}
|
||||
/// `Entity.restituteMovementAfterCollisions`, shared by travel and piston pushes.
|
||||
pub fn restitute_movement(
|
||||
&mut self,
|
||||
world: &crate::world::World,
|
||||
movement: &horizon_world::movement_properties::BoundMovementProperties,
|
||||
wanted: Vec3,
|
||||
moved: Vec3,
|
||||
) {
|
||||
let differs = |a: f64, b: f64| (b - a).abs() >= f64::from(1.0e-5_f32);
|
||||
let x_hit = differs(wanted.x, moved.x);
|
||||
let z_hit = differs(wanted.z, moved.z);
|
||||
let vertical = wanted.y != moved.y;
|
||||
if wanted.y.abs() > 0.0 && vertical || x_hit || z_hit {
|
||||
let on = (
|
||||
self.position.x.floor() as i32,
|
||||
(self.position.y - f64::from(0.2_f32)).floor() as i32,
|
||||
self.position.z.floor() as i32,
|
||||
);
|
||||
let input = RestitutionInput {
|
||||
block: w.world.block(on.0, on.1, on.2),
|
||||
block: world.block(on.0, on.1, on.2),
|
||||
collided_x: x_hit,
|
||||
collided_z: z_hit,
|
||||
vertical_collision: vertical,
|
||||
collision_below: self.vertical_collision_below,
|
||||
collision_below: vertical && wanted.y < 0.0,
|
||||
living: true,
|
||||
resolved_movement: moved,
|
||||
fall_distance: self.fall_distance,
|
||||
};
|
||||
// The port's phases cannot fail for a mob: a block outside the
|
||||
// registry reads as one with no bounce, never as an error.
|
||||
// Unknown block states have no bounce; the provider cannot fail.
|
||||
let _ = restitute_movement(
|
||||
&mut MobRestitution {
|
||||
mob: self,
|
||||
world: w,
|
||||
world,
|
||||
movement,
|
||||
},
|
||||
input,
|
||||
);
|
||||
}
|
||||
self.movement_emission(w, moved, events);
|
||||
// Entity.move's last step: soul sand, honey and the like slow the
|
||||
// horizontal speed of whatever the mob stands in or on.
|
||||
let factor = self.block_speed_factor(w);
|
||||
self.velocity = horizon_world::entity_move::scale_by_block_speed(self.velocity, factor);
|
||||
}
|
||||
/// `Entity.getBlockSpeedFactor` at the mob's feet.
|
||||
fn block_speed_factor(&self, w: &MobWorld) -> f32 {
|
||||
@@ -2103,20 +2111,21 @@ pub fn client_water_splash(mob: &mut Mob, out: &mut Vec<MobEvent>) {
|
||||
/// mob that never sneaks. The phases themselves are
|
||||
/// `movement_restitution::restitute_movement`, the same port the player and
|
||||
/// dropped items use.
|
||||
struct MobRestitution<'a, 'w> {
|
||||
struct MobRestitution<'a> {
|
||||
mob: &'a mut Mob,
|
||||
world: &'a MobWorld<'w>,
|
||||
world: &'a crate::world::World,
|
||||
movement: &'a horizon_world::movement_properties::BoundMovementProperties,
|
||||
}
|
||||
impl<'a, 'w> MobRestitution<'a, 'w> {
|
||||
impl<'a> MobRestitution<'a> {
|
||||
/// The block's movement data: its coefficients and its bounce tag.
|
||||
fn movement(
|
||||
&self,
|
||||
state: BlockStateId,
|
||||
) -> Result<horizon_world::movement_properties::MovementBlock, ()> {
|
||||
self.world.movement.get(state).map_err(|_| ())
|
||||
self.movement.get(state).map_err(|_| ())
|
||||
}
|
||||
}
|
||||
impl RestitutionWorld for MobRestitution<'_, '_> {
|
||||
impl RestitutionWorld for MobRestitution<'_> {
|
||||
// The block data cannot fail here: a state the registry does not know
|
||||
// reads as a block with no bounce, never as an error.
|
||||
type Error = ();
|
||||
@@ -2162,7 +2171,7 @@ impl RestitutionWorld for MobRestitution<'_, '_> {
|
||||
position.z.floor() as i32,
|
||||
));
|
||||
};
|
||||
let state = self.world.world.block(support[0], support[1], support[2]);
|
||||
let state = self.world.block(support[0], support[1], support[2]);
|
||||
let keeps_column = self
|
||||
.movement(state)
|
||||
.is_ok_and(|b| b.wall || b.coefficients.fence_gate);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//! OptiFine random entity textures on mobs: which variant of each of its textures a mob wears
|
||||
//! (`horizon_optifine::random_textures` finds them in the packs).
|
||||
//! (the pack formats find them in the packs: [`crate::entity_textures`]).
|
||||
//!
|
||||
//! [`choose`] runs when the client first sees a mob, about once a second after that, and on the
|
||||
//! next tick when the mob draws a texture with rules it hasn't chosen for (a wolf just tamed;
|
||||
@@ -16,8 +16,7 @@
|
||||
|
||||
use super::render::{DYE_NAMES, PROFESSIONS};
|
||||
use super::{Mob, MobData, Species};
|
||||
use horizon_optifine::random::{self, Block, Facts, Weather};
|
||||
use horizon_optifine::random_textures::RandomTextures;
|
||||
use crate::entity_textures::{self as random, Block, Facts, RandomTextures, Weather};
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
|
||||
/// Where the mob was when the client first saw it.
|
||||
@@ -41,7 +40,7 @@ pub struct Choice {
|
||||
/// The [`RandomTextures::generation`] the picks are from: another (a pack reload) makes
|
||||
/// them stale.
|
||||
generation: u64,
|
||||
/// The variant each rule file chose, by its index in [`RandomTextures::rules`].
|
||||
/// The variant each rule file chose, by its index ([`RandomTextures::matching`]).
|
||||
picks: Vec<(usize, u32)>,
|
||||
/// The body texture's variant.
|
||||
primary: Option<u32>,
|
||||
@@ -176,7 +175,7 @@ pub fn choose(
|
||||
Some(&(_, index)) => index,
|
||||
None => {
|
||||
// No rule matching is the texture itself, as is ETF's 0.
|
||||
let index = textures.rules(id).matching(&facts, seed).unwrap_or(0);
|
||||
let index = textures.matching(id, &facts, seed).unwrap_or(0);
|
||||
choice.picks.push((id, index));
|
||||
index
|
||||
}
|
||||
@@ -301,7 +300,8 @@ mod tests {
|
||||
std::fs::create_dir_all(path.parent().unwrap()).unwrap();
|
||||
std::fs::write(path, text).unwrap();
|
||||
}
|
||||
let textures = RandomTextures::scan(&root);
|
||||
crate::pack_formats::install();
|
||||
let textures = crate::entity_textures::EntityTextures::load(&root).random;
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
textures
|
||||
}
|
||||
|
||||
@@ -2351,7 +2351,7 @@ pub fn part_matrix(
|
||||
.find_map(|c| part_matrix(c, m, poses, name, x_offset))
|
||||
}
|
||||
/// The first part named `name`, depth first.
|
||||
pub(super) fn find_part<'a>(part: &'a Part, name: &str) -> Option<&'a Part> {
|
||||
pub fn find_part<'a>(part: &'a Part, name: &str) -> Option<&'a Part> {
|
||||
if part.name == name {
|
||||
return Some(part);
|
||||
}
|
||||
@@ -3640,7 +3640,6 @@ mod scroll_tests {
|
||||
mod emissive_tests {
|
||||
use super::*;
|
||||
use crate::mobs::{Polygon, Species};
|
||||
use horizon_optifine::{blink::Blinks, emissive::Emissive, random_textures::RandomTextures};
|
||||
use std::sync::{Arc, RwLock};
|
||||
|
||||
/// A silverfish (drawn with its type's texture) whose model is one quad.
|
||||
@@ -3686,10 +3685,12 @@ mod emissive_tests {
|
||||
};
|
||||
std::fs::write(path, text).unwrap();
|
||||
}
|
||||
let random = RandomTextures::scan(&root);
|
||||
let blinks = Blinks::scan(&root, &random);
|
||||
let mut emissive = Emissive::scan(&root, &random);
|
||||
emissive.pair_beside(&root, blinks.files());
|
||||
crate::pack_formats::install();
|
||||
let crate::entity_textures::EntityTextures {
|
||||
random,
|
||||
blinks,
|
||||
emissive,
|
||||
} = crate::entity_textures::EntityTextures::load(&root);
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
MobData {
|
||||
states: Vec::new(),
|
||||
@@ -3869,7 +3870,7 @@ mod emissive_tests {
|
||||
blocks: Vec::new(),
|
||||
moon_phase: 0,
|
||||
day_time: 0,
|
||||
weather: horizon_optifine::random::Weather::Clear,
|
||||
weather: crate::entity_textures::Weather::Clear,
|
||||
};
|
||||
let props = format!("{RANDOM}/silverfish.properties");
|
||||
let variant = format!("{RANDOM}/silverfish2.png");
|
||||
@@ -3931,7 +3932,6 @@ mod emissive_tests {
|
||||
mod random_texture_tests {
|
||||
use super::*;
|
||||
use crate::mobs::{Polygon, Species};
|
||||
use horizon_optifine::random_textures::RandomTextures;
|
||||
use std::sync::{Arc, RwLock};
|
||||
|
||||
/// A silverfish (drawn with its type's texture) whose model is one quad.
|
||||
@@ -3967,7 +3967,8 @@ mod random_texture_tests {
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
std::fs::write(dir.join("silverfish.properties"), "textures.1=2").unwrap();
|
||||
std::fs::write(dir.join("silverfish2.png"), "").unwrap();
|
||||
let random = RandomTextures::scan(&root);
|
||||
crate::pack_formats::install();
|
||||
let random = crate::entity_textures::EntityTextures::load(&root).random;
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
MobData {
|
||||
states: Vec::new(),
|
||||
@@ -4004,7 +4005,7 @@ mod random_texture_tests {
|
||||
blocks: Vec::new(),
|
||||
moon_phase: 0,
|
||||
day_time: 0,
|
||||
weather: horizon_optifine::random::Weather::Clear,
|
||||
weather: crate::entity_textures::Weather::Clear,
|
||||
};
|
||||
crate::mobs::random_textures::choose(&mut m, &textures, &data, Some(seen), 0);
|
||||
}
|
||||
|
||||
@@ -928,12 +928,12 @@ fn chunk_pois(
|
||||
return;
|
||||
};
|
||||
let kind = |state: u32| poi_of_state(w, horizon_world::registry::BlockStateId(state));
|
||||
let min = w.world.bottom_y();
|
||||
for s in (y0 - min) >> 4..=(y1 - min) >> 4 {
|
||||
let section = &chunk.sections[s as usize];
|
||||
for &(i, poi) in w.world.pois.get((qx, s, qz), section, kind).iter() {
|
||||
let (min, mut lists) = (w.world.bottom_y(), Vec::new());
|
||||
w.world.pois.column(chunk, min, (y0, y1), kind, &mut lists);
|
||||
for (base, pois) in &lists {
|
||||
for &(i, poi) in pois.iter() {
|
||||
let i = i32::from(i);
|
||||
let y = min + s * 16 + (i >> 8);
|
||||
let y = base + (i >> 8);
|
||||
if (y0..=y1).contains(&y) {
|
||||
visit(poi, [qx * 16 + (i & 15), y, qz * 16 + (i >> 4 & 15)]);
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ use crate::lan::discovery::Scanner;
|
||||
use crate::text::{DARK_GRAY, GRAY, Text, format_translation};
|
||||
use crate::title::confirm_top;
|
||||
use horizon_protocol::servers::{self, ServerEntry};
|
||||
pub use page::Form;
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
path::{Path, PathBuf},
|
||||
@@ -139,8 +138,6 @@ pub enum Screen {
|
||||
relay: String,
|
||||
focus: u8,
|
||||
},
|
||||
/// A page a crate registered at the title screen's Friends icon, as a form.
|
||||
Page(Form),
|
||||
Disconnected {
|
||||
reason: String,
|
||||
/// Auto-reconnect's next attempt, until it is cancelled.
|
||||
@@ -149,21 +146,6 @@ pub enum Screen {
|
||||
lines: std::cell::Cell<usize>,
|
||||
},
|
||||
}
|
||||
mod page;
|
||||
|
||||
/// What the title screen's Friends icon opens: the page a crate registered there
|
||||
/// (`Place::Title`), else Join a Friend when an invite code can be joined. None: it is inactive.
|
||||
pub fn title_entry() -> Option<Screen> {
|
||||
match page::title_page() {
|
||||
Some(page) => Some(Screen::Page(Form::open(page))),
|
||||
None => crate::net::joins_friends().then(|| Screen::friend(true)),
|
||||
}
|
||||
}
|
||||
/// Whether the title screen's Friends icon opens something ([`title_entry`]).
|
||||
pub fn has_title_entry() -> bool {
|
||||
page::title_page().is_some() || crate::net::joins_friends()
|
||||
}
|
||||
|
||||
/// What a click asks the title screen to do.
|
||||
pub enum Outcome {
|
||||
None,
|
||||
@@ -194,7 +176,6 @@ impl Screen {
|
||||
Self::Direct { .. } => "direct_connect",
|
||||
Self::ConfirmDelete { .. } => "server_delete",
|
||||
Self::Friend { .. } => "friends_join",
|
||||
Self::Page(form) => form.id(),
|
||||
Self::Disconnected { .. } => "disconnected",
|
||||
}
|
||||
}
|
||||
@@ -763,7 +744,6 @@ impl Screen {
|
||||
53,
|
||||
),
|
||||
],
|
||||
Self::Page(form) => form.buttons(w, h),
|
||||
Self::Friend { code, .. } => vec![
|
||||
b(
|
||||
half(w) - 100.0,
|
||||
@@ -884,7 +864,6 @@ impl Screen {
|
||||
]),
|
||||
)
|
||||
}
|
||||
Self::Page(form) => form.narration(),
|
||||
Self::Friend { .. } => ScreenInfo::new(
|
||||
"multiplayer/friend",
|
||||
get("horizon.multiplayer.join_friend", "Join a Friend"),
|
||||
@@ -1339,7 +1318,6 @@ impl Screen {
|
||||
centered(batch, &line.plain(), top + 17.0 + i as f32 * 9.0, u32::MAX);
|
||||
}
|
||||
}
|
||||
Self::Page(form) => form.draw(atlas, batch, caret, focused_at),
|
||||
Self::Friend {
|
||||
code, relay, focus, ..
|
||||
} => {
|
||||
@@ -1405,7 +1383,6 @@ impl Screen {
|
||||
/// selected server or LAN game, as a click on it does.
|
||||
pub fn confirm(&self) -> Outcome {
|
||||
match self {
|
||||
Self::Page(form) => form.confirm(),
|
||||
Self::Direct { address } if servers::parse_address(address).is_some() => {
|
||||
Outcome::Connect {
|
||||
address: direct_address(address),
|
||||
@@ -1454,9 +1431,6 @@ impl Screen {
|
||||
saves: &Path,
|
||||
) -> Outcome {
|
||||
let (w, h) = size;
|
||||
if let Self::Page(form) = self {
|
||||
return form.click(id, x, y);
|
||||
}
|
||||
match (&mut *self, id) {
|
||||
(
|
||||
Self::List {
|
||||
@@ -1849,7 +1823,6 @@ impl Screen {
|
||||
Self::Friend { focus: 0, .. } => 64.0,
|
||||
Self::Friend { focus: 1, .. } => 105.0,
|
||||
Self::Friend { .. } => return None,
|
||||
Self::Page(form) => return form.focused_box(),
|
||||
_ => return None,
|
||||
};
|
||||
Some([(w / 2.0).floor() - 100.0, y, 200.0, 20.0])
|
||||
@@ -1878,13 +1851,6 @@ impl Screen {
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// Whether a press off the buttons may land on one of its text fields.
|
||||
pub fn has_fields(&self) -> bool {
|
||||
matches!(
|
||||
self,
|
||||
Self::Edit { .. } | Self::Friend { .. } | Self::Page(_)
|
||||
)
|
||||
}
|
||||
/// Join a friend, with the relay the player set before.
|
||||
pub fn friend(from_title: bool) -> Self {
|
||||
Self::Friend {
|
||||
@@ -1944,9 +1910,6 @@ impl Screen {
|
||||
}
|
||||
/// The focused text field, its id and maximum length (copy and paste).
|
||||
pub fn focused_text(&mut self) -> Option<(crate::clipboard::FieldId, &mut String, usize)> {
|
||||
if let Self::Page(form) = self {
|
||||
return form.focused_text();
|
||||
}
|
||||
let id = match self {
|
||||
Self::Edit { focus: 0, .. } => SERVER_NAME,
|
||||
Self::Edit { .. } => SERVER_ADDRESS,
|
||||
@@ -1971,9 +1934,6 @@ impl Screen {
|
||||
/// round to the first field. `button` is the focused button, if any; a field
|
||||
/// has the focus (`focus` below 2) only while no button does.
|
||||
pub fn tab_dir(&mut self, reverse: bool, buttons: &[u8], button: &mut Option<u8>) {
|
||||
if let Self::Page(form) = self {
|
||||
return form.tab_dir(reverse, buttons, button);
|
||||
}
|
||||
let (Self::Edit { focus, .. } | Self::Friend { focus, .. }) = self else {
|
||||
return;
|
||||
};
|
||||
@@ -2000,7 +1960,6 @@ impl Screen {
|
||||
pub fn escape(&mut self, saves: &Path) -> bool {
|
||||
match self {
|
||||
Self::List { .. }
|
||||
| Self::Page(_)
|
||||
| Self::Friend {
|
||||
from_title: true, ..
|
||||
} => true,
|
||||
|
||||
@@ -1,467 +0,0 @@
|
||||
//! A page a crate registers at `horizon_hooks::pages::Place::Title`, which the title screen's
|
||||
//! Friends icon opens: a form drawn as Join a Friend and `ManageServerScreen` are. The title at
|
||||
//! the top, then the rows from y 53 (a field's grey label, its 200-wide `EditBox` 11 below, the
|
||||
//! next 41 lower; text 10 a line), and the page's buttons in a column under them from a quarter
|
||||
//! of the height + 114, 24 apart, the one that leaves it last.
|
||||
//!
|
||||
//! The engine keeps each field's text while the form is open (the title screen's caret edits
|
||||
//! it, as every field of its own) and tells the page each change before anything else reaches
|
||||
//! it ([`Act::Edit`]), then Enter in a field ([`Act::Submit`]) and the presses. A page joins a
|
||||
//! server with `horizon_hooks::pages::connect`.
|
||||
use super::{ButtonSpec, Outcome, centered_x, half, quarter};
|
||||
use crate::hud::{HudAtlas, HudBatch, rgba};
|
||||
use horizon_hooks::pages::{self, Act, Page, Place, Row};
|
||||
use std::cell::RefCell;
|
||||
use std::time::Instant;
|
||||
|
||||
/// The first button's id; button `k` of the page is `FIRST + k`.
|
||||
const FIRST: u8 = 100;
|
||||
/// The text a line of the form wraps at.
|
||||
const WIDTH: f32 = 300.0;
|
||||
|
||||
/// The page the title screen's Friends icon opens: the first registered there.
|
||||
pub(super) fn title_page() -> Option<&'static dyn Page> {
|
||||
pages::engine::all()
|
||||
.iter()
|
||||
.copied()
|
||||
.find(|page| page.place() == Place::Title)
|
||||
}
|
||||
|
||||
/// An open form: the page, and what the engine keeps while it is open.
|
||||
#[derive(Clone)]
|
||||
pub struct Form {
|
||||
page: &'static dyn Page,
|
||||
/// Each field's text, in the order the rows have them.
|
||||
texts: Vec<String>,
|
||||
/// The text the page last heard of each field.
|
||||
sent: RefCell<Vec<String>>,
|
||||
/// The focused field; `texts.len()` (or more) while a button has the focus.
|
||||
pub(super) focus: usize,
|
||||
/// Each field's box where the last draw put it.
|
||||
boxes: RefCell<Vec<[f32; 4]>>,
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Form {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Form")
|
||||
.field("page", &self.page.id())
|
||||
.field("texts", &self.texts)
|
||||
.field("focus", &self.focus)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
/// A button of the form: its row (None: the one that leaves), label key, and whether it acts.
|
||||
struct Button {
|
||||
row: Option<usize>,
|
||||
label: &'static str,
|
||||
active: bool,
|
||||
half: bool,
|
||||
}
|
||||
|
||||
impl Form {
|
||||
/// The form of `page`, its fields holding the text its rows start with, the first focused.
|
||||
pub fn open(page: &'static dyn Page) -> Self {
|
||||
let mut rows = Vec::new();
|
||||
page.rows(&mut rows);
|
||||
let texts: Vec<String> = rows
|
||||
.iter()
|
||||
.filter_map(|row| match row {
|
||||
Row::Field { text, .. } => Some(text.clone()),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
Self {
|
||||
page,
|
||||
sent: RefCell::new(texts.clone()),
|
||||
boxes: RefCell::new(vec![[0.0; 4]; texts.len()]),
|
||||
texts,
|
||||
focus: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn id(&self) -> &'static str {
|
||||
self.page.id()
|
||||
}
|
||||
|
||||
/// The page's rows, after it heard every change to its fields.
|
||||
fn rows(&self) -> Vec<Row> {
|
||||
let mut rows = Vec::new();
|
||||
self.page.rows(&mut rows);
|
||||
let fields = field_rows(&rows);
|
||||
let mut sent = self.sent.borrow_mut();
|
||||
let mut told = false;
|
||||
for ((text, sent), row) in self.texts.iter().zip(sent.iter_mut()).zip(fields) {
|
||||
if text != sent {
|
||||
sent.clone_from(text);
|
||||
self.page.act(row, Act::Edit(text.clone()));
|
||||
told = true;
|
||||
}
|
||||
}
|
||||
if told {
|
||||
rows.clear();
|
||||
self.page.rows(&mut rows);
|
||||
}
|
||||
rows
|
||||
}
|
||||
|
||||
fn buttons_of(rows: &[Row], back: &'static str) -> Vec<Button> {
|
||||
let mut buttons: Vec<Button> = rows
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(r, row)| match row {
|
||||
Row::Button {
|
||||
label,
|
||||
active,
|
||||
half,
|
||||
..
|
||||
} => Some(Button {
|
||||
row: Some(r),
|
||||
label,
|
||||
active: *active,
|
||||
half: *half,
|
||||
}),
|
||||
_ => None,
|
||||
})
|
||||
.collect();
|
||||
buttons.push(Button {
|
||||
row: None,
|
||||
label: back,
|
||||
active: true,
|
||||
half: false,
|
||||
});
|
||||
buttons
|
||||
}
|
||||
|
||||
/// The id of the button that leaves: Cancel's or Done's, for the controller.
|
||||
fn back_id(&self) -> u8 {
|
||||
if self.page.back() == "gui.cancel" {
|
||||
57
|
||||
} else {
|
||||
50
|
||||
}
|
||||
}
|
||||
|
||||
pub fn buttons(&self, w: f32, h: f32) -> Vec<ButtonSpec> {
|
||||
let rows = self.rows();
|
||||
let cx = half(w);
|
||||
let mut y = quarter(h) + 114.0;
|
||||
let mut beside = false;
|
||||
let mut out = Vec::new();
|
||||
for (k, b) in Self::buttons_of(&rows, self.page.back())
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
{
|
||||
let id = match b.row {
|
||||
Some(_) => FIRST + k as u8,
|
||||
None => self.back_id(),
|
||||
};
|
||||
let label = crate::lang::get(b.label);
|
||||
let (x, bw) = match (b.half, beside) {
|
||||
(true, true) => {
|
||||
y -= 24.0;
|
||||
beside = false;
|
||||
(cx + 2.0, 98.0)
|
||||
}
|
||||
(true, false) => {
|
||||
beside = true;
|
||||
(cx - 100.0, 98.0)
|
||||
}
|
||||
(false, _) => {
|
||||
beside = false;
|
||||
(cx - 100.0, 200.0)
|
||||
}
|
||||
};
|
||||
out.push((x, y, bw, label, b.active, id));
|
||||
y += 24.0;
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
pub fn draw(
|
||||
&self,
|
||||
atlas: &HudAtlas,
|
||||
batch: &mut HudBatch,
|
||||
caret: &mut crate::ui::Caret,
|
||||
focused_at: Instant,
|
||||
) {
|
||||
let w = batch.width;
|
||||
let rows = self.rows();
|
||||
let title = crate::lang::get(self.page.title());
|
||||
let tw = HudBatch::text_width(atlas, &title);
|
||||
batch.text(atlas, &title, centered_x(w, tw), 20.0, u32::MAX, true);
|
||||
let mut y = 53.0;
|
||||
let mut field = 0;
|
||||
let mut boxes = self.boxes.borrow_mut();
|
||||
for (r, row) in rows.iter().enumerate() {
|
||||
let (text, color) = match row {
|
||||
Row::Field { label, max, .. } => {
|
||||
let Some(value) = self.texts.get(field) else {
|
||||
break;
|
||||
};
|
||||
super::Screen::field(
|
||||
atlas,
|
||||
batch,
|
||||
caret,
|
||||
focused_at,
|
||||
&crate::lang::get(label),
|
||||
value,
|
||||
("page.field", r),
|
||||
*max,
|
||||
(y, y + 11.0),
|
||||
self.focus == field,
|
||||
);
|
||||
boxes[field] = [half(w) - 100.0, y + 11.0, 200.0, 20.0];
|
||||
field += 1;
|
||||
y += 41.0;
|
||||
continue;
|
||||
}
|
||||
Row::Space(px) => {
|
||||
y += f32::from(*px);
|
||||
continue;
|
||||
}
|
||||
Row::Heading(key) => (crate::lang::get(key), u32::MAX),
|
||||
Row::Note(text) => (text.clone(), rgba(160, 160, 160, 255)),
|
||||
Row::Text { text, quiet, .. } => {
|
||||
let grey = rgba(160, 160, 160, 255);
|
||||
(text.clone(), if *quiet { grey } else { u32::MAX })
|
||||
}
|
||||
_ => continue,
|
||||
};
|
||||
for line in super::wrap(&text, WIDTH, atlas) {
|
||||
let lw = HudBatch::text_width(atlas, &line);
|
||||
batch.text(atlas, &line, centered_x(w, lw), y, color, true);
|
||||
y += 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn narration(&self) -> crate::widgets::ScreenInfo {
|
||||
crate::widgets::ScreenInfo::new(self.page.id(), crate::lang::get(self.page.title()))
|
||||
}
|
||||
|
||||
/// A press on button `id`, or on a field (`id` None).
|
||||
pub fn click(&mut self, id: Option<u8>, x: f32, y: f32) -> Outcome {
|
||||
match id {
|
||||
Some(id) if id == self.back_id() => Outcome::Back,
|
||||
Some(id) if id >= FIRST => {
|
||||
let rows = self.rows();
|
||||
let buttons = Self::buttons_of(&rows, self.page.back());
|
||||
match buttons.get(usize::from(id - FIRST)) {
|
||||
Some(Button {
|
||||
row: Some(r),
|
||||
active: true,
|
||||
..
|
||||
}) => self.act(*r, Act::Press),
|
||||
_ => Outcome::None,
|
||||
}
|
||||
}
|
||||
Some(_) => Outcome::None,
|
||||
None => {
|
||||
let hit = self
|
||||
.boxes
|
||||
.borrow()
|
||||
.iter()
|
||||
.position(|&[bx, by, bw, bh]| crate::ui::hovered((x, y), bx, by, bw, bh));
|
||||
if let Some(field) = hit {
|
||||
self.focus = field;
|
||||
}
|
||||
Outcome::None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Enter: the focused field submits.
|
||||
pub fn confirm(&self) -> Outcome {
|
||||
let rows = self.rows();
|
||||
match field_rows(&rows).nth(self.focus) {
|
||||
Some(r) => self.act(r, Act::Submit),
|
||||
None => Outcome::None,
|
||||
}
|
||||
}
|
||||
|
||||
/// The page acts; a server it asked to join is joined.
|
||||
fn act(&self, row: usize, act: Act) -> Outcome {
|
||||
self.page.act(row, act);
|
||||
match pages::engine::take_connect() {
|
||||
Some(address) => Outcome::Connect {
|
||||
address,
|
||||
lan: false,
|
||||
},
|
||||
None => Outcome::None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn focused_box(&self) -> Option<[f32; 4]> {
|
||||
self.boxes.borrow().get(self.focus).copied()
|
||||
}
|
||||
|
||||
/// The focused field, its id and maximum length.
|
||||
pub fn focused_text(&mut self) -> Option<(crate::clipboard::FieldId, &mut String, usize)> {
|
||||
let mut rows = Vec::new();
|
||||
self.page.rows(&mut rows);
|
||||
let (r, max) = rows
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(r, row)| match row {
|
||||
Row::Field { max, .. } => Some((r, *max)),
|
||||
_ => None,
|
||||
})
|
||||
.nth(self.focus)?;
|
||||
let text = self.texts.get_mut(self.focus)?;
|
||||
Some((("page.field", r), text, max))
|
||||
}
|
||||
|
||||
/// Tab through the fields, then the enabled `buttons`, then round to the first field.
|
||||
pub fn tab_dir(&mut self, reverse: bool, buttons: &[u8], button: &mut Option<u8>) {
|
||||
let fields = self.texts.len();
|
||||
let stops = fields + buttons.len();
|
||||
if stops == 0 {
|
||||
return;
|
||||
}
|
||||
let at = match *button {
|
||||
Some(id) => buttons.iter().position(|&b| b == id).map(|i| fields + i),
|
||||
None => Some(self.focus.min(fields.saturating_sub(1))),
|
||||
}
|
||||
.unwrap_or(0);
|
||||
let next = if reverse {
|
||||
(at + stops - 1) % stops
|
||||
} else {
|
||||
(at + 1) % stops
|
||||
};
|
||||
if next < fields {
|
||||
self.focus = next;
|
||||
*button = None;
|
||||
} else {
|
||||
self.focus = fields;
|
||||
*button = Some(buttons[next - fields]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The rows that are fields, in order.
|
||||
fn field_rows(rows: &[Row]) -> impl Iterator<Item = usize> + '_ {
|
||||
rows.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, row)| matches!(row, Row::Field { .. }))
|
||||
.map(|(r, _)| r)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use std::sync::Mutex;
|
||||
|
||||
/// A join form: a code and a relay, Join while the code has 4 characters or more.
|
||||
struct Join {
|
||||
heard: Mutex<Vec<(usize, Act)>>,
|
||||
code: Mutex<String>,
|
||||
}
|
||||
|
||||
impl Page for Join {
|
||||
fn id(&self) -> &'static str {
|
||||
"test.join"
|
||||
}
|
||||
fn title(&self) -> &'static str {
|
||||
"horizon.multiplayer.join_friend"
|
||||
}
|
||||
fn place(&self) -> Place {
|
||||
Place::Title
|
||||
}
|
||||
fn rows(&self, rows: &mut Vec<Row>) {
|
||||
let code = self.code.lock().unwrap().clone();
|
||||
rows.push(Row::field("horizon.multiplayer.invite_code", code.clone()).max(8));
|
||||
rows.push(Row::field(
|
||||
"horizon.multiplayer.relay",
|
||||
"relay.example:25599",
|
||||
));
|
||||
rows.push(Row::button("horizon.multiplayer.join").active(code.len() >= 4));
|
||||
}
|
||||
fn act(&self, row: usize, act: Act) {
|
||||
if let (0, Act::Edit(text)) = (row, &act) {
|
||||
text.clone_into(&mut self.code.lock().unwrap());
|
||||
}
|
||||
if matches!((row, &act), (2, Act::Press) | (0, Act::Submit)) {
|
||||
pages::connect(format!("friend:{}", self.code.lock().unwrap()));
|
||||
}
|
||||
self.heard.lock().unwrap().push((row, act));
|
||||
}
|
||||
fn back(&self) -> &'static str {
|
||||
"gui.cancel"
|
||||
}
|
||||
}
|
||||
|
||||
fn join() -> &'static Join {
|
||||
Box::leak(Box::new(Join {
|
||||
heard: Mutex::new(Vec::new()),
|
||||
code: Mutex::new(String::new()),
|
||||
}))
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_form_lays_out_as_join_a_friend() {
|
||||
let form = Form::open(join());
|
||||
let buttons = form.buttons(427.0, 240.0);
|
||||
// Join at a quarter of the height + 114, Cancel 24 below, both 200 wide and centred.
|
||||
assert_eq!(
|
||||
buttons
|
||||
.iter()
|
||||
.map(|(x, y, w, _, on, id)| (*x, *y, *w, *on, *id))
|
||||
.collect::<Vec<_>>(),
|
||||
[
|
||||
(113.0, 174.0, 200.0, false, FIRST),
|
||||
(113.0, 198.0, 200.0, true, 57)
|
||||
]
|
||||
);
|
||||
assert_eq!(form.texts, ["", "relay.example:25599"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn typing_reaches_the_page_before_a_press_and_enter_submits() {
|
||||
let page = join();
|
||||
let mut form = Form::open(page);
|
||||
let (id, text, max) = form.focused_text().unwrap();
|
||||
assert_eq!((id, max), (("page.field", 0), 8));
|
||||
text.push_str("AB");
|
||||
// Join is greyed: the page heard "AB" before the buttons were laid out.
|
||||
assert!(!form.buttons(427.0, 240.0)[0].4);
|
||||
form.focused_text().unwrap().1.push_str("CD");
|
||||
assert!(form.buttons(427.0, 240.0)[0].4);
|
||||
match form.click(Some(FIRST), 0.0, 0.0) {
|
||||
Outcome::Connect { address, lan } => {
|
||||
assert_eq!((address.as_str(), lan), ("friend:ABCD", false))
|
||||
}
|
||||
_ => panic!("Join did not connect"),
|
||||
}
|
||||
match form.confirm() {
|
||||
Outcome::Connect { address, .. } => assert_eq!(address, "friend:ABCD"),
|
||||
_ => panic!("Enter did not submit"),
|
||||
}
|
||||
let heard = page.heard.lock().unwrap();
|
||||
assert_eq!(
|
||||
*heard,
|
||||
[
|
||||
(0, Act::Edit("AB".into())),
|
||||
(0, Act::Edit("ABCD".into())),
|
||||
(2, Act::Press),
|
||||
(0, Act::Submit)
|
||||
]
|
||||
);
|
||||
assert!(matches!(form.click(Some(57), 0.0, 0.0), Outcome::Back));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn tab_goes_through_the_fields_then_the_buttons() {
|
||||
let mut form = Form::open(join());
|
||||
let mut button = None;
|
||||
form.tab_dir(false, &[57], &mut button);
|
||||
assert_eq!((form.focus, button), (1, None));
|
||||
form.tab_dir(false, &[57], &mut button);
|
||||
assert_eq!((form.focus, button), (2, Some(57)));
|
||||
form.tab_dir(false, &[57], &mut button);
|
||||
assert_eq!((form.focus, button), (0, None));
|
||||
form.tab_dir(true, &[57], &mut button);
|
||||
assert_eq!(button, Some(57));
|
||||
assert!(form.focused_text().is_none());
|
||||
}
|
||||
}
|
||||
@@ -523,22 +523,6 @@ pub fn is_invite(code: &str, full: bool) -> bool {
|
||||
horizon_hooks::engine::tunnel().is_some_and(|r| r.is_code(code, full))
|
||||
}
|
||||
|
||||
/// Whether an invite code can be joined: a resolver is registered (horizon-official registers
|
||||
/// horizon-friends'). The title screen's Friends icon, which opens Join a Friend, is inactive
|
||||
/// without one, as the pause menu's is without a page to share from.
|
||||
pub fn joins_friends() -> bool {
|
||||
#[cfg(test)]
|
||||
if JOINS_FRIENDS_IN_TEST.get() {
|
||||
return true;
|
||||
}
|
||||
horizon_hooks::engine::tunnel().is_some()
|
||||
}
|
||||
#[cfg(test)]
|
||||
thread_local! {
|
||||
/// A test's stand-in for a registered resolver: the registry is the process's and sealed.
|
||||
pub(crate) static JOINS_FRIENDS_IN_TEST: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
|
||||
}
|
||||
|
||||
/// An address as players and logs see it: a friend's invite code stays
|
||||
/// out of it (its secret is in there).
|
||||
pub fn shown_address(address: &str) -> String {
|
||||
|
||||
@@ -46,11 +46,11 @@ impl NoResources {
|
||||
let x = ((ui.w - width) / 2.0).round();
|
||||
let lines: Vec<Vec<String>> = PARAGRAPHS
|
||||
.iter()
|
||||
.map(|p| wrap(ui, Face::Regular, BODY, p, width))
|
||||
.map(|p| wrap(ui, Face::Regular, body(), p, width))
|
||||
.collect();
|
||||
let text_h = lines.iter().map(|l| l.len() as f32 * LINE).sum::<f32>()
|
||||
+ (lines.len() - 1) as f32 * PARAGRAPH_GAP;
|
||||
let height = TITLE_LINE + 16.0 + text_h + 28.0 + CONTROL + 20.0 + SMALL_LINE;
|
||||
let height = TITLE_LINE + 16.0 + text_h + 28.0 + control() + 20.0 + SMALL_LINE;
|
||||
let y = ((ui.h - height) / 2.0).max(24.0).round();
|
||||
let buttons_y = y + TITLE_LINE + 16.0 + text_h + 28.0;
|
||||
let mut buttons = Vec::new();
|
||||
@@ -59,7 +59,7 @@ impl NoResources {
|
||||
("Download the launcher", Action::Download),
|
||||
("Quit", Action::Quit),
|
||||
] {
|
||||
let w = (ui.measure(Face::Medium, BUTTON_TEXT, label) + 40.0).round();
|
||||
let w = (ui.measure(Face::Medium, button_text(), label) + 40.0).round();
|
||||
buttons.push(Button {
|
||||
label,
|
||||
action,
|
||||
@@ -80,21 +80,29 @@ impl NoResources {
|
||||
|
||||
pub fn draw(&self, ui: &mut Ui) {
|
||||
let layout = self.layout(ui);
|
||||
ui.rounded(0.0, 0.0, ui.w, ui.h, 0.0, color::BG);
|
||||
ui.rounded(0.0, 0.0, ui.w, ui.h, 0.0, color::bg());
|
||||
let mut y = layout.y;
|
||||
ui.text_line(
|
||||
Face::Medium,
|
||||
TITLE_SIZE,
|
||||
title_size(),
|
||||
TITLE_LINE,
|
||||
layout.x,
|
||||
y,
|
||||
color::TEXT,
|
||||
color::text(),
|
||||
TITLE,
|
||||
);
|
||||
y += TITLE_LINE + 16.0;
|
||||
for paragraph in &layout.lines {
|
||||
for line in paragraph {
|
||||
ui.text_line(Face::Regular, BODY, LINE, layout.x, y, color::TEXT, line);
|
||||
ui.text_line(
|
||||
Face::Regular,
|
||||
body(),
|
||||
LINE,
|
||||
layout.x,
|
||||
y,
|
||||
color::text(),
|
||||
line,
|
||||
);
|
||||
y += LINE;
|
||||
}
|
||||
y += PARAGRAPH_GAP;
|
||||
@@ -102,20 +110,20 @@ impl NoResources {
|
||||
for button in &layout.buttons {
|
||||
let hovered = button.contains(ui.cursor);
|
||||
let (plate, ink) = match (button.action, hovered) {
|
||||
(Action::Download, false) => (color::ACCENT, color::ON_ACCENT),
|
||||
(Action::Download, false) => (color::accent(), color::on_accent()),
|
||||
(Action::Download, true) => {
|
||||
(color::with_alpha(color::ACCENT, 0.85), color::ON_ACCENT)
|
||||
(color::with_alpha(color::accent(), 0.85), color::on_accent())
|
||||
}
|
||||
(Action::Quit, false) => (color::RAISED, color::TEXT),
|
||||
(Action::Quit, true) => (color::HOVER, color::TEXT),
|
||||
(Action::Quit, false) => (color::raised(), color::text()),
|
||||
(Action::Quit, true) => (color::hover(), color::text()),
|
||||
};
|
||||
let h = CONTROL;
|
||||
let h = control();
|
||||
ui.rounded(button.x, button.y, button.w, h, h / 2.0, plate);
|
||||
let lw = ui.measure(Face::Medium, BUTTON_TEXT, button.label);
|
||||
let lw = ui.measure(Face::Medium, button_text(), button.label);
|
||||
let lx = button.x + ((button.w - lw) / 2.0).round();
|
||||
ui.text_line(
|
||||
Face::Medium,
|
||||
BUTTON_TEXT,
|
||||
button_text(),
|
||||
h,
|
||||
lx,
|
||||
button.y,
|
||||
@@ -123,11 +131,11 @@ impl NoResources {
|
||||
button.label,
|
||||
);
|
||||
}
|
||||
let small_y = layout.buttons[0].y + CONTROL + 20.0;
|
||||
let small_y = layout.buttons[0].y + control() + 20.0;
|
||||
for (i, line) in wrap(
|
||||
ui,
|
||||
Face::Regular,
|
||||
ui_theme::SMALL,
|
||||
ui_theme::small(),
|
||||
&self.looked_in,
|
||||
layout.width,
|
||||
)
|
||||
@@ -137,11 +145,11 @@ impl NoResources {
|
||||
let line_y = small_y + i as f32 * SMALL_LINE;
|
||||
ui.text_line(
|
||||
Face::Regular,
|
||||
ui_theme::SMALL,
|
||||
ui_theme::small(),
|
||||
SMALL_LINE,
|
||||
layout.x,
|
||||
line_y,
|
||||
color::MUTED,
|
||||
color::muted(),
|
||||
line,
|
||||
);
|
||||
}
|
||||
@@ -157,14 +165,22 @@ impl NoResources {
|
||||
}
|
||||
}
|
||||
|
||||
const TITLE_SIZE: f32 = horizon_theme::TITLE.px;
|
||||
fn title_size() -> f32 {
|
||||
ui_theme::sizes().title
|
||||
}
|
||||
const TITLE_LINE: f32 = 40.0;
|
||||
const BODY: f32 = horizon_theme::BODY.px;
|
||||
fn body() -> f32 {
|
||||
ui_theme::sizes().body
|
||||
}
|
||||
const LINE: f32 = 24.0;
|
||||
const PARAGRAPH_GAP: f32 = 10.0;
|
||||
const BUTTON_TEXT: f32 = horizon_theme::UI.px;
|
||||
fn button_text() -> f32 {
|
||||
ui_theme::sizes().ui
|
||||
}
|
||||
const SMALL_LINE: f32 = 18.0;
|
||||
const CONTROL: f32 = horizon_theme::CONTROL_LARGE;
|
||||
fn control() -> f32 {
|
||||
ui_theme::sizes().control_large
|
||||
}
|
||||
|
||||
struct Layout {
|
||||
x: f32,
|
||||
@@ -184,7 +200,7 @@ struct Button {
|
||||
|
||||
impl Button {
|
||||
fn contains(&self, (cx, cy): (f32, f32)) -> bool {
|
||||
cx >= self.x && cx < self.x + self.w && cy >= self.y && cy < self.y + CONTROL
|
||||
cx >= self.x && cx < self.x + self.w && cy >= self.y && cy < self.y + control()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,7 +248,7 @@ mod tests {
|
||||
for size in [[1280, 720], [800, 600], [2560, 1440]] {
|
||||
let (download, quit, density) = with_ui(size, (0.0, 0.0), |ui| {
|
||||
let layout = screen.layout(ui);
|
||||
let center = |b: &Button| (b.x + b.w / 2.0, b.y + CONTROL / 2.0);
|
||||
let center = |b: &Button| (b.x + b.w / 2.0, b.y + control() / 2.0);
|
||||
(
|
||||
center(&layout.buttons[0]),
|
||||
center(&layout.buttons[1]),
|
||||
@@ -255,7 +271,7 @@ mod tests {
|
||||
let layout = screen.layout(ui);
|
||||
let last = layout.buttons.last().unwrap();
|
||||
assert!(
|
||||
last.x + last.w <= ui.w && last.y + CONTROL <= ui.h,
|
||||
last.x + last.w <= ui.w && last.y + control() <= ui.h,
|
||||
"{size:?}"
|
||||
);
|
||||
});
|
||||
@@ -266,10 +282,10 @@ mod tests {
|
||||
fn text_wraps_within_the_column_and_keeps_every_word() {
|
||||
with_ui([1280, 720], (0.0, 0.0), |ui| {
|
||||
for paragraph in PARAGRAPHS {
|
||||
let lines = wrap(ui, Face::Regular, BODY, paragraph, 300.0);
|
||||
let lines = wrap(ui, Face::Regular, body(), paragraph, 300.0);
|
||||
assert!(lines.len() > 1, "{paragraph}");
|
||||
for line in &lines {
|
||||
assert!(ui.measure(Face::Regular, BODY, line) <= 300.0, "{line}");
|
||||
assert!(ui.measure(Face::Regular, body(), line) <= 300.0, "{line}");
|
||||
}
|
||||
assert_eq!(lines.join(" "), paragraph);
|
||||
}
|
||||
|
||||
@@ -293,16 +293,16 @@ impl Keyboard {
|
||||
y0 - 12.0,
|
||||
width + 24.0,
|
||||
height,
|
||||
ui_theme::RADIUS_PLATE,
|
||||
color::with_alpha(color::BG, 0.94),
|
||||
ui_theme::radius_plate(),
|
||||
color::with_alpha(color::bg(), 0.94),
|
||||
);
|
||||
ui.border(
|
||||
x0 - 12.0,
|
||||
y0 - 12.0,
|
||||
width + 24.0,
|
||||
height,
|
||||
ui_theme::RADIUS_PLATE,
|
||||
color::BORDER,
|
||||
ui_theme::radius_plate(),
|
||||
color::border(),
|
||||
);
|
||||
for (r, row) in self.rows().iter().enumerate() {
|
||||
let y = y0 + r as f32 * (KEY_H + GAP);
|
||||
@@ -314,13 +314,13 @@ impl Keyboard {
|
||||
let lit = matches!(key, Key::Shift) && (self.shift || self.caps)
|
||||
|| matches!(key, Key::Layer) && self.symbols;
|
||||
let (plate, ink) = if focused {
|
||||
(color::ACCENT, color::ON_ACCENT)
|
||||
(color::accent(), color::on_accent())
|
||||
} else if lit {
|
||||
(color::HOVER, color::TEXT)
|
||||
(color::hover(), color::text())
|
||||
} else {
|
||||
(color::RAISED, color::TEXT)
|
||||
(color::raised(), color::text())
|
||||
};
|
||||
ui.rounded(x, y, w, KEY_H, ui_theme::RADIUS, plate);
|
||||
ui.rounded(x, y, w, KEY_H, ui_theme::radius(), plate);
|
||||
let label = match key {
|
||||
Key::Char(ch) => self.letter(*ch),
|
||||
Key::Shift if self.caps => "CAPS".into(),
|
||||
@@ -331,10 +331,10 @@ impl Keyboard {
|
||||
Key::Backspace => tr("horizon.osk.delete", "Delete"),
|
||||
Key::Done => tr("gui.done", "Done"),
|
||||
};
|
||||
let lw = ui.measure(Face::Medium, ui_theme::BODY, &label);
|
||||
let lw = ui.measure(Face::Medium, ui_theme::body(), &label);
|
||||
ui.text_line(
|
||||
Face::Medium,
|
||||
ui_theme::BODY,
|
||||
ui_theme::body(),
|
||||
KEY_H,
|
||||
x + ((w - lw) / 2.0).round(),
|
||||
y,
|
||||
@@ -359,10 +359,10 @@ impl Keyboard {
|
||||
.collect();
|
||||
ui.text_centered(
|
||||
Face::Regular,
|
||||
ui_theme::SMALL,
|
||||
ui_theme::small(),
|
||||
x0 + width / 2.0,
|
||||
y0 + 5.0 * (KEY_H + GAP) + 2.0,
|
||||
color::MUTED,
|
||||
color::muted(),
|
||||
&line.join(" "),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -408,7 +408,7 @@ impl TimelineUi {
|
||||
let tx = start_x + sec * px_per_sec;
|
||||
if tx <= start_x + w {
|
||||
// Major tick line
|
||||
style::fill(batch, atlas, [tx, y + 8.0, 1.0, 8.0], style::HEAD_RULE);
|
||||
style::fill(batch, atlas, [tx, y + 8.0, 1.0, 8.0], style::head_rule());
|
||||
// Label every 2 or 5 seconds depending on width
|
||||
let is_labeled = if total_secs > 60.0 {
|
||||
(sec as u32).is_multiple_of(10)
|
||||
@@ -424,7 +424,7 @@ impl TimelineUi {
|
||||
"horizon.studio.timeline.seconds",
|
||||
&[Text::literal(seconds)],
|
||||
);
|
||||
batch.text_styled(atlas, &label, tx + 2.0, y + 1.0, style::SOFT, true);
|
||||
batch.text_styled(atlas, &label, tx + 2.0, y + 1.0, style::soft(), true);
|
||||
}
|
||||
}
|
||||
sec += sec_step;
|
||||
@@ -459,7 +459,7 @@ impl TimelineUi {
|
||||
// Base lane well
|
||||
let lane_rect = [start_x, y, track_w, bar_h];
|
||||
style::fill(batch, atlas, lane_rect, 0xFF14_171F);
|
||||
style::ring(batch, atlas, lane_rect, style::ROW_RULE);
|
||||
style::ring(batch, atlas, lane_rect, style::row_rule());
|
||||
|
||||
let total_dur = self.duration_ms.max(1) as f32;
|
||||
|
||||
@@ -514,7 +514,7 @@ impl TimelineUi {
|
||||
&scene_title,
|
||||
seg_x + 5.0,
|
||||
y + 5.0,
|
||||
style::MUTED,
|
||||
style::muted(),
|
||||
true,
|
||||
);
|
||||
}
|
||||
@@ -577,7 +577,7 @@ impl TimelineUi {
|
||||
let px = start_x + norm * track_w;
|
||||
|
||||
// Scrubber line from ruler through bottom of tracks
|
||||
style::fill(batch, atlas, [px - 1.0, y, 2.0, h], style::ACCENT);
|
||||
style::fill(batch, atlas, [px - 1.0, y, 2.0, h], style::accent());
|
||||
|
||||
// Inverted triangle marker at ruler top
|
||||
let tri_color = style::WHITE;
|
||||
|
||||
@@ -178,7 +178,7 @@ impl TopBarUi {
|
||||
);
|
||||
}
|
||||
let color = if open {
|
||||
style::ACCENT
|
||||
style::accent()
|
||||
} else if hovered {
|
||||
style::WHITE
|
||||
} else {
|
||||
@@ -220,7 +220,7 @@ impl TopBarUi {
|
||||
if pause_hovered {
|
||||
style::WHITE
|
||||
} else {
|
||||
style::MUTED
|
||||
style::muted()
|
||||
},
|
||||
true,
|
||||
);
|
||||
@@ -339,7 +339,11 @@ impl TopBarUi {
|
||||
&Text::translate(key, &[]),
|
||||
x + 8.0,
|
||||
y + 6.0,
|
||||
if hovered { style::WHITE } else { style::MUTED },
|
||||
if hovered {
|
||||
style::WHITE
|
||||
} else {
|
||||
style::muted()
|
||||
},
|
||||
true,
|
||||
);
|
||||
if !shortcut.is_empty() {
|
||||
@@ -350,7 +354,7 @@ impl TopBarUi {
|
||||
&shortcut,
|
||||
x + menu_width - shortcut_width - 8.0,
|
||||
y + 6.0,
|
||||
style::SOFT,
|
||||
style::soft(),
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1940,8 +1940,8 @@ impl Title {
|
||||
)
|
||||
.does(crate::widgets::Action::Exit),
|
||||
];
|
||||
// CommonButtons' icon buttons: vanilla's Friends button opens a crate's page or
|
||||
// Join a Friend, inactive with neither (`multiplayer::title_entry`).
|
||||
// CommonButtons' icon buttons; Horizon's Join a Friend (an
|
||||
// invite code) sits behind vanilla's Friends button.
|
||||
for (i, (key, plain, id, icon)) in [
|
||||
("gui.friends.open", "Friends", 5, "friends/friends"),
|
||||
("options.language", "Language...", 6, "icon/language"),
|
||||
@@ -1960,7 +1960,7 @@ impl Title {
|
||||
y + 72.0,
|
||||
20.0,
|
||||
&lang::get_or(key, plain),
|
||||
id != 5 || crate::multiplayer::has_title_entry(),
|
||||
true,
|
||||
id,
|
||||
);
|
||||
button.icon = Some((icon, 15.0));
|
||||
@@ -3658,7 +3658,12 @@ Would you like to enable the Narrator or visit the Accessibility Settings?",
|
||||
.map(|b| b.id);
|
||||
if hit.is_some() {
|
||||
self.focused_button = hit;
|
||||
} else if matches!(&self.mode, Mode::Multiplayer(screen) if screen.has_fields()) {
|
||||
} else if matches!(
|
||||
self.mode,
|
||||
Mode::Multiplayer(
|
||||
crate::multiplayer::Screen::Edit { .. } | crate::multiplayer::Screen::Friend { .. }
|
||||
)
|
||||
) {
|
||||
// A press on a text field takes the focus from the button.
|
||||
self.focused_button = None;
|
||||
}
|
||||
@@ -3777,7 +3782,7 @@ Would you like to enable the Narrator or visit the Accessibility Settings?",
|
||||
crate::multiplayer::Outcome::None => Action::None,
|
||||
},
|
||||
(Mode::Main, Some(5)) => {
|
||||
self.mode = crate::multiplayer::title_entry().map_or(Mode::Main, Mode::Multiplayer);
|
||||
self.mode = Mode::Multiplayer(crate::multiplayer::Screen::friend(true));
|
||||
Action::None
|
||||
}
|
||||
(Mode::Onboarding(_), Some(onboarding::SOUNDS)) => Action::Sounds,
|
||||
@@ -5301,8 +5306,6 @@ mod classic_tests {
|
||||
|
||||
#[test]
|
||||
fn classic_main_menu_icons_route_language_and_accessibility() {
|
||||
// Join a Friend needs a resolver (title/tests.rs tests the icon without one).
|
||||
crate::net::JOINS_FRIENDS_IN_TEST.set(true);
|
||||
let mut title = Title::new(
|
||||
PathBuf::new(),
|
||||
Path::new("/nonexistent/horizon-test-resources"),
|
||||
|
||||
@@ -100,61 +100,13 @@ impl Drop for Fixture {
|
||||
}
|
||||
}
|
||||
|
||||
/// Join a Friend needs a resolver; these tests stand one in (`net::JOINS_FRIENDS_IN_TEST`).
|
||||
fn with_resolver() -> Fixture {
|
||||
crate::net::JOINS_FRIENDS_IN_TEST.set(true);
|
||||
Fixture::new()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn without_a_resolver_the_friends_icon_is_inactive_and_opens_nothing() {
|
||||
crate::net::JOINS_FRIENDS_IN_TEST.set(false);
|
||||
let mut f = Fixture::new();
|
||||
let icons: Vec<_> = f
|
||||
.title
|
||||
.buttons(480.0, 262.0)
|
||||
.into_iter()
|
||||
.filter(|b| b.icon.is_some())
|
||||
.map(|b| (b.label.clone(), b.enabled, b.x))
|
||||
.collect();
|
||||
// Same place and look as with one, only greyed; Language and Accessibility stay active.
|
||||
let friends = icons.iter().find(|(label, ..)| label == "Friends").unwrap();
|
||||
assert!(!friends.1);
|
||||
assert!(
|
||||
icons
|
||||
.iter()
|
||||
.filter(|(label, ..)| label != "Friends")
|
||||
.all(|(_, on, _)| *on)
|
||||
);
|
||||
assert_eq!(f.click("Friends"), Action::None);
|
||||
assert!(matches!(f.title.mode, Mode::Main));
|
||||
crate::net::JOINS_FRIENDS_IN_TEST.set(true);
|
||||
let with: Vec<_> = f
|
||||
.title
|
||||
.buttons(480.0, 262.0)
|
||||
.into_iter()
|
||||
.filter(|b| b.icon.is_some())
|
||||
.map(|b| (b.label.clone(), b.x, b.y))
|
||||
.collect();
|
||||
assert_eq!(
|
||||
with.iter()
|
||||
.map(|(l, x, _)| (l.clone(), *x))
|
||||
.collect::<Vec<_>>(),
|
||||
icons
|
||||
.iter()
|
||||
.map(|(l, _, x)| (l.clone(), *x))
|
||||
.collect::<Vec<_>>()
|
||||
);
|
||||
crate::net::JOINS_FRIENDS_IN_TEST.set(false);
|
||||
}
|
||||
|
||||
mod multiplayer_parent_navigation {
|
||||
use super::*;
|
||||
use crate::multiplayer::{Outcome, Screen};
|
||||
|
||||
#[test]
|
||||
fn friend_cancel_returns_to_title() {
|
||||
let mut f = with_resolver();
|
||||
let mut f = Fixture::new();
|
||||
f.click("Friends");
|
||||
assert!(matches!(
|
||||
f.title.mode,
|
||||
@@ -166,7 +118,7 @@ mod multiplayer_parent_navigation {
|
||||
|
||||
#[test]
|
||||
fn friend_escape_returns_to_title() {
|
||||
let mut f = with_resolver();
|
||||
let mut f = Fixture::new();
|
||||
f.click("Friends");
|
||||
assert!(matches!(
|
||||
f.title.mode,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//! The design system's widgets drawn in the game (`crates/horizon-theme`:
|
||||
//! palette, type scale, radii, control sizes, motion and the bundled fonts;
|
||||
//! `docs/design-system.md`). Every menu is vanilla's (`ui`); what is left
|
||||
//! The design system's widgets drawn in the game: palette, type scale, radii,
|
||||
//! control sizes and fonts from `menu_style`, given at startup (in the official
|
||||
//! game `crates/horizon-theme`, `docs/design-system.md`). Every menu is vanilla's (`ui`); what is left
|
||||
//! here draws Horizon's own overlays that vanilla has no screen for: the
|
||||
//! on-screen keyboard a controller types with (`osk`), plus the
|
||||
//! `horizon.txt` preferences.
|
||||
@@ -39,44 +39,76 @@ pub(crate) fn set_preference(dir: &Path, key: &str, value: Option<&str>) {
|
||||
let _ = std::fs::write(dir.join("horizon.txt"), out);
|
||||
}
|
||||
|
||||
/// The dark palette (`horizon_theme::DARK`) in the HUD's colour encoding, plus the
|
||||
/// The overlays' palette (`menu_style`) in the HUD's colour encoding, plus the
|
||||
/// translucent plates the overlays draw over the game.
|
||||
pub(crate) mod color {
|
||||
use horizon_theme::DARK as P;
|
||||
pub const fn hex(c: u32, a: u8) -> u32 {
|
||||
(a as u32) << 24 | (c & 0xff) << 16 | (c >> 8 & 0xff) << 8 | (c >> 16 & 0xff)
|
||||
use horizon_client_render::menu_style::{self, OverlayColours};
|
||||
pub use menu_style::hud_colour as hex;
|
||||
fn p() -> &'static OverlayColours {
|
||||
&menu_style::get().overlay
|
||||
}
|
||||
/// The page, under every veil.
|
||||
pub const BG: u32 = hex(P.page, 255);
|
||||
pub fn bg() -> u32 {
|
||||
hex(p().page, 255)
|
||||
}
|
||||
/// Hover plates, secondary buttons, fields, the segmented track: the
|
||||
/// dark palette's soft plate, as ink over the veil so the plates read the
|
||||
/// same over any backdrop (over the page colour they are `plate_soft`).
|
||||
pub const RAISED: u32 = hex(P.ink, 20);
|
||||
pub fn raised() -> u32 {
|
||||
hex(p().ink, 20)
|
||||
}
|
||||
/// Pressed plates and a switch that is off (`plate`, the same way).
|
||||
pub const HOVER: u32 = hex(P.ink, 36);
|
||||
pub fn hover() -> u32 {
|
||||
hex(p().ink, 36)
|
||||
}
|
||||
/// One-pixel rules between rows, slider tracks.
|
||||
pub const BORDER: u32 = hex(P.rule, 255);
|
||||
pub fn border() -> u32 {
|
||||
hex(p().rule, 255)
|
||||
}
|
||||
/// Text and selection (`ink`).
|
||||
pub const TEXT: u32 = hex(P.ink, 255);
|
||||
pub fn text() -> u32 {
|
||||
hex(p().ink, 255)
|
||||
}
|
||||
/// Values and secondary text (`ink_soft`).
|
||||
pub const MUTED: u32 = hex(P.ink_soft, 255);
|
||||
pub const ACCENT: u32 = hex(P.accent, 255);
|
||||
pub const ON_ACCENT: u32 = hex(P.on_accent, 255);
|
||||
pub fn muted() -> u32 {
|
||||
hex(p().ink_soft, 255)
|
||||
}
|
||||
pub fn accent() -> u32 {
|
||||
hex(p().accent, 255)
|
||||
}
|
||||
pub fn on_accent() -> u32 {
|
||||
hex(p().on_accent, 255)
|
||||
}
|
||||
pub(crate) fn with_alpha(c: u32, a: f32) -> u32 {
|
||||
let base = (c >> 24) as f32;
|
||||
(c & 0x00ff_ffff) | ((base * a.clamp(0.0, 1.0)).round() as u32) << 24
|
||||
}
|
||||
}
|
||||
|
||||
/// The launcher's type scale and shapes (`horizon_theme`), in dp.
|
||||
pub(crate) const SMALL: f32 = horizon_theme::CAPTION.px;
|
||||
pub(crate) const BODY: f32 = horizon_theme::LABEL.px;
|
||||
/// The boot screen's wordmark (`DISPLAY`) and console lines (`MICRO`).
|
||||
pub(crate) const DISPLAY: f32 = horizon_theme::DISPLAY.px;
|
||||
pub(crate) const MICRO: f32 = horizon_theme::MICRO.px;
|
||||
/// Fields; plates (hover rows, selection); pills (buttons, segments).
|
||||
pub(crate) const RADIUS: f32 = horizon_theme::RADIUS;
|
||||
pub(crate) const RADIUS_PLATE: f32 = horizon_theme::RADIUS_PLATE;
|
||||
/// The type scale and shapes (`menu_style`), in dp.
|
||||
pub(crate) fn sizes() -> &'static horizon_client_render::menu_style::Sizes {
|
||||
&horizon_client_render::menu_style::get().sizes
|
||||
}
|
||||
pub(crate) fn small() -> f32 {
|
||||
sizes().caption
|
||||
}
|
||||
pub(crate) fn body() -> f32 {
|
||||
sizes().label
|
||||
}
|
||||
/// The boot screen's wordmark (`display`) and console lines (`micro`).
|
||||
fn display() -> f32 {
|
||||
sizes().display
|
||||
}
|
||||
fn micro() -> f32 {
|
||||
sizes().micro
|
||||
}
|
||||
/// Fields; plates (hover rows, selection).
|
||||
pub(crate) fn radius() -> f32 {
|
||||
sizes().radius
|
||||
}
|
||||
pub(crate) fn radius_plate() -> f32 {
|
||||
sizes().radius_plate
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||||
pub(crate) enum Face {
|
||||
@@ -87,20 +119,34 @@ pub(crate) enum Face {
|
||||
/// Counts, timestamps and the boot screen's console lines.
|
||||
Mono,
|
||||
}
|
||||
#[cfg(not(test))]
|
||||
const TEST_FONTS: Option<horizon_client_render::menu_style::Fonts> = None;
|
||||
#[cfg(test)]
|
||||
const TEST_FONTS: Option<horizon_client_render::menu_style::Fonts> =
|
||||
Some(horizon_client_render::menu_style::Fonts {
|
||||
regular: horizon_theme::fonts::GEIST_REGULAR,
|
||||
medium: horizon_theme::fonts::GEIST_MEDIUM,
|
||||
semibold: horizon_theme::fonts::GEIST_SEMIBOLD,
|
||||
mono: horizon_theme::fonts::GEIST_MONO,
|
||||
});
|
||||
struct Fonts {
|
||||
faces: [FontRef<'static>; 4],
|
||||
}
|
||||
impl Fonts {
|
||||
fn load() -> Self {
|
||||
let f = |b: &'static [u8]| FontRef::try_from_slice(b).expect("bundled font");
|
||||
Self {
|
||||
/// The faces given in `menu_style`; none given, none (unit tests take the design system's).
|
||||
fn load() -> Option<Self> {
|
||||
let given = horizon_client_render::menu_style::get()
|
||||
.fonts
|
||||
.or(TEST_FONTS)?;
|
||||
let f = |b: &'static [u8]| FontRef::try_from_slice(b).expect("given font");
|
||||
Some(Self {
|
||||
faces: [
|
||||
f(horizon_theme::fonts::GEIST_REGULAR),
|
||||
f(horizon_theme::fonts::GEIST_MEDIUM),
|
||||
f(horizon_theme::fonts::GEIST_SEMIBOLD),
|
||||
f(horizon_theme::fonts::GEIST_MONO),
|
||||
f(given.regular),
|
||||
f(given.medium),
|
||||
f(given.semibold),
|
||||
f(given.mono),
|
||||
],
|
||||
}
|
||||
})
|
||||
}
|
||||
fn face(&self, f: Face) -> &FontRef<'static> {
|
||||
&self.faces[f as usize]
|
||||
@@ -142,7 +188,8 @@ struct Cached {
|
||||
}
|
||||
/// Glyphs and corner masks rasterized into the atlas region `horizon/ui-text`.
|
||||
struct Cache {
|
||||
fonts: Fonts,
|
||||
/// None: no fonts were given, and text draws nothing.
|
||||
fonts: Option<Fonts>,
|
||||
entries: HashMap<Key, Cached>,
|
||||
shelf: (u32, u32, u32),
|
||||
pending: Vec<crate::font::Patch>,
|
||||
@@ -230,9 +277,16 @@ impl Cache {
|
||||
if let Some(c) = self.entries.get(&key) {
|
||||
return *c;
|
||||
}
|
||||
let scale = self.fonts.scale(face, f32::from(size) / 4.0);
|
||||
let Some(fonts) = &self.fonts else {
|
||||
return Cached {
|
||||
rect: None,
|
||||
left: 0.0,
|
||||
top: 0.0,
|
||||
};
|
||||
};
|
||||
let scale = fonts.scale(face, f32::from(size) / 4.0);
|
||||
let glyph = id.with_scale_and_position(scale, ab_glyph::point(0.0, 0.0));
|
||||
let made = match self.fonts.face(face).outline_glyph(glyph) {
|
||||
let made = match fonts.face(face).outline_glyph(glyph) {
|
||||
Some(outline) => {
|
||||
let b = outline.px_bounds();
|
||||
let (w, h) = (b.width() as u32, b.height() as u32);
|
||||
@@ -459,14 +513,17 @@ impl<'a> Ui<'a> {
|
||||
let atlas = self.atlas;
|
||||
let gui = self.scale;
|
||||
with_cache(atlas, |c| {
|
||||
let scale = c.fonts.scale(face, px);
|
||||
let Some(fonts) = &c.fonts else {
|
||||
return (0.0, 0.0, 0.0, Vec::new());
|
||||
};
|
||||
let scale = fonts.scale(face, px);
|
||||
let (ascent, descent) = {
|
||||
let f = c.fonts.face(face).as_scaled(scale);
|
||||
let f = fonts.face(face).as_scaled(scale);
|
||||
(f.ascent(), f.descent())
|
||||
};
|
||||
let chars: Vec<(char, Option<crate::font::Glyph>)> = unformatted(text)
|
||||
.map(|ch| {
|
||||
let pack = (!ch.is_whitespace() && c.fonts.face(face).glyph_id(ch).0 == 0)
|
||||
let pack = (!ch.is_whitespace() && fonts.face(face).glyph_id(ch).0 == 0)
|
||||
.then(|| atlas.font.glyph(ch))
|
||||
// The pack lacks it too (its missing glyph): Geist's box, like vanilla's.
|
||||
.filter(|g| g.rect.is_some() || g.right <= 0.0);
|
||||
@@ -491,7 +548,10 @@ impl<'a> Ui<'a> {
|
||||
continue;
|
||||
}
|
||||
let (id, advance, kern) = {
|
||||
let font = c.fonts.face(face);
|
||||
let Some(fonts) = &c.fonts else {
|
||||
break;
|
||||
};
|
||||
let font = fonts.face(face);
|
||||
let id = font.glyph_id(ch);
|
||||
let f = font.as_scaled(scale);
|
||||
(id, f.h_advance(id), prev.map_or(0.0, |p| f.kern(p, id)))
|
||||
@@ -606,8 +666,8 @@ pub fn draw_boot(atlas: &HudAtlas, batch: &mut HudBatch, logs: &[String]) {
|
||||
/// The wordmark with its tagline, centred.
|
||||
fn wordmark(atlas: &HudAtlas, batch: &mut HudBatch) {
|
||||
let mut ui = Ui::new(atlas, batch, (0.0, 0.0));
|
||||
let size = (ui.w / 16.0).clamp(DISPLAY, 96.0);
|
||||
let small = (size * 0.25).clamp(MICRO, 18.0);
|
||||
let size = (ui.w / 16.0).clamp(display(), 96.0);
|
||||
let small = (size * 0.25).clamp(micro(), 18.0);
|
||||
let block = size * 1.45 + small * 0.6 + small * 1.5;
|
||||
let top = (ui.h - block) / 2.0;
|
||||
ui.text_centered(Face::SemiBold, size, ui.w / 2.0, top, BOOT_TEXT, "Horizon");
|
||||
@@ -629,7 +689,7 @@ pub fn draw_boot_log(atlas: &HudAtlas, batch: &mut HudBatch, logs: &[String]) {
|
||||
return;
|
||||
}
|
||||
let mut ui = Ui::new(atlas, batch, (0.0, 0.0));
|
||||
let (size, line, pad) = (MICRO, MICRO * 1.5, 16.0);
|
||||
let (size, line, pad) = (micro(), micro() * 1.5, 16.0);
|
||||
let max_w = ui.w / 2.0;
|
||||
let max_rows = (((ui.h - pad) / line) as usize).clamp(1, 24);
|
||||
let mut y = ui.h - pad - line;
|
||||
@@ -696,7 +756,12 @@ mod tests {
|
||||
let atlas = HudAtlas::build(Path::new("/nonexistent/horizon-test-assets")).unwrap();
|
||||
reset_atlas();
|
||||
let draw = |cache: &mut Cache| {
|
||||
let glyph = cache.fonts.face(Face::Regular).glyph_id('A');
|
||||
let glyph = cache
|
||||
.fonts
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.face(Face::Regular)
|
||||
.glyph_id('A');
|
||||
assert!(
|
||||
cache
|
||||
.glyph(&atlas, Face::Regular, glyph, 16.0)
|
||||
@@ -782,7 +847,7 @@ mod tests {
|
||||
let lines = wrapping_lines(
|
||||
&ui,
|
||||
Face::Mono,
|
||||
MICRO,
|
||||
micro(),
|
||||
"the quick brown fox jumps over the lazy dog",
|
||||
90.0,
|
||||
);
|
||||
@@ -790,7 +855,7 @@ mod tests {
|
||||
assert!(
|
||||
lines
|
||||
.iter()
|
||||
.all(|l| ui.measure(Face::Mono, MICRO, l) <= 90.0),
|
||||
.all(|l| ui.measure(Face::Mono, micro(), l) <= 90.0),
|
||||
"every wrapped line fits"
|
||||
);
|
||||
assert_eq!(
|
||||
@@ -812,7 +877,7 @@ mod tests {
|
||||
fn drawn(atlas: &HudAtlas, text: &str) -> (f32, Vec<([f32; 2], [f32; 2])>) {
|
||||
let mut batch = HudBatch::new([1280, 720]);
|
||||
let mut ui = Ui::new(atlas, &mut batch, (0.0, 0.0));
|
||||
let w = ui.text_line(Face::Medium, BODY, 20.0, 10.0, 10.0, color::TEXT, text);
|
||||
let w = ui.text_line(Face::Medium, body(), 20.0, 10.0, 10.0, color::text(), text);
|
||||
let quads = batch
|
||||
.vertices
|
||||
.iter()
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
[package]
|
||||
name = "horizon-discord"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version.workspace = true
|
||||
description = "Discord Rich Presence: \"Playing Horizon\" on the player's Discord profile (docs/native-client.md)"
|
||||
|
||||
[dependencies]
|
||||
horizon-platform = { path = "../horizon-platform" }
|
||||
log = "0.4"
|
||||
serde_json = "1.0.151"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
@@ -1,11 +1,15 @@
|
||||
//! Discord Rich Presence: "Playing Horizon" on the player's Discord profile, with what they are
|
||||
//! doing (docs/native-client.md). A thread of its own talks to the Discord app on this computer
|
||||
//! through its local IPC socket (Discord's RPC docs: `discord-ipc-N`, frames of opcode u32 LE +
|
||||
//! length u32 LE + JSON). The game only calls [`set`] each frame: a change wakes the thread,
|
||||
//! length u32 LE + JSON). The game says what the player does on each change ([`set`]), which wakes the thread,
|
||||
//! which connects when Discord runs, retries every 15 s when it doesn't, keeps under Discord's
|
||||
//! update limit and clears the activity on quit. Nothing is sent with the setting off,
|
||||
//! or with `HORIZON_NO_DISCORD=1`. It uses nothing else of the game (docs/layers.md: Horizon layer):
|
||||
//! `game/discord.rs` says what the player does.
|
||||
//! or with `HORIZON_NO_DISCORD=1`.
|
||||
//!
|
||||
//! A Horizon crate (docs/layers.md): the game tells it what the player does through the
|
||||
//! platform's hooks ([`HOOKS`]: `client_started`, `activity`, `shutdown`), which the official
|
||||
//! executable (`horizon-official`) registers. horizon-client's own executable has no presence.
|
||||
#![forbid(unsafe_code)]
|
||||
use std::collections::VecDeque;
|
||||
use std::io::{self, Read, Write};
|
||||
use std::path::PathBuf;
|
||||
@@ -15,7 +19,7 @@ use std::time::{Duration, Instant, SystemTime, UNIX_EPOCH};
|
||||
|
||||
use serde_json::{Value, json};
|
||||
|
||||
use horizon_command::args::GameMode;
|
||||
use horizon_platform::hooks::{self, Activity, Dimension, GameMode, Hooks, Play};
|
||||
|
||||
/// The "Horizon" application on Discord's developer portal (public: it names the game). Its
|
||||
/// Rich Presence assets: `horizon`, the logo.
|
||||
@@ -40,24 +44,38 @@ const CLOSE: u32 = 2;
|
||||
const PING: u32 = 3;
|
||||
const PONG: u32 = 4;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Dimension {
|
||||
Overworld,
|
||||
Nether,
|
||||
End,
|
||||
}
|
||||
/// The presence's hooks, for `horizon_platform::hooks::register`.
|
||||
pub static HOOKS: Presence = Presence;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Play {
|
||||
Singleplayer,
|
||||
/// A server or someone else's LAN world. Its address and name are never shown.
|
||||
Multiplayer,
|
||||
/// This world is open to LAN or friends; `players` counts the host, `max` is how many
|
||||
/// may join.
|
||||
Hosting {
|
||||
players: usize,
|
||||
max: usize,
|
||||
},
|
||||
pub struct Presence;
|
||||
|
||||
impl Hooks for Presence {
|
||||
/// Starts the presence thread with the game's window (never for a dedicated server).
|
||||
fn client_started(&self, client: &hooks::Client) {
|
||||
start(client.automated);
|
||||
}
|
||||
|
||||
fn activity(&self, now: Activity) {
|
||||
set(match now {
|
||||
Activity::Menus => Status::Menus,
|
||||
Activity::World {
|
||||
play,
|
||||
dimension,
|
||||
mode,
|
||||
} => Status::World {
|
||||
play,
|
||||
dimension,
|
||||
mode,
|
||||
},
|
||||
// Hidden, and anything a later game says that this crate doesn't know yet.
|
||||
_ => Status::Off,
|
||||
});
|
||||
}
|
||||
|
||||
/// On quit: the activity is cleared.
|
||||
fn shutdown(&self) {
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
@@ -114,7 +132,8 @@ static THREAD: OnceLock<Thread> = OnceLock::new();
|
||||
|
||||
/// Starts the presence thread, once: when the game starts, never for a dedicated server.
|
||||
/// `automated` runs (offscreen, benchmarks) only talk to a test's fake Discord.
|
||||
pub fn start(enabled: bool, automated: bool) {
|
||||
/// The status [`set`] gave before, the switch included, is the first one sent.
|
||||
pub fn start(automated: bool) {
|
||||
let fake_discord = std::env::var_os(IPC_DIR_ENV).is_some();
|
||||
if THREAD.get().is_some()
|
||||
|| std::env::var_os("HORIZON_NO_DISCORD").is_some_and(|v| v != "0")
|
||||
@@ -122,9 +141,6 @@ pub fn start(enabled: bool, automated: bool) {
|
||||
{
|
||||
return;
|
||||
}
|
||||
if !enabled {
|
||||
lock().wanted.status = Status::Off;
|
||||
}
|
||||
match std::thread::Builder::new()
|
||||
.name("Discord presence".into())
|
||||
.spawn(run)
|
||||
@@ -136,12 +152,10 @@ pub fn start(enabled: bool, automated: bool) {
|
||||
}
|
||||
}
|
||||
|
||||
/// What the player does now; only a change wakes the thread. Free without [`start`].
|
||||
/// What the player does now; only a change wakes the thread. Kept for [`start`] before it.
|
||||
pub fn set(status: Status) {
|
||||
let Some(thread) = THREAD.get() else {
|
||||
return;
|
||||
};
|
||||
if lock().wanted.update(status, unix_now()) {
|
||||
let changed = lock().wanted.update(status, unix_now());
|
||||
if let Some(thread) = THREAD.get().filter(|_| changed) {
|
||||
thread.unpark();
|
||||
}
|
||||
}
|
||||
@@ -77,12 +77,82 @@ pub trait Hooks: Sync {
|
||||
/// Draws on a player model, after its vanilla layers, each time it is drawn.
|
||||
fn player_layers(&self, _model: &players::PlayerModel, _draw: &mut dyn players::PlayerDraw) {}
|
||||
|
||||
/// Draws around the window's own model while its body is out of view (first person), once a
|
||||
/// frame after the first-person model: [`players::Pass::FirstPerson`].
|
||||
fn first_person(&self, _own: &players::PlayerModel, _draw: &mut dyn players::PlayerDraw) {}
|
||||
|
||||
/// The resolver of `friend:` addresses this crate offers ([`tunnel`]); the first hook that
|
||||
/// offers one is used. Asked on the network thread when joining and on the game thread when
|
||||
/// an address is shown, never per frame.
|
||||
fn tunnel(&self) -> Option<&dyn tunnel::Resolver> {
|
||||
None
|
||||
}
|
||||
|
||||
/// A game window opened: once, before the first frame, for every run that has a window,
|
||||
/// automated ones included ([`Client::automated`]); never for a dedicated server.
|
||||
fn client_started(&self, _client: &Client) {}
|
||||
|
||||
/// What the player is doing, for a status shown outside the game (Discord's): called when it
|
||||
/// changes, not every frame. Splitscreen: the first player's only.
|
||||
fn activity(&self, _now: Activity) {}
|
||||
}
|
||||
|
||||
/// What [`Hooks::client_started`] gets.
|
||||
#[non_exhaustive]
|
||||
pub struct Client {
|
||||
/// A run nobody plays: offscreen, a benchmark, a run that quits by itself after some frames.
|
||||
pub automated: bool,
|
||||
}
|
||||
|
||||
impl Client {
|
||||
pub fn new(automated: bool) -> Self {
|
||||
Self { automated }
|
||||
}
|
||||
}
|
||||
|
||||
/// What the player is doing ([`Hooks::activity`]).
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
#[non_exhaustive]
|
||||
pub enum Activity {
|
||||
/// The player keeps it to themselves: the Discord switch in Horizon Settings is off. (The
|
||||
/// switch moves to the Discord crate's own settings with the settings store.)
|
||||
Hidden,
|
||||
/// On the title screen or another menu outside a world.
|
||||
Menus,
|
||||
World {
|
||||
play: Play,
|
||||
dimension: Dimension,
|
||||
mode: GameMode,
|
||||
},
|
||||
}
|
||||
|
||||
/// How the player is in a world.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Play {
|
||||
Singleplayer,
|
||||
/// A server or someone else's LAN world.
|
||||
Multiplayer,
|
||||
/// Their world is open to LAN or friends; `players` counts the host, `max` is how many may
|
||||
/// join.
|
||||
Hosting {
|
||||
players: usize,
|
||||
max: usize,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Dimension {
|
||||
Overworld,
|
||||
Nether,
|
||||
End,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum GameMode {
|
||||
Survival,
|
||||
Creative,
|
||||
Adventure,
|
||||
Spectator,
|
||||
}
|
||||
|
||||
/// What [`Hooks::started`] gets.
|
||||
@@ -178,6 +248,32 @@ pub mod engine {
|
||||
}
|
||||
}
|
||||
|
||||
/// [`Hooks::client_started`].
|
||||
pub fn client_started(client: &Client) {
|
||||
for hooks in all() {
|
||||
hooks.client_started(client);
|
||||
}
|
||||
}
|
||||
|
||||
/// The activity at the last call (`None` before the first).
|
||||
static ACTIVITY: std::sync::Mutex<Option<Activity>> = std::sync::Mutex::new(None);
|
||||
|
||||
/// [`Hooks::activity`], when `now` differs from the last call's. Cheap enough to call every
|
||||
/// frame: with no hook registered it only loads the empty list.
|
||||
pub fn activity(now: Activity) {
|
||||
let hooks = all();
|
||||
if hooks.is_empty() {
|
||||
return;
|
||||
}
|
||||
let mut last = ACTIVITY.lock().unwrap_or_else(|e| e.into_inner());
|
||||
if last.replace(now) != Some(now) {
|
||||
drop(last);
|
||||
for h in hooks {
|
||||
h.activity(now);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// [`Hooks::shutdown`].
|
||||
pub fn shutdown() {
|
||||
for hooks in all() {
|
||||
@@ -217,6 +313,13 @@ pub mod engine {
|
||||
}
|
||||
}
|
||||
|
||||
/// [`Hooks::first_person`].
|
||||
pub fn first_person(own: &players::PlayerModel, draw: &mut dyn players::PlayerDraw) {
|
||||
for hooks in all() {
|
||||
hooks.first_person(own, draw);
|
||||
}
|
||||
}
|
||||
|
||||
/// [`Hooks::camera`].
|
||||
pub fn camera(own: &players::CameraView) -> Option<players::CameraOverride> {
|
||||
all().iter().find_map(|h| h.camera(own))
|
||||
@@ -255,6 +358,9 @@ mod tests {
|
||||
fn published(&self, open: bool) {
|
||||
self.0.lock().unwrap().push(format!("published {open}"));
|
||||
}
|
||||
fn activity(&self, now: Activity) {
|
||||
self.0.lock().unwrap().push(format!("{now:?}"));
|
||||
}
|
||||
fn frame(&self, frame: &players::Frame, sprites: &mut dyn players::SpriteStore) {
|
||||
self.0
|
||||
.lock()
|
||||
@@ -285,7 +391,14 @@ mod tests {
|
||||
return;
|
||||
};
|
||||
let turn = draw.ticks() / 100.0;
|
||||
draw.draw(&HAT, head, uv, &mut |p| p.pose("brim")[4] = turn);
|
||||
let look = players::Look::new(uv);
|
||||
draw.draw(&HAT, head, look, &mut |p| p.pose("brim")[4] = turn);
|
||||
}
|
||||
/// A spark at the eyes, as bright as the head turns.
|
||||
fn first_person(&self, _: &players::PlayerModel, draw: &mut dyn players::PlayerDraw) {
|
||||
let alpha = draw.motion().head_yaw / 90.0;
|
||||
let spark = players::Particle::new([[0.0; 3]; 4], [[0.0; 2]; 4], alpha);
|
||||
draw.particles([0.0; 4], &[spark], players::Light::Full);
|
||||
}
|
||||
fn tick(&self, models: &mut dyn players::PlayerModels) {
|
||||
let mut ids = Vec::new();
|
||||
@@ -362,9 +475,10 @@ mod tests {
|
||||
))
|
||||
});
|
||||
|
||||
/// A player drawn at age 50, its head where the camera is; logs each draw.
|
||||
/// A player drawn at age 50, its head where the camera is, turned 45 degrees; logs each draw
|
||||
/// and its particles' alphas.
|
||||
#[derive(Default)]
|
||||
struct Canvas(Vec<(String, [[f32; 4]; 4], [f32; 4], f32)>);
|
||||
struct Canvas(Vec<(String, [[f32; 4]; 4], [f32; 4], f32)>, Vec<f32>);
|
||||
impl players::PlayerDraw for Canvas {
|
||||
fn pass(&self) -> players::Pass {
|
||||
players::Pass::World
|
||||
@@ -372,6 +486,15 @@ mod tests {
|
||||
fn ticks(&self) -> f32 {
|
||||
50.0
|
||||
}
|
||||
fn base(&self) -> [[f32; 4]; 4] {
|
||||
[[1.0, 0.0, 0.0, 0.0]; 4]
|
||||
}
|
||||
fn motion(&self) -> players::Motion {
|
||||
players::Motion::new([0.0; 3], 45.0, 0.0)
|
||||
}
|
||||
fn view(&self) -> players::View {
|
||||
players::View::default()
|
||||
}
|
||||
fn bone(&mut self, bone: players::Bone) -> Option<[[f32; 4]; 4]> {
|
||||
(bone == players::Bone::Head).then_some([[1.0, 0.0, 0.0, 0.0]; 4])
|
||||
}
|
||||
@@ -385,7 +508,7 @@ mod tests {
|
||||
&mut self,
|
||||
mesh: &std::sync::Arc<players::Mesh>,
|
||||
matrix: [[f32; 4]; 4],
|
||||
uv: [f32; 4],
|
||||
look: players::Look,
|
||||
pose: &mut dyn FnMut(&mut dyn players::PartPoses),
|
||||
) {
|
||||
struct Rest([f32; 9]);
|
||||
@@ -396,7 +519,10 @@ mod tests {
|
||||
}
|
||||
let mut brim = Rest(mesh.children[0].pose);
|
||||
pose(&mut brim);
|
||||
self.0.push((mesh.name.clone(), matrix, uv, brim.0[4]));
|
||||
self.0.push((mesh.name.clone(), matrix, look.uv, brim.0[4]));
|
||||
}
|
||||
fn particles(&mut self, _: [f32; 4], particles: &[players::Particle], _: players::Light) {
|
||||
self.1.extend(particles.iter().map(|p| p.alpha));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -415,6 +541,14 @@ mod tests {
|
||||
for open in [false, true, true, true, false, false] {
|
||||
engine::published(open);
|
||||
}
|
||||
for now in [
|
||||
Activity::Menus,
|
||||
Activity::Menus,
|
||||
Activity::Hidden,
|
||||
Activity::Hidden,
|
||||
] {
|
||||
engine::activity(now);
|
||||
}
|
||||
engine::shutdown();
|
||||
assert!(engine::any());
|
||||
let mut atlas = Atlas::default();
|
||||
@@ -445,6 +579,8 @@ mod tests {
|
||||
0.5
|
||||
)]
|
||||
);
|
||||
engine::first_person(&model(players::Kind::Own), &mut canvas);
|
||||
assert_eq!(canvas.1, [0.5]);
|
||||
let mut models = Two(Default::default());
|
||||
engine::tick(&mut models);
|
||||
assert!(models.body_pose(3).is_some() && models.body_pose(7).is_some());
|
||||
@@ -454,6 +590,8 @@ mod tests {
|
||||
"started 0.2.31",
|
||||
"published true",
|
||||
"published false",
|
||||
"Menus",
|
||||
"Hidden",
|
||||
"frame 4"
|
||||
]
|
||||
);
|
||||
|
||||
@@ -19,11 +19,6 @@ pub enum Place {
|
||||
/// start a group of their own after the page's. A [`Row::Heading`] starts another group. A
|
||||
/// [`Row::Key`] shows its key there, without changing it: give a page of its own to a key.
|
||||
Extras,
|
||||
/// The title screen's Friends icon slot (vanilla's `CommonButtons.friends`, beside Language
|
||||
/// and Accessibility): with a page registered here the icon opens the first one as a form of
|
||||
/// its own, as Join a Friend is drawn ([`Row::Field`]). It shows heading, note, text, space,
|
||||
/// field and button rows; the others belong in the options shell.
|
||||
Title,
|
||||
}
|
||||
|
||||
/// One page. Its values live in the crate (statics, often its settings [`crate::settings::Store`]);
|
||||
@@ -45,11 +40,6 @@ pub trait Page: Sync {
|
||||
fn tooltip(&self, _row: usize) -> Option<Label> {
|
||||
None
|
||||
}
|
||||
/// The label of the button the engine adds to leave a page drawn as its own screen: a
|
||||
/// translation key, `gui.done` by default (`gui.cancel` for a form that does something).
|
||||
fn back(&self) -> &'static str {
|
||||
"gui.done"
|
||||
}
|
||||
}
|
||||
|
||||
/// A row of a page. Labels are translation keys.
|
||||
@@ -95,16 +85,6 @@ pub enum Row {
|
||||
/// A key binding, as Key Binds shows one: `key` is its key name (`key.keyboard.z`,
|
||||
/// `key.mouse.left`). A press waits for the next key or mouse button ([`Act::Bind`]).
|
||||
Key { label: &'static str, key: String },
|
||||
/// A text field ([`Row::field`]) on a page drawn as its own screen, as vanilla's `EditBox`:
|
||||
/// its label above it, focus by click or Tab, typing, the caret keys, selection, copy and
|
||||
/// paste, at most `max` characters. `text` is its value when the page opens; the engine then
|
||||
/// keeps it, and sends each change ([`Act::Edit`]) and Enter ([`Act::Submit`]).
|
||||
#[non_exhaustive]
|
||||
Field {
|
||||
label: &'static str,
|
||||
text: String,
|
||||
max: usize,
|
||||
},
|
||||
}
|
||||
|
||||
impl Row {
|
||||
@@ -127,23 +107,6 @@ impl Row {
|
||||
}
|
||||
}
|
||||
|
||||
/// A text field starting with `text`, at most 32 characters (`EditBox`'s default).
|
||||
pub fn field(label: &'static str, text: impl Into<String>) -> Self {
|
||||
Self::Field {
|
||||
label,
|
||||
text: text.into(),
|
||||
max: 32,
|
||||
}
|
||||
}
|
||||
|
||||
/// A text field taking at most `chars` characters.
|
||||
pub fn max(mut self, chars: usize) -> Self {
|
||||
if let Self::Field { max, .. } = &mut self {
|
||||
*max = chars;
|
||||
}
|
||||
self
|
||||
}
|
||||
|
||||
/// A button greyed out (`false`): drawn, never pressed.
|
||||
pub fn active(mut self, on: bool) -> Self {
|
||||
if let Self::Button { active, .. } = &mut self {
|
||||
@@ -204,19 +167,6 @@ pub enum Act {
|
||||
Slide(f32),
|
||||
/// A key row got its new key: its key name (`key.keyboard.z`).
|
||||
Bind(String),
|
||||
/// A field's text changed: all of it.
|
||||
Edit(String),
|
||||
/// Enter in a field.
|
||||
Submit,
|
||||
}
|
||||
|
||||
/// The server a page asked to join ([`connect`]).
|
||||
static CONNECT: std::sync::Mutex<Option<String>> = std::sync::Mutex::new(None);
|
||||
|
||||
/// From a [`Place::Title`] page's [`Page::act`]: join the server at `address` as Direct
|
||||
/// Connection does (the engine's addresses, `friend:<code>` among them), once the act returns.
|
||||
pub fn connect(address: impl Into<String>) {
|
||||
*CONNECT.lock().unwrap_or_else(|e| e.into_inner()) = Some(address.into());
|
||||
}
|
||||
|
||||
static PAGES: Registry<dyn Page> = Registry::new();
|
||||
@@ -235,9 +185,4 @@ pub mod engine {
|
||||
pub fn all() -> &'static [&'static dyn Page] {
|
||||
PAGES.all()
|
||||
}
|
||||
|
||||
/// The server a page asked to join since the last call ([`connect`]).
|
||||
pub fn take_connect() -> Option<String> {
|
||||
CONNECT.lock().unwrap_or_else(|e| e.into_inner()).take()
|
||||
}
|
||||
}
|
||||
@@ -274,8 +274,149 @@ impl Bone {
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
#[non_exhaustive]
|
||||
pub enum Pass {
|
||||
/// In the world, seen by the camera.
|
||||
/// In the world, seen by the camera (the window's own model too, in third person).
|
||||
World,
|
||||
/// The inventory's picture of the window's own model.
|
||||
Picture,
|
||||
/// The window's own model while its body is out of view (first person): no bone, only what
|
||||
/// floats around it ([`crate::Hooks::first_person`]).
|
||||
FirstPerson,
|
||||
}
|
||||
|
||||
/// How a player model moves this frame ([`PlayerDraw::motion`]), with the frame's part of a tick.
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
#[non_exhaustive]
|
||||
pub struct Motion {
|
||||
/// Where its feet are, in the world.
|
||||
pub feet: [f64; 3],
|
||||
/// Where its head turns (degrees, the game's yaw and pitch).
|
||||
pub head_yaw: f32,
|
||||
pub head_pitch: f32,
|
||||
pub crouching: bool,
|
||||
/// Lies in a bed.
|
||||
pub asleep: bool,
|
||||
/// Flies with an elytra.
|
||||
pub flying: bool,
|
||||
/// Swims (any part of the swimming pose).
|
||||
pub swimming: bool,
|
||||
}
|
||||
|
||||
impl Motion {
|
||||
pub fn new(feet: [f64; 3], head_yaw: f32, head_pitch: f32) -> Self {
|
||||
Self {
|
||||
feet,
|
||||
head_yaw,
|
||||
head_pitch,
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// With its poses: crouching, asleep, flying, swimming.
|
||||
pub fn poses(self, crouching: bool, asleep: bool, flying: bool, swimming: bool) -> Self {
|
||||
Self {
|
||||
crouching,
|
||||
asleep,
|
||||
flying,
|
||||
swimming,
|
||||
..self
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The camera a player model is drawn for ([`PlayerDraw::view`]).
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
#[non_exhaustive]
|
||||
pub struct View {
|
||||
/// Where it is, in the world: matrices and [`Particle`] corners are relative to it.
|
||||
pub camera: [f64; 3],
|
||||
/// Its right and up, for what faces it.
|
||||
pub right: [f32; 3],
|
||||
pub up: [f32; 3],
|
||||
/// Where the window's player looks, and their level left (first person).
|
||||
pub forward: [f32; 3],
|
||||
pub left: [f32; 3],
|
||||
}
|
||||
|
||||
impl View {
|
||||
pub fn new(camera: [f64; 3], right: [f32; 3], up: [f32; 3]) -> Self {
|
||||
Self {
|
||||
camera,
|
||||
right,
|
||||
up,
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// With where the window's player looks and their level left.
|
||||
pub fn looking(self, forward: [f32; 3], left: [f32; 3]) -> Self {
|
||||
Self {
|
||||
forward,
|
||||
left,
|
||||
..self
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// How a mesh or particles are lit.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
#[non_exhaustive]
|
||||
pub enum Light {
|
||||
/// As the player model is.
|
||||
Model,
|
||||
/// Fully lit: it glows.
|
||||
Full,
|
||||
/// By the world where the mesh's origin is (as particles: like [`Light::Model`]).
|
||||
AtPlace,
|
||||
}
|
||||
|
||||
/// How [`PlayerDraw::draw`] draws a mesh.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[non_exhaustive]
|
||||
pub struct Look {
|
||||
/// The sprite part it is textured by (u0, v0, u1, v1).
|
||||
pub uv: [f32; 4],
|
||||
pub light: Light,
|
||||
/// Drawn see-through at this alpha, after every player, its back faces dropped.
|
||||
pub see_through: Option<f32>,
|
||||
}
|
||||
|
||||
impl Look {
|
||||
/// Opaque, lit as the model.
|
||||
pub fn new(uv: [f32; 4]) -> Self {
|
||||
Self {
|
||||
uv,
|
||||
light: Light::Model,
|
||||
see_through: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn lit(self, light: Light) -> Self {
|
||||
Self { light, ..self }
|
||||
}
|
||||
|
||||
pub fn see_through(self, alpha: f32) -> Self {
|
||||
Self {
|
||||
see_through: Some(alpha),
|
||||
..self
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A quad that faces the camera ([`PlayerDraw::particles`]).
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[non_exhaustive]
|
||||
pub struct Particle {
|
||||
/// Its corners, relative to the camera.
|
||||
pub corners: [[f32; 3]; 4],
|
||||
/// Each corner's place across the sprite part (0 to 1).
|
||||
pub uv: [[f32; 2]; 4],
|
||||
pub alpha: f32,
|
||||
}
|
||||
|
||||
impl Particle {
|
||||
pub fn new(corners: [[f32; 3]; 4], uv: [[f32; 2]; 4], alpha: f32) -> Self {
|
||||
Self { corners, uv, alpha }
|
||||
}
|
||||
}
|
||||
|
||||
/// The poses of a [`Mesh`]'s parts for one [`PlayerDraw::draw`], each at rest to begin with.
|
||||
@@ -291,19 +432,25 @@ pub trait PlayerDraw {
|
||||
fn pass(&self) -> Pass;
|
||||
/// The model's age in ticks, with the frame's part of a tick.
|
||||
fn ticks(&self) -> f32;
|
||||
/// Where `bone` is as the body is drawn this frame; None if the model has no such part.
|
||||
/// The model's own matrix, its origin at the neck (y down, 16 units a block).
|
||||
fn base(&self) -> [[f32; 4]; 4];
|
||||
fn motion(&self) -> Motion;
|
||||
fn view(&self) -> View;
|
||||
/// Where `bone` is as the body is drawn this frame; None if the model has no such part (or
|
||||
/// no body is drawn: [`Pass::FirstPerson`]).
|
||||
fn bone(&mut self, bone: Bone) -> Option<[[f32; 4]; 4]>;
|
||||
/// The pose laid over the model's body ([`PlayerModels::set_body_pose`]), if any.
|
||||
fn body_pose(&self) -> Option<&Arc<dyn BodyPose>>;
|
||||
/// As [`Sprites::get`].
|
||||
fn sprite(&self, id: u64) -> Option<[f32; 4]>;
|
||||
/// Draws `mesh` at `matrix`, textured by the sprite part `uv` (u0, v0, u1, v1) and lit as the
|
||||
/// model is; `pose` poses its parts first.
|
||||
/// Draws `mesh` at `matrix` as `look` says; `pose` poses its parts first.
|
||||
fn draw(
|
||||
&mut self,
|
||||
mesh: &Arc<Mesh>,
|
||||
matrix: [[f32; 4]; 4],
|
||||
uv: [f32; 4],
|
||||
look: Look,
|
||||
pose: &mut dyn FnMut(&mut dyn PartPoses),
|
||||
);
|
||||
/// Draws `particles`, textured by the sprite part `uv`, see-through after every player.
|
||||
fn particles(&mut self, uv: [f32; 4], particles: &[Particle], light: Light);
|
||||
}
|
||||
@@ -16,6 +16,7 @@ horizon-platform = { path = "../horizon-platform" }
|
||||
horizon-heartbeat = { path = "../horizon-heartbeat" }
|
||||
horizon-friends = { path = "../horizon-friends", features = ["game"] }
|
||||
horizon-official-servers = { path = "../horizon-official-servers" }
|
||||
horizon-discord = { path = "../horizon-discord" }
|
||||
log = "0.4"
|
||||
|
||||
[build-dependencies]
|
||||
|
||||
@@ -11,13 +11,15 @@
|
||||
use horizon_platform::hooks::{self, Hooks};
|
||||
|
||||
/// Every Horizon part in the game, in the order its hooks run.
|
||||
const PARTS: [&dyn Hooks; 3] = [
|
||||
const PARTS: [&dyn Hooks; 4] = [
|
||||
// The anonymous "I'm playing" ping.
|
||||
&horizon_heartbeat::HOOKS,
|
||||
// Play with Friends: `friend:` addresses join through its tunnel.
|
||||
&horizon_friends::game::HOOKS,
|
||||
// The official server in the player's server list.
|
||||
&horizon_official_servers::HOOKS,
|
||||
// "Playing Horizon" on the player's Discord profile.
|
||||
&horizon_discord::HOOKS,
|
||||
];
|
||||
|
||||
/// Registers Horizon's in-game parts with the game. The executable calls it before it runs the
|
||||
|
||||
@@ -81,6 +81,11 @@ impl Blinks {
|
||||
self.blinks.is_empty()
|
||||
}
|
||||
|
||||
/// The blinks by texture, and [`Self::files`].
|
||||
pub fn into_parts(self) -> (HashMap<String, Blink>, Vec<(String, String)>) {
|
||||
(self.blinks, self.files)
|
||||
}
|
||||
|
||||
pub fn get(&self, texture: &str) -> Option<&Blink> {
|
||||
self.blinks.get(texture)
|
||||
}
|
||||
|
||||
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