Compare commits

...
Author SHA1 Message Date
Horizon agent bf125a1a69 Merge remote-tracking branch 'origin/main' into layers/window-icon-hook
# Conflicts:
#	crates/horizon-client/src/entry.rs
2026-11-09 19:09:55 +01:00
Horizon agentandClaude Opus 5.5 b77e4c4924 horizon_look.rs: the module the previous commit declares
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 17:54:56 +01:00
Horizon agentandClaude Opus 5.5 aa060c5fe1 Horizon's look is given from its own module
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:59:57 +01:00
Horizon agentandClaude Opus 5.5 07ff96c50c rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:59:57 +01:00
Horizon agentandClaude Opus 5.5 19c23a96c6 rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:59:57 +01:00
Horizon agentandClaude Opus 5.5 29d8c49bc2 Window icon: the engine takes it from the layer above
horizon-client-input's window code no longer embeds Horizon's icon: the
startup gives it (window::set_icon_png), and with_horizon_icon becomes
with_icon. horizon-client-input no longer depends on horizon-theme outside
its tests (layer plan M6).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-09 16:59:57 +01:00
10 changed files with 56 additions and 27 deletions

No files matched your search

+4 -2
View File
@@ -9,11 +9,13 @@ description = "The client's input layer: key bindings and their names, mouse, co
[dependencies]
horizon-client-core = { path = "../horizon-client-core" }
winit = "0.30.13"
# The window icon.
horizon-theme = { path = "../horizon-theme" }
png = "0.18"
arboard = { version = "3.6.1", default-features = false, features = ["wayland-data-control"] }
[dev-dependencies]
# The window icon test decodes Horizon's icon.
horizon-theme = { path = "../horizon-theme" }
[features]
controllers = []
+32 -10
View File
@@ -638,10 +638,30 @@ pub fn fullscreen_request(
}
}
/// Horizon's icon for the window's title bar and the task bar (X11 and Windows; Wayland takes
/// it from the `horizon.desktop` entry, macOS from the app bundle). `None` if it can't be read.
/// The PNG the windows show as their icon, given once at startup by the layer that brands the
/// game (the engine has none of its own).
static ICON_PNG: std::sync::OnceLock<&'static [u8]> = std::sync::OnceLock::new();
/// Give the windows their icon, a PNG: call it before the first window opens. A second call
/// keeps the first icon.
pub fn set_icon_png(png: &'static [u8]) {
let _ = ICON_PNG.set(png);
}
/// The icon given to [`set_icon_png`], if any.
pub fn icon_png() -> Option<&'static [u8]> {
ICON_PNG.get().copied()
}
/// The icon for the window's title bar and the task bar (X11 and Windows; Wayland takes it from
/// the `.desktop` entry, macOS from the app bundle). `None` with no icon given, or one that
/// can't be read.
pub fn icon() -> Option<winit::window::Icon> {
let mut decoder = png::Decoder::new(std::io::Cursor::new(horizon_theme::ICON_PNG));
decode_icon(icon_png()?)
}
fn decode_icon(png: &[u8]) -> Option<winit::window::Icon> {
let mut decoder = png::Decoder::new(std::io::Cursor::new(png));
decoder.ignore_checksums(true);
decoder.set_transformations(png::Transformations::EXPAND | png::Transformations::STRIP_16);
let mut reader = decoder.read_info().ok()?;
@@ -654,14 +674,15 @@ pub fn icon() -> Option<winit::window::Icon> {
winit::window::Icon::from_rgba(bytes, info.width, info.height).ok()
}
/// Apply Horizon's icon to every window. Windows has a separate taskbar icon slot from the small
/// window icon; requiring the decoded icon there prevents a generic taskbar icon from appearing.
pub fn with_horizon_icon(
attributes: winit::window::WindowAttributes,
) -> winit::window::WindowAttributes {
/// Apply the icon given to [`set_icon_png`] to a window. Windows has a separate taskbar icon slot
/// from the small window icon; requiring a given icon to decode there prevents a generic taskbar
/// icon from appearing.
pub fn with_icon(attributes: winit::window::WindowAttributes) -> winit::window::WindowAttributes {
#[cfg(not(target_os = "windows"))]
let icon = icon();
#[cfg(target_os = "windows")]
let icon = Some(icon.expect("Horizon's icon must be available on Windows"));
let icon =
icon_png().map(|png| decode_icon(png).expect("the window icon must decode on Windows"));
let attributes = attributes.with_window_icon(icon.clone());
#[cfg(target_os = "windows")]
@@ -706,7 +727,8 @@ mod tests {
}
#[test]
fn the_window_icon_decodes() {
assert!(icon().is_some());
assert!(decode_icon(horizon_theme::ICON_PNG).is_some());
assert!(decode_icon(b"not a png").is_none());
}
#[test]
+1
View File
@@ -13,6 +13,7 @@ pub fn main_with(mods: crate::mod_api::Mods) {
log::warn!("Trait mods already installed; ignoring the second list");
}
horizon_threads::configure_allocator();
crate::horizon_look::give();
// OptiFine's and Polytone's pack formats (platform, docs/layers.md), before any pack loads.
horizon_client::pack_formats::install();
// horizon-extras (docs/forking.md): without the feature, no Horizon Settings or Mods page.
@@ -98,9 +98,8 @@ impl Loading {
.map_or([1280, 720], |o| o.window_size)
.map(f64::from);
self.fullscreen = horizon_client::window::FullscreenState::new(fullscreen);
let attributes = horizon_client::window::with_horizon_icon(
Window::default_attributes().with_title("Horizon"),
);
let attributes =
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"));
// Wayland names the window by its app id, which the horizon.desktop entry matches.
#[cfg(target_os = "linux")]
let attributes = winit::platform::wayland::WindowAttributesExtWayland::with_name(
@@ -93,10 +93,9 @@ impl ApplicationHandler for Missing {
if self.window.is_some() {
return;
}
let attributes = horizon_client::window::with_horizon_icon(
Window::default_attributes().with_title("Horizon"),
)
.with_inner_size(winit::dpi::LogicalSize::new(1040.0, 700.0));
let attributes =
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"))
.with_inner_size(winit::dpi::LogicalSize::new(1040.0, 700.0));
let made = event_loop
.create_window(attributes)
.map_err(Into::into)
@@ -516,10 +516,9 @@ impl<'a> Split<'a> {
continue;
}
// Opened without the focus: whoever types in the game's window keeps the keyboard.
let attributes =
horizon_client::window::with_horizon_icon(Window::default_attributes())
.with_active(false)
.with_visible(window_shown(true, self.offscreen));
let attributes = horizon_client::window::with_icon(Window::default_attributes())
.with_active(false)
.with_visible(window_shown(true, self.offscreen));
// A monitor's window covers it, borderless. On macOS not the system's fullscreen, a
// Space of its own that hides the other windows as it slides in.
let placement = self.placement(*key).cloned();
@@ -273,9 +273,8 @@ impl ApplicationHandler for Game<'_> {
let fullscreen = self.settings.fullscreen || self.options.fullscreen;
let size = self.options.window_size.map(f64::from);
self.fullscreen = horizon_client::window::FullscreenState::new(fullscreen);
let attributes = horizon_client::window::with_horizon_icon(
Window::default_attributes().with_title("Horizon"),
);
let attributes =
horizon_client::window::with_icon(Window::default_attributes().with_title("Horizon"));
// Wayland names the window by its app id, which the horizon.desktop entry matches.
#[cfg(target_os = "linux")]
let attributes = winit::platform::wayland::WindowAttributesExtWayland::with_name(
@@ -0,0 +1,8 @@
//! Horizon's look, given to the engine's extension points at startup (docs/layers.md): the
//! windows' icon. Its own module so it can leave the engine crate as a pure file move, for the
//! official executable to call.
/// Give the engine Horizon's look; call it once, before the first window opens.
pub(crate) fn give() {
horizon_client::window::set_icon_png(horizon_theme::ICON_PNG);
}
+1
View File
@@ -6,6 +6,7 @@ extern crate self as horizon_client;
pub use horizon_client_lib::*;
pub mod entry;
pub mod game;
mod horizon_look;
pub mod mod_api;
#[cfg(test)]
-1
View File
@@ -95,7 +95,6 @@
"horizon-client -> horizon-shaders",
"horizon-client -> horizon-telemetry",
"horizon-client -> horizon-theme",
"horizon-client-input -> horizon-theme",
"horizon-client-lib -> horizon-anticheat",
"horizon-client-lib -> horizon-bench",
"horizon-client-lib -> horizon-chat-filter",