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After the Role and TokenRole hierarchies were removed, the Roles class no longer held any roles -- only the punctuation and keyword text the output visitor writes (LPar, Arrow, ClassKeyword, ...). The name was a misleading vestige of the deleted system. Rename it to Tokens, which is what it now is; the constants and their values are unchanged. Also refresh the CSharpSlotInfo doc, which still described slot identity as the successor to the removed node.Role == Roles.X comparison. Assisted-by: Claude:claude-opus-4-8:Claude Code
84 lines
3.7 KiB
C#
84 lines
3.7 KiB
C#
// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#nullable enable
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using System;
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namespace ICSharpCode.Decompiler.CSharp.Syntax
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{
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/// <summary>
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/// Describes one child slot of a node type: its name, the declared child type, and whether it is a
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/// collection. Each slot has a single generated static instance (e.g.
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/// <c>BinaryOperatorExpression.LeftSlot</c>); <c>node.Slot</c> returns the slot a node occupies in
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/// its parent, so <c>node.Slot == X.YSlot</c> identifies a node's position by object identity.
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/// </summary>
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public class CSharpSlotInfo
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{
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/// <summary>The slot's property name, e.g. "Left", "Body", "Parameters".</summary>
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public string Name { get; }
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/// <summary>The declared child type (the element type for a collection slot).</summary>
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public Type ChildType { get; }
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/// <summary>Whether the slot holds a collection of children rather than a single child.</summary>
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public bool IsCollection { get; }
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/// <summary>
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/// The slot's kind: the canonical shared slot for this child position, identifying it across node
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/// types by object identity (so <c>node.Slot.Kind == Slots.X</c> identifies a node's position
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/// polymorphically). A per-node slot points at its
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/// shared <c>Slots</c> constant; a <c>Slots</c> constant is itself the kind, so its own
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/// <see cref="Kind"/> is null (and is never read -- only per-node slots are asked for their kind).
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/// </summary>
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public CSharpSlotInfo? Kind { get; }
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/// <summary>
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/// Whether the slot may be empty: a single slot whose child is nullable, or any collection slot
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/// (a collection may hold zero children). A non-optional single slot must always hold a child in a
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/// well-formed tree; <see cref="AstNode.CheckInvariant"/> asserts this.
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/// </summary>
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public bool IsOptional { get; }
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internal CSharpSlotInfo(string name, Type childType, bool isCollection, CSharpSlotInfo? kind, bool isOptional)
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{
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Name = name;
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ChildType = childType;
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IsCollection = isCollection;
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Kind = kind;
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IsOptional = isOptional;
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}
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public override string ToString() => Name;
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}
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/// <summary>
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/// A <see cref="CSharpSlotInfo"/> that carries its child type as a type parameter, so the typed
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/// child accessors (<c>node.GetChild(SomeNode.XSlot)</c>) infer the result type from the slot
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/// instead of needing an explicit type argument. <typeparamref name="T"/> is the child type (the
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/// element type for a collection slot).
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/// </summary>
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public sealed class CSharpSlotInfo<T> : CSharpSlotInfo where T : AstNode
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{
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internal CSharpSlotInfo(string name, bool isCollection, CSharpSlotInfo? kind, bool isOptional)
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: base(name, typeof(T), isCollection, kind, isOptional)
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{
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}
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}
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}
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