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Version 1.1.5 (#9391)
This commit is contained in:
@@ -1,3 +1,41 @@
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version 1.1.5 (30 December 2024)
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- add 3 new variants of the Observation Tower object
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- show Monster and Artifact names in the popup dialog of the Editor
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- show the minus sign for the numeric keypad only if a range allows the use of negative values
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- fix Spell Scroll artifact horizontal position on the Adventure Map
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- update the Portuguese translation
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- update the Swedish translation
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- fix the spell cost displayed in the quick info window when a hero has an artifact that reduces this cost
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- add the ability to set Secondary Skills in Witch's Hut inside the Editor
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- fix the mouse interaction in the Editor's spell selection and castle properties windows
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- fix cursor positioning with non-English characters and improve positioning at the end of the line
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- display a description of the mechanics of right-clicking on devices with touch input
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- fix assertion while loading different maps in the Editor
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- add the ability to edit spells in Pyramid inside the Editor
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- add the ability to set the amount in the Resource object in the Editor
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- add the ability to set spells in Shrine in the Editor
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- add a new variant of Stone Liths object
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- update the Russian translation
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- show a warning dialog upon map file loading failure
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- fix spell randomization logic for Artifacts and the Adventure Map objects
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- fix text input cursor setting for multi-line text input with many spaces at the line end
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- fix scrollbars being shifted while changing resolution on the Adventure Map
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- reset the damage info popup when spellcasting is cancelled
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- fix a bug when picking up an object whose type does not match its sprite on the map
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- update the Hungarian translation
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- add range values for default experience within the Editor
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- add missing CP1254 button letters
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- fix French and German ultimate staff sprite with PoL assets
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- updated the Czech translation
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- update the Turkish translation
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- improve the castle reinforcement logic for AI
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- synchronize the maximum allowed number of characters for input and the Virtual Keyboard
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- fix PS Vita touchpad usage
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- add file support for non-quite-POSIX-compliant filesystems (such as Amiga FS)
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- put several dialog box headers in order
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- enable the number input dialog for the recruitment window
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- use the platform-dependent byte order for the SDL audio format
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version 1.1.4 (27 November 2024)
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- add Virtual Numpad support for integer inputs
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- add new Lean-To object variant
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@@ -37,6 +37,50 @@
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<control>touch</control>
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</recommends>
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<releases>
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<release date="2024-12-30" version="v1.1.5">
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<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.5</url>
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<description>
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<p>Changes in v1.1.5 (30 December 2024):</p>
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<ul>
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<li>add 3 new variants of the Observation Tower object</li>
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<li>show Monster and Artifact names in the popup dialog of the Editor</li>
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<li>show the minus sign for the numeric keypad only if a range allows the use of negative values</li>
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<li>fix Spell Scroll artifact horizontal position on the Adventure Map</li>
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<li>update the Portuguese translation</li>
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<li>update the Swedish translation</li>
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<li>fix the spell cost displayed in the quick info window when a hero has an artifact that reduces this cost</li>
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<li>add the ability to set Secondary Skills in Witch's Hut inside the Editor</li>
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<li>fix the mouse interaction in the Editor's spell selection and castle properties windows</li>
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<li>fix cursor positioning with non-English characters and improve positioning at the end of the line</li>
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<li>display a description of the mechanics of right-clicking on devices with touch input</li>
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<li>fix assertion while loading different maps in the Editor</li>
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<li>add the ability to edit spells in Pyramid inside the Editor</li>
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<li>add the ability to set the amount in the Resource object in the Editor</li>
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<li>add the ability to set spells in Shrine in the Editor</li>
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<li>add a new variant of Stone Liths object</li>
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<li>update the Russian translation</li>
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<li>show a warning dialog upon map file loading failure</li>
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<li>fix spell randomization logic for Artifacts and the Adventure Map objects</li>
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<li>fix text input cursor setting for multi-line text input with many spaces at the line end</li>
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<li>fix scrollbars being shifted while changing resolution on the Adventure Map</li>
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<li>reset the damage info popup when spellcasting is cancelled</li>
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<li>fix a bug when picking up an object whose type does not match its sprite on the map</li>
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<li>update the Hungarian translation</li>
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<li>add range values for default experience within the Editor</li>
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<li>add missing CP1254 button letters</li>
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<li>fix French and German ultimate staff sprite with PoL assets</li>
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<li>updated the Czech translation</li>
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<li>update the Turkish translation</li>
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<li>improve the castle reinforcement logic for AI</li>
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<li>synchronize the maximum allowed number of characters for input and the Virtual Keyboard</li>
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<li>fix PS Vita touchpad usage</li>
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<li>add file support for non-quite-POSIX-compliant filesystems (such as Amiga FS)</li>
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<li>put several dialog box headers in order</li>
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<li>enable the number input dialog for the recruitment window</li>
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<li>use the platform-dependent byte order for the SDL audio format</li>
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</ul>
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</description>
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</release>
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<release date="2024-11-27" version="v1.1.4">
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<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.4</url>
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<description>
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@@ -379,7 +379,7 @@ namespace
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offsetY = textInitialOffsetY;
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offsetX += textInitialOffsetX;
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offsetY += renderText( output, offsetX, offsetY, textWidth - 10, _( "Need help with the game?" ), "https://discord.gg/xF85vbZ" );
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offsetY += renderText( output, offsetX, offsetY, textWidth - 10, _( "Need help with the game?" ), "https://discord.com/servers/fheroes2-733093692860137523" );
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offsetY += 10;
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fheroes2::Sprite labyrinth = fheroes2::AGG::GetICN( ICN::TWNWUP_3, 0 );
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@@ -22,7 +22,7 @@
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#define MAJOR_VERSION 1
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#define MINOR_VERSION 1
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#define INTERMEDIATE_VERSION 4
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#define INTERMEDIATE_VERSION 5
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#ifndef BUILD_VERSION
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#define BUILD_VERSION 0
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+1
-1
@@ -1 +1 @@
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1.1.4
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1.1.5
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+1
-1
@@ -1 +1 @@
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21
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22
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