mirror of
https://github.com/ihhub/fheroes2.git
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Version 1.0.12 (#8369)
This commit is contained in:
@@ -1,3 +1,71 @@
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version 1.0.12 (07 February 2024)
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- update the Russian translation
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- update the Spanish translation
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- correct icons alignment on the hero meeting screen
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- update the Polish translation
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- fix the retaliation of archers attacked by an ally under the influence of Berserker or Hypnotize spells, improve the AI usage of Hypnotize spell in general
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- fix incorrect Artesian Spring evaluation by the AI
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- make rules for AI surrender and retreat more unified
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- fix Oasis object passability
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- always offer one native hero at the beginning of a new week
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- puzzle and View World dialogs rendering improvements
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- implement Landscape Miscellaneous (non-action) objects placing in Editor
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- fix OKAY button translation for Interface Settings dialog after any setting change
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- make the AI not to know what objects contain
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- fix issue when Blind or Paralyze has been applied to a hypnotized unit during its turn
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- implement Adventure (action) Miscellaneous objects placing in Editor
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- tune the AI performance at different difficulty levels
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- add surrender cost to battle result dialog
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- improve overall image processing performance
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- update spell points, formations and artifacts descriptions
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- add infos on the cost of surrender
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- allow AI units covering an archer with the AREA_SHOT capability to attack neighboring units on their own
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- use proper name for PoL campaign in High Scores
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- use CP1257 code page for Lithaunian
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- offer the Wisdom skill to the heroes of "magic" classes on a mandatory basis at least once every three level-ups
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- implement Mountains, Rocks and Trees placing in the Editor
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- make the AI attack human heroes that have a greater chance to win than the AI heroes
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- implement Power-ups object placement in the Editor
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- allow AI units that ignore retaliatory strikes to attack neighboring enemy units while covering archers
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- avoid visiting Oasis and Watering Hole objects by AI heroes if they bring no benefit
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- make AI hero behavior depend on the time spent on the map
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- improve fog discovery by the AI heroes
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- adjust text in the skill popup dialog
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- implement Mines placing in the Editor
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- improve AI hero interaction with Witch's Hut object
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- allow the AI-controlled hero to surrender if his kingdom has sufficient gold reserves
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- add text width-adapted CANCEL button, change to StandardWindow for Resolution, Language, Adventure, File and Scenario Info dialogs
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- update Hungarian translation
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- add dwellings into the Editor
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- fix rare fog of war rendering issues
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- allow AI heroes to surrender if the conditions of retreat have been met, but it is impossible to retreat
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- implement the AI logic to transfer the slowest troops to the garrison at the end of the turn to try to get a movement bonus on the next turn
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- mark fheroes2 as DPI-aware on Windows
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- speed up image loading
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- speed up file loading and reduce memory usage on the Adventure Map
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- improve the AI logic for pay-to-hire dwellings on the Adventure Map
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- improve the AI heuristics of covering shooters when using defensive tactics
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- update buttons and add popup windows for them in Battle Only mode
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- use the "cautious offensive" tactics for AI only against melee-only armies without the distant attack potential (including damage spells)
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- update the Swedish translation
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- fix heroes with no names
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- add base code to load new map format files
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- use singular Mine form for the corresponding object
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- fix inaccurate Jail object removal
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- add missing rules for the plural in Hungarian language
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- restrict secondary skill name and level to the UI area
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- fix too wide text in quick hero info dialog
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- hide swap army/artifact buttons in the Battle Only mode
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- update several text descriptions
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- add Campfire object in the Editor
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- take into account SHIFT and CAPS LOCK being used at the same time
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- make radar rendering optimization
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- fix the AI spell damage estimation logic for units immune to the given spell
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- rework editor instrument groups: add new buttons, rework instrument panel, add evil interface
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- fix multiple spellbook-related issues in the Battle Only mode
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- update French translation
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- show an error when it is not possible to save a game on a hard disk
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version 1.0.11 (23 December 2023)
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- improve the logic of AI defensive tactics
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- add Tree of Knowledge claimed and cost info to quick info dialog
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@@ -37,6 +37,80 @@
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<control>touch</control>
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</recommends>
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<releases>
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<release date="2024-02-07" version="v1.0.12">
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<url>https://github.com/ihhub/fheroes2/releases/tag/1.0.12</url>
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<description>
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<p>Changes in v1.0.12 (07 February 2024):</p>
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<ul>
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<li>update the Russian translation</li>
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<li>update the Spanish translation</li>
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<li>correct icons alignment on the hero meeting screen</li>
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<li>update the Polish translation</li>
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<li>fix the retaliation of archers attacked by an ally under the influence of Berserker or Hypnotize spells, improve the AI usage of Hypnotize spell in general</li>
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<li>fix incorrect Artesian Spring evaluation by the AI</li>
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<li>make rules for AI surrender and retreat more unified</li>
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<li>fix Oasis object passability</li>
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<li>always offer one native hero at the beginning of a new week</li>
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<li>puzzle and View World dialogs rendering improvements</li>
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<li>implement Landscape Miscellaneous (non-action) objects placing in Editor</li>
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<li>fix OKAY button translation for Interface Settings dialog after any setting change</li>
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<li>make the AI not to know what objects contain</li>
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<li>fix issue when Blind or Paralyze has been applied to a hypnotized unit during its turn</li>
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<li>implement Adventure (action) Miscellaneous objects placing in Editor</li>
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<li>tune the AI performance at different difficulty levels</li>
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<li>add surrender cost to battle result dialog</li>
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<li>improve overall image processing performance</li>
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<li>update spell points, formations and artifacts descriptions</li>
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<li>add infos on the cost of surrender</li>
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<li>allow AI units covering an archer with the AREA_SHOT capability to attack neighboring units on their own</li>
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<li>use proper name for PoL campaign in High Scores</li>
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<li>use CP1257 code page for Lithaunian</li>
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<li>offer the Wisdom skill to the heroes of "magic" classes on a mandatory basis at least once every three level-ups</li>
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<li>implement Mountains, Rocks and Trees placing in the Editor</li>
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<li>make the AI attack human heroes that have a greater chance to win than the AI heroes</li>
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<li>implement Power-ups object placement in the Editor</li>
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<li>allow AI units that ignore retaliatory strikes to attack neighboring enemy units while covering archers</li>
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<li>avoid visiting Oasis and Watering Hole objects by AI heroes if they bring no benefit</li>
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<li>make AI hero behavior depend on the time spent on the map</li>
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<li>improve fog discovery by the AI heroes</li>
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<li>adjust text in the skill popup dialog</li>
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<li>implement Mines placing in the Editor</li>
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<li>improve AI hero interaction with Witch's Hut object</li>
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<li>allow the AI-controlled hero to surrender if his kingdom has sufficient gold reserves</li>
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<li>add text width-adapted CANCEL button, change to StandardWindow for Resolution, Language, Adventure, File and Scenario Info dialogs</li>
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<li>update Hungarian translation</li>
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<li>add dwellings into the Editor</li>
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<li>fix rare fog of war rendering issues</li>
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<li>allow AI heroes to surrender if the conditions of retreat have been met, but it is impossible to retreat</li>
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<li>implement the AI logic to transfer the slowest troops to the garrison at the end of the turn to try to get a movement bonus on the next turn</li>
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<li>mark fheroes2 as DPI-aware on Windows</li>
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<li>speed up image loading</li>
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<li>speed up file loading and reduce memory usage on the Adventure Map</li>
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<li>improve the AI logic for pay-to-hire dwellings on the Adventure Map</li>
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<li>improve the AI heuristics of covering shooters when using defensive tactics</li>
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<li>update buttons and add popup windows for them in Battle Only mode</li>
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<li>use the "cautious offensive" tactics for AI only against melee-only armies without the distant attack potential (including damage spells)</li>
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<li>update the Swedish translation</li>
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<li>fix heroes with no names</li>
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<li>add base code to load new map format files</li>
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<li>use singular Mine form for the corresponding object</li>
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<li>fix inaccurate Jail object removal</li>
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<li>add missing rules for the plural in Hungarian language</li>
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<li>restrict secondary skill name and level to the UI area</li>
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<li>fix too wide text in quick hero info dialog</li>
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<li>hide swap army/artifact buttons in the Battle Only mode</li>
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<li>update several text descriptions</li>
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<li>add Campfire object in the Editor</li>
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<li>take into account SHIFT and CAPS LOCK being used at the same time</li>
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<li>make radar rendering optimization</li>
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<li>fix the AI spell damage estimation logic for units immune to the given spell</li>
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<li>rework editor instrument groups: add new buttons, rework instrument panel, add evil interface</li>
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<li>fix multiple spellbook-related issues in the Battle Only mode</li>
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<li>update French translation</li>
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<li>show an error when it is not possible to save a game on a hard disk</li>
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</ul>
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</description>
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</release>
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<release date="2023-12-23" version="v1.0.11">
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<url>https://github.com/ihhub/fheroes2/releases/tag/1.0.11</url>
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<description>
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@@ -307,6 +307,7 @@ namespace
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"Benjamin Hughes\n"
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"Brandon Wright\n"
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"Connor Townsend\n"
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"Grigoris Papadourakis\n"
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"Hajler\n"
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"Kiril Lipatov\n"
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"Kresimir Condic\n"
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@@ -1,6 +1,6 @@
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/***************************************************************************
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* fheroes2: https://github.com/ihhub/fheroes2 *
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* Copyright (C) 2021 - 2023 *
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* Copyright (C) 2021 - 2024 *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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@@ -22,7 +22,7 @@
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#define MAJOR_VERSION 1
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#define MINOR_VERSION 0
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#define INTERMEDIATE_VERSION 11
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#define INTERMEDIATE_VERSION 12
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#ifndef BUILD_VERSION
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#define BUILD_VERSION 0
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+1
-1
@@ -1 +1 @@
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1.0.11
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1.0.12
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+1
-1
@@ -1 +1 @@
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14
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15
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