Properly setup application cursor (#10926)

This commit is contained in:
Ihar Hubchyk
2026-07-22 12:11:00 +08:00
committed by GitHub
parent 879c1991a5
commit 5eca52f1ba
4 changed files with 21 additions and 20 deletions
+6 -1
View File
@@ -1603,10 +1603,15 @@ namespace fheroes2
void Display::release()
{
_engine->clear();
_preprocessing = nullptr;
_postprocessing = nullptr;
_cursor.reset();
_engine->clear();
_engine.reset();
clear();
_renderSurface = nullptr;
_prevRoi = {};
}
+6 -14
View File
@@ -40,10 +40,7 @@
#pragma GCC diagnostic ignored "-Wswitch-default"
#endif
#include <SDL_error.h>
#include <SDL_events.h>
#include <SDL_main.h> // IWYU pragma: keep
#include <SDL_mouse.h>
// Managing compiler warnings for SDL headers
#if defined( __GNUC__ )
@@ -154,11 +151,9 @@ namespace
fheroes2::engine().setTitle( GetCaption() );
// Hide system cursor.
const int returnValue = SDL_ShowCursor( SDL_DISABLE );
if ( returnValue < 0 ) {
ERROR_LOG( "Failed to hide system cursor. Error description: " << SDL_GetError() )
}
auto & cursor = fheroes2::cursor();
cursor.enableSoftwareEmulation( conf.isSoftwareEmulationEnabled() );
cursor.show( false );
fheroes2::RenderProcessor & renderProcessor = fheroes2::RenderProcessor::instance();
@@ -173,7 +168,7 @@ namespace
renderProcessor.startColorCycling();
// Update mouse cursor when switching between software emulation and OS mouse modes.
fheroes2::cursor().registerUpdater( Cursor::Refresh );
cursor.registerUpdater( Cursor::Refresh );
#if !defined( MACOS_APP_BUNDLE )
const fheroes2::Image & appIcon = Compression::CreateImageFromZlib( 32, 32, iconImage, sizeof( iconImage ), true );
@@ -187,10 +182,7 @@ namespace
~DisplayInitializer()
{
fheroes2::RenderProcessor::instance().unregisterRenderers();
fheroes2::Display & display = fheroes2::Display::instance();
display.subscribe( {}, {} );
display.release();
fheroes2::Display::instance().release();
}
private:
@@ -266,7 +258,7 @@ int main( int argc, char ** argv )
const System::CoreInitializer coreInitializer;
DEBUG_LOG( DBG_GAME, DBG_INFO, conf.String() )
DEBUG_LOG( DBG_GAME, DBG_INFO, conf.getOptionsString() )
const DisplayInitializer displayInitializer;
const DataInitializer dataInitializer;
+7 -4
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@@ -358,11 +358,9 @@ bool Settings::Read( const std::string & filePath )
if ( config.Exists( "cursor soft rendering" ) ) {
if ( config.StrParams( "cursor soft rendering" ) == "on" ) {
_gameOptions.SetModes( GAME_CURSOR_SOFT_EMULATION );
fheroes2::cursor().enableSoftwareEmulation( true );
}
else {
_gameOptions.ResetModes( GAME_CURSOR_SOFT_EMULATION );
fheroes2::cursor().enableSoftwareEmulation( false );
}
}
@@ -401,14 +399,14 @@ bool Settings::Save( const std::string_view fileName ) const
return false;
}
const std::string data = String();
const std::string data = getOptionsString();
fileStream.putRaw( data.data(), data.size() );
return true;
}
std::string Settings::String() const
std::string Settings::getOptionsString() const
{
std::ostringstream os;
@@ -1026,6 +1024,11 @@ bool Settings::isBattleMovementAreaHighlightEnabled() const
return _gameOptions.Modes( GAME_BATTLE_HIGHLIGHT_MOVEMENT_AREA );
}
bool Settings::isSoftwareEmulationEnabled() const
{
return _gameOptions.Modes( GAME_CURSOR_SOFT_EMULATION );
}
void Settings::switchToNextInterfaceType()
{
switch ( _interfaceType ) {
+2 -1
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@@ -102,7 +102,7 @@ public:
bool Read( const std::string & filePath );
bool Save( const std::string_view fileName ) const;
std::string String() const;
std::string getOptionsString() const;
void setCurrentMapInfo( Maps::FileInfo fi );
@@ -219,6 +219,7 @@ public:
bool isScreenScalingTypeNearest() const;
bool isEvilInterfaceEnabled() const;
bool isBattleMovementAreaHighlightEnabled() const;
bool isSoftwareEmulationEnabled() const;
void setInterfaceType( const InterfaceType type )
{