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https://github.com/ihhub/fheroes2.git
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Version 1.1.6 (#9570)
This commit is contained in:
@@ -1,3 +1,56 @@
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version 1.1.6 (15 February 2025)
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- fix Ultimate Artifact being erased for any action done on a map
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- fix Editor buttons not being translated
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- fix an assertion regarding maximum spell points
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- update the French translation
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- update the Czech translation
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- add return to the Main Menu and Play Map buttons to the Editor
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- replace "max" text with MIN and MAX buttons for integer input dialog
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- check Loss conditions before Victory conditions
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- expand the functionality of the Adventure map event
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- update the Swedish translation
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- show a proper icon for music and audio settings when they are off
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- rework rendering of experience indicator
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- increase the maximum allowed map name length from the original 17 characters to 50
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- show a range of available values in the input dialog
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- fix the interface not being updated in time in the Editor
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- show the total obelisk number while clicking on the Adventure Map object
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- update the Spanish translation
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- add a script to extract resources from CD images
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- fix rendering of text for several checkboxes
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- display monster count for the Monster object for the Editor
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- update the Hungarian translation
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- add more game options for the Editor
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- use a single button to switch between castle and town in the Editor dialog
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- make the "Week of Monster" deterministic
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- fix text rendering for the level-up dialog
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- display the chosen resource amount in the right-click popup info in the Editor
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- fix the Main Menu rendering after calling the Settings dialog
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- add a dialog pop-up when pressing standing horse
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- add button shine to engine-generated buttons
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- shorten hero name if name plus level is too long
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- add Undo and Redo icons in the Editor
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- show the Artifact description window when clicking on it in the Editor
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- add info about 50% retaliation damage to the Blind spell description
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- update Hero Movement button
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- fix Mine flag rendering on the Adventure Map
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- fix a crash in the View World mode for the Editor
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- add dialog to choose between Auto Combat and Quick Combat
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- fix the project version not being properly displayed in the PSV port of the engine
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- fix overlap of the FPS info and popup message in the Editor
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- fix selected Ore mine resetting in the Mine placement dialog
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- fix the Hideous Mask behavior causing neutral units to never flee
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- fix issues with pressed button states on the battle screen
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- improve morale UI for the undead army
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- update the background image for the PSV port of the engine
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- display spell name in the dialog for spell casting error
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- remove additional passability marks on the bottom part of tiles
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- improve side tile passability logic
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- modify Button layout to be similar to the original game
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- Android: gracefully handle errors when the system chooser does not start for some reason
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- add swap army and swap artifacts to the heroes meeting screen
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- expand Text Support mode for New Map selection dialogs
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version 1.1.5 (30 December 2024)
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- add 3 new variants of the Observation Tower object
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- show Monster and Artifact names in the popup dialog of the Editor
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@@ -37,6 +37,65 @@
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<control>touch</control>
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</recommends>
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<releases>
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<release date="2025-02-15" version="v1.1.6">
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<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.6</url>
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<description>
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<p>Changes in v1.1.6 (15 February 2025):</p>
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<ul>
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<li>fix Ultimate Artifact being erased for any action done on a map</li>
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<li>fix Editor buttons not being translated</li>
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<li>fix an assertion regarding maximum spell points</li>
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<li>update the French translation</li>
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<li>update the Czech translation</li>
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<li>add return to the Main Menu and Play Map buttons to the Editor</li>
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<li>replace "max" text with MIN and MAX buttons for integer input dialog</li>
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<li>check Loss conditions before Victory conditions</li>
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<li>expand the functionality of the Adventure map event</li>
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<li>update the Swedish translation</li>
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<li>show a proper icon for music and audio settings when they are off</li>
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<li>rework rendering of experience indicator</li>
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<li>increase the maximum allowed map name length from the original 17 characters to 50</li>
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<li>show a range of available values in the input dialog</li>
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<li>fix the interface not being updated in time in the Editor</li>
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<li>show the total obelisk number while clicking on the Adventure Map object</li>
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<li>update the Spanish translation</li>
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<li>add a script to extract resources from CD images</li>
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<li>fix rendering of text for several checkboxes</li>
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<li>display monster count for the Monster object for the Editor</li>
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<li>update the Hungarian translation</li>
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<li>add more game options for the Editor</li>
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<li>use a single button to switch between castle and town in the Editor dialog</li>
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<li>make the "Week of Monster" deterministic</li>
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<li>fix text rendering for the level-up dialog</li>
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<li>display the chosen resource amount in the right-click popup info in the Editor</li>
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<li>fix the Main Menu rendering after calling the Settings dialog</li>
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<li>add a dialog pop-up when pressing standing horse</li>
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<li>add button shine to engine-generated buttons</li>
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<li>shorten hero name if name plus level is too long</li>
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<li>add Undo and Redo icons in the Editor</li>
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<li>show the Artifact description window when clicking on it in the Editor</li>
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<li>add info about 50% retaliation damage to the Blind spell description</li>
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<li>update Hero Movement button</li>
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<li>fix Mine flag rendering on the Adventure Map</li>
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<li>fix a crash in the View World mode for the Editor</li>
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<li>add dialog to choose between Auto Combat and Quick Combat</li>
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<li>fix the project version not being properly displayed in the PSV port of the engine</li>
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<li>fix overlap of the FPS info and popup message in the Editor</li>
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<li>fix selected Ore mine resetting in the Mine placement dialog</li>
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<li>fix the Hideous Mask behavior causing neutral units to never flee</li>
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<li>fix issues with pressed button states on the battle screen</li>
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<li>improve morale UI for the undead army</li>
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<li>update the background image for the PSV port of the engine</li>
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<li>display spell name in the dialog for spell casting error</li>
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<li>remove additional passability marks on the bottom part of tiles</li>
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<li>improve side tile passability logic</li>
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<li>modify Button layout to be similar to the original game</li>
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<li>Android: gracefully handle errors when the system chooser does not start for some reason</li>
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<li>add swap army and swap artifacts to the heroes meeting screen</li>
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<li>expand Text Support mode for New Map selection dialogs</li>
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</ul>
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</description>
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</release>
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<release date="2024-12-30" version="v1.1.5">
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<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.5</url>
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<description>
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@@ -1,6 +1,6 @@
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/***************************************************************************
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* fheroes2: https://github.com/ihhub/fheroes2 *
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* Copyright (C) 2020 - 2024 *
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* Copyright (C) 2020 - 2025 *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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@@ -328,6 +328,7 @@ namespace
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"Matt Taylor\n"
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"Matthew Pfluger\n"
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"Michael Van Wambeke\n"
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"Reximus\n"
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"Siarzuk Piatrouski\n"
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"slvclw\n"
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"TechnoCore\n"
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@@ -1,6 +1,6 @@
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/***************************************************************************
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* fheroes2: https://github.com/ihhub/fheroes2 *
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* Copyright (C) 2021 - 2024 *
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* Copyright (C) 2021 - 2025 *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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@@ -22,7 +22,7 @@
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#define MAJOR_VERSION 1
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#define MINOR_VERSION 1
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#define INTERMEDIATE_VERSION 5
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#define INTERMEDIATE_VERSION 6
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#ifndef BUILD_VERSION
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#define BUILD_VERSION 0
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+1
-1
@@ -1 +1 @@
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1.1.5
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1.1.6
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+1
-1
@@ -1 +1 @@
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22
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23
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