Version 1.1.6 (#9570)

This commit is contained in:
Ihar Hubchyk
2025-02-15 22:46:02 +08:00
committed by GitHub
parent 8fbb2438ae
commit a0b85a4f85
6 changed files with 118 additions and 5 deletions
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version 1.1.6 (15 February 2025)
- fix Ultimate Artifact being erased for any action done on a map
- fix Editor buttons not being translated
- fix an assertion regarding maximum spell points
- update the French translation
- update the Czech translation
- add return to the Main Menu and Play Map buttons to the Editor
- replace "max" text with MIN and MAX buttons for integer input dialog
- check Loss conditions before Victory conditions
- expand the functionality of the Adventure map event
- update the Swedish translation
- show a proper icon for music and audio settings when they are off
- rework rendering of experience indicator
- increase the maximum allowed map name length from the original 17 characters to 50
- show a range of available values in the input dialog
- fix the interface not being updated in time in the Editor
- show the total obelisk number while clicking on the Adventure Map object
- update the Spanish translation
- add a script to extract resources from CD images
- fix rendering of text for several checkboxes
- display monster count for the Monster object for the Editor
- update the Hungarian translation
- add more game options for the Editor
- use a single button to switch between castle and town in the Editor dialog
- make the "Week of Monster" deterministic
- fix text rendering for the level-up dialog
- display the chosen resource amount in the right-click popup info in the Editor
- fix the Main Menu rendering after calling the Settings dialog
- add a dialog pop-up when pressing standing horse
- add button shine to engine-generated buttons
- shorten hero name if name plus level is too long
- add Undo and Redo icons in the Editor
- show the Artifact description window when clicking on it in the Editor
- add info about 50% retaliation damage to the Blind spell description
- update Hero Movement button
- fix Mine flag rendering on the Adventure Map
- fix a crash in the View World mode for the Editor
- add dialog to choose between Auto Combat and Quick Combat
- fix the project version not being properly displayed in the PSV port of the engine
- fix overlap of the FPS info and popup message in the Editor
- fix selected Ore mine resetting in the Mine placement dialog
- fix the Hideous Mask behavior causing neutral units to never flee
- fix issues with pressed button states on the battle screen
- improve morale UI for the undead army
- update the background image for the PSV port of the engine
- display spell name in the dialog for spell casting error
- remove additional passability marks on the bottom part of tiles
- improve side tile passability logic
- modify Button layout to be similar to the original game
- Android: gracefully handle errors when the system chooser does not start for some reason
- add swap army and swap artifacts to the heroes meeting screen
- expand Text Support mode for New Map selection dialogs
version 1.1.5 (30 December 2024)
- add 3 new variants of the Observation Tower object
- show Monster and Artifact names in the popup dialog of the Editor
@@ -37,6 +37,65 @@
<control>touch</control>
</recommends>
<releases>
<release date="2025-02-15" version="v1.1.6">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.6</url>
<description>
<p>Changes in v1.1.6 (15 February 2025):</p>
<ul>
<li>fix Ultimate Artifact being erased for any action done on a map</li>
<li>fix Editor buttons not being translated</li>
<li>fix an assertion regarding maximum spell points</li>
<li>update the French translation</li>
<li>update the Czech translation</li>
<li>add return to the Main Menu and Play Map buttons to the Editor</li>
<li>replace "max" text with MIN and MAX buttons for integer input dialog</li>
<li>check Loss conditions before Victory conditions</li>
<li>expand the functionality of the Adventure map event</li>
<li>update the Swedish translation</li>
<li>show a proper icon for music and audio settings when they are off</li>
<li>rework rendering of experience indicator</li>
<li>increase the maximum allowed map name length from the original 17 characters to 50</li>
<li>show a range of available values in the input dialog</li>
<li>fix the interface not being updated in time in the Editor</li>
<li>show the total obelisk number while clicking on the Adventure Map object</li>
<li>update the Spanish translation</li>
<li>add a script to extract resources from CD images</li>
<li>fix rendering of text for several checkboxes</li>
<li>display monster count for the Monster object for the Editor</li>
<li>update the Hungarian translation</li>
<li>add more game options for the Editor</li>
<li>use a single button to switch between castle and town in the Editor dialog</li>
<li>make the "Week of Monster" deterministic</li>
<li>fix text rendering for the level-up dialog</li>
<li>display the chosen resource amount in the right-click popup info in the Editor</li>
<li>fix the Main Menu rendering after calling the Settings dialog</li>
<li>add a dialog pop-up when pressing standing horse</li>
<li>add button shine to engine-generated buttons</li>
<li>shorten hero name if name plus level is too long</li>
<li>add Undo and Redo icons in the Editor</li>
<li>show the Artifact description window when clicking on it in the Editor</li>
<li>add info about 50% retaliation damage to the Blind spell description</li>
<li>update Hero Movement button</li>
<li>fix Mine flag rendering on the Adventure Map</li>
<li>fix a crash in the View World mode for the Editor</li>
<li>add dialog to choose between Auto Combat and Quick Combat</li>
<li>fix the project version not being properly displayed in the PSV port of the engine</li>
<li>fix overlap of the FPS info and popup message in the Editor</li>
<li>fix selected Ore mine resetting in the Mine placement dialog</li>
<li>fix the Hideous Mask behavior causing neutral units to never flee</li>
<li>fix issues with pressed button states on the battle screen</li>
<li>improve morale UI for the undead army</li>
<li>update the background image for the PSV port of the engine</li>
<li>display spell name in the dialog for spell casting error</li>
<li>remove additional passability marks on the bottom part of tiles</li>
<li>improve side tile passability logic</li>
<li>modify Button layout to be similar to the original game</li>
<li>Android: gracefully handle errors when the system chooser does not start for some reason</li>
<li>add swap army and swap artifacts to the heroes meeting screen</li>
<li>expand Text Support mode for New Map selection dialogs</li>
</ul>
</description>
</release>
<release date="2024-12-30" version="v1.1.5">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.5</url>
<description>
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/***************************************************************************
* fheroes2: https://github.com/ihhub/fheroes2 *
* Copyright (C) 2020 - 2024 *
* Copyright (C) 2020 - 2025 *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@@ -328,6 +328,7 @@ namespace
"Matt Taylor\n"
"Matthew Pfluger\n"
"Michael Van Wambeke\n"
"Reximus\n"
"Siarzuk Piatrouski\n"
"slvclw\n"
"TechnoCore\n"
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@@ -1,6 +1,6 @@
/***************************************************************************
* fheroes2: https://github.com/ihhub/fheroes2 *
* Copyright (C) 2021 - 2024 *
* Copyright (C) 2021 - 2025 *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@@ -22,7 +22,7 @@
#define MAJOR_VERSION 1
#define MINOR_VERSION 1
#define INTERMEDIATE_VERSION 5
#define INTERMEDIATE_VERSION 6
#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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1.1.5
1.1.6
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