Update several documentation files (#10691)

This commit is contained in:
Ihar Hubchyk
2026-04-27 07:12:53 +08:00
committed by GitHub
parent 88e33a6ce5
commit fe84c85cfd
5 changed files with 12 additions and 17 deletions
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@@ -38,7 +38,7 @@ Initially, the project was developed on [**sourceforge**](https://sourceforge.ne
## Contribution and Development
This repository is a place for everyone. If you want to contribute, please read more to learn [**how you can contribute**](https://github.com/ihhub/fheroes2/wiki/F.A.Q.#q-how-can-i-contribute-to-the-project).
This repository is a place for everyone. If you want to contribute, please read more to learn [**how you can contribute**](https://ihhub.github.io/fheroes2/FAQ.html#q-how-can-i-contribute-to-the-project).
### Developing fheroes2 engine
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@@ -13,13 +13,12 @@ This guide is designed for Linux, MacOS and Windows users. The source files to t
## Where to Get the Tools
You can download the precompiled tools for your operating system (OS) of choice here:
[Windows 32-bit](https://github.com/ihhub/fheroes2/releases/download/fheroes2-windows-x86-SDL2/fheroes2_tools_windows_x86_SDL2.zip)
[Windows 64-bit](https://github.com/ihhub/fheroes2/releases/download/fheroes2-windows-x64-SDL2/fheroes2_tools_windows_x64_SDL2.zip)
[MacOS](https://github.com/ihhub/fheroes2/releases/download/fheroes2-osx-sdl2_dev/fheroes2_tools_macos_x86-64_SDL2.zip)
[Linux Ubuntu 64-bit](https://github.com/ihhub/fheroes2/releases/download/fheroes2-linux-sdl2_dev/fheroes2_tools_ubuntu_x86-64_SDL2.zip)
[Linux Ubuntu ARM 64-bit](https://github.com/ihhub/fheroes2/releases/download/fheroes2-linux-arm-sdl2_dev/fheroes2_tools_ubuntu_arm64_SDL2.zip)
* [Windows 32-bit](https://github.com/ihhub/fheroes2/releases/download/fheroes2-windows-x86-SDL2/fheroes2_tools_windows_x86_SDL2.zip)
* [Windows 64-bit](https://github.com/ihhub/fheroes2/releases/download/fheroes2-windows-x64-SDL2/fheroes2_tools_windows_x64_SDL2.zip)
* [MacOS](https://github.com/ihhub/fheroes2/releases/download/fheroes2-osx-sdl2_dev/fheroes2_tools_macos_x86-64_SDL2.zip)
* [Linux Ubuntu 64-bit](https://github.com/ihhub/fheroes2/releases/download/fheroes2-linux-sdl2_dev/fheroes2_tools_ubuntu_x86-64_SDL2.zip)
* [Linux Ubuntu ARM 64-bit](https://github.com/ihhub/fheroes2/releases/download/fheroes2-linux-arm-sdl2_dev/fheroes2_tools_ubuntu_arm64_SDL2.zip)
Here is a list and short description of the various graphical artist tools:
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@@ -75,7 +75,7 @@ You can download it using the following URLs:
| Windows Version | C++ Package |
| --- | --- |
| For 64-bit x64 fheroes2 builds | [**https://aka.ms/vs/17/release/vc_redist.x64.exe**](https://aka.ms/vs/17/release/vc_redist.x64.exe) |
| for 32-bit x86 fheroes2 builds | [**https://aka.ms/vs/17/release/vc_redist.x86.exe**](https://aka.ms/vs/17/release/vc_redist.x86.exe) |
| For 32-bit x86 fheroes2 builds | [**https://aka.ms/vs/17/release/vc_redist.x86.exe**](https://aka.ms/vs/17/release/vc_redist.x86.exe) |
## macOS
@@ -149,7 +149,7 @@ Once you obtain the fheroes2 executable using any of the options above, you shou
| Installation Method | Destination |
| --- | --- |
| built from source using the [**macOS native app**](#macos-native-app) | `~/Library/Application Support/fheroes2` |
| Built from source using the [**macOS native app**](#macos-native-app) | `~/Library/Application Support/fheroes2` |
| All other cases | `~/.fheroes2` |
* If you don't have a legally purchased copy of the original game, you can download and install the demo version of the original game
@@ -333,8 +333,8 @@ You can download the precompiled binaries of the latest commit (snapshot)
| Platform Version | Release |
|------------------|-----------------------------------------------------------------------------------------------------------|
| Windows x64 SDL2 | [fheroes2-windows-x64-SDL2](https://github.com/ihhub/fheroes2/releases/tag/fheroes2-windows-x64-SDL2) |
| Windows x86 SDL2 | [fheroes2-windows-x86-SDL2](https://github.com/ihhub/fheroes2/releases/tag/fheroes2-windows-x86-SDL2) |
| Windows x64 | [fheroes2-windows-x64-SDL2](https://github.com/ihhub/fheroes2/releases/tag/fheroes2-windows-x64-SDL2) |
| Windows x86 | [fheroes2-windows-x86-SDL2](https://github.com/ihhub/fheroes2/releases/tag/fheroes2-windows-x86-SDL2) |
| macOS x86-64 | [fheroes2-osx-sdl2_dev](https://github.com/ihhub/fheroes2/releases/tag/fheroes2-osx-sdl2_dev) |
| Ubuntu x86-64 | [fheroes2-linux-sdl2_dev](https://github.com/ihhub/fheroes2/releases/tag/fheroes2-linux-sdl2_dev) |
| Ubuntu ARM | [fheroes2-linux-arm-sdl2_dev](https://github.com/ihhub/fheroes2/releases/tag/fheroes2-linux-arm-sdl2_dev) |
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@@ -43,7 +43,7 @@ Initially, the project was developed on [**sourceforge**](https://sourceforge.ne
## Contribution and Development
This repository is a place for everyone. If you want to contribute, please read more to learn [**how you can contribute**](https://github.com/ihhub/fheroes2/wiki/F.A.Q.#q-how-can-i-contribute-to-the-project).
This repository is a place for everyone. If you want to contribute, please read more to learn [**how you can contribute**](https://ihhub.github.io/fheroes2/FAQ.html#q-how-can-i-contribute-to-the-project).
### Developing fheroes2 engine
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@@ -119,9 +119,7 @@ How to [**create a pull request from your fork**](https://docs.github.com/en/pul
The pull request title has to be something human-understandable. This allows the team to quickly identify the purpose of
your work, I.E. "Update the Slovak translation".
<details>
<summary>Pull request restrictions - Please read</summary>
### Pull request restrictions - Please read
The fheroes2 team has set a maximum of 400 total modified lines for any pull request for translations. For contributors wanting to
add translated lines to a new language this has a maximum of 30 total modified lines for that first pull request.
@@ -136,8 +134,6 @@ or less complete, less than this amount can be accepted.
Preferably a pull request should contain a small amount of changes, about 100 lines, all focused on translating a specific part of the game - for
example creature names or castle buildings.
</details>
## Updating PO Templates and Translatable Strings in PO Files
Currently all PO files are automatically updated with new strings after each commit that brings changes to the ingame text. If for whatever reason