NX-Shell/source/textures.cpp

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#include <cstring>
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#include <string>
#include <memory>
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// BMP
#include "libnsbmp.h"
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// GIF
#include <gif_lib.h>
// JPEG
#include <turbojpeg.h>
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// STB
#define STB_IMAGE_IMPLEMENTATION
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#define STBI_NO_BMP
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#define STBI_NO_HDR
#define STBI_NO_JPEG
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#define STBI_NO_PIC
#define STBI_NO_PNG
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#define STBI_ONLY_GIF
#define STBI_ONLY_PNM
#define STBI_ONLY_PSD
#define STBI_ONLY_TGA
#include "stb_image.h"
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// PNG
#include <png.h>
// WEBP
#include <webp/decode.h>
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#include <switch.h>
#include "fs.hpp"
#include "gui.hpp"
#include "imgui_impl_switch.hpp"
#include "log.hpp"
#include "textures.hpp"
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#define BYTES_PER_PIXEL 4
#define MAX_IMAGE_BYTES (48 * 1024 * 1024)
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Tex folder_icon, file_icons[NUM_FILE_ICONS], check_icon, uncheck_icon;
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namespace BMP {
static void *bitmap_create(int width, int height, [[maybe_unused]] unsigned int state) {
/* ensure a stupidly large (>50Megs or so) bitmap is not created */
if ((static_cast<long long>(width) * static_cast<long long>(height)) > (MAX_IMAGE_BYTES/BYTES_PER_PIXEL))
return nullptr;
return std::calloc(width * height, BYTES_PER_PIXEL);
}
static unsigned char *bitmap_get_buffer(void *bitmap) {
assert(bitmap);
return static_cast<unsigned char *>(bitmap);
}
static size_t bitmap_get_bpp([[maybe_unused]] void *bitmap) {
return BYTES_PER_PIXEL;
}
static void bitmap_destroy(void *bitmap) {
assert(bitmap);
std::free(bitmap);
}
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}
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namespace Textures {
typedef enum ImageType {
ImageTypeBMP,
ImageTypeGIF,
ImageTypeJPEG,
ImageTypePNG,
ImageTypeWEBP,
ImageTypeOther
} ImageType;
static Result ReadFile(const char path[FS_MAX_PATH], unsigned char **buffer, s64 &size) {
Result ret = 0;
FsFile file;
if (R_FAILED(ret = fsFsOpenFile(fs, path, FsOpenMode_Read, &file))) {
Log::Error("fsFsOpenFile(%s) failed: 0x%x\n", path, ret);
return ret;
}
if (R_FAILED(ret = fsFileGetSize(&file, &size))) {
Log::Error("fsFileGetSize(%s) failed: 0x%x\n", path, ret);
fsFileClose(&file);
return ret;
}
*buffer = new unsigned char[size];
u64 bytes_read = 0;
if (R_FAILED(ret = fsFileRead(&file, 0, *buffer, static_cast<u64>(size), FsReadOption_None, &bytes_read))) {
Log::Error("fsFileRead(%s) failed: 0x%x\n", path, ret);
fsFileClose(&file);
return ret;
}
if (bytes_read != static_cast<u64>(size)) {
Log::Error("bytes_read(%llu) does not match file size(%llu)\n", bytes_read, size);
fsFileClose(&file);
return -1;
}
fsFileClose(&file);
return 0;
}
static bool Create(unsigned char *data, GLint format, Tex &texture) {
glGenTextures(1, &texture.id);
glBindTexture(GL_TEXTURE_2D, texture.id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // This is required on WebGL for non power-of-two textures
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Same
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// Upload pixels into texture
#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, format, texture.width, texture.height, 0, format, GL_UNSIGNED_BYTE, data);
return true;
}
static bool LoadImageRomfs(const std::string &path, Tex &texture) {
bool ret = false;
png_image image;
std::memset(&image, 0, (sizeof image));
image.version = PNG_IMAGE_VERSION;
if (png_image_begin_read_from_file(&image, path.c_str()) != 0) {
png_bytep buffer;
image.format = PNG_FORMAT_RGBA;
buffer = new png_byte[PNG_IMAGE_SIZE(image)];
if (buffer != nullptr && png_image_finish_read(&image, nullptr, buffer, 0, nullptr) != 0) {
texture.width = image.width;
texture.height = image.height;
ret = Textures::Create(buffer, GL_RGBA, texture);
delete[] buffer;
png_image_free(&image);
}
else {
if (buffer == nullptr)
png_image_free(&image);
else
delete[] buffer;
}
}
return ret;
}
static bool LoadImageBMP(unsigned char **data, s64 &size, Tex &texture) {
bmp_bitmap_callback_vt bitmap_callbacks = {
BMP::bitmap_create,
BMP::bitmap_destroy,
BMP::bitmap_get_buffer,
BMP::bitmap_get_bpp
};
bmp_result code = BMP_OK;
bmp_image bmp;
bmp_create(&bmp, &bitmap_callbacks);
code = bmp_analyse(&bmp, size, *data);
if (code != BMP_OK) {
bmp_finalise(&bmp);
return false;
}
code = bmp_decode(&bmp);
if (code != BMP_OK) {
if ((code != BMP_INSUFFICIENT_DATA) && (code != BMP_DATA_ERROR)) {
bmp_finalise(&bmp);
return false;
}
/* skip if the decoded image would be ridiculously large */
if ((bmp.width * bmp.height) > 200000) {
bmp_finalise(&bmp);
return false;
}
}
texture.width = bmp.width;
texture.height = bmp.height;
bool ret = Textures::Create(static_cast<unsigned char *>(bmp.bitmap), GL_RGBA, texture);
bmp_finalise(&bmp);
return ret;
}
static bool LoadImageGIF(const std::string &path, std::vector<Tex> &textures) {
bool ret = false;
int error = 0;
GifFileType *gif = DGifOpenFileName(path.c_str(), &error);
if (!gif) {
Log::Error("DGifOpenFileName failed: %d\n", error);
return ret;
}
if (DGifSlurp(gif) != GIF_OK) {
Log::Error("DGifSlurp failed: %d\n", gif->Error);
return ret;
}
if (gif->ImageCount <= 0) {
Log::Error("Gif does not contain any images.\n");
return ret;
}
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textures.resize(gif->ImageCount);
// seiken's example code from:
// https://forums.somethingawful.com/showthread.php?threadid=2773485&userid=0&perpage=40&pagenumber=487#post465199820
textures[0].width = gif->SWidth;
textures[0].height = gif->SHeight;
std::unique_ptr<u32[]> pixels(new u32[textures[0].width * textures[0].height]);
for (int i = 0; i < textures[0].width * textures[0].height; ++i)
pixels[i] = gif->SBackGroundColor;
for (int i = 0; i < gif->ImageCount; ++i) {
const SavedImage &frame = gif->SavedImages[i];
bool transparency = false;
unsigned char transparency_byte = 0;
// Delay time in hundredths of a second.
int delay_time = 1;
for (int j = 0; j < frame.ExtensionBlockCount; ++j) {
const ExtensionBlock &block = frame.ExtensionBlocks[j];
if (block.Function != GRAPHICS_EXT_FUNC_CODE)
continue;
// Here's the metadata for this frame.
char dispose = (block.Bytes[0] >> 2) & 7;
transparency = block.Bytes[0] & 1;
delay_time = block.Bytes[1] + (block.Bytes[2] << 8);
transparency_byte = block.Bytes[3];
if (dispose == 2) {
// Clear the canvas.
for (int k = 0; k < textures[0].width * textures[0].height; ++k)
pixels[k] = gif->SBackGroundColor;
}
}
// Colour map for this frame.
ColorMapObject *map = frame.ImageDesc.ColorMap ? frame.ImageDesc.ColorMap : gif->SColorMap;
// Region this frame draws to.
int fw = frame.ImageDesc.Width;
int fh = frame.ImageDesc.Height;
int fl = frame.ImageDesc.Left;
int ft = frame.ImageDesc.Top;
for (int y = 0; y < std::min(textures[0].height, fh); ++y) {
for (int x = 0; x < std::min(textures[0].width, fw); ++x) {
unsigned char byte = frame.RasterBits[x + y * fw];
// Transparent pixel.
if (transparency && byte == transparency_byte)
continue;
// Draw to canvas.
const GifColorType &c = map->Colors[byte];
pixels[fl + x + (ft + y) * textures[0].width] = c.Red | (c.Green << 8) | (c.Blue << 16) | (0xff << 24);
}
}
textures[i].delay = delay_time * 10000000;
textures[i].width = textures[0].width;
textures[i].height = textures[0].height;
// Here's the actual frame, pixels.get() is now a pointer to the 32-bit RGBA
// data for this frame you might expect.
ret = Textures::Create(reinterpret_cast<unsigned char*>(pixels.get()), GL_RGBA, textures[i]);
}
if (DGifCloseFile(gif, &error) != GIF_OK) {
Log::Error("DGifCloseFile failed: %d\n", error);
return false;
}
return true;
}
static bool LoadImageJPEG(unsigned char **data, s64 &size, Tex &texture) {
tjhandle jpeg = tjInitDecompress();
int jpegsubsamp = 0;
tjDecompressHeader2(jpeg, *data, size, &texture.width, &texture.height, &jpegsubsamp);
unsigned char *buffer = new unsigned char[texture.width * texture.height * 3];
tjDecompress2(jpeg, *data, size, buffer, texture.width, 0, texture.height, TJPF_RGB, TJFLAG_FASTDCT);
bool ret = Textures::Create(buffer, GL_RGB, texture);
tjDestroy(jpeg);
delete[] buffer;
return ret;
}
static bool LoadImageOther(unsigned char **data, s64 &size, Tex &texture) {
unsigned char *image = stbi_load_from_memory(*data, size, &texture.width, &texture.height, nullptr, STBI_rgb_alpha);
bool ret = Textures::Create(image, GL_RGBA, texture);
return ret;
}
static bool LoadImagePNG(unsigned char **data, s64 &size, Tex &texture) {
bool ret = false;
png_image image;
std::memset(&image, 0, (sizeof image));
image.version = PNG_IMAGE_VERSION;
if (png_image_begin_read_from_memory(&image, *data, size) != 0) {
png_bytep buffer;
image.format = PNG_FORMAT_RGBA;
buffer = new png_byte[PNG_IMAGE_SIZE(image)];
if (buffer != nullptr && png_image_finish_read(&image, nullptr, buffer, 0, nullptr) != 0) {
texture.width = image.width;
texture.height = image.height;
ret = Textures::Create(buffer, GL_RGBA, texture);
delete[] buffer;
png_image_free(&image);
}
else {
if (buffer == nullptr)
png_image_free(&image);
else
delete[] buffer;
}
}
return ret;
}
static bool LoadImageWEBP(unsigned char **data, s64 &size, Tex &texture) {
*data = WebPDecodeRGBA(*data, size, &texture.width, &texture.height);
bool ret = Textures::Create(*data, GL_RGBA, texture);
return ret;
}
ImageType GetImageType(const std::string &filename) {
std::string ext = FS::GetFileExt(filename);
if (!ext.compare(".BMP"))
return ImageTypeBMP;
else if (!ext.compare(".GIF"))
return ImageTypeGIF;
else if ((!ext.compare(".JPG")) || (!ext.compare(".JPEG")))
return ImageTypeJPEG;
else if (!ext.compare(".PNG"))
return ImageTypePNG;
else if (!ext.compare(".WEBP"))
return ImageTypeWEBP;
return ImageTypeOther;
}
bool LoadImageFile(const char path[FS_MAX_PATH], std::vector<Tex> &textures) {
bool ret = false;
// Resize to 1 initially. If the file is a GIF it will be resized accordingly.
textures.resize(1);
ImageType type = Textures::GetImageType(path);
if (type == ImageTypeGIF)
ret = Textures::LoadImageGIF(path, textures);
else {
unsigned char *data = nullptr;
s64 size = 0;
if (R_FAILED(Textures::ReadFile(path, &data, size))) {
delete[] data;
return ret;
}
switch(type) {
case ImageTypeBMP:
ret = Textures::LoadImageBMP(&data, size, textures[0]);
break;
case ImageTypeJPEG:
ret = Textures::LoadImageJPEG(&data, size, textures[0]);
break;
case ImageTypePNG:
ret = Textures::LoadImagePNG(&data, size, textures[0]);
break;
case ImageTypeWEBP:
ret = Textures::LoadImageWEBP(&data, size, textures[0]);
break;
default:
ret = Textures::LoadImageOther(&data, size, textures[0]);
break;
}
delete[] data;
}
return ret;
}
void Init(void) {
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const std::string paths[NUM_FILE_ICONS] {
"romfs:/file.png",
"romfs:/archive.png",
"romfs:/image.png",
"romfs:/text.png"
};
bool image_ret = Textures::LoadImageRomfs("romfs:/folder.png", folder_icon);
IM_ASSERT(image_ret);
image_ret = Textures::LoadImageRomfs("romfs:/check.png", check_icon);
IM_ASSERT(image_ret);
image_ret = Textures::LoadImageRomfs("romfs:/uncheck.png", uncheck_icon);
IM_ASSERT(image_ret);
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for (int i = 0; i < NUM_FILE_ICONS; i++) {
bool ret = Textures::LoadImageRomfs(paths[i], file_icons[i]);
IM_ASSERT(ret);
}
}
void Free(Tex *texture) {
//glDeleteTextures(1, &texture->id);
}
void Exit(void) {
// for (int i = 0; i < NUM_FILE_ICONS; i++)
// glDeleteTextures(1, &file_icons[i].id);
// glDeleteTextures(1, &uncheck_icon.id);
// glDeleteTextures(1, &check_icon.id);
// glDeleteTextures(1, &folder_icon.id);
}
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}