1677 Commits

Author SHA1 Message Date
Sam Lantinga
2c19f77a0f Added instructions for copying SDL_config.h
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2006-05-02 15:18:07 +00:00
Sam Lantinga
5a7107c1e0 Updated OS/2 project files
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2006-05-02 03:06:33 +00:00
Sam Lantinga
083bef0d9c Yeah, that's what I meant. :)
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2006-05-01 23:13:16 +00:00
Sam Lantinga
0526b1fc8a Using the SDL C runtime functions
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2006-05-01 11:07:04 +00:00
Sam Lantinga
d8aace2ce7 Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently
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2006-05-01 07:23:46 +00:00
Sam Lantinga
1a4e90b856 Date: Sun, 30 Apr 2006 14:20:05 +1000
From: Rob
Subject: [SDL] SDL pre-release

OpenGL fails on the zipped pre-release source accessible from
http://www.libsdl.org/svn.php.

Appears to be following lines in sdl_wing.c (lines 341-345):

wglext = (const char *)this->glGetString(GL_EXTENSIONS);
    if ( !SDL_strstr(wglext, "WGL_EXT_swap_control") ) {
        this->gl_data->wglSwapIntervalEXT = NULL;
        this->gl_data->wglGetSwapIntervalEXT = NULL;
    }

glGetString is a null pointer, as are other gl function pointers, so call
fails.  Never looked at sdl source before, so no further than that as yet.

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2006-05-01 07:15:35 +00:00
Sam Lantinga
c3d59105d9 SDL_dummy_main.c:12: warning: ISO C does not allow extra â;â outside of a function
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2006-05-01 06:41:17 +00:00
Sam Lantinga
27fdaa8880 SDL_sysjoystick.c:983: warning: 'return' with a value, in function returning void
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2006-05-01 06:40:00 +00:00
Patrice Mandin
39b3be9d6b Declare volatile variables modified by interrupt routines
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2006-04-30 21:01:25 +00:00
Sam Lantinga
d257f80e54 Removed redundant rm
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2006-04-30 16:53:40 +00:00
Sam Lantinga
46eecc57a6 We want to wrap HAVE_ALLOCA_H, not HAVE_ALLOCA. :)
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2006-04-30 08:57:02 +00:00
Sam Lantinga
85028a30ad ------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] -------
Created an attachment (id=106) [edit]
Patch for src/joystick/win32/SDL_mmjoystick.c

I am not even a Windows user, so take the following with a grain of salt:

SDL_mmjoystick.c  has a function GetJoystickName which obtains the joystick
name by looking at the registry. The way it does that seems very fishy to me.
Namely, it uses the parameter "index" to construct a registry value name (BTW,
those variables used in the code are really badly named). The value of "index"
in turn equals the current value of "numdevs", as called from
SDL_SYS_JoystickInit.

I read through the MSDN docs at
<http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp>,
and I believe the simple fix is to replace line 183 of said file
  SYS_JoystickName[numdevs] = GetJoystickName(numdevs, joycaps.szRegKey);
by the following:
  SYS_JoystickName[numdevs] = GetJoystickName(SYS_JoystickID[i],
joycaps.szRegKey);

However, that is only *hiding* the real issue. Problem is, the list of
joysticks as returned by windows may contains "gaps", and the code deals
incorrectly with that. Namely those gaps occur if joysticks are
removed/(re)added, as the reporter observed.

The attached patch fixes this and another (off-by-one) issue in the code. But
since I have no Windows machine, I can't even test-compile it, so use with
caution.

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2006-04-29 20:22:31 +00:00
Sam Lantinga
2efcd9c6dc --HG--
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2006-04-29 17:56:06 +00:00
Sam Lantinga
41c2e03aa4 Disable the XRandR extension by default, since KDE maximizes windows which are larger than the new resolution, and then doesn't restore their size and positition when the old resolution is restored.
The extension can be enabled with the environment variable SDL_VIDEO_X11_XRANDR=1

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2006-04-29 17:54:32 +00:00
Sam Lantinga
ff8de4f06a Only use -fvisibility=hidden if SDL will define some symbols as available. :)
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2006-04-29 04:08:40 +00:00
Sam Lantinga
f573eff4b8 [From Sam]
> BTW, when setting up parallel make, I usually use # cpus + 1, so a compile is
> running while disk access is going for another.

[From Ryan]
My experience is that this works well on Linux, but is actually slower on
PowerPC Mac OS X...not sure if that's an architecture issue or a scheduler
issue, though, and haven't tried it on Intel Mac OS X.

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2006-04-28 05:46:07 +00:00
Sam Lantinga
7d07e3b48d Future proof C++ code
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2006-04-28 05:43:58 +00:00
Sam Lantinga
4422ede0bd Fixed bug #206, fatbuild.sh works flawlessly on Intel Macs
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2006-04-28 05:38:06 +00:00
Ryan C. Gordon
12d7c190c2 fatbuild fixes:
- A change to define CXX in fatbuild, which comforts the configure script a little, even if we don't use C++ anywhere.
- Some code to see how many CPU cores exist and parallelize make across them.
- CFLAGS that apply to both archs are specified seperately (-O3, -pipe, etc)
- -fvisibility=hidden for the gcc4 builds
- a "clean", "clean-ppc" and "clean-x86" command
- Fix to SDL_config_macosx.h for the HAVE_ALLOCA_H thing.

Now builds on an Intel Mac.

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2006-04-27 11:18:03 +00:00
Sam Lantinga
42d0cb5f28 Fixed bug #101
If we lose focus at all, unlock the mouse.

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2006-04-27 10:44:43 +00:00
Sam Lantinga
592d2604d0 Trying to fix fatbuild.sh on intel
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2006-04-27 10:21:54 +00:00
Sam Lantinga
5deaddd7c3 Fixed compile errors on Mac OS X
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2006-04-27 09:08:44 +00:00
Sam Lantinga
37adc6aae8 Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.

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2006-04-27 08:39:51 +00:00
Sam Lantinga
b32d3f9c24 Implemented bug #2, 117:
Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?

The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt

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2006-04-27 07:59:16 +00:00
Ryan C. Gordon
f1c75141ad Info on Subversion repository access.
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2006-04-26 23:17:39 +00:00
Sam Lantinga
a0fa14aca9 subversion conversion complete!
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2006-04-26 20:30:11 +00:00
Sam Lantinga
6c75fac19f Whoops, you can't use Project Builder anymore...
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2006-04-22 19:50:23 +00:00
Sam Lantinga
adbae20f5a Added info about fatbuild.sh
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2006-04-22 19:49:37 +00:00
Sam Lantinga
d3375d8aba Mac OS X fat build works! :)
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2006-04-22 19:17:14 +00:00
Sam Lantinga
3f4bc2bbd7 Date: Thu, 20 Apr 2006 10:13:34 +0200
From: Julien Lecomte
Subject: [SDL] sdl-config

I've noticed that `sdl-config' usage reports that --static-libs is
available even when it's not.
I've modified the 'sdl-config.in' file so that it no longer reports
'--static-libs' if SDL was compiled with --disable-static.
I didn't change --disable-shared behavior.

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2006-04-20 16:33:51 +00:00
Sam Lantinga
f893c5177e I think this is it...
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2006-04-19 03:49:57 +00:00
Sam Lantinga
99861e398e *** empty log message ***
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2006-04-17 14:27:47 +00:00
Sam Lantinga
0923d2b9fc Added a note so I remember what the heck I was doing later. :)
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2006-04-17 07:03:13 +00:00
Sam Lantinga
0416307588 More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles.  Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.

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2006-04-17 06:47:23 +00:00
Sam Lantinga
a4f336faee Fixed bug #189
Clip the overlay destination rectangle to the screen area on X11

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2006-04-17 05:38:33 +00:00
Sam Lantinga
fccd61bcf4 Fixed bug #197
On servers with the composite extension enabled, visuals with 32-bit depth
have an alpha mask.  This is pretty neat, but SDL needs a bit more work to
handle these properly, so for now, we'll just use 24 bit depth visuals.

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2006-04-17 04:54:08 +00:00
Sam Lantinga
8a7b961a28 Use the MAKE variable when available
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2006-04-17 03:58:29 +00:00
Sam Lantinga
859b58d1d6 Whoops, need the actual flags here
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2006-04-17 03:37:30 +00:00
Sam Lantinga
4b9dfebabd Miscellaneous Mac OS X fixes
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2006-04-17 03:34:28 +00:00
Sam Lantinga
ca1aba099a Date: Fri, 31 Mar 2006 18:28:55 -0500
From: Mike Frysinger
Subject: [SDL] [patch] touchup configure --help output

the current output includes a lot of "default=yes" stuff in it ... except that
it lacks the [] around it

patch attached to fix the situation

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2006-04-14 06:03:09 +00:00
Sam Lantinga
1920fbcb79 A script to build a fat version of the SDL library... completely untested!
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2006-04-14 05:43:04 +00:00
Sam Lantinga
2072cdd857 Make sure code is only compiled if the appropriate subsystem is enabled
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2006-04-14 04:46:47 +00:00
Sam Lantinga
a5e03023d5 Don't hardcode the output directory
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2006-04-14 03:56:31 +00:00
Sam Lantinga
ee42a1018d From Anders F Bj�rklund:
Updated the MPW makefiles ("SDL.make", "SDLtest.make")
by adding the new "dummy" and "disk" directories/files.

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2006-04-14 03:24:01 +00:00
Sam Lantinga
a56f361892 Don't check dlopen on Mac OS X, to retain 10.2 compatibility
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2006-04-13 15:36:27 +00:00
Sam Lantinga
50f2cfc3c2 Fixed MacOS X and Solaris detection
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2006-04-13 14:59:34 +00:00
Sam Lantinga
1f2f61915e Fixed compile error
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2006-04-13 14:27:58 +00:00
Sam Lantinga
9568645775 Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.

- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".

- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).

- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):

* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):

Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).

* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)

- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.

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2006-04-13 14:17:48 +00:00
Sam Lantinga
7a15c646b5 Fixed bug #185
The SDL platform header shouldn't dictate the OS target API for other
applications.  The build system should define the target API for building
SDL internally.

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2006-04-13 14:14:06 +00:00
Sam Lantinga
458c2abbc5 Fixed bug #179
SDL_SemValue() always returns 0. That's because the underlying POSIX
sem_getvalue() is implemented as a noop in Mac OS X. Apart from that,
semaphores do work properly (at least according to test/testsem), so I'm not
sure if this is worth fixing at all.

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2006-04-13 14:04:13 +00:00