at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
--HG--
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From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
--HG--
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From: Max Horn <max@quendi.de>
Subject: New patch for OS X
Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments.
* fixes the activation issues, which also caused the window to be
always drawn like an inactive. The close/minimize widgets now are
animated properly, too.
* the menu items are automatically adjusted to use the app name
instead of just "SDL App". I did this so that we really can use one
central SDLMain.nib file, w/o requiring developers to make a copy of
it and adjust it.
* libSDLMain now contains the proper cocoa code, not as before the
carbon code. This means apps no longer have to carry a copy of
SDLMain.m/SDLMain.h
* revamped configure.in to properly build a Cocoa/Quartz SDL lib, not
a Carbon based SDL lib
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From: "Mike Gorchak" <mike@malva.com.ua>
Subject: Patches for QNX RtP
Here my patch for QNX RtP/Photon for SDL-1.2.
Detailed description of my changes:
SDL/configure.in:
If Photon detected declare define ENABLE_PHOTON.
SDL/src/video/SDL_sysvideo.h:
Added extern to ph_bootstrap.
SDL/src/video/SDL_video.c:
Added ph_bootstrap to bootstrap array.
SDL/src/video/photon/SDL_ph_events.c:
Declare DISABLE_X11 if compiled for Photon.
SDL/src/video/photon/SDL_ph_image.c:
Fixed segment violation on exit. Please update BUGS file.
SDL/src/video/photon/SDL_ph_video.c:
1. Enabling window manager.
2. Added to device capabilities Photon Window Manager functions:
SetCaption and IconifyWindow.
3. Renamed X11_bootstrap to ph_bootstrap.
4. Removed SEGFAULT termination of programs if Photon not available.
SDL/src/video/photon/SDL_ph_wm.c:
1. Declare DISABLE_X11 if compiled for Photon.
2. Added ph_SetCaption and ph_IconifyWindow code. (Thanks to
'phearbear' for iconify window source).
3. Some stubers for other wm functions.
Thanks !
----------------------------
Mike Gorchak
CJSC Malva
System Programmer
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