Sam Lantinga
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3b997f233d
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Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401959
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2006-07-18 07:49:51 +00:00 |
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Sam Lantinga
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d5d8761b60
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Streamlined the API a bit and optimized the software renderer.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401952
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2006-07-15 09:46:36 +00:00 |
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Sam Lantinga
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e920af3d1b
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Yay! D3D renderer works!
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401949
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2006-07-14 07:41:16 +00:00 |
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Sam Lantinga
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5877021286
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401948
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2006-07-14 06:40:53 +00:00 |
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Sam Lantinga
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0f030a1802
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
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2006-07-10 21:04:37 +00:00 |
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