SDL2 for PSP
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Sam Lantinga 7200c21d78 Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40512
2002-10-05 22:22:42 +00:00
docs Updated from the SDL Documentation Project 2001-09-14 02:41:09 +00:00
include Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
src Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz 2002-10-05 22:22:42 +00:00
test Fixed a crash bug in checkkeys.c (thanks John!) 2002-09-16 06:21:23 +00:00
.cvsignore Initial revision 2001-04-26 16:45:43 +00:00
acinclude.m4 Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
autogen.sh *** empty log message *** 2002-04-13 14:44:33 +00:00
Borland.html Updated the Borland C++ projects (thanks Dominique!) 2002-08-24 16:15:37 +00:00
Borland.zip Updated the Borland C++ projects (thanks Dominique!) 2002-08-24 16:15:37 +00:00
BUGS Date: Sat, 1 Jun 2002 17:56:45 -0500 2002-06-01 23:05:05 +00:00
config.guess Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
config.sub Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
configure.in Date: Tue, 27 Aug 2002 16:14:11 +0200 2002-08-31 04:06:37 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Updated the credits 2002-08-25 02:05:24 +00:00
CWprojects.sea.bin Updated MacOS projects with "enums as int" build option 2002-09-01 19:34:01 +00:00
docs.html Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz 2002-10-05 22:22:42 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL Updated mailing list information 2001-12-14 12:46:15 +00:00
install-sh Initial revision 2001-04-26 16:45:43 +00:00
ltconfig Fixed building Windows DLL with latest native Cygwin tools 2002-08-17 17:21:04 +00:00
ltmain.sh *** empty log message *** 2002-06-08 19:33:48 +00:00
Makefile.am Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
Makefile.dc Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
missing Initial revision 2001-04-26 16:45:43 +00:00
mkinstalldirs Initial revision 2001-04-26 16:45:43 +00:00
MPWmake.sea.bin Updated MacOS projects with "enums as int" build option 2002-09-01 19:34:01 +00:00
PBProjects.tar.gz Date: Sun, 25 Aug 2002 09:46:54 -0400 2002-08-25 16:25:37 +00:00
README *** empty log message *** 2002-10-05 20:26:34 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.DC Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX *** empty log message *** 2001-11-02 18:12:52 +00:00
README.MiNT Added Atari audio support (thanks Patrice!) 2002-06-10 20:42:53 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.QNX Date: Wed, 22 May 2002 22:30:58 +0300 2002-05-28 19:31:32 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.WinCE Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
sdl-config.in The portable way of including SDL is #include "SDL.h" 2002-09-09 05:28:06 +00:00
sdl.m4 Fixed path problem with sdl.m4 macro file 2002-09-09 05:12:32 +00:00
SDL.spec.in *** empty log message *** 2002-05-31 04:45:46 +00:00
strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-08-18 10:33:55 +00:00
VisualC.html *** empty log message *** 2002-05-19 18:52:25 +00:00
VisualC.zip *** empty log message *** 2002-04-13 23:57:03 +00:00
VisualCE.zip Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
WhatsNew Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) 2002-08-19 18:09:44 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, Eiffel, Java, ML, Perl, PHP,
Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX.  The code contains support
for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS,
but these are not yet officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)