SDL2 for PSP
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2013-03-08 10:09:51 -08:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Fixes AndroidManifest comment, Android API level 10 = Android 2.3.3 2013-03-04 10:39:21 -03:00
build-scripts Workaround for NVIDIA bug in glXSwapIntervalEXT. 2013-02-11 17:02:13 -08:00
cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
debian We don't need no stinking pre-release version number! 2013-02-17 23:39:25 -08:00
include Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization. 2013-03-08 10:09:51 -08:00
src Don't re-read the hints when opening the game controller. Instead use SDL_GameControllerAddMapping() to add hints after initialization. 2013-03-08 10:09:51 -08:00
test Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
VisualC Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile. 2013-03-03 22:08:00 -08:00
Xcode Generate debug info for all configurations on all platforms 2013-02-27 11:39:38 -08:00
Xcode-iOS Removed SDL_input.h from various projects 2013-02-19 05:46:51 -08:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Added new tests to the .hgignore file 2013-03-03 22:06:27 -08:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro
aclocal.m4 We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android. 2012-09-23 01:37:44 -07:00
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
BUGS
CMakeLists.txt Replaced Gnome screensaver hack with D-Bus messages to org.gnome.ScreenSaver. 2012-12-28 03:46:55 -05:00
configure Adds some required CFLAGS and LDFLAGS for the iOS platform 2013-03-04 10:33:48 -03:00
configure.in Adds some required CFLAGS and LDFLAGS for the iOS platform 2013-03-04 10:33:48 -03:00
COPYING Happy New Year! 2013-02-15 08:47:44 -08:00
CREDITS
INSTALL Updated documentation with info about the wiki 2013-02-14 15:56:33 -08:00
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in The input API was never implemented, so removing it before release. 2013-02-19 05:39:19 -08:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README Updated documentation with info about the wiki 2013-02-14 15:56:33 -08:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android README.android updates regarding the use of dirty rectangles rendering technique 2013-03-08 11:30:25 -03:00
README.cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
README.DirectFB Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iOS Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
README.MacOSX
README.pandora Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README.Platforms Updated the Android project template and README.android 2012-11-02 02:37:49 -07:00
README.Porting
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.WinCE Removed Windows CE support from SDL 2.0. 2012-09-15 10:59:39 -04:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Updated macro comment 2013-02-15 15:22:12 -08:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Test commit. Adding space to TODO.. 2012-10-11 09:44:59 -07:00
VisualC.html
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)