SDL2 for PSP
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Sam Lantinga a12335985b Help with cross-compiling
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40453
2002-08-19 18:33:29 +00:00
docs Updated from the SDL Documentation Project 2001-09-14 02:41:09 +00:00
include Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) 2002-08-19 18:09:44 +00:00
src Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) 2002-08-19 18:09:44 +00:00
test *** empty log message *** 2002-06-13 21:40:18 +00:00
.cvsignore Initial revision 2001-04-26 16:45:43 +00:00
acinclude.m4 Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
autogen.sh *** empty log message *** 2002-04-13 14:44:33 +00:00
Borland.zip David Snopek added Borland compiler support 2002-02-13 17:45:24 +00:00
BorlandC.html David Snopek added Borland compiler support 2002-02-13 17:45:24 +00:00
BUGS Date: Sat, 1 Jun 2002 17:56:45 -0500 2002-06-01 23:05:05 +00:00
config.guess Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
config.sub Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
configure.in Updated configure.in for automake 1.6.2 2002-08-17 16:58:31 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Added initial support for Atari (thanks Patrice!) 2002-02-17 19:54:28 +00:00
CWprojects.sea.bin Re-added files in binary form 2001-06-16 01:03:49 +00:00
docs.html Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) 2002-08-19 18:09:44 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL Updated mailing list information 2001-12-14 12:46:15 +00:00
install-sh Initial revision 2001-04-26 16:45:43 +00:00
ltconfig Fixed building Windows DLL with latest native Cygwin tools 2002-08-17 17:21:04 +00:00
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Makefile.am Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
missing Initial revision 2001-04-26 16:45:43 +00:00
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README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
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README.MiNT Added Atari audio support (thanks Patrice!) 2002-06-10 20:42:53 +00:00
README.NanoX Added initial support for Nano-X (thanks Hsieh-Fu!) 2001-05-11 01:13:35 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.QNX Date: Wed, 22 May 2002 22:30:58 +0300 2002-05-28 19:31:32 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.WinCE Initial revision 2001-04-26 16:45:43 +00:00
sdl-config.in Removed the API changes to preserve SDL 1.2 stability 2002-03-06 11:05:47 +00:00
sdl.m4 Help with cross-compiling 2002-08-19 18:33:29 +00:00
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strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-08-18 10:33:55 +00:00
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WhatsNew Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) 2002-08-19 18:09:44 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, Eiffel, ML, Perl, and Python. 

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX.  The code contains support
for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS,
but these are not yet officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)