SDL2 for PSP
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Sam Lantinga e2adaf166a Fixed bug #968
Andrey      2010-03-07 07:57:14 PST

mingw32ce-build small fix
2010-03-10 15:07:20 +00:00
acinclude A better solution to making the default build optimization -O3 2009-10-11 10:38:38 +00:00
build-scripts Changed revision details to be a string (an hg changeset) instead of an int. 2010-02-28 02:07:40 -05:00
include Fixed bug #961 2010-03-09 06:07:48 +00:00
src Fixed bug #943 2010-03-10 15:02:58 +00:00
test Changed revision details to be a string (an hg changeset) instead of an int. 2010-02-28 02:07:40 -05:00
VisualC Fixed building under Visual Studio 2010-01-15 20:05:49 +00:00
VisualCE
Xcode Added Xcode-iPhoneOS to make dist 2010-01-19 05:31:16 +00:00
Xcode-iPhoneOS Fixed compilation on iPhone 2010-01-21 16:12:24 +00:00
.hgignore Made an .hgignore to mostly match old svn:ignore properties. 2010-02-28 02:06:47 -05:00
.hgtags update tags 2010-02-28 09:56:32 +00:00
.indent.pro
autogen.sh gcc can't generate dependencies for a file that doesn't exist, so first create SDL_revision.h 2009-10-11 06:42:20 +00:00
Borland.html
Borland.zip
BUGS
configure.in Fixed bug #968 2010-03-10 15:07:20 +00:00
COPYING
CREDITS
INSTALL Added svn checkout install step 2009-12-14 23:43:57 +00:00
Makefile.ds First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Makefile.in Fixed bug #928 2010-01-24 21:13:33 +00:00
Makefile.minimal
Makefile.pandora
Makefile.wiz Scott to slouken 2009-11-17 04:53:15 +00:00
NOTES
README
README-SDL.txt
README.BeOS
README.DirectFB
README.HG Changed the Subversion README to Mercurial. 2010-02-28 03:23:07 -05:00
README.iphoneos Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
README.MacOSX
README.pandora
README.Porting
README.PS3
README.QNX
README.RISCOS
README.Watcom Fixed bug #818 2009-12-15 20:11:29 +00:00
README.WinCE
sdl-config.in
sdl.m4 pkg-config replaced sdl-config in these cases. 2009-10-11 07:12:24 +00:00
sdl.pc.in
SDL.spec.in Fixed bug #928 2010-01-24 21:13:33 +00:00
TODO Migrated most of the TODO list to the SDL 1.3 Roadmap wiki 2010-02-01 02:52:19 +00:00
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip Fixed bug #818 2009-12-15 20:11:29 +00:00
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)