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https://github.com/joel16/VitaShell.git
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ee7060cdc1
* Add Suppot for PlayStation Mobile games in "Refresh Livearea" * Add support for PlayStation Mobile games to "Refresh Livearea" (and my credits ofc-) * Switched to vitasdk provied structs * Add files via upload
42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
/*
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VitaShell
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Copyright (C) 2015-2018, TheFloW
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PACKAGE_INSTALLER_H__
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#define __PACKAGE_INSTALLER_H__
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#define ntohl __builtin_bswap32
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#define PACKAGE_DIR "ux0:data/pkg"
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#define HEAD_BIN PACKAGE_DIR "/sce_sys/package/head.bin"
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typedef struct {
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char *file;
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} InstallArguments;
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int promoteApp(const char *path);
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int promotePsm(const char *path, const char *titleid);
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int deleteApp(const char *titleid);
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int checkAppExist(const char *titleid);
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int makeHeadBin();
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int installPackage(const char *file);
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int install_thread(SceSize args_size, InstallArguments *args);
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#endif
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