VitaShell/package_installer.h
Bluzume ee7060cdc1 Add Support for PlayStation Mobile games in "Refresh Livearea" (#557)
* Add Suppot for PlayStation Mobile games in "Refresh Livearea"

* Add support for PlayStation Mobile games to "Refresh Livearea"

(and my credits ofc-)

* Switched to vitasdk provied structs

* Add files via upload
2020-01-15 19:54:36 +01:00

42 lines
1.2 KiB
C

/*
VitaShell
Copyright (C) 2015-2018, TheFloW
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PACKAGE_INSTALLER_H__
#define __PACKAGE_INSTALLER_H__
#define ntohl __builtin_bswap32
#define PACKAGE_DIR "ux0:data/pkg"
#define HEAD_BIN PACKAGE_DIR "/sce_sys/package/head.bin"
typedef struct {
char *file;
} InstallArguments;
int promoteApp(const char *path);
int promotePsm(const char *path, const char *titleid);
int deleteApp(const char *titleid);
int checkAppExist(const char *titleid);
int makeHeadBin();
int installPackage(const char *file);
int install_thread(SceSize args_size, InstallArguments *args);
#endif