ee7060cdc1
* Add Suppot for PlayStation Mobile games in "Refresh Livearea" * Add support for PlayStation Mobile games to "Refresh Livearea" (and my credits ofc-) * Switched to vitasdk provied structs * Add files via upload |
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---|---|---|
audio | ||
l10n | ||
libmad | ||
minizip | ||
modules | ||
pkg/sce_sys | ||
release | ||
resources | ||
updater | ||
.editorconfig | ||
.gitignore | ||
adhoc_dialog.c | ||
adhoc_dialog.h | ||
archive.c | ||
archive.h | ||
audioplayer.c | ||
audioplayer.h | ||
bm.c | ||
bm.h | ||
browser.c | ||
browser.h | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
config.c | ||
config.h | ||
context_menu.c | ||
context_menu.h | ||
coredump.c | ||
coredump.h | ||
elf.c | ||
elf.h | ||
file.c | ||
file.h | ||
hex.c | ||
hex.h | ||
ime_dialog.c | ||
ime_dialog.h | ||
init.c | ||
init.h | ||
io_process.c | ||
io_process.h | ||
language.c | ||
language.h | ||
LICENSE | ||
main_context.c | ||
main_context.h | ||
main.c | ||
main.h | ||
makezip.c | ||
makezip.h | ||
message_dialog.c | ||
message_dialog.h | ||
netcheck_dialog.c | ||
netcheck_dialog.h | ||
network_download.c | ||
network_download.h | ||
network_update.c | ||
network_update.h | ||
package_installer.c | ||
package_installer.h | ||
pfs.c | ||
pfs.h | ||
photo.c | ||
photo.h | ||
property_dialog.c | ||
property_dialog.h | ||
psarc.c | ||
psarc.h | ||
qr.c | ||
qr.h | ||
README.md | ||
refresh.c | ||
refresh.h | ||
rif.c | ||
rif.h | ||
settings.c | ||
settings.h | ||
sfo.c | ||
sfo.h | ||
sha1.c | ||
sha1.h | ||
sqlite3.c | ||
sqlite3.h | ||
strnatcmp.c | ||
strnatcmp.h | ||
text.c | ||
text.h | ||
theme.c | ||
theme.h | ||
uncommon_dialog.c | ||
uncommon_dialog.h | ||
usb.c | ||
usb.h | ||
utils.c | ||
utils.h | ||
vitashell_config.h | ||
vitashell_error.h |
VitaShell
VitaShell is an alternative replacement of the PS Vita's LiveArea. It offers you a file manager, package installer, built-in FTP and much more. This homebrew was an entry of the Revitalize PS Vita homebrew competition and won the first prize. HENkaku's molecularShell is also based on VitaShell.
Changelog
See CHANGELOG.md
How to use an USB flash drive as Memory Card on a PS TV
- Format your USB flash drive as exFAT or FAT32.
- Launch VitaShell and press
▲
in thehome
section. - Select
Mount uma0:
and attach your USB flash drive. You can now copy stuff from/to your USB stick. - Once
uma0:
is listed under the partitions, press▲
again and chooseMount USB ux0:
. This will copy important apps like VitaShell, molecularShell, and other files. - Your USB flash drive is now acting as a Memory Card.
- To sync all your apps on your USB flash drive, press
▲
and chooseRefresh livearea
. This will NOT refresh PSP games. - If you wish to revert the patch, press
▲
and selectUmount USB ux0:
. - Note that this patch is only temporary and you need to redo the procedure everytime you launch your PS TV.
Customization
You can customize those files:
File | Note |
---|---|
colors.txt | All colors adjustable |
archive_icon.png | Archive icon |
audio_icon.png | Audio icon |
battery.png | Battery border icon |
battery_bar_charge.png | Charging battery bar |
battery_bar_green.png | Green battery bar |
battery_bar_red.png | Red battery bar |
bg_audioplayer.png | Background for audio player |
bg_browser.png | Background for file browser |
bg_hexeditor.png | Background for hex editor |
bg_photoviewer.png | Background for photo viewer |
bg_texteditor.png | Background for text editor |
context.png | Context menu image (Can be any size. Suggestion: It will look great if you add alpha channel to your image) |
context_more.png | Context menu more image (Can be any size. Suggestion: It will look great if you add alpha channel to your image) |
cover.png | Default album cover |
dialog.png | Dialog menu image (Can be any size. This image file will be stretched by VitaShell to fit the dialog box. Suggestion: Don't use motives, as it will not look good with wrong proportion) |
fastforward.png | Fastforward icon |
fastrewind.png | Fastrewind icon |
file_icon.png | File icon |
folder_icon.png | Folder icon |
ftp.png | FTP icon |
image_icon.png | Image icon |
pause.png | Pause icon |
play.png | Play icon |
settings.png | Settings icon |
sfo_icon.png | SFO icon |
text_icon.png | Text icon |
wallpaper.png | Wallpaper |
Theme setting: VitaShell will load the theme that is set in ux0:VitaShell/theme/theme.txt
(THEME_NAME = "YOUR_THEME_NAME"
)
General info: You don't need to have all these files in your custom theme, if one of them is missing, the default image file will be loaded instead.
Dialog and context image: If these files are not available, the colors DIALOG_BG_COLOR
and CONTEXT_MENU_COLOR
from colors.txt
will be used instead.
Multi-language
Put your language file at ux0:VitaShell/language/x.txt
, where the file must be UTF-8 encoded and x
is one of the language listed below:
- japanese
- english_us
- french
- spanish
- german
- italian
- dutch
- portuguese
- russian
- korean
- chinese_t
- chinese_s
- finnish
- swedish
- danish
- norwegian
- polish
- portuguese_br
- turkish
VitaShell does automatically load the language that matches to the current system language.
If your system language is for example french, it will load from ux0:VitaShell/language/french.txt
.
Languages files are available in the l10n
folder of this repository.
Building
Install vitasdk and build VitaShell using:
mkdir build && cd build && cmake .. && make
Credits
- Team Molecule for HENkaku
- xerpi for ftpvitalib and vita2dlib
- wololo for the Revitalize contest
- sakya for Lightmp3
- Everybody who contributed on vitasdk