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A simple, fast, light-weight 2D graphics library for PSP.
sample | ||
.gitignore | ||
CHANGELOG | ||
Doxyfile | ||
glib2d.c | ||
glib2d.h | ||
LICENSE | ||
Makefile | ||
README.md |
Introduction
gLib2D by Geecko - A simple, fast, light-weight 2D graphics library. This library has been designed to replace the old graphics.c library and to simplify the use of pspgu. The goals : keep it simple, keep it small, keep it fast.
Changes in this fork:
This fork of glib2D does the following:
- No longer relies on ancient versiosn of libpng or libjpeg.
- g2dTexLoad reads from an RGBA buffer instead of a path, allowing the developer to use any image decoder that outputs RGBA data.
- Some general cleanup.
Known limitations
- Draw & display buffers can't actually be used as real textures. Just a way to get the vram pointer.
- No support for multiples contexts (e.g. sharing coordinates between textures using some g2dBegin calls at a time).
- Manipulating textures (clear, get pixel info...) is not possible.
- When some 512*512 rotated, colorized and scaled textures are rendered at a time, the framerate could go under 60 fps.
Installation
- Simply put glib2d.c, glib2d.h and stb_image.h in your source directory.
- Then add glib2d.o and link "-lz -lpspgu -lm -lpspvram" in your Makefile.
- You're done !
License
This work is licensed under the LGPLv3 License. See the LICENSE file for more details. You can support the library by marking your homebrew with "Using gLib2D by Geecko".