mirror of
https://github.com/joel16/gLib2D.git
synced 2024-11-24 02:19:56 +00:00
Added samples
This commit is contained in:
parent
ebab6449f5
commit
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BIN
sample/clock/EBOOT.PBP
Normal file
BIN
sample/clock/EBOOT.PBP
Normal file
Binary file not shown.
21
sample/clock/Makefile
Normal file
21
sample/clock/Makefile
Normal file
@ -0,0 +1,21 @@
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MEDIA = /media/PANDORA/psp/game/CAT_Homebrews\ perso/
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TARGET = gLib2D-clock
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OBJS = main.o ../../glib2d.o
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LIBS = -ljpeg -lpng -lz -lpspgum -lpspgu -lpsprtc -lm
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CFLAGS = -O2 -G0 -Wall
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CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
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ASFLAGS = $(CFLAGS)
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = gLib2D sample - clock
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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install:
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cp ./EBOOT.PBP $(MEDIA)$(TARGET)
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dir:
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mkdir $(MEDIA)$(TARGET)
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lclean:
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rm *.o
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71
sample/clock/main.c
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71
sample/clock/main.c
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@ -0,0 +1,71 @@
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// A simple clock.
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// Rotated rectangles can easily replace lines (but crappy rendering).
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#include <pspkernel.h>
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#include <psprtc.h>
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#include "../../glib2d.h"
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PSP_MODULE_INFO("App",0,1,1);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
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/* Callbacks */
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int exit_callback(int arg1, int arg2, void *common) {
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sceKernelExitGame();
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return 0; }
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int CallbackThread(SceSize args, void *argp) {
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0; }
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int SetupCallbacks() {
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0) sceKernelStartThread(thid, 0, 0);
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return thid; }
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int main()
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{
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SetupCallbacks();
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pspTime time;
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while (1)
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{
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sceRtcGetCurrentClockLocalTime(&time);
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gClear(WHITE);
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gBegin(NULL);
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gSetCoordMode(G_DOWN_LEFT);
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gSetCoordXY(G_SCR_W/2,G_SCR_H/2);
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// Hours
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gSetScaleWH(1,30);
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gSetColor(BLACK);
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gSetRotation(((time.hour%12)+
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time.minutes/60.f+
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time.seconds/3600.f)*360/12);
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gAdd();
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// Minutes
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gSetScaleWH(1,70);
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gSetColor(BLACK);
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gSetRotation((time.minutes+
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time.seconds/60.f)*360.f/60.f);
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gAdd();
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// Seconds
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gSetScaleWH(1,70);
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gSetColor(RED);
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gSetRotation(time.seconds*360.f/60.f);
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gAdd();
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gEnd();
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gFlip(G_TRUE); // Vsync enabled
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}
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sceKernelExitGame();
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return 0;
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}
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BIN
sample/coordinates/EBOOT.PBP
Normal file
BIN
sample/coordinates/EBOOT.PBP
Normal file
Binary file not shown.
21
sample/coordinates/Makefile
Normal file
21
sample/coordinates/Makefile
Normal file
@ -0,0 +1,21 @@
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MEDIA = /media/PANDORA/psp/game/CAT_Homebrews\ perso/
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TARGET = gLib2D-coordinates
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OBJS = main.o ../../glib2d.o
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LIBS = -ljpeg -lpng -lz -lpspgum -lpspgu -lpsprtc -lm
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CFLAGS = -O2 -G0 -Wall
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CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
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ASFLAGS = $(CFLAGS)
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = gLib2D sample - coordinates
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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install:
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cp ./EBOOT.PBP $(MEDIA)$(TARGET)
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dir:
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mkdir $(MEDIA)$(TARGET)
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lclean:
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rm *.o
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73
sample/coordinates/main.c
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73
sample/coordinates/main.c
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@ -0,0 +1,73 @@
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// gSetCoordMode use.
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// The rotation center are coordinates passed to gSetCoord*.
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#include <pspkernel.h>
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#include "../../glib2d.h"
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PSP_MODULE_INFO("App",0,1,1);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
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/* Callbacks */
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int exit_callback(int arg1, int arg2, void *common) {
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sceKernelExitGame();
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return 0; }
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int CallbackThread(SceSize args, void *argp) {
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0; }
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int SetupCallbacks() {
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0) sceKernelStartThread(thid, 0, 0);
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return thid; }
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int main()
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{
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SetupCallbacks();
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int rot = 0;
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while (1)
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{
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if ((rot++) > 360) rot -= 360;
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gClear(WHITE);
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gBegin(NULL);
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gSetScaleWH(42,42);
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gSetColor(RED);
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gSetCoordMode(G_UP_LEFT);
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gSetCoordXY(0,0);
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gSetRotation(rot);
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gAdd();
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gSetCoordMode(G_UP_RIGHT);
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gSetCoordXY(G_SCR_W,0);
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gSetRotation(-rot);
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gAdd();
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gSetCoordMode(G_DOWN_RIGHT);
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gSetCoordXY(G_SCR_W,G_SCR_H);
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gSetRotation(rot);
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gAdd();
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gSetCoordMode(G_DOWN_LEFT);
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gSetCoordXY(0,G_SCR_H);
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gSetRotation(-rot);
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gAdd();
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gSetCoordMode(G_CENTER);
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gSetCoordXY(G_SCR_W/2,G_SCR_H/2);
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gSetRotation(rot);
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gAdd();
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gEnd();
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gFlip(G_TRUE); // Vsync enabled
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}
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sceKernelExitGame();
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return 0;
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}
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BIN
sample/depth/EBOOT.PBP
Normal file
BIN
sample/depth/EBOOT.PBP
Normal file
Binary file not shown.
21
sample/depth/Makefile
Normal file
21
sample/depth/Makefile
Normal file
@ -0,0 +1,21 @@
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MEDIA = /media/PANDORA/psp/game/CAT_Homebrews\ perso/
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TARGET = gLib2D-depth
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OBJS = main.o ../../glib2d.o
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LIBS = -ljpeg -lpng -lz -lpspgum -lpspgu -lpsprtc -lm
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CFLAGS = -O2 -G0 -Wall
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CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
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ASFLAGS = $(CFLAGS)
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = gLib2D sample - depth
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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install:
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cp ./EBOOT.PBP $(MEDIA)$(TARGET)
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dir:
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mkdir $(MEDIA)$(TARGET)
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lclean:
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rm *.o
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62
sample/depth/main.c
Normal file
62
sample/depth/main.c
Normal file
@ -0,0 +1,62 @@
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// Zbuffer use.
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// Z range : nearest 0 - 65535 farest
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// Objects are automatically sorted to have a proper rendering with blending.
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#include <pspkernel.h>
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#include "../../glib2d.h"
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PSP_MODULE_INFO("App",0,1,1);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
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/* Callbacks */
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int exit_callback(int arg1, int arg2, void *common) {
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sceKernelExitGame();
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return 0; }
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int CallbackThread(SceSize args, void *argp) {
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0; }
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int SetupCallbacks() {
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0) sceKernelStartThread(thid, 0, 0);
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return thid; }
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int main()
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{
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SetupCallbacks();
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while (1)
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{
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gClear(BLACK); // Clears zbuffer since Z coordinate is used in the loop
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gBegin(NULL);
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gSetColor(AZURE);
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gSetAlpha(255);
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gSetScaleWH(50,50);
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gSetCoordXYZ(195,50,0);
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gAdd();
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gSetColor(CHARTREUSE);
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gSetAlpha(200);
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gSetScaleWH(200,100);
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gSetCoordXYZ(20,20,0);
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gAdd();
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gSetColor(0xFFDDEEFF);
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gSetAlpha(127);
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gSetScaleWH(100,67);
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gSetCoordXYZ(170,60,1);
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gAdd();
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gEnd();
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gFlip(G_TRUE); // Vsync enabled
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}
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sceKernelExitGame();
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return 0;
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}
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BIN
sample/objcontrol/EBOOT.PBP
Normal file
BIN
sample/objcontrol/EBOOT.PBP
Normal file
Binary file not shown.
21
sample/objcontrol/Makefile
Normal file
21
sample/objcontrol/Makefile
Normal file
@ -0,0 +1,21 @@
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MEDIA = /media/PANDORA/psp/game/CAT_Homebrews\ perso/
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TARGET = gLib2D-objcontrol
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OBJS = main.o ../../glib2d.o
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LIBS = -ljpeg -lpng -lz -lpspgum -lpspgu -lpsprtc -lm
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CFLAGS = -O2 -G0 -Wall
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CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
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ASFLAGS = $(CFLAGS)
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = gLib2D sample - objcontrol
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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install:
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cp ./EBOOT.PBP $(MEDIA)$(TARGET)
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dir:
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mkdir $(MEDIA)$(TARGET)
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lclean:
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rm *.o
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69
sample/objcontrol/main.c
Normal file
69
sample/objcontrol/main.c
Normal file
@ -0,0 +1,69 @@
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// Control object properties.
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#include <pspkernel.h>
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#include <pspctrl.h>
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#include "../../glib2d.h"
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PSP_MODULE_INFO("App",0,1,1);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
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/* Callbacks */
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int exit_callback(int arg1, int arg2, void *common) {
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sceKernelExitGame();
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return 0; }
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int CallbackThread(SceSize args, void *argp) {
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0; }
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int SetupCallbacks() {
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0) sceKernelStartThread(thid, 0, 0);
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return thid; }
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int main()
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{
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SetupCallbacks();
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SceCtrlData pad;
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gImage* tex = gTexLoad("tex.png",G_TRUE);
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int alpha = 255, x = G_SCR_W/2, y = G_SCR_H/2, w = 125, h = 125, rot = 0;
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while (1)
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{
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// Controls
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sceCtrlPeekBufferPositive(&pad,1);
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if (pad.Buttons & PSP_CTRL_SELECT) alpha-=2;
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if (pad.Buttons & PSP_CTRL_START) alpha+=2;
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if (pad.Buttons & PSP_CTRL_LEFT) x-=2;
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if (pad.Buttons & PSP_CTRL_RIGHT) x+=2;
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if (pad.Buttons & PSP_CTRL_UP) y-=2;
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if (pad.Buttons & PSP_CTRL_DOWN) y+=2;
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if (pad.Buttons & PSP_CTRL_SQUARE) w--;
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if (pad.Buttons & PSP_CTRL_CIRCLE) w++;
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if (pad.Buttons & PSP_CTRL_TRIANGLE) h--;
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if (pad.Buttons & PSP_CTRL_CROSS) h++;
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if (pad.Buttons & PSP_CTRL_LTRIGGER) rot-=2;
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if (pad.Buttons & PSP_CTRL_RTRIGGER) rot+=2;
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// Display
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gClear(WHITE);
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gBegin(tex);
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if (tex == NULL) gSetColor(RED);
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gSetCoordMode(G_CENTER);
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gSetAlpha(alpha);
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gSetScaleWH(w,h);
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gSetCoordXY(x,y);
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gSetRotation(rot);
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gAdd();
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gEnd();
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gFlip(G_TRUE); // Vsync enabled
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}
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sceKernelExitGame();
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return 0;
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}
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BIN
sample/objcontrol/tex.png
Normal file
BIN
sample/objcontrol/tex.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
BIN
sample/screensaver/EBOOT.PBP
Normal file
BIN
sample/screensaver/EBOOT.PBP
Normal file
Binary file not shown.
21
sample/screensaver/Makefile
Normal file
21
sample/screensaver/Makefile
Normal file
@ -0,0 +1,21 @@
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MEDIA = /media/PANDORA/psp/game/CAT_Homebrews\ perso/
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TARGET = gLib2D-screensaver
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OBJS = main.o ../../glib2d.o
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LIBS = -ljpeg -lpng -lz -lpspgum -lpspgu -lpsprtc -lm
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CFLAGS = -O2 -G0 -Wall
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CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
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ASFLAGS = $(CFLAGS)
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = gLib2D sample - screensaver
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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install:
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cp ./EBOOT.PBP $(MEDIA)$(TARGET)
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||||
dir:
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||||
mkdir $(MEDIA)$(TARGET)
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||||
lclean:
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||||
rm *.o
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53
sample/screensaver/main.c
Normal file
53
sample/screensaver/main.c
Normal file
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// The famous DVD screensaver.
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#include <pspkernel.h>
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#include "../../glib2d.h"
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PSP_MODULE_INFO("App",0,1,1);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
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||||
|
||||
/* Callbacks */
|
||||
int exit_callback(int arg1, int arg2, void *common) {
|
||||
sceKernelExitGame();
|
||||
return 0; }
|
||||
int CallbackThread(SceSize args, void *argp) {
|
||||
int cbid;
|
||||
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
|
||||
sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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||||
return 0; }
|
||||
int SetupCallbacks() {
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int thid = 0;
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||||
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0) sceKernelStartThread(thid, 0, 0);
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return thid; }
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||||
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int main()
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{
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SetupCallbacks();
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int size = 42, x=0, y=0, dx=2, dy=2;
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while (1)
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{
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x += dx;
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y += dy;
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if (x < 0 || x+size > G_SCR_W) dx = -dx;
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if (y < 0 || y+size > G_SCR_H) dy = -dy;
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gClear(WHITE);
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||||
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||||
gBegin(NULL); // No texture
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||||
gSetColor(AZURE);
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||||
gSetScaleWH(size,size);
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||||
gSetCoordXY(x,y);
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||||
gSetAlpha(x*255/G_SCR_W); // Useless alpha effect ;)
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||||
gAdd();
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||||
gEnd();
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||||
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||||
gFlip(G_TRUE); // Vsync enabled
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||||
}
|
||||
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||||
sceKernelExitGame();
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||||
return 0;
|
||||
}
|
BIN
sample/transform/EBOOT.PBP
Normal file
BIN
sample/transform/EBOOT.PBP
Normal file
Binary file not shown.
21
sample/transform/Makefile
Normal file
21
sample/transform/Makefile
Normal file
@ -0,0 +1,21 @@
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||||
MEDIA = /media/PANDORA/psp/game/CAT_Homebrews\ perso/
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||||
TARGET = gLib2D-transform
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||||
|
||||
OBJS = main.o ../../glib2d.o
|
||||
LIBS = -ljpeg -lpng -lz -lpspgum -lpspgu -lpsprtc -lm
|
||||
|
||||
CFLAGS = -O2 -G0 -Wall
|
||||
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
|
||||
ASFLAGS = $(CFLAGS)
|
||||
|
||||
EXTRA_TARGETS = EBOOT.PBP
|
||||
PSP_EBOOT_TITLE = gLib2D sample - transform
|
||||
|
||||
PSPSDK=$(shell psp-config --pspsdk-path)
|
||||
include $(PSPSDK)/lib/build.mak
|
||||
install:
|
||||
cp ./EBOOT.PBP $(MEDIA)$(TARGET)
|
||||
dir:
|
||||
mkdir $(MEDIA)$(TARGET)
|
||||
lclean:
|
||||
rm *.o
|
76
sample/transform/main.c
Normal file
76
sample/transform/main.c
Normal file
@ -0,0 +1,76 @@
|
||||
// OpenGL-like transformations.
|
||||
// gPush saves the current transformation (position/rotation/scale) to the stack
|
||||
// gPop reads the current transformation from the stack
|
||||
|
||||
#include <pspkernel.h>
|
||||
#include "../../glib2d.h"
|
||||
|
||||
PSP_MODULE_INFO("App",0,1,1);
|
||||
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
|
||||
|
||||
/* Callbacks */
|
||||
int exit_callback(int arg1, int arg2, void *common) {
|
||||
sceKernelExitGame();
|
||||
return 0; }
|
||||
int CallbackThread(SceSize args, void *argp) {
|
||||
int cbid;
|
||||
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
|
||||
sceKernelRegisterExitCallback(cbid);
|
||||
sceKernelSleepThreadCB();
|
||||
return 0; }
|
||||
int SetupCallbacks() {
|
||||
int thid = 0;
|
||||
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
|
||||
if(thid >= 0) sceKernelStartThread(thid, 0, 0);
|
||||
return thid; }
|
||||
|
||||
int main()
|
||||
{
|
||||
SetupCallbacks();
|
||||
int rot = 0, i, branches = 4;
|
||||
|
||||
while (1)
|
||||
{
|
||||
if ((rot++) > 360) rot -= 360;
|
||||
|
||||
gClear(WHITE);
|
||||
|
||||
gBegin(NULL);
|
||||
|
||||
gSetScaleWH(15,15);
|
||||
gSetCoordMode(G_CENTER);
|
||||
gSetCoordXY(G_SCR_W/2,G_SCR_H/2);
|
||||
gSetRotation(rot);
|
||||
gSetColor(AZURE);
|
||||
gAdd();
|
||||
gSetRotation(-rot);
|
||||
|
||||
for (i=0; i!=branches; i++)
|
||||
{
|
||||
gPush();
|
||||
gSetAlpha(200);
|
||||
gSetCoordXYRelative(30,0,G_TRUE);
|
||||
gAdd();
|
||||
|
||||
gPush();
|
||||
gSetAlpha(127);
|
||||
gSetCoordXYRelative(30,-10,G_TRUE);
|
||||
gAdd();
|
||||
|
||||
gPop();
|
||||
gSetScaleWH(5,5);
|
||||
gSetCoordXYRelative(30,10,G_TRUE);
|
||||
gAdd();
|
||||
|
||||
gPop();
|
||||
gSetRotationRelative(360/branches);
|
||||
}
|
||||
|
||||
gEnd();
|
||||
|
||||
gFlip(G_TRUE); // Vsync enabled
|
||||
}
|
||||
|
||||
sceKernelExitGame();
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user