The unofficial Official FirmWare, a complete latest PSP firmware reverse engineering project
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Fixing libatrac3plus RE errors (#130)
* libatrac3plus: fix RE errors

* libatrac3plus: clean up testing changes
2024-09-15 22:24:27 +02:00
.github Fix building documentation in CI 2022-05-20 22:10:13 +02:00
docs Upload presentation. 2021-04-04 18:13:09 +02:00
include Added isofs module (#129) 2024-08-28 22:37:48 +02:00
lib Added isofs module (#129) 2024-08-28 22:37:48 +02:00
src Fixing libatrac3plus RE errors (#130) 2024-09-15 22:24:27 +02:00
utils psp-fixup-imports: Fix indentation on if condition 2021-01-16 02:26:22 -05:00
.gitignore Added isofs module (#129) 2024-08-28 22:37:48 +02:00
CONTRIBUTING.md Fix audio input thread (#127) 2024-06-14 15:01:54 +02:00
COPYING Finished the build system, with the import side: now our modules will be easily able to import functions and variables. Modified pspimport.s and added a modified version of psp-fixup-imports to support variables. 2012-01-01 23:19:42 +00:00
Makefile Added isofs module (#129) 2024-08-28 22:37:48 +02:00
README.md Fix HDC2021 slides URL (thanks sh4 for the notice) 2022-03-26 18:09:13 +01:00

uOFW CI status

This project aims to reverse engineer the basic PSP kernel & hardware to create an up-to-date technical documentation of the system as well as to provide a free and open source vanilla firmware.

To learn more about uOFW (including examples where it has been used by the PSP community), please check out this presentation.

The current progress on the project can be found on the Current Modules Status wiki page.

Documentation

Installation

You can run components of uOFW by following the directions at uofw/uofwinst.

Contributing

This project is far from complete. We welcome everyone to help us.

To get started, please read the wiki. It contains the necessary information to contribute to uOFW.

License

This project is licensed under the MIT license. It includes code from the PSPSDK which is licensed under the BSD license. For more copyright and license information, see COPYING.

Questions or need help?

You can chat with us the following ways: