2014-10-17 21:26:07 +00:00
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< div id = "projectbrief" > Reverse engineered PSP kernel 6.60.< / div >
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< div class = "title" > SceAudioInputParams Struct Reference< div class = "ingroups" > < a class = "el" href = "group__Audio.html" > Audio Module< / a > < / div > < / div > < / div >
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< p > < code > #include < < a class = "el" href = "audio_8h_source.html" > audio.h< / a > > < / code > < / p >
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Data Fields< / h2 > < / td > < / tr >
< tr > < td class = "memItemLeft" align = "right" valign = "top" > int  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "structSceAudioInputParams.html#a76b9cf5bd0095b1e79e4bb5dd8db1c2a" > unk0< / a > < / td > < / tr >
< tr > < td class = "memItemLeft" align = "right" valign = "top" > int  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "structSceAudioInputParams.html#a7ee7fe36b01dae2cd8d1b96db284f4e4" > gain< / a > < / td > < / tr >
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< tr > < td class = "memItemLeft" align = "right" valign = "top" > int  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "structSceAudioInputParams.html#ad13879cbf1f56e84641155b1f2e0bbb1" > unk3< / a > < / td > < / tr >
< tr > < td class = "memItemLeft" align = "right" valign = "top" > int  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "structSceAudioInputParams.html#a45b74f476d7867ad6ae9f0b633a631c3" > unk4< / a > < / td > < / tr >
< tr > < td class = "memItemLeft" align = "right" valign = "top" > int  < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "structSceAudioInputParams.html#a7a8b954a3639ebde7aa2e7c46e18a208" > unk5< / a > < / td > < / tr >
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< hr / > < a name = "details" id = "details" > < / a > < h2 > Detailed Description< / h2 >
< div class = "textblock" > < p > The input parameters structure, used by < a class = "el" href = "group__Audio.html#ga5a1f7cd9f64b833dd505d1d48acddc17" > sceAudioInputInitEx()< / a > < / p >
< / div > < hr / > < h2 > Field Documentation< / h2 >
< a class = "anchor" id = "a76b9cf5bd0095b1e79e4bb5dd8db1c2a" > < / a > <!-- doxytag: member="SceAudioInputParams::unk0" ref="a76b9cf5bd0095b1e79e4bb5dd8db1c2a" args="" -->
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< td class = "memname" > int < a class = "el" href = "structSceAudioInputParams.html#a76b9cf5bd0095b1e79e4bb5dd8db1c2a" > SceAudioInputParams::unk0< / a > < / td >
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< a class = "anchor" id = "a7ee7fe36b01dae2cd8d1b96db284f4e4" > < / a > <!-- doxytag: member="SceAudioInputParams::gain" ref="a7ee7fe36b01dae2cd8d1b96db284f4e4" args="" -->
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< td class = "memname" > int < a class = "el" href = "structSceAudioInputParams.html#a7ee7fe36b01dae2cd8d1b96db284f4e4" > SceAudioInputParams::gain< / a > < / td >
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< p > The input gain. < / p >
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< a class = "anchor" id = "a5d73d0ca4757f866bdebf7f7f5154921" > < / a > <!-- doxytag: member="SceAudioInputParams::unk2" ref="a5d73d0ca4757f866bdebf7f7f5154921" args="" -->
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< td class = "memname" > int < a class = "el" href = "structSceAudioInputParams.html#a5d73d0ca4757f866bdebf7f7f5154921" > SceAudioInputParams::unk2< / a > < / td >
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< a class = "anchor" id = "ad13879cbf1f56e84641155b1f2e0bbb1" > < / a > <!-- doxytag: member="SceAudioInputParams::unk3" ref="ad13879cbf1f56e84641155b1f2e0bbb1" args="" -->
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< td class = "memname" > int < a class = "el" href = "structSceAudioInputParams.html#ad13879cbf1f56e84641155b1f2e0bbb1" > SceAudioInputParams::unk3< / a > < / td >
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< a class = "anchor" id = "a45b74f476d7867ad6ae9f0b633a631c3" > < / a > <!-- doxytag: member="SceAudioInputParams::unk4" ref="a45b74f476d7867ad6ae9f0b633a631c3" args="" -->
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< td class = "memname" > int < a class = "el" href = "structSceAudioInputParams.html#a45b74f476d7867ad6ae9f0b633a631c3" > SceAudioInputParams::unk4< / a > < / td >
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< a class = "anchor" id = "a7a8b954a3639ebde7aa2e7c46e18a208" > < / a > <!-- doxytag: member="SceAudioInputParams::unk5" ref="a7a8b954a3639ebde7aa2e7c46e18a208" args="" -->
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< hr / > The documentation for this struct was generated from the following file:< ul >
< li > /home/travis/build/uofw/uofw/include/< a class = "el" href = "audio_8h_source.html" > audio.h< / a > < / li >
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