The unofficial Official FirmWare, a complete latest PSP firmware reverse engineering project
Go to file
2022-04-05 21:50:44 +02:00
.github Update gh-actions to use latest Ubuntu environment (#98) 2021-10-16 19:19:22 +02:00
docs Upload presentation. 2021-04-04 18:13:09 +02:00
include include/ctrl.h: Typo fix and Doxygen output improvements. 2021-04-06 23:06:22 +02:00
lib Additional NIDs for sysmem + update rtc stub file 2021-03-22 23:06:58 +01:00
src Cracked NID 2022-04-05 08:21:57 -07:00
utils psp-fixup-imports: Fix indentation on if condition 2021-01-16 02:26:22 -05:00
.gitignore Add Module Manager (#69) 2021-01-02 16:30:44 +01:00
CONTRIBUTING.md Add variable declaration rules to CONTRIBUTING.md 2014-05-23 19:14:59 +02:00
COPYING Finished the build system, with the import side: now our modules will be easily able to import functions and variables. Modified pspimport.s and added a modified version of psp-fixup-imports to support variables. 2012-01-01 23:19:42 +00:00
Makefile Add the chnnlsv module to the global makefile. (#84) 2021-03-06 10:29:32 +01:00
README.md Fix HDC2021 slides URL (thanks sh4 for the notice) 2022-03-26 18:09:13 +01:00

uOFW CI status

This project aims to reverse engineer the basic PSP kernel & hardware to create an up-to-date technical documentation of the system as well as to provide a free and open source vanilla firmware.

To learn more about uOFW (including examples where it has been used by the PSP community), please check out this presentation.

The current progress on the project can be found on the Current Modules Status wiki page.

Documentation

Installation

You can run components of uOFW by following the directions at uofw/uofwinst.

Contributing

This project is far from complete. We welcome everyone to help us.

To get started, please read the wiki. It contains the necessary information to contribute to uOFW.

License

This project is licensed under the MIT license. It includes code from the PSPSDK which is licensed under the BSD license. For more copyright and license information, see COPYING.

Questions or need help?

You can chat with us the following ways: