uofw/iofilemgr__kernel_8h_source.html
2015-05-28 23:10:41 +00:00

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<div id="projectbrief">Reverse engineered PSP kernel 6.60.</div>
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<div class="title">/home/travis/build/uofw/uofw/include/iofilemgr_kernel.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* Copyright (C) 2011, 2012 The uOFW team</span>
<a name="l00002"></a>00002 <span class="comment"> See the file COPYING for copying permission.</span>
<a name="l00003"></a>00003 <span class="comment">*/</span>
<a name="l00004"></a>00004
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;common_header.h&quot;</span>
<a name="l00006"></a>00006
<a name="l00007"></a>00007 <span class="preprocessor">#define SCE_O_RDONLY 0x0001</span>
<a name="l00008"></a>00008 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_WRONLY 0x0002</span>
<a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_RDWR (SCE_O_RDONLY | SCE_O_WRONLY)</span>
<a name="l00010"></a>00010 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_NBLOCK 0x0004</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_DIROPEN 0x0008 // Internal use for dopen</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_APPEND 0x0100</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_CREAT 0x0200</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_TRUNC 0x0400</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_EXCL 0x0800</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_NOWAIT 0x8000</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define SCE_O_UNKNOWN0 0x04000000</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="preprocessor">#define SCE_STM_RWXU 00700</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="preprocessor">#define SCE_STM_RUSR 00400</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#define SCE_STM_WUSR 00200</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#define SCE_STM_XUSR 00100</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="preprocessor">#define SCE_STM_RWXG 00070</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#define SCE_STM_RGRP 00040</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#define SCE_STM_WGRP 00020</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="preprocessor">#define SCE_STM_XGRP 00010</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span>
<a name="l00038"></a>00038 <span class="preprocessor">#define SCE_STM_RWXO 00007</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="preprocessor">#define SCE_STM_ROTH 00004</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="preprocessor">#define SCE_STM_WOTH 00002</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 <span class="preprocessor">#define SCE_STM_XOTH 00001</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00047"></a>00047 <span class="preprocessor">#define SCE_STM_RWXUGO (SCE_STM_RWXU|SCE_STM_RWXG|SCE_STM_RWXO)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
<a name="l00049"></a>00049 <span class="preprocessor">#define SCE_STM_RUGO (SCE_STM_RUSR|SCE_STM_RGRP|SCE_STM_ROTH)</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
<a name="l00051"></a>00051 <span class="preprocessor">#define SCE_STM_WUGO (SCE_STM_WUSR|SCE_STM_WGRP|SCE_STM_WOTH)</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>
<a name="l00053"></a>00053 <span class="preprocessor">#define SCE_STM_XUGO (SCE_STM_XUSR|SCE_STM_XGRP|SCE_STM_XOTH)</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span>
<a name="l00055"></a>00055 <span class="preprocessor">#define SCE_SEEK_SET 0</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#define SCE_SEEK_CUR 1</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define SCE_SEEK_END 2</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="keyword">typedef</span> <span class="keyword">struct </span>ScePspDateTime {
<a name="l00060"></a>00060 u16 year;
<a name="l00061"></a>00061 u16 month;
<a name="l00062"></a>00062 u16 day;
<a name="l00063"></a>00063 u16 hour;
<a name="l00064"></a>00064 u16 minute;
<a name="l00065"></a>00065 u16 second;
<a name="l00066"></a>00066 u32 microsecond;
<a name="l00067"></a>00067 } ScePspDateTime;
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="keyword">struct </span>SceIoDeviceArg;
<a name="l00070"></a>00070 <span class="keyword">typedef</span> <span class="keyword">struct </span>SceIoDeviceArg SceIoDeviceArg;
<a name="l00071"></a>00071 <span class="keyword">struct </span>SceIoIob;
<a name="l00072"></a>00072 <span class="keyword">typedef</span> <span class="keyword">struct </span>SceIoIob SceIoIob;
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00075"></a>00075 {
<a name="l00076"></a>00076 SceMode st_mode;
<a name="l00077"></a>00077 u32 st_attr;
<a name="l00078"></a>00078 SceOff st_size;
<a name="l00079"></a>00079 ScePspDateTime st_ctime;
<a name="l00080"></a>00080 ScePspDateTime st_atime;
<a name="l00081"></a>00081 ScePspDateTime st_mtime;
<a name="l00082"></a>00082 u32 st_private[6];
<a name="l00083"></a>00083 } SceIoStat;
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00086"></a>00086 {
<a name="l00087"></a>00087 SceIoStat d_stat;
<a name="l00088"></a>00088 <span class="keywordtype">char</span> d_name[256];
<a name="l00089"></a>00089 <span class="keywordtype">void</span> *d_private;
<a name="l00090"></a>00090 <span class="keywordtype">int</span> dummy;
<a name="l00091"></a>00091 } SceIoDirent;
<a name="l00092"></a>00092
<a name="l00093"></a>00093 <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00094"></a>00094 {
<a name="l00095"></a>00095 int (*IoInit)(SceIoDeviceArg *dev);
<a name="l00096"></a>00096 int (*IoExit)(SceIoDeviceArg *dev);
<a name="l00097"></a>00097 int (*IoOpen)(SceIoIob *iob, <span class="keywordtype">char</span> *file, <span class="keywordtype">int</span> flags, SceMode mode);
<a name="l00098"></a>00098 int (*IoClose)(SceIoIob *iob);
<a name="l00099"></a>00099 int (*IoRead)(SceIoIob *iob, <span class="keywordtype">char</span> *data, <span class="keywordtype">int</span> len);
<a name="l00100"></a>00100 int (*IoWrite)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *data, <span class="keywordtype">int</span> len);
<a name="l00101"></a>00101 SceOff (*IoLseek)(SceIoIob *iob, SceOff ofs, <span class="keywordtype">int</span> whence);
<a name="l00102"></a>00102 int (*IoIoctl)(SceIoIob *iob, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> cmd, <span class="keywordtype">void</span> *indata, <span class="keywordtype">int</span> inlen, <span class="keywordtype">void</span> *outdata, <span class="keywordtype">int</span> outlen);
<a name="l00103"></a>00103 int (*IoRemove)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *name);
<a name="l00104"></a>00104 int (*IoMkdir)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *name, SceMode mode);
<a name="l00105"></a>00105 int (*IoRmdir)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *name);
<a name="l00106"></a>00106 int (*IoDopen)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *dirname);
<a name="l00107"></a>00107 int (*IoDclose)(SceIoIob *iob);
<a name="l00108"></a>00108 int (*IoDread)(SceIoIob *iob, SceIoDirent *dir);
<a name="l00109"></a>00109 int (*IoGetstat)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *file, SceIoStat *stat);
<a name="l00110"></a>00110 int (*IoChstat)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *file, SceIoStat *stat, <span class="keywordtype">int</span> bits);
<a name="l00111"></a>00111 int (*IoRename)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *oldname, <span class="keyword">const</span> <span class="keywordtype">char</span> *newname);
<a name="l00112"></a>00112 int (*IoChdir)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *dir);
<a name="l00113"></a>00113 int (*IoMount)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *fs, <span class="keyword">const</span> <span class="keywordtype">char</span> *blockDev, <span class="keywordtype">int</span> mode, <span class="keywordtype">void</span> *unk1, <span class="keywordtype">int</span> unk2);
<a name="l00114"></a>00114 int (*IoUmount)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *blockDev);
<a name="l00115"></a>00115 int (*IoDevctl)(SceIoIob *iob, <span class="keyword">const</span> <span class="keywordtype">char</span> *devname, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> cmd, <span class="keywordtype">void</span> *indata, <span class="keywordtype">int</span> inlen, <span class="keywordtype">void</span> *outdata, <span class="keywordtype">int</span> outlen);
<a name="l00116"></a>00116 int (*IoCancel)(SceIoIob *iob);
<a name="l00117"></a>00117 } SceIoDrvFuncs;
<a name="l00118"></a>00118
<a name="l00119"></a>00119 <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00120"></a>00120 {
<a name="l00121"></a>00121 <span class="keyword">const</span> <span class="keywordtype">char</span> *name;
<a name="l00122"></a>00122 u32 dev_type;
<a name="l00123"></a>00123 u32 unk2;
<a name="l00124"></a>00124 <span class="keyword">const</span> <span class="keywordtype">char</span> *name2;
<a name="l00125"></a>00125 SceIoDrvFuncs *funcs;
<a name="l00126"></a>00126 } SceIoDrv;
<a name="l00127"></a>00127
<a name="l00128"></a>00128 <span class="keyword">struct </span>SceIoDeviceArg
<a name="l00129"></a>00129 {
<a name="l00130"></a>00130 SceIoDrv *drv;
<a name="l00131"></a>00131 <span class="keywordtype">void</span> *argp;
<a name="l00132"></a>00132 <span class="keywordtype">int</span> openedFiles;
<a name="l00133"></a>00133 };
<a name="l00134"></a>00134
<a name="l00135"></a>00135 <span class="keyword">struct </span>SceIoHookType;
<a name="l00136"></a>00136 <span class="keyword">typedef</span> <span class="keyword">struct </span>SceIoHookType SceIoHookType;
<a name="l00137"></a>00137
<a name="l00138"></a>00138 <span class="keyword">struct </span>SceIoHook;
<a name="l00139"></a>00139 <span class="keyword">typedef</span> <span class="keyword">struct </span>SceIoHook SceIoHook;
<a name="l00140"></a>00140
<a name="l00141"></a>00141 <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00142"></a>00142 {
<a name="l00143"></a>00143 void (*Add)(SceIoHookType **hook);
<a name="l00144"></a>00144 <span class="keywordtype">int</span> unused4;
<a name="l00145"></a>00145 int (*Preobe)(SceIoHook *hook, <span class="keywordtype">char</span> *file, <span class="keywordtype">int</span> flags, SceMode mode);
<a name="l00146"></a>00146 int (*Open)(SceIoHook *hook, <span class="keywordtype">char</span> *file, <span class="keywordtype">int</span> flags, SceMode mode);
<a name="l00147"></a>00147 int (*Close)(SceIoHook *hook);
<a name="l00148"></a>00148 int (*Read)(SceIoHook *hook, <span class="keywordtype">void</span> *data, SceSize size);
<a name="l00149"></a>00149 int (*Write)(SceIoHook *hook, <span class="keyword">const</span> <span class="keywordtype">void</span> *data, SceSize size);
<a name="l00150"></a>00150 SceOff (*Lseek)(SceIoHook *hook, SceOff ofs, <span class="keywordtype">int</span> whence);
<a name="l00151"></a>00151 int (*Ioctl)(SceIoHook *iob, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> cmd, <span class="keywordtype">void</span> *indata, <span class="keywordtype">int</span> inlen, <span class="keywordtype">void</span> *outdata, <span class="keywordtype">int</span> outlen);
<a name="l00152"></a>00152 } SceIoHookFuncs;
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <span class="keyword">struct </span>SceIoHookType
<a name="l00155"></a>00155 {
<a name="l00156"></a>00156 <span class="keywordtype">char</span> *name;
<a name="l00157"></a>00157 <span class="keywordtype">int</span> unk4;
<a name="l00158"></a>00158 <span class="keywordtype">int</span> unk8;
<a name="l00159"></a>00159 <span class="keywordtype">char</span> *name2;
<a name="l00160"></a>00160 SceIoHookFuncs *funcs;
<a name="l00161"></a>00161 };
<a name="l00162"></a>00162
<a name="l00163"></a>00163 <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00164"></a>00164 {
<a name="l00165"></a>00165 <span class="keywordtype">int</span> size; <span class="comment">// 0</span>
<a name="l00166"></a>00166 <span class="keywordtype">char</span> name[32]; <span class="comment">// 4</span>
<a name="l00167"></a>00167 <span class="keywordtype">int</span> attribute; <span class="comment">// 36</span>
<a name="l00168"></a>00168 <span class="keywordtype">int</span> unk40; <span class="comment">// 40</span>
<a name="l00169"></a>00169 <span class="keyword">const</span> <span class="keywordtype">char</span> *drvName; <span class="comment">// 44</span>
<a name="l00170"></a>00170 <span class="keywordtype">int</span> fsNum; <span class="comment">// 48</span>
<a name="l00171"></a>00171 <span class="keywordtype">char</span> *newPath; <span class="comment">// 52</span>
<a name="l00172"></a>00172 <span class="keywordtype">int</span> retAddr; <span class="comment">// 56</span>
<a name="l00173"></a>00173 <span class="keywordtype">int</span> curThread; <span class="comment">// 60</span>
<a name="l00174"></a>00174 <span class="keywordtype">int</span> asyncThread; <span class="comment">// 64</span>
<a name="l00175"></a>00175 <span class="keywordtype">int</span> isAsync; <span class="comment">// 68</span>
<a name="l00176"></a>00176 <span class="keywordtype">int</span> asyncCmd; <span class="comment">// 72</span>
<a name="l00177"></a>00177 SceIoIob *iob; <span class="comment">// 76</span>
<a name="l00178"></a>00178 <span class="keywordtype">int</span> unk80; <span class="comment">// 80</span>
<a name="l00179"></a>00179 <span class="keywordtype">int</span> unk84; <span class="comment">// 84</span>
<a name="l00180"></a>00180 } SceIoFdDebugInfo;
<a name="l00181"></a>00181
<a name="l00182"></a>00182 <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00183"></a>00183 {
<a name="l00184"></a>00184 SceIoHookType *hook;
<a name="l00185"></a>00185 <span class="keywordtype">void</span> *argp;
<a name="l00186"></a>00186 } SceIoHookArg;
<a name="l00187"></a>00187
<a name="l00188"></a>00188 <span class="keyword">struct </span>SceIoHook
<a name="l00189"></a>00189 {
<a name="l00190"></a>00190 SceIoHookArg *arg;
<a name="l00191"></a>00191 SceIoIob *iob;
<a name="l00192"></a>00192 SceIoDrvFuncs *funcs;
<a name="l00193"></a>00193 };
<a name="l00194"></a>00194
<a name="l00195"></a>00195 <span class="keyword">struct </span>SceIoIob
<a name="l00196"></a>00196 {
<a name="l00197"></a>00197 <span class="keywordtype">int</span> unk000; <span class="comment">// some ID</span>
<a name="l00198"></a>00198 <span class="keywordtype">int</span> fsNum; <span class="comment">// 4</span>
<a name="l00199"></a>00199 SceIoDeviceArg *dev; <span class="comment">// 8</span>
<a name="l00200"></a>00200 <span class="keywordtype">int</span> dev_type; <span class="comment">// 12</span>
<a name="l00201"></a>00201 <span class="keywordtype">int</span> unk016; <span class="comment">// 16</span>
<a name="l00202"></a>00202 <span class="keywordtype">int</span> unk020; <span class="comment">// 20</span>
<a name="l00203"></a>00203 <span class="keywordtype">int</span> unk024; <span class="comment">// 24</span>
<a name="l00204"></a>00204 <span class="keywordtype">int</span> unk028; <span class="comment">// 28</span>
<a name="l00205"></a>00205 <span class="keywordtype">int</span> unk032; <span class="comment">// 32</span>
<a name="l00206"></a>00206 <span class="keywordtype">int</span> unk036; <span class="comment">// 36</span>
<a name="l00207"></a>00207 <span class="keywordtype">int</span> unk040; <span class="comment">// 40</span>
<a name="l00208"></a>00208 SceUID curThread; <span class="comment">// 44</span>
<a name="l00209"></a>00209 <span class="keywordtype">char</span> userMode; <span class="comment">// 48</span>
<a name="l00210"></a>00210 <span class="keywordtype">char</span> powerLocked; <span class="comment">// 49</span>
<a name="l00211"></a>00211 <span class="keywordtype">char</span> unk050;
<a name="l00212"></a>00212 <span class="keywordtype">char</span> asyncPrio; <span class="comment">// 51</span>
<a name="l00213"></a>00213 SceUID asyncThread; <span class="comment">// 52</span>
<a name="l00214"></a>00214 SceUID asyncSema; <span class="comment">// 56</span>
<a name="l00215"></a>00215 SceUID asyncEvFlag; <span class="comment">// 60</span>
<a name="l00216"></a>00216 SceUID asyncCb; <span class="comment">// 64</span>
<a name="l00217"></a>00217 <span class="keywordtype">void</span> *asyncCbArgp; <span class="comment">// 68</span>
<a name="l00218"></a>00218 <span class="keywordtype">int</span> unused72; <span class="comment">// 72</span>
<a name="l00219"></a>00219 <span class="keywordtype">int</span> k1; <span class="comment">// 76</span>
<a name="l00220"></a>00220 s64 asyncRet; <span class="comment">// 80</span>
<a name="l00221"></a>00221 <span class="keywordtype">int</span> asyncArgs[6]; <span class="comment">// 88</span>
<a name="l00222"></a>00222 <span class="keywordtype">int</span> asyncCmd; <span class="comment">// 112</span>
<a name="l00223"></a>00223 <span class="keywordtype">int</span> userLevel; <span class="comment">// 116</span>
<a name="l00224"></a>00224 SceIoHook hook; <span class="comment">// 120</span>
<a name="l00225"></a>00225 <span class="keywordtype">int</span> unk132; <span class="comment">// 132</span>
<a name="l00226"></a>00226 <span class="keywordtype">char</span> *newPath; <span class="comment">// 136</span>
<a name="l00227"></a>00227 <span class="keywordtype">int</span> retAddr; <span class="comment">// 140</span>
<a name="l00228"></a>00228 };
<a name="l00229"></a>00229
<a name="l00230"></a>00230 <span class="keywordtype">int</span> sceIoChangeAsyncPriority(<span class="keywordtype">int</span> fd, <span class="keywordtype">int</span> prio);
<a name="l00231"></a>00231 <span class="keywordtype">void</span> sceIoCloseAll();
<a name="l00232"></a>00232 <span class="keywordtype">int</span> sceIoReopen(<span class="keyword">const</span> <span class="keywordtype">char</span> *file, <span class="keywordtype">int</span> flags, SceMode mode, <span class="keywordtype">int</span> fd);
<a name="l00233"></a>00233 SceUID sceIoDopen(<span class="keyword">const</span> <span class="keywordtype">char</span> *dirname);
<a name="l00234"></a>00234 <span class="keywordtype">int</span> sceIoDread(<span class="keywordtype">int</span> fd, SceIoDirent *dir);
<a name="l00235"></a>00235 <span class="keywordtype">int</span> sceIoDclose(<span class="keywordtype">int</span> fd);
<a name="l00236"></a>00236 <span class="keywordtype">int</span> sceIoRemove(<span class="keyword">const</span> <span class="keywordtype">char</span> *file);
<a name="l00237"></a>00237 <span class="keywordtype">int</span> sceIoRename(<span class="keyword">const</span> <span class="keywordtype">char</span> *oldname, <span class="keyword">const</span> <span class="keywordtype">char</span> *newname);
<a name="l00238"></a>00238 <span class="keywordtype">int</span> sceIoDevctl(<span class="keyword">const</span> <span class="keywordtype">char</span> *dev, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> cmd, <span class="keywordtype">void</span> *indata, <span class="keywordtype">int</span> inlen, <span class="keywordtype">void</span> *outdata, <span class="keywordtype">int</span> outlen);
<a name="l00239"></a>00239
<a name="l00240"></a>00240 <span class="comment">/* IO-Assign mount mode flags. */</span>
<a name="l00241"></a>00241 <span class="preprocessor">#define SCE_MT_RDWR 0x00 </span>
<a name="l00242"></a>00242 <span class="preprocessor">#define SCE_MT_RDONLY 0x01 </span>
<a name="l00243"></a>00243 <span class="preprocessor">#define SCE_MT_ROBUST 0x02 </span>
<a name="l00244"></a>00244 <span class="preprocessor">#define SCE_MT_ERRCHECK 0x04 </span>
<a name="l00246"></a>00246 <span class="preprocessor">int sceIoAssign(const char *dev, const char *blockDev, const char *fs, int mode, void* unk1, int unk2);</span>
<a name="l00247"></a>00247 <span class="preprocessor"></span><span class="keywordtype">int</span> sceIoUnassign(<span class="keyword">const</span> <span class="keywordtype">char</span> *dev);
<a name="l00248"></a>00248 <span class="keywordtype">int</span> sceIoChangeThreadCwd(SceUID threadId, <span class="keyword">const</span> <span class="keywordtype">char</span> *path);
<a name="l00249"></a>00249 <span class="keywordtype">int</span> sceIoCancel(<span class="keywordtype">int</span> fd);
<a name="l00250"></a>00250 <span class="keywordtype">int</span> sceIoGetFdList(SceUID *fds, <span class="keywordtype">int</span> numFd, <span class="keywordtype">int</span> *count);
<a name="l00251"></a>00251 <span class="keywordtype">int</span> sceIoGetFdDebugInfo(<span class="keywordtype">int</span> fd, SceIoFdDebugInfo *outInfo);
<a name="l00252"></a>00252 <span class="keywordtype">int</span> sceIoAddDrv(SceIoDrv *drv);
<a name="l00253"></a>00253 <span class="keywordtype">int</span> sceIoDelDrv(<span class="keyword">const</span> <span class="keywordtype">char</span> *drv);
<a name="l00254"></a>00254 <span class="keywordtype">int</span> sceIoGetUID(<span class="keywordtype">int</span> fd);
<a name="l00255"></a>00255 <span class="keywordtype">int</span> sceIoPollAsync(SceUID fd, SceInt64 *res);
<a name="l00256"></a>00256 <span class="keywordtype">int</span> sceIoWaitAsync(SceUID fd, SceInt64 *res);
<a name="l00257"></a>00257 <span class="keywordtype">int</span> sceIoWaitAsyncCB(SceUID fd, SceInt64 *res);
<a name="l00258"></a>00258 <span class="keywordtype">int</span> sceIoGetAsyncStat(SceUID fd, <span class="keywordtype">int</span> poll, SceInt64 *res);
<a name="l00259"></a>00259 <span class="keywordtype">int</span> sceIoSetAsyncCallback(SceUID fd, SceUID cb, <span class="keywordtype">void</span> *argp);
<a name="l00260"></a>00260 <span class="keywordtype">int</span> sceIoValidateFd(SceUID fd, <span class="keywordtype">int</span> arg1);
<a name="l00261"></a>00261 <span class="keywordtype">int</span> sceIoClose(SceUID fd);
<a name="l00262"></a>00262 <span class="keywordtype">int</span> sceIoCloseAsync(SceUID fd);
<a name="l00263"></a>00263 SceUID sceIoOpen(<span class="keyword">const</span> <span class="keywordtype">char</span> *file, <span class="keywordtype">int</span> flags, SceMode mode);
<a name="l00264"></a>00264 SceUID sceIoOpenAsync(<span class="keyword">const</span> <span class="keywordtype">char</span> *file, <span class="keywordtype">int</span> flags, SceMode mode);
<a name="l00265"></a>00265 <span class="keywordtype">int</span> sceIoRead(SceUID fd, <span class="keywordtype">void</span> *data, SceSize size);
<a name="l00266"></a>00266 <span class="keywordtype">int</span> sceIoReadAsync(SceUID fd, <span class="keywordtype">void</span> *data, SceSize size);
<a name="l00267"></a>00267 <span class="keywordtype">int</span> sceIoWrite(SceUID fd, <span class="keyword">const</span> <span class="keywordtype">void</span> *data, SceSize size);
<a name="l00268"></a>00268 <span class="keywordtype">int</span> sceIoWriteAsync(SceUID fd, <span class="keyword">const</span> <span class="keywordtype">void</span> *data, SceSize size);
<a name="l00269"></a>00269 SceOff sceIoLseek(SceUID fd, SceOff offset, <span class="keywordtype">int</span> whence);
<a name="l00270"></a>00270 SceOff sceIoLseekAsync(SceUID fd, SceOff offset, <span class="keywordtype">int</span> whence);
<a name="l00271"></a>00271 <span class="keywordtype">int</span> sceIoLseek32(SceUID fd, <span class="keywordtype">int</span> offset, <span class="keywordtype">int</span> whence);
<a name="l00272"></a>00272 <span class="keywordtype">int</span> sceIoLseek32Async(SceUID fd, <span class="keywordtype">int</span> offset, <span class="keywordtype">int</span> whence);
<a name="l00273"></a>00273 <span class="keywordtype">int</span> sceIoIoctl(SceUID fd, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> cmd, <span class="keywordtype">void</span> *indata, <span class="keywordtype">int</span> inlen, <span class="keywordtype">void</span> *outdata, <span class="keywordtype">int</span> outlen);
<a name="l00274"></a>00274 <span class="keywordtype">int</span> sceIoIoctlAsync(SceUID fd, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> cmd, <span class="keywordtype">void</span> *indata, <span class="keywordtype">int</span> inlen, <span class="keywordtype">void</span> *outdata, <span class="keywordtype">int</span> outlen);
<a name="l00275"></a>00275 <span class="keywordtype">int</span> sceIoMkdir(<span class="keyword">const</span> <span class="keywordtype">char</span> *path, SceMode mode);
<a name="l00276"></a>00276 <span class="keywordtype">int</span> sceIoRmdir(<span class="keyword">const</span> <span class="keywordtype">char</span> *path);
<a name="l00277"></a>00277 <span class="keywordtype">int</span> sceIoChdir(<span class="keyword">const</span> <span class="keywordtype">char</span> *path);
<a name="l00278"></a>00278 <span class="keywordtype">int</span> sceIoGetstat(<span class="keyword">const</span> <span class="keywordtype">char</span> *file, SceIoStat *stat);
<a name="l00279"></a>00279 <span class="keywordtype">int</span> sceIoChstat(<span class="keyword">const</span> <span class="keywordtype">char</span> *file, SceIoStat *stat, <span class="keywordtype">int</span> bits);
<a name="l00280"></a>00280 <span class="keywordtype">int</span> sceIoSync(<span class="keyword">const</span> <span class="keywordtype">char</span> *device, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> unk);
<a name="l00281"></a>00281 <span class="keywordtype">int</span> sceIoGetDevType(SceUID fd);
<a name="l00282"></a>00282 <span class="keywordtype">int</span> sceIoGetThreadCwd(SceUID uid, <span class="keywordtype">char</span> *dir, <span class="keywordtype">int</span> len);
<a name="l00283"></a>00283 <span class="keywordtype">int</span> sceIoTerminateFd(<span class="keywordtype">char</span> *drive);
<a name="l00284"></a>00284 <span class="keywordtype">int</span> sceIoAddHook(SceIoHookType *hook);
<a name="l00285"></a>00285 <span class="keywordtype">int</span> sceIoGetIobUserLevel(SceIoIob *iob);
<a name="l00286"></a>00286
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