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.gitignore: the launcher and the rest of a game folder's files, programs, logs and archives by type; former entries gone
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -1,5 +1,5 @@
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# The source folder holds no game data. Everything made from the game lives in the game folder (a builder package
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# unpacked elsewhere, tools/deploy.py); the patterns below are a safety net for what must never be committed.
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# The source folder holds no game data. Everything made from the game lives in a game folder (build/ by default, or the
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# folder given to tools/setup.py --output); the patterns below are a safety net for what must never be committed.
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# The user's own files from their console: never commit
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Game/
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@@ -24,23 +24,34 @@ Firmware/
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# The player's dump when it is kept in the checkout (tools/setup.py's default; --dump names any other folder)
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/dump/
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# A game folder's own (tools/setup.py), should one ever be made inside the source folder; build/ is where setup.py builds
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# the game when run from the source without --output
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# A game folder (tools/setup.py): build/ when built from the source without --output; the rest, should one ever be
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# made right in the source folder
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/build/
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/build-linux/
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/data/
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/linux/
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/userdata/
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/diag/
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/deps/
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/temp/
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/mesa-cache/
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/update/
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/ultratears.cfg
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/UltraTears.exe
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/ultratears-launcher.ini
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/ultratears-launcher
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/libSDL3.so.0
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/setup-files.txt
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# Programs, libraries, debug files, logs and archives: none of them is source
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*.exe
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*.dll
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*.pdb
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*.AppImage
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*.tar
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*.log
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# Former layouts (kept ignored until removed): the dump in game/, the game built in dist/
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/game/
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/dist/
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/work/
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/refs/
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/user-data/
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.ninja_*
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# Local environments and build state
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@@ -50,4 +61,3 @@ third_party/maxwell_shader/src/*/bin/
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third_party/maxwell_shader/src/*/obj/
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third_party/shader_translator/bin/
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third_party/shader_translator/obj/
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third_party/totk_xlate/
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