chore(main): release reverseport 1.16.0 (#113)

This commit is contained in:
github-actions[bot] authored and GitHub committed 2026-11-05 09:59:43 +01:00
1 parent f6240e0196
commit a7c48f9aa0
10 files changed
+26 -14

No files matched your search

+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "reverseport",
"displayName": "ReversePort",
"version": "1.15.0",
"version": "1.16.0",
"description": "Reverse engineer anything. Port it anywhere. One MCP server for agents: recon any project, exported game, binary or website (even without files), read Godot packs and Unity IL2CPP, decompile and trace native, .NET, Android, Electron and web targets with evidence, compare builds, keep proof cases with guard hooks, write clean-room rebuild specs, and port games and code between Godot, Unity, Unreal, three.js and languages with verified parity.",
"author": {
"name": "ReversePort contributors"
+1 -1
View File
@@ -1,3 +1,3 @@
{
".": "1.15.0"
".": "1.16.0"
}
+12
View File
@@ -1,5 +1,17 @@
# Changelog
## [1.16.0](https://github.com/laaielichter/Reverseport/compare/reverseport-1.15.0...reverseport-1.16.0) (2026-11-04)
### Bug Fixes
* **port:** accept workspace names that start with two dots ([#112](https://github.com/laaielichter/Reverseport/issues/112)) ([eb55777](https://github.com/laaielichter/Reverseport/commit/eb55777b7762bd487adc152b4d20b1b78d2233ed))
### Documentation
* **agents:** contributors commit under their own name; review bot PRs like any other ([f6240e0](https://github.com/laaielichter/Reverseport/commit/f6240e0196a05caff1d61ea690b77a131976bc34))
## [1.15.0](https://github.com/laaielichter/Reverseport/compare/reverseport-1.14.0...reverseport-1.15.0) (2026-11-03)
+1 -1
View File
@@ -8,7 +8,7 @@ abstract: >-
between Godot, Unity, Unreal, three.js and languages with parity checks.
authors:
- name: "ReversePort contributors"
version: 1.15.0 # x-release-please-version
version: 1.16.0 # x-release-please-version
license: MIT
repository-code: "https://github.com/laaielichter/reverseport"
url: "https://laaielichter.github.io/Reverseport/"
+3 -3
View File
@@ -320,14 +320,14 @@ Register with the variable unset:
<!-- x-release-please-start-version -->
```bash
claude mcp add --scope local reverseport -- npx -y [email protected]5.0 mcp
claude mcp add --scope local reverseport -- npx -y [email protected]6.0 mcp
```
On native Windows, use the same project directory and wrap the package-runner
shim so the stdio client can launch it:
```powershell
claude mcp add --scope local reverseport -- cmd.exe /d /c npx -y reverseport@1.15.0 mcp
claude mcp add --scope local reverseport -- cmd.exe /d /c npx -y reverseport@1.16.0 mcp
```
<!-- x-release-please-end -->
@@ -1526,7 +1526,7 @@ For a client that requires manual configuration, use:
"mcpServers": {
"reverseport": {
"command": "npx",
"args": ["-y", "[email protected]5.0", "mcp"]
"args": ["-y", "[email protected]6.0", "mcp"]
}
}
}
+2 -2
View File
@@ -14,7 +14,7 @@ Add this to `cline_mcp_settings.json` (Cline → MCP Servers → Configure):
"mcpServers": {
"reverseport": {
"command": "npx",
"args": ["-y", "[email protected]5.0", "mcp"],
"args": ["-y", "[email protected]6.0", "mcp"],
"disabled": false,
"timeout": 600
}
@@ -22,7 +22,7 @@ Add this to `cline_mcp_settings.json` (Cline → MCP Servers → Configure):
}
```
On Windows use `"command": "cmd"` and `"args": ["/c", "npx", "-y", "[email protected]5.0", "mcp"]`.
On Windows use `"command": "cmd"` and `"args": ["/c", "npx", "-y", "[email protected]6.0", "mcp"]`.
<!-- x-release-please-end -->
+2 -2
View File
@@ -1,12 +1,12 @@
{
"name": "reverseport",
"version": "1.15.0",
"version": "1.16.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "reverseport",
"version": "1.15.0",
"version": "1.16.0",
"license": "MIT",
"dependencies": {
"@babel/parser": "8.0.4",
+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "reverseport",
"mcpName": "io.github.laaielichter/reverseport",
"version": "1.15.0",
"version": "1.16.0",
"description": "Reverse engineer anything. Port it anywhere. MCP server, CLI and skills for AI coding agents: read Godot .pck, Unity IL2CPP, .NET and native binaries (through your own Ghidra, IDA or Hopper), compare builds, keep proof for every claim, and port games between Godot, Unity, Unreal, three.js and languages with parity checks.",
"license": "MIT",
"repository": {
+2 -2
View File
@@ -8,13 +8,13 @@
"url": "https://github.com/laaielichter/reverseport",
"source": "github"
},
"version": "1.15.0",
"version": "1.16.0",
"packages": [
{
"registryType": "npm",
"registryBaseUrl": "https://registry.npmjs.org",
"identifier": "reverseport",
"version": "1.15.0",
"version": "1.16.0",
"runtimeHint": "npx",
"transport": {
"type": "stdio"
+1 -1
View File
@@ -1,7 +1,7 @@
/** Generated by scripts/generate-package-metadata.mjs; do not edit. */
export const PACKAGE_METADATA = {
name: "reverseport",
version: "1.15.0", // x-release-please-version
version: "1.16.0", // x-release-please-version
pinnedNodeVersion: "24.22.1",
serverSdkVersion: "2.3.1",
clientSdkVersion: "2.3.1",