Kev
2b9b3e42c7
Tweak to yiear driver so shot factory works. I think this also fixes some screen not clearing issues.
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Small update to VS2019 project files and an updated .gitignore so it doesn't leave digital poops as a bonus
2019-05-21 22:19:29 +01:00
Kevin Armstrong
72447d0e6a
fix visual studio project files (stupid GIT!!!)
2019-05-20 16:11:22 +01:00
Kevin Armstrong
21c62aabfb
fix visual studio project files (stupid GIT!!!)
2019-05-20 16:10:23 +01:00
tmaul
c58b28366d
Turn on multithreaded compilation in Visual Studio 2019 debug builds so it doesn't take all night to do a clean build
2019-05-19 23:20:28 +01:00
Kev
388cc91c3d
First pass at name change
2019-05-17 18:27:11 +01:00
Kev
19eb62badc
All I wanted to do was clean up the todo against hcastle...
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I had a look to see why hcastle was crashing when using the correct refresh rate. It turns out that nBurnSoundLen is not calculated correctly until after DrvInit if a game is not using 60hz. This probably affects a lot of games and possibly might need further verifcation on others to make sure that the sound is working correctly now it's calculated correctly. Some sound cores didn't care about nBurnSoundLen when creating their internal buffers but that ones that do would always have a buffer underrun.
I also think I have found a fix for starwars crashing randonmly on my machine but if someone could verify that the games still work on other machines that would be good ;)
Some notes:
Wingforc - someone should check that the changes I made are correct :)
hcastle - seems ok with the refresh rate now
yiear - might be ok as is now I have renabled the refrest rate. Might not be. Could someone check.
namcos1 - Seems the games that are above 60hz now work with the correct refresh but someone should double check
Remaining refrest problems I know of:
metlclsh - Had a note that it locks up with refrest rate, seems to still crash so I have left it uncommented
M62 - Wasn't sure if the refrest rate was commented out due to sound so have left this
2019-05-15 21:18:21 +01:00
tmaul
5ba9153ec0
might be better
2019-05-12 22:05:17 +01:00
Kev
214efec25e
Remove links to the bad place
2019-05-12 21:55:29 +01:00
Kevin Armstrong
58139da9c6
VS2019 - add some instructions on how to build
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Tested on a clean machine, so should be pretty accurate.
2019-05-09 10:29:41 +01:00
Kev
6ce3d9b7a9
VS2019 - I should have done a clean build first :)
2019-05-08 21:56:27 +01:00
Kev
d81e7555d3
VS2019 - Fix x64 debug building
2019-05-08 21:07:33 +01:00
Kev
15d7be1899
VS2109 - Fix release x64 builds
2019-05-08 20:36:06 +01:00
Kev
2f2d7ace07
VS2019 - Fix release win32 build
2019-05-08 20:02:53 +01:00
Kev
006dafe63e
Update vs2017 project files as well.
2019-05-08 19:41:02 +01:00
Kev
a8a8a4767e
Visual studio 2019 project files.
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Works with community edition, assumes that you have the correct Direct X sdk, nasm on your path and activeperl installed.
Also fix for ay8910 building on msvc
2019-05-08 19:25:25 +01:00
Kev
fbf565db71
and also need to not include the disassembler in release builds as well apparently.
2018-12-27 11:51:54 +00:00
Kev
87aedc46a6
forgot to turn off FBA_DEBUG on release builds :)
2018-12-27 11:41:39 +00:00
Kev
b3b0b45094
forgot to add custom steps to release build
2018-12-27 11:39:45 +00:00
Kev
6f4d2e0b26
ignore release dir
2018-12-27 11:39:16 +00:00
Kev
6256dfe0fd
update for YMF262 to fix VS builds (and add it to the IDE project)
2018-12-27 11:00:03 +00:00
Kev
123b79e0c5
fix up visual studio 2017 IDE builds and fix a tiny issue in the image loading on the rom select
2018-12-24 00:04:30 +00:00
Kev
b552af090f
another gitignore change as I cleaned up the generated files
2018-12-23 23:38:40 +00:00
Kev
4f209237c5
changes for vs2017 build and bugfix to image loader
2018-12-23 22:37:22 +00:00
Marcos Medeiros
32dc44d37c
[Qt] Update project file.
2015-08-13 20:39:56 +00:00
Marcos Medeiros
b133036416
d_kinst: Initial DCS code, ADSP21xx ported from MAME
2015-03-09 21:13:38 +00:00
Marcos Medeiros
3131b359c4
mips3: X64 dynamic recompiler
2015-02-23 03:46:29 +00:00
Marcos Medeiros
a64075f77c
[Qt] Some tweaks on pulseaudio backend
2015-02-20 19:38:52 +00:00
Marcos Medeiros
79b7ca4bcb
Killer Instinct 1.5d Skeletal driver (already booting), no ATA/IDE yet;
2015-02-19 02:10:53 +00:00
Marcos Medeiros
e72732c023
[Qt] Drop ruby, uses OpenGL 3.x as video interface
2015-01-18 23:36:01 +00:00
Marcos Medeiros
b9e6615e64
[Qt] Build with unified m68k_ops
2014-11-18 15:09:19 +00:00
Marcos Medeiros
891eeebe63
[Qt] Implements "Log Window"
2014-09-15 19:18:25 +00:00
Marcos Medeiros
7e333068a9
[Qt] Edit dip values on "Map game inputs"
2014-09-11 21:24:23 +00:00
Marcos Medeiros
baece5ce9c
[Qt] Implements "Map game inputs" (partially)
2014-09-10 18:46:16 +00:00
Marcos Medeiros
7db15996be
[Qt] PulseAudio (linux-only), and enable PGM drivers (thanks tmaul)
2014-09-08 07:02:24 +00:00
Marcos Medeiros
efed708824
[Qt] PulseAudio (Linux) sound driver
2014-09-08 06:37:11 +00:00
Marcos Medeiros
92307f31a3
Initial Qt port. Deps: nall and ruby are included.
2014-07-03 02:59:57 +00:00
Marcos Medeiros
02b7c0099f
QtCreator project for SDL build
2014-06-08 06:55:51 +00:00
tmaul
916f4e8e98
Start of port of Daves Dega (sega master system) emulator to FBA. Seems to be running but the rendering is all screwed and the sound emulation needs looking at. If anyone has any ideas as to what the problems might be, please let me know. :)
2013-01-27 18:03:33 +00:00
tmaul
91772597c6
Rebuild visual studio 2010 ide project
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Fix up some #defines to allow them to be overridden by the makefiles without causing lots of warnings
2013-01-26 15:42:20 +00:00
Barry Harris
2709ae4f6a
Libretro patch (TwinAphex) - couldn't apply the diff file with TortoiseSVN or even command-line (got affected files from fba-libretro/svn-current/ and applied)
2013-01-21 10:54:54 +00:00
Barry Harris
0ac7bcd353
libretro patch (twinaphex)
2012-12-26 19:46:34 +00:00
Barry Harris
f50d0b4735
libretro patch (Twinaphex)
2012-12-14 20:31:55 +00:00
Barry Harris
8fa78bcce6
libretro commit 5
2012-06-09 00:33:37 +00:00
Barry Harris
056cba7387
Add files to projectfiles/visualstudio-2010-libsnes-360
2012-04-01 21:08:48 +00:00
Barry Harris
59720a8248
(Libsnes) Add new files - add libsnes VS2010 solution for Xbox 360 (Squarepusher2)
2012-04-01 19:00:34 +00:00
tmaul
c01412b4f9
Not sure where to put these...
2011-12-19 18:27:52 +00:00