4823 Commits

Author SHA1 Message Date
jan_klaassen
7ce8642a61 Fix initial window size
* fix window not sized correctly for games that have wide (as opposed to narrow) pixels
2017-07-02 17:32:50 +00:00
jan_klaassen
5f9ebfcc63 System specific dat file generation
* add dat type enumeration and tests in dat.cpp
* add menu options for each dat type
* add command line options for each dat type
* add xml encoding to filenames in dat.cpp

* remove disabling of dat generation menu items when netplay is active
2017-07-02 16:06:21 +00:00
jan_klaassen
630a8f9324 Quick fixes
* remove unused variable from sel.cpp
* fix spelling error in image.cpp
* silence output from makefile mingw target
* fix comma in app.rc
2017-07-02 16:05:11 +00:00
dinkc64
92d34ed65e burner/win32/sel.cpp: experimental faster f6-gamelist. dep/scripts/gamelist.pl: do not go bonkers on games with status of "0" aka maintain proper sort order always 2017-07-02 12:12:35 +00:00
jan_klaassen
f9ef85fa58 Merge burn updates from trunk 2017-07-01 17:12:50 +00:00
jan_klaassen
5ae1387913 Load game dialog & related fixes/updates
* disabled OK button when no game selected
* updated filters
* added exception handler for regular expressions (prints to debug console)
* fixed parsing filters from resource (no terminating 0)
* updated rom/support files path dialog to include hiscore.dat (and added support functions)

* explicitly zero-terminated license rtf resource in the conversion script
2017-07-01 15:50:19 +00:00
jackchatelet
96c58fb29c d_neogeo.cpp: Update kof95sp to Ver. 1.0.0627 2017-06-30 18:46:41 +00:00
jackchatelet
82cd30118e d_dec8.cpp: Add alternate revision of Cobra Command. 2017-06-30 18:29:20 +00:00
dinkc64
bf58bde8ee wiping 4-way joy 2017-06-30 01:35:40 +00:00
dinkc64
3e0f8ef38c d_wiping: fix top and bottom statusline offsets 2017-06-29 22:42:40 +00:00
jan_klaassen
ddcb4017c8 * sound is silenced for redraw when drivers don't provide redraw function (fixes screen resizing when paused and other issues)
* added workaround for showing preview images correctly in case drivers don't have BDF_ORIENTATION_VERTICAL flag
2017-06-29 20:54:08 +00:00
jan_klaassen
1dfaf66342 Fixes for Console games
* fix finding .zip name for console games (remove prefix)
* fix lookup for console games in history.dat (use prefix as system id)

* small fixes in select game dialog
2017-06-29 17:49:05 +00:00
dinkc64
278a937654 snd/wiping.cpp: add wipingmode. pre90s/d_wiping: use wipingmode 2017-06-29 11:39:20 +00:00
jan_klaassen
db38e85903 * remove "force 16bit" option, now rendering in32bit unless the driver needs 16bit
* fix resizing window when in pause mode
2017-06-29 10:53:07 +00:00
dinkc64
d5e6cf72db add driver and soundcore for Wiping 2017-06-29 04:00:13 +00:00
dinkc64
b8aebc6595 update whatsnew.html 2017-06-29 00:50:40 +00:00
jan_klaassen
88c3a02a68 add launcher for Windows/powershell 2017-06-28 22:38:45 +00:00
jan_klaassen
adcddcb98d * remove old unzip library (moved to external dependencies) 2017-06-28 22:33:33 +00:00
jan_klaassen
2c3b5bc7ba * remove unused stale ddraw blitter code
* fix initial window size with ddraw blitter
2017-06-28 22:27:30 +00:00
jan_klaassen
2ef63ad305 Fixing the great flag-planring debacle 2017-06-28 19:47:53 +00:00
jan_klaassen
4d7c5e0f4f Planting the gui update flag 2017-06-28 16:38:27 +00:00
Barry Harris
4fd6463665 Create branch jan 2017-06-28 14:52:29 +00:00
Barry Harris
5b03861db2 delete folder 2017-06-28 14:52:02 +00:00
Barry Harris
dfffbaff0d create folder 2017-06-28 14:51:05 +00:00
Barry Harris
2da19e51dc create folder 2017-06-28 14:50:41 +00:00
Barry Harris
1bf981556d Remove folder 2017-06-28 13:47:30 +00:00
Barry Harris
bb35806c94 Branches folder 2017-06-28 13:46:11 +00:00
Barry Harris
bdd0e5df40 Remove folder 2017-06-28 13:42:13 +00:00
Barry Harris
249deeb7d8 Create Branch 2017-06-28 12:26:10 +00:00
dinkc64
eff4077689 fix sgunner2 2017-06-28 11:57:27 +00:00
Barry Harris
2c3f502057 Sync with MAME 0.187 2017-06-28 10:27:46 +00:00
dinkc64
3170fecf35 s2: more kludge time! 2017-06-27 03:48:52 +00:00
dinkc64
02bf84722a namcos2: set posirq sprite clipping more intelligently 2017-06-27 03:05:16 +00:00
dinkc64
b0b24bf2e1 lastly: fix millipede/centipede to work with input recordings 2017-06-27 02:26:14 +00:00
dinkc64
2476be4b65 update drivers that use rand() to use the new BurnRandom() 2017-06-27 01:54:18 +00:00
dinkc64
4880957081 keep linearity on rare occurance of rollover to 0 2017-06-27 01:00:11 +00:00
dinkc64
112db4392e burn.cpp/h: add BurnRandom() + BurnRandomScan() - a state and input recording compatible random gen 2017-06-26 22:58:36 +00:00
dinkc64
7341ee23eb s2: use new BurnRandom() stuff 2017-06-26 22:57:34 +00:00
jackchatelet
175a3ee289 d_neogeo.cpp: promoted The Last Blade (Special 2017, hack) [ver 1.0.0621] to working [iq_132] 2017-06-26 08:15:17 +00:00
iq_132
ae7cfb47cc Patch couple of opcodes for Last Blade Special 2017-06-26 04:40:54 +00:00
dinkc64
3e40be6eee s2 rthun2 masking effect fix 2017-06-26 03:54:00 +00:00
dinkc64
68ab0c7b30 s2 last 2017-06-26 01:20:24 +00:00
jackchatelet
6f74c741bc d_tecmo.cpp: added Silk Worm (prototype?) [frsj8112] 2017-06-25 22:22:13 +00:00
jackchatelet
1946556a5e d_taitomisc.cpp: added Operation Wolf (Japan, SC) [ShouTime] 2017-06-25 21:07:44 +00:00
jackchatelet
7b2960a8b2 d_cps1.cpp: added Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC] 2017-06-25 20:09:20 +00:00
dinkc64
8b37fe9685 s2: big mess 2017-06-25 13:45:49 +00:00
dinkc64
cff4aa9b3f state.cpp: recalc palette in embedded load 2017-06-25 03:42:20 +00:00
jackchatelet
757b892245 d_neogeo.cpp : added The Last Blade (Special 2017, hack) [GSC20017] - Not working (need proper 68K opcodes) 2017-06-24 21:33:20 +00:00
Barry Harris
23a93c5142 Chack'n Pop - emulate MCU 2017-06-24 09:55:50 +00:00
Barry Harris
7b28341acb Onna Sansirou - Typhoon Gal - Emulate MCU 2017-06-24 09:26:46 +00:00