jan_klaassen
7ce8642a61
Fix initial window size
...
* fix window not sized correctly for games that have wide (as opposed to narrow) pixels
2017-07-02 17:32:50 +00:00
jan_klaassen
5f9ebfcc63
System specific dat file generation
...
* add dat type enumeration and tests in dat.cpp
* add menu options for each dat type
* add command line options for each dat type
* add xml encoding to filenames in dat.cpp
* remove disabling of dat generation menu items when netplay is active
2017-07-02 16:06:21 +00:00
jan_klaassen
630a8f9324
Quick fixes
...
* remove unused variable from sel.cpp
* fix spelling error in image.cpp
* silence output from makefile mingw target
* fix comma in app.rc
2017-07-02 16:05:11 +00:00
dinkc64
92d34ed65e
burner/win32/sel.cpp: experimental faster f6-gamelist. dep/scripts/gamelist.pl: do not go bonkers on games with status of "0" aka maintain proper sort order always
2017-07-02 12:12:35 +00:00
jan_klaassen
f9ef85fa58
Merge burn updates from trunk
2017-07-01 17:12:50 +00:00
jan_klaassen
5ae1387913
Load game dialog & related fixes/updates
...
* disabled OK button when no game selected
* updated filters
* added exception handler for regular expressions (prints to debug console)
* fixed parsing filters from resource (no terminating 0)
* updated rom/support files path dialog to include hiscore.dat (and added support functions)
* explicitly zero-terminated license rtf resource in the conversion script
2017-07-01 15:50:19 +00:00
jackchatelet
96c58fb29c
d_neogeo.cpp: Update kof95sp to Ver. 1.0.0627
2017-06-30 18:46:41 +00:00
jackchatelet
82cd30118e
d_dec8.cpp: Add alternate revision of Cobra Command.
2017-06-30 18:29:20 +00:00
dinkc64
bf58bde8ee
wiping 4-way joy
2017-06-30 01:35:40 +00:00
dinkc64
3e0f8ef38c
d_wiping: fix top and bottom statusline offsets
2017-06-29 22:42:40 +00:00
jan_klaassen
ddcb4017c8
* sound is silenced for redraw when drivers don't provide redraw function (fixes screen resizing when paused and other issues)
...
* added workaround for showing preview images correctly in case drivers don't have BDF_ORIENTATION_VERTICAL flag
2017-06-29 20:54:08 +00:00
jan_klaassen
1dfaf66342
Fixes for Console games
...
* fix finding .zip name for console games (remove prefix)
* fix lookup for console games in history.dat (use prefix as system id)
* small fixes in select game dialog
2017-06-29 17:49:05 +00:00
dinkc64
278a937654
snd/wiping.cpp: add wipingmode. pre90s/d_wiping: use wipingmode
2017-06-29 11:39:20 +00:00
jan_klaassen
db38e85903
* remove "force 16bit" option, now rendering in32bit unless the driver needs 16bit
...
* fix resizing window when in pause mode
2017-06-29 10:53:07 +00:00
dinkc64
d5e6cf72db
add driver and soundcore for Wiping
2017-06-29 04:00:13 +00:00
dinkc64
b8aebc6595
update whatsnew.html
2017-06-29 00:50:40 +00:00
jan_klaassen
88c3a02a68
add launcher for Windows/powershell
2017-06-28 22:38:45 +00:00
jan_klaassen
adcddcb98d
* remove old unzip library (moved to external dependencies)
2017-06-28 22:33:33 +00:00
jan_klaassen
2c3b5bc7ba
* remove unused stale ddraw blitter code
...
* fix initial window size with ddraw blitter
2017-06-28 22:27:30 +00:00
jan_klaassen
2ef63ad305
Fixing the great flag-planring debacle
2017-06-28 19:47:53 +00:00
jan_klaassen
4d7c5e0f4f
Planting the gui update flag
2017-06-28 16:38:27 +00:00
Barry Harris
4fd6463665
Create branch jan
2017-06-28 14:52:29 +00:00
Barry Harris
5b03861db2
delete folder
2017-06-28 14:52:02 +00:00
Barry Harris
dfffbaff0d
create folder
2017-06-28 14:51:05 +00:00
Barry Harris
2da19e51dc
create folder
2017-06-28 14:50:41 +00:00
Barry Harris
1bf981556d
Remove folder
2017-06-28 13:47:30 +00:00
Barry Harris
bb35806c94
Branches folder
2017-06-28 13:46:11 +00:00
Barry Harris
bdd0e5df40
Remove folder
2017-06-28 13:42:13 +00:00
Barry Harris
249deeb7d8
Create Branch
2017-06-28 12:26:10 +00:00
dinkc64
eff4077689
fix sgunner2
2017-06-28 11:57:27 +00:00
Barry Harris
2c3f502057
Sync with MAME 0.187
2017-06-28 10:27:46 +00:00
dinkc64
3170fecf35
s2: more kludge time!
2017-06-27 03:48:52 +00:00
dinkc64
02bf84722a
namcos2: set posirq sprite clipping more intelligently
2017-06-27 03:05:16 +00:00
dinkc64
b0b24bf2e1
lastly: fix millipede/centipede to work with input recordings
2017-06-27 02:26:14 +00:00
dinkc64
2476be4b65
update drivers that use rand() to use the new BurnRandom()
2017-06-27 01:54:18 +00:00
dinkc64
4880957081
keep linearity on rare occurance of rollover to 0
2017-06-27 01:00:11 +00:00
dinkc64
112db4392e
burn.cpp/h: add BurnRandom() + BurnRandomScan() - a state and input recording compatible random gen
2017-06-26 22:58:36 +00:00
dinkc64
7341ee23eb
s2: use new BurnRandom() stuff
2017-06-26 22:57:34 +00:00
jackchatelet
175a3ee289
d_neogeo.cpp: promoted The Last Blade (Special 2017, hack) [ver 1.0.0621] to working [iq_132]
2017-06-26 08:15:17 +00:00
iq_132
ae7cfb47cc
Patch couple of opcodes for Last Blade Special
2017-06-26 04:40:54 +00:00
dinkc64
3e40be6eee
s2 rthun2 masking effect fix
2017-06-26 03:54:00 +00:00
dinkc64
68ab0c7b30
s2 last
2017-06-26 01:20:24 +00:00
jackchatelet
6f74c741bc
d_tecmo.cpp: added Silk Worm (prototype?) [frsj8112]
2017-06-25 22:22:13 +00:00
jackchatelet
1946556a5e
d_taitomisc.cpp: added Operation Wolf (Japan, SC) [ShouTime]
2017-06-25 21:07:44 +00:00
jackchatelet
7b2960a8b2
d_cps1.cpp: added Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
2017-06-25 20:09:20 +00:00
dinkc64
8b37fe9685
s2: big mess
2017-06-25 13:45:49 +00:00
dinkc64
cff4aa9b3f
state.cpp: recalc palette in embedded load
2017-06-25 03:42:20 +00:00
jackchatelet
757b892245
d_neogeo.cpp : added The Last Blade (Special 2017, hack) [GSC20017] - Not working (need proper 68K opcodes)
2017-06-24 21:33:20 +00:00
Barry Harris
23a93c5142
Chack'n Pop - emulate MCU
2017-06-24 09:55:50 +00:00
Barry Harris
7b28341acb
Onna Sansirou - Typhoon Gal - Emulate MCU
2017-06-24 09:26:46 +00:00