2152 Commits

Author SHA1 Message Date
dinkc64
9c44075ff1 Simulated reload-gun button for Lethal Enforcers & minor changes to inputs 2014-11-25 06:30:19 +00:00
jackchatelet
0b8052031f d_neogeo.cpp: latest comestic changes for today 2014-11-24 23:03:20 +00:00
jackchatelet
c1b51bb0b2 d_neogeo.cpp : more Neo Geo documentation update
- added crc to MVS identified sets (assuming rom data are the same as existing sets)
- minor comsectic changes
- identified and added Samurai Shodown / Samurai Spirits (NGM-045, alternate board) (same data as samshoh, confirmed in old Neo Geo (2007012) datafile by Johnboy
2014-11-24 22:07:55 +00:00
jackchatelet
790e38489c minor cosmetic changes - NW 2014-11-24 16:14:15 +00:00
jackchatelet
7056ef70ae d_neogeo.cpp : Neo Geo documentation update based on AES/MVS PCB scans from :
- NEO·GEO AES & MVS PCBs database (http://www.arcade-collector.com/neogeo.php#top)
- Neo Geo MVS Scans (http://mvs.gotwalls.com/index.php/Main_Page)
- identified more alternate/undumped sets (AES / MVS Version)
2014-11-24 15:44:46 +00:00
dinkc64
51dc908289 burn_gun enhancements, konami/d_lethal.cpp oopses 2014-11-24 13:39:18 +00:00
dinkc64
38db25456c Gun inputs for Konami`s Lethal Enforcers, add auto-disapearing crosshair(s) feature to this game only 2014-11-23 22:07:07 +00:00
dinkc64
ae38d5603b trojan, avengers: psg too loud, causing distortion 2014-11-23 08:03:46 +00:00
dinkc64
511da3aa9b Fix music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM in Trojan 2014-11-23 07:43:59 +00:00
dinkc64
089f687051 Fix warped-record effect on Pang`s music 2014-11-22 06:56:40 +00:00
jackchatelet
789010be59 Added Xain'd Sleena (bootleg, bugfix) [f205v] 2014-11-21 22:20:26 +00:00
dinkc64
628c50cb8c Fix colors in Cuebrick (d_tmnt.cpp) MT #05395 [Alex Jackson] 2014-11-21 21:31:14 +00:00
jackchatelet
cf2c6e40d6 synced all Bobble Bubble sets description with MAME 0.155 - NW 2014-11-21 17:47:50 +00:00
jackchatelet
2bee40e196 New Cadash clones :
- Added Cadash (Japan, version 2) [ShouTime]
- Added Cadash (Japan, oldest version) [ShouTime]
2014-11-21 10:07:35 +00:00
dinkc64
432d3bd5e3 oops! 2014-11-21 07:59:58 +00:00
dinkc64
1fb17edd49 xx mission timing pt.2 (fixes occasional sprite flicker) 2014-11-21 07:46:13 +00:00
iq_132
884eccebe3 cpu clock speed. ^^ 2014-11-21 04:56:05 +00:00
dinkc64
29436dd8c1 fix: recalc. palette on state load 2014-11-20 18:32:57 +00:00
dinkc64
ad1ad204f0 xxmission timing tweak 2014-11-20 12:49:01 +00:00
iq_132
10b3455817 Added driver for XX Mission. 2014-11-20 08:04:20 +00:00
dinkc64
29db3a07f5 formatting :) 2014-11-20 07:13:29 +00:00
iq_132
8ab686da9a Don't think you're getting away that easy! 2014-11-19 05:06:06 +00:00
Barry Harris
724dbfdb1d d_taitoz.cpp - put the sound timer on the first 68K since the second can be disabled revisited 2014-11-18 19:43:41 +00:00
jackchatelet
592576fdff ooops : forgot to encode in UTF-8 witn NotePad++ previous whatsnew.html submitted by dink. 2014-11-18 15:26:40 +00:00
jackchatelet
0af3d05e84 Update whatsnew.html 2014-11-18 15:14:30 +00:00
Marcos Medeiros
b9e6615e64 [Qt] Build with unified m68k_ops 2014-11-18 15:09:19 +00:00
dinkc64
967b7ecf9f whatsnew.html update 2014-11-18 13:01:00 +00:00
iq_132
b3b88baa64 Ignore. 2014-11-18 05:37:49 +00:00
dinkc64
3d3bee91fd fix sokonuke crash on game start (m68k) 2014-11-17 19:53:49 +00:00
dinkc64
79b42b1d7d tetrisp2 - savestates 2014-11-17 18:56:43 +00:00
jackchatelet
b5439a07f3 d_neogeo.cpp : change description & year release for totcarib. This is clearly not the 1994 FACE prototype. 2014-11-17 16:28:45 +00:00
iq_132
7e20237cbe Add driver for Capcom's Side Arms [IQ_132 & Dink] 2014-11-17 10:08:15 +00:00
dinkc64
7caaa3ba1a Spacegun needs a little help, too 2014-11-17 07:30:41 +00:00
iq_132
428c0316eb One more note 2014-11-17 01:37:29 +00:00
iq_132
37ce25d166 I love Tetris. You love Tetris. Everybody loves Tetris. 2014-11-17 01:34:30 +00:00
dinkc64
4f4b70915f fix hang in Night Striker, undo previous changes 2014-11-16 22:00:38 +00:00
jackchatelet
d32cb409d5 added Cobra-Command (Japan)(bootleg) [f205v]
TO DO : Simplify stastic INT32 CobraInint() and remove as possible BurnDrvGetText
2014-11-16 21:56:47 +00:00
dinkc64
c34a8b3249 Musashi savestate fix 2014-11-16 19:55:45 +00:00
iq_132
6f63bf0bc1 Add driver for Alien Invader 2014-11-16 08:53:34 +00:00
Barry Harris
9e014bd827 d_taitoz.cpp - put the sound timer on the first 68K since the second can be disabled 2014-11-16 00:06:46 +00:00
dinkc64
95b5357299 Battle Shark hang-fix 2014-11-15 21:43:22 +00:00
dinkc64
74cbc5dde9 Nostradamus wants more cycles 2014-11-15 06:17:55 +00:00
dinkc64
0e314711b4 Psychic 5 - fix DIP defaults 2014-11-14 20:33:43 +00:00
dinkc64
501ccafc2b Black Tiger: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h, un-duplificate some code in d_ninjakd2.cpp & d_tigeroad.cpp w/new macro. 2014-11-14 20:07:40 +00:00
dinkc64
3c55efbbe2 F1 Dream: lower psg volume (sfx) so the music can be heard 2014-11-14 19:29:51 +00:00
jackchatelet
1d49c2eaae d_punchout.cpp : Fix GFX loading routine for Punch-Out!! (Rev B)
- added Punch-Out!! (Rev A)
- added Super Punch-Out!! (Rev A)
2014-11-14 16:58:25 +00:00
jackchatelet
80677fc6d0 d_sys16b.cpp : Dunk Shot (Rev C, FD1089 317-0022) becomes Parent :
dunkshot --> dunkshoto
dunkshota --> dunkshot
d_fuukifg3.cpp : synced DIPS for asurabld & asurabus with MAME.
2014-11-14 14:57:07 +00:00
dinkc64
d6b6fa4454 Add Oh Mummy and Lego Batman to megadrive, fix crash on Z80 <-> 68k communications 2014-11-14 14:50:41 +00:00
dinkc64
6649e7b1d0 fix sound in Asura Buster 2014-11-14 06:31:20 +00:00
jackchatelet
8afed4a8b2 d_cps2.cpp : forgot Roman numeral consistency for hsf2 phoenix sets
d_neogeo.cpp : Update kof99ae to 2014/11/11 version
2014-11-13 22:11:20 +00:00