FBNeo/README-PI.md
2019-10-18 12:05:46 +01:00

1.9 KiB

FinalBurn Neo for Raspberry Pi

Compiling

To compile the emulator, run make pi. You will need SDL libraries for sound and input.

Compatibility

Presently, the emulator will run on Raspberry Pi 1, 2 and 3. It will most likely compile on 4, but will not run on it.

Input

To customize joystick input, place a text file in a directory named joyconfig. The file should have extension .jc, and named as follows:

<name of romset>.jc
<name of parent romset>.jc
capcom6.jc
default.jc

To determine mapping for a particular set, emulator will look for the first applicable file, in that order. capcom6.jc will only be checked if the set is determined to be a 6-button Capcom ROMset, such as SFII, III, etc. default is a fallback file.

For instance, for set sfau, emulator will look for sfau, sfa, capcom6, then default, in that order. For mkr4 (Mortal Kombat rev 4.0), mkr4, mk, default are applicable.

Joyconfig file format

The format of the file is as follows:

<INPUT NAME>=<hardware joystick button number>
...

Input name can be one of: TEST (usually F2 on keyboard), SERVICE (9 on keyboard) , RESET (F3), QUIT, START, COIN, or BUTTONx (where x is a numeric digit between 1 and 9).

Example

A generic default file could look as follows:

BUTTON1=1
BUTTON2=2
BUTTON3=3
BUTTON4=4
BUTTON5=6
BUTTON6=7
BUTTON7=8
COIN=9
START=10

In this case, buttons 1-8 on the hardware joystick map to emulated buttons 1-8, while joystick buttons 9 and 10 map to "Coin" and "Start", respectively.

Command-line switches

-f: Enables free play in games that include a Free Play dipswitch. This switch isn't guaranteed to always work, since not every game has a free play dipswitch, and because different sets may have the switch labeled differently. -F: Enables free play hack mode. In hack mode, pressing Start also generates a Coin button press.