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https://github.com/libretro/GLideN64.git
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parent
0056e08848
commit
3f7c8bbcc6
@ -391,6 +391,7 @@ copy /Y "$(OutDir)$(TargetName).*" "$(Mupen64PluginsDir_x64)")</Command>
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<ClCompile Include="..\..\src\uCodes\F3DBETA.cpp" />
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<ClCompile Include="..\..\src\uCodes\F3DDKR.cpp" />
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<ClCompile Include="..\..\src\uCodes\F3DEX.cpp" />
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<ClCompile Include="..\..\src\uCodes\F3DEX095.cpp" />
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<ClCompile Include="..\..\src\uCodes\F3DEX2.cpp" />
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<ClCompile Include="..\..\src\uCodes\F3DEX2ACCLAIM.cpp" />
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<ClCompile Include="..\..\src\uCodes\F3DEX2CBFD.cpp" />
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@ -540,6 +541,7 @@ copy /Y "$(OutDir)$(TargetName).*" "$(Mupen64PluginsDir_x64)")</Command>
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<ClInclude Include="..\..\src\uCodes\F3DBETA.h" />
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<ClInclude Include="..\..\src\uCodes\F3DDKR.h" />
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<ClInclude Include="..\..\src\uCodes\F3DEX.h" />
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<ClInclude Include="..\..\src\uCodes\F3DEX095.h" />
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<ClInclude Include="..\..\src\uCodes\F3DEX2.h" />
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<ClInclude Include="..\..\src\uCodes\F3DEX2ACCLAIM.h" />
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<ClInclude Include="..\..\src\uCodes\F3DEX2CBFD.h" />
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@ -443,6 +443,9 @@
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<ClCompile Include="..\..\src\uCodes\F3DEX3.cpp">
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<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\uCodes\F3DEX095.cpp">
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<Filter>Source Files\uCodes</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\3DMath.h">
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@ -700,9 +703,15 @@
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<ClInclude Include="..\..\src\uCodes\F3DEX.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\uCodes\F3DEX095.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\uCodes\F3DEX2.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\uCodes\F3DEX3.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\uCodes\F3DEX2ACCLAIM.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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@ -820,9 +829,6 @@
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<ClInclude Include="..\..\src\GLideNHQ\TxFilterExport.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\uCodes\F3DEX3.h">
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<Filter>Header Files\uCodes</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\GLideN64.rc">
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@ -120,6 +120,7 @@ set(GLideN64_SOURCES
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uCodes/F3DBETA.cpp
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uCodes/F3DDKR.cpp
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uCodes/F3DEX.cpp
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uCodes/F3DEX095.cpp
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uCodes/F3DAM.cpp
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uCodes/F3DEX2.cpp
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uCodes/F3DEX3.cpp
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@ -12,6 +12,7 @@
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#include "RSP.h"
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#include "uCodes/F3D.h"
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#include "uCodes/F3DEX.h"
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#include "uCodes/F3DEX095.h"
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#include "uCodes/F3DEX2.h"
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#include "uCodes/F3DEX3.h"
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#include "uCodes/L3D.h"
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@ -58,7 +59,7 @@ static const
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std::vector<SpecialMicrocodeInfo> specialMicrocodes =
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{
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{ S2DEX2, false, true, false, 0x02c399dd }, // Animal Forest
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{ F3DEX, false, false, true, 0x0ace4c3f }, // Mario Kart 64
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{ F3DEX095, false, false, true, 0x0ace4c3f }, // Mario Kart 64
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{ F3D, true, false, false, 0x16c3a775 }, // AeroFighters
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{ F3DEX2CBFD, true, true, false, 0x1b4ace88 }, // Conker's Bad Fur Day
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{ F3DPD, true, true, false, 0x1c4f7869 }, // Perfect Dark
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@ -209,6 +210,11 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
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F3D_Init();
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m_hwlSupported = true;
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break;
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case F3DEX095:
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F3DEX095_Init();
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m_hwlSupported = true;
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gSP.clipRatio = m_pCurrent->Rej ? 2U : 1U;
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break;
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case F3DEX:
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F3DEX_Init();
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m_hwlSupported = true;
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@ -36,7 +36,8 @@
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#define S2DEX_1_03 27
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#define S2DEX_1_05 28
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#define F3DEX3 29
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#define NONE 30
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#define F3DEX095 30
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#define NONE 31
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// Fixed point conversion factors
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#define FIXED2FLOATRECIP1 0.5f
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12
src/uCodes/F3DEX095.cpp
Normal file
12
src/uCodes/F3DEX095.cpp
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@ -0,0 +1,12 @@
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#include "F3D.h"
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#include "F3DEX.h"
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#include "F3DEX095.h"
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#include "gSP.h"
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#include "GBI.h"
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// See #2774 for details
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void F3DEX095_Init()
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{
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F3DEX_Init();
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GBI_SetGBI(G_CULLDL, F3D_CULLDL, F3D_CullDL);
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}
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7
src/uCodes/F3DEX095.h
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7
src/uCodes/F3DEX095.h
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@ -0,0 +1,7 @@
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#ifndef F3DEX095_H
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#define F3DEX095_H
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void F3DEX095_Init();
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#endif
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