mirror of
https://github.com/libretro/Mesen-S.git
synced 2024-11-27 02:20:34 +00:00
979 lines
26 KiB
C++
979 lines
26 KiB
C++
#include "stdafx.h"
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#include "GbPpu.h"
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#include "GbTypes.h"
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#include "EventType.h"
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#include "Console.h"
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#include "EmuSettings.h"
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#include "Gameboy.h"
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#include "VideoDecoder.h"
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#include "RewindManager.h"
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#include "GbMemoryManager.h"
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#include "GbDmaController.h"
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#include "NotificationManager.h"
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#include "MessageManager.h"
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#include "SuperGameboy.h"
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#include "../Utilities/HexUtilities.h"
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#include "../Utilities/Serializer.h"
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void GbPpu::Init(Console* console, Gameboy* gameboy, GbMemoryManager* memoryManager, GbDmaController* dmaController, uint8_t* vram, uint8_t* oam)
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{
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_console = console;
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_gameboy = gameboy;
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_memoryManager = memoryManager;
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_dmaController = dmaController;
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_vram = vram;
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_oam = oam;
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_outputBuffers[0] = new uint16_t[256 * 240];
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_outputBuffers[1] = new uint16_t[256 * 240];
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memset(_outputBuffers[0], 0, 256 * 240 * sizeof(uint16_t));
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memset(_outputBuffers[1], 0, 256 * 240 * sizeof(uint16_t));
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_currentBuffer = _outputBuffers[0];
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_eventViewerBuffers[0] = new uint16_t[456 * 154];
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_eventViewerBuffers[1] = new uint16_t[456 * 154];
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memset(_eventViewerBuffers[0], 0, 456 * 154 * sizeof(uint16_t));
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memset(_eventViewerBuffers[1], 0, 456 * 154 * sizeof(uint16_t));
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_currentEventViewerBuffer = _eventViewerBuffers[0];
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_state = {};
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_state.Cycle = -1;
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_state.Mode = PpuMode::HBlank;
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_state.CgbEnabled = _gameboy->IsCgb();
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_lastFrameTime = 0;
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UpdatePalette();
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Write(0xFF48, 0xFF);
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Write(0xFF49, 0xFF);
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}
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GbPpu::~GbPpu()
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{
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}
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GbPpuState GbPpu::GetState()
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{
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return _state;
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}
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uint16_t* GbPpu::GetOutputBuffer()
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{
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return _currentBuffer;
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}
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uint16_t* GbPpu::GetEventViewerBuffer()
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{
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return _currentEventViewerBuffer;
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}
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uint16_t* GbPpu::GetPreviousEventViewerBuffer()
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{
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return _currentEventViewerBuffer == _eventViewerBuffers[0] ? _eventViewerBuffers[1] : _eventViewerBuffers[0];
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}
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void GbPpu::Exec()
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{
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if(!_state.LcdEnabled) {
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//LCD is disabled, prevent IRQs, etc.
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//Not quite correct in terms of frame pacing
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if(_gameboy->GetApuCycleCount() - _lastFrameTime > 70224) {
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//More than a full frame's worth of time has passed since the last frame, send another blank frame
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_lastFrameTime = _gameboy->GetApuCycleCount();
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SendFrame();
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}
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return;
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}
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uint8_t cyclesToRun = _memoryManager->IsHighSpeed() ? 1 : 2;
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for(int i = 0; i < cyclesToRun; i++) {
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_state.Cycle++;
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if(_state.IdleCycles > 0) {
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_state.IdleCycles--;
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ProcessPpuCycle();
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continue;
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}
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ExecCycle();
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}
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}
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void GbPpu::ExecCycle()
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{
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PpuMode oldMode = _state.IrqMode;
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if(_state.Scanline < 144) {
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if(_state.Scanline == 0 && _isFirstFrame) {
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ProcessFirstScanlineAfterPowerOn();
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} else {
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ProcessVisibleScanline();
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}
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} else {
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ProcessVblankScanline();
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}
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if(_state.Mode == PpuMode::Drawing) {
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RunDrawCycle();
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if(_drawnPixels == 160) {
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//Mode turns to hblank on the same cycle as the last pixel is output (IRQ is on next cycle)
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_state.Mode = PpuMode::HBlank;
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if(_state.Scanline < 143) {
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//"This mode will transfer one block (16 bytes) during each H-Blank. No data is transferred during VBlank (LY = 143 <20> 153)"
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_dmaController->ProcessHdma();
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}
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}
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} else if(_state.Mode == PpuMode::OamEvaluation) {
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RunSpriteEvaluation();
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}
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bool coincidenceFlag = (_state.LyCompare == _state.LyForCompare);
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if(_state.IrqMode != oldMode || _state.LyCoincidenceFlag != coincidenceFlag) {
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_state.LyCoincidenceFlag = coincidenceFlag;
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UpdateStatIrq();
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}
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ProcessPpuCycle();
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}
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void GbPpu::ProcessVblankScanline()
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{
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switch(_state.Cycle) {
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case 2:
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if(_state.Scanline == 144) {
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_state.IrqMode = PpuMode::OamEvaluation;
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}
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break;
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case 4:
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if(_state.Scanline < 153) {
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_state.LyForCompare = _state.Scanline;
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if(_state.Scanline == 144) {
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_state.Mode = PpuMode::VBlank;
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_state.IrqMode = PpuMode::VBlank;
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_windowCounter = -1;
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_memoryManager->RequestIrq(GbIrqSource::VerticalBlank);
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SendFrame();
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}
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}
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break;
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case 6:
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if(_state.Scanline == 153) {
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_state.Ly = 0;
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_state.LyForCompare = _state.Scanline;
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}
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break;
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case 8:
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if(_state.Scanline == 153) {
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_state.LyForCompare = -1;
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}
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break;
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case 12:
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if(_state.Scanline == 153) {
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_state.LyForCompare = 0;
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}
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_state.IdleCycles = 456 - 12 - 1;
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break;
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case 456:
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_state.Cycle = 0;
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_state.Scanline++;
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if(_state.Scanline == 154) {
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_state.Scanline = 0;
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_state.Ly = 0;
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_state.LyForCompare = 0;
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} else {
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_state.Ly = _state.Scanline;
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_state.LyForCompare = -1;
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}
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break;
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}
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}
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void GbPpu::ProcessFirstScanlineAfterPowerOn()
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{
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if(_drawnPixels == 160) {
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//IRQ flag for Hblank is 1 cycle late compared to the mode register
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_state.IrqMode = PpuMode::HBlank;
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_drawnPixels = 0;
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_state.IdleCycles = 448 - _state.Cycle - 1;
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}
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switch(_state.Cycle) {
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case 1:
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_state.IrqMode = PpuMode::NoIrq;
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break;
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case 79:
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_latchWindowX = _state.WindowX;
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_latchWindowY = _state.WindowY;
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_latchWindowEnabled = _state.WindowEnabled;
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_state.Mode = PpuMode::Drawing;
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_state.IrqMode = PpuMode::Drawing;
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ResetRenderer();
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_rendererIdle = true;
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break;
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case 84:
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_rendererIdle = false;
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break;
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case 448:
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_state.Cycle = 0;
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_state.Scanline++;
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_drawnPixels = 0;
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_state.Mode = PpuMode::HBlank;
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_state.IrqMode = PpuMode::HBlank;
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break;
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}
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}
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void GbPpu::ProcessVisibleScanline()
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{
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if(_drawnPixels == 160) {
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//IRQ flag for Hblank is 1 cycle late compared to the mode register
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_state.IrqMode = PpuMode::HBlank;
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_drawnPixels = 0;
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_state.IdleCycles = 456 - _state.Cycle - 1;
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}
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switch(_state.Cycle) {
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case 3:
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_state.Ly = _state.Scanline;
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if(_state.Scanline > 0) {
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//On scanlines 1-143, the OAM IRQ fires 1 cycle early
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_state.IrqMode = PpuMode::OamEvaluation;
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_state.LyForCompare = -1;
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} else {
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//On scanline 0, hblank gets set for 1 cycle here
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_state.Mode = PpuMode::HBlank;
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}
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break;
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case 4:
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_spriteCount = 0;
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_state.LyForCompare = _state.Scanline;
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_state.Mode = PpuMode::OamEvaluation;
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_state.IrqMode = PpuMode::OamEvaluation;
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break;
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case 5:
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//Turning on OAM IRQs in the middle of evaluation has no effect?
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//Or is this a patch to get the proper behavior for the STAT write bug?
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_state.IrqMode = PpuMode::NoIrq;
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break;
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case 84:
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_latchWindowX = _state.WindowX;
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_latchWindowY = _state.WindowY;
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_latchWindowEnabled = _state.WindowEnabled;
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_state.Mode = PpuMode::Drawing;
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_state.IrqMode = PpuMode::Drawing;
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_rendererIdle = true;
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ResetRenderer();
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break;
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case 89:
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_rendererIdle = false;
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break;
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case 456:
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_state.Cycle = 0;
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_state.Scanline++;
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if(_state.Scanline == 144) {
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_state.Ly = 144;
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_state.LyForCompare = -1;
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}
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break;
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}
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}
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void GbPpu::ProcessPpuCycle()
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{
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}
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void GbPpu::RunDrawCycle()
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{
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if(_rendererIdle) {
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//Idle cycles
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_evtColor = EvtColor::RenderingIdle;
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return;
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}
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bool fetchWindow = _latchWindowEnabled && _drawnPixels >= _latchWindowX - 7 && _state.Scanline >= _latchWindowY;
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if(_fetchWindow != fetchWindow) {
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//Switched between window & background, reset fetcher & pixel FIFO
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_fetchWindow = fetchWindow;
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_fetchColumn = 0;
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_windowCounter++;
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_bgFetcher.Step = 0;
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_bgFifo.Reset();
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//Idle cycle when switching to window
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_evtColor = EvtColor::RenderingIdle;
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return;
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}
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FindNextSprite();
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if(_fetchSprite >= 0 && _bgFetcher.Step >= 5 && _bgFifo.Size > 0) {
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_evtColor = EvtColor::RenderingOamLoad;
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ClockSpriteFetcher();
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FindNextSprite();
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return;
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}
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if(_fetchSprite == -1 && _bgFifo.Size > 0) {
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if(_drawnPixels >= 0) {
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uint16_t outOffset = _state.Scanline * 256 + _drawnPixels;
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GbFifoEntry entry = _bgFifo.Content[_bgFifo.Position];
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GbFifoEntry sprite = _oamFifo.Content[_oamFifo.Position];
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if(sprite.Color != 0 && (entry.Color == 0 || (!(sprite.Attributes & 0x80) && !(entry.Attributes & 0x80)) || (_state.CgbEnabled && !_state.BgEnabled))) {
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//Use sprite pixel if:
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// -BG color is 0, OR
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// -Sprite is background priority AND BG does not have its priority bit set, OR
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// -On CGB, the "bg enabled" flag is cleared, causing all sprites to appear above BG tiles
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if(_state.CgbEnabled) {
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_currentBuffer[outOffset] = _state.CgbObjPalettes[sprite.Color | ((sprite.Attributes & 0x07) << 2)];
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} else {
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uint8_t colorIndex = (((sprite.Attributes & 0x10) ? _state.ObjPalette1 : _state.ObjPalette0) >> (sprite.Color * 2)) & 0x03;
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if(_gameboy->IsSgb()) {
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_gameboy->GetSgb()->WriteLcdColor(_state.Scanline, (uint8_t)_drawnPixels, colorIndex);
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}
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_currentBuffer[outOffset] = _state.CgbObjPalettes[((sprite.Attributes & 0x10) ? 4 : 0) | colorIndex];
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}
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} else {
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if(_state.CgbEnabled) {
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_currentBuffer[outOffset] = _state.CgbBgPalettes[entry.Color | ((entry.Attributes & 0x07) << 2)];
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} else {
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uint8_t colorIndex = (_state.BgPalette >> (entry.Color * 2)) & 0x03;
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if(_gameboy->IsSgb()) {
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_gameboy->GetSgb()->WriteLcdColor(_state.Scanline, (uint8_t)_drawnPixels, colorIndex);
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}
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_currentBuffer[outOffset] = _state.CgbBgPalettes[colorIndex];
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}
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}
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}
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_bgFifo.Pop();
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_drawnPixels++;
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if(_oamFifo.Size > 0) {
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_oamFifo.Pop();
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}
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}
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ClockTileFetcher();
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}
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void GbPpu::RunSpriteEvaluation()
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{
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if(_state.Cycle & 0x01) {
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if(_spriteCount < 10) {
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uint8_t spriteIndex = ((_state.Cycle - 4) >> 1) * 4;
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int16_t sprY = _dmaController->IsOamDmaRunning() ? 0xFF : ((int16_t)_oam[spriteIndex] - 16);
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if(_state.Scanline >= sprY && _state.Scanline < sprY + (_state.LargeSprites ? 16 : 8)) {
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_spriteX[_spriteCount] = _oam[spriteIndex + 1];
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_spriteIndexes[_spriteCount] = spriteIndex;
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_spriteCount++;
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}
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}
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} else {
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//TODO check proper timing for even&odd cycles
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}
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}
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void GbPpu::ResetRenderer()
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{
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//Reset fetcher & pixel FIFO
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_oamFifo.Reset();
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_oamFetcher.Step = 0;
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_bgFifo.Reset();
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_bgFifo.Size = 8;
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_bgFetcher.Step = 0;
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_drawnPixels = -8 - (_state.ScrollX & 0x07);
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_fetchSprite = -1;
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_fetchWindow = false;
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_fetchColumn = _state.ScrollX / 8;
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}
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void GbPpu::ClockSpriteFetcher()
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{
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switch(_oamFetcher.Step++) {
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case 1: {
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//Fetch tile index
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int16_t sprY = (int16_t)_oam[_fetchSprite] - 16;
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uint8_t sprTile = _oam[_fetchSprite + 2];
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uint8_t sprAttr = _oam[_fetchSprite + 3];
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bool vMirror = (sprAttr & 0x40) != 0;
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uint16_t tileBank = _state.CgbEnabled ? ((sprAttr & 0x08) ? 0x2000 : 0x0000) : 0;
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uint8_t sprOffsetY = vMirror ? (_state.LargeSprites ? 15 : 7) - (_state.Scanline - sprY) : (_state.Scanline - sprY);
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if(_state.LargeSprites) {
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sprTile &= 0xFE;
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}
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uint16_t sprTileAddr = (sprTile * 16 + sprOffsetY * 2) | tileBank;
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_oamFetcher.Addr = sprTileAddr;
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_oamFetcher.Attributes = sprAttr;
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break;
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}
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case 3: _oamFetcher.LowByte = _vram[_oamFetcher.Addr]; break;
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case 5: {
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//Fetch sprite data (high byte)
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_oamFetcher.HighByte = _vram[_oamFetcher.Addr + 1];
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PushSpriteToPixelFifo();
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break;
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}
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}
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}
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void GbPpu::FindNextSprite()
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{
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if(_fetchSprite < 0 && (_state.SpritesEnabled || _state.CgbEnabled)) {
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for(int i = 0; i < _spriteCount; i++) {
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if((int)_spriteX[i] - 8 == _drawnPixels) {
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_fetchSprite = _spriteIndexes[i];
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_spriteX[i] = 0xFF; //Prevent processing the same sprite again
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_oamFetcher.Step = 0;
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break;
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}
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}
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}
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}
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void GbPpu::ClockTileFetcher()
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{
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_evtColor = EvtColor::RenderingBgLoad;
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switch(_bgFetcher.Step++) {
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case 1: {
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//Fetch tile index
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uint16_t tilemapAddr;
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uint8_t yOffset;
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if(_fetchWindow) {
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tilemapAddr = _state.WindowTilemapSelect ? 0x1C00 : 0x1800;
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yOffset = (uint8_t)_windowCounter;
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} else {
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tilemapAddr = _state.BgTilemapSelect ? 0x1C00 : 0x1800;
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yOffset = _state.ScrollY + _state.Scanline;
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}
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uint8_t row = yOffset >> 3;
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uint16_t tileAddr = tilemapAddr + _fetchColumn + row * 32;
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uint8_t tileIndex = _vram[tileAddr];
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uint8_t attributes = _state.CgbEnabled ? _vram[tileAddr | 0x2000] : 0;
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bool vMirror = (attributes & 0x40) != 0;
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uint16_t tileBank = (attributes & 0x08) ? 0x2000 : 0x0000;
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uint16_t baseTile = _state.BgTileSelect ? 0 : 0x1000;
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uint8_t tileY = vMirror ? (7 - (yOffset & 0x07)) : (yOffset & 0x07);
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uint16_t tileRowAddr = baseTile + (baseTile ? (int8_t)tileIndex * 16 : tileIndex * 16) + tileY * 2;
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tileRowAddr |= tileBank;
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_bgFetcher.Addr = tileRowAddr;
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_bgFetcher.Attributes = (attributes & 0xBF);
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break;
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}
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case 3: {
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//Fetch tile data (low byte)
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_bgFetcher.LowByte = _vram[_bgFetcher.Addr];
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break;
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}
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case 5: {
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//Fetch tile data (high byte)
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_bgFetcher.HighByte = _vram[_bgFetcher.Addr + 1];
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|
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//Fallthrough
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}
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case 6:
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case 7:
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if(_bgFifo.Size == 0) {
|
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PushTileToPixelFifo();
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} else if(_bgFetcher.Step == 8) {
|
||
//Wait until fifo is empty to push pixels
|
||
_bgFetcher.Step = 7;
|
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}
|
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break;
|
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}
|
||
}
|
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|
||
void GbPpu::PushSpriteToPixelFifo()
|
||
{
|
||
_fetchSprite = -1;
|
||
_oamFetcher.Step = 0;
|
||
|
||
if(!_state.SpritesEnabled) {
|
||
return;
|
||
}
|
||
|
||
uint8_t pos = _oamFifo.Position;
|
||
|
||
//Overlap sprite
|
||
for(int i = 0; i < 8; i++) {
|
||
uint8_t shift = (_oamFetcher.Attributes & 0x20) ? i : (7 - i);
|
||
uint8_t bits = ((_oamFetcher.LowByte >> shift) & 0x01);
|
||
bits |= ((_oamFetcher.HighByte >> shift) & 0x01) << 1;
|
||
|
||
if(bits > 0 && _oamFifo.Content[pos].Color == 0) {
|
||
_oamFifo.Content[pos].Color = bits;
|
||
_oamFifo.Content[pos].Attributes = _oamFetcher.Attributes;
|
||
}
|
||
pos = (pos + 1) & 0x07;
|
||
}
|
||
_oamFifo.Size = 8;
|
||
}
|
||
|
||
void GbPpu::PushTileToPixelFifo()
|
||
{
|
||
//Add new tile to fifo
|
||
for(int i = 0; i < 8; i++) {
|
||
uint8_t shift = (_bgFetcher.Attributes & 0x20) ? i : (7 - i);
|
||
uint8_t bits = ((_bgFetcher.LowByte >> shift) & 0x01);
|
||
bits |= ((_bgFetcher.HighByte >> shift) & 0x01) << 1;
|
||
|
||
_bgFifo.Content[i].Color = (_state.CgbEnabled || _state.BgEnabled) ? bits : 0;
|
||
_bgFifo.Content[i].Attributes = _bgFetcher.Attributes;
|
||
}
|
||
|
||
_fetchColumn = (_fetchColumn + 1) & 0x1F;
|
||
_bgFifo.Position = 0;
|
||
_bgFifo.Size = 8;
|
||
_bgFetcher.Step = 0;
|
||
}
|
||
|
||
void GbPpu::UpdateStatIrq()
|
||
{
|
||
bool irqFlag = (
|
||
_state.LcdEnabled &&
|
||
((_state.LyCoincidenceFlag && (_state.Status & GbPpuStatusFlags::CoincidenceIrq)) ||
|
||
(_state.IrqMode == PpuMode::HBlank && (_state.Status & GbPpuStatusFlags::HBlankIrq)) ||
|
||
(_state.IrqMode == PpuMode::OamEvaluation && (_state.Status & GbPpuStatusFlags::OamIrq)) ||
|
||
(_state.IrqMode == PpuMode::VBlank && (_state.Status & GbPpuStatusFlags::VBlankIrq)))
|
||
);
|
||
|
||
if(irqFlag && !_state.StatIrqFlag) {
|
||
_memoryManager->RequestIrq(GbIrqSource::LcdStat);
|
||
}
|
||
_state.StatIrqFlag = irqFlag;
|
||
}
|
||
|
||
uint32_t GbPpu::GetFrameCount()
|
||
{
|
||
return _state.FrameCount;
|
||
}
|
||
|
||
uint8_t GbPpu::GetScanline()
|
||
{
|
||
return _state.Scanline;
|
||
}
|
||
|
||
uint16_t GbPpu::GetCycle()
|
||
{
|
||
return _state.Cycle;
|
||
}
|
||
|
||
bool GbPpu::IsLcdEnabled()
|
||
{
|
||
return _state.LcdEnabled;
|
||
}
|
||
|
||
bool GbPpu::IsCgbEnabled()
|
||
{
|
||
return _state.CgbEnabled;
|
||
}
|
||
|
||
PpuMode GbPpu::GetMode()
|
||
{
|
||
return _state.Mode;
|
||
}
|
||
|
||
void GbPpu::SendFrame()
|
||
{
|
||
_console->ProcessEvent(EventType::GbEndFrame);
|
||
_state.FrameCount++;
|
||
|
||
if(_gameboy->IsSgb()) {
|
||
return;
|
||
}
|
||
|
||
UpdatePalette();
|
||
|
||
_console->GetNotificationManager()->SendNotification(ConsoleNotificationType::PpuFrameDone);
|
||
|
||
if(_isFirstFrame) {
|
||
if(!_state.CgbEnabled) {
|
||
//Send blank frame on the first frame after enabling LCD (DMG only)
|
||
std::fill(_currentBuffer, _currentBuffer + 256 * 239, 0x7FFF);
|
||
} else {
|
||
//CGB repeats the previous frame?
|
||
uint16_t* src = _currentBuffer == _outputBuffers[0] ? _outputBuffers[1] : _outputBuffers[0];
|
||
std::copy(src, src + 256 * 239, _currentBuffer);
|
||
}
|
||
}
|
||
_isFirstFrame = false;
|
||
|
||
#ifdef LIBRETRO
|
||
_console->GetVideoDecoder()->UpdateFrameSync(_currentBuffer, 256, 239, _state.FrameCount, false);
|
||
#else
|
||
if(_console->GetRewindManager()->IsRewinding()) {
|
||
_console->GetVideoDecoder()->UpdateFrameSync(_currentBuffer, 256, 239, _state.FrameCount, true);
|
||
} else {
|
||
_console->GetVideoDecoder()->UpdateFrame(_currentBuffer, 256, 239, _state.FrameCount);
|
||
}
|
||
#endif
|
||
|
||
//TODO move this somewhere that makes more sense
|
||
uint8_t prevInput = _memoryManager->ReadInputPort();
|
||
_console->ProcessEndOfFrame();
|
||
uint8_t newInput = _memoryManager->ReadInputPort();
|
||
if(prevInput != newInput) {
|
||
_memoryManager->RequestIrq(GbIrqSource::Joypad);
|
||
}
|
||
|
||
_currentBuffer = _currentBuffer == _outputBuffers[0] ? _outputBuffers[1] : _outputBuffers[0];
|
||
}
|
||
|
||
void GbPpu::UpdatePalette()
|
||
{
|
||
if(!_gameboy->IsCgb()) {
|
||
GameboyConfig cfg = _console->GetSettings()->GetGameboyConfig();
|
||
for(int i = 0; i < 4; i++) {
|
||
//Set palette based on settings (DMG)
|
||
uint16_t bgColor = ((cfg.BgColors[i] & 0xF8) << 7) | ((cfg.BgColors[i] & 0xF800) >> 6) | ((cfg.BgColors[i] & 0xF80000) >> 19);
|
||
_state.CgbBgPalettes[i] = bgColor;
|
||
|
||
uint16_t obj0Color = ((cfg.Obj0Colors[i] & 0xF8) << 7) | ((cfg.Obj0Colors[i] & 0xF800) >> 6) | ((cfg.Obj0Colors[i] & 0xF80000) >> 19);
|
||
_state.CgbObjPalettes[i] = obj0Color;
|
||
|
||
uint16_t obj1Color = ((cfg.Obj1Colors[i] & 0xF8) << 7) | ((cfg.Obj1Colors[i] & 0xF800) >> 6) | ((cfg.Obj1Colors[i] & 0xF80000) >> 19);
|
||
_state.CgbObjPalettes[i + 4] = obj1Color;
|
||
}
|
||
}
|
||
}
|
||
|
||
uint8_t GbPpu::Read(uint16_t addr)
|
||
{
|
||
switch(addr) {
|
||
case 0xFF40: return _state.Control;
|
||
case 0xFF41:
|
||
//FF41 - STAT - LCDC Status (R/W)
|
||
return (
|
||
0x80 |
|
||
(_state.Status & 0x78) |
|
||
(_state.LyCoincidenceFlag ? 0x04 : 0x00) |
|
||
(int)_state.Mode
|
||
);
|
||
|
||
case 0xFF42: return _state.ScrollY; //FF42 - SCY - Scroll Y (R/W)
|
||
case 0xFF43: return _state.ScrollX; //FF43 - SCX - Scroll X (R/W)
|
||
case 0xFF44: return _state.Ly; //FF44 - LY - LCDC Y-Coordinate (R)
|
||
case 0xFF45: return _state.LyCompare; //FF45 - LYC - LY Compare (R/W)
|
||
case 0xFF47: return _state.BgPalette; //FF47 - BGP - BG Palette Data (R/W) - Non CGB Mode Only
|
||
case 0xFF48: return _state.ObjPalette0; //FF48 - OBP0 - Object Palette 0 Data (R/W) - Non CGB Mode Only
|
||
case 0xFF49: return _state.ObjPalette1; //FF49 - OBP1 - Object Palette 1 Data (R/W) - Non CGB Mode Only
|
||
case 0xFF4A: return _state.WindowY; //FF4A - WY - Window Y Position (R/W)
|
||
case 0xFF4B: return _state.WindowX; //FF4B - WX - Window X Position minus 7 (R/W)
|
||
}
|
||
|
||
LogDebug("[Debug] GB - Missing read handler: $" + HexUtilities::ToHex(addr));
|
||
return 0xFF;
|
||
}
|
||
|
||
void GbPpu::Write(uint16_t addr, uint8_t value)
|
||
{
|
||
switch(addr) {
|
||
case 0xFF40:
|
||
_state.Control = value;
|
||
if(_state.LcdEnabled != ((value & 0x80) != 0)) {
|
||
_state.LcdEnabled = (value & 0x80) != 0;
|
||
|
||
if(!_state.LcdEnabled) {
|
||
//Reset LCD to top of screen when it gets turned off
|
||
if(_state.Mode != PpuMode::VBlank) {
|
||
_console->BreakImmediately(BreakSource::GbDisableLcdOutsideVblank);
|
||
SendFrame();
|
||
}
|
||
|
||
_state.Cycle = 0;
|
||
_state.Scanline = 0;
|
||
_state.Ly = 0;
|
||
_state.LyForCompare = 0;
|
||
_state.Mode = PpuMode::HBlank;
|
||
|
||
_lastFrameTime = _gameboy->GetApuCycleCount();
|
||
|
||
//"If the HDMA started when the screen was on, when the screen is switched off it will copy one block after the switch."
|
||
_dmaController->ProcessHdma();
|
||
} else {
|
||
_isFirstFrame = true;
|
||
_state.Cycle = -1;
|
||
_state.IdleCycles = 0;
|
||
ResetRenderer();
|
||
_state.LyCoincidenceFlag = _state.LyCompare == _state.LyForCompare;
|
||
UpdateStatIrq();
|
||
}
|
||
}
|
||
_state.WindowTilemapSelect = (value & 0x40) != 0;
|
||
_state.WindowEnabled = (value & 0x20) != 0;
|
||
_state.BgTileSelect = (value & 0x10) != 0;
|
||
_state.BgTilemapSelect = (value & 0x08) != 0;
|
||
_state.LargeSprites = (value & 0x04) != 0;
|
||
_state.SpritesEnabled = (value & 0x02) != 0;
|
||
_state.BgEnabled = (value & 0x01) != 0;
|
||
break;
|
||
|
||
case 0xFF41:
|
||
if(!_gameboy->IsCgb()) {
|
||
//STAT write bug (DMG ONLY)
|
||
//Writing to STAT causes all IRQ types to be turned on for a single cycle
|
||
_state.Status = 0xF8 | (_state.Status & 0x07);
|
||
UpdateStatIrq();
|
||
}
|
||
|
||
_state.Status = value & 0xF8;
|
||
UpdateStatIrq();
|
||
break;
|
||
|
||
case 0xFF42: _state.ScrollY = value; break;
|
||
case 0xFF43: _state.ScrollX = value; break;
|
||
case 0xFF45:
|
||
_state.LyCompare = value;
|
||
if(_state.LcdEnabled) {
|
||
_state.IdleCycles = 0;
|
||
_state.LyCoincidenceFlag = (_state.LyCompare == _state.LyForCompare);
|
||
UpdateStatIrq();
|
||
}
|
||
break;
|
||
|
||
case 0xFF47: _state.BgPalette = value; break;
|
||
case 0xFF48: _state.ObjPalette0 = value; break;
|
||
case 0xFF49: _state.ObjPalette1 = value; break;
|
||
case 0xFF4A: _state.WindowY = value; break;
|
||
case 0xFF4B: _state.WindowX = value; break;
|
||
|
||
default:
|
||
LogDebug("[Debug] GB - Missing write handler: $" + HexUtilities::ToHex(addr));
|
||
break;
|
||
}
|
||
}
|
||
|
||
bool GbPpu::IsVramReadAllowed()
|
||
{
|
||
return _state.Mode <= PpuMode::VBlank || (_state.Mode == PpuMode::OamEvaluation && _state.Cycle < 80);
|
||
}
|
||
|
||
bool GbPpu::IsVramWriteAllowed()
|
||
{
|
||
return _state.Mode <= PpuMode::OamEvaluation;
|
||
}
|
||
|
||
uint8_t GbPpu::ReadVram(uint16_t addr)
|
||
{
|
||
if(IsVramReadAllowed()) {
|
||
uint16_t vramAddr = (_state.CgbVramBank << 13) | (addr & 0x1FFF);
|
||
_console->ProcessPpuRead(vramAddr, _vram[vramAddr], SnesMemoryType::GbVideoRam);
|
||
return _vram[vramAddr];
|
||
} else {
|
||
_console->BreakImmediately(BreakSource::GbInvalidVramAccess);
|
||
return 0xFF;
|
||
}
|
||
}
|
||
|
||
uint8_t GbPpu::PeekVram(uint16_t addr)
|
||
{
|
||
return IsVramReadAllowed() ? _vram[(_state.CgbVramBank << 13) | (addr & 0x1FFF)] : 0xFF;
|
||
}
|
||
|
||
void GbPpu::WriteVram(uint16_t addr, uint8_t value)
|
||
{
|
||
if(IsVramWriteAllowed()) {
|
||
uint16_t vramAddr = (_state.CgbVramBank << 13) | (addr & 0x1FFF);
|
||
_console->ProcessPpuWrite(vramAddr, value, SnesMemoryType::GbVideoRam);
|
||
_vram[vramAddr] = value;
|
||
} else {
|
||
_console->BreakImmediately(BreakSource::GbInvalidVramAccess);
|
||
}
|
||
}
|
||
|
||
bool GbPpu::IsOamWriteAllowed()
|
||
{
|
||
if(_memoryManager->IsOamDmaRunning()) {
|
||
return false;
|
||
}
|
||
|
||
if(_state.Scanline == 0 && _isFirstFrame) {
|
||
return _state.Mode == PpuMode::HBlank && _state.Cycle != 77 && _state.Cycle != 78;
|
||
} else {
|
||
return _state.Mode <= PpuMode::VBlank || (_state.Cycle >= 80 && _state.Cycle < 84);
|
||
}
|
||
}
|
||
|
||
bool GbPpu::IsOamReadAllowed()
|
||
{
|
||
if(_memoryManager->IsOamDmaRunning()) {
|
||
return false;
|
||
}
|
||
|
||
if(_state.Scanline == 0 && _isFirstFrame) {
|
||
return _state.Mode == PpuMode::HBlank;
|
||
} else {
|
||
return _state.Mode == PpuMode::VBlank || (_state.Mode == PpuMode::HBlank && _state.Cycle != 3);
|
||
}
|
||
}
|
||
|
||
uint8_t GbPpu::PeekOam(uint8_t addr)
|
||
{
|
||
if(addr < 0xA0) {
|
||
return IsOamReadAllowed() ? _oam[addr] : 0xFF;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
uint8_t GbPpu::ReadOam(uint8_t addr)
|
||
{
|
||
if(addr < 0xA0) {
|
||
if(IsOamReadAllowed()) {
|
||
_console->ProcessPpuRead(addr, _oam[addr], SnesMemoryType::GbSpriteRam);
|
||
return _oam[addr];
|
||
} else {
|
||
_console->BreakImmediately(BreakSource::GbInvalidOamAccess);
|
||
return 0xFF;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
void GbPpu::WriteOam(uint8_t addr, uint8_t value, bool forDma)
|
||
{
|
||
//During DMA or rendering/oam evaluation, ignore writes to OAM
|
||
//The DMA controller is always allowed to write to OAM (presumably the PPU can't read OAM during that time? TODO implement)
|
||
//On the DMG, there is a 4 clock gap (80 to 83) between OAM evaluation & rendering where writing is allowed
|
||
if(addr < 0xA0) {
|
||
if(forDma) {
|
||
_oam[addr] = value;
|
||
_console->ProcessPpuWrite(addr, value, SnesMemoryType::GbSpriteRam);
|
||
} else if(IsOamWriteAllowed()) {
|
||
_oam[addr] = value;
|
||
_console->ProcessPpuWrite(addr, value, SnesMemoryType::GbSpriteRam);
|
||
} else {
|
||
_console->BreakImmediately(BreakSource::GbInvalidOamAccess);
|
||
}
|
||
}
|
||
}
|
||
|
||
uint8_t GbPpu::ReadCgbRegister(uint16_t addr)
|
||
{
|
||
if(!_state.CgbEnabled) {
|
||
return 0xFF;
|
||
}
|
||
|
||
switch(addr) {
|
||
case 0xFF4F: return _state.CgbVramBank | 0xFE;
|
||
case 0xFF68: return _state.CgbBgPalPosition | (_state.CgbBgPalAutoInc ? 0x80 : 0) | 0x40;
|
||
case 0xFF69: return (_state.CgbBgPalettes[_state.CgbBgPalPosition >> 1] >> ((_state.CgbBgPalPosition & 0x01) ? 8 : 0) & 0xFF);
|
||
case 0xFF6A: return _state.CgbObjPalPosition | (_state.CgbObjPalAutoInc ? 0x80 : 0) | 0x40;
|
||
case 0xFF6B: return (_state.CgbObjPalettes[_state.CgbObjPalPosition >> 1] >> ((_state.CgbObjPalPosition & 0x01) ? 8 : 0) & 0xFF);
|
||
}
|
||
LogDebug("[Debug] GBC - Missing read handler: $" + HexUtilities::ToHex(addr));
|
||
return 0xFF;
|
||
}
|
||
|
||
void GbPpu::WriteCgbRegister(uint16_t addr, uint8_t value)
|
||
{
|
||
if(!_state.CgbEnabled && _memoryManager->IsBootRomDisabled()) {
|
||
return;
|
||
}
|
||
|
||
switch(addr) {
|
||
case 0xFF4C: _state.CgbEnabled = (value & 0x0C) == 0; break;
|
||
case 0xFF4F: _state.CgbVramBank = value & 0x01; break;
|
||
|
||
case 0xFF68:
|
||
//FF68 - BCPS/BGPI - CGB Mode Only - Background Palette Index
|
||
_state.CgbBgPalPosition = value & 0x3F;
|
||
_state.CgbBgPalAutoInc = (value & 0x80) != 0;
|
||
break;
|
||
|
||
case 0xFF69: {
|
||
//FF69 - BCPD/BGPD - CGB Mode Only - Background Palette Data
|
||
WriteCgbPalette(_state.CgbBgPalPosition, _state.CgbBgPalettes, _state.CgbBgPalAutoInc, value);
|
||
break;
|
||
}
|
||
|
||
case 0xFF6A:
|
||
//FF6A - OCPS/OBPI - CGB Mode Only - Sprite Palette Index
|
||
_state.CgbObjPalPosition = value & 0x3F;
|
||
_state.CgbObjPalAutoInc = (value & 0x80) != 0;
|
||
break;
|
||
|
||
case 0xFF6B:
|
||
//FF6B - OCPD/OBPD - CGB Mode Only - Sprite Palette Data
|
||
WriteCgbPalette(_state.CgbObjPalPosition, _state.CgbObjPalettes, _state.CgbObjPalAutoInc, value);
|
||
break;
|
||
|
||
default:
|
||
LogDebug("[Debug] GBC - Missing write handler: $" + HexUtilities::ToHex(addr));
|
||
break;
|
||
}
|
||
}
|
||
|
||
void GbPpu::WriteCgbPalette(uint8_t& pos, uint16_t* pal, bool autoInc, uint8_t value)
|
||
{
|
||
if(_state.Mode <= PpuMode::OamEvaluation) {
|
||
if(pos & 0x01) {
|
||
pal[pos >> 1] = (pal[pos >> 1] & 0xFF) | ((value & 0x7F) << 8);
|
||
} else {
|
||
pal[pos >> 1] = (pal[pos >> 1] & 0xFF00) | value;
|
||
}
|
||
}
|
||
|
||
if(autoInc) {
|
||
pos = (pos + 1) & 0x3F;
|
||
}
|
||
}
|
||
|
||
void GbPpu::Serialize(Serializer& s)
|
||
{
|
||
s.Stream(
|
||
_state.Scanline, _state.Cycle, _state.Mode, _state.LyCompare, _state.BgPalette, _state.ObjPalette0, _state.ObjPalette1,
|
||
_state.ScrollX, _state.ScrollY, _state.WindowX, _state.WindowY, _state.Control, _state.LcdEnabled, _state.WindowTilemapSelect,
|
||
_state.WindowEnabled, _state.BgTileSelect, _state.BgTilemapSelect, _state.LargeSprites, _state.SpritesEnabled, _state.BgEnabled,
|
||
_state.Status, _state.FrameCount, _lastFrameTime, _state.LyCoincidenceFlag,
|
||
_state.CgbBgPalAutoInc, _state.CgbBgPalPosition,
|
||
_state.CgbObjPalAutoInc, _state.CgbObjPalPosition, _state.CgbVramBank, _state.CgbEnabled,
|
||
_latchWindowX, _latchWindowY, _latchWindowEnabled, _windowCounter, _isFirstFrame, _rendererIdle,
|
||
_state.IdleCycles, _state.Ly, _state.LyForCompare, _state.IrqMode
|
||
);
|
||
|
||
s.StreamArray(_state.CgbBgPalettes, 4 * 8);
|
||
s.StreamArray(_state.CgbObjPalettes, 4 * 8);
|
||
|
||
s.Stream(
|
||
_bgFetcher.Attributes, _bgFetcher.Step, _bgFetcher.Addr, _bgFetcher.LowByte, _bgFetcher.HighByte,
|
||
_oamFetcher.Attributes, _oamFetcher.Step, _oamFetcher.Addr, _oamFetcher.LowByte, _oamFetcher.HighByte,
|
||
_drawnPixels, _fetchColumn, _fetchWindow, _fetchSprite, _spriteCount,
|
||
_bgFifo.Position, _bgFifo.Size, _oamFifo.Position, _oamFifo.Size
|
||
);
|
||
|
||
for(int i = 0; i < 8; i++) {
|
||
s.Stream(_bgFifo.Content[i].Color, _bgFifo.Content[i].Attributes);
|
||
s.Stream(_oamFifo.Content[i].Color, _oamFifo.Content[i].Attributes);
|
||
}
|
||
|
||
s.StreamArray(_spriteX, 10);
|
||
s.StreamArray(_spriteIndexes, 10);
|
||
}
|