Mesen/Core/PPU.cpp

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#include "stdafx.h"
#include "PPU.h"
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#include "CPU.h"
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PPU::PPU(MemoryManager *memoryManager)
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{
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_memoryManager = memoryManager;
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_state = {};
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_flags = {};
_statusFlags = {};
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_outputBuffer = new uint8_t[256 * 240 * 4];
}
PPU::~PPU()
{
delete[] _outputBuffer;
}
bool PPU::CheckFlag(PPUControlFlags flag)
{
return false;
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}
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uint8_t PPU::ReadRAM(uint16_t addr)
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{
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uint8_t returnValue;
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switch(GetRegisterID(addr)) {
case PPURegisters::Status:
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_state.WriteToggle = false;
_flags.IntensifyBlue = false;
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UpdateStatusFlag();
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return _state.Status;
case PPURegisters::SpriteData:
return _spriteRAM[_state.SpriteRamAddr];
case PPURegisters::VideoMemoryData:
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returnValue = _memoryReadBuffer;
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_memoryReadBuffer = _memoryManager->ReadVRAM(_state.VideoRamAddr);
_state.VideoRamAddr += _flags.VerticalWrite ? 32 : 1;
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if(_state.VideoRamAddr >= 0x3F00) {
//No buffer for palette
//TODO: Update read buffer when reading palette (See: http://wiki.nesdev.com/w/index.php/PPU_registers#The_PPUDATA_read_buffer_.28post-fetch.29)
return _memoryReadBuffer;
} else {
return returnValue;
}
default:
//other registers are meant to be read-only
break;
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}
return 0;
}
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void PPU::WriteRAM(uint16_t addr, uint8_t value)
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{
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switch(GetRegisterID(addr)) {
case PPURegisters::Control:
_state.Control = value;
UpdateFlags();
break;
case PPURegisters::Control2:
_state.Control2 = value;
UpdateFlags();
break;
case PPURegisters::SpriteAddr:
_state.SpriteRamAddr = value;
break;
case PPURegisters::SpriteData:
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_spriteRAM[_state.SpriteRamAddr] = value;
_state.SpriteRamAddr++;
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break;
case PPURegisters::ScrollOffsets:
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if(_state.WriteToggle) {
_state.TmpVideoRamAddr = (_state.TmpVideoRamAddr & ~0x73E0) | ((value & 0xF8) << 2) | ((value & 0x0F) << 12);
} else {
_state.XScroll = value & 0x07;
_state.TmpVideoRamAddr = (_state.TmpVideoRamAddr & ~0x00F8) | (value >> 3);
}
_state.WriteToggle = !_state.WriteToggle;
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break;
case PPURegisters::VideoMemoryAddr:
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if(_state.WriteToggle) {
_state.TmpVideoRamAddr |= (_state.TmpVideoRamAddr & ~0xFF00) | (value & 0x3F) << 8;
_state.VideoRamAddr = _state.TmpVideoRamAddr;
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} else {
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_state.TmpVideoRamAddr = (_state.TmpVideoRamAddr & ~0x00FF) | value;
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}
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_state.WriteToggle = !_state.WriteToggle;
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break;
case PPURegisters::VideoMemoryData:
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_memoryManager->WriteVRAM(_state.VideoRamAddr, value);
_state.VideoRamAddr += _flags.VerticalWrite ? 32 : 1;
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break;
}
}
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bool PPU::IsRenderingEnabled()
{
return _flags.BackgroundEnabled || _flags.SpritesEnabled;
}
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void PPU::UpdateFlags()
{
uint8_t nameTable = (_state.Control & 0x03);
switch(nameTable) {
case 0: _flags.NameTableAddr = 0x2000; break;
case 1: _flags.NameTableAddr = 0x2400; break;
case 2: _flags.NameTableAddr = 0x2800; break;
case 3: _flags.NameTableAddr = 0x2C00; break;
}
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_state.TmpVideoRamAddr = (_state.TmpVideoRamAddr & ~0xC0000) | (nameTable << 10);
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_flags.VerticalWrite = (_state.Control & 0x04) == 0x04;
_flags.SpritePatternAddr = ((_state.Control & 0x08) == 0x08) ? 0x1000 : 0x0000;
_flags.BackgroundPatternAddr = ((_state.Control & 0x10) == 0x10) ? 0x1000 : 0x0000;
_flags.LargeSprites = (_state.Control & 0x20) == 0x20;
_flags.VBlank = (_state.Control & 0x80) == 0x80;
_flags.Grayscale = (_state.Control2 & 0x01) == 0x01;
_flags.BackgroundMask = (_state.Control2 & 0x02) == 0x02;
_flags.SpriteMask = (_state.Control2 & 0x04) == 0x04;
_flags.BackgroundEnabled = (_state.Control2 & 0x08) == 0x08;
_flags.SpritesEnabled = (_state.Control2 & 0x10) == 0x10;
_flags.IntensifyRed = (_state.Control2 & 0x20) == 0x20;
_flags.IntensifyGreen = (_state.Control2 & 0x40) == 0x40;
_flags.IntensifyBlue = (_state.Control2 & 0x80) == 0x80;
}
void PPU::UpdateStatusFlag()
{
_state.Status = ((uint8_t)_statusFlags.SpriteOverflow << 5) |
((uint8_t)_statusFlags.Sprite0Hit << 6) |
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((uint8_t)_statusFlags.VerticalBlank << 7);
_statusFlags.VerticalBlank = false;
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}
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//Taken from http://wiki.nesdev.com/w/index.php/The_skinny_on_NES_scrolling#Wrapping_around
void PPU::IncVerticalScrolling()
{
uint16_t addr = _state.VideoRamAddr;
if((addr & 0x7000) != 0x7000) {
// if fine Y < 7
addr += 0x1000; // increment fine Y
} else {
// fine Y = 0
addr &= ~0x7000;
int y = (addr & 0x03E0) >> 5; // let y = coarse Y
if(y == 29) {
y = 0; // coarse Y = 0
addr ^= 0x0800; // switch vertical nametable
} else if(y == 31){
y = 0; // coarse Y = 0, nametable not switched
} else {
y += 1; // increment coarse Y
}
addr = (addr & ~0x03E0) | (y << 5); // put coarse Y back into v
}
_state.VideoRamAddr = addr;
}
//Taken from http://wiki.nesdev.com/w/index.php/The_skinny_on_NES_scrolling#Wrapping_around
void PPU::IncHorizontalScrolling()
{
//Increase coarse X scrolling value.
//When the value is 31, wrap around to 0 and switch nametable
uint16_t addr = _state.VideoRamAddr;
if((addr & 0x001F) == 31) {
addr &= ~0x001F;
addr ^= 0x0400; // switch horizontal nametable
} else {
addr += 1;
}
_state.VideoRamAddr = addr;
}
//Take from http://wiki.nesdev.com/w/index.php/The_skinny_on_NES_scrolling#Tile_and_attribute_fetching
uint16_t PPU::GetTileAddr()
{
return 0x2000 | (_state.VideoRamAddr & 0x0FFF);
}
//Take from http://wiki.nesdev.com/w/index.php/The_skinny_on_NES_scrolling#Tile_and_attribute_fetching
uint16_t PPU::GetAttributeAddr()
{
return 0x23C0 | (_state.VideoRamAddr & 0x0C00) | ((_state.VideoRamAddr >> 4) & 0x38) | ((_state.VideoRamAddr >> 2) & 0x07);
}
void PPU::UpdateScrolling()
{
//For pre-render scanline & all visible scanlines
if(_cycle == 256) {
IncVerticalScrolling();
} else if(_cycle == 257) {
//copy horizontal scrolling value from t
_state.VideoRamAddr = (_state.VideoRamAddr & ~0x041F) | (_state.TmpVideoRamAddr & 0x041F);
} else if((_cycle % 8 == 0 && _cycle < 256) || _cycle == 328 || _cycle == 336) {
IncHorizontalScrolling();
}
}
void PPU::ProcessPrerenderScanline()
{
if(IsRenderingEnabled()) {
UpdateScrolling();
}
if(_cycle == 1) {
_statusFlags.SpriteOverflow = false;
_statusFlags.Sprite0Hit = false;
_statusFlags.VerticalBlank = false;
} else if(_cycle >= 280 && _cycle <= 304) {
if(IsRenderingEnabled()) {
//copy vertical scrolling value from t
_state.VideoRamAddr = (_state.VideoRamAddr & ~0x7BF0) | (_state.TmpVideoRamAddr & 0x7BF0);
}
} else if(_cycle == 339 && _flags.BackgroundEnabled && (_frameCount % 2 == 1)) {
//Skip a cycle for odd frames, if background drawing is enabled
_cycle++;
}
}
void PPU::ProcessVisibleScanline()
{
if(IsRenderingEnabled()) {
UpdateScrolling();
}
if(_cycle == 254) {
if(_flags.BackgroundEnabled) {
//Ppu_renderTileRow(p);
}
if(_flags.SpritesEnabled) {
//Ppu_evaluateScanlineSprites(p, p->scanline);
}
} else if(_cycle == 256) {
if(_flags.BackgroundEnabled) {
//Ppu_updateEndScanlineRegisters(p);
}
}
}
void PPU::BeginVBlank()
{
if(_cycle == 1) {
_statusFlags.VerticalBlank = true;
/*if(!_suppressVBlank) {
// We're in VBlank
Ppu_setStatus(p, STATUS_VBLANK_STARTED);
p->cycleCount = 0;
}*/
if(_flags.VBlank) {
CPU::SetNMIFlag();
}
//Ppu_raster(p);
}
}
void PPU::EndVBlank()
{
if(_cycle == 340) {
_frameCount++;
}
}
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void PPU::Exec()
{
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bool renderingEnabled = IsRenderingEnabled();
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uint64_t equivalentCycleCount = CPU::GetCycleCount() * 3;
while(_cycleCount < equivalentCycleCount) {
if(_scanline == -1) {
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ProcessPrerenderScanline();
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} else if(_scanline < 240) {
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ProcessVisibleScanline();
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} else if(_scanline == 241) {
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BeginVBlank();
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} else if(_scanline == 260) {
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EndVBlank();
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}
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if(_cycle == 340) {
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_cycle = 0;
_scanline++;
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if(_scanline == 261) {
_scanline = -1;
_frameCount++;
}
} else {
_cycle++;
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}
_cycleCount++;
}
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}