Commit Graph

2912 Commits

Author SHA1 Message Date
Autechre
65c6eb17f2
Update Makefile 2020-10-07 18:04:01 +02:00
Autechre
2e018b8dbf
Update .gitlab-ci.yml 2020-10-07 17:33:03 +02:00
twinaphex
86f4504f8f Build as C++11 2020-10-07 17:09:55 +02:00
twinaphex
a111a8e6cd Update Makefile 2020-10-07 16:44:13 +02:00
twinaphex
2367140cd9 Add .gitlab-ci.yml 2020-10-07 16:41:30 +02:00
twinaphex
96cb32e868 Revert "Backport PR https://github.com/SourMesen/Mesen/pull/879"
This reverts commit 1294e2d802.
2020-10-07 16:14:47 +02:00
Autechre
60c91d7641
Merge pull request #1 from SimpleTease/patch1
Backport knderia@670a8e8e14955288745b7aba5e0e682b98c2c9fc
2020-10-06 22:55:03 +02:00
SimpleTease
390db5e135
Backport knderia@670a8e8e14955288745b7aba5e0e682b98c2c9fc
Fix SD Gundam Gaiden English
2020-10-06 11:20:43 -05:00
twinaphex
1294e2d802 Backport PR https://github.com/SourMesen/Mesen/pull/879 2020-10-06 04:15:38 +02:00
Sour
86326e8329 ZIP: Fixed recent game not loading when filename stored in zip file was not UTF-8 2020-06-30 16:00:22 -04:00
Sour
3154f19467 Libretro: Fixed memory map for WRAM/SRAM-based achievements 2020-06-23 13:58:59 -04:00
Sour
67b9ba3290 UI: Fixed crash when using toggle record video if a video was never recorded before 2020-06-20 14:01:50 -04:00
Sour
ecadab92db UI: Disable toggle record shortcuts when no game is running 2020-06-20 13:59:19 -04:00
Sour
77ed078899 UI: Added shortcuts to start/stop recording video/audio/movies 2020-06-20 00:24:24 -04:00
Sour
d738b2b9bf Mono: Fixed unbound debugger shortcuts being triggered by pressing the windows key 2020-06-04 17:46:21 -04:00
properchopsticks
b2a1d93c7f
Readme: Changes to COMPILING.md about compiling on windows (#829)
update COMPILING.md with notes regarding compiling the project on windows and using the right version of .net framework
2020-05-27 16:23:03 -04:00
Sour
cb75f7fbe1 Debugger: Refactoring - Removed unnecessary option on GetWorkspace 2020-05-19 23:09:03 -04:00
Sour
0b6d1cba11 Debugger: Fixed breakpoints/etc being lost when reloading rom 2020-05-19 23:05:58 -04:00
juanramonmartinez
7724a2f552
UI: Update Spanish language (#834) 2020-05-19 22:18:12 -04:00
Sour
b8a0a7a59b Debugger: Fixed modulo operator in expressions 2020-05-19 21:55:43 -04:00
Sour
c52cacd9e5 VRC2: Added missing 1-bit latch at 6000-7FFF to fix Contra (J)
This used to work because the game would be emulated with 8kb of work ram at 6000-7FFF, which had the same effect.  But the actual board does not have work ram, so it was removed when integrating the new NES 2.0 database
2020-05-17 11:16:15 -04:00
Sour
650dfb35f1 DMC: Improve DMA timing after 4015 write 2020-05-14 17:18:23 -04:00
Sour
c1f841b6dd HD Packs: Added ability to have multiple backgrounds on different layers (up to 40) 2020-05-08 20:08:54 -04:00
Sour
193235b11f Mapper 52: Fixed work ram writes 2020-05-08 00:36:43 -04:00
Sour
3638474c99 Debugger: Fixed debugger refresh bug when memory tools were opened 2020-05-07 23:06:40 -04:00
Sour
bfc9e782a5 Debugger: Event Viewer - Fixed missing dots for $2007 reads 2020-05-07 19:45:47 -04:00
Sour
e963310112 Debugger: Rework label/breakpoint updates when resetting/loading a rom 2020-05-06 18:43:27 -04:00
Sour
63d0017d68 Mapper 112: Fixed missing outer CHR register support
Was inadvertently removed in previous change for this mapper
2020-05-03 18:49:28 -04:00
Sour
527db70316 Debugger: Lua - Add option to auto-restart scripts after power cycling or reloading the rom 2020-05-03 14:57:24 -04:00
Sour
9772aa006f Game DB: Updated to latest version of Nes20 DB 2020-05-02 13:06:20 -04:00
Sour
7ab9b50ad5 Game DB: Override roms with NES 2.0 headers
Some roms are being distributed with invalid NES 2.0 headers, so this is needed to fix them
2020-05-02 12:25:27 -04:00
Sour
66de1ceee1 Netplay: Fixed crashes when disconnect from server or stopping server while no game is loaded 2020-05-02 12:01:47 -04:00
Sour
f7c170bd9b Fixed crash when loading multiple roms while keeping the emulator paused 2020-05-02 11:49:38 -04:00
Sour
dbe7e0dec8 PPU: Moved oam row corruption region by a couple of dots, to match oam_flicker_test
With this timing, Isolated Warrior's pause screen flickers as expected
2020-05-01 23:43:26 -04:00
Sour
77b4289299 PPU: Tweaked sprite evaluation code to simulate another hardware glitch seen in the oam_flicker_test_reenable test
When rendering is enabled/disabled around scanlines 128-136, a single 8 pixel sliver of a sprite appears on the following scanline, due to the previously discovered bug where disabling rendering increments the oam address pointer by 1
2020-05-01 20:06:56 -04:00
Sour
8d5399a692 Debugger: Sprite Viewer - Add option to load data from a CPU page instead of directly from OAM 2020-04-30 22:26:51 -04:00
Sour
59fddb7008 PPU: Added option to emulate OAM row corruption when disabling rendering at certain points during rendering 2020-04-30 18:46:03 -04:00
Sour
bf6d161e1a UI: Change volume inc/dec rate to 5 2020-04-28 17:59:40 -04:00
altiereslima
4a38df2b79
UI: Updated Portuguese translation (#813) 2020-04-28 17:58:40 -04:00
Sour
829c51957e Fixed crash when loading VS-DualSystem games that are marked as having no work ram 2020-04-27 20:47:28 -04:00
Sour
55199beda7 HD Pack Builder: Fixed missing alpha channel in PNG files 2020-04-26 11:55:54 -04:00
Sour
069a98c50d Debugger: Event Viewer - Added options to display apu/control register reads/writes 2020-04-24 18:17:03 -04:00
Sour
69de585d39 Debugger: Event Viewer - Fixed options not working after cancelling out of another configuration dialog 2020-04-24 17:26:03 -04:00
Sour
dee704abb9 Debugger: Event Viewer - Fixed previous frame's events disappearing 1 scanline too early 2020-04-24 16:16:43 -04:00
Sour
e586ce7208 PPU: Tweak affected bits for $2006 scroll glitch based on Alien Syndrome (J) behavior (and other hardware tests)
It looks like the horizontal nametable bit is also affected when the write falls on a coarse scroll increment
2020-04-24 00:01:40 -04:00
Sour
5d67994f08 Netplay: Fixed desynchronization issue
When the host loaded a game, the client would end up applying the input with a 1 frame offset, causing some games to eventually desync.
Pausing, loading a state, resetting, etc. would permanently fix the problem (until another game was loading)
2020-04-22 22:30:54 -04:00
Sour
243ffef4fc UI: Added shortcuts to increase/decrease master volume 2020-04-21 21:58:07 -04:00
Sour
642f92a514 Debugger: Memory Viewer - Make labelled bytes lighter except the label's first byte 2020-04-21 21:37:42 -04:00
Sour
f5c7bf4358 Debugger: Memory Tools - Fixed edit label action changing the start address on multi-byte labels 2020-04-21 21:23:10 -04:00
Sour
73ef5f21e9 Debugger: Lua - Fixed crash when calling emu.reset() outside callbacks 2020-04-21 20:04:04 -04:00