Autechre
65c6eb17f2
Update Makefile
2020-10-07 18:04:01 +02:00
Autechre
2e018b8dbf
Update .gitlab-ci.yml
2020-10-07 17:33:03 +02:00
twinaphex
86f4504f8f
Build as C++11
2020-10-07 17:09:55 +02:00
twinaphex
a111a8e6cd
Update Makefile
2020-10-07 16:44:13 +02:00
twinaphex
2367140cd9
Add .gitlab-ci.yml
2020-10-07 16:41:30 +02:00
twinaphex
96cb32e868
Revert "Backport PR https://github.com/SourMesen/Mesen/pull/879 "
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This reverts commit 1294e2d802
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2020-10-07 16:14:47 +02:00
Autechre
60c91d7641
Merge pull request #1 from SimpleTease/patch1
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Backport knderia@670a8e8e14955288745b7aba5e0e682b98c2c9fc
2020-10-06 22:55:03 +02:00
SimpleTease
390db5e135
Backport knderia@670a8e8e14955288745b7aba5e0e682b98c2c9fc
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Fix SD Gundam Gaiden English
2020-10-06 11:20:43 -05:00
twinaphex
1294e2d802
Backport PR https://github.com/SourMesen/Mesen/pull/879
2020-10-06 04:15:38 +02:00
Sour
86326e8329
ZIP: Fixed recent game not loading when filename stored in zip file was not UTF-8
2020-06-30 16:00:22 -04:00
Sour
3154f19467
Libretro: Fixed memory map for WRAM/SRAM-based achievements
2020-06-23 13:58:59 -04:00
Sour
67b9ba3290
UI: Fixed crash when using toggle record video if a video was never recorded before
2020-06-20 14:01:50 -04:00
Sour
ecadab92db
UI: Disable toggle record shortcuts when no game is running
2020-06-20 13:59:19 -04:00
Sour
77ed078899
UI: Added shortcuts to start/stop recording video/audio/movies
2020-06-20 00:24:24 -04:00
Sour
d738b2b9bf
Mono: Fixed unbound debugger shortcuts being triggered by pressing the windows key
2020-06-04 17:46:21 -04:00
properchopsticks
b2a1d93c7f
Readme: Changes to COMPILING.md about compiling on windows ( #829 )
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update COMPILING.md with notes regarding compiling the project on windows and using the right version of .net framework
2020-05-27 16:23:03 -04:00
Sour
cb75f7fbe1
Debugger: Refactoring - Removed unnecessary option on GetWorkspace
2020-05-19 23:09:03 -04:00
Sour
0b6d1cba11
Debugger: Fixed breakpoints/etc being lost when reloading rom
2020-05-19 23:05:58 -04:00
juanramonmartinez
7724a2f552
UI: Update Spanish language ( #834 )
2020-05-19 22:18:12 -04:00
Sour
b8a0a7a59b
Debugger: Fixed modulo operator in expressions
2020-05-19 21:55:43 -04:00
Sour
c52cacd9e5
VRC2: Added missing 1-bit latch at 6000-7FFF to fix Contra (J)
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This used to work because the game would be emulated with 8kb of work ram at 6000-7FFF, which had the same effect. But the actual board does not have work ram, so it was removed when integrating the new NES 2.0 database
2020-05-17 11:16:15 -04:00
Sour
650dfb35f1
DMC: Improve DMA timing after 4015 write
2020-05-14 17:18:23 -04:00
Sour
c1f841b6dd
HD Packs: Added ability to have multiple backgrounds on different layers (up to 40)
2020-05-08 20:08:54 -04:00
Sour
193235b11f
Mapper 52: Fixed work ram writes
2020-05-08 00:36:43 -04:00
Sour
3638474c99
Debugger: Fixed debugger refresh bug when memory tools were opened
2020-05-07 23:06:40 -04:00
Sour
bfc9e782a5
Debugger: Event Viewer - Fixed missing dots for $2007 reads
2020-05-07 19:45:47 -04:00
Sour
e963310112
Debugger: Rework label/breakpoint updates when resetting/loading a rom
2020-05-06 18:43:27 -04:00
Sour
63d0017d68
Mapper 112: Fixed missing outer CHR register support
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Was inadvertently removed in previous change for this mapper
2020-05-03 18:49:28 -04:00
Sour
527db70316
Debugger: Lua - Add option to auto-restart scripts after power cycling or reloading the rom
2020-05-03 14:57:24 -04:00
Sour
9772aa006f
Game DB: Updated to latest version of Nes20 DB
2020-05-02 13:06:20 -04:00
Sour
7ab9b50ad5
Game DB: Override roms with NES 2.0 headers
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Some roms are being distributed with invalid NES 2.0 headers, so this is needed to fix them
2020-05-02 12:25:27 -04:00
Sour
66de1ceee1
Netplay: Fixed crashes when disconnect from server or stopping server while no game is loaded
2020-05-02 12:01:47 -04:00
Sour
f7c170bd9b
Fixed crash when loading multiple roms while keeping the emulator paused
2020-05-02 11:49:38 -04:00
Sour
dbe7e0dec8
PPU: Moved oam row corruption region by a couple of dots, to match oam_flicker_test
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With this timing, Isolated Warrior's pause screen flickers as expected
2020-05-01 23:43:26 -04:00
Sour
77b4289299
PPU: Tweaked sprite evaluation code to simulate another hardware glitch seen in the oam_flicker_test_reenable test
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When rendering is enabled/disabled around scanlines 128-136, a single 8 pixel sliver of a sprite appears on the following scanline, due to the previously discovered bug where disabling rendering increments the oam address pointer by 1
2020-05-01 20:06:56 -04:00
Sour
8d5399a692
Debugger: Sprite Viewer - Add option to load data from a CPU page instead of directly from OAM
2020-04-30 22:26:51 -04:00
Sour
59fddb7008
PPU: Added option to emulate OAM row corruption when disabling rendering at certain points during rendering
2020-04-30 18:46:03 -04:00
Sour
bf6d161e1a
UI: Change volume inc/dec rate to 5
2020-04-28 17:59:40 -04:00
altiereslima
4a38df2b79
UI: Updated Portuguese translation ( #813 )
2020-04-28 17:58:40 -04:00
Sour
829c51957e
Fixed crash when loading VS-DualSystem games that are marked as having no work ram
2020-04-27 20:47:28 -04:00
Sour
55199beda7
HD Pack Builder: Fixed missing alpha channel in PNG files
2020-04-26 11:55:54 -04:00
Sour
069a98c50d
Debugger: Event Viewer - Added options to display apu/control register reads/writes
2020-04-24 18:17:03 -04:00
Sour
69de585d39
Debugger: Event Viewer - Fixed options not working after cancelling out of another configuration dialog
2020-04-24 17:26:03 -04:00
Sour
dee704abb9
Debugger: Event Viewer - Fixed previous frame's events disappearing 1 scanline too early
2020-04-24 16:16:43 -04:00
Sour
e586ce7208
PPU: Tweak affected bits for $2006 scroll glitch based on Alien Syndrome (J) behavior (and other hardware tests)
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It looks like the horizontal nametable bit is also affected when the write falls on a coarse scroll increment
2020-04-24 00:01:40 -04:00
Sour
5d67994f08
Netplay: Fixed desynchronization issue
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When the host loaded a game, the client would end up applying the input with a 1 frame offset, causing some games to eventually desync.
Pausing, loading a state, resetting, etc. would permanently fix the problem (until another game was loading)
2020-04-22 22:30:54 -04:00
Sour
243ffef4fc
UI: Added shortcuts to increase/decrease master volume
2020-04-21 21:58:07 -04:00
Sour
642f92a514
Debugger: Memory Viewer - Make labelled bytes lighter except the label's first byte
2020-04-21 21:37:42 -04:00
Sour
f5c7bf4358
Debugger: Memory Tools - Fixed edit label action changing the start address on multi-byte labels
2020-04-21 21:23:10 -04:00
Sour
73ef5f21e9
Debugger: Lua - Fixed crash when calling emu.reset() outside callbacks
2020-04-21 20:04:04 -04:00