Commit Graph

150 Commits

Author SHA1 Message Date
Souryo
bbad798717 Fixed filenames being converted to lower case 2015-07-20 23:32:52 -04:00
Souryo
cc67a333c5 Fixed SRAM bug when closing emulator (FolderUtilities would get destroyed before Console, which caused a crash while trying to save the .sav file) 2015-07-20 23:20:41 -04:00
Souryo
97e36a1e27 Optimized Length Counter "NeedToRun" 2015-07-19 22:24:56 -04:00
Souryo
95c0ab9047 IRQ/NMI timing fixed (Dragon Quest 3 was still broken) + code cleanup 2015-07-19 22:09:24 -04:00
Souryo
3362911a4d Fixed active statement selection in debugger 2015-07-19 15:01:03 -04:00
Souryo
4745c740b6 Fixed IRQ/BRK timing issue, not quite right yet, but fixes Dragon Quest 3 2015-07-19 15:00:29 -04:00
Souryo
84f735b6a4 Improved APU accuracy - passes most APU tests 2015-07-19 01:30:13 -04:00
Souryo
af749cb6ad Unofficial op codes (partially) implemented 2015-07-18 14:53:15 -04:00
Souryo
42d5e43343 Show FPS & Limit FPS options are now saved to settings file 2015-07-17 21:18:57 -04:00
Souryo
266ca82a06 Added basic audio settings 2015-07-17 20:58:57 -04:00
Souryo
d70010f324 Run APU every 1 CPU clock 2015-07-16 16:55:16 -04:00
Souryo
444db81dfc Added reset/savestate support to APU 2015-07-14 23:35:30 -04:00
Souryo
c810b4802a Moved FPS counter to renderer, instead of emulation core (gained ~20 fps) 2015-07-14 21:51:39 -04:00
Souryo
e5fe396ffb Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior 2015-07-14 21:50:42 -04:00
Souryo
bb52c3f69c Removed all code from header files (Utilities project) 2015-07-11 10:01:06 -04:00
Souryo
e7e77ccfa7 Converted all wide strings to utf8 strings
Fixed exception throwing to be standard
2015-07-11 08:27:22 -04:00
Souryo
e70448820c Input mapping support + Fourscore support + Turbo buttons 2015-07-10 21:07:24 -04:00
Souryo
0c91a15fa0 -Added x64 build
-Rearranged build folders to be cleaner
-Required resource files are automatically copied to the output folder
2015-07-06 21:31:32 -04:00
Souryo
3cf441b6c9 Fixed debugger (wasn't triggering execute breakpoints) 2015-07-05 22:28:17 -04:00
Souryo
7b0fac672d -Movies now record what game (name & CRC32) they were recorded from and attempt to load the same rom when played
-Movies/NetPlay now use the recent files list to look for roms to load
2015-07-05 22:23:44 -04:00
Souryo
586b72e081 Hard reset now resets NES ram 2015-07-05 20:30:39 -04:00
Souryo
3daf877133 Fixed movies when recording "from start" a game that has different soft/hard reset behavior. (Recording/Played a movie from the start now forces a hard reset) 2015-07-05 19:35:38 -04:00
Souryo
6ab9f63476 Fixed issue where save/load state shortcuts were not working correctly until the menu was manually opened by the user 2015-07-05 19:12:41 -04:00
Souryo
f88b3921f9 Added missing cheat-related files 2015-07-05 19:06:06 -04:00
Souryo
c895d1252e Added cheat code support - Supports Game Genie, Pro Action Rocky and Custom codes 2015-07-05 19:05:33 -04:00
Souryo
f9060dc351 Fixed small PPU display bug introduced in previous build - need to return only if we set the sprite's pixel 2015-07-05 08:47:34 -04:00
Souryo
7cf5dafc40 -Fixed timing issues (with sprite DMA) + a bit of refactoring
-PPU is now run AFTER a read/write, instead of before.  (And the CPU class is in charge of running it, instead of the MemoryManager class)
2015-07-05 00:27:26 -04:00
Souryo
f3df2ecf17 -CPU code changes to implement all dummy reads/writes. Each memory access runs the PPU for 3 cycles (PPU is now controlled by the CPU)
-Optimizations + PGO (profile guided optimization) build support
2015-07-04 22:21:14 -04:00
Souryo
48409ae82b -Rewrote entire GUI in .NET
-Several other fixes (bugfixes, refactoring, etc.)
-Added a few more features to debugger
2015-07-01 23:17:14 -04:00
Souryo
f8f9755eff Unfinished visual debugger implementation (to be finished later) 2015-06-24 19:26:19 -04:00
Souryo
366d4aec80 Mapper 189 support 2014-08-04 15:55:20 -04:00
Souryo
84e54c9b7d Fix for MMC1 - Ignore writes that occur after a dummy write - Fixes Bill & Teds + others 2014-07-28 20:52:47 -04:00
Souryo
4897f2f6ad Fixed automated tests 2014-07-27 19:42:32 -04:00
Souryo
941efc4110 CPU: Rewrote logic to use an addressing mode table, implemented dummy writes 2014-07-27 19:29:04 -04:00
Souryo
674e64e655 Fixed PPU memory mirroring issue - caused incorrect MMC3 IRQ timing in some games (i.e Burai Fighter) 2014-07-26 22:14:08 -04:00
Souryo
35d2e9cc00 PPU: Need to perform both sprite & bg fetches when either sprite or background is enabled. Otherwise things that rely on these fetches break - such as the MMC3 IRQ timer. Fixes Burai Fighter freezing at the start of level 1 2014-07-26 20:21:36 -04:00
Souryo
3823407b58 Mapper 163 support (Only tested on FF7) 2014-07-12 22:23:08 -04:00
Souryo
5f138629b2 Moved SRAM & Expansion RAM to BaseMapper. 2014-07-12 22:22:40 -04:00
Souryo
4a3fd7f350 MMC3 fix (based on specs) 2014-07-12 21:01:28 -04:00
Souryo
0b083e4099 Fixed .sav filename when loading from ZIP archives 2014-07-12 20:56:22 -04:00
Souryo
0299503d71 Fixed deadlock when closing emu while paused 2014-07-10 23:23:04 -04:00
Souryo
82006c057b Fixed Netplay issue introduced with ZIP support 2014-07-10 20:24:28 -04:00
Souryo
3cc3bf6cbd Code cleanup 2014-07-10 19:30:22 -04:00
Souryo
f55b9fce60 Added ZIP file support - Emu no longer crashes when loading unsupported mappers 2014-07-10 19:25:35 -04:00
Souryo
416865ff52 Added sleep for client thread 2014-07-09 22:02:46 -04:00
Souryo
f748c51552 NetPlay - Allow host to pause game for clients 2014-07-09 21:48:54 -04:00
Souryo
1ad66f714f Improved text readability + multiple messages shown at once 2014-07-09 21:11:02 -04:00
Souryo
e79dcf3303 Added missing files 2014-07-09 19:58:39 -04:00
Souryo
e56e300d3e Code cleanup (split .h & .cpp files, etc) 2014-07-09 19:05:07 -04:00
Souryo
14ab310f5e NetPlay improvements (auto loads ROM, supports host loading a save state, etc.) - Game client/server no longer run in the GUI thread 2014-07-09 18:29:46 -04:00