Souryo
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bbad798717
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Fixed filenames being converted to lower case
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2015-07-20 23:32:52 -04:00 |
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Souryo
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cc67a333c5
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Fixed SRAM bug when closing emulator (FolderUtilities would get destroyed before Console, which caused a crash while trying to save the .sav file)
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2015-07-20 23:20:41 -04:00 |
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Souryo
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97e36a1e27
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Optimized Length Counter "NeedToRun"
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2015-07-19 22:24:56 -04:00 |
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Souryo
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95c0ab9047
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IRQ/NMI timing fixed (Dragon Quest 3 was still broken) + code cleanup
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2015-07-19 22:09:24 -04:00 |
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Souryo
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3362911a4d
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Fixed active statement selection in debugger
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2015-07-19 15:01:03 -04:00 |
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Souryo
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4745c740b6
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Fixed IRQ/BRK timing issue, not quite right yet, but fixes Dragon Quest 3
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2015-07-19 15:00:29 -04:00 |
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Souryo
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84f735b6a4
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Improved APU accuracy - passes most APU tests
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2015-07-19 01:30:13 -04:00 |
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Souryo
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af749cb6ad
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Unofficial op codes (partially) implemented
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2015-07-18 14:53:15 -04:00 |
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Souryo
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42d5e43343
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Show FPS & Limit FPS options are now saved to settings file
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2015-07-17 21:18:57 -04:00 |
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Souryo
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266ca82a06
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Added basic audio settings
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2015-07-17 20:58:57 -04:00 |
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Souryo
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d70010f324
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Run APU every 1 CPU clock
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2015-07-16 16:55:16 -04:00 |
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Souryo
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444db81dfc
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Added reset/savestate support to APU
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2015-07-14 23:35:30 -04:00 |
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Souryo
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c810b4802a
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Moved FPS counter to renderer, instead of emulation core (gained ~20 fps)
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2015-07-14 21:51:39 -04:00 |
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Souryo
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e5fe396ffb
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
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Souryo
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bb52c3f69c
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Removed all code from header files (Utilities project)
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2015-07-11 10:01:06 -04:00 |
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Souryo
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e7e77ccfa7
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Converted all wide strings to utf8 strings
Fixed exception throwing to be standard
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2015-07-11 08:27:22 -04:00 |
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Souryo
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e70448820c
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Input mapping support + Fourscore support + Turbo buttons
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2015-07-10 21:07:24 -04:00 |
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Souryo
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0c91a15fa0
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-Added x64 build
-Rearranged build folders to be cleaner
-Required resource files are automatically copied to the output folder
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2015-07-06 21:31:32 -04:00 |
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Souryo
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3cf441b6c9
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Fixed debugger (wasn't triggering execute breakpoints)
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2015-07-05 22:28:17 -04:00 |
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Souryo
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7b0fac672d
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-Movies now record what game (name & CRC32) they were recorded from and attempt to load the same rom when played
-Movies/NetPlay now use the recent files list to look for roms to load
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2015-07-05 22:23:44 -04:00 |
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Souryo
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586b72e081
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Hard reset now resets NES ram
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2015-07-05 20:30:39 -04:00 |
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Souryo
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3daf877133
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Fixed movies when recording "from start" a game that has different soft/hard reset behavior. (Recording/Played a movie from the start now forces a hard reset)
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2015-07-05 19:35:38 -04:00 |
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Souryo
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6ab9f63476
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Fixed issue where save/load state shortcuts were not working correctly until the menu was manually opened by the user
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2015-07-05 19:12:41 -04:00 |
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Souryo
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f88b3921f9
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Added missing cheat-related files
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2015-07-05 19:06:06 -04:00 |
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Souryo
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c895d1252e
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Added cheat code support - Supports Game Genie, Pro Action Rocky and Custom codes
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2015-07-05 19:05:33 -04:00 |
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Souryo
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f9060dc351
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Fixed small PPU display bug introduced in previous build - need to return only if we set the sprite's pixel
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2015-07-05 08:47:34 -04:00 |
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Souryo
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7cf5dafc40
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-Fixed timing issues (with sprite DMA) + a bit of refactoring
-PPU is now run AFTER a read/write, instead of before. (And the CPU class is in charge of running it, instead of the MemoryManager class)
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2015-07-05 00:27:26 -04:00 |
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Souryo
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f3df2ecf17
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-CPU code changes to implement all dummy reads/writes. Each memory access runs the PPU for 3 cycles (PPU is now controlled by the CPU)
-Optimizations + PGO (profile guided optimization) build support
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2015-07-04 22:21:14 -04:00 |
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Souryo
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48409ae82b
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-Rewrote entire GUI in .NET
-Several other fixes (bugfixes, refactoring, etc.)
-Added a few more features to debugger
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2015-07-01 23:17:14 -04:00 |
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Souryo
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f8f9755eff
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Unfinished visual debugger implementation (to be finished later)
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2015-06-24 19:26:19 -04:00 |
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Souryo
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366d4aec80
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Mapper 189 support
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2014-08-04 15:55:20 -04:00 |
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Souryo
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84e54c9b7d
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Fix for MMC1 - Ignore writes that occur after a dummy write - Fixes Bill & Teds + others
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2014-07-28 20:52:47 -04:00 |
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Souryo
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4897f2f6ad
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Fixed automated tests
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2014-07-27 19:42:32 -04:00 |
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Souryo
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941efc4110
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CPU: Rewrote logic to use an addressing mode table, implemented dummy writes
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2014-07-27 19:29:04 -04:00 |
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Souryo
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674e64e655
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Fixed PPU memory mirroring issue - caused incorrect MMC3 IRQ timing in some games (i.e Burai Fighter)
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2014-07-26 22:14:08 -04:00 |
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Souryo
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35d2e9cc00
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PPU: Need to perform both sprite & bg fetches when either sprite or background is enabled. Otherwise things that rely on these fetches break - such as the MMC3 IRQ timer. Fixes Burai Fighter freezing at the start of level 1
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2014-07-26 20:21:36 -04:00 |
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Souryo
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3823407b58
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Mapper 163 support (Only tested on FF7)
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2014-07-12 22:23:08 -04:00 |
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Souryo
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5f138629b2
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Moved SRAM & Expansion RAM to BaseMapper.
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2014-07-12 22:22:40 -04:00 |
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Souryo
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4a3fd7f350
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MMC3 fix (based on specs)
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2014-07-12 21:01:28 -04:00 |
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Souryo
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0b083e4099
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Fixed .sav filename when loading from ZIP archives
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2014-07-12 20:56:22 -04:00 |
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Souryo
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0299503d71
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Fixed deadlock when closing emu while paused
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2014-07-10 23:23:04 -04:00 |
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Souryo
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82006c057b
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Fixed Netplay issue introduced with ZIP support
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2014-07-10 20:24:28 -04:00 |
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Souryo
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3cc3bf6cbd
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Code cleanup
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2014-07-10 19:30:22 -04:00 |
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Souryo
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f55b9fce60
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Added ZIP file support - Emu no longer crashes when loading unsupported mappers
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2014-07-10 19:25:35 -04:00 |
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Souryo
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416865ff52
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Added sleep for client thread
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2014-07-09 22:02:46 -04:00 |
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Souryo
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f748c51552
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NetPlay - Allow host to pause game for clients
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2014-07-09 21:48:54 -04:00 |
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Souryo
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1ad66f714f
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Improved text readability + multiple messages shown at once
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2014-07-09 21:11:02 -04:00 |
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Souryo
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e79dcf3303
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Added missing files
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2014-07-09 19:58:39 -04:00 |
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Souryo
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e56e300d3e
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Code cleanup (split .h & .cpp files, etc)
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2014-07-09 19:05:07 -04:00 |
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Souryo
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14ab310f5e
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NetPlay improvements (auto loads ROM, supports host loading a save state, etc.) - Game client/server no longer run in the GUI thread
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2014-07-09 18:29:46 -04:00 |
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