.. |
APU.cpp
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
APU.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
ApuEnvelope.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
ApuFrameCounter.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
ApuLengthCounter.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
AXROM.h
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Moved SRAM & Expansion RAM to BaseMapper.
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2014-07-12 22:22:40 -04:00 |
BaseApuChannel.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
BaseMapper.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
Breakpoint.cpp
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Unfinished visual debugger implementation (to be finished later)
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2015-06-24 19:26:19 -04:00 |
Breakpoint.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
CheatManager.cpp
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-Added x64 build
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2015-07-06 21:31:32 -04:00 |
CheatManager.h
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Added cheat code support - Supports Game Genie, Pro Action Rocky and Custom codes
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2015-07-05 19:05:33 -04:00 |
ClientConnectionData.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
CNROM.h
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Moved SRAM & Expansion RAM to BaseMapper.
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2014-07-12 22:22:40 -04:00 |
ColorDreams.h
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Moved SRAM & Expansion RAM to BaseMapper.
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2014-07-12 22:22:40 -04:00 |
Console.cpp
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Moved FPS counter to renderer, instead of emulation core (gained ~20 fps)
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2015-07-14 21:51:39 -04:00 |
Console.h
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Moved FPS counter to renderer, instead of emulation core (gained ~20 fps)
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2015-07-14 21:51:39 -04:00 |
ControlManager.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
ControlManager.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
Core.vcxproj
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
Core.vcxproj.filters
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
CPU.cpp
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-Fixed timing issues (with sprite DMA) + a bit of refactoring
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2015-07-05 00:27:26 -04:00 |
CPU.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
Debugger.cpp
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-Added x64 build
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2015-07-06 21:31:32 -04:00 |
Debugger.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
DeltaModulationChannel.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
Disassembler.cpp
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
Disassembler.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
DisassemblyInfo.cpp
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
DisassemblyInfo.h
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Unfinished visual debugger implementation (to be finished later)
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2015-06-24 19:26:19 -04:00 |
GameClient.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
GameClient.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
GameClientConnection.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
GameClientConnection.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
GameConnection.cpp
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
GameConnection.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
GameInformationMessage.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
GameServer.cpp
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Removed all code from header files (Utilities project)
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2015-07-11 10:01:06 -04:00 |
GameServer.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
GameServerConnection.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
GameServerConnection.h
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NetPlay - Allow host to pause game for clients
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2014-07-09 21:48:54 -04:00 |
HandShakeMessage.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
IAudioDevice.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
IControlDevice.h
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Netplay (not finished, but works), save state fixes
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2014-07-06 19:54:47 -04:00 |
IGameBroadcaster.h
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Netplay (not finished, but works), save state fixes
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2014-07-06 19:54:47 -04:00 |
IKeyManager.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
IMemoryHandler.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
IMessageManager.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
INotificationListener.h
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Added cheat code support - Supports Game Genie, Pro Action Rocky and Custom codes
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2015-07-05 19:05:33 -04:00 |
InputDataMessage.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
IVideoDevice.h
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Optimizations (+25% speed), changed the way frame buffer is sent to the GUI
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2014-06-19 17:06:00 -04:00 |
MapperFactory.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
MapperFactory.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
MemoryManager.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
MemoryManager.h
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Hard reset now resets NES ram
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2015-07-05 20:30:39 -04:00 |
MessageManager.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
MessageManager.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
MessageType.h
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Code cleanup (split .h & .cpp files, etc)
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2014-07-09 19:05:07 -04:00 |
MMC1.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
MMC2.h
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Moved SRAM & Expansion RAM to BaseMapper.
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2014-07-12 22:22:40 -04:00 |
MMC3_189.h
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Mapper 189 support
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2014-08-04 15:55:20 -04:00 |
MMC3.h
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Mapper 189 support
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2014-08-04 15:55:20 -04:00 |
Movie.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
Movie.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
MovieDataMessage.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
Nanjing.h
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Mapper 163 support (Only tested on FF7)
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2014-07-12 22:23:08 -04:00 |
NetMessage.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
NoiseChannel.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
NROM.h
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CNROM (iNES mapper 3) support
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2014-06-24 14:28:19 -04:00 |
PPU.cpp
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Fixed small PPU display bug introduced in previous build - need to return only if we set the sprite's pixel
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2015-07-05 08:47:34 -04:00 |
PPU.h
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Input mapping support + Fourscore support + Turbo buttons
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2015-07-10 21:07:24 -04:00 |
ROMLoader.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
SaveStateManager.cpp
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
SaveStateManager.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
SaveStateMessage.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
Snapshotable.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
SquareChannel.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
StandardController.cpp
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Removed all code from header files (Utilities project)
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2015-07-11 10:01:06 -04:00 |
StandardController.h
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Input mapping support + Fourscore support + Turbo buttons
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2015-07-10 21:07:24 -04:00 |
stdafx.cpp
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Added missing files
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2014-06-14 10:12:10 -04:00 |
stdafx.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |
TriangleChannel.h
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Proper APU emulation (no longer using a library for it, except BlipBuffer) - Not finished need to implement save states & reset behavior
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2015-07-14 21:50:42 -04:00 |
UNROM.h
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Moved SRAM & Expansion RAM to BaseMapper.
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2014-07-12 22:22:40 -04:00 |
VirtualController.cpp
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Code cleanup (split .h & .cpp files, etc)
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2014-07-09 19:05:07 -04:00 |
VirtualController.h
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-Rewrote entire GUI in .NET
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2015-07-01 23:17:14 -04:00 |
VRC2_4.h
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Converted all wide strings to utf8 strings
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2015-07-11 08:27:22 -04:00 |