Mesen/Windows/SoundManager.h
Souryo 48409ae82b -Rewrote entire GUI in .NET
-Several other fixes (bugfixes, refactoring, etc.)
-Added a few more features to debugger
2015-07-01 23:17:14 -04:00

32 lines
675 B
C++

#pragma once
#include "stdafx.h"
#include "../Core/APU.h"
class SoundManager : public IAudioDevice
{
public:
SoundManager(HWND hWnd);
~SoundManager();
void Release();
void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize);
void Play();
void Pause();
void Reset();
private:
bool InitializeDirectSound(HWND);
void ShutdownDirectSound();
void ClearSecondaryBuffer();
void CopyToSecondaryBuffer(uint8_t *data, uint32_t size);
private:
uint16_t _lastWriteOffset = 0;
const uint16_t _latency = APU::SampleRate / (1000 / 150); // == 150ms latency
IDirectSound8* _directSound;
IDirectSoundBuffer* _primaryBuffer;
IDirectSoundBuffer8* _secondaryBuffer;
};