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30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
//--------------------------------------------------------------------------------------
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// File: VertexTypes.cpp
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "common.h"
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#include "VertexTypes.h"
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#include <DirectXPackedVector.h>
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using namespace DirectX;
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using namespace DirectX::PackedVector;
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//--------------------------------------------------------------------------------------
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// Vertex struct holding position, color, and texture mapping information.
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const D3D11_INPUT_ELEMENT_DESC VertexPositionColorTexture::InputElements[] =
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{
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{ "SV_Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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};
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static_assert(sizeof(VertexPositionColorTexture) == 36, "Vertex struct/layout mismatch");
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