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//--------------------------------------------------------------------------------------
// File: VertexTypes.cpp
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "common.h"
#include "VertexTypes.h"
#include <DirectXPackedVector.h>
using namespace DirectX;
using namespace DirectX::PackedVector;
//--------------------------------------------------------------------------------------
// Vertex struct holding position, color, and texture mapping information.
const D3D11_INPUT_ELEMENT_DESC VertexPositionColorTexture::InputElements[] =
{
{ "SV_Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
static_assert(sizeof(VertexPositionColorTexture) == 36, "Vertex struct/layout mismatch");